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	<updated>2026-04-27T05:44:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=547244</id>
		<title>Dark spirit (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=547244"/>
		<updated>2021-03-18T10:52:31Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*clarified area information*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=&lt;br /&gt;
*{{rmap|4a | Tiger Clan (4a)}}&lt;br /&gt;
*{{rmap|43 | Ker&#039;leor (43)}}&lt;br /&gt;
*{{rmap|92 | Northern Ratha (92)}}&lt;br /&gt;
|simulevel=31&lt;br /&gt;
|naturallevel=31&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area===&lt;br /&gt;
&lt;br /&gt;
This lowest-tier dark spirit is found in three locations. The [[Tiger Clan]] cemetery requires a light source or dark-seeing ability. [[Ratha]] beach has the room directions obscured by fog.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed.  Armor in the 150-170s trickles at 1/34.  Weapons at the 120s teach reasonably well.  Still miss occasionally even with 190 melee mastery.&lt;br /&gt;
&lt;br /&gt;
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy.  They appraise as &#039;a simple opponent&#039;.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tortured_soul_(1)&amp;diff=547243</id>
		<title>Tortured soul (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tortured_soul_(1)&amp;diff=547243"/>
		<updated>2021-03-18T07:36:38Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*test eval*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Tortured Soul&lt;br /&gt;
|Image File=tortsoul.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|30b | Dunshade Manor (30b)}}&lt;br /&gt;
|simulevel=6&lt;br /&gt;
|naturallevel=6&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=6&lt;br /&gt;
|level=8&lt;br /&gt;
|MinCap=16&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Tortured Soul}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Expanding and contracting, the tortured soul is hard to make out.  Basically humanoid in form in shape its body twists and shudders as if in excruciating pain.  At times it takes on some solidity and the vague form of a person in torment can be seen.  While its body may be nothing but a twisted mass of essence, its teeth and claws look real enough, willing and able to rend your soul from your body!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Tortured souls &#039;&#039;very rarely&#039;&#039; drop {{cloot|i|smoky soulstone}}s, which can be used by [[Paladin]]s to check their [[soul state]].  You need to do &amp;quot;LOOT ALL&amp;quot; to get the soulstone. &amp;quot;LOOT&amp;quot; alone doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are two different difficulties of Tortured Soul.&lt;br /&gt;
*[[Tortured Soul (2)]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blueclaw_sand_crab&amp;diff=547242</id>
		<title>Blueclaw sand crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blueclaw_sand_crab&amp;diff=547242"/>
		<updated>2021-03-18T07:12:34Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*correction*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=sandcrab.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a| Wreck of the Seerah (90a)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=14&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=17&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=80&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blue claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=110 Lirums&lt;br /&gt;
|MaxArrangedVal=316 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand crab is unusual and not quite like anything you have ever set eyes on.  You&#039;re not sure just what to make of it.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Blueclaw sand crabs are noticeably more dangerous and more accurate than sand sprites.&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Merrows&amp;diff=547241</id>
		<title>Merrows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Merrows&amp;diff=547241"/>
		<updated>2021-03-18T06:31:00Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*test eval*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Merrows&lt;br /&gt;
|Image File=merrows.jpg&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=23&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94a|Tembat Nai Itan (94a)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=&amp;lt;color&amp;gt; scale hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxArrangedVal=246 Lirums&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Skin Link=-&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Lithe and powerful, the (dark/azure/crimson) merrows is a vaguely humanoid merfolk.  Bulging yellow eyes glare threateningly from the merrows&#039; hideous pug-face and needle-like teeth gnash with a constant hunger for warm flesh.  The merrows&#039; tail is thick and strong enough to propel it swiftly through the swirling waters of the caverns, leaving its gangly arms free to shred prey with their razor-sharp claws.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Comes in three different colors:&lt;br /&gt;
* {{sloot|i|azure scale hide|Azure}}&lt;br /&gt;
* {{sloot|i|crimson scale hide|Crimson}}&lt;br /&gt;
* {{sloot|i|dark scale hide|Dark}}&lt;br /&gt;
While there is no perceivable difference in their skill or abilities, their hides have different properties when it comes to [[tanning]].&lt;br /&gt;
&lt;br /&gt;
==Area==&lt;br /&gt;
Much of the area the merrows inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.&lt;br /&gt;
&lt;br /&gt;
==Hunting Info==&lt;br /&gt;
Manipulated in order of difficulty (tier 1 to tier 3): Crimson, Azure, Dark&lt;br /&gt;
&lt;br /&gt;
*Thugs train better in this range, the boxes seem slightly worse than swains in contents but are harder to disarm but not open&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are minor differences between the three types of Merrows:&lt;br /&gt;
&lt;br /&gt;
A crimson merrows:&amp;lt;br&amp;gt;&lt;br /&gt;
FOR NATURAL ATTACKS: Estimated Creature Level = 28&amp;lt;br&amp;gt;&lt;br /&gt;
FOR WEAPON ATTACKS: Estimated Creature Level = 0&amp;lt;br&amp;gt;&lt;br /&gt;
FOR DEFENSE: Estimated Creature Level = 20&amp;lt;br&amp;gt;&lt;br /&gt;
Overall estimated creature level = 24&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An azure merrows:&amp;lt;br&amp;gt;&lt;br /&gt;
FOR NATURAL ATTACKS:Estimated Creature Level = 32&amp;lt;br&amp;gt;&lt;br /&gt;
FOR WEAPON ATTACKS:Estimated Creature Level = 0&amp;lt;br&amp;gt;&lt;br /&gt;
FOR DEFENSE:Estimated Creature Level = 22&amp;lt;br&amp;gt;&lt;br /&gt;
Overall estimated creature level = 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dark merrows:&amp;lt;br&amp;gt;&lt;br /&gt;
FOR NATURAL ATTACKS:Estimated Creature Level = 27&amp;lt;br&amp;gt;&lt;br /&gt;
FOR WEAPON ATTACKS:Estimated Creature Level = 0&amp;lt;br&amp;gt;&lt;br /&gt;
FOR DEFENSE:Estimated Creature Level = 28&amp;lt;br&amp;gt;&lt;br /&gt;
Overall estimated creature level = 27&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blueclaw_sand_crab&amp;diff=547240</id>
		<title>Blueclaw sand crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blueclaw_sand_crab&amp;diff=547240"/>
		<updated>2021-03-18T05:57:20Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*test eval*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Image File=sandcrab.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|90a| Wreck of the Seerah (90a)}}&lt;br /&gt;
|simulevel=14&lt;br /&gt;
|naturallevel=0&lt;br /&gt;
|weaponlevel=17&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=80&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blue claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=110 Lirums&lt;br /&gt;
|MaxArrangedVal=316 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sand crab is unusual and not quite like anything you have ever set eyes on.  You&#039;re not sure just what to make of it.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Blueclaw sand crabs are noticeably more dangerous and more accurate than sand sprites.&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=546959</id>
		<title>Dark spirit (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=546959"/>
		<updated>2021-03-16T18:13:14Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*clarified area information*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
This creature&#039;s [[Ker&#039;leor]] location requires a light source or dark-seeing ability.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=546874</id>
		<title>Lesser shadow hound</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_shadow_hound&amp;diff=546874"/>
		<updated>2021-03-15T03:16:12Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*test eval*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Shadow Hound&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a|Zaulfung (31a)}}&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=39&lt;br /&gt;
|defenselevel=39&lt;br /&gt;
|level=33&lt;br /&gt;
|MinCap=160&lt;br /&gt;
|MaxCap=210&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a matted hound pelt&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=110&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Alive===&lt;br /&gt;
Starlike silver eyes twinkle amidst a cloak of shadows so dark that the creature before you seems to be made of the essence of night itself.  The lithe beast resembles something canine in nature, although it appears more nimble than strong.  Slender sabre-like silver fangs protrude from its maw, and tendrils of inky black mist exude from its nostrils as it breathes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dead===&lt;br /&gt;
When it is killed it reverts to its natural state of being &amp;quot;a wild marsh hound&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A lesser shadow hound whispers its last raspy yelp as its stark silver eyes wink out of existence amidst its cloak of shadows.  Soon the cloak itself rapidly unfurls, leaving nothing but the broken body of a mundane wild marsh hound behind.&lt;br /&gt;
&lt;br /&gt;
The wild marsh hound lies still on the ground, beaten beyond recognition.  The proud canine is now but a mere shattered husk of its former glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Attacks===&lt;br /&gt;
*Claw: a lesser shadow hound rips its vicious scythe-like shadowy claws at you.&lt;br /&gt;
*Bite: a lesser shadow hound leaps in rage, its gleaming silver fangs barred at you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
&#039;&#039;&#039;Shadowy Cloud:&#039;&#039;&#039; Cloud hangs in room and causes anyone in the area to develop [[Damage#Disease|Fleshrot]] (potentially contagious infection).&lt;br /&gt;
:  &#039;&#039;&#039;Messaging&#039;&#039;&#039;&lt;br /&gt;
::     &amp;gt;A lesser shadow hound growls low barring its vicious fangs, a looming fog of shadows billowing from its twisted maw.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy cloud churns outward, exuding billowing curtain of sickly black mist that drifts outward toward you...&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;A thin layer of black mist blankets you, coating your skin with a sticky black grime.  A cold sweat breaks upon your forehead as an icy chill races through your veins.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;LOOK: You also see a looming shadowy cloud.&amp;lt;br&amp;gt;&lt;br /&gt;
::     &amp;gt;The shadowy tendrils churning outward from a looming shadowy cloud fall limp to the ground, dispersing in a final skiff of sickly ebon mist.&lt;br /&gt;
::     &amp;gt;HEALTH: Your body is covered in open oozing sores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The cloud can be rebuffed (potentially only partially) by [[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown:&#039;&#039;&#039;  A lesser shadow hound tosses its head back and howls a discordant dirge!&amp;lt;br&amp;gt;&lt;br /&gt;
:  &amp;gt;The shadows making up the lesser shadow hound begin to churn and swirl, making it harder to pinpoint its location accurately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The [[Zaulfung]] is an ever-changing low water area where you have to wade through every room.  Look for a &amp;quot;curving path&amp;quot; to return to [[Riverhaven]] or look for a &amp;quot;sickly tree&amp;quot; to climb [[RanikMap31a|further into the swamp]].&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
(Nov 2020) I believe there is a very wide range of possible spawn levels for this creature, or perhaps some sort of bug.  Every tenth shadow hound or so seems to be substantially more difficult than the rest.  Two of these at once were usually sufficient to drive me from the area in search of an empath.  This persisted clean through until I needed a more difficult are to train in.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_sluagh_(3)&amp;diff=546873</id>
		<title>Lesser sluagh (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_sluagh_(3)&amp;diff=546873"/>
