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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GRACERLZ</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GRACERLZ"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/GRACERLZ"/>
	<updated>2026-06-04T12:41:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=484921</id>
		<title>Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=484921"/>
		<updated>2018-02-27T17:51:04Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie Nomad&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*some {{cloot|a|rusted chain}} (cannot be picked up)&lt;br /&gt;
*a {{cloot|w|rusted broadsword}} (cannot be picked up)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Post 3.0:&lt;br /&gt;
*Drops gold coins&lt;br /&gt;
*Immune to AoE WM attacks. Tried CL, RoS &amp;amp; FR to no affect. FS has minimal success at 25 mana. &lt;br /&gt;
*Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is &amp;quot;Odds are against&amp;quot; &amp;quot;Precisely at your skill level&amp;quot; &amp;quot;Should not take long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12/4/16:&lt;br /&gt;
Did not move 270 stealth off of clear - they have low perception.&lt;br /&gt;
Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying.&lt;br /&gt;
260s defenses were good with 2, 3 would start landing good hits.&lt;br /&gt;
&lt;br /&gt;
2/27/18:&lt;br /&gt;
&lt;br /&gt;
380 evasion is in the soft cap.&lt;br /&gt;
350-360&#039;s defense train well.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spider_crab&amp;diff=484670</id>
		<title>Spider crab</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spider_crab&amp;diff=484670"/>
		<updated>2018-02-15T16:29:03Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Huge Spider Crab&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|BodyType=Crustacean&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=* {{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crab claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;300&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Seemingly all legs and claws, the spider crab stands tall on its spindly limbs high above the ground.  White spots decorate the dark orange carapace, which is oval shaped and covered in fine hairs.&lt;br /&gt;
&lt;br /&gt;
Spider crabs are found on the sandy eastern shores of the [[Seord Fal River]] and come in two sizes: Huge and Gigantic. They are resistant to puncture and slice damage.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
&lt;br /&gt;
Contemplating a gigantic spider crab, you remember hearing that these huge crabs are known scavenge for their food on the banks of rivers.  Although slow and not particularly hostile, their thick body armor is more than enough to give hunters pause.  Their large claws are well able to hold an unwary predator immobile while the mandibles do their work.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=River_boa&amp;diff=484111</id>
		<title>River boa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=River_boa&amp;diff=484111"/>
		<updated>2018-01-27T02:23:58Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=River Boa&lt;br /&gt;
|Image File=riverboa.jpg&lt;br /&gt;
|MinCap=275&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia&lt;br /&gt;
|City=Throne City, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=200&lt;br /&gt;
|MaxVal=520&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
One could easily mistake the river boa for a fallen log until you note the cold malignant stare of its eyes. Silent and deadly it lies in wait for an unsuspecting victim to pass buy. Then with an explosive burst of speed it strikes, quickly stunning its prey and then crushing it within a deadly embrace. Once enmeshed within the coils of this powerful creature your only hope lies in the good will of others.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Boas will not advance unless advanced upon in Hara&#039;jaal.&lt;br /&gt;
&lt;br /&gt;
Boas do advance in Throne City, unsure of Taisidon Safari.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piranha&amp;diff=484017</id>
		<title>Piranha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piranha&amp;diff=484017"/>
		<updated>2018-01-25T17:50:13Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&amp;lt;color&amp;gt; Piranha&lt;br /&gt;
|MinCap=275&lt;br /&gt;
|MaxCap=420&lt;br /&gt;
|BodyType=Fish&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a piranha eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=230&lt;br /&gt;
|MaxVal=834 lirums,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
All jaw and sleek body, a huge russet brown piranha swims through the water with an ease that can only be admired.  Unfortunately, that same sleek form allows the piranha to get close to its prey where its razor-sharp teeth can rend flesh from bone.  In a group, they can be deadly within moments.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Can come in the following colors:&lt;br /&gt;
bronze, buff tan, dark brown, ochre, olive-brown, russet brown, sand-brown, tan, umber&lt;br /&gt;
&lt;br /&gt;
=Recall=&lt;br /&gt;
You remember from your reading that piranha are commonly found in freshwater rivers and streams.  Known for their voracious appetites, they come in many sizes, from small ones that are not much threat to adventurers to large ones that can make the most dangerous barbarian tremble in fear.&lt;br /&gt;
&lt;br /&gt;
Tales are told of how piranha can rip the flesh from animals unlucky enough to get caught in a stream the fish call home.  Stories, exaggerated no doubt, speak of cows being reduced to skeletons in as few as three roisaen!&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piranha&amp;diff=483987</id>
		<title>Piranha</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piranha&amp;diff=483987"/>
		<updated>2018-01-25T05:57:51Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&amp;lt;color&amp;gt; Piranha&lt;br /&gt;
|MinCap=275&lt;br /&gt;
|MaxCap=420&lt;br /&gt;
|BodyType=Fish&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a piranha eye&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=230&lt;br /&gt;
|mskill1=&amp;lt;521&lt;br /&gt;
|mskill2=&amp;gt;527&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;521&lt;br /&gt;
|mskill2=&amp;gt;527&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
All jaw and sleek body, a huge russet brown piranha swims through the water with an ease that can only be admired.  Unfortunately, that same sleek form allows the piranha to get close to its prey where its razor-sharp teeth can rend flesh from bone.  In a group, they can be deadly within moments.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Can come in the following colors:&lt;br /&gt;
bronze, buff tan, dark brown, ochre, olive-brown, russet brown, sand-brown, tan, umber&lt;br /&gt;
&lt;br /&gt;
=Recall=&lt;br /&gt;
You remember from your reading that piranha are commonly found in freshwater rivers and streams.  Known for their voracious appetites, they come in many sizes, from small ones that are not much threat to adventurers to large ones that can make the most dangerous barbarian tremble in fear.&lt;br /&gt;
&lt;br /&gt;
Tales are told of how piranha can rip the flesh from animals unlucky enough to get caught in a stream the fish call home.  Stories, exaggerated no doubt, speak of cows being reduced to skeletons in as few as three roisaen!&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lachmate&amp;diff=483986</id>
		<title>Lachmate</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lachmate&amp;diff=483986"/>
		<updated>2018-01-25T05:38:26Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=&#039;&#039;&amp;lt;size&amp;gt;&#039;&#039; Lachmate&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;Jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Comes in Large, Medium, and Small sizes, that do not seem to affect it&#039;s power.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Resembling nothing more than an ambulatory rubbish heap, the large lachmate is covered in leaves and other trash.  Small extensions of the ooze within form feelers that allow it to grab at its surroundings.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Resistant to brawling/impact damage.&lt;br /&gt;
&lt;br /&gt;
Caps out at less than 275.&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost part of Seord Fal, climb sandbar.&lt;br /&gt;
&lt;br /&gt;
Can be a difficult area to swim in!&lt;br /&gt;
&lt;br /&gt;
= Recall =&lt;br /&gt;
Reflecting on the large lachmate, you remember hearing that these creatures got their name from the Dwarves, who called them &amp;quot;eaters of dirt&amp;quot;.  It is an apt description, as the lachmate prowls along the ground in search of anything edible.  No one now remembers which ancient mage first created them as a trash disposal system, but they have long outlived their creator.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Jagged_niniam_shiv_with_one_end_wrapped_in_scraps_of_leather&amp;diff=483927</id>
		<title>Item:Jagged niniam shiv with one end wrapped in scraps of leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Jagged_niniam_shiv_with_one_end_wrapped_in_scraps_of_leather&amp;diff=483927"/>
		<updated>2018-01-24T02:15:59Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=jagged niniam shiv with one end wrapped in scraps of leather&lt;br /&gt;
|noun=shiv&lt;br /&gt;
|look=Several longer leather strips allow the makeshift knife to be securely worn on the ankle.&lt;br /&gt;
|MTag=niniam;leather&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=ankle&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=500000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=skinning knife;worn knife&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
worn skinning knife&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Jagged_niniam_shiv_with_one_end_wrapped_in_scraps_of_leather&amp;diff=483918</id>
		<title>Item:Jagged niniam shiv with one end wrapped in scraps of leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Jagged_niniam_shiv_with_one_end_wrapped_in_scraps_of_leather&amp;diff=483918"/>
		<updated>2018-01-23T17:15:14Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shiv&lt;br /&gt;
|look=Several longer leather strips allow the makeshift knife to be securely worn on the ankle.&lt;br /&gt;
|MTag=niniam;leather&lt;br /&gt;
|type=-&lt;br /&gt;
|wearloc=ankle&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=500000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=skinning knife;worn knife&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Jagged_niniam_shiv_with_one_end_wrapped_in_scraps_of_leather&amp;diff=483912</id>
		<title>Item:Jagged niniam shiv with one end wrapped in scraps of leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Jagged_niniam_shiv_with_one_end_wrapped_in_scraps_of_leather&amp;diff=483912"/>
		<updated>2018-01-23T05:59:03Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: Created page with &amp;quot;{{Item |noun=shiv |look=Several longer leather strips allow the makeshift knife to be securely worn on the ankle. |wearloc=ankle |weight=9 |appcost=500000 |sourcetype=- |fname...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=shiv&lt;br /&gt;
|look=Several longer leather strips allow the makeshift knife to be securely worn on the ankle.&lt;br /&gt;
|wearloc=ankle&lt;br /&gt;
|weight=9&lt;br /&gt;
|appcost=500000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
worn skinning knife&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=483409</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=483409"/>
		<updated>2018-01-17T13:43:26Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|MaxArrangedVal=681 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
Slice resistant due to its skeletal body type.&lt;br /&gt;
May charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack that contests [[Stamina]] and [[Discipline]] and drains between 10-30% [[vitality]] if successful.  &lt;br /&gt;
&lt;br /&gt;
Barrier spells like [[Protection from Evil]] &lt;br /&gt;
:&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039; &lt;br /&gt;
or [[Mantle of Flame]] can protect against their special attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &lt;br /&gt;
:&#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend:&lt;br /&gt;
:&#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &lt;br /&gt;
:&#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
===Notes===&lt;br /&gt;
1/16/18: &amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics cap 390&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion cap 350&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive soft cap 330 ranks&amp;lt;br /&amp;gt;&lt;br /&gt;
Getting full arrange, but not perfects yet with 304 skinning(perfects around 350 ranks)&amp;lt;br /&amp;gt;&lt;br /&gt;
TM and Debil soft cap at 295, move very slow past 315&amp;lt;br /&amp;gt;&lt;br /&gt;
