<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ILOVEMYWIFE</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ILOVEMYWIFE"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/ILOVEMYWIFE"/>
	<updated>2026-05-21T20:56:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Icesteel_cutlass_with_a_lapis_lazuli_hilt&amp;diff=525474</id>
		<title>Weapon:Icesteel cutlass with a lapis lazuli hilt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Icesteel_cutlass_with_a_lapis_lazuli_hilt&amp;diff=525474"/>
		<updated>2020-07-23T02:17:45Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=cutlass&lt;br /&gt;
|look=The deep blue of the gold-flecked stone hilt contrasts with the light blue of the curved blade.&lt;br /&gt;
|MTag=icesteel, lapis lazuli,&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=somewhat heavy&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=35&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1062500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You take the cutlass in your hands and focus carefully upon it.&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Frost Weapon Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract.  This enchantment is of Minor grade, and was modified to bonus magnitude.  The matrix appears to be appreciably thin and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Reinforced_Infusions&amp;diff=519472</id>
		<title>Reinforced Infusions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Reinforced_Infusions&amp;diff=519472"/>
		<updated>2020-05-26T22:41:12Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Earth Manipulation&lt;br /&gt;
|prereqs=[[Elementalism]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=This spell was developed in conjunction with the ability to summon weapons by the Groveskeepers&#039; researchers.  By tapping into the inherent strength of the Elemental Plane of Earth, a Warrior Mage summons higher quality weapons.  These weapons are both more damaging, and more sturdy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Knowledge of this metaspell, or any other [[elemental weapon]] metaspell increases your weapon to tier 3 from its base of tier 2. This metaspell will increase it further from that point.&lt;br /&gt;
*Knowing the forging technique relevant to the weapon you are summoning or shaping will increase the stats of the weapon.&lt;br /&gt;
*Holding a very rare metal ingot (e.g. haralun) at the time of creation or shaping will increase the stats of the weapon. Rare metal ingots (e.g. gold or platinum) do not work.&lt;br /&gt;
*Knowing the appropriate forging technique and holding a very rare metal ingot will result in the best stats possible for your elemental weapon.&lt;br /&gt;
*The ingot must be of a certain quality, and if it is below a certain volume, the quality will be lowered. The volume required to avoid this quality penalty scales with Summoning skill, ending at over 1500 ranks. Regardless of skill, there is always a small random chance of quality loss. The quality loss is very small.&lt;br /&gt;
*The very rare material held does not matter as it is a binary check. However, very rare may be defined differently internally than what players consider very rare.&lt;br /&gt;
*Known very rare materials that work: animite, kertig, glaes, tyrium&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=518469</id>
		<title>Astral Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=518469"/>
		<updated>2020-05-11T18:55:30Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GLITCH? Appears it won&#039;t travel to Shard... (unknown destination)&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=travel, Moon Mage&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Georgiepoo|Foresee]], [[User:Breusshe|Uversy]], [[User:Mozzik|Mozzik]], [[User:Pathian|Coralin]], and [[Randoon|Randoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This script automatically travels the astral plane for you.&lt;br /&gt;
&lt;br /&gt;
Front end: Stormfront&lt;br /&gt;
&lt;br /&gt;
Front end: Genie compatible script at the bottom of the page&lt;br /&gt;
&lt;br /&gt;
Recommended name:  ap&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  .ap [destination] [harness times] [mana] [100th-Ability]&lt;br /&gt;
&lt;br /&gt;
    Where:&lt;br /&gt;
          destination     = Any name from the list you get when you run the script with no arguments.&lt;br /&gt;
          harness times   = 0-4. Number of times to harness &amp;quot;mana&amp;quot;.&lt;br /&gt;
          mana            = Amount of mana to harness&lt;br /&gt;
          100th-Ability   = Include any 4th variable to use the 100th circle ability to enter the AP.&lt;br /&gt;
&lt;br /&gt;
     *** Must be done while standing at a Grazhir shard or script will exit with an error. ***&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
For the full Log see [[Astral Travel Change Log History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EDITED by Uversy (5-28-2008) -- Version 1.4&lt;br /&gt;
     1.  Completion of a couple of TODO items.  Variable %2 now defines how many times to&lt;br /&gt;
         harness mana while %3 defines how much mana is harnessed each time.  Both apply&lt;br /&gt;
         to the starting point.&lt;br /&gt;
EDITED by Mozzik (9-14-2009) -- Version 2.0&lt;br /&gt;
     1.  Added new shards&lt;br /&gt;
EDITED by Mozzik (11-19-2009) -- Version 3.0&lt;br /&gt;
     1.  Updated for 100th&lt;br /&gt;
EDITED by Coralin (1-13-2012) -- Version 3.5&lt;br /&gt;
     1.  Updated for Dragonrealms 3.0&lt;br /&gt;
EDITED by Randoon (4-1-2013) -- Version 3.6&lt;br /&gt;
     1.  Updated to include Vellano shard&lt;br /&gt;
     2.  Fixed match to properly find Asharshpar&#039;i&lt;br /&gt;
EDITED by Damart (11-19-2015) -- Version 3.7&lt;br /&gt;
     1. Updated to include Vellano 4th variable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1.  Design method for when a destination shard is not known to return the user to their starting&lt;br /&gt;
    point.  Though many will wind up dying on the return attempt anyhow, for those it saves...&lt;br /&gt;
    they will feel like Meraud himself touched them. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 11/19/2015&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna		the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil		the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge		the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi		the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem		the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen		[Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi		the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin		the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje		the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i		the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren		[Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais		[Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar		the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano		the silvery-white shard Vellano&lt;br /&gt;
    match 100check	Obvious exits:&lt;br /&gt;
    match 100check	Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match harnessMana%c         You feel fully prepared&lt;br /&gt;
    put focus %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana	...wait&lt;br /&gt;
    match wait_harnessMana	Sorry, you may only type&lt;br /&gt;
    match harnessCount		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP		...wait&lt;br /&gt;
    match wait_enterAP		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open&lt;br /&gt;
    put cast %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination%&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c%&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1	...wait&lt;br /&gt;
        match wait_toAxis1	Sorry, you may only type&lt;br /&gt;
        match toAxis_N		the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE		the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E		the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE		the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S		the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW		the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W		the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW		the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N		...wait&lt;br /&gt;
    match wait_toAxis_N		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE	...wait&lt;br /&gt;
    match wait_toAxis_NE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E		...wait&lt;br /&gt;
    match wait_toAxis_E		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE	...wait&lt;br /&gt;
    match wait_toAxis_SE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S		...wait&lt;br /&gt;
    match wait_toAxis_S		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW	...wait&lt;br /&gt;
    match wait_toAxis_SW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W		...wait&lt;br /&gt;
    match wait_toAxis_W		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW	...wait&lt;br /&gt;
    match wait_toAxis_NW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar%&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c%&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1	...wait&lt;br /&gt;
        match wait_fromAxis1	Sorry, you may only type&lt;br /&gt;
        match fromAxis_N	the conduit lies north.&lt;br /&gt;
        match fromAxis_NE	the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E	the conduit lies east.&lt;br /&gt;
        match fromAxis_SE	the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S	the conduit lies south.&lt;br /&gt;
        match fromAxis_SW	the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W	the conduit lies west.&lt;br /&gt;
        match fromAxis_NW	the conduit lies northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N	...wait&lt;br /&gt;
    match wait_fromAxis_N	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE	...wait&lt;br /&gt;
    match wait_fromAxis_NE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E	...wait&lt;br /&gt;
    match wait_fromAxis_E	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE	...wait&lt;br /&gt;
    match wait_fromAxis_SE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S	...wait&lt;br /&gt;
    match wait_fromAxis_S	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW	...wait&lt;br /&gt;
    match wait_fromAxis_SW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W	...wait&lt;br /&gt;
    match wait_fromAxis_W	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW	...wait&lt;br /&gt;
    match wait_fromAxis_NW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match exitAP_cast           You feel fully prepared&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast	...wait&lt;br /&gt;
    match wait_exitAP_cast	Sorry, you may only type&lt;br /&gt;
    match harnessEmergency	The spell goes awry!&lt;br /&gt;
    match release               You attempt to open an astral&lt;br /&gt;
    put cast %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    deletevariable stepsToAxis&lt;br /&gt;
    deletevariable stepsFromAxis&lt;br /&gt;
    deletevariable mana&lt;br /&gt;
    deletevariable Start&lt;br /&gt;
    deletevariable Destination&lt;br /&gt;
    deletevariable Pillar&lt;br /&gt;
    deletevariable counter&lt;br /&gt;
    deletevariable afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100	...wait&lt;br /&gt;
    match wait_harnessMana100	Sorry, you may only type&lt;br /&gt;
    match harnessCount100		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100		...wait&lt;br /&gt;
    match wait_enterAP100		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start%&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo		 did not include a 4th variable!&lt;br /&gt;
    echo		 &lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Version==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 8/5/2017&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Edited For Genie, duplicate labels, errors and typos fixed by : Gavinne&lt;br /&gt;
echo = Version 3.8 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen [Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren [Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais [Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano the silvery-white shard Vellano&lt;br /&gt;
    match 100check Obvious exits:&lt;br /&gt;
    match 100check Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestination_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestination_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match harnessMana%c You feel fully prepared&lt;br /&gt;
    put focus %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana ...wait&lt;br /&gt;
    match wait_harnessMana Sorry, you may only type&lt;br /&gt;
    match harnessCount You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP ...wait&lt;br /&gt;
    match wait_enterAP Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open&lt;br /&gt;
    put cast %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1 ...wait&lt;br /&gt;
        match wait_toAxis1 Sorry, you may only type&lt;br /&gt;
        match toAxis_N the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N ...wait&lt;br /&gt;
    match wait_toAxis_N Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE ...wait&lt;br /&gt;
    match wait_toAxis_NE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E ...wait&lt;br /&gt;
    match wait_toAxis_E Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE ...wait&lt;br /&gt;
    match wait_toAxis_SE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S ...wait&lt;br /&gt;
    match wait_toAxis_S Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW ...wait&lt;br /&gt;
    match wait_toAxis_SW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W ...wait&lt;br /&gt;
    match wait_toAxis_W Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW ...wait&lt;br /&gt;
    match wait_toAxis_NW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1 ...wait&lt;br /&gt;
        match wait_fromAxis1 Sorry, you may only type&lt;br /&gt;
        match fromAxis_N the conduit lies north.&lt;br /&gt;
        match fromAxis_NE the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E the conduit lies east.&lt;br /&gt;
        match fromAxis_SE the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S the conduit lies south.&lt;br /&gt;
        match fromAxis_SW the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W the conduit lies west.&lt;br /&gt;
        match fromAxis_NW the conduit lies northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N ...wait&lt;br /&gt;
    match wait_fromAxis_N Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE ...wait&lt;br /&gt;
    match wait_fromAxis_NE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E ...wait&lt;br /&gt;
    match wait_fromAxis_E Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE ...wait&lt;br /&gt;
    match wait_fromAxis_SE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S ...wait&lt;br /&gt;
    match wait_fromAxis_S Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW ...wait&lt;br /&gt;
    match wait_fromAxis_SW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W ...wait&lt;br /&gt;
    match wait_fromAxis_W Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW ...wait&lt;br /&gt;
    match wait_fromAxis_NW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match exitAP_cast feel fully prepared&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast ...wait&lt;br /&gt;
    match wait_exitAP_cast Sorry, you may only type&lt;br /&gt;
    match harnessEmergency The spell goes awry!&lt;br /&gt;
    match release You attempt to open an astral&lt;br /&gt;
    put cast %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    unvar stepsToAxis&lt;br /&gt;
    unvar stepsFromAxis&lt;br /&gt;
    unvar mana&lt;br /&gt;
    unvar Start&lt;br /&gt;
    unvar Destination&lt;br /&gt;
    unvar Pillar&lt;br /&gt;
    unvar counter&lt;br /&gt;
    unvar afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100 ...wait&lt;br /&gt;
    match wait_harnessMana100 Sorry, you may only type&lt;br /&gt;
    match harnessCount100 You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100 ...wait&lt;br /&gt;
    match wait_enterAP100 Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo  did not include a 4th variable!&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Glaes_lorica_with_side_seams_of_firesilk&amp;diff=516591</id>
		<title>Armor:Glaes lorica with side seams of firesilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Glaes_lorica_with_side_seams_of_firesilk&amp;diff=516591"/>
		<updated>2020-03-28T16:23:11Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Armor |name=Lorica |newarmorapp=Yes |noun=Glaes |look=Overlaying a sooty black gambeson of Velakan linen, the irregularly shaped links of metal resemble the glowing fracture...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Lorica&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Glaes&lt;br /&gt;
