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	<updated>2026-04-08T04:01:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Cunning&amp;diff=596258</id>
		<title>Khri Cunning</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Cunning&amp;diff=596258"/>
		<updated>2022-10-03T08:28:51Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Slight spelling correction: &amp;quot;benefitial&amp;quot; &amp;gt; &amp;quot;beneficial&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Cunning&lt;br /&gt;
|guild=thief&lt;br /&gt;
|prereqs=Elusion&lt;br /&gt;
|slots=3&lt;br /&gt;
|diff=Tier 3&lt;br /&gt;
|type=khri&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Augmentation, Utility&lt;br /&gt;
|path=Finesse&lt;br /&gt;
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse&lt;br /&gt;
|costs=16 + 4/pulse&lt;br /&gt;
|desc=Kalag the Sly clicks his claws against his desk and says, &amp;quot;I came up with this khri myself.  In times of desperate need, if you keep in mind what it truly means to be a Thief, you can quickly find escape from any webs that bind you, or forces holding you immobile.  Alternatively, you can begin this meditation before being facing a foe that often subdues you, as its beneficial effects can work a number of times before failing.  You must know the Elusion khri before learning these secrets.&amp;quot;&lt;br /&gt;
|buffs=Tactics skill, Charisma (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing anti-web/immobilization&lt;br /&gt;
|messaging=Focusing your mind on your wiles by clearing it of outside distractions, you quickly feel swift of both thought and tongue.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=596257</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=596257"/>
		<updated>2022-10-03T08:27:10Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Updated required spell slots to master all guild spells, as well as total spell slots earned by level 150.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Ranger new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Ranger|image=Small_ranger_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Armor|skill3a=Magic|skill3b=Lore&lt;br /&gt;
|abilities= Scouting, Beseech,&amp;lt;br&amp;gt;Animal Companions&lt;br /&gt;
|mana=Life}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We are the wind, the hawk on the wing, the soaring spirit of the sky and the patient spirit of the earth. Our gold is sunlight, our gems are flowers, and our life...is the world&#039;s.&amp;quot;&#039;&#039; - guild leader Kalika&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rangers&#039;&#039;&#039; of [[Elanthia]] eschew the comforts and conveniences of civilization, making themselves at home in the wilderness. They stand guard over the provinces, holding back the hordes of terror that live on the flesh of the innocent. They most often stand alone, yet in the bleakest moments of battle no other sound can offer comfort like that of a whistling arrow fired from his bow.&lt;br /&gt;
&lt;br /&gt;
For these silent hunters, no fame or fortune can match the pride they take in the mastery of their own abilities or their unity with nature.&lt;br /&gt;
Most the names of the great Rangers pass into time like a cool autumn breeze. One name that still floats upon the winds of time is Lirisa, known to most these days as the Patron Saint of Rangers, appointed by Kuniyo himself. Her deadly accuracy with the bow and her skills of survival are still the perfect model for those that set out to be Rangers.&lt;br /&gt;
 &lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:RangerCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A crouching mountain lion surrounded by a thicket of thorns over a blazing sun]]Information courtesy of [http://www.play.net/dr/info/guilds/ranger.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
In a [[Ranger Guildhall (Crossing)|small glade]] just outside the walls, Guild Leader [[Kalika]] tends to the nurturing of young Rangers. (You can type DIR RANGER for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
Journeywoman [[Ievia]] hangs out [[Ranger Guildhall (Riverhaven)|outside the walls]] of Riverhaven to promote young Rangers (under 20th circle).&lt;br /&gt;
&lt;br /&gt;
; [[Langenfirth]]&lt;br /&gt;
[[Tolle]] greets the weary Rangers on the trek to the north [[Ranger Guildhall (Langenfirth)|through Langenfirth]] offering guidance and a quick word.&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
Far to the west of the urban center of Ilithi, [[Tomma]] shares her knowledge of plants and animals to those Rangers that wander the [[Ranger Guildhall (Shard)|western borders]].&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
Guild Leader [[Marion]], truly filled with wanderlust, moves his residence from time to time, his was last seen tending to his companion deep within [[Ranger Guildhall (Aesry)|the caves]] on the Isle of Aesry.&lt;br /&gt;
&lt;br /&gt;
; [[Boar Clan]]&lt;br /&gt;
Guild Leader [[Paglar]] makes [[Ranger Guildhall (Forfedhdar)|his home]] in Boar Clan, alongside such amenities as a Ranger-friendly bank, vault, and other fun stuff.&lt;br /&gt;
&lt;br /&gt;
The Dwarven guildleader [[Roopardua]] embodies the Ranger&#039;s wanderlust, never settling in a physical guildhall.  His whereabouts are currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Ranger]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Rangers tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 27%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded rangers receive two free technique slots in the Tailoring discipline of the [[Outfitting skill]] and one free technique slot in the Carving discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
===[[Ranger Bonus|Bonus]]===&lt;br /&gt;
The ranger bonus grants buffs to certain survival skills if the Ranger maintains his connections with nature.  Those buffs can turn to serious debuffs if the bonus is bad.&lt;br /&gt;
&lt;br /&gt;
===[[Scouting skill|Scouting]]===&lt;br /&gt;
Rangers are adept at following [[RTS|trails]], picking up on details that the untrained would never notice. Use TRACK &amp;lt;target&amp;gt; on a person or creature in the area with you to begin tracking, and TRACK alone to follow their trail afterwards.&lt;br /&gt;
&lt;br /&gt;
Scouting is also useful for Ranger Trailmarkers.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger_companion|Animal Companions]]===&lt;br /&gt;
Rangers also have the ability to befriend and train certain animals, currently only wolves and raccoons.  The exact procedure for this is not public knowledge, but you can probably find an elder Ranger to advise you.  Once you obtain a wolf companion, a [[Meat box|meat box]] is not necessary but may be a useful item to acquire.&lt;br /&gt;
&lt;br /&gt;
===[[Horse#Horse_Wrangling|Horse Wrangling]]===&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a Ranger, at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ranger_Spells|Life Magic]]===&lt;br /&gt;
Rangers have access to Life Mana and the [[:Category:Animal Abilities Spellbook|Animal Abilities]], [[:Category:Nature Manipulation Spellbook|Nature Manipulation]], and [[:Category:Wilderness Survival Spellbook|Wilderness Survival]] spellbooks.&lt;br /&gt;
&lt;br /&gt;
Magic is your character using his brain in a very studied and precise manner to manipulate an impersonal force that exists in the world. Except for the medium that Rangers work through (the natural world and life energies), there&#039;s no fundamental difference in the structure of a Ranger spell over what the guys that wear dresses are doing.&lt;br /&gt;
&lt;br /&gt;
The things that makes Ranger magic unique (and all other guilds&#039; magic unique in their places) are the medium they work through, and their confound. The Ranger confound is that they have a supernatural connection to the natural world that &amp;quot;is real&amp;quot; and can impact the outcome of spells despite whatever the Ranger intends. A spell that totally relies on this (a Ranger signature spell) would look to outsiders as normal but entirely nonsensical; a spell pattern that does nothing, because it interacts with a force that they cannot perceive or comprehend. GM [[Armifer]] on Ranger Magic [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5700]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Ranger_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 75 250 125 [[Compost|Compost (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Eagle&#039;s Cry|Eagle&#039;s Cry (Targeted Magic)]]&lt;br /&gt;
rect 0 575 250 625 [[See the Wind|See the Wind (Augmentation)]]&lt;br /&gt;
rect 0 1025 250 1075 [[Athleticism|Athleticism (Augmentation)]]&lt;br /&gt;
rect 300 75 550 125 [[Deadfall|Deadfall (Debilitation)]]&lt;br /&gt;
rect 300 175 550 225 [[Harawep&#039;s Bonds|Harawep&#039;s Bonds (Debilitation)]]&lt;br /&gt;
rect 300 275 550 325 [[Carrion Call|Carrion Call (Targeted Magic)]]&lt;br /&gt;
rect 300 375 550 425 [[Stampede|Stampede (Targeted Magic)]]&lt;br /&gt;
rect 300 475 550 525 [[Instinct|Instinct (Augmentation)]]&lt;br /&gt;
rect 300 575 550 625 [[Wolf Scent|Wolf Scent (Augmentation)]]&lt;br /&gt;
rect 300 675 550 725 [[Senses of the Tiger|Senses of the Tiger (Augmentation)]]&lt;br /&gt;
rect 300 875 550 925 [[Essence of Yew|Essence of Yew (Warding)]]&lt;br /&gt;
rect 300 1025 550 1075 [[Earth Meld|Earth Meld (Augmentation, Utility)]]&lt;br /&gt;
rect 300 1175 550 1225 [[Hands of Lirisa|Hands of Lirisa (Augmentation)]]&lt;br /&gt;
rect 600 25 850 75 [[Awaken Forest|Awaken Forest (Utility)]]&lt;br /&gt;
rect 600 125 850 175 [[Devolve|Devolve (Debilitation)]]&lt;br /&gt;
rect 600 225 850 275 [[Swarm|Swarm (Debilitation)]]&lt;br /&gt;
rect 600 325 850 375 [[Devitalize|Devitalize (Targeted Magic)]]&lt;br /&gt;
rect 600 475 850 525 [[Grizzly Claws|Grizzly Claws (Debilitation)]]&lt;br /&gt;
rect 600 575 850 625 [[Wisdom of the Pack|Wisdom of the Pack (Augmentation)]]&lt;br /&gt;
rect 600 675 850 725 [[Claws of the Cougar|Claws of the Cougar (Augmentation)]]&lt;br /&gt;
rect 600 775 850 825 [[Embed the Cycle|Embed the Cycle (Warding)]]&lt;br /&gt;
rect 600 875 850 925 [[Forestwalker&#039;s Boon|Forestwalker&#039;s Boon (Warding)]]&lt;br /&gt;
rect 600 975  850 1025 [[Blend|Blend (Utility)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Skein of Shadows|Skein of Shadows (Augmentation, Warding)]]&lt;br /&gt;
rect 600 1175 850 1225 [[Oath of the Firstborn|Oath of the Firstborn (Augmentation)]]&lt;br /&gt;
rect 900 75 1150 125 [[Curse of the Wilds|Curse of the Wilds (Debilitation)]]&lt;br /&gt;
rect 900 175 1150 225 [[Plague of Scavengers|Plague of Scavengers (Augmentation)]]&lt;br /&gt;
rect 900 275 1150 325 [[Bloodthorns|Bloodthorns (Warding)]]&lt;br /&gt;
rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]]&lt;br /&gt;
rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]]&lt;br /&gt;
rect 900 775 1150 925 [[River in the Sky|River in the Sky (Warding)]]&lt;br /&gt;
rect 900 925 1150 975 [[Memory of Nature|Memory of Nature (Utility)]]&lt;br /&gt;
rect 900 1125 1150 1175 [[Syamelyo Kuniyo|Syamelyo Kuniyo (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[:Ranger spells|Ranger spells]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Ranger spell tree requires 60 spell slots to master. Rangers earn 68 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Beseeches|Beseeches]]===&lt;br /&gt;
Rangers can use their soul pool to perform certain abilities called Beseeches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first and foremost thing to understand about beseeches is that they are not magical. As Armifer stated, the Ranger has a form of supernatural tie or perhaps hyperawareness to the natural state of the world around him or her.&lt;br /&gt;
&lt;br /&gt;
Through a very methodical and highly researched ritual, the Ranger can attempt to reach out to what we might consider personifications or &#039;spirits&#039; of the various natural forces.&lt;br /&gt;
&lt;br /&gt;
This differs from how magic works in several fundamental ways. The most important of these is that a beseech simply can&#039;t do anything with what isn&#039;t there. One cannot create &#039;something&#039; from &#039;nothing&#039; with a beseech, one amplifies or coaxes. For example, if you were in a place with no wind/air motion ever, then beseeching the wind simply wouldn&#039;t work because there&#039;s nothing there to beseech. Likewise, you could not beseech then sun when it&#039;s on the opposite side of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Whether these spirits or &#039;forces&#039; of nature respond is up to their personal whimsy. If they don&#039;t think the Ranger has proven his or her worth, they won&#039;t show up. If you ask for them too often, they&#039;ll spurn you. If you try to beseech for something random, you might not like the results.  GM [[Zeyurn]] on Ranger Beseeches.  [https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5702]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Stance_command|Bonus Stance Points]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain an additional [[Stance_command|stance]] point to allocate to their defenses every 60 ranks of defense.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill in a stick bow and the [[See the Wind]] spell active, Rangers can fire two arrows in the same shot.&lt;br /&gt;
&lt;br /&gt;
===[[Snipe]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain the ability to [[Snipe]] after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot.&lt;br /&gt;
&lt;br /&gt;
===[[Slip]]===&lt;br /&gt;
&lt;br /&gt;
From GM Zeyurn:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Required&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|Ability to Slip worn items on and off.&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|Ability to Slip into hiding and stalk a target at same time.&lt;br /&gt;
|- &lt;br /&gt;
|Level 60&lt;br /&gt;
|Ability to Slip into hiding and sneak a direction at same time. &lt;br /&gt;
|- &lt;br /&gt;
|Level 90&lt;br /&gt;
|Ability to Slip items from the ground to one&#039;s possession. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.&lt;br /&gt;
&lt;br /&gt;
To learn SLIP, you must be taught by somebody who already knows SLIP (&amp;lt;tt&amp;gt;SLIP TEACH &amp;lt;target&amp;gt;&amp;lt;/tt&amp;gt;, need 100 teaching skill). This will initially be only [[Thieves]] as the Thief GLs will teach them, but once a Ranger learns it they will be able to spread the knowledge to other Rangers.  &lt;br /&gt;
&lt;br /&gt;
Success at Slip involves the stealth skill.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1315 Official Post]&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Sign|Sign]]===&lt;br /&gt;
&lt;br /&gt;
A limited form of sign language.  Can be done in hiding and not come unhidden.  Can be seen from any room that is directly adjacent via cardinal exits.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Verbs]]===&lt;br /&gt;
&lt;br /&gt;
A list of verbs that provide different messaging specifically for Rangers.  Also minor information on other Ranger only verbs not specifically for roleplay.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Skillset&lt;br /&gt;
