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		<id>https://elanthipedia.play.net/index.php?title=Estate_Holder/Shopping_Guide&amp;diff=686455</id>
		<title>Estate Holder/Shopping Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Estate_Holder/Shopping_Guide&amp;diff=686455"/>
		<updated>2025-12-28T23:40:01Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Created page with &amp;quot;{{RTOC}}  &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This guide relies on the individual item pages. If you see a section on the guide that seems sparse, that could be because someone hasn&amp;#039;t fully cataloged a shop, rather than a type of item not being sold at all. If you see redlinks on the shop pages... those items will not appear in the guide.  ==Fashion== ===Clothing=== {{#ask:Category:Items Item category is::clothing Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops&amp;lt;/q&amp;gt;]] |?Has item pr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This guide relies on the individual item pages. If you see a section on the guide that seems sparse, that could be because someone hasn&#039;t fully cataloged a shop, rather than a type of item not being sold at all. If you see redlinks on the shop pages... those items will not appear in the guide.&lt;br /&gt;
&lt;br /&gt;
==Fashion==&lt;br /&gt;
===Clothing===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[Item category is::clothing]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
====Verby Clothes====&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[Item category is::clothing]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Verby is::true]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[Item category is::jewelry]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
====Verby Jewelry====&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[Item category is::jewelry]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Verby is::true]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[Item category is::container]]&lt;br /&gt;
[[Worn in slot::generic||back||belt||waist||shoulder||thigh||upper arm||wrist||-]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Weight capacity is=Capacity&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Feature Modifying Items===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Has item property::feature]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{#ask:[[Category:Weapons]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
====Verby Weapons====&lt;br /&gt;
{{#ask:[[Category:Weapons]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Verby is::true]]&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{{#ask:[[Category:Armor]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
====Verby Armor====&lt;br /&gt;
{{#ask:[[Category:Armor]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Verby is::true]]&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{{#ask:[[Category:Shields]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
====Verby Shields====&lt;br /&gt;
{{#ask:[[Category:Shields]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Verby is::true]]&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Crafting===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::creation||alchemy||enchanting||engineering||forging||outfitting]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Cambrinth===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::cambrinth]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Holds mana=Mana Capacity&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::ritual focus||targeted magic focus]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Holds mana=Mana Capacity&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::instrument]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Toys===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::toy]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Housing===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::housing]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
{{#ask:[[Category:Items]]&lt;br /&gt;
[[has item property::food]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
==Guild-Focused==&lt;br /&gt;
===Barbarian===&lt;br /&gt;
{{#ask:[[Guild association is::Barbarian]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
{{#ask:[[Guild association is::Bard]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
{{#ask:[[Guild association is::Cleric]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Commoner===&lt;br /&gt;
{{#ask:[[Guild association is::Commoner]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
{{#ask:[[Guild association is::Empath]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
{{#ask:[[Guild association is::Moon Mage]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
{{#ask:[[Guild association is::Necromancer]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
{{#ask:[[Guild association is::Paladin]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
{{#ask:[[Guild association is::Ranger]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
{{#ask:[[Guild association is::Thief]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Trader===&lt;br /&gt;
{{#ask:[[Guild association is::Trader]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
{{#ask:[[Guild association is::Warrior Mage]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
==Race-Focused==&lt;br /&gt;
===Dwarf===&lt;br /&gt;
{{#ask:[[Race association is::Dwarf]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Elf===&lt;br /&gt;
{{#ask:[[Race association is::Elf]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Elothean===&lt;br /&gt;
{{#ask:[[Race association is::Elothean]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
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&lt;br /&gt;
===Gnome===&lt;br /&gt;
{{#ask:[[Race association is::Gnome]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Gor&#039;Tog===&lt;br /&gt;
{{#ask:[[Race association is::Gor&#039;Tog]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
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|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Halfling===&lt;br /&gt;
{{#ask:[[Race association is::Halfling]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
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&lt;br /&gt;
===Human===&lt;br /&gt;
{{#ask:[[Race association is::Human]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Kaldar===&lt;br /&gt;
{{#ask:[[Race association is::Kaldar]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Prydaen===&lt;br /&gt;
{{#ask:[[Race association is::Prydaen]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Rakash===&lt;br /&gt;
{{#ask:[[Race association is::Rakash]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===S&#039;kra Mur===&lt;br /&gt;
{{#ask:[[Race association is::S&#039;kra Mur]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{#ask:[[Race association is::Fae||Merelew]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Has item property=Properties&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
==Rare Materials==&lt;br /&gt;
===New Materials===&lt;br /&gt;
====[[Sundream citrine|Sundream Citrine]]====&lt;br /&gt;
{{#ask:[[uses material::sundream citrine]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
===Materials Previously Introduced at Chris&#039; Mass===&lt;br /&gt;
====[[Candysatin]]====&lt;br /&gt;
{{#ask:[[uses material::candysatin]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====[[Doegan wool|Doegan Wool]]====&lt;br /&gt;
{{#ask:[[uses material::doegan wool]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====[[Frostspun flannel|Frostspun Flannel]]====&lt;br /&gt;
{{#ask:[[uses material::frostspun flannel]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====[[Gingerpine]]====&lt;br /&gt;
{{#ask:[[uses material::gingerpine]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====[[Ivorene]]====&lt;br /&gt;
{{#ask:[[uses material::ivorene]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====[[Snowveil crystal|Snowveil Crystal]]====&lt;br /&gt;
{{#ask:[[uses material::snowveil crystal]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===All Rare Materials===&lt;br /&gt;
====Rare Bones====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Bone]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====Rare Fabrics====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Fabric]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====Rare Gems====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Gems]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====Rare Leathers====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Leather]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====Rare Metals====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Metals]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====Rare Stones====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Stone]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
====Rare Woods====&lt;br /&gt;
{{#ask:[[uses material::&amp;lt;q&amp;gt;[[Provided for alterations::true]][[Category:Woods]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
[[Page source is::&amp;lt;q&amp;gt;[[Category:Estate_Holder_shops]]&amp;lt;/q&amp;gt;]]&lt;br /&gt;
|?Uses material=Materials&lt;br /&gt;
|?Appraised cost is=Cost&lt;br /&gt;
|?Page source is=Sources&lt;br /&gt;
|format=table|limit=50|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=A_Simple_Red_Tent&amp;diff=686424</id>
		<title>A Simple Red Tent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=A_Simple_Red_Tent&amp;diff=686424"/>
		<updated>2025-12-26T20:57:57Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: ISHARON moved page A Simple Red Tent to Simple Red Tent: removing leading article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simple Red Tent]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Simple_Red_Tent&amp;diff=686423</id>
		<title>Simple Red Tent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Simple_Red_Tent&amp;diff=686423"/>
		<updated>2025-12-26T20:57:57Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: ISHARON moved page A Simple Red Tent to Simple Red Tent: removing leading article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name      = A Simple Red Tent&lt;br /&gt;
|Province        = Zoluren&lt;br /&gt;
|Town            = The Crossing&lt;br /&gt;
|Justice = none&lt;br /&gt;
|Owner           = -&lt;br /&gt;
|NumRooms        = 1&lt;br /&gt;
|MapNumber       = 1k&lt;br /&gt;
|RoomID          = 291131&lt;br /&gt;
|restrict        = &lt;br /&gt;
|Store Type      = Miscellaneous,Title&lt;br /&gt;
|Fest            = &lt;br /&gt;
|Coin            = Kronar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=A Simple Red Tent, Inside&lt;br /&gt;
|desc=A hint of spice upon the air drifts from burning candles placed on a huge iron candelabrum.  Every time someone enters through the tent flap swirls of sand dance across the braided rugs that line the ground.  A rustling of paper can be heard from a clerk straightening up errant scrolls.&amp;lt;br /&amp;gt;You also see a cloth-draped table.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Eligibility to purchase a token is based on your [[Played_command|cumulative active subscription time]] in years.&lt;br /&gt;
&lt;br /&gt;
For example, to purchase the bronze token you need 15 years of cumulative active subscription time.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloth-draped table}}&lt;br /&gt;
{{ShopItem|t=i| platinum token stamped with a bright red &amp;quot;30&amp;quot; | note=Primordial, Eternal| 3,000}}&lt;br /&gt;
{{ShopItem|t=i| golden token stamped with a bright red &amp;quot;25&amp;quot; | note=Aeviternal, Antediluvian| 2,500}}&lt;br /&gt;
{{ShopItem|t=i| silver token stamped with a bright red &amp;quot;20&amp;quot; | note=Venerable, Vicennial| 2,000}}&lt;br /&gt;
{{ShopItem|t=i| bronze token stamped with a bright red &amp;quot;15&amp;quot; | note=Maunderer, Persistent| 1,500}}&lt;br /&gt;
{{ShopItem|t=i| copper token stamped with a bright red &amp;quot;10&amp;quot; | note=Rover, Decennial| 1,000}}&lt;br /&gt;
{{ShopItem|t=i| wooden token stamped with a bright red &amp;quot;5&amp;quot; | note=Gallivanter, Excursionist| 500}}&lt;br /&gt;
{{ShopFootnote|a notecard reads: &amp;lt;br /&amp;gt;&amp;quot;Greetings and welcome, heroes, adventurers, friends and family!&lt;br /&gt;
&lt;br /&gt;
Each token spread before you indicates to our clerks which paperwork you wish them to file on your behalf.  Apologies, but they&#039;re not meant to be kept!  The fees are quiet modest, as we&#039;re happy to see and serve you!  The fees cover not only yourself, but all related family as well!&lt;br /&gt;
&lt;br /&gt;
Our gratitude for your patronage, and we hope to continue seeing you!&amp;quot;}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&amp;diff=686401</id>
		<title>Paladin new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&amp;diff=686401"/>
		<updated>2025-12-25T02:14:20Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Other Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild&#039;s teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins are often described as holy warriors. However, unlike Clerics, whose powers are derived from their direct connection to the gods they serve, Paladins draw power from their sanctified souls, grounding divinity into the mortal world directly through their actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Paladins excel in the defensive arts, although they can also be potent fighters. Their [[Paladin Spells|holy magic]] and other divine powers can augment their physical abilities, protect others, and enhance their effectiveness as leaders in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Role-playing Considerations===&lt;br /&gt;
&lt;br /&gt;
Of paramount importance to the Paladin is the sanctity of the Paladin&#039;s [[Soul system|soul]]. Certain actions (such as stealing, murdering, and practicing necromancy) are harmful to the soul. Allowing the soul to decay doesn&#039;t just weaken a handful of abilities. It jeopardizes the very existence of the soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Officially, the guild teaches its members to promote goodness and justice and to oppose evil. Paladins are expected to tell the truth, keep their word, defend the innocent, and help those in need. This philosophy has been summarized as the [[Paladin Code]] and is often OOCly described as the [http://easydamus.com/lawfulgood.html Lawful Good alignment].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The institutionalized &amp;quot;lawful good&amp;quot; approach isn&#039;t the only valid approach to being a Paladin, however. As GM Armifer once said, &amp;quot;While there is a very well known and institutionalized approach to being a Paladin, any path that does not sully the divine soul can be said to be to be a right and proper path to being a Paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Dark Paladins====&lt;br /&gt;
&lt;br /&gt;
While an &amp;quot;evil Paladin&amp;quot; is seldom seen (as it is a contradiction), a commonly discussed alternative is that of the &amp;quot;dark Paladin.&amp;quot; A dark Paladin is willing to use questionable means in order to achieve a greater good -- and accepts the consequences. GM Armifer described [[Post:The Sacred and the Profane - 2/15/2010 - 22:16:03|dark Paladins]] thusly:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The ethic of the Dark Paladin can be described with deceptive simplicity, &amp;quot;Do what you must -- and then pay for it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dark Paladins enter the picture as alternative paths toward divine purity. Despite popular conception, a functional Dark Paladin is &#039;&#039;not&#039;&#039; someone who allows their soul to decay. A Paladin who allows the divine fire to gutter is not an anti-hero; he is even less than a human, having opened his soul up to a greater reality and found himself wanting. The taller the pillar, the longer the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Successful paths of the Paladin inevitably revolve around ethical responsibility. While Dark Paladins are known for presenting a harsh edge to the world -- for doing what they perceive as necessary even if honor dictates otherwise -- they do it within a framework of sacrifice and ethical responsibility. Dark Paladins are not bullies and they are not irreverent madmen, they are crusaders who know &#039;&#039;exactly&#039;&#039; where to draw the line between divine wrath and human failing. When done with honest intention and impeccable wisdom, the universe has been known to judge even horrendous actions as worthy -- and when he missteps, the Paladin still knows that the sacrifice of their soul is worth the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dividing line between a coward and a Dark Paladin often comes down to payment: if successful Paladins are defined by responsibility, then a successful Dark Paladin is defined by a willingness to accept the punishment for his actions. A murderer and a Paladin may both strike a man dead for his sins, regardless of what the law says, but what defines the Paladin&#039;s ethic is he will then stand and accept responsibility for his action. Sometimes it is as simple and painless as a murder fine, but often enough the contrived web of ethics and perceived necessity drive the Dark Paladin to bitter ends, exile, and acts of unmourned sacrifice that would cause their more romantic, honor-focused brothers to weep.&amp;lt;/blockquote&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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==Getting Started==&lt;br /&gt;
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===How Stats Affect Paladins===&lt;br /&gt;
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Unlike other guilds, which can still be successful despite having low values in one or more &amp;quot;dump stats,&amp;quot; Paladins need all eight stats to varying degrees. For a full description of what each stat does, see [[Attributes]].&amp;lt;br&amp;gt;&lt;br /&gt;
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Defensively, Paladins benefit from [[Stamina (stat)|stamina]] (overall vitality), [[Reflex (stat)|reflex]] (affects all defenses), and [[Discipline (stat)|discipline]] (affects shield usage and resistance to some spells/effects). Offensively, Paladins rely primarily on [[Strength (stat)|strength]] and [[Agility (stat)|agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Charisma (stat)|Charisma]] improves the size of your soul pool, which powers certain Paladin abilities. In the long run, charisma should not be neglected. However, early on, other stats are probably more valuable.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Choosing a Race===&lt;br /&gt;
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Any race is capable of succeeding as a Paladin, so you shouldn&#039;t feel like you have to choose a particular race. However, some players choose their race based on mechanical considerations of which stat bonuses and penalties are most compatible with the guild. You can see a comparison of starting stats and racial stat costs [[Stats#Starting_Stats|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
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Typically, players who choose a race for mechanical reasons want to choose races that have good stamina, strength, and/or reflex -- or at least don&#039;t have any severe penalties to those stats.&amp;lt;br&amp;gt;&lt;br /&gt;
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Extra strength and/or stamina can be particularly valuable early in the game when you are trying to work your encumbrance down. (Plate armor is heavy.) Gnomes have a particularly difficult start, as their low strength and stamina make even the lightest plate feel like a great burden. (This can be mitigated, but only at a substantial cost in TDPs.)&amp;lt;br&amp;gt;&lt;br /&gt;
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===Joining the Guild===&lt;br /&gt;
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In Crossing or Riverhaven, you can type [[Direction command|DIR PALADIN]] to get directions to the guildleader. Then type JOIN to begin the initiation process.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Finding Equipment===&lt;br /&gt;
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The [[General_Newbie_Help_Guide#General_Walkthrough_after_Character_Creation|Newbie Walkthrough]] explains how to exchange your items with the Veteran or Robyn. This approach is recommended if you are starting on a shoestring budget, as you can get one weapon and one type of armor that you will actually use (as opposed to the leather armor you started with).&amp;lt;br&amp;gt;&lt;br /&gt;
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You will want to buy additional armor, weapons, and accessories from local shops. In Crossing or Riverhaven, Typing DIR WEAPON and DIR ARMOR will take you to these shops.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Milgrym&#039;s Weapons]]: Crossing (DIR WEAPONS)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Tembeg&#039;s Armory]]: Crossing (DIR ARMOR)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Noel&#039;s Arms]]: Riverhaven (DIR WEAPONS)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Seli&#039;s Armory]]: Riverhaven (DIR ARMOR)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bantheld&#039;s Ironworks]]: Riverhaven (DIR IRONWORKS)&amp;lt;br&amp;gt;&lt;br /&gt;
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Before entering combat you should acquire a shield and armor that covers your entire body (head, eyes, neck, chest, abdomen, back, arms, hands, and legs). You can tell what a piece of armor protects by [[Appraise command|appraising]] it.&amp;lt;br&amp;gt;&lt;br /&gt;
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Mixing multipe types of armor comes with drawbacks; however, paladins are able to reduce this penalty every 10 circles until 30th when there is none.  Due to this and armor&#039;s primary skillset placement most paladins train all armor types.  At lower skill it is generally still beneficial to mix armors because you can choose a main body piece that is less hindering than plate and reserve the plate for a helm.&amp;lt;br&amp;gt;&lt;br /&gt;
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A common starting choice from Tembeg&#039;s is a metal armet (plate head/neck/eyes), metal scale greaves (brigandine legs), metal chain shirt (chain chest/abdomen/back/arms), and rugged gloves (leather hands).  &lt;br /&gt;
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Shields come in three types: large, medium, and small. (You can determine the size of a shield by appraising it.) Most Paladins prefer large shields, as they offer the most protection. (Paladins are also the only guild that can block while wearing a large shield on the arm, freeing up both hands.) However, as a novice, you lack the shield ranks to take full advantage of large shields. Therefore, many novice Paladins start with a smaller shield and upgrade to a larger one as they improve in skill. &#039;&#039;&#039;Additionally, you must be circle 4 to wear a medium or large shield on your arm.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
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===Training Stats===&lt;br /&gt;
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Once you have your basic equipment, it&#039;s time to train stats. (Waiting until after you have your weapons and armor has the advantage of allowing you to see how much burden you need to work down.) If you type INFO, you will see that you have 600 TDPs or Time Development Points to spend. (You will gain additional TDPs as you advance in the guild and gain ranks in skills.)&amp;lt;br&amp;gt;&lt;br /&gt;
#Train [[Strength (stat)|strength]] and [[Stamina (stat)|stamina]] equally at least until it says &amp;quot;Encumbrance : None&amp;quot; when you type INFO. (Ideally, get these stats to about 15.) Having no encumbrance is critical, as a heavy burden will penalize your evasion and cause you to tire quickly in combat.&lt;br /&gt;
#Train your defensive stats to about 15: [[Reflex (stat)|reflex]] for evasion, [[Agility (stat)|Agility]] for parry, and [[Discipline (stat)|Discipline]] for shields.&lt;br /&gt;
#Spend your remaining TDPs however you want. Many players recommend training intelligence and wisdom to learn more quickly. (These stats are equally important. See [[Experience#Stats_and_Learning|Experience]] for more information.) [[Agility (stat)|Agility]] is also helpful, as it improves the accuracy of weapons and targeted spells.&lt;br /&gt;
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===Choosing Your First Spell===&lt;br /&gt;
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As a novice, you can choose from one of three introductory spells:&lt;br /&gt;
*[[Aspirant&#039;s Aegis]]: This is a warding spell that reduces the amount of physical damage that you take. It is most effective when cast on yourself.&lt;br /&gt;
*[[Heroic Strength]]: This is an augmentation spell that improves your strength (and therefore anything that depends on strength). This may not seem like much, but it opens the door to some of the Paladin&#039;s most useful spells, so I would recommend it as a first choice.&lt;br /&gt;
*[[Stun Foe]]: This is a debilitation spell that stuns a single target. (The stun effect temporarily inhibits a target&#039;s ability to attack and defend.) This spell is a requirement for learning more advanced attack spells.&lt;br /&gt;
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If you want to be an effective mage, you will want to learn one spell for each skill (augmentation, warding, utility, debilitation, and targeted) as soon as possible so that you can train all skills.  Until 11th circle you can freely use [[apprentice spells]] to supplement learning of any of the magical types.&lt;br /&gt;
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See [[Paladin Spells]] for a list. (Make sure you don&#039;t choose a spell that you lack the skill to cast, as spell slots are precious.)&amp;lt;br&amp;gt;&lt;br /&gt;
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==Training Your Paladin==&lt;br /&gt;
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Now that you have equipped yourself, trained your stats, and chosen a spell, it&#039;s time to begin your training in earnest. This section offers recommendations for skills that Paladins should train. For a detailed explanation of how to train each skill, see the [[General Newbie Help Guide]] and [[Skills]].&amp;lt;br&amp;gt;&lt;br /&gt;
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All guilds have certain minimum skill requirements to advance. (See [[Paladin#Circle_Requirements|Paladin circle requirements]] for a full list.) However, it is recommended that you train additional skills to be a well-rounded adventurer.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Combat===&lt;br /&gt;
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As a combat-oriented guild, most of the guild&#039;s requirements are in combat skills.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Active Defenses&#039;&#039;&#039;: Paladins will often rely most on their [[Shield Usage skill|shields]], but the guild also requires them to train [[Parry Ability skill|parrying]] and [[Evasion skill|evasion]]. You will learn whatever defense you are currently using. The [[Stance command]] allows you to change your defensive stance. (STANCE HELP will tell you how to do this.) Additionally, as you defend yourself in combat, you should automatically gain experience in the [[Defending skill|defending skill]] (another guild requirement).&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Body Armor&#039;&#039;&#039;: The [[Armor Skillset|armor skills]] are the Paladin&#039;s primary skillset, so you will have the most rigorous requirements in these skills. The options are [[Plate Armor skill|plate]], [[Brigandine skill|brigandine]] (formerly known as light plate), [[Chain Armor skill|chain]], and [[Light Armor skill|light]] (bone, leather, and cloth). Most Paladins primarily focus on plate armor. However, they often train one or more of the other skills for the extra TDPs. Unlike other guilds, Paladins do not suffer additional hindrance for wearing multiple types of armor, so it&#039;s not uncommon to see them training three or even four types at once.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[Weapon Skillset|Weapons]] are a secondary skillset, so the guild imposes modest requirements. You must train two different weapon skills; you learn them simply by using them in combat. The weapon skills can be whatever you want, but Paladins often prefer heavy-hitting melee weapons, such as swords, hammers, and spears.&amp;lt;br&amp;gt;&lt;br /&gt;
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In order to have a variety of options, it is commonly recommended that you train at least one edged weapon, one blunt weapon, and one ranged weapon. [[Polearms skill|Polearms]] are another popular skill, especially among those who [[Jousting|joust]].&amp;lt;br&amp;gt;&lt;br /&gt;
:Paladins who use ranged weapons tend to use [[Heavy Thrown skill|heavy thrown]] or a [[Crossbows skill|crossbow]], as those weapons are more compatible with shields. (Wearing a large shield makes it difficult to load and aim a bow.) Although [[Light Thrown skill|light thrown weapons]] and [[Slings skill|slings]] are not affected by shields, they don&#039;t do as much damage as the other options.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Advanced Maneuvers&#039;&#039;&#039;: Use [[Maneuvers#Advanced Combat Maneuvers|advanced combat maneuvers]] to help do more damage and train weapons faster.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Conviction&#039;&#039;&#039;: [[Conviction]] is the required Paladin guild skill which allows you to [[Smite]] your enemies and is only trained in combat.  Higher levels of conviction allow you to smite more at once; however, you only regain one charge per minute.  Conviction may also reduce the waiting time on advanced maneuvers.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Tactics&#039;&#039;&#039;: This skill allows you to analyze and exploit your enemies&#039; weaknesses. This is a guild requirement. See [[Tactics skill]] for training instructions.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Lore===&lt;br /&gt;
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[[Lore Skillset|Lore]] is a secondary skillset for Paladins, so the guild imposes modest requirements. You must train [[Scholarship skill|scholarship]], [[Tactics skill|tactics]] (see above), and at least one other lore.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Scholarship skill|Scholarship]]&#039;&#039;&#039;: This skill determines how effectively you can teach and learn from classes. It is best trained by teaching classes or observing other teachers&#039; classes.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Appraisal skill|Appraisal]]&#039;&#039;&#039;: This vital skill allows you to glean important information about items and creatures that you encounter. With enough skill, you will see precise weapon and armor stats and detailed information about how a creature compares to you and how well you might learn from it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Performance skill|Performance]]&#039;&#039;&#039;: This skill allows you to play instruments. Currently, there is no mechanical reason to train this skill (besides TDPs), but since it is so easy to train, most people do.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Crafting&#039;&#039;&#039;: The crafting skills are [[Forging skill|forging]], [[Engineering skill|engineering]], [[Outfitting skill|outfitting]], [[Alchemy skill|alchemy]], and [[Enchanting skill|enchanting]] (not yet released). Traditionally, Paladins were the best armorsmiths (a discipline of forging), but now any guild can succeed at any craft with enough training and techniques. See [[Crafting]] if this interests you.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Magic===&lt;br /&gt;
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[[Supernatural Skillset|Magic]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train at least three magic skills. They can be anything but [[Sorcery skill|sorcery]]. (You can train sorcery, but it won&#039;t count toward your guild requirements.) See the [[General_Newbie_Help_Guide#Walkthrough_of_Your_Magic_Skills|General Newbie Help Guide]] for a basic explanation of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Attunement skill|Attunement]]&#039;&#039;&#039;: This skill allows you to perceive and harness the mana around you. As you can&#039;t function effectively as a mage without it, you should train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Arcana skill|Arcana]]&#039;&#039;&#039;: This skill allows you to power your spells with cambrinth. It also lets you use other magical devices and memorize spell scrolls. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Augmentation skill|Augmentation]]&#039;&#039;&#039;: This skill allows you to cast spells that buff your skills or stats. You should train this skill, as Paladins have more augmentation spells than any other type of spell.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Warding skill|Warding]]&#039;&#039;&#039;: This skill allows you to cast spells that provide defensive effects. As this complements the Paladin&#039;s natural defensive abilities, you should train this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Utility skill|Utility]]&#039;&#039;&#039;: This skill allows you to cast spells that provide beneficial effects not covered by augmentation of warding. These spells are not likely to be ones that you use every day, but they do fill some essential niches.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Targeted Magic skill|Targeted Magic]]&#039;&#039;&#039;: This skill allows you to cast spells that inflict damage on opponents. Paladins do not excel in this area, but it&#039;s a nice option to have in your arsenal.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Debilitation skill|Debilitation]]&#039;&#039;&#039;: This skill allows you to cast spells that disable or debuff without causing direct injury. Paladins do not excel in this area, but they do have a few spells.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Primary Magic skill|Holy Magic]]&#039;&#039;&#039;: Also known as &amp;quot;Primary Magic,&amp;quot; this skill acts as a &amp;quot;mastery skill&amp;quot; for the five spell-casting skills. If it&#039;s higher than those skills, you will find those spells a little easier to cast. If it&#039;s a lot lower, you may find them more difficult to cast. You don&#039;t need to make a specific effort to train this skill, as you should learn it any time you cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Sorcery skill|Sorcery]]&#039;&#039;&#039;: This skill takes the place of Holy Magic when you cast spells that are designed to be powered with something other than holy mana. Training this skill may or may not fit into your RP concept, as sorcery is illegal and inherently dangerous. See [[Sorcery]] for possible RP implications. If you do decide to train sorcery, you should avoid doing so in a justice zone, as visible backlash will result in charges of forbidden practices.&lt;br /&gt;
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===Survival===&lt;br /&gt;
