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		<id>https://elanthipedia.play.net/index.php?title=Ranik_Maps&amp;diff=481434</id>
		<title>Ranik Maps</title>
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		<updated>2017-11-27T18:53:29Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
This category is named for one of the most prolific early mappers of DragonRealms, [[Ranik]]. Though many of these maps were not created by Ranik, we nonetheless keep the name in honor of her work.&lt;br /&gt;
&lt;br /&gt;
*[[Simutronics Maps]]: Official maps.&lt;br /&gt;
*[[Official color map|Official color map of the entire realms]]&lt;br /&gt;
*[[Zone map]]: An overview map of [[Elanthia]] used in distance and direction calculations.&lt;br /&gt;
*[[Travel map]]: An overview map of the major travel routes across [[Elanthia]].&lt;br /&gt;
*[[Mapmakers Timeline]]: A time-line of various cartographers of Elanthia.&lt;br /&gt;
*[[:File:Hand sketched realms map.JPG|Hand-sketched Realms Map]]: [[User:Hithrael|Kraggur]]&#039;s hand-sketched map of the Realms (not including Qi&#039;Reshalia) &lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{RanikMapKey}}&lt;br /&gt;
&lt;br /&gt;
==Current Event Maps==&lt;br /&gt;
&lt;br /&gt;
== Alphabetical list, points of interest ==&lt;br /&gt;
{{Div col}}&lt;br /&gt;
[[RanikMap61b  | &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap99  | &#039;&#039;&#039;Aesry Surlaenis&#039;a&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap114  | &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap7b  | &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap121  | &#039;&#039;&#039;Boar Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap1  | &#039;&#039;&#039;Crossing&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap13  | &#039;&#039;&#039;Dirge&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap41  | &#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap150  | &#039;&#039;&#039;Fang Cove&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap106  | &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap30  | &#039;&#039;&#039;Haven (Riverhaven)&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap117  | &#039;&#039;&#039;Hibarnhvidar, Inner&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap116  | &#039;&#039;&#039;Hibarnhvidar, Outer&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap71a  | &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap112  | &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap9  | &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap5a  | &#039;&#039;&#039;Knife Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap40  | &#039;&#039;&#039;Langenfirth&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap61  | &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap108  | &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap107  | &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap47  | &#039;&#039;&#039;Muspar&#039;I&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap90  | &#039;&#039;&#039;Ratha First and Second Tiers&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap91  | &#039;&#039;&#039;Ratha Third and Fourth Tiers&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap127  | &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap30  | &#039;&#039;&#039;Riverhaven&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap34a  | &#039;&#039;&#039;Rossman&#039;s Landing&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap67  | &#039;&#039;&#039;Shard&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap149  | &#039;&#039;&#039;Siksraja&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap66a  | &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap10   | &#039;&#039;&#039;Stone Clan]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap42  | &#039;&#039;&#039;Therenborough&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap35  | &#039;&#039;&#039;Throne City&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap4a  | &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap5  | &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Div col end}}&lt;br /&gt;
&lt;br /&gt;
==Zoluren - The Crossing and Surrounding Areas==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap0  | Map 0 ]] - Jadewater Mansion (Mentors work here) and the Tenderfoot Inn&lt;br /&gt;
* [[RanikMap1  | Map 1 ]] - &#039;&#039;&#039;The Crossing&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap1a  | Map 1a ]] - Crossing Homesites, Town Hall, and Bathouse&lt;br /&gt;
* [[RanikMap1b  | Map 1b ]] - Crossing Communal Center (Veranda)&lt;br /&gt;
* [[RanikMap1c  | Map 1c ]] - Amusement Park&lt;br /&gt;
* [[RanikMap1d  | Map 1d ]] - Crossing Guilds&lt;br /&gt;
* [[RanikMap1e  | Map 1e ]] - More Crossing Guilds&lt;br /&gt;
* [[RanikMap1f  | Map 1f ]] - The Shipyard&lt;br /&gt;
* [[RanikMap1g  | Map 1g ]] - Miscellaneous Crossing Interiors&lt;br /&gt;
* [[RanikMap1h  | Map 1h ]] - Aesthene&#039;s Close&lt;br /&gt;
* [[RanikMap1i  | Map 1i ]] - The Raven&#039;s Court&lt;br /&gt;
* [[RanikMap1j  | Map 1j ]] - Market Plaza&lt;br /&gt;
* [[RanikMap2  | Map 2 ]] - Crossing Temple&lt;br /&gt;
* [[RanikMap2a  | Map 2a ]] - Crossing Temple: Eyes of the Thirteen&lt;br /&gt;
* [[RanikMap2b  | Map 2b ]] - Crossing Temple: Temple Interiors&lt;br /&gt;
* [[RanikMap2c  | Map 2c ]] - Crossing Temple: Temple Watchtowers&lt;br /&gt;
* [[RanikMap2d  | Map 2d ]] - Crossing Temple: Escape Tunnels&lt;br /&gt;
* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
* [[RanikMap4a  | Map 4a ]] - &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5  | Map 5 ]] - Rocky Outcrop + &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5a  | Map 5a ]] - &#039;&#039;&#039;Knife Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5b  | Map 5b ]] - [[Xala&#039;shar]] Encampment&lt;br /&gt;
* [[RanikMap6  | Map 6 ]] - Outside the North Gate + Monastery&lt;br /&gt;
* [[RanikMap6a  | Map 6a ]] - Brambles of the North Gate&lt;br /&gt;
* [[RanikMap8  | Map 8 ]] - Outside the East Gate + Moon Mage Guild&lt;br /&gt;
* [[RanikMap8a  | Map 8a ]] - Lost Crossing + The Buried Mansion&lt;br /&gt;
* [[RanikMap8b  | Map 8b ]] - Ulf&#039;Hara Keep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zoluren - The Northern Trade Route to Haven Ferry==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap7  | Map 7 ]] - NE gate to Arthe&lt;br /&gt;
* [[RanikMap7a  | Map 7a ]] - Premie Hunting Area, Vineyards&lt;br /&gt;
* [[RanikMap7b  | Map 7b ]] - &#039;&#039;&#039;Town of Arthe Dale&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap9  | Map 9 ]] - NTR through &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap9a  | Map 9a ]] - Journalai Route, Rock Trolls&lt;br /&gt;
* [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
* [[RanikMap9c  | Map 9c ]] - High Mountain &amp;amp; Sunfall Hub&lt;br /&gt;
* [[RanikMap10  | Map 10 ]] - Stone Clan&lt;br /&gt;
* [[RanikMap10a  | Map 10a ]] - Oeblicher&lt;br /&gt;
* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
* [[RanikMap13  | Map 13 ]] - Even More NTR + &#039;&#039;&#039;Dirge&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
* [[RanikMap14d  | Map 14d ]] - Moon Mage Guild near Greater Fist&lt;br /&gt;
&lt;br /&gt;
==Therengia - Riverhaven and Throne City==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap30  | Map 30 ]] - &#039;&#039;&#039;The Grande City of Riverhaven&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap30a  | Map 30a ]] - Pinewoods&lt;br /&gt;
* [[RanikMap30b  | Map 30b ]] - Dunshade Manor&lt;br /&gt;
* [[RanikMap30c  | Map 30c ]] - Magnolia Corner&lt;br /&gt;
* [[RanikMap31  | Map 31 ]] -  Haven East Gate &amp;amp; Northeast Wilds &amp;amp; Zaulfung&lt;br /&gt;
* [[RanikMap31a  | Map 31a ]] - Zaulfung, the &amp;quot;Devil&#039;s Swamp&amp;quot;&lt;br /&gt;
* [[RanikMap31b  | Map 31b ]] - Trackless Swamps&lt;br /&gt;
* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
* [[RanikMap31d  | Map 31d ]] - Maelshyve&#039;s Fortress&lt;br /&gt;
* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
* [[RanikMap31f  | Map 31f ]] - Haven North Gate&lt;br /&gt;
* [[RanikMap32  | Map 32 ]] - Haven West Gate&lt;br /&gt;
* [[RanikMap32a  | Map 32a ]] - West Wilds, Dark Tunnels&lt;br /&gt;
* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
* [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
* [[RanikMap34a  | Map 34a ]] - &#039;&#039;&#039;Town of Rossman&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap34b  | Map 34b ]] - Rossgallan Keep and Manor House&lt;br /&gt;
* [[RanikMap34c  | Map 34c ]] - Sky Giants and Trail to Theren&lt;br /&gt;
* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
* [[RanikMap35  | Map 35 ]] - &#039;&#039;&#039;Throne City&#039;&#039;&#039;, thugs and such&lt;br /&gt;
* [[RanikMap35a  | Map 35a ]] - Faldesu Inlet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Therengia - Langenfirth to Muspar&#039;i==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap40  | Map 40 ]] - &#039;&#039;&#039;The beautiful town of Langenfirth&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap40a  | Map 40a ]] - Fendryads in Langenfirth&lt;br /&gt;
* [[RanikMap40b  | Map 40b ]] - Lang Homes&lt;br /&gt;
* [[RanikMap146  | Map 146 ]] - Road to Siksraja, forest&lt;br /&gt;
* [[RanikMap147  | Map 147 ]] - Road to Siksraja, Svesinek Cels&lt;br /&gt;
* [[RanikMap148  | Map 148 ]] - Svesinek Cels near Siksraja - brocket deer&lt;br /&gt;
* [[RanikMap149  | Map 149 ]] - &#039;&#039;&#039;Rakash Village: Siksraja&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap41b  | Map 41b ]] - The road from El&#039;Bain&#039;s to Theren (&#039;&#039;&#039;Droughtman&#039;s Maze&#039;&#039;&#039;)&lt;br /&gt;
* [[RanikMap41  | Map 41 ]] - The road from Lang to El&#039;Bain&#039;s (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
* [[RanikMap41a  | Map 41a ]] - Vultures and bone wolves&lt;br /&gt;
* [[RanikMap42  | Map 42 ]] - &#039;&#039;&#039;The City of Therenborough&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap42a  | Map 42a ]] - Theren Keep&lt;br /&gt;
* [[RanikMap42b  | Map 42b ]] - Market Square&lt;br /&gt;
* [[RanikMap43  | Map 43 ]] - Gypsy Marauders. Gotta love &#039;em&lt;br /&gt;
* [[RanikMap44  | Map 44 ]] - Fornsted Village&lt;br /&gt;
* [[RanikMap45  | Map 45 ]] - Arnshal Road, between Fornsted and Muspar&#039;i&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Velaka Desert&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - &#039;&#039;&#039;The Trade City of Muspar&#039;i&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Guilds&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments - Moneygrubbers&lt;br /&gt;
* [[RanikMap48  | Map 48 ]] - Haizen Cugis&lt;br /&gt;
&lt;br /&gt;
==Zoluren - Leth Deriel and the Southern Trade Route==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap60  | Map 60 ]] - STR from the ferry to Leth&lt;br /&gt;
* [[RanikMap60a  | Map 60a ]] - Chelsea Overlook&lt;br /&gt;
* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
* [[RanikMap60c  | Map 60c ]] - Silverclaw Hub &lt;br /&gt;
* [[RanikMap61  | Map 61 ]] - &#039;&#039;&#039;The Town of Leth Deriel&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
* [[RanikMap61b  | Map 61b ]] - &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
* [[RanikMap62  | Map 62 ]] - STR from Leth to the Gondola&lt;br /&gt;
* [[RanikMap62a  | Map 62a ]] - Tasmine&#039;s Rest&lt;br /&gt;
* [[RanikMap63  | Map 63 ]] - Oshu&#039;ehhrsk Manor grounds&lt;br /&gt;
* [[RanikMap63a  | Map 63a ]] - Oshu&#039;ehhrsk Manor&lt;br /&gt;
* [[RanikMap111  | Map 111 ]] - Road to Ilaya Taipa&lt;br /&gt;
* [[RanikMap112  | Map 112 ]] - &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap112a  | Map 112a ]] - Ilaya Taipa Harbor&lt;br /&gt;
* [[RanikMap113  | Map 113 ]] - Storm Bulls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ilithi - Shard, STR and Horse Clan==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap64  | Map 64 ]] - STR From the Gondola&lt;br /&gt;
* [[RanikMap64a  | Map 64a ]] - Dragon&#039;s Spine Fortress (Chyolvea Tayeu&#039;a)&lt;br /&gt;
* [[RanikMap64b  | Map 64b ]] - Shard Homesites&lt;br /&gt;
* [[RanikMap64c  | Map 64c ]] - Darkmist Moor&lt;br /&gt;
* [[RanikMap64d  | Map 64d ]] - The Abyss beneath Darkmist Moor&lt;br /&gt;
* [[RanikMap65  | Map 65 ]] - Under the Gondola&lt;br /&gt;
* [[RanikMap66  | Map 66 ]] - Bottom of the STR and Road to Shard&lt;br /&gt;
* [[RanikMap66a  | Map 66a ]] - &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap66b  | Map 66b ]] - S&#039;sugi Malchatas&lt;br /&gt;
* [[RanikMap66c  | Map 66c ]] - Red-Bristled Gremlins&lt;br /&gt;
* [[RanikMap67  | Map 67 ]] - &#039;&#039;&#039;The City of Shard&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap67a  | Map 67a ]] - Shard&#039;s Great Tower&lt;br /&gt;
* [[RanikMap67b  | Map 67b ]] - Undershard.... spooky...&lt;br /&gt;
* [[RanikMap67c  | Map 67c ]] - Shard&#039;s Guilds&lt;br /&gt;
* [[RanikMap67d  | Map 67d ]] - Shard Temples of Light and Dark&lt;br /&gt;
* [[RanikMap67e  | Map 67e ]] - Shard&#039;s South Bridge&lt;br /&gt;
* [[RanikMap68  | Map 68 ]] - Outside the South Gate of Shard&lt;br /&gt;
* [[RanikMap68a  | Map 68a ]] - Darkling Wood&lt;br /&gt;
* [[RanikMap68b  | Map 68b ]] - Blackthorn Canyon - Lost Grounds&lt;br /&gt;
* [[RanikMap69  | Map 69 ]] - Adan&#039;f South of Shard&lt;br /&gt;
* [[RanikMap69a  | Map 69a ]] - Ice Caves south of Shard&lt;br /&gt;
* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
* [[RanikMap70b | Map 70b ]] - Wyvern Mountain&lt;br /&gt;
* [[RanikMap71  | Map 71 ]] - Road to horse clan + hunting&lt;br /&gt;
* [[RanikMap71a  | Map 71a ]] - &#039;&#039;&#039;Horse Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ilithi - Fang Cove==&lt;br /&gt;
