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	<updated>2026-05-22T16:38:32Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Fenwyrthie%27s_Curio_Shop&amp;diff=685092</id>
		<title>Fenwyrthie&#039;s Curio Shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fenwyrthie%27s_Curio_Shop&amp;diff=685092"/>
		<updated>2025-12-03T08:43:01Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Make the first room shop header names match the rest with &amp;quot;the&amp;quot; instead of &amp;quot;a/an/some&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Fenwyrthie&#039;s Curio Shop&lt;br /&gt;
|Province         = Zoluren&lt;br /&gt;
|Town             = The Crossing&lt;br /&gt;
|MapNumber        = 1b&lt;br /&gt;
|RoomID           = 421044&lt;br /&gt;
|Owner            = Nathaniel Fenwyrthie&lt;br /&gt;
|NumRooms         = 3&lt;br /&gt;
|restrict         = Estate Holder&lt;br /&gt;
|Store Type       = Cambrinth,Clothing,Container,Estate Holder,Housing,Jewelry,Magic,Miscellaneous,Weapon,Alchemy,Forging,Writing&lt;br /&gt;
|Justice=city}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Fenwyrthie&#039;s Curio Shop&lt;br /&gt;
|desc=Cobweb-covered oak shelves line the walls from floor to ceiling while wicker baskets and oaken chests are nestled snugly before them.  Trays of copper and silver separate a maple table and a dusky oaken counter.  Too many items are certainly crammed into too small a space.  You also see a neatly lettered sign, a battered cedar box with some stuff in it and a wood bin.  Obvious exits: west, out.}}&lt;br /&gt;
&lt;br /&gt;
A neatly lettered sign reads:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Welcome to Fenwyrthie&#039;s Curio Shop, offering a collection of&lt;br /&gt;
curiosities from the far corners of the realms, some magical,&lt;br /&gt;
some ceremonial, some merely curious.&lt;br /&gt;
&lt;br /&gt;
I&#039;m away on a collecting trip, but feel free to browse -- if you&lt;br /&gt;
have questions about prices, etc., the sales staff will be glad&lt;br /&gt;
to help you out.&lt;br /&gt;
&lt;br /&gt;
Items on the counter are periodically rotated by the staff.  If&lt;br /&gt;
you don&#039;t see what you&#039;re after, please check back!&lt;br /&gt;
&lt;br /&gt;
As I find new objects on my collecting trips, the items on&lt;br /&gt;
display may change -- I make no guarantees on the continued&lt;br /&gt;
availability of any items sold in my shop.&lt;br /&gt;
&lt;br /&gt;
                                   Fenwyrthie&#039;s Curio Shop&lt;br /&gt;
                                 Nathaniel Fenwyrthie, Owner&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the battered cedar box with some stuff in it}}&lt;br /&gt;
{{ShopItem|t=i|gleaming silver star|125}}&lt;br /&gt;
{{ShopItem|t=i|shimmering golden sphere|125}}&lt;br /&gt;
{{ShopFootnote|Surprise packages!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large silver tray}}&lt;br /&gt;
{{ShopItem|t=i|darkly painted lockpick case depicting a pair of emerald-eyed panthers|8,125}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the wood bin}}&lt;br /&gt;
{{ShopItem|t=h|zulnatha log|375}}&lt;br /&gt;
{{ShopItem|t=h|rotting beech log|187}}&lt;br /&gt;
{{ShopItem|t=h|pine log|375}}&lt;br /&gt;
{{ShopItem|t=h|walnut log|375}}&lt;br /&gt;
{{ShopItem|t=h|cedar log|375}}&lt;br /&gt;
{{ShopItem|t=h|lemon-tree log|375}}&lt;br /&gt;
{{ShopItem|t=h|hickory log|187}}&lt;br /&gt;
{{ShopItem|t=h|elm log|375}}&lt;br /&gt;
{{ShopItem|t=h|copperwood log|375}}&lt;br /&gt;
{{ShopFootnote|These logs have been carefully harvested to preserve their natural aroma as they are burned.  Just add to your home fireplace and light to enjoy! Note: The last log you put in will be the flames&#039; aroma.  To make the aroma last longer, fill your fireplace with other fuel and put the log on last.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dusty oaken counter}}&lt;br /&gt;
{{ShopFootnote|Stock rotates}}&lt;br /&gt;
{{ShopItem|t=i|anklet strung from intertwining gold fishhooks and obsidian lures|15,312}}&lt;br /&gt;
{{ShopItem|t=i|ceremonial feathered cloak decorated in the Wind Elf style with sparkling ruby and gold beads|25,000}}&lt;br /&gt;
{{ShopItem|t=i|fine gold torque adorned with rubies and jade|15,375}}&lt;br /&gt;
{{ShopItem|t=i|fine silver anklet bearing several chicken charms|625}}&lt;br /&gt;
{{ShopItem|t=i|fine silver chain dangling an elegantly-wrought brass Estate Holder&#039;s key|625}}&lt;br /&gt;
{{ShopItem|t=i|formal jade velvet robe clasped with a ruby-eyed dragon|18,750}}&lt;br /&gt;
{{ShopItem|t=i|gold crocodile earcuff with a sapphire belly|3,296}}&lt;br /&gt;
{{ShopItem|t=i|pink diamond-studded brass tussie-mussie brooch|6,902}}&lt;br /&gt;
{{ShopItem|t=i|silver tailband engraved with a field of catnip|500}}&lt;br /&gt;
{{ShopItem|t=i|supple leather jade boots with folded cuffs embroidered in golden thread|1,875}}&lt;br /&gt;
{{ShopItem|t=w|frost-etched jeo&#039;telo|375,000}}&lt;br /&gt;
{{ShopItem|t=w|horn-tipped walnut taisgwelduan|note=long bow|62,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the large oaken chest filled with colorful packages}}&lt;br /&gt;
{{ShopItem|t=i|shimmering silver package|437}}&lt;br /&gt;
{{ShopItem|t=i|beribboned blue package|187}}&lt;br /&gt;
{{ShopItem|t=i|scarlet package|625}}&lt;br /&gt;
{{ShopItem|t=i|colorful wrapped package|250}}&lt;br /&gt;
{{ShopItem|t=i|glittering gold package|500}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Fancy wrapped surprise packages!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the long maple table supporting various sized picture stands}}&lt;br /&gt;
{{ShopItem|t=i|golden-framed painting|31,250}}&lt;br /&gt;
{{ShopItem|t=i|ebon-framed painting|31,250}}&lt;br /&gt;
{{ShopItem|t=i|ruggedly framed painting|22,500}}&lt;br /&gt;
{{ShopItem|t=i|wooden-framed painting|25,000}}&lt;br /&gt;
{{ShopItem|t=i|crystal-framed painting|31,250}}&lt;br /&gt;
{{ShopFootnote|These paintings are reproductions of those created by members of the Estate Holders.  Please, look at your leisure and buy if you wish. These are limited in supply, and once they run out will be for display only.  Thank you, and enjoy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the expansive copper tray}}&lt;br /&gt;
{{ShopItem|t=i|carved gaethzen turnip|12,500}}&lt;br /&gt;
{{ShopItem|t=i|carved gaethzen firefly|12,500}}&lt;br /&gt;
{{ShopItem|t=i|shimmering gaethzen rose|18,750}}&lt;br /&gt;
{{ShopItem|t=i|fiery gaethzen salamander|25,000}}&lt;br /&gt;
{{ShopItem|t=i|majestic gaethzen firebird|12,500}}&lt;br /&gt;
{{ShopItem|t=i|shimmering gaethzen orchid|18,750}}&lt;br /&gt;
{{ShopFootnote|creates light when charged with mana; holds 108 mana}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=&amp;lt;s&amp;gt;In the sturdy wicker basket&amp;lt;/s&amp;gt;}}&lt;br /&gt;
{{ShopItem|t=i|carved sandalwood fan|name=&amp;lt;s&amp;gt;carved sandalwood fan&amp;lt;/s&amp;gt;|&amp;lt;s&amp;gt;7,500&amp;lt;/s&amp;gt;}}&lt;br /&gt;
{{ShopItem|t=i|elaborate peacock feather fan|name=&amp;lt;s&amp;gt;elaborate peacock feather fan&amp;lt;/s&amp;gt;|&amp;lt;s&amp;gt;40,000&amp;lt;/s&amp;gt;}}&lt;br /&gt;
{{ShopItem|t=i|pale grey goose feather fan|name=&amp;lt;s&amp;gt;pale grey goose feather fan&amp;lt;/s&amp;gt;|&amp;lt;s&amp;gt;21,250&amp;lt;/s&amp;gt;}}&lt;br /&gt;
{{ShopFootnote|Fans not available until converted into 3.0 devices.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Fenwyrthie&#039;s, Collectibles&lt;br /&gt;
|desc=Memorabilia from Fenwyrthie&#039;s years of travels and collecting are crammed into every available space.  Items are so tightly wedged on the shelves, racks and stands that pulling one threatens to trigger an avalanche of bags, sacks, bits of junk and dust.  A winding maze of tiny trails wends through the tables, trunks and carpets jammed into the small floorspace.&lt;br /&gt;
You also see a simple aged pine bench and a large sign.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east, west.}}&lt;br /&gt;
&lt;br /&gt;
A large sign reads:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;@======================================================@&lt;br /&gt;
Items here are offered AS IS.  I&#039;ve tried to keep sets&lt;br /&gt;
of items together, but some may have been separated.&lt;br /&gt;
&lt;br /&gt;
The inventory here rotates.  Check back often!&lt;br /&gt;
&lt;br /&gt;
You may OPEN any of the sacks to see what is within.&lt;br /&gt;
&lt;br /&gt;
My clerks have exceptional stuffing skills.  You may&lt;br /&gt;
not be able to put all items back into a sack after&lt;br /&gt;
taking them out.&lt;br /&gt;
&lt;br /&gt;
NO REFUNDS FOR ANY REASON!&lt;br /&gt;
@======================================================@&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the maple rack}}&lt;br /&gt;
{{ShopItem|t=i|small beige bag|note=Contains: {{sloot|i|dark jade weapon harness adorned with a pewter dragon}}|862}}&lt;br /&gt;
{{ShopItem|t=i|small burgundy sack|note=Contains: {{sloot|i|spool of stout thread}}, {{sloot|i|ivory bodkin with a curious engraving}}, {{sloot|i|red leather case with a gold clasp}}|2,206}}&lt;br /&gt;
{{ShopItem|t=i|small cream-colored bag|note=Contains: {{sloot|i|warm orange wool scarf with stripes of autumn reds and browns}}, {{sloot|i|simple brown sack delicately embroidered with a pair of pumpkins}}, {{sloot|w|skinning knife with a red wooden handle}}, {{sloot|i|long orange socks with a patch of red around the toes}}|1,012}}&lt;br /&gt;
{{ShopItem|t=i|small dark cyan sack|note=Contains: {{sloot|i|simple mesh backpack with alternating stripes of blue and black}}, {{sloot|i|coral necklace strung with simple jade beads}}, {{sloot|w|jade-hilted dagger dangling a beaded spidersilk thread}}|1,418}}&lt;br /&gt;
{{ShopItem|t=i|small metallic blue sack|note=Contains: {{sloot|i|wooden pipe carved in the shape of a sinuous dragon}}, {{sloot|i|simple tobacco pouch tied with beaded leather thongs}}, {{sloot|i|Tippler&#039;s Best tobacco}}, {{sloot|i|Goldleaf tobacco}}|2,431}}&lt;br /&gt;
{{ShopItem|t=i|small olive-green bag|note=Contains: {{sloot|i|forest green towel embroidered with a golden dragon}}, {{sloot|i|sea-green sack embroidered with seashells and starfish}}|643}}&lt;br /&gt;
{{ShopItem|t=i|small wine-colored bag|note=Contains: {{sloot|i|colorful pouch with small animal figures stitched upon it}}|587}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the simple aged pine bench}}&lt;br /&gt;
{{ShopItem|t=i|small ecru sack|note=Contains: {{sloot|i|nut-filled chocolate arbelog-claw}}, {{sloot|i|rose-shaped cherry lollipop}}, {{sloot|i|peppermint candycane}}, {{sloot|i|boar-shaped jellybeans}}, {{sloot|i|candy troll-foot}}, {{sloot|i|small glass jar with a wide label across its front}}|368}}&lt;br /&gt;
{{ShopItem|t=i|small light green bag|note=Contains: {{sloot|i|dark leather traveler&#039;s pack branded with a stylized dragon}}, {{sloot|i|blueberry cat-shaped lollipop}}, {{sloot|i|bat-wing brew|flagon of Bat-wing Brew}}, {{sloot|i|gummy dolphin}}, {{sloot|i|apple-roasted boar|slice of apple-roasted boar}}, {{sloot|i|garlic-thyme roll}}, {{sloot|i|savory dumplings}}, {{sloot|i|deep green leather waterskin branded with the image of a soaring dragon}}|1,845}}&lt;br /&gt;
{{ShopItem|t=i|small mauve sack|note=Contains: {{sloot|i|dark leather traveler&#039;s pack branded with a stylized dragon}}, {{sloot|i|spicy chicken wings (2)|spicy chicken wings}}, {{sloot|i|cherry pudding}}, {{sloot|i|chocolate coffee-beans}}, {{sloot|i|crusty caraway bread|slice of crusty caraway bread}}, {{sloot|i|katamba-black whiskey|glass of Katamba-black whiskey}}, {{sloot|i|vanilla-spiced tea (1)|mug of vanilla-spiced tea}}, {{sloot|i|dark leather waterskin tooled with an overlapping scale pattern}}, {{sloot|i|roast pheasant|trencher of roast pheasant}}|1,836}}&lt;br /&gt;
{{ShopItem|t=i|small pale blue sack|note=Contains: {{sloot|i|white canvas satchel stamped with bold red block letters}}, {{sloot|i|bottle of naphtha}}, {{sloot|i|pristine white altar candle swirled with silver and gold}}, {{sloot|i|large brass whistle dangling from a beaded metal chain}}, {{sloot|i|large jug of water}}, {{sloot|w|ironwood impalement stake}}, {{sloot|i|heavy loaf of hearty nine-grain bread}}|7,291}}&lt;br /&gt;
{{ShopItem|t=i|small powder-blue sack|note=Contains: {{sloot|i|cebi root}}, {{sloot|i|taffelberry tart}}, {{sloot|i|hisan salve}}, {{sloot|i|death spirit grog|flagon of death spirit grog}}, {{sloot|i|spicy chicken wings}}, {{sloot|i|weathered pouch with patches of lightly scorched leather}}|1,167}}&lt;br /&gt;
{{ShopItem|t=i|small scarlet bag|note=Contains: {{sloot|i|colorful wand|colorful wand}}, {{ilink|i|festive pinata stick wrapped in shiny colors}}, {{ilink|i|simple silverwood case with a regal ram carved into its surface}}, {{ilink|i|giant snowball pinata}}, {{ilink|i|bag of wand-shaped candies}}, {{ilink|i|gingerbread jester cookie with a frosted green and blue hat|gingerbread jester cookie with a frosted green and blue hat}}, {{ilink|i|frowning snowbeast pinata}}, {{ilink|i|custard throwing pie}}, {{ilink|i|snowflake pinata}}, {{ilink|i|brightly colored party hat topped with colorful streamers}}|7,966}}&lt;br /&gt;
{{ShopItem|t=i|small smoke-grey bag|note=Contains: {{sloot|i|distorted mound of twisted soap with small white pebbles}}, {{sloot|i|large white towel bearing a jade dragon emblem}}, {{sloot|i|round bar of red soap with light white swirls}}, {{sloot|i|rose-scented soap}}, {{sloot|i|murky bar of scented soap}}, {{sloot|i|fine gossamer sack with a small tag sewn on}}, {{sloot|i|block of dirty soap}}|1,450}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the curious metal stand with branches like a tree}}&lt;br /&gt;
{{ShopItem|t=i|small crimson bag|note=Contains: {{sloot|i|whimsical pewter fae charm}}|237}}&lt;br /&gt;
{{ShopItem|t=i|small desert-beige bag|note=Contains: {{sloot|i|dark silk cloak embroidered with a jade green dragon set with ruby eyes}}|1,612}}&lt;br /&gt;
{{ShopItem|t=i|small maroon sack|note=Contains: {{sloot|i|dark red spidersilk shirt}}, {{sloot|i|pair of black spidersilk pants}}|11,325}}&lt;br /&gt;
{{ShopItem|t=i|small midnight blue bag|note=Contains: {{sloot|i|embroidered cook&#039;s apron}}|487}}&lt;br /&gt;
{{ShopItem|t=i|small orange sack|note=Contains: {{sloot|i|brimmed green felt hat enhanced by a gold boobrie crest}}|231}}&lt;br /&gt;
{{ShopItem|t=i|small rich blue sack|note=Contains: {{sloot|i|brocade cloak with elaborate silver and gold embroidered scrollwork}}|1,612}}&lt;br /&gt;
{{ShopItem|t=i|small Rissan-orange bag|note=Contains: {{sloot|i|necklace of interlocking silver chains hung with a pewter medallion}}|206}}&lt;br /&gt;
{{ShopItem|t=i|small salmon sack|note=Contains: {{sloot|i|dark jade rosette of finely spun silk displaying a pewter medallion}}|112}}&lt;br /&gt;
{{ShopItem|t=i|small sea-green sack|note=Contains: {{sloot|i|jade velvet riding hat with a single silver-tipped feather}}|175}}&lt;br /&gt;
{{ShopItem|t=i|small silver-colored bag|note=Contains: {{sloot|i|fine silver chain dangling an elegantly-wrought brass Estate Holder&#039;s key}}|300}}&lt;br /&gt;
{{ShopItem|t=i|small slate-blue sack|note=Contains: {{sloot|i|delicate wooden sculpture of a detailed festival ground}}, {{sloot|i|fragile crystalline cube}}|1,175}}&lt;br /&gt;
{{ShopItem|t=i|small spring green bag|note=Contains: {{sloot|i|thin spectacles with jade-colored lenses}}|362}}&lt;br /&gt;
{{ShopItem|t=i|small violet-red bag|note=Contains: {{sloot|i|simple pair of golden sandals branded with the image of a dragon peeking out of a cracked egg}}|6,325}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the battered trunk}}&lt;br /&gt;
{{ShopItem|t=i|silky white pouch stitched with &amp;quot;SUGAR&amp;quot; in loopy red script|note=Contains: {{sloot|i|multi-colored sugar rainbow extending from a frosted white cloud}}, {{sloot|i|brown sugar ship with frosted tiny oars and sails}}, {{sloot|i|dark purple sugar flower with a pale green frosted stem}}, {{sloot|i|pure white sugar cube decorated with a small smiling face}}, {{sloot|i|pitch-black sugar moon shaped like a crescentic Katamba}}, {{sloot|i|gloomy blue sugar raindrop outlined with white sprinkles}}, {{sloot|i|vivid green sugar leaf dotted with brown candy ants}}, {{sloot|i|bright yellow sugar sun wearing black licorice goggles}}, {{sloot|i|burnt orange sugar flame tipped with golden sprinkles}} and {{sloot|i|flamboyant red sugar lips}}|62}}&lt;br /&gt;
{{ShopItem|t=i|small Elothean-red sack|note=Contains: {{sloot|i|pair of silver spoons with carved handles}}|362}}&lt;br /&gt;
{{ShopItem|t=i|small forest-green sack|note=Contains: {{sloot|i|length of blue cotton fabric}}, {{sloot|i|blue paper mask painted with a vicious snarl}}|512}}&lt;br /&gt;
{{ShopItem|t=i|small hunter green sack|note=Contains: {{sloot|i|tattered booklet}}|387}}&lt;br /&gt;
{{ShopItem|t=i|small light blue bag|note=Contains: {{sloot|i|lightly colored silk fan with twin beaded ribbons hanging from the grip}}|5,075}}&lt;br /&gt;
{{ShopItem|t=i|small light grey sack|note=Contains: {{sloot|w|silver-inlaid skinning knife}}|237}}&lt;br /&gt;
{{ShopItem|t=i|small lime-green bag|note=Contains: {{sloot|i|face paint}}|2,043}}&lt;br /&gt;
{{ShopItem|t=i|small steel-blue sack|note=Contains: {{sloot|i|get-well card showing a plump dragon with a runny nose}}|1,012}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the dusty carpet}}&lt;br /&gt;
{{ShopItem|t=i|small dark green sack|note=Contains: {{sloot|i|miniature cambrinth figurine shaped to resemble a winged-dragon}}|1,550}}&lt;br /&gt;
{{ShopItem|t=i|small dark purple bag|note=Contains: {{sloot|i|cross-eyed chicken statue riding an overly plump dragon}}|550}}&lt;br /&gt;
{{ShopItem|t=i|small dark tan bag|note=Contains: {{sloot|i|flame-etched brass bell shaped like the giant orb of the Crossing Temple}}|1,850}}&lt;br /&gt;
{{ShopItem|t=i|small dusty rose bag|note=Contains: {{sloot|i|large tasseled cushion embroidered with a flying dragon}}|1,012}}&lt;br /&gt;
{{ShopItem|t=i|small grey sack|note=Contains: {{sloot|i|crystal charm hung from a fine silver chain}}|1,237}}&lt;br /&gt;
{{ShopItem|t=i|small purple sack|note=Contains: {{sloot|i|pewter plate engraved with a sleeping dragon}}|675}}&lt;br /&gt;
{{ShopItem|t=i|small slate-blue sack|note=Contains: {{sloot|i|carved jade dragon pin with tiny faceted ruby eyes}}|1,175}}&lt;br /&gt;
{{ShopItem|t=i|small slate-grey sack|note=Contains: {{sloot|i|pewter tankard etched with a stylized dragon clasping its tail in its mouth}}|1,862}}&lt;br /&gt;
{{ShopItem|t=i|small tan bag|note=Contains: {{sloot|i|embossed parchment}}|93}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the marble-topped rosewood table}}&lt;br /&gt;
{{ShopItem|t=i|small blue sack|note=Contains: {{sloot|i|dark green leather thigh pouch branded with a stylized dragon}}|1,862}}&lt;br /&gt;
{{ShopItem|t=i|small blue-violet sack|note=Contains: {{sloot|i|ironwood origami case with a winged dragon clasp}}|3,200}}&lt;br /&gt;
{{ShopItem|t=i|small brass-colored bag|note=Contains: {{sloot|i|large canvas sack painted with a magnificent three-masted ship}}, {{sloot|w|twisted dagger bearing the crest of the Estate Holders}}|356}}&lt;br /&gt;
{{ShopItem|t=i|small bronze-colored sack|note=Contains: {{sloot|i|well-worn harness bearing a faded design of a dragon with missing scales}}, {{sloot|i|sackcloth pack stitched with intricate designs}}, {{sloot|i|sturdy metal flask bearing the end-scene of a fierce battle}}|8,887}}&lt;br /&gt;
{{ShopItem|t=i|small brown bag|note=Contains: {{sloot|i|dark blue ankle sheath bearing a black stylized dragon}}, {{sloot|w|green carving knife engraved with the form of a dragon in flight}}, {{sloot|w|skinning knife with a jade inlay of a dragon in flight}}|487}}&lt;br /&gt;
{{ShopItem|t=i|small copper-colored sack|note=Contains: {{sloot|i|dark oiled leather cape edged with an elaborate serpentine pattern}}, {{sloot|i|deep emerald silk haversack adorned with an onyx crescent}}|1,325}}&lt;br /&gt;
{{ShopItem|t=i|small coral-colored bag|note=Contains: {{sloot|i|wide leather utility belt tooled with the Estate Holder&#039;s crest}}|881}}&lt;br /&gt;
{{ShopItem|t=i|small cornflower-blue sack|note=Contains: {{sloot|i|worn leather arm sheath tooled with the image of a cobra wrapped around a sword}}, {{sloot|w|bone-hilted skinning knife with a polished copper blade}}|1,862}}&lt;br /&gt;
{{ShopItem|t=i|small dark brown bag|note=Contains: {{sloot|i|supple leather belt buckled with a stylized dragon&#039;s head}}|675}}&lt;br /&gt;
{{ShopItem|t=i|small gold-colored sack|note=Contains: {{sloot|i|polished ebony case inset with a ruby-eyed jade dragon}}, {{sloot|i|wax label}}, {{sloot|i|brightly colored party hat topped with a stuffed chicken head}}, {{sloot|i|slender glass bottle}}|3,987}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shelves}}&lt;br /&gt;
{{ShopItem|t=i|dingy yellow bag|note=Contains: {{sloot|i|darkened leather warrior&#039;s carton with a rough iron buckle}}|13,0062}}&lt;br /&gt;
{{ShopItem|t=i|small aquamarine sack|note=Contains: {{sloot|i|Estate Holder marionette}}|1,612}}&lt;br /&gt;
{{ShopItem|t=i|small black sack|note=Contains: {{sloot|i|dark silk pennant with a silver fringe}}|175}}&lt;br /&gt;
{{ShopItem|t=i|small cyan bag|note=Contains: {{sloot|i|gooey toy lipopod}}|1,612}}&lt;br /&gt;
{{ShopItem|t=i|small green bag|note=Contains: {{sloot|i|carved ironwood chickens}}|400}}&lt;br /&gt;
{{ShopItem|t=i|small magenta sack|note=Contains: {{sloot|i|blue glass orb with teal swirls}}|1,637}}&lt;br /&gt;
{{ShopItem|t=i|small off-white bag|note=Contains: {{sloot|i|supple brown velvet pouch with a braided silk drawstring}}|22,753}}&lt;br /&gt;
{{ShopItem|t=i|small red bag|note=Contains: {{sloot|i|feathery chicken doll}}|112}}&lt;br /&gt;
{{ShopItem|t=i|small white bag|note=Contains: {{sloot|i|volcano globe (2)|volcano globe}}|2,262}}&lt;br /&gt;
{{ShopItem|t=i|small yellow bag|note=Contains: {{sloot|i|glass cube}}, {{sloot|i|glass bottle}}|137}}&lt;br /&gt;
{{ShopFootnote|rotating stock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Fenwyrthie&#039;s, Keepsakes&lt;br /&gt;
|desc=Trinkets, toys, bags, and tools of all sorts appear strewn onto every available space.  The visual assault of colorful containers along racks, counters, bins, and shelves does nothing to improve the dusty and cob-web ridden state of the shop.  Nearly every inch of the floor space is taken up by sale surfaces, leaving walking room at a minimum.  You also see a wooden tray with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: east.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the shelves}}&lt;br /&gt;
{{ShopItem|t=i|purple bag|note=Contains: an {{sloot|i|articulated kraken figurine with abyssal black eyes}} and a {{sloot|i|miniature shark figurine with a polished steel body}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|cerulean bag|note=Contains: a {{sloot|i|silverwood vault book with openwork carvings}}, an {{sloot|i|acanth bank book with openwork carvings}} and a {{sloot|i|curved skinning blade with an antler hilt}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|fern green bag|note=Contains: a {{sloot|i|rumpled busker&#039;s kit with jester mask-shaped buckles}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|grass green bag|note=Contains: a {{sloot|i|khor&#039;vela locksmith&#039;s case wrapped in blackened leather}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|juniper bag|note=Contains: a {{sloot|i|set of copper zombie earrings with a lurid green patina}}, an {{sloot|i|armless zombie doll splattered with bloodstains}} and a {{sloot|i|black ribbon choker dangling an articulated steel zombie}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|orange bag|note=Contains: a {{sloot|w|squid-handled knife}}, a {{sloot|i|felt hat shaped like a large salmon-colored squid}}, an {{sloot|i|articulated squid pendant of silver}} and a {{sloot|i|carved alexandrite squid with coiled tentacles}}|18,750}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the polished table}}&lt;br /&gt;
{{ShopItem|t=i|scarlet bag|note=Contains: a {{sloot|i|white ash painting kit with polished silver hinges}}, a {{sloot|i|sheet of parchment paper}} (x5), a {{sloot|i|wide-brush paintbrush}}, a {{sloot|i|delicate thin paintbrush}}, and a {{sloot|i|set of paints}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|charcoal bag|note=Contains: a {{sloot|i|grey oilcloth pouch shaped like a rock}}, a {{sloot|i|Dwarf-shaped ore}}, a {{sloot|i|small kertig tear}}, a {{sloot|i|small silversteel ingot}}, a {{sloot|i|small granite rock (2)|small granite rock}}, and a {{sloot|i|small chunk of steel}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|grey bag|note=Contains: a {{sloot|i|pitted forging kit with leather straps}}, an {{sloot|i|oiled leather bellows with brass rivets}}, a {{sloot|i|flask of oil}}, a {{sloot|i|sturdy wire brush with a birch handle}}, and a {{sloot|i|stained cleaning cloth lined with moose hair  }}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|blue bag|note=Contains: a {{sloot|i|silk-bound book painted with a graceful landscape}}, a {{sloot|i|miniature Ilithi peach tree set in a large clay pot}}, and a {{sloot|i|sturdy leather saddlebag painted with stylized horses}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|yellow bag|note=Contains: some {{sloot|i|rose-tinted glasses with silver frames}}, a {{sloot|i|weathered cane with a four-clawed foot}}, a {{sloot|i|stamped book cover}} and a {{sloot|i|heavy bathrobe embroidered with the Estate Holder&#039;s crest}}|18,750}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wooden tray}}&lt;br /&gt;
{{ShopFootnote|Unlocked [[Estate Holder rings]].}}&lt;br /&gt;
{{ShopItem|t=i|aged copper band engraved with the Estate Holder&#039;s crest|1,312}}&lt;br /&gt;
{{ShopItem|t=i|sturdy blackened iron band stamped with a crest|1,875}}&lt;br /&gt;
{{ShopItem|t=i|heavy platinum band bearing a diamond encrusted crest|10,437}}&lt;br /&gt;
{{ShopItem|t=i|plain signet ring bearing the Estate Holder&#039;s crest|1,687}}&lt;br /&gt;
{{ShopItem|t=i|carved ironwood ring shaped like a coiled dragon|1,562}}&lt;br /&gt;
{{ShopItem|t=i|rugged oaken ring branded with a small Estate Holder&#039;s crest|2,937}}&lt;br /&gt;
{{ShopItem|t=i|wide silver thumb ring with a faded crest|4,125}}&lt;br /&gt;
{{ShopItem|t=i|braided gold ring set with a large faceted sapphire|7,937}}&lt;br /&gt;
{{ShopItem|t=i|gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest|5,437}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the large rack}}&lt;br /&gt;
{{ShopItem|t=i|slate bag|note=Contains: a {{sloot|w|fused arm splint with supple leather straps}}, a {{sloot|i|linen arm sling painted with a broken arm bone}}, a {{sloot|w|large wooden crutch padded with thick bandaging}} and a {{sloot|i|long tattered bandage}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|tangerine bag|note=Contains: an {{sloot|i|antiqued copper alchemy kit}}, a {{sloot|i|smooth mahogany mortar adorned with patterned gold leaf}}, a {{sloot|i|smooth mahogany pestle stamped with holly leaves}}, a  {{sloot|i|carved oaken bowl with openwork of galloping horses}}, a {{sloot|i|carved mixing stick with a charging horse-shaped handle}}, a {{sloot|i|stained cleaning cloth lined with moose hair}}, and a {{sloot|i|cherry-handled mesh sieve with small stabilizing rods }}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|red bag|note=Contains: a {{sloot|i|piece of lumpy coal}}, a {{sloot|i|large wreath adorned with pinecones}}, some {{sloot|i|small will-o-wisps}}, a {{sloot|i|small crystal globe clasped within leather straps}}, and a {{sloot|i|string of silver bells on a red ribbon}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|emerald bag|note=Contains: a {{sloot|i|twisted ring set with a milky stone}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|mango orange bag|note=Contains: a {{sloot|i|darkened leather warrior&#039;s carton with a rough iron buckle}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|wine red bag|note=Contains: a {{sloot|i|pilgrim&#039;s supply satchel embroidered with a religious scene}}|18,750}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the round bin}}&lt;br /&gt;