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[[Survival Skillset|Survival]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train [[Evasion skill|evasion]] (see above) and at least four other survival skills. (Do not train [[Thievery skill|thievery]]. It harms your soul and puts you in bad standing with the guild.)&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[First Aid skill|First Aid]]&#039;&#039;&#039;: This determines your ability to staunch bleeding wounds. With enough skill, you can instantly and completely halt even the most severe bleeding. Tending the wounds of a non-Paladin is also good for your soul. Though no longer a guild requirement, it is an essential skill for adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Perception skill|Perception]]&#039;&#039;&#039;: This determines your ability to detect hidden people and trails. It is also the best defense against stealing. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Athletics skill|Athletics]]&#039;&#039;&#039;: This governs your ability to climb and swim, among other things. It&#039;s an essential skill for getting around. At high levels of skill, you can bypass slow public transports. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Skinning skill|Skinning]]&#039;&#039;&#039;: This governs your ability to recover skins and other parts from the creatures you hunt. Early on, it&#039;s more of a nuisance than a money maker, but later in the game, you will seriously hurt your earning potential if you don&#039;t skin.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Locksmithing skill|Locksmithing]]&#039;&#039;&#039;: Some of the creatures you hunt may drop locked boxes of treasure. This skill allows you to disarm traps and pick locks. This will increase your earning potential, but not nearly as much as skinning. It&#039;s also very time-consuming and must be done outside of combat while not wearing armor.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Outdoorsmanship skill|Outdoorsmanship]]&#039;&#039;&#039;: Formerly known as animal lore and foraging. It&#039;s not really needed unless you want to forage your own [[Alchemy skill|alchemy]] ingredients or [[Mining|mine for metal]]. However, it&#039;s often trained at the same time as perception via the [[Collect command]].&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Stealth skill|Stealth]]&#039;&#039;&#039;: This governs your ability to hide and ambush opponents. While the stealth skill is not inherently detrimental to Paladins (unlike Thievery), it&#039;s not practical for Paladins to train this skill, as they can&#039;t advance, retreat, or attack while hidden without tarnishing their souls. Additionally, a Paladin&#039;s heavy armor often makes hiding impossible.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Thievery skill|Thievery]]&#039;&#039;&#039;: Do not train this skill. Having any experience in this skill, even if you just listened to one pulse of a class before joining the guild, will put you in bad standing with the guild, preventing you from circling or undertaking quests until you atone. Once you have joined the guild, learning this skill (by any means) will also damage your soul.&lt;br /&gt;
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==Paladin Abilities==&lt;br /&gt;
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===Magic===&lt;br /&gt;
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Paladins use holy magic, although not as effectively as Clerics. Since they are magic-tertiary, they gain [[Spell slot progressions|spell slots]] at a slow rate:&lt;br /&gt;
*circles 1-102: 1 slot every 2 circles&lt;br /&gt;
*circles 105-150: 1 slot every 3 circles&lt;br /&gt;
*circles 151-200: no slots&lt;br /&gt;
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At 150th circle, the Paladin will have 68 spell slots. These can be spent on [[:Category:Paladin Spells|Paladin spells]], [[:Category:Analogous Patterns Spellbook|Analogous Patterns spells]], and [[Magical Feats]]. See those links for full details on what those spells do, how many ranks are required, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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The following spells are recommended by 20th circle:&lt;br /&gt;
*[[Aspirant&#039;s Aegis]]: Reduces physical damage, intro warding trainer.&lt;br /&gt;
*[[Heroic Strength]]: Increases strength and stamina, intro augmentation trainer.&lt;br /&gt;
*[[Stun Foe]]: Stuns target in combat, intro debilitation trainer.&lt;br /&gt;
*[[Footman&#039;s Strike]]: Deal magical damage in combat, basic targeted magic trainer.&lt;br /&gt;
*[[Hands of Justice]]: Increases theft protection and perception.  It isn&#039;t very useful but only costs one spell slot and is a basic utility trainer.&lt;br /&gt;
*[[Halt]]: Immobilizes target in combat, many creatures are immune to stuns which makes Stun Foe irrelevant.  A basic debilitation trainer.&lt;br /&gt;
*[[Sentinel&#039;s Resolve]]: Increases defending and shield skills, basic augmentation trainer.  Gateway to higher guild spells.&lt;br /&gt;
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Among the [[Magical Feats]], it is strongly recommended that you learn Deep Attunement, Raw Channeling, and Efficient Harnessing. These feats will help you manage your limited attunement.&lt;br /&gt;
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If you are looking for the old, more detailed spell and feat progression, you can find it [[Paladin spell and feat progression|here]].&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
====Suggested Spell and Feat Progression====&lt;br /&gt;
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The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Divine Armor, Rutilor&#039;s Edge, Holy Warrior, or Truffenyi&#039;s Rally earlier than indicated I would learn those spells sooner. (See [[:Category:Paladin_spells#Summary of spell information|this table]] for rank requirements.) Similarly, I would learn the feats of Deep Attunement and Efficient Channeling as soon as possible&amp;lt;br&amp;gt;&lt;br /&gt;
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This is a general-use setup for Paladins who primarily enjoy PvE. If you enjoy PvP, your choices may vary. For training purposes, this selection gives you access to all five magic skills as early as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
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How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]] These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Cleric spells|other holy mana spells]].)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heroic Strength]]||+Strength [stat]||1||N/A||1&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aspirant&#039;s Aegis]]||-physical damage [casting on others drains caster]||1||N/A||2&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Stun Foe]]||stuns target||1||N/A||4&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Footman&#039;s Strike]]||physical damage type determined by held weapon||1||Stun Foe||6&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||8&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Vessel of Salvation]]*||creates vitality &amp;quot;battery&amp;quot; that others can use||2||Aspirant&#039;s Aegis||10&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Courage]]||+Stamina [stat]||1||Heroic Strength||14&lt;br /&gt;
|-&lt;br /&gt;
|14||||||||||18&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Righteous Wrath]]||+held melee weapon skill||2||Heroic Strength||22&lt;br /&gt;
|-&lt;br /&gt;
|18||||||||||26&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Sentinel&#039;s Resolve]]||+Defending skill, +Shield Usage skill||2||Heroic Strength||30&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Veteran Insight]]||+Reflex [stat], added to Sentinel&#039;s Resolve||1||Sentinel&#039;s Resolve||34&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Strange Arrow]]||puncture/electrical damage (single target)||1||N/A||38&lt;br /&gt;
|-&lt;br /&gt;
|26||||||||||42&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Manifest Force]]||ablative physical damage barrier||2||Gauge Flow/Ease Burden/Strange Arrow||46&lt;br /&gt;
|-&lt;br /&gt;
|30||||||||||50&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Halt]]||immobilizes target||2||Stun Foe||54&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Lay Ward]]||potency barrier against spells||1||Gauge Flow/Ease Burden/Strange Arrow||58&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Gauge Flow]]* (unlearn [[Vessel of Salvation]])||allows magical research||0*||N/A||60&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Divine Guidance]]||+Wisdom [stat]||1||Heroic Strength||62&lt;br /&gt;
|-&lt;br /&gt;
|38||||||||||66&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Marshal Order]]||+Discipline [stat], +lead||2||Divine Guidance||70&lt;br /&gt;
|-&lt;br /&gt;
|42||||||||||74&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Anti-Stun]]||+stun resistance/recovery||2||Courage/Righteous Wrath||78&lt;br /&gt;
|-&lt;br /&gt;
|46||||||||||82&lt;br /&gt;
|-&lt;br /&gt;
|48||||||||||86&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Divine Armor]]||+protection/absorption for armor and shield||3||Aspirant&#039;s Aegis and Veteran Insight||90&lt;br /&gt;
|-&lt;br /&gt;
|52||||||||||94&lt;br /&gt;
|-&lt;br /&gt;
|54||[[Rutilor&#039;s Edge]]||+primary damage type/balance/power of held weapon||2||Footman&#039;s Strike and Heroic Strength||98&lt;br /&gt;
|-&lt;br /&gt;
|56||[[Magical feats|Deep Attunement]]||+attunement regeneration||1||100 Attunement, 100 Arcana||102&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Magical feats|Efficient Harnessing]]||-attunement cost for powering spells||1||100 Attunement, 100 Arcana||106&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||110&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Bond Armaments]]||bonds weapon/shield to hand||2||Rutilor&#039;s Edge or Divine Armor||114&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Soldier&#039;s Prayer]]||-magic damage||1||Sentinel&#039;s Resolve||118&lt;br /&gt;
|-&lt;br /&gt;
|66||||||||||122&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Rebuke]]||multi-strike damage; knockdown||2||Footman&#039;s Strike||126&lt;br /&gt;
|-&lt;br /&gt;
|70||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|72||[[Banner of Truce]]||prevents combat in room||2||circle 20, Courage and Halt||136&lt;br /&gt;
|-&lt;br /&gt;
|74||[[Clarity]]||+Intelligence [stat], +sixth sense||1||Hands of Justice/Divine Guidance||142&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Magical feats|Augmentation Mastery]]||+Augmentation spells||1||100 Augmentation/100 Arcana||148&lt;br /&gt;
|-&lt;br /&gt;
|78||[[Magical feats|Utility Mastery]]||+Utility spells||1||100 Utility/100 Arcana||154&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Magical feats|Warding Mastery]]||+Warding spells||1||100 Warding/100 Arcana||160&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Magical feats|Targeted Mastery]]||+Targeted spells||1||100 Targeted Magic/100 Arcana||166&lt;br /&gt;
|-&lt;br /&gt;
|84||[[Magical feats|Group Supporter]]||+potency of casting beneficial spells on groups||1||Augmentation Mastery||172&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Magical feats|Area Casting]]||unlocks &amp;quot;cast area&amp;quot; syntax for beneficial spells||1||Augmentation Mastery||178&lt;br /&gt;
|-&lt;br /&gt;
|88||[[Magical feats|Faster Targeting]]||-targeting time||1||100 Primary Magic/100 Arcana||184&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Magical feats|Faster Battle Preparations]]||-battle spell prep time||1||100 Primary Magic/100 Arcana||190&lt;br /&gt;
|-&lt;br /&gt;
|92||[[Magical feats|Faster Matrices]]||-group spell prep time||1||100 Primary Magic/100 Arcana||196&lt;br /&gt;
|-&lt;br /&gt;
|94||[[Magical feats|Improved Memory]]||allows memorization of 2 spell scrolls||1||100 Scholarship/100 Arcana||202&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Magical feats|Raw Channeling]]||allows cyclic spells to be powered from attunement||1||100 Attunement/100 Arcana||208&lt;br /&gt;
|-&lt;br /&gt;
|98||[[Magical feats|Efficient Channeling]]||-mana cost for cyclics||1||100 Attunement/100 Arcana||214&lt;br /&gt;
|-&lt;br /&gt;
|100||||||||||220&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Holy Warrior (spell)|Holy Warrior]]||blesses held weapon, sometimes stuns attacker||2||circle 30, Stun Foe and Divine Armor||226&lt;br /&gt;
|-&lt;br /&gt;
|105||||||||||235&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Truffenyi&#039;s Rally]]||+balance, dispels negative effects||2||circle 50, Anti-Stun and Marshal Order||244&lt;br /&gt;
|-&lt;br /&gt;
|111||||||||||253&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Smite Horde]]||slice/impact damage [multistrike AoE]||2||circle 40, Rebuke||262&lt;br /&gt;
|-&lt;br /&gt;
|117||||||||||271&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Crusader&#039;s Challenge]]||+Tactics skill, TAUNT prevents retreating/fleeing||2||circle 30, Courage and Aspirant&#039;s Aegis||280&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Hands of Justice]]||+theft detection/protection||1||Stun Foe and Heroic Strength||289&lt;br /&gt;
|-&lt;br /&gt;
|126||||||||||298&lt;br /&gt;
|-&lt;br /&gt;
|129||[[Shatter]]||-Shield Usage skill, possibly disable shield defense entirely||2||circle 10, Halt||307&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Magical feats|Basic Preparation Recognition]]||recognize introductory and basic spells||1||50 Perception/50 Arcana||316&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Magical feats|Advanced Spell Knowledge]]||recognize advanced and esoteric spells||1||Basic Preparation Recognition/100 Perception/100 Arcana||325&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Magical feats|Symbiotic Research]]||unlocks Activate, Cast, and Harness symbioses||1||||334&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Physical Matrices]]||unlocks Avoid, Endure, Spring, and Strengthen symbioses||1||Symbiotic Research||343&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Mental Matrices]]||unlocks Discern, Impress, Remember, and Resolve symbioses||1||Symbiotic Research||352&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Survivalist]]||unlocks Explore, Harvest, Heal, and Watch symbioses||1||Symbiotic Research||361&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Scholar]]||unlocks Examine, Learn, and Perform symbioses||1||Symbiotic Research||370&lt;br /&gt;
|}&lt;br /&gt;
*[[Vessel of Salvation]] is recommended only as a utility trainer. Once you have access to other training options, you may safely forget this spell unless you really like the effect. (Some soloist Paladins don&#039;t find the vitality battery to be useful enough to warrant two spell slots.) If you choose to keep this spell, you will need to forego two slots&#039; worth of other spells or feats listed here.)&lt;br /&gt;
*[[Gauge Flow]] is required to access the [[Magical research]] system. This is intended as an alternative training method for non-combat magic skills, particularly at high levels. Gauge Flow appears earlier than you really need it, because Paladins trained to those circle requirements will lack the magic skills to complete some of the more useful projects. Since you will eventually want to use magical research, I put it here rather than wasting spell slots on other choices.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soul System===&lt;br /&gt;
&lt;br /&gt;
Paladins who maintain the purity of their sanctified souls will find some of their abilities (see below) more powerful. In short, noble, selfless acts will purify your soul, while ignoble or cowardly acts will debase it. See [[Soul system]] for a list of such acts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Warning: learning [[Thievery skill|thievery]] (even in a class before you join) or attempting to steal will not only harm your soul but put you in bad standing with the guild, requiring you to complete a quest of atonement before you can circle or go on guild quests.&lt;br /&gt;
&lt;br /&gt;
===Other Abilities===&lt;br /&gt;
&lt;br /&gt;
Some of these abilities, such as Glyphs and Smite, draw from your [[Soul system|soul pool]]. Below is a summary of abilities that Paladins can learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quests cannot be undertaken unless you have a pure soul. The sentry is in the Crossing guildhall.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability!!When to Learn!!How to Learn!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulstone|soulstone use]]||circle: 1||&#039;&#039;automatic&#039;&#039;||check the state of your [[Soul_system|soul and soul pool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite_command|smite]]||circle: 1||&#039;&#039;automatic&#039;&#039;||powerful attack for melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[Parry_Ability_skill|missile weapon parrying]]||circle: 1||&#039;&#039;automatic&#039;&#039;||knock aside bow aimed (within range) at Paladin&lt;br /&gt;
|-&lt;br /&gt;
|[[Appraisal_skill#Shield_protection|advanced shield appraisal]]||circle: 1||&#039;&#039;automatic&#039;&#039;||see a more detailed shield protection scale&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect|protect coin]]||circle: 1||&#039;&#039;automatic&#039;&#039;||protect coins (more than most other guilds)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lead_command|lead]]||circle: 2||&#039;&#039;automatic&#039;&#039;||boost offensive and defensive abilities of Paladin&#039;s group&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield_Usage_skill|wear medium or large shields]]||circle: 4||&#039;&#039;automatic&#039;&#039;||block while wearing any shield on the arm&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_deflect|protect deflect]]||circle: 4||ask sentry about protect||attempt to parry/block incoming weapon attacks against someone&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixth sense]]||circle: 5||&#039;&#039;automatic&#039;&#039;||detect stealthy actions against you or your group&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Warding]]||circle: 5||ask [guildleader] about quest||protect contents of person&#039;s grave; inhibit target from aiming weapons/targeting spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Bonding]]||circle: 10||ask [guildleader] about quest||bond dropped weapon to the hand of its dead owner&lt;br /&gt;
|-&lt;br /&gt;
|[[Stance_command|extra stance point]]||every 50 ranks of [[Defending skill|Defending]]||&#039;&#039;automatic&#039;&#039;||extra permanent points to allocate to offensive/defensive stances&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Light]]||circle: 15||ask [[Eamonn]] about quest||light source; perception buff&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_insight#Perceive_item|Sacred Insight: perceive item]]||circle: 15||ask [[Cleworth]] about quest||identify and locate owner of grave good&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 20||&#039;&#039;automatic&#039;&#039;||wear 2 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Horses#Skills_Taught_to_Adventurers|mounted combat]]||circle: 20||ask [stablemaster] about combat||fight while mounted on your horse&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Mana]]||circle: 20||ask [guildleader] about quest||boost holy mana in room&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Horses#Skills_Taught_to_Adventurers|advanced jousting]]||circle: 25||ask [stablemaster] about jousting||improve your performance in [[joust]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Ease]]||circle: 25||ask [guildleader] about quest||make corpse easier to drag; decrease target&#039;s fatigue&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_insight#Perceive_theft|Sacred Insight: perceive theft]]||circle: 25&amp;lt;br&amp;gt;(requires perceive item)||ask [[Aalar]] about trouble||identify those tainted by grave goods&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 30||&#039;&#039;automatic&#039;&#039;||wear 3 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Auto-Glyph]]||circle: 30&amp;lt;br&amp;gt;(requires Glyphs of Warding and Bonding)||&#039;&#039;automatic&#039;&#039;||automatically use Glyphs of Warding and Bonding upon death&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Horses#Skills_Taught_to_Adventurers|mount horse in combat]]||circle: 35||ask [stablemaster] about mounting||mount your horse during combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_cover|protect cover]]||circle: 40||ask sentry about protect||parry/block incoming weapon attacks against someone (or take the hits for him)&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Horses#Skills_Taught_to_Adventurers|teach mounted combat]]||circle: 40||ask [stablemaster] about combat||teach others to fight while mounted on a horse&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_insight#Perceive_person|Sacred Insight: perceive person]]||circle: 40&amp;lt;br&amp;gt;(requires perceive theft)||ask [[Aalar]] about trouble||detect grave goods that a person has&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty elimination]]||circle: 50||&#039;&#039;automatic&#039;&#039;||wear 4 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Horses#Skills_Taught_to_Adventurers|teach advanced jousting]]||circle: 50||ask [stablemaster] about jousting||teach others to improve their performance in [[joust]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Renewal]]||circle: 50||ask [[Darius]] about holy weapon||recharge Holy Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy weapon]]||circle: 50||ask [[Darius]] about holy weapon||increase damage and accuracy of one melee weapon; Bless effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_assess|protect assess]]||circle: 60||ask sentry about protect||actively look for people to protect&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_self|protect self]]||circle: 80||ask sentry about protect||remove stun/prone/immobile/web effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Smite_command|maximum free smites (8)]]||700 ranks of [[Conviction_skill|Conviction]]||&#039;&#039;automatic&#039;&#039;||smite enemies without consuming your soul pool&lt;br /&gt;
|-&lt;br /&gt;
|[[Stance_command|maximum extra stance points (35)]]||1750 ranks of [[Defending skill|Defending]]||&#039;&#039;automatic&#039;&#039;||extra permanent points to allocate to offensive/defensive stances&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Paladins,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slim_writing_desk_of_polished_icethorn_with_silversteel_fittings&amp;diff=674357</id>
		<title>Item:Slim writing desk of polished icethorn with silversteel fittings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slim_writing_desk_of_polished_icethorn_with_silversteel_fittings&amp;diff=674357"/>
		<updated>2025-09-29T07:28:24Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=desk&lt;br /&gt;
|look=Resembling the quiet beauty of wintry woodlands, the tabletop showcases tiny crystalline icicles that glisten against its finely grained snow-white wood.  Three convenient side-by-side drawers found directly beneath the top can be fully extended out with the assistance of polished silversteel cup pulls.&lt;br /&gt;
|MTag=icethorn, silversteel&lt;br /&gt;
|CTag=white, snow-white&lt;br /&gt;
|STag=icicle&lt;br /&gt;
|ptype=housing&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=-&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=-&lt;br /&gt;
|imax=50&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|htype=Large Item&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The writing desk can store the following:&lt;br /&gt;
        IN: 35&lt;br /&gt;
        ON: 15&lt;br /&gt;
    BEHIND: 0&lt;br /&gt;
     UNDER: 0&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empathy_skill&amp;diff=671997</id>
		<title>Empathy skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empathy_skill&amp;diff=671997"/>
		<updated>2025-09-16T23:38:38Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Training methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039; is the special skill of the [[guild association is::Empath]] guild. No other guild may learn or use the Empathy skill.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Empathy==&lt;br /&gt;
{{#ask:[[Boosts::Empathy skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Empathy==&lt;br /&gt;
{{#ask:[[Debuffs::Empathy skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This skill was originally called Transference. When first released, it was a decaying skill, which meant ranks were actually &#039;&#039;lost&#039;&#039; the longer an Empath went without healing other people. This aspect of the skill was met with much protest, and was removed shortly after. The skill was renamed to reflect the fact that Empaths can do more than heal.&lt;br /&gt;
&lt;br /&gt;
==Training methods==&lt;br /&gt;
&lt;br /&gt;
*[[Empath_healing|Healing Patients]]: Taking wounds, poisons, diseases, and vitality from other characters is now the best way to learn empathy. However, you will &#039;&#039;not&#039;&#039; gain any experience in empathy by healing a fellow Empath.&lt;br /&gt;
*[[Manipulate ability|Manipulating Creatures]]: You can learn a decent amount of empathy from manipulating a creature, provided that there is some challenge. (The amount of experience is somewhere between health-walking and healing.)&lt;br /&gt;
*[[Icutu Zaharenela]]: As of 2019, you can now learn empathy by using IZ in battle. The amount of empathy experience is proportional to TM experience and your [[Empathic_shock|shock]] level. (This is the most reliable training method for a fully shocked Empath, although they can still learn from anatomy charts.)&lt;br /&gt;
*[[Perceive_health|Perceiving Health]]: Although this method generates less experience than healing, it&#039;s not dependent on other [[Character|PCs]]. You will not gain any experience unless you successfully perceive a living being. There is a cooldown on using this command and gaining experience for perceiving the same beings. If there are too many people in the room (depending on your skill), you will be stunned. (These stuns result in internal head wounds and nerve wounds.)&lt;br /&gt;
*{{com|STUDY}}ing [[Anatomy Charts]]: first study only&lt;br /&gt;
*Removing a [[Parasites|Parasite]]: You can learn empathy pretty well from tending off any of the blood creatures (worms in the croc maze, sand leeches in the Muspar&#039;i pit, etc.). As an Empath, you will also learn a fair amount of [[First Aid skill|First Aid]] and a small amount of [[Outdoorsmanship_skill|Outdoorsmanship]] from this. In exchange for not learning empathy, everyone else learns [[Skinning skill|Skinning]].&lt;br /&gt;
*[[Shift|Shifting]]: You can learn a small to fair amount of empathy from a successful SHIFT on another character depending on the difficulty of the modification. As of June 2010, the shifter will get an empathy experience pulse after the shift is completed and throughout the downtime from the cooldown.&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to empathy]]: Empaths can teach other Empaths empathy. However, to teach or to listen to an empathy class, you have to have at least 2/3rds of your empathy intact.&lt;br /&gt;
*[[Link ability|Linking]]: Not ideal for training, but you do pulse a small amount of empathy while you have a LINK open.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Empath|Empath Guild]]&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empathy_skill&amp;diff=671996</id>
		<title>Empathy skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empathy_skill&amp;diff=671996"/>
		<updated>2025-09-16T23:37:47Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Training methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039; is the special skill of the [[guild association is::Empath]] guild. No other guild may learn or use the Empathy skill.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Empathy==&lt;br /&gt;
{{#ask:[[Boosts::Empathy skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Empathy==&lt;br /&gt;
{{#ask:[[Debuffs::Empathy skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This skill was originally called Transference. When first released, it was a decaying skill, which meant ranks were actually &#039;&#039;lost&#039;&#039; the longer an Empath went without healing other people. This aspect of the skill was met with much protest, and was removed shortly after. The skill was renamed to reflect the fact that Empaths can do more than heal.&lt;br /&gt;
&lt;br /&gt;
==Training methods==&lt;br /&gt;
&lt;br /&gt;
*[[Empath_healing|Healing Patients]]: Taking wounds, poisons, diseases, and vitality from other characters is now the best way to learn empathy. However, you will &#039;&#039;not&#039;&#039; gain any experience in empathy by healing a fellow Empath.&lt;br /&gt;
*[[Manipulate ability|Manipulating Creatures]]: You can learn a decent amount of empathy from manipulating a creature, provided that there is some challenge. (The amount of experience is somewhere between health-walking and healing.)&lt;br /&gt;
*[[Icutu Zaharenela]]: As of 2019, you can now learn empathy by using IZ in battle. The amount of empathy experience is proportional to TM experience and your [[Empathic_shock|shock]] level. (This is the most reliable training method for a fully shocked Empath, although they can still learn from anatomy charts.)&lt;br /&gt;
*[[Perceive_health|Perceiving Health]]: Although this method generates less experience than healing, it&#039;s not dependent on other [[Character|PCs]]. You will not gain any experience unless you successfully perceive a living being. There is a cooldown on using this command and gaining experience for perceiving the same beings. If there are too many people in the room (depending on your skill), you will be stunned. (These stuns result in internal head wounds and nerve wounds.)&lt;br /&gt;
*{{com|STUDY}}ing [[Anatomy Charts]]: first study only&lt;br /&gt;
*Removing a [[Parasites|Parasite]]: You can learn empathy pretty well from tending off any of the blood creatures (worms in the croc maze, sand leeches in the Muspar&#039;i pit, etc.). As an Empath, you will also learn a fair amount of [[First Aid skill|First Aid]] and a small amount of [[Animal Lore skill|Animal Lore]] from this. In exchange for not learning empathy, everyone else learns [[Skinning skill|Skinning]].&lt;br /&gt;
*[[Shift|Shifting]]: You can learn a small to fair amount of empathy from a successful SHIFT on another character depending on the difficulty of the modification. As of June 2010, the shifter will get an empathy experience pulse after the shift is completed and throughout the downtime from the cooldown.&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to empathy]]: Empaths can teach other Empaths empathy. However, to teach or to listen to an empathy class, you have to have at least 2/3rds of your empathy intact.&lt;br /&gt;
*[[Link ability|Linking]]: Not ideal for training, but you do pulse a small amount of empathy while you have a LINK open.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Empath|Empath Guild]]&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empathy_skill&amp;diff=671995</id>
		<title>Empathy skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empathy_skill&amp;diff=671995"/>
		<updated>2025-09-16T23:33:48Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Training methods */ - added Icutu Zaharenela as a training method; minor cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Empathy&#039;&#039;&#039; is the special skill of the [[guild association is::Empath]] guild. No other guild may learn or use the Empathy skill.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Empathy==&lt;br /&gt;
{{#ask:[[Boosts::Empathy skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Empathy==&lt;br /&gt;
{{#ask:[[Debuffs::Empathy skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This skill was originally called Transference. When first released, it was a decaying skill, which meant ranks were actually &#039;&#039;lost&#039;&#039; the longer an Empath went without healing other people. This aspect of the skill was met with much protest, and was removed shortly after. The skill was renamed to reflect the fact that Empaths can do more than heal.&lt;br /&gt;
&lt;br /&gt;
==Training methods==&lt;br /&gt;
&lt;br /&gt;
*[[Empath_healing|Healing Patients]]: Taking wounds, poisons, diseases, and vitality from other characters is now the best way to learn empathy. However, you will &#039;&#039;not&#039;&#039; gain any experience in empathy by healing a fellow Empath.&lt;br /&gt;
*[[Manipulate ability|Manipulating Creatures]]: You can learn a decent amount of empathy from manipulating a creature, provided that there is some challenge. (The amount of experience is somewhere between health-walking and healing.)&lt;br /&gt;
*[[Icutu Zaharenela]]: The amount of empathy experience is proportional to TM experience and your [[Empathic_shock|shock]] level.&lt;br /&gt;
*[[Perceive_health|Perceiving Health]]: Although this method generates less experience than healing, it&#039;s not dependent on other [[Character|PCs]]. You will not gain any experience unless you successfully perceive a living being. There is a cooldown on using this command and gaining experience for perceiving the same beings. If there are too many people in the room (depending on your skill), you will be stunned. (These stuns result in internal head wounds and nerve wounds.)&lt;br /&gt;
*{{com|STUDY}}ing [[Anatomy Charts]]: first study only&lt;br /&gt;
*Removing a [[Parasites|Parasite]]: You can learn empathy pretty well from tending off any of the blood creatures (worms in the croc maze, sand leeches in the Muspar&#039;i pit, etc.). As an Empath, you will also learn a fair amount of [[First Aid skill|First Aid]] and a small amount of [[Animal Lore skill|Animal Lore]] from this. In exchange for not learning empathy, everyone else learns [[Skinning skill|Skinning]].&lt;br /&gt;
*[[Shift|Shifting]]: You can learn a small to fair amount of empathy from a successful SHIFT on another character depending on the difficulty of the modification. As of June 2010, the shifter will get an empathy experience pulse after the shift is completed and throughout the downtime from the cooldown.&lt;br /&gt;
*[[Teaching skill|Teaching or Listening to empathy]]: Empaths can teach other Empaths empathy. However, to teach or to listen to an empathy class, you have to have at least 2/3rds of your empathy intact.&lt;br /&gt;
*[[Link ability|Linking]]: Not ideal for training, but you do pulse a small amount of empathy while you have a LINK open.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Empath|Empath Guild]]&lt;br /&gt;
{{Cat|Guild skills,Lore skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=671444</id>
		<title>Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=671444"/>
		<updated>2025-08-30T10:31:54Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Truffenyi&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=60th Circle, Quest.&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Truffenyi&#039;s commune allows the creation and return of favor orbs without an altar.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=-&lt;br /&gt;
|htype=-&lt;br /&gt;
|effect=Convert offering into a favor orb (self or others) or return favor orb (self only).&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a spruce owl bead held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person perspective, favor orb return (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a glowing Firulf orb held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
Your Firulf orb leaps from your hand and suddenly glows brightly, hovering just above you before it bursts into a flash of excruciatingly beautiful light which, instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Cleric&amp;gt; grows still in communion.  After a while, &amp;lt;he/she&amp;gt; grips your wrists and guides you to hold an &amp;lt;offering&amp;gt; aloft with both hands as an offering to the divine.  As the holy intercession is being channeled by &amp;lt;him/her&amp;gt;, your soul feels unlocked and exposed before the propitious forces at work.&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
[You have gained a new affiliation title: &amp;quot;of Firulf&amp;quot;.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage==&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi}} while you are holding a proper favor offering or a filled favor orb.&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi &amp;lt;person&amp;gt;}} while they are holding a proper favor offering and kneeling.&lt;br /&gt;
&lt;br /&gt;
*Please note - this must be a bead/primer/immortal-specific OFFERING and not an orb&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using this commune, it is possible to gain the &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot; affiliation title. &lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* The cleric must meet the devotion requirement.&lt;br /&gt;
* The cleric and recipient must have at least 15 favors.&lt;br /&gt;
* The person receiving the affiliation title must have at least 15 favors.&lt;br /&gt;
* The cleric and recipient must have at least 9 consecutive favors from the same Immortal.&lt;br /&gt;
* The cleric&#039;s consecutive favors must come from the same god, and that must be the god whose title is being granted.&lt;br /&gt;
* There is a minimum circle requirement for the person receiving the affiliation title. Clerics must be at least 20th circle; Paladins must be at least 30th circle; members of other guilds need to be at least 40th.&lt;br /&gt;
* A cleric meeting all the requirements can gain the affiliation title without assistance.&lt;br /&gt;
* Paladins must have a positive soul state to be granted the title.&lt;br /&gt;
* The affiliation titles are also available to [[Redeemed]] necromancers, but they will lose the title automatically should they fall from Redemption.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown timer (more than a few hours). So, unfortunately, you won&#039;t be able to get a few people done in a short time period. *Note:  Cooldown timer is based off of logged in time, so for faster cooldown you&#039;ll need to remain in game.&lt;br /&gt;
* As of 8/21/2023, the cooldown has been clocked at about 6 hours irl.&lt;br /&gt;
&lt;br /&gt;
===First Person Messaging===&lt;br /&gt;
&lt;br /&gt;
====Neutral Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Truffenyi]]&#039;&#039;&#039;&lt;br /&gt;