		<updated>2021-03-15T03:12:28Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*test eval*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Sluagh&lt;br /&gt;
|Image File=lesssluagh.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31a|Zaulfung (31a)}}&lt;br /&gt;
|simulevel=32&lt;br /&gt;
|naturallevel=34&lt;br /&gt;
|weaponlevel=34&lt;br /&gt;
|defenselevel=34&lt;br /&gt;
|level=34&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a sluagh hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some sluagh bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|MaxVal=21 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lesser sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a mother-in-law seem positively angelic.  Seven feet tall, musclebound, and wearing some kind of ragged, odiferous hide over its own none too lovely grey skin, it stares with bloodshot eyes and an evil leer.  It is a living creature rather than an undead one, though you can&#039;t imagine it being any uglier or meaner were it undead.&amp;lt;br /&amp;gt;&lt;br /&gt;
Kind of makes you wonder about the [[Greater Sluagh |greater ones]], doesn&#039;t it?&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only spawns at night.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying some {{cloot|w|large rock}}s, a {{cloot|w|sling (1)|sling}}.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 3 different difficulties of Lesser Sluaghs.&lt;br /&gt;
*[[Lesser Sluagh (1)]]&lt;br /&gt;
*[[Lesser Sluagh (2)]]&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Lesser_sluagh_(2)&amp;diff=546872</id>
		<title>Talk:Lesser sluagh (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Lesser_sluagh_(2)&amp;diff=546872"/>
		<updated>2021-03-15T03:10:11Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /* No Longer Exists */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are certain that the lesser sluagh is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as strong (20) as you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile (30) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined (20) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less quick to react (30) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned (20) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a storm-bull targe sealed with protective wax and a pattern-welded haralun katar with a wire-wrapped cork grip, you are certain that the lesser sluagh is definitely less skilled.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a pattern-welded haralun katar with a wire-wrapped cork grip, you are certain that the lesser sluagh is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a pattern-welded haralun katar with a wire-wrapped cork grip (128), you are certain that the enemy would train very poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the katar at the enemy (2) you are certain that it would train rather well.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks (132), you are certain that the enemy would train very poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks (145), you are certain that the enemy would train quite badly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks (77), you are certain that the enemy would train acceptably.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics (105), you are certain that it would train somewhat poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy (12), you are certain that it would train exceptionally well, but you probably won&#039;t be landing many abilities.--[[User:ERENIOS3|ERENIOS3]] ([[User talk:ERENIOS3|talk]]) 19:15, 12 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== No Longer Exists ==&lt;br /&gt;
&lt;br /&gt;
Perhaps in the past the Lesser sluaghs mixed in with Swamp trolls in the trackless swamp were higher level, but now they are identical to Lesser sluagh (1). The Lesser sluagh (2) as rated on this page no longer exist. Both (1) and (2) now are test eval rated at 17 overall, and their pages should be combined. Lesser sluagh (3) remain higher and should becomne the new Lesser sluagh (2). 22:10, 14 March 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lesser_sluagh_(1)&amp;diff=546871</id>
		<title>Lesser sluagh (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lesser_sluagh_(1)&amp;diff=546871"/>
		<updated>2021-03-15T02:46:20Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*test eval*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Lesser Sluagh&lt;br /&gt;
|Image File=lesssluagh.jpg&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31 | Zaulfung (31)}}&lt;br /&gt;
|simulevel=17&lt;br /&gt;
|naturallevel=17&lt;br /&gt;
|weaponlevel=17&lt;br /&gt;
|defenselevel=17&lt;br /&gt;
|level=16&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a sluagh hide&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some sluagh bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|MaxVal=21 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The lesser sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a mother-in-law seem positively angelic.  Seven feet tall, musclebound, and wearing some kind of ragged, odiferous hide over its own none too lovely grey skin, it stares with bloodshot eyes and an evil leer.  It is a living creature rather than an undead one, though you can&#039;t imagine it being any uglier or meaner were it undead.&lt;br /&gt;
Kind of makes you wonder about the [[Greater Sluagh |greater ones]], doesn&#039;t it?&lt;br /&gt;
==In Depth==&lt;br /&gt;
Only spawns at night.&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 3 different difficulties of Lesser Sluaghs.&lt;br /&gt;
*[[Lesser Sluagh (2)]]&lt;br /&gt;
*[[Lesser Sluagh (3)]]&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(3)&amp;diff=546847</id>
		<title>Dark spirit (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(3)&amp;diff=546847"/>
		<updated>2021-03-14T20:46:21Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*rank caps*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=235&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|simulevel=47&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=47&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=545741</id>
		<title>Dobek moruryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=545741"/>
		<updated>2021-02-17T18:39:55Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /* removed justice zone info due to roar check bug being squished */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dobek Moruryn&lt;br /&gt;
|Image File=dobek.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|91a|Cavern of Glass (91a)}}&lt;br /&gt;
|simulevel=62&lt;br /&gt;
|naturallevel=63&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=61&lt;br /&gt;
|level=62&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a moruryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=175+&lt;br /&gt;
|MaxVal=915&lt;br /&gt;
|MaxArrangedVal=1024&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dobek moruryn is a relative to the classic scorpion that has grown to a phenomenal size. Rivaling a ram in mass, the moruryn has been known to kill and eat almost anything it could sink its pincers into. Legend suggests [[Urrem&#039;tier]] created them to protect the caverns from any intruders and to prevent them from making it back to the outerworld.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
spawn in room message&lt;br /&gt;
  &amp;quot;A section of shadows breaks away, revealing a dobek moruryn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Poison stinger attack&lt;br /&gt;
&lt;br /&gt;
Attack appears to be negated by pfe, although character was also a cleric with high devotion. More testing necessary to be certain.&lt;br /&gt;
&lt;br /&gt;
A dobek moruryn lurches forward to stab a pointed stinger at you!&lt;br /&gt;
Your silvery-white glow shines brightly like a holy armor.&lt;br /&gt;
The dobek moruryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your chest!&lt;br /&gt;
Sparks fly as the stinger collides with your protective holy aura!&lt;br /&gt;
&lt;br /&gt;
Your faith has preserved you from the unholy poison!&lt;br /&gt;
[You&#039;re bruised, nimbly balanced and in good position.]&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* Occasionally drops a ruby (small, medium or large) when searched&lt;br /&gt;
* Also occasionally find a ruby when skinned. (This was a bug and has been fixed)&lt;br /&gt;
&lt;br /&gt;
==Level Notes==&lt;br /&gt;
*Should be noted that with 359 evasion, wearing LC/HC mix, insig hindered, while dancing badger with 40 reflex/30 evasion, that they were still hitting me with their stingers, and with 3 on me, getting light hits.&lt;br /&gt;
&lt;br /&gt;
*With 415 evasion, using composite bow, wearing a mix of LC and HC, dancing badger with 40 reflex/agility I am dodging 99% of the attacks.&lt;br /&gt;
&lt;br /&gt;
3.0 evasion cap at 541-543.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 tactics cap 502.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 with 40 agility, nearly max [[Benediction]] and 250 LE was rarely connecting with attacks.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
01:37, 2 October 2016 (CDT) Changed the lower cap to 300, to better reflect buffless hunting. (It might even need to be 350).&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=545607</id>
		<title>Dobek moruryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dobek_moruryn&amp;diff=545607"/>
		<updated>2021-02-12T20:24:42Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /* incorrect justice zone messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Dobek Moruryn&lt;br /&gt;
|Image File=dobek.jpg&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|91a|Cavern of Glass (91a)}}&lt;br /&gt;
|simulevel=62&lt;br /&gt;
|naturallevel=63&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=61&lt;br /&gt;
|level=62&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a moruryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=175+&lt;br /&gt;
|MaxVal=915&lt;br /&gt;
|MaxArrangedVal=1024&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dobek moruryn is a relative to the classic scorpion that has grown to a phenomenal size. Rivaling a ram in mass, the moruryn has been known to kill and eat almost anything it could sink its pincers into. Legend suggests [[Urrem&#039;tier]] created them to protect the caverns from any intruders and to prevent them from making it back to the outerworld.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
spawn in room message&lt;br /&gt;
  &amp;quot;A section of shadows breaks away, revealing a dobek moruryn!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;The Cavern of Glass was changed to a non-justice zone on 15 March 2016, however, a Barbarian ROAR CHECK currently returns an erroneous justice zone message. Per DR-Grejuva, corrected messaging is in the works pending certain Roar updates. - 11 February 2021&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Poison stinger attack&lt;br /&gt;
&lt;br /&gt;
Attack appears to be negated by pfe, although character was also a cleric with high devotion. More testing necessary to be certain.&lt;br /&gt;
&lt;br /&gt;
A dobek moruryn lurches forward to stab a pointed stinger at you!&lt;br /&gt;
Your silvery-white glow shines brightly like a holy armor.&lt;br /&gt;
The dobek moruryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your chest!&lt;br /&gt;
Sparks fly as the stinger collides with your protective holy aura!&lt;br /&gt;
&lt;br /&gt;
Your faith has preserved you from the unholy poison!&lt;br /&gt;
[You&#039;re bruised, nimbly balanced and in good position.]&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* Occasionally drops a ruby (small, medium or large) when searched&lt;br /&gt;
* Also occasionally find a ruby when skinned. (This was a bug and has been fixed)&lt;br /&gt;
&lt;br /&gt;
==Level Notes==&lt;br /&gt;
*Should be noted that with 359 evasion, wearing LC/HC mix, insig hindered, while dancing badger with 40 reflex/30 evasion, that they were still hitting me with their stingers, and with 3 on me, getting light hits.&lt;br /&gt;
&lt;br /&gt;
*With 415 evasion, using composite bow, wearing a mix of LC and HC, dancing badger with 40 reflex/agility I am dodging 99% of the attacks.&lt;br /&gt;
&lt;br /&gt;
3.0 evasion cap at 541-543.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 tactics cap 502.&amp;lt;br /&amp;gt;&lt;br /&gt;
3.0 with 40 agility, nearly max [[Benediction]] and 250 LE was rarely connecting with attacks.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
01:37, 2 October 2016 (CDT) Changed the lower cap to 300, to better reflect buffless hunting. (It might even need to be 350).&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Red-bristled_gremlin&amp;diff=544194</id>
		<title>Red-bristled gremlin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Red-bristled_gremlin&amp;diff=544194"/>
		<updated>2021-01-16T00:52:41Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*defenses flatline beyond 400*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Red-bristled Gremlin&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|66c|Derbycrop&#039;s Farmlands (66c)}}&lt;br /&gt;
