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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HIATUS</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HIATUS"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/HIATUS"/>
	<updated>2026-05-24T05:39:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651717</id>
		<title>Whodunit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651717"/>
		<updated>2024-09-23T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Function and stability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script for the Taisidon Morada mystery game as of 2024. Front ends are Genie 3-4.&lt;br /&gt;
&lt;br /&gt;
You must start this script at the morgue in the morada or at the coordinator. It will cycle through as many passes that you have redeemed. It will not redeem passes.&amp;lt;syntaxhighlight line=&amp;quot;1&amp;quot; start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
#debug 10&lt;br /&gt;
&lt;br /&gt;
put #ECHO cyan ================== Will cycle through as many tickets as you have redeemed. Needs to start at the Morada morgue, or at the coordinator.&lt;br /&gt;
action send $lastcommand when \.\.\.wait&lt;br /&gt;
&lt;br /&gt;
action var with cleaver when chop marks that reveal flesh and bone\.$&lt;br /&gt;
action var with knife when ragged edges\.$&lt;br /&gt;
action var with baton when soft tissue damage and internal bleeding\.$&lt;br /&gt;
action var with bottle when severe lacerations\.$&lt;br /&gt;
action var with zills when displaying clean edges\.$&lt;br /&gt;
action var with corkscrew when oddly curved puncture wounds\.$&lt;br /&gt;
action var with paintbrush when deep and lethal puncture wounds\.$&lt;br /&gt;
action var with logbook when displaying a large amount of damage\.$&lt;br /&gt;
action var with comb when criss-crossed with slashes marked by odd perforations of the skin\.$&lt;br /&gt;
&lt;br /&gt;
action var who $1 when (bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician) says.* (?:with|while|coughing awkwardly|fingers tapping).*\.&lt;br /&gt;
action var ask $1 when ^You also see(?:.*)*\b(bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician)\b\.&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
pause 1&lt;br /&gt;
var with NULL&lt;br /&gt;
var where NULL&lt;br /&gt;
var who NULL&lt;br /&gt;
&lt;br /&gt;
Entrance:&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;1|0&amp;quot;) then goto BEGIN&lt;br /&gt;
MATCHRE BEGIN ^A Taisidon cruise coordinator steps aside&lt;br /&gt;
MATCHRE NOTICK ^A Taisidon cruise coordinator checks some paperwork and frowns&lt;br /&gt;
send ask coor about access&lt;br /&gt;
matchwait 5&lt;br /&gt;
&lt;br /&gt;
BEGIN:&lt;br /&gt;
pause 0.5&lt;br /&gt;
&lt;br /&gt;
BEGIN1:&lt;br /&gt;
send study corpse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
FOREDECK:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROMENADE:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put port&lt;br /&gt;
&lt;br /&gt;
BUFFET:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put starboard&lt;br /&gt;
pause&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
QUARTERDECK:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
pause 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put down&lt;br /&gt;
delay 1&lt;br /&gt;
put starboard&lt;br /&gt;
&lt;br /&gt;
LOUNGE:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
matchwait 5&lt;br /&gt;
goto error&lt;br /&gt;
&lt;br /&gt;
SEARCH:&lt;br /&gt;
pause 2&lt;br /&gt;
MATCHRE NOTF fails to turn up any clues\.$&lt;br /&gt;
MATCHRE FOUND blood has partially dried\.$&lt;br /&gt;
Send search&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FOUND:&lt;br /&gt;
delay 0.5&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Foredeck&amp;quot;) then var where foredeck&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Promenade&amp;quot;) then var where promenade&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Lounge&amp;quot;) then var where lounge&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Bar&amp;quot;) then var where bar&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Buffet&amp;quot;) then var where buffet&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Quarterdeck&amp;quot;) then var where quarterdeck&lt;br /&gt;
delay 0.5&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
NOTF:&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
ACCUSE:&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where. &lt;br /&gt;
pause 2&lt;br /&gt;
&lt;br /&gt;
ACCUSE1:&lt;br /&gt;
send accuse %who with %with in %where&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow right&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow left&lt;br /&gt;
goto start&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
put #ECHO FOUND %who, %with, in %where.&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ABORT:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
NOTICK:&lt;br /&gt;
put #ECHO red GET SOME PASSES&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mottled_grey_deathfiber_tote_bag_with_black_leather_handles&amp;diff=651696</id>
		<title>Item:Mottled grey deathfiber tote bag with black leather handles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mottled_grey_deathfiber_tote_bag_with_black_leather_handles&amp;diff=651696"/>
		<updated>2024-09-23T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|weight=60|look=One side of the bag is embroidered with a large waste bucket surrounded by hearts.&lt;br /&gt;
There appears to be something written on it.|appcost=312500|wearloc=shoulder|csize=1000|type=Container|ilsize=15|ihsize=5|iwsize=10}}&lt;br /&gt;
A deathfiber tote bag reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m full of baggage.&amp;quot;&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mottled_grey_deathfiber_tote_bag_with_black_leather_handles&amp;diff=651695</id>