* [[RanikMap150 |Map 150]] - &#039;&#039;&#039;Fang Cove&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap151 |Map 151]] - Fang&#039;s Shadow and Fang&#039;s Peak&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Ratha and Taisgath==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap90  | Map 90 ]] - &#039;&#039;&#039;First and Second Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap90a  | Map 90a ]] - Wreck of the Seerah&lt;br /&gt;
* [[RanikMap90b  | Map 90b ]] - Kra&#039;hei Hatchlings&lt;br /&gt;
* [[RanikMap90c  | Map 90c ]] - Ehhrsk Highway&lt;br /&gt;
* [[RanikMap90d  | Map 90d ]] - Taisgath Island&lt;br /&gt;
* [[RanikMap90e  | Map 90e ]] - Abandoned Neighborhood (Celpeze)&lt;br /&gt;
* [[RanikMap90f  | Map 90f ]] - Basalt Isle and Jeihrem&#039;s Barrow&lt;br /&gt;
* [[RanikMap91  | Map 91 ]] - &#039;&#039;&#039;Third and Fourth Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap91a  | Map 91a ]] - Cavern of glass, moruyns, aka scorpions&lt;br /&gt;
* [[RanikMap91b  | Map 91b ]] - Palm Inn&lt;br /&gt;
* [[RanikMap92  | Map 92 ]] - Undead in Ratha&lt;br /&gt;
* [[RanikMap93  | Map 93 ]] - Reshalian Trade Road&lt;br /&gt;
* [[RanikMap94  | Map 94 ]] - Old Fields Road&lt;br /&gt;
* [[RanikMap94a  | Map 94a ]] - Tembat Nai Itan&lt;br /&gt;
* [[RanikMap95  | Map 95 ]] - Reshalian Coastal Road&lt;br /&gt;
* [[RanikMap97  | Map 97 ]] - Pokekehekepi Beach&lt;br /&gt;
* [[RanikMap97a  | Map 97a ]] - Korgy (The rest of Poke beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Aesry==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap98  | Map 98 ]] - Road to Aesry&lt;br /&gt;
* [[RanikMap98a  | Map 98a ]] - Aesry Sea Caves&lt;br /&gt;
* [[RanikMap98b  | Map 98b ]] - Aesry Cliffs, Blood wolves, and Frosties/Snobs&lt;br /&gt;
* [[RanikMap98c  | Map 98c ]] - Aesry Docks, Cliffs&lt;br /&gt;
* [[RanikMap99  | Map 99 ]] - &#039;&#039;&#039;City of Aesry Surlaenis&#039;a&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap99a  | Map 99a ]] - Tethloren Island&lt;br /&gt;
* [[RanikMap99b  | Map 99b ]] - Hafwas/ La&#039;tamis on Aesry&lt;br /&gt;
* [[RanikMap99c  | Map 99c ]] - Aesry Cemetery&lt;br /&gt;
* [[RanikMap99d  | Map 99d ]] - Aesry Swimming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Hara&#039;jaal and Rissan Territory==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap106  | Map 106 ]] - &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap107  | Map 107 ]] - &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap107a  | Map 107a ]] - Celpeze on Mer&#039;kresh&lt;br /&gt;
* [[RanikMap107b  | Map 107b ]] - The Mer&#039;kresh Guildhalls&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap108  | Map 108 ]] - &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap109  | Map 109 ]] - M&#039;riss Mountain Trail&lt;br /&gt;
* [[RanikMap109a  | Map 109a ]] - Altanen River&lt;br /&gt;
* [[RanikMap109b  | Map 109b ]] - Forlorn Hope Cave&lt;br /&gt;
* [[RanikMap109c  | Map 109c ]] - Dunes of Despair&lt;br /&gt;
* [[RanikMap109d  | Map 109d ]] - Lowlands&lt;br /&gt;
* [[RanikMap110  | Map 110 ]] - M&#039;riss Dunes&lt;br /&gt;
* [[RanikMap110a  | Map 110a ]] - Penal Colony&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Ain Ghazal==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap114  | Map 114 ]] - &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap114a  | Map 114a ]] - Kradhren Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap115  | Map 115 ]] - Road to Hibarnhvidar &lt;br /&gt;
* [[RanikMap116  | Map 116 ]] - &#039;&#039;&#039;Outer Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap116a  | Map 116a ]] - Orphanage, The Singing Raven, The Three Turnips&lt;br /&gt;
* [[RanikMap116b  | Map 116b ]] - Barbarian &amp;amp; Trader Guild&lt;br /&gt;
* [[RanikMap117  | Map 117 ]] - &#039;&#039;&#039;Inner Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap117a  | Map 117a ]] - Jewelry Shop, The Thirteenth Passage &amp;amp; City Offices&lt;br /&gt;
* [[RanikMap117b  | Map 117b ]] - Kertigen Temple&lt;br /&gt;
* [[RanikMap118  | Map 118 ]] - Upper Caverns of Inner Hibarnhvidar&lt;br /&gt;
* [[RanikMap118a  | Map 118a ]] - Upper Caverns Home Sites&lt;br /&gt;
* [[RanikMap118b  | Map 118b ]] - Trabe Plateau&lt;br /&gt;
* [[RanikMap118c  | Map 118c ]] - Moon Mage, Empath &amp;amp; Bard Guild&lt;br /&gt;
* [[RanikMap118d  | Map 118d ]] - Paladin &amp;amp; War Mage Guild&lt;br /&gt;
* [[RanikMap118e  | Map 118e ]] - Firecats&lt;br /&gt;
* [[RanikMap119  | Map 119 ]] - Hawstkaal Road Part 1&lt;br /&gt;
* [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
* [[RanikMap122  | Map 122 ]] - Great Salt Road&lt;br /&gt;
* [[RanikMap123  | Map 123 ]] - Himineldar Shel&lt;br /&gt;
* [[RanikMap123a  | Map 123a ]] - Momma&#039;s Bed &amp;amp; Breakfast &lt;br /&gt;
* [[RanikMap124  | Map 124 ]] - Abandoned Mines &lt;br /&gt;
* [[RanikMap125  | Map 125 ]] - Mountain Giants &amp;amp; Frost Angiswaerd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Boar Clan &amp;amp; Vela&#039;tohr Valley==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap121a  | Map 121a ]] - Ranger Guild&lt;br /&gt;
* [[RanikMap128  | Map 128 ]] - Hunter&#039;s Glade&lt;br /&gt;
* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
* [[RanikMap130  | Map 130 ]] - Paasvadh Forest Understory&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap129  | Map 129 ]] - Pilgrimage Trail&lt;br /&gt;
* [[RanikMap131  | Map 131 ]] - Cleric Guild&lt;br /&gt;
* [[RanikMap132  | Map 132 ]] - Bloodvines&lt;br /&gt;
* [[RanikMap133  | Map 133 ]] - Adder&#039;s Coil&lt;br /&gt;
* [[RanikMap134  | Map 134 ]] - Blighted Tangle&lt;br /&gt;
* [[RanikMap135  | Map 135 ]] - Dark Burrows&lt;br /&gt;
* [[RanikMap136  | Map 136 ]] - Vela&#039;Tohr Overlook&lt;br /&gt;
* [[RanikMap137  | Map 137 ]] - Hag&#039;s Crag&lt;br /&gt;
* [[RanikMap138  | Map 138 ]] - Asketi&#039;s Mount&lt;br /&gt;
* [[RanikMap139  | Map 139 ]] - Adder&#039;s Nest&lt;br /&gt;
* [[RanikMap140  | Map 140 ]] - Temple of the North Wind: Catacombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Raven&#039;s Point==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap126  | Map 126 ]] - Seord Kerwaith &lt;br /&gt;
* [[RanikMap127  | Map 127 ]] - Jeol Moradu &amp;amp; &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap141  | Map 141 ]] - Crystalline Gorge/Shadowed Copse/Western Road&lt;br /&gt;
* [[RanikMap142  | Map 142 ]] - Black Spire&lt;br /&gt;
* [[RanikMap143  | Map 143 ]] - Hrendh Skogar&lt;br /&gt;
* [[RanikMap144  | Map 144 ]] - Cragstone Vale&lt;br /&gt;
* [[RanikMap145  | Map 145 ]] - Bramble Snarl&lt;br /&gt;
&lt;br /&gt;
==Past Event and Special Maps==&lt;br /&gt;
&#039;&#039;This section is for maps of special areas or events that occurred in the past and are not currently valid.&#039;&#039;&lt;br /&gt;
*[[Microcosm_(Map)|The Microcosm]] in the Astral Plane.&lt;br /&gt;
* [[Jeraya Bayajen|Jeraya Bayajen Festival Map]]&lt;br /&gt;
*[[Chris&#039;s Mass Festival 389]], took place in [[Leth Deriel]].&lt;br /&gt;
*[[Hollow Eve Festival 392 Map]] - [[Hollow Eve Festival 392  | Festival of the Gods 2008 / Hollow Eve Festival 392]], took place in [[RanikMap116  | Hibarnhvidar ]]&lt;br /&gt;
* [[Magma Falls Mini-Festival | Magma Falls Mini-Festival 395 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 396 Map]]&lt;br /&gt;
* [[Guildfest 398]]&lt;br /&gt;
* [[Hollow Eve 399 Map]]&lt;br /&gt;
* [[Hollow Eve 403 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 406 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 410 Map]]&lt;br /&gt;
* [[Taisidon Safari 412 Map]]&lt;br /&gt;
* [[Tiel-Minavsel Map]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Maps|*}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=480745</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=480745"/>
		<updated>2017-11-21T22:40:48Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]], [[Perception skill]], and [[Appraisal skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
The following weapons can be used for lumberjacking. The higher the slice of the weapon, the greater chance of [[roundtime]] reduction when you {{com|CHOP}} {{tt|TREE}}.&lt;br /&gt;
&lt;br /&gt;
* [[Axe]]s: Weapons with the noun &amp;quot;axe&amp;quot;, &amp;quot;greataxe&amp;quot;, or &amp;quot;broadaxe&amp;quot; can be used to fell trees. Crafted weapons with the most slice include the [[:Weapon:Double axe (crafted)|double axe]], [[:Weapon:Greataxe (crafted)|greataxe]], and [[:Weapon:Battle axe (crafted)|battle axe]].&lt;br /&gt;
* [[Hatchet]]s: Weapons with the noun &amp;quot;hatchet&amp;quot; will also work to fell trees. This includes the crafted [[:Weapon:Hatchet (crafted)|hatchet]].&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{com|WATCH}} {{tt|FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|WATCH}} {{tt|FOREST}} allows you to see what type of grove, which type of lumber (identifying lumber requires an average of 200 ranks in [[Perception skill|Perception]], [[Outdoorsmanship skill|Outdoorsmanship]], and [[Appraisal skill|Appraisal]]), and how much material is left to be logged in a given room. Successful use of {{tt|WATCH FOREST}} trains [[Appraisal skill]], [[Perception Skill]], and [[Outdoorsmanship]].&lt;br /&gt;
&lt;br /&gt;
{{com|WATCH}} {{tt|FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room (see [[#Dangers|Dangers]] below). It is recommended to do this between every {{com|CHOP}} {{tt|TREE}}. Successful use of {{tt|WATCH FOREST DANGER}}  trains [[Perception skill]].&lt;br /&gt;
&lt;br /&gt;
{{com|WATCH}} {{tt|FOREST CAREFULLY}} will allow an attempt to locate more material. A successful {{tt|WATCH FOREST CAREFULLY}} will increase the number of available resources in the room, but can only be performed once. It is recommended not to do this until you reach &amp;quot;a scattering of resources&amp;quot; when you {{tt|WATCH FOREST}}.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP}} {{tt|TREE}}. {{tt|CHOP TREE}} trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can determine the number of pieces in prepared lumber using {{com|COUNT}} {{tt|LUMBER}}.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, [[deed packet]]s purchased from any crafting society allow deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
By far, the cheapest way to store materials after lumberjacking is to stow all the wood harvested from a location, process it, combine it, and deed the entire pile.  This means an entire location can be deeded for the price a single silver lirum.  The amount of material harvested from an area is dependent on your [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
===Refining Wood===&lt;br /&gt;
Once you have raw material (sticks, branches, limbs, or logs) you can turn it into lumber using the following process:&lt;br /&gt;
&lt;br /&gt;
#With a wood saw in your right hand and your stick/branch/limb/log in your left:&lt;br /&gt;
#:{{com|CUT}} {{tt|MY &amp;lt;stick/branch/limb/log&amp;gt; WITH MY SAW}}&lt;br /&gt;
#Repeat step 1 two more times.&lt;br /&gt;
#Stow your wood saw and get your drawknife.&lt;br /&gt;
#:{{com|SCRAPE}} {{tt|MY &amp;lt;stick/branch/limb/log&amp;gt; WITH MY DRAWKNIFE}}&lt;br /&gt;
#Repeat step 3 two more times.&lt;br /&gt;
&lt;br /&gt;
You can {{com|COMBINE}} stacks of lumber together and deed the lumber. With a [[deed packet]] in one hand and your lumber in the other {{com|PUSH}} {{tt|MY LUMBER WITH MY PACKET}}.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! width=&amp;quot;80&amp;quot;|Province !! Location !! Hunting !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]]||NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||No||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]]||2 rooms on the west side of the brook west of [[Crossing]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]]||west of the brook out the west gate of [[Crossing]]||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Pale Grey Death Spirit]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]]||[[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]]||[[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]]||[[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]]||[[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||Yes||boreal, coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]]||road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||No||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], North Road to the rope bridge||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]]||[[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], north of the river by Rossman&#039;s||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]]||[[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]]||[[Riverhaven]], path out the north gate (Estate Holder area)||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]]||[[Obsidian Pass]]||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]]||[[The Gash]], [[snowbeast]] hunting north of the gondola||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]]||[[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||Yes||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]]||[[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]]||[[A Dark Path]], Near Jademist River, north of Shard||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||||[[Wyvern Forest]]||?||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]]||[[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]]||[[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]]||[[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]]||[[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]]||[[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Green_weevil&amp;diff=480253</id>