{{ShopItem|t=i|sapphire bag|note=Contains: {{sloot|i|soft pink bunny nose}}, {{sloot|i|fanged bunny slippers with gaping mouths and crystalline eyes}}, {{sloot|w|spiked rabbit-shaped club with a crystal hilt}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|cream bag|note=Contains: {{ilink|i|dented iron toolbox painted with gears and cogs}}, {{ilink|i|rusted glarmencoupler with a square joint}}, {{ilink|i|broken rackenspracket with chipped edges}}, {{ilink|i|blue-handled flarmencrank with a well-oiled sheen}}, {{ilink|i|large button stamped with &amp;quot;ENGINEER&amp;quot; in black}}, {{ilink|i|stiff canvas overalls with gear-shaped buttons}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|violet bag|note=Contains: a {{sloot|i|large mesh gamebag dangling togball charms}}, a {{sloot|i|ruby red jar covered with golden scales}}, a {{sloot|i|red and gold jersey displaying the Estate Holder&#039;s crest}}, and a {{sloot|i|golden silk pennant stamped &amp;quot;GO TEAM!&amp;quot;}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|plum bag|note=Contains: a {{sloot|i|small card box lined with deep red velvet}}, a {{sloot|i|card painted with a Bard strumming a golden harp}}, a {{sloot|i|card displaying a Barbarian wielding a tin-foil spear and axe}}, a {{sloot|i|Cleric-shaped card with a felted robe}}, an {{sloot|i|Empath-shaped card displaying a heart-shaped pillow}}, a {{sloot|i|card displaying a Moon Mage holding a tin-foil mirror}}, a {{sloot|i|card showing a Philosopher holding a tin-foil knife}}, a {{sloot|i|staunch-looking Paladin-shaped card with tin-foil armor}}, an {{sloot|i|autumn-colored Ranger card}}, a {{sloot|i|cloaked Thief card}}, a {{sloot|i|winking Trader-shaped card studded with tiny colored crystals}}, and a {{sloot|i|Warrior Mage card painted in vibrant colors}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|white bag|note=Contains: {{sloot|i|stoppered bottle of naphtha}}, {{sloot|w|lead-banded wand of blackened steel}}|18,750}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the deobar box}}&lt;br /&gt;
{{ShopItem|t=i|seafoam-green bag|note=Contains: {{sloot|i|canvas pastry chef&#039;s bag embroidered with fruits and cakes}}, {{sloot|i|iron tart-shaped skillet}}, {{sloot|i|raw dough packed with fruits}} x3|18,750}}&lt;br /&gt;
{{ShopItem|t=i|alabaster bag|note=Contains: {{sloot|i|slim leather scholar&#039;s tote with silver scrollwork along the flap}}, {{sloot|i|Elothean windhaze|snifter of Elothean windhaze}} x3, {{sloot|i|Elothean House handbook}}, {{sloot|i|fuligin silk kimono with gracefully trailing sleeves}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|lace bag|note=Contains: {{sloot|i|sturdy canvas bundle painted with stylized S&#039;Kra Mur silhouettes}}, {{sloot|i|braided green jade tailband banded with black jasper}}, {{sloot|i|sinuous linen robe embroidered in rich jewel-tones}}, {{sloot|i|brilliant star-shaped emeralds}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|bronze bag|note=Contains: {{sloot|i|large woodcutter&#039;s carryall made of woven leather strips}}, {{sloot|i|sturdy pair of rolled-up denim trousers worn with bright red suspenders}}, {{sloot|w|sharp steel felling axe with a long hickory handle}}, {{sloot|i|rugged logging boots with spiked soles}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|amber-hued bag|note=Contains: {{sloot|i|Gorbesh woven basket with thick leather straps}}, {{sloot|i|enveloping outrider&#039;s cloak crafted from bias-cut burel}}, {{sloot|i|elaborate white ironwood chain bearing several small painted discs}}|18,750}}&lt;br /&gt;
{{ShopItem|t=i|dusty azure bag|note=Contains: {{sloot|i|worn and patched gearbag with thickly padded shoulder straps}}, {{sloot|i|wide-bottom mistwood guti&#039;adar with ivory-tipped tuning pins}}, {{sloot|i|soft chamois cloth with golden trim}}, {{sloot|i|slender cocobolo txistu with ivory-rimmed holes}}, {{sloot|i|polished thin-edged zills with silvered esoteric filigree}}|18,750}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:GALLAHAN/common.js&amp;diff=637044</id>
		<title>User:GALLAHAN/common.js</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:GALLAHAN/common.js&amp;diff=637044"/>
		<updated>2023-12-29T23:58:32Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Created page with &amp;quot;// Select all text inside of the element(s) calling this. jQuery.fn.selectText = function(){     var doc = document;     var element = this[0];     //console.log(this, element);     if (doc.body.createTextRange) {         var range = document.body.createTextRange();         range.moveToElementText(element);         range.select();     } else if (window.getSelection) {         var selection = window.getSelection();                 var range = document.createRange();...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// Select all text inside of the element(s) calling this.&lt;br /&gt;
jQuery.fn.selectText = function(){&lt;br /&gt;
    var doc = document;&lt;br /&gt;
    var element = this[0];&lt;br /&gt;
    //console.log(this, element);&lt;br /&gt;
    if (doc.body.createTextRange) {&lt;br /&gt;
        var range = document.body.createTextRange();&lt;br /&gt;
        range.moveToElementText(element);&lt;br /&gt;
        range.select();&lt;br /&gt;
    } else if (window.getSelection) {&lt;br /&gt;
        var selection = window.getSelection();        &lt;br /&gt;
        var range = document.createRange();&lt;br /&gt;
        range.selectNodeContents(element);&lt;br /&gt;
        selection.removeAllRanges();&lt;br /&gt;
        selection.addRange(range);&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
// Add a Select All link before any pre tags on (script) pages or pre tags with a select class.&lt;br /&gt;
$(function () {&lt;br /&gt;
    $(&amp;quot;pre&amp;quot;).each(function() { &lt;br /&gt;
        var pre = this;&lt;br /&gt;
        let wgTitle = mw.config.get(&#039;wgTitle&#039;);&lt;br /&gt;
	    if ($(pre).hasClass(&amp;quot;select&amp;quot;) || wgTitle.includes(&amp;quot;(script)&amp;quot;))&lt;br /&gt;
        {&lt;br /&gt;
            var link = $(&amp;quot;&amp;lt;a href=&#039;#&#039;&amp;gt;(Select All)&amp;lt;/a&amp;gt;&amp;quot;).on(&amp;quot;click&amp;quot;, function(event) { &lt;br /&gt;
                $(pre).selectText();&lt;br /&gt;
                event.preventDefault(); &lt;br /&gt;
            }); &lt;br /&gt;
            link.insertBefore(this);&lt;br /&gt;
        }&lt;br /&gt;
    });&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_443&amp;diff=597963</id>
		<title>Hollow Eve Festival 443</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_443&amp;diff=597963"/>
		<updated>2022-11-04T04:27:30Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: /* Location and Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:HollowEve2022.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Opens!!Closes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; || Tuesday, November 1, 2022 || Sunday, November 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platinum&#039;&#039;&#039; || Tuesday, November 1, 2022 || Sunday, December 4, 2022&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fallen&#039;&#039;&#039; || Tuesday, November 1, 2022 || Sunday, November 27, 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How do I get a ticket?===&lt;br /&gt;
Access is handled in game via [[SimuCoins]] now rather than through the Box Office!  See the main [[:Category:Hollow_Eve#How_do_I_get_a_ticket.3F|Hollow Eve Festival page]] for details on the current process.&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
* [[Hollow Eve Festival 443/Teasers|Official Simu event teasers]]&lt;br /&gt;
&lt;br /&gt;
==Location and Map==&lt;br /&gt;
This year&#039;s festival will return to [[Andreshlew]], the island-city of the [[Merelew]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hollow Eve Festival 443/Shops| Maps &amp;amp; Shops]]&#039;&#039;&#039;&lt;br /&gt;
* Offsite maps can be found here:&lt;br /&gt;
:* The DRService map can be found on [https://drservice.info/Maps/?map=Hollow_Eve.xml DRService].&lt;br /&gt;
:* Kythryn&#039;s 439 maps can be found here:&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE439_Docks.htm Docks, Palace Road, Dock Walk &amp;amp; Pearl Road]&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE439_Falashtan.htm Falashtan &amp;amp; Suporni Kavmalitan]&lt;br /&gt;
&lt;br /&gt;
* To reach the festival, go to any &#039;&#039;&#039;dock&#039;&#039;&#039; and {{tt|WHISTLE}} {{tt|FOR}} {{tt|DOLPHIN}} {{tt|TRANSPORT}} &lt;br /&gt;
:: A voice on the wind whispers, &amp;quot;To summon forth a dolphin for transport to Andreshlew, just whistle for one.&amp;quot;&lt;br /&gt;
:: [{{tt|WHISTLE}} {{tt|FOR}} {{tt|DOLPHIN}} {{tt|TRANSPORT}} to be taken to Andreshlew -- the isle of the Merelew.]&lt;br /&gt;
* You arrive at the South Dock, where you can then purchase your {{ilink|i|Hollow Eve invitation}} and {{ilink|i|Hollow Eve authorization}} from the &#039;&#039;&#039;draped table&#039;&#039;&#039;.  Once you have purchased and {{com|redeem}}ed your access pass, you can move freely about the island.  If you have recently purchased SimuCoin and yet are unable to purchase access, use a {{tt|SIMUCOIN BALANCE}} to refresh your account and try again.&lt;br /&gt;
* For fast travel to the island and back, {{tt|study barrel}} for the 3 different durations available.  Detailed information on those can be found on the [[Andreshlew South Dock]] page.&lt;br /&gt;
* To leave the island, return to the South Dock, where going to the &#039;&#039;corral&#039;&#039; will take you back to the dock you started at.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
* The currency used at the event will be [[Kronars]].&lt;br /&gt;
* The bank on Andreshlew will be tied to your bank account in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
==Events and Gifts==&lt;br /&gt;
* Attendee Gift: {{sloot|i|stable elemental cube of water}}&lt;br /&gt;
* [[Hollow Eve Festival 443/Alteration sessions|Alteration Sessions]]: In the same building you got your gift, move N to the Lounge&lt;br /&gt;
* [[Hollow Eve Festival 443/Auction|Auction]]: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
* [[:Category:Greeters|Greeters]]: When you see a &#039;&#039;Greeter&#039;&#039; on the grounds, feel free to stop and say hi, as well as ask questions if you are lost or need assistance.  If you&#039;re lucky, you may even walk away with a gift!&lt;br /&gt;
* [[Hollow Eve Festival 443/Raffles|Raffles]]: to reach the &#039;&#039;&#039;white-marbled pavilion&#039;&#039;&#039; from the entry gate, move N, E, N, NW, NW, NE, go pavilion&lt;br /&gt;
* [[Hollow Eve Festival 443/Visions|Visions]]: Over the course of the event, various visions have been observed.&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
* You may once again [[Hollow Eve Festival 443/Aiding the Merelew|aid the Merelew]].&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
&#039;&#039;&#039;[[Hollow Eve Festival 443/Shops| Maps &amp;amp; Shops]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
New shops are listed in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Accents for the Arachnophile (7)|Accents for the Arachnophile]]&lt;br /&gt;
* [[Affair of the Art (3)|Affair of the Art]] - updated!&lt;br /&gt;
* [[All Gallows Eve]]&lt;br /&gt;
* [[All the King&#039;s Men (2)|All the King&#039;s Men]]&lt;br /&gt;
* [[Altered Reactions]]&lt;br /&gt;
* [[Arachnomancy]]&lt;br /&gt;
* [[Artistry of Flesh (2)|Artistry of Flesh]] - updated!&lt;br /&gt;
* [[ArtSea Gifts and Souvenirs]]&lt;br /&gt;
* &#039;&#039;&#039;[[Bathed in Splendor]]&#039;&#039;&#039;&lt;br /&gt;
* [[Bought The Farm]]&lt;br /&gt;
* &#039;&#039;&#039;[[Capture the Bag]]&#039;&#039;&#039;&lt;br /&gt;
* [[Carpin Capers]]&lt;br /&gt;
* &#039;&#039;&#039;[[Clothes by Any Other Flame]]&#039;&#039;&#039;&lt;br /&gt;
* [[Conductive Contraptions]]&lt;br /&gt;
* &#039;&#039;&#039;[[Contented Sole|The Contented Sole]]&#039;&#039;&#039;&lt;br /&gt;
* [[Creature Story]]&lt;br /&gt;
* [[Dark Dalliance (2)|Dark Dalliance]]&lt;br /&gt;
* [[Delicate Creations (2)|Delicate Creations]]&lt;br /&gt;
* &#039;&#039;&#039;[[Divine Design]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Down on the Farm]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Dress for Success]]&#039;&#039;&#039;&lt;br /&gt;
* [[Dying to Shop (2)|Dying to Shop]] - updated!&lt;br /&gt;
* [[Eluned&#039;s Dreams in Flesh (3)|Eluned&#039;s Dreams in Flesh]]&lt;br /&gt;
* &#039;&#039;&#039;[[Emperor&#039;s New Robes|The Emperor&#039;s New Robes]]&#039;&#039;&#039;&lt;br /&gt;
* [[Everlasting Beauty (2)|Everlasting Beauty]] - updated!&lt;br /&gt;
* [[Excess Baggage (2)|Excess Baggage]]&lt;br /&gt;
* [[Fabric Fantasies (5)|Fabric Fantasies]]&lt;br /&gt;
* [[Familiar Treats]]&lt;br /&gt;
* &#039;&#039;&#039;[[Farhana&#039;s Island Exquisites]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Field Fashion]]&#039;&#039;&#039;&lt;br /&gt;
* [[Fighting is on the Wall|The Fighting Is On The Wall]]&lt;br /&gt;
* [[Finer Things (5)|Finer Things]]&lt;br /&gt;
* [[Fishy&#039;s Pants Mart (4)|Fishy&#039;s Pants Mart]]&lt;br /&gt;
* &#039;&#039;&#039;[[Fit to be Tied]]&#039;&#039;&#039;&lt;br /&gt;
* [[Floors for Thought]]&lt;br /&gt;
* [[Focus on the Past (3)|Focus on the Past]] - updated!&lt;br /&gt;
* [[Future is Now (4)|The Future is Now]]&lt;br /&gt;
* [[Galleria of Garters (2)|Galleria of Garters]]&lt;br /&gt;
* [[Ghostly Galleria of Spiritual Souvenirs (2)|Ghostly Galleria of Spiritual Souvenirs]]&lt;br /&gt;
* &#039;&#039;&#039;[[Gift Me Up]]&#039;&#039;&#039;&lt;br /&gt;
* [[Glam and Gritty]]&lt;br /&gt;
* [[Gosling&#039;s Exotic Fish (3)|Gosling&#039;s Exotic Fish]]&lt;br /&gt;
* &#039;&#039;&#039;[[Granny&#039;s Knot Shop]]&#039;&#039;&#039;&lt;br /&gt;
* [[Halberdashery]]&lt;br /&gt;
* [[Hashal&#039;s Haven]]&lt;br /&gt;
* [[Haunted House (4)|Haunted House]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Haute Dogs and Fat Cats]]&#039;&#039;&#039;&lt;br /&gt;
* [[Hero to Go (3)|Hero To Go]]&lt;br /&gt;
* [[Home for the Fireplace]]&lt;br /&gt;
* &#039;&#039;&#039;[[Hot Tropics]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[In Gore Pouch]]&#039;&#039;&#039;&lt;br /&gt;
* [[In the Hollow (2)|In the Hollow]]&lt;br /&gt;
* [[In The Snow (2)|In The Snow]]&lt;br /&gt;
* &#039;&#039;&#039;[[Inkspressions]]&#039;&#039;&#039;&lt;br /&gt;
* [[Jynli&#039;s Cattery (4)|Jynli&#039;s Cattery at HE Wing]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Katy Gore the Door]]&#039;&#039;&#039;&lt;br /&gt;
* [[Killer Pinks]]&lt;br /&gt;
* &#039;&#039;&#039;[[Kilt From Scratch]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Knight at the Club|A Knight at the Club]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Knotty Pirate]]&#039;&#039;&#039;&lt;br /&gt;
* [[Lances and Roses Souvenir Shop (2)|Lances and Roses Souvenir Shop]]&lt;br /&gt;
* &#039;&#039;&#039;[[Lost Tavern|The Lost Tavern]]&#039;&#039;&#039;&lt;br /&gt;
* [[Limited Treasures (5)|Limited Treasures]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Looty Booty]]&#039;&#039;&#039;&lt;br /&gt;
* [[Lute the Room]]&lt;br /&gt;
* &#039;&#039;&#039;[[Makeshift Killing Supplies Annex]]&#039;&#039;&#039;&lt;br /&gt;
* [[Musiceum (8)|The Musiceum]] - updated!&lt;br /&gt;
* [[Naked Sheep (5)|The Naked Sheep]]&lt;br /&gt;
* [[Natural Beauty (4)|Natural Beauty]]&lt;br /&gt;
* [[Natural Selections (4)|Natural Selections]]&lt;br /&gt;
* [[Nigeyi&#039;s (4)|Nigeyi&#039;s Footwear]]&lt;br /&gt;
* [[Now And Trader]]&lt;br /&gt;
* [[Only The Holy]]&lt;br /&gt;
* [[Other Siegery Shop (3)|The Other Siegery Shop]] - updated!&lt;br /&gt;
* [[Pink Pirates Plunder and Pillage Palace|The Pink Pirates Plunder and Pillage Palace]]&lt;br /&gt;
* [[Piralpa Tridents (3)|Piralpa Tridents]]&lt;br /&gt;
* [[Pita Pan]]&lt;br /&gt;
* [[Quick Bite (3)|A Quick Bite]]&lt;br /&gt;
* &#039;&#039;&#039;[[Raw Silk]]&#039;&#039;&#039;&lt;br /&gt;
* [[Red Fan Siegery Suppliers]]&lt;br /&gt;
* [[Reinventing the Wheel (3)|Reinventing the Wheel]]&lt;br /&gt;
* &#039;&#039;&#039;[[Rite of Cravat]]&#039;&#039;&#039;&lt;br /&gt;
* [[Ritual Addiction]]&lt;br /&gt;
* [[Rizadi&#039;s Outfitters (3)|Rizadi&#039;s Outfitters]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Row Row Row Your Coat]]&#039;&#039;&#039;&lt;br /&gt;
* [[Salvaged Finds of the Reshal Sea]]&lt;br /&gt;
* [[Second Round (2)|A Second Round]] - updated!&lt;br /&gt;
* [[Scentsations]]&lt;br /&gt;
* [[Scorpion Shop|The Scorpion Shop]]&lt;br /&gt;
* [[See The Light (3)|See The Light]]&lt;br /&gt;
* [[Sew It Seams (2)|Sew It Seams]]&lt;br /&gt;
* &#039;&#039;&#039;[[Sheepish Shep&#039;s Ship-shape Sheep Ship Shop]]&#039;&#039;&#039;&lt;br /&gt;
* [[Shimmers of Silver (2)|Shimmers of Silver]] - updated!&lt;br /&gt;
* [[Siegery Shop (5)|Siegery Shop]]&lt;br /&gt;
* [[Skin Art by Jaecinda]]&lt;br /&gt;
* [[Sleepwalkers (5)|Sleepwalkers]] - updated!&lt;br /&gt;
* [[Sofa So Good]]&lt;br /&gt;
* [[Soulful Trinkets]]&lt;br /&gt;
* [[Sputkin&#039;s Splendors (4)|Sputkin&#039;s Splendors]]&lt;br /&gt;
* &#039;&#039;&#039;[[Stabbaticals]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Stitched by the Sea]]&#039;&#039;&#039;&lt;br /&gt;
* [[Sumptuous Silks (4)|Sumptuous Silks]]&lt;br /&gt;
* [[Svenblum&#039;s Annex]]&lt;br /&gt;
* [[Tastelessly Tacky (11)|Tastelessly Tacky]] - updated!&lt;br /&gt;
* [[Tea For Tamsine (5)|Tea for Tamsine]]&lt;br /&gt;
* &#039;&#039;&#039;[[Things that go Bump in the Fight]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tick Tock]]&#039;&#039;&#039;&lt;br /&gt;
* [[Tieheq with the Thirteen (4)|Tieheq with the Thirteen]]&lt;br /&gt;
* &#039;&#039;&#039;[[Tighten Up!]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[To The Hammer Born]]&#039;&#039;&#039;&lt;br /&gt;
* [[Too Much of a Good Sling]]&lt;br /&gt;
* [[Tool as a Cucumber]]&lt;br /&gt;
* &#039;&#039;&#039;[[Tower of Terror]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Trees Four Walls]]&#039;&#039;&#039;&lt;br /&gt;
* [[Two Doors Down]]&lt;br /&gt;
* &#039;&#039;&#039;[[Unique-corn]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Urn Back Time]]&#039;&#039;&#039;&lt;br /&gt;
* [[Walk on the Wild Side (3)|A Walk on the Wild Side]]&lt;br /&gt;
* [[Wally&#039;s World of Walls]]&lt;br /&gt;
* [[Wedding Belles (2)|Wedding Belles]]&lt;br /&gt;
* [[Which Craft (2)|Which Craft]]&lt;br /&gt;
* [[Whimsies (2)|Whimsies]]&lt;br /&gt;
* [[Wrath of the Storm (2)|Wrath of the Storm]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
With the exception of Box of Gems, the Drogor Shrine and Darkbox, all of these games now share [[Hollow Eve Festival 443/Game prizes|one prize pool]]. This means you do not have to play a specific game to get certain drops. All of it is available everywhere.&lt;br /&gt;
&lt;br /&gt;
In addition to putting everything onto the shared prize pools, there is also a change to jackpot prizes. It&#039;ll be very likely that someone will pull a jackpot prize each day. It&#039;s absolutely possible to continue to pull jackpots no matter how many you&#039;ve won, but the odds decrease after each time you get one until resetting at midnight each day.&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[Finest Box of Gems (4)|Finer Thing&#039;s Box of Gems]]&lt;br /&gt;
* [[Drogor Shrine]] - &#039;&#039;occasional game, watch for system &amp;amp; Twitter announcements&#039;&#039;&lt;br /&gt;
* [[Hollow Eve Festival 443/Darkbox|Darkbox]]&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* &#039;&#039;&#039;In the [[Hollow Eve Festival 443/Game prizes|combined loot pool]]...&#039;&#039;&#039;&lt;br /&gt;
:* [[Bobbing for Lamprey]]&lt;br /&gt;
:* [[Crimson Dragon Gaming]]&lt;br /&gt;
:* [[Crown &amp;amp; Anchor]]&lt;br /&gt;
:* [[Don&#039;t Spill The Tea]]&lt;br /&gt;
:* [[Sea Otter Smash]]&lt;br /&gt;
:* [[Stupid Terrestrian Tricks]]&lt;br /&gt;
:* [[Water Tunnel Race]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Paid events, Festivals, Events, Hollow Eve}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:GALLAHAN/RoleplayCommands&amp;diff=591460</id>
		<title>User:GALLAHAN/RoleplayCommands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:GALLAHAN/RoleplayCommands&amp;diff=591460"/>
		<updated>2022-07-11T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Created page with &amp;quot;{{#ask:page type is::command Category:Role-playing commands |?Pretty name is= |?Description is= |?Messaging is= |format=template|limit=500|link=all|headers=show|search...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask:[[page type is::command]]&lt;br /&gt;
[[Category:Role-playing commands]]&lt;br /&gt;
|?Pretty name is=&lt;br /&gt;
|?Description is=&lt;br /&gt;
|?Messaging is=&lt;br /&gt;
|format=template|limit=500|link=all|headers=show|searchlabel=... further results|sep=,|template=CommandListDetailed}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Template:CommandListDetailed&amp;diff=591459</id>
		<title>Template:CommandListDetailed</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Template:CommandListDetailed&amp;diff=591459"/>
		<updated>2022-07-11T03:52:15Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#B9B59C;font-size:150%;border-right:hidden;height: 35px&amp;quot; | &#039;&#039;&#039;{{{1|}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#if:{{{3|}}} | [[description is::{{{3}}}]] | &#039;&#039;Unknown&#039;&#039; }}&lt;br /&gt;
|-&lt;br /&gt;
|{{#if:{{{4|}}} | [[messaging is::{{{4|}}}]] | &#039;&#039;Unknown&#039;&#039; }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is a plug-in template for queries when assembling lists of command messaging.&lt;br /&gt;
&lt;br /&gt;
{{cat|Templates, Templates for Templates}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Template:CommandListDetailed&amp;diff=591458</id>
		<title>Template:CommandListDetailed</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Template:CommandListDetailed&amp;diff=591458"/>
		<updated>2022-07-11T03:44:29Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; {| class=wikitable width=100% |-  ! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#B9B59C;font-size:150%;border-right:hidden;height: 35px&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{{1|}}}&amp;#039;&amp;#039;&amp;#039; |- |{{#if:{{{3|}}} |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=wikitable width=100%&lt;br /&gt;
|- &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#B9B59C;font-size:150%;border-right:hidden;height: 35px&amp;quot; | &#039;&#039;&#039;{{{1|}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#if:{{{3|}}} | [[description is::{{{3}}}]] | &#039;&#039;Unknown&#039;&#039; }}&lt;br /&gt;
|-&lt;br /&gt;
|{{#if:{{{messaging|}}} | [[messaging is::{{{messaging}}}]] | &#039;&#039;Unknown&#039;&#039; }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is a plug-in template for queries when assembling lists of command messaging.&lt;br /&gt;
&lt;br /&gt;
{{cat|Templates, Templates for Templates}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439&amp;diff=575954</id>
		<title>Hollow Eve Festival 439</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439&amp;diff=575954"/>
		<updated>2021-11-26T02:05:11Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: /* Location and Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:HollowEve2021.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Opens!!Closes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; || Monday, November 1, 2021 || Sunday, November 28, 2021&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platinum&#039;&#039;&#039; || Monday, November 1, 2021 || Sunday, December 5, 2021&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fallen&#039;&#039;&#039; || Monday, November 1, 2021 || Sunday, November 28, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How do I get a ticket?===&lt;br /&gt;
Access is handled in game via [[SimuCoins]] now rather than through the Box Office!  See the main [[:Category:Hollow_Eve#How_do_I_get_a_ticket.3F|Hollow Eve Festival page]] for details on the current process.&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
* [[Hollow Eve Festival 439/Teasers|Official Simu event teasers]]&lt;br /&gt;
&lt;br /&gt;
==Location and Map==&lt;br /&gt;
This year&#039;s festival will return to [[Andreshlew]], the island-city of the [[Merelew]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hollow Eve Festival 439/Shops| Maps &amp;amp; Shops]]&#039;&#039;&#039;&lt;br /&gt;
* Offsite maps can be found here:&lt;br /&gt;
:* The 439 DRService map can be found on [https://drservice.info/Maps/render.aspx?map=Hollow_Eve.xml DRService].&lt;br /&gt;
:* Kythryn&#039;s 439 maps can be found here:&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE439_Docks.htm Docks, Palace Road, Dock Walk &amp;amp; Pearl Road]&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE439_Falashtan.htm Falashtan &amp;amp; Suporni Kavmalitan]&lt;br /&gt;
&lt;br /&gt;
* To reach the festival, go to any &#039;&#039;&#039;dock&#039;&#039;&#039; and {{tt|WHISTLE}} {{tt|FOR}} {{tt|DOLPHIN}} {{tt|TRANSPORT}} &lt;br /&gt;
:: A voice on the wind whispers, &amp;quot;To summon forth a dolphin for transport to Andreshlew, just whistle for one.&amp;quot;&lt;br /&gt;
:: [{{tt|WHISTLE}} {{tt|FOR}} {{tt|DOLPHIN}} {{tt|TRANSPORT}} to be taken to Andreshlew -- the isle of the Merelew.]&lt;br /&gt;
* You arrive at the South Dock, where you can then purchase your {{ilink|i|Hollow Eve invitation}} and {{ilink|i|Hollow Eve authorization}} from the &#039;&#039;&#039;draped table&#039;&#039;&#039;.  Once you have purchased and {{com|redeem}}ed your access pass, you can move freely about the island.  If you have recently purchased SimuCoin and yet are unable to purchase access, use a {{tt|SIMUCOIN BALANCE}} to refresh your account and try again.&lt;br /&gt;
* For fast travel to the island and back, {{tt|study barrel}} for the 3 different durations available.  Detailed information on those can be found on the [[Andreshlew South Dock]] page.&lt;br /&gt;
* To leave the island, return to the South Dock, where going to the &#039;&#039;corral&#039;&#039; will take you back to the dock you started at.&lt;br /&gt;
&lt;br /&gt;
==What We Know==&lt;br /&gt;
* The currency used at the event will be [[Kronars]].&lt;br /&gt;
* The bank on Andreshlew will be tied to your bank account in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
==Events and Gifts==&lt;br /&gt;
* Attendee Gift: {{sloot|i|Hollow Eve 439 gift|general worn &#039;hold anything&#039; bag with item slot widget}}&lt;br /&gt;
::To claim your gift: &#039;&#039;From Andreshlew, East Dock&#039;&#039;, {{com|go}} {{tt|East}}, {{com|go}} {{tt|East}}, {{com|go}} {{tt|NorthEast}}, then {{com|go}} into the {{tt|wide building}}, and &#039;&#039;&#039;{{com|ask}} [[Ichea|{{tt|ichea}}]] {{tt|for gift}}&#039;&#039;&#039; -- it&#039;s randomized for everyone!&lt;br /&gt;
* [[Hollow Eve Festival 439/Alteration sessions|Alteration Sessions]]: In the same building you got your gift, move N to the Lounge&lt;br /&gt;
