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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HANKSCORPIO</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HANKSCORPIO"/>
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	<updated>2026-05-02T17:18:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=684333</id>
		<title>Capped Characters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=684333"/>
		<updated>2025-11-27T18:57:02Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: added newest capped character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Order !! Character !! Guild !! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Ataelos]] || War Mage || 2021-06-19&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Carlae]] || Empath || 2022-10-07&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Binu]] || War Mage || 2023-01-20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Leustyin]] || War Mage || 2023-04-23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Moza]] || Thief || 2024-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Natarian]] || Bard || 2024-04-26&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Jalich]] || Barbarian || 2024-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Kaldean]] || Moon Mage || 2024-10-25&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Rakkor]] || Cleric || 2024-10-27&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Gorteous]] ||Barbarian ||2024-11-19&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Averyn]] || War Mage || 2024-11-23&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Golameth]] || Barbarian || 2025-04-02&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Hauk]] || Thief || 2025-07-26&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Ayduin]] || Empath || 2025-08-11&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Meraydce|Balistrade]] || Trader || 2025-08-12&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Sekmeht]] || Barbarian || 2025-09-08&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Concus&lt;br /&gt;
|War Mage&lt;br /&gt;
|2025-11-05&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Riccardi&lt;br /&gt;
|Bard&lt;br /&gt;
|2025-11-21&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Ayos&lt;br /&gt;
|Cleric&lt;br /&gt;
|2025-11-27&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=683606</id>
		<title>Capped Characters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=683606"/>
		<updated>2025-11-22T14:49:14Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: added newest capped character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Order !! Character !! Guild !! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Ataelos]] || War Mage || 2021-06-19&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Carlae]] || Empath || 2022-10-07&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Binu]] || War Mage || 2023-01-20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Leustyin]] || War Mage || 2023-04-23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Moza]] || Thief || 2024-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Natarian]] || Bard || 2024-04-26&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Jalich]] || Barbarian || 2024-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Kaldean]] || Moon Mage || 2024-10-25&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Rakkor]] || Cleric || 2024-10-27&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Gorteous]] ||Barbarian ||2024-11-19&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Averyn]] || War Mage || 2024-11-23&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Golameth]] || Barbarian || 2025-04-02&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Hauk]] || Thief || 2025-07-26&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Ayduin]] || Empath || 2025-08-11&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Meraydce|Balistrade]] || Trader || 2025-08-12&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Sekmeht]] || Barbarian || 2025-09-08&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Concus&lt;br /&gt;
|War Mage&lt;br /&gt;
|2025-11-05&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Riccardi&lt;br /&gt;
|Bard&lt;br /&gt;
|2025-11-21&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=680145</id>
		<title>Capped Characters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=680145"/>
		<updated>2025-11-05T23:50:33Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Order !! Character !! Guild !! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Ataelos]] || War Mage || 2021-06-19&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Carlae]] || Empath || 2022-10-07&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Binu]] || War Mage || 2023-01-20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Leustyin]] || War Mage || 2023-04-23&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Moza]] || Thief || 2024-03-14&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Natarian]] || Bard || 2024-04-26&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Jalich]] || Barbarian || 2024-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Kaldean]] || Moon Mage || 2024-10-25&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Rakkor]] || Cleric || 2024-10-27&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Gorteous]] ||Barbarian ||2024-11-19&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Averyn]] || War Mage || 2024-11-23&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Golameth]] || Barbarian || 2025-04-02&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Hauk]] || Thief || 2025-07-26&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Ayduin]] || Empath || 2025-08-11&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Meraydce|Balistrade]] || Trader || 2025-08-12&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Sekmeht]] || Barbarian || 2025-09-08&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Concus&lt;br /&gt;
|War Mage&lt;br /&gt;
|2025-11-05&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=670580</id>
		<title>Capped Characters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Capped_Characters&amp;diff=670580"/>
		<updated>2025-07-26T16:05:10Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: added newest capped character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Order !! Character !! Guild !! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Ataelos]] || War Mage || 2021-06-19&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Carlae]] || Empath || 2022-10-07&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Binu]] || War Mage || 2023-01-20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Leustyin]] || War Mage || 2023-04-23&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Natarian]] || Bard || 2024-04-26&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Jalich]] || Barbarian || 2024-06-10&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Kaldean]] || Moon Mage || 2024-10-25&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Rakkor]] || Cleric || 2024-10-27&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Gorteous]] ||Barbarian ||2024-11-19&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Averyn]] || War Mage || 2024-11-23&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Golameth]] || Barbarian || 2025-04-02&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Hauk&lt;br /&gt;
|Thief&lt;br /&gt;
|2025-07-26&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564252</id>
		<title>Drathrok&#039;s Duskruin 438/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564252"/>
		<updated>2021-07-28T23:45:24Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
See [[Drathrok&#039;s Duskruin 438/Drathrok&#039;s Assemblage#Dispenser_Central|Raffle Ticket Dispensers]].&lt;br /&gt;
&lt;br /&gt;
===Raffle Winners===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|wide enaada hunting strap clasped with a bumblebee jasper}}&lt;br /&gt;
*{{sloot|w|T&#039;Kashi mirror ava (2)|T&#039;Kashi mirror ava}}.&lt;br /&gt;
| [[Vanzok]] (98)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Ataelos. A random draw declared Vanzok the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Ataelos]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Anomander]]&lt;br /&gt;
| [[Shroom]] (11)&lt;br /&gt;
| [[Warneck]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay}}&lt;br /&gt;
| [[Thires]] (210)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Arathael]] (30)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shroom]] (10)&lt;br /&gt;
| [[Vizzini]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|Dwarven iron forgemaster&#039;s toolkit lined in dragon-scale leather}}&lt;br /&gt;
*a gargantuan [[kiralan]] lump (75 vol)&lt;br /&gt;
*an enormous [[telothian]] fragment (15 vol)&lt;br /&gt;
*some {{sloot|i|dragon-scale leather bellows with shadowbark handles}}&lt;br /&gt;
| [[Ataelos]] (140)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Uzmam]] (25)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shepherd]] (10)&lt;br /&gt;
| [[Breckin]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|shadowbark wardrobe with a blood ruby rose latch}}&lt;br /&gt;
*a {{sloot|a|luxurious sanguinai longcoat fastened with blood rubies}}&lt;br /&gt;
*a {{sloot|a|glossy sanguinai cowl crested with twisted thorns}}&lt;br /&gt;
*some {{sloot|a|sanguinai gloves trimmed in knarn fur}}&lt;br /&gt;
*some {{sloot|a|sleek sanguinai pants laced with dark red cords}}&lt;br /&gt;
| [[Oziris]] (100)&lt;br /&gt;
| [[Betlind]]&lt;br /&gt;
| [[Amythyste]] (4)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Hok. A random draw declared Amythyste the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Zenga]]&lt;br /&gt;
| [[Shepherd]] (10)&lt;br /&gt;
| [[Breckin]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|frost-coated icesteel thrusting blade set with an enruned Sunderstone}}&lt;br /&gt;
*The custom title &#039;[[Title:Geshemen Malcis|Geshemen Malcis]],&#039; which is &#039;Frozen Sorrow&#039; in Ilithic&lt;br /&gt;
| [[Mortifer]] (280)&lt;br /&gt;
| [[Ainien]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Phez]]&lt;br /&gt;
| [[Shroom]] (10)&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564251</id>
		<title>Drathrok&#039;s Duskruin 438/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564251"/>
		<updated>2021-07-28T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
See [[Drathrok&#039;s Duskruin 438/Drathrok&#039;s Assemblage#Dispenser_Central|Raffle Ticket Dispensers]].&lt;br /&gt;
&lt;br /&gt;
===Raffle Winners===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|wide enaada hunting strap clasped with a bumblebee jasper}}&lt;br /&gt;
*{{sloot|w|T&#039;Kashi mirror ava (2)|T&#039;Kashi mirror ava}}.&lt;br /&gt;
| [[Vanzok]] (98)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Ataelos. A random draw declared Vanzok the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Ataelos]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Anomander]]&lt;br /&gt;
| [[Shroom]] (11)&lt;br /&gt;
| [[Warneck]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay}}&lt;br /&gt;
| [[Thires]] (210)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Arathael]] (30)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shroom]] (10)&lt;br /&gt;
| [[Vizzini]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|Dwarven iron forgemaster&#039;s toolkit lined in dragon-scale leather}}&lt;br /&gt;
*a gargantuan [[kiralan]] lump (75 vol)&lt;br /&gt;
*an enormous [[telothian]] fragment (15 vol)&lt;br /&gt;
*some {{sloot|i|dragon-scale leather bellows with shadowbark handles}}&lt;br /&gt;
| [[Ataelos]] (140)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Uzmam]] (25)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| [[Breckin]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|shadowbark wardrobe with a blood ruby rose latch}}&lt;br /&gt;
*a {{sloot|a|luxurious sanguinai longcoat fastened with blood rubies}}&lt;br /&gt;
*a {{sloot|a|glossy sanguinai cowl crested with twisted thorns}}&lt;br /&gt;
*some {{sloot|a|sanguinai gloves trimmed in knarn fur}}&lt;br /&gt;
*some {{sloot|a|sleek sanguinai pants laced with dark red cords}}&lt;br /&gt;
| [[Oziris]] (100)&lt;br /&gt;
| [[Betlind]]&lt;br /&gt;
| [[Amythyste]] (4)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Hok. A random draw declared Amythyste the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Zenga]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| [[Breckin]]&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|frost-coated icesteel thrusting blade set with an enruned Sunderstone}}&lt;br /&gt;
*The custom title &#039;[[Title:Geshemen Malcis|Geshemen Malcis]],&#039; which is &#039;Frozen Sorrow&#039; in Ilithic&lt;br /&gt;
| [[Mortifer]] (280)&lt;br /&gt;
| [[Ainien]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Phez]]&lt;br /&gt;
| [[Shroom]] (10)&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mining&amp;diff=564250</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mining&amp;diff=564250"/>
		<updated>2021-07-28T23:42:28Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;mining&#039;&#039;&#039; system is used to produce stone for [[carving discipline|stonecarving]] and metals for [[blacksmithing]], [[weaponsmithing]], and [[armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
Eventually, gems will also be minable.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mine !! Location !! Rock Types&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap10|Abandoned Mine]]||[[Stone Clan]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap124|Abandoned Tunnel]]||[[Hibarnhvidar]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap42a|Breech Tunnels]]||[[Therenborough]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap91a|Cavern of Glass]]||[[Ratha]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap32a|Dark Tunnels]]||[[Riverhaven]]||Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap109b|Forlorn Hope]]||[[M&#039;riss]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap62|Frozen Heavens]]||[[Ilithi#Obsidian_Pass|Obsidian Pass]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap9c|High Mountains]]||[[Sunfall Hub]]||Primarily Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap69a|Ice Caves]]||[[Shard]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap114a|Kradhren Caverns‎]]||[[Ain Ghazal]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap98a|Sea Caves]]||[[Aesry]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|Talas Sagamat]]||[[Fang Cove]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap13|Wicked Burrow Mine]]||[[Dirge]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Mines]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Shovel]]s: These tools remove less material than pickaxes per swing, but are less likely to waste materials.&lt;br /&gt;
* [[Pickaxe]]s: Faster to dig out an area than shovels, they also are more wasteful.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Prospecting===&lt;br /&gt;
The first step to mining is to find an appropriate area and {{com|prospect}} to determine what materials can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|prospect}}ing will also allow seeing how much material is left to be mined in a given room.&lt;br /&gt;
&lt;br /&gt;
From most to least, the remaining amount is&lt;br /&gt;
