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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HOLSCHAUERK</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HOLSCHAUERK"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/HOLSCHAUERK"/>
	<updated>2026-05-06T02:08:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Light_plate_mask_(crafted)&amp;diff=527766</id>
		<title>Armor:Light plate mask (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Light_plate_mask_(crafted)&amp;diff=527766"/>
		<updated>2020-08-25T23:02:39Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Rare Metal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=light plate mask|noun=mask|type=plate|mat=metal|style=light plate armor|dif=1|vol=7|tech=Accessory Plate Armor Design|3|2|1|prot=eyes}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|95|m= |insig|insig|3    |21}}&lt;br /&gt;
{{CraftM|t=sa|90|m= |insig|insig|3    |21}}&lt;br /&gt;
{{CraftM|t=sa|95|m=R|insig|insig|3    |25}}&lt;br /&gt;
{{CraftM|t=sa|90|m= |insig|insig|4.98 |34}}&lt;br /&gt;
{{CraftM|t=sa|95|m= |insig|insig|5.01 |35}}&lt;br /&gt;
{{CraftM|t=sa|95|m=R|insig|insig|5.01 |42}}&lt;br /&gt;
{{CraftM|t=sa|95|m= |insig|insig|6.99 |48}}&lt;br /&gt;
{{CraftM|t=sa|99|m= |insig|insig|7.057|49}}&lt;br /&gt;
{{CraftM|t=sa|92|m= |light|insig|7.5  |52}}&lt;br /&gt;
{{CraftM|t=sa|95|m=R|light|insig|6.99 |57}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common Metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |80|80|06|10|07|10|05|10|06|11|06|11|02|03|18|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |90|50|07|12|08|12|05|12|06|10|06|10|04|08|12|3}}&lt;br /&gt;
{{CraftM|t=la|m= |95|40|07|12|08|12|05|12|07|12|07|12|04|07|10|3}}&lt;br /&gt;
{{CraftM|t=la|m= |95|90|07|12|08|12|05|12|06|10|06|10|02|03|18|3}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|90|08|12|08|12|06|12|06|10|06|10|02|03|18|3}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|40|08|12|08|12|06|12|07|12|07|12|04|07|10|3}}&lt;br /&gt;
{{CraftM|t=la|m= |90|50|08|13|08|13|06|13|06|11|06|11|05|09|12|4.98}}&lt;br /&gt;
{{CraftM|t=la|m= |95|70|08|14|09|14|06|14|04|06|04|06|07|13|16|5.01}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|70|08|14|09|14|06|14|04|06|04|06|07|13|16|5.01}}&lt;br /&gt;
{{CraftM|t=la|m= |92|20|09|15|09|15|06|15|06|10|06|10|05|10| 5|7.5}}&lt;br /&gt;
{{CraftM|t=la|m= |95|70|09|15|10|15|06|15|04|06|04|06|07|14|16|6.99}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|70|09|15|10|15|07|15|04|06|04|06|07|14|16|6.99}}&lt;br /&gt;
{{CraftM|t=la|m= |99|75|09|15|10|15|07|15|04|07|04|07|06|12|17|7.057}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Armor:Plate mask (crafted)]]&lt;br /&gt;
* [[Armor:Heavy plate mask (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Lootpouch_(crafted)&amp;diff=513156</id>
		<title>Item:Lootpouch (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Lootpouch_(crafted)&amp;diff=513156"/>
		<updated>2019-12-27T18:03:04Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lootsack&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=container, misc&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=-&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=-&lt;br /&gt;
|ilsize=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=container|noun=lootpouch|type=container|mat=cloth|dif=7|vol=5|tech=Cloth Container Design|rare=true|book=Instructions|inst=lootpouch instructions|slot=upper arm|||}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Material !! Thickness !! Physical !! L x W x H !! Weight Limit !! Can Hold Up To Items !! Weight of Bag &lt;br /&gt;
|-&lt;br /&gt;
|  Titanese  || Heavy || 94 || 3 x 4 x 4 || 183 || 90 || 15&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Weave  || Heavy || 99 || 3 x 4 x 4 || 180 || 123 || 12&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Weave  || Average || 99 || 5 x 4 x 3 || 170 || 114 || 11&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thievery_skill&amp;diff=505404</id>
		<title>Thievery skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thievery_skill&amp;diff=505404"/>
		<updated>2019-08-03T03:52:47Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Stealing from player characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Thievery [[page type is::skill]]&#039;&#039;&#039; encompasses a wide variety of theft-related [[page type is::skill]]s.  These include robbing coins from the pockets of characters (both PC and NPC), shoplifting, and stealing gems from players&#039; open containers.  Thievery and stalking are the two skills checked for the [[Slip]] ability. The skill also has a few more esoteric applications, almost all of which are considered game secrets.&lt;br /&gt;
&lt;br /&gt;
The Elanthian [[justice]] system understandably treats these acts as criminal offenses.  Stealing from NPCs carries the charge of Pickpocketing, and is the lightest of the stealing offenses.  More serious charges of are those of Pilfering from shops and &amp;quot;Felony Stealing&amp;quot;, which is stealing from another player character.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Thievery==&lt;br /&gt;
{{#ask:[[Boosts::Thievery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Thievery==&lt;br /&gt;
{{#ask:[[Debuffs::Thievery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Stealing from shops will result in the gain of [[Stealth]] and Thievery experience. Classes are also a viable way to learn the skill with little to no risk. Stealing from other player characters has a hefty timer on learning and even then teaches very little of the skill. &lt;br /&gt;
&lt;br /&gt;
===Stealing from player characters===&lt;br /&gt;
Coins and gems on a player character can be stolen by a skilled thief. There are a few restrictions though:&lt;br /&gt;
&lt;br /&gt;
*Total of coins carried by a non guilded Thief must be greater than 3 silvers worth. A guilded thief is not restricted by amount when stealing from another guilded thief.&lt;br /&gt;
*Gem must be in an open container and that container can not be in any other container.&lt;br /&gt;
*You must have sufficiently high stealing skill in order to grab gems, general consensus is aprox. 100 ranks.&lt;br /&gt;
*Gems may be stolen by a guilded Thief even if your coins are under the 3 silver protection&lt;br /&gt;
*Stealing from another player character comes with an approach timer. There is a way around this with the use of a certain [[khri]]. If you cannot get by the approach timer, its entirely possible your mark will get away before you make your grab.&lt;br /&gt;
*Stealing more then 5 times from the same player within an hour is almost a guaranteed failure despite the disparity of thievery to perception. &lt;br /&gt;
*(future) Boxes have been discussed as being able to be stolen.&lt;br /&gt;
&lt;br /&gt;
A general &amp;lt;steal (character)&amp;gt; command will try and grab for gems first, if there are any available to be stolen, then try for coins if there are no gems. A clever person can protect all the coins they are carrying by having an open gem pouch full of glass pebbles. In response, someone with enough stealing skill is able to choose between coins or gems when they steal from a player. The syntax for this is &amp;lt;steal (character) coin&amp;gt; or &amp;lt;steal (character) gem&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
Stealing from PCs will result in being locked [[Profile command|PvP open]] for 4 hours.&lt;br /&gt;
&lt;br /&gt;
==Creature stealing==&lt;br /&gt;
(future) This has been talked about. The idea is for players to both steal and be stolen from by NPC type creatures.&lt;br /&gt;
&lt;br /&gt;
Currently, it is possible to steal from a handful NPCs, such as the [[old blind beggar]], [[grizzled old war veteran]], and [[wandering minstrel]] in the Crossing. In Shard, there are the juggler and flower peddler. In Riverhaven, you can steal from Jackwater, [[old Maisie]], the [[Halfling Sailor]], and the young fishmonger (although the fishmonger never carries any coins). After stealing from an NPC a certain number of times (a number that varies depending on your skill level), a 15 minute timer begins, during which if you try to steal from the NPC again, you will most likely be caught. Stealing from the NPC before this timer has been completed resets the timer.&lt;br /&gt;
&lt;br /&gt;
==Shop stealing==&lt;br /&gt;
Stealing from shops is one of the more rewarding ways to learn the stealing skill. A new player with 0 ranks in stealing may start stealing in shops. They will just need to be a lot more careful than the established thieves. There is a cool down timer on shops that you have stolen in. Once you have hit a shop, the shopkeeper will be keeping a closer eye on you for approximately 1 hour afterward, so move on to another shop. While multiple grabs in the same shop is possible, it is not recommended for lower skilled thieves.&lt;br /&gt;
&lt;br /&gt;
==Stealing for profit==&lt;br /&gt;
Stealing for profit is one of the harder things to do and the chances of anyone with less than high [[experience|Aficionado]](150-199) to low [[experience|Adept]](200-299) are very slim, and there is no promise you&#039;ll make a lot of coins. Like everything else patience will see your profits rise over time. To steal for profit one must go to places where there isn&#039;t much stealing and pawning of stolen goods going on. It is possible to do this, its just very difficult to do at low levels.&lt;br /&gt;
&lt;br /&gt;
==Guild interactions==&lt;br /&gt;
[[Paladin]]s are not permitted to learn Stealing.  They will suffer guild-specific penalties, including loss of [[soul state]] and inability to circle, if they somehow learn the skill for any reason.  To unlearn any experience that may have been learned, a Paladin needs to go to [[Chadatru]]&#039;s altar in [[RanikMap42a|Theren Keep]] and {{com|REPENT}} then {{com|pray}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[guild association is::Thief|Thieves]]  who are caught stealing or committing other crimes will lose [[Thief#Reputation|Reputation]] in the province they are wanted.  Placing recently stolen items in the guild bins will raise their reputation.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] caught stealing will suffer a penalty to contract values in the associated province for a period of time.&lt;br /&gt;
&lt;br /&gt;
==Advancement quirks==&lt;br /&gt;
Stealing is seldom counted for guilds&#039; survival requirements.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
[[Agility]] and [[Discipline]] boosters  will help with stealing. If one has more [[Stealth skill|stealth]] than stealing, it will provide a small bonus to stealing while hidden; if not then it&#039;s best to steal while unhidden. Thieves get bonuses from [[Urban Bonus]] and [[Confidence]].&lt;br /&gt;
&lt;br /&gt;
==Defending against stealing==&lt;br /&gt;
[[Perception skill|Perception]] is the skill that needs to be trained to make a player more difficult to steal from. [[Wisdom]] is the stat that helps the perception skill, so it would also help with defending against theft. &lt;br /&gt;
===Old defense===&lt;br /&gt;
Prior to changes in 2007, Stealing was the skill used to determine how difficult a player was to successfully steal from.  Perception was used to determine if the would-be victim noticed the attempt.  It was conceivable that a character with high Stealing and low Perception would be difficult to steal from but would hardly ever notice an attempt, and that a character with high Perception and low Stealing would be easy to steal from but would almost assuredly catch the thief in the grab.&lt;br /&gt;
&lt;br /&gt;
Many of these measures seem to have been implemented to give Thieves Guild members a larger advantage over other player characters in conducting these sorts of crimes.  For a period in the early 2000s, other guilds&#039; abilities were sometimes viewed as more beneficial overall to a life of crime than the Thieves Guild&#039;s.  This was especially true of [[Moon Mage]]s, who have many magical abilities that allow them to be stealthy and elusive.&lt;br /&gt;
&lt;br /&gt;
  Testing needed - A player with 220 perception and 330 stealing can mark as an extremely difficult target to a thief with approximately 350 stealing. &lt;br /&gt;
  This hints that perception alone isn&#039;t the sole check of stealing difficulty, though it is undoubtly of much greater importance than before.&lt;br /&gt;
&lt;br /&gt;
==Stealing lists==&lt;br /&gt;
[[What to steal|&#039;&#039;&#039;What to Steal - A list of items to steal for maximum learning at a given rank.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Stealing list|&#039;&#039;&#039;The grand list of things to steal!&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==Secondary pool messaging==&lt;br /&gt;
Before the experience changes in 2009 Stealing had a secondary pool that drained into the primary pool over time.  The guild-specific messaging for filling each pool was:&lt;br /&gt;
* [[Barbarian]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Cleric]]: You believe you&#039;ve learned all you can for the moment about pleasing [[Damaris]].&lt;br /&gt;
* [[Commoner]]:&lt;br /&gt;
* [[Empath]]: You feel that for the moment you&#039;ve learned all you can about harming shopkeepers.&lt;br /&gt;
* [[Moon Mage]] &#039;&#039;(non-[[Tezirite]])&#039;&#039;: You feel that for the moment you&#039;ve learned all you can about acting like a Tezirite.&lt;br /&gt;
* [[Paladin]]:&lt;br /&gt;
* [[Ranger]]: You feel that for the moment you&#039;ve learned all you can about undermining the corrupt order of society.&lt;br /&gt;
* [[Thief]]: You feel that for the moment you&#039;ve learned all you can about knocking over shops.&lt;br /&gt;
* [[Trader]]:&lt;br /&gt;
* [[Warrior Mage]]: You&#039;ve learned all you can about saving people from their coins.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Skills,Experience 3.0 skills,Survival skillset}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Silversteel_jousting_shield_with_glaes_spikes&amp;diff=504620</id>
		<title>Shield:Silversteel jousting shield with glaes spikes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Silversteel_jousting_shield_with_glaes_spikes&amp;diff=504620"/>
		<updated>2019-07-06T03:01:51Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=A lidless eyeball wreathed in glaes brambles adorns the shield&#039;s face.  Sharp spikes jut haphazardly from the scene, somehow acheiving a balance complimenting the competitive design.&lt;br /&gt;
|MTag=silversteel, glaes&lt;br /&gt;
|STag=eyeball&lt;br /&gt;
|type=msh&lt;br /&gt;
|hindrance=minor&lt;br /&gt;
|minprotection=poor&lt;br /&gt;
|maxprotection=very high&lt;br /&gt;
|puncture=somewhat heavy&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=very great&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=100&lt;br /&gt;
|lsize=10&lt;br /&gt;
|wsize=6&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=8499987&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_430/Incidental_loot&amp;diff=503641</id>
		<title>Droughtman&#039;s Challenge 430/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Droughtman%27s_Challenge_430/Incidental_loot&amp;diff=503641"/>
		<updated>2019-05-22T22:12:30Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|a|agonite plate gauntlets lined with firesilk padding}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|a|austere battle odaj of somber black leather}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|bright periwinkle titanese shirt buttoned with tiger lily carnelians}}&lt;br /&gt;
*{{sloot|s|gleaming agonite ceremonial shield engraved with a labyrinthine design}} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|a|dark agonite great helm patterned with stylized flames }} - &#039;&#039;Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|s|silversteel jousting shield with glaes spikes (2)|silversteel jousting shield with glaes spikes}} - &#039;&#039;Medium&#039;&#039;&lt;br /&gt;
*{{sloot|s|silversteel jousting shield with glaes spikes}} - &#039;&#039;Small - Dropped on the first day only.&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain helm embelished with tiny cabochon star diopsides}} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain lorica inlaid with tiny cabochon star diopsides }} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain greaves with tiny cabochon star diopsides }} - &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel mail gloves traced with a labyrinthine pattern}} - &#039;&#039;Verby, Guild-based&#039;&#039;&lt;br /&gt;
*{{sloot|a|silversteel chain gloves with tiny cabochon star diopsides along the cuff}}- &#039;&#039;Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|a|sleek diacan brigandine gloves with twisted black gold cuffs}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|sleek diacan brigandine balaclava with twisted black gold edging}} - &#039;&#039;Flare Enchantment, Electrical&#039;&#039;&lt;br /&gt;
*{{sloot|a|stylish black diamond-hide leather pants belted with a swathe of dreamweave}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|black gold necklace dangling a knotted ball of vines}} - &#039;&#039;Neck worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black leather armband tooled with a kraken}} - &#039;&#039;Upperarm worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|black robe strewn with twinkling points of starlight}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|brushed silver locket gypsy-set with duskbloom sapphires}}&lt;br /&gt;
*{{sloot|i|carved ruby cradled within a silver web}} - &#039;&#039;Forehead gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|cheerful Dwarven mask}} - &#039;&#039;feature hider&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark red pants with writhing shadows encircling the hems}}&lt;br /&gt;
*{{sloot|i|elaborately wound bone white chestwrap oozing with blood  }} - &#039;&#039;Atmospheric messaging on pull, &amp;quot;oozing&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|fire maiden topaz and silver ring}}&lt;br /&gt;
*{{sloot|i|floppy rustic brown tweed deerstalker with leather-corded earflaps}}&lt;br /&gt;
*{{sloot|i|forest green knitted scarf banded with pairs of gray stripes}} - shimmer scarf&lt;br /&gt;
*{{sloot|i|formal black jaspe odaj engulfed by a kaleidoscope of sky opal butterflies}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|formal black dreamweave kimono embroidered with swirling phofe flowers}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|full gown of forest green silks wound with resplendent flora}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|glacier emerald and platinum ring }} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|grey scarf with various faces swirling across its surface}}&lt;br /&gt;
*{{sloot|i|heart-shaped golden locket wrapped in asini filigree}}&lt;br /&gt;
*{{sloot|i|heavy black baladrana embroidered with convoluted labyrinthine trim}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|hip-slung grey skirt worked with smoldering wisps}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|ice-veined leather kilt}}&lt;br /&gt;
*{{sloot|i|iridescent winterweave ice skates with golden key-shaped blades}}&lt;br /&gt;
*{{sloot|i|ka&#039;hurst nose ring}} - &#039;&#039;feature jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|long sky blue tunic wrapped in a veil of soft mists}} - &#039;&#039;Atmospheric messaging and can change colors&#039;&#039;&lt;br /&gt;
*{{sloot|i|lustrous ice-veined leather bodice edged in frost opals}}&lt;br /&gt;
*{{sloot|i|luxurious purple dreamweave meditation pants}} - &#039;&#039;verby, holds 10 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|pair of articulated chicken wings with beaten sungold feathers}}&lt;br /&gt;
*{{sloot|i|pair of large yellow chicken feet tipped with three jagged sungold claws}}&lt;br /&gt;
*{{sloot|i|pale amethyst faesilk dancing skirt edged in sparkly gold sequins}}&lt;br /&gt;
*{{sloot|i|porcelain chicken}} - &#039;&#039;Worn on upper arm, 5 stones&#039;&#039;&lt;br /&gt;
*{{sloot|i|red bowtie with various faces swirling across its surface}}&lt;br /&gt;
*{{sloot|i|round kertig-rimmed monocle}} - &#039;&#039;Changes features: a round kertig-rimmed monocle magnifying one of &amp;lt;your eyes&amp;gt;&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering forest green gown}}&lt;br /&gt;
*{{sloot|i|silver band topped with a glaes raven&#039;s head}} - &#039;&#039;Finger worn, holds a single gem&#039;&#039;&lt;br /&gt;
*{{sloot|i|simple silver ring set with a frosted glass ghost orchid}}&lt;br /&gt;
*{{sloot|i|sinuous purple gold hip-chain adorned with tiny gold keys}}&lt;br /&gt;
*{{sloot|i|blackened smoi leather ashcloak mantled with scarlet rhodochrosites}}&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum pendant}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire and platinum ring}} - &#039;&#039;Immokokkon jewelry&#039;&#039;&lt;br /&gt;
*{{sloot|i|viper&#039;s eye sapphire earrings carved to resemble dangling dragons}}&lt;br /&gt;
*{{sloot|i|yellow feather ducky hat with an orange jade beak}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|abyssal black thigh bag}} - &#039;&#039;Thigh worn, holds any 10 items&#039;&#039;&lt;br /&gt;
*{{sloot|i|articulated agonite toolstrap}} - toolstrap for holding forging tools&lt;br /&gt;
*{{sloot|i|black leather scroll folio embossed with the symbol for eternity}} - scroll stacker, 30 scrolls, 20 of each&lt;br /&gt;
*{{sloot|i|white leather scroll folio embossed with the symbol for eternity}} - scroll stacker, 30 scrolls, 20 of each&lt;br /&gt;
*{{sloot|i|capacious dreamweave lootsack whorled with a maze-like pattern}}&lt;br /&gt;
*{{sloot|i|dainty white wrist purse composed of kirmiko}} - &#039;&#039;Dirt stacker, 50 capacity&#039;&#039;&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden infuser stone}}&lt;br /&gt;
*{{sloot|i|dark leather wallet stamped with a golden potency crystal}} &lt;br /&gt;
*{{sloot|i|embossed weapon harness}}&lt;br /&gt;
*{{sloot|i|enormous watersilk narwhal with a shimmery mermaid&#039;s chalcedony}}&lt;br /&gt;
*{{sloot|i|flask carved from a single huge absinthe emerald}}&lt;br /&gt;
*{{sloot|i|fragile faesilk gem pouch dangling sungold key charms}}&lt;br /&gt;
*{{sloot|i|functional sword belt}} - &#039;&#039;Holds 2 weapons&#039;&#039;&lt;br /&gt;
*{{sloot|i|golden key with an elaborately sculpted &amp;quot;D&amp;quot;}} - &#039;&#039;lockpick case, belt worn, holds 50&#039;&#039;&lt;br /&gt;
*{{sloot|i|huge firesilk firecat with curved asini claws}}&lt;br /&gt;
*{{sloot|i|Ilithic applewood picnic basket with spun rainbow shoulder straps}}&lt;br /&gt;
*{{sloot|i|large foraging basket made with interwoven strips of goldweave and silverweave}}&lt;br /&gt;
*{{sloot|i|large heartstring lace skunk with wide-set aurora opal eyes}}&lt;br /&gt;
*{{sloot|i|mottled green leather weapon harness intricately beaded in shades of gold}} - &#039;&#039;Shoulder worn, holds any 10 items.&#039;&#039; &lt;br /&gt;
*{{sloot|i|partitioned diacan case swirled with a watery iridescence}}   - &#039;&#039;multi-compartment spellbook case&#039;&#039;&lt;br /&gt;
*{{sloot|i|partitioned felwood case traced with silver sigils}}   - &#039;&#039;multi-compartment spellbook and magical device case&#039;&#039;&lt;br /&gt;
*{{sloot|i|sleek ice-veined leather thigh quiver wrapped in silversteel mesh}}&lt;br /&gt;
*{{sloot|i|sophisticated ice-veined leather purse clasped with a frostflare opal}}  &lt;br /&gt;
*{{sloot|i|sturdy cylindrical pannier of woven diamondwood switches}}&lt;br /&gt;
*{{sloot|i|winterweave meshor fox with glacier emerald eyes}}&lt;br /&gt;
*{{sloot|i|woven georin grass toolstrap}} - toolstrap for holding alchemy tools&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Materials==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|n|arzumodine|arzumodine fibers}}&lt;br /&gt;
*{{sloot|n|bloodwood|bloodwood stick}}&lt;br /&gt;
*{{sloot|n|Corrugated-hide leather|corrugated hide}}&lt;br /&gt;
*{{sloot|n|Dergatine|dergatine fibers}}&lt;br /&gt;
*{{sloot|n|diamond hide}}&lt;br /&gt;
*{{sloot|n|felwood|felwood stick}}&lt;br /&gt;
*{{sloot|i|frizzy fibers}}  - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|n|morgawr scale}}&lt;br /&gt;
*{{sloot|n|Puffy-white_leather|puffy-white hide}}&lt;br /&gt;
*{{sloot|n|punka|punka piece}}&lt;br /&gt;
*{{sloot|i|shimmering fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
*{{sloot|n|belzune|small belzune rock}}&lt;br /&gt;
*{{sloot|n|sprite bone}}&lt;br /&gt;
*{{sloot|n|damite|tiny damite lump}}&lt;br /&gt;
*{{sloot|n|glaes|tiny glaes fragment}}&lt;br /&gt;
*{{sloot|n|icesteel|tiny icesteel bar}}&lt;br /&gt;
*{{sloot|n|indurium|tiny indurium shard}}&lt;br /&gt;
*{{sloot|n|silversteel|silverteel bar}}&lt;br /&gt;
*{{sloot|n|vardite|tiny vardite bar}}&lt;br /&gt;
*{{sloot|i|titanese fibers}} - &#039;&#039;100 yards&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|acrid bleaching solution}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|colorful glass head pins}} - &#039;&#039;Mastercrafted, tremendously ineffective speed, 50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|ebony wood stain}} - &#039;&#039;mastercrafted, enormously ineffective speed, 50 uses&#039;&#039; &lt;br /&gt;
*{{sloot|i|flask of golden oil}} - &#039;&#039;Superior quality, enormously ineffective speed, 35\50 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|jar of waxy polish }} - &#039;&#039;Mastercrafted, tremendously ineffective speed&#039;&#039;&lt;br /&gt;
*{{sloot|i|triangular wrist blade with a serrated copper edge}} - &#039;&#039;Skinning knife, wrist worn&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
*{{sloot|i|bearclaw emerald}}&lt;br /&gt;
*{{sloot|i|bloodmist garnet}}&lt;br /&gt;
*{{sloot|i|cabochon duskbloom sapphire}}&lt;br /&gt;
*{{sloot|i|cabochon-cut blue hawkseye}}&lt;br /&gt;
*{{sloot|i|chaos chalcedony}}&lt;br /&gt;
*{{sloot|i|crystalline dragon tear (3)|crystalline dragon tear}}&lt;br /&gt;
*{{sloot|i|Elamiri sapphire}}&lt;br /&gt;
*{{sloot|i|faceted rainbow sapphire}}&lt;br /&gt;
*{{sloot|i|frostflare opal}} &lt;br /&gt;
*{{sloot|i|Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|Heke&#039;mhhg lazuli}}&lt;br /&gt;
*{{sloot|i|Taisidonian pearl|huge Taisidonian pearl}}&lt;br /&gt;
*{{sloot|i|dragon&#039;s heart ruby|large dragon&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|i|nightfire opal|large nightfire opal}}&lt;br /&gt;
*{{sloot|i|serpent&#039;s heart ruby|large serpent&#039;s heart ruby}}&lt;br /&gt;
*{{sloot|i|twilight sapphire|large twilight sapphire}}&lt;br /&gt;
*{{sloot|i|glacier emerald|large glacier emerald}}&lt;br /&gt;
*{{sloot|i|lava sphalerite}}&lt;br /&gt;
*{{sloot|i|lightning amethyst}}&lt;br /&gt;
*{{sloot|i|murky absinthe emerald}}&lt;br /&gt;
*{{sloot|i|dragonfire amber|piece of dragonfire amber}}&lt;br /&gt;
*{{sloot|i|scorpion diamond}}&lt;br /&gt;
*{{sloot|i|small watermelon tourmaline}}&lt;br /&gt;
*{{sloot|i|summer&#039;s heart sapphire}}&lt;br /&gt;
*{{sloot|i|Syrin&#039;s heart}}&lt;br /&gt;
*{{sloot|i|tiger lily carnelian}}&lt;br /&gt;
*{{sloot|i|viperscale alexandrite}}&lt;br /&gt;
*{{sloot|i|whirl-cut smoke ruby}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|belzune donkey buckle decorated with multi-colored chrysoberyls}} - &#039;&#039;Mana glamor trinket&#039;&#039;&lt;br /&gt;
*{{sloot|i|blue vial (1)|blue vial}} - &#039;&#039;permanent shield bonder, premie only&#039;&#039;&lt;br /&gt;
*{{sloot|i|brushed gold signet ring cradling an aurora tourmaline}} - &#039;&#039;unattuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|covellite band}} &#039;&#039;Hider: Armor/Weapon/Belt&#039;&#039;&lt;br /&gt;
*{{sloot|i|crown-shaped silver badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a pink cloud of glitter&amp;quot;, &amp;quot;surrounded by a purple cloud of glitter&amp;quot;, &amp;quot;surrounded by a blue cloud of glitter&amp;quot;&lt;br /&gt;
*{{sloot|i|crown-shaped platinum badge that reads &#039;No Boys Allowed&#039;}} - &#039;&#039;Has three post string options: &amp;quot;surrounded by a golden cloud of glitter&amp;quot;, &amp;quot;surrounded by a red cloud of glitter&amp;quot;, &amp;quot;surrounded by a colorful cloud of glitter&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|delicate platinum bracelet}}  - &#039;&#039;Hider: Armor/Weapons/Camb&#039;&#039;&lt;br /&gt;
*{{sloot|i|heavy silver-inlaid bracelet}}  - &#039;&#039;Hider: Armor/Weapons/Gweth, also [[Trader jewelry]]&#039;&#039;&lt;br /&gt;
*{{sloot|i|hexagonal cambrinth prism suspended from a long electrum chain}} - &#039;&#039;108 mana, neck worn&#039;&#039;&lt;br /&gt;
*{{sloot|i|mystic topaz charm inscribed with a thirteen-pointed star}} - &#039;&#039;holy attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|nightfire opal charm inscribed with a simple moon}} - &#039;&#039;lunar attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|ornate platinum sigil (1)|ornate platinum sigil}} - &#039;&#039;permanent fluff bonder&#039;&#039;&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|scintillant lazuline elixir}} - &#039;&#039;unbonding potion&#039;&#039;&lt;br /&gt;
*{{sloot|i|shimmering sanowret crystal caught within a cage of golden arches}}  - &#039;&#039;generally worn&#039;&#039;&lt;br /&gt;
*{{sloot|i|silversteel ring}} - &#039;&#039;invis ring, 20 charges&#039;&#039;&lt;br /&gt;
*{{sloot|i|simple silversteel ring}} - &#039;&#039;Hider: Armor&#039;&#039;&lt;br /&gt;
*{{sloot|i|smoke ruby charm inscribed with a stylized flame}} - &#039;&#039;Elemental attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|snowflake obsidian cufflinks mounted in silver}} - &#039;&#039;General worn - unattuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|spring emerald charm inscribed with an ivy tendril}} - &#039;&#039;Life attuned ritual focus&#039;&#039;&lt;br /&gt;
*{{sloot|i|sturdy belt dangling thirty-nine cambrinth disks}} - &#039;&#039;108 mana - waist worn&#039;&#039; &lt;br /&gt;
*{{sloot|i|thick-banded animite ring set with a cabochon duskbloom sapphire}} - &#039;&#039;anti locate ring&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant}} - &#039;&#039;30 charge Anti-locate pendant, adept-level arcana skill to use (200 - 300 ranks)&#039;&#039;&lt;br /&gt;
*{{sloot|i|twilight sapphire pendant edged in blue gold}} - &#039;&#039;30 charges, minor invisibility spell&#039;&#039;&lt;br /&gt;
*{{sloot|i|twisted diacan anklet}}  - &#039;&#039;Hider: Armor/Weapons/Camb&#039;&#039;&lt;br /&gt;
*{{sloot|i|vine-like silver armband adorned with silk leaves}} - &#039;&#039;Hider: Armor/Weapons/Bundles&#039;&#039;&lt;br /&gt;
*{{sloot|i|viscous silver potion}} - &#039;&#039;Reduce all stats by half&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|blue-scaled basilisk with firestained uthamar and ice sapphire eyes}} - &#039;&#039;scripted wearable toy&#039;&#039;&lt;br /&gt;
*{{sloot|i|Boxwood Labyrinth}} - &#039;&#039;home alterer: &amp;quot;freestanding home enclosed within a verdant labyrinth of neatly trimmed boxwood.&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|chakrel badge clumsily carved with the words &amp;quot;Work Harder, Not Smarter&amp;quot;}} - &#039;&#039;Barbarian meditation badge&#039;&#039;&lt;br /&gt;
*{{sloot|i|coal-black tool catalog with singed pages peeking out}} - &#039;&#039;used with the urchin system to remotely retrieve your tools&#039;&#039;&lt;br /&gt;
*{{sloot|i|crimson tool catalog stamped with crossed golden hammers}}&lt;br /&gt;
*{{sloot|i|concise contract marked with the crest of the Traders&#039; Guild }} - &#039;&#039;1 hour urchin access&#039;&#039;&lt;br /&gt;
*{{sloot|i|copper-capped scroll tied with a red ribbon}} - &#039;&#039;3 days of access to a Lesser Gaze of the Immortals (reduced exp needed for favors).&#039;&#039;&lt;br /&gt;
*{{sloot|i|creamy white avodire dice with parrot-shaped pips}}&lt;br /&gt;
*{{sloot|i|gilded guidebook with &amp;quot;Work Smarter! Not Harder!&amp;quot; stamped across the cover}}  - &#039;&#039;first aid [[textbook]]&#039;&#039;&lt;br /&gt;
*{{sloot|i|Golden Arch}} - &#039;&#039;home alterer: &amp;quot;A nice door framed by a shimmering golden arch.&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|furtive summons}} - &#039;&#039;access to the House of the Revenant Fang&#039;&#039;&lt;br /&gt;
*{{sloot|i|Hedge maze}} - &#039;&#039;home alterer: &amp;quot;A nice knoll secreted within a bucolic hedge maze&amp;quot;&#039;&#039;&lt;br /&gt;
*{{sloot|i|intricate red seal (1)|intricate red seal}} - &#039;&#039;Armor bonder, unlimited invokes&#039;&#039;&lt;br /&gt;
*{{sloot|i|iridescent black raven puppet with beady spectrolite eyes}}&lt;br /&gt;
*{{sloot|i|lace-trimmed moneybelt}}&lt;br /&gt;
*{{sloot|i|maze runner&#039;s pass}}&lt;br /&gt;
*{{sloot|i|platinum-capped scroll}} - &#039;&#039;3 days of access to a Greater Gaze of the Immortals (reduced exp needed for favors).&#039;&#039; &lt;br /&gt;
*{{sloot|i|polished goldwood liquor cabinet with a filigree platinum lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|slim spiritwood liquor cabinet with a hammered windsteel lock}} - &#039;&#039;350 use lockpicking trainer - unknown if it is resuable&#039;&#039;&lt;br /&gt;
*{{sloot|i|small abyssal black jar }} - &#039;&#039;body paint: Your body is painted with a pattern of swirling abyssal black shadows - 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|small ebony wardrobe carved with a whimsical design of dancing fae}}  - &#039;&#039;armor quick changer, usable every 2 hours&#039;&#039;&lt;br /&gt;
*{{sloot|i|small glossy red jar }} - &#039;&#039;body paint: The words &amp;quot;NO REGERTS&amp;quot; in large red letters. - 30 uses&#039;&#039;&lt;br /&gt;
*{{sloot|i|tangled bundle of ropes}} - &#039;&#039;home alterer: &amp;quot;A nice tree strung with a tangled labyrinth of ropes obscuring the ladder release.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|w|blackened steel longsword with a bone hilt}} - &#039;&#039;HE&#039;&#039;&lt;br /&gt;
*{{sloot|w|blunt-tipped arrows with chevron stripes}}&lt;br /&gt;
*{{sloot|w|diacan-bladed avia fan dangling sprawled kraken charms }} - &#039;&#039;MB/ME, Flare Enchantment, Nature&#039;&#039;&lt;br /&gt;
*{{sloot|w|diamondwood nightstick}} - &#039;&#039;SS&#039;&#039;&lt;br /&gt;
*{{sloot|w|felwood halberd with a steel head}} - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*{{sloot|w|glaes throwing nightingale}} - &#039;&#039;LT/LE&#039;&#039;&lt;br /&gt;
*{{sloot|w|ironwood parry stick carved with geometric symbols}} - &#039;&#039;Parry stick&#039;&#039;&lt;br /&gt;
*{{sloot|w|lumium pike fashioned to resemble a sea marlin}}  - &#039;&#039;Polearm&#039;&#039;&lt;br /&gt;
*{{sloot|w|small cast-iron frying pan with a whitleather-wrapped handle }} - &#039;&#039;LT/LB, Flare Enchantment, Fire&#039;&#039;&lt;br /&gt;
*{{sloot|w|sparkling uthamar mace with a lotus blossom head}} - &#039;&#039;SB&#039;&#039;&lt;br /&gt;
*{{sloot|w|steel katar with a pink zoetia pommel}} - &#039;&#039;SE&#039;&#039;&lt;br /&gt;
*{{sloot|w|uthamar-bladed dreamweave fan dangling scattered star charms}} - &#039;&#039;LE/SS, Flare Enchantment, Frost&#039;&#039;&lt;br /&gt;
*{{sloot|w|white staff of rowan carved along the length with intricate symbols}} - &#039;&#039;QS w/camb, 60 mana&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Niniam&amp;diff=502049</id>
		<title>Niniam</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Niniam&amp;diff=502049"/>
		<updated>2019-04-15T04:16:06Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Forging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a sort of sedimentary substance, sort of like the limestone you&#039;d find in the cracks of old igneous rocks. Its crystal form is a white powder, while its metal form is a dark blue-grey. It takes a LOT of heat to work with, and isn&#039;t in the least suitable for jewelry.&lt;br /&gt;
&lt;br /&gt;
This material must be provided for [[alterations]].[[provided for alterations::true| ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|workability=20&lt;br /&gt;
|potency=50&lt;br /&gt;
|efficacy=30&lt;br /&gt;
|solubility=20&lt;br /&gt;
|toxicity=25&lt;br /&gt;
|value=6,250&lt;br /&gt;
|source=igneous,sedimentary&lt;br /&gt;
|rarity=r}}&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp&lt;br /&gt;
|type=metal&lt;br /&gt;
|hardness=80&lt;br /&gt;
|durability=70&lt;br /&gt;
|workability=20&lt;br /&gt;
|electrical=75&lt;br /&gt;
|thermal=75&lt;br /&gt;
|physical=70&lt;br /&gt;
|ductility=90&lt;br /&gt;
|capacity=60&lt;br /&gt;
|density=5&lt;br /&gt;
|value=6,250&lt;br /&gt;
|source=igneous,sedimentary&lt;br /&gt;
|rarity=r}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|niniam}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=497861</id>
		<title>Alteration</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alteration&amp;diff=497861"/>
		<updated>2018-12-06T22:11:02Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Alterations&#039;&#039;&#039; [[page type is::definition|are]] [[GM]] mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.&lt;br /&gt;
&lt;br /&gt;
In addition, there is also a specific type called [[LTB Alterations]] or [[Premium]] alterations and [[Feature Alteration|Feature alteration]] that have their own special rules.  This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.&lt;br /&gt;
