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		<id>https://elanthipedia.play.net/index.php?title=Favors&amp;diff=616898</id>
		<title>Favors</title>
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		<updated>2023-07-03T01:30:56Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Added Lich Room Number for Shard favors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Favors&#039;&#039;&#039; of the [[Immortals]] are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of [[death]] and allow a player to be resurrected by a cleric or {{com|depart}}.&lt;br /&gt;
&lt;br /&gt;
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you&#039;re told that you must find a suitable sacrifice to fill the orb.  All orbs (save Rakash) use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* The [[Favor command]] will tell you how many favors you have obtained, and which Immortal your last favor was with.&lt;br /&gt;
* A player must have at least one favor to be [[Resurrection|resurrected]] by a cleric. Having more favors makes this process easier/quicker.&lt;br /&gt;
:One favor is not the recommendation, it&#039;s the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.&lt;br /&gt;
* A favor is consumed whenever an adventurer {{com|depart}}s, or when a cleric is resurrected using [[Murrula&#039;s Flames]].&lt;br /&gt;
* Having sufficient favor allows a player to {{com|depart}} {{tt|coins}}, {{com|depart}} {{tt|items}}, or {{com|depart}} {{tt|full}}.&lt;br /&gt;
* Being [[Sacrifice command|sacrificed]] by a cleric will instantly drain all favors from a player and prevent them from being resurrected.&lt;br /&gt;
* Having a sufficient number of favors will also unlock specific [[:Category:Religion Titles|Religion titles]].&lt;br /&gt;
&lt;br /&gt;
===Favor orb sources===&lt;br /&gt;
* [[Favors#Gaining_Favors_at_General_Altars|General altars]] in [[Zoluren]],[[Therengia]] and [[Ilithi]].&lt;br /&gt;
* [[Favors#Gaining_Favors_from_Immortal-Specific_Altars|Immortal-specific altars]] found in every province and documented on the [[Altar_list|altar list]]&lt;br /&gt;
* Player-character [[Cleric]]s via [[Truffenyi&#039;s commune]].&lt;br /&gt;
&lt;br /&gt;
Only carry up to two favor orbs at the same time to fill. You&#039;ll need to fill and turn in a least one orb before you can get a third to successfully fill.  In the event you pick up more (greater than 2) favor orbs, any successive orbs will waste the experience you feed into them.&lt;br /&gt;
&lt;br /&gt;
==Gaining Favors at General Altars==&lt;br /&gt;
There are three general altars in the realms devoted to neutral aspects of the [[:Category:Immortals|Thirteen]] that grant favor orbs. They can be found in:&lt;br /&gt;
&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
* At the Siergelde ruins west of [[Crossing]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;float: left;&amp;quot;&amp;gt; &lt;br /&gt;
Travel to the [[Circle of Stones]] at the stone grotto near the Siergelde Ruins on [[RanikMap3]]. &lt;br /&gt;
* {{com|DIR}} {{tt|FAVOR}} will give you step by step directions to get to the stone grotto. &lt;br /&gt;
&lt;br /&gt;
You will arrive here:&lt;br /&gt;
{{RoomDescription|roomname=Siergelde, Stone Grotto&lt;br /&gt;
|desc=Some of the building stones from the ruins that surround you have been fashioned into a shallow grotto at the very top of this hill.  Within the grotto, four rounded stones of descending size are set one upon the other in the manner of a crude altar.  At the foot of this altar, you find fruits and flowers in various stages of decay, the remnants of offerings to whatever power pervades this quietly sacred site.  You also see a tiny bubbling pool under some mintberry bushes.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: east, west.}}&lt;br /&gt;
&lt;br /&gt;
To get a favor orb:&lt;br /&gt;
#{{com|kneel}}&lt;br /&gt;
#{{com|pray}} (three times)&lt;br /&gt;
#{{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] Immortals&#039; &#039;&#039;neutral&#039;&#039; aspects&lt;br /&gt;
#{{com|stand}}&lt;br /&gt;
#{{com|Get}} {{tt|orb on altar}}&lt;br /&gt;
&lt;br /&gt;
Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two).&lt;br /&gt;
&lt;br /&gt;
* {{com|go}} {{tt|arch}}: For a series of relatively easier puzzle tasks.&lt;br /&gt;
* {{com|go}} {{tt|trees}}: For relatively more difficult puzzle tasks.&lt;br /&gt;
&lt;br /&gt;
The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, clean the altar, or slide levers up or down to unlock a door. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.&amp;lt;br&amp;gt;  &lt;br /&gt;
To leave the puzzle area prematurely (and fail the puzzle) you can {{com|drop}} {{tt|my orb}} to destroy your orb and be teleported to the entrance of the favor area.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve successfully exited the favor area, go to the Main Temple in Crossing.&lt;br /&gt;
* {{com|DIR}} {{tt|TEMPLE}} will give you step by step instructions to the resurrection altar in the Main Temple located Southwest of the bank in Crossing documented on [[RanikMap1]].&lt;br /&gt;
&lt;br /&gt;
You will return your &#039;&#039;&#039;filled&#039;&#039;&#039; favor orb (see [[Favors#How_to_Fill_Favor_Orbs|below]]) to the altar in this room upon the Temple grounds documented on [[RanikMap2]]: &lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Resurrection Creche, Li Stil rae Kwego ia Kweld&lt;br /&gt;
|desc=Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.  You also see an iron-bound oak door set in the far wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: clockwise, widdershins.}}&lt;br /&gt;
Once you&#039;ve [[Favors#How_to_Fill_Favor_Orbs|filled your favor orb]]:&lt;br /&gt;
* {{com|put}} {{tt|my orb on altar}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
* At the Alcove of the Font in the Blackthorn Grove mausoleum east of [[Riverhaven]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;float: left;&amp;quot;&amp;gt; &lt;br /&gt;
Travel to the Alcove of the Font in the Blackthorn Grove mausoleum east of Riverhaven and documented on [[RanikMap31]].&lt;br /&gt;
* {{com|DIR}} {{tt|FAVOR}} will give you step by step directions to get to the Alcove of the Font. &lt;br /&gt;
&lt;br /&gt;
You will arrive here:&lt;br /&gt;
{{RoomDescription|roomname=Mausoleum, Alcove of the Font&lt;br /&gt;
|desc=Quartz steps lead from the floor of the mausoleum to the alcove in which sits this grand marble font.  The font once housed a perpetual flame, but is now dormant.  A large piece of glass has been meticulously fitted to it as a cover.  To either side stand identical marble altars.&amp;lt;br&amp;gt;  &lt;br /&gt;
Obvious exits: down.}}&lt;br /&gt;
&lt;br /&gt;
To get a favor orb:&lt;br /&gt;
#{{com|kneel}}&lt;br /&gt;
#{{com|pray}} (three times)&lt;br /&gt;
#{{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] Immortals&#039; &#039;&#039;neutral&#039;&#039; aspects&lt;br /&gt;
#{{com|stand}}&lt;br /&gt;
#{{com|Get}} {{tt|orb on altar}}&lt;br /&gt;
&lt;br /&gt;
Upon getting the orb, a wooden door and granite arch open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the Siergelde labyrinth through the wooden door is generally the more difficult of the two).&lt;br /&gt;
&lt;br /&gt;
* {{com|go}} {{tt|arch}}: For a series of relatively easier puzzle tasks.&lt;br /&gt;
* {{com|go}} {{tt|door}} : For relatively more difficult Siergelde labyrinth puzzle.&lt;br /&gt;
&lt;br /&gt;
The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, clean the altar or slide levers up or down to unlock a door. After you have solved enough puzzles, you will return to the altar in the Alcove of the Font. The number of puzzles you must solve increases with the number of Favors you already posses.&amp;lt;br&amp;gt;  &lt;br /&gt;
To leave the puzzle area prematurely (and fail the puzzle) you can {{com|drop}} {{tt|my orb}} to destroy your orb and be teleported to the entrance of the favor area.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve successfully exited the favor area, go to the Temple Garden resurrection altar in Riverhaven&#039;s Temple.&lt;br /&gt;
* {{com|DIR}} {{tt|TEMPLE}} will give you step by step instructions to the resurrection altar in Riverhaven documented on [[RanikMap30]].&lt;br /&gt;
&lt;br /&gt;
You will return your &#039;&#039;&#039;filled&#039;&#039;&#039; favor orb (see [[Favors#How_to_Fill_Favor_Orbs|below]]) to the altar in this room upon the Temple grounds:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Temple Gazebo, Candle Alcove&lt;br /&gt;
|desc=Light plays in subtle and shifting hues off the pale ash floors of this tiny alcove.  Candles line the walls, stored neatly away in hundreds of tiny niches.  A high window in the north-most wall lets in a scrap of sunlight that touches gently on the scrubbed alabaster altar sitting in the center of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.}}&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve [[Favors#How_to_Fill_Favor_Orbs|filled your favor orb]]:&lt;br /&gt;
* {{com|put}} {{tt|my orb on altar}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
* At the World Dragon shrine in the Temple West of [[Shard]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
Travel to the World Dragon shrine located in the temple West of Shard.&lt;br /&gt;
Directions below start from outside the West gate of Shard on [[RanikMap70]] in this room:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Shard, West Bridge&lt;br /&gt;
|desc=The walls of Shard gleam with an inner light rivaling the sun for magnificence, the carefully cut crystal reflecting and refracting light in amazing patterns.  Wyvern Mountain rises up in the west, a huge shadow against the daytime sky.&amp;lt;br&amp;gt;  &lt;br /&gt;
Obvious paths: west.}}&lt;br /&gt;
&lt;br /&gt;
To get to the World Dragon shrine:&lt;br /&gt;
#{{tt|west}} (4 times)&lt;br /&gt;
#{{com|search}} (until you find a narrow path)&lt;br /&gt;
#{{com|go}} {{tt|path}}&lt;br /&gt;
#{{tt|west}} (5 times)&lt;br /&gt;
#{{com|lie}}&lt;br /&gt;
#{{com|go}} {{tt|open}} (You&#039;ll crawl through a tunnel. This will take some time)&lt;br /&gt;
#{{com|stand}}&lt;br /&gt;
#{{com|go}} {{tt|white arch}} (6 times)&lt;br /&gt;
#{{tt|down}}&lt;br /&gt;
#{{com|go}} {{tt|dais}}&lt;br /&gt;
&lt;br /&gt;
To get a favor orb:&lt;br /&gt;
#{{com|kneel}}&lt;br /&gt;
#{{com|pray}} (three times)&lt;br /&gt;
#{{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] Immortals&#039; &#039;&#039;neutral&#039;&#039; aspects&lt;br /&gt;
#{{com|stand}}&lt;br /&gt;
#{{com|Get}} {{tt|orb on altar}}&lt;br /&gt;
&lt;br /&gt;
Upon getting the orb, an arch and flickering veil of smoke will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the veil are generally the more difficult of the two).&lt;br /&gt;
&lt;br /&gt;
* {{com|go}} {{tt|arch}}: For a series of relatively easier puzzle tasks.&lt;br /&gt;
* {{com|go}} {{tt|veil}}: For relatively more difficult puzzle tasks.&lt;br /&gt;
&lt;br /&gt;
The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, clean the altar, or slide levers up or down to unlock a door. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.&amp;lt;br&amp;gt;  &lt;br /&gt;
To leave the puzzle area prematurely (and fail the puzzle) you can {{com|drop}} {{tt|my orb}} to destroy your orb and be teleported to the entrance of the favor area.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve successfully exited the favor area, return to the West gate of Shard.&lt;br /&gt;
#{{tt|down}}&lt;br /&gt;
#{{tt|up}}&lt;br /&gt;
#{{com|go}} {{tt|black arch}} (6 times)&lt;br /&gt;
#{{com|lie}}&lt;br /&gt;
#{{com|go}} {{tt|open}} (You&#039;ll crawl through a tunnel. This will take some time)&lt;br /&gt;
#{{com|stand}}&lt;br /&gt;
#{{com|go}} {{tt|trail}}&lt;br /&gt;
#{{tt|east}} (4 times)&lt;br /&gt;
#{{com|go}} {{tt|road}}&lt;br /&gt;
#{{tt|east}} (4 times)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make your way to the [[Temple of Light]] in [[Shard]], one block east of the [[Great Tower]] (located in the center of the city) on [[RanikMap67]].&amp;lt;br&amp;gt;&lt;br /&gt;
From inside the Temple of Light:&lt;br /&gt;
#{{tt|North}}&lt;br /&gt;
#{{com|go}} {{tt|Eylhaar arch}}&lt;br /&gt;
&lt;br /&gt;
You will return your &#039;&#039;&#039;filled&#039;&#039;&#039; favor orb (see [[Favors#How_to_Fill_Favor_Orbs|below]]) to the altar in this room inside the Temple of Light (Lich room 11381) documented on [[RanikMap67d]]: &lt;br /&gt;
{{RoomDescription|roomname=Temple of Light, Alcove of Eylhaar&lt;br /&gt;
|desc=Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshippers repeat hushed prayers of peace for departed friends and relatives as others sit in silence, remembering the dead.  Ebony pews with kneeler boards are set before the altar.  You also see a pearl arch.&lt;br /&gt;
Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve [[Favors#How_to_Fill_Favor_Orbs|filled your favor orb]]:&lt;br /&gt;