|simulevel=58&lt;br /&gt;
|naturallevel=59&lt;br /&gt;
|weaponlevel=60&lt;br /&gt;
|defenselevel=56&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bristle&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;263&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The gremlin stands waist-high to a [[Human]], though its perpetually hunched figure indicates it could possibly look one in the eye if it bothered to stand up straight.  Black leathery reptilian skin covers its entire body, reflecting little light.  Spindly legs would appear to be too thin to support its wide-shouldered frame, but its easy, predatory grace belies any implied clumsiness.  A wide, triangular head with large pointed ears sits atop a short narrow neck, and it glares about with squinting yellow eyes.&lt;br /&gt;
==={{ilink|i|gremlin anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The gremlin as depicted stands waist-high to a Human, though its hunched figure indicates that it might look one in the eye if it were to straighten.  Black leathery reptilian skin covers its entire body, the pigment the artist has used reflecting little light.  The creature&#039;s spindly legs seem too thin to support its wide-shouldered frame.  A wide, triangular head with large pointed ears sits atop a short narrow neck, and it glares from the page with squinting yellow eyes.  The author has noted in one corner that the creature has seen to cast magical flame at those it attacks.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Max cap still seems to be correct in 3.1, evasion soft capped at 360 ranks exactly [12/29/2014].&amp;lt;br/&amp;gt;&lt;br /&gt;
Defenses slow but reach 400 before dabbling [15 January 2021]&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Can cast [[casts spell::Fire Ball]] and [[casts spell::Fire Shard]].&amp;lt;br /&amp;gt;&lt;br /&gt;
A red-bristled gremlin begins jumping up and down.  &amp;quot;You burn now!  Buuuuuurrrrrrrrrrn!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
A red-bristled gremlin&#039;s yellow eyes light up as it begins whispering, &amp;quot;Fire burn, fire burn,&amp;quot; to itself repeatedly.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Gremlins carry a variety of weapons and armor. Some of the items are bone, leather or cloth pieces of armor. Some carry shields. The weapons can include unarmed, hammers, cudgels, maces, scimitars, and vials of naphtha. The gremlins are known to steal weapons from each other, which can be pretty humorous to watch.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The gremlins are past the guarded gateway in the Fallow Fields. This is a [[Premium]]-only area.&lt;br /&gt;
&lt;br /&gt;
At 200 Short Bow and 50 Agility / 50 Reflex - I was hit once and took 3 capped Basilisk head arrows to kill them.  The taught me will gaining me 21/34 Short bow in 7 kills.  Assuming about 250-360 skill range. Nothing trained except MO at 359.&lt;br /&gt;
&lt;br /&gt;
Heavy swam, always engaged capped in first room alone in hunting area.&lt;br /&gt;
&lt;br /&gt;
Skinned successfully repeated times at 263, failed 1 arrange multiple times at same ranks.&lt;br /&gt;
{{Cat|Gremlin}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=542982</id>
		<title>Dark spirit (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=542982"/>
		<updated>2020-12-23T03:31:38Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*cap message removal and ranks*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The [[Ker&#039;leor]] location is dark and requires a light source or dark-seeing ability.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dark_spirit&amp;diff=542933</id>
		<title>Talk:Dark spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dark_spirit&amp;diff=542933"/>
		<updated>2020-12-21T10:26:06Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment listing is from the Dark Spirits in Tiger Clan, anyone able to grab the listing from Ratha?&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 20:32, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 29&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 29&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 29&lt;br /&gt;
 Overall estimated creature level = 29&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
 Overall estimated creature level = 30&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 31&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 31&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 31&lt;br /&gt;
 Overall estimated creature level = 31&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
 Overall estimated creature level = 30&lt;br /&gt;
-------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3 Tiers of Dark spirits==&lt;br /&gt;
I added the TEST EVAUATION information on the 3 tiers of Dark spirits to the main page so people can find it and use it pending possible creation of three separate Dark spirit pages - Dark spirit (1), Dark spirit (2), and Dark spirit (3)&lt;br /&gt;
[[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 04:12, 20 December 2020 (CST)&lt;br /&gt;
:Made three separate pages to make it easier to tell what&#039;s what. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 15:10, 20 December 2020 (CST)&lt;br /&gt;
&lt;br /&gt;
:Thank you for the three new pages. It would have taken me a while to figure out how to set all that up. When I saw them, I added a few finishing touches on the information and maps. - [[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 04:26, 21 December 2020 (CST)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit&amp;diff=542932</id>
		<title>Dark spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit&amp;diff=542932"/>
		<updated>2020-12-21T10:08:09Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*restructured maps*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
There are multiple versions of the creature a &#039;&#039;&#039;dark spirit&#039;&#039;&#039;:&lt;br /&gt;
* [[dark spirit (1)]] level 31 - [[RanikMap4a | Tiger Clan]] (Zoluren) | [[RanikMap43 | Ker&#039;leor]] (Therengia) | [[RanikMap92 | Northern Ratha]] (Ratha)&lt;br /&gt;
* [[dark spirit (2)]] level 40 - [[RanikMap43 | Ker&#039;leor]] (Therengia)&lt;br /&gt;
* [[dark spirit (3)]] level 47 - [[RanikMap43 | Ker&#039;leor]] (Therengia)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(3)&amp;diff=542931</id>
		<title>Dark spirit (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(3)&amp;diff=542931"/>
		<updated>2020-12-21T09:56:42Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*removed tiger clan description*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|simulevel=47&lt;br /&gt;
|naturallevel=47&lt;br /&gt;
|weaponlevel=47&lt;br /&gt;
|defenselevel=47&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=542930</id>
		<title>Dark spirit (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=542930"/>
		<updated>2020-12-21T09:47:29Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*heading*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The [[Ker&#039;leor]] location is dark and requires a light source or dark-seeing ability.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
This mid-tier dark spirit is the same level as a [[pale grey death spirit]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=542929</id>
		<title>Dark spirit (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(2)&amp;diff=542929"/>
		<updated>2020-12-21T09:45:32Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*visibility and caps*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|simulevel=40&lt;br /&gt;
|naturallevel=40&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=40&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
The [[Ker&#039;leor]] location is dark and requires a light source or dark-seeing ability.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
This mid-tier dark spirit is the same level as a [[pale grey death spirit]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=542928</id>
		<title>Dark spirit (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=542928"/>
		<updated>2020-12-21T09:31:06Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*maps and visibility information*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|dark spirit}}&lt;br /&gt;
{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=&lt;br /&gt;
*{{rmap|4a | Tiger Clan (4a)}}&lt;br /&gt;
*{{rmap|43 | Ker&#039;leor (43)}}&lt;br /&gt;
*{{rmap|92 | Northern Ratha (92)}}&lt;br /&gt;
|simulevel=31&lt;br /&gt;
|naturallevel=31&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=31&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area===&lt;br /&gt;
&lt;br /&gt;
This lowest-tier dark spirit is found in three locations. The [[Tiger Clan]] cemetery is dark and requires a light source or dark-seeing ability. [[Ratha]] beach has the room directions obscured by fog.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed.  Armor in the 150-170s trickles at 1/34.  Weapons at the 120s teach reasonably well.  Still miss occasionally even with 190 melee mastery.&lt;br /&gt;
&lt;br /&gt;
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy.  They appraise as &#039;a simple opponent&#039;.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit&amp;diff=542927</id>
		<title>Dark spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit&amp;diff=542927"/>
		<updated>2020-12-21T09:17:13Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /*spelling*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
There are multiple versions of the creature a &#039;&#039;&#039;dark spirit&#039;&#039;&#039;:&lt;br /&gt;
* [[dark spirit (1)]] - level 31, [[RanikMap4a | Tiger Clan]] (Zoluren)&lt;br /&gt;
* [[dark spirit (2)]] - level 40, [[RanikMap43 | Ker&#039;leor]] (Therengia)&lt;br /&gt;
* [[dark spirit (3)]] - level 47, [[RanikMap92 | Northern Ratha]] (Ratha)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Dark_spirit&amp;diff=542853</id>
		<title>Talk:Dark spirit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Dark_spirit&amp;diff=542853"/>
		<updated>2020-12-20T10:12:44Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /* 3 tiers of dark spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment listing is from the Dark Spirits in Tiger Clan, anyone able to grab the listing from Ratha?&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 20:32, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 29&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 29&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 29&lt;br /&gt;
 Overall estimated creature level = 29&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
 Overall estimated creature level = 30&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 31&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 31&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 31&lt;br /&gt;
 Overall estimated creature level = 31&lt;br /&gt;
-------------------------&lt;br /&gt;
A dark spirit:&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 30&lt;br /&gt;
 Overall estimated creature level = 30&lt;br /&gt;
-------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3 Tiers of Dark spirits==&lt;br /&gt;
I added the TEST EVAUATION information on the 3 tiers of Dark spirits to the main page so people can find it and use it pending possible creation of three separate Dark spirit pages - Dark spirit (1), Dark spirit (2), and Dark spirit (3)&lt;br /&gt;
[[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 04:12, 20 December 2020 (CST)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=542852</id>
		<title>Dark spirit (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=542852"/>
		<updated>2020-12-20T09:43:56Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /* 3 tiers of dark spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia, Zoluren&lt;br /&gt;
|City=Tiger Clan, Ker&#039;Leor, Ratha&lt;br /&gt;
|MapList=*{{rmap|4a | Tiger Clan (4a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|MapList3=*{{rmap|92 | Undead on Ratha (92)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area===&lt;br /&gt;
*The [[Tiger Clan]] cemetery is completely dark.  A light source or dark-seeing ability is needed.&lt;br /&gt;
*The Beach on [[Ratha]] is foggy in every room so exits are not visible.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed.  Armor in the 150-170s trickles at 1/34.  Weapons at the 120s teach reasonably well.  Still miss occasionally even with 190 melee mastery.&lt;br /&gt;
&lt;br /&gt;
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy.  They appraise as &#039;a simple opponent&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
&lt;br /&gt;
There are 3 tiers of Dark spirits:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark spirit (1)&amp;lt;br&amp;gt;&lt;br /&gt;