|look=Overlaying a sooty black gambeson of Velakan linen, the irregularly shaped links of metal resemble the glowing fractures that form in the surface crust of molten lava.  Fiery silk flows through the rings on the side of the armor like runners of lava, the lustrous threads woven into its warp making it appear to flicker when the light catches it.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back, abdomen&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=78&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Fire Armor Flare Enchantment&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You take the lorica in your hands and focus carefully upon it.&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has poor potency, demonstrates central complexity, and is somewhat precise.  This enchantment is of Greater grade, and was modified to bonus proc chance.  The matrix appears to be marginally thin and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Fiery_glaes_chausses_with_burnished_gold_poleyns&amp;diff=516590</id>
		<title>Armor:Fiery glaes chausses with burnished gold poleyns</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Fiery_glaes_chausses_with_burnished_gold_poleyns&amp;diff=516590"/>
		<updated>2020-03-28T16:19:16Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Chausses&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|noun=Glaes&lt;br /&gt;
|look=Irregularly shaped links of metal form a pattern of roiling flames emanating from the wearer&#039;s ankles.  Strapped over each knee is a convex sunburst firestained with an eye bounded by a triangle.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=legs&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=light&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=36&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Fire Armor Flare Enchantment&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You take the chausses in your hands and focus carefully upon it.&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has poor potency, demonstrates central complexity, and is somewhat precise.  This enchantment is of Greater grade, and was modified to bonus proc chance.  The matrix appears to be marginally thin and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Firestained_ring_gloves_with_knuckleguards_of_dawnfire_steel&amp;diff=516589</id>
		<title>Armor:Firestained ring gloves with knuckleguards of dawnfire steel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Firestained_ring_gloves_with_knuckleguards_of_dawnfire_steel&amp;diff=516589"/>
		<updated>2020-03-28T16:18:21Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Gloves&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Ring&lt;br /&gt;
|look=Darkened links of metal spiral around the hand and fingers, forming a pattern like tendrils of smoke.  Despite its charcoal hue, the metal that covers the knuckles transmutes reflected light into a brilliant yellow.  Stout claws of the same metal protrude from the fingertips, glinting menacingly in the light.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=18&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Fire Armor Flare Enchantment&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You take the gloves in your hands and focus carefully upon it.&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has poor potency, demonstrates central complexity, and is somewhat precise.  This enchantment is of Greater grade, and was modified to bonus proc chance.  The matrix appears to be marginally thin and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ring_vambraces_reinforced_with_firestained_splints&amp;diff=516588</id>
		<title>Armor:Ring vambraces reinforced with firestained splints</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ring_vambraces_reinforced_with_firestained_splints&amp;diff=516588"/>
		<updated>2020-03-28T16:17:36Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Vambraces&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Ring&lt;br /&gt;
|look=Irregularly shaped links of glaes form a pattern of roiling flames emanating from the wearer&#039;s wrists.  Thin strips of blackened metal protect the forearms, resembling trees silhouetted against an inferno.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=arms&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=51&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Fire Armor Flare Enchantment&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You take the vambraces in your hands and focus carefully upon it.&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has poor potency, demonstrates central complexity, and is somewhat precise.  This enchantment is of Greater grade, and was modified to bonus proc chance.  The matrix appears to be marginally thin and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ring_vambraces_reinforced_with_firestained_splints&amp;diff=516587</id>
		<title>Armor:Ring vambraces reinforced with firestained splints</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ring_vambraces_reinforced_with_firestained_splints&amp;diff=516587"/>
		<updated>2020-03-28T16:12:04Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Armor |name=Vambraces |newarmorapp=Yes |noun=Ring |look=Irregularly shaped links of glaes form a pattern of roiling flames emanating from the wearer&amp;#039;s wrists.  Thin strips o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Vambraces&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Ring&lt;br /&gt;
|look=Irregularly shaped links of glaes form a pattern of roiling flames emanating from the wearer&#039;s wrists.  Thin strips of blackened metal protect the forearms, resembling trees silhouetted against an inferno.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=arms&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=51&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Firestained_ring_gloves_with_knuckleguards_of_dawnfire_steel&amp;diff=516586</id>
		<title>Armor:Firestained ring gloves with knuckleguards of dawnfire steel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Firestained_ring_gloves_with_knuckleguards_of_dawnfire_steel&amp;diff=516586"/>
		<updated>2020-03-28T16:06:50Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Armor |name=Gloves |newarmorapp=Yes |noun=Ring |look=Darkened links of metal spiral around the hand and fingers, forming a pattern like tendrils of smoke.  Despite its charc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Gloves&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Ring&lt;br /&gt;
|look=Darkened links of metal spiral around the hand and fingers, forming a pattern like tendrils of smoke.  Despite its charcoal hue, the metal that covers the knuckles transmutes reflected light into a brilliant yellow.  Stout claws of the same metal protrude from the fingertips, glinting menacingly in the light.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=18&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Fiery_glaes_chausses_with_burnished_gold_poleyns&amp;diff=516584</id>
		<title>Armor:Fiery glaes chausses with burnished gold poleyns</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Fiery_glaes_chausses_with_burnished_gold_poleyns&amp;diff=516584"/>
		<updated>2020-03-28T15:55:37Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Armor |name=Chausses |newarmorapp=No |noun=Glaes |look=Irregularly shaped links of metal form a pattern of roiling flames emanating from the wearer&amp;#039;s ankles.  Strapped over...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Chausses&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|noun=Glaes&lt;br /&gt;
|look=Irregularly shaped links of metal form a pattern of roiling flames emanating from the wearer&#039;s ankles.  Strapped over each knee is a convex sunburst firestained with an eye bounded by a triangle.&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=legs&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=light&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=moderate&lt;br /&gt;
|slice=very good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=36&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Auburn_pajamas_embroidered_with_the_crest_of_House_Turmar&amp;diff=515986</id>
		<title>Item:Auburn pajamas embroidered with the crest of House Turmar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Auburn_pajamas_embroidered_with_the_crest_of_House_Turmar&amp;diff=515986"/>
		<updated>2020-03-09T04:51:51Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pajamas&lt;br /&gt;
|look=The lightweight pajamas are designed with comfort in mind and feature wide cuffs at the end of each arm sleeve.  A small pocket on the chest is intriciately stitched with the crest of House Turmar in contrasting threads.&lt;br /&gt;
|MTag=cloth&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|weight=25&lt;br /&gt;
|appcost=22550&lt;br /&gt;
|lsize=14&lt;br /&gt;
|wsize=8&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Intricately_printed_robe_with_a_full-length_faux_armor_design&amp;diff=514160</id>
		<title>Item:Intricately printed robe with a full-length faux armor design</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Intricately_printed_robe_with_a_full-length_faux_armor_design&amp;diff=514160"/>
		<updated>2020-01-22T02:34:38Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=robe&lt;br /&gt;
|look=Completely covering the entirety of the garment, the design features a detailed complex design of a full set of plate armor.  Each grey-white piece is accurate down to the most minute element.  Spiraling designs cover the whole of the faux armor, even the great helm.&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|appcost=1000&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=8&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Despite having dimensions... it does not hold anything.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Embossed_sword_belt&amp;diff=512773</id>
		<title>Item:Embossed sword belt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Embossed_sword_belt&amp;diff=512773"/>
		<updated>2019-12-10T03:45:57Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=Composed of smooth cured leather, the sword belt is embossed with simple geometric patterns and features a series of loops designed to secure weapons.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=waist&lt;br /&gt;
|weight=25&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=10&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The belt seems able to hang one or two weapons from the waist.&lt;br /&gt;
You think you could also wave, turn, pull, and prod the belt.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; wave sword belt&lt;br /&gt;
You thump the empty belt strapped to your waist.&lt;br /&gt;
&amp;gt; turn sword belt&lt;br /&gt;
You place your hand on your sword belt as you inspect it closely for any flaws or imperfections.&lt;br /&gt;
&amp;gt; pull sword belt&lt;br /&gt;
You tug at your empty belt.&lt;br /&gt;
&amp;gt; prod sword belt&lt;br /&gt;
You place your hand on your sword belt and survey the area with a hint of malice in your eyes.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Embossed_sword_belt&amp;diff=512772</id>
		<title>Item:Embossed sword belt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Embossed_sword_belt&amp;diff=512772"/>
		<updated>2019-12-10T03:45:27Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=Composed of smooth cured leather, the sword belt is embossed with simple geometric patterns and features a series of loops designed to secure weapons.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=waist&lt;br /&gt;
|weight=25&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|ilsize=10&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The belt seems able to hang one or two weapons from the waist.&lt;br /&gt;
You think you could also wave, turn, pull, and prod the belt.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; wave sword belt&lt;br /&gt;
You thump the empty belt strapped to your waist.&lt;br /&gt;
&amp;gt; turn sword belt&lt;br /&gt;
You place your hand on your sword belt as you inspect it closely for any flaws or imperfections.&lt;br /&gt;
&amp;gt; pull sword belt&lt;br /&gt;
You tug at your empty belt.&lt;br /&gt;
&amp;gt; prod sword belt&lt;br /&gt;
You place your hand on your sword belt and survey the area with a hint of malice in your eyes.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boggle_Blast_(5)&amp;diff=509271</id>
		<title>Boggle Blast (5)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boggle_Blast_(5)&amp;diff=509271"/>
		<updated>2019-11-02T01:26:05Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Boggle Blast}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Fest=Hollow Eve Festival 432&lt;br /&gt;
|Coin=Dokoras&lt;br /&gt;
|Owner=-&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
|Store Type=Game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Boggle Blast&lt;br /&gt;
|desc=Cheerful paintings of pumpkins decorate the metallic walls, complemented by bright orange origami spheres hanging from the pipes on the open ceiling.  In the room&#039;s center is a solid glass counter, and three prize boxes are prominently displayed underneath the glass.  Set in the room&#039;s northern wall are seven doors that are painted black, burgundy, blue, yellow, orange, green, and purple.  You also see a bucket of pumpkin-colored viscous gloop, a large pumpkin-hued arch and a Gor&#039;Tog pumpkin farmer.}}&lt;br /&gt;
&lt;br /&gt;
The pumpkin farmer beams at you &amp;quot;Want to try yer luck?  It&#039;s real easy, all ya gotta do is take the pumpkins and fire them at those pesky little boggles dancing around in the game rooms.  If ya get a high enough score, ya win a prize!  Right now I&#039;m chargin 200 dokoras to play, just GIVE me the money and I&#039;ll get ya set up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To play: {{com|give}} {{tt|farmer 200 dokoras}}&lt;br /&gt;
&lt;br /&gt;
==Overview of the Game==&lt;br /&gt;
Once you give the farmer his money, you are taken to another room with the boggle and some pumpkins.  READ SIGN in the room for more details, but you {{com|get}} {{tt|pumpkin}}, {{com|load}} {{tt|SLINGSHOT}}, and {{com|FIRE}} {{tt|SLINGSHOT}}.  If you get enough points with your 5 pumpkins, when you return to the foyer the farmer will give you a random prize.  The better your score, better the prize. A perfect score is 50, but any score of 30 or higher has a chance of winning a grand prize. There is also a chance when firing the slingshot to have a catastrophic failure which will result in &#039;&#039;you&#039;&#039; being hit in the head with the pumpkin instead.  While the 1st failure will not be mortal, continued play without receiving healing may lead to death.&lt;br /&gt;
&lt;br /&gt;
The [[Slings skill]] is extremely helpful for winning this game from minimizing (possibly removing) the chance to receive a head wound during game play to keeping your scores above 30 so you receive better prizes.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Prizes==&lt;br /&gt;
* Items added this year are in &#039;&#039;&#039;bold&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
* For the 1st few days of the festival, there may be a ^ symbol by an item below; this denotes a confirmation of the item in the loot pool this year.&lt;br /&gt;
&lt;br /&gt;
===Small===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|black wooden ring}}&lt;br /&gt;
* {{sloot|w|bright orange sling}} ^&lt;br /&gt;
* {{sloot|i|carved pumpkin pendant}} ^&lt;br /&gt;
* {{sloot|i|droopy orange hat}}&lt;br /&gt;
* {{sloot|i|handful of pumpkin seeds}}&lt;br /&gt;
* {{sloot|w|orange carving knife}} ^&lt;br /&gt;
* {{sloot|i|orange cotton purse}}&lt;br /&gt;
* {{sloot|i|orange glass pestle}}&lt;br /&gt;
* {{sloot|i|piece of pumpkin-shaped orange candy}}&lt;br /&gt;
* {{sloot|i|platinum-hued leather wallet with a crystal painted on the front}}&lt;br /&gt;
* {{sloot|i|pumpkin carved anklet}}&lt;br /&gt;
* {{sloot|i|pumpkin-shaped cookie}}&lt;br /&gt;
* {{sloot|i|slice of pumpkin pie topped with whipped cream}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Large===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|black blouse of gauze atop silk}} ^&lt;br /&gt;
*{{sloot|i|black flannel pajamas}} ^&lt;br /&gt;
*{{sloot|i|black silk pants embroidered with white dancing boggles}}&lt;br /&gt;
*{{sloot|i|black wooden anklet embelished with gold-filled carvings}} ^&lt;br /&gt;
*{{sloot|i|black-tinted keyblank}} ^&lt;br /&gt;
*{{sloot|i|bone white towel edged in a pattern of dancing boggles}} ^&lt;br /&gt;
*{{sloot|i|bright orange bath towel with white boggles embroidered along the hems}} ^&lt;br /&gt;
*{{sloot|i|bright orange cloak stitched with deep black webbing around the hemline}} ^&lt;br /&gt;
*{{sloot|i|bright orange silk fan embroidered with twin white boggles}} ^&lt;br /&gt;
*{{sloot|i|cerulean negeri blossom}} ^&lt;br /&gt;
*{{sloot|i|chakrel amulet shaped like a carved pumpkin}} ^&lt;br /&gt;
*{{sloot|i|crimson negeri blossom}}&lt;br /&gt;
*{{sloot|i|dark blouse of gauze atop silk}}&lt;br /&gt;
*{{sloot|i|dark brown woolen greatcloak lined with light orange silk brocade}} ^&lt;br /&gt;