! Skill&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 1-10&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 11-30&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 31-70&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 71-100&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 101-150&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 150+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Scouting|Scouting}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 1st Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 2nd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 3rd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 4th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 5th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 6th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 7th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 8th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapon&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 1st Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapon&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 2nd Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapon&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | {{Skill|Parry Ability|Parry Ability}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 1st Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 2nd Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | {{Skill|Defending|Defending}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 1st Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 2nd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 3rd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 1st Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 2nd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scouting]] is a a soft requirement (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] is a restricted skills (does not count toward Nth magic requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
From GM Audacia:&lt;br /&gt;
 Kalika = 7 different (specific) Survival skills plus Primary Magic. The 7 skills do not include any of those the other GL&#039;s check for.&lt;br /&gt;
 Tolle = Combination of all bow skills&lt;br /&gt;
 Tomma = AL and foraging&lt;br /&gt;
 Marion = 3 Stealth skills and Scouting&lt;br /&gt;
 Paglar = Circle&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1411 Official Post]&lt;br /&gt;
&lt;br /&gt;
[[Ranger Registers|Current Register Listings]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* [[Ranger Abilities Chart]]&lt;br /&gt;
* [[Ranger Titles]]&lt;br /&gt;
* [[Ranger_trail_system|The Ranger Trail System]]&lt;br /&gt;
* Ranger-only [[Vaults#Ranger-only_Locations|carousel square vaults]]&lt;br /&gt;
* Rangers have a number of verbs that they do differently:&lt;br /&gt;
** [[Dance command|DANCE]] (when prone)&lt;br /&gt;
** [[Gaze command|GAZE]] (compass direction)&lt;br /&gt;
** [[Hoot command|HOOT]]&lt;br /&gt;
** [[Howl command|HOWL]] (when hidden)&lt;br /&gt;
** [[Leap command|LEAP]] (when standing)&lt;br /&gt;
** [[Pace command|PACE]] (based on urban/neutral/wild)&lt;br /&gt;
** [[Roar command|ROAR]]&lt;br /&gt;
** [[Shake command#Ranger Hand Shake|SHAKE HAND]]&lt;br /&gt;
** [[Shriek command|SHRIEK]]&lt;br /&gt;
** [[Snarl command|SNARL]]&lt;br /&gt;
** [[Whistle command|WHISTLE]] (when hidden)&lt;br /&gt;
* Full list of ranger verbs can be found here: [[Ranger_commands]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Devitalize&amp;diff=590006</id>
		<title>Devitalize</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Devitalize&amp;diff=590006"/>
		<updated>2022-06-18T05:12:46Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Couple of spelling error corrections; updated to in-game descriptions from guild leaders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Devitalize&lt;br /&gt;
|abbrev=devi&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Stampede]] or [[Carrion Call]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=A dark use of Nature&#039;s energies, the Devitalize spell strikes your opponent with a concentrated infusion of Life magic.  This energy is too much for living beings and all corporeal undead to safely handle, causing flesh to freeze and twist from within and greatly fatiguing those who survive.  Be warned, this spell deviates from the tradition of Harmony with Nature to instead bend Nature and its creatures for your own desires; use it at your own peril.  However, it is no way Necromantic, nor does it harm Nature in any fashion to use it.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Cold damage, Fatigue damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Single strike.&lt;br /&gt;
|messaging=You clench your fist and mutter a whispered invection against the musk hog.&lt;br /&gt;
With a noise reminiscent of an old groaning oak, a roiling mass of frenzied green and blue energy forms into being, streaking towards the musk hog!&amp;lt;br /&amp;gt;&lt;br /&gt;
The roiling mass sloshes and sprays blue and green blasts of life energy across its left hindleg, each application causing jagged icicles to burst up from within the limb while its limb briefly attempts to contort and twist on its own.&amp;lt;br /&amp;gt;&lt;br /&gt;
The musk hog screams one last time and lies still.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Damage is weighted to cold.&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_techniques&amp;diff=584378</id>
		<title>Shaping techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_techniques&amp;diff=584378"/>
		<updated>2022-02-07T06:16:27Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: /* Exotic Fletching */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shaping.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
===Basic Lumberjacking===&lt;br /&gt;
Knowledge of Basic Lumberjacking will improve yields when chopping down trees and decrease the chance of disaster striking.&amp;quot;&lt;br /&gt;
===Improved Logging===&lt;br /&gt;
With training in Improved Logging, foraging higher quality sticks and branches will be possible.  Crafters will also find it easier to prepare lumber.&lt;br /&gt;
===Arboreal Enlightenment===&lt;br /&gt;
Arboreal Enlightenment represents the pinnacle of lumberjacking knowledge.  Not only will foraging produce higher quality materials, but rare trees will more readily be identified while harvesting.&lt;br /&gt;
&lt;br /&gt;
==Bowcraft==&lt;br /&gt;
===Bowcrafting Basics===&lt;br /&gt;
An understand of Bowcrafting Basics will enable the crafting of simple bow forms.&lt;br /&gt;
===Shortbow Shaping===&lt;br /&gt;
With Shortbow Shaping a crafter masters the more common small bow types.&lt;br /&gt;
===Longbow Shaping===&lt;br /&gt;
The Longbow Shaping technique encompasses larger, and harder to draw bow types.&lt;br /&gt;
===Composite Bow Shaping===&lt;br /&gt;
Composite Bow Shaping lessons teach the intricacies of assembling bows from an assortment of materials.&lt;br /&gt;
===Advanced Light Bowcraft===&lt;br /&gt;
The Advanced Light Bowcraft technique imparts a deeper understanding of ways to reduce the draw strength of all bow types.&lt;br /&gt;
===Advanced Heavy Bowcraft===&lt;br /&gt;
Experienced crafters will benefit from the Advanced Heavy Bowcraft technique.  This teaches the design secrets of even higher draw strength bows.&lt;br /&gt;
===Exotic Bowcraft===&lt;br /&gt;
With training in Exotic Bowcraft, crafters will conquer the most elaborate of bow designs and enable warriors to adjust their own drawstrength during combat.&lt;br /&gt;
===Bow Lamination===&lt;br /&gt;
Bow Lamination offers ways to improve the durability of otherwise fragile bows.&lt;br /&gt;
===Advanced Bow Enhancement===&lt;br /&gt;
For the two more advanced bow enhancements, this technique instructs the crafter in Cable-backing to further improves the draw strength of most bows, and Lightening to reduce it.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
===Basic Fletching===&lt;br /&gt;
Basic Fletching deals with simple arrow creation.&lt;br /&gt;
===Exotic Fletching===&lt;br /&gt;
Training with Advanced Fletching imparts knowledge of more advanced arrow designs. &#039;&#039;(in-game description needs correcting)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wood==&lt;br /&gt;
===Decorative Wood Shaping===&lt;br /&gt;
Decorative wood shaping teaches unique tricks and shortcuts for wood adornments and accessories.&lt;br /&gt;
===Martial Wood Shaping===&lt;br /&gt;
With knowledge of Martial Wood Shaping, deadly staves may be better crafted.&lt;br /&gt;
===Exotic Wood Adornments===&lt;br /&gt;
Through training with Exotic Wood Shaping a number of highly specialized pieces may be fashioned with ease.&lt;br /&gt;
===Wood Furniture Shaping===&lt;br /&gt;
The art of crafting most wood furniture and containers will be yours after training in Wood Furniture Shaping.&lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
===Simple Clay Shaping===&lt;br /&gt;
You will know your way around a turntable and improve on most crafts after learning Simple Clay Crafting.&lt;br /&gt;
===Advanced Clay Shaping===&lt;br /&gt;
The secrets to more advanced designs become revealed after investing in Advanced Clay Shaping.&lt;br /&gt;
&lt;br /&gt;
==Decorative==&lt;br /&gt;
===Simple Form Shaping===&lt;br /&gt;
Most humanoid forms will be shapable after taining with Simple Form Shaping&lt;br /&gt;
===Advanced Image Shaping===&lt;br /&gt;
Advanced Image Shaping reveals knowledge needed to perfect shaping exacting replicas of the land&#039;s beasts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Image Shaping===&lt;br /&gt;
Forms such as those of the Immortals may be easily shaped after studying Exotic Image Shaping&lt;br /&gt;
&lt;br /&gt;
===Likeness Shaping===&lt;br /&gt;
The pinnacle of shaping wisdom, Likeness Shaping allows one to shape accurate replicas of people before them.&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Wood Maintenance===&lt;br /&gt;
By training with the technique of Wood Maintenance, [[Shaping discipline#Wood_shaping_repair|wood item repair]] becomes much easier.&lt;br /&gt;
===Wood Repair===&lt;br /&gt;
Wood Repair unlocks enhanced repair of very damaged wood items.&lt;br /&gt;
===Wood Rejuvenation===&lt;br /&gt;
Wood Rejuvenation will not only repair the most destroyed wood crafts, but also protect them from damage for a time.&lt;br /&gt;
===Shaper Specialization===&lt;br /&gt;
Expertise in Shaper Specialization will bonus the quality of ingredients used in the crafting process.&lt;br /&gt;
&lt;br /&gt;
===Shaper Theory===&lt;br /&gt;
Shaper Theory assists crafters by providing an enhancement to their tool quality&lt;br /&gt;
===Shaper Acumen===&lt;br /&gt;
Only the most learned crafters understand Shaper Acumen.  But in doing so they find speed and tool durability significantly increases.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_techniques&amp;diff=584377</id>
		<title>Shaping techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_techniques&amp;diff=584377"/>
		<updated>2022-02-07T06:15:28Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: /* Fletching */ Advanced Fletching isn&amp;#039;t a technique, so removed here.  Also moved the description to Exotic Fletching, even though the in-game description uses &amp;quot;Advanced&amp;quot; instead of &amp;quot;Exotic&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shaping.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Lumberjacking==&lt;br /&gt;
===Basic Lumberjacking===&lt;br /&gt;
Knowledge of Basic Lumberjacking will improve yields when chopping down trees and decrease the chance of disaster striking.&amp;quot;&lt;br /&gt;
===Improved Logging===&lt;br /&gt;
With training in Improved Logging, foraging higher quality sticks and branches will be possible.  Crafters will also find it easier to prepare lumber.&lt;br /&gt;
===Arboreal Enlightenment===&lt;br /&gt;
Arboreal Enlightenment represents the pinnacle of lumberjacking knowledge.  Not only will foraging produce higher quality materials, but rare trees will more readily be identified while harvesting.&lt;br /&gt;
&lt;br /&gt;
==Bowcraft==&lt;br /&gt;
===Bowcrafting Basics===&lt;br /&gt;
An understand of Bowcrafting Basics will enable the crafting of simple bow forms.&lt;br /&gt;
===Shortbow Shaping===&lt;br /&gt;
With Shortbow Shaping a crafter masters the more common small bow types.&lt;br /&gt;
===Longbow Shaping===&lt;br /&gt;
The Longbow Shaping technique encompasses larger, and harder to draw bow types.&lt;br /&gt;
===Composite Bow Shaping===&lt;br /&gt;
Composite Bow Shaping lessons teach the intricacies of assembling bows from an assortment of materials.&lt;br /&gt;
===Advanced Light Bowcraft===&lt;br /&gt;
The Advanced Light Bowcraft technique imparts a deeper understanding of ways to reduce the draw strength of all bow types.&lt;br /&gt;
===Advanced Heavy Bowcraft===&lt;br /&gt;
Experienced crafters will benefit from the Advanced Heavy Bowcraft technique.  This teaches the design secrets of even higher draw strength bows.&lt;br /&gt;
===Exotic Bowcraft===&lt;br /&gt;
With training in Exotic Bowcraft, crafters will conquer the most elaborate of bow designs and enable warriors to adjust their own drawstrength during combat.&lt;br /&gt;
===Bow Lamination===&lt;br /&gt;
Bow Lamination offers ways to improve the durability of otherwise fragile bows.&lt;br /&gt;
===Advanced Bow Enhancement===&lt;br /&gt;
For the two more advanced bow enhancements, this technique instructs the crafter in Cable-backing to further improves the draw strength of most bows, and Lightening to reduce it.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
===Basic Fletching===&lt;br /&gt;
Basic Fletching deals with simple arrow creation.&lt;br /&gt;
===Exotic Fletching===&lt;br /&gt;
Training with Advanced Fletching imparts knowledge of more advanced arrow designs. (in-game description needs correcting)&lt;br /&gt;
&lt;br /&gt;
==Wood==&lt;br /&gt;
===Decorative Wood Shaping===&lt;br /&gt;
Decorative wood shaping teaches unique tricks and shortcuts for wood adornments and accessories.&lt;br /&gt;
===Martial Wood Shaping===&lt;br /&gt;
With knowledge of Martial Wood Shaping, deadly staves may be better crafted.&lt;br /&gt;
===Exotic Wood Adornments===&lt;br /&gt;
Through training with Exotic Wood Shaping a number of highly specialized pieces may be fashioned with ease.&lt;br /&gt;
===Wood Furniture Shaping===&lt;br /&gt;
The art of crafting most wood furniture and containers will be yours after training in Wood Furniture Shaping.&lt;br /&gt;
&lt;br /&gt;
==Clay==&lt;br /&gt;
===Simple Clay Shaping===&lt;br /&gt;
You will know your way around a turntable and improve on most crafts after learning Simple Clay Crafting.&lt;br /&gt;
===Advanced Clay Shaping===&lt;br /&gt;
The secrets to more advanced designs become revealed after investing in Advanced Clay Shaping.&lt;br /&gt;
&lt;br /&gt;
==Decorative==&lt;br /&gt;
===Simple Form Shaping===&lt;br /&gt;
Most humanoid forms will be shapable after taining with Simple Form Shaping&lt;br /&gt;
===Advanced Image Shaping===&lt;br /&gt;
Advanced Image Shaping reveals knowledge needed to perfect shaping exacting replicas of the land&#039;s beasts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Image Shaping===&lt;br /&gt;