* {{com|put}} {{tt|my orb on altar}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gaining Favors from Immortal-Specific Altars==&lt;br /&gt;
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the [[RanikMap2a|Eyes of the Thirteen]] in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.&lt;br /&gt;
&lt;br /&gt;
You must put the sacrifice on the altar and {{com|pray}}. After about a minute the sacrifice will be replaced with a favor orb.&lt;br /&gt;
&lt;br /&gt;
To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with {{ilink|i|holy water}}. Anyone with {{ilink|i|holy water}} may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found [[Altar_List|here]].&lt;br /&gt;
&lt;br /&gt;
Immortal-specific altars only accept their own Immortal&#039;s orbs. Resurrection altars will accept favors from any Immortal.&lt;br /&gt;
 &lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;width:700px; overflow:auto;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Crossing Temple, Truffenyi Altar, Starting inside the Temple after climbing the stairs &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
: GO WIDDERSHINS (which is a counter clockwise direction) twice will take you to the stairs that leads to the Eyes of the Thirteen Chamber hallway which houses the individual Immortals and their aspects personal shrines.&lt;br /&gt;
: GO STAIRS will take you down there.&lt;br /&gt;
: GO CLOCKWISE three times will take you outside the Immortal Truffenyi&#039;s shrine.&lt;br /&gt;
: GO ARCH to enter the Shrine&lt;br /&gt;
: GO Platform to go to the Truffenyi section of this shrine&lt;br /&gt;
: At this step you will probably have to {{com|Clean}} the altar if it hasn&#039;t been done so recently. It requires {{ilink|i|holy water}} which can be put in a container, with this example using a chalice filled with holy water, with the container open.&lt;br /&gt;
: {{com|clean}} altar with {{ilink|i|holy water}}&lt;br /&gt;
: {{com|Get}} wood chip (or other acceptable offering based on your Immortal), {{com|put}} wood chip on altar.&lt;br /&gt;
: {{com|Kneel}}, {{com|Pray}}, wait.&lt;br /&gt;
: &amp;lt;Strong&amp;gt;An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light.  When your vision clears, a glowing Truffenyi orb rests in its place upon the altar.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: {{com|Get}} Orb, and {{com|Hug}} my Orb to give it all the experience you can, or {{com|Rub}} my Orb to fill it a bit at a time, until full. You may not have enough experience to fill the orb, so you may put it in your container for safe keeping. &amp;lt;Strong&amp;gt;Favor Orbs Can Break, Handle With Care.&amp;lt;/Strong&amp;gt;&lt;br /&gt;
: Eventually you will get the message &amp;lt;Strong&amp;gt;You sense that your sacrifice is properly prepared&amp;lt;/Strong&amp;gt; when you try to {{com|Rub}} or {{com|Hug}} the orb, meaning you can put the orb on the altar for a Favor.&lt;br /&gt;
: {{com|Put}} orb on altar.&lt;br /&gt;
| Steps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
: As you start to place your Truffenyi orb on the altar it leaps from your hand and suddenly glows brightly, hovering just above the altar before it bursts into a flash of excruciatingly beautiful light which instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow.&lt;br /&gt;
&lt;br /&gt;
:Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision.  Slowly, the light fades and you feel somehow changed.&lt;br /&gt;
| End Result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gaining Prydaen Favors==&lt;br /&gt;
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor.  Information can be obtained under [[Prydaen Favors]].&lt;br /&gt;
&lt;br /&gt;
Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.&lt;br /&gt;
&lt;br /&gt;
==Gaining Rakash Favors==&lt;br /&gt;
[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of six.&lt;br /&gt;
&lt;br /&gt;
==How to Fill Favor Orbs==&lt;br /&gt;
When it comes to filling the orb there are two methods available to you, you can either {{com|rub}} the orb to take a small amount of experience from your active pools or you can {{com|hug}} the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.&lt;br /&gt;
&lt;br /&gt;
===Filled Levels===&lt;br /&gt;
# glows faintly and wavers slightly&lt;br /&gt;
# glows faintly&lt;br /&gt;
# glows a pale (color), wavering slightly&lt;br /&gt;
# glows a steady pale (color)&lt;br /&gt;
# glows strong (color), wavering slightly &lt;br /&gt;
# glows a strong and steady (color)&lt;br /&gt;
# (no response when overfilled)&lt;br /&gt;
&lt;br /&gt;
===Orb Colors===&lt;br /&gt;
Orb Colors vary by guild.  There have been some cases of people claiming their orb does not match the prescribed color.&lt;br /&gt;
&lt;br /&gt;
Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Color&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Guild(s)&lt;br /&gt;
|-&lt;br /&gt;
|black||Ranger&lt;br /&gt;
|-&lt;br /&gt;
|blue||Paladin&lt;br /&gt;
|-&lt;br /&gt;
|brown||Bard&lt;br /&gt;
|-&lt;br /&gt;
|green||Empath&lt;br /&gt;
|-&lt;br /&gt;
|gold||Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
|orange||Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
|red||Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|violet||Thief&lt;br /&gt;
|-&lt;br /&gt;
|white||Commoner, Necromancer, Trader&lt;br /&gt;
|-&lt;br /&gt;
|yellow||Cleric&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Orb Myth==&lt;br /&gt;
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.&lt;br /&gt;
&lt;br /&gt;
Favors will never ever lose experience that has been placed inside it. The perception of &amp;quot;leakage&amp;quot; comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.&lt;br /&gt;
&lt;br /&gt;
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.&lt;br /&gt;
&lt;br /&gt;
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.&lt;br /&gt;
&lt;br /&gt;
==Favor Orb Storage==&lt;br /&gt;
Favor orbs cannot be safely stored &#039;off your person.&#039;  Although they can be placed on the ground, on objects (like tables), or in containers (like [[vaults]]) without immediate destruction, if left in any such place &#039;off your person&#039; for too long favor orbs will shatter, leaving behind some {{sloot|i|shattered glass}}.  When off your person a favor orb will emit a glow and then pulse light.  When it begins to rapidly pulse light that is the final warning before it shatters. Keeping favor orbs on your person is the best way to keep them safe.&amp;lt;ref&amp;gt;[[Post:Eddy destroys Favor Orbs on 05/03/2021 11:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When stowed in a container on your person, a favor orb will message the room once a short time later. If that container is open the room will see a faint glow from that container, but if that container is closed the room will hear a low whine from the container instead.&lt;br /&gt;
&lt;br /&gt;
==Favors and the General Populace==&lt;br /&gt;
Most people in [[Elanthia]] in fact do not have favors at all. This is one of the many reasons that the great masses of the lands tend to be both terrified of, and in awe of, [[Character|Adventurers]]. It&#039;s also one of the reasons why wars and disasters and diseases are actually a big deal lore-wise -- most folks do not come back. They live one time, they die one time. This isn&#039;t because these people are just too lazy or stupid to try and gain favors.&amp;lt;ref&amp;gt;[[Post:Lore_Question_Regarding_Favors_-_03/04/2018_-_07:22]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of the masses of Elanthia:&lt;br /&gt;
&lt;br /&gt;
* Live too far away to &#039;safely&#039; take the treks to places that give favor orbs. They aren&#039;t trained in combat or survival and may never survive the journey.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t seem to be able to fill the favor orbs if they manage to gain one. Does this mean the Immortals don&#039;t care about that type of memory? Maybe. Does this mean that the Immortals don&#039;t care to bring back the average person? Absolutely. Does anyone ICly know for sure why this happens this way? No, but being religion, people have their stories and theories and beliefs, certainly.&lt;br /&gt;
&lt;br /&gt;
* Still pray and give their own types of offerings to the Immortals anyway, for a variety of reasons all related to trying to convince the Immortals to care about and do nice things for them, up to and including bringing them back if they die. It&#039;s just not a reliable transaction the way that favor orbs are for Adventurers. Sometimes a member of the greater masses has their prayers answered in a way that is undeniably the work of an Immortal, but a lot of times, it&#039;s not so easy to say if they were answered or not.&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Altar list]]&lt;br /&gt;
* [[Immortals]]&lt;br /&gt;
* {{com|Depart}}&lt;br /&gt;
{{cat|Statistics}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:THAYET/Sandbox&amp;diff=433471</id>
		<title>User:THAYET/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:THAYET/Sandbox&amp;diff=433471"/>
		<updated>2015-12-12T17:52:26Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: /* Folklore &amp;amp; History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Things Every Elanthian Should Know ==&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to give new players a broad-strokes overview of DR&#039;s setting, i.e. &amp;quot;what would someone who was born and grew up in this setting be likely to know by default?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Physical facts ===&lt;br /&gt;
&lt;br /&gt;
Geography, seasons, number of days in the year, major holidays&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
Five provinces and their methods of government, current rulers and prominent political figures, currencies used&lt;br /&gt;
&lt;br /&gt;
=== Folklore &amp;amp; History ===&lt;br /&gt;
&lt;br /&gt;
Lanival, Dragon Priests, Empire of the Seven Pointed Star, why there are 5 provinces, the Great Migration, the Gorbesh War&lt;br /&gt;
&lt;br /&gt;
=== Races &amp;amp; Guilds ===&lt;br /&gt;
&lt;br /&gt;
Basic one-sentence overview of each &amp;quot;major&amp;quot; race in Elanthia, not just PC races. What guilds are and what they represent.&lt;br /&gt;
&lt;br /&gt;
=== Magic &amp;amp; The Supernatural ===&lt;br /&gt;
&lt;br /&gt;
Basic essentials of attunement &amp;amp; magic and how it works, distinction from other supernatural abilities, how the two overlap, attitudes toward necromancy/sorcery, NMU views of magic users&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
&lt;br /&gt;
Type of pantheon, methods of worship, general disposition toward Immortals, prominence of favors, death&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:In_2016...-12/10/2015_20:54&amp;diff=433413</id>
		<title>Post:In 2016...-12/10/2015 20:54</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:In_2016...-12/10/2015_20:54&amp;diff=433413"/>
		<updated>2015-12-11T02:08:44Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Necro event teaser?  Inc. old man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-ARMIFER&lt;br /&gt;
|t=In 2016...&lt;br /&gt;
|d=12/10/2015 08:54 PM EST&lt;br /&gt;
|n=78&lt;br /&gt;
|f=Events and Happenings in DragonRealms&#039; Elanthia \ Teasers - Events&lt;br /&gt;
|c=e&lt;br /&gt;
|p=&lt;br /&gt;
Two men stood outside, watching the starry night. One was forever young, the other forever old.&lt;br /&gt;
&lt;br /&gt;
The young man, noticing his company for the first time, asked, &amp;quot;Who are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Old Man responded, &amp;quot;I am who I am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This resulted in a pause from the young man, then a smirk. He said, &amp;quot;So you grace me with your presence finally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I reckoned it was time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Complex question, despite looking simple on the face of it. I want many things. To laugh, to grow,&amp;quot; a pause, &amp;quot;to consume.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are very few things that scare me anymore and your off-handed remarks do not count among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did not come to scare you, I came to ask for your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;quot;My&amp;lt;/b&amp;gt; help? What could I possibly offer you and how could you possibly make me care?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is a change in the wind. I can feel it. The Moon Mages will soon notice it, too. I know in my gut it&#039;s another Necromancer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you suspect me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I still have a reason to care about the Philosophy. It must survive for at least a short while longer. I want you to help them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The conversation drifted off with that, and both men stood quietly under the sky.&lt;br /&gt;
