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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GRIM45</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-06-14T23:23:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=691927</id>
		<title>Essence of Yew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=691927"/>
		<updated>2026-06-14T12:14:13Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Justice/corruptoin flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Essence of Yew&lt;br /&gt;
|abbrev=ey&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Athleticism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=The yew tree has long been known for its flexibility, strength, and resilience to rot and blight.  These properties are the basis for the Essence of Yew spell, which provides some protection from the debilitating effects of harmful magics.  The benefits of this spell will degrade each time it protects its target, as even the heartiest of trees cannot weather a storm of prolonged duration.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=ablative magic barrier&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You feel the strength and structure of the Essence of Yew spell build inside you.&lt;br /&gt;
&lt;br /&gt;
The robust feeling provided by Essence of Yew fades away.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Essence of Yew is a ward against [[:Category:Debilitation_abilities|debilitation]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gem_pouch&amp;diff=691863</id>
		<title>Item:Gem pouch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gem_pouch&amp;diff=691863"/>
		<updated>2026-06-12T19:30:47Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Undo revision 691828 by RMOCKEN (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&#039;&#039;&amp;lt;descriptor&amp;gt;&#039;&#039; gem pouch&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=The &#039;&#039;&amp;lt;descriptor&amp;gt;&#039;&#039; gem pouch is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=0&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=gem pouch&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Comes in a multitude of colors/materials.&amp;lt;br /&amp;gt;&lt;br /&gt;
Holds up to 70 gems.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tied pouches hold up to 500 gems.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use the [[Fill command]] to move all gems in a container into the gem pouch, up to the Gem Pouch&#039;s limit.&amp;lt;br&amp;gt;&lt;br /&gt;
Normally the gems inside the Gem Pouch count towards the 500 item limit, but the {{com|tie}} verb may be used to reduce the pouch and gems inside to 1 item.  However, once a gem pouch has been tied it cannot be untied, so it&#039;s usually best not to tie pouches containing gems you do not wish to sell.&lt;br /&gt;
&lt;br /&gt;
==Freely Available Colors/Materials==&lt;br /&gt;
There are two seperate types of Gemshops, Regular and Financed; see [[Selling Gem Pouches]] for more information. The table below will specify where found based on this difference, as they each carry a different set of pouch styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Shops&#039;&#039;&#039;: {{Rmap|99|Aesry|sem=no}}, {{Rmap|1|Crossing|sem=no}}, {{Rmap|106|Hara&#039;jaal|sem=no}}, {{Rmap|117|Hibarnhvidar|sem=no}}, {{Rmap|61|Leth Deriel|sem=no}}, {{Rmap|47|Muspar&#039;i|sem=no}}, {{Rmap|90|Ratha|sem=no}}, {{Rmap|127|Raven&#039;s Point|sem=no}}, {{Rmap|30|Riverhaven|sem=no}}, {{Rmap|67|Shard|sem=no}}, {{Rmap|42|Therenbrough|sem=no}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Financed Shops&#039;&#039;&#039;: {{Rmap|68a|Darkling Wood|sem=no}}, {{Rmap|108|Fever Point|sem=no}}, {{Rmap|71a|Horse Clan|sem=no}}, {{Rmap|112|Ilaya Taipa|sem=no}}, {{Rmap|34a|Rossman&#039;s Landing|sem=no}}, {{Rmap|35|Throne City|sem=no}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
===Regular Shop Options===&lt;br /&gt;
{{itemvar|t=c|Black}}&lt;br /&gt;
{{itemvar|t=c|Blue}}&lt;br /&gt;
{{itemvar|Dark}}&lt;br /&gt;
{{itemvar|Fuzzy}}&lt;br /&gt;
{{itemvar|t=c|Green}}&lt;br /&gt;
{{itemvar|t=c|Indigo}}&lt;br /&gt;
{{itemvar|t=c|Purple}}&lt;br /&gt;
{{itemvar|t=c|Red}}&lt;br /&gt;
{{itemvar|Soft}}&lt;br /&gt;
{{itemvar|t=m|Suede}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Finance Shop Options===&lt;br /&gt;
{{itemvar|t=m|Burlap}}&lt;br /&gt;
{{itemvar|t=m|Canvas}}&lt;br /&gt;
{{itemvar|Dotted}}&lt;br /&gt;
{{itemvar|t=m|Oxhide}}&lt;br /&gt;
{{itemvar|t=c|Paisley}}&lt;br /&gt;
{{itemvar|Patchwork}}&lt;br /&gt;
{{itemvar|t=c|Plaid}}&lt;br /&gt;
{{itemvar|t=m|a=linen|Plain Linen}}&lt;br /&gt;
{{itemvar|t=|Striped}}&lt;br /&gt;
{{itemvar|t=m|Wool}}&lt;br /&gt;
{{itemvar|t=m|Yak-hair}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How Asking for pouches works===&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color is always the same, and the pouch adjective is &amp;quot;{{tt|&amp;lt;color&amp;gt;}}&amp;quot;.&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for gem pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color is always the same, and the pouch adjective is &amp;quot;{{tt|gem}}&amp;quot;.&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for &amp;lt;color&amp;gt; pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color what you asked for (provided it is a valid color), and the pouch adjective is &amp;quot;{{tt|&amp;lt;color&amp;gt;}}&amp;quot;.&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for &amp;lt;color&amp;gt; gem pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color what you asked for (provided it is a valid color), and the pouch adjective is &amp;quot;{{tt|gem}}&amp;quot;.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gem_pouch&amp;diff=691827</id>
		<title>Item:Gem pouch</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gem_pouch&amp;diff=691827"/>
		<updated>2026-06-11T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Freely Available Colors/Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=&#039;&#039;&amp;lt;descriptor&amp;gt;&#039;&#039; gem pouch&lt;br /&gt;
|noun=pouch&lt;br /&gt;
|look=The &#039;&#039;&amp;lt;descriptor&amp;gt;&#039;&#039; gem pouch is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=0&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=2&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=150&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=gem pouch&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Comes in a multitude of colors/materials.&amp;lt;br /&amp;gt;&lt;br /&gt;
Holds up to 70 gems.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tied pouches hold up to 500 gems.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can use the [[Fill command]] to move all gems in a container into the gem pouch, up to the Gem Pouch&#039;s limit.&amp;lt;br&amp;gt;&lt;br /&gt;
Normally the gems inside the Gem Pouch count towards the 500 item limit, but the {{com|tie}} verb may be used to reduce the pouch and gems inside to 1 item.  However, once a gem pouch has been tied it cannot be untied, so it&#039;s usually best not to tie pouches containing gems you do not wish to sell.&lt;br /&gt;
&lt;br /&gt;
==Freely Available Colors/Materials==&lt;br /&gt;
There are two seperate types of Gemshops, Regular and Financed; see [[Selling Gem Pouches]] for more information. The table below will specify where found based on this difference, as they each carry a different set of pouch styles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Shops&#039;&#039;&#039;: {{Rmap|99|Aesry|sem=no}}, {{Rmap|1|Crossing|sem=no}}, {{Rmap|106|Hara&#039;jaal|sem=no}}, {{Rmap|117|Hibarnhvidar|sem=no}}, {{Rmap|61|Leth Deriel|sem=no}}, {{Rmap|47|Muspar&#039;i|sem=no}}, {{Rmap|90|Ratha|sem=no}}, {{Rmap|127|Raven&#039;s Point|sem=no}}, {{Rmap|30|Riverhaven|sem=no}}, {{Rmap|67|Shard|sem=no}}, {{Rmap|42|Therenbrough|sem=no}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Financed Shops&#039;&#039;&#039;: {{Rmap|68a|Darkling Wood|sem=no}}, {{Rmap|108|Fever Point|sem=no}}, {{Rmap|71a|Horse Clan|sem=no}}, {{Rmap|112|Ilaya Taipa|sem=no}}, {{Rmap|34a|Rossman&#039;s Landing|sem=no}}, {{Rmap|35|Throne City|sem=no}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
===Regular Shop Options===&lt;br /&gt;
{{itemvar|t=c|Black}}&lt;br /&gt;
{{itemvar|t=c|Blue}}&lt;br /&gt;
{{itemvar|Dark}}&lt;br /&gt;
{{itemvar|Fuzzy}}&lt;br /&gt;
{{itemvar|t=c|Green}}&lt;br /&gt;
{{itemvar|t=c|Indigo}}&lt;br /&gt;
{{itemvar|t=c|Purple}}&lt;br /&gt;
{{itemvar|t=c|Red}}&lt;br /&gt;
{{itemvar|Soft}}&lt;br /&gt;
{{itemvar|t=m|Suede}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===Finance Shop Options===&lt;br /&gt;
{{itemvar|t=m|Burlap}}&lt;br /&gt;
{{itemvar|t=m|Canvas}}&lt;br /&gt;
{{itemvar|Dotted}}&lt;br /&gt;
{{itemvar|t=m|Oxhide}}&lt;br /&gt;
{{itemvar|t=c|Paisley}}&lt;br /&gt;
{{itemvar|Patchwork}}&lt;br /&gt;
{{itemvar|t=c|Plaid}}&lt;br /&gt;
{{itemvar|t=m|a=linen|Plain Linen}}&lt;br /&gt;
{{itemvar|t=|Striped}}&lt;br /&gt;
{{itemvar|t=m|Wool}}&lt;br /&gt;
{{itemvar|t=m|Yak-hair}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How Asking for pouches works===&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color is always the same, and the pouch adjective is &amp;quot;{{tt|&amp;lt;color&amp;gt;}}&amp;quot;.&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for gem pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color is always the same, and the pouch adjective is &amp;quot;{{tt|gem}}&amp;quot;.&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for &amp;lt;color&amp;gt; pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color what you asked for (provided it is a valid color), and the pouch adjective is &amp;quot;{{tt|&amp;lt;color&amp;gt;}}&amp;quot;.&lt;br /&gt;
* {{tt|ask &amp;lt;npc&amp;gt; for &amp;lt;color&amp;gt; gem pouch}}: You will get a {{tt|&amp;lt;color&amp;gt; gem pouch}} where color what you asked for (provided it is a valid color), and the pouch adjective is &amp;quot;{{tt|gem}}&amp;quot;.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Breaking_and_Entering&amp;diff=691804</id>
		<title>Talk:Breaking and Entering</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Breaking_and_Entering&amp;diff=691804"/>
		<updated>2026-06-10T23:32:32Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keep in mind, the cooldown on B&amp;amp;E is artificially low in Test. It would normally be a minimum of twenty minutes (if there’s a premium person and a Thief in your group). I keep meaning to post what the cooldowns will be, so here’s the cooldowns and modifiers:&amp;lt;br&amp;gt;&lt;br /&gt;
F2P characters always have a cooldown of 60 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Tertiary characters have a cooldown of 50 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Secondary characters have a cooldown of 40 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Survival Primary characters have a cooldown of 30 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Thief guild characters have a cooldown of 25 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Premium characters cooldown is five minutes shorter.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your entire group uses the best time, and your entire group benefits from a premium character in your group. As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown.&#039;&#039; from the forums, here until we see the live version and can confirm cooldown timers don&#039;t change between now and then.[[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 14:18, 4 January 2020 (CST)&lt;br /&gt;
:* I went ahead and added it to the main page; we can always update it later if/when things change.  I&#039;ll go back and put a &amp;quot;subject to change&amp;quot; note though... [[Kythryn]] 17:32, 4 January 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
*A lot of the loot seems to come in variations like the https://elanthipedia.play.net/Item:Pocket-sized_kaleidoscope. Probably a good idea to put documenting instructions at the top of each B&amp;amp;E room loot page on how to document items with randomized cosmetic variations as single pages per base item rather than documenting every cosmetic variant as it&#039;s own separate page for items that are identical (other than the cosmetic). [[User:MOTHRA|MOTHRA]] ([[User talk:MOTHRA|talk]]) 14:44, 28 February 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
== Notes from testing across F2P/Premium account==&lt;br /&gt;
Without cleaning up my data, amongst ~ 8000 total attempts this is the data I&#039;ve got on BnE searches:&lt;br /&gt;
&lt;br /&gt;
F2P Burglary rates:&lt;br /&gt;
* Survival Tert       (17/863)&lt;br /&gt;
* Survival Secondary  (12/595)&lt;br /&gt;
* Looks to be ~ 2% regardless of skillset for F2P&lt;br /&gt;
&lt;br /&gt;
Premie rates:&lt;br /&gt;
* Survival Secondary        (566/ 757) ~ 75% &lt;br /&gt;
* Non-Thief Survival Prime (1759/1935) ~ 90% &lt;br /&gt;
* Thief Survival Prime     (2765/2766) ~ 100% &lt;br /&gt;
&lt;br /&gt;
Thieves should be 100% if you pick the right khri according to Javac.&lt;br /&gt;
&lt;br /&gt;
That&#039;s without cleaning up the data (there are some artifacts in it, but maybe  total of 10 in 8000 attempts).  The  reason the numbers don&#039;t add up to 8000 is that those are  all individual characters data, and the remaining 1000 is split up between 4 characters, roughly equally.&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/185383036563488768/185383036563488768/733460790744580166&lt;br /&gt;
&lt;br /&gt;
[[User:GRIM45|GRIM45]] ([[User talk:GRIM45|talk]]) 18:32, 10 June 2026 (CDT)&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=691803</id>
		<title>Breaking and Entering</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=691803"/>
		<updated>2026-06-10T23:29:27Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Getting In and Getting Out */ F2P &amp;quot;go window&amp;quot; recommendation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039; system allows individuals or groups to enter properties to steal items and gain experience.  The system entered the Test server in 433 (January 2020) and was released to all 3 instances in 433 (February 2020).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* The system takes advantage of the {{com|BURGLE}} verb. It should only work in justice areas that are outdoors.&lt;br /&gt;
* There is an {{com|AVOID}} {{tt|!CRIME}} setting, which prevents people from leading you into a B&amp;amp;E instance, even if you&#039;re in their group.&lt;br /&gt;
* [[Thief|Thieves]] will want to make use of some [[Khri]]. There are three Khri that give an advantage:&lt;br /&gt;
:* [[Khri Slight]] has a skill-based chance to protect you from mistakes made due to a mistake while entering.&amp;lt;ref&amp;gt;[[Post:Less_and_less_time_to_burgle_-_09/15/2020_-_18:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Khri Plunder]] will increase the odds of getting something from a {{tt|SEARCH}}.&amp;lt;ref&amp;gt;Plunder confirmed by [[Javac]] on the official [[discord]] server ([https://discord.com/channels/619301383451181075/619330375562428463/958831597946277899 link)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Khri Hasten]] reduces the RT of searching.&amp;lt;ref&amp;gt;Hasten confirmed by [[Javac]] on the official [[discord]] server ([https://discord.com/channels/619301383451181075/619330375562428463/958816378905845900 link)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Survival [[Skillsets|skillset placement]] has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.&lt;br /&gt;
&lt;br /&gt;
===Warnings===&lt;br /&gt;
* Failure is determined by the player doing something wrong, there is no random &amp;quot;snake eyes&amp;quot; failure.&lt;br /&gt;
* The fine for being caught can potentially be quite high. &lt;br /&gt;
:* Fines scale linearly based on circle, and it&#039;s less than the 2 plat per circle. Your overall criminal history also plays a part in the calculations of fines.&lt;br /&gt;
:* People get outrageous fines because they fail to {{com|PLEAD}} {{tt|GUILTY}} (stop trying {{com|PLEAD}} {{tt|INNOCENT}}, it&#039;s a bad idea without lots of [[Charisma]]) and have lots of priors that haven&#039;t fallen off.&lt;br /&gt;
* Getting caught in [[Justice#Clan_Justice|Clan Justice]] (e.g. [[Knife Clan]]) will result in your right hand being chopped off. If your hand is already missing you &amp;lt;em&amp;gt;will&amp;lt;/em&amp;gt; be caught and the guards will execute you.&lt;br /&gt;
* Certain other wounds may cause you to be caught.&lt;br /&gt;
* Stay out of sight. Either dark of night, [[Stealth skill|stealth]] or [[Invisibility|invisibility]] is required to enter via {{tt|burgle}}.  You can safely move around unhidden inside. (You won&#039;t learn &#039;&#039;additional&#039;&#039; stealth while searching surfaces unless you&#039;re hidden or invisible.)&lt;br /&gt;
* Don&#039;t linger. Unless you&#039;re a very fast [[Thief]] using all the [[Khri]] advantages, you don&#039;t have time to get loot out of every room.&lt;br /&gt;
* While burgling, watch for &amp;quot;Footsteps nearby make you wonder if you&#039;re pushing your luck.&amp;quot; which indicates you need to leave ASAP (through the kitchen window) or you will be arrested.&lt;br /&gt;
* Don&#039;t do it too often. There&#039;s a message when the cooldown expires. You will automatically fail and be arrested if you {{com|burgle}} while under the cooldown timer.&lt;br /&gt;
* Watch your inventory count. If you are 10 or fewer items from your [[Inventory (concept)|inventory limit]] you will automatically fail.&lt;br /&gt;
* Paladins: you will learn [[Thievery skill|Thievery]] via {{com|burgle}}, even if you don&#039;t take anything inside the domicile.&lt;br /&gt;
* Put/send away all [[Vanity pet|vanity pets]] and [[Ranger companion|Ranger companions]] before you burgle.  Breaking and entering &#039;&#039;will&#039;&#039; eat them.&lt;br /&gt;
* You will auto fail if there is a guard in the room when you burgle, or when you exit through the window.&lt;br /&gt;
* Take care to type {{tt|Burgle Recall}} carefully. A mistyped command will result in your immediate arrest if the cooldown has not expired.&lt;br /&gt;
&lt;br /&gt;
===Subscription Levels===&lt;br /&gt;
* [[Premium]] subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.&lt;br /&gt;
* [[F2P]] Characters don&#039;t grant extra rooms, and they don&#039;t grant lower cooldown for better survival skillset placement. They also have a very low chance (2%) of finding loot, regardless of skillset placement or khri used if a thief. &lt;br /&gt;
* F2P Characters also must be wary of item counts.  If you are close to your item limit, the system will automatically throw you in jail with the message &amp;quot;The sheer amount of your gear causes local law enforcement to take notice of your criminal intent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Getting In and Getting Out===&lt;br /&gt;
* You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.&lt;br /&gt;
:* A lockpick or lockpick ring will train [[Locksmithing]] on success.&lt;br /&gt;
:* A heavy rope will train [[Athletics]] on success.&lt;br /&gt;
:* The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.&lt;br /&gt;
:* If both a lockpick ring and rope are worn, and neither is held in the hand, the lockpick ring will be used.&lt;br /&gt;
* To exit a burglarized domicile, return to the kitchen (where you always enter) and {{com|go}} {{tt|window}}.&lt;br /&gt;
* Groups need to enter together (otherwise you&#039;d go to separate microsegs). After that, you can split up.&lt;br /&gt;
* Because F2P have such a low success chance, it&#039;s highly recommended they not bother searching and just immediately {{tt|go window}} once inside.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Entry method experience is granted on exit.&lt;br /&gt;
* You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.&lt;br /&gt;
* You gain additional experience from {{com|SEARCH}}ing or {{com|RUMMAGE}}ing through each surface in the rooms, [[Thievery]] and [[Stealth]] (if you&#039;re hidden/invisible).&lt;br /&gt;
:* &amp;lt;s&amp;gt;&#039;&#039;Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
::* As per GM [[Javac]], &amp;quot;You do not get experience for finding nothing. You can search/rummage again on that container to try and find something.&amp;quot;&lt;br /&gt;
:* &#039;&#039;Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per {{tt|BURGLE}}, so move onto another room if you find an item.&#039;&#039;&lt;br /&gt;
* Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Entering with a group of 3 or more survival primes will allow you to learn both athletics and locksmithing entry method skills in the same burgle.&lt;br /&gt;
* Exiting the home provides [[Stealth]] experience based on skillset placement.  Survival primary characters receive 17/34 [[Stealth]] upon exit; all others receive ~8.5/34.&lt;br /&gt;
&lt;br /&gt;
==Cooldown Times==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! F2P&amp;lt;br/&amp;gt;Cooldown || Standard Acct&amp;lt;br/&amp;gt;Cooldown || Premium Acct&amp;lt;br/&amp;gt;Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | [[Thief|Thieves]] &lt;br /&gt;
| 60 min || 25 min || 20 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Survival Primary&lt;br /&gt;
| 60 min || 30 min || 25 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Survival Secondary&lt;br /&gt;
| 60 min || 40 min || 35 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Survival Tertiary + Commoners&lt;br /&gt;
| 60 min || 50 min || 45 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Paladin&lt;br /&gt;
| 60 min || 60 min || 55 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your entire group uses the best time, and your entire group benefits from a premium character in your group.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Having a Premium character in your group, regardless of their skillset placement, reduces the cooldown by five minutes.&lt;br /&gt;
* As an example, if a Premium [[Bard]] (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)&lt;br /&gt;
&lt;br /&gt;
Cooldown is in real life time, logged in and/or out.&lt;br /&gt;
&lt;br /&gt;
===Checking Cooldown===&lt;br /&gt;
You can use {{tt|BURGLE RECALL}} to determine how long you should wait. There is also a HELP option, so {{tt|HELP VERB BURGLE}} as well as {{tt|BURGLE HELP}} will give you this information.  Additionally, you will receive the following message when the cooldown timer is up:&lt;br /&gt;
: &#039;&#039;A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you attempt to {{tt|burgle}} before your cooldown timer is up, you will immediately be caught.&lt;br /&gt;
&lt;br /&gt;
==Rooms and Loot==&lt;br /&gt;
* All houses contain a Kitchen and a Bedroom.&lt;br /&gt;
* You always enter through the kitchen. The layout is randomly generated when you enter. Each room has a surface you can {{tt|SEARCH}} for a chance at burgling an item. The extra rooms that generate depend on your guild.&lt;br /&gt;
* Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.&lt;br /&gt;
:* [[Free accounts]] do not unlock additional rooms, regardless of their skillset placement.&lt;br /&gt;
:* Paladins can {{com|BURGLE}} at the risk of learning [[thievery]], but will not unlock any additional rooms.&lt;br /&gt;
:* Example: having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.&lt;br /&gt;
* Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn&#039;t already unlocked.&lt;br /&gt;
:* Example: a Thief, Necromancer, or Ranger operating alone will enter a domicile with three rooms (the Kitchen, the Bedroom, and... something else).&lt;br /&gt;
:* Example: having a Moon Mage and a Thief will unlock two additional rooms. The Moon Mage will unlock the Sanctum. The Thief will (randomly) unlock one of the &#039;&#039;remaining&#039;&#039; choices, either the Armory, Library or Work Room.&lt;br /&gt;
* If you have every room unlocked, and extra non-F2P survival primes who don’t have a room to randomly unlock, they will instead add some time to the microseg.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Room || Searchable Surface|| Unlocked by [[Skillsets|Primary Skillset]] || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Kitchen loot|Kitchen]] || counter || All || &#039;&#039;&#039;The exit room.&#039;&#039;&#039; Always present, regardless of guild.&lt;br /&gt;
* [[Breaking and Entering/Kitchen loot|Loot]] focuses on [[Alchemy]] tools, kitchen-themed weapons and armor, kitchen-themed toys and random food &amp;amp; drink items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Bedroom loot|Bedroom]] || bed || All || Always present, regardless of guild. &lt;br /&gt;
* [[Breaking and Entering/Bedroom loot|Loot]] focuses on [[Locksmithing]] trainers, along with verbed clothing, jewelry &amp;amp; toys with Zoluren famous faces &amp;amp; places themes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Armory loot|Armory]] || rack || Weapon Primary || Survival Primary guilds can randomly unlock this room. &lt;br /&gt;
* [[Breaking and Entering/Armory loot|Loot]] focuses on weapons, armor, shields &amp;amp; ammo.&lt;br /&gt;
|- &lt;br /&gt;
| [[Breaking and Entering/Library loot|Library]] || bookshelf || Lore Primary || Survival Primary guilds can randomly unlock this room. &lt;br /&gt;
* [[Breaking and Entering/Library loot|Loot]] focuses on musical instruments, [[Trader jewelry]] items, pre-filled [[compendium]]s, [[scroll stacker]]s, [[companion slate]]s, cambrinth items and verbed toys &amp;amp; props.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Sanctum loot|Sanctum]] || desk || Magic Primary || Survival Primary guilds can randomly unlock this room.&lt;br /&gt;
* [[Breaking and Entering/Sanctum loot|Loot]] focuses on [[cambrinth]] &amp;amp; [[gaethzen]] items, {{ilink|i|memory orb}}s, telescopes, cases &amp;amp; divination tools, belt-worn skinning knives and single-use enchanted items (minion identification, backtrace, etc. &amp;amp; [[mail]] system items).&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Work Room loot|Work Room]] || table || [[Commoners]] || Survival Primary guilds can randomly unlock this room. &lt;br /&gt;
* [[Breaking and Entering/Work Room loot|Loot]] focuses on crafting system tools &amp;amp; consumable products (oil, pins, etc.), [[lockpick ring]]s and crafting-themed containers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example Messages==&lt;br /&gt;
&lt;br /&gt;
===Caught due to carrying too many items in clan justice===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The sheer amount of your gear causes local law enforcement to take notice of your criminal intent.&lt;br /&gt;
&lt;br /&gt;
Clan guards arrive, an angry glint in their eyes!  After a thorough search, they discover you in your place of concealment and quickly surround you in a circle of brandished weapons.&lt;br /&gt;
&lt;br /&gt;
After a moment the leader steps forward grimly, &amp;quot;So, you thought you could get away with stealing from one of ours.  Well I don&#039;t know where you come from, but around here we don&#039;t take that too well.&amp;quot;  With that, he steps away and signals to the waiting guards.  Before you can even blink, you are trussed up and kneeling before a hooded figure in a mask.&lt;br /&gt;
&lt;br /&gt;
The figure intones solemnly, &amp;quot;I now pronounce sentence.&amp;quot;  With that, the figure produces a wicked axe from beneath his cloak as the guards grab your right arm and stretch it outwards.  With a mighty swing, the axe cleaves downwards, severing your hand neatly at the wrist.&lt;br /&gt;
&lt;br /&gt;
Your heavy rope falls to your feet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Caught due to burgling in front of a guard in town justice===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A town guard watches on in bewilderment as you attempt to burgle a home right in front of him, incriminating yourself before the guard moves to summon backup.&lt;br /&gt;
