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	<updated>2026-05-04T06:34:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Empath_spells&amp;diff=506844</id>
		<title>Category:Empath spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Empath_spells&amp;diff=506844"/>
		<updated>2019-08-28T11:30:12Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for [[guild assocation is::Empath]] spells.&lt;br /&gt;
==Spell Tree==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Empath_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 675 250 725[[Heal Wounds|Heal Wounds (Utility)]]&lt;br /&gt;
rect 300 675 550 725 [[Heal Scars|Heal Scars (Utility)]]&lt;br /&gt;
rect 600 75 850 125 [[Vitality Healing|Vitality Healing (Utility)]]&lt;br /&gt;
rect 600 325 850 375 [[Blood Staunching|Blood Staunching (Utility)]]&lt;br /&gt;
rect 600 525 850 575 [[Mental Focus|Mental Focus (Augmentation)]]&lt;br /&gt;
rect 600 825 850 875 [[Iron Constitution|Iron Constitution (Warding)]]&lt;br /&gt;
rect 600 1125 850 1175 [[Refresh|Refresh (Augmentation)]]&lt;br /&gt;
rect 900 75 1150 125 [[Heal|Heal (Utility)]]&lt;br /&gt;
rect 900 275 1150 325 [[Flush Poisons|Flush Poisons (Utility)]]&lt;br /&gt;
rect 900 375 1150 425 [[Cure Disease|Cure Disease (Utility)]]&lt;br /&gt;
rect 900 575 1150 625 [[Compel|Compel (Debilitation)]]&lt;br /&gt;
rect 900 675 1150 725 [[Awaken_(spell)|Awaken (Utility)]]&lt;br /&gt;
rect 900 775 1150 825 [[Tranquility|Tranquility (Augmentation, Warding)]]&lt;br /&gt;
rect 900 925 1150 975 [[Innocence|Innocence (Utility)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Gift of Life|Gift of Life (Augmentation)]]&lt;br /&gt;
rect 900 1175 1150 1225 [[Lethargy|Lethargy (Debilitation)]]&lt;br /&gt;
rect 1200 25 1450 75 [[Regenerate|Regenerate (Utility)]]&lt;br /&gt;
rect 1200 125 1450 175 [[Fountain of Creation|Fountain of Creation (Utility)]]&lt;br /&gt;
rect 1200 225 1450 275 [[Adaptive Curing|Adaptive Curing (Utility)]]&lt;br /&gt;
rect 1200 325 1450 375 [[Absolution|Absolution (Utility)]]&lt;br /&gt;
rect 1200 425 1450 475 [[Heart Link|Heart Link (Utility)]]&lt;br /&gt;
rect 1200 525 1450 575 [[Circle of Sympathy|Circle of Sympathy (Utility)]]&lt;br /&gt;
rect 1200 625 1450 675 [[Nissa&#039;s Binding|Nissa&#039;s Binding (Debilitation)]]&lt;br /&gt;
rect 1200 775 1450 825 [[Perseverance of Peri&#039;el|Perseverance of Peri&#039;el (Warding)]]&lt;br /&gt;
rect 1200 1075 1450 1125 [[Vigor|Vigor (Augmentation)]]&lt;br /&gt;
rect 1200 1175 1450 1225 [[Paralysis|Paralysis (Targeted Magic)]]&lt;br /&gt;
rect 1500 825 1750 875 [[Aggressive Stance|Aggressive Stance (Augmentation)]]&lt;br /&gt;
rect 1500 925 1750 975 [[Guardian Spirit|Guardian Spirit (Utility)]]&lt;br /&gt;
rect 1500 1075 1750 1125 [[Raise Power|Raise Power (Utility)]]&lt;br /&gt;
rect 1500 1175 1750 1225 [[Icutu Zaharenela|Icutu Zaharenela (Targeted)]]&lt;br /&gt;
rect 1800 825 2050 875 [[Aesandry Darlaeth|Aesandry Darlaeth (Augmentation, Utility)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary of Spell Information==&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{#ask:[[guild association is::Empath]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]&lt;br /&gt;
|?Pretty name is&lt;br /&gt;
|?spell abbreviation is&lt;br /&gt;
|?Signature spell&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|?Spell cast type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?Offensive contest is&lt;br /&gt;
|?Defensive contest is&lt;br /&gt;
|?minimum prep is&lt;br /&gt;
|?casting cap is&lt;br /&gt;
|?minimum skill is&lt;br /&gt;
|?maximum skill is&lt;br /&gt;
|?minimum duration is&lt;br /&gt;
|?maximum duration is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?magic type is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=SpellList&lt;br /&gt;
|link=none&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Empath abilities,Life magic}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=506686</id>
		<title>Elanthian time</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=506686"/>
		<updated>2019-08-23T10:32:04Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Seasons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The world of [[Elanthia]] has its own system of time. There are days and seasons, just as in the real world. However, time flows faster in Elanthia than it does on Earth, and the weeks and months are not divided the same way.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some old systems (such as repair shops) use Earth time, but this is [[Out of Character|out of character]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unless otherwise noted, this article refers to the Kermorian calendar, which is used throughout the known lands. The [[Gorbesh]] calendar is described below.&lt;br /&gt;
&lt;br /&gt;
==Telling time==&lt;br /&gt;
As a new adventurer, you can estimate the time. The accuracy of this estimate improves with [[perception]] skill. [[Rangers]] and [[Moon Mages]] can tell time more accurately.  [[Moon Mages]] also have the ability to tell the time while indoors via a superior [[Time Sense]].&lt;br /&gt;
&lt;br /&gt;
Many Elanthians do not have access to timepieces, so they rely on their observations of the sun and moons. Other methods include: sundials, orlogs (windable timepieces), bells, and anlas candles.&lt;br /&gt;
&lt;br /&gt;
Because dates are reckoned as years and days &#039;&#039;since&#039;&#039; the victory of Lanival, the first day and year are 0, not 1. The days of the month are numbered from 1-40. Thus, the first day of the year is expressed as 1 Akroeg or as &amp;quot;0 days since the Victory of Lanival the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Conversion charts==&lt;br /&gt;
&lt;br /&gt;
{|width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Elanthia&lt;br /&gt;
! Earth&lt;br /&gt;
|-&lt;br /&gt;
|1 roisan/minute||1 minute&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||15 minutes&lt;br /&gt;
|-&lt;br /&gt;
|1 anlas (2 hours)||30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|1 day (12 anlaen)||6 hours&lt;br /&gt;
|-&lt;br /&gt;
|1 andu/week (4 days)||24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1 month (10 andaen)||10 days&lt;br /&gt;
|-&lt;br /&gt;
|1 year (10 months)||100 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Equivalent Units&lt;br /&gt;
|-&lt;br /&gt;
|||&#039;&#039;&#039;Second&#039;&#039;&#039;||&#039;&#039;&#039;Roisan&#039;&#039;&#039;||&#039;&#039;&#039;Hour&#039;&#039;&#039;||&#039;&#039;&#039;Anlas&#039;&#039;&#039;||&#039;&#039;&#039;Day&#039;&#039;&#039;||&#039;&#039;&#039;Andu&#039;&#039;&#039;||&#039;&#039;&#039;Month&#039;&#039;&#039;||&#039;&#039;&#039;Year&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second&#039;&#039;&#039;||1||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roisan&#039;&#039;&#039;||60||1||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hour&#039;&#039;&#039;||900||15||1||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anlas&#039;&#039;&#039;||1,800||30||2||1||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Day&#039;&#039;&#039;||21,600||360||24||12||1||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Andu&#039;&#039;&#039;||86,400||1,440||96||48||4||1||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Month&#039;&#039;&#039;||864,000||14,400||960||480||40||10||1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year&#039;&#039;&#039;||8,640,000||144,000||9,600||4,800||400||100||10||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This information is confirmed by the {{com|TIME|TIME INFO}} command, which gives &amp;quot;the canonical conversions&amp;quot;&amp;lt;ref&amp;gt;[[Post:Roisaen vs. Minutes - 08/03/2014 - 02:25]]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Elanthia Time |  Equivalent Units  |  Earth Time&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Year          |  10 Months         |  100 Days&lt;br /&gt;
Month         |  10 Weeks (Andaen) |  10 Days&lt;br /&gt;
Week (Andu)   |  4 Days            |  1 Day&lt;br /&gt;
Day           |  12 Anlaen         |  6 Hours&lt;br /&gt;
Anlas         |  30 Roisaen        |  30 Minutes&lt;br /&gt;
Roisan        |  60 Seconds        |  1 Minute&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For charts of the days of the year and the cycle of years, see [[Elanthian calendar charts]].&lt;br /&gt;
&lt;br /&gt;
==Units of time==&lt;br /&gt;
&lt;br /&gt;
The Elanthian day consists of 12 anlasaen, beginning and ending at midnight. There are no time zones. (Perhaps the known lands are so small that time zones are not needed.)&lt;br /&gt;
&lt;br /&gt;
The words &amp;quot;minute&amp;quot; and &amp;quot;hour&amp;quot; are not OOC terms&amp;lt;ref&amp;gt;[[Post:Time - Accepted_forms - 5/4/2010 - 21:41:10]]&amp;lt;/ref&amp;gt;, although the use of &amp;quot;hour&amp;quot; may confuse people. (They may interpret it as 60 minutes if they think you&#039;re being OOC, 30 minutes if they think you mean anlas, or 15 minutes if they think that you mean the Elanthian hour.)&lt;br /&gt;
&lt;br /&gt;
===Roisaen (minutes)===&lt;br /&gt;
The [[Gamgweth]] word for minute is &amp;quot;roisan.&amp;quot; (The plural is &amp;quot;roisaen.&amp;quot;) The [[Common]] term &amp;quot;minute&amp;quot; is an acceptable alternative.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Anlasaen/anlaen===&lt;br /&gt;
People often refer to &amp;quot;anlasaen&amp;quot; (shortened to &amp;quot;anlaen&amp;quot;) as &amp;quot;hours,&amp;quot; but this is misleading. An anlas actually contains two Elanthian hours.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 12 anlaen in a day:&lt;br /&gt;
&lt;br /&gt;
{|width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Name&lt;br /&gt;
! Hours&lt;br /&gt;
! Roisaen&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
|0||Anduwen||0-1||0-29||&lt;br /&gt;
|-&lt;br /&gt;
|1||Starwatch||2-3||30-59||&lt;br /&gt;
|-&lt;br /&gt;
|2||Asketi&#039;s Hunt||4-5||60-89||summer sunrise&lt;br /&gt;
|-&lt;br /&gt;
|3||Berengaria&#039;s Touch||6-7||90-119||&lt;br /&gt;
|-&lt;br /&gt;
|4||Hodierna&#039;s Blessing||8-9||120-149||winter sunrise&lt;br /&gt;
|-&lt;br /&gt;
|5||Peri&#039;el&#039;s Watch||10-11||150-179||&lt;br /&gt;
|-&lt;br /&gt;
|6||Dergati&#039;s Bane||12-13||180-209||&lt;br /&gt;
|-&lt;br /&gt;
|7||Firulf&#039;s Flame||14-15||210-239||&lt;br /&gt;
|-&lt;br /&gt;
|8||Tamsine&#039;s Toil||16-17||240-269||winter sunset&lt;br /&gt;
|-&lt;br /&gt;
|9||Meraud&#039;s Cloak||18-19||270-299||&lt;br /&gt;
|-&lt;br /&gt;
|10||Phelim&#039;s Vigil||20-21||300-329||summer sunset&lt;br /&gt;
|-&lt;br /&gt;
|11||Revelfae||22-23||330-359||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dayparts - shown via Time verb===&lt;br /&gt;
{|width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Daypart (in order)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is dawn.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is early morning.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is mid-morning.||All shops open by now.&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is late morning.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is midday.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is early afternoon.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is mid-afternoon.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is dusk.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is sunset.||Shops that close at night closed by now.&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is early evening.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is late evening.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is night.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is approaching sunrise.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Days===&lt;br /&gt;
The soldiers of the [[Empire]] divided each day into 15 sections or watches -- nine for the day and six for the night. This usage survives into present times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The nine day watches are: dawn, early morning, mid-morning, late morning, noon, early afternoon, mid-afternoon, late afternoon, and dusk. (Sunset occurs after dusk but is not a &amp;quot;watch.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The six night watches are: early evening, mid-evening, late evening, midnight, night, and almost dawn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Andaen (Weeks)===&lt;br /&gt;
The word &amp;quot;andu&amp;quot; (pl. andaen) literally means &amp;quot;day&amp;quot; in [[Gamgweth]], which is a source of confusion for adventurers. However, since each andu is actually four days long, the best translation is &amp;quot;week.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Source: [[Elanthian Calendar, The (book)|The Elanthian Calendar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each of the months is divided into 10 andaen of four days each. These &amp;quot;weeks&amp;quot; are named after the [[Immortals]].&amp;lt;br&amp;gt;&lt;br /&gt;
{|width=30% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Days&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen|Kertandu]]||1-4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna|Hodandu]]||5-8&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild|Evandu]]||9-12&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi|Truffandu]]||13-16&lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth|Havrandu]]||17-20&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned|Elandu]]||21-24&lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru|Chandu]]||25-28&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide|Glythandu]]||29-32&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella|Faeandu]]||33-36&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine|Tamsandu]]||37-40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Months===&lt;br /&gt;
There are ten months in a year; each is 40 days long. The months are divided into ten andaen (weeks) of four days each and are named after [[Lanival]]&#039;s companions and their possessions.&lt;br /&gt;
&lt;br /&gt;
{|width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Name&lt;br /&gt;
! Days&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Akroeg]] the Ram||0-39&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ka&#039;len]] the Sea Drake||40-79&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Lirisa]] the Archer||80-119&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Shorka]] the Cobra||120-159&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Uthmor]] the Giant||160-199&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Arhat]] the Fire Lion||200-239&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Moliko]] the Balance||240-279&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Skullcleaver]] the Dwarven Axe||280-319&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Dolefaren]] the Brigantine||320-359&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nissa]] the Maiden||360-399&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
The year has four seasons of equal length (100 Elanthian days or 25 Earth days).&lt;br /&gt;
&lt;br /&gt;
{|width=75% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Season&lt;br /&gt;
! First Day&lt;br /&gt;
! Last Day&lt;br /&gt;
|-&lt;br /&gt;
|Winter||31 Dolefaren (day 350)||10 Ka&#039;len (day 49 of the next year)&lt;br /&gt;
|-&lt;br /&gt;
|Spring||11 Ka&#039;len (day 50)||30 Shorka (day 149)&lt;br /&gt;
|-&lt;br /&gt;
|Summer||31 Shorka (day 150)||10 Moliko (day 249)&lt;br /&gt;
|-&lt;br /&gt;
|Fall||11 Moliko (day 250)||30 Dolefaren (day 349)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The days given use the convention of numbering the first day of the year as 0 (what you see in the TIME command).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Years===&lt;br /&gt;
The years run in a cycle of seven names and are numbered according to a watershed event of Elanthian history, the Victory of [[Lanival]].&lt;br /&gt;
*0. Year of the Silver Unicorn (Victory of Lanival)&lt;br /&gt;
*1. Year of the Bronze Wyvern&lt;br /&gt;
*2. Year of the Golden Panther&lt;br /&gt;
*3. Year of the Amber Phoenix&lt;br /&gt;
*4. Year of the Iron Toad&lt;br /&gt;
*5. Year of the Emerald Dolphin&lt;br /&gt;
*6. Year of the Crystal Snow Hare&lt;br /&gt;
&lt;br /&gt;
==Elanthian holidays==&lt;br /&gt;
*[[Holidays]]&lt;br /&gt;
*[[Book:RdnNC|Book: Northern Customs]]&lt;br /&gt;
&lt;br /&gt;
==Gorbesh/Alaudian calendar==&lt;br /&gt;
Source: [[Book:RadGC|The Gorbesh Calendar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gorbesh]] Calendar is sometimes called the Alaudian Calendar after the Founder of the Empire. The calendar reflects the importance of religion, astrology, and prophecy in Gorbesh society.&lt;br /&gt;
&lt;br /&gt;
===Days===&lt;br /&gt;
There are 400 days in the Gorbesh year.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weeks and months===&lt;br /&gt;
No mention of week or month divisions. Presumably, they are of the same number and duration as the Kermorian calendar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Years===&lt;br /&gt;
The Gorbesh have different names for the [[:Category:Planets|planets]] of our solar system.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border==1 class==wikitable&lt;br /&gt;
|+ Planets&lt;br /&gt;
|-&lt;br /&gt;
|colspan==2 align==&amp;quot;center&amp;quot;|Inner&lt;br /&gt;
|colspan==2 align==&amp;quot;center&amp;quot;|&lt;br /&gt;
|colspan==2 align==&amp;quot;center&amp;quot;|Outer&lt;br /&gt;
|-&lt;br /&gt;
! Kermorian&lt;br /&gt;
! Albarian&lt;br /&gt;
! Kermorian&lt;br /&gt;
! Albarian&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena]]||Xosedas||[[Szeldia]]||Osec&lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda]]||Avieben||[[Merewalda]]||Alauven&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda]]||Tliij||[[Ismenia]]||Aneus&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena]]||Eimarqe||[[Morleena]]||Maeben&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia]]||Sidasas||[[Amlothi]]||Misueshi&lt;br /&gt;
|-&lt;br /&gt;
|||||[[Dawgolesh]]||Ilierek&lt;br /&gt;
|-&lt;br /&gt;
|||||[[Er&#039;qutra]]||Kneisa&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec.&lt;br /&gt;
#Xosedas - Osec&lt;br /&gt;
#Avieben - Alauven&lt;br /&gt;
#Tliij - Aneus&lt;br /&gt;
#Eimarqe - Maeben&lt;br /&gt;
#Sidasas - Misueshi&lt;br /&gt;
#Xosedas - Ileirek&lt;br /&gt;
#Avieben - Kneisa&lt;br /&gt;
#Tliij - Osec&lt;br /&gt;
#Eimarqe - Alauven&lt;br /&gt;
#Sidasas - Aneus&lt;br /&gt;
#Xosedas - Maeben&lt;br /&gt;
#Avieben - Misueshi&lt;br /&gt;
#Tliij - Ileirek&lt;br /&gt;
#Eimarqe - Kneisa&lt;br /&gt;
#Sidasas - Osec&lt;br /&gt;
#Xosedas - Alauven&lt;br /&gt;
#Avieben - Aneus&lt;br /&gt;
#Tliij - Maeben&lt;br /&gt;
#Eimarqe - Misueshi&lt;br /&gt;
#Sidasas - Ileirek&lt;br /&gt;
#Xosedas - Kneisa&lt;br /&gt;
#Avieben - Osec&lt;br /&gt;
#Tliij - Alauven&lt;br /&gt;
#Eimarqe - Aneus&lt;br /&gt;
#Sidasas - Maeben&lt;br /&gt;
#Xosedas - Misueshi&lt;br /&gt;
#Avieben - Ileirek&lt;br /&gt;
#Tliij - Kneisa&lt;br /&gt;
#Eimarqe - Osec&lt;br /&gt;
#Sidasas - Alauven&lt;br /&gt;
#Xosedas - Aneus&lt;br /&gt;
#Avieben - Maeben&lt;br /&gt;
#Tliij - Misueshi&lt;br /&gt;
#Eimarqe - Ileirek&lt;br /&gt;
#Sidasas - Kneisa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Prime years====&lt;br /&gt;
The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments are raised. Also, the people are most devout at this time.&lt;br /&gt;
&lt;br /&gt;
====Death years====&lt;br /&gt;
The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that&#039;s happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Time (script)]] Genie script that converts DR time to real time and vice versa&lt;br /&gt;
*[[Time Unit Converter (script)]]: Genie script that converts between Earth and Elanthian units of time (as opposed to specific dates and times).&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Lore}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=506682</id>
		<title>Elanthian time</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=506682"/>
		<updated>2019-08-23T07:48:58Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Seasons */ The first day of winter was just day 350, not 349.  I assume the other seasons are similarly off.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The world of [[Elanthia]] has its own system of time. There are days and seasons, just as in the real world. However, time flows faster in Elanthia than it does on Earth, and the weeks and months are not divided the same way.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some old systems (such as repair shops) use Earth time, but this is [[Out of Character|out of character]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unless otherwise noted, this article refers to the Kermorian calendar, which is used throughout the known lands. The [[Gorbesh]] calendar is described below.&lt;br /&gt;
&lt;br /&gt;
==Telling time==&lt;br /&gt;
As a new adventurer, you can estimate the time. The accuracy of this estimate improves with [[perception]] skill. [[Rangers]] and [[Moon Mages]] can tell time more accurately.  [[Moon Mages]] also have the ability to tell the time while indoors via a superior [[Time Sense]].&lt;br /&gt;
&lt;br /&gt;
Many Elanthians do not have access to timepieces, so they rely on their observations of the sun and moons. Other methods include: sundials, orlogs (windable timepieces), bells, and anlas candles.&lt;br /&gt;
&lt;br /&gt;
Because dates are reckoned as years and days &#039;&#039;since&#039;&#039; the victory of Lanival, the first day and year are 0, not 1. The days of the month are numbered from 1-40. Thus, the first day of the year is expressed as 1 Akroeg or as &amp;quot;0 days since the Victory of Lanival the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Conversion charts==&lt;br /&gt;
&lt;br /&gt;
{|width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Elanthia&lt;br /&gt;
! Earth&lt;br /&gt;
|-&lt;br /&gt;
|1 roisan/minute||1 minute&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||15 minutes&lt;br /&gt;
|-&lt;br /&gt;
|1 anlas (2 hours)||30 minutes&lt;br /&gt;
|-&lt;br /&gt;
|1 day (12 anlaen)||6 hours&lt;br /&gt;
|-&lt;br /&gt;
|1 andu/week (4 days)||24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1 month (10 andaen)||10 days&lt;br /&gt;
|-&lt;br /&gt;
|1 year (10 months)||100 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Equivalent Units&lt;br /&gt;
|-&lt;br /&gt;
|||&#039;&#039;&#039;Second&#039;&#039;&#039;||&#039;&#039;&#039;Roisan&#039;&#039;&#039;||&#039;&#039;&#039;Hour&#039;&#039;&#039;||&#039;&#039;&#039;Anlas&#039;&#039;&#039;||&#039;&#039;&#039;Day&#039;&#039;&#039;||&#039;&#039;&#039;Andu&#039;&#039;&#039;||&#039;&#039;&#039;Month&#039;&#039;&#039;||&#039;&#039;&#039;Year&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second&#039;&#039;&#039;||1||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Roisan&#039;&#039;&#039;||60||1||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hour&#039;&#039;&#039;||900||15||1||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anlas&#039;&#039;&#039;||1,800||30||2||1||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Day&#039;&#039;&#039;||21,600||360||24||12||1||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Andu&#039;&#039;&#039;||86,400||1,440||96||48||4||1||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Month&#039;&#039;&#039;||864,000||14,400||960||480||40||10||1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Year&#039;&#039;&#039;||8,640,000||144,000||9,600||4,800||400||100||10||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This information is confirmed by the {{com|TIME|TIME INFO}} command, which gives &amp;quot;the canonical conversions&amp;quot;&amp;lt;ref&amp;gt;[[Post:Roisaen vs. Minutes - 08/03/2014 - 02:25]]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Elanthia Time |  Equivalent Units  |  Earth Time&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Year          |  10 Months         |  100 Days&lt;br /&gt;
Month         |  10 Weeks (Andaen) |  10 Days&lt;br /&gt;
Week (Andu)   |  4 Days            |  1 Day&lt;br /&gt;
Day           |  12 Anlaen         |  6 Hours&lt;br /&gt;
Anlas         |  30 Roisaen        |  30 Minutes&lt;br /&gt;
Roisan        |  60 Seconds        |  1 Minute&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For charts of the days of the year and the cycle of years, see [[Elanthian calendar charts]].&lt;br /&gt;
&lt;br /&gt;
==Units of time==&lt;br /&gt;
&lt;br /&gt;
The Elanthian day consists of 12 anlasaen, beginning and ending at midnight. There are no time zones. (Perhaps the known lands are so small that time zones are not needed.)&lt;br /&gt;
&lt;br /&gt;
The words &amp;quot;minute&amp;quot; and &amp;quot;hour&amp;quot; are not OOC terms&amp;lt;ref&amp;gt;[[Post:Time - Accepted_forms - 5/4/2010 - 21:41:10]]&amp;lt;/ref&amp;gt;, although the use of &amp;quot;hour&amp;quot; may confuse people. (They may interpret it as 60 minutes if they think you&#039;re being OOC, 30 minutes if they think you mean anlas, or 15 minutes if they think that you mean the Elanthian hour.)&lt;br /&gt;
&lt;br /&gt;
===Roisaen (minutes)===&lt;br /&gt;
The [[Gamgweth]] word for minute is &amp;quot;roisan.&amp;quot; (The plural is &amp;quot;roisaen.&amp;quot;) The [[Common]] term &amp;quot;minute&amp;quot; is an acceptable alternative.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Anlasaen/anlaen===&lt;br /&gt;
People often refer to &amp;quot;anlasaen&amp;quot; (shortened to &amp;quot;anlaen&amp;quot;) as &amp;quot;hours,&amp;quot; but this is misleading. An anlas actually contains two Elanthian hours.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 12 anlaen in a day:&lt;br /&gt;
&lt;br /&gt;
{|width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Name&lt;br /&gt;
! Hours&lt;br /&gt;
! Roisaen&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
|0||Anduwen||0-1||0-29||&lt;br /&gt;
|-&lt;br /&gt;
|1||Starwatch||2-3||30-59||&lt;br /&gt;
|-&lt;br /&gt;
|2||Asketi&#039;s Hunt||4-5||60-89||summer sunrise&lt;br /&gt;
|-&lt;br /&gt;
|3||Berengaria&#039;s Touch||6-7||90-119||&lt;br /&gt;
|-&lt;br /&gt;
|4||Hodierna&#039;s Blessing||8-9||120-149||winter sunrise&lt;br /&gt;
|-&lt;br /&gt;
|5||Peri&#039;el&#039;s Watch||10-11||150-179||&lt;br /&gt;
|-&lt;br /&gt;
|6||Dergati&#039;s Bane||12-13||180-209||&lt;br /&gt;
|-&lt;br /&gt;
|7||Firulf&#039;s Flame||14-15||210-239||&lt;br /&gt;
|-&lt;br /&gt;
|8||Tamsine&#039;s Toil||16-17||240-269||winter sunset&lt;br /&gt;
|-&lt;br /&gt;
|9||Meraud&#039;s Cloak||18-19||270-299||&lt;br /&gt;
|-&lt;br /&gt;
|10||Phelim&#039;s Vigil||20-21||300-329||summer sunset&lt;br /&gt;
|-&lt;br /&gt;
|11||Revelfae||22-23||330-359||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dayparts - shown via Time verb===&lt;br /&gt;
{|width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Daypart (in order)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is dawn.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is early morning.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is mid-morning.||All shops open by now.&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is late morning.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is midday.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is early afternoon.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is mid-afternoon.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is dusk.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is sunset.||Shops that close at night closed by now.&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is early evening.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is late evening.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is night.||&lt;br /&gt;
|-&lt;br /&gt;
|It is currently &amp;lt;season&amp;gt; and it is approaching sunrise.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Days===&lt;br /&gt;
The soldiers of the [[Empire]] divided each day into 15 sections or watches -- nine for the day and six for the night. This usage survives into present times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The nine day watches are: dawn, early morning, mid-morning, late morning, noon, early afternoon, mid-afternoon, late afternoon, and dusk. (Sunset occurs after dusk but is not a &amp;quot;watch.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The six night watches are: early evening, mid-evening, late evening, midnight, night, and almost dawn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Andaen (Weeks)===&lt;br /&gt;
