<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HAIJUN</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HAIJUN"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/HAIJUN"/>
	<updated>2026-04-27T11:13:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=660252</id>
		<title>Snap command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=660252"/>
		<updated>2025-02-08T00:06:25Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* Other Races Trying Human-Only Snaps */ Added Gor&amp;#039;Tog first person messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Human, Kaldar, Prydaen, Rakash, S&#039;kra&lt;br /&gt;
|description=Role-playing commands for various types of snapping and hand motions. Snap has special messaging for humans, with some addition special messaging for all races.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SNAP (everyone)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Universal==&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|snap|Cupping your face with your hands, you slyly press your fingers to the bridge of your nose while sticking your thumb inside your mouth.  You pluck your front teeth with the tip of your nail to create a cracking sound, carefully keeping your mouth and nose hidden from view.  You coordinate the noise with the motion of your fingers, creating the illusion of snapping your nose back and forth.|-|Cupping &amp;lt;his/her&amp;gt; face with &amp;lt;his/her&amp;gt; hands, &amp;lt;Person&amp;gt; presses &amp;lt;his/her&amp;gt; fingers to the bridge of &amp;lt;his/her&amp;gt; nose.  Suddenly, &amp;lt;he/she&amp;gt; pushes &amp;lt;his/her&amp;gt; nose to the right, creating a horrible snapping noise!  &amp;lt;He/She&amp;gt; repeats the motion to the left and cracks it back into place.|body nose}}&lt;br /&gt;
{{verb|snap|Pressing the palm of one hand under your chin, you jerk your neck wildly to the side, causing a loud pop.  You let out an involuntary sigh as your body relaxes.|-|&amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; chin roughly and jerks it to the side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax.|body neck}}&lt;br /&gt;
{{verb|snap|You clutch your lower back and quickly twist from side to side. You hear a series of loud pops and sigh, feeling your body relax slightly.|-|&amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; lower back and twists roughly from side to side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax.|body back}}&lt;br /&gt;
{{verb|snap|You stretch your &amp;lt;left/right&amp;gt; arm across your chest, pulling it tight to your body by pushing with your &amp;lt;right/left&amp;gt; hand on the elbow.  After you hear your shoulder make a satisfactory pop, you violently release your arm and snap it around in the opposite direction, creating a few more choice cracking noises in your upper back.|-|&amp;lt;Person&amp;gt; stretches &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; arm across &amp;lt;his/her&amp;gt; chest, pulling it tight to &amp;lt;his/her&amp;gt; body with &amp;lt;his/her&amp;gt; other hand.  You hear a soft pop from &amp;lt;Person&amp;gt;&#039;s shoulder, and &amp;lt;he/she&amp;gt; suddenly whips &amp;lt;his/her&amp;gt; arm around to crack &amp;lt;his/her&amp;gt; upper back.|body &amp;lt;left/right&amp;gt; arm}}&lt;br /&gt;
{{verb|snap|You use the palm of your &amp;lt;right/left&amp;gt; hand to push down upon the backs of the fingers on your &amp;lt;left/right&amp;gt;, directly on the joints.  Not unlike the sound of corn popping, your knuckles release several snaps as they succumb to the pressure.  Then, you steeple your hands together and press the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  You clench and unclench your fist a few times to relax the muscles once again.|-|&amp;lt;Person&amp;gt; pushes directly on the joints of &amp;lt;his/her&amp;gt; left hand with the palm of &amp;lt;his/her&amp;gt; right.  Not unlike the sound of corn popping, &amp;lt;his/her&amp;gt; knuckles release several snaps as they succumb to the pressure.  Next, &amp;lt;he/she&amp;gt; steeples &amp;lt;his/her&amp;gt; hands together and presses the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  Finally, &amp;lt;Person&amp;gt; clenches and unclenches &amp;lt;his/her&amp;gt; fist a few times after the grueling ritual.|body &amp;lt;left/right&amp;gt; hand}}&lt;br /&gt;
{{verb|snap|You straighten your &amp;lt;left/right&amp;gt; leg completely by pointing the tip of your toes toward the ground and lifting your heel.  With a quick jerk, you kick your foot backwards under your body and flip it forward again.  Your knee emits a few snapping sounds during the process, particularly when you wiggle and stretch your leg again after the initial maneuver.|-|&amp;lt;Person&amp;gt; straightens &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; leg completely by pointing the tip of &amp;lt;his/her&amp;gt; toes toward the ground and lifting &amp;lt;his/her&amp;gt; heel.  With a quick jerk, &amp;lt;he/she&amp;gt; kicks &amp;lt;his/her&amp;gt; foot backwards and flips it forward.  &amp;lt;His/Her&amp;gt; knee emits a few snapping sounds during the process, particularly when &amp;lt;he/she&amp;gt; wiggles and stretches &amp;lt;his/her&amp;gt; leg afterwards.|body &amp;lt;left/right&amp;gt; leg}}&lt;br /&gt;
{{verb|snap|You lift your &amp;lt;left/right&amp;gt; foot up off the ground and rotate your ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic movement.|-|&amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; foot up off the ground and rotates &amp;lt;his/her&amp;gt; ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic motions.|body &amp;lt;left/right&amp;gt; foot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Human==&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|snap|You snap first with your right hand and then your left.  You repeat the routine a few times before you get bored.|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps first with &amp;lt;his/her&amp;gt; right hand and then with &amp;lt;his/her&amp;gt; left.  &amp;lt;He/She&amp;gt; repeats the routine a few times to display how talented &amp;lt;his/her&amp;gt; fingers are.&amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps a syncopated rhythm, switching off between right and left hands.|alternate}}&lt;br /&gt;
{{verb|snap|You snap your fingers as you seethe in attempt to keep down your anger.|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; seethes angrily, snapping &amp;lt;his/her&amp;gt; fingers warningly.&amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers like the beat of a war drum.|angry}}&lt;br /&gt;
{{verb|snap|You raise your hand up and begin to snap incessantly, trying to annoy everyone around you.|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and starts to snap incessantly.  It&#039;s very annoying, and you wish &amp;lt;he/she&amp;gt; would stop.&amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and snaps incessantly while trying to hide a mischievous smirk.|annoy}}&lt;br /&gt;
{{verb|snap|You snap your fingers in poetic appreciation, marveling in the thrill of onomatopoeia and alliteration.|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; repeatedly snaps &amp;lt;his/her&amp;gt; fingers, respectfully acknowledging tasteful, artistic expression.&amp;lt;br/&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers pompously around the area.|applaud}}&lt;br /&gt;
{{verb|snap|You snap your fingers rapidly in approval, showing everyone how truly nonchalant you are.|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hands slightly and snaps rapidly as &amp;lt;he/she&amp;gt; nods &amp;lt;his/her&amp;gt; head lazily in approval.&amp;lt;br/&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers rapidly, either to stay awake or acknowledge something.|approve}}&lt;br /&gt;
{{verb|snap|With nothing else to occupy yourself with, you snap your fingers, wondering how long you can keep going at the same pace before either your fingers start to ache or you lose interest.  You manage to last for several moments before your finger and thumb slide silently away from each other, failing to produce the same crisp snap as before.  Oh, well!  Better luck next time.|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: With a look of concentration written clearly across &amp;lt;his/her&amp;gt; face, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers repeatedly, managing to keep the pace steady and constant for several breathless moments.  Impressive!&amp;lt;br/&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers repetitiously, the loud sounds quickly grating on your nerves.|bored}}&lt;br /&gt;
{{verb|snap|You snap your fingers at yourself.  Now that is really taking command!|-|&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at himself.|command &amp;lt;self&amp;gt;}}&lt;br /&gt;
{{verb|snap|You snap your fingers once at &amp;lt;Person&amp;gt; and point at the ground in front of you.|&amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points down at the ground in front of &amp;lt;him/her&amp;gt;!|&amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points at &amp;lt;his/her&amp;gt; feet.|command &amp;lt;person&amp;gt;}}&lt;br /&gt;
{{verb|snap|You snap your fingers once at &amp;lt;Person&amp;gt; and point &amp;lt;direction&amp;gt;.|&amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points &amp;lt;direction&amp;gt;.|&amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points &amp;lt;direction&amp;gt;.|command &amp;lt;person&amp;gt; &amp;lt;direction&amp;gt;}}&lt;br /&gt;
{{verb|snap|You snap your fingers and throw down your arms, accepting defeat.  Oh, well, maybe next time!|-|&amp;lt;br/&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; misses &amp;lt;his/her&amp;gt; chance.&amp;lt;br/&amp;gt;&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and looks sheepish.|curse}}&lt;br /&gt;
{{verb|snap|You snap your fingers once and spit in a display of pure disgust.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and spits in a display of pure disgust.&amp;lt;br/&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and then spits.  How vulgar!|disgusted}}&lt;br /&gt;
{{verb|snap|You snap your fingers, ordering everyone a drink on the house!|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, noting everyone&#039;s thirst, and orders drinks on the house! &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, signaling it&#039;s time to drink!|drink}}&lt;br /&gt;
{{verb|snap|You casually snap your fingers, emphasizing how easy things are.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers, trying to tell you that it&#039;s a cinch. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers.|easy}}&lt;br /&gt;
{{verb|snap|You&#039;re a loser!|-|&amp;lt;Person&amp;gt; scrunches up his face, looking unattractive and very undignified.|fail &amp;lt;self&amp;gt;}}&lt;br /&gt;
{{verb|snap|You shake your head and give a quick succession of loud snaps toward &amp;lt;Person&amp;gt;, indicating your disapproval.|&amp;lt;Person&amp;gt; completes a rapid succession of loud snaps while shaking &amp;lt;his/her&amp;gt; head at you.  Someone is not pleased!|&amp;lt;Person1&amp;gt; scowls and shakes &amp;lt;his/her&amp;gt; head at &amp;lt;Person2&amp;gt; while snapping rapidly.|fail &amp;lt;person&amp;gt;}}&lt;br /&gt;
