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	<updated>2026-05-12T02:25:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Containers&amp;diff=588009</id>
		<title>Containers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Containers&amp;diff=588009"/>
		<updated>2022-04-24T20:49:52Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: /* On the Thigh (F1, S2): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Below is a listing of containers by slot.  First is a list of general guidelines and number of slots available, below that is a series of queries that draws from the item database on the Elanthipedia slot-by-slot.  Do note, however, that this includes hundreds of items for each slot.  As such, for a full search, you will always want to scroll to the bottom of that particular section and select &amp;quot;...further results&amp;quot; for a complete listing, lest you be left only with those results that start with A-F. (Click on ...&#039;further results&#039;, then &#039;500&#039;, then &#039;previous&#039; to see all containers for that particular slot.)&lt;br /&gt;
&lt;br /&gt;
Slot information taken from the [[Inventory (concept)]] page.  Since Free-to-Play Accounts (F) and Subscribed Accounts (S) have a different number of worn slots available, the precise numbers for each slot are listed below.  Container capacity is listed after each container, but it is important to note that all size figures below are only to serve as a general guideline, some containers may vary wildly from the norm (sacks in particular).  Many rare items, or items made with rare materials may very well be larger (or smaller!). In addition, some containers may have non-standard sizes if they have undergone the process of [[Embiggening]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Typical Container Sizes==&lt;br /&gt;
===On the Back (1):===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| backpack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| pack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| rucksack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| carryall || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Over the Shoulder (F2, S3): ===&lt;br /&gt;
Note: bundles are shoulder worn by default, but may be adjusted to be belt worn.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| haversack || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| duffel bag || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| tote || 15 x 10 x 5 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| harness || 13 x 4 x 1 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| baldric (1) || 10 x 2 x 2 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On the Upper Arm (F1, S2): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| arm pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On the Wrist (F1, S2): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| wrist sheath || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Around the Waist (F1, S2): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| belt quiver || 10 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| belt || 9 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attached to Belt (F2, S4): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| scabbard || 10 x 2 x 2 || 100&lt;br /&gt;
|-&lt;br /&gt;
| sheath || 9 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| pouch || 3 x 3 x 3 || 150&lt;br /&gt;
|-&lt;br /&gt;
| hip pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| gem pouch || holds only gems || 70+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On the Thigh (F1, S2): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| thigh quiver || 10 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| thigh pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| thigh bag || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
canvas thigh bag - thigh: 10 x 2 x 2 (150 stones)&lt;br /&gt;
&lt;br /&gt;
===On the Ankle (F1, S2): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| ankle sheath || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
| ankle pouch || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===On the Tail (F1, S2): ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| tail sheath || 2 x 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| tail pouch || 4 x 1 x 1 || 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocketed Items==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===On Shoulders (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| cape|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| cloak|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| greatcloak|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