stealth moving well at 325 ranks&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=483398</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=483398"/>
		<updated>2018-01-17T01:51:25Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
Slice resistant due to its skeletal body type.&lt;br /&gt;
May charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack that contests [[Stamina]] and [[Discipline]] and drains between 10-30% [[vitality]] if successful.  &lt;br /&gt;
&lt;br /&gt;
Barrier spells like [[Protection from Evil]] &lt;br /&gt;
:&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039; &lt;br /&gt;
or [[Mantle of Flame]] can protect against their special attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &lt;br /&gt;
:&#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend:&lt;br /&gt;
:&#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &lt;br /&gt;
:&#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
===Notes===&lt;br /&gt;
1/16/18: &amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics cap 390&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion cap 350&amp;lt;br /&amp;gt;&lt;br /&gt;
Defensive soft cap 330 ranks&amp;lt;br /&amp;gt;&lt;br /&gt;
Getting full arrange, but not perfects yet with 304 skinning(perfects around 350 ranks)&amp;lt;br /&amp;gt;&lt;br /&gt;
TM and Debil soft cap at 295, move very slow past 315&amp;lt;br /&amp;gt;&lt;br /&gt;
stealth moving well at 325 ranks&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=483233</id>
		<title>Retan dolomar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=483233"/>
		<updated>2018-01-10T02:41:15Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Retan Dolomar&lt;br /&gt;
|Image File=retandolomar.jpg&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|97|Pokekehekepi Beach (97)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=dolomar stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~230&lt;br /&gt;
|MaxVal=286 Lirums&lt;br /&gt;
|mcap=&amp;gt;521&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;gt;521&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has been known to kill and eat almost anything it could sink its pincers into. Desert legend suggests that it is this very beast that destroyed the entire population of the West Palms Oasis and halted trade to the northern and western quarters of the desert all together.&lt;br /&gt;
==={{ilink|i|dolomar anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has a wickedly barbed stinger and huge claws. A notation at the bottom notes that this beast may have destroyed the entire population of a Reshalian oasis and halted trade to the northern and western quarters altogether.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Level: 53&lt;br /&gt;
*Body Type: Insect&lt;br /&gt;
*Attacks: Claws, Maneuvers and Stings&lt;br /&gt;
*Spits Acid (Pokekehekepi Beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===10/02/15===&lt;br /&gt;
As a Barbarian with the following in Hara&#039;jaal dolomars:&lt;br /&gt;
*Weapons: lowest 284, highest 340, locked.&lt;br /&gt;
*Mastery: both 450, moving very well.&lt;br /&gt;
*Defenses/Armor: average of 370, locked.&lt;br /&gt;
*Skinning: 360, locked.&lt;br /&gt;
*Expertise: 423, NOT moving.&lt;br /&gt;
*Dancing with 4 in mixed armors fine.&lt;br /&gt;
&lt;br /&gt;
1/9/2018:&lt;br /&gt;
&lt;br /&gt;
Locking Evasion @ 358, Defending @ 327, Light Armor @ 333, Shield @ 331&lt;br /&gt;
&lt;br /&gt;
Locking Empathy @ 521, Tactics @ 396, Skinning at 344&lt;br /&gt;
&lt;br /&gt;
can get overwhelmed with 4.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Poison sting.&lt;br /&gt;
&lt;br /&gt;
Retan Dolomars are bizarre beasts inhabiting Hara&#039;jaal. They are occasionally hunted for their poison glands which are used to make thief poison. They seem to have slightly reduced evasion for their level while being very resistant to piercing and slashing damage, though not as pronounced as [[Seordhevor Kartais]]. Impact and high suited for strength weapons (katar, mattock, various axes) seem to work well. They have an engagement cap of 4. Soft cap on weapons becomes more severe as ranks approach 350.&lt;br /&gt;
&lt;br /&gt;
Spit Acid: (Encountered on Pokekehekepi Beach)&lt;br /&gt;
Acid burns through head worn armor making it worthless also causing severe eye and skin injury.&lt;br /&gt;
 &lt;br /&gt;
A bulge forms in the sand and swarms towards you! You casually move aside and the bulge vanishes.&lt;br /&gt;
&lt;br /&gt;
The sands shift suddenly as a retan dolomar pulls itself out of the ground!&lt;br /&gt;
&lt;br /&gt;
Something moves in the edge of your vision, but as you turn to look a small, many-legged reptile spits a stream of ochre goo at your face, but you twist out of the way of the spray.&lt;br /&gt;
&lt;br /&gt;
The poison is an attack that can occur from missile range.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=483232</id>
		<title>Retan dolomar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Retan_dolomar&amp;diff=483232"/>
		<updated>2018-01-10T02:36:54Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Retan Dolomar&lt;br /&gt;
|Image File=retandolomar.jpg&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=Insect&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|97|Pokekehekepi Beach (97)}}&lt;br /&gt;
|MapList2=*{{rmap|106 | Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=dolomar stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=~230&lt;br /&gt;
|MaxVal=286 Lirums&lt;br /&gt;
|mcap=&amp;gt;521&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=&amp;gt;521&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has been known to kill and eat almost anything it could sink its pincers into. Desert legend suggests that it is this very beast that destroyed the entire population of the West Palms Oasis and halted trade to the northern and western quarters of the desert all together.&lt;br /&gt;
==={{ilink|i|dolomar anatomy chart|Anatomy Chart}}===&lt;br /&gt;
The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has a wickedly barbed stinger and huge claws. A notation at the bottom notes that this beast may have destroyed the entire population of a Reshalian oasis and halted trade to the northern and western quarters altogether.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Level: 53&lt;br /&gt;
*Body Type: Insect&lt;br /&gt;
*Attacks: Claws, Maneuvers and Stings&lt;br /&gt;
*Spits Acid (Pokekehekepi Beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===10/02/15===&lt;br /&gt;
As a Barbarian with the following in Hara&#039;jaal dolomars:&lt;br /&gt;
*Weapons: lowest 284, highest 340, locked.&lt;br /&gt;
*Mastery: both 450, moving very well.&lt;br /&gt;
*Defenses/Armor: average of 370, locked.&lt;br /&gt;
*Skinning: 360, locked.&lt;br /&gt;
*Expertise: 423, NOT moving.&lt;br /&gt;
*Dancing with 4 in mixed armors fine.&lt;br /&gt;
&lt;br /&gt;
1/9/2018:&lt;br /&gt;
&lt;br /&gt;
Locking Evasion @ 358, Defending @ 327, Light Armor @ 333, Shield @ 331&lt;br /&gt;
Locking Empathy @ 521, Tactics @ 396, Skinning at 344&lt;br /&gt;
can get overwhelmed with 4.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Poison sting.&lt;br /&gt;
&lt;br /&gt;
Retan Dolomars are bizarre beasts inhabiting Hara&#039;jaal. They are occasionally hunted for their poison glands which are used to make thief poison. They seem to have slightly reduced evasion for their level while being very resistant to piercing and slashing damage, though not as pronounced as [[Seordhevor Kartais]]. Impact and high suited for strength weapons (katar, mattock, various axes) seem to work well. They have an engagement cap of 4. Soft cap on weapons becomes more severe as ranks approach 350.&lt;br /&gt;
&lt;br /&gt;
Spit Acid: (Encountered on Pokekehekepi Beach)&lt;br /&gt;
Acid burns through head worn armor making it worthless also causing severe eye and skin injury.&lt;br /&gt;
 &lt;br /&gt;
A bulge forms in the sand and swarms towards you! You casually move aside and the bulge vanishes.&lt;br /&gt;
&lt;br /&gt;
The sands shift suddenly as a retan dolomar pulls itself out of the ground!&lt;br /&gt;
&lt;br /&gt;
Something moves in the edge of your vision, but as you turn to look a small, many-legged reptile spits a stream of ochre goo at your face, but you twist out of the way of the spray.&lt;br /&gt;
&lt;br /&gt;
The poison is an attack that can occur from missile range.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=483214</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=483214"/>
		<updated>2018-01-09T17:37:43Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=45&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Estate Holder, Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill2=&amp;lt;521&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=&amp;lt;521&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue.  Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.  As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers. &lt;br /&gt;
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.&lt;br /&gt;
* Area requires approximately 300 [[Perception]] to enter.  Can enter the area with approximately 100 perception, many failed searches/navigations. &lt;br /&gt;
* Boxes require around 175 ranks.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_blood_warrior&amp;diff=483210</id>
		<title>Adan&#039;f blood warrior</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_blood_warrior&amp;diff=483210"/>
		<updated>2018-01-09T16:15:22Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfwarrior.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=180&lt;br /&gt;
|MaxVal=446 Dokoras&lt;br /&gt;
|mcap=521&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=521&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue.  Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a stocky body, thickly corded with muscle.  The bloodwarrior&#039;s large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance.  Its arms end in three strong fingers, tipped by sharp, stained claws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.&lt;br /&gt;
*Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the {{com|appraise}} {{tt|careful}} output.&lt;br /&gt;
::&#039;&#039;An Adan&#039;f blood warrior kneels beside an Adan&#039;f shadow mage and stabs its srhhtel hammer into the dead body!&#039;&#039;&lt;br /&gt;
::&#039;&#039;It begins chanting in a strange tongue:&#039;&#039;&lt;br /&gt;
::&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&amp;quot;Adan&#039;f lusss! Adan&#039;f lusss!&#039;&#039;&lt;br /&gt;
::&#039;&#039;Adan&#039;f lusss nehhwar&#039;r!&#039;&#039;&lt;br /&gt;
::&#039;&#039;Adan&#039;f inja ssskramur!&amp;quot;&#039;&#039;&lt;br /&gt;
::&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* {{cloot|a|dented visored helm}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|a|rusted plate armor}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|srhhtel hammer}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|s|battered oval shield}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*&#039;&#039;&#039;WARNING&#039;&#039;&#039;: Upon death, all of the item&#039;s on a warrior&#039;s body are automatically destroyed. This will include anything lodged in it.&lt;br /&gt;
&lt;br /&gt;
12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313&lt;br /&gt;
&lt;br /&gt;
12/26/2017 Evasion softcaps at 350, Empathy hardcaps at 521, stealth softcaps around 340. &lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=483128</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=483128"/>
		<updated>2018-01-06T15:04:42Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
Slice resistant due to its skeletal body type.&lt;br /&gt;
May charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack that contests [[Stamina]] and [[Discipline]] and drains between 10-30% [[vitality]] if successful.  &lt;br /&gt;
&lt;br /&gt;
Barrier spells like [[Protection from Evil]] &lt;br /&gt;
:&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039; &lt;br /&gt;
or [[Mantle of Flame]] can protect against their special attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &lt;br /&gt;
:&#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend:&lt;br /&gt;
:&#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &lt;br /&gt;
:&#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
===Notes===&lt;br /&gt;
1/6/18: &amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics cap 390&amp;lt;br /&amp;gt;&lt;br /&gt;
Evasion cap 350&amp;lt;br /&amp;gt;&lt;br /&gt;
Locking stealth @ 318, shield @ 328, armor @ 330&amp;lt;br /&amp;gt;&lt;br /&gt;
Getting full arrange, but not perfects yet with 304 skinning(locking easy @ 340, still no perfects)&amp;lt;br /&amp;gt;&lt;br /&gt;
TM and Debil soft cap at 295, move very slow past 315&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=482341</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=482341"/>
