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	<updated>2026-05-03T12:32:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_ornamental_orlog_of_polished_silversteel&amp;diff=610973</id>
		<title>Item:Small ornamental orlog of polished silversteel</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_ornamental_orlog_of_polished_silversteel&amp;diff=610973"/>
		<updated>2023-03-16T16:04:09Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=orlog&lt;br /&gt;
|look=Engraved across the front cover of the lustrous non-functional timepiece, a set of scales weighs a sword and an olive laurel.  A diamond-hide wrist strap is securely fastened to opposing sides of the orlog, allowing it to be easily worn.&lt;br /&gt;
|MTag=silversteel, diamond-hide&lt;br /&gt;
|STag=scales,sword,olive laurel&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=Yes&lt;br /&gt;
|wearloc=wrist&lt;br /&gt;
|type=regenerator (soul pool)&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=paladin&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=625,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Paladin soul pool regen item.&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=609375</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=609375"/>
		<updated>2023-01-25T20:37:36Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[page type is::item]][[Has item property::pilgrim&#039;s badge]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|A basalt altar at Stone Clan]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mistwood Forest]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34c|Zachriedek&#039;s altar in Mistwood Forest.]]&lt;br /&gt;
:In the [[Sky giant|Sky Giants]] hunting area.&lt;br /&gt;
:[Mistwood Forest, In a Ravine]&lt;br /&gt;
::Dark boulders topped with a stone slab form a crude &#039;&#039;&#039;altar&#039;&#039;&#039; in the shadow of the ravine walls.  A hollow in the slab holds a bit of stagnant water, and a dried snake skin and a desiccated cardinal&#039;s wing with a few bedraggled feathers still clinging to it lie nearby.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK, LOOK IN NICHE to see it.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|Berengaria&#039;s stone shrine.]]&lt;br /&gt;
:Near Steelclaw Clan.&lt;br /&gt;
:[Farmland, Bridle Path]&lt;br /&gt;
::Some devout farmer has erected a &#039;&#039;&#039;shrine&#039;&#039;&#039; to Berengaria, goddess of the growing earth, beside the packed-earth trail.  Although it may just be wishful thinking, the crops growing in the fields adjacent to the shrine seem healthier than those farther away.  The line of trees to the north looms imposingly over the fields.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaldi Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fang Cove]]===&lt;br /&gt;
*[[RanikMap151|A hidden cave in Fang Cove.]]&lt;br /&gt;
: You must be an [[Estate Holder]] to reach this location.&lt;br /&gt;
:[Fang&#039;s Rise, Hidden Cave]&lt;br /&gt;
::This cave&#039;s concave stone walls are heavily carved with sea scenes that run the gamut from the tiniest minnow to several sea monsters.  Some large, rough rocks surround an unusual assortment of &#039;&#039;&#039;boulders&#039;&#039;&#039;.  The air hangs heavily, almost as if pressing downward.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109c|A secluded bath in an oasis]]&lt;br /&gt;
:Inside the oasis with the Elf.  When at the oasis you must GO BATH&#039;&#039;.&lt;br /&gt;
:[The Oasis, A Secluded Bath]&lt;br /&gt;
::A hot spring bubbles up to meet the cool water flowing from the overhanging stony outcrop, creating a steamy mist that rises to reach the wide expanse of the desert sky.  The soothing waters could easily force the harsh reality of the arid desert to fade into a dim memory.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Traveler&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Three north of where Wisdom is trained.&lt;br /&gt;
:[Traveler&#039;s Shrine, Altar Alcove]&lt;br /&gt;
::Soaring upwards to form a dome overhead, the white walls are decorated predominantly with paint and stone mosaics that will not interfere with the exemplary acoustics of the chapel.  Phoenixes shimmering with traces of copper gilt are depicted emerging from gold-streaked crimson marble flames.  Each bird&#039;s attention is focused upon a portrait of a slender Elven woman with red hair.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==Hollow Eve Festival==&lt;br /&gt;
&lt;br /&gt;
* [[Andreshlew Holy Shrine]]&lt;br /&gt;
:[Andreshlew, Holy Shrine]&lt;br /&gt;
::Andreshlew&#039;s holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden. The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the &#039;&#039;&#039;altar&#039;&#039;&#039;, upon which is a finely polished gold statue of a Merelew male.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The head of Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
:&#039;&#039;Destroyed along with the rest of the Massive Arachnid&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=609374</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=609374"/>
		<updated>2023-01-25T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[page type is::item]][[Has item property::pilgrim&#039;s badge]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|A basalt altar at Stone Clan]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mistwood Forest]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34c|Zachriedek&#039;s altar in Mistwood Forest.]]&lt;br /&gt;
:In the [[Sky giant|Sky Giants]] hunting area.&lt;br /&gt;
:[Mistwood Forest, In a Ravine]&lt;br /&gt;
::Dark boulders topped with a stone slab form a crude &#039;&#039;&#039;altar&#039;&#039;&#039; in the shadow of the ravine walls.  A hollow in the slab holds a bit of stagnant water, and a dried snake skin and a desiccated cardinal&#039;s wing with a few bedraggled feathers still clinging to it lie nearby.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK, LOOK IN NICHE to see it.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|Berengaria&#039;s stone shrine.]]&lt;br /&gt;
:Near Steelclaw Clan.&lt;br /&gt;
:[Farmland, Bridle Path]&lt;br /&gt;
::Some devout farmer has erected a &#039;&#039;&#039;shrine&#039;&#039;&#039; to Berengaria, goddess of the growing earth, beside the packed-earth trail.  Although it may just be wishful thinking, the crops growing in the fields adjacent to the shrine seem healthier than those farther away.  The line of trees to the north looms imposingly over the fields.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaldi Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fang Cove]]===&lt;br /&gt;
*[[RanikMap151|A hidden cave in Fang Cove.]]&lt;br /&gt;
: You must be an [[Estate Holder]] to reach this location.&lt;br /&gt;
:[Fang&#039;s Rise, Hidden Cave]&lt;br /&gt;
::This cave&#039;s concave stone walls are heavily carved with sea scenes that run the gamut from the tiniest minnow to several sea monsters.  Some large, rough rocks surround an unusual assortment of &#039;&#039;&#039;boulders&#039;&#039;&#039;.  The air hangs heavily, almost as if pressing downward.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|A secluded bath in an oasis]]&lt;br /&gt;
:Inside the oasis with the Elf.  When at the oasis you must GO BATH&#039;&#039;.&lt;br /&gt;
:[The Oasis, A Secluded Bath]&lt;br /&gt;
::A hot spring bubbles up to meet the cool water flowing from the overhanging stony outcrop, creating a steamy mist that rises to reach the wide expanse of the desert sky.  The soothing waters could easily force the harsh reality of the arid desert to fade into a dim memory.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==Hollow Eve Festival==&lt;br /&gt;
&lt;br /&gt;
* [[Andreshlew Holy Shrine]]&lt;br /&gt;
:[Andreshlew, Holy Shrine]&lt;br /&gt;
::Andreshlew&#039;s holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden. The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the &#039;&#039;&#039;altar&#039;&#039;&#039;, upon which is a finely polished gold statue of a Merelew male.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The head of Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
:&#039;&#039;Destroyed along with the rest of the Massive Arachnid&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Heavy_repeating_crossbow_constructed_from_sun-bleached_mammoth_bones&amp;diff=608150</id>
		<title>Weapon:Heavy repeating crossbow constructed from sun-bleached mammoth bones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Heavy_repeating_crossbow_constructed_from_sun-bleached_mammoth_bones&amp;diff=608150"/>
		<updated>2023-01-16T20:58:51Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=crossbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Roughly carved, the ivory of the bones features the natural ridges and pits of the material.  A hard maple prod and hemp string front the weapon, while the stock twists slightly to end in a blunted and smooth knob.&lt;br /&gt;
|MTag=mammoth bone,maple,wood&lt;br /&gt;
|CTag=ivory&lt;br /&gt;
|STag=mammoth&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=4&lt;br /&gt;
|rangedRT=12&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=extremely well&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=150&lt;br /&gt;
|appcost=200,000&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=repeating crossbow&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This weapon is a [[repeating crossbow]] with extra verbs to load and ready the ammunition.&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=607695</id>
		<title>Empath healing</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_healing&amp;diff=607695"/>
		<updated>2022-12-21T15:52:12Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perhaps the most iconic and useful [[page type is::ability]] an [[guild association is::Empath]] has is to heal the ailments of other adventurers. With skill, one can even snatch a fallen adventurer away from the jaws of death itself.&lt;br /&gt;
&lt;br /&gt;
==Healing patients==&lt;br /&gt;
&lt;br /&gt;
Warning: It is recommended that you not attempt to transfer injuries, poison, or disease until you have the ability to heal these conditions, yourself. For example, healing scars requires a second spell, [[Heal Scars]], and more skill in magic to cast. Curing your own poison and disease requires the more challenging [[Flush Poisons]] and [[Cure Disease]] spells.&lt;br /&gt;
&lt;br /&gt;
===Linking===&lt;br /&gt;
&lt;br /&gt;
An Empath heals people by transferring their injuries to his own body and then casting healing spells on his own body.&lt;br /&gt;
&lt;br /&gt;
The first step is to establish a diagnostic link with your patient by {{com|TOUCH}}ing him. This displays detailed information about the person&#039;s wounds, vitality, and any disease or poison that may be present.&lt;br /&gt;
&lt;br /&gt;
With sufficient [[Empathy skill|empathy skill]], you can specify the severity of wounds that you wish to see.&lt;br /&gt;
&lt;br /&gt;
{{com|TOUCH}} &amp;lt;PATIENT&amp;gt; [OPTION]&lt;br /&gt;
*MINOR&lt;br /&gt;
*HARMFUL&lt;br /&gt;
*DAMAGING&lt;br /&gt;
*WOUND OR WOUND &amp;lt;INJURY SEVERITY&amp;gt;&lt;br /&gt;
*SEVERE&lt;br /&gt;
*DEVASTATING&lt;br /&gt;
*USELESS&lt;br /&gt;
*BLEEDING OR BLEEDING &amp;lt;INJURY SEVERITY&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Familiar window ====&lt;br /&gt;
&lt;br /&gt;
It is possible in most [[front_end|game clients]] to send this information to a dedicated window so that it is not lost in the scroll of the main story window. This is typically done via the Familiar window.&lt;br /&gt;
&lt;br /&gt;
* In Wrayth (previously StormFront): Wound information can be sent to the FAMILIAR window. This can be opened by going into the Windows menu (in the upper left by default) and clicking the eye icon by Familiar. The window can then be re-sized or positioned as needed. If the window is closed, the wound information will default back to the story window.&lt;br /&gt;
&lt;br /&gt;
====Breaking Empathic Links====&lt;br /&gt;
&lt;br /&gt;
{{com|BREAK}} [ALL|&amp;lt;PATIENT&amp;gt;]: this command breaks an empathic link and halts any wound transfers in process. There are several reasons you may want to break a link:&lt;br /&gt;
*You realize that you are taking a wound that will kill you if you finish the transfer.&lt;br /&gt;
*You are taking vitality from a deader, or your vitality is running too low.&lt;br /&gt;
*You attempted a partial transfer that failed, instead starting a full or wild transfer.&lt;br /&gt;
*You start taking a wound your patient doesn&#039;t want you to take, such as a bleeder.&lt;br /&gt;
*You realize that your patient is a fellow Empath. (You don&#039;t gain empathy experience from live Empaths.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leaving the room, {{com|lie|lying}} down, {{com|fall|falling}}, or {{com|faint|fainting}} will also break empathic links, although that may not be as quick as {{com|break|breaking}} the link.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Persistent Link====&lt;br /&gt;
&lt;br /&gt;
This ability must be learned from a fellow adventurer. As long as you and the patient are in the same room, a persistent link will not break. You can also check this patient&#039;s wounds without touching him by typing {{com|PERCEIVE}} HEALTH &amp;lt;PATIENT&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Hand of Hodierna]] ability (see below) requires a persistent link.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; PERSISTENT&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; PERSISTENT CANCEL: this command breaks the persistent link with your patient&lt;br /&gt;
&lt;br /&gt;
===Transferring wounds and scars===&lt;br /&gt;
&lt;br /&gt;
At low levels of skill, wounds will transfer slowly, and you may not be able to take more than one wound at a time without having your link break.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [INTERNAL] &amp;lt;BODY PART&amp;gt; [SCAR] [PART|HALF|MOST] [CAREFUL|QUICK]: for transferring individual wounds or scars. For example:&lt;br /&gt;
*TAKE MELETE HEAD: transfers external head wound at normal speed&lt;br /&gt;
*TAKE MELETE INTERNAL ABDOMEN SCAR QUICK: transfers internal abdomen scar at maximum speed&lt;br /&gt;
*TAKE MELETE CHEST HALF CAREFUL: transfers half of an external chest wound as carefully as possible&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Valid Body Part Options:&lt;br /&gt;
*HEAD&lt;br /&gt;
*RIGHT EYE&lt;br /&gt;
*LEFT EYE&lt;br /&gt;
*NECK&lt;br /&gt;
*CHEST&lt;br /&gt;
*ABDOMEN&lt;br /&gt;
*BACK&lt;br /&gt;
*RIGHT ARM&lt;br /&gt;
*LEFT ARM&lt;br /&gt;
*RIGHT HAND&lt;br /&gt;
*LEFT HAND&lt;br /&gt;
*RIGHT LEG&lt;br /&gt;
*LEFT LEG&lt;br /&gt;
*TAIL (the Empath must have a tail)&lt;br /&gt;
*SKIN (the nerves are &amp;quot;internal skin&amp;quot;)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It requires 6 ranks of empathy to take internal wounds, 7 ranks of empathy to take external scars, and 8 ranks of empathy to take internal scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [CAREFUL|QUICK] [ALL EXTERNAL|ALL INTERNAL] [ALL WOUNDS|ALL SCARS] [EVERYTHING]: for transferring multiple wounds at once. For example:&lt;br /&gt;
*TAKE MELETE EVERYTHING: transfers all external and internal wounds and scars&lt;br /&gt;
*TAKE MELETE QUICK ALL SCARS: transfers all external and internal scars at maximum speed&lt;br /&gt;
&lt;br /&gt;
====Optional syntax: partial transfers====&lt;br /&gt;
&lt;br /&gt;
By default, TAKE will transfer the entire wound. If you are concerned with over-healing or just want to reduce the patient&#039;s wound to a manageable level, it might be better to only take PART, HALF, or MOST of the wound. Unsuccessful outcomes result from a lack of empathy skill:&lt;br /&gt;
*You fail to take anything.&lt;br /&gt;
*You lose focus and take the whole wound.&lt;br /&gt;
*You lose control and wildly transfer the whole wound at an increased speed.&lt;br /&gt;
&lt;br /&gt;
====Optional syntax: speed====&lt;br /&gt;
&lt;br /&gt;
The QUICK option increases the speed of the transfer and the amount of empathy experience you gain, but it requires more skill to pull off. When quickly transferring a partial wound, there is an increased risk of losing control and transferring all of a wound. This also makes it more difficult to reduce wound severity. (See below.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The CAREFUL option decreases the speed of the transfer, but it reduces the amount of skill needed. When carefully transferring a partial wound, there is a decreased risk of losing control and transferring all of a wound. This also makes it easier to reduce wound severity. (See below.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transferring vitality, poison, and disease===&lt;br /&gt;
&lt;br /&gt;
You can restore the patient&#039;s vitality by sacrificing your own. Be aware that patients with more stamina than you have more vitality than you, so what looks like a manageable loss to them may be devastating to you.&lt;br /&gt;
&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; VITALITY [CAREFUL|QUICK]&lt;br /&gt;
&lt;br /&gt;
As with wounds, some poisons and diseases are worse than others. Usually the TOUCH output provides some indication of the severity of poison, but with disease, you just have to know about each disease and what you can handle.&lt;br /&gt;
&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [CAREFUL|QUICK] [BODY PART] POISON: If you do not specify a body part, you will attempt to transfer all poison.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; [CAREFUL|QUICK] &amp;lt;DISEASE&amp;gt;: Below are the disease options.&lt;br /&gt;
*DISEASE (transfers all disease)&lt;br /&gt;
*CONSUMPTION&lt;br /&gt;
*FLESHROT&lt;br /&gt;
*GANGRENE&lt;br /&gt;
*INFECTION&lt;br /&gt;
&lt;br /&gt;
===Transferring empathic shock===&lt;br /&gt;
&lt;br /&gt;
[[Empathic Shock]] is a condition that results from overloading your empathic senses by directly causing harm to another living creature. Empaths who are suffering from shock have a diminished ability to use abilities that require empathy, such as healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can transfer half of another Empath&#039;s shock to yourself if you wish; you will then be shocked until your senses recover. Multiple Empaths can spread the shock around in a &amp;quot;shock circle&amp;quot; so that no one Empath has a lot of shock.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|TAKE}} &amp;lt;PATIENT&amp;gt; SHOCK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shock scars will remain even after the shock has worn off. They cannot be healed, but they have no mechanical effect.&lt;br /&gt;
&lt;br /&gt;
===Advanced options for highly skilled Empaths===&lt;br /&gt;
&lt;br /&gt;
====Wound reduction====&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, you will automatically reduce the severity of wounds that you transfer to yourself. The wound you receive may be reduced by as much as 50%, but this requires extremely high levels of skill:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
450 ranks is the minimum amount of empathy to see transferred wound reduction on external fresh wounds. You need more than that to start reducing internals, external scars, and internal scars. At that level of empathy, the wound reduction would be very, very minimal. It might not even show up at that level due to rounding errors, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It takes 1,050 ranks to cap the reduction of all types of injuries (which is, yes, still 1/2.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s also harder to reduce wounds that are being transferred quickly and easier to reduce wounds that are being transferred carefully. So transferring carefully will allow you to reduce external wounds slightly earlier than 450 ranks of effective empathy. Of course, you&#039;d need more than 1,050 empathy to cap wound reductions for quickly transferred wounds.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If for some reason you don&#039;t want to reduce wound severity, add &amp;quot;normal&amp;quot; to the end of the command:&lt;br /&gt;
*TAKE MELETE LEFT ARM INTERNAL NORMAL&lt;br /&gt;
&lt;br /&gt;
====Wound redirection====&lt;br /&gt;
&lt;br /&gt;
Normally, when you transfer a patient&#039;s chest wound, you receive a chest wound. The redirect ability is used by Empaths to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use. ([[Empathic Shock]] may reduce your effective ranks.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A redirect will last for five minutes or until you cancel it, whichever comes first.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your body part is destroyed (useless-level wound), you will not be able to direct additional wounds to it. If the body part is destroyed during a redirected transfer, the remaining wound will not be transferred at all. (In other words, if you are redirecting a lethal chest wound to your right leg, and you lose all of your leg, the patient&#039;s remaining chest wound will not automatically transfer to your chest.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} ALL TO &amp;lt;YOUR BODY PART&amp;gt;: redirects all transferred wounds and scars to selected body part&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} &amp;lt;PATIENT&#039;S BODY PART&amp;gt; TO &amp;lt;YOUR BODY PART&amp;gt;: chooses a specific body part to redirect&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} CHECK: shows your current redirection status&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|REDIRECT}} CANCEL: cancels any current redirection&lt;br /&gt;
&lt;br /&gt;
====Unity link====&lt;br /&gt;
&lt;br /&gt;
The ultimate manifestation of healing ability, the unity link allows an Empath to instantly assume every wound on a patient but with no redirection or reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than &amp;quot;vanilla&amp;quot; healing does.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a skill-based cool-down between uses, starting at three minutes and possible to work down to one minute.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; UNITY&lt;br /&gt;
&lt;br /&gt;
====Hand of Hodierna====&lt;br /&gt;
&lt;br /&gt;
This is a high-level ability (80th circle&#039;s worth or around 440 empathy) that is taught by guildleaders. It is a passive ability that transfers wounds from patient to Empath without any action from the Empath, once they have established the persistent link and then invoked the Hand of Hodierna link. There is no redirection or reduction in severity.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the Empath than normal healing. For amount healing X on the patient, the Empath gets anything between 1X and 3X in wound, so they have to be pretty careful and on top of things to make sure that their multiple patients and wounds don&#039;t pile up too quickly. Thus you have no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the Empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of &amp;quot;wound,&amp;quot; which is about halfway to a bleeder, for reference.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an Empath to transfer more wound per person, though the total amount still caps out fairly low.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity and is mainly aimed at group hunting situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; HODIERNA: establishes a manifestation of the Hand of Hodierna link&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} &amp;lt;PATIENT&amp;gt; HODIERNA CANCEL: ends a specific manifestation of the Hand of Hodierna link&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|LINK}} ALL HODIERNA CANCEL: ends all manifestations of the Hand of Hodierna link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Over-healing===&lt;br /&gt;
&lt;br /&gt;
It is possible to be too eager to help. If you transfer a lethal wound or scar to yourself, you will die. It is also possible to bleed to death. (Vitality drops to 0.) This is known as &amp;quot;over-healing,&amp;quot; and it is often disdainfully viewed as a beginner&#039;s error.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Even if you are perfectly healthy, transferring an entire &amp;quot;useless&amp;quot; level wound or scar to a vital area will kill you. (Vital areas include the head, neck, chest, abdomen, and back.) This is a possibility when working with dead patients.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More commonly, over-healing happens when the Empath fails to pay attention to the gradual accumulation of wounds and scars. Once a vital wound reaches &amp;quot;useless&amp;quot; level, you die. Similarly, if you manage to acquire a useless-level scar while transferring scars from a patient, you will die. (If, however, you get a useless-level scar by healing your own wounds and ignoring your scars, you will not die unless you try to transfer additional scars from the patient.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Be aware that some of your wounds may be hidden from the {{com|HEALTH}} output. This is especially true of scars when you already have wounds to the same body part. Always check yourself with the {{com|PERCEIVE|PERCEIVE HEALTH SELF}} command; it gives TOUCH-like details for your own wounds and scars.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only way to prevent over-healing is to pay attention. A novice who tries to transfer a lethal wound will probably find that the link breaks before the entire wound is transferred, but it is far safer for the novice to team up with a more experienced Empath.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More experienced Empaths can prevent over-healing by using the partial transfer options, healing themselves, and then transferring the patient&#039;s remaining wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wound redirection can also be employed. (For example, if you can&#039;t safely transfer an entire wound to your chest, redirect it to your leg.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wound reduction can increase the number of wounds you can safely transfer to your own body before you need to heal yourself, but unless you can predict the reduction with 100% accuracy, you probably shouldn&#039;t take an otherwise-lethal wound under the assumption that it will be reduced to a survivable level.&lt;br /&gt;