		<title>Item:Green weevil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Green_weevil&amp;diff=480253"/>
		<updated>2017-11-17T01:44:49Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Potential Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=weevil&lt;br /&gt;
|look=With an appearance not unlike a tiny caterpillar, the odd insect is slightly less than half an inch long.  Vibrant hues of red along its back fade into orange at the edges of its exoskeleton, and it has a complex chewing mouth with tiny mandibles.  Six tiny, almost vestigial legs poke out from very near the creature&#039;s hard front, while the back is almost worm-like.  Strangely, the creature seems to have no eyes at all, but tiny stalks where the eyes should be.  It&#039;s not moving.&lt;br /&gt;
|CTag=green&lt;br /&gt;
|type=misc&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=138,580&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Each weevil has the chance to allow you to learn a spell temporarily (like a spell scroll).&lt;br /&gt;
* You can possibly die from eating these or receive varying degrees of physical damage.&lt;br /&gt;
* There is also a chance that you will use the weevil.  It will unlearn any temporarily memorized spell and render you magically inert.  ([[Uncurse]] to remove))&lt;br /&gt;
* &amp;lt;s&amp;gt;There is a good chance you do not learn spells from your own Guild spellbook.  So Empath&#039;s would not have a chance at an Empath spell, Paladins&#039;s at a Paladin spell, etc. (needs to be confirmed by more than 2 sources, 2014)&amp;lt;/s&amp;gt;  You do have a chance to learn a spell from your own spellbook. (2015)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
STUDY: You believe you could CRUSH, EAT, LICK, LISTEN to or SMELL the weevil but you&#039;re not sure which, if any of those, are a good idea.&lt;br /&gt;
* CRUSH will destroy the weevil.&lt;br /&gt;
* LISTEN &amp;amp; SMELL give you alternate messages to consuming the weevil and learning a spell (eew!).&lt;br /&gt;
==Potential Spells==&lt;br /&gt;
* [[Athleticism]]&lt;br /&gt;
* [[Compel]]&lt;br /&gt;
* [[See the Wind]]&lt;br /&gt;
* [[Vigor]]&lt;br /&gt;
* [[Innocence]]&lt;br /&gt;
* [[Refresh]]&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Twisted_cambrinth_ring&amp;diff=479956</id>
		<title>Item:Twisted cambrinth ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Twisted_cambrinth_ring&amp;diff=479956"/>
		<updated>2017-11-13T22:03:12Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=cambrinth&lt;br /&gt;
|type=cambrinth, jewelry&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=-&lt;br /&gt;
|maxcharge=4&lt;br /&gt;
|fname=no&lt;br /&gt;
|metal=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Task&amp;diff=479852</id>
		<title>Task</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Task&amp;diff=479852"/>
		<updated>2017-11-13T07:17:55Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Task Givers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Needs new task givers added}}&lt;br /&gt;
{{RTOC}}The &#039;&#039;&#039;Task&#039;&#039;&#039; System is a method of earning coins through performing tasks for [[NPC]]s, though the system may later be expanded to reward experience, favors, items, titles, [[Roleplaying Award]]s, or more.  The system was released in July 2007, created largely by [[GameMaster]] [[Obseden]].&lt;br /&gt;
&lt;br /&gt;
The process is begun by {{com|ask}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; {{tt|for task}}. Depending on the person, you may receive a variety of tasks. You may choose to {{com|accept}} or {{com|decline}} the task, but there is a waiting period before you can ask again.&lt;br /&gt;
&lt;br /&gt;
==Task Types==&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
The task giver will name a boss-variant of some commonly hunted creature.  For example, Ijna the wind hound.  They will also tell you a hunting area.  You need to go to that area and kill that sort of critter; eventually the boss will spawn, and you&#039;ll need to kill that to complete the task.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Usually only given by special NPCs during festivals, this task involves making a certain number of crafted items. In return, the payment is in festival tickets, gems, coins, and possibly rare crafting materials.&lt;br /&gt;
&lt;br /&gt;
The items in question must be of high quality and made by the person turning them in.&lt;br /&gt;
&lt;br /&gt;
===Delivery===&lt;br /&gt;
This task involves taking an item from one person and delivering to another. The recipient may either be close by or in another province entirely.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble giving the item to the recipient, make sure you&#039;re using the syntax &amp;quot;give &amp;lt;item&amp;gt; to &amp;lt;person&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
This task involves foraging up the requested item and delivering it back to the task giver.  The items requested can be any of the items a player can forage within the game (see: [[Foraging Compendium]]).&lt;br /&gt;
&lt;br /&gt;
===Item Recovery===&lt;br /&gt;
This task involves finding an item for the task giver.  The task giver will name a location and a sort of creatures, and you must kill that creature at that location until eventually one of them drops the desired item as it dies.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble returning the item to the task giver, make sure you&#039;re using the syntax &amp;quot;give &amp;lt;item&amp;gt; to &amp;lt;person&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Kill===&lt;br /&gt;
The task giver gives a creature and a location, and a certain number which must be killed.&lt;br /&gt;
&lt;br /&gt;
Once they are killed, return to the original task giver for reward.&lt;br /&gt;
&lt;br /&gt;
===Searching===&lt;br /&gt;
This task involves finding an item for the task giver. This may involve going to a certain area, and {{com|KNEEL}}ing and then {{com|SEARCH}}ing. Usually this version has an area in which it may be found, and it may take a great many searches to find.  When you search, you should see &#039;&#039;you search for a bit, but do not find the item you are looking for&#039;&#039;. If you instead see &#039;&#039;you don&#039;t find anything of interest here&#039;&#039;, it means you&#039;re in the wrong area.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble returning the item to the task giver, make sure you&#039;re using the syntax &amp;quot;give &amp;lt;item&amp;gt; to &amp;lt;person&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
The task giver will ask for a skin from a particular type of creature, which must be brought to them.&lt;br /&gt;
&lt;br /&gt;
==Task Givers==&lt;br /&gt;
Most of the following list was posted by [[GameMaster]] Obseden in the [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=42&amp;amp;message=58 Simutronics Forums 8/5/2007]&lt;br /&gt;
&lt;br /&gt;
Skinning and foraging tasks also teach [[trains::Trading skill]] to low-level Traders.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Task Giver !! Location !! Task Types&lt;br /&gt;
|-&lt;br /&gt;
|[[Cormyn]] || The Crossing, Cormyn&#039;s House of Heirlooms || delivery, searching, item recovery&lt;br /&gt;
|-&lt;br /&gt;
|An [[old blind beggar]] ||The Crossing, wandering the streets || kill, delivery, item recovery, skinning, searching&lt;br /&gt;
|-&lt;br /&gt;
|a [[street urchin]] || The Crossing, Town Green Southwest || kill, delivery, searching &lt;br /&gt;
|-&lt;br /&gt;
|firewood peddler [[Mags]] || The Crossing, bazaar || foraging &lt;br /&gt;
|-&lt;br /&gt;
|[[Amfitro]] || The Crossing, [[Viper&#039;s Nest Inn]] || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|a [[barkeep]] || The Crossing, [[Sand Spit Tavern]] || delivery, foraging, skinning, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[wandering minstrel]] || The Crossing, wandering the streets || delivery, foraging, searching &lt;br /&gt;
|-&lt;br /&gt;
|Guildmaster [[Gauthus]] || The Crossing, Warrior Mage Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Salvur]] Siksa || The Crossing, Empath Guild || foraging&lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Kalika]] || The Crossing, Ranger Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Silvyrfrost]] || The Crossing, Bard Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Kssarh]] || The Crossing, Moon Mage Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Agonar]] || The Crossing, Barbarian Guild || kill, delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Esuin]] || The Crossing, Cleric Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Ansprahv]] || The Crossing, Trader Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Verika]] || The Crossing, Paladin Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;[[Kalag]] the Black&amp;lt;/s&amp;gt;|| Zoluren, Thief Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
| Tiger Clan trade minister || Tiger Clan, Trader&#039;s Guide Outpost || forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Clan trade minister ||Wolf Clan, Trader Outpost || kill, forage, skinning&lt;br /&gt;
|-&lt;br /&gt;
|[[old Maisie]] || Riverhaven, wandering the streets || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling sailor]] || Riverhaven, wandering the streets || delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|[[Anthelorm]] || Riverhaven, gem shop || boss &lt;br /&gt;
|-&lt;br /&gt;
|[[Fara]] || Riverhaven, [[Fara&#039;s Furs]] || kill, boss, delivery, item recovery, searching, skinning &lt;br /&gt;
|-&lt;br /&gt;
|[[Ioun]] || Riverhaven, [[Ioun&#039;s Pawn]] || delivery, item recovery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Mo]] || Riverhaven, Barbarian Guild || kill, delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Jelna]] Sarik || Riverhaven, Cleric Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Nebela]] Mentrade || Riverhaven, Empath Guild || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|Representative [[Remen]] || Riverhaven, Paladin Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Journeywoman [[Ievia]] || Riverhaven, Ranger Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Willowbrook]] || Riverhaven, Trader Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildmistress [[Karazhil]] || Riverhaven, Warrior Mage Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Guildleader [[Crow (person)|Crow]] || Therengia, Thief Guild || delivery &lt;br /&gt;
|-&lt;br /&gt;
|Pawnmonger [[Aelik]] || Shard, [[Aelik&#039;s Pawn]] || delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Bored-looking clerk || Shard, [[Derleth&#039;s Teahouse]] || delivery, foraging, searching&lt;br /&gt;
|-&lt;br /&gt;
|Flower peddler || Shard || delivery, foraging&lt;br /&gt;
|-&lt;br /&gt;
|Juggler || Shard || delivery, foraging, searching, skinning&lt;br /&gt;
|-&lt;br /&gt;
|Ishh || Aesry || delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Peg-legged sailor || Ratha || skinning, delivery, searching&lt;br /&gt;
|-&lt;br /&gt;
|Kretsky || Ratha || skinning, deliver, searching&lt;br /&gt;
|-&lt;br /&gt;
|an Estate Holder representative || Fang Cove || skinning&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Assess_command&amp;diff=479359</id>
		<title>Assess command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Assess_command&amp;diff=479359"/>
		<updated>2017-11-11T02:19:22Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: Remove duplicate info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|assess}} [[page type is::command]]&#039;&#039;&#039; is used to gain more information about things around you.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|ASSESS}}: Shows overview of the combat situation.&lt;br /&gt;
* {{tt|ASSESS PROTECT}}: Shows an overview of combat protection.&lt;br /&gt;
* {{tt|ASSESS GROUP}}: Shows visible members of your group.&lt;br /&gt;
* {{tt|ASSESS TEACHING}}: Shows detailed information about the currently -- available teaching classes, such as whether you can join and how the class stacks up in relation to your skills.&lt;br /&gt;
* {{tt|ASSESS}} &#039;&#039;(instrument)&#039;&#039;:  An alternative to the {{com|APPRAISE}} command.&lt;br /&gt;
* {{tt|ASSESS RACE [silently]}}: Shows race of people in room.&lt;br /&gt;
* {{tt|ASSESS MY RACE [silently]}}: Shows others of your race.&lt;br /&gt;
* {{tt|ASSESS OTHER RACE [silently]}}: Shows people not your race.&lt;br /&gt;
* {{tt|ASSESS RACE}} &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; {{tt|[silently]}}: Shows the first person of that race.&lt;br /&gt;
The last 4 options can all be followed by SILENTLY to suppress messaging the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Combat commands}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Daelfa_Seord%27telgi&amp;diff=479066</id>
		<title>Daelfa Seord&#039;telgi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Daelfa_Seord%27telgi&amp;diff=479066"/>
		<updated>2017-11-06T22:09:55Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Langenfirth&lt;br /&gt;
|map=RanikMap40b&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Rural&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=None&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=38&lt;br /&gt;
|freehomes=15&lt;br /&gt;
|date=26 Oct 2017&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Daelfa Seord&#039;telga is [[Gamgweth]] for &#039;Dark Green Trail.&#039;&lt;br /&gt;
[[File:Daelfa Seord&#039;telgi.gif|center|600px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Quinnus&lt;br /&gt;
| cozy shingle-roofed cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Aragrus&lt;br /&gt;
