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	<updated>2026-04-22T10:50:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_goblin&amp;diff=418909</id>
		<title>Black goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_goblin&amp;diff=418909"/>
		<updated>2015-08-10T23:27:20Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added apparent optimal learning range.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=720&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|128|Hunter&#039;s Glade near Boar Clan (128)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a black goblin hide&lt;br /&gt;
|Skin Weight=4&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=460&lt;br /&gt;
|MaxVal=1,000 Kronars&lt;br /&gt;
|MaxArrangedVal=1,300 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;735&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The black [[race is::goblin]] stares back at you with pale green eyes.  Taller than an average [[Human]] and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs.  Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows.  The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk.  A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|patchwork leathers}}.&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying a {{cloot|w|dull iron hurling axe with a sinew-wrapped leather hilt}}, a {{cloot|s|battered wooden shield sloppily painted with faded insignia}}.&lt;br /&gt;
===Skinning===&lt;br /&gt;
Successfully skinned a couple at 462.  Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect.&lt;br /&gt;
===Combat Experience===&lt;br /&gt;
War Mage: TM (600) Wearing HP (542) HE (519) 2HE (482)  Skinning (462) Strength (66) Agility (63) Evasion (547) Reflex (70) Stamina (56) Buffed with YS, SUF &amp;amp; SW.  Three of three successful skins, poor quality.  Took a few minor hits from the thrown axes, if in parry with two-handed, health stayed at &amp;quot;no significant injuries&amp;quot;.  Easily (three swing kills) hit them with HE (542) and 2HE (482) once I tingled the shields out of the their hands.  With shields in hand I hit approx. three out five with HE.  CL was hitting about 40% of the time.  If I got rid of their shields CL hit with every bolt.{{cat|Goblin}}&lt;br /&gt;
&lt;br /&gt;
Optimal learning range appears to be 460-600 per an [[Talk:Black_goblin|appraise careful]] of the creature.&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_goblin&amp;diff=418908</id>
		<title>Talk:Black goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_goblin&amp;diff=418908"/>
		<updated>2015-08-10T23:25:47Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added an app in 3.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;App info 8/10/2015:&#039;&#039;&#039;&lt;br /&gt;
Optimal learning range appears to be 460-600.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Brawling (469) would train rather well.&lt;br /&gt;
Parrying attacks (493) would train acceptably.&lt;br /&gt;
Evading attacks (619) would train somewhat poorly.&lt;br /&gt;
Blocking attacks (571) would train somewhat poorly.&lt;br /&gt;
Tactics (563) would train acceptably.&lt;br /&gt;
Targeted Magic (575) would train acceptably.&lt;br /&gt;
Debilitation (498) would train rather well.&lt;br /&gt;
&amp;lt;/pre&amp;gt;[[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 18:25, 10 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=418907</id>
		<title>Black ape</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_ape&amp;diff=418907"/>
		<updated>2015-08-10T23:16:05Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: /* In Depth */  Added immunity to Electricity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=490&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a thick black pelt&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=390&lt;br /&gt;
|MaxArrangedVal=2,325 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=1000&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=Pelt&lt;br /&gt;
|Weight=4 stones&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=4&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing at seven feet in height, the ape seems to be composed entirely of muscle.  The ape&#039;s black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Black Ape area is full of mud.  If you don&#039;t have good athletics you may be permanently stuck until someone helps you out!   Apes also throw bones as a ranged attack that are very damaging to shields.&lt;br /&gt;
I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will occasionally dig up an {{cloot|w|old bone}} that it can use as a weapon.  Note that the bone cannot be picked up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creature is immune to electricity.&lt;br /&gt;
&lt;br /&gt;