&amp;quot;Stop right there!&amp;quot;  The shout reverberates through the area as the guard charges towards you.  &amp;quot;You&#039;re under arrest!&amp;quot;&lt;br /&gt;
Before you really realize what&#039;s going on, your hands are firmly bound behind you and you are marched off.&lt;br /&gt;
Arriving at the jail, the guard submits you to a brutal strip search and throws your things into a large sack.  From there you are dragged down a dark hallway and into a cell.  As the door shuts, you hear the guard growl, &amp;quot;...and there you&#039;ll STAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door slams shut, a sound not unlike that of a tomb closing.&lt;br /&gt;
&lt;br /&gt;
The town crier approaches the wanted board, calling out, &amp;quot;The criminal Gunderoak has been apprehended by a town guard for the crimes of thievery!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=691802</id>
		<title>Breaking and Entering</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=691802"/>
		<updated>2026-06-10T23:24:58Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Subscription Levels */ added additional details on f2p success&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039; system allows individuals or groups to enter properties to steal items and gain experience.  The system entered the Test server in 433 (January 2020) and was released to all 3 instances in 433 (February 2020).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* The system takes advantage of the {{com|BURGLE}} verb. It should only work in justice areas that are outdoors.&lt;br /&gt;
* There is an {{com|AVOID}} {{tt|!CRIME}} setting, which prevents people from leading you into a B&amp;amp;E instance, even if you&#039;re in their group.&lt;br /&gt;
* [[Thief|Thieves]] will want to make use of some [[Khri]]. There are three Khri that give an advantage:&lt;br /&gt;
:* [[Khri Slight]] has a skill-based chance to protect you from mistakes made due to a mistake while entering.&amp;lt;ref&amp;gt;[[Post:Less_and_less_time_to_burgle_-_09/15/2020_-_18:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Khri Plunder]] will increase the odds of getting something from a {{tt|SEARCH}}.&amp;lt;ref&amp;gt;Plunder confirmed by [[Javac]] on the official [[discord]] server ([https://discord.com/channels/619301383451181075/619330375562428463/958831597946277899 link)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Khri Hasten]] reduces the RT of searching.&amp;lt;ref&amp;gt;Hasten confirmed by [[Javac]] on the official [[discord]] server ([https://discord.com/channels/619301383451181075/619330375562428463/958816378905845900 link)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Survival [[Skillsets|skillset placement]] has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.&lt;br /&gt;
&lt;br /&gt;
===Warnings===&lt;br /&gt;
* Failure is determined by the player doing something wrong, there is no random &amp;quot;snake eyes&amp;quot; failure.&lt;br /&gt;
* The fine for being caught can potentially be quite high. &lt;br /&gt;
:* Fines scale linearly based on circle, and it&#039;s less than the 2 plat per circle. Your overall criminal history also plays a part in the calculations of fines.&lt;br /&gt;
:* People get outrageous fines because they fail to {{com|PLEAD}} {{tt|GUILTY}} (stop trying {{com|PLEAD}} {{tt|INNOCENT}}, it&#039;s a bad idea without lots of [[Charisma]]) and have lots of priors that haven&#039;t fallen off.&lt;br /&gt;
* Getting caught in [[Justice#Clan_Justice|Clan Justice]] (e.g. [[Knife Clan]]) will result in your right hand being chopped off. If your hand is already missing you &amp;lt;em&amp;gt;will&amp;lt;/em&amp;gt; be caught and the guards will execute you.&lt;br /&gt;
* Certain other wounds may cause you to be caught.&lt;br /&gt;
* Stay out of sight. Either dark of night, [[Stealth skill|stealth]] or [[Invisibility|invisibility]] is required to enter via {{tt|burgle}}.  You can safely move around unhidden inside. (You won&#039;t learn &#039;&#039;additional&#039;&#039; stealth while searching surfaces unless you&#039;re hidden or invisible.)&lt;br /&gt;
* Don&#039;t linger. Unless you&#039;re a very fast [[Thief]] using all the [[Khri]] advantages, you don&#039;t have time to get loot out of every room.&lt;br /&gt;
* While burgling, watch for &amp;quot;Footsteps nearby make you wonder if you&#039;re pushing your luck.&amp;quot; which indicates you need to leave ASAP (through the kitchen window) or you will be arrested.&lt;br /&gt;
* Don&#039;t do it too often. There&#039;s a message when the cooldown expires. You will automatically fail and be arrested if you {{com|burgle}} while under the cooldown timer.&lt;br /&gt;
* Watch your inventory count. If you are 10 or fewer items from your [[Inventory (concept)|inventory limit]] you will automatically fail.&lt;br /&gt;
* Paladins: you will learn [[Thievery skill|Thievery]] via {{com|burgle}}, even if you don&#039;t take anything inside the domicile.&lt;br /&gt;
* Put/send away all [[Vanity pet|vanity pets]] and [[Ranger companion|Ranger companions]] before you burgle.  Breaking and entering &#039;&#039;will&#039;&#039; eat them.&lt;br /&gt;
* You will auto fail if there is a guard in the room when you burgle, or when you exit through the window.&lt;br /&gt;
* Take care to type {{tt|Burgle Recall}} carefully. A mistyped command will result in your immediate arrest if the cooldown has not expired.&lt;br /&gt;
&lt;br /&gt;
===Subscription Levels===&lt;br /&gt;
* [[Premium]] subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.&lt;br /&gt;
* [[F2P]] Characters don&#039;t grant extra rooms, and they don&#039;t grant lower cooldown for better survival skillset placement. They also have a very low chance (2%) of finding loot, regardless of skillset placement or khri used if a thief. &lt;br /&gt;
* F2P Characters also must be wary of item counts.  If you are close to your item limit, the system will automatically throw you in jail with the message &amp;quot;The sheer amount of your gear causes local law enforcement to take notice of your criminal intent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Getting In and Getting Out===&lt;br /&gt;
* You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.&lt;br /&gt;
:* A lockpick or lockpick ring will train [[Locksmithing]] on success.&lt;br /&gt;
:* A heavy rope will train [[Athletics]] on success.&lt;br /&gt;
:* The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.&lt;br /&gt;
:* If both a lockpick ring and rope are worn, and neither is held in the hand, the lockpick ring will be used.&lt;br /&gt;
* To exit a burglarized domicile, return to the kitchen (where you always enter) and {{com|go}} {{tt|window}}.&lt;br /&gt;
* Groups need to enter together (otherwise you&#039;d go to separate microsegs). After that, you can split up.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Entry method experience is granted on exit.&lt;br /&gt;
* You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.&lt;br /&gt;
* You gain additional experience from {{com|SEARCH}}ing or {{com|RUMMAGE}}ing through each surface in the rooms, [[Thievery]] and [[Stealth]] (if you&#039;re hidden/invisible).&lt;br /&gt;
:* &amp;lt;s&amp;gt;&#039;&#039;Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
::* As per GM [[Javac]], &amp;quot;You do not get experience for finding nothing. You can search/rummage again on that container to try and find something.&amp;quot;&lt;br /&gt;
:* &#039;&#039;Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per {{tt|BURGLE}}, so move onto another room if you find an item.&#039;&#039;&lt;br /&gt;
* Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Entering with a group of 3 or more survival primes will allow you to learn both athletics and locksmithing entry method skills in the same burgle.&lt;br /&gt;
* Exiting the home provides [[Stealth]] experience based on skillset placement.  Survival primary characters receive 17/34 [[Stealth]] upon exit; all others receive ~8.5/34.&lt;br /&gt;
&lt;br /&gt;
==Cooldown Times==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! F2P&amp;lt;br/&amp;gt;Cooldown || Standard Acct&amp;lt;br/&amp;gt;Cooldown || Premium Acct&amp;lt;br/&amp;gt;Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | [[Thief|Thieves]] &lt;br /&gt;
| 60 min || 25 min || 20 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Survival Primary&lt;br /&gt;
| 60 min || 30 min || 25 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Survival Secondary&lt;br /&gt;
| 60 min || 40 min || 35 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Survival Tertiary + Commoners&lt;br /&gt;
| 60 min || 50 min || 45 min&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Paladin&lt;br /&gt;
| 60 min || 60 min || 55 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your entire group uses the best time, and your entire group benefits from a premium character in your group.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Having a Premium character in your group, regardless of their skillset placement, reduces the cooldown by five minutes.&lt;br /&gt;
* As an example, if a Premium [[Bard]] (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)&lt;br /&gt;
&lt;br /&gt;
Cooldown is in real life time, logged in and/or out.&lt;br /&gt;
&lt;br /&gt;
===Checking Cooldown===&lt;br /&gt;
You can use {{tt|BURGLE RECALL}} to determine how long you should wait. There is also a HELP option, so {{tt|HELP VERB BURGLE}} as well as {{tt|BURGLE HELP}} will give you this information.  Additionally, you will receive the following message when the cooldown timer is up:&lt;br /&gt;
: &#039;&#039;A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you attempt to {{tt|burgle}} before your cooldown timer is up, you will immediately be caught.&lt;br /&gt;
&lt;br /&gt;
==Rooms and Loot==&lt;br /&gt;
* All houses contain a Kitchen and a Bedroom.&lt;br /&gt;
* You always enter through the kitchen. The layout is randomly generated when you enter. Each room has a surface you can {{tt|SEARCH}} for a chance at burgling an item. The extra rooms that generate depend on your guild.&lt;br /&gt;
* Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.&lt;br /&gt;
:* [[Free accounts]] do not unlock additional rooms, regardless of their skillset placement.&lt;br /&gt;
:* Paladins can {{com|BURGLE}} at the risk of learning [[thievery]], but will not unlock any additional rooms.&lt;br /&gt;
:* Example: having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.&lt;br /&gt;
* Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn&#039;t already unlocked.&lt;br /&gt;
:* Example: a Thief, Necromancer, or Ranger operating alone will enter a domicile with three rooms (the Kitchen, the Bedroom, and... something else).&lt;br /&gt;
:* Example: having a Moon Mage and a Thief will unlock two additional rooms. The Moon Mage will unlock the Sanctum. The Thief will (randomly) unlock one of the &#039;&#039;remaining&#039;&#039; choices, either the Armory, Library or Work Room.&lt;br /&gt;
* If you have every room unlocked, and extra non-F2P survival primes who don’t have a room to randomly unlock, they will instead add some time to the microseg.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Room || Searchable Surface|| Unlocked by [[Skillsets|Primary Skillset]] || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Kitchen loot|Kitchen]] || counter || All || &#039;&#039;&#039;The exit room.&#039;&#039;&#039; Always present, regardless of guild.&lt;br /&gt;
* [[Breaking and Entering/Kitchen loot|Loot]] focuses on [[Alchemy]] tools, kitchen-themed weapons and armor, kitchen-themed toys and random food &amp;amp; drink items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Bedroom loot|Bedroom]] || bed || All || Always present, regardless of guild. &lt;br /&gt;
* [[Breaking and Entering/Bedroom loot|Loot]] focuses on [[Locksmithing]] trainers, along with verbed clothing, jewelry &amp;amp; toys with Zoluren famous faces &amp;amp; places themes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Armory loot|Armory]] || rack || Weapon Primary || Survival Primary guilds can randomly unlock this room. &lt;br /&gt;
* [[Breaking and Entering/Armory loot|Loot]] focuses on weapons, armor, shields &amp;amp; ammo.&lt;br /&gt;
|- &lt;br /&gt;
| [[Breaking and Entering/Library loot|Library]] || bookshelf || Lore Primary || Survival Primary guilds can randomly unlock this room. &lt;br /&gt;
* [[Breaking and Entering/Library loot|Loot]] focuses on musical instruments, [[Trader jewelry]] items, pre-filled [[compendium]]s, [[scroll stacker]]s, [[companion slate]]s, cambrinth items and verbed toys &amp;amp; props.&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Sanctum loot|Sanctum]] || desk || Magic Primary || Survival Primary guilds can randomly unlock this room.&lt;br /&gt;
* [[Breaking and Entering/Sanctum loot|Loot]] focuses on [[cambrinth]] &amp;amp; [[gaethzen]] items, {{ilink|i|memory orb}}s, telescopes, cases &amp;amp; divination tools, belt-worn skinning knives and single-use enchanted items (minion identification, backtrace, etc. &amp;amp; [[mail]] system items).&lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking and Entering/Work Room loot|Work Room]] || table || [[Commoners]] || Survival Primary guilds can randomly unlock this room. &lt;br /&gt;
* [[Breaking and Entering/Work Room loot|Loot]] focuses on crafting system tools &amp;amp; consumable products (oil, pins, etc.), [[lockpick ring]]s and crafting-themed containers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example Messages==&lt;br /&gt;
&lt;br /&gt;
===Caught due to carrying too many items in clan justice===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The sheer amount of your gear causes local law enforcement to take notice of your criminal intent.&lt;br /&gt;
&lt;br /&gt;
Clan guards arrive, an angry glint in their eyes!  After a thorough search, they discover you in your place of concealment and quickly surround you in a circle of brandished weapons.&lt;br /&gt;
&lt;br /&gt;
After a moment the leader steps forward grimly, &amp;quot;So, you thought you could get away with stealing from one of ours.  Well I don&#039;t know where you come from, but around here we don&#039;t take that too well.&amp;quot;  With that, he steps away and signals to the waiting guards.  Before you can even blink, you are trussed up and kneeling before a hooded figure in a mask.&lt;br /&gt;
&lt;br /&gt;
The figure intones solemnly, &amp;quot;I now pronounce sentence.&amp;quot;  With that, the figure produces a wicked axe from beneath his cloak as the guards grab your right arm and stretch it outwards.  With a mighty swing, the axe cleaves downwards, severing your hand neatly at the wrist.&lt;br /&gt;
&lt;br /&gt;
Your heavy rope falls to your feet.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Caught due to burgling in front of a guard in town justice===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A town guard watches on in bewilderment as you attempt to burgle a home right in front of him, incriminating yourself before the guard moves to summon backup.&lt;br /&gt;
&amp;quot;Stop right there!&amp;quot;  The shout reverberates through the area as the guard charges towards you.  &amp;quot;You&#039;re under arrest!&amp;quot;&lt;br /&gt;
Before you really realize what&#039;s going on, your hands are firmly bound behind you and you are marched off.&lt;br /&gt;
Arriving at the jail, the guard submits you to a brutal strip search and throws your things into a large sack.  From there you are dragged down a dark hallway and into a cell.  As the door shuts, you hear the guard growl, &amp;quot;...and there you&#039;ll STAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door slams shut, a sound not unlike that of a tomb closing.&lt;br /&gt;
&lt;br /&gt;
The town crier approaches the wanted board, calling out, &amp;quot;The criminal Gunderoak has been apprehended by a town guard for the crimes of thievery!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scroll_stacker&amp;diff=691800</id>
		<title>Scroll stacker</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scroll_stacker&amp;diff=691800"/>
		<updated>2026-06-10T02:48:49Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Variations */ Convert item search to use ASK so capacity can be shown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}{{RTOC}}&lt;br /&gt;
==Description==&lt;br /&gt;
Introduced at [[Guildfest 423]], scroll stackers allow users to ({{com|PUSH}} {{tt|my &amp;lt;stacker&amp;gt; with my &amp;lt;scroll&amp;gt;}}) in order to scribe multiple copies of a number of different [[scroll|spell scrolls]] into them. The scroll being scribed is destroyed in the proccess. Each copy can later be retrieved using ({{com|PULL}} {{tt|my &amp;lt;stacker&amp;gt;}}) after it has been {{com|TURN}}ed to a section.&lt;br /&gt;
&lt;br /&gt;
{{com|STUDY}}ing your scroll stacker will reveal its capacity and whether or not it is a custom paper stacker.&lt;br /&gt;
&lt;br /&gt;
===Capacity===&lt;br /&gt;
Different scroll stackers have different capacities. Standard festival shop stackers have 20 spell sections capable of holding up to 10 copies of a spell. Capacities for limited items are higher, with GM Auction scroll stackers having 50 spell sections capable of holding 50 copies each.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stacker!!Sections!!Copies&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|fire-blasted tome bound in leather}}||50||50&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|organized roll of leaves secured with twine}}||50||50&lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|i|elegant folio bound in pale leather}}||30||25&lt;br /&gt;
|-&lt;br /&gt;
|standard||20||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom paper===&lt;br /&gt;
Some stackers allow for custom [[paper]] options which mean that when {{com|PULL}}ed, you will get a {{tt|&amp;lt;paper&amp;gt; scroll}}. To change the type of paper that a custom paper scroll stacker uses, {{com|push}} {{tt|my &amp;lt;stacker&amp;gt; with my paper}} when holding a different type of paper.&lt;br /&gt;
&lt;br /&gt;
===Container===&lt;br /&gt;
Scroll stackers are also containers capable of holding items.  Standard ones sold at festivals have a capacity of 6 length x 3 width x 3 height x 60 stones. You can {{com|LOOK}} {{tt|in}}, {{com|RUMMAGE}} or {{com|INVENTORY}} the stacker to view its contents.&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting tips===&lt;br /&gt;
* If you {{com|CLOSE}} and {{com|OPEN}} the stacker it will return to the first page. This is useful if you aren&#039;t able to get back to the first page with {{com|TURN}}.&lt;br /&gt;
* The stacker is also a container. If you find your scroll &amp;quot;missing&amp;quot;, try {{com|LOOK}} {{tt|IN &amp;lt;stacker&amp;gt;}} as you might have {{com|PUT}} your scroll in the container instead of {{com|PUSH}} {{tt|&#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; with &#039;&#039;&amp;lt;scroll&amp;gt;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|STUDY}}:&lt;br /&gt;
*:Examining the &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
*:Your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
*:&amp;amp;nbsp;&lt;br /&gt;
*:Your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; allows for custom paper on &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;.&lt;br /&gt;
*:Your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; is currently configured to use &#039;&#039;&amp;lt;paper&amp;gt;&#039;&#039; for scrolls.  To change this, you can PUSH your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; with a different PAPER.&lt;br /&gt;
*:&amp;amp;nbsp;&lt;br /&gt;
*:SYNTAX: {{com|PUSH}} &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; with (SCROLL)&lt;br /&gt;
*:&amp;amp;nbsp;&lt;br /&gt;
*:To remove a written scroll:&lt;br /&gt;
*::{{com|TURN}} MY &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; to find the spell.&lt;br /&gt;
*::{{com|PULL}} MY &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{com|OPEN}}: You open your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; to the first section.&lt;br /&gt;
*{{com|CLOSE}}: You close your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*{{com|READ}} (when closed): The &#039;&#039;&amp;lt;stacker&#039;&#039;&amp;gt; is closed.&lt;br /&gt;
*{{com|READ}} (when open to an empty section): This section is empty.&lt;br /&gt;
*{{com|READ}} (when open to an empty section - folio with contents): There&#039;s nothing in this section, but you may have spells on other sections.  You can TURN &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; to check another section.&lt;br /&gt;
*{{com|READ}} (when open to a spell section): The &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; is open to the &#039;&#039;&amp;lt;spell name&amp;gt;&#039;&#039; section.  There is &#039;&#039;&amp;lt;number&amp;gt;&amp;quot;&amp;quot; copy/copies of the spell left.  You can PULL &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; to remove the/a copy.&lt;br /&gt;
&lt;br /&gt;
*{{com|LOOK}}: Provides the same results as {{com|READ}} but also shows the scroll stacker&#039;s long description.&lt;br /&gt;
*{{com|LOOK}} {{tt|in &amp;lt;stacker&amp;gt;}}: [now (see [[Talk:Scroll_stackers|discussion]])] reveals items contained within. &lt;br /&gt;
&lt;br /&gt;
*{{com|TURN}} (when closed): Turning your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; vertical, you flip through the pages rapidly, glancing at the contents without really seeing what&#039;s there.  [If you&#039;re trying to TURN to another section, you need to OPEN your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; first.]&lt;br /&gt;
*{{com|TURN}} (when open): You turn to a new section in your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*{{com|PUSH}} (when closed): You tap your finger against your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; pensively.  [If you&#039;re trying to add something to your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;, you need to open the &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; first.]&lt;br /&gt;
*{{com|PUSH}} (when open): What are you trying to push into your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;?  [SYNTAX:  PUSH &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039; WITH (SCROLL|PAPER)]&lt;br /&gt;
*{{com|PUSH}} (with unread scroll):  Realizing that the scroll is not labelled, you stop, unsure of where to add the spell in.&lt;br /&gt;
*{{com|PUSH}} (with un-sectioned scroll): Not finding a matching section, you flip to an empty section, and after labeling it, you copy in the spell.  Your scroll crumbles to dust afterward.&lt;br /&gt;
*{{com|PUSH}} (with sectioned scroll):  Flipping through the tome, you find room in a matching section, and copy in the spell.  Your scroll crumbles to dust afterward.&lt;br /&gt;
&lt;br /&gt;
*{{com|PULL}} (when closed): You pull at the binding on your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;.  [If you&#039;re trying to remove a scroll, you need to open the {{tt|folio}} first.]&lt;br /&gt;
*{{com|PULL}} (when open to an empty section): This section is empty.&lt;br /&gt;
*{{com|PULL}} (when open to a spell section - multiple copies):  Carefully, you remove a copy of the spell from your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;.&lt;br /&gt;
*{{com|pull}} (when open to a spell section - last copy): This was the last copy in that section.  You erase the section from your &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*{{com|FLIP}}:&lt;br /&gt;
*:You flip through the &#039;&#039;&amp;lt;stacker&amp;gt;&#039;&#039;, checking each section before closing it.&lt;br /&gt;
*:The &#039;&#039;&amp;lt;spell&amp;gt;&#039;&#039; section has 1 copy available.&lt;br /&gt;
*:Section 2 is empty.&lt;br /&gt;
*:Section 3 is empty.&lt;br /&gt;
*:Section 4 is empty.&lt;br /&gt;
*:Section 5 is empty.&lt;br /&gt;
*:Section 6 is empty.&lt;br /&gt;
*:Section 7 is empty.&lt;br /&gt;
*:Section 8 is empty.&lt;br /&gt;
*:Section 9 is empty.&lt;br /&gt;
*:Section 10 is empty.&lt;br /&gt;
*:Section 11 is empty.&lt;br /&gt;
*:Section 12 is empty.&lt;br /&gt;
*:Section 13 is empty.&lt;br /&gt;
*:Section 14 is empty.&lt;br /&gt;
*:Section 15 is empty.&lt;br /&gt;
*:Section 16 is empty.&lt;br /&gt;
*:Section 17 is empty.&lt;br /&gt;
*:Section 18 is empty.&lt;br /&gt;
*:Section 19 is empty.&lt;br /&gt;
*:Section 20 is empty.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[Item type is::Scroll stacker]]&lt;br /&gt;
 |?Source is=Source&lt;br /&gt;
 |?Rare item=Rare?&lt;br /&gt;
 |?Is incomplete=Incomplete?&lt;br /&gt;
 |?Item capacity is=# of Pages&lt;br /&gt;
 |format=table&lt;br /&gt;
 |limit=500&lt;br /&gt;
 |offset=0&lt;br /&gt;
 |link=all&lt;br /&gt;
 |sort=&lt;br /&gt;
 |order=asc&lt;br /&gt;
 |headers=show&lt;br /&gt;
 |mainlabel=Item&lt;br /&gt;
 |searchlabel=... further results&lt;br /&gt;
 |default=None yet&lt;br /&gt;
 |class=sortable wikitable smwtable&lt;br /&gt;
 |sep=,&amp;amp;nbsp;&lt;br /&gt;
 |prefix=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:P1_Empath_Guild_Removal_Mechanics_on_02/12/2021_21:48&amp;diff=691799</id>
		<title>Post:P1 Empath Guild Removal Mechanics on 02/12/2021 21:48</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:P1_Empath_Guild_Removal_Mechanics_on_02/12/2021_21:48&amp;diff=691799"/>
		<updated>2026-06-10T02:24:57Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re: P1 Empath Guild Removal Mechanics&lt;br /&gt;
|d=02/12/2021 21:48 CST&lt;br /&gt;
|n=1508&lt;br /&gt;
|a=DR-CORDULIA&lt;br /&gt;
|f=The Empaths \ Responses to GM/Official Announcements&lt;br /&gt;
|p=&lt;br /&gt;
&amp;gt;&amp;gt;CATHLULU2: So would folks using scripts to kick on site be considered mech abuse? How about using the mechanic during a consented fight? It&#039;s definitely being heavily abused.&lt;br /&gt;
&lt;br /&gt;
In general, use of guild removal mechanics is a no-GM situation, as we intended to allow Empaths to police their own guild (and that includes the removal of characters they deem to be disruptive). There are exceptions for mechanics abuse or harassment.&lt;br /&gt;
&lt;br /&gt;
As you may know, we don&#039;t discuss policy hypotheticals on the forum. If someone is suspected of abusing the removal mechanics, the character being removed needs to assist at the time that it is happening in order for a GM to review the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM Cordulia&lt;br /&gt;
|sub=DragonRealms Policy, Empaths&lt;br /&gt;
|r=p&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:P1_Empath_Guild_Removal_Mechanics_on_02/12/2021_21:48&amp;diff=691798</id>
		<title>Post:P1 Empath Guild Removal Mechanics on 02/12/2021 21:48</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:P1_Empath_Guild_Removal_Mechanics_on_02/12/2021_21:48&amp;diff=691798"/>
		<updated>2026-06-10T02:18:14Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Post |t=Re: P1 Empath Guild Removal Mechanics |d=02/12/2021 21:48 CST |n=1508 |a=DR-CORDULIA |f=The Empaths \ Responses to GM/Official Announcements |p= &amp;gt;&amp;gt;CATHLULU2: So would folks using scripts to kick on site be considered mech abuse? How about using the mechanic during a consented fight? It&amp;#039;s definitely being heavily abused.  In general, use of guild removal mechanics is a no-GM situation, as we intended to allow Empaths to police their own guild (and that includes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re: P1 Empath Guild Removal Mechanics&lt;br /&gt;
|d=02/12/2021 21:48 CST&lt;br /&gt;
|n=1508&lt;br /&gt;
|a=DR-CORDULIA&lt;br /&gt;
|f=The Empaths \ Responses to GM/Official Announcements&lt;br /&gt;
|p=&lt;br /&gt;