{{verb|snap|Narrowing your eyes and pursing your lips, you snap your fingers and punch your thigh in a conspicuous display of ferocity.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; fixes &amp;lt;his/her&amp;gt; face into a fierce expression before snapping &amp;lt;his/her&amp;gt; fingers and punching &amp;lt;his/her&amp;gt; thigh conspicuously. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks disgruntled as &amp;lt;he/she&amp;gt; snaps once and punches &amp;lt;his/her&amp;gt; thigh.|fierce}}&lt;br /&gt;
{{verb|snap|You snap your fingers and pucker your lips, unafraid in the face of love.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; puckers &amp;lt;his/her&amp;gt; lips as &amp;lt;he/she&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, unabashedly vying for your attention. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers beckoningly in what appears to be some bizarre mating ritual.|flirt}}&lt;br /&gt;
{{verb|snap|You snap your fingers to a happy beat and dance around excitedly!|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers to a happy beat and dances around excitedly! &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and moves around like a madman!|happy}}&lt;br /&gt;
{{verb|snap|You snap your fingers smartly, grinning at your new idea!|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers smartly, grinning as if he has an idea. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; grins and snaps &amp;lt;his/her&amp;gt; fingers.|idea}}&lt;br /&gt;
{{verb|snap|You raise your arm in the air and loudly snap your fingers, demanding attention.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly in the air, trying to get your attention. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly!|loud}}&lt;br /&gt;
{{verb|snap|You nimbly run your thumb across all four fingers, creating a multilayered snapping noise.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; nimbly runs &amp;lt;his/her&amp;gt; thumb across all of &amp;lt;his/her&amp;gt; fingertips to create an unusual snapping noise. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; somehow makes a snapping noise using all of &amp;lt;his/her&amp;gt; fingers.|multi}}&lt;br /&gt;
{{verb|snap|You snap your fingers and nod your head to your own unique beat.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and nods &amp;lt;his/her&amp;gt; head to &amp;lt;his/her&amp;gt; own beat. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; attempts to snap &amp;lt;his/her&amp;gt; fingers and bob &amp;lt;his/her&amp;gt; head at the same time.|music}}&lt;br /&gt;
{{verb|snap|You nervously snap your fingers in anticipation of the worst outcome.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and repeatedly snaps &amp;lt;his/her&amp;gt; fingers in an attempt to calm &amp;lt;his/her&amp;gt; nerves. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and clumsily snaps &amp;lt;his/her&amp;gt; fingers.|nervous}}&lt;br /&gt;
{{verb|snap|You snap your fingers repeatedly as you ponder a missing thought.  You know you just had it, but you just can&#039;t seem to remember.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; tries to jog &amp;lt;his/her&amp;gt; memory. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers wildly!|ponder}}&lt;br /&gt;
{{verb|snap|You slightly raise your head up and smirk as you pointedly snap your fingers, proud of your latest accomplishments.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; chin and smirks, pointedly snapping &amp;lt;his/her&amp;gt; fingers, obviously proud of &amp;lt;himself/herself&amp;gt;. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; smirks and pointedly snaps &amp;lt;his/her&amp;gt; fingers.|proud}}&lt;br /&gt;
{{verb|snap|You quickly snap your fingers letting everyone know it&#039;s time to move!|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers in attempt to get everyone going. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers in a very agitated fashion.|quick}}&lt;br /&gt;
{{verb|snap|Facing your palm upward, you snap, flatten your fingers, and roll your wrist around in a circle.  As you rotate your hand, you turn it so your palm faces downward and move it away from your body in a smooth motion.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; does the snap and roll, fluidly executing the motions in a veritable ballet of finger and wrist movements.  Exuding confidence, &amp;lt;he/she&amp;gt; winks at you, a fellow Human. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and rolls &amp;lt;his/her&amp;gt; wrist, trying to look cool.|roll}}&lt;br /&gt;
{{verb|snap|You show off your sassy attitude by snapping your fingers and swinging your hand up in an arc while snaking your head.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; shows &amp;lt;his/her&amp;gt; sassiness by snapping &amp;lt;his/her&amp;gt; fingers and swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers and swings &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head.|sassy}}&lt;br /&gt;
{{verb|snap|You sassy &amp;lt;man/woman&amp;gt;!  Try someone else.|-|&amp;lt;Person&amp;gt; glances at &amp;lt;his/her&amp;gt; fingers and smirks to &amp;lt;himself/herself&amp;gt;, looking highly amused.|sassy &amp;lt;self&amp;gt;}}&lt;br /&gt;
{{verb|snap|You give &amp;lt;Person&amp;gt; some sass by getting in her face and snapping your fingers, swinging your hand up in an arc while snaking your head.|&amp;lt;Person&amp;gt; gives you some sass by getting in your face and snapping &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head.|&amp;lt;Person&amp;gt; gets really close to &amp;lt;Person&amp;gt; face and snaps &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head.|sassy &amp;lt;person&amp;gt;}}&lt;br /&gt;
{{verb|snap|Out of sheer boredom, you try to snap your fingers and twiddle your thumbs at the same time, wondering if you look as ridiculous as you feel.  Just when you think you&#039;ve succeeded, you mangle your fingers instead.  Ouch!|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; ambitiously attempts to snap &amp;lt;his/her&amp;gt; fingers and twiddle &amp;lt;his/her&amp;gt; thumbs simultaneously, but fails horribly, having to nurse &amp;lt;his/her&amp;gt; hurting hands instead. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers awkwardly, hurting &amp;lt;himself/herself&amp;gt;.  Silly Human!|silly}}&lt;br /&gt;
{{verb|snap|You snap your fingers with a flourish, flicking a coin into midair before deftly catching it again.  Yeah, you&#039;re that good.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually flicks a coin with a snap of &amp;lt;his/her&amp;gt; fingers, sending it flying end over end, before snatching it out of midair with a winning smile. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, sending a coin spinning into midair with amazing ease before snatching it back.|showy}}&lt;br /&gt;
{{verb|snap|You snap your middle finger against your palm, foregoing the use of your thumb.  Nevertheless, you manage to produce a sound of impressive magnitude.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; loudly snaps a single finger against &amp;lt;his/her&amp;gt; palm in an impressive display of manual dexterity. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; makes a sharp snapping noise using only one finger!|single}}&lt;br /&gt;
{{verb|snap|You snap the fingers of both hands concurrently, and then quickly slap your palms together.  You repeat the trick over and over, increasing your speed until you finally lose your control.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps the fingers of both &amp;lt;his/her&amp;gt; hands concurrently, and then quickly slaps them together.  &amp;lt;He/She&amp;gt; keeps performing the stunt, increasing the speed as &amp;lt;he/she&amp;gt; continues.  Unfortunately, &amp;lt;he/she&amp;gt; can&#039;t keep it up forever, but it sure looked fun while it lasted! &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; creates a lot of noise by snapping &amp;lt;his/her&amp;gt; fingers and slapping &amp;lt;his/her&amp;gt; hands.  After a while, &amp;lt;he/she&amp;gt; stops when &amp;lt;he/she&amp;gt; can no longer keep up the frenetic pace.|slap}}&lt;br /&gt;
{{verb|snap|You softly snap your fingers as if wondering what to do next.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers thoughtfully as if wondering what to do next. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers softly.|soft}}&lt;br /&gt;
{{verb|snap| |-| |suave}}&lt;br /&gt;
{{verb|snap|Winking one eye and tilting your head, you snap your fingers.  To finish the suave move, you ball your fist and stick your thumb in the air.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  Looking suave, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  For no apparent reason other than to amuse &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air.|suave &amp;lt;self&amp;gt;}&lt;br /&gt;
{{verb|snap|Winking one eye and tilting your head, you snap your fingers.  Creating an &amp;quot;L&amp;quot; with your thumb and forefinger, you point your hand at &amp;lt;Person&amp;gt; in an exaggerated manner so everyone knows you&#039;re top dog.|Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at you, looking rather suave.|Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt;  fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at &amp;lt;Person2&amp;gt; in an apparent attempt to look suave.|suave &amp;lt;person&amp;gt;}}&lt;br /&gt;
{{verb|snap| |-| |tease}}&lt;br /&gt;
{{verb|snap|You&#039;re such a tease.|-|&amp;lt;Person&amp;gt; licks the tip of &amp;lt;his/her&amp;gt; finger and places it on &amp;lt;his/her&amp;gt; hip.  Pretending to have burned &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; pulls &amp;lt;his/her&amp;gt; hand away quickly and covers &amp;lt;his/her&amp;gt; open mouth in mock surprise.|tease &amp;lt;self&amp;gt;}}&lt;br /&gt;
{{verb|snap|You snap twice in &amp;lt;Person&amp;gt;&#039;s direction to get &amp;lt;his/her&amp;gt; attention, giving &amp;lt;him/her&amp;gt; a playful wink.|You hear snapping fingers from &amp;lt;Person&amp;gt;&#039;s direction, who is either flirting with you or teasing you.  It&#039;s hard to tell.|&amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers twice at &amp;lt;Person&amp;gt; as &amp;lt;he/she&amp;gt; gives &amp;lt;him/her&amp;gt; a teasing wink.|tease &amp;lt;person&amp;gt;}}&lt;br /&gt;
{{verb|snap|Pointing your elbows away from your body, you bring your hands in front of your face and double snap.  You then splay your fingers emphatically and move your hands outward in opposite directions, creating a theatrical wave motion as you wiggle your digits.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: Performing the ever spirited snap and wave technique, you watch knowingly as &amp;lt;Person&amp;gt; creates a theatrical show with &amp;lt;his/her&amp;gt; wiggling fingers. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; sticks &amp;lt;his/her&amp;gt; elbows out awkwardly and snaps in front of &amp;lt;his/her&amp;gt; own face.  &amp;lt;He/She&amp;gt; then jerks &amp;lt;his/her&amp;gt; hands open and wiggles &amp;lt;his/her&amp;gt; fingers, looking quite ridiculous.|wave}}&lt;br /&gt;
{{verb|snap| |-| |win}}&lt;br /&gt;
{{verb|snap|You&#039;re a winner!|-|&amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; arm and sticks &amp;lt;his/her&amp;gt; forefinger straight up into the air, beaming like &amp;lt;he/she&amp;gt; just won the lottery.|win &amp;lt;self&amp;gt;}}&lt;br /&gt;