| robe|| 3 x 3 x 3 || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===As a Shirt with Armor (F1, S2): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| shirt || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| robe || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| vest || 3 x 2 x 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like a Shirt (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| unknown || unknown || unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like Pants (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| breeches || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| pants || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| skirt || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| trousers || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| kilt || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Feet (1): ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Typical L x W x H !! Typical Weight Limit &lt;br /&gt;
|-&lt;br /&gt;
| boots || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
| moccasins || 3 x 1 x 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Specialized Containers: ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Worn in Slot !! What It Holds !! Size / Ammount&lt;br /&gt;
|-&lt;br /&gt;
| gem pouch || Attached to Belt || gems only || 70+&lt;br /&gt;
|-&lt;br /&gt;
| lockpick ring || Attached to Belt|| lockpicks only || 25&lt;br /&gt;
|-&lt;br /&gt;
| lockpick case || Attached to Belt || lockpicks only || 50&lt;br /&gt;
|-&lt;br /&gt;
| talisman case || Attached to Belt || unsure if restricted or not || unsure&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specific Containers==&lt;br /&gt;
===On the Back (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::back]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Over the Shoulder (F2, S3):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shoulder]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Upper Arm (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::upper arm]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Wrist (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::wrist]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Around the Waist (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::waist]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Attached to Belt (F2, S4):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::belt]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Thigh (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::thigh]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Ankle (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::ankle]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Tail (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::tail]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Specific Pocketed Items==&lt;br /&gt;
===On Shoulders (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shoulders]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===As a Shirt with Armor (F1, S2):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shirt (with armor)]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::shirt (without armor)]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Like Pants (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::pants]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===On the Feet (1):===&lt;br /&gt;
{{#ask: [[Has item property::container]][[worn in slot::feet]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type |?interior length is=L|?interior width is=W|?interior height is=H|?weight capacity is=Weight Limit |?source is=Source |?appraised cost is=Appraised Cost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Notable Store-Bought Containers==&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Basic Item Name !! Worn in Slot !! Typical L x W x H !! Typical Weight Limit !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Belted kidskin baldric tooled with sinuous maiden&#039;s tress vines|Belted kidskin baldric tooled with sinuous maiden&#039;s tress vines]] || shoulders || 19 x 2 x 2 || 250 || Especially Large&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Oilcloth rucksack|Oilcloth rucksack]] || back|| 15 x 10 x 5 || 1000 || Has two straps to tie things to&lt;br /&gt;
|-&lt;br /&gt;
| [[Item:Pale wolfskin cloak|Pale wolfskin cloak]] || shoulders || 3 x 3 x 3 || 200 || Cheap pocketed cloak sold in [[Wolf Clan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spacious Containers==&lt;br /&gt;
Spacious containers can hold X item(s), regardless of size.&lt;br /&gt;
{{#ask: [[Has item property::spacious]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?noun is=Container Type&lt;br /&gt;
|?source is=Source&lt;br /&gt;
|?Item capacity is=Capacity&lt;br /&gt;
|?Worn in slot=Worn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Containers}}&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pirate_(1)&amp;diff=587762</id>
		<title>Pirate (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pirate_(1)&amp;diff=587762"/>
		<updated>2022-04-20T21:08:47Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Pirate&lt;br /&gt;