&lt;br /&gt;
===Other pitfalls===&lt;br /&gt;
&lt;br /&gt;
Death is not the only problem caused by wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Activities that may be hindered by wounds and/or scars:&lt;br /&gt;
*transferring additional wounds/scars to that part&lt;br /&gt;
*tending wounds (arm or hand wounds)&lt;br /&gt;
*[[Harness Ability skill|harnessing]] [[mana]] (nerve wounds)&lt;br /&gt;
*{{com|invoke|invoking}} [[cambrinth]] (head wounds)&lt;br /&gt;
*holding [[cambrinth]] (missing arm or hand)&lt;br /&gt;
*defending yourself in combat&lt;br /&gt;
*[[Locksmithing skill|disarming traps and picking locks]]&lt;br /&gt;
*cleaning and [[Performance skill|playing instruments]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moreover, if you are holding something when your arm or hand acquires a useless-level wound, you will drop that item. The system will prevent other people from picking up that item for some time, but if you leave the room, the protection will cease.&lt;br /&gt;
&lt;br /&gt;
===Healing etiquette===&lt;br /&gt;
&lt;br /&gt;
====Ask before healing====&lt;br /&gt;
&lt;br /&gt;
Do not assume that every injured person wants you to heal them. They may have reasons for not wanting your help, such as the desire to tend their own wounds for first aid experience, the desire to hold out for a particular Empath, a dislike of you or your race, or an aversion to empathic healing in general.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Accordingly, you should always ask if the person wants to be healed before actually healing him. If the person doesn&#039;t respond, take that as a no.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, if the person is on the verge of death and is unable to respond due to unconsciousness or immobility, few would object to your taking emergency life saving measures.&lt;br /&gt;
&lt;br /&gt;
====Take turns with other Empaths====&lt;br /&gt;
&lt;br /&gt;
When two or more Empaths are in the room, it is expected that they will take turns healing patients to spread the experience and tips around. If you healed the last patient, and another patient comes in for healing, wait a reasonable amount of time (for the other Empath to respond) before healing him yourself. Once an Empath has &amp;quot;claimed&amp;quot; a patient by touching him, you should refrain from touching that patient unless the other Empath asks for help or declines to heal the person.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a novice Empath is present, it is considered polite to allow the novice to take the easy wounds before stepping in to finish healing the patient.&lt;br /&gt;
&lt;br /&gt;
====Offer tips to Empaths who heal you====&lt;br /&gt;
&lt;br /&gt;
Patients are generally expected to offer tips or payment for being healed. What is considered to be an appropriate amount depends on the severity of the patient&#039;s injuries, the patient&#039;s means, and other factors. For example, if you are wearing a small fortune in gear and accessories, a tip of only a few silvers&#039; worth of gems may not be well received. Similarly, if the Empath made a house call to a distant location, a larger tip may be in order.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some Empaths are happy to work for free and may even refuse tips, but it&#039;s always polite to offer. A few may insist on payment up front.&lt;br /&gt;
&lt;br /&gt;
===Common settings for healing===&lt;br /&gt;
&lt;br /&gt;
See the etiquette section above for common courtesies that Empaths are expected to follow while healing.&lt;br /&gt;
&lt;br /&gt;
====Stationary/guild healing====&lt;br /&gt;
&lt;br /&gt;
There are some designated areas where Empaths can work on patients.  Such areas include the Crossing Infirmary (or more recently, right inside the guildhall).  However, any area where adventurers commonly gather can be a place to offer healing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Advantages:&lt;br /&gt;
*Depending on the location and time of day, patients will come to you.&lt;br /&gt;
*Such places are usually free of hostile creatures.&lt;br /&gt;
*Gathering places are often the center of social activity.&lt;br /&gt;
*Such places are often good places to teach or listen to classes, and many have conveniences like trash cans, things to forage, etc., allowing you to train other skills between patients.&lt;br /&gt;
*You are likely to find other Empaths who can help you, especially if you&#039;re working at the guild.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantages:&lt;br /&gt;
*There may be more Empaths than patients.&lt;br /&gt;
*Gathering spots are often populated by AFK scripters who add to the spam/clutter without contributing anything to the social/role-playing environment.&lt;br /&gt;
*During odd hours, you may be the only person there.&lt;br /&gt;
&lt;br /&gt;
====Field healing====&lt;br /&gt;
&lt;br /&gt;
Those who are more daring may venture into hunting grounds and offer to heal hunters.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Advantages:&lt;br /&gt;
*You don&#039;t have to wait for patients to come to you.&lt;br /&gt;
*You don&#039;t have to share patients with other Empaths.&lt;br /&gt;
*Being able to handle yourself in combat is often a source of pride among the less passive Empaths.&lt;br /&gt;
Disadvantages:&lt;br /&gt;
*You must be able to defend yourself against the creatures in the area. (It helps to cast defensive buffs and wards before going into hunting areas.)&lt;br /&gt;
*The patient may acquire additional injuries while you are in the process of transferring wounds, making over-healing more likely.&lt;br /&gt;
*You may be injured by hostile creatures, making over-healing more likely.&lt;br /&gt;
*As you accumulate wounds, your defenses are penalized.&lt;br /&gt;
*In a high-scroll environment, it can be harder to keep track of what&#039;s going on.&lt;br /&gt;
*Hunters are sometimes hidden or not responsive.&lt;br /&gt;
&lt;br /&gt;
====Triage====&lt;br /&gt;
&lt;br /&gt;
Unlike most other settings, the normal rules of etiquette do not apply during triage. For example, Empaths are not expected to take turns or refrain from healing each other&#039;s patients. Tipping is also not expected, although many will accept tips if offered.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike regular healing, triage Empaths aren&#039;t usually focused on getting someone fully healed before moving on. Rather, the focus is on getting wounded fighters back into battle. This may mean that you only heal those injuries that prevent a corpse from holding life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If there isn&#039;t enough manpower to heal everyone, here is the general order of priority for triage patients:&lt;br /&gt;
#live front-line fighters&lt;br /&gt;
#live support personnel (Clerics, draggers, etc.)&lt;br /&gt;
#dead front-line fighters&lt;br /&gt;
#dead support personnel&lt;br /&gt;
#live people who aren&#039;t fighting, supporting, or helping triage&lt;br /&gt;
#dead people who aren&#039;t fighting, supporting, or helping triage&lt;br /&gt;
#AFK scripters (not everyone would put them at the bottom)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is considered very bad form to over-heal during triage. A dead Empath only adds to the workload. If you accidentally over-heal during triage, the most courteous practice is to {{com|DEPART}} (especially if there are other patients).&lt;br /&gt;
&lt;br /&gt;
==Healing yourself==&lt;br /&gt;
&lt;br /&gt;
Once you have transferred your patient&#039;s injuries to your own body, you cast healing spells on your own wounds to heal them. Empath spells are cast like traditional spells and can be used with or without cambrinth. However, [[Empathic shock]] diminishes your ability to use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your skill with [[Utility skill|Utility magic]] determines how much mana you can channel into healing spells. The [[Magical Feats|Utility Mastery feat]] also increases the amount of mana you can put into utility spells. The more mana you use, the more powerful the spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heal Wounds]] and [[Heal Scars]] are the only options for novices. Once you prepare the spell and provide enough mana to power it, {{com|CAST}} with the following syntax:&lt;br /&gt;
:{{com|CAST}} &amp;lt;BODY PART&amp;gt; [EXTERNAL|INTERNAL|REVERSE]: By default, if you specify a body part with no optional syntax, all of the spell&#039;s energy will go toward the external injury. Any remaining energy will go toward the internal injury. REVERSE reverses this order, giving priority to the internal injury. Using the EXTERNAL or INTERNAL option will treat only those injuries, even if you use enough mana to heal both. Casting [[Heal Wounds]] internally is useful if you are trying to acquire or preserve bleeders for first aid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have about 80 ranks in utility magic, you can begin using the [[Heal]] spell. Unlike Heal Wounds and Heal Scars, Heal cures up to four wounds at a time. This spell automatically targets your most serious wounds. When treating a single wound, Heal is a less efficient use of mana than the individual healing spells, but it saves time when you are healing multiple wounds. Valid casting syntax:&lt;br /&gt;
:{{com|CAST}} [WOUND|SCAR]: If no optional syntax is specified, the spell will treat the most serious wounds and scars. The WOUND and SCAR syntax can limit the spell to just those injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have about 250 effective ranks in utility magic (this requirement may be reduced by the utility mastery feat or appropriate buffs), you can begin using the [[Regenerate]] spell. This is a cyclic spell that will heal some of your wounds every 10 seconds; it requires a constant supply of mana. At high levels, this spell can turn an Empath into a triage machine or a nearly invincible foe. If you plan to use cyclic spells, it is worth learning the [[Magical Feats]] of Raw Channeling, Deep Attunement, and Efficient Channeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For instant full healing, nothing beats the [[Fountain of Creation]] spell. It is an esoteric spell that requires 250 ranks in utility and 22 stamina to start using. With enough mana, it can potentially heal all of your wounds. (If you don&#039;t supply enough mana, it will start with whatever wounds are listed first in your HEALTH output.) The more injured you are, the more mana it takes. Casting this spell causes vitality loss and fatigue, and you will have to wait 60 seconds before you can cast this spell again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As powerful as those spells are, they do not treat vitality loss, poison, or disease. For that, you need [[Vitality Healing]], [[Flush Poisons]], and [[Cure Disease]]. When casting [[Flush Poisons]] and [[Cure Disease]], you &amp;lt;s&amp;gt;must&amp;lt;/s&amp;gt; *can* specify the poison or disease you wish to target, but that is not required. You can see this in your HEALTH output.&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sable_steelsilk_kimono_embroidered_with_a_white_stork_in_flight&amp;diff=602554</id>
		<title>Item:Sable steelsilk kimono embroidered with a white stork in flight</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sable_steelsilk_kimono_embroidered_with_a_white_stork_in_flight&amp;diff=602554"/>
		<updated>2022-11-14T16:24:03Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=kimono&lt;br /&gt;
|look=The wide wings of the white bird are outstretched as it flies across the bottom of the garment.  Each feather has been stitched with meticulous care so that it aids the illusion that the stork is a living animal.  Pale grey silk forms the lining and narrow sash and completes the outfit.&lt;br /&gt;
|MTag=steelsilk&lt;br /&gt;
|CTag=sable&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|type=pockets&lt;br /&gt;
|rtype=elothean&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=8,125,000&lt;br /&gt;
|lsize=13&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=2&lt;br /&gt;
|ihsize=2&lt;br /&gt;
|csize=50&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Ratha)&amp;diff=595349</id>
		<title>Enchanting Society (Ratha)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enchanting_Society_(Ratha)&amp;diff=595349"/>
		<updated>2022-09-14T14:11:07Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ratha Enchanting Society&#039;&#039;&#039; is a place to practice the [[enchanting skill|enchanting]] disciplines of [[Artificing]], [[Binding]], and [[Invoking]].&lt;br /&gt;
&lt;br /&gt;
An Enchanting Trainer wanders the building to issue workorders, teach techniques, and grant a career or hobby if you choose.  Stationary enchanter&#039;s [[brazier]]s can be found up the stairs in the foyer and into one of the 4 rooms based on mana type:  Elemental to the North, Life to the East, Lunar to the south, and Holy to the west.&lt;br /&gt;
&lt;br /&gt;
This building can be found 3 rooms NW of [[Krrikt&#039;k&#039;s Forge]].&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Ratha&lt;br /&gt;
|MapNumber=90&lt;br /&gt;
|Store Type=Crafting, Enchanting&lt;br /&gt;
|Owner=-&lt;br /&gt;
|NumRooms=11&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Ratha Enchanting Society, Foyer&lt;br /&gt;
|desc=The entrance area is a grand affair with an octagonal floorplan.  Strategic cutouts in the building&#039;s stone walls provide a view of the night sky beyond the brightly illuminated room.  To the east, a winding corridor leads to the supply shops, while a spiraling bronze staircase rises from the floor of blue marble. &amp;lt;br/&amp;gt;&lt;br /&gt;
You also see some double doors leading out and a prestige board. &amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north, east&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Ratha Enchanting Society, Society Master&#039;s Office&lt;br /&gt;
|desc=Tastefully appointed, the circular room is ringed with shelves of books.  A throne-like chair of afrormosia inlaid with golden sigils sits behind a matching desk whose surface is covered in neat stacks of parchment.  Nearby, a marble plinth supports a hazy crystal ball set in a filigreed base. &amp;lt;br/&amp;gt;&lt;br /&gt;
You also see an artificing chart hanging from the wall. &amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=Ratha Enchanting Society, Corridor&lt;br /&gt;
|desc=An azure carpet embroidered with elaborate geometric patterns runs the length of the hallway, flanked by a trio of arched doorways leading to the supply shops.  Hanging on the opposite wall is a silken tapestry depicting the crests of the Great Houses of Ratha. &amp;lt;br/&amp;gt;  &lt;br /&gt;
Obvious exits: northeast, east, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Bookstore===&lt;br /&gt;
{{ShopDescription|roomname=Ratha Enchanting Society, Bookstore&lt;br /&gt;
|desc=Towering albarco bookshelves completely obscure the walls, the many codices and rolled parchments neatly organized by topic.  A sturdy ladder attached to the bookshelves on brass rollers allows the wizened Halfling shopkeeper to reach even the highest shelves when helping customers. &amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southwest&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling Enchanting instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|apprentice artificing book|name=1).  an apprentice artificing book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|500}}&lt;br /&gt;
{{ShopItem|t=i|journeyman artificing book|name=2).  a journeyman artificing book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|120,000}}&lt;br /&gt;
{{ShopItem|t=i|master artificing book|name=3).  a master artificing book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|500,000}}&lt;br /&gt;
{{ShopItem|t=i|enchanting work order logbook|name=4).  an enchanting work order logbook|note=With this logbook, you can ask the crafting trainers for work.|500}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tool Store===&lt;br /&gt;
{{ShopDescription|roomname=Ratha Enchanting Society, Tool Store&lt;br /&gt;
|desc=Bronze sconces ring the small room, casting a flickering light across the glass display cases that house the implements for sale.  Sitting nearby on a wooden stool with a padded seat, a bespeckled S&#039;Kra Mur assistant idly reads the local newspaper when she is not assisting customers. &amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|simple burin|name=1). a simple burin|note=A basic tool for scribing runes onto scrolls and onto enchanted items|500}}&lt;br /&gt;
{{ShopItem|t=i|simple augmenting loop|name=2). a simple augmenting loop|note=Allows the wielder to see additional details necessary to correct problems during enchanting.|500}}&lt;br /&gt;
{{ShopItem|t=i|rough fragile mana fount|name=3). a rough fragile mana fount|note=Used during enchanting as a focusing tool.  Designed for common materials and for reduced difficulty.|250}}&lt;br /&gt;
{{ShopItem|t=i|imbuement rod|name=4). an imbuement rod|note=Imbuement tool that everyone may use.|400}}&lt;br /&gt;
{{ShopItem|t=i|small sigil book|name=5). a small sigil book|note=A place to put sigil-scrolls for safekeeping and easier organization.|1,000}}&lt;br /&gt;
{{ShopItem|t=i|pouch of aerated salts|name=6). a pouch of aerated salts|note=Useful for cleaning and repairing crucibles.|100}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7). a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|400}}&lt;br /&gt;
{{ShopItem|t=i|blank scrolls|name=8). blank scrolls|note=Blank scrolls upon which sigils may be scribed.|100}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Supply Store ===&lt;br /&gt;
{{ShopDescription|roomname=Ratha Enchanting Society, Supply Outlet&lt;br /&gt;
|desc=In the back of the room, several apprentice mages work diligently to prepare the sigil-scrolls, totems, and other supplies needed by patrons of the enchanting arts.  Finished products are stored in an ilombo counter with drawers labeled in several local languages.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a large sign and a steel crate.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northwest&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Enchanting supplies.  You may ORDER merchandise at any time, or BUY it from the crate!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|Order}}}}&lt;br /&gt;
{{ShopItem|t=i|intricate induction sigil-scroll|name=1).  an intricate induction sigil-scroll|500}}&lt;br /&gt;
{{ShopItem|t=i|intricate abolution sigil-scroll|name=2).  an intricate abolution sigil-scroll|500}}&lt;br /&gt;
{{ShopItem|t=i|intricate congruence sigil-scroll|name=3).  an intricate congruence sigil-scroll|250}}&lt;br /&gt;
{{ShopItem|t=i|intricate permutation sigil-scroll|name=4).  an intricate permutation sigil-scroll|500}}&lt;br /&gt;
{{ShopItem|t=i|intricate rarefaction sigil-scroll|name=5).  an intricate rarefaction sigil-scroll|1,200}}&lt;br /&gt;
{{ShopItem|t=i|bone totem|name=6).  a bone totem|100}}&lt;br /&gt;
{{ShopFootnote|You may purchase items from the shopkeeper with ORDER #}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|In the steel crate ({{com|Buy}}):}}&lt;br /&gt;
{{ShopItem|t=i|basic basalt runestone|150}}&lt;br /&gt;
{{ShopItem|t=i|basalt bobcat rod|250}}&lt;br /&gt;
{{ShopItem|t=i|large leather backing|250}}&lt;br /&gt;
{{ShopItem|t=i|redwood wand|120}}&lt;br /&gt;
{{ShopItem|t=i|basalt heron bead|150}}&lt;br /&gt;
{{ShopItem|t=i|pine small sphere|120}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lacustrine_nyad&amp;diff=594108</id>
		<title>Lacustrine nyad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lacustrine_nyad&amp;diff=594108"/>
		<updated>2022-08-18T13:49:20Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |name=lacustrine nyad&lt;br /&gt;
  |rarity=common&lt;br /&gt;
  |class=fae&lt;br /&gt;
  |energy=primal&lt;br /&gt;
  |description=&lt;br /&gt;
  |location= Beneath the Zaulfung (Murky Caverns), Arthe Dale (Willow Pond), Cresent Cove (Taisgath), possibly any water room&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blackfire_lion&amp;diff=594039</id>
		<title>Blackfire lion</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blackfire_lion&amp;diff=594039"/>
		<updated>2022-08-17T19:01:19Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Created page with &amp;quot;{{Ephemera   |rarity=rare   |class=extraplanar   |energy=primal   |description=   |location=Chyolvea Tayeu&amp;#039;a }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |rarity=rare&lt;br /&gt;
  |class=extraplanar&lt;br /&gt;
  |energy=primal&lt;br /&gt;
  |description=&lt;br /&gt;
  |location=Chyolvea Tayeu&#039;a&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Living_geode&amp;diff=594037</id>
		<title>Living geode</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Living_geode&amp;diff=594037"/>
		<updated>2022-08-17T18:49:10Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |name=living geode&lt;br /&gt;
  |rarity=common&lt;br /&gt;
  |class=extraplanar&lt;br /&gt;
  |energy=primal&lt;br /&gt;
  |description=&lt;br /&gt;
  |location=Inner Hibarnhvidar, Aesry Sea Caves, The Gash&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Darkmist_shade&amp;diff=593970</id>
		<title>Darkmist shade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Darkmist_shade&amp;diff=593970"/>
		<updated>2022-08-17T13:02:00Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Created page with &amp;quot;{{Ephemera   |rarity=common   |class=undead   |energy=demonic   |description=Ethereal and sinuous, the swirling strands of the darkmist shade approximate a Human form, flicker...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |rarity=common&lt;br /&gt;
  |class=undead&lt;br /&gt;
  |energy=demonic&lt;br /&gt;
  |description=Ethereal and sinuous, the swirling strands of the darkmist shade approximate a Human form, flickering with a distinct volatility.&lt;br /&gt;
  |location=Darkmist Moor&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dust_howler&amp;diff=593907</id>
		<title>Dust howler</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dust_howler&amp;diff=593907"/>
		<updated>2022-08-17T04:11:28Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Created page with &amp;quot;{{Ephemera   |rarity=common   |class=construct   |energy=primal   |description=The byproduct of a careless craftsmage, the howler resembles a cross between a capuchin and a sa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ephemera&lt;br /&gt;
  |rarity=common&lt;br /&gt;
  |class=construct&lt;br /&gt;
  |energy=primal&lt;br /&gt;
  |description=The byproduct of a careless craftsmage, the howler resembles a cross between a capuchin and a sandcastle.  Steadily falling apart, the poorly designed creation seeks dust and debris to maintain its mass.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Separate_command&amp;diff=589623</id>
		<title>Separate command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Separate_command&amp;diff=589623"/>
		<updated>2022-06-16T20:59:29Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|separate}} [[page type is::command|command]]&#039;&#039;&#039; allows you to remove single objects from a stack, split stacks in half, and remove a specific number of objects from a stack&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|SEPARATE}}: Removes a single item from the stack (same as BREAK)&lt;br /&gt;
* {{tt|SEPARATE}} HALF: Splits the stack evenly in two, +/- one for odd numbers.&lt;br /&gt;
* {{tt|SEPARATE}} #: Removes # from the main stack and makes a secondary stack with # items.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Longsword&amp;diff=588083</id>
		<title>Longsword</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Longsword&amp;diff=588083"/>
		<updated>2022-04-27T15:10:36Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DragonRealms uses the classic fantasy [[page type is::definition]] of the &#039;&#039;&#039;longsword&#039;&#039;&#039;, that of a single-handed sword, longer and thinner compared to a broadsword.&lt;br /&gt;
&lt;br /&gt;
This definition differs significantly from the historical/archaeological definition.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|longsword|long sword}}&lt;br /&gt;
{{Cat|Definitions,Weapons}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=585369</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=585369"/>
		<updated>2022-03-11T15:54:01Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: GRIMFOREN uploaded a new version of File:TravelMap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=585368</id>
		<title>File:TravelMap.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:TravelMap.png&amp;diff=585368"/>