		<updated>2017-12-17T15:23:23Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
Slice resistant due to its skeletal body type.&lt;br /&gt;
May charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack that contests [[Stamina]] and [[Discipline]] and drains between 10-30% [[vitality]] if successful.  &lt;br /&gt;
&lt;br /&gt;
Barrier spells like [[Protection from Evil]] &lt;br /&gt;
:&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039; &lt;br /&gt;
or [[Mantle of Flame]] can protect against their special attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &lt;br /&gt;
:&#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend:&lt;br /&gt;
:&#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &lt;br /&gt;
:&#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
===Notes===&lt;br /&gt;
12/17/17 &amp;lt;br /&amp;gt;&lt;br /&gt;
Locking tactics @ 383, stealth @ 315, shield @ 322, armor @ 324 (evasion will lock @ 347 dancing with 4, but it is for sure in the soft cap)&lt;br /&gt;
Getting full arrange, but not perfects yet with 304 skinning(locking easy @ 333, still no perfects)&lt;br /&gt;
Still locking debilitation @ 312, but rate slowed after 295.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=482340</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=482340"/>
		<updated>2017-12-17T14:53:25Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
Slice resistant due to its skeletal body type.&lt;br /&gt;
May charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack that contests [[Stamina]] and [[Discipline]] and drains between 10-30% [[vitality]] if successful.  &lt;br /&gt;
&lt;br /&gt;
Barrier spells like [[Protection from Evil]] &lt;br /&gt;
:&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039; &lt;br /&gt;
or [[Mantle of Flame]] can protect against their special attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &lt;br /&gt;
:&#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend:&lt;br /&gt;
:&#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &lt;br /&gt;
:&#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
[[Item:Crystalline_adder_fang|Crystalline ice adder fangs]] can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
===Notes===&lt;br /&gt;
12/17/17 &amp;lt;br /&amp;gt;&lt;br /&gt;
Locking tactics @ 383 &amp;lt;br /&amp;gt;&lt;br /&gt;
stealth @ 315 &amp;lt;br /&amp;gt;&lt;br /&gt;
shield @ 322, armor @ 324 (evasion will lock @ 347 dancing with 4, but it is for sure in the soft cap)&lt;br /&gt;
Getting full arrange, but not perfects yet with 304 skinning(locking easy @ 333, still no perfects)&lt;br /&gt;
Still locking debilitation @ 312, but rate slowed after 295.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_blood_warrior&amp;diff=481909</id>
		<title>Adan&#039;f blood warrior</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_blood_warrior&amp;diff=481909"/>
		<updated>2017-12-09T21:12:53Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfwarrior.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=an adan&#039;f tail barb&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=180&lt;br /&gt;
|MaxVal=446 Dokoras&lt;br /&gt;
|mskill1=450&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=450&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the bloodwarrior vaguely resembles a large lizard, complete with green-black scales and forked tongue.  Slitted red eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a stocky body, thickly corded with muscle.  The bloodwarrior&#039;s large chest and legs provide great strength and speed, and its long barbed tail provides excellent balance.  Its arms end in three strong fingers, tipped by sharp, stained claws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Warriors can use their tails to trip people out of hiding, causing them to fall and giving leg bleeders.&lt;br /&gt;
*Warriors will buff their offense factor using the blood of their fallen allies. This will be reflected in the entry about their offensive capabilities in the {{com|appraise}} {{tt|careful}} output.&lt;br /&gt;
::&#039;&#039;An Adan&#039;f blood warrior kneels beside an Adan&#039;f shadow mage and stabs its srhhtel hammer into the dead body!&#039;&#039;&lt;br /&gt;
::&#039;&#039;It begins chanting in a strange tongue:&#039;&#039;&lt;br /&gt;
::&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&amp;quot;Adan&#039;f lusss! Adan&#039;f lusss!&#039;&#039;&lt;br /&gt;
::&#039;&#039;Adan&#039;f lusss nehhwar&#039;r!&#039;&#039;&lt;br /&gt;
::&#039;&#039;Adan&#039;f inja ssskramur!&amp;quot;&#039;&#039;&lt;br /&gt;
::&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;The warrior pulls its weapon from the body and reverently wipes off the blood as it stands up. The weapon appears more deadly than before.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
* {{cloot|a|dented visored helm}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|a|rusted plate armor}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|w|srhhtel hammer}}&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{cloot|s|battered oval shield}}&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Attacks: Claws, Pounds and Weapons&lt;br /&gt;
*&#039;&#039;&#039;WARNING&#039;&#039;&#039;: Upon death, all of the item&#039;s on a warrior&#039;s body are automatically destroyed. This will include anything lodged in it.&lt;br /&gt;
&lt;br /&gt;
12/9/17 locking Evasion @ 342, Tactics @ 377, Empathy @ 507, Stealth @ 313&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Greatcloak_of_rippling_semi-congealed_blood&amp;diff=480847</id>
		<title>Item:Greatcloak of rippling semi-congealed blood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Greatcloak_of_rippling_semi-congealed_blood&amp;diff=480847"/>
		<updated>2017-11-23T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=greatcloak&lt;br /&gt;
|look=Somehow managing to be solid to the touch and yet ooze like blood from a long open wound, the magical sanguine mass adheres roughly to the shape of a dashingly draped cloak.&lt;br /&gt;
|CTag=red&lt;br /&gt;
|STag=blood&lt;br /&gt;
|type=clothing, container, magic&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=1804&lt;br /&gt;
|lsize=-&lt;br /&gt;
|ilsize=10&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
study: As you study the greatcloak, you think you could probably poke, flip, pull, open, close and lick it.&lt;br /&gt;
&lt;br /&gt;
poke: You jab a finger into the semi-congealed blood that magically comprises your greatcloak, sending concentric ripples out across its surface.&lt;br /&gt;
&lt;br /&gt;
flip (while held in hand): You shake your greatcloak, causing tiny droplets of blood to fling out of its magical containment and spray around the area!&lt;br /&gt;
&lt;br /&gt;
pull: You pull your greatcloak tightly around you, its semi-congealed blood clinging to you like a macabre banner.&lt;br /&gt;
&lt;br /&gt;
open: You wrench open the semi-congealed blood that magically comprises your greatcloak, the effort causing viscous strands to strain and snap like gore-streaked tendons before retracting back into the sanguine mass.&lt;br /&gt;
&lt;br /&gt;
close: You smooth your hand across the front of your greatcloak and its magically contained semi-congealed blood melds together, completely sealing it shut.&lt;br /&gt;
&lt;br /&gt;
lick: You run your tongue across a portion of your greatcloak, savoring its coppery tang.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Greatcloak_of_rippling_semi-congealed_blood&amp;diff=480845</id>
		<title>Item:Greatcloak of rippling semi-congealed blood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Greatcloak_of_rippling_semi-congealed_blood&amp;diff=480845"/>
		<updated>2017-11-23T15:39:27Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=greatcloak&lt;br /&gt;
|look=Somehow managing to be solid to the touch and yet ooze like blood from a long open wound, the magical sanguine mass adheres roughly to the shape of a dashingly draped cloak.&lt;br /&gt;
|CTag=red&lt;br /&gt;
|STag=blood&lt;br /&gt;
|type=clothing, container, magic&lt;br /&gt;
|wearloc=shoulders&lt;br /&gt;
|lsize=-&lt;br /&gt;
|ilsize=10&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
study: As you study the greatcloak, you think you could probably poke, flip, pull, open, close and lick it.&lt;br /&gt;
&lt;br /&gt;
poke: You jab a finger into the semi-congealed blood that magically comprises your greatcloak, sending concentric ripples out across its surface.&lt;br /&gt;
&lt;br /&gt;
flip (while held in hand): You shake your greatcloak, causing tiny droplets of blood to fling out of its magical containment and spray around the area!&lt;br /&gt;
&lt;br /&gt;
pull: You pull your greatcloak tightly around you, its semi-congealed blood clinging to you like a macabre banner.&lt;br /&gt;
&lt;br /&gt;
open: You wrench open the semi-congealed blood that magically comprises your greatcloak, the effort causing viscous strands to strain and snap like gore-streaked tendons before retracting back into the sanguine mass.&lt;br /&gt;
&lt;br /&gt;
close: You smooth your hand across the front of your greatcloak and its magically contained semi-congealed blood melds together, completely sealing it shut.&lt;br /&gt;
&lt;br /&gt;
lick: You run your tongue across a portion of your greatcloak, savoring its coppery tang.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=466767</id>
		<title>Elder blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elder_blue-dappled_prereni_(1)&amp;diff=466767"/>
		<updated>2017-04-06T15:46:07Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the highest. The lowest tier is [[Young blue-dappled prereni]] and the middle tier is [[blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
- premium version of these capped empathy via manipulate at exact 491 ranks.  Non premium version somewhere around 450-460.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holdenn&amp;diff=466373</id>
		<title>Holdenn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holdenn&amp;diff=466373"/>
		<updated>2017-03-26T15:15:46Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Holdenn Crimsonaire&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elothean&lt;br /&gt;
|gender   = Male&lt;br /&gt;
|guild    = Empath&lt;br /&gt;
|instance = Platinum&lt;br /&gt;
|relat    = &lt;br /&gt;
|status  =a&lt;br /&gt;
|toc = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You are Hodierna&#039;s Fist Holdenn Crimsonaire, Kirmiko of the House of the Gilded Longleaf, an Elothean Empath.&lt;br /&gt;
You have tilted almond-shaped amber eyes and a cleft chin.  Your black hair is short and straight, and is worn tied back.  You have fair skin and a scrawny build.&lt;br /&gt;
You are very tall for an Elothean.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You have a long narrow mustache that droops to either side of the mouth on your upper lip.&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a fat platinum bullfrog with emerald spots, an insulated heavy titanese hood with a reinforced design, a jadeite gwethdesuan, a kyanite gwethdesuan, an insulated heavy titanese mask with a reinforced design, a manicured tyrium hand shaped like a grotesque five-legged spider, a silver amulet inlaid with opals in the pattern of the outline of Ilithi, a sweeping crimson greatcloak with a braided gold fourragere draped over the left shoulder, a white-bellied caique charm, an Empath &amp;quot;On-duty&amp;quot; button, a worn covellite lump etched with a knotwork of vine-like sigils, a sleek red-tailed chipmunk, a weathered canvas valise trimmed with cordovan leather, a fine leather tailoring tote stamped with a large bullfrog, a cloth-of-gold baldric clasped with an onyx scorpion, a faded canvas forger&#039;s pack held together with heavy cambrinth rivets, a long slate-grey kimono of raw silk with an ebon under-robe, a ticivara crafted from layered panels of crimson and void-black titanese, a darkened steel arm knife with a silk-wrapped handle, an armband displaying an array of cambrinth lotus flowers, a crocodile-skin targe with a reinforced design, an emerald-scaled cambrinth pivuh imprisoned on a wide wristcuff, a sand-scarred heavy cambrinth manacle, some darkstone knuckles, some insulated heavy burlap sleeves sealed with protective wax, a sturdy blackened iron band stamped with a crest, an intricate gold shesegri ring interspersed with amber flecks, an ornate haralun (strength) ring, a wide leather utility belt with steel accents, a rough burlap sack dangling a haledroth chipmunk charm, a pale ivory silk gem pouch clasped with a golden unicorn, a lumpy bundle, a spidersilk sling with a black leather cradle, a rugged leather thigh bag with steel-riveted straps, a cambrinth ankleband formed into a bloated albino forest leech and some dark leather winged boots lined with luxurious sable fur.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=466331</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=466331"/>