{{verb|snap|You nod your head and give a quick snap toward &amp;lt;Person&amp;gt;, acknowledging &amp;lt;his/her&amp;gt; accomplishments.|&amp;lt;Person&amp;gt; briskly snaps &amp;lt;his/her&amp;gt; fingers while nodding in your direction.  Someone is impressed!|&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; nods to &amp;lt;Person2&amp;gt; and snaps &amp;lt;his/her&amp;gt; fingers.|win &amp;lt;person&amp;gt;}}&lt;br /&gt;
{{verb|snap|You pace back and forth, snapping your fingers as you dwell on worrisome thoughts.|-|&amp;lt;br /&amp;gt;&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks very concerned about something, &amp;lt;his/her&amp;gt; emotions betrayed by the way &amp;lt;he/she&amp;gt; is unconsciously snapping &amp;lt;his/her&amp;gt; fingers and pacing about. &amp;lt;br /&amp;gt;&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; keeps quietly snapping &amp;lt;his/her&amp;gt; fingers while ignoring you.|worry}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Races Trying Human-Only Snaps==&lt;br /&gt;
{{verbs}}&lt;br /&gt;
{{verb|snap|You glance at your fingers suspiciously for a moment before deciding you probably have better things to do than attempt that Human trick. |-|&amp;lt;Name&amp;gt; stares suspiciously at &amp;lt;his/her&amp;gt; fingers as if they had a mind of their own.|Dwarf}}&lt;br /&gt;
{{verb|snap|Snap your fingers like THAT?  What a vulgar idea!|-|&amp;lt;Name&amp;gt;&#039;s fingers twitch uncomfortably.|Elf}}&lt;br /&gt;
{{verb|snap|The time it would take to actually accomplish snapping your fingers in that manner just wouldn&#039;t be worth the effort.|-|&amp;lt;Name&amp;gt; studies &amp;lt;his/her&amp;gt; fingers, shrugs, then lowers them.|Elothean}}&lt;br /&gt;
{{verb|snap|Maybe that&#039;s a trick best left to Humans.|-|&amp;lt;Name&amp;gt; glances at &amp;lt;his/her&amp;gt; hands for a moment.|Gor&#039;Tog}}&lt;br /&gt;
{{verb|snap|With great concentration, you try over and over to snap your small fingers like that, but you just can&#039;t seem to manage it.|-|&amp;lt;Name&amp;gt; furrows &amp;lt;his/her&amp;gt; brow and rubs &amp;lt;his/her&amp;gt; fingers together vigorously.|Gnome/Halfling}}&lt;br /&gt;
{{verb|snap|You rub your fingers together, making a soft sound with them, but you really can&#039;t fathom the significance.|-|&amp;lt;Name&amp;gt; rubs &amp;lt;his/her&amp;gt; fingers together quickly, a puzzled look on &amp;lt;his/her&amp;gt; face.|Kaldar/Rakash}}&lt;br /&gt;
{{verb|snap|You snap your furry fingers.|-|&amp;lt;Name&amp;gt; produces a muffled snap with the pads of &amp;lt;his/her&amp;gt; furry fingers.|Prydaen}}&lt;br /&gt;
{{verb|snap|Snap your fingers that way, like a Human?  Next you&#039;ll probably want your tail crimped back.|-|&amp;lt;Name&amp;gt; glances at &amp;lt;his/her&amp;gt; fingers for a moment and shudders slightly.|S&#039;kra}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Estate_Holder_Mini-Fest_449&amp;diff=645842</id>
		<title>Estate Holder Mini-Fest 449</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Estate_Holder_Mini-Fest_449&amp;diff=645842"/>
		<updated>2024-06-22T05:15:45Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* Location */ Correction of a small typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The Estate Holder Mini-Fest 449 is an [[Estate Holder|estate holder-only]] event held at the [[Crossing]] [[RanikMap1c|Amusement Pier]] in 2024.&lt;br /&gt;
&lt;br /&gt;
==Official Description==&lt;br /&gt;
The Estate Holder&#039;s Council has decided to throw a party! Invited merchants from all over will be opening shops up inside the Amusement Park for a few days. Join us for shopping, games, alterations, raffles, and more!&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Opens!!Closes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; || Thursday, June 21, 2024 || Sunday, June 30, 2024&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platinum&#039;&#039;&#039; || Thursday, June 21, 2024 || Sunday, June 30, 2024&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fallen&#039;&#039;&#039; || Thursday, June 21, 2024 || Sunday, June 30, 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The shops are located in the [[Crossing]] [[RanikMap1c|Amusement Pier]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Genie&amp;lt;br&amp;gt;Room!!Entrance!!Shop!!Inventory!!Restrictions!!Shop&amp;lt;br&amp;gt;Done!!Items&amp;lt;br&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|3|&#039;&#039;&#039;canvas tent&#039;&#039;&#039;|Life Clothes On|&#039;&#039;&#039;Life Clothes On&#039;&#039;&#039;|Clothing||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|3|&#039;&#039;&#039;bamboo lean-to&#039;&#039;&#039;|The Dye is Cast|&#039;&#039;&#039;The Dye is Cast&#039;&#039;&#039;|Dye, dye cases, dye tub||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|3|&#039;&#039;&#039;colorful caravan&#039;&#039;&#039;|Tatmoos|Tatmoos|Tattoos||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;hide-covered wagon&#039;&#039;&#039;|Call Of The Wild|Call of the Wild|Clothing, Backpacks||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|4|&#039;&#039;&#039;silk tent&#039;&#039;&#039;|Head to Toe (2)|&#039;&#039;&#039;Head to Toe&#039;&#039;&#039;|Clothing, Jewelry||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|5|&#039;&#039;&#039;wooden wagon&#039;&#039;&#039;|Estate Holder Mini-Fest 449/Raffles|Jisi&#039;s Raffles|Raffles||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|6|&#039;&#039;&#039;cotton tent&#039;&#039;&#039;|Flower Faire (4)|Flower Faire|Flowers, Jewelry||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;sagging wagon&#039;&#039;&#039;|Ithinnu&#039;s Clothier and Cobbler (1)|Ithinnu&#039;s Clothier and Cobbler|Clothing, stock rotates||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|7|&#039;&#039;&#039;whimsical wagon&#039;&#039;&#039;|The Book Wyrm (4)|&#039;&#039;&#039;The Book Wyrm&#039;&#039;&#039;|Toy, Container, Clothing, Writing, Mail||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;painted wagon&#039;&#039;&#039;|Udderly Delightful (2)|Udderly Delightful|Tack, Container, Clothing||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;white tent&#039;&#039;&#039;|All That Glitters (2)|&#039;&#039;&#039;All That Glitters&#039;&#039;&#039;|Clothing, Scroll Stackers, Gem Pouches, Bags. All glittery.||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|8|&#039;&#039;&#039;colorful tent&#039;&#039;&#039;|Boundless Beauty|Boundless Beauty|Cosmetics, Jewelry, Containers||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;canvas pavilion&#039;&#039;&#039;|Flights of Fancy|Flights of Fancy|Wings||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|9|&#039;&#039;&#039;painted caravan&#039;&#039;&#039;|Fallen Angels Clothing (4)|Fallen Angels Clothing|Clothing||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|10|&#039;&#039;&#039;wooden caravan&#039;&#039;&#039;|Explorers&#039; Outfitters (4)|&#039;&#039;&#039;Explorers&#039; Outfitters&#039;&#039;&#039;|Clothing||}} &lt;br /&gt;
|-&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;tall wagon&#039;&#039;&#039;|Alteration Wagon|Alteration Wagon|Alteration merchant lounge||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|11|&#039;&#039;&#039;green stall&#039;&#039;&#039;|Jade Dragon Jewelers|&#039;&#039;&#039;Jade Dragon Jewelers&#039;&#039;&#039;|Jewelry, Teleportation to Fang Cove(?)||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;enormous caravan&#039;&#039;&#039;|Festive Fineries|Festive Fineries|Clothing, Container, Candy||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|12|&#039;&#039;&#039;elaborate wagon&#039;&#039;&#039;|Dog House, The|&#039;&#039;&#039;The Dog House&#039;&#039;&#039;|{{ilink|i|Puppy}} Carriers||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|14|&#039;&#039;&#039;cedar wagon&#039;&#039;&#039;|Maerianna&#039;s Traveling Tavern|Maerianna&#039;s Traveling Tavern|Food, drinks, gaming||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;green tent&#039;&#039;&#039;|Monkeying Around (2)|Monkeying Around|{{ilink|i|monkey}} pet homes||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;pink caravan&#039;&#039;&#039;|This Little Piggy (7)|This Little Piggy|{{ilink|i|pig}} homes &amp;amp; accessories (some rare materials)||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|15|&#039;&#039;&#039;blue wagon&#039;&#039;&#039;|Felicitous Floorplans|&#039;&#039;&#039;Felicitous Floorplans&#039;&#039;&#039;|Home Blueprints||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|16|&#039;&#039;&#039;mahogany-banded wagon&#039;&#039;&#039;|Busy Bee, The (2)|The Busy Bee|Candles and embroidery||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;colorful wagon&#039;&#039;&#039;|Kitten Emporium (6)|The Kitten Emporium|{{ilink|i|kitten}} pet homes||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;food wagons&#039;&#039;&#039;|Fair Faire Fare (5)|&#039;&#039;&#039;Fair Faire Fare&#039;&#039;&#039;|Food, Drinks||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;oak caravan&#039;&#039;&#039;|Exquisite Treasures|Exquisite Treasures|Jewelry, furniture. Features [[loveglass]] and [[ribbon-stripe]].||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|19|&#039;&#039;&#039;cotton pavilion&#039;&#039;&#039;|Unicornucopia (2)|&#039;&#039;&#039;Unicornucopia&#039;&#039;&#039;|Clothing, Animal Costumes||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Dates and times for the [[Estate_Holder_Mini-Fest_449/Auction|auction]]. Look for the series of sandalwood caravans just inside the entrance of the Amusement Pier. This auction will use Kronars as its only currency.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Auction&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; || Saturday, June 29, 2022 at 9pm ET&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platinum&#039;&#039;&#039; || Sunday, June 30, 2022 at 9pm ET&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fallen&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
*All items have at least a basic link.&lt;br /&gt;
*&#039;&#039;&#039;Rotating&#039;&#039;&#039;: This shop has rotating stock that may be missing.&lt;br /&gt;
*&#039;&#039;&#039;Limited&#039;&#039;&#039;: This shop has limited stock that may have sold out before archiving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked and completed fully. This is now handled automatically by the template.&lt;br /&gt;
&lt;br /&gt;
Use the following code for the shop list:&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;{{fest|room|entrance|shop name (true name)|shop name (display)|inventory|restrictions|done?}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Festivals}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=643608</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=643608"/>
		<updated>2024-04-07T00:12:26Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* Getting Started */ - Corrected some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039;s next? And, just what exactly is it that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDPs (Training Development Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, especially the 5 key ones and intelligence and wisdom.  Any TDPs left over can be placed where you want them.  But bottom line, use all the TDPs you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDPs it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read Breaking and Entering here (https://elanthipedia.play.net/Breaking_and_Entering) and {{com|Burgle}} as well, there is good information to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