&lt;br /&gt;
===Merchant Sessions===&lt;br /&gt;
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when {{com|join}}ed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners.&lt;br /&gt;
&lt;br /&gt;
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, &#039;&#039;&#039;&#039;&#039;getting on the list does not guarantee work&#039;&#039;&#039;&#039;&#039; unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.&lt;br /&gt;
&lt;br /&gt;
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.&lt;br /&gt;
&lt;br /&gt;
====Assistants====&lt;br /&gt;
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone&#039;s idea, as these people tend to be experienced in the process. They&#039;ll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant&#039;s ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.&lt;br /&gt;
&lt;br /&gt;
====Role-playing Considerations====&lt;br /&gt;
&lt;br /&gt;
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a [[:Category:Paid_events|paid event]] or not. &#039;&#039;&#039;Live merchants are role-playing events.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[Post:Social_Outrage_-_12/03/2017_-_13:03]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you&#039;re playing a [[Perverse]]-aligned character, it might not go well when you show up to a religious [[Rakash]] merchant.&lt;br /&gt;
&lt;br /&gt;
===Scroll===&lt;br /&gt;
Scroll alterations are often done either through the [[LTB]] system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an ingame item, the scroll, and depending on the complexity or requests, may take several days.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
===General Rules===&lt;br /&gt;
&lt;br /&gt;
* The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)&lt;br /&gt;
* The look (what you see when you type LOOK [ITEM]) cannot exceed 500 characters, including spaces and punctuation. (There must be two spaces between sentences.)&lt;br /&gt;
* A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)&lt;br /&gt;
:* Words or phrases in any racial language will have to be verified and may not be possible at all times.&lt;br /&gt;
:* Character names are generally not allowed.&lt;br /&gt;
* Items cannot dictate how people feel or react. (For example, your armor can&#039;t strike fear into the hearts of your enemies.)&lt;br /&gt;
* Glyphs, runes, and sigils are not permitted. Other synonyms, such as &amp;quot;symbols,&amp;quot; are usually permitted.&lt;br /&gt;
* Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable.&lt;br /&gt;
* Merchants generally do not add special mechanics or scripts to items.&lt;br /&gt;
* Merchants generally do not change where an item is worn or how much it can hold.&lt;br /&gt;
* Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be &amp;quot;designed to aid stealth,&amp;quot; but they do not actually and cannot be said to aid the wearer in moving about.&lt;br /&gt;
* Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.&lt;br /&gt;
* Some descriptions should specify &amp;quot;when worn&amp;quot; or similar phrasing to prevent confusion or strangeness when an item is not being worn.&lt;br /&gt;
* If containers are being used as a source for material (and not the item altered), they must be empty.&lt;br /&gt;
* Obvious [[Out of Character|out-of-genre or out-of-character]] references/designs are not permitted.&lt;br /&gt;
* Nothing obscene, vulgar, or sexually explicit is permitted.&lt;br /&gt;
&lt;br /&gt;
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:&lt;br /&gt;
* Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.&lt;br /&gt;
* Descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as &amp;quot;scorched&amp;quot; but can&#039;t say that the damage was caused by a lightning strike.)&lt;br /&gt;
&lt;br /&gt;
===Noun Changes===&lt;br /&gt;
&lt;br /&gt;
A dress can change into a gown – they are both the same thing, usually worn in the same place!  A pack can be a rucksack – they&#039;re both the same thing, usually worn in the same place!  Shoes can be boots, or slippers, or flats, or heels.  These changes are ok!  A ball can be a globe, a medallion can be a medal.  A charm can be a trinket!  But if we&#039;re changing it, it has to make sense for the item and match the worn place.&lt;br /&gt;
&lt;br /&gt;
Note:  An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn&#039;t make sense to be!&lt;br /&gt;
&lt;br /&gt;
Some merchants are willing to change the noun to a racial noun when appropriate.  For example, a &amp;quot;robe&amp;quot; might become a &amp;quot;gamantang&amp;quot; or an &amp;quot;odaj.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons/armor can NEVER change their nouns.  This is a hard rule.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Always, noun changes are up to the discretion of the merchant.  If they say no, that means no.&lt;br /&gt;
&lt;br /&gt;
===Maker&#039;s Marks===&lt;br /&gt;
[[Maker&#039;s mark]]s on player-made equipment have some special rules:&lt;br /&gt;
* &#039;&#039;&#039;If a mark is present on a piece of equipment, it must be incorporated in the new design&#039;&#039;&#039;. There are no exceptions, even if the crafter is present to waive the requirement.&lt;br /&gt;
* If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.&amp;lt;ref&amp;gt;Personal alteration experience&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical/Scripted Items===&lt;br /&gt;
&lt;br /&gt;
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.&lt;br /&gt;
&lt;br /&gt;
Additionally, some items (such as the {{ilink|i|dull serpent earcuff}}) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.&lt;br /&gt;
&lt;br /&gt;
Note: generally, an item cannot have two scripts. For example, feature-modifying jewelry can not also function as a magical item hider.&lt;br /&gt;
&lt;br /&gt;
Examples of items with magical effects or scripts that may require a special merchant:&lt;br /&gt;
* ashcloaks&lt;br /&gt;
* atmospheric items&lt;br /&gt;
* [[cambrinth]]&lt;br /&gt;
* [[chakrel]]&lt;br /&gt;
* feature-modifying items (see below)&lt;br /&gt;
* flying brooms or carpets&lt;br /&gt;
* [[:Category:Item_hiders#Magical|magical item hiders]] (you may now combine as many hiding mechanics as you want, provided the merchant works on such items)&lt;br /&gt;
* passive stat regenerating items, such as {{ilink|i|dull serpent earcuff|dull serpent earcuffs}}&lt;br /&gt;
* pets&lt;br /&gt;
* [[Pilgrim&#039;s badge|pilgrim&#039;s badges]] (only the tap can be altered, not the look)&lt;br /&gt;
* [[Focus_(item)|ritual foci]]&lt;br /&gt;
* [[soulstone|soulstones]] (special verbs may be lost by the addition of a soulstone)&lt;br /&gt;
* spell-casting items&lt;br /&gt;
&lt;br /&gt;
====Feature-modifying Items====&lt;br /&gt;
;Q - Can they be altered?&lt;br /&gt;
:A - Yes, they can be altered, but only the {{tt|TAP}} usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.&lt;br /&gt;
;Q - Can they be altered via [[LTB]] scroll?&lt;br /&gt;
:A - Yes, but probably not &amp;quot;location&amp;quot; change.&lt;br /&gt;
;Q - Are there any special rules (character limits, etc)?&lt;br /&gt;
:A - No limits other than the normal. Because these can be pushed into the features and pulled out, the {{tt|TAP}} should never mention anything about the features, it should only be the item.&lt;br /&gt;
;Q - Is their script stackable with any other scripts (like hiders, etc.)?&lt;br /&gt;
:A - Not stackable, but should work with beard jewelry script as well, so you can wear both.&lt;br /&gt;
&lt;br /&gt;
===Titles/Professions in Item Designs===&lt;br /&gt;
&lt;br /&gt;
Unless the profession or title you want to use is listed below, you must display the title to prove that you have earned the right to use it. Additionally, the item design should explain how that title is appropriate. For example, a &amp;quot;legionary&#039;s&amp;quot; pack might be designed to be more comfortable on long marches.&lt;br /&gt;
&lt;br /&gt;
====Explicitly Permitted Titles====&lt;br /&gt;
{|&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* actor&lt;br /&gt;
* advocate&lt;br /&gt;
* alchemist&lt;br /&gt;
* animal handler&lt;br /&gt;
* apothecary&lt;br /&gt;
* architect&lt;br /&gt;
* archer&lt;br /&gt;
* aristocrat&lt;br /&gt;
* armorer&lt;br /&gt;
* artisan&lt;br /&gt;
* artist&lt;br /&gt;
* astrologer&lt;br /&gt;
* baker&lt;br /&gt;
* banker&lt;br /&gt;
* barber&lt;br /&gt;
* barkeep&lt;br /&gt;
* barmaid&lt;br /&gt;
* beekeeper&lt;br /&gt;
* beer seller&lt;br /&gt;
* beggar&lt;br /&gt;
* blacksmith&lt;br /&gt;
* boatman&lt;br /&gt;
* bookbinder&lt;br /&gt;
* bookseller&lt;br /&gt;
* brewer&lt;br /&gt;
* buckle maker&lt;br /&gt;
* builder&lt;br /&gt;
* butcher&lt;br /&gt;
* caravan leader&lt;br /&gt;
* carpenter&lt;br /&gt;
* cartographer&lt;br /&gt;
* captain (nautical themed)&lt;br /&gt;
* chandler&lt;br /&gt;
* charioteer&lt;br /&gt;
* chatelaine&lt;br /&gt;
* chef&lt;br /&gt;
* chieftain&lt;br /&gt;
* chirurgeon (surgeon)&lt;br /&gt;
* clergyman/clergywoman&lt;br /&gt;
* clerk&lt;br /&gt;
* clock maker&lt;br /&gt;
* clothworker&lt;br /&gt;
* cook&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* cooper&lt;br /&gt;
* copyist&lt;br /&gt;
* counselor&lt;br /&gt;
* courtier&lt;br /&gt;
* cowherd&lt;br /&gt;
* crossbowman&lt;br /&gt;
* cutler&lt;br /&gt;
* dairymaid&lt;br /&gt;
* diplomat&lt;br /&gt;
* distiller&lt;br /&gt;
* diver&lt;br /&gt;
* diviner&lt;br /&gt;
* domestic servant&lt;br /&gt;
* explorer&lt;br /&gt;
* farmer&lt;br /&gt;
* fighter&lt;br /&gt;
* first mate&lt;br /&gt;
* fisherman&lt;br /&gt;
* fishmonger&lt;br /&gt;
* footman&lt;br /&gt;
* furrier&lt;br /&gt;
* gardener&lt;br /&gt;
* gladiator&lt;br /&gt;
* glovemaker&lt;br /&gt;
* groom (animal groomer)&lt;br /&gt;
* harness maker&lt;br /&gt;
* hatmaker&lt;br /&gt;
* hay merchant&lt;br /&gt;
* hearthwitch&lt;br /&gt;
* herald&lt;br /&gt;
* herbalist&lt;br /&gt;
* herder&lt;br /&gt;
* hermit&lt;br /&gt;
* highwayman&lt;br /&gt;
* illuminator&lt;br /&gt;
* innkeeper&lt;br /&gt;
* interpreter&lt;br /&gt;
* inventor&lt;br /&gt;
* jailer&lt;br /&gt;
* jester&lt;br /&gt;
* jeweler&lt;br /&gt;
* jongleur&lt;br /&gt;
* judge&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* knight&lt;br /&gt;
* laborer&lt;br /&gt;
* lady&lt;br /&gt;
* lady in waiting&lt;br /&gt;
* leatherworker&lt;br /&gt;
* locksmith&lt;br /&gt;
* longbowman&lt;br /&gt;
* maidservant&lt;br /&gt;
* majordomo&lt;br /&gt;
* man at arms&lt;br /&gt;
* mason&lt;br /&gt;
* mercer&lt;br /&gt;
* merchant&lt;br /&gt;
* messenger&lt;br /&gt;
* midwife&lt;br /&gt;
* miller&lt;br /&gt;
* miner&lt;br /&gt;
* minstrel&lt;br /&gt;
* monk&lt;br /&gt;
* mortician&lt;br /&gt;
* mourner&lt;br /&gt;
* nun&lt;br /&gt;
* nurse&lt;br /&gt;
* page&lt;br /&gt;
* painter&lt;br /&gt;
* pariah&lt;br /&gt;
* pastry cook&lt;br /&gt;
* peasant&lt;br /&gt;
* perfumer&lt;br /&gt;
* philosopher&lt;br /&gt;
* physician&lt;br /&gt;
* pigkeeper&lt;br /&gt;
* pilgrim&lt;br /&gt;
* plasterer&lt;br /&gt;
* potter&lt;br /&gt;
* priest/ess&lt;br /&gt;
* professor&lt;br /&gt;
* pursemaker&lt;br /&gt;
* ratcatcher&lt;br /&gt;
* roofer&lt;br /&gt;
* ropemaker&lt;br /&gt;
* rugmaker&lt;br /&gt;
* sailor&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* scabbard maker&lt;br /&gt;
* sculptor&lt;br /&gt;
* saddler&lt;br /&gt;
* scavenger&lt;br /&gt;
* scholar&lt;br /&gt;
* scrivener&lt;br /&gt;
* servant&lt;br /&gt;
* shaman&lt;br /&gt;
* shepherd&lt;br /&gt;
* ship&#039;s captain&lt;br /&gt;
* shoemaker&lt;br /&gt;
* silversmith&lt;br /&gt;
* smith&lt;br /&gt;
* soldier&lt;br /&gt;
* spice merchant&lt;br /&gt;
* squire&lt;br /&gt;
* stablehand&lt;br /&gt;
* storyteller&lt;br /&gt;
* steward&lt;br /&gt;
* surveyor&lt;br /&gt;
* swordsman&lt;br /&gt;
* sycophant&lt;br /&gt;
* tailor&lt;br /&gt;
* tanner&lt;br /&gt;
* tavernkeeper&lt;br /&gt;
* tax collector&lt;br /&gt;
* teamster&lt;br /&gt;
* thatcher&lt;br /&gt;
* tinker&lt;br /&gt;
* town crier&lt;br /&gt;
* trapper&lt;br /&gt;
* vendor&lt;br /&gt;
* vermin catcher&lt;br /&gt;
* vintner&lt;br /&gt;
* warrior&lt;br /&gt;
* water carrier&lt;br /&gt;
* weaver&lt;br /&gt;
* wine seller&lt;br /&gt;
* witch&lt;br /&gt;
* wizard&lt;br /&gt;
* woodcarver&lt;br /&gt;
* woodcutter&lt;br /&gt;
* wood seller&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Prohibited Titles====&lt;br /&gt;
Some titles are not permitted in items, even if the character can display the title.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ambassador, royal advisor, seneschal, etc.&#039;&#039;&#039;: This includes any items with names or descriptions that imply royalty or royal appointments.&lt;br /&gt;
* &#039;&#039;&#039;[[Assassin (symbol)|assassin]], enforcer, hitman, etc.&#039;&#039;&#039;: This includes any items with crime-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;commander, corporal, general, sergeant, etc.&#039;&#039;&#039;: This includes any items with names or descriptions referring to military ranks or insignia (other than &amp;quot;Captain&amp;quot; for ship owners).&lt;br /&gt;
* &#039;&#039;&#039;galley slave, slave, slaver, etc.&#039;&#039;&#039;: This includes any items with slavery-related names or descriptions.&lt;br /&gt;
* &#039;&#039;&#039;sniper, hunter&#039;&#039;&#039;: This includes any items with sniper- or hunter-related descriptions.&lt;br /&gt;
* &#039;&#039;&#039;Torturer&#039;&#039;&#039;: This includes any items with torture-related names or descriptions.&lt;br /&gt;
&lt;br /&gt;
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title &amp;quot;captain&amp;quot; for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.&lt;br /&gt;
&lt;br /&gt;
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.&lt;br /&gt;
&lt;br /&gt;
===Restricted Materials===&lt;br /&gt;
If you wish to use the below materials in an alteration you must provide them. This doesn&#039;t cover depictions of the materials (e.g. embroidery of a vela&#039;tohr flower). Some of this information was taken from the list on the [http://sites.google.com/site/dragonrealmsweddings/Home/rare-materials DragonRealms Wedding Team website] and [https://sites.google.com/site/thewitchsworkshop/rare_materials Keishalae&#039;s list].&lt;br /&gt;
&lt;br /&gt;
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.&lt;br /&gt;
&lt;br /&gt;
Below is a partial list of restricted materials. Please check the relevant material&#039;s wiki page for any special materials you may be considering.&lt;br /&gt;
&lt;br /&gt;
====[[Fabric]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Fabric]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Furs and [[:Category:Leather|Leather]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Leather]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Creature Parts and [[:Category:Bone|Bone]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Bone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=100&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Metals]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Metals]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=5000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Stone (material)|Stone]] &amp;amp; [[Runestones|Runestone Materials]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Stone]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Woods]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Woods]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Flowers]]====&lt;br /&gt;
Flower-specific guidelines as per GM [[Winna]], Nov 2018: &#039;&#039;Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted &#039;an elaborately woven wreath of dusky purple phofe flowers&#039;, they would need to provide the flowers. If they only wanted &#039;an elaborately woven wreath of sculpted silver phofe flowers&#039;, they would not need to provide the fresh flowers.&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Rare flowers]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=500&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====[[Gems]]====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
{{#ask:[[provided for alterations::true]][[category:Gems]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|order=asc&lt;br /&gt;
|limit=1000&lt;br /&gt;
|link=subject&lt;br /&gt;
|?alteration restriction notes =&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
===General rules===&lt;br /&gt;
These are mainly common sense, and shouldn&#039;t be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo merchant (the main difference being that wedding tattoos can cover multiple body parts in the description).&lt;br /&gt;
&lt;br /&gt;
Tattoos are available for Queen&#039;s and King&#039;s weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.&lt;br /&gt;
&lt;br /&gt;
Generally speaking:&lt;br /&gt;
* Tattoos cannot appear to move on their own.&lt;br /&gt;
* As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.&lt;br /&gt;
* No tattoos with pictures of people mentioning only their name. How do I know that&#039;s your neighbor Samantha on your bicep? I wouldn&#039;t, but I would be able to see a blonde with green eyes perched on a boar.&lt;br /&gt;
* Tattoos are ink only. No throwing gems on top, scarification, branding, etc.&lt;br /&gt;
* Limit for the length of tattoos is approximately 512 characters, spaces included. Don&#039;t forget that in DR, we double space between sentences!&lt;br /&gt;
* Tattoos must begin with &amp;quot;She/He has a tattoo of&amp;quot; and end with &amp;quot;on his/her (area)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Tattoo Rules for Prydaen===&lt;br /&gt;
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.&lt;br /&gt;
&lt;br /&gt;
===Valid Areas===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* face&lt;br /&gt;
* neck&lt;br /&gt;
* arm&lt;br /&gt;
* chest (male) / shoulder (female)&lt;br /&gt;
* back&lt;br /&gt;
* leg&lt;br /&gt;
* hand&lt;br /&gt;
* ankle&lt;br /&gt;
* wrist&lt;br /&gt;
* tail&lt;br /&gt;
* shoulder&lt;br /&gt;
|&lt;br /&gt;
* forehead&lt;br /&gt;
* cheekbone&lt;br /&gt;
* thigh&lt;br /&gt;
* left wrist&lt;br /&gt;
* right wrist&lt;br /&gt;
* chest&lt;br /&gt;
* abdomen&lt;br /&gt;
* forearm&lt;br /&gt;
* chin&lt;br /&gt;
* left cheekbone&lt;br /&gt;
* right cheekbone&lt;br /&gt;
|&lt;br /&gt;
* calf&lt;br /&gt;
* left ankle&lt;br /&gt;
* right ankle&lt;br /&gt;
* left temple&lt;br /&gt;
* right temple&lt;br /&gt;
* left hip&lt;br /&gt;
* right hip&lt;br /&gt;
* lower back&lt;br /&gt;
* left palm&lt;br /&gt;
* right palm&lt;br /&gt;
* right knuckles&lt;br /&gt;
|&lt;br /&gt;
* left knuckles&lt;br /&gt;
* upper lip&lt;br /&gt;
* lower lip&lt;br /&gt;
* lips&lt;br /&gt;
* shins&lt;br /&gt;
* knees&lt;br /&gt;
* right shin&lt;br /&gt;
* left shin&lt;br /&gt;
* right knee&lt;br /&gt;
* left knee&lt;br /&gt;
* scalp (only if a bald race)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
* 2 words, maximum&lt;br /&gt;
* 20 characters, maximum (may have a very LITTLE wiggle room here)&lt;br /&gt;
* Title cannot currently be in the system.&lt;br /&gt;
* If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted &amp;quot;Mystic Scythe&amp;quot;, for example, I&#039;d need to be able to display the [[Title:Mystic|Mystic]] title to the GM working on it in order to use the title.&lt;br /&gt;
* The GM working with you has the final say on the title.&lt;br /&gt;
* Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04|Familiar Alteration Rules]]&lt;br /&gt;
* [[Post:Shadow Servant Alteration Guidelines - 10/31/2013 - 23:45‎|Shadow Servant Alteration Rules]]&lt;br /&gt;
&lt;br /&gt;
==Specific SubTypes==&lt;br /&gt;
* [[Embiggening]]: enlarges containers to hold more items&lt;br /&gt;
* [[Feature Alteration|Feature]]: changing text features in your character&#039;s {{com|look}}&lt;br /&gt;
* [[Rebecho]]: adds ties to items&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [http://www.play.net/dr/info/alteration.asp General play.net alteration info]&lt;br /&gt;
* [https://sites.google.com/site/dragonrealmsweddings/Home/rare-materials Wedding Team Rare Materials List]&lt;br /&gt;
* [http://www.play.net/dr/info/profoccitem.asp Restricted and Permitted Titles List]&lt;br /&gt;
* [https://www.pinterest.com/simupinterest/ Simu&#039;s Pinterest boards for additional inspiration]&lt;br /&gt;
* [http://drservice.info/static/alterationbuddy.htm Etherian&#039;s Alteration Buddy character counter]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems, Definitions}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_mage%27s_earring_shaped_like_an_opened_spellbook&amp;diff=493171</id>
		<title>Item:Platinum mage&#039;s earring shaped like an opened spellbook</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_mage%27s_earring_shaped_like_an_opened_spellbook&amp;diff=493171"/>
		<updated>2018-10-28T23:12:55Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: Created page with &amp;quot;{{Item |sourcetype=- |fname=No }} 5 minute duration, 11% intelligence buff.  Rechargeable with infuser stones.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
5 minute duration, 11% intelligence buff.  Rechargeable with infuser stones.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Painted_zingana_prize_wheel_painted_with_various_designs&amp;diff=493131</id>
		<title>Item:Painted zingana prize wheel painted with various designs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Painted_zingana_prize_wheel_painted_with_various_designs&amp;diff=493131"/>
		<updated>2018-10-28T16:58:06Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=whee&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=paint,zingana&lt;br /&gt;
|STag=prize wheel&lt;br /&gt;
|type=toy&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Try to TURN the wheel!  If you SPIN it, then the slots you can land on are:  Raven, Unicorn, Wolf, Panther, Boar, Ox, Cobra, Dolphin, Ram, Cat, Wren, Lion, Scorpion, or Jester.&lt;br /&gt;
&lt;br /&gt;
Note: Jester has a 47-48% chance to show up on a spin.  Removing jesters from the population, all other sides have approximately 7.5% chance to surface.  Confirmed on 50,000 spin sample size, 10/28/2018.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Painted_zingana_prize_wheel_painted_with_various_designs&amp;diff=493130</id>
		<title>Item:Painted zingana prize wheel painted with various designs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Painted_zingana_prize_wheel_painted_with_various_designs&amp;diff=493130"/>
		<updated>2018-10-28T16:57:45Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=whee&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=paint,zingana&lt;br /&gt;
|STag=prize wheel&lt;br /&gt;
|type=toy&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Try to TURN the wheel!  If you SPIN it, then the slots you can land on are:  Raven, Unicorn, Wolf, Panther, Boar, Ox, Cobra, Dolphin, Ram, Cat, Wren, Lion, Scorpion, or Jester.  Jester has a 47-48% chance to show up on a spin.  Removing jesters from the population, all other sides have approximately 7.5% chance to surface.  Confirmed on 50,000 spin sample size, 10/28/2018.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_crystal_armband_filled_with_glittering_gemstones&amp;diff=489361</id>
		<title>Item:Hollow crystal armband filled with glittering gemstones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_crystal_armband_filled_with_glittering_gemstones&amp;diff=489361"/>
		<updated>2018-07-22T03:03:24Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=Flecks of shaved gemstone glitter within the glass enclosure, surrounding three small gems: a crimson-hued ruby, an ice-blue sapphire, and a jet-black onyx.  Delicate engraving around the length of the armband flows into the image of six crystalline towers below a field of floating stars encircled by the three Elanthian moons.&lt;br /&gt;
|MTag=crystal, gemstone, gem, glass, ruby, sapphire, onyx&lt;br /&gt;
|CTag=crimson, red, ice-blue, ice, blue, jet-black, jet, black&lt;br /&gt;
|STag=tower, star, moon&lt;br /&gt;
|type=atmo, jewelry, magic, moon mage style&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1,562&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
Shows atmospheric messaging reflecting the state of the moons.&lt;br /&gt;
&lt;br /&gt;
*BONDS to the first moon mage who focuses on it.  SHAKE will clear the bond.&lt;br /&gt;
==Focus==&lt;br /&gt;
When focused by most guilds it shows no magical pattern, but when focused by a Moon Mage...&lt;br /&gt;
&lt;br /&gt;
 You focus your magical senses on a hollow crystal armband filled with glittering gemstones.&lt;br /&gt;
 You sense a direct connection to the moons and the strength of the lunar power they provide.&lt;br /&gt;
 The crystal armband glows briefly with a thin nimbus of swirling shadowy-grey and crimson moonlight orbited by a miniature luminescent version of the moon Xibar.&lt;br /&gt;
 The crystal armband is bonded to &amp;lt;you/player&#039;s name&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Atmospheric Messaging==&lt;br /&gt;
Gives atmo messaging every 15-20 minutes to reflect current state of the moons. The moonlight in the messaging appears to reflect the current dominant moon(s), and the moons are translucent when below the horizon and luminous when above.&lt;br /&gt;
&lt;br /&gt;
*(no moons) Your crystal armband glows briefly with a thin nimbus of swirling shadowy-grey and crimson moonlight orbited by three translucent spheres that seem to drift about without purpose or reason.&lt;br /&gt;
*(one moon) Your crystal armband glows briefly with a thin nimbus of swirling shadowy-grey moonlight orbited by a miniature luminescent version of the moon Katamba.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Item:Brushed platinum and gemstone ring bearing the crest of the Moon Mage Guild]]&lt;br /&gt;
*[[Item:Twilight-hued crystalline amulet etched with a varna symbol]]&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Plix&amp;diff=488907</id>
		<title>Plix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Plix&amp;diff=488907"/>
		<updated>2018-07-06T15:35:13Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Plix O&#039;rix |&lt;br /&gt;
      Race        = Human |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Trader|&lt;br /&gt;
      Instance    = Prime|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Kingpin &#039;&#039;&#039;Plix O&#039;rix&#039;&#039;&#039;, Dreadnaught of the Locksmith&#039;s Union, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cannot make out all of his features with the clothing he is wearing.&lt;br /&gt;
&lt;br /&gt;
He is holding an obsidian black mirror-finished glaes sabre etched deeply with the grim symbol of Urrem&#039;tier in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a wide black hood fashioned from the head of a panther, a grotesquely misshapen gold mask affixed with rows of multicolored feathers, a shadow-hued nightsilk longcoat cinched tightly with a mummified hand clutching a glowing skull, some pitch-black goggles, a leather burglar&#039;s harness, a tightly-woven nightsilk satchel clasped with a skeletal hand clutching an iron prybar and a shadowy utility belt.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_crystal_armband_filled_with_glittering_gemstones&amp;diff=488502</id>
		<title>Item:Hollow crystal armband filled with glittering gemstones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_crystal_armband_filled_with_glittering_gemstones&amp;diff=488502"/>
		<updated>2018-06-20T04:27:31Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=Flecks of shaved gemstone glitter within the glass enclosure, surrounding three small gems: a crimson-hued ruby, an ice-blue sapphire, and a jet-black onyx.  Delicate engraving around the length of the armband flows into the image of six crystalline towers below a field of floating stars encircled by the three Elanthian moons.&lt;br /&gt;
|MTag=crystal, gemstone, gem, glass, ruby, sapphire, onyx&lt;br /&gt;
|CTag=crimson, red, ice-blue, ice, blue, jet-black, jet, black&lt;br /&gt;
|STag=tower, star, moon&lt;br /&gt;
|type=atmo, jewelry, magic, moon mage style&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1,562&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
Shows atmospheric messaging reflecting the state of the moons.&lt;br /&gt;
&lt;br /&gt;
*WARNING this item BONDS to the FIRST moon mage who focuses on it.&lt;br /&gt;
==Focus==&lt;br /&gt;
When focused by most guilds it shows no magical pattern, but when focused by a Moon Mage...&lt;br /&gt;
&lt;br /&gt;
 You focus your magical senses on a hollow crystal armband filled with glittering gemstones.&lt;br /&gt;
 You sense a direct connection to the moons and the strength of the lunar power they provide.&lt;br /&gt;
 The crystal armband glows briefly with a thin nimbus of swirling shadowy-grey and crimson moonlight orbited by a miniature luminescent version of the moon Xibar.&lt;br /&gt;
 The crystal armband is bonded to &amp;lt;you/player&#039;s name&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Atmospheric Messaging==&lt;br /&gt;
Gives atmo messaging every 15-20 minutes to reflect current state of the moons. The moonlight in the messaging appears to reflect the current dominant moon(s), and the moons are translucent when below the horizon and luminous when above.&lt;br /&gt;
&lt;br /&gt;
*(no moons) Your crystal armband glows briefly with a thin nimbus of swirling shadowy-grey and crimson moonlight orbited by three translucent spheres that seem to drift about without purpose or reason.&lt;br /&gt;
*(one moon) Your crystal armband glows briefly with a thin nimbus of swirling shadowy-grey moonlight orbited by a miniature luminescent version of the moon Katamba.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Item:Brushed platinum and gemstone ring bearing the crest of the Moon Mage Guild]]&lt;br /&gt;
*[[Item:Twilight-hued crystalline amulet etched with a varna symbol]]&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_crystal_armband_filled_with_glittering_gemstones&amp;diff=488501</id>
		<title>Item:Hollow crystal armband filled with glittering gemstones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_crystal_armband_filled_with_glittering_gemstones&amp;diff=488501"/>
		<updated>2018-06-20T04:26:46Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Focus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=Flecks of shaved gemstone glitter within the glass enclosure, surrounding three small gems: a crimson-hued ruby, an ice-blue sapphire, and a jet-black onyx.  Delicate engraving around the length of the armband flows into the image of six crystalline towers below a field of floating stars encircled by the three Elanthian moons.&lt;br /&gt;
|MTag=crystal, gemstone, gem, glass, ruby, sapphire, onyx&lt;br /&gt;
|CTag=crimson, red, ice-blue, ice, blue, jet-black, jet, black&lt;br /&gt;
|STag=tower, star, moon&lt;br /&gt;
|type=atmo, jewelry, magic, moon mage style&lt;br /&gt;
|wearloc=upperarm&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,562&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
Shows atmospheric messaging reflecting the state of the moons.&lt;br /&gt;
&lt;br /&gt;
*WARNING* this item BONDS to the FIRST moon mage who focuses on it.&lt;br /&gt;
==Focus==&lt;br /&gt;
When focused by most guilds it shows no magical pattern, but when focused by a Moon Mage...&lt;br /&gt;
&lt;br /&gt;
 You focus your magical senses on a hollow crystal armband filled with glittering gemstones.&lt;br /&gt;
 You sense a direct connection to the moons and the strength of the lunar power they provide.&lt;br /&gt;
 The crystal armband glows briefly with a thin nimbus of swirling shadowy-grey and crimson moonlight orbited by a miniature luminescent version of the moon Xibar.&lt;br /&gt;
 The crystal armband is bonded to &amp;lt;you/player&#039;s name&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Atmospheric Messaging==&lt;br /&gt;
Gives atmo messaging every 15-20 minutes to reflect current state of the moons. The moonlight in the messaging appears to reflect the current dominant moon(s), and the moons are translucent when below the horizon and luminous when above.&lt;br /&gt;
&lt;br /&gt;
*(no moons) Your crystal armband glows briefly with a thin nimbus of swirling shadowy-grey and crimson moonlight orbited by three translucent spheres that seem to drift about without purpose or reason.&lt;br /&gt;
*(one moon) Your crystal armband glows briefly with a thin nimbus of swirling shadowy-grey moonlight orbited by a miniature luminescent version of the moon Katamba.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Item:Brushed platinum and gemstone ring bearing the crest of the Moon Mage Guild]]&lt;br /&gt;
*[[Item:Twilight-hued crystalline amulet etched with a varna symbol]]&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Glaive_(crafted)&amp;diff=482479</id>
		<title>Weapon:Glaive (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Glaive_(crafted)&amp;diff=482479"/>
		<updated>2017-12-24T00:29:32Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Tyrium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=glaive|range=pole|type=weapon|style=hal|mat=metal|dif=6|vol=13|tech=Advanced Polearm Weapon Design|22|2|1|book=Journeyman|note=Pole range|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|khuj (crafted)|khuj}}s, {{ilink|w|partisan (crafted)|partisan}}s, and {{ilink|w|two-pronged halberd (crafted)|two-pronged halberd}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered medium carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 03|13|08 | 05|03|08 |17|65|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 03|13|08 | 05|03|08 |-|65     |   |    }}&lt;br /&gt;
{{CraftM|t=w|80|-| 03|15|10 |   |01|10 |-|87     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 03|13|08 | 05|04|08 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 03|14|09 | 06|03|09 |-|65     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|13|08 | 05|05|08 |-|47     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|13|08 |   |05|08 |-|48-51  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|13|08 |   |04|08 |-|52-54  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|14|08 |   |04|08 |-|55-56  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|14|09 |   |04|08 |-|57     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|14|09 |   |04|09 |-|58-62  |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|14|09 |   |03|09 |-|63     |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|15|09 |   |03|09 |-|64     |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|15|09 | 06|03|09 |-|65     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|15|09 |   |03|09 |-|66-68  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|15|10 |   |03|10 |-|69-73  |e=y|b=05,08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|15|10 |   |02|10 |-|74-75  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|16|10 |   |02|10 |-|76     |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|16|10 | 07|02|10 |-|77     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|16|11 | 07|02|10 |-|78-79  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|16|11 | 07|02|11 |-|80-81  |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 03|16|11 | 07|02|11 |-|82     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|15|09 | 06|04|09 |-|58     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|15|09 | 06|04|09 |-|61     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|15|10 | 06|03|10 |-|66     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|16|10 | 07|03|10 |-|70-72  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|17|11 | 07|02|11 |-|82-83  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|18|12 | 08|01|12 |-|90     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 03|18|13 | 08|01|12 |-|97     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|15|10 | 06|04|09 |-|58     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|17|11 |   |02|13 |-|77     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|17|12 |   |02|13 |-|78     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|99|-| 04|18|13 | 08|01|13 |-|99     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[glaive]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Plix&amp;diff=482427</id>
		<title>Plix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Plix&amp;diff=482427"/>
		<updated>2017-12-21T04:48:09Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Plix O&#039;rix |&lt;br /&gt;
      Race        = Human |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Trader|&lt;br /&gt;
      Instance    = Prime|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Pirate &#039;&#039;&#039;Plix O&#039;rix&#039;&#039;&#039;, Dreadnaught of the Locksmith&#039;s Union, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cannot make out all of his features with the clothing he is wearing.&lt;br /&gt;
&lt;br /&gt;
He is holding an obsidian black mirror-finished glaes sabre etched deeply with the grim symbol of Urrem&#039;tier in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a wide black hood fashioned from the head of a panther, a grotesquely misshapen gold mask affixed with rows of multicolored feathers, a shadow-hued nightsilk longcoat cinched tightly with a mummified hand clutching a glowing skull, some pitch-black goggles, a leather burglar&#039;s harness, a tightly-woven nightsilk satchel clasped with a skeletal hand clutching an iron prybar and a shadowy utility belt.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Dreadnaught&amp;diff=471777</id>