| pine frame cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| oak-shingled grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| simple sandstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| claimed, but not entered&lt;br /&gt;
| honey-colored stacked stone dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 1&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| grey fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Poloth&lt;br /&gt;
| rustic hickory log cabin with a fragrant magnolia tree growing in front&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Starwen&lt;br /&gt;
| cozy grey fieldstone cottage with a dragon-shaped cast iron lantern mounted by its entrance&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Govahgn&lt;br /&gt;
| hickory log dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 2&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Strindgen&lt;br /&gt;
| stacked stone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| pine log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Ronicoregest&lt;br /&gt;
| rustic oak log cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Marton&lt;br /&gt;
| red fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 3&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Embrace&lt;br /&gt;
| oak-shingled grey fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Bavest&lt;br /&gt;
| sturdy stacked stone cabin with vibrant orange begonias in moss-filled baskets hanging from the eaves&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| cozy fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Raggard&lt;br /&gt;
| rustic oak log dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 4&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Ymim&lt;br /&gt;
| cozy grey fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Eshum&lt;br /&gt;
| knotty pine log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Phannin&lt;br /&gt;
| cozy fieldstone cottage with delicate mounds of white faerie rose bushes growing beneath the windows&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Yasminna&lt;br /&gt;
| green-shuttered cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 5&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| oak log house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| rustic oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| cozy pine log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Risuelm&lt;br /&gt;
| oak-shingled fieldstone home&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 6&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| oak frame house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Druidal&lt;br /&gt;
| honey-colored hickory log cabin with a stately polished gold bell etched with rampant bears hanging beside the door&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| white-washed thatch-roofed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Sayomi&lt;br /&gt;
| fir frame dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 7&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| black fieldstone house&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Drenzile&lt;br /&gt;
| dark oak log cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Neissisera&lt;br /&gt;
| sturdy stacked stone cabin&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Cristalyn&lt;br /&gt;
| cozy grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 8&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| cozy thatch-roofed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Dya&lt;br /&gt;
| dark yew log cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| thatch-roofed cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| cozy grey fieldstone cottage&lt;br /&gt;
|-&lt;br /&gt;
| Daelfa Seord&#039;telgi - 9&lt;br /&gt;
| Middle Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Wulftooth&lt;br /&gt;
| cozy grey fieldstone home fronted by an august colonnade of glyph-etched sandstone&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=478908</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=478908"/>
		<updated>2017-11-06T06:19:38Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: Added wording for Scouting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience or appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains.  It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Asceticism||Armor||?||Placeholder skill, this is not yet implemented. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||The term &amp;quot;Recall&amp;quot; can be used as an APPRAISE FOCUS concept.||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.||KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any cardinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any cardinal direction can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||Any type of companion can be used as an APPRAISE FOCUS item.||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any cardinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 76 ranks, appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|fair||fair&lt;br /&gt;
|-&lt;br /&gt;
|fair||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|moderate||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
===Construction===&lt;br /&gt;
#extremely weak and easily damaged &lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=478860</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=478860"/>
		<updated>2017-11-06T03:59:13Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Guild Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Link ability|Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skills]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, [[Manipulate ability|manipulating]] creatures, [[Perceive health|{{tt|PERCEIVE HEALTH}}]]&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specific [[Analyze command|ANALYZE]] command, combat maneuvers.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]].&lt;br /&gt;
| [[Wolf Scent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Controlling a [[Familiar]], [[Elemental weapon|Summon Weapon]], and using [[Aethereal pathways]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| [[Bardic scream|Bardic Scream]], [[Bardic Whistling]], [[Bluff|Bluffing]] and [[Recall|Bardic Recall]], among other abilities. &lt;br /&gt;
| [[Words of the Wind]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Asceticism]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Not yet implemented. Expected to affect special [[Paladin]] abilities , including [[Glyph|Glyphs]] and the [[Paladin]] [[Soul system|Soul System]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| [[Clerical rituals|Rituals]] train a small amount of Theurgy and boost devotion. [[Communes]] train Theurgy well, but consume devotion.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| Performing [[Thanatological Rituals]]. Also learned from attacks by [[Call from Beyond|Arisen Zombies]] and [[Quicken the Earth|Constructs]].&lt;br /&gt;
| [[Butcher&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trading]]&lt;br /&gt;
| [[Traders]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Selling [[Gem pouch|Gem Pouches]] and [[Item:Lumpy bundle|Bundles]], [[Contract trading|Contract Trading]], [[Commodity Trading]], and practicing [[Crafting]] disciplines. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Guild skills can be influenced using Moon mage [[Prediction|prediction]]&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Mail]], [[Chain]], [[Ring]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Lamellar]], [[Brigandine]], [[Scale]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]], [[Plate]], [[Light Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See also: the [[Armor_and_shield_player_guide|Armor and shield player guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Range&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Small edged skill|Small Edged]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. knives, daggers, hatchets, hand axes, short swords, rapiers, and scimitars. &lt;br /&gt;
|-&lt;br /&gt;
| [[Large edged skill|Large Edged]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. broadswords, longwords, battle axes. &lt;br /&gt;
|-&lt;br /&gt;
| [[Twohanded Edged skill|Twohanded Edged]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Small blunt skill|Small Blunt]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. clubs, gavels, mallets, maces, and war hammers. &lt;br /&gt;
|-&lt;br /&gt;
| [[Large blunt skill|Large Blunt]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. greathammers, sledgehammers, and morning stars. &lt;br /&gt;
|-&lt;br /&gt;
| [[Twohanded blunt skill|Twohanded Blunt]]&lt;br /&gt;
| Melee&lt;br /&gt;
| e.g. war mattocks and mauls. &lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Melee/Pole&lt;br /&gt;
| e.g. spears, pikes, halberds, scythes, glaives, and voulges. &lt;br /&gt;
|-&lt;br /&gt;
| [[Staves skill|Staves]]&lt;br /&gt;
| Melee/Pole&lt;br /&gt;
| e.g. nightsticks and quarterstaves. &lt;br /&gt;
|-&lt;br /&gt;
| [[Bows skill|Bows]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. shortbows, longbows, and composite bows. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbow skill|Crossbows]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. light crossbows, heavy crossbows, arbalests, and stonebows. &lt;br /&gt;
|-&lt;br /&gt;
| [[Slings skill|Slings]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. slings, slingshots, and staff slings. &lt;br /&gt;
|-&lt;br /&gt;
| [[Light thrown skill|Light Thrown]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Thrown skill|Heavy Thrown]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| e.g. throwing hammers, hurling axes, and throwing spears.&lt;br /&gt;
|-&lt;br /&gt;
| [[Brawling]]&lt;br /&gt;
| Melee&lt;br /&gt;
| Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps. &lt;br /&gt;
|-&lt;br /&gt;
| [[Offhand Weapon skill|Offhand Weapon]]&lt;br /&gt;
| Melee/Ranged&lt;br /&gt;
| Skill in attacking with weapons held in the left hand. &lt;br /&gt;
|-&lt;br /&gt;
| [[Melee Mastery skill|Melee Mastery]]&lt;br /&gt;
| Melee&lt;br /&gt;
| General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Missile Mastery skill|Missile Mastery]]&lt;br /&gt;
| Ranged&lt;br /&gt;
| General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Description&lt;br /&gt;
! Example Spells&lt;br /&gt;
|-&lt;br /&gt;
| [[Primary Magic skill|Primary Magic]]&lt;br /&gt;
| General facility with magic. Assists in casting all spells by increasing maximum mana at which spells can be prepared. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Arcana skill|Arcana]]&lt;br /&gt;
| Facility with magical devices, e.g. [[Runestone|Runestones]], [[Wands]], [[Cambrinth]], and [[Gaethzen]]. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Attunement skill|Attunement]]&lt;br /&gt;
| Ability to detect and harness mana to power spells. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmentation skill|Augmentation]]&lt;br /&gt;
| Facility with spells than enhance natural abilities, skills, or statistics. &lt;br /&gt;
| [[Swirling Winds]], [[Rage of the Clans]], [[Philosopher&#039;s Preservation]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Debilitation skill|Debilitation]]&lt;br /&gt;
| Facility with combat spells that cripple or curse your enemies.&lt;br /&gt;
| [[Curse of Zachriedek]], [[Mental Blast]], [[Lethargy]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Targeted Magic skill|Targeted Magic]]&lt;br /&gt;
| Facility with offensive spells that damage your enemies in combat.&lt;br /&gt;
| [[Dinazen Olkar]], [[Eagle&#039;s Cry]], [[Fire Rain]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Utility skill|Utility]]&lt;br /&gt;
| Facility with non-combat spells with useful effects. &lt;br /&gt;
| [[Moongate]], [[Eyes of the Blind]], [[Banner of Truce]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warding skill|Warding]]&lt;br /&gt;
| Facility with combat spells that prevent or mitigate damage to yourself or your allies. &lt;br /&gt;
| [[Iron Constitution]], [[Ghost Shroud]], [[Aether Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcery skill|Sorcery]]&lt;br /&gt;
| Facility manipulating foreign mana types and casting spells outside your Guild&#039;s domain. Helps prevent (potentially dangerous) Sorcerous Backlash. &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Elusion]], [[Swirling Winds]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[Tend command|tended]] over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin command|skinning]], [[Scrape command|scraping]] &lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy skill|Alchemy]]&lt;br /&gt;
| [[Cooking discipline|Cooking]] (not yet implemented), crafting [[Reactants discipline|Reactants]] (not yet implemented), and crafting [[Remedies discipline|Remedies]].&lt;br /&gt;
| Currently, by crafting [[Remedies]].&lt;br /&gt;
| [[Researcher&#039;s Insight]], [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Appraisal skill|Appraisal]]&lt;br /&gt;
| Determining the qualities, composition, and value of items; and for [[Appraisal skill|Appraise Focus]] projects. &lt;br /&gt;
| [[Appraise command|Appraising]] and [[Compare command|Comparing]] items. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanting skill|Enchanting]]&lt;br /&gt;
| Will govern crafting of enchanted magical items. &lt;br /&gt;
| None (not yet implemented).&lt;br /&gt;
| [[Artificer&#039;s Eye]], [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Engineering skill|Engineering]]&lt;br /&gt;
| [[Carving discipline|Carving]] stone and bone items (e.g. weapons, armor), [[Shaping discipline|Shaping]] wooden items (e.g. bows), and [[Tinkering discipline|Tinkering]] mechanical items (e.g. crossbows, toys, locks).&lt;br /&gt;