		<updated>2017-03-25T14:55:40Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=190&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=135&lt;br /&gt;
|MaxVal=256 Dokoras&lt;br /&gt;
|MaxArrangedVal=294 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar in most respects to [[granite gargoyle]]s, quartz gargoyles are more challenging foes.  They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Quartz gargoyles inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}.  The area is indoors so they start advancing at pole range and usually spawn in packs of two.  The area is only accessible by [[Estate Holder]]s.  Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Defensive skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee.  Mining dangers pose the greater threat. (08/02/2016) &amp;lt;br /&amp;gt; &lt;br /&gt;
*Weapon skills at 140 hit more often then not. (08/02/2016) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Weapons and defenses slowing at ~185 ranks. Soft caps at 190 ranks, after that mindstate seldom went above dabbling (1/34). (06/24/2014) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Skinning: Mostly fails on skins with single arrange at 135.  Consistent perfect skins (full arrange) and quick locking at 250. (08/02/2016) Still locks skinning with arranging at 280 (2/14/17)  Full arrange + skin teaches slowly at 305 (3/25/17)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Locksmithing:  Boxes are tough at 137.&lt;br /&gt;
*Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking. (12/1/2016)&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
Quartz gargoyles are immune to physical stuns. &amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike their granite breathen, quartz gargoyles are not immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
Some appraise at not quite in all stats and others at somewhat less.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*160 [[Locksmithing skill|Locksmithing]] / 230 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]:  (6) &#039;&#039;minor troubles&#039;&#039; - (9) &#039;&#039;odds against you&#039;&#039;&lt;br /&gt;
*170 [[Locksmithing skill|Locksmithing]] / 270 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]:  (4) &#039;&#039;simple matter&#039;&#039; - (8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
*180 [[Locksmithing skill|Locksmithing]] / 280 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (08/13/2016)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.&lt;br /&gt;
*Uncommon (3/100) high value boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.&lt;br /&gt;
*Rare (2/100) jackpot boxes contain 1-2 platinum coins plus change and a gem valued at 1.8 to 4 plat.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|quartz hide}})&lt;br /&gt;
*Unarranged max value:  256 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a quartz hide&lt;br /&gt;
*Arranged max value:    294 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a quartz gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a quartz gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A quartz gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A quartz gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A quartz gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A quartz gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=466223</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=466223"/>
		<updated>2017-03-23T16:19:28Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Adder fangs are used by [[Engineering|engineers]] to make ice-adder arrows, which do cold damage.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack which drains between 10-30% [[vitality]] if successful.  It contests [[Stamina]] and [[Discipline]].  Barrier spells like [[Protection from Evil]] (&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039;) or [[Mantle of Flame]] can protect against the attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend: &#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
*Their fangs can be used for [[fletching]] arrowheads.&lt;br /&gt;
*Slice resistant due to its skeletal body type.&lt;br /&gt;
*May charge from pole range.&lt;br /&gt;
*3/23/17 - Locking tactics @ 345, stealth @ 305,  and evasion @ 315.  Getting full arrange, but not perfects yet with 304 skinning.  Still locking debilitation @ 300, but rate slowed after 295.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=465159</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=465159"/>
		<updated>2017-02-19T14:05:41Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=654 dokoras,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Adder fangs are used by [[Engineering|engineers]] to make ice-adder arrows, which do cold damage.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack which drains between 10-30% [[vitality]] if successful.  It contests [[Stamina]] and [[Discipline]].  Barrier spells like [[Protection from Evil]] (&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039;) or [[Mantle of Flame]] can protect against the attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend: &#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
*Their fangs can be used for [[fletching]] arrowheads.&lt;br /&gt;
*Slice resistant due to its skeletal body type.&lt;br /&gt;
*May charge from pole range.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nissa%27s_Binding&amp;diff=464986</id>
		<title>Nissa&#039;s Binding</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nissa%27s_Binding&amp;diff=464986"/>
		<updated>2017-02-14T17:19:31Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=nb&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=66&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook=Mental Preparation&lt;br /&gt;
|prereqs=[[Compel]] or [[Awaken]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Nissa&#039;s Binding spell is the only legacy the Empath Guild has of Lanival&#039;s companion, Nissa.  Though it is thought that this spell was originally meant to be a type of anesthesia, modern empaths have discovered other uses for it.  When cast, this pattern will soothe the life essences around you and plunge them into a slumber.  Those with great fortitude may resist this effect.  As with most applications of this nature, Nissa&#039;s Binding is useless against the undead.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=puts targets to sleep, AoE&lt;br /&gt;
|messaging=You hold out your arms, then bring them down evenly.&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&amp;lt;br&amp;gt;&lt;br /&gt;
The soothing wave sweeps over the area to encompass everything around you.&lt;br /&gt;
PLAYER wobbles slightly, then collapses into sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empath&#039;&#039; holds out her arms, then brings them down evenly&lt;br /&gt;
You feel a wave of lethargy wash over you, and fall into a forcible sleep.&lt;br /&gt;
|offtype=mind&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation, area of effect&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Does not affect [[Undead]]. (Works on [[Constructs]])&lt;br /&gt;
*Nissa&#039;s Binding can affect [[:Category:Bestiary|creatures]] as well as players.&lt;br /&gt;
*This currently works if you are [[Empathic_Shock|completely insensitive]].&lt;br /&gt;
*Can be {{com|CAST}} {{tt|CREATURE}} - like with most AOE or multi-target spells, will hit all creatures in the room instead of just those engaged. This includes player summoned or owned creatures.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holdenn&amp;diff=464985</id>
		<title>Holdenn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holdenn&amp;diff=464985"/>
		<updated>2017-02-14T15:34:00Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name     = Holdenn Crimsonaire&lt;br /&gt;
|status   = a&lt;br /&gt;
|race     = Elothean&lt;br /&gt;
|gender   = Male&lt;br /&gt;
|guild    = Empath&lt;br /&gt;
|instance = Platinum&lt;br /&gt;
|relat    = &lt;br /&gt;
|status  =a&lt;br /&gt;
|toc = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
You see Hodierna&#039;s Fist Holdenn Crimsonaire, Kirmiko of the House of the Gilded Longleaf, an Elothean Empath.&amp;lt;br/&amp;gt;&lt;br /&gt;
Holdenn has tilted almond-shaped amber eyes and a cleft chin.  His black hair is short and straight, and is worn tied back.  He has fair skin and a scrawny build.&amp;lt;br/&amp;gt;&lt;br /&gt;
He is very tall for an Elothean.&amp;lt;br/&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br/&amp;gt;&lt;br /&gt;
He has a long narrow mustache that droops to either side of the mouth on your upper lip.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
He is wearing a twilight-hued tyrium frog, a fat platinum bullfrog with emerald spots, an insulated heavy titanese hood with a reinforced design, a jadeite gwethdesuan, a kyanite gwethdesuan, an insulated heavy titanese mask with a reinforced design, a manicured tyrium hand shaped like a grotesque five-legged spider, a silver amulet inlaid with opals in the pattern of the outline of Ilithi, a sweeping crimson greatcloak with a braided gold fourragere draped over the left shoulder, a white-bellied caique charm, a worn covellite lump etched with a knotwork of vine-like sigils, an Empath &amp;quot;On-duty&amp;quot; button, a weathered canvas valise trimmed with cordovan leather, a fine leather tailoring tote stamped with a large bullfrog, a cloth-of-gold baldric clasped with an onyx scorpion, a faded canvas forger&#039;s pack held together with heavy cambrinth rivets, a long slate-grey kimono of raw silk with an ebon under-robe, a ticivara crafted from layered panels of crimson and void-black titanese, a darkened steel arm knife with a silk-wrapped handle, an armband displaying an array of cambrinth lotus flowers, a crocodile-skin targe with a reinforced design, an emerald-scaled cambrinth pivuh imprisoned on a wide wristcuff, a sand-scarred heavy cambrinth manacle, some darkstone knuckles, some insulated heavy burlap sleeves sealed with protective wax, a sturdy blackened iron band stamped with a crest, an intricate gold shesegri ring interspersed with amber flecks, an ornate haralun ring, a wide leather utility belt with steel accents, a pale ivory silk gem pouch clasped with a golden unicorn, a pearl-grey silk sack with a glistening bronze clasp, a spidersilk sling with a black leather cradle, a rugged leather thigh bag with steel-riveted straps, a cambrinth ankleband formed into a bloated albino forest leech and some dark leather winged boots lined with luxurious sable fur.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=464984</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=464984"/>
		<updated>2017-02-14T15:24:10Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=190&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=135&lt;br /&gt;
|MaxVal=256 Dokoras&lt;br /&gt;
|MaxArrangedVal=294 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Very similar in most respects to [[granite gargoyle]]s, quartz gargoyles are more challenging foes.  They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Quartz gargoyles inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}.  The area is indoors so they start advancing at pole range and usually spawn in packs of two.  The area is only accessible by [[Estate Holder]]s.  Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Defensive skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee.  Mining dangers pose the greater threat. (08/02/2016) &amp;lt;br /&amp;gt; &lt;br /&gt;
*Weapon skills at 140 hit more often then not. (08/02/2016) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Weapons and defenses slowing at ~185 ranks. Soft caps at 190 ranks, after that mindstate seldom went above dabbling (1/34). (06/24/2014) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Skinning: Mostly fails on skins with single arrange at 135.  Consistent perfect skins (full arrange) and quick locking at 250. (08/02/2016) Still locks skinning with arranging at 280 (2/14/17)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Locksmithing:  Boxes are tough at 137.&lt;br /&gt;
*Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking. (12/1/2016)&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
Quartz gargoyles are immune to physical stuns. &amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike their granite breathen, quartz gargoyles are not immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite/somewhat less than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
Some appraise at not quite in all stats and others at somewhat less.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*160 [[Locksmithing skill|Locksmithing]] / 230 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]:  (6) &#039;&#039;minor troubles&#039;&#039; - (9) &#039;&#039;odds against you&#039;&#039;&lt;br /&gt;