		<title>Item:Mottled grey deathfiber tote bag with black leather handles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mottled_grey_deathfiber_tote_bag_with_black_leather_handles&amp;diff=651695"/>
		<updated>2024-09-23T09:47:54Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|weight=60|look=One side of the bag is embroidered with a large waste bucket surrounded by hearts.&lt;br /&gt;
There appears to be something written on it.|appcost=312500 Kronars|wearloc=shoulder|csize=1000|type=Container|ilsize=15|ihsize=5|iwsize=10}}&lt;br /&gt;
A deathfiber tote bag reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m full of baggage.&amp;quot;&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mottled_grey_deathfiber_tote_bag_with_black_leather_handles&amp;diff=651694</id>
		<title>Item:Mottled grey deathfiber tote bag with black leather handles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mottled_grey_deathfiber_tote_bag_with_black_leather_handles&amp;diff=651694"/>
		<updated>2024-09-23T09:47:02Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|weight=60|look=One side of the bag is embroidered with a large waste bucket surrounded by hearts.&lt;br /&gt;
There appears to be something written on it.|appcost=312500 Kronars|wearloc=shoulder|csize=1000|type=Container|ilsize=15|ihsize=5|iwsize=10}}&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dark_silverweave_lootsack&amp;diff=651693</id>
		<title>Item:Dark silverweave lootsack</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dark_silverweave_lootsack&amp;diff=651693"/>
		<updated>2024-09-23T08:50:20Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Updated to correct attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=lootsack&lt;br /&gt;
|look=Pitch black threads are woven together with silver threads to create a shimmering, somewhat starry effect due to the high proportion of dark material compared to the lighter shade.&lt;br /&gt;
|MTag=silverweave&lt;br /&gt;
|CTag=black, silver&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=9,812&lt;br /&gt;
|lsize=8&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=17&lt;br /&gt;
|iwsize=12&lt;br /&gt;
|ihsize=7&lt;br /&gt;
|csize=1400&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
*This is &#039;&#039;&#039;not&#039;&#039;&#039; an [[Autoloot command|Autoloot]] container.&lt;br /&gt;
*Contains 500 platinum lirum when chosen on the quest.&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651646</id>
		<title>Whodunit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651646"/>
		<updated>2024-09-22T19:53:57Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script for the Taisidon Morada mystery game as of 2024. Front ends are Genie 3-4.&lt;br /&gt;
&lt;br /&gt;
You must start this script at the morgue in the morada or at the coordinator. It will cycle through as many passes that you have redeemed. It will not redeem passes.&amp;lt;syntaxhighlight line=&amp;quot;1&amp;quot; start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
#debug 10&lt;br /&gt;
&lt;br /&gt;
put #ECHO cyan ================== Will cycle through as many tickets as you have redeemed. Needs to start at the Morada morgue, or at the coordinator.&lt;br /&gt;
&lt;br /&gt;
action var with cleaver when chop marks that reveal flesh and bone\.$&lt;br /&gt;
action var with knife when ragged edges\.$&lt;br /&gt;
action var with baton when soft tissue damage and internal bleeding\.$&lt;br /&gt;
action var with bottle when severe lacerations\.$&lt;br /&gt;
action var with zills when displaying clean edges\.$&lt;br /&gt;
action var with corkscrew when oddly curved puncture wounds\.$&lt;br /&gt;
action var with paintbrush when deep and lethal puncture wounds\.$&lt;br /&gt;
action var with logbook when displaying a large amount of damage\.$&lt;br /&gt;
action var with comb when criss-crossed with slashes marked by odd perforations of the skin\.$&lt;br /&gt;
&lt;br /&gt;
action var who $1 when (bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician) says.* (?:with|while|coughing awkwardly|fingers tapping).*\.&lt;br /&gt;
action var ask $1 when ^You also see(?:.*)*\b(bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician)\b\.&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
pause 1&lt;br /&gt;
var with NULL&lt;br /&gt;
var where NULL&lt;br /&gt;
var who NULL&lt;br /&gt;
&lt;br /&gt;
Entrance:&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;1|0&amp;quot;) then goto BEGIN&lt;br /&gt;
MATCHRE BEGIN ^A Taisidon cruise coordinator steps aside&lt;br /&gt;
MATCHRE NOTICK ^A Taisidon cruise coordinator checks some paperwork and frowns&lt;br /&gt;
send ask coor about access&lt;br /&gt;
matchwait 5&lt;br /&gt;
&lt;br /&gt;
BEGIN:&lt;br /&gt;
pause 0.5&lt;br /&gt;
&lt;br /&gt;
BEGIN1:&lt;br /&gt;
send study corpse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
FOREDECK:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROMENADE:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put port&lt;br /&gt;
&lt;br /&gt;
BUFFET:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put starboard&lt;br /&gt;
pause&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
QUARTERDECK:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
pause 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put down&lt;br /&gt;
delay 1&lt;br /&gt;
put starboard&lt;br /&gt;
&lt;br /&gt;
LOUNGE:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
matchwait 5&lt;br /&gt;
goto error&lt;br /&gt;
&lt;br /&gt;
SEARCH:&lt;br /&gt;
pause&lt;br /&gt;
MATCHRE NOTF fails to turn up any clues\.$&lt;br /&gt;
MATCHRE FOUND blood has partially dried\.$&lt;br /&gt;
Send search&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FOUND:&lt;br /&gt;
delay 0.5&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Foredeck&amp;quot;) then var where foredeck&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Promenade&amp;quot;) then var where promenade&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Lounge&amp;quot;) then var where lounge&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Bar&amp;quot;) then var where bar&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Buffet&amp;quot;) then var where buffet&lt;br /&gt;