| By crafting items in the subject disciplines. &lt;br /&gt;
| [[Machinist&#039;s Touch]], [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging skill|Forging]]&lt;br /&gt;
| [[Blacksmithing discipline|Blacksmithing]], [[Armorsmithing discipline|Armorsmithing]], and [[Weaponsmithing discipline|Weaponsmithing]] &lt;br /&gt;
| [[Forging skill|Forging]] items. &lt;br /&gt;
| [[Whispers of the Muse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanical Lore skill|Mechanical Lore]]&lt;br /&gt;
| Legacy skill; its functions are being gradually transitioned to the [[Crafting]] Disciplines, after which it will be phased out. See [[Skills_3.0#Mech_Split|Mechanical Lore Split]].&lt;br /&gt;
| [[Braid command|Braiding]] grass or vines, [[Origami]], [[Embroidery]]. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Performance skill|Performance]]&lt;br /&gt;
| Ability to perform musically, with instruments and voice. &lt;br /&gt;
| [[Play command|Playing]] musical instruments. &lt;br /&gt;
| [[Eillie&#039;s Cry]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scholarship skill|Scholarship]]&lt;br /&gt;
| Facility with diverse forms of lore, as both a teacher and a student. &lt;br /&gt;
| [[Teach command|Teaching]] and [[Listen command|listening]] to classes ([[Listen command|observing]] a class teaches scholarship more quickly) and [[Study command|studying]] books and tomes.&lt;br /&gt;
| [[Faenella&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactics skill|Tactics]]&lt;br /&gt;
| Skill in using combat tactics to gain advantage in combat. &lt;br /&gt;
| [[Analyze command|Analyze]] enemies in combat; execute [[Tactics skill#Tactical_maneuvers|tactical maneuvers]]&lt;br /&gt;
| [[Crusader&#039;s Challenge]], [[Khri Cunning]], [[Wisdom of the Pack]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spider%27s_Web_(2)&amp;diff=478832</id>
		<title>Spider&#039;s Web (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spider%27s_Web_(2)&amp;diff=478832"/>
		<updated>2017-11-06T01:50:32Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Prizes for each color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Spider&#039;s Web}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name=The Spider&#039;s Web&lt;br /&gt;
|Owner=-&lt;br /&gt;
|Store Type=Game&lt;br /&gt;
|Fest=Hollow Eve Festival 403, Hollow Eve Festival 406,Hollow Eve Festival 410, Hollow Eve Festival 414,Hollow Eve Festival 417,Hollow Eve Festival 421&lt;br /&gt;
|Coin=Dokoras&lt;br /&gt;
|NumRooms=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname= The Spider&#039;s Web&lt;br /&gt;
|desc= Rusting pipes and ducting run in a seemingly endless array of fume-spewing metal.  Cooridors lead off in every direction from this circular area.  At its center stands a massive boiler tub, the roaring fire beneath it fed continually by a coal-shoveling Gnome worker.  You also see an etched metal sign, a wood bin, a rusting bucket, an old oil drum with some stuff on it and a polished ebony door inlaid with an ivory spider web.&lt;br /&gt;
&amp;lt;br /&amp;gt;Obvious exits: north, northeast, east, southeast, south, southwest, west, northwest.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|a brass refreshment cart}}&lt;br /&gt;
{{ShopItem|t=f|sweet pickle|name=a jar of sweet pickles|0}}&lt;br /&gt;
{{ShopItem|t=f|orange scone|name=a platter of orange scones|0}}&lt;br /&gt;
{{ShopItem|t=f|steamed pork bun|name=a platter of steamed pork buns|0}}&lt;br /&gt;
{{ShopItem|t=d|ginger beer|name=a small keg of ginger beer|0}}&lt;br /&gt;
{{ShopItem|t=d|aged port|name=a cut crystal bottle of aged port|0}}&lt;br /&gt;
{{ShopItem|t=d|mulled mead|name=a small keg of mulled mead|0}}&lt;br /&gt;
{{ShopItem|t=d|hot tea (2)|name=a copper kettle of hot tea|0}}&lt;br /&gt;
{{ShopItem|t=d|absinthe|name=a slender bottle of absinthe|0}}&lt;br /&gt;
{{ShopItem|t=d|hot chocolate (2)|name=a steamy kettle of hot chocolate|0}}&lt;br /&gt;
{{ShopItem|t=d|iced lemonade|name=a pitcher of iced lemonade|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tarantula Trot==&lt;br /&gt;
{{ShopDescription|roomname= The Spider&#039;s Web, Tarantula Trot&lt;br /&gt;
|desc=Black silk banners embroidered in spidersilk with silvery cobwebs hang around the burnished metal walls.  A velvet-lined oval ebony table with high sides takes up the majority of the floor.  Above, an intricate brass chandelier crafted from artistically twisted gears casts a dim glow over the room.  You also see an intricate wrought iron archway, a copper rubbish bin, an odds board and an instruction sign.&lt;br /&gt;
&amp;lt;br /&amp;gt;Obvious exits: none.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
The instruction sign reads:&lt;br /&gt;
&lt;br /&gt;
  *************************************&lt;br /&gt;
  *                                   *&lt;br /&gt;
  *          Tarantula Trot           *&lt;br /&gt;
  *                                   *&lt;br /&gt;
  *     1 silver Dokora per play!     *&lt;br /&gt;
  *     =========================     *&lt;br /&gt;
  *                                   *&lt;br /&gt;
  * Play green, silver, purple, blue, *&lt;br /&gt;
  *   gold, multihued, or platinum.   *&lt;br /&gt;
  *                                   *&lt;br /&gt;
  *         &amp;quot;PLAY &amp;lt;color&amp;gt;&amp;quot;            *&lt;br /&gt;
  *                                   *&lt;br /&gt;
  *  If the Tarantula runs into the   *&lt;br /&gt;
  *  color box you bet on, you win!   *&lt;br /&gt;
  *                                   *&lt;br /&gt;
  *      Must be present to win.      *&lt;br /&gt;
  *                                   *&lt;br /&gt;
  *************************************&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The board reads:&lt;br /&gt;
&lt;br /&gt;
  ************************************&lt;br /&gt;
  *                                  *&lt;br /&gt;
  *       Color        Odds          *&lt;br /&gt;
  *       -----       ------         *&lt;br /&gt;
  *       Green       1 in 2         *&lt;br /&gt;
  *       Silver      1 in 5         *&lt;br /&gt;
  *       Purple      1 in 7         *&lt;br /&gt;
  *       Blue        1 in 10        *&lt;br /&gt;
  *       Gold        1 in 20        *&lt;br /&gt;
  *       Multihued   1 in 50        *&lt;br /&gt;
  *       Platinum    1 in 100       *&lt;br /&gt;
  *                                  *&lt;br /&gt;
  *                                  *&lt;br /&gt;
  *   NOTE: These are APPROXIMATE    *&lt;br /&gt;
  *         odds.  No Refunds!!      *&lt;br /&gt;
  *                                  *&lt;br /&gt;
  *     Must be present to win.      *&lt;br /&gt;
  *                                  *&lt;br /&gt;
  ************************************&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes for each color===&lt;br /&gt;
&lt;br /&gt;
*Green&lt;br /&gt;
** a {{sloot|j|copper gear charm}}&lt;br /&gt;
** a {{sloot|j|pewter gear charm}}&lt;br /&gt;
** a {{sloot|j|pewter absinthe bottle trinket}}&lt;br /&gt;
** a {{sloot|j|copper port bottle trinket}}&lt;br /&gt;
** a {{sloot|j|copper mug charm}}&lt;br /&gt;
** a {{sloot|j|copper skeletal hand trinket}}&lt;br /&gt;
** an {{sloot|j|iron mug trinket}}&lt;br /&gt;
&lt;br /&gt;
*Silver&lt;br /&gt;
** 5 silver&lt;br /&gt;
&lt;br /&gt;
*Purple&lt;br /&gt;
** A {{sloot|i|silver-inlaid tea caddy}}&lt;br /&gt;
&lt;br /&gt;
*Blue&lt;br /&gt;
** a {{sloot|j|gold-edged cambrinth ring}}&lt;br /&gt;
&lt;br /&gt;
*Gold&lt;br /&gt;
** 5 gold&lt;br /&gt;
&lt;br /&gt;
*Multihued&lt;br /&gt;
** {{sloot|i|dark music box inlaid with a platinum cobweb}}&lt;br /&gt;
&lt;br /&gt;
*Platinum&lt;br /&gt;
** 5 platinum&lt;br /&gt;
&lt;br /&gt;
==Charcoal Booth==&lt;br /&gt;
{{ShopDescription|roomname=The Spider&#039;s Web, Charcoal Booth&lt;br /&gt;
|desc=Deep black leather covers the padded benches, providing comfortable seating for patrons to relax and discuss the events of the day.  The burnished metal walls are covered with various oddities, from a dark leather book with a heavy lock to a cracked mirror in a brass frame, serving as potential conversation pieces.  The table in the center is crafted from a large metal gear with a couple of teeth missing.  You also see a charcoal curtain.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Indigo Booth==&lt;br /&gt;
{{ShopDescription|roomname=The Spider&#039;s Web, Indigo Booth]&lt;br /&gt;
|desc=Deep blue leather covers the padded benches, providing comfortable seating for patrons to relax and discuss the events of the day.  The burnished metal walls are covered with various oddities, from a large chunk of amber to a broken brass orlog, serving as potential conversation pieces.  The table in the center is crafted from a large metal gear with a couple of teeth missing.  You also see an indigo curtain.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Evergreen Booth==&lt;br /&gt;
{{ShopDescription|roomname=The Spider&#039;s Web, Evergreen Booth]&lt;br /&gt;
|desc=Deep green leather covers the padded benches, providing comfortable seating for patrons to relax and discuss the events of the day.  The burnished metal walls are covered with various oddities, from a fossil of a fanged fish to a brass telescope with a shattered lens, serving as potential conversation pieces.  The table in the center is crafted from a large metal gear with a couple of teeth missing.  You also see an evergreen curtain.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Crimson Booth==&lt;br /&gt;
{{ShopDescription|roomname=The Spider&#039;s Web, Crimson Booth&lt;br /&gt;
|desc=Deep red leather covers the padded benches, providing comfortable seating for patrons to relax and discuss the events of the day.  The burnished metal walls are covered with various oddities, from a malformed skeleton to a broken compass, serving as potential conversation pieces.  The table in the center is crafted from a large metal gear with a couple of teeth missing.  You also see a crimson curtain.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranik_Maps&amp;diff=478682</id>
		<title>Ranik Maps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranik_Maps&amp;diff=478682"/>
		<updated>2017-11-04T19:33:42Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: Added link for Hollow Eve Festival map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
This category is named for one of the most prolific early mappers of DragonRealms, [[Ranik]]. Though many of these maps were not created by Ranik, we nonetheless keep the name in honor of her work.&lt;br /&gt;
&lt;br /&gt;
*[[Simutronics Maps]]: Official maps.&lt;br /&gt;
*[[Official color map|Official color map of the entire realms]]&lt;br /&gt;
*[[Zone map]]: An overview map of [[Elanthia]] used in distance and direction calculations.&lt;br /&gt;
*[[Travel map]]: An overview map of the major travel routes across [[Elanthia]].&lt;br /&gt;
*[[Mapmakers Timeline]]: A time-line of various cartographers of Elanthia.&lt;br /&gt;
*[[:File:Hand sketched realms map.JPG|Hand-sketched Realms Map]]: [[User:Hithrael|Kraggur]]&#039;s hand-sketched map of the Realms (not including Qi&#039;Reshalia) &lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{RanikMapKey}}&lt;br /&gt;
&lt;br /&gt;
==Current Event Maps==&lt;br /&gt;
&lt;br /&gt;
[[Hollow_Eve_Festival_425_map | &#039;&#039;&#039;Hollow Eve Festival 425&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alphabetical list, points of interest ==&lt;br /&gt;
{{Div col}}&lt;br /&gt;
[[RanikMap61b  | &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap99  | &#039;&#039;&#039;Aesry Surlaenis&#039;a&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap114  | &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap7b  | &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap121  | &#039;&#039;&#039;Boar Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap1  | &#039;&#039;&#039;Crossing&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap13  | &#039;&#039;&#039;Dirge&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap41  | &#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap150  | &#039;&#039;&#039;Fang Cove&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap106  | &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap30  | &#039;&#039;&#039;Haven (Riverhaven)&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap117  | &#039;&#039;&#039;Hibarnhvidar, Inner&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap116  | &#039;&#039;&#039;Hibarnhvidar, Outer&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap71a  | &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap112  | &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap9  | &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap5a  | &#039;&#039;&#039;Knife Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap40  | &#039;&#039;&#039;Langenfirth&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap61  | &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap108  | &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap107  | &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap47  | &#039;&#039;&#039;Muspar&#039;I&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap90  | &#039;&#039;&#039;Ratha First and Second Tiers&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap91  | &#039;&#039;&#039;Ratha Third and Fourth Tiers&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap127  | &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap30  | &#039;&#039;&#039;Riverhaven&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap34a  | &#039;&#039;&#039;Rossman&#039;s Landing&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap67  | &#039;&#039;&#039;Shard&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap149  | &#039;&#039;&#039;Siksraja&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap66a  | &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap10   | &#039;&#039;&#039;Stone Clan]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap42  | &#039;&#039;&#039;Therenborough&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap35  | &#039;&#039;&#039;Throne City&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap4a  | &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap5  | &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Div col end}}&lt;br /&gt;