*{{sloot|i|dark orange cloak embroidered at the edges with black webbing}} ^&lt;br /&gt;
*{{sloot|i|deep black towel edged with a pattern of dancing white boggles}} ^&lt;br /&gt;
*{{sloot|i|dingy grey robe embroidered with negeri blossoms in a blood-red hue}} ^&lt;br /&gt;
*{{sloot|i|dusk-hued robe edged in negerat-set amulets}} ^&lt;br /&gt;
*{{sloot|i|fraying coat of dark linen embroidered with like-tone screaming faces}} ^&lt;br /&gt;
*{{sloot|n|Hollow Eve tickets}} (500) ^&lt;br /&gt;
*{{sloot|i|homespun shirt trailing unfinished hems and loose threads}} ^&lt;br /&gt;
*{{sloot|i|infuser stone}}&lt;br /&gt;
*{{sloot|i|innocent-looking doll}} ^&lt;br /&gt;
*{{sloot|i|minuscule wooden pumpkins}} ^&lt;br /&gt;
*{{sloot|i|niello mirror inset with gloamstone spiders upon its back}} ^&lt;br /&gt;
*{{sloot|i|orange satin robe embroidered with a vine of climbing black nightshade}} ^&lt;br /&gt;
*{{sloot|i|orange-tinted glass globe shaped to resemble a carved pumpkin}} ^&lt;br /&gt;
*{{sloot|i|orange-tinted keyblank}} ^&lt;br /&gt;
*{{sloot|i|pair of gold earrings dangling carved orange pumpkins}} ^&lt;br /&gt;
*{{sloot|i|pair of large silk wings printed to resemble those of a monarch butterfly}} ^&lt;br /&gt;
*{{sloot|i|pair of white leather boots embossed with bright orange pumpkins}} ^&lt;br /&gt;
*{{sloot|i|plain tomiek anklet}}&lt;br /&gt;
*{{sloot|i|platinum-hued leather wallet with a crystal painted on the front}}&lt;br /&gt;
*{{sloot|i|platinum-hued leather wallet with a stone painted on the front}}&lt;br /&gt;
*{{sloot|i|polished bronze compass shaped like a spider}}&lt;br /&gt;
*{{sloot|i|polished flamewood case clasped with a sneering glass pumpkin}} ^&lt;br /&gt;
*{{sloot|i|polished platinum mirror with enameled webbing covering the back}} ^&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|ragged black robe with a spectrolite-inset clasp}} ^&lt;br /&gt;
*{{sloot|i|roughspun shirt trailing unfinished hems dotted with loose threads}} ^&lt;br /&gt;
*{{sloot|i|salt-stained brass compass etched with a small pumpkin-headed boggle}} ^&lt;br /&gt;
*{{sloot|i|simple niello ring}} ^&lt;br /&gt;
*{{sloot|i|small cambrinth pumpkin carved with a wide grin}}&lt;br /&gt;
*&#039;&#039;&#039;{{sloot|i|small cambrinth pumpkin carved with a snarling face}}&#039;&#039;&#039;&lt;br /&gt;
*{{sloot|i|small scarecrow doll with a woolen body stuffed with straw}} ^&lt;br /&gt;
*{{sloot|i|smoky soulstone boggle ring}} ^&lt;br /&gt;
*{{sloot|i|square-shaped silver spectacles with polished orange-tinted lenses}} ^&lt;br /&gt;
*{{sloot|i|spun rainbow cloak woven with a pattern of laughing boggles}} ^&lt;br /&gt;
*{{sloot|i|tiny piece of golden stura atulave}} ^&lt;br /&gt;
*{{sloot|i|tiny piece of pumpkin-shaped stura atulave}} ^&lt;br /&gt;
*{{sloot|i|tomiek-rimmed goggles with dark lenses}} ^&lt;br /&gt;
*{{sloot|i|wide cambrinth armband etched with dancing boggles}} ^&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Grand Prizes===&lt;br /&gt;
&#039;&#039;&#039;These are the prizes you can get when the farmer pulls an orange-colored ticket from the large prize box:&#039;&#039;&#039;&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|black diamond comb shaped like a bird holding a cluster of ribbons in its beak}}&lt;br /&gt;
*{{sloot|i|burnt sienna jar}}&lt;br /&gt;
*{{sloot|i|cabochon oval sana&#039;ati heart}}&lt;br /&gt;
*{{sloot|i|elaborately interwoven web-like platinum strands strung with tiny crystal beads}}&lt;br /&gt;
*{{sloot|i|faceted forest&#039;s heart garnet}} ^&lt;br /&gt;
*{{sloot|i|green scroll}} - [[Instinct]]&lt;br /&gt;
*{{sloot|n|Hollow Eve tickets}} (2000) ^&lt;br /&gt;
*{{sloot|i|hunk of sickly green potter&#039;s clay}} ^&lt;br /&gt;
*{{sloot|i|infuser stone}} ^&lt;br /&gt;
*{{sloot|i|length of copper paisley fabric}}&lt;br /&gt;
*{{sloot|i|length of duchess satin fabric}} ^&lt;br /&gt;
*{{sloot|i|length of Elven wool fabric}} ^&lt;br /&gt;
*{{sloot|i|length of jaalmin fabric}}&lt;br /&gt;
*{{sloot|i|lustrous animite ring set with a pale blue svelae}} ^&lt;br /&gt;
*{{sloot|i|moonspun silk robe dyed dark purple with a sun-shaped golden clasp}} ^&lt;br /&gt;
*{{sloot|i|mottled scroll}} - [[Carrion Call]]&lt;br /&gt;
*{{sloot|i|ornate niello ring}}&lt;br /&gt;
*{{sloot|i|plain platinum torque}}&lt;br /&gt;
*{{sloot|i|polished tomiek ring set with a round of dark yellow stura atulave}} ^&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|pristine scroll}} - [[Bless]] ^&lt;br /&gt;
*{{sloot|i|red scroll (3)|red scroll}} - [[Blood Staunching]]&lt;br /&gt;
*{{sloot|i|shadowy scroll}} - [[Revelation]]&lt;br /&gt;
*{{sloot|i|slender scroll}} - [[Uncurse]]&lt;br /&gt;
*{{sloot|i|sturdy scroll}} - [[Athleticism]] ^&lt;br /&gt;
*{{sloot|i|thick scroll}} - [[Halt]]&lt;br /&gt;
*{{sloot|i|white scroll}} - [[Dazzle]]&lt;br /&gt;
*{{sloot|i|whorled scroll}} - [[Tailwind]]&lt;br /&gt;
*{{sloot|i|wobbly boggle doll with a pumpkin for a head}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Braided_silk_and_leather_sling&amp;diff=485066</id>
		<title>Weapon:Braided silk and leather sling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Braided_silk_and_leather_sling&amp;diff=485066"/>
		<updated>2018-03-09T03:39:29Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|rev=1&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=sling&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=silk,leather&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=rock&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=3&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=SL&lt;br /&gt;
|puncture=-&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=10&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cobalt-blue_leather_belt_studded_with_iron&amp;diff=481454</id>
		<title>Item:Cobalt-blue leather belt studded with iron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cobalt-blue_leather_belt_studded_with_iron&amp;diff=481454"/>
		<updated>2017-11-28T05:27:07Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Item |type=container |wearloc=waist |appcost=1375 |ilsize=3 |iwsize=1 |ihsize=1 |csize=10 |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=waist&lt;br /&gt;
|appcost=1375&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Harp_case_of_dark_gloomwood&amp;diff=481449</id>
		<title>Item:Harp case of dark gloomwood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Harp_case_of_dark_gloomwood&amp;diff=481449"/>
		<updated>2017-11-28T03:39:30Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Item |noun=harp case |look=A generously sized flap and a coating of wax on the outside of the meticulously fashioned container assure that delicate instruments inside will r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=harp case&lt;br /&gt;
|look=A generously sized flap and a coating of wax on the outside of the meticulously fashioned container assure that delicate instruments inside will remain sheltered from the weather.  Lining the inside, soft wool cushions the contents from jostling during travel.&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=140&lt;br /&gt;
|appcost=775000&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pair_of_oxblood_leather_boots_with_tiny_black_riftstones_along_the_soles&amp;diff=481447</id>
		<title>Item:Pair of oxblood leather boots with tiny black riftstones along the soles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pair_of_oxblood_leather_boots_with_tiny_black_riftstones_along_the_soles&amp;diff=481447"/>
		<updated>2017-11-28T02:18:07Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=Deep within the heart of each gem is a pallid luminescent inclusion that appears to ripple when viewed at various angles as it rises vertically from the culet in a jagged display.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,625,000&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pair_of_oxblood_leather_boots_with_tiny_black_riftstones_along_the_soles&amp;diff=481446</id>
		<title>Item:Pair of oxblood leather boots with tiny black riftstones along the soles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pair_of_oxblood_leather_boots_with_tiny_black_riftstones_along_the_soles&amp;diff=481446"/>
		<updated>2017-11-28T02:17:36Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=Deep within the heart of each gem is a pallid luminescent inclusion that appears to ripple when viewed at various angles as it rises vertically from the culet in a jagged display.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,625,000&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Set_of_cloud_ruby_claws&amp;diff=480723</id>
		<title>Item:Set of cloud ruby claws</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Set_of_cloud_ruby_claws&amp;diff=480723"/>
		<updated>2017-11-21T06:03:56Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Item |noun=cloud claws |CTag=cloud ruby |wearloc=generic |sourcetype=- |fname=No }} You study your cloud ruby claws closely, and come to the conclusion that you can do the f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cloud claws&lt;br /&gt;
|CTag=cloud ruby&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You study your cloud ruby claws closely, and come to the conclusion that you can do the following things with them:&lt;br /&gt;
&lt;br /&gt;
    EAT, WAVE, POINT, SCRATCH&lt;br /&gt;
&lt;br /&gt;
You also have the feeling that they will interact with other items.&lt;br /&gt;
&lt;br /&gt;
eat:&lt;br /&gt;
You reach up and casually pick between your cloud ruby fangs with one of your cloud ruby claws.&lt;br /&gt;
&lt;br /&gt;
wave:&lt;br /&gt;
You extend your cloud ruby claws menacingly in front of you, baring your cloud ruby fangs in a vicious grin.&lt;br /&gt;
You extend your cloud ruby claws menacingly toward (person), baring your cloud ruby fangs in a vicious grin.&lt;br /&gt;
&lt;br /&gt;
point:&lt;br /&gt;
You point at a set of cloud ruby claws you have. (Maybe I&#039;m not doing it right?)&lt;br /&gt;
&lt;br /&gt;
scratch:&lt;br /&gt;
You reach up and make a violent scratching motion with one of your claws.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=480450</id>
		<title>Mountain giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mountain_giant&amp;diff=480450"/>
		<updated>2017-11-18T15:44:29Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mountain Giant&lt;br /&gt;
|MinCap=375&lt;br /&gt;
|MaxCap=530&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|125|Himineldar Shel area (125)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones.  A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh.  Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage.  Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They don&#039;t move evasion (survival tert) or other defenses off dabbling at 520.&lt;br /&gt;
&lt;br /&gt;
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I&#039;ve had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)&lt;br /&gt;
Can throw a {{cloot|w|large boulder}}.&lt;br /&gt;
*NB: it should be noted that significant numbers of these critters will &amp;quot;shrug off&amp;quot; magical attempts to stun them&lt;br /&gt;
&lt;br /&gt;
60 reflex and 63 agility evasion at 517 evasion won&#039;t come off 3/34 with 4 at melee. 5/10/2017.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|makeshift patchwork boots}}&lt;br /&gt;
* some {{cloot|i|tattered patchwork pants}}&lt;br /&gt;
* an {{cloot|i|enormous patchwork pouch}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Black_and_white_cowhide_shield&amp;diff=479509</id>
		<title>Shield:Black and white cowhide shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Black_and_white_cowhide_shield&amp;diff=479509"/>
		<updated>2017-11-11T17:02:01Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|rev=2&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=Intricate leather braiding trims the edge of the shield, bordering the splotches of bristly fur.&lt;br /&gt;
|MTag=cowhide,leather,cow,fur&lt;br /&gt;
|CTag=black,white&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|minprotection=dismal&lt;br /&gt;
|maxprotection=better than fair&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=3,750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|newarmorapp=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Small_rounded_shield_inlaid_with_a_golden_lion%27s_head&amp;diff=479508</id>
		<title>Shield:Small rounded shield inlaid with a golden lion&#039;s head</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Small_rounded_shield_inlaid_with_a_golden_lion%27s_head&amp;diff=479508"/>
		<updated>2017-11-11T17:00:41Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=Intricately etched into the gleaming metal is the image of a full-maned lion&#039;s head, its ears laid back and fangs exposed in a viscious roar. A thick band of silver, encircling the outer edge of the shield, is stamped with an ornate olive laurel and provides additional reinforcement to the piece.&lt;br /&gt;
|MTag=gold&lt;br /&gt;
|CTag=gold,silver&lt;br /&gt;
|STag=lion,laurel&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|minprotection=dismal&lt;br /&gt;
|maxprotection=better than fair&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=10,000&lt;br /&gt;
|source=Faithful Defender&lt;br /&gt;
|cost=7,216 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newarmorapp=yes&lt;br /&gt;
|paladinapp=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Mistwood_shield_inlaid_with_an_ivory_hawk&amp;diff=479506</id>
		<title>Shield:Mistwood shield inlaid with an ivory hawk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Mistwood_shield_inlaid_with_an_ivory_hawk&amp;diff=479506"/>
		<updated>2017-11-11T16:59:39Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=An intricately carved, mountainous scene surrounds the wing-swept bird as it appears to soar amid the towering trees of the image.  Gold studding encircles the outer edge, serving to reinforce the piece, while thick leather strapping along inner side secures the shield to the wearer.&lt;br /&gt;
|MTag=mistwood,ivory,gold,leather&lt;br /&gt;
|STag=hawk,mountain&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=7,500&lt;br /&gt;
|source=Faithful Defender&lt;br /&gt;
|cost=5,412 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|paladinapp=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Wooden_shield_painted_with_a_trio_of_black_galleons&amp;diff=479505</id>
		<title>Shield:Wooden shield painted with a trio of black galleons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Wooden_shield_painted_with_a_trio_of_black_galleons&amp;diff=479505"/>
		<updated>2017-11-11T16:58:36Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=The detailed artistry depicts the war vessels appearing to crest turbulent waves, each bearing a skull and crossbones upon their lofty sails.&lt;br /&gt;
|MTag=wood&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=skull,crossbones,galleon&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=5,000&lt;br /&gt;
|source=Faithful Defender&lt;br /&gt;
|cost=3,608 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|paladinapp=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Polished_copperwood_shield_branded_with_dragonflies&amp;diff=479504</id>
		<title>Shield:Polished copperwood shield branded with dragonflies</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Polished_copperwood_shield_branded_with_dragonflies&amp;diff=479504"/>
		<updated>2017-11-11T16:57:41Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=Rich veins of copper swirl amid the patterns of the woodgrain while the intricate work of the dragonflies intertwines them in a dance of flight across the shield&#039;s surface.&lt;br /&gt;
|MTag=copperwood&lt;br /&gt;
|CTag=copper&lt;br /&gt;
|STag=dragonfly&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=3,750&lt;br /&gt;
|source=Faithful Defender&lt;br /&gt;
|cost=2,706 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|paladinapp=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Ornately-carved_ironwood_targe_embellished_with_a_golden_turnip&amp;diff=479502</id>
		<title>Shield:Ornately-carved ironwood targe embellished with a golden turnip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Ornately-carved_ironwood_targe_embellished_with_a_golden_turnip&amp;diff=479502"/>
		<updated>2017-11-11T16:55:55Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=targe&lt;br /&gt;
|look=An overall scrollwork pattern serves as an elegant backdrop to thae single, gold-leafed turnip that dominates the face of this protective shield.&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|minprotection=dismal&lt;br /&gt;
|maxprotection=better than fair&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=3,125&lt;br /&gt;
|source=Terrific Turnip (2)&lt;br /&gt;
|cost=2,255 Dokora&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Tarnished_target_shield_etched_with_a_broken-hearted_turnip&amp;diff=479501</id>
		<title>Shield:Tarnished target shield etched with a broken-hearted turnip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Tarnished_target_shield_etched_with_a_broken-hearted_turnip&amp;diff=479501"/>