|Province=Therengia, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Aesry, Riverhaven&lt;br /&gt;
|MapList=* Ocean-going vessels [[Kree&#039;la]] and [[Lybadel]]*{{rmap|30| Riverhaven (30)}}*{{rmap|90|First Tier Ratha (90)}}*{{rmap|98|Road to Aesry (98)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The pirate looks as if it has been at sea way too long and is someone you probably wouldn&#039;t like to meet in a dark alley.  The red sash it is wearing quickly warns you that this is one of the infamous [[Red Sash pirates]] of the [[Reshal Sea]], one of the most bloodthirsty ocean clans known on Elanthia. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Slightly more difficult than swain.  Huntable, although carefully, with 140s in defenses and weapons.  Able to dance with 4 at 170 shield with only minor wounds. There are nearly always 4 present at a time on the Kree&#039;la.&lt;br /&gt;
&lt;br /&gt;
6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.&lt;br /&gt;
&lt;br /&gt;
Hard caps debilitation @181, weapons training abysmally int he 190 range.&lt;br /&gt;
&lt;br /&gt;
4/20/2022 - Does not move weapon still at 190, still locks shield at 175, goes to dabbling on 175 backstab.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{sloot|a|leather jerkin (1)|leather jerkin}}&lt;br /&gt;
* a {{sloot|i|red sash}}&lt;br /&gt;
* a {{sloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single trip can yield between 3 and 5 plat lirum in just coin drop. Average gem drop is about 5 silver value each. Box loot can increase total loot upwards of 20-25 plat.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
{{Cat|Pirates}}&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pirate_(1)&amp;diff=587759</id>
		<title>Pirate (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pirate_(1)&amp;diff=587759"/>
		<updated>2022-04-20T20:27:56Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Pirate&lt;br /&gt;
|Province=Therengia, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Aesry, Riverhaven&lt;br /&gt;
|MapList=* Ocean-going vessels [[Kree&#039;la]] and [[Lybadel]]*{{rmap|30| Riverhaven (30)}}*{{rmap|90|First Tier Ratha (90)}}*{{rmap|98|Road to Aesry (98)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The pirate looks as if it has been at sea way too long and is someone you probably wouldn&#039;t like to meet in a dark alley.  The red sash it is wearing quickly warns you that this is one of the infamous [[Red Sash pirates]] of the [[Reshal Sea]], one of the most bloodthirsty ocean clans known on Elanthia. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Slightly more difficult than swain.  Huntable, although carefully, with 140s in defenses and weapons.  Able to dance with 4 at 170 shield with only minor wounds. There are nearly always 4 present at a time on the Kree&#039;la.&lt;br /&gt;
&lt;br /&gt;
6 May 2011-Deretis Desitus- Seem to soft cap weapons around 200. Can slowly mindlock from clear on a single trip across the ocean. No injuries sustained at 200 Armor and 180 shield while dancing with 4; learning rates are prime. Parry and Multi slow down significantly after 200.&lt;br /&gt;
&lt;br /&gt;
Hard caps debilitation @181, weapons training abysmally int he 190 range.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* a {{sloot|a|leather jerkin (1)|leather jerkin}}&lt;br /&gt;
* a {{sloot|i|red sash}}&lt;br /&gt;
* a {{sloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single trip can yield between 3 and 5 plat lirum in just coin drop. Average gem drop is about 5 silver value each. Box loot can increase total loot upwards of 20-25 plat.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
{{Cat|Pirates}}&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cutthroat_(4)&amp;diff=587465</id>
		<title>Cutthroat (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cutthroat_(4)&amp;diff=587465"/>
		<updated>2022-04-12T04:14:33Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Cutthroat&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|1g | The Crossing Sewers (1g)}}&lt;br /&gt;
|simulevel=25&lt;br /&gt;
|naturallevel=25&lt;br /&gt;
|weaponlevel=25&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{disambig2|Cutthroat (creature)}}&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the cutthroat is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the cutthroat &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;There are multiple versions that teach to different levels and have different equipment.  This version is for the creatures located in the [[Crossing]] Sewers.  See [[Cutthroat (creature)]] for other versions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Crossing Sewers&#039;&#039;&#039;&lt;br /&gt;
* It carried an {{cloot|s|target shield}}, a {{cloot|a|chain vambraces}}, a {{cloot|a|studded leather breastplate}}, some {{cloot|a|reinforced greaves}} and a {{cloot|w|misericorde}}.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