* [[Hollow Eve Festival 439/Auction|Auction]]: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
* [[:Category:Greeters|Greeters]]: When you see a &#039;&#039;Greeter&#039;&#039; on the grounds, feel free to stop and say hi, as well as ask questions if you are lost or need assistance.  If you&#039;re lucky, you may even walk away with a gift!&lt;br /&gt;
* [[Hollow Eve Festival 439/Raffles|Raffles]]: to reach the &#039;&#039;&#039;white-marbled pavilion&#039;&#039;&#039; from the entry dock, move N, N, E, go gate, NW, NW, NE, go pavilion&lt;br /&gt;
* [[Hollow Eve Festival 439/Visions|Visions]]: Over the course of the event, various visions have been observed.&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
&#039;&#039;&#039;[[Hollow Eve Festival 439/Shops| Maps &amp;amp; Shops]]&#039;&#039;&#039;&lt;br /&gt;
===Shops===&lt;br /&gt;
New shops are listed in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Accents for the Arachnophile (7)|Accents for the Arachnophile]]&lt;br /&gt;
* [[Affair of the Art (2)|Affair of the Art]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[All Gallows Eve]]&#039;&#039;&#039;&lt;br /&gt;
* [[All the King&#039;s Men (2)|All the King&#039;s Men]] - updated!&lt;br /&gt;
* [[Altered Reactions]]&lt;br /&gt;
* [[Amphibifriends (3)|Amphibifriends]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Arachnomancy]]&#039;&#039;&#039;&lt;br /&gt;
* [[ArtSea Gifts and Souvenirs]]&lt;br /&gt;
* [[Bam Bam&#039;s]]&lt;br /&gt;
* [[Birds of a Feather (5)|Birds of a Feather]]&lt;br /&gt;
* &#039;&#039;&#039;[[Black And Tanned]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bought The Farm]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Carpin Capers]]&#039;&#039;&#039;&lt;br /&gt;
* [[Chuffed To Be Stuffed (2)|Chuffed To Be Stuffed]]&lt;br /&gt;
* [[Comfortable Rakash (4)|Comfortable Rakash]]&lt;br /&gt;
* &#039;&#039;&#039;[[Conductive Contraptions]]&#039;&#039;&#039;&lt;br /&gt;
* [[Country Style (2)|Country Style]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Covered Dragon Wagon]]&#039;&#039;&#039;&lt;br /&gt;
* [[Cowsmoopolitan (4)|Cowsmoopolitan]]&lt;br /&gt;
* &#039;&#039;&#039;[[Creature Story]]&#039;&#039;&#039;&lt;br /&gt;
* [[Cultured Attire (6)|Cultured Attire]]&lt;br /&gt;
* [[Dark Dalliance (2)|Dark Dalliance]] - updated!&lt;br /&gt;
* [[Darsam&#039;s Drifters (4)|Darsam&#039;s Drifters]]&lt;br /&gt;
* [[Delicate Creations (2)|Delicate Creations]] - updated!&lt;br /&gt;
* [[Dock of Many Flings]]&lt;br /&gt;
* &#039;&#039;&#039;[[Everlasting Beauty]]&#039;&#039;&#039;&lt;br /&gt;
* [[Excess Baggage (2)|Excess Baggage]] - updated!&lt;br /&gt;
* [[Eye Spy (5)|Eye Spy]]&lt;br /&gt;
* [[Fabric Fantasies (5)|Fabric Fantasies]]&lt;br /&gt;
* &#039;&#039;&#039;[[Familiar Treats]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fighting Is On The Wall|The Fighting Is On The Wall]]&#039;&#039;&#039;&lt;br /&gt;
* [[Finer Things (5)|Finer Things]]&lt;br /&gt;
* [[Fishy&#039;s Pants Mart (4)|Fishy&#039;s Pants Mart]] - updated!&lt;br /&gt;
* [[Floors for Thought]]&lt;br /&gt;
* [[Force of Habit (3)|Force of Habit]]&lt;br /&gt;
* [[Future is Now (4)|The Future is Now]]&lt;br /&gt;
* [[Galleria of Garters (2)|Galleria of Garters]]&lt;br /&gt;
* &#039;&#039;&#039;[[Garden Party]]&#039;&#039;&#039;&lt;br /&gt;
* [[Ghostly Galleria of Spiritual Souvenirs (2)|Ghostly Galleria of Spiritual Souvenirs]]&lt;br /&gt;
* [[Give &#039;Em the Boot (8)|Give &#039;Em the Boot]]&lt;br /&gt;
* &#039;&#039;&#039;[[Glam and Gritty]]&#039;&#039;&#039;&lt;br /&gt;
* [[Gosling&#039;s Exotic Fish (3)|Gosling&#039;s Exotic Fish]]&lt;br /&gt;
* &#039;&#039;&#039;[[Halberdashery]]&#039;&#039;&#039;&lt;br /&gt;
* [[Hashal&#039;s Haven]]&lt;br /&gt;
* [[Heikea (2)|Heikea]]&lt;br /&gt;
* [[Hero to Go (3)|Hero to Go]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Home for the Fireplace]]&#039;&#039;&#039;&lt;br /&gt;
* [[In The Hollow (2)|In the Hollow]]&lt;br /&gt;
* [[In The Snow (2)|In The Snow]] - updated!&lt;br /&gt;
* [[Jhanine Dering Cloaks (5)|Jhanine Derring]]&lt;br /&gt;
* [[Joys of Noise (6)|The Joys of Noise]]&lt;br /&gt;
* &#039;&#039;&#039;[[Jynli&#039;s Cattery]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Killer Pinks]]&#039;&#039;&#039;&lt;br /&gt;
* [[Lances and Roses Souvenir Shop (2)|Lances and Roses Souvenir Shop]]&lt;br /&gt;
* [[Limited Treasures (4)|Limited Treasures]] - updated!&lt;br /&gt;
* [[Lute the Room]]&lt;br /&gt;
* [[Male Persuasion (4)|The Male Persuasion]]&lt;br /&gt;
* [[Mind of Sdai (8)|Mind of Sdai]]&lt;br /&gt;
* [[Mob Mentality (5)|Mob Mentality]]&lt;br /&gt;
* [[Musiceum (7)|The Musiceum]]&lt;br /&gt;
* [[Naked Sheep (5)|The Naked Sheep]] - updated!&lt;br /&gt;
* [[Natural Beauty (4)|Natural Beauty]] - updated!&lt;br /&gt;
* [[Natural Selections (4)|Natural Selections]]&lt;br /&gt;
* [[Nigeyi&#039;s (4)|Nigeyi&#039;s Footwear]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Now And Trader]]&#039;&#039;&#039;&lt;br /&gt;
* [[Old Elmer&#039;s (2)|Old Elmer&#039;s]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[One Stop Tabard Shop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Only The Holy]]&#039;&#039;&#039;&lt;br /&gt;
* [[Other Siegery Shop (2)|The Other Siegery Shop]] - updated!&lt;br /&gt;
* [[Pane in the Glass]]&lt;br /&gt;
* &#039;&#039;&#039;[[Pink Pirates Plunder and Pillage Palace|The Pink Pirates Plunder and Pillage Palace]]&#039;&#039;&#039;&lt;br /&gt;
* [[Piralpa Tridents (3)|Piralpa Tridents]]&lt;br /&gt;
* [[Pita Pan]]&lt;br /&gt;
* &#039;&#039;&#039;[[Plunderdome]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plush and Nonsense]]&#039;&#039;&#039;&lt;br /&gt;
* [[Quick Bite (3)|A Quick Bite]] - updated!&lt;br /&gt;
* [[Reinventing the Wheel (3)|Reinventing the Wheel]]&lt;br /&gt;
* [[Ritual Addiction]]&lt;br /&gt;
* &#039;&#039;&#039;[[Rolling Table Dyes]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Salvaged Finds of the Reshal Sea]]&#039;&#039;&#039;&lt;br /&gt;
* [[Scentsations]]&lt;br /&gt;
* &#039;&#039;&#039;[[Scorpion Shop|The Scorpion Shop]]&#039;&#039;&#039;&lt;br /&gt;
* [[See The Light (3)|See The Light]] - updated!&lt;br /&gt;
* [[Sew It Seams (2)|Sew It Seams]] - updated!&lt;br /&gt;
* [[Shapers Furnishings]]&lt;br /&gt;
* [[Siegery Shop (5)|Siegery Shop]]&lt;br /&gt;
* [[Sketchy By Design (9)|Sketchy By Design]]&lt;br /&gt;
* [[Skin Art by Jaecinda]]&lt;br /&gt;
* &#039;&#039;&#039;[[Sofa So Good]]&#039;&#039;&#039;&lt;br /&gt;
* [[Sputkin&#039;s Splendors (4)|Sputkin&#039;s Splendors]]&lt;br /&gt;
* [[Stuff It (2)|Stuff It]] - updated!&lt;br /&gt;
* [[Stylish Stallion (3)|The Stylish Stallion]]&lt;br /&gt;
* [[Sumptuous Silks (4)|Sumptuous Silks]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Svenblum&#039;s Annex]]&#039;&#039;&#039;&lt;br /&gt;
* [[Tastelessly Tacky (10)|Tastelessly Tacky]] - updated!&lt;br /&gt;
* [[Tea For Tamsine (5)|Tea for Tamsine]]&lt;br /&gt;
* [[This Little Piggy (6)|This Little Piggy]]&lt;br /&gt;
* [[Tieheq with the Thirteen (4)|Tieheq with the Thirteen]]&lt;br /&gt;
* &#039;&#039;&#039;[[Too Much of a Good Sling]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tool as a Cucumber]]&#039;&#039;&#039;&lt;br /&gt;
* [[Tweets (5)|Tweets]]&lt;br /&gt;
* [[Two Doors Down]]&lt;br /&gt;
* [[Walk on the Wild Side (3)|A Walk on the Wild Side]] - updated!&lt;br /&gt;
* [[Wally&#039;s World of Walls]]&lt;br /&gt;
* [[Wedding Belles (2)|Wedding Belles]] - updated!&lt;br /&gt;
* [[Which Craft (2)|Which Craft]] - updated!&lt;br /&gt;
* [[Whimsical Winds (7)|Whimsical Winds]]&lt;br /&gt;
* [[Whimsies (2)|Whimsies]] - updated!&lt;br /&gt;
* [[Wrath of the Storm (2)|Wrath of the Storm]] - updated!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
With the exception of Box of Gems, the Drogor Shrine and Darkbox, all of these games now share [[Hollow Eve Festival 439/Game prizes|one prize pool]]. This means you do not have to play a specific game to get certain drops. All of it is available everywhere.&lt;br /&gt;
&lt;br /&gt;
In addition to putting everything onto the shared prize pools, there is also a change to jackpot prizes. It&#039;ll be very likely that someone will pull a jackpot prize each day. It&#039;s absolutely possible to continue to pull jackpots no matter how many you&#039;ve won, but the odds decrease after each time you get one until resetting at midnight each day.&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[Finest Box of Gems (4)|Finer Thing&#039;s Box of Gems]]&lt;br /&gt;
* [[Drogor Shrine]] - &#039;&#039;occasional game, watch for system &amp;amp; Twitter announcements&#039;&#039;&lt;br /&gt;
* [[Hollow Eve Festival 439/Darkbox|Darkbox]]&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* &#039;&#039;&#039;In the [[Hollow Eve Festival 439/Game prizes|combined loot pool]]...&#039;&#039;&#039;&lt;br /&gt;
:* [[Crimson Dragon Gaming]]&lt;br /&gt;
:* [[Don&#039;t Spill The Tea]]&lt;br /&gt;
:* [[Stupid Terrestrian Tricks]]&lt;br /&gt;
:* [[Crown &amp;amp; Anchor]]&lt;br /&gt;
:* [[Water Tunnel Race]]&lt;br /&gt;
:* &amp;lt;s&amp;gt;[[Great Sea Battle]]&amp;lt;/s&amp;gt; - &#039;&#039;not open on release&#039;&#039;&lt;br /&gt;
:* [[Bobbing for Lamprey]]&lt;br /&gt;
:* [[Sea Otter Smash]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Paid events, Festivals, Events, Hollow Eve}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439&amp;diff=575953</id>
		<title>Hollow Eve Festival 439</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439&amp;diff=575953"/>
		<updated>2021-11-26T02:04:17Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: /* Location and Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[File:HollowEve2021.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Opens!!Closes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prime&#039;&#039;&#039; || Monday, November 1, 2021 || Sunday, November 28, 2021&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Platinum&#039;&#039;&#039; || Monday, November 1, 2021 || Sunday, December 5, 2021&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Fallen&#039;&#039;&#039; || Monday, November 1, 2021 || Sunday, November 28, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How do I get a ticket?===&lt;br /&gt;
Access is handled in game via [[SimuCoins]] now rather than through the Box Office!  See the main [[:Category:Hollow_Eve#How_do_I_get_a_ticket.3F|Hollow Eve Festival page]] for details on the current process.&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
==Teasers==&lt;br /&gt;
* [[Hollow Eve Festival 439/Teasers|Official Simu event teasers]]&lt;br /&gt;
&lt;br /&gt;
==Location and Map==&lt;br /&gt;
This year&#039;s festival will return to [[Andreshlew]], the island-city of the [[Merelew]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hollow Eve Festival 439/Shops| Maps &amp;amp; Shops]]&#039;&#039;&#039;&lt;br /&gt;
* Offsite maps can be found here:&lt;br /&gt;
:* The 436 DRService map can be found on [https://drservice.info/Maps/render.aspx?map=Hollow_Eve.xml DRService].&lt;br /&gt;
:* Kythryn&#039;s 439 maps can be found here:&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE439_Docks.htm Docks, Palace Road, Dock Walk &amp;amp; Pearl Road]&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE439_Falashtan.htm Falashtan &amp;amp; Suporni Kavmalitan]&lt;br /&gt;
&lt;br /&gt;
* To reach the festival, go to any &#039;&#039;&#039;dock&#039;&#039;&#039; and {{tt|WHISTLE}} {{tt|FOR}} {{tt|DOLPHIN}} {{tt|TRANSPORT}} &lt;br /&gt;
:: A voice on the wind whispers, &amp;quot;To summon forth a dolphin for transport to Andreshlew, just whistle for one.&amp;quot;&lt;br /&gt;
:: [{{tt|WHISTLE}} {{tt|FOR}} {{tt|DOLPHIN}} {{tt|TRANSPORT}} to be taken to Andreshlew -- the isle of the Merelew.]&lt;br /&gt;
* You arrive at the South Dock, where you can then purchase your {{ilink|i|Hollow Eve invitation}} and {{ilink|i|Hollow Eve authorization}} from the &#039;&#039;&#039;draped table&#039;&#039;&#039;.  Once you have purchased and {{com|redeem}}ed your access pass, you can move freely about the island.  If you have recently purchased SimuCoin and yet are unable to purchase access, use a {{tt|SIMUCOIN BALANCE}} to refresh your account and try again.&lt;br /&gt;
* For fast travel to the island and back, {{tt|study barrel}} for the 3 different durations available.  Detailed information on those can be found on the [[Andreshlew South Dock]] page.&lt;br /&gt;
* To leave the island, return to the South Dock, where going to the &#039;&#039;corral&#039;&#039; will take you back to the dock you started at.&lt;br /&gt;
&lt;br /&gt;
==What We Know==&lt;br /&gt;
* The currency used at the event will be [[Kronars]].&lt;br /&gt;
* The bank on Andreshlew will be tied to your bank account in [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
==Events and Gifts==&lt;br /&gt;
* Attendee Gift: {{sloot|i|Hollow Eve 439 gift|general worn &#039;hold anything&#039; bag with item slot widget}}&lt;br /&gt;
::To claim your gift: &#039;&#039;From Andreshlew, East Dock&#039;&#039;, {{com|go}} {{tt|East}}, {{com|go}} {{tt|East}}, {{com|go}} {{tt|NorthEast}}, then {{com|go}} into the {{tt|wide building}}, and &#039;&#039;&#039;{{com|ask}} [[Ichea|{{tt|ichea}}]] {{tt|for gift}}&#039;&#039;&#039; -- it&#039;s randomized for everyone!&lt;br /&gt;
* [[Hollow Eve Festival 439/Alteration sessions|Alteration Sessions]]: In the same building you got your gift, move N to the Lounge&lt;br /&gt;
* [[Hollow Eve Festival 439/Auction|Auction]]: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
* [[:Category:Greeters|Greeters]]: When you see a &#039;&#039;Greeter&#039;&#039; on the grounds, feel free to stop and say hi, as well as ask questions if you are lost or need assistance.  If you&#039;re lucky, you may even walk away with a gift!&lt;br /&gt;
* [[Hollow Eve Festival 439/Raffles|Raffles]]: to reach the &#039;&#039;&#039;white-marbled pavilion&#039;&#039;&#039; from the entry dock, move N, N, E, go gate, NW, NW, NE, go pavilion&lt;br /&gt;
* [[Hollow Eve Festival 439/Visions|Visions]]: Over the course of the event, various visions have been observed.&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
* &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
&#039;&#039;&#039;[[Hollow Eve Festival 439/Shops| Maps &amp;amp; Shops]]&#039;&#039;&#039;&lt;br /&gt;
===Shops===&lt;br /&gt;
New shops are listed in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* [[Accents for the Arachnophile (7)|Accents for the Arachnophile]]&lt;br /&gt;
* [[Affair of the Art (2)|Affair of the Art]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[All Gallows Eve]]&#039;&#039;&#039;&lt;br /&gt;
* [[All the King&#039;s Men (2)|All the King&#039;s Men]] - updated!&lt;br /&gt;
* [[Altered Reactions]]&lt;br /&gt;
* [[Amphibifriends (3)|Amphibifriends]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Arachnomancy]]&#039;&#039;&#039;&lt;br /&gt;
* [[ArtSea Gifts and Souvenirs]]&lt;br /&gt;
* [[Bam Bam&#039;s]]&lt;br /&gt;
* [[Birds of a Feather (5)|Birds of a Feather]]&lt;br /&gt;
* &#039;&#039;&#039;[[Black And Tanned]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bought The Farm]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Carpin Capers]]&#039;&#039;&#039;&lt;br /&gt;
* [[Chuffed To Be Stuffed (2)|Chuffed To Be Stuffed]]&lt;br /&gt;
* [[Comfortable Rakash (4)|Comfortable Rakash]]&lt;br /&gt;
* &#039;&#039;&#039;[[Conductive Contraptions]]&#039;&#039;&#039;&lt;br /&gt;
* [[Country Style (2)|Country Style]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Covered Dragon Wagon]]&#039;&#039;&#039;&lt;br /&gt;
* [[Cowsmoopolitan (4)|Cowsmoopolitan]]&lt;br /&gt;
* &#039;&#039;&#039;[[Creature Story]]&#039;&#039;&#039;&lt;br /&gt;
* [[Cultured Attire (6)|Cultured Attire]]&lt;br /&gt;
* [[Dark Dalliance (2)|Dark Dalliance]] - updated!&lt;br /&gt;
* [[Darsam&#039;s Drifters (4)|Darsam&#039;s Drifters]]&lt;br /&gt;
* [[Delicate Creations (2)|Delicate Creations]] - updated!&lt;br /&gt;
* [[Dock of Many Flings]]&lt;br /&gt;
* &#039;&#039;&#039;[[Everlasting Beauty]]&#039;&#039;&#039;&lt;br /&gt;
* [[Excess Baggage (2)|Excess Baggage]] - updated!&lt;br /&gt;
* [[Eye Spy (5)|Eye Spy]]&lt;br /&gt;
* [[Fabric Fantasies (5)|Fabric Fantasies]]&lt;br /&gt;
* &#039;&#039;&#039;[[Familiar Treats]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fighting Is On The Wall|The Fighting Is On The Wall]]&#039;&#039;&#039;&lt;br /&gt;
* [[Finer Things (5)|Finer Things]]&lt;br /&gt;
* [[Fishy&#039;s Pants Mart (4)|Fishy&#039;s Pants Mart]] - updated!&lt;br /&gt;
* [[Floors for Thought]]&lt;br /&gt;
* [[Force of Habit (3)|Force of Habit]]&lt;br /&gt;
* [[Future is Now (4)|The Future is Now]]&lt;br /&gt;
* [[Galleria of Garters (2)|Galleria of Garters]]&lt;br /&gt;
* &#039;&#039;&#039;[[Garden Party]]&#039;&#039;&#039;&lt;br /&gt;
* [[Ghostly Galleria of Spiritual Souvenirs (2)|Ghostly Galleria of Spiritual Souvenirs]]&lt;br /&gt;
* [[Give &#039;Em the Boot (8)|Give &#039;Em the Boot]]&lt;br /&gt;
* &#039;&#039;&#039;[[Glam and Gritty]]&#039;&#039;&#039;&lt;br /&gt;
* [[Gosling&#039;s Exotic Fish (3)|Gosling&#039;s Exotic Fish]]&lt;br /&gt;
* &#039;&#039;&#039;[[Halberdashery]]&#039;&#039;&#039;&lt;br /&gt;
* [[Hashal&#039;s Haven]]&lt;br /&gt;
* [[Heikea (2)|Heikea]]&lt;br /&gt;
* [[Hero to Go (3)|Hero to Go]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Home for the Fireplace]]&#039;&#039;&#039;&lt;br /&gt;
* [[In The Hollow (2)|In the Hollow]]&lt;br /&gt;
* [[In The Snow (2)|In The Snow]] - updated!&lt;br /&gt;
* [[Jhanine Dering Cloaks (5)|Jhanine Derring]]&lt;br /&gt;
* [[Joys of Noise (6)|The Joys of Noise]]&lt;br /&gt;
* &#039;&#039;&#039;[[Jynli&#039;s Cattery]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Killer Pinks]]&#039;&#039;&#039;&lt;br /&gt;
* [[Lances and Roses Souvenir Shop (2)|Lances and Roses Souvenir Shop]]&lt;br /&gt;
* [[Limited Treasures (4)|Limited Treasures]] - updated!&lt;br /&gt;
* [[Lute the Room]]&lt;br /&gt;
* [[Male Persuasion (4)|The Male Persuasion]]&lt;br /&gt;
* [[Mind of Sdai (8)|Mind of Sdai]]&lt;br /&gt;
* [[Mob Mentality (5)|Mob Mentality]]&lt;br /&gt;
* [[Musiceum (7)|The Musiceum]]&lt;br /&gt;
* [[Naked Sheep (5)|The Naked Sheep]] - updated!&lt;br /&gt;
* [[Natural Beauty (4)|Natural Beauty]] - updated!&lt;br /&gt;
* [[Natural Selections (4)|Natural Selections]]&lt;br /&gt;
* [[Nigeyi&#039;s (4)|Nigeyi&#039;s Footwear]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Now And Trader]]&#039;&#039;&#039;&lt;br /&gt;
* [[Old Elmer&#039;s (2)|Old Elmer&#039;s]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[One Stop Tabard Shop]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Only The Holy]]&#039;&#039;&#039;&lt;br /&gt;
* [[Other Siegery Shop (2)|The Other Siegery Shop]] - updated!&lt;br /&gt;
* [[Pane in the Glass]]&lt;br /&gt;
* &#039;&#039;&#039;[[Pink Pirates Plunder and Pillage Palace|The Pink Pirates Plunder and Pillage Palace]]&#039;&#039;&#039;&lt;br /&gt;
* [[Piralpa Tridents (3)|Piralpa Tridents]]&lt;br /&gt;
* [[Pita Pan]]&lt;br /&gt;
* &#039;&#039;&#039;[[Plunderdome]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Plush and Nonsense]]&#039;&#039;&#039;&lt;br /&gt;
* [[Quick Bite (3)|A Quick Bite]] - updated!&lt;br /&gt;
* [[Reinventing the Wheel (3)|Reinventing the Wheel]]&lt;br /&gt;
* [[Ritual Addiction]]&lt;br /&gt;
* &#039;&#039;&#039;[[Rolling Table Dyes]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Salvaged Finds of the Reshal Sea]]&#039;&#039;&#039;&lt;br /&gt;
* [[Scentsations]]&lt;br /&gt;
* &#039;&#039;&#039;[[Scorpion Shop|The Scorpion Shop]]&#039;&#039;&#039;&lt;br /&gt;
* [[See The Light (3)|See The Light]] - updated!&lt;br /&gt;
* [[Sew It Seams (2)|Sew It Seams]] - updated!&lt;br /&gt;
* [[Shapers Furnishings]]&lt;br /&gt;
* [[Siegery Shop (5)|Siegery Shop]]&lt;br /&gt;
* [[Sketchy By Design (9)|Sketchy By Design]]&lt;br /&gt;
* [[Skin Art by Jaecinda]]&lt;br /&gt;
* &#039;&#039;&#039;[[Sofa So Good]]&#039;&#039;&#039;&lt;br /&gt;
* [[Sputkin&#039;s Splendors (4)|Sputkin&#039;s Splendors]]&lt;br /&gt;
* [[Stuff It (2)|Stuff It]] - updated!&lt;br /&gt;
* [[Stylish Stallion (3)|The Stylish Stallion]]&lt;br /&gt;
* [[Sumptuous Silks (4)|Sumptuous Silks]] - updated!&lt;br /&gt;
* &#039;&#039;&#039;[[Svenblum&#039;s Annex]]&#039;&#039;&#039;&lt;br /&gt;
* [[Tastelessly Tacky (10)|Tastelessly Tacky]] - updated!&lt;br /&gt;
* [[Tea For Tamsine (5)|Tea for Tamsine]]&lt;br /&gt;
* [[This Little Piggy (6)|This Little Piggy]]&lt;br /&gt;
* [[Tieheq with the Thirteen (4)|Tieheq with the Thirteen]]&lt;br /&gt;
* &#039;&#039;&#039;[[Too Much of a Good Sling]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tool as a Cucumber]]&#039;&#039;&#039;&lt;br /&gt;
* [[Tweets (5)|Tweets]]&lt;br /&gt;
* [[Two Doors Down]]&lt;br /&gt;
* [[Walk on the Wild Side (3)|A Walk on the Wild Side]] - updated!&lt;br /&gt;
* [[Wally&#039;s World of Walls]]&lt;br /&gt;
* [[Wedding Belles (2)|Wedding Belles]] - updated!&lt;br /&gt;
* [[Which Craft (2)|Which Craft]] - updated!&lt;br /&gt;
* [[Whimsical Winds (7)|Whimsical Winds]]&lt;br /&gt;
* [[Whimsies (2)|Whimsies]] - updated!&lt;br /&gt;
* [[Wrath of the Storm (2)|Wrath of the Storm]] - updated!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
With the exception of Box of Gems, the Drogor Shrine and Darkbox, all of these games now share [[Hollow Eve Festival 439/Game prizes|one prize pool]]. This means you do not have to play a specific game to get certain drops. All of it is available everywhere.&lt;br /&gt;
&lt;br /&gt;
In addition to putting everything onto the shared prize pools, there is also a change to jackpot prizes. It&#039;ll be very likely that someone will pull a jackpot prize each day. It&#039;s absolutely possible to continue to pull jackpots no matter how many you&#039;ve won, but the odds decrease after each time you get one until resetting at midnight each day.&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[Finest Box of Gems (4)|Finer Thing&#039;s Box of Gems]]&lt;br /&gt;
* [[Drogor Shrine]] - &#039;&#039;occasional game, watch for system &amp;amp; Twitter announcements&#039;&#039;&lt;br /&gt;
* [[Hollow Eve Festival 439/Darkbox|Darkbox]]&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* &#039;&#039;&#039;In the [[Hollow Eve Festival 439/Game prizes|combined loot pool]]...&#039;&#039;&#039;&lt;br /&gt;
:* [[Crimson Dragon Gaming]]&lt;br /&gt;
:* [[Don&#039;t Spill The Tea]]&lt;br /&gt;
:* [[Stupid Terrestrian Tricks]]&lt;br /&gt;
:* [[Crown &amp;amp; Anchor]]&lt;br /&gt;
:* [[Water Tunnel Race]]&lt;br /&gt;
:* &amp;lt;s&amp;gt;[[Great Sea Battle]]&amp;lt;/s&amp;gt; - &#039;&#039;not open on release&#039;&#039;&lt;br /&gt;
:* [[Bobbing for Lamprey]]&lt;br /&gt;
:* [[Sea Otter Smash]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Paid events, Festivals, Events, Hollow Eve}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_Maps&amp;diff=531725</id>
		<title>Treasure Maps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_Maps&amp;diff=531725"/>
		<updated>2020-10-15T05:21:04Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
#REDIRECT [[Treasure map]]&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Template:TitleAsk&amp;diff=523813</id>
		<title>Template:TitleAsk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Template:TitleAsk&amp;diff=523813"/>
		<updated>2020-07-11T21:41:45Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{{2}}}|-1||{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!colspan=2 style=&amp;quot;background-color:powderblue;&amp;quot; {{!}}{{#if:{{{header|}}}|{{{header}}}|{{{1}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Title !! Requirements&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#ask: [[Title:+]] [[page type is::title]] [[title category is::Category:{{{1}}} titles]]{{#if:{{{s|}}}|{{#arraymap:{{{s}}}|,|@@@@|[[title subcategory is::@@@@]]| }}}}&lt;br /&gt;
|?Title requirement&lt;br /&gt;
|format=template&lt;br /&gt;
|template=Template:TitleDisplay&lt;br /&gt;
|sort=Title difficulty is,&lt;br /&gt;
|link=none&lt;br /&gt;
|mainlabel=Title&lt;br /&gt;
{{#if:{{{2|}}}|{{!}}limit={{{2}}}|}}&lt;br /&gt;
{{!}}default=There appears to be a problem, please contact [[User:Caraamon|Moderator Caraamon]]&lt;br /&gt;
{{#if:{{{o|}}}|{{!}}offset={{{o}}}}}&lt;br /&gt;
|searchlabel=&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{2}}}|-1||{{#ifexpr: {{#ask: [[page type is::title]] [[title category is::Category:{{{1}}} titles]]{{#if:{{{s|}}}|{{#arraymap:{{{s}}}|,|@@@@|[[title subcategory is::@@@@]]| }}}}&lt;br /&gt;
|?Title requirement&lt;br /&gt;
|format=count&lt;br /&gt;
|mainlabel=Title&lt;br /&gt;
|limit=5&lt;br /&gt;
}} &amp;gt; {{{2}}} | {{!}}- class=&amp;quot;smwfooter&amp;quot;&lt;br /&gt;
{{!}} colspan=2 class=&amp;quot;sortbottom&amp;quot; {{!}}{{#ask: [[page type is::title]] [[title category is::Category:{{{1}}} titles]]{{#if:{{{s|}}}|{{#arraymap:{{{s}}}|,|@@@@|[[title subcategory is::@@@@]]| }}}}&lt;br /&gt;
|?Title requirement&lt;br /&gt;
|mainlabel=Title&lt;br /&gt;
|sort=Title difficulty is,&lt;br /&gt;
|searchlabel=... more titles&lt;br /&gt;
|limit=0&lt;br /&gt;
}}}}&lt;br /&gt;
{{!}}} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A template for standardizing title listings.&lt;br /&gt;
&lt;br /&gt;
==Usage Documentation==&lt;br /&gt;
1=The title category name&amp;lt;br /&amp;gt;&lt;br /&gt;
2=The number of items to be shown.&amp;lt;br /&amp;gt;&lt;br /&gt;
o=The offset from begining to display (optional)&amp;lt;br /&amp;gt;&lt;br /&gt;
s=Any required subcategories (optional)&amp;lt;br /&amp;gt;&lt;br /&gt;
h=Header to use instead of category name (optional)&lt;br /&gt;
{{cat|templates,Search templates}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_rope&amp;diff=522261</id>
		<title>Climbing rope</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_rope&amp;diff=522261"/>
		<updated>2020-06-26T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_weather_logging_triggers&amp;diff=517686</id>
		<title>Genie weather logging triggers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_weather_logging_triggers&amp;diff=517686"/>
		<updated>2020-04-29T07:07:02Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Add Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These triggers capture and log weather messaging to the Weather window.&lt;br /&gt;
&lt;br /&gt;
==Required Genie Settings==&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t already have a Weather window, you will need to create one.&lt;br /&gt;
&lt;br /&gt;
#In Genie, go to Edit -&amp;gt; Configuration.&lt;br /&gt;
#Click the Windows tab.&lt;br /&gt;
#Click Add.&lt;br /&gt;
#Where it says &amp;quot;Title,&amp;quot; type &#039;&#039;&#039;Weather&#039;&#039;&#039;.&lt;br /&gt;
#Select the Font and Window Color you want.&lt;br /&gt;
#Where it says &amp;quot;Redirect If Closed,&amp;quot; choose &#039;&#039;&#039;(disabled)&#039;&#039;&#039;.&lt;br /&gt;
#Check &amp;quot;Time Stamp Output.&amp;quot;&lt;br /&gt;
#Do not check &amp;quot;Name List Only.&amp;quot;&lt;br /&gt;
#Click Apply.&lt;br /&gt;
#Click Save, and name it &#039;&#039;&#039;default.layout&#039;&#039;&#039;.&lt;br /&gt;
#Click OK.&lt;br /&gt;
#Close the Configuration menu.&lt;br /&gt;
#In Genie, go to Windows -&amp;gt; Weather.&lt;br /&gt;
#Position the window where you like it.&lt;br /&gt;
#Go to Layout -&amp;gt; Save Default Layout.&lt;br /&gt;
&lt;br /&gt;