if contains (&amp;quot;$roomname&amp;quot;, &amp;quot;Quarterdeck&amp;quot;) then var where quarterdeck&lt;br /&gt;
delay 0.5&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
NOTF:&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
ACCUSE:&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where. &lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
ACCUSE1:&lt;br /&gt;
send accuse %who with %with in %where&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow right&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow left&lt;br /&gt;
goto start&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
put #ECHO FOUND %who, %with, in %where.&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ABORT:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
NOTICK:&lt;br /&gt;
put #ECHO red GET SOME PASSES&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651645</id>
		<title>Whodunit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651645"/>
		<updated>2024-09-22T19:25:35Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Updated script for current mapper issues, cleaned up script.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script for the Taisidon Morada mystery game as of 2024. Front ends are Genie 3-4.&lt;br /&gt;
&lt;br /&gt;
You must start this script at the morgue in the morada or at the coordinator. It will cycle through as many passes that you have redeemed. It will not redeem passes.&amp;lt;syntaxhighlight line=&amp;quot;1&amp;quot; start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
#debug 10&lt;br /&gt;
&lt;br /&gt;
put #ECHO cyan ================== Will cycle through as many tickets as you have redeemed. Needs to start at the Morada morgue, or at the coordinator.&lt;br /&gt;
&lt;br /&gt;
action var with cleaver when chop marks that reveal flesh and bone\.$&lt;br /&gt;
action var with knife when ragged edges\.$&lt;br /&gt;
action var with baton when soft tissue damage and internal bleeding\.$&lt;br /&gt;
action var with bottle when severe lacerations\.$&lt;br /&gt;
action var with zills when displaying clean edges\.$&lt;br /&gt;
action var with corkscrew when oddly curved puncture wounds\.$&lt;br /&gt;
action var with paintbrush when deep and lethal puncture wounds\.$&lt;br /&gt;
action var with logbook when displaying a large amount of damage\.$&lt;br /&gt;
action var with comb when criss-crossed with slashes marked by odd perforations of the skin\.$&lt;br /&gt;
&lt;br /&gt;
action var who $1 when (bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician) says.* (?:with|while|coughing awkwardly|fingers tapping).*\.&lt;br /&gt;
action var ask $1 when ^You also see(?:.*)*\b(bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician)\b\.&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
pause 1&lt;br /&gt;
var with NULL&lt;br /&gt;
var where NULL&lt;br /&gt;
var who NULL&lt;br /&gt;
&lt;br /&gt;
Entrance:&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;1|0&amp;quot;) then goto BEGIN&lt;br /&gt;
MATCHRE BEGIN ^A Taisidon cruise coordinator steps aside&lt;br /&gt;
MATCHRE NOTICK ^A Taisidon cruise coordinator checks some paperwork and frowns&lt;br /&gt;
send ask coor about access&lt;br /&gt;
matchwait 5&lt;br /&gt;
&lt;br /&gt;
BEGIN:&lt;br /&gt;
pause 0.5&lt;br /&gt;
&lt;br /&gt;
BEGIN1:&lt;br /&gt;
send study corpse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
FOREDECK:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PROMENADE:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put port&lt;br /&gt;
&lt;br /&gt;
BUFFET:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put starboard&lt;br /&gt;
pause&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
QUARTERDECK:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
pause 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put down&lt;br /&gt;
delay 1&lt;br /&gt;
put starboard&lt;br /&gt;
&lt;br /&gt;
LOUNGE:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 0.5&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
pause 0.5&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 0.5&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 0.5&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
matchwait 5&lt;br /&gt;
goto error&lt;br /&gt;
&lt;br /&gt;
SEARCH:&lt;br /&gt;
pause&lt;br /&gt;
MATCHRE NOTF fails to turn up any clues\.$&lt;br /&gt;
MATCHRE FOUND blood has partially dried\.$&lt;br /&gt;
Send search&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FOUND:&lt;br /&gt;
delay 0.5&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;462|0&amp;quot;) then var where foredeck&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;463&amp;quot;) then var where promenade&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;466&amp;quot;) then var where lounge&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;467&amp;quot;) then var where bar&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;465&amp;quot;) then var where buffet&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;464&amp;quot;) then var where quarterdeck&lt;br /&gt;
delay 0.5&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
NOTF:&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
ACCUSE:&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where. &lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
ACCUSE1:&lt;br /&gt;
send accuse %who with %with in %where&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow right&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow left&lt;br /&gt;
goto start&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
put #ECHO FOUND %who, %with, in %where.&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ABORT:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