~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer&lt;br /&gt;
110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4.&lt;br /&gt;
Stealth of 580, 460 bow and 440 xbow kill apes fine&lt;br /&gt;
Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Black_ape&amp;diff=418906</id>
		<title>Talk:Black ape</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Black_ape&amp;diff=418906"/>
		<updated>2015-08-10T23:15:02Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added an app, added Escaping info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What kind of numbers are we talking about for escaping?  Anyone have some experience to share?--[[User:Antendren|Antendren]] 23:03, 22 November 2010 (UTC)&lt;br /&gt;
At 430 Athletics, the mud was a trivial RT. [[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 18:15, 10 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For notes, at 682 skinning, could only get quality 70 pelts from the apes, without arranging. Full arrange resulted in quality 25 pelts. -- [[User:Draverius|Draverius]] 4:33 AM, 1 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
App range (all certain), truncated for formatting:&lt;br /&gt;
&amp;lt;pre&amp;gt;Small Edged (406) would train exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
Parrying attacks (493) would train acceptably.&lt;br /&gt;
Evading attacks (619) would train somewhat poorly.&lt;br /&gt;
Blocking attacks (571) would train somewhat poorly.&lt;br /&gt;
Tactics (563) would train acceptably.&lt;br /&gt;
Targeted Magic (575) would train acceptably.&lt;br /&gt;
Debilition (498) would train rather well.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 18:15, 10 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Old_bone&amp;diff=418904</id>
		<title>Weapon:Old bone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Old_bone&amp;diff=418904"/>
		<updated>2015-08-10T23:08:54Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added appraise cost and confirmed that SLIP cannot bypass its restriction on being picked up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|noun=bone&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=bone&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|balance=dismally&lt;br /&gt;
|suitedness=inadequately&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=0&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;br /&gt;
Can not be picked up by players.  Also not able to be SLIPped from the ground.&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=418898</id>
		<title>Copperhead viper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=418898"/>
		<updated>2015-08-10T22:36:35Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Updated to reflect that skins are a sacrifice that can give Ushnish favor orbs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Copperhead Viper&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=11&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=All range&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Sunfall Hub&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a viper skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=&amp;gt;213&lt;br /&gt;
|MaxArrangedVal=&amp;gt;205&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full-grown Human, the copperhead viper is also much longer and often measures fifteen feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost sentient qualities.  Some legends suggest that the viper was indeed among the races of our kind but was enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Barely trained tactics at 87. Does not move tactics off clear at 89.&amp;lt;br&amp;gt;&lt;br /&gt;
Not training shield at 70, parry at 72, evasion at 70; barely moving weapons at 65. - Swoosie&lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
Sunfall Hub -seven rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Center room with food is safe.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Copperhead vipers spit venom as a ranged attack. If it hits, it will do nerve damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
While these creatures drop no loot, the viper skin gained from skinning them can be used to obtain an [[Ushnish]] [[Favors|Favor Orb]].&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Giant_thicket_viper_(1)&amp;diff=418897</id>
		<title>Talk:Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Giant_thicket_viper_(1)&amp;diff=418897"/>
		<updated>2015-08-10T22:32:26Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added an app in 3.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;3.1 App&#039;&#039;&#039;&lt;br /&gt;
Apps - All certain/confident.  Edited for brevity and to add ranks.&lt;br /&gt;
&amp;lt;pre&amp;gt;Polearm (92), would train very well, provided you can land a blow.&lt;br /&gt;