&amp;gt;&amp;gt;CATHLULU2: So would folks using scripts to kick on site be considered mech abuse? How about using the mechanic during a consented fight? It&#039;s definitely being heavily abused.&lt;br /&gt;
&lt;br /&gt;
In general, use of guild removal mechanics is a no-GM situation, as we intended to allow Empaths to police their own guild (and that includes the removal of characters they deem to be disruptive). There are exceptions for mechanics abuse or harassment.&lt;br /&gt;
&lt;br /&gt;
As you may know, we don&#039;t discuss policy hypotheticals on the forum. If someone is suspected of abusing the removal mechanics, the character being removed needs to assist at the time that it is happening in order for a GM to review the situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM Cordulia&lt;br /&gt;
|sub=DragonRealms Policy, Empaths&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_discipline&amp;diff=691751</id>
		<title>Remedies discipline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_discipline&amp;diff=691751"/>
		<updated>2026-06-08T14:51:02Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Basics */ General rule on crushing vs drying and water vs alcohol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Remedies discipline&#039;&#039;&#039; is an [[Alchemy craft]] that controls the creation of curative goods, such as salves, ointments, tinctures, and ungents.&lt;br /&gt;
&lt;br /&gt;
Society locations are available in [[Alchemy Society (Crossing)|Crossing]], [[Alchemy Society (Riverhaven)|Riverhaven]], [[Alchemy Society (Ratha)|Ratha]] and [[Alchemy Society (Shard)|Shard]].&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
[[Foraging|Foraged]] raw materials are dried or crushed and used as the controlling ingredient, and then {{com|stir}}red. Water or alcohol is added when needed, and a catalyst is added to determine its effectiveness. Some remedies, like itch salve, require a second prepared raw material when prompted.&lt;br /&gt;
&lt;br /&gt;
The {{com|analyze}} command can be used to determine certain basic properties of items, as well as the next step required during the crafting process.  For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the [[Trader&#039;s Scale]].&lt;br /&gt;
&lt;br /&gt;
A general rule covering the preparation of herbs and solvents used in remedies is: &lt;br /&gt;
* remedies that heal externals (fresh wounds or scars) need to be crushed, and prepared in a mortar with a pestle&lt;br /&gt;
* remedies that heal internals (fresh wounds or scars) need to be dried, and prepared in a bowl/cauldron with a mixing stick&lt;br /&gt;
* remedies that heal fresh wounds (external, internal) use water as a solvent&lt;br /&gt;
* remedies that heal scars (external, internal) use alcohol as a solvent&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:bottom;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:right;&amp;quot; | &lt;br /&gt;
! Fresh Wounds&lt;br /&gt;
! Scars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Externals&lt;br /&gt;
| crushed/water&lt;br /&gt;
| crushed/alcohol&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | Internals&lt;br /&gt;
| dried/water&lt;br /&gt;
| dried/alcohol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
:&#039;&#039;See [[Remedies Products]] for a detailed list of what can be crafted.&lt;br /&gt;
&lt;br /&gt;
The first item you will be asked to make is Blister cream. &lt;br /&gt;
(25 pieces) dried red flowers........... 275 Lirums  &lt;br /&gt;
10 splashes of water..................... 50 Lirums&lt;br /&gt;
(25 pieces) dried nemoih................. 200 Lirums&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
:&#039;&#039;See [[Remedies Techniques]] for a detailed list.&#039;&#039;&lt;br /&gt;
As with all creation disciplines, you may learn a range techniques from an Alchemy Master to make Remedies tasks easier.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:&#039;&#039;See [[Crafting Tools]] for an in depth discussion of them.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Crafting Book|Remedy Book]]&#039;&#039;&#039;: This book holds information on all the remedy techniques and items that a standard alchemist can make.&lt;br /&gt;
* &#039;&#039;&#039;[[Wayerd pyramid]]&#039;&#039;&#039;: Dries raw materials.&lt;br /&gt;
* &#039;&#039;&#039;[[Pestle]]&#039;&#039;&#039;: Crushes raw materials and salves.&lt;br /&gt;
* &#039;&#039;&#039;[[Mortar]]&#039;&#039;&#039;: Holds raw materials and salves during creation process.&lt;br /&gt;
* &#039;&#039;&#039;[[Mixing stick]]&#039;&#039;&#039;: Stirs potions.&lt;br /&gt;
* &#039;&#039;&#039;[[Bowl]]&#039;&#039;&#039;: Holds potions during creation process.&lt;br /&gt;
* &#039;&#039;&#039;[[Sieve]]&#039;&#039;&#039;: Filters excess materials from a remedy.&lt;br /&gt;
* &#039;&#039;&#039;[[Scissors]]&#039;&#039;&#039;: Used to cut portions of materials. [EDIT: Not necessary anymore]&lt;br /&gt;
&lt;br /&gt;
==Crushing==&lt;br /&gt;
Once you have foraged up or purchased the herb you need for your remedy and have determined, via APPRAISING it carefully, that it needs to be crushed, PUT the herb in your [[mortar]].  Take your [[pestle]] and CRUSH &amp;lt;herb&amp;gt; in mortar with pestle until it is processed completely.  In most cases, your item will turn from the base herb, such as a yelith root, into some crushed yelith.&lt;br /&gt;
&lt;br /&gt;
==Drying==&lt;br /&gt;
Using your [[Wayerd pyramid]], add herbs that need to be dried, close the pyramid and DROP it to the ground. You can GUARD a single item on the ground at any given time. Alternatively, you can {{com|Lower|LOWER}} Ground to lower the pyramid to your feet. If the pyramid is closed, it is &#039;&#039;&#039;usually&#039;&#039;&#039; safe from the janitor.  Most pyramids only work outdoors between dawn &amp;amp; dusk, although cambrinth pyramids will work in any location at any time of day.  The weather also needs to be clear enough for the sun to reach the pyramid, so while there can be some clouds, the weather can not be raining or snowing.&amp;lt;br&amp;gt;&lt;br /&gt;
When your pyramid is working, you will receive a humming message:&lt;br /&gt;
:The Wayerd pyramid emits a low humming noise as the sun&#039;s rays shine down on it.&amp;lt;br&amp;gt;&lt;br /&gt;
When an herb is dry, you will see a secondary message to the above humming message:&lt;br /&gt;
:After several moments a high-pitched humming resonates from the pyramid.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rangers can also [[Beseech the Sun to Dry]].  A maximum beseech acts like a high quality tool (but not master-crafted). As per GM-Kodius, you should be able to get approximately outstanding quality on the drying process using the beseech.&lt;br /&gt;
&lt;br /&gt;
==Catalysts==&lt;br /&gt;
Catalysts are combined with prepared herbs to create remedies and determine the [[Remedies_discipline#Catalyst_Properties|properties]] of the final remedy. A full list of known catalysts and their properties can be found on the [[:Category:Crafting_Materials#Alchemy_materials|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
*[[coal]] - perhaps the most widely used because of it&#039;s availability, coal can be found via [[mining]] and sold in [[Forging Society|Forging Societies]]&lt;br /&gt;
*[[seolarn weed]] - the weakest of all remedies can be found via [[foraging]]&lt;br /&gt;
*[[electrum]] - found via [[mining]]&lt;br /&gt;
*[[kadepa]] - ultra-rare metal sold during festivals, at auctions, etc. &lt;br /&gt;
*[[niniam]] - the least toxic of all remedies that can be found via [[mining]]&lt;br /&gt;
*[[pewter]] - the strongest catalyst, but also the most toxic. Pewter is made by [[Blacksmithing discipline#Smelting|smelting]] 3 parts [[tin]] with 2 parts [[lead]]. Both tin and lead can be found via [[mining]].&lt;br /&gt;
*[[muracite]] - found via [[mining]]&lt;br /&gt;
*[[niello]] - ultra-rare metal sold during festivals, at auctions, etc.&lt;br /&gt;
*[[orichalcum]] - ultra-rare metal sold during festivals, at auctions, etc.&lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
*Potency - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
*Efficacy - The duration for which the remedy remains in effect.&lt;br /&gt;
*Solubility - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
*Toxicity - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
==Item Counts==&lt;br /&gt;
*You can COMBINE prepared herbs and remedies.  MARK &amp;lt;item&amp;gt; at # then BREAK &amp;lt;item&amp;gt; to get specific amounts.&lt;br /&gt;
*Water and Alcohol can be combined with COMBINE WATER or COMBINE ALCOHOL. They must be put into a container and poured out to separate.  POUR HELP gives you option for working with the liquids.&lt;br /&gt;
&lt;br /&gt;
==Pfanston&#039;s Guide to Remedies==&lt;br /&gt;
Ranger [[Pfanston]] (and his soggy pup) have put together an extensive how-to guide for the remedy system, which includes an overview of herbs, catalysts &amp;amp; techniques and a script that will help with your training.  The guide can be found at [[Pfanston&#039;s Guide to Remedies]].&lt;br /&gt;
&lt;br /&gt;
==Other Comments==&lt;br /&gt;
*Known bugs for the system along with a wish-list and suggestions can be found on the [[Crafting feedback]] page.&lt;br /&gt;
*At about 70 ranks alchemy skill you will start to fail at combining your created item with logbook more often with all store bought items. To resolve the issue I foraged my own [[red flower]] and dried them myself. This increased the quality of the item being created.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691750</id>
		<title>Remedies products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691750"/>
		<updated>2026-06-08T14:23:02Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Instructions */ Link instructions column to actual item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Remedies discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Items listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the notes column are sold fully prepared in alchemy societies.&lt;br /&gt;
&lt;br /&gt;
==Simple Remedies==&lt;br /&gt;
*Please note that many of the products in this chapter are fluff and intended for roleplay purposes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|blister cream (crafted)|blister cream}} || Apprentice Remedies Book || 01 - extremely easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|moisturizing ointment (crafted)|moisturizing ointment}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|itch salve (crafted)|itch salve}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wart salve (crafted)|wart salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/sufil sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|stomach tonic (crafted)|stomach tonic}} || Apprentice Remedies Book || 04 - simple || blue flowers/muljin sap || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|lip balm (crafted)|lip balm}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|mouth wash (crafted)|mouth wash}} || Journeyman Remedies Book || 06 - somewhat challenging || blue flowers/&#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|eye wash (crafted)|eye wash}} || Journeyman Remedies Book || 07 - challenging || blue flowers/&#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hangover potion (crafted)|hangover potion}} || || 10 - difficult || blue flowers/&#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal torso scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|refreshment elixir (crafted)|refreshment elixir}} || || 11 - very difficult || blue flowers/belradi moss || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|vigor poultices (crafted)|vigor poultices}} || || 12 - extremely difficult || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/dioica sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck salve (crafted)|neck salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal salve (crafted)|abdominal salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest salve (crafted)|chest salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head salve (crafted)|head salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back salve (crafted)|back salve}} || Apprentice Remedies Book || 04 - simple || hulnik grass || External Body Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye salve (crafted)|eye salve}} || Apprentice Remedies Book || 04 - simple || sufil sap || External Limb Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin salve (crafted)|skin salve}} || Journeyman Remedies Book || 05 - basic || aloe leaves || External Limb Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb salve (crafted)|limb salve}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck ungent (crafted)|neck unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal ungent (crafted)|abdominal unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest ungent (crafted)|chest unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head ungent (crafted)|head unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back ungent (crafted)|back unguent}} || Journeyman Remedies Book || 07 - challenging || hulnik grass || Critical Body Wound Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye ungent (crafted)|eye unguent}} || Journeyman Remedies Book || 07 - challenging || sufil sap || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin ungent (crafted)|skin unguent}} || Journeyman Remedies Book || 08 - complicated || aloe leaves || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb ungent (crafted)|limb unguent}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck potion (crafted)|neck potion}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdomen potion (crafted)|abdomen potion}} || Apprentice Remedies Book || 04 - simple || muljin sap || Internal Body Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest potion (crafted)|chest potion}} || Apprentice Remedies Book || 04 - simple || ithor root || Internal Body Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head potion (crafted)|head potion}} || Journeyman Remedies Book || 04 - simple || eghmok moss || Internal Limb Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back potion (crafted)|back potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye potion (crafted)|eye potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Internal Limb Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin potion (crafted)|skin potion}} || Journeyman Remedies Book || 06 - somewhat challenging || lujeakave root || Internal Body Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb potion (crafted)|limb potion}} || Journeyman Remedies Book || 06 - somewhat challenging || yelith root || Internal Limb Remedies || 5 ([[Healing herbs#Internal 6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck tonic (crafted)|neck tonic}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdominal tonic (crafted)|abdominal tonic}} || Journeyman Remedies Book || 07 - challenging || muljin sap || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest tonic (crafted)|chest tonic}} || Journeyman Remedies Book || 07 - challenging || ithor root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head tonic (crafted)|head tonic}} || Journeyman Remedies Book || 07 - challenging || eghmok moss || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back tonic (crafted)|back tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye tonic (crafted)|eye tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin tonic (crafted)|skin tonic}} || Master Remedies Book || 09 - intricate || lujeakave root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb tonic (crafted)|limb tonic}} || Master Remedies Book || 09 - intricate || yelith root || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal  6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face ointment (crafted)|face ointment}} || Apprentice Remedies Book || 03 - easy || qun pollen || External Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body ointment (crafted)|body ointment}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || External Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb ointment (crafted)|limb ointment}} || Journeyman Remedies Book || 05 - basic || blocil berries || External Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face poultices (crafted)|face poultices}} || Journeyman Remedies Book || 06 - somewhat challenging || qun pollen || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin ointment (crafted)|skin ointment}} || Journeyman Remedies Book || 06 - somewhat challenging || cebi root || External Body Scar Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body poultices (crafted)|body poultices}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general purpose ointment (crafted)|general purpose ointment}} || Journeyman Remedies Book || 07 - challenging || dioica sap || External Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin poultices (crafted)|skin poultices}} || Journeyman Remedies Book || 08 - complicated || cebi root || Critical Body Wound Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb poultices (crafted)|limb poultices}} || Journeyman Remedies Book || 08 - complicated || blocil berries || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general poultices (crafted)|general poultices}} || Master Remedies Book || 09 - intricate || dioica sap || Critical Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body draught (crafted)|body draught}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face draught (crafted)|face draught}} || Apprentice Remedies Book || 04 - simple || hulij leaves || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb draught (crafted)|limb draught}} || Journeyman Remedies Book || 06 - somewhat challenging || nuloe stem || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin draught (crafted)|skin draught}} || Journeyman Remedies Book || 07 - challenging || hisan flower || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general purpose draught (crafted)|general purpose draught}} || Journeyman Remedies Book || 08 - complicated || belradi moss || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin elixir (crafted)|skin elixir}} || || 09 - intricate || hisan flower || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb elixir (crafted)|limb elixir}} || || 09 - intricate || nuloe stem || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body elixir (crafted)|body elixir}} || || 09 - intricate || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face elixir (crafted)|face elixir}} || || 09 - intricate || hulij leaves || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general elixir (crafted)|general elixir}} || || 10 - difficult || belradi moss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Source !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|marram salve (crafted)|general salve}} ||  {{ilink|i|Marram grass salve instructions|Instructions}} || 8 - complicated || marram grass  || Critical Body Wound Remedies || 5 ([[Healing herbs#External 14|{{Hover|marram grass|external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flamestalk potion (crafted)|general potion}} || {{ilink|i|Ashen flamestalk potion instructions|Instructions}} || 9 - intricate || ashen flamestalk || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|ashen flamestalk|internal wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|alyssum tea (crafted)|alyssum tea}} || {{ilink|i|Alyssum tea instructions|Instructions}} || 10 - difficult || purple/white/pink alyssum blossom || Exotic Debilitation Remedies || 5 ([[Healing herbs|{{Hover|Purple Alyssum|spiritual sting of death }}]]), 1 ([[Healing herbs|{{Hover|White Alyssum|physical sting of death }}]]), water, 1 ([[Healing herbs|{{Hover|Pink Alyssum|mental sting of death}}]]), catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|woundwort curative (crafted)|general curative}} || Instructions || 10 - Difficult || marsh woundwort  || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|marsh woundwort|internal and external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|shining clubmoss liniment (crafted)|general liniment}} || Instructions || 11 - very difficult || shining clubmoss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|shining clubmoss|internal and external scars over the entire body}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_Society_(Shard)&amp;diff=691749</id>
		<title>Alchemy Society (Shard)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_Society_(Shard)&amp;diff=691749"/>
		<updated>2026-06-08T11:18:00Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Books */ Added uses for alyssum tea instructions + what it does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Town=Shard&lt;br /&gt;
|Justice=city&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|Owner=Benzia&lt;br /&gt;
|Store Type=Crafting,Alchemy&lt;br /&gt;
|NumRooms=6&lt;br /&gt;
|MapNumber=67&lt;br /&gt;
|RoomID=2026300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;br /&gt;
&lt;br /&gt;
The Shard Alchemy Society is a place for people to work on the [[Remedies discipline]] in the Alchemy skill.&lt;br /&gt;
&lt;br /&gt;
Found in the city of [[Shard]], 1 room south from the west gate.&lt;br /&gt;
&lt;br /&gt;
[[Benzia|Alchemy Society Mistress Benzia]] is on hand to issue workorders, teach techniques, and grant a career or hobby if you choose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
===Materials===&lt;br /&gt;
{{ShopDescription|roomname=Shard Alchemy Society, Alchemical Materials&lt;br /&gt;
|desc=Softly glowing gaethzen spheres hang over glass-lidded pine cases that display a variety of materials for sale.  A dark wool carpet depicting a cornucopia of alchemical ingredients covers the floor, ready to mask any possible stains from careless hands.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: [[#Supplies|up]], down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads: &amp;quot;Welcome to our store!  We specialize in selling Alchemy supplies.  You may ORDER merchandise at any time!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|water (alchemy)|name=1).  10 splashes of water|45}}&lt;br /&gt;
{{ShopItem|t=i|grain alcohol|name=2).  10 splashes of grain alcohol|58}}&lt;br /&gt;
{{ShopItem|t=i|nemoih root|name=3).  (25 pieces) dried nemoih|180}}&lt;br /&gt;
{{ShopItem|t=i|plovik leaf|name=4).  (25 pieces) dried plovik|225}}&lt;br /&gt;
{{ShopItem|t=i|jadice flower|name=5).  (25 pieces) dried jadice|270}}&lt;br /&gt;
{{ShopItem|t=i|nilos|name=6).  (25 pieces) dried nilos|315}}&lt;br /&gt;
{{ShopItem|t=i|georin|name=7).  (25 pieces) dried georin|315}}&lt;br /&gt;
{{ShopItem|t=i|riolur leaf|name=8).  (25 pieces) crushed riolur|405}}&lt;br /&gt;
{{ShopItem|t=i|junliar stem|name=9).  (25 pieces) crushed junliar|383}}&lt;br /&gt;
{{ShopItem|t=i|aevaes|name=10).  (25 pieces) crushed aevaes|387}}&lt;br /&gt;
{{ShopItem|t=i|genich stem|name=11).  (25 pieces) dried genich stem|469}}&lt;br /&gt;
{{ShopItem|t=i|ojhenik|name=12).  (25 pieces) crushed ojhenik|721}}&lt;br /&gt;
{{ShopItem|t=n|red flower|name=13).  (25 pieces) dried red flowers|248}}&lt;br /&gt;
{{ShopItem|t=i|ithor|name=14).  (4 pieces) ithor root|72}}&lt;br /&gt;
{{ShopItem|t=i|qun pollen|name=15).  (4 pieces) qun pollen|76}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alchemical Tools===&lt;br /&gt;
{{ShopDescription|roomname=Shard Alchemy Society, Alchemical Tools&lt;br /&gt;
|desc=A bored-looking Elven boy sits next to a steel cabinet in this tight alcove.  He occasionally opens one of the various drawers to dust the tools within, keeping them in pristine condition until sold.&lt;br /&gt;
&lt;br /&gt;
Obvious exits: [[#Materials|out]] }}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Alchemy tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;The placard reads...&lt;br /&gt;
&lt;br /&gt;
  You can place your crafting tools on this counter, and&lt;br /&gt;
   will store it for you.  You can&lt;br /&gt;
  also ASK  for the item that is in&lt;br /&gt;
  storage, and  will return it to you.  Finally, you can &lt;br /&gt;
  ASK  for a LIST of the items you&lt;br /&gt;
  have in storage, or for a REGISTER to allow you to store&lt;br /&gt;
  deeds easily.&lt;br /&gt;
&lt;br /&gt;
  If you have multiple tools of the same name,&lt;br /&gt;
   will give you a sack with all of those&lt;br /&gt;
  tools.  If you ask for TOOLS,  will give you all of your&lt;br /&gt;
  tools that are currently in storage.  If you hold on to the&lt;br /&gt;
  sack you get from , you can place that on the counter and&lt;br /&gt;
   will store everything inside for you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|Iron mortar (1)|name=1).  an iron mortar|note=Holds materials for crushing with a pestle.  Used to make Alchemical crafts.|90}}&lt;br /&gt;
{{ShopItem|t=i|small wayered pyramid|name=2).  a small Wayerd pyramid|note=Used for drying plants for use with alchemy.|451}}&lt;br /&gt;
{{ShopItem|t=i|iron pestle|name=3).  an iron pestle|note=Used with a mortar to crush items used with Alchemy.|90}}&lt;br /&gt;
{{ShopItem|t=i|large metal bowl|name=4).  a large metal bowl|note=Holds materials for mixing with a mixing stick.  Used to make alchemical crafts.|90}}&lt;br /&gt;
{{ShopItem|t=i|metal mixing stick|name=5).  a metal mixing stick|note=Used with a bowl, pot or cauldron to mix Alchemical solutions together.|67}}&lt;br /&gt;
{{ShopItem|t=i|wire sieve|name=6).  a wire sieve|note=A tool used to filter particulate out of Alchemical compounds by pushing or shaking them.|157}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7).  a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
{{ShopDescription|roomname=Shard Alchemy Society, Books&lt;br /&gt;
|desc=Stained-glass windows depicting a menagerie of alchemists in various stages of the craft surround the top of the granite-walled tower.  A young Human keeps herself busy by collecting the piles into neat stacks, only to frown and readjust them into an alternate arrangement.&lt;br /&gt;
Obvious exits: [[#Materials|down]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&amp;quot;Welcome to our store!  We specialize in selling Alchemy instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|book_of_apprentice_remedies_instructions|name=1).  an apprentice remedies book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|625}}&lt;br /&gt;
{{ShopItem|t=i|book_of_jouneyman_remedies_instructions|name=2).  a journeyman remedies book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|150,000}}&lt;br /&gt;
{{ShopItem|t=i|book_of_master_remedies_instructions|name=3).  a master remedies book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|625,000}}&lt;br /&gt;
{{ShopItem|t=i|alchemy work order logbook|name=4).  an alchemy work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopItem|t=i|alyssum tea instructions|name=5).  some alyssum tea instructions|note=Limited use (5) instruction. Reduces Death&#039;s Sting.|135,300}}&lt;br /&gt;
&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_Society_(Hibarnhvidar)&amp;diff=691748</id>
		<title>Alchemy Society (Hibarnhvidar)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_Society_(Hibarnhvidar)&amp;diff=691748"/>
		<updated>2026-06-08T11:17:09Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Books */ corrected alyssum tea uses / price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Town=Hibarnhvidar&lt;br /&gt;
|Justice=city&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|Owner=Thynik&lt;br /&gt;
|Store Type=Crafting,Alchemy,Room Rental&lt;br /&gt;
|NumRooms=8&lt;br /&gt;
|MapNumber=118&lt;br /&gt;
|RoomID=4006301&lt;br /&gt;
}}&lt;br /&gt;
Found in [[RanikMap118|Upper Hibarnhvidar]], the entrance is found two doors north of where the entrance to [[Stawk&#039;s Brothers Mineral and Supply]] is.  Look for the frosted glass doors.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Entrance==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Entrance&lt;br /&gt;