NOTICK:&lt;br /&gt;
put #ECHO red GET SOME PASSES&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Worn_book_displaying_the_title_%22Lanival%27s_Dragons%22_in_truegold_filigree&amp;diff=651569</id>
		<title>Weapon:Worn book displaying the title &quot;Lanival&#039;s Dragons&quot; in truegold filigree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Worn_book_displaying_the_title_%22Lanival%27s_Dragons%22_in_truegold_filigree&amp;diff=651569"/>
		<updated>2024-09-21T22:41:31Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=worn book&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=This weathered book has a faded red canvas jacket that is inset with truegold embossing.  Contrasting the worn cloth, the lettering has a metallic sheen that glows a gentle gold.&lt;br /&gt;
|range=Melee-Ranged&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=very heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|type2=LB&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=trainer&lt;br /&gt;
|weight=35&lt;br /&gt;
|appcost=2812500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|gentype=other&lt;br /&gt;
|source=Taisidon Mystery 450&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|construction=extremely resistant}}&lt;br /&gt;
This item trains scholarship.&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Worn_book_displaying_the_title_%22Lanival%27s_Dragons%22_in_truegold_filigree&amp;diff=651568</id>
		<title>Weapon:Worn book displaying the title &quot;Lanival&#039;s Dragons&quot; in truegold filigree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Worn_book_displaying_the_title_%22Lanival%27s_Dragons%22_in_truegold_filigree&amp;diff=651568"/>
		<updated>2024-09-21T22:39:18Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: adding tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=worn book&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=This weathered book has a faded red canvas jacket that is inset with truegold embossing.  Contrasting the worn cloth, the lettering has a metallic sheen that glows a gentle gold.&lt;br /&gt;
|range=Melee-Ranged&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=very heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|type2=LB&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=trainer&lt;br /&gt;
|weight=35&lt;br /&gt;
|appcost=2812500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|gentype=other&lt;br /&gt;
|source=Taisidon Mystery 450&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|construction=15}}&lt;br /&gt;
This item trains scholarship.&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Worn_book_displaying_the_title_%22Lanival%27s_Dragons%22_in_truegold_filigree&amp;diff=651565</id>
		<title>Weapon:Worn book displaying the title &quot;Lanival&#039;s Dragons&quot; in truegold filigree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Worn_book_displaying_the_title_%22Lanival%27s_Dragons%22_in_truegold_filigree&amp;diff=651565"/>
		<updated>2024-09-21T22:33:21Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Created page with &amp;quot;{{Weapon |noun=worn book |newapp2=Yes |look=This weathered book has a faded red canvas jacket that is inset with truegold embossing.  Contrasting the worn cloth, the lettering has a metallic sheen that glows a gentle gold. |range=- |adraw=No |type=LT |puncture=no |slice=poor |impact=very heavy |fire=no |cold=no |electric=no |foi=reasonably |balance=fairly |suitedness=soundly |type2=LB |verby=No |pcrystal=No |atmos=No |istone=No |special=trainer |weight=35 |appcost=281250...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=worn book&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=This weathered book has a faded red canvas jacket that is inset with truegold embossing.  Contrasting the worn cloth, the lettering has a metallic sheen that glows a gentle gold.&lt;br /&gt;
|range=-&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=very heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|type2=LB&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|special=trainer&lt;br /&gt;
|weight=35&lt;br /&gt;
|appcost=2812500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|gentype=other&lt;br /&gt;
|source=Taisidon Mystery 450&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This item trains scholarship.&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651505</id>
		<title>Whodunit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whodunit&amp;diff=651505"/>
		<updated>2024-09-21T03:20:38Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a script for the Taisidon Morada mystery game as of 2024. Front ends are Genie 3-4.&lt;br /&gt;
&lt;br /&gt;
You must start this script at the morgue in the morada or at the coordinator. It will cycle through as many passes that you have redeemed. It will not redeem passes.&amp;lt;syntaxhighlight line=&amp;quot;1&amp;quot; start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
#debug 10&lt;br /&gt;
&lt;br /&gt;
put #ECHO cyan ================== Will cycle through as many tickets as you have redeemed. Needs to start at the Morada morgue, or at the coordinator.&lt;br /&gt;
&lt;br /&gt;
action var with cleaver when chop marks that reveal flesh and bone\.$&lt;br /&gt;
action var with knife when ragged edges\.$&lt;br /&gt;
action var with baton when soft tissue damage and internal bleeding\.$&lt;br /&gt;
action var with bottle when severe lacerations\.$&lt;br /&gt;
action var with zills when displaying clean edges\.$&lt;br /&gt;
action var with corkscrew when oddly curved puncture wounds\.$&lt;br /&gt;
action var with paintbrush when deep and lethal puncture wounds\.$&lt;br /&gt;
action var with logbook when displaying a large amount of damage\.$&lt;br /&gt;
action var with comb when criss-crossed with slashes marked by odd perforations of the skin\.$&lt;br /&gt;
&lt;br /&gt;