&lt;br /&gt;
* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
&lt;br /&gt;
===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
&lt;br /&gt;
Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
&lt;br /&gt;
===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
&lt;br /&gt;
Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
&lt;br /&gt;
The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
&lt;br /&gt;
The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
&lt;br /&gt;
The following are the basic magic skills and how to train them:&lt;br /&gt;
&lt;br /&gt;
* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
&lt;br /&gt;
* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
&lt;br /&gt;
* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
&lt;br /&gt;
* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
&lt;br /&gt;
* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
&lt;br /&gt;
* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
&lt;br /&gt;
* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
&lt;br /&gt;
* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
&lt;br /&gt;
* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
&lt;br /&gt;
==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
&lt;br /&gt;
===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
&lt;br /&gt;
* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
&lt;br /&gt;
* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
&lt;br /&gt;
* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner; however, some of the disciplines have not yet been released and cannot yet be used.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact on how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. A Ranger&#039;s level of bonus has a large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yulugri_Wala&amp;diff=593346</id>
		<title>Yulugri Wala</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yulugri_Wala&amp;diff=593346"/>
		<updated>2022-08-01T20:40:21Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Yulugri Wala&lt;br /&gt;
|Province         = Zoluren&lt;br /&gt;
|Town             = Arthe Dale&lt;br /&gt;
|MapNumber        = 7b&lt;br /&gt;
|Owner            = n&lt;br /&gt;
|NumRooms         = 3&lt;br /&gt;
|Store Type       = Map,Container,Smoking,Drink&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Yulugri Wala, Lobby&lt;br /&gt;
|desc=Hung from the ceiling, decorative vines dangle sparkling gem-dusted leaves and brightly colored feathers.  Indigo gingham cloths cover the counter and tables set up around the room, each surface piled high with pastries to tempt the palate.  Despite the dirt floor, the area retains an aura of cleanliness and refinement.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west, out.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rosewood shelf}}&lt;br /&gt;
{{ShopItem|t=i|fancifully colored map of Arthe Dale|6,250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the counter}}&lt;br /&gt;
{{ShopItem|t=i|silver flask engraved with a ram lying on a stage|20,000}}&lt;br /&gt;
{{ShopItem|t=i|silver flask engraved with a taffelberry branch laden with clusters of fruit|20,000}}&lt;br /&gt;
{{ShopItem|t=i|gold flask engraved with a ram lying on a stage|200,000}}&lt;br /&gt;
{{ShopItem|t=i|gold flask engraved with a taffelberry branch laden with clusters of fruit|200,000}}&lt;br /&gt;
{{ShopItem|t=i|silver flask engraved with a pair of Olvi dancing upon a stage|20,000}}&lt;br /&gt;
{{ShopItem|t=i|gold flask engraved with a pair of Olvi dancing upon a stage|200,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the pipe chest}}&lt;br /&gt;
{{ShopItem|t=i|oak pipe fancifully carved to depict a glass of ale|9,375}}&lt;br /&gt;
{{ShopItem|t=i|ash pipe carved to depict a leaping ram|9,375}}&lt;br /&gt;
{{ShopItem|t=i|cherry pipe carved to resemble a branch with taffelberries along its length|9,375}}&lt;br /&gt;
{{ShopItem|t=i|ash pipe carved to resemble a ram&#039;s horn|9,375}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Yulugri Wala, Smoking Room&lt;br /&gt;
|desc=Glass cabinets along the walls display cases of rolled cigars and loose tobacco.  Wing chairs of padded green leather face each other in small groupings, each accented with mahogany tables polished to a rich shine.  Matching paneling covers exposed portions of the walls, and frosted gaethzen orbs provide a soft light to the room.  Thick carpets dampen noise, allowing those who gather to debate the merits of one tobacco over another to do so in comfort and encouraging them to linger.  You also see a set of stairs.&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the cigar display case}}&lt;br /&gt;
{{ShopItem|t=i|sungrown cigar|62}}&lt;br /&gt;
{{ShopItem|t=i|shadegrown cigar|63}}&lt;br /&gt;
{{ShopItem|t=i|telgi cigar|127}}&lt;br /&gt;
{{ShopItem|t=i|Pantel spice cigar|375}}&lt;br /&gt;
{{ShopItem|t=i|whiskey-laced cigar|937}}&lt;br /&gt;
{{ShopItem|t=i|silver-banded cigar|375}}&lt;br /&gt;
{{ShopItem|t=i|thin Purple Lion cigarillo|312}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the tobacco case}}&lt;br /&gt;
{{ShopItem|t=i|Kertigen&#039;s spiced tobacco|750}}&lt;br /&gt;
{{ShopItem|t=i|brandy soaked tobacco|500}}&lt;br /&gt;
{{ShopItem|t=i|sweet cherry tobacco|500}}&lt;br /&gt;
{{ShopItem|t=i|Dark Pass Desire tobacco|625}}&lt;br /&gt;
{{ShopItem|t=i|Mountain Pass Blend tobacco|625}}&lt;br /&gt;
{{ShopItem|t=i|Warm Night tobacco|625}}&lt;br /&gt;
{{ShopItem|t=i|black rum tobacco|500}}&lt;br /&gt;
{{ShopItem|t=i|Gold Crown tobacco|750}}&lt;br /&gt;
{{ShopItem|t=i|culebras tobacco|500}}&lt;br /&gt;
{{ShopItem|t=i|autumn harvest tobacco|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Yulugri Wala, Bar&lt;br /&gt;
|desc=A long oak bar extends the length of the room, each end decorated with a carved depiction of Glythtide.  Neatly stacked behind the bar, ornately labeled barrels line the wall, some with taps in them, others waiting to replace empties.  Oak bar stools and small tables fill most of the room, with the exception of a stage in the corner opposite the door.  Between the stage and the bar, a doorway reveals stairs leading upward.  A matching set of steps leading downward is roped off to limit access.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak bar}}&lt;br /&gt;
{{ShopItem|t=d|ginger beer|name=flagon of ginger beer|0}}&lt;br /&gt;
{{ShopItem|t=d|mulled sicle cider|name=mug of mulled sicle cider|0}}&lt;br /&gt;
{{ShopItem|t=d|modwyn wine|name=glass of modwyn wine|0}}&lt;br /&gt;
{{ShopItem|t=d|Burdock&#039;s ale|name=glass of Burdock&#039;s ale|0}}&lt;br /&gt;
{{ShopFootnote|A neatly lettered sign reads:&amp;lt;br /&amp;gt;&amp;quot;Drinks graciously provided by the Arthe Hollow Inn.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The ginger beer&#039;s container varies. When you LOOK ON BAR, this is what you see:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the oak bar you see a &#039;&#039;&#039;cask&#039;&#039;&#039; of ginger beer, some mulled sicle cider, some modwyn wine, some Burdock&#039;s ale and a neatly lettered sign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But if you GET BEER, this is what you get:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You pour yourself a &#039;&#039;&#039;flagon&#039;&#039;&#039; of ginger beer.  Cheers!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Gnomes&amp;diff=591107</id>
		<title>Concept:Gnomes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Gnomes&amp;diff=591107"/>
		<updated>2022-06-26T16:03:17Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* Language Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::gnome||gnomes]]}}&lt;br /&gt;
{{RTOC}}[[Image:gnomes.gif|200px|left|Male and Female Gnomes]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}A famous Gnomic saying goes, &amp;quot;If you want to undo a knot by hacking it to death, get a [[Gor&#039;Tog]]. If you want it unraveled, get a Gnome.&amp;quot; This simple truth is a cornerstone in understanding Gnomes. Though smaller in stature and physically weaker than even the [[Halfling|Halflings]], Gnomes are wily, quick on their feet, and excellent at solving problems.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Originally, Gnomes eked out a desperate, savage subsistence at the bottom of the food chain. At some undisclosed point in history they formed an alliance with the [[Gorbesh]] Empire. In exchange for safety from predators, they provided the war-like race with clever inventions and served as advisors. Nearly all the Gnomes in the Dragon&#039;s Realms were among, or descended from, those who defected with the [[Kaldar]] to journey north. Gorbesh Gnomes are almost never seen outside the Empire cities, as they are guarded over as jealously as treasure.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The figure speaks in a clear, light voice: &amp;quot;I am a Gnome, perhaps one of the smallest of all that the gods ever created, but definitely the fastest, lightest, and the most nimble. Invention is my genius, but it is not my only skill. Let the others bash their heads against the world trying to make it do what it wants -- we know the truth. Gnomes manipulate rather than force, persuade instead of pummel. If you want to undo a knot by hacking it to death, get a &#039;Tog. If you want it unraveled, get a Gnome.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the small Gnome. Tiny in comparison to a [[Human]] or [[Kaldar]], it is a shade shorter than the [[Halfling]] with an exuberance similar to that race, except that in the place of overbearing bubbliness is a razor-keen wit. The Gnome&#039;s ears are slightly pointed, and its fingers are constantly twitching, as if it were eager to be doing something.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 4 || align=&amp;quot;center&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[[Gnome|Gnomes]] are another long-lived race, sometimes living to 200 years. Like Elotheans, Gnomish longevity drags out senescence without substantially deviating from the Human norm.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Gnomes&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 30||15 to 30||young&lt;br /&gt;
|-&lt;br /&gt;
|31 to 59||31 to 89||an adult&lt;br /&gt;
|-&lt;br /&gt;
|60 to 88||90 to 148||mature&lt;br /&gt;
|-&lt;br /&gt;
|89 to 116||149 to 186||patronly/matronly&lt;br /&gt;
|-&lt;br /&gt;
|117 to 144||187 to 224||distinguished&lt;br /&gt;
|-&lt;br /&gt;
|145 to 172||225 to 262||ancient&lt;br /&gt;
|-&lt;br /&gt;
|173 to 200||263 to 300||an elder&lt;br /&gt;
|-&lt;br /&gt;
|201+||301+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 4 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Gnomes can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]] - difficult&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Halfling]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Gorbesh Verbs]]: Verbs utilized by Kaldar and Gnomes.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
===Religion Information===&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Book:MarRGS|Alaudian Pantheon]]:  A set of gods sometimes worshiped by Gorbesh Gnomes.&lt;br /&gt;
* [[Gizzbolf]], [[Spangklud]], and [[Krigglin]]:  Gnomish gods.&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