| An incredibly vivid illusion of Elanthia itself manifests as a small globe of blue, green and white luminescence upon your palm, concealing the offering.  The planet rotates unhurriedly, and the continents of Kermoria and Albaria unfold before your eyes -- as well as a third, larger one beyond the oceans.  Having completed one full rotation, the image fades to the glass of a glowing Truffenyi orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eluned]]&#039;&#039;&#039;&lt;br /&gt;
| A great wave of pellucid, silver-tinted waters emerges from the ground beside you.  As it flows upward in a slow-motion depiction of rising seas, your offering is swept away into nothingness.  The water splashes back upon your palms before freezing in the form of a glowing Eluned orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kertigen]]&#039;&#039;&#039;&lt;br /&gt;
| A pile of large platinum coins rains into your palms, covering your offering and then melting into...glass.  The glowing Kertigen orb you are now holding does not retain even a hint of platinum hue.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Faenella]]&#039;&#039;&#039;&lt;br /&gt;
| A pure dryad appears before you, delicately Elvish with luminous skin and a hair of cascading foliage.  Radiant in her inhuman beauty of forest colors, she takes your offering and presents you with a glowing Faenella orb in return.  The dryad then vanishes into thin air with a low rustling sound that evokes wind blowing through trees.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hodierna]]&#039;&#039;&#039;&lt;br /&gt;
| Like a window opening to a sunlit garden, a small rectangle of light expands in the air before you, filling the area with a multitude of invigorating floral scents.  From within, a slight arm with alabaster skin reaches down to touch your offering, transforming it into a glowing Hodierna orb.  The arm withdraws, and the window closes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaris]]&#039;&#039;&#039;&lt;br /&gt;
| A black, shadowsilk-like fabric drapes over your offering.  After a few moments, the diaphanous folds lift and flutter away, leaving behind a glowing Damaris orb.  Its surface stirs with a phantasmagoria of frightened children before turning glassy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Meraud]]&#039;&#039;&#039;&lt;br /&gt;
| Lit midnight blue, about a dozen intricate hieroglyphs appear in a constellation-like arrangement.  They begin to twirl around your offering, each blurred pass metamorphosing it little by little.  After thirteen flashes, you find yourself holding a glowing Meraud orb.  The hieroglyphs sink evenly into the glass.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039;&lt;br /&gt;
| A thick miasma gathers in your hands, echoing with a medley of exotic, marvelous melodies -- both sung and played -- from within.  It gradually condenses and brightens with colored flashes of light until you are holding a glowing Glythtide orb, and the disembodied choir quietens down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Everild]]&#039;&#039;&#039;&lt;br /&gt;
| Molten red-hot iron spills from above, coating and filling your palms.  You are unscathed, but your offering melts away as a glowing Everild orb rises out of the iron, which then quickly cools and flakes off.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hav&#039;roth]]&#039;&#039;&#039;&lt;br /&gt;
| A hot, sweltering sirocco begins to blow in your direction, carrying with it a bevy of rich earthen fragrances.  As the offering is quickly eroded away, a tiny clear gemstone winks into existence on your palm -- warm and...beating with life.  The wind seems to nourish it and coats it with layer upon layer of minerals until a glowing Hav&#039;roth orb is fully formed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chadatru]]&#039;&#039;&#039;&lt;br /&gt;
| Broken pieces of glass suddenly come flying from every direction toward you!  Valiant and unflinched, you lift up your chin as the deadly hail destroys your offering and flawlessly compacts into a glowing Chadatru orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tamsine]]&#039;&#039;&#039;&lt;br /&gt;
| An aromatic white smoke begins to waft off of your offering.  The tendrils fan out in a jumble of twining, weaving movements until they bring about the distinct semblance of an osage tree.  Just as its smoky roots finish wrapping your hands, the entirety of the arboreal image is blown away, leaving a glowing Tamsine orb on your palm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Urrem&#039;tier]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(drains fatigue 100%)&lt;br /&gt;
| Your offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, cold molten glass pools within your palm and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and all of your five senses are subjected to a terrible, mind-bendingly large force of...nothing.&amp;lt;br&amp;gt;You feel yourself falling...&amp;lt;br&amp;gt;You feel like you&#039;re dying!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Light Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alamhif]]&#039;&#039;&#039;&lt;br /&gt;
| The offering leaves your grasp, ascending and disappearing along a vertical beam of powerful light that illuminates you.  After a moment, a glowing Alamhif orb drops gently onto your palm.  The touch of simple glass seems to clear away all your worries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Divyaush]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering begins to spout molten dark chocolate!  Instead of dripping away, the fountain of sweet accumulates on your palm, filling up an invisible, spherical mold.  The surface of the giant chocolate mass ripples with bluish twinkles before smoothening into the clear glass of a glowing Divyaush orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Phelim]]&#039;&#039;&#039;&lt;br /&gt;
| A quartet of translucent spheres in differing sizes and colors -- blue, red, yellow and white -- expands from nothingness and falls into orbit around you.  You cannot help but watch their flawless, acutely precise movement for some time.  The phantom moons suddenly break orbit and converge in an impossible eclipse above your palm, the colors waning as you are left holding a glowing Phelim orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firulf]]&#039;&#039;&#039;&lt;br /&gt;
| Lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kuniyo]]&#039;&#039;&#039;&lt;br /&gt;
| A whispering zephyr begins to blow in your direction, carrying with it the smell of forest loam and stirring up the life force in you.  Growing abundantly about your hands, wild vines of a dozen different colors and leafage wrap around the offering.  As they soon dissolve in the breeze, only a glowing Kuniyo orb is left behind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Berengaria]]&#039;&#039;&#039;&lt;br /&gt;
| A subdued, pristine yellow light pools within your palms, swelling outward and ensheathing the offering.  It grows stronger and stronger until it is an almost blinding, spherical glare --  a minute rising sun that blots out everything else for a moment.  The light fades, leaving you holding a glowing Berengaria orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Albreda]]&#039;&#039;&#039;&lt;br /&gt;
| With an audible pop, the offering breaks apart into small, fluffy clouds of immaculate cotton!  They spring into the air and compress together in a whirl of whiteness while they fall, landing on your palm as a glowing Albreda orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Peri&#039;el]]&#039;&#039;&#039;&lt;br /&gt;
| A light rain of nacreous sands begins to fall about you, sprinkling your offering in gentle spirals and soon covering it completely.  The sands melt heatlessly into the form of a glowing Peri&#039;el orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eylhaar]]&#039;&#039;&#039;&lt;br /&gt;
| A pearlescent black sheen spreads over the surface of your offering, shrinking it until it vanishes like an extinguished candlelight.  A visibly distorted void is left in its wake, which is soon filled by a glowing Eylhaar orb, cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rutilor]]&#039;&#039;&#039;&lt;br /&gt;
| Adhering to perfect formation, a pack of impeccable silver hounds trot into the area and halt at a respectful distance from you.  The astute-looking lead canine pads forward to sit in front of you, a glowing Rutilor orb in its jaws.  You exchange your offering for the orb, and the pack departs in a dash.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Murrula]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering suddenly catches fire, which shapes itself into a tiny sprite-like girl standing on your palm.  Giving you a mischievous half-smile, she begins a pirouette thats sets her spinning faster and faster until she is nothing more than a blur of flame.  Soon, a glowing Murrula orb coalesces, the fiery streaks slowly dying down under its surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lemicus]]&#039;&#039;&#039;&lt;br /&gt;
| The offering poofs away into a wisp of vapor that drifts above your head and swirls into a glowing Lemicus orb.  You are suddenly lifted several inches off the ground by powerful currents of air, your clothes flapping about as you are pulled toward the orb.  Taking hold of it, you fall back down, unjarred.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Saemaus]]&#039;&#039;&#039;&lt;br /&gt;
| A giant crystalline flower, pulsating between every shade of red, appears in full bloom around your offering.  Perfectly ordered, the gossamer petals slowly close up and withdraw into a strange bud: a glowing Saemaus orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dark Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aldauth]]&#039;&#039;&#039;&lt;br /&gt;
| Coils of sickly black mist flow from your mouth and nostrils as a piercing beak plucks at your spirit, writhing and twisting about your offering.  With a loud wailing sound, the mist snaps into the form of a glowing Aldauth orb, mirroring a face -- your face, only dead -- on its surface before growing transparent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ushnish]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(causes a stun)&lt;br /&gt;
| Your offering transforms into a huge, auburn and metallic green centipede with a stout body!  Squirming wretchedly, the creature bites your hand, but you hold it fast by some instinct.  It then rolls up into a ball that soon loses color and hardens as a glowing Ushnish orb.  You feel a fiery venom in your veins.   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Idon]]&#039;&#039;&#039;&lt;br /&gt;
| A pair of sizable pigs, well-groomed and colored a festive shade of magenta, come barreling through the area!  They brake themselves to an ungraceful stop in front of you.  When you instinctively lower your arms, one of the animals nabs the offering with its teeth, and the other drops a glowing Idon orb it had been carrying onto your palm.  The duo departs after sharing a sad look.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asketi]]&#039;&#039;&#039;&lt;br /&gt;
| Something that feels like a talon or a long-nailed finger slowly scrapes along the back of your neck.  As your heart stops beating for an ache-filled time, a crude burlap sack materializes around your offering.  You carefully reach into it, pulling out a glowing Asketi orb.  The sack withers away, and your heartbeat resumes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drogor]]&#039;&#039;&#039;&lt;br /&gt;
| Peals of thunder begin to drum in your head, escalating to a pounding rhythm of pain.  At the thirteenth and last pulse, your offering disintegrates into a biting grey sleet that explodes in your face!  From the spray a glowing Drogor orb solidifies on your palm, ablaze with electrical light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trothfang]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(causes vitality hit)&lt;br /&gt;
| The skin on your hands ripples strangely for a few moments, then the veins underneath rupture!  Shimmering as if blessed, spurts of blood cover the offering with a scarlet sheet.  A glowing Trothfang orb takes shape in your soaked palms, sealing the wounds with its blazing heat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dergati]]&#039;&#039;&#039;&lt;br /&gt;
| Several small creatures that look like swift, furless black moles bound into view!  Leaping one by one, they latch onto your arms and begin to devour your offering.  With the last bite, the mole-beasts are smashed together by an unseen force into a glowing Dergati orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Botolf]]&#039;&#039;&#039;&lt;br /&gt;
| Someone behind you pushes you face-first into a patch of foul-smelling mud on the ground that was not there a second ago, knocking the offering right off your hand.  As you scramble to get back on your feet, your fingers brush glass: a glowing Botolf orb.  You quickly pick it up and wipe it clean.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kerenhappuch]]&#039;&#039;&#039;&lt;br /&gt;
| A delicate cinnabar moth flies about your arms.  It is soon joined by another pair, and then by hundreds more until they are a cloud of black and rubious flecks flurrying around your offering.  All of the moths&#039; wings are suddenly torn off and drawn into a glowing Kerenhappuch orb that you now hold, the tiny bodies scattering at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Zachriedek]]&#039;&#039;&#039;&lt;br /&gt;
| The offering explodes in a miniature mushroom cloud!  Inexplicably profuse waves of soot, grime and other debris buffet your face and wrack you with a fit of heinous coughing.  Just as quickly, all of it implodes into a glowing Zachriedek orb in the air, which then drops on your palm with a leaden weight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huldah]]&#039;&#039;&#039;&lt;br /&gt;
| The high-pitched sound of a falling object fills your ears.  You look up just in time to see a glowing Huldah orb as it drops from above like an astray catapult rock and wallops you in the head!  The orb ricochets into your dazed hands, smashing the offering as well.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harawep]]&#039;&#039;&#039;&lt;br /&gt;
| Someone suddenly whisks past you in a blur, snatching your offering!  At the same time, you feel the touch of cracked, dry lips on your forehead as a splitting headache hammers your senses.  When it lets up, you find yourself holding a glowing Harawep orb that reeks of dust.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Be&#039;ort]]&#039;&#039;&#039;&lt;br /&gt;
| Your eyeballs burn as if anointed with salt, so you lower your hand gingerly toward your face.  A deluge of hot tears suddenly gushes from your eyes, the droplets sizzling acidly as they hit your offering and dissolve it.  Within your now-empty palm a glowing Be&#039;ort orb materializes, tear drenched.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|}}&lt;br /&gt;
*[[Truffenyi&#039;s commune walkthrough]] (SPOILER!)&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=671443</id>
		<title>Truffenyi&#039;s commune</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune&amp;diff=671443"/>
		<updated>2025-08-30T10:18:55Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Requirements */ (the game only tracks the last 10 titles)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Truffenyi&#039;s commune&lt;br /&gt;
|guild=cleric&lt;br /&gt;
|prereqs=60th Circle, Quest.&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=commune&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Theurgy&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=Truffenyi&#039;s commune allows the creation and return of favor orbs without an altar.&lt;br /&gt;
|buffs=-&lt;br /&gt;
|debuffs=-&lt;br /&gt;
|dtype=-&lt;br /&gt;
|htype=-&lt;br /&gt;
|effect=Convert offering into a favor orb (self or others) or return favor orb (self only).&lt;br /&gt;
|messaging=&#039;&#039;&#039;1st person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a spruce owl bead held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person perspective, favor orb return (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You pour your faith and devotion into a plea to Truffenyi, a glowing Firulf orb held aloft in your hands.&lt;br /&gt;
A faint voice murmurs in your head, ~ &amp;quot;You are heard, &amp;lt;Cleric&amp;gt;.&amp;quot; ~&lt;br /&gt;
&lt;br /&gt;
Your Firulf orb leaps from your hand and suddenly glows brightly, hovering just above you before it bursts into a flash of excruciatingly beautiful light which, instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
&lt;br /&gt;
The power of Truffenyi has answered your prayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd person perspective, offering (messaging is from Firulf)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Cleric&amp;gt; grows still in communion.  After a while, &amp;lt;he/she&amp;gt; grips your wrists and guides you to hold an &amp;lt;offering&amp;gt; aloft with both hands as an offering to the divine.  As the holy intercession is being channeled by &amp;lt;him/her&amp;gt;, your soul feels unlocked and exposed before the propitious forces at work.&lt;br /&gt;
&lt;br /&gt;
In spite of the ceiling, lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
[You have gained a new affiliation title: &amp;quot;of Firulf&amp;quot;.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage==&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi}} while you are holding a proper favor offering or a filled favor orb.&lt;br /&gt;
:{{com|COMMUNE}} {{tt|Truffenyi &amp;lt;person&amp;gt;}} while they are holding a proper favor offering and kneeling.&lt;br /&gt;
&lt;br /&gt;
*Please note - this must be a bead/primer/immortal-specific OFFERING and not an orb&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using this commune, it is possible to gain the &amp;quot;of &amp;lt;Immortal&amp;gt;&amp;quot; affiliation title. &lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* A minimum level of devotion is required by the cleric performing the commune.&lt;br /&gt;
* The person receiving the affiliation title, and the cleric themselves must have a minimum of 10 consecutive favors from the same Immortal.&lt;br /&gt;
** A cleric meeting all the requirements may gain the affiliation title without assistance.&lt;br /&gt;
* There is a minimum circle requirement for the person receiving the affiliation title. Clerics must be at least 20th circle; Paladins must be at least 30th circle; members of other guilds need to be at least 40th.&lt;br /&gt;
* The affiliation titles are also available to [[Redeemed]] necromancers, but they will lose the title automatically should they fall from Redemption.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown timer (more than a few hours). So, unfortunately, you won&#039;t be able to get a few people done in a short time period. *Note:  Cooldown timer is based off of logged in time, so for faster cooldown you&#039;ll need to remain in game.&lt;br /&gt;
* As of 8/21/2023, the cooldown has been clocked at about 6 hours irl.&lt;br /&gt;
&lt;br /&gt;
===First Person Messaging===&lt;br /&gt;
&lt;br /&gt;
====Neutral Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Truffenyi]]&#039;&#039;&#039;&lt;br /&gt;
| An incredibly vivid illusion of Elanthia itself manifests as a small globe of blue, green and white luminescence upon your palm, concealing the offering.  The planet rotates unhurriedly, and the continents of Kermoria and Albaria unfold before your eyes -- as well as a third, larger one beyond the oceans.  Having completed one full rotation, the image fades to the glass of a glowing Truffenyi orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eluned]]&#039;&#039;&#039;&lt;br /&gt;
| A great wave of pellucid, silver-tinted waters emerges from the ground beside you.  As it flows upward in a slow-motion depiction of rising seas, your offering is swept away into nothingness.  The water splashes back upon your palms before freezing in the form of a glowing Eluned orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kertigen]]&#039;&#039;&#039;&lt;br /&gt;
| A pile of large platinum coins rains into your palms, covering your offering and then melting into...glass.  The glowing Kertigen orb you are now holding does not retain even a hint of platinum hue.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Faenella]]&#039;&#039;&#039;&lt;br /&gt;
| A pure dryad appears before you, delicately Elvish with luminous skin and a hair of cascading foliage.  Radiant in her inhuman beauty of forest colors, she takes your offering and presents you with a glowing Faenella orb in return.  The dryad then vanishes into thin air with a low rustling sound that evokes wind blowing through trees.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hodierna]]&#039;&#039;&#039;&lt;br /&gt;
| Like a window opening to a sunlit garden, a small rectangle of light expands in the air before you, filling the area with a multitude of invigorating floral scents.  From within, a slight arm with alabaster skin reaches down to touch your offering, transforming it into a glowing Hodierna orb.  The arm withdraws, and the window closes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaris]]&#039;&#039;&#039;&lt;br /&gt;
| A black, shadowsilk-like fabric drapes over your offering.  After a few moments, the diaphanous folds lift and flutter away, leaving behind a glowing Damaris orb.  Its surface stirs with a phantasmagoria of frightened children before turning glassy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Meraud]]&#039;&#039;&#039;&lt;br /&gt;
| Lit midnight blue, about a dozen intricate hieroglyphs appear in a constellation-like arrangement.  They begin to twirl around your offering, each blurred pass metamorphosing it little by little.  After thirteen flashes, you find yourself holding a glowing Meraud orb.  The hieroglyphs sink evenly into the glass.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039;&lt;br /&gt;
| A thick miasma gathers in your hands, echoing with a medley of exotic, marvelous melodies -- both sung and played -- from within.  It gradually condenses and brightens with colored flashes of light until you are holding a glowing Glythtide orb, and the disembodied choir quietens down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Everild]]&#039;&#039;&#039;&lt;br /&gt;
| Molten red-hot iron spills from above, coating and filling your palms.  You are unscathed, but your offering melts away as a glowing Everild orb rises out of the iron, which then quickly cools and flakes off.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hav&#039;roth]]&#039;&#039;&#039;&lt;br /&gt;
| A hot, sweltering sirocco begins to blow in your direction, carrying with it a bevy of rich earthen fragrances.  As the offering is quickly eroded away, a tiny clear gemstone winks into existence on your palm -- warm and...beating with life.  The wind seems to nourish it and coats it with layer upon layer of minerals until a glowing Hav&#039;roth orb is fully formed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chadatru]]&#039;&#039;&#039;&lt;br /&gt;
| Broken pieces of glass suddenly come flying from every direction toward you!  Valiant and unflinched, you lift up your chin as the deadly hail destroys your offering and flawlessly compacts into a glowing Chadatru orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tamsine]]&#039;&#039;&#039;&lt;br /&gt;
| An aromatic white smoke begins to waft off of your offering.  The tendrils fan out in a jumble of twining, weaving movements until they bring about the distinct semblance of an osage tree.  Just as its smoky roots finish wrapping your hands, the entirety of the arboreal image is blown away, leaving a glowing Tamsine orb on your palm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Urrem&#039;tier]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(drains fatigue 100%)&lt;br /&gt;
| Your offering turns to dust and is scattered away in an errant wind.  Like a time-reversed, guttering candle, cold molten glass pools within your palm and begins to build itself upward.  As the creation of a glowing Urrem&#039;tier orb concludes, it pulses once, and all of your five senses are subjected to a terrible, mind-bendingly large force of...nothing.&amp;lt;br&amp;gt;You feel yourself falling...&amp;lt;br&amp;gt;You feel like you&#039;re dying!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Light Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alamhif]]&#039;&#039;&#039;&lt;br /&gt;
| The offering leaves your grasp, ascending and disappearing along a vertical beam of powerful light that illuminates you.  After a moment, a glowing Alamhif orb drops gently onto your palm.  The touch of simple glass seems to clear away all your worries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Divyaush]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering begins to spout molten dark chocolate!  Instead of dripping away, the fountain of sweet accumulates on your palm, filling up an invisible, spherical mold.  The surface of the giant chocolate mass ripples with bluish twinkles before smoothening into the clear glass of a glowing Divyaush orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Phelim]]&#039;&#039;&#039;&lt;br /&gt;
| A quartet of translucent spheres in differing sizes and colors -- blue, red, yellow and white -- expands from nothingness and falls into orbit around you.  You cannot help but watch their flawless, acutely precise movement for some time.  The phantom moons suddenly break orbit and converge in an impossible eclipse above your palm, the colors waning as you are left holding a glowing Phelim orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firulf]]&#039;&#039;&#039;&lt;br /&gt;
| Lightning strikes your upraised arms several times in rapid succession, obliterating the offering!  You are unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on your palm, its tingle striking a blissful swath through your body.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kuniyo]]&#039;&#039;&#039;&lt;br /&gt;
| A whispering zephyr begins to blow in your direction, carrying with it the smell of forest loam and stirring up the life force in you.  Growing abundantly about your hands, wild vines of a dozen different colors and leafage wrap around the offering.  As they soon dissolve in the breeze, only a glowing Kuniyo orb is left behind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Berengaria]]&#039;&#039;&#039;&lt;br /&gt;
| A subdued, pristine yellow light pools within your palms, swelling outward and ensheathing the offering.  It grows stronger and stronger until it is an almost blinding, spherical glare --  a minute rising sun that blots out everything else for a moment.  The light fades, leaving you holding a glowing Berengaria orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Albreda]]&#039;&#039;&#039;&lt;br /&gt;
| With an audible pop, the offering breaks apart into small, fluffy clouds of immaculate cotton!  They spring into the air and compress together in a whirl of whiteness while they fall, landing on your palm as a glowing Albreda orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Peri&#039;el]]&#039;&#039;&#039;&lt;br /&gt;
| A light rain of nacreous sands begins to fall about you, sprinkling your offering in gentle spirals and soon covering it completely.  The sands melt heatlessly into the form of a glowing Peri&#039;el orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Eylhaar]]&#039;&#039;&#039;&lt;br /&gt;
| A pearlescent black sheen spreads over the surface of your offering, shrinking it until it vanishes like an extinguished candlelight.  A visibly distorted void is left in its wake, which is soon filled by a glowing Eylhaar orb, cold to the touch.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rutilor]]&#039;&#039;&#039;&lt;br /&gt;
| Adhering to perfect formation, a pack of impeccable silver hounds trot into the area and halt at a respectful distance from you.  The astute-looking lead canine pads forward to sit in front of you, a glowing Rutilor orb in its jaws.  You exchange your offering for the orb, and the pack departs in a dash.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Murrula]]&#039;&#039;&#039;&lt;br /&gt;
| Your offering suddenly catches fire, which shapes itself into a tiny sprite-like girl standing on your palm.  Giving you a mischievous half-smile, she begins a pirouette thats sets her spinning faster and faster until she is nothing more than a blur of flame.  Soon, a glowing Murrula orb coalesces, the fiery streaks slowly dying down under its surface.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lemicus]]&#039;&#039;&#039;&lt;br /&gt;
| The offering poofs away into a wisp of vapor that drifts above your head and swirls into a glowing Lemicus orb.  You are suddenly lifted several inches off the ground by powerful currents of air, your clothes flapping about as you are pulled toward the orb.  Taking hold of it, you fall back down, unjarred.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Saemaus]]&#039;&#039;&#039;&lt;br /&gt;
| A giant crystalline flower, pulsating between every shade of red, appears in full bloom around your offering.  Perfectly ordered, the gossamer petals slowly close up and withdraw into a strange bud: a glowing Saemaus orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dark Aspects====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Deity&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Aldauth]]&#039;&#039;&#039;&lt;br /&gt;
| Coils of sickly black mist flow from your mouth and nostrils as a piercing beak plucks at your spirit, writhing and twisting about your offering.  With a loud wailing sound, the mist snaps into the form of a glowing Aldauth orb, mirroring a face -- your face, only dead -- on its surface before growing transparent.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ushnish]]&#039;&#039;&#039;&amp;lt;br&amp;gt;(causes a stun)&lt;br /&gt;
| Your offering transforms into a huge, auburn and metallic green centipede with a stout body!  Squirming wretchedly, the creature bites your hand, but you hold it fast by some instinct.  It then rolls up into a ball that soon loses color and hardens as a glowing Ushnish orb.  You feel a fiery venom in your veins.   &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Idon]]&#039;&#039;&#039;&lt;br /&gt;
| A pair of sizable pigs, well-groomed and colored a festive shade of magenta, come barreling through the area!  They brake themselves to an ungraceful stop in front of you.  When you instinctively lower your arms, one of the animals nabs the offering with its teeth, and the other drops a glowing Idon orb it had been carrying onto your palm.  The duo departs after sharing a sad look.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asketi]]&#039;&#039;&#039;&lt;br /&gt;
| Something that feels like a talon or a long-nailed finger slowly scrapes along the back of your neck.  As your heart stops beating for an ache-filled time, a crude burlap sack materializes around your offering.  You carefully reach into it, pulling out a glowing Asketi orb.  The sack withers away, and your heartbeat resumes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drogor]]&#039;&#039;&#039;&lt;br /&gt;
| Peals of thunder begin to drum in your head, escalating to a pounding rhythm of pain.  At the thirteenth and last pulse, your offering disintegrates into a biting grey sleet that explodes in your face!  From the spray a glowing Drogor orb solidifies on your palm, ablaze with electrical light.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trothfang]]&#039;&#039;&#039; &amp;lt;br&amp;gt;(causes vitality hit)&lt;br /&gt;
| The skin on your hands ripples strangely for a few moments, then the veins underneath rupture!  Shimmering as if blessed, spurts of blood cover the offering with a scarlet sheet.  A glowing Trothfang orb takes shape in your soaked palms, sealing the wounds with its blazing heat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dergati]]&#039;&#039;&#039;&lt;br /&gt;
| Several small creatures that look like swift, furless black moles bound into view!  Leaping one by one, they latch onto your arms and begin to devour your offering.  With the last bite, the mole-beasts are smashed together by an unseen force into a glowing Dergati orb.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Botolf]]&#039;&#039;&#039;&lt;br /&gt;
| Someone behind you pushes you face-first into a patch of foul-smelling mud on the ground that was not there a second ago, knocking the offering right off your hand.  As you scramble to get back on your feet, your fingers brush glass: a glowing Botolf orb.  You quickly pick it up and wipe it clean.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kerenhappuch]]&#039;&#039;&#039;&lt;br /&gt;
| A delicate cinnabar moth flies about your arms.  It is soon joined by another pair, and then by hundreds more until they are a cloud of black and rubious flecks flurrying around your offering.  All of the moths&#039; wings are suddenly torn off and drawn into a glowing Kerenhappuch orb that you now hold, the tiny bodies scattering at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Zachriedek]]&#039;&#039;&#039;&lt;br /&gt;
| The offering explodes in a miniature mushroom cloud!  Inexplicably profuse waves of soot, grime and other debris buffet your face and wrack you with a fit of heinous coughing.  Just as quickly, all of it implodes into a glowing Zachriedek orb in the air, which then drops on your palm with a leaden weight.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huldah]]&#039;&#039;&#039;&lt;br /&gt;
| The high-pitched sound of a falling object fills your ears.  You look up just in time to see a glowing Huldah orb as it drops from above like an astray catapult rock and wallops you in the head!  The orb ricochets into your dazed hands, smashing the offering as well.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harawep]]&#039;&#039;&#039;&lt;br /&gt;
| Someone suddenly whisks past you in a blur, snatching your offering!  At the same time, you feel the touch of cracked, dry lips on your forehead as a splitting headache hammers your senses.  When it lets up, you find yourself holding a glowing Harawep orb that reeks of dust.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Be&#039;ort]]&#039;&#039;&#039;&lt;br /&gt;
| Your eyeballs burn as if anointed with salt, so you lower your hand gingerly toward your face.  A deluge of hot tears suddenly gushes from your eyes, the droplets sizzling acidly as they hit your offering and dissolve it.  Within your now-empty palm a glowing Be&#039;ort orb materializes, tear drenched.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|}}&lt;br /&gt;
*[[Truffenyi&#039;s commune walkthrough]] (SPOILER!)&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_spell_and_feat_progression&amp;diff=671073</id>
		<title>Paladin spell and feat progression</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_spell_and_feat_progression&amp;diff=671073"/>
		<updated>2025-08-18T02:51:03Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the last version of the detailed spell and feat progression that used to be on the [[Paladin new player guide]], created by [[Isharon]] and expanded on by other players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Divine Armor, Rutilor&#039;s Edge, Holy Warrior, or Truffenyi&#039;s Rally earlier than indicated I would learn those spells sooner. (See [[:Category:Paladin_spells#Summary of spell information|this table]] for rank requirements.) Similarly, I would learn the feats of Deep Attunement and Efficient Channeling as soon as possible&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==General Progression for Training and PvE==&lt;br /&gt;
&lt;br /&gt;
This is a general-use setup for Paladins who primarily enjoy PvE. If you enjoy PvP, your choices may vary. For training purposes, this choice gives you access to all five magic skills as early as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. The mastery feats are useful, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]]. These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Cleric spells|other holy mana spells]].)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heroic Strength]]||+Strength [stat]||1||N/A||1&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aspirant&#039;s Aegis]]||-physical damage [casting on others drains caster]||1||N/A||2&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Stun Foe]]||stuns target||1||N/A||4&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Footman&#039;s Strike]]||physical damage type determined by held weapon||1||Stun Foe||6&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||8&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Vessel of Salvation]]*||creates vitality &amp;quot;battery&amp;quot; that others can use||2||Aspirant&#039;s Aegis||10&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Courage]]||+Stamina [stat]||1||Heroic Strength||14&lt;br /&gt;
|-&lt;br /&gt;