|desc=Polished stone walls gleam in the diffused light cast by bronze lamps overhead.  A pair of frosted glass doors leads back out into the bustling caverns of Hibarnhvidar.  A long carpet runner, decorated with alchemical herbs and tools, runs from the doors deeper into the society.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a shadowy entryway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lobby==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Lobby&lt;br /&gt;
|desc=Cozy groupings of chairs and sofas provide a spot to socialize and network for those society members taking a break from alchemical processes.  Wall sconces provide subdued lighting that helps relieve eyestrain from staring at too many retorts or stoves.  The quiet murmur of conversations fills the background as members relax and unwind.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a prestige board.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Supplies&lt;br /&gt;
|desc=Shelves of spices, herbs, and other ingredients line the walls while clerks dart to and fro filling orders for customers.  A long counter allows for the inspection of the various supplies before final purchase.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see Alchemy Society Master Thynik, a large sign and a clerk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, southeast, south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The placard reads...&lt;br /&gt;
&lt;br /&gt;
  You can place your crafting tools on this counter, and&lt;br /&gt;
  a clerk will store it for you.  You can&lt;br /&gt;
  also ASK a clerk for the item that is in&lt;br /&gt;
  storage, and he will return it to you.  Finally, you can &lt;br /&gt;
  ASK a clerk for a LIST of the items you&lt;br /&gt;
  have in storage, or for a REGISTER to allow you to store&lt;br /&gt;
  deeds easily.&lt;br /&gt;
&lt;br /&gt;
  If you have multiple tools of the same name,&lt;br /&gt;
  a clerk will give you a sack with all of those&lt;br /&gt;
  tools.  If you ask for TOOLS, he will give you all of your&lt;br /&gt;
  tools that are currently in storage.  If you hold on to the&lt;br /&gt;
  sack you get from him, you can place that on the counter and&lt;br /&gt;
  a clerk will store everything inside for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads: &amp;quot;Welcome to our store!  We specialize in selling Alchemy supplies.  You may ORDER merchandise at any time!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|water (alchemy)|name=1).  10 splashes of water|45}}&lt;br /&gt;
{{ShopItem|t=i|grain alcohol|name=2).  10 splashes of grain alcohol|58}}&lt;br /&gt;
{{ShopItem|t=i|nemoih root|name=3).  (25 pieces) dried nemoih|180}}&lt;br /&gt;
{{ShopItem|t=i|plovik leaf|name=4).  (25 pieces) dried plovik|225}}&lt;br /&gt;
{{ShopItem|t=i|jadice flower|name=5).  (25 pieces) dried jadice|270}}&lt;br /&gt;
{{ShopItem|t=i|nilos|name=6).  (25 pieces) dried nilos|315}}&lt;br /&gt;
{{ShopItem|t=i|georin|name=7).  (25 pieces) dried georin|315}}&lt;br /&gt;
{{ShopItem|t=i|riolur leaf|name=8).  (25 pieces) crushed riolur|405}}&lt;br /&gt;
{{ShopItem|t=i|junliar stem|name=9).  (25 pieces) crushed junliar|383}}&lt;br /&gt;
{{ShopItem|t=i|aevaes|name=10).  (25 pieces) crushed aevaes|387}}&lt;br /&gt;
{{ShopItem|t=i|genich stem|name=11).  (25 pieces) dried genich stem|469}}&lt;br /&gt;
{{ShopItem|t=i|ojhenik|name=12).  (25 pieces) crushed ojhenik|721}}&lt;br /&gt;
{{ShopItem|t=n|red flower|name=13).  (25 pieces) dried red flowers|248}}&lt;br /&gt;
{{ShopItem|t=i|ithor|name=14).  (4 pieces) ithor root|72}}&lt;br /&gt;
{{ShopItem|t=i|qun pollen|name=15).  (4 pieces) qun pollen|76}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Books&lt;br /&gt;
|desc=Shelves display books available for purchase while a chart shows techniques.  A clerk notes work order completions on a board.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a remedies chart hanging from the wall and a large sign.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, southwest, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You see a listing of techniques from the remedies crafting discipline taught here:&lt;br /&gt;
&lt;br /&gt;
Remedial Herb Gathering&lt;br /&gt;
     \__Advanced Herb Preparation&lt;br /&gt;
&lt;br /&gt;
Wound Remedy Basics&lt;br /&gt;
     \__External Limb Remedies&lt;br /&gt;
             \__External Body Remedies&lt;br /&gt;
                     \__Critical Limb Wound Remedies *&lt;br /&gt;
                     \__Critical Body Wound Remedies *&lt;br /&gt;
     \__Internal Limb Remedies&lt;br /&gt;
             \__Internal Body Remedies&lt;br /&gt;
                     \__Critical Limb Wound Remedies *&lt;br /&gt;
                     \__Critical Body Wound Remedies *&lt;br /&gt;
     \__External Limb Scar Remedies&lt;br /&gt;
             \__External Body Scar Remedies&lt;br /&gt;
                     \__Critical Limb Scar Remedies *&lt;br /&gt;
                     \__Critical Body Scar Remedies *&lt;br /&gt;
     \__Internal Limb Scar Remedies&lt;br /&gt;
             \__Internal Body Scar Remedies&lt;br /&gt;
                     \__Critical Limb Scar Remedies *&lt;br /&gt;
                     \__Critical Body Scar Remedies *&lt;br /&gt;
&lt;br /&gt;
Debilitation Remedies&lt;br /&gt;
     \__External Poison Remedies&lt;br /&gt;
             \__Internal Poison Remedies&lt;br /&gt;
                     \__Exotic Debilitation Remedies *&lt;br /&gt;
     \__External Disease Remedies&lt;br /&gt;
             \__Internal Disease Remedies&lt;br /&gt;
                     \__Exotic Debilitation Remedies *&lt;br /&gt;
     \__External Curatives&lt;br /&gt;
&lt;br /&gt;
Remedy Reduction&lt;br /&gt;
     \__Tincture Preparation&lt;br /&gt;
&lt;br /&gt;
Curative Specialization&lt;br /&gt;
     \__Remedy Preparation Theory&lt;br /&gt;
             \__Restoration Acumen&lt;br /&gt;
&lt;br /&gt;
* Indicates the Technique had more than one pre-requisite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&amp;quot;Welcome to our store!  We specialize in selling Alchemy instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|book_of_apprentice_remedies_instructions|name=1).  an apprentice remedies book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|625}}&lt;br /&gt;
{{ShopItem|t=i|book_of_jouneyman_remedies_instructions|name=2).  a journeyman remedies book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|150,000}}&lt;br /&gt;
{{ShopItem|t=i|book_of_master_remedies_instructions|name=3).  a master remedies book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|625,000}}&lt;br /&gt;
{{ShopItem|t=i|alchemy work order logbook|name=4).  an alchemy work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopItem|t=i|marram grass salve instructions|name=5). some marram salve instructions|note=Limited use (10) instructions.  Heals external wounds over the entire body.| 90,2000}}&lt;br /&gt;
{{ShopItem|t=i|ashen flamestalk potion instructions|name=6). some flamestalk potion instructions|note=Limited use (10) instructions.  Heals internal wounds over the entire body.| 90,2000}}&lt;br /&gt;
{{ShopItem|t=i|alyssum tea instructions|name=7).  some alyssum tea instructions|note=Limited use (10) instruction.  Reduces Death&#039;s Sting.| 24,8050}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Tools&lt;br /&gt;
|desc=Stacks of supply crates line the walls while the counter displays various alchemical tools for sale.  Frazzled-looking clerks help customers with their purchases.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sign.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, southeast, southwest, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Alchemy tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|Iron mortar (1)|name=1).  an iron mortar|note=Holds materials for crushing with a pestle.  Used to make Alchemical crafts.|90}}&lt;br /&gt;
{{ShopItem|t=i|small wayered pyramid|name=2).  a small Wayerd pyramid|note=Used for drying plants for use with alchemy.|451}}&lt;br /&gt;
{{ShopItem|t=i|iron pestle|name=3).  an iron pestle|note=Used with a mortar to crush items used with Alchemy.|90}}&lt;br /&gt;
{{ShopItem|t=i|large metal bowl|name=4).  a large metal bowl|note=Holds materials for mixing with a mixing stick.  Used to make alchemical crafts.|90}}&lt;br /&gt;
{{ShopItem|t=i|metal mixing stick|name=5).  a metal mixing stick|note=Used with a bowl, pot or cauldron to mix Alchemical solutions together.|67}}&lt;br /&gt;
{{ShopItem|t=i|wire sieve|name=6).  a wire sieve|note=A tool used to filter particulate out of Alchemical compounds by pushing or shaking them.|157}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7).  a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Workroom==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Workroom&lt;br /&gt;
|desc=A set of alchemical equipment is centered in this laboratory carved out of living rock.  Pipes along the ceiling are covered with holes that provide a way for any deadly gasses released to eventually be piped to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a dry press and a plant grinder.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, east, southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Workspace==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Workspace&lt;br /&gt;
|desc=A set of alchemical equipment is centered in this laboratory carved out of living rock.  Pipes along the ceiling are covered with holes that provide a way for any deadly gasses released to eventually be piped to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plant grinder and a dry press.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Workshop==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Workshop&lt;br /&gt;
|desc=A set of alchemical equipment is centered in this laboratory carved out of living rock.  Pipes along the ceiling are covered with holes that provide a way for any deadly gasses released to eventually be piped to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plant grinder and a dry press.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Office==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Office&lt;br /&gt;
|desc=Except for a desk, there is little to mark out this area as belonging to the Society Master.  The heaps of papers on the desk vie with bits of dried plants and various other ingredients, all of them fighting a losing battle to not slide off the messy desk onto the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Equipment==&lt;br /&gt;
*[[Dry press]]es: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Plant grinder]]s: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_Society&amp;diff=691747</id>
		<title>Alchemy Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_Society&amp;diff=691747"/>
		<updated>2026-06-08T11:07:32Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Add newly added societies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
There are numerous alchemy societies spread over Elanthia.&lt;br /&gt;
* [[{{FULLPAGENAME}} (Aesry Surlaenis&#039;a)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Crossing)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Fang Cove)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Hibarnhvidar)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Muspar&#039;i)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Ratha)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Riverhaven)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Shard)]]&lt;br /&gt;
* [[{{FULLPAGENAME}} (Therenborough)]]&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_Society_(Hibarnhvidar)&amp;diff=691746</id>
		<title>Alchemy Society (Hibarnhvidar)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_Society_(Hibarnhvidar)&amp;diff=691746"/>
		<updated>2026-06-08T11:04:44Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Books */ correct instruction links to item pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Town=Hibarnhvidar&lt;br /&gt;
|Justice=city&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|Owner=Thynik&lt;br /&gt;
|Store Type=Crafting,Alchemy,Room Rental&lt;br /&gt;
|NumRooms=8&lt;br /&gt;
|MapNumber=118&lt;br /&gt;
|RoomID=4006301&lt;br /&gt;
}}&lt;br /&gt;
Found in [[RanikMap118|Upper Hibarnhvidar]], the entrance is found two doors north of where the entrance to [[Stawk&#039;s Brothers Mineral and Supply]] is.  Look for the frosted glass doors.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Entrance==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Entrance&lt;br /&gt;
|desc=Polished stone walls gleam in the diffused light cast by bronze lamps overhead.  A pair of frosted glass doors leads back out into the bustling caverns of Hibarnhvidar.  A long carpet runner, decorated with alchemical herbs and tools, runs from the doors deeper into the society.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a shadowy entryway.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Lobby==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Lobby&lt;br /&gt;
|desc=Cozy groupings of chairs and sofas provide a spot to socialize and network for those society members taking a break from alchemical processes.  Wall sconces provide subdued lighting that helps relieve eyestrain from staring at too many retorts or stoves.  The quiet murmur of conversations fills the background as members relax and unwind.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a prestige board.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Supplies==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Supplies&lt;br /&gt;
|desc=Shelves of spices, herbs, and other ingredients line the walls while clerks dart to and fro filling orders for customers.  A long counter allows for the inspection of the various supplies before final purchase.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see Alchemy Society Master Thynik, a large sign and a clerk.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, southeast, south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The placard reads...&lt;br /&gt;
&lt;br /&gt;
  You can place your crafting tools on this counter, and&lt;br /&gt;
  a clerk will store it for you.  You can&lt;br /&gt;
  also ASK a clerk for the item that is in&lt;br /&gt;
  storage, and he will return it to you.  Finally, you can &lt;br /&gt;
  ASK a clerk for a LIST of the items you&lt;br /&gt;
  have in storage, or for a REGISTER to allow you to store&lt;br /&gt;
  deeds easily.&lt;br /&gt;
&lt;br /&gt;
  If you have multiple tools of the same name,&lt;br /&gt;
  a clerk will give you a sack with all of those&lt;br /&gt;
  tools.  If you ask for TOOLS, he will give you all of your&lt;br /&gt;
  tools that are currently in storage.  If you hold on to the&lt;br /&gt;
  sack you get from him, you can place that on the counter and&lt;br /&gt;
  a clerk will store everything inside for you.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads: &amp;quot;Welcome to our store!  We specialize in selling Alchemy supplies.  You may ORDER merchandise at any time!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|water (alchemy)|name=1).  10 splashes of water|45}}&lt;br /&gt;
{{ShopItem|t=i|grain alcohol|name=2).  10 splashes of grain alcohol|58}}&lt;br /&gt;
{{ShopItem|t=i|nemoih root|name=3).  (25 pieces) dried nemoih|180}}&lt;br /&gt;
{{ShopItem|t=i|plovik leaf|name=4).  (25 pieces) dried plovik|225}}&lt;br /&gt;
{{ShopItem|t=i|jadice flower|name=5).  (25 pieces) dried jadice|270}}&lt;br /&gt;
{{ShopItem|t=i|nilos|name=6).  (25 pieces) dried nilos|315}}&lt;br /&gt;
{{ShopItem|t=i|georin|name=7).  (25 pieces) dried georin|315}}&lt;br /&gt;
{{ShopItem|t=i|riolur leaf|name=8).  (25 pieces) crushed riolur|405}}&lt;br /&gt;
{{ShopItem|t=i|junliar stem|name=9).  (25 pieces) crushed junliar|383}}&lt;br /&gt;
{{ShopItem|t=i|aevaes|name=10).  (25 pieces) crushed aevaes|387}}&lt;br /&gt;
{{ShopItem|t=i|genich stem|name=11).  (25 pieces) dried genich stem|469}}&lt;br /&gt;
{{ShopItem|t=i|ojhenik|name=12).  (25 pieces) crushed ojhenik|721}}&lt;br /&gt;
{{ShopItem|t=n|red flower|name=13).  (25 pieces) dried red flowers|248}}&lt;br /&gt;
{{ShopItem|t=i|ithor|name=14).  (4 pieces) ithor root|72}}&lt;br /&gt;
{{ShopItem|t=i|qun pollen|name=15).  (4 pieces) qun pollen|76}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Books&lt;br /&gt;
|desc=Shelves display books available for purchase while a chart shows techniques.  A clerk notes work order completions on a board.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a remedies chart hanging from the wall and a large sign.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south, southwest, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You see a listing of techniques from the remedies crafting discipline taught here:&lt;br /&gt;
&lt;br /&gt;
Remedial Herb Gathering&lt;br /&gt;
     \__Advanced Herb Preparation&lt;br /&gt;
&lt;br /&gt;
Wound Remedy Basics&lt;br /&gt;
     \__External Limb Remedies&lt;br /&gt;
             \__External Body Remedies&lt;br /&gt;
                     \__Critical Limb Wound Remedies *&lt;br /&gt;
                     \__Critical Body Wound Remedies *&lt;br /&gt;
     \__Internal Limb Remedies&lt;br /&gt;
             \__Internal Body Remedies&lt;br /&gt;
                     \__Critical Limb Wound Remedies *&lt;br /&gt;
                     \__Critical Body Wound Remedies *&lt;br /&gt;
     \__External Limb Scar Remedies&lt;br /&gt;
             \__External Body Scar Remedies&lt;br /&gt;
                     \__Critical Limb Scar Remedies *&lt;br /&gt;
                     \__Critical Body Scar Remedies *&lt;br /&gt;
     \__Internal Limb Scar Remedies&lt;br /&gt;
             \__Internal Body Scar Remedies&lt;br /&gt;
                     \__Critical Limb Scar Remedies *&lt;br /&gt;
                     \__Critical Body Scar Remedies *&lt;br /&gt;
&lt;br /&gt;
Debilitation Remedies&lt;br /&gt;
     \__External Poison Remedies&lt;br /&gt;
             \__Internal Poison Remedies&lt;br /&gt;
                     \__Exotic Debilitation Remedies *&lt;br /&gt;
     \__External Disease Remedies&lt;br /&gt;
             \__Internal Disease Remedies&lt;br /&gt;
                     \__Exotic Debilitation Remedies *&lt;br /&gt;
     \__External Curatives&lt;br /&gt;
&lt;br /&gt;
Remedy Reduction&lt;br /&gt;
     \__Tincture Preparation&lt;br /&gt;
&lt;br /&gt;
Curative Specialization&lt;br /&gt;
     \__Remedy Preparation Theory&lt;br /&gt;
             \__Restoration Acumen&lt;br /&gt;
&lt;br /&gt;
* Indicates the Technique had more than one pre-requisite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&amp;quot;Welcome to our store!  We specialize in selling Alchemy instruction books.  Please ANALYZE and STUDY the books before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|book_of_apprentice_remedies_instructions|name=1).  an apprentice remedies book|note=A collection of easy instructions.  Can be analyzed to learn how to use.|625}}&lt;br /&gt;
{{ShopItem|t=i|book_of_jouneyman_remedies_instructions|name=2).  a journeyman remedies book|note=A collection of challenging instructions.  Can be analyzed to learn how to use.|150,000}}&lt;br /&gt;
{{ShopItem|t=i|book_of_master_remedies_instructions|name=3).  a master remedies book|note=A collection of difficult instructions.  Can be analyzed to learn how to use.|625,000}}&lt;br /&gt;
{{ShopItem|t=i|alchemy work order logbook|name=4).  an alchemy work order logbook|note=With this logbook, you can ask the crafting trainers for work.|451}}&lt;br /&gt;
{{ShopItem|t=i|marram grass salve instructions|name=5). some marram salve instructions|note=Limited use (10) instructions.  Heals external wounds over the entire body.| 90,2000}}&lt;br /&gt;
{{ShopItem|t=i|ashen flamestalk potion instructions|name=6). some flamestalk potion instructions|note=Limited use (10) instructions.  Heals internal wounds over the entire body.| 90,2000}}&lt;br /&gt;
{{ShopItem|t=i|alyssum tea instructions|name=7).  some alyssum tea instructions|note=Limited use (5) instruction.  Reduces Death&#039;s Sting.|135,300}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Tools&lt;br /&gt;
|desc=Stacks of supply crates line the walls while the counter displays various alchemical tools for sale.  Frazzled-looking clerks help customers with their purchases.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a large sign.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, southeast, southwest, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
A large sign reads:&lt;br /&gt;
&amp;quot;Welcome to our store!  We specialize in selling all manner of Alchemy tools.  Please ANALYZE all purchased tools before asking for help.  You may ORDER merchandise at any time!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|{{com|order}}}}&lt;br /&gt;
{{ShopItem|t=i|Iron mortar (1)|name=1).  an iron mortar|note=Holds materials for crushing with a pestle.  Used to make Alchemical crafts.|90}}&lt;br /&gt;
{{ShopItem|t=i|small wayered pyramid|name=2).  a small Wayerd pyramid|note=Used for drying plants for use with alchemy.|451}}&lt;br /&gt;
{{ShopItem|t=i|iron pestle|name=3).  an iron pestle|note=Used with a mortar to crush items used with Alchemy.|90}}&lt;br /&gt;
{{ShopItem|t=i|large metal bowl|name=4).  a large metal bowl|note=Holds materials for mixing with a mixing stick.  Used to make alchemical crafts.|90}}&lt;br /&gt;
{{ShopItem|t=i|metal mixing stick|name=5).  a metal mixing stick|note=Used with a bowl, pot or cauldron to mix Alchemical solutions together.|67}}&lt;br /&gt;
{{ShopItem|t=i|wire sieve|name=6).  a wire sieve|note=A tool used to filter particulate out of Alchemical compounds by pushing or shaking them.|157}}&lt;br /&gt;
{{ShopItem|t=i|cleaning cloth|name=7).  a cleaning cloth|note=Used to clean and bring out new appearances of crafted items.|360}}&lt;br /&gt;
{{ShopFootnote|[You may purchase items from the shopkeeper with ORDER #]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Workroom==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Workroom&lt;br /&gt;
|desc=A set of alchemical equipment is centered in this laboratory carved out of living rock.  Pipes along the ceiling are covered with holes that provide a way for any deadly gasses released to eventually be piped to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a dry press and a plant grinder.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, east, southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Workspace==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Workspace&lt;br /&gt;
|desc=A set of alchemical equipment is centered in this laboratory carved out of living rock.  Pipes along the ceiling are covered with holes that provide a way for any deadly gasses released to eventually be piped to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plant grinder and a dry press.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Workshop==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Workshop&lt;br /&gt;
|desc=A set of alchemical equipment is centered in this laboratory carved out of living rock.  Pipes along the ceiling are covered with holes that provide a way for any deadly gasses released to eventually be piped to the surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a plant grinder and a dry press.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Office==&lt;br /&gt;
{{ShopDescription|roomname=Hibarnhvidar Alchemy Society, Office&lt;br /&gt;
|desc=Except for a desk, there is little to mark out this area as belonging to the Society Master.  The heaps of papers on the desk vie with bits of dried plants and various other ingredients, all of them fighting a losing battle to not slide off the messy desk onto the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting Equipment==&lt;br /&gt;
*[[Dry press]]es: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Plant grinder]]s: 3&lt;br /&gt;
: Quality: Well-crafted (8/13)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{cat|Crafting halls}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Marram_grass_salve_instructions&amp;diff=691745</id>
		<title>Item:Marram grass salve instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Marram_grass_salve_instructions&amp;diff=691745"/>
		<updated>2026-06-08T11:03:36Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Item |noun=instructions |look=These instructions appear to be very fragile and will wear out quickly when studied.  They have only 10 uses remaining.          -=   Instructions for crafting a general salve    =-    A general salve is a craftable item in the Alchemy society under the Remedies crafting discipline.  This is considered to be a complicated piece to make, though knowledge of the Critical Body Wound Remedies technique will be beneficial to the crafter.    Thi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=instructions&lt;br /&gt;
|look=These instructions appear to be very fragile and will wear out quickly when studied.  They have only 10 uses remaining.&lt;br /&gt;
&lt;br /&gt;
        -=   Instructions for crafting a general salve    =-&lt;br /&gt;
&lt;br /&gt;
  A general salve is a craftable item in the Alchemy society under the Remedies crafting discipline.  This is considered to be a complicated piece to make, though knowledge of the Critical Body Wound Remedies technique will be beneficial to the crafter.&lt;br /&gt;
&lt;br /&gt;
  This item is listed as a &amp;quot;external general wound remedy&amp;quot; ingredient type and is created using a mortar and pestle to crush or a cooking pot and stirring rod to mix.  A crafter may also find it helpful to have a sieve, some water and alcohol, and a fire if mixing on hand.&lt;br /&gt;
&lt;br /&gt;
 A list of ingredients is provided:&lt;br /&gt;
&lt;br /&gt;
   (5) prepared herb (pieces per use, known to heal external wounds over the entire body)&lt;br /&gt;
   (1) splash of water&lt;br /&gt;
   (1) catalyst material&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=100000&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ashen_flamestalk_potion_instructions&amp;diff=691744</id>
		<title>Item:Ashen flamestalk potion instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ashen_flamestalk_potion_instructions&amp;diff=691744"/>
		<updated>2026-06-08T11:00:21Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Item |noun=instructions |look=These instructions appear to be very fragile and will wear out quickly when studied.  They have only 10 uses remaining.            -=   Instructions for crafting a general potion    =-      A general potion is a craftable item in the Alchemy society under the Remedies crafting discipline.  This is considered to be an intricate piece to make, though knowledge of the Critical Body Wound Remedies technique will be beneficial to the crafter....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=instructions&lt;br /&gt;
|look=These instructions appear to be very fragile and will wear out quickly when studied.  They have only 10 uses remaining.&lt;br /&gt;
&lt;br /&gt;
        -=   Instructions for crafting a general potion    =-&lt;br /&gt;
&lt;br /&gt;
  A general potion is a craftable item in the Alchemy society under the Remedies crafting discipline.  This is considered to be an intricate piece to make, though knowledge of the Critical Body Wound Remedies technique will be beneficial to the crafter.&lt;br /&gt;
&lt;br /&gt;
  This item is listed as a &amp;quot;internal general wound remedy&amp;quot; ingredient type and is created using a mortar and pestle to crush or a cooking pot and stirring rod to mix.  A crafter may also find it helpful to have a sieve, some water and alcohol, and a fire if mixing on hand.&lt;br /&gt;
&lt;br /&gt;
 A list of ingredients is provided:&lt;br /&gt;
&lt;br /&gt;
   (5) prepared herb (pieces per use, known to heal internal wounds over the entire body)&lt;br /&gt;