&lt;br /&gt;
Finally, the young man spoke again, softly, &amp;quot;You&#039;ve made a mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Old Man asked, &amp;quot;Oh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You appeared here without summons, tried to threaten me with your honeyed words and then have the audacity to ask me to help some miserable upstarts. Not only are you a fool, but you grossly overstep your place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before the Old Man could react, the young man threw his hands outward. A blaze of blue energy, half-lightning half-cloud, erupted toward the Old Man and shredded his form like so much mist. When the magic cleared, what was left standing was a naked, grey figure, burnt beyond gender, with a halo of sunlight adorning its head. It mutely stared at the young man before vanishing where it had stood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; the young man mused to himself, &amp;quot;With time, we can get ever so confused about who our friends are.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-Armifer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Perinthia&#039;s astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters.&amp;quot; - Italo Calvino&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:_Craft_tool_holding_belts_have_changed_worn_positions_on_11/25/2015_03:54_AM_EST_-_12/10/2015_11:01&amp;diff=433409</id>
		<title>Post:Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST - 12/10/2015 11:01</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:_Craft_tool_holding_belts_have_changed_worn_positions_on_11/25/2015_03:54_AM_EST_-_12/10/2015_11:01&amp;diff=433409"/>
		<updated>2015-12-11T01:54:07Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Fix re: Crafting Belts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-NAOHHI&lt;br /&gt;
|t=Re: Craft tool holding belts have changed worn positions on 11/25/2015 03:54 AM EST&lt;br /&gt;
|d=12/10/2015 12:01 PM EST&lt;br /&gt;
|n=67&lt;br /&gt;
|f=Lore \ Bugs - Lore&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&amp;lt;i&amp;gt;&amp;gt;&amp;gt;invoking a weapon off of a tie is still causing a bug&amp;lt;/i&amp;gt;&lt;br /&gt;
Also on my list. btw, you can fix this with REPAIR (tie-item). The verb REPAIR was added to the STUDY awhile back, but it seems no one has noticed it. It fixes most of the quirky issues that crop up by resetting the number of things tied to something by counting what&#039;s ON it rather than what&#039;s attached to it (which caused issues in the past.)&lt;br /&gt;
&lt;br /&gt;
If you have an issue with your tie-item, please try REPAIR before you assist. Please DO BUG it though -- and please dear baby Demrris, only once because if I get seven bugs from the same person for the same bug I might come drop bone wyvern on you. (I&#039;m joking. I just delete the duplicates from my inbox.)&lt;br /&gt;
&lt;br /&gt;
Also, if you get an item stuck somewhere and it&#039;s acting like it&#039;s tied, LOOK at it. That&#039;ll fix it. GET also works this way. It&#039;s a bandaid, I know, but these are ways you can help yourself from being Ze Bork.&lt;br /&gt;
&lt;br /&gt;
INVOKE is it&#039;s own ball of derp right now and has some other issues that I&#039;m trying to pin down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;51 characters make me look fat.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You text fatty, you. &amp;lt;Insert mile long thread about text fat acceptance and text fat shaming.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&amp;lt;br&amp;gt;&lt;br /&gt;
NaOH+HI&lt;br /&gt;
|sub=Ties for Things&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divine_Radiance&amp;diff=433353</id>
		<title>Divine Radiance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divine_Radiance&amp;diff=433353"/>
		<updated>2015-12-09T03:40:13Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Clarification re: Knockdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Divine Radiance&lt;br /&gt;
|abbrev=dr&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Holy Evocations&lt;br /&gt;
|prereqs=[[Bless]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Divine Radiance spell is a matrix of two possible patterns.&lt;br /&gt;
  &lt;br /&gt;
The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.&lt;br /&gt;
  &lt;br /&gt;
The second pattern will conjure an intense beam of holy light which will streak forth from the caster&#039;s palm to strike a specified foe.  The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=Balance&lt;br /&gt;
|effect=Knock-down. Holy damage amplification. Light source.&lt;br /&gt;
|messaging=Light source:&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&lt;br /&gt;
A glowing aura surrounds you.&lt;br /&gt;
&lt;br /&gt;
Knock Down:&amp;lt;br /&amp;gt;&lt;br /&gt;
A small peccary is momentarily engulfed in a blossom of crackling light! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt; Moving in gracefully, you draw a steel scimitar at a small peccary.  A small peccary attempts to dodge, avoiding only some of the blow.  The scimitar lands a strong hit that just barely penetrates the skin to nick the stomach (&#039;Tis but a scratch!).&amp;lt;br /&amp;gt;&lt;br /&gt;
[You&#039;re winded, adeptly balanced and in dominating position.]&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*When cast on yourself it provides a light source.&lt;br /&gt;
**Can be placed into the [[Osrel_Meraud_3.0|Osrel Meraud]] orb.&lt;br /&gt;
*When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.&lt;br /&gt;
**To use this form of the spell on a target, prepare the spell, then TARGET. It cannot be prepped/targeted using the single TARGET command.&lt;br /&gt;
**Knockdown appears to currently contest Utility skill, not Debilitation.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Divine_Radiance&amp;diff=433352</id>
		<title>Talk:Divine Radiance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Divine_Radiance&amp;diff=433352"/>
		<updated>2015-12-09T03:37:35Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Re: Debilitation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re: Casting at a creature: Does not appear to be teaching Debilitation.  &lt;br /&gt;
It additionally cannot be prepped/targeted using the TARGET command.&lt;br /&gt;
--[[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 21:37, 8 December 2015 (CST)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Tentative_List_of_Damage_Barriers_-_6/11/2015_-_19:53&amp;diff=431772</id>
		<title>Post:Tentative List of Damage Barriers - 6/11/2015 - 19:53</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Tentative_List_of_Damage_Barriers_-_6/11/2015_-_19:53&amp;diff=431772"/>
		<updated>2015-11-23T08:48:24Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Post re: Damage Barriers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re: Another sample of The Beez&lt;br /&gt;
|d= 05/17/2015 12:39 AM CD&lt;br /&gt;
|n=1710552&lt;br /&gt;
|a=DR-RAESH&lt;br /&gt;
|f=Abilities, Skills, and Magic \ Magic - Suggestions, Discussions and Thoughts&lt;br /&gt;
|c=d,m&lt;br /&gt;
|p=&lt;br /&gt;
&#039;&#039;&#039;Please note the word tentative in the title before reading further.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve done that, here&#039;s the &#039;&#039;&#039;tentative&#039;&#039;&#039; list of damage barriers we&#039;re looking at after the review. They could still change due to balance reasons, player feedback (Which is why I&#039;m posting them now), technical hurdles, whims of the voices in my head, mechanical nightmares, veto by the powers that be and so forth. Names are also subject to change, the ones in Italics are the ones I consider placeholders.&lt;br /&gt;
&lt;br /&gt;
Not included right now are Traders (This project was big enough already), Barbarians and Thieves (In both cases they&#039;re close, but they use slightly different mechanics and I need to discuss them a bit more with other GMs, so I decided to not hold up publishing this list any further).&lt;br /&gt;
&lt;br /&gt;
Also I intentionally didn&#039;t include difficulty or preqs - those are likely going to be one of the last things adjusted as the new spells take shape. A few of them are marked signature because they&#039;re spells we cannot do without making them signature. I expect others to gain that designation once we move into final designs.&lt;br /&gt;
&lt;br /&gt;
As a reminder, moving forward, there will be two classes of barriers. You may only have one of each type at a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039; - This is a spell that lurks in passive mode, occasionally intercepting attacks to do a little bit of flat damage reduction pre-armor. When INVOKED they&#039;ll go into active mode for a few minutes where they have 100% proc rate, stronger damage reduction, and ablate - so the barrier can potentially break early. There is a variable cool down how often you can invoke an aegis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward&#039;&#039;&#039; - This is % based reduction that occurs after armor. For the most part, this is how barriers work now.&lt;br /&gt;
&lt;br /&gt;
Damage reduction is based on tier, generally 1-3, with larger numbers representing greater damage reduction.&lt;br /&gt;
&lt;br /&gt;
(Picture a bunch of tables here that I&#039;ve spent hours pouring over to custom format for these forums. The just click below instead.)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1eeQhyKyYJ3G_DEYYcQDBAy60BuXhC-pmoV56E6tHYJw/pubhtml]&lt;br /&gt;
&lt;br /&gt;
-Raesh&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ever notice that B.A.&#039;s flavor text swells in direct proportion to how much one of our characters is getting screwed?&amp;quot; - Brian Van Hoose&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:_Another_sample_of_The_Beez_-_11/22/2015_22:25&amp;diff=431771</id>
		<title>Post:Re: Another sample of The Beez - 11/22/2015 22:25</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:_Another_sample_of_The_Beez_-_11/22/2015_22:25&amp;diff=431771"/>
		<updated>2015-11-23T07:55:37Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Armifer on Sidhlot vs First Empaths and Empathy/Thanatology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re: Another sample of The Beez&lt;br /&gt;
|d=11/22/2015 10:25 PM CST&lt;br /&gt;
|n=4682&lt;br /&gt;
|a=DR-ARMIFER&lt;br /&gt;
|f=Events and Happenings in Dragonrealms&#039; Elanthia \ Hollow Eve Festival&lt;br /&gt;
|c=r,e&lt;br /&gt;
|p=&lt;br /&gt;
&#039;&#039;&amp;gt;&amp;gt;I would too, but my understanding is that the Empath&#039;s Guild has some dirty secrets of their true powers and etc etc etc, which is probably where the deception stuff comes in. Kinda/sorta how thanatology and empathy are kinda related.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s ignore possible GS4 tie ins for a moment.&lt;br /&gt;
&lt;br /&gt;
Modern Empathy has a pretty good history, and we know that the First Empaths are associated with the Imperial era. Let&#039;s call it 1,500 years ago for simplicity. Maybe they&#039;re older, but that&#039;s the oldest known reference.&lt;br /&gt;
&lt;br /&gt;
Modern Necromancy goes at least as far back at [[Sidhlot]], who is... let&#039;s call it at minimum 3,400 years old. There is no indication it actually started there, mind you, that&#039;s &amp;quot;just&amp;quot; the oldest known Necromancer.&lt;br /&gt;
&lt;br /&gt;
Makes a man think.&lt;br /&gt;
&lt;br /&gt;
-Armifer&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perinthia&#039;s astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters.&amp;quot; - Italo Calvino&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:SRE_Fixes_-_04/21/2015_-_02:33&amp;diff=431770</id>
		<title>Post:SRE Fixes - 04/21/2015 - 02:33</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:SRE_Fixes_-_04/21/2015_-_02:33&amp;diff=431770"/>
		<updated>2015-11-23T07:49:20Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Post re: SRE Update, Death&amp;#039;s Sting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=SRE Fixes&lt;br /&gt;
|d=04/21/2015 02:33 AM EDT&lt;br /&gt;
|n=2444&lt;br /&gt;
|a=DR-RICINUS&lt;br /&gt;
|f=The Necromancers \ Spells - Necromancers&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&lt;br /&gt;
Heya folks,&lt;br /&gt;
&lt;br /&gt;
I fixed a couple of things with [[SRE]] tonight. The cooldown that was supposed to be preventing using depart death while under the influence of Death&#039;s Sting has been set to properly operate, with a slight change. Instead of being flat out unable to use depart death, instead there will be an increasing amount of time after being killed before you can use it depending on how often you get killed before actually managing to fully wait out Death&#039;s Sting. So, if you die once, you can still use depart death immediately. If you then die while Death&#039;s Sting is in effect, you can either remain death for a few minutes and then use depart death, or immediately use other depart options. If the cycle continues, the minutes will ramp up slowly for each death. If at any point you live until Death&#039;s Sting expires, you will be back to being able to depart death immediately again.&lt;br /&gt;