# enormous quantity remains to be found&lt;br /&gt;
# substantial quantity remains to be found.&lt;br /&gt;
# good quantity remains to be found.&lt;br /&gt;
# decent quantity remains to be found.&lt;br /&gt;
# small quantity remains to be found.&lt;br /&gt;
# scattering of resources remains to be found.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect danger}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect careful}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the geology of the area. The likelihood of finding a particular material depends on whether it is considered common, uncommon, rare, or very rare, and skill does not play a part.&lt;br /&gt;
&lt;br /&gt;
====Metals====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;9&amp;quot; | Common Metal !! colspan=&amp;quot;7&amp;quot; | Rare Metal !! colspan=&amp;quot;5&amp;quot; | Very Rare Metal !! colspan=&amp;quot;2&amp;quot; | Quest-Only&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper|Copper]] || [[Covellite|Covellite]] || [[Iron|Iron]] || [[Lead|Lead]] || [[Nickel|Nickel]] || [[Oravir|Oravir]] || [[Silver|Silver]] || [[Tin|Tin]] || [[Zinc|Zinc]] || [[Darkstone_(metal)|Darkstone]] || [[Electrum|Electrum]] || [[Yellow_gold|Gold]] || [[Lumium|Lumium]] || [[Muracite|Muracite]] || [[Niniam|Niniam]] || [[Platinum_(metal)|Platinum]] || [[Animite|Animite]] || [[Damite|Damite]] || [[Glaes|Glaes]] || [[Haralun|Haralun]] || [[Kertig|Kertig]] || [[Quelium|Quelium]] || [[Audrualm|Audrualm]]&lt;br /&gt;
|-[[&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Alluvial|| x || ||  || ||  || x || x ||  || x || || || x || x || || || || || || || || || x || x&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || x || x || x || x || x || || x || x || || || x || x  || x || x || x || x || || x || x || x || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || x || x || || x || x || x || x || x || x || || || x || x || || x || || x || || x || x || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || x || || x || || x || x || x || x || x || || || x || || || x || x || x || x || || x || x || ||&lt;br /&gt;
|}&lt;br /&gt;
*note: Alluvial found on [[Taisidon]]&lt;br /&gt;
&lt;br /&gt;
====Stone====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;20&amp;quot; | Common Stone&lt;br /&gt;
|- &lt;br /&gt;
| [[Alabaster|Alabaster]]  ||  [[Andesite|Andesite]]  ||  [[Basalt|Basalt]]  ||  [[Breccia|Breccia]]  ||  [[Dolomite|Dolomite]]  ||  [[Gabbro|Gabbro]]  ||  [[Granite|Granite]]  ||  [[Jade|Jade]]  ||  [[Limestone|Limestone]]  ||  [[Marble|Marble]]  ||  [[Obsidian|Obsidian]]  ||  [[Onyx|Onyx]]  ||  [[Pumice|Pumice]]  ||  [[Quartzite|Quartzite]]  ||  [[Sandstone|Sandstone]]  ||  [[Schist|Schist]]  ||  [[Serpentine|Serpentine]]  ||  [[Soapstone|Soapstone]]  ||  [[Travertine|Travertine]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Alluvial || ||  ||  || x || x ||  ||  || || || ||  || ||  || x || x || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || || x || x || || || x || x || || || || x || || x || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || || || || || || || x || || x || || x || || x || || x || || || x &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || || || || x || x || || || || x || || || || || || x || || x || x || &lt;br /&gt;
|}&lt;br /&gt;
See [[Crafting Materials]] for more details.&lt;br /&gt;
*note: Alluvial found on [[Taisidon]]&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Once the desired area is selected, holding either a pickaxe or shovel in either hand (other hand must be empty), simply proceed to {{com|mine}}.&lt;br /&gt;
&lt;br /&gt;
When first mining, only raw stone is produced, until a vein of metal is hit.&lt;br /&gt;
&lt;br /&gt;
===Metal Sizes===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Size!!Volume&lt;br /&gt;
|-&lt;br /&gt;
|tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|small||2&lt;br /&gt;
|-&lt;br /&gt;
|medium||3&lt;br /&gt;
|-&lt;br /&gt;
|large||4&lt;br /&gt;
|-&lt;br /&gt;
|huge||5&lt;br /&gt;
|-&lt;br /&gt;
|massive||10&lt;br /&gt;
|-&lt;br /&gt;
|enormous||20&lt;br /&gt;
|-&lt;br /&gt;
|gargantuan||75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
====Rare Materials====&lt;br /&gt;
There is always a small chance of rare materials being found in the course of mining out a vein of common metals. They will not be visible via {{tt|prospect}}, and are only found by chance. This is more likely to occur the closer the area is to being tapped out.&lt;br /&gt;
&lt;br /&gt;
Very rarely, an area may have a full blown vein of rare materials, which can be seen via {{tt|prospect}}.&lt;br /&gt;
&lt;br /&gt;
This random rare mineral drop chance only exists for paid accounts.  Several sources have confirmed that F2P accounts may find and mine rare veins, however.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the mining location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.&lt;br /&gt;
&lt;br /&gt;
===Gas===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: A bitter smell seeps into the air.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be somewhat dangerous because the hiss of foul smelling gas could choke and stifle you.&lt;br /&gt;
&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punctures a thin veneer of stone and releases a plume of corrosive gas.  You manage to avoid getting any of it in your lungs, but the underlying material appears unsalvageable.&lt;br /&gt;
:: Empties room of all remaining materials&lt;br /&gt;
* Sweet smelling air fills your nostrils following the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  As you reflect on the pleasant nature of the smell, blackness consumes your vision and your mind goes blank.&lt;br /&gt;
:: Unconsciousness for a period of time.&lt;br /&gt;
* Fetid warmth washes over you after your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; releases gas trapped beneath some stone.  The stench seems to pervade your senses, leaving you with a lingering nausea.&lt;br /&gt;
:: Penalizes the ?quality?/?quantity? of materials mined for a period of time.&lt;br /&gt;
* A sharp hiss follows the blow from your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  Your nostrils detect nothing, but moments later you feel your muscles seize up in response.  Vertigo sweeps over you and then passes, leaving you somewhat out of sorts.&lt;br /&gt;
:: Does nerve damage.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; crashes into stone and punches through with surprisingly little resistance.  Stumbling forward, you inhale a lungful of caustic fumes, burning and searing your throat in the process.  The gas seems to shoot through your veins, instantly wracking your entire body with pain.  Every muscle in your chest clenches at once and you collapse to the ground!&lt;br /&gt;
:: Can kill you.&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The ground rumbles ominously.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be rather dangerous because the ground rumblings signal a pending explosion.&lt;br /&gt;
&lt;br /&gt;
* The stone erupts under your blow!  Large rock fragments slam into your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, leaving it gouged and bent.&lt;br /&gt;
:: Damages the mining tool.&lt;br /&gt;
* You swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; towards a promising bit of stone and are rewarded with a detonation of rocky fragments!  Shards of earth rip into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; collides with nearby stone, setting off a blast that launches debris flying in all directions.  A large, oblong fragment slams into your forehead and you feel yourself toppling backwards as the world goes black!&lt;br /&gt;
:: Knocks you unconscious plus a head injury.&lt;br /&gt;
* The world seems to move in slow motion as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; slices towards a section of rock.  Little things catch your eye -- a slight instability in the rubble, a bulging section of stone that could be under pressure.  Something is not quite right.  You try to halt the swing, but it is too late.  Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the earth just so, puncturing a pressurized section of material that detonates with incredible force.  A tidal wave of shattered earth slams into you, hurling you into the air!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the rocky surface and it detonates abruptly outward!  Flying shards of stone miraculously miss striking anyone, but the remaining material appears to be damaged beyond usefulness.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be slightly dangerous because the unsound stone walls are likely to result in collapse.&lt;br /&gt;
&lt;br /&gt;
* A disconcerting rumble follows the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, but fortunately only a handful of stones shower down.  One of them clips you lightly as you try to take cover.&lt;br /&gt;
:: Causes minor injuries.&lt;br /&gt;
* Ominous rumbling reverberates somewhere in the distance after you strike the earth with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A hail of debris follows, pelting you with boulders and razor-sharp stone fragments!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* You strike a glancing blow against exposed rock with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A disproportionately large shudder resonates throughout the area, followed immediately by a huge sheaf of stone and gravel that cleaves away from the wall and rolls right over you!  You seem to be pinned in place.&lt;br /&gt;
:: Causes you to have to wait as you dig your way free.&lt;br /&gt;
* Careless of any structural hazard you might be inducing, you swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; at the nearest stone surface.  Cracks ripple outward from your blow and the entire rock facing fractures!  Spills of rock slide down from above, burying the work area completely.  It&#039;ll take awhile to dig through that!&lt;br /&gt;
:: Causes you to have to dig to reach metal again.&lt;br /&gt;
* Sparks fly as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punches through an outer layer of stone.  Unfortunately, the underlying material can no longer support its own weight and collapses in a spray of gravel and useless pieces of rock.  This area may not be suitable to mine for some time.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
*The ring of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; against stone seems unnaturally loud.  An disconcerting silence follows, but only for a moment.  The entire wall of rock fractures at your blow and comes crashing down atop you!  You feel miraculously unhurt, but realize you are entirely unable to move!&lt;br /&gt;
:: Unless someone else digs you out, you will die.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* &#039;&#039;&#039;What determines what type of rock or metal is found?&#039;&#039;&#039;&lt;br /&gt;
: The materials that can be mined are entirely determined by the type of rock in the area. For example, [[kertig]] will only be found in metamorphic or sedimentary rock.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How do I find rare materials?&#039;&#039;&#039;&lt;br /&gt;
: The material found is entirely random, within the restraints of the rock type. Neither skill nor any actions that can be taken will affect the rate of finding rare materials. However, when a room resets, it is slightly more likely to produce the same materials that were found previously in the area.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Why can&#039;t I see what rock or metal can be mined in an area?&#039;&#039;&#039;&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564208</id>
		<title>Drathrok&#039;s Duskruin 438/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564208"/>
		<updated>2021-07-26T22:59:55Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
See [[Drathrok&#039;s Duskruin 438/Drathrok&#039;s Assemblage#Dispenser_Central|Raffle Ticket Dispensers]].&lt;br /&gt;
&lt;br /&gt;
===Raffle Winners===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|wide enaada hunting strap clasped with a bumblebee jasper}}&lt;br /&gt;
*{{sloot|w|T&#039;Kashi mirror ava (2)|T&#039;Kashi mirror ava}}.&lt;br /&gt;
| [[Vanzok]] (98)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Ataelos. A random draw declared Vanzok the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Ataelos]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Anomander]]&lt;br /&gt;
| [[Shroom]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay}}&lt;br /&gt;
| [[Thires]] (210)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Arathael]] (30)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shroom]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|Dwarven iron forgemaster&#039;s toolkit lined in dragon-scale leather}}&lt;br /&gt;
*a gargantuan [[kiralan]] lump (75 vol)&lt;br /&gt;
*an enormous [[telothian]] fragment (15 vol)&lt;br /&gt;
*some {{sloot|i|dragon-scale leather bellows with shadowbark handles}}&lt;br /&gt;
| [[Ataelos]] (140)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Uzmam]] (25)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|shadowbark wardrobe with a blood ruby rose latch}}&lt;br /&gt;
*a {{sloot|a|luxurious sanguinai longcoat fastened with blood rubies}}&lt;br /&gt;
*a {{sloot|a|glossy sanguinai cowl crested with twisted thorns}}&lt;br /&gt;
*some {{sloot|a|sanguinai gloves trimmed in knarn fur}}&lt;br /&gt;
*some {{sloot|a|sleek sanguinai pants laced with dark red cords}}&lt;br /&gt;
| [[Oziris]] (100)&lt;br /&gt;
| [[Betlind]]&lt;br /&gt;
| [[Amythyste]] (4)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Hok. A random draw declared Amythyste the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Zenga]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|frost-coated icesteel thrusting blade set with an enruned Sunderstone}}&lt;br /&gt;
*The custom title &#039;[[Title:Geshemen Malcis|Geshemen Malcis]],&#039; which is &#039;Frozen Sorrow&#039; in Ilithic&lt;br /&gt;
| [[Mortifer]] (280)&lt;br /&gt;
| [[Ainien]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Phez]]&lt;br /&gt;
| [[Shroom]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564207</id>
		<title>Drathrok&#039;s Duskruin 438/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564207"/>
		<updated>2021-07-26T22:53:06Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
See [[Drathrok&#039;s Duskruin 438/Drathrok&#039;s Assemblage#Dispenser_Central|Raffle Ticket Dispensers]].&lt;br /&gt;
&lt;br /&gt;
===Raffle Winners===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|wide enaada hunting strap clasped with a bumblebee jasper}}&lt;br /&gt;
*{{sloot|w|T&#039;Kashi mirror ava (2)|T&#039;Kashi mirror ava}}.&lt;br /&gt;
| [[Vanzok]] (98)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Ataelos. A random draw declared Vanzok the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Ataelos]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Anomander]]&lt;br /&gt;
| [[Shroom]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay}}&lt;br /&gt;
| [[Thires]] (210)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Arathael]] (30)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shroom]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|Dwarven iron forgemaster&#039;s toolkit lined in dragon-scale leather}}&lt;br /&gt;
*a gargantuan [[kiralan]] lump (75 vol)&lt;br /&gt;
*an enormous [[telothian]] fragment (15 vol)&lt;br /&gt;
*some {{sloot|i|dragon-scale leather bellows with shadowbark handles}}&lt;br /&gt;
| [[Ataelos]] (140)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Uzmam]] (25)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|shadowbark wardrobe with a blood ruby rose latch}}&lt;br /&gt;
*a {{sloot|a|luxurious sanguinai longcoat fastened with blood rubies}}&lt;br /&gt;
*a {{sloot|a|glossy sanguinai cowl crested with twisted thorns}}&lt;br /&gt;