		<title>Title:Dreadnaught</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Dreadnaught&amp;diff=471777"/>
		<updated>2017-06-25T22:29:16Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=None&lt;br /&gt;
|diff=850&lt;br /&gt;
}}{{TitleReq|weapon|850}}&lt;br /&gt;
{{TitleReq|armor|730}}&lt;br /&gt;
{{TitleReq|weapon|850}}&lt;br /&gt;
{{TitleReq|armor|730}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Resplendent_niello_ring&amp;diff=468229</id>
		<title>Item:Resplendent niello ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Resplendent_niello_ring&amp;diff=468229"/>
		<updated>2017-05-21T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=ring&lt;br /&gt;
|look=There is a faint glow about the niello ring.&lt;br /&gt;
|MTag=niello&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=finger&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=187&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=Hand of Glory ring&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Boosts [[boosts::Reflex (stat)|Reflex]] by 3. Can only wear one of these rings at a time on the hands. &#039;&#039;However&#039;&#039;, you can wear a resplendant ring plus the ornate ring (one on the HoG), which gives a total of +4 bonus (shouldn&#039;t that be +5, ornate are +2, resplendant +3).&lt;br /&gt;
&lt;br /&gt;
Interacts with the {{ilink|i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|Hand of Glory}}.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Plix&amp;diff=464021</id>
		<title>Plix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Plix&amp;diff=464021"/>
		<updated>2017-01-23T02:29:40Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Plix O&#039;rix |&lt;br /&gt;
      Race        = Human |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Trader|&lt;br /&gt;
      Instance    = Prime|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Pirate &#039;&#039;&#039;Plix O&#039;rix&#039;&#039;&#039;, Infiltration Specialist of the Locksmith&#039;s Union, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cannot make out all of his features with the clothing he is wearing.&lt;br /&gt;
&lt;br /&gt;
He is holding an obsidian black mirror-finished glaes sabre etched deeply with the grim symbol of Urrem&#039;tier in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a wide black hood fashioned from the head of a panther, some pitch-black goggles, a shadow-hued nightsilk longcoat cinched tightly with a mummified hand clutching a glowing skull, a shadowy utility belt, a leather burglar&#039;s harness and a tightly-woven nightsilk satchel clasped with a skeletal hand clutching an iron prybar.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Containers&amp;diff=461321</id>
		<title>Containers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Containers&amp;diff=461321"/>
		<updated>2016-12-08T19:53:13Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Below is a listing of containers by slot.  First is a list of general guidelines and number of slots available, below that is a series of queries that draws from the item database on the Elanthipedia slot-by-slot.  Do note, however, that this includes hundreds of items for each slot.  As such, for a full search, you will always want to scroll to the bottom of that particular section and select &amp;quot;...further results&amp;quot; for a complete listing, lest you be left only with those results that start with A-F. (Click on ...&#039;further results&#039;, then &#039;500&#039;, then &#039;previous&#039; to see all containers for that particular slot.)&lt;br /&gt;
&lt;br /&gt;
Slot information taken from the [[Inventory (concept)]] page.  Since Free-to-Play Accounts (F) and Subscribed Accounts (S) have a different number of worn slots available, the precise numbers for each slot are listed below.  Container capacity is listed after each container, but it is important to note that all size figures below are only to serve as a general guideline, some containers may vary wildly from the norm (sacks in particular).  Many rare items, or items made with rare materials may very well be larger (or smaller!). In addition, some containers may have non-standard sizes if they have undergone the process of [[Embiggening]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Typical Container Sizes==&lt;br /&gt;
===On the Back (1):===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| backpack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| pack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| rucksack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| carryall || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Over the Shoulder (F2, S3): ===&lt;br /&gt;
Note: bundles are shoulder worn by default, but may be adjusted to be belt worn.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| haversack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| duffel bag || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| tote || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| harness || 13 x 4 x 1 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| baldric (1) || 10 x 2 x 2 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Upper Arm (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| arm pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Wrist (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| wrist sheath || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Around the Waist (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot; &lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| belt quiver || 10 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| belt || 9 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Attached to Belt (F2, S4): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| scabbard || 10 x 2 x 2 || 100&lt;br /&gt;
|-&lt;br /&gt;
| sheath || 9 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| pouch || 3 x 3 x 3 || 150&lt;br /&gt;
|-&lt;br /&gt;
| hip pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| gem pouch || holds only gems || 70+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Thigh (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| thigh quiver || 10 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| thigh pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| thigh bag || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Ankle (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| ankle sheath || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
| ankle pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Tail (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| tail sheath || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| tail pouch || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocketed Items==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===On Shoulders (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| cape|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| cloak|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| greatcloak|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| robe|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===As a Shirt with Armor (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| shirt || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| robe || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| vest || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like a Shirt (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| unknown || unknown || unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like Pants (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| breeches || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| pants || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| skirt || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| trousers || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| kilt || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Feet (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| boots || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| moccasins || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Specialized Containers: ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Worn in Slot !! What It Holds !! Size / Ammount&lt;br /&gt;
|-&lt;br /&gt;
| gem pouch || Attached to Belt || gems only || 70+&lt;br /&gt;
|-&lt;br /&gt;
| lockpick ring || Attached to Belt|| lockpicks only || 25&lt;br /&gt;
|-&lt;br /&gt;
| lockpick case || Attached to Belt || lockpicks only || 50&lt;br /&gt;
|-&lt;br /&gt;
| talisman case || Attached to Belt || unsure if restricted or not || unsure&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Containers==&lt;br /&gt;
===On the Back (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::back]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Over the Shoulder (F2, S3):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shoulder]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Upper Arm (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::upper arm]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Wrist (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::wrist]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Around the Waist (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::waist]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Attached to Belt (F2, S4):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::belt]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Thigh (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::thigh]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Ankle (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::ankle]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Tail (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::tail]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Specific Pocketed Items==&lt;br /&gt;
===On Shoulders (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shoulders]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===As a Shirt with Armor (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shirt (with armor)]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shirt (without armor)]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like Pants (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::pants]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Feet (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::feet]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Notable Store Bought Containers==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Worn in Slot !! Typical L x W x H !! Typical Weight Limit !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Belted kidskin baldric tooled with sinuous maiden&#039;s tress vines]] || shoulders || 19 x 2 x 2 || 250 || Especially Large&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Oilcloth rucksack]] || back|| 15 x 10 x 5 || 1000 || Has two straps to tie things to&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Pale wolfskin cloak]] || shoulders || 3 x 3 x 3 || 200 || Cheap pocketed cloak sold in [[Wolf Clan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[YourItemLink]] || - || - x - x - || --- || ---&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cat|Containers}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_quest_walkthroughs&amp;diff=456472</id>
		<title>Cleric quest walkthroughs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_quest_walkthroughs&amp;diff=456472"/>
		<updated>2016-10-26T04:26:49Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
{{incomplete|(1) Steps need to be linked and made wiki-friendly. (2) Should probably break this up into separate pages. (3) Link spoilers where appropriate.}}&lt;br /&gt;
&lt;br /&gt;
This is a collection of spoilers to help young clerics struggling through various quests. The goal of these guides is to provide a resource for young clerics struggling a quest, as well as a reference to capture detail that is often forgotten by more experienced clerics. The majority of the information in the initial version of this page was lifted from the [[http://www.drsecrets.com/secrets/wiki/Cleric_Quests DRSecrets wiki]].&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Circle 2: [[Tamsine&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
To complete the Tasmine Quest simply go to the Cleric Shop in Crossing and purchase a [[Sirese flower]] (25 copper Kronars; 22 with 10 charisma). From there take it to Tamsine’s Shrine in Crossing. From the Cleric Shop go E, SE, E, S, S, Go Shrine.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# {{com|put}} {{tt|flower on rock}}&lt;br /&gt;
# {{com|offer}} {{tt|flower on rock}}&lt;br /&gt;
# There will be a long sequence, after which you will have learned the commune.&lt;br /&gt;
&lt;br /&gt;
==Circle 3: [[Eluned&#039;s_commune_(1)|Eluned&#039;s commune (water)]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Head to the bridge past Stone Clan but before Reavers. On the southern end of the bridge there is a path to the east. Follow this to the end, and then go into the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Silvery Pool]&lt;br /&gt;
Moonlight dances over the pool like a thousand stars among the dark ripples. The cool water laps against your skin in a soothing repetitive rhythm, relaxing your muscles and drawing you out of the shallows. Beneath your feet the pure white sand is smooth and clear of weeds. A lulling, meditative aura settles over the water.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
{{com|meditate}}&lt;br /&gt;
&lt;br /&gt;
There will be a sequence, and you will find yourself turned into a fish and eventually in the Crystal Cavern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Crystal Cavern]&lt;br /&gt;
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|dive}} {{tt|deeper water}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a deep breath and dive into the deeper water.&lt;br /&gt;
&lt;br /&gt;
[Crystal Cavern, Some Deeper Water]&lt;br /&gt;
The waters are cold and deep, lightless as the heart of the earth. It surrounds you and cradles you, sustaining your senses, if not your lungs.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|swim}} {{tt|down}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You swim further into the water.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|swim}} {{tt|down}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You swim further into the water.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[Crystal Cavern]&lt;br /&gt;
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|meditate}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You meditate further on the nature of Eluned.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[Silvery Pool]&lt;br /&gt;
Moonlight dances over the pool like a thousand stars among the dark ripples. The cool water laps against your skin in a soothing repetitive rhythm, relaxing your muscles and drawing you out of the shallows. Beneath your feet the pure white sand is smooth and clear of weeds. A lulling, meditative aura settles over the water.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle 8: [[Kertigen&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
First make your way to the oeblicher. if you don&#039;t know where it is, head a little north of rock trolls till you see a stoney trail. Climb trail, up, go door, say grek (password to enter Stone Clan, &amp;quot;grek&amp;quot; means &amp;quot;friend&amp;quot; in [[Haakish]]), go door again, n,ne,n,n,nw,n,n,n,go stone, go oeblicher.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
When you get inside, the only way out is to find the altar and pray, or spend enough time down there and you will become unconscious and wake up outside of it.&lt;br /&gt;
&lt;br /&gt;
You have to either look torch if there are torches above the doorways, making sure your looking at the brightest torch, or look floor if there is a knotwork pattern in the floor. If you don&#039;t do this in every room to find your way, then you will be returned to the oeblicher when you pray at the altar. If you wish, this script will take you to the altar doing all the correct steps. Just enter the oeblicher, wait for the stun to wear off, stand, and start the script.&lt;br /&gt;
&lt;br /&gt;
Once you get to the altar, just pray once and wait...that&#039;s all there is to it.&lt;br /&gt;
&lt;br /&gt;
==Circle 12: [[Hodierna&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Go to [[Hodierna&#039;s Solace]] which is on the south side of the crossing ferry. From the docks, go: s, s, s, s, go path, go clear, go arch.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
Open the book, and read it. after you are done with the last page, climb the stairs, and get flame.&lt;br /&gt;
&lt;br /&gt;
==Circle 15: [[Eluned&#039;s commune (2)|Eluned&#039;s commune (swim)]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
First you have to go to the [[RanikMap8|Cape of Storms]], and find the Empath Bartling. To get there, from the outside the east gate of crossing go e, ne, n, n, e, se, ne, ne, e, go plank, ne, e, e, se, e, se, up, e, go shed, go arch, climb stair, go cat.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
You need to ask Bartling about Eluned and about Sea, and wait a bit...he&#039;ll start talking. When he&#039;s done speaking, go cat, climb stair, go arch, out, s, east, dive cliff, dive cliff. Here you have your vision, when it&#039;s over climb indent to get back to the top of the cliff.&lt;br /&gt;
&lt;br /&gt;
==Circle 20: [[Meraud&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Go to the tower in Cougars, from the west side of the brook go w,sw,w go tower, go arch, then climb the steps to the top.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
When you reach the top scratch the wolf statue there and wait for the God’s aspect to tell you about the commune.&lt;br /&gt;
&lt;br /&gt;
==Circle 25: [[Infusion]]==&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
First find Tallis in the Crossing temple High Priestess quarters and ask her about infusion. It will make things easier if you can bring a moonmage along or set a teleportation device if you have one to get you back when your done with the quest. Once Tallis gives you the quest, you will need to head down to Shard where the not-so-new hunting area is in Darkmist Moors. Once you leave the road and enter Darkmist Moors, go se, se, se, sw, e, ne, se, (an altar is ne) e, ne, nw, ne, se, e, then climb tree. You *have* to &amp;lt;peer church&amp;gt; in order to view your path to get to it as there are 3 possible ways to get to it, either ne, se or e. Once you do that, &amp;lt;Climb trunk&amp;gt; to get down. You will be going through Crag Moth Larva, Zombie Kobold Headhunters, and Skeletal Kobold Savages. Once you do the peer church part and go the path that it tells you to, go ne, and go church.&lt;br /&gt;
&lt;br /&gt;
Refer to [[RanikMap64c]] for a map of this part.&lt;br /&gt;
&lt;br /&gt;
Once you are inside the church, go n, n, (clean altar) go arch, go door, go path, ne, ne, e, se, sw, w and you will be at the mausoleum. The doors are tricky as they are trapped. Don&#039;t pick them or try to disarm them. The easiest way we could open them and go inside is if a cleric casts Uncurse on it to open it. Once they are open, go door, then n, n. and go arch again see above.&lt;br /&gt;
&lt;br /&gt;
You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then &amp;lt;look starlight or sunlight depending on time of day&amp;gt; in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf.&lt;br /&gt;
&lt;br /&gt;
Then we went south to the room where there are two tapestries. Go tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Look wheel to see the image. Match the image you see with the lists below. Then go out and go other tapestry and do the same thing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Light Symbol&lt;br /&gt;
!Dark Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Boar   ||the image of a longbow                                    ||the image of a berserking barbarian&lt;br /&gt;
|-&lt;br /&gt;
|Cat    ||the image of a grimacing woman in the throes of childbirth||image of a pair of twin crossed swords with jagged blades&lt;br /&gt;
|-&lt;br /&gt;
|Cobra  ||the image of a shattered egg                              ||the image of an erupting volcano&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin||the image of a deer drinking from a flowing stream        ||the image of a great tidal wave&lt;br /&gt;
|-&lt;br /&gt;
|Lion   ||the image of a pack of well-groomed battle hounds         ||the image of a bloodstained stiletto&lt;br /&gt;
|-&lt;br /&gt;
|Panther||the image of a cluster of twinkling stars                 ||the image of a child shivering fearfully in the throes of a nightmare&lt;br /&gt;
|-&lt;br /&gt;
|Ram    ||the image of a flourishing rose garden                    ||the image of a jagged crystalline blade&lt;br /&gt;
|-&lt;br /&gt;
|Raven  ||the image of a bowl of striped peppermint                 ||the image of a shattered caravan wheel&lt;br /&gt;
|-&lt;br /&gt;
|Wolf   ||the image of a charred black stave                        ||the image of a long flowing skirt&lt;br /&gt;
|-&lt;br /&gt;
|Wren   ||the image of a plump opera singer                         ||the image of a cracked mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor.&lt;br /&gt;
&lt;br /&gt;
After the coffin is on the bier its supposed to be on, you &amp;lt;go coffin&amp;gt; and it will close on its own and you will end up at the Abyss. RanikMap 64d For a script that will do the previous part go here Infusion.cmd make sure you start at the room with the coffin. Each person in the group has to go down separately.&lt;br /&gt;
&lt;br /&gt;
When you first enter the abyss you need to get 3 claws from the Lanky Grey Lachs that are in the first part of it. Then the cleric needs to bless them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed claw on each altar. It appears that you need enough utility ranks to cast Bless at 40 mana to overcome the resistance of the claws. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar of the Soul is.&lt;br /&gt;
&lt;br /&gt;
The altar of the Flesh is the safe room. The critters in this part of the quest are Feral Bone Mastiffs and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision. Then you will get three choices of directions with an animal/symbol choice which relates to the direction. If you brought help, they can wait in the altar of flesh safe room until you are done.&lt;br /&gt;
&lt;br /&gt;
====Visions====&lt;br /&gt;
Here are some visions, please add new ones you encounter. Some of them I have narrowed down to 2 choices, if you figure out the correct choice please delete the wrong choice.&lt;br /&gt;
For visions that are not listed below, you can either guess, or here is a helpful link for trying to figure out answers to your visions… The wolf den … choose guilds/clerics/gods, which will list out the gods and their persona and animal symbols.&lt;br /&gt;
Once you figure out the persona and their animal symbol, you can do further research at the official DR Gods page which should help you figure everything out.&lt;br /&gt;
&lt;br /&gt;
The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Direction&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A black mist materializes before you. As the dark shrouds of moisture part you see a vision of the night. A vague form begins to take shape, speedily crossing an open field. The dark clouds covering the moon part briefly and in that short span of time your mind captures the sight of a hideous black unicorn, its spiraled horn gleaming dully, its hooves covered in red blood. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A cold chill dances down your spine. You glance down to where a crude burlap sack materializes at your feet, writhing and twisting with unearthly hissing sounds emanating from within. Your hand trembles as you bend down and retrieve it. Slowly you untie the heavy cord that secures it at the top. It slips from your shaking hands and plunges to the ground, and dozens of writhing coils spill from within.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||You suddenly find yourself nestled in a crevice atop a great, snowy mountain range. A temple spires skyward nearby, enwreathed by the eternal maelstrom of the North Wind. The sound of galloping hooves approaches rapidly from behind you as the image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||The images of strange creatures swimming gaily in the sea materializes before you. Half fish, half human, they are laughing and splashing each other with the salty water. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||You suddenly find yourself aboard a great merchant&#039;s ship. The water around you is stilled, and the sails droop heavily on the masts as the sailors grow ill-tempered and mutinous. A light laughter sprinkles across the water as a stiff breeze begins to stir.&amp;lt;br/&amp;gt;The ship&#039;s sails begin to billow as the vision fades. &lt;br /&gt;
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|A spiritual &#039;&#039;&#039;black widow&#039;&#039;&#039;||The image of a battle-worn S&#039;Kra Mur Archmagess appears before you, tearing through battle with a horde of fearsome Adan&#039;f, wielding twin blades of steel -- one in each hand. She rasps sibilant phrases that incite intricate patterns of lightning to soar through the air, arcing in morbid grace between the foes that fall so easily before her. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;boar&#039;&#039;&#039;||The image of a dead warrior forms before you. His body is lying on a marble slab and is being attended to by several holy priests. You watch with interest as they anoint it carefully with holy oil as it is prepared for burial. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;centaur&#039;&#039;&#039;||Droplets of sweat begin to trickle down your back as you feel a stabbing, searing, crushing pain in your chest. Trying to inhale, you find you are unable to draw a breath. Glancing down you see your life&#039;s blood seeping from your body and on to the ground beneath your feet. You look around as your knees begin to buckle, observing a vast battlefield strewn with bodies upon which you are yet another martyr for war&#039;s glory. A wave of blackness sweeps over you like the pall of death, though soon your vision readjusts to your real surroundings.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||The image of a proud S&#039;Kra Mur materializes before you. He has a flexible ridged crest which follows the shape of his skull, slitted clear colored eyes, and speckled scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||Visions of trams from all over the realm fills your mind. Each tram is loaded with rocks laced with gold and silver. Some of the trams from deep within the bowels of the earth are laden with diamond, emerald, and ruby encrusted rock. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||Darkness slowly gathers around you like the suffocating pall of night. You blink your eyes, straining to see even the faintest glimmer of light. Slowly, and very subtly, the blackness turns to grey and before you on the horizon the sun begins to rise. A new day is born. Slowly the strange light wanes and your senses return to your surroundings.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||A loud grumbling tugs at your imagination as you see strange whorls in the abyss&#039; inky darkness begin to form images. You see a man angrily throwing garments into a case on a bed. A woman with tear streaked cheeks stands near him, wringing her hands and pleading to him with her eyes. The man closes the case loudly and glances derisively at the woman. He pulls a wedding ring from his finger and as he turns to stomp out of the room, he throws it on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||The vision of a rain drenched bride slowly materializes before you, her face and dress soiled with running makeup. Sodden wedding guests run for cover as the biting rain pelts down indiscriminately, leaving the poor lass to weep alone at the altar.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dolphin&#039;&#039;&#039;||You see the image of hot searing flames streaking speedily across the sky and huge explosions of red fire engulf the moon above you. Suddenly heavenly rain cascades down from overhead, quenching the horrific fire. As the flames recede, you see the moon charred forever black.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||A grim vision appears before you. You find yourself in the middle of a bloody battlefield strewn with the dead bodies of Elven and Human warriors. It begins to rain and curiously you look up at a strangely cloudless sky. The droplets increase in intensity, soaking your hair and dripping into your eyes where you feel a stinging sensation. Befuddled, you cup your hands together which quickly fill with the strange liquid. You cautiously bring your hands to your mouth and when you taste the rain, you realize it is salty. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||The image of a huge temple with a vaulted ceiling appears before you. Standing in front of the altar is a beautiful bride dressed in a white satin gown holding a cascading bouquet of white roses. Standing proudly by her side is the dark haired groom. They both turn and face the High Priest standing before them. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;goshawk&#039;&#039;&#039;||An interesting scene unfolds before you as tendrils of ether dance over the dark abyss. You see a shifty looking character slip some coin into the hand of a provincial guard. The guard quickly pockets the coin and looks the other way. You watch in disbelief as the shady figure slips into a store, and quickly runs out, a shopkeeper in hot pursuit. The guard continues to look the other way. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;heron&#039;&#039;&#039;||A huge gilded mirror slowly materializes from the ether before you and you feel compelled to admire your image in its depths. As you approach it, it suddenly shatters into fragments of light that swirl down into the abyss below.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;jackal&#039;&#039;&#039;||A vision shimmers before you. You see an old priest lying in his bed, his body ravaged by disease. His wrinkled face grimaces in pain as he draws each labored breath. Slowly he opens his eyes, and stares at something that only he can see. A tiny smile graces his lips and his face softens as he softly exhales for last time.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||A vision of a female warrior dressed in battle garb slowly materializes. She walks slowly, her left leg dragging on the soft earth. Her armor is scuffed and marred and a large sack weighs heavily against her hip. She slowly turns your way and you feel a scream well up in your throat, for there is only an empty socket where her left eye used to be. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||Spiraled tendrils of ether begin to coalesce before you, forming the insubstantial shape of a conch shell. You reach out and pluck it from the air, and the lines that form it become pronounced and tangible. You hold it to your ear and are lulled by the sibilant sounds echoing eternally within. Your eyes flutter drowsily and you soon find yourself with your hand to your ear, with no sign of the mysterious shell.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;lion&#039;&#039;&#039;||The image of a robed judge materializes before you. You watch as he slams a wooden gavel on the table. A shackled prisoner standing before him hangs his head as he is led back to the cells by the attending guards. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||The image of a man expertly riding a horse forms before you. The horse gallops up a tree lined driveway to a country house and as the rider alights, the door is flung open. Several children emerge from the cozy home and squealing happily they run towards the man to greet him. He drops to one knee and enfolds them in a loving embrace. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision begins to cloud as a cold emptiness begins to permeate your senses. You find yourself disembodied, floating errantly in a dark void. In the distance a strange bridge protrudes curiously into the emptiness.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||A strange scene unfolds before you. You see a man running speedily through the streets of a town. Sweat dribbles down his face and his breathing is labored, and yet he does not pause for rest. He keeps glancing over his shoulder, his eyes glazed and filled with fear. Suddenly you see what is pursuing him. Several vicious hounds, their tongues lolling from their jaws are rapidly descending upon the runner. He trips and sprawls to the ground, and the hounds are upon him. As the vision fades, a steel-clad warrior steps into the alley and retrieves a woman&#039;s handbag that the man had dropped in his haste.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||The image of a beautiful silver bastard sword wavers before you. Its formidable hand-polished steel blade is crowned by an ivory handle adorned with a intricately carved dragon&#039;s head. It shimmers indiscriminately, as if beckoning to mold itself to your hand.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;nightingale&#039;&#039;&#039;||A strange scene emerges before you. You see a vision of a huge dragon with glittering scales and long leathery wings. It appears to be weakened as evidenced by its sluggish movements. From outside your realm of vision you sense movement and from that direction a handful of sand is tossed at the battle weary beast. You watch in awe as the mighty beast snorts one last fiery breath and then curls unto itself, fast asleep. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;owl&#039;&#039;&#039;||Your hand numbs momentarily. You glance down at it and find that you are holding a magnificent black staff that is marbled with silver streaks. You hand begins to tingle and as you watch, the staff shimmers and disappears.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||Suddenly you are enveloped in fog and as it slowly begins to clear a strange scene unravels. You see the image of a group of intangible beings wavering before you. They seem filled with despair, their shoulders are slumped and their heads are bowed wearily. Suddenly from among them comes a single loud rallying cry, a solitary voice from the group spurring the others forcefully forward. You observe with fascination as you watch these strange beings begin to gather their strength and plunge into an unseen battle. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||The image of a holy priest kneeling before the prone body of a fallen warrior materializes before you. You watch as the priest murmurs a quiet prayer over the dead body. The fallen man gasps in a deep breath, his eyes flying open as the vision begins to disperse.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;panther&#039;&#039;&#039;||The image of a frightened boy retreating from a wounded cougar appears before you. The bloodied cougar is snarling angrily at the child. The boy turns and breaks into a run, dropping a broken longbow to the ground. The cougar gives chase, and begins to close the distance between them. You watch in horror as the animal reaches the terrified child and leaps...only to claw at empty air. The boy has disappeared! You stand there befuddled, and a new scene materializes before you. You see the anxious child in bed looking up at a shadowy figure looming over him. You watch, confused, as the figure bends over and lightly kisses the child on the forehead. The child smiles peacefully and drifts into more pleasant dreams. The vision fades&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||Suddenly your equilibrium seems out of kilter, and you stumble slightly, feeling nauseous. A searing pain stabs you right behind your eyes before it settles down into dull rhythmic pounding between your ears. You hiccup and the bitter taste of flat ale floods your mouth. Still wobbling, you press your palms against your temples and close your eyes, wondering if you are going to pass out. Suddenly you feel the soft brush of a kiss upon your forehead and as you slowly open your eyes, you realize the pain is gone.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||The image of a woman practicing vocal ranges appears before you. You cringe as you hear her strain to reach higher octaves as her voice sends unpleasant shivers down your spine. Suddenly the woman twitches oddly, and then coughs. As she opens her mouth to continue, a terror-stricken expression fills her face. No sound comes from her open mouth. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||A vision of a young adventurer materializes before you, as he purchases his first shield from a roadside merchant with a handful of copper. The young lad tromps out of the city gates, arms high and head higher, as he marches thick into the goblins&#039; home. Soon, one of the grimy beasts engages him, striking out with a rusted short sword. As the sword clashes roughly against the lad&#039;s new shield, it shatters under the very first blow, breaking through to land a fair gash in his left arm. With a surprised cry, the would-be adventurer throws down his worthless arms and flees back to the safety of town. As the vision fades, a vile laughter echoes around as an unnatural gleam sparks in the goblin&#039;s eyes.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||The vision of a seamstress intricately embroidering tiny flowers on a gown materializes before you. As you watch her nimble fingers create purple lilacs on the smooth fabric, you hear her suddenly grumble as the thread snaps. She pauses to rethread her needle, and the scissors in her lap slide to the floor. Reaching down to pick up the scissors, she knocks off a small box of pins which scatter to the floor. She stands, exasperated, and sets the gown on the chair as she begins to pick up the pins. She doesn&#039;t notice the gown slip to the floor, and she inadvertently steps on it, dirt from her shoes marring the fine fabric. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ram&#039;&#039;&#039;||The image of a tavern filled with raucous Halflings materializes before you. A rotund bartender lines up steins of ale and goblets of wine on the bar before him. The sound of music can be heard intermittently between the boisterous laughter and loud guffaws. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||A table with an ornate golden-filigreed chest glistens into view. You open its ancient dust-laden lid to find a cache of various sized rubies, diamonds, and emeralds. As you reach to take one, the vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||You hear a loud, resonant, metallic sound. It repeats itself, falling into what seems to be a natural rhythm. **Clang!** **Clang!** Suddenly it stops and you hear a loud hissing noise, akin to the sound of hot molten lava pouring into a cold mountain lake. You find yourself enveloped in a cloud of hot, moist steam which quickly dissipates.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||A wave of nausea washes over you and your vision goes blank. A brief moment passes where you feel nothing, as if drifting in vast, empty space. You return to your senses shortly, but feeling a bit vacant somehow.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||Shadows suddenly swirl up from the abyss, enwreathing you in their inky depths. Gradually pinpoints of light break through as a vast night sky sprawls out above. You fix your gaze heavenward just in time to see a fiery comet streak across the sky, filling you with a sense of sadness.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||A vision of a crowded beach materializes before you. Children play happily in the water while their parents sit on the white sand chatting and enjoying the sun. Ominously the sky begins to darken, going from a clear blue to a cloudy grey and as you peer out over the water you see a huge tidal wave speedily churning towards the unsuspecting swimmers. You watch in mute horror as the tsunami reaches the shoreline and obliterates everything there. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||You see the image of a schooner pitching and yawing in an angry turbulent sea. Huge crested waves smash heavily against the struggling ship, drowning the deck in frigid seawater.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrew&#039;&#039;&#039;||The wavering image of a beautiful blond mage appears before you. As you watch, she begins to twirl, and her fabulous multi-colored skirt swirls seductively around her long slender legs. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a cozy bedroom materializes before you. An Elven couple are deeply asleep in their posted bed. The wife begins to thrash beneath the covers, her soft sobs breaking the silence of the night. As her cries become louder, her husband begins to stir and slowly awakens. As he begins to turn towards her, she suddenly bolts upright, screaming loudly, her hands beating away something unseen. She turns, trembling into her husband&#039;s arms, and the vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a huge egg appears before you. As you watch, you notice it begin to roll and shake. A crack begins to form, and you see a tiny claw break through the tough shell, picking at it until a small hole is made. Suddenly the head of a baby lizard emerges from the opening. It opens its mouth and a small flame issues forth. It is then you realize that it is not a lizard after all. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a campfire materializes before you. Encircling the glowing embers in a small group of people resting quietly as they draw warmth and comfort from the smoldering flames.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a cozy kitchen materializes before you. A black wood burning stove emits the smell of a succulent dinner cooking. You see a small child playing with a spinning top on a polished wooden floor while his mother sits at the table mending clothes. An older child is curled up on a rug by an open hearth reading a book. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;unicorn&#039;&#039;&#039;||A vision of a Healerie appears before you. Several Empaths sit and efficiently attend to the battle-weary wounded who are brought to them. The pungent scent of herbs and potions fills your nostrils as a young Paladin lass passes in the arms of one of the martyrs, despite his best effort to apply various reagents to her wounds. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||The image of a rain swollen river appears. Dark muddy water filled with soggy debris churns angrily against a weakened dam. In horror you watch as the level of the water steadily raises until the structure can bear its weight no longer. With a huge explosion of sound the damn bursts and tons of water is unleashed, devastating the town below. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||You hear a deep rumbling deep in the earth below you and you feel a slight vibration. The movement becomes stronger as the ground starts to tremble beneath you. You fight to remain upright.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||A macabre scene unfolds before you. You see a hunter patiently stalking his prey, a loaded crossbow in his hands. As he slowly creeps forward you notice an exposed root in his path. You try to shout a warning, but no sound escapes your open mouth. You watch in horror as in slow motion, the hunter&#039;s foot catches the root and he tumbles to the ground. The crossbow fires and impales him in the gut. He screams in agony and writhes in excruciating pain as his now empty hands attempt to staunch the flow of his life&#039;s blood. As the vision fades and you watch the hunter die a slow and agonizing death, you hear a satisfied gutteral rasping in the nearby forest.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||The grim scene of a battlefield unfolds before you. Hundreds of mutilated bodies, some still alive, cover a bloody field. You see an undulating shadow hovering macabrely as it glides from one body to the next. It pauses over the fallen that are writhing in their final death throes and waits for them to breathe their last. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||The image of a Halfling lass hanging clean white bedding on a clothesline emerges before you. The small sheets waft gently in the breeze as they dry in the hot summer heat. Inexplicably a dark black cloud appears in the clear sky. A torrent of rain deluges the crisp sheets and the ground beneath them. As suddenly as the storm appears, it vanishes, and the sun begins to dry the now soiled linen. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||The vision of a temple shrine materializes before you. You see four marble columns supporting a latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. You watch as two young children enter the area giggling and whispering to each other. Kneeling down they both very carefully reach into their pockets and remove a few pieces of sticky candy. They bow their heads whispering a quiet prayer, and gently place the sweets on the altar. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||You see the image of an old basket weaver working diligently at his craft. Hundreds of his creations are stacked on several tables surrounding him, each item a testament to his extensive talent. The old man speedily works, his gnarled hands intricately intertwining the damp slats before they dry. He pauses briefly, with a puzzled expression. He ponders a moment and then looks carefully at the partially completed basket in his hands. You hear a small gasp escape his lips as he notices a flaw in the row he has just weaved. He mutters a quiet prayer of thanks under his breath as he unravels the slats to the point of error. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wolf&#039;&#039;&#039;||The image of three Heralds forms before you. You instantly turn your head, as you know instinctively that to gaze upon them will only cause you pain. Their mere presence seems to tug at the essence coursing through you. A gnawing thought seeps into your subconscious, a remembrance of something past. The images fade.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision blurs, and you see the image of yourself old and withered. You are seated at a huge round table and are surrounded by friends and family who are toasting to your long life. As you raise your glass to drink of its contents the image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wolverine&#039;&#039;&#039;||A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful panorama, unblemished by mortal man, fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wren&#039;&#039;&#039;||A cozy room materializes before you. A black kettle of bubbling soup hangs from an iron hook over a crackling fire. Cooling on the table in the center of the room are several loaves of bread. Out of the corner of your eye a movement catches your eye. You gasp in amazement as you watch a slender figure with vibrant sapphire blue wings fly through the open window, grab the bread, and fly out! The vision fades.&lt;br /&gt;
|}&lt;br /&gt;
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There are 5 choices you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion. If you make the wrong choice, you will fall into Maelshyve&#039;s Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and one of them nailed me in one cast of fireball I think it was and I died. You have to run through the rooms but be careful while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top of it and go up, just &amp;lt;go throne&amp;gt; and you will end up in the safe room (altar of flesh). Then go ne all the way, and s all the way back to the altar of the soul. It takes and &amp;lt;go bridge&amp;gt; again and start all over.&lt;br /&gt;
&lt;br /&gt;
If you take too long, the bridge will flicker and waver, then disappear and you will end up in Maelshyve&#039;s Ascent again. Then you will have to repeat the blessing of lach claws and putting them on the 3 altars part. Once you are successful and reach the dais, you need to open the grimoire, and then type &amp;lt;read grimoire&amp;gt; and stay there until you have read it. This part will take awhile, there are some damn awful rts in there. Once you are finished, if you have SOL, cast it harness some mana and infuse it into the SOL. It will create a platform. Go platform and you&#039;ll be taken back across the gap and be deposited at the altar of the soul. If you don&#039;t have SOL you have to &amp;lt;jump abyss&amp;gt; to get outta there and run all the way up to the top of Maelshyve&#039;s Ascent again and &amp;lt;go throne&amp;gt; again. then se until can go s, go arch, e, (uncurse door) go door&amp;gt; is Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
The only way to get out (if you can&#039;t get a gate or teleport somehow) is to find the armoire that is in the Heirophant&#039;s Chamber. You have to pick it to unlock it, open it, search it, then &amp;lt;go armoire&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Infusion_Quest]]&lt;br /&gt;
&lt;br /&gt;
==Circle 30: [[Resurrection]]==&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE&lt;br /&gt;
&lt;br /&gt;
# Climb to the top of the Temple to the High Priestess’s Chambers and ask Tallis about resurrection&lt;br /&gt;
# After listening to her talk go down to the Eyes of the Thirteen and go to Urrem’tier’s altar&lt;br /&gt;
# Pull the candle stick in the room, this will transport you to a special room, it’ll be dark so cast DR or bring a light source&lt;br /&gt;
# Get Goblet then type fill my goblet with chalice. You might want to get more than one of these just in case you die the first time.&lt;br /&gt;
# Head to Riverhaven where you will need to get flint an edged weapon and an Altar candle. The Altar Candle must be purchased in Riverhaven, the others you can get anywhere. Again, you might want to get more than one candle just in case.&lt;br /&gt;
# Head to the altar in the Zauflung out the east gate, I’d suggest using a map for this part although be warned the first part of the Zaulfung is not mapped you’ll just have to wander until you find a tree that you can climb, climb up the tree and go down and you’ll be in the mapped area&lt;br /&gt;
# Touch the altar and pray and you’ll be grabbed by a large claw and dragged down, make sure you stand after the claw grabs you&lt;br /&gt;
# The claw will drag you all the way down and spit you out, use your map again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite that you will climb&lt;br /&gt;
# Make your way over to the rope bridge and go rope. There are reports of this bridge taking around 100 climbing to cross although better safe than sorry, I made it across with no problems with 50 climbing, a capped CJ and a capped Spider Climb.&lt;br /&gt;
# Shuffle East till you finally reach the other side&lt;br /&gt;
# Head eastish till you find a Obliesk, touch it three times to find the order of the statues to the north&lt;br /&gt;
# Head north and look at each statue to find the correct order, if the Obliesk was fire cold shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Be wary of room descriptions, when I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
# After touching the orbs head to the room to the north, you’ll have to go up each corridor to the nw and ne and pull the arm and tail respectively. I went up the nw path first to pull the arm. You’ll want to head south as soon as possible because this will hurt you.&lt;br /&gt;
# After pulling the arm head the other direction and pull the tail, same as the arm, head south as soon as possible. If you are daring you can try pulling the tail first, I’m not sure what this will do.&lt;br /&gt;
# Head back to where the paths split nw and ne there will now be a new path to the north&lt;br /&gt;
# Head north then Climb the bank and swim north to the other bank and climb bank again&lt;br /&gt;
# Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a Hierophant, run, they can cast magic and will kill you if you stay on the circle.&lt;br /&gt;
# Move n, ne, ne, nw, nw and step on another circle and wait again&lt;br /&gt;
# After stepping off this second circle move s, s climb stair&lt;br /&gt;
# Light your altar candle with your flint. After you light the candle, make sure you carry the lit candle in your hand. If you go into the altar without it, you will die.&lt;br /&gt;
# Get your Goblet and fill goblet with water&lt;br /&gt;
# Go altar. NOTE you need the goblet in one hand and the candle in the other!&lt;br /&gt;
# Drink goblet, you’ll drink it all up then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void&lt;br /&gt;
# You’ll hear voices talk for awhile, they’ll ask you if you want to go home. DON’T GO HOME. Search periodically after that, I’m not sure of the exact messaging when you need to search but if you keep searching eventually you’ll see a bridge.&lt;br /&gt;
# Go bridge, you won’t be able to right away but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray(Use your faith to light the darkness in this world)&lt;br /&gt;
# Pray until you start getting repeat messages, and then wait eventually it will ask you to go bridge again, when it does do so&lt;br /&gt;
# You’ve now completed the quest and have Resurrection in your spellbook&lt;br /&gt;
# The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, touch etching and it will teleport you through the wall.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Resurrection_Quest]]&lt;br /&gt;
&lt;br /&gt;
==Circle 35: [[Glythtide&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
You’ll travel to Leth Deriel, from the Northeast Gate (not the typical NW gate that you use to go to Crossing), go e, n, nw then Look Bough, Go path then follow that trail to the gazebo.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# {{com|drink}} {{tt|wine}}&lt;br /&gt;
# The halfling there will talk to you for awhile then kick you out to the gazebo again.&lt;br /&gt;
# Go path and {{com|get}} {{tt|petal}}&lt;br /&gt;
# Go north and {{com|get}} {{tt|rue}}&lt;br /&gt;
# Go south, go gazebo, then search, go trap.&lt;br /&gt;
# The halfling will talk to you for awhile again then kick you out and your done.&lt;br /&gt;
&lt;br /&gt;
You’re now able to create Roses!&lt;br /&gt;
&lt;br /&gt;
==Circle 40: [[Fire of Ushnish]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* Three empty spell slots&lt;br /&gt;
* A hefty requirement of &#039;&#039;at least&#039;&#039; 250 &amp;quot;blended&amp;quot; or &amp;quot;average&amp;quot; of your Holy Magic and Targeted Magic. (&#039;&#039;213 TM and 329 PM failed, may have a minimum TM rank as well as the blended average.  230 TM (with align) and 340 PM worked.&#039;&#039;)&lt;br /&gt;
* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell.&lt;br /&gt;
* Several [[Item:Mobar blood|Mobar blood]] I&#039;d bring at least a few of these. You can cut down on the number needed by making sure you&#039;re using the crevasse with the correct coloring (see below) but there&#039;s still a bit of a random component.&lt;br /&gt;
&lt;br /&gt;
Note: When Magic 3.0 appeared the requirement was still around 250 &amp;quot;average&amp;quot; of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic.  Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 &amp;quot;average&amp;quot; of your Holy Magic and Targeted Magic.  In addition, you must account for the Immortal you align to.  I have taken 5 clerics through this quest since Magic 3.0.  The last one had 234 TM and 398 Holy magic.  When she went through it she failed.  The problem is she was aligned to Peri&#039;el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility.  According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%.  So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)).  This basically lowered her average to 597/2 = 298.  To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it.  This would fix the average but still have TM below 250.  Doing this she failed again.  Then we changed the alignment to a TM immortal.  This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat.  Doing this she completed the quest as this got her over 250 TM and 300 &amp;quot;Average&amp;quot;.  So alignment makes a huge difference here.&lt;br /&gt;
&lt;br /&gt;
Note: You need to bring a number of Mobar Blood&#039;s for this quest.  It appears you can no longer identify what the color of the lava in the crevasse is so you just have to try it.  In every case we tend to see this:&lt;br /&gt;
In the crevasse you see vortices of boiling polychromous lava, containing streaks of reds and yellows as well as whites and blacks.  The streaks do not appear to mix; instead they wheel about each other ceaselessly like liquid snakes.&lt;br /&gt;
The lava appears shimmering and nearly translucent.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.&lt;br /&gt;
# Start out by asking a guildleader about the Fire of Ushnish spell&lt;br /&gt;
# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]])&lt;br /&gt;
# Goto the area marked &#039;to Gate of Souls&#039; and PUSH the BOULDER. Don&#039;t move until you&#039;ve completely moved the boulder and can see the tunnel. #:There&#039;s a strength check for the boulder so if you can&#039;t completely move it out of the way, cast Benediction.&lt;br /&gt;
#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]]&lt;br /&gt;
# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone.&lt;br /&gt;
# study cone to learn a prayer&lt;br /&gt;
# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish.&lt;br /&gt;
# Search around the Fangs of Ushnish for a volcanic crevasse. The crevase moves around from time to time, so search every room in there until you find it.&lt;br /&gt;
# The color of the lava you&#039;re looking for depends on your last favor. Black (dark aspect), silver-grey (neutral aspect), or blue-white (positive aspect). If it&#039;s the wrong color wait for it to change rooms.&lt;br /&gt;
# Once you find the correct color, get your mobar blood and POUR BLOOD IN CREVASSE.&lt;br /&gt;
# A magma viper should appear. If it doesn&#039;t appear after a few seconds try agin. Once it does STUDY CREVASSE. If you&#039;re getting a message that it&#039;s too convoluted you don&#039;t have enough PM. Try again when you have more. If you&#039;re getting a message saying it&#039;s too dark/light for your eyes it&#039;s the wrong color. Wait for it to move and try again.&lt;br /&gt;
# Head back to the Oracle&#039;s Chamber, KNEEL, and PRAY USHNISH&lt;br /&gt;
# Congratulations, you now know the Fire of Ushnish spell!&lt;br /&gt;
&lt;br /&gt;
==Circle 50: [[Murrula&#039;s Flames]]==&lt;br /&gt;
Given by: Father Karjon in the church of Tiger Clan&lt;br /&gt;
&lt;br /&gt;
This walkthrough was put together by Renkxil and reformatted by Dasffion&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* Recommended: Enough Holy/Targeted Magic to cast [[Harm Evil]] at least at 47 mana (more is better, this is to even have a chance hitting the bony fylgja)&lt;br /&gt;
* Recommended: At least 35 Discipline (more is better, this is to help with hitting the bony fylgja)&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# We begin. Talk to Father Karjon in the church of Tiger Clan. He&#039;s hard to miss. Ask Karjon about Murrula&#039;s Flames and he&#039;ll give you a key&lt;br /&gt;
# Now, head down to the dark spirits (use divine radiance as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. Unlock it with the key and go trap door&lt;br /&gt;
# Read the tome, there is heavy RT here, but the area is safe.&lt;br /&gt;
# Head to the Forest of Night in Leth Deriel. There, head to the death spirit area. The entrance is only available at night. Upon entering this area, say &amp;quot;Findylis.&amp;quot; in every room. The room that worked for me was the one immediately southeast of where I entered.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil, and your feather, Then, head back to the blood dryad and nyad spot. Kill one, soul bond it, dip feather in oil, mark dryad with feather and then raise it. MAKE SURE YOU BOND IT. If you don&#039;t it&#039;ll raise a corrupted dryad that will tear you to shreds.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos&amp;quot;&lt;br /&gt;
# Once you climb the tree, type &#039;listen&#039;, and various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. Touch the figures who correspond to the music.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. This means, go to the Eyes of the Thirteen in the Crossing Temple and light each one. Buy silver altar candles from the cart-monk on the temple grounds outside, and put the candle in each of the candlesticks. Once they&#039;re all lit, hurry down to the main altar and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It&#039;ll read something like starry road whatever. This means, its off to Zaulfung again! Apparently if you don&#039;t do this at the Temple it won&#039;t message but you can still complete the quest as long as the Phoenix is clean. Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; and climb it. NOTE: If your climbing isn&#039;t great get some climbing CJs Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire. when you get to the top put phoenix in spire&lt;br /&gt;
# Now, you&#039;re back in the void. Kill all of the bony fylgjas and get the piece of glass that they drop, one at a time. Affix the glass to the triptych of where that aspect of the god is missing (the triptychs are east a bit, don&#039;t bother mapping it as it changes every time you go in.) For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. I had 150 TM at this point, and it took casts of HE at 40-50 to even dent them. Suffice to say, it took a long time to kill them all. I&#039;ve been told you don&#039;t have to kill them all, just enough to get all the triptychs, however it can be difficult to sort through them while you&#039;re being attacked so I still recommend just killing them all, then gathering up the triptychs. NOTE: There are random stuns in this area BE CAREFUL Once you kill them all, another portal will open in some random room. Go around until you find it. Go into the nebulous rift.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the statue in the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
&lt;br /&gt;
==Circle 60: [[Truffenyi&#039;s commune]]==&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. It&#039;s always in the forum of Neutral, straight out animal, the Neutral animal will be interacting with a symbol of the Light Aspect. On the back will depict the Dark Aspect. Below are the some of the known Clues and Gods they align to.&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 2 hours to spend. Try to drink the vial and you&#039;ll be get a message like this&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it took me a little over 2 hours):&lt;br /&gt;
&lt;br /&gt;
A stern voice surrounds you, &amp;quot;Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||In your vision the waters pull away from the shore, gathering upward in a massive wall. The dancers stop and stare up at the waters as you take several steps back. Suddenly the top of the waterwall surges forward and down, crashing violently over the dark-skinned Elves, as stinging mist and sand pelt you where you stand. When the waters pull back toward the lake, neither the dancers nor the fire remain. &lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search}} around. The location is not static, it has been found at Claymore Court, a couple rooms west of Claymore Court and past the arch near the cleric shop. Once you find the shrine, {{tt|Pray Truffenyi}} and you&#039;ll fall sleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to pull the ox until it stands, revealing a rock. Pick up the rock, and the magpie will come drop some twine. Tie twine to stick then get the rock and tie rock to stick and you&#039;ll have a shovel. Then start digging and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. Push the ox to get it up the ramp. Follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_quest_walkthroughs&amp;diff=456456</id>
		<title>Cleric quest walkthroughs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_quest_walkthroughs&amp;diff=456456"/>
		<updated>2016-10-26T03:33:22Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
{{incomplete|(1) Steps need to be linked and made wiki-friendly. (2) Should probably break this up into separate pages. (3) Link spoilers where appropriate.}}&lt;br /&gt;
&lt;br /&gt;
This is a collection of spoilers to help young clerics struggling through various quests. The goal of these guides is to provide a resource for young clerics struggling a quest, as well as a reference to capture detail that is often forgotten by more experienced clerics. The majority of the information in the initial version of this page was lifted from the [[http://www.drsecrets.com/secrets/wiki/Cleric_Quests DRSecrets wiki]].&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Circle 2: [[Tamsine&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
To complete the Tasmine Quest simply go to the Cleric Shop in Crossing and purchase a [[Sirese flower]] (25 copper Kronars; 22 with 10 charisma). From there take it to Tamsine’s Shrine in Crossing. From the Cleric Shop go E, SE, E, S, S, Go Shrine.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# {{com|put}} {{tt|flower on rock}}&lt;br /&gt;
# {{com|offer}} {{tt|flower on rock}}&lt;br /&gt;
# There will be a long sequence, after which you will have learned the commune.&lt;br /&gt;
&lt;br /&gt;
==Circle 3: [[Eluned&#039;s_commune_(1)|Eluned&#039;s commune (water)]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Head to the bridge past Stone Clan but before Reavers. On the southern end of the bridge there is a path to the east. Follow this to the end, and then go into the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Silvery Pool]&lt;br /&gt;
Moonlight dances over the pool like a thousand stars among the dark ripples. The cool water laps against your skin in a soothing repetitive rhythm, relaxing your muscles and drawing you out of the shallows. Beneath your feet the pure white sand is smooth and clear of weeds. A lulling, meditative aura settles over the water.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
{{com|meditate}}&lt;br /&gt;
&lt;br /&gt;
There will be a sequence, and you will find yourself turned into a fish and eventually in the Crystal Cavern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Crystal Cavern]&lt;br /&gt;
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|dive}} {{tt|deeper water}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a deep breath and dive into the deeper water.&lt;br /&gt;
&lt;br /&gt;
[Crystal Cavern, Some Deeper Water]&lt;br /&gt;
The waters are cold and deep, lightless as the heart of the earth. It surrounds you and cradles you, sustaining your senses, if not your lungs.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|swim}} {{tt|down}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You swim further into the water.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|swim}} {{tt|down}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You swim further into the water.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[Crystal Cavern]&lt;br /&gt;
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|meditate}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You meditate further on the nature of Eluned.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[Silvery Pool]&lt;br /&gt;
Moonlight dances over the pool like a thousand stars among the dark ripples. The cool water laps against your skin in a soothing repetitive rhythm, relaxing your muscles and drawing you out of the shallows. Beneath your feet the pure white sand is smooth and clear of weeds. A lulling, meditative aura settles over the water.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle 8: [[Kertigen&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
First make your way to the oeblicher. if you don&#039;t know where it is, head a little north of rock trolls till you see a stoney trail. Climb trail, up, go door, say grek (password to enter Stone Clan, &amp;quot;grek&amp;quot; means &amp;quot;friend&amp;quot; in [[Haakish]]), go door again, n,ne,n,n,nw,n,n,n,go stone, go oeblicher.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
When you get inside, the only way out is to find the altar and pray, or spend enough time down there and you will become unconscious and wake up outside of it.&lt;br /&gt;
&lt;br /&gt;
You have to either look torch if there are torches above the doorways, making sure your looking at the brightest torch, or look floor if there is a knotwork pattern in the floor. If you don&#039;t do this in every room to find your way, then you will be returned to the oeblicher when you pray at the altar. If you wish, this script will take you to the altar doing all the correct steps. Just enter the oeblicher, wait for the stun to wear off, stand, and start the script.&lt;br /&gt;
&lt;br /&gt;
Once you get to the altar, just pray once and wait...that&#039;s all there is to it.&lt;br /&gt;
&lt;br /&gt;
==Circle 12: [[Hodierna&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Go to [[Hodierna&#039;s Solace]] which is on the south side of the crossing ferry. From the docks, go: s, s, s, s, go path, go clear, go arch.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
Open the book, and read it. after you are done with the last page, climb the stairs, and get flame.&lt;br /&gt;
&lt;br /&gt;
==Circle 15: [[Eluned&#039;s commune (2)|Eluned&#039;s commune (swim)]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
First you have to go to the [[RanikMap8|Cape of Storms]], and find the Empath Bartling. To get there, from the outside the east gate of crossing go e, ne, n, n, e, se, ne, ne, e, go plank, ne, e, e, se, e, se, up, e, go shed, go arch, climb stair, go cat.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
You need to ask Bartling about Eluned and about Sea, and wait a bit...he&#039;ll start talking. When he&#039;s done speaking, go cat, climb stair, go arch, out, s, east, dive cliff, dive cliff. Here you have your vision, when it&#039;s over climb indent to get back to the top of the cliff.&lt;br /&gt;
&lt;br /&gt;
==Circle 20: [[Meraud&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Go to the tower in Cougars, from the west side of the brook go w,sw,w go tower, go arch, then climb the steps to the top.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
When you reach the top scratch the wolf statue there and wait for the God’s aspect to tell you about the commune.&lt;br /&gt;
&lt;br /&gt;
==Circle 25: [[Infusion]]==&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
First find Tallis in the Crossing temple High Priestess quarters and ask her about infusion. It will make things easier if you can bring a moonmage along or set a teleportation device if you have one to get you back when your done with the quest. Once Tallis gives you the quest, you will need to head down to Shard where the not-so-new hunting area is in Darkmist Moors. Once you leave the road and enter Darkmist Moors, go se, se, se, sw, e, ne, se, (an altar is ne) e, ne, nw, ne, se, e, then climb tree. You *have* to &amp;lt;peer church&amp;gt; in order to view your path to get to it as there are 3 possible ways to get to it, either ne, se or e. Once you do that, &amp;lt;Climb trunk&amp;gt; to get down. You will be going through Crag Moth Larva, Zombie Kobold Headhunters, and Skeletal Kobold Savages. Once you do the peer church part and go the path that it tells you to, go ne, and go church.&lt;br /&gt;
&lt;br /&gt;
Refer to [[RanikMap64c]] for a map of this part.&lt;br /&gt;
&lt;br /&gt;
Once you are inside the church, go n, n, (clean altar) go arch, go door, go path, ne, ne, e, se, sw, w and you will be at the mausoleum. The doors are tricky as they are trapped. Don&#039;t pick them or try to disarm them. The easiest way we could open them and go inside is if a cleric casts Uncurse on it to open it. Once they are open, go door, then n, n. and go arch again see above.&lt;br /&gt;
&lt;br /&gt;
You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then &amp;lt;look starlight or sunlight depending on time of day&amp;gt; in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf.&lt;br /&gt;
&lt;br /&gt;
Then we went south to the room where there are two tapestries. Go tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Look wheel to see the image. Match the image you see with the lists below. Then go out and go other tapestry and do the same thing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Light Symbol&lt;br /&gt;
!Dark Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Boar   ||the image of a longbow                                    ||the image of a berserking barbarian&lt;br /&gt;
|-&lt;br /&gt;
|Cat    ||the image of a grimacing woman in the throes of childbirth||image of a pair of twin crossed swords with jagged blades&lt;br /&gt;
|-&lt;br /&gt;
|Cobra  ||the image of a shattered egg                              ||the image of an erupting volcano&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin||the image of a deer drinking from a flowing stream        ||the image of a great tidal wave&lt;br /&gt;
|-&lt;br /&gt;
|Lion   ||the image of a pack of well-groomed battle hounds         ||the image of a bloodstained stiletto&lt;br /&gt;
|-&lt;br /&gt;
|Panther||the image of a cluster of twinkling stars                 ||the image of a child shivering fearfully in the throes of a nightmare&lt;br /&gt;
|-&lt;br /&gt;
|Ram    ||the image of a flourishing rose garden                    ||the image of a jagged crystalline blade&lt;br /&gt;