   (1) splash of water&lt;br /&gt;
   (1) catalyst material&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|rtype=-&lt;br /&gt;
|gtype=-&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=100000&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691741</id>
		<title>Remedies products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691741"/>
		<updated>2026-06-07T23:41:17Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Instructions */ reorder default order to be difficulty, correct typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Remedies discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Items listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the notes column are sold fully prepared in alchemy societies.&lt;br /&gt;
&lt;br /&gt;
==Simple Remedies==&lt;br /&gt;
*Please note that many of the products in this chapter are fluff and intended for roleplay purposes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|blister cream (crafted)|blister cream}} || Apprentice Remedies Book || 01 - extremely easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|moisturizing ointment (crafted)|moisturizing ointment}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|itch salve (crafted)|itch salve}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wart salve (crafted)|wart salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/sufil sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|stomach tonic (crafted)|stomach tonic}} || Apprentice Remedies Book || 04 - simple || blue flowers/muljin sap || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|lip balm (crafted)|lip balm}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|mouth wash (crafted)|mouth wash}} || Journeyman Remedies Book || 06 - somewhat challenging || blue flowers/&#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|eye wash (crafted)|eye wash}} || Journeyman Remedies Book || 07 - challenging || blue flowers/&#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hangover potion (crafted)|hangover potion}} || || 10 - difficult || blue flowers/&#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal torso scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|refreshment elixir (crafted)|refreshment elixir}} || || 11 - very difficult || blue flowers/belradi moss || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|vigor poultices (crafted)|vigor poultices}} || || 12 - extremely difficult || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/dioica sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck salve (crafted)|neck salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal salve (crafted)|abdominal salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest salve (crafted)|chest salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head salve (crafted)|head salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back salve (crafted)|back salve}} || Apprentice Remedies Book || 04 - simple || hulnik grass || External Body Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye salve (crafted)|eye salve}} || Apprentice Remedies Book || 04 - simple || sufil sap || External Limb Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin salve (crafted)|skin salve}} || Journeyman Remedies Book || 05 - basic || aloe leaves || External Limb Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb salve (crafted)|limb salve}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck ungent (crafted)|neck unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal ungent (crafted)|abdominal unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest ungent (crafted)|chest unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head ungent (crafted)|head unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back ungent (crafted)|back unguent}} || Journeyman Remedies Book || 07 - challenging || hulnik grass || Critical Body Wound Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye ungent (crafted)|eye unguent}} || Journeyman Remedies Book || 07 - challenging || sufil sap || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin ungent (crafted)|skin unguent}} || Journeyman Remedies Book || 08 - complicated || aloe leaves || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb ungent (crafted)|limb unguent}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck potion (crafted)|neck potion}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdomen potion (crafted)|abdomen potion}} || Apprentice Remedies Book || 04 - simple || muljin sap || Internal Body Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest potion (crafted)|chest potion}} || Apprentice Remedies Book || 04 - simple || ithor root || Internal Body Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head potion (crafted)|head potion}} || Journeyman Remedies Book || 04 - simple || eghmok moss || Internal Limb Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back potion (crafted)|back potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye potion (crafted)|eye potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Internal Limb Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin potion (crafted)|skin potion}} || Journeyman Remedies Book || 06 - somewhat challenging || lujeakave root || Internal Body Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb potion (crafted)|limb potion}} || Journeyman Remedies Book || 06 - somewhat challenging || yelith root || Internal Limb Remedies || 5 ([[Healing herbs#Internal 6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck tonic (crafted)|neck tonic}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdominal tonic (crafted)|abdominal tonic}} || Journeyman Remedies Book || 07 - challenging || muljin sap || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest tonic (crafted)|chest tonic}} || Journeyman Remedies Book || 07 - challenging || ithor root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head tonic (crafted)|head tonic}} || Journeyman Remedies Book || 07 - challenging || eghmok moss || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back tonic (crafted)|back tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye tonic (crafted)|eye tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin tonic (crafted)|skin tonic}} || Master Remedies Book || 09 - intricate || lujeakave root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb tonic (crafted)|limb tonic}} || Master Remedies Book || 09 - intricate || yelith root || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal  6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face ointment (crafted)|face ointment}} || Apprentice Remedies Book || 03 - easy || qun pollen || External Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body ointment (crafted)|body ointment}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || External Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb ointment (crafted)|limb ointment}} || Journeyman Remedies Book || 05 - basic || blocil berries || External Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face poultices (crafted)|face poultices}} || Journeyman Remedies Book || 06 - somewhat challenging || qun pollen || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin ointment (crafted)|skin ointment}} || Journeyman Remedies Book || 06 - somewhat challenging || cebi root || External Body Scar Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body poultices (crafted)|body poultices}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general purpose ointment (crafted)|general purpose ointment}} || Journeyman Remedies Book || 07 - challenging || dioica sap || External Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin poultices (crafted)|skin poultices}} || Journeyman Remedies Book || 08 - complicated || cebi root || Critical Body Wound Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb poultices (crafted)|limb poultices}} || Journeyman Remedies Book || 08 - complicated || blocil berries || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general poultices (crafted)|general poultices}} || Master Remedies Book || 09 - intricate || dioica sap || Critical Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body draught (crafted)|body draught}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face draught (crafted)|face draught}} || Apprentice Remedies Book || 04 - simple || hulij leaves || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb draught (crafted)|limb draught}} || Journeyman Remedies Book || 06 - somewhat challenging || nuloe stem || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin draught (crafted)|skin draught}} || Journeyman Remedies Book || 07 - challenging || hisan flower || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general purpose draught (crafted)|general purpose draught}} || Journeyman Remedies Book || 08 - complicated || belradi moss || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin elixir (crafted)|skin elixir}} || || 09 - intricate || hisan flower || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb elixir (crafted)|limb elixir}} || || 09 - intricate || nuloe stem || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body elixir (crafted)|body elixir}} || || 09 - intricate || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face elixir (crafted)|face elixir}} || || 09 - intricate || hulij leaves || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general elixir (crafted)|general elixir}} || || 10 - difficult || belradi moss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Source !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|marram salve (crafted)|general salve}} || Instructions || 8 - complicated || marram grass  || Critical Body Wound Remedies || 5 ([[Healing herbs#External 14|{{Hover|marram grass|external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flamestalk potion (crafted)|general potion}} || Instructions || 9 - intricate || ashen flamestalk || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|ashen flamestalk|internal wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|alyssum tea (crafted)|alyssum tea}} || Instructions || 10 - difficult || purple/white/pink alyssum blossom || Exotic Debilitation Remedies || 5 ([[Healing herbs|{{Hover|Purple Alyssum|spiritual sting of death }}]]), 1 ([[Healing herbs|{{Hover|White Alyssum|physical sting of death }}]]), water, 1 ([[Healing herbs|{{Hover|Pink Alyssum|mental sting of death}}]]), catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|woundwort curative (crafted)|general curative}} || Instructions || 10 - Difficult || marsh woundwort  || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|marsh woundwort|internal and external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|shining clubmoss liniment (crafted)|general liniment}} || Instructions || 11 - very difficult || shining clubmoss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|shining clubmoss|internal and external scars over the entire body}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Alyssum_tea_instructions&amp;diff=691717</id>
		<title>Item:Alyssum tea instructions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Alyssum_tea_instructions&amp;diff=691717"/>
		<updated>2026-06-06T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=instructions&lt;br /&gt;
|look=These instructions appear to be very fragile, and will wear out quickly when studied...&lt;br /&gt;
&lt;br /&gt;
        -=   Instructions for crafting some alyssum tea    =-&lt;br /&gt;
&lt;br /&gt;
  Some alyssum tea is a craftable item in the Alchemy society under the Remedies crafting discipline.  This is considered to be a difficult (1175/~839) piece to make, though knowledge of the Exotic Debilitation Remedies technique will be beneficial to the crafter.&lt;br /&gt;
&lt;br /&gt;
  This item is listed as a &amp;quot;advanced wound remedy&amp;quot; ingredient type and is created using a mortar and pestle to crush or a cooking pot and stirring rod to mix.  A crafter may also find it helpful to have a sieve, some water and alcohol, and a fire if mixing on hand.&lt;br /&gt;
&lt;br /&gt;
 A list of ingredients is provided:&lt;br /&gt;
&lt;br /&gt;
   (5) prepared herb (pieces per use, known to relieve the spiritual sting of death over the entire body)&lt;br /&gt;
   (1) prepared herb (pieces total, known to relieve the physical sting of death over the entire body)&lt;br /&gt;
   (1) splash of water&lt;br /&gt;
   (1) prepared herb (pieces total, known to relieve the mental sting of death over the entire body)&lt;br /&gt;
   (1) catalyst material&lt;br /&gt;
&lt;br /&gt;
|MTag=-&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|metal=-&lt;br /&gt;
|uses=5&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used to create: {{sloot|i|alyssum tea (crafted)}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691716</id>
		<title>Remedies products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691716"/>
		<updated>2026-06-06T15:10:04Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Instructions */ notes alyssum tea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Remedies discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Items listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the notes column are sold fully prepared in alchemy societies.&lt;br /&gt;
&lt;br /&gt;
==Simple Remedies==&lt;br /&gt;
*Please note that many of the products in this chapter are fluff and intended for roleplay purposes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|blister cream (crafted)|blister cream}} || Apprentice Remedies Book || 01 - extremely easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|moisturizing ointment (crafted)|moisturizing ointment}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|itch salve (crafted)|itch salve}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wart salve (crafted)|wart salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/sufil sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|stomach tonic (crafted)|stomach tonic}} || Apprentice Remedies Book || 04 - simple || blue flowers/muljin sap || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|lip balm (crafted)|lip balm}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|mouth wash (crafted)|mouth wash}} || Journeyman Remedies Book || 06 - somewhat challenging || blue flowers/&#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|eye wash (crafted)|eye wash}} || Journeyman Remedies Book || 07 - challenging || blue flowers/&#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hangover potion (crafted)|hangover potion}} || || 10 - difficult || blue flowers/&#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal torso scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|refreshment elixir (crafted)|refreshment elixir}} || || 11 - very difficult || blue flowers/belradi moss || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|vigor poultices (crafted)|vigor poultices}} || || 12 - extremely difficult || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/dioica sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck salve (crafted)|neck salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal salve (crafted)|abdominal salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest salve (crafted)|chest salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head salve (crafted)|head salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back salve (crafted)|back salve}} || Apprentice Remedies Book || 04 - simple || hulnik grass || External Body Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye salve (crafted)|eye salve}} || Apprentice Remedies Book || 04 - simple || sufil sap || External Limb Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin salve (crafted)|skin salve}} || Journeyman Remedies Book || 05 - basic || aloe leaves || External Limb Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb salve (crafted)|limb salve}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck ungent (crafted)|neck unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal ungent (crafted)|abdominal unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest ungent (crafted)|chest unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head ungent (crafted)|head unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back ungent (crafted)|back unguent}} || Journeyman Remedies Book || 07 - challenging || hulnik grass || Critical Body Wound Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye ungent (crafted)|eye unguent}} || Journeyman Remedies Book || 07 - challenging || sufil sap || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin ungent (crafted)|skin unguent}} || Journeyman Remedies Book || 08 - complicated || aloe leaves || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb ungent (crafted)|limb unguent}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck potion (crafted)|neck potion}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdomen potion (crafted)|abdomen potion}} || Apprentice Remedies Book || 04 - simple || muljin sap || Internal Body Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest potion (crafted)|chest potion}} || Apprentice Remedies Book || 04 - simple || ithor root || Internal Body Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head potion (crafted)|head potion}} || Journeyman Remedies Book || 04 - simple || eghmok moss || Internal Limb Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back potion (crafted)|back potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye potion (crafted)|eye potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Internal Limb Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin potion (crafted)|skin potion}} || Journeyman Remedies Book || 06 - somewhat challenging || lujeakave root || Internal Body Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb potion (crafted)|limb potion}} || Journeyman Remedies Book || 06 - somewhat challenging || yelith root || Internal Limb Remedies || 5 ([[Healing herbs#Internal 6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck tonic (crafted)|neck tonic}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdominal tonic (crafted)|abdominal tonic}} || Journeyman Remedies Book || 07 - challenging || muljin sap || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest tonic (crafted)|chest tonic}} || Journeyman Remedies Book || 07 - challenging || ithor root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head tonic (crafted)|head tonic}} || Journeyman Remedies Book || 07 - challenging || eghmok moss || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back tonic (crafted)|back tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye tonic (crafted)|eye tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin tonic (crafted)|skin tonic}} || Master Remedies Book || 09 - intricate || lujeakave root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb tonic (crafted)|limb tonic}} || Master Remedies Book || 09 - intricate || yelith root || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal  6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face ointment (crafted)|face ointment}} || Apprentice Remedies Book || 03 - easy || qun pollen || External Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body ointment (crafted)|body ointment}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || External Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb ointment (crafted)|limb ointment}} || Journeyman Remedies Book || 05 - basic || blocil berries || External Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face poultices (crafted)|face poultices}} || Journeyman Remedies Book || 06 - somewhat challenging || qun pollen || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin ointment (crafted)|skin ointment}} || Journeyman Remedies Book || 06 - somewhat challenging || cebi root || External Body Scar Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body poultices (crafted)|body poultices}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general purpose ointment (crafted)|general purpose ointment}} || Journeyman Remedies Book || 07 - challenging || dioica sap || External Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin poultices (crafted)|skin poultices}} || Journeyman Remedies Book || 08 - complicated || cebi root || Critical Body Wound Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb poultices (crafted)|limb poultices}} || Journeyman Remedies Book || 08 - complicated || blocil berries || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general poultices (crafted)|general poultices}} || Master Remedies Book || 09 - intricate || dioica sap || Critical Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body draught (crafted)|body draught}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face draught (crafted)|face draught}} || Apprentice Remedies Book || 04 - simple || hulij leaves || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb draught (crafted)|limb draught}} || Journeyman Remedies Book || 06 - somewhat challenging || nuloe stem || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin draught (crafted)|skin draught}} || Journeyman Remedies Book || 07 - challenging || hisan flower || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general purpose draught (crafted)|general purpose draught}} || Journeyman Remedies Book || 08 - complicated || belradi moss || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin elixir (crafted)|skin elixir}} || || 09 - intricate || hisan flower || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb elixir (crafted)|limb elixir}} || || 09 - intricate || nuloe stem || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body elixir (crafted)|body elixir}} || || 09 - intricate || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face elixir (crafted)|face elixir}} || || 09 - intricate || hulij leaves || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general elixir (crafted)|general elixir}} || || 10 - difficult || belradi moss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Source !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|shining clubmoss liniment (crafted)|general liniment}} || Instructions || 11 - very difficult || shining clubmoss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|shining clubmoss|internal and external scars over the entire body}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|woundwort curative (crafted)|general curative}} || Instructions || 10 - Difficult || marsh woundwort  || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|marsh woundwort|internal and external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flamestalk potion (crafted)|general potion}} || Instructions || 9 - intricate || ashen flamestalk || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|ashen flamestalk|internal wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|marram salve (crafted)|general salve}} || Instructions || 8 - complicated || marram grass  || Critical Body Wound Remedies || 5 ([[Healing herbs#External 14|{{Hover|marram grass|external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|alyssum tea (crafted)|alyssum tea}} || Instructions || 10 - difficult || purple/white/pink alyssum blossom || Exotic Debilitation Remedies || 5 ([[Healing herbs|{{Hover|Purple Alyssum|spiritual sting of death }}]]), 1 ([[Healing herbs|{{Hover|White Alyssum|physical sting of death }}]]), water, 1 ([[Healing herbs|{{Hover|Pink Alyssum|mental sting of death}}]]), ctalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Alyssum_tea_(crafted)&amp;diff=691715</id>
		<title>Item:Alyssum tea (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Alyssum_tea_(crafted)&amp;diff=691715"/>
		<updated>2026-06-06T15:09:12Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tea&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=alyssum&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=-&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=remedies|noun=tea|||dif=10||tech=Exotic Debilitation Remedies|rare=false|book=Instructions|inst=Alyssum tea instructions||||}}&lt;br /&gt;
&lt;br /&gt;
* The alyssum tea is a curious specimen.  Normally it is used to lessen the sting of the recently deceased as they reacclimate to being alive.  This particular alyssum tea is known to remove a varied range of the affliction and is of major potency.  The alyssum tea contains approximately &amp;lt;#&amp;gt; doses that you could DRINK.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Alyssum_tea_(crafted)&amp;diff=691714</id>
		<title>Item:Alyssum tea (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Alyssum_tea_(crafted)&amp;diff=691714"/>
		<updated>2026-06-06T15:08:48Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Item |noun=tea |look=- |MTag=alyssum |verby=No |pcrystal=No |atmos=No |istone=No |type=alchemy |metal=- |weight=1 |appcost=- |rarity=common |lsize=1 |wsize=1 |hsize=1 |enchanted=No |feature-change=No |generator=No |stacker=No |sourcetype=- |fname=No }} {{CraftTemplate|itype=remedies|noun=tea|||dif=10||tech=Exotic Debilitation Remedies|rare=false|book=Instructions|inst=Alyssum tea instructions||||}}    * The alyssum tea is a curious specimen.  Normally it is used to les...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tea&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=alyssum&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=-&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=remedies|noun=tea|||dif=10||tech=Exotic Debilitation Remedies|rare=false|book=Instructions|inst=Alyssum tea instructions||||}}&lt;br /&gt;
&lt;br /&gt;
* The alyssum tea is a curious specimen.  Normally it is used to lessen the sting of the recently deceased as they reacclimate to being alive.  This particular alyssum tea is known to remove a varied range of the affliction and is of major potency.  The alyssum tea contains approximately &amp;lt;#&amp;gt; doses that you could DRINK.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691713</id>
		<title>Remedies products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Remedies_products&amp;diff=691713"/>
		<updated>2026-06-06T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Instructions */ alyssum tea update ingredients&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the items that can currently be produced by the [[Remedies discipline]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Items listed in &#039;&#039;&#039;bold&#039;&#039;&#039; under the notes column are sold fully prepared in alchemy societies.&lt;br /&gt;
&lt;br /&gt;
==Simple Remedies==&lt;br /&gt;