The word &amp;quot;andu&amp;quot; (pl. andaen) literally means &amp;quot;day&amp;quot; in [[Gamgweth]], which is a source of confusion for adventurers. However, since each andu is actually four days long, the best translation is &amp;quot;week.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Source: [[Elanthian Calendar, The (book)|The Elanthian Calendar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each of the months is divided into 10 andaen of four days each. These &amp;quot;weeks&amp;quot; are named after the [[Immortals]].&amp;lt;br&amp;gt;&lt;br /&gt;
{|width=30% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Days&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen|Kertandu]]||1-4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna|Hodandu]]||5-8&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild|Evandu]]||9-12&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi|Truffandu]]||13-16&lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth|Havrandu]]||17-20&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned|Elandu]]||21-24&lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru|Chandu]]||25-28&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide|Glythandu]]||29-32&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella|Faeandu]]||33-36&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine|Tamsandu]]||37-40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Months===&lt;br /&gt;
There are ten months in a year; each is 40 days long. The months are divided into ten andaen (weeks) of four days each and are named after [[Lanival]]&#039;s companions and their possessions.&lt;br /&gt;
&lt;br /&gt;
{|width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Name&lt;br /&gt;
! Days&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Akroeg]] the Ram||0-39&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ka&#039;len]] the Sea Drake||40-79&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Lirisa]] the Archer||80-119&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Shorka]] the Cobra||120-159&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Uthmor]] the Giant||160-199&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Arhat]] the Fire Lion||200-239&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Moliko]] the Balance||240-279&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Skullcleaver]] the Dwarven Axe||280-319&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Dolefaren]] the Brigantine||320-359&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nissa]] the Maiden||360-399&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
The year has four seasons of equal length (100 Elanthian days or 25 Earth days).&lt;br /&gt;
&lt;br /&gt;
{|width=75% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Season&lt;br /&gt;
! First Day&lt;br /&gt;
! Last Day&lt;br /&gt;
|-&lt;br /&gt;
|Winter||30 Dolefaren (day 350)||9 Ka&#039;len (day 49 of the next year)&lt;br /&gt;
|-&lt;br /&gt;
|Spring||10 Ka&#039;len (day 50)||29 Shorka (day 149)&lt;br /&gt;
|-&lt;br /&gt;
|Summer||30 Shorka (day 150)||9 Moliko (day 249)&lt;br /&gt;
|-&lt;br /&gt;
|Fall||10 Moliko (day 250)||29 Dolefaren (day 349)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The days given use the convention of numbering the first day of the year as 0 (what you see in the TIME command).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Years===&lt;br /&gt;
The years run in a cycle of seven names and are numbered according to a watershed event of Elanthian history, the Victory of [[Lanival]].&lt;br /&gt;
*0. Year of the Silver Unicorn (Victory of Lanival)&lt;br /&gt;
*1. Year of the Bronze Wyvern&lt;br /&gt;
*2. Year of the Golden Panther&lt;br /&gt;
*3. Year of the Amber Phoenix&lt;br /&gt;
*4. Year of the Iron Toad&lt;br /&gt;
*5. Year of the Emerald Dolphin&lt;br /&gt;
*6. Year of the Crystal Snow Hare&lt;br /&gt;
&lt;br /&gt;
==Elanthian holidays==&lt;br /&gt;
*[[Holidays]]&lt;br /&gt;
*[[Book:RdnNC|Book: Northern Customs]]&lt;br /&gt;
&lt;br /&gt;
==Gorbesh/Alaudian calendar==&lt;br /&gt;
Source: [[Book:RadGC|The Gorbesh Calendar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gorbesh]] Calendar is sometimes called the Alaudian Calendar after the Founder of the Empire. The calendar reflects the importance of religion, astrology, and prophecy in Gorbesh society.&lt;br /&gt;
&lt;br /&gt;
===Days===&lt;br /&gt;
There are 400 days in the Gorbesh year.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weeks and months===&lt;br /&gt;
No mention of week or month divisions. Presumably, they are of the same number and duration as the Kermorian calendar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Years===&lt;br /&gt;
The Gorbesh have different names for the [[:Category:Planets|planets]] of our solar system.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border==1 class==wikitable&lt;br /&gt;
|+ Planets&lt;br /&gt;
|-&lt;br /&gt;
|colspan==2 align==&amp;quot;center&amp;quot;|Inner&lt;br /&gt;
|colspan==2 align==&amp;quot;center&amp;quot;|&lt;br /&gt;
|colspan==2 align==&amp;quot;center&amp;quot;|Outer&lt;br /&gt;
|-&lt;br /&gt;
! Kermorian&lt;br /&gt;
! Albarian&lt;br /&gt;
! Kermorian&lt;br /&gt;
! Albarian&lt;br /&gt;
|-&lt;br /&gt;
|[[Verena]]||Xosedas||[[Szeldia]]||Osec&lt;br /&gt;
|-&lt;br /&gt;
|[[Estrilda]]||Avieben||[[Merewalda]]||Alauven&lt;br /&gt;
|-&lt;br /&gt;
|[[Durgaulda]]||Tliij||[[Ismenia]]||Aneus&lt;br /&gt;
|-&lt;br /&gt;
|[[Yoakena]]||Eimarqe||[[Morleena]]||Maeben&lt;br /&gt;
|-&lt;br /&gt;
|[[Penhetia]]||Sidasas||[[Amlothi]]||Misueshi&lt;br /&gt;
|-&lt;br /&gt;
|||||[[Dawgolesh]]||Ilierek&lt;br /&gt;
|-&lt;br /&gt;
|||||[[Er&#039;qutra]]||Kneisa&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec.&lt;br /&gt;
#Xosedas - Osec&lt;br /&gt;
#Avieben - Alauven&lt;br /&gt;
#Tliij - Aneus&lt;br /&gt;
#Eimarqe - Maeben&lt;br /&gt;
#Sidasas - Misueshi&lt;br /&gt;
#Xosedas - Ileirek&lt;br /&gt;
#Avieben - Kneisa&lt;br /&gt;
#Tliij - Osec&lt;br /&gt;
#Eimarqe - Alauven&lt;br /&gt;
#Sidasas - Aneus&lt;br /&gt;
#Xosedas - Maeben&lt;br /&gt;
#Avieben - Misueshi&lt;br /&gt;
#Tliij - Ileirek&lt;br /&gt;
#Eimarqe - Kneisa&lt;br /&gt;
#Sidasas - Osec&lt;br /&gt;
#Xosedas - Alauven&lt;br /&gt;
#Avieben - Aneus&lt;br /&gt;
#Tliij - Maeben&lt;br /&gt;
#Eimarqe - Misueshi&lt;br /&gt;
#Sidasas - Ileirek&lt;br /&gt;
#Xosedas - Kneisa&lt;br /&gt;
#Avieben - Osec&lt;br /&gt;
#Tliij - Alauven&lt;br /&gt;
#Eimarqe - Aneus&lt;br /&gt;
#Sidasas - Maeben&lt;br /&gt;
#Xosedas - Misueshi&lt;br /&gt;
#Avieben - Ileirek&lt;br /&gt;
#Tliij - Kneisa&lt;br /&gt;
#Eimarqe - Osec&lt;br /&gt;
#Sidasas - Alauven&lt;br /&gt;
#Xosedas - Aneus&lt;br /&gt;
#Avieben - Maeben&lt;br /&gt;
#Tliij - Misueshi&lt;br /&gt;
#Eimarqe - Ileirek&lt;br /&gt;
#Sidasas - Kneisa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Prime years====&lt;br /&gt;
The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments are raised. Also, the people are most devout at this time.&lt;br /&gt;
&lt;br /&gt;
====Death years====&lt;br /&gt;
The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that&#039;s happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Time (script)]] Genie script that converts DR time to real time and vice versa&lt;br /&gt;
*[[Time Unit Converter (script)]]: Genie script that converts between Earth and Elanthian units of time (as opposed to specific dates and times).&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Lore}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=504540</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=504540"/>
		<updated>2019-06-30T03:05:51Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Fount Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Artificing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Components || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|radiant trinket (crafted)|radiant trinket}} || Apprentice || 01 - extremely easy || toy || abolition + (bead, totem, figurine, etc.) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|mana trinket (crafted)|mana trinket}} || Apprentice || 02 - very easy || toy || abolition + any + (bead, totem, figurine, etc.) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|flash trinket (crafted)|flash trinket}} || Apprentice || 02 - very easy || toy || induction + (bead, totem, figurine, etc.) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|cambrinth retuner (crafted)|cambrinth retuner}} || Apprentice || 02 - very easy || [[Cambrinth Retune]] ||  congruence + (finished rod) || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|celestial beacon (crafted)|celestial beacon}} || Apprentice || 02 - very easy || [[Celestial Beacon]] || abolition + (any gem) || Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|wind trinket (crafted)|wind trinket}} || Apprentice || 03 - easy || toy ||rarefaction + (bead, totem, figurine, etc.) ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|simple devourer (crafted)|simple devourer}} || Apprentice || 03 - easy || [[Devourer]]||abolition + metamorphosis + (pearl) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Eluned&#039;s Scry (crafted)|Eluned&#039;s Scry}} || Apprentice || 03 - easy || [[Eluned%27s Scry]] || abolition + permutation + (bone) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|earth trinket (crafted)|earth trinket}} || Apprentice || 04 - simple || toy || permutation + (bead, totem, figurine, etc.) ||Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Garden&#039;s Vision (crafted)|Garden&#039;s Vision}} || Apprentice || 04 - simple || [[Garden%27s Vision]]&amp;lt;br/&amp;gt;CURRENTLY NOT RELEASED || abolition+antipode+(amethyst or sapphire ) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|fire trinket (crafted)|fire trinket}} || Journeyman || 05 - basic || toy ||  induction + paradox + (bead, totem, figurine, etc.) ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Mirkik sokis (crafted)|Mirkik sokis}} || Journeyman || 05 - basic || [[Mirkik sokis]] || induction + rarefaction + (high value gem)||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|water trinket (crafted)|water trinket}} || Journeyman || 06 - somewhat challenging || toy || abolition + ascension + (bead, totem, figurine, etc.)|| Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|aura device (crafted)|aura device}} || Journeyman || 06 - somewhat challenging || [[Lunar Aura Device]] ||  abolition + paradox + (bead, totem, figurine, etc.) ||Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|magic gem (crafted)|magic gem}} || Journeyman || 06 - somewhat challenging || || permutation + unity + (gem) ||   Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|nemmiro stone (crafted)|nemmiro stone}} || Journeyman || 07 - challenging || {{ilink|i|nemmiro stone}} || abolition + any + any + (pebble)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|shatter sigil (crafted)|shatter sigil}} || Journeyman || 07 - challenging || || abolition + decay + antipode + (ingot)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|mining stone (crafted)|mining stone}} || Journeyman || 07 - challenging || Absorbs mining (+lumberjacking?) accidents || rarefaction + integration + antipode + (pebble) ||  Martial Artificing &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|simple gwethsmasher (crafted)|simple gwethsmasher}} || Journeyman || 07 - challenging || [[Gwethsmasher]]&amp;lt;br/&amp;gt;(released 6/23/19) || abolition + metamorphosis + (bead, totem, figurine, etc.)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Charisma)|Ring of Glory}} - &#039;&#039;Charisma&#039;&#039; || Journeyman || 08 - complicated || ||  permutation+ paradox+ clarification+ (ring) ||   Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Stamina)|Ring of Glory}} - &#039;&#039;Stamina&#039;&#039; || Journeyman || 08 - complicated || || abolition + integration + nurture + (ring) ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Astoshe&#039;s Eclipse (crafted)|Astoshe&#039;s Eclipse}} || Journeyman || 08 - complicated || [[Astoshe%27s Eclipse]] || congruence + unity + (ring) ||    Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Wisdom)|Ring of Glory}} - &#039;&#039;Wisdom&#039;&#039; || Master || 09 - intricate || || induction+ metamorphosis+ evolution+ (ring)||   Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Intelligence)|Ring of Glory}} - &#039;&#039;Intelligence&#039;&#039; || Master || 09 - intricate || ||  abolition + paradox + nurture + (ring)||   Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|unleashed gwethsmasher (crafted)|unleashed gwethsmasher}} || Master || 10 - difficult || [[Gwethsmasher]]&amp;lt;br/&amp;gt;(released 6/23/19) || abolition + metamorphosis + (bead, totem, figurine, etc.)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Discipline)|Ring of Glory}} - &#039;&#039;Discipline&#039;&#039; || Master || 10 - difficult || || permutation+ nurture+ decay+ (ring)|| Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Reflex)|Ring of Glory}} - &#039;&#039;Reflex&#039;&#039; || Master || 10 - difficult || ||  congruence+ metamorphosis+ evolution+ (ring)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Agility)|Ring of Glory}} - &#039;&#039;Agility&#039;&#039; || Master || 11 - very difficult || || rarefaction+ nurture+ integration+ (ring)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Strength)|Ring of Glory}} - &#039;&#039;Strength&#039;&#039; || Master || 11 - very difficult || || induction + antipode + evolution + (ring) || Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
&#039;&#039;&#039;* Components Note: the base physical component for all items in this chapter is a finished stone, bone or wood bead, totem, figurine, wand or rod.&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Components ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|training ritual focus (crafted)|training ritual focus}} || Apprentice || 01 - extremely easy || || rarefaction||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (lunar)|basic lunar ritual focus}} || Apprentice || 02 - very easy || || rarefaction + any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (elemental)|basic elemental ritual focus}} || Apprentice || 03 - easy || || permutation + any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (life)|basic life ritual focus}} || Apprentice || 04 - simple || ||  induction+ any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|accurate focus (crafted)|accurate focus}} || Journeyman || 05 - basic || || permutation+ nurture + decay|| Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (holy)|basic holy ritual focus}} || Journeyman || 05 - basic || ||  abolition+ any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|efficient focus (crafted)|efficient focus}} || Journeyman || 06 - somewhat challenging || || induction+metamorphosis+ascension || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (lunar)|advanced lunar ritual focus}} || Journeyman || 06 - somewhat challenging || || paradox+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (untuned)|basic untuned ritual focus}} || Journeyman || 06 - somewhat challenging || || nurture + any || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|lethal focus (crafted)|lethal focus}} || Journeyman || 07 - challenging || || congruence+paradox+clarification  || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (elemental)|advanced elemental ritual focus}} || Journeyman || 07 - challenging || || evolution+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|destructive focus (crafted)|destructive focus}} || Journeyman || 08 - complicated || || abolition+decay+antipode || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (life)|advanced life ritual focus}} || Journeyman || 08 - complicated || || ascension+any || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|fire focus (crafted)|fire focus}} || Master || 09 - intricate || fire flares || evolution+integration+nurture  || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (holy)|advanced holy ritual focus}} || Master || 09 - intricate || || unity+ any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|frost focus (crafted)|frost focus}} || Master || 10 - difficult || frost flares || evolution+metamorphosis+unity|| Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (AP)|advanced AP ritual focus}} || Master || 10 - difficult || || decay+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|electric focus (crafted)|electric focus}} || Master || 11 - very difficult || electric flares ||  evolution+ascension+paradox||Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (untuned)|advanced untuned ritual focus}} || Master || 11 - very difficult || ||abolition+any+unity || Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Fount]] Creation==&lt;br /&gt;
* &#039;&#039;&#039;Components Note: the base physical component to all items in this chapter is a small stone, wood or bone sphere.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Components ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a rough surface|{{ilink|i|gray fragile fount with a rough surface|common material minor fount}}}} || || 01 - extremely easy  || || congruence || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a coarse surface|{{ilink|i|gray fragile fount with a coarse surface|common material lesser fount}}}} || || 02 - very easy  || || congruence + abolition || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a texture surface|{{ilink|i|gray fragile fount with a texture surface|common material greater fount}}}} || || 03 - easy  || || congruence + rarefaction || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a rough surface|{{ilink|i|gray thin fount with a rough surface|uncommon material minor fount}}}} || || 03 - easy  || || congruence (x2) + paradox || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray fragile fount with a grooved surface|{{ilink|i|gray fragile fount with a grooved surface|common material major fount}}}} || || 04 - simple  || || congruence + evolution || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a coarse surface|{{ilink|i|gray thin fount with a coarse surface|uncommon material lesser fount}}}} || || 05 - basic  || || congruence (x2) + nurture || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a rough surface|{{ilink|i|gray thick fount with a rough surface|rare material minor fount}}}} || || 05 - basic  || || congruence (x2) + metamorphosis + nurture || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a texture surface|{{ilink|i|gray thin fount with a texture surface|uncommon material greater fount}}}} || || 06 - somewhat challenging  || || congruence (x2) + integration || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a rough surface|{{ilink|i|gray heavy fount with a rough surface|ultra rare material minor fount}}}} || || 06 - somewhat challenging  || || congruence (x2) + decay + nurture || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thin fount with a grooved surface|{{ilink|i|gray thin fount with a grooved surface|uncommon material major fount}}}} || || 07 - challenging  || || congruence (x2) + clarification || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a coarse surface|{{ilink|i|gray thick fount with a coarse surface|rare material lesser fount}}}} || || 07 - challenging  || || congruence (x2) + metamorphosis + decay || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a texture surface|{{ilink|i|gray thick fount with a texture surface|rare material greater fount}}}} || || 08 - complicated  || || congruence (x2) + metamorphosis + paradox || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a coarse surface|{{ilink|i|gray heavy fount with a coarse surface|ultra rare material lesser fount}}}} || || 08 - complicated  || || congruence (x2) + decay + decay || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray thick fount with a grooved surface|{{ilink|i|gray thick fount with a grooved surface|rare material major fount}}}} || || 09 - intricate  || || congruence (x2) + metamorphosis + evolution || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a texture surface|{{ilink|i|gray heavy fount with a texture surface|ultra rare material greater fount}}}} || || 09 - intricate  || || congruence (x2) + decay + paradox || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{Hover|gray heavy fount with a grooved surface|{{ilink|i|gray heavy fount with a grooved surface|ultra rare material major fount}}}} || || 10 - difficult  || || congruence (x2) + decay + ascension || Complex Fount Creation&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Specialty || Components || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|unfocused burin (crafted)|unfocused burin}} || Apprentice || 01 - extremely easy || || induction  + (burin)|| Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|focused burin (crafted)|focused burin}} || Apprentice || 04 - simple || durability ||  induction+rarefaction+ (burin)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oval augmenting loop (crafted)|oval augmenting loop}} || Apprentice || 04 - simple || durability || permutation+clarification+ (pole)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|gwethdesuan (crafted)|gwethdesuan}} || Journeyman || 05 - basic || || induction+ascension+(oil-dipped gwethdesuan)  ||   Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|small enchanter&#039;s brazier (crafted)|small enchanter&#039;s brazier}} || Journeyman || 05 - basic || durability || rarefaction+congruence+(brazier) ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oblong augmenting loop (crafted)|oblong augmenting loop}} || Journeyman || 05 - basic || durability || permutation+clarification+ permutation+(pole)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|simple imbuement rod (crafted)|simple imbuement rod}} || Journeyman || 06 - somewhat challenging || || induction+evolution+(rod)||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|abstract burin (crafted)|abstract burin}} || Journeyman || 07 - challenging || durability || induction+rarefaction+unity+(burin) || Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|circular augmenting loop (crafted)|circular augmenting loop}} || Journeyman || 07 - challenging || durability ||  permutation+clarification+rarefaction+(pole)|| Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|stout imbuement rod (crafted)|stout imbuement rod}} || Journeyman || 08 - complicated || || abolition+paradox+nurture+(rod) ||Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|precise burin (crafted)|precise burin}} || Master || 10 - difficult || speed ||   induction+rarefaction+integration+(burin) ||Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat augmenting loop (crafted)|flat augmenting loop}} || Master || 10 - difficult || speed ||  permutation+clarification+induction+(rod) ||Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|precise imbuement rod (crafted)|precise imbuement rod}} || Master || 11 - very difficult || ||   rarefaction+antipode+metamorphosis+(rod) ||Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Components || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|bubble wand (crafted)|bubble wand}} || Apprentice || 01 - extremely easy || toy || permutation + (wand or rod)||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|ease burden runestone (crafted)|ease burden runestone}} || Apprentice || 02 - very easy || || permutation + induction + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|seal cambrinth runestone (crafted)|seal cambrinth runestone}} || Apprentice || 03 - easy || || induction + congruence + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|burden runestone (crafted)|burden runestone}} || Apprentice || 04 - simple || || permutation + rarefaction + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|manifest force runestone (crafted)|manifest force runestone}} || Journeyman || 05 - basic || || rarefaction + induction + (carved runestone)|| Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|strange arrow runestone (crafted)|strange arrow runestone}} || Journeyman || 06 - somewhat challenging || ||  permutation + rarefaction + (carved runestone)||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|gauge flow runestone (crafted)|gauge flow runestone}} || Journeyman || 07 - challenging || || abolition + induction + (carved runestone)||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|dispel runestone (crafted)|dispel runestone}} || Journeyman || 08 - complicated || ||  rarefaction + induction + (carved runestone)||Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|lore arcana wand (crafted)|lore arcana wand}} || Journeyman || 08 - complicated || ||  induction + ascension + evolution + (wand)|| Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  {{ilink|i|lay ward runestone (crafted)|lay ward runestone}} || Master || 09 - intricate || || ?? + induction + (carved runestone)||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=504012</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=504012"/>