Heavy Thrown (130) would train acceptably.&lt;br /&gt;
Parrying attacks (96) would train very well.&lt;br /&gt;
Evading attacks (138) would train acceptably.&lt;br /&gt;
Blocking attacks (139) would train acceptably.&lt;br /&gt;
Tactics (162) would train somewhat poorly.&lt;br /&gt;
Targeted magic (132) would train acceptably.&lt;br /&gt;
Debilitating the enemy (159) would train somewhat poorly.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 17:32, 10 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=418896</id>
		<title>Giant thicket viper (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(1)&amp;diff=418896"/>
		<updated>2015-08-10T22:31:35Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added loot info, Ushnish favor info, suspected optimal learning range in 3.1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|level=25&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=115&lt;br /&gt;
|MaxVal=446 Kronars&lt;br /&gt;
|MaxArrangedVal=570&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
Optimal range in 3.1 appears to be 100-155.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area that the vipers share with the [[Giant Black Leucro]]s is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Occasionally drop gems (&amp;quot;I&#039;ve gotten large gold nuggets off them.&amp;quot;- [[Zarrurvok]]) and other things from the &#039;misc&#039; loot table.&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=418895</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=418895"/>
		<updated>2015-08-10T21:42:33Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added restricted verbs in the Marsh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=163&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, FLEE, and KICK.&lt;br /&gt;
&lt;br /&gt;
==Crocs by Riverhaven, 3.0==&lt;br /&gt;
&#039;&#039;&#039;4/28/2014&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Barbarian:&lt;br /&gt;
Parry at 163 would not move off of clear, this was stanced 100% parry with 4 at melee.&amp;lt;br/&amp;gt;&lt;br /&gt;
*After sitting in combat for 3.9 hours:&lt;br /&gt;
**Parry Ability:    163 20.99% clear          (0/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Evasion:    159 23.39% thinking       (5/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Shield Usage:    159 29.44% understanding (14/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Defending:    159 36.94% intrigued     (16/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
***&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; All four defenses and armor stopped at 163. --4/30/2014&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
!!!UPDATE!!! Defenses soft cap at 134, will not move off of Dabbling --6/14/2015&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crocodile&#039;s near Throne City==&lt;br /&gt;
&#039;&#039;&#039;Update:  03/11/2013 by Rikimari&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tested with 4 Crocodiles:&amp;lt;br/&amp;gt;&lt;br /&gt;
Having Parry at 153, moved very slowly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Light Armor at 162, moved at an OK pace.&amp;lt;br/&amp;gt;  &lt;br /&gt;
Having Evasion at 176, did not move from Clear.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tactics learned at a good rate at 131.&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending at 160, moved at the same rate as Parry.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield at 157, moved at a very very poor rate.  Would take nearly 30 minutes to Lock Shield.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Appraised with 219 gets the following:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;appraise crocodile careful&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are certain that the blue-belly crocodile is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the blue-belly crocodile is somewhat fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is definitely less disciplined than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with an ordinary lightened shield and a parry stick, you are certain that the blue-belly crocodile is a relatively easy opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the blue-belly crocodile is a creature completely beneath your notice.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you brawled with the enemy you are certain that it would train rather well.  *Brawling is at 115*&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train quite badly. Parry @ 153&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train quite badly. Evasion @ 176&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train quite badly. Shield @ 157&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Exit_Crocs_(script)&amp;diff=418894</id>