*Please note that many of the products in this chapter are fluff and intended for roleplay purposes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|blister cream (crafted)|blister cream}} || Apprentice Remedies Book || 01 - extremely easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|moisturizing ointment (crafted)|moisturizing ointment}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|itch salve (crafted)|itch salve}} || Apprentice Remedies Book || 02 - very easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|wart salve (crafted)|wart salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/sufil sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|stomach tonic (crafted)|stomach tonic}} || Apprentice Remedies Book || 04 - simple || blue flowers/muljin sap || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|lip balm (crafted)|lip balm}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/&#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|mouth wash (crafted)|mouth wash}} || Journeyman Remedies Book || 06 - somewhat challenging || blue flowers/&#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|eye wash (crafted)|eye wash}} || Journeyman Remedies Book || 07 - challenging || blue flowers/&#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|hangover potion (crafted)|hangover potion}} || || 10 - difficult || blue flowers/&#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal torso scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|refreshment elixir (crafted)|refreshment elixir}} || || 11 - very difficult || blue flowers/belradi moss || Wound Remedy Basics || 5 ([[Healing herbs#Internal|{{Hover|blue flower|minor internal body healing}}]]), ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|i|vigor poultices (crafted)|vigor poultices}} || || 12 - extremely difficult || &#039;&#039;&#039;red flowers&#039;&#039;&#039;/dioica sap || Wound Remedy Basics || 5 ([[Healing herbs#External|{{Hover|red flower|minor external body healing}}]]), ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck salve (crafted)|neck salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal salve (crafted)|abdominal salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest salve (crafted)|chest salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || External Body Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head salve (crafted)|head salve}} || Apprentice Remedies Book || 03 - easy || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back salve (crafted)|back salve}} || Apprentice Remedies Book || 04 - simple || hulnik grass || External Body Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye salve (crafted)|eye salve}} || Apprentice Remedies Book || 04 - simple || sufil sap || External Limb Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin salve (crafted)|skin salve}} || Journeyman Remedies Book || 05 - basic || aloe leaves || External Limb Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb salve (crafted)|limb salve}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || External Limb Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|neck ungent (crafted)|neck unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;georin grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 4|{{Hover|georin grass|external neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|abdominal ungent (crafted)|abdominal unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nilos grass&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 9|{{Hover|nilos grass|external abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|chest ungent (crafted)|chest unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;plovik leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#External 8|{{Hover|plovik leaves|external chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|head ungent (crafted)|head unguent}} || Journeyman Remedies Book || 06 - somewhat challenging || &#039;&#039;&#039;nemoih root&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 2|{{Hover|nemoih root|external head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|back ungent (crafted)|back unguent}} || Journeyman Remedies Book || 07 - challenging || hulnik grass || Critical Body Wound Remedies || 5 ([[Healing herbs#External 10|{{Hover|hulnik grass|external back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|eye ungent (crafted)|eye unguent}} || Journeyman Remedies Book || 07 - challenging || sufil sap || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 3|{{Hover|sufil sap|external eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|skin ungent (crafted)|skin unguent}} || Journeyman Remedies Book || 08 - complicated || aloe leaves || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 12|{{Hover|aloe leaves|external skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|i|limb ungent (crafted)|limb unguent}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;jadice flower&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#External 6|{{Hover|jadice flower|external limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Wound Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck potion (crafted)|neck potion}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdomen potion (crafted)|abdomen potion}} || Apprentice Remedies Book || 04 - simple || muljin sap || Internal Body Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest potion (crafted)|chest potion}} || Apprentice Remedies Book || 04 - simple || ithor root || Internal Body Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head potion (crafted)|head potion}} || Journeyman Remedies Book || 04 - simple || eghmok moss || Internal Limb Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back potion (crafted)|back potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Internal Body Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye potion (crafted)|eye potion}} || Journeyman Remedies Book || 05 - basic || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Internal Limb Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin potion (crafted)|skin potion}} || Journeyman Remedies Book || 06 - somewhat challenging || lujeakave root || Internal Body Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb potion (crafted)|limb potion}} || Journeyman Remedies Book || 06 - somewhat challenging || yelith root || Internal Limb Remedies || 5 ([[Healing herbs#Internal 6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|neck tonic (crafted)|neck tonic}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;riolur leaves&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 4|{{Hover|riolur leaves|internal neck wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|abdominal tonic (crafted)|abdominal tonic}} || Journeyman Remedies Book || 07 - challenging || muljin sap || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 9|{{Hover|muljin sap|internal abdomen wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|chest tonic (crafted)|chest tonic}} || Journeyman Remedies Book || 07 - challenging || ithor root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 8|{{Hover|ithor root|internal chest wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|head tonic (crafted)|head tonic}} || Journeyman Remedies Book || 07 - challenging || eghmok moss || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 2|{{Hover|eghmok moss|internal head wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|back tonic (crafted)|back tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;junliar stem&#039;&#039;&#039; || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 10|{{Hover|junliar stem|internal back wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|eye tonic (crafted)|eye tonic}} || Journeyman Remedies Book || 08 - complicated || &#039;&#039;&#039;aevaes leaves&#039;&#039;&#039; || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal 3|{{Hover|aevaes leaves|internal eye wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|skin tonic (crafted)|skin tonic}} || Master Remedies Book || 09 - intricate || lujeakave root || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|lujeakave root|internal skin and nerve wounds}}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|i|limb tonic (crafted)|limb tonic}} || Master Remedies Book || 09 - intricate || yelith root || Critical Limb Wound Remedies || 5 ([[Healing herbs#Internal  6|{{Hover|yelith root|internal limbs wounds}}]]), water, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face ointment (crafted)|face ointment}} || Apprentice Remedies Book || 03 - easy || qun pollen || External Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body ointment (crafted)|body ointment}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || External Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb ointment (crafted)|limb ointment}} || Journeyman Remedies Book || 05 - basic || blocil berries || External Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|face poultices (crafted)|face poultices}} || Journeyman Remedies Book || 06 - somewhat challenging || qun pollen || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 5|{{Hover|qun pollen|external head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin ointment (crafted)|skin ointment}} || Journeyman Remedies Book || 06 - somewhat challenging || cebi root || External Body Scar Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|body poultices (crafted)|body poultices}} || Journeyman Remedies Book || 07 - challenging || &#039;&#039;&#039;genich stem&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#External 11|{{Hover|genich stem|external chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general purpose ointment (crafted)|general purpose ointment}} || Journeyman Remedies Book || 07 - challenging || dioica sap || External Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|skin poultices (crafted)|skin poultices}} || Journeyman Remedies Book || 08 - complicated || cebi root || Critical Body Wound Remedies || 5 ([[Healing herbs#External 13|{{Hover|cebi root|external skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|limb poultices (crafted)|limb poultices}} || Journeyman Remedies Book || 08 - complicated || blocil berries || Critical Limb Scar Remedies || 5 ([[Healing herbs#External 7|{{Hover|blocil berries|external limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{ilink|i|general poultices (crafted)|general poultices}} || Master Remedies Book || 09 - intricate || dioica sap || Critical Body Scar Remedies || 5 ([[Healing herbs#External 14|{{Hover|dioica sap|external entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Scar Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body draught (crafted)|body draught}} || Apprentice Remedies Book || 04 - simple || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face draught (crafted)|face draught}} || Apprentice Remedies Book || 04 - simple || hulij leaves || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb draught (crafted)|limb draught}} || Journeyman Remedies Book || 06 - somewhat challenging || nuloe stem || Internal Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin draught (crafted)|skin draught}} || Journeyman Remedies Book || 07 - challenging || hisan flower || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general purpose draught (crafted)|general purpose draught}} || Journeyman Remedies Book || 08 - complicated || belradi moss || Internal Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|skin elixir (crafted)|skin elixir}} || || 09 - intricate || hisan flower || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 13|{{Hover|hisan flower|internal skin and nerve scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|limb elixir (crafted)|limb elixir}} || || 09 - intricate || nuloe stem || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 7|{{Hover|nuloe stem|internal limbs scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|body elixir (crafted)|body elixir}} || || 09 - intricate || &#039;&#039;&#039;ojhenik root&#039;&#039;&#039; || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 11|{{Hover|ojhenik root|internal chest, abdomen and back scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|face elixir (crafted)|face elixir}} || || 09 - intricate || hulij leaves || Critical Limb Scar Remedies || 5 ([[Healing herbs#Internal 5|{{Hover|hulij leaves|internal head, eye and neck scars}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{ilink|i|general elixir (crafted)|general elixir}} || || 10 - difficult || belradi moss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|belradi moss|internal entire body scars}}]]), alcohol, catalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Source !! Difficulty || Notes || Technique || Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|shining clubmoss liniment (crafted)|general liniment}} || Instructions || 11 - very difficult || shining clubmoss || Critical Body Scar Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|shining clubmoss|internal and external scars over the entire body}}]]), alcohol, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|woundwort curative (crafted)|general curative}} || Instructions || 10 - Difficult || marsh woundwort  || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|marsh woundwort|internal and external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|flamestalk potion (crafted)|general potion}} || Instructions || 9 - intricate || ashen flamestalk || Critical Body Wound Remedies || 5 ([[Healing herbs#Internal 14|{{Hover|ashen flamestalk|internal wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|marram salve (crafted)|general salve}} || Instructions || 8 - complicated || marram grass  || Critical Body Wound Remedies || 5 ([[Healing herbs#External 14|{{Hover|marram grass|external wounds over the entire body }}]]), water, catalyst&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|alyssum tea (crafted)|alyssum tea}} || Instructions || 10 - difficult || pink/purple/white alyssum blossom || Exotic Debilitation Remedies || 5 ([[Healing herbs|{{Hover|Purple Alyssum|spiritual sting of death }}]]), 1 ([[Healing herbs|{{Hover|White Alyssum|physical sting of death }}]]), water, 1 ([[Healing herbs|{{Hover|Pink Alyssum|mental sting of death}}]]), ctalyst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poison and Disease Remedies==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique || Ingredients*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pink_Alyssum&amp;diff=691712</id>
		<title>Pink Alyssum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pink_Alyssum&amp;diff=691712"/>
		<updated>2026-06-06T14:43:53Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Foraging details |t=h |name=Pink Blossom |rank= |season= |time= |terrain= |heals=mental sting of death over the entire body}} {{RTOC}} ==Recall Herb== Missing  ==Description==  ==Common Locations==   ===Zoluren===  ===Therengia===  ===Ilithi===  ===Qi&amp;#039;Reshalia===  ===Forfedhdar===  ===See Also===  ==Other Notes== Prepared for use in remedies by drying in a Wayerd Pyramid.  ==Items== {{SSearch|Alyssum}} {{RefAl|a=y}}  *Alchemy *Catalysts *H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=h&lt;br /&gt;
|name=Pink Blossom&lt;br /&gt;
|rank=&lt;br /&gt;
|season=&lt;br /&gt;
|time=&lt;br /&gt;
|terrain=&lt;br /&gt;
|heals=mental sting of death over the entire body}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall Herb==&lt;br /&gt;
Missing&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
===[[Forfedhdar]]===&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
Prepared for use in remedies by drying in a Wayerd Pyramid.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|Alyssum}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]s&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=White_Alyssum&amp;diff=691711</id>
		<title>White Alyssum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=White_Alyssum&amp;diff=691711"/>
		<updated>2026-06-06T14:43:09Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Foraging details |t=h |name=White Blossom |rank= |season= |time= |terrain= |heals=physical sting of death over the entire body}} {{RTOC}} ==Recall Herb== Missing  ==Description==  ==Common Locations==   ===Zoluren===  ===Therengia===  ===Ilithi===  ===Qi&amp;#039;Reshalia===  ===Forfedhdar===  ===See Also===  ==Other Notes== Prepared for use in remedies by drying in a Wayerd Pyramid.  ==Items== {{SSearch|Alyssum}} {{RefAl|a=y}}  *Alchemy *Catalysts *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=h&lt;br /&gt;
|name=White Blossom&lt;br /&gt;
|rank=&lt;br /&gt;
|season=&lt;br /&gt;
|time=&lt;br /&gt;
|terrain=&lt;br /&gt;
|heals=physical sting of death over the entire body}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall Herb==&lt;br /&gt;
Missing&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
===[[Forfedhdar]]===&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
Prepared for use in remedies by drying in a Wayerd Pyramid.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|Alyssum}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]s&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Purple_Alyssum&amp;diff=691710</id>
		<title>Purple Alyssum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Purple_Alyssum&amp;diff=691710"/>
		<updated>2026-06-06T14:41:10Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Created page with &amp;quot;{{Foraging details |t=h |name=Purple Blossom |rank= |season= |time= |terrain= |heals=spiritual sting of death over the entire body}} {{RTOC}} ==Recall Herb== Missing  ==Description==  ==Common Locations==   ===Zoluren===  ===Therengia===  ===Ilithi===  ===Qi&amp;#039;Reshalia===  ===Forfedhdar===  ===See Also===  ==Other Notes== Prepared for use in remedies by crushing with a mortar and pestle.  ==Items== {{SSearch|Alyssum}} {{RefAl|a=y}}  *Alchemy *Cata...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Foraging details&lt;br /&gt;
|t=h&lt;br /&gt;
|name=Purple Blossom&lt;br /&gt;
|rank=&lt;br /&gt;
|season=&lt;br /&gt;
|time=&lt;br /&gt;
|terrain=&lt;br /&gt;
|heals=spiritual sting of death over the entire body}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall Herb==&lt;br /&gt;
Missing&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
&lt;br /&gt;
===[[Forfedhdar]]===&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
==Other Notes==&lt;br /&gt;
Prepared for use in remedies by crushing with a mortar and pestle.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{SSearch|Alyssum}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Catalyst]]s&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
{{cat|Herbs,Flora}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ring_of_Spears&amp;diff=691464</id>
		<title>Ring of Spears</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ring_of_Spears&amp;diff=691464"/>
		<updated>2026-05-27T14:26:17Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Justice/corruptoin flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ros&lt;br /&gt;
|minprep=7&lt;br /&gt;
|castcap=37&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Earth Manipulation&lt;br /&gt;
|prereqs=Circle 30, [[Tremor]] or [[Magnetic Ballista]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|pulse=20&lt;br /&gt;
|illegal=illegal&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Ring of Spears is spell that can dissuade your enemies from approaching too closely, but for those that choose to engage anyways it will provide a regular barrage of targetted attacks.  When you so evoke the power of Earth, a ring of sharp spikes, resembling spears wrought of rock, rises from the ground around you.  These spears then shift position either when approached, or when the pattern draws on more mana from the caster.  In practice, the spell can be cast at pole range to deliver damage as foes advance and retreat, or it can be cast at melee range to continuously provide attacks directed at the foes nearest you.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Puncture damage, Impact damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=Yes&lt;br /&gt;
|visualstring=who is surrounded by a ring of jagged stone spears at &amp;lt;melee/pole&amp;gt; range&lt;br /&gt;
|effect=Pulsing AoE multistrike melee damage. Triggered damage at pole/melee engagement change.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
The earth groans as sharpened rock spears rise quickly from beneath its surface at melee range around you!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The spears surrounding you at melee range suddenly shift!&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a black-backed jackal&#039;s chest, cracking the ribs one after another in a symphony of snaps and moans of agony!&amp;lt;br /&amp;gt;&lt;br /&gt;
A black-backed jackal whines loudly before it dies.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a kobold&#039;s head as it gouges open a deep slice in the flesh and nearly rips the ear off!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a kobold&#039;s head as it gouges open a deep slice in the flesh and nearly rips the ear off!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold wails, spins in a circle, and drops dead.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a solid hit to a kobold&#039;s right leg, running savagely through the shin as it tears muscle and snaps bone!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a hard hit to a kobold&#039;s left arm that blasts through the bicep in a shower of blood, almost completely obliterating the shoulder!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a hard hit to a kobold&#039;s abdomen as the tip drives deeply into the stomach, then withdraws in a flood of blood and intestinal organs!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is lightly stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a kobold&#039;s left leg, running savagely through the shin as it tears muscle and snaps bone!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold wails, spins in a circle, and drops dead.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted, multistrike, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{com|cast}} {{tt|pole}} will automatically trigger the damage whenever something passes through that range to {{com|advance}} or {{com|retreat}}.&lt;br /&gt;
* Spell cannot be cast (requires more mana?) on boats.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rimefang_(spell)&amp;diff=691463</id>
		<title>Rimefang (spell)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rimefang_(spell)&amp;diff=691463"/>
		<updated>2026-05-27T14:20:56Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: Pulse timing, more messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rim&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=31&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Water Manipulation&lt;br /&gt;
|prereqs=Circle 30, [[Ice Patch]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=20&lt;br /&gt;
|desc=First used by a nomadic clan of Water mages in the frigid regions of Forfedhdar, the Rimefang spell was given as a gift to the Warrior Mage Guild as a token of goodwill upon the rediscovery of that province.  Binding the powers of ice and snow tightly about him, the caster cloaks himself with a chilling mist.  From this cloud crystallize blades of ice which whirl about, slashing nearby enemies to ribbons.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=Yes&lt;br /&gt;
|visualstring=who is surrounded by &amp;lt;number&amp;gt; circling blades of ice&lt;br /&gt;
|effect=Pulsing damage to melee range.&lt;br /&gt;
|messaging=A chilling mist begins seeping slowly from your body.&lt;br /&gt;
The frosty vapor surrounding you coalesces into three icy blades that begin twirling about you in a graceful yet deadly dance.&lt;br /&gt;
The frosty vapor surrounding you coalesces into three icy blades that join the three deadly weapons already twirling about you.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted, pulse damage&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rimefang}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Damage is weighted to slice.&lt;br /&gt;
*Depending on spell power, it will replenish 1-3 blades per pulse.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=691321</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=691321"/>
		<updated>2026-05-25T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: /* Appraise Focus */ added duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience for appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains.  It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Classification&lt;br /&gt;
! Appraisal&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Trader Appraisal &lt;br /&gt;
| Circle 1&lt;br /&gt;
| Appraised values in all three currencies&lt;br /&gt;
|-&lt;br /&gt;
| Creature Appraisal &lt;br /&gt;
| 10&lt;br /&gt;
| Inaccurate / No experience gain&lt;br /&gt;
|-&lt;br /&gt;
| Weapon/armor appraisals &lt;br /&gt;
| 50&lt;br /&gt;
| Inaccurate&lt;br /&gt;
|-&lt;br /&gt;
| Creature Appraisal &lt;br /&gt;
| 76&lt;br /&gt;
| Teaches Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy Improves &lt;br /&gt;
| 100+&lt;br /&gt;
| Generally at this point can start getting accurate appraisals. Accuracy of weapon/armor improves with the particular skill.&lt;br /&gt;
|-&lt;br /&gt;
| Appraisal Focus &lt;br /&gt;
| 200&lt;br /&gt;
| Teaches appraisal and boosts skill drain&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
==Appraise Focus==&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_actions_during_research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Duration====&lt;br /&gt;
Duration of the bonus is tied to your appraisal ranks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Appraisal&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 200-399&lt;br /&gt;
| 20 min&lt;br /&gt;
|-&lt;br /&gt;
| 400-474&lt;br /&gt;
| 25 min&lt;br /&gt;
|-&lt;br /&gt;
| 475-549&lt;br /&gt;
| 30 min&lt;br /&gt;
|-&lt;br /&gt;
| 550-624&lt;br /&gt;
| 35 min&lt;br /&gt;
|-&lt;br /&gt;
| 625-699&lt;br /&gt;
| 40 min&lt;br /&gt;
|-&lt;br /&gt;
| 700-774&lt;br /&gt;
| 45 min&lt;br /&gt;
|-&lt;br /&gt;
| 775-849&lt;br /&gt;
| 50 min&lt;br /&gt;
|-&lt;br /&gt;
| 850-924&lt;br /&gt;
| 55 min&lt;br /&gt;
|-&lt;br /&gt;
| 925+&lt;br /&gt;
| 60 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Conviction||Armor||?||Functional [[soulstone]]. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||The term &amp;quot;Recall&amp;quot; can be used as an APPRAISE FOCUS concept.||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.||KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any cardinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any cardinal direction can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||Any type of companion can be used as an APPRAISE FOCUS item.||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any worn skinning knife (regardless of adjective) or part can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any cardinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||Any chakrel item can be used as an APPRAISE FOCUS item.||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 76 ranks, appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==[[Fine art appraisal]]==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. The [[Raven&#039;s Court]] was the inaugural area with this type of appraisal available, with more pieces now found in locations around Elanthia. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
An accurate weight appraisal will have the following messaging:&lt;br /&gt;
  You are certain that the &amp;lt;item&amp;gt; weighs exactly &amp;lt;N&amp;gt; stones.&lt;br /&gt;
&lt;br /&gt;
The key words are &#039;&#039;&#039;You are certain&#039;&#039;&#039; and &#039;&#039;&#039;weighs exactly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Even if you are certain about your appraisal, you may only be approximating the weight.&lt;br /&gt;
&lt;br /&gt;
A fairly close approximation will have the following messaging:&lt;br /&gt;
  You are certain that the &amp;lt;item&amp;gt; weighs around &amp;lt;N&amp;gt; stones.&lt;br /&gt;
&lt;br /&gt;
The key words are &#039;&#039;&#039;You are certain&#039;&#039;&#039; and &#039;&#039;&#039;weighs around&#039;&#039;&#039;. This is not a guarantee that the weight you approximated is the real weight, but you&#039;re close.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|-&lt;br /&gt;