		<updated>2022-03-11T15:49:01Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: GRIMFOREN uploaded a new version of File:TravelMap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map detailing logical connections between locations&lt;br /&gt;
{{Ranik Map}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439/Visions&amp;diff=572126</id>
		<title>Hollow Eve Festival 439/Visions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439/Visions&amp;diff=572126"/>
		<updated>2021-11-09T18:55:27Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Over the course of Hollow Eve 439, a series of visions were displayed globally, and appeared to progressively get darker in nature. As different people would see different visions at any one time, the visions below are only outlined in a rough order.&lt;br /&gt;
&lt;br /&gt;
==Visions==&lt;br /&gt;
{{Visions&lt;br /&gt;
|date=11/09/2021&lt;br /&gt;
|vision=Your mouth fills with brine, and your vision ripples like water.  Drifting gently within a floor of a kelp forest, you seek out pristine fronds and sturdy stalks, harvesting sparingly.  Coiling the long stipe around your chest, you pare the blades from its bladder, separating the oily leaves into a loose weave satchel.  After a short period of time, you have an impressive haul, and swim for the edge of the forest.  A pair of dolphins play in a small clearing, chasing one another and occasionally tossing a starfish back and forth.  They approach you, gently batting and softly nibbling on your arms, and together, you swim for deeper waters.  The vision fades.&lt;br /&gt;
|sub=&lt;br /&gt;
|rep=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439/Darkbox&amp;diff=571188</id>
		<title>Hollow Eve Festival 439/Darkbox</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439/Darkbox&amp;diff=571188"/>
		<updated>2021-11-05T13:18:15Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: /* Bone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The following is a list of the prizes found from the [[Darkbox]] game during the [[Hollow Eve Festival 439]]. Please see the primary [[Darkbox]] page for full information on the game and links to the loot found during other events.&amp;lt;br /&amp;gt;&lt;br /&gt;
This years&#039; prize pool does look to have many of the items found during the [[Hollow Eve Festival 436/Darkbox|Hollow Eve Festival 436]].&lt;br /&gt;
&lt;br /&gt;
===Crafting Materials===&lt;br /&gt;
====Bone====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*{{sloot|i|bear-bone stack}}&lt;br /&gt;
*{{sloot|i|deer-bone stack}}&lt;br /&gt;
*{{sloot|i|kobold-bone stack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fabric====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*{{sloot|n|electroweave}}&lt;br /&gt;
*{{sloot|n|linen}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Leather====&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*{{sloot|i|sluagh-hide leather}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Metal====&lt;br /&gt;
&lt;br /&gt;
====Stone====&lt;br /&gt;
&lt;br /&gt;
===Crafting Tools===&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|steel-bladed carving knife with a hand-rubbed ironwood handle}}&lt;br /&gt;
*{{sloot|w|steel bodice dagger with a jade hilt}}&lt;br /&gt;
*{{sloot|w|thin steel dagger etched with the insignia of the Rangers&#039; Guild}}&lt;br /&gt;
*{{sloot|w|weathered huntsman&#039;s axe with the crest of the Traders&#039; Guild engraved upon the haft}}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
===Cambrinth===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*{{sloot|i|quartz-eyed cambrinth coyote with its hackles raised}}&lt;br /&gt;
*{{sloot|i|sapphire-eyed cambrinth cobra}}&lt;br /&gt;
*{{sloot|i|twisted cambrinth ring}}&lt;br /&gt;
*{{sloot|i|wavy cambrinth earcuff shaped like a ram}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
*{{sloot|i|black silk surcoat with the crest of the Empaths&#039; Guild on the front}}&lt;br /&gt;
*{{sloot|i|cobalt-blue felt jacket with shiny copper buttons}}&lt;br /&gt;
*{{sloot|i|deep blue lambswool cape embroidered with tiny basilisks along the hemline}}&lt;br /&gt;
*{{sloot|i|flamboyant green wizard&#039;s robe embroidered with golden stars}}&lt;br /&gt;
*{{sloot|i|flowing jade silk sash embroidered with silver sigils}}&lt;br /&gt;
*{{sloot|i|goblin-skin moccasins threaded with green leather laces}}&lt;br /&gt;
*{{sloot|i|golden dress coat with black piping and cuffs}}&lt;br /&gt;
*{{sloot|i|moss-green silk blouse with tiny vines delicately embroidered on the cuffs}}&lt;br /&gt;
*{{sloot|i|white silk acolyte&#039;s alb with full sleeves and deep cuffs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|barghest fang necklace strung on a leather thong}}&lt;br /&gt;
*{{sloot|i|gryphon feather necklace strung on a leather thong}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*{{sloot|i|infuser stone}}&lt;br /&gt;
*{{sloot|i|potency crystal}}&lt;br /&gt;
*{{sloot|i|ratgut cigar}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Gems====&lt;br /&gt;
* various high value treasure-system gems&lt;br /&gt;
&lt;br /&gt;
====Food====&lt;br /&gt;
*{{sloot|i|milk chocolate badger with currant eyes}}&lt;br /&gt;
&lt;br /&gt;
====Powders====&lt;br /&gt;
* &#039;&#039;When thrown, these powders will reveal hidden targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Junk===&lt;br /&gt;
* &#039;&#039;&#039;Junk is the same as previous years.&#039;&#039;&#039;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{sloot|i|brown kelp}}&lt;br /&gt;
* {{sloot|i|dark brown kelp}}&lt;br /&gt;
* {{sloot|i|green kelp}}&lt;br /&gt;
* {{sloot|i|dark green kelp}}&lt;br /&gt;
* {{sloot|i|green-brown kelp}}&lt;br /&gt;
* {{sloot|i|brown rockweed}}&lt;br /&gt;
* {{sloot|i|dark brown rockweed}}&lt;br /&gt;
* {{sloot|i|green rockweed}}&lt;br /&gt;
* {{sloot|i|green-brown rockweed}}&lt;br /&gt;
* {{sloot|i|piece of bedraggled sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of coarse sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of decaying sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of faded sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of frayed sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of glossy sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of ragged sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of ratty sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of rent sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of rough sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of scruffy sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of shabby sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of smooth sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of torn sharkskin}}&lt;br /&gt;
* {{sloot|i|piece of worn sharkskin}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Hollow Eve Festival 439 shops}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=569791</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=569791"/>
		<updated>2021-10-27T15:07:59Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=25&lt;br /&gt;
|naturallevel=25&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|level=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=small&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;Cannot use the HUNT verb in either area.&amp;lt;/s&amp;gt; -- FIXED by Tuesday Tidings 83 (Sept 2021).&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Learning rate slows at about 140 and drops to dabbling around 150 ranks but still teaches up to at least 181.&lt;br /&gt;
&lt;br /&gt;
Lots of light hits in the low 100&#039;s but evens out to occasional by the time 120 ranks of defense is reached.&lt;br /&gt;
&lt;br /&gt;
Hard to hit before 100 weapon ranks but train well once 110 or so is reached.&lt;br /&gt;
&lt;br /&gt;
115 skinning will destroy most skins with arrange all.&amp;lt;br&amp;gt; &lt;br /&gt;
144 skinning will net superior/nearly flawless skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
152 skinning will give perfect skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conviction trains well until 180 when it completely stops.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is less than 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=568319</id>
		<title>Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=568319"/>
		<updated>2021-10-01T14:44:45Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Isundjen Conjurer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road (46) }}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=72&lt;br /&gt;
|weaponlevel=72&lt;br /&gt;
|defenselevel=72&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a grey salt-encrusted skin&lt;br /&gt;
|Skin Weight=3&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=320&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Isundjen resembles a [[race association is::Merelew]], perverted and disfigured by the arcane arts.  Deep grey fish-like scales cover the surface of its body, though wide strips are missing, particularly notable around its eyes and mouth.  Its head is lumpy and misshapen, as if it had been crushed and reassembled, and the webs between its fingers and toes are little more than thin membranes marred with scar tissue and holes.  Completing the malicious appearance is its perpetual scowl, with which it displays the jagged shards one would call teeth, and piercing blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing a {{cloot|i|salt-stained loincloth}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[casts spell::Heighten Pain]], [[casts spell::Blood Burst]], [[casts spell::Viscous Solution]], [[casts spell::Acid Splash]] and [[casts spell::Quicken the Earth]] variant&lt;br /&gt;
&lt;br /&gt;
Boxes train well for a thief with ~280 ranks, 50 agility and relevant khri.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Relationship to [[Gam Chaga]]&#039;s is interesting. The Isundjen Conjurer may use a version of Quicken the Earth to create a gam chaga.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;An Isundjen conjurer drags a wicked claw deeply across its palm, then gathers some of the salt from its scales around the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Isundjen conjurer grinds its salt brutally into the palm of its hand without flinching, blood and mineral forming a viscous paste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A grey cloud billows forth from the conjurer&#039;s grasp, accompanied by the stench of burning flesh.  It clenches its fist and the swirling torrent of particles responds, coalescing into a frail gam chaga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Their grey salt-encrusted skin is intentionally not usable for tanning.&lt;br /&gt;
*Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can&#039;t find me and spawn in all the adjacent rooms then despawn.&lt;br /&gt;
*&amp;lt;s&amp;gt;Can&#039;t use HUNT in this area as it&#039;s a lake.&amp;lt;/s&amp;gt; -- FIXED by Tuesday Tidings 83 (Sept 2021).&lt;br /&gt;
==={{com|Recall}}===&lt;br /&gt;
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics.  The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period.  Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Merelew}}&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
*Evasion at 500 won&#039;t move off of dabbling (1/34).&lt;br /&gt;
*Parry/shield both moving decently around 450.&lt;br /&gt;
*Skinning moves well via 5 arranges at 590.&lt;br /&gt;
*Stealth trained higher than evasion but at 526 it takes work to move off of 1/34, that&#039;s without snipe.&lt;br /&gt;
*Boxes drop pretty frequently when looting for boxes.&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Storm-grey_plate_greaves_set_with_deep_blue_flecked_tidal_bloodstones&amp;diff=568012</id>
		<title>Armor:Storm-grey plate greaves set with deep blue flecked tidal bloodstones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Storm-grey_plate_greaves_set_with_deep_blue_flecked_tidal_bloodstones&amp;diff=568012"/>
		<updated>2021-09-20T15:04:05Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=greaves&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|look=A natural complement to the masterfully dyed armor, the stormy grey gemstones cluster at the knees to create the impression of a watery ocean surrounded by imposing skies.&lt;br /&gt;
|MTag=tidal bloodstone, bloodstone,&lt;br /&gt;
|CTag=storm-grey, grey, deep blue, blue,&lt;br /&gt;
|STag=ocean, sky,&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=legs&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=moderate&lt;br /&gt;
|puncture=great&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=very great&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=very high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=187&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=Yes&lt;br /&gt;
|potency=terrible&lt;br /&gt;
|complexity=central&lt;br /&gt;
|precision=abstract&lt;br /&gt;
|grade=Lesser&lt;br /&gt;
|ebonus=magnitude&lt;br /&gt;
|flare=Electric&lt;br /&gt;
|appcost=687&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You sense a matrix formed using Elemental mana, commonly referred to as the Electric Armor Flare enchantment.&amp;lt;br/&amp;gt;&lt;br /&gt;
The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract.  This enchantment is of Lesser grade, and was modified to bonus magnitude.  The matrix appears to be appreciably thin and the lines are perfectly clear.&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Beholder&amp;diff=566640</id>
		<title>Title:Beholder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Beholder&amp;diff=566640"/>
		<updated>2021-09-01T11:29:39Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Updated Discipline req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Survival 3&lt;br /&gt;
|subcat=perception,wisdom,intelligence,discipline&lt;br /&gt;
|diff=500&lt;br /&gt;
|new=yes&lt;br /&gt;
}}&lt;br /&gt;
{{TitleReq|perception|500}}&lt;br /&gt;
{{TitleReq|Wisdom|40}}&lt;br /&gt;
{{TitleReq|Intelligence|40}}&lt;br /&gt;
{{TitleReq|Discipline|50}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=566071</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=566071"/>
		<updated>2021-08-27T18:14:42Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
Most of these non-aligned rituals have a ten (10) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
===Consecrated ground===&lt;br /&gt;
These rituals can be performed on consecrated ground; either in a church, chapel or other holy place or in a room blessed with Meraud&#039;s commune.  Some can also be performed using a devotional [[Prayer mat|prayer mat]] in unconsecrated rooms.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
*In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
*{{com|kiss}} {{tt|&amp;lt;object&amp;gt;}} (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
*{{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
:Note: You may also cast [[Bless|bless]] on wine from taverns, bars and other non-sanctified sources to sanctify it for purposes of ritual use.&amp;lt;ref&amp;gt;[[Post:Could_deep_red_wine_become_stackable%3F_-_02/28/2017_-_11:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*{{com|pour}} {{tt|WINE ON &amp;lt;altar/mat/rug&amp;gt;}} (sans altar a devotional [[Prayer mat|prayer mat]] or rug is required)&lt;br /&gt;
&lt;br /&gt;
=====Dance=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
*{{com|Dance}} three times in a consecrated room.&lt;br /&gt;
*{{com|Dance}} {{tt|&amp;lt;mat/rug&amp;gt;}} (using a devotional [[Prayer mat|prayer mat]])&lt;br /&gt;
&lt;br /&gt;
=====Poetry=====&lt;br /&gt;
*{{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
&lt;br /&gt;
=====Songs of Devotion=====&lt;br /&gt;
*{{com|PLAY}} {{tt|&amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Any [[Play_command#Song_types|song type]] will grant at least a small (static) amount of devotion. Songs played in off-key and halting moods do not grant devotion.&lt;br /&gt;
&lt;br /&gt;
Depending on the difficulty of your instrument you can expect to begin gaining devotion between 30 and 40 ranks {{skill|Performance|Performance skill}}.&lt;br /&gt;
*Wedding and hymns grant a nice devotional boost at 100+ performance skill ranks.&lt;br /&gt;
*Psalms and dirges grant a nicer devotional boost.&lt;br /&gt;
*Requiems have a (relatively) really nice devotional boost.&lt;br /&gt;
&lt;br /&gt;
There is no timer on devotional gain for playing devotional songs.&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the [[Altar List|altars]]. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
&lt;br /&gt;
*{{com|clean}} {{tt|ALTAR WITH}} {{ilink|i|holy water}}&lt;br /&gt;
:Neutral and dark [[:Category:Immortals|Immortal]] aligned altars get dirty over time and must be cleaned before use in rituals.  Clerics can clean both dirty and clean altars for [[Devotion|devotion]]. Non-Clerics may also clean altars, provided they have holy water.&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit {{ilink|i|Stick_of_fragrant_incense|incense}} at a holy object. There is an associated dark-aligned ritual that requires specially prepared incense (see [[Clerical_rituals#Dark-aligned_Incense|below]]).&lt;br /&gt;
&lt;br /&gt;
*{{com|LIGHT}} {{tt|INCENSE WITH FLINT}} &lt;br /&gt;
*{{com|wave}} {{tt|incense at altar}}&lt;br /&gt;
:See [[:Category:Flints|flints]] for information regarding lighting fires with flint.&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an &#039;&#039;&#039;undead&#039;&#039;&#039; or &#039;&#039;&#039;cursed&#039;&#039;&#039; beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
&lt;br /&gt;
#{{com|sprinkle}} {{tt|HOLY WATER (or) CHALICE ON &amp;lt;skin&amp;gt;}}&lt;br /&gt;
#{{com|put}} {{tt|&amp;lt;skin&amp;gt; ON ALTAR}}&lt;br /&gt;
#{{com|offer}} {{tt|&amp;lt;skin&amp;gt; ON ALTAR}}&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on undead or cursed creatures.&lt;br /&gt;
&lt;br /&gt;
*{{com|pray}} {{tt|&amp;lt;dead creature&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
*You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
*When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
*Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
&lt;br /&gt;
*{{com|push}} &amp;lt;holy object&amp;gt; WITH MY BADGE&lt;br /&gt;
*{{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
Praying on a pilgrim&#039;s badge has an eighty (80) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing in [[Almsbox|almsboxes]] is encouraged.  Greater tithes yield  greater improvements in [[Soul system|Soul State]] for Paladins and Devotion for Clerics. &lt;br /&gt;
&lt;br /&gt;
*{{com|put}} &amp;lt;#&amp;gt; {{tt|&amp;lt;denomination&amp;gt;}} {{tt|&amp;lt;currency&amp;gt;}} IN ALMSBOX&lt;br /&gt;
:example: {{tt|Put 5 silver kronar in almsbox}}&lt;br /&gt;
&lt;br /&gt;
Tithing has a ten (10) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:If successful, you&#039;ll receive the messaging:&lt;br /&gt;
:A warm feeling of serenity and approval washes over you, and you sense that the Immortals are pleased with your efforts to eradicate the accursed legions from Elanthia.&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description (there is a list of rooms on the sirese seed page). It may take a few tries before you succeed in getting a seed. After you&#039;ve obtained your seed, you&#039;ll need to carry it to a suitable location for planting. Suitable locations are widely varied, you only need to consider finding a place that appears good for growing things (examples: gardens, woodlands, grassy areas, etc). Once you find a likely spot, simply plant the seed and encourage it to grow by sprinkling [[Item:Holy water|holy water]] on it.&lt;br /&gt;
&lt;br /&gt;
*{{com|gather}} {{tt|seed}}&lt;br /&gt;
*{{com|plant}} {{tt|seed}}&lt;br /&gt;
*{{com|sprinkle}} {{tt|&amp;lt;holy water container&amp;gt; ON ROOM}}&lt;br /&gt;
&lt;br /&gt;
Planting Sirese has an eighty (80) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
{{ilink|i|bag of chamomile|Chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} can be rubbed into the skin while inside a devotional bath.  Only two of the three herbs listed are required per session.&lt;br /&gt;
&lt;br /&gt;
*Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;, {{com|rub}} &amp;lt;herb #2&amp;gt; and wait.&lt;br /&gt;
&lt;br /&gt;
* Locations include:&lt;br /&gt;
:*[[Crossing Temple]] marked &#039;bathing pool&#039; on {{rmap|2|this map}}.&lt;br /&gt;
:*{{rmap|9|Damaris&#039; shrine}} marked &#039;deep pool&#039; near [[Kaerna Village]].&lt;br /&gt;
:*{{rmap|61a|The pool}} in the Eik woods [[Moss Mey]] hunting ground north of [[Leth Deriel]].&lt;br /&gt;
:*[[Kweld Gelvdael]] {{rmap|31a|temple}} in the [[Zaulfung]].&lt;br /&gt;
:*[[Eluned|Eluned&#039;s]] Temple on [[Ratha]].&lt;br /&gt;
:*The {{rmap|99a|shell pool}} in the [[Halasa Temple]] in Aesry.&lt;br /&gt;
:*Hot springs near [[Wyvern Mountain]] in [[Ilithi]].&lt;br /&gt;
:*[[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
&lt;br /&gt;
*You will receive one of several [[Holy Bath Visions]] at the culmination of the ritual, chosen randomly from a pool of possible visions.&lt;br /&gt;
*Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). Filling the bath will also grant a small amount of devotion.&lt;br /&gt;
*Note that the [[Halasa Temple]] on [[Tethloren|Tethloren Island]] in Aesry requires renting currachs which are not accessible to [[Free accounts]] characters.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|chant}}ing or {{com|recite}}ing, using at least four gods or key words.&lt;br /&gt;
: Known keywords: All eastern gods, Triquetra, Great Pack, World Dragon.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*{{tt|Reading}} or {{tt|Preaching}} the [[Book_of_Hodierna|Holy book of Hodierna]] at [[Hodierna&#039;s Solace]].&lt;br /&gt;
:[[Empath|Empaths]] gain a bonus to maximum attunement when listening to a Cleric preach from this book.&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]]. Make sure to kneel beforehand.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
Reading or Preaching the [[Book_of_Chadatru|Holy Book of Chadatru]] in [[Theren Keep]].&lt;br /&gt;
&lt;br /&gt;
*{{com|Open}} {{tt|Book}}&lt;br /&gt;
*{{com|Read|Read}} {{tt|Book}}: To read the book silently to yourself.&lt;br /&gt;
*{{com|Preach}} {{tt|Book}}: To read the book aloud. &lt;br /&gt;
:A [[Paladin|Paladin&#039;s]] [[Soul_system#Improving_soul_state|soul state]] can be improved by listening to a Cleric preach the Book of Chadatru in it&#039;s entirety.&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct [[Stones of the Cloud|Stone of the Cloud]] at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|0]]).&lt;br /&gt;
*:Note: The Stone of the Cloud ritual is not like other rituals and may not trigger if your devotion is too high. It appears the cap may be around devotion level of &amp;quot;After a moment, you sense that your god is pleased with your devotion.&amp;quot;&lt;br /&gt;
*:Note: The first stone requires you to {{com|KNEEL}} and {{com|KISS}} it. The second, third, and fourth stones require you to {{com|TOUCH}} them.&lt;br /&gt;
*:Note: The Stones of the Cloud ritual has potentially the largest devotion award.&amp;lt;ref&amp;gt;[[Post:Re: 4 Stones of the Cloud suggestion - 03/05/2017 - 10:34]]&amp;lt;/ref&amp;gt; Testing indicates the ritual was able to fill a cleric&#039;s devotion pool from level 8 to 14.&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in [[RanikMap99|[Aesry Surlaenis&#039;a, Shoan Isenil&#039;a]]] (the courtyard before you get to the auto-empath).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
*Making a donation to the Sailors&#039; Widows and Orphans Relief Fund in the brook of the [[RanikMap107|Carillon]] park.&lt;br /&gt;
:Syntax: {{com|Put}} # silver/gold/platinum lirums in brook.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
&lt;br /&gt;
*{{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
*{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion when aligned to the god the pin represents.&lt;br /&gt;
*{{com|Clean}} {{tt|my pin with my holy water}}&lt;br /&gt;
&lt;br /&gt;
:Anloral pins get dirty in one (1) real life day.&lt;br /&gt;
:These pins will bond to the owner when cleaned.&lt;br /&gt;
:If you are not worthy, it will crumble.  &lt;br /&gt;
:The last favor you gained must be the Immortal represented on the pin.  Cleaning a pin that doesn&#039;t match your last favor will cause the pin to crumble.&lt;br /&gt;
:If the pin is bonded to someone else, it will crumble when cleaned.&lt;br /&gt;
&lt;br /&gt;
Cleaning an anloral pin has a sixty (60) minute &#039;&#039;&#039;ingame&#039;&#039;&#039; timer for devotional gain.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of Blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with {{ilink|i|Holy water}}.&lt;br /&gt;
# Put the item on a dark aspect aligned [[Altar list|altar]].&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
To prepare dark incense, you&#039;ll need exterior bleeding wounds on at least one hand. During the Offering of Blood ritual, the incense must be held in the bleeding hand.&amp;lt;ref&amp;gt;[[Post:Re: Theurgy Learning - 12/23/2016 - 03:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|p=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:E%27erdream-handled_haledroth_halberd&amp;diff=563719</id>
		<title>Weapon:E&#039;erdream-handled haledroth halberd</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:E%27erdream-handled_haledroth_halberd&amp;diff=563719"/>
		<updated>2021-07-20T03:27:27Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=halberd&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=great&lt;br /&gt;
|slice=great&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|type2=HAL&lt;br /&gt;