Forms such as those of the Immortals may be easily shaped after studying Exotic Image Shaping&lt;br /&gt;
&lt;br /&gt;
===Likeness Shaping===&lt;br /&gt;
The pinnacle of shaping wisdom, Likeness Shaping allows one to shape accurate replicas of people before them.&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Wood Maintenance===&lt;br /&gt;
By training with the technique of Wood Maintenance, [[Shaping discipline#Wood_shaping_repair|wood item repair]] becomes much easier.&lt;br /&gt;
===Wood Repair===&lt;br /&gt;
Wood Repair unlocks enhanced repair of very damaged wood items.&lt;br /&gt;
===Wood Rejuvenation===&lt;br /&gt;
Wood Rejuvenation will not only repair the most destroyed wood crafts, but also protect them from damage for a time.&lt;br /&gt;
===Shaper Specialization===&lt;br /&gt;
Expertise in Shaper Specialization will bonus the quality of ingredients used in the crafting process.&lt;br /&gt;
&lt;br /&gt;
===Shaper Theory===&lt;br /&gt;
Shaper Theory assists crafters by providing an enhancement to their tool quality&lt;br /&gt;
===Shaper Acumen===&lt;br /&gt;
Only the most learned crafters understand Shaper Acumen.  But in doing so they find speed and tool durability significantly increases.&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=584376</id>
		<title>Tinkering techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tinkering_techniques&amp;diff=584376"/>
		<updated>2022-02-07T05:47:41Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: /* Locksmithing */ Martial Tinkering is covered in the previous section, no need to repeat it here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinkering.png|frameless|upright=5]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
=Technique Descriptions=&lt;br /&gt;
==Crossbow craft==&lt;br /&gt;
===Crossbow Basics===&lt;br /&gt;
Training with Crossbow Basics will reduce the complexity of making standard crossbow templates.&lt;br /&gt;
&lt;br /&gt;
===Balanced Crossbow Crafting===&lt;br /&gt;
Balanced Crossbow Crafting training will improve your skill with crafting crossbows that are lighter and more agile.&lt;br /&gt;
&lt;br /&gt;
===Advanced Balanced Crossbows===&lt;br /&gt;
Those with knolwedge of Advanced Balanced Crossbows should expect the lighter, more agile arbalest templates easier to craft.&lt;br /&gt;
&lt;br /&gt;
===Powerful Crossbow Crafting===&lt;br /&gt;
Crafters proficient with Powerful Crossbow Crafting will find the difficulty of heavier, harder-hitting crossbow templates reduced.&lt;br /&gt;
&lt;br /&gt;
===Advanced Powerful Crossbows===&lt;br /&gt;
Training with Advanced Powerful Crossbows will reduce the difficulty of crafting the heaviest and most damaging crossbows.&lt;br /&gt;
&lt;br /&gt;
===Arbalest Crafting===&lt;br /&gt;
The technique of Arbalest Crafting will improve your capability with crafting the mighty arbalests.&lt;br /&gt;
&lt;br /&gt;
===Exotic Crossbow Crafting===&lt;br /&gt;
Exotic Crossbow Crafting imparts insight into the more unusual and rare crossbow designs known, reducing the difficulty of crafting them.&lt;br /&gt;
&lt;br /&gt;
===Siege Engine Crafting===&lt;br /&gt;
Rigorous study of Siege Engine Crafting will improve a crafter&#039;s skill with assembling these awe-inspiring machines of war.&lt;br /&gt;
&lt;br /&gt;
===Tinkered Lamination===&lt;br /&gt;
Tinkered Lamination provides insight into increasing the durability of tinkered goods.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tinkered Enhancement===&lt;br /&gt;
Experience with Advanced Tinkered Enhancement allows a crafter to adjust a crossbow&#039;s draw strength higher or lower.&lt;br /&gt;
&lt;br /&gt;
==Boltmaking==&lt;br /&gt;
===Advanced Boltmaking===&lt;br /&gt;
Experience with Advanced Boltmaking will reduce the difficulty of crafting most types of crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
===Exotic Boltmaking===&lt;br /&gt;
Knowledge of Exotic Boltmaking will improve a crafter&#039;s skill with the crafting rarer and more complex bolt types.&lt;br /&gt;
&lt;br /&gt;
===Siege Ammo Crafting===&lt;br /&gt;
Acumen with the Siege Ammo Crafting technique will improve crafting of massive ammo types.&lt;br /&gt;
&lt;br /&gt;
==Tinkering basics==&lt;br /&gt;
===Simple Gearworking===&lt;br /&gt;
Knowledge of the Simple Gearworking technique will improve your ability to create mechanisms from a gear press.&lt;br /&gt;
&lt;br /&gt;
===Advanced Gearworking===&lt;br /&gt;
Advanced Gearworking will reduce the time it takes to press mechanisms, and occasionally produce additional mechanisms from each ingot.&lt;br /&gt;
&lt;br /&gt;
===Mechanism Crafting===&lt;br /&gt;
Knowledge of Mechanism Crafting will improve skill with crafting basic geared equipment.&lt;br /&gt;
&lt;br /&gt;
===Toy Crafting===&lt;br /&gt;
Skill with Toy Crafting reduces the frustation of making all sorts of creative toys and fun siegery pieces.&lt;br /&gt;
&lt;br /&gt;
===Martial Tinkering===&lt;br /&gt;
Martial Tinkering improves a crafter&#039;s skill with geared items suited for use as weapons.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
===Locksmithing===&lt;br /&gt;
Knowledge of the Locksmithing technique will improve crafting skill of basic lockpicks somewhat suited for picking all three types of locks.&lt;br /&gt;
===Advanced Locksmithing===&lt;br /&gt;
Advanced Locksmithing training reduces the difficulty of crafting lockpicks well-suited for picking two types of locks.&lt;br /&gt;
===Exotic Locksmithing===&lt;br /&gt;
Rigorous study of Exotic Locksmithing enhances a crafter&#039;s skill with making lockpicks exceptionally-suited at picking one type of lock.&lt;br /&gt;
&lt;br /&gt;
==Repair and maintenance==&lt;br /&gt;
===Tinkered Maintenance===&lt;br /&gt;
One must excel at Tinkered Maintenance to attempt repair of equipment utilizing gears and mechanisms.&lt;br /&gt;
===Tinkering Repair===&lt;br /&gt;
With Tinkering Repair a crafter improves the amount of damage restored with each repair attempt.&lt;br /&gt;
===Tinkered Rejuvenation===&lt;br /&gt;
Tinkered Rejuvenation allows complete repair of most badly damaged goods and imparts protection against wear for a short time.&lt;br /&gt;
===Tinkering Specialization===&lt;br /&gt;
Knowledge of Tinkering Specialization will improve the quality of all ingredients used to craft with.&lt;br /&gt;
===Tinkering Theory===&lt;br /&gt;
Study of Tinkering Theory will improve the quality of any tools used in the crafting process.&lt;br /&gt;
===Tinkering Acumen===&lt;br /&gt;
Mastery of Tinkering Acumen reduces the time each crafting action takes, and reduces tool wear during the process.&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Instinct_skill&amp;diff=582151</id>
		<title>Instinct skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Instinct_skill&amp;diff=582151"/>
		<updated>2022-01-27T06:51:29Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: /* Scouting milestones */  Changed skills for sneaking down trails to reflect current skills stealth &amp;amp; scouting (not that it matters much)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Scouting is a Survival skill used to track creatures, players or to enter the Ranger Trail System.  The scouting skill is available exclusively to [[Ranger]]s.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Scouting==&lt;br /&gt;
{{#ask:[[Boosts::Scouting skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Scouting==&lt;br /&gt;
{{#ask:[[Debuffs::Scouting skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
Scouting is primarily trained via the {{com|SCOUT}} command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SCOUT SYNTAX:&lt;br /&gt;
-------------&lt;br /&gt;
scout area&lt;br /&gt;
scout cover my tracks&lt;br /&gt;
scout cover &amp;lt;player&#039;s&amp;gt; tracks&lt;br /&gt;
scout cover my trail &amp;lt;direction&amp;gt;&lt;br /&gt;
scout marker&lt;br /&gt;
scout read learn&lt;br /&gt;
scout read teach&lt;br /&gt;
scout trailmarker&lt;br /&gt;
scout awareness &amp;lt;player&amp;gt;&lt;br /&gt;
-------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scouting skill will determine the difficulty of trailmarker you are able to read.  As skill progresses more difficult trails will become available and the roundtime for scouting a trailmarker will decrease.  The amount of people you can lead down a trail will also increase with skill.&lt;br /&gt;
&lt;br /&gt;
Scouting may also be trained via the {{com|TRACK}} or {{com|HUNT}} commands.&lt;br /&gt;
&lt;br /&gt;
Scouting awareness works on players, creatures you hunt, and on NPC&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Training strategy==&lt;br /&gt;
Training scouting at low levels of skill is most easily done by mixing in {{com|HUNT}} with your normal hunting routine. In addition to training scouting very well, it also trains {{skill|perception}}. It will also teach {{skill|Stealth}} if hidden when following through with a hunt to a specific creature and successfully remaining hidden, although this is less practical to do in a normal combat situation.&lt;br /&gt;
&lt;br /&gt;
Once you have enough ranks to scout trailmarkers training becomes significantly easier.  Simply find two linking trailmarkers and run between the two.&lt;br /&gt;
&lt;br /&gt;
Training Scouting will teach a small amount of [[perception skill|perception]]. It is possible to lock scouting and perception at the same time if the trail is of sufficient difficulty.&lt;br /&gt;
&lt;br /&gt;
==Scouting milestones==&lt;br /&gt;
[[Scout Awareness]] - 16 Scouting&lt;br /&gt;
&lt;br /&gt;
Scout Area - 101 Scouting&lt;br /&gt;
: Scout area reveals non-cardinal exits in a wilderness room.  It will also reveal cardinal exits in room where these exits are shrouded.  Examples include a room with [[Rising Mists]] in effect and [[RanikMap68b|The Hand]] area.&lt;br /&gt;
&lt;br /&gt;
[[Personal Trail Markers]] - 175 Scouting&lt;br /&gt;
&lt;br /&gt;
[[Scout Cover my Trail]] - 200 Scouting&lt;br /&gt;
&lt;br /&gt;
Sneak down trails - 225 Stealth + 225 Scouting&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*In previous years the Scouting skill was teachable to non-Rangers, but this is no longer the case.&lt;br /&gt;
*Provides the only method for accessing the [[Ranger Cache]]s.&lt;br /&gt;
*See also [[RTS|Ranger Trail System]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild skills,Survival skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]][[guild association is::ranger| ]]&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580672</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580672"/>
		<updated>2022-01-18T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone. | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone. | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|The sign of the horned horse carved into the stump is nearly obscured by thick growths of verdant moss.  | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Fluid lines etched into the lichen-patched stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580671</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580671"/>
		<updated>2022-01-18T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Description of trail Z19 no longer match what is presented in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|The sign of the horned horse carved into the stump is nearly obscured by thick growths of verdant moss.  | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Fluid lines etched into the lichen-patched stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap5&amp;diff=580670</id>
		<title>RanikMap5</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap5&amp;diff=580670"/>
		<updated>2022-01-18T20:13:21Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map5.gif&lt;br /&gt;
rect 512 300 595 367 [[RanikMap5a]]&lt;br /&gt;
rect 755 376 805 462 [[RanikMap4]]&lt;br /&gt;
rect 545 571 558 585 [[RanikMap9]]&lt;br /&gt;
rect 571 651 585 664 [[RanikMap3]]&lt;br /&gt;
rect 488 764 501 777 [[RanikMap14]]&lt;br /&gt;
rect 499 398 513 411 [[The Grove]]&lt;br /&gt;
rect 324 798 341 812 [[Arnack&#039;s Tavern]]&lt;br /&gt;
rect 369 851 386 868 [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
rect 439 854 456 868 [[Randal&#039;s Leather Repair]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Rocky Outcrop + [[found in::Wolf Clan]]&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580669</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580669"/>
		<updated>2022-01-18T20:12:15Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Ranger trail from Z17 - description no longer matches what is in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|The sign of the horned horse carved into the stump is nearly obscured by thick growths of verdant moss.  | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580668</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580668"/>
		<updated>2022-01-18T20:10:50Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Undo revision 580667 by ILIKELIONS1 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580667</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580667"/>
		<updated>2022-01-18T20:09:10Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Description of Map 5 trail to Map 9 no longer matches what is in-game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|The sign of the horned horse carved into the stump is nearly obscured by thick growths of verdant moss  | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap111&amp;diff=580665</id>
		<title>RanikMap111</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap111&amp;diff=580665"/>
		<updated>2022-01-18T19:24:23Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Please disregard previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map111.gif&lt;br /&gt;
rect 339 99 412 192 [[RanikMap62]]&lt;br /&gt;
rect 25 384 88 417 [[RanikMap112]]&lt;br /&gt;
rect 259 418 272 431 [[RanikMap60]]&lt;br /&gt;
rect 167 487 180 500 [[RanikMap62]]&lt;br /&gt;
rect 108 509 121 522 [[RanikMap62]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Road to Ilaya Taipa&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Many spots on this road are composed of muddy terrain, which cause a Roundtime when moving, teach {{skill|Athletics}}, and possibly get you stuck if you lack the Athletics skill to move freely through it.  One can {{com|DIG}} &amp;lt;tt&amp;gt;&amp;lt;self&amp;gt;&amp;lt;/tt&amp;gt; to free oneself enough to move.&lt;br /&gt;
&lt;br /&gt;
Also, there are [[Small red blood mite]]s which can attach to you.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, travelers can trigger puffballs along the route to explode, showering them with spores.  They don&#039;t seem to cause any disease or poison, but they do irritate the nose, lips, and tongue, giving intermittent fits with a low RT for a few minutes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Some pale puffball mushrooms shivers almost imperceptibly.  Several of the puffball mushrooms erupt with a soft *whumpf*, showering the room with a spray of tiny grey spores.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your nose itches.  Your lips tingle.  Your swollen tongue thrashes in your mouth!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime:  3 seconds.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap111&amp;diff=580664</id>