It appears that this version can spawn with both a level 24 and level 25 version:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A cutthroat:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 24&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 24&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 24&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 24&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A cutthroat:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 25&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 25&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 25&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 25&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kra%27hei_hatchling&amp;diff=586974</id>
		<title>Kra&#039;hei hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kra%27hei_hatchling&amp;diff=586974"/>
		<updated>2022-03-30T21:57:56Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Kra&#039;hei Hatchling&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90b | Ratha Sewers (90b)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=190&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The hatchling looks like a [[S&#039;Kra Mur]] mother&#039;s nightmare.  Young and lithe, its features and limbs are warped and twisted.  Its single-minded and innocent viciousness is disturbingly belied by a flickering light of intelligence in its reptilian eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Hatchlings can cause poison.&amp;lt;br /&amp;gt;&lt;br /&gt;
Has the ability to throw off stuns.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
* Attacks: Claws, bite, whips&lt;br /&gt;
&lt;br /&gt;
* Spawn:  Hunting Area alone, 2 max.  Hunting Area with others, 4 max.&lt;br /&gt;
Edit: I had 4 on me hunting alone in the sewers. (Willower)&lt;br /&gt;
&lt;br /&gt;
* Cap: Soft cap ~190 — evasion and backstab slowed to dabbling.&lt;br /&gt;
&lt;br /&gt;
* Locksmithing: Minimum 120 for careful disarms ~50% of the time with the occasional spring.  Chests yield average 1.5gold in coin/gem&lt;br /&gt;
&lt;br /&gt;
* Death Message: A kra&#039;hei hatchling&#039;s tail thrashes as it venomously hisses out its last breath.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Kra&#039;hei]]&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lockpick_carving&amp;diff=586844</id>
		<title>Lockpick carving</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lockpick_carving&amp;diff=586844"/>
		<updated>2022-03-29T23:11:20Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: /* Lockpick qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
Note: This system has not been converted to the new crafting mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockpick Carving&#039;&#039;&#039; is a [[Thief]]-only [[guild association is::Thief| ]][[page type is::ability]] in which keyblanks are carved into lockpicks using a knife.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|Carve|CARVE}} My keyblank with my knife &lt;br /&gt;
(and after the first carve and for successive carves):&lt;br /&gt;
* Carve my lockpick with my knife&lt;br /&gt;
&lt;br /&gt;
==Skill factors==&lt;br /&gt;
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.&lt;br /&gt;
*There are three main factors that go into lockpick carving: &#039;&#039;&#039;[[Locksmithing skill]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;, and the higher of &#039;&#039;&#039;[[Mechanical Lore skill]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Engineering skill]]&#039;&#039;&#039;.  Potentially [[Perception skill]], [[Reflex]], or other skills may play some small role in lockpick carving.&lt;br /&gt;
*Locksmithing skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.&lt;br /&gt;
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick.  There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.&lt;br /&gt;
**Thief [[Urban Bonus]]&lt;br /&gt;
**Thief [[Confidence]]&lt;br /&gt;
**Thief [[Khri#Focus|Khri Focus]]&lt;br /&gt;
**Thief [[Khri#Safe|Khri Safe]]&lt;br /&gt;
**Thief [[Khri#Sight|Khri Sight]]&lt;br /&gt;
**Thief [[Khri#Support|Khri Hasten]]&lt;br /&gt;
**Thief [[Khri#Muse|Khri Muse]]&lt;br /&gt;
**Bard [[Drums of the Snake]]&lt;br /&gt;
**Bard [[Whispers of the Muse]]&lt;br /&gt;
**Moon Mage Locksmithing [[Prediction]]&lt;br /&gt;
**Moon Mage [[Machinist&#039;s Touch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lockpick properties==&lt;br /&gt;
===Material properties===&lt;br /&gt;
Keyblank materials can be classified on a scale of very soft to very hard.  The properties change as the materials move from one end of the scale to the other.&lt;br /&gt;
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster&#039;s.&lt;br /&gt;
*Soft materials will snap more frequently in the carving process.&lt;br /&gt;
*Soft materials will bend and break more quickly when being used as a lockpick.&lt;br /&gt;
&lt;br /&gt;