*Found - Tiger Clan / Ker&#039;Leor, Kolfur Bog / Ratha&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR NATURAL ATTACKS: Estimated Creature Level = 31&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR WEAPON ATTACKS: Estimated Creature Level = 30&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR DEFENSE: Estimated Creature Level = 31&amp;lt;br&amp;gt;&lt;br /&gt;
*Overall estimated creature level = 31&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark spirit (2)&amp;lt;br&amp;gt;&lt;br /&gt;
*Found - Ker&#039;Leor, Haleer Lyba&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR NATURAL ATTACKS: Estimated Creature Level = 40&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR WEAPON ATTACKS: Estimated Creature Level = 40&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR DEFENSE: Estimated Creature Level = 40&amp;lt;br&amp;gt;&lt;br /&gt;
*Overall estimated creature level = 40&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark spirit (3)&amp;lt;br&amp;gt;&lt;br /&gt;
*Found - Ker&#039;Leor, Gelvitaen Almi&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR NATURAL ATTACKS: Estimated Creature Level = 47&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR WEAPON ATTACKS: Estimated Creature Level = 47&amp;lt;br&amp;gt;&lt;br /&gt;
*FOR DEFENSE: Estimated Creature Level = 47&amp;lt;br&amp;gt;&lt;br /&gt;
*Overall estimated creature level = 47&amp;lt;br&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=542717</id>
		<title>Dark spirit (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&amp;diff=542717"/>
		<updated>2020-12-17T03:19:12Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: /* Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=darkspirit.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia, Zoluren&lt;br /&gt;
|City=Tiger Clan, Ker&#039;Leor, Ratha&lt;br /&gt;
|MapList=*{{rmap|4a | Tiger Clan (4a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|MapList3=*{{rmap|92 | Undead on Ratha (92)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area===&lt;br /&gt;
*The [[Tiger Clan]] cemetery is completely dark.  A light source or dark-seeing ability is needed.&lt;br /&gt;
*The Beach on [[Ratha]] is foggy in every room so exits are not visible.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing a {{cloot|a|tattered shadowy shroud}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.&lt;br /&gt;
&lt;br /&gt;
Interaction with any of the equipment will cause it to disappear.  (E.G. &#039;&#039;As you reach for the black shadow, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed.  Armor in the 150-170s trickles at 1/34.  Weapons at the 120s teach reasonably well.  Still miss occasionally even with 190 melee mastery.&lt;br /&gt;
&lt;br /&gt;
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy.  They appraise as &#039;a simple opponent&#039;.&lt;br /&gt;
&lt;br /&gt;
16 December 2020 - Dark Spirits in Tiger Clan and Tier 1 Dark Spirits in Ker&#039;Leor are identical.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=506754</id>
		<title>Dark fiend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=506754"/>
		<updated>2019-08-25T21:19:58Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=darkfiend.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=75&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=Undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|30b|Dunshade Manor (30b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A truly massive figure, the fiend is draped in shadows.  It&#039;s very armor appears to be fashioned from the darkness.  No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm.  They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|shadow gauntlets}}, a {{cloot|a|shadow helm}}, some {{cloot|a|shadow armor}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|twisted mass of shadows}}.&lt;br /&gt;
&lt;br /&gt;
The equipment disappears when the Dark Fiend is killed.&lt;br /&gt;
&lt;br /&gt;
Large Edge at 79 would not move from Dabbling.  2HE at 81 would not move from Clear. -5/7/2015&lt;br /&gt;
&lt;br /&gt;
Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015&lt;br /&gt;
&lt;br /&gt;
Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018&lt;br /&gt;
side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins&lt;br /&gt;
&lt;br /&gt;
Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019) &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=506753</id>
		<title>Dark fiend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dark_fiend&amp;diff=506753"/>
		<updated>2019-08-25T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: creature overrated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=darkfiend.jpg&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=Undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|30b|Dunshade Manor (30b)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A truly massive figure, the fiend is draped in shadows.  It&#039;s very armor appears to be fashioned from the darkness.  No details of its appearance can be seen except the malevolent glow of two glaring red eyes staring out from behind its helm.  They seem to look deep into your soul seeking out any deed or misvirtue for which it may be due.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|shadow gauntlets}}, a {{cloot|a|shadow helm}}, some {{cloot|a|shadow armor}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|twisted mass of shadows}}.&lt;br /&gt;
&lt;br /&gt;
The equipment disappears when the Dark Fiend is killed.&lt;br /&gt;
&lt;br /&gt;
Large Edge at 79 would not move from Dabbling.  2HE at 81 would not move from Clear. -5/7/2015&lt;br /&gt;
&lt;br /&gt;
Shield at 72, chain at 74, defending at 71, parry at 73, evasion at 77, armor Tertiary - could not move past perusing against 3. Monsters seem not to swarm - could not find more than 3 at once. -- 6/5/2015&lt;br /&gt;
&lt;br /&gt;
Trains def skills at a good pace around 60 little danger with def in the low 60s then slows a lot around 67 ranks; weapon training is rather slow at 63 ranks but tactics lock easy even at 72 ranks semm to cap at 3 mobs.-- 2/7/2018&lt;br /&gt;
side note even as a cleric i feel there are just better non un-dead alternatives still drops boxes and coins&lt;br /&gt;
&lt;br /&gt;
Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019) &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Revenant_conscript&amp;diff=505412</id>
		<title>Talk:Revenant conscript</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Revenant_conscript&amp;diff=505412"/>
		<updated>2019-08-03T23:30:51Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied and pasted from Revenant Warrior, then redirected. My baby cleric is fighting these now, and I found Revenant Warrior to be misleading since the critter name is actually revenant conscript. I&#039;ll change it back if anyone has problems with it this way.&lt;br /&gt;
:--[[User:Kittn|Kittn]] 20:06, 22 February 2008 (CST)&lt;br /&gt;
I&#039;m backtraining on these, and had shield finally cap out at 60 on them, so defenses may have an upper limit of 60. -- [[User:Uthrecht|Uthrecht]] 21:53, 3 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hit a weapon soft cap at 49&lt;br /&gt;
[[User:RCANINE|RCANINE]] ([[User talk:RCANINE|talk]]) 00:39, 13 September 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Are they still corporeal? ==&lt;br /&gt;
&lt;br /&gt;
I recently took a new Barbarian to these.  I used to hunt them with non-blessed weapons quite successfully.   Now my weapons pass right through them doing no damage of any kind.&lt;br /&gt;
&lt;br /&gt;
Someone might want to double check this in case something was wrong.  I&#039;ve tried twice with same result.&lt;br /&gt;
&lt;br /&gt;
E.-&lt;br /&gt;
:I also &#039;&#039;&#039;thought&#039;&#039;&#039; they used to be corporeal, but I recall recently having my weapons slide right through them after a while without refreshing my bless. No idea if its a bug --[[User:Callek|Callek]] 16:02, 29 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==These Are More Like Crazed Madmen==&lt;br /&gt;
&lt;br /&gt;
I adjusted their Min/Max skill ranges to be more in line with their current performance. Madmen have 15 listed as Min skill, and conscripts may well be that level as well, but my weapons were 25ish when I went there, so I&#039;m limiting my Min adjustment to 25. [[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 18:30, 3 August 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Revenant_conscript&amp;diff=505411</id>
		<title>Talk:Revenant conscript</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Revenant_conscript&amp;diff=505411"/>
		<updated>2019-08-03T23:29:01Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied and pasted from Revenant Warrior, then redirected. My baby cleric is fighting these now, and I found Revenant Warrior to be misleading since the critter name is actually revenant conscript. I&#039;ll change it back if anyone has problems with it this way.&lt;br /&gt;
:--[[User:Kittn|Kittn]] 20:06, 22 February 2008 (CST)&lt;br /&gt;
I&#039;m backtraining on these, and had shield finally cap out at 60 on them, so defenses may have an upper limit of 60. -- [[User:Uthrecht|Uthrecht]] 21:53, 3 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hit a weapon soft cap at 49&lt;br /&gt;
[[User:RCANINE|RCANINE]] ([[User talk:RCANINE|talk]]) 00:39, 13 September 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Are they still corporeal? ==&lt;br /&gt;
&lt;br /&gt;
I recently took a new Barbarian to these.  I used to hunt them with non-blessed weapons quite successfully.   Now my weapons pass right through them doing no damage of any kind.&lt;br /&gt;
&lt;br /&gt;
Someone might want to double check this in case something was wrong.  I&#039;ve tried twice with same result.&lt;br /&gt;
&lt;br /&gt;
E.-&lt;br /&gt;
:I also &#039;&#039;&#039;thought&#039;&#039;&#039; they used to be corporeal, but I recall recently having my weapons slide right through them after a while without refreshing my bless. No idea if its a bug --[[User:Callek|Callek]] 16:02, 29 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==These Are More Like Crazed Madmen==&lt;br /&gt;
&lt;br /&gt;
I adjusted their Min/Max skill ranges to be more in line with their current performance. Madmen have 15 listed as Min skill, and conscripts may well be that level as well, but my weapons were 25ish when I went there, so I&#039;m limiting my Min adjustment to 25.&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Revenant_conscript&amp;diff=505410</id>
		<title>Revenant conscript</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Revenant_conscript&amp;diff=505410"/>
		<updated>2019-08-03T23:21:40Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Revenant Conscript&lt;br /&gt;
|MinCap=25&lt;br /&gt;
|MaxCap=45&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=6&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|8 | Fort Motte (8)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The revenant conscript is a remnant of some long-annihilated army, still clinging to the [[Plane of Abiding]] through spiritual tenacity alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Teaches defenses around 50 and weapons around 45 really well. Very good gen. rate, but few rooms to fight them in.&lt;br /&gt;
parry hardcaps around 51. 5/12/2018&lt;br /&gt;
&lt;br /&gt;
Gen is steady but limited to 2 per hunter. Defenses in mid/upper 40s don&#039;t budge off 1/34, but weapons in mid/upper 20s are learning well and killing easily. Poor box droppers with only 4 boxes after training all 15 weapon skills. (03 Aug 2019)&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Extra-planar creatures}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul&amp;diff=505351</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul&amp;diff=505351"/>
		<updated>2019-08-01T00:04:10Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Ghoul&lt;br /&gt;
|Image File=ghoul.jpg&lt;br /&gt;
|MinCap=26&lt;br /&gt;
|MaxCap=44&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=5&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing, Dirge&lt;br /&gt;
|MapList=*{{rmap|7b | The Northeast Wilds (7b)}}&lt;br /&gt;
|MapList2=*{{rmap|13 | Even More NTR + Dirge (13)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a ghoul skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a discolored ghoul rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some ghoul bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=&amp;lt;25&lt;br /&gt;
|MaxVal=27 Kronars&lt;br /&gt;
|MaxArrangedVal=63 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul looks like some sick parody of mankind perpetrated by a mad god.  Standing over six feet tall, its mud-caked skin is pale grey splotched with green.  Its torso and limbs are elongated and bone thin.  A pair of evil red eyes stare out at you from within its distorted hairless skull, above a grinning mouth lined with rows of jagged teeth.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Do not need a blessed weapon.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Their special attack can either miss or cause normal damage or else give you gangrene. The messaging for a successful gangrene attack is in bold:&lt;br /&gt;