*170 [[Locksmithing skill|Locksmithing]] / 270 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]:  (4) &#039;&#039;simple matter&#039;&#039; - (8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
*180 [[Locksmithing skill|Locksmithing]] / 280 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (8) &#039;&#039;has edge on you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (08/13/2016)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.&lt;br /&gt;
*Uncommon (3/100) high value boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.&lt;br /&gt;
*Rare (2/100) jackpot boxes contain 1-2 platinum coins plus change and a gem valued at 1.8 to 4 plat.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|quartz hide}})&lt;br /&gt;
*Unarranged max value:  256 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a quartz hide&lt;br /&gt;
*Arranged max value:    294 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a quartz gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a quartz gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A quartz gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A quartz gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A quartz gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A quartz gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=464081</id>
		<title>Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=464081"/>
		<updated>2017-01-23T17:06:21Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Constructs and Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that [[Empath]]s are capable of hunting without experiencing [[Empathic Shock]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A few notes:&lt;br /&gt;
*The skill ranges come from Elanthipedia and may not be right for 3.0, but this should still give you a general idea of how they rank.&lt;br /&gt;
*For the location, I listed only the most convenient, least restricted area. Click the creature link for other locations.&lt;br /&gt;
*Creatures that are only found during invasions or quests have been excluded.&lt;br /&gt;
&lt;br /&gt;
==Shock-Free Offense Training==&lt;br /&gt;
&lt;br /&gt;
*In order to hunt the undead without experiencing shock, you must cast the ritual spell of [[Absolution]].&lt;br /&gt;
:*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]]&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 07:34]]&amp;lt;/ref&amp;gt; to cast.&lt;br /&gt;
:*The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 18:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*If you do not have a life mana [[Focus_(item)|ritual focus]] and the [[Magical feats|Improvised Rituals feat]], you will need to purchase the consumable Body Purification focus from [[Herilo&#039;s Artifacts]] in Crossing.&lt;br /&gt;
*Incorporeal undead require [[Bless]]ed weapons to hit.&lt;br /&gt;
&lt;br /&gt;
===Constructs and Undead===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature!!Min Ranks!!Max Ranks!!Type!!Location!!Skins!!Boxes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Goblin|zombie goblin]]||0||32||undead-corp||[[RanikMap4|P1: near Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Squirrel|pale grey death squirrel]]||10||29||undead-corp||[[RanikMap7b|P1: near Arthe Dale]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fell hog|fell hog]]||10||40||undead-corp||[[RanikMap4|P1: near Crossing]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Skeleton|lesser skeleton]]||12||28||undead-corp||[[RanikMap13|P1: near Dirge]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (1)|tortured soul]]||16||45||undead-incorp||[[RanikMap30b|P2: near Riverhaven]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Origami Creature|origami creature]]||20||55||construct||[[RanikMap13|P1: near Dirge]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul|ghoul]]||26||44||undead-corp||[[RanikMap7b|P1: near Crossing]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Conscript|revenant conscript]]||40||60||undead-incorp||[[RanikMap8|P1: near Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie|revenant zombie]]||45||59||undead-corp||[[RanikMap63|P1: near Leth Deriel]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Endrus serpent|endrus serpent]]||50||90||constuct||[[RanikMap60|P1: near Leth Deriel]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae reaver|faenrae reaver]]||48||75||undead-corp||[[RanikMap12|P1: Silverwater Lake]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter|skeletal kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage|skeletal kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter|zombie kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage|zombie kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blight Bat|giant blight bat]]||90||150||undead-corp||[[RanikMap129|P5: Pilgrimage Trail]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Drowned one|drowned one]]||90||150||undead-corp||[[RanikMap150|P3: Fang Cove]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle|granite gargoyle]]||100||155||construct||[[RanikMap64|P3: Dragon&#039;s Spine]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Eidolon Steed|eidolon steed]]||100||160||undead-corp||[[RanikMap68a|P3: Darkling Woods]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Crow|ghoul crow]]||100||175||undead-corp||[[RanikMap99c|P4: Aesry]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Togball|mutant togball]]||130||165||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz gargoyle|quartz gargoyle]]||135||200||construct||[[RanikMap150|P3: Fang Cove]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad|rotting deadwood dryad]]||150||200||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark spirit|dark spirit]]||150||200||undead-incorp||[[RanikMap4a|P1: Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Soldier|grey clay soldier]]||150||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lachmate|lachmate]]||150||250||construct||[[RanikMap106|P4: Hara&#039;jaal]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadaverous yeehar|cadaverous yeehar]]||150||300||undead-corp||[[RanikMap48|P2: near Haizen Cugis]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickly Blightwater Nyad|sickly blightwater nyad]]||160||245||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Mage|grey clay mage]]||175||250||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Archer|grey clay archer]]||180||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock guardian|rock guardian]]||180||260||construct||[[RanikMap11|P1: NTR]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit|pale grey death spirit]]||200||250||undead-incorp||[[RanikMap8a|P1: lost Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinuous Ice Adder|sinuous ice adder]]||200||300||undead-corp||[[RanikMap139|P5: Adder&#039;s Nest]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor|skeletal sailor]]||210||?||undead-corp||[[RanikMap92|P4: Ratha]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad|zombie nomad]]||260||410||undead-corp||[[RanikMap46a|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Raven|ghoul raven]]||260||?||undead-corp||[[RanikMap99c|P4: Aesry]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Icy blue ghast|icy blue ghast]]||280||?||undead||[[RanikMap140|P5: Temple of the North Wind]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle|black marble gargoyle]]||300||375||construct||[[RanikMap138|P5: Asketi&#039;s Mount]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego|wir dinego]]||300||400||undead-corp||[[RanikMap9b|P1: Sorrow&#039;s Reach]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gam Chaga|gam chaga]]||300||450||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith|vaporous blood wraith]]||320||?||undead-incorp||[[RanikMap64d|P3: Abyss]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din|misshapen germish&#039;di]]||330||520||undead-corp||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae assassin|faenrae assassin]]||375||500||undead-corp||[[RanikMap67b|P3: Undershard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith|vile plague wraith]]||450||630||undead-corp||[[RanikMap143|P5: Hrendh Skogar]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper|zombie stomper]]||460||670||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler|zombie mauler]]||500||625||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi|ashu hhinvi]]||500||700||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Enraged Tusky|enraged tusky]]||500||750||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant|sinister Maelshyvean hierophant]]||500||750||undead-corp||[[RanikMap31d|P2: Maelshyve&#039;s Fortress]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||550||800||undead-corp||[[RanikMap12a|P1: Misenseor Abbey]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter|zombie head-splitter]]||600||725||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Drake|lava drake]]||900||1,300||construct||[[RanikMap13|P1: near Dirge]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuligin Umbral Moth|fuligin umbral moth]]||1,100||1,750||undead-corp|||P1: near Dirge?||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice archon|ice archon]]||1,200||1,650||construct||[[RanikMap70b|P3: near Shard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone wyvern|bone wyvern]]||?||?||undead-corp||[[RanikMap70b|P3: near Shard]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (2)|tortured soul]]||flex||flex||undead-incorp||[[RanikMap12a|P1: Misenseor Abbey]]||no||no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Constructs Only===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Manipulatable Creatures==&lt;br /&gt;
&lt;br /&gt;
Most living creatures can be [[Manipulate ability|manipulated]] for [[Empathy skill|Empathy]] experience, provided the creature poses a sufficient challenge.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[is manipulatable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Empath_new_player_guide#Combat_Empath|Combat Empaths]]&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,Guild player guides,hunting ladders}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=464069</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=464069"/>
		<updated>2017-01-23T16:35:11Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Post 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation, and evasion at 250 ranks on normal ones.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Premium version soft caps at 280 ranks.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=464067</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=464067"/>
		<updated>2017-01-23T16:33:34Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Completely capped defenses around 225&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=464066</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=464066"/>
		<updated>2017-01-23T16:33:16Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=250&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation at 250 ranks on normal ones, still training it well on premium version.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Evasion learning slowing down at 250 ranks or normal ones, still training well on premies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Post 3.1==&lt;br /&gt;
&lt;br /&gt;
Completely capped defenses around 225&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=464002</id>
		<title>Sinuous ice adder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sinuous_ice_adder&amp;diff=464002"/>
		<updated>2017-01-22T15:56:34Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sinuous Ice Adder&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=Skeletal&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|139|Adder&#039;s Nest (139)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a crystalline adder fang&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxVal=942&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick with frost and ice crystals, glacial winds swirl tightly around the skeletal frame of the ice adder. Its eye sockets blaze with an unearthly blue radiance, casting a pallid light that gleams off its glistening fangs. Wisps of bluish-white mist trail behind it as it moves, drifting delicately from its body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dead: The spectral winds animating the adder have dissipated, leaving behind bones and melting ice.&#039;&#039;&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Adder fangs are used by [[Engineering|engineers]] to make ice-adder arrows, which do cold damage.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
They have an icy breath attack which drains between 10-30% [[vitality]] if successful.  It contests [[Stamina]] and [[Discipline]].  Barrier spells like [[Protection from Evil]] (&#039;&#039;A brilliant white glow flares around you, dissipating most of the icy vapor before it hits.&#039;&#039;) or [[Mantle of Flame]] can protect against the attack.&lt;br /&gt;