|14||||||||||18&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Righteous Wrath]]||+held melee weapon skill||2||Heroic Strength||22&lt;br /&gt;
|-&lt;br /&gt;
|18||||||||||26&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Sentinel&#039;s Resolve]]||+Defending skill, +Shield Usage skill||2||Heroic Strength||30&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Veteran Insight]]||+Reflex [stat], added to Sentinel&#039;s Resolve||1||Sentinel&#039;s Resolve||34&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Strange Arrow]]||puncture/electrical damage (single target)||1||N/A||38&lt;br /&gt;
|-&lt;br /&gt;
|26||||||||||42&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Manifest Force]]||ablative physical damage barrier||2||Gauge Flow/Ease Burden/Strange Arrow||46&lt;br /&gt;
|-&lt;br /&gt;
|30||||||||||50&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Halt]]||immobilizes target||2||Stun Foe||54&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Lay Ward]]||potency barrier against spells||1||Gauge Flow/Ease Burden/Strange Arrow||58&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Gauge Flow]]* (unlearn [[Vessel of Salvation]])||allows magical research||0*||N/A||60&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Divine Guidance]]||+Wisdom [stat]||1||Heroic Strength||62&lt;br /&gt;
|-&lt;br /&gt;
|38||||||||||66&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Marshal Order]]||+Discipline [stat], +lead||2||Divine Guidance||70&lt;br /&gt;
|-&lt;br /&gt;
|42||||||||||74&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Anti-Stun]]||+stun resistance/recovery||2||Courage/Righteous Wrath||78&lt;br /&gt;
|-&lt;br /&gt;
|46||||||||||82&lt;br /&gt;
|-&lt;br /&gt;
|48||||||||||86&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Divine Armor]]||+protection/absorption for armor and shield||3||Aspirant&#039;s Aegis and Veteran Insight||90&lt;br /&gt;
|-&lt;br /&gt;
|52||||||||||94&lt;br /&gt;
|-&lt;br /&gt;
|54||[[Rutilor&#039;s Edge]]||+primary damage type/balance/power of held weapon||2||Footman&#039;s Strike and Heroic Strength||98&lt;br /&gt;
|-&lt;br /&gt;
|56||[[Magical feats|Deep Attunement]]||+attunement regeneration||1||100 Attunement, 100 Arcana||102&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Magical feats|Efficient Harnessing]]||-attunement cost for powering spells||1||100 Attunement, 100 Arcana||106&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||110&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Bond Armaments]]||bonds weapon/shield to hand||2||Rutilor&#039;s Edge or Divine Armor||114&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Soldier&#039;s Prayer]]||-magic damage||1||Sentinel&#039;s Resolve||118&lt;br /&gt;
|-&lt;br /&gt;
|66||||||||||122&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Rebuke]]||multi-strike damage; knockdown||2||Footman&#039;s Strike||126&lt;br /&gt;
|-&lt;br /&gt;
|70||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|72||[[Banner of Truce]]||prevents combat in room||2||circle 20, Courage and Halt||136&lt;br /&gt;
|-&lt;br /&gt;
|74||[[Clarity]]||+Intelligence [stat], +sixth sense||1||Hands of Justice/Divine Guidance||142&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Magical feats|Augmentation Mastery]]||+Augmentation spells||1||100 Augmentation/100 Arcana||148&lt;br /&gt;
|-&lt;br /&gt;
|78||[[Magical feats|Utility Mastery]]||+Utility spells||1||100 Utility/100 Arcana||154&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Magical feats|Warding Mastery]]||+Warding spells||1||100 Warding/100 Arcana||160&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Magical feats|Targeted Mastery]]||+Targeted spells||1||100 Targeted Magic/100 Arcana||166&lt;br /&gt;
|-&lt;br /&gt;
|84||[[Magical feats|Group Supporter]]||+potency of casting beneficial spells on groups||1||Augmentation Mastery||172&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Magical feats|Area Casting]]||unlocks &amp;quot;cast area&amp;quot; syntax for beneficial spells||1||Augmentation Mastery||178&lt;br /&gt;
|-&lt;br /&gt;
|88||[[Magical feats|Faster Targeting]]||-targeting time||1||100 Primary Magic/100 Arcana||184&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Magical feats|Faster Battle Preparations]]||-battle spell prep time||1||100 Primary Magic/100 Arcana||190&lt;br /&gt;
|-&lt;br /&gt;
|92||[[Magical feats|Faster Matrices]]||-group spell prep time||1||100 Primary Magic/100 Arcana||196&lt;br /&gt;
|-&lt;br /&gt;
|94||[[Magical feats|Improved Memory]]||allows memorization of 2 spell scrolls||1||100 Scholarship/100 Arcana||202&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Magical feats|Raw Channeling]]||allows cyclic spells to be powered from attunement||1||100 Attunement/100 Arcana||208&lt;br /&gt;
|-&lt;br /&gt;
|98||[[Magical feats|Efficient Channeling]]||-mana cost for cyclics||1||100 Attunement/100 Arcana||214&lt;br /&gt;
|-&lt;br /&gt;
|100||||||||||220&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Holy Warrior (spell)|Holy Warrior]]||blesses held weapon, sometimes stuns attacker||2||circle 30, Stun Foe and Divine Armor||226&lt;br /&gt;
|-&lt;br /&gt;
|105||||||||||235&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Truffenyi&#039;s Rally]]||+balance, dispels negative effects||2||circle 50, Anti-Stun and Marshal Order||244&lt;br /&gt;
|-&lt;br /&gt;
|111||||||||||253&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Smite Horde]]||slice/impact damage [multistrike AoE]||2||circle 40, Rebuke||262&lt;br /&gt;
|-&lt;br /&gt;
|117||||||||||271&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Crusader&#039;s Challenge]]||+Tactics skill, TAUNT prevents retreating/fleeing||2||circle 30, Courage and Aspirant&#039;s Aegis||280&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Hands of Justice]]||+theft detection/protection||1||Stun Foe and Heroic Strength||289&lt;br /&gt;
|-&lt;br /&gt;
|126||||||||||298&lt;br /&gt;
|-&lt;br /&gt;
|129||[[Shatter]]||-Shield Usage skill, possibly disable shield defense entirely||2||circle 10, Halt||307&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Magical feats|Basic Preparation Recognition]]||recognize introductory and basic spells||1||50 Perception/50 Arcana||316&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Magical feats|Advanced Spell Knowledge]]||recognize advanced and esoteric spells||1||Basic Preparation Recognition/100 Perception/100 Arcana||325&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Magical feats|Symbiotic Research]]||unlocks Activate, Cast, and Harness symbioses||1||||334&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Physical Matrices]]||unlocks Avoid, Endure, Spring, and Strengthen symbioses||1||Symbiotic Research||343&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Mental Matrices]]||unlocks Discern, Impress, Remember, and Resolve symbioses||1||Symbiotic Research||352&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Survivalist]]||unlocks Explore, Harvest, Heal, and Watch symbioses||1||Symbiotic Research||361&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Scholar]]||unlocks Examine, Learn, and Perform symbioses||1||Symbiotic Research||370&lt;br /&gt;
|}&lt;br /&gt;
*[[Vessel of Salvation]] is recommended only as a utility trainer. Once you have access to other training options, you may safely forget this spell unless you really like the effect. (Some soloist Paladins don&#039;t find the vitality battery to be useful enough to warrant two spell slots.) If you choose to keep this spell, you will need to forego two slots&#039; worth of other spells or feats listed here.)&lt;br /&gt;
*[[Gauge Flow]] is required to access the [[Magical research]] system. This is intended as an alternative training method for non-combat magic skills, particularly at high levels. Gauge Flow appears earlier than you really need it, because Paladins trained to those circle requirements will lack the magic skills to complete some of the more useful projects. Since you will eventually want to use magical research, I put it here rather than wasting spell slots on other choices.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild player guides,Magic player guides,New player guides,Paladins,Player guides}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&amp;diff=671072</id>
		<title>Paladin new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&amp;diff=671072"/>
		<updated>2025-08-18T02:48:29Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild&#039;s teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paladins are often described as holy warriors. However, unlike Clerics, whose powers are derived from their direct connection to the gods they serve, Paladins draw power from their sanctified souls, grounding divinity into the mortal world directly through their actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Paladins excel in the defensive arts, although they can also be potent fighters. Their [[Paladin Spells|holy magic]] and other divine powers can augment their physical abilities, protect others, and enhance their effectiveness as leaders in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Role-playing Considerations===&lt;br /&gt;
&lt;br /&gt;
Of paramount importance to the Paladin is the sanctity of the Paladin&#039;s [[Soul system|soul]]. Certain actions (such as stealing, murdering, and practicing necromancy) are harmful to the soul. Allowing the soul to decay doesn&#039;t just weaken a handful of abilities. It jeopardizes the very existence of the soul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Officially, the guild teaches its members to promote goodness and justice and to oppose evil. Paladins are expected to tell the truth, keep their word, defend the innocent, and help those in need. This philosophy has been summarized as the [[Paladin Code]] and is often OOCly described as the [http://easydamus.com/lawfulgood.html Lawful Good alignment].)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The institutionalized &amp;quot;lawful good&amp;quot; approach isn&#039;t the only valid approach to being a Paladin, however. As GM Armifer once said, &amp;quot;While there is a very well known and institutionalized approach to being a Paladin, any path that does not sully the divine soul can be said to be to be a right and proper path to being a Paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Dark Paladins====&lt;br /&gt;
&lt;br /&gt;
While an &amp;quot;evil Paladin&amp;quot; is seldom seen (as it is a contradiction), a commonly discussed alternative is that of the &amp;quot;dark Paladin.&amp;quot; A dark Paladin is willing to use questionable means in order to achieve a greater good -- and accepts the consequences. GM Armifer described [[Post:The Sacred and the Profane - 2/15/2010 - 22:16:03|dark Paladins]] thusly:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The ethic of the Dark Paladin can be described with deceptive simplicity, &amp;quot;Do what you must -- and then pay for it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dark Paladins enter the picture as alternative paths toward divine purity. Despite popular conception, a functional Dark Paladin is &#039;&#039;not&#039;&#039; someone who allows their soul to decay. A Paladin who allows the divine fire to gutter is not an anti-hero; he is even less than a human, having opened his soul up to a greater reality and found himself wanting. The taller the pillar, the longer the fall.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Successful paths of the Paladin inevitably revolve around ethical responsibility. While Dark Paladins are known for presenting a harsh edge to the world -- for doing what they perceive as necessary even if honor dictates otherwise -- they do it within a framework of sacrifice and ethical responsibility. Dark Paladins are not bullies and they are not irreverent madmen, they are crusaders who know &#039;&#039;exactly&#039;&#039; where to draw the line between divine wrath and human failing. When done with honest intention and impeccable wisdom, the universe has been known to judge even horrendous actions as worthy -- and when he missteps, the Paladin still knows that the sacrifice of their soul is worth the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The dividing line between a coward and a Dark Paladin often comes down to payment: if successful Paladins are defined by responsibility, then a successful Dark Paladin is defined by a willingness to accept the punishment for his actions. A murderer and a Paladin may both strike a man dead for his sins, regardless of what the law says, but what defines the Paladin&#039;s ethic is he will then stand and accept responsibility for his action. Sometimes it is as simple and painless as a murder fine, but often enough the contrived web of ethics and perceived necessity drive the Dark Paladin to bitter ends, exile, and acts of unmourned sacrifice that would cause their more romantic, honor-focused brothers to weep.&amp;lt;/blockquote&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
===How Stats Affect Paladins===&lt;br /&gt;
&lt;br /&gt;
Unlike other guilds, which can still be successful despite having low values in one or more &amp;quot;dump stats,&amp;quot; Paladins need all eight stats to varying degrees. For a full description of what each stat does, see [[Attributes]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Defensively, Paladins benefit from [[Stamina (stat)|stamina]] (overall vitality), [[Reflex (stat)|reflex]] (affects all defenses), and [[Discipline (stat)|discipline]] (affects shield usage and resistance to some spells/effects). Offensively, Paladins rely primarily on [[Strength (stat)|strength]] and [[Agility (stat)|agility]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Charisma (stat)|Charisma]] improves the size of your soul pool, which powers certain Paladin abilities. In the long run, charisma should not be neglected. However, early on, other stats are probably more valuable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Choosing a Race===&lt;br /&gt;
&lt;br /&gt;
Any race is capable of succeeding as a Paladin, so you shouldn&#039;t feel like you have to choose a particular race. However, some players choose their race based on mechanical considerations of which stat bonuses and penalties are most compatible with the guild. You can see a comparison of starting stats and racial stat costs [[Stats#Starting_Stats|here]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Typically, players who choose a race for mechanical reasons want to choose races that have good stamina, strength, and/or reflex -- or at least don&#039;t have any severe penalties to those stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Extra strength and/or stamina can be particularly valuable early in the game when you are trying to work your encumbrance down. (Plate armor is heavy.) Gnomes have a particularly difficult start, as their low strength and stamina make even the lightest plate feel like a great burden. (This can be mitigated, but only at a substantial cost in TDPs.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Joining the Guild===&lt;br /&gt;
&lt;br /&gt;
In Crossing or Riverhaven, you can type [[Direction command|DIR PALADIN]] to get directions to the guildleader. Then type JOIN to begin the initiation process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Finding Equipment===&lt;br /&gt;
&lt;br /&gt;
The [[General_Newbie_Help_Guide#General_Walkthrough_after_Character_Creation|Newbie Walkthrough]] explains how to exchange your items with the Veteran or Robyn. This approach is recommended if you are starting on a shoestring budget, as you can get one weapon and one type of armor that you will actually use (as opposed to the leather armor you started with).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You will want to buy additional armor, weapons, and accessories from local shops. In Crossing or Riverhaven, Typing DIR WEAPON and DIR ARMOR will take you to these shops.&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Milgrym&#039;s Weapons]]: Crossing (DIR WEAPONS)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Tembeg&#039;s Armory]]: Crossing (DIR ARMOR)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Noel&#039;s Arms]]: Riverhaven (DIR WEAPONS)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Seli&#039;s Armory]]: Riverhaven (DIR ARMOR)&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Bantheld&#039;s Ironworks]]: Riverhaven (DIR IRONWORKS)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Before entering combat you should acquire a shield and armor that covers your entire body (head, eyes, neck, chest, abdomen, back, arms, hands, and legs). You can tell what a piece of armor protects by [[Appraise command|appraising]] it.&amp;lt;br&amp;gt;&lt;br /&gt;
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Mixing multipe types of armor comes with drawbacks; however, paladins are able to reduce this penalty every 10 circles until 30th when there is none.  Due to this and armor&#039;s primary skillset placement most paladins train all armor types.  At lower skill it is generally still beneficial to mix armors because you can choose a main body piece that is less hindering than plate and reserve the plate for a helm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common starting choice from Tembeg&#039;s is a metal armet (plate head/neck/eyes), metal scale greaves (brigandine legs), metal chain shirt (chain chest/abdomen/back/arms), and rugged gloves (leather hands).  &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Shields come in three types: large, medium, and small. (You can determine the size of a shield by appraising it.) Most Paladins prefer large shields, as they offer the most protection. (Paladins are also the only guild that can block while wearing a large shield on the arm, freeing up both hands.) However, as a novice, you lack the shield ranks to take full advantage of large shields. Therefore, many novice Paladins start with a smaller shield and upgrade to a larger one as they improve in skill. &#039;&#039;&#039;Additionally, you must be circle 4 to wear a medium or large shield on your arm.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
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===Training Stats===&lt;br /&gt;
&lt;br /&gt;
Once you have your basic equipment, it&#039;s time to train stats. (Waiting until after you have your weapons and armor has the advantage of allowing you to see how much burden you need to work down.) If you type INFO, you will see that you have 600 TDPs or Time Development Points to spend. (You will gain additional TDPs as you advance in the guild and gain ranks in skills.)&amp;lt;br&amp;gt;&lt;br /&gt;
#Train [[Strength (stat)|strength]] and [[Stamina (stat)|stamina]] equally at least until it says &amp;quot;Encumbrance : None&amp;quot; when you type INFO. (Ideally, get these stats to about 15.) Having no encumbrance is critical, as a heavy burden will penalize your evasion and cause you to tire quickly in combat.&lt;br /&gt;
#Train your defensive stats to about 15: [[Reflex (stat)|reflex]] for evasion, [[Agility (stat)|Agility]] for parry, and [[Discipline (stat)|Discipline]] for shields.&lt;br /&gt;
#Spend your remaining TDPs however you want. Many players recommend training intelligence and wisdom to learn more quickly. (These stats are equally important. See [[Experience#Stats_and_Learning|Experience]] for more information.) [[Agility (stat)|Agility]] is also helpful, as it improves the accuracy of weapons and targeted spells.&lt;br /&gt;
&lt;br /&gt;
===Choosing Your First Spell===&lt;br /&gt;
&lt;br /&gt;
As a novice, you can choose from one of three introductory spells:&lt;br /&gt;
*[[Aspirant&#039;s Aegis]]: This is a warding spell that reduces the amount of physical damage that you take. It is most effective when cast on yourself.&lt;br /&gt;
*[[Heroic Strength]]: This is an augmentation spell that improves your strength (and therefore anything that depends on strength). This may not seem like much, but it opens the door to some of the Paladin&#039;s most useful spells, so I would recommend it as a first choice.&lt;br /&gt;
*[[Stun Foe]]: This is a debilitation spell that stuns a single target. (The stun effect temporarily inhibits a target&#039;s ability to attack and defend.) This spell is a requirement for learning more advanced attack spells.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to be an effective mage, you will want to learn one spell for each skill (augmentation, warding, utility, debilitation, and targeted) as soon as possible so that you can train all skills.  Until 11th circle you can freely use [[apprentice spells]] to supplement learning of any of the magical types.&lt;br /&gt;
&lt;br /&gt;
See [[Paladin Spells]] for a list. (Make sure you don&#039;t choose a spell that you lack the skill to cast, as spell slots are precious.)&amp;lt;br&amp;gt;&lt;br /&gt;
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==Training Your Paladin==&lt;br /&gt;
&lt;br /&gt;
Now that you have equipped yourself, trained your stats, and chosen a spell, it&#039;s time to begin your training in earnest. This section offers recommendations for skills that Paladins should train. For a detailed explanation of how to train each skill, see the [[General Newbie Help Guide]] and [[Skills]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All guilds have certain minimum skill requirements to advance. (See [[Paladin#Circle_Requirements|Paladin circle requirements]] for a full list.) However, it is recommended that you train additional skills to be a well-rounded adventurer.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Combat===&lt;br /&gt;
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As a combat-oriented guild, most of the guild&#039;s requirements are in combat skills.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Active Defenses&#039;&#039;&#039;: Paladins will often rely most on their [[Shield Usage skill|shields]], but the guild also requires them to train [[Parry Ability skill|parrying]] and [[Evasion skill|evasion]]. You will learn whatever defense you are currently using. The [[Stance command]] allows you to change your defensive stance. (STANCE HELP will tell you how to do this.) Additionally, as you defend yourself in combat, you should automatically gain experience in the [[Defending skill|defending skill]] (another guild requirement).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Body Armor&#039;&#039;&#039;: The [[Armor Skillset|armor skills]] are the Paladin&#039;s primary skillset, so you will have the most rigorous requirements in these skills. The options are [[Plate Armor skill|plate]], [[Brigandine skill|brigandine]] (formerly known as light plate), [[Chain Armor skill|chain]], and [[Light Armor skill|light]] (bone, leather, and cloth). Most Paladins primarily focus on plate armor. However, they often train one or more of the other skills for the extra TDPs. Unlike other guilds, Paladins do not suffer additional hindrance for wearing multiple types of armor, so it&#039;s not uncommon to see them training three or even four types at once.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;: [[Weapon Skillset|Weapons]] are a secondary skillset, so the guild imposes modest requirements. You must train two different weapon skills; you learn them simply by using them in combat. The weapon skills can be whatever you want, but Paladins often prefer heavy-hitting melee weapons, such as swords, hammers, and spears.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In order to have a variety of options, it is commonly recommended that you train at least one edged weapon, one blunt weapon, and one ranged weapon. [[Polearms skill|Polearms]] are another popular skill, especially among those who [[Jousting|joust]].&amp;lt;br&amp;gt;&lt;br /&gt;
:Paladins who use ranged weapons tend to use [[Heavy Thrown skill|heavy thrown]] or a [[Crossbows skill|crossbow]], as those weapons are more compatible with shields. (Wearing a large shield makes it difficult to load and aim a bow.) Although [[Light Thrown skill|light thrown weapons]] and [[Slings skill|slings]] are not affected by shields, they don&#039;t do as much damage as the other options.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advanced Maneuvers&#039;&#039;&#039;: Use [[Maneuvers#Advanced Combat Maneuvers|advanced combat maneuvers]] to help do more damage and train weapons faster.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction&#039;&#039;&#039;: [[Conviction]] is the required Paladin guild skill which allows you to [[Smite]] your enemies and is only trained in combat.  Higher levels of conviction allow you to smite more at once; however, you only regain one charge per minute.  Conviction may also reduce the waiting time on advanced maneuvers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;: This skill allows you to analyze and exploit your enemies&#039; weaknesses. This is a guild requirement. See [[Tactics skill]] for training instructions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
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[[Lore Skillset|Lore]] is a secondary skillset for Paladins, so the guild imposes modest requirements. You must train [[Scholarship skill|scholarship]], [[Tactics skill|tactics]] (see above), and at least one other lore.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Scholarship skill|Scholarship]]&#039;&#039;&#039;: This skill determines how effectively you can teach and learn from classes. It is best trained by teaching classes or observing other teachers&#039; classes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Appraisal skill|Appraisal]]&#039;&#039;&#039;: This vital skill allows you to glean important information about items and creatures that you encounter. With enough skill, you will see precise weapon and armor stats and detailed information about how a creature compares to you and how well you might learn from it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Performance skill|Performance]]&#039;&#039;&#039;: This skill allows you to play instruments. Currently, there is no mechanical reason to train this skill (besides TDPs), but since it is so easy to train, most people do.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;: The crafting skills are [[Forging skill|forging]], [[Engineering skill|engineering]], [[Outfitting skill|outfitting]], [[Alchemy skill|alchemy]], and [[Enchanting skill|enchanting]] (not yet released). Traditionally, Paladins were the best armorsmiths (a discipline of forging), but now any guild can succeed at any craft with enough training and techniques. See [[Crafting]] if this interests you.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Magic===&lt;br /&gt;
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[[Supernatural Skillset|Magic]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train at least three magic skills. They can be anything but [[Sorcery skill|sorcery]]. (You can train sorcery, but it won&#039;t count toward your guild requirements.) See the [[General_Newbie_Help_Guide#Walkthrough_of_Your_Magic_Skills|General Newbie Help Guide]] for a basic explanation of magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Attunement skill|Attunement]]&#039;&#039;&#039;: This skill allows you to perceive and harness the mana around you. As you can&#039;t function effectively as a mage without it, you should train it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Arcana skill|Arcana]]&#039;&#039;&#039;: This skill allows you to power your spells with cambrinth. It also lets you use other magical devices and memorize spell scrolls. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Augmentation skill|Augmentation]]&#039;&#039;&#039;: This skill allows you to cast spells that buff your skills or stats. You should train this skill, as Paladins have more augmentation spells than any other type of spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Warding skill|Warding]]&#039;&#039;&#039;: This skill allows you to cast spells that provide defensive effects. As this complements the Paladin&#039;s natural defensive abilities, you should train this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Utility skill|Utility]]&#039;&#039;&#039;: This skill allows you to cast spells that provide beneficial effects not covered by augmentation of warding. These spells are not likely to be ones that you use every day, but they do fill some essential niches.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Targeted Magic skill|Targeted Magic]]&#039;&#039;&#039;: This skill allows you to cast spells that inflict damage on opponents. Paladins do not excel in this area, but it&#039;s a nice option to have in your arsenal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Debilitation skill|Debilitation]]&#039;&#039;&#039;: This skill allows you to cast spells that disable or debuff without causing direct injury. Paladins do not excel in this area, but they do have a few spells.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Primary Magic skill|Holy Magic]]&#039;&#039;&#039;: Also known as &amp;quot;Primary Magic,&amp;quot; this skill acts as a &amp;quot;mastery skill&amp;quot; for the five spell-casting skills. If it&#039;s higher than those skills, you will find those spells a little easier to cast. If it&#039;s a lot lower, you may find them more difficult to cast. You don&#039;t need to make a specific effort to train this skill, as you should learn it any time you cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Sorcery skill|Sorcery]]&#039;&#039;&#039;: This skill takes the place of Holy Magic when you cast spells that are designed to be powered with something other than holy mana. Training this skill may or may not fit into your RP concept, as sorcery is illegal and inherently dangerous. See [[Sorcery]] for possible RP implications. If you do decide to train sorcery, you should avoid doing so in a justice zone, as visible backlash will result in charges of forbidden practices.&lt;br /&gt;
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===Survival===&lt;br /&gt;
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[[Survival Skillset|Survival]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train [[Evasion skill|evasion]] (see above) and at least four other survival skills. (Do not train [[Thievery skill|thievery]]. It harms your soul and puts you in bad standing with the guild.)&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[First Aid skill|First Aid]]&#039;&#039;&#039;: This determines your ability to staunch bleeding wounds. With enough skill, you can instantly and completely halt even the most severe bleeding. Tending the wounds of a non-Paladin is also good for your soul. Though no longer a guild requirement, it is an essential skill for adventurers.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Perception skill|Perception]]&#039;&#039;&#039;: This determines your ability to detect hidden people and trails. It is also the best defense against stealing. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Athletics skill|Athletics]]&#039;&#039;&#039;: This governs your ability to climb and swim, among other things. It&#039;s an essential skill for getting around. At high levels of skill, you can bypass slow public transports. Train it.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Skinning skill|Skinning]]&#039;&#039;&#039;: This governs your ability to recover skins and other parts from the creatures you hunt. Early on, it&#039;s more of a nuisance than a money maker, but later in the game, you will seriously hurt your earning potential if you don&#039;t skin.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Locksmithing skill|Locksmithing]]&#039;&#039;&#039;: Some of the creatures you hunt may drop locked boxes of treasure. This skill allows you to disarm traps and pick locks. This will increase your earning potential, but not nearly as much as skinning. It&#039;s also very time-consuming and must be done outside of combat while not wearing armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Outdoorsmanship skill|Outdoorsmanship]]&#039;&#039;&#039;: Formerly known as animal lore and foraging. It&#039;s not really needed unless you want to forage your own [[Alchemy skill|alchemy]] ingredients or [[Mining|mine for metal]]. However, it&#039;s often trained at the same time as perception via the [[Collect command]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Stealth skill|Stealth]]&#039;&#039;&#039;: This governs your ability to hide and ambush opponents. While the stealth skill is not inherently detrimental to Paladins (unlike Thievery), it&#039;s not practical for Paladins to train this skill, as they can&#039;t advance, retreat, or attack while hidden without tarnishing their souls. Additionally, a Paladin&#039;s heavy armor often makes hiding impossible.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[[Thievery skill|Thievery]]&#039;&#039;&#039;: Do not train this skill. Having any experience in this skill, even if you just listened to one pulse of a class before joining the guild, will put you in bad standing with the guild, preventing you from circling or undertaking quests until you atone. Once you have joined the guild, learning this skill (by any means) will also damage your soul.&lt;br /&gt;
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==Paladin Abilities==&lt;br /&gt;
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===Magic===&lt;br /&gt;
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Paladins use holy magic, although not as effectively as Clerics. Since they are magic-tertiary, they gain [[Spell slot progressions|spell slots]] at a slow rate:&lt;br /&gt;
*circles 1-102: 1 slot every 2 circles&lt;br /&gt;
*circles 105-150: 1 slot every 3 circles&lt;br /&gt;
*circles 151-200: no slots&lt;br /&gt;
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At 150th circle, the Paladin will have 68 spell slots. These can be spent on [[:Category:Paladin Spells|Paladin spells]], [[:Category:Analogous Patterns Spellbook|Analogous Patterns spells]], and [[Magical Feats]]. See those links for full details on what those spells do, how many ranks are required, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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The following spells are recommended by 20th circle:&lt;br /&gt;
*[[Aspirant&#039;s Aegis]]: Reduces physical damage, intro warding trainer.&lt;br /&gt;
*[[Heroic Strength]]: Increases strength and stamina, intro augmentation trainer.&lt;br /&gt;
*[[Stun Foe]]: Stuns target in combat, intro debilitation trainer.&lt;br /&gt;
*[[Footman&#039;s Strike]]: Deal magical damage in combat, basic targeted magic trainer.&lt;br /&gt;
*[[Hands of Justice]]: Increases theft protection and perception.  It isn&#039;t very useful but only costs one spell slot and is a basic utility trainer.&lt;br /&gt;
*[[Halt]]: Immobilizes target in combat, many creatures are immune to stuns which makes Stun Foe irrelevant.  A basic debilitation trainer.&lt;br /&gt;
*[[Sentinel&#039;s Resolve]]: Increases defending and shield skills, basic augmentation trainer.  Gateway to higher guild spells.&lt;br /&gt;
&lt;br /&gt;
Among the [[Magical Feats]], it is strongly recommended that you learn Deep Attunement, Raw Channeling, and Efficient Harnessing. These feats will help you manage your limited attunement.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the old, more detailed spell and feat progression, you can find it [[Paladin spell and feat progression|here]].&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
====Suggested Spell and Feat Progression====&lt;br /&gt;
&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Divine Armor, Rutilor&#039;s Edge, Holy Warrior, or Truffenyi&#039;s Rally earlier than indicated I would learn those spells sooner. (See [[:Category:Paladin_spells#Summary of spell information|this table]] for rank requirements.) Similarly, I would learn the feats of Deep Attunement and Efficient Channeling as soon as possible&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is a general-use setup for Paladins who primarily enjoy PvE. If you enjoy PvP, your choices may vary. For training purposes, this selection gives you access to all five magic skills as early as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]] These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Cleric spells|other holy mana spells]].)&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heroic Strength]]||+Strength [stat]||1||N/A||1&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Aspirant&#039;s Aegis]]||-physical damage [casting on others drains caster]||1||N/A||2&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Stun Foe]]||stuns target||1||N/A||4&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Footman&#039;s Strike]]||physical damage type determined by held weapon||1||Stun Foe||6&lt;br /&gt;
|-&lt;br /&gt;
|8||||||||||8&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Vessel of Salvation]]*||creates vitality &amp;quot;battery&amp;quot; that others can use||2||Aspirant&#039;s Aegis||10&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Courage]]||+Stamina [stat]||1||Heroic Strength||14&lt;br /&gt;
|-&lt;br /&gt;