|-&lt;br /&gt;
|Raven  ||the image of a bowl of striped peppermint                 ||the image of a shattered caravan wheel&lt;br /&gt;
|-&lt;br /&gt;
|Wolf   ||the image of a charred black stave                        ||the image of a long flowing skirt&lt;br /&gt;
|-&lt;br /&gt;
|Wren   ||the image of a plump opera singer                         ||the image of a cracked mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor.&lt;br /&gt;
&lt;br /&gt;
After the coffin is on the bier its supposed to be on, you &amp;lt;go coffin&amp;gt; and it will close on its own and you will end up at the Abyss. RanikMap 64d For a script that will do the previous part go here Infusion.cmd make sure you start at the room with the coffin. Each person in the group has to go down separately.&lt;br /&gt;
&lt;br /&gt;
When you first enter the abyss you need to get 3 claws from the Lanky Grey Lachs that are in the first part of it. Then the cleric needs to bless them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed claw on each altar. It appears that you need enough utility ranks to cast Bless at 40 mana to overcome the resistance of the claws. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar of the Soul is.&lt;br /&gt;
&lt;br /&gt;
The altar of the Flesh is the safe room. The critters in this part of the quest are Feral Bone Mastiffs and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision. Then you will get three choices of directions with an animal/symbol choice which relates to the direction. If you brought help, they can wait in the altar of flesh safe room until you are done.&lt;br /&gt;
&lt;br /&gt;
====Visions====&lt;br /&gt;
Here are some visions, please add new ones you encounter. Some of them I have narrowed down to 2 choices, if you figure out the correct choice please delete the wrong choice.&lt;br /&gt;
For visions that are not listed below, you can either guess, or here is a helpful link for trying to figure out answers to your visions… The wolf den … choose guilds/clerics/gods, which will list out the gods and their persona and animal symbols.&lt;br /&gt;
Once you figure out the persona and their animal symbol, you can do further research at the official DR Gods page which should help you figure everything out.&lt;br /&gt;
&lt;br /&gt;
The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Direction&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A black mist materializes before you. As the dark shrouds of moisture part you see a vision of the night. A vague form begins to take shape, speedily crossing an open field. The dark clouds covering the moon part briefly and in that short span of time your mind captures the sight of a hideous black unicorn, its spiraled horn gleaming dully, its hooves covered in red blood. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A cold chill dances down your spine. You glance down to where a crude burlap sack materializes at your feet, writhing and twisting with unearthly hissing sounds emanating from within. Your hand trembles as you bend down and retrieve it. Slowly you untie the heavy cord that secures it at the top. It slips from your shaking hands and plunges to the ground, and dozens of writhing coils spill from within.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||You suddenly find yourself nestled in a crevice atop a great, snowy mountain range. A temple spires skyward nearby, enwreathed by the eternal maelstrom of the North Wind. The sound of galloping hooves approaches rapidly from behind you as the image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||The images of strange creatures swimming gaily in the sea materializes before you. Half fish, half human, they are laughing and splashing each other with the salty water. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||You suddenly find yourself aboard a great merchant&#039;s ship. The water around you is stilled, and the sails droop heavily on the masts as the sailors grow ill-tempered and mutinous. A light laughter sprinkles across the water as a stiff breeze begins to stir.&amp;lt;br/&amp;gt;The ship&#039;s sails begin to billow as the vision fades. &lt;br /&gt;
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|A spiritual &#039;&#039;&#039;black widow&#039;&#039;&#039;||The image of a battle-worn S&#039;Kra Mur Archmagess appears before you, tearing through battle with a horde of fearsome Adan&#039;f, wielding twin blades of steel -- one in each hand. She rasps sibilant phrases that incite intricate patterns of lightning to soar through the air, arcing in morbid grace between the foes that fall so easily before her. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;boar&#039;&#039;&#039;||The image of a dead warrior forms before you. His body is lying on a marble slab and is being attended to by several holy priests. You watch with interest as they anoint it carefully with holy oil as it is prepared for burial. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;centaur&#039;&#039;&#039;||Droplets of sweat begin to trickle down your back as you feel a stabbing, searing, crushing pain in your chest. Trying to inhale, you find you are unable to draw a breath. Glancing down you see your life&#039;s blood seeping from your body and on to the ground beneath your feet. You look around as your knees begin to buckle, observing a vast battlefield strewn with bodies upon which you are yet another martyr for war&#039;s glory. A wave of blackness sweeps over you like the pall of death, though soon your vision readjusts to your real surroundings.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||The image of a proud S&#039;Kra Mur materializes before you. He has a flexible ridged crest which follows the shape of his skull, slitted clear colored eyes, and speckled scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||Visions of trams from all over the realm fills your mind. Each tram is loaded with rocks laced with gold and silver. Some of the trams from deep within the bowels of the earth are laden with diamond, emerald, and ruby encrusted rock. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||Darkness slowly gathers around you like the suffocating pall of night. You blink your eyes, straining to see even the faintest glimmer of light. Slowly, and very subtly, the blackness turns to grey and before you on the horizon the sun begins to rise. A new day is born. Slowly the strange light wanes and your senses return to your surroundings.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||A loud grumbling tugs at your imagination as you see strange whorls in the abyss&#039; inky darkness begin to form images. You see a man angrily throwing garments into a case on a bed. A woman with tear streaked cheeks stands near him, wringing her hands and pleading to him with her eyes. The man closes the case loudly and glances derisively at the woman. He pulls a wedding ring from his finger and as he turns to stomp out of the room, he throws it on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||The vision of a rain drenched bride slowly materializes before you, her face and dress soiled with running makeup. Sodden wedding guests run for cover as the biting rain pelts down indiscriminately, leaving the poor lass to weep alone at the altar.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dolphin&#039;&#039;&#039;||You see the image of hot searing flames streaking speedily across the sky and huge explosions of red fire engulf the moon above you. Suddenly heavenly rain cascades down from overhead, quenching the horrific fire. As the flames recede, you see the moon charred forever black.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||A grim vision appears before you. You find yourself in the middle of a bloody battlefield strewn with the dead bodies of Elven and Human warriors. It begins to rain and curiously you look up at a strangely cloudless sky. The droplets increase in intensity, soaking your hair and dripping into your eyes where you feel a stinging sensation. Befuddled, you cup your hands together which quickly fill with the strange liquid. You cautiously bring your hands to your mouth and when you taste the rain, you realize it is salty. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||The image of a huge temple with a vaulted ceiling appears before you. Standing in front of the altar is a beautiful bride dressed in a white satin gown holding a cascading bouquet of white roses. Standing proudly by her side is the dark haired groom. They both turn and face the High Priest standing before them. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;goshawk&#039;&#039;&#039;||An interesting scene unfolds before you as tendrils of ether dance over the dark abyss. You see a shifty looking character slip some coin into the hand of a provincial guard. The guard quickly pockets the coin and looks the other way. You watch in disbelief as the shady figure slips into a store, and quickly runs out, a shopkeeper in hot pursuit. The guard continues to look the other way. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;heron&#039;&#039;&#039;||A huge gilded mirror slowly materializes from the ether before you and you feel compelled to admire your image in its depths. As you approach it, it suddenly shatters into fragments of light that swirl down into the abyss below.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;jackal&#039;&#039;&#039;||A vision shimmers before you. You see an old priest lying in his bed, his body ravaged by disease. His wrinkled face grimaces in pain as he draws each labored breath. Slowly he opens his eyes, and stares at something that only he can see. A tiny smile graces his lips and his face softens as he softly exhales for last time.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||A vision of a female warrior dressed in battle garb slowly materializes. She walks slowly, her left leg dragging on the soft earth. Her armor is scuffed and marred and a large sack weighs heavily against her hip. She slowly turns your way and you feel a scream well up in your throat, for there is only an empty socket where her left eye used to be. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||Spiraled tendrils of ether begin to coalesce before you, forming the insubstantial shape of a conch shell. You reach out and pluck it from the air, and the lines that form it become pronounced and tangible. You hold it to your ear and are lulled by the sibilant sounds echoing eternally within. Your eyes flutter drowsily and you soon find yourself with your hand to your ear, with no sign of the mysterious shell.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;lion&#039;&#039;&#039;||The image of a robed judge materializes before you. You watch as he slams a wooden gavel on the table. A shackled prisoner standing before him hangs his head as he is led back to the cells by the attending guards. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||The image of a man expertly riding a horse forms before you. The horse gallops up a tree lined driveway to a country house and as the rider alights, the door is flung open. Several children emerge from the cozy home and squealing happily they run towards the man to greet him. He drops to one knee and enfolds them in a loving embrace. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision begins to cloud as a cold emptiness begins to permeate your senses. You find yourself disembodied, floating errantly in a dark void. In the distance a strange bridge protrudes curiously into the emptiness.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||A strange scene unfolds before you. You see a man running speedily through the streets of a town. Sweat dribbles down his face and his breathing is labored, and yet he does not pause for rest. He keeps glancing over his shoulder, his eyes glazed and filled with fear. Suddenly you see what is pursuing him. Several vicious hounds, their tongues lolling from their jaws are rapidly descending upon the runner. He trips and sprawls to the ground, and the hounds are upon him. As the vision fades, a steel-clad warrior steps into the alley and retrieves a woman&#039;s handbag that the man had dropped in his haste.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||The image of a beautiful silver bastard sword wavers before you. Its formidable hand-polished steel blade is crowned by an ivory handle adorned with a intricately carved dragon&#039;s head. It shimmers indiscriminately, as if beckoning to mold itself to your hand.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;nightingale&#039;&#039;&#039;||A strange scene emerges before you. You see a vision of a huge dragon with glittering scales and long leathery wings. It appears to be weakened as evidenced by its sluggish movements. From outside your realm of vision you sense movement and from that direction a handful of sand is tossed at the battle weary beast. You watch in awe as the mighty beast snorts one last fiery breath and then curls unto itself, fast asleep. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;owl&#039;&#039;&#039;||Your hand numbs momentarily. You glance down at it and find that you are holding a magnificent black staff that is marbled with silver streaks. You hand begins to tingle and as you watch, the staff shimmers and disappears.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||Suddenly you are enveloped in fog and as it slowly begins to clear a strange scene unravels. You see the image of a group of intangible beings wavering before you. They seem filled with despair, their shoulders are slumped and their heads are bowed wearily. Suddenly from among them comes a single loud rallying cry, a solitary voice from the group spurring the others forcefully forward. You observe with fascination as you watch these strange beings begin to gather their strength and plunge into an unseen battle. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||The image of a holy priest kneeling before the prone body of a fallen warrior materializes before you. You watch as the priest murmurs a quiet prayer over the dead body. The fallen man gasps in a deep breath, his eyes flying open as the vision begins to disperse.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;panther&#039;&#039;&#039;||The image of a frightened boy retreating from a wounded cougar appears before you. The bloodied cougar is snarling angrily at the child. The boy turns and breaks into a run, dropping a broken longbow to the ground. The cougar gives chase, and begins to close the distance between them. You watch in horror as the animal reaches the terrified child and leaps...only to claw at empty air. The boy has disappeared! You stand there befuddled, and a new scene materializes before you. You see the anxious child in bed looking up at a shadowy figure looming over him. You watch, confused, as the figure bends over and lightly kisses the child on the forehead. The child smiles peacefully and drifts into more pleasant dreams. The vision fades&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||Suddenly your equilibrium seems out of kilter, and you stumble slightly, feeling nauseous. A searing pain stabs you right behind your eyes before it settles down into dull rhythmic pounding between your ears. You hiccup and the bitter taste of flat ale floods your mouth. Still wobbling, you press your palms against your temples and close your eyes, wondering if you are going to pass out. Suddenly you feel the soft brush of a kiss upon your forehead and as you slowly open your eyes, you realize the pain is gone.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||The image of a woman practicing vocal ranges appears before you. You cringe as you hear her strain to reach higher octaves as her voice sends unpleasant shivers down your spine. Suddenly the woman twitches oddly, and then coughs. As she opens her mouth to continue, a terror-stricken expression fills her face. No sound comes from her open mouth. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||A vision of a young adventurer materializes before you, as he purchases his first shield from a roadside merchant with a handful of copper. The young lad tromps out of the city gates, arms high and head higher, as he marches thick into the goblins&#039; home. Soon, one of the grimy beasts engages him, striking out with a rusted short sword. As the sword clashes roughly against the lad&#039;s new shield, it shatters under the very first blow, breaking through to land a fair gash in his left arm. With a surprised cry, the would-be adventurer throws down his worthless arms and flees back to the safety of town. As the vision fades, a vile laughter echoes around as an unnatural gleam sparks in the goblin&#039;s eyes.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||The vision of a seamstress intricately embroidering tiny flowers on a gown materializes before you. As you watch her nimble fingers create purple lilacs on the smooth fabric, you hear her suddenly grumble as the thread snaps. She pauses to rethread her needle, and the scissors in her lap slide to the floor. Reaching down to pick up the scissors, she knocks off a small box of pins which scatter to the floor. She stands, exasperated, and sets the gown on the chair as she begins to pick up the pins. She doesn&#039;t notice the gown slip to the floor, and she inadvertently steps on it, dirt from her shoes marring the fine fabric. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ram&#039;&#039;&#039;||The image of a tavern filled with raucous Halflings materializes before you. A rotund bartender lines up steins of ale and goblets of wine on the bar before him. The sound of music can be heard intermittently between the boisterous laughter and loud guffaws. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||A table with an ornate golden-filigreed chest glistens into view. You open its ancient dust-laden lid to find a cache of various sized rubies, diamonds, and emeralds. As you reach to take one, the vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||You hear a loud, resonant, metallic sound. It repeats itself, falling into what seems to be a natural rhythm. **Clang!** **Clang!** Suddenly it stops and you hear a loud hissing noise, akin to the sound of hot molten lava pouring into a cold mountain lake. You find yourself enveloped in a cloud of hot, moist steam which quickly dissipates.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||A wave of nausea washes over you and your vision goes blank. A brief moment passes where you feel nothing, as if drifting in vast, empty space. You return to your senses shortly, but feeling a bit vacant somehow.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||Shadows suddenly swirl up from the abyss, enwreathing you in their inky depths. Gradually pinpoints of light break through as a vast night sky sprawls out above. You fix your gaze heavenward just in time to see a fiery comet streak across the sky, filling you with a sense of sadness.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||A vision of a crowded beach materializes before you. Children play happily in the water while their parents sit on the white sand chatting and enjoying the sun. Ominously the sky begins to darken, going from a clear blue to a cloudy grey and as you peer out over the water you see a huge tidal wave speedily churning towards the unsuspecting swimmers. You watch in mute horror as the tsunami reaches the shoreline and obliterates everything there. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||You see the image of a schooner pitching and yawing in an angry turbulent sea. Huge crested waves smash heavily against the struggling ship, drowning the deck in frigid seawater.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrew&#039;&#039;&#039;||The wavering image of a beautiful blond mage appears before you. As you watch, she begins to twirl, and her fabulous multi-colored skirt swirls seductively around her long slender legs. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a cozy bedroom materializes before you. An Elven couple are deeply asleep in their posted bed. The wife begins to thrash beneath the covers, her soft sobs breaking the silence of the night. As her cries become louder, her husband begins to stir and slowly awakens. As he begins to turn towards her, she suddenly bolts upright, screaming loudly, her hands beating away something unseen. She turns, trembling into her husband&#039;s arms, and the vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a huge egg appears before you. As you watch, you notice it begin to roll and shake. A crack begins to form, and you see a tiny claw break through the tough shell, picking at it until a small hole is made. Suddenly the head of a baby lizard emerges from the opening. It opens its mouth and a small flame issues forth. It is then you realize that it is not a lizard after all. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a campfire materializes before you. Encircling the glowing embers in a small group of people resting quietly as they draw warmth and comfort from the smoldering flames.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a cozy kitchen materializes before you. A black wood burning stove emits the smell of a succulent dinner cooking. You see a small child playing with a spinning top on a polished wooden floor while his mother sits at the table mending clothes. An older child is curled up on a rug by an open hearth reading a book. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;unicorn&#039;&#039;&#039;||A vision of a Healerie appears before you. Several Empaths sit and efficiently attend to the battle-weary wounded who are brought to them. The pungent scent of herbs and potions fills your nostrils as a young Paladin lass passes in the arms of one of the martyrs, despite his best effort to apply various reagents to her wounds. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||The image of a rain swollen river appears. Dark muddy water filled with soggy debris churns angrily against a weakened dam. In horror you watch as the level of the water steadily raises until the structure can bear its weight no longer. With a huge explosion of sound the damn bursts and tons of water is unleashed, devastating the town below. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||You hear a deep rumbling deep in the earth below you and you feel a slight vibration. The movement becomes stronger as the ground starts to tremble beneath you. You fight to remain upright.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||A macabre scene unfolds before you. You see a hunter patiently stalking his prey, a loaded crossbow in his hands. As he slowly creeps forward you notice an exposed root in his path. You try to shout a warning, but no sound escapes your open mouth. You watch in horror as in slow motion, the hunter&#039;s foot catches the root and he tumbles to the ground. The crossbow fires and impales him in the gut. He screams in agony and writhes in excruciating pain as his now empty hands attempt to staunch the flow of his life&#039;s blood. As the vision fades and you watch the hunter die a slow and agonizing death, you hear a satisfied gutteral rasping in the nearby forest.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||The grim scene of a battlefield unfolds before you. Hundreds of mutilated bodies, some still alive, cover a bloody field. You see an undulating shadow hovering macabrely as it glides from one body to the next. It pauses over the fallen that are writhing in their final death throes and waits for them to breathe their last. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||The image of a Halfling lass hanging clean white bedding on a clothesline emerges before you. The small sheets waft gently in the breeze as they dry in the hot summer heat. Inexplicably a dark black cloud appears in the clear sky. A torrent of rain deluges the crisp sheets and the ground beneath them. As suddenly as the storm appears, it vanishes, and the sun begins to dry the now soiled linen. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||The vision of a temple shrine materializes before you. You see four marble columns supporting a latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. You watch as two young children enter the area giggling and whispering to each other. Kneeling down they both very carefully reach into their pockets and remove a few pieces of sticky candy. They bow their heads whispering a quiet prayer, and gently place the sweets on the altar. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||You see the image of an old basket weaver working diligently at his craft. Hundreds of his creations are stacked on several tables surrounding him, each item a testament to his extensive talent. The old man speedily works, his gnarled hands intricately intertwining the damp slats before they dry. He pauses briefly, with a puzzled expression. He ponders a moment and then looks carefully at the partially completed basket in his hands. You hear a small gasp escape his lips as he notices a flaw in the row he has just weaved. He mutters a quiet prayer of thanks under his breath as he unravels the slats to the point of error. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wolf&#039;&#039;&#039;||The image of three Heralds forms before you. You instantly turn your head, as you know instinctively that to gaze upon them will only cause you pain. Their mere presence seems to tug at the essence coursing through you. A gnawing thought seeps into your subconscious, a remembrance of something past. The images fade.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision blurs, and you see the image of yourself old and withered. You are seated at a huge round table and are surrounded by friends and family who are toasting to your long life. As you raise your glass to drink of its contents the image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wolverine&#039;&#039;&#039;||A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful panorama, unblemished by mortal man, fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wren&#039;&#039;&#039;||A cozy room materializes before you. A black kettle of bubbling soup hangs from an iron hook over a crackling fire. Cooling on the table in the center of the room are several loaves of bread. Out of the corner of your eye a movement catches your eye. You gasp in amazement as you watch a slender figure with vibrant sapphire blue wings fly through the open window, grab the bread, and fly out! The vision fades.&lt;br /&gt;
|}&lt;br /&gt;
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There are 5 choices you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion. If you make the wrong choice, you will fall into Maelshyve&#039;s Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and one of them nailed me in one cast of fireball I think it was and I died. You have to run through the rooms but be careful while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top of it and go up, just &amp;lt;go throne&amp;gt; and you will end up in the safe room (altar of flesh). Then go ne all the way, and s all the way back to the altar of the soul. It takes and &amp;lt;go bridge&amp;gt; again and start all over.&lt;br /&gt;
&lt;br /&gt;
If you take too long, the bridge will flicker and waver, then disappear and you will end up in Maelshyve&#039;s Ascent again. Then you will have to repeat the blessing of lach claws and putting them on the 3 altars part. Once you are successful and reach the dais, you need to open the grimoire, and then type &amp;lt;read grimoire&amp;gt; and stay there until you have read it. This part will take awhile, there are some damn awful rts in there. Once you are finished, if you have SOL, cast it harness some mana and infuse it into the SOL. It will create a platform. Go platform and you&#039;ll be taken back across the gap and be deposited at the altar of the soul. If you don&#039;t have SOL you have to &amp;lt;jump abyss&amp;gt; to get outta there and run all the way up to the top of Maelshyve&#039;s Ascent again and &amp;lt;go throne&amp;gt; again. then se until can go s, go arch, e, (uncurse door) go door&amp;gt; is Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
The only way to get out (if you can&#039;t get a gate or teleport somehow) is to find the armoire that is in the Heirophant&#039;s Chamber. You have to pick it to unlock it, open it, search it, then &amp;lt;go armoire&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Infusion_Quest]]&lt;br /&gt;
&lt;br /&gt;
==Circle 30: [[Resurrection]]==&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE&lt;br /&gt;
&lt;br /&gt;
# Climb to the top of the Temple to the High Priestess’s Chambers and ask Tallis about resurrection&lt;br /&gt;
# After listening to her talk go down to the Eyes of the Thirteen and go to Urrem’tier’s altar&lt;br /&gt;
# Pull the candle stick in the room, this will transport you to a special room, it’ll be dark so cast DR or bring a light source&lt;br /&gt;
# Get Goblet then type fill my goblet with chalice. You might want to get more than one of these just in case you die the first time.&lt;br /&gt;
# Head to Riverhaven where you will need to get flint an edged weapon and an Altar candle. The Altar Candle must be purchased in Riverhaven, the others you can get anywhere. Again, you might want to get more than one candle just in case.&lt;br /&gt;
# Head to the altar in the Zauflung out the east gate, I’d suggest using a map for this part although be warned the first part of the Zaulfung is not mapped you’ll just have to wander until you find a tree that you can climb, climb up the tree and go down and you’ll be in the mapped area&lt;br /&gt;
# Touch the altar and pray and you’ll be grabbed by a large claw and dragged down, make sure you stand after the claw grabs you&lt;br /&gt;
# The claw will drag you all the way down and spit you out, use your map again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite that you will climb&lt;br /&gt;
# Make your way over to the rope bridge and go rope. There are reports of this bridge taking around 100 climbing to cross although better safe than sorry, I made it across with no problems with 50 climbing, a capped CJ and a capped Spider Climb.&lt;br /&gt;
# Shuffle East till you finally reach the other side&lt;br /&gt;
# Head eastish till you find a Obliesk, touch it three times to find the order of the statues to the north&lt;br /&gt;
# Head north and look at each statue to find the correct order, if the Obliesk was fire cold shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Be wary of room descriptions, when I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
# After touching the orbs head to the room to the north, you’ll have to go up each corridor to the nw and ne and pull the arm and tail respectively. I went up the nw path first to pull the arm. You’ll want to head south as soon as possible because this will hurt you.&lt;br /&gt;
# After pulling the arm head the other direction and pull the tail, same as the arm, head south as soon as possible. If you are daring you can try pulling the tail first, I’m not sure what this will do.&lt;br /&gt;
# Head back to where the paths split nw and ne there will now be a new path to the north&lt;br /&gt;
# Head north then Climb the bank and swim north to the other bank and climb bank again&lt;br /&gt;
# Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a Hierophant, run, they can cast magic and will kill you if you stay on the circle.&lt;br /&gt;
# Move n, ne, ne, nw, nw and step on another circle and wait again&lt;br /&gt;
# After stepping off this second circle move s, s climb stair&lt;br /&gt;
# Light your altar candle with your flint. After you light the candle, make sure you carry the lit candle in your hand. If you go into the altar without it, you will die.&lt;br /&gt;
# Get your Goblet and fill goblet with water&lt;br /&gt;
# Go altar. NOTE you need the goblet in one hand and the candle in the other!&lt;br /&gt;
# Drink goblet, you’ll drink it all up then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void&lt;br /&gt;
# You’ll hear voices talk for awhile, they’ll ask you if you want to go home. DON’T GO HOME. Search periodically after that, I’m not sure of the exact messaging when you need to search but if you keep searching eventually you’ll see a bridge.&lt;br /&gt;
# Go bridge, you won’t be able to right away but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray(Use your faith to light the darkness in this world)&lt;br /&gt;
# Pray until you start getting repeat messages, and then wait eventually it will ask you to go bridge again, when it does do so&lt;br /&gt;
# You’ve now completed the quest and have Resurrection in your spellbook&lt;br /&gt;
# The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, touch etching and it will teleport you through the wall.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Resurrection_Quest]]&lt;br /&gt;
&lt;br /&gt;
==Circle 35: [[Glythtide&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
You’ll travel to Leth Deriel, from the Northeast Gate (not the typical NW gate that you use to go to Crossing), go e, n, nw then Look Bough, Go path then follow that trail to the gazebo.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# {{com|drink}} {{tt|wine}}&lt;br /&gt;
# The halfling there will talk to you for awhile then kick you out to the gazebo again.&lt;br /&gt;
# Go path and {{com|get}} {{tt|petal}}&lt;br /&gt;
# Go north and {{com|get}} {{tt|rue}}&lt;br /&gt;
# Go south, go gazebo, then search, go trap.&lt;br /&gt;
# The halfling will talk to you for awhile again then kick you out and your done.&lt;br /&gt;
&lt;br /&gt;
You’re now able to create Roses!&lt;br /&gt;
&lt;br /&gt;
==Circle 40: [[Fire of Ushnish]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* Three empty spell slots&lt;br /&gt;
* A hefty requirement of &#039;&#039;at least&#039;&#039; 250 &amp;quot;blended&amp;quot; or &amp;quot;average&amp;quot; of your Holy Magic and Targeted Magic. (&#039;&#039;213 TM and 329 PM failed, may have a minimum TM rank as well as the blended average.  230 TM (with align) and 329 PM worked.&#039;&#039;)&lt;br /&gt;
* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell.&lt;br /&gt;
* Several [[Item:Mobar blood|Mobar blood]] I&#039;d bring at least a few of these. You can cut down on the number needed by making sure you&#039;re using the crevasse with the correct coloring (see below) but there&#039;s still a bit of a random component.&lt;br /&gt;
&lt;br /&gt;
Note: When Magic 3.0 appeared the requirement was still around 250 &amp;quot;average&amp;quot; of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic.  Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 &amp;quot;average&amp;quot; of your Holy Magic and Targeted Magic.  In addition, you must account for the Immortal you align to.  I have taken 5 clerics through this quest since Magic 3.0.  The last one had 234 TM and 398 Holy magic.  When she went through it she failed.  The problem is she was aligned to Peri&#039;el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility.  According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%.  So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)).  This basically lowered her average to 597/2 = 298.  To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it.  This would fix the average but still have TM below 250.  Doing this she failed again.  Then we changed the alignment to a TM immortal.  This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat.  Doing this she completed the quest as this got her over 250 TM and 300 &amp;quot;Average&amp;quot;.  So alignment makes a huge difference here.&lt;br /&gt;
&lt;br /&gt;
Note: You need to bring a number of Mobar Blood&#039;s for this quest.  It appears you can no longer identify what the color of the lava in the crevasse is so you just have to try it.  In every case we tend to see this:&lt;br /&gt;
In the crevasse you see vortices of boiling polychromous lava, containing streaks of reds and yellows as well as whites and blacks.  The streaks do not appear to mix; instead they wheel about each other ceaselessly like liquid snakes.&lt;br /&gt;
The lava appears shimmering and nearly translucent.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.&lt;br /&gt;
# Start out by asking a guildleader about the Fire of Ushnish spell&lt;br /&gt;
# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]])&lt;br /&gt;
# Goto the area marked &#039;to Gate of Souls&#039; and PUSH the BOULDER. Don&#039;t move until you&#039;ve completely moved the boulder and can see the tunnel. #:There&#039;s a strength check for the boulder so if you can&#039;t completely move it out of the way, cast Benediction.&lt;br /&gt;
#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]]&lt;br /&gt;
# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone.&lt;br /&gt;
# study cone to learn a prayer&lt;br /&gt;
# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish.&lt;br /&gt;