&lt;br /&gt;
I also fixed SRE to clear all engagements when it activates.&lt;br /&gt;
&lt;br /&gt;
Let me know if you run into any problems with this update.&lt;br /&gt;
&lt;br /&gt;
ASGM Ricinus&lt;br /&gt;
Core, Logistics, Survival&lt;br /&gt;
Cleric Advocate&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:End_of_Year_Releases_-_01/04/2015_-_17:55&amp;diff=431769</id>
		<title>Post:Re:End of Year Releases - 01/04/2015 - 17:55</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:End_of_Year_Releases_-_01/04/2015_-_17:55&amp;diff=431769"/>
		<updated>2015-11-23T07:44:38Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re: End of Year Releases&lt;br /&gt;
|d=01/04/2015 05:55 PM CST&lt;br /&gt;
|n=1423&lt;br /&gt;
|a=DR-ARMIFER&lt;br /&gt;
|f=The Necromancers \ Responses to GM and Official Announcements&lt;br /&gt;
|c=d,m&lt;br /&gt;
|p=&lt;br /&gt;
My December did not turn out as I expected, except for a very nice week-long vacation near New Years, so both Necrostuff and the Newbie Guide stuff got derailed.  I&#039;ll be picking up the pieces this week.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;amp;gt;&amp;amp;gt;Also if we could maybe get a little bit more info?&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Hands of Bone]]:&amp;lt;br /&amp;gt;Advanced Augmentation/Warding spell in the Transcendental Necromancy book.  Allows the magician to parry and shield block without equipment.  Requires [[Butcher&#039;s Eye]] or [[Kura-Silma]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Rite of Grace:&amp;lt;br /&amp;gt;Advanced Utility spell in the Corruption book.  Cyclic.  Hides physical evidence of Transcendental magic.  Requires [[EOTB]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Liturgy]]:&amp;lt;br /&amp;gt;Metaspell.  Adds RoC&#039;s magic-senses defeating abilities to Rite of Grace.  Requires both [[RoC]] and [[Rite of Grace]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Isolation]]:&amp;lt;br /&amp;gt;Esoteric Utility spell in the Corruption book.  Creates an invisible, unscryable &amp;quot;safe spot&amp;quot; for the magician and any NPC corpses that are in the room when the spell is cast.  While in Isolation the Necromancer can perform necromantic rites (notably those related to corpse preparation for Risen) but nothing else of note.  Requires [[EOTB]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I&#039;ll probably also work on an older spell proposal too in the near future, now that Universal foci have been released:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Rite of Defiance]]:&amp;lt;br /&amp;gt;Esoteric Utility/Augmentation in the Transcendental Necromancy book.  Scroll only.  Ritual spell.  Purely a roleplaying spell: necromantic age modification spell.  Functionally near identical to age shifting, save that it only goes backwards, but conceptually wildly different.  Unlike shifting, necromantic age reversal extends the lifespan of the magician.  Unlike shifting, it can be visually recognizable if too extreme (see: [[Markat]]).  Also unlike most Transcendental spells, non-Necromancers can (and historically have) used [[Rite of Defiance]]. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-Armifer&amp;lt;br /&amp;gt;&amp;quot;In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them.\&amp;quot; - Emmanuel Levinas&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:End_of_Year_Releases_-_01/04/2015_-_17:55&amp;diff=431768</id>
		<title>Post:Re:End of Year Releases - 01/04/2015 - 17:55</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:End_of_Year_Releases_-_01/04/2015_-_17:55&amp;diff=431768"/>
		<updated>2015-11-23T07:43:59Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Information on Planned Necrospells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re: End of Year Releases&lt;br /&gt;
|d=01/04/2015 05:55 PM CST&lt;br /&gt;
|n=1423&lt;br /&gt;
|a=DR-ARMIFER&lt;br /&gt;
|f=The Necromancers \ Responses to GM and Official Announcements&lt;br /&gt;
|c=d,m&lt;br /&gt;
|p=&lt;br /&gt;
My December did not turn out as I expected, except for a very nice week-long vacation near New Years, so both Necrostuff and the Newbie Guide stuff got derailed.  I&#039;ll be picking up the pieces this week.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;&amp;amp;gt;&amp;amp;gt;Also if we could maybe get a little bit more info?&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Hands of Bone]]:&amp;lt;br /&amp;gt;Advanced Augmentation/Warding spell in the Transcendental Necromancy book.  Allows the magician to parry and shield block without equipment.  Requires [[Butcher&#039;s Eye]] or [[Kura-Silma]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Rite of Grace:&amp;lt;br /&amp;gt;Advanced Utility spell in the Corruption book.  Cyclic.  Hides physical evidence of Transcendental magic.  Requires [[EOTB]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Liturgy]]:&amp;lt;br /&amp;gt;Metaspell.  Adds RoC&#039;s magic-senses defeating abilities to Rite of Grace.  Requires both [[RoC]] and [[Rite of Grace]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Isolation]]:&amp;lt;br /&amp;gt;Esoteric Utility spell in the Corruption book.  Creates an invisible, unscryable \&amp;quot;safe spot\&amp;quot; for the magician and any NPC corpses that are in the room when the spell is cast.  While in Isolation the Necromancer can perform necromantic rites (notably those related to corpse preparation for Risen) but nothing else of note.  Requires [[EOTB]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I&#039;ll probably also work on an older spell proposal too in the near future, now that Universal foci have been released:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Rite of Defiance]]:&amp;lt;br /&amp;gt;Esoteric Utility/Augmentation in the Transcendental Necromancy book.  Scroll only.  Ritual spell.  Purely a roleplaying spell: necromantic age modification spell.  Functionally near identical to age shifting, save that it only goes backwards, but conceptually wildly different.  Unlike shifting, necromantic age reversal extends the lifespan of the magician.  Unlike shifting, it can be visually recognizable if too extreme (see: [[Markat]]).  Also unlike most Transcendental spells, non-Necromancers can (and historically have) used [[Rite of Defiance]]. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;-Armifer&amp;lt;br /&amp;gt;&amp;quot;In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them.\&amp;quot; - Emmanuel Levinas&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Design_Codex_Suggestions&amp;diff=423261</id>
		<title>Design Codex Suggestions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Design_Codex_Suggestions&amp;diff=423261"/>
		<updated>2015-09-22T15:23:38Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Added Heraldry, Inlays&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== A page to design and display codex suggestions to be used in the upcoming artistry/codex system ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is needed:&#039;&#039;&#039; categories, images and details&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: [[Design codex]]&lt;br /&gt;
&lt;br /&gt;
* Guild crests (these probably work better with embroidery than carving; can codices be restricted to only certain crafts?):&lt;br /&gt;
** Barbarian crest&lt;br /&gt;
** Bard crest&lt;br /&gt;
** Cleric crest&lt;br /&gt;
** Empath crest&lt;br /&gt;
** Moon Mage crest&lt;br /&gt;
** Necromancer crest (maybe don&#039;t put this one in the standard codex)&lt;br /&gt;
** Paladin crest&lt;br /&gt;
** Ranger crest&lt;br /&gt;
** Thief crest&lt;br /&gt;
** Trader crest&lt;br /&gt;
** Warrior Mage crest&lt;br /&gt;
&lt;br /&gt;
* Guild Symbology&lt;br /&gt;
** a bloodied sword raised high in a clenched fist&lt;br /&gt;
** a wren perched upon a fisted gauntlet over a lute of gold&lt;br /&gt;
** a snarling crimson-eyed ebon wolf&lt;br /&gt;
** an open hand above a clenched gauntlet&lt;br /&gt;
** a dragon soaring above a worn mountain range&lt;br /&gt;
** an eyeball skewered by a thin dagger&lt;br /&gt;
** a hooded figure holding aloft a large bowl&lt;br /&gt;
** an open air room carved into the face of a mountainside&lt;br /&gt;
** a pair of hands, one light and one dark, cradling a bridge that spans the two palms&lt;br /&gt;
** an open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm&lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads &lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river&lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms &lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling nine golden stars &lt;br /&gt;
** the Aesry Surlaenis&#039;a flag with an open hand reaching out to provide comfort in the center of the dark blue circle&lt;br /&gt;
** an open hand cradling a hammer and anvil&lt;br /&gt;
** six towers on a field of stars encircled by the three Elanthian moons&lt;br /&gt;
** a charger marked by an open book bearing a roaring flame&lt;br /&gt;
** a roaring lion over a set of scales weighing a sword and an olive laurel&lt;br /&gt;
** a crouching mountain lion surrounded by a thicket of thorns over a blazing sun&lt;br /&gt;
** a blank charger shrouded by a concealing veil&lt;br /&gt;
** a shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond&lt;br /&gt;
** a wolf&#039;s head shrouded by an aura of flame over twin crossed swords&lt;br /&gt;
** a writhing serpent with a stake through its head&lt;br /&gt;
** an arrow-line starting horizontal and curving gracefully to point upward&lt;br /&gt;
** a thirteen-pointed star ensconced in a circle&lt;br /&gt;
** two diagonal lines converging at the bottom of a circle&lt;br /&gt;
** a stylized flame bounded by a square&lt;br /&gt;
** a circle bounded by a square, bounded by a triangle, bounded by another circle&lt;br /&gt;
&lt;br /&gt;
* Advanced Flora&lt;br /&gt;
** Blooming nightshade&lt;br /&gt;
** curled roses&lt;br /&gt;
** Weaving grapevines&lt;br /&gt;
** Alpine forest&lt;br /&gt;
** Tropical forest&lt;br /&gt;
** Grand oak tree&lt;br /&gt;
** Intricate tulips&lt;br /&gt;
** Portly mushrooms&lt;br /&gt;
** Meadow scene&lt;br /&gt;
** Twisted brambles&lt;br /&gt;
** Mangrove swamp&lt;br /&gt;
** Apple tree&lt;br /&gt;
** Sanrisi tree&lt;br /&gt;
** Banyan tree&lt;br /&gt;
** Gallows tree&lt;br /&gt;
** Vela&#039;tohr plant&lt;br /&gt;
&lt;br /&gt;
*Advanced Travel/location&lt;br /&gt;
** Sailing ship&lt;br /&gt;
** River barge&lt;br /&gt;
** Ox-drawn caravan (rampaging!)&lt;br /&gt;
** Rickety gondola&lt;br /&gt;
** Covered bridge&lt;br /&gt;
** Ancient stone bridge&lt;br /&gt;
** Massive iron gate&lt;br /&gt;
** Scorched desert road&lt;br /&gt;
** Foreboding cave entrance&lt;br /&gt;
** Abandoned shrine&lt;br /&gt;
** Erupting volcano&lt;br /&gt;
** Tropical paradise&lt;br /&gt;
** Deserted city&lt;br /&gt;
** Bustling city&lt;br /&gt;
** Fortified fortress&lt;br /&gt;
** Sleepy hamlet&lt;br /&gt;
** Togball field&lt;br /&gt;
** Jousting field&lt;br /&gt;
** Shipwreck&lt;br /&gt;
** Graveyard&lt;br /&gt;
** Mountain range&lt;br /&gt;
** Bustling market&lt;br /&gt;
&lt;br /&gt;
* Patterns&lt;br /&gt;
** knotwork&lt;br /&gt;
** laurel&lt;br /&gt;
** wreathed&lt;br /&gt;
** bird&#039;s nest&lt;br /&gt;
** brocade&lt;br /&gt;
** plaid&lt;br /&gt;
** checkered&lt;br /&gt;
** filigree&lt;br /&gt;
** a pattern of leaves&lt;br /&gt;
** spiraling geometrical shapes&lt;br /&gt;
&lt;br /&gt;
* [[Hvairn&#039;s Showldh Stal|Heraldry]] (as in Hvairn&#039;s Showldh Stal)&lt;br /&gt;
&lt;br /&gt;
* Inlays (as &amp;lt;descriptor&amp;gt; &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt;)&lt;br /&gt;
** Descriptors:&lt;br /&gt;
*** Niello (for metals)&lt;br /&gt;
*** Damascened (for metals)&lt;br /&gt;
*** intricate&lt;br /&gt;
*** etched&lt;br /&gt;
*** polished&lt;br /&gt;
*** lacquered&lt;br /&gt;
*** enameled&lt;br /&gt;
** Materials: &lt;br /&gt;
*** [[Crafting_Materials|Crafting Materials]]&lt;br /&gt;
*** Soulstone&lt;br /&gt;
*** Runestones&lt;br /&gt;
*** [[Gems]]&lt;br /&gt;
** Noun:&lt;br /&gt;
*** Inset&lt;br /&gt;
*** Inlay&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Design_Codex_Suggestions&amp;diff=423260</id>
		<title>Design Codex Suggestions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Design_Codex_Suggestions&amp;diff=423260"/>
		<updated>2015-09-22T15:08:25Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: /* A page to design and display codex suggestions to be used in the upcoming artistry/codex system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== A page to design and display codex suggestions to be used in the upcoming artistry/codex system ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is needed:&#039;&#039;&#039; categories, images and details&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: [[Design codex]]&lt;br /&gt;