*some {{sloot|a|sanguinai gloves trimmed in knarn fur}}&lt;br /&gt;
*some {{sloot|a|sleek sanguinai pants laced with dark red cords}}&lt;br /&gt;
| [[Oziris]] (100)&lt;br /&gt;
| [[Betlind]]&lt;br /&gt;
| [[Amythyste]] (4)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Hok. A random draw declared Amythyste the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Zenga]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|frost-coated icesteel thrusting blade set with an enruned Sunderstone}}&lt;br /&gt;
*The custom title &#039;[[Title:Geshemen Malcis|Geshemen Malcis]],&#039; which is &#039;Frozen Sorrow&#039; in Ilithic&lt;br /&gt;
| [[Mortifer]] (280)&lt;br /&gt;
| [[Ainien]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Phez]]&lt;br /&gt;
| &amp;lt;!-- TF High --&amp;gt;&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564206</id>
		<title>Drathrok&#039;s Duskruin 438/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_438/Raffle&amp;diff=564206"/>
		<updated>2021-07-26T22:52:00Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
See [[Drathrok&#039;s Duskruin 438/Drathrok&#039;s Assemblage#Dispenser_Central|Raffle Ticket Dispensers]].&lt;br /&gt;
&lt;br /&gt;
===Raffle Winners===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=40% | Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|wide enaada hunting strap clasped with a bumblebee jasper}}&lt;br /&gt;
*{{sloot|w|T&#039;Kashi mirror ava (2)|T&#039;Kashi mirror ava}}.&lt;br /&gt;
| [[Vanzok]] (98)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Ataelos. A random draw declared Vanzok the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Ataelos]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Anomander]]&lt;br /&gt;
| &amp;lt;!-- TF High --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay}}&lt;br /&gt;
| [[Thires]] (210)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Arathael]] (30)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| &amp;lt;!-- TF High --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|Dwarven iron forgemaster&#039;s toolkit lined in dragon-scale leather}}&lt;br /&gt;
*a gargantuan [[kiralan]] lump (75 vol)&lt;br /&gt;
*an enormous [[telothian]] fragment (15 vol)&lt;br /&gt;
*some {{sloot|i|dragon-scale leather bellows with shadowbark handles}}&lt;br /&gt;
| [[Ataelos]] (140)&lt;br /&gt;
| [[Max]]&lt;br /&gt;
| [[Uzmam]] (25)&lt;br /&gt;
| [[Hok]]&lt;br /&gt;
| [[Shepherd]]&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|shadowbark wardrobe with a blood ruby rose latch}}&lt;br /&gt;
*a {{sloot|a|luxurious sanguinai longcoat fastened with blood rubies}}&lt;br /&gt;
*a {{sloot|a|glossy sanguinai cowl crested with twisted thorns}}&lt;br /&gt;
*some {{sloot|a|sanguinai gloves trimmed in knarn fur}}&lt;br /&gt;
*some {{sloot|a|sleek sanguinai pants laced with dark red cords}}&lt;br /&gt;
| [[Oziris]] (100)&lt;br /&gt;
| [[Betlind]]&lt;br /&gt;
| [[Amythyste]] (4)&amp;amp;thinsp;&amp;lt;ref&amp;gt;Tied in final ticket count with Hok. A random draw declared Amythyste the winner.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Zenga]]&lt;br /&gt;
| &amp;lt;!-- TF High --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|w|frost-coated icesteel thrusting blade set with an enruned Sunderstone}}&lt;br /&gt;
*The custom title &#039;[[Title:Geshemen Malcis|Geshemen Malcis]],&#039; which is &#039;Frozen Sorrow&#039; in Ilithic&lt;br /&gt;
| [[Mortifer]] (280)&lt;br /&gt;
| [[Ainien]]&lt;br /&gt;
| [[Uzmam]] (20)&lt;br /&gt;
| [[Phez]]&lt;br /&gt;
| &amp;lt;!-- TF High --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- TF Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Battered_steel_great_helm_adorned_on_the_sides_with_two_large_bone_horns&amp;diff=542855</id>
		<title>Armor:Battered steel great helm adorned on the sides with two large bone horns</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Battered_steel_great_helm_adorned_on_the_sides_with_two_large_bone_horns&amp;diff=542855"/>
		<updated>2020-12-20T17:58:42Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: Created page with &amp;quot;{{Armor |noun=helm |armorapp2020=Yes |look=Tipped with a conical peak, the cylindrical helm lacks adornment outside of the pair of upturned horns.  A slim gap in the metal all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=helm&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|look=Tipped with a conical peak, the cylindrical helm lacks adornment outside of the pair of upturned horns.  A slim gap in the metal allows the wearer to peer outward.&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=very great&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very great&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=very great&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=somewhat fair&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=225&lt;br /&gt;
|appcost=22500&lt;br /&gt;
|source=treasure map&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=542679</id>
		<title>Forest bandit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_bandit&amp;diff=542679"/>
		<updated>2020-12-16T04:41:49Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Forest Bandit&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Forest Bandits had a bug and were removed from the game.  A [[GameMaster]] said they were intended to return.&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Re-released as a Tuesday Tidings on 12/15/2020.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Brilliant_blue_crystal&amp;diff=542473</id>
		<title>Item:Brilliant blue crystal</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Brilliant_blue_crystal&amp;diff=542473"/>
		<updated>2020-12-10T15:40:46Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=crystal&lt;br /&gt;
|look=-&lt;br /&gt;
|CTag=blue&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=4249&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_blue_crystal_shard&amp;diff=542472</id>
		<title>Item:Small blue crystal shard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_blue_crystal_shard&amp;diff=542472"/>
		<updated>2020-12-10T15:39:51Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shard&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=crystal&lt;br /&gt;
|CTag=blue&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=75&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stone-throwing_imp&amp;diff=526821</id>
		<title>Stone-throwing imp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stone-throwing_imp&amp;diff=526821"/>
		<updated>2020-08-12T13:55:11Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Stone-throwing Imp&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|124 | Abandoned Mines (124)}}&lt;br /&gt;
|simulevel=12&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=13&lt;br /&gt;
|defenselevel=12&lt;br /&gt;
|level=12&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The stone-throwing imp is completely hairless, myriad blue veins clearly visible beneath its pale pink, translucent skin.  A pair of saucer-like, ice-blue eyes stare out of a pinched face and gleam with mischievousness, looking for trouble.  Its hands are long-fingered with flattened fingertips.  The stone-throwing imp has long, gangly limbs and wears a ragged assortment of clothing presumably scavenged from its victims.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special attacks===&lt;br /&gt;
Jiggling from foot to foot, the imp hefts its rock and then windmills an arm, throwing the missile with a mighty effort directly at you!  The rock hurtles through the air towards you.  You duck out of the way, quickly stepping aside.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
some {{cloot|c|ragged clothing}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|w|fist-sized rock}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_sentinel&amp;diff=526819</id>
		<title>Dragon Priest sentinel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_sentinel&amp;diff=526819"/>
		<updated>2020-08-12T13:39:00Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dragon Priest Sentinel&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|126|Seord Kerwaith, near the Black Spire (126)}}&lt;br /&gt;
|MapList2=*{{rmap|142|The Black Spire, Parapet (142)}}&lt;br /&gt;
|MapList3=*{{rmap|141 | Crystalline Gorge, Western Road (141)}}*Invasion&lt;br /&gt;
|simulevel=76&lt;br /&gt;
|naturallevel=74&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=76&lt;br /&gt;
|level=76&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=460&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
Dragon Priest Sentinels are typically found riding an [[Armored Shalswar]] outside the [[Black Spire]] and outside the [[Gear Gate]] of [[Raven&#039;s Point]], or on the Parapet of the Black Spire.  However, when they show up in invasions they will appear as a random [[NPC]], such as [[Sir Robyn]], [[Raif]], or a shop owner.   Once attacked they revert to their Sentinel form.  Whenever a Sentinel is killed it turns into &amp;quot;an overstuffed burlap dummy&amp;quot; which can then be searched as normal.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description as Sentinel==&lt;br /&gt;
Considered the master of disguise amongst the ranks of its fellow Dragon Priests, the sentinel prides itself in being prepared for any situation or setting it may find itself in.  A dark silk cloak is draped from its wide shoulders to surround its body, partially obscuring a variety of tools and equipment utilized in the art of disguise and deception.  Camouflage scales covered in an array of scars outline its well-toned frame, allowing the sentinel to blend in easily with most wilderness terrain.  Just above its dark serpentine sneer burns the fire of hate in its eyes, fueled by ancient fanatical teachings of [[Dzree]].&lt;br /&gt;
&lt;br /&gt;
==Description as Dummy==&lt;br /&gt;
An ragged burlap dummy rests on the ground, copious amounts of its straw spilling from several large gouges and tears in the fabric of its body.  Its head has been slathered with faded red paint, giving it the appearance of a grinning face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Randomly uses arrows coated with naphtha or sleep poison&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*some {{cloot|w|silver-tipped arrow}}s&lt;br /&gt;
*a {{cloot|w|severely curved matte black longbow carved with an intricate scale pattern}}&lt;br /&gt;
*some {{cloot|a|black leather armor reinforced with slender iron banding}}&lt;br /&gt;
*a {{cloot|i|dark silk cloak with a dragon-shaped iron clasp}}&lt;br /&gt;
*a {{cloot|i|smooth silver tailband with a dull brushed finish}}.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Claws, Pounds and Longbow&lt;br /&gt;
&lt;br /&gt;
A Dragon Priest sentinel makes a complex gesture and produces a slender silver needle from thin air, gripping it gently between its middle and index fingers.  With an agile flick of the wrist, it hurls the needle at you with a malicious sneer! (sleep poison)&lt;br /&gt;
&lt;br /&gt;
A Dragon Priest sentinel hisses, &amp;quot;All the infidelsss will burn!&amp;quot; as it reaches into its cloak and produces a curious-looking arrow lashed with a large crystal bottle from within its dark folds.  With practiced movements, it quickly notches the arrow and fires at you!&lt;br /&gt;
&lt;br /&gt;
You fail to move out of the path of the curious-looking arrow in time, which strikes you with force.  Upon impact, the crystal bottle attached to the tip shatters against your armor, dousing you in copious amounts of naphtha, but failing to ignite.&lt;br /&gt;
&lt;br /&gt;
You fail to move out of the path of the curious-looking arrow in time, and it strikes your chest with tremendous force.  On impact, the crystal bottle attached to the arrow shatters and douses you in copious amounts of naphtha, igniting with a massive *WHOOOMPH*!&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;The triangular dagger slams violently against your , sending it spinning swiftly though the air to lodge in the ground nearby.&amp;quot;&lt;br /&gt;
*Similar messaging where what is blocked or hit isn&#039;t shown.&lt;br /&gt;
*After Raesh&#039;s naphtha changes, their naphtha arrow is a highly accurate, 1-hit death sentence.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_sentinel&amp;diff=526818</id>
		<title>Dragon Priest sentinel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_sentinel&amp;diff=526818"/>
		<updated>2020-08-12T13:38:35Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dragon Priest Sentinel&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|126|Seord Kerwaith, near the Black Spire (126)}}&lt;br /&gt;
|MapList2=*{{rmap|142|The Black Spire, Parapet (142)}}&lt;br /&gt;
|MapList3=*{{rmap|141 | Crystalline Gorge, Western Road (141)}}*Invasion&lt;br /&gt;
|simulevel=76&lt;br /&gt;
|naturallevel=74&lt;br /&gt;
|weaponlevel=76&lt;br /&gt;
|defenselevel=76&lt;br /&gt;
|level=76&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=460&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
Dragon Priest Sentinels are typically found riding an [[Armored Shalswar]] outside the [[Black Spire]] and outside the [[Gear Gate]] of [[Raven&#039;s Point]], or on the Parapet of the Black Spire.  However, when they show up in invasions they will appear as a random [[NPC]], such as [[Sir Robyn]], [[Raif]], or a shop owner.   Once attacked they revert to their Sentinel form.  Whenever a Sentinel is killed it turns into &amp;quot;an overstuffed burlap dummy&amp;quot; which can then be searched as normal.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description as Sentinel==&lt;br /&gt;
Considered the master of disguise amongst the ranks of its fellow Dragon Priests, the sentinel prides itself in being prepared for any situation or setting it may find itself in.  A dark silk cloak is draped from its wide shoulders to surround its body, partially obscuring a variety of tools and equipment utilized in the art of disguise and deception.  Camouflage scales covered in an array of scars outline its well-toned frame, allowing the sentinel to blend in easily with most wilderness terrain.  Just above its dark serpentine sneer burns the fire of hate in its eyes, fueled by ancient fanatical teachings of [[Dzree]].&lt;br /&gt;
&lt;br /&gt;
==Description as Dummy==&lt;br /&gt;
An ragged burlap dummy rests on the ground, copious amounts of its straw spilling from several large gouges and tears in the fabric of its body.  Its head has been slathered with faded red paint, giving it the appearance of a grinning face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Randomly uses arrows coated with naphtha or sleep poison&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*some {{cloot|w|silver-tipped arrow}}s&lt;br /&gt;
*a {{cloot|w|severely curved matte black longbow carved with an intricate scale pattern}}&lt;br /&gt;
*some {{cloot|a|black leather armor reinforced with slender iron banding}}&lt;br /&gt;
*a {{cloot|i|dark silk cloak with a dragon-shaped iron clasp}}&lt;br /&gt;
*a {{cloot|i|smooth silver tailband with a dull brushed finish}}.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Attacks: Claws, Pounds and Longbow&lt;br /&gt;
&lt;br /&gt;
A Dragon Priest sentinel makes a complex gesture and produces a slender silver needle from thin air, gripping it gently between its middle and index fingers.  With an agile flick of the wrist, it hurls the needle at you with a malicious sneer! (sleep poison)&lt;br /&gt;
&lt;br /&gt;
A Dragon Priest sentinel hisses, &amp;quot;All the infidelsss will burn!&amp;quot; as it reaches into its cloak and produces a curious-looking arrow lashed with a large crystal bottle from within its dark folds.  With practiced movements, it quickly notches the arrow and fires at you!&lt;br /&gt;