&lt;br /&gt;
==Zoluren - The Crossing and Surrounding Areas==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap0  | Map 0 ]] - Jadewater Mansion (Mentors work here) and the Tenderfoot Inn&lt;br /&gt;
* [[RanikMap1  | Map 1 ]] - &#039;&#039;&#039;The Crossing&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap1a  | Map 1a ]] - Crossing Homesites, Town Hall, and Bathouse&lt;br /&gt;
* [[RanikMap1b  | Map 1b ]] - Crossing Communal Center (Veranda)&lt;br /&gt;
* [[RanikMap1c  | Map 1c ]] - Amusement Park&lt;br /&gt;
* [[RanikMap1d  | Map 1d ]] - Crossing Guilds&lt;br /&gt;
* [[RanikMap1e  | Map 1e ]] - More Crossing Guilds&lt;br /&gt;
* [[RanikMap1f  | Map 1f ]] - The Shipyard&lt;br /&gt;
* [[RanikMap1g  | Map 1g ]] - Miscellaneous Crossing Interiors&lt;br /&gt;
* [[RanikMap1h  | Map 1h ]] - Aesthene&#039;s Close&lt;br /&gt;
* [[RanikMap1i  | Map 1i ]] - The Raven&#039;s Court&lt;br /&gt;
* [[RanikMap1j  | Map 1j ]] - Market Plaza&lt;br /&gt;
* [[RanikMap2  | Map 2 ]] - Crossing Temple&lt;br /&gt;
* [[RanikMap2a  | Map 2a ]] - Crossing Temple: Eyes of the Thirteen&lt;br /&gt;
* [[RanikMap2b  | Map 2b ]] - Crossing Temple: Temple Interiors&lt;br /&gt;
* [[RanikMap2c  | Map 2c ]] - Crossing Temple: Temple Watchtowers&lt;br /&gt;
* [[RanikMap2d  | Map 2d ]] - Crossing Temple: Escape Tunnels&lt;br /&gt;
* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
* [[RanikMap4a  | Map 4a ]] - &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5  | Map 5 ]] - Rocky Outcrop + &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5a  | Map 5a ]] - &#039;&#039;&#039;Knife Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5b  | Map 5b ]] - [[Xala&#039;shar]] Encampment&lt;br /&gt;
* [[RanikMap6  | Map 6 ]] - Outside the North Gate + Monastery&lt;br /&gt;
* [[RanikMap6a  | Map 6a ]] - Brambles of the North Gate&lt;br /&gt;
* [[RanikMap8  | Map 8 ]] - Outside the East Gate + Moon Mage Guild&lt;br /&gt;
* [[RanikMap8a  | Map 8a ]] - Lost Crossing + The Buried Mansion&lt;br /&gt;
* [[RanikMap8b  | Map 8b ]] - Ulf&#039;Hara Keep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zoluren - The Northern Trade Route to Haven Ferry==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap7  | Map 7 ]] - NE gate to Arthe&lt;br /&gt;
* [[RanikMap7a  | Map 7a ]] - Premie Hunting Area, Vineyards&lt;br /&gt;
* [[RanikMap7b  | Map 7b ]] - &#039;&#039;&#039;Town of Arthe Dale&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap9  | Map 9 ]] - NTR through &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap9a  | Map 9a ]] - Journalai Route, Rock Trolls&lt;br /&gt;
* [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
* [[RanikMap9c  | Map 9c ]] - High Mountain &amp;amp; Sunfall Hub&lt;br /&gt;
* [[RanikMap10  | Map 10 ]] - Stone Clan&lt;br /&gt;
* [[RanikMap10a  | Map 10a ]] - Oeblicher&lt;br /&gt;
* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
* [[RanikMap13  | Map 13 ]] - Even More NTR + &#039;&#039;&#039;Dirge&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
* [[RanikMap14d  | Map 14d ]] - Moon Mage Guild near Greater Fist&lt;br /&gt;
&lt;br /&gt;
==Therengia - Riverhaven and Throne City==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap30  | Map 30 ]] - &#039;&#039;&#039;The Grande City of Riverhaven&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap30a  | Map 30a ]] - Pinewoods&lt;br /&gt;
* [[RanikMap30b  | Map 30b ]] - Dunshade Manor&lt;br /&gt;
* [[RanikMap30c  | Map 30c ]] - Magnolia Corner&lt;br /&gt;
* [[RanikMap31  | Map 31 ]] -  Haven East Gate &amp;amp; Northeast Wilds &amp;amp; Zaulfung&lt;br /&gt;
* [[RanikMap31a  | Map 31a ]] - Zaulfung, the &amp;quot;Devil&#039;s Swamp&amp;quot;&lt;br /&gt;
* [[RanikMap31b  | Map 31b ]] - Trackless Swamps&lt;br /&gt;
* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
* [[RanikMap31d  | Map 31d ]] - Maelshyve&#039;s Fortress&lt;br /&gt;
* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
* [[RanikMap31f  | Map 31f ]] - Haven North Gate&lt;br /&gt;
* [[RanikMap32  | Map 32 ]] - Haven West Gate&lt;br /&gt;
* [[RanikMap32a  | Map 32a ]] - West Wilds, Dark Tunnels&lt;br /&gt;
* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
* [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
* [[RanikMap34a  | Map 34a ]] - &#039;&#039;&#039;Town of Rossman&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap34b  | Map 34b ]] - Rossgallan Keep and Manor House&lt;br /&gt;
* [[RanikMap34c  | Map 34c ]] - Sky Giants and Trail to Theren&lt;br /&gt;
* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
* [[RanikMap35  | Map 35 ]] - &#039;&#039;&#039;Throne City&#039;&#039;&#039;, thugs and such&lt;br /&gt;
* [[RanikMap35a  | Map 35a ]] - Faldesu Inlet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Therengia - Langenfirth to Muspar&#039;i==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap40  | Map 40 ]] - &#039;&#039;&#039;The beautiful town of Langenfirth&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap40a  | Map 40a ]] - Fendryads in Langenfirth&lt;br /&gt;
* [[RanikMap40b  | Map 40b ]] - Lang Homes&lt;br /&gt;
* [[RanikMap146  | Map 146 ]] - Road to Siksraja, forest&lt;br /&gt;
* [[RanikMap147  | Map 147 ]] - Road to Siksraja, Svesinek Cels&lt;br /&gt;
* [[RanikMap148  | Map 148 ]] - Svesinek Cels near Siksraja - brocket deer&lt;br /&gt;
* [[RanikMap149  | Map 149 ]] - &#039;&#039;&#039;Rakash Village: Siksraja&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap41b  | Map 41b ]] - The road from El&#039;Bain&#039;s to Theren (&#039;&#039;&#039;Droughtman&#039;s Maze&#039;&#039;&#039;)&lt;br /&gt;
* [[RanikMap41  | Map 41 ]] - The road from Lang to El&#039;Bain&#039;s (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
* [[RanikMap41a  | Map 41a ]] - Vultures and bone wolves&lt;br /&gt;
* [[RanikMap42  | Map 42 ]] - &#039;&#039;&#039;The City of Therenborough&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap42a  | Map 42a ]] - Theren Keep&lt;br /&gt;
* [[RanikMap42b  | Map 42b ]] - Market Square&lt;br /&gt;
* [[RanikMap43  | Map 43 ]] - Gypsy Marauders. Gotta love &#039;em&lt;br /&gt;
* [[RanikMap44  | Map 44 ]] - Fornsted Village&lt;br /&gt;
* [[RanikMap45  | Map 45 ]] - Arnshal Road, between Fornsted and Muspar&#039;i&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Velaka Desert&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - &#039;&#039;&#039;The Trade City of Muspar&#039;i&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Guilds&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments - Moneygrubbers&lt;br /&gt;
* [[RanikMap48  | Map 48 ]] - Haizen Cugis&lt;br /&gt;
&lt;br /&gt;
==Zoluren - Leth Deriel and the Southern Trade Route==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap60  | Map 60 ]] - STR from the ferry to Leth&lt;br /&gt;
* [[RanikMap60a  | Map 60a ]] - Chelsea Overlook&lt;br /&gt;
* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
* [[RanikMap60c  | Map 60c ]] - Silverclaw Hub &lt;br /&gt;
* [[RanikMap61  | Map 61 ]] - &#039;&#039;&#039;The Town of Leth Deriel&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
* [[RanikMap61b  | Map 61b ]] - &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
* [[RanikMap62  | Map 62 ]] - STR from Leth to the Gondola&lt;br /&gt;
* [[RanikMap62a  | Map 62a ]] - Tasmine&#039;s Rest&lt;br /&gt;
* [[RanikMap63  | Map 63 ]] - Oshu&#039;ehhrsk Manor grounds&lt;br /&gt;
* [[RanikMap63a  | Map 63a ]] - Oshu&#039;ehhrsk Manor&lt;br /&gt;
* [[RanikMap111  | Map 111 ]] - Road to Ilaya Taipa&lt;br /&gt;
* [[RanikMap112  | Map 112 ]] - &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap112a  | Map 112a ]] - Ilaya Taipa Harbor&lt;br /&gt;
* [[RanikMap113  | Map 113 ]] - Storm Bulls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ilithi - Shard, STR and Horse Clan==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap64  | Map 64 ]] - STR From the Gondola&lt;br /&gt;
* [[RanikMap64a  | Map 64a ]] - Dragon&#039;s Spine Fortress (Chyolvea Tayeu&#039;a)&lt;br /&gt;
* [[RanikMap64b  | Map 64b ]] - Shard Homesites&lt;br /&gt;
* [[RanikMap64c  | Map 64c ]] - Darkmist Moor&lt;br /&gt;
* [[RanikMap64d  | Map 64d ]] - The Abyss beneath Darkmist Moor&lt;br /&gt;
* [[RanikMap65  | Map 65 ]] - Under the Gondola&lt;br /&gt;
* [[RanikMap66  | Map 66 ]] - Bottom of the STR and Road to Shard&lt;br /&gt;
* [[RanikMap66a  | Map 66a ]] - &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap66b  | Map 66b ]] - S&#039;sugi Malchatas&lt;br /&gt;
* [[RanikMap66c  | Map 66c ]] - Red-Bristled Gremlins&lt;br /&gt;
* [[RanikMap67  | Map 67 ]] - &#039;&#039;&#039;The City of Shard&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap67a  | Map 67a ]] - Shard&#039;s Great Tower&lt;br /&gt;
* [[RanikMap67b  | Map 67b ]] - Undershard.... spooky...&lt;br /&gt;
* [[RanikMap67c  | Map 67c ]] - Shard&#039;s Guilds&lt;br /&gt;
* [[RanikMap67d  | Map 67d ]] - Shard Temples of Light and Dark&lt;br /&gt;
* [[RanikMap67e  | Map 67e ]] - Shard&#039;s South Bridge&lt;br /&gt;
* [[RanikMap68  | Map 68 ]] - Outside the South Gate of Shard&lt;br /&gt;
* [[RanikMap68a  | Map 68a ]] - Darkling Wood&lt;br /&gt;
* [[RanikMap68b  | Map 68b ]] - Blackthorn Canyon - Lost Grounds&lt;br /&gt;
* [[RanikMap69  | Map 69 ]] - Adan&#039;f South of Shard&lt;br /&gt;
* [[RanikMap69a  | Map 69a ]] - Ice Caves south of Shard&lt;br /&gt;
* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
* [[RanikMap70b | Map 70b ]] - Wyvern Mountain&lt;br /&gt;
* [[RanikMap71  | Map 71 ]] - Road to horse clan + hunting&lt;br /&gt;
* [[RanikMap71a  | Map 71a ]] - &#039;&#039;&#039;Horse Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ilithi - Fang Cove==&lt;br /&gt;
* [[RanikMap150 |Map 150]] - &#039;&#039;&#039;Fang Cove&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap151 |Map 151]] - Fang&#039;s Shadow and Fang&#039;s Peak&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Ratha and Taisgath==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap90  | Map 90 ]] - &#039;&#039;&#039;First and Second Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap90a  | Map 90a ]] - Wreck of the Seerah&lt;br /&gt;
* [[RanikMap90b  | Map 90b ]] - Kra&#039;hei Hatchlings&lt;br /&gt;
* [[RanikMap90c  | Map 90c ]] - Ehhrsk Highway&lt;br /&gt;
* [[RanikMap90d  | Map 90d ]] - Taisgath Island&lt;br /&gt;
* [[RanikMap90e  | Map 90e ]] - Abandoned Neighborhood (Celpeze)&lt;br /&gt;
* [[RanikMap90f  | Map 90f ]] - Basalt Isle and Jeihrem&#039;s Barrow&lt;br /&gt;
* [[RanikMap91  | Map 91 ]] - &#039;&#039;&#039;Third and Fourth Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap91a  | Map 91a ]] - Cavern of glass, moruyns, aka scorpions&lt;br /&gt;
* [[RanikMap91b  | Map 91b ]] - Palm Inn&lt;br /&gt;
* [[RanikMap92  | Map 92 ]] - Undead in Ratha&lt;br /&gt;
* [[RanikMap93  | Map 93 ]] - Reshalian Trade Road&lt;br /&gt;
* [[RanikMap94  | Map 94 ]] - Old Fields Road&lt;br /&gt;
* [[RanikMap94a  | Map 94a ]] - Tembat Nai Itan&lt;br /&gt;
* [[RanikMap95  | Map 95 ]] - Reshalian Coastal Road&lt;br /&gt;
* [[RanikMap97  | Map 97 ]] - Pokekehekepi Beach&lt;br /&gt;
* [[RanikMap97a  | Map 97a ]] - Korgy (The rest of Poke beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Aesry==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap98  | Map 98 ]] - Road to Aesry&lt;br /&gt;
* [[RanikMap98a  | Map 98a ]] - Aesry Sea Caves&lt;br /&gt;
* [[RanikMap98b  | Map 98b ]] - Aesry Cliffs, Blood wolves, and Frosties/Snobs&lt;br /&gt;
* [[RanikMap98c  | Map 98c ]] - Aesry Docks, Cliffs&lt;br /&gt;
* [[RanikMap99  | Map 99 ]] - &#039;&#039;&#039;City of Aesry Surlaenis&#039;a&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap99a  | Map 99a ]] - Tethloren Island&lt;br /&gt;
* [[RanikMap99b  | Map 99b ]] - Hafwas/ La&#039;tamis on Aesry&lt;br /&gt;
* [[RanikMap99c  | Map 99c ]] - Aesry Cemetery&lt;br /&gt;
* [[RanikMap99d  | Map 99d ]] - Aesry Swimming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Hara&#039;jaal and Rissan Territory==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap106  | Map 106 ]] - &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap107  | Map 107 ]] - &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap107a  | Map 107a ]] - Celpeze on Mer&#039;kresh&lt;br /&gt;
* [[RanikMap107b  | Map 107b ]] - The Mer&#039;kresh Guildhalls&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap108  | Map 108 ]] - &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap109  | Map 109 ]] - M&#039;riss Mountain Trail&lt;br /&gt;
* [[RanikMap109a  | Map 109a ]] - Altanen River&lt;br /&gt;
* [[RanikMap109b  | Map 109b ]] - Forlorn Hope Cave&lt;br /&gt;
* [[RanikMap109c  | Map 109c ]] - Dunes of Despair&lt;br /&gt;
* [[RanikMap109d  | Map 109d ]] - Lowlands&lt;br /&gt;
* [[RanikMap110  | Map 110 ]] - M&#039;riss Dunes&lt;br /&gt;
* [[RanikMap110a  | Map 110a ]] - Penal Colony&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Ain Ghazal==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap114  | Map 114 ]] - &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap114a  | Map 114a ]] - Kradhren Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap115  | Map 115 ]] - Road to Hibarnhvidar &lt;br /&gt;