action var who $1 when (bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician) says.* (?:with|while|coughing awkwardly|fingers tapping).*\.&lt;br /&gt;
action var ask $1 when ^You also see(?:.*)*\b(bartender|deckhand|entertainer|boatswain|chef|director|artist|steward|beautician)\b\.&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
pause 1&lt;br /&gt;
var with NULL&lt;br /&gt;
var where NULL&lt;br /&gt;
var who NULL&lt;br /&gt;
&lt;br /&gt;
Entrance:&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;1|0&amp;quot;) then goto BEGIN&lt;br /&gt;
MATCHRE BEGIN ^A Taisidon cruise coordinator steps aside&lt;br /&gt;
MATCHRE NOTICK ^A Taisidon cruise coordinator checks some paperwork and frowns&lt;br /&gt;
send ask coor about access&lt;br /&gt;
matchwait 5&lt;br /&gt;
##goto ERROR&lt;br /&gt;
&lt;br /&gt;
BEGIN:&lt;br /&gt;
pause 1&lt;br /&gt;
##if (&amp;quot;$roomid&amp;quot; = &amp;quot;1&amp;quot;) then goto begin1&lt;br /&gt;
##matchwait 5&lt;br /&gt;
##goto ERROR&lt;br /&gt;
&lt;br /&gt;
BEGIN1:&lt;br /&gt;
send study corpse&lt;br /&gt;
delay 1&lt;br /&gt;
#put #goto 462&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
put up&lt;br /&gt;
&lt;br /&gt;
FOREDECK:&lt;br /&gt;
pause 1&lt;br /&gt;
##if def(&amp;quot;%who&amp;quot;) then&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 1&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 1&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
#put #goto 463&lt;br /&gt;
put aft&lt;br /&gt;
#delay 2&lt;br /&gt;
#put #goto 463&lt;br /&gt;
&lt;br /&gt;
PROMENADE:&lt;br /&gt;
pause 1&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 1&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 1&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
#put #goto 465&lt;br /&gt;
#delay 2&lt;br /&gt;
put port&lt;br /&gt;
&lt;br /&gt;
BUFFET:&lt;br /&gt;
pause 1&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 1&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 1&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 2&lt;br /&gt;
#put #goto 464&lt;br /&gt;
#delay 2&lt;br /&gt;
##put #goto 7&lt;br /&gt;
#delay 2&lt;br /&gt;
put starboard&lt;br /&gt;
pause&lt;br /&gt;
put up&lt;br /&gt;
QUARTERDECK:&lt;br /&gt;
pause 1&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
pause 1&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 1&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
delay 2&lt;br /&gt;
#put #goto 466&lt;br /&gt;
#delay 2&lt;br /&gt;
#put #goto 4&lt;br /&gt;
#delay 2&lt;br /&gt;
put down&lt;br /&gt;
delay 1&lt;br /&gt;
put starboard&lt;br /&gt;
&lt;br /&gt;
LOUNGE:&lt;br /&gt;
pause 1&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 1&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 1&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
#delay 2&lt;br /&gt;
#put #goto 467&lt;br /&gt;
delay 2&lt;br /&gt;
put aft&lt;br /&gt;
&lt;br /&gt;
BAR:&lt;br /&gt;
pause 1&lt;br /&gt;
send ask %ask about alibi&lt;br /&gt;
delay 1&lt;br /&gt;
gosub SEARCH&lt;br /&gt;
pause 1&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where.&lt;br /&gt;
if !matchre(&amp;quot;%who|%where|%with&amp;quot;, &amp;quot;NULL&amp;quot;) then goto accuse&lt;br /&gt;
matchwait 5&lt;br /&gt;
goto error&lt;br /&gt;
&lt;br /&gt;
SEARCH:&lt;br /&gt;
pause&lt;br /&gt;
MATCHRE NOTF fails to turn up any clues\.$&lt;br /&gt;
MATCHRE FOUND blood has partially dried\.$&lt;br /&gt;
Send search&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FOUND:&lt;br /&gt;
delay 0.5&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;462&amp;quot;) then var where foredeck&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;463&amp;quot;) then var where promenade&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;466&amp;quot;) then var where lounge&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;467&amp;quot;) then var where bar&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;465&amp;quot;) then var where buffet&lt;br /&gt;
if (&amp;quot;$roomid&amp;quot; = &amp;quot;464&amp;quot;) then var where quarterdeck&lt;br /&gt;
delay 0.5&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
NOTF:&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
ACCUSE:&lt;br /&gt;
put #ECHO ACCUSING %who, %with, in %where. &lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
ACCUSE1:&lt;br /&gt;
send accuse %who with %with in %where&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow right&lt;br /&gt;
delay 0.5&lt;br /&gt;
send stow left&lt;br /&gt;
goto start&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
put #ECHO FOUND %who, %with, in %where.&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ABORT:&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
NOTICK:&lt;br /&gt;
put #ECHO red GET SOME PASSES&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_spidersilk_duffel_bag_sewn_with_an_intricate_mosaic_of_crystal_beads&amp;diff=650925</id>
		<title>Item:Large spidersilk duffel bag sewn with an intricate mosaic of crystal beads</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_spidersilk_duffel_bag_sewn_with_an_intricate_mosaic_of_crystal_beads&amp;diff=650925"/>
		<updated>2024-09-10T07:07:30Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|look=The tiny round gems are perfectly clear, and scatter small slivers of rainbow when the light hits them.  Intricate winter designs are scattered over its surface, traveling up the large straps as well.  Children play in deep snowdrifts, snowflakes fall on evergreen trees, and icicles hang on a log cabin.&lt;br /&gt;
|MTag=spidersilk,silk,crystal&lt;br /&gt;
|CTag=rainbow&lt;br /&gt;
|STag=winter,snowdrift,snowflake,snow,evergreen,tree,icicle,log cabin&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|weight=60|appcost=You are certain that the duffel bag is worth exactly 175000 Kronars, 140000 Lirums, or 126280 Dokoras.|lsize=15|hsize=5|wsize=10|csize=1000}}&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_spidersilk_duffel_bag_sewn_with_an_intricate_mosaic_of_crystal_beads&amp;diff=650924</id>