&lt;br /&gt;
You fail to move out of the path of the curious-looking arrow in time, which strikes you with force.  Upon impact, the crystal bottle attached to the tip shatters against your armor, dousing you in copious amounts of naphtha, but failing to ignite.&lt;br /&gt;
&lt;br /&gt;
You fail to move out of the path of the curious-looking arrow in time, and it strikes your chest with tremendous force.  On impact, the crystal bottle attached to the arrow shatters and douses you in copious amounts of naphtha, igniting with a massive *WHOOOMPH*!&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{cat|Bugged creatures}}&lt;br /&gt;
*&amp;quot;The triangular dagger slams violently against your , sending it spinning swiftly though the air to lodge in the ground nearby.&amp;quot;&lt;br /&gt;
*Similar messaging where what is blocked or hit isn&#039;t shown.&lt;br /&gt;
*After Raesh&#039;s naphtha changes, their naphtha arrow is a highly accurate, 1-hit death sentence.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_intercessor&amp;diff=526817</id>
		<title>Dragon Priest intercessor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_intercessor&amp;diff=526817"/>
		<updated>2020-08-12T13:37:17Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dragon Priest Intercessor&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire (142)}}&lt;br /&gt;
|simulevel=160&lt;br /&gt;
|naturallevel=160&lt;br /&gt;
|weaponlevel=160&lt;br /&gt;
|defenselevel=160&lt;br /&gt;
|level=170&lt;br /&gt;
|MinCap=950&lt;br /&gt;
|MaxCap=1300&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A tall, male [[race is::S&#039;Kra Mur]], the intercessor is swathed in grey leather armor from neck to toe.  A diagonally-patterned black and white tabard over the armor is emblazoned across the left breast with a dragon.   Metal bracers adorn his wrists and several elegant, single-edged swords are stored across his body.  He appears in his prime and the weight of years of experience shines from within slitted eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Their special attack consists of between 2 - 4 rapid attacks shown as below. *NOTE* Charge from missle/pole&lt;br /&gt;
&lt;br /&gt;
The intercessor slashes his blade with blinding speed!&lt;br /&gt;
* A Dragon Priest intercessor chops wide at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in very strong position.]&lt;br /&gt;
* A Dragon Priest intercessor sweeps low at you. You block with a sleek crescent shield forged into the shape of an animite-fanged viper. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in excellent position.]&lt;br /&gt;
* A Dragon Priest intercessor solidly balanced at you. You evade. &lt;br /&gt;
[You&#039;re solidly balanced with opponent in superior position.]&lt;br /&gt;
&lt;br /&gt;
===Loot/Gear===&lt;br /&gt;
It is wearing some {{cloot|i|metal bracers}}, some {{cloot|a|grey leather armor with a diagonally-patterned black and white tabard}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|single-edged sword}}.&lt;br /&gt;
&lt;br /&gt;
Special Note on Boxes: &lt;br /&gt;
With 980 in Disarm Traps ... was unable to disarm these very well i had a 45% success rate .. and most traps are fatal.&lt;br /&gt;
Just words to the wary.&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Vision on Release===&lt;br /&gt;
You see a S&#039;kra Mur man standing on a road, wearing grey leather armor covered by a diagonally-patterned black and white tabard. His wardrobe, and his apparent temperament, share the same sense of clean order. He gazes upward into the sky, taking in a craggy black spire at the end of a long ravine.&lt;br /&gt;
&lt;br /&gt;
An [[Dragon Priest Crone|elderly S&#039;kra Mur woman]], draped in a black cloak, approaches the man and bows hesitantly. She says with a barely contained stammer &amp;quot;We... received word and awaited you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods graciously, without a smile. &amp;quot;Trust in your work, and in the dragon, and you will be saved.&amp;quot; He steps beyond the crone and the vision recedes.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 3.1)===&lt;br /&gt;
* TM does not moved passed 1300&lt;br /&gt;
* Need around 1000 ranks to hit them consistently&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 3.0)===&lt;br /&gt;
* Stealth hard caps at 1616&lt;br /&gt;
* Weapons appear to soft cap around 1500 ranks (1534 bow only gets 2/34)&lt;br /&gt;
* Shield trains well 1500+&lt;br /&gt;
* Shield appraisal switched at 1220 ranks to - &amp;quot;If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps (DR 2.0)===&lt;br /&gt;
* Multi Opponent HARD caps at 791 ranks.  At 790 ranks you can still (barely) learn MO from four intercessors.&lt;br /&gt;
* Shield and Evasion soft cap after 1350 ranks, but can be trained to at least 1500 (partly because if you stance down, you can extend defensive caps) &lt;br /&gt;
* Parry and Armor soft cap around 1340&lt;br /&gt;
* Melee weapons cap lower than ranged weapons, and slow after 1150 ranks (worth noting that elder armadillos HARD cap melee weapons around this rank).&lt;br /&gt;
* Ranged still training at 1510&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=521014</id>
		<title>Seordhevor kartais</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Seordhevor_kartais&amp;diff=521014"/>
		<updated>2020-06-12T16:01:34Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Seordavor Kartais&lt;br /&gt;
|Image File=s_kartais.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63a | Oshu&#039;ehhrsk Manor (63a)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=38&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a kartais wing&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=696 kronars&lt;br /&gt;
|MaxArrangedVal=800 kronars&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings. These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
==={{ilink|i|kartais anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a body curved like a puffy white prawn, the seordhevor kartais holds itself aloft with a pair of leathery, batlike wings.  These are its only non-insectoid features, however -- from its sides dangle two sets of wispy, segmented legs which straddle the arm-length, waspish stinger arching beneath its main body.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Resistant to slice attacks.&lt;br /&gt;
*Defenses soft-capping at 236.&lt;br /&gt;
*Does not teach evasion past dabbling (survival primary) at 232 ranks.&lt;br /&gt;
*[[Corpse grub|Corpse grubs]] may come out when it decays.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=521013</id>
		<title>Misshapen germish&#039;din</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Misshapen_germish%27din&amp;diff=521013"/>
		<updated>2020-06-12T16:00:50Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Misshapen Germish&#039;din&lt;br /&gt;
|Image File=germish&#039;din.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|simulevel=71&lt;br /&gt;
|naturallevel=70&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=73&lt;br /&gt;
|MinCap=330&lt;br /&gt;
|MaxCap=520&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blackened collarbone&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;250&lt;br /&gt;
|MaxVal=&amp;gt;875 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Held together by a patchwork layer of leathery skin, the misshapen germish&#039;din is a mass of powerful muscle bound by rows of heavy stitching.  A menagerie of twisted limbs rise from the beast&#039;s body at disturbingly obtuse angles, but there is little that would convey any awkwardness to its attack.  Perhaps the most prominent feature of the germish&#039;din is not its misshapen form, but its pair of large, blackened eyes, sewn tightly shut with thick cord.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Name means &amp;quot;Nameless&amp;quot; in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
* Snatch weapon/shield away&lt;br /&gt;
* Throw into next room&lt;br /&gt;
* &#039;&#039;&#039;NOTE&#039;&#039;&#039;:  After multiple tests, the snatch/throw special attacks happen ONLY when someone else is hunting with you.  This has been tested after many months of testing and has only occurred when someone else has been hunting in the same room.&lt;br /&gt;
&lt;br /&gt;
===Special Defences===&lt;br /&gt;
* Immune to stuns&amp;lt;br&amp;gt;&lt;br /&gt;
* Some spells not effective due to undead status.  Fire Ball did not work at min prep (15) but did work at 16, and I used consistently at 20&amp;lt;br&amp;gt;&lt;br /&gt;
* Due to the area being indoors, cannot cast some spells. Lightning Bolt, Fire Rain do not work&amp;lt;br&amp;gt;&lt;br /&gt;
* Teasing this creature will result in very unpleasant consequences&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Soft caps evasion at 479 (Survival Prime) and shield (armor secondary)&amp;lt;br&amp;gt;&lt;br /&gt;
* Appears they cap out stealth fairly quick now, at 397 Stealths it&#039;s VERY hard to get it over 1/34. This is on barbarian using hide, stalk, poach/ambush.&amp;lt;br&amp;gt;&lt;br /&gt;
* Stealth starts going 1/34 and not rising above at 385.&amp;lt;br&amp;gt;&lt;br /&gt;
* Boxes at-level with ~350 locksmithing for non-thief. Boxes no problem at 325, disarming normal/careful as WM.&amp;lt;br&amp;gt;&lt;br /&gt;
* At 411 ranks of skinning, can arrange 3 times and get perfect skins (survival tert)&amp;lt;br&amp;gt;&lt;br /&gt;
* 375 ranks of skinning, WM, I get Skillful skins with no arranges.&amp;lt;br&amp;gt;&lt;br /&gt;
* Started hunting here with 380 Armors, 390 Defending/Shield/Evasion, 400 Parry, 310 weapons, 50 Reflex/Agility.  WM with SUF, SW, YS up.  I had an easier time here than with the Black Marble Gargoyles. 12/10/2016&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=521012</id>
		<title>Elba Darvager</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=521012"/>
		<updated>2020-06-12T15:53:35Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Elba Darvager&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|simulevel=49&lt;br /&gt;
|naturallevel=39&lt;br /&gt;
|weaponlevel=48&lt;br /&gt;
|defenselevel=50&lt;br /&gt;
|level=49&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;160&lt;br /&gt;
|MaxArrangedVal=497,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The elba Darvager is a queer creature, a product of some ill union between insect and dwarf.  It looks like an over-muscled dwarf except for an extra set of long black &amp;quot;legs&amp;quot; that dangle from its midsection and a smooth, charcoal colored shell that shields its flesh body.  A great horn grows out from the top of the shell, perhaps to scare off other beasts.  Despite the elba Darvager&#039;s grotesque appeareance there is obvious intelligence behind dark Dwarven eyes.&lt;br /&gt;
&lt;br /&gt;
You notice that the elba Darvager is unnaturally quick.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Elba Darvager is usually translated as Dark Dwarf in [[Gamgweth]].&lt;br /&gt;
# 2/2019 ver3.*&lt;br /&gt;
# 150 ranks to climb the stairs to their hunting grounds&lt;br /&gt;
# Avg Horn value with no arrange at 160 skill is 359 Lirum. &lt;br /&gt;
#   can start getting one arrange in at 175 ranks and can skin a single arrange at 207 rank just over half the time.&lt;br /&gt;
#   220 ranks needed for value of horns to reach same as non-arrange value and can start to skin second arrange attempt&lt;br /&gt;
# Weapons solw around 300 but still cap at 326, Magic like DEB and TM slow around 305 and soft cap at 300 still getting 1/34 at 347 TM&lt;br /&gt;
# Armor soft caps 300, parry shield eva still locking&lt;br /&gt;
# pretty safe to hunt at 270 avg armor/eva/shield/parry just watch for bolt getting lodged&lt;br /&gt;
# Boxes are easy but still say lack when picked with 220 locks 250 per 290 app 30 ref, mind locks in 1/2 a bag of boxes using careful&lt;br /&gt;
# full pouch tied pouch from here avg. 45 plat this is drops and boxes, and a tied bundle of horns no arrange is 6.5 plat avg.&lt;br /&gt;
# coin drops are around 300-500 copper value each &lt;br /&gt;
# As a rare drop it drops clothing and such you cant buy in shops.&lt;br /&gt;
# Also Drops Scrolls close to 1 in 1000 kills&lt;br /&gt;
# TM still getting 1/34 at 354, still getting 1/34 in armor, parry, defending, and eva from 300-320, weapons still get 1/34 after 330 ranks &lt;br /&gt;
# still locks Skinning at 377 ranks perfect horn on max arrange&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Trained shield to 355 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Trained brawling to 308 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Boxes still teaching disarm and lock-picking at 254 (quick). At level with 190-200 ranks.&lt;br /&gt;
&lt;br /&gt;
Multi-opponent has slowed greatly sometime around 320, current have 332 and it is inching along.&lt;br /&gt;
&lt;br /&gt;
The Darvager appears immune to puncture and electricity.&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
Elba Darvagers live in the dark Aesry sea caves, so a light source or dark vision is helpful.&lt;br /&gt;
They also live in a mining area so a shovel or pickaxe is nice.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Can cast [[casts spell::Tingle]] and [[casts spell::Gar Zeng]]&lt;br /&gt;
20 Discipline was not enough to avoid the Tingle, 40 was.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Carries many different combinations of equipment including:&lt;br /&gt;
* It is carrying a {{cloot|s|kite shield (1)}}, a {{cloot|w|Dwarven hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|crossbow bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
* It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|flanged mace}}.&lt;br /&gt;
* It is carrying a {{cloot|s|tower shield (1)}}, a Dwarven hammer.&lt;br /&gt;
* It is carrying an oval shield, a {{cloot|w|war hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|slender tip bolt}}s, a {{cloot|w|heavy crossbow}}.&lt;br /&gt;
* About one in ten Elba Darvager&#039;s geared for range and carry&#039;s an Arbalest.&lt;br /&gt;
===Message&#039;s===&lt;br /&gt;
An elba Darvager adjusts its shell and strolls &amp;lt;Direction&amp;gt;.&lt;br /&gt;
An elba Darvager ambles in.&lt;br /&gt;
An elba Darvager stares at your hands for a moment, but nothing happens.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=521011</id>
		<title>Nightstalker unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightstalker_unyn&amp;diff=521011"/>
		<updated>2020-06-12T15:49:44Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Nightstalker Unyn&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|MapList2=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|simulevel=57&lt;br /&gt;
|naturallevel=57&lt;br /&gt;
|weaponlevel=57&lt;br /&gt;
|defenselevel=57&lt;br /&gt;
|level=57&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightstalker spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;225&amp;lt;377&lt;br /&gt;
|MaxVal=756 lirum,&lt;br /&gt;
|MaxArrangedVal=953 lirum,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Located outside the east gate of Riverhaven in the Pejek Bog. They are in a &#039;Estate Holder&#039;s Only&#039; area.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
Unable to get TM past dabbling (1/34) at 354 &amp;lt;br /&amp;gt;&lt;br /&gt;
Large Edge moves slowly at 325&amp;lt;br /&amp;gt;&lt;br /&gt;
Full arrange perfect Spinner with 377 still locks 10-2019&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2019-12-30&#039;&#039;&#039; Aesry Sea Caves location.&amp;lt;br /&amp;gt;&lt;br /&gt;