		<updated>2017-11-11T16:54:15Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=A sad-faced turnip stares in horror at a half-eaten potato, oblivious to the delicate purple turnip that appears to be rolling away in the distance.  Close inspection reveals an expression of triumph on the escapee, while a broken heart hovers over the drooping tuber.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A tarnished target shield reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;You didn&#039;t turn-up.&amp;quot;&lt;br /&gt;
|STag=turnip,potato&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=3,125&lt;br /&gt;
|source=Terrific Turnip (2)&lt;br /&gt;
|cost=2,255 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|itype=target shield&lt;br /&gt;
|fname=No&lt;br /&gt;
|paladinapp=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Blackened_steel_target_shield_inlaid_with_an_angry_wolf&amp;diff=479500</id>
		<title>Shield:Blackened steel target shield inlaid with an angry wolf</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Blackened_steel_target_shield_inlaid_with_an_angry_wolf&amp;diff=479500"/>
		<updated>2017-11-11T16:52:24Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|rev=1&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=The blackened surface of the shield gleams with a dull shine, drawing attention to the brilliant yellow amber wolf standing proudly in the center of the shield. Her cold emerald eyes seem to gaze right through you. A single tear-shaped blue diamond is set alongside her snarling nose, while her menacing pearlescent teeth testify that tear is not of sadness, but of temper, as she stands guarding a helpless turnip.&lt;br /&gt;
|MTag=steel,diamond,blue diamond,amber,emerald&lt;br /&gt;
|CTag=blue,black,yellow,emerald,green&lt;br /&gt;
|STag=wolf,turnip&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=target shield&lt;br /&gt;
|fname=No&lt;br /&gt;
|paladinapp=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Blackened_steel_target_shield_inlaid_with_an_angry_wolf&amp;diff=479499</id>
		<title>Shield:Blackened steel target shield inlaid with an angry wolf</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Blackened_steel_target_shield_inlaid_with_an_angry_wolf&amp;diff=479499"/>
		<updated>2017-11-11T16:51:04Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|rev=1&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=The blackened surface of the shield gleams with a dull shine, drawing attention to the brilliant yellow amber wolf standing proudly in the center of the shield. Her cold emerald eyes seem to gaze right through you. A single tear-shaped blue diamond is set alongside her snarling nose, while her menacing pearlescent teeth testify that tear is not of sadness, but of temper, as she stands guarding a helpless turnip.&lt;br /&gt;
|MTag=steel,diamond,blue diamond,amber,emerald&lt;br /&gt;
|CTag=blue,black,yellow,emerald,green&lt;br /&gt;
|STag=wolf,turnip&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|construction=average strength&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=target shield&lt;br /&gt;
|fname=No&lt;br /&gt;
|paladinapp=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Twisted_and_gnarled_short_staff_topped_with_a_carved_wooden_turnip&amp;diff=479498</id>
		<title>Weapon:Twisted and gnarled short staff topped with a carved wooden turnip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Twisted_and_gnarled_short_staff_topped_with_a_carved_wooden_turnip&amp;diff=479498"/>
		<updated>2017-11-11T16:48:50Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Weapon |newapp2=No |noun=short staff |look=Carved into the wood is a well-armored militia of turnips, who appear to be marching up the staff in a haphazard fashion. |adraw=N...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=short staff&lt;br /&gt;
|look=Carved into the wood is a well-armored militia of turnips, who appear to be marching up the staff in a haphazard fashion.&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=SS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|weight=35&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:War_hammer_with_a_rough_stone_head_carved_to_resemble_a_turnip&amp;diff=479497</id>
		<title>Weapon:War hammer with a rough stone head carved to resemble a turnip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:War_hammer_with_a_rough_stone_head_carved_to_resemble_a_turnip&amp;diff=479497"/>
		<updated>2017-11-11T16:46:01Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|rev=2&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=war hammer&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=stone&lt;br /&gt;
|STag=turnip&lt;br /&gt;
|range=melee&lt;br /&gt;
|ammo=thrown&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=fairly&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|type2=HT&lt;br /&gt;
|puncture2=no&lt;br /&gt;
|slice2=no&lt;br /&gt;
|impact2=somewhat heavy&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=fairly&lt;br /&gt;
|balance2=fairly&lt;br /&gt;
|suitedness2=soundly&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=3,750&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=war hammer&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Vine-embroidered_leathers&amp;diff=479496</id>
		<title>Armor:Vine-embroidered leathers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Vine-embroidered_leathers&amp;diff=479496"/>
		<updated>2017-11-11T16:43:14Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Armor |name=some vine-embroidered leathers |newarmorapp=No |noun=embroidered leathers |look=Detailed green vines creep up each of the legs, twining around the fitted design...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=some vine-embroidered leathers&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|noun=embroidered leathers&lt;br /&gt;
|look=Detailed green vines creep up each of the legs, twining around the fitted design in an intricate fashion.  The well-oiled leather is doubled and stitched with a fancy technique, while rows of purple turnips are embroidered at each cuff and along the neckline.&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|absorbance=moderate&lt;br /&gt;
|puncture=good&lt;br /&gt;
|slice=good&lt;br /&gt;
|impact=good&lt;br /&gt;
|impactab=very good&lt;br /&gt;
|fire=fair&lt;br /&gt;
|cold=fair&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=550&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_424:_The_Forbidden_Temple&amp;diff=475771</id>
		<title>Su Helmas 424: The Forbidden Temple</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_424:_The_Forbidden_Temple&amp;diff=475771"/>
		<updated>2017-09-25T04:55:37Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SuHelmasForbiddenTemple.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
A pay for [[rare source::true|quest]] that will open on September 22, 2017. Access to the area can be found in [[Crossing]] at the SouthEast corner of the Town Green (TGSE). The portal is open to everyone, but contracts from the [[SimuCoins]] Store are required to complete tasks within the event and earn [[Tickets_command#Fame|Su Helmas fame]].&lt;br /&gt;
&lt;br /&gt;
==Email teaser sent on September 22, 2017==&lt;br /&gt;
The ward has been &#039;&#039;&#039;breached&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The doors have been &#039;&#039;&#039;opened&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Prepare to join the team as they infiltrate &#039;&#039;&#039;[[Su Helmas]]: The Forbidden Temple!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to the efforts of &#039;&#039;&#039;brave and steadfast adventurers&#039;&#039;&#039;, the wards blocking entry into the antechamber of the temple of Su Helmas have been &#039;&#039;&#039;defeated&#039;&#039;&#039;! The expedition is prepared to take their &#039;&#039;&#039;first steps inside&#039;&#039;&#039; and wants you to &#039;&#039;&#039;help them once again&#039;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
The first of &#039;&#039;&#039;[[Su Helmas: The Forbidden Temple/Antechamber|Su Helmas&#039; many secrets]]&#039;&#039;&#039; are ready to be [[recall command|discovered]], as spectral images of the past play out and, if pieced together properly, may reveal &#039;&#039;&#039;what happened to the [[G&#039;nar Pethian]]s&#039;&#039;&#039; so many years ago!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMING SEPTEMBER 22, 2017!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Area Lore==&lt;br /&gt;
* [[Su Helmas]] overview.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
A preliminary map of the area can be found at [http://www.kythsjournal.com/maps/misc/SuHelmas.jpg Kythryn&#039;s Journal].&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
On arrival to the area, there are 2 types of tasks available to complete for fame.  For either task to award fame, first find the [[Su Helmas expedition ziggurat climber]] or the [[Su Helmas expedition graveyard explorer]], and {{com|redeem}} your contract.  To check that your contract(s) have been activated, check the bottom of your {{com|info}}.  Each completed task will award 10 or 11 Su Helmas fame. You can check your fame with the {{com|Tickets|ticket}} command.&lt;br /&gt;
&lt;br /&gt;
===Noncombat Ward Puzzle===&lt;br /&gt;
Moving east from the entry portal, you can go into  a hole and travel through the antechamber until you find &#039;&#039;&#039;an undulating purple ward&#039;&#039;&#039;  [east, go hole, east, go second door, go marble]. To get instructions for manipulating the ward, {{com|study}} the ward.  On manipulating the ward, which is a random combination of {{com|push}}, {{com|rub}} &amp;amp; {{com|tap}}, you can lighten the ward on a successful set of combinations until you complete the task.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
Each kill completes a single contract task. Only kill creatures that spawn for your character. Wandering around killing creatures that have spawned for others can result in not earning fame but will count as a kill and use up a contract. After {{tt|Redeeming}} your contract:  &lt;br /&gt;
* {{tt|ASK CLIMBER ABOUT ACCESS}} for the creatures in the Ziggurat area&lt;br /&gt;
* {{tt|ASK EXPLORER ABOUT ACCESS}} for the creatures in the Desolate Field and Sunken Pit areas.&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different mobs drop different items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All items from the [[Su Helmas: Revealed!]] event likely still drop in this event.  Please update drops as they are seen.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}} - [[Gore weapons|gore weapon]]&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|a jagged sandstone shard with a lump of soulstone embedded in one end}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
*{{sloot|a|tarnished chainmail hauberk worked to display a seven-pointed star upon the chest}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|brass and chakrel spike}}&lt;br /&gt;
*{{sloot|i|brass gear with an oily sheen}}&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|tattered aubergine robe covered in cambrinth-beaded symbols}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
*{{sloot|i|glittering sand golem eye}}&lt;br /&gt;
*{{sloot|i|a pale amber-hued sand golem eye}}&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|large brass spring}}&lt;br /&gt;
&lt;br /&gt;
==Standard End Treasure==&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039; no restrictions, available during entire quest run, located in a stone home and a stone hut&lt;br /&gt;
&lt;br /&gt;
===Stone Home===&lt;br /&gt;
====small table====&lt;br /&gt;
These are on different shelves. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dull brass astrolabe}} || [[Luck]] modifier || 100 || +1 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright brass astrolabe}} || [[Luck]] modifier || 225 || +2 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining brass astrolabe}} || [[Luck]] modifier || 350 || +3 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted brass astrolabe}} || [[Luck]] modifier || 350 || +1, no rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate brass astrolabe}} || [[Luck]] modifier || 400 || +1, group cast, no rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====tall shelves====&lt;br /&gt;
These are on different trays. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite seven-pointed star fibula set with an icy blue diamondique Xibar}} || magical hider || 50 || armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of heptagonal bronze cufflinks set with square-cut sand golem eyes}} || magical hider || 110 || cambrinth, containers, gweths&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of gold wirework earrings cradling teardrop-cut sand golem eyes}} || magical hider || 150 || cambrinth, containers, jewelry, skinning knives, gweths&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shiny brass anklet dangling a sandstone golem charm}} || magical hider || 100 || weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hunter green verdant heart set into a silversteel star}} || magical hider || 1000 || omnihider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====wide cabinet====&lt;br /&gt;
These are on different color blocks. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|clockwork monstrosity&#039;s head}} || armor:plate || 200 || head/neck/eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|dark glaes armor inlaid with complex cambrinth designs}} || armor:plate, cambrinth || 350 || chest/abdomen/back/legs, holds 100 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|jagged metal plate covered in a mass of interlocking gears and cogs}} || shield:small || 650 || v.poor (4/26) to m.good (11/26)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crisp linen laundry bag with a royal purple drawstring}} || outfit || 800 || T6 cloth armor set&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|baroque gold-on-niniam targe (2)|baroque gold-on-niniam targe}} || shield:small || 650 || terrible (2/26) to very good (13/26) (NEW STATS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====long wooden counter====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|straight-bladed robe sword with a swept silversteel hilt (2)|straight-bladed robe sword with a swept silversteel hilt}} || weaopn:heavy edged || 175 || 45 stones (IMPROVED DURABILITY)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|darkspine flight crossbow with a carved ophidian-capped stock}} || weapon:light crossbow || 175 || 85 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sandstone throwing hammer reinforced with verdigris bronze bands (2)|sandstone throwing hammer reinforced with verdigris bronze bands}} || weapon:heavy blunt/heavy thrown || 175 || 50 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-weighted sandstone bola with braided hemp cords}} || weapon:light blunt/light thrown || 175 || 25 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====painted bench====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sandstone panels}} || home || 10 || door home type&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sandstone columns}} || home || 10 || freestanding home type&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|knife-painted bag}} || skinning knife || 10 || general worn, 8 mana cambrinth&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small dust-hued bag}} || book || 10 || verby prop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====dusty trunk====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cogwood telescope case embellished with spectrolite tessellations}} || container || 400 || contains telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silvery ban-minahle rapier sheath inlaid with purple gold lotus blossoms}} || container || 400 || contains ME&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|archaeologist&#039;s vardite round point shovel with a warped ironwood handle}} || weapon:two-handed blunt || 400 || 70 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====large bureau====&lt;br /&gt;
These items are on different pedestals. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|detached clockwork appendage surmounted with a full set of repair tools}} || repair kit || 2,250 || repairs weapons and armor in your inventory every 24 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purpleheart humidor inlaid with a silver ophidian devouring its own tail}} || stacker || 30 || stacks {{sloot|i|elegant silver-foiled cigarillo}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark moonspun silk eyepatch embroidered with a golden eye}} || clothing || 50 || atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dusty leather knife sheath stamped with a faded glyph}} || container || 240 || contains a SE that binds on {{com|GET}}/{{com|TAP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brass monk pendant}} || magical || 250 || restores concentration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|engraved bracer set with a row of faceted sand golem eyes}} || magic || 500 || casts [[Machinist&#039;s Touch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====obdisian slab====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a spiked sphere (2)|detached clockwork appendage surmounted with a spiked sphere}} || weapon:medium blunt (T6), verby || 600 || 50 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a slender blade (2)|detached clockwork appendage surmounted with a slender blade}} || weapon:light edged (T6), verby || 600 || 25 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a solid squared-off block of metal}} || weapon:large blunt (T6), verby || 600 || 50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a wicked-looking drill bit (2)|detached clockwork appendage surmounted with a wicked-looking drill bit}} || weapon:pike (T6), verby || 600 || 85 stones (NEW STATS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stone Hut===&lt;br /&gt;