		<title>RanikMap111</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap111&amp;diff=580664"/>
		<updated>2022-01-18T19:19:23Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Middle Ranger Trail goes to Leth Deriel, not Gondola&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map111.gif&lt;br /&gt;
rect 339 99 412 192 [[RanikMap62]]&lt;br /&gt;
rect 25 384 88 417 [[RanikMap112]]&lt;br /&gt;
rect 259 418 272 431 [[RanikMap60]]&lt;br /&gt;
rect 167 487 180 500 [[RanikMap61]]&lt;br /&gt;
rect 108 509 121 522 [[RanikMap62]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Road to Ilaya Taipa&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Many spots on this road are composed of muddy terrain, which cause a Roundtime when moving, teach {{skill|Athletics}}, and possibly get you stuck if you lack the Athletics skill to move freely through it.  One can {{com|DIG}} &amp;lt;tt&amp;gt;&amp;lt;self&amp;gt;&amp;lt;/tt&amp;gt; to free oneself enough to move.&lt;br /&gt;
&lt;br /&gt;
Also, there are [[Small red blood mite]]s which can attach to you.&lt;br /&gt;
&lt;br /&gt;
Every once in a while, travelers can trigger puffballs along the route to explode, showering them with spores.  They don&#039;t seem to cause any disease or poison, but they do irritate the nose, lips, and tongue, giving intermittent fits with a low RT for a few minutes:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Some pale puffball mushrooms shivers almost imperceptibly.  Several of the puffball mushrooms erupt with a soft *whumpf*, showering the room with a spray of tiny grey spores.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your nose itches.  Your lips tingle.  Your swollen tongue thrashes in your mouth!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime:  3 seconds.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap60&amp;diff=580662</id>
		<title>RanikMap60</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap60&amp;diff=580662"/>
		<updated>2022-01-18T19:16:21Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Added link to Map 111 via Ranger Trail system; however, I&amp;#039;m not knowledgeable about actually editing the map itself, so I don&amp;#039;t know how to change the tile to a Trail tile; I&amp;#039;d be happy to do so if anyone can point me in the right direction as to how&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map60.gif&lt;br /&gt;
rect 254 10 356 38 [[RanikMap1]]&lt;br /&gt;
rect 144 996 256 1042 [[RanikMap61]]&lt;br /&gt;
rect 327 42 399 99 [[RanikMap60a]]&lt;br /&gt;
rect 214 57 284 118 [[RanikMap60b]]&lt;br /&gt;
rect 692 977 790 1016 [[RanikMap60c]]&lt;br /&gt;
rect 670 811 766 847 [[RanikMap60c]]&lt;br /&gt;
rect 290 87 321 105 [[RanikMap61]]&lt;br /&gt;
rect 179 188 191 202 [[RanikMap62]]&lt;br /&gt;
rect 224 210 239 225 [[RanikMap111]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;!-- T26 points to [[RanikMap62]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Southern Trade Route + [[Forest of Night]]&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranik Maps]]&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580660</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580660"/>
		<updated>2022-01-18T19:11:20Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Ranger Trail route from Map 60 goes to Map 111 for trail Z31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap62&amp;diff=580641</id>
		<title>RanikMap62</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap62&amp;diff=580641"/>
		<updated>2022-01-17T23:59:33Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map62.gif&lt;br /&gt;
rect 285   3 347  26 [[RanikMap61]]&lt;br /&gt;
rect 196 244 258 273 [[RanikMap111]]&lt;br /&gt;
rect 345 240 400 270 [[RanikMap61]]&lt;br /&gt;
rect 156 397 215 432 [[RanikMap63]]&lt;br /&gt;
rect 162 452 238 484 [[RanikMap62a]]&lt;br /&gt;
rect 665 855 757 889 [[RanikMap65]]&lt;br /&gt;
rect 613 1095 694 1166 [[RanikMap64]]&lt;br /&gt;
&lt;br /&gt;
rect 250  48 263  61 [[RanikMap62]]&lt;br /&gt;
rect 316 299 329 312 [[RanikMap111]]&lt;br /&gt;
rect 659 677 672 690 [[RanikMap111]]&lt;br /&gt;
rect 631 761 644 774 [[RanikMap60]]&lt;br /&gt;
rect 632 794 645 807 [[RanikMap61]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Southern Trade Route&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Ranik Maps}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580640</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580640"/>
		<updated>2022-01-17T23:55:24Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580639</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580639"/>
		<updated>2022-01-17T23:54:24Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Gondola North Side near Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580638</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580638"/>
		<updated>2022-01-17T23:51:39Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Technically, this trail starts on Ranik Map 62&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap62|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
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&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580636</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=580636"/>
		<updated>2022-01-17T23:41:47Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Some of the ending locations have evidently changed, or were never properly mapped, so I&amp;#039;m going through and updating as many as I can find according to what is currently in the game as of 01/17/2022.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
{{RTS|Z31|Crossing Ferry South Side|RanikMap60|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Southern Trade Route, Endrus Forest]&amp;lt;br /&amp;gt;The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once.  A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.|Concealed by the tall grass, the outline of a river boat is burned into the base of the tree.| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;The shadows of the mountains beyond trickles over the descending edge of the foothills.  Patches of green reflect the sparse light of stars twinkling far above.  A wooded path winds its way southward.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Ratha Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Ratha Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Ratha Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Aesry Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Aesry Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Aesry Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
{{RTS|Q11|M&#039;Riss Penal Colony|RanikMap110a|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Penal Colony, Northwest Ring Road]&amp;lt;br /&amp;gt;The ancient road, once a thoroughfare along M&#039;Riss&#039;s north shore, is surrendering to the elements.  Paving stones cracked and heaved up by frost lie half-buried in sand blown by the constant northwest winds, and a grey-green moss covers their leeward side.|You notice a trailmarker on a broken moss-patched stone...Crudely etched into the cracked paving stone is the sign of the curling wave.}}&lt;br /&gt;
{{RTS|Q12|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Penal Colony|RanikMap110a|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;The small farm here is in obvious disrepair.  A small tree grows through the roof of a tumble-down barn.  Someone has attempted to thatch the branches in an effort to re-roof the barn.  Several small fields are rapidly vanishing as the forest reclaims the land.  Chickens scratch between the greying buildings and a small flock of geese act like they own the road.|You notice a trailmarker branded into a discarded wooden plank stuck into the soil.}}&lt;br /&gt;
{{RTS|Q13|M&#039;Riss Galduta Isharon|RanikMap109|M&#039;Riss Belarritaco Bay|RanikMap110|Qi Reshalia|Unknown|[Galduta Isharon, The Outcropping]&amp;lt;br /&amp;gt;The trail swings through a half-turn as it threads its way among the sharp, loose stones.  A few ravelthorn bushes spring up in the soil collected on the high side of the larger stones, but for the most part, the slope is barren of plant life, left to the wind and the rain.|You notice a trailmarker nearly hidden beneath some raevelthorn bushes.}}&lt;br /&gt;
{{RTS|Q14|M&#039;Riss Belarritaco Bay|RanikMap110|M&#039;Riss Fala Inisharon|RanikMap109|Qi Reshalia|Unknown|[Island Ring Road, Mer&#039;Kresh Flats]&amp;lt;br /&amp;gt;A large farm is carved from the heavy forest, rich only by virtue of its size.  A nut orchard loses itself in the native deobar and oak, while a field of cotton grows right to the verge of the road.|You notice a trailmarker near the base of a deobar tree.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126/&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail.}}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river.}}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder.}}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen.}}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river.}}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight.}}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire.}}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone.}}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak.}}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail.}}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap60&amp;diff=580635</id>
		<title>RanikMap60</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap60&amp;diff=580635"/>
		<updated>2022-01-17T23:13:35Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Added link to Ranik map 62 via the Ranger Trail system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map60.gif&lt;br /&gt;
rect 254 10 356 38 [[RanikMap1]]&lt;br /&gt;
rect 144 996 256 1042 [[RanikMap61]]&lt;br /&gt;
rect 327 42 399 99 [[RanikMap60a]]&lt;br /&gt;
rect 214 57 284 118 [[RanikMap60b]]&lt;br /&gt;
rect 692 977 790 1016 [[RanikMap60c]]&lt;br /&gt;
rect 670 811 766 847 [[RanikMap60c]]&lt;br /&gt;
rect 290 87 321 105 [[RanikMap61]]&lt;br /&gt;
rect 179 188 191 202 [[RanikMap62]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;!-- T26 points to [[RanikMap62]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Southern Trade Route + [[Forest of Night]]&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranik Maps]]&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap40a&amp;diff=580623</id>
		<title>RanikMap40a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap40a&amp;diff=580623"/>
		<updated>2022-01-17T18:33:08Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Added links to Ranik maps 34 and 14 via the Ranger Trail system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map40a.gif&lt;br /&gt;
rect 0 0 165 90 [[RanikMap40]]&lt;br /&gt;
&lt;br /&gt;
rect 60 180 95 195 [[RanikMap41]]&lt;br /&gt;
rect 147 246 133 232 [[RanikMap34]]&lt;br /&gt;
rect 109 326 95 311 [[RanikMap14]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Gwenalion Fens&lt;br /&gt;
|province=  Therengia&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|dive}} {{tt|water}} (from a hummock): To enter the water.&lt;br /&gt;
* {{tt|go hummock}} (from the water): To climb back onto a hummock.&lt;br /&gt;
* {{com|roll}} {{tt|&amp;lt;corpse&amp;gt; hummock}}: To move the dead.&lt;br /&gt;
[[Category:Ranik Maps]]&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=552327</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger&amp;diff=552327"/>
		<updated>2021-04-22T03:33:19Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Ranger new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Ranger|image=Small_ranger_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Armor|skill3a=Magic|skill3b=Lore&lt;br /&gt;
|abilities= Scouting, Beseech,&amp;lt;br&amp;gt;Animal Companions&lt;br /&gt;
|mana=Life}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We are the wind, the hawk on the wing, the soaring spirit of the sky and the patient spirit of the earth. Our gold is sunlight, our gems are flowers, and our life...is the world&#039;s.&amp;quot;&#039;&#039; - guild leader Kalika&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rangers&#039;&#039;&#039; of [[Elanthia]] eschew the comforts and conveniences of civilization, making themselves at home in the wilderness. They stand guard over the provinces, holding back the hordes of terror that live on the flesh of the innocent. They most often stand alone, yet in the bleakest moments of battle no other sound can offer comfort like that of a whistling arrow fired from his bow.&lt;br /&gt;
&lt;br /&gt;
For these silent hunters, no fame or fortune can match the pride they take in the mastery of their own abilities or their unity with nature.&lt;br /&gt;
Most the names of the great Rangers pass into time like a cool autumn breeze. One name that still floats upon the winds of time is Lirisa, known to most these days as the Patron Saint of Rangers, appointed by Kuniyo himself. Her deadly accuracy with the bow and her skills of survival are still the perfect model for those that set out to be Rangers.&lt;br /&gt;
 &lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:RangerCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A crouching mountain lion surrounded by a thicket of thorns over a blazing sun]]Information courtesy of [http://www.play.net/dr/info/guilds/ranger.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
In a [[Ranger Guildhall (Crossing)|small glade]] just outside the walls, Guild Leader [[Kalika]] tends to the nurturing of young Rangers. (You can type DIR RANGER for directions.)&lt;br /&gt;
&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
Journeywoman [[Ievia]] hangs out [[Ranger Guildhall (Riverhaven)|outside the walls]] of Riverhaven to promote young Rangers (under 20th circle).&lt;br /&gt;
&lt;br /&gt;
; [[Langenfirth]]&lt;br /&gt;
[[Tolle]] greets the weary Rangers on the trek to the north [[Ranger Guildhall (Langenfirth)|through Langenfirth]] offering guidance and a quick word.&lt;br /&gt;
&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
Far to the west of the urban center of Ilithi, [[Tomma]] shares her knowledge of plants and animals to those Rangers that wander the [[Ranger Guildhall (Shard)|western borders]].&lt;br /&gt;
&lt;br /&gt;
; [[Aesry|Aesry Surlaenis&#039;a]]&lt;br /&gt;
Guild Leader [[Marion]], truly filled with wanderlust, moves his residence from time to time, his was last seen tending to his companion deep within [[Ranger Guildhall (Aesry)|the caves]] on the Isle of Aesry.&lt;br /&gt;
&lt;br /&gt;
; [[Forfedhdar]]&lt;br /&gt;
Guild Leader [[Paglar]] makes [[Ranger Guildhall (Forfedhdar)|his home]] in Boar Clan, alongside such amenities as a Ranger-friendly bank, vault, and other fun stuff.&lt;br /&gt;
&lt;br /&gt;
The Dwarven guildleader [[Roopardua]] embodies the Ranger&#039;s wanderlust, never settling in a physical guildhall.  His whereabouts are currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Ranger]]&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Rangers tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 27%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Rakash|Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded rangers receive two free technique slots in the Tailoring discipline of the [[Outfitting skill]] and one free technique slot in the Carving discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
