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		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=531064</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=531064"/>
		<updated>2020-10-04T13:43:17Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||34||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||60||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||34||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||38||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness (127)]]||90||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||&amp;lt;455||Climb only goes one way - In.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||442||||540+||Made it with 442 all empath buffs up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||270+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||&amp;lt;170||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||&amp;lt;274||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||85||||||by deer trail to Gwenalion fens. Was able to practice with 86 Ath, 25 Str.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||350+|||A full climb practice moves me 6 mind states at 344 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;275||350||&amp;lt;400||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot; Only the last south stretch really teaches at 343 athletics.  Soft cap might be 350 Syllanthis&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||&amp;gt;150||The north-south swim still teaches at 155 (survival primary), and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||&amp;gt;643||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace, From Pier SE, SW, W, Climb Piling ||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||220||Climb practice will not work at 220 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||By deer trail to Gwenalion fens. Trains better than the oak to 80+.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||By deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||85||||||By deer trail to Gwenalion fens. Was able to practice with 86 Athletics, 25 Str.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard, Under the Bridge of Rooks||[[RanikMap67|Climbing the bridge out of rats]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||220|| Climb practice will not work at 220 ranks, but slows down well before this.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||500||||540+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||Can swim around the center rock at exactly 170&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||Cannot swim northeast at 190&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||&amp;gt;150||The north-south swim still teaches at 155 (survival prime), and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||280||||500+||Cleric with 275 no buffs. Successful southbound about 40% of time.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides}}&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spell_scrolls&amp;diff=530853</id>
		<title>Spell scrolls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spell_scrolls&amp;diff=530853"/>
		<updated>2020-10-02T13:45:47Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For information about Song Scrolls, see [[Song Scrolls|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Spell scrolls are items found in the treasure system or sold in magic stores such as the ones in [[Crossing]], [[Ratha]], and [[Aesry]].  They contain a spell that may be learned either permanently ({{com|study}}) or temporarily ({{com|invoke}}).  Scrolls from the treasure system are found in varying states of disrepair, with more decrepit scrolls being harder to learn.  One&#039;s {{skill|arcana}} affects the success of being able to read the scroll and {{tt|INVOKE}}ing it.  You generally need around 100 ranks in Arcana to be able to invoke a scroll, although boosts to Arcana can aid in invoking.&lt;br /&gt;
&lt;br /&gt;
If the spell is not of your associated mana type, then casting the spell will contest your {{skill|Sorcery}} along with the spell&#039;s contested skill (ie {{skill|Debilitation}}, {{skill|Targeted Magic}}, {{skill|Augmentation}}, {{skill|Utility}}, {{skill|Warding}}). &lt;br /&gt;
&lt;br /&gt;
==IC Lore==&lt;br /&gt;
The spells are stored as both written notation on the mental contortions necessary to shape it and as technical drawings of the spell pattern. In addition, the scrolls themselves are magical items that act to confer a measure of understanding that would otherwise be impossible through purely mundane script, which is why the scroll will become ash eventually.&amp;lt;ref&amp;gt;[[Post:State of the Barbarians&#039; Guild and some questions for you. - 1/22/2009 - 21:44:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Scroll Appearance===&lt;br /&gt;
Illustrations of complex, three-dimensional shapes cover much of the parchment, which you immediately recognize as a spell pattern taken from different angles and cross-sections.  Esoteric words are written in the margins and label the diagrams, but their meanings are not immediately obvious. &#039;&#039;or&#039;&#039; Familiar words are written in the margins and label the diagrams, immediately identifying this as a &amp;lt;&#039;&#039;your mana&#039;&#039;&amp;gt; pattern.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
===Look/Read===&lt;br /&gt;
A magic user can tell by looking at a scroll if it belongs to their [[mana]] type. Anyone can read a scroll&#039;s title and spell description if they have enough {{skill|arcana}}.&lt;br /&gt;
===Study===&lt;br /&gt;
A magic user can permanently learn a spell by {{com|STUDY}}ing it if the caster meets all of the below criteria:&lt;br /&gt;
* You have enough empty spell slots to learn the spell.&lt;br /&gt;
* The spell is analogous or comes from your guild.&lt;br /&gt;
&lt;br /&gt;
While [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] is not officially sanctioned by the [[Moon Mage]] Guild, Moon Mages are able to permanently learn Teleologic spells.  The same goes for the other high sorceries: ([[Antinomic_Sorcery|antinomic]], and [[Hylomorphic_Sorcery|hylomorphic]]).&lt;br /&gt;
&lt;br /&gt;
===Invoke===&lt;br /&gt;
A magic user can temporarily learn a spell by using {{com|invoke}} if:&lt;br /&gt;
* You have an empty scroll slot.&lt;br /&gt;
* You have the [[Magical_Feats#Scrolls|Magic Theorist feat]]&lt;br /&gt;
A magic user can temporarily learn (Invoke) any non-signature spell from their own mana frequency (non-sorcerously) across guilds without the need for Magic Theorist. For example, a Paladin may invoke Cleric spells for the cost of a single spell slot without the feat.&lt;br /&gt;
&lt;br /&gt;
Magicians can have one scroll invoked at a time.  If they have the [[Magical_Feats#Scrolls|Improved Memory feat]], they can invoke a second one.&lt;br /&gt;
&lt;br /&gt;
===Release (Forget) ===&lt;br /&gt;