==Triggers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#trigger {^(A few fluffy clouds move into the sky.|A few clouds drift by, obscuring the stars as they pass.|A few clouds drift past, partially obscuring the stars.|A few cold, grey clouds drift into the sky.|Large, grey clouds slowly cover the skies.|More clouds drift in, obscuring most of the stars.|More clouds move in above, almost obscuring the sky completely.|Most of the clouds above drift away on a chill winter breeze.|Most of the clouds blow away on a cool, gentle breeze.|Most of the clouds drift away to reveal a fine expanse of stars.|Most of the clouds drift away to reveal starry skies.|Now and then, a glimmer of sunlight fights its way through the occluding layers of heavy cloud.|The clouds break slightly, revealing a few twinkling stars.|The clouds part slightly to reveal patches of blue sky.|The clouds part slightly, revealing a few twinkling stars.|The last few clouds drift away to reveal a sky full of twinkling stars.|The last few clouds drift away, leaving a fine expanse of stars.|The last few clouds in the sky above slowly drift away.|The last of the grey clouds drift away to reveal a crisp blue sky.|The last of the stars above disappears behind a thick sheaf of clouds.|The last of the stars disappear behind a bank of grey clouds.|The last of the stars disappear behind a thick bank of clouds.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(A light snow is falling.|A thick bank of clouds obscures the heavens.|A thick bank of grey clouds fills the sky from horizon to horizon.|Dark clouds of grey obscure most of the stars above.|It&#039;s a blizzard!|Snow is falling steadily.|The night winter sky is a crisp, clear, starry black.|The sky has a few cold, grey clouds lurking in its heights.|The sky is a sharp, clear blue.|The sky is nearly filled with cold, grey clouds.|The starry skies above are marred by a few dark clouds.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(Feathery streamers of high gossamer clouds race swiftly towards the horizon, fleeing the stern gaze of the sun.|The dusky gold image of the sun seems a watery mirage as it wavers in shimmering ripples of heat reflected from the ground.|A dazzling sapphire sky frames the blazing jewel of the golden sun.|The blazing sun turns crystalline skies incandescent with shimmering bands of translucent heat.|The unbroken expanse of azure sky allows no relief from the torrid touch of the burning sun.|The fitful wind smudges the sky in a rainbow of prismatic colors almost obscuring the sun in a cloak of dust and sand.|A few determined sunbeams flicker through the pervasive haze, of the dusty air.|Swirled sand dances to the wild melody of the wind under the blazing bronze heat of the obscured sun.|Delicate tracings of dust swirls streak the harsh blue sky, softening the edges of the sun&#039;s glare.|A faint dust veil shrouds the sun in a hazy glow, intensifying the sweltering heat.|Thousands of diamond pointed stars glitter brilliantly in an exceptionally clear sky.|A light purple haze only accentuates the soft sparkle of starlight.|A low haze of swirling sand obstructs most of the night sky.|Harsh clouds of gritty sand obscure all but a few lucky stars.|The thick dust in the air creates prisms casting sudden glorious rainbows that paint the lands with the colors of the gods.|A multitude of stars twinkle from the velvet night sky, their clear light warding the soul from the odd chill of the night air.|The wind shifts slightly, chilling the night air with a death kiss.|Chill fingers of night breezes tap grittily over flesh in an abrasive caress.|Biting bits of grit and sand are flung by the malicious wind, blurring the edges of your suddenly impaired and watering vision.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(Light rain begins to fall from the sky.|A light rain begins to patter down from above.|The rain begins to come down even more heavily.|The rain falls harder and is now a heavy downpour.|The rain increases in severity and is now a severe downpour.|The steady rains turn into a driving storm.|The storm increases in strength to a ferocious squall.|The heavy rains lessen to a steady shower.|The rain slackens off to a heavy downpour.|The steady rains lessen to a light, misty drizzle.|The rain stops, leaving only an overcast sky.|It&#039;s raining steadily.|It is drizzling.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(Light snow begins to fall from the sky.|The snow begins to fall more heavily.|The snowfall grows very heavy.|The snow increases in severity and is now a blizzard.|The snow slackens somewhat.|The snow slacks off to a moderate flurry.|The snow lessens to a light flurry.|The snow stops, leaving only an overcast sky of grey.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(The autumn sky above is a bright, cheery blue.|Thousands of stars twinkle merrily from clear autumn skies.|A light autumn rain patters to the earth around you.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(The sun plays hide-and-seek with the many clouds in the sky as it rises higher in the east.|Dancing from one cloud to another, the sun wends its way towards evening.|Night slowly turns into day as the horizon appears faintly under feeble light.|The rising sun slowly fights its way through a heavy blanket of clouds, bringing a wan light to chase the darkness.|The sun rises in a crisp, clear blue sky, heralding another fine day.|The sun slowly pokes its way through soft blankets of clouds as it sleepily rises to create the new day.|The sun climbs higher into the clear sky, bringing with it a pure, clear light that sharpens everything you see with a crystal clarity.|The sun arrives at its zenith, a triumphant warrior proud and fierce in an empty sky.|The sun crests the endless mountain of the cloud-covered heavens almost seeming to gaze longingly at the world below as it pauses momentarily at its zenith.|A few scattered clouds reflect the warm glow of the sun as it descends towards its rest.|As the day wanes, the sun begins its long trudge towards its home and the sweet comfort of night.|Grey clouds fill the sky as the day turns towards evening and the sun continues its journey into night.|A thick layer of clouds takes on a deep grey glow as the sun rises behind it.\s+A cold grey light slowly creeps across the sky.|Long streamers of clouds turn shades of salmon and umber as the sun nears the horizon.|The sun nears the far horizon as the clear blue sky deepens into a rich indigo.|The sun sinks below the horizon, turning the clear sky a thousand shades of ever-deepening blue as the day fades into night.|The sun vanishes behind a multicolored splendor of clouds as night slowly drapes its starry banner across the skies.|Thick banks of clouds make way for their overlord, the sun, as it descends towards evening.|What little light the sun can force through the endless clouds begins to fade as the day begins drawing to a close.|The day flows on into evening as the sun, poking now and then through heavy clouds, descends.|Streamers of white clouds form a gentle carpet for the sun as it mounts its throne high in the noontime sky.|Thin streamers of cloud float in a mostly clear sky as the sun rises high above them.|A cloud-ridden sky hides all but the faintest hint of the rising sun.\s+Dim grey light devoid of color or warmth creeps across the land, diluting the dark but not quite chasing it away.)} {#echo &amp;gt;Weather $0}&lt;br /&gt;
#trigger {^(Thick clouds above obscure nearly all of the stars.|A few white clouds float lazily in the sky above.|It&#039;s quite cloudy and a bit muggy.|A few fluffy white clouds drift into the sky above.|A few scattered clouds drift in the night skies above.|A light rain patters silently down from dark skies above.|A thick bank of clouds obscures nearly all of the sky above.|The sky is completely covered with clouds.|Thick clouds above obscure nearly all of the stars.|It&#039;s raining heavily.|It&#039;s raining a downpour.|A steady rain falls from dark skies above.|Dark clouds obscure the night sky above.)} {#echo &amp;gt;Weather $0}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_toolstrap_subs&amp;diff=517685</id>
		<title>Genie toolstrap subs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_toolstrap_subs&amp;diff=517685"/>
		<updated>2020-04-29T07:06:17Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Add Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These subs show which nouns are held by the off-the-rack toolstraps and crafting belts from [[Ties for Things]] when using the {{Com|INVENTORY}} command.&lt;br /&gt;
&lt;br /&gt;
==Subs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^(\s+)(an?|some|the) sturdy straps stained to a shadowy black$} {$1$2 sturdy straps stained to a shadowy black (adze/gladius)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) steel-plated bandolier painted with a sunset$} {$1$2 steel-plated bandolier painted with a sunset (axe)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) pair of black tactical thigh straps reinforced with thick leather$} {$1$2 pair of black tactical thigh straps reinforced with thick leather (axe/broadsword)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) willowy blackened leather toolstrap with onyx skull-shaped beads$} {$1$2 willowy blackened leather toolstrap with onyx skull-shaped beads (bardiche/guisarme/scythe)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) pair of reinforced straps on a platinum-studded belt$} {$1$2 pair of reinforced straps on a platinum-studded belt (blade/sword)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) burnished toolstrap with bronze plating and leather ties$} {$1$2 burnished toolstrap with bronze plating and leather ties (bow)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) wide leather toolstrap with braided cord ties$} {$1$2 wide leather toolstrap with braided cord ties (cane/nightstick/quarterstaff/staff)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) rugged bandolier accented with bone beading$} {$1$2 rugged bandolier accented with bone beading (club)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) braided toolstrap with steelsilk ties$} {$1$2 braided toolstrap with steelsilk ties (crossbow)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) pair of rugged straps accented with bone beading$} {$1$2 pair of rugged straps accented with bone beading (flamberge/greataxe)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) thick toolstrap with soft fleece padding$} {$1$2 thick toolstrap with soft fleece padding (glaive/halberd/partisan)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) hide bandolier stamped with a red scorpion$} {$1$2 hide bandolier stamped with a red scorpion (hammer)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) leather bandolier painted with a striking copperhead viper$} {$1$2 leather bandolier painted with a striking copperhead viper (hhr&#039;ata)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) bandolier adorned with heavy white ironwood beadwork$} {$1$2 bandolier adorned with heavy white ironwood beadwork (mallet)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) studded toolstrap with black jasper beading$} {$1$2 studded toolstrap with black jasper beading (pike/ranseur/skefne/spear/spetum)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) rich thigh straps wrapped in golden silk$} {$1$2 rich thigh straps wrapped in golden silk (sabre/scimitar)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) iron-plated harness emblazoned with a lion$} {$1$2 iron-plated harness emblazoned with a lion (aegis/targe)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) deep blue harness studded with star diopsides$} {$1$2 deep blue harness studded with star diopsides (buckler/sipar)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) leather chest harness beaded with cocobolo$} {$1$2 leather chest harness beaded with cocobolo (carapace/scutum)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) woven harness with soft fleece padding$} {$1$2 woven harness with soft fleece padding (lid/shield)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) (bourde seamstress&#039; belt embroidered with elegant flowers|tailor&#039;s belt of mocha brown bourde|outfitter&#039;s belt crafted from olive green bourde)$} {$1$2 $3 (awl/needles/scissors/scraper/yardstick)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) rugged forger&#039;s belt wrapped with fraying grey bourde$} {$1$2 rugged forger&#039;s belt wrapped with fraying grey bourde (bellows/hammer/rod/shovel/tongs)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) silver studded divinator&#039;s belt of deep blue bourde$} {$1$2 silver studded divinator&#039;s belt of deep blue bourde (bones/bowl/charts/deck/mirror/prism)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) bourde alchemist&#039;s belt badly stained with black dye$} {$1$2 bourde alchemist&#039;s belt badly stained with black dye (bowl/mortar/pestle/sieve/stick)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) engineer&#039;s belt of garnet-colored bourde$} {$1$2 engineer&#039;s belt of garnet-colored bourde (chisels/pliers/rasp/rifflers/saw)} {Rebecho}&lt;br /&gt;
#subs {^(\s+)(an?|some|the) white bourde carpenter&#039;s belt$} {$1$2 white bourde carpenter&#039;s belt (drawknife/knife/rasp/saw/shaper)} {Rebecho}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Outputs==&lt;br /&gt;
&lt;br /&gt;
Inside the a rugged explorer&#039;s duffel bag, you see:&lt;br /&gt;
&lt;br /&gt;
  a braided toolstrap with steelsilk ties (crossbow)&lt;br /&gt;
  a braided toolstrap with steelsilk ties (crossbow)&lt;br /&gt;
  a burnished toolstrap with bronze plating and leather ties (bow)&lt;br /&gt;
  a burnished toolstrap with bronze plating and leather ties (bow)&lt;br /&gt;
  a thick toolstrap with soft fleece padding (glaive/halberd/partisan)&lt;br /&gt;
  a thick toolstrap with soft fleece padding (glaive/halberd/partisan)&lt;br /&gt;
  a willowy blackened leather toolstrap with onyx skull-shaped beads (bardiche/guisarme/scythe)&lt;br /&gt;
  a willowy blackened leather toolstrap with onyx skull-shaped beads (bardiche/guisarme/scythe)&lt;br /&gt;
  a willowy blackened leather toolstrap with onyx skull-shaped beads (bardiche/guisarme/scythe)&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_research_helper&amp;diff=517684</id>
		<title>Genie research helper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_research_helper&amp;diff=517684"/>
		<updated>2020-04-29T07:04:47Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Add Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a set of aliases, subs, and triggers that I use for appraise focus and magical research.&lt;br /&gt;
&lt;br /&gt;
==Required Genie Settings==&lt;br /&gt;
&lt;br /&gt;
The easiest way to add these settings is to log out, close Genie, and edit your aliases.cfg, substitutes.cfg, and triggers.cfg files with Notepad or another text editor.&lt;br /&gt;
&lt;br /&gt;
===Aliases===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#alias {appfa} {appraise focus $armor_worn}&lt;br /&gt;
#alias {appfcs} {appraise focus clockwork shark}&lt;br /&gt;
#alias {appfc} {appraise focus check}&lt;br /&gt;
#alias {appf} {appraise focus $0}&lt;br /&gt;
#alias {rsch2} {#class research on;#send research $1 300}&lt;br /&gt;
#alias {rsch} {#class research on;#send research status;#send research $researchproject 300}&lt;br /&gt;
#alias {rss} {#class research on;#send research status}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitutes===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^You feel like it will be awhile before you make progress\.$} {You feel like it will be awhile before you make progress. (1/4)}&lt;br /&gt;
#subs {^You feel like you have made some progress toward your goal\.$} {You feel like you have made some progress toward your goal. (2/4)}&lt;br /&gt;
#subs {^You feel like you&#039;ve made good progress toward your goal\.$} {You feel like you&#039;ve made good progress toward your goal. (3/4)}&lt;br /&gt;
#subs {^You feel like you are on the verge of learning something useful\.$} {You feel like you are on the verge of learning something useful. (4/4)}&lt;br /&gt;
#subs {^This bonus should last a long time\.$} {This bonus should last a long time. (1/5)}&lt;br /&gt;
#subs {^This bonus should last quite a bit longer\.$} {This bonus should last quite a bit longer. (2/5)}&lt;br /&gt;
#subs {^This bonus should last awhile longer\.$} {This bonus should last awhile longer. (3/5)}&lt;br /&gt;
#subs {^This bonus won&#039;t last much longer\.$} {This bonus won&#039;t last much longer. (4/5)}&lt;br /&gt;
#subs {^This bonus will be ending soon\.$} {This bonus will be ending soon. (5/5)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Triggers===&lt;br /&gt;
&lt;br /&gt;
Note: if the research class is turned on, there is a trigger that will resume research you are starting to forget.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#trigger {^You are currently researching a project involving (.+)\.$} {#statusbar 5 focusing: $1}&lt;br /&gt;
#trigger {^You carefully examine your (.+), focusing beyond its individual details\.$} {#statusbar 5 focusing: $1}&lt;br /&gt;
#trigger {^You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Fundamental Research.+You estimate that you will complete it|^You make definite progress in your project about Fundamental Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject fundamental;#statusbar 5 researching: fundamental}&lt;br /&gt;
#trigger {^You confidently begin to bend the mana streams around and through you, testing the limits of your ability to weave augmentation spells into the flesh\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Augmentation Patterns Research.+You estimate that you will complete it|^You make definite progress in your project about Augmentation Patterns Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject augmentation;#statusbar 5 researching: augmentation}&lt;br /&gt;
#trigger {^You focus your magical perception as tightly as possible, attempting to trace the weave and flow of the mana streams further than ever before\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Mana Stream Theory.+You estimate that you will complete it|^You make definite progress in your project about Mana Stream Theory and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject stream;#statusbar 5 researching: stream}&lt;br /&gt;
#trigger {^Abandoning the normal discipline required to manipulate the mana streams, you draw forth the strongest emotional response you can muster\.\s+You lash out with your magical senses, seeking to effect blind change\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Sorcerous Research.+You estimate that you will complete it|^You make definite progress in your project about Sorcerous Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject sorcery;#statusbar 5 researching: sorcery}&lt;br /&gt;
#trigger {^You confidently begin to bend the mana streams in the air in front of you, testing the limits of your ability to manipulate the world with utility spells\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Utility Patterns Research.+You estimate that you will complete it|^You make definite progress in your project about Utility Patterns Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject utility;#statusbar 5 researching: utility}&lt;br /&gt;
#trigger {^You confidently begin to bend the mana streams around you, testing the limits of your ability to put together magical wards\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Warding Patterns Research.+You estimate that you will complete it|^You make definite progress in your project about Warding Patterns Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject warding;#statusbar 5 researching: warding}&lt;br /&gt;
#trigger {^With a mixture of rational concern and bravado, you begin to channel energy from the mana streams into grander and grander reservoirs of power\.\s+You strain your capacity to control mana, seeking the very limits of your ability\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) High Energy Spellcasting.+You estimate that you will complete it|^You make definite progress in your project about High Energy Spellcasting and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject energy;#statusbar 5 researching: energy}&lt;br /&gt;
#trigger {^You expertly coach yourself into an emotional rage that you keep only the most fragile control over\.\s+In your state of imbalance, you reach beyond the mana streams and attempt to chart the invisible by the influences it imposes on what can be seen\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Mana Field Theory.+You estimate that you will complete it|^You make definite progress in your project about Mana Field Theory and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject field;#statusbar 5 researching: field}&lt;br /&gt;
#trigger {^You begin to bend the mana streams into novel configurations and releasing them, noting the results\.$|^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Spell Research.+You estimate that you will complete it|^You make definite progress in your project about Spell Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$} {#var researchproject spell;#statusbar 5 researching: spell}&lt;br /&gt;
#trigger {^You realize that your project about Fundamental Research only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject fundamental;#statusbar 5 researching: fundamental (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Augmentation Patterns Research only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject augmentation;#statusbar 5 researching: augmentation (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Mana Stream Theory only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject stream;#statusbar 5 researching: stream (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Sorcerous Research only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject sorcery;#statusbar 5 researching: sorcery (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Utility Patterns Research only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject utility;#statusbar 5 researching: utility (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Warding Patterns Research only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject warding;#statusbar 5 researching: warding (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about High Energy Spellcasting only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject energy;#statusbar 5 researching: energy (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Mana Field Theory only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject field;#statusbar 5 researching: field (final portion)}&lt;br /&gt;
#trigger {^You realize that your project about Spell Research only requires.+more seconds of research, so you adjust your plans accordingly\.$} {#var researchproject spell;#statusbar 5 researching: spell (final portion)}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Fundamental Research\.$|^You decide to stop researching Fundamental Research\.$|^As time passes, you forget some of the finer points about your project about Fundamental Research\.$} {#var researchproject fundamental;#statusbar 5 paused research: fundamental}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Augmentation Patterns Research\.$|^You decide to stop researching Augmentation Patterns Research\.$|^As time passes, you forget some of the finer points about your project about Augmentation Patterns Research\.$} {#var researchproject augmentation;#statusbar 5 paused research: augmentation}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Mana Stream Theory\.$|^You decide to stop researching Mana Stream Theory\.$|^As time passes, you forget some of the finer points about your project about Mana Stream Theory\.$} {#var researchproject stream;#statusbar 5 paused research: stream}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Sorcerous Research\.$|^You decide to stop researching Sorcerous Research\.$|^As time passes, you forget some of the finer points about your project about Sorcerous Research\.$} {#var researchproject sorcery;#statusbar 5 paused research: sorcery}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Utility Patterns Research\.$|^You decide to stop researching Utility Patterns Research\.$|^As time passes, you forget some of the finer points about your project about Utility Patterns Research\.$} {#var researchproject utility;#statusbar 5 paused research: utility}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Warding Patterns Research\.$|^You decide to stop researching Warding Patterns Research\.$|^As time passes, you forget some of the finer points about your project about Warding Patterns Research\.$} {#var researchproject warding;#statusbar 5 paused research: warding}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) High Energy Spellcasting\.$|^You decide to stop researching High Energy Spellcasting\.$|^As time passes, you forget some of the finer points about your project about Mana Field Theory\.$} {#var researchproject energy;#statusbar 5 paused research: energy}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Mana Field Theory\.$|^You decide to stop researching Mana Field Theory\.$|^As time passes, you forget some of the finer points about your project about Mana Field Theory\.$} {#var researchproject field;#statusbar 5 paused research: field}&lt;br /&gt;
#trigger {^(You have completed.+of a project about|You believe that you&#039;re.+complete with a portion of research about) Spell Research\.$|^You decide to stop researching Spell Research\.$|^As time passes, you forget some of the finer points about your project about Spell Research\.$} {#var researchproject spell;#statusbar 5 paused research: spell}&lt;br /&gt;
#trigger {^Breakthrough!$|^You decide to cancel your project about|^Distracted by your spellcasting, you forget what you were researching\.$|^Distracted by your devices, you forget what you were researching\.$|^Distracted by combat, you forget what you were researching\.$|^You have abandoned your research project entirely\.$} {#var researchproject NOTSET;#statusbar 5 &amp;quot;&amp;quot;}&lt;br /&gt;
#trigger {^As time passes, you forget some of the finer points about your project about} {#send research $researchproject 300} {research}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_racial_language_item_subs&amp;diff=517683</id>
		<title>Genie racial language item subs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_racial_language_item_subs&amp;diff=517683"/>
		<updated>2020-04-29T07:04:04Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Add Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
These subs add translations to items that are named in fictitious racial languages, such as Rakash or S&#039;Kra. The subs are only designed to give you a general idea of what the item is in one or two words. (Sometimes this departs from the literal translation.) Some of these items aren&#039;t clearly defined. In that case, I guessed based on the dictionary and/or appraisal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the large number of subs, I am not including materials or symbols at this time. Nor am I including obscure real-world items.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These subs are assigned to the &amp;quot;racial&amp;quot; class so that they can be turned off when not needed.&lt;br /&gt;
&lt;br /&gt;
==Sample Output==&lt;br /&gt;
&lt;br /&gt;
You see Funeral Director Sarkranis Murhhthi, Sand Flower of Velaka, a S&#039;Kra Mur Empath.&amp;lt;br&amp;gt;&lt;br /&gt;