===[[Ranger Bonus|Bonus]]===&lt;br /&gt;
The ranger bonus grants buffs to certain survival skills if the Ranger maintains his connections with nature.  Those buffs can turn to serious debuffs if the bonus is bad.&lt;br /&gt;
&lt;br /&gt;
===[[Scouting skill|Scouting]]===&lt;br /&gt;
Rangers are adept at following [[RTS|trails]], picking up on details that the untrained would never notice. Use TRACK &amp;lt;target&amp;gt; on a person or creature in the area with you to begin tracking, and TRACK alone to follow their trail afterwards.&lt;br /&gt;
&lt;br /&gt;
Scouting is also useful for Ranger Trailmarkers.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger_companion|Animal Companions]]===&lt;br /&gt;
Rangers also have the ability to befriend and train certain animals, currently only wolves and raccoons.  The exact procedure for this is not public knowledge, but you can probably find an elder Ranger to advise you.  Once you obtain a wolf companion, a [[Meat box|meat box]] is not necessary but may be a useful item to acquire.&lt;br /&gt;
&lt;br /&gt;
===[[Horse#Horse_Wrangling|Horse Wrangling]]===&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a Ranger, at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Ranger_Spells|Life Magic]]===&lt;br /&gt;
Rangers have access to Life Mana and the [[:Category:Animal Abilities Spellbook|Animal Abilities]], [[:Category:Nature Manipulation Spellbook|Nature Manipulation]], and [[:Category:Wilderness Survival Spellbook|Wilderness Survival]] spellbooks.&lt;br /&gt;
&lt;br /&gt;
Magic is your character using his brain in a very studied and precise manner to manipulate an impersonal force that exists in the world. Except for the medium that Rangers work through (the natural world and life energies), there&#039;s no fundamental difference in the structure of a Ranger spell over what the guys that wear dresses are doing.&lt;br /&gt;
&lt;br /&gt;
The things that makes Ranger magic unique (and all other guilds&#039; magic unique in their places) are the medium they work through, and their confound. The Ranger confound is that they have a supernatural connection to the natural world that &amp;quot;is real&amp;quot; and can impact the outcome of spells despite whatever the Ranger intends. A spell that totally relies on this (a Ranger signature spell) would look to outsiders as normal but entirely nonsensical; a spell pattern that does nothing, because it interacts with a force that they cannot perceive or comprehend. GM [[Armifer]] on Ranger Magic [http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5700]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Ranger_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 75 250 125 [[Compost|Compost (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Eagle&#039;s Cry|Eagle&#039;s Cry (Targeted Magic)]]&lt;br /&gt;
rect 0 575 250 625 [[See the Wind|See the Wind (Augmentation)]]&lt;br /&gt;
rect 0 925 250 975 [[Athleticism|Athleticism (Augmentation)]]&lt;br /&gt;
rect 300 75 550 125 [[Deadfall|Deadfall (Debilitation)]]&lt;br /&gt;
rect 300 175 550 225 [[Harawep&#039;s Bonds|Harawep&#039;s Bonds (Debilitation)]]&lt;br /&gt;
rect 300 275 550 325 [[Carrion Call|Carrion Call (Targeted Magic)]]&lt;br /&gt;
rect 300 375 550 425 [[Stampede|Stampede (Targeted Magic)]]&lt;br /&gt;
rect 300 475 550 525 [[Instinct|Instinct (Augmentation)]]&lt;br /&gt;
rect 300 575 550 625 [[Wolf Scent|Wolf Scent (Augmentation)]]&lt;br /&gt;
rect 300 675 550 725 [[Senses of the Tiger|Senses of the Tiger (Augmentation)]]&lt;br /&gt;
rect 300 775 550 825 [[Essence of Yew|Essence of Yew (Warding)]]&lt;br /&gt;
rect 300 925 550 975 [[Earth Meld|Earth Meld (Augmentation, Utility)]]&lt;br /&gt;
rect 300 1075 550 1125 [[Hands of Lirisa|Hands of Lirisa (Augmentation)]]&lt;br /&gt;
rect 600 25 850 75 [[Awaken Forest|Awaken Forest (Targeted Magic)]]&lt;br /&gt;
rect 600 125 850 175 [[Devolve|Devolve (Debilitation)]]&lt;br /&gt;
rect 600 225 850 275 [[Swarm|Swarm (Debilitation)]]&lt;br /&gt;
rect 600 325 850 375 [[Devitalize|Devitalize (Targeted Magic)]]&lt;br /&gt;
rect 600 475 850 525 [[Grizzly Claws|Grizzly Claws (Debilitation)]]&lt;br /&gt;
rect 600 575 850 625 [[Wisdom of the Pack|Wisdom of the Pack (Augmentation)]]&lt;br /&gt;
rect 600 675 850 725 [[Claws of the Cougar|Claws of the Cougar (Augmentation)]]&lt;br /&gt;
rect 600 775 850 825 [[Forestwalker&#039;s Boon|Forestwalker&#039;s Boon (Warding)]]&lt;br /&gt;
rect 600 875  850 925 [[Blend|Blend (Utility)]]&lt;br /&gt;
rect 600 975 850 1025 [[Skein of Shadows|Skein of Shadows (Augmentation, Warding)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Oath of the Firstborn|Oath of the Firstborn (Augmentation)]]&lt;br /&gt;
rect 900 75 1150 125 [[Curse of the Wilds|Curse of the Wilds (Debilitation)]]&lt;br /&gt;
rect 900 175 1150 225 [[Plague of Scavengers|Plague of Scavengers (Augmentation)]]&lt;br /&gt;
rect 900 475 1150 525 [[Bear Strength|Bear Strength (Augmentation, Utility)]]&lt;br /&gt;
rect 900 675 1150 725 [[Cheetah Swiftness|Cheetah Swiftness (Augmentation, Utility)]]&lt;br /&gt;
rect 900 825 1150 875 [[Memory of Nature|Memory of Nature (Utility)]]&lt;br /&gt;
rect 900 1025 1150 1075 [[Syamelyo Kuniyo|Syamelyo Kuniyo (Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[:Ranger spells|Ranger spells]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spell Slots====&lt;br /&gt;
[[Spell slot progressions]]&lt;br /&gt;
&lt;br /&gt;
The Ranger spell tree requires 49 spell slots to master. Rangers earn 67 spell slots at 150.  [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Beseeches|Beseeches]]===&lt;br /&gt;
Rangers can use their soul pool to perform certain abilities called Beseeches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first and foremost thing to understand about beseeches is that they are not magical. As Armifer stated, the Ranger has a form of supernatural tie or perhaps hyperawareness to the natural state of the world around him or her.&lt;br /&gt;
&lt;br /&gt;
Through a very methodical and highly researched ritual, the Ranger can attempt to reach out to what we might consider personifications or &#039;spirits&#039; of the various natural forces.&lt;br /&gt;
&lt;br /&gt;
This differs from how magic works in several fundamental ways. The most important of these is that a beseech simply can&#039;t do anything with what isn&#039;t there. One cannot create &#039;something&#039; from &#039;nothing&#039; with a beseech, one amplifies or coaxes. For example, if you were in a place with no wind/air motion ever, then beseeching the wind simply wouldn&#039;t work because there&#039;s nothing there to beseech. Likewise, you could not beseech then sun when it&#039;s on the opposite side of Elanthia.&lt;br /&gt;
&lt;br /&gt;
Whether these spirits or &#039;forces&#039; of nature respond is up to their personal whimsy. If they don&#039;t think the Ranger has proven his or her worth, they won&#039;t show up. If you ask for them too often, they&#039;ll spurn you. If you try to beseech for something random, you might not like the results.  GM [[Zeyurn]] on Ranger Beseeches.  [https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=7&amp;amp;message=5702]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Stance_command|Bonus Stance Points]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain an additional [[Stance_command|stance]] point to allocate to their defenses every 60 ranks of defense.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill in a stick bow and the [[See the Wind]] spell active, Rangers can fire two arrows in the same shot.&lt;br /&gt;
&lt;br /&gt;
===[[Snipe]]===&lt;br /&gt;
&lt;br /&gt;
Rangers gain the ability to [[Snipe]] after 40th circle. Sniping is the ability to fire a stick bow or crossbow from hiding and remain in hiding after the shot.&lt;br /&gt;
&lt;br /&gt;
===[[Slip]]===&lt;br /&gt;
&lt;br /&gt;
From GM Zeyurn:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Required&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|Ability to Slip worn items on and off.&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|Ability to Slip into hiding and stalk a target at same time.&lt;br /&gt;
|- &lt;br /&gt;
|Level 60&lt;br /&gt;
|Ability to Slip into hiding and sneak a direction at same time. &lt;br /&gt;
|- &lt;br /&gt;
|Level 90&lt;br /&gt;
|Ability to Slip items from the ground to one&#039;s possession. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.&lt;br /&gt;
&lt;br /&gt;
To learn SLIP, you must be taught by somebody who already knows SLIP (&amp;lt;tt&amp;gt;SLIP TEACH &amp;lt;target&amp;gt;&amp;lt;/tt&amp;gt;, need 100 teaching skill). This will initially be only [[Thieves]] as the Thief GLs will teach them, but once a Ranger learns it they will be able to spread the knowledge to other Rangers.  &lt;br /&gt;
&lt;br /&gt;
Success at Slip involves the stealth skill.&lt;br /&gt;
&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1315 Official Post]&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Sign|Sign]]===&lt;br /&gt;
&lt;br /&gt;
A limited form of sign language.  Can be done in hiding and not come unhidden.  Can be seen from any room that is directly adjacent via cardinal exits.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger Verbs]]===&lt;br /&gt;
&lt;br /&gt;
A list of verbs that provide different messaging specifically for Rangers.  Also minor information on other Ranger only verbs not specifically for roleplay.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Skillset&lt;br /&gt;
! Skill&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 1-10&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 11-30&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 31-70&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 71-100&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 101-150&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 150+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Scouting|Scouting}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 1st Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 2nd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 3rd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 4th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 5th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 6th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 7th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 8th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapon&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 1st Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapon&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | 2nd Weapon&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapon&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | {{Skill|Parry Ability|Parry Ability}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 1st Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 2nd Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | {{Skill|Defending|Defending}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 1st Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 2nd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 3rd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 1st Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 2nd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scouting]] is a a soft requirement (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Sorcery_skill|Sorcery]] is a restricted skills (does not count toward Nth magic requirements).&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
From GM Audacia:&lt;br /&gt;
 Kalika = 7 different (specific) Survival skills plus Primary Magic. The 7 skills do not include any of those the other GL&#039;s check for.&lt;br /&gt;
 Tolle = Combination of all bow skills&lt;br /&gt;
 Tomma = AL and foraging&lt;br /&gt;
 Marion = 3 Stealth skills and Scouting&lt;br /&gt;
 Paglar = Circle&lt;br /&gt;
[https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=31&amp;amp;topic=24&amp;amp;message=1411 Official Post]&lt;br /&gt;
&lt;br /&gt;
[[Ranger Registers|Current Register Listings]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* [[Ranger Abilities Chart]]&lt;br /&gt;
* [[Ranger Titles]]&lt;br /&gt;
* [[Ranger_trail_system|The Ranger Trail System]]&lt;br /&gt;
* Ranger-only [[Vaults#Ranger-only_Locations|carousel square vaults]]&lt;br /&gt;
* Rangers have a number of verbs that they do differently:&lt;br /&gt;
** [[Dance command|DANCE]] (when prone)&lt;br /&gt;
** [[Gaze command|GAZE]] (compass direction)&lt;br /&gt;
** [[Hoot command|HOOT]]&lt;br /&gt;
** [[Howl command|HOWL]] (when hidden)&lt;br /&gt;
** [[Leap command|LEAP]] (when standing)&lt;br /&gt;
** [[Pace command|PACE]] (based on urban/neutral/wild)&lt;br /&gt;
** [[Roar command|ROAR]]&lt;br /&gt;
** [[Shake command#Ranger Hand Shake|SHAKE HAND]]&lt;br /&gt;
** [[Shriek command|SHRIEK]]&lt;br /&gt;
** [[Snarl command|SNARL]]&lt;br /&gt;
** [[Whistle command|WHISTLE]] (when hidden)&lt;br /&gt;
* Full list of ranger verbs can be found here: [[Ranger_commands]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=552289</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery&amp;diff=552289"/>
		<updated>2021-04-21T04:29:04Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See [[:Category:Sorcery Spells]] for a list of Sorcery spells.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See [[Sorcery_skill|Sorcery Skill]] for basic skill information.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Sorcery is the most infamous discipline studied by students of the Arcane. It is the use of spell patterns that rely on the laws and properties of two (or more) [[Mana#The Spectrum|frequencies of mana]] at once&amp;lt;ref&amp;gt;[[Post:Thought_crossed_my_mind._-_2/19/2009_-_17:17:54]]&amp;lt;/ref&amp;gt;. In contrast to the logical and methodical nature of conventional magic, sorcery relies on intuition and emotion. The act of casting a sorcerous matrix drags the caster beyond what is rational and logical into a dark world of unreason, intuition and unbridled emotion. This process is a distinctly painful experience.&amp;lt;ref&amp;gt;[[Post:Proposed Scroll Focus Feat - 06/02/2014 - 11:10]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Proposed_Scroll_Focus_Feat_-_06/03/2014_-_14:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All sorcery can be thought of a violent attempt to break natural or cosmological laws.&lt;br /&gt;
&lt;br /&gt;