&lt;br /&gt;
* Guild crests (these probably work better with embroidery than carving; can codices be restricted to only certain crafts?):&lt;br /&gt;
** Barbarian crest&lt;br /&gt;
** Bard crest&lt;br /&gt;
** Cleric crest&lt;br /&gt;
** Empath crest&lt;br /&gt;
** Moon Mage crest&lt;br /&gt;
** Necromancer crest (maybe don&#039;t put this one in the standard codex)&lt;br /&gt;
** Paladin crest&lt;br /&gt;
** Ranger crest&lt;br /&gt;
** Thief crest&lt;br /&gt;
** Trader crest&lt;br /&gt;
** Warrior Mage crest&lt;br /&gt;
&lt;br /&gt;
* Guild Symbology&lt;br /&gt;
** a bloodied sword raised high in a clenched fist&lt;br /&gt;
** a wren perched upon a fisted gauntlet over a lute of gold&lt;br /&gt;
** a snarling crimson-eyed ebon wolf&lt;br /&gt;
** an open hand above a clenched gauntlet&lt;br /&gt;
** a dragon soaring above a worn mountain range&lt;br /&gt;
** an eyeball skewered by a thin dagger&lt;br /&gt;
** a hooded figure holding aloft a large bowl&lt;br /&gt;
** an open air room carved into the face of a mountainside&lt;br /&gt;
** a pair of hands, one light and one dark, cradling a bridge that spans the two palms&lt;br /&gt;
** an open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm&lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads &lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river&lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms &lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling nine golden stars &lt;br /&gt;
** the Aesry Surlaenis&#039;a flag with an open hand reaching out to provide comfort in the center of the dark blue circle&lt;br /&gt;
** an open hand cradling a hammer and anvil&lt;br /&gt;
** six towers on a field of stars encircled by the three Elanthian moons&lt;br /&gt;
** a charger marked by an open book bearing a roaring flame&lt;br /&gt;
** a roaring lion over a set of scales weighing a sword and an olive laurel&lt;br /&gt;
** a crouching mountain lion surrounded by a thicket of thorns over a blazing sun&lt;br /&gt;
** a blank charger shrouded by a concealing veil&lt;br /&gt;
** a shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond&lt;br /&gt;
** a wolf&#039;s head shrouded by an aura of flame over twin crossed swords&lt;br /&gt;
** a writhing serpent with a stake through its head&lt;br /&gt;
** an arrow-line starting horizontal and curving gracefully to point upward&lt;br /&gt;
** a thirteen-pointed star ensconced in a circle&lt;br /&gt;
** two diagonal lines converging at the bottom of a circle&lt;br /&gt;
** a stylized flame bounded by a square&lt;br /&gt;
** a circle bounded by a square, bounded by a triangle, bounded by another circle&lt;br /&gt;
&lt;br /&gt;
* Advanced Flora&lt;br /&gt;
** Blooming nightshade&lt;br /&gt;
** curled roses&lt;br /&gt;
** Weaving grapevines&lt;br /&gt;
** Alpine forest&lt;br /&gt;
** Tropical forest&lt;br /&gt;
** Grand oak tree&lt;br /&gt;
** Intricate tulips&lt;br /&gt;
** Portly mushrooms&lt;br /&gt;
** Meadow scene&lt;br /&gt;
** Twisted brambles&lt;br /&gt;
** Mangrove swamp&lt;br /&gt;
** Apple tree&lt;br /&gt;
** Sanrisi tree&lt;br /&gt;
** Banyan tree&lt;br /&gt;
** Gallows tree&lt;br /&gt;
** Vela&#039;tohr plant&lt;br /&gt;
&lt;br /&gt;
*Advanced Travel/location&lt;br /&gt;
** Sailing ship&lt;br /&gt;
** River barge&lt;br /&gt;
** Ox-drawn caravan (rampaging!)&lt;br /&gt;
** Rickety gondola&lt;br /&gt;
** Covered bridge&lt;br /&gt;
** Ancient stone bridge&lt;br /&gt;
** Massive iron gate&lt;br /&gt;
** Scorched desert road&lt;br /&gt;
** Foreboding cave entrance&lt;br /&gt;
** Abandoned shrine&lt;br /&gt;
** Erupting volcano&lt;br /&gt;
** Tropical paradise&lt;br /&gt;
** Deserted city&lt;br /&gt;
** Bustling city&lt;br /&gt;
** Fortified fortress&lt;br /&gt;
** Sleepy hamlet&lt;br /&gt;
** Togball field&lt;br /&gt;
** Jousting field&lt;br /&gt;
** Shipwreck&lt;br /&gt;
** Graveyard&lt;br /&gt;
** Mountain range&lt;br /&gt;
** Bustling market&lt;br /&gt;
&lt;br /&gt;
* Patterns&lt;br /&gt;
** knotwork&lt;br /&gt;
** laurel&lt;br /&gt;
** wreathed&lt;br /&gt;
** bird&#039;s nest&lt;br /&gt;
** brocade&lt;br /&gt;
** plaid&lt;br /&gt;
** checkered&lt;br /&gt;
** filigree&lt;br /&gt;
** a pattern of leaves&lt;br /&gt;
** spiraling geometrical shapes&lt;br /&gt;
&lt;br /&gt;
* [[Hvairn&#039;s Showldh Stal|Heraldry]] (as in Hvairn&#039;s Showldh Stal)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Design_Codex_Suggestions&amp;diff=422895</id>
		<title>Design Codex Suggestions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Design_Codex_Suggestions&amp;diff=422895"/>
		<updated>2015-09-12T15:39:03Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Added varying guild symbology, patterns, vela&amp;#039;tohr plant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== A page to design and display codex suggestions to be used in the upcoming artistry/codex system ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is needed:&#039;&#039;&#039; categories, images and details&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: [[Design codex]]&lt;br /&gt;
&lt;br /&gt;
* Guild crests (these probably work better with embroidery than carving; can codices be restricted to only certain crafts?):&lt;br /&gt;
** Barbarian crest&lt;br /&gt;
** Bard crest&lt;br /&gt;
** Cleric crest&lt;br /&gt;
** Empath crest&lt;br /&gt;
** Moon Mage crest&lt;br /&gt;
** Necromancer crest (maybe don&#039;t put this one in the standard codex)&lt;br /&gt;
** Paladin crest&lt;br /&gt;
** Ranger crest&lt;br /&gt;
** Thief crest&lt;br /&gt;
** Trader crest&lt;br /&gt;
** Warrior Mage crest&lt;br /&gt;
&lt;br /&gt;
* Guild Symbology&lt;br /&gt;
** a bloodied sword raised high in a clenched fist&lt;br /&gt;
** a wren perched upon a fisted gauntlet over a lute of gold&lt;br /&gt;
** a snarling crimson-eyed ebon wolf&lt;br /&gt;
** an open hand above a clenched gauntlet&lt;br /&gt;
** a dragon soaring above a worn mountain range&lt;br /&gt;
** an eyeball skewered by a thin dagger&lt;br /&gt;
** a hooded figure holding aloft a large bowl&lt;br /&gt;
** an open air room carved into the face of a mountainside&lt;br /&gt;
** a pair of hands, one light and one dark, cradling a bridge that spans the two palms&lt;br /&gt;
** an open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm&lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads &lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river&lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms &lt;br /&gt;
** an open hand reaching out to provide comfort, the palm cradling nine golden stars &lt;br /&gt;
** the Aesry Surlaenis&#039;a flag with an open hand reaching out to provide comfort in the center of the dark blue circle&lt;br /&gt;
** an open hand cradling a hammer and anvil&lt;br /&gt;
** six towers on a field of stars encircled by the three Elanthian moons&lt;br /&gt;
** a charger marked by an open book bearing a roaring flame&lt;br /&gt;
** a roaring lion over a set of scales weighing a sword and an olive laurel&lt;br /&gt;
** a crouching mountain lion surrounded by a thicket of thorns over a blazing sun&lt;br /&gt;
** a blank charger shrouded by a concealing veil&lt;br /&gt;
** a shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond&lt;br /&gt;
** a wolf&#039;s head shrouded by an aura of flame over twin crossed swords&lt;br /&gt;
** a writhing serpent with a stake through its head&lt;br /&gt;
** an arrow-line starting horizontal and curving gracefully to point upward&lt;br /&gt;
** a thirteen-pointed star ensconced in a circle&lt;br /&gt;
** two diagonal lines converging at the bottom of a circle&lt;br /&gt;
** a stylized flame bounded by a square&lt;br /&gt;
** a circle bounded by a square, bounded by a triangle, bounded by another circle&lt;br /&gt;
&lt;br /&gt;
* Advanced Flora&lt;br /&gt;
** Blooming nightshade&lt;br /&gt;
** curled roses&lt;br /&gt;
** Weaving grapevines&lt;br /&gt;
** Alpine forest&lt;br /&gt;
** Tropical forest&lt;br /&gt;
** Grand oak tree&lt;br /&gt;
** Intricate tulips&lt;br /&gt;
** Portly mushrooms&lt;br /&gt;
** Meadow scene&lt;br /&gt;
** Twisted brambles&lt;br /&gt;
** Mangrove swamp&lt;br /&gt;
** Apple tree&lt;br /&gt;
** Sanrisi tree&lt;br /&gt;
** Banyan tree&lt;br /&gt;
** Gallows tree&lt;br /&gt;
** Vela&#039;tohr plant&lt;br /&gt;
&lt;br /&gt;
*Advanced Travel/location&lt;br /&gt;
** Sailing ship&lt;br /&gt;
** River barge&lt;br /&gt;
** Ox-drawn caravan (rampaging!)&lt;br /&gt;
** Rickety gondola&lt;br /&gt;
** Covered bridge&lt;br /&gt;
** Ancient stone bridge&lt;br /&gt;
** Massive iron gate&lt;br /&gt;
** Scorched desert road&lt;br /&gt;
** Foreboding cave entrance&lt;br /&gt;
** Abandoned shrine&lt;br /&gt;
** Erupting volcano&lt;br /&gt;
** Tropical paradise&lt;br /&gt;
** Deserted city&lt;br /&gt;
** Bustling city&lt;br /&gt;
** Fortified fortress&lt;br /&gt;
** Sleepy hamlet&lt;br /&gt;
** Togball field&lt;br /&gt;
** Jousting field&lt;br /&gt;
** Shipwreck&lt;br /&gt;
** Graveyard&lt;br /&gt;
** Mountain range&lt;br /&gt;
** Bustling market&lt;br /&gt;
&lt;br /&gt;
* Patterns&lt;br /&gt;
** knotwork&lt;br /&gt;
** laurel&lt;br /&gt;
** wreathed&lt;br /&gt;
** bird&#039;s nest&lt;br /&gt;
** brocade&lt;br /&gt;
** plaid&lt;br /&gt;
** checkered&lt;br /&gt;
** filigree&lt;br /&gt;
** a pattern of leaves&lt;br /&gt;
** spiraling geometrical shapes&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_goblin&amp;diff=419087</id>
		<title>Talk:Black goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_goblin&amp;diff=419087"/>
		<updated>2015-08-11T16:50:30Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Successful with 617 Empathy, did learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 11:47, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;App info 8/10/2015:&#039;&#039;&#039;&lt;br /&gt;
Optimal learning range appears to be 460-600.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Brawling (469) would train rather well.&lt;br /&gt;
Parrying attacks (493) would train acceptably.&lt;br /&gt;
Evading attacks (619) would train somewhat poorly.&lt;br /&gt;
Blocking attacks (571) would train somewhat poorly.&lt;br /&gt;
Tactics (563) would train acceptably.&lt;br /&gt;
Targeted Magic (575) would train acceptably.&lt;br /&gt;
Debilitation (498) would train rather well.&lt;br /&gt;
&amp;lt;/pre&amp;gt;[[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 18:25, 10 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Previous info moved from main entry.&lt;br /&gt;
&lt;br /&gt;
War Mage: TM (600) Wearing HP (542) HE (519) 2HE (482)  Skinning (462) Strength (66) Agility (63) Evasion (547) Reflex (70) Stamina (56) Buffed with YS, SUF &amp;amp; SW.  Three of three successful skins, poor quality.  Took a few minor hits from the thrown axes, if in parry with two-handed, health stayed at &amp;quot;no significant injuries&amp;quot;.  Easily (three swing kills) hit them with HE (542) and 2HE (482) once I tingled the shields out of the their hands.  With shields in hand I hit approx. three out five with HE.  CL was hitting about 40% of the time.  If I got rid of their shields CL hit with every bolt.{{cat|Goblin}}&lt;br /&gt;
[[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 11:50, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_goblin&amp;diff=419086</id>
		<title>Black goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_goblin&amp;diff=419086"/>
		<updated>2015-08-11T16:49:34Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Updated min Empathy required.  Moved anecdotal information to Talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=460&lt;br /&gt;
|MaxCap=720&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|128|Hunter&#039;s Glade near Boar Clan (128)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a black goblin hide&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=460&lt;br /&gt;
|MaxVal=1,000 Kronars&lt;br /&gt;
|MaxArrangedVal=1,300 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;617&lt;br /&gt;
|mskill2=&amp;gt;735&lt;br /&gt;
|mcap=&amp;gt;735&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The black [[race is::goblin]] stares back at you with pale green eyes.  Taller than an average [[Human]] and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs.  Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows.  The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk.  A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|patchwork leathers}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|dull iron hurling axe with a sinew-wrapped leather hilt}}, a {{cloot|s|battered wooden shield sloppily painted with faded insignia}}.&lt;br /&gt;
===Skinning===&lt;br /&gt;
Successfully skinned a couple at 462.  Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect.&lt;br /&gt;
===Combat Experience==+&lt;br /&gt;
&lt;br /&gt;