|puncture2=very heavy&lt;br /&gt;
|slice2=very heavy&lt;br /&gt;
|impact2=somewhat fair&lt;br /&gt;
|fire2=no&lt;br /&gt;
|cold2=no&lt;br /&gt;
|electric2=no&lt;br /&gt;
|foi2=poorly&lt;br /&gt;
|balance2=decently&lt;br /&gt;
|suitedness2=reasonably&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=60&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|appcost=875000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Tier 4 (1 upgrade)&lt;br /&gt;
  very heavy (10/27) puncture damage&lt;br /&gt;
  very heavy (10/27) slice damage&lt;br /&gt;
  somewhat fair (4/27) impact damage&lt;br /&gt;
  no (0/27) fire damage&lt;br /&gt;
  no (0/27) cold damage&lt;br /&gt;
  no (0/27) electric damage&lt;br /&gt;
&lt;br /&gt;
The exoskeletal halberd is poorly (3/17) designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the halberd is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the exoskeletal halberd is rather reinforced against damage (11/18), and is in pristine condition (98-100%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier 5 (2 upgrades)&lt;br /&gt;
  great (11/27) puncture damage&lt;br /&gt;
  great (11/27) slice damage&lt;br /&gt;
  fair (5/27) impact damage&lt;br /&gt;
  no (0/27) fire damage&lt;br /&gt;
  no (0/27) cold damage&lt;br /&gt;
  no (0/27) electric damage&lt;br /&gt;
&lt;br /&gt;
The exoskeletal halberd is poorly (3/17) designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the halberd is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the exoskeletal halberd is highly protected against damage (13/18), and is in pristine condition (98-100%).&lt;br /&gt;
&lt;br /&gt;
Tier 6 (3 upgrades)&lt;br /&gt;
  very great (12/27) puncture damage&lt;br /&gt;
  very great (12/27) slice damage&lt;br /&gt;
  fair (5/27) impact damage&lt;br /&gt;
  no (0/27) fire damage&lt;br /&gt;
  no (0/27) cold damage&lt;br /&gt;
  no (0/27) electric damage&lt;br /&gt;
&lt;br /&gt;
The exoskeletal halberd is poorly (3/17) designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the halberd is decently (6/17) balanced and is soundly (8/17) suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the exoskeletal halberd is extremely resistant to damage (15/18), and is in pristine condition (98-100%).&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Tarnished_razaksel_throwing_hammer_embellished_with_niello&amp;diff=559896</id>
		<title>Weapon:Tarnished razaksel throwing hammer embellished with niello</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Tarnished_razaksel_throwing_hammer_embellished_with_niello&amp;diff=559896"/>
		<updated>2021-06-21T12:04:05Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: fixed spelling on noun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=hammer&lt;br /&gt;
|look=The symmetrical head bears intricate chasing depicting a knotwork goshawk, with a black metallic alloy filling the sunken areas to improve contrast.  Leather wrapped around the haft provides a secure grip for throwing.&lt;br /&gt;
|MTag=niello, razaksel, leather,&lt;br /&gt;
|CTag=black,&lt;br /&gt;
|STag=goshawk,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=HT&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=very mighty&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=extremely well&lt;br /&gt;
|balance=poorly&lt;br /&gt;
|suitedness=very well&lt;br /&gt;
|type2=HB&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=75&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=450,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=House_of_the_Revenant_Fang_437/Shadowy_Safehouse&amp;diff=545018</id>
		<title>House of the Revenant Fang 437/Shadowy Safehouse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=House_of_the_Revenant_Fang_437/Shadowy_Safehouse&amp;diff=545018"/>
		<updated>2021-01-25T15:55:55Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name=Shadowy Safehouse&lt;br /&gt;
|Town=Shard&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|Owner=-&lt;br /&gt;
|Store Type=Weapon,Armor,General,Music,Magic,Crafting,Clothing,Jewelry,Empath, Moon Mage&lt;br /&gt;
|Fest=House of the Revenant Fang 437&lt;br /&gt;
|NumRooms=4&lt;br /&gt;
|MapNumber=-&lt;br /&gt;
|Coin=merit&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Shadowy Safehouse (front room)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Shadowy Safehouse&lt;br /&gt;
|desc=Fresh cedar buttressing, plush fur rugs, and decorative oil lamps make a serviceable hideout from what would otherwise be a dank and ordinary cave.  Pushed up against the fictile walls, shelves laden with fastidiously organized sundries and armaments are illuminated by the flickering lamplight.  You also see a torch-lit escape tunnel, a shadowy requisitions officer, an ebony weapon display with a few things on it, a notched armor stand with a few things on it, a dark wardrobe with a black shadowsilk cloak on it, an enormous ceramic belt with a couple of things on it, a rusted wheelbarrow with a few things on it, a narrow plinth with a canopic jar with a jackal head on it, a rugged bogbirch bookshelf with a rugged morgawr leather almanac with waxed pages on it, a large ink-stained worktable with a few things on it and a miniature glass bayou with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, south, west.}}&lt;br /&gt;
* &#039;&#039;&#039;Leave via the TUNNEL, moving west returns you to the Jademist Shore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;To reach the shop without using a summons, ask the shadowy agent about TREASURE at any of the [[Meeting portal]]s.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bold items are new in 437&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapons===&lt;br /&gt;
{{ShopHeader|title=On the weapon display}}&lt;br /&gt;
{{ShopItem|t=w|intricate bogbirch battle crossbow with a dagger-shaped stock|name=&#039;&#039;&#039;intricate bogbirch battle crossbow with a dagger-shaped stock&#039;&#039;&#039;|note=|38}}&lt;br /&gt;
{{ShopItem|t=w|ka&#039;hurst light throwing axe wrapped in swamp moss|note=|38}}&lt;br /&gt;
{{ShopItem|t=w|felwood tanbo with morgawr bone inlaid agonite tips|note=|38}}&lt;br /&gt;
{{ShopItem|t=w|silversteel forester&#039;s arbalest with a zingana stock|note=|38}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The arbalest takes eight seconds to load with a bolt in the hand and nine seconds when the bolt is in a container on you.  The battle crossbow takes seven seconds to load with a bolt in the hand and eight seconds when the bolt is in a container on you.  The throwing axe and tanbo are enchanted with a nature flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silversteel hooks}}&lt;br /&gt;
{{ShopItem|t=w|firestained agonite bola with braided onyx-hide ties|note=|name=&#039;&#039;&#039;firestained agonite bola with braided onyx-hide ties&#039;&#039;&#039;|35}}&lt;br /&gt;
{{ShopItem|t=w|smooth diacan throwing club wrapped with demonscale bands|note=|name=&#039;&#039;&#039;smooth diacan throwing club wrapped with demonscale bands&#039;&#039;&#039;|35}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The bola and throwing club both weigh twenty-five stones each.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shiny haledroth rack}}&lt;br /&gt;
{{ShopItem|t=w|heavy haledroth iltesh with a wire-wrapped grip|name=&#039;&#039;&#039;heavy haledroth iltesh with a wire-wrapped grip&#039;&#039;&#039;|note=|165}}&lt;br /&gt;
{{ShopItem|t=w|heavy haledroth hatchet with a short handle wrapped in morgawr leather|name=&#039;&#039;&#039;heavy haledroth hatchet with a short handle wrapped in morgawr leather&#039;&#039;&#039;|note=|165}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The haledroth weapons are effective in combat with [[Giant mechanical mice|mechanical mice]] and also have a bit of interactive flair.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the tall mirrored pillar}}&lt;br /&gt;
{{ShopItem|t=w|T&#039;Kashi mirror gavel|name=&#039;&#039;&#039;T&#039;Kashi mirror gavel&#039;&#039;&#039;|note=|1,250}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The T&#039;Kashi mirror gavel is a light blunt weapon that weighs twenty stones and flexes to its user.  On the large beveled mirror, there is T&#039;Kashi mirror display gavel to showcase its possibilities.&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the black shelf (which is on a notched armor stand)}}&lt;br /&gt;
{{ShopItem|t=a|darkened smokewhorl gloves with angled firesilk cuffs|name=&#039;&#039;&#039;darkened smokewhorl gloves with angled firesilk cuffs&#039;&#039;&#039;|note=|15}}&lt;br /&gt;
{{ShopItem|t=a|notched morgawr bone sleeves wrapped in generous folds of kau leather|note=|15}}&lt;br /&gt;
{{ShopItem|t=a|notched morgawr bone gloves tipped with gleaming white fangs|note=|15}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The morgawr bone armor pieces are all enchanted with a frost flare and the smokewhorl gloves are enchanted with a fire flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white shelf (which is on a notched armor stand)}}&lt;br /&gt;
{{ShopItem|t=a|notched morgawr bone robe with generous folds of kau leather|note=|35}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The bone armor is enchanted with a frost flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the grey shelf (which is on a notched armor stand)}}&lt;br /&gt;
{{ShopItem|t=a|darkened smokewhorl cowl crowned with dragonfire amber flames|name=&#039;&#039;&#039;darkened smokewhorl cowl crowned with dragonfire amber flames&#039;&#039;&#039;|note=|22}}&lt;br /&gt;
{{ShopItem|t=a|notched morgawr bone balaclava crafted to form a hollow-eyed skull|note=|22}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The morgawr bone balaclava is enchanted with a frost flare and the smokewhorl cowl is enchanted with a fire flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the amber shelf (which is on a notched armor stand)}}&lt;br /&gt;
{{ShopItem|t=s|reinforced smokewhorl shield wreathed with dragonfire amber flames|name=&#039;&#039;&#039;reinforced smokewhorl shield wreathed with dragonfire amber flames&#039;&#039;&#039;|note=|45}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The smokewhorl shield is enchanted with a fire flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the vermilion shelf (which is on a notched armor stand)}}&lt;br /&gt;
{{ShopItem|t=a|darkened smokewhorl leathers lined with vermilion firesilk|name=&#039;&#039;&#039;darkened smokewhorl leathers lined with vermilion firesilk&#039;&#039;&#039;|note=|50}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The smokewhorl leathers are enchanted with a fire flare.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the spherical chitinous basket}}&lt;br /&gt;
{{ShopItem|t=i|round segmented bone pouch|name=&#039;&#039;&#039;round segmented bone pouch&#039;&#039;&#039;|note=contains a {{sloot|i|oddly-shaped chitinous orb}}; bone|175}}&lt;br /&gt;
{{ShopItem|t=i|round quilted cotton pouch|name=&#039;&#039;&#039;round quilted cotton pouch&#039;&#039;&#039;|note=contains a {{sloot|i|eggshell white orb}}; cloth|175}}&lt;br /&gt;
{{ShopItem|t=i|round chainmail pouch|name=&#039;&#039;&#039;round chainmail pouch&#039;&#039;&#039;|note=contains a {{sloot|i|stirring orb made of dark chitin}}; chain|175}}&lt;br /&gt;
{{ShopItem|t=i|round leather pouch|name=&#039;&#039;&#039;round leather pouch&#039;&#039;&#039;|note=contains a {{sloot|i|leathery oiled orb with a glossy sheen}}; leather|175}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The pouches on the basket contain exo-armor orbs that are fully unlocked to spawn at Tier 6 and self-repair.  The leather pouch contains a leather armor orb, the chainmail pouch contains a chain armor orb, the quilted cotton pouch contains a cloth armor orb, and the segmented bone pouch contains a bone armor orb.  These orbs will bond to the first person that interacts with it and the bond can&#039;t be removed or transferred.  Exercise caution!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{ShopHeader|title=On the bogbirch log (which is on a miniature glass bayou)}}&lt;br /&gt;
{{ShopItem|t=i|small blue-belly crocodile with prominently stitched seams|note=|125}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The blue-belly crocodile will help train skinning and first aid for one hundred and five uses per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the coiled tentacle (which is on a miniature glass bayou)}}&lt;br /&gt;
{{ShopItem|t=i|miniature tentacled morgawr with prominently stitched seams|note=|1,500}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The tentacled morgawr will help train skinning and first aid for unlimited uses per day.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the bogbirch bookshelf}}&lt;br /&gt;
{{ShopItem|t=i|rugged morgawr leather almanac with waxed pages|note=|1,250}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The morgawr leather almanac is a random-skill almanac that picks from the SURVIVAL skillset with a 10-minute cooldown.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the narrow plinth}}&lt;br /&gt;
{{ShopItem|t=i|canopic jar with a jackal head|note=[[ForgeBinding]]|125}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;This here jar will do a nifty binding if you&#039;ve got some things that are well-suited to being bound.  Hold two similar items in your hands and show one to the jar to see if they&#039;ll bind.  There&#039;s a testing jar just northeast of here.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ceramic belt}}&lt;br /&gt;
{{ShopItem|t=i|marbled sable and amber Longleaf lotusweave bag|note=|125}}&lt;br /&gt;
{{ShopItem|t=i|crystal green jadeleaf satchel|note=|125}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The satchel and bag can hold a hundred items when they&#039;re automatically looted off of your kills.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bloodgrass Annex==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Shadowy Safehouse, Bloodgrass Annex&lt;br /&gt;
|desc=Branching off from the main cavern to the north, this side chamber is festooned with braided bloodgrass garlands.  Pushed up against the craggy walls, shelves laden with fastidiously organized sundries and armaments are illuminated by flickering oil lamps.  You also see a flimsy rack with several things on it, a golden chest with a couple of things on it, a delicate mistglass vanity with several things on it, a tall jade statue with several things on it, an imbricated glass monument with a few things on it, a flimsy bamboo tray with several things on it, a wide stool with several things on it, a long flat tray with a furniture voucher on it, a resplendent ring case, a bogbirch cloak stand with an enveloping shroud of tangled swamp moss on it, an elegant hutch with several things on it, a teetering pile with a small swamp-green pouch stitched with black morgawr tentacles on it, a plain catak with several things on it and a polished haralun hand with a lusterless blackwater jet ring on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, south.}}&lt;br /&gt;
&lt;br /&gt;
===Aegis Automatons===&lt;br /&gt;
{{ShopHeader|title=On the automaton head}}&lt;br /&gt;
{{ShopItem|t=i|hammered bronze aegis wristband covered with shesegri etchings|name=&#039;&#039;&#039;hammered bronze aegis wristband covered with shesegri etchings&#039;&#039;&#039;|note=|250}}&lt;br /&gt;
{{ShopItem|t=i|heavy iron aegis ring covered with shesegri etchings|name=&#039;&#039;&#039;heavy iron aegis ring covered with shesegri etchings&#039;&#039;&#039;|note=|250}}&lt;br /&gt;
{{ShopItem|t=i|polished hematite aegis amulet covered with shesegri etchings|name=&#039;&#039;&#039;polished hematite aegis amulet covered with shesegri etchings&#039;&#039;&#039;|note=|250}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The ring, amulet, and wristband can summon an [[aegis automaton]] that flexes to the summoner and defends them.  It natively comes with twenty charges and each charge lasts sixty roisaen without upgrades.  {{ilink|i|Infuser stone}}s will add ten charges each and {{ilink|i|potency crystal}}s can be used to unlock up to three upgrade slots.  The [[aegis gemstones]] sold on the chestplate upgrade the aegis automaton&#039;s abilities and are removeable and interchangeable.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the automaton chestplate}}&lt;br /&gt;
{{ShopItem|t=i|polished aegis bloodstone engraved with a stylized shield|name=&#039;&#039;&#039;polished aegis bloodstone engraved with a stylized shield&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopItem|t=i|brilliant aegis amethyst engraved with a stylized starburst|name=&#039;&#039;&#039;brilliant aegis amethyst engraved with a stylized starburst&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopItem|t=i|rose-cut aegis ruby engraved with a stylized drop of blood|name=&#039;&#039;&#039;rose-cut aegis ruby engraved with a stylized drop of blood&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopItem|t=i|square-cut aegis emerald engraved with a stylized hourglass|name=&#039;&#039;&#039;square-cut aegis emerald engraved with a stylized hourglass&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopItem|t=i|prismatic aegis topaz engraved with a stylized eye|name=&#039;&#039;&#039;prismatic aegis topaz engraved with a stylized eye&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopItem|t=i|pearlescent aegis moonstone engraved with a stylized open palm|name=&#039;&#039;&#039;pearlescent aegis moonstone engraved with a stylized open palm&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The aegis gemstones upgrade an aegis automaton&#039;s abilities and are removeable and interchangeable.  Topaz adds the ability to search out hidden and invisible creatures that are engaged to the summoner.  Moonstone teaches the automaton how to drag its summoner out of a dangerous area on command.  Amethyst can remove its summoner&#039;s stuns and ruby lets it tend their bleeding wounds.  Bloodstone doubles the automaton&#039;s damage absorption limit, while emerald doubles it&#039;s duration.&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stat Rings and Regen Items===&lt;br /&gt;
{{ShopHeader|title=In the ring case}}&lt;br /&gt;
{{ShopItem|t=i|resplendent alerce ring|note=Intelligence +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent audrualm ring|note=Agility +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent gloomwood ring|note=Discipline +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent iroko ring|note=Wisdom +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent haralun ring|note=Strength +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent darkstone ring|note=Stamina +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent glitvire ring|note=Charisma +3|100}}&lt;br /&gt;
{{ShopItem|t=i|resplendent niello ring|note=Reflex +3|100}}&lt;br /&gt;
{{ShopFootnote|+3 rings.&amp;lt;br/&amp;gt;&amp;quot;They&#039;re resplendent.  They&#039;re rings.  What more could you want to know?  Oh, they&#039;ll make you better at things.  Buy them!  Try them!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tattoos===&lt;br /&gt;
{{ShopHeader|title=On the round palette (which is on a large ink-stained worktable)}}&lt;br /&gt;
{{ShopItem|t=i|shiny white inkpot|note=|105}}&lt;br /&gt;
{{ShopFootnote|The shiny white inkpot is [[Glythtide&#039;s Gift]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the triangular palette (which is on a large ink-stained worktable)}}&lt;br /&gt;
{{ShopItem|t=i|Katamba black inkpot|note=|125}}&lt;br /&gt;
{{ShopFootnote|The Katamba black inkpot is [[Shadows]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the square palette (which is on a large ink-stained worktable)}}&lt;br /&gt;
{{ShopItem|t=i|fiery red inkpot|note=|150}}&lt;br /&gt;
{{ShopItem|t=i|pearlescent grey inkpot|note=|150}}&lt;br /&gt;
{{ShopItem|t=i|blue and green inkpot|note=|150}}&lt;br /&gt;
{{ShopItem|t=i|web-painted inkpot|note=|150}}&lt;br /&gt;
{{ShopItem|t=i|curled inkpot|note=|150}}&lt;br /&gt;
{{ShopFootnote|The fiery inkpot is [[Fire Shards]], pearlescent grey will give you [[Harm Evil]], blue and green is [[Swarm]], web-painted is [[Harawep&#039;s Bonds]], and the curled one is [[Innocence]].  How sweet!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{ShopHeader|title=On the jadeleaf cloth}}&lt;br /&gt;
{{ShopItem|t=i|Segmented morgawr bone chair covered in stretched leather|name=&#039;&#039;&#039;segmented morgawr bone chair covered in stretched leather&#039;&#039;&#039;|note=|14}}&lt;br /&gt;
{{ShopItem|t=i|muddied Rundmolen lease matted with bits of forest-green hair|name=&#039;&#039;&#039;muddied Rundmolen lease matted with bits of forest-green hair&#039;&#039;&#039;|note=|14}}&lt;br /&gt;
{{ShopItem|t=i|morgawr leather dye case hinged with polished silversteel etrana blossoms|name=&#039;&#039;&#039;morgawr leather dye case hinged with polished silversteel etrana blossoms&#039;&#039;&#039;|note=|14}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The Rundmolen lease unlocks access to the family vault and includes thirty days of rent.  The morgawr bone chair reclines and assists in helping a tired adventurer relax.  The dye case can hold up to sixteen different dyes.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sturdy bogbirch table}}&lt;br /&gt;
{{ShopItem|t=i|diminutive bogbirch wardrobe with reinforced black gold corners|name=&#039;&#039;&#039;diminutive bogbirch wardrobe with reinforced black gold corners&#039;&#039;&#039;|note=|25}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The bogbirch wardrobe will swap eight items with a ninety-roisaen cooldown.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the haralun hand}}&lt;br /&gt;
{{ShopItem|t=i|lusterless blackwater jet ring|note=|50}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The ring on the hand will make you vanish for a rois.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=on the plain catak}}&lt;br /&gt;
{{ShopItem|t=i|shadowy shoebox with the faint outline|note=contains some {{sloot|i|nightsilk assassin&#039;s slippers}}; [[Shadows]]|150}}&lt;br /&gt;
{{ShopItem|t=i|goggles sack embroidered with a multitude of squinting eyes|note=contains some {{sloot|i|black leather wraparound goggles with button-sized malachite lenses}}; [[Tenebrous Sense]]|150}}&lt;br /&gt;
{{ShopItem|t=i|black gold ankle-chain threaded with cosmic zircons|name=&#039;&#039;&#039;black gold ankle-chain threaded with cosmic zircons&#039;&#039;&#039;|note=[[vitality regen]]|150}}&lt;br /&gt;
{{ShopItem|t=i|canvas limb bag stamped with obscure symbols|note=contains a {{sloot|i|twisted bogbirch limb covered in obscure symbols}}; [[Tranquility]]|150}}&lt;br /&gt;
{{ShopItem|t=i|morgawr leather thighband|note=[[concentration regen]]|150}}&lt;br /&gt;
{{ShopItem|t=i|scrimshaw morgawr bone armband inlaid with blackwater jet|note=[[mana regen]]|150}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Regeneration and magical devices galore!  The armband helps with mana, the ankle-chain helps with vitality, and the thighband helps with concentration.  The canvas limb bag contains a &amp;quot;Tranquility&amp;quot; limb, the shoebox contains &amp;quot;Shadows&amp;quot; assassin&#039;s slippers, and the goggles sack contains &amp;quot;Tenebrous Sense&amp;quot; wraparound goggles.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the teetering pile}}&lt;br /&gt;
{{ShopItem|t=i|small swamp-green pouch stitched with black morgawr tentacles|note=|5}}&lt;br /&gt;
{{ShopFootnote|random incidental}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the elegant hutch}}&lt;br /&gt;
{{ShopItem|t=i|pale green lotusweave scroll case with polished gold end caps|note=contains 1 scroll with [[Avren Aevareae]]|30}}&lt;br /&gt;
{{ShopItem|t=i|platinum scroll case with indurium end caps|note=contains 1 scroll with [[Whispers of the Muse]]|30}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;You&#039;ll find Avren Aevareae in the pale green scroll case and Whispers of the Muse in the platinum scroll case.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cloak stand}}&lt;br /&gt;
{{ShopItem|t=i|enveloping shroud of tangled swamp moss|note=|350}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The enveloping shroud can turn you invisible.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
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{{ShopHeader|title=On the bamboo tray}}&lt;br /&gt;
{{ShopItem|t=i|slimy inkpot|note=|10}}&lt;br /&gt;
{{ShopItem|t=i|deep bogbirch dye tub with twisted purple gold handles|note=|10}}&lt;br /&gt;
{{ShopItem|t=i|necklace of morgawr fang flutes connected by vardite wire|note=neck worn|10}}&lt;br /&gt;
{{ShopItem|t=i|shielded gaethzen lantern secured to a braided leather strap|note=|10}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The dye tub holds dye!  The inkpot?  Well, it&#039;ll hold any stray magical tattoos you have lurking on your skin that need a storage spot, and when you wear them again you&#039;ll have a tree, unless you have something more permanent.  The fang flutes are wearable around your neck and the gaethzen lantern is a wearable magical light source.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wide stool}}&lt;br /&gt;
{{ShopItem|t=i|shadowy crimson token|note=a corvine Shadow Servant with six glowing red eyes|100}}&lt;br /&gt;
{{ShopItem|t=i|shadowy purple token|note=a distorted Shadow Servant blindfolded by a purple haze|100}}&lt;br /&gt;