		<title>Exit Crocs (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Exit_Crocs_(script)&amp;diff=418894"/>
		<updated>2015-08-10T21:37:24Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: /* Script */  Edited formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel&lt;br /&gt;
|fe=Genie, StormFront&lt;br /&gt;
|auth=[[User:GnomishInquisition|GnomishInquisition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This script is meant to be a crude script to assist in navigating the swamp in which Blue-Bellied Crocodiles reside.  Just type .exitcrocs.  It *should* work in both Genie and Stormfront.  There are a number of improvements I could make, but I wanted it to be rather FE agnostic.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;setVariable move look&lt;br /&gt;
counter set 0&lt;br /&gt;
&lt;br /&gt;
MoveMatch:&lt;br /&gt;
counter add 1&lt;br /&gt;
	pause&lt;br /&gt;
	match MoveMatch ...wait&lt;br /&gt;
	match MoveMatch you may only&lt;br /&gt;
	match ShackMatch You also see a ruined shack&lt;br /&gt;
	match Moverandom10 You can&#039;t go there&lt;br /&gt;
	match LREED Obvious&lt;br /&gt;
	put %move&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
RetMove:&lt;br /&gt;
pause&lt;br /&gt;
match RetMove ...wait&lt;br /&gt;
match RetMove you may only&lt;br /&gt;
match RetMove You retreat back to pole range.&lt;br /&gt;
match MoveMatch You are already as far away as you can get!&lt;br /&gt;
match MoveMatch You retreat from combat.&lt;br /&gt;
put ret&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ShackMatch:&lt;br /&gt;
pause&lt;br /&gt;
put w&lt;br /&gt;
wait&lt;br /&gt;
pause&lt;br /&gt;
put nw&lt;br /&gt;
goto LReed&lt;br /&gt;
&lt;br /&gt;
LReed:&lt;br /&gt;
pause&lt;br /&gt;
	match MoveRandom%c I could not find what you were referring to.&lt;br /&gt;
	match GoReed You see nothing unusual&lt;br /&gt;
	match LReed ...wait&lt;br /&gt;
	match LReed you may only&lt;br /&gt;
	put look reed&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
MoveRandom1:&lt;br /&gt;
setvariable move n&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom2:&lt;br /&gt;
setvariable move ne&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom3:&lt;br /&gt;
setvariable move e&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom4:&lt;br /&gt;
setvariable move se&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom5:&lt;br /&gt;
setvariable move s&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom6:&lt;br /&gt;
setvariable move sw&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom7:&lt;br /&gt;
setvariable move w&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom8:&lt;br /&gt;
setvariable move nw&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom9:&lt;br /&gt;
setvariable move n&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MoveRandom10:&lt;br /&gt;
counter set 1&lt;br /&gt;
goto MoveRandom1&lt;br /&gt;
&lt;br /&gt;
GoReed:&lt;br /&gt;
pause&lt;br /&gt;
match RetReed You are engaged to&lt;br /&gt;
match End The Marsh, Stone Road&lt;br /&gt;
match GoReed ...wait&lt;br /&gt;
match GoReed you may only&lt;br /&gt;
put go reed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RetReed:&lt;br /&gt;
pause&lt;br /&gt;
match RetReed ...wait&lt;br /&gt;
match RetReed you may only&lt;br /&gt;
match RetReed You retreat back to pole range.&lt;br /&gt;
match GoReed You are already as far away as you can get!&lt;br /&gt;
match GoReed You retreat from combat.&lt;br /&gt;
put ret&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
End:&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Blue-belly_crocodile_(1)&amp;diff=418893</id>
		<title>Talk:Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Blue-belly_crocodile_(1)&amp;diff=418893"/>
		<updated>2015-08-10T21:35:01Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Added an app.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still locking brawling at 169&lt;br /&gt;
&lt;br /&gt;
yea for me everything goes to 169 70% or so, weapons shield everything I have tried&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got parry at 199 perusing with four crocs on me.  Is the reported teaching cap for just one croc? -Alphonsis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated 8/10/15:&#039;&#039;&#039;&lt;br /&gt;
8/10/15 - Slowed down dramatically at ~136 defenses. Added script to exit the Marsh. Here&#039;s the app.  Edited for ranks and for formatting.  All results are either certain or confident:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
If you brawled (134) with the enemy, it would train somewhat poorly.&lt;br /&gt;
If you defended by parrying (96) attacks, the enemy would train acceptably.&lt;br /&gt;
If you defended by evading (138) attacks, the enemy would train somewhat poorly.&lt;br /&gt;