Compared to conventional magic, all sorcery has three universal characteristics:&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is violent.&#039;&#039;&#039; It may be darkly pervasive, metaphysically violent, or even literally violent, but at some level it will be breaking something&amp;lt;ref&amp;gt;[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]&amp;lt;/ref&amp;gt;. This is an infuriating but nonetheless immutable element of sorcery spellbooks: it&#039;s never &amp;quot;nice&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is unstable.&#039;&#039;&#039; Even the best sorcerer is groping for at least half his mana blind, deaf and dumb. Even the most erudite sorcerer cannot hope to encompass the exponential growth in laws and mechanics that comes from interfacing mana frequencies that were never meant to work together. Even the luckiest sorcerer cannot escape that sometimes two streams cross and that&#039;s the end of that. Sorcery has an inherent tendency toward creating an unpleasant explosion of curses and half-formed spell effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sorcery is greedy.&#039;&#039;&#039; Sorcery exists to create in the world that which does not and cannot exist, because the magician arrogantly says it should or attempts to do alone with sorcery what could be done with outside help or with an intentional mien of misanthropy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Theory==&lt;br /&gt;
===Mana Spectrum Theory===&lt;br /&gt;
[[image:ManaField.gif|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Conventional magic theorists espouse the [[Mana#The_mana_spectrum|mana spectrum theory]] with the claim that each of the types of mana is a distinct realm that has much in common with the other realms, but also has unique laws, principles and properties. Sorcery can be understood as the introduction of the properties of one realm into another realm with divergent properties&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. Consequently, Sorcery is the also the act of combining two (or more) of the four known realms of magic (Elemental, Holy, Life and Lunar) into a single matrix and, therefore, involves the use of mana that exists outside the magician&#039;s attuned realm. Magic users are limited to the ability to perceive a single realm of magic and therefore are forced to manipulate at least a portion of a spell matrix blindly&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;. The facts that the sorcerer is attempting to combine the incompatible and shape at least some mana streams blindly causes such spell matrixes to be inherently unstable and dangerous&amp;lt;ref&amp;gt;[[Post:Questions_about_mixing_mana_types_-_11/11/2009_-_15:26:49]]&amp;lt;/ref&amp;gt;. As a result, the use of a Sorcerous matrix always carries the risk of a [[#Sorcerous Backlash|Sorcerous Backlash]] that can have results ranging from inconvenient but invisible effects to spectacularly violent deaths.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mana Spectrum Theorists believe each of the realms of mana can be seen to lie along a spectrum of mana ranging from Holy Mana at one end to Lunar mana at the other. Holy and Life Mana lie on the conceptually ephemeral side of the spectrum while Elemental and Lunar mana lie on the conceptually physical realm of the spectrum. When considering sorcerous interactions, many theorists view the spectrum as being curved rather than linear. This causes the realms at the top of the spectrum, Lunar and Holy, to be grouped together as metaphysically abstract realms and those at the bottom, Elemental and Life, to be grouped together as metaphysically concrete realms. The most stable interactions can be found among realms that are metaphysically similar but conceptually different (Holy and Lunar, Elemental and Life) and the least stable among those that are conceptually similar but metaphysically different (Elemental and Lunar, Holy and Life)&amp;lt;ref&amp;gt;[[Post:Umm... Shadow Web? - 2/21/2011 - 18:27:12]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Other school&#039;s spell scrolls - 1/14/2009 - 23:32:05]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Lunar Magic 101 - 05/31/2014 - 10:27]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Mana Field Hypothesis===&lt;br /&gt;
Sorcerous magic theorists champion an The Mana Field Hypothesis, which states that the four known realms of mana are not distinct fields but are instead parts of a greater ubiquitous whole&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;. The fact that the individual realms appear to exist is the result of a weakness of the mortal mind; if one could see mana in its entirety, one would see that the end of one realm of magic only marks the border to another realm. Mana Field Theorists believe that attunement naturally grants all magic users the ability to manipulate portions of the mana field that are beyond their natural perception. One could further argue that the mana field contains a set of universal laws, principles and properties that apply across all of the conventional fields of mana. Sorcerous backlashes are, therefore, not the result of blending incompatible realms of mana but rather are caused by the Sorceror&#039;s inability to perceive the mana field in its entirety or comprehend the unifying laws that bind all magic together.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much to the frustration of sorcerous researchers, current observations cannot support the Mana Field Hypothesis as the four realms do not fit neatly together into a unified whole. Numerous modifications to the hypothesis ranging from the existence of invisible mana bridging to gap between the realms, field-warping forces interfering with mana perception or undiscovered realms of mana abound. The fact that Sorcery is possible provides encouragement to Sorcerous Theorists, who are quick to point out that they are able to do what Conventional Mana Spectrum Theorists say is impossible.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Sorcery==&lt;br /&gt;
===Cross-Realm Casting===&lt;br /&gt;
Cross-realm casting (also known as &amp;quot;sorcerous casting&amp;quot;) is the act of a magic user attempting to cast a spell designed to use another type of mana. Traditionally this has been called &amp;quot;sorcery&amp;quot; with a lower-case &#039;&#039;s&#039;&#039; by players due to the perception that it less dangerous and therefore more morally acceptable than other Sorcery. This distinction is obsolete.&lt;br /&gt;
&lt;br /&gt;
Sorcerous casting may be as simple as a [[Cleric]] trying casting [[Clear Vision]] (a lunar spell), but it comes with the danger of [[#Sorcerous Backlash|sorcerous backlash]]. The danger of this is that even when not attempting to do so, any attempt by a magic user to manipulate mana will either wholly or partially include their native mana as an unavoidable reflexive action. Without even intending to, the Cleric would end up funneling at least a small amount of holy mana into the Clear Vision spell, which it is not designed to handle, and occasionally result in catastrophic results.&amp;lt;ref&amp;gt;[[Post:Insert_Expletive_Here_-_06/08/2014_-_19:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While sorcerous casting is not in and of itself illegal in most locales due to the general inability to separate it from normal spell casting, body-destroying backlashes are evidence of sorcerous manipulation and are likely to bring legal troubles if they occur in justice zones.&amp;lt;ref&amp;gt;[[Post:Is Using a Rune Sorcery? - 3/11/2011 - 20:23:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===True Sorcery===&lt;br /&gt;
[[Image:SorceryDiagram.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
True Sorcery involves a matrix which is designed inherently to use more than one type of mana.  It has also been traditionally known as &amp;quot;Sorcery&amp;quot; with a big &amp;quot;S&amp;quot; by players although, as mentioned above, this distinction is effectively obsolete. A True Sorcery spell that includes life mana in its matrix is also technically a [[Necromancy]] spell.&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====High Sorcery====&lt;br /&gt;
High Sorcery is a type of refined magic that combines three types of mana into a single matrix and requires the presence of a [[Magical_Theory#Confounds|confound]] and special background knowledge. Using these spells is often associated with some form of [[#sorcerous_corruption|corruption]]. There are currently four known High Sorcery spellbooks, each of which is a corruption of one of the four realms of magic.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Antinomic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic laws and structure&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt; It often deals with esoteric grey areas of religion. Its spell patterns are based on Holy Mana with Elemental and Lunar Mana. Such spells will likely require knowledge of the [[Theurgy]] skill and be limited to the [[Cleric]] Guild. Casting these spells leads to [[Antinomic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hylomorphic Sorcery]]&#039;&#039;&#039; is the corruption of cosmologic shape and function&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;. It contains, among other things, the legendary Blackfire Spellbook. Its spell patterns are a mixture of Elemental Mana with Lunar and Holy and requires knowledge and connections to the [[Elemental planes]] unique to the [[Warrior Mage]] guild. Users of such spells are sullied by [[Hylomorphic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Teleologic Sorcery]]&#039;&#039;&#039; is the corruption of names and meaning&amp;lt;ref&amp;gt;[[Post:Thoughts_About_DO_3.0_%26_Necro_Playability_-_02/11/2012_-_18:36]]&amp;lt;/ref&amp;gt;, often dealing with fate, luck and probability. Its spell patterns are a mixture of Lunar Mana with Elemental and Holy mana and require a link to the [[Plane of Probability]] and knowledge of [[Astrology]]. As a result this book is only usable by [[Moon Mages]]. Casting these spells leads to [[Teleologic Corruption]]&lt;br /&gt;
* &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039;, also known as &amp;quot;High Necromancy&amp;quot; or, by some scholars, as &amp;quot;Ontologic Sorcery&amp;quot;&amp;lt;ref&amp;gt;[[Post:Sorcery_Lore_-_7/19/2010_-_21:05:22]]&amp;lt;/ref&amp;gt;, is the corruption of life itself. It often involves the creation of false life or perversion of living things into unnatural forms. Its spell patterns are a mixture of Life Mana with both Elemental and Lunar mana, covering two Necromancer spellbooks: [[:Category:Animation spellbook|Animation]] and [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]]. This sorcery requires knowledge of the blasphemy known as [[Thanatology]]. Unlike all other types of Sorcery, this magic does not contest the [[Sorcery_skill|Sorcery Skill]] as long as it is used by an attuned Necromancer.&lt;br /&gt;
&lt;br /&gt;
====Low Sorcery====&lt;br /&gt;
Low Sorcery lacks the philosophical and theoretical complexity of the High Sorceries and can, therefore, be cast by anyone who has attunement &amp;lt;ref&amp;gt;[[Post:Consent and Accuse - 4/8/2011 - 17:57:34]]&amp;lt;/ref&amp;gt;. The concept that unified the spells within a Low Sorcery spell book is the fact that that all attempt to do what is impossible with a single realm of magic. Such magic is usually violent, unstable and dangerous. There are currently four types of low sorcery:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*{{PRel|Category:Low Sorcery Spellbook|Low Sorcery}} is a combination of two of Elemental, Holy and Lunar magic.&lt;br /&gt;
*{{PRel|Category:Lay Necromancy Spellbook|Lay Necromancy}} is the combination of Life magic with Lunar or Elemental Magic. As with Ontologic Sorcery, this magic does not contest the Sorcery skill when used by an attuned Necromancer.&lt;br /&gt;
*{{PRel|Category:Anabasis spellbook|Anabasis}} is a unique Holy sorcery, used by [[Redeemed]] necromancers. It is a two-way mix of Holy plus either Lunar or Elemental magic.&lt;br /&gt;
*{{PRel|Category:Feral Magic Spellbook|Feral Magic}} is a combination of all four realms of magic and is exceptionally violent and unstable, even by sorcerous standards&amp;lt;ref&amp;gt;[[Post:Sorcery Lore - 7/20/2010 - 00:03:44]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Commoners and magic - 3/11/2010 - 13:39:58]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Corruption==&lt;br /&gt;
High sorceries tend to have corrupting effects on those that use them. Moon mages who cast Teleologic Sorcery spells will suffer [[Teleologic Corruption]], which dampens the mages&#039; connection to the plane of probability and therefore their ability to make [[Prediction|predictions]]. Clerics suffer from [[Antinomic Corruption]] and War Mages gain [[Hylomorphic Corruption]] when casting their respective guild sorceries. [[Necromancer#Necromancer_Sanity|Necromantic corruption]] is much less visible but is far more pervasive and affects a necromancers entire psyche. Necromancers, at best, dance along the the borders of insanity as a result of their arcane magic.&lt;br /&gt;
&lt;br /&gt;
==Casting Mechanics==&lt;br /&gt;
===Casting Formula===&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that there are two formulas in place for this mastery skill.&lt;br /&gt;
&lt;br /&gt;
If your secondary skill(s) are 130% or more of your sorcery, your effective casting ranks use this formula:&lt;br /&gt;
(Sorcery*13)/10&lt;br /&gt;
&lt;br /&gt;
Otherwise, the formula is:&lt;br /&gt;
(Sorcery+(secondary skill(s)*4))/5&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses. Keep in mind the difficulty increase explained later on this page.&lt;br /&gt;
&lt;br /&gt;
===Mana Inefficiency===&lt;br /&gt;
100% of mana from sorcery when using the {{com|PREPARE}} command will be used in sorcerous casts, but only a percentage of mana used from {{com|harness}} or [[cambrinth]] will be applied to the spell even though the mana appears to be used normally.&lt;br /&gt;
&lt;br /&gt;
The percentage of wasted mana increases as the caster moves further from their native mana type. Because this affects the difficulty of the cast, it is important to understand how much mana to use for training. Use the following chart to determine how much mana from {{com|harness}} or [[cambrinth]] will be used in your spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This inefficiency is reflected even when no mana from [[cambrinth]] or [[harness]] are used in the spell pattern. Casting a spell in your native realm at 100 base prep will take far less attunement than casting a spell outside of your realm at 100 base prep. The amount of wasted mana is commensurate with the chart below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Harness/Cambrinth mana usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
|50% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
|40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Example:&#039;&#039;&#039; A warrior mage prepares the [[Finesse]] spell at 5 mana. Because Lunar Magic is the Most Dangerous realm for a native elemental user, the warrior mage can max out the spell pattern by putting 237 mana in cambrinth and/or harness. (237*.4)+5~=100&lt;br /&gt;
&lt;br /&gt;
===Difficulty Multiplier===&lt;br /&gt;
Sorcerous casts are more difficult than casting within one&#039;s native realm, and like the inefficiency penalty this difficulty increases the further one moves from their native realm.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sorcerous difficulty modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
| +100% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