Sarkranis has a sharp-featured face, slitted gold-flecked jade eyes and an elegant snout, golden scales, a long tail and a lithe figure.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
Her scaley face is decorated with wispy tendrils of red gold wire dotted with pale green turquoise, creating fiery arabesques that curl around her right eye before ending in a bevy of small spirals on her cheekbone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She is wearing a billowing Musparan silk robe embroidered with arabesque serpents, a rich sanguine gamantang (overcoat) with a golden arabesque overlay, a sanguine tail drape edged with intertwining serpents, a pair of sturdy leather sandals clasped with polished onyx fangs, a dull serpent earcuff, a fiery glass sunburst captured by a multistrand red gold chain, a heavy gold torque shaped like a ruby-eyed king snake eating its tail, a radiant gold sun pin with fiery rays, a cambrinth armlet commemorating the unbinding of Peri&#039;el, a royal purple armband embroidered with a hand holding a heart inside a crystal circle, a cambrinth handflower accented with gold and copper filigree, a blighted gold bracelet studded with large flame opals, a hammered gold ring set with a round cabochon sunstone, a polished golden hip-chain set with a large blood red aevanstone, a highly polished tailband tinted in shades of red and purple, a desert-hued camlet pack trimmed with lava samite and a tethered Wayerd pyramid with alternating gold and silver panels labeled &amp;quot;Free Empath&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&#039;&#039;&#039;5/30/2017&#039;&#039;&#039;&lt;br /&gt;
*The sub for &#039;&#039;chmir&#039;&#039; (dress) is now restricted to whole word match only to prevent false matches.&lt;br /&gt;
&#039;&#039;&#039;7/14/2016&#039;&#039;&#039;&lt;br /&gt;
*The sub for &#039;&#039;guti&#039;&#039; (short bow) will no longer appear in the instrument &#039;&#039;guti&#039;adar&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;8/7/2015&#039;&#039;&#039;&lt;br /&gt;
*Improved trigger (the previous version caused lag when viewing shop inventory).&lt;br /&gt;
&#039;&#039;&#039;7/27/2015&#039;&#039;&#039;&lt;br /&gt;
*Added trigger to prevent subs from working when not intended. Now they should only appear in descriptions of shop inventory (in SHOP shops), worn inventory, and on various donation racks.&lt;br /&gt;
&#039;&#039;&#039;1/1/2014&#039;&#039;&#039;&lt;br /&gt;
*Added &amp;quot;kodavu charovras&amp;quot; (Prydaen weapon).&lt;br /&gt;
&lt;br /&gt;
==Dictionary==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Race!!Language!!Type!!Item!!Translation&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf||Haakish||weapon||bulhawf||throwing club&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||balac||trousers&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||catils||cape&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||coinec||shirt&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||gerri||belt&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||hac||robe&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||ilalish||bodice&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||clothing||takbahn||hat&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||item||arca||backpack&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||item||gelnutre||wedding cloth&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||item||oinurte||wedding cloth&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||celya||spear&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||guti||short bow&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||harci knife||skinning knife&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||iltesh||sword&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||jiranoci||long bow&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||karambit||greatsword&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||liscis||blade&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||mahai||sword&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||palta||battleaxe&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||tago||throwing knife&lt;br /&gt;
|-&lt;br /&gt;
|Elf||Ilithic||weapon||telo||sword&lt;br /&gt;
|-&lt;br /&gt;
|Elothean||Gerenshuge||weapon||nijare||blade&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||arek||hat&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||arek domisaha||skullcap&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||kisti||belt&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||lusks||coat&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||lusks domisaha||cassock&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||ruven||skirt&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||clothing||sochi||cloak&lt;br /&gt;
|-&lt;br /&gt;
|Kaldar||Gorbesh||jewelry||muhenta||necklace&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||chmir||dress&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||mra&#039;sin||shirt&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||pr&#039;chmir||wedding dress&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||Pr&#039;mra&#039;sin||wedding sash&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||Pr&#039;ysin||wedding sash&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||ra&#039;sarrak||clerical robe&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||sarrak||robe&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||clothing||vakoti||armband&lt;br /&gt;
|-&lt;br /&gt;
|Prydaen||Prydaenese||weapon||kodavu charovras||claw blades&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||armor||variog||small shield&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||ada krekls||skin shirt&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||josta||belt&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||krekls||shirt&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||laulivas laufisana||wedding sack&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||nauda||boots&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||odaj||robe&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||rantija||cloak&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||safos||dress&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||vikses||trousers&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||clothing||vluze||blouse&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||afelsn||orange&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||dzelteno||yellow&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||feleka||grey&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||forfra||purple&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||juans||pink&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||relna||black&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||sarkana||red&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||sudrava||silver&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||valta||white&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||vruna||brown&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||zala||green&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||zelts||gold&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||color||zila||blue&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||item||fratvarit||drink&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||item||rugursora||backpack&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||item||sega||blanket&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||item||sildit sega||warm blanket&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||jewelry||afis||badger&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||jewelry||turinstil||butterfly&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||jewelry||varna||crow&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||akren dzelt||sling&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||ava||halberd&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||awgravet ava||engraved halberd&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||cirvi||axe&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||cuska||bola&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||divirala cirvi||double-headed axe&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||duraka skefne||short spear&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||grusana kaft||putting knife&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||gultne ava||long pole axe&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||ilglaiks skefne||long spear&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||nuja||staff&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||ozols nuja||oak staff&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||rufjs zobens||scimitar&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||sis||mace&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||skefne||spear&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||stroko sis||heavy mace&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||svidaw sis||throwing club&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||tawvgali sis||light mace&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||uguns nuja||quarter staff&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||varda svidaw cirvi||throwing axe&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||vargs zovens||greatsword&lt;br /&gt;
|-&lt;br /&gt;
|Rakash||Rakash||weapon||vilks kodur||two-handed mace&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||clothing||gamantang||overcoat&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||clothing||pel&#039;hhsmur||tail drape&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||clothing||uaro&#039;s&#039;sugi||head scarf&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||item||saran&#039;pon&#039;hhs Peri&#039;el||ceremonial flute&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||aggahhpel||dream veil&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||ama&#039;hhrsk bracelet||love bracelet&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||mehath bracelet||memorial bracelet&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||peyvu|pilonu|rasha&#039;hhsograth||hand flower&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||por&#039;nidrel||left eye jewelry&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||ru&#039;at bracelet||friendship bracelet&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||sharmiit&#039;mhhg||bead embroidery&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||sur&#039;nidrel||right eye jewelry&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||jewelry||venda||ring&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||a&#039;slo||heavy edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||ata||axe&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||dako uaro||club&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||dako&#039;gi crossbow||fighter&#039;s crossbow&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||grah&#039;uaro||throwing club&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||hhr&#039;ata||throwing hammer&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||hhr&#039;ibu||light crossbow&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||hhr&#039;tami||war hammer&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||kudalata||heavy edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||lanahh pahapo||bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||lata||blade&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||lata&#039;oloh||medium edged weapon&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||mahil||short bow&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||nehdalata||curved broadsword&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||nehlata||dagger&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||pi&#039; pejek||throwing knife&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||q&#039;zhalata||assassin&#039;s knife&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||shh&#039;oi&#039;ata||greataxe&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||shh&#039;oi&#039;lata||greatsword&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||s&#039;hhra ashu||dagger&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||s&#039;rnhhl bow||composite bow&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||tei&#039;oloh&#039;ata||war axe&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||tei&#039;oloh&#039;lata||war sword&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||uenlata||chakram&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||uku&#039;uan||bow&lt;br /&gt;
|-&lt;br /&gt;
|S&#039;Kra Mur||S&#039;Kra||weapon||uku&#039;uanstaho||crossbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Required Genie Settings==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#trigger {^(He|She) is (holding|wearing)|^(In|On).+you see|^You also see|^You are (holding|wearing)|^You rummage.+and see|^(On|In|Under).+, you see:} {#class racial on;#event 5 &amp;quot;#class racial off&amp;quot;}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;&lt;br /&gt;
#subs {bulhawf} {bulhawf (throwing club)} {racial}&lt;br /&gt;
#subs {\barca\b} {arca (backpack)} {racial}&lt;br /&gt;
#subs {\bbalac\b} {balac (trousers)} {racial}&lt;br /&gt;
#subs {\bcatils\b} {catils (cape)} {racial}&lt;br /&gt;
#subs {\bcelya\b} {celya (spear)} {racial}&lt;br /&gt;
#subs {\bcoinec\b} {coinec (shirt)} {racial}&lt;br /&gt;
#subs {gelnutre} {gelnutre (wedding cloth)} {racial}&lt;br /&gt;
#subs {\bgerri\b} {gerri (belt)} {racial}&lt;br /&gt;
#subs {\bguti\b(?!&#039;adar)} {guti (short bow)} {racial}&lt;br /&gt;
#subs {\bhac\b} {hac (robe)} {racial}&lt;br /&gt;
#subs {harci knife} {harci knife (skinning knife)} {racial}&lt;br /&gt;
#subs {ilalish} {ilalish (bodice)} {racial}&lt;br /&gt;
#subs {\biltesh\b} {iltesh (sword)} {racial}&lt;br /&gt;
#subs {jiranoci} {jiranoci (long bow)} {racial}&lt;br /&gt;
#subs {karambit} {karambit (greatsword)} {racial}&lt;br /&gt;
#subs {\bliscis\b} {liscis (blade)} {racial}&lt;br /&gt;
#subs {\bmahai\b} {mahai (sword)} {racial}&lt;br /&gt;
#subs {oinurte} {oinurte (wedding cloth)} {racial}&lt;br /&gt;
#subs {\bpalta\b} {palta (battleaxe)} {racial}&lt;br /&gt;
#subs {\btago\b} {tago (throwing knife)} {racial}&lt;br /&gt;
#subs {takbahn} {takbahn (hat)} {racial}&lt;br /&gt;
#subs {\btelo\b} {telo (sword)} {racial}&lt;br /&gt;
#subs {\bnijare\b} {nijare (blade)} {racial}&lt;br /&gt;
#subs {arek domisaha} {arek domisaha (skullcap)} {racial}&lt;br /&gt;
#subs {\barek\b(?! domisaha)} {arek (hat)} {racial}&lt;br /&gt;
#subs {\bkisti\b} {kisti (belt)} {racial}&lt;br /&gt;
#subs {lusks domisaha} {lusks domisaha (cassock)} {racial}&lt;br /&gt;
#subs {lusks(?! domisaha)} {lusks (coat)} {racial}&lt;br /&gt;
#subs {muhenta} {muhenta (necklace)} {racial}&lt;br /&gt;
#subs {\bruven\b} {ruven (skirt)} {racial}&lt;br /&gt;
#subs {\bsochi\b} {sochi (cloak)} {racial}&lt;br /&gt;
#subs {\b(?&amp;lt;!&#039;)chmir\b} {chmir (dress)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!kodavu )charovras} {charovras (blades)} {racial}&lt;br /&gt;
#subs {kodavu charovras} {kodavu charovras (claw blades)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!&#039;)mra&#039;?sin} {mra&#039;sin (shirt)} {racial}&lt;br /&gt;
#subs {pr&#039;chmir} {pr&#039;chmir (wedding dress)} {racial}&lt;br /&gt;
#subs {Pr&#039;mra&#039;sin} {Pr&#039;mra&#039;sin (wedding sash)} {racial}&lt;br /&gt;
#subs {Pr&#039;ysin} {Pr&#039;ysin (wedding sash)} {racial}&lt;br /&gt;
#subs {\bra&#039;sarrak\b} {ra&#039;sarrak (clerical robe)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!&#039;)sarrak} {sarrak (robe)} {racial}&lt;br /&gt;
#subs {\bvakoti\b} {vakoti (armband)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!ada )krekls} {krekls (shirt)} {racial}&lt;br /&gt;
#subs {ada krekls} {ada krekls (skin shirt)} {racial}&lt;br /&gt;
#subs {\bafelsn\b} {afelsn (orange)} {racial}&lt;br /&gt;
#subs {\bafis\b} {afis (badger)} {racial}&lt;br /&gt;
#subs {akren dzelt} {akren dzelt (sling)} {racial}&lt;br /&gt;
#subs {awgravet ava} {awgravet ava (engraved halberd)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!(awgravet|gultne) )\bava\b} {ava (halberd)} {racial}&lt;br /&gt;
#subs {\bcuska\b} {cuska (bola)} {racial}&lt;br /&gt;
#subs {divirala cirvi} {divirala cirvi (double-headed axe)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!(divirala|varda svidaw) )\bcirvi\b} {cirvi (axe)} {racial}&lt;br /&gt;
#subs {duraka skefne} {duraka skefne (short spear)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!(duraka|ilglaiks) )skefne} {skefne (spear)} {racial}&lt;br /&gt;
#subs {dzelteno} {dzelteno (yellow)} {racial}&lt;br /&gt;
#subs {\bfeleka\b} {feleka (grey)} {racial}&lt;br /&gt;
#subs {\bforfra\b} {forfra (purple)} {racial}&lt;br /&gt;
#subs {fratvarit} {fratvarit (drink)} {racial}&lt;br /&gt;
#subs {grusana kaft} {grusana kaft (putting knife)} {racial}&lt;br /&gt;
#subs {gultne ava} {gultne ava (long pole axe)} {racial}&lt;br /&gt;
#subs {ilglaiks skefne} {ilglaiks skefne (long spear)} {racial}&lt;br /&gt;
#subs {\bjosta\b} {josta (belt)} {racial}&lt;br /&gt;
#subs {\bjuans\b} {juans (pink)} {racial}&lt;br /&gt;
#subs {laulivas laufisana} {laulivas laufisana (wedding sack)} {racial}&lt;br /&gt;
#subs {nauda} {nauda (boots)} {racial}&lt;br /&gt;
#subs {\bodaj\b} {odaj (robe)} {racial}&lt;br /&gt;
#subs {ozols nuja} {ozols nuja (oak staff)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!(ozols|uguns) )\bnuja\b} {nuja (staff)} {racial}&lt;br /&gt;
#subs {rantija} {rantija (cloak)} {racial}&lt;br /&gt;
#subs {\brelna\b} {relna (black)} {racial}&lt;br /&gt;
#subs {rufjs zobens} {rufjs zobens (scimitar)} {racial}&lt;br /&gt;
#subs {rugursora} {rugursora (backpack)} {racial}&lt;br /&gt;
#subs {\bsafos\b} {safos (dress)} {racial}&lt;br /&gt;
#subs {sarkana} {sarkana (red)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!sildit )sega} {sega (blanket)} {racial}&lt;br /&gt;
#subs {sildit sega} {sildit sega (warm blanket)} {racial}&lt;br /&gt;
#subs {stroko sis} {stroko sis (heavy mace)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!(stroko|svidaw|tawvgali|\&amp;quot;.*|\&amp;quot;) )\bsis\b} {sis (mace)} {racial}&lt;br /&gt;
#subs {sudrava} {sudrava (silver)} {racial}&lt;br /&gt;
#subs {svidaw sis} {svidaw sis (throwing club)} {racial}&lt;br /&gt;
#subs {tawvgali sis} {tawvgali sis (light mace)} {racial}&lt;br /&gt;
#subs {turinstil} {turinstil (butterfly)} {racial}&lt;br /&gt;
#subs {uguns nuja} {uguns nuja (quarter staff)} {racial}&lt;br /&gt;
#subs {\bvalta\b} {valta (white)} {racial}&lt;br /&gt;
#subs {varda svidaw cirvi} {varda svidaw cirvi (throwing axe)} {racial}&lt;br /&gt;
#subs {vargs zovens} {vargs zovens (greatsword)} {racial}&lt;br /&gt;
#subs {\bvariog\b} {variog (small shield)} {racial}&lt;br /&gt;
#subs {\bvarna\b} {varna (crow)} {racial}&lt;br /&gt;
#subs {\bvikses\b} {vikses (trousers)} {racial}&lt;br /&gt;
#subs {vilks kodur} {vilks kodur (two-handed mace)} {racial}&lt;br /&gt;
#subs {\bvluze\b} {vluze (blouse)} {racial}&lt;br /&gt;
#subs {\bvruna\b} {vruna (brown)} {racial}&lt;br /&gt;
#subs {\bzala\b} {zala (green)} {racial}&lt;br /&gt;
#subs {\bzelts\b} {zelts (gold)} {racial}&lt;br /&gt;
#subs {\bzila\b} {zila (blue)} {racial}&lt;br /&gt;
#subs {\ba&#039;?slo\b} {a&#039;slo (heavy edged weapon)} {racial}&lt;br /&gt;
#subs {aggahhpel} {aggahhpel (dream veil)} {racial}&lt;br /&gt;
#subs {ama&#039;?hhrsk bracelet} {ama&#039;hhrsk bracelet (love bracelet)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!&#039;)\bata\b(?!&#039;)} {ata (axe)} {racial}&lt;br /&gt;
#subs {dako uaro} {dako uaro (club)} {racial}&lt;br /&gt;
#subs {dako&#039;?gi crossbow} {dako&#039;gi crossbow (fighter&#039;s crossbow)} {racial}&lt;br /&gt;
#subs {gamantang} {gamantang (overcoat)} {racial}&lt;br /&gt;
#subs {grah&#039;?uaro} {grah&#039;uaro (throwing club)} {racial}&lt;br /&gt;
#subs {hhr&#039;?ata} {hhr&#039;ata (throwing hammer)} {racial}&lt;br /&gt;
#subs {hhr&#039;?ibu} {hhr&#039;ibu (light crossbow)} {racial}&lt;br /&gt;
#subs {hhr&#039;?tami} {hhr&#039;tami (war hammer)} {racial}&lt;br /&gt;
#subs {kudalata} {kudalata (heavy edged weapon)} {racial}&lt;br /&gt;
#subs {lanahh pahapo} {lanahh pahapo (bastard sword)} {racial}&lt;br /&gt;
#subs {lata&#039;?oloh} {lata&#039;oloh (medium edged weapon)} {racial}&lt;br /&gt;
#subs {(?&amp;lt;!&#039;)\blata\b(?!&#039;)} {lata (blade)} {racial}&lt;br /&gt;
#subs {\bmahil\b} {mahil (short bow)} {racial}&lt;br /&gt;
#subs {mehath bracelet} {mehath bracelet (memorial bracelet)} {racial}&lt;br /&gt;
#subs {nehdalata} {nehdalata (curved broadsword)} {racial}&lt;br /&gt;
#subs {nehlata} {nehlata (dagger)} {racial}&lt;br /&gt;
#subs {pel&#039;?hhsmur} {pel&#039;hhsmur (tail drape)} {racial}&lt;br /&gt;
#subs {(peyvu|pilonu|rasha&#039;?hhsograth)} {$1 (hand flower)} {racial}&lt;br /&gt;
#subs {pi&#039;? pejek} {pi&#039; pejek (throwing knife)} {racial}&lt;br /&gt;
#subs {por&#039;?nidrel} {por&#039;nidrel (left eye jewelry)} {racial}&lt;br /&gt;
#subs {q&#039;?zhalata} {q&#039;zhalata (assassin&#039;s knife)} {racial}&lt;br /&gt;
#subs {ru&#039;?at bracelet} {ru&#039;at bracelet (friendship bracelet)} {racial}&lt;br /&gt;
#subs {s&#039;?hhra ashu} {s&#039;hhra ashu (dagger)} {racial}&lt;br /&gt;
#subs {s&#039;?rnhhl bow} {s&#039;rnhhl bow (composite bow)} {racial}&lt;br /&gt;
#subs {saran&#039;?pon&#039;?hhs Peri&#039;?el} {saran&#039;pon&#039;hhs Peri&#039;el (ceremonial flute)} {racial}&lt;br /&gt;
#subs {sharmiit&#039;?mhhg} {sharmiit&#039;mhhg (bead embroidery)} {racial}&lt;br /&gt;
#subs {shh&#039;?oi&#039;?ata} {shh&#039;oi&#039;ata (greataxe)} {racial}&lt;br /&gt;
#subs {shh&#039;?oi&#039;?lata} {shh&#039;oi&#039;lata (greatsword)} {racial}&lt;br /&gt;
#subs {sur&#039;?nidrel} {sur&#039;nidrel (right eye jewelry)} {racial}&lt;br /&gt;
#subs {tei&#039;?oloh&#039;?ata} {tei&#039;oloh&#039;ata (war axe)} {racial}&lt;br /&gt;
#subs {tei&#039;?oloh&#039;?lata} {tei&#039;oloh&#039;lata (war sword)} {racial}&lt;br /&gt;
#subs {uaro&#039;?s&#039;?sugi} {uaro&#039;s&#039;sugi (head scarf)} {racial}&lt;br /&gt;
#subs {uenlata} {uenlata (chakram)} {racial}&lt;br /&gt;
#subs {\buku&#039;?uan\b} {uku&#039;uan (bow)} {racial}&lt;br /&gt;
#subs {uku&#039;?uanstaho} {uku&#039;uanstaho (crossbow)} {racial}&lt;br /&gt;
#subs {\bvenda\b} {venda (ring)} {racial}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_Order_highlights&amp;diff=517682</id>
		<title>Genie Order highlights</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_Order_highlights&amp;diff=517682"/>
		<updated>2020-04-29T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of name highlights for order members (according to the in-game scrolls).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For StormFront highlights, see [[StormFront Order Highlights (script)]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Last Updated: Tamsandu, 39 Moliko 427 (7/1/2018)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please do not update this script unless the in-game order scrolls (as shown in the Order Headquarters) have changed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Names&#039;&#039;&#039;&lt;br /&gt;
#Open your names.cfg file in Notepad. This file is stored in Genie&#039;s Config folder. You can find this folder by opening your Genie window, opening the File menu, and choosing &amp;quot;Open User Data Directory.&amp;quot; By default, this folder is located at: %AppData%\Genie Client 3\Config\&lt;br /&gt;
#Copy and paste the above lines (beginning with #name) to your names.cfg.&lt;br /&gt;
#Make sure there are no other entries for those names. If there are, delete the other ones.&lt;br /&gt;
#Save changes.&lt;br /&gt;
#If you are running Genie when you make these changes, you will need to manually reload your names file to see the changes. To do this, send the following command to Genie: #name clear;#name load&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subs&#039;&#039;&#039;&lt;br /&gt;
#Open your substitutes.cfg file in Notepad. This file is stored in Genie&#039;s Config folder. You can find this folder by opening your Genie window, opening the File menu, and choosing &amp;quot;Open User Data Directory.&amp;quot; By default, this folder is located at: %AppData%\Genie Client 3\Config\&lt;br /&gt;
#Copy and paste the above lines (beginning with #subs) to your substitutes.cfg.&lt;br /&gt;
#Make sure there are no other entries for those names. If there are, delete the other ones.&lt;br /&gt;
#Save changes.&lt;br /&gt;
#If you are running Genie when you make these changes, you will need to manually reload your names file to see the changes. To do this, send the following command to Genie: #sub clear;#sub load&lt;br /&gt;
&lt;br /&gt;
==Zoluren==&lt;br /&gt;
&lt;br /&gt;
===Order of the Apostles===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#name {#DA7B7B} {Haileyann}&lt;br /&gt;
#name {#DA7B7B} {Poloth}&lt;br /&gt;
#name {#DA7B7B} {Velenda}&lt;br /&gt;
#name {#DA7B7B} {Aislynn}&lt;br /&gt;
#name {#DA7B7B} {Calabra}&lt;br /&gt;
#name {#DA7B7B} {Crobin}&lt;br /&gt;
#name {#DA7B7B} {Elphierose}&lt;br /&gt;
#name {#DA7B7B} {Shaeun}&lt;br /&gt;
#name {#DA7B7B} {Barovia}&lt;br /&gt;
#name {#DA7B7B} {Daartin}&lt;br /&gt;
#name {#DA7B7B} {Elizzibiana}&lt;br /&gt;
#name {#DA7B7B} {Eloqui}&lt;br /&gt;
#name {#DA7B7B} {Garthic}&lt;br /&gt;
#name {#DA7B7B} {Grenhart}&lt;br /&gt;
#name {#DA7B7B} {Permethrim}&lt;br /&gt;
#name {#DA7B7B} {Searoar}&lt;br /&gt;
#name {#DA7B7B} {Sekmeht}&lt;br /&gt;
#name {#DA7B7B} {Unzew}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of the Black Fox===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#name {#CD5700} {Kaelie}&lt;br /&gt;
#name {#CD5700} {Bellatristezza}&lt;br /&gt;
#name {#CD5700} {Lycette}&lt;br /&gt;
#name {#CD5700} {Aliselyn}&lt;br /&gt;
#name {#CD5700} {Jiah}&lt;br /&gt;
#name {#CD5700} {Linaura}&lt;br /&gt;
#name {#CD5700} {Malign}&lt;br /&gt;
#name {#CD5700} {Mazrian}&lt;br /&gt;
#name {#CD5700} {Witterwell}&lt;br /&gt;
#name {#CD5700} {Aldeberan}&lt;br /&gt;
#name {#CD5700} {Alyester}&lt;br /&gt;
#name {#CD5700} {Andricus}&lt;br /&gt;
#name {#CD5700} {Aurayn}&lt;br /&gt;
#name {#CD5700} {Crinth}&lt;br /&gt;
#name {#CD5700} {Dane}&lt;br /&gt;
#name {#CD5700} {Vichrae}&lt;br /&gt;
#name {#CD5700} {Zalan}&lt;br /&gt;
#name {#CD5700} {Zesoma}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of the White Rose===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#name {#5B9C64} {Gwenddolyn}&lt;br /&gt;
#name {#5B9C64} {Barola}&lt;br /&gt;
#name {#5B9C64} {Istellam}&lt;br /&gt;
#name {#5B9C64} {Kakun}&lt;br /&gt;
#name {#5B9C64} {Mysterys}&lt;br /&gt;
#name {#5B9C64} {Argentocoxa}&lt;br /&gt;
#name {#5B9C64} {Gronen}&lt;br /&gt;
#name {#5B9C64} {Gwenddydd}&lt;br /&gt;
#name {#5B9C64} {Gwenhwyfach}&lt;br /&gt;
#name {#5B9C64} {Irona}&lt;br /&gt;
#name {#5B9C64} {Misaericordia}&lt;br /&gt;
#name {#5B9C64} {Sadfoot}&lt;br /&gt;
#name {#5B9C64} {Thunderhawkk}&lt;br /&gt;
#name {#5B9C64} {Zenzwi}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tavern Troupe Performing Order===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#name {#D5C56E} {Vixonia}&lt;br /&gt;
#name {#D5C56E} {Charlize}&lt;br /&gt;
#name {#D5C56E} {Aashja}&lt;br /&gt;
#name {#D5C56E} {Bellicia}&lt;br /&gt;
#name {#D5C56E} {Casimira}&lt;br /&gt;
#name {#D5C56E} {Fariden}&lt;br /&gt;
#name {#D5C56E} {Lydena}&lt;br /&gt;
#name {#D5C56E} {Lasika}&lt;br /&gt;
#name {#D5C56E} {Vetair}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Therengia==&lt;br /&gt;