====Common materials====&lt;br /&gt;
*Ivory: Very Soft material&lt;br /&gt;
*Bronze: Moderately Soft material&lt;br /&gt;
*Copper: Moderately Hard material&lt;br /&gt;
*Iron: Hard material (includes &amp;quot;soft iron lockpick&amp;quot; sold in Shard)&lt;br /&gt;
&lt;br /&gt;
====Rare materials====&lt;br /&gt;
*Soapstone: Very Soft Material&lt;br /&gt;
*Mother-of-Pearl: Soft Material&lt;br /&gt;
*Ironwood: Soft Material&lt;br /&gt;
*Silver-hued: Moderately Soft Material&lt;br /&gt;
*Gold-hued: Moderately Hard Material&lt;br /&gt;
*Platinum-hued: Hard Material&lt;br /&gt;
*Steel: Very Hard Material&lt;br /&gt;
&lt;br /&gt;
===Lockpick qualities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quality !! Approx Min locksmithing Skill !! Additional notes&lt;br /&gt;
|-&lt;br /&gt;
|Crude || 84* || 84 locks, 35 engineering, 23 agility&lt;br /&gt;
|-&lt;br /&gt;
|Rough || 107* || 97+10 locks, 55+10 engineering, 26+5 agility, 1 carve, average confidence, urban&lt;br /&gt;
|-&lt;br /&gt;
|Stout || 107 || 97+10 locks, 55+10 engineering, 26+5 agility, 4 carves, average confidence, urban (3/29/22 128 Locksmith, 45 engineering, Agility :  22 +2, 4 carves, 1/5 confidence, urban)&lt;br /&gt;
|-&lt;br /&gt;
|Common  || 124 || 112+12 locks, 75+10 engineering, 30+6 agility, average confidence, urban&lt;br /&gt;
|-&lt;br /&gt;
|Slim || 157 || 121+36 locks, 84+25 engineering, 33+7 agility, average confidence, urban&lt;br /&gt;
|-&lt;br /&gt;
|Quality  || 175||  135+40 locks, 99+29 engineering, 34+7 agility, average confidence, urban&lt;br /&gt;
|-&lt;br /&gt;
|High Quality ||  184 || 142+42 locks, 106+31 engineering, 34+7 agility, average confidence, urban&lt;br /&gt;
|-&lt;br /&gt;
|Superior  || 201 || 155+46 locks, 119+33 engineering, 39 +13 agility, average confidence, urban&lt;br /&gt;
|-&lt;br /&gt;
|Professional || 234* || 180+54 locks, 142 + 39 engineering, 42+9 agility, average confidence, urban  &lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s || 240 || 186+55, 148+42 engineering, 44+15 agility, average confidence, urban.  Consistently creating them from soft-iron keyblanks or forged tin around 220+66 locks, 47+16 agility, and 180+52 engineering. &lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster&#039;s  || 340 (pre 3.0)|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.&lt;br /&gt;
&lt;br /&gt;
5-13-2020 Updated table with numbers on a new thief following the mech lore retirement.  All tests involved carving 10 keyblanks and picking the best one from the result.  Soft iron keyblanks across the board.&lt;br /&gt;
&lt;br /&gt;
Carving in bought ivory or forged silver keyblanks appears to be as much as 3 steps higher in lockpick quality than soft iron. ie: carving superior ivory lockpick with the same ranks as a slim iron lockpick.&lt;br /&gt;
&lt;br /&gt;
Soft iron Lockpicks started rarely breaking around 130 engineering, virtually never break around 160.&lt;br /&gt;
&lt;br /&gt;
\* This number is likely too high.&lt;br /&gt;
&lt;br /&gt;
==Initialing and signing lockpicks==&lt;br /&gt;
Only Grandmaster&#039;s lockpicks can be initialed or signed with the carver&#039;s full name.  To do this simply attempt one more carve after the lockpick is completed.  Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick.  If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name.  If you wait too long you will not be able to make the attempt.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
[[Lockpick fixing]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes.  Before long, an exquisitely carved lockpick is held between several claws.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Of course, anyone can do this, although we&#039;re the best.  I&#039;m sure you&#039;ve seen this happen before, however?&amp;quot;  With a twitch of his claws, the ivory keyblank bends slightly out of shape.  &amp;quot;Don&#039;t throw it away just yet, some damage can be fixed.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile.&amp;lt;br/&amp;gt;&lt;br /&gt;
[You have learned the mastery of LOCKPICK CARVING and REPAIR.]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems,Thief abilities}}&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=586838</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=586838"/>
		<updated>2022-03-29T20:52:44Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|simulevel=31&lt;br /&gt;
|naturallevel=31&lt;br /&gt;
|weaponlevel=31&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|level=31&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=190&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|lskill1=115&lt;br /&gt;
|lskill2=135&lt;br /&gt;
|lcap=150&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;br /&gt;
&lt;br /&gt;
Teaches evasion even at 186 ranks (3/29/22)&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=586837</id>
		<title>River sprite</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_sprite&amp;diff=586837"/>