====small table====&lt;br /&gt;
These are on different color clipboards. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|light pernach instructions}} || crafting || 500 || 9 volume medium blunt weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial hauberk instructions}} || crafting || 150 || 50 volume cloth light armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|serrated parazonium instructions}} || crafting || 1500 || 5 volume light edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial spear instructions}} || crafting || 1500 || 13 volume pike/heavy thrown weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====low stand====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|velvet-covered repair case embroidered with a palace surrounded by stars}} || siegery || 200 || contains 6 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====armor display====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|polished silver battle plate with smoky soulstone pauldrons}} || armor:plate || 300 || torso/arms/legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====cloak rack====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial-style hooded mantle cut from rich cobalt moonspun silk}} || container || 550 || backpack-sized&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====overturned barrel====&lt;br /&gt;
These are on different color planks. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green pouch embroidered with a pair of tongs}} || crafting tool || 65 || T6 shovel/{{sloot|i|clockwork-enhanced tongs with an attached shovel head|tongs}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue pouch embroidered with a set of bellows}} || crafting tool || 50 || T6 {{sloot|i|set of bellows augmented with clockwork mechanisms|bellows}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red pouch embroidered with a pair of pliers}} || crafting tool || 50 || T6 {{sloot|i|pair of pliers with clockwork additions|pliers}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow pouch embroidered with a pair of scissors}} || crafting tool || 50 || T6 scissors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====large case====&lt;br /&gt;
These are on different color trays. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange sack}} || pet home || 15 || rat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lime-hued sack}} || pet home || 15 || kitten&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink sack}} || pet home || 15 || pig&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple poke}} || coin holder || 250 || 70 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flame-orange poke}} || lighter || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy grey bag}} || box opener || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====petrified stump====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep purple jacquard sash clasped with a platinum seven-pointed star}} || container || 350 || backpack-sized, color changing, atmo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====sandstone block====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cloudy glass trinket box framed with damite}} || container || 70 || lockable, contains verby jewelry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====miniature wagon====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a fulginode boulder}} || crafting || 60 || boulder-sized [[fulginode]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a huge haledroth shard}} || crafting || 60 || 5 volume [[haledroth]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for some finivire lumber}} || crafting || 60 || 5 volume [[finivire]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a crystal-bone stack}} || crafting || 60 || 5 volume [[crystal-bone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_424:_The_Forbidden_Temple&amp;diff=475770</id>
		<title>Su Helmas 424: The Forbidden Temple</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_424:_The_Forbidden_Temple&amp;diff=475770"/>
		<updated>2017-09-25T04:55:05Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SuHelmasForbiddenTemple.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
A pay for [[rare source::true|quest]] that will open on September 22, 2017. Access to the area can be found in [[Crossing]] at the SouthEast corner of the Town Green (TGSE). The portal is open to everyone, but contracts from the [[SimuCoins]] Store are required to complete tasks within the event and earn [[Tickets_command#Fame|Su Helmas fame]].&lt;br /&gt;
&lt;br /&gt;
==Email teaser sent on September 22, 2017==&lt;br /&gt;
The ward has been &#039;&#039;&#039;breached&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The doors have been &#039;&#039;&#039;opened&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Prepare to join the team as they infiltrate &#039;&#039;&#039;[[Su Helmas]]: The Forbidden Temple!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to the efforts of &#039;&#039;&#039;brave and steadfast adventurers&#039;&#039;&#039;, the wards blocking entry into the antechamber of the temple of Su Helmas have been &#039;&#039;&#039;defeated&#039;&#039;&#039;! The expedition is prepared to take their &#039;&#039;&#039;first steps inside&#039;&#039;&#039; and wants you to &#039;&#039;&#039;help them once again&#039;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
The first of &#039;&#039;&#039;[[Su Helmas: The Forbidden Temple/Antechamber|Su Helmas&#039; many secrets]]&#039;&#039;&#039; are ready to be [[recall command|discovered]], as spectral images of the past play out and, if pieced together properly, may reveal &#039;&#039;&#039;what happened to the [[G&#039;nar Pethian]]s&#039;&#039;&#039; so many years ago!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMING SEPTEMBER 22, 2017!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Area Lore==&lt;br /&gt;
* [[Su Helmas]] overview.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
A preliminary map of the area can be found at [http://www.kythsjournal.com/maps/misc/SuHelmas.jpg Kythryn&#039;s Journal].&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
On arrival to the area, there are 2 types of tasks available to complete for fame.  For either task to award fame, first find the [[Su Helmas expedition ziggurat climber]] or the [[Su Helmas expedition graveyard explorer]], and {{com|redeem}} your contract.  To check that your contract(s) have been activated, check the bottom of your {{com|info}}.  Each completed task will award 10 or 11 Su Helmas fame. You can check your fame with the {{com|Tickets|ticket}} command.&lt;br /&gt;
&lt;br /&gt;
===Noncombat Ward Puzzle===&lt;br /&gt;
Moving east from the entry portal, you can go into  a hole and travel through the antechamber until you find &#039;&#039;&#039;an undulating purple ward&#039;&#039;&#039;  [east, go hole, east, go second door, go marble]. To get instructions for manipulating the ward, {{com|study}} the ward.  On manipulating the ward, which is a random combination of {{com|push}}, {{com|rub}} &amp;amp; {{com|tap}}, you can lighten the ward on a successful set of combinations until you complete the task.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
Each kill completes a single contract task. Only kill creatures that spawn for your character. Wandering around killing creatures that have spawned for others can result in not earning fame but will count as a kill and use up a contract. After {{tt|Redeeming}} your contract:  &lt;br /&gt;
* {{tt|ASK CLIMBER ABOUT ACCESS}} for the creatures in the Ziggurat area&lt;br /&gt;
* {{tt|ASK EXPLORER ABOUT ACCESS}} for the creatures in the Desolate Field and Sunken Pit areas.&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different mobs drop different items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All items from the [[Su Helmas: Revealed!]] event likely still drop in this event.  Please update drops as they are seen.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}} - [[Gore weapons|gore weapon]]&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|a jagged sandstone shard with a lump of soulstone embedded in one end}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
*{{sloot|a|tarnished chainmail hauberk worked to display a seven-pointed star upon the chest}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|brass and chakrel spike}}&lt;br /&gt;
*{{sloot|i|brass gear with an oily sheen}}&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|tattered aubergine robe covered in cambrinth-beaded symbols}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
*{{sloot|i|glittering sand golem eye}}&lt;br /&gt;
*{{a pale amber-hued sand golem eye}}&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|large brass spring}}&lt;br /&gt;
&lt;br /&gt;
==Standard End Treasure==&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039; no restrictions, available during entire quest run, located in a stone home and a stone hut&lt;br /&gt;
&lt;br /&gt;
===Stone Home===&lt;br /&gt;
====small table====&lt;br /&gt;
These are on different shelves. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dull brass astrolabe}} || [[Luck]] modifier || 100 || +1 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright brass astrolabe}} || [[Luck]] modifier || 225 || +2 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining brass astrolabe}} || [[Luck]] modifier || 350 || +3 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted brass astrolabe}} || [[Luck]] modifier || 350 || +1, no rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate brass astrolabe}} || [[Luck]] modifier || 400 || +1, group cast, no rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====tall shelves====&lt;br /&gt;
These are on different trays. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite seven-pointed star fibula set with an icy blue diamondique Xibar}} || magical hider || 50 || armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of heptagonal bronze cufflinks set with square-cut sand golem eyes}} || magical hider || 110 || cambrinth, containers, gweths&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of gold wirework earrings cradling teardrop-cut sand golem eyes}} || magical hider || 150 || cambrinth, containers, jewelry, skinning knives, gweths&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shiny brass anklet dangling a sandstone golem charm}} || magical hider || 100 || weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hunter green verdant heart set into a silversteel star}} || magical hider || 1000 || omnihider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====wide cabinet====&lt;br /&gt;
These are on different color blocks. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|clockwork monstrosity&#039;s head}} || armor:plate || 200 || head/neck/eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|dark glaes armor inlaid with complex cambrinth designs}} || armor:plate, cambrinth || 350 || chest/abdomen/back/legs, holds 100 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|jagged metal plate covered in a mass of interlocking gears and cogs}} || shield:small || 650 || v.poor (4/26) to m.good (11/26)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crisp linen laundry bag with a royal purple drawstring}} || outfit || 800 || T6 cloth armor set&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|baroque gold-on-niniam targe (2)|baroque gold-on-niniam targe}} || shield:small || 650 || terrible (2/26) to very good (13/26) (NEW STATS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====long wooden counter====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|straight-bladed robe sword with a swept silversteel hilt (2)|straight-bladed robe sword with a swept silversteel hilt}} || weaopn:heavy edged || 175 || 45 stones (IMPROVED DURABILITY)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|darkspine flight crossbow with a carved ophidian-capped stock}} || weapon:light crossbow || 175 || 85 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sandstone throwing hammer reinforced with verdigris bronze bands (2)|sandstone throwing hammer reinforced with verdigris bronze bands}} || weapon:heavy blunt/heavy thrown || 175 || 50 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-weighted sandstone bola with braided hemp cords}} || weapon:light blunt/light thrown || 175 || 25 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====painted bench====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sandstone panels}} || home || 10 || door home type&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sandstone columns}} || home || 10 || freestanding home type&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|knife-painted bag}} || skinning knife || 10 || general worn, 8 mana cambrinth&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small dust-hued bag}} || book || 10 || verby prop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====dusty trunk====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cogwood telescope case embellished with spectrolite tessellations}} || container || 400 || contains telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silvery ban-minahle rapier sheath inlaid with purple gold lotus blossoms}} || container || 400 || contains ME&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|archaeologist&#039;s vardite round point shovel with a warped ironwood handle}} || weapon:two-handed blunt || 400 || 70 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====large bureau====&lt;br /&gt;
These items are on different pedestals. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|detached clockwork appendage surmounted with a full set of repair tools}} || repair kit || 2,250 || repairs weapons and armor in your inventory every 24 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purpleheart humidor inlaid with a silver ophidian devouring its own tail}} || stacker || 30 || stacks {{sloot|i|elegant silver-foiled cigarillo}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark moonspun silk eyepatch embroidered with a golden eye}} || clothing || 50 || atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dusty leather knife sheath stamped with a faded glyph}} || container || 240 || contains a SE that binds on {{com|GET}}/{{com|TAP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brass monk pendant}} || magical || 250 || restores concentration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|engraved bracer set with a row of faceted sand golem eyes}} || magic || 500 || casts [[Machinist&#039;s Touch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====obdisian slab====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a spiked sphere (2)|detached clockwork appendage surmounted with a spiked sphere}} || weapon:medium blunt (T6), verby || 600 || 50 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a slender blade (2)|detached clockwork appendage surmounted with a slender blade}} || weapon:light edged (T6), verby || 600 || 25 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a solid squared-off block of metal}} || weapon:large blunt (T6), verby || 600 || 50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a wicked-looking drill bit (2)|detached clockwork appendage surmounted with a wicked-looking drill bit}} || weapon:pike (T6), verby || 600 || 85 stones (NEW STATS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stone Hut===&lt;br /&gt;
====small table====&lt;br /&gt;
These are on different color clipboards. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|light pernach instructions}} || crafting || 500 || 9 volume medium blunt weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial hauberk instructions}} || crafting || 150 || 50 volume cloth light armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|serrated parazonium instructions}} || crafting || 1500 || 5 volume light edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial spear instructions}} || crafting || 1500 || 13 volume pike/heavy thrown weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====low stand====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|velvet-covered repair case embroidered with a palace surrounded by stars}} || siegery || 200 || contains 6 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====armor display====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|polished silver battle plate with smoky soulstone pauldrons}} || armor:plate || 300 || torso/arms/legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====cloak rack====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial-style hooded mantle cut from rich cobalt moonspun silk}} || container || 550 || backpack-sized&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====overturned barrel====&lt;br /&gt;