* [[Firestaining]]:  A tradition carried over from ancient times.&lt;br /&gt;
&lt;br /&gt;
===Language Information===&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
These materials have a cultural connection or history that originates with Gnomes.&lt;br /&gt;
{{#ask:[[Category:Materials]][[Has item property::Gnome style]]|format=ul|columns=4|limit=100|offset=0}}&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::gnome||gnomes]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact an moderator.&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Braided_leather_armband_(2)&amp;diff=589420</id>
		<title>Item:Braided leather armband (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Braided_leather_armband_(2)&amp;diff=589420"/>
		<updated>2022-06-12T02:32:10Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|braided leather armband}}&lt;br /&gt;
{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=Blackened steel beads are scattered down the length of the tightly woven band.&lt;br /&gt;
|MTag=leather,steel&lt;br /&gt;
|CTag=blackened,black&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=2&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=625&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vishlan%27s_Wares_(Crossing)&amp;diff=493132</id>
		<title>Vishlan&#039;s Wares (Crossing)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vishlan%27s_Wares_(Crossing)&amp;diff=493132"/>
		<updated>2018-10-28T17:14:59Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Vishlan&#039;s Wares}}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;This shop is currently closed.&#039;&#039;&#039;&#039;&#039;[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name       =Vishlan&#039;s Wares&lt;br /&gt;
|Province         =Zoluren&lt;br /&gt;
|Town             =The Crossing&lt;br /&gt;
|MapNumber        =1d&lt;br /&gt;
|Owner            =Vishlan&lt;br /&gt;
|NumRooms         =2&lt;br /&gt;
|restrict         =Barbarian&lt;br /&gt;
|levelres         =10&lt;br /&gt;
|Store Type       =Armor, Alchemy, Barbarian, Weapon, Clothing, Container&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Barbarian Guild, Vishlan&#039;s Wares&lt;br /&gt;
|desc=Highly polished mahogany paneling reflects and intensifies the flickering light cast by wrought iron sconces bolted to the walls.  Narrow veins of crimson crystal thread through the black marble floor, spreading across the surface like curling tongues of flame.  Cherry and ebonwood shelves hang along one wall, while a wide mahogany counter contains several displays.  You also see an ash rack with some stuff on it and a curtained ebonwood archway leading out.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the flamewood shelf}}&lt;br /&gt;
{{ShopItem| t=j | rough-cut chakrel amulet | 250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cherry shelf}}&lt;br /&gt;
{{ShopItem| t=i | oak marking kit|3,500}}&lt;br /&gt;
{{ShopItem| t=i | coppperwood marking kit|3,500}}&lt;br /&gt;
{{ShopItem| t=i | deobar marking kit|3,500}}&lt;br /&gt;
{{ShopItem| t=i | cherrywood marking kit|3,500}}&lt;br /&gt;
{{ShopItem| t=i | silverwood marking kit|3,500}}&lt;br /&gt;
{{ShopItem| t=i | ironwood marking kit|3,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood shelf}}&lt;br /&gt;
{{ShopItem| t=c | matte black leather forging apron|11,250}}&lt;br /&gt;
{{ShopItem| t=c | blood-red leather foraging apron|11,250}}&lt;br /&gt;
{{ShopItem| t=c | chocolate-brown leather forging apron|11,250}}&lt;br /&gt;
{{ShopItem| t=c | sandy yellow leather forging apron|11,250}}&lt;br /&gt;
{{ShopItem| t=c | rough leather forging apron|11,250}}&lt;br /&gt;
{{ShopItem| t=c | forest-green leather forging apron|11,250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble block, on the counter}}&lt;br /&gt;
{{ShopItem| t=i | box of wooden toothpicks|75}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small tray, on the counter}}&lt;br /&gt;
{{ShopItem| t=i | double-sided grey whetstone|2,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ironwood rack}}&lt;br /&gt;
{{ShopItem| t=i | ironwood forge hammer with a polished steel head|5,625}}&lt;br /&gt;
{{ShopItem| t=i | deobar forge hammer with a polished bronze head|5,625}}&lt;br /&gt;
{{ShopItem| t=i | oak forge hammer with a polished steel head|5,625}}&lt;br /&gt;
{{ShopItem| t=i | cherrywood forge hammer with a polished bronze head|5,625}}&lt;br /&gt;
{{ShopItem| t=i | silverwood forge hammer with a polished steel head|5,625}}&lt;br /&gt;
{{ShopItem| t=i | copperwood forge hammer with a polished bronze head|5,625}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Barbarian Guild, Vishlan&#039;s Wares&lt;br /&gt;
|desc=The highly polished mahogony paneling continues on from the main room, reflecting and intensifying the flickering light cast by wrought iron sconces bolted to the walls.  Narrow veins of crimson crystal sparkle in the black marble floor, spreading across the surface like curling tongues of flame.  A rack rests against one wall between an oak table and an ebonwood shelf.  You also see a polished bronze mannequin with some stuff on it, a flamewood weapon stand with some stuff on it, a blackened steel mannequin with some stuff on it and a brushed silver mannequin with some stuff on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak rack}}&lt;br /&gt;
{{ShopItem| t=a | forest-green leathers emblazoned with a silver and jade crest of the Barbarian&#039;s guild|32,500}}&lt;br /&gt;
{{ShopItem| t=a | blood-red leathers emblazoned with a bronze and fire agate crest of the Barbarian&#039;s guild|32,500}}&lt;br /&gt;
{{ShopItem| t=a | matte black leathers emblazoned with a steel and hematite crest of the Barbarian&#039;s guild|32,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oak table}}&lt;br /&gt;
{{ShopItem| t=w | polished steel war hammer etched with intricate flames|5,625}}&lt;br /&gt;
{{ShopItem| t=w | shining steel baselard with a wire cage hilt|4,375}}&lt;br /&gt;
{{ShopItem| t=w | bronze-hilted cutlass with a finely etched blade|12,750}}&lt;br /&gt;
{{ShopItem| t=w | dark iron war axe with a gnarled oak handle|26,000}}&lt;br /&gt;
{{ShopItem| t=w | silvered war mattock with a leather-wrapped grip|20,000}}&lt;br /&gt;
{{ShopItem| t=w | gleaming scimitar with an ornately engraved blackened steel hilt|11,875}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood shelf}}&lt;br /&gt;
{{ShopItem| t=j | thick iron ring with an obsidian plate carved in the shape of a centaur|15,000}}&lt;br /&gt;
{{ShopItem| t=j | heavy steel ring set with a cat&#039;s eye quartz in the shape of a boar|1,250}}&lt;br /&gt;
{{ShopItem| t=i | rough ivory mortar carved in the shape of a boar&#039;s tusk|8,750}}&lt;br /&gt;
{{ShopItem| t=j | polished silver ring set with an onyx in the shape of a wolverine|3,750}}&lt;br /&gt;
{{ShopItem| t=c | thick bearskin cloak stained with the image of a rearing centaur|6,250}}&lt;br /&gt;
{{ShopItem| t=i | tusk-shaped pestle|625}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On a polished bronze mannequin}}&lt;br /&gt;
{{ShopItem| t=a | heavy red leather gloves edged with fire agate studs|2,000}}&lt;br /&gt;
{{ShopItem| t=a | hand-tooled red leather casque|2,000}}&lt;br /&gt;
{{ShopItem| t=a | blood-red leather vest studded with hammered bronze rivets|6,250}}&lt;br /&gt;
{{ShopItem| t=a | red leather bracers laced with rawhide|750}}&lt;br /&gt;
{{ShopItem| t=j | ornamental bronze armband inlaid with fire agate centaurs|3,000}}&lt;br /&gt;
{{ShopItem| t=j | hammered bronze torque capped with gleaming fire agate|3,000}}&lt;br /&gt;
{{ShopItem| t=c | blood-red leather war kilt tooled with Trothfang&#039;s centaur|10,000}}&lt;br /&gt;
{{ShopItem| t=a | heavy blood-red leather boots fastened with bronze-backed fire agate studs|3,125}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the weapon stand}}&lt;br /&gt;
{{ShopItem| t=w | skull-pommeled greatsword of blackened steel bearing a deep blood groove|62,500}}&lt;br /&gt;
{{ShopItem| t=w | reinforced leaf-blade sword engraved along the blade with a series of birds in flight|7,500}}&lt;br /&gt;
{{ShopItem| t=w | gently curved morning star with a stained bone hilt|6,250}}&lt;br /&gt;
{{ShopItem| t=w | stout oaken steel-inlaid cudgel|937}}&lt;br /&gt;
{{ShopItem| t=w | watered-steel katar with a chain-wrapped hilt|9,375}}&lt;br /&gt;
{{ShopItem| t=w | cruelly spiked ball and chain with a heavily weighted pommel|8,750}}&lt;br /&gt;
{{ShopItem| t=w | lead-capped quarter staff carved with a spiraling chain of wolverines and centaurs|2,500}}&lt;br /&gt;
{{ShopItem| t=w | gold-hilted hunting sword set with a multi-faceted star sapphire pommelstone|43,750}}&lt;br /&gt;
{{ShopItem| t=w | leaf-blade longsword with a curved bow-shaped crossguard|25,000}}&lt;br /&gt;
{{ShopItem| t=w | ironwood nightstick studded with tiny steel thorns|4,375}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On a blackened steel mannequin}}&lt;br /&gt;
{{ShopItem| t=a | black leather bracers laced with rawhide|750}}&lt;br /&gt;
{{ShopItem| t=a | heavy black leather boots fastened with steel-backed hematite studs|2,812}}&lt;br /&gt;
{{ShopItem| t=j | hammered steel torque capped with polished hematite|2,500}}&lt;br /&gt;
{{ShopItem| t=a | hand-tooled black leather casque|2,000}}&lt;br /&gt;
{{ShopItem| t=a | heavy black leather gloves edged with hematite studs|1,881}}&lt;br /&gt;
{{ShopItem| t=a | black leather vest studded with hammered steel rivets|5,625}}&lt;br /&gt;
{{ShopItem| t=j | ornamental steel armband inlaid with hematite boars|2,500}}&lt;br /&gt;
{{ShopItem| t=c | black leather war kilt tooled with Everild&#039;s boar|10,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On a brushed silver mannequin}}&lt;br /&gt;
{{ShopItem| t=a | heavy forest-green leather boots fastened with silver-backed banded jade studs|3,750}}&lt;br /&gt;
{{ShopItem| t=c | forest-green leather war kilt tooled with Kuniyo&#039;s wolverine|10,000}}&lt;br /&gt;
{{ShopItem| t=a | heavy green leather gloves edged with jade studs|1,500}}&lt;br /&gt;
{{ShopItem| t=a | hand-tooled green leather casque|2,000}}&lt;br /&gt;
{{ShopItem| t=j | ornamental silver armband inlaid with banded jade wolverines|4,375}}&lt;br /&gt;
{{ShopItem| t=a | green leather bracers laced with rawhide|750}}&lt;br /&gt;
{{ShopItem| t=a | forest-green leather vest studded with hammered silver rivets|7,500}}&lt;br /&gt;
{{ShopItem| t=j | hammered silver torque capped with banded jade|4,375}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Manipulate_ability&amp;diff=492612</id>
		<title>Manipulate ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Manipulate_ability&amp;diff=492612"/>
		<updated>2018-10-20T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* Learning to manipulate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; is an [[guild association is::Empath|Empath guild]] ability which causes most [[:Category:Hunting_ladders|critters]] to regard the Empath as a friend or non-threat. Influenced creatures will cease most hostile actions towards the Empath, and may even attack other creatures. Evil or undead creatures, on the other hand, will become enraged and focus on the Empath as an enemy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For several weeks, Empaths began receiving visions of various things whenever they entered the dying state: the back of a turtle, the feeling of tossing waves, an oddly shifting figure moving toward them with concern. These visions culminated in Empaths being called to the island of [[Aesry]] where they met [[Trylaine]], who was one of the [[First Empaths]]. Trylaine taught the ability to several of the Empaths that arrived and taught them how they may pass the ability along to others.&lt;br /&gt;