		<updated>2019-06-16T12:07:41Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Fount Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Artificing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Sigils || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|radiant trinket (crafted)|radiant trinket}} || Apprentice || 01 - extremely easy || || abolition || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|mana trinket (crafted)|mana trinket}} || Apprentice || 02 - very easy || || abolition + any || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|flash trinket (crafted)|flash trinket}} || Apprentice || 02 - very easy || || induction || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|cambrinth retuner (crafted)|cambrinth retuner}} || Apprentice || 02 - very easy || ||  congruence || Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Celestial Beacon (crafted)|Celestial Beacon}} || Apprentice || 02 - very easy || [[Celestial Beacon]] || abolition + (any gem) || Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|wind trinket (crafted)|wind trinket}} || Apprentice || 03 - easy || ||rarefaction ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|simple devourer (crafted)|simple devourer}} || Apprentice || 03 - easy || [[Devourer]]||abolition + metamorphosis + (pearl) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Eluned&#039;s Scry (crafted)|Eluned&#039;s Scry}} || Apprentice || 03 - easy || [[Eluned%27s Scry]] || abolition + permutation + (bone) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|earth trinket (crafted)|earth trinket}} || Apprentice || 04 - simple || || permutation ||Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Garden&#039;s Vision (crafted)|Garden&#039;s Vision}} || Apprentice || 04 - simple || [[Garden%27s Vision]] || abolition+antipode+(amethyst or sapphire ) ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|fire trinket (crafted)|fire trinket}} || Journeyman || 05 - basic || ||  induction + paradox ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Mirkik sokis (crafted)|Mirkik sokis}} || Journeyman || 05 - basic || [[Mirkik sokis]] || induction + rarefaction + (high value gem)||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|water trinket (crafted)|water trinket}} || Journeyman || 06 - somewhat challenging || || abolition + ascension|| Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|aura device (crafted)|aura device}} || Journeyman || 06 - somewhat challenging || ||  abolition + paradox||Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|magic gem (crafted)|magic gem}} || Journeyman || 06 - somewhat challenging || || permutation + unity + (gem) ||   Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|nemmiro stone (crafted)|nemmiro stone}} || Journeyman || 07 - challenging || {{ilink|i|nemmiro stone}} || abolition + any + any + (pebble)|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|shatter sigil (crafted)|shatter sigil}} || Journeyman || 07 - challenging || || abolition + decay + antipode + (ingot)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Mining Stone (crafted)|Mining Stone}} || Journeyman || ?? || Absorbs mining (+lumberjacking?) accidents || rarefaction + integration + antipode + (pebble) ||  Martial Artificing &lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|simple gwethsmasher (crafted)|simple gwethsmasher}} || Journeyman || 07 - challenging || [[Gwethsmasher]] || abolition + metamorphosis|| Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Charisma)|Ring of Glory}} - &#039;&#039;Charisma&#039;&#039; || Journeyman || 08 - complicated || ||  permutation+ paradox+ clarification+ (ring) ||   Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Stamina)|Ring of Glory}} - &#039;&#039;Stamina&#039;&#039; || Journeyman || 08 - complicated || || abolition + integration + nurture + (ring) ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Astoshe&#039;s Eclipse (crafted)|Astoshe&#039;s Eclipse}} || Journeyman || 08 - complicated || [[Astoshe%27s Eclipse]] || congruence + unity + (ring) ||    Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Wisdom)|Ring of Glory}} - &#039;&#039;Wisdom&#039;&#039; || Master || 09 - intricate || || induction+ metamorphosis+ evolution+ (ring)||   Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Intelligence)|Ring of Glory}} - &#039;&#039;Intelligence&#039;&#039; || Master || 09 - intricate || ||  abolition + paradox + nurture + (ring)||   Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|unleashed gwethsmasher (crafted)|unleashed gwethsmasher}} || Master || 10 - difficult || [[Gwethsmasher]] || abolition + metamorphosis || Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Discipline)|Ring of Glory}} - &#039;&#039;Discipline&#039;&#039; || Master || 10 - difficult || || permutation+ nurture+ decay+ (ring)|| Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Reflex)|Ring of Glory}} - &#039;&#039;Reflex&#039;&#039; || Master || 10 - difficult || ||  congruence+ metamorphosis+ evolution+ (ring)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Agility)|Ring of Glory}} - &#039;&#039;Agility&#039;&#039; || Master || 11 - very difficult || || rarefaction+ nurture+ integration+ (ring)||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  {{ilink|i|Ring of Glory (Strength)|Ring of Glory}} - &#039;&#039;Strength&#039;&#039; || Master || 11 - very difficult || || induction + antipode + evolution + (ring) || Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Sigils ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|training ritual focus (crafted)|training ritual focus}} || Apprentice || 01 - extremely easy || || rarefaction||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (lunar)|basic lunar ritual focus}} || Apprentice || 02 - very easy || || rarefaction + any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (elemental)|basic elemental ritual focus}} || Apprentice || 03 - easy || || permutation + any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (life)|basic life ritual focus}} || Apprentice || 04 - simple || ||  induction+ any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|accurate focus (crafted)|accurate focus}} || Journeyman || 05 - basic || || permutation+ nurture + decay|| Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (holy)|basic holy ritual focus}} || Journeyman || 05 - basic || ||  abolition+ any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|efficient focus (crafted)|efficient focus}} || Journeyman || 06 - somewhat challenging || || induction+metamorphosis+ascension || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (lunar)|advanced lunar ritual focus}} || Journeyman || 06 - somewhat challenging || || paradox+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|basic ritual focus (untuned)|basic untuned ritual focus}} || Journeyman || 06 - somewhat challenging || || nurture + any || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|lethal focus (crafted)|lethal focus}} || Journeyman || 07 - challenging || || congruence+paradox+clarification  || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (elemental)|advanced elemental ritual focus}} || Journeyman || 07 - challenging || || evolution+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|destructive focus (crafted)|destructive focus}} || Journeyman || 08 - complicated || || abolition+decay+antipode || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (life)|advanced life ritual focus}} || Journeyman || 08 - complicated || || ascension+any || Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|fire focus (crafted)|fire focus}} || Master || 09 - intricate || fire flares || evolution+integration+nurture  || Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (holy)|advanced holy ritual focus}} || Master || 09 - intricate || || unity+ any||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|frost focus (crafted)|frost focus}} || Master || 10 - difficult || frost flares || evolution+metamorphosis+unity|| Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (AP)|advanced AP ritual focus}} || Master || 10 - difficult || || decay+any|| Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|electric focus (crafted)|electric focus}} || Master || 11 - very difficult || electric flares ||  evolution+ascension+paradox||Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  {{ilink|i|advanced ritual focus (untuned)|advanced untuned ritual focus}} || Master || 11 - very difficult || ||abolition+any+unity || Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Sigil ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|common material minor fount (crafted)|common material minor fount}} || || 01 - extremely easy  || || congruence || Awakened Sigil Comprehension&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|common material lesser fount (crafted)|common material lesser fount}} || || 02 - very easy  || || congruence + abolition || Awakened Sigil Comprehension&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|common material greater fount (crafted)|common material greater fount}} || || 03 - easy  || || congruence + rarefaction || Awakened Sigil Comprehension&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|uncommon material minor fount (crafted)|uncommon material minor fount}} || || 03 - easy  || || congruence (x2) + paradox || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|common material major fount (crafted)|common material major fount}} || || 04 - simple  || || congruence + evolution || Awakened Sigil Comprehension&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|uncommon material lesser fount (crafted)|uncommon material lesser fount}} || || 05 - basic  || || congruence (x2) + nurture || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|rare material minor fount (crafted)|rare material minor fount}} || || 05 - basic  || || congruence (x2) + metamorphosis + nurture || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|uncommon material greater fount (crafted)|uncommon material greater fount}} || || 06 - somewhat challenging  || || congruence (x2) + integration || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|ultra rare material minor fount (crafted)|ultra rare material minor fount}} || || 06 - somewhat challenging  || || congruence (x2) + decay + nurture || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|uncommon material major fount (crafted)|uncommon material major fount}} || || 07 - challenging  || || congruence (x2) + clarification || Basic Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|rare material lesser fount (crafted)|rare material lesser fount}} || || 07 - challenging  || || congruence (x2) + metamorphosis + decay || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|rare material greater fount (crafted)|rare material greater fount}} || || 08 - complicated  || || congruence (x2) + metamorphosis + paradox || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|ultra rare material lesser fount (crafted)|ultra rare material lesser fount}} || || 08 - complicated  || || congruence (x2) + decay + decay || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|rare material major fount (crafted)|rare material major fount}} || || 09 - intricate  || || congruence (x2) + metamorphosis + evolution || Advanced Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|ultra rare material greater fount (crafted)|ultra rare material greater fount}} || || 09 - intricate  || || congruence (x2) + decay + paradox || Complex Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|ultra rare material major fount (crafted)|ultra rare material major fount}} || || 10 - difficult  || || congruence (x2) + decay + ascension || Complex Fount Creation&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality || Sigil || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|unfocused burin (crafted)|unfocused burin}} || Apprentice || 01 - extremely easy || || induction  + (burin)|| Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|focused burin (crafted)|focused burin}} || Apprentice || 04 - simple || durability ||  induction+rarefaction+ (burin)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oval augmenting loop (crafted)|oval augmenting loop}} || Apprentice || 04 - simple || durability || permutation+clarification+ (pole)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|gwethdesuan (crafted)|gwethdesuan}} || Journeyman || 05 - basic || || induction+ascension+(oil-dipped gwethdesuan)  ||   Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|small enchanter&#039;s brazier (crafted)|small enchanter&#039;s brazier}} || Journeyman || 05 - basic || durability || rarefaction+congruence+(brazier) ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|oblong augmenting loop (crafted)|oblong augmenting loop}} || Journeyman || 05 - basic || durability || permutation+clarification+ permutation+(pole)||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|simple imbuement rod (crafted)|simple imbuement rod}} || Journeyman || 06 - somewhat challenging || || induction+evolution+(rod)||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|abstract burin (crafted)|abstract burin}} || Journeyman || 07 - challenging || durability || induction+rarefaction+unity+(burin) || Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|circular augmenting loop (crafted)|circular augmenting loop}} || Journeyman || 07 - challenging || durability ||  permutation+clarification+rarefaction+(pole)|| Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|stout imbuement rod (crafted)|stout imbuement rod}} || Journeyman || 08 - complicated || || abolition+paradox+nurture+(rod) ||Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|precise burin (crafted)|precise burin}} || Master || 10 - difficult || speed ||   induction+rarefaction+integration+(burin) ||Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|flat augmenting loop (crafted)|flat augmenting loop}} || Master || 10 - difficult || speed ||  permutation+clarification+induction+(rod) ||Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|precise imbuement rod (crafted)|precise imbuement rod}} || Master || 11 - very difficult || ||   rarefaction+antipode+metamorphosis+(rod) ||Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Sigil || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || Apprentice || 01 - extremely easy || toy || permutation + (finished wand or rod)||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || Apprentice || 02 - very easy || || permutation + induction + (carved runestone)|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || Apprentice || 03 - easy || || induction+ congruence|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || Apprentice || 04 - simple || || permutation+ rarefaction|| Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || Journeyman || 05 - basic || || rarefaction+ induction|| Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || Journeyman || 06 - somewhat challenging || ||  permutation+ rarefaction||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || Journeyman || 07 - challenging || || abolition+ induction||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || Journeyman || 08 - complicated || ||  rarefaction + induction ||Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || Journeyman || 08 - complicated || ||  induction+ ascension + evolution|| Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || Master || 09 - intricate || || ?? + induction||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_430/Incidental_loot&amp;diff=503721</id>
		<title>Droughtman&#039;s Challenge 430/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_430/Incidental_loot&amp;diff=503721"/>
		<updated>2019-05-27T06:23:52Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|a|agonite plate gauntlets lined with firesilk padding}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|a|austere battle odaj of somber black leather}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}&lt;br /&gt;
*{{sloot|s|gleaming agonite ceremonial shield engraved with a labyrinthine design}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|a|dark agonite great helm patterned with stylized flames }} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|s|silversteel jousting shield with glaes spikes}} - &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain helm embelished with tiny cabochon star diopsides}} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain lorica inlaid with tiny cabochon star diopsides }} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain greaves with tiny cabochon star diopsides }} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel mail gloves traced with a labyrinthine pattern}} - &#039;&#039;Verby, Guild-based&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain gloves with tiny cabochon star diopsides along the cuff}}- &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|sleek diacan brigandine gloves with twisted black gold cuffs}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|sleek diacan brigandine balaclava with twisted black gold edging}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|black gold necklace dangling a knotted ball of vines}} - &#039;&#039;Neck worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black leather armband tooled with a kraken}} - &#039;&#039;Upperarm worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black robe strewn with twinkling points of starlight}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}&lt;br /&gt;
*{{sloot|i|carved ruby cradled within a silver web}} - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|cheerful Dwarven mask}} - &#039;&#039;feature hider&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark red pants with writhing shadows encircling the hems}}&lt;br /&gt;
*{{sloot|i|elaborately wound bone white chestwrap oozing with blood  }} - &#039;&#039;Atmospheric messaging on pull, &amp;quot;oozing&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|fire maiden topaz and silver ring}}&lt;br /&gt;
*{{sloot|i|floppy rustic brown tweed deerstalker with leather-corded earflaps}}&lt;br /&gt;
*{{sloot|i|forest green knitted scarf banded with pairs of gray stripes}} - shimmer scarf&lt;br /&gt;
*{{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|full gown of forest green silks wound with resplendent flora}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|glacier emerald and platinum ring }} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|grey scarf with various faces swirling across its surface}}&lt;br /&gt;
*{{sloot|i|heart-shaped golden locket wrapped in asini filigree}}&lt;br /&gt;
*{{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|hip-slung grey skirt worked with smoldering wisps}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|ice-veined leather kilt}}&lt;br /&gt;
*{{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}&lt;br /&gt;
*{{sloot|i|ka&#039;hurst nose ring}} - &#039;&#039;feature jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|long sky blue tunic wrapped in a veil of soft mists}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}&lt;br /&gt;
*{{sloot|i|luxurious purple dreamweave meditation pants}} - &#039;&#039;verby, holds 10 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|pair of articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
*{{sloot|i|pair of large yellow chicken feet tipped with three jagged sungold claws}}&lt;br /&gt;
*{{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}&lt;br /&gt;
*{{sloot|i|porcelain chicken}} - &#039;&#039;Worn on upper arm, 5 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|red bowtie with various faces swirling across its surface}}&lt;br /&gt;
*{{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;Changes features: a round kertig-rimmed monocle magnifying one of &amp;lt;your eyes&amp;gt;&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering forest green gown}}&lt;br /&gt;
*{{sloot|i|silver band topped with a glaes raven&#039;s head}} - &#039;&#039;Finger worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|simple silver ring set with a frosted glass ghost orchid}}&lt;br /&gt;
*{{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
*{{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum pendant}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum ring}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}&lt;br /&gt;
*{{sloot|i|yellow feather ducky hat with an orange jade beak}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|abyssal black thigh bag}} - &#039;&#039;Thigh worn, holds any 10 items&#039;&#039;&lt;br /&gt;
*{{sloot|i|articulated agonite toolstrap}} - toolstrap for holding forging tools&lt;br /&gt;
*{{sloot|i|black leather scroll folio embossed with the symbol for eternity}} - scroll stacker, 30 scrolls, 20 of each&lt;br /&gt;
*{{sloot|i|white leather scroll folio embossed with the symbol for eternity}} - scroll stacker, 30 scrolls, 20 of each&lt;br /&gt;
*{{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}&lt;br /&gt;
*{{sloot|i|dainty white wrist purse composed of kirmiko}} - &#039;&#039;Dirt stacker, 50 capacity&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden infuser stone}} - &#039;&#039;Holds 25 infuser stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden potency crystal}} - &#039;&#039;Holds 25 potency crystals&#039;&#039;&lt;br /&gt;
*{{sloot|i|embossed weapon harness}}&lt;br /&gt;
*{{sloot|i|enormous watersilk narwhal with a shimmery mermaid&#039;s chalcedony}}&lt;br /&gt;
*{{sloot|i|flask carved from a single huge absinthe emerald}}&lt;br /&gt;
*{{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}&lt;br /&gt;
*{{sloot|i|functional sword belt}} - &#039;&#039;Holds 2 weapons&#039;&#039;&lt;br /&gt;
*{{sloot|i|golden key with an elaborately sculpted &amp;quot;D&amp;quot;}} - &#039;&#039;lockpick case, belt worn, holds 50&#039;&#039;&lt;br /&gt;
*{{sloot|i|huge firesilk firecat with curved asini claws}}&lt;br /&gt;
*{{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}&lt;br /&gt;
*{{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}&lt;br /&gt;
*{{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}&lt;br /&gt;
*{{sloot|i|mottled green leather weapon harness intricately beaded in shades of gold}} - &#039;&#039;Shoulder worn, holds any 10 items.&#039;&#039; &lt;br /&gt;
*{{sloot|i|partitioned diacan case swirled with a watery iridescence}}   - &#039;&#039;multi-compartment spellbook case&#039;&#039;&lt;br /&gt;
*{{sloot|i|partitioned felwood case traced with silver sigils}}   - &#039;&#039;multi-compartment spellbook and magical device case&#039;&#039;&lt;br /&gt;
*{{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}&lt;br /&gt;
*{{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}  &lt;br /&gt;
*{{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}&lt;br /&gt;
*{{sloot|i|winterweave meshor fox with glacier emerald eyes}}&lt;br /&gt;
*{{sloot|i|woven georin grass toolstrap}} - toolstrap for holding alchemy tools&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|n|arzumodine|arzumodine fibers}}&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}&lt;br /&gt;
*{{sloot|n|Dergatine|dergatine fibers}}&lt;br /&gt;
*{{sloot|n|diamond hide}}&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
*{{sloot|i|frizzy fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|n|morgawr scale}}&lt;br /&gt;
*{{sloot|n|Puffy-white_leather|puffy-white hide}}&lt;br /&gt;
*{{sloot|n|punka|punka piece}}&lt;br /&gt;
*{{sloot|i|shimmering fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|n|belzune|small belzune rock}}&lt;br /&gt;
*{{sloot|n|sprite bone}}&lt;br /&gt;
*{{sloot|n|damite|tiny damite lump}}&lt;br /&gt;
*{{sloot|n|glaes|tiny glaes fragment}}&lt;br /&gt;
*{{sloot|n|icesteel|tiny icesteel bar}}&lt;br /&gt;
*{{sloot|n|indurium|tiny indurium shard}}&lt;br /&gt;
*{{sloot|n|silversteel|silverteel bar}}&lt;br /&gt;
*{{sloot|n|vardite|tiny vardite bar}}&lt;br /&gt;
*{{sloot|i|titanese fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|acrid bleaching solution}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|colorful glass head pins}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|ebony wood stain}} - &#039;&#039;mastercrafted, enormously ineffective speed, 50 uses&#039;&#039; &lt;br /&gt;
*{{sloot|i|flask of golden oil}} - &#039;&#039;Superior quality, enormously ineffective speed, 35\50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|jar of waxy polish }} - &#039;&#039;Mastercrafted, tremendously ineffective speed&#039;&#039;&lt;br /&gt;
*{{sloot|i|triangular wrist blade with a serrated copper edge}} - &#039;&#039;Skinning knife, wrist worn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|i|bearclaw emerald}}&lt;br /&gt;
*{{sloot|i|bloodmist garnet}}&lt;br /&gt;
*{{sloot|i|cabochon duskbloom sapphire}}&lt;br /&gt;
*{{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
*{{sloot|i|chaos chalcedony}}&lt;br /&gt;
*{{sloot|i|crystalline dragon tear (3)|crystalline dragon tear}}&lt;br /&gt;
*{{sloot|i|Elamiri sapphire}}&lt;br /&gt;
*{{sloot|i|faceted rainbow sapphire}}&lt;br /&gt;
*{{sloot|i|frostflare opal}} &lt;br /&gt;
*{{sloot|i|Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|Heke&#039;mhhg lazuli}}&lt;br /&gt;
*{{sloot|i|Taisidonian pearl|huge Taisidonian pearl}}&lt;br /&gt;
*{{sloot|i|dragon&#039;s heart ruby|large dragon&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|i|nightfire opal|large nightfire opal}}&lt;br /&gt;
*{{sloot|i|serpent&#039;s heart ruby|large serpent&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|i|twilight sapphire|large twilight sapphire}}&lt;br /&gt;
*{{sloot|i|glacier emerald|large glacier emerald}}&lt;br /&gt;
*{{sloot|i|lava sphalerite}}&lt;br /&gt;
*{{sloot|i|lightning amethyst}}&lt;br /&gt;
*{{sloot|i|murky absinthe emerald}}&lt;br /&gt;
*{{sloot|i|dragonfire amber|piece of dragonfire amber}}&lt;br /&gt;
*{{sloot|i|scorpion diamond}}&lt;br /&gt;
*{{sloot|i|small watermelon tourmaline}}&lt;br /&gt;
*{{sloot|i|summer&#039;s heart sapphire}}&lt;br /&gt;
*{{sloot|i|Syrin&#039;s heart}}&lt;br /&gt;
*{{sloot|i|tiger lily carnelian}}&lt;br /&gt;
*{{sloot|i|viperscale alexandrite}}&lt;br /&gt;
*{{sloot|i|whirl-cut smoke ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}} - &#039;&#039;Mana glamor trinket&#039;&#039;&lt;br /&gt;
*{{sloot|i|blue vial (1)|blue vial}} - &#039;&#039;permanent shield bonder, premie only&#039;&#039;&lt;br /&gt;
*{{sloot|i|brushed gold signet ring cradling an aurora tourmaline}} - &#039;&#039;unattuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|covellite band}} &#039;&#039;Hider: Armor/Weapon/Belt&#039;&#039;&lt;br /&gt;
*{{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a pink cloud of glitter&amp;quot;, &amp;quot;surrounded by a purple cloud of glitter&amp;quot;, &amp;quot;surrounded by a blue cloud of glitter&amp;quot;&lt;br /&gt;
*{{sloot|i|crown-shaped platinum badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a golden cloud of glitter&amp;quot;, &amp;quot;surrounded by a red cloud of glitter&amp;quot;, &amp;quot;surrounded by a colorful cloud of glitter&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|delicate platinum bracelet}}  - &#039;&#039;Hider: Armor/Weapons/Camb&#039;&#039;&lt;br /&gt;
*{{sloot|i|heavy silver-inlaid bracelet}}  - &#039;&#039;Hider: Armor/Weapons/Gweth, also [[Trader jewelry]]&#039;&#039;&lt;br /&gt;
*{{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}} - &#039;&#039;108 mana, neck worn&#039;&#039;&lt;br /&gt;
*{{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}} - &#039;&#039;holy attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|nightfire opal charm inscribed with a simple moon}} - &#039;&#039;lunar attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|ornate platinum sigil (1)|ornate platinum sigil}} - &#039;&#039;permanent fluff bonder&#039;&#039;&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|scintillant lazuline elixir}} - &#039;&#039;unbonding potion&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}  - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
*{{sloot|i|silversteel ring}} - &#039;&#039;invis ring, 20 charges&#039;&#039;&lt;br /&gt;
*{{sloot|i|simple silversteel ring}} - &#039;&#039;Hider: Armor&#039;&#039;&lt;br /&gt;
*{{sloot|i|smoke ruby charm inscribed with a stylized flame}} - &#039;&#039;Elemental attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|snowflake obsidian cufflinks mounted in silver}} - &#039;&#039;General worn - unattuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|spring emerald charm inscribed with an ivy tendril}} - &#039;&#039;Life attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}} - &#039;&#039;108 mana - waist worn&#039;&#039; &lt;br /&gt;
*{{sloot|i|thick-banded animite ring set with a cabochon duskbloom sapphire}} - &#039;&#039;anti locate ring&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant}} - &#039;&#039;30 charge Anti-locate pendant, adept-level arcana skill to use (200 - 300 ranks)&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant edged in blue gold}} - &#039;&#039;30 charges, minor invisibility spell&#039;&#039;&lt;br /&gt;
*{{sloot|i|twisted diacan anklet}}  - &#039;&#039;Hider: Armor/Weapons/Camb&#039;&#039;&lt;br /&gt;
*{{sloot|i|vine-like silver armband adorned with silk leaves}} - &#039;&#039;Hider: Armor/Weapons/Bundles&#039;&#039;&lt;br /&gt;
*{{sloot|i|viscous silver potion}} - &#039;&#039;Reduce all stats by half&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}} - &#039;&#039;scripted wearable toy&#039;&#039;&lt;br /&gt;
*{{sloot|i|Boxwood Labyrinth}} - &#039;&#039;home alterer: &amp;quot;freestanding home enclosed within a verdant labyrinth of neatly trimmed boxwood.&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}} - &#039;&#039;Barbarian meditation badge&#039;&#039;&lt;br /&gt;
*{{sloot|i|coal-black tool catalog with singed pages peeking out}} - &#039;&#039;used with the urchin system to remotely retrieve your tools&#039;&#039;&lt;br /&gt;
*{{sloot|i|crimson tool catalog stamped with crossed golden hammers}}&lt;br /&gt;
*{{sloot|i|concise contract marked with the crest of the Traders&#039; Guild }} - &#039;&#039;1 hour urchin access&#039;&#039;&lt;br /&gt;
*{{sloot|i|copper-capped scroll tied with a red ribbon}} - &#039;&#039;3 days of access to a Lesser Gaze of the Immortals (reduced exp needed for favors).&#039;&#039;&lt;br /&gt;
*{{sloot|i|creamy white avodire dice with parrot-shaped pips}}&lt;br /&gt;
*{{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}  - &#039;&#039;first aid [[textbook]]&#039;&#039;&lt;br /&gt;
*{{sloot|i|Golden Arch}} - &#039;&#039;home alterer: &amp;quot;A nice door framed by a shimmering golden arch.&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|furtive summons}} - &#039;&#039;access to the House of the Revenant Fang&#039;&#039;&lt;br /&gt;
*{{sloot|i|Hedge maze}} - &#039;&#039;home alterer: &amp;quot;A nice knoll secreted within a bucolic hedge maze&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|intricate red seal (1)|intricate red seal}} - &#039;&#039;Armor bonder, unlimited invokes&#039;&#039;&lt;br /&gt;
*{{sloot|i|iridescent black raven puppet with beady spectrolite eyes}}&lt;br /&gt;
*{{sloot|i|lace-trimmed moneybelt}}&lt;br /&gt;
*{{sloot|i|maze runner&#039;s pass}}&lt;br /&gt;
*{{sloot|i|platinum-capped scroll}} - &#039;&#039;3 days of access to a Greater Gaze of the Immortals (reduced exp needed for favors).&#039;&#039; &lt;br /&gt;
*{{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|small abyssal black jar }} - &#039;&#039;body paint: Your body is painted with a pattern of swirling abyssal black shadows - 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|small ebony wardrobe carved with a whimsical design of dancing fae}}  - &#039;&#039;armor quick changer, usable every 2 hours&#039;&#039;&lt;br /&gt;
*{{sloot|i|small glossy red jar }} - &#039;&#039;body paint: The words &amp;quot;NO REGERTS&amp;quot; in large red letters. - 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|tangled bundle of ropes}} - &#039;&#039;home alterer: &amp;quot;A nice tree strung with a tangled labyrinth of ropes obscuring the ladder release.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|w|blackened steel longsword with a bone hilt}} - &#039;&#039;HE&#039;&#039;&lt;br /&gt;
*{{sloot|w|blunt-tipped arrows with chevron stripes}}&lt;br /&gt;
*{{sloot|w|diacan-bladed avia fan dangling sprawled kraken charms }} - &#039;&#039;LB/LE, Flare Enchantment, Nature&#039;&#039;&lt;br /&gt;
*{{sloot|w|diamondwood nightstick}} - &#039;&#039;SS&#039;&#039;&lt;br /&gt;
*{{sloot|w|felwood halberd with a steel head}} - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*{{sloot|w|glaes throwing nightingale}} - &#039;&#039;LT/LE&#039;&#039;&lt;br /&gt;
*{{sloot|w|ironwood parry stick carved with geometric symbols}} - &#039;&#039;Parry stick&#039;&#039;&lt;br /&gt;