|14||||||||||18&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Righteous Wrath]]||+held melee weapon skill||2||Heroic Strength||22&lt;br /&gt;
|-&lt;br /&gt;
|18||||||||||26&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Sentinel&#039;s Resolve]]||+Defending skill, +Shield Usage skill||2||Heroic Strength||30&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Veteran Insight]]||+Reflex [stat], added to Sentinel&#039;s Resolve||1||Sentinel&#039;s Resolve||34&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Strange Arrow]]||puncture/electrical damage (single target)||1||N/A||38&lt;br /&gt;
|-&lt;br /&gt;
|26||||||||||42&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Manifest Force]]||ablative physical damage barrier||2||Gauge Flow/Ease Burden/Strange Arrow||46&lt;br /&gt;
|-&lt;br /&gt;
|30||||||||||50&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Halt]]||immobilizes target||2||Stun Foe||54&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Lay Ward]]||potency barrier against spells||1||Gauge Flow/Ease Burden/Strange Arrow||58&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Gauge Flow]]* (unlearn [[Vessel of Salvation]])||allows magical research||0*||N/A||60&lt;br /&gt;
|-&lt;br /&gt;
|36||[[Divine Guidance]]||+Wisdom [stat]||1||Heroic Strength||62&lt;br /&gt;
|-&lt;br /&gt;
|38||||||||||66&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Marshal Order]]||+Discipline [stat], +lead||2||Divine Guidance||70&lt;br /&gt;
|-&lt;br /&gt;
|42||||||||||74&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Anti-Stun]]||+stun resistance/recovery||2||Courage/Righteous Wrath||78&lt;br /&gt;
|-&lt;br /&gt;
|46||||||||||82&lt;br /&gt;
|-&lt;br /&gt;
|48||||||||||86&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Divine Armor]]||+protection/absorption for armor and shield||3||Aspirant&#039;s Aegis and Veteran Insight||90&lt;br /&gt;
|-&lt;br /&gt;
|52||||||||||94&lt;br /&gt;
|-&lt;br /&gt;
|54||[[Rutilor&#039;s Edge]]||+primary damage type/balance/power of held weapon||2||Footman&#039;s Strike and Heroic Strength||98&lt;br /&gt;
|-&lt;br /&gt;
|56||[[Magical feats|Deep Attunement]]||+attunement regeneration||1||100 Attunement, 100 Arcana||102&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Magical feats|Efficient Harnessing]]||-attunement cost for powering spells||1||100 Attunement, 100 Arcana||106&lt;br /&gt;
|-&lt;br /&gt;
|60||||||||||110&lt;br /&gt;
|-&lt;br /&gt;
|62||[[Bond Armaments]]||bonds weapon/shield to hand||2||Rutilor&#039;s Edge or Divine Armor||114&lt;br /&gt;
|-&lt;br /&gt;
|64||[[Soldier&#039;s Prayer]]||-magic damage||1||Sentinel&#039;s Resolve||118&lt;br /&gt;
|-&lt;br /&gt;
|66||||||||||122&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Rebuke]]||multi-strike damage; knockdown||2||Footman&#039;s Strike||126&lt;br /&gt;
|-&lt;br /&gt;
|70||||||||||130&lt;br /&gt;
|-&lt;br /&gt;
|72||[[Banner of Truce]]||prevents combat in room||2||circle 20, Courage and Halt||136&lt;br /&gt;
|-&lt;br /&gt;
|74||[[Clarity]]||+Intelligence [stat], +sixth sense||1||Hands of Justice/Divine Guidance||142&lt;br /&gt;
|-&lt;br /&gt;
|76||[[Magical feats|Augmentation Mastery]]||+Augmentation spells||1||100 Augmentation/100 Arcana||148&lt;br /&gt;
|-&lt;br /&gt;
|78||[[Magical feats|Utility Mastery]]||+Utility spells||1||100 Utility/100 Arcana||154&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Magical feats|Warding Mastery]]||+Warding spells||1||100 Warding/100 Arcana||160&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Magical feats|Targeted Mastery]]||+Targeted spells||1||100 Targeted Magic/100 Arcana||166&lt;br /&gt;
|-&lt;br /&gt;
|84||[[Magical feats|Group Supporter]]||+potency of casting beneficial spells on groups||1||Augmentation Mastery||172&lt;br /&gt;
|-&lt;br /&gt;
|86||[[Magical feats|Area Casting]]||unlocks &amp;quot;cast area&amp;quot; syntax for beneficial spells||1||Augmentation Mastery||178&lt;br /&gt;
|-&lt;br /&gt;
|88||[[Magical feats|Faster Targeting]]||-targeting time||1||100 Primary Magic/100 Arcana||184&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Magical feats|Faster Battle Preparations]]||-battle spell prep time||1||100 Primary Magic/100 Arcana||190&lt;br /&gt;
|-&lt;br /&gt;
|92||[[Magical feats|Faster Matrices]]||-group spell prep time||1||100 Primary Magic/100 Arcana||196&lt;br /&gt;
|-&lt;br /&gt;
|94||[[Magical feats|Improved Memory]]||allows memorization of 2 spell scrolls||1||100 Scholarship/100 Arcana||202&lt;br /&gt;
|-&lt;br /&gt;
|96||[[Magical feats|Raw Channeling]]||allows cyclic spells to be powered from attunement||1||100 Attunement/100 Arcana||208&lt;br /&gt;
|-&lt;br /&gt;
|98||[[Magical feats|Efficient Channeling]]||-mana cost for cyclics||1||100 Attunement/100 Arcana||214&lt;br /&gt;
|-&lt;br /&gt;
|100||||||||||220&lt;br /&gt;
|-&lt;br /&gt;
|102||[[Holy Warrior (spell)|Holy Warrior]]||blesses held weapon, sometimes stuns attacker||2||circle 30, Stun Foe and Divine Armor||226&lt;br /&gt;
|-&lt;br /&gt;
|105||||||||||235&lt;br /&gt;
|-&lt;br /&gt;
|108||[[Truffenyi&#039;s Rally]]||+balance, dispels negative effects||2||circle 50, Anti-Stun and Marshal Order||244&lt;br /&gt;
|-&lt;br /&gt;
|111||||||||||253&lt;br /&gt;
|-&lt;br /&gt;
|114||[[Smite Horde]]||slice/impact damage [multistrike AoE]||2||circle 40, Rebuke||262&lt;br /&gt;
|-&lt;br /&gt;
|117||||||||||271&lt;br /&gt;
|-&lt;br /&gt;
|120||[[Crusader&#039;s Challenge]]||+Tactics skill, TAUNT prevents retreating/fleeing||2||circle 30, Courage and Aspirant&#039;s Aegis||280&lt;br /&gt;
|-&lt;br /&gt;
|123||[[Hands of Justice]]||+theft detection/protection||1||Stun Foe and Heroic Strength||289&lt;br /&gt;
|-&lt;br /&gt;
|126||||||||||298&lt;br /&gt;
|-&lt;br /&gt;
|129||[[Shatter]]||-Shield Usage skill, possibly disable shield defense entirely||2||circle 10, Halt||307&lt;br /&gt;
|-&lt;br /&gt;
|132||[[Magical feats|Basic Preparation Recognition]]||recognize introductory and basic spells||1||50 Perception/50 Arcana||316&lt;br /&gt;
|-&lt;br /&gt;
|135||[[Magical feats|Advanced Spell Knowledge]]||recognize advanced and esoteric spells||1||Basic Preparation Recognition/100 Perception/100 Arcana||325&lt;br /&gt;
|-&lt;br /&gt;
|138||[[Magical feats|Symbiotic Research]]||unlocks Activate, Cast, and Harness symbioses||1||||334&lt;br /&gt;
|-&lt;br /&gt;
|141||[[Magical feats|Physical Matrices]]||unlocks Avoid, Endure, Spring, and Strengthen symbioses||1||Symbiotic Research||343&lt;br /&gt;
|-&lt;br /&gt;
|144||[[Magical feats|Mental Matrices]]||unlocks Discern, Impress, Remember, and Resolve symbioses||1||Symbiotic Research||352&lt;br /&gt;
|-&lt;br /&gt;
|147||[[Magical feats|Survivalist]]||unlocks Explore, Harvest, Heal, and Watch symbioses||1||Symbiotic Research||361&lt;br /&gt;
|-&lt;br /&gt;
|150||[[Magical feats|Scholar]]||unlocks Examine, Learn, and Perform symbioses||1||Symbiotic Research||370&lt;br /&gt;
|}&lt;br /&gt;
*[[Vessel of Salvation]] is recommended only as a utility trainer. Once you have access to other training options, you may safely forget this spell unless you really like the effect. (Some soloist Paladins don&#039;t find the vitality battery to be useful enough to warrant two spell slots.) If you choose to keep this spell, you will need to forego two slots&#039; worth of other spells or feats listed here.)&lt;br /&gt;
*[[Gauge Flow]] is required to access the [[Magical research]] system. This is intended as an alternative training method for non-combat magic skills, particularly at high levels. Gauge Flow appears earlier than you really need it, because Paladins trained to those circle requirements will lack the magic skills to complete some of the more useful projects. Since you will eventually want to use magical research, I put it here rather than wasting spell slots on other choices.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soul System===&lt;br /&gt;
&lt;br /&gt;
Paladins who maintain the purity of their sanctified souls will find some of their abilities (see below) more powerful. In short, noble, selfless acts will purify your soul, while ignoble or cowardly acts will debase it. See [[Soul system]] for a list of such acts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Warning: learning [[Thievery skill|thievery]] (even in a class before you join) or attempting to steal will not only harm your soul but put you in bad standing with the guild, requiring you to complete a quest of atonement before you can circle or go on guild quests.&lt;br /&gt;
&lt;br /&gt;
===Other Abilities===&lt;br /&gt;
&lt;br /&gt;
Some of these abilities, such as Glyphs and Smite, draw from your [[Soul system|soul pool]]. Below is a summary of abilities that Paladins can learn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Quests cannot be undertaken unless you have a pure soul. The sentry is in the Crossing guildhall.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability!!When to Learn!!How to Learn!!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulstone|soulstone use]]||circle: 1||learned automatically||check the state of your [[Soul system|soul and soul pool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sixth Sense]]||circle: 1||learned automatically||detect stealthy actions against you or your group&lt;br /&gt;
|-&lt;br /&gt;
|[[Parry Ability skill|missile weapon parrying]]||circle: 1||learned automatically||knock aside bow aimed (within range) at Paladin&lt;br /&gt;
|-&lt;br /&gt;
|[[Appraisal_skill#Shield_Protection|advanced shield appraisal]]||circle: 1||learned automatically||see a more detailed shield protection scale&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect|protect coin]]||circle: 1||learned automatically||protect coins (more than other guilds)&lt;br /&gt;
|-&lt;br /&gt;
|[[Lead ability|lead]]||circle: 2||learned automatically||boost offensive and defensive abilities of Paladin&#039;s group&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Usage skill|wearing large shields]]||circle: 4||learned automatically||block while wearing any shield on the arm&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Deflect|protect deflect]]||circle: 4||ask sentry about protect||attempt to parry/block incoming weapon attacks against someone&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Warding]]||circle: 5||ask [guildleader] about quest||protect contents of person&#039;s grave; inhibit target from aiming weapons/targeting spells&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 10||learned automatically||wear 2 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Bonding]]||circle: 10||ask [guildleader] about quest||bond dropped weapon to the hand of its dead owner&lt;br /&gt;
|-&lt;br /&gt;
|[[Defending skill|extra stance point]]||every 50 ranks of Defending||learned automatically||1 extra permanent point to allocate to [[Stance command|offensive/defensive stances]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Recall command|recall Immortal]]||scholarship: 55; intelligence: 16||learned automatically||information about the 39 [[Immortals]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Light]]||circle: 15||ask [[Eamonn]] about glyph||light source; perception buff&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 20||learned automatically||wear 3 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Horse#Skills_Taught_to_Adventurers|mounted combat]]||circle: 20||ask [stablemaster] about combat||fight while mounted on your horse&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Mana]]||circle: 20||ask [guildleader] about quest||boost holy mana in room&lt;br /&gt;
|-&lt;br /&gt;
|[[Horse#Skills_Taught_to_Adventurers|advanced jousting]]||circle: 25||ask [stablemaster] about joust||improve your performance in [[joust]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Ease]]||circle: 25||ask [[Darius]]? about quest||make corpse easier to drag; decrease target&#039;s fatigue&lt;br /&gt;
|-&lt;br /&gt;
|[[Hindrance|mixed armor penalty reduction]]||circle: 30||learned automatically||wear 4 armor types without an additional hindrance penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[Auto-Glyph]]||circle: 30||learned automatically*||automatically use Glyphs of Warding and Bonding upon death&lt;br /&gt;
|-&lt;br /&gt;
|[[Horse#Skills_Taught_to_Adventurers|mount horse in combat]]||circle: 35||ask [stablemaster] about mount||mount your horse during combat&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Cover|protect cover]]||circle: 40||ask sentry about protect||parry/block incoming weapon attacks against someone (or take the hits for him)&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Weapon]]||circle: 50||ask [guildleader] about holy weapon||increase damage and accuracy of one melee weapon; Bless effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Glyph of Renewal]]||circle: 50||learned automatically*||recharge Holy Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_Insight#Perceive_Item|perceive item (Sacred Insight)]]||circle: ???||ask [[Cleworth]] about quest||identify and locate owner of grave good&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_Insight#Perceive_Theft|perceive theft (Sacred Insight)]]||circle: ??? (requires perceive item)||ask [[Aalar]] about trouble||identify those tainted by grave goods&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred_Insight#Perceive_Person|perceive person (Sacred Insight)]]||circle: 50? (requires perceive theft)||ask [[Aalar]] about trouble||detect grave goods that a person has&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Assess|protect assess]]||circle: 60||ask sentry about protect||actively look for people to protect&lt;br /&gt;
|-&lt;br /&gt;
|[[Protect#Protect_Self|protect self]]||circle: 80||ask sentry about protect||remove stun/prone/immobile/web effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Paladins,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_spell_and_feat_progression&amp;diff=671071</id>
		<title>Paladin spell and feat progression</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_spell_and_feat_progression&amp;diff=671071"/>
		<updated>2025-08-18T02:45:33Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Created page with &amp;quot;This is the last version of the detailed spell and feat progression that used to be on the Paladin new player guide, created by Isharon and expanded on by other players. &amp;lt;br&amp;gt; The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Divine Armor, Rutilor&amp;#039;s Edge, Holy Warrior, or Truffenyi&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the last version of the detailed spell and feat progression that used to be on the [[Paladin new player guide]], created by [[Isharon]] and expanded on by other players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells and feats earlier than listed here. If you have the magic ranks to cast Divine Armor, Rutilor&#039;s Edge, Holy Warrior, or Truffenyi&#039;s Rally earlier than indicated I would learn those spells sooner. (See [[:Category:Paladin_spells#Summary of spell information|this table]] for rank requirements.) Similarly, I would learn the feats of Deep Attunement and Efficient Channeling as soon as possible&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==General Progression for Training and PvE==&lt;br /&gt;
&lt;br /&gt;
This is a general-use setup for Paladins who primarily enjoy PvE. If you enjoy PvP, your choices may vary. For training purposes, this choice gives you access to all five magic skills as early as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
How you spend your final slots is really a matter of personal preference. The mastery feats are useful, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. If you are nosy, you may like the [[Magical feats|Basic Preparation Recognition and Advanced Spell Knowledge feats]]. These reveal what spells people are preparing around you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The research feats at the end of the list let you add a single stat or skill buff to any of your standard spells, greatly increasing the challenge of casting. (This is good for training at high levels.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to practice [[Sorcery]], you will need the [[Magical feats|Magic Theorist]] feat, and you may also want to invest in Sorcerous Patterns to reduce sorcerous backlash. (Without this feat, if you follow the progression below, you can only use [[:Category:Cleric spells|other holy mana spells]].)&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_suede_longcoat_decorated_with_fringe&amp;diff=670027</id>
		<title>Item:Pale suede longcoat decorated with fringe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_suede_longcoat_decorated_with_fringe&amp;diff=670027"/>
		<updated>2025-07-15T00:20:33Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=longcoat&lt;br /&gt;
|look=Sueded fringe decorates the sleeves of the coat and more fringe trims the shoulders and back.  Ankle-length and lined with thick shearling wool, the garment is designed to wrap the wearer in warmth.&lt;br /&gt;
|MTag=suede, wool&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=clothing, container, hiding&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=-&lt;br /&gt;
|wsize=-&lt;br /&gt;
|hsize=-&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|appcost=7,500&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_cloak_of_beige_wool&amp;diff=670026</id>
		<title>Item:Heavy cloak of beige wool</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_cloak_of_beige_wool&amp;diff=670026"/>
		<updated>2025-07-15T00:20:33Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloak&lt;br /&gt;
|look=The high collar and hem of the garment are woven with a motif of black maiden&#039;s tress vines.  Various animal emblems of the thirty-nine Immortals are interspersed throughout the foliage, woven in light cream thread.&lt;br /&gt;
|MTag=wool&lt;br /&gt;
|CTag=beige, cream, white, black&lt;br /&gt;
|STag=maiden&#039;s tress vine, maiden&#039;s tress, vine, Immortal, animal&lt;br /&gt;
|type=clothing, container, hiding&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=50&lt;br /&gt;
|lsize=-&lt;br /&gt;
|wsize=-&lt;br /&gt;
|hsize=-&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|appcost=33,750&lt;br /&gt;
|rarity=common&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sweeping_mantle_of_charcoal_grey_cashmere&amp;diff=670025</id>
		<title>Item:Sweeping mantle of charcoal grey cashmere</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sweeping_mantle_of_charcoal_grey_cashmere&amp;diff=670025"/>
		<updated>2025-07-15T00:20:32Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mantle&lt;br /&gt;
|look=The finely woven garment is lined with soft brown rabbit fur.&lt;br /&gt;
|MTag=cashmere, rabbit fur, rabbit, fur&lt;br /&gt;
|CTag=grey, brown&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=clothing, container, hiding&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=37,500&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=-&lt;br /&gt;
|wsize=-&lt;br /&gt;
|hsize=-&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Enveloping_shaman%27s_robe_of_dark_brown_felt_trimmed_with_adder_fangs&amp;diff=670024</id>
		<title>Item:Enveloping shaman&#039;s robe of dark brown felt trimmed with adder fangs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Enveloping_shaman%27s_robe_of_dark_brown_felt_trimmed_with_adder_fangs&amp;diff=670024"/>
		<updated>2025-07-15T00:20:16Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=robe&lt;br /&gt;
|look=Thick felted wool is fashioned into this generously cut, full length robe.  Clusters of curved fangs bound together with braided cord encircle the shoulders.  A single ice-blue crystal set in iron pins the narrow sash in place.&lt;br /&gt;
|MTag=felt, wool, adder fang, adder, fang, crystal&lt;br /&gt;
|CTag=brown, ice-blue, ice, blue&lt;br /&gt;
|STag=shaman, adder&lt;br /&gt;
|type=clothing, container, hiding, cleric style&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=8,750&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=-&lt;br /&gt;
|wsize=-&lt;br /&gt;
|hsize=-&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=item hider&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Nightsilk_surcoat_in_the_livery_colors_of_Forfedhdar&amp;diff=670023</id>
		<title>Item:Nightsilk surcoat in the livery colors of Forfedhdar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Nightsilk_surcoat_in_the_livery_colors_of_Forfedhdar&amp;diff=670023"/>
		<updated>2025-07-15T00:12:08Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=surcoat&lt;br /&gt;
|look=Trimmed with rugged bands of white and green silk, the sable garment extends to the knees, with slits in the bottom front and back that allow the wearer to ride comfortably.  A golden triangle adorns the breast, while a whitleather belt embossed with a motif of interlocking triangles girds the surcoat at the waist.&lt;br /&gt;
|MTag=nightsilk&lt;br /&gt;
|CTag=white,green,sable&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=81,200&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=9&lt;br /&gt;
|hsize=6&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Watered_silk_surcoat_in_the_livery_colors_of_Qi%27Reshalia&amp;diff=670022</id>
		<title>Item:Watered silk surcoat in the livery colors of Qi&#039;Reshalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Watered_silk_surcoat_in_the_livery_colors_of_Qi%27Reshalia&amp;diff=670022"/>
		<updated>2025-07-15T00:12:05Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=surcoat&lt;br /&gt;
|look=Trimmed with wavy bands of gold silk, the ocean-blue garment extends to the knees, with slits in the bottom front and back that allow the wearer to ride comfortably.  An archipelago ringed by nine golden stars adorns the breast, while a matching gold belt of interlocking stars girds the surcoat at the waist.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=gold&lt;br /&gt;
|STag=star&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=67,000&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=9&lt;br /&gt;
|hsize=6&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Elothean_silk_surcoat_in_the_livery_colors_of_Ilithi&amp;diff=670021</id>
		<title>Item:Elothean silk surcoat in the livery colors of Ilithi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Elothean_silk_surcoat_in_the_livery_colors_of_Ilithi&amp;diff=670021"/>
		<updated>2025-07-15T00:12:03Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=surcoat&lt;br /&gt;
|look=Trimmed with shimmering bands of white silk, the sanguine garment extends to the knees, with slits in the bottom front and back that allow the wearer to ride comfortably.  A brilliant silver tower adorns the breast, while a matching silver belt of interlocking lotus blossoms girds the surcoat at the waist.&lt;br /&gt;
|MTag=Elothean silk,silk&lt;br /&gt;
|CTag=white,siver&lt;br /&gt;
|STag=tower,lotus&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=29,500&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=9&lt;br /&gt;
|hsize=6&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Broadcloth_surcoat_in_the_livery_colors_of_Therengia&amp;diff=670020</id>
		<title>Item:Broadcloth surcoat in the livery colors of Therengia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Broadcloth_surcoat_in_the_livery_colors_of_Therengia&amp;diff=670020"/>
		<updated>2025-07-15T00:12:01Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=surcoat&lt;br /&gt;
|look=Trimmed with bold bands of stark white silk, the royal blue garment extends to the knees, with slits in the bottom front and back that allow the wearer to ride comfortably.  A brilliant white Therengian rose adorns the breast, while a golden belt of interlocking seven-pointed stars girds the surcoat at the waist.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=white,blue,gold&lt;br /&gt;
|STag=Therengian rose,star&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=61,800&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=9&lt;br /&gt;
|hsize=6&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sindon_surcoat_in_the_livery_colors_of_Zoluren&amp;diff=670019</id>
		<title>Item:Sindon surcoat in the livery colors of Zoluren</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sindon_surcoat_in_the_livery_colors_of_Zoluren&amp;diff=670019"/>
		<updated>2025-07-15T00:11:58Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=surcoat&lt;br /&gt;
|look=Trimmed with lustrous bands of white silk, the azure garment extends to the knees, with slits in the bottom front and back that allow the wearer to ride comfortably.  A brilliant white gladiolus adorns the breast, while a matching silver belt of interlocking gladiola girds the surcoat at the waist.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=white,azure,silver&lt;br /&gt;
|STag=gladiolus,star&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=17,500&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=9&lt;br /&gt;
|hsize=6&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Heavy_samite_surcoat_emblazoned_with_scenes_from_the_Bonding&amp;diff=670018</id>
		<title>Item:Heavy samite surcoat emblazoned with scenes from the Bonding</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Heavy_samite_surcoat_emblazoned_with_scenes_from_the_Bonding&amp;diff=670018"/>
		<updated>2025-07-14T23:58:45Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=surcoat&lt;br /&gt;
|look=Designed to be worn over armor, the knightly garment extends to the knees, with slits in the bottom front and back that allow the wearer to ride comfortably.  Syal the Vigilant adorns the central panel on the breast.  Sheathed within a column of light, Syal makes the ultimate sacrifice as his six awestruck companions look on.&lt;br /&gt;
|MTag=samite&lt;br /&gt;
|STag=Syal the Vigilant&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|hidetype=robe-covered items&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=22,500&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=9&lt;br /&gt;
|hsize=6&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666687</id>
		<title>Item:Pale spidersilk lily accented by two tiny pearl dewdrops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666687"/>
		<updated>2025-06-03T15:54:25Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lily&lt;br /&gt;
|look=The pearls bead on the silk petals as if they were real drops of moisture.&lt;br /&gt;
|MTag=spidersilk,pearl&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666686</id>
		<title>Item:Pale spidersilk lily accented by two tiny pearl dewdrops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666686"/>
		<updated>2025-06-03T15:51:57Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lily&lt;br /&gt;
|look=The pearls bead on the silk petals as if they were real drops of moisture.&lt;br /&gt;
|MTag=spidersilk,pearl&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=-&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666685</id>
		<title>Item:Pale spidersilk lily accented by two tiny pearl dewdrops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666685"/>
		<updated>2025-06-03T15:50:03Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lily&lt;br /&gt;
|look=The pearls bead on the silk petals as if they were real drops of moisture.&lt;br /&gt;
|MTag=spidersilk,pearl&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=-&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666684</id>
		<title>Item:Pale spidersilk lily accented by two tiny pearl dewdrops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_spidersilk_lily_accented_by_two_tiny_pearl_dewdrops&amp;diff=666684"/>
		<updated>2025-06-03T15:48:33Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Created page with &amp;quot;{{Item |noun=lily |look=The pearls bead on the silk petals as if they were real drops of moisture. |MTag=spidersilk |ptype=jewelry |verby=No |pcrystal=No |atmos=No |istone=No |enchanted=No |feature-change=No |generator=No |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lily&lt;br /&gt;
|look=The pearls bead on the silk petals as if they were real drops of moisture.&lt;br /&gt;
|MTag=spidersilk&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aesthene%27s_Close_452/Raffle&amp;diff=666364</id>
		<title>Aesthene&#039;s Close 452/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aesthene%27s_Close_452/Raffle&amp;diff=666364"/>
		<updated>2025-05-27T13:29:50Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Raffles and Winners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
{{ShopHeader|title=wolf dispenser (Winter Wolf Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami wolf|note={{sloot|i|reinforced misiumosette satchel pinned with an irinai rimewolf}} which contains: a {{sloot|i|hiromin rimewolf fang tipped in icesteel}}, a {{sloot|a|mammoth-bone hauberk shouldering enormous irinai-eyed hiromin rimewolf epaulets}}, and a {{sloot|w|twisted bone Kaldaran Elder&#039;s slaughterstaff bearing razor-edged rimewolf fangs}}.|100}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Aesthene&#039;s Close, the highest ticket total and a single weighted random draw will determine two winners for a [Winter Wolf Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals. See https://tinyurl.com/yc3hfeeu for details.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=spider dispenser (Spider Strike Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami spider|note={{sloot|i|ksandy-brown khiynit pack pinned with a Musparan gold sapphire sand spider}} which contains: a {{sloot|w|sand-blasted repeating spider crossbow studded with Musparan gold sapphires}}, a {{sloot|s|lightweight sandskin spider shrouded in khiynit webbing}}, and a {{sloot|w|Velakan eight-weighted spider bola}}.|100}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Aesthene&#039;s Close, the highest ticket total and a single weighted random draw will determine two winners for a [Spider Strike Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals. See https://tinyurl.com/yc3hfeeu for details.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=phoenix dispenser (Phoenix Friend Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami phoenix|note={{sloot|i|embroidered firesilk rucksack pinned with a Fire Maiden topaz phoenix}} which contains:  a {{sloot|i|phoenix feather strung upon a burning goldfyre chain set with anloral beads}}, a {{sloot|i|flawlessly varnished stormtouched flamewood phoenix flute limned in anloral}}, and a {{sloot|i|long tapestry cassock depicting a divine maiden&#039;s effulgent rebirth in flames}}.|100}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Aesthene&#039;s Close, the highest ticket total and a single weighted random draw will determine two winners for a [Phoenix Friend Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals. See https://tinyurl.com/yc3hfeeu for details.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=spike dispenser (Iron Maiden Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami spike|note={{sloot|i|rugged steelsilk backpack pinned with a heavy abyssium spike}} which contains: an {{sloot|a|abyssium chainmail gown with spiked whorls among rivulets of crimson moonsilver}}, a {{sloot|s|massive spiked abyssium bulwark forged as a macabre sarcophagus}}, and a {{sloot|i|spiked iron inkpot}}.|100}}&lt;br /&gt;
{{ShopFootnote| &amp;quot;At the end of Aesthene&#039;s Close, the highest ticket total and a single weighted random draw will determine two winners for a [Iron Maiden Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals. See https://tinyurl.com/yc3hfeeu for details.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=vial dispenser (Toxic Tricks Set)}}&lt;br /&gt;
{{ShopItem|t=i|origami raffle ticket|name=origami vial|note={{sloot|i|sickly-hued chaosknit bag pinned with a temptress beryl vial}} which contains: a {{sloot|i|sleek gravecloth poisoner&#039;s bag washed in a sickly green iridescence}}, a {{sloot|i|pockmarked and corroded shadowleaf holster with blighted gold buckles}}, and a {{sloot|i|serpentine blighted gold ring with a triple-tine claw-set temptress beryl}}.|100}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Aesthene&#039;s Close, the highest ticket total and a single weighted random draw will determine two winners for a [Toxic Tricks Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals. See https://tinyurl.com/yc3hfeeu for details.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Raffles and Winners====&lt;br /&gt;
The live drawings occurred at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, May 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|reinforced misiumosette satchel pinned with an irinai rimewolf}}&amp;lt;br&amp;gt;(Winter Wolf Set)&lt;br /&gt;
| [[Tommaso]] (392)&lt;br /&gt;
| [[Malkien]] (316)&lt;br /&gt;
| [[Ludeus]] (25)&lt;br /&gt;
| [[Patigar]] (3)&lt;br /&gt;
| [[Chingadera]] (2)&lt;br /&gt;
| [[Player]] (1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|sandy-brown khiynit pack pinned with a Musparan gold sapphire sand spider}}&amp;lt;br&amp;gt;(Spider Strike Set)&lt;br /&gt;
| [[Lothorel]] (1422)&lt;br /&gt;
| [[Xenoseal]] (50)&lt;br /&gt;
| [[Zaer]] (26)&lt;br /&gt;
| [[Hok]] (10)&lt;br /&gt;
| [[Hoodrat]] (8)&lt;br /&gt;
| [[Player]] (3)&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|embroidered firesilk rucksack pinned with a Fire Maiden topaz phoenix}}&amp;lt;br&amp;gt;(Phoenix Friend Set)&lt;br /&gt;
| [[Halion]] (351)&lt;br /&gt;
| [[Aemaranth]] (244)&lt;br /&gt;
| [[Hok]] (10)&lt;br /&gt;
| [[Uzmam]] (5)&lt;br /&gt;
| [[Player]] (3)&lt;br /&gt;
| [[Ethic]] (1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|rugged steelsilk backpack pinned with a heavy abyssium spike}}&amp;lt;br&amp;gt;(Iron Maiden Set)&lt;br /&gt;
| [[Kalsyra]] (106)&lt;br /&gt;
| [[Justandulas]] (56)&lt;br /&gt;
| [[Keyoshi]] (25)&lt;br /&gt;
| [[Ludeus]] (5)&lt;br /&gt;
| [[Chingadera]] (2)&lt;br /&gt;
| [[Ethic]] (1)&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|sickly-hued chaosknit bag pinned with a temptress beryl vial}}&amp;lt;br&amp;gt;(Toxic Tricks Set)&lt;br /&gt;
| [[Nispey]] (1038)&lt;br /&gt;
| [[Fenrik]] (1000)&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Ludeus]] (5)&lt;br /&gt;
| [[Chingadera]] (2)&lt;br /&gt;
| [[Ethic]] (1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Raffle Dispenser Syntax====&lt;br /&gt;
* {{com|Buy}} {{tt|&amp;lt;PrizeName&amp;gt;}}: Purchases a single raffle ticket to the specified item&#039;s drawing.&lt;br /&gt;
&lt;br /&gt;
::A nearby clerk snatches back the origami &amp;lt;PrizeName&amp;gt; and says, &amp;quot;Oh, no need to hang on to that.  We&#039;ll handle all the paperwork.  See here?&amp;quot;  He holds up a ledger for you to see and points at a line with your name.  &amp;quot;We&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::You decide to purchase the &amp;lt;PrizeName&amp;gt;, and pay the sales clerk 5 indicia.&lt;br /&gt;
::The clerk hands you your ticket. &lt;br /&gt;
* {{com|study}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::You can {{tt|TURN LEDGER}} to see additional pages.  As a matter of manners for others, you&#039;ll automatically turn back to the beginning upon {{com|READ}}ing the last page with information.&lt;br /&gt;
* {{com|read}} {{tt|ledger}} {{tt|on &amp;lt;PrizeName&amp;gt; dispenser}}:&lt;br /&gt;
::Reads the total raffle ticket purchase history for the specified raffle dispenser.&lt;br /&gt;
* {{com|read}} {{tt|&amp;lt;PrizeName&amp;gt;}} {{tt|dispenser}}:&lt;br /&gt;
::For raffle prize and {{sloot|i|memory orb}} information related below:&lt;br /&gt;
&lt;br /&gt;
To claim your raffle consolation prize memory orb(s):&lt;br /&gt;
*{{com|Claim}} {{tt|Memoryorb}}&lt;br /&gt;
{{RefAl|a=y}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Simple_silver_diadem&amp;diff=665063</id>
		<title>Item:Simple silver diadem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Simple_silver_diadem&amp;diff=665063"/>
		<updated>2025-05-05T22:34:33Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=diadem&lt;br /&gt;
|look=Austere in design, the metal headband is faintly etched with knotwork laurel.&lt;br /&gt;
|STag=laurel&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=hair (placed)&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=7,100&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
*{{com|STUDY}}: You study your silver diadem closely.  It looks like it can be worn in the hair for special occasions and hairstyles.  You&#039;re pretty sure you can do the following things with it:&lt;br /&gt;
:WEAR, REMOVE&lt;br /&gt;
*{{com|WEAR}}:&lt;br /&gt;
::&#039;&#039;&#039;LOOSE&#039;&#039;&#039;: You arrange your hair until it is worn in a deceptively careless-looking arrangement of upswept locks held in place by a simple silver diadem.&lt;br /&gt;
:::[Player] arranges her hair until it is worn in a deceptively careless-looking arrangement of upswept locks held in place by a simple silver diadem.&lt;br /&gt;
::&#039;&#039;&#039;TIED&#039;&#039;&#039;: You arrange your hair until it is worn tied back in an elegant chignon held in place by a simple silver diadem.&lt;br /&gt;
:::[Player] arranges her hair until it is worn tied back in an elegant chignon held in place by a simple silver diadem.&lt;br /&gt;
::&#039;&#039;&#039;BRAIDED&#039;&#039;&#039;: You arrange your hair until it is worn braided in an elegant wreath held in place by a simple silver diadem.&lt;br /&gt;