Temporarily memorized spell scrolls can only be released (forgotten) by the use of {{com|release}} {{tt|scroll}} &#039;&#039;&amp;lt;spell name&amp;gt;&#039;&#039;.  {{com|Depart}}ing will also cause the scroll to be lost, but [[Resurrection]] with enough favors has a chance to preserve it.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
The material that a scroll is made of will affect its difficulty.  From hardest to easiest they are:&lt;br /&gt;
&lt;br /&gt;
#hhr&#039;lav&#039;geluhh bark&lt;br /&gt;
#smudged parchment&lt;br /&gt;
#tattered papyrus&lt;br /&gt;
#faded vellum&lt;br /&gt;
#moldering scroll&lt;br /&gt;
#tattered scroll&lt;br /&gt;
#yellowed scroll&lt;br /&gt;
#illuminated scroll&lt;br /&gt;
#fine scroll&lt;br /&gt;
#clay tablet&lt;br /&gt;
#wax tablet&lt;br /&gt;
#papyrus roll&lt;br /&gt;
#ostracon&lt;br /&gt;
#seishaka leaf&lt;br /&gt;
&lt;br /&gt;
Even though anyone can invoke any scroll, spells that are [[magic theory#confound|signature]] (representing something unique to a guild that no ordinary magician can do by themselves) can only be {{com|cast}} by a member of the appropriate guild.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[:Category:Scroll_Spells]]&lt;br /&gt;
*[[:Category:Scroll_Only_Spells]]&lt;br /&gt;
*[[:Category:Signature_Spells]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Item types,Magic,Magical items}}&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530710</id>
		<title>Item:Small serpent totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530710"/>
		<updated>2020-09-29T22:12:15Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=small serpent totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=The totem is simply carved with rough edges.  Faded brown and black paint forms the bulk of the body.  White accents depict a zig-zaging pattern from tail to head where it ends in a bold diamond.&lt;br /&gt;
|MTag=paint&lt;br /&gt;
|CTag=brown,black,white&lt;br /&gt;
|STag=serpent,zig-zag,diamond&lt;br /&gt;
|type=magic&lt;br /&gt;
|uses=5&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=15,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* This is a token that grants you 5 instances of access to a full heal via the {{com|HEALME}} verb.  You can {{com|REDEEM}} it to get access.&lt;br /&gt;
&lt;br /&gt;
redeem totem&lt;br /&gt;
&lt;br /&gt;
A small serpent totem disappears from your hand!&lt;br /&gt;
&lt;br /&gt;
[You have just redeemed 5 instances of access to a full heal via the HEALME verb.]&lt;br /&gt;
&lt;br /&gt;
[This is real-world time and continues counting while you&#039;re logged out.]&lt;br /&gt;
&lt;br /&gt;
Remaining HEALME uses can be checked using INFO&lt;br /&gt;
&lt;br /&gt;
You have 1 active purchase:&lt;br /&gt;
  HEALME Usage, charges remaining: 5&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530709</id>
		<title>Item:Small serpent totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530709"/>
		<updated>2020-09-29T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=small serpent totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=The totem is simply carved with rough edges.  Faded brown and black paint forms the bulk of the body.  White accents depict a zig-zaging pattern from tail to head where it ends in a bold diamond.&lt;br /&gt;
|MTag=paint&lt;br /&gt;
|CTag=brown,black,white&lt;br /&gt;
|STag=serpent,zig-zag,diamond&lt;br /&gt;
|type=magic&lt;br /&gt;
|uses=5&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=15,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* This is a token that grants you 5 instances of access to a full heal via the {{com|HEALME}} verb.  You can {{com|REDEEM}} it to get access.&lt;br /&gt;
&lt;br /&gt;
redeem totem&lt;br /&gt;
&lt;br /&gt;
A small serpent totem disappears from your hand!&lt;br /&gt;
&lt;br /&gt;
[You have just redeemed 5 instances of access to a full heal via the HEALME verb.]&lt;br /&gt;
&lt;br /&gt;
[This is real-world time and continues counting while you&#039;re logged out.]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530708</id>
		<title>Item:Small serpent totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530708"/>
		<updated>2020-09-29T20:46:59Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=small serpent totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=The totem is simply carved with rough edges.  Faded brown and black paint forms the bulk of the body.  White accents depict a zig-zaging pattern from tail to head where it ends in a bold diamond.&lt;br /&gt;
|MTag=paint&lt;br /&gt;
|CTag=brown,black,white&lt;br /&gt;
|STag=serpent,zig-zag,diamond&lt;br /&gt;
|type=magic&lt;br /&gt;
|uses=5&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=15,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* This is a token that grants you 5 instances of access to a full heal via the {{com|HEALME}} verb.  You can {{com|REDEEM}} it to get access.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
redeem totem&lt;br /&gt;
&lt;br /&gt;
A small serpent totem disappears from your hand!&lt;br /&gt;
&lt;br /&gt;
[You have just redeemed 5 instances of access to a full heal via the HEALME verb.]&lt;br /&gt;
&lt;br /&gt;
[This is real-world time and continues counting while you&#039;re logged out.]&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530707</id>
		<title>Item:Small serpent totem</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_serpent_totem&amp;diff=530707"/>
		<updated>2020-09-29T20:45:41Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=small serpent totem&lt;br /&gt;
|noun=totem&lt;br /&gt;
|look=The totem is simply carved with rough edges.  Faded brown and black paint forms the bulk of the body.  White accents depict a zig-zaging pattern from tail to head where it ends in a bold diamond.&lt;br /&gt;
|MTag=paint&lt;br /&gt;
|CTag=brown,black,white&lt;br /&gt;
|STag=serpent,zig-zag,diamond&lt;br /&gt;
|type=magic&lt;br /&gt;
|uses=5&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=15,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* This is a token that grants you 5 instances of access to a full heal via the {{com|HEALME}} verb.  You can {{com|REDEEM}} it to get access.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
redeem totem&lt;br /&gt;
A small serpent totem disappears from your hand!&lt;br /&gt;
[You have just redeemed 5 instances of access to a full heal via the HEALME verb.]&lt;br /&gt;
[This is real-world time and continues counting while you&#039;re logged out.]&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=529662</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=529662"/>
		<updated>2020-09-24T23:13:12Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Estate Holder, Ker&#039;Leor (43)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=52&lt;br /&gt;
|weaponlevel=52&lt;br /&gt;
|defenselevel=49&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue.  Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.  As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers.&lt;br /&gt;
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.&lt;br /&gt;
* Area requires approximately 300 [[Perception]] to enter.  Can enter the area with approximately 100 perception, many failed searches/navigations. &lt;br /&gt;