&lt;br /&gt;
==Learning to manipulate==&lt;br /&gt;
The manipulate ability must be taught by a fellow player Empath who is able to teach it. (In the Platinum and Fallen instances of the game this ability can be learned from the NPC [[Nadigo]].)&amp;lt;br&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
&#039;&#039;&#039;Teacher&#039;&#039;&#039;&lt;br /&gt;
*Must be an Empath.&lt;br /&gt;
*Must be at least 40th circle.&lt;br /&gt;
*Must have at least 200 ranks of effective [[Empathy skill|Empathy]] (can be boosted via a &amp;lt;tt&amp;gt;[[Link_ability|LINK]]&amp;lt;/tt&amp;gt; or any other Empathy booster).&lt;br /&gt;
&#039;&#039;&#039;Student&#039;&#039;&#039;&lt;br /&gt;
*Must be an Empath.&lt;br /&gt;
*Must have at least 50 ranks of effective [[Empathy skill|Empathy]] (can be boosted via a &amp;lt;tt&amp;gt;[[Link_ability|LINK]]&amp;lt;/tt&amp;gt; or any other Empathy booster).&lt;br /&gt;
&lt;br /&gt;
====Syntax for teaching====&lt;br /&gt;
*Teacher and Student enter combat.&lt;br /&gt;
*Teacher: {{com|MANIPULATE}} &amp;lt;tt&amp;gt;FRIENDSHIP &amp;lt;STUDENT&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Teacher: &amp;lt;tt&amp;gt;MANIPULATE FRIENDSHIP &amp;lt;CREATURE&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Wait for the following message:&amp;lt;br&amp;gt;&lt;br /&gt;
Teacher: You sense that {student} has suddenly grasped the basics of manipulating friendship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Student: You suddenly grasp what {teacher} has done and comprehend the general method whereby you might be able to manipulate friendship yourself.&lt;br /&gt;
&lt;br /&gt;
==How to manipulate==&lt;br /&gt;
The syntax is &amp;lt;tt&amp;gt;MANIPULATE FRIENDSHIP &amp;lt;CREATURE&amp;gt;&amp;lt;/tt&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; There are several possible outcomes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;You will succeed versus a manipulatable creature.&#039;&#039;&#039; The critter is immediately removed from combat engagement, and there is a small hit to concentration. The creature will then either leave the room, attack another creature, or attack a PC in the same room. Some of the Empath&#039;s concentration remains devoted to maintaining the manipulation. &lt;br /&gt;
:: Sample messages: &amp;quot;{creature} falters, and suddenly ceases to advance upon you.&amp;quot; &amp;quot;{creature} falters, and suddenly ceases hostilities towards you.&amp;quot;&lt;br /&gt;
::The creature will show in &amp;lt;tt&amp;gt;ASSESS&amp;lt;/tt&amp;gt; combat messaging as &amp;quot;&#039;&#039;&#039;friendly&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
::Many creature special abilities or attacks remain unaffected by manipulation. For example: a manipulated gryphon will still use its knockdown attack on the player, despite being friendly. &lt;br /&gt;
*&#039;&#039;&#039;You fail versus a manipulatable creature. &#039;&#039;&#039; This indicates that the Empath already has two creatures manipulated or that manipulating a second creature would be too difficult for the Empath&#039;s abilities. &lt;br /&gt;
:: Sample message: &amp;quot;You strain, but cannot extend your will any further.&amp;quot; &amp;quot;You are unable to grasp the {creature}&#039;s attention.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;You will succeed versus an undead/evil/cursed creature.&#039;&#039;&#039; The creature notices the attempt, and likely chooses to attack the user in a rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What can be manipulated====&lt;br /&gt;
In general, only combat creatures can be manipulated. Creatures such as familiars and shadowlings, which are not part of the normal combat system, cannot be manipulated.  NPCs such as guards, shopkeepers, and guild leaders cannot be manipulated.&lt;br /&gt;
&lt;br /&gt;
Constructs cannot be manipulated due to lacking a life essence. Similarly, undead cannot be manipulated due to the corruption of their life essence. &lt;br /&gt;
&lt;br /&gt;
==Factors in the success of manipulation==&lt;br /&gt;
*&#039;&#039;&#039;Concentration&#039;&#039;&#039;: ability to initiate and maintain the manipulation link&lt;br /&gt;
*&#039;&#039;&#039;Empathy skill&#039;&#039;&#039;: determines which creatures you can manipulate&lt;br /&gt;
*[[Charisma]]: Assists in manipulating creatures a minor amount.&lt;br /&gt;
*&#039;&#039;&#039;Type of creature&#039;&#039;&#039;: The undead cannot be manipulated. Evil or cursed creatures can sometimes be manipulated.&lt;br /&gt;
&lt;br /&gt;
==Empathy hard caps==&lt;br /&gt;
&lt;br /&gt;
You can learn a decent amount of [[Empathy skill|Empathy]] from manipulating a creature, provided that there is some challenge. (The amount of experience is somewhere between health-walking and healing.) If your empathy &#039;&#039;grossly&#039;&#039; exceeds the combats of the thing you&#039;re manipulating, the act will not be sufficiently challenging to teach empathy. The range is very generous compared to other skills such as weapons or armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Player reported Empathy caps can be found on individual creature pages in the [[Bestiary_Level_List|Bestiary]]. These pages should list the skill required to manipulate one and then later two creatures at once as well as the teaching cap. Much of the manipulation data is incomplete due to recent changes to the ability. &lt;br /&gt;
&lt;br /&gt;
==== &#039;New&#039; manipulation ====&lt;br /&gt;
In 2011, the manipulate ability received significant changes from its original form. Returning empaths will find the updates have made the ability more user friendly and useful.&lt;br /&gt;
&lt;br /&gt;
* The empathy experience awarded by manipulation was significantly improved. &lt;br /&gt;
* There is now a limit of two manipulated creatures at once per [[Empath]]. &lt;br /&gt;
* Empaths can now use MANIPULATE STOP &amp;lt;creature&amp;gt; to release a specific creature or MANIPULATE STOP &amp;lt;all/everything&amp;gt; to release both at once.&lt;br /&gt;
** Creatures automatically break the manipulation if they are no longer in the same room as the Empath.&lt;br /&gt;
* The concentration cost was significantly changed. Now when manipulating there is a small initial concentration cost, and then part of the Empath&#039;s concentration remains allocated solely for manipulation.&lt;br /&gt;
** Prior to this change there was a very large concentration cost for manipulating creatures. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Manipulated creatures do not count towards an areas creature limit, and do not negatively impact creature spawn. &amp;lt;ref&amp;gt;[[Post:Small Manipulate-Related Update - 06/26/2016 - 16:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*More than one Empath can manipulate the same creature at once. This will cause the creature to be friendly to both Empaths, and will teach empathy to both (if each Empath would otherwise learn from that creature.)&lt;br /&gt;
*Once successful, the manipulation will remain active for several minutes, or until the creature dies or de-gens. It can be be stopped early with MANIPULATE STOP &amp;lt;creature/all/everything&amp;gt;&lt;br /&gt;
*You can manipulate up to two critters at one time, based on your skill.&lt;br /&gt;
*Creatures that you have befriended will show in the &amp;lt;tt&amp;gt;ASSESS&amp;lt;/tt&amp;gt; combat messaging as &amp;quot;&#039;&#039;&#039;friendly&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Manipulation has a generous teaching range compared to similar abilities at mid and high ranks. Prior to 100 Empathy ranks the teaching range is not as generous.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lockpick_carving&amp;diff=492564</id>
		<title>Lockpick carving</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lockpick_carving&amp;diff=492564"/>
		<updated>2018-10-14T17:36:32Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* Material properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
Note: This system has not been converted to the new crafting mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockpick Carving&#039;&#039;&#039; is a [[Thief]]-only [[guild association is::Thief| ]][[page type is::ability]] in which keyblanks are carved into lockpicks using a knife.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|Carve|CARVE}} My keyblank with my knife &lt;br /&gt;
(and after the first carve and for successive carves):&lt;br /&gt;
* Carve my lockpick with my knife&lt;br /&gt;
&lt;br /&gt;
==Skill factors==&lt;br /&gt;
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.&lt;br /&gt;
*There are three main factors that go into lockpick carving: &#039;&#039;&#039;[[Locksmithing skill]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;, and the higher of &#039;&#039;&#039;[[Mechanical Lore skill]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Engineering skill]]&#039;&#039;&#039;.  Potentially [[Perception skill]], [[Reflex]], or other skills may play some small role in lockpick carving.&lt;br /&gt;
*Locksmithing skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.&lt;br /&gt;
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick.  There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.&lt;br /&gt;
**Thief [[Urban Bonus]]&lt;br /&gt;
**Thief [[Confidence]]&lt;br /&gt;
**Thief [[Khri#Focus|Khri Focus]]&lt;br /&gt;
**Thief [[Khri#Safe|Khri Safe]]&lt;br /&gt;
**Thief [[Khri#Sight|Khri Sight]]&lt;br /&gt;
**Thief [[Khri#Support|Khri Hasten]]&lt;br /&gt;
**Bard [[Drums of the Snake]]&lt;br /&gt;
**Bard [[Whispers of the Muse]]&lt;br /&gt;
**Moon Mage Locksmithing [[Prediction]]&lt;br /&gt;
**Moon Mage [[Machinist&#039;s Touch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lockpick properties==&lt;br /&gt;
===Material properties===&lt;br /&gt;
Keyblank materials can be classified on a scale of very soft to very hard.  The properties change as the materials move from one end of the scale to the other.&lt;br /&gt;
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster&#039;s.&lt;br /&gt;
*Soft materials will snap more frequently in the carving process.&lt;br /&gt;
*Soft materials will bend and break more quickly when being used as a lockpick.&lt;br /&gt;
&lt;br /&gt;
====Common materials====&lt;br /&gt;
*Ivory: Very Soft material&lt;br /&gt;
*Bronze: Moderately Soft material&lt;br /&gt;
*Copper: Moderately Hard material&lt;br /&gt;
*Iron: Hard material&lt;br /&gt;
&lt;br /&gt;
====Rare materials====&lt;br /&gt;
*Soapstone: Very Soft Material&lt;br /&gt;
*Mother-of-Pearl: Soft Material&lt;br /&gt;
*Ironwood: Soft Material&lt;br /&gt;
*Silver-hued: Moderately Soft Material&lt;br /&gt;
*Gold-hued: Moderately Hard Material&lt;br /&gt;
*Platinum-hued: Hard Material&lt;br /&gt;
*Steel: Very Hard Material&lt;br /&gt;
&lt;br /&gt;
===Lockpick qualities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quality || align=&amp;quot;center&amp;quot; | Approx Min Skill&lt;br /&gt;
|-&lt;br /&gt;