&lt;br /&gt;
===Order of the Dragon Shield===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#name {#FFE000} {Raeyel}&lt;br /&gt;
#name {#FFE000} {Mystylaine}&lt;br /&gt;
#name {#FFE000} {Alymast}&lt;br /&gt;
#name {#FFE000} {Dhalinar}&lt;br /&gt;
#name {#FFE000} {Feizy}&lt;br /&gt;
#name {#FFE000} {Hitchock}&lt;br /&gt;
#name {#FFE000} {Nefarious}&lt;br /&gt;
#name {#FFE000} {Nithhogr}&lt;br /&gt;
#name {#FFE000} {Rekon}&lt;br /&gt;
#name {#FFE000} {Saldszar}&lt;br /&gt;
#name {#FFE000} {Airaman}&lt;br /&gt;
#name {#FFE000} {Akexon}&lt;br /&gt;
#name {#FFE000} {Blaayd}&lt;br /&gt;
#name {#FFE000} {Chinnal}&lt;br /&gt;
#name {#FFE000} {Chrysagon}&lt;br /&gt;
#name {#FFE000} {Dainera}&lt;br /&gt;
#name {#FFE000} {Doarte}&lt;br /&gt;
#name {#FFE000} {Dresna}&lt;br /&gt;
#name {#FFE000} {Erixx}&lt;br /&gt;
#name {#FFE000} {Etal}&lt;br /&gt;
#name {#FFE000} {Firekast}&lt;br /&gt;
#name {#FFE000} {Greilblaze}&lt;br /&gt;
#name {#FFE000} {Ianhanse}&lt;br /&gt;
#name {#FFE000} {Inver}&lt;br /&gt;
#name {#FFE000} {Kenamer}&lt;br /&gt;
#name {#FFE000} {Kiroto}&lt;br /&gt;
#name {#FFE000} {Marcik}&lt;br /&gt;
#name {#FFE000} {Martel}&lt;br /&gt;
#name {#FFE000} {Neeno}&lt;br /&gt;
#name {#FFE000} {Noopin}&lt;br /&gt;
#name {#FFE000} {Ordovic}&lt;br /&gt;
#name {#FFE000} {Raikage}&lt;br /&gt;
#name {#FFE000} {Rohlo}&lt;br /&gt;
#name {#FFE000} {Rzin}&lt;br /&gt;
#name {#FFE000} {Shiriann}&lt;br /&gt;
#name {#FFE000} {Shraith}&lt;br /&gt;
#name {#FFE000} {Simas}&lt;br /&gt;
#name {#FFE000} {Ssylver}&lt;br /&gt;
#name {#FFE000} {Teyan}&lt;br /&gt;
#name {#FFE000} {Thornrot}&lt;br /&gt;
#name {#FFE000} {Thyon}&lt;br /&gt;
#name {#FFE000} {Tirost}&lt;br /&gt;
#name {#FFE000} {Tunstall}&lt;br /&gt;
#name {#FFE000} {Tybress}&lt;br /&gt;
#name {#FFE000} {Vune}&lt;br /&gt;
#name {#FFE000} {Vykanthiss}&lt;br /&gt;
#name {#FFE000} {Zier}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of the Theren Guard===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#name {#C00000} {Rairken}&lt;br /&gt;
#name {#C00000} {Klurn}&lt;br /&gt;
#name {#C00000} {Arimane}&lt;br /&gt;
#name {#C00000} {Aaiyaah}&lt;br /&gt;
#name {#C00000} {Angel}&lt;br /&gt;
#name {#C00000} {Aysta}&lt;br /&gt;
#name {#C00000} {Druidal}&lt;br /&gt;
#name {#C00000} {Felicini}&lt;br /&gt;
#name {#C00000} {Kammae}&lt;br /&gt;
#name {#C00000} {Sereze}&lt;br /&gt;
#name {#C00000} {Sturm}&lt;br /&gt;
#name {#C00000} {Toreakas}&lt;br /&gt;
#name {#C00000} {Turkol}&lt;br /&gt;
#name {#C00000} {Artemicion}&lt;br /&gt;
#name {#C00000} {Camai}&lt;br /&gt;
#name {#C00000} {Heartsfyre}&lt;br /&gt;
#name {#C00000} {Karthor}&lt;br /&gt;
#name {#C00000} {Ripa}&lt;br /&gt;
#name {#C00000} {Ronicoregest}&lt;br /&gt;
#name {#C00000} {Scyte}&lt;br /&gt;
#name {#C00000} {Shotri}&lt;br /&gt;
#name {#C00000} {Somniumvisum}&lt;br /&gt;
#name {#C00000} {Stoneheart}&lt;br /&gt;
#name {#C00000} {Taevish}&lt;br /&gt;
#name {#C00000} {Wenwick}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Qi&#039;Reshalia==&lt;br /&gt;
&lt;br /&gt;
===Order of the Iron Circle===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;inactive&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Officer Subs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {(?&amp;lt;=^Also here:.+)(Gwenddolyn|Haileyann|Kaelie|Raeyel|Rairken|Vixonia)} {$1 (speaker)} {groups}&lt;br /&gt;
#subs {(?&amp;lt;=^Also here:.+)(Barola|Bellatristezza|Charlize|Klurn|Mystylaine|Poloth)} {$1 (vice speaker)} {groups}&lt;br /&gt;
#subs {(?&amp;lt;=^Also here:.+)(Arimane|Lycette|Velenda)} {$1 (treasurer)} {groups}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_numerical_subs_for_guilds&amp;diff=517681</id>
		<title>Genie numerical subs for guilds</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_numerical_subs_for_guilds&amp;diff=517681"/>
		<updated>2020-04-29T06:58:59Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleric==&lt;br /&gt;
&lt;br /&gt;
These subs add numbers to [[Devotion]] levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^You feel unclean and unworthy\.$} {You feel unclean and unworthy. (1/16)} {Cleric}&lt;br /&gt;
#subs {^You close your eyes and start to concentrate\. In a moment a vision appears of a barren garden, parched and thirsting for nourishment\. You have an intense desire to tend it\.$} {You close your eyes and start to concentrate. In a moment a vision appears of a barren garden, parched and thirsting for nourishment. You have an intense desire to tend it. (2/16)} {Cleric}&lt;br /&gt;
#subs {^You call out to your god, but there is no answer\.$} {You call out to your god, but there is no answer. (3/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense that your god is barely aware of you\.$} {After a moment, you sense that your god is barely aware of you. (4/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense that your efforts have not gone unnoticed\.$} {After a moment, you sense that your efforts have not gone unnoticed. (5/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense a distinct link between you and your god\.$} {After a moment, you sense a distinct link between you and your god. (6/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense that your god is aware of your devotion\.$} {After a moment, you sense that your god is aware of your devotion. (7/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense that your god is pleased with your devotion\.$} {After a moment, you sense that your god is pleased with your devotion. (8/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense that your god knows your name\.$} {After a moment, you sense that your god knows your name. (9/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you see a vision of your god, though the visage is cloudy and impossible to make out clearly\.$} {After a moment, you see a vision of your god, though the visage is cloudy and impossible to make out clearly. (10/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you sense a slight pressure on your shoulder, leaving the feeling that your efforts have been acknowledged\.$} {After a moment, you sense a slight pressure on your shoulder, leaving the feeling that your efforts have been acknowledged. (11/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you see a silent vision of your god, radiating forth with a powerful divine brilliance\.$} {After a moment, you see a silent vision of your god, radiating forth with a powerful divine brilliance. (12/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you see a vision of your god who calls to you by name, \&amp;quot;Come here, my child, and I will show you things of wonder\.\&amp;quot;$} {After a moment, you see a vision of your god who calls to you by name, &amp;quot;Come here, my child, and I will show you things of wonder.&amp;quot; (13/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you see a vision of your god who calls to you by name, \&amp;quot;My child, though you may not always see my face, I am pleased with thee and thy efforts\.\&amp;quot;$} {After a moment, you see a vision of your god who calls to you by name, &amp;quot;My child, though you may not always see my face, I am pleased with thee and thy efforts.&amp;quot; (14/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you see a crystal-clear vision of your god who speaks slowly and deliberately, \&amp;quot;Your unwavering faith and devotion pleases me greatly, (\w+)\.\s+Go forth, and continue your works and you shall only attain a greater level of purity\.\&amp;quot;$} {After a moment, you see a crystal-clear vision of your god who speaks slowly and deliberately, &amp;quot;Your unwavering faith and devotion pleases me greatly, $1.  Go forth, and continue your works and you shall only attain a greater level of purity.&amp;quot; (15/16)} {Cleric}&lt;br /&gt;
#subs {^After a moment, you feel a clear presence like a warm blanket covering you beneath the shade of a giant sana&#039;ati tree\.$} {After a moment, you feel a clear presence like a warm blanket covering you beneath the shade of a giant Sana&#039;ati tree. (16/16)} {Cleric}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
&lt;br /&gt;
These subs add numbers to [[Fountain of Creation]] results, [[Perceive health]] output, [[Shift ability|shift]] progress, and [[Damage|wound severity]] (for Empathic touch and perceive health self).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {leaving (.*) slightly healed} {leaving $1 slightly (1/6) healed} {Empath}&lt;br /&gt;
#subs {leaving (.*) moderately healed} {leaving $1 moderately (2/6) healed} {Empath}&lt;br /&gt;
#subs {leaving (.*) considerably healed} {leaving $1 considerably (3/6) healed} {Empath}&lt;br /&gt;
#subs {leaving (.*) greatly healed} {leaving $1 greatly (4/6) healed} {Empath}&lt;br /&gt;
#subs {leaving (.*) immensely healed} {leaving $1 immensely (5/6) healed} {Empath}&lt;br /&gt;
#subs {leaving (.*) completely healed} {leaving $1 completely (6/6) healed} {Empath}&lt;br /&gt;
#subs {An unidentifiable presence\.$} {An unidentifiable presence. (hidden non-Empath)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+), whose life essence is wavering\.$} {The presence of $1, whose life essence is wavering. (vitality &amp;lt;50%)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+), whose life essence is almost extinguished\.$} {The presence of $1, whose life essence is almost extinguished. (vitality &amp;lt;20%)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+)\.  You also sense disturbing black streaks about (\w+) life essence\.$} {The presence of $1.  You also sense disturbing black streaks about $2 life essence. (diseased)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+)\.  You also sense a faint greenish tinge about (\w+) life essence\.$} {The presence of $1.  You also sense a faint greenish tinge about $2 life essence. (poisoned)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+), a fellow Empath, whose life essence is wavering\.$} {The presence of $1, a fellow Empath, whose life essence is wavering. (vitality &amp;lt;50%)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+), a fellow Empath, whose life essence is almost extinguished\.$} {The presence of $1, a fellow Empath, whose life essence is almost extinguished. (vitality &amp;lt;20%)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+), a fellow Empath\.  You also sense disturbing black streaks about (\w+) life essence\.$} {The presence of $1, a fellow Empath.  You also sense disturbing black streaks about $2 life essence. (diseased)} {Empath}&lt;br /&gt;
#subs {The presence of (\w+), a fellow Empath\.  You also sense a faint greenish tinge about (\w+) life essence\.$} {The presence of $1, a fellow Empath.  You also sense a faint greenish tinge about $2 life essence. (poisoned)} {Empath}&lt;br /&gt;
#subs {The presence of a secondary shadow about yourself\.$} {The presence of a secondary shadow about yourself. (parasite)} {Empath}&lt;br /&gt;
#subs {A relatively healthy presence nearby\.$} {A relatively healthy presence nearby. (critter)} {Empath}&lt;br /&gt;
#subs {A wavering life essence nearby\.$} {A wavering life essence nearby. (critter with vitality &amp;lt;50%)} {Empath}&lt;br /&gt;
#subs {A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes!$} {A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes! (undead/cursed critter)} {Empath}&lt;br /&gt;
#subs {^You sense you are just at the beginning of} {You sense you are just at the beginning of (1/7)} {Empath}&lt;br /&gt;
#subs {^You sense you are only a short way through} {You sense you are only a short way through (2/7)} {Empath}&lt;br /&gt;
#subs {^You sense you are a fair portion of the way through with} {You sense you are a fair portion of the way through with (3/7)} {Empath}&lt;br /&gt;
#subs {^You sense you are half-way done with} {You sense you are half-way done with (4/7)} {Empath}&lt;br /&gt;
#subs {^You sense you are a good portion of the way through with} {You sense you are a good portion of the way through with (5/7)} {Empath}&lt;br /&gt;
#subs {^You sense you are almost done with} {You sense you are almost done with (6/7)} {Empath}&lt;br /&gt;
#subs {^You sense you are on the verge of completing} {You sense you are on the verge of completing (7/7)} {Empath}&lt;br /&gt;
#subs {\-\- insignificant$} {-- insignificant (1/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- negligible$} {-- negligible (2/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- minor$} {-- minor (3/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- more than minor$} {-- more than minor (4/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- harmful$} {-- harmful (5/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- very harmful$} {-- very harmful (6/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- damaging$} {-- damaging (7/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- very damaging$} {-- very damaging (8/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- severe$} {-- severe (9/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- very severe$} {-- very severe (10/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- devastating$} {-- devastating (11/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- very devastating$} {-- very devastating (12/13)} {EmpathTouch}&lt;br /&gt;
#subs {\-\- useless$} {-- useless (13/13)} {EmpathTouch}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
&lt;br /&gt;
These subs add numbers to [[Soul_system|soul stats and soul pool]] levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^The (\S+) freezes your hand severely, writhing with a life of its own!\s+Its glossy surface clouds over in deepest black which simply mirrors the corruption of your soul\.$} {The $1 freezes your hand severely, writhing with a life of its own!  Its glossy surface clouds over in deepest black which simply mirrors the corruption of your soul. (1/7)} {Paladin}&lt;br /&gt;
#subs {^It feels cold and lifeless, tainted darkish grey with sinister black streaks\.$} {It feels cold and lifeless, tainted darkish grey with sinister black streaks. (2/7)} {Paladin}&lt;br /&gt;
#subs {^It cools at the touch and darkens to a pallid grey\.$} {It cools at the touch and darkens to a pallid grey. (3/7)} {Paladin}&lt;br /&gt;
#subs {^It fades to a dull, chalky color\.$} {It fades to a dull, chalky color. (4/7)} {Paladin}&lt;br /&gt;
#subs {^It warms slightly and turns a steady white hue!$} {It warms slightly and turns a steady white hue! (5/7)} {Paladin}&lt;br /&gt;
#subs {^It hums softly and emits a pure white light!$} {It hums softly and emits a pure white light! (6/7)} {Paladin}&lt;br /&gt;
#subs {^It gleams brightly with a pristine luminescence!$} {It gleams brightly with a pristine luminescence! (7/7)} {Paladin}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^You believe you catch the faintest flicker of light\.\s+You might have imagined it\.$} {You believe you catch the faintest flicker of light.  You might have imagined it. (1/10)} {Paladin}&lt;br /&gt;
#subs {^You catch the faintest flicker of light\.$} {You catch the faintest flicker of light. (2/10)} {Paladin}&lt;br /&gt;
#subs {^It briefly flickers with an inner light\.$} {It briefly flickers with an inner light. (3/10)} {Paladin}&lt;br /&gt;
#subs {^It flickers with an inner light\.$} {It flickers with an inner light. (4/10)} {Paladin}&lt;br /&gt;
#subs {^It briefly pulses with an inner light\.$} {It briefly pulses with an inner light. (5/10)} {Paladin}&lt;br /&gt;
#subs {^It pulses with an inner light\.$} {It pulses with an inner light. (6/10)} {Paladin}&lt;br /&gt;
#subs {^It pulses rapidly with an inner light\.$} {It pulses rapidly with an inner light. (7/10)} {Paladin}&lt;br /&gt;
#subs {^It brightens with an inner light, which lingers for a moment\.$} {It brightens with an inner light, which lingers for a moment. (8/10)} {Paladin}&lt;br /&gt;
#subs {^It brightens with a powerful inner light, which lingers for a few moments\.$} {It brightens with a powerful inner light, which lingers for a few moments. (9/10)} {Paladin}&lt;br /&gt;
#subs {^It brightens with a powerful inner light that, somehow, manages to not cast shadows\.$} {It brightens with a powerful inner light that, somehow, manages to not cast shadows. (10/10)} {Paladin}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
These subs add numbers to [[Wilderness bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^You take in a deep breath to howl, and let loose with a mighty\.\.\. Moo\?!  The sounds that erupt from within you sound startlingly like the loud bleating of a young heifer giving birth to her first calf\.$} {You take in a deep breath to howl, and let loose with a mighty... Moo?!  The sounds that erupt from within you sound startlingly like the loud bleating of a young heifer giving birth to her first calf. (1/15)} {Ranger}&lt;br /&gt;
#subs {^You open your mouth to howl, but it sounds more like a dying chicken than anything else\.$} {You open your mouth to howl, but it sounds more like a dying chicken than anything else. (2/15)} {Ranger}&lt;br /&gt;
#subs {^You give forth a mighty\.\.\. yelp, which sounds more like a domesticated puppy than anything else\.$} {You give forth a mighty... yelp, which sounds more like a domesticated puppy than anything else. (3/15)} {Ranger}&lt;br /&gt;
#subs {^You open your mouth and roar with everything you&#039;ve got!  A few soft sounds reminiscent of a baby robin&#039;s first song twitter sweetly from within you\.$} {You open your mouth and roar with everything you&#039;ve got!  A few soft sounds reminiscent of a baby robin&#039;s first song twitter sweetly from within you. (4/15)} {Ranger}&lt;br /&gt;
#subs {^You open your mouth to howl, but you merely sigh like the softest wind through the trees\.(\s+)Sadly, not even a leaf flutters with your &amp;quot;mighty&amp;quot; breath\.$} {You open your mouth to howl, but you merely sigh like the softest wind through the trees.$1Sadly, not even a leaf flutters with your &amp;quot;mighty&amp;quot; breath. (5/15)} {Ranger}&lt;br /&gt;
#subs {^You take in a deep breath to howl loudly, but instead cough and choke on the air around you\.$} {You take in a deep breath to howl loudly, but instead cough and choke on the air around you. (6/15)} {Ranger}&lt;br /&gt;
#subs {^You howl quietly to yourself, echoing a soft, desolate sound that doesn&#039;t sound quite right\.$} {You howl quietly to yourself, echoing a soft, desolate sound that doesn&#039;t sound quite right. (7/15)} {Ranger}&lt;br /&gt;
#subs {^You take in a deep breath to howl, but it comes out as a whimper, like a lost wolf looking for his pack\.$} {You take in a deep breath to howl, but it comes out as a whimper, like a lost wolf looking for his pack. (8/15)} {Ranger}&lt;br /&gt;
#subs {^You howl meekly, unsure of yourself\.$} {You howl meekly, unsure of yourself. (9/15)} {Ranger}&lt;br /&gt;
#subs {^You take in a deep breath air and howl softly\.$} {You take in a deep breath of air and howl softly. (10/15)} {Ranger}&lt;br /&gt;
#subs {^You open your mouth and throw back your head, howling with a tentative but fairly resonant tone that wavers only slightly\.$} {You open your mouth and throw back your head, howling with a tentative but fairly resonant tone that wavers only slightly. (11/15)} {Ranger}&lt;br /&gt;
#subs {^You howl like a wolf calling the pack!$} {You howl like a wolf calling the pack! (12/15)} {Ranger}&lt;br /&gt;
#subs {^You inhale and howl strongly, the cacophonous sounds reverberating around you\.$} {You inhale and howl strongly, the cacophonous sounds reverberating around you. (13/15)} {Ranger}&lt;br /&gt;
#subs {^You howl strongly, like that of a wolf calling its kin to assemble for a hunt\.(\s+)The sound echoes commandingly through the area\.$} {You howl strongly, like that of a wolf calling its kin to assemble for a hunt.$1The sound echoes commandingly through the area. (14/15)} {Ranger}&lt;br /&gt;
#subs {^You inhale deeply, a resounding howl breaking forth from within you, resonating strongly into the distance as if to announce your mastery of the wilds!$} {You inhale deeply, a resounding howl breaking forth from within you, resonating strongly into the distance as if to announce your mastery of the wilds! (15/15)} {Ranger}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
&lt;br /&gt;
These subs add numbers to [[confidence]] and [[urban bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^You smirk to yourself, knowing you are at the absolute top of your game\.$} {You smirk to yourself, knowing you are at the absolute top of your game. (10/10)}&lt;br /&gt;
#subs {^You smirk to yourself, the way only a stylish Thief can\.$} {You smirk to yourself, the way only a stylish Thief can. (9/10)}&lt;br /&gt;
#subs {^You smirk to yourself, feeling quite good about how you&#039;re doing\.$} {You smirk to yourself, feeling quite good about how you&#039;re doing. (8/10)}&lt;br /&gt;
#subs {^You smirk to yourself, feeling rather confident about things\.$} {You smirk to yourself, feeling rather confident about things. (7/10)}&lt;br /&gt;
#subs {^You smirk to yourself, feeling a little above average\.$} {You smirk to yourself, feeling a little above average. (6/10)}&lt;br /&gt;
#subs {^You smirk to yourself, but can only muster up average confidence\.$} {You smirk to yourself, but can only muster up average confidence. (5/10)}&lt;br /&gt;
#subs {^You smirk to yourself, but feel slightly uncomfortable\.$} {You smirk to yourself, but feel slightly uncomfortable. (4/10)}&lt;br /&gt;
#subs {^You smirk to yourself, but have to force it\.$} {You smirk to yourself, but have to force it. (3/10)}&lt;br /&gt;
#subs {^You smirk to yourself, but cannot shake the thoughts of your recent screw-ups\.$} {You smirk to yourself, but cannot shake the thoughts of your recent screw-ups. (2/10)}&lt;br /&gt;
#subs {^You smirk to yourself, but you know you aren&#039;t fooling anyone\.$} {You smirk to yourself, but you know you aren&#039;t fooling anyone. (1/10)}&lt;br /&gt;
#subs {^You attempt to smirk to yourself, but don&#039;t see how things could get any worse\.$} {You attempt to smirk to yourself, but don&#039;t see how things could get any worse. (0/10)}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_numerical_mana_subs_and_highlights&amp;diff=517680</id>
		<title>Genie numerical mana subs and highlights</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_numerical_mana_subs_and_highlights&amp;diff=517680"/>
		<updated>2020-04-29T06:57:41Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changelog==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;6/16/2016&#039;&#039;&#039;: Lengthened mana class trigger from 1 second to 3 seconds; fixed issue with mana class not turning on in time for the mana.level triggers.&lt;br /&gt;
*&#039;&#039;&#039;1/31/2016&#039;&#039;&#039;: Added mana subs for [[Mana tuner|mana tuners]].&lt;br /&gt;
*&#039;&#039;&#039;5/11/2015&#039;&#039;&#039;: Added mana highlights for the less refined scales seen by unskilled users&lt;br /&gt;
*&#039;&#039;&#039;5/8/2015&#039;&#039;&#039;: Added mana highlights&lt;br /&gt;
*&#039;&#039;&#039;7/18/2014&#039;&#039;&#039;: Added support for the new Paladin holy mana messaging.&lt;br /&gt;
&lt;br /&gt;
==Subs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;&lt;br /&gt;
#subs {your weak senses and (see|hear) dim (streams|mana)} {your weak senses and $1 dim (1/3) $2} {mana}&lt;br /&gt;
#subs {your weak senses and (see|hear) glowing (streams|mana)} {your weak senses and $1 glowing (2/3) $2} {mana}&lt;br /&gt;
#subs {your weak senses and (see|hear) bright (streams|mana)} {your weak senses and $1 bright (3/3) $2} {mana}&lt;br /&gt;
#subs {your developing senses and (see|hear) faint (streams|mana)} {your developing senses and $1 faint (1/5) $2} {mana}&lt;br /&gt;
#subs {your developing senses and (see|hear) muted (streams|mana)} {your developing senses and $1 muted (2/5) $2} {mana}&lt;br /&gt;
#subs {your developing senses and (see|hear) glowing (streams|mana)} {your developing senses and $1 glowing (3/5) $2} {mana}&lt;br /&gt;
#subs {your developing senses and (see|hear) luminous (streams|mana)} {your developing senses and $1 luminous (4/5) $2} {mana}&lt;br /&gt;
#subs {your developing senses and (see|hear) bright (streams|mana)} {your developing senses and $1 bright (5/5) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) faint (streams|mana)} {your improving senses and $1 faint (1/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) hazy (streams|mana)} {your improving senses and $1 hazy (2/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) flickering (streams|mana)} {your improving senses and $1 flickering (3/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) shimmering (streams|mana)} {your improving senses and $1 shimmering (4/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) glowing (streams|mana)} {your improving senses and $1 glowing (5/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) lambent (streams|mana)} {your improving senses and $1 lambent (6/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) shining (streams|mana)} {your improving senses and $1 shining (7/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) fulgent (streams|mana)} {your improving senses and $1 fulgent (8/9) $2} {mana}&lt;br /&gt;
#subs {your improving senses and (see|hear) glaring (streams|mana)} {your improving senses and $1 glaring (9/9) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) faint (streams|mana)} {your senses and $1 faint (1/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) dim (streams|mana)} {your senses and $1 dim (2/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) hazy (streams|mana)} {your senses and $1 hazy (3/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) dull (streams|mana)} {your senses and $1 dull (4/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) muted (streams|mana)} {your senses and $1 muted (5/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) dusky (streams|mana)} {your senses and $1 dusky (6/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) pale (streams|mana)} {your senses and $1 pale (7/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) flickering (streams|mana)} {your senses and $1 flickering (8/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) shimmering (streams|mana)} {your senses and $1 shimmering (9/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) pulsating (streams|mana)} {your senses and $1 pulsating (10/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) glowing (streams|mana)} {your senses and $1 glowing (11/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) lambent (streams|mana)} {your senses and $1 lambent (12/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) shining (streams|mana)} {your senses and $1 shining (13/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) luminous (streams|mana)} {your senses and $1 luminous (14/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) radiant (streams|mana)} {your senses and $1 radiant (15/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) fulgent (streams|mana)} {your senses and $1 fulgent (16/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) brilliant (streams|mana)} {your senses and $1 brilliant (17/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) flaring (streams|mana)} {your senses and $1 flaring (18/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) glaring (streams|mana)} {your senses and $1 glaring (19/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) blazing (streams|mana)} {your senses and $1 blazing (20/21) $2} {mana}&lt;br /&gt;