|28||god-like||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not||||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly||||&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally||||&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly||||&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately||||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly||||&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently||||&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably||||&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly||||&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well||||&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well||||&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well||||&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently||||&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly||||&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly||||&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly||||&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably||||&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly||||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order||Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|2||very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|3||somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|4||average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|5||somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|6||very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|7||exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|8||extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|2||some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|3||quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|4||a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Brawling Weapon Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||poor&lt;br /&gt;
|-&lt;br /&gt;
|2||low&lt;br /&gt;
|-&lt;br /&gt;
|3||fair&lt;br /&gt;
|-&lt;br /&gt;
|4||moderate&lt;br /&gt;
|-&lt;br /&gt;
|5||heavy&lt;br /&gt;
|-&lt;br /&gt;
|6||great&lt;br /&gt;
|-&lt;br /&gt;
|7||severe&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Load Times===&lt;br /&gt;
When you {{tt|APPRAISE}} a sling, bow, or crossbow, you will now see the base load time (before any stat, skill, or other modifications).&lt;br /&gt;
&lt;br /&gt;
Load times are given in a range of X-Y seconds. The line about whether or not the weapon has a weighting preference refers to the load time. It can be unweighted, weighted toward the lower number (X), or weighted toward the higher number (Y).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For an unskilled commoner, this shortbow typically takes 2-3 seconds to load, weighted towards the shorter loading time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
The armor/shield hindrance list reflects the hindrance of that armor piece before taking into consideration your skills and abilities.&lt;br /&gt;
&lt;br /&gt;
The skill hindrance list reflects the range of hindrance you actually endure when wearing the items, taking into consideration your skills and abilities.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Armor/Shield Hindrance&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|&#039;&#039;&#039;Skill Hindrance&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|17|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Standard&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|2||dismal&lt;br /&gt;
|-&lt;br /&gt;
|3||poor&lt;br /&gt;
|-&lt;br /&gt;
|4||low&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||moderate&lt;br /&gt;
|-&lt;br /&gt;
|7||good&lt;br /&gt;
|-&lt;br /&gt;
|8||high&lt;br /&gt;
|-&lt;br /&gt;
|9||great&lt;br /&gt;
|-&lt;br /&gt;
|10||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|11||impressive&lt;br /&gt;
|-&lt;br /&gt;
|12||amazing&lt;br /&gt;
|-&lt;br /&gt;
|13||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|14||god-like&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Expanded&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|2||terrible&lt;br /&gt;
|-&lt;br /&gt;
|3||dismal&lt;br /&gt;
|-&lt;br /&gt;
|4||very poor&lt;br /&gt;
|-&lt;br /&gt;
|5||poor&lt;br /&gt;
|-&lt;br /&gt;
|6||rather low&lt;br /&gt;
|-&lt;br /&gt;
|7||low&lt;br /&gt;
|-&lt;br /&gt;
|8||fair&lt;br /&gt;
|-&lt;br /&gt;
|9||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|10||moderate&lt;br /&gt;
|-&lt;br /&gt;
|11||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|12||good&lt;br /&gt;
|-&lt;br /&gt;
|13||very good&lt;br /&gt;
|-&lt;br /&gt;
|14||high&lt;br /&gt;
|-&lt;br /&gt;
|15||very high&lt;br /&gt;
|-&lt;br /&gt;
|16||great&lt;br /&gt;
|-&lt;br /&gt;
|17||very great&lt;br /&gt;
|-&lt;br /&gt;
|18||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|19||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|20||impressive&lt;br /&gt;
|-&lt;br /&gt;
|21||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|22||amazing&lt;br /&gt;
|-&lt;br /&gt;
|23||incredible&lt;br /&gt;
|-&lt;br /&gt;
|24||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|25||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|26||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Tools==&lt;br /&gt;
===Speed===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Order !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| 1 || completely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 2 || tremendously ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 3 || extremely ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 4 || very ineffective&lt;br /&gt;
|-&lt;br /&gt;
| 5 || not very effective&lt;br /&gt;
|-&lt;br /&gt;
| 6 || sort of effective&lt;br /&gt;
|-&lt;br /&gt;
| 7 || rather effective&lt;br /&gt;
|-&lt;br /&gt;
| 8 || very effective&lt;br /&gt;
|-&lt;br /&gt;
| 9 || exceptionally effective&lt;br /&gt;
|-&lt;br /&gt;
| 10 || extremely effective&lt;br /&gt;
|-&lt;br /&gt;
| 11 || tremendously effective&lt;br /&gt;
|}&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
===Construction===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Order !! Construction&lt;br /&gt;
|-&lt;br /&gt;
| 1 || extremely weak and easily damaged &lt;br /&gt;
|-&lt;br /&gt;
| 2 || very delicate and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
| 3 || quite fragile and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
| 4 || rather flimsy and easily damaged&lt;br /&gt;
|-&lt;br /&gt;
| 5 || particularly weak against damage&lt;br /&gt;
|-&lt;br /&gt;
| 6 || somewhat unsound against damage&lt;br /&gt;
|-&lt;br /&gt;
| 7 || appreciably susceptible to damage&lt;br /&gt;
|-&lt;br /&gt;
| 8 || marginally vulnerable to damage&lt;br /&gt;
|-&lt;br /&gt;
| 9 || of average construction&lt;br /&gt;
|-&lt;br /&gt;
| 10 || a bit safeguarded against damage&lt;br /&gt;
|-&lt;br /&gt;
| 11 || rather reinforced against damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || quite guarded against damage&lt;br /&gt;
|-&lt;br /&gt;
| 13 || highly protected against damage&lt;br /&gt;
|-&lt;br /&gt;
| 14 || very strong against damage&lt;br /&gt;
|-&lt;br /&gt;
| 15 || extremely resistant to damage&lt;br /&gt;
|-&lt;br /&gt;
| 16 || unusually resilient to damage&lt;br /&gt;
|-&lt;br /&gt;
| 17 || nearly impervious to damage&lt;br /&gt;
|-&lt;br /&gt;
| 18 || practically invulnerable to damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||100%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||91%||99%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||81%||90%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||71%||80%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||61%||70%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||51%||60%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||41%||50%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||31%||40%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||21%||30%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Comparisions==&lt;br /&gt;
When using {{com|COMPARE}} on weapons, shields, and armor.&lt;br /&gt;
&lt;br /&gt;
===Weapon Damage===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Weapon Damage&lt;br /&gt;
|-&lt;br /&gt;
| -7 || does far less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || does a lot less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || does a lot less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || does less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || does less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || does somewhat less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| -1 || does a little less [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| 0 || does about as much [type] damage as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || does a little more [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| +2 || does somewhat more [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| +3 || does more [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || does more [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || does a lot more [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || does a lot more [type] damage than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || does far more [type] damage than&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Balance/Power===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Balance/Power&lt;br /&gt;
|-&lt;br /&gt;
| -7 || is far less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || is a lot less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || is a lot less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || is less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || is less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || is somewhat less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| -1 || is a little less balanced than&lt;br /&gt;
|-&lt;br /&gt;
| 0 || is about as balanced as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || is a little more balanced than&lt;br /&gt;
|-&lt;br /&gt;
| +2 || is somewhat more balanced than&lt;br /&gt;
|-&lt;br /&gt;
| +3 || is more balanced than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || is more balanced than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || is a lot more balanced than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || is a lot more balanced than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || is far more balanced than&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield Protection===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;[[Shield_Usage_skill#Shield_Stats|Fortuitous Block Chance]]&#039;&#039;&#039;&amp;amp;thinsp;&amp;lt;ref&amp;gt;Previously called &amp;quot;minimum defense&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Shield Protection&lt;br /&gt;
|-&lt;br /&gt;
| -7 || offers a far lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || offers a lot lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || offers a lot lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || offers a lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || offers a lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || offers a somewhat lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| -1 || offers a little lower chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| 0 || offers about as good of a chance to fortuitously block attacks as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || offers a little higher chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| +2 || offers a somewhat higher chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| +3 || offers a higher chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || offers a higher chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || offers a lot higher chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || offers a lot higher chance to fortuitously block attacks than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || offers a far higher chance to fortuitously block attacks than&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
| &#039;&#039;&#039;[[Shield_Usage_skill#Shield_Stats|Protection]]&#039;&#039;&#039;&amp;amp;thinsp;&amp;lt;ref&amp;gt;Previously called &amp;quot;maximum defense&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Shield Protection&lt;br /&gt;
|-&lt;br /&gt;
| -7 || offers far lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || offers a lot lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || offers a lot lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || offers lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || offers lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || offers somewhat lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| -1 || offers a little lower protection than&lt;br /&gt;
|-&lt;br /&gt;
| 0 || offers about as much protection as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || offers a little higher protection than&lt;br /&gt;
|-&lt;br /&gt;
| +2 || offers somewhat higher protection than&lt;br /&gt;
|-&lt;br /&gt;
| +3 || offers higher protection than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || offers higher protection than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || offers a lot higher protection than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || offers a lot higher protection than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || offers far higher protection than&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Protection and Absorption===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Armor Protection and Absorption&lt;br /&gt;
|-&lt;br /&gt;
| -7 || is far less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| -6 || is a lot less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| -5 || is a lot less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| -4 || is less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| -3 || is less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| -2 || is somewhat less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| -1 || is a little less [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| 0 || is about as [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || is a little more [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +2 || is somewhat more [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +3 || is more [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +4 || is more [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +5 || is a lot more [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +6 || is a lot more [resistant/absorptive]&lt;br /&gt;
|-&lt;br /&gt;
| +7 || is far more [resistant/absorptive]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base Hindrance===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Base Hindrance&lt;br /&gt;
|-&lt;br /&gt;
| -7 || is far easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || is a lot easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || is a lot easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || is easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || is easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || is somewhat easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| -1 || is a little easier to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| 0 || is about as easy to maneuver with as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || is a little harder to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| +2 || is somewhat harder to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| +3 || is harder to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || is harder to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || is a lot harder to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || is a lot harder to maneuver with than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || is far harder to maneuver with than&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Construction/Durability===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!# !! Construction/Durability&lt;br /&gt;
|-&lt;br /&gt;
| -7 || is far weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || is a lot weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || is a lot weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || is weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || is weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || is somewhat weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -1 || is a little weaker than&lt;br /&gt;
|-&lt;br /&gt;
| 0 || is about as strong as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || is a little stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +2 || is somewhat stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +3 || is stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || is stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || is a lot stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || is a lot stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || is far stronger than&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
For vitality, spirit health, and fatigue, it may be possible to see value of 11/10. This indicates that the creature is&lt;br /&gt;
buffed beyond 100%. (Spirit size is available to Empaths and Clerics only.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Vitality, Spirit Health, &amp;amp; Fatigue&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!# !! Vitality !! Spirit Health !! Fatigue&lt;br /&gt;
|-&lt;br /&gt;
| 11 || incredibly healthy || incredibly healthy || invigorated&lt;br /&gt;
|-&lt;br /&gt;
| 10 || healthy || healthy || [no messaging]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || slightly battered || slightly battered || slightly fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 8 || slightly battered || slightly battered || slightly fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 7 || battered || battered || somewhat fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 6 || beat up || beat up || somewhat fatigued&lt;br /&gt;
|-&lt;br /&gt;
| 5 || very beat up || very beat up || tired&lt;br /&gt;
|-&lt;br /&gt;
| 4 || extremely beat up || extremely beat up || tired&lt;br /&gt;
|-&lt;br /&gt;
| 3 || in bad shape || in bad shape || very tired&lt;br /&gt;
|-&lt;br /&gt;
| 2 || in very bad shape || in very bad shape || very tired&lt;br /&gt;
|-&lt;br /&gt;
| 1 || in extremely bad shape || in extremely bad shape || extremely tired&lt;br /&gt;
|-&lt;br /&gt;
| 0 || at death&#039;s door || without life || exhausted&lt;br /&gt;
|-&lt;br /&gt;
| 0 || dead || beyond life ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&#039;&#039;&#039;Spirit Size (Cleric/Empath Only)&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! # !! Spirit Size&lt;br /&gt;
|-&lt;br /&gt;
| 6 || an incredible&lt;br /&gt;
|-&lt;br /&gt;
| 5 || a tremendous&lt;br /&gt;
|-&lt;br /&gt;
| 4 || a mighty&lt;br /&gt;
|-&lt;br /&gt;
| 3 || a great&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a large&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a normal&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wounds===&lt;br /&gt;
The appearance of two numbers is intentional. The first number represents the &#039;&#039;number&#039;&#039; of wounds, and the second number represents the &#039;&#039;severity&#039;&#039; of the creature&#039;s worst wound(s).&lt;br /&gt;
&lt;br /&gt;
Example: The young wyvern has a (1) major wound (3/3).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Wound Count&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! # !! Wound Count&lt;br /&gt;
|-&lt;br /&gt;
| 1 || a&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a couple&lt;br /&gt;
|-&lt;br /&gt;
| 3 || a few&lt;br /&gt;
|-&lt;br /&gt;
| 4 || more than a few&lt;br /&gt;
|-&lt;br /&gt;
| 5 || more than a few&lt;br /&gt;
|-&lt;br /&gt;
| 6 || many&lt;br /&gt;
|}&lt;br /&gt;
|&#039;&#039;&#039;Wound Severity&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! # !! Wound Severity&lt;br /&gt;
|-&lt;br /&gt;
| 1 || relatively minor wound(s)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || serious wound(s)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || major wound(s)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relative Statistics===&lt;br /&gt;
All five attributes -- strength, agility, discipline, reflex, and stamina -- use the same scale. For simplicity, only&lt;br /&gt;
the strength descriptors are shown in the table. The descriptors for the other stats are agile, disciplined, quick to&lt;br /&gt;
react, and conditioned, respectively.&lt;br /&gt;
&lt;br /&gt;
As a reminder, each appraisal typically represents a range of values. Seeing that a creature is +1 level in strength&lt;br /&gt;
over you does not mean it has 1 more point in strength than you have; rather, it just represents the next tier of&lt;br /&gt;
messaging.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! # !! Attribute&lt;br /&gt;
|-&lt;br /&gt;
| -10 || not nearly as strong as&lt;br /&gt;
|-&lt;br /&gt;
| -9 || far weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -8 || a great deal weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -7 || significantly weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -6 || quite a bit weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -5 || definitely weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -4 || rather weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -3 || somewhat weaker than&lt;br /&gt;
|-&lt;br /&gt;
| -2 || not quite as strong as&lt;br /&gt;
|-&lt;br /&gt;
| -1 || about as strong as&lt;br /&gt;
|-&lt;br /&gt;
| 0 || about as strong as&lt;br /&gt;
|-&lt;br /&gt;
| +1 || about as strong as&lt;br /&gt;
|-&lt;br /&gt;
| +2 || apparently as strong as&lt;br /&gt;
|-&lt;br /&gt;
| +3 || a little stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +4 || a little stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +5 || somewhat stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +6 || somewhat stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +7 || rather stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +8 || rather stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +9 || definitely stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +10 || definitely stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +11 || quite a bit stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +12 || quite a bit stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +13 || significantly stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +14 || significantly stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +15 || a great deal stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +16 || a great deal stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +17 || far stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +18 || far stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +19 || far, far stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +20 || far, far, far stronger than&lt;br /&gt;
|-&lt;br /&gt;
| +21 || incomprehensibly stronger than&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Relative Difficulty===&lt;br /&gt;
Relative offensive and defensive difficulty use the same scale. 0 represents something that is evenly matched. (Yes, the&lt;br /&gt;
scale is asymmetric, with more negative values than positive values; adding positive values to balance it out was beyond&lt;br /&gt;
the scope of the initial release.)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! # !! Relative Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| -11 || a very easy opponent&lt;br /&gt;
|-&lt;br /&gt;
| -10 || well beneath your abilities&lt;br /&gt;
|-&lt;br /&gt;
| -9 || a simple opponent&lt;br /&gt;
|-&lt;br /&gt;
| -8 || an easy opponent&lt;br /&gt;
|-&lt;br /&gt;
| -7 || a relatively easy opponent&lt;br /&gt;
|-&lt;br /&gt;
| -6 || definitely less skilled&lt;br /&gt;
|-&lt;br /&gt;
| -5 || a less skilled opponent&lt;br /&gt;
|-&lt;br /&gt;
| -4 || a slightly less skilled opponent&lt;br /&gt;
|-&lt;br /&gt;
| -3 || a worthy opponent&lt;br /&gt;
|-&lt;br /&gt;
| -2 || a solid opponent&lt;br /&gt;
|-&lt;br /&gt;
| -1 || a challenging opponent&lt;br /&gt;
|-&lt;br /&gt;
| 0 || a difficult opponent&lt;br /&gt;
|-&lt;br /&gt;
| +1 || a rather difficult opponent&lt;br /&gt;
|-&lt;br /&gt;
| +2 || a quite difficult opponent&lt;br /&gt;
|-&lt;br /&gt;
| +3 || a very difficult opponent&lt;br /&gt;
|-&lt;br /&gt;
| +4 || a truly skilled opponent&lt;br /&gt;
|-&lt;br /&gt;
| +5 || an extremely skillful opponent&lt;br /&gt;
|-&lt;br /&gt;
| +6 || something that&#039;d kill you quickly&lt;br /&gt;
|-&lt;br /&gt;
| +7 || something that could tear you to shreds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Training Evaluations===&lt;br /&gt;
While all eight training evaluations -- held weapons, thrown weapons, parry, evasion, shield, tactics, TM, and&lt;br /&gt;
debilitation -- use the same scale, the &amp;quot;very well&amp;quot; and &amp;quot;exceptionally well&amp;quot; messaging for offensive abilities has&lt;br /&gt;
caveats representing the low likelihood of success.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! # !! Training Potential&lt;br /&gt;
|-&lt;br /&gt;
| 1 || quite badly&lt;br /&gt;
|-&lt;br /&gt;
| 2 || very poorly&lt;br /&gt;
|-&lt;br /&gt;
| 3 || somewhat poorly&lt;br /&gt;
|-&lt;br /&gt;
| 4 || acceptably&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rather well&lt;br /&gt;
|-&lt;br /&gt;
| 6 || very well&lt;br /&gt;
|-&lt;br /&gt;
| 7 || exceptionally well&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
Exact values appear around 360 Appraisal, possible that Arcana plays a role as well.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
==Scripts and settings==&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Well-used_tome_bound_with_blackened_smokewhorl&amp;diff=690728</id>
		<title>Item:Well-used tome bound with blackened smokewhorl</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Well-used_tome_bound_with_blackened_smokewhorl&amp;diff=690728"/>
		<updated>2026-05-22T19:53:34Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tome&lt;br /&gt;
|look=The battered and aged tome has several dog-eared papers protruding from within.  Wispy grey lines of spiraling smoke images play across the surface of the blackened smokewhorl.  Wrapped around the tome to hold everything together is a sturdy band of windsteel.&lt;br /&gt;
|MTag=smokewhorl, windsteel&lt;br /&gt;
|CTag=black, grey&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=971,250&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=40&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Examining the tome, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your tome currently has 40 spell sections and allows for 125 copies of each.&lt;br /&gt;
&lt;br /&gt;
Your tome allows for custom paper on scrolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your tome is currently configured to use smoke-grey for scrolls.&lt;br /&gt;
&lt;br /&gt;
SYNTAX:&lt;br /&gt;
  PUSH tome with (SCROLL) - Adds the scroll&lt;br /&gt;
  PUSH tome with (PAPER)  - Changes paper of scroll&lt;br /&gt;
  TURN MY tome            - Selects next spell scroll in order&lt;br /&gt;
  TURN MY tome to (SPELL) - Selects specific spell scroll&lt;br /&gt;
  PULL MY tome            - Produces the selected spell scroll&lt;br /&gt;
  ADJUST MY tome          - Sorts the tome alphabetically&lt;br /&gt;
  FLIP MY tome            - Displays all scrolls stored&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:White_leather_scroll_folio_embossed_with_the_symbol_for_eternity&amp;diff=690727</id>
		<title>Item:White leather scroll folio embossed with the symbol for eternity</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:White_leather_scroll_folio_embossed_with_the_symbol_for_eternity&amp;diff=690727"/>
		<updated>2026-05-22T19:53:32Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=folio&lt;br /&gt;
|look=The fine leather is soft and supple and, due to the method of assembly, looks to be waterproof when closed.&lt;br /&gt;
|STag=scroll&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=30&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Examining the folio, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
Your folio currently has &amp;lt;b&amp;gt;30 spell sections and allows for 20 copies of each&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Your folio allows for custom paper on scrolls.&lt;br /&gt;