Lock Skinning at 443&amp;lt;br /&amp;gt;&lt;br /&gt;
Lock TM at 324&amp;lt;br /&amp;gt;&lt;br /&gt;
Unable to get Evasion above dabbling  at 324 &amp;lt;br /&amp;gt;&lt;br /&gt;
Believe soft cap is 350 in lieu of 400 previously listed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nightreaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Nightweaver Unyn]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightreaver_unyn&amp;diff=521010</id>
		<title>Nightreaver unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightreaver_unyn&amp;diff=521010"/>
		<updated>2020-06-12T15:48:11Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Nightreaver Unyn&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|33|Mistwood Forest (33)}}&lt;br /&gt;
|MapList2=*{{rmap|98a| Aesry, Sea Caves (98a)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=225&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightreaver spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;145&lt;br /&gt;
|MaxArrangedVal=730 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The nightreaver unyn is larger than a [[Gor&#039;Tog|Tog]], without adding in the legs.  Wiry black hairs cover its entire body, except for the silver-grey around its eyes.  Thick fangs protrude from its mouth, seemingly blacker than its body, if that&#039;s possible.  It is highly aggressive, and always hungry.  The nightreaver variety is somewhat plumper and more violent than its [[Nightweaver unyn|nightweaving]] relatives.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
== Riverhaven Nightreaver Unyn ==&lt;br /&gt;
&lt;br /&gt;
The Nightreaver Unyns by Riverhaven are significantly easier.  Riverhaven Unyn are almost the same difficulty as the Nightweaver Unyn there.&lt;br /&gt;
&lt;br /&gt;
These have higher caps than Riverhaven [[Nightweaver Unyn]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, the caps are pretty variable. Some Nightreavers don&#039;t teach me tactics, then I turn around and the one next to it teaches well.  If you find one that isn&#039;t teaching you just kill it to let another one advance on you.&lt;br /&gt;
&lt;br /&gt;
* Tactics: 215 ranks; teaching &#039;somewhat poorly&#039; - locks at a normal speed&lt;br /&gt;
* Evasion: 182 ranks; teaching &#039;somewhat poorly&#039; - locking very slowly with 3 Nightreaver Unyns surrounding me&lt;br /&gt;
* Targeted Magic: 228 ranks; appraises at teaching &#039;very poorly&#039;  - did not try training&lt;br /&gt;
* Stealth: 200 ranks; trains well&lt;br /&gt;
* Skinning: 166 ranks; teaches well enough&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nightweaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Nightstalker Unyn]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nightweaver_unyn&amp;diff=521009</id>
		<title>Nightweaver unyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nightweaver_unyn&amp;diff=521009"/>
		<updated>2020-06-12T15:46:18Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Nightweaver Unyn&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Riverhaven, Aesry&lt;br /&gt;
|MapList=*{{rmap|33 | Mistwood Forest (33)}}&lt;br /&gt;
|MapList2=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|simulevel=28&lt;br /&gt;
|naturallevel=28&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=28&lt;br /&gt;
|level=28&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=188&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a nightweaver spinneret&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=350 Lirums&lt;br /&gt;
|MaxArrangedVal=450 lirums,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The nightweaver unyn is larger than a Tog, without adding in the legs.  Wiry black hairs cover its entire body, except for the silver-grey around its eyes.  Thick fangs protrude from its mouth, seemingly blacker than its body, if that&#039;s possible.  It is highly aggressive, and always hungry.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Unyns can web their enemies from any range.&lt;br /&gt;
&lt;br /&gt;
Caps are considerably higher than 120.  A single nightweaver still teaches both weapons and armor at 170+ ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
* 3.0 2019&lt;br /&gt;
* Skinning: 233 ranks; teaches well with full arrange.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nightreaver Unyn]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Nightstalker Unyn]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=521008</id>
		<title>Moss mey</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=521008"/>
		<updated>2020-06-12T15:42:10Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Moss Mey&lt;br /&gt;
|Image File=mossmey.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Aesry&lt;br /&gt;
|MapList=*{{rmap|61a | Boggy Marsh (61a)}}&lt;br /&gt;
|MapList2=*{{rmap|98 | Lower Birch Woods (98)}}&lt;br /&gt;
|simulevel=23&lt;br /&gt;
|naturallevel=23&lt;br /&gt;
|weaponlevel=23&lt;br /&gt;
|defenselevel=23&lt;br /&gt;
|level=23&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=135&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a lock of mey mosshair&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;75&lt;br /&gt;
|MaxVal=33 Kronars&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The mey smiles tauntingly, as her pale luminosity shimmers in the misty light.  Her tangled hair and slender figure have a bit of the greenish-grey hue of the trees and mist, and she herself does not appear completely real and solid. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Moss mey have a kiss attack that does damage.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|Hug}}ging, {{com|Kiss}}ing or attempting to interact with moss meys in similar ways will give you a large stun and do spirit damage, as well as cause internal head bleeders.&lt;br /&gt;
The mey appears immune to cold, unholy attacks and electricity.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|c|silvery woven-leaf gown}}&lt;br /&gt;
*Boxes require 70 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
&lt;br /&gt;
===3.0 combat===&lt;br /&gt;
Weapons and Defenses cap at 135.&lt;br /&gt;
&lt;br /&gt;
Moss Meys on on Aesry train weapons higher than the ones in Leth.  Cleric was unable to move weapons at 98 ranks off of 0/34 in Leth, but is training fine at 104 ranks in Aesry. (10/31/2017)&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s undead, [[Soul Sickness]] does not work for training Debilitation.  [[Phelim&#039;s Sanction]] debilitation training slows noticably at 105.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(3)&amp;diff=521007</id>
		<title>Snow goblin (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(3)&amp;diff=521007"/>
		<updated>2020-06-12T15:40:42Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|level=30&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=95&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will attack [[Snowbeast]]s.&lt;br /&gt;
&lt;br /&gt;
If you are the only one in the area they are easier to hunt than Snow goblin (2) as they only swarm 2 at a time.  If there are multi hunters in the area, then they swarm 4 at a time&lt;br /&gt;
&lt;br /&gt;
  Snow goblin (1) - After the Gap, before the crevice.&lt;br /&gt;
  Snow goblin (2) - Between Crevices and Slit.&lt;br /&gt;
  Snow goblin (3) - beyond the slit.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
===3.1 Notes===&lt;br /&gt;
* Weapons and defenses soft cap at 170 ranks.&lt;br /&gt;
* Primaries, secondaries, and tertiary skill only dabble at 175 ranks.&lt;br /&gt;
* Boxes give at level messages at 140 ranks (can start as early as 122 depending on your skill).&lt;br /&gt;
* Skinning moves extremely well as a survival prime at 200 ranks.&lt;br /&gt;
* Was able to handle 2-3 simultaneously without getting hit often with ~140 in defenses.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(2)&amp;diff=521006</id>
		<title>Snow goblin (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(2)&amp;diff=521006"/>
		<updated>2020-06-12T15:36:52Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|simulevel=27&lt;br /&gt;
|naturallevel=27&lt;br /&gt;
|weaponlevel=27&lt;br /&gt;
|defenselevel=27&lt;br /&gt;
|level=27&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=154&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=95&lt;br /&gt;
|MaxArrangedVal=358.57&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Will attack snowbeasts.&lt;br /&gt;
&lt;br /&gt;
 Snow goblin (1) - After the Gap, before the crevice.&lt;br /&gt;
 Snow goblin (2) - Between Crevices and Slit.&lt;br /&gt;
 Snow goblin (3) - beyond the slit.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
=== 3.1 Notes ===&lt;br /&gt;
Defensive cap: 154&lt;br /&gt;
Offensive cap: approx. 150&lt;br /&gt;
&lt;br /&gt;
Stealth cap: 170&lt;br /&gt;
&lt;br /&gt;
Boxes can be opened at 110 ranks carefully.&lt;br /&gt;
&lt;br /&gt;
Appraisal and Perception train at 300+ very well.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=521005</id>
		<title>Snow goblin (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snow_goblin_(1)&amp;diff=521005"/>
		<updated>2020-06-12T15:35:11Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=snowgobby.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|simulevel=25&lt;br /&gt;
|naturallevel=25&lt;br /&gt;
|weaponlevel=25&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|level=25&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a pale goblin hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some pale goblin bones&lt;br /&gt;
|RequiredRanks=~90&lt;br /&gt;
|MaxArrangedVal=210&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snow [[race is::goblin]], standing about as tall as a short Human but with a much broader torso, is clearly a distant cousin of the smaller, common goblin.  Its full, white hair and thick skin give evidence that the breed has adapted well to its frigid surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
[[Snowbeast]]s in the area will fight with the goblins. Snow goblins have very high [[Parry Ability skill|Parry Ability]], but their evasion is comparatively low--you may need 110 or more in your weapon to hit them at all, but ranged weapons are viable from as low as 75 ranks.&lt;br /&gt;
&lt;br /&gt;
  Snow goblin (1) - After the Gap, before the crevice.&lt;br /&gt;
  Snow goblin (2) - Between Crevices and Slit.&lt;br /&gt;
  Snow goblin (3) - beyond the slit.&lt;br /&gt;
&lt;br /&gt;
===3.1 Update===&lt;br /&gt;
Soft cap on defenses and weapons is 140. Survivals seem to go a bit higher (about 150 for stealth, 200+ for perception)&lt;br /&gt;
&lt;br /&gt;
===Box Details===&lt;br /&gt;
Boxes can be opened carefully with ~75 ranks in lockpick and disarm.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|c|home-made white fur tunic}}&lt;br /&gt;
* {{cloot|c|crude white fur tunic}}&lt;br /&gt;
* {{cloot|c|perfect white fur tunic }}&lt;br /&gt;
* {{cloot|c|white fur tunic}}&lt;br /&gt;
* {{cloot|c|white fur cape}}&lt;br /&gt;
* {{cloot|w|frozen club}}&lt;br /&gt;
* {{cloot|w|large frozen club}}&lt;br /&gt;
&lt;br /&gt;
===[[Recall]]===&lt;br /&gt;
Goblins can be found throughout Elanthia, from the fields west of Crossing to the frozen slopes of Aesry Surlaenis&#039;a.  The most common, and least dangerous, are the field and wildland goblins, although even these can be dangerous in great numbers.&lt;br /&gt;
&lt;br /&gt;
Goblins are also known to produce great leaders and proficient soldiers.  Goblin warriors, berserkers, archers, mercenaries, chieftains, warlords, and even princes have been known to occassionally join their lesser kin in battle.&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frostweaver&amp;diff=521004</id>
		<title>Frostweaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frostweaver&amp;diff=521004"/>
		<updated>2020-06-12T15:32:59Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Frostweaver&lt;br /&gt;
|Image File=frostweaver.jpg&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|MapList2=*{{rmap|98b | Aesry, Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=260&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The frostweaver is a slender faerie woman, with pale blue-white skin, silvery hair and tilted crystal blue eyes.  According to legend, a lovely woman once rejected [[Idon]]&#039;s advances.  In revenge, his curse turned her into the first frostweaver, a creature of ice, unable to care about any living being.  Whether the legend is true or not, it would be hard to mistake the being before you for a mortal woman.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|frostweaver anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The frostweaver is a slender faerie woman with pale blue-white skin, silvery hair and tilted crystal blue eyes.  Her outstretched arms seem raised in a dance, one slender foot poised delicately.  The creature&#039;s argent hair coils around her narrow shoulders, touches of blue suggesting ice.  A stylized rime of frost is painted all around the frostweaver, vaguely reminiscent of a spell pattern.  The author has noted in one corner that the frostweavers have been seen to cast spells involving ice and cold.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ice Patch]]&lt;br /&gt;
*[[casts spell::Frostbite]]&lt;br /&gt;
*[[casts spell::Ethereal Shield]] &lt;br /&gt;
*&amp;lt;s&amp;gt;[[casts spell::Frost Scythe]], which they can throw as well.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Their boxes can be disarmed and picked with 150+ in disarm/lockpicking. Unfortunately the rate in which they drop boxes is extremely low. On the flip side, their boxes can be extremely rewarding, containing scrolls, cards and rare gems (uncut diamonds, huge star rubies, huge jaspers and huge green zircons).&lt;br /&gt;
&lt;br /&gt;
Skill range is 150-260. In the premium area around the switchbacked trail near the Gondola, they will swarm. They do not teach defenses the best, as they tend to spam cast their spells.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|c|tattered blue robe}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|shimmering rime ice blade}}.  The ice blades will melt away when they are picked up.&lt;br /&gt;
{{Cat|Fae}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snaer_hafwa&amp;diff=521003</id>
		<title>Snaer hafwa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snaer_hafwa&amp;diff=521003"/>
		<updated>2020-06-12T15:30:06Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Snaer Hafwa&lt;br /&gt;
|Image File=SnaerHafwa.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Dirge, Aesry&lt;br /&gt;
|MapList=*{{rmap|12a|Temple on NTR (12a)}}&lt;br /&gt;
|MapList2=*{{rmap|99b|Aesry Cliffs (99b)}}&lt;br /&gt;
|simulevel=82&lt;br /&gt;
|naturallevel=81&lt;br /&gt;
|weaponlevel=82&lt;br /&gt;
|defenselevel=82&lt;br /&gt;
|level=82&lt;br /&gt;
|MinCap=380&lt;br /&gt;
|MaxCap=600&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The snaer hafwa is a vaporous white mist that glistens like lacy ice crystals.  Tendril-like hands with knife-like claws flail the air, and dark cold eyes glare from within the vapor.  It moves with purpose and drifts about lightly and delicately.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
*The hafwa appears immune to electricity and cold.&lt;br /&gt;
===Special Attack 1===&lt;br /&gt;
*The hafwa wails and whistles, &amp;quot;Masinyo Aeshiro!&amp;quot;  The air grows colder and colder, breath freezing in droplets and choking at the hafwa&#039;s words!&lt;br /&gt;