#subs {your senses and (see|hear) blinding (streams|mana)} {your senses and $1 blinding (21/21) $2} {mana}&lt;br /&gt;
#subs {faint mana to the (\w+)(,|\.)} {faint (1/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {dim mana to the (\w+)(,|\.)} {dim (2/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {hazy mana to the (\w+)(,|\.)} {hazy (3/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {dull mana to the (\w+)(,|\.)} {dull (4/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {muted mana to the (\w+)(,|\.)} {muted (5/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {dusky mana to the (\w+)(,|\.)} {dusky (6/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {pale mana to the (\w+)(,|\.)} {pale (7/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {flickering mana to the (\w+)(,|\.)} {flickering (8/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {shimmering mana to the (\w+)(,|\.)} {shimmering (9/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {pulsating mana to the (\w+)(,|\.)} {pulsating (10/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {glowing mana to the (\w+)(,|\.)} {glowing (11/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {lambent mana to the (\w+)(,|\.)} {lambent (12/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {shining mana to the (\w+)(,|\.)} {shining (13/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {luminous mana to the (\w+)(,|\.)} {luminous (14/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {radiant mana to the (\w+)(,|\.)} {radiant (15/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {fulgent mana to the (\w+)(,|\.)} {fulgent (16/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {brilliant mana to the (\w+)(,|\.)} {brilliant (17/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {flaring mana to the (\w+)(,|\.)} {flaring (18/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {glaring mana to the (\w+)(,|\.)} {glaring (19/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {blazing mana to the (\w+)(,|\.)} {blazing (20/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {blinding mana to the (\w+)(,|\.)} {blinding (21/21) mana to the $1$2} {mana}&lt;br /&gt;
#subs {faint mana (above|below) you(,|\.)} {faint (1/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {dim mana (above|below) you(,|\.)} {dim (2/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {hazy mana (above|below) you(,|\.)} {hazy (3/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {dull mana (above|below) you(,|\.)} {dull (4/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {muted mana (above|below) you(,|\.)} {muted (5/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {dusky mana (above|below) you(,|\.)} {dusky (6/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {pale mana (above|below) you(,|\.)} {pale (7/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {flickering mana (above|below) you(,|\.)} {flickering (8/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {shimmering mana (above|below) you(,|\.)} {shimmering (9/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {pulsating mana (above|below) you(,|\.)} {pulsating (10/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {glowing mana (above|below) you(,|\.)} {glowing (11/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {lambent mana (above|below) you(,|\.)} {lambent (12/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {shining mana (above|below) you(,|\.)} {shining (13/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {luminous mana (above|below) you(,|\.)} {luminous (14/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {radiant mana (above|below) you(,|\.)} {radiant (15/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {fulgent mana (above|below) you(,|\.)} {fulgent (16/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {brilliant mana (above|below) you(,|\.)} {brilliant (17/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {flaring mana (above|below) you(,|\.)} {flaring (18/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {glaring mana (above|below) you(,|\.)} {glaring (19/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {blazing mana (above|below) you(,|\.)} {blazing (20/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {blinding mana (above|below) you(,|\.)} {blinding (21/21) mana $1 you$2} {mana}&lt;br /&gt;
#subs {^Faint streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Faint (1/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Dim streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Dim (2/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Hazy streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Hazy (3/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Dull streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Dull (4/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Muted streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Muted (5/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Dusky streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Dusky (6/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Pale streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Pale (7/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Flickering streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Flickering (8/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Shimmering streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Shimmering (9/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Pulsating streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Pulsating (10/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Glowing streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Glowing (11/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Lambent streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Lambent (12/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Shining streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Shining (13/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Luminous streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Luminous (14/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Radiant streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Radiant (15/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Fulgent streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Fulgent (16/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Brilliant streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Brilliant (17/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Flaring streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Flaring (18/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Glaring streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Glaring (19/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Blazing streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Blazing (20/21) streams of $1.} {mana}&lt;br /&gt;
#subs {^Blinding streams of (bluish-white mana flow up your spine|cold, white mana chill your core|fiery mana burn through your limbs|golden mana echo through your body|unholy black mana leave you feeling feverish)\.$} {Blinding (21/21) streams of $1.} {mana}&lt;br /&gt;
#subs {streams of golden mana echo through your body\.$} {streams of golden mana echo through your body. (holy)} {mana}&lt;br /&gt;
#subs {streams of bluish-white mana flow up your spine\.$} {streams of bluish-white mana flow up your spine. (life)} {mana}&lt;br /&gt;
#subs {streams of fiery mana burn through your limbs\.$} {streams of fiery mana burn through your limbs. (elemental)} {mana}&lt;br /&gt;
#subs {streams of cold, white mana chill your core\.$} {streams of cold, white mana chill your core. (lunar)} {mana}&lt;br /&gt;
#subs {streams of unholy black mana leave you feeling feverish\.$} {streams of unholy black mana leave you feeling feverish. (arcane)} {mana}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#highlight {regexp} {#005555} {^(.*\(1\/3\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00AA76} {^(.*\(2\/3\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00FF96} {^(.*\(3\/3\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#005555} {^(.*\(1\/5\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#008065} {^(.*\(2\/5\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00AA76} {^(.*\(3\/5\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00D586} {^(.*\(4\/5\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00FF96} {^(.*\(5\/5\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#005555} {^(.*\(1\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#006A5D} {^(.*\(2\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#008065} {^(.*\(3\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00956D} {^(.*\(4\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00AA76} {^(.*\(5\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00BF7E} {^(.*\(6\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00D586} {^(.*\(7\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00EA8E} {^(.*\(8\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00FF96} {^(.*\(9\/9\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#005555} {^(.*\(1\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#005E58} {^(.*\(2\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00665C} {^(.*\(3\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#006E5F} {^(.*\(4\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#007762} {^(.*\(5\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#008065} {^(.*\(6\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#008868} {^(.*\(7\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00906C} {^(.*\(8\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00996F} {^(.*\(9\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00A272} {^(.*\(10\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00AA76} {^(.*\(11\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00B379} {^(.*\(12\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00BB7C} {^(.*\(13\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00C47F} {^(.*\(14\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00CC82} {^(.*\(15\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00D586} {^(.*\(16\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00DD89} {^(.*\(17\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00E68C} {^(.*\(18\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00EE90} {^(.*\(19\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00F793} {^(.*\(20\/21\) (streams|mana).*)$} {mana}&lt;br /&gt;
#highlight {regexp} {#00FF96} {^(.*\(21\/21\) (streams|mana).*)$} {mana}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Triggers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#trigger {^You reach out with your|^A sharp, electric pain dances across your spine as the tuner renders an accurate image of the mana streams against your interoception\.$} {#class mana on;#event 3 &amp;quot;#class mana off&amp;quot;}&lt;br /&gt;
#trigger {weak senses and (see|hear) dim} {#var mana.level 1} {mana}&lt;br /&gt;
#trigger {weak senses and (see|hear) glowing} {#var mana.level 2} {mana}&lt;br /&gt;
#trigger {weak senses and (see|hear) bright} {#var mana.level 3} {mana}&lt;br /&gt;
#trigger {developing senses and (see|hear) faint} {#var mana.level 1} {mana}&lt;br /&gt;
#trigger {developing senses and (see|hear) muted} {#var mana.level 2} {mana}&lt;br /&gt;
#trigger {developing senses and (see|hear) glowing} {#var mana.level 3} {mana}&lt;br /&gt;
#trigger {developing senses and (see|hear) luminous} {#var mana.level 4} {mana}&lt;br /&gt;
#trigger {developing senses and (see|hear) bright} {#var mana.level 5} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) faint} {#var mana.level 1} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) hazy} {#var mana.level 2} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) flickering} {#var mana.level 3} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) shimmering} {#var mana.level 4} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) glowing} {#var mana.level 5} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) lambent} {#var mana.level 6} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) shining} {#var mana.level 7} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) fulgent} {#var mana.level 8} {mana}&lt;br /&gt;
#trigger {improving senses and (see|hear) glaring} {#var mana.level 9} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) faint} {#var mana.level 1} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) dim} {#var mana.level 2} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) hazy} {#var mana.level 3} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) dull} {#var mana.level 4} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) muted} {#var mana.level 5} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) dusky} {#var mana.level 6} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) pale} {#var mana.level 7} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) flickering} {#var mana.level 8} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) shimmering} {#var mana.level 9} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) pulsating} {#var mana.level 10} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) glowing} {#var mana.level 11} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) lambent} {#var mana.level 12} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) shining} {#var mana.level 13} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) luminous} {#var mana.level 14} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) radiant} {#var mana.level 15} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) fulgent} {#var mana.level 16} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) brilliant} {#var mana.level 17} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) flaring} {#var mana.level 18} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) glaring} {#var mana.level 19} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) blazing} {#var mana.level 20} {mana}&lt;br /&gt;
#trigger {your senses and (see|hear) blinding} {#var mana.level 21} {mana}&lt;br /&gt;
#trigger {your weak senses.*mana \w* through the area\.$} {#statusbar 2 Mana: $mana.level/3}&lt;br /&gt;
#trigger {your weak senses.*mana \w* through the area\..*drift slowly through the mana streams\.$} {#statusbar 2 Mana: $mana.level/3}&lt;br /&gt;
#trigger {your developing senses.*mana \w* through the area\.$} {#statusbar 2 Mana: $mana.level/5}&lt;br /&gt;
#trigger {your developing senses.*mana \w* through the area\..*drift slowly through the mana streams\.$} {#statusbar 2 Mana: $mana.level/5}&lt;br /&gt;
#trigger {your improving senses.*mana \w* through the area\.$} {#statusbar 2 Mana: $mana.level/9}&lt;br /&gt;
#trigger {your improving senses.*mana \w* through the area\..*drift slowly through the mana streams\.$} {#statusbar 2 Mana: $mana.level/9}&lt;br /&gt;
#trigger {your senses.*mana \w* through the area\.$} {#statusbar 2 Mana: $mana.level/21}&lt;br /&gt;
#trigger {your senses.*mana \w* through the area\..*drift slowly through the mana streams\.$} {#statusbar 2 Mana: $mana.level/21}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_numerical_hit_subs&amp;diff=517679</id>
		<title>Genie numerical hit subs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_numerical_hit_subs&amp;diff=517679"/>
		<updated>2020-04-29T06:56:51Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changelog==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9/13/2015&#039;&#039;&#039;&lt;br /&gt;
*Fixed a spacing issue with level 17/23.&lt;br /&gt;
&#039;&#039;&#039;10/11/2014&#039;&#039;&#039;&lt;br /&gt;
*Fixed a spacing issue with level 17/23.&lt;br /&gt;
&#039;&#039;&#039;7/28/2014&#039;&#039;&#039;&lt;br /&gt;
*Updated to scale provided by GM Kodius.&amp;lt;ref&amp;gt;[[Post:List of All Hits in Combat - 07/28/2014 - 19:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;7/27/2014&#039;&#039;&#039;&lt;br /&gt;
*Added new messaging for harmless (0 damage) hits; fixed errors in scale.&lt;br /&gt;
&lt;br /&gt;
==Subs==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;&lt;br /&gt;
#subs {(a|an) (benign|brushing|gentle|glancing|grazing|harmless|ineffective|skimming) (blow|hit|strike)} {$1 $2 (0/23) $3} {combat}&lt;br /&gt;
#subs {a light hit} {a light hit (1/23)} {combat}&lt;br /&gt;
#subs {a good hit} {a good hit (2/23)} {combat}&lt;br /&gt;
#subs {a good strike} {a good strike (3/23)} {combat}&lt;br /&gt;
#subs {a solid hit} {a solid hit (4/23)} {combat}&lt;br /&gt;
#subs {a hard hit} {a hard hit (5/23)} {combat}&lt;br /&gt;
#subs {a strong hit} {a strong hit (6/23)} {combat}&lt;br /&gt;
#subs {a heavy strike} {a heavy strike (7/23)} {combat}&lt;br /&gt;
#subs {a very heavy hit} {a very heavy hit (8/23)} {combat}&lt;br /&gt;
#subs {an extremely heavy hit} {an extremely heavy hit (9/23)} {combat}&lt;br /&gt;
#subs {a powerful strike} {a powerful strike (10/23)} {combat}&lt;br /&gt;
#subs {a massive strike} {a massive strike (11/23)} {combat}&lt;br /&gt;
#subs {an awesome strike} {an awesome strike (12/23)} {combat}&lt;br /&gt;
#subs {a vicious strike} {a vicious strike (13/23)} {combat}&lt;br /&gt;
#subs {an earth-shaking strike} {an earth-shaking strike (14/23)} {combat}&lt;br /&gt;
#subs {a demolishing hit} {a demolishing hit (15/23)} {combat}&lt;br /&gt;
#subs {a spine-rattling strike} {a spine-rattling strike (16/23)} {combat}&lt;br /&gt;
#subs {a devastating hit(?! \(That&#039;ll leave a mark!\))} {a devastating hit (17/23)} {combat}&lt;br /&gt;
#subs {a devastating hit \(That&#039;ll leave a mark!\)} {a devastating hit (That&#039;ll leave a mark!) (18/23)} {combat}&lt;br /&gt;
#subs {an overwhelming strike} {an overwhelming strike (19/23)} {combat}&lt;br /&gt;
#subs {an obliterating hit} {an obliterating hit (20/23)} {combat}&lt;br /&gt;
#subs {an annihilating strike} {an annihilating strike (21/23)} {combat}&lt;br /&gt;
#subs {a cataclysmic strike} {a cataclysmic strike (22/23)} {combat}&lt;br /&gt;
#subs {an apocalyptic strike} {an apocalyptic strike (23/23)} {combat}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_numerical_appraisal_subs&amp;diff=517678</id>
		<title>Genie numerical appraisal subs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_numerical_appraisal_subs&amp;diff=517678"/>
		<updated>2020-04-29T06:56:10Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Genie Settings==&lt;br /&gt;
&lt;br /&gt;
You must install this trigger to toggle the appraisal class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#trigger {^(An?|Some|The).+type weapon\.$|^(An?|Some|The).+trains the.+skill\.$|^(An?|Some|The).+armor\.$|^You .+ (it|they) could do|^You .+ balanced and .+ suited to|^You .+ (it|they) imposes?|(it|they) offers? protection for the following areas} {#class appraise on;#event 3 &amp;quot;#class appraise off&amp;quot;}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11/8/2019&#039;&#039;&#039;&lt;br /&gt;
*Added my analyze subs&lt;br /&gt;
*Added my creature appraisal subs&lt;br /&gt;
&#039;&#039;&#039;11/15/2018&#039;&#039;&#039;&lt;br /&gt;
*Improved support for brawling weapons&lt;br /&gt;
&#039;&#039;&#039;11/11/2018&#039;&#039;&#039;&lt;br /&gt;
*Added support for brawling weapons&lt;br /&gt;
*Separated shield hindrance from armor hindrance (they use different scales)&lt;br /&gt;
*Minor bug fixes&lt;br /&gt;
&#039;&#039;&#039;7/18/2016&#039;&#039;&#039;&lt;br /&gt;
*Improved trigger to turn on the appraisal class.&lt;br /&gt;
&#039;&#039;&#039;8/11/2015&#039;&#039;&#039;&lt;br /&gt;
*Fixed error with elemental damage stats.&lt;br /&gt;
*Added support for the [[Resonance]] spell.&lt;br /&gt;
&#039;&#039;&#039;6/13/2015&#039;&#039;&#039;&lt;br /&gt;
*Added new draw strength values for bows.&lt;br /&gt;
&#039;&#039;&#039;4/22/2015&#039;&#039;&#039;&lt;br /&gt;
*Updated damage scale to include &amp;quot;demolishing.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;4/15/2015&#039;&#039;&#039;&lt;br /&gt;
*Fixed error in {{com|Appraise|appraise focus}} subs.&lt;br /&gt;
&#039;&#039;&#039;8/20/2014&#039;&#039;&#039;&lt;br /&gt;
*Fixed an error that was causing numbers not to be added to your current total stealth hindrance when it was the same value as your current total maneuvering hindrance.&lt;br /&gt;
&#039;&#039;&#039;7/18/2014&#039;&#039;&#039;&lt;br /&gt;
*Added support for elemental damage on weapons.&lt;br /&gt;
&#039;&#039;&#039;2/22/2013&#039;&#039;&#039;&lt;br /&gt;
*Updated balance/power scale to include &amp;quot;very well&amp;quot; and &amp;quot;extremely well.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;12/26/2012&#039;&#039;&#039;&lt;br /&gt;
*Fixed dev[ae]stating error in messaging.&lt;br /&gt;
&#039;&#039;&#039;12/11/2012&#039;&#039;&#039;&lt;br /&gt;
*Added support for held (and seen from a distance) armor to hindrance subs (i.e., &amp;quot;you could expect your maneuvering to be X and your stealth to be Y&amp;quot;).&lt;br /&gt;
&#039;&#039;&#039;12/2/2012&#039;&#039;&#039;&lt;br /&gt;
*Added &amp;quot;perfectly&amp;quot; balanced/suited to the [[DragonRealms 3.0]] subs&lt;br /&gt;
&#039;&#039;&#039;12/1/2012&#039;&#039;&#039;&lt;br /&gt;
*Added appraisal subs for [[DragonRealms 3.0]]&lt;br /&gt;
:*new fire, cold, and electric damage stats for weapons and shields&lt;br /&gt;
:*new force of impact stat for weapons and shields&lt;br /&gt;
:*added subs for current and total hindrance&lt;br /&gt;
&lt;br /&gt;
==Subs==&lt;br /&gt;
&lt;br /&gt;
===Appraising Equipment===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^(\s+)no (\w+) damage$} {$1no (0/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)dismal (\w+) damage$} {$1dismal (1/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)poor (\w+) damage$} {$1poor (2/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)low (\w+) damage$} {$1low (3/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat fair (\w+) damage$} {$1somewhat fair (4/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)fair (\w+) damage$} {$1fair (5/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat moderate (\w+) damage$} {$1somewhat moderate (6/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)moderate (\w+) damage$} {$1moderate (7/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat heavy (\w+) damage$} {$1somewhat heavy (8/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)heavy (\w+) damage$} {$1heavy (9/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very heavy (\w+) damage$} {$1very heavy (10/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)great (\w+) damage$} {$1great (11/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very great (\w+) damage$} {$1very great (12/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)severe (\w+) damage$} {$1severe (13/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very severe (\w+) damage$} {$1very severe (14/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)extreme (\w+) damage$} {$1extreme (15/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very extreme (\w+) damage$} {$1very extreme (16/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)mighty (\w+) damage$} {$1mighty (17/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very mighty (\w+) damage$} {$1very mighty (18/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)bone-crushing (\w+) damage$} {$1bone-crushing (19/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very bone-crushing (\w+) damage$} {$1very bone-crushing (20/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)devastating (\w+) damage$} {$1devastating (21/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)very devastating (\w+) damage$} {$1very devastating (22/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)overwhelming (\w+) damage$} {$1overwhelming (23/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)annihilating (\w+) damage$} {$1annihilating (24/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)obliterating (\w+) damage$} {$1obliterating (25/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)demolishing (\w+) damage$} {$1demolishing (26/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)catastrophic (\w+) damage$} {$1catastrophic (27/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)god-like (\w+) damage$} {$1god-like (28/28) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)no (\w+) damage increase$} {$1no (0/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)poor (\w+) damage increase$} {$1poor (1/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)low (\w+) damage increase$} {$1low (2/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)fair (\w+) damage increase$} {$1fair (3/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)moderate (\w+) damage increase$} {$1moderate (4/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)heavy (\w+) damage increase$} {$1heavy (5/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)great (\w+) damage increase$} {$1great (6/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)severe (\w+) damage increase$} {$1severe (7/7) $2 damage increase} {appraise}&lt;br /&gt;
#subs {^(\s+)a little (\w+) damage$} {$1a little (1/4) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)some (\w+) damage$} {$1some (2/4) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)quite a bit of (\w+) damage$} {$1quite a bit of (3/4) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)a lot of (\w+) damage$} {$1a lot of (4/4) $2 damage} {appraise}&lt;br /&gt;
#subs {^(\s+)no (\w+) damage with affinity for (\w+) attacks$} {$1no (0/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)dismal (\w+) damage with affinity for (\w+) attacks$} {$1dismal (1/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)poor (\w+) damage with affinity for (\w+) attacks$} {$1poor (2/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)low (\w+) damage with affinity for (\w+) attacks$} {$1low (3/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat fair (\w+) damage with affinity for (\w+) attacks$} {$1somewhat fair (4/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)fair (\w+) damage with affinity for (\w+) attacks$} {$1fair (5/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat moderate (\w+) damage with affinity for (\w+) attacks$} {$1somewhat moderate (6/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)moderate (\w+) damage with affinity for (\w+) attacks$} {$1moderate (7/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat heavy (\w+) damage with affinity for (\w+) attacks$} {$1somewhat heavy (8/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)heavy (\w+) damage with affinity for (\w+) attacks$} {$1heavy (9/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very heavy (\w+) damage with affinity for (\w+) attacks$} {$1very heavy (10/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)great (\w+) damage with affinity for (\w+) attacks$} {$1great (11/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very great (\w+) damage with affinity for (\w+) attacks$} {$1very great (12/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)severe (\w+) damage with affinity for (\w+) attacks$} {$1severe (13/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very severe (\w+) damage with affinity for (\w+) attacks$} {$1very severe (14/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)extreme (\w+) damage with affinity for (\w+) attacks$} {$1extreme (15/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very extreme (\w+) damage with affinity for (\w+) attacks$} {$1very extreme (16/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)mighty (\w+) damage with affinity for (\w+) attacks$} {$1mighty (17/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very mighty (\w+) damage with affinity for (\w+) attacks$} {$1very mighty (18/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)bone-crushing (\w+) damage with affinity for (\w+) attacks$} {$1bone-crushing (19/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very bone-crushing (\w+) damage with affinity for (\w+) attacks$} {$1very bone-crushing (20/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)devastating (\w+) damage with affinity for (\w+) attacks$} {$1devastating (21/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)very devastating (\w+) damage with affinity for (\w+) attacks$} {$1very devastating (22/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)overwhelming (\w+) damage with affinity for (\w+) attacks$} {$1overwhelming (23/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)annihilating (\w+) damage with affinity for (\w+) attacks$} {$1annihilating (24/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)obliterating (\w+) damage with affinity for (\w+) attacks$} {$1obliterating (25/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)demolishing (\w+) damage with affinity for (\w+) attacks$} {$1demolishing (26/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)catastrophic (\w+) damage with affinity for (\w+) attacks$} {$1catastrophic (27/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)god-like (\w+) damage with affinity for (\w+) attacks$} {$1god-like (28/28) $2 damage with affinity for $3 attacks} {appraise}&lt;br /&gt;