* Boxes require around 200 ranks. 175 ranks with 44 agility.&lt;br /&gt;
&lt;br /&gt;
9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=529656</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=529656"/>
		<updated>2020-09-24T15:22:12Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Estate Holder, Ker&#039;Leor (43)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|naturallevel=52&lt;br /&gt;
|weaponlevel=52&lt;br /&gt;
|defenselevel=49&lt;br /&gt;
|level=45&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue.  Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.  As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers. (not seeing this happen 9/24/2020)&lt;br /&gt;
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.&lt;br /&gt;
* Area requires approximately 300 [[Perception]] to enter.  Can enter the area with approximately 100 perception, many failed searches/navigations. &lt;br /&gt;
* Boxes require around 200 ranks. 175 ranks with 44 agility.&lt;br /&gt;
&lt;br /&gt;
9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Shifting_inkpot&amp;diff=529426</id>
		<title>Item:Shifting inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Shifting_inkpot&amp;diff=529426"/>
		<updated>2020-09-22T12:37:12Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Shifting inkpot&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=There appears to be something written on it.&lt;br /&gt;
|type=magic&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Study inkpot:&lt;br /&gt;
&lt;br /&gt;
Upon opening the lid, you see instructions detailing how to APPLY a tattoo of a narrowed eye with a starburst pupil to your forearm.  The ink has been specially created with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your existing tattoo with the miniaturized runestones, instead of following the instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After Applying:&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a narrowed eye with a starburst pupil on your forearm.&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Shifting_inkpot&amp;diff=529425</id>
		<title>Item:Shifting inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Shifting_inkpot&amp;diff=529425"/>
		<updated>2020-09-22T12:36:51Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: Created page with &amp;quot;{{Item |name=Shifting inkpot |noun=inkpot |look=There appears to be something written on it. |type=magic |sourcetype=- |fname=No }} study inkpot:    Upon opening the lid, you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Shifting inkpot&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=There appears to be something written on it.&lt;br /&gt;
|type=magic&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
study inkpot:&lt;br /&gt;
&lt;br /&gt;
Upon opening the lid, you see instructions detailing how to APPLY a tattoo of a narrowed eye with a starburst pupil to your forearm.  The ink has been specially created with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your existing tattoo with the miniaturized runestones, instead of following the instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After Applying:&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a narrowed eye with a starburst pupil on your forearm.&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=527590</id>
		<title>Astral Travel (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Travel_(script)&amp;diff=527590"/>
		<updated>2020-08-20T12:15:35Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE* Attempt at your own risk. It is likely this will not work and you will die.&lt;br /&gt;
&lt;br /&gt;
GLITCH? Appears it won&#039;t travel to Shard... (unknown destination)&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=travel, Moon Mage&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Georgiepoo|Foresee]], [[User:Breusshe|Uversy]], [[User:Mozzik|Mozzik]], [[User:Pathian|Coralin]], and [[Randoon|Randoon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This script automatically travels the astral plane for you.&lt;br /&gt;
&lt;br /&gt;
Front end: Stormfront&lt;br /&gt;
&lt;br /&gt;
Front end: Genie compatible script at the bottom of the page&lt;br /&gt;
&lt;br /&gt;
Recommended name:  ap&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  .ap [destination] [harness times] [mana] [100th-Ability]&lt;br /&gt;
&lt;br /&gt;
    Where:&lt;br /&gt;
          destination     = Any name from the list you get when you run the script with no arguments.&lt;br /&gt;
          harness times   = 0-4. Number of times to harness &amp;quot;mana&amp;quot;.&lt;br /&gt;
          mana            = Amount of mana to harness&lt;br /&gt;
          100th-Ability   = Include any 4th variable to use the 100th circle ability to enter the AP.&lt;br /&gt;
&lt;br /&gt;
     *** Must be done while standing at a Grazhir shard or script will exit with an error. ***&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Change Log==&lt;br /&gt;
For the full Log see [[Astral Travel Change Log History]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
EDITED by Uversy (5-28-2008) -- Version 1.4&lt;br /&gt;
     1.  Completion of a couple of TODO items.  Variable %2 now defines how many times to&lt;br /&gt;
         harness mana while %3 defines how much mana is harnessed each time.  Both apply&lt;br /&gt;
         to the starting point.&lt;br /&gt;
EDITED by Mozzik (9-14-2009) -- Version 2.0&lt;br /&gt;
     1.  Added new shards&lt;br /&gt;
EDITED by Mozzik (11-19-2009) -- Version 3.0&lt;br /&gt;
     1.  Updated for 100th&lt;br /&gt;
EDITED by Coralin (1-13-2012) -- Version 3.5&lt;br /&gt;
     1.  Updated for Dragonrealms 3.0&lt;br /&gt;
EDITED by Randoon (4-1-2013) -- Version 3.6&lt;br /&gt;
     1.  Updated to include Vellano shard&lt;br /&gt;
     2.  Fixed match to properly find Asharshpar&#039;i&lt;br /&gt;
EDITED by Damart (11-19-2015) -- Version 3.7&lt;br /&gt;
     1. Updated to include Vellano 4th variable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1.  Design method for when a destination shard is not known to return the user to their starting&lt;br /&gt;
    point.  Though many will wind up dying on the return attempt anyhow, for those it saves...&lt;br /&gt;
    they will feel like Meraud himself touched them. :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 11/19/2015&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Version 3.7 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna		the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil		the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge		the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi		the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem		the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen		[Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi		the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin		the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje		the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i		the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren		[Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais		[Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar		the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano		the silvery-white shard Vellano&lt;br /&gt;