Optimal learning range appears to be 460-600 per an [[Talk:Black_goblin|appraise careful]] of the creature.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_goblin&amp;diff=419085</id>
		<title>Talk:Black goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_goblin&amp;diff=419085"/>
		<updated>2015-08-11T16:47:51Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Updated min Empathy required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Successful with 617 Empathy, did learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 11:47, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;App info 8/10/2015:&#039;&#039;&#039;&lt;br /&gt;
Optimal learning range appears to be 460-600.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Brawling (469) would train rather well.&lt;br /&gt;
Parrying attacks (493) would train acceptably.&lt;br /&gt;
Evading attacks (619) would train somewhat poorly.&lt;br /&gt;
Blocking attacks (571) would train somewhat poorly.&lt;br /&gt;
Tactics (563) would train acceptably.&lt;br /&gt;
Targeted Magic (575) would train acceptably.&lt;br /&gt;
Debilitation (498) would train rather well.&lt;br /&gt;
&amp;lt;/pre&amp;gt;[[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 18:25, 10 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Adult_wyvern&amp;diff=419082</id>
		<title>Talk:Adult wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Adult_wyvern&amp;diff=419082"/>
		<updated>2015-08-11T16:38:38Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot; =Manipulate Friendship= Unsuccessful with 617 Empathy, but meets the conditions necessary for Manipulate to work. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Unsuccessful with 617 Empathy, but meets the conditions necessary for Manipulate to work. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 11:38, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_wyvern&amp;diff=419081</id>
		<title>Adult wyvern</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_wyvern&amp;diff=419081"/>
		<updated>2015-08-11T16:38:25Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=1000&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70b|Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=wyvern hide&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=wyvern claw&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=1000&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&amp;gt;617&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One of the legendary predators that skulk the face of Elanthia, the wyvern embodies the perfect combination of raw killing strength and razor-keen intelligence.  Hunched forward on two immense legs, the wyvern towers at nearly twenty feet tall, ready to lash outwards at a moment&#039;s notice.  Sharp serpentine features grace its enormous triangular skull, occasionally curling its maw with a rumbling snarl to display the scimitar-sized serrated fangs, perfect for tearing flesh from bone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Hatching from eggs, wyverns take a fairly long time to mature, and are usually born in clutches of eighteen to twenty eggs that can weigh nearly a hundred pounds each.  Adult wyverns are fully capable of flight and can grow to massive sizes.&lt;br /&gt;
&lt;br /&gt;
Adult wyverns are massive, intelligent, and well known to prey on lesser-skilled adventurers, enjoying the challenge of hunting them.  In addition, they can inflict a lethal dose of poison to their victims, and are fully capable of burning them to a crisp.&lt;br /&gt;
&lt;br /&gt;
It is well known that wyverns will eat anything that moves, including unlucky adventurers.  Thus, their stomachs are often a treasure trove of coins and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Will take bites out of corpses upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Naphtha Breath, Poisoned Tails, Aerial Grapple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Coins and Gems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Piruati_serpent&amp;diff=419077</id>
		<title>Talk:Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Piruati_serpent&amp;diff=419077"/>
		<updated>2015-08-11T16:11:02Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot; =Manipulate Friendship= Successful with 617 Empathy, but did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Successful with 617 Empathy, but did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 11:11, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=419076</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=419076"/>
		<updated>2015-08-11T16:10:47Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&amp;lt;617&lt;br /&gt;
|mcap=&amp;lt;617&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
@ 170 skill, learning rates drops to 1/34 (Dabbling)&lt;br /&gt;
&lt;br /&gt;
Teaches Shield:&amp;lt;br /&amp;gt;&lt;br /&gt;
175 (Tertiary) skill max as of 5/8/2014&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches Evasion:&amp;lt;br /&amp;gt;&lt;br /&gt;
175 (Tertiary) skill max as of 5/8/2014&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches Parry:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt; 181 as of 5/8/2014&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cannot use the HUNT verb in either area.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Heggarangi_frog&amp;diff=419075</id>
		<title>Talk:Heggarangi frog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Heggarangi_frog&amp;diff=419075"/>
		<updated>2015-08-11T16:08:34Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Successful with 617 Empathy, but did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 11:08, 11 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Archived 3.0 Appraisal Data==&lt;br /&gt;
::The following information was posted to the creature&#039;s page before the 3.X changes. This information should not be viewed as accurate in the the game&#039;s current version.&lt;br /&gt;
&lt;br /&gt;
Armor and Defending hard capped at 45 ranks&lt;br /&gt;
::End of old data. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 08:47, 23 July 2015 (CDT)&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heggarangi_frog&amp;diff=419074</id>
		<title>Heggarangi frog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heggarangi_frog&amp;diff=419074"/>
		<updated>2015-08-11T16:07:57Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Heggarangi Frog&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=26&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a frog skin&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a frog leg&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some frog bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=7 Lirums&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&amp;lt;617&lt;br /&gt;
|mcap=&amp;lt;617&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large frog, with slimy skin and big beady eyes.  It looks at you as if it thought you might be lunch!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
These frogs are some of the easiest creatures in the game. They are a good starting creature for the [[Riverhaven]] area.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Trollkin&amp;diff=419073</id>
		<title>Talk:Trollkin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Trollkin&amp;diff=419073"/>
		<updated>2015-08-11T15:20:02Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Successful with 617 Empathy, but did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Successful with 617 Empathy, but did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 10:20, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trollkin&amp;diff=419072</id>
		<title>Trollkin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trollkin&amp;diff=419072"/>
		<updated>2015-08-11T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Trollkin&lt;br /&gt;
|Image File=trollkin.jpg&lt;br /&gt;
|MinCap=33&lt;br /&gt;
|MaxCap=40&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=5&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|6a | Brambles of the North Gate (6a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a trollkin hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a leathery scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;25&lt;br /&gt;
|MaxVal=15 Kronars&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The trollkin is a smaller, distorted version of its larger cousins, and because of this it has a bad attitude. Its gangly arms and legs are wrapped in ropy muscle, and its brownish-green skin is covered with sores and bumps and expulsions of various sorts, each more disgusting than the last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|leather coat (1)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|halberd}}.&lt;br /&gt;
&lt;br /&gt;
Stopped teach evasion at 40 (survival prime)&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Bites, Brawls, Claws and Weapons.&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Sabre-toothed_warcat&amp;diff=419071</id>
		<title>Talk:Sabre-toothed warcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Sabre-toothed_warcat&amp;diff=419071"/>
		<updated>2015-08-11T15:18:35Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Manipulated with 617 Empathy. Did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 10:18, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sabre-toothed_warcat&amp;diff=419070</id>
		<title>Sabre-toothed warcat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sabre-toothed_warcat&amp;diff=419070"/>
		<updated>2015-08-11T15:18:15Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sabre-toothed Warcat&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a sabre-length ivory fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=250&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A sabre-toothed warcat is covered in pale tawny fur with darker orange flecks.  Its shoulders rise almost to your chin, surmounted by a broad flat face and a fluffy tail.  Its wide mouth is closed, but long, sabre-like incisors extend about halfway to its chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
The Sabre-toothed Warcat can cast [[casts spell::Hypnotize]].&lt;br /&gt;
&lt;br /&gt;
Ivory Fangs can be pounded into arrowheads.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing an {{ilink|j|iron-spiked leather collar}}.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Long-fanged Warcat]]&lt;br /&gt;
* [[Vicious Warcat]]&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Orc_reiver&amp;diff=419069</id>
		<title>Orc reiver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Orc_reiver&amp;diff=419069"/>
		<updated>2015-08-11T15:17:33Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34 | Ruined Village (34)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Small, thankfully unidentifiable black creatures crawl around in the orc reiver&#039;s greasy grey hair.  With fastidious personal habits of a peccary in a mud-pit, the reiver stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews.  Standing no more than a hand&#039;s width higher than the average human, the reiver&#039;s musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.&lt;br /&gt;
&lt;br /&gt;
A red bear paw has been tattooed on her shoulder, identifying her as a member of the [[member of::red bear clan]] of [[race is::orc]]s.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|w|rusty steel battle-axe}}&lt;br /&gt;
* {{cloot|a|rusty iron ring mail}}&lt;br /&gt;
* {{cloot|i|fraying cloth bag}}&lt;br /&gt;
* {{cloot|i|crudely-sewn hide sack}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*Weapon Caps: 295 ranks to 365+ ranks&lt;br /&gt;
&lt;br /&gt;
===Box Information===&lt;br /&gt;
Very poor boxes when compared to [[Adan&#039;f]] [[Adan&#039;f Shadow Mage|mage]]/[[Adan&#039;f Blood Warrior|warrior]] boxes. You can pop most of the reiver boxes with 240 {{skill|lockpicking}} and 250 {{skill|disarm}}. These are easier boxes than Orc Raider boxes.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
&lt;br /&gt;
Hunted here semi-easily at 300 evasion and 280 shield without buffs. &lt;br /&gt;
&lt;br /&gt;
You are certain that the orc reiver is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the orc reiver is somewhat fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are. (40)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is not quite as agile as you are. (40)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(45)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are.(45)&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is not quite as conditioned as you are.(40)&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a lumium round sipar and a solid nightstick, you are certain that the orc reiver is a worthy opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a solid nightstick, you are certain that the orc reiver is a very easy opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attacked with a solid nightstick, you are certain that the enemy would train acceptably.(300)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you threw the nightstick at the enemy you are certain that it would train acceptably.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(311)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly.(350, Does not move from dabbling, survival prime)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably.(300)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly.(335)&amp;lt;br/&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well.(300)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Box difficulty ranges from &amp;quot;At level&amp;quot; to &amp;quot;Have an edge on you&amp;quot; @ 250 + locksmithing bonus&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Orc Bandit]]&lt;br /&gt;