* [[RanikMap116  | Map 116 ]] - &#039;&#039;&#039;Outer Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap116a  | Map 116a ]] - Orphanage, The Singing Raven, The Three Turnips&lt;br /&gt;
* [[RanikMap116b  | Map 116b ]] - Barbarian &amp;amp; Trader Guild&lt;br /&gt;
* [[RanikMap117  | Map 117 ]] - &#039;&#039;&#039;Inner Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap117a  | Map 117a ]] - Jewelry Shop, The Thirteenth Passage &amp;amp; City Offices&lt;br /&gt;
* [[RanikMap117b  | Map 117b ]] - Kertigen Temple&lt;br /&gt;
* [[RanikMap118  | Map 118 ]] - Upper Caverns of Inner Hibarnhvidar&lt;br /&gt;
* [[RanikMap118a  | Map 118a ]] - Upper Caverns Home Sites&lt;br /&gt;
* [[RanikMap118b  | Map 118b ]] - Trabe Plateau&lt;br /&gt;
* [[RanikMap118c  | Map 118c ]] - Moon Mage, Empath &amp;amp; Bard Guild&lt;br /&gt;
* [[RanikMap118d  | Map 118d ]] - Paladin &amp;amp; War Mage Guild&lt;br /&gt;
* [[RanikMap118e  | Map 118e ]] - Firecats&lt;br /&gt;
* [[RanikMap119  | Map 119 ]] - Hawstkaal Road Part 1&lt;br /&gt;
* [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
* [[RanikMap122  | Map 122 ]] - Great Salt Road&lt;br /&gt;
* [[RanikMap123  | Map 123 ]] - Himineldar Shel&lt;br /&gt;
* [[RanikMap123a  | Map 123a ]] - Momma&#039;s Bed &amp;amp; Breakfast &lt;br /&gt;
* [[RanikMap124  | Map 124 ]] - Abandoned Mines &lt;br /&gt;
* [[RanikMap125  | Map 125 ]] - Mountain Giants &amp;amp; Frost Angiswaerd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Boar Clan &amp;amp; Vela&#039;tohr Valley==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap121a  | Map 121a ]] - Ranger Guild&lt;br /&gt;
* [[RanikMap128  | Map 128 ]] - Hunter&#039;s Glade&lt;br /&gt;
* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
* [[RanikMap130  | Map 130 ]] - Paasvadh Forest Understory&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap129  | Map 129 ]] - Pilgrimage Trail&lt;br /&gt;
* [[RanikMap131  | Map 131 ]] - Cleric Guild&lt;br /&gt;
* [[RanikMap132  | Map 132 ]] - Bloodvines&lt;br /&gt;
* [[RanikMap133  | Map 133 ]] - Adder&#039;s Coil&lt;br /&gt;
* [[RanikMap134  | Map 134 ]] - Blighted Tangle&lt;br /&gt;
* [[RanikMap135  | Map 135 ]] - Dark Burrows&lt;br /&gt;
* [[RanikMap136  | Map 136 ]] - Vela&#039;Tohr Overlook&lt;br /&gt;
* [[RanikMap137  | Map 137 ]] - Hag&#039;s Crag&lt;br /&gt;
* [[RanikMap138  | Map 138 ]] - Asketi&#039;s Mount&lt;br /&gt;
* [[RanikMap139  | Map 139 ]] - Adder&#039;s Nest&lt;br /&gt;
* [[RanikMap140  | Map 140 ]] - Temple of the North Wind: Catacombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Raven&#039;s Point==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap126  | Map 126 ]] - Seord Kerwaith &lt;br /&gt;
* [[RanikMap127  | Map 127 ]] - Jeol Moradu &amp;amp; &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap141  | Map 141 ]] - Crystalline Gorge/Shadowed Copse/Western Road&lt;br /&gt;
* [[RanikMap142  | Map 142 ]] - Black Spire&lt;br /&gt;
* [[RanikMap143  | Map 143 ]] - Hrendh Skogar&lt;br /&gt;
* [[RanikMap144  | Map 144 ]] - Cragstone Vale&lt;br /&gt;
* [[RanikMap145  | Map 145 ]] - Bramble Snarl&lt;br /&gt;
&lt;br /&gt;
==Past Event and Special Maps==&lt;br /&gt;
&#039;&#039;This section is for maps of special areas or events that occurred in the past and are not currently valid.&#039;&#039;&lt;br /&gt;
*[[Microcosm_(Map)|The Microcosm]] in the Astral Plane.&lt;br /&gt;
* [[Jeraya Bayajen|Jeraya Bayajen Festival Map]]&lt;br /&gt;
*[[Chris&#039;s Mass Festival 389]], took place in [[Leth Deriel]].&lt;br /&gt;
*[[Hollow Eve Festival 392 Map]] - [[Hollow Eve Festival 392  | Festival of the Gods 2008 / Hollow Eve Festival 392]], took place in [[RanikMap116  | Hibarnhvidar ]]&lt;br /&gt;
* [[Magma Falls Mini-Festival | Magma Falls Mini-Festival 395 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 396 Map]]&lt;br /&gt;
* [[Guildfest 398]]&lt;br /&gt;
* [[Hollow Eve 399 Map]]&lt;br /&gt;
* [[Hollow Eve 403 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 406 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 410 Map]]&lt;br /&gt;
* [[Taisidon Safari 412 Map]]&lt;br /&gt;
* [[Tiel-Minavsel Map]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Maps|*}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Epistemic_journal&amp;diff=478405</id>
		<title>Item:Epistemic journal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Epistemic_journal&amp;diff=478405"/>
		<updated>2017-11-02T17:34:28Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: Removed duplicate TAP description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=variable&lt;br /&gt;
|noun=-&lt;br /&gt;
|look=variable&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=trainer, verby&lt;br /&gt;
|wearloc=shoulder, belt, thigh&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
&lt;br /&gt;
Found &#039;&#039;&#039;a narrow felwood bookshelf&#039;&#039;&#039; just outside of the First Arachnid Bank in the festival grounds.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
Once every 24 real life hours, you can WRITE in the journal to immediately absorb a portion of your field experience into ranks. The percentage of field exp absorbed per use will slowly increase as you use the journal, until it hits its capped percentage.&lt;br /&gt;
&lt;br /&gt;
The journal also records a little memory each time it&#039;s used, which you can READ back later, has some fun verbs, and is wearable (with a few adjustable worn slot options). The way your journal looks can be altered, if you find a merchant willing to change how a magical book looks.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
* 24 hour cooldown&lt;br /&gt;
* Converts 20% of your field xp to ranks, % may grow with usage.&lt;br /&gt;
* Write Journal appears to describe your last action&lt;br /&gt;
* You have to hold your journal to use it&lt;br /&gt;
* No charges (it&#039;ll read as 0 remaining, but it is unlimited use)&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}: Looking the [noun] over, you believe you could WRITE in it, READ it, FLIP through it, or ADJUST its worn location.  You can also TAP, RUB, WAVE, SHAKE, TURN, CLEAN, PUSH, and PULL it.&lt;br /&gt;
*{{com|clean}}: You gently brush a stray speck of dirt from the [noun]&#039;s cover.&lt;br /&gt;
*{{com|turn}}: You adjust the [material] quill tucked inside the [noun]&#039;s cover.&lt;br /&gt;
*{{com|flip}}: You flip through through your [noun] to a random page and peruse the entry.  Today, you wrote about listening to a class on [skill].  The page contains various notes.&lt;br /&gt;
*{{com|tap}}: You drum your fingers pensively across the cover of an [item name].&lt;br /&gt;
*{{com|wave}}: You idly fan yourself with the [noun].&lt;br /&gt;
*{{com|adjust}}: You adjust the length of the [noun]&#039;s [material] strap so that it can be [worn slung over one shoulder/attached to a belt/attached to the thigh].&lt;br /&gt;
*{{com|read}}: You open your [noun] to a recent entry, and begin to read from there... Today, you wrote about listening to a class on [skill].  The page contains various notes.&lt;br /&gt;
*{{com|shake}}: You heft the [noun] up and down in your hand, weighing its secrets.&lt;br /&gt;
*{{com|pull}}: You tug at the journal&#039;s [material] strap, securing it tighter.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&lt;br /&gt;
These differences are only cosmetic. For your shopping convenience, the looks have been included here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When getting an item, use the short name (indicated in bold) to ensure that you actually get the item you selected.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the felwood bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|white velvet-bound traveler&#039;s diary with an aldamdin-plated cover|name=white velvet-bound &#039;&#039;&#039;traveler&#039;s diary&#039;&#039;&#039; with an aldamdin-plated cover|note=Bound in plush snow-white velvet, the diary exhibits flawless construction.  The little aldamin plate affixed to its front cover is perfectly sized for a title inscription, but the metal surface is smooth and unblemished.|0}}&lt;br /&gt;
{{ShopItem|t=i|onyx-hide pocket diary patterned with jagged blue spiderwebs|name=onyx-hide &#039;&#039;&#039;pocket diary&#039;&#039;&#039; patterned with jagged blue spiderwebs|note=Stitched in shimmering metallic blue thread, a complex web design spans both sides of the diary&#039;s atramentous cover.  A spider-shaped tomiek buckle is affixed to the front flap, allowing the leather booklet to be strapped shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|thick quartz-hide expedition log trimmed with kertig rivets|name=thick quartz-hide &#039;&#039;&#039;expedition log&#039;&#039;&#039; trimmed with kertig rivets|note=Bound in coarse blue-grey leather, the handsome logbook has a compass rose design neatly debossed into its front cover and a row of silvery-black metal rivets running along the length of its spine.|0}}&lt;br /&gt;
{{ShopItem|t=i|smokewood-bound explorer&#039;s log nielloed with roiling storm clouds|name=smokewood-bound &#039;&#039;&#039;explorer&#039;s log&#039;&#039;&#039; nielloed with roiling storm clouds|note=Rendered with dark metal filigree, stylized storm clouds spiral densely across the logbook&#039;s wispy wooden cover.   A little niello latch is affixed to the front, allowing the book to be securely shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|dingy canvas-bound diary stamped with a skull and crossbones|name=dingy &#039;&#039;&#039;canvas-bound diary&#039;&#039;&#039; stamped with a skull and crossbones|note=Sporting a ragged canvas cover with several spots worn thin along the folded edges, the diary is perilously close to utter disrepair.  A frayed piece of twine winds around the crude booklet&#039;s midsection, allowing it to be tied shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|pallid ghoul-skin notebook limned with a scarlet eye design|name=pallid &#039;&#039;&#039;ghoul-skin notebook&#039;&#039;&#039; limned with a scarlet eye design|note=Desiccated grey ghoul skin is stretched taut to bind the notebook, its leathery surface marred with various unidentifiable stains.  Tiny yellow finger bones are stitched along the booklet&#039;s spine as macabre decoration, complementing the crude red eyeball symbol painted across the front cover.|0}}&lt;br /&gt;
{{ShopItem|t=i|tawny firecat-skin journal branded with a pair of crossed swords|name=tawny &#039;&#039;&#039;firecat-skin journal&#039;&#039;&#039; branded with a pair of crossed swords|note=Scuffed, scratched, and marred with soot, the journal&#039;s cover shows signs of extensive wear.  Only a few relatively unsullied patches remain as evidence of the leather&#039;s formerly rich golden hue.|0}}&lt;br /&gt;
{{ShopItem|t=i|leather-banded soldier&#039;s journal with a simple ironwood cover|name=leather-banded &#039;&#039;&#039;soldier&#039;s journal&#039;&#039;&#039; with a simple ironwood cover|note=Plain but well-constructed, the journal is held together by a pair of leather strips riveted to the wooden cover.  Oil-rubbed bronze fittings serve as the modest booklet&#039;s only ornamentation.|0}}&lt;br /&gt;
{{ShopItem|t=i|goldwood-bound prayer journal emblazoned with thirteen auric avatars|name=goldwood-bound &#039;&#039;&#039;prayer journal&#039;&#039;&#039; emblazoned with thirteen auric avatars|note=Thirteen golden medallions are arranged in a perfect ring on the journal&#039;s front cover, each wrought with a different creature to represent one of the Immortals.  A little gold latch is also present at the cover&#039;s edge, allowing it to be securely shut when the journal is not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|motley jadeleaf-bound field journal dotted with tiny silk wildflowers|name=motley jadeleaf-bound &#039;&#039;&#039;field journal&#039;&#039;&#039; dotted with tiny silk wildflowers|note=Dozens of silk waiku blossoms dot the journal&#039;s cover, adorning the plush blue-green surface with a stippling of sunny yellow.  A separate strap allows the booklet to be fastened shut with a lapis button sewn to the front flap.|0}}&lt;br /&gt;
{{ShopItem|t=i|mistwood-bound notebook painted with an idyllic woodland scene|name=&#039;&#039;&#039;mistwood-bound notebook&#039;&#039;&#039; painted with an idyllic woodland scene|note=Applied with masterful brushwork and vibrant colors, a charming depiction of blue-dappled prereni frolicking beneath a canopy of cedar and fir adorns the journal&#039;s smooth front cover.  The unpainted wood of the back features subtle veins of green and silver.|0}}&lt;br /&gt;
{{ShopItem|t=i|animite-trimmed travel diary inlaid with tricolor gemstones|name=animite-trimmed &#039;&#039;&#039;travel diary&#039;&#039;&#039; inlaid with tricolor gemstones|note=Barely visible beneath a layer of baroque animite filigree, the diary&#039;s rich leather cover is tinted royal purple.  Rubies, sapphires, and amethysts are inset into the corners, glimmering softly against their dark metal settings.|0}}&lt;br /&gt;
{{ShopItem|t=i|eventide suede dream journal embroidered with argent constellations|name=eventide suede &#039;&#039;&#039;dream journal&#039;&#039;&#039; embroidered with argent constellations|note=Glittering thread defines countless tiny starbursts picked out across the twilight-blue expanse of the journal&#039;s cover.  Thin lines connect many of the silvery points, aggregating them into the familiar geometric forms of various constellations.|0}}&lt;br /&gt;
{{ShopItem|t=i|bardic blue kidskin notebook embellished with silver musical notes|name=bardic blue &#039;&#039;&#039;kidskin notebook&#039;&#039;&#039; embellished with silver musical notes|note=Debossed into the supple leather, dozens of silver gilt musical notes chase each other across the notebook&#039;s soft blue cover in jaunty consecution.  A little silversteel buckle is affixed to the front flap, allowing the booklet to be strapped shut while not in use.|0}}&lt;br /&gt;