    match 100check	Obvious exits:&lt;br /&gt;
    match 100check	Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match harnessMana%c         You feel fully prepared&lt;br /&gt;
    put focus %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana	...wait&lt;br /&gt;
    match wait_harnessMana	Sorry, you may only type&lt;br /&gt;
    match harnessCount		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP		...wait&lt;br /&gt;
    match wait_enterAP		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open&lt;br /&gt;
    put cast %Start%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination%&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c%&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1	...wait&lt;br /&gt;
        match wait_toAxis1	Sorry, you may only type&lt;br /&gt;
        match toAxis_N		the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE		the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E		the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE		the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S		the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW		the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W		the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW		the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N		...wait&lt;br /&gt;
    match wait_toAxis_N		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE	...wait&lt;br /&gt;
    match wait_toAxis_NE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E		...wait&lt;br /&gt;
    match wait_toAxis_E		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE	...wait&lt;br /&gt;
    match wait_toAxis_SE	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S		...wait&lt;br /&gt;
    match wait_toAxis_S		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW	...wait&lt;br /&gt;
    match wait_toAxis_SW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W		...wait&lt;br /&gt;
    match wait_toAxis_W		Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW	...wait&lt;br /&gt;
    match wait_toAxis_NW	Sorry, you may only type&lt;br /&gt;
    match toAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar%&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis%&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c%&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1	...wait&lt;br /&gt;
        match wait_fromAxis1	Sorry, you may only type&lt;br /&gt;
        match fromAxis_N	the conduit lies north.&lt;br /&gt;
        match fromAxis_NE	the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E	the conduit lies east.&lt;br /&gt;
        match fromAxis_SE	the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S	the conduit lies south.&lt;br /&gt;
        match fromAxis_SW	the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W	the conduit lies west.&lt;br /&gt;
        match fromAxis_NW	the conduit lies northwest.&lt;br /&gt;
        match error_expanse	You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead	You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N	...wait&lt;br /&gt;
    match wait_fromAxis_N	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE	...wait&lt;br /&gt;
    match wait_fromAxis_NE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E	...wait&lt;br /&gt;
    match wait_fromAxis_E	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE	...wait&lt;br /&gt;
    match wait_fromAxis_SE	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S	...wait&lt;br /&gt;
    match wait_fromAxis_S	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW	...wait&lt;br /&gt;
    match wait_fromAxis_SW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W	...wait&lt;br /&gt;
    match wait_fromAxis_W	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW	...wait&lt;br /&gt;
    match wait_fromAxis_NW	Sorry, you may only type&lt;br /&gt;
    match exitAP		You also see the silvery-white shard&lt;br /&gt;
    match exitAP		You also see the silvery shard&lt;br /&gt;
    match fromAxis		Obvious exits: none.&lt;br /&gt;
    match atAxis		Obvious exits: north,&lt;br /&gt;
    match atAxis		Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard    You do not recognize this shard&lt;br /&gt;
    match exitAP_cast           You feel fully prepared&lt;br /&gt;
    put focus %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast	...wait&lt;br /&gt;
    match wait_exitAP_cast	Sorry, you may only type&lt;br /&gt;
    match harnessEmergency	The spell goes awry!&lt;br /&gt;
    match release               You attempt to open an astral&lt;br /&gt;
    put cast %Destination%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    deletevariable stepsToAxis&lt;br /&gt;
    deletevariable stepsFromAxis&lt;br /&gt;
    deletevariable mana&lt;br /&gt;
    deletevariable Start&lt;br /&gt;
    deletevariable Destination&lt;br /&gt;
    deletevariable Pillar&lt;br /&gt;
    deletevariable counter&lt;br /&gt;
    deletevariable afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1%&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestinatoin_LesserFist:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestinatoin_Cartman:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100	...wait&lt;br /&gt;
    match wait_harnessMana100	Sorry, you may only type&lt;br /&gt;
    match harnessCount100		You tap into the mana&lt;br /&gt;
    put harness %mana%&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100		...wait&lt;br /&gt;
    match wait_enterAP100		Sorry, you may only type&lt;br /&gt;
    match StartIsEnd		You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start%&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo		 did not include a 4th variable!&lt;br /&gt;
    echo		 &lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis% from %Start% to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis% from Axis to %Destination%&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Version==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
debug off&lt;br /&gt;
put release&lt;br /&gt;
echo&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo = Astral Travel script by Foresee, edited by Uversy, Mozzik and Coralin&lt;br /&gt;
echo = Last edited: 8/5/2017&lt;br /&gt;
echo = Edited by: Randoon&lt;br /&gt;
echo = Edited For Genie, duplicate labels, errors and typos fixed by : Gavinne&lt;br /&gt;
echo = Version 3.8 for DR 3.0&lt;br /&gt;
echo =&lt;br /&gt;
echo = ***Include 100 as the 4th variable to use 100th ability***&lt;br /&gt;
echo =&lt;br /&gt;
echo = Valid Destination names:&lt;br /&gt;
echo = Dor&#039;na&#039;torna - Dornatorna - Hibarnhvidar - Hib - Cherulisa&lt;br /&gt;
echo = Erekinzil - Taisgath - Ratha - Lomtaun - Cartman - Undarverjah - Underweargnome&lt;br /&gt;
echo = Tamigen - Raven&#039;sPoint - RavenPoint - Raven - RP&lt;br /&gt;
echo = Rolagi - Crossing - Xing - Kssarh&lt;br /&gt;