|Crude || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Rough || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Stout || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Common || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Slim || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Quality || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|High Quality || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Superior || align=&amp;quot;center&amp;quot; | 155&lt;br /&gt;
|-&lt;br /&gt;
|Professional || align=&amp;quot;center&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s || align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster&#039;s || align=&amp;quot;center&amp;quot; | 340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.&lt;br /&gt;
&lt;br /&gt;
==Initialing and signing lockpicks==&lt;br /&gt;
Only Grandmaster&#039;s lockpicks can be initialed or signed with the carver&#039;s full name.  To do this simply attempt one more carve after the lockpick is completed.  Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick.  If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name.  If you wait too long you will not be able to make the attempt.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
[[Lockpick fixing]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes.  Before long, an exquisitely carved lockpick is held between several claws.&lt;br /&gt;
&amp;quot;Of course, anyone can do this, although we&#039;re the best.  I&#039;m sure you&#039;ve seen this happen before, however?&amp;quot;  With a twitch of his claws, the ivory keyblank bends slightly out of shape.  &amp;quot;Don&#039;t throw it away just yet, some damage can be fixed.&amp;quot;&lt;br /&gt;
With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile.&lt;br /&gt;
[You have learned the mastery of LOCKPICK CARVING and REPAIR.]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems,Thief abilities}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=492004</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=492004"/>
		<updated>2018-09-30T21:50:26Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open. It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a peaceful village filled with Halflings, each seemingly dedicated to the profession of the Empath. From nowhere, a rising tide of molten lava sweeps down over the village, completely obliterating its denizens. The final, terrified wail of the villagers is all but drowned out by the sound of insane laughter.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a young Elf, her eyes shut and a flute at her lips as she plays a lively tune.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see an endless ocean, filled with hundreds of beautiful fish, a myriad dance of jewel-like, tropical colors. A dark shadow falls over them, and they scatter, fleeing desperately for safety, scattering their colors over the ocean.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/25/2018|vision=You see a cleric standing upon a tall hill, a flood of faenrae reavers and ice wolves running past him, tears streaming down his face.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a mighty warship upon the ocean, its stout prow cutting the sea and sending multitudes of brilliantly colored fish scattering.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You sense a restless spirit reach across the spaces of your mind&#039;s memory, searching, seeking, disturbed, determined. The starving visage of a man tearing his way through ice crystallizes before the vision of a dragon&#039;s sweeping wing blocks the face from your view.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a beautiful child playing in a field of tall, swaying grasses, his parents watching from a distance, smiles on their faces.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see an elderly Human watching sadly from a porch as a group of young Elven children run past him.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/30/2018|vision=You hear the clatter of hooves upon a cobbled street, and somewhere the sounding of a horn.  A voice whispers,  &amp;quot;To battle, Mother,&amp;quot; and then the thundering sound of hooves fades into the distance.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491898</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491898"/>
		<updated>2018-09-27T02:15:00Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open. It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a peaceful village filled with Halflings, each seemingly dedicated to the profession of the Empath. From nowhere, a rising tide of molten lava sweeps down over the village, completely obliterating its denizens. The final, terrified wail of the villagers is all but drowned out by the sound of insane laughter.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a young Elf, her eyes shut and a flute at her lips as she plays a lively tune.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see an endless ocean, filled with hundreds of beautiful fish, a myriad dance of jewel-like, tropical colors. A dark shadow falls over them, and they scatter, fleeing desperately for safety, scattering their colors over the ocean.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/25/2018|vision=You see a cleric standing upon a tall hill, a flood of faenrae reavers and ice wolves running past him, tears streaming down his face.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a mighty warship upon the ocean, its stout prow cutting the sea and sending multitudes of brilliantly colored fish scattering.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You sense a restless spirit reach across the spaces of your mind&#039;s memory, searching, seeking, disturbed, determined. The starving visage of a man tearing his way through ice crystallizes before the vision of a dragon&#039;s sweeping wing blocks the face from your view.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a beautiful child playing in a field of tall, swaying grasses, his parents watching from a distance, smiles on their faces.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see an elderly Human watching sadly from a porch as a group of young Elven children run past him.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491897</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491897"/>
		<updated>2018-09-27T02:11:07Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open. It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a peaceful village filled with Halflings, each seemingly dedicated to the profession of the Empath. From nowhere, a rising tide of molten lava sweeps down over the village, completely obliterating its denizens. The final, terrified wail of the villagers is all but drowned out by the sound of insane laughter.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a young Elf, her eyes shut and a flute at her lips as she plays a lively tune.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see an endless ocean, filled with hundreds of beautiful fish, a myriad dance of jewel-like, tropical colors. A dark shadow falls over them, and they scatter, fleeing desperately for safety, scattering their colors over the ocean.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/25/2018|vision=You see a cleric standing upon a tall hill, a flood of faenrae reavers and ice wolves running past him, tears streaming down his face.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a mighty warship upon the ocean, its stout prow cutting the sea and sending multitudes of brilliantly colored fish scattering.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You sense a restless spirit reach across the spaces of your mind&#039;s memory, searching, seeking, disturbed, determined. The starving visage of a man tearing his way through ice crystallizes before the vision of a dragon&#039;s sweeping wing blocks the face from your view.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/27/2018|vision=You see a beautiful child playing in a field of tall, swaying grasses, his parents watching from a distance, smiles on their faces.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491896</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491896"/>
		<updated>2018-09-27T02:10:35Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open. It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a peaceful village filled with Halflings, each seemingly dedicated to the profession of the Empath. From nowhere, a rising tide of molten lava sweeps down over the village, completely obliterating its denizens. The final, terrified wail of the villagers is all but drowned out by the sound of insane laughter.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a young Elf, her eyes shut and a flute at her lips as she plays a lively tune.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see an endless ocean, filled with hundreds of beautiful fish, a myriad dance of jewel-like, tropical colors. A dark shadow falls over them, and they scatter, fleeing desperately for safety, scattering their colors over the ocean.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/25/2018|vision=You see a cleric standing upon a tall hill, a flood of faenrae reavers and ice wolves running past him, tears streaming down his face.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a mighty warship upon the ocean, its stout prow cutting the sea and sending multitudes of brilliantly colored fish scattering.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You sense a restless spirit reach across the spaces of your mind&#039;s memory, searching, seeking, disturbed, determined. The starving visage of a man tearing his way through ice crystallizes before the vision of a dragon&#039;s sweeping wing blocks the face from your view.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/27/2018|vision=You see a beautiful child playing in a field of tall, swaying grasses, his parents watching from a distance, smiles on their faces.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491894</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491894"/>
		<updated>2018-09-27T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open. It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a peaceful village filled with Halflings, each seemingly dedicated to the profession of the Empath. From nowhere, a rising tide of molten lava sweeps down over the village, completely obliterating its denizens. The final, terrified wail of the villagers is all but drowned out by the sound of insane laughter.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a young Elf, her eyes shut and a flute at her lips as she plays a lively tune.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see an endless ocean, filled with hundreds of beautiful fish, a myriad dance of jewel-like, tropical colors. A dark shadow falls over them, and they scatter, fleeing desperately for safety, scattering their colors over the ocean.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/25/2018|vision=You see a cleric standing upon a tall hill, a flood of faenrae reavers and ice wolves running past him, tears streaming down his face.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You see a mighty warship upon the ocean, its stout prow cutting the sea and sending multitudes of brilliantly colored fish scattering.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/26/2018|vision=You sense a restless spirit reach across the spaces of your mind&#039;s memory, searching, seeking, disturbed, determined. The starving visage of a man tearing his way through ice crystallizes before the vision of a dragon&#039;s sweeping wing blocks the face from your view.|sub= |rep=Yes}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491791</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491791"/>