If you defended by blocking (139) attacks, the enemy would train somewhat poorly.&lt;br /&gt;
If you attempted to beguile the enemy with tactics (162), it would train very poorly.&lt;br /&gt;
If you targeted (132) and cast a spell at the enemy, it would train somewhat poorly.&lt;br /&gt;
If you attempted to debilitate (159) the enemy, it would train very poorly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 16:20, 10 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Blue-belly_crocodile_(1)&amp;diff=418892</id>
		<title>Talk:Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Blue-belly_crocodile_(1)&amp;diff=418892"/>
		<updated>2015-08-10T21:20:01Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still locking brawling at 169&lt;br /&gt;
&lt;br /&gt;
yea for me everything goes to 169 70% or so, weapons shield everything I have tried&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got parry at 199 perusing with four crocs on me.  Is the reported teaching cap for just one croc? -Alphonsis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updated 8/10/15:&#039;&#039;&#039;&lt;br /&gt;
8/10/15 - Slowed down dramatically at ~136 defenses. Added script to exit the Marsh. [[User:GNOMISHINQUISITION|GNOMISHINQUISITION]] ([[User talk:GNOMISHINQUISITION|talk]]) 16:20, 10 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Blue-belly_crocodile_(1)&amp;diff=418891</id>
		<title>Talk:Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Blue-belly_crocodile_(1)&amp;diff=418891"/>
		<updated>2015-08-10T21:17:20Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;still locking brawling at 169&lt;br /&gt;
&lt;br /&gt;
yea for me everything goes to 169 70% or so, weapons shield everything I have tried&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got parry at 199 perusing with four crocs on me.  Is the reported teaching cap for just one croc? -Alphonsis&lt;br /&gt;
&lt;br /&gt;
8/10/15 - Slowed down dramatically at ~136 defenses. Added script to exit the Marsh. -GI&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=418890</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=418890"/>
		<updated>2015-08-10T21:15:15Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: /* In Depth */  Added script to exit Crocs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=163&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Therengia&lt;br /&gt;
|City=Shard, Throne City, Greater Fist&lt;br /&gt;
|MapList=*{{rmap|68| Outside the South Gate of Shard }}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|MapList3=*{{rmap|14| North Road }}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hard cap defense 165+ ranks. Teaches evasion until 183, teaches shield to 170 &amp;lt;br/&amp;gt;&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
==Crocs by Riverhaven, 3.0==&lt;br /&gt;
&#039;&#039;&#039;4/28/2014&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Barbarian:&lt;br /&gt;
Parry at 163 would not move off of clear, this was stanced 100% parry with 4 at melee.&amp;lt;br/&amp;gt;&lt;br /&gt;
*After sitting in combat for 3.9 hours:&lt;br /&gt;
**Parry Ability:    163 20.99% clear          (0/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Evasion:    159 23.39% thinking       (5/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Shield Usage:    159 29.44% understanding (14/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Defending:    159 36.94% intrigued     (16/34)&amp;lt;br/&amp;gt;&lt;br /&gt;
***&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; All four defenses and armor stopped at 163. --4/30/2014&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
!!!UPDATE!!! Defenses soft cap at 134, will not move off of Dabbling --6/14/2015&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crocodile&#039;s near Throne City==&lt;br /&gt;
&#039;&#039;&#039;Update:  03/11/2013 by Rikimari&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tested with 4 Crocodiles:&amp;lt;br/&amp;gt;&lt;br /&gt;
Having Parry at 153, moved very slowly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Light Armor at 162, moved at an OK pace.&amp;lt;br/&amp;gt;  &lt;br /&gt;
Having Evasion at 176, did not move from Clear.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tactics learned at a good rate at 131.&amp;lt;br/&amp;gt;&lt;br /&gt;
Defending at 160, moved at the same rate as Parry.&amp;lt;br/&amp;gt;&lt;br /&gt;