{{ShopItem|t=i|wispy-grained bogbirch repair case inlaid with lusterless blackwater jet|note=siegery set ({{sloot|i|miniature malachite-scaled morgawr with articulated damite tentacles}}, {{sloot|i|miniature Black Fang encampment centered on a square of ebony felt}}, {{sloot|i|miniature Black Fang recruit wielding a little steel chain}}, {{sloot|i|miniature Black Fang deadeye clutching a silverwillow crossbow}}, {{sloot|i|miniature Ilva figurine robed in shadowy dergatine}}, {{sloot|i|miniature zombie kobold embedded with a tiny crystal spike}})|100}}&lt;br /&gt;
{{ShopItem|t=i|tarnished silver spike (2)|name=tarnished silver spike|note=a rugged alfar warrior with heavy scales draped in multihued moss|100}}&lt;br /&gt;
{{ShopItem|t=i|gleaming white fang backdropped against a black half-circle|note=omni-hider|100}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;If you wanted to change your shadowy servant, guardian spirit, hide everything you&#039;re wearing, or to play siegery, you could use something on this stool.  The discs have almost as much cambrinth as an orb.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jademoss Annex==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Shadowy Safehouse, Jademoss Annex&lt;br /&gt;
|desc=Tunneled further south from the main cavern, this narrow chamber is edged with blue-green clusters of jademoss.  Pushed up against the rocky walls, shelves laden with fastidiously organized sundries and armaments are illuminated by flickering oil lamps.  You also see a fluted marble pedestal with a couple of things on it, a delicate mistglass vanity with several things on it, a golden chest with a couple of things on it, a tall jade statue with several things on it, an imbricated glass monument with a few things on it, a curvy marble sculpture with several things on it, a silver filigree platter with several things on it, some colorful eye-shaped hooks with a few things on it, a long flat tray with a furniture voucher on it, a polished goldwood platform with several things on it, a polished silverwood plinth with a couple of things on it, a rusted wheelbarrow with a few things on it, a mahogany curio cabinet with a couple of things on it and a dark wardrobe with a black shadowsilk cloak on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, south.}}&lt;br /&gt;
&lt;br /&gt;
===Feature Mirrors===&lt;br /&gt;
{{ShopHeader|title=On the mistglass vanity}}&lt;br /&gt;
{{ShopItem|t=i|murky mirror reflecting a face with impenetrable eyes|note=You have impenetrable &amp;lt;color&amp;gt; eyes.|23}}&lt;br /&gt;
{{ShopItem|t=i|dark mirror reflecting a face with tenebrous eyes|note=You have tenebrous &amp;lt;color&amp;gt; eyes.|23}}&lt;br /&gt;
{{ShopItem|t=i|tupelo mirror reflecting a face with iridescent eyes|note=You have iridescent &amp;lt;color&amp;gt; eyes.|23}}&lt;br /&gt;
{{ShopItem|t=i|silver mirror reflecting a face with expressive eyes|note=You have large expressive &amp;lt;color&amp;gt; eyes.|23}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the vanity give your eyes more character!&amp;quot;}}&lt;br /&gt;
{{ShopFootnote|Replaces your current eye shape.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the jade statue}}&lt;br /&gt;
{{ShopItem|t=i|hefty tamarisk mirror painted with a dark sage figure|note=|23}}&lt;br /&gt;
{{ShopItem|t=i|large willow mirror painted with a muddy green figure|note=|23}}&lt;br /&gt;
{{ShopItem|t=i|wide sycamore mirror painted with a viridescent figure|note=|23}}&lt;br /&gt;
{{ShopItem|t=i|sizable silverwillow mirror painted with a mossy green figure|note=|23}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the jade statue are for Gor&#039;Togs.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the glass monument}}&lt;br /&gt;
{{ShopItem|t=i|hazy mirror reflecting a S&#039;Kra with ghostly green scales|note=You have glistening green-black scales|23}}&lt;br /&gt;
{{ShopItem|t=i|glistening mirror reflecting a S&#039;Kra with green-black scales|note=You have ghostly green scales|23}}&lt;br /&gt;
{{ShopItem|t=i|cypress mirror reflecting a S&#039;Kra with a crocodilian face|note=You have a primitive crocodilian face|23}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the glass monument are for S&#039;Kra Murs.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the curvy marble sculpture}}&lt;br /&gt;
{{ShopItem|t=i|pale mirror depicting a person with a bony build|name=&#039;&#039;&#039;pale mirror depicting a person with a bony build&#039;&#039;&#039;|note=You have &amp;lt;type&amp;gt; skin and a bony build|23}}&lt;br /&gt;
{{ShopItem|t=i|stout mirror painted with a dumpy figure|name=&#039;&#039;&#039;stout mirror painted with a dumpy figure&#039;&#039;&#039;|note=You have &amp;lt;type&amp;gt; skin and a dumpy build|23}}&lt;br /&gt;
{{ShopItem|t=i|white mirror painted with a surprisingly short figure|name=&#039;&#039;&#039;white mirror painted with a surprisingly short figure&#039;&#039;&#039;|note=You are surprisingly short for an &amp;lt;race&amp;gt;|23}}&lt;br /&gt;
{{ShopItem|t=i|black mirror painted with a surprisingly tall figure|name=&#039;&#039;&#039;black mirror painted with a surprisingly tall figure&#039;&#039;&#039;|note=You are surprisingly tall for an &amp;lt;race&amp;gt;|23}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the marble sculpture are for body builds and heights!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver filigree platter}}&lt;br /&gt;
{{ShopItem|t=i|hexagonal mirror depicting downturned scars|name=&#039;&#039;&#039;hexagonal mirror depicting downturned scars&#039;&#039;&#039;|note=You have a &amp;lt;type&amp;gt; face with a downturned scar on each side of the mouth|23}}&lt;br /&gt;
{{ShopItem|t=i|round mirror painted with a deep scar|name=&#039;&#039;&#039;round mirror painted with a deep scar&#039;&#039;&#039;|note=You have a &amp;lt;type&amp;gt; face with a deep scar down the length of the bridge of the nose|23}}&lt;br /&gt;
{{ShopItem|t=i|rusty mirror depicting a face with haggard features|name=&#039;&#039;&#039;rusty mirror depicting a face with haggard features&#039;&#039;&#039;|note=You have a &amp;lt;type&amp;gt; face with haggard features|23}}&lt;br /&gt;
{{ShopItem|t=i|tarnished mirror depicting a face with yellowing teeth|name=&#039;&#039;&#039;tarnished mirror depicting a face with yellowing teeth&#039;&#039;&#039;|note=You have yellowing teeth|23}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the filigree platter are for distinguishing marks!&amp;quot;}}&lt;br /&gt;
{{ShopFootnote|Rusty &amp;amp; Tarnished mirrors not usable by S&#039;kra Mur.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the colorful eye-shaped hooks}}&lt;br /&gt;
{{ShopItem|t=i|chipped oval mirror painted with anthracite-hued eyes|name=&#039;&#039;&#039;chipped oval mirror painted with anthracite-hued eyes&#039;&#039;&#039;|note=You have a &amp;lt;type&amp;gt; face, &amp;lt;type&amp;gt; anthracite-hued eyes|23}}&lt;br /&gt;
{{ShopItem|t=i|carved haon mirror shaped like an asparagus with eyes|name=&#039;&#039;&#039;carved haon mirror shaped like an asparagus with eyes&#039;&#039;&#039;|note=You have a &amp;lt;type&amp;gt; face, &amp;lt;type&amp;gt; asparagus-green eyes|23}}&lt;br /&gt;
{{ShopItem|t=i|electrum mirror reflecting a face with yellow-green eyes|name=&#039;&#039;&#039;electrum mirror reflecting a face with yellow-green eyes&#039;&#039;&#039;|note=You have a &amp;lt;type&amp;gt; face, &amp;lt;type&amp;gt; yellow-green eyes|23}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on the eye-shaped hooks are for different eye colors!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
{{ShopHeader|title=On the golden chest}}&lt;br /&gt;
{{ShopItem|t=i|filigreed authorization|note=[[Title:Meritorious|Meritorious]]|25}}&lt;br /&gt;
{{ShopItem|t=i|gilded authorization|note=[[Title:Black Fang&#039;s Bane|Black Fang&#039;s Bane]]|25}}&lt;br /&gt;
{{ShopFootnote|Distinguished titles for the prestigious.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{ShopHeader|title=On the marble pedestal}}&lt;br /&gt;
{{ShopItem|t=i|potency crystal|note=|15}}&lt;br /&gt;
{{ShopItem|t=i|infuser stone|note=|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the flat tray}}&lt;br /&gt;
{{ShopItem|t=i|furniture voucher|note=Ilithian black bogbirch wardrobe carved with lotus blossoms|75}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The furniture voucher can be exchanged for &#039;an Ilithian black bogbirch wardrobe carved with lotus blossoms&#039; that holds a hundred items.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the goldwood platform}}&lt;br /&gt;
{{ShopItem|t=i|black chest voucher with a black unicorn|name=&#039;&#039;&#039;black chest voucher with a black unicorn&#039;&#039;&#039;|note=|53}}&lt;br /&gt;
{{ShopItem|t=i|silver table voucher with black unicorns|name=&#039;&#039;&#039;silver table voucher with black unicorns&#039;&#039;&#039;|note=|53}}&lt;br /&gt;
{{ShopItem|t=i|crimson bed voucher with black unicorns printed|name=&#039;&#039;&#039;crimson bed voucher with black unicorns printed&#039;&#039;&#039;|note=|53}}&lt;br /&gt;
{{ShopItem|t=i|painted wall voucher with a mural of unicorns|name=&#039;&#039;&#039;painted wall voucher with a mural of unicorns&#039;&#039;&#039;|note=|53}}&lt;br /&gt;
{{ShopItem|t=i|blue armor rack voucher with black unicorns|name=&#039;&#039;&#039;blue armor rack voucher with black unicorns&#039;&#039;&#039;|note=|53}}&lt;br /&gt;
{{ShopItem|t=i|ivory weapon stand voucher with a black unicorn|name=&#039;&#039;&#039;ivory weapon stand voucher with a black unicorn&#039;&#039;&#039;|note=|53}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The vouchers on the goldwood platform are for different types of furniture, but they all hold fifty items each.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silverwood plinth}}&lt;br /&gt;
{{ShopItem|t=i|ebon rug voucher inked with black unicorns|name=&#039;&#039;&#039;ebon rug voucher inked with black unicorns&#039;&#039;&#039;|note=|5}}&lt;br /&gt;
{{ShopItem|t=i|silvery-blue chair voucher with a black unicorn|name=&#039;&#039;&#039;silvery-blue chair voucher with a black unicorn&#039;&#039;&#039;|note=|5}}&lt;br /&gt;
{{ShopFootnote|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rusted wheelbarrow}}&lt;br /&gt;
{{ShopItem|t=i|mottled translocation orb|note=[[Eccentric Mage&#039;s transport hub]]|12}}&lt;br /&gt;
{{ShopItem|t=i|corrupted translocation orb|note=[[Corrupted khor&#039;vela beltunumshi]] portal|12}}&lt;br /&gt;
{{ShopItem|t=i|small serpent totem|note=5 uses of {{com|HEALME}}|12}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Transportation orbs will take you to new places!  Studying them might help you find your way.  The totem can provide healing in a pinch!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the curio cabinet}}&lt;br /&gt;
{{ShopItem|t=i|bogbirch box safe fastened with kertig latches|name=&#039;&#039;&#039;bogbirch box safe fastened with kertig latches&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopItem|t=i|organized gem portfolio meticulously bound with silverweave-lined smokewhorl|name=&#039;&#039;&#039;organized gem portfolio meticulously bound with silverweave-lined smokewhorl&#039;&#039;&#039;|note=|75}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The box safe will stack up to fifteen different locked boxes found on creatures and the gem portfolio will stack up to fifteen different tied gem pouches.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dark wardrobe}}&lt;br /&gt;
{{ShopItem|t=i|black shadowsilk cloak|note=|250}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The shadowsilk cloak conceals all but your hands.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Snowcatcher Annex (raffles)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Shadowy Safehouse, Snowcatcher Annex&lt;br /&gt;
|desc=Tunneled further south from the main cavern, this narrow chamber is wreathed in fragrant snowcatch lotus blossoms.  Pushed up against the smooth walls, shelves laden with fastidiously organized sundries and armaments are illuminated by blown-glass oil lamps.  You also see an IMPORTANT NOTICE placed near the dispensers, a custom flare weapon dispenser with a couple of things on it, a ghost armor dispenser with a couple of things on it, a custom stacker dispenser with a couple of things on it, a [[shady figure]] and a large waste bucket.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north.}}&lt;br /&gt;
* The [[shady figure]] will exchange [[House of the Revenant Fang 437/Incidental loot|incidental loot]] you find during your event run for random other incidental items.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Raffle Details&lt;br /&gt;
|-&lt;br /&gt;
|Toward the end of the House of the Revenant Fang event, at 4pm ET on Sunday, January 31st, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:&lt;br /&gt;
&lt;br /&gt;
Winner 1 will be the player with the highest individual ticket total from that dispenser.&lt;br /&gt;
Winner 2 will be drawn at random from the entire pool of tickets purchased from that dispenser. This draw will still include Winner 1&#039;s tickets, so there is the possibility that the same player is selected as both Winner 1 and Winner 2, in which case they get two copies of the grand prize. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2. The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, January 31st.&lt;br /&gt;
&lt;br /&gt;
If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular {{sloot|i|memory orb}} prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
1 ticket = 25%; 1 use at 25% drain&lt;br /&gt;
2 tickets = 50%; 1 use at 50% drain&lt;br /&gt;
3 tickets = 75%; 1 use at 75% drain&lt;br /&gt;
4 tickets = 100%; 1 use at 100% drain&lt;br /&gt;
5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain&lt;br /&gt;
14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain&lt;br /&gt;
52 tickets = 1300%; 13 uses at 100% drain&lt;br /&gt;
143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain&lt;br /&gt;
&lt;br /&gt;
The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. There is a 100-minute cooldown between using 100% drain across any combination of memory orbs. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.&lt;br /&gt;
&lt;br /&gt;
The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.&lt;br /&gt;
&lt;br /&gt;
You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the custom stacker dispenser}}&lt;br /&gt;
{{ShopItem|t=i|origami stacker|note=|5}}&lt;br /&gt;
{{ShopFootnote|At the end of Revenant Fang, the highest ticket total and a single random draw will determine two winners for a &amp;lt;nowiki&amp;gt;[custom stacker voucher]&amp;lt;/nowiki&amp;gt;.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ghost armor dispenser}}&lt;br /&gt;
{{ShopItem|t=i|origami armor|note=|5}}&lt;br /&gt;
{{ShopFootnote|At the end of Revenant Fang, the highest ticket total and a single random draw will determine two winners for a &amp;lt;nowiki&amp;gt;[ghost armor set]&amp;lt;/nowiki&amp;gt;.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the custom flare weapon dispenser}}&lt;br /&gt;
{{ShopItem|t=i|origami weapon|note=|5}}&lt;br /&gt;
{{ShopFootnote|At the end of Revenant Fang, the highest ticket total and a single random draw will determine two winners for a &amp;lt;nowiki&amp;gt;[custom weapon voucher]&amp;lt;/nowiki&amp;gt;.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crystal Task==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Observation Chamber&lt;br /&gt;
|desc=The tunnel opens into the cavernous basin of a large sinkhole here, sunlight and fresh air flooding in through the open ceiling above.  Rendered in lines of silvery chalk, an intricate geometric glyph dominates the earthen cave floor.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a canopic jar with a jackal head, a shadowy scribe and a shimmering scrying crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southwest.}}&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;canopic jar&#039;&#039;&#039; is a permanent version of the one sold in the shop.  Interacting with it will allow you to determine before purchase if the item(s) you wish to [[Forgebinding|forgebind]] are compatible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;read crystal&#039;&#039;:&lt;br /&gt;
: The scribe steps between you and the crystal as you approach.  &amp;quot;I&#039;m afraid this area is restricted to those who have been summoned,&amp;quot; he says.&lt;br /&gt;
: [This task requires the purchase of a Revenant Fang summons to complete!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To start, redeem a Furtive Summons in the room and read the crystal. You either push, rub, or tap on the crystal depending how the crystal looks.&lt;br /&gt;
&lt;br /&gt;
Doing this earns 10 merits, but there are no incidentals this way. It lasts about 5-7 actions, with 15-20 second roundtime each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: the actions below may be different for people, but each action is tied to a specific message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The image is blurry and vague&#039;&#039;&#039;: push crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The image is partially obscured by streaks of jittery color&#039;&#039;&#039;: rub crystal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The image is too dim to make out clearly&#039;&#039;&#039;: tap crystal&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Segmented_morgawr_bone_chair_covered_in_stretched_leather&amp;diff=545017</id>
		<title>Item:Segmented morgawr bone chair covered in stretched leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Segmented_morgawr_bone_chair_covered_in_stretched_leather&amp;diff=545017"/>
		<updated>2021-01-25T15:49:41Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=recliner&lt;br /&gt;
|look=Lengths of flexible twine are woven around the joints where bones meet.  No doubt the work of a clever engineer, these junctions allow the bones to articulate into a reclining position.&lt;br /&gt;
|MTag=bone,leather&lt;br /&gt;
|type=verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=40&lt;br /&gt;
|appcost=312500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re pretty sure you could SIT, LIE, GO, LEAN, TURN, or ROLL upon the bone chair.&lt;br /&gt;
: [Note that some may respond differently when standing, sitting, lying or kneeling.]&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Segmented_morgawr_bone_chair_covered_in_stretched_leather&amp;diff=545016</id>
		<title>Item:Segmented morgawr bone chair covered in stretched leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Segmented_morgawr_bone_chair_covered_in_stretched_leather&amp;diff=545016"/>
		<updated>2021-01-25T15:48:56Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=recliner&lt;br /&gt;
|look=Lengths of flexible twine are woven around the joints where bones meet.  No doubt the work of a clever engineer, these junctions allow the bones to articulate into a reclining position.&lt;br /&gt;
|MTag=bone,leather&lt;br /&gt;
|type=verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=40&lt;br /&gt;
|appcost=312500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re pretty sure you could SIT, LIE, GO, LEAN, TURN, or ROLL upon the compact recliner.&lt;br /&gt;
: [Note that some may respond differently when standing, sitting, lying or kneeling.]&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Segmented_morgawr_bone_chair_covered_in_stretched_leather&amp;diff=545015</id>
		<title>Item:Segmented morgawr bone chair covered in stretched leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Segmented_morgawr_bone_chair_covered_in_stretched_leather&amp;diff=545015"/>
		<updated>2021-01-25T15:47:27Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Created page with &amp;quot;{{Item |noun=recliner |look=Lengths of flexible twine are woven around the joints where bones meet.  No doubt the work of a clever engineer, these junctions allow the bones to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=recliner&lt;br /&gt;
|look=Lengths of flexible twine are woven around the joints where bones meet.  No doubt the work of a clever engineer, these junctions allow the bones to articulate into a reclining position.&lt;br /&gt;
|weight=40&lt;br /&gt;
|appcost=312500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: You&#039;re pretty sure you could SIT, LIE, GO, LEAN, TURN, or ROLL upon the compact recliner.&lt;br /&gt;
: [Note that some may respond differently when standing, sitting, lying or kneeling.]&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guardian_Spirit&amp;diff=542449</id>
		<title>Guardian Spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guardian_Spirit&amp;diff=542449"/>
		<updated>2020-12-09T16:42:00Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=gs&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Protection&lt;br /&gt;
|prereqs=Circle 20, [[Innocence]], and [[Compel]] or [[Paralysis]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|desc=The Guardian Spirit spell summons a warrior of the Fae -- an alfar -- to keep you safe from hostility and be your champion in combat.  In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors.  This spell requires constant upkeep and vigilance on the part of the caster.  An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came.&lt;br /&gt;
&lt;br /&gt;
[Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.]&lt;br /&gt;
&lt;br /&gt;
While this spell is available to Empaths 20th circle and above, the majority will find that they must be magical adepts before they can successfully form the pattern.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=summons combat &amp;quot;pet&amp;quot;&lt;br /&gt;
|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Strength varies with the amount of mana used per cyclic pulse (what you prep the spell at). The warrior&#039;s defensive skills can be between 110-125% Empath&#039;s TM and its offense 95-105%.&lt;br /&gt;
*Looking at or describing a warrior will tell you who summoned it.&lt;br /&gt;
*Prior to 3.0 there were several types of fae that could be summoned (avengers, colepexies, dirnels, guardians, narmobreths, and woodwisps). However, only warriors can be summoned now.&lt;br /&gt;
*Casting the spell normally will summon a random warrior. (See below for a list of possibilities.) When using CAST CUSTOM, the Empath will summon the same warrior every time. The IC justification for this is that the Empath has established a special relationship with a particular warrior.&lt;br /&gt;
*This spell cannot be cast when completely insensitive to empathy (&amp;quot;perma-[[Empathic_Shock|shock]]&amp;quot;). If cast before the complete insensitivity is reached, the spell can be maintained. As with other empathy-dependent spells, shock increases the difficulty of casting Guardian Spirit.&lt;br /&gt;
*It is possible to give &amp;quot;mundane&amp;quot; (non-verby, non-gore, non-swappable) one-handed edged weapons (light, medium, or heavy) to a warrior. A common reason for doing this is to give the warrior a blessed weapon for hunting the undead.&lt;br /&gt;
**Similar to necromancer pets, any precious weapons should not be given to a warrior. Item loss may occur due to the dropping of the weapon when the warrior despawns or is killed.&lt;br /&gt;
**A bonded weapon cannot be held by a warrior.&lt;br /&gt;
*It is highly recommended that Empaths learn the [[Magical feats|magical feat]] of Raw Channeling (allows the powering of cyclic spells from raw attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced). These feats are recommended for anyone who routinely uses cyclic spells.&lt;br /&gt;
*Guardian Spirit does train the [[Targeted Magic skill]]. However, the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will train a small amount with each hit, and a larger amount if the warrior kills creatures or uses special attacks (throwing star).&lt;br /&gt;
*Guardian Spirit now leave bodies or drop ammo and lodged items, whereas as in 2.0 any lodged items could disappear with them.&lt;br /&gt;
*&#039;&#039;&#039;Having a Guardian Spirit set to aggressive behavior will cause it to attack any creature in the room, including other warriors.&#039;&#039;&#039; For this reason, it is better to use defensive or passive in crowded areas or in town. (Note that attacking another player&#039;s summoned or owned creature may grant them consent on you.)&lt;br /&gt;
* Successfully cast with 150 utility, +20 buff from SAP, +30 PM buff from link, and a level 1 astrolabe (+1 luck).&lt;br /&gt;
* Successfully cast with 182 utility and utility mastery spell feat.  Had two failures then succeeded.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
Alfar may be commanded to tell you about their NAME, to change their STANCE or BEHAVIOR, to ATTACK, ATTACK STOP, or to TAUNT your enemies to make them attack it instead of you. The alfar may be asked to TAUNT generally (it will try to attract everything that is attacking you), or told to taunt a specific target (TAUNT [TARGET]). You may also command the alfar to RELEASE or LEAVE, to DROP (their weapon) to or TAKE a one-handed edged weapon from your left hand.&lt;br /&gt;
&lt;br /&gt;
*Stances control your alfar&#039;s combat capabilities.&lt;br /&gt;
**Options (BALANCED | OFFENSE | DEFENSE)&lt;br /&gt;
*Behaviors control what enemies your creature will attack. A warrior in a passive stance will not attack anyone or anything (by default they are summoned in PASSIVE).&lt;br /&gt;