# Search around the Fangs of Ushnish for a volcanic crevasse. The crevase moves around from time to time, so search every room in there until you find it.&lt;br /&gt;
# The color of the lava you&#039;re looking for depends on your last favor. Black (dark aspect), silver-grey (neutral aspect), or blue-white (positive aspect). If it&#039;s the wrong color wait for it to change rooms.&lt;br /&gt;
# Once you find the correct color, get your mobar blood and POUR BLOOD IN CREVASSE.&lt;br /&gt;
# A magma viper should appear. If it doesn&#039;t appear after a few seconds try agin. Once it does STUDY CREVASSE. If you&#039;re getting a message that it&#039;s too convoluted you don&#039;t have enough PM. Try again when you have more. If you&#039;re getting a message saying it&#039;s too dark/light for your eyes it&#039;s the wrong color. Wait for it to move and try again.&lt;br /&gt;
# Head back to the Oracle&#039;s Chamber, KNEEL, and PRAY USHNISH&lt;br /&gt;
# Congratulations, you now know the Fire of Ushnish spell!&lt;br /&gt;
&lt;br /&gt;
==Circle 50: [[Murrula&#039;s Flames]]==&lt;br /&gt;
Given by: Father Karjon in the church of Tiger Clan&lt;br /&gt;
&lt;br /&gt;
This walkthrough was put together by Renkxil and reformatted by Dasffion&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* Recommended: Enough Holy/Targeted Magic to cast [[Harm Evil]] at least at 47 mana (more is better, this is to even have a chance hitting the bony fylgja)&lt;br /&gt;
* Recommended: At least 35 Discipline (more is better, this is to help with hitting the bony fylgja)&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# We begin. Talk to Father Karjon in the church of Tiger Clan. He&#039;s hard to miss. Ask Karjon about Murrula&#039;s Flames and he&#039;ll give you a key&lt;br /&gt;
# Now, head down to the dark spirits (use divine radiance as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. Unlock it with the key and go trap door&lt;br /&gt;
# Read the tome, there is heavy RT here, but the area is safe.&lt;br /&gt;
# Head to the Forest of Night in Leth Deriel. There, head to the death spirit area. The entrance is only available at night. Upon entering this area, say &amp;quot;Findylis.&amp;quot; in every room. The room that worked for me was the one immediately southeast of where I entered.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil, and your feather, Then, head back to the blood dryad and nyad spot. Kill one, soul bond it, dip feather in oil, mark dryad with feather and then raise it. MAKE SURE YOU BOND IT. If you don&#039;t it&#039;ll raise a corrupted dryad that will tear you to shreds.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos&amp;quot;&lt;br /&gt;
# Once you climb the tree, type &#039;listen&#039;, and various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. Touch the figures who correspond to the music.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. This means, go to the Eyes of the Thirteen in the Crossing Temple and light each one. Buy silver altar candles from the cart-monk on the temple grounds outside, and put the candle in each of the candlesticks. Once they&#039;re all lit, hurry down to the main altar and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It&#039;ll read something like starry road whatever. This means, its off to Zaulfung again! Apparently if you don&#039;t do this at the Temple it won&#039;t message but you can still complete the quest as long as the Phoenix is clean. Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; and climb it. NOTE: If your climbing isn&#039;t great get some climbing CJs Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire. when you get to the top put phoenix in spire&lt;br /&gt;
# Now, you&#039;re back in the void. Kill all of the bony fylgjas and get the piece of glass that they drop, one at a time. Affix the glass to the triptych of where that aspect of the god is missing (the triptychs are east a bit, don&#039;t bother mapping it as it changes every time you go in.) For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. I had 150 TM at this point, and it took casts of HE at 40-50 to even dent them. Suffice to say, it took a long time to kill them all. I&#039;ve been told you don&#039;t have to kill them all, just enough to get all the triptychs, however it can be difficult to sort through them while you&#039;re being attacked so I still recommend just killing them all, then gathering up the triptychs. NOTE: There are random stuns in this area BE CAREFUL Once you kill them all, another portal will open in some random room. Go around until you find it. Go into the nebulous rift.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the statue in the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
&lt;br /&gt;
==Circle 60: [[Truffenyi&#039;s commune]]==&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. It&#039;s always in the forum of Neutral, straight out animal, the Neutral animal will be interacting with a symbol of the Light Aspect. On the back will depict the Dark Aspect. Below are the some of the known Clues and Gods they align to.&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 2 hours to spend. Try to drink the vial and you&#039;ll be get a message like this&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it took me a little over 2 hours):&lt;br /&gt;
&lt;br /&gt;
A stern voice surrounds you, &amp;quot;Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||In your vision the waters pull away from the shore, gathering upward in a massive wall. The dancers stop and stare up at the waters as you take several steps back. Suddenly the top of the waterwall surges forward and down, crashing violently over the dark-skinned Elves, as stinging mist and sand pelt you where you stand. When the waters pull back toward the lake, neither the dancers nor the fire remain. &lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search}} around. The location is not static, it has been found at Claymore Court, a couple rooms west of Claymore Court and past the arch near the cleric shop. Once you find the shrine, {{tt|Pray Truffenyi}} and you&#039;ll fall sleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to pull the ox until it stands, revealing a rock. Pick up the rock, and the magpie will come drop some twine. Tie twine to stick then get the rock and tie rock to stick and you&#039;ll have a shovel. Then start digging and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. Push the ox to get it up the ramp. Follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_quest_walkthroughs&amp;diff=456127</id>
		<title>Cleric quest walkthroughs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_quest_walkthroughs&amp;diff=456127"/>
		<updated>2016-10-23T20:37:24Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
{{incomplete|(1) Steps need to be linked and made wiki-friendly. (2) Should probably break this up into separate pages. (3) Link spoilers where appropriate.}}&lt;br /&gt;
&lt;br /&gt;
This is a collection of spoilers to help young clerics struggling through various quests. The goal of these guides is to provide a resource for young clerics struggling a quest, as well as a reference to capture detail that is often forgotten by more experienced clerics. The majority of the information in the initial version of this page was lifted from the [[http://www.drsecrets.com/secrets/wiki/Cleric_Quests DRSecrets wiki]].&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Circle 2: [[Tamsine&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
To complete the Tasmine Quest simply go to the Cleric Shop in Crossing and purchase a [[Sirese flower]] (25 copper Kronars; 22 with 10 charisma). From there take it to Tamsine’s Shrine in Crossing. From the Cleric Shop go E, SE, E, S, S, Go Shrine.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# {{com|put}} {{tt|flower on rock}}&lt;br /&gt;
# {{com|offer}} {{tt|flower on rock}}&lt;br /&gt;
# There will be a long sequence, after which you will have learned the commune.&lt;br /&gt;
&lt;br /&gt;
==Circle 3: [[Eluned&#039;s_commune_(1)|Eluned&#039;s commune (water)]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Head to the bridge past Stone Clan but before Reavers. On the southern end of the bridge there is a path to the east. Follow this to the end, and then go into the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Silvery Pool]&lt;br /&gt;
Moonlight dances over the pool like a thousand stars among the dark ripples. The cool water laps against your skin in a soothing repetitive rhythm, relaxing your muscles and drawing you out of the shallows. Beneath your feet the pure white sand is smooth and clear of weeds. A lulling, meditative aura settles over the water.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
{{com|meditate}}&lt;br /&gt;
&lt;br /&gt;
There will be a sequence, and you will find yourself turned into a fish and eventually in the Crystal Cavern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Crystal Cavern]&lt;br /&gt;
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|dive}} {{tt|deeper water}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You take a deep breath and dive into the deeper water.&lt;br /&gt;
&lt;br /&gt;
[Crystal Cavern, Some Deeper Water]&lt;br /&gt;
The waters are cold and deep, lightless as the heart of the earth. It surrounds you and cradles you, sustaining your senses, if not your lungs.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|swim}} {{tt|down}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You swim further into the water.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|swim}} {{tt|down}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You swim further into the water.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[Crystal Cavern]&lt;br /&gt;
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|meditate}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You meditate further on the nature of Eluned.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[Silvery Pool]&lt;br /&gt;
Moonlight dances over the pool like a thousand stars among the dark ripples. The cool water laps against your skin in a soothing repetitive rhythm, relaxing your muscles and drawing you out of the shallows. Beneath your feet the pure white sand is smooth and clear of weeds. A lulling, meditative aura settles over the water.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle 8: [[Kertigen&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
First make your way to the oeblicher. if you don&#039;t know where it is, head a little north of rock trolls till you see a stoney trail. Climb trail, up, go door, say grek (password to enter Stone Clan, &amp;quot;grek&amp;quot; means &amp;quot;friend&amp;quot; in [[Haakish]]), go door again, n,ne,n,n,nw,n,n,n,go stone, go oeblicher.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
When you get inside, the only way out is to find the altar and pray, or spend enough time down there and you will become unconscious and wake up outside of it.&lt;br /&gt;
&lt;br /&gt;
You have to either look torch if there are torches above the doorways, making sure your looking at the brightest torch, or look floor if there is a knotwork pattern in the floor. If you don&#039;t do this in every room to find your way, then you will be returned to the oeblicher when you pray at the altar. If you wish, this script will take you to the altar doing all the correct steps. Just enter the oeblicher, wait for the stun to wear off, stand, and start the script.&lt;br /&gt;
&lt;br /&gt;
Once you get to the altar, just pray once and wait...that&#039;s all there is to it.&lt;br /&gt;
&lt;br /&gt;
==Circle 12: [[Hodierna&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Go to [[Hodierna&#039;s Solace]] which is on the south side of the crossing ferry. From the docks, go: s, s, s, s, go path, go clear, go arch.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
Open the book, and read it. after you are done with the last page, climb the stairs, and get flame.&lt;br /&gt;
&lt;br /&gt;
==Circle 15: [[Eluned&#039;s commune (2)|Eluned&#039;s commune (swim)]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
First you have to go to the [[RanikMap8|Cape of Storms]], and find the Empath Bartling. To get there, from the outside the east gate of crossing go e, ne, n, n, e, se, ne, ne, e, go plank, ne, e, e, se, e, se, up, e, go shed, go arch, climb stair, go cat.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
You need to ask Bartling about Eluned and about Sea, and wait a bit...he&#039;ll start talking. When he&#039;s done speaking, go cat, climb stair, go arch, out, s, east, dive cliff, dive cliff. Here you have your vision, when it&#039;s over climb indent to get back to the top of the cliff.&lt;br /&gt;
&lt;br /&gt;
==Circle 20: [[Meraud&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
Go to the tower in Cougars, from the west side of the brook go w,sw,w go tower, go arch, then climb the steps to the top.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
When you reach the top scratch the wolf statue there and wait for the God’s aspect to tell you about the commune.&lt;br /&gt;
&lt;br /&gt;
==Circle 25: [[Infusion]]==&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
First find Tallis in the Crossing temple High Priestess quarters and ask her about infusion. It will make things easier if you can bring a moonmage along or set a teleportation device if you have one to get you back when your done with the quest. Once Tallis gives you the quest, you will need to head down to Shard where the not-so-new hunting area is in Darkmist Moors. Once you leave the road and enter Darkmist Moors, go se, se, se, sw, e, ne, se, (an altar is ne) e, ne, nw, ne, se, e, then climb tree. You *have* to &amp;lt;peer church&amp;gt; in order to view your path to get to it as there are 3 possible ways to get to it, either ne, se or e. Once you do that, &amp;lt;Climb trunk&amp;gt; to get down. You will be going through Crag Moth Larva, Zombie Kobold Headhunters, and Skeletal Kobold Savages. Once you do the peer church part and go the path that it tells you to, go ne, and go church.&lt;br /&gt;
&lt;br /&gt;
Refer to [[RanikMap64c]] for a map of this part.&lt;br /&gt;
&lt;br /&gt;
Once you are inside the church, go n, n, (clean altar) go arch, go door, go path, ne, ne, e, se, sw, w and you will be at the mausoleum. The doors are tricky as they are trapped. Don&#039;t pick them or try to disarm them. The easiest way we could open them and go inside is if a cleric casts Uncurse on it to open it. Once they are open, go door, then n, n. and go arch again see above.&lt;br /&gt;
&lt;br /&gt;
You will then find yourself in the room where the ebony coffin is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so that the coffin rises. Then &amp;lt;look starlight or sunlight depending on time of day&amp;gt; in the room and see what symbol it rests/shines on. For us, the starlight showed on the symbol of the wolf.&lt;br /&gt;
&lt;br /&gt;
Then we went south to the room where there are two tapestries. Go tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Look wheel to see the image. Match the image you see with the lists below. Then go out and go other tapestry and do the same thing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Symbol&lt;br /&gt;
!Light Symbol&lt;br /&gt;
!Dark Symbol&lt;br /&gt;
|-&lt;br /&gt;
|Boar   ||the image of a longbow                                    ||the image of a berserking barbarian&lt;br /&gt;
|-&lt;br /&gt;
|Cat    ||the image of a grimacing woman in the throes of childbirth||image of a pair of twin crossed swords with jagged blades&lt;br /&gt;
|-&lt;br /&gt;
|Cobra  ||the image of a shattered egg                              ||the image of an erupting volcano&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin||the image of a deer drinking from a flowing stream        ||the image of a great tidal wave&lt;br /&gt;
|-&lt;br /&gt;
|Lion   ||the image of a pack of well-groomed battle hounds         ||the image of a bloodstained stiletto&lt;br /&gt;
|-&lt;br /&gt;
|Panther||the image of a cluster of twinkling stars                 ||the image of a child shivering fearfully in the throes of a nightmare&lt;br /&gt;
|-&lt;br /&gt;
|Ram    ||the image of a flourishing rose garden                    ||the image of a jagged crystalline blade&lt;br /&gt;
|-&lt;br /&gt;
|Raven  ||the image of a bowl of striped peppermint                 ||the image of a shattered caravan wheel&lt;br /&gt;
|-&lt;br /&gt;
|Wolf   ||the image of a charred black stave                        ||the image of a long flowing skirt&lt;br /&gt;
|-&lt;br /&gt;
|Wren   ||the image of a plump opera singer                         ||the image of a cracked mirror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you do that dark and light tapestry part, go back into the room where the coffin is, and pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing down onto the floor.&lt;br /&gt;
&lt;br /&gt;
After the coffin is on the bier its supposed to be on, you &amp;lt;go coffin&amp;gt; and it will close on its own and you will end up at the Abyss. RanikMap 64d For a script that will do the previous part go here Infusion.cmd make sure you start at the room with the coffin. Each person in the group has to go down separately.&lt;br /&gt;
&lt;br /&gt;
When you first enter the abyss you need to get 3 claws from the Lanky Grey Lachs that are in the first part of it. Then the cleric needs to bless them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed claw on each altar. It appears that you need enough utility ranks to cast Bless at 40 mana to overcome the resistance of the claws. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar of the Soul is.&lt;br /&gt;
&lt;br /&gt;
The altar of the Flesh is the safe room. The critters in this part of the quest are Feral Bone Mastiffs and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision. Then you will get three choices of directions with an animal/symbol choice which relates to the direction. If you brought help, they can wait in the altar of flesh safe room until you are done.&lt;br /&gt;
&lt;br /&gt;
====Visions====&lt;br /&gt;
Here are some visions, please add new ones you encounter. Some of them I have narrowed down to 2 choices, if you figure out the correct choice please delete the wrong choice.&lt;br /&gt;
For visions that are not listed below, you can either guess, or here is a helpful link for trying to figure out answers to your visions… The wolf den … choose guilds/clerics/gods, which will list out the gods and their persona and animal symbols.&lt;br /&gt;
Once you figure out the persona and their animal symbol, you can do further research at the official DR Gods page which should help you figure everything out.&lt;br /&gt;
&lt;br /&gt;
The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Direction&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A black mist materializes before you. As the dark shrouds of moisture part you see a vision of the night. A vague form begins to take shape, speedily crossing an open field. The dark clouds covering the moon part briefly and in that short span of time your mind captures the sight of a hideous black unicorn, its spiraled horn gleaming dully, its hooves covered in red blood. The vision fades.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||A cold chill dances down your spine. You glance down to where a crude burlap sack materializes at your feet, writhing and twisting with unearthly hissing sounds emanating from within. Your hand trembles as you bend down and retrieve it. Slowly you untie the heavy cord that secures it at the top. It slips from your shaking hands and plunges to the ground, and dozens of writhing coils spill from within.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;adder&#039;&#039;&#039;||You suddenly find yourself nestled in a crevice atop a great, snowy mountain range. A temple spires skyward nearby, enwreathed by the eternal maelstrom of the North Wind. The sound of galloping hooves approaches rapidly from behind you as the image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||The images of strange creatures swimming gaily in the sea materializes before you. Half fish, half human, they are laughing and splashing each other with the salty water. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;albatross&#039;&#039;&#039;||You suddenly find yourself aboard a great merchant&#039;s ship. The water around you is stilled, and the sails droop heavily on the masts as the sailors grow ill-tempered and mutinous. A light laughter sprinkles across the water as a stiff breeze begins to stir.&amp;lt;br/&amp;gt;The ship&#039;s sails begin to billow as the vision fades. &lt;br /&gt;
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|A spiritual &#039;&#039;&#039;black widow&#039;&#039;&#039;||The image of a battle-worn S&#039;Kra Mur Archmagess appears before you, tearing through battle with a horde of fearsome Adan&#039;f, wielding twin blades of steel -- one in each hand. She rasps sibilant phrases that incite intricate patterns of lightning to soar through the air, arcing in morbid grace between the foes that fall so easily before her. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;boar&#039;&#039;&#039;||The image of a dead warrior forms before you. His body is lying on a marble slab and is being attended to by several holy priests. You watch with interest as they anoint it carefully with holy oil as it is prepared for burial. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;centaur&#039;&#039;&#039;||Droplets of sweat begin to trickle down your back as you feel a stabbing, searing, crushing pain in your chest. Trying to inhale, you find you are unable to draw a breath. Glancing down you see your life&#039;s blood seeping from your body and on to the ground beneath your feet. You look around as your knees begin to buckle, observing a vast battlefield strewn with bodies upon which you are yet another martyr for war&#039;s glory. A wave of blackness sweeps over you like the pall of death, though soon your vision readjusts to your real surroundings.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||The image of a proud S&#039;Kra Mur materializes before you. He has a flexible ridged crest which follows the shape of his skull, slitted clear colored eyes, and speckled scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cobra&#039;&#039;&#039;||Visions of trams from all over the realm fills your mind. Each tram is loaded with rocks laced with gold and silver. Some of the trams from deep within the bowels of the earth are laden with diamond, emerald, and ruby encrusted rock. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||Darkness slowly gathers around you like the suffocating pall of night. You blink your eyes, straining to see even the faintest glimmer of light. Slowly, and very subtly, the blackness turns to grey and before you on the horizon the sun begins to rise. A new day is born. Slowly the strange light wanes and your senses return to your surroundings.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;cow&#039;&#039;&#039;||The image of a busy bazaar appears before you. You see many shoppers of all races milling about the merchants&#039; tables, while colorfully dressed hawkers wander about selling their wares. Standing forlornly in the middle of the bustle stands a small Halfling child, tears streaming down her plump cheeks. She is turning in circles, looking up at the strangers around her. Suddenly there is a screech and you see the child&#039;s face light up with joy as a Halfling woman runs towards her with her arms outstretched. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||A loud grumbling tugs at your imagination as you see strange whorls in the abyss&#039; inky darkness begin to form images. You see a man angrily throwing garments into a case on a bed. A woman with tear streaked cheeks stands near him, wringing her hands and pleading to him with her eyes. The man closes the case loudly and glances derisively at the woman. He pulls a wedding ring from his finger and as he turns to stomp out of the room, he throws it on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|A spiritual &#039;&#039;&#039;coyote&#039;&#039;&#039;||The vision of a rain drenched bride slowly materializes before you, her face and dress soiled with running makeup. Sodden wedding guests run for cover as the biting rain pelts down indiscriminately, leaving the poor lass to weep alone at the altar.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dolphin&#039;&#039;&#039;||You see the image of hot searing flames streaking speedily across the sky and huge explosions of red fire engulf the moon above you. Suddenly heavenly rain cascades down from overhead, quenching the horrific fire. As the flames recede, you see the moon charred forever black.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||A grim vision appears before you. You find yourself in the middle of a bloody battlefield strewn with the dead bodies of Elven and Human warriors. It begins to rain and curiously you look up at a strangely cloudless sky. The droplets increase in intensity, soaking your hair and dripping into your eyes where you feel a stinging sensation. Befuddled, you cup your hands together which quickly fill with the strange liquid. You cautiously bring your hands to your mouth and when you taste the rain, you realize it is salty. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;dove&#039;&#039;&#039;||The image of a huge temple with a vaulted ceiling appears before you. Standing in front of the altar is a beautiful bride dressed in a white satin gown holding a cascading bouquet of white roses. Standing proudly by her side is the dark haired groom. They both turn and face the High Priest standing before them. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;goshawk&#039;&#039;&#039;||An interesting scene unfolds before you as tendrils of ether dance over the dark abyss. You see a shifty looking character slip some coin into the hand of a provincial guard. The guard quickly pockets the coin and looks the other way. You watch in disbelief as the shady figure slips into a store, and quickly runs out, a shopkeeper in hot pursuit. The guard continues to look the other way. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;heron&#039;&#039;&#039;||A huge gilded mirror slowly materializes from the ether before you and you feel compelled to admire your image in its depths. As you approach it, it suddenly shatters into fragments of light that swirl down into the abyss below.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;jackal&#039;&#039;&#039;||A vision shimmers before you. You see an old priest lying in his bed, his body ravaged by disease. His wrinkled face grimaces in pain as he draws each labored breath. Slowly he opens his eyes, and stares at something that only he can see. A tiny smile graces his lips and his face softens as he softly exhales for last time.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||A vision of a female warrior dressed in battle garb slowly materializes. She walks slowly, her left leg dragging on the soft earth. Her armor is scuffed and marred and a large sack weighs heavily against her hip. She slowly turns your way and you feel a scream well up in your throat, for there is only an empty socket where her left eye used to be. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;king snake&#039;&#039;&#039;||Spiraled tendrils of ether begin to coalesce before you, forming the insubstantial shape of a conch shell. You reach out and pluck it from the air, and the lines that form it become pronounced and tangible. You hold it to your ear and are lulled by the sibilant sounds echoing eternally within. Your eyes flutter drowsily and you soon find yourself with your hand to your ear, with no sign of the mysterious shell.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;lion&#039;&#039;&#039;||The image of a robed judge materializes before you. You watch as he slams a wooden gavel on the table. A shackled prisoner standing before him hangs his head as he is led back to the cells by the attending guards. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||The image of a man expertly riding a horse forms before you. The horse gallops up a tree lined driveway to a country house and as the rider alights, the door is flung open. Several children emerge from the cozy home and squealing happily they run towards the man to greet him. He drops to one knee and enfolds them in a loving embrace. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision begins to cloud as a cold emptiness begins to permeate your senses. You find yourself disembodied, floating errantly in a dark void. In the distance a strange bridge protrudes curiously into the emptiness.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||A strange scene unfolds before you. You see a man running speedily through the streets of a town. Sweat dribbles down his face and his breathing is labored, and yet he does not pause for rest. He keeps glancing over his shoulder, his eyes glazed and filled with fear. Suddenly you see what is pursuing him. Several vicious hounds, their tongues lolling from their jaws are rapidly descending upon the runner. He trips and sprawls to the ground, and the hounds are upon him. As the vision fades, a steel-clad warrior steps into the alley and retrieves a woman&#039;s handbag that the man had dropped in his haste.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;mongoose&#039;&#039;&#039;||The image of a beautiful silver bastard sword wavers before you. Its formidable hand-polished steel blade is crowned by an ivory handle adorned with a intricately carved dragon&#039;s head. It shimmers indiscriminately, as if beckoning to mold itself to your hand.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;nightingale&#039;&#039;&#039;||A strange scene emerges before you. You see a vision of a huge dragon with glittering scales and long leathery wings. It appears to be weakened as evidenced by its sluggish movements. From outside your realm of vision you sense movement and from that direction a handful of sand is tossed at the battle weary beast. You watch in awe as the mighty beast snorts one last fiery breath and then curls unto itself, fast asleep. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;owl&#039;&#039;&#039;||Your hand numbs momentarily. You glance down at it and find that you are holding a magnificent black staff that is marbled with silver streaks. You hand begins to tingle and as you watch, the staff shimmers and disappears.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||Suddenly you are enveloped in fog and as it slowly begins to clear a strange scene unravels. You see the image of a group of intangible beings wavering before you. They seem filled with despair, their shoulders are slumped and their heads are bowed wearily. Suddenly from among them comes a single loud rallying cry, a solitary voice from the group spurring the others forcefully forward. You observe with fascination as you watch these strange beings begin to gather their strength and plunge into an unseen battle. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ox&#039;&#039;&#039;||The image of a holy priest kneeling before the prone body of a fallen warrior materializes before you. You watch as the priest murmurs a quiet prayer over the dead body. The fallen man gasps in a deep breath, his eyes flying open as the vision begins to disperse.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;panther&#039;&#039;&#039;||The image of a frightened boy retreating from a wounded cougar appears before you. The bloodied cougar is snarling angrily at the child. The boy turns and breaks into a run, dropping a broken longbow to the ground. The cougar gives chase, and begins to close the distance between them. You watch in horror as the animal reaches the terrified child and leaps...only to claw at empty air. The boy has disappeared! You stand there befuddled, and a new scene materializes before you. You see the anxious child in bed looking up at a shadowy figure looming over him. You watch, confused, as the figure bends over and lightly kisses the child on the forehead. The child smiles peacefully and drifts into more pleasant dreams. The vision fades&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||Suddenly your equilibrium seems out of kilter, and you stumble slightly, feeling nauseous. A searing pain stabs you right behind your eyes before it settles down into dull rhythmic pounding between your ears. You hiccup and the bitter taste of flat ale floods your mouth. Still wobbling, you press your palms against your temples and close your eyes, wondering if you are going to pass out. Suddenly you feel the soft brush of a kiss upon your forehead and as you slowly open your eyes, you realize the pain is gone.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;phoenix&#039;&#039;&#039;||The image of a woman practicing vocal ranges appears before you. You cringe as you hear her strain to reach higher octaves as her voice sends unpleasant shivers down your spine. Suddenly the woman twitches oddly, and then coughs. As she opens her mouth to continue, a terror-stricken expression fills her face. No sound comes from her open mouth. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||A vision of a young adventurer materializes before you, as he purchases his first shield from a roadside merchant with a handful of copper. The young lad tromps out of the city gates, arms high and head higher, as he marches thick into the goblins&#039; home. Soon, one of the grimy beasts engages him, striking out with a rusted short sword. As the sword clashes roughly against the lad&#039;s new shield, it shatters under the very first blow, breaking through to land a fair gash in his left arm. With a surprised cry, the would-be adventurer throws down his worthless arms and flees back to the safety of town. As the vision fades, a vile laughter echoes around as an unnatural gleam sparks in the goblin&#039;s eyes.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raccoon&#039;&#039;&#039;||The vision of a seamstress intricately embroidering tiny flowers on a gown materializes before you. As you watch her nimble fingers create purple lilacs on the smooth fabric, you hear her suddenly grumble as the thread snaps. She pauses to rethread her needle, and the scissors in her lap slide to the floor. Reaching down to pick up the scissors, she knocks off a small box of pins which scatter to the floor. She stands, exasperated, and sets the gown on the chair as she begins to pick up the pins. She doesn&#039;t notice the gown slip to the floor, and she inadvertently steps on it, dirt from her shoes marring the fine fabric. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;ram&#039;&#039;&#039;||The image of a tavern filled with raucous Halflings materializes before you. A rotund bartender lines up steins of ale and goblets of wine on the bar before him. The sound of music can be heard intermittently between the boisterous laughter and loud guffaws. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||A table with an ornate golden-filigreed chest glistens into view. You open its ancient dust-laden lid to find a cache of various sized rubies, diamonds, and emeralds. As you reach to take one, the vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;raven&#039;&#039;&#039;||You hear a loud, resonant, metallic sound. It repeats itself, falling into what seems to be a natural rhythm. **Clang!** **Clang!** Suddenly it stops and you hear a loud hissing noise, akin to the sound of hot molten lava pouring into a cold mountain lake. You find yourself enveloped in a cloud of hot, moist steam which quickly dissipates.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||A wave of nausea washes over you and your vision goes blank. A brief moment passes where you feel nothing, as if drifting in vast, empty space. You return to your senses shortly, but feeling a bit vacant somehow.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;scorpion&#039;&#039;&#039;||Shadows suddenly swirl up from the abyss, enwreathing you in their inky depths. Gradually pinpoints of light break through as a vast night sky sprawls out above. You fix your gaze heavenward just in time to see a fiery comet streak across the sky, filling you with a sense of sadness.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||A vision of a crowded beach materializes before you. Children play happily in the water while their parents sit on the white sand chatting and enjoying the sun. Ominously the sky begins to darken, going from a clear blue to a cloudy grey and as you peer out over the water you see a huge tidal wave speedily churning towards the unsuspecting swimmers. You watch in mute horror as the tsunami reaches the shoreline and obliterates everything there. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shark&#039;&#039;&#039;||You see the image of a schooner pitching and yawing in an angry turbulent sea. Huge crested waves smash heavily against the struggling ship, drowning the deck in frigid seawater.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrew&#039;&#039;&#039;||The wavering image of a beautiful blond mage appears before you. As you watch, she begins to twirl, and her fabulous multi-colored skirt swirls seductively around her long slender legs. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a cozy bedroom materializes before you. An Elven couple are deeply asleep in their posted bed. The wife begins to thrash beneath the covers, her soft sobs breaking the silence of the night. As her cries become louder, her husband begins to stir and slowly awakens. As he begins to turn towards her, she suddenly bolts upright, screaming loudly, her hands beating away something unseen. She turns, trembling into her husband&#039;s arms, and the vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;shrike&#039;&#039;&#039;||The image of a huge egg appears before you. As you watch, you notice it begin to roll and shake. A crack begins to form, and you see a tiny claw break through the tough shell, picking at it until a small hole is made. Suddenly the head of a baby lizard emerges from the opening. It opens its mouth and a small flame issues forth. It is then you realize that it is not a lizard after all. The image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a campfire materializes before you. Encircling the glowing embers in a small group of people resting quietly as they draw warmth and comfort from the smoldering flames.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;tabby cat&#039;&#039;&#039;||The image of a cozy kitchen materializes before you. A black wood burning stove emits the smell of a succulent dinner cooking. You see a small child playing with a spinning top on a polished wooden floor while his mother sits at the table mending clothes. An older child is curled up on a rug by an open hearth reading a book. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;unicorn&#039;&#039;&#039;||A vision of a Healerie appears before you. Several Empaths sit and efficiently attend to the battle-weary wounded who are brought to them. The pungent scent of herbs and potions fills your nostrils as a young Paladin lass passes in the arms of one of the martyrs, despite his best effort to apply various reagents to her wounds. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||The image of a rain swollen river appears. Dark muddy water filled with soggy debris churns angrily against a weakened dam. In horror you watch as the level of the water steadily raises until the structure can bear its weight no longer. With a huge explosion of sound the damn bursts and tons of water is unleashed, devastating the town below. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;viper&#039;&#039;&#039;||You hear a deep rumbling deep in the earth below you and you feel a slight vibration. The movement becomes stronger as the ground starts to tremble beneath you. You fight to remain upright.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||A macabre scene unfolds before you. You see a hunter patiently stalking his prey, a loaded crossbow in his hands. As he slowly creeps forward you notice an exposed root in his path. You try to shout a warning, but no sound escapes your open mouth. You watch in horror as in slow motion, the hunter&#039;s foot catches the root and he tumbles to the ground. The crossbow fires and impales him in the gut. He screams in agony and writhes in excruciating pain as his now empty hands attempt to staunch the flow of his life&#039;s blood. As the vision fades and you watch the hunter die a slow and agonizing death, you hear a satisfied gutteral rasping in the nearby forest.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;vulture&#039;&#039;&#039;||The grim scene of a battlefield unfolds before you. Hundreds of mutilated bodies, some still alive, cover a bloody field. You see an undulating shadow hovering macabrely as it glides from one body to the next. It pauses over the fallen that are writhing in their final death throes and waits for them to breathe their last. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||The image of a Halfling lass hanging clean white bedding on a clothesline emerges before you. The small sheets waft gently in the breeze as they dry in the hot summer heat. Inexplicably a dark black cloud appears in the clear sky. A torrent of rain deluges the crisp sheets and the ground beneath them. As suddenly as the storm appears, it vanishes, and the sun begins to dry the now soiled linen. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;weasel&#039;&#039;&#039;||You experience a brief feeling of vertigo and find yourself high up on a huge precipice. You feel the hair on the back of your neck and arms raise, as if the air is charged with electricity, but you see no storm clouds. Suddenly the clear blue sky is filled with streaks of white light that coalesce into bolts of lightening, smashing into the side of the cliff near you. You dive for cover as rocks and boulders explode with the vicious strikes. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||The vision of a temple shrine materializes before you. You see four marble columns supporting a latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. You watch as two young children enter the area giggling and whispering to each other. Kneeling down they both very carefully reach into their pockets and remove a few pieces of sticky candy. They bow their heads whispering a quiet prayer, and gently place the sweets on the altar. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;welkin&#039;&#039;&#039;||You see the image of an old basket weaver working diligently at his craft. Hundreds of his creations are stacked on several tables surrounding him, each item a testament to his extensive talent. The old man speedily works, his gnarled hands intricately intertwining the damp slats before they dry. He pauses briefly, with a puzzled expression. He ponders a moment and then looks carefully at the partially completed basket in his hands. You hear a small gasp escape his lips as he notices a flaw in the row he has just weaved. He mutters a quiet prayer of thanks under his breath as he unravels the slats to the point of error. The vision fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wolf&#039;&#039;&#039;||The image of three Heralds forms before you. You instantly turn your head, as you know instinctively that to gaze upon them will only cause you pain. Their mere presence seems to tug at the essence coursing through you. A gnawing thought seeps into your subconscious, a remembrance of something past. The images fade.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;magpie&#039;&#039;&#039;||Your vision blurs, and you see the image of yourself old and withered. You are seated at a huge round table and are surrounded by friends and family who are toasting to your long life. As you raise your glass to drink of its contents the image fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wolverine&#039;&#039;&#039;||A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful panorama, unblemished by mortal man, fades.&lt;br /&gt;
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|A spiritual &#039;&#039;&#039;wren&#039;&#039;&#039;||A cozy room materializes before you. A black kettle of bubbling soup hangs from an iron hook over a crackling fire. Cooling on the table in the center of the room are several loaves of bread. Out of the corner of your eye a movement catches your eye. You gasp in amazement as you watch a slender figure with vibrant sapphire blue wings fly through the open window, grab the bread, and fly out! The vision fades.&lt;br /&gt;
|}&lt;br /&gt;
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There are 5 choices you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion. If you make the wrong choice, you will fall into Maelshyve&#039;s Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and one of them nailed me in one cast of fireball I think it was and I died. You have to run through the rooms but be careful while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top of it and go up, just &amp;lt;go throne&amp;gt; and you will end up in the safe room (altar of flesh). Then go ne all the way, and s all the way back to the altar of the soul. It takes and &amp;lt;go bridge&amp;gt; again and start all over.&lt;br /&gt;
&lt;br /&gt;
If you take too long, the bridge will flicker and waver, then disappear and you will end up in Maelshyve&#039;s Ascent again. Then you will have to repeat the blessing of lach claws and putting them on the 3 altars part. Once you are successful and reach the dais, you need to open the grimoire, and then type &amp;lt;read grimoire&amp;gt; and stay there until you have read it. This part will take awhile, there are some damn awful rts in there. Once you are finished, if you have SOL, cast it harness some mana and infuse it into the SOL. It will create a platform. Go platform and you&#039;ll be taken back across the gap and be deposited at the altar of the soul. If you don&#039;t have SOL you have to &amp;lt;jump abyss&amp;gt; to get outta there and run all the way up to the top of Maelshyve&#039;s Ascent again and &amp;lt;go throne&amp;gt; again. then se until can go s, go arch, e, (uncurse door) go door&amp;gt; is Heirophant&#039;s Chamber.&lt;br /&gt;
&lt;br /&gt;
The only way to get out (if you can&#039;t get a gate or teleport somehow) is to find the armoire that is in the Heirophant&#039;s Chamber. You have to pick it to unlock it, open it, search it, then &amp;lt;go armoire&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Infusion_Quest]]&lt;br /&gt;
&lt;br /&gt;
==Circle 30: [[Resurrection]]==&lt;br /&gt;
Given by: [[RanikMap2b|Tallis]] in the High Priestess&#039;s Office&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE&lt;br /&gt;
&lt;br /&gt;
# Climb to the top of the Temple to the High Priestess’s Chambers and ask Tallis about resurrection&lt;br /&gt;
# After listening to her talk go down to the Eyes of the Thirteen and go to Urrem’tier’s altar&lt;br /&gt;
# Pull the candle stick in the room, this will transport you to a special room, it’ll be dark so cast DR or bring a light source&lt;br /&gt;
# Get Goblet then type fill my goblet with chalice. You might want to get more than one of these just in case you die the first time.&lt;br /&gt;
# Head to Riverhaven where you will need to get flint an edged weapon and an Altar candle. The Altar Candle must be purchased in Riverhaven, the others you can get anywhere. Again, you might want to get more than one candle just in case.&lt;br /&gt;
# Head to the altar in the Zauflung out the east gate, I’d suggest using a map for this part although be warned the first part of the Zaulfung is not mapped you’ll just have to wander until you find a tree that you can climb, climb up the tree and go down and you’ll be in the mapped area&lt;br /&gt;
# Touch the altar and pray and you’ll be grabbed by a large claw and dragged down, make sure you stand after the claw grabs you&lt;br /&gt;
# The claw will drag you all the way down and spit you out, use your map again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite that you will climb&lt;br /&gt;
# Make your way over to the rope bridge and go rope. There are reports of this bridge taking around 100 climbing to cross although better safe than sorry, I made it across with no problems with 50 climbing, a capped CJ and a capped Spider Climb.&lt;br /&gt;
# Shuffle East till you finally reach the other side&lt;br /&gt;
# Head eastish till you find a Obliesk, touch it three times to find the order of the statues to the north&lt;br /&gt;
# Head north and look at each statue to find the correct order, if the Obliesk was fire cold shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Be wary of room descriptions, when I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
# After touching the orbs head to the room to the north, you’ll have to go up each corridor to the nw and ne and pull the arm and tail respectively. I went up the nw path first to pull the arm. You’ll want to head south as soon as possible because this will hurt you.&lt;br /&gt;
# After pulling the arm head the other direction and pull the tail, same as the arm, head south as soon as possible. If you are daring you can try pulling the tail first, I’m not sure what this will do.&lt;br /&gt;
# Head back to where the paths split nw and ne there will now be a new path to the north&lt;br /&gt;
# Head north then Climb the bank and swim north to the other bank and climb bank again&lt;br /&gt;
# Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a Hierophant, run, they can cast magic and will kill you if you stay on the circle.&lt;br /&gt;
# Move n, ne, ne, nw, nw and step on another circle and wait again&lt;br /&gt;
# After stepping off this second circle move s, s climb stair&lt;br /&gt;
# Light your altar candle with your flint. After you light the candle, make sure you carry the lit candle in your hand. If you go into the altar without it, you will die.&lt;br /&gt;
# Get your Goblet and fill goblet with water&lt;br /&gt;
# Go altar. NOTE you need the goblet in one hand and the candle in the other!&lt;br /&gt;
# Drink goblet, you’ll drink it all up then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void&lt;br /&gt;
# You’ll hear voices talk for awhile, they’ll ask you if you want to go home. DON’T GO HOME. Search periodically after that, I’m not sure of the exact messaging when you need to search but if you keep searching eventually you’ll see a bridge.&lt;br /&gt;
# Go bridge, you won’t be able to right away but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray(Use your faith to light the darkness in this world)&lt;br /&gt;
# Pray until you start getting repeat messages, and then wait eventually it will ask you to go bridge again, when it does do so&lt;br /&gt;
# You’ve now completed the quest and have Resurrection in your spellbook&lt;br /&gt;
# The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, touch etching and it will teleport you through the wall.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Resurrection_Quest]]&lt;br /&gt;
&lt;br /&gt;
==Circle 35: [[Glythtide&#039;s commune]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
You’ll travel to Leth Deriel, from the Northeast Gate (not the typical NW gate that you use to go to Crossing), go e, n, nw then Look Bough, Go path then follow that trail to the gazebo.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# {{com|drink}} {{tt|wine}}&lt;br /&gt;
# The halfling there will talk to you for awhile then kick you out to the gazebo again.&lt;br /&gt;
# Go path and {{com|get}} {{tt|petal}}&lt;br /&gt;
# Go north and {{com|get}} {{tt|rue}}&lt;br /&gt;
# Go south, go gazebo, then search, go trap.&lt;br /&gt;
# The halfling will talk to you for awhile again then kick you out and your done.&lt;br /&gt;
&lt;br /&gt;
You’re now able to create Roses!&lt;br /&gt;
&lt;br /&gt;
==Circle 40: [[Fire of Ushnish]]==&lt;br /&gt;
Given by: Esuin&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* Three empty spell slots&lt;br /&gt;
* A hefty requirement of &#039;&#039;at least&#039;&#039; 250 &amp;quot;blended&amp;quot; or &amp;quot;average&amp;quot; of your Holy Magic and Targeted Magic. (&#039;&#039;213 TM and 329 PM failed, may have a minimum TM rank as well as the blended average.&#039;&#039;)&lt;br /&gt;
* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell.&lt;br /&gt;
* Several [[Item:Mobar blood|Mobar blood]] I&#039;d bring at least a few of these. You can cut down on the number needed by making sure you&#039;re using the crevasse with the correct coloring (see below) but there&#039;s still a bit of a random component.&lt;br /&gt;
&lt;br /&gt;
Note: When Magic 3.0 appeared the requirement was still around 250 &amp;quot;average&amp;quot; of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic.  Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 &amp;quot;average&amp;quot; of your Holy Magic and Targeted Magic.  In addition, you must account for the Immortal you align to.  I have taken 5 clerics through this quest since Magic 3.0.  The last one had 234 TM and 398 Holy magic.  When she went through it she failed.  The problem is she was aligned to Peri&#039;el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility.  According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%.  So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)).  This basically lowered her average to 597/2 = 298.  To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it.  This would fix the average but still have TM below 250.  Doing this she failed again.  Then we changed the alignment to a TM immortal.  This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat.  Doing this she completed the quest as this got her over 250 TM and 300 &amp;quot;Average&amp;quot;.  So alignment makes a huge difference here.&lt;br /&gt;
&lt;br /&gt;
Note: You need to bring a number of Mobar Blood&#039;s for this quest.  It appears you can no longer identify what the color of the lava in the crevasse is so you just have to try it.  In every case we tend to see this:&lt;br /&gt;
In the crevasse you see vortices of boiling polychromous lava, containing streaks of reds and yellows as well as whites and blacks.  The streaks do not appear to mix; instead they wheel about each other ceaselessly like liquid snakes.&lt;br /&gt;
The lava appears shimmering and nearly translucent.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.&lt;br /&gt;
# Start out by asking a guildleader about the Fire of Ushnish spell&lt;br /&gt;
# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]])&lt;br /&gt;
# Goto the area marked &#039;to Gate of Souls&#039; and PUSH the BOULDER. Don&#039;t move until you&#039;ve completely moved the boulder and can see the tunnel. #:There&#039;s a strength check for the boulder so if you can&#039;t completely move it out of the way, cast Benediction.&lt;br /&gt;
#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]]&lt;br /&gt;
# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone.&lt;br /&gt;
# study cone to learn a prayer&lt;br /&gt;
# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish.&lt;br /&gt;
# Search around the Fangs of Ushnish for a volcanic crevasse. The crevase moves around from time to time, so search every room in there until you find it.&lt;br /&gt;
# The color of the lava you&#039;re looking for depends on your last favor. Black (dark aspect), silver-grey (neutral aspect), or blue-white (positive aspect). If it&#039;s the wrong color wait for it to change rooms.&lt;br /&gt;
# Once you find the correct color, get your mobar blood and POUR BLOOD IN CREVASSE.&lt;br /&gt;
# A magma viper should appear. If it doesn&#039;t appear after a few seconds try agin. Once it does STUDY CREVASSE. If you&#039;re getting a message that it&#039;s too convoluted you don&#039;t have enough PM. Try again when you have more. If you&#039;re getting a message saying it&#039;s too dark/light for your eyes it&#039;s the wrong color. Wait for it to move and try again.&lt;br /&gt;
# Head back to the Oracle&#039;s Chamber, KNEEL, and PRAY USHNISH&lt;br /&gt;
# Congratulations, you now know the Fire of Ushnish spell!&lt;br /&gt;
&lt;br /&gt;
==Circle 50: [[Murrula&#039;s Flames]]==&lt;br /&gt;
Given by: Father Karjon in the church of Tiger Clan&lt;br /&gt;
&lt;br /&gt;
This walkthrough was put together by Renkxil and reformatted by Dasffion&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* Recommended: Enough Holy/Targeted Magic to cast [[Harm Evil]] at least at 47 mana (more is better, this is to even have a chance hitting the bony fylgja)&lt;br /&gt;
* Recommended: At least 35 Discipline (more is better, this is to help with hitting the bony fylgja)&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# We begin. Talk to Father Karjon in the church of Tiger Clan. He&#039;s hard to miss. Ask Karjon about Murrula&#039;s Flames and he&#039;ll give you a key&lt;br /&gt;
# Now, head down to the dark spirits (use divine radiance as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. Unlock it with the key and go trap door&lt;br /&gt;
# Read the tome, there is heavy RT here, but the area is safe.&lt;br /&gt;
# Head to the Forest of Night in Leth Deriel. There, head to the death spirit area. The entrance is only available at night. Upon entering this area, say &amp;quot;Findylis.&amp;quot; in every room. The room that worked for me was the one immediately southeast of where I entered.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil, and your feather, Then, head back to the blood dryad and nyad spot. Kill one, soul bond it, dip feather in oil, mark dryad with feather and then raise it. MAKE SURE YOU BOND IT. If you don&#039;t it&#039;ll raise a corrupted dryad that will tear you to shreds.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos&amp;quot;&lt;br /&gt;
# Once you climb the tree, type &#039;listen&#039;, and various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. Touch the figures who correspond to the music.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. This means, go to the Eyes of the Thirteen in the Crossing Temple and light each one. Buy silver altar candles from the cart-monk on the temple grounds outside, and put the candle in each of the candlesticks. Once they&#039;re all lit, hurry down to the main altar and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It&#039;ll read something like starry road whatever. This means, its off to Zaulfung again! Apparently if you don&#039;t do this at the Temple it won&#039;t message but you can still complete the quest as long as the Phoenix is clean. Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; and climb it. NOTE: If your climbing isn&#039;t great get some climbing CJs Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire. when you get to the top put phoenix in spire&lt;br /&gt;
# Now, you&#039;re back in the void. Kill all of the bony fylgjas and get the piece of glass that they drop, one at a time. Affix the glass to the triptych of where that aspect of the god is missing (the triptychs are east a bit, don&#039;t bother mapping it as it changes every time you go in.) For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. I had 150 TM at this point, and it took casts of HE at 40-50 to even dent them. Suffice to say, it took a long time to kill them all. I&#039;ve been told you don&#039;t have to kill them all, just enough to get all the triptychs, however it can be difficult to sort through them while you&#039;re being attacked so I still recommend just killing them all, then gathering up the triptychs. NOTE: There are random stuns in this area BE CAREFUL Once you kill them all, another portal will open in some random room. Go around until you find it. Go into the nebulous rift.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the statue in the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
&lt;br /&gt;
==Circle 60: [[Truffenyi&#039;s commune]]==&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. It&#039;s always in the forum of Neutral, straight out animal, the Neutral animal will be interacting with a symbol of the Light Aspect. On the back will depict the Dark Aspect. Below are the some of the known Clues and Gods they align to.&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 2 hours to spend. Try to drink the vial and you&#039;ll be get a message like this&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it took me a little over 2 hours):&lt;br /&gt;
&lt;br /&gt;
A stern voice surrounds you, &amp;quot;Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||In your vision the waters pull away from the shore, gathering upward in a massive wall. The dancers stop and stare up at the waters as you take several steps back. Suddenly the top of the waterwall surges forward and down, crashing violently over the dark-skinned Elves, as stinging mist and sand pelt you where you stand. When the waters pull back toward the lake, neither the dancers nor the fire remain. &lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search}} around. The location is not static, it has been found at Claymore Court, a couple rooms west of Claymore Court and past the arch near the cleric shop. Once you find the shrine, {{tt|Pray Truffenyi}} and you&#039;ll fall sleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to pull the ox until it stands, revealing a rock. Pick up the rock, and the magpie will come drop some twine. Tie twine to stick then get the rock and tie rock to stick and you&#039;ll have a shovel. Then start digging and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. Push the ox to get it up the ramp. Follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=455866</id>
		<title>Ruins of Ulf&#039;Hara</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ruins_of_Ulf%27Hara&amp;diff=455866"/>
		<updated>2016-10-18T03:54:08Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ulf&#039;Hara.jpg|500x350px]]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The Ruins of Ulf&#039;Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
On Monday March 14, 2016 the Ruins of Ulf&#039;Hara were announced to players via email. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ulf&#039;Hara&#039;s Secrets&lt;br /&gt;
&lt;br /&gt;
As March draws to a close and April dawn&#039;s, a new quest is coming to [[DragonRealms]]! [[Alret]]&#039;s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok&#039;s Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow&#039;s Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf&#039;Hara Keep|Ulf&#039;Hara]].&lt;br /&gt;
&lt;br /&gt;
What treasures were left behind when [[Ulf&#039;Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]&#039;s treasures from the Elpalzi?&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for more information, coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
;Q - What&#039;s different about this event?&lt;br /&gt;
:A - This is another evolution of our [[quest]] system.  Similar to [[Duskruin]], this event requires a pass that&#039;s purchased from the [[Simucoin]] store.  However, unlike Duskruin, this event is more like our historical quests such as [[Akigwe&#039;s Legacy]] or the [[Quelling the Riot|Prison Riot]] quests where you have missions to complete in a given time.&lt;br /&gt;
&lt;br /&gt;
:But!  There&#039;s no Box Office scheduling to deal with!  You don&#039;t need to coordinate with your friends in advance for which run you want to go on together.  You don&#039;t need to hope you all get into the same run, or that everyone shows up on time.  You can go anytime you want, 24/7, with whoever you want!  Your missions are individual-based, but many of them complement one another!&lt;br /&gt;
&lt;br /&gt;
:A single pass will grant you one hour within the quest area to complete as many missions as you can.  Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up!&lt;br /&gt;
&lt;br /&gt;
;Q - When can I go?&lt;br /&gt;
:A - A good question!  &#039;&#039;&#039;Zukir&#039;&#039;&#039;&#039;s guardsman will take up positions at the common portal locations in the game &#039;&#039;&#039;Wednesday evening, March 23&#039;&#039;&#039;rd.  We&#039;re tentatively aiming for around 8-9PM Eastern!&lt;br /&gt;
&lt;br /&gt;
;Q - How do I go?&lt;br /&gt;
:A - Head on over to the Simucoin store and purchase an &#039;&#039;&#039;Ulf&#039;Hara summons&#039;&#039;&#039;.  This grants you one hour of access to the quest area.  These passes do NOT bond, and they do NOT auto-redeem upon delivery.  You can sell or trade them for in-game coins and items if you like!&lt;br /&gt;
&lt;br /&gt;
:To redeem your summons, seek out the NPC guardsman at the common portal locations -- check {{tt|NEWS 4 1}} or {{tt|PREMIUM 3}} (if you&#039;re a Premium subscriber).  Once you {{tt|REDEEM}} the summons, {{tt|ASK}} the guard for {{tt|ACCESS}}, and he&#039;ll move you in!&lt;br /&gt;
&lt;br /&gt;
;Q - What do I do while I&#039;m there?&lt;br /&gt;
&lt;br /&gt;
:A - Recover and protect [[Zoluren]]&#039;s treasures, of course!  You&#039;ll start in the staging area with Lord Zukir, who hands out all {{tt|TASK}}s needing to be done.  Just {{tt|ASK ZUKIR FOR TASK}} to be given your first mission.  There&#039;s a wide variety of missions, and [[Empath]]s aren&#039;t forced into combat missions either!&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s a handful of the potential missions:&lt;br /&gt;
&lt;br /&gt;
::Kill the invading Elpalzi, undead and bandits!&lt;br /&gt;
::Disarm traps and claim the treasures inside!&lt;br /&gt;
::Solve tricky combination lock puzzles!&lt;br /&gt;
::Escort disoriented guardsmen and adventurers to safety!&lt;br /&gt;
::Recover treasures from creatures or the ruins!&lt;br /&gt;
:::And more!&lt;br /&gt;
:Keep an eye out for named bosses, too!&lt;br /&gt;
&lt;br /&gt;
;Q - Are [[Empath]]s able to participate? What about kill tasks?&lt;br /&gt;
:A - Empaths will not receive tasks that require killing creatures. However, there are [[undead]] creatures in the quest area, so characters with knowledge of the [[Absolution]] spell can kill them if they want to.&lt;br /&gt;
&lt;br /&gt;
;Q - How should I prepare?&lt;br /&gt;
:A - Don&#039;t bring anything you don&#039;t want to lose -- death is possible!  You will {{tt|DEPART}} to an area within the quest zone, so be sure you have plenty of favors!  Don&#039;t forget to {{tt|DEPART ITEMS}} or {{tt|FULL}} to keep your stuff!  Bring some herbs for healing!&lt;br /&gt;
&lt;br /&gt;
;Q - How long does this event last?&lt;br /&gt;
:A - The Ruins of Ulf&#039;Hara will run from &#039;&#039;&#039;Wednesday, March 23rd through Sunday, April 17th&#039;&#039;&#039;, but the Simucoin store will stop selling the summons on &#039;&#039;&#039;Saturday, April 16th&#039;&#039;&#039;!&lt;br /&gt;
:The event lasts for over 3 weeks, and you can go any time you want, 24/7, but don&#039;t wait too long!  It may be a while before this event returns!  Use your summons while you can, or sell them to other adventurers eager to go!&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===By the Genie Community===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins1.png]]&lt;br /&gt;
&lt;br /&gt;
===By GNIKOLEYCHUK===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ulf&#039;HaraKeepRuins2.png]]&lt;br /&gt;
&lt;br /&gt;
==Quest Gifts==&lt;br /&gt;
===For Entering the Instance===&lt;br /&gt;
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}&lt;br /&gt;
&lt;br /&gt;
===For Helping Zukir===&lt;br /&gt;
&#039;&#039;&#039;TIP:&#039;&#039;&#039; You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you&#039;re not there!&lt;br /&gt;
*{{sloot|i|agate signet ring with a stylized gladiolus}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel boarding axe with a driftwood handle}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}&lt;br /&gt;
*{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}&lt;br /&gt;
*{{sloot|a|rough quilted tiger-striped hauberk}}&lt;br /&gt;
*{{sloot|a|rough rugged ebony leathers}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}&lt;br /&gt;
*{{sloot|i|pair of black crushed velvet half-boots }}&lt;br /&gt;
*{{sloot|i|pair of faded peach brocade thigh-boots}}&lt;br /&gt;
*{{sloot|i|pair of faded shell-pink shoes}}&lt;br /&gt;
*{{sloot|i|pair of kidskin shoes}}&lt;br /&gt;
*{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}&lt;br /&gt;
*{{sloot|i|red mage&#039;s robe embroidered with a rearing dragon in silver thread }}&lt;br /&gt;
*{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}&lt;br /&gt;
*{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}&lt;br /&gt;
*{{sloot|i|elegant ivory cameo pendant}}&lt;br /&gt;
*{{sloot|i|pair of glistening flame opal chandelier earrings}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|crimson glass ring}}&lt;br /&gt;
*{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}&lt;br /&gt;
*{{sloot|i|rot-brown glass ring}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|Elpalzi anatomy chart}}&lt;br /&gt;
*{{sloot|i|finely grained osage picnic basket}}&lt;br /&gt;
*{{sloot|i|Heggarangi Boar anatomy chart}}&lt;br /&gt;
*{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}&lt;br /&gt;
*{{sloot|i|plain white boot-box}}&lt;br /&gt;
*{{sloot|i|plain black shoebox}}&lt;br /&gt;
*{{sloot|i|Prereni anatomy chart}}&lt;br /&gt;
*{{sloot|i|water-filled crystal sphere}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
* Completing a {{com|task}} adds one task credit to a per-account pool.&lt;br /&gt;
* You can use multiple summons build task credits for the treasure you like.&lt;br /&gt;
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.&lt;br /&gt;
* Spent task credits will be subtracted from your pool.&lt;br /&gt;
* Task credits cannot be transferred to other accounts.&lt;br /&gt;
* Each tier requires slightly fewer credits in the [[Platinum]] instance (so 2/5/8/18).&lt;br /&gt;
&lt;br /&gt;
===Items for 1 Credit===&lt;br /&gt;
This is incidental loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;walnut sidetable&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Heggarangi Boar anatomy chart}}||item||anatomy chart&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Prereni anatomy chart}}||item||anatomy chart&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Elpalzi anatomy chart}}||item||anatomy chart&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small colorful bag}}||item||contains random selection of dyes, cards, and diras&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rolled parchment}}||title||Entitles owner to the title of &#039;Zukir&#039;s Assistant&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chased silver knotwork torque terminated with lapis lazuli spheres}}||jewelry||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white boot-box}}||clothing||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain black shoebox}}||clothing||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate gold necklace displaying a magnificent Gemfire ruby}}||jewelry||rare gem&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of glistening flame opal chandelier earrings}}||jewelry||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|golden warrior&#039;s shield embossed with massive dragon&#039;s head design}}||shield: large||rather low to very high protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy plate greaves stamped with a stylized ivy pattern}}||armor: plate||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|gleaming platinum cuirass trimmed with channel-set garnets}}||armor: plate||torso&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|elegant black gossamer gown with a floral beaded bodice}}||clothing||verby&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale grey Elven wool cloak secured with an opal brooch}}||clothing||verby&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sapphire blue satin gown with a lace chiffon overskirt}}||clothing||verby&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|elegant ivory cameo pendant}}||jewelry||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|little black book embossed with a tiny rose in the corner (2)|little black book embossed with a tiny rose in the corner}}||item||can be read atmospherically&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel boarding axe with a driftwood handle}}||weapon: heavy edged||50 stones (swappable)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rot-brown glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|platinum ring shaped like a coiled snake holding a cambrinth orb in its mouth}}||cambrinth||8 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|water-filled crystal sphere}}||item||fluff&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 3 Credits===&lt;br /&gt;