*{{sloot|w|lumium pike fashioned to resemble a sea marlin}}  - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*{{sloot|w|small cast-iron frying pan with a whitleather-wrapped handle }} - &#039;&#039;LT/LB, Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|w|sparkling uthamar mace with a lotus blossom head}} - &#039;&#039;MB&#039;&#039;&lt;br /&gt;
*{{sloot|w|steel katar with a pink zoetia pommel}} - &#039;&#039;LE&#039;&#039;&lt;br /&gt;
*{{sloot|w|uthamar-bladed dreamweave fan dangling scattered star charms}} - &#039;&#039;LE/SS, Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|w|white staff of rowan carved along the length with intricate symbols}} - &#039;&#039;QS w/camb, 60 mana&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_430/Incidental_loot&amp;diff=503720</id>
		<title>Droughtman&#039;s Challenge 430/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_430/Incidental_loot&amp;diff=503720"/>
		<updated>2019-05-27T06:23:13Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|a|agonite plate gauntlets lined with firesilk padding}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|a|austere battle odaj of somber black leather}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}&lt;br /&gt;
*{{sloot|s|gleaming agonite ceremonial shield engraved with a labyrinthine design}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|a|dark agonite great helm patterned with stylized flames }} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|s|silversteel jousting shield with glaes spikes}} - &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain helm embelished with tiny cabochon star diopsides}} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain lorica inlaid with tiny cabochon star diopsides }} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain greaves with tiny cabochon star diopsides }} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel mail gloves traced with a labyrinthine pattern}} - &#039;&#039;Verby, Guild-based&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain gloves with tiny cabochon star diopsides along the cuff}}- &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|sleek diacan brigandine gloves with twisted black gold cuffs}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|sleek diacan brigandine balaclava with twisted black gold edging}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|black gold necklace dangling a knotted ball of vines}} - &#039;&#039;Neck worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black leather armband tooled with a kraken}} - &#039;&#039;Upperarm worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black robe strewn with twinkling points of starlight}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}&lt;br /&gt;
*{{sloot|i|carved ruby cradled within a silver web}} - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|cheerful Dwarven mask}} - &#039;&#039;feature hider&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark red pants with writhing shadows encircling the hems}}&lt;br /&gt;
*{{sloot|i|elaborately wound bone white chestwrap oozing with blood  }} - &#039;&#039;Atmospheric messaging on pull, &amp;quot;oozing&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|fire maiden topaz and silver ring}}&lt;br /&gt;
*{{sloot|i|floppy rustic brown tweed deerstalker with leather-corded earflaps}}&lt;br /&gt;
*{{sloot|i|forest green knitted scarf banded with pairs of gray stripes}} - shimmer scarf&lt;br /&gt;
*{{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|full gown of forest green silks wound with resplendent flora}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|glacier emerald and platinum ring }} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|grey scarf with various faces swirling across its surface}}&lt;br /&gt;
*{{sloot|i|heart-shaped golden locket wrapped in asini filigree}}&lt;br /&gt;
*{{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|hip-slung grey skirt worked with smoldering wisps}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|ice-veined leather kilt}}&lt;br /&gt;
*{{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}&lt;br /&gt;
*{{sloot|i|ka&#039;hurst nose ring}} - &#039;&#039;feature jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|long sky blue tunic wrapped in a veil of soft mists}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}&lt;br /&gt;
*{{sloot|i|luxurious purple dreamweave meditation pants}} - &#039;&#039;verby, holds 10 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|pair of articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
*{{sloot|i|pair of large yellow chicken feet tipped with three jagged sungold claws}}&lt;br /&gt;
*{{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}&lt;br /&gt;
*{{sloot|i|porcelain chicken}} - &#039;&#039;Worn on upper arm, 5 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|red bowtie with various faces swirling across its surface}}&lt;br /&gt;
*{{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;Changes features: a round kertig-rimmed monocle magnifying one of &amp;lt;your eyes&amp;gt;&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering forest green gown}}&lt;br /&gt;
*{{sloot|i|silver band topped with a glaes raven&#039;s head}} - &#039;&#039;Finger worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|simple silver ring set with a frosted glass ghost orchid}}&lt;br /&gt;
*{{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
*{{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum pendant}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum ring}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}&lt;br /&gt;
*{{sloot|i|yellow feather ducky hat with an orange jade beak}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|abyssal black thigh bag}} - &#039;&#039;Thigh worn, holds any 10 items&#039;&#039;&lt;br /&gt;
*{{sloot|i|articulated agonite toolstrap}} - toolstrap for holding forging tools&lt;br /&gt;
*{{sloot|i|black leather scroll folio embossed with the symbol for eternity}} - scroll stacker, 30 scrolls, 20 of each&lt;br /&gt;
*{{sloot|i|white leather scroll folio embossed with the symbol for eternity}} - scroll stacker, 30 scrolls, 20 of each&lt;br /&gt;
*{{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}&lt;br /&gt;
*{{sloot|i|dainty white wrist purse composed of kirmiko}} - &#039;&#039;Dirt stacker, 50 capacity&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden infuser stone}} - &#039;&#039;Holds 25 infuser stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden potency crystal}} - &#039;&#039;Holds 25 potency crystals&#039;&#039;&lt;br /&gt;
*{{sloot|i|embossed weapon harness}}&lt;br /&gt;
*{{sloot|i|enormous watersilk narwhal with a shimmery mermaid&#039;s chalcedony}}&lt;br /&gt;
*{{sloot|i|flask carved from a single huge absinthe emerald}}&lt;br /&gt;
*{{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}&lt;br /&gt;
*{{sloot|i|functional sword belt}} - &#039;&#039;Holds 2 weapons&#039;&#039;&lt;br /&gt;
*{{sloot|i|golden key with an elaborately sculpted &amp;quot;D&amp;quot;}} - &#039;&#039;lockpick case, belt worn, holds 50&#039;&#039;&lt;br /&gt;
*{{sloot|i|huge firesilk firecat with curved asini claws}}&lt;br /&gt;
*{{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}&lt;br /&gt;
*{{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}&lt;br /&gt;
*{{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}&lt;br /&gt;
*{{sloot|i|mottled green leather weapon harness intricately beaded in shades of gold}} - &#039;&#039;Shoulder worn, holds any 10 items.&#039;&#039; &lt;br /&gt;
*{{sloot|i|partitioned diacan case swirled with a watery iridescence}}   - &#039;&#039;multi-compartment spellbook case&#039;&#039;&lt;br /&gt;
*{{sloot|i|partitioned felwood case traced with silver sigils}}   - &#039;&#039;multi-compartment spellbook and magical device case&#039;&#039;&lt;br /&gt;
*{{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}&lt;br /&gt;
*{{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}  &lt;br /&gt;
*{{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}&lt;br /&gt;
*{{sloot|i|winterweave meshor fox with glacier emerald eyes}}&lt;br /&gt;
*{{sloot|i|woven georin grass toolstrap}} - toolstrap for holding alchemy tools&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|n|arzumodine|arzumodine fibers}}&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}&lt;br /&gt;
*{{sloot|n|Dergatine|dergatine fibers}}&lt;br /&gt;
*{{sloot|n|diamond hide}}&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
*{{sloot|i|frizzy fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|n|morgawr scale}}&lt;br /&gt;
*{{sloot|n|Puffy-white_leather|puffy-white hide}}&lt;br /&gt;
*{{sloot|n|punka|punka piece}}&lt;br /&gt;
*{{sloot|i|shimmering fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|n|belzune|small belzune rock}}&lt;br /&gt;
*{{sloot|n|sprite bone}}&lt;br /&gt;
*{{sloot|n|damite|tiny damite lump}}&lt;br /&gt;
*{{sloot|n|glaes|tiny glaes fragment}}&lt;br /&gt;
*{{sloot|n|icesteel|tiny icesteel bar}}&lt;br /&gt;
*{{sloot|n|indurium|tiny indurium shard}}&lt;br /&gt;
*{{sloot|n|silversteel|silverteel bar}}&lt;br /&gt;
*{{sloot|n|vardite|tiny vardite bar}}&lt;br /&gt;
*{{sloot|i|titanese fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|acrid bleaching solution}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|colorful glass head pins}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|ebony wood stain}} - &#039;&#039;mastercrafted, enormously ineffective speed, 50 uses&#039;&#039; &lt;br /&gt;
*{{sloot|i|flask of golden oil}} - &#039;&#039;Superior quality, enormously ineffective speed, 35\50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|jar of waxy polish }} - &#039;&#039;Mastercrafted, tremendously ineffective speed&#039;&#039;&lt;br /&gt;
*{{sloot|i|triangular wrist blade with a serrated copper edge}} - &#039;&#039;Skinning knife, wrist worn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|i|bearclaw emerald}}&lt;br /&gt;
*{{sloot|i|bloodmist garnet}}&lt;br /&gt;
*{{sloot|i|cabochon duskbloom sapphire}}&lt;br /&gt;
*{{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
*{{sloot|i|chaos chalcedony}}&lt;br /&gt;
*{{sloot|i|crystalline dragon tear (3)|crystalline dragon tear}}&lt;br /&gt;
*{{sloot|i|Elamiri sapphire}}&lt;br /&gt;
*{{sloot|i|faceted rainbow sapphire}}&lt;br /&gt;
*{{sloot|i|frostflare opal}} &lt;br /&gt;
*{{sloot|i|Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|Heke&#039;mhhg lazuli}}&lt;br /&gt;
*{{sloot|i|Taisidonian pearl|huge Taisidonian pearl}}&lt;br /&gt;
*{{sloot|i|dragon&#039;s heart ruby|large dragon&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|i|nightfire opal|large nightfire opal}}&lt;br /&gt;
*{{sloot|i|serpent&#039;s heart ruby|large serpent&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|i|twilight sapphire|large twilight sapphire}}&lt;br /&gt;
*{{sloot|i|glacier emerald|large glacier emerald}}&lt;br /&gt;
*{{sloot|i|lava sphalerite}}&lt;br /&gt;
*{{sloot|i|lightning amethyst}}&lt;br /&gt;
*{{sloot|i|murky absinthe emerald}}&lt;br /&gt;
*{{sloot|i|dragonfire amber|piece of dragonfire amber}}&lt;br /&gt;
*{{sloot|i|scorpion diamond}}&lt;br /&gt;
*{{sloot|i|small watermelon tourmaline}}&lt;br /&gt;
*{{sloot|i|summer&#039;s heart sapphire}}&lt;br /&gt;
*{{sloot|i|Syrin&#039;s heart}}&lt;br /&gt;
*{{sloot|i|tiger lily carnelian}}&lt;br /&gt;
*{{sloot|i|viperscale alexandrite}}&lt;br /&gt;
*{{sloot|i|whirl-cut smoke ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}} - &#039;&#039;Mana glamor trinket&#039;&#039;&lt;br /&gt;
*{{sloot|i|blue vial (1)|blue vial}} - &#039;&#039;permanent shield bonder, premie only&#039;&#039;&lt;br /&gt;
*{{sloot|i|brushed gold signet ring cradling an aurora tourmaline}} - &#039;&#039;unattuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|covellite band}} &#039;&#039;Hider: Armor/Weapon/Belt&#039;&#039;&lt;br /&gt;
*{{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a pink cloud of glitter&amp;quot;, &amp;quot;surrounded by a purple cloud of glitter&amp;quot;, &amp;quot;surrounded by a blue cloud of glitter&amp;quot;&lt;br /&gt;
*{{sloot|i|crown-shaped platinum badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a golden cloud of glitter&amp;quot;, &amp;quot;surrounded by a red cloud of glitter&amp;quot;, &amp;quot;surrounded by a colorful cloud of glitter&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|delicate platinum bracelet}}  - &#039;&#039;Hider: Armor/Weapons/Camb&#039;&#039;&lt;br /&gt;
*{{sloot|i|heavy silver-inlaid bracelet}}  - &#039;&#039;Hider: Armor/Weapons/Gweth, also [[Trader jewelry]]&#039;&#039;&lt;br /&gt;
*{{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}} - &#039;&#039;108 mana, neck worn&#039;&#039;&lt;br /&gt;
*{{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}} - &#039;&#039;holy attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|nightfire opal charm inscribed with a simple moon}} - &#039;&#039;lunar attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|ornate platinum sigil (1)|ornate platinum sigil}} - &#039;&#039;permanent fluff bonder&#039;&#039;&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|scintillant lazuline elixir}} - &#039;&#039;unbonding potion&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}  - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
*{{sloot|i|silversteel ring}} - &#039;&#039;invis ring, 20 charges&#039;&#039;&lt;br /&gt;
*{{sloot|i|simple silversteel ring}} - &#039;&#039;Hider: Armor&#039;&#039;&lt;br /&gt;
*{{sloot|i|smoke ruby charm inscribed with a stylized flame}} - &#039;&#039;Elemental attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|snowflake obsidian cufflinks mounted in silver}} - &#039;&#039;General worn - unattuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|spring emerald charm inscribed with an ivy tendril}} - &#039;&#039;Life attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}} - &#039;&#039;108 mana - waist worn&#039;&#039; &lt;br /&gt;
*{{sloot|i|thick-banded animite ring set with a cabochon duskbloom sapphire}} - &#039;&#039;anti locate ring&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant}} - &#039;&#039;30 charge Anti-locate pendant, adept-level arcana skill to use (200 - 300 ranks)&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant edged in blue gold}} - &#039;&#039;30 charges, minor invisibility spell&#039;&#039;&lt;br /&gt;
*{{sloot|i|twisted diacan anklet}}  - &#039;&#039;Hider: Armor/Weapons/Camb&#039;&#039;&lt;br /&gt;
*{{sloot|i|vine-like silver armband adorned with silk leaves}} - &#039;&#039;Hider: Armor/Weapons/Bundles&#039;&#039;&lt;br /&gt;
*{{sloot|i|viscous silver potion}} - &#039;&#039;Reduce all stats by half&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}} - &#039;&#039;scripted wearable toy&#039;&#039;&lt;br /&gt;
*{{sloot|i|Boxwood Labyrinth}} - &#039;&#039;home alterer: &amp;quot;freestanding home enclosed within a verdant labyrinth of neatly trimmed boxwood.&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}} - &#039;&#039;Barbarian meditation badge&#039;&#039;&lt;br /&gt;
*{{sloot|i|coal-black tool catalog with singed pages peeking out}} - &#039;&#039;used with the urchin system to remotely retrieve your tools&#039;&#039;&lt;br /&gt;
*{{sloot|i|crimson tool catalog stamped with crossed golden hammers}}&lt;br /&gt;
*{{sloot|i|concise contract marked with the crest of the Traders&#039; Guild }} - &#039;&#039;1 hour urchin access&#039;&#039;&lt;br /&gt;
*{{sloot|i|copper-capped scroll tied with a red ribbon}} - &#039;&#039;3 days of access to a Lesser Gaze of the Immortals (reduced exp needed for favors).&#039;&#039;&lt;br /&gt;
*{{sloot|i|creamy white avodire dice with parrot-shaped pips}}&lt;br /&gt;
*{{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}  - &#039;&#039;first aid [[textbook]]&#039;&#039;&lt;br /&gt;
*{{sloot|i|Golden Arch}} - &#039;&#039;home alterer: &amp;quot;A nice door framed by a shimmering golden arch.&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|furtive summons}} - &#039;&#039;access to the House of the Revenant Fang&#039;&#039;&lt;br /&gt;
*{{sloot|i|Hedge maze}} - &#039;&#039;home alterer: &amp;quot;A nice knoll secreted within a bucolic hedge maze&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|intricate red seal (1)|intricate red seal}} - &#039;&#039;Armor bonder, unlimited invokes&#039;&#039;&lt;br /&gt;
*{{sloot|i|iridescent black raven puppet with beady spectrolite eyes}}&lt;br /&gt;
*{{sloot|i|lace-trimmed moneybelt}}&lt;br /&gt;
*{{sloot|i|maze runner&#039;s pass}}&lt;br /&gt;
*{{sloot|i|platinum-capped scroll}} - &#039;&#039;3 days of access to a Greater Gaze of the Immortals (reduced exp needed for favors).&#039;&#039; &lt;br /&gt;
*{{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|small abyssal black jar }} - &#039;&#039;body paint: Your body is painted with a pattern of swirling abyssal black shadows - 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|small ebony wardrobe carved with a whimsical design of dancing fae}}  - &#039;&#039;armor quick changer, usable every 2 hours&#039;&#039;&lt;br /&gt;
*{{sloot|i|small glossy red jar }} - &#039;&#039;body paint: The words &amp;quot;NO REGERTS&amp;quot; in large red letters. - 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|tangled bundle of ropes}} - &#039;&#039;home alterer: &amp;quot;A nice tree strung with a tangled labyrinth of ropes obscuring the ladder release.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|w|blackened steel longsword with a bone hilt}} - &#039;&#039;HE&#039;&#039;&lt;br /&gt;
*{{sloot|w|blunt-tipped arrows with chevron stripes}}&lt;br /&gt;
*{{sloot|w|diacan-bladed avia fan dangling sprawled kraken charms }} - &#039;&#039;LB/LE, Flare Enchantment, Nature&#039;&#039;&lt;br /&gt;
*{{sloot|w|diamondwood nightstick}} - &#039;&#039;SS&#039;&#039;&lt;br /&gt;
*{{sloot|w|felwood halberd with a steel head}} - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*{{sloot|w|glaes throwing nightingale}} - &#039;&#039;LT/LE&#039;&#039;&lt;br /&gt;
*{{sloot|w|ironwood parry stick carved with geometric symbols}} - &#039;&#039;Parry stick&#039;&#039;&lt;br /&gt;
*{{sloot|w|lumium pike fashioned to resemble a sea marlin}}  - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*{{sloot|w|small cast-iron frying pan with a whitleather-wrapped handle }} - &#039;&#039;LT/LB, Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|w|sparkling uthamar mace with a lotus blossom head}} - &#039;&#039;LB&#039;&#039;&lt;br /&gt;
*{{sloot|w|steel katar with a pink zoetia pommel}} - &#039;&#039;LE&#039;&#039;&lt;br /&gt;
*{{sloot|w|uthamar-bladed dreamweave fan dangling scattered star charms}} - &#039;&#039;LE/SS, Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|w|white staff of rowan carved along the length with intricate symbols}} - &#039;&#039;QS w/camb, 60 mana&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Giant_dragonwood_mallet_with_a_frost-blue_icesteel_head&amp;diff=503685</id>
		<title>Weapon:Giant dragonwood mallet with a frost-blue icesteel head</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Giant_dragonwood_mallet_with_a_frost-blue_icesteel_head&amp;diff=503685"/>
		<updated>2019-05-26T05:12:44Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=mallet&lt;br /&gt;
|look=Thick leather straps affix the head to the haft of the mallet in a criss-crossing pattern.&lt;br /&gt;
|MTag=dragonwood, icesteel,&lt;br /&gt;
|CTag=frost-blue,&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=2HB&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=devastating&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=unbelievably&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=very well&lt;br /&gt;
|construction=practically invulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=75&lt;br /&gt;
|lsize=11&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=9&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Frost Weapon Flare enchantment.&lt;br /&gt;
The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract.  This enchantment is of Minor grade, and was modified to bonus durability.  The matrix appears to be nominally thick and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bard&amp;diff=502091</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bard&amp;diff=502091"/>
		<updated>2019-04-19T11:59:59Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Bardic Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Bard new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Bard|image=Small_bard_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Magic|skill2b=Weapon|skill3a=Survival|skill3b=Armor&lt;br /&gt;
|abilities= [[Recall]], [[Playact ability|Playact]], [[:Category:Bard Enchantes|Enchante]]s&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
Masters of Music, and well schooled in a wide range of skills and lore, a &#039;&#039;&#039;Bard&#039;&#039;&#039; drinks in all he or she can of the happenings of the lands and uses it to their advantage. To attempt to define a Bard is to try to put order to the sands on the shore -- they are warriors, performers, wanderers, teachers, scholars... and much much more.&lt;br /&gt;
&lt;br /&gt;
A boon to any adventuring group, their area-affecting magic can be instrumental to its survival and success. Be sure to bring extra libations, for a Bard&#039;s job is thirsty work.&lt;br /&gt;
&lt;br /&gt;
About 180 years ago, a darkness fell upon the Guild with their near extermination by the [[Dragon Priests]], silencing their voice and scattering their unity. The spirit of Music was reawakened by the selfless acts of [[Siryn]] -- and the voices of those who sang for her. Much has been rebuilt since the Guild doors were reopened, a new spirit and unity grows within that portents to rival and surpass what once was a proud and vibrant past.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Image:BardCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wren perched upon a fisted gauntlet over a lute of gold]]Information courtesy of [http://www.play.net/dr/info/guilds/bard.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing]]&lt;br /&gt;
: Considered by some the &#039;main&#039; Guildhall for Bards, this renovated structure is home to the famed Bard [[Silvyrfrost]].  She maintains a [[Bard Registers#Crossing|renown roster]] of the highest circled Bards.  (You can type DIR BARD for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Rebuilt upon the location of its predecessor, the Riverhaven Guild stands tall with plenty of space for the Guild Leader [[Tasdrean]], having assumed the mantle of leadership in the wake of Guild Leader [[Ezruh]]&#039;s departure.  Tasdrean manages a [[Bard Registers#Riverhaven|renown roster]] keeping track of the most musical and academic of Bards.  (You can type DIR BARD for directions.)&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: Sequestered in one of the city&#039;s many drinking establishments, the Guild Leader [[Macfrae]] tends to his cups as well as those Bards that pass by his table.  Macfrae also tends to a [[Bard Registers#Shard|renown roster]] of the most disciplined and hardiest of Bards.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Located in the Theater District of the third tier of Ratha, the workshop is more of an office for repair work than a true Guildhall.  Guild Leader [[Lileyew]] always has a ready smile for any Bards passing through.  True to her nature, she keeps a [[Bard Registers#Ratha|renown roster]] of the most charismatic Bards she has met.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
: Located near the Heketha Theatre and the Street of Performers, the Guildhall is cared for by the Bard Leader [[Selinthesa]]&#039;s watchful eye.  She includes in her gaze a [[Bard Registers#Muspar&#039;i|renown roster]] of the Bards most skilled in the use of any weapon.&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:Found in Inner Hibarnhvidar. Also located in the Guildhall is [[Siryn]]&#039;s study, which is watched over by Guildleader [[Yaziyi]].  Despite being an artist at heart, he maintains a [[Bard Registers#Hibarnhvidar|renown roster]] of the most well-rounded combatants among the guild.  Included in his assessment is the Bard&#039;s ability to parry, evade, use a shield, and target lethal magics as well as their effectiveness with their most used weapon and type of armor.&lt;br /&gt;
;[[Aesry]]&lt;br /&gt;
:The white sentinel is rumored to contain a large Bardic guildhall, unfortunately access is currently unavailable.  Among these rumours is a [[Bard Registers#Aesry|renown roster]] tracking those Bards most skilled in magical efforts.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A bard&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Magic}} and {{Catskill|Weapon}} are secondary skillsets, with {{catskill|Survival}} and {{catskill|Armor}} as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Bards break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 18%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 12%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnome]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded bards receive one free technique slot in the Tinkering discipline of the [[Engineering skill]], one free technique slot in the Shaping discipline of the Engineering skill and one free technique slot in the Carving discipline of the Engineering skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bard Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Vocals skill|Vocal Technique]]===&lt;br /&gt;
When anyone uses the &amp;lt;tt&amp;gt;[[Sing command|SING]]&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;[[Chant command|CHANT]]&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;[[Chorus command|CHORUS]]&amp;lt;/tt&amp;gt; commands, their vocal range is displayed (e.g., tenor, soprano). Anyone can check their own vocal range with &amp;lt;tt&amp;gt;[[Practice voice command|PRACTICE VOICE]]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Bards are able to change their own vocal range with skill in Vocals. They can check which ranges they can do with &amp;lt;tt&amp;gt;[[Practice command|PRACTICE VOICE]]&amp;lt;/tt&amp;gt;, and use &amp;lt;tt&amp;gt;[[Practice command|PRACTICE VOICE &amp;amp;lt;range&amp;amp;gt;]]&amp;lt;/tt&amp;gt; to change to a new range.&lt;br /&gt;
&lt;br /&gt;
===[[Play|Instrumental Technique]]===&lt;br /&gt;
Bards who keep their focus on their [[Percussions skill|percussion]], [[Strings skill|string]] and [[Winds skill|wind]] instruments can maintain a higher inspirational state, affording them a greater performing skill that can affect all aspects of their music.&lt;br /&gt;
&lt;br /&gt;
===[[Playact ability|PLAYACT]]===&lt;br /&gt;
An advanced performance ability, &amp;lt;tt&amp;gt;PLAYACT&amp;lt;/tt&amp;gt; allows a Bard to perform with greater effect and clarity for their audience.&lt;br /&gt;
&lt;br /&gt;
===[[Recall command|RECALL]]===&lt;br /&gt;
Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. This allows them to be adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. With the right training, a Bard can tune in to the lands, spirits, ancient calendars and &amp;lt;tt&amp;gt;RECALL&amp;lt;/tt&amp;gt; what was.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Whistling]]===&lt;br /&gt;
Over the years Bards have developed several special techniques with whistling, from just being more expressive to being able to distract enemies with a piercing whistle. Rumor has it some Bards have also learned to effectively communicate via whistling.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Screams]]===&lt;br /&gt;
Many a story has been told of Bards who have mastered the control of their voice to a degree where it can be used as a weapon in battle. While many of these legendary techniques have been lost, there persist to this day stories of Bards vanquishing their foes with a defiant scream.&lt;br /&gt;
&lt;br /&gt;
===[[Song Scrolls]]===&lt;br /&gt;
Bards also can memorize song scrolls containing lore from across Kermoria.  A variety of shops from The Crossing to Aesry stock them.&lt;br /&gt;
&lt;br /&gt;
===Showmanship===&lt;br /&gt;
Over the course of their career, Bards learn many techniques to aid them in performance. Among them are the ability to convincingly [[BLUFF|&amp;lt;tt&amp;gt;BLUFF&amp;lt;/tt&amp;gt;]] their audience, or [[Slip|&amp;lt;tt&amp;gt;SLIP&amp;lt;/tt&amp;gt;]] in some dazzling sleight of hand tricks. Bards have also been known to learn the art of [[ventriloquism]], throwing their voice onto props, and, if stories are to be believed, even other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slip Ability:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gained at level 5 - Sleight of Hand with coins.&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:  SLIP &amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bluff|Bluff Abilities]]:&#039;&#039;&#039;&lt;br /&gt;