{{ShopItem|t=i|sanrisi-bound journal etched with a hexad of elemental symbols|name=&#039;&#039;&#039;sanrisi-bound journal&#039;&#039;&#039; etched with a hexad of elemental symbols|note=Neatly incised into the dark brown wood of the journal&#039;s cover are abstract symbols representing the six elements, each glyph in the hexad highlighted with a different color of paint along its furrowed lineations.|0}}&lt;br /&gt;
{{ShopItem|t=i|discolored ratskin training journal with patchwork seams|name=discolored ratskin &#039;&#039;&#039;training journal&#039;&#039;&#039; with patchwork seams|note=Sloppy, uneven stitches mar the journal&#039;s thin leather cover, while a misshapen bone button and a short rawhide cord affixed to its front flap serve as a rudimentary closure mechanism.|0}}&lt;br /&gt;
{{ShopItem|t=i|gloomwood-bound diary engraved with nightshade blossoms|name=&#039;&#039;&#039;gloomwood-bound diary&#039;&#039;&#039; engraved with nightshade blossoms|note=Inky lacquer has rendered the already-dark wood of the diary&#039;s cover nearly black, with only a hint of purple tinge visible in the specular highlights of its intricately carved nightshade design.|0}}&lt;br /&gt;
{{ShopItem|t=i|rugged mariner&#039;s log bound in stormy grey sharkskin|name=rugged &#039;&#039;&#039;mariner&#039;s log&#039;&#039;&#039; bound in stormy grey sharkskin|note=Coarsely textured, the logbook&#039;s dark grey cover is tooled with a simple anchor design.  A separate strap allows the booklet to be fastened shut with a tiny silversteel buckle affixed to the front flap.|0}}&lt;br /&gt;
{{ShopItem|t=i|orichalcum-trimmed research journal bound in crimson silk|name=orichalcum-trimmed &#039;&#039;&#039;research journal&#039;&#039;&#039; bound in crimson silk|note=Stamped with baroque scrollwork, a triangular orichalcum cap adorns each of the journal&#039;s outer corners.  The same red-gold metal is employed in a tiny buckle that allows the silk-bound cover to be securely strapped shut.|0}}&lt;br /&gt;
{{ShopItem|t=i|niniam-buckled adventurer&#039;s journal with a greenish punka cover|name=niniam-buckled &#039;&#039;&#039;adventurer&#039;s journal&#039;&#039;&#039; with a greenish punka cover|note=Covered in countless tiny bumps, the journal&#039;s thick leather cover is remarkably soft.  A separate strap of the same material allows the booklet to be fastened shut with a tiny niniam buckle affixed to the front flap.|0}}&lt;br /&gt;
{{ShopItem|t=i|angiswaerd-scale scholar&#039;s journal embossed with golden geometrics|name=angiswaerd-scale &#039;&#039;&#039;scholar&#039;s journal&#039;&#039;&#039; embossed with golden geometrics|note=Manifold triangles, half-circles, and quadrilaterals are embossed upon the journal&#039;s front cover, the various golden shapes arranged to resemble Throne City&#039;s skyline set brightly against the brownish-grey backdrop of scaly leather.|0}}&lt;br /&gt;
{{ShopItem|t=i|rosy bourde pocket diary tied with a blushing pink ribbon|name=rosy bourde &#039;&#039;&#039;pocket diary&#039;&#039;&#039; tied with a blushing pink ribbon|note=Bound in utterly smooth fabric with wafer-thin striping, the cover of the dainty booklet is edged in shireli lace, with silken loops arrayed along its midline to secure the thin satin ribbon that serves as the diary&#039;s closure.|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Donation_racks&amp;diff=476907</id>
		<title>Donation racks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Donation_racks&amp;diff=476907"/>
		<updated>2017-10-24T01:02:15Z</updated>

		<summary type="html">&lt;p&gt;INDRAS2: /* Therengia (P2) */ Added Ranger Tent donation shelves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a list of donation racks (places where [[Character|PCs]] can leave and retrieve items) in DragonRealms.&lt;br /&gt;
&lt;br /&gt;
==Explanations/Instructions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noun&#039;&#039;&#039;: the preposition and noun that are used to interact with the donation rack (for example, &amp;quot;on rack&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Area&#039;&#039;&#039;: the town or area where the rack is found with a link to the appropriate [[Ranik_Maps|Ranik map]]&lt;br /&gt;
*&#039;&#039;&#039;Room Name&#039;&#039;&#039;: self-explanatory&lt;br /&gt;
*&#039;&#039;&#039;Restrictions&#039;&#039;&#039;: what restrictions, if any, there are to the people who can retrieve items from the rack or the types of items that can be placed there&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Italics&#039;&#039;&#039;&#039;&#039;: data needs to be verified&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you&#039;re on the mainland but aren&#039;t sure which province you&#039;re in, {{com|appraise}} an item. If the value is given in [[Currency|kronars]], you&#039;re in [[Zoluren]]. If you get [[Currency|lirums]], you&#039;re in [[Therengia]]. If you get [[Currency|dokoras]], you&#039;re in [[Ilithi]] or [[Forfedhdar]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you aren&#039;t comfortable that you can edit the table without breaking something, post your contribution on the [[Talk:Donation Racks|discussion]] page, and someone who is more wiki-savvy will add it.&lt;br /&gt;
&lt;br /&gt;
==Zoluren (P1)==&lt;br /&gt;
:In addition to the racks below, players can donate items at the Jadewater Mansion. Mentors can distribute these donated items to new players. DIR MENTOR, GO SILVER DOOR, and then PUT &amp;lt;item&amp;gt; IN CHUTE to donate.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap1|The Crossing]]||First Provincial Bank, Lobby||&lt;br /&gt;
|-&lt;br /&gt;
|in strongbox||[[RanikMap1|The Crossing]]||The Crossing, Town Green Pond||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap1|The Crossing]]||Thieves&#039; Guild, Den||[[Thief]]-only room&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1d|The Crossing]]||Barbarian Guild, Antechamber||[[Barbarian]]-only room;&amp;lt;br&amp;gt;young [[Barbarians]]&lt;br /&gt;
|-&lt;br /&gt;
|in armoire||[[RanikMap1d|The Crossing]]||Traders&#039; Guild, Gathering Room||young [[Traders]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1d|The Crossing]]||Warrior Mage Guild, Chamber of Steel||[[Warrior Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|in chest||[[RanikMap1e|The Crossing]]||Clerics&#039; Guild, Sanctorum||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap1e|The Crossing]]||Empaths&#039; Guild, Infirmary||[[herbs]]&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap1e|The Crossing]]||Empaths&#039; Guild, Main Room||[[Empaths]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Paladins&#039; Guild, Armory||[[Paladins]]&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Paladins&#039; Guild, Chambers||&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap1e|The Crossing]]||Paladins&#039; Guild, Training Room||[[Paladin]]-only room&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap8|The Crossing]]||Observatory, Third Level||[[Moon Mages]]&lt;br /&gt;
|-&lt;br /&gt;
|in basket||[[RanikMap7|Northeast Wilds]]||Northeast Wilds, Outside Northeast Gate||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap9|south of Kaerna Village]]||Ruined Tollhouse||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Therengia (P2)==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;530px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap30|Riverhaven]]||Bards&#039; Guild, Hallway||[[Bard]]-only room&lt;br /&gt;
|-&lt;br /&gt;
|in basket||[[RanikMap30|Riverhaven]]||Riverhaven, Theren Way (the crate)||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap31|Wildlands]]||Obsidian Spire, Roof||&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap31|Wildlands]]||Ranger Guild, Back Room||Shelves do not show up in room description&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap41|El&#039;Bain&#039;s Stop]]||El&#039;Bain&#039;s Stop, Picnic Area||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ilithi (P3)==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on stand||[[RanikMap64|Road to Shard]]||Jademist River, A Flowered Path||[[Platinum]] instance&lt;br /&gt;
|-&lt;br /&gt;
|on stand||[[RanikMap65|Undergondola]]||Undergondola, Canvas Tent||&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap66|prereni hunting]]||Almalne Alolan, Treehouse||&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap67|Shard]]||Aelik&#039;s Pawn, Backroom||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Brickwell Tower, The Crystal Sparrow||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Golden Phoenix, Front Desk||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Golden Phoenix, North Booth||&lt;br /&gt;
|-&lt;br /&gt;
|on bar||[[RanikMap67|Shard]]||Liani&#039;s Heaven, Taproom||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Liani&#039;s Heaven, Quiet Booth||&lt;br /&gt;
|-&lt;br /&gt;
|under table||[[RanikMap67|Shard]]||Liani&#039;s Heaven, Quiet Booth||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Milene&#039;s Rose, Private Booth||&lt;br /&gt;
|-&lt;br /&gt;
|on desk||[[RanikMap67|Shard]]||Shard, Carousel Desk||&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap67|Shard]]||Shard, Outfitting Society, Material Depot||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap67|Shard]]||Shard, Outfitting Society, Material Depot||&lt;br /&gt;
|-&lt;br /&gt;
|on workbench||[[RanikMap67|Shard]]||Shard, Outfitting Society, Spinning Room (3 total)||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap67|Shard]]||Triage Building||[[herbs]]&lt;br /&gt;
|-&lt;br /&gt;
|on cloth||[[RanikMap67|Shard]]||Triage Building||food and drinks&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap67|Shard]]||Triage Building||weapons and armor&lt;br /&gt;
|-&lt;br /&gt;
|in chest||[[RanikMap67|Shard]]||Triage Building||&lt;br /&gt;
|-&lt;br /&gt;
|on bench||[[RanikMap67|Shard]]||Zerek&#039;s General Store||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap67c|Shard]]||Stormwill Tower, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on cabinet||[[RanikMap67c|Shard]]||Stormwill Tower, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Mess Hall||&lt;br /&gt;
|-&lt;br /&gt;
|on cot||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Officers&#039; Quarters||&lt;br /&gt;
|-&lt;br /&gt;
|in crate||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Storage||&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap68|South of Shard]]||Gorbesh Fortress, Storage||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap150|Fang Cove]]||Fang Cove, Beach||[[Estate Holders]]&lt;br /&gt;
|-&lt;br /&gt;
|in basket||[[RanikMap150|Fang Cove]]||Fang Cove, Walkway||[[Platinum]] instance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia (P4)==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on couch||[[RanikMap90|Ratha]]||[[Golden Heron Inn]], Parlor||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap90|Ratha]]||Lower Bank of Ratha, Auction Bourse||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap90|Ratha]]||Old Rat&#039;s Tavern, NW room||&lt;br /&gt;
|-&lt;br /&gt;
|in barrel||[[RanikMap90|Ratha]]||Rissan Forging Society, Break Room||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap90|Ratha]]||Rissan Forging Society, Break Room||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap99|Aesry]]||Inn of the Crystal Wave, both &#039;&#039;&#039;corner&#039;&#039;&#039; areas||&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap99|Aesry]]||Tribunal Building, table in the Home Permits room||&lt;br /&gt;
|-&lt;br /&gt;
|in skippet||[[RanikMap107|Mer&#039;Kresh]]||Clerics&#039; Guild, Meeting Room||&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap107|Mer&#039;Kresh]]||Paladins&#039; Guild, Armory||&lt;br /&gt;
|-&lt;br /&gt;
|in pool||[[RanikMap90a|Sandsprite Lair]]||pool in the safe room||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar (P5)==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Noun!!Area!!Room Name!!Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap116|Outer Hibarnhvidar]]||Barbarian Guild, Elding Gwilt, Sarv Stof||young [[Barbarians]]&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap117|Hibarnhvidar]]||Hibarnhvidar Hospital, Volunteer Room||&lt;br /&gt;
|-&lt;br /&gt;
|on pillar||[[RanikMap117|Hibarnhvidar]]||Hibarnhvidar, Carousel Desk||&lt;br /&gt;
|-&lt;br /&gt;
|on rack||[[RanikMap118|Upper Hibarnhvidar]]||Bard Guild, Meeting Hall||young [[Bards]]&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap118|Upper Hibarnhvidar]]||Bard Guild, Meeting Hall||young [[Bards]]&lt;br /&gt;
|-&lt;br /&gt;
|on cabinet||[[RanikMap118c|Upper Hibarnhvidar]]||Empath Guild, Hall of Research||&lt;br /&gt;
|-&lt;br /&gt;
|in cabinet||[[RanikMap118c|Upper Hibarnhvidar]]||Empath Guild, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on cabinet||[[RanikMap118d|Upper Hibarnhvidar]]||Paladin Guild, Training Room (2 cabinets)||&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap121|Boar Clan]]||Ranger Guild, Longhouse||young [[Rangers]]&lt;br /&gt;
|-&lt;br /&gt;
|on shelf||[[RanikMap121|Boar Clan]]||Ranger Guild, Shed||[[Ranger]]-only area&lt;br /&gt;
|-&lt;br /&gt;
|on table||[[RanikMap131|Pilgrimage Trail]]||Pilgrimage Trail, Clerics&#039; Guild, Gathering Room||&lt;br /&gt;
|-&lt;br /&gt;
|on shelves||[[RanikMap131|Pilgrimage Trail]]||Pilgrimage Trail, Clerics&#039; Guild, Infirmary||&lt;br /&gt;
|-&lt;br /&gt;
|on worktable||[[RanikMap131|Pilgrimage Trail]]||Pilgrimage Trail, Clerics&#039; Guild, Infirmary||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>INDRAS2</name></author>
	</entry>
</feed>