		<title>Item:Large spidersilk duffel bag sewn with an intricate mosaic of crystal beads</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_spidersilk_duffel_bag_sewn_with_an_intricate_mosaic_of_crystal_beads&amp;diff=650924"/>
		<updated>2024-09-10T07:06:25Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: added dimensions, app cost and capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=bag&lt;br /&gt;
|look=The tiny round gems are perfectly clear, and scatter small slivers of rainbow when the light hits them.  Intricate winter designs are scattered over its surface, traveling up the large straps as well.  Children play in deep snowdrifts, snowflakes fall on evergreen trees, and icicles hang on a log cabin.&lt;br /&gt;
|MTag=spidersilk,silk,crystal&lt;br /&gt;
|CTag=rainbow&lt;br /&gt;
|STag=winter,snowdrift,snowflake,snow,evergreen,tree,icicle,log cabin&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=back&lt;br /&gt;
|weight=60 stone|appcost=You are certain that the duffel bag is worth exactly 175000 Kronars, 140000 Lirums, or 126280 Dokoras.|lsize=15 spans|hsize=5 spans|wsize=10 spans|csize=1000 stones}}&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=650887</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=650887"/>
		<updated>2024-09-10T00:20:17Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: /* Crossing&amp;#039;s Market Plaza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Shop Plazas]] of [[Market Plaza|Crossing]], [[Knight&#039;s Hall|Riverhaven]] and [[Crystal Plaza|Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Protections against [[Currency#Bank_Balance_Maximums|rollover issues]] are in place, and will prevent transactions (deposits and sales) that would push your shop&#039;s bank account into an overflow situation.&amp;lt;ref&amp;gt;[[Talk:Player owned shop#Rollover Protections|Rollover protections]], outlined by [[Zadraes]] on the official [[Discord]] server.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 35 Lirisa 447 (11/11/2023)&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||3am||11pm||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Cloudberry||[[Choni]]||2pm||12am||Sun Room||a marble entryway&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5pm||1am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||2pm||12am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|Northern Watch Tower||[[Parkons]]||3pm||4am||Sun Room||a silverwood drawbridge extending from a recessed alcove&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9pm||11am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Klausette Full Of Things||[[Klausette]]||5pm||1am||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tipsy Taboo||[[Kalyssia]]||11am||2am||Water Room||an ornately engraved arch &lt;br /&gt;
|-&lt;br /&gt;
|Two Pinches Of Pipeweed||[[Narresun]]||9am||12am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Outland Oasis Imports||[[Nituki]]||4pm||12am||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Faldesu||[[Eledion]]||12pm||3am||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alizee Shoppe||[[Alizee]]||9pm||12am||Solarium||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Boots And Bows||[[Kattressa]]||12pm||9pm||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|River&#039;s Bounty Trading Co.||Valdendir||5pm||10pm||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Crossing Connection||[[Hirem]]||3pm||2am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Rhudee&#039;s Emporium||[[Rhudee]]||5pm||8pm||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Osija Ameshi Kashik||[[Tibsley]]||9pm||6am||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||12pm||8am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||5am||12am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4pm||11pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rolling Caravan Collective||[[Arizona]]||6pm||10am||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Cache||[[Endrath]]||1pm||11pm||Meeting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||5pm||12am||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tsuchikage&#039;s Place||[[Tsuchikage]]||5pm||12am||Moon Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||5pm||11pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot||[[Juggo]]||3pm||1am||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Mister Purr&#039;s Purrfect Paw-nshop||[[Zowpurr]]||8am||2am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Guilty Treasures||[[Avaritia]]||9am||12am||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|South End Exchange||[[Dobi]]||11am||11pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scroll On Down!||[[Lelliana]]||4pm||12am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1pm||10pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Treasures||[[Selasious]]||5pm||3am||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12pm||3am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Amberwynn&#039;s Fluff And Stuff||[[Amberwynn]]||7pm||10pm||Gladiolus Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dark Corner||[[Bradlie]]||12pm||10pm||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Family Kronar||[[Ulgok]]||3pm||1am||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Rexal&#039;s Retail||[[Rexal]]||6pm||9pm||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1pm||10pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||3pm||4am||Library||a dark entrance almost hidden by old bookshelves&lt;br /&gt;
|-&lt;br /&gt;