BLUFF &amp;lt;player|item|critter&amp;gt;&lt;br /&gt;
BLUFF &amp;lt;player|critter&amp;gt; &amp;lt;option&amp;gt;&lt;br /&gt;
Options:  emperor, sister, lanival, baron, merchant, sidhlot,&lt;br /&gt;
priest, swallow, glythtide, penguin&lt;br /&gt;
BLUFF &amp;lt;self&amp;gt;&lt;br /&gt;
BLUFF DODGE to dodge in combat.&lt;br /&gt;
BLUFF DISTRACT to gain a better chance at hiding.&lt;br /&gt;
BLUFF AMAZE to put on a charismatic show.&lt;br /&gt;
BLUFF DEAD to play dead.  *** Be warned, this could get you killed! ***&lt;br /&gt;
&lt;br /&gt;
===Bardic Magic===&lt;br /&gt;
Bards use both magic and their skill with sound to weave Elemental mana into their voice. &lt;br /&gt;
&lt;br /&gt;
The Bardic spell tree requires 55 spell slots to master. Bards earn 76 spell slots at 150 which leaves experienced Bards plenty of room for Magic Techniques or Analogous Patterns spells. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Bards get Raw Channeling as theirs.&#039;&#039;&#039; However, Bards also have this ability inherently at first circle at an increased attunement cost per pulse, so earning this feat effectively only eliminates that penalty for them.&lt;br /&gt;
&lt;br /&gt;
* [[Spell slot progressions|Bardic spell slots]]&lt;br /&gt;
* [[:Category:Bard spells|Bardic spells]]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Bard_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 125 250 175 [[Aura of Tongues|Aura of Tongues (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Eillie&#039;s Cry|Eillie&#039;s Cry (Augmentation)]]&lt;br /&gt;
rect 0 525 250 575 [[Faenella&#039;s Grace|Faenella&#039;s Grace (Augmentation)]]&lt;br /&gt;
rect 0 850 250 900 [[Caress of the Sun|Caress of the Sun (Utility)]]&lt;br /&gt;
rect 0 1200 250 1250 [[Aether Wolves|Aether Wolves (Debilitation)]]&lt;br /&gt;
rect 300 125 550 175 [[Hodierna&#039;s Lilt|Hodierna&#039;s Lilt (Utility)]]&lt;br /&gt;
rect 300 225 550 275 [[Demrris&#039; Resolve|Demrris&#039; Resolve (Debilitation)]]&lt;br /&gt;
rect 300 325 550 375 [[Words of the Wind|Words of the Wind (Ritual Augmentation)]]&lt;br /&gt;
rect 300 425 550 475 [[Damaris&#039; Lullaby|Damaris&#039; Lullaby (Debilitation)]]&lt;br /&gt;
rect 300 525 550 575 [[Whispers of the Muse|Whispers of the Muse (Augmentation)]]&lt;br /&gt;
rect 300 625 550 675 [[Redeemer&#039;s Pride|Redeemer&#039;s Pride (Warding)]]&lt;br /&gt;
rect 300 850 550 900 [[Breath of Storms|Breath of Storms (Targeted Magic)]]&lt;br /&gt;
rect 300 1100 550 1150 [[Eye of Kertigen|Eye of Kertigen (Utility)]]&lt;br /&gt;
rect 300 1200 550 1250 [[Blessing of the Fae|Blessing of the Fae (Augmentation)]]&lt;br /&gt;
rect 300 1300 550 1350 [[Glythtide&#039;s Joy|Glythtide&#039;s Joy (Warding)]]&lt;br /&gt;
rect 600 25 850 75 [[Naming of Tears|Naming of Tears (Warding)]]&lt;br /&gt;
rect 600 125 850 175 [[Drums of the Snake|Drums of the Snake (Augmentation)]]&lt;br /&gt;
rect 600 225 850 275 [[Resonance|Resonance (Utility)]]&lt;br /&gt;
rect 600 325 850 375 [[Abandoned Heart|Abandoned Heart (Targeted Magic)]]&lt;br /&gt;
rect 600 525 850 575 [[Misdirection|Misdirection (Augmentation, Debilitation)]]&lt;br /&gt;
rect 600 700 850 750 [[Desert&#039;s Maelstrom|Desert&#039;s Maelstrom (Debilitation)]]&lt;br /&gt;
rect 600 800 850 850 [[Phoenix&#039;s Pyre|Phoenix&#039;s Pyre (Targeted Magic)]]&lt;br /&gt;
rect 600 900 850 950 [[Will of Winter|Will of Winter (Ritual Augmentation)]]&lt;br /&gt;
rect 600 1000 850 1050 [[Beckon the Naga|Beckon the Naga (Targeted Magic)]]&lt;br /&gt;
rect 600 1100 850 1150 [[Sanctuary|Sanctuary (Utility)]]&lt;br /&gt;
rect 600 1200 850 1250 [[Echoes of Aether|Echoes of Aether (Ritual Augmentation)]]&lt;br /&gt;
rect 600 1300 850 1350 [[Nexus|Nexus (Utility)]]&lt;br /&gt;
rect 900 125 1150 175 [[Harmony|Harmony (Augmentation)]]&lt;br /&gt;
rect 900 425 1150 475 [[Albreda&#039;s Balm|Albreda&#039;s Balm (Debilitation, Utility)]]&lt;br /&gt;
rect 1200 425 1450 475 [[Rage of the Clans|Rage of the Clans (Augmentation)]]&lt;br /&gt;
rect 1500 425 1750 475 [[Soul Ablaze|Soul Ablaze (Ritual Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Performance|Performance}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Tactics|Tactics}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; &#039;&#039;&#039;({{Skill|Performance|Performance}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Lore or 1st Weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft skill requirements&#039;&#039;&#039; ({{Skill|Tactics|Tactics}}) can count toward your Nth skills.&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}, {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}, {{Skill|Thievery|Thievery}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |140||style=&amp;quot;background: #F2F2FF;&amp;quot; |230||style=&amp;quot;background: #F2F2FF;&amp;quot; |380||style=&amp;quot;background: #F2F2FF;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;230&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |570||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |90||style=&amp;quot;background: #FFF2F2;&amp;quot; |250||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |620||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |520||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;70&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;250&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,010&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;3,510&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Performance|Performance}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |120||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |770||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,420&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Tactics|Tactics}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |460||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,110&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;120&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;360&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;960&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,440&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;2,320&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;4,770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |250||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |620||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |210||style=&amp;quot;background: #FFF2FF;&amp;quot; |410||style=&amp;quot;background: #FFF2FF;&amp;quot; |910&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |170||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;260&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;820&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,320&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;5,070&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,200&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;330&#039;&#039;&#039;||&#039;&#039;&#039;1,070&#039;&#039;&#039;||&#039;&#039;&#039;2,950&#039;&#039;&#039;||&#039;&#039;&#039;4,650&#039;&#039;&#039;||&#039;&#039;&#039;7,980&#039;&#039;&#039;||&#039;&#039;&#039;16,730&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* [[Bard Titles]]&lt;br /&gt;
* [[Bard Abilities Chart]]&lt;br /&gt;
* [[Bards of Renown]]&lt;br /&gt;
* [[Bard Newbie Help Guide]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Bard_spells&amp;diff=502090</id>
		<title>Category:Bard spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Bard_spells&amp;diff=502090"/>
		<updated>2019-04-19T11:53:24Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Spell Tree */ Fixed some of the magic skills in the spell tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for [[guild assocation is::Bard]] spells.&lt;br /&gt;
==Spell Tree==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Bard_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 125 250 175 [[Aura of Tongues|Aura of Tongues (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Eillie&#039;s Cry|Eillie&#039;s Cry (Augmentation)]]&lt;br /&gt;
rect 0 525 250 575 [[Faenella&#039;s Grace|Faenella&#039;s Grace (Augmentation)]]&lt;br /&gt;
rect 0 850 250 900 [[Caress of the Sun|Caress of the Sun (Utility)]]&lt;br /&gt;
rect 0 1200 250 1250 [[Aether Wolves|Aether Wolves (Debilitation)]]&lt;br /&gt;
rect 300 125 550 175 [[Hodierna&#039;s Lilt|Hodierna&#039;s Lilt (Utility)]]&lt;br /&gt;
rect 300 225 550 275 [[Demrris&#039; Resolve|Demrris&#039; Resolve (Debilitation)]]&lt;br /&gt;
rect 300 325 550 375 [[Words of the Wind|Words of the Wind (Ritual Augmentation)]]&lt;br /&gt;
rect 300 425 550 475 [[Damaris&#039; Lullaby|Damaris&#039; Lullaby (Debilitation)]]&lt;br /&gt;
rect 300 525 550 575 [[Whispers of the Muse|Whispers of the Muse (Augmentation)]]&lt;br /&gt;
rect 300 625 550 675 [[Redeemer&#039;s Pride|Redeemer&#039;s Pride (Warding)]]&lt;br /&gt;
rect 300 850 550 900 [[Breath of Storms|Breath of Storms (Targeted Magic)]]&lt;br /&gt;
rect 300 1100 550 1150 [[Eye of Kertigen|Eye of Kertigen (Utility)]]&lt;br /&gt;
rect 300 1200 550 1250 [[Blessing of the Fae|Blessing of the Fae (Augmentation)]]&lt;br /&gt;
rect 300 1300 550 1350 [[Glythtide&#039;s Joy|Glythtide&#039;s Joy (Warding)]]&lt;br /&gt;
rect 600 25 850 75 [[Naming of Tears|Naming of Tears (Warding)]]&lt;br /&gt;
rect 600 125 850 175 [[Drums of the Snake|Drums of the Snake (Augmentation)]]&lt;br /&gt;
rect 600 225 850 275 [[Resonance|Resonance (Utility)]]&lt;br /&gt;
rect 600 325 850 375 [[Abandoned Heart|Abandoned Heart (Targeted Magic)]]&lt;br /&gt;
rect 600 525 850 575 [[Misdirection|Misdirection (Augmentation, Debilitation)]]&lt;br /&gt;
rect 600 700 850 750 [[Desert&#039;s Maelstrom|Desert&#039;s Maelstrom (Debilitation)]]&lt;br /&gt;
rect 600 800 850 850 [[Phoenix&#039;s Pyre|Phoenix&#039;s Pyre (Targeted Magic)]]&lt;br /&gt;
rect 600 900 850 950 [[Will of Winter|Will of Winter (Ritual Augmentation)]]&lt;br /&gt;
rect 600 1000 850 1050 [[Beckon the Naga|Beckon the Naga (Targeted Magic)]]&lt;br /&gt;
rect 600 1100 850 1150 [[Sanctuary|Sanctuary (Utility)]]&lt;br /&gt;
rect 600 1200 850 1250 [[Echoes of Aether|Echoes of Aether (Ritual Augmentation)]]&lt;br /&gt;
rect 600 1300 850 1350 [[Nexus|Nexus (Utility)]]&lt;br /&gt;
rect 900 125 1150 175 [[Harmony|Harmony (Augmentation)]]&lt;br /&gt;
rect 900 425 1150 475 [[Albreda&#039;s Balm|Albreda&#039;s Balm (Debilitation, Utility)]]&lt;br /&gt;
rect 1200 425 1450 475 [[Rage of the Clans|Rage of the Clans (Augmentation)]]&lt;br /&gt;
rect 1500 425 1750 475 [[Soul Ablaze|Soul Ablaze (Ritual Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary of Spell Information==&lt;br /&gt;
[[Spell Efficacy|Elemental Efficacy]]: When casting spells from the [[:Category:Elemental Invocations spellbook|Elemental Invocations spellbook]] a number of environmental conditions, available to view via {{com|perceive}}/{{com|concentrate}} {{tt|elements}}, will be checked to determine how favorable the conditions are to that particular element, which will in turn control how efficiently your mana is used. You can think of this as having somewhat different levels of room mana available to you depending on the spellbook you’re using, though the under the hood mechanics are rather different than that description. This does not currently apply to mana supplied from [[cambrinth]] or {{com|harness}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{#ask:[[guild association is::Bard]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]&lt;br /&gt;
|?Pretty name is&lt;br /&gt;
|?spell abbreviation is&lt;br /&gt;
|?Signature spell&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|?Spell cast type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?Offensive contest is&lt;br /&gt;
|?Defensive contest is&lt;br /&gt;
|?minimum prep is&lt;br /&gt;
|?casting cap is&lt;br /&gt;
|?minimum skill is&lt;br /&gt;
|?maximum skill is&lt;br /&gt;
|?minimum duration is&lt;br /&gt;
|?maximum duration is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?magic type is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=SpellList&lt;br /&gt;
|link=none&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bard abilities,Elemental magic}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bless&amp;diff=502000</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bless&amp;diff=502000"/>
		<updated>2019-04-10T22:52:38Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy magic&lt;br /&gt;
|spellbook=Holy Evocations&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Bless spell renders a profane object sacred.  It is used in the production of holy water and oil, and prepares weapons and shields for use against the Undead.  It may also be cast upon others, whom will gain the benefits of the blessing whether they are armed or not.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=+damage to undead/cursed. Ability to hit incorporeal.&lt;br /&gt;
|messaging=&#039;&#039;&#039;LIGHT ALIGNMENT:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br/&amp;gt;&lt;br /&gt;
A pure golden glow enwreathes your body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEUTRAL ALIGNMENT:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br/&amp;gt;&lt;br /&gt;
A brilliant silver glow enwreathes your body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DARK ALIGNMENT:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br/&amp;gt;&lt;br /&gt;
A deep indigo glow enwreathes your body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On successful attacks against cursed or Undead enemies:&#039;&#039;&#039;&lt;br /&gt;
*The weapon flashes with a brilliant silver light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triggering [[Divine Radiance]]:&#039;&#039;&#039;&lt;br /&gt;
*The light about a Maelshyvean cinder beast blooms into a radiant flare!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Can be used to turn {{ilink|i|water}} into {{sloot|i|holy water}} or {{ilink|i|oil}} into {{sloot|i|holy oil}}.&lt;br /&gt;
*:Syntax: {{com|CAST}} {{tt|WATER IN MY &amp;lt;vessel&amp;gt;}}&lt;br /&gt;
**Must be cast on the water/oil inside a vessel or container, and not on the container itself, in order to render the water sacred.&lt;br /&gt;
*Can be used to turn any wine into sacramental wine used for [[clerical rituals]].&lt;br /&gt;
*Self cast bless for blessed brawling is simply CAST without a modifier.&lt;br /&gt;
*Will give a weapon 400 strikes at maximum mana.&lt;br /&gt;
*Can be cast on another player. It will bless any weapon held by the person, or if they are not holding a weapon, it will bless them for brawling and extend the blessing to any weapon they hold for the duration of the spell.&lt;br /&gt;
**Casting on another player reduces the strikes by half (maximum 200 strikes), however, the Team Player [[magical feats|magical feat]] removes the penalty.&lt;br /&gt;
**40 roisaen capped cast on a person not holding a weapon.&lt;br /&gt;
*Having Bless active, and attacking a target inflicted with [[Divine Radiance]] will trigger the latter&#039;s damage amplification effect, causing further potential damage.&lt;br /&gt;
** (The light about a Maelshyvean cinder beast blooms into a radiant flare!)&lt;br /&gt;
*Can be placed into the [[Osrel Meraud]] orb.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500926</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500926"/>
		<updated>2019-03-10T03:41:09Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Artificing Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Artificing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || Apprentice || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || Apprentice || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || Apprentice || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || Apprentice || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || Apprentice || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || Apprentice || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || Apprentice || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || Apprentice || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || Apprentice || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || Apprentice || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || Journeyman || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || Journeyman || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || Journeyman || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || Journeyman || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || Journeyman || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || Journeyman || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || Journeyman || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || Journeyman || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || Journeyman || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || Journeyman || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || Journeyman || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || Master || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || Master || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || Master || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || Master || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || Master || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || Master || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || Master || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || Apprentice || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || Apprentice || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || Apprentice || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || Apprentice || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || Journeyman || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || Journeyman || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || Journeyman || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || Journeyman || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || Journeyman || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || Journeyman || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || Journeyman || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || Journeyman || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || Journeyman || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || Master || 09 - intricate || fire flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || Master || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || Master || 10 - difficult || frost flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || Master || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || Master || 11 - very difficult || electric flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || Master || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || Apprentice || 01 - extremely easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || Apprentice || 02 - very easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || Apprentice || 03 - easy || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || Apprentice || 03 - easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || Apprentice || 04 - simple || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || Journeyman || 05 - basic || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || Journeyman || 05 - basic || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || Journeyman || 06 - somewhat challenging || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || Journeyman || 06 - somewhat challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || Journeyman || 07 - challenging || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || Journeyman || 07 - challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || Journeyman || 08 - complicated || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || Journeyman || 08 - complicated || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || Master || 09 - intricate || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || Master || 09 - intricate || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || Master || 10 - difficult || ||  Heavy Fount Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || Apprentice || 01 - extremely easy || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || Apprentice || 04 - simple || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || Apprentice || 04 - simple || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || Journeyman || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter&#039;s brazier || Journeyman || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || Journeyman || 05 - basic || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || Journeyman || 06 - somewhat challenging || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || Journeyman || 07 - challenging || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || Journeyman || 07 - challenging || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || Journeyman || 08 - complicated || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || Master || 10 - difficult || speed ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || Master || 10 - difficult || speed ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || Master || 11 - very difficult || ||  Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || Apprentice || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || Apprentice || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || Apprentice || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || Apprentice || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || Journeyman || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || Journeyman || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || Journeyman || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || Journeyman || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || Journeyman || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || Master || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500709</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500709"/>
		<updated>2019-03-03T08:53:17Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Artificing discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || || 09 - intricate || fire flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || || 10 - difficult || frost flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || || 11 - very difficult || electric flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || || 01 - extremely easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || || 02 - very easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || || 03 - easy || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || || 03 - easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || || 04 - simple || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || || 05 - basic || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || || 05 - basic || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || || 06 - somewhat challenging || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || || 06 - somewhat challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || || 07 - challenging || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || || 07 - challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || || 08 - complicated || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || || 08 - complicated || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || || 09 - intricate || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || || 09 - intricate || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || || 10 - difficult || ||  Heavy Fount Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || || 01 - extremely easy || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || || 04 - simple || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || || 04 - simple || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || || 05 - basic || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || || 06 - somewhat challenging || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || || 07 - challenging || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || || 07 - challenging || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || || 08 - complicated || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || || 10 - difficult || speed ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || || 10 - difficult || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || || 11 - very difficult || ||  Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500708</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500708"/>
		<updated>2019-03-03T08:44:25Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Magical Foci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || || 09 - intricate || fire flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || || 10 - difficult || frost flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || || 11 - very difficult || electric flares ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || || 01 - extremely easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || || 02 - very easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || || 03 - easy || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || || 03 - easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || || 04 - simple || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || || 05 - basic || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || || 05 - basic || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || || 06 - somewhat challenging || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || || 06 - somewhat challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || || 07 - challenging || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || || 07 - challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || || 08 - complicated || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || || 08 - complicated || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || || 09 - intricate || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || || 09 - intricate || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || || 10 - difficult || ||  Heavy Fount Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || || 01 - extremely easy || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || || 04 - simple || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || || 04 - simple || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || || 05 - basic || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || || 06 - somewhat challenging || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || || 07 - challenging || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || || 07 - challenging || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || || 08 - complicated || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || || 10 - difficult || speed ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || || 10 - difficult || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || || 11 - very difficult || ||  Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500707</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500707"/>
		<updated>2019-03-03T08:43:01Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || || 09 - intricate || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || || 10 - difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || || 11 - very difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || || 01 - extremely easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || || 02 - very easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || || 03 - easy || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || || 03 - easy || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || || 04 - simple || ||  Fragile Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || || 05 - basic || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || || 05 - basic || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || || 06 - somewhat challenging || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || || 06 - somewhat challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || || 07 - challenging || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || || 07 - challenging || ||  Thin Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || || 08 - complicated || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || || 08 - complicated || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || || 09 - intricate || ||  Heavy Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || || 09 - intricate || ||  Thick Fount Creation&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || || 10 - difficult || ||  Heavy Fount Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || || 01 - extremely easy || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || || 04 - simple || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || || 04 - simple || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || || 05 - basic || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || || 06 - somewhat challenging || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || || 07 - challenging || durability ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || || 07 - challenging || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || || 08 - complicated || ||  Advanced Enchanted Tools&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || || 10 - difficult || speed ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || || 10 - difficult || ||  Enchanted Tool Design&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || || 11 - very difficult || ||  Advanced Enchanted Tools&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500706</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500706"/>