:::[Player] arranges her hair until it is worn braided in an elegant wreath held in place by a simple silver diadem.&lt;br /&gt;
::&#039;&#039;&#039;TOUSLED&#039;&#039;&#039; (muss once): You arrange your hair until it is worn in a tousled arrangement of upswept locks held in place by a simple silver diadem.&lt;br /&gt;
:::[Player] arranges her hair until it is worn in a tousled arrangement of upswept locks held in place by a simple silver diadem.&lt;br /&gt;
::&#039;&#039;&#039;UNKEMPT&#039;&#039;&#039; (muss twice): You arrange your hair until it is worn in a tangled mass with a simple silver diadem stuck in apparently at random amidst the coils of hair.&lt;br /&gt;
:::[Player] arranges her hair until it is worn in a tangled mass with a simple silver diadem stuck in apparently at random amidst the coils of hair.&lt;br /&gt;
*{{com|REMOVE}}: You pull your silver diadem from your hair, letting it fall to its normal style.&lt;br /&gt;
::[Player] pulls a simple silver diadem from her hair, letting it fall to its normal style.&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Chadatru&amp;diff=664841</id>
		<title>Chadatru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Chadatru&amp;diff=664841"/>
		<updated>2025-04-29T00:19:09Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Proper Offerings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;i&amp;gt;Chadatru is also a holy week, which may be reached [[Holy Week of Chadatru|here]].&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Kertigen]] • [[Hodierna]] • [[Meraud]] • [[Damaris]] • [[Everild]] • [[Truffenyi]] • [[Hav&#039;roth]] • [[Eluned]] • [[Glythtide]] • [[Tamsine]] • [[Faenella]] • [[Chadatru]] • [[Urrem&#039;tier]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Image:chadatru.jpg|left|200px|Chadatru]]Next to [[Urrem&#039;tier]], &#039;&#039;&#039;Chadatru&#039;&#039;&#039; is the most faceless of the gods.  Lord of Justice, he is also the fairest of all the gods, holding a sword in his right hand and an olive laurel in his left.  Chadatru is blind, but he fights as if gifted with sight.  Fierce in a battle, Chadatru is the great arbitrator and patron of kings, rulers, and judges.  His word is his bond, and for good or ill, he is compelled to always speak the truth.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
Light - [[Rutilor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dark - [[Botolf]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Altar Locations ==&lt;br /&gt;
*[[RanikMap42a|Theren Keep Chapel]].&lt;br /&gt;
*Southeastern portion of [[RanikMap91|Ratha Tier Three]].&lt;br /&gt;
*Inside [[RanikMap68a|Coriks Wall]] Darkling Wood, south of Shard.&lt;br /&gt;
*The top of the [[RanikMap67c|Tower of Honor]] (paladin guild) the area is not on the map, it is a paladin only area.&lt;br /&gt;
*Crossing [[RanikMap2a|Temple Eyes of the 13]]&lt;br /&gt;
*[[RanikMap44|Fornsted Chapel]] - No Favor Orbs&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
* any body armor&amp;lt;ref&amp;gt;PM [[Lyneya]], via the official discord. [https://discord.com/channels/619301383451181075/619330299817492499/1247297947113226352 link]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* anything with Chadatru or lion in the art/adj/noun&lt;br /&gt;
*Examples:&lt;br /&gt;
**{{ilink|a|metal chain shirt}}&lt;br /&gt;
**[[Prayer bead|lion beads]]&lt;br /&gt;
**{{ilink|i|parchment lion primer}}&lt;br /&gt;
**[[Trading_Cards|Immortal Chadatru card]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
There is a holiday dedicated to Chadatru. See [[Holy Week of Chadatru]].&lt;br /&gt;
&lt;br /&gt;
==Kaldaran Version==&lt;br /&gt;
&lt;br /&gt;
The god of courage, honor and law. The blinded enforcer of law and the truth, he imposes the laws as worded and trusts to [[Truffenyi]] to keep them just. He will hunt criminals and the honorless to the furthest reaches of the realms, striking them down unerringly with his great spear. His &#039;&#039;&#039;symbol is a great spear&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Artwork and Depictions==&lt;br /&gt;
As with all the [[Immortals]], various works of art to the god can be found throughout the realms.&lt;br /&gt;
===[[Ratha]] Temple===&lt;br /&gt;
A statue in the temple on the 3rd Tier of Ratha:&lt;br /&gt;
: A hewn statue of a lion stands amidst this apparent pool of life -- or death.  The lion is carved in great detail from a creamy marble and stands over seven feet high and spans more than ten feet.  The mane is tinged with dark streaks and its eye sockets are hollow, the eyes missing.  A plaque rests in the floor at the lion&#039;s right front foot.&lt;br /&gt;
:: The huge marble lion stands bold and strong, dominating the echoing room.  Although blind, he appears all the more swift, noble, fierce and sure.&lt;br /&gt;
:: &#039;&#039;Justice is blind, his instinct true.  Bite sure, feet fleet, success inevitable.  To the Eternal Glory of the [[Zsikiel]].  Praise Chadatru.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Shard]] Paladin Guild===&lt;br /&gt;
A statue on the Paladin Guild top floor chapel:&lt;br /&gt;
: An exquisitely carved ivory statue is the centerpiece of this small chapel.  Representing Chadatru, the traditionally honored god of Paladins, the statue dominates the area with its presence.&lt;br /&gt;
:: Chadatru holds his bastard sword over his head, his face turned upwards triumphantly, as if the light of day has penetrated even his blinded eyes.&lt;br /&gt;
&lt;br /&gt;
===[[Ashala&#039;taman]] Statue===&lt;br /&gt;
Found in the floating tower during the periodic event:&lt;br /&gt;
: At least twice as large as an actual lion, the resplendent gold representation faces outward, away from the monolith, with a regal bearing and stern, inescapable gaze.  A gilded pattern of balanced scales ornaments the softly glowing gaethzen platform that supports the regal beast.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|lion+Chadatru}}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
{{cat|Immortals}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forces_of_Evil&amp;diff=663029</id>
		<title>Forces of Evil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forces_of_Evil&amp;diff=663029"/>
		<updated>2025-03-30T03:14:47Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: added categorization and PCOrg banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Cat|Player organizations,Unofficial organizations}}&lt;br /&gt;
&lt;br /&gt;
[[File:Foe banner.jpg|800px|right|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Forces of Evil&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
= Guiding Mission =&lt;br /&gt;
We are a roleplaying group whose members play villains in order to provide fun experiences for the community.&lt;br /&gt;
&lt;br /&gt;
= What We Do =&lt;br /&gt;
We run events that are designed to involve villains that must be resisted, and we join events at the request of the organizers to create a context for conflict and opportunities for people to take action.&lt;br /&gt;
&lt;br /&gt;
= What We Don&#039;t Do =&lt;br /&gt;
We&#039;re not about winning or revenge. We don&#039;t harass people. We don&#039;t engage with people who don&#039;t want to engage with us. We don&#039;t complain about dying or losing. We don&#039;t let people grief or otherwise ruin the experience of playing our characters within the DR policy.&lt;br /&gt;
&lt;br /&gt;
= FAQ =&lt;br /&gt;
1. Can I join?&amp;lt;br&amp;gt;&lt;br /&gt;
Yes. Contact a member or ask on the RP channel of the official DR server or on the Adventure Nexus. FOE is not for everyone. If you do not have the temperment to play a villain in such a way that everyone has fun, you&#039;ll be excluded from the organization. If you&#039;re not playing a villain, you can still join our server and chat with us if you like.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Why aren&#039;t you all PvP open?&amp;lt;br&amp;gt;&lt;br /&gt;
Many of us are relatively small, and are still training. We&#039;re not here for gank wars, and many of us have alts and busy personal lives. We want to engage with you in ways you find fun including consensual PvP, but some of us prefer not to engage in perpetual PvP conflict. We always abide by DR policy regarding PvP, and engage with everyone in good faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. Can I spy on your organization?&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, from outside the group, certainly. If you wanted to join and spy, we&#039;d want to know that this was your intention OOCly, and we&#039;d probably want to have a sense of your general story arc. We don&#039;t really want someone who is going to perpetually work against the group or expose all our plans and expect us never to catch on. Surprises and mystery are fun, and we want to preserve that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Do I have to salute or kneel or bow to anyone if I join?&amp;lt;br&amp;gt;&lt;br /&gt;
No. The actual organization is OOC. How you manage power structures in game is totally up to you, but the general idea is that members of FOE lead a collective of like minded people to undertake certain actions together for their own reasons. If you want to play a subordinate to another character, that&#039;s most welcome, but completely unnecessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. What are the benefits to joining?&amp;lt;br&amp;gt;&lt;br /&gt;
Mainly having a good group to RP with, and fun. We have experience PvPing and can help you learn, give advice on gear, training, magic and abilities. We pay our members for participating in events when others &amp;quot;hire&amp;quot; us.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. I&#039;m tired of everyone picking on my character because they&#039;re bad. Can I join you and get revenge on Team Good?&amp;lt;br&amp;gt;&lt;br /&gt;
No. We&#039;re not a gang that protects its own. We are focused on fun RP, and that will often mean our characters get thwarted for doing shady things. We fight together as a team sometimes, but if you have an &amp;quot;us vs them&amp;quot; mentality, and are looking for people to win in PvP against your enemies, this is not the group for you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. I want to hire you for an event, but I&#039;m a hardcore roleplayer and none of my characters are going to pay any of your characters. How do I pay?&amp;lt;br&amp;gt;&lt;br /&gt;
Give the cost of the services to an alt or third party we provide, and our characters will ICly threaten or otherwise extort that character into giving up the money. The in character theft will then be dispersed to the characters participating in the event and all obligations will be fulfilled.&lt;br /&gt;
= Event Services =&lt;br /&gt;
Anyone may request to hire FOE to enhance the RP experience for them and their friends. All payments must be made before the event, and will be refunded if the FOE member fails to join the event. If no member is available or willing to take on the request, we will let you know. Reach out to Dioe or any member to request services.&lt;br /&gt;
== Haunt ==&lt;br /&gt;
A member in stealth will say and whisper ominous things in the shadows, including threats, temptations, criticism, insults, witty remarks or voice illegal or sacrilegious ideas, according to what works best for your event, and our character&#039;s RP. Our members will not attack anyone, and will remain at the event, actively roleplaying for at least 30 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 500 platinum Kronars per FOE character at event.&lt;br /&gt;
== Crime ==&lt;br /&gt;
A member or members of our team will kidnap (drag away) someone at your event, or steal from them and provide chase. That member of our team will consider themself open, and if killed, many monologue, but will slink back into the shadows to await another opportunity for evil. The member may fight back if attacked, but will (OOCly) attempt to shape the outcome in favor of the hiring party and their allies.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1000 platinum Kronars per FOE character at event.&lt;br /&gt;
== Raid ==&lt;br /&gt;
Members will rampage in full PvP mode through your event, using any pretext agreed upon. Members will have full expectations of fighting to the death, and will leave the event after they have been killed, or when the event is called off. Members will only engage pre-determined targets, characters who have their profiles set to &amp;quot;OPEN,&amp;quot; or people who attack them or otherwise give consent according to DR&#039;s PvP policy, but will actively try to avoid engaging bystanders.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1000 platinum Kronars per FOE character at event.&lt;br /&gt;
= Contact Information =&lt;br /&gt;
Contact any of the following characters in game or on Discord if you&#039;re interested in joining, have questions, or wish to request services:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dioe]]&amp;lt;br&amp;gt;&lt;br /&gt;
Thanataar&amp;lt;br&amp;gt;&lt;br /&gt;
Deatly&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=647914</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=647914"/>
		<updated>2024-06-30T05:35:18Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These events are held every other month and require a ticket (purchased with [[SimuCoins]]) to participate.&lt;br /&gt;
&lt;br /&gt;
Microtrans quests are generally of a short duration (one hour or less), have lower ticket prices ($1-15), and are generally intended to be run multiple times in order to get the marquee prizes.&lt;br /&gt;
&lt;br /&gt;
==How to Participate==&lt;br /&gt;
#Log into the Simutronics [https://store.play.net/store/purchase/dr online store].&lt;br /&gt;
#Purchase a [[SimuCoins|SimuCoin]] package. (Near the bottom of the page)&lt;br /&gt;
#Using your SimuCoin balance, purchase the appropriate pass (the exact item varies by event).&lt;br /&gt;
#Log into your preferred DragonRealms game instance with the character you wish to participate with.&lt;br /&gt;
#Using the {{com|Simucoin}} command, type {{tt|Simucoin deliver}} (to assign your passes to your character).&lt;br /&gt;
#Go directly to the event area or, if not possible, to one of the in-game [[Meeting portal|meeting portals]].&lt;br /&gt;
#Use the {{com|Redeem}} command to redeem your passes.&lt;br /&gt;
#Talk the appropriate [[NPC]] to gain access.&lt;br /&gt;
#: Generally, {{tt|ask npcname for access}} or {{tt|join npcname}}&lt;br /&gt;
#: (During some events you can also {{tt|ask npcname about treasure}} to be taken to the prize area.)&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&#039;&#039;Future events are listed based on a &#039;&#039;&#039;tentative&#039;&#039;&#039; schedule, and are subject to change.&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name!!Start&amp;amp;nbsp;Date!!Ticket Cost&amp;lt;br&amp;gt;(SimuCoins)!!Currency!!Ticket!!Avg Currency&amp;lt;br&amp;gt;per Run&lt;br /&gt;
|-&lt;br /&gt;
|[[Fate&#039;s Fortune&#039;s Games]]||perpetual||300 (1h), 575 (2h), 850 (3h)||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 449|Aesthene&#039;s Close: Frozen in Time (449)]]||2024-05-17||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 448]]||2024-03-22||100||bloodscrip||{{ilink|i|dueling slip}}||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Week of Wonders]]||2023-11-23||various||various||various||various&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 447]]||2023-11-03||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 446]]||2023-09-15||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 446]]||2023-07-21||100||bloodscrip||{{ilink|i|dueling slip}}||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 445|Aesthene&#039;s Close: Bloodlines (445)]]||2023-05-19||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 444]]||2023-03-17||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Make Haste! 444]]||2023-01-20||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 443]]||2022-11-04||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 443]]||2022-09-16||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 442]]||2022-07-22||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesthene&#039;s Close 441|Aesthene&#039;s Close: The Timekeeper&#039;s Broken Device (441)]]||2022-05-20||100||chronocoins||{{ilink|i|time slip}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 441]]||2022-03-18||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Entrapped 440]]||2022-01-21||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 439]]||2021-11-05||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 439]]||2021-09-17||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 438]]||2021-07-16||100||bloodscrip||{{ilink|i|dueling slip}} (arena) &amp;lt;s&amp;gt;or {{ilink|i|golden rat token}} (labyrinth)&amp;lt;/s&amp;gt;||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple 438]]||2021-05-21||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 437]]||2021-03-19||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 8&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 437]]||2021-01-22||200||merits||{{ilink|i|furtive summons}}||10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 436]]||2020-11-06||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Mystery 435]]||2020-09-18||100||Mystery Cruise points||{{ilink|i|boarding pass}}||100&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 435]]||2020-07-17||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple 434]]||2020-05-22||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 433]]||2020-03-20||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 7&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 433]]||2020-01-17||200||merits||{{ilink|i|furtive summons}}||10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 432]]||2019-11-08||1,000 or 100||kernels||{{ilink|i|corn maze pass}}||100 - 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Seeds of Entropy]]||2019-09-13||100||Fame||{{ilink|i|Su Helmas contract}}||10-11&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 431]]||2019-07-19||1,500||credits||{{ilink|i|Ulf&#039;Hara summons}}||20-30&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 430]]||2019-05-10||100||indicia||{{ilink|i|maze runner&#039;s pass}}||5 or 7&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 430]]||2019-03-15||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||125-250 or 200&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 429]]||2019-01-18||200||merits||{{ilink|i|furtive summons}}||10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig Maze 429]]||2018-12-28||100||coins||{{ilink|i|Grooba coin}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 428]]||2018-11-01||1,000||kernels||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 426]]||2018-03-23||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Challenge 426]]||2018-01-19||100||indicia||{{ilink|i|maze runner&#039;s pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 425]]||2017-11-01||1,000||kernels||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: The Forbidden Temple 424]]||2017-09-22||100||Fame||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep 423]]||2017-07-21||1,500||credits||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang 423]]||2017-05-19||200||merits||{{ilink|i|furtive summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]||2017-03-17||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]||2017-01-20||100||Fame||{{ilink|i|Su Helmas contract}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze 421]]||2016-11-04||1,000||kernels||{{ilink|i|corn maze pass}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||2016-08-16||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]||2016-07-29||200||seastars||{{ilink|i|Taisidon Safari invitation}} (1 hour), {{ilink|i|embossed Safari invitation}} (12 hours)||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||2016-05-13||100||coins||{{ilink|i|Estate Holder authorization}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||2016-03-23||1,500||credits||{{ilink|i|Ulf&#039;Hara summons}}||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||2016-01-22||100||bloodscrip||{{ilink|i|dueling slip}} (arena) or {{ilink|i|golden rat token}} (labyrinth)||&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Paid events}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=645183</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=645183"/>
		<updated>2024-06-03T08:28:34Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild. Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs. There is a small but modern library to the east.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an Empath &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 14 Shorka 449 (6/3/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Sophrona]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Emeryst]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Wenwick]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Kalinandra]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Ssarek]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Malciss]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Dantia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Keirran]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Illiya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Ayduin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Rakham]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Frulle]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kleef]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Rairken]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Arumis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Deathbeing]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Mekare]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Pyppa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Frulle]]&lt;br /&gt;
|S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kleef]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Rairken]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Arumis]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Deathbeing]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Mekare]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Pyppa]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Entrance&lt;br /&gt;
|desc=The Empath Guild vestibule is bare of ornamentation and creature comforts, opting instead for a cleanliness and simplicity displayed in its unadorned wooden furniture and bare floors and walls. A single desk, heavily laden with a tangled mess of notices and records, sits in the corner, the last vestige of the guild offices which have been emptied for hospital space. A half-dozen chairs along the wall serve to accomodate guild members, patients, and their family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and Guildleader Nebela Mentrade.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 14 Shorka 449 (6/3/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in defensive combat.&lt;br /&gt;
:Criteria: total of {{skill|Tactics}}, {{skill|Warding}}, {{skill|Evasion}}, {{skill|Defending}}, highest armor, {{skill|Parry Ability}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Malciss]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Arumis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Wenwick]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Qiyan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kalinandra]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Dantia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Frulle]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rairken]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Ayduin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Rizzoli]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Ssarek]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Gneme]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Rakham]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Arrtemis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Ezzra]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Keraewyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Tichond]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Vadok]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Damiza]]||S&#039;Kra Mur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color. A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices. Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see Guildleader [[K&#039;miriel]] Lystrandoniel, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a mahogany door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 03/26/2023&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits&lt;br /&gt;
:Criteria: {{skill|Scholarship}}, {{skill|Appraisal}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Kalinandra]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Frulle]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Malciss]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Arumis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Dantia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Wenwick]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rairken]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Rakham]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Mekare]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Ssarek]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Yndass]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Emeryst]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Ayduin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Pyppa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Arrtemis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Lycidylia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Vadok]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Karthor]]||Dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Central Corridor&lt;br /&gt;
|desc=The long corridor serves as little more than a passageway to get from room to room and front to back of the guild hall. Except for occasional scuff and gouge marks from careless visitors, the plaster walls are undecorated.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a brass stand with a piece of yellow parchment on it, a wooden door, an archway and some stairs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, northwest, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 15 Shorka 449 (6/3/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the magical arts.&lt;br /&gt;
:Criteria: total of all magic skills&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Malciss]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Arumis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Wenwick]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Illiya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Kalinandra]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Rairken]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Dantia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ssarek]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Keraewyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Qiyan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tichond]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Pyppa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Naraya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Remedi]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Sophrona]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Leayne]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ceindrech]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empath&#039;s Guild, Courtyard&lt;br /&gt;
|desc=The green courtyard is planted with low-growing herbs -- yarrow, thyme, and pennyroyal make a carpet of fragrant softness. A carved urn filled with cool, clear water reflects the sunlight and any breeze sends ripples over the surface. Several benches, some in the sun, and one shaded beneath a butterfly bush, invite one to rest and contemplate the peace here.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a wooden podium with a piece of white parchment on it, a divided wooded gate and a large sliding paper screen to the west.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 15 Shorka 449 (6/3/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in empathic survivalism&lt;br /&gt;
:Criteria: {{skill|Alchemy}}, {{skill|First Aid}}, {{skill|Outdoorsmanship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Arumis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Dantia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kalinandra]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Rairken]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Pyppa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Ssarek]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Keraewyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kythryn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Tichond]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Qiyan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Naraya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Ceindrech]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Leayne]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Remedi]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Damiza]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Sophrona]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces. An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained. At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon. Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a metal door and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 15 Shorka 449 (6/3/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills&lt;br /&gt;
:Criteria: average of highest weapon and {{skill|Targeted Magic}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Malciss]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Arumis]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Qiyan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kalinandra]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Wenwick]]||Gor&#039;Tog&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Dantia]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Akeiro]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ayduin]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Ssarek]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Rakham]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Ezzra]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Keraewyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Tichond]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Damiza]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Vadok]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kaelie]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Remedi]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Ikrin]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Jadyce]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Hanafae]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|renown scrolls,Empaths}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladins_of_renown&amp;diff=645182</id>
		<title>Paladins of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladins_of_renown&amp;diff=645182"/>
		<updated>2024-06-03T07:40:22Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Guild Leader&#039;s Office&lt;br /&gt;
|desc=Despite the dark, foreboding atmosphere in this office, it is strangely comforting. A large cave bear hide lies on the floor in front of a small fireplace. Off to the side, a comfortable looking chair is placed adjacent to a bookcase and a small table. A large desk sits directly opposite the fireplace and fills out the room&#039;s meager, but functional, furnishings.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, a simple brass stand with a guild register on it and the Paladin Guildleader [[Verika]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 14 Shorka 449 (6/3/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: circle&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Rekon]]||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Brisknite]]||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Samsaren]]||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Divy]]||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mistified]]||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Felicini]]||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Tankata]]||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Maekthar]]||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Reverence]]||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Kenamer]]||200&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Madigan]]||200&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Akris]]||200&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aaiyaah]]||200&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kargarth]]||200&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Warbrolus]]||200&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Betlind]]||200&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Graim]]||200&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Wrathicant]]||200&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Comfrin]]||200&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Tunstall]]||200&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Imroth]]||200&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Chrysaor]]||200&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hodoor]]||200&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Elurora]]||200&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Clynlyn]]||200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Noble Inn, Paladin Representative&#039;s Quarters&lt;br /&gt;
|desc=Blue-grey silk draperies hang from a central point in the room&#039;s high ceiling, fanning out to fall in soft folds that conceal the walls. A glass lantern hangs above a sand table in the center of the room, and a folding screen curtains off one corner. The windows are opened wide to provide a view of the town walls and the forest beyond.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, the Paladin Representative [[Remen]], a comfortable leather chair, a black ironwood door, a polished maple desk with a couple of things on it and a forged steel table with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Shorka 449 (6/1/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: total of worn armors and {{skill|Defending}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Elurora]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Betlind]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Imroth]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Wrathicant]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Rohk]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Nanakii]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Warbrolus]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Vaddon]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Vanzok]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Isharon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Therenborough==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Southwest Tower, Castellan&#039;s Office&lt;br /&gt;
|desc=Everything in this room speaks of a sharp, well-organized mind. Not a yard of floor space goes unoccupied, and the castellan wastes no effort on frivolous artwork or tapestries. Instead, books and ledgers line the shelves, all neatly aligned according to size, and a wide desk bears a detailed floor plan of the Keep.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, a bejeweled tithe box, a metal key cabinet, a waiting list and the Paladin Guild Leader [[Cleworth]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Shorka 449 (6/1/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in jousting.&lt;br /&gt;
:Criteria: {{skill|Shield Usage}}, {{skill|Polearms}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Imroth]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Chrysaor]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Betlind]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Wrathicant]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Warbrolus]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Vanzok]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Vaddon]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Sturm]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Elurora]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Isharon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Tower of Honor, Guildleader&#039;s Office&lt;br /&gt;