**Options (PASSIVE | DEFENSIVE | AGGRESSIVE)&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO NAME &amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO STANCE DEFENSE&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO BEHAVIOR AGGRESSIVE&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO ATTACK GOBLIN&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO ATTACK STOP&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO TAUNT&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO TAUNT GOBLIN&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO DROP&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO TAKE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Role-playing===&lt;br /&gt;
:Some of the RP verbs have an &amp;quot;Easter Egg&amp;quot; version where they do something other than what is listed here. These have a very small chance of occurring on any use of the verbs that have the &amp;quot;Easter Eggs&amp;quot;.&lt;br /&gt;
*{{com|Dance}}: A sedate alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the sedate alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.&lt;br /&gt;
*{{com|Bow}}: The sedate alfar warrior gravely returns your gesture with a respectful bow of equal depth.&lt;br /&gt;
*{{com|Curtsy}}: The sedate alfar warrior gravely returns your gesture with a respectful bow of equal depth.&lt;br /&gt;
*{{com|Describe}} (third parties see who summoned it): An athletic alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic.  Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity.  Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien.  Its lips are tinted blue, the color of a bruise, and are set in a grim line.  Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist.  Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.&lt;br /&gt;
&lt;br /&gt;
::The warrior hovers near you protectively, smiling briefly at you when it notices you looking its way.&lt;br /&gt;
*{{com|Hug}}: The warrior returns your hug gingerly, being careful not to hurt you with its weapons or armor.&lt;br /&gt;
*{{com|Kiss}}: As you move toward a sedate alfar warrior, it gathers you close, crushing you uncomfortably against its lacquered armor. It grins at you fiercely, then taking your hands firmly, dips you low to the ground and hoists you high into the air in an exhilarating whirling lift. The world spins around you, then it lowers you carefully to the ground, adjusting its armor nonchalantly as if nothing had happened.&lt;br /&gt;
*{{com|Smooch}}: As you move toward a sedate alfar warrior, it gravely takes you by the hand and leads you through a few turns of a delicate minuet. As you dance, the air seems to grow crisper around you, with a sharp, cool scent of autumn. The warrior smiles at you as it releases your hand, the tips of its ears coloring slightly.&lt;br /&gt;
*{{com|Touch}}: You reach out and lay your hand on the graceful alfar warrior&#039;s arm.&amp;lt;br&amp;gt;&lt;br /&gt;
:You sense a successful empathic link has been forged between you and a graceful alfar warrior.&amp;lt;br&amp;gt;&lt;br /&gt;
:You feel the burning fire of pain and suffering slowly building as you begin to draw out the truth of the warrior&#039;s injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
:The creature&#039;s life force is alien to you.  Though you can empathize with a graceful alfar warrior in a sense, peculiar sensations begin to overwhelm you and you feel your control of the empathic link slip away.&lt;br /&gt;
::&#039;&#039;&#039;It is not possible to heal a warrior via empathy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The quality of equipment is determined by the caster&#039;s skill (which seems to be purely [[Targeted Magic]]) and the amount of mana channeled into the spell. Here are some possibilities:&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|unusual black blade}} (medium edged weapon)&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|spiked black shield}} (large shield)&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor!!Type!!Effective TM Requirement*&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black leathers}}||light armor||minimum casting skill&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black chainmail}}||chain armor||300 ranks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black light plate}}||brigandine||500 ranks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black heavy plate}}||plate armor||600 ranks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Effective TM means your spell stance and spell mana will influence your results.&lt;br /&gt;
&lt;br /&gt;
==List of Possible Warriors==&lt;br /&gt;
&lt;br /&gt;
Casting the spell normally will summon a random warrior. According to GM [[Melete]], the names and adjectives go together. (They are not chosen independently.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Adjective!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Al||gracile||&lt;br /&gt;
|-&lt;br /&gt;
|Amyigi||ethereal||&lt;br /&gt;
|-&lt;br /&gt;
|Apreekdin||tall||&lt;br /&gt;
|-&lt;br /&gt;
|Arnalde||lean||&lt;br /&gt;
|-&lt;br /&gt;
|Arturae||slim||&lt;br /&gt;
|-&lt;br /&gt;
|Blink||graceful||&lt;br /&gt;
|-&lt;br /&gt;
|Bluemoon||trim||&lt;br /&gt;
|-&lt;br /&gt;
|Cordy||alert||&lt;br /&gt;
|-&lt;br /&gt;
|Dillka||serene||&lt;br /&gt;
|-&lt;br /&gt;
|Fred||delicate||&lt;br /&gt;
|-&lt;br /&gt;
|Furle||trim||&lt;br /&gt;
|-&lt;br /&gt;
|Grimley||slender||&lt;br /&gt;
|-&lt;br /&gt;
|Hornet||stoic||&lt;br /&gt;
|-&lt;br /&gt;
|Igley||athletic||&lt;br /&gt;
|-&lt;br /&gt;
|Kar||lithe||&lt;br /&gt;
|-&lt;br /&gt;
|Lecibre, Anthari||lissome||&lt;br /&gt;
|-&lt;br /&gt;
|Paloorna||solemn||&lt;br /&gt;
|-&lt;br /&gt;
|Rolth||sedate||&lt;br /&gt;
|-&lt;br /&gt;
|Soone||tranquil||&lt;br /&gt;
|-&lt;br /&gt;
|Yovzaz||wiry||&lt;br /&gt;
|-&lt;br /&gt;
|ZerraZap||svelte||&lt;br /&gt;
|-&lt;br /&gt;
|Genvi||imposing||only gets chosen if an error happens&lt;br /&gt;
|-&lt;br /&gt;
|Ashpool||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Cayce||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Ell-Lee||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Kolodny||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Rivett||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Steppen||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Altered Warriors===&lt;br /&gt;
&lt;br /&gt;
The following Empaths have established special relationships with these warriors (aka, they have custom altered descriptions). Guidelines for altering your warrior can be found [[Post:Alfar_Warrior_Alteration_Guidelines_-_05/31/2013_-_20:24|here]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Empath&#039;s Name!!Warrior&#039;s Name!!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||Bannin||imposing alfar warrior with a stern countenance&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Cathaoir||athletic alfar warrior with an aloof gaze&lt;br /&gt;
|-&lt;br /&gt;
|[[Morvetan]]||Lucifer||imposing alfar warrior with a tenebrous aura&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Muffet||spindly alfar warrior with tenebrous eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zamara]]||R&#039;lyeh||macabre alfar warrior with fierce crimson eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rebecka]]||Hiro||majestic alfar warrior with strange sparkling patterns covering its skin &lt;br /&gt;
|-&lt;br /&gt;
|[[Kalinandra]]||Charone||cranky alfar warrior with blood-red glittering symbols traced up both forearms&lt;br /&gt;
|-&lt;br /&gt;
|[[Dantia]]||Ahven||towering alfar warrior with platinum stars accentuating its skin &lt;br /&gt;
|-&lt;br /&gt;
|[[Medikaus]]|| Sanguinus || muscular alfar warrior with merciless eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Allye]]|| Arna || hulking alfar warrior sporting smears of glittery amethyst war paint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guardian_Spirit&amp;diff=542447</id>
		<title>Guardian Spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guardian_Spirit&amp;diff=542447"/>
		<updated>2020-12-09T15:46:09Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=gs&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Protection&lt;br /&gt;
|prereqs=Circle 20, [[Innocence]], and [[Compel]] or [[Paralysis]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=10&lt;br /&gt;
|desc=The Guardian Spirit spell summons a warrior of the Fae -- an alfar -- to keep you safe from hostility and be your champion in combat.  In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors.  This spell requires constant upkeep and vigilance on the part of the caster.  An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came.&lt;br /&gt;
&lt;br /&gt;
[Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.]&lt;br /&gt;
&lt;br /&gt;
While this spell is available to Empaths 20th circle and above, the majority will find that they must be magical adepts before they can successfully form the pattern.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=summons combat &amp;quot;pet&amp;quot;&lt;br /&gt;
|messaging=Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Strength varies with the amount of mana used per cyclic pulse (what you prep the spell at). The warrior&#039;s defensive skills can be between 110-125% Empath&#039;s TM and its offense 95-105%.&lt;br /&gt;
*Looking at or describing a warrior will tell you who summoned it.&lt;br /&gt;
*Prior to 3.0 there were several types of fae that could be summoned (avengers, colepexies, dirnels, guardians, narmobreths, and woodwisps). However, only warriors can be summoned now.&lt;br /&gt;
*Casting the spell normally will summon a random warrior. (See below for a list of possibilities.) When using CAST CUSTOM, the Empath will summon the same warrior every time. The IC justification for this is that the Empath has established a special relationship with a particular warrior.&lt;br /&gt;
*This spell cannot be cast while under 100% [[Empathic_Shock|shock]]. If cast before the complete insensitivity is reached, the spell can be maintained. As with other empathy-dependent spells, shock increases the difficulty of casting Guardian Spirit.&lt;br /&gt;
*It is possible to give &amp;quot;mundane&amp;quot; (non-verby, non-gore, non-swappable) one-handed edged weapons (light, medium, or heavy) to a warrior. A common reason for doing this is to give the warrior a blessed weapon for hunting the undead.&lt;br /&gt;
**Similar to necromancer pets, any precious weapons should not be given to a warrior. Item loss may occur due to the dropping of the weapon when the warrior despawns or is killed.&lt;br /&gt;
**A bonded weapon cannot be held by a warrior.&lt;br /&gt;
*It is highly recommended that Empaths learn the [[Magical feats|magical feat]] of Raw Channeling (allows the powering of cyclic spells from raw attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced). These feats are recommended for anyone who routinely uses cyclic spells.&lt;br /&gt;
*Guardian Spirit does train the [[Targeted Magic skill]]. However, the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will train a small amount with each hit, and a larger amount if the warrior kills creatures or uses special attacks (throwing star).&lt;br /&gt;
*Guardian Spirit now leave bodies or drop ammo and lodged items, whereas as in 2.0 any lodged items could disappear with them.&lt;br /&gt;
*&#039;&#039;&#039;Having a Guardian Spirit set to aggressive behavior will cause it to attack any creature in the room, including other warriors.&#039;&#039;&#039; For this reason, it is better to use defensive or passive in crowded areas or in town. (Note that attacking another player&#039;s summoned or owned creature may grant them consent on you.)&lt;br /&gt;
* Successfully cast with 150 utility, +20 buff from SAP, +30 PM buff from link, and a level 1 astrolabe (+1 luck).&lt;br /&gt;
* Successfully cast with 182 utility and utility mastery spell feat.  Had two failures then succeeded.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
Alfar may be commanded to tell you about their NAME, to change their STANCE or BEHAVIOR, to ATTACK, ATTACK STOP, or to TAUNT your enemies to make them attack it instead of you. The alfar may be asked to TAUNT generally (it will try to attract everything that is attacking you), or told to taunt a specific target (TAUNT [TARGET]). You may also command the alfar to RELEASE or LEAVE, to DROP (their weapon) to or TAKE a one-handed edged weapon from your left hand.&lt;br /&gt;
&lt;br /&gt;
*Stances control your alfar&#039;s combat capabilities.&lt;br /&gt;
**Options (BALANCED | OFFENSE | DEFENSE)&lt;br /&gt;
*Behaviors control what enemies your creature will attack. A warrior in a passive stance will not attack anyone or anything (by default they are summoned in PASSIVE).&lt;br /&gt;
**Options (PASSIVE | DEFENSIVE | AGGRESSIVE)&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO NAME &amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO STANCE DEFENSE&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO BEHAVIOR AGGRESSIVE&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO ATTACK GOBLIN&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO ATTACK STOP&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO TAUNT&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO TAUNT GOBLIN&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO DROP&amp;lt;br&amp;gt;&lt;br /&gt;
COMMAND WARRIOR TO TAKE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Role-playing===&lt;br /&gt;
:Some of the RP verbs have an &amp;quot;Easter Egg&amp;quot; version where they do something other than what is listed here. These have a very small chance of occurring on any use of the verbs that have the &amp;quot;Easter Eggs&amp;quot;.&lt;br /&gt;
*{{com|Dance}}: A sedate alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the sedate alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.&lt;br /&gt;
*{{com|Bow}}: The sedate alfar warrior gravely returns your gesture with a respectful bow of equal depth.&lt;br /&gt;
*{{com|Curtsy}}: The sedate alfar warrior gravely returns your gesture with a respectful bow of equal depth.&lt;br /&gt;
*{{com|Describe}} (third parties see who summoned it): An athletic alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic.  Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity.  Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien.  Its lips are tinted blue, the color of a bruise, and are set in a grim line.  Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist.  Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.&lt;br /&gt;
&lt;br /&gt;
::The warrior hovers near you protectively, smiling briefly at you when it notices you looking its way.&lt;br /&gt;
*{{com|Hug}}: The warrior returns your hug gingerly, being careful not to hurt you with its weapons or armor.&lt;br /&gt;
*{{com|Kiss}}: As you move toward a sedate alfar warrior, it gathers you close, crushing you uncomfortably against its lacquered armor. It grins at you fiercely, then taking your hands firmly, dips you low to the ground and hoists you high into the air in an exhilarating whirling lift. The world spins around you, then it lowers you carefully to the ground, adjusting its armor nonchalantly as if nothing had happened.&lt;br /&gt;
*{{com|Smooch}}: As you move toward a sedate alfar warrior, it gravely takes you by the hand and leads you through a few turns of a delicate minuet. As you dance, the air seems to grow crisper around you, with a sharp, cool scent of autumn. The warrior smiles at you as it releases your hand, the tips of its ears coloring slightly.&lt;br /&gt;
*{{com|Touch}}: You reach out and lay your hand on the graceful alfar warrior&#039;s arm.&amp;lt;br&amp;gt;&lt;br /&gt;
:You sense a successful empathic link has been forged between you and a graceful alfar warrior.&amp;lt;br&amp;gt;&lt;br /&gt;
:You feel the burning fire of pain and suffering slowly building as you begin to draw out the truth of the warrior&#039;s injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
:The creature&#039;s life force is alien to you.  Though you can empathize with a graceful alfar warrior in a sense, peculiar sensations begin to overwhelm you and you feel your control of the empathic link slip away.&lt;br /&gt;
::&#039;&#039;&#039;It is not possible to heal a warrior via empathy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The quality of equipment is determined by the caster&#039;s skill (which seems to be purely [[Targeted Magic]]) and the amount of mana channeled into the spell. Here are some possibilities:&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*{{sloot|w|unusual black blade}} (medium edged weapon)&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*{{sloot|s|spiked black shield}} (large shield)&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor!!Type!!Effective TM Requirement*&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black leathers}}||light armor||minimum casting skill&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black chainmail}}||chain armor||300 ranks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black light plate}}||brigandine||500 ranks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lacquered black heavy plate}}||plate armor||600 ranks&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Effective TM means your spell stance and spell mana will influence your results.&lt;br /&gt;
&lt;br /&gt;
==List of Possible Warriors==&lt;br /&gt;
&lt;br /&gt;
Casting the spell normally will summon a random warrior. According to GM [[Melete]], the names and adjectives go together. (They are not chosen independently.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Adjective!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Al||gracile||&lt;br /&gt;
|-&lt;br /&gt;
|Amyigi||ethereal||&lt;br /&gt;
|-&lt;br /&gt;
|Apreekdin||tall||&lt;br /&gt;
|-&lt;br /&gt;
|Arnalde||lean||&lt;br /&gt;
|-&lt;br /&gt;
|Arturae||slim||&lt;br /&gt;
|-&lt;br /&gt;
|Blink||graceful||&lt;br /&gt;
|-&lt;br /&gt;
|Bluemoon||trim||&lt;br /&gt;
|-&lt;br /&gt;
|Cordy||alert||&lt;br /&gt;
|-&lt;br /&gt;
|Dillka||serene||&lt;br /&gt;
|-&lt;br /&gt;
|Fred||delicate||&lt;br /&gt;
|-&lt;br /&gt;
|Furle||trim||&lt;br /&gt;
|-&lt;br /&gt;
|Grimley||slender||&lt;br /&gt;
|-&lt;br /&gt;
|Hornet||stoic||&lt;br /&gt;
|-&lt;br /&gt;
|Igley||athletic||&lt;br /&gt;
|-&lt;br /&gt;
|Kar||lithe||&lt;br /&gt;
|-&lt;br /&gt;
|Lecibre, Anthari||lissome||&lt;br /&gt;
|-&lt;br /&gt;
|Paloorna||solemn||&lt;br /&gt;
|-&lt;br /&gt;
|Rolth||sedate||&lt;br /&gt;
|-&lt;br /&gt;
|Soone||tranquil||&lt;br /&gt;
|-&lt;br /&gt;
|Yovzaz||wiry||&lt;br /&gt;
|-&lt;br /&gt;
|ZerraZap||svelte||&lt;br /&gt;
|-&lt;br /&gt;
|Genvi||imposing||only gets chosen if an error happens&lt;br /&gt;
|-&lt;br /&gt;
|Ashpool||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Cayce||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Ell-Lee||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Kolodny||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Rivett||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|-&lt;br /&gt;
|Steppen||savage||from [[Drathrok&#039;s Duskruin 421]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Altered Warriors===&lt;br /&gt;
&lt;br /&gt;
The following Empaths have established special relationships with these warriors (aka, they have custom altered descriptions). Guidelines for altering your warrior can be found [[Post:Alfar_Warrior_Alteration_Guidelines_-_05/31/2013_-_20:24|here]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Empath&#039;s Name!!Warrior&#039;s Name!!Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||Bannin||imposing alfar warrior with a stern countenance&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Cathaoir||athletic alfar warrior with an aloof gaze&lt;br /&gt;
|-&lt;br /&gt;
|[[Morvetan]]||Lucifer||imposing alfar warrior with a tenebrous aura&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Muffet||spindly alfar warrior with tenebrous eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zamara]]||R&#039;lyeh||macabre alfar warrior with fierce crimson eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rebecka]]||Hiro||majestic alfar warrior with strange sparkling patterns covering its skin &lt;br /&gt;
|-&lt;br /&gt;
|[[Kalinandra]]||Charone||cranky alfar warrior with blood-red glittering symbols traced up both forearms&lt;br /&gt;
|-&lt;br /&gt;
|[[Dantia]]||Ahven||towering alfar warrior with platinum stars accentuating its skin &lt;br /&gt;
|-&lt;br /&gt;
|[[Medikaus]]|| Sanguinus || muscular alfar warrior with merciless eyes&lt;br /&gt;
|-&lt;br /&gt;
|[[Allye]]|| Arna || hulking alfar warrior sporting smears of glittery amethyst war paint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=540355</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=540355"/>
		<updated>2020-11-28T13:42:24Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Removed duplicate HE Andreshlew altar in Zoluren section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|A basalt altar at Stone Clan]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==Hollow Eve Festival==&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
* [[Andreshlew Holy Shrine]]&lt;br /&gt;
:[Andreshlew, Holy Shrine]&lt;br /&gt;
::Andreshlew&#039;s holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden. The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the &#039;&#039;&#039;altar&#039;&#039;&#039;, upon which is a finely polished gold statue of a Merelew male.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=537147</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=537147"/>
		<updated>2020-11-12T21:34:29Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Sundering Chapel of the Crossing High Temple]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|Huldah&#039;s altar at Knife Clan]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|A basalt altar at Stone Clan]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The Crystal Cavern of Eluned]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The blackfruit&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|A driftwood altar at River Clan]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Andreshlew]]===&lt;br /&gt;
&lt;br /&gt;
*[[Andreshlew Holy Shrine]]&lt;br /&gt;
:From Dock Walk, go northeast to Shrine Walk (genie room 80).&lt;br /&gt;
:[Andreshlew, Holy Shrine]&lt;br /&gt;
::Andreshlew&#039;s holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden.  The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the &#039;&#039;&#039;altar&#039;&#039;&#039;, upon which is a finely polished gold statue of a Merelew male.  You also see a solitary garden statue and an archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[House of the Revenant Fang]]===&lt;br /&gt;
*[[:File:Map_ashala_taman.jpg|Dergati&#039;s shrine at Ashala&#039;taman, Promenade of Chaos.]]&lt;br /&gt;
:Found during the limited availability [[:Category:Microtrans_events|MicroTrans event]] in the [[Ashala&#039;taman|Ashala&#039;taman tower]] section.&lt;br /&gt;
:The rooms constantly shift, so look for the &#039;&#039;Promenade of Chaos&#039;&#039; rooms, and then for &#039;&#039;Dergati shrine&#039;&#039; in the room description.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|shrine WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northwestern portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the 4th Tier Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==Hollow Eve Festival==&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
* [[Andreshlew Holy Shrine]]&lt;br /&gt;
:[Andreshlew, Holy Shrine]&lt;br /&gt;
::Andreshlew&#039;s holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden. The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the &#039;&#039;&#039;altar&#039;&#039;&#039;, upon which is a finely polished gold statue of a Merelew male.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rite_of_Contrition&amp;diff=529424</id>
		<title>Rite of Contrition</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rite_of_Contrition&amp;diff=529424"/>
		<updated>2020-09-22T10:13:00Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=roc&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|magic=Arcane Magic&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Eyes of the Blind]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=15&lt;br /&gt;
|desc=Rite of Contrition builds on the magician&#039;s earlier knowledge of creating fields of psychic corruption, taking a turn toward the mystical.  Where previous fields focused on affecting the physical senses of those around the Necromancer, Rite of Contrition subverts their supernatural senses.&lt;br /&gt;
&lt;br /&gt;
While the spell is held, the magician can hide any necromantic corruption in his body.  The more power fed into the spell, the more corruption can be washed away.  This affects attempts to perceive the Necromancer&#039;s taint, but does nothing to defend against attempts to exploit it: a Moon Mage can be fooled, Harm Evil cannot.&lt;br /&gt;
&lt;br /&gt;
Finally, the spell matrix is designed to react poorly to the presence of Transcendental Necromancy spells, to aid in the magician&#039;s display of contrition.  While in use, the Rite of Contrition will dispel any active transcendental mutation.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.&lt;br /&gt;
|messaging=You weave a field of sublime corruption, concealing the scars in your aura under a layer of magical pretense.(1st message)&lt;br /&gt;
&lt;br /&gt;
The Rite of Contrition matrix redoubles its hold on your senses. Joyous corruption seeps into your mind from your own spell, muting your unconscious sense of shame.(2nd message)&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be cast in standard [[justice]] zones. [[Generates Social Outrage::false| ]]&lt;br /&gt;
* Must cast at a certain mana level for second message. Amount depends on level and amount of DO. [[Reduces Divine Outrage::true| ]]&lt;br /&gt;