echo = Marendin - Shard - Ilithi - Mortom&lt;br /&gt;
echo = Emalerje - Volcano - LesserFist - Fist - Tiv&lt;br /&gt;
echo = Asharshpar&#039;i - Asharshpari - LethDeriel - Leth&lt;br /&gt;
echo = Dinegavren - Therenborough - Theren&lt;br /&gt;
echo = Mintais - ThroneCity - Throne - TC&lt;br /&gt;
echo = Taniendar - Riverhaven - Haven - Gylwyn&lt;br /&gt;
echo = Besoge - M&#039;riss - Mriss - Mer&#039;kresh - Merkresh&lt;br /&gt;
echo = Tabelrem - Muspar&#039;i - Muspari - Tablerum&lt;br /&gt;
echo = Auilusi - Aesry&lt;br /&gt;
echo = Vellano - Fang - FangCove&lt;br /&gt;
echo ==============================================&lt;br /&gt;
echo&lt;br /&gt;
&lt;br /&gt;
if_2 goto setCounter1&lt;br /&gt;
goto setCounter2&lt;br /&gt;
&lt;br /&gt;
setCounter1:&lt;br /&gt;
setvariable myCounter %2&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setCounter2:&lt;br /&gt;
setvariable myCounter 3&lt;br /&gt;
goto setMana&lt;br /&gt;
&lt;br /&gt;
setMana:&lt;br /&gt;
if_3 goto setMana1&lt;br /&gt;
goto setMana2&lt;br /&gt;
&lt;br /&gt;
setMana1:&lt;br /&gt;
setvariable mana %3&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
setMana2:&lt;br /&gt;
setvariable mana 15&lt;br /&gt;
goto myStart&lt;br /&gt;
&lt;br /&gt;
myStart:&lt;br /&gt;
setvariable stepsToAxis 0&lt;br /&gt;
setvariable stepsFromAxis 0&lt;br /&gt;
&lt;br /&gt;
# These four variables are defined later in the script.&lt;br /&gt;
setvariable Start&lt;br /&gt;
setvariable Destination&lt;br /&gt;
setvariable Pillar&lt;br /&gt;
setvariable afterHarness&lt;br /&gt;
&lt;br /&gt;
if_1 goto setStart&lt;br /&gt;
goto error_noArguments&lt;br /&gt;
&lt;br /&gt;
setStart:&lt;br /&gt;
    match Dor&#039;na&#039;torna the silvery-white shard Dor&#039;na&#039;torna&lt;br /&gt;
    match Erekinzil the silvery-white shard Erekinzil&lt;br /&gt;
    match Besoge the silvery-white shard Besoge&lt;br /&gt;
    match Auilusi the silvery-white shard Auilusi&lt;br /&gt;
    match Tabelrem the silvery-white shard Tabelrem&lt;br /&gt;
    match Tamigen [Cragstone Vale, Shrine of the Shell]&lt;br /&gt;
    match Rolagi the silvery-white shard Rolagi&lt;br /&gt;
    match Marendin the silvery-white shard Marendin&lt;br /&gt;
    match Emalerje the silvery-white shard Emalerje&lt;br /&gt;
    match Asharshpar&#039;i the silvery shard Asharshpar&#039;i&lt;br /&gt;
    match Dinegavren [Gealeranendae College, Tear of Grazhir Exhibit]&lt;br /&gt;
    match Mintais [Phelim&#039;s Sanctum, Tear of Grazhir]&lt;br /&gt;
    match Taniendar the silvery-white shard Taniendar&lt;br /&gt;
    match Vellano the silvery-white shard Vellano&lt;br /&gt;
    match 100check Obvious exits:&lt;br /&gt;
    match 100check Obvious paths:&lt;br /&gt;
    put look shard&lt;br /&gt;
    put look&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
Dor&#039;na&#039;torna:&lt;br /&gt;
    setvariable Start Dor&#039;na&#039;torna&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Erekinzil:&lt;br /&gt;
    setvariable Start Erekinzil&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Besoge:&lt;br /&gt;
    setvariable Start Besoge&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Auilusi:&lt;br /&gt;
    setvariable Start Auilusi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tabelrem:&lt;br /&gt;
    setvariable Start Tabelrem&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Tamigen:&lt;br /&gt;
    setvariable Start Tamigen&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Rolagi:&lt;br /&gt;
    setvariable Start Rolagi&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Marendin:&lt;br /&gt;
    setvariable Start Marendin&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Emalerje:&lt;br /&gt;
    setvariable Start Emalerje&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Asharshpar&#039;i:&lt;br /&gt;
    setvariable Start Asharshpar&#039;i&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Dinegavren:&lt;br /&gt;
    setvariable Start Dinegavren&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Mintais:&lt;br /&gt;
    setvariable Start Mintais&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Taniendar:&lt;br /&gt;
    setvariable Start Taniendar&lt;br /&gt;
    goto setDestination&lt;br /&gt;
Vellano:&lt;br /&gt;
    setvariable Start Vellano&lt;br /&gt;
    goto setDestination&lt;br /&gt;
&lt;br /&gt;
# Valid destinations&lt;br /&gt;
setDestination:&lt;br /&gt;
    goto setDestination_%1&lt;br /&gt;
&lt;br /&gt;
setDestination_Rolagi:&lt;br /&gt;
setDestination_Crossing:&lt;br /&gt;
setDestination_Xing:&lt;br /&gt;
setDestination_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Besoge:&lt;br /&gt;
setDestination_M&#039;riss:&lt;br /&gt;
setDestination_Mriss:&lt;br /&gt;
setDestination_Mer&#039;kresh:&lt;br /&gt;
setDestination_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tabelrem:&lt;br /&gt;
setDestination_Muspar&#039;i:&lt;br /&gt;
setDestination_Muspari:&lt;br /&gt;
setDestination_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Auilusi:&lt;br /&gt;
setDestination_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination_Dornatorna:&lt;br /&gt;
setDestination_Hibarnhvidar:&lt;br /&gt;
setDestination_Hib:&lt;br /&gt;
setDestination_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Tamigen:&lt;br /&gt;
setDestination_Raven&#039;sPoint:&lt;br /&gt;
setDestination_RavenPoint:&lt;br /&gt;
setDestination_Raven:&lt;br /&gt;
setDestination_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Asharshpar&#039;i:&lt;br /&gt;
setDestination_Asharshpari:&lt;br /&gt;
setDestination_LethDeriel:&lt;br /&gt;
setDestination_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Emalerje:&lt;br /&gt;
setDestination_Volcano:&lt;br /&gt;
setDestination_LesserFist:&lt;br /&gt;
setDestination_Fist:&lt;br /&gt;
setDestination_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Taniendar:&lt;br /&gt;
setDestination_Riverhaven:&lt;br /&gt;
setDestination_Haven:&lt;br /&gt;
setDestination_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Dinegavren:&lt;br /&gt;
setDestination_Therenborough:&lt;br /&gt;
setDestination_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Mintais:&lt;br /&gt;
setDestination_ThroneCity:&lt;br /&gt;
setDestination_Throne:&lt;br /&gt;
setDestination_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Marendin:&lt;br /&gt;
setDestination_Shard:&lt;br /&gt;
setDestination_Ilithi:&lt;br /&gt;
setDestination_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Erekinzil:&lt;br /&gt;
setDestination_Taisgath:&lt;br /&gt;
setDestination_Ratha:&lt;br /&gt;
setDestination_Cartman:&lt;br /&gt;
setDestination_Lomtaun:&lt;br /&gt;
setDestination_Undarverjah:&lt;br /&gt;
setDestination_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate&lt;br /&gt;
&lt;br /&gt;
setDestination_Vellano:&lt;br /&gt;
setDestination_Fang:&lt;br /&gt;
setDestination_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate   &lt;br /&gt;
&lt;br /&gt;
prepMoongate:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    goto focusShard&lt;br /&gt;
&lt;br /&gt;
focusShard:&lt;br /&gt;