&lt;br /&gt;
Attack: &#039;&#039;A sinuous ice adder&#039;s jaws gape wide as it exhales an impossibly large cloud of frozen vapor!  The air temperature plummets noticeably, and your throat and lungs begin to burn from the cold.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defend: &#039;&#039;You manage to inhale a breath!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Failure: &#039;&#039;Your breath fails you!  You feel weaker and weaker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Ice adders fall between [[Blight Ogre]]s and [[Icy Blue Ghast]]s in difficulty.&lt;br /&gt;
*Their fangs can be used for [[fletching]] arrowheads.&lt;br /&gt;
*Slice resistant due to its skeletal body type.&lt;br /&gt;
*May charge from pole range.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=464001</id>
		<title>Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=464001"/>
		<updated>2017-01-22T15:44:53Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Constructs and Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that [[Empath]]s are capable of hunting without experiencing [[Empathic Shock]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A few notes:&lt;br /&gt;
*The skill ranges come from Elanthipedia and may not be right for 3.0, but this should still give you a general idea of how they rank.&lt;br /&gt;
*For the location, I listed only the most convenient, least restricted area. Click the creature link for other locations.&lt;br /&gt;
*Creatures that are only found during invasions or quests have been excluded.&lt;br /&gt;
&lt;br /&gt;
==Shock-Free Offense Training==&lt;br /&gt;
&lt;br /&gt;
*In order to hunt the undead without experiencing shock, you must cast the ritual spell of [[Absolution]].&lt;br /&gt;
:*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]]&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 07:34]]&amp;lt;/ref&amp;gt; to cast.&lt;br /&gt;
:*The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 18:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*If you do not have a life mana [[Focus_(item)|ritual focus]] and the [[Magical feats|Improvised Rituals feat]], you will need to purchase the consumable Body Purification focus from [[Herilo&#039;s Artifacts]] in Crossing.&lt;br /&gt;
*Incorporeal undead require [[Bless]]ed weapons to hit.&lt;br /&gt;
&lt;br /&gt;
===Constructs and Undead===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature!!Min Ranks!!Max Ranks!!Type!!Location!!Skins!!Boxes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Goblin|zombie goblin]]||0||32||undead-corp||[[RanikMap4|P1: near Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Squirrel|pale grey death squirrel]]||10||29||undead-corp||[[RanikMap7b|P1: near Arthe Dale]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fell hog|fell hog]]||10||40||undead-corp||[[RanikMap4|P1: near Crossing]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Skeleton|lesser skeleton]]||12||28||undead-corp||[[RanikMap13|P1: near Dirge]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (1)|tortured soul]]||16||45||undead-incorp||[[RanikMap30b|P2: near Riverhaven]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Origami Creature|origami creature]]||20||55||construct||[[RanikMap13|P1: near Dirge]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul|ghoul]]||26||44||undead-corp||[[RanikMap7b|P1: near Crossing]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Conscript|revenant conscript]]||40||60||undead-incorp||[[RanikMap8|P1: near Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie|revenant zombie]]||45||59||undead-corp||[[RanikMap63|P1: near Leth Deriel]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Endrus serpent|endrus serpent]]||50||90||constuct||[[RanikMap60|P1: near Leth Deriel]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae reaver|faenrae reaver]]||48||75||undead-corp||[[RanikMap12|P1: Silverwater Lake]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter|skeletal kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage|skeletal kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter|zombie kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage|zombie kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blight Bat|giant blight bat]]||90||150||undead-corp||[[RanikMap129|P5: Pilgrimage Trail]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Drowned one|drowned one]]||90||150||undead-corp||[[RanikMap150|P3: Fang Cove]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle|granite gargoyle]]||100||155||construct||[[RanikMap64|P3: Dragon&#039;s Spine]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Crow|ghoul crow]]||100||175||undead-corp||[[RanikMap99c|P4: Aesry]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Togball|mutant togball]]||130||165||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz gargoyle|quartz gargoyle]]||135||200||construct||[[RanikMap150|P3: Fang Cove]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad|rotting deadwood dryad]]||150||200||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark spirit|dark spirit]]||150||200||undead-incorp||[[RanikMap4a|P1: Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Soldier|grey clay soldier]]||150||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lachmate|lachmate]]||150||250||construct||[[RanikMap106|P4: Hara&#039;jaal]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadaverous yeehar|cadaverous yeehar]]||150||300||undead-corp||[[RanikMap48|P2: near Haizen Cugis]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickly Blightwater Nyad|sickly blightwater nyad]]||160||245||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Mage|grey clay mage]]||175||250||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Archer|grey clay archer]]||180||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock guardian|rock guardian]]||180||260||construct||[[RanikMap11|P1: NTR]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit|pale grey death spirit]]||200||250||undead-incorp||[[RanikMap8a|P1: lost Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinuous Ice Adder|sinuous ice adder]]||200||300||undead-corp||[[RanikMap139|P5: Adder&#039;s Nest]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor|skeletal sailor]]||210||?||undead-corp||[[RanikMap92|P4: Ratha]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad|zombie nomad]]||260||410||undead-corp||[[RanikMap46a|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Raven|ghoul raven]]||260||?||undead-corp||[[RanikMap99c|P4: Aesry]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Icy blue ghast|icy blue ghast]]||280||?||undead||[[RanikMap140|P5: Temple of the North Wind]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle|black marble gargoyle]]||300||375||construct||[[RanikMap138|P5: Asketi&#039;s Mount]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego|wir dinego]]||300||400||undead-corp||[[RanikMap9b|P1: Sorrow&#039;s Reach]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gam Chaga|gam chaga]]||300||450||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith|vaporous blood wraith]]||320||?||undead-incorp||[[RanikMap64d|P3: Abyss]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din|misshapen germish&#039;di]]||330||520||undead-corp||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae assassin|faenrae assassin]]||375||500||undead-corp||[[RanikMap67b|P3: Undershard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith|vile plague wraith]]||450||630||undead-corp||[[RanikMap143|P5: Hrendh Skogar]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper|zombie stomper]]||460||670||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler|zombie mauler]]||500||625||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi|ashu hhinvi]]||500||700||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Enraged Tusky|enraged tusky]]||500||750||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant|sinister Maelshyvean hierophant]]||500||750||undead-corp||[[RanikMap31d|P2: Maelshyve&#039;s Fortress]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||550||800||undead-corp||[[RanikMap12a|P1: Misenseor Abbey]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter|zombie head-splitter]]||600||725||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Drake|lava drake]]||900||1,300||construct||[[RanikMap13|P1: near Dirge]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuligin Umbral Moth|fuligin umbral moth]]||1,100||1,750||undead-corp|||P1: near Dirge?||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice archon|ice archon]]||1,200||1,650||construct||[[RanikMap70b|P3: near Shard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone wyvern|bone wyvern]]||?||?||undead-corp||[[RanikMap70b|P3: near Shard]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (2)|tortured soul]]||flex||flex||undead-incorp||[[RanikMap12a|P1: Misenseor Abbey]]||no||no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Constructs Only===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Manipulatable Creatures==&lt;br /&gt;
&lt;br /&gt;
Most living creatures can be [[Manipulate ability|manipulated]] for [[Empathy skill|Empathy]] experience, provided the creature poses a sufficient challenge.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[is manipulatable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Empath_new_player_guide#Combat_Empath|Combat Empaths]]&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,Guild player guides,hunting ladders}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=463232</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=463232"/>
		<updated>2017-01-02T20:40:13Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Combat 3.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=260&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=40&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Immune to cold and fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
High natural armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
TM and weapons slow down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250.&lt;br /&gt;
&lt;br /&gt;
Defensive soft cap at 260 ranks.&lt;br /&gt;
&lt;br /&gt;
Tactics essentially cap at 300 ranks, only one out of three for some reason teach.&lt;br /&gt;
&lt;br /&gt;
Still locking stealth at 273 ranks.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=463218</id>
		<title>Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=463218"/>
		<updated>2017-01-01T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Constructs and Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that [[Empath]]s are capable of hunting without experiencing [[Empathic Shock]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A few notes:&lt;br /&gt;
*The skill ranges come from Elanthipedia and may not be right for 3.0, but this should still give you a general idea of how they rank.&lt;br /&gt;
*For the location, I listed only the most convenient, least restricted area. Click the creature link for other locations.&lt;br /&gt;
*Creatures that are only found during invasions or quests have been excluded.&lt;br /&gt;
&lt;br /&gt;
==Shock-Free Offense Training==&lt;br /&gt;
&lt;br /&gt;
*In order to hunt the undead without experiencing shock, you must cast the ritual spell of [[Absolution]].&lt;br /&gt;
:*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]]&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 07:34]]&amp;lt;/ref&amp;gt; to cast.&lt;br /&gt;
:*The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 18:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*If you do not have a life mana [[Focus_(item)|ritual focus]] and the [[Magical feats|Improvised Rituals feat]], you will need to purchase the consumable Body Purification focus from [[Herilo&#039;s Artifacts]] in Crossing.&lt;br /&gt;
*Incorporeal undead require [[Bless]]ed weapons to hit.&lt;br /&gt;
&lt;br /&gt;