		<updated>2019-03-03T08:39:32Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Artificing Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || || 09 - intricate || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || || 10 - difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || || 11 - very difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || || 01 - extremely easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || || 02 - very easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || || 03 - easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || || 03 - easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || || 06 - somewhat challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || || 06 - somewhat challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || || 07 - challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || || 07 - challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || || 08 - complicated || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || || 08 - complicated || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || || 09 - intricate || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || || 09 - intricate || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || || 10 - difficult || || %technique&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || || 01 - extremely easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || || 04 - simple || durability || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || || 06 - somewhat challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || || 07 - challenging || durability ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || || 07 - challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || || 08 - complicated || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || || 10 - difficult || speed ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || || 10 - difficult || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || || 11 - very difficult || ||  Artifact Repair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500705</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500705"/>
		<updated>2019-03-03T08:38:13Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || || 09 - intricate || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || || 10 - difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || || 11 - very difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || || 01 - extremely easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || || 02 - very easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || || 03 - easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || || 03 - easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || || 06 - somewhat challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || || 06 - somewhat challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || || 07 - challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || || 07 - challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || || 08 - complicated || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || || 08 - complicated || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || || 09 - intricate || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || || 09 - intricate || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || || 10 - difficult || || %technique&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || || 01 - extremely easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || || 06 - somewhat challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || || 07 - challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || || 07 - challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || || 08 - complicated || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || || 10 - difficult || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || || 10 - difficult || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || || 11 - very difficult || ||  Artifact Repair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500704</id>
		<title>Artificing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Artificing_products&amp;diff=500704"/>
		<updated>2019-03-03T08:37:45Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: Created page with &amp;quot;==Utility and Fluff Artificing== {| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot; ! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique |- | 2 ||  radiant trinket || || 01 -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Utility and Fluff Artificing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  radiant trinket || || 01 - extremely easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  mana trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  flash trinket || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  cambrinth retuner || || 02 - very easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  celestial beacon || || 02 - very easy || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  wind trinket || || 03 - easy || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple devourer || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Eluned&#039;s Scry || || 03 - easy || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an earth trinket || || 04 - simple || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Garden&#039;s Vision || || 04 - simple || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  fire trinket || || 05 - basic || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Mirkik sokis || || 05 - basic || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  water trinket || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  an aura device || || 06 - somewhat challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  magic gem || || 06 - somewhat challenging || ||  Basic Artificing Principles&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  nemmiro stone || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  shatter sigil || || 07 - challenging || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  simple gwethsmasher || || 07 - challenging || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Charisma || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Stamina || || 08 - complicated || ||  Martial Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Astoshe&#039;s Eclipse || || 08 - complicated || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Wisdom || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Intelligence || || 09 - intricate || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  unleashed gwethsmasher || || 10 - difficult || ||  Advanced Artificing Design&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Discipline || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Reflex || || 10 - difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Agility || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Ring of Glory Strength || || 11 - very difficult || ||  Exotic Artificing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Foci==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  training ritual focus || || 01 - extremely easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic lunar ritual focus || || 02 - very easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic elemental ritual focus || || 03 - easy || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic life ritual focus || || 04 - simple || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an accurate focus || || 05 - basic || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic holy ritual focus || || 05 - basic || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an efficient focus || || 06 - somewhat challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced lunar ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  basic untuned ritual focus || || 06 - somewhat challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  lethal focus || || 07 - challenging || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced elemental ritual focus || || 07 - challenging || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  destructive focus || || 08 - complicated || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced life ritual focus || || 08 - complicated || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  fire focus || || 09 - intricate || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced holy ritual focus || || 09 - intricate || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  frost focus || || 10 - difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced AP ritual focus || || 10 - difficult || ||  Ritual Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  an electric focus || || 11 - very difficult || ||  Advanced Foci Creation&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  advanced untuned ritual focus || || 11 - very difficult || ||  Ritual Foci Creation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fount Creation==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile rough fount || || 01 - extremely easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile coarse fount || || 02 - very easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin rough fount || || 03 - easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile textured fount || || 03 - easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || fragile grooved fount || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick rough fount || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin coarse fount || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy rough fount || || 06 - somewhat challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin textured fount || || 06 - somewhat challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick coarse fount || || 07 - challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thin grooved fount || || 07 - challenging || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy coarse fount || || 08 - complicated || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick textured fount || || 08 - complicated || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy textured fount || || 09 - intricate || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || thick grooved fount || || 09 - intricate || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 4 || heavy grooved fount || || 10 - difficult || || %technique&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artificing Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Speciality ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an unfocused burin || || 01 - extremely easy || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || focused burin || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oval augmenting loop || || 04 - simple || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || gwethdesuan || || 05 - basic || || %technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || small enchanter || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || oblong augmenting loop || || 05 - basic || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || simple imbuement rod || || 06 - somewhat challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || an abstract burin || || 07 - challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || circular augmenting loop || || 07 - challenging || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || stout imbuement rod || || 08 - complicated || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise burin || || 10 - difficult || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || flat augmenting loop || || 10 - difficult || ||  Artifact Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || precise imbuement rod || || 11 - very difficult || ||  Artifact Repair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wands and Runestones==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes ||  Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  bubble wand || || 01 - extremely easy || ||  Basic Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  ease burden runestone || || 02 - very easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  seal cambrinth runestone || || 03 - easy || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  burden runestone || || 04 - simple || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  manifest force runestone || || 05 - basic || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  strange arrow runestone || || 06 - somewhat challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  gauge flow runestone || || 07 - challenging || ||  Advanced Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  dispel runestone || || 08 - complicated || ||  Basic Runestone Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lore arcana wand || || 08 - complicated || ||  Advanced Wand Creation&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  lay ward runestone || || 09 - intricate || ||  Advanced Runestone Creation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Obsidian&amp;diff=500682</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Obsidian&amp;diff=500682"/>
		<updated>2019-03-02T22:54:52Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crafting Properties==&lt;br /&gt;
{{CraftProp&lt;br /&gt;
|type=stone&lt;br /&gt;
|hardness=80&lt;br /&gt;
|durability=20&lt;br /&gt;
|workability=15&lt;br /&gt;
|capacity=45&lt;br /&gt;
|weight=48,000&lt;br /&gt;
|density=7.5&lt;br /&gt;
|value=-&lt;br /&gt;
|source=Igneous rock mining&lt;br /&gt;
|rarity=common}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|Obsidian}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Stone,Materials}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=ForgeBinding&amp;diff=499675</id>
		<title>ForgeBinding</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=ForgeBinding&amp;diff=499675"/>
		<updated>2019-01-20T01:42:06Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Automatic Forgebinding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ForgeBinding is a service provided by Binder [[Jurgis]]&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;                                   -== ForgeBinding ==-                                    &lt;br /&gt;
                                                                                            &lt;br /&gt;
For a minuscule fee, Binder Jurgis will be willing to consult with those who wish to      &lt;br /&gt;
bind any artisan-altered weapon or set/piece of armor to any exactly matching item that   &lt;br /&gt;
may have been tempered, balanced, lightened, hardened, or otherwise forge-altered.        &lt;br /&gt;
&lt;br /&gt;
Please note that &amp;quot;exactly matching&amp;quot; means &amp;quot;exactly matching.&amp;quot;  Artisan-altered            &lt;br /&gt;
broadswords may be ForgeBound to a forge-altered broadsword. however an artisan-altered   &lt;br /&gt;
scimitar cannot be ForgeBound to a forge-altered longsword, rapier, cutlass, nimsha, or   &lt;br /&gt;
any other style of weapon other than &amp;quot;scimitar.&amp;quot;                                          &lt;br /&gt;
                                                                                      &lt;br /&gt;
Be on notice that in addition to the modest, non-refundable consultation fee, Binder      &lt;br /&gt;
Jurgis will also charge a fee for his actual services commensurate with both his skill    &lt;br /&gt;
and the attention to detail required for the pieces in question.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==No List==&lt;br /&gt;
The following items may not be ForgeBound.&lt;br /&gt;
*Items which use a script to generate another item such as {{ilink|a|Iron gauntlets deeply engraved with stylized lions}}&lt;br /&gt;
*Exoskeletal weapons such as {{ilink|i|Deep ebony scarab amulet inset with emerald eyes}}&lt;br /&gt;
&lt;br /&gt;
==Automatic Forgebinding==&lt;br /&gt;
In January 2019 (429), an automatic forgebinding system was released into the test instance.  The release post for that can be found here:&lt;br /&gt;
*: [[Post:Automatic Forgebinding Item in Test - 01/19/2019 - 11:45]]&lt;br /&gt;
&lt;br /&gt;
When you {{com|show}} the items to the jar for comparison, the success message will be:&lt;br /&gt;
:* The &amp;lt;item 1&amp;gt; and the &amp;lt;item 2&amp;gt; are compatible with the canopic jar&#039;s magic.&lt;br /&gt;
&lt;br /&gt;
Once you have acquired a jar, you can {{com|study}} it for information on use:&lt;br /&gt;
: You believe you could PUT two similar objects inside a canopic jar with a jackal head, and SHAKE it to transfer the appearance and magic of one to the other.&lt;br /&gt;
: Alternatively, you could SHOW an item to the canopic jar to determine if it and another held item are compatible with the canopic jar&#039;s magic.&lt;br /&gt;
: You believe you could also DUMP the canopic jar to empty its contents at your feet.&lt;br /&gt;
: [Use of this item will strip creator info and material info from crafted items if they are the mechanically inferior item.  This could make future Enchanting of the item more difficult.]&lt;br /&gt;
&lt;br /&gt;
An example of use is:&lt;br /&gt;
:* put &amp;lt;item 1&amp;gt; into jar: A magical vortex appears on the surface of a canopic jar with a jackal head and sucks some stormy grey slippers with delicate silken ankle straps inside!&lt;br /&gt;
:* put &amp;lt;item 2&amp;gt; into jar: A magical vortex appears on the surface of a canopic jar with a jackal head and sucks some slippers inside!&lt;br /&gt;
:* put shake jar: As you shake the canopic jar, light begins pouring out of it until you have to look away.  When you look back, you see that you are left holding some stormy grey slippers with delicate silken ankle straps.&lt;br /&gt;
::* &#039;&#039;note: once you shake the jar, it will destroy both the original items and leave you with the new, merged item.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items not available for use with the system:&lt;br /&gt;
:* The canopic jar cannot accept items with different scripts.&lt;br /&gt;
:* The canopic jar cannot accept items that are EZScripted.&lt;br /&gt;
:* The canopic jar cannot accept items when one is wearable, and the other is not.&lt;br /&gt;
::* &#039;&#039;note: the above message was given between 2 spears, one bonded and the other not, however neither was a worn item or had a weapon strap&#039;&#039;&lt;br /&gt;
::* &#039;&#039;You sense a deep connection with the haon-hafted spear, as if it will be with you always.&#039;&#039;&lt;br /&gt;
:* The canopic jar cannot accept items that are different nouns.&lt;br /&gt;
:* The canopic jar cannot accept items that are different types of item.&lt;br /&gt;
::* &#039;&#039;note: the above was received from trying 2 hammers, 1 medium blunt, 1 heavy blunt/thrown&#039;&#039;&lt;br /&gt;
::* &#039;&#039;note: the above was also received from trying a &amp;quot;target shield&amp;quot; and a &amp;quot;grey shield&amp;quot; (dyed, tanned), both were small size&#039;&#039;&lt;br /&gt;
:* The canopic jar does not accept Thryntyrlz Bags.&lt;br /&gt;
:* The canopic jar does not accept items registered to someone else.&lt;br /&gt;
&lt;br /&gt;
Comments from GM [[Javac]] during testing:&lt;br /&gt;
* In response to 2 small shields that were not accepted, 1 store bought and 1 old-system tanned:&lt;br /&gt;
:* Javac says, &amp;quot;It&#039;s because of an internal type on the shields.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;Some of the old stuff should work.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;But, there are just some weird old things.&amp;quot;&lt;br /&gt;
:* &#039;&#039;You say, &amp;quot;I have an altered old forged haubrek somewhere I&#039;ll have to dig out, that didn&#039;t have anything weird about it other than the alteration.&amp;quot;&#039;&#039;&lt;br /&gt;
:* Javac says, &amp;quot;And being an old forged item.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;Old forging is... sort of broken.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;It used a stupid way of tracking data, then unfortunately causes it to fail.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;It just hid an item inside the forged thing.&amp;quot;&lt;br /&gt;
* In response to a question about if cambrinth is accepted:&lt;br /&gt;
:* &#039;&#039;You ask, &amp;quot;Since you&#039;re here instead of me trying to track a blank item down...will the jars work on cambrinth too? Like if you had a 32 mana armband and wanted the alteration onto a 50?&amp;quot;&#039;&#039;&lt;br /&gt;
:* Javac says, &amp;quot;Yep, it should.&amp;quot;&lt;br /&gt;
:* &#039;&#039;You ask, &amp;quot;And, will the jars reject if you try to &amp;quot;downgrade&amp;quot; something?  Like if you&#039;re an idoit and have an altered 50 mana and a store bought 32?&amp;quot;&#039;&#039;&lt;br /&gt;
:* Javac says, &amp;quot;Yeah, it should fail.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;It shouldn&#039;t let you put them both in the jar.&amp;quot;&lt;br /&gt;
:* Javac says, &amp;quot;If they both have a look, it&#039;ll keep the 50 mana and overright the appearance, though.&amp;quot;&lt;br /&gt;
:* &#039;&#039;You say, &amp;quot;Hmm, so in theory, you could overwrite an altered 50 mana armband with the LOOK and TAP of a store bought 32 then.&amp;quot;&#039;&#039;&lt;br /&gt;
:* Javac says, &amp;quot;Potentially.&amp;quot;&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=499642</id>
		<title>Weapon:Hurling axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hurling_axe_(crafted)&amp;diff=499642"/>
		<updated>2019-01-19T20:45:14Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Rare metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=hurling axe|noun=axe|range=melee|type=weapon|style=he,ht|mat=metal|dif=7|vol=8|tech=Advanced Bladed Weapon Design|8|3|1|note=throwable|book=Journeyman}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 04|08|05 | 03|04|06 |17|40|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 04|08|05 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 04|08|06 | 03|04|06 |-|40     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|05 |-|29     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|06|06 |-|30     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|05 | 03|05|06 |-|31-35  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|08|06 | 03|05|06 |-|36-37  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|38-39  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 | 03|05|06 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |05|07 |-|41     |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|06 |   |04|07 |-|42-44  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 |   |04|07 |-|45-46  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|09|07 | 04|04|07 |-|47-49  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 04|10|07 | 04|04|07 |-|50     |   |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|10|07 | 04|04|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 04|11|08 | 04|03|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 05|11|08 | 04|04|08 |-|53     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hurling axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Antinomic_Corruption&amp;diff=498277</id>
		<title>Antinomic Corruption</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Antinomic_Corruption&amp;diff=498277"/>
		<updated>2018-12-23T17:54:21Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Antinomic corruption&#039;&#039;&#039; is the result of [[Clerics]] using [[:Category:Antinomic Sorcery Spellbook|Antinomic Sorcery]] spells or by communing with a godling after it has intercepted devotional energy.&lt;br /&gt;
&lt;br /&gt;
The  effects of corruption are unknown at this time, but some observations are available:&amp;lt;br /&amp;gt;&lt;br /&gt;
*While a godling is awake Divine Intervention spells cannot be cast. It is not known if this effect also requires some level of corruption.&amp;lt;br /&amp;gt;&lt;br /&gt;
*While a godling is awake commune cannot be used. This effect does not seem to be linked to or is present even at very low levels of corruption.&amp;lt;br /&amp;gt;&lt;br /&gt;
*While a godling is awake devotion is intercepted by the godling. This effect does not seem to be linked to or is present even at very low levels of corruption &amp;lt;br /&amp;gt;&lt;br /&gt;
*Once a godling returns to sleep there is some loss of devotion; it is not clear if the devotion is used by the Aspect of the All-God spell itself or represents a cap imposed on devotion while the godling is active. Successive casts do not further reduce the devotion that remains when the spell wears off.&amp;lt;br /&amp;gt;&lt;br /&gt;
*There is no way to check corruption levels once the godling is asleep and Divine Intervention spells are once again usable. It is possible that once the godling is asleep that the effects of corruption are likewise absent.&amp;lt;br/&amp;gt;&lt;br /&gt;
*There is apparently at least one benefit to corruption.&lt;br /&gt;
&lt;br /&gt;
==Corruption levels==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The currently known lowest to highest message ranges are as follows:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=4% | Level&lt;br /&gt;
! width=96% | Commune&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  You struggle to apprehend the dread intricacy of &amp;lt;godling&amp;gt;&#039;s emanations and movements.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you discern the luminous green supersoul of &amp;lt;godling&amp;gt; encircling you possessively.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you begin to apprehend the honeycombed green of &amp;lt;godling&amp;gt;&#039;s divinity everywhere and in everything around you.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you begin to apprehend the bright morass of divinity that is &amp;lt;godling&amp;gt;, surreally near and far at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you feel the ambrosial breath of &amp;lt;godling&amp;gt; at your nape, unwavering and immortal.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you feel the singular, all-too-penetrating attention of &amp;lt;godling&amp;gt; tickling your sensorium.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you recognize the intangible lines of divinity impressed upon your personality.  &amp;lt;godling&amp;gt; wallows in crippled finitude, forever entangled with you&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Your senses war against themselves in a vicious cycle before some cryptic threshold is met.  After a moment, you see your self-image superimposed by that of &amp;lt;godling&amp;gt;.  Paranoia and solace both dwell within the vision, for you find your every thought and emotion reflected in nearly perfect synchrony.&lt;br /&gt;
|-&lt;br /&gt;
| 50%&lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  You marvel at the rapturous presence of &amp;lt;godling&amp;gt; closer than your own skin, at how it has prospered as a result of your diligent efforts.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  You gaze back into &amp;lt;godling&amp;gt;&#039;s profound scrutiny all the while it chafes at the truths of its circumscribed existence.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of &amp;lt;godling&amp;gt; as an amorphous, animalian wraith composed of jade-green mist who is forever facing you.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see yourself standing in the shadow of a giant: a shifting, fog-shrouded chimera whose animal portions are indiscernible.  Triptychs of light shatter and reform perpetually about it.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of tentacular jade mists caressing and enfolding Elanthia in the embrace of &amp;lt;godling&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of &amp;lt;godling&amp;gt;, a beauty mark on the flesh of Abiding.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of &amp;lt;godling&amp;gt;, an encroaching, falsifying bruise on the flesh of Abiding.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of &amp;lt;godling&amp;gt;, its terrible gravitas a dip in the fabric of Abiding.  You witness as the archaic planar laws become threadbare and snarled.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of &amp;lt;godling&amp;gt; embedded into the plane like so many deep roots, fracturing its pillars with godspun lawfare and making contradictions of its rules.&lt;br /&gt;