| +150%&lt;br /&gt;
|}&lt;br /&gt;
The approximate mana that can be used in the cast of a sorcerous spell can be determined by applying this multiplier to the ranks for the base difficulty of the spell.&lt;br /&gt;
*&#039;&#039;&#039;Explanation:&#039;&#039;&#039; A moon mage wants to cast [[Sentinel&#039;s Resolve]]. They have 600 ranks in both {{skill|Augmentation|Augmentation}} and {{skill|Sorcery|Sorcery}}. How high can they cast this spell? Assume no buffs to skills, stats, or magical feats.&lt;br /&gt;
**Skill range: 10-600 (basic difficulty)&lt;br /&gt;
**Modifier: +%50 (least dangerous)&lt;br /&gt;
**Modified max difficulty: 900 ranks&lt;br /&gt;
**Divide this new max difficulty by the user&#039;s skill, and we see that they are capable of casting at approximately 2/3 power. The mana range for the spell is 5-100, so 2/3 power would be ((100-5)*.67)+5=68.65&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is some random element to success on casting contests, so at this mana level there may still be a chance of backfiring.&lt;br /&gt;
&lt;br /&gt;
==Sorcerous Backlash==&lt;br /&gt;
A sorcerous backlash is a significantly worse outcome than a [[backfire]] that is unique to sorcerous spell matrices. A sorcerous backlash results in uncontrolled bursts of spell energy that frequently manifests as characteristic blue-black flames. The risk of suffering a backlash can never be eliminated, but can be reduced through spell selection, increasing sorcery skill and choosing a safer mixture of mana&amp;lt;ref&amp;gt;[[Post:Sorcery backlash chance - 08/28/2014 - 22:01]]&amp;lt;/ref&amp;gt;. The effects of a backlash can range from minor to instant death.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is also recommended that you &#039;&#039;&#039;DO NOT&#039;&#039;&#039; use a [[symbiosis]] with Sorcery casts, as the difficulty is increased a great deal. &amp;lt;ref&amp;gt;[[Post:Re:_3.2_Backlash_Rates_-_08/01/2016_-_08:07]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Re: 3.2 Backlash Rates - 08/01/2016 - 17:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Backlash Risk by Mana Type====&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Guild&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; width=75% | Mana Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana#Holy_Mana|Holy Mana]] || [[Mana#Elemental_Mana|Elemental Mana]] || [[Mana#Life_Mana|Life Mana]] || [[Mana#Lunar_Mana|Lunar Mana]] || [[Mana#Necromantic_mana|Necromantic Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]], [[Paladin]] || Native Realm || Somewhat Dangerous || Most Dangerous || Least Dangerous || Most Dangerous (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior Mage]], [[Bard]] || Somewhat Dangerous || Native Realm || Least Dangerous || Most Dangerous || Rowspan=&amp;quot;3&amp;quot; | Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]], [[Ranger]] || Most Dangerous || Least Dangerous || Native Realm || Somewhat Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Mage]], [[Trader]] || Least Dangerous || Most Dangerous || Somewhat Dangerous || Native  Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Unsullied Necromancer]]&amp;lt;br&amp;gt;[[Redeemed]] Necromancer || Colspan=&amp;quot;4&amp;quot; | Least Dangerous || Rowspan=&amp;quot;2&amp;quot; | Native Realm&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer|Forsaken Necromancer]] || Most Dangerous&amp;lt;br&amp;gt;(see below) || Colspan=&amp;quot;3&amp;quot;| Least Dangerous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The perception that some spells were more prone to backlash than others came about because people didn&#039;t realize that some spells went up a tier or two of difficulty when used by non-guild members. Use the {{com|discern}} command to determine the relative difficulty of a spell.&lt;br /&gt;
&lt;br /&gt;
*Training in the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]] will not only reduce the chances of backlash, but indirectly reduce the damage as well. It does this by increasing the character&#039;s effective ranks (see the page for details). It does not change the base effect of the backlash received.&amp;lt;br/&amp;gt;&lt;br /&gt;
*A Forsaken Necromancer casting a Holy spell is particularly dangerous.&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/11/2009 - 10:46:19]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 21:09:47]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
*For unsullied and [[Redeemed]] Necromancers, Holy magic difficulty and danger are the same as other non-Arcane magic.&amp;lt;ref&amp;gt;[[Post:Redeemed Necromancers - 07/04/2020 - 03:51]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*A Paladin or Cleric casting a necromancy spell will suffer a loss of devotion and soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
*[[:Category:Battle_spells|Battle spells]] have a lower chance of sorcerous backlash than comparable non-battle spells.&lt;br /&gt;
*High Sorceries are less explosive than cross-realm casting when comparing spells of similar difficulty and mix.&amp;lt;ref&amp;gt;[[Post:Re:_Do_Antinomic_and_Hylomorphic_sorceries_share_the_same_backlash_rate_as_Teleo%3F]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:For example, a Moon Mage casting a [[Teleologic Sorcery]] spell has half of the holy or elemental penalty to backlash chance, depending on which mana type the spell uses.&amp;lt;ref&amp;gt;[[Post:Re:_Teleology_backlash_chance?_-_11/12/2014_-_5:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Maximum Backlash====&lt;br /&gt;
The following table shows the maximum possible backlash for a character casting &#039;&#039;&#039;with 2100 effective {{skill|sorcery|Sorcery}} ranks&#039;&#039;&#039;. Please note that this maximum threshold occurs far before 2100 effective sorcery ranks, but the danger can not be reduced beyond the values described in the table. This table does not account for the special backlash that occurs between holy/necromantic mana.&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Subtract approximately 1 tier of backlash for [[:Category:Battle spells|battle spells]].&lt;br /&gt;
{| align=center class=wikitable&lt;br /&gt;
| Rowspan=&amp;quot;2&amp;quot;| &#039;&#039;&#039;Spell Difficulty&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; width=75% | Mana Mix (Risk Level)&lt;br /&gt;
|-&lt;br /&gt;
| Least Dangerous || Somewhat Dangerous || Most Dangerous&lt;br /&gt;
|-&lt;br /&gt;
| [[Intro Spells]] || Tier 0 || Tier 0 || Tier 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Basic Spells]] || Tier 1 || Tier 1 || Tier 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Intermediate Spells]] || Tier 2 || Tier 2 || Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Advanced_abilities|Advanced Spells]] || Tier 3 || Tier 3 || Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
| [[Esoteric Spells]] || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Backlash Effects====&lt;br /&gt;
* &amp;quot;Tier&amp;quot; refers to the type of backlash you will receive at worst based on the difficulty and danger level of the spell in question. That is, if you can blow off a hand with a spell, you can get any other backlash in that tier or lower.&lt;br /&gt;
* The mana mix and spell difficulty are the only factors in this determination compared to your sorcery ranks (and whether or not you have the [[Magical Feats#Sorcerous Patterns|Sorcerous Patterns feat]]. The amount of mana used in the spell is irrelevant, except for determining backfiring -- which is computed differently than backlash.&lt;br /&gt;
* The effects of backlash can be partially mitigated with the use of a [[:Category:Backlash absorbers|backlash absorber]].&lt;br /&gt;
* In the table below, the mana type depends upon the source of the backlash.&lt;br /&gt;
** Unstable mana is when doing sorcery research&lt;br /&gt;
** Unfocused mana is for necromancers&lt;br /&gt;
** All other mana types correspond to the mana type of the guild (ex Elemental - Bard and Warrior Mage)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result !! Messaging (Self)* || Messaging (Others)*&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 0 - Spell failure&lt;br /&gt;
|-&lt;br /&gt;
| No Effect || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and fails completely. ||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 1 - Minor backlash&lt;br /&gt;
|-&lt;br /&gt;
| Stun || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though the backlash leaves you stunned! || &amp;lt;character&amp;gt; is stunned!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Attunement Reduction|| The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so leaves your attunement to the mana streams dulled. || A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Internal Head Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana.  You are able to contain the backlash but doing so results in a splitting headache. || &amp;lt;character&amp;gt; cringes in pain!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Nervous System Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana though you are able to channel the worst of the backlash into your nervous system. ||&amp;lt;character&amp;gt; winces in pain!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 2 - Moderate backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Nervous System and Skin Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana as a strange itching sensation builds under your skin.  Geysers of uncontrolled mana suddenly erupt from your flesh, illuminating the surroundings in an excruciating display of blue-black fire! ||Geysers of uncontrolled mana suddenly erupt from &amp;lt;characters&amp;gt;&#039;s flesh, illuminating the surroundings in an excruciating display of blue-black fire!&lt;br /&gt;
|-&lt;br /&gt;
| Minor Debuff of all magic skills || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana, overloading your arcane senses in a torrent of uncontrolled power. ||A sizzling sound briefly emanates from &amp;lt;character&amp;gt;&#039;s direction.&lt;br /&gt;
|-&lt;br /&gt;
| Major Limb Damage || The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br /&amp;gt; An instant rush of black and blue fire explodes into being, consuming your &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash! || An instant rush of black and blue fire explodes into being, consuming &amp;lt;character&amp;gt;&#039;s &amp;lt;nowiki&amp;gt;&amp;lt;right|left&amp;gt;&amp;lt;/nowiki&amp;gt; hand and turning it into ash!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 3 - Severe backlash&lt;br /&gt;
|-&lt;br /&gt;
| Major Internal Head and Nervous System Damage, long duration unconsciousness||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana and everything goes black.||&amp;lt;character&amp;gt; crumples to the ground and is still.&lt;br /&gt;
|-&lt;br /&gt;
| Temporary Inability to sense mana or cast spells with loss of memorized scrolls||The spell pattern resists the influx of &amp;lt;mana type&amp;gt; mana overloading your arcane senses and rendering you magically inert.||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Major Limb Damage ||The spell pattern resists the influx of unstable mana, and a strange burning sensation backwashes from the spell pattern into your body.&amp;lt;br&amp;gt;An instant rush of black and blue fire explodes into being, consuming your outstretched limbs and turning them into ash!||&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;3&amp;quot;| Tier 4 - Catastrophic backlash&lt;br /&gt;
|-&lt;br /&gt;
| Complete incineration ||The spell pattern resists the influx of unfocused mana as a strange itching sensation builds under your skin.  Geysers of blue-black fire suddenly erupt from your body consuming you in a horrific display of unbridled sorcery. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Messaging changes sometime in 2020 means that the messaging for backlash may not be 100% correct at this time (2020-09-15).  - Tier 0 through Tier 2 are accurate as of 2020-09-16.  Tier 3 and 4 still need to be checked.&lt;br /&gt;
&lt;br /&gt;
====Necromantic Backlash====&lt;br /&gt;
A related, but separate phenomenon, Necromantic backlash is a type of Sorcerous backlash that occurs with Life mana.&lt;br /&gt;
&lt;br /&gt;
Currently Necromantic Backlash has been turned off due to technical issues with the recent Sorcerous Backlash updates.&lt;br /&gt;
&lt;br /&gt;
Previous Effects:&lt;br /&gt;
:You sense the spell pattern spontaneously extrude a series of uncontrollable ganglia with the influx of unfocused mana.&lt;br /&gt;
:A sudden and violent explosion of pale, sickly green light ruptures from within your fingertips, cascading up in a dramatic, shuddering display that finally collapses upon you like a tidal wave!&lt;br /&gt;
&lt;br /&gt;
This results in random damage, ranging from arm wounds light enough to be tended to complete arm loss.&lt;br /&gt;
&lt;br /&gt;
It also causes [[fleshrot]].&lt;br /&gt;
&lt;br /&gt;
==Sorcery and the Gods==&lt;br /&gt;
[[Image:sorceryandsociety.png|frameless|right|upright=1.2]]&lt;br /&gt;
Sorcery is not inherently despised by [[Immortals|The Thirteen]]. In most cases the gods will not even notice most sorcery. Even Paladins and Clerics can cast sorcerous spells with impunity and not suffer any ill effects from the gods directly, although being subject to the justice of society may still have repercussions for them. (See below.)&lt;br /&gt;
&lt;br /&gt;
The one very notable exception to this is Necromancy. The gods are violently opposed to anything necromantic, whether the casting of a necromantic spell, undead created through necromancy, or a Necromancer himself. It is currently unknown exactly why the gods are so vehement in their hatred of Necromancy, and yet will completely ignore every other type of sorcery.&lt;br /&gt;
 &lt;br /&gt;
==Sorcery and Society==&lt;br /&gt;
Most average Elanthians (and many not-so-average Elanthians, for that matter) either don&#039;t understand the nuances of magic or don&#039;t care about them. In fact, trying to explain the difference between sorcerous casting and true sorcery is likely to be met with blank stares and confusion at best and derision at worst. As far as societies and governments are concerned, it is effect rather than method that matters. Casting [[Tangled Fate]] is (socially and legally) sorcery because anyone watching can tell that something &amp;quot;not right&amp;quot; happened. Casting [[Shadows]] with holy mana is not (socially and legally) sorcery; unless you cause a visible backlash, in which case the fact that you were dabbling in the arcane has been clearly exposed. On the other hand, if a Necromancer casts [[Eyes of the Blind]] it is not (socially and legally) a sorcery simply because no one witnessed the effect. To further muddy the waters, some &amp;quot;sorcerous appearing&amp;quot; spells are considered socially acceptable. The best example of this is among the  Moon Mage guild where spells such as [[shear]] are legal primarily due to public relations campaigns due to the activities of [[Celestial_Compact|Celestians]] and [[Progeny_of_Tezirah|Tezirites]] &amp;lt;ref&amp;gt;[[Post:Questions about mixing mana types. - 11/10/2009 - 20:07:32]]&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the notable exception of the Necromancer Guild, all of Elanthia&#039;s guilds publicly oppose sorcery. Both the Moon Mage and Bard guild are tolerant toward sorcery and consider the skill an acceptable prerequisite for guild advancement. The Moon Mage guild, in particular, has a longstanding history of dabbling with sorcery but generally condemn any member who is caught by the authorities. The War Mages&#039; have institutions dedicated to suppressing sorcery within their ranks, largely due to the actions of the [[Blackfire Cabal]] and subsequent creating and loss of the [[Voidspell]]. The High Temple does not have a stance on the use of sorcery, given the lack of guidance from the gods, but its&#039; long history of suppressing heterodoxy is not reassuring to would be sorcerers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Magic}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Song_Scrolls&amp;diff=552230</id>