**Successful Resistance: You manage to inhale a breath!&lt;br /&gt;
**Failure: Effects similar to the [[Frostbite]] spell. Use [[Ethereal Shield]] to minimize the effect or [[Mantle of Flame]] to eliminate the effect.&lt;br /&gt;
** 3.2&lt;br /&gt;
** Protection from evil blocks most of their special attacks but spirit drain can still hit you. With mentals in 70&#039;s range and charisma at 25 was able to stop spirit attack 100% while running Protection from Evil spell(this may be lower)&lt;br /&gt;
** Their melee attacks have an added cold or un-holy effect that is stopped with Protection from evil&lt;br /&gt;
** Susspect they drop scrolls due to other items found runestones, herbs, and other stuff normally found when a critter drops scrolls.&lt;br /&gt;
&lt;br /&gt;
===Special Attack 2===&lt;br /&gt;
*The hafwa wails and whistles, &amp;quot;Masinyo Aeshiro!&amp;quot;  You involuntarily shiver as you feel something pulling on your spirit as the hafwa chants!&lt;br /&gt;
**Successful Resistance: You manage to protect your spirit!&lt;br /&gt;
**Failure: Drains your spirit until you die of [[Spirit]] death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Magical Words===&lt;br /&gt;
*Other magical words it might use for the same spells/abilities instead of &amp;quot;Masinyo Aeshiro!&amp;quot; (Firefrost Wrath! in [[Gamgweth]]) are &amp;quot;Spirit-rime come!&amp;quot; and &amp;quot;Avtai bluf, daelfa-hiro!&amp;quot; (Star wind, trail-frost! in [[Gamgweth]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot/Inventory===&lt;br /&gt;
Inventory None&lt;br /&gt;
Loot Herbs, Gems, Coins, Bars, Nuggets, Runestones, and Coins&lt;br /&gt;
&lt;br /&gt;
===Area Notes===&lt;br /&gt;
Still getting past softcap on TM 580, Weapons 570, and Armor 550.&lt;br /&gt;
In Aesry the back section of the area is a cave that has no light and requires a light source or ability to see in the dark.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wir_dinego&amp;diff=521002</id>
		<title>Wir dinego</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wir_dinego&amp;diff=521002"/>
		<updated>2020-06-12T15:25:18Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Wir Dinego&lt;br /&gt;
|Image File=dinego.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Crossing, Aesry&lt;br /&gt;
|MapList=*{{rmap|9b | Abandoned Cemetary Kaerna Village (9b)}}&lt;br /&gt;
|MapList2=*{{rmap|99c | Aesry Cemetery (99c)}}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=71&lt;br /&gt;
|weaponlevel=72&lt;br /&gt;
|defenselevel=72&lt;br /&gt;
|level=72&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The wir dinego is nothing more than the rotting corpse of some long since dead Human.  What is left of its flesh hangs from its skeletal structure in rotting chunks that peel away to expose down to the bare bones.  Dressed in what was obviously once its best attire, now only shreds hang off the body in tattered ruins.  The empty eye sockets seem to glow with an eerie, unseen inner light that  chills you to your very soul.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only comes out at night.&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Can throw its ribs at its enemies as a ranged attack.&lt;br /&gt;
ver3.2&lt;br /&gt;
about 380 needed in shield or Evade to not get run over with there rib throws, and still hit good hits every so often and still need Sure footing.&lt;br /&gt;
Some will stay out of combat and throw ribs non-stop and try to stay out of melee when you advance, can have four critter&#039;s on you and have a few dingo&#039;s sit back a chuck ribs at you.&lt;br /&gt;
&lt;br /&gt;
Still trains but in soft cap Armor 550, Weapons 570, and TM 580&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Graverobber_(2)&amp;diff=521001</id>
		<title>Graverobber (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Graverobber_(2)&amp;diff=521001"/>
		<updated>2020-06-12T15:21:22Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Graverobber&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|simulevel=67&lt;br /&gt;
|naturallevel=62&lt;br /&gt;
|weaponlevel=62&lt;br /&gt;
|defenselevel=73&lt;br /&gt;
|level=70&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=420&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Graverobber}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Scraping a living off the misfortune of its unsuspecting victims, the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows.  Faded black rags covered in countless layers of dirt and grime outline the &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039; graverobber&#039;s lanky build, sweeping wildly around its stooped frame with every restrained movement.  Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose.  Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse.  Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Can spawn as any of the playable races.&lt;br /&gt;
3.0&lt;br /&gt;
* 330 TM 300 Weapons 350 melee mastery and still miss 9 out 10 on Melee and miss half the time on TM &lt;br /&gt;
* 300 on Armor,Parry,Sheild,Evasion tend to only have light and less on hits.&lt;br /&gt;
* &amp;quot;Super&amp;quot; Raven and Robbers that just stand out as harder to hit and hit way harder do seem to happen, have had it where you face one and yet can kill off waves of ravens and robbers with area attack&#039;s yet not touch the one you are facing. &lt;br /&gt;
* 427 TM still locks &lt;br /&gt;
* 375 Armor and such seems pretty safe but still locks starts to slow on locking at 385&lt;br /&gt;
* 396 seems to be soft cap on melee weapons&lt;br /&gt;
* seem very hard to beat in Magic contest&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Has a combination of following backpacks, weapons and armor.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|i|battered backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|ragged backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|scorched backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|torn backpack}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|i|worn backpack}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|a|battered chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|scorched chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|rusted chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|tarnished chain shirt}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|a|worn chain shirt}}&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|battered bronze dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|cracked steel dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|polished gold dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|scorched silver dagger}}&amp;lt;br /&amp;gt;&lt;br /&gt;
a {{cloot|w|twisted iron dagger}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Graverobber (1)]]&lt;br /&gt;
{{cat|Dwarf,Elf,Elothean,Gnome,Gor&#039;Tog,Halfling,Human,Kaldar,Prydaen,Rakash,S&#039;Kra Mur}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_raven&amp;diff=520999</id>
		<title>Ghoul raven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_raven&amp;diff=520999"/>
		<updated>2020-06-12T15:19:31Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ghoul Raven&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|simulevel=56&lt;br /&gt;
|naturallevel=56&lt;br /&gt;
|weaponlevel=56&lt;br /&gt;
|defenselevel=56&lt;br /&gt;
|level=56&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=380&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul raven is a wretched bird, far more troublesome than the the typical raven.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
Test evaluate has their data all over the place.&lt;br /&gt;
-------------------------&lt;br /&gt;
A disheveled ghoul raven:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 56&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 56&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 56&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 56&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
A disheveled ghoul raven:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 63&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 11&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 11&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 37&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, the Ghoul Raven will occasionally fly out of range of melee range attacks.&lt;br /&gt;
ver 3.*&lt;br /&gt;
&lt;br /&gt;
unable to get any movment in TM past soft cap at 360, 417 TM still get 1/34 from them&lt;br /&gt;
drops gem&#039;s scroll&#039;s and items not found in shops&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=520998</id>
		<title>Ghoul crow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul_crow&amp;diff=520998"/>
		<updated>2020-06-12T15:15:18Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Disheveled Ghoul Crow&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c | Aesry Cemetary (99c)}}&lt;br /&gt;
|simulevel=28&lt;br /&gt;
|naturallevel=28&lt;br /&gt;
|weaponlevel=28&lt;br /&gt;
|defenselevel=28&lt;br /&gt;
|level=28&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=avian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a ragged crow feather&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;120&lt;br /&gt;
|MaxVal=93 Lirums&lt;br /&gt;
|MaxArrangedVal=357 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul crow is a wretched bird, far more troublesome than the the typical crow.  Its beady eyes cloaked in a disheveled mass of grey and black feathers pierce into your own with the cold, unfeeling grip of a lost soul.  Its razor-sharp beak snaps wildly about with sheer bloodlust, no doubt the implement of slaughter to many a squirrel (and errant adventurer) before.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
After an attack, a Ghoul Crow will occasionally fly out of reach of melee range weapons, though both pole-range and ranged weapons can hit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The ghoul crow screeches violently as it soars back up into the sky!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
May 2015:  A thief with 120 evasion, 100 parry, 25 reflex &amp;amp; Khri Avoid was unable to handle these at all, even with going max defenses.  Estimated minimum skill is 130? &lt;br /&gt;
&lt;br /&gt;
3.0&lt;br /&gt;
250 is cap on skinning with full arrange&lt;br /&gt;
===Recall===&lt;br /&gt;
Little is known about the origin of these twisted crows.  Rarely found except in or near graveyards where the restless dead walk, these gruesome scavengers can sometimes be seen circling overhead, and known to relentlessly attack any living creature unfortunate to encounter them.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(1)&amp;diff=520997</id>
		<title>Ur hhrki&#039;izh (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ur_hhrki%27izh_(1)&amp;diff=520997"/>
		<updated>2020-06-12T15:14:02Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Ur Hhrki&#039;izh&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|99c|Aesry Necropolis (99c)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|level=40&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=180&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=180&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Ur Hhrki&#039;izh}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ur Hhrki&#039;izh is an ancient [[S&#039;Kra Mur]], long past its natural lifetime.  Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets.  But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
This version of Ur Hhrki&#039;izh is located in the northern portion of their area, before the door. &lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; An ur hhrki&#039;izh silently moves its jaw and makes a complex series of gestures.&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Malediction]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spell Prep:&#039;&#039; (No noticable prep, silent prep)&lt;br /&gt;
&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Its sabre is diseased and cursed.&lt;br /&gt;
An ur hhrki&#039;izh turns its attention to its rusted sabre for a moment.  It begins to glow faintly with a sickly yellowish-green light.&lt;br /&gt;
&lt;br /&gt;
*If it&#039;s unarmed, it can snatch your weapon from your hand and curse it. &#039;&#039;(This may be no longer true.)&lt;br /&gt;
*Using thrown weapons on them, will chance to curse said weapon.&lt;br /&gt;
*Possibility to pick up their dropped weapon, will still be cursed.&lt;br /&gt;
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Magic Immunity====&lt;br /&gt;
* They are said to be immune to unholy magic on appraisal.&lt;br /&gt;
* Moon mage spells work on them, along with TKT/TKS ground items. (Frantz: 2018-May 11)&lt;br /&gt;
Elemental magic can fail at low casting.&lt;br /&gt;
Soft caps tm around 240 still trains at 256&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|w|rusted sabre}}&lt;br /&gt;
&lt;br /&gt;
===Noticable Loot===&lt;br /&gt;
*Drops random jewelry and cloths you can&#039;t find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars.&lt;br /&gt;
*Boxes are around 200 ranks and have half a plat in vaule on average.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Ur Hhrki&#039;izh&lt;br /&gt;
*[[Ur Hhrki&#039;izh (2)]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=520996</id>
		<title>Retan dolomar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=520996"/>
		<updated>2020-06-12T15:11:01Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Retan Dolomar&lt;br /&gt;
|Image File=retandolomar.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|97|Pokekehekepi Beach (97)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|simulevel=61&lt;br /&gt;
|naturallevel=61&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=62&lt;br /&gt;
|level=61&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=dolomar stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~230&lt;br /&gt;
|MaxVal=286 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has been known to kill and eat almost anything it could sink its pincers into. Desert legend suggests that it is this very beast that destroyed the entire population of the West Palms Oasis and halted trade to the northern and western quarters of the desert all together.&lt;br /&gt;
==={{ilink|i|dolomar anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has a wickedly barbed stinger and huge claws. A notation at the bottom notes that this beast may have destroyed the entire population of a Reshalian oasis and halted trade to the northern and western quarters altogether.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Level: 53&lt;br /&gt;
*Body Type: Insect&lt;br /&gt;
*Attacks: Claws, Maneuvers and Stings&lt;br /&gt;
*Spits Acid (Pokekehekepi Beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===10/02/15===&lt;br /&gt;
As a Barbarian with the following in Hara&#039;jaal dolomars:&lt;br /&gt;
*Weapons: lowest 284, highest 340, locked.&lt;br /&gt;
*Mastery: both 450, moving very well.&lt;br /&gt;
*Defenses/Armor: average of 370, locked.&lt;br /&gt;
*Skinning: 360, locked.&lt;br /&gt;
*Expertise: 423, NOT moving.&lt;br /&gt;
*Dancing with 4 in mixed armors fine.&lt;br /&gt;
&lt;br /&gt;
1/9/2018:&lt;br /&gt;
&lt;br /&gt;
Locking Evasion @ 358, Defending @ 327, Light Armor @ 333, Shield @ 331&lt;br /&gt;
&lt;br /&gt;
Locking Empathy @ 521, Tactics @ 396, Skinning at 344&lt;br /&gt;
&lt;br /&gt;
can get overwhelmed with 4.&lt;br /&gt;
&lt;br /&gt;
8-2019&lt;br /&gt;
War Mage&lt;br /&gt;
470 seems to be soft cap for armor and such&lt;br /&gt;
510 TM still going soft caps around 470&lt;br /&gt;
320 is when I started getting full arrange and a stinger with skinning&lt;br /&gt;