		<updated>2022-03-29T20:49:37Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=River Sprite&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60b|Segoltha River (60b)}}&lt;br /&gt;
|simulevel=31&lt;br /&gt;
|naturallevel=31&lt;br /&gt;
|weaponlevel=31&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|level=31&lt;br /&gt;
|MinCap=140&lt;br /&gt;
|MaxCap=175&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
A river sprite is a lithe, agile creature with pale green skin and flowing green hair. Her blue-green eyes flash with mischief as she dances about in a ceaseless blur of motion. Her alluring body is clothed in a seaweed skirt.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Casts [[casts spell::Rising Mists]], and occasionally [[casts spell::Geyser]].&lt;br /&gt;
&lt;br /&gt;
A river sprite begins to sing an aimless melody as she dances around the area!&amp;lt;br&amp;gt;&lt;br /&gt;
A river sprite grins triumphantly as it completes its song, revealing a set of wickedly sharp teeth.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* some {{cloot|i|ordinary slippers}}&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
&lt;br /&gt;
{{Cat|Sprites,Fae}}&lt;br /&gt;
&lt;br /&gt;
Teaches evasion even at 186 ranks (3/29/22)&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=401412</id>
		<title>Cutthroat (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=401412"/>
		<updated>2015-03-25T02:18:24Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=Cutthroat&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=No&lt;br /&gt;
|Has Coins=Yes&lt;br /&gt;
|Has Gems=Yes&lt;br /&gt;
|Has Boxes=Yes&lt;br /&gt;
|Evil=No&lt;br /&gt;
|Corporeal=Yes&lt;br /&gt;
|Construct=No&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
|Casts Spells=No&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Stealthy=Yes&lt;br /&gt;
|Special=No&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|67b | Undershard}}&lt;br /&gt;
*{{rmap|1g | The Crossing Sewers}}&lt;br /&gt;
|Manipulated=Yes&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the cutthroat is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the cutthroat &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Undershard Warrens&lt;br /&gt;
**It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
**It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Spire&lt;br /&gt;
**It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
**It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|rapier (1)|rapier}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can handle 2 with 140 average defences+multi.&lt;br /&gt;
&lt;br /&gt;
Cap seems to be around 170...have 166 in evasion and it doesn&#039;t move above 1/34&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=401411</id>
		<title>Cutthroat (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cutthroat_(1)&amp;diff=401411"/>
		<updated>2015-03-25T02:14:31Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=Cutthroat&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=230&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=No&lt;br /&gt;
|Has Coins=Yes&lt;br /&gt;
|Has Gems=Yes&lt;br /&gt;
|Has Boxes=Yes&lt;br /&gt;
|Evil=No&lt;br /&gt;
|Corporeal=Yes&lt;br /&gt;
|Construct=No&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
|Casts Spells=No&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Stealthy=Yes&lt;br /&gt;
|Special=No&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|67b | Undershard}}&lt;br /&gt;
*{{rmap|1g | The Crossing Sewers}}&lt;br /&gt;
|Manipulated=Yes&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the cutthroat is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the cutthroat &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Undershard Warrens&lt;br /&gt;
**It is wearing some {{cloot|a|chain vambraces}}, some {{cloot|a|reinforced greaves}}, a {{cloot|a|studded leather breastplate}}.&lt;br /&gt;
**It is carrying a {{cloot|w|stiletto}}.&lt;br /&gt;
&lt;br /&gt;
*Undershard Spire&lt;br /&gt;
**It is wearing a {{cloot|a|full leather helm}}, some {{cloot|a|chain greaves}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
**It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|rapier (1)|rapier}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can handle 2 with 140 average defences+multi.&lt;br /&gt;
&lt;br /&gt;
Cap seems to be around 170...have 166 in evasion and it doesn&#039;t move above 1/34&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File_talk:SFHunter.doc&amp;diff=400807</id>
		<title>File talk:SFHunter.doc</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File_talk:SFHunter.doc&amp;diff=400807"/>
		<updated>2015-03-20T23:55:10Z</updated>

		<summary type="html">&lt;p&gt;GREGDOGG: Created page with &amp;quot;This file and page do not work&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This file and page do not work&lt;/div&gt;</summary>
		<author><name>GREGDOGG</name></author>
	</entry>
</feed>