* Will slash your effective [[Outrage#Accusations|suspicion]] in half.&lt;br /&gt;
* [[Magical feats|Magical Feat]] Raw Channeling is recommended with this spell&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rite_of_Grace&amp;diff=529423</id>
		<title>Rite of Grace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rite_of_Grace&amp;diff=529423"/>
		<updated>2020-09-22T10:12:32Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ROG&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|magic=Arcane Magic&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Eyes of the Blind]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=15&lt;br /&gt;
|desc=While it is considered a sister to the [[Rite of Contrition]] spell, the two matrices are at their hearts very different.  Where Rite of Contrition weaves sublime corruption to fool supernatural senses, the Rite of Grace bombards the physical senses.  The Rite of Grace captures the magician&#039;s self-image and uses that as the centerpiece of a psychic miasma that attacks everyone&#039;s senses and clear thinking in the area.  Transcendental mutations can thus be hidden and what is not hidden is rendered unspeakable.  The spell is not flawless and can only hide a certain number of mutations.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Hides 1-7 Transcendental Necromancy buffs.&lt;br /&gt;
|messaging=Without a Transcendental Necromancy spell up: You project your self-image outward on a gust of psychic miasma, to little effect.&lt;br /&gt;
&lt;br /&gt;
With a Transcendental Necromancy spell up: You project your self-image outward on a gust of psychic miasma, masking your transcendental mutations under mixed currents of befuddlement and delusion.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be cast in standard [[justice]] zones. [[Generates Social Outrage::false| ]]&lt;br /&gt;
* Allows you to hide 1-7 [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] buffs from view. Transcendental buffs under this effect retain their full effectiveness, but do not appear when looking at the Necromancer or in the room (for [[Calcified Hide]]).&lt;br /&gt;
&lt;br /&gt;
Note that this cloaking effect is similar to an item hider, rather than a complete suppression of all messaging. If the spell messages (such as when casting them), it messages and that&#039;s that. This is intentional, reflecting the imperfect nature of the Necromancer&#039;s &amp;quot;illusion&amp;quot; and the limits of my personal sanity.&lt;br /&gt;
&lt;br /&gt;
* Mana thresholds:&lt;br /&gt;
** 1 spell: 5 mana&lt;br /&gt;
** 2 spells: 8 mana&lt;br /&gt;
** 3 spells: 11 mana&lt;br /&gt;
** 4 spells: ?&lt;br /&gt;
** 5 spells: 16&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fenwyrthie_Curio_Shop&amp;diff=521305</id>
		<title>Fenwyrthie Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenwyrthie_Curio_Shop&amp;diff=521305"/>
		<updated>2020-06-17T18:26:04Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: Redirected page to Fenwyrthie&amp;#039;s Curio Shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Fenwyrthie%27s_Curio_Shop]]&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=512028</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=512028"/>
		<updated>2019-11-25T15:25:20Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Corn Maze===&lt;br /&gt;
&lt;br /&gt;
*[[The Corn Maze altar]]&lt;br /&gt;
:From the maze entrance keep going east until you reach the altar.&lt;br /&gt;
:[Corn Maze, Labyrinth]&lt;br /&gt;
::Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze.  The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel.  Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color.  You also see a cedar ‘’’altar’’’.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northeast portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap118d|The burial chamber of Emille the Fist]]&lt;br /&gt;
:Requires the help of a Paladin to obtain.&lt;br /&gt;
:[Excavation Site, Antechamber]&lt;br /&gt;
::Like the burial chamber, this room has been hastily dug out.  It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor.  Hanging from a hook is a metal mobile with hammered discs dangling from it.  You also see an animite chest encrusted with soulstones, a diorite &#039;&#039;&#039;altar&#039;&#039;&#039; embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap116|Albreda&#039;s Shrine, Hibarnhvidar]]&lt;br /&gt;
:Once entering the shrine, head north.&lt;br /&gt;
:[Albreda&#039;s Shrine, Hall of Reflections]&lt;br /&gt;
::The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the &#039;&#039;&#039;altar&#039;&#039;&#039;.  This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap117b|The central altar of the Temple of Kertigen]]&lt;br /&gt;
:[Temple of Kertigen, Central Chamber]&lt;br /&gt;
::An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead.  The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral.  In its center, a highly polished granite &#039;&#039;&#039;altar&#039;&#039;&#039; rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Boar Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap121|A peregan tree altar at Boar Clan]]&lt;br /&gt;
:[Boar Clan, Tabernacle]&lt;br /&gt;
::Logs form concentric half-circles in front of a large peregan tree &#039;&#039;&#039;altar&#039;&#039;&#039; that dominates the far end of the tent.  Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air.  A leather pennant branded with the image of a rampant boar hangs from above. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ain Ghazal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap114|The Green Glade of Ain Ghazal]]&lt;br /&gt;
:From the Chateau portico, go path, go trail. &lt;br /&gt;
:[Ain Ghazal, Green Glade]&lt;br /&gt;
::The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade.  A faint trail slopes up to the north.  You also see an &#039;&#039;&#039;altar&#039;&#039;&#039; hewn from Surlaenis gold marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Roads of Forfedhdar===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap124|Divyaush&#039;s slab in an abandoned mine]]&lt;br /&gt;
:[Abandoned Mine, Storage Area]&lt;br /&gt;
::Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling.  Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer.  Glittering glass shards cover the floor, fanning away from a ruined cupboard.  Keeping vigil beside the mine&#039;s door is a kneeling figure, its outstretched hands holding a black marble &#039;&#039;&#039;slab&#039;&#039;&#039; upon which to rest an offering.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap133|The two-headed miracle in a black willow]]&lt;br /&gt;
:[Vela&#039;Tohr Edge, In The Black Willow]&lt;br /&gt;
::Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela&#039;Tohr Woods.  In the distance toward the northern edge of the wood, Hag&#039;s Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens.  Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits.  You also see a two-headed giant adder &#039;&#039;&#039;skeleton&#039;&#039;&#039; and a black willow trunk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|skeleton WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap115|The Road Beneath the Mountain]]&lt;br /&gt;
:[The Road Beneath the Mountain]&lt;br /&gt;
::Just inside the great gates of the entrance stands a &#039;&#039;&#039;statue&#039;&#039;&#039; of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other.  He faces the entrance to the north.  To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap119|Peri&#039;el&#039;s boulder beneath a ravine]]&lt;br /&gt;
:You will take injuries getting down to the boulder. &lt;br /&gt;
:[Beneath the Ravine, A Cavern]&lt;br /&gt;
::An overhang of solid earth just misses completely encasing this hollow.  Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor.  A circle of medium size rocks guards an oblong boulder that dominates the room.  On the east wall a series of stones leads up to a small opening.  You also see an oblong &#039;&#039;&#039;boulder&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap131|A raccoon statue in the Clerics&#039; Guild]]&lt;br /&gt;
:[Clerics&#039; Guild, Courtyard]&lt;br /&gt;
::A dusty gravel path leads to the center of the courtyard where a small dark &#039;&#039;&#039;statue&#039;&#039;&#039; of a raccoon stands.  Hewn cedar benches encircle the area, providing a restful place for contemplation.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Temple of the North Wind]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap138|Temple of the North Wind, High Altar]]&lt;br /&gt;
:[Temple of the North Wind, High Altar]&lt;br /&gt;
::Open to the elements on all sides, the chamber&#039;s only shelter is offered by a roof of stone supported by four pillars.  The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain&#039;s summit in some long-ago age.  Numerous bones are suspended from the ceiling by slender ropes of steelsilk.  An unadorned &#039;&#039;&#039;altar&#039;&#039;&#039; of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap140|Temple of the North Wind, Catacombs]]&lt;br /&gt;
:[Temple of the North Wind, Catacombs]&lt;br /&gt;
::Smooth, white plaster covers the wall space between pillars of blue-black granite.  Overhead, the vaulted ceiling is painted to resemble a stormy sky.  A tall &#039;&#039;&#039;statue&#039;&#039;&#039; of Asketi stands guard over a carved granite arch.  Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach.  In her hands is a blued steel scythe, the honed edge glittering in the dim light.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Raven&#039;s Point]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap127|Chapel of Raven&#039;s Point]]&lt;br /&gt;
:[The Chapel of Raven&#039;s Point]&lt;br /&gt;
::In stark contrast to the hovels that fill the walls of Raven&#039;s Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar.  A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the &#039;&#039;&#039;altar&#039;&#039;&#039; and holding it aloft.  Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Hollow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511330</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511330"/>
		<updated>2019-11-20T12:09:05Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northeast portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
===Hallow Eve Festival===&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:[The Head, Left Chamber]&lt;br /&gt;
::The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow.  Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511329</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511329"/>
		<updated>2019-11-20T11:45:34Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 102 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===Gate of Souls===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Taisgath]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap90d|The shrine to Phelim on Taisgath]]&lt;br /&gt;
:Accessible from Ratha via moongate.&lt;br /&gt;
:[Crescent Cove, Shrine to Phelim]&lt;br /&gt;
::Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams.  Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high &#039;&#039;&#039;statue&#039;&#039;&#039; of the deity.  Though no censers are apparent, the scent of sandalwood permeates the air.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northeast portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Hara&#039;jaal]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|A hidden grotto on Hara&#039;jaal]]&lt;br /&gt;
:Trothfang&#039;s altar.&lt;br /&gt;
:[A Hidden Grotto]&lt;br /&gt;
::Thick brush surrounds this bowl-shaped depression, hiding the outside world from view.  Tall stones, pockmarked with age, encircle an obsidian &#039;&#039;&#039;altar&#039;&#039;&#039;.  The air seems eerily still and empty of noise from the surrounding forest.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap106|The altar to Drogor on Hara&#039;jaal]]&lt;br /&gt;
:[Hara&#039;jaal, Mud Hovel]&lt;br /&gt;
::The hovel has been ransacked many times over, leaving nothing but the bare essentials.  A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed.  A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire.  In one corner an altar has been created from an old ship&#039;s door and sits on two large pieces of driftwood.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap107|The living coral altar of the Carillon]]&lt;br /&gt;
:At the very top of the bell tower.&lt;br /&gt;
:[Carillon, Bell Tower]&lt;br /&gt;
::Eight bronze bells are suspended from the carillon&#039;s rafters.  Each bell is a different size, and each plays a different scale note.  A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out.  You also see a large cube of living blue-green &#039;&#039;&#039;coral&#039;&#039;&#039; and a small door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|coral WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[M&#039;Riss]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap109|The altar of Lost Hope]]&lt;br /&gt;
:In the northwest corner of the map.  LOOK inside the niche for the &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
:[Galduta Isharon, The West Face]&lt;br /&gt;
::The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face.  It must have taken persevering labor to forge the narrow path that struggles the north and south route.  A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Forfedhdar]]==&lt;br /&gt;
&lt;br /&gt;
*The Massive Arachnid of Hollow Eve&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511189</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511189"/>
		<updated>2019-11-19T20:26:07Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Eluned&#039;s Temple, Ratha]]&lt;br /&gt;
:Northeast portion of the map.&lt;br /&gt;
:[Eluned&#039;s Temple, Devotion Pool]&lt;br /&gt;
::The main portion of the temple is a large pool surrounded by a border of smooth raked sand.  On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface.  You also see a smooth turquoise &#039;&#039;&#039;altar&#039;&#039;&#039; and a shell-lined archway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Truffenyi&#039;s Fountain, Ratha]]&lt;br /&gt;
:From forge, go se, se, e, e, e, se.&lt;br /&gt;
:[Truffenyi&#039;s Fountain]&lt;br /&gt;
::The grassy green surrounds a large, sparkling white marble fountain.  At the fountain&#039;s center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior.  The water arcs from the rim of the fountain and rains down from above on the &#039;&#039;&#039;statue&#039;&#039;&#039; which gazes patiently on the mortal world.  Within the pool of the fountain are smaller carvings of the deity&#039;s aspects, the weasel and the magpie.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Sshoi-sson Palace]]&lt;br /&gt;
:Once inside Palace, go east.&lt;br /&gt;
:[Sshoi-sson Palace, Eastern Portico]&lt;br /&gt;
::Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town.  From time to time, services are held here to welcome the day.  A low &#039;&#039;&#039;altar&#039;&#039;&#039; with a sunrise carved into the pale yellow stone is set here for that mission.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The Alamhif statue on Shh&#039;o&#039;kumu Terrace]]&lt;br /&gt;
:Located on the eastern side of the Terrace.&lt;br /&gt;
:[Shh&#039;o&#039;kumu Terrace, Cherrywood Lane]&lt;br /&gt;
::Several lovely homes are set back from the lane.  Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane&#039;s name.  The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community.  You also see a platinum Alamhif &#039;&#039;&#039;statue&#039;&#039;&#039; and an elegant cedar-gabled home.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap93|The shrine to Berengaria on Reshalia]]&lt;br /&gt;
:The mud outside the shrine is very slippery!&lt;br /&gt;
:[Shrine to Berengaria]&lt;br /&gt;
::Although constructed simply and lacking any costly materials, it&#039;s obvious this shrine was built with deep devotion.  Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting.  The murals on the walls are simple but painstakingly done.  Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door.  You also see an elmwood &#039;&#039;&#039;altar&#039;&#039;&#039; and a path out.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokekehekepi]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap97|The Shell Shrine of Pokekehekepi]]&lt;br /&gt;
:Blue square on the eastern side of the map.&lt;br /&gt;
:[Shell Shrine]&lt;br /&gt;
::Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple &#039;&#039;&#039;altar&#039;&#039;&#039; nestled in the sand floor.  Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511103</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511103"/>
		<updated>2019-11-18T19:17:47Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Horse Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71a|A purple osage heartwood altar at Horse Clan]]&lt;br /&gt;
:Southwest corner of the map.&lt;br /&gt;
:[Zaldi Taipa, Shaded Grove]&lt;br /&gt;
::The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches.  Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass.  A small &#039;&#039;&#039;altar&#039;&#039;&#039; crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511102</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511102"/>
		<updated>2019-11-18T19:08:52Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Wildflower Meadow, Before the Gods]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Darkling Wood]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|A granite plinth at Shadow&#039;s Reach]]&lt;br /&gt;
:On the eastern side of the map.&lt;br /&gt;
:[Shadow&#039;s Reach, Plinth]&lt;br /&gt;
::This hewn &#039;&#039;&#039;plinth&#039;&#039;&#039; of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul.  The top is charred and blackened with fire, but kept free of ashes by the swift winds.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|plinth WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap68a|Corik&#039;s Wall, Chantry]]&lt;br /&gt;
:Marked &#039;altars&#039; on map.&lt;br /&gt;
:[Corik&#039;s Wall, Chantry]&lt;br /&gt;
::Tall brass candlesticks flank two &#039;&#039;&#039;altars&#039;&#039;&#039; draped in emerald silk that occupy a deep alcove.  One is carved of deep crimson bloodwood and the other of fine-grained ironwood.  Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners.  Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion&#039;s claw.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511101</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511101"/>
		<updated>2019-11-18T18:52:53Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===West Gate of Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap70|Kerenhappuch&#039;s hot springs]]&lt;br /&gt;
:Marked as &#039;altar&#039; on map.&lt;br /&gt;
:[Foot of Wyvern Mountain, Thick Ledge]&lt;br /&gt;
::The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area.  Large enough for even the tallest Gor&#039;Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand.  A flickering wall torch casts a feeble light over a pine &#039;&#039;&#039;altar&#039;&#039;&#039; sitting flush against the back wall. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511100</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511100"/>
		<updated>2019-11-18T18:46:58Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The wedding chapel at Marachek&#039;s Oak]]&lt;br /&gt;
:From the main hall: climb stairwell, s, go arch.&lt;br /&gt;
:[Marachek&#039;s Oak, Wedding Chapel]&lt;br /&gt;
::An air of quiet solemnity hangs over this room, so atypical in Marachek&#039;s Oak.  White stones that radiate a soft, even light line the floor&#039;s edge like wise, silent curates.  A low, round pedestal of grey marble rests beneath a slowly turning copper &#039;&#039;&#039;disk&#039;&#039;&#039;.  It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|disk WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Undershard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67b|The Undershard temple]]&lt;br /&gt;
:Temple to Hodierna, in the southeast corner of the map.&lt;br /&gt;
:[Undershard, Temple of Hodierna]&lt;br /&gt;
::This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals.  An &#039;&#039;&#039;altar&#039;&#039;&#039; of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511096</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511096"/>
		<updated>2019-11-18T17:40:28Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The rebirth altar in the Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511095</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511095"/>
		<updated>2019-11-18T17:27:59Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Souls]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap14a|The Temple of Ushnish]]&lt;br /&gt;
:This is along the NTR towards the Riverhaven Ferry.&lt;br /&gt;
:[Temple of Ushnish, Central Altar]&lt;br /&gt;
::The central altar is austere, lacking the carvings found in other areas of the temple.  No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber.  All attention is focused upon an upthrust &#039;&#039;&#039;slab&#039;&#039;&#039; of polished black basalt veined with a natural serpentine pattern of deep green olivine. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511092</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511092"/>
		<updated>2019-11-18T17:14:01Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The Fornsted chapel]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|A stone sliver in Siksraja]]&lt;br /&gt;
:The Rakash favor cave.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Gift Cathedral]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511090</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511090"/>
		<updated>2019-11-18T16:29:35Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The altar in Fornsted]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|Rakash favor cave]]&lt;br /&gt;
:At the very end of the Siksraja clearing.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Chapel]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Ganen Eliza altar.]]&lt;br /&gt;
:The altar is within the Cleric Guildhall.&lt;br /&gt;
:[Ganen Eliza, Somber Chapel]&lt;br /&gt;
::Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz.  A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together.  Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Desert Oasis===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap48|A basalt slab at Sand Clan]]&lt;br /&gt;
:From the central junction of Haizen Cugis, go sw, w.&lt;br /&gt;
:[Heru Taipa, Haizen Cugis]&lt;br /&gt;
::Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents.  Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar.  At the center of the clearing stands a &#039;&#039;&#039;slab&#039;&#039;&#039; of basalt supported on a sandstone boulder and surrounded by similar small rocks.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|slab WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511084</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511084"/>
		<updated>2019-11-18T15:11:36Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|Drogor&#039;s sacrificial altar by Faldesu River.]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The Scorpion&#039;s Stinger]]&lt;br /&gt;
:Climb to the tail on the map.&lt;br /&gt;
:[Kweld Gelvdael, Scorpion&#039;s Stinger]&lt;br /&gt;
::The precarious steps come to an end at last, at the end of the scorpion&#039;s tail.  The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|spire WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The altar in Fornsted]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|Rakash favor cave]]&lt;br /&gt;
:At the very end of the Siksraja clearing.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Chapel]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511083</id>
		<title>Pilgrim&#039;s badge</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pilgrim%27s_badge&amp;diff=511083"/>
		<updated>2019-11-18T14:56:09Z</updated>

		<summary type="html">&lt;p&gt;GRIMFOREN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}A &#039;&#039;&#039;pilgrim&#039;s badge&#039;&#039;&#039; is an item used by [[guild association is::Cleric]]s and [[guild association is::Paladin]]s for improving their [[Devotion]] levels and [[Soul System|Soul State]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
Plain pilgrim&#039;s badges can be purchased at [[Brother Durantine&#039;s Shop]] in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim&#039;s badge to record their visits to holy sites without mechanical benefit for them.&lt;br /&gt;
&lt;br /&gt;
==Usage and Syntax==&lt;br /&gt;
* {{com|Study}} {{tt|badge}}: For syntax.&lt;br /&gt;
* {{com|Kiss}} {{tt|badge}} &amp;lt;when held&amp;gt;: To bond the badge and make it yours. The first user to kiss the badge bonds it.&lt;br /&gt;
* {{com|PUSH}} {{tt|&amp;lt;altar/statue/image/etc&amp;gt; WITH BADGE}} &amp;lt;when held&amp;gt;: To add and record an altar or holy site to your badge.&lt;br /&gt;
* {{com|Examine}} {{tt|badge}} &amp;lt;when held&amp;gt;: To list which altars you&#039;ve visited on pilgrimage and added to your badge.&lt;br /&gt;
* {{com|push}} {{tt|badge with other badge}} &amp;lt;when holding both&amp;gt;: To combine the altars visited between badges that you own without the need to revisit them.&lt;br /&gt;
* {{com|Pray}} {{tt|badge}} &amp;lt;when held&amp;gt;: To contemplate your holy pilgrimages.&lt;br /&gt;
:The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.&lt;br /&gt;