&lt;br /&gt;
A ghoul rakes its sickly green claws at you!&amp;lt;br&amp;gt;&lt;br /&gt;
The claw lands a good hit to your left arm, &#039;&#039;&#039;tearing into the tender flesh beneath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had gangrene get infected without a bleeder and also had it stay dormant and disappear on its own. (31 Jul 2019)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ghoul&amp;diff=505350</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ghoul&amp;diff=505350"/>
		<updated>2019-08-01T00:01:52Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: special attack update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Ghoul&lt;br /&gt;
|Image File=ghoul.jpg&lt;br /&gt;
|MinCap=26&lt;br /&gt;
|MaxCap=44&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=5&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing, Dirge&lt;br /&gt;
|MapList=*{{rmap|7b | The Northeast Wilds (7b)}}&lt;br /&gt;
|MapList2=*{{rmap|13 | Even More NTR + Dirge (13)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a ghoul skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a discolored ghoul rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some ghoul bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=&amp;lt;25&lt;br /&gt;
|MaxVal=27 Kronars&lt;br /&gt;
|MaxArrangedVal=63 Kronars&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ghoul looks like some sick parody of mankind perpetrated by a mad god.  Standing over six feet tall, its mud-caked skin is pale grey splotched with green.  Its torso and limbs are elongated and bone thin.  A pair of evil red eyes stare out at you from within its distorted hairless skull, above a grinning mouth lined with rows of jagged teeth.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Do not need a blessed weapon.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Their special attack can either miss or cause normal damage or else land a critical hit that will give you gangrene. The messaging for a successful gangrene attack is in bold:&lt;br /&gt;
&lt;br /&gt;
A ghoul rakes its sickly green claws at you!&amp;lt;br&amp;gt;&lt;br /&gt;
The claw lands a good hit to your left arm, &#039;&#039;&#039;tearing into the tender flesh beneath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had gangrene get infected without a bleeder and also had it stay dormant and disappear on its own. (31 Jul 2019)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Locksmithing_skill&amp;diff=487202</id>
		<title>Talk:Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Locksmithing_skill&amp;diff=487202"/>
		<updated>2018-05-06T23:24:58Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was wondering if it has been confirmed that reducing hinderance to &#039;none&#039; and/or increasing perception ranks (via spell, etc) enhances success with opening boxes. I&#039;ve always assumed so. -posted March 21/2018&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Been thinking I wanted to undertake a somewhat large scale project on here. Thinking of an overhall of the Locksmithing/Lockpicking/Disarming pages. Any apprehension to me doing this?&lt;br /&gt;
Thoughts would be to basically combine the info and tables from the disarm and lockpicking pages, onto locksmithing, as well as add information on the order of commands used to train it, and abilities used to enhance it. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 15:21, 7 November 2014 (CST)&lt;br /&gt;
: Knock yourself out. Always happy to have help. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 22:12, 7 November 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
I have combined the Boxes and Box Traps page into this one. If it is up to snuff, those other two could probably be deleted, or redirected here. I don&#039;t know how to redirect, and I don&#039;t know if I&#039;m allowed to delete. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 13:22, 5 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==Special Treasure Boxes?==&lt;br /&gt;
How common is it to get a box that has extraordinary loot?  I&#039;ve now found 4 or 5 lout/goblin boxes that held anywhere between 1 and 5 platinum in them... way, way out of the norm... but... clearly, it happens.  Should we note something about loot here at all?&lt;br /&gt;
[[User:CARAAMON|CARAAMON]] April 19, 2016&lt;br /&gt;
&lt;br /&gt;
==Faulty Analysis of the Box Difficulty Chart==&lt;br /&gt;
&lt;br /&gt;
This is the original player of Kaxis.&lt;br /&gt;
&lt;br /&gt;
I was looking over the information on this page about the box ranking I did a number of years ago and found someone has made some serious errors. This discussion is lengthy since I need to fully explain all the issues and not just make changes without foundation.&lt;br /&gt;
&lt;br /&gt;
The Methodology section is generally correct, but the Synopsis is not. The work I did had nothing to do with Locksmithing ranks, so it cannot be compared to any system designed to produce Locksmithing ranks as a result. My system&#039;s only purpose was to place the boxes in a particular order, from easiest to hardest. This was all clearly explained in my posts.&lt;br /&gt;
&lt;br /&gt;
The final Note part is a big problem. &lt;br /&gt;
&lt;br /&gt;
The comment about my system being up to 100 ranks off is wrong since my system never computed ranks in the first place. It mistakenly mentions my chart&#039;s &amp;quot;skill listings&amp;quot; when my chart doesn&#039;t list or deal with skills of any kind in any context. Someone didn&#039;t understand my unitless box scores and confused them with Locksmithing ranks.&lt;br /&gt;
&lt;br /&gt;
The information about guild and stat breakdown is also inappropriate since a member of any guild with any stats could have duplicated my research and gotten the same box order. It&#039;s the chart below mine that suffers from guild and stat breakdown since time-sensitive variables are unaccounted for. As the tester or other diverse players with varying stats and skills and whatnot gain circles and input their numbers, this would become an issue.&lt;br /&gt;
&lt;br /&gt;
That lower chart also fails to account for the wide range of box difficulty the boxes of the same creature have. Another tricky element is the degree of variance also changes for each creature, meaning some creature&#039;s boxes vary more than others. It&#039;s a pretty good moving target and makes an approach based on Locksmithing ranks fairly primitive. Such can only be considered a rough guide. This should become increasingly evident with increasingly stronger creatures depending upon where the levels are set.&lt;br /&gt;
&lt;br /&gt;
When testing my boxes, I kept my stats and ranks stationary. All the boxes were tested with the same yardstick and put in an order of difficulty based on how easy or hard Kaxis found them. The only variable was the boxes themselves. Guild bonuses, perks, abilities, Thief tricks, stats, ranks, or whatever, were not involved. None of that applies.&lt;br /&gt;
&lt;br /&gt;
As for the 3.1 comment, I don&#039;t remember any GM reworking boxes. Years ago, Kodius said he wanted to look at it, but as far as I know, boxes haven&#039;t been redone since Zeyurn was the Systems Lead, and even then I&#039;m pretty sure he only adjusted treasure. I would expect that a box rewrite would also be part of a larger creature rewrite. However, if creatures and boxes have been rewritten unbeknownst to me, then that could change things.&lt;br /&gt;
&lt;br /&gt;
Another problem is partially my fault. The final three creatures listed in this article: Gargantuan Bone Golems, Vaporous Blood Wraiths, and Orc Reivers, were never intended to be the final three on the main list. They were just three lower level creatures I happened to check. In my original post they were in a separate table; in this article they were mistakenly added to the main table. Also, 1st floor Orc Raiders seemed to have been oddly and erroneously dropped from the list.&lt;br /&gt;
&lt;br /&gt;
The worst mistake in this article is that the box chart is actually in the wrong order compared to my original. It looks like someone tried averaging the high/low box scores and then re-ordering the creatures. They made quite a few math errors, but the idea is haywire anyway since it only uses the high/low boxes in each sample and ignores the other 8 boxes. This reduces my 10-box sample down to only 2. We need more data points, not fewer. &lt;br /&gt;
&lt;br /&gt;
At the higher end of creatures, the ranges are wider, so this error isn&#039;t as detectable. At the mid-to-lower end it throws my precisely ordered chart into chaos. No wonder accuracy was lost, but it wasn’t the fault of my system. The high/low box scores are insufficient for a finished table, and I only posted them at the request of a player.&lt;br /&gt;
&lt;br /&gt;
There are only two possible sources of error in my work. One was the 10-box sample; I wish it could have been larger, although 10 boxes still gave me 1000 data points per creature. The second was there seemed to be some disagreement afterward about which order of difficulty messages was the correct one. However, these effects are minor. Looking at the list, it pretty much follows the order one would expect. There could easily be a few creatures that are swapped with each other, like Stompers with Cinder Beasts, or Shalswars with Juggernauts, but any such swaps would be mainly between adjacent creatures with nearly identical scores and not wildly out of place as the final Note suggests.&lt;br /&gt;
&lt;br /&gt;
The best approach is to just go up my chart creature-by-creature when considering boxes. This method is simple, and it works. There is often an overlap of creatures (the gap between Dragon Priest Assassins and Misenseor Resuscitants is the biggest exception to this), so there are creatures you can skip if that suits your combat needs better. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll correct this article when I can since the current wording can only discourage players from using my chart when in fact it&#039;s the best and most reliable piece of information available at the moment.&lt;br /&gt;
&lt;br /&gt;
[[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 01:14, 5 May 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
The box difficulty chart by Kaxis portion of this page has been rewritten and is now an accurate portrayal of the testing procedures.&lt;br /&gt;
&lt;br /&gt;
[[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 18:24, 6 May 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=487201</id>
		<title>Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locksmithing_skill&amp;diff=487201"/>
		<updated>2018-05-06T23:05:31Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: this article is now an accurate analysis of the box difficulty chart - Kaxis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Locksmithing [[page type is::skill]]&#039;&#039;&#039; is used to pick locks and disarm traps, as well as for lockpick carving and lockpick fixing. Locksmithing is most commonly used for opening containers dropped by slain creatures, commonly referred to as boxes.&lt;br /&gt;
The [[DR 3.0]] update combined and replaced the now obsolete Lockpicking and Disarming skills with Locksmithing.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Locksmithing==&lt;br /&gt;
{{#ask:[[Boosts::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Locksmithing==&lt;br /&gt;
{{#ask:[[Debuffs::Locksmithing skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
All commands associated with [[Pick command|lockpicking]] or [[Disarm command|disarming]] will train the Locksmithing skill to some degree. Some of the commands will also train perception, to a much smaller degree. There are multiple variations of both commands that can help increase both the amount of training received and chance of success.&lt;br /&gt;
&lt;br /&gt;
===Disarming===&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Identify - Tells you the type of trap, and the difficulty in accordance with your skill. If the last trap on the box has already been disarmed you will incur a small roundtime letting you know what the disarmed trap looks like.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - The act of actually disarming the trap, the level of caution you use is up to you.&lt;br /&gt;
:&amp;quot;Careful&amp;quot; - Slowest, but safest caution level&lt;br /&gt;
:None - Putting nothing for caution will result in the second slowest, and second safest form of disarming&lt;br /&gt;
:&amp;quot;Quick&amp;quot; - 2nd fastest and 2nd most dangerous.&lt;br /&gt;
:&amp;quot;Blind&amp;quot; - Fastest and most dangerous.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Analyze - Analyzing a box will show you what type of mechanism can be harvested from trap. Each trap can only be harvested if you have not started working on the next trap.&lt;br /&gt;
&lt;br /&gt;
Disarm &amp;lt;item&amp;gt; Harvest - Harvesting will attempt to retrieve a piece of the trap mechanism. &lt;br /&gt;