* [[Orc Raider]]&lt;br /&gt;
* [[Orc Scout]]&lt;br /&gt;
* [[Orc Clan-Chief]]&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Orc_reiver&amp;diff=419068</id>
		<title>Talk:Orc reiver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Orc_reiver&amp;diff=419068"/>
		<updated>2015-08-11T15:17:00Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Manipulated with 617 Empathy. Did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 10:17, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Arbelog&amp;diff=419067</id>
		<title>Talk:Arbelog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Arbelog&amp;diff=419067"/>
		<updated>2015-08-11T15:12:28Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Manipulated with 617 Empathy. Did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 10:12, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Arbelog&amp;diff=419066</id>
		<title>Arbelog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Arbelog&amp;diff=419066"/>
		<updated>2015-08-11T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=arbelog.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=85&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|32|Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an arbelog claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=46 Lirums&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The arbelog stands about six feet in height, humanoid in appearance, with inordinately long, muscular arms and prehensile-toed feet.  It is covered with thick brown fur, lighter at the belly and face, a dark stripe running down its back.  Large heavily lidded eyes peer out over a flat wrinkled nose and nearly lipless mouth.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In 1996, arbelogs are where the high level characters went to hunt, since the boxes contained gold coins.  They still yield around 1,000 Lirums per box.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
TM hard caps at 100 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses hard cap at 91 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons crawl beyond 80, possibly with an 85 hard cap.  The bears and rams won&#039;t teach weapons at all past 80.&amp;lt;br&amp;gt;&lt;br /&gt;
Not recommended below 80 defenses, and unfortunately only teach up to 90.  Multiple arbelogs can be quite dangerous below 90, especially once you build up any sort of burden.&amp;lt;br&amp;gt;&lt;br /&gt;
The only hunting area that spawn these (West of Riverhaven) is also a spawning area for Meadow Rams and Black Bears, both of which stop teaching significantly earlier than Arbelogs.  Furthermore, the bears almost always go after the other critters before engaging players.  Bears will work together to kill all rams and arbelogs in an area before going after a hunter.  Rams and arbelogs act normally, going after the hunter and ignoring the bears unless engaged with them.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible (though very rare) for dusk ogres to wander into this area from the nearby cave, but they aren&#039;t dangerous if you&#039;re hunting here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skinning and Lockpicking===&lt;br /&gt;
Arbelogs train skinning fairly well in the mid-60s.&lt;br /&gt;
&lt;br /&gt;
Boxes are at-level within the range of approximately 60-70 ranks. Could probably pick carefully a bit earlier.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Adult_desert_armadillo_(1)&amp;diff=419065</id>
		<title>Talk:Adult desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Adult_desert_armadillo_(1)&amp;diff=419065"/>
		<updated>2015-08-11T15:06:32Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot; =Manipulate Friendship= Unsuccessful with 617 Empathy, but meets the conditions necessary for Manipulate to work. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Unsuccessful with 617 Empathy, but meets the conditions necessary for Manipulate to work. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 10:06, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_desert_armadillo_(1)&amp;diff=419064</id>
		<title>Adult desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_desert_armadillo_(1)&amp;diff=419064"/>
		<updated>2015-08-11T15:05:43Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Inconclusive manipulation attempt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=725&lt;br /&gt;
|MaxCap=1200&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a plated claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;gt;600&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&amp;gt;617&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=4 Stones&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Stealth_Attack=Yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An adult desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Dunes of Despair]] is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by adult and elder armadillos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures.  They were a devestating force, especially the Elder Desert Armadillo.  However, since that first invasion their skill level has become even higher.&lt;br /&gt;
&lt;br /&gt;
* Stealths cap UNDER 1400 ranks.  My lowest stealth at time of testing was 1400, and I learned nothing.  Elders still teach a nice bit above this.&lt;br /&gt;
* Perception from HUNT and spotting Adults caps at LESS than 1350 perception.&lt;br /&gt;
* Per Madigan, 552 skinning seems gets about 30-40% success rate for skinning without any arranges.&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Juvenile Desert Armadillo]]&lt;br /&gt;
*[[Elder Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Antelope&amp;diff=419063</id>
		<title>Antelope</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Antelope&amp;diff=419063"/>
		<updated>2015-08-11T15:01:44Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=20&lt;br /&gt;
|MaxCap=43&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71 | Road to Horse Clan (71)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=an antelope skin&lt;br /&gt;
|Skin Weight=13&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;140&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
|Skin Type=skin&lt;br /&gt;
|Weight=20&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=No&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sleek antelope looks graceful and quick.  It appears to be passive but may fight back if provoked.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will not attack unless engaged.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bison&amp;diff=419062</id>
		<title>Bison</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bison&amp;diff=419062"/>
		<updated>2015-08-11T15:00:43Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71| Road to Horse Clan (71)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bison hide&lt;br /&gt;
|Skin Weight=16&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bison bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;120&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The large bison looks powerful and skittish.  It appears to be passive but may be dangerous if scared or threatened.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
The bison will not attack unless engaged.&lt;br /&gt;
&lt;br /&gt;
==Rank Range==&lt;br /&gt;
&lt;br /&gt;
With 111 ranks in a weapon, I was not gaining any experience at all. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 20:49, 15 May 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Bison&amp;diff=419061</id>
		<title>Talk:Bison</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Bison&amp;diff=419061"/>
		<updated>2015-08-11T14:59:52Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Manipulated with 617 Empathy. Did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 09:59, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_bear&amp;diff=419060</id>
		<title>Talk:Black bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_bear&amp;diff=419060"/>
		<updated>2015-08-11T14:59:00Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Manipulated with 617 Empathy. Did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 09:59, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_bear&amp;diff=419059</id>
		<title>Black bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_bear&amp;diff=419059"/>
		<updated>2015-08-11T14:58:49Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=45&lt;br /&gt;
|MaxCap=59&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|32|Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=38&lt;br /&gt;
|MaxVal=50 Lirums&lt;br /&gt;
|MaxArrangedVal=195 Lirums&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=Pelt&lt;br /&gt;
|Weight=60&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=4&lt;br /&gt;
|Crushable=No&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The black bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
[[Brown Bear]]s in Baearolt&#039;s Farmhold possibly identical.&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
&lt;br /&gt;
==Notes on Riverhaven area==&lt;br /&gt;
These spawn in the same area with Arbelogs and Meadow rams, but seem to always want to kill all other creatures (besides other bears) before engaging players.  The hunting range listed here is really low, at least if you&#039;re going to be hunting here.  Observing them fight, the bears and arbelogs seem to be evenly matched, with their offenses always outstripping defenses.  It&#039;s usually just a slugfest of last animal standing, with the victor draining the loser&#039;s vitality first.&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Heggarangi_boar&amp;diff=419058</id>
		<title>Talk:Heggarangi boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Heggarangi_boar&amp;diff=419058"/>
		<updated>2015-08-11T14:58:01Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Careful Appraisal (brawling @ 350)==&lt;br /&gt;
*You are certain that the heggarangi boar is healthy.&lt;br /&gt;
*You are certain that the heggarangi boar has an incredible spirit that is healthy.&lt;br /&gt;
*You are certain that it is significantly weaker than you are.&lt;br /&gt;
*You are certain that it is significantly less agile than you are.&lt;br /&gt;
*You are certain that it is a great deal less disciplined than you are.&lt;br /&gt;
*You are certain that it is significantly less quick to react than you are.&lt;br /&gt;
*You are certain that it is significantly less conditioned than you are.&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a damite targe and a heavily lacquered plumwood parry stick, you are certain that the heggarangi boar is a simple opponent.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with your fists, you are certain that the heggarangi boar is a creature completely beneath your notice.&lt;br /&gt;
*If you brawled with the enemy, you are certain that it would train quite badly.&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train quite badly.&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train quite badly.&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train quite badly.&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train quite badly.&lt;br /&gt;
*If you targeted and cast a spell at the enemy, you are certain that it would train quite badly.&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train quite badly.&lt;br /&gt;
--[[Kythryn]] 19:09, 9 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 09:58, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heggarangi_boar&amp;diff=419057</id>
		<title>Heggarangi boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heggarangi_boar&amp;diff=419057"/>
		<updated>2015-08-11T14:57:34Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Heggarangi Boar&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Throne City, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a heggarangi boar tusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=~100&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heggarangi boar is a huge wild beast with large, wicked tusks and coarse black hair.  It glares out at the world through maniacal, bloodshot eyes, snorting and squealing and stamping its hooves with rage.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Tusks may be used in the creation of [[Divination bones]]. Throne City hunting area seems to spawn at most two boars per hunter.&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Bites, Charges and Claws&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Cave_bear&amp;diff=419056</id>