Weapons and armor are Tier 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wide armor display&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas mask with black silk stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas gloves with black silk stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas aventail with black silk stitching}}||armor: light||neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas cap with black silk stitching}}||armor: light||head&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk hood with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk vambraces with gold stitching}}||armor: light||arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean padded silk gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated hood with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated pants with silver stitching}}||armor: light||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain gloves}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain balaclava}}||armor: chain||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain mask with silver edging}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain helm with silver link accents}}||armor: chain||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain gloves with silver links}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain greaves with silver links}}||armor: chain||legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather mask with black painting}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather gloves with black decorations}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather helm with gold stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather mask with gold stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leather gloves with gold stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel great helm crested with trailing silver horsehair}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather mask with silver stitching}}||armor: light||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather helm with silver stitching}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leather gloves with silver stitching}}||armor: light||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue great helm}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate gauntlets}}||armor: plate||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn great helm chased with a spread-wing raven}}||armor: plate||head/eyes/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail mask with black painting}}||armor: chain||eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail gloves with black decorations}}||armor: chain||hands&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leather helm with black embellishment}}||armor: light||head/neck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;flat-topped trunk&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}||item||recharges some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}||item||upgrades some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|golden silk sack}}||container||woman&#039;s clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white jade comb carved with sinuous dragons}}||jewelry||alters the wearer&#039;s hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|folded-steel short sword with a polished ebony hilt}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel schiavona with a gilded brass hilt}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel warring axe with a teak handle}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked steel mace with a mahogany handle}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}||container||slightly larger than average container + clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crimson crystal-inset ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain white cloth doll}}||toy||toy (can change appearance)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elm-shafted spear}}||weapon: pike/heavy thrown||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|folding camp stool with a canvas seat}}||item||portable seat&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}||weapon: twohanded edged||60 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tall glass terrarium with carved mahogany sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide glass terrarium with carved ebony sides}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|long steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ironwood quarterstaff with platinum bands}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ebony nightstick with platinum bands}}||weapon: short staff||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|w|spiked steel hammer with a mahogany handle}}&amp;lt;/strike&amp;gt;||weapon: medium blunt||40 stones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 6 Credits===&lt;br /&gt;
Weapons and armor are Tier 6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;simple shelf&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|animite skillet engraved with the image of a cow}}||magic||creates sirloin steaks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel hara with an ebony handle}}||weapon: heavy blunt||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel-banded gavel with an ironwood handle}}||weapon: light blunt||20 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel kaskara with an ebony hilt}}||weapon: twohanded edged||75 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft (2)|triple-headed iron chain flail with a heavy mahogany haft}}||weapon: twohanded blunt||65 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gilt scepter with silver inlaid handle}}||weapon: light blunt||25 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|curved tower shield painted with a rayed sun on a deep crimson background}}||shield: large||fair to very exceptional protection&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}||armor: brigandine||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with an ivory hilt}}||weapon: light edged||10 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|ash pilum with a steel tip}}||weapon: pike/heavy thrown||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel gladius with a lapis lazuli hilt}}||weapon: medium edged||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|watered steel spatha set with a frost opal pommel}}||weapon: heavy edged||35 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}||container||holds 15 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cerulean silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|supple leather telescope case}}||container||contains: {{sloot|i|flamewood telescope with platinum bands|telescope}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fine rosewood case}}||item||{{sloot|i|small portable scale}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|skull helm formed from segmented bone plates}}||armor: light||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide steel-framed aquarium}}||item||decoration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|iron-hafted mace with a brass snarling boar&#039;s head}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}||weapon: light edged||15 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copperwood maul with a head shaped like a snarling bear}}||weapon: twohanded blunt||80 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin carved from a block of mahogany}}||weapon: medium blunt||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}||weapon: heavy/twohanded edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scarlet silk sack}}||container||clothing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|satinwood lute case with a braided leather strap}}||container||contains: {{sloot|i|satinwood lute with soundhole carved like a standing raven|lute}} and {{sloot|i|satinwood pick|pick}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 9 Credits===&lt;br /&gt;
Weapons and armor are Tier 6 and contain rare materials or additional verbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;long wooden counter&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy red token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy gold token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy blue token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy token}}||magic||alters [[Shadow Servant]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|stout battle shortbow hewn from pure white spiritwood}}||weapon: short bow||well/extremely well/very well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|battle-worn skirmisher&#039;s bow with an etched iron grip}}||weapon: long bow||well/very well/extremely well&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick armband formed by joined segments of blackened carapace}}||weapon: medium edge/light thrown||{{sloot|w|deep ebony exoskeletal axe}} (T4, upgradeable to T6)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wide warrior&#039;s bracer trimmed with thick white fur}}||hider||head and body jewelry&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|spiked windsteel garz with an ironwood handle}}||weapon: light blunt||30 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mail robe with a painted symbol on the chest}}||armor: chain||torso/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|battle-worn heavy plate armor chased in deep obsidian}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|cerulean blue heavy plate armor trimmed with golden dragons}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black coarse leathers with silver stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel heavy plate armor}}||armor: plate||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|rugged leathers with gold stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick leathers with a painted symbol on the chest}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black chain shirt worked with silver links on the chest}}||armor: chain||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened chain hauberk}}||armor: chain||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black damask insulated shirt with silver stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|long cerulean padded silk robe with gold stitching}}||armor: light||torso/arms&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thick quilted canvas hauberk with black silk stitching}}||armor: light||torso/arms/legs&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasper-eyed kashaka serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|citrine-eyed piruati serpent charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonstone-eyed grass eel charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|paintbrush voucher}}&amp;lt;/strike&amp;gt;||custom||four color change alterations by [[Lenizhir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;treasure table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Vatari voucher (2)}}||custom||halve roundtime of &#039;&#039;existing&#039;&#039; ritual focus&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}||weapon: quarter staff||50 stones (holds 35 mana)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue quartz ring with a platinum band}}||magic||creates [[Soul Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|deep blue brass-capped rod}}||weapon: quarter staff||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}||weapon: heavy edged||40 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}||magic||for Warrior Mages (water-attuned)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with an ebony handle}}||weapon: heavy edged||45 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wool cloak}}||clothing||changes appearance based on weather&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magic||changes color of some items?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small red salamander meticulously crafted from red gold}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|onyx-eyed viper charm}}||jewelry||atmospheric&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tinker&#039;s tine}}||item||unlocks boxes (25 charges)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|smoky glass pin shaped like a miniature goat}}||jewelry||goat pin&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}||item||lighter&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||item||creates lockpick every 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel scythe with a pure white spiritwood handle}}||weapon: halberd||50 stones&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|horned helm covered with red enamelled plates}}||armor: brigandine||head/neck&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coral-pink glass ring}}||jewelry||eye color changer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|enruned bone staff}}||magic||holds 4 runestones&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|mask voucher}}&amp;lt;/strike&amp;gt;||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Rebecho voucher}}&amp;lt;/strike&amp;gt;||custom||set of tie alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|Vatari voucher}}&amp;lt;/strike&amp;gt;||custom||turn item into universal focus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items for 20 Credits===&lt;br /&gt;
&lt;br /&gt;
One each per account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;glass case&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|mask voucher}}||custom||2 feature alterations&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;strike&amp;gt;{{sloot|i|gold sun-shaped voucher}}&amp;lt;/strike&amp;gt;||custom||1 item alteration including the addition of sungold&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diamondwood limb}}||crafting material||3 pieces&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large icesteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large silversteel bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large tyrium bar}}||crafting material||4 volume&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thick imperial weave cloth}}||crafting material||15 yards&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glossy e&#039;erdream worry beads dangling from a sana&#039;ati heartwood fob}}||hider||hides &#039;&#039;everything&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Zukir===&lt;br /&gt;
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has piercing hazel eyes.  His liberally grey-streaked russet hair is worn tied back with a leather cord.  He has a deformed left ear with a scar running from his temple to left shoulder.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Ulf&#039;Hara Keep|Ulf&#039;Hara]]: Zukir mumbles something under his breath then exclaims, &amp;quot;It&#039;s where you&#039;re standing, you daft fool!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Ughtensgard&#039;&#039;&#039;: Lord Zukir mutters, &amp;quot;Who calls it that?  That&#039;s what it was called in the history tomes.  It&#039;s been Ulf&#039;Hara Keep as long as I&#039;ve been alive.&amp;quot;  He winces as he gazes towards the rubble and adds, &amp;quot;The ruins of Ulf&#039;Hara Keep, now.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;supplies&#039;&#039;&#039;: Zukir glances at the nearby supply wagon and those gathered about it.  Some unload crates and barrels while others open them and disperse their contents into sacks.  &amp;quot;They assemble them.  Each contains food, torches and more to support the activities taking place inside.  If you&#039;re in need of supplies, ask for them.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts&#039;&#039;&#039;: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out.  The problem with bringing in inexperienced individuals is they don&#039;t know what to do when things go awry!  Don&#039;t be one of them fools!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;mercenaries&#039;&#039;&#039;: Lord Zukir remarks, &amp;quot;Needed at times, I suppose.  Although I find good, honest guard-work more rewarding for myself.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;guards&#039;&#039;&#039;: Lord Zukir says, &amp;quot;I started as one.  I was proud of my work, too.  It&#039;s why I&#039;m back now, to serve Zoluren again in a time of need.&amp;quot;&lt;br /&gt;
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.&lt;br /&gt;
*[[Zoluren]]: Zukir impatiently scowls.  &amp;quot;You&#039;re here, in it.  Look around.  Its value is high and worthy of the utmost protection and sacrifice.&amp;quot;&lt;br /&gt;
*[[Therengia]]: Zukir simply states, &amp;quot;The Baron is a good man who maintains a confident loyalty in his people.&amp;quot;&lt;br /&gt;
*[[Ilithi]]: Zukir replies, &amp;quot;I hear the city is nice, but I wouldn&#039;t know.&amp;quot;&lt;br /&gt;
*[[Qi]]: Zukir scowls.  &amp;quot;Nothin&#039; but Traders and Pirates...if there is a difference.&amp;quot;&lt;br /&gt;
*[[Forfedhdar]]: Zukir grunts.  &amp;quot;That General Bazrid, he knows his stuff.&amp;quot;&lt;br /&gt;
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.&lt;br /&gt;
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.&lt;br /&gt;
*[[Necromancers]]: Zukir&#039;s eyes narrow as he focuses on you.  &amp;quot;What about them?  You have something to confess, Gnome?  I can summon High Priestess [[Tallis]].&amp;quot;&lt;br /&gt;
*[[Cdaisa]]: Zukir responds, &amp;quot;I&#039;m very happy with my beloved, thank you.  Not that it&#039;s any of your business!  Get back to work!  More Elpalzi are coming!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;thieves&#039;&#039;&#039;: With a sharp look in your direction, Zukir grunts, &amp;quot;I routed the vermin and good riddance to &#039;em!&amp;quot;&lt;br /&gt;
*[[Elpalzi]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Alret]]: &amp;quot;Prince Vorclaf was a kind and fair man,&amp;quot; Zukir says.  &amp;quot;He gave them land and a place of their own, and they live peacefully for the most part.  It&#039;s a shame these young hooligans of Alret&#039;s don&#039;t appreciate what they have.  It seems that feeling that someone owes you something can be a very powerful driving force.&amp;quot;  He shifts his gaze over the ruins and sighs.&lt;br /&gt;
*[[Arilana]]: With pride and emotion, Zukir says, &amp;quot;May the Immortals bless Her Highness for the rest of her days.  She&#039;s done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew.&amp;quot;&lt;br /&gt;
*[[Vorclaf]]: With profound sadness, Zukir says, &amp;quot;Never will we see a better man in our time.&amp;quot;&lt;br /&gt;
*[[Belirendrick]]: Lord Zukir sternly responds, &amp;quot;That would be His Highness, Prince Belirendrick to you.  Grown into a fine young gentleman, so much like his father.&amp;quot;&lt;br /&gt;
*[[Inavia]]: A hint of pride and amusement plays across Zukir&#039;s features as he says, &amp;quot;A bit of a spitfire and beautiful like her mother.  Reminds one of her grandfather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Adventurer===&lt;br /&gt;
The lost adventurers can either be default NPCs or players who ask to help Zukir.&lt;br /&gt;
&lt;br /&gt;
Default adventurers wear the following:&lt;br /&gt;
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots.  A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.&lt;br /&gt;
&lt;br /&gt;
Adventurers based on volunteer PCs wear the following:&lt;br /&gt;
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
*[[Elpalzi]]: Doroth says, &amp;quot;They&#039;ve been menacing Zoluren for decades.  First with Lord Sorrow, and now they&#039;re back with Alret and his goons.  They&#039;re the ones who destroyed this Keep.  They&#039;ve been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don&#039;t keep it.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;undead&#039;&#039;&#039;: She sighs.  &amp;quot;Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more.  Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another.  It&#039;s just another wound the Elpalzi have inflicted on Zoluren.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bandits&#039;&#039;&#039;: She shakes her head and says, &amp;quot;The Middens is a rough place to live.  People scrounge for enough scraps of food just to see another day.  Many valuables and treasures of Zoluren are still buried amid the rubble.  A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;task&#039;&#039;&#039;: Doroth gazes at you, confused.  &amp;quot;I sure hope you know your way around, because I&#039;m in no condition to be leading myself.&amp;quot;&lt;br /&gt;
*[[Zukir]]: Doroth rubs at her head and says, &amp;quot;He sent me in to complete a mission, like you, but there weren&#039;t enough of us.  My team was overwhelmed, and I barely escaped.  I know not what happened to my friends, or where I am.  In my haste to get away, I must have whacked my head...or THEY did.  It smarts, and it&#039;s hard to think straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=454747</id>
		<title>Ghoul crow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=454747"/>
		<updated>2016-10-14T19:03:36Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: Undo revision 454432 by HOLSCHAUERK (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Disheveled Ghoul Crow&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a ragged crow feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;120&lt;br /&gt;
|MaxVal=93 Lirums&lt;br /&gt;
|MaxArrangedVal=357 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul crow is a wretched bird, far more troublesome than the the typical crow.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, a Ghoul Crow will occasionally fly out of reach of melee range weapons, though both pole-range and ranged weapons can hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The ghoul crow screeches violently as it soars back up into the sky!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
May 2015:  A thief with 120 evasion, 100 parry, 25 reflex &amp;amp; Khri Avoid was unable to handle these at all, even with going max defenses.  Estimated minimum skill is 130? &lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lithe_blight_ogre&amp;diff=454745</id>
		<title>Lithe blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lithe_blight_ogre&amp;diff=454745"/>
		<updated>2016-10-14T17:07:44Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lithe Blight Ogre&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=291 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre looks like it might be female, but since you&#039;re not an ogre it&#039;s hard to tell.  She&#039;s smaller than her warmer-climate cousins and moves with a grace that belies her muscled frame.  Her large red eyes scan the area alertly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying some {{cloot|w|withered arrow}}s, a {{cloot|w|blighted silverwillow longbow}}.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
Not moving weapons at 122 ranks, can anyone else confirm before I change the training caps?  These seem way off. 10/9/2016&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stumpy_blight_ogre&amp;diff=454744</id>
		<title>Stumpy blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stumpy_blight_ogre&amp;diff=454744"/>
		<updated>2016-10-14T17:07:16Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Stumpy Blight Ogre&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=250 Dokora&lt;br /&gt;
|MaxArrangedVal=297 Dokora&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=10&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Although smaller than his warmer-climate cousins, the blight ogre displays a cunning, leading one to believe he might be more dangerous.  Beady red eyes squint from beneath shaggy grey brows as he snuffles the air.  Yellowing tusks, a warty nose and thick, mottled hide the color of old bruises combine into features only a mother could love ... and even that is doubtful.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|s|blighted silverwillow buckler}}, a {{cloot|w|heavy-bladed rusty iron knife}}.&lt;br /&gt;
&lt;br /&gt;
===Skill Range===&lt;br /&gt;
with ~175 evasion, seers sense, and ~150 shield &amp;amp; MO, could generally block and evade ~99%.&lt;br /&gt;
Could not hit with weapons at 120 ranks + 34 agi. &lt;br /&gt;
TM at ~192 was blocked sometimes by their shields but could generally get through.&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=454743</id>
		<title>Giant blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=454743"/>
		<updated>2016-10-14T17:06:08Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Blight Ogre&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=270&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=389 Dokoras&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre is big and mean, clearly a cousin of the warm climate ogres.  With red eyes, yellowing tusks, a warty nose and thick, mottled hide the color of old bruises, he certainly isn&#039;t going to win any beauty contests.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|w|heavy stone mattock bearing a sturdy haft wrapped in blighted silverwillow bark}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated as of 3.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With 40 agility and 40 reflex, could skin, unarranged, and get poor to mid-quality skins with 135 ranks.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
*201 disarm 39/39/38 agi/ref/disc I get the &amp;quot;precisely at your level&amp;quot; and &amp;quot;minor troubles&amp;quot; messaging. These are slightly easier than geni boxes. Average drop rate on boxes. Low drop rate on gems. Average spawn rate&lt;br /&gt;
&lt;br /&gt;
8/20/14:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weapons seem to cap around 270.  While backtraining several weapons, started hunting below 180, but often missed.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Agil 36/Refl 36, 318 Skinning, can fully arrange and get perfect skins every time.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Agil 36/Refl 36/Disc 50, 314 Locksmithing, get &amp;quot;laughable matter&amp;quot; and &amp;quot;can take down anytime&amp;quot; messaging.  Can disarm quick about 98% without blowing traps.&lt;br /&gt;
&lt;br /&gt;
*Stealth slows to a crawl ~250&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lithe_blight_ogre&amp;diff=454512</id>
		<title>Lithe blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lithe_blight_ogre&amp;diff=454512"/>
		<updated>2016-10-10T00:49:27Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lithe Blight Ogre&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=291 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre looks like it might be female, but since you&#039;re not an ogre it&#039;s hard to tell.  She&#039;s smaller than her warmer-climate cousins and moves with a grace that belies her muscled frame.  Her large red eyes scan the area alertly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying some {{cloot|w|withered arrow}}s, a {{cloot|w|blighted silverwillow longbow}}.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
Not moving weapons at 122 ranks, can anyone else confirm before I change the training caps?  These seem way off. 10/9/2016&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=454466</id>
		<title>Giant blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_blight_ogre&amp;diff=454466"/>
		<updated>2016-10-07T04:17:55Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Blight Ogre&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=270&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=389 Dokoras&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre is big and mean, clearly a cousin of the warm climate ogres.  With red eyes, yellowing tusks, a warty nose and thick, mottled hide the color of old bruises, he certainly isn&#039;t going to win any beauty contests.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|w|heavy stone mattock bearing a sturdy haft wrapped in blighted silverwillow bark}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated as of 3.1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With 40 agility and 40 reflex, could skin, unarranged, and get poor to mid-quality skins with 135 ranks.&lt;br /&gt;
{{Cat|Ogre}}&lt;br /&gt;
&lt;br /&gt;
*201 disarm 39/39/38 agi/ref/disc I get the &amp;quot;precisely at your level&amp;quot; and &amp;quot;minor troubles&amp;quot; messaging. These are slightly easier than geni boxes. Average drop rate on boxes. Low drop rate on gems. Average spawn rate&lt;br /&gt;
&lt;br /&gt;
8/20/14:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weapons seem to cap around 270.  While backtraining several weapons, started hunting below 180, but often missed.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Agil 36/Refl 36, 318 Skinning, can fully arrange and get perfect skins every time.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Agil 36/Refl 36/Disc 50, 314 Locksmithing, get &amp;quot;laughable matter&amp;quot; and &amp;quot;can take down anytime&amp;quot; messaging.  Can disarm quick about 98% without blowing traps.&lt;br /&gt;
&lt;br /&gt;
*Stealth slows to a crawl ~250&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stumpy_blight_ogre&amp;diff=454465</id>
		<title>Stumpy blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stumpy_blight_ogre&amp;diff=454465"/>
		<updated>2016-10-07T04:17:26Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Stumpy Blight Ogre&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxVal=250 Dokora&lt;br /&gt;
|MaxArrangedVal=297 Dokora&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=10&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Although smaller than his warmer-climate cousins, the blight ogre displays a cunning, leading one to believe he might be more dangerous.  Beady red eyes squint from beneath shaggy grey brows as he snuffles the air.  Yellowing tusks, a warty nose and thick, mottled hide the color of old bruises combine into features only a mother could love ... and even that is doubtful.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying a {{cloot|s|blighted silverwillow buckler}}, a {{cloot|w|heavy-bladed rusty iron knife}}.&lt;br /&gt;
&lt;br /&gt;
===Skill Range===&lt;br /&gt;
with ~175 evasion, seers sense, and ~150 shield &amp;amp; MO, could generally block and evade ~99%.&lt;br /&gt;
Could not hit with weapons at 120 ranks + 34 agi. &lt;br /&gt;
TM at ~192 was blocked sometimes by their shields but could generally get through.&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lithe_blight_ogre&amp;diff=454464</id>
		<title>Lithe blight ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lithe_blight_ogre&amp;diff=454464"/>
		<updated>2016-10-07T04:05:17Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lithe Blight Ogre&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|135|Dark Burrows (135)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blighted ogre skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=120&lt;br /&gt;
|MaxArrangedVal=291 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The blight ogre looks like it might be female, but since you&#039;re not an ogre it&#039;s hard to tell.  She&#039;s smaller than her warmer-climate cousins and moves with a grace that belies her muscled frame.  Her large red eyes scan the area alertly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*It is wearing some {{cloot|a|moldy leather armor}}.&lt;br /&gt;
*It is carrying some {{cloot|w|withered arrow}}s, a {{cloot|w|blighted silverwillow longbow}}.&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=454432</id>
		<title>Ghoul crow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=454432"/>
		<updated>2016-10-06T05:30:30Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Disheveled Ghoul Crow&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Avian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a ragged crow feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;120&lt;br /&gt;
|MaxVal=93 Lirums&lt;br /&gt;
|MaxArrangedVal=357 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul crow is a wretched bird, far more troublesome than the the typical crow.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, a Ghoul Crow will occasionally fly out of reach of melee range weapons, though both pole-range and ranged weapons can hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The ghoul crow screeches violently as it soars back up into the sky!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
May 2015:  A thief with 120 evasion, 100 parry, 25 reflex &amp;amp; Khri Avoid was unable to handle these at all, even with going max defenses.  Estimated minimum skill is 130? &lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454360</id>
		<title>Bloody Sabre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454360"/>
		<updated>2016-10-05T05:40:42Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class=brig&lt;br /&gt;
|look=&lt;br /&gt;
|rooms=6&lt;br /&gt;
|pilot=&lt;br /&gt;
|captain=Plix&lt;br /&gt;
|crew=&lt;br /&gt;
|fare=&lt;br /&gt;
|route=&lt;br /&gt;
|extras=&lt;br /&gt;
|source=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As of 2016 is currently captained by [[Plix]]&lt;br /&gt;
* As of 2015 was captained by [[Kajikun]]&lt;br /&gt;
* As of 2007 was captained by [[Vymos]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Ships,Private ships}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Plix&amp;diff=454359</id>
		<title>Plix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Plix&amp;diff=454359"/>
		<updated>2016-10-05T05:40:23Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Plix O&#039;rix |&lt;br /&gt;
      Race        = Human |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Trader|&lt;br /&gt;
      Instance    = Prime|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Pirate &#039;&#039;&#039;Plix O&#039;rix&#039;&#039;&#039;, Infiltration Specialist of the Locksmith&#039;s Union, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cannot make out all of his features with the clothing he is wearing.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t tell anything about Plix&#039;s wounds from here.&lt;br /&gt;
&lt;br /&gt;
He is holding an obsidian black mirror-finished glaes sabre etched deeply with the grim symbol of Urrem&#039;tier in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a wide black hood fashioned from the head of a panther, some pitch-black goggles, a shadow-hued nightsilk longcoat cinched tightly with a mummified hand clutching a glowing skull, a shadowy utility belt, a leather burglar&#039;s harness and a tightly-woven nightsilk satchel clasped with a skeletal hand clutching an iron prybar.&lt;br /&gt;
&lt;br /&gt;
Plix is mounted on a shimmering translucent whisperlayne carpet stitched with complex platinum symbols.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454358</id>
		<title>Bloody Sabre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454358"/>
		<updated>2016-10-05T05:39:59Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class=brig&lt;br /&gt;
|look=&lt;br /&gt;
|rooms=6&lt;br /&gt;
|pilot=&lt;br /&gt;
|captain=[[Plix]]&lt;br /&gt;
|crew=&lt;br /&gt;
|fare=&lt;br /&gt;
|route=&lt;br /&gt;
|extras=&lt;br /&gt;
|source=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As of 2016 is currently captained by [[Plix]]&lt;br /&gt;
* As of 2015 was captained by [[Kajikun]]&lt;br /&gt;
* As of 2007 was captained by [[Vymos]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Ships,Private ships}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454357</id>
		<title>Bloody Sabre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454357"/>
		<updated>2016-10-05T05:39:42Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class=brig&lt;br /&gt;
|look=&lt;br /&gt;
|rooms=6&lt;br /&gt;
|pilot=&lt;br /&gt;
|captain=Plix O&#039;rix&lt;br /&gt;
|crew=&lt;br /&gt;
|fare=&lt;br /&gt;
|route=&lt;br /&gt;
|extras=&lt;br /&gt;
|source=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As of 2016 is currently captained by [[Plix]]&lt;br /&gt;
* As of 2015 was captained by [[Kajikun]]&lt;br /&gt;
* As of 2007 was captained by [[Vymos]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Ships,Private ships}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454356</id>
		<title>Bloody Sabre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bloody_Sabre&amp;diff=454356"/>
		<updated>2016-10-05T05:39:13Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{boat&lt;br /&gt;
|class=brig&lt;br /&gt;
|look=&lt;br /&gt;
|rooms=6&lt;br /&gt;
|pilot=&lt;br /&gt;
|captain=Kajikun&lt;br /&gt;
|crew=&lt;br /&gt;
|fare=&lt;br /&gt;
|route=&lt;br /&gt;
|extras=&lt;br /&gt;
|source=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
&lt;br /&gt;
==Pilot==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As of 2016 is currently captained by [[Plix]]&lt;br /&gt;
* As of 2015 was captained by [[Kajikun]]&lt;br /&gt;
* As of 2007 was captained by [[Vymos]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Ships,Private ships}}&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Plix&amp;diff=447756</id>
		<title>Plix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Plix&amp;diff=447756"/>
		<updated>2016-07-10T20:30:09Z</updated>

		<summary type="html">&lt;p&gt;HOLSCHAUERK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Plix O&#039;rix |&lt;br /&gt;
      Race        = Human |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Trader|&lt;br /&gt;
      Instance    = Prime|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see Nightmare &#039;&#039;&#039;Plix O&#039;rix&#039;&#039;&#039;, Infiltration Specialist of the Locksmith&#039;s Union, a Human.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You cannot make out all of his features with the clothing he is wearing.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t tell anything about Plix&#039;s wounds from here.&lt;br /&gt;
&lt;br /&gt;
He is holding an obsidian black mirror-finished glaes sabre etched deeply with the grim symbol of Urrem&#039;tier in his right hand.&lt;br /&gt;
&lt;br /&gt;
He is wearing a wide black hood fashioned from the head of a panther, some pitch-black goggles, a shadow-hued nightsilk longcoat cinched tightly with a mummified hand clutching a glowing skull, a shadowy utility belt, a leather burglar&#039;s harness and a tightly-woven nightsilk satchel clasped with a skeletal hand clutching an iron prybar.&lt;br /&gt;
&lt;br /&gt;
Plix is mounted on a shimmering translucent whisperlayne carpet stitched with complex platinum symbols.&lt;/div&gt;</summary>
		<author><name>HOLSCHAUERK</name></author>
	</entry>
</feed>