===Constructs and Undead===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature!!Min Ranks!!Max Ranks!!Type!!Location!!Skins!!Boxes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Goblin|zombie goblin]]||0||32||undead-corp||[[RanikMap4|P1: near Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Squirrel|pale grey death squirrel]]||10||29||undead-corp||[[RanikMap7b|P1: near Arthe Dale]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fell hog|fell hog]]||10||40||undead-corp||[[RanikMap4|P1: near Crossing]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Skeleton|lesser skeleton]]||12||28||undead-corp||[[RanikMap13|P1: near Dirge]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (1)|tortured soul]]||16||45||undead-incorp||[[RanikMap30b|P2: near Riverhaven]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Origami Creature|origami creature]]||20||55||construct||[[RanikMap13|P1: near Dirge]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul|ghoul]]||26||44||undead-corp||[[RanikMap7b|P1: near Crossing]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Conscript|revenant conscript]]||40||60||undead-incorp||[[RanikMap8|P1: near Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie|revenant zombie]]||45||59||undead-corp||[[RanikMap63|P1: near Leth Deriel]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Endrus serpent|endrus serpent]]||50||90||constuct||[[RanikMap60|P1: near Leth Deriel]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae reaver|faenrae reaver]]||48||75||undead-corp||[[RanikMap12|P1: Silverwater Lake]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter|skeletal kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage|skeletal kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter|zombie kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage|zombie kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blight Bat|giant blight bat]]||90||150||undead-corp||[[RanikMap129|P5: Pilgrimage Trail]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Drowned one|drowned one]]||90||150||undead-corp||[[RanikMap150|P3: Fang Cove]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle|granite gargoyle]]||100||155||construct||[[RanikMap64|P3: Dragon&#039;s Spine]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Crow|ghoul crow]]||100||175||undead-corp||[[RanikMap99c|P4: Aesry]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Togball|mutant togball]]||130||165||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz gargoyle|quartz gargoyle]]||135||200||construct||[[RanikMap150|P3: Fang Cove]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad|rotting deadwood dryad]]||150||200||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark spirit|dark spirit]]||150||200||undead-incorp||[[RanikMap4a|P1: Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Soldier|grey clay soldier]]||150||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lachmate|lachmate]]||150||250||construct||[[RanikMap106|P4: Hara&#039;jaal]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadaverous yeehar|cadaverous yeehar]]||150||300||undead-corp||[[RanikMap48|P2: near Haizen Cugis]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickly Blightwater Nyad|sickly blightwater nyad]]||160||245||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Mage|grey clay mage]]||175||250||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Archer|grey clay archer]]||180||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock guardian|rock guardian]]||180||260||construct||[[RanikMap11|P1: NTR]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit|pale grey death spirit]]||200||250||undead-incorp||[[RanikMap8a|P1: lost Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor|skeletal sailor]]||210||?||undead-corp||[[RanikMap92|P4: Ratha]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad|zombie nomad]]||260||410||undead-corp||[[RanikMap46a|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Raven|ghoul raven]]||260||?||undead-corp||[[RanikMap99c|P4: Aesry]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Icy blue ghast|icy blue ghast]]||280||?||undead||[[RanikMap140|P5: Temple of the North Wind]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle|black marble gargoyle]]||300||375||construct||[[RanikMap138|P5: Asketi&#039;s Mount]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego|wir dinego]]||300||400||undead-corp||[[RanikMap9b|P1: Sorrow&#039;s Reach]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gam Chaga|gam chaga]]||300||450||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith|vaporous blood wraith]]||320||?||undead-incorp||[[RanikMap64d|P3: Abyss]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din|misshapen germish&#039;di]]||330||520||undead-corp||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae assassin|faenrae assassin]]||375||500||undead-corp||[[RanikMap67b|P3: Undershard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith|vile plague wraith]]||450||630||undead-corp||[[RanikMap143|P5: Hrendh Skogar]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper|zombie stomper]]||460||670||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler|zombie mauler]]||500||625||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi|ashu hhinvi]]||500||700||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Enraged Tusky|enraged tusky]]||500||750||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant|sinister Maelshyvean hierophant]]||500||750||undead-corp||[[RanikMap31d|P2: Maelshyve&#039;s Fortress]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||550||800||undead-corp||[[RanikMap12a|P1: Misenseor Abbey]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter|zombie head-splitter]]||600||725||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Drake|lava drake]]||900||1,300||construct||[[RanikMap13|P1: near Dirge]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuligin Umbral Moth|fuligin umbral moth]]||1,100||1,750||undead-corp|||P1: near Dirge?||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice archon|ice archon]]||1,200||1,650||construct||[[RanikMap70b|P3: near Shard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone wyvern|bone wyvern]]||?||?||undead-corp||[[RanikMap70b|P3: near Shard]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (2)|tortured soul]]||flex||flex||undead-incorp||[[RanikMap12a|P1: Misenseor Abbey]]||no||no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Constructs Only===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Manipulatable Creatures==&lt;br /&gt;
&lt;br /&gt;
Most living creatures can be [[Manipulate ability|manipulated]] for [[Empathy skill|Empathy]] experience, provided the creature poses a sufficient challenge.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[is manipulatable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Empath_new_player_guide#Combat_Empath|Combat Empaths]]&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,Guild player guides,hunting ladders}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=463217</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=463217"/>
		<updated>2017-01-01T22:20:04Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=260&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=40&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Immune to cold and fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
High natural armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
TM and weapons slow down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250.&lt;br /&gt;
&lt;br /&gt;
Defensive soft cap at 260 ranks.&lt;br /&gt;
&lt;br /&gt;
Still locking stealth at 271 ranks, Tactics still locking at 298 ranks.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=462435</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=462435"/>
		<updated>2016-12-24T16:26:07Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Combat 3.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=40&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Immune to cold and fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
High natural armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
TM and weapons slow down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250.&lt;br /&gt;
&lt;br /&gt;
Defensive soft cap at 260 ranks.&lt;br /&gt;
&lt;br /&gt;
Still locking stealth at 271 ranks, Tactics still locking at 298 ranks.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=462434</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=462434"/>
		<updated>2016-12-24T16:21:30Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Combat 3.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=40&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Immune to cold and fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
High natural armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
TM and weapons slow down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250.&lt;br /&gt;
&lt;br /&gt;
Defensive soft cap at 260 ranks.&lt;br /&gt;
&lt;br /&gt;
Still locking stealth at 271 ranks.&lt;br /&gt;
&lt;br /&gt;
Tactics learning stopped abruptly after 298.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=461160</id>
		<title>Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=461160"/>
		<updated>2016-12-04T21:01:47Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie Nomad&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*some {{cloot|a|rusted chain}} (cannot be picked up)&lt;br /&gt;
*a {{cloot|w|rusted broadsword}} (cannot be picked up)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Post 3.0:&lt;br /&gt;
*Drops gold coins&lt;br /&gt;
*Immune to AoE WM attacks. Tried CL, RoS &amp;amp; FR to no affect. FS has minimal success at 25 mana. &lt;br /&gt;
*Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is &amp;quot;Odds are against&amp;quot; &amp;quot;Precisely at your skill level&amp;quot; &amp;quot;Should not take long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12/4/16:&lt;br /&gt;
Did not move 270 stealth off of clear - they have low perception.&lt;br /&gt;
Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying.&lt;br /&gt;
260s defenses were good with 2, 3 would start landing good hits.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=461159</id>
		<title>Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=461159"/>
		<updated>2016-12-04T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie Nomad&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Tannable=&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*some {{cloot|a|rusted chain}} (cannot be picked up)&lt;br /&gt;
*a {{cloot|w|rusted broadsword}} (cannot be picked up)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Post 3.0:&lt;br /&gt;
*Drops gold coins&lt;br /&gt;
*Immune to AoE WM attacks. Tried CL, RoS &amp;amp; FR to no affect. FS has minimal success at 25 mana. &lt;br /&gt;
*Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is &amp;quot;Odds are against&amp;quot; &amp;quot;Precisely at your skill level&amp;quot; &amp;quot;Should not take long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Did not move 270 stealth off of clear.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=461158</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=461158"/>
		<updated>2016-12-04T17:15:11Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Combat 3.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=40&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Immune to cold and fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
High natural armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
TM and weapons slow down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250.&lt;br /&gt;
&lt;br /&gt;
Defensive soft cap at 260 ranks.&lt;br /&gt;
&lt;br /&gt;
Still locking stealth at 270 ranks, tactics at 300.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=461144</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=461144"/>
		<updated>2016-12-03T22:57:10Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=461143</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=461143"/>
		<updated>2016-12-03T22:37:21Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=461142</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=461142"/>
		<updated>2016-12-03T22:32:25Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=50&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=461141</id>
		<title>Empath hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empath_hunting_ladder&amp;diff=461141"/>
		<updated>2016-12-03T22:23:11Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Constructs and Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
Below is a list of creatures that [[Empath]]s are capable of hunting without experiencing [[Empathic Shock]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A few notes:&lt;br /&gt;
*The skill ranges come from Elanthipedia and may not be right for 3.0, but this should still give you a general idea of how they rank.&lt;br /&gt;
*For the location, I listed only the most convenient, least restricted area. Click the creature link for other locations.&lt;br /&gt;
*Creatures that are only found during invasions or quests have been excluded.&lt;br /&gt;
&lt;br /&gt;
==Shock-Free Offense Training==&lt;br /&gt;
&lt;br /&gt;
*In order to hunt the undead without experiencing shock, you must cast the ritual spell of [[Absolution]].&lt;br /&gt;
:*Absolution requires 80 ranks of [[Utility skill|utility magic]] and [[Arcana skill|arcana]]&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 07:34]]&amp;lt;/ref&amp;gt; to cast.&lt;br /&gt;
:*The spell can be learned from the scroll sold at [[Sierack&#039;s Reagents]] in Shard. According to GM Armifer, it takes less significantly less [[Arcana skill|arcana]] skill to learn the spell than to use the spell.&amp;lt;ref&amp;gt;[[Post:Rank Requirement to Study Absolution Scroll - 04/02/2015 - 18:47]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*If you do not have a life mana [[Focus_(item)|ritual focus]] and the [[Magical feats|Improvised Rituals feat]], you will need to purchase the consumable Body Purification focus from [[Herilo&#039;s Artifacts]] in Crossing.&lt;br /&gt;