|-&lt;br /&gt;
| 100%&lt;br /&gt;
| Your empowered godling calls out to you in your own voice, and you answer.  After a moment, you see a vision of &amp;lt;godling&amp;gt;, a great jade stake driven through several wounded, violated planes.  Nothing short of a pet deity at your back, you are delirious with divine authority!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fading==&lt;br /&gt;
Very little is known about the speed at which Antinomic Corruption fades (or if it does at all for that matter).&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=485128</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=485128"/>
		<updated>2018-03-16T09:50:38Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Physical qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself.&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction.&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may upon reaching adulthood. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your middle years. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your prime. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may in your later years. || align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may as an eldery man. || align=center | 10&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may when old and wizened. || align=center | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contain some mundane mirrors and be missing some divination mirrors.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::mirror]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=485127</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=485127"/>
		<updated>2018-03-16T09:45:43Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Physical qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself.&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction.&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may upon reaching adulthood. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your middle years. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your prime. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may in your later years. || align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may as an eldery man. || align=center | 10&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may when old and wizened. || align=center | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contain some mundane mirrors and be missing some divination mirrors.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::mirror]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Armor&amp;diff=483112</id>
		<title>Category talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Armor&amp;diff=483112"/>
		<updated>2018-01-05T02:30:55Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs to be sorted into the various catagories so you can easily reference which is leather, LC, HC, Neutral chain etc.&lt;br /&gt;
&lt;br /&gt;
what about also being sorted into area worn?  All these links leading to the items that are Hand Protection, then can do each body part up to full and half-suits that cover whatever?  Just a suggestion, remove if you don&#039;t like it.-[[User:Zefnar|Zefnar]]&lt;br /&gt;
:The categories are a temporary measure while Naeya fixes the SemanticWiki things. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 01:39, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Search Problem==&lt;br /&gt;
Something&#039;s going wrong with the &amp;quot;or&amp;quot; functionality.  If you do an or with two options from one category, it ignores the other category.  For example, a search for cloth armor that covers head OR hands will ignore cloth and return all armor that covers head or hands.--[[User:Antendren|Antendren]] 11:12, 11 November 2010 (UTC)&lt;br /&gt;
:Sigh. I know, and I&#039;m currently trying to figure out a way to fix it. It has to do with the way OR&#039;s are parsed. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 10:23, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Search Hindrances==&lt;br /&gt;
The armor search isn&#039;t updated to the new hindrance scale.--[[User:Antendren|Antendren]] 11:53, 10 November 2011 (UTC)&lt;br /&gt;
: Huh. Thanks for the heads up, I&#039;d forgotten. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 03:18, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Numberifying errors ==&lt;br /&gt;
The numberifying of armor appraisal values has errors.  See [[Padded cloth armor|here]] for example, where &amp;quot;good&amp;quot; and &amp;quot;high&amp;quot; are both being translated as 7, even though good should be 5.  Might be other errors, that&#039;s just the first I noticed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 17:36, 3 January 2018 (CST)&lt;br /&gt;
:Armor has two different scales for &#039;&#039;&#039;protection&#039;&#039;&#039; and &#039;&#039;&#039;absorption&#039;&#039;&#039;. &amp;quot;High&amp;quot; protection is 7/15 and &amp;quot;Good&amp;quot; absorption is 7/18. Both have a numerical value of 7. The page you linked is showing the correct numbers for both. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 20:08, 3 January 2018 (CST)&lt;br /&gt;
::Okay, this is embarrassing.  I knew that, but I didn&#039;t notice that the template was alternating protection/absorption, despite that making sense as a way to organize it.  Oops.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 20:30, 4 January 2018 (CST)&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Armor&amp;diff=482962</id>
		<title>Category talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Armor&amp;diff=482962"/>
		<updated>2018-01-03T23:36:45Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Numberifying errors */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs to be sorted into the various catagories so you can easily reference which is leather, LC, HC, Neutral chain etc.&lt;br /&gt;
&lt;br /&gt;
what about also being sorted into area worn?  All these links leading to the items that are Hand Protection, then can do each body part up to full and half-suits that cover whatever?  Just a suggestion, remove if you don&#039;t like it.-[[User:Zefnar|Zefnar]]&lt;br /&gt;
:The categories are a temporary measure while Naeya fixes the SemanticWiki things. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 01:39, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Search Problem==&lt;br /&gt;
Something&#039;s going wrong with the &amp;quot;or&amp;quot; functionality.  If you do an or with two options from one category, it ignores the other category.  For example, a search for cloth armor that covers head OR hands will ignore cloth and return all armor that covers head or hands.--[[User:Antendren|Antendren]] 11:12, 11 November 2010 (UTC)&lt;br /&gt;
:Sigh. I know, and I&#039;m currently trying to figure out a way to fix it. It has to do with the way OR&#039;s are parsed. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 10:23, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Search Hindrances==&lt;br /&gt;
The armor search isn&#039;t updated to the new hindrance scale.--[[User:Antendren|Antendren]] 11:53, 10 November 2011 (UTC)&lt;br /&gt;
: Huh. Thanks for the heads up, I&#039;d forgotten. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 03:18, 11 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Numberifying errors ==&lt;br /&gt;
&lt;br /&gt;
The numberifying of armor appraisal values has errors.  See [[Padded cloth armor|here]] for example, where &amp;quot;good&amp;quot; and &amp;quot;high&amp;quot; are both being translated as 7, even though good should be 5.  Might be other errors, that&#039;s just the first I noticed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 17:36, 3 January 2018 (CST)&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quilted_cloth_armor&amp;diff=482961</id>
		<title>Quilted cloth armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quilted_cloth_armor&amp;diff=482961"/>
		<updated>2018-01-03T23:31:01Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Burlap (average)|||v.high|v.good|high|good|high|good|fair|low|fair|low|mod|s.fair|average}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Burlap (fine)|||v.high|v.good|high|good|high|good|fair|low|fair|low|mod|s.fair|average}}&lt;br /&gt;
{{CraftL|t=la|Burlap (thin)|||v.high|v.good|high|good|high|good|fair|low|fair|low|mod|s.fair|average}}&lt;br /&gt;
{{CraftL|t=la|Burlap (average)|||v.high|v.good|high|good|high|good|fair|low|fair|low|mod|s.fair|average}}&lt;br /&gt;
{{CraftL|t=la|Burlap (thick)|||v.high|v.good|high|good|high|good|fair|low|mod|s.fair|mod|s.fair|average}}&lt;br /&gt;
{{CraftL|t=la|Burlap (heavy)|||v.high|v.good|high|good|high|good|fair|low|mod|s.fair|mod|s.fair|average}}&lt;br /&gt;
{{CraftL|t=la|Cotton (fine)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|low|poor|q.guarded}}&lt;br /&gt;
{{CraftL|t=la|Cotton (thin)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|low|poor|a bit safeguarded}}&lt;br /&gt;
{{CraftL|t=la|Cotton (average)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|low|poor|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Cotton (thick)|||high|good|v.good|mod|v.good|mod|mod|s.fair|good|fair|low|poor|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Cotton (heavy)|||high|good|v.good|mod|v.good|mod|mod|s.fair|good|fair|low|poor|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Linen (fine)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|low|poor|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Linen (thin)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|low|poor|average}}&lt;br /&gt;
{{CraftL|t=la|Linen (average)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|low|poor|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Linen (thick)|||high|good|v.good|mod|v.good|mod|mod|s.fair|good|fair|low|poor|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Linen (heavy)|||high|good|v.good|mod|v.good|mod|mod|s.fair|good|fair|low|poor|a bit safeguarded}}&lt;br /&gt;
{{CraftL|t=la|Silk (fine)|||high|good|v.good|mod|v.good|mod|fair|low|mod|s.fair|fair|low|a bit safeguarded}}&lt;br /&gt;
{{CraftL|t=la|Silk (thin)|||high|good|v.good|mod|v.good|mod|fair|low|mod|s.fair|fair|low|average}}&lt;br /&gt;
{{CraftL|t=la|Silk (average)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|fair|low|average}}&lt;br /&gt;
{{CraftL|t=la|Silk (thick)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|fair|low|marginally vulnerable}}&lt;br /&gt;
{{CraftL|t=la|Silk (heavy)|||high|good|v.good|mod|v.good|mod|mod|s.fair|mod|s.fair|fair|low|marginally vulnerable}}&lt;br /&gt;
{{CraftL|t=la|Wool (fine)|||high|good|v.good|mod|v.good|mod|good|fair|v.good|mod|good|fair|r.reinforced}}&lt;br /&gt;
{{CraftL|t=la|Wool (thin)|||high|good|v.good|mod|v.good|mod|good|fair|v.good|mod|good|fair|q.guarded}}&lt;br /&gt;
{{CraftL|t=la|Wool (average)|||high|good|v.good|mod|v.good|mod|good|fair|v.good|mod|good|fair|h.protected}}&lt;br /&gt;
{{CraftL|t=la|Wool (thick)|||high|good|v.good|mod|v.good|mod|good|fair|v.good|mod|good|fair|q.guarded}}&lt;br /&gt;
{{CraftL|t=la|Wool (heavy)|||high|good|v.good|mod|v.good|mod|good|fair|v.good|mod|good|fair|h.protected}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pieces==&lt;br /&gt;
{{#ask:[[recipe style is::quilted cloth armor]]|?Protects area|format=table}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aloe&amp;diff=482451</id>
		<title>Aloe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aloe&amp;diff=482451"/>
		<updated>2017-12-22T17:12:32Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=h&lt;br /&gt;
|name=aloe leaves&lt;br /&gt;
|rank=50&lt;br /&gt;
|season=all&lt;br /&gt;
|time=all&lt;br /&gt;
|heals=skin wounds&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall Herb==&lt;br /&gt;
*no recall currently available (2014)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap14|Southern Therengia, North Road Plains]] (southeast of the caravansarry)&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
*[[RanikMap70|Western Road, Foot of Wyvern Mountain]]&lt;br /&gt;
&lt;br /&gt;
===[[Qi&#039;Reshalia]]:===&lt;br /&gt;
*[[RanikMap99c|Aesry Surlaenis&#039;a, Necropolis Final Resting Place ]]  (in Wir Dinego, from 1 N of Velmix headstone to 1W1NW of gate)&lt;br /&gt;
*[[RanikMap90|Ratha, Shore Walk, Cliffs]]&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|aloe leaf+aloe+aloe leaves}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]s&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery_skill&amp;diff=482443</id>
		<title>Sorcery skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery_skill&amp;diff=482443"/>
		<updated>2017-12-21T17:24:05Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Training Sorcery */ Deleting bad information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development, wikification}}&lt;br /&gt;
Sorcery is new magic skill added in [[DR 3.0]]. Your Sorcery skill indicates your ability to use [[Mana]] types that you&#039;re unfamiliar with. This is used instead of your [[Primary Magic skill]] to determine if you&#039;re able to cast a spell that uses a different mana type. Training this skill is NOT, in and of itself, illegal. However, some spells are still illegal to use in any town&#039;s [[Justice]] zones, and if you use them (or explicitly [[Teaching_skill|teach]] Sorcery) you can be charged with [[Justice#Crimes|Forbidden Practices]].&lt;br /&gt;
&lt;br /&gt;
Your Sorcery ranks have three effects:&lt;br /&gt;
&lt;br /&gt;
#It serves as an alternate primary magic skill for any off frequency spell. Keep in mind that in most cases, &amp;quot;frequency&amp;quot; is a broader concept than &amp;quot;guild.&amp;quot; A [[Bard]] would use Sorcery to power [[Clear Vision]] (a Lunar spell), but use Elemental Magic to power [[Fire Shard]] (an Elemental spell, even though it is not taught by his guild). If there is an extreme difference in skill, a fraction of your PM and Arcana may be used in place of Sorcery, though with none of the other benefits listed below.&lt;br /&gt;
#It reduces the chance of a [[Sorcery#Sorcerous_Backlash|sorcerous or necromantic backlash]] occurring.&lt;br /&gt;
#[[Cleric|Clerics]], [[Moon_Mage|Moon Mages]] and [[Warrior_Mage|Warrior Mages]] will need to meet minimum Sorcery requirements to permanently learn their [[Sorcery#High_Sorcery|guild-based sorceries]].&lt;br /&gt;
&lt;br /&gt;
Sorcery is by definition a MU-only skill: it is the skill of casting outside the magician&#039;s frequency and is irrelevant for characters that do not have attunement. NMUs cannot learn or teach Sorcery.&lt;br /&gt;
&lt;br /&gt;
==Training Sorcery==&lt;br /&gt;
* Very early learning (up to about 70 ranks) can be learned from {{com|FOCUS}}ing on runes outside your mana type.&lt;br /&gt;
*:Note: Runestones with basic tier spells (e.g. [[Item:Topaz_runestone|Protection from Evil]] or [[Item:Quartz_runestone|Refresh]]) teach better than runestones with intro tier spells.&lt;br /&gt;
* Listen to a Primary Magic class from person with a different mana type (e.g. a Warrior Mage teaching [[Elemental Magic skill]] to a Cleric)&lt;br /&gt;
* Listen to a class in Sorcery skill. DO NOT do this in [[Justice]] zones.&lt;br /&gt;
* {{com|CAST}} spells from other mana types that you find on [[scrolls]] or [[runestones]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].&lt;br /&gt;
* Through [[magical research]] (e.g. {{com|RESEARCH}} {{tt|SORCERY}}). Requires 250 [[Arcana skill]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].&lt;br /&gt;
* Targeted Magic spells from different mana types will teach Sorcery if the cast is challenging, rather than if the attack is challenging. Beware of [[Sorcery#Sorcerous_backlash|backlash]]. The backlash chance from Targeted Magic and Debilitation is lower than non-combat spells&lt;br /&gt;
* If you have mana issues, try casting with a cambrinth. This can help you train faster too, each cast MIGHT accept more mana than the raw spell, but that is unclear and needs tested. - 230 sorcery, mm with 100th circle magics&lt;br /&gt;
&lt;br /&gt;
Note: The [[Magical feats|Sorcerous Patterns feat]] will reduce the severity/backlash of {{com|CAST}} spells, but not from magical research.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Sorcery==&lt;br /&gt;
{{#ask:[[Boosts::Sorcery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Sorcery==&lt;br /&gt;
{{#ask:[[Debuffs::Sorcery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magic skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Soldier%27s_Prayer&amp;diff=482359</id>
		<title>Talk:Soldier&#039;s Prayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Soldier%27s_Prayer&amp;diff=482359"/>
		<updated>2017-12-17T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: Created page with &amp;quot;This post (http://forums.play.net/forums/DragonRealms/The%20Paladins/Game%20Master%60Official%20Announcements/view/196) makes it pretty clear that it&amp;#039;s an integrity barrier....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This post (http://forums.play.net/forums/DragonRealms/The%20Paladins/Game%20Master%60Official%20Announcements/view/196) makes it pretty clear that it&#039;s an integrity barrier.  (BTW, do we have documentation on the process of archiving posts?)--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:37, 17 December 2017 (CST)&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Soldier%27s_Prayer&amp;diff=482358</id>
		<title>Soldier&#039;s Prayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Soldier%27s_Prayer&amp;diff=482358"/>
		<updated>2017-12-17T19:36:20Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=sp&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Inspiration&lt;br /&gt;
|prereqs=[[Sentinel&#039;s Resolve]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Soldier&#039;s Prayer protects the magician from offensive magic.  The pattern makes use of the purified soul&#039;s affinity to Holy magic, allowing a Paladin to reinforce or &amp;quot;temper&amp;quot; the resulting barrier in the radiance of his own spiritual power.&lt;br /&gt;
&lt;br /&gt;
Soldier&#039;s Prayer provides a moderate layer of protection, and the magic it absorbs cannot weaken its steadfast bulwark until it is destroyed.  However, its caster&#039;s own offensive spells will be affected as well.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=-magic damage&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You weave a simple barrier out of invisible strands of Holy energy and then focus inward.  Spiritual heat surges from your refined soul, tempering the pattern.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Believed to be an integrity barrier from GM posts.&lt;br /&gt;
&lt;br /&gt;
==2.0 Notes (May Not Still Apply)==&lt;br /&gt;
*Soldier&#039;s Prayer loses one minute of duration for every spell it contests.&lt;br /&gt;
*The spell is replaceable.&lt;br /&gt;
*Mana affects both duration and protection.&lt;br /&gt;
*The penalty for non-Paladins casting the spell is a severe reduction in mana contribution to the spell. It is more likely to blow off limbs from non-Holy casters.&lt;br /&gt;
*Terrible soul state no longer prevents a Paladin from casting the spell. However, a Paladin with neutral or worse soul state will be treated as &amp;quot;not a Paladin&amp;quot; and subject to the appropriate penalty.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cotton&amp;diff=481644</id>
		<title>Cotton</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cotton&amp;diff=481644"/>
		<updated>2017-12-03T23:08:06Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=c|70|40|30|50|80|3.00, 3.25, 3.50, 3.75, 4.00||r=c}}&lt;br /&gt;
{{Cat|Materials,Fabric}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silk&amp;diff=481643</id>
		<title>Silk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silk&amp;diff=481643"/>
		<updated>2017-12-03T23:07:20Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=c|60|20|35|50|85|2.00, 2.25, 2.50, 2.75, 3.00||r=c}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Silks,Materials,Fabric}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Burlap&amp;diff=481641</id>
		<title>Burlap</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Burlap&amp;diff=481641"/>
		<updated>2017-12-03T23:05:26Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=c|60|70|45|35|85|4.50, 4.75, 5.00, 5.25, 5.50||-|r=c}}&lt;br /&gt;
{{Cat|Materials,Fabric}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=475607</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=475607"/>
		<updated>2017-09-20T23:29:19Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Polarity damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself.&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction.&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may upon reaching adulthood. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your middle years. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your prime. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may in your later years. || align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may as an eldery man. || align=center | 10&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may when old and wizened. || align=center | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contain some mundane mirrors and be missing some divination mirrors.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::mirror]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=475316</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=475316"/>
		<updated>2017-09-15T20:39:38Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Alignment damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself.&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction.&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may upon reaching adulthood. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your middle years. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your prime. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may in your later years. || align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may as an eldery man. || align=center | 10&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may when old and wizened. || align=center | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contain some mundane mirrors and be missing some divination mirrors.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::mirror]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=475250</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=475250"/>
		<updated>2017-09-11T21:17:43Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Special messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself.&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction.&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may upon reaching adulthood. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your middle years. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your prime. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may in your later years. || align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may as an eldery man. || align=center | 10&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may when old and wizened. || align=center | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Due to a technical error with the site, the following list may also contain some mundane mirrors and be missing some divination mirrors.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[noun is::mirror]][[guild association is::Moon Mage]]&lt;br /&gt;
|?Rare item=Rare&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=rare item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Chipper_weapon&amp;diff=473300</id>
		<title>Chipper weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Chipper_weapon&amp;diff=473300"/>
		<updated>2017-07-29T20:37:42Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: Redirected page to Chippable weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Chippable weapons]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shock_Quest&amp;diff=472951</id>
		<title>Shock Quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shock_Quest&amp;diff=472951"/>
		<updated>2017-07-21T09:20:50Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: Redirected page to Shock quest walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shock quest walkthrough]]&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=472950</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=472950"/>
		<updated>2017-07-21T08:58:05Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Creatures with boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid to high level difficulty chart by Kaxis==&lt;br /&gt;
&#039;&#039;&#039;Synospsis&#039;&#039;&#039;: The effective ranks of Locksmithing needed for boxes to generally appraise as &amp;quot;precisely at your skill level&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Methodology&#039;&#039;&#039;: There are 17 difficulty level messages you can receive when disarm IDing a box. These are numbered from easiest to hardest. When disarm IDing a box, whatever level it registers was recorded as a numerical value. Ten boxes from all creatures were done 100 times and added together to give a final total score for that critter type. The maximum score a box could have using this system is 17000. Minimum would be 1000. Final skill values are based on how they scale relative to known difficulty values and total scores.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039;: [http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author&#039;&#039;&#039;: Kaxis&lt;br /&gt;
&lt;br /&gt;
Note: Although still very useful as a relative guide, take these skill listings with a grain of salt. They are pre-3.1, they do not track with the table in the section below, and are likely as much 100 ranks off depending on Guild and Stat breakdown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Low&lt;br /&gt;
! High&lt;br /&gt;
! Avg&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||869||1350||1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||761||958||860&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor Resuscitant]]||329||585||457&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant]]||324||572||448&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||350||750||620&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||298||422||360&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||300||401||350&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||293||500||331&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||296||349||323&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||288||356||322&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith]]||278||339||308&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||262||420||281&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Cinder Beast]]||250||300||275&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||233||297||265&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain Giant]]||227||286||256&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen Conjurer]]||211||291||251&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||210||287||248&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Juggernaut]]||200||263||231&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Zealot]]||200||259||229&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||200||253||226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Crone]]||200||248||224&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||200||247||223&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Marble Gargoyle]]||200||241||220&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Purifier]]||200||239||219&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Sentinel]]||200||231||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||190||240||215&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||187||240||213&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||191||231||211&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||194||227||210&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||184||232||208&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargantuan Bone Golem]]||183||221||202&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith]]||145||200||172&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||133||200||166&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Constellations&amp;diff=472206</id>