&lt;br /&gt;
===Lockpicking===&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Analyze - Analyzing a lock will tell you what the lock looks like, determining what type of lockpick should be used. If the last lock in the box has been picked you will receive a message saying the box is not locked, but no roundtime.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; Identify - Identifying a lock will tell you the locks difficulty in accordance with your skill.&lt;br /&gt;
&lt;br /&gt;
Pick &amp;lt;item&amp;gt; &amp;lt;caution&amp;gt; - Caution levels are the same as disarming; &amp;quot;Careful&amp;quot;, none, &amp;quot;Quick&amp;quot;, &amp;quot;Blind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Lockpick carving===&lt;br /&gt;
See [[Lockpick carving]] and {{com|Fix}} command articles.&lt;br /&gt;
&lt;br /&gt;
===Training Tips and Tricks===&lt;br /&gt;
A popular trick for training the locksmithing skill is to Disarm(or have disarmed) boxes at, or above your skill level, then try to Pick Blind with armor on and standing. The Pick Blind command has the least chance of success, and the boxes will take awhile to pick. If you&#039;re not looking to use boxes as an immediate source of income, this can be a very good training technique.&lt;br /&gt;
&lt;br /&gt;
==Types of locks and picks==&lt;br /&gt;
Certain lockpicks will need to be used on certain types of locks. Analyzing the lock will reveal what type of lock it is. This has only partially been introduced into the game and is waiting on the [[Mechanical_Lore_skill|Lore rewrite]] to be fully incorporated. Quality and style will be separated out, so it will be possible to have a master quality pick of the following styles. It was mentioned that grandmaster quality would be able to open all styles of locks, but be restricted to the thief guild.&lt;br /&gt;
 &lt;br /&gt;
*Although difficult to spot at first, a thin hole along the bottom of the lock appears to be the key receptacle.&lt;br /&gt;
:Slim&lt;br /&gt;
&lt;br /&gt;
*The lock&#039;s structure is relatively basic, standard in every way without any unusual characteristics.&lt;br /&gt;
:Ordinary&lt;br /&gt;
&lt;br /&gt;
*A sturdy block of metal, the hole for the key is very wide.  This big lock obviously is meant for a correspondingly large key.&lt;br /&gt;
:Stout&lt;br /&gt;
&lt;br /&gt;
*An intricate steel star houses a complex locking mechanism, with two different spots that each look like they&#039;re meant to house keys.&lt;br /&gt;
:??&lt;br /&gt;
&lt;br /&gt;
==Trap and lock difficulty==&lt;br /&gt;
Disarm/Pick identify will give you an appraisal of the difficulty based on your skill. The following is a list of the varying difficulties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap&lt;br /&gt;
! Lock&lt;br /&gt;
|-&lt;br /&gt;
| An aged grandmother could defeat this trap in her sleep.&lt;br /&gt;
| An aged grandmother could open this in her sleep.&lt;br /&gt;
|-&lt;br /&gt;
| This trap is a laughable matter, you could do it blindfolded!&lt;br /&gt;
| This lock is a laughable matter, you could do it blindfolded!&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;&#039;s trap is a trivially constructed gadget which you can take down any time.&lt;br /&gt;
| The lock is a trivially constructed piece of junk barely worth your time.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to disarm.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; will be a simple matter for you to unlock.&lt;br /&gt;
|-&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
| The &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; should not take long with your skills.&lt;br /&gt;
|-&lt;br /&gt;
| You can disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
| You can unlock the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; with only minor troubles.&lt;br /&gt;
|-&lt;br /&gt;
| You think this trap is precisely at your skill level.&lt;br /&gt;
| You think this lock is precisely at your skill level.&lt;br /&gt;
|-&lt;br /&gt;
| The trap has the edge on you, but you&#039;ve got a good shot at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The lock has the edge on you, but you&#039;ve got a good shot at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| The odds are against you, but with persistence you believe you could disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| The odds are against you, but with persistence you believe you could pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have some chance of being able to disarm the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have some chance of being able to pick open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
| Opening the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; would be a longshot.&lt;br /&gt;
|-&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| Prayer would be a good start for any attempt of yours at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You have an amazingly minimal chance at disarming the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You have an amazingly minimal chance at picking open the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You really don&#039;t have any chance at disarming this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You really don&#039;t have any chance at picking open this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
| You probably have the same shot as a snowball does crossing the desert.&lt;br /&gt;
|-&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
| You could just jump off a cliff and save yourself the frustration of attempting this &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
| A pitiful snowball encased in the Flames of Ushnish would fare better than you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enhancements==&lt;br /&gt;
Locksmithing is affected by armor hindrance and can be especially affected by armor and brawling gear worn on the hands. If you are being impeded by anything you are wearing you will notice it when you try to Pick or Disarm. Kneeling and/or sitting while popping boxes is also recommended to increase chances of success.&lt;br /&gt;
&lt;br /&gt;
===Guild abilities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guild&lt;br /&gt;
! Enhancement&lt;br /&gt;
|-&lt;br /&gt;
| Barbarians&lt;br /&gt;
| [[Focus|Focus]] meditation&lt;br /&gt;
|-&lt;br /&gt;
| Bards&lt;br /&gt;
| [[Drums of the Snake]] enchante&lt;br /&gt;
|-&lt;br /&gt;
| Moon Mages&lt;br /&gt;
| [[Machinist&#039;s Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| Rangers&lt;br /&gt;
| [[Hands of Lirisa]] spell&lt;br /&gt;
|-&lt;br /&gt;
| Thieves&lt;br /&gt;
| [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mid- to High-Level Box Difficulty Chart by Kaxis==&lt;br /&gt;
&lt;br /&gt;
===Messaging Scale===&lt;br /&gt;
&lt;br /&gt;
There are 17 different difficulty level messages that can result when Disarm IDing a box. These were numbered from 1-17 (easiest to hardest).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
&lt;br /&gt;
There are two notable variables. The first is when disarm IDing a box multiple times, the difficulty messages generated will be similar but not exact. They will cluster as an average around the unknown true difficulty level. The second variable is that some boxes from a creature type are easier or harder than others.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testing Procedure===&lt;br /&gt;
&lt;br /&gt;
To compensate, a 10-box sample was collected from each creature type and then each box disarm IDed 100 times. This generated 1000 data points, with each data point representing a particular difficulty level. These were totaled to give a final numerical score for each creature type. The higher the score, the more difficult the box.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final scores for each creature type were arranged in descending numerical order to create a box difficulty chart. The chart below was done on mid- to high-level creatures. At the time, Dragon Priest intercessors were the highest creature in DragonRealms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tests were run without change of either statistics or skill ranks. Thus, each creature type was tested against the same parameters.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
This method does not deal with Locksmithing ranks. The final scores are unitless and allow boxes to be accurately scaled against each other.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It must be understood that the numbers in the chart were unique to Kaxis at the time. Were he to run the test now with different Locksmithing ranks and statistics, he would get different numbers, but the box order generated would be virtually identical. This would hold true for any character from any guild. The scores in the chart were included only for reference purposes and increased transparency of the testing procedures.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is an effectiveness overlap between creatures on the chart, so as the player goes up the list, some can be skipped if there are other hunting requirements. The notable exception is the rather significant gap between Misenseor resuscitants and Dragon Priest assassins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This testing method was chosen because the considerable random number generation in the box system, combined with the wide variety of player stats, ranks, spells, guild abilities, bonuses, disarming techniques/approaches, and other factors makes accuracy in a Locksmithing ranks-based system impractical. Such a system could be useful but only as a rough guide.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Original Thread on the DragonRealms Forums===&lt;br /&gt;
&lt;br /&gt;
[http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Survival%20Skills%20-%20Economic/view/1481 Dragonrealms Forum: Survival Skills - Economic]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Box Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Score&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest intercessor]]||9762&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest assassin]]||8812&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||4496&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean hierophant]]||4239&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie head-splitter]]||4080&lt;br /&gt;
|-&lt;br /&gt;
|[[Black goblin]]||3522&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi]]||3396&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi malchata]]||3321&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie mauler]]||3131&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky giant]]||3119&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile plague wraith]]||2984&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie stomper]]||2771&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean cinder beast]]||2756&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f spirit dancer]]||2703&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean shadow beast]]||2585&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain giant]]||2580&lt;br /&gt;
|-&lt;br /&gt;
|[[Isundjen conjurer]]||2492&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored shalswar]]||2250&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest juggernaut]]||2226&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest zealot]]||2177&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest purifier]]||2163&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (2nd floor)||2159&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle]]||2156&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest crone]]||2131&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga moradu]]||2089&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest sentinel]]||2088&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc raider]] (1st floor)||2084&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen germish&#039;din]]||2077&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||2071&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir dinego]]||2054&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele hunter]]||2025&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxes==&lt;br /&gt;
Each box can contain multiple traps and multiple locks. Upon each successful disarm or unlock you will see if it is not yet fully disarmed or picked.&lt;br /&gt;
Each type of trap has a unique appearance, a harvestable item, and a unique consequence for tripping it.&lt;br /&gt;
&lt;br /&gt;
===Creatures with boxes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Creature&lt;br /&gt;
!Approx. Min. Ranks&lt;br /&gt;
!Approx. Cap&lt;br /&gt;