		<title>Talk:Cave bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Cave_bear&amp;diff=419056"/>
		<updated>2015-08-11T14:56:36Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;=Manipulate Friendship= Manipulated with 617 Empathy. Did not learn. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Manipulate Friendship=&lt;br /&gt;
Manipulated with 617 Empathy. Did not learn. [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 09:56, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cave_bear&amp;diff=419055</id>
		<title>Cave bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cave_bear&amp;diff=419055"/>
		<updated>2015-08-11T14:56:03Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=cavebear.jpg&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|10 | Abandoned Mine (10)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxArrangedVal=253 kronars&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cave bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Shield hard caps at &amp;gt;103.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor hard caps at &amp;gt;94.&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft caps at 97.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple Opponent soft caps at 99.&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion soft caps at 102.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons hard cap at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
TM hard caps at ?&amp;lt;br /&amp;gt;&lt;br /&gt;
Skinning hard caps at &amp;gt;92.&amp;lt;br /&amp;gt;&lt;br /&gt;
Hiding/stalking hard cap at &amp;gt;99.&amp;lt;br /&amp;gt;&lt;br /&gt;
Escape hard caps at ?&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
Not sure where the cap is now, came in here with 85 parry, 83 evasion, and 83 shield and none are moving off of clear with 3 at melee. Barbarian -April 3, 2014&lt;br /&gt;
{{Cat|Bears}}&lt;br /&gt;
&lt;br /&gt;
=== 3.1 ===&lt;br /&gt;
Doesn&#039;t move defenses (tert) @ 74.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Yvhh_la%27tami&amp;diff=419054</id>
		<title>Talk:Yvhh la&#039;tami</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Yvhh_la%27tami&amp;diff=419054"/>
		<updated>2015-08-11T14:51:45Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot;==Manipulate Friendship== Able to manipulate with 617 Empathy.  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Manipulate Friendship==&lt;br /&gt;
Able to manipulate with 617 Empathy.  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 09:51, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yvhh_la%27tami&amp;diff=419053</id>
		<title>Yvhh la&#039;tami</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yvhh_la%27tami&amp;diff=419053"/>
		<updated>2015-08-11T14:51:14Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Yvhh La&#039;tami&lt;br /&gt;
|Image File=latami.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=231&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry, Shard&lt;br /&gt;
|MapList=*{{rmap|99b| Aesry Cliffs (99b)}}&lt;br /&gt;
|MapList2=*{{rmap|65| Under the Gondola (65)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a la&#039;tami hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=100&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The yvhh la&#039;tami is a large long-legged lizard-like creature that scrambles up and down the vertical rock faces with ease, its sturdy sharp claws clinging to the cracks.  A pair of membranous wings project from the sides of its body and enable it to glide through the air from ledge to ledge.  When at rest, it folds its wings against its body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Evasion soft caps @ 231.  Shield in the soft cap @196.  Still Learning LC at 196. Stealths teach at 215 ~ Illimin&lt;br /&gt;
&lt;br /&gt;
Still learning shield at 239 but barely, hard cap might be 240 now.&lt;br /&gt;
~ Mindspawn&lt;br /&gt;
&lt;br /&gt;
Looks like the skins are averaging 420 lirums when max arranged. Hard cap in Tactics is 245. - Opticus&lt;br /&gt;
&lt;br /&gt;
Dancing with 4, training very quickly - Paladin w/ 160s shield/defending, 145 parry - Airys&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
Death: An yvhh la&#039;tami sinks upon its belly, its wings crumpling lifelessly.&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_archimage&amp;diff=419051</id>
		<title>Xala&#039;shar archimage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_archimage&amp;diff=419051"/>
		<updated>2015-08-11T13:38:20Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulateable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar archimage&lt;br /&gt;
|MinCap=900&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=175&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&amp;gt;617&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar archimage shuffles about limply, its chest heaving with great difficulty as it struggles to draw breath underneath the robust fabric of the cloak.  Its large, emaciated hands are bound tightly in several layers of filthy bandages, elongated fingers straining to grasp its staff.  Carefully secured to the surface of its robes, a shimmering armor of polished chains surround its withered fame in a web of rattling gold, each link painstakingly engraved with a fluid scrawl.  The deep hood of its robe has been pulled low across the face, concealing it from view, a never-ending stream of muttered babble issuing from within its black depths.  Countless bloody skulls impaled upon golden hook and chains have been suspended from a black gold mantel set low across the Xala&#039;shar archimage&#039;s shoulders, its surface adorned with shards of dark bone surrounded in a jagged scrawl.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing some filthy bandages, some deeply hooded black robes hung with a web of golden chains.&lt;br /&gt;
It is carrying a spiraling oak staff topped with a large uncut bloodgem.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Cat|Xala&#039;shar|archimage}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Xala%27shar_shredder&amp;diff=419050</id>
		<title>Talk:Xala&#039;shar shredder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Xala%27shar_shredder&amp;diff=419050"/>
		<updated>2015-08-11T13:37:52Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot; ==Manipulate Friendship== Did not succeed with 617 Empathy.  Other Xala&amp;#039;shar are manipulateable.  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Manipulate Friendship==&lt;br /&gt;
Did not succeed with 617 Empathy.  Other Xala&#039;shar are manipulateable.  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 08:37, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_shredder&amp;diff=419049</id>
		<title>Xala&#039;shar shredder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_shredder&amp;diff=419049"/>
		<updated>2015-08-11T13:37:10Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulateable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Shredder&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=180&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&amp;gt;617&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Looming nearly six feet high and at least half as wide, the Xala&#039;shar shredder lumbers about with heavy footfalls that cause its enormous gut to jiggle like a bowl of warm pudding. Thick plates of jagged bone protrude from the surface of its scarred flesh to wind around its body like a suit of living armor. Running along the top of its callused hands are five bloodstained bone claws, reinforced with hammered steel plates, that curve outwards at nearly twice the length of its flabby forearms. Winding tails of jagged scar tissue curl across its mismatched patches of flesh, precariously held together with an intricate web of waxy-black thread. An enlarged lower jaw displays a row of crooked teeth, their yellowed surfaces curling upward past the upper lip to recede into blunted tips beneath its broad nose.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
It is wearing a {{cloot|a|dark chain hauberk outlined with large shards of black bone}}, a leather cuirbouilli coat, a dark chain hauberk outlined with large shards of black bone.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|black iron ball and chain shaped in the appearance of a fleshless skull and spine}}, a war club, a black iron ball and chain shaped in the appearance of a fleshless skull and spine.&lt;br /&gt;
===Special===&lt;br /&gt;
A hulking Xala&#039;shar shredder brandishes its bloodstained bone claws with coarse laugh and bellows, &amp;quot;Little one, this day... I will dine upon your flesh!&amp;lt;br /&amp;gt;&lt;br /&gt;
Moving with surprising agility the Xala&#039;shar shredder lurches forward and swipes curved bone claws at you with a gutteral roar!&amp;lt;br /&amp;gt;&lt;br /&gt;
In a blur of motion, the bone claws cut through the air with a low whoosh, their wickedly honed edges tearing into your flesh with ease. A deep and unbearable pain rips through your body as your right arm is brutally severed from body in a shower of blood and fractured bone, and falls the ground with a wet thud.&lt;br /&gt;
{{Cat|Xala&#039;shar|shredder}}&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Xala%27shar_thrall&amp;diff=419048</id>
		<title>Talk:Xala&#039;shar thrall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Xala%27shar_thrall&amp;diff=419048"/>
		<updated>2015-08-11T13:36:28Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot; ==Manipulate Friendship==  Able to be manipulated at 617 Empathy.  Learned 1/34.  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Manipulate Friendship==&lt;br /&gt;
 Able to be manipulated at 617 Empathy.  Learned 1/34.  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 08:36, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Xala%27shar_thrall&amp;diff=419047</id>
		<title>Xala&#039;shar thrall</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Xala%27shar_thrall&amp;diff=419047"/>
		<updated>2015-08-11T13:36:11Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Manipulate data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Xala&#039;shar Thrall&lt;br /&gt;
|MinCap=750&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=138&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Knife Clan&lt;br /&gt;
|MapList=*{{rmap|5b | Knife Clan, Xala&#039;shar camp (5b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&amp;lt;617&lt;br /&gt;
|mskill2=&amp;gt;617&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Xala&#039;shar thrall has willingly chosen to embark upon its dark path, one day hoping to rise in glory within the ranks of the Xala&#039;Shar. Adorned with a set of black robes two sizes too large, its eyes speak of the raw potential ready to be molded into a fierce killing machine. A pulsing black slime, surrounded in an oozing mass of necrotic skin, covers the side of its face. Partially visible along its lower arm, several small runestones have been sewn into its flesh, dully shimmering with a faint green light. &amp;lt;br / &amp;gt;&amp;lt;br / &amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
It is wearing some {{cloot|a|tattered black robes hung with shards of twisted green bone}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|rusted dagger}}.&amp;lt;br / &amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Thralls are immune to poison.&lt;br /&gt;
&lt;br /&gt;
== Boxes ==&lt;br /&gt;
Many boxes &amp;quot;at level&amp;quot; with 893 locksmithing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Xala&#039;shar|thrall}}&amp;lt;br / &amp;gt;&amp;lt;br / &amp;gt;&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Xala%27shar_magus&amp;diff=419046</id>
		<title>Talk:Xala&#039;shar magus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Xala%27shar_magus&amp;diff=419046"/>
		<updated>2015-08-11T13:35:14Z</updated>

		<summary type="html">&lt;p&gt;HERALD42: Created page with &amp;quot; ==Manipulate Friendship==  Attempted with 617 Empathy.  Did not succeed. You strain, but cannot extend your will any further. Roundtime: 7 seconds   ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Manipulate Friendship==&lt;br /&gt;
 Attempted with 617 Empathy.  Did not succeed.&lt;br /&gt;
You strain, but cannot extend your will any further.&lt;br /&gt;
Roundtime: 7 seconds&lt;br /&gt;
  [[User:HERALD42|HERALD42]] ([[User talk:HERALD42|talk]]) 08:35, 11 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>HERALD42</name></author>
	</entry>
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