:[[Clerics]] will receive devotion from this action as a [[Clerical rituals|ritual]] on an eighty (80) minute timer.&lt;br /&gt;
:[[Paladins]] can increase the purity of their [[Soul system|soul state]] from this action on a thirty-one (31) minute timer.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|pilgrim&#039;s badge}}&lt;br /&gt;
&lt;br /&gt;
=Current Altars=&lt;br /&gt;
There are at least 47 altars, listed below by province, that are currently attuned to pilgrim&#039;s badges. [[Forfedhdar]] does not yet have any altars that are attuned to the badges.&lt;br /&gt;
&lt;br /&gt;
The noun of the badge-attuned item has been bolded in the room text.&lt;br /&gt;
==[[Zoluren]]==&lt;br /&gt;
&lt;br /&gt;
===[[The Crossing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Rebirth Altar in the Resurrection Creche]]&lt;br /&gt;
:From bank: southwest, go gate, north, go door&lt;br /&gt;
:[Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
::Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself.  An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights.  Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine of Tamsine&#039;s Rest]]&lt;br /&gt;
:From bank: east, south, south, go shrine&lt;br /&gt;
:[Tamsine&#039;s Rest]&lt;br /&gt;
::A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving &#039;&#039;&#039;image&#039;&#039;&#039; of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Ushnish in the Crossing]]&lt;br /&gt;
:Marked on map near West Gate.&lt;br /&gt;
:[Shrine of Ushnish]&lt;br /&gt;
::In a dark, fetid alley, hard behind the [[Viper%27s_Nest_Inn|Viper&#039;s Nest Inn]], you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite &#039;&#039;&#039;image&#039;&#039;&#039; of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|image WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|The shrine to Kertigen in the Crossing]]&lt;br /&gt;
:Marked on map near [[Trader]]&#039;s Guild.&lt;br /&gt;
:[Shrine of Kertigen]&lt;br /&gt;
::The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade &#039;&#039;&#039;statue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1e|The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen]]&lt;br /&gt;
:Marked on map.&lt;br /&gt;
:[Clerics&#039; Guild, Chapel]&lt;br /&gt;
::The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square &#039;&#039;&#039;altar&#039;&#039;&#039;, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The altar in the Crossing Temple&#039;s Sundering Chapel]]&lt;br /&gt;
:Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.&lt;br /&gt;
:[Beneath the Wedding Glade, Sundering Chapel]&lt;br /&gt;
::Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift &#039;&#039;&#039;altar,&#039;&#039;&#039; littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap2|The Ve Aevan Gaenan High Altar]]&lt;br /&gt;
:The central green block in the left diamond on the map.&lt;br /&gt;
:[Ve Aevan Gaenan, The High Altar]&lt;br /&gt;
::High above, the temple&#039;s great iris skylight ushers in the stars&#039; cool illumination, bathing the large metallic &#039;&#039;&#039;altar&#039;&#039;&#039; in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Tiger Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap4a|The altar to Albreda at Tiger Clan&#039;s church]]&lt;br /&gt;
:In the church in [[Tiger Clan]]&lt;br /&gt;
:[Tiger Clan Home, Old Church]&lt;br /&gt;
::Some rows of wooden pews are set before a simple &#039;&#039;&#039;altar&#039;&#039;&#039;. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda&#039;s blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father [[Karjon]] who is sitting and a wobbly ladder.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Knife Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap5a|The shrine to Huldah]]&lt;br /&gt;
:North end of [[Knife Clan]]&lt;br /&gt;
:[Knife Clan, Shrine]&lt;br /&gt;
::The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove.  The cold stone walls seem to close in on all sides.  Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor&#039;Togs that inhabit these caves.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Northeast Wilds===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Saemaus in the Handfaster&#039;s Glade]]&lt;br /&gt;
:Bottom right of map.&lt;br /&gt;
:[Handfaster&#039;s Glade, Shrine to Saemaus]&lt;br /&gt;
::Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small &#039;&#039;&#039;altar&#039;&#039;&#039; created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart&#039;s devotion.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Arthe Dale]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap7b|The shrine to Glythtide in Arthe Dale]]&lt;br /&gt;
:Near swimming hole.&lt;br /&gt;
:[Arthe Dale, Shrine]&lt;br /&gt;
::A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of &#039;&#039;&#039;[[Glythtide]]&#039;&#039;&#039; has been set inside the niche.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|Glythtide WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Kaerna Village]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9|Damaris&#039; altar near Kaerna]]&lt;br /&gt;
:Outside [[Kaerna_Village|Kaerna]]&#039;s North Gate through the shack as marked on the Map.&lt;br /&gt;
:[Near Kaerna Village, A Dark Grove]&lt;br /&gt;
::Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian &#039;&#039;&#039;altar&#039;&#039;&#039; with a rough obsidian bowl on it and a dirt path.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap9b|Prydaen favor altar]]&lt;br /&gt;
:Near S&#039;lai scouts hunting grounds outside Kaerna.&lt;br /&gt;
:[Wildflower Meadow, Before the Gods]&lt;br /&gt;
::ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain.  Lush grass blankets the ground like a living carpet that softens footfalls.  A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|boulder WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Stone Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap10a|Basalt altar in Lairocott Brach]]&lt;br /&gt;
:{{com|PRAY}} ALTAR to leave the area when finished.&lt;br /&gt;
:[Lairocott Brach, Lairorung Solsteen]&lt;br /&gt;
::The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall.  The light is dim, and the strong, warm presence of something otherworldly fills the chamber.  A small altar rests against the west wall, looking as if it were shaped from the living stone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Northern Trade Road]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap11|The shrine at Eluned&#039;s Pool]]&lt;br /&gt;
:{{com|meditate}} in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. ({{com|meditate}} again to get out.)&lt;br /&gt;
:[Crystal Cavern]&lt;br /&gt;
::This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone &#039;&#039;&#039;statue&#039;&#039;&#039; of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap12a|The altar at Misenseor Abbey]]&lt;br /&gt;
:First room inside the Abbey proper.&lt;br /&gt;
:[Misenseor Abbey, High Altar Chamber]&lt;br /&gt;
::Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high &#039;&#039;&#039;altar&#039;&#039;&#039; that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Southern Trade Route===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|The shrine at Hodierna&#039;s Solace]]&lt;br /&gt;
:Top left of map, before the green block&lt;br /&gt;
:[An Ancient Tree]&lt;br /&gt;
::Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved &#039;&#039;&#039;column&#039;&#039;&#039; grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|column WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap60|Asketi&#039;s altar in the Forest of Night]]&lt;br /&gt;
:Blood nyads and blood dryads populate this room and can engage you in combat.&lt;br /&gt;
:[Forest of Night, Blackfruit Tree]&lt;br /&gt;
::The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path.  At the center of the clearing, a large blackfruit tree grows and before it rests a small altar.  A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Leth Deriel]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap61|The altar at Kilth Aldiyaus]]&lt;br /&gt;
:[Kilth Aldiyaus, Prayer Branch]&lt;br /&gt;
::Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room&#039;s curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana&#039;ati wood &#039;&#039;&#039;altar&#039;&#039;&#039; is surrounded by hooded figures kneeling on the bare floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Ilaya Taipa]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap112|The depart altar]]&lt;br /&gt;
:Once inside the chapel, {{com|climb}} staircase.&lt;br /&gt;
:[Ilaya Taipa Chapel, Inner Sanctum]&lt;br /&gt;
::Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room.  Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum&#039;s glass walls, flooding the interior with wavering moonlight.  Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Therengia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine to Divyaush in Riverhaven&#039;s Temple]]&lt;br /&gt;
:From the Temple gate go E, N, NW, go path.&lt;br /&gt;
:[Temple, Shrine]&lt;br /&gt;
::Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble &#039;&#039;&#039;altar&#039;&#039;&#039; stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap30|The shrine of Harawep in Riverhaven]]&lt;br /&gt;
:From the Temple gate go NW, go trail, go curtain.&lt;br /&gt;
:[Temple, Dark Shrine]&lt;br /&gt;
::A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden &#039;&#039;&#039;statue&#039;&#039;&#039; standing astride a dark opening into the ground.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine to Drogor outside Riverhaven]]&lt;br /&gt;
:Just outside the East Gate of Riverhaven.&lt;br /&gt;
:[Riverhaven, Stone Bridge]&lt;br /&gt;
::The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares.  Beggars line the paved road, aware that the more influential and wealthy folks use this gate.  They hover, hands extended, hoping that a moment of kindness and charity might befall them.  A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Zaulfung]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31|The shrine of Urrem&#039;tier, a forsaken testament]]&lt;br /&gt;
:The green room marked hole on the map. The sliver is in the hole.&lt;br /&gt;
:[Zaulfung, Thicket Clearing]&lt;br /&gt;
::The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.&lt;br /&gt;
:::In the gaping hole you see a small &#039;&#039;&#039;sliver&#039;&#039;&#039; of black marble.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31a|The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael]]&lt;br /&gt;
:Climb the beak on the map.&lt;br /&gt;
:[Kweld Gelvdael, Vulture&#039;s Maw]&lt;br /&gt;
::Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth&#039;s vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture&#039;s &#039;&#039;&#039;tongue&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|tongue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap31d|The fallen altar in Maelshyve&#039;s Fortress]]&lt;br /&gt;
:Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve&#039;s servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).&lt;br /&gt;
:[Maelshyve&#039;s Fortress, Fallen Altar]&lt;br /&gt;
::The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large &#039;&#039;&#039;altar&#039;&#039;&#039; of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.&lt;br /&gt;
&lt;br /&gt;
===[[Rossman&#039;s Landing]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap34a|Berengaria&#039;s altar in Rossman&#039;s Landing church]]&lt;br /&gt;
:The church is marked on the map.&lt;br /&gt;
:[Rossman&#039;s Landing, Church]&lt;br /&gt;
::A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the &#039;&#039;&#039;altar&#039;&#039;&#039; is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess [[Berengaria]]. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===North Road===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End]]&lt;br /&gt;
:Marked on the map directly below El&#039;Bain&#039;s Stop.&lt;br /&gt;
:[Forest, Path&#039;s End]&lt;br /&gt;
::The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small &#039;&#039;&#039;altar&#039;&#039;&#039; set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap41|The shrine of the Huntress in a dark thicket]]&lt;br /&gt;
:At the very southern end of the [[Kelpie]] and [[Wood Troll]], hunting area SEARCH for the trail. You will need ~35 [[perception skill|percepion]].&lt;br /&gt;
:[Dark Thicket, Shrouded Clearing]&lt;br /&gt;
::The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the &amp;quot;shoe&amp;quot; is a magnificent &#039;&#039;&#039;statue&#039;&#039;&#039; of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap43|The altar in Ker&#039;Leor, Zindalyi Lyba]]&lt;br /&gt;
:At the very northern end of the [[Dark Spirit]] hunting area.&lt;br /&gt;
:[Ker&#039;Leor, Zindalyi Lyba]&lt;br /&gt;
::A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped &#039;&#039;&#039;altar&#039;&#039;&#039;. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Fornsted]]===&lt;br /&gt;
*[[RanikMap44|The altar in Fornsted]]&lt;br /&gt;
:At the depart chapel.&lt;br /&gt;
:[Fornsted, Chapel]&lt;br /&gt;
::The chapel is built of fine-grained deobar wood.  The predominant feature is an &#039;&#039;&#039;altar&#039;&#039;&#039; of polished alabaster, a bronze lion depicted on the front in tile mosaic.  Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs.  A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel. &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Siksraja]]===&lt;br /&gt;
*[[RanikMap149|Rakash favor cave]]&lt;br /&gt;
:At the very end of the Siksraja clearing.  Note that the sliver is not visible in room LOOK.&lt;br /&gt;
:[Dzilvawta Ala, Redivawzis Niche]&lt;br /&gt;
::Sandstone and earth form a narrow, long cocoon with just enough height to stand upright.  The roughly chiseled ceiling and uneven walls appear deliberately patterned.  Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|sliver WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Therenborough]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42|Therenborough&#039;s Village Chapel]]&lt;br /&gt;
:The central room of the Chapel on the southeast side of [[Therenborough]].&lt;br /&gt;
:[Therenborough Chapel, Interior]&lt;br /&gt;
::The city&#039;s tiny chapel is a simple square room furnished with polished oak pews facing a raised &#039;&#039;&#039;altar&#039;&#039;&#039;. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap42a|Chadatru&#039;s Chapel in Theren Keep]]&lt;br /&gt;
:From the Keep doors go N, E, go passage, climb stair, S, S, E&lt;br /&gt;
:[Theren Keep, Chapel]&lt;br /&gt;
::Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the &#039;&#039;&#039;altar&#039;&#039;&#039; of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Throne City]]===&lt;br /&gt;
*[[RanikMap35|Hodierna&#039;s Chapel]]&lt;br /&gt;
:In the Cathedral Ruins.&lt;br /&gt;
:[Hodierna&#039;s Cathedral Ruins, Unicorn Pedestal]&lt;br /&gt;
::Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an &#039;&#039;&#039;altar&#039;&#039;&#039; surrounded by a wide circular pedestal.  In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins.  A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Muspar&#039;i]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|The Temple of Hav&#039;roth, Muspar&#039;i]]&lt;br /&gt;
:The Temple is marked on the map, once inside keep heading Northwest.&lt;br /&gt;
:[Temple of Hav&#039;roth, Altar of Hav&#039;roth]&lt;br /&gt;
::Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav&#039;roth. Smoky strands of pungent incense drift out of censers placed around the &#039;&#039;&#039;altar&#039;&#039;&#039; to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap47|A battered altar construct in Muspar&#039;i, Golden Heights]]&lt;br /&gt;
:Near the northern most part of the city, marked on the map.&lt;br /&gt;
:[Muspar&#039;i, Golden Heights]&lt;br /&gt;
::Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone &#039;&#039;&#039;construct&#039;&#039;&#039;, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|construct WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
==[[Ilithi]]==&lt;br /&gt;
&lt;br /&gt;
===The Gash===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap62|The altar to Berengaria in the Gash]]&lt;br /&gt;
:A green room marked altar directly above the word [[snowbeast]] on the map. This is a non-combat safe room.&lt;br /&gt;
:[The Gash, Small Copse]&lt;br /&gt;
::Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone &#039;&#039;&#039;altar&#039;&#039;&#039; with a small statue on it.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===The Road to Shard===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64|The shrine of the Dragon]]&lt;br /&gt;
:Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.&lt;br /&gt;
:[Shrine to the [[World_Dragon|Dragon]], Central Chamber]&lt;br /&gt;
::This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained &#039;&#039;&#039;altar&#039;&#039;&#039; that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade &#039;&#039;&#039;altar&#039;&#039;&#039;, some twisted stone stairs, and some tattered silk tapestries.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap64c|An ebony altar in a secluded shrine on the Darkmist Moor]]&lt;br /&gt;
:The green room marked altar in the middle of the [[crag]], [[Dusky_Scythewing_Moth|moth]], and [[Glistening_Scythewing_Larva|larva]] hunting grounds. This is a non-combat safe room.&lt;br /&gt;
:[Darkmist Moor, Secluded Shrine]&lt;br /&gt;
::Shrouded in dark purple mist, a tall ebony &#039;&#039;&#039;altar&#039;&#039;&#039; rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Light]]&lt;br /&gt;
:[Temple of Light, Alcove of Eylhaar]&lt;br /&gt;
::Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room.  Censers in the four corners fill the air with the aroma of sandalwood.  Worshipper&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap67|The Temple of Darkness]]&lt;br /&gt;
:[Temple of Darkness, Aldauth&#039;s Alcove]&lt;br /&gt;
::Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room.  The air is neither hot nor cold, and there is no discernable fragrance.  Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.  &lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Steelclaw Clan]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap66a|The chapel in Steelclaw clan]]&lt;br /&gt;
:The chapel is marked on the map.&lt;br /&gt;
:[Steelclaw Clan, Chapel]&lt;br /&gt;
::Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an &#039;&#039;&#039;altar&#039;&#039;&#039; stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===Gilen Otso Steppes===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap71|Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes]]&lt;br /&gt;
:The altar is a few rooms before the gate to Horse Clan, marked on the map.&lt;br /&gt;
:[Gilen Otso Steppes, Prairie Grove]&lt;br /&gt;
::A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak.  The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible.  Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash &#039;&#039;&#039;altar&#039;&#039;&#039; from any peril the darkness may bring.&lt;br /&gt;
&lt;br /&gt;
==[[Qi&#039;Reshalia]]==&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The altar of the dark aspects in Ratha]]&lt;br /&gt;
:North of the Green.&lt;br /&gt;
:[A Pine Thicket]&lt;br /&gt;
::The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Hodierna&#039;s Sanctuary, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Go arch twice to reach the altar.&lt;br /&gt;
:[Temple of [[Hodierna]], Holy Sanctuary]&lt;br /&gt;
::The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess&#039; features, giving her an almost life-like appearance. The &#039;&#039;&#039;altar&#039;&#039;&#039; is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Phelim&#039;s Temple, Ratha]]&lt;br /&gt;
:Central eastern portion of the Third Tier, Climb steps, Go building.&lt;br /&gt;
:[Phelim&#039;s Temple, Planetarium]&lt;br /&gt;
:The domed roof of Phelim&#039;s temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble &#039;&#039;&#039;altar&#039;&#039;&#039;, and a shimmering moongate.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Urrem&#039;tier&#039;s Scorpion, Ratha]]&lt;br /&gt;
:From the Green, North, Northeast, Go doorway, Go archway.&lt;br /&gt;
:[Urrem&#039;tier&#039;s Temple, Dark Alcove]&lt;br /&gt;
::Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion &#039;&#039;&#039;statue&#039;&#039;&#039; stands menacingly in the middle of the room.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Faenella&#039;s Temple, Ratha]]&lt;br /&gt;
:In the central eastern part of the Third Tier, in the same area for training [[Charisma]].&lt;br /&gt;
:[Faenella&#039;s Temple, Sanctum]&lt;br /&gt;
:Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale &#039;&#039;&#039;statue&#039;&#039;&#039; of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Everild&#039;s Temple, Ratha]]&lt;br /&gt;
:Central western portion of the Third Tier. Go door, Go cave.&lt;br /&gt;
:[Everild&#039;s Temple, Inside the Cave]&lt;br /&gt;
::The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone &#039;&#039;&#039;altar&#039;&#039;&#039;.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Damaris&#039; Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, West, West, Northwest.&lt;br /&gt;
:[Damaris&#039; Temple, Altar Hall]&lt;br /&gt;
:A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the &#039;&#039;&#039;altar&#039;&#039;&#039;, and its tail curves around to the door leading outside the temple.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|The shrine to Glythtide, Ratha]]&lt;br /&gt;
:On the third tier just Southeast of the sewer entrance.&lt;br /&gt;
:[Glythtide&#039;s Shrine]&lt;br /&gt;
::The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the &#039;&#039;&#039;statue&#039;&#039;&#039; honoring the god [[Glythtide]]. You also see a wall hanging.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|statue WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Chadatru&#039;s Temple, Ratha]]&lt;br /&gt;
:From the sewer entrance, Southwest, Southeast, East, Go courtyard.&lt;br /&gt;
:[Chadatru&#039;s Temple, Forecourt]&lt;br /&gt;
::A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the &#039;&#039;&#039;altar&#039;&#039;&#039; on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap91|Kertigen&#039;s Temple, Ratha]]&lt;br /&gt;
:Located in the Southwestern most portion of the Third Tier.&lt;br /&gt;
:[Kertigen&#039;s Temple, Apse]&lt;br /&gt;
::Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the &#039;&#039;&#039;altar&#039;&#039;&#039;, protecting and framing it splendidly. You also see a doorway.&lt;br /&gt;
::: {{tt|Syntax:}} {{com|PUSH}} {{tt|altar WITH BADGE}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The main altar in Halasa Temple, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:Board a currach at any of 3 docks marked on the [[RanikMap99|map of Aesry]]. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.  &lt;br /&gt;
&lt;br /&gt;
NOTE: [[Free Accounts]] CANNOT board the currachs as they are flagged as &amp;quot;player-owned boats&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:[Halasa Temple]&lt;br /&gt;
::This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha&#039;walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An &#039;&#039;&#039;altar&#039;&#039;&#039; placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Eluned in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the south room on the lower floor.&lt;br /&gt;
:[Halasa Temple, South Porch]&lt;br /&gt;
::The black polished floor reflects the image of a large, azurite carving of a &#039;&#039;&#039;dolphin&#039;&#039;&#039; as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap99a|The shrine to Lemicus in Halasa Temple]]&lt;br /&gt;
:Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.&lt;br /&gt;
:[Halasa Temple, North Porch]&lt;br /&gt;
::The floor of the temple&#039;s northern wing is inlaid with a magnificent &#039;&#039;&#039;albatross&#039;&#039;&#039; -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap98a|The shrine of Drogor, Aesry Surlaenis&#039;a]]&lt;br /&gt;
:SEARCH for the opening to get in, be prepared to cast [[Divine Radiance]], use the [[Glyphs|Glyph of Light]], or bring a light source. The altar is marked on the map.&lt;br /&gt;
:[Shrine of Drogor]&lt;br /&gt;
::The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude &#039;&#039;&#039;altar&#039;&#039;&#039; of rock slabs.&lt;br /&gt;
&lt;br /&gt;
===[[Mer&#039;Kresh]]===&lt;br /&gt;
*[[RanikMap107|The Clerics&#039; Guild Chapel in Mer&#039;Kresh]]&lt;br /&gt;
:One east from the guildhall entrance.&lt;br /&gt;
:[Cleric&#039;s Guild, Chapel]&lt;br /&gt;
::Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved &#039;&#039;&#039;altar&#039;&#039;&#039; sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.&lt;br /&gt;
&lt;br /&gt;
=Former Altars=&lt;br /&gt;
Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.&lt;br /&gt;
*The shrine of Urrem&#039;tier, where the void brushes the Plane of Abiding.&lt;br /&gt;
:&#039;&#039;Area of the old [[Resurrection]] quest.&#039;&#039;&lt;br /&gt;
*The ruins of The Crossing&#039;s High Temple.&lt;br /&gt;
:&#039;&#039;A tent was located on the ruins of the original temple, which the [[Gorbesh]] destroyed. Adventuers could get [[favor]]s there before construction of the new temple was completed.&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIMFOREN</name></author>
	</entry>
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