These are on different color planks. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green pouch embroidered with a pair of tongs}} || crafting tool || 65 || T6 shovel/{{sloot|i|clockwork-enhanced tongs with an attached shovel head|tongs}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue pouch embroidered with a set of bellows}} || crafting tool || 50 || T6 {{sloot|i|set of bellows augmented with clockwork mechanisms|bellows}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red pouch embroidered with a pair of pliers}} || crafting tool || 50 || T6 {{sloot|i|pair of pliers with clockwork additions|pliers}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow pouch embroidered with a pair of scissors}} || crafting tool || 50 || T6 scissors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====large case====&lt;br /&gt;
These are on different color trays. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange sack}} || pet home || 15 || rat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lime-hued sack}} || pet home || 15 || kitten&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink sack}} || pet home || 15 || pig&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple poke}} || coin holder || 250 || 70 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flame-orange poke}} || lighter || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy grey bag}} || box opener || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====petrified stump====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep purple jacquard sash clasped with a platinum seven-pointed star}} || container || 350 || backpack-sized, color changing, atmo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====sandstone block====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cloudy glass trinket box framed with damite}} || container || 70 || lockable, contains verby jewelry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====miniature wagon====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a fulginode boulder}} || crafting || 60 || boulder-sized [[fulginode]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a huge haledroth shard}} || crafting || 60 || 5 volume [[haledroth]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for some finivire lumber}} || crafting || 60 || 5 volume [[finivire]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a crystal-bone stack}} || crafting || 60 || 5 volume [[crystal-bone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_424:_The_Forbidden_Temple&amp;diff=475769</id>
		<title>Su Helmas 424: The Forbidden Temple</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_424:_The_Forbidden_Temple&amp;diff=475769"/>
		<updated>2017-09-25T04:41:28Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SuHelmasForbiddenTemple.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
A pay for [[rare source::true|quest]] that will open on September 22, 2017. Access to the area can be found in [[Crossing]] at the SouthEast corner of the Town Green (TGSE). The portal is open to everyone, but contracts from the [[SimuCoins]] Store are required to complete tasks within the event and earn [[Tickets_command#Fame|Su Helmas fame]].&lt;br /&gt;
&lt;br /&gt;
==Email teaser sent on September 22, 2017==&lt;br /&gt;
The ward has been &#039;&#039;&#039;breached&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The doors have been &#039;&#039;&#039;opened&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Prepare to join the team as they infiltrate &#039;&#039;&#039;[[Su Helmas]]: The Forbidden Temple!&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to the efforts of &#039;&#039;&#039;brave and steadfast adventurers&#039;&#039;&#039;, the wards blocking entry into the antechamber of the temple of Su Helmas have been &#039;&#039;&#039;defeated&#039;&#039;&#039;! The expedition is prepared to take their &#039;&#039;&#039;first steps inside&#039;&#039;&#039; and wants you to &#039;&#039;&#039;help them once again&#039;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
The first of &#039;&#039;&#039;[[Su Helmas: The Forbidden Temple/Antechamber|Su Helmas&#039; many secrets]]&#039;&#039;&#039; are ready to be [[recall command|discovered]], as spectral images of the past play out and, if pieced together properly, may reveal &#039;&#039;&#039;what happened to the [[G&#039;nar Pethian]]s&#039;&#039;&#039; so many years ago!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;COMING SEPTEMBER 22, 2017!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Area Lore==&lt;br /&gt;
* [[Su Helmas]] overview.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
A preliminary map of the area can be found at [http://www.kythsjournal.com/maps/misc/SuHelmas.jpg Kythryn&#039;s Journal].&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
On arrival to the area, there are 2 types of tasks available to complete for fame.  For either task to award fame, first find the [[Su Helmas expedition ziggurat climber]] or the [[Su Helmas expedition graveyard explorer]], and {{com|redeem}} your contract.  To check that your contract(s) have been activated, check the bottom of your {{com|info}}.  Each completed task will award 10 or 11 Su Helmas fame. You can check your fame with the {{com|Tickets|ticket}} command.&lt;br /&gt;
&lt;br /&gt;
===Noncombat Ward Puzzle===&lt;br /&gt;
Moving east from the entry portal, you can go into  a hole and travel through the antechamber until you find &#039;&#039;&#039;an undulating purple ward&#039;&#039;&#039;  [east, go hole, east, go second door, go marble]. To get instructions for manipulating the ward, {{com|study}} the ward.  On manipulating the ward, which is a random combination of {{com|push}}, {{com|rub}} &amp;amp; {{com|tap}}, you can lighten the ward on a successful set of combinations until you complete the task.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
Each kill completes a single contract task. Only kill creatures that spawn for your character. Wandering around killing creatures that have spawned for others can result in not earning fame but will count as a kill and use up a contract. After {{tt|Redeeming}} your contract:  &lt;br /&gt;
* {{tt|ASK CLIMBER ABOUT ACCESS}} for the creatures in the Ziggurat area&lt;br /&gt;
* {{tt|ASK EXPLORER ABOUT ACCESS}} for the creatures in the Desolate Field and Sunken Pit areas.&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different mobs drop different items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; All items from the [[Su Helmas: Revealed!]] event likely still drop in this event.  Please update drops as they are seen.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}} - [[Gore weapons|gore weapon]]&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|a jagged sandstone shard with a lump of soulstone embedded in one end}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
*{{sloot|a|tarnished chainmail hauberk worked to display a seven-pointed star upon the chest}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|brass and chakrel spike}}&lt;br /&gt;
*{{sloot|i|brass gear with an oily sheen}}&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|tattered aubergine robe covered in cambrinth-beaded symbols}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
*{{sloot|i|glittering sand golem eye}}&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|large brass spring}}&lt;br /&gt;
&lt;br /&gt;
==Standard End Treasure==&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039; no restrictions, available during entire quest run, located in a stone home and a stone hut&lt;br /&gt;
&lt;br /&gt;
===Stone Home===&lt;br /&gt;
====small table====&lt;br /&gt;
These are on different shelves. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dull brass astrolabe}} || [[Luck]] modifier || 100 || +1 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright brass astrolabe}} || [[Luck]] modifier || 225 || +2 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining brass astrolabe}} || [[Luck]] modifier || 350 || +3 with rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted brass astrolabe}} || [[Luck]] modifier || 350 || +1, no rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate brass astrolabe}} || [[Luck]] modifier || 400 || +1, group cast, no rebounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====tall shelves====&lt;br /&gt;
These are on different trays. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite seven-pointed star fibula set with an icy blue diamondique Xibar}} || magical hider || 50 || armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of heptagonal bronze cufflinks set with square-cut sand golem eyes}} || magical hider || 110 || cambrinth, containers, gweths&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of gold wirework earrings cradling teardrop-cut sand golem eyes}} || magical hider || 150 || cambrinth, containers, jewelry, skinning knives, gweths&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shiny brass anklet dangling a sandstone golem charm}} || magical hider || 100 || weapons, armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hunter green verdant heart set into a silversteel star}} || magical hider || 1000 || omnihider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====wide cabinet====&lt;br /&gt;
These are on different color blocks. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|clockwork monstrosity&#039;s head}} || armor:plate || 200 || head/neck/eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|dark glaes armor inlaid with complex cambrinth designs}} || armor:plate, cambrinth || 350 || chest/abdomen/back/legs, holds 100 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|jagged metal plate covered in a mass of interlocking gears and cogs}} || shield:small || 650 || v.poor (4/26) to m.good (11/26)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crisp linen laundry bag with a royal purple drawstring}} || outfit || 800 || T6 cloth armor set&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|baroque gold-on-niniam targe (2)|baroque gold-on-niniam targe}} || shield:small || 650 || terrible (2/26) to very good (13/26) (NEW STATS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====long wooden counter====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|straight-bladed robe sword with a swept silversteel hilt (2)|straight-bladed robe sword with a swept silversteel hilt}} || weaopn:heavy edged || 175 || 45 stones (IMPROVED DURABILITY)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|darkspine flight crossbow with a carved ophidian-capped stock}} || weapon:light crossbow || 175 || 85 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sandstone throwing hammer reinforced with verdigris bronze bands (2)|sandstone throwing hammer reinforced with verdigris bronze bands}} || weapon:heavy blunt/heavy thrown || 175 || 50 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-weighted sandstone bola with braided hemp cords}} || weapon:light blunt/light thrown || 175 || 25 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====painted bench====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sandstone panels}} || home || 10 || door home type&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sandstone columns}} || home || 10 || freestanding home type&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|knife-painted bag}} || skinning knife || 10 || general worn, 8 mana cambrinth&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small dust-hued bag}} || book || 10 || verby prop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====dusty trunk====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cogwood telescope case embellished with spectrolite tessellations}} || container || 400 || contains telescope&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silvery ban-minahle rapier sheath inlaid with purple gold lotus blossoms}} || container || 400 || contains ME&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|archaeologist&#039;s vardite round point shovel with a warped ironwood handle}} || weapon:two-handed blunt || 400 || 70 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====large bureau====&lt;br /&gt;
These items are on different pedestals. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|detached clockwork appendage surmounted with a full set of repair tools}} || repair kit || 2,250 || repairs weapons and armor in your inventory every 24 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purpleheart humidor inlaid with a silver ophidian devouring its own tail}} || stacker || 30 || stacks {{sloot|i|elegant silver-foiled cigarillo}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark moonspun silk eyepatch embroidered with a golden eye}} || clothing || 50 || atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dusty leather knife sheath stamped with a faded glyph}} || container || 240 || contains a SE that binds on {{com|GET}}/{{com|TAP}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brass monk pendant}} || magical || 250 || restores concentration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|engraved bracer set with a row of faceted sand golem eyes}} || magic || 500 || casts [[Machinist&#039;s Touch]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====obdisian slab====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a spiked sphere (2)|detached clockwork appendage surmounted with a spiked sphere}} || weapon:medium blunt (T6), verby || 600 || 50 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a slender blade (2)|detached clockwork appendage surmounted with a slender blade}} || weapon:light edged (T6), verby || 600 || 25 stones (NEW STATS)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a solid squared-off block of metal}} || weapon:large blunt (T6), verby || 600 || 50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|detached clockwork appendage surmounted with a wicked-looking drill bit (2)|detached clockwork appendage surmounted with a wicked-looking drill bit}} || weapon:pike (T6), verby || 600 || 85 stones (NEW STATS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stone Hut===&lt;br /&gt;
====small table====&lt;br /&gt;
These are on different color clipboards. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|light pernach instructions}} || crafting || 500 || 9 volume medium blunt weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial hauberk instructions}} || crafting || 150 || 50 volume cloth light armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|serrated parazonium instructions}} || crafting || 1500 || 5 volume light edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial spear instructions}} || crafting || 1500 || 13 volume pike/heavy thrown weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====low stand====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|velvet-covered repair case embroidered with a palace surrounded by stars}} || siegery || 200 || contains 6 pieces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====armor display====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|polished silver battle plate with smoky soulstone pauldrons}} || armor:plate || 300 || torso/arms/legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====cloak rack====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Imperial-style hooded mantle cut from rich cobalt moonspun silk}} || container || 550 || backpack-sized&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====overturned barrel====&lt;br /&gt;
These are on different color planks. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green pouch embroidered with a pair of tongs}} || crafting tool || 65 || T6 shovel/{{sloot|i|clockwork-enhanced tongs with an attached shovel head|tongs}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue pouch embroidered with a set of bellows}} || crafting tool || 50 || T6 {{sloot|i|set of bellows augmented with clockwork mechanisms|bellows}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red pouch embroidered with a pair of pliers}} || crafting tool || 50 || T6 {{sloot|i|pair of pliers with clockwork additions|pliers}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow pouch embroidered with a pair of scissors}} || crafting tool || 50 || T6 scissors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====large case====&lt;br /&gt;