    setvariable afterHarness enterAP&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match harnessMana%c You feel fully prepared&lt;br /&gt;
    put focus %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessMana0:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1:&lt;br /&gt;
harnessMana2:&lt;br /&gt;
harnessMana3:&lt;br /&gt;
harnessMana4:&lt;br /&gt;
    match wait_harnessMana ...wait&lt;br /&gt;
    match wait_harnessMana Sorry, you may only type&lt;br /&gt;
    match harnessCount You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
harnessEmergency:&lt;br /&gt;
    setvariable afterHarness exitAP&lt;br /&gt;
    counter set 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
&lt;br /&gt;
enterAP:&lt;br /&gt;
    match wait_enterAP ...wait&lt;br /&gt;
    match wait_enterAP Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open&lt;br /&gt;
    put cast %Start&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
StartIsEnd:&lt;br /&gt;
match exitAP %Destination&lt;br /&gt;
    match toAxis none&lt;br /&gt;
    put look&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis:&lt;br /&gt;
counter set %stepsToAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsToAxis %c&lt;br /&gt;
    &lt;br /&gt;
    toAxis1:&lt;br /&gt;
        match wait_toAxis1 ...wait&lt;br /&gt;
        match wait_toAxis1 Sorry, you may only type&lt;br /&gt;
        match toAxis_N the microcosm is to the north.&lt;br /&gt;
        match toAxis_NE the microcosm is to the northeast.&lt;br /&gt;
        match toAxis_E the microcosm is to the east.&lt;br /&gt;
        match toAxis_SE the microcosm is to the southeast.&lt;br /&gt;
        match toAxis_S the microcosm is to the south.&lt;br /&gt;
        match toAxis_SW the microcosm is to the southwest.&lt;br /&gt;
        match toAxis_W the microcosm is to the west.&lt;br /&gt;
        match toAxis_NW the microcosm is to the northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
toAxis_N:&lt;br /&gt;
    match wait_toAxis_N ...wait&lt;br /&gt;
    match wait_toAxis_N Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NE:&lt;br /&gt;
    match wait_toAxis_NE ...wait&lt;br /&gt;
    match wait_toAxis_NE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_E:&lt;br /&gt;
    match wait_toAxis_E ...wait&lt;br /&gt;
    match wait_toAxis_E Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SE:&lt;br /&gt;
    match wait_toAxis_SE ...wait&lt;br /&gt;
    match wait_toAxis_SE Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_S:&lt;br /&gt;
    match wait_toAxis_S ...wait&lt;br /&gt;
    match wait_toAxis_S Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_SW:&lt;br /&gt;
    match wait_toAxis_SW ...wait&lt;br /&gt;
    match wait_toAxis_SW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_W:&lt;br /&gt;
    match wait_toAxis_W ...wait&lt;br /&gt;
    match wait_toAxis_W Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
toAxis_NW:&lt;br /&gt;
    match wait_toAxis_NW ...wait&lt;br /&gt;
    match wait_toAxis_NW Sorry, you may only type&lt;br /&gt;
    match toAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
atAxis:&lt;br /&gt;
    move east&lt;br /&gt;
    move up&lt;br /&gt;
    goto Convergence_to_%Pillar&lt;br /&gt;
&lt;br /&gt;
Convergence_to_Convergence:&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Nightmares:&lt;br /&gt;
    move south&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Tradition:&lt;br /&gt;
    move southeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Secrets:&lt;br /&gt;
    move east&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Unity:&lt;br /&gt;
    move northeast&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Shrew:&lt;br /&gt;
    move north&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Heavens:&lt;br /&gt;
    move northwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Introspection:&lt;br /&gt;
    move west&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Fortune:&lt;br /&gt;
    move southwest&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
Convergence_to_Broken:&lt;br /&gt;
    move south&lt;br /&gt;
    move down&lt;br /&gt;
    goto exitAxis&lt;br /&gt;
&lt;br /&gt;
exitAxis:&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    goto fromAxis&lt;br /&gt;
&lt;br /&gt;
fromAxis:&lt;br /&gt;
    counter set %stepsFromAxis&lt;br /&gt;
    counter add 1&lt;br /&gt;
    setvariable stepsFromAxis %c&lt;br /&gt;
&lt;br /&gt;
    fromAxis1:&lt;br /&gt;
        match wait_fromAxis1 ...wait&lt;br /&gt;
        match wait_fromAxis1 Sorry, you may only type&lt;br /&gt;
        match fromAxis_N the conduit lies north.&lt;br /&gt;
        match fromAxis_NE the conduit lies northeast.&lt;br /&gt;
        match fromAxis_E the conduit lies east.&lt;br /&gt;
        match fromAxis_SE the conduit lies southeast.&lt;br /&gt;
        match fromAxis_S the conduit lies south.&lt;br /&gt;
        match fromAxis_SW the conduit lies southwest.&lt;br /&gt;
        match fromAxis_W the conduit lies west.&lt;br /&gt;
        match fromAxis_NW the conduit lies northwest.&lt;br /&gt;
        match error_expanse You cannot sense even a single thread of Lunar energy&lt;br /&gt;
        match error_dead You are a ghost!&lt;br /&gt;
        put perceive&lt;br /&gt;
        matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_N:&lt;br /&gt;
    match wait_fromAxis_N ...wait&lt;br /&gt;
    match wait_fromAxis_N Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put north&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NE:&lt;br /&gt;
    match wait_fromAxis_NE ...wait&lt;br /&gt;
    match wait_fromAxis_NE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_E:&lt;br /&gt;
    match wait_fromAxis_E ...wait&lt;br /&gt;
    match wait_fromAxis_E Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put east&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SE:&lt;br /&gt;
    match wait_fromAxis_SE ...wait&lt;br /&gt;
    match wait_fromAxis_SE Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southeast&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_S:&lt;br /&gt;
    match wait_fromAxis_S ...wait&lt;br /&gt;
    match wait_fromAxis_S Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put south&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_SW:&lt;br /&gt;
    match wait_fromAxis_SW ...wait&lt;br /&gt;
    match wait_fromAxis_SW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put southwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_W:&lt;br /&gt;
    match wait_fromAxis_W ...wait&lt;br /&gt;
    match wait_fromAxis_W Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put west&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
fromAxis_NW:&lt;br /&gt;
    match wait_fromAxis_NW ...wait&lt;br /&gt;
    match wait_fromAxis_NW Sorry, you may only type&lt;br /&gt;
    match exitAP You also see the silvery-white shard&lt;br /&gt;
    match exitAP You also see the silvery shard&lt;br /&gt;
    match fromAxis Obvious exits: none.&lt;br /&gt;
    match atAxis Obvious exits: north,&lt;br /&gt;
    match atAxis Obvious exits: east,&lt;br /&gt;