		<updated>2018-09-25T03:33:40Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open.  It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a peaceful village filled with halflings, each seemingly dedicated to the profession of the Empath. From nowhere, a rising tide of molten lava sweeps down over the village, completely obliterating its denizens. The final, terrified wail of the villagers is all but drowned out by the sound of insane laughter.|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491790</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491790"/>
		<updated>2018-09-25T03:27:45Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open.  It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub= |rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491789</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491789"/>
		<updated>2018-09-25T03:25:08Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open.  It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub=?|rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491788</id>
		<title>Cleric vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cleric_vision_list&amp;diff=491788"/>
		<updated>2018-09-25T03:24:36Z</updated>

		<summary type="html">&lt;p&gt;HAIJUN: /* 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for visions that clerics spontaneously experience as well as altar visions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clerical visions are visual manifestations that are transitory in nature, revealing some aspect of Divine Knowledge. These are being called commonly as visions, though they are distinct from those experienced by the Moon Mages via their ties to the Plane of Probability, in that they are being foisted solely upon the Faithful of the Thirteen.&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a pale-faced woman holding a sword in her hand and watching from a hill as a city is buried beneath volcanic lava and ash.|sub=Ushnish?, Dirge?, Knife clan?, Sicle Grove?, Greater Fist?, Lesser Fist?|rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
{{visions|date=09/24/2018|vision=You see a grayed skull, its jaw open.  It seems to speak, saying:&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I am neither Man nor Woman, Child nor Elder can I ever be.&lt;br /&gt;
 All Life must bow before My power,&lt;br /&gt;
 Even you will come to Me.&lt;br /&gt;
 In My hands your soul shall rest,&lt;br /&gt;
 Fluttering like the bird that is caged.&lt;br /&gt;
 Till into My embrace you do succumb&lt;br /&gt;
 And in Death, eternally assuaged.&amp;quot;|sub=?|rep=unknown}}&lt;br /&gt;
&lt;br /&gt;
==2017==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/08/2017|vision=Your throat seizes up a bit as if water was caught in it, and you feel as if you&#039;re slowly drowning.  Your vision goes hazy and black spots swim before your eyes.  Just as you feel yourself slipping into unconsciousness, you suddenly find yourself snapping back to reality, and the large eyes of a dolphin stare at you before the phantom creature swims away into nothingness.|sub=Eluned|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=06/24/2017|vision=Thoughts of winter cloud your mind, as a cold chill swirls about you, freezing you to your very soul.  Tiny stinging sensations bite against your face, like bitter snowflakes, though there&#039;s nothing present to cause the feeling.|sub=Asketi|rep=?}}&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/08/2016|vision=A soft hissing catches your attention, the sound of scale shifting upon scale.  The cold ache in your chest settles deep into your core.  The hissing resolves to the sound of a voice that whispers, &amp;quot;And still, they sit.&amp;quot;  The voice fades, leaving a lingering sense of disappointment.|sub=Asketi|rep=false}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=12/05/2016|vision=A pain in your head and a chill in your heart precedes the sound of a gruff voice murmuring something in Haakish.  As hissing fills your ears, then recedes, the words become easier to understand.  &amp;quot;Yes, of course the offering will be suitable.  Isn&#039;t it always?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A swift thud is followed by a gasp, and cold blue eyes glare into yours, blazing with anger and fear.  A low-pitched voice replies, &amp;quot;It had best be, [[Vecuto]].&amp;quot;  The world returns around you, but there&#039;s a sense of unease worrying at your spirit. &amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Darkness suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until half-digested clumps of garbage are expelled from your open mouth!  The lumps of rotting refuse rapidly decompose, leaving nothing but a smudge behind where they had landed.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{visions|date=10/18/2016|vision=Utter blackness, as if the sun itself had been blotted out suddenly overtakes your vision!  As it begins to dissolve, you are assaulted with various images of half-seen monsters attacking innocents!  Just as you begin to make out details of the attackers, your Holy sight vanishes, and you are left with the feeling that the most important pieces were left unrevealed.&lt;br /&gt;
&lt;br /&gt;
Wracked with pain, you double over and begin to vomit, only nothing seems to be coming forth.  The violent contractions continue until a shrike is expelled from your open mouth!  The bird flies away into the distance, disappearing with surprising alacrity..}}&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/28/2012|vision=You feel a shiver run up your spine, as the colors in your vision bleed away. A mocking voice echoes in your head, &amp;quot;One heralds the sun, its light and what hope. One heralds the rain, wash clean and renew. One heralds the life, for the promise and beauty. One heralds the truth, in all justice and glory.&amp;quot; The voice trails off with guttural laughter and continues, &amp;quot;The life you live is not for such, nor is it to enjoy save for scraping and mewling at the hand that gives affection. To think you could discern the light devoid of darkness, the clean without the despoiled, a life lived in earnest freed from mortality, or the flimsy whim of truth uncontested by dissent. What perils you ignore when you bask in such bliss! And whose name will you scream out with your last breath to end it all?&amp;quot; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/24/2012|vision=Your vision goes momentarily black, when it returns a horrid sight is all around you. A pillar of silvery-white holy fire descends from the sky, wreathing the mail-clad warrior before you in a halo of flames. Around you both lie scattered the broken tools of war, ruined and lifeless bodies, and scorched earth. The form before you stands to his full height, the noble bearing of his posture apparent as he raises his spear to thrust downward at you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As he advances with your demise in mind, he shouts at you with a odd, dual-voice almost as if another is speaking for him but both can be heard. &amp;quot;You are an abomination! I cast thee into oblivion!&amp;quot; Looking into his face a final time, you see a ghostly image with hair of flame superimposed over the wounded frame of a young man. Though you stare into a face chiseled with classic Sorvendig features, they are sharpened with Elven grace, but the vengeance burning in those eyes can only be that of Everild&#039;s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Raising his flaming spear high overhead, he stabs downward with an unearthly roar. You scream with a chorus of demonic voices as the spear shears through your rotting rib-cage, tendrils of darkness and silver flame writhe around you and your foe as you collapse to your knees. With a gasp and a shudder, your vision snaps back to the mundane world around you, your pulse racing as you try to grasp the events that unfolded within your mind.&amp;lt;br&amp;gt; |sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2012 |vision=A shimmer, like heat rising off the desert distorts the air, warping your vision into a spiral that momentarily makes you dizzy. Color bleeds together as you lose track of time and direction becomes meaningless. The chaos begins to overwhelm you, your mind reels and your stomach churns. At the moment you feel as if it will overcome completely, your vision goes black and your senses tell you that you have started falling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When your eyes adjust, you find that you are standing in a richly appointed, but sparsely decorated room with high ceilings. An ornate chair carved from satinwood sits against one wall with a semi-circular study table in front of it, as if the massive oak table intends on defending the chair from the rest of the room. Heavy curtains have been drawn over all the windows, blocking any outside light in favor of the dim glow emanating from a candle sitting on the table among stacks of tomes and scrolls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From behind the collected works of lore and wisdom assembled before you, you can hear a beautiful voice humming an Elven children&#039;s song, below the table you glimpse a small pair of pale-skinned bare feet, gracefully tapping out the beat upon the hardwood floor. Over the melody you hear a light rapping upon the door, and within the blink of an eye a tall, dark figure wearing white gloves is crouching next to the chair. &amp;quot;Your command mistress?&amp;quot; the figure asks, in a deep voice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The dulcet tones of the simple refrain are choked short by a retort hissed in anger. &amp;quot;You know my will, weakling!&amp;quot; A milk-white hand and arm arc out from the chair, striking the figure across the face with an audible slap. &amp;quot;Now go carry out my bidding knave, find the half-breeds, and bring the boy to me!&amp;quot; With an evil giggle, the feminine voice says, &amp;quot;Do whatever you wish with the girl, see that she furthers the great work.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bowing deeply, the figure rises from his hands and knees as he says, &amp;quot;Yes lady, it shall be done.&amp;quot; The figure turns from the chair and starts for the door as the young voice calls to him in a singsong voice, &amp;quot;And bring me the books about blood I require!&amp;quot; The thin arm reaches out again, gracefully retrieving a hand mirror from the table as the melody begins again. Your eyes lock again upon your surroundings, you begin to sense time&#039;s march as reality crashes upon you with a shudder. &amp;lt;br&amp;gt;|sub= |rep= False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/15/2016|vision=&lt;br /&gt;
Dozens of ghostly children emerge from the Void - or are you there yourself? -- and hastily swirl around you with outreached arms. Their mouths are open soundlessly, gushing spiritual waves of warning and import. The apparitions then become bright-winged nightingales that flutter away determinedly. &amp;lt;br&amp;gt; |sub= |rep= True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>HAIJUN</name></author>
	</entry>
</feed>