Your folio is currently configured to use gold-stippled white for scrolls.  To change this, you can PUSH your folio with a different PAPER.&lt;br /&gt;
&lt;br /&gt;
SYNTAX: &lt;br /&gt;
         OPEN MY folio to access scrolls&lt;br /&gt;
         PUSH MY folio with (SCROLL) to add scroll&lt;br /&gt;
         TURN MY folio to turn to different sections to find the desired spell scroll&lt;br /&gt;
         PULL MY folio to remove scroll&lt;br /&gt;
         FLIP MY folio to see all available scrolls. Note: This command automatically closes the folio.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Worn_book_bound_in_cloth&amp;diff=690726</id>
		<title>Item:Worn book bound in cloth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Worn_book_bound_in_cloth&amp;diff=690726"/>
		<updated>2026-05-22T19:53:30Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=worn book bound in &amp;lt;color&amp;gt; &amp;lt;cloth&amp;gt;&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=The crest of &#039;&#039;&amp;lt;location/House&amp;gt;&#039;&#039; is stamped on the lower left corner of the book&#039;s cover.&amp;lt;br&amp;gt;&lt;br /&gt;
This section is empty.&lt;br /&gt;
|STag=crest&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6,250&lt;br /&gt;
|rarity=common&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=15&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
==Use==&lt;br /&gt;
* This item is a [[scroll stacker]]&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: Examining the book, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
: Your book currently has 15 spell sections and allows for 10 copies of each.&lt;br /&gt;
: &lt;br /&gt;
: SYNTAX:  PUSH book with (SCROLL)&lt;br /&gt;
: &lt;br /&gt;
: To remove a written scroll:&lt;br /&gt;
::: TURN MY book to find the spell.&lt;br /&gt;
::: PULL MY book&lt;br /&gt;
&lt;br /&gt;
==Book Variations==&lt;br /&gt;
An example of a book is &#039;&#039;a worn book bound in &#039;&#039;&#039;canary-yellow Elothean silk&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{BEColors}}&lt;br /&gt;
{{BEFabrics}}&lt;br /&gt;
{{BELocations}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Weathered_tome_with_felwood_covers&amp;diff=690725</id>
		<title>Item:Weathered tome with felwood covers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Weathered_tome_with_felwood_covers&amp;diff=690725"/>
		<updated>2026-05-22T19:52:15Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tome&lt;br /&gt;
|look=Several dog-eared papers protrude from within the purple-grained wood.  Purple gold reinforces the corners.&lt;br /&gt;
|MTag=felwood, purple gold&lt;br /&gt;
|CTag=purple&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=971,250&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=40&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Examining the tome, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your tome currently has 40 spell sections and allows for 125 copies of each.&lt;br /&gt;
&lt;br /&gt;
Your tome allows for custom paper on scrolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your tome is currently configured to use smoke-grey for scrolls.&lt;br /&gt;
&lt;br /&gt;
SYNTAX:&lt;br /&gt;
  PUSH tome with (SCROLL) - Adds the scroll&lt;br /&gt;
  PUSH tome with (PAPER)  - Changes paper of scroll&lt;br /&gt;
  TURN MY tome            - Selects next spell scroll in order&lt;br /&gt;
  TURN MY tome to (SPELL) - Selects specific spell scroll&lt;br /&gt;
  PULL MY tome            - Produces the selected spell scroll&lt;br /&gt;
  ADJUST MY tome          - Sorts the tome alphabetically&lt;br /&gt;
  FLIP MY tome            - Displays all scrolls stored&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vibrant_pink_leather_scroll_case_lined_with_spun_rainbow&amp;diff=690724</id>
		<title>Item:Vibrant pink leather scroll case lined with spun rainbow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vibrant_pink_leather_scroll_case_lined_with_spun_rainbow&amp;diff=690724"/>
		<updated>2026-05-22T19:52:03Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Dyed a bright cotton candy hue, the supple leather&#039;s garish vulgarity is only accentuated by the kaleidoscopic explosion lining its interior.&lt;br /&gt;
This section is empty.&lt;br /&gt;
|MTag=leather,spun rainbow&lt;br /&gt;
|CTag=pink&lt;br /&gt;
|STag=scroll case,cotton candy&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=25&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
25 spell / 15 copy [[scroll stackers|scroll stacker]] that creates glittery-pink scrolls.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: Examining the case, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
: Your case currently has 25 spell sections and allows for 15 copies of each.&lt;br /&gt;
: SYNTAX:  PUSH case with (SCROLL)&lt;br /&gt;
: To remove a written scroll:&lt;br /&gt;
::: TURN MY case to find the spell.&lt;br /&gt;
::: PULL MY case&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Verdant_booklet_etched_with_a_chunky_raccoon&amp;diff=690723</id>
		<title>Item:Verdant booklet etched with a chunky raccoon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Verdant_booklet_etched_with_a_chunky_raccoon&amp;diff=690723"/>
		<updated>2026-05-22T19:51:34Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=booklet&lt;br /&gt;
|look=Depicted perched awkwardly upon the trunk of a fallen tree, the creature has a large cupcake clenched between its tiny paws.  A single bite appears to have been taken out of the treat and pink icing smudges the critter&#039;s nose.&lt;br /&gt;
|CTag=verdant, pink&lt;br /&gt;
|STag=raccoon, cupcake&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=91875&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* This is a [[scroll stacker]], designed to hold 20 spells and allow 10 copies of each.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Uneven_stack_of_scrolls_held_together_by_a_tattered_shoestring&amp;diff=690722</id>
		<title>Item:Uneven stack of scrolls held together by a tattered shoestring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Uneven_stack_of_scrolls_held_together_by_a_tattered_shoestring&amp;diff=690722"/>
		<updated>2026-05-22T19:51:19Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=scrolls&lt;br /&gt;
|look=The pages are haphazardly stuffed between the string which barely contains the bulk of the stained and ripped scrolls.  While still keeping the mess a bit organized this display is reminiscent of a stack of papers kept by a school child.  Smudges of strawberry and some other candy cover the surface, leaving accidental heart-shaped smudges over the majority of it.&amp;lt;br/&amp;gt;&lt;br /&gt;
The scrolls is closed.&lt;br /&gt;
|MTag=shoestring, strawberry, candy&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=heart&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
20 spell/10 copy custom-paper [[:Category:Scroll stackers|scroll stacker]] with bright pink paper.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}:&lt;br /&gt;
 Examining the scrolls, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
 Your scrolls currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
 &lt;br /&gt;
 Your scrolls allows for custom paper on scrolls.&lt;br /&gt;
 Your scrolls is currently configured to use bright pink for scrolls.  To change this, you can PUSH your scrolls with a different PAPER.&lt;br /&gt;
 &lt;br /&gt;
 SYNTAX:  PUSH scrolls with (SCROLL)&lt;br /&gt;
 &lt;br /&gt;
 To remove a written scroll:&lt;br /&gt;
          TURN MY scrolls to find the spell.&lt;br /&gt;
          PULL MY scrolls&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tooled_leather_scroll_tube_with_an_enameled_clasp&amp;diff=690721</id>
		<title>Item:Tooled leather scroll tube with an enameled clasp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tooled_leather_scroll_tube_with_an_enameled_clasp&amp;diff=690721"/>
		<updated>2026-05-22T19:49:09Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tube&lt;br /&gt;
|look=Shaped like a ripe pumpkin, the bright orange clasp has a dark brown stem that serves as the locking mechanism for the container.  A design of vines and leaves runs around the portfolio, beginning at the clasp and extending across the back.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=orange,brown&lt;br /&gt;
|STag=pumpkin,vine&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=187,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=40&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Examining the tube, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your tube currently has 40 spell sections and allows for 125 copies of each.&lt;br /&gt;
&lt;br /&gt;
Your tube allows for custom paper on scrolls.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your tube is currently configured to use neat for scrolls.  To change this, you can PUSH your tube with a different PAPER.&lt;br /&gt;
&lt;br /&gt;
SYNTAX:  PUSH tube with (SCROLL)&lt;br /&gt;
&lt;br /&gt;
To remove a written scroll:&amp;lt;br /&amp;gt;&lt;br /&gt;
TURN MY tube to find the spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
PULL MY tube&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Teeny_yellow_notebook_bound_with_curled_green_ribbons&amp;diff=690720</id>
		<title>Item:Teeny yellow notebook bound with curled green ribbons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Teeny_yellow_notebook_bound_with_curled_green_ribbons&amp;diff=690720"/>
		<updated>2026-05-22T19:48:51Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=notebook&lt;br /&gt;
|look=Paper hearts and various mementos are pressed between two slightly used song vellum creating a delicate and poetic cover for the small book. Green spirally ribbon stamped with tiny hearts strung along the edges bind it all together in a quaint but functional volume.&amp;lt;br/&amp;gt;&lt;br /&gt;
The notebook is closed.&lt;br /&gt;
|MTag=vellum, wood&lt;br /&gt;
|CTag=yellow, green&lt;br /&gt;
|STag=heart&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
20 spell/10 copy custom-paper [[:Category:Scroll stackers|scroll stacker]] with green vellum paper.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}:&lt;br /&gt;
 Examining the notebook, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
 Your notebook currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
 &lt;br /&gt;
 Your notebook allows for custom paper on scrolls.&lt;br /&gt;
 Your notebook is currently configured to use green vellum for scrolls.  To change this, you can PUSH your notebook with a different PAPER.&lt;br /&gt;
 &lt;br /&gt;
 SYNTAX:  PUSH notebook with (SCROLL)&lt;br /&gt;
 &lt;br /&gt;
 To remove a written scroll:&lt;br /&gt;
          TURN MY notebook to find the spell.&lt;br /&gt;
          PULL MY notebook&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Teeny_white_leather_folio_graced_with_a_rainbow&amp;diff=690719</id>
		<title>Item:Teeny white leather folio graced with a rainbow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Teeny_white_leather_folio_graced_with_a_rainbow&amp;diff=690719"/>
		<updated>2026-05-22T19:48:06Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=folio&lt;br /&gt;
|look=Ties are designed to secure the soft leather and help protect the filmy sheets of paper held inside.  Copious amounts of glitter are used to create a shimmer across the surface of the cover.&lt;br /&gt;
|MTag=leather, paper, glitter&lt;br /&gt;
|CTag=white, rainbow, shimmer&lt;br /&gt;
|STag=rainbow&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=98750&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* This is a [[scroll stacker]], designed to hold 20 spells and allow 10 copies of each.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tattered_pink_scroll_case_bound_with_peccary_leather&amp;diff=690718</id>
		<title>Item:Tattered pink scroll case bound with peccary leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tattered_pink_scroll_case_bound_with_peccary_leather&amp;diff=690718"/>
		<updated>2026-05-22T19:47:46Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=Torn bindings at the top and bottom of the narrow case indicate it has seen some heavy usage.  A gold clasp shaped like a plump peccary is used to secure the opening, ensuring the case&#039;s contents stay nice and dry on the inside.&lt;br /&gt;
This section is empty.&lt;br /&gt;
|MTag=leather,peccary leather,gold&lt;br /&gt;
|CTag=,gold&lt;br /&gt;
|STag=scroll,peccary,plump peccary&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=437,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=25&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* See [[Scroll stacker]].&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: Examining the case, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
: Your case currently has 25 spell sections and allows for 15 copies of each.&lt;br /&gt;
&lt;br /&gt;
: SYNTAX:  PUSH case with (SCROLL)&lt;br /&gt;
&lt;br /&gt;
: To remove a written scroll:&lt;br /&gt;
::: TURN MY case to find the spell.&lt;br /&gt;
::: PULL MY case&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sunset-hued_scroll_booklet_displaying_a_golden_sunburst&amp;diff=690717</id>
		<title>Item:Sunset-hued scroll booklet displaying a golden sunburst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sunset-hued_scroll_booklet_displaying_a_golden_sunburst&amp;diff=690717"/>
		<updated>2026-05-22T19:26:58Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=Crafted from the shiny metal, the rays of the piece stretch out to just touch the edges of the front cover.  Faded ink appears on the upper corner of the back in the shape of a heart.  Words were once scrawled beneath it but they have faded to illegibility.&amp;lt;br/&amp;gt;&lt;br /&gt;
The booklet is closed.&lt;br /&gt;
|MTag=gold&lt;br /&gt;
|CTag=sunset, gold, yellow&lt;br /&gt;
|STag=sunburst, sun, heart&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
20 spell/10 copy custom-paper [[:Category:Scroll stackers|scroll stacker]] with pallid red paper.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}:&lt;br /&gt;
 Examining the booklet, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
 Your booklet currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
 &lt;br /&gt;
 Your booklet allows for custom paper on scrolls.&lt;br /&gt;
 Your booklet is currently configured to use pallid red for scrolls.  To change this, you can PUSH your booklet with a different PAPER.&lt;br /&gt;
 &lt;br /&gt;
 SYNTAX:  PUSH booklet with (SCROLL)&lt;br /&gt;
 &lt;br /&gt;
 To remove a written scroll:&lt;br /&gt;
          TURN MY booklet to find the spell.&lt;br /&gt;
          PULL MY booklet&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Substantial_helei_leather_codex_with_diacan_enforced_corners&amp;diff=690716</id>
		<title>Item:Substantial helei leather codex with diacan enforced corners</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Substantial_helei_leather_codex_with_diacan_enforced_corners&amp;diff=690716"/>
		<updated>2026-05-22T19:26:36Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=codex&lt;br /&gt;
|look=Resembling two large sheets of ice, the helei leather protectively wraps the delicate contents of the large codex.  The glassy surface is additionally reinforced with the watery iridescence of the diacan corners.&lt;br /&gt;
|MTag=helei leather, diacan&lt;br /&gt;
|CTag=white, black&lt;br /&gt;
|STag=ice&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,110,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=40&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Examining the codex, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, ADJUST, PUSH, PULL, and FLIP.&amp;lt;br&amp;gt;&lt;br /&gt;
Your codex currently has 40 spell sections and allows for 125 copies of each.&lt;br /&gt;
&lt;br /&gt;
Your codex allows for custom paper on scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
Your codex is currently configured to use snow-white for scrolls.&lt;br /&gt;
&lt;br /&gt;
SYNTAX:&lt;br /&gt;
  PUSH codex with (SCROLL) - Adds the scroll&lt;br /&gt;
  PUSH codex with (PAPER)  - Changes paper of scroll&lt;br /&gt;
  TURN MY codex            - Selects next spell scroll in order&lt;br /&gt;
  TURN MY codex to (SPELL) - Selects specific spell scroll&lt;br /&gt;
  PULL MY codex            - Produces the selected spell scroll&lt;br /&gt;
  ADJUST MY codex          - Sorts the codex alphabetically&lt;br /&gt;
  FLIP MY codex            - Displays all scrolls stored&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Stormy_grey_scroll_case_composed_of_matte_thornweave&amp;diff=690715</id>
		<title>Item:Stormy grey scroll case composed of matte thornweave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Stormy_grey_scroll_case_composed_of_matte_thornweave&amp;diff=690715"/>
		<updated>2026-05-22T19:26:23Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=case&lt;br /&gt;
|look=A handful of felt lightning bolts are scattered across the surface of the scroll case.&amp;lt;br&amp;gt;&lt;br /&gt;
The case is closed.&lt;br /&gt;
|MTag=thornweave,felt&lt;br /&gt;
|CTag=stormy grey,grey&lt;br /&gt;
|STag=scroll,lightning bolt&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=25&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=true&lt;br /&gt;
}}&lt;br /&gt;
* This is a [[scroll stacker]], designed to hold 25 spells and allow 15 copies of each.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_gingham_poke_crammed_with_sheets_of_vellum&amp;diff=690714</id>
		<title>Item:Small gingham poke crammed with sheets of vellum</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_gingham_poke_crammed_with_sheets_of_vellum&amp;diff=690714"/>
		<updated>2026-05-22T19:25:36Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=poke&lt;br /&gt;
|look=Stitched into the surface of the white and yellow cotton in golden threads are a trio of fat honeybees with heart-shaped heads.&lt;br /&gt;
This section is empty.&lt;br /&gt;
|MTag=gingham,vellum&lt;br /&gt;
|CTag=white,yellow&lt;br /&gt;
|STag=sheets of vellum,trio of fat honeybees,honeybee&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=4,375&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=25&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
[[Scroll stacker]] that creates honey-hued scrolls.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: Examining the poke, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
: Your poke currently has 25 spell sections and allows for 15 copies of each.&lt;br /&gt;
: SYNTAX:  PUSH poke with (SCROLL)&lt;br /&gt;
: To remove a written scroll:&lt;br /&gt;
::: TURN MY poke to find the spell.&lt;br /&gt;
::: PULL MY poke&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slim_codex_detailed_with_filigree&amp;diff=690713</id>
		<title>Item:Slim codex detailed with filigree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slim_codex_detailed_with_filigree&amp;diff=690713"/>
		<updated>2026-05-22T19:24:58Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=slim &amp;lt;leather&amp;gt; codex detailed with &amp;lt;metal&amp;gt; filigree&lt;br /&gt;
|noun=codex&lt;br /&gt;
|look=-&lt;br /&gt;
|STag=filigree&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* This is a 20 spell/10 copy [[scroll stacker]]&lt;br /&gt;
* The scrolls design created by scrolls taken from the codex are &#039;&#039;a &amp;lt;color&amp;gt; scroll&#039;&#039;.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}&lt;br /&gt;
: Examining the codex, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
: Your codex currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
&lt;br /&gt;
: Your codex allows for custom paper on scrolls.&lt;br /&gt;
: Your codex is currently configured to use cornflower for scrolls.  To change this, you can PUSH your codex with a different PAPER.&lt;br /&gt;
&lt;br /&gt;
: SYNTAX:  PUSH codex with (SCROLL)&lt;br /&gt;
&lt;br /&gt;
: To remove a written scroll:&lt;br /&gt;
::::: TURN MY codex to find the spell.&lt;br /&gt;
::::: PULL MY codex&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
An example is &#039;&#039;a slim &#039;&#039;&#039;punka&#039;&#039;&#039; codex detailed with &#039;&#039;&#039;silver&#039;&#039;&#039; filigree&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; materials are rare and required for alterations.&lt;br /&gt;
{{HE2020Leathers}}&lt;br /&gt;
{{HE2020Metals}}&lt;br /&gt;
{{HE2020Colors}}&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Simple_leather-bound_scroll_folio&amp;diff=690712</id>
		<title>Item:Simple leather-bound scroll folio</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Simple_leather-bound_scroll_folio&amp;diff=690712"/>
		<updated>2026-05-22T19:24:10Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=folio&lt;br /&gt;
|look=The folio is closed.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|uses=5&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
20 spell/10 copy [[:Category:Scroll stackers|scroll stacker]].&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}: &lt;br /&gt;
 Examining the folio, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
 Your folio currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
 &lt;br /&gt;
 SYNTAX:  PUSH folio with (SCROLL)&lt;br /&gt;
 &lt;br /&gt;
 To remove a written scroll:&lt;br /&gt;
          TURN MY folio to find the spell.&lt;br /&gt;
          PULL MY folio&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Simple_folio_of_grey_leather_embossed_with_a_soaring_goshawk&amp;diff=690711</id>
		<title>Item:Simple folio of grey leather embossed with a soaring goshawk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Simple_folio_of_grey_leather_embossed_with_a_soaring_goshawk&amp;diff=690711"/>
		<updated>2026-05-22T19:23:33Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=folio&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=grey&lt;br /&gt;
|STag=goshawk&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=30&lt;br /&gt;
|imax=25&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The scroll folio can hold up to 25 different types of spells and up to 15 copies of each type.&lt;br /&gt;
*Scrolls return as grey paper scrolls.&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silver-bound_scroll_portfolio_etched_with_a_realistic_anatomical_heart&amp;diff=690710</id>
		<title>Item:Silver-bound scroll portfolio etched with a realistic anatomical heart</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silver-bound_scroll_portfolio_etched_with_a_realistic_anatomical_heart&amp;diff=690710"/>
		<updated>2026-05-22T19:23:01Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=portfolio&lt;br /&gt;
|look=Tiny letter is printed neatly around the heart to create a detailed diagram of the cover.&amp;lt;br/&amp;gt;&lt;br /&gt;
The portfolio is closed.&lt;br /&gt;
|MTag=silver&lt;br /&gt;
|CTag=silver, grey&lt;br /&gt;
|STag=anatomical heart, heart&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
20 spell/10 copy custom-paper [[:Category:Scroll stackers|scroll stacker]] with blood-red paper.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}:&lt;br /&gt;
 Examining the portfolio, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
 Your portfolio currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
 &lt;br /&gt;
 Your portfolio allows for custom paper on scrolls.&lt;br /&gt;
 Your portfolio is currently configured to use blood-red for scrolls.  To change this, you can PUSH your portfolio with a different PAPER.&lt;br /&gt;
 &lt;br /&gt;
 SYNTAX:  PUSH portfolio with (SCROLL)&lt;br /&gt;
 &lt;br /&gt;
 To remove a written scroll:&lt;br /&gt;
          TURN MY portfolio to find the spell.&lt;br /&gt;
          PULL MY portfolio&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sandskin_bound_tome_covered_in_etched_catechisms&amp;diff=690709</id>
		<title>Item:Sandskin bound tome covered in etched catechisms</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sandskin_bound_tome_covered_in_etched_catechisms&amp;diff=690709"/>
		<updated>2026-05-22T19:22:19Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=codex&lt;br /&gt;
|look=The exceptionally pliant material covering the tome bears a naturally tan camouflage that has been etched edge to edge with religious writings, and is wrapped with narrow band of tel&#039;athi which holds everything together.&lt;br /&gt;
|MTag=sandskin, tel&#039;athi&lt;br /&gt;
|CTag=tan, green&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=971,250&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=40&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Examining the tome, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, ADJUST, PUSH, PULL, and FLIP.&amp;lt;br&amp;gt;&lt;br /&gt;
Your tome currently has 40 spell sections and allows for 125 copies of each.&lt;br /&gt;
&lt;br /&gt;
Your tome allows for custom paper on scrolls.&amp;lt;br&amp;gt;&lt;br /&gt;
Your tome is currently configured to use smoke-grey for scrolls.&lt;br /&gt;
&lt;br /&gt;
SYNTAX:&lt;br /&gt;
  PUSH tome with (SCROLL) - Adds the scroll&lt;br /&gt;
  PUSH tome with (PAPER)  - Changes paper of scroll&lt;br /&gt;
  TURN MY tome            - Selects next spell scroll in order&lt;br /&gt;
  TURN MY tome to (SPELL) - Selects specific spell scroll&lt;br /&gt;
  PULL MY tome            - Produces the selected spell scroll&lt;br /&gt;
  ADJUST MY tome          - Sorts the tome alphabetically&lt;br /&gt;
  FLIP MY tome            - Displays all scrolls stored&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Reused_funeral_black_tome&amp;diff=690708</id>
		<title>Item:Reused funeral black tome</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Reused_funeral_black_tome&amp;diff=690708"/>
		<updated>2026-05-22T19:21:19Z</updated>

		<summary type="html">&lt;p&gt;GRIM45: added scroll capacity properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tome&lt;br /&gt;
|look=A salvaged faded newspaper clipping is pasted over the cover of the tome.  The poor attempt at refurbishment depicts a field of zombies marching toward a frightened chubby man hiding behind a tombstone.  Arms outstretched, they appear to be reaching for something just beyond their grasp.  Captioned at the bottom are the words, &amp;quot; Zombies:  We heart you for your brains.  Chubby Man:  This is making me NERVE-OUS.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
The tome is closed.&lt;br /&gt;
|MTag=newspaper&lt;br /&gt;
|CTag=funeral black, black&lt;br /&gt;
|STag=newspaper, zombie, man, tombstone&lt;br /&gt;
|ptype=container&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=stacking&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=62,500&lt;br /&gt;
|lsize=6&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|ilsize=6&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=60&lt;br /&gt;
|imax=20&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=Yes&lt;br /&gt;
|stacktype=scrolls&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=scroll stacker&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
20 spell/10 copy custom-paper [[:Category:Scroll stackers|scroll stacker]] with crinkled gray paper.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|study}}:&lt;br /&gt;
 Examining the tome, you&#039;re pretty sure you can OPEN, CLOSE, READ, LOOK, TURN, PUSH, PULL, FLIP.&lt;br /&gt;
 Your tome currently has 20 spell sections and allows for 10 copies of each.&lt;br /&gt;
 &lt;br /&gt;
 Your tome allows for custom paper on scrolls.&lt;br /&gt;
 Your tome is currently configured to use crinkled grey scroll for scrolls.  To change this, you can PUSH your tome with a different PAPER.&lt;br /&gt;
 &lt;br /&gt;
 SYNTAX:  PUSH tome with (SCROLL)&lt;br /&gt;
 &lt;br /&gt;
 To remove a written scroll:&lt;br /&gt;
          TURN MY tome to find the spell.&lt;br /&gt;
          PULL MY tome&lt;/div&gt;</summary>
		<author><name>GRIM45</name></author>
	</entry>
</feed>