great back trainer was able to use them around 200 ranks in a weapon once mastery passed there cap weapons slow around 450 but are still going past 470&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Poison sting.&lt;br /&gt;
&lt;br /&gt;
Retan Dolomars are bizarre beasts inhabiting Hara&#039;jaal. They are occasionally hunted for their poison glands which are used to make thief poison. They seem to have slightly reduced evasion for their level while being very resistant to piercing and slashing damage, though not as pronounced as [[Seordhevor Kartais]]. Impact and high suited for strength weapons (katar, mattock, various axes) seem to work well. They have an engagement cap of 4. Soft cap on weapons becomes more severe as ranks approach 350.&lt;br /&gt;
&lt;br /&gt;
Spit Acid: (Encountered on Pokekehekepi Beach)&lt;br /&gt;
Acid burns through head worn armor making it worthless also causing severe eye and skin injury.&lt;br /&gt;
 &lt;br /&gt;
A bulge forms in the sand and swarms towards you! You casually move aside and the bulge vanishes.&lt;br /&gt;
&lt;br /&gt;
The sands shift suddenly as a retan dolomar pulls itself out of the ground!&lt;br /&gt;
&lt;br /&gt;
Something moves in the edge of your vision, but as you turn to look a small, many-legged reptile spits a stream of ochre goo at your face, but you twist out of the way of the spray.&lt;br /&gt;
&lt;br /&gt;
The poison is an attack that can occur from missile range.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=520995</id>
		<title>Dobek moruryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=520995"/>
		<updated>2020-06-12T15:09:08Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dobek Moruryn&lt;br /&gt;
|Image File=dobek.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|91a|Cavern of Glass (91a)}}&lt;br /&gt;
|simulevel=62&lt;br /&gt;
|naturallevel=63&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=61&lt;br /&gt;
|level=62&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a moruryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=175+&lt;br /&gt;
|MaxVal=915&lt;br /&gt;
|MaxArrangedVal=1024&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dobek moruryn is a relative to the classic scorpion that has grown to a phenomenal size. Rivaling a ram in mass, the moruryn has been known to kill and eat almost anything it could sink its pincers into. Legend suggests [[Urrem&#039;tier]] created them to protect the caverns from any intruders and to prevent them from making it back to the outerworld.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
spawn in room message&lt;br /&gt;
  &amp;quot;A section of shadows breaks away, revealing a dobek moruryn!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Important to note that this is a justice area.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Poison stinger attack&lt;br /&gt;
&lt;br /&gt;
Attack appears to be negated by pfe, although character was also a cleric with high devotion. More testing necessary to be certain.&lt;br /&gt;
&lt;br /&gt;
A dobek moruryn lurches forward to stab a pointed stinger at you!&lt;br /&gt;
Your silvery-white glow shines brightly like a holy armor.&lt;br /&gt;
The dobek moruryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your chest!&lt;br /&gt;
Sparks fly as the stinger collides with your protective holy aura!&lt;br /&gt;
&lt;br /&gt;
Your faith has preserved you from the unholy poison!&lt;br /&gt;
[You&#039;re bruised, nimbly balanced and in good position.]&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* Occasionally drops a ruby (small, medium or large) when searched&lt;br /&gt;
* Also occasionally find a ruby when skinned. (This was a bug and has been fixed)&lt;br /&gt;
&lt;br /&gt;
==Level Notes==&lt;br /&gt;
*Should be noted that with 359 evasion, wearing LC/HC mix, insig hindered, while dancing badger with 40 reflex/30 evasion, that they were still hitting me with their stingers, and with 3 on me, getting light hits.&lt;br /&gt;
&lt;br /&gt;
*With 415 evasion, using composite bow, wearing a mix of LC and HC, dancing badger with 40 reflex/agility I am dodging 99% of the attacks.&lt;br /&gt;
&lt;br /&gt;
3.0 evasion cap at 541-543.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 tactics cap 502.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 with 40 agility, nearly max [[Benediction]] and 250 LE was rarely connecting with attacks.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
01:37, 2 October 2016 (CDT) Changed the lower cap to 300, to better reflect buffless hunting. (It might even need to be 350).&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=520993</id>
		<title>Kra&#039;hei</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei&amp;diff=520993"/>
		<updated>2020-06-12T15:06:27Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Kra&#039;hei&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90c | Ehhrsk Highway (90c)}}&lt;br /&gt;
|simulevel=70&lt;br /&gt;
|naturallevel=70&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=70&lt;br /&gt;
|level=70&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|Attack Range=All&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The kra&#039;hei looks much like a [[s&#039;kra mur|S&#039;kra]] but its features are warped.  Its limbs are deformed though still powerful.  The kra&#039;hei has a wild look in its eyes and foam at its mouth.  If it was ever a civilized creature there is no longer any signs of that sanity.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Kra&#039;hei anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The kra&#039;hei resembles a S&#039;Kra Mur, though vaguely twisted and warped. Its deformed limbs are heavily muscled, its thick tail painted in an agitated lash. The creature&#039;s upraised hands are tipped by sharp, ragged claws, an arc of blue-white electricity curving between them. The kra&#039;hei&#039;s eyes are rolled back in their sockets, its face contorted and teeth bared in a maddened snarl. The author notes that the crazed lizards sometimes display facility with electricity, water or fire, or twisted versions of lunar spells.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Ehhrsk Highway is a mazelike sewer system composed of three different regions.  The valves in each region are the exits, but the valves may be closed or opened.  If opened they lead to an unpredictable exit just inside the sewers on one of the three bottom grates.&lt;br /&gt;
&lt;br /&gt;
===Spell or No Spell===&lt;br /&gt;
Although originally programmed to cast spells, Kra&#039;hei spell casting was turned off for several years.  It was only turned on again in early 2007, and unfortunately the spells are much deadlier than regular attacks.  Now they have the following spells:&lt;br /&gt;
*[[casts spell::Fire Ball]]&lt;br /&gt;
*[[casts spell::Ice Patch]]--A kra&#039;hei gestures at you.&lt;br /&gt;
A sheet of slippery ice forms beneath you!&lt;br /&gt;
You barely manage to stay on your feet on the treacherous ice.&lt;br /&gt;
*[[casts spell::Fire Shard]] -- not seen&lt;br /&gt;
*[[casts spell::Mental Blast]]--You feel an ominous pressure build up in your head.&lt;br /&gt;
You reflexively steel yourself against the pressure and manage to keep the sensation in check until the strange attack subsides.&lt;br /&gt;
*[[casts spell::Frostbite]] --not seen&lt;br /&gt;
*[[casts spell::Dinazen Olkar]]--A noose of darkest shadows forms in a kra&#039;hei&#039;s hands.  With a flick of its wrist, it sends it flying at you!&lt;br /&gt;
You block the noose with your triangular sipar.&lt;br /&gt;
*[[casts spell::Tingle]] yes seen&lt;br /&gt;
*[[casts spell::Arc Light]]&lt;br /&gt;
*[[casts spell::Gar Zeng]]&lt;br /&gt;
*[[casts spell::Geyser]]--A spout of steamy water erupts from the ground, sending bits of dirt through the air.  The blast of superheated water and steam suddenly diverts in midair, charging toward you!You manage to get out of the way!&lt;br /&gt;
*unknown spell they cast&lt;br /&gt;
A kra&#039;hei gestures at you.&lt;br /&gt;
A dancing flame springs into existence between a kra&#039;hei and you, quickly growing into a raging inferno.  A large golden lion steps proudly out of the fire, drawing the flames with it like a shroud.  Baring brightly glowing fangs, the lion pounces on you!&lt;br /&gt;
&lt;br /&gt;
The lion suddenly yowls and shies away from you.&lt;br /&gt;
The fiery lion shakes its glowing mane, then vanishes in a swirl of flames.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Kra&#039;hei Hatchling]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei_hatchling&amp;diff=520992</id>
		<title>Kra&#039;hei hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei_hatchling&amp;diff=520992"/>
		<updated>2020-06-12T15:05:21Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Kra&#039;hei Hatchling&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90b | Ratha Sewers (90b)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|level=30&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The hatchling looks like a [[S&#039;Kra Mur]] mother&#039;s nightmare.  Young and lithe, its features and limbs are warped and twisted.  Its single-minded and innocent viciousness is disturbingly belied by a flickering light of intelligence in its reptilian eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Hatchlings can cause poison.&amp;lt;br /&amp;gt;&lt;br /&gt;
Has the ability to throw off stuns.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
* Attacks: Claws, bite, whips&lt;br /&gt;
&lt;br /&gt;
* Spawn:  Hunting Area alone, 2 max.  Hunting Area with others, 4 max.&lt;br /&gt;
Edit: I had 4 on me hunting alone in the sewers. (Willower)&lt;br /&gt;
&lt;br /&gt;
* Cap: Soft cap ~190 — evasion and backstab slowed to dabbling.&lt;br /&gt;
&lt;br /&gt;
* Death Message: A kra&#039;hei hatchling&#039;s tail thrashes as it venomously hisses out its last breath.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Kra&#039;hei]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=520990</id>
		<title>Bawdy swain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bawdy_swain&amp;diff=520990"/>
		<updated>2020-06-12T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=swain.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|90| Ratha 1st tier, Old Rat&#039;s Tavern (90)}}&lt;br /&gt;
|MapList2=*{{rmap|106| Hara&#039;jaal Enclave Driftwood Tavern (106)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=21&lt;br /&gt;
|weaponlevel=21&lt;br /&gt;
|defenselevel=21&lt;br /&gt;
|level=21&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=69&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The bawdy swain is a belligerent and slightly drunk &amp;lt;[[Dwarf]]/[[Halfling]]/[[Human]]/[[S&#039;Kra Mur]]&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
There are 6 Rooms inside the Old Rat&#039;s Tavern that swains spawn in.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mostly, swains will spawn in packs of 2-5.  These do not seem to swarm too much.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recall that a bawdy swain sometimes carries its loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxes were able to be popped by a Thief with 25 Agility, with no Bonus, at 85 Disarming, and 90 Lockpicking.  With Disarming being Careful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arrival Messages==&lt;br /&gt;
A bawdy swain swaggers in, thumbs hooked into his belt and a smug look on his face.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain swaggers in.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
A bawdy swain collapses to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
A bawdy swain grows still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The random item glows dimly then crumbles to dust as the bawdy swain&#039;s life-force fades.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Decay Messages==&lt;br /&gt;
A bawdy swain&#039;s corpse sinks into the ground.&lt;br /&gt;
&lt;br /&gt;
==Random Messages==&lt;br /&gt;
A bawdy swain sneers at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Carries 1 Armor, and 1 Weapon, with a random Charm, Ring or Buckle that will vanish on Death.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weapons:  a {{cloot|w|cudgel}}, a {{cloot|w|cutlass}}, a {{cloot|w|hand axe}}, a {{cloot|w|Dwarven hammer}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Armors:  a {{cloot|a|chain shirt}}, a {{cloot|a|leather brigadine}}, some {{cloot|a|half plate}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Notes===&lt;br /&gt;
* 3.1&lt;br /&gt;
&lt;br /&gt;
* On Hara they spawn inside the tavern, first and second floors, and also in rooms adjacent to the Tavern outside.&lt;br /&gt;
&lt;br /&gt;
* Need buffs to hunt at 100 ranks. Safe hunting is 120 offense and defense.&lt;br /&gt;
&lt;br /&gt;
* Train locks carefully starting at 80, around 95 ranks they become at level.&lt;br /&gt;
&lt;br /&gt;
* Soft cap is 140.&lt;br /&gt;
&lt;br /&gt;
*Twohanded Edged:    134 68% dabbling       (1/34)   wouldn&#039;t come off of dabbling&lt;br /&gt;
&lt;br /&gt;
* TM soft cap at 145 25-30 mentals&lt;br /&gt;
* Hard cap on weapon at 140 as Warmage -Xedis&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=520988</id>
		<title>Adult razortusk boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_boar&amp;diff=520988"/>
		<updated>2020-06-12T14:59:17Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Low Hills (94)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=21&lt;br /&gt;
|weaponlevel=21&lt;br /&gt;
|defenselevel=21&lt;br /&gt;
|level=21&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a boar&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;75&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=tusk&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling his smaller domesticated cousin, the razortusk boar adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Slightly more difficult that [[Razortusk Sow| sows]] to the east&lt;br /&gt;
&lt;br /&gt;
Soft cap - 125&lt;br /&gt;
Teaches stealth past 135 at least&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_sow&amp;diff=520987</id>
		<title>Adult razortusk sow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_sow&amp;diff=520987"/>
		<updated>2020-06-12T14:57:54Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Fields (94)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|level=18&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=sow&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=75&lt;br /&gt;
|MaxVal=227 Lirums&lt;br /&gt;
|MaxArrangedVal=284 Lirums,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling her smaller domesticated cousin, the razortusk sow adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Good intermediate between [[Sand Sprite]]s and [[Silver Leucro]]s. Like other porcine-type creatures, they hit very hard for their level, so they can potentially be more dangerous one-on-one than a silver leucro, but overall are lower level. Dancing with four does not lock armor as fast as four leucros.&lt;br /&gt;
&lt;br /&gt;
They spawn in the eastern portion of the road to selkies, near the abandoned farm/vacant fields. They are separated from the razortusk boars and do not mix. (Used SIRE to double check).&lt;br /&gt;
&lt;br /&gt;
All armor/evasion/etc. stopped learning roughly 105 ranks. Drastic slow down in weapons training around 85 weapons.  Still teach stealth past 115 (primary).&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Cat|Boars}}&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Silver_leucro&amp;diff=520986</id>
		<title>Silver leucro</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Silver_leucro&amp;diff=520986"/>