		<title>Song Scrolls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Song_Scrolls&amp;diff=552230"/>
		<updated>2021-04-19T06:18:14Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Song-Scroll Basics=&lt;br /&gt;
There are currently 48 total known song-scrolls in the Realms with 47 being readily available for purchase and 1 being part of a quest prize treasure.  Only one person in the realms at a time can be studying a given scroll (if they are online you will see their name show up when you READ the scroll, otherwise it will just inform you it is being studied).  Once they are memorized, the bard can play them from memory and the scroll passed on to another bard.  If you do not complete memorization of the scroll on the first try, there is an approximate 10 minute timer until you can study again.  Only Bards can learn song-scrolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Just like gwething, you cannot use prepositions [to, of etc]; so with any song beginning with a preposition, you must EXCLUDE it and go to the second word.&lt;br /&gt;
&lt;br /&gt;
This list is comprehensive as of August 2010.&lt;br /&gt;
&lt;br /&gt;
=Chart=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Scroll Name !! Type !! Author !! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[A Bardic Prayer]] || [[Item:Crisp_song_scroll|Crisp]] || Sung || [[Firannion|Firannion Matrevyn]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Refugee&#039;s Journey]]|| [[Item:Weather-worn_song_scroll|Weather-worn]] || Sung || [[Justynian|Justynian Addelthorp]] || [[House of Bardic Blues]]&lt;br /&gt;
|-&lt;br /&gt;
|[[A Wedding Wish]] || [[Item:Rose-colored_vellum_song_scroll|Rose-colored Vellum]] || Sung || [[Vogelin|Vogelin Wittelsbach]] || [[Drones and Drums]] &amp;amp; [[Deeper&#039;s Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad of Morganae&#039;s Arm]] || [[Item:Ale-stained_vellum_song_scroll|Ale-stained Vellum]] || Sung || [[Rancois|Rancois Sendaque]] || [[Drones and Drums]] &amp;amp; [[Sutler&#039;s Wagon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chant of the Dark Gods]]|| [[Item:Onyx_black_song_scroll|Onyx black]] || Chant || [[Saesealm|Saesealm Faoilean]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damaris&#039; Kiss]] || [[Item:Silver-edged dark song scroll|Silver-edged Dark]] || Sung || [[Silvyrfrost]] || [[The True Bard D&#039;Or]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Angel]] || [[Item:Parchment song scroll|Parchment]] || Sung || [[Minuet Sableclaw]] and [[Mori|Mori saVere-Ashke]] || [[Sutler&#039;s Wagon]] &amp;amp; [[The True Bard D&#039;Or]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Defenders Of The Lute]] || [[Item:Painted_song_scroll|Painted]] || Sung || [[Firannion|Firannion Matrevyn]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Soul]] || [[Item:Copper-edged_parchment_song_scroll|Copper-edged Parchment]] || Sung || [[Inessa|Inessa D&#039;larcy]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elanthia&#039;s Dark Moon]] || [[Item:Tattered song scroll (1)|Tattered]] || Sung || [[Trul|Trul Oldsong]] and [[Taeliesin|Taeliesin Delaweir]] || [[House of Bardic Blues]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elanthian Sea Chanty]] || [[Item:Faded salt-stained scroll|Faded]] || Chant || [[Unknown]] || [[Curse of the Ghost Ship]] quest&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned&#039;s Winds]] || [[Item:Canvas_song_scroll|Canvas]] || Sung || [[Nimuen|Nimuen Wavesinger]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hamael&#039;s Song]] || [[Item:Sharkskin song scroll|Sharkskin]] || Sung || [[Joy|Joy Chanticleer]] || [[The True Bard D&#039;Or]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroes Walk With Us Still]] || [[Item:Sharkskin song scroll(2)|Sharkskin]] || Sung || [[Aurilae|Aurilae Cui&#039;Gweld]] || [[House of Bardic Blues]] &amp;amp; [[Sutler&#039;s Wagon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna&#039;s Call]] || [[Item:Vellum_song_scroll|Vellum]] || Sung || [[Vogelin|Vogelin Wittelsbach]] || [[Deeper&#039;s Tavern]] &amp;amp; [[House of Bardic Blues]]&lt;br /&gt;
|-&lt;br /&gt;
|[[In Muspar&#039;i]] || [[Item:Gold-ribboned_parchment_song_scroll|Gold-ribboned Parchment]] || Sung || [[Gulliver|Gulliver VonDeverone]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Itharr&#039;s Song]] || [[Item:Slightly_skewed_song_scroll|Slightly skewed]] || Sung || [[Joy|Joy Chanticleer]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nissa&#039;s Ride]] || [[Item:Tanned song scroll|Tanned]] || Sung || [[Silvyrfrost]] || [[The True Bard D&#039;Or]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Peri&#039;el&#039;s Song]] || [[Item:Yellowed_song_scroll|Yellowed]] || Chant || [[Saesealm|Saesealm Faoilean]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saesealm&#039;s Song]] || [[Item:Sea_green_song_scroll|Sea green]] || Sung || [[Saesealm|Saesealm Faoilean]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Singer]] || [[Item:Bronze-edged_parchment_song_scroll|Bronze-edged Parchment]] || Sung || [[Serienna|Serienna Alypsen]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silverlock]] || [[Item:Black and silver song scroll|Black and silver]] || Sung || [[Rowan]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Six Little Rebel Bards]] || [[Item:Dark_vellum_song_scroll|Dark Vellum]] || Chant || Unknown || [[Drones and Drums]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Fire]] || [[Item:Russet-edged_parchment_song_scroll|Russet-edged Parchment]] || Chant || [[Cirissa|Cirissa Tereha]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowfire Beer]] || [[Item:Ale-brown song scroll|Ale-brown]] || Sung || [[Nimuen]] || [[Drones and Drums]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Song of Dagis and Lasaijen]] || [[Item:Silk-ribboned_parchment_song_scroll|Silk-ribboned Parchment]] || Sung || [[Xanzie|Xanzie Nikatime]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Song of Instruction]] || [[Item:Leather-tied_parchment_song_scroll|Leather-tied Parchment]] || Chant || [[Daerlynn|Daerlynn Soulmyste]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Song of Peri&#039;el]] || [[Item:Jade-ribboned_parchment_song_scroll|Jade-ribboned Parchment]] || Sung || [[Eoworfinia|Eoworfinia Galarang]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Song of the Gods]] || [[Item:Illuminated_song_scroll (2)|Illuminated]] || Sung || [[Saesealm|Saesealm Faoilean]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Song to Lost Children]] || [[Item:Crinkled_song_scroll|Crinkled]] || Sung || [[Siryn|Siryn Mistbringer]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorril&#039;s Flight]] || [[Item:Pale_green_song_scroll|Pale Green]] || Sung || [[Keriala|Keriala Elyanada]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spring Serenade]] || [[Item:Illuminated song scroll (1)|Illuminated]] || Sung || [[Saesealm|Saesealm Faoilean]] || [[House of Bardic Blues]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starless Eyes]] || [[Item:Dark_song_scroll|Dark]] || Sung || [[Minuet Sableclaw]] and [[Mori|Mori saVere-Ashke]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Runs the Blood]] || [[Item:Red_song_scroll|Red]] || Sung || [[Minuet Sableclaw]] and [[Mori|Mori saVere-Ashke]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine&#039;s Fire]] || [[Item:Crimson_song_scroll|Crimson]] || Sung || [[Kithria|Kithria Dustdanser]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Cat and the Cleric]] || [[Item:Sapphire_blue_song_scroll|Sapphire Blue]] || Sung || [[Sher|Sher Sureshot]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dance of Life]] || [[Item:Ribbon_trimmed_song_scroll|Ribbon Trimmed]] || Sung || [[Kortny|Kortny Horselord]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dark Champion]] || [[Item:Tattered song scroll (2)|Tattered]] || Sung || [[Vogelin|Vogelin Wittelsbach]] || [[Deeper&#039;s Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Eternal Sacrifice]] || [[Item:Silver-edged_parchment_song_scroll|Silver-edged Parchment]] || Sung || [[Lethargy|Lethargy Silkyfingers]] || [[Songs of the Sands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Manor of Dunshade]] || [[Item:Blue_papyrus_song_scroll |Blue Papyrus]] || Sung || [[Brealin|Brealin Forecaster]] || [[House of Bardic Blues]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Moon Mage&#039;s Tale]] || [[Item:Rice_paper_song_scroll|Rice Paper]] || Sung || [[Lydon|Lydon Silverspyre]] || [[Nakuge&#039;s Scriptorium]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Ravin&#039;]] || [[Item:Flimsy song scroll|Flimsy]] || Sung || [[Rancois|Rancois Sendaque]] || [[Deeper&#039;s Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Riddle Song]] || [[Item:Grubby song scroll|Grubby]] || Sung || [[Vogelin|Vogelin Wittelsbach]] || [[Deeper&#039;s Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Wheel Song]] || [[Item:Sepia_song_scroll|Sepia]] || Sung || Unknown || [[House of Bardic Blues]]&lt;br /&gt;
|-&lt;br /&gt;
|[[To Catch a Thief]] || [[Item:Wine-stained_parchment_scroll|Wine-stained Parchment]] || Sung || [[Shavay|Shavay Silvamon]] || [[Drones and Drums]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Valor Song]] || [[Item:Sturdy_song_scroll|Sturdy]] || Sung || [[Anvar|Anvar Taleweaver]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winesong&#039;s Tale]] || [[Item:Wine_song_scroll|Wine]] || Sung || [[Minuet|Minuet Sableclaw]] and [[Mori|Mori saVere-Ashke]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonder]] || [[Item:Bright_white_song_scroll|Bright White]] || Sung || [[Joy|Joy Chanticleer]] || [[Barley Bulrush&#039;s Bardic Ballads]]&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Bard,Song Scrolls}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=552229</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=552229"/>
		<updated>2021-04-19T06:12:42Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Enchanting now released, but I did make a note that some of the disciplines of a few crafting skills haven&amp;#039;t been implemented yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read Breaking and Entering here (https://elanthipedia.play.net/Breaking_and_Entering) and {{com|Burgle}} as well, there is good information to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
&lt;br /&gt;
* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
&lt;br /&gt;
===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
&lt;br /&gt;
Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
&lt;br /&gt;
===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
&lt;br /&gt;
Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
&lt;br /&gt;
The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
&lt;br /&gt;
The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
&lt;br /&gt;
The following are the basic magic skills and how to train them:&lt;br /&gt;
&lt;br /&gt;
* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
&lt;br /&gt;
* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
&lt;br /&gt;
* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
&lt;br /&gt;
* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
&lt;br /&gt;
* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
&lt;br /&gt;
* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
&lt;br /&gt;
* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
&lt;br /&gt;
* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
&lt;br /&gt;
* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
&lt;br /&gt;
==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
&lt;br /&gt;
===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
&lt;br /&gt;
* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
&lt;br /&gt;
* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
&lt;br /&gt;
* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner; however, some of the disciplines have not yet been released and cannot yet be used.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap62&amp;diff=551742</id>
		<title>RanikMap62</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap62&amp;diff=551742"/>
		<updated>2021-04-14T22:31:15Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map62.gif&lt;br /&gt;
rect 285   3 347  26 [[RanikMap61]]&lt;br /&gt;
rect 196 244 258 273 [[RanikMap111]]&lt;br /&gt;
rect 345 240 400 270 [[RanikMap61]]&lt;br /&gt;
rect 156 397 215 432 [[RanikMap63]]&lt;br /&gt;
rect 162 452 238 484 [[RanikMap62a]]&lt;br /&gt;
rect 665 855 757 889 [[RanikMap65]]&lt;br /&gt;
rect 613 1095 694 1166 [[RanikMap64]]&lt;br /&gt;
&lt;br /&gt;
rect 250  48 263  61 [[RanikMap62]]&lt;br /&gt;
rect 316 299 329 312 [[RanikMap61]]&lt;br /&gt;
rect 659 677 672 690 [[RanikMap111]]&lt;br /&gt;
rect 631 761 644 774 [[RanikMap60]]&lt;br /&gt;
rect 632 794 645 807 [[RanikMap61]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Southern Trade Route&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Ranik Maps}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap62&amp;diff=551741</id>
		<title>RanikMap62</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap62&amp;diff=551741"/>
		<updated>2021-04-14T22:30:52Z</updated>

		<summary type="html">&lt;p&gt;ILIKELIONS1: Might have to edit this several times to get the right link, but the ranger trail at the very top of the map actually goes to near the gondola, not to Iliya Taipa.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map62.gif&lt;br /&gt;
rect 285   3 347  26 [[RanikMap61]]&lt;br /&gt;
rect 196 244 258 273 [[RanikMap62]]&lt;br /&gt;
rect 345 240 400 270 [[RanikMap61]]&lt;br /&gt;
rect 156 397 215 432 [[RanikMap63]]&lt;br /&gt;
rect 162 452 238 484 [[RanikMap62a]]&lt;br /&gt;
rect 665 855 757 889 [[RanikMap65]]&lt;br /&gt;
rect 613 1095 694 1166 [[RanikMap64]]&lt;br /&gt;
&lt;br /&gt;
rect 250  48 263  61 [[RanikMap111]]&lt;br /&gt;
rect 316 299 329 312 [[RanikMap61]]&lt;br /&gt;
rect 659 677 672 690 [[RanikMap111]]&lt;br /&gt;
rect 631 761 644 774 [[RanikMap60]]&lt;br /&gt;
rect 632 794 645 807 [[RanikMap61]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description= Southern Trade Route&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Ranik Maps}}&lt;/div&gt;</summary>
		<author><name>ILIKELIONS1</name></author>
	</entry>
</feed>