|desc=Flanked by long tapestries of gold and blue, the guildleader&#039;s office is at once magnificent and sparse. Illumination from crystal globes throws off a cool, silvery radiance, their placement and subsequent lighting automatically draws attention toward the polished white ironwood desk at the far back and center of the chamber. A sense of pride and accomplishment infuses itself into the very air. This is, indeed, the heart of the protectors of Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039; and the Paladin Guild Leader [[Snow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Shorka 449 (6/1/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: highest weapon, {{skill|Tactics}}, {{skill|Perception}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Imroth]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Wrathicant]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Tunstall]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Hiraldus]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Chrysaor]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Betlind]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Elurora]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Comfrin]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Maekthar]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Adakin]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Tankata]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Isharon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Eamonn&#039;s Office&lt;br /&gt;
|desc=A black marble desk, flanked by two brightly burning platinum braziers, sits directly in front of a large open window that overlooks the city. The vaulted four-paneled ceiling is decorated with beautiful images and deep green ivy overflows from gold-leaf planters in the corners of the room and winds its way up the adjacent marble columns.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039; and the Paladin Guild Leader [[Eamonn]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Shorka 449 (6/1/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: {{skill|Forging}}, {{skill|Scholarship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Anuind]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Elfverhan]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Gwenddolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Imroth]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Betlind]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Vaddon]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Elurora]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kirori]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Chrysaor]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Agom]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Akexon]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Tekronn]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Pennerohn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Lady Avant&#039;s Office&lt;br /&gt;
|desc=A long room, appointed with dark hardwood mouldings and a beautiful woven carpet, the office exudes a quiet sensibilty. A massive cherrywood desk commands the far end of the room, the long walk agonizing to any young squire summoned to speak with the Guild Mistress. In each corner of the office, a large iron stand supports a fat, scented candle nestled among silver ivy vines.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, some stone steps leading back to the main hall and the Paladin Guildleader [[Avant]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Shorka 449 (6/1/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: {{skill|Augmentation}}, {{skill|Warding}}, {{skill|First Aid}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Imroth]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Chrysaor]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Betlind]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Elurora]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Anuind]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Vanzok]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Nanakii]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Genthieldur]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Utbrach]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Nimyl]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Akexon]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Ederick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Guildleader&#039;s Den&lt;br /&gt;
|desc=Faded tapestries depicting the thirteen Immortals are meticulously hung from the walls in this spacious office. Twin sets of plate mail, designed for the smaller races, sit on stands in two corners of the den. A carved rosewood desk and antiquated chair dominate the center of the room. Below them, an immaculate stone floor stretches from one end of the den to the other, partially covered with a plush rug in a deep burgundy thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, a stone archway, the Paladin Guildleader [[Darius]] and an engraved rosewood door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 8 Shorka 449 (6/1/2024)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: {{stat|Discipline}}, {{stat|Charisma}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Imroth]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Tankata]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Wrathicant]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Betlind]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Chrysaor]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Elurora]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Vanzok]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Vaddon]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Utbrach]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Comfrin]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Isharon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Paladins}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Inventory_(concept)&amp;diff=645004</id>
		<title>Inventory (concept)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Inventory_(concept)&amp;diff=645004"/>
		<updated>2024-05-27T00:13:00Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: There is an even more aggressive junk-room nag when you are &amp;quot;carrying an extremely large number of items.&amp;quot; The F2P Personal Inventory Upgrade increases the maximum inventory size from 100 to 300 (not 200).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039; refers to all of the items that a character is carrying and wearing, and associated systems.&lt;br /&gt;
&lt;br /&gt;
==Worn Slots==&lt;br /&gt;
Each item that may be worn must be worn on a certain &amp;quot;slot&amp;quot; on the body. There is a limit to how many items may be worn in each slot (as indicated below).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The term &amp;quot;slot&amp;quot; may be regarded as OOC, as a normal person would not say, &amp;quot;I&#039;m wearing the tunic in the shirt slot.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sort order given is for {{com|SORT|SORT AUTOMATIC HEADTOTOE}}.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sort&amp;lt;br&amp;gt;Order!!Inventory Slot!!Premium!!Subbed!!Free!!F2P Boosters&lt;br /&gt;
|-&lt;br /&gt;
|1||on the head||3||2||1||&lt;br /&gt;
|-&lt;br /&gt;
|2||like head armor||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|3||tied to the hair||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|4||placed in the hair||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|6||over the right eye||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|7||over the left eye||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|8||on an ear||4||3||1||&lt;br /&gt;
|-&lt;br /&gt;
|9||on both ears||4||3||1||&lt;br /&gt;
|-&lt;br /&gt;
|10||in/on the nose||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|11||around the neck||3||3||1||&lt;br /&gt;
|-&lt;br /&gt;
|12||on shoulders||2||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|13||on the body||40||35||10||25&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|14||over the shoulder||4||3||2||1&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|15||on the back||2||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|16||as a shirt with armor||3||2||1||&lt;br /&gt;
|-&lt;br /&gt;
|17||like a shirt||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|18||on the upper arm||4||3||1||&lt;br /&gt;
|-&lt;br /&gt;
|19||like arm armor||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|20||as an elbow weapon||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|21||as a left arm shield||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|22||on the wrist||6||4||1||&lt;br /&gt;
|-&lt;br /&gt;
|23||as a parry stick||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|24||as a hand weapon||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|25||on the hands||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|26||on a finger||8||5||2||3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|27||around the waist||4||3||1||&lt;br /&gt;
|-&lt;br /&gt;
|28||attached to the belt||8||5||2||3&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|29||on the tail||3||2||1||&lt;br /&gt;
|-&lt;br /&gt;
|30||like pants||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|31||like leg armor||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|32||on the thigh||4||3||1||&lt;br /&gt;
|-&lt;br /&gt;
|33||as a knee weapon||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|34||on an ankle||6||4||1||&lt;br /&gt;
|-&lt;br /&gt;
|35||as a foot weapon||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|36||on the feet||1||1||1||&lt;br /&gt;
|-&lt;br /&gt;
|||&#039;&#039;&#039;total worn slots&#039;&#039;&#039;||&#039;&#039;&#039;126&#039;&#039;&#039;||&#039;&#039;&#039;100&#039;&#039;&#039;||&#039;&#039;&#039;47&#039;&#039;&#039;||&#039;&#039;&#039;79&#039;&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|||junk-room nag||550||550||75||250&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|||aggressive junk-room nag||600||600||||&lt;br /&gt;
|-&lt;br /&gt;
|||very aggressive junk-room nag||640||640||||&lt;br /&gt;
|-&lt;br /&gt;
|||&#039;&#039;&#039;inventory maximum&#039;&#039;&#039;||&#039;&#039;&#039;650&#039;&#039;&#039;||&#039;&#039;&#039;650&#039;&#039;&#039;||&#039;&#039;&#039;100&#039;&#039;&#039;||&#039;&#039;&#039;300&#039;&#039;&#039;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#The {{ilink|i|backpack token|Inventory Slot Booster}} increases a free character&#039;s worn inventory slots.&lt;br /&gt;
#The {{ilink|i|backpack token|Inventory Slot Booster}} increases a free character&#039;s worn inventory slots by a total of 32.&lt;br /&gt;
#The {{ilink|i|flexing arm token|Personal Inventory Upgrade}} increases a free character&#039;s total carrying capacity.&lt;br /&gt;
&lt;br /&gt;
===Bonus Slot===&lt;br /&gt;
The {{ilink|i|Hollow Eve 439 gift}} can provide a single bonused slot (+1 item), which will denoted by a &amp;quot;(+)&amp;quot; next to the expanded slot.&lt;br /&gt;
* You cannot bonus armor, weapon, brawling gear or tail slots. Bald folks can&#039;t bonus the two hair slots. If you pick a slot today, but decide you want a different one tomorrow, you can remove the bonused one and swap it to the new one (a cooldown applies).&lt;br /&gt;
&lt;br /&gt;
==At Feet Slot==&lt;br /&gt;
In addition to the worn inventory slots itemized above, you also have an &#039;&#039;&#039;At Feet&#039;&#039;&#039; slot. This is considered on the ground, however it is exempt from janitor room cleaning, [[Compost]] and other similar room-cleaning actions. Items in this slot, such as [[Wayerd pyramid]]s, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they {{com|look}} at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Losing your hands to injuries results in your held items dropping to your feet instead of the ground. &lt;br /&gt;
&lt;br /&gt;
In order to use this slot:&lt;br /&gt;
*{{com|lower|LOWER GROUND}}: Place item in right hand at your feet.&lt;br /&gt;
*{{com|lower|LOWER GROUND RIGHT/LEFT}}: Place item in indicated hand at your feet.&lt;br /&gt;
*{{com|stow}} {{tt|FEET}}: Stow an item at your feet.&lt;br /&gt;
&lt;br /&gt;
To retrieve the item in this slot, in most cases you can simply {{com|get}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, {{com|stow}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; will attempt to retrieve the item at your feet first and will allow you to safely return the item to your person.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, there should be no concern about forgetting an item in the &#039;&#039;&#039;At Feet&#039;&#039;&#039; slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, {{com|get}} or {{com|stow}} your &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and you will regain normal movement abilities.  &lt;br /&gt;
&lt;br /&gt;
Alternatively you may:&lt;br /&gt;
*{{com|DUMP}} {{tt|FEET}}: Dumps all items at your feet onto the ground.&lt;br /&gt;
*{{com|EMPTY}} {{tt|FEET}}: Moves all items at your feet onto the ground (same as DUMP FEET).&lt;br /&gt;
&lt;br /&gt;
==Encumbrance and Weight==&lt;br /&gt;
All items have a weight rating, which in DragonRealms is measured in [[Stone (weight)|stone]]s.&lt;br /&gt;
&lt;br /&gt;
See [[Encumbrance]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Maximum Inventory==&lt;br /&gt;
By design, characters in [[DragonRealms]] are limited to 650 total items carried on their person. If you exceed 550 items, you will receive a warning.&lt;br /&gt;
&lt;br /&gt;
{{important|25}} Basic, Premium, Platinum and The Fallen [[Accounts|subscription]] characters have an inventory limit of 650 items. When the limit mechanics are triggered, your character is automatically placed into a special area; (the [[Janitor#Junkyard|Junk Yard]]) where you will be forced to reduce your inventory below the limit before you can return to the game. [[Free Accounts]] characters are limited to 100 items. A [[SimuCoins#Free_to_Play_Items|personal inventory upgrade]] widget can temporarily extend this limit to 300 items for free to play characters.&lt;br /&gt;
&lt;br /&gt;
Additionally, use of the [[Breaking and Entering]] system via the {{com|burgle}} command when within 10 items or fewer of your personal maximum inventory limit will result in automatic arrest. &lt;br /&gt;
&lt;br /&gt;
Use the {{com|INVENTORY}} {{tt|CHECK}} command to see roughly how many items you are carrying.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of the {{com|inventory}} {{tt|check}} that results in the messaging; &amp;quot;&#039;&#039;You are carrying more than X items! Please reduce your inventory count IMMEDIATELY!&#039;&#039;&amp;quot; is the exact same range that will get you arrested when using the {{com|burgle}} command.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
[[Money]] does not normally take up inventory slots, though it does contribute weight at a rate of one [[Stone (weight)|stone]] per 5 coins.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Concepts}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wooden_sharmiit%27mhhg_pendant&amp;diff=643184</id>
		<title>Wooden sharmiit&#039;mhhg pendant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wooden_sharmiit%27mhhg_pendant&amp;diff=643184"/>
		<updated>2024-03-25T02:40:05Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: ISHARON moved page Wooden sharmiit&amp;#039;mhhg pendant to Item:Wooden sharmiit&amp;#039;mhhg pendant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Item:Wooden sharmiit&#039;mhhg pendant]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wooden_sharmiit%27mhhg_pendant&amp;diff=643183</id>
		<title>Item:Wooden sharmiit&#039;mhhg pendant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wooden_sharmiit%27mhhg_pendant&amp;diff=643183"/>
		<updated>2024-03-25T02:40:05Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: ISHARON moved page Wooden sharmiit&amp;#039;mhhg pendant to Item:Wooden sharmiit&amp;#039;mhhg pendant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pendant&lt;br /&gt;
|look=A picture of a roaring dragon is intricately carved onto the face of the wooden pendant as it hangs suspended from a braided vine.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|STag=sharmiit&#039;mhhg, S&#039;Kra Mur, vine, dragon, pendant&lt;br /&gt;
|type=jewelry, skra mur style&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|appcost=62&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=SimuCoin_rename&amp;diff=642596</id>
		<title>SimuCoin rename</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=SimuCoin_rename&amp;diff=642596"/>
		<updated>2024-03-22T02:26:01Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Redirected page to Reroll command#CHECK IN NAME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reroll_command#CHECK_IN_NAME]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rename&amp;diff=642595</id>
		<title>Rename</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rename&amp;diff=642595"/>
		<updated>2024-03-22T02:25:50Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Redirected page to Reroll command#CHECK IN NAME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reroll_command#CHECK_IN_NAME]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Check_in_name&amp;diff=642594</id>
		<title>Check in name</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Check_in_name&amp;diff=642594"/>
		<updated>2024-03-22T02:25:23Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Redirected page to Reroll command#CHECK IN NAME&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reroll_command#CHECK_IN_NAME]]&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sarkranis/Titles&amp;diff=641842</id>
		<title>Sarkranis/Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sarkranis/Titles&amp;diff=641842"/>
		<updated>2024-03-01T11:01:15Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last updated: 39 Shorka 448 (3/1/2024)&lt;br /&gt;
&lt;br /&gt;
==Sarkranis&#039;s Titles==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empath:&#039;&#039;&#039;&lt;br /&gt;
*Initiate Empath, Apprentice Empath, Journeyman Empath, Journeywoman Empath, Empath, Expert Empath, Master Empath, Grandmaster Empath, Legendary Empath, Transcendent Empath, Sensitive, Attendant, Veri Tervia, Wound Bearer, Bonesetter, Caretaker, Life Tender, Sympath, Sorrower, Healer, Battle Empath, Grewd Leknis, Trauma Prodigy, Caregiver, Nepenthe, Helkthigis, Doctor, Mercy, Master Healer, Physician, Image Consultant, Enhancer, Healer Adept, Counselor, Kirmiko, Life Mage, Restorer, Kaith Partani, Intern, Tourniquet, Peacemaker, Panacea, Succorer, Ko Singmat, Buru Alai, Ameliorator, Life Weaver, Compellor, Soother, Crauyo Alai, Hodierna&#039;s Hand, Bone Mender, Remedy, Triage Strategist, Charmer, Leech Farmer, Field Medic, Niliaevat Raesh Isen, General Practitioner, Tlus Chudin, Regenerator, Palliator, Life Defender, War Healer, Chirurgeon, Professor of Medicine, Chaid Ruhita, Beautician, Battlefront Medic, Anesthesiologist, Shadow&#039;s Touch, Medical Theorist, Reconciler, Death&#039;s Nemesis, Life Sustainer, Blood Channeler, Empath Emeritus, Hodierna&#039;s Fist, Pejek&#039;zhra, Enervator, Amputator, Alfar Companion, Traveling Doctor, Life&#039;s Enforcer, Fury&#039;s Touch, Pestilent Touch, Merchant Empath, Perseverant, Will Breaker, Lifeblade, Faebound, Releaser, Vela&#039;Tohr Caretaker, Hand of Fury, Warrior Empath, Hand of Pestilence, Bearer of Agonies, Bloodthirsty, Sublime Mender&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore:&#039;&#039;&#039;&lt;br /&gt;
*Tinkerer, Inventor, Reader, Scholar, Thinker, Student, Musical Enthusiast, Cartographer, Journalist, Antiquary, Student Teacher, History Buff, Researcher, Chronicler, Correspondent, Archivist, Research Writer, Editor, Editorialist, Historian, Art Historian, Associate Instructor, Academian, Scribe, Archaeologist, Author, Judge, Diplomat, Tutor, Instructor, Teacher, Professor, Lecturer, Teaching Professor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Performer:&#039;&#039;&#039;&lt;br /&gt;
*Musician, Composer, Conductor, Song Weaver, Song Writer, Performer, Stage Performer, Street Musician, Drummer, Fiddler, Harpist, Violinist, Battle Chanter, Chanteur, Chanteuse, Chorus Girl, Chorus Boy, Crooner, Diva, Lyricist, Opera Singer, Screecher, Singer, Singing Student, Ventriloquist, Vocalist, Wedding Singer, Flutist, Piper, Bagpiper, Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039;&lt;br /&gt;
*Coin Examiner, Fence, Collector, Appraiser, Curator&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic:&#039;&#039;&#039;&lt;br /&gt;
*Hedge Witch, Thaumaturgist, Witch, Warlock, Beldam, Crone, Hag, Magician&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PrimaryMagic:&#039;&#039;&#039;&lt;br /&gt;
*Adept, Arcane Researcher, Arcane Warrior, Archmage, Archmagess, Caster, Channeler, Displacer, Entropist, Incanter, Mage, Magess, Magister, Magistra, Magistress, Magus, Prestidigitator, Rune Mage, Druid, Spell Slinger&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival1:&#039;&#039;&#039;&lt;br /&gt;
*Boulderer, Ascender, Scrambler, Rock Climber, Scaler, Rappeller, Mountain Climber, Mountaineer, Eyrie Master, Escaper, Courier, Stumbler, Dodger, Ducker, Tumbler, Evader, Vaulter, Flipper, Gymnast, Orderly, Medic, Tender, Mender, Nurse, Medical Examiner, Surgeon, Funeral Director, Mortician, Gatherer, Gameskeeper&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival2:&#039;&#039;&#039;&lt;br /&gt;
*Scavenger, Scrounger, Gardener, Apothecary, Florist, Cultivator, Botanist, Environmentalist, Arborist, Forager, Herbalist, Horticulturist, Ecologist, Naturopath, Skulker, Sneak, Cat Burglar, Infiltrator, Sneaker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival3:&#039;&#039;&#039;&lt;br /&gt;
*Locksmith, Trapsmith, Inspector, Lookout, Navigator, Sensor, Vigilant, Watcher, Tawyer, Scalper, Skinner, Furrier, Woodland Bandit, Stalker, Floater, Diver, Swimmer, Lifeguard, Swimming Instructor, Dive Master, Silhouette, Tsunami, Avalanche, Field Medic, Angler, Animal Trainer, Beholder, Breaker, Eagle Eye, Escapist, Fauna Sage, Fishmonger, Flora Sage, Harvester, Horse Thief, Horseman, Outdoorsman, Wildlife Greenhorn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Criminal:&#039;&#039;&#039;&lt;br /&gt;
*Pick-Snapper, Yegg, Thug, Footpad, Cutpurse, Pickpocket, Kleptomaniac, Pilferer, Crook, Swindler, Rogue, Prowler, Scammer, Shoplifter, Thief, Bandit, Grifter, Looter, Burglar, Scoundrel, Larcenist, Fence, Criminal, Highwayman, Con Artist, Bootlegger, Racketeer, Reaver, Counterfeiter, Safe Cracker, Delinquent, Bravo, Contract Killer, Sticky Fingers, Acquirer, Opportunist, Swindler, Purloiner, Robber, Fog, Ghost, Smoke, Libertine, Elusive, Spectre, Mist, Phantom, Escape Artist, Rook, Shark, Gambler, Vapor, Phantasm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shield:&#039;&#039;&#039;&lt;br /&gt;
*Cortege, Protector, Chaperone, Safeguard, Deflector, Defender, Bodyguard, Watchman, Gallant, Consort, Cavalier, Phalanx, Shield Warden&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
*Peon, Grunt, Minion, Sellsword, Alley Fighter, Brigand, Soldier, Legionnaire, Mercenary, Fighter, Ruffian, Guerilla, Henchman, Campaigner, Gladiator, Myrmidon, Executioner, Pillager, Raider, Roughneck, Show Fighter, Skirmisher, Vanguard, War Witch, Warrior, Amazon, Mauler, Veteran, Toxophilite, Armsman, Duelist, Enforcer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WeaponMaster:&#039;&#039;&#039;&lt;br /&gt;
*Blademaster, Range Master, Bluntmaster, Staff Master&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pole:&#039;&#039;&#039;&lt;br /&gt;
*Pikeman, Halberdier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GenEdged:&#039;&#039;&#039;&lt;br /&gt;
*Cutter, Slasher, Shredder, Bladesman, Swordsman, Axeman, Edge, Blade Fighter, Axewoman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SpecEdged:&#039;&#039;&#039;&lt;br /&gt;
*Knifer, Butcher, Knivesman, Foiler, Sunderer, Fencer, Quickblade, Bladesinger&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blunt:&#039;&#039;&#039;&lt;br /&gt;
*Clubsman, Clubswoman, Basher, Smasher, Slammer, Crusher&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thrown:&#039;&#039;&#039;&lt;br /&gt;
*Rock Thrower, Flinger, Blade Thrower, Dartsman, Hurler, Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slings:&#039;&#039;&#039;&lt;br /&gt;
*Slinger&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;&lt;br /&gt;
*Bowyer, Archer, Marksman, Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawling:&#039;&#039;&#039;&lt;br /&gt;
*Brawler, Gripper, Animal, Knuckler, Bruiser, Clinger, Fist Fighter, Grappler, Street Brawler, Bouncer, Kicker, Striker, Kickboxer, Pugilist, Wrestler, Spear Hand, Steel Fist, Mangler, Martial Artist, Prize Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Racial:&#039;&#039;&#039;&lt;br /&gt;
*S&#039;sugi, Guard, Sibilant, Lash of Ushnish, Arsharra&#039;grah, Night Watcher, Pi&#039;pejekmi, Knife Thrower, Pokeke Rasha, Sand Flower, Sarhhthami, Ritual Dancer, Taishar, Warrior, Dai Ograth, Steel Hand, Nehlata Hhsran, Swift Dagger, Hhr&#039;atami, Hammer Thrower, Isthu&#039;ratha&#039;a Ograth, Lightning Hand, Dako&#039;gi, Hunter, Hekemhhg, Sea Serpent, Dikka&#039;staho Ashu, Badland Walker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039;&lt;br /&gt;
*Saved, Believer, Favored, Pious, Devout, Neophyte, Follower, Adherent, Devotee, Fanatic, Disciple, Partisan, Stalwart, Fanatic Pedagogue&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ownership:&#039;&#039;&#039;&lt;br /&gt;
*Dragoon, Harmony Rider, Horseman, Horsewoman, Horse Caller, Cavalier, Night Rider&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Premium:&#039;&#039;&#039;&lt;br /&gt;
*Immigrant, Villager, Legatee, Title Holder, Householder, Landlord, Landlady, Owner, Habitant, Host, Hostess, Housekeeper, Resident, Townie, Slum Lord, Man of the House, Lady of the House, Estate Master, Estate Mistress, Urbanite, Heir, Heiress, Head of Estate, Head of Household, Neighbor, Renter, Tourist, Master of the House, Mistress of the House&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Custom:&#039;&#039;&#039;&lt;br /&gt;
*Arachnomancer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legend:&#039;&#039;&#039;&lt;br /&gt;
*First Aid Legend, Scholarship Legend, Teaching Legend&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guru:&#039;&#039;&#039;&lt;br /&gt;
*Life Magic Guru, Attunement Guru, Arcana Guru, Utility Guru, First Aid Guru, Scholarship Guru, Teaching Guru, Appraisal Guru, Performance Guru, Empathy Guru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grandmaster:&#039;&#039;&#039;&lt;br /&gt;
*Life Magic Grandmaster, Attunement Grandmaster, Arcana Grandmaster, Augmentation Grandmaster, Utility Grandmaster, Perception Grandmaster, First Aid Grandmaster, Outdoorsmanship Grandmaster, Scholarship Grandmaster, Teaching Grandmaster, Appraisal Grandmaster, Performance Grandmaster, Empathy Grandmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master:&#039;&#039;&#039;&lt;br /&gt;
*Life Magic Master, Attunement Master, Arcana Master, Augmentation Master, Utility Master, Warding Master, Perception Master, First Aid Master, Outdoorsmanship Master, Scholarship Master, Teaching Master, Appraisal Master, Performance Master, Empathy Master&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Savant:&#039;&#039;&#039;&lt;br /&gt;
*Life Magic Savant, Attunement Savant, Arcana Savant, Augmentation Savant, Utility Savant, Warding Savant, Perception Savant, First Aid Savant, Outdoorsmanship Savant, Scholarship Savant, Teaching Savant, Appraisal Savant, Performance Savant, Empathy Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039;&lt;br /&gt;
*Life Magic Genius, Attunement Genius, Arcana Genius, Targeted Magic Genius, Augmentation Genius, Debilitation Genius, Utility Genius, Warding Genius, Perception Genius, First Aid Genius, Outdoorsmanship Genius, Enchanting Genius, Scholarship Genius, Teaching Genius, Appraisal Genius, Performance Genius, Tactical Genius, Empathy Genius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Authority:&#039;&#039;&#039;&lt;br /&gt;
*Shield Authority, Chain Armor Authority, Defending Authority, Parry Authority, Brawling Authority, Life Magic Authority, Attunement Authority, Arcana Authority, Targeted Magic Authority, Augmentation Authority, Debilitation Authority, Utility Authority, Warding Authority, Evasion Authority, Athletics Authority, Climbing Authority, Swimming Authority, Perception Authority, Locksmithing Authority, First Aid Authority, Outdoorsmanship Authority, Enchanting Authority, Scholarship Authority, Teaching Authority, Appraisal Authority, Performance Authority, Tactical Authority, Empathy Authority&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Professional:&#039;&#039;&#039;&lt;br /&gt;
*Shield Professional, Chain Armor Professional, Defending Professional, Parry Professional, Brawling Professional, Melee Weapon Professional, Life Magic Professional, Attunement Professional, Arcana Professional, Targeted Magic Professional, Augmentation Professional, Debilitation Professional, Utility Professional, Warding Professional, Evasion Professional, Athletics Professional, Climbing Professional, Swimming Professional, Perception Professional, Stealth Professional, Locksmithing Professional, First Aid Professional, Outdoorsmanship Professional, Skinning Professional, Enchanting Professional, Scholarship Professional, Teaching Professional, Appraisal Professional, Performance Professional, Tactical Professional, Empathy Professional&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expert:&#039;&#039;&#039;&lt;br /&gt;
*Shield Expert, Light Armor Expert, Leather Armor Expert, Cloth Armor Expert, Bone Armor Expert, Chain Armor Expert, Defending Expert, Parry Expert, Small Edged Expert, Brawling Expert, Melee Weapon Expert, Life Magic Expert, Attunement Expert, Arcana Expert, Targeted Magic Expert, Augmentation Expert, Debilitation Expert, Utility Expert, Warding Expert, Evasion Expert, Athletics Expert, Climbing Expert, Swimming Expert, Perception Expert, Stealth Expert, Locksmithing Expert, First Aid Expert, Outdoorsmanship Expert, Skinning Expert, Enchanting Expert, Scholarship Expert, Teaching Expert, Appraisal Expert, Performance Expert, Tactical Expert, Empathy Expert&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adept:&#039;&#039;&#039;&lt;br /&gt;
*Shield Adept, Light Armor Adept, Leather Armor Adept, Cloth Armor Adept, Bone Armor Adept, Chain Armor Adept, Brigandine Armor Adept, Plate Armor Adept, Defending Adept, Parry Adept, Small Edged Adept, Brawling Adept, Melee Weapon Adept, Ranged Weapon Adept, Life Magic Adept, Attunement Adept, Arcana Adept, Targeted Magic Adept, Augmentation Adept, Debilitation Adept, Utility Adept, Warding Adept, Evasion Adept, Athletics Adept, Climbing Adept, Swimming Adept, Perception Adept, Stealth Adept, Locksmithing Adept, First Aid Adept, Outdoorsmanship Adept, Skinning Adept, Enchanting Adept, Scholarship Adept, Teaching Adept, Appraisal Adept, Performance Adept, Tactical Adept, Empathy Adept&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aficionado:&#039;&#039;&#039;&lt;br /&gt;
*Shield Aficionado, Light Armor Aficionado, Leather Armor Aficionado, Cloth Armor Aficionado, Bone Armor Aficionado, Chain Armor Aficionado, Brigandine Armor Aficionado, Plate Armor Aficionado, Defending Aficionado, Parry Aficionado, Small Edged Aficionado, Large Edged Aficionado, Twohanded Edged Aficionado, Small Blunt Aficionado, Crossbow Aficionado, Staff Aficionado, Polearm Aficionado, Light Thrown Aficionado, Heavy Thrown Aficionado, Brawling Aficionado, Offhand Aficionado, Melee Weapon Aficionado, Ranged Weapon Aficionado, Life Magic Aficionado, Attunement Aficionado, Arcana Aficionado, Targeted Magic Aficionado, Augmentation Aficionado, Debilitation Aficionado, Utility Aficionado, Warding Aficionado, Evasion Aficionado, Athletics Aficionado, Climbing Aficionado, Swimming Aficionado, Perception Aficionado, Stealth Aficionado, Locksmithing Aficionado, Thievery Aficionado, First Aid Aficionado, Outdoorsmanship Aficionado, Skinning Aficionado, Engineering Aficionado, Enchanting Aficionado, Scholarship Aficionado, Teaching Aficionado, Appraisal Aficionado, Performance Aficionado, Tactical Aficionado, Empathy Aficionado&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dilettante:&#039;&#039;&#039;&lt;br /&gt;
*Shield Dilettante, Light Armor Dilettante, Leather Armor Dilettante, Cloth Armor Dilettante, Bone Armor Dilettante, Chain Armor Dilettante, Brigandine Armor Dilettante, Plate Armor Dilettante, Defending Dilettante, Parry Dilettante, Small Edged Dilettante, Large Edged Dilettante, Twohanded Edged Dilettante, Small Blunt Dilettante, Large Blunt Dilettante, Twohanded Blunt Dilettante, Slings Dilettante, Bow Dilettante, Crossbow Dilettante, Staff Dilettante, Polearm Dilettante, Light Thrown Dilettante, Heavy Thrown Dilettante, Brawling Dilettante, Offhand Dilettante, Melee Weapon Dilettante, Ranged Weapon Dilettante, Life Magic Dilettante, Attunement Dilettante, Arcana Dilettante, Targeted Magic Dilettante, Augmentation Dilettante, Debilitation Dilettante, Utility Dilettante, Warding Dilettante, Evasion Dilettante, Athletics Dilettante, Climbing Dilettante, Swimming Dilettante, Perception Dilettante, Stealth Dilettante, Locksmithing Dilettante, Thievery Dilettante, First Aid Dilettante, Outdoorsmanship Dilettante, Skinning Dilettante, Forging Dilettante, Engineering Dilettante, Alchemy Dilettante, Enchanting Dilettante, Scholarship Dilettante, Teaching Dilettante, Appraisal Dilettante, Performance Dilettante, Tactical Dilettante, Empathy Dilettante&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Practitioner:&#039;&#039;&#039;&lt;br /&gt;
*Shield Practicioner, Light Armor Practicioner, Leather Armor Practicioner, Cloth Armor Practicioner, Bone Armor Practicioner, Chain Armor Practicioner, Brigandine Armor Practicioner, Plate Armor Practicioner, Defending Practicioner, Parry Practicioner, Small Edged Practicioner, Large Edged Practicioner, Twohanded Edged Practicioner, Small Blunt Practicioner, Large Blunt Practicioner, Twohanded Blunt Practicioner, Slings Practicioner, Bow Practicioner, Crossbow Practicioner, Staff Practicioner, Polearm Practicioner, Light Thrown Practicioner, Heavy Thrown Practicioner, Brawling Practicioner, Offhand Practicioner, Melee Weapon Practicioner, Ranged Weapon Practicioner, Life Magic Practicioner, Attunement Practicioner, Arcana Practicioner, Targeted Magic Practicioner, Augmentation Practicioner, Debilitation Practicioner, Utility Practicioner, Warding Practicioner, Evasion Practicioner, Athletics Practicioner, Climbing Practicioner, Swimming Practicioner, Perception Practicioner, Stealth Practicioner, Locksmithing Practicioner, Thievery Practicioner, First Aid Practicioner, Outdoorsmanship Practicioner, Skinning Practicioner, Forging Practicioner, Engineering Practicioner, Outfitting Practicioner, Alchemy Practicioner, Enchanting Practicioner, Scholarship Practicioner, Teaching Practicioner, Appraisal Practicioner, Performance Practicioner, Tactical Practicioner, Empathy Practicioner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Novice:&#039;&#039;&#039;&lt;br /&gt;
*Shield Novice, Light Armor Novice, Leather Armor Novice, Cloth Armor Novice, Bone Armor Novice, Chain Armor Novice, Brigandine Armor Novice, Plate Armor Novice, Defending Novice, Parry Novice, Small Edged Novice, Large Edged Novice, Twohanded Edged Novice, Small Blunt Novice, Large Blunt Novice, Twohanded Blunt Novice, Slings Novice, Bow Novice, Crossbow Novice, Staff Novice, Polearm Novice, Light Thrown Novice, Heavy Thrown Novice, Brawling Novice, Offhand Novice, Melee Weapon Novice, Ranged Weapon Novice, Life Magic Novice, Attunement Novice, Arcana Novice, Targeted Magic Novice, Augmentation Novice, Debilitation Novice, Utility Novice, Warding Novice, Evasion Novice, Athletics Novice, Climbing Novice, Swimming Novice, Perception Novice, Stealth Novice, Locksmithing Novice, Thievery Novice, First Aid Novice, Outdoorsmanship Novice, Skinning Novice, Forging Novice, Engineering Novice, Outfitting Novice, Alchemy Novice, Enchanting Novice, Scholarship Novice, Teaching Novice, Appraisal Novice, Performance Novice, Tactical Novice, Empathy Novice&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Isharon/Titles&amp;diff=641841</id>
		<title>Isharon/Titles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Isharon/Titles&amp;diff=641841"/>
		<updated>2024-03-01T11:01:13Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last updated: 39 Shorka 448 (3/1/2024)&lt;br /&gt;
&lt;br /&gt;
==Isharon&#039;s Titles==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paladin:&#039;&#039;&#039;&lt;br /&gt;