		<updated>2020-06-12T14:56:22Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Silver Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93 | Reshalia Trade Road (93)}}&lt;br /&gt;
|simulevel=16&lt;br /&gt;
|naturallevel=16&lt;br /&gt;
|weaponlevel=16&lt;br /&gt;
|defenselevel=16&lt;br /&gt;
|level=16&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=101&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a silver leucro pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a silver leucro paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some leucro bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=40&lt;br /&gt;
|MaxVal=297 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Sleek and lean, the silver leucro shares the wolfish qualities of its larger relative, the giant black leucro. It has fur that ranges from brown to dark grey, but always tipped in bright silver. Often traveling in packs, the silver leucro can overwhelm the unprepared solitary traveler.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;skill range&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
can handle 2 with average 95 in shield/evasion. &lt;br /&gt;
&lt;br /&gt;
They tend to hit hard for their weight, so when on the lower end, caution is advised when hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.1 Update&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soft cap seems to be ~100&lt;br /&gt;
&lt;br /&gt;
Weapons slowed noticeably at 100.&lt;br /&gt;
&lt;br /&gt;
Evasion hard to move at 101.&lt;br /&gt;
&lt;br /&gt;
Stealth hard cap - 121&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Giant Black Leucro]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sky_giant&amp;diff=520985</id>
		<title>Sky giant</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sky_giant&amp;diff=520985"/>
		<updated>2020-06-12T14:53:33Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Sky Giant&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Rossman&#039;s Landing&lt;br /&gt;
|MapList=*{{rmap|34c | Ravine near Rossman&#039;s (34c)}}&lt;br /&gt;
|simulevel=105&lt;br /&gt;
|naturallevel=86&lt;br /&gt;
|weaponlevel=105&lt;br /&gt;
|defenselevel=105&lt;br /&gt;
|level=105&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing 18 feet tall and weighing several tons, a sky giant looks like nothing so much as a huge Human warrior, with slightly pointed ears and a wild thatch of red-brown hair. The illusion is shattered by his face, which is marked by glaring fiery eyes an evilly grinning fanged mouth.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|giant anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing 18 feet tall, the sky giant looks like nothing so much as a huge Human warrior, with slightly pointed ears and a wild thatch of red-brown hair. The illusion is shattered by his face, which is marked by glaring eyes an evilly fanged mouth. A small notation in a lower corner notes that these giants have an uncanny affinity for electrical magic and have been witnessed to cast lightning bolts at those who anger them.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Magic===&lt;br /&gt;
Via [[Recall#Creatures|Recall]]:&lt;br /&gt;
:You recall a sky giant casts the [[casts spell::Ethereal Shield]], [[casts spell::Arc Light]], [[casts spell::Static Discharge]], [[casts spell::Lightning Bolt]] and [[casts spell::Paeldryth&#039;s Wrath]] spells.&lt;br /&gt;
&lt;br /&gt;
====Berserk====&lt;br /&gt;
Sky Giants have a berserk like ability that allows them to break stuns with ease. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The glazed look in a sky giant&#039;s eye fades, and is replaced by a terrible berserk rage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{sloot|w|heavy granite throwing hammer}}&lt;br /&gt;
*a {{sloot|w|iron-spiked granite flail}}&lt;br /&gt;
*a {{sloot|w|rusty iron greatsword}}&lt;br /&gt;
&lt;br /&gt;
===Combat 3.1 Updates===&lt;br /&gt;
With 700+ Parry you&#039;ll rarely come off clear, possibly when the giants parry. These are no longer anywhere near comparable to Storm Bulls.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heggarangi_frog&amp;diff=520983</id>
		<title>Heggarangi frog</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heggarangi_frog&amp;diff=520983"/>
		<updated>2020-06-12T14:51:07Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Heggarangi Frog&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=1&lt;br /&gt;
|naturallevel=1&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=1&lt;br /&gt;
|level=1&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=26&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a frog skin&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a frog leg&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some frog bones&lt;br /&gt;
|Bone Weight=4&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=7 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large frog, with slimy skin and big beady eyes.  It looks at you as if it thought you might be lunch!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
These frogs are some of the easiest creatures in the game. They are a good starting creature for the [[Riverhaven]] area.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gam_chaga&amp;diff=520981</id>
		<title>Gam chaga</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gam_chaga&amp;diff=520981"/>
		<updated>2020-06-12T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Gam Chaga&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road  (46)}}&lt;br /&gt;
|simulevel=68&lt;br /&gt;
|naturallevel=68&lt;br /&gt;
|weaponlevel=10&lt;br /&gt;
|defenselevel=68&lt;br /&gt;
|level=68&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
About the size of an adult Halfling, a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; gam chaga is hardly more than a mouth with arms and legs, at the end of which reside tiny hands and feet with jagged claws.  The whole of the creature&#039;s body is comprised of opaque salt crystals, which grind against one another as it moves.  Veins of murky red blood ooze just beneath its saline carapace, and rows of fiendish needle-sharp teeth snap erratically as its eyeless head swivels in all directions, seeking flesh to rend and bones to shatter.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Leaves behind some {{cloot|i|fine sea salts}} when searched.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A lumpy gam chaga crumbles away into some fine sea salts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Sometimes throws a special ranged attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A stout gam chaga breaks a shard of salt away from its body, flinging it at you!  You move effortlessly out of the way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
[[Necromancer]]s are known for their ability to conjure undead or unnatural creatures to do their bidding.  The gam chaga -- nicknamed the &amp;quot;salt child&amp;quot; by the [[Sand Elf|Sand Elves]] -- are a unique form of construct first seen near the salty Lake Ratamipak in [[found in::Velaka]].&lt;br /&gt;
&lt;br /&gt;
==Additional Info==&lt;br /&gt;
&lt;br /&gt;
Evasion caps at 509.&lt;br /&gt;
&lt;br /&gt;
Excellent defense training starting with 300 evasion, 250 parry, 230 shield, 280 multi, 40 agil/reflex, and strong buffs (using khri focus - avoidance - elusion with 40 disc).  Can handle 3 but not 4.&lt;br /&gt;
&lt;br /&gt;
Very perceptive. Can easily search you at with 345 [[hiding skill]] and capped [[Shadows]].&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sand_spider&amp;diff=520979</id>
		<title>Sand spider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sand_spider&amp;diff=520979"/>
		<updated>2020-06-12T14:46:55Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Sand Spider&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a| Velaka Desert, Dead Elf Divide (46a)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=16&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|level=15&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a sand spider mandible&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=21 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand spider takes after its cousin -- the [[Wolf Spider|wolf spider]] -- in being nearly Human size, with ferocious claws and mandibles.  It is a brownish color, to better enable it to blend into the surroundings of its Velaka Desert home.&lt;br /&gt;
==In Depth==&lt;br /&gt;
With 62 shield, 59 light chain, 58 evasion, 60 medium edge, stance evasion at 100% and stance shield at 81%, and all stats at 20 (Charisma 26) these things still kill me very quickly. Previous level estimate was too low.&lt;br /&gt;
&lt;br /&gt;
With 80+ you can dance with 4 but you will get hit. At 92, hits are rare.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=520977</id>
		<title>Ashu hhinvi</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ashu_hhinvi&amp;diff=520977"/>
		<updated>2020-06-12T14:45:52Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46|Velakan Trade Road (46)}}&lt;br /&gt;
|simulevel=100&lt;br /&gt;
|naturallevel=96&lt;br /&gt;
|weaponlevel=96&lt;br /&gt;
|defenselevel=105&lt;br /&gt;
|level=100&lt;br /&gt;
|MinCap=500&lt;br /&gt;
|MaxCap=700&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Towering into the air at least twenty feet, the monstrosity exists in a constant state of reconfiguration as it draws the blistering desert sands into its ever-changing body.  Rudimentary, fingerless hands culminate the long, broad arms -- perfect for pummeling the air and blasting anything in the way.  The creature&#039;s legs stretch directly into the ground, holding the torso aloft like stilts without any discernable feet.  No proper face is evident save for a few depressions in the sand for eyes, mouth and nose, giving the being an uncaring, unyielding, unrelenting expression.&lt;br /&gt;
&lt;br /&gt;
===Combat Info===&lt;br /&gt;
Being constructs of sand, these creatures can heal and reshape themselves during combat.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi reshapes its forelimbs into various blunt, weapon-like appendages before settling on a style it likes.&lt;br /&gt;
&lt;br /&gt;
* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand.  Waves of sparkling particles funnel upward into the creature&#039;s colossal form to fill out the cracks suffered in the heat of combat.  Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before.&lt;br /&gt;
&lt;br /&gt;
* Swarms of up to 4.&lt;br /&gt;
&lt;br /&gt;
* Assume appearance of a small sand dune when dead.&lt;br /&gt;
&lt;br /&gt;
An ashu hhinvi raises a mitten-like hand to its brow, turning its ballooned head in various directions to examine its surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
An ashu hhinvi has spotted you!&amp;lt;br&amp;gt;&lt;br /&gt;
Totally silent save for a soft trickling of sand, the hhinvi smoothly rotates its head from side to side, scanning for the unseen amongst the dunes.  The creature&#039;s hand curls into a balled fist and slams it into its chest to send a spray of tiny granules across the area.  Some of the sand catches you square in the face and bombards you with enough force to knock you from hiding.&amp;lt;br&amp;gt;&lt;br /&gt;
Your hiding place has been revealed!&amp;lt;br&amp;gt;&lt;br /&gt;
The ashu hhinvi discovers you, ruining your hiding place!&lt;br /&gt;
&lt;br /&gt;
== Recall ==&lt;br /&gt;
You recall the legends of the S&#039;Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes.  Known as the ashu hhinvi, or &amp;quot;walking ground&amp;quot; in S&#039;Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers.  It is no wonder the Musparan locals call the area where the creatures roam Migen&#039;hhs Pat&#039;shhry, or &amp;quot;Lands of Evil&amp;quot; in their native tongue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You recall that an ashu hhinvi sometimes carries its loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
     Evasion at 700 I cant get it passed dabbling&lt;br /&gt;
     Backstab at 735, they teach somewhat decent&lt;br /&gt;
     Tactics at 750, I can eventually get mind locked but it takes awhile&lt;br /&gt;
     All weapons I train get mind locked easy but have under 650 in them.&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=520974</id>
		<title>Elder desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_desert_armadillo_(1)&amp;diff=520974"/>
		<updated>2020-06-12T14:42:29Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Elder Desert Armadillo&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|simulevel=143&lt;br /&gt;
|naturallevel=143&lt;br /&gt;
|weaponlevel=143&lt;br /&gt;
|defenselevel=143&lt;br /&gt;
|level=143&lt;br /&gt;
|MinCap=700&lt;br /&gt;
|MaxCap=1100&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=plated claw&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=800&lt;br /&gt;
|MaxArrangedVal=1560&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An elder desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Dunes of Despair is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by armadillos.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in the game.  In most other respects the newer Dragon Priest Intercessors are the hardest non-invasion creature in the game.&lt;br /&gt;
&lt;br /&gt;
DR 3.0&lt;br /&gt;
* Defenses used to hard cap at 1385 with 4 elders on you.  Since then, defensive learning has been changed to allow you to extend this, albeit at a very slow learning rate.&lt;br /&gt;
* Requires roughly 775 skinning to be able to succeed about 25% of the time without arranging&lt;br /&gt;
* TM caps at about 1650, but slows dramatically before this.&lt;br /&gt;
* MO hard caps at 745 with 4 elders on you.&lt;br /&gt;
&lt;br /&gt;
DR 3.1&lt;br /&gt;
* Soft caps on defense at 1070.&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Juvenile Desert Armadillo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adult Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_desert_armadillo_(1)&amp;diff=520972</id>
		<title>Adult desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_desert_armadillo_(1)&amp;diff=520972"/>
		<updated>2020-06-12T14:41:38Z</updated>

		<summary type="html">&lt;p&gt;HANKSCORPIO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}&lt;br /&gt;
|simulevel=123&lt;br /&gt;
|naturallevel=123&lt;br /&gt;
|weaponlevel=123&lt;br /&gt;
|defenselevel=123&lt;br /&gt;
|level=123&lt;br /&gt;
|MinCap=725&lt;br /&gt;
|MaxCap=1000&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a plated claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;600&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=4 Stones&lt;br /&gt;
|Stealth_Attack=Yes&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: An adult desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Dunes of Despair]] is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by adult and elder armadillos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures.  They were a devestating force, especially the Elder Desert Armadillo.  However, since that first invasion their skill level has become even higher.&lt;br /&gt;
&lt;br /&gt;
* Stealths cap UNDER 1400 ranks.  My lowest stealth at time of testing was 1400, and I learned nothing.  Elders still teach a nice bit above this.&lt;br /&gt;
* Perception from HUNT and spotting Adults caps at LESS than 1350 perception.&lt;br /&gt;
* Per Madigan, 552 skinning seems gets about 30-40% success rate for skinning without any arranges.&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Juvenile Desert Armadillo]]&lt;br /&gt;
*[[Elder Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>HANKSCORPIO</name></author>
	</entry>
</feed>