*Incorporeal undead require [[Bless]]ed weapons to hit.&lt;br /&gt;
&lt;br /&gt;
===Constructs and Undead===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Creature!!Min Ranks!!Max Ranks!!Type!!Location!!Skins!!Boxes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Goblin|zombie goblin]]||0||32||undead-corp||[[RanikMap4|P1: near Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Squirrel|pale grey death squirrel]]||10||29||undead-corp||[[RanikMap7b|P1: near Arthe Dale]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fell hog|fell hog]]||10||40||undead-corp||[[RanikMap4|P1: near Crossing]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Lesser Skeleton|lesser skeleton]]||12||28||undead-corp||[[RanikMap13|P1: near Dirge]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (1)|tortured soul]]||16||45||undead-incorp||[[RanikMap30b|P2: near Riverhaven]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Origami Creature|origami creature]]||20||55||construct||[[RanikMap13|P1: near Dirge]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul|ghoul]]||26||44||undead-corp||[[RanikMap7b|P1: near Crossing]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant Conscript|revenant conscript]]||40||60||undead-incorp||[[RanikMap8|P1: near Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Revenant zombie|revenant zombie]]||45||59||undead-corp||[[RanikMap63|P1: near Leth Deriel]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Endrus serpent|endrus serpent]]||50||90||constuct||[[RanikMap60|P1: near Leth Deriel]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenrae reaver|faenrae reaver]]||48||75||undead-corp||[[RanikMap12|P1: Silverwater Lake]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Headhunter|skeletal kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Kobold Savage|skeletal kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Headhunter|zombie kobold headhunter]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Kobold Savage|zombie kobold savage]]||85||110||undead-corp||[[RanikMap64c|P3: near Shard]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant Blight Bat|giant blight bat]]||90||150||undead-corp||[[RanikMap129|P5: Pilgrimage Trail]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Drowned one|drowned one]]||90||150||undead-corp||[[RanikMap150|P3: Fang Cove]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite Gargoyle|granite gargoyle]]||100||155||construct||[[RanikMap64|P3: Dragon&#039;s Spine]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Crow|ghoul crow]]||100||175||undead-corp||[[RanikMap99c|P4: Aesry]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Togball|mutant togball]]||130||165||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartz gargoyle|quartz gargoyle]]||135||200||construct||[[RanikMap150|P3: Fang Cove]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting Deadwood Dryad|rotting deadwood dryad]]||150||200||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark spirit|dark spirit]]||150||200||undead-incorp||[[RanikMap4a|P1: Tiger Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Soldier|grey clay soldier]]||150||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lachmate|lachmate]]||150||250||construct||[[RanikMap106|P4: Hara&#039;jaal]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadaverous yeehar|cadaverous yeehar]]||150||300||undead-corp||[[RanikMap48|P2: near Haizen Cugis]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickly Blightwater Nyad|sickly blightwater nyad]]||160||245||undead-corp||[[RanikMap134|P5: Vela&#039;Tohr Woods]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Mage|grey clay mage]]||175||250||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Clay Archer|grey clay archer]]||180||240||construct||[[RanikMap147|P2: near Siksraja]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pale Grey Death Spirit|pale grey death spirit]]||200||250||undead-incorp||[[RanikMap8a|P1: lost Crossing]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock guardian|rock guardian]]||200||323||construct||[[RanikMap11|P1: NTR]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal Sailor|skeletal sailor]]||210||?||undead-corp||[[RanikMap92|P4: Ratha]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Nomad|zombie nomad]]||260||410||undead-corp||[[RanikMap46a|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghoul Raven|ghoul raven]]||260||?||undead-corp||[[RanikMap99c|P4: Aesry]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Icy blue ghast|icy blue ghast]]||280||?||undead||[[RanikMap140|P5: Temple of the North Wind]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Black marble gargoyle|black marble gargoyle]]||300||375||construct||[[RanikMap138|P5: Asketi&#039;s Mount]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wir Dinego|wir dinego]]||300||400||undead-corp||[[RanikMap9b|P1: Sorrow&#039;s Reach]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Gam Chaga|gam chaga]]||300||450||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaporous Blood Wraith|vaporous blood wraith]]||320||?||undead-incorp||[[RanikMap64d|P3: Abyss]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misshapen Germish&#039;din|misshapen germish&#039;di]]||330||520||undead-corp||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vile Plague Wraith|vile plague wraith]]||450||630||undead-corp||[[RanikMap143|P5: Hrendh Skogar]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Stomper|zombie stomper]]||460||670||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Mauler|zombie mauler]]||500||625||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ashu hhinvi|ashu hhinvi]]||500||700||construct||[[RanikMap46|P2: near Muspar&#039;i]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Enraged Tusky|enraged tusky]]||500||750||undead-corp||[[RanikMap121|P5: Boar Clan]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinister Maelshyvean Hierophant|sinister Maelshyvean hierophant]]||500||750||undead-corp||[[RanikMap31d|P2: Maelshyve&#039;s Fortress]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Misenseor resuscitant]]||550||800||undead-corp||[[RanikMap12a|P1: Misenseor Abbey]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie Head-splitter|zombie head-splitter]]||600||725||undead-corp||[[RanikMap121|P5: Boar Clan]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lava Drake|lava drake]]||900||1,300||construct||[[RanikMap13|P1: near Dirge]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuligin Umbral Moth|fuligin umbral moth]]||1,100||1,750||undead-corp|||P1: near Dirge?||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice archon|ice archon]]||1,200||1,650||construct||[[RanikMap70b|P3: near Shard]]||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bone wyvern|bone wyvern]]||?||?||undead-corp||[[RanikMap70b|P3: near Shard]]||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Tortured Soul (2)|tortured soul]]||flex||flex||undead-incorp||[[RanikMap12a|P1: Misenseor Abbey]]||no||no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Constructs Only===&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is construct::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Manipulatable Creatures==&lt;br /&gt;
&lt;br /&gt;
Most living creatures can be [[Manipulate ability|manipulated]] for [[Empathy skill|Empathy]] experience, provided the creature poses a sufficient challenge.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[is manipulatable::Yes]]&lt;br /&gt;
|?MinSkillCap is=Min Skill&lt;br /&gt;
|?MaxSkillCap is=Cap&lt;br /&gt;
|?relative creature level is=Creature&amp;lt;br /&amp;gt;Level&lt;br /&gt;
|?Creature has boxes=Boxes&lt;br /&gt;
|?Creature is skinnable=Skin&lt;br /&gt;
|?Creature is corporeal=Corporeal&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|sort=MinSkillCap is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Empath_new_player_guide#Combat_Empath|Combat Empaths]]&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Empaths,Player guides,Guild player guides,hunting ladders}}&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=445501</id>
		<title>Rock guardian (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&amp;diff=445501"/>
		<updated>2016-05-29T19:13:56Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Combat 3.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Guardian&lt;br /&gt;
|Image File=rockguardian.jpg&lt;br /&gt;
|MinCap=200&lt;br /&gt;
|MaxCap=323&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=40&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Huge!  Approximately twenty feet high, the rock guardian looks like a construct of some kind.  The entire thing is made of stone (very much like granite).  Even so, the thing does not move awkwardly.  Instead, its slow movements seem deliberate, almost graceful.  Its face does not appear as fierce as its size might suggest.  Instead, it looks almost sad.  However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed.  You harbor no illusions.  This thing is deadly.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Immune to cold and fire.&amp;lt;br /&amp;gt;&lt;br /&gt;
High natural armor.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.&lt;br /&gt;
&lt;br /&gt;
There are also occasional earthquakes in the area which can cause you to fall prone:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;The ground shakes for a moment.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You fall down!&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
Drops gems and coins worth 3-6 silver.&lt;br /&gt;
&lt;br /&gt;
==Stealth Training==&lt;br /&gt;
&lt;br /&gt;
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.&lt;br /&gt;
&lt;br /&gt;
== Combat 3.0 == &lt;br /&gt;
&lt;br /&gt;
Very slow to move weapons and defense at ~250.&lt;br /&gt;
&lt;br /&gt;
Capping debilitation at 250.&lt;br /&gt;
&lt;br /&gt;
Definitely soft capping evasion at 260.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=440077</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=440077"/>
		<updated>2016-04-02T17:53:51Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation at 250 ranks on normal ones, still training it well on premium version.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Evasion learning slowing down at 250 ranks or normal ones, still training well on premies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=440076</id>
		<title>Blue-dappled prereni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-dappled_prereni_(1)&amp;diff=440076"/>
		<updated>2016-04-02T17:53:15Z</updated>

		<summary type="html">&lt;p&gt;GRACERLZ: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|MapList={{rmap|66|Road to Shard}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=prereni skin&lt;br /&gt;
|Skin Weight=10 stones&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=prereni bones&lt;br /&gt;
|Bone Weight=8 stones&lt;br /&gt;
|MaxVal=308 dokoras&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Prereni is [[Gerenshuge]] for &#039;deer&#039;.&lt;br /&gt;
&lt;br /&gt;
There are several tiers of prereni, this one being the middle. The lowest tier is [[Young blue-dappled prereni]] and the highest tier is [[Elder blue-dappled prereni]]. The premium version of each type is a bit harder than the standard version.&lt;br /&gt;
&lt;br /&gt;
Soft capping debilitation at 250 ranks on normal ones, still training it well on premium version.  Max spawn is 6 per hunter, can come in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Evasion learning slowing down at 250 ranks.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A rather small species of deer, the prereni is unusual in that it will aggressively defend its territory.  Standing about ten and a half hands high, it is characterized by its delicately pointed ears and a grey coat patterned with blued spots.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
These prereni are typically found in small herds.  They live for about twenty years, although often are killed well before that.  As they have numerous predators, they are quick to defend themselves from attack.&lt;br /&gt;
&lt;br /&gt;
The fawns of the blue-dappled prereni typically stay with their parent for one year.  Fawns are hard to spot, as they have no scent and are taught by their mother to stay perfectly still so that they blend in with the foliage.  If the mother is killed while away from her fawn, it will typically seek out a foster mother that will raise it to maturity.&lt;br /&gt;
&lt;br /&gt;
Prereni have a great love of fruit and are often spotted in or near orchards.  However, they are occasionally seen by roadsides and are not especially afraid of people.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>GRACERLZ</name></author>
	</entry>
</feed>