*Initiate Paladin, Apprentice Paladin, Journeyman Paladin, Journeywoman Paladin, Paladin, Expert Paladin, Master Paladin, Grandmaster Paladin, Legendary Paladin, Stonewall, Equerry, Groom, Squire, Guardsman, Guardswoman, Sentry, Hostler, Stableboy, Stablegirl, Stableman, Stablewoman, Legionnaire, Cadet, Sir, Madame, Defender of the Faith, Ironguts, Ridder, Cavalier, Hussar, Leader, Holy Warrior, Sentinel, Guardian, Conservator, Warder, Rescuer, Templar, Lance, Knight, Dame, Officer, Advocate, Jouster, Lord Knight, Knight Templar, Justice Seeker, Champion, Guardian Lord, Guardian Lady, Sacred Sword, Baronet, Tactician, Peace Keeper, Justiciar, Paragon, Archon, Strategist, General, Mistress of Defense, Master of Defense, Holy Guardian, Holy Soldier, Field Marshal, Vindicator, Warrior Zealot, Crusader, Sanyu Blarstil, Castellan, Lord General, Pinnacle of Defense, Lord Paragon, Faithful, Illumined Warrior, Hallowed Helm, Righteous, Protector of Faith, Shadow Bane, Fist of Light, Champion of Faith, Sacred Fist, Sword of Faith, Chivalrous Shield, Fist of the Heavens, Reverent Shield, Hammer of Heretics, Smiter of Heretics, Divine Armor, Divine Blade, Honorable Marshal, Chief Marshal, Authoritarian, Aegis of Justice, Seneschal, Hammer of Justice, High Marshal, Steadfast, Protector of the Innocent, Interceptor, Tower Guard, Avenger, Lord Cavalier, Lady Cavalier, Warrior of Virtue, Champion of Arms, Holy Vengeance, Shield Maiden, Divine Cavalier, Battle Lion, Battle Lioness, Divine Avenger, Valiant, Footboy, Footgirl, Standard Bearer, Chatelain, Holy Questor, Namazata Checich, Langen Waldwico, Exemplar, Winter Warden, Celestial Knight, Herald of Arms, Sacred Shield, Knight Devout, Tournament Knight, Oathbound, Law Scribe, Divine Armorer, Holy Weaponsmith, Truthwatcher, Radiant Aegis, Glyph Warden, Knight Protector, Lady General, Lady Paragon, Scarred Savior, Valiant Vanguard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shield:&#039;&#039;&#039;&lt;br /&gt;
*Cortege, Protector, Chaperone, Safeguard, Deflector, Defender, Bodyguard, Watchman, Gallant, Consort, Cavalier, Phalanx, Shield Warden&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
*Peon, Grunt, Minion, Sellsword, Alley Fighter, Soldier, Legionnaire, Mercenary, Fighter, Ruffian, Guerilla, Henchman, Campaigner, Gladiator, Swashbuckler, Myrmidon, Executioner, Roughneck, Show Fighter, Skirmisher, Vanguard, War Witch, Warrior, Amazon, Mauler, Veteran, Toxophilite, Armsman, Duelist, Enforcer, Tactician, Chaosbringer, Divine Soldier, Divine Knight&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WeaponMaster:&#039;&#039;&#039;&lt;br /&gt;
*Blademaster, Range Master, Bluntmaster, Staff Master&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pole:&#039;&#039;&#039;&lt;br /&gt;
*Pikeman, Halberdier&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GenEdged:&#039;&#039;&#039;&lt;br /&gt;
*Cutter, Slasher, Shredder, Bladesman, Swordsman, Axeman, Edge, Blade Fighter, Axewoman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SpecEdged:&#039;&#039;&#039;&lt;br /&gt;
*Knifer, Butcher, Knivesman, Foiler, Sunderer, Fencer, Quickblade, Bladesinger&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blunt:&#039;&#039;&#039;&lt;br /&gt;
*Clubsman, Clubswoman, Basher, Smasher, Slammer, Crusher, Bludgeoneer, Skullcrusher&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Thrown:&#039;&#039;&#039;&lt;br /&gt;
*Rock Thrower, Flinger, Blade Thrower, Dartsman, Hurler, Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slings:&#039;&#039;&#039;&lt;br /&gt;
*Slinger&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;&lt;br /&gt;
*Bowyer, Archer, Marksman, Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brawling:&#039;&#039;&#039;&lt;br /&gt;
*Brawler, Gripper, Animal, Knuckler, Bruiser, Clinger, Fist Fighter, Grappler, Street Brawler, Bouncer, Kicker, Striker, Kickboxer, Pugilist, Wrestler, Spear Hand, Steel Fist, Mangler, Martial Artist, Prize Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lore:&#039;&#039;&#039;&lt;br /&gt;
*Tinkerer, Inventor, Reader, Scholar, Thinker, Student, Musical Enthusiast, Cartographer, Journalist, Antiquary, Student Teacher, History Buff, Researcher, Chronicler, Correspondent, Archivist, Research Writer, Editor, Editorialist, Historian, Art Historian, Associate Instructor, Academian, Scribe, Archaeologist, Author, Judge, Diplomat, Tutor, Instructor, Teacher, Professor, Lecturer, Teaching Professor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Performer:&#039;&#039;&#039;&lt;br /&gt;
*Musician, Composer, Conductor, Song Weaver, Song Writer, Performer, Stage Performer, Street Musician, Drummer, Fiddler, Harpist, Violinist, Battle Chanter, Chanteur, Chanteuse, Chorus Girl, Chorus Boy, Crooner, Diva, Lyricist, Opera Singer, Screecher, Singer, Singing Student, Ventriloquist, Vocalist, Wedding Singer, Flutist, Piper, Bagpiper, Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Money:&#039;&#039;&#039;&lt;br /&gt;
*Coin Examiner, Collector, Appraiser, Curator&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic:&#039;&#039;&#039;&lt;br /&gt;
*Hedge Witch, Thaumaturgist, Witch, Warlock, Beldam, Crone, Hag&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PrimaryMagic:&#039;&#039;&#039;&lt;br /&gt;
*Adept, Arcane Researcher, Arcane Warrior, Caster, Channeler, Displacer, Entropist, Incanter, Mage, Magess, Magister, Magistra, Magistress, Magus, Prestidigitator, Rune Mage, Druid, Spell Slinger&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival1:&#039;&#039;&#039;&lt;br /&gt;
*Boulderer, Ascender, Scrambler, Rock Climber, Scaler, Rappeller, Mountain Climber, Mountaineer, Eyrie Master, Escaper, Courier, Stumbler, Dodger, Ducker, Tumbler, Evader, Vaulter, Flipper, Gymnast, Orderly, Medic, Tender, Mender, Nurse, Medical Examiner, Surgeon, Funeral Director, Mortician, Gatherer, Gameskeeper&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival2:&#039;&#039;&#039;&lt;br /&gt;
*Scavenger, Scrounger, Gardener, Apothecary, Florist, Cultivator, Botanist, Environmentalist, Arborist, Forager, Herbalist, Horticulturist, Ecologist, Naturopath, Skulker, Sneak, Infiltrator, Shadow, Sneaker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival3:&#039;&#039;&#039;&lt;br /&gt;
*Locksmith, Trapsmith, Inspector, Lookout, Navigator, Sensor, Vigilant, Watcher, Tawyer, Scalper, Skinner, Furrier, Stalker, Floater, Diver, Swimmer, Lifeguard, Swimming Instructor, Dive Master, Silhouette, Field Medic, Angler, Animal Trainer, Beholder, Breaker, Eagle Eye, Escapist, Fala Sorgin, Fauna Sage, Fishmonger, Flora Sage, Harvester, Horse Whisperer, Horseman, Outdoorsman, Wildlife Greenhorn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Criminal:&#039;&#039;&#039;&lt;br /&gt;
*Bravo, Contract Killer, Serial Killer, Ghost, Smoke, Elusive, Spectre, Mist, Phantom, Escape Artist, Vapor, Phantasm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Racial:&#039;&#039;&#039;&lt;br /&gt;
*Reserved, Patient, Intuitive, Forest Herald, Wind Herald, River Herald, Sand Herald, Snow Herald, Palisade Herald, Intolerant, Woodlander, Halophilous, Hydrophilous, Wind Listener, Breeze Catcher, Lady of the Sands, Lord of the Sands, Ammophilous, Dendrophilous, Lithophilous, Nemophilist, Philonoist, Metropolitan, Chionophile, Su&#039;Gul, Water Flower, Parched, Tundra, Unchained, Silent, Unbroken&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039;&lt;br /&gt;
*Saved, Believer, Favored, Pious, Devout, Neophyte, Follower, Adherent, Devotee, Fanatic, Disciple, Partisan, Stalwart, Fanatic Pedagogue, Dedicated&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ownership:&#039;&#039;&#039;&lt;br /&gt;
*Dragoon, Harmony Rider, Horseman, Horsewoman, Horse Caller, Cavalier, Night Rider&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Premium:&#039;&#039;&#039;&lt;br /&gt;
*Settler, Dweller, Denizen, Townsman, Townswoman, Villager, Legatee, Title Holder, Householder, Landlord, Landlady, Owner, Habitant, Host, Hostess, Housekeeper, Resident, Townie, Slum Lord, Man of the House, Lady of the House, Estate Master, Estate Mistress, Urbanite, Heir, Heiress, Head of Estate, Head of Household, Neighbor, Renter, Tourist, Master of the House, Mistress of the House&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Custom:&#039;&#039;&#039;&lt;br /&gt;
*Pumpkin Smasher, Knight Radiant, Unyielding Blade&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guru:&#039;&#039;&#039;&lt;br /&gt;
*Attunement Guru, Scholarship Guru, Teaching Guru, Appraisal Guru&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grandmaster:&#039;&#039;&#039;&lt;br /&gt;
*Attunement Grandmaster, Arcana Grandmaster, First Aid Grandmaster, Scholarship Grandmaster, Teaching Grandmaster, Appraisal Grandmaster, Performance Grandmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Master:&#039;&#039;&#039;&lt;br /&gt;
*Holy Magic Master, Attunement Master, Arcana Master, Augmentation Master, Utility Master, Warding Master, Perception Master, First Aid Master, Scholarship Master, Teaching Master, Appraisal Master, Performance Master&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Savant:&#039;&#039;&#039;&lt;br /&gt;
*Shield Savant, Plate Armor Savant, Defending Savant, Holy Magic Savant, Attunement Savant, Arcana Savant, Augmentation Savant, Utility Savant, Warding Savant, Perception Savant, First Aid Savant, Outdoorsmanship Savant, Scholarship Savant, Teaching Savant, Appraisal Savant, Performance Savant, Tactical Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genius:&#039;&#039;&#039;&lt;br /&gt;
*Shield Genius, Chain Armor Genius, Brigandine Armor Genius, Plate Armor Genius, Defending Genius, Conviction Genius, Parry Genius, Twohanded Edged Genius, Melee Weapon Genius, Holy Magic Genius, Attunement Genius, Arcana Genius, Augmentation Genius, Utility Genius, Warding Genius, Evasion Genius, Perception Genius, First Aid Genius, Outdoorsmanship Genius, Forging Genius, Scholarship Genius, Teaching Genius, Appraisal Genius, Performance Genius, Tactical Genius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Authority:&#039;&#039;&#039;&lt;br /&gt;
*Shield Authority, Light Armor Authority, Leather Armor Authority, Cloth Armor Authority, Bone Armor Authority, Chain Armor Authority, Brigandine Armor Authority, Plate Armor Authority, Defending Authority, Conviction Authority, Parry Authority, Large Edged Authority, Twohanded Edged Authority, Melee Weapon Authority, Holy Magic Authority, Attunement Authority, Arcana Authority, Targeted Magic Authority, Augmentation Authority, Debilitation Authority, Utility Authority, Warding Authority, Evasion Authority, Perception Authority, First Aid Authority, Outdoorsmanship Authority, Forging Authority, Scholarship Authority, Teaching Authority, Appraisal Authority, Performance Authority, Tactical Authority&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Professional:&#039;&#039;&#039;&lt;br /&gt;
*Shield Professional, Light Armor Professional, Leather Armor Professional, Cloth Armor Professional, Bone Armor Professional, Chain Armor Professional, Brigandine Armor Professional, Plate Armor Professional, Defending Professional, Conviction Professional, Parry Professional, Large Edged Professional, Twohanded Edged Professional, Melee Weapon Professional, Holy Magic Professional, Attunement Professional, Arcana Professional, Targeted Magic Professional, Augmentation Professional, Debilitation Professional, Utility Professional, Warding Professional, Evasion Professional, Athletics Professional, Climbing Professional, Swimming Professional, Perception Professional, Stealth Professional, Locksmithing Professional, First Aid Professional, Outdoorsmanship Professional, Skinning Professional, Forging Professional, Scholarship Professional, Teaching Professional, Appraisal Professional, Performance Professional, Tactical Professional&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expert:&#039;&#039;&#039;&lt;br /&gt;
*Shield Expert, Light Armor Expert, Leather Armor Expert, Cloth Armor Expert, Bone Armor Expert, Chain Armor Expert, Brigandine Armor Expert, Plate Armor Expert, Defending Expert, Conviction Expert, Parry Expert, Small Edged Expert, Large Edged Expert, Twohanded Edged Expert, Small Blunt Expert, Large Blunt Expert, Polearm Expert, Heavy Thrown Expert, Brawling Expert, Offhand Expert, Melee Weapon Expert, Ranged Weapon Expert, Holy Magic Expert, Attunement Expert, Arcana Expert, Targeted Magic Expert, Augmentation Expert, Debilitation Expert, Utility Expert, Warding Expert, Evasion Expert, Athletics Expert, Climbing Expert, Swimming Expert, Perception Expert, Stealth Expert, Locksmithing Expert, First Aid Expert, Outdoorsmanship Expert, Skinning Expert, Forging Expert, Scholarship Expert, Teaching Expert, Appraisal Expert, Performance Expert, Tactical Expert&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adept:&#039;&#039;&#039;&lt;br /&gt;
*Shield Adept, Light Armor Adept, Leather Armor Adept, Cloth Armor Adept, Bone Armor Adept, Chain Armor Adept, Brigandine Armor Adept, Plate Armor Adept, Defending Adept, Conviction Adept, Parry Adept, Small Edged Adept, Large Edged Adept, Twohanded Edged Adept, Small Blunt Adept, Large Blunt Adept, Polearm Adept, Heavy Thrown Adept, Brawling Adept, Offhand Adept, Melee Weapon Adept, Ranged Weapon Adept, Holy Magic Adept, Attunement Adept, Arcana Adept, Targeted Magic Adept, Augmentation Adept, Debilitation Adept, Utility Adept, Warding Adept, Evasion Adept, Athletics Adept, Climbing Adept, Swimming Adept, Perception Adept, Stealth Adept, Locksmithing Adept, First Aid Adept, Outdoorsmanship Adept, Skinning Adept, Forging Adept, Scholarship Adept, Teaching Adept, Appraisal Adept, Performance Adept, Tactical Adept&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aficionado:&#039;&#039;&#039;&lt;br /&gt;
*Shield Aficionado, Light Armor Aficionado, Leather Armor Aficionado, Cloth Armor Aficionado, Bone Armor Aficionado, Chain Armor Aficionado, Brigandine Armor Aficionado, Plate Armor Aficionado, Defending Aficionado, Conviction Aficionado, Parry Aficionado, Small Edged Aficionado, Large Edged Aficionado, Twohanded Edged Aficionado, Small Blunt Aficionado, Large Blunt Aficionado, Twohanded Blunt Aficionado, Crossbow Aficionado, Staff Aficionado, Polearm Aficionado, Light Thrown Aficionado, Heavy Thrown Aficionado, Brawling Aficionado, Offhand Aficionado, Melee Weapon Aficionado, Ranged Weapon Aficionado, Holy Magic Aficionado, Attunement Aficionado, Arcana Aficionado, Targeted Magic Aficionado, Augmentation Aficionado, Debilitation Aficionado, Utility Aficionado, Warding Aficionado, Evasion Aficionado, Athletics Aficionado, Climbing Aficionado, Swimming Aficionado, Perception Aficionado, Stealth Aficionado, Locksmithing Aficionado, First Aid Aficionado, Outdoorsmanship Aficionado, Skinning Aficionado, Forging Aficionado, Engineering Aficionado, Outfitting Aficionado, Alchemy Aficionado, Scholarship Aficionado, Teaching Aficionado, Appraisal Aficionado, Performance Aficionado, Tactical Aficionado&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dilettante:&#039;&#039;&#039;&lt;br /&gt;
*Shield Dilettante, Light Armor Dilettante, Leather Armor Dilettante, Cloth Armor Dilettante, Bone Armor Dilettante, Chain Armor Dilettante, Brigandine Armor Dilettante, Plate Armor Dilettante, Defending Dilettante, Conviction Dilettante, Parry Dilettante, Small Edged Dilettante, Large Edged Dilettante, Twohanded Edged Dilettante, Small Blunt Dilettante, Large Blunt Dilettante, Twohanded Blunt Dilettante, Slings Dilettante, Bow Dilettante, Crossbow Dilettante, Staff Dilettante, Polearm Dilettante, Light Thrown Dilettante, Heavy Thrown Dilettante, Brawling Dilettante, Offhand Dilettante, Melee Weapon Dilettante, Ranged Weapon Dilettante, Holy Magic Dilettante, Attunement Dilettante, Arcana Dilettante, Targeted Magic Dilettante, Augmentation Dilettante, Debilitation Dilettante, Utility Dilettante, Warding Dilettante, Evasion Dilettante, Athletics Dilettante, Climbing Dilettante, Swimming Dilettante, Perception Dilettante, Stealth Dilettante, Locksmithing Dilettante, First Aid Dilettante, Outdoorsmanship Dilettante, Skinning Dilettante, Forging Dilettante, Engineering Dilettante, Outfitting Dilettante, Alchemy Dilettante, Enchanting Dilettante, Scholarship Dilettante, Teaching Dilettante, Appraisal Dilettante, Performance Dilettante, Tactical Dilettante&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Practitioner:&#039;&#039;&#039;&lt;br /&gt;
*Shield Practicioner, Light Armor Practicioner, Leather Armor Practicioner, Cloth Armor Practicioner, Bone Armor Practicioner, Chain Armor Practicioner, Brigandine Armor Practicioner, Plate Armor Practicioner, Defending Practicioner, Conviction Practicioner, Parry Practicioner, Small Edged Practicioner, Large Edged Practicioner, Twohanded Edged Practicioner, Small Blunt Practicioner, Large Blunt Practicioner, Twohanded Blunt Practicioner, Slings Practicioner, Bow Practicioner, Crossbow Practicioner, Staff Practicioner, Polearm Practicioner, Light Thrown Practicioner, Heavy Thrown Practicioner, Brawling Practicioner, Offhand Practicioner, Melee Weapon Practicioner, Ranged Weapon Practicioner, Holy Magic Practicioner, Attunement Practicioner, Arcana Practicioner, Targeted Magic Practicioner, Augmentation Practicioner, Debilitation Practicioner, Utility Practicioner, Warding Practicioner, Evasion Practicioner, Athletics Practicioner, Climbing Practicioner, Swimming Practicioner, Perception Practicioner, Stealth Practicioner, Locksmithing Practicioner, First Aid Practicioner, Outdoorsmanship Practicioner, Skinning Practicioner, Forging Practicioner, Engineering Practicioner, Outfitting Practicioner, Alchemy Practicioner, Enchanting Practicioner, Scholarship Practicioner, Teaching Practicioner, Appraisal Practicioner, Performance Practicioner, Tactical Practicioner&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Novice:&#039;&#039;&#039;&lt;br /&gt;
*Shield Novice, Light Armor Novice, Leather Armor Novice, Cloth Armor Novice, Bone Armor Novice, Chain Armor Novice, Brigandine Armor Novice, Plate Armor Novice, Defending Novice, Conviction Novice, Parry Novice, Small Edged Novice, Large Edged Novice, Twohanded Edged Novice, Small Blunt Novice, Large Blunt Novice, Twohanded Blunt Novice, Slings Novice, Bow Novice, Crossbow Novice, Staff Novice, Polearm Novice, Light Thrown Novice, Heavy Thrown Novice, Brawling Novice, Offhand Novice, Melee Weapon Novice, Ranged Weapon Novice, Holy Magic Novice, Attunement Novice, Arcana Novice, Targeted Magic Novice, Augmentation Novice, Debilitation Novice, Utility Novice, Warding Novice, Evasion Novice, Athletics Novice, Climbing Novice, Swimming Novice, Perception Novice, Stealth Novice, Locksmithing Novice, First Aid Novice, Outdoorsmanship Novice, Skinning Novice, Forging Novice, Engineering Novice, Outfitting Novice, Alchemy Novice, Enchanting Novice, Scholarship Novice, Teaching Novice, Appraisal Novice, Performance Novice, Tactical Novice&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ISHARON&amp;diff=641231</id>
		<title>User:ISHARON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ISHARON&amp;diff=641231"/>
		<updated>2024-02-10T15:55:18Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Isharon]] (Prime): Elven Paladin&lt;br /&gt;
*[[Sarkranis]] (Prime): S&#039;Kra Mur Empath&lt;br /&gt;
&lt;br /&gt;
==Major Contributions to Elanthipedia==&lt;br /&gt;
&lt;br /&gt;
===Articles===&lt;br /&gt;
&lt;br /&gt;
*[[Age]]&lt;br /&gt;
*[[Character Manager]]&lt;br /&gt;
*[[Donation Racks]]&lt;br /&gt;
*[[Elanthian Time]]&lt;br /&gt;
*[[Empath Healing]]&lt;br /&gt;
*[[Empath new player guide]]&lt;br /&gt;
*[[Empath Titles by Rank]]&lt;br /&gt;
*[[Gamgweth Lexicon]]&lt;br /&gt;
*[[Gerenshuge Lexicon]]&lt;br /&gt;
*[[Gorbesh Lexicon]]&lt;br /&gt;
*[[:Category:Hunting ladders|Hunting ladders]]&lt;br /&gt;
*[[Ilithic Lexicon]]&lt;br /&gt;
*[[OOC Euphemisms]]&lt;br /&gt;
*[[Out of Character]]&lt;br /&gt;
*[[Paladin new player guide]]&lt;br /&gt;
*[[Paladin Titles by Rank]]&lt;br /&gt;
*[[Pilgrim&#039;s badge]]&lt;br /&gt;
*[[Racial Lands]]&lt;br /&gt;
*[[S&#039;Kra Lexicon]]&lt;br /&gt;
*[[S&#039;Kra Mur Attire]]&lt;br /&gt;
*[[S&#039;Kra Mur Language]]&lt;br /&gt;
*[[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
*[[S&#039;Kra Mur Physiology]]&lt;br /&gt;
*[[Sarkranis&#039;s Empath Guide]]&lt;br /&gt;
*[[Shift ability]]&lt;br /&gt;
*[[Shift Debacle]]&lt;br /&gt;
*[[Shift Options by Race]]&lt;br /&gt;
*shop lists and inventory for [[Guildfest]] and [[Hollow Eve]]&lt;br /&gt;
&lt;br /&gt;
===Genie Settings===&lt;br /&gt;
&lt;br /&gt;
*[[Genie Health Highlights and Subs]]&lt;br /&gt;
*[[Genie Numerical Appraisal Subs]]&lt;br /&gt;
*[[Genie Numerical Hit Subs]]&lt;br /&gt;
*[[Genie Numerical Mana Subs]]&lt;br /&gt;
*[[Genie Order Highlights]]&lt;br /&gt;
*[[Genie Racial Language Item Subs]]&lt;br /&gt;
&lt;br /&gt;
===Genie Scripts===&lt;br /&gt;
&lt;br /&gt;
*[[Advanced Patient Healing (script)|Advanced Patient Healing]]&lt;br /&gt;
*[[Away Mode and Message (script)|Away Mode and Message]]&lt;br /&gt;
*[[Bank Balance Tracker (script)|Bank Balance Tracker]]&lt;br /&gt;
*[[Bank Withdrawal (script)|Bank Withdrawal]]&lt;br /&gt;
*[[Collect (script)|Collect]]: trains outdoorsmanship, perception, and performance&lt;br /&gt;
*[[Currency Converter (script)|Currency Converter]]&lt;br /&gt;
*[[Currency Exchange Calculator (script)|Currency Exchange Calculator]]&lt;br /&gt;
*[[Elanthipedia Items (script)|Elanthipedia Items]]&lt;br /&gt;
*[[Elanthipedia Renown Scrolls (script)|Elanthipedia Renown Scrolls]]&lt;br /&gt;
*[[Elanthipedia Shops (script)|Elanthipedia Shops]]&lt;br /&gt;
*[[Empath Self-Healing Suite (script)|Empath Self-Healing Suite]]&lt;br /&gt;
*[[Equipment Quality Analyzer (script)|Equipment Quality Analyzer]]&lt;br /&gt;
*[[Health-Walk Crossing (script)|Health-Walk Crossing]]&lt;br /&gt;
*[[Health-Walk Leth (script)|Health-Walk Leth]]&lt;br /&gt;
*[[Health-Walk Ratha (script)|Health-Walk Ratha]]&lt;br /&gt;
*[[Health-Walk Shard (script)|Health-Walk Shard]]&lt;br /&gt;
*[[Herb Healer (script)|Herb Healer]]&lt;br /&gt;
*[[Jumpy Jewelry (script)|Jumpy Jewelry]]: Plat-only script&lt;br /&gt;
*[[Loot (script)|Loot]]&lt;br /&gt;
*[[PHA Fee Calculator (script)|PHA Fee Calculator]]&lt;br /&gt;
*[[Repair (script)|Repair]]&lt;br /&gt;
*[[S&#039;Kra Language (script)|S&#039;Kra Language]]&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)|See &#039;n Say Appraisal]]&lt;br /&gt;
*[[See &#039;n Say Comparison (script)|See &#039;n Say Comparison]]&lt;br /&gt;
*[[Shifting Suite (script)|Shifting Suite]]&lt;br /&gt;
*[[Sort Gems (script)|Sort Gems]]&lt;br /&gt;
*[[Sort Herbs (script)|Sort Herbs]]&lt;br /&gt;
*[[Spell Caps and Mana Variables (script)|Spell Caps and Mana Variables]]&lt;br /&gt;
*[[Stat and Rank Logger (script)|Stat and Rank Logger]]&lt;br /&gt;
*[[Swim Brook (script)|Swim Brook]]&lt;br /&gt;
*[[Teach Room (script)|Teach Room]]&lt;br /&gt;
*[[Tend Wounds (script)|Tend Wounds]]&lt;br /&gt;
*[[Time Unit Converter (script)|Time Unit Converter]]&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)|Trader Shop Inventory Logger]]&lt;br /&gt;
&lt;br /&gt;
===Wrayth Scripts===&lt;br /&gt;
&lt;br /&gt;
I no longer use Wrayth, so I&#039;ve stopped maintaining these scripts.&lt;br /&gt;
&lt;br /&gt;
*[[Gem Seller (script)|Gem Seller]]&lt;br /&gt;
*[[Go (script)|Go]]&lt;br /&gt;
*[[GoDragger (script)|GoDragger]]&lt;br /&gt;
*[[Patient Healing Suite (script)|Patient Healing Suite]]&lt;br /&gt;
*[[Sort Gems (SF) (script)|Sort Gems (SF)]]&lt;br /&gt;
*[[Sort Herbs (SF) (script)|Sort Herbs (SF)]]&lt;br /&gt;
&lt;br /&gt;
==About the Player==&lt;br /&gt;
&lt;br /&gt;
I first played DragonRealms when it was free to AOL players. I returned in December 2004 and have played continually since then. I rolled [[Isharon]] in November 2004 and [[Sarkranis]] in January 2007.&lt;br /&gt;
&lt;br /&gt;
===Web Sites===&lt;br /&gt;
&lt;br /&gt;
*[http://www.elanthia.org/GenieSettings/ DragonRealms Settings for Genie]&lt;br /&gt;
*[http://www.elanthia.org/Highlights/ DragonRealms Highlights for Wrayth]: I stopped maintaining these when I switched to Genie, but I&#039;ll leave them online.&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]&lt;br /&gt;
*[http://www.elanthia.org/Links/ DragonRealms Resources]: topical index of DR-related Web sites&lt;br /&gt;
&lt;br /&gt;
===Heraldry===&lt;br /&gt;
&lt;br /&gt;
I create coats of arms for in-game organizations and characters. For more information, see [http://www.elanthia.org/Heraldry/ my site].&lt;br /&gt;
&lt;br /&gt;
==Contact Information==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discord&#039;&#039;&#039;: isharon&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Elegant_spidersilk_traveler%27s_backpack_(2)&amp;diff=621278</id>
		<title>Item:Elegant spidersilk traveler&#039;s backpack (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Elegant_spidersilk_traveler%27s_backpack_(2)&amp;diff=621278"/>
		<updated>2023-08-14T12:34:09Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=backpack&lt;br /&gt;
|look=Exquisitely crafted, this capacious traveler&#039;s backpack is woven of palest grey spidersilk for a light weight.  Complex interwoven fastenings of purest silver and spidersilk keep everything secure, and wide straps with thick pads of velvet cushion the wearer against the heaviest of loads.  Tiny silken letters are embroidered at the bottom of the backpack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A large traveler&#039;s backpack reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Crafted by [[Thryntyrlz]] &amp;quot;Big Bags by Small Hands&amp;quot; BagMaker&lt;br /&gt;
|MTag=spidersilk,silk,velvet,silver&lt;br /&gt;
|CTag=grey,gray,silver&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=31&lt;br /&gt;
|appcost=293,250&lt;br /&gt;
|lsize=17&lt;br /&gt;
|wsize=10&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=17&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1100&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}: Creations of the renowned Thryntyrlz BagMaker, the traveler&#039;s backpack and others like it typically involve a series of complicated locks to secure the contents. It isn&#039;t immediately obvious what actions will open this particular backpack, but you could probably PUSH, PULL, POKE, TURN, YANK, PROD, NUDGE, RUB, RAISE, and LOWER it.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{disambig2|elegant spidersilk traveler&#039;s backpack}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Elegant_spidersilk_traveler%27s_backpack_(2)&amp;diff=621277</id>
		<title>Item:Elegant spidersilk traveler&#039;s backpack (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Elegant_spidersilk_traveler%27s_backpack_(2)&amp;diff=621277"/>
		<updated>2023-08-14T12:26:45Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: Created page with &amp;quot;{{Item |noun=backpack |look=Exquisitely crafted, this capacious traveler&amp;#039;s backpack is woven of palest grey spidersilk for a light weight.  Complex interwoven fastenings of pu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=backpack&lt;br /&gt;
|look=Exquisitely crafted, this capacious traveler&#039;s backpack is woven of palest grey spidersilk for a light weight.  Complex interwoven fastenings of purest silver and spidersilk keep everything secure, and wide straps with thick pads of velvet cushion the wearer against the heaviest of loads.  Tiny silken letters are embroidered at the bottom of the backpack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A large traveler&#039;s backpack reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Crafted by [[Thryntyrlz]] &amp;quot;Big Bags by Small Hands&amp;quot; BagMaker&lt;br /&gt;
|MTag=spidersilk,silk,velvet,silver&lt;br /&gt;
|CTag=grey,gray,silver&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=31&lt;br /&gt;
|appcost=293,250&lt;br /&gt;
|lsize=17&lt;br /&gt;
|wsize=10&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=17&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1100&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|elegant spidersilk traveler&#039;s backpack}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Elegant_spidersilk_traveler%27s_backpack_(1)&amp;diff=621276</id>
		<title>Item:Elegant spidersilk traveler&#039;s backpack (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Elegant_spidersilk_traveler%27s_backpack_(1)&amp;diff=621276"/>
		<updated>2023-08-14T12:16:08Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=backpack&lt;br /&gt;
|look=Exquisitely crafted, this capacious traveler&#039;s backpack is woven of palest grey spidersilk for a light weight.  Heavy fastenings of purest silver keep everything secure, and wide straps with thick pads of velvet cushion the wearer against the heaviest of loads.  Tiny silken letters are embroidered at the bottom of the backpack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A large traveler&#039;s backpack reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
Crafted by [[Thryntyrlz]] &amp;quot;Big Bags by Small Hands&amp;quot; BagMaker&lt;br /&gt;
|MTag=spidersilk,silk,velvet,silver&lt;br /&gt;
|CTag=grey,gray,silver&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|type=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=31&lt;br /&gt;
|appcost=81,875&lt;br /&gt;
|lsize=17&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=17&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1100&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|elegant spidersilk traveler&#039;s backpack}}&lt;br /&gt;
&lt;br /&gt;
Will hold 14 boxes.  Will not hold a pyramid or &#039;wide&#039; items.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Does not Lock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Embiggening==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Embiggening !! length !! width !! height !! weight&lt;br /&gt;
|-&lt;br /&gt;
| 1x || 16 || 11 || 5 || 1150&lt;br /&gt;
|-&lt;br /&gt;
| 2x || 16 || 11 || 6 || 1200&lt;br /&gt;
|-&lt;br /&gt;
| 3x || 17 || 11 || 6 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| 4x || 17 || 12 || 6 || 1300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Synthetic_Creation_spellbook&amp;diff=616937</id>
		<title>Category:Synthetic Creation spellbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Synthetic_Creation_spellbook&amp;diff=616937"/>
		<updated>2023-07-05T01:59:47Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All forms of [[mana]] share the ability to conjure energy and matter, something that the [[Necromancer]]s are not above exploiting. Synthetic Creation focuses on the creation of inanimate and unnatural forces and material. Stories tell of Necromancers flaying the skin off their victims with a glance, or conjuring flesh-eating acid to wash a prized skeleton clean of its mortal detritus.&lt;br /&gt;
 &lt;br /&gt;
Synthetic Creation sees special attention at the hands of the [[:Category:Philosophers of the Knife|Philosophers]]. While their scientific studies progressed, false starts or simple expediency led them to create magic that was either useless for the Great Work, but still useful to them personally, or magic that aided their experiments.&amp;lt;ref&amp;gt;[[Post:Books of Necromancy - 2/3/2009 - 21:33:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Necromancer spells,Sorcery spells}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Corruption_spellbook&amp;diff=616936</id>
		<title>Category:Corruption spellbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Corruption_spellbook&amp;diff=616936"/>
		<updated>2023-07-05T01:59:30Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In contrast to [[:Category:Blood Magic Necromancy Spellbook|Blood Magic]], Corruption magic is about subtle changes. Though Corruption spells may indeed have obvious visible effects at times, the havok they wreak is of a nuanced sort. Through intense study, Necromancers have found that Corruption need not always be detrimental, that they can invoke corruptive effects on themselves that aid them in their work. Often the misconception is that Corruption magic must work against the mind, whereas Blood Magic must instead attack the body, but those fools later find out to their great dismay that this need not be the case. Corruption magic has proven adept at the creation of diseases or pathogens. While the cities and governments still abhor the use of Corruption magic, some of it is difficult to detect and none of it is frowned upon in any active way by the divinities themselves.&amp;lt;ref&amp;gt;[[Post:Books of Necromancy - 2/3/2009 - 21:33:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In short, Corruption deals with the conjuration of poison, disease, and more refined forms of illness.&lt;br /&gt;
&lt;br /&gt;
Corruption is the second &amp;quot;pure&amp;quot; spellbook, analogous to the former Corruption Necromancy book. It deals exclusively with the results of mixing Life and Lunar mana.&lt;br /&gt;
&lt;br /&gt;
This mana mixture works through decay of various forms, from flesh-eating bacteria to diseases of the mind. Corruption includes many of the Necromancers&#039; most subtle spells, some of which are &amp;quot;legal&amp;quot; by dint of the fact that no one around the Necromancer can detect anything wrong has happened.&lt;br /&gt;
&lt;br /&gt;
Conjured poison and disease falls under this category, as well as obscure forces that corrupt the emotional balance and mental faculties of the target. Some of the effects of Corruption could be poetically said to cause a &amp;quot;soul sickness,&amp;quot; but these spells cannot actually impact the health of the victim&#039;s spirit.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Necromancer spells,Sorcery spells}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Blood_Magic_spellbook&amp;diff=616935</id>
		<title>Category:Blood Magic spellbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Blood_Magic_spellbook&amp;diff=616935"/>
		<updated>2023-07-05T01:59:15Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first of the [[Necromancer|Necromancies]] to be discovered were Blood Magic, and they are often the simplest. The magic of blood is physical in nature, and beyond dealing with its namesake, it also involves spells that affect the body of the recipient. No known Blood Magic has ever been found to be beneficial in nature, despite efforts by many Philosophers as well as the Redeemed. Blood Magic can only be used to kill or injure, or create things that assist in killing or injuring. Almost all spells from the Blood Magic book have red coloration, and while most believe them to be disgusting or profane, the gods themselves generally do not. Blood magic is flashy or &#039;loud&#039; in fashion, never using a subtle effect when an obvious one could fit.&amp;lt;ref&amp;gt;[[Post:Books of Necromancy - 2/3/2009 - 21:33:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In short, Blood Magic deals with the manipulation of blood, acid, and raw &amp;quot;life force&amp;quot; (vitality).&lt;br /&gt;
&lt;br /&gt;
Blood Magic is one of the &amp;quot;pure&amp;quot; spellbooks, analogous to the Perversion Necromancy book. It deals exclusively with the results of mixing Life and Elemental mana, and is an omnibus for such spells that do not otherwise fit in the Animation or Transcendental Necromancy books.&lt;br /&gt;
&lt;br /&gt;
The spellbook gets its name from the tone of its spells and the medium through which it usually works. The Life + Elemental mixture creates spells that are wild, visceral, and brutish. Blood Magic includes most of the Necromancer&#039;s arsenal of Targeted Magic spells and direct, lethal combat magic.&lt;br /&gt;
&lt;br /&gt;
Appropriately enough, Blood Magic has a strong relationship to blood. Some of them work better if the Necromancer (or his victim) is bleeding freely, while others may require it to function at all.&lt;br /&gt;
&lt;br /&gt;
Conjured acid falls under the domain of Blood Magic. Some Necromancers consider acid to be a physical manifestation of necromantic magic, in the same way that other disciplines have holy fire or living shadows.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Necromancer spells,Sorcery spells}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Animation_spellbook&amp;diff=616934</id>
		<title>Category:Animation spellbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Animation_spellbook&amp;diff=616934"/>
		<updated>2023-07-05T01:58:18Z</updated>

		<summary type="html">&lt;p&gt;ISHARON: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Though its name is innocuous enough, &#039;&#039;&#039;Animation&#039;&#039;&#039; is the art of granting artificial (or false, depending on who you ask) life to that which is dead, and imbuing it with power. The spells [[Necromancer]]s cast to raise the dead as their minions as well as grant them power belong in the Animation field. Regardless of how it is used, the [[:Category:Immortals|gods]] view the creation of life as their territory, and Forsake those who tread here too heavily.&amp;lt;ref&amp;gt;[[Post:Books of Necromancy - 2/3/2009 - 21:33:14]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animation is a thematic spellbook, borrowing spells that would otherwise fit into Blood Magic or Corruption if it involves meddling with the undead. Animation is used to create undead minions, manipulate the undead in various ways, and strike at the animating force behind other Necromancers&#039; creations.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the undead creations of the Animation spellbook are always temporary, and often vanishingly so. Necromancers must invest the time and effort of creating a [[Risen]] -- a far more hands-on project than merely casting a spell -- if he wishes to have a long-term minion.&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Necromancer spells,Sorcery spells}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
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