!Spawn Rate&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin]]||0||40+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleazy Lout]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Trollkin]]||0||35|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Zombie]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Crazed Madmen]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Nyad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood Dryad]]||0||35|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kobold]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Shaman]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Boggle|Boggle]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Zombie]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Troll]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Grendel]]||30||55|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;lai Scout]]||30(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Reaver]]||35||75|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Sprite]]||40||100+||High||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock Troll (1)]]||40||100+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ogre]]||50||85|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Sprite]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Maiden]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter]]||55||85(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbelog]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Fiend]]||60(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Sluagh]]||60||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Moss Mey]]||70||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsy Marauder]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Ogre]]||75(?)||105(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scout Ogre]]||75(?)||110(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bawdy Swain]]||75(?)||185(?)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll]] (Haven)||80||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (1)|Snow Goblin]]s, 1st Tier||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Cave Troll]]||85(?)||135(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miserly Moneygrubber|Moneyrubber]], [[Pugnacious Pinchfist|Pinchfist]], [[Shifty-eyed Skinflint|Skinflint]], [[Troublesome Tightwad|Tightwad]]||90(?)|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle]]||80||200+|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|Crossing [[Thug (Creature)|Thug]], [[Cutthroat (Creature)|Cutthroat]], [[Ruffian (Creature)|Ruffian]], [[Footpad (Creature)|Footpad]]||100||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[River Sprite]]||125(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (2)|Snow Goblin]]s, 2nd Tier||120||190|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei Hatchling]]||130||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Writhing Maiden&#039;s Tress]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Spirit]]||130||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz Gargoyle]]||135(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Scavenger Troll]]|140|]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit]]||140??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alley Thug]]||130(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostweaver]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lanky Grey Lach]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate]]s on the Lybadel//Kree&#039;la||110||220|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadoweaver]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Goblin (3)|Snow Goblin]]s, 3rd Tier||150||210|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Scout]]||150??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Forest Geni]]||150||420(soft cap)|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur Hhrki&#039;izh (1)|Ur Hhrki&#039;izh]], 1st Tier||160(?)||230(?)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Bandit]]||150||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Shadow Mage]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Blood Warrior]]||200||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Reiver]]||200??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Red-bristled Gremlin]]||205(?)||250+|| ||Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Velakan Slaver]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad]]||210(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu Hhinvi]]||350(?)||700|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Armored Shalswar]]||245||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din]]||260(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Raider]]||276+||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Adan&#039;f Spirit Dancer]]||276||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Greater Sluagh]]||280(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Giant]]||350??||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Crypt Fiend]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Blight Ogre]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Super [[Rock Troll (2)|Rock Troll]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp Troll (3)|Swamp Troll]] (Lang)||85||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Merrows]]||115||135?|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Corsair]]s||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Plain [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fendryad]]||150(?)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Temple [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Pirate]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Lava field [[Atik&#039;et]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest]]/Priestess||245||(similar to Armored Shalswar)|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae Stalker]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Hunter]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lun&#039;Shele Trekhalo]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kra&#039;hei]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Telga Moradu]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maelshyvean Shadow Beast]]||350(?)||??|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc Clan-Chief]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Master]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper]]||450(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;sugi Malchata]]||500(?)||&amp;gt;760|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Goblin]]||??||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter]]||600(?)||&amp;gt;760|| ||High&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Assassin]]||850||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Priest Intercessor]]||1100(??)||??|| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Traps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Trap Type&lt;br /&gt;
!Appearance&lt;br /&gt;
!Failure Result&lt;br /&gt;
!Harvestable Parts&lt;br /&gt;
!Leathality&lt;br /&gt;
|-&lt;br /&gt;
|Acid Trap||  style=&amp;quot;width:300px&amp;quot; |As you look closely, you notice a tiny hole right next to the lock which looks to be a trap of some kind.|| style=&amp;quot;width:300px&amp;quot;|Sprays a random body part with acid. Will damage armor if some is worn on that part, but will prevent wounds and vitality damage||a glass reservoir||Deadly, Armor Damaging, Acid&lt;br /&gt;
|-&lt;br /&gt;
|Boomer|| A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye.||Explodes the box causing damage to the hands and eyes.||a steel striker, a black cube||Deadly, explosion to hands/eyes&lt;br /&gt;
|-&lt;br /&gt;
|Bug (Reaper) Trap||A crust-covered black scarab of some unidentifiable substance clings to the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; by six tiny legs, all of which are firmly imbedded into the &amp;lt;wood/metal&amp;gt; and look like it may be tough to dig them out.||Summons about 3 vykathi reapers, who appear at melee range with the locksmith. They do not share the locksmith&#039;s roundtime for the disarm attempt.||a tiny chitinous leg||Deadly, summons creatures&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap||You find a series of openings on the front of the &amp;lt;box&amp;gt; concealing the points of several wickedly barbed crossbow bolts.||Fires numerous crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a tightly coiled spring||Deadly&lt;br /&gt;
|-&lt;br /&gt;
|Crossbolt Trap (Poison)||You find a series of openings on the front of the box concealing the points of several crossbow bolts glistening with moisture.||Fires numerous poisoned crossbow bolts at the target, evasion skill affect how many hit, the amount shot is based off the difficulty of the box.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Concussion Trap||Right above the lock inside the keyhole, you see a tiny metal tube just poking out of a small wad of brown clay.||Explodes, possibly blasting some victims out of the room. All will receive internal head wounds, causing repeated ringing in the ears, accompanied by roundtime. The locksmith will also have hand wounds.||some brown clay||Deadly, Area Affect&lt;br /&gt;
|-&lt;br /&gt;
|Cyanide Trap||The glint of silver from the tip of a dart and a slight smell of almonds catches your attention as you go over the &amp;lt;box&amp;gt;.||Shoots a tiny dart into forehead. Inflicts cyanide poison. Dart can be tended out and used as a weapon.||a coiled spring||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Disease Trap||While inspecting the &amp;lt;box&amp;gt; patiently, you see what appears to be a small, swollen animal bladder recessed inside the keyhole.||Infects the locksmith with disease.||a bloated animal bladder||Deadly, Disease&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ant Trap||Within the casing of the wooden strongbox is a mesh bag, a very sharp blade poised to the side just within the structure of the strongbox. The bag twitches on occasion, leading you to believe the blade&#039;s presence likely to be a very bad thing.||Upon failure, the blade slices open a bag of Fire Ants, which crawl up your hands and over your entire body. Every few seconds, there is a damage pulse and you receive the above messaging while taking a large hit to vitality (15-30% or more per pulse). Victim can die within a few moments of the trap activating if the burning sensation isn&#039;t resolved immediately.||a sharp blade||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Flea Trap||Imbedded in the front of the iron &amp;lt;box&amp;gt; is a small glass tube of milky-white opacity. Small black dots bounce inside, though the lack of transparency makes it impossible to be certain what they are.||Causes to Disarmer to be covered in fleas that inflict vitality damage and random Roundtimes. You will need to find a body of water at least ankle deep (or a Warrior Mage with Water Globe) to wash away the fleas.||a tiny hammer||Deadly, pulsing vitality&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Poison)||You notice a vial of lime green liquid just under the &amp;lt;box&amp;gt;&#039;s lid. The stopper is attached so that the vial will open when the top is lifted.||Releases a cloud of Chlorine gas that will poison everyone in the room. There is a chance that the locksmith will inhale all the gas upon its release, preventing the gas cloud in the room.||a sealed vial,&amp;lt;br/&amp;gt;(easter egg) a stoppered vial||Deadly, Poison, Area&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Trap||Looking closely into the keyhole, you spy what appears to be a pulsating ball with some sort of metal lacing around it. The lacing runs to meet a coin sized piece of metal near the keyhole itself.||Shoots a lightning bolt at the locksmith. Can be amplified if set off in water.||an iron disc||Deadly, Lightning Bolt&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Soaker||Searching the &amp;lt;box&amp;gt; carefully, you notice a small notch beside a tiny metal lever on the front. Though it&#039;s hard to see, there also appears to be a liquid-filled bladder inside the notch.||A two stage trap. First Failure soaks the Disarmer in naptha. Second failure will ignite the naptha causing damage to various parts of the body and inflicting a hefty damage to vitality. The naptha will eventually evaporate if it&#039;s not ignited.||a metal spring,a tiny metal lever||Deadly, Naptha buring&lt;br /&gt;
|-&lt;br /&gt;
|Naphtha Trap||A tiny striker is cleverly concealed under the lid, set to ignite a frighteningly large vial of naphtha.||Explodes in a large fireball. Can harm others in the room, but they have a chance of avoiding it.||a steel striker||Deadly, Explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Local)||You notice a tiny needle with a greenish discoloration on its tip hidden next to the keyhole.||Inflicts standard poison in either hand.||a broken needle||Deadly, poison&lt;br /&gt;
|-&lt;br /&gt;
|Poison (Nerve)||You notice a tiny needle with a rust colored discoloration on its tip hidden next to the keyhole.||Inflicts nerve poison.||a short needle||Deadly, Nerve Poison&lt;br /&gt;
|-&lt;br /&gt;