These are on different color trays. Please purchase wisely.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange sack}} || pet home || 15 || rat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lime-hued sack}} || pet home || 15 || kitten&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pink sack}} || pet home || 15 || pig&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple poke}} || coin holder || 250 || 70 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|flame-orange poke}} || lighter || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy grey bag}} || box opener || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====petrified stump====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deep purple jacquard sash clasped with a platinum seven-pointed star}} || container || 350 || backpack-sized, color changing, atmo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====sandstone block====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cloudy glass trinket box framed with damite}} || container || 70 || lockable, contains verby jewelry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====miniature wagon====&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a fulginode boulder}} || crafting || 60 || boulder-sized [[fulginode]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a huge haledroth shard}} || crafting || 60 || 5 volume [[haledroth]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for some finivire lumber}} || crafting || 60 || 5 volume [[finivire]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|deed for a crystal-bone stack}} || crafting || 60 || 5 volume [[crystal-bone]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Saphryna&amp;diff=475119</id>
		<title>Talk:Saphryna</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Saphryna&amp;diff=475119"/>
		<updated>2017-09-09T00:58:32Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To place messages here follow these directions.&lt;br /&gt;
&lt;br /&gt;
1. LOGIN&lt;br /&gt;
2. CLICK EDIT - TOP RIGHT&lt;br /&gt;
3. SCROLL TO THE BOTTOM OF THE LIST AND PLACE YOUR MESSAGE&lt;br /&gt;
4.  CLICK SAVE PAGE AT THE BOTTOM&lt;br /&gt;
&lt;br /&gt;
DO NOT MESS WITH OTHERS POSTINGS. &lt;br /&gt;
&lt;br /&gt;
IF YOU NEED HELP OR DON&#039;T KNOW HOW TO POST, SEND  YOUR MESSAGE to inmemoryofsaphryna@outlook.com  and I&#039;ll get it put in here for you.&lt;br /&gt;
&lt;br /&gt;
-Kiritan Thundersoul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;***UPDATE*** August 30, 2017&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just an update for those who’ve been inquiring.  Laurie is being released to the funeral home today and the family is meeting with them to set up the funeral arrangements.  Due to legal tape, the family cannot access her funds to cover the funeral expenses until after the funeral so any assistance that you might be able to grant will be very welcome.  In the coming days they will be setting up the funding account for anyone who wishes to assist.  I’m am being kept updated and will continue to update you all in turn.  Thank you for your patience and understanding.  The family is extremely busy so I’m running online interface as much as possible for them.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Kiritan&lt;br /&gt;
&lt;br /&gt;
__________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;***UPDATE*** September 1, 2017&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lauries cremation will be taking place as soon as the medical examiner releases the report here in the next few days.  Her burial as been scheduled for September 16, 2017 at 12pm.  Unfortunately the family has elected for a more private ceremony, immediate family only.  I&#039;m sure we can all understand their desire to grieve in private so please let your thoughts be with them.  The following Saturday, September the 23rd, the family will be having a celebration of her life from 2pm-6pm est.  Following that they will have dinner at Cracker Barrel since she loved the restaurant.  More details on these events will be provided in the coming days for those who might wish to attend.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A basic obituary will be posted in the Orlando Sentinel naming the funeral home.  The funeral home will also be doing an online obituary and registry. That will give the dates and times and allow a link for donations in lieu of flowers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The family is asking for any stories that we might have about Saphryna, or other characters, that you might be read at the funeral.  They have specified they need not be long, but they would like us to share out thoughts and comments so that we, her online family, can help those in her everyday life better know this part of her. Your participation would be greatly appreciated and if you could make this request known to others, that would also be appreciated.  Please mail the stories or thoughts you would like shared to inmemoryofsaphryna@outlook.com for the mail topic, please put FUNERAL MESSAGE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With my deepest regards,&lt;br /&gt;
&lt;br /&gt;
Kiritan Thundersoul&lt;br /&gt;
&lt;br /&gt;
__________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dear Friends,&lt;br /&gt;
&lt;br /&gt;
It is with a sad heart that I make my first posting to these forums. On August 25th, a bright light and loving individual departed from our lives. The generous and caring woman known as Saphryna Silverwaters passed while undergoing a procedure in the hospital. I make this post to inform you all of this unfortunate loss and to inform you that I will be organizing a memorial event for her in the coming weeks. Additionally the family is now burdened with the great expense of seeing to her final rites. If any of you have questions, would like to help the family, wish to make any special contributions for either her personal or digital ceremonies, feel free to send messages to the following email account. &lt;br /&gt;
&lt;br /&gt;
Both myself and her family will have access to it and I feel certain they would welcome your thoughts or testimonials on how she helped brighten all our lives. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
inmemoryofsaphryna@outlook.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have my heart felt thanks for helping to honor the memory of this wonderful woman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With my deepest regards,&lt;br /&gt;
&lt;br /&gt;
Kiritan Thundersoul&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Saphryna was a joy, a gem to be around. To have known her was to know peace and a friend in deed. To tell you all about the wonderful person that she was is nearly impossible, I can only scratch the surface. To have been in her life was phenomenal, she’s a wonderful person and full of such love and kindness. She was one of my many closest friends in Dragon Realms and one of the few I considered as a sister. I’m glad I had the opportunity to have gotten to know her, and cheer for her on happier times, and be a shoulder for her to cry on for those times when she felt low. To convey what my heart sings about her cannot be fully put into words but my heart will continue to sing, as that’s where she dwells now and forever until my passing. In the immortal words of Billy Pilgrim she may be gone from this when, but she lives and thrives in other whens, which is to say she lives on in our memories, and our dreams. I close with a poem by Langston Hughs’ Helen Keller because to me Saphryna embodies this poem perfectly:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She,&lt;br /&gt;
In the dark, &lt;br /&gt;
Found light&lt;br /&gt;
Brighter than many ever see.&lt;br /&gt;
She,&lt;br /&gt;
Within herself,&lt;br /&gt;
Found loveliness,&lt;br /&gt;
Through the soul’s own mastery.&lt;br /&gt;
And now the world receives from her dower:&lt;br /&gt;
The message of the strength&lt;br /&gt;
Of inner power.&lt;br /&gt;
&lt;br /&gt;
Love ya, Saphy, you are missed!&lt;br /&gt;
&lt;br /&gt;
~Nuvalli~&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m writing this through tears, quietly sobbing in my office. I will try to keep it brief.&lt;br /&gt;
&lt;br /&gt;
Laurie Wright, known in game as Saphryna Silverwaters (among others) passed away yesterday 8-25-2017. &lt;br /&gt;
I&#039;m in no state to get into details, but she did pass quietly and pain free while asleep. &lt;br /&gt;
&lt;br /&gt;
I thought of her as a beautiful gem, so precious, so rare.. Inside and out. Truly one of a kind....&lt;br /&gt;
&lt;br /&gt;
She will be dearly missed by many. Her genuinely sweet, beautiful and kind soul touched the hearts of many, and she will always have a spot in mine. &lt;br /&gt;
&lt;br /&gt;
I love you my beautiful Saphy, may you forever sleep sweet.&lt;br /&gt;
&lt;br /&gt;
-Exoduss&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Um, I don&#039;t even know where to start. When I first met Laurie, she was playing Syance. She was still with Patryck back then. And they had a son Nekota. And I met her through Patryck. And we would talk. And she decided she wanted to adopt Kyodan as her birth son. I had played DR before this time, once when it was still on aol. But my character never had a family. Syance and Patryck were the first DR family I ever had. And, I&#039;m sorry, I&#039;m not good with expressing myself. I want her real family to know that Laurie wasn&#039;t just the player of Kyodan&#039;s mother. She was my friend, someone I could talk to, just....she was an amazing person, not just in DR. I remember, one time. she had wanted me to join her on skype with her boyfriend. And, so I&#039;m on the phone, because my laptop didn&#039;t have a camera, and it was the first time I heard her voice. And we just talked and talked. Her boyfriend was in the background having absolutely NO idea what we were even talking about. And finally we had to hang up. But talking with her made me happy.&lt;br /&gt;
&lt;br /&gt;
She left DR after another player disappeared. The character had been her ig husband for a long time. Then suddenly, I see her in game, walking by, and I do a double take. And I&#039;m like, no way. And I quickly get on my IM, and am telling Chris, who had played her first son, Nekota, I was like Oh My God, Laurie is back! I just saw her as Syance. She&#039;s back!! He quickly logs in with the character he had at the time, and we both search and finally find her, and I gave her the biggest hug. It had been a long while. She hated talking by IM. She preferred to facebook. So I followed her there too and we talked sometimes. I haven&#039;t logged on to Facebook in awhile, so if someone was putting updates on her profile, I missed them. And I am so so sorry.&lt;br /&gt;
&lt;br /&gt;
To Laurie&#039;s family - She role played my character, Kyodan&#039;s, mother. However, in real life, she was like a mother to me too. She would comfort me when I was upset. Whenever I ran into her in game, she would give me a great big hug. And I liked to think if I had been able to get down to Florida to visit her, we would have given each other huge hugs and told each other, Hello my other family. I cant fathom what you must be feeling. Many people will be writing messages, because she was just an amazing person. There are so many stories, so many things I could go into, to talk about. But I think it can maybe be summed up that Laurie, the player of Syance and Saphryna, was like family to me, and I will miss her so much. And I know you are grieving, but take this to heart: She was a wonderful human being. A caring, loving individual. She might have been &amp;quot;playing a role&amp;quot; but her words and feelings for people she liked and cared about, were real.&lt;br /&gt;
&lt;br /&gt;
I wish I could go down there, to attend her funeral, but I am unable to travel. But one needs not be in person to wish comfort to those who have lost. Laurie&#039;s heart is in everyone she has every cared about. She had a huge heart. I give my condolences to her real life family, and I ask if there is anything I can do to help you during this time. If information is being put on Facebook as well, I will check there for funeral information. I can&#039;t be there, but I want to be able to pray and think about her while others who love her are thinking and saying goodbye to her as well. &lt;br /&gt;
&lt;br /&gt;
-Kyodan&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just know you made all the difference in someone&#039;s life that really needed someone there for her.&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saphryna ... I will miss you. You brought such a sweetness and a warm atmosphere to the Empath guild. You were so huggy and huggable. You&#039;re in a better place now, you are loved.&lt;br /&gt;
&lt;br /&gt;
~Melomina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
I knew her well. I am the player of Measly Warmage and several others. she had many bodies , just one soul. she smiled , she laughed and even on occasion got angry. All of which endowed her &amp;quot;girls&amp;quot; with character each there own. I remember the first time I ran across her, she was shuffling items from one girl to another, &amp;quot;matching Outfits&amp;quot; ... Ayaon her bard was lying on the ground ( with massive roundtime ) and her empath at the time was inside the vaults or whatnot. I spoke &amp;quot;line&amp;quot; are you alright.. I got a smile and &amp;quot;no line just us nearly dead mules&amp;quot; . we spoke until the empath got tossed out of the vaults by the attendant. we laughed and chatted a bit. she had spirit and always did her best to play an honest in character performance. I am always remember the smile and polite conversation, even when the world was collapsing around her. even now I wish, she and I could sit and chat as we did the last couple weeks when I came back to the game after a long break. the realms will be tough without her, the lights of the heavens got brighter, as the world went dimmer. God Blass you, Sweet lass. &lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was an absolute joy to interact with, and made many days very enjoyable just by having conversation with her. Every day will be a little more grey without her light.&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saphryna was such a lovely person. I was so lucky to have known her. I was not family, in game or out but she always made me feel like a special friend. She was special to me and she will be missed.&lt;br /&gt;
&lt;br /&gt;
Sharrielle&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
The first time I met Saphryna, I wasn&#039;t happy with her at all. I was looking for someone to grab something from the empath shop and not a single empath was awake. I was already frustrated when I saw her hiding in a side room and was livid when she, like everyone else, didn&#039;t respond. As I was walking out the door, she quickly rushed after me. An annoying amount of unnecessary apologies later, she gave me what I was looking for and then lingered before finally She told me I was the first person to talk to her in hours and asked if she could follow me around for a while. I was confused because I was very obviously uninviting the entire time she was with me, but how could I say no after that. So she followed me around and continued to follow me around for quite some time. Years passed yet I never told her how mad I was when I first met her, and I will never know if she just didn&#039;t notice, or if she didn&#039;t let it bother her because that is the kind of upbeat and positive person she was. Despite her efforts to introduce me to new people, she was always my only social connection here. Its going to be a struggle moving forward and I think it will take a long while before I stop instinctively checking my friends list to see if she is around.&lt;br /&gt;
&lt;br /&gt;
Pseeif&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just found out about Laurie today. I cannot begin to explain how important she was to me.&lt;br /&gt;
&lt;br /&gt;
As Syance she was the only person who still remembered Kintalia from before I took a ten year hiatus. She made the return easy, her generosity, openness and warmth were a balm to the weary soul. She shared her joy for life in the small conversations, always willing to spare the time to spend with friends both old and new. As Saphryna she was a sister to Kintalia. She was a treasured part of the family, understated yet wise in her council. Loyal beyond measure and always there when you needed her. &lt;br /&gt;
&lt;br /&gt;
Regardless of which character you knew her as, Laurie&#039;s spirit always seeped into you. Her gentle kindness, her generosity of spirit, her serenity in the face of chaos. I cannot begin to express how much she will be missed or how deep her loss will be felt. &lt;br /&gt;
&lt;br /&gt;
I have not had time to be around in game much in the last year but she was always there on my AIM to ask me how I was doing, how life was treating me, never pressuring me to come spend time in our fictional world. Thought it may just be words on a screen, in our hearts and our minds, our fantasy world was enriched by having Laurie present.&lt;br /&gt;
&lt;br /&gt;