|Kiyora&#039;s Starlight Selections||[[Kiyora]]||7pm||3am||Library||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|The Shrubbery||[[Caper]]||2pm||5am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Pack And Pryde||[[Teavira]]||3pm||10pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Stravaig&#039;s Shop||[[Pretti|Stravaig]]||4pm||11pm||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rombel&#039;s Shop||[[Rombel]]||unknown||unknown||Savannah Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dancing Swan Catering Company||[[Dewblossom]]||6pm||1am||Savannah Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Arkial&#039;s Accents And Accessories||[[Arkial]]||unknown||unknown||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Malk Akom||[[Shakhra]]||12pm||7pm||Jungle Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||6am||12am||Jungle Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||2pm||11pm||Tundra Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Savage Steel Company||[[Vinari]]||10am||11pm||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||4pm||11pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Kiki&#039;s Oddities||[[Kikilakita]]||4pm||4am||Palm Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6pm||12am||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6pm||11pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Deame&#039;s Dreams And Follies||[[Deame]]||6pm||2am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Blowout Sale!||[[Utred]]||2pm||1am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6pm||12am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5pm||2am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8pm||2am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Beaver and Fox||[[Smavandree]]||4pm||11pm||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||3am||11pm||Ocean Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Trindin&#039;s Lost And Found||[[Trindin]]||2pm||12am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA Always The Best Prices.||[[Secretia]]||9am||1am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12pm||2am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Treats||[[Hazelnut]]||6pm||1am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazy Karakhan&#039;s Kombat Krafts||[[Karakhan]]||3pm||1am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||7pm||5am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||1pm||10pm||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Whimsies And Whatnot||[[Triesti]]||6pm||4am||Tasting Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||5pm||3am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Diamonds||[[Spyra]]||3pm||4am||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Crafting Tools And More!||[[Shalendrya]]||3pm||1am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5pm||8pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Apodu Hekemhhg||[[Bovi]]||2pm||6am||Bottle Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9am||12am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Armory And Things By Loshant||[[Loshant]]||5pm||3am||Stomping Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s Mercantile||[[Muleie]]||2pm||5am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Martyka&#039;s Secret Room||[[Martyka]]||5pm||3am||Stomping Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddy&#039;s Titillating Timeout||[[Tiddeggur]]||8pm||2pm||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||10am||2am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Menela&#039;s Menagerie||[[Menela]]||8pm||11pm||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo||[[Ishcah]]||9am||2am||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|Gray Market||[[Gray]]||7pm||2am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Par Tea Time||[[Sunete]]||4pm||9pm||Fermentation Room||a stooped granite entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 1 Ka&#039;len 450 (08/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|The Cramus Collection||Cramus||7pm||11pm||Keep Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Raven&#039;s Repo North||Alyanah||8pm||3am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Affordable Treasures||[[Malbog]]||11am||6pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAATRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||3pm||2am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Organized Chaos||Tranon||2pm||2am||Rose Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|T.O.A.S.T.||Quiddy||6pm||11pm||Rose Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Awesome&amp;quot; Rare Gifts||Hallbera||5pm||8pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||Jarxaxle||9am||12am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Gnometastic||Gnilli||4pm||11pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Practical Provisions||[[Urbaj]]||11am||3am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Trader Arievlyn Shoppe||Arievlyn||3pm||6pm||World Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Shakim&#039;s Splendiferous Solutions||Shakim||12pm||8pm||World Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Pop Shop ~ A FizzCo Subsidiary||Fizzlepop||6pm||1am||Warrior Room||a mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Ferda Sea Fashions||[[Lasaia]]||2pm||3am||Warrior Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Liriums or Bust||Jayte||4pm||3am||Warrior Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|BABY GOT YAK||[[Dokorum]]||12pm||11pm||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Itsky Jelly Shop||Itsky||4am||7am||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Aethenri&#039;s Outlet||Aethenri||12pm||10pm||Food Plaza||a granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dream Vision||Eygor||5pm||11pm||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&#039;s Hoard||Jaytaug||6pm||1am||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||4pm||9pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals And Instruments||Nyken||8am||4pm||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tears of the World Dragon||Monne||12pm||3am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||Cauchy||1pm||10pm||Storage Area||an oak door&lt;br /&gt;