|Scythe Trap||Out of the corner of your eye, you notice a glint of razor sharp steel hidden within a suspicious looking seam on the &amp;lt;box&amp;gt;.||Chops off a random hand giving a very heavy bleeder.||a short curved blade||Deadly, hand bleeding&lt;br /&gt;
|-&lt;br /&gt;
|Shocker Trap||You notice two silver studs right below the keyhole which look dangerously out of place there.||Discharges an electrical bolt at the Disarmer. Causes Nerve and vitality damage and inflicts a stun.||some silver studs||Deadly, Nerve and Vit damage&lt;br /&gt;
|-&lt;br /&gt;
|Shrapnel Trap||Squinting slightly to see better, you notice the &amp;lt;box&amp;gt;&#039;s keyhole is packed tightly with a powder around the insides of the lock.||Explodes, casting shrapnel at anyone in the room. The shards seem to pass all the way through the locksmith, but lodge in bystanders.||a steel striker||Deadly, explosion, Area&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Trap||The hinges of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt; are covered with a thin metal circle that has been lacquered with a shade of &amp;lt;deep ebony/bluish azure/bright crimson&amp;gt;.||Casts the Teleport spell on the locksmith. If the associated moon (see the color of the disc) is down, the locksmith is disintegrated. If the moon is up, they are teleported to a random one of several predetermined locations within nearby hunting grounds. The harder the box, the longer the potential range of the teleport.||a thin metal circle||Deadly, possible disentigration&lt;br /&gt;
|-&lt;br /&gt;
|Bouncing Box||Looking into the keyhole you see what seems to be a pin lodged against the tumblers of the lock. Connected to the pin is a small shaft that runs downward into a shadow.||The box will bounce from room to room and eventually destroys the box. Will toss out the contents of the box as it&#039;s bouncing, one per room (may take several bounces to start), until it runs out, upon which it is destroyed. (At the moment the box doesn&#039;t actually spit out any treasure. This is due to the box changes that made treasure spawn within the box at the moment it is lockpicked.)||a steel pin||None&lt;br /&gt;
|-&lt;br /&gt;
|Curse Trap||While checking the caddy with an careful eye, you notice a small glowing rune hidden inside the box near the lock.||Curses the box and contents so that it can not be dropped/stowed/dismantled. You will need a Cleric with Uncurse to break the curse or a Warrior Mage with Flashpoint. Eventually the curse on the box itself will fade, but the items inside will remain cursed.||a broken rune||Cursed, box won&#039;t leave hand&lt;br /&gt;
|-&lt;br /&gt;
|Frog Trap||While checking the &amp;lt;box&amp;gt; with a careful eye, you notice a lumpy green rune hidden inside the &amp;lt;box&amp;gt; near the lock.||Turns the locksmith into a warty toad. Being kissed will change them back. Will wear off by itself after a few minutes.||a broken rune,&amp;lt;br/&amp;gt;(easter egg) : a lumpy green runestone||Turned into frog temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Gas Trap (Laughing)||Examining the box for traps reveals a tiny glass tube filled with a black gaseous substance of some sort and a tiny hammer at the ready to do what it was designed for.||Causes anyone in the room to randomly tell jokes. May cause Roundtimes or cause a character to drop to his/her knees.||a tiny hammer||Involitary roundtimes and kneeling, Area&lt;br /&gt;
|-&lt;br /&gt;
|Mana Sucker||While checking the box for traps, you notice a bronze seal over the box&#039;s lock. The seal is covered in strange runes and a glass sphere is embedded within it.||Drains mana and keeps it there for a few minutes. Uncurse can be used to prematurely end the effect.||a bronze seal,&amp;lt;br/&amp;gt;(easter egg) : a glass sphere||Drains Mana&lt;br /&gt;
|-&lt;br /&gt;
|Mime Trap||A tiny bronze face, Fae in appearance, grins ridiculously from its place on the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;. Some sort of fatty bladder sticks out from the edges of this miniature metallic visage.||Turns the locksmith into a mime. Many actions will result in the mime acting as if stuck in an invisible box, with a 10-second roundtime. Some actions have specific mime interpretations. It will wear off after a time, or can be canceled by a Cleric with Uncurse.||a tiny bronze face||Cursed as a mime&lt;br /&gt;
|-&lt;br /&gt;
|Shadowling Trap||While scanning the &amp;lt;box&amp;gt; with a careful eye, you notice a small black crystal deep in the shadows of the &amp;lt;material&amp;gt; &amp;lt;box&amp;gt;.||Causes the locksmith to speak in gibberish. Does not affect gwethdesuan thoughts.||cracked black crystal||Can&#039;t speak temporarily&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Trap||Two sets of six pinholes on either side of the oaken coffer&#039;s lock indicate that something is awry.||This will cause you to fall asleep. You will have to WAKE up which takes about 30 seconds.||a capillary tube||Cause SLEEP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Locksmithing_skill&amp;diff=487169</id>
		<title>Talk:Locksmithing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Locksmithing_skill&amp;diff=487169"/>
		<updated>2018-05-05T06:14:42Z</updated>

		<summary type="html">&lt;p&gt;GREENBLACK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was wondering if it has been confirmed that reducing hinderance to &#039;none&#039; and/or increasing perception ranks (via spell, etc) enhances success with opening boxes. I&#039;ve always assumed so. -posted March 21/2018&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Been thinking I wanted to undertake a somewhat large scale project on here. Thinking of an overhall of the Locksmithing/Lockpicking/Disarming pages. Any apprehension to me doing this?&lt;br /&gt;
Thoughts would be to basically combine the info and tables from the disarm and lockpicking pages, onto locksmithing, as well as add information on the order of commands used to train it, and abilities used to enhance it. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 15:21, 7 November 2014 (CST)&lt;br /&gt;
: Knock yourself out. Always happy to have help. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 22:12, 7 November 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
I have combined the Boxes and Box Traps page into this one. If it is up to snuff, those other two could probably be deleted, or redirected here. I don&#039;t know how to redirect, and I don&#039;t know if I&#039;m allowed to delete. [[User:SEGGERING|SEGGERING]] ([[User talk:SEGGERING|talk]]) 13:22, 5 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==Special Treasure Boxes?==&lt;br /&gt;
How common is it to get a box that has extraordinary loot?  I&#039;ve now found 4 or 5 lout/goblin boxes that held anywhere between 1 and 5 platinum in them... way, way out of the norm... but... clearly, it happens.  Should we note something about loot here at all?&lt;br /&gt;
[[User:CARAAMON|CARAAMON]] April 19, 2016&lt;br /&gt;
&lt;br /&gt;
==Faulty Analysis of the Box Difficulty Chart==&lt;br /&gt;
&lt;br /&gt;
This is the original player of Kaxis.&lt;br /&gt;
&lt;br /&gt;
I was looking over the information on this page about the box ranking I did a number of years ago and found someone has made some serious errors. This discussion is lengthy since I need to fully explain all the issues and not just make changes without foundation.&lt;br /&gt;
&lt;br /&gt;
The Methodology section is generally correct, but the Synopsis is not. The work I did had nothing to do with Locksmithing ranks, so it cannot be compared to any system designed to produce Locksmithing ranks as a result. My system&#039;s only purpose was to place the boxes in a particular order, from easiest to hardest. This was all clearly explained in my posts.&lt;br /&gt;
&lt;br /&gt;
The final Note part is a big problem. &lt;br /&gt;
&lt;br /&gt;
The comment about my system being up to 100 ranks off is wrong since my system never computed ranks in the first place. It mistakenly mentions my chart&#039;s &amp;quot;skill listings&amp;quot; when my chart doesn&#039;t list or deal with skills of any kind in any context. Someone didn&#039;t understand my unitless box scores and confused them with Locksmithing ranks.&lt;br /&gt;
&lt;br /&gt;
The information about guild and stat breakdown is also inappropriate since a member of any guild with any stats could have duplicated my research and gotten the same box order. It&#039;s the chart below mine that suffers from guild and stat breakdown since time-sensitive variables are unaccounted for. As the tester or other diverse players with varying stats and skills and whatnot gain circles and input their numbers, this would become an issue.&lt;br /&gt;
&lt;br /&gt;
That lower chart also fails to account for the wide range of box difficulty the boxes of the same creature have. Another tricky element is the degree of variance also changes for each creature, meaning some creature&#039;s boxes vary more than others. It&#039;s a pretty good moving target and makes an approach based on Locksmithing ranks fairly primitive. Such can only be considered a rough guide. This should become increasingly evident with increasingly stronger creatures depending upon where the levels are set.&lt;br /&gt;
&lt;br /&gt;
When testing my boxes, I kept my stats and ranks stationary. All the boxes were tested with the same yardstick and put in an order of difficulty based on how easy or hard Kaxis found them. The only variable was the boxes themselves. Guild bonuses, perks, abilities, Thief tricks, stats, ranks, or whatever, were not involved. None of that applies.&lt;br /&gt;
&lt;br /&gt;
As for the 3.1 comment, I don&#039;t remember any GM reworking boxes. Years ago, Kodius said he wanted to look at it, but as far as I know, boxes haven&#039;t been redone since Zeyurn was the Systems Lead, and even then I&#039;m pretty sure he only adjusted treasure. I would expect that a box rewrite would also be part of a larger creature rewrite. However, if creatures and boxes have been rewritten unbeknownst to me, then that could change things.&lt;br /&gt;
&lt;br /&gt;
Another problem is partially my fault. The final three creatures listed in this article: Gargantuan Bone Golems, Vaporous Blood Wraiths, and Orc Reivers, were never intended to be the final three on the main list. They were just three lower level creatures I happened to check. In my original post they were in a separate table; in this article they were mistakenly added to the main table. Also, 1st floor Orc Raiders seemed to have been oddly and erroneously dropped from the list.&lt;br /&gt;
&lt;br /&gt;
The worst mistake in this article is that the box chart is actually in the wrong order compared to my original. It looks like someone tried averaging the high/low box scores and then re-ordering the creatures. They made quite a few math errors, but the idea is haywire anyway since it only uses the high/low boxes in each sample and ignores the other 8 boxes. This reduces my 10-box sample down to only 2. We need more data points, not fewer. &lt;br /&gt;
&lt;br /&gt;
At the higher end of creatures, the ranges are wider, so this error isn&#039;t as detectable. At the mid-to-lower end it throws my precisely ordered chart into chaos. No wonder accuracy was lost, but it wasn’t the fault of my system. The high/low box scores are insufficient for a finished table, and I only posted them at the request of a player.&lt;br /&gt;
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There are only two possible sources of error in my work. One was the 10-box sample; I wish it could have been larger, although 10 boxes still gave me 1000 data points per creature. The second was there seemed to be some disagreement afterward about which order of difficulty messages was the correct one. However, these effects are minor. Looking at the list, it pretty much follows the order one would expect. There could easily be a few creatures that are swapped with each other, like Stompers with Cinder Beasts, or Shalswars with Juggernauts, but any such swaps would be mainly between adjacent creatures with nearly identical scores and not wildly out of place as the final Note suggests.&lt;br /&gt;
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The best approach is to just go up my chart creature-by-creature when considering boxes. This method is simple, and it works. There is often an overlap of creatures (the gap between Dragon Priest Assassins and Misenseor Resuscitants is the biggest exception to this), so there are creatures you can skip if that suits your combat needs better. &lt;br /&gt;
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I&#039;ll correct this article when I can since the current wording can only discourage players from using my chart when in fact it&#039;s the best and most reliable piece of information available at the moment.&lt;br /&gt;
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[[User:GREENBLACK|GREENBLACK]] ([[User talk:GREENBLACK|talk]]) 01:14, 5 May 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>GREENBLACK</name></author>
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