Shield at 157, moved at a very very poor rate.  Would take nearly 30 minutes to Lock Shield.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Appraised with 219 gets the following:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;appraise crocodile careful&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are certain that the blue-belly crocodile is healthy.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that the blue-belly crocodile is somewhat fatigued.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is not quite as strong as you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is definitely less disciplined than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with an ordinary lightened shield and a parry stick, you are certain that the blue-belly crocodile is a relatively easy opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the blue-belly crocodile is a creature completely beneath your notice.&amp;lt;br/&amp;gt;&lt;br /&gt;
If you brawled with the enemy you are certain that it would train rather well.  *Brawling is at 115*&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train quite badly. Parry @ 153&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train quite badly. Evasion @ 176&amp;lt;br/&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train quite badly. Shield @ 157&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Exit_Crocs_(script)&amp;diff=418889</id>
		<title>Exit Crocs (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Exit_Crocs_(script)&amp;diff=418889"/>
		<updated>2015-08-10T21:11:00Z</updated>

		<summary type="html">&lt;p&gt;GNOMISHINQUISITION: Created page with &amp;quot;{{Script |cat=travel |fe=Genie, StormFront |auth=GnomishInquisition }}  ==Description==  This script is meant to be a crude script to assist in nav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=travel&lt;br /&gt;
|fe=Genie, StormFront&lt;br /&gt;
|auth=[[User:GnomishInquisition|GnomishInquisition]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This script is meant to be a crude script to assist in navigating the swamp in which Blue-Bellied Crocodiles reside.  Just type .exitcrocs.  It *should* work in both Genie and Stormfront.  There are a number of improvements I could make, but I wanted it to be rather FE agnostic.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
setVariable move look&lt;br /&gt;
counter set 0&lt;br /&gt;
&lt;br /&gt;
MoveMatch:&lt;br /&gt;
counter add 1&lt;br /&gt;
	pause&lt;br /&gt;
	match MoveMatch ...wait&lt;br /&gt;
	match MoveMatch you may only&lt;br /&gt;
	match ShackMatch You also see a ruined shack&lt;br /&gt;
	match Moverandom10 You can&#039;t go there&lt;br /&gt;
	match LREED Obvious&lt;br /&gt;
	put %move&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
RetMove:&lt;br /&gt;
pause&lt;br /&gt;
match RetMove ...wait&lt;br /&gt;
match RetMove you may only&lt;br /&gt;
match RetMove You retreat back to pole range.&lt;br /&gt;
match MoveMatch You are already as far away as you can get!&lt;br /&gt;
match MoveMatch You retreat from combat.&lt;br /&gt;
put ret&lt;br /&gt;
&lt;br /&gt;
ShackMatch:&lt;br /&gt;
pause&lt;br /&gt;
put w&lt;br /&gt;
wait&lt;br /&gt;
pause&lt;br /&gt;
put nw&lt;br /&gt;
goto LReed&lt;br /&gt;
&lt;br /&gt;
LReed:&lt;br /&gt;
pause&lt;br /&gt;
	match MoveRandom%c I could not find what you were referring to.&lt;br /&gt;
	match GoReed You see nothing unusual&lt;br /&gt;
	match LReed ...wait&lt;br /&gt;
	match LReed you may only&lt;br /&gt;
	put look reed&lt;br /&gt;
	matchwait&lt;br /&gt;
&lt;br /&gt;
MoveRandom1:&lt;br /&gt;
setvariable move n&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom2:&lt;br /&gt;
setvariable move ne&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom3:&lt;br /&gt;
setvariable move e&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom4:&lt;br /&gt;
setvariable move se&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom5:&lt;br /&gt;
setvariable move s&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom6:&lt;br /&gt;
setvariable move sw&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom7:&lt;br /&gt;
setvariable move w&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom8:&lt;br /&gt;
setvariable move nw&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
MoveRandom9:&lt;br /&gt;
setvariable move n&lt;br /&gt;
goto MoveMatch&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MoveRandom10:&lt;br /&gt;
counter set 1&lt;br /&gt;
goto MoveRandom1&lt;br /&gt;
&lt;br /&gt;
GoReed:&lt;br /&gt;
pause&lt;br /&gt;
match RetReed You are engaged to&lt;br /&gt;
match End The Marsh, Stone Road&lt;br /&gt;
match GoReed ...wait&lt;br /&gt;
match GoReed you may only&lt;br /&gt;
put go reed&lt;br /&gt;
wait&lt;br /&gt;
&lt;br /&gt;
RetReed:&lt;br /&gt;
pause&lt;br /&gt;
match RetReed ...wait&lt;br /&gt;
match RetReed you may only&lt;br /&gt;
match RetReed You retreat back to pole range.&lt;br /&gt;
match GoReed You are already as far away as you can get!&lt;br /&gt;
match GoReed You retreat from combat.&lt;br /&gt;
put ret&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
End:&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GNOMISHINQUISITION</name></author>
	</entry>
</feed>