|-&lt;br /&gt;
|Sawnacehs||Sfolstikena||9pm||3am||Children&#039;s Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|All-Mart By Ralfey||Ralfey||10am||4am||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||Khauskho||4pm||1am||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Keshko And Co.||[[Keshko]]||1pm||3am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Gnara&#039;s Tiny Shop||Gnara||1pm||11pm||The Back Room||an elegant stained glass door depicting a setting sun*&lt;br /&gt;
|-&lt;br /&gt;
|New World Treasures||Refractal||6pm||11pm||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alkavan&#039;s Assortments||Alkavan||8am||11pm||Tower Room||a tall and narrow screen&lt;br /&gt;
|-&lt;br /&gt;
|Galune&#039;s Gadgets||Galune||8am||12am||Tower Room||a dimly lit entrance&lt;br /&gt;
|-&lt;br /&gt;
|Scarlet&#039;s Oils Herbs And Spices||Alakantar||11am||2am||Tower Room||a pitch-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Ardor Acquisitions||Sanzia||12pm||2am||Tower Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Things And Stuff||Licsidio||?||?||The Shieldery||a painted lion-shaped screen&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||Balistrade||5am||11pm||The Shieldery||a curtained entrance&lt;br /&gt;
|-&lt;br /&gt;
|House Of Goods And Antiquities||Milaar||12pm||2am||The Shieldery||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Kerpal&#039;s Mart Of Marvels||Kerpal||9am||1am||The Shieldery||a hammered metal door&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Brothers Trading Emporium||Derkyn||6am||11pm||Skyward Atrium||a painted snowflake screen&lt;br /&gt;
|-&lt;br /&gt;
|Francium&#039;s Shop||??||12pm||3am||Skyward Atrium||a cloud-canopied entrance&lt;br /&gt;
|-&lt;br /&gt;
|Everything Ever||Eada||11am||2am||Skyward Atrium||a glitter-dusted arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||Rollonrow||9am||12am||Skyward Atrium||a rainbow-striped door&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*the command to enter a shop with a &#039;glass door&#039; is to &#039;go door&#039;&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
&lt;br /&gt;
Last Updated: 1 Ka&#039;len 450 (08/18/2024)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Lacee&#039;s Leather and Lockpicks||[[Lacee]]||4pm||1am||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|General Dokora||[[Genshun]]||3pm||6pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||2pm||12am||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Jems||Jep||12pm||4am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Busy Bee&#039;s Bodega||Buisen||2pm||12am||Oak Room||a stately carved marble door with a gilt frame &lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||Jondac||6pm||3am||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Miss Gnomer&#039;s||Tinkery||5pm||10pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||12pm||3am||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nyr And Far||Nyrhin||12pm||3am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Inabelle&#039;s Exotics||Inabelle||7pm||10pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Anvils Ablaze By Slixy Stars||[[Slixy]]||3pm||1am||Play Yard||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||12pm||3am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||2pm||1am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Krazeil&#039;s Troop Supply And Arms||Krazeil||3pm||11pm||The Sea||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Bits And Pieces||Aycius||1pm||8pm||The Sea||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ciarelle&#039;s Parlor||Ciarelle||5pm||1am||Food Court||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA AAAOutpost: Nineve&#039;s Nook||[[Nineve]]||5pm||12am||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||6pm||12am||Food Court||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||8am||11pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||10am||6am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Ravens Repo, South||Zayreal||8am||9pm||Storage||an obscured arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrath&amp;diff=650041</id>
		<title>Endrath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrath&amp;diff=650041"/>
		<updated>2024-08-21T04:36:31Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Created a starter page for this character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dealmaker Endrath, Delivery Merchant of Elanthia&lt;br /&gt;
&lt;br /&gt;
A human male that has a square face, leaf-green eyes and a bulbous nose. White hair is shoulder length and thick, and is worn braided with weathered skin and a brawny build.&lt;br /&gt;
&lt;br /&gt;
Enjoys telling the occasional story and loves finding unique items.&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:HIATUS&amp;diff=650031</id>
		<title>User:HIATUS</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:HIATUS&amp;diff=650031"/>
		<updated>2024-08-21T04:23:44Z</updated>

		<summary type="html">&lt;p&gt;HIATUS: Created page with &amp;quot;Dealmaker Endrath, Delivery Merchant of Elanthia Human male Has a square face, leaf-green eyes and a bulbous nose. White hair that is shoulder length and thick, and is worn braided. Weathered skin and a brawny build. Average height for a Human. Pretending to adult.  Enjoys telling the occasional story and loves finding unique items.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dealmaker Endrath, Delivery Merchant of Elanthia&lt;br /&gt;
Human male&lt;br /&gt;
Has a square face, leaf-green eyes and a bulbous nose. White hair that is shoulder length and thick, and is worn braided. Weathered skin and a brawny build.&lt;br /&gt;
Average height for a Human.&lt;br /&gt;
Pretending to adult.&lt;br /&gt;
&lt;br /&gt;
Enjoys telling the occasional story and loves finding unique items.&lt;/div&gt;</summary>
		<author><name>HIATUS</name></author>
	</entry>
</feed>