    put northwest&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
&lt;br /&gt;
    match error_UnknownShard You do not recognize this shard&lt;br /&gt;
    match exitAP_cast feel fully prepared&lt;br /&gt;
    put focus %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
exitAP_cast:&lt;br /&gt;
    match wait_exitAP_cast ...wait&lt;br /&gt;
    match wait_exitAP_cast Sorry, you may only type&lt;br /&gt;
    match harnessEmergency The spell goes awry!&lt;br /&gt;
    match release You attempt to open an astral&lt;br /&gt;
    put cast %Destination&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
release:&lt;br /&gt;
    put release&lt;br /&gt;
    pause 1&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&lt;br /&gt;
cleanup:&lt;br /&gt;
    unvar stepsToAxis&lt;br /&gt;
    unvar stepsFromAxis&lt;br /&gt;
    unvar mana&lt;br /&gt;
    unvar Start&lt;br /&gt;
    unvar Destination&lt;br /&gt;
    unvar Pillar&lt;br /&gt;
    unvar counter&lt;br /&gt;
    unvar afterHarness&lt;br /&gt;
    exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#################################&lt;br /&gt;
# Wait section&lt;br /&gt;
wait_harnessMana:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana%c&lt;br /&gt;
wait_harnessEmergency:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessEmergency&lt;br /&gt;
wait_enterAP:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP&lt;br /&gt;
wait_toAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis1&lt;br /&gt;
wait_toAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_N&lt;br /&gt;
wait_toAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NE&lt;br /&gt;
wait_toAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_E&lt;br /&gt;
wait_toAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SE&lt;br /&gt;
wait_toAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_S&lt;br /&gt;
wait_toAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_SW&lt;br /&gt;
wait_toAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_W&lt;br /&gt;
wait_toAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto toAxis_NW&lt;br /&gt;
wait_fromAxis1:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis1&lt;br /&gt;
wait_fromAxis_N:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_N&lt;br /&gt;
wait_fromAxis_NE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NE&lt;br /&gt;
wait_fromAxis_E:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_E&lt;br /&gt;
wait_fromAxis_SE:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SE&lt;br /&gt;
wait_fromAxis_S:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_S&lt;br /&gt;
wait_fromAxis_SW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_SW&lt;br /&gt;
wait_fromAxis_W:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_W&lt;br /&gt;
wait_fromAxis_NW:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto fromAxis_NW&lt;br /&gt;
wait_exitAP_cast:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto exitAP_cast&lt;br /&gt;
#####################################&lt;br /&gt;
# 100th&lt;br /&gt;
100check:&lt;br /&gt;
if_4 goto 100&lt;br /&gt;
goto error_badStart&lt;br /&gt;
&lt;br /&gt;
100:&lt;br /&gt;
setvariable Start Grazhir&lt;br /&gt;
echo *** Using 100th ability ***&lt;br /&gt;
    goto setDestination100&lt;br /&gt;
&lt;br /&gt;
setDestination100:&lt;br /&gt;
    goto setDestination100_%1&lt;br /&gt;
&lt;br /&gt;
setDestination100_Rolagi:&lt;br /&gt;
setDestination100_Crossing:&lt;br /&gt;
setDestination100_Xing:&lt;br /&gt;
setDestination100_Kssarh:&lt;br /&gt;
    setvariable Destination Rolagi&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Besoge:&lt;br /&gt;
setDestination100_M&#039;riss:&lt;br /&gt;
setDestination100_Mriss:&lt;br /&gt;
setDestination100_Mer&#039;kresh:&lt;br /&gt;
setDestination100_Merkresh:&lt;br /&gt;
    setvariable Destination Besoge&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tabelrem:&lt;br /&gt;
setDestination100_Muspar&#039;i:&lt;br /&gt;
setDestination100_Muspari:&lt;br /&gt;
setDestination100_Tablerum:&lt;br /&gt;
    setvariable Destination Tabelrem&lt;br /&gt;
    setvariable Pillar Nightmares&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Auilusi:&lt;br /&gt;
setDestination100_Aesry:&lt;br /&gt;
    setvariable Destination Auilusi&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dor&#039;na&#039;torna:&lt;br /&gt;
setDestination100_Dornatorna:&lt;br /&gt;
setDestination100_Hibarnhvidar:&lt;br /&gt;
setDestination100_Hib:&lt;br /&gt;
setDestination100_Cherulisa:&lt;br /&gt;
    setvariable Destination Dor&#039;na&#039;torna&lt;br /&gt;
    setvariable Pillar Tradition&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Tamigen:&lt;br /&gt;
setDestination100_Raven&#039;sPoint:&lt;br /&gt;
setDestination100_RavenPoint:&lt;br /&gt;
setDestination100_Raven:&lt;br /&gt;
setDestination100_RP:&lt;br /&gt;
    setvariable Destination Tamigen&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Asharshpar&#039;i:&lt;br /&gt;
setDestination100_Asharshpari:&lt;br /&gt;
setDestination100_LethDeriel:&lt;br /&gt;
setDestination100_Leth:&lt;br /&gt;
    setvariable Destination Asharshpar&#039;i&lt;br /&gt;
    setvariable Pillar Heavens&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Emalerje:&lt;br /&gt;
setDestination100_Volcano:&lt;br /&gt;
setDestination100_Fist:&lt;br /&gt;
setDestination100_Tiv:&lt;br /&gt;
    setvariable Destination Emalerje&lt;br /&gt;
    setvariable Pillar Shrew&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Taniendar:&lt;br /&gt;
setDestination100_Riverhaven:&lt;br /&gt;
setDestination100_Haven:&lt;br /&gt;
setDestination100_Gylwyn:&lt;br /&gt;
    setvariable Destination Taniendar&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Dinegavren:&lt;br /&gt;
setDestination100_Therenborough:&lt;br /&gt;
setDestination100_Theren:&lt;br /&gt;
    setvariable Destination Dinegavren&lt;br /&gt;
    setvariable Pillar Introspection&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Mintais:&lt;br /&gt;
setDestination100_ThroneCity:&lt;br /&gt;
setDestination100_Throne:&lt;br /&gt;
setDestination100_TC:&lt;br /&gt;
    setvariable Destination Mintais&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Marendin:&lt;br /&gt;
setDestination100_Shard:&lt;br /&gt;
setDestination100_Ilithi:&lt;br /&gt;
setDestination100_Mortom:&lt;br /&gt;
    setvariable Destination Marendin&lt;br /&gt;
    setvariable Pillar Secrets&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Erekinzil:&lt;br /&gt;
setDestination100_Taisgath:&lt;br /&gt;
setDestination100_Ratha:&lt;br /&gt;
setDestination100_Lomtaun:&lt;br /&gt;
setDestination100_Undarverjah:&lt;br /&gt;
setDestination100_Underweargnome:&lt;br /&gt;
    setvariable Destination Erekinzil&lt;br /&gt;
    setvariable Pillar Fortune&lt;br /&gt;
    goto prepMoongate100&lt;br /&gt;
&lt;br /&gt;
setDestination100_Vellano:&lt;br /&gt;
setDestination100_Fang:&lt;br /&gt;
setDestination100_FangCove:&lt;br /&gt;
    setvariable Destination Vellano&lt;br /&gt;
    setvariable Pillar Unity&lt;br /&gt;
    goto prepMoongate100   &lt;br /&gt;