~Lady Kintalia Silvermist~&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I never really spoke to her too much, but she was always such a joy when I did. I was just looking for her a week or two ago because I had died and got dragged to the Empath guild to be raised, and right after she healed my corpse my internet went down(oh, Cox) and she was such a nice person that I didn&#039;t want her to think I just left on her and was a jerk. I never found her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;I never really spoke to her too much, but she was always such a joy when I did. I was just looking for her a week or two ago because I had died and got dragged to the Empath guild to be raised, and right after she healed my corpse &amp;gt;my internet went down(oh, Cox) and she was such a nice person that I didn&#039;t want her to think I just left on her and was a jerk. I never found her.&lt;br /&gt;
&lt;br /&gt;
As someone who has known the player of Saphryna for a long, long time, I can assure you, she would have thought NO such thing. She would have realized you lost connection. She probably waited a short bit before going, and that was only because you were healed and she didn&#039;t know when you were going to be back. If you had found her, and said sorry to her, she would have told you that you don&#039;t owe her any apology. So please, don&#039;t let that weigh you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Kyodan, Proud son of Syance/Proud nephew of Saphryna.&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very VERY sad to hear this.  Saphryna, was such a sweet, kind and happy person to be around. Just two weeks ago, or so, she made Nyxer, a new empath, feel at home in the crossing guild.  She introduced him to other empaths there and helped with questions and shared things about herself.  She invited him into her personal space to share her friendship. That&#039;s something rare, I think, in our world. Both worlds.&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t know her as long as everyone else, but in our exchanges I felt her friendship. She had an amazing sense of humor and was so perceptive about things.  Sometimes in translation of the written word, the emotion behind it is misinterpreted. But she had such a beautiful heart and mind, she could always see the good. In our very last communication over the gweth, she humorously chastised me for encouraging another player to gamble more.  But, I knew with complete certainty that she GOT my humor too.  And my very last words to her on the gweth then were &amp;quot;Only you, m&#039;dear, only you&amp;quot;, meaning only SHE would get my meaning... and so it is.  She IS an Only One, and will be missed beyond words.  &lt;br /&gt;
&lt;br /&gt;
Vykanthiss - Ranger and Initiate Empath - Nyxer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I called her &amp;quot;My Sweet Sister Saph&amp;quot; Our names were similar and we had many other similarities in common.&lt;br /&gt;
She was what Webster&#039;s would call a &amp;quot;true Empath&amp;quot;. She would stop whatever she was doing and come to the aid of anyone wounded or needing help. Hers wasn&#039;t done for the glory or the experience. She did it with love.    Saph could get into the other person&#039;s head and feel their pain. It never felt like role playing with Saph and that was because she was truly concerned about the other person. &lt;br /&gt;
She was truly one of a kind and the Realms is a much bleaker place without her. &lt;br /&gt;
&lt;br /&gt;
Love and miss you already, Saph. Thanks for being my friend and &amp;quot;Sweet Sister&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
Sophrona&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As I read through all the love everyone had for her it sadness me more that she&#039;s gone. I&#039;ve been away from the game for probably over ten years, and within my first weeks I met Saphryna who more than willingly offered me aid in some compendium charts. She suffered through my gritty crude humor and with a smile and kindness in her words she told me she would be my &amp;quot;new Empath friend&amp;quot; I cried a lot when I heard this news, and like now I cry because it is never easy losing someone, and it&#039;s even harder when it&#039;s a good person, and it&#039;s terrible when it&#039;s an amazing person like Saphryna was. She will always be remembered as a loving, sweet and true empathetic person. &lt;br /&gt;
&lt;br /&gt;
~Msaia &lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Msaia, please don&#039;t feel bad about her having to suffer through your gritty, crude humor. She had years of practice listening to such things from me. For those of you reading this, who knew her only as Saphryna and are interested in knowing of Syance, please let me know. I can be reached at Kyodandr on AIM.&lt;br /&gt;
&lt;br /&gt;
-Kyodan&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Saphryna,&lt;br /&gt;
&lt;br /&gt;
Words will never fully express my sorrow at your passing.  You were a light in the dark world, a veritable angel we were all lucky to know.  You were one of my best, if not THE best, friend I had in the Realms, and I am proud to have been yours.  I will miss you every day, my dearest Saph.&lt;br /&gt;
&lt;br /&gt;
Saphryna had a gift, a talent; when you were with her, you felt like the most important person in the world.  Because to her, at that moment, you were.  Her boundless heart and love could envelope you, and lift even the lowest of spirits to soaring heights.  Truly, we did not deserve her, but she gave herself to us anyway.  That is the essence of Saphryna.&lt;br /&gt;
&lt;br /&gt;
I will close with the last words I will ever say to her:  I am, and forever shall be, your friend.&lt;br /&gt;
&lt;br /&gt;
-Zero&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
I cannot really express my grief at Saphryna&#039;s passing.  We met in Dragonrealms and became friends outside as well as inside of the game she loved so much.  She was a bright and beautiful soul who I never heard utter a hard word about anyone.  We are all immeasurably lucky to have counted her as a friend.  I loved her and I shall never stop missing her. -Zeldann&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Our hearts go out to the family of the player Saphryna. She was a beautiful soul and a bright light in our Lich community. She was an essential presence to all of us, always with positive input. Saphryna&#039;s attentiveness and humor to the mundane comments we make in Lich chat will be missed greatly. We were blessed to have her be part of our magical world here in Dragonrealms. We all lost a little of that magic when we heard she passed. Personally I will miss her generosity, her words of advice, and the sisterhood we shared. I will always remember you. Until we meet again. Embrace/Sara&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
I remember how kind she was, all the times while either hunting, or during invasions, her smile never wavered. She will be sorely missed.&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Saphy was a genuinely kind soul. I did not know her well and only met her recently under somewhat trying circumstances. She handled every hardship with class and grace. No one was a stranger and she always had a smile and a friendly word for anyone who came across her. It was a genuine honor to know her, even for so brief a time. Exoduss, I am so sorry for your loss. I can&#039;t imagine what you are going through. If there is anything you need please feel free to contact me in game or out. &lt;br /&gt;
&lt;br /&gt;
Sympathies,&lt;br /&gt;
&lt;br /&gt;
Kja&lt;br /&gt;
&lt;br /&gt;
I never knew Saph outside of our silly game here, but it&#039;s apparent that the way she portrayed her game character, was a natural extension of the type of person Laurie genuinely was.  When I found out she had passed I couldn&#039;t believe it.  I&#039;ve been checking for her in DR daily... and to now find this page I realize that it is indeed true.  I want to express to her friends and family that she meant a lot to me, and to many others.  She was a special person, with a special gift for joy and kindness, 1 in a million. Laurie, you will be sorely missed and my prayers, thoughts, and heart go out to you in paradise.&lt;br /&gt;
Sharing in fond memory,&lt;br /&gt;
Bran/Sean&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Charpig&amp;diff=474562</id>
		<title>Charpig</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Charpig&amp;diff=474562"/>
		<updated>2017-08-26T04:34:04Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Charpig&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Rakash&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=North Trade Route Canvasary&lt;br /&gt;
|map=https://elanthipedia.play.net/RanikMap13a&lt;br /&gt;
}}&lt;br /&gt;
The camp cookie is a tall, dark male Rakash with golden brown hair tied back out of his silver eyes and wearing a long-sleeved white shirt, dark leggings, and a heavy leather apron with large coin pockets.  He stands far back from the flames with padded white mittens on his hands, occasionally peering in the brick oven and poking at the meat on top of the grill as he chats casually with anyone near.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rakash]]&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Hide-covered_wooden_shield&amp;diff=473788</id>
		<title>Shield:Hide-covered wooden shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Hide-covered_wooden_shield&amp;diff=473788"/>
		<updated>2017-08-08T02:13:05Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=hide,wood&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=75&lt;br /&gt;
|source=Bobba&#039;s Arms and Armor&lt;br /&gt;
|cost=150 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
|paladinapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Braided_wicker_shield&amp;diff=473740</id>
		<title>Shield:Braided wicker shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Braided_wicker_shield&amp;diff=473740"/>
		<updated>2017-08-04T03:39:07Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|rev=1&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=wicker,wood&lt;br /&gt;
|type=msh&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|minprotection=rather low&lt;br /&gt;
|maxprotection=good&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|balance=inadequately&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=80&lt;br /&gt;
|appcost=162&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472626</id>
		<title>Oshu&#039;ehhrsk Manor Secrets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472626"/>
		<updated>2017-07-04T18:37:29Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
# Go to the center room in the middle of Grave Worms&lt;br /&gt;
# Push the statue then go w, w, sw, go house, s&lt;br /&gt;
# Begin by PULLING head to reset tumblers.&lt;br /&gt;
# Turn the head until the head points at the word fire.&lt;br /&gt;
# Push claw then, push head&lt;br /&gt;
# Turn the head until it points at the word Exchange&lt;br /&gt;
# Pull claw, then push head&lt;br /&gt;
# Turn the head until it points at the word Posion&lt;br /&gt;
# Push claw, then push head&lt;br /&gt;
# Pull the lever then go n, go door, ne, n, e, go door&lt;br /&gt;
Once unlocked, it appears to stay open (gargoyle head can&#039;t be manipulated) for about 20 minutes.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472625</id>
		<title>Oshu&#039;ehhrsk Manor Secrets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472625"/>
		<updated>2017-07-04T18:19:37Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
# Go to the center room in the middle of Grave Worms&lt;br /&gt;
# Push the statue then go w, w, sw, go house, s&lt;br /&gt;
# Begin by PULLING head to reset tumblers.&lt;br /&gt;
# Turn the head until the hand points at the word fire.&lt;br /&gt;
# Push claw then, push head&lt;br /&gt;
# Turn the head until it points at the word Exchange&lt;br /&gt;
# Pull claw, then push head&lt;br /&gt;
# Turn the head until it points at the word Posion&lt;br /&gt;
# Push claw, then push head&lt;br /&gt;
# Pull the lever then go n, go door, ne, n, e, go door&lt;br /&gt;
Once unlocked, it appears to stay open (gargoyle head can&#039;t be manipulated) for about 20 minutes.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472624</id>
		<title>Oshu&#039;ehhrsk Manor Secrets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472624"/>
		<updated>2017-07-04T18:14:34Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
# Go to the center room in the middle of Grave Worms&lt;br /&gt;
# Push the statue then go w, w, sw, go house, s&lt;br /&gt;
# Turn the head until the hand points at the word fire.&lt;br /&gt;
# Push claw then, push head&lt;br /&gt;
# Turn the head until it points at the word Exchange&lt;br /&gt;
# Pull claw, then push head&lt;br /&gt;
# Turn the head until it points at the word Posion&lt;br /&gt;
# Push claw, then push head&lt;br /&gt;
# Pull the lever then go n, go door, ne, n, e, go door&lt;br /&gt;
Once unlocked, it appears to stay open (gargoyle head can&#039;t be manipulated) for about 20 minutes.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=472623</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=472623"/>
		<updated>2017-07-04T18:13:02Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=32&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=472622</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=472622"/>
		<updated>2017-07-04T18:10:54Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=34&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=472621</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=472621"/>
		<updated>2017-07-04T18:10:09Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=34&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472619</id>
		<title>Oshu&#039;ehhrsk Manor Secrets</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oshu%27ehhrsk_Manor_Secrets&amp;diff=472619"/>
		<updated>2017-07-04T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
# Unfortunately everything in this article is very very wrong.  Following the below directions leads to hours of stuns, twitches, and frustrations.&lt;br /&gt;
# Go to the center room in the middle of Grave Worms&lt;br /&gt;
# Push the statue then go w, w, sw, go house, s&lt;br /&gt;
# Turn the head until the hand points at the word fire.&lt;br /&gt;
# Push claw then, push head&lt;br /&gt;
# Turn the head until it points at the word Exchange&lt;br /&gt;
# Pull claw, then push head&lt;br /&gt;
# Turn the head until it points at the word Posion&lt;br /&gt;
# Push claw, then push head&lt;br /&gt;
# Pull the lever then go n, go door, ne, n, e, go door&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Long_black_cape_embroidered_with_a_large_red_adder&amp;diff=472578</id>
		<title>Item:Long black cape embroidered with a large red adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Long_black_cape_embroidered_with_a_large_red_adder&amp;diff=472578"/>
		<updated>2017-07-02T21:18:35Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: Created page with &amp;quot;{{Item |name=long black cape embroidered with a large red adder |look=The adder on the cape is curled into a menacing, striking position. |CTag=black |type=clothing |wearloc=s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=long black cape embroidered with a large red adder&lt;br /&gt;
|look=The adder on the cape is curled into a menacing, striking position.&lt;br /&gt;
|CTag=black&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=471980</id>
		<title>Adan&#039;f shadow mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=471980"/>
		<updated>2017-06-27T23:25:15Z</updated>

		<summary type="html">&lt;p&gt;ILOVEMYWIFE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfmage.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=370&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|name=Adan&#039;f shadow mage&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon.  The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.  One of its three-fingered hands holds an oak staff topped with a jackal&#039;s skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Dinazen Olkar]] and [[casts spell::Mental Blast]].&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee.&lt;br /&gt;
40 discipline seems to be the range required to shrug off the Mental Blast.&lt;br /&gt;
&lt;br /&gt;
With 350 evasion and similar in shield... almost never get hit with DO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
9/27/2015&lt;br /&gt;
&lt;br /&gt;
- 37 disc, 45 int, 45 wis - easily shrug off MBs.&lt;br /&gt;
&lt;br /&gt;
- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).&lt;br /&gt;
&lt;br /&gt;
- Tactics / weapons significantly slower after 360.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Hard Cap weapons and hiding at 420&lt;br /&gt;
*Hard Cap perception from HUNT at 530&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
===Death and items===&lt;br /&gt;
Adan&#039;f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it&#039;s own after a few minutes.  Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>ILOVEMYWIFE</name></author>
	</entry>
</feed>