		<title>Category:Constellations</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Constellations&amp;diff=472206"/>
		<updated>2017-06-29T10:46:20Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stars of the Elanthian skies.  For more information see: http://www.play.net/dr/info/solarsystem.asp?#constellations&lt;br /&gt;
&lt;br /&gt;
The sortable &#039;&#039;&#039;[[star chart|Star Chart]]&#039;&#039;&#039; is a handy tool to quickly group constellations by season or skillset.&lt;br /&gt;
&lt;br /&gt;
Additional background on the [[Constellations and the Heavenly Bodies]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Heavenly bodies}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Benediction&amp;diff=472042</id>
		<title>Talk:Benediction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Benediction&amp;diff=472042"/>
		<updated>2017-06-28T10:02:58Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The description says &amp;quot;varying bonus amount&amp;quot;.  Is it anything other than varying with potency, like every other stat buff?--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 05:02, 28 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Didn&#039;t this page used to show the bonuses given at different mana levels, and the min stats for the different bonuses? --[[User:Endair|Endair]] 23:22, 19 January 2013 (UTC)&lt;br /&gt;
:The 3.0 version or the 2.0 version? 2.0 data doesn&#039;t matter as much anymore. --[[User:TEVESHSZAT|TEVESHSZAT]] 23:29, 19 January 2013 (UTC)&lt;br /&gt;
::Either. Do you know where I can find the data? It might be useful for comparison and testing, especially in the open spell preview. --[[User:Endair|Endair]] 23:51, 19 January 2013 (UTC)&lt;br /&gt;
::[[Benediction (2.0)]] -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 11:59, 23 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are some notes taken from a forum post by Shenae&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Notes:&lt;br /&gt;
...The strength boost activates at 200 PM, and the agility boost at 400 PM.&amp;lt;br /&amp;gt;&lt;br /&gt;
...The mana levels might vary from person to person, as the spell has soft caps that are highly flexible by PM.&amp;lt;br /&amp;gt;&lt;br /&gt;
...Min. Stat is the amount of base stat you need in order to get that level of bonus, regardless of your PM.&amp;lt;br /&amp;gt;&lt;br /&gt;
...It is possible to get a bonus amount between the stated values if you lack the necessary base stat for the upper level but have lots of PM.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For what it&#039;s worth, my own testing shows the following mana parameters for the various bonuses:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
spell prep of minimum to 20 mana will result in faint bonus&amp;lt;br /&amp;gt;&lt;br /&gt;
spell prep of 25 to 35 mana will result in mild bonus&amp;lt;br /&amp;gt;&lt;br /&gt;
spell prep of 36 to 53 mana will result in strong bonus&amp;lt;br /&amp;gt;&lt;br /&gt;
spell prep of 54 to 70 mana will result is great bonus&amp;lt;br /&amp;gt;&lt;br /&gt;
spell prep of 71 to 88 mana will result in profuse bonus&amp;lt;br /&amp;gt;&lt;br /&gt;
spell prep of 89 to 100 mana will result in massive bonus&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Endair|Endair]] 23:31, 7 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When did you max out? ==&lt;br /&gt;
&lt;br /&gt;
I started maxing it out recently, so recently that I thought to make this note.&lt;br /&gt;
&lt;br /&gt;
Holy Magic:    792 85%&lt;br /&gt;
Augmentation:    601 89%&lt;br /&gt;
&lt;br /&gt;
100 mana SAP for Augmentation cast.&lt;br /&gt;
Persistence of Mana active.&lt;br /&gt;
&lt;br /&gt;
100 mana cast of Benediction resulting in:&lt;br /&gt;
&lt;br /&gt;
You suddenly feel more limber, your reflexes charged with a great energy.&lt;br /&gt;
&lt;br /&gt;
Suddenly your muscles flood with energy, singing with a great vigor.&lt;br /&gt;
&lt;br /&gt;
A surge of great energy tingles through every nerve in your body, leaving you feeling more dexterous.&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471924</id>
		<title>Aspects of the All-God</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471924"/>
		<updated>2017-06-27T01:01:03Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: None of the gods buff PM or debuff sorcery, so removed those.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aspects of the All-God&lt;br /&gt;
|abbrev=ALL&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|maxduration=-&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Antinomic Sorcery&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Monotheism is a rare thing in Elanthia, and yet every yokel hears of the All-God early in life.  Our guildsmen are taught to extol the disparate virtues of the Thirteen, but at the same time, how could one abjure what is essentially the sum of their beliefs?  And so the All-God ever exists in the margins of other religions -- the god of gods who are mere facets of creation.  Harnessing such a deep-rooted mythos comes easy to an antinomic godling.  Coaxed by the right Elemental blend, it might assume any facet that is convenient for its sorcerer, or all of them, albeit in ways poorly understood.&lt;br /&gt;
|buffs=Augmentation skill, Debilitation skill, Sorcery skill, Targeted Magic skill, Utility skill, Warding skill,&lt;br /&gt;
|debuffs=Primary Magic skill, Augmentation skill, Debilitation skill, Targeted Magic skill, Utility skill, Warding skill,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Rapid alignment change.  Nonstandard alignments.&lt;br /&gt;
|messaging=Skuyaseor&#039;s metamorphosis manifests as a heavenly, mouthwatering scent of grapefruits and quinces.  Your deep-seated harmony with Drogor is unwoven by dint of sorcerous realignment, setting off a maelstrom of spiritual distortion in the vicinity until it comes to fruition.&lt;br /&gt;
&lt;br /&gt;
You open up your soul to the influence of the All-God.  Consciousness flees as your spiritual essence is subtly spun into a deific design.  Soon, a new outlook on the world takes root, even though something is not quite right...  You are now an element of the divine meaning with which the All-God suffuses this plane of being.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
[[Cleric_3.0#Others|New alignment options]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Ritual spells]] require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
*The [[Magical feats|magical feat]] Improvised Rituals is required for use of universal ritual [[Focus (item)|foci]] such as the {{ilink|w|slender alabaster staff with a silver cobra coiled along it}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Limited use foci attuned to the Antinomic Sorcery Spellbook such as the {{ilink|i|Jade apple}} can be used to cast Aspects of the All-God without knowledge of the Improvised Rituals magical feat.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Saesordian_Compass&amp;diff=471654</id>
		<title>Talk:Saesordian Compass</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Saesordian_Compass&amp;diff=471654"/>
		<updated>2017-06-23T06:39:55Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wasn&#039;t sure if this should be categorized as a scroll spell or a quest spell.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 04:04, 22 June 2017 (CDT)&lt;br /&gt;
:For what it&#039;s worth, it&#039;s categorized as a scroll spell on our end, since quest spells can&#039;t be scrolls.  However, the primary way of learning these spells is certainly intended to be RESEARCH now.  As for what SCO does, you&#039;ll want to normally use your straight TM spells to trigger it. --[[User:DR-GREJUVA|DR-GREJUVA]] ([[User talk:DR-GREJUVA|talk]]) 05:15, 22 June 2017 (CDT)&lt;br /&gt;
::I didn&#039;t see any special messaging with either SLS or DO.  Maybe it only triggers sometimes?--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 05:19, 22 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pay attention to a special message you may get when you target the single hitting spell, see below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That won&#039;t affect your current attunement very much.&lt;br /&gt;
&lt;br /&gt;
You raise your palms skyward, chanting the equation of the Partial Displacement spell.&lt;br /&gt;
&lt;br /&gt;
You turn to face a black-backed jackal.&lt;br /&gt;
&lt;br /&gt;
You begin to weave mana lines into a target pattern around a black-backed jackal.&lt;br /&gt;
&lt;br /&gt;
For an instant, the entity of rage wrests your targeting pattern from you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This has the effect of almost immediately fully targetting the spell you&#039;re prep/targeting and you can cast it about 1 or 2 seconds after you prep/target the spell. So the bonus is that it dramatically decreases the time needed to target a single target spell, occasionally. If used in conjunction with SLS, when the message generates for your single target spell, SLS will also do additional hit/hits to go along with the fast target acquisition. Thanks to Grejuva for pointers with this as it is not as easily evident in the scroll. Also, there&#039;s some funny stuff happening with the duration, one cast at 100 mana was 19 mins the other for exact same amount was 16. Not sure what governs this. This spell or the research, not sure which, does screw with your ability to predict. At the moment all i get when trying to predict is:&lt;br /&gt;
&lt;br /&gt;
As you reach out toward the future, you find nothing but deathly stillness.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if that was mentioned in any of the stuff they posted, i don&#039;t recall reading it but i was tired and may have missed it. It does not evidently last long as just minutes after editing this i was able to predict. Still not sure if it&#039;s caused by the casting or the research. -- [[User:DAMIAN|DAMIAN]] ([[User talk:DAMIAN|talk]]) 20:51, 22 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
:So it turns out the reason I was missing the message is because it had never happened for me.  Looks like the proc rate is about 10%.&lt;br /&gt;
:And yeah, definitely something wonky with duration.  One thing I noticed is that it can refresh itself instead of ending:&lt;br /&gt;
::The conceptual entity which has been occupying your connection to the Plane of Probability reasserts itself!  You still feel the same intense scorn for those around you as before.&lt;br /&gt;
:--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:39, 23 June 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471652</id>
		<title>Aspects of the All-God</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471652"/>
		<updated>2017-06-23T05:24:19Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aspects of the All-God&lt;br /&gt;
|abbrev=ALL&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|maxduration=-&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Antinomic Sorcery&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Monotheism is a rare thing in Elanthia, and yet every yokel hears of the All-God early in life.  Our guildsmen are taught to extol the disparate virtues of the Thirteen, but at the same time, how could one abjure what is essentially the sum of their beliefs?  And so the All-God ever exists in the margins of other religions -- the god of gods who are mere facets of creation.  Harnessing such a deep-rooted mythos comes easy to an antinomic godling.  Coaxed by the right Elemental blend, it might assume any facet that is convenient for its sorcerer, or all of them, albeit in ways poorly understood.&lt;br /&gt;
|buffs=Primary Magic skill, Augmentation skill, Debilitation skill, Sorcery skill, Targeted Magic skill, Utility skill, Warding skill,&lt;br /&gt;
|debuffs=Primary Magic skill, Augmentation skill, Debilitation skill, Sorcery skill, Targeted Magic skill, Utility skill, Warding skill,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Rapid alignment change.  Nonstandard alignments.&lt;br /&gt;
|messaging=Skuyaseor&#039;s metamorphosis manifests as a heavenly, mouthwatering scent of coconuts and taffelberries.  Your deep-seated harmony with Firulf is unwoven by dint of sorcerous realignment, setting off a maelstrom of spiritual distortion in the vicinity until it comes to fruition.&lt;br /&gt;
&lt;br /&gt;
You open up your soul to the influence of Triquetra.  Consciousness flees as your spiritual essence is subtly spun into a deific design.  Soon, a new outlook on the world takes root, even though something is not quite right...  You are now an element of the divine meaning with which Triquetra suffuses this plane of being.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
[[Cleric_3.0#Others|New alignment options]].&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471651</id>
		<title>Aspects of the All-God</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471651"/>
		<updated>2017-06-23T05:22:54Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aspects of the All-God&lt;br /&gt;
|abbrev=ALL&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|maxduration=-&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Antinomic Sorcery&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Monotheism is a rare thing in Elanthia, and yet every yokel hears of the All-God early in life.  Our guildsmen are taught to extol the disparate virtues of the Thirteen, but at the same time, how could one abjure what is essentially the sum of their beliefs?  And so the All-God ever exists in the margins of other religions -- the god of gods who are mere facets of creation.  Harnessing such a deep-rooted mythos comes easy to an antinomic godling.  Coaxed by the right Elemental blend, it might assume any facet that is convenient for its sorcerer, or all of them, albeit in ways poorly understood.&lt;br /&gt;
|buffs=Primary Magic skill, Augmentation skill, Debilitation skill, Sorcery skill, Targeted Magic skill, Utility skill, Warding skill,&lt;br /&gt;
|debuffs=Primary Magic skill, Augmentation skill, Debilitation skill, Sorcery skill, Targeted Magic skill, Utility skill, Warding skill,&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Rapid alignment change.  Nonstandard alignments.&lt;br /&gt;
|messaging=Skuyaseor&#039;s metamorphosis manifests as a heavenly, mouthwatering scent of coconuts and taffelberries.  Your deep-seated harmony with Firulf is unwoven by dint of sorcerous realignment, setting off a maelstrom of spiritual distortion in the vicinity until it comes to fruition.&lt;br /&gt;
&lt;br /&gt;
You open up your soul to the influence of Triquetra.  Consciousness flees as your spiritual essence is subtly spun into a deific design.  Soon, a new outlook on the world takes root, even though something is not quite right...  You are now an element of the divine meaning with which Triquetra suffuses this plane of being.&lt;br /&gt;
|offtype=-&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
[[Cleric_3.0#Others|New alignment options]].&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471650</id>
		<title>Aspects of the All-God</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aspects_of_the_All-God&amp;diff=471650"/>
		<updated>2017-06-23T05:15:37Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Aspects of the All-God&lt;br /&gt;
|abbrev=ALL&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Antinomic Sorcery&lt;br /&gt;
|desc=Information on Antinomic Sorcery has been classified by order of the High Temple.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|status=planned&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Cleric_3.0#Others|New alignment options]].&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_3.0&amp;diff=471649</id>
		<title>Cleric 3.0</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_3.0&amp;diff=471649"/>
		<updated>2017-06-23T05:12:33Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: /* Alignment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This page will hold Cleric Guild changes in [[DragonRealms 3.0]].&lt;br /&gt;
&lt;br /&gt;
==Theurgy==&lt;br /&gt;
Theurgy will be the Cleric guild specific skill. It will power god-related abilities and will replace the current teaching requirement.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
* Incense Ritual - Wave incense at &amp;lt;altar&amp;gt;. Neutral aligned ritual that awards a small amount of devotion/theurgy. There is a dark aligned version of this that is, so far, undiscovered that requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher. If you figure it out, feel free to boast.&lt;br /&gt;
&lt;br /&gt;
* Playing hymns/psalms for immortal - Any song type will grant at least a small amount of devotion/theurgy now. Wedding songs have been bumped to grant Hymn level devotion, Dirge songs have been bumped to provide Psalm level devotion, and Requiem songs award more than Psalms. All other song types award a static small amount of devotion, and being at a consecrated location is still required.&lt;br /&gt;
&lt;br /&gt;
* Last Rites - Must be performed on consecrated ground, Pray &amp;lt;dead creature&amp;gt;. Skinning or Looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
&lt;br /&gt;
==Communes==&lt;br /&gt;
A timer has been added between communes to prevent instant locking of Theurgy. Exact timer is currently in flux.&lt;br /&gt;
&lt;br /&gt;
Tamsine&#039;s Commune now has a TM bonus vs. undead.&lt;br /&gt;
&lt;br /&gt;
Meraud&#039;s Commune now consecrates a room, a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites (new ritual). The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except &#039;Arcane&#039; mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost &amp;gt; Life boost &amp;gt; Elemental boost &amp;gt; Lunar boost &amp;gt; Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).&lt;br /&gt;
&lt;br /&gt;
Eluned - Creates water. Hold some dirt in one hand, a container in the other and {{tt|COMMUNE ELUNED}}. Skill in Theurgy will determine how much water is created. Depending on the climate of the area and skill, a room use water source will get created.&lt;br /&gt;
&lt;br /&gt;
The quests for Tamsine, Eluned I, and Meraud will need to be redone before they can be used.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
Clerics can align themselves to a specific deity.  Of five possible skills (Augmentation, Debilitation, Utility, Warding, Target Magic), each deity will bonus the two skills listed by 15%, and penalize the other three by 15%.&lt;br /&gt;
&lt;br /&gt;
There is a 6 hour cooldown between aligning to a deity.&lt;br /&gt;
&lt;br /&gt;
===Light Immortals===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!deity&lt;br /&gt;
!Augmentation&lt;br /&gt;
!Debilitation&lt;br /&gt;
!Targeted&lt;br /&gt;
!Utility&lt;br /&gt;
!Warding&lt;br /&gt;
|-&lt;br /&gt;
|Albreda     || || || ||X||X&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif     ||X|| ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria  || || || ||X||X&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush    || || || ||X||X&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar     || ||X|| || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Firulf      || || ||X|| ||X&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo      ||X|| || ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus     ||X|| || ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Murrula     ||X|| || ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el     ||X|| || || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Phelim      || ||X|| || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor     || || ||X|| ||X&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus     || || || ||X||X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neutral Immortals===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!deity&lt;br /&gt;
!Augmentation&lt;br /&gt;
!Debilitation&lt;br /&gt;
!Targeted&lt;br /&gt;
!Utility&lt;br /&gt;
!Warding&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru    ||X|| || || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Damaris     ||X||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Eluned      || || ||X|| ||X&lt;br /&gt;
|-&lt;br /&gt;
|Everild     ||X|| ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Faenella    || || ||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide   ||X||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth    || ||X|| || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna    ||X|| || || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen    ||X|| || ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Meraud      ||X|| ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine     ||X|| || || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi   || || ||X|| ||X&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier  ||X||X|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dark Immortals===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!deity&lt;br /&gt;
!Augmentation&lt;br /&gt;
!Debilitation&lt;br /&gt;
!Targeted&lt;br /&gt;
!Utility&lt;br /&gt;
!Warding&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth     || ||X||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Asketi      || ||X|| || ||X&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort      || ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Botolf      || || ||X||X||&lt;br /&gt;
|-&lt;br /&gt;
|Dergati     || ||X||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Drogor      ||X|| ||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Harawep     || ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Huldah      || ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Idon        || ||X|| ||X||&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch|| ||X||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang   ||X||X|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish     || ||X||X|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek  || || ||X||X||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
These require the use of [[Aspects of the All-God]] to achieve.  Each aspect can boost a skill (+), penalize a skill (-) or leave it unchanged (=).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!deity&lt;br /&gt;
!Holy Magic&lt;br /&gt;
!Sorcery&lt;br /&gt;
!Augmentation&lt;br /&gt;
!Debilitation&lt;br /&gt;
!Targeted&lt;br /&gt;
!Utility&lt;br /&gt;
!Warding&lt;br /&gt;
|-&lt;br /&gt;
|All-God ||=||=||=||=||=||=||=&lt;br /&gt;
|-&lt;br /&gt;
|Triquetra ||=||=||+||=||-||=||-&lt;br /&gt;
|-&lt;br /&gt;
|Coshivi ||=||=||=||-||+||=||-&lt;br /&gt;
|-&lt;br /&gt;
|Enelne ||=||=||=||-||=||-||+&lt;br /&gt;
|-&lt;br /&gt;
|Mrod ||=||=||+||-||=||-||=&lt;br /&gt;
|-&lt;br /&gt;
|Aliesa ||-||+||+||+||+||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Aniek ||-||+||+||-||+||+||-&lt;br /&gt;
|-&lt;br /&gt;
|Eimeuz ||-||+||-||+||+||-||+&lt;br /&gt;
|-&lt;br /&gt;
|Merion ||-||+||-||+||-||+||+&lt;br /&gt;
|-&lt;br /&gt;
|Misiumos ||-||+||+||+||-||+||-&lt;br /&gt;
|-&lt;br /&gt;
|Orisas ||-||+||+||+||-||-||+&lt;br /&gt;
|-&lt;br /&gt;
|Sieben ||-||+||+||-||-||+||+&lt;br /&gt;
|-&lt;br /&gt;
|Sraxaec ||-||+||-||+||+||+||-&lt;br /&gt;
|-&lt;br /&gt;
|Tieheq ||-||+||-||-||+||+||+&lt;br /&gt;
|-&lt;br /&gt;
|Xosiurion ||-||+||+||-||+||-||+&lt;br /&gt;
|-&lt;br /&gt;
|Gizzbolf ||=||=||-||-||=||=||+&lt;br /&gt;
|-&lt;br /&gt;
|Krigglin ||=||=||=||=||-||+||-&lt;br /&gt;
|-&lt;br /&gt;
|Spangklud ||=||=||-||+||=||=||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infusion==&lt;br /&gt;
See [[Infusion ability]].&lt;br /&gt;
&lt;br /&gt;
[[Infuse_command|{{tt|INFUSE}}]] will allow [[Infusion_ability#Receptive_spells|specific spells]] to have enhanced resistance to dispellation, or other effects depending on the spell.&lt;br /&gt;
&lt;br /&gt;
Clerics who possess both the [[Rejuvenation]] spell and infusion may restore their own memories while dead.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
See [[Cleric Spells 3.0]].&lt;br /&gt;
&lt;br /&gt;
Osrel Meraud will handle far more spells than previously.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
Augmentation is a soft req.&lt;br /&gt;
Theurgy is a hard req.&lt;br /&gt;
Sorcery and Thievery are restricted skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! 1-10 !! 11-30 !! 31-70 !! 71-100 !! 101-150 !! 151-200&lt;br /&gt;
|-&lt;br /&gt;
! 1st armor&lt;br /&gt;
| 2 || 2 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
! Shield Use&lt;br /&gt;
| 1 || 2 || 2 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 1st Weapon&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
! 2nd Weapon&lt;br /&gt;
| 0 || 0 || 2 || 2 || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
! Parry&lt;br /&gt;
| 2 || 3 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 1st Magic&lt;br /&gt;
| 4 || 4 || 5 || 5 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 2nd Magic&lt;br /&gt;
| 4 || 4 || 4 || 5 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 3rd Magic&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
! 4th Magic&lt;br /&gt;
| 0 || 3 || 3 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
! 5th Magic&lt;br /&gt;
| 0 || 0 || 3 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
! Augmentation&lt;br /&gt;
| 2 || 2 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
! Theurgy&lt;br /&gt;
| 3 || 4 || 4 || 5 || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
! 1st Survival&lt;br /&gt;
| 1 || 2 || 2 || 3 || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
! 2nd Survival&lt;br /&gt;
| 1 || 1 || 2 || 2 || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
! 3rd Survival&lt;br /&gt;
| 1 || 1 || 1 || 2 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 4th Survival&lt;br /&gt;
| 1 || 1 || 1 || 2 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 1st Lore&lt;br /&gt;
| 2 || 3 || 3 || 4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
! 2nd Lore&lt;br /&gt;
| 2 || 2 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 3rd Lore&lt;br /&gt;
| 1 || 2 || 2 || 3 || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
! 4th Lore&lt;br /&gt;
| 0 || 0 || 2 || 3 || 3 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Saesordian_Compass&amp;diff=471612</id>
		<title>Talk:Saesordian Compass</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Saesordian_Compass&amp;diff=471612"/>
		<updated>2017-06-22T10:19:52Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wasn&#039;t sure if this should be categorized as a scroll spell or a quest spell.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 04:04, 22 June 2017 (CDT)&lt;br /&gt;
:For what it&#039;s worth, it&#039;s categorized as a scroll spell on our end, since quest spells can&#039;t be scrolls.  However, the primary way of learning these spells is certainly intended to be RESEARCH now.  As for what SCO does, you&#039;ll want to normally use your straight TM spells to trigger it. --[[User:DR-GREJUVA|DR-GREJUVA]] ([[User talk:DR-GREJUVA|talk]]) 05:15, 22 June 2017 (CDT)&lt;br /&gt;
::I didn&#039;t see any special messaging with either SLS or DO.  Maybe it only triggers sometimes?--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 05:19, 22 June 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Saesordian_Compass&amp;diff=471611</id>
		<title>Talk:Saesordian Compass</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Saesordian_Compass&amp;diff=471611"/>
		<updated>2017-06-22T10:19:27Z</updated>

		<summary type="html">&lt;p&gt;ILLIENA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wasn&#039;t sure if this should be categorized as a scroll spell or a quest spell.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 04:04, 22 June 2017 (CDT)&lt;br /&gt;
:For what it&#039;s worth, it&#039;s categorized as a scroll spell on our end, since quest spells can&#039;t be scrolls.  However, the primary way of learning these spells is certainly intended to be RESEARCH now.  As for what SCO does, you&#039;ll want to normally use your straight TM spells to trigger it. --[[User:DR-GREJUVA|DR-GREJUVA]] ([[User talk:DR-GREJUVA|talk]]) 05:15, 22 June 2017 (CDT)&lt;br /&gt;
::I didn&#039;t see any special messaging with either SLS or DO.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 05:19, 22 June 2017 (CDT)&lt;/div&gt;</summary>
		<author><name>ILLIENA</name></author>
	</entry>
</feed>