&lt;br /&gt;
prepMoongate100:&lt;br /&gt;
    put prep moongate&lt;br /&gt;
    setvariable afterHarness enterAP100&lt;br /&gt;
    counter set %myCounter&lt;br /&gt;
goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
harnessMana1000:&lt;br /&gt;
    goto %afterHarness&lt;br /&gt;
&lt;br /&gt;
harnessMana1001:&lt;br /&gt;
harnessMana1002:&lt;br /&gt;
harnessMana1003:&lt;br /&gt;
harnessMana1004:&lt;br /&gt;
    match wait_harnessMana100 ...wait&lt;br /&gt;
    match wait_harnessMana100 Sorry, you may only type&lt;br /&gt;
    match harnessCount100 You tap into the mana&lt;br /&gt;
    put harness %mana&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
harnessCount100:&lt;br /&gt;
    counter subtract 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
&lt;br /&gt;
enterAP100:&lt;br /&gt;
    match wait_enterAP100 ...wait&lt;br /&gt;
    match wait_enterAP100 Sorry, you may only type&lt;br /&gt;
    match StartIsEnd You attempt to open an astral &lt;br /&gt;
    put cast Grazhir&lt;br /&gt;
    matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
wait_harnessMana100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto harnessMana100%c&lt;br /&gt;
wait_enterAP100:&lt;br /&gt;
    pause 1&lt;br /&gt;
    goto enterAP100&lt;br /&gt;
&lt;br /&gt;
#####################################&lt;br /&gt;
# Errors&lt;br /&gt;
error_UnknownShard:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You do not know this shard yet!&lt;br /&gt;
    echo         &amp;quot;study %Start&amp;quot; to learn this shard.&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         Until this shard is learned, you can not enter&lt;br /&gt;
    echo         or exit the Astral Planes here.&lt;br /&gt;
    echo&lt;br /&gt;
    echo         Don&#039;t forget to &amp;quot;release&amp;quot; if it is safe to do so!&lt;br /&gt;
    echo         &lt;br /&gt;
    echo         If you are still in the Astral Plane, find your&lt;br /&gt;
    echo         way to the nearest known shard, ASAP!&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_NoArguments:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  This script requires a name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         Proper usage is &amp;quot;.ap destination&amp;quot;&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_badStart:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You are not at a known Grazhir shard&lt;br /&gt;
    echo         and you either lack the 100th ability or&lt;br /&gt;
    echo  did not include a 4th variable!&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_expanse:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you&#039;re trapped in the grey expanse.&lt;br /&gt;
    echo *** You may get out, but it isn&#039;t likely.  Good luck!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
error_dead:&lt;br /&gt;
    echo&lt;br /&gt;
    echo *** Uh oh, you didn&#039;t survive this trip.&lt;br /&gt;
    echo *** I hope the empath likes extra crispy!&lt;br /&gt;
    echo&lt;br /&gt;
    echo Statistics:  %stepsToAxis from %Start to Axis&lt;br /&gt;
    echo Statistics:  %stepsFromAxis from Axis to %Destination&lt;br /&gt;
    goto cleanup&lt;br /&gt;
labelError:&lt;br /&gt;
    echo&lt;br /&gt;
    echo ERROR:  You did not type in a valid name for your destination.&lt;br /&gt;
    echo         Please see the starting text for a list.&lt;br /&gt;
    echo         If you did type in a listed destination or got this error&lt;br /&gt;
    echo         while already moving, this this is a bug with the script&#039;s labels.&lt;br /&gt;
    echo&lt;br /&gt;
    goto cleanup&lt;br /&gt;
&amp;lt;\pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crimson_crystal_heart&amp;diff=526977</id>
		<title>Item:Crimson crystal heart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crimson_crystal_heart&amp;diff=526977"/>
		<updated>2020-08-14T20:25:50Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=heart&lt;br /&gt;
|look=The liquid sealed inside the crimson crystal heart is clear and free of impurities.&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Focus my heart:&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on a lucid crimson crystal heart.&lt;br /&gt;
&lt;br /&gt;
Although lacking a definite magical pattern, the liquid sealed within the crimson crystal heart seems mildly reactive.&lt;br /&gt;
&lt;br /&gt;
An inherent instability in its mana resistance indicates an ability to absorb the chaotic energies released during minor sorcerous backlashes, as well as dampen the effect of others.&lt;br /&gt;
&lt;br /&gt;
You believe the heart has the capacity to absorb energy from five more backlashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Analyze My heart&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
This crimson crystal heart cannot be upgraded with potency crystals.&lt;br /&gt;
&lt;br /&gt;
Recharge Info:&lt;br /&gt;
&lt;br /&gt;
An infuser stone can be used to remove some of the sorcerous impurities that accumulate within the heart during use, refreshing its ability to absorb backlashes.&lt;br /&gt;
&lt;br /&gt;
An infuser stone would be ineffective now, because the crimson crystal heart is already perfectly clear and clean.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t tell anything else about a lucid crimson crystal heart.&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crimson_crystal_heart&amp;diff=526973</id>
		<title>Item:Crimson crystal heart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crimson_crystal_heart&amp;diff=526973"/>
		<updated>2020-08-14T20:21:24Z</updated>

		<summary type="html">&lt;p&gt;GTRUJILLO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=heart&lt;br /&gt;
|look=The liquid sealed inside the crimson crystal heart is clear and free of impurities.&lt;br /&gt;
|type=jewelry, magic&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Focus my heart:&lt;br /&gt;
You focus your magical senses on a lucid crimson crystal heart.&lt;br /&gt;
Although lacking a definite magical pattern, the liquid sealed within the crimson crystal heart seems mildly reactive.&lt;br /&gt;
An inherent instability in its mana resistance indicates an ability to absorb the chaotic energies released during minor sorcerous backlashes, as well as dampen the effect of others.&lt;br /&gt;
You believe the heart has the capacity to absorb energy from five more backlashes.&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
Analyze My heart&lt;br /&gt;
Upgrades:&lt;br /&gt;
This crimson crystal heart cannot be upgraded with potency crystals.&lt;br /&gt;
Recharge Info:&lt;br /&gt;
An infuser stone can be used to remove some of the sorcerous impurities that accumulate within the heart during use, refreshing its ability to absorb backlashes.&lt;br /&gt;
An infuser stone would be ineffective now, because the crimson crystal heart is already perfectly clear and clean.&lt;br /&gt;
You can&#039;t tell anything else about a lucid crimson crystal heart.&lt;/div&gt;</summary>
		<author><name>GTRUJILLO</name></author>
	</entry>
</feed>