#subs {^(\s+)no (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1no (0/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)dismal (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1dismal (1/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)poor (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1poor (2/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)low (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1low (3/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat fair (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1somewhat fair (4/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)fair (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1fair (5/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat moderate (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1somewhat moderate (6/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)moderate (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1moderate (7/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)somewhat heavy (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1somewhat heavy (8/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)heavy (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1heavy (9/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very heavy (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very heavy (10/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)great (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1great (11/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very great (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very great (12/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)severe (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1severe (13/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very severe (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very severe (14/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)extreme (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1extreme (15/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very extreme (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very extreme (16/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)mighty (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1mighty (17/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very mighty (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very mighty (18/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)bone-crushing (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1bone-crushing (19/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very bone-crushing (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very bone-crushing (20/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)devastating (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1devastating (21/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)very devastating (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1very devastating (22/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)overwhelming (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1overwhelming (23/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)annihilating (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1annihilating (24/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)obliterating (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1obliterating (25/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)demolishing (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1demolishing (26/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)catastrophic (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1catastrophic (27/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {^(\s+)god-like (\w+) damage\.(\s+)The (.*) (point|edge|face) seems to resonate with violent energy\.$} {$1god-like (28/28) $2 damage.$3The $4 $5 seems to resonate with violent energy.} {appraise}&lt;br /&gt;
#subs {(is|are) not (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 not (0/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) terribly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 terribly (1/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) dismally (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 dismally (2/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) poorly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 poorly (3/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) inadequately (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 inadequately (4/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) fairly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 fairly (5/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) decently (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 decently (6/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) reasonably (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 reasonably (7/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) soundly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 soundly (8/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) well (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 well (9/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) very well (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 very well (10/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) extremely well (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 extremely well (11/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) excellently (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 excellently (12/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) superbly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 superbly (13/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) incredibly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 incredibly (14/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) amazingly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 amazingly (15/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) unbelievably (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 unbelievably (16/17) $2} {appraise}&lt;br /&gt;
#subs {(is|are) perfectly (designed for improving the force|balanced and|suited to gaining extra attack power|suited for adding attack power)} {$1 perfectly (17/17) $2} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is extremely low for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is extremely low (1/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is very low for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is very low (2/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is somewhat low for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is somewhat low (3/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is average for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is average (4/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is somewhat high for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is somewhat high (5/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is very high for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is very high (6/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is exceptionally high for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is exceptionally high (7/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {^The (.*) appears set for a draw strength that is extremely high for a (\w+) of this type\.$} {The $1 appears set for a draw strength that is extremely high (8/8) for a $2 of this type.} {appraise}&lt;br /&gt;
#subs {it imposes no maneuvering hindrance\.$} {it imposes no (0/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes insignificant maneuvering hindrance\.$} {it imposes insignificant (1/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes trivial maneuvering hindrance\.$} {it imposes trivial (2/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes light maneuvering hindrance\.$} {it imposes light (3/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes minor maneuvering hindrance\.$} {it imposes minor (4/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes fair maneuvering hindrance\.$} {it imposes fair (5/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes mild maneuvering hindrance\.$} {it imposes mild (6/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes moderate maneuvering hindrance\.$} {it imposes moderate (7/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes noticeable maneuvering hindrance\.$} {it imposes noticeable (8/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes high maneuvering hindrance\.$} {it imposes high (9/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes significant maneuvering hindrance\.$} {it imposes significant (10/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes great maneuvering hindrance\.$} {it imposes great (11/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes extreme maneuvering hindrance\.$} {it imposes extreme (12/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes debilitating maneuvering hindrance\.$} {it imposes debilitating (13/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes overwhelming maneuvering hindrance\.$} {it imposes overwhelming (14/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {it imposes insane maneuvering hindrance\.$} {it imposes insane (15/15) maneuvering hindrance.} {appraise}&lt;br /&gt;
#subs {(offers|to) no (to|protection\.$)} {$1 no (0/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) extremely terrible (to|protection\.$)} {$1 extremely terrible (1/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) terrible (to|protection\.$)} {$1 terrible (2/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) dismal (to|protection\.$)} {$1 dismal (3/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) very poor (to|protection\.$)} {$1 very poor (4/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) poor (to|protection\.$)} {$1 poor (5/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) rather low (to|protection\.$)} {$1 rather low (6/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) low (to|protection\.$)} {$1 low (7/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) fair (to|protection\.$)} {$1 fair (8/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) better than fair (to|protection\.$)} {$1 better than fair (9/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) moderate (to|protection\.$)} {$1 moderate (10/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) moderately good (to|protection\.$)} {$1 moderately good (11/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) good (to|protection\.$)} {$1 good (12/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) very good (to|protection\.$)} {$1 very good (13/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) high (to|protection\.$)} {$1 high (14/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) very high (to|protection\.$)} {$1 very high (15/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) great (to|protection\.$)} {$1 great (16/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) very great (to|protection\.$)} {$1 very great (17/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) exceptional (to|protection\.$)} {$1 exceptional (18/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) very exceptional (to|protection\.$)} {$1 very exceptional (19/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) impressive (to|protection\.$)} {$1 impressive (20/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) very impressive (to|protection\.$)} {$1 very impressive (21/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) amazing (to|protection\.$)} {$1 amazing (22/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) incredible (to|protection\.$)} {$1 incredible (23/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) tremendous (to|protection\.$)} {$1 tremendous (24/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) unbelievable (to|protection\.$)} {$1 unbelievable (25/26) $2} {appraise}&lt;br /&gt;
#subs {(offers|to) god-like (to|protection\.$)} {$1 god-like (26/26) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) no (maneuvering hindrance and|stealth hindrance, offering:)} {$1 no (0/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) insignificant (maneuvering hindrance and|stealth hindrance, offering:)} {$1 insignificant (1/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) light (maneuvering hindrance and|stealth hindrance, offering:)} {$1 light (2/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) fair (maneuvering hindrance and|stealth hindrance, offering:)} {$1 fair (3/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) moderate (maneuvering hindrance and|stealth hindrance, offering:)} {$1 moderate (4/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) high (maneuvering hindrance and|stealth hindrance, offering:)} {$1 high (5/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) great (maneuvering hindrance and|stealth hindrance, offering:)} {$1 great (6/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) overwhelming (maneuvering hindrance and|stealth hindrance, offering:)} {$1 overwhelming (7/8) $2} {appraise}&lt;br /&gt;
#subs {(appears? to impose|maneuvering hindrance and) insane (maneuvering hindrance and|stealth hindrance, offering:)} {$1 insane (8/8) $2} {appraise}&lt;br /&gt;
#subs {^(\s+)poor protection and} {$1poor (1/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)low protection and} {$1low (2/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)fair protection and} {$1fair (3/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)moderate protection and} {$1moderate (4/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)good protection and} {$1good (5/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)very good protection and} {$1very good (6/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)high protection and} {$1high (7/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)very high protection and} {$1very high (8/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)great protection and} {$1great (9/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)very great protection and} {$1very great (10/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)extreme protection and} {$1extreme (11/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)exceptional protection and} {$1exceptional (12/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)incredible protection and} {$1incredible (13/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)amazing protection and} {$1amazing (14/15) protection and} {appraise}&lt;br /&gt;
#subs {^(\s+)unbelievable protection and} {$1unbelievable (15/15) protection and} {appraise}&lt;br /&gt;
#subs {protection and very poor damage absorption} {protection and very poor (1/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and poor damage absorption} {protection and poor (2/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and low damage absorption} {protection and low (3/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and somewhat fair damage absorption} {protection and somewhat fair (4/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and fair damage absorption} {protection and fair (5/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and moderate damage absorption} {protection and moderate (6/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and good damage absorption} {protection and good (7/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and very good damage absorption} {protection and very good (8/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and high damage absorption} {protection and high (9/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and very high damage absorption} {protection and very high (10/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and great damage absorption} {protection and great (11/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and very great damage absorption} {protection and very great (12/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and extreme damage absorption} {protection and extreme (13/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and exceptional damage absorption} {protection and exceptional (14/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and incredible damage absorption} {protection and incredible (15/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and amazing damage absorption} {protection and amazing (16/17) damage absorption} {appraise}&lt;br /&gt;
#subs {protection and unbelievable damage absorption} {protection and unbelievable (17/17) damage absorption} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) unhindered and your stealth (would|to) be} {If you were only wearing $1 $2 unhindered (0/14) and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) barely hindered and your stealth (would|to) be} {If you were only wearing $1 $2 barely (1/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) minimally hindered and your stealth (would|to) be} {If you were only wearing $1 $2 minimally (2/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) insignificantly hindered and your stealth (would|to) be} {If you were only wearing $1 $2 insignificantly (3/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) lightly hindered and your stealth (would|to) be} {If you were only wearing $1 $2 lightly (4/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) fairly hindered and your stealth (would|to) be} {If you were only wearing $1 $2 fairly (5/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) somewhat hindered and your stealth (would|to) be} {If you were only wearing $1 $2 somewhat (6/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) moderately hindered and your stealth (would|to) be} {If you were only wearing $1 $2 moderately (7/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) rather hindered and your stealth (would|to) be} {If you were only wearing $1 $2 rather (8/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) very hindered and your stealth (would|to) be} {If you were only wearing $1 $2 very (9/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) highly hindered and your stealth (would|to) be} {If you were only wearing $1 $2 highly (10/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) greatly hindered and your stealth (would|to) be} {If you were only wearing $1 $2 greatly (11/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) extremely hindered and your stealth (would|to) be} {If you were only wearing $1 $2 extremely (12/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) overwhelmingly hindered and your stealth (would|to) be} {If you were only wearing $1 $2 overwhelmingly (13/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {^If you were only wearing (.*) (your maneuvering would be|you could expect your maneuvering to be) insanely hindered and your stealth (would|to) be} {If you were only wearing $1 $2 insanely (14/14) hindered and your stealth $3 be} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be unhindered\.$} {and your stealth $1 be unhindered (0/14).} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be barely hindered\.$} {and your stealth $1 be barely (1/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be minimally hindered\.$} {and your stealth $1 be minimally (2/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be insignificantly hindered\.$} {and your stealth $1 be insignificantly (3/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be lightly hindered\.$} {and your stealth $1 be lightly (4/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be fairly hindered\.$} {and your stealth $1 be fairly (5/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be somewhat hindered\.$} {and your stealth $1 be somewhat (6/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be moderately hindered\.$} {and your stealth $1 be moderately (7/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be rather hindered\.$} {and your stealth $1 be rather (8/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be very hindered\.$} {and your stealth $1 be very (9/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be highly hindered\.$} {and your stealth $1 be highly (10/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be greatly hindered\.$} {and your stealth $1 be greatly (11/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be extremely hindered\.$} {and your stealth $1 be extremely (12/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be overwhelmingly hindered\.$} {and your stealth $1 be overwhelmingly (13/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth (would|to) be insanely hindered\.$} {and your stealth $1 be insanely (14/14) hindered.} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently unhindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently unhindered (0/14) and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently barely hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently barely (1/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently minimally hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently minimally (2/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently insignificantly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently insignificantly (3/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently lightly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently lightly (4/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently fairly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently fairly (5/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently somewhat hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently somewhat (6/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently moderately hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently moderately (7/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently rather hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently rather (8/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently very hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently very (9/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently highly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently highly (10/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently greatly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently greatly (11/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently extremely hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently extremely (12/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently overwhelmingly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently overwhelmingly (13/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {^But considering all the armor and shields you are wearing or carrying, you are currently insanely hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently insanely (14/14) hindered and your stealth is} {appraise}&lt;br /&gt;
#subs {and your stealth is unhindered\.$} {and your stealth is unhindered (0/14).} {appraise}&lt;br /&gt;
#subs {and your stealth is barely hindered\.$} {and your stealth is barely (1/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is minimally hindered\.$} {and your stealth is minimally (2/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is insignificantly hindered\.$} {and your stealth is insignificantly (3/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is lightly hindered\.$} {and your stealth is lightly (4/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is fairly hindered\.$} {and your stealth is fairly (5/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is somewhat hindered\.$} {and your stealth is somewhat (6/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is moderately hindered\.$} {and your stealth is moderately (7/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is rather hindered\.$} {and your stealth is rather (8/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is very hindered\.$} {and your stealth is very (9/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is highly hindered\.$} {and your stealth is highly (10/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is greatly hindered\.$} {and your stealth is greatly (11/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is extremely hindered\.$} {and your stealth is extremely (12/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is overwhelmingly hindered\.$} {and your stealth is overwhelmingly (13/14) hindered.} {appraise}&lt;br /&gt;
#subs {and your stealth is insanely hindered\.$} {and your stealth is insanely (14/14) hindered.} {appraise}&lt;br /&gt;
#subs {(is|are) extremely weak and easily damaged,} {$1 extremely weak and easily damaged (1/18),} {appraise}&lt;br /&gt;
#subs {(is|are) very delicate and easily damaged,} {$1 very delicate and easily damaged (2/18),} {appraise}&lt;br /&gt;
#subs {(is|are) quite fragile and easily damaged,} {$1 quite fragile and easily damaged (3/18),} {appraise}&lt;br /&gt;
#subs {(is|are) rather flimsy and easily damaged,} {$1 rather flimsy and easily damaged (4/18),} {appraise}&lt;br /&gt;
#subs {(is|are) particularly weak against damage,} {$1 particularly weak against damage (5/18),} {appraise}&lt;br /&gt;
#subs {(is|are) somewhat unsound against damage,} {$1 somewhat unsound against damage (6/18),} {appraise}&lt;br /&gt;
#subs {(is|are) appreciably susceptible to damage,} {$1 appreciably susceptible to damage (7/18),} {appraise}&lt;br /&gt;
#subs {(is|are) marginally vulnerable to damage,} {$1 marginally vulnerable to damage (8/18),} {appraise}&lt;br /&gt;
#subs {(is|are) of average construction,} {$1 of average construction (9/18),} {appraise}&lt;br /&gt;
#subs {(is|are) a bit safeguarded against damage,} {$1 a bit safeguarded against damage (10/18),} {appraise}&lt;br /&gt;
#subs {(is|are) rather reinforced against damage,} {$1 rather reinforced against damage (11/18),} {appraise}&lt;br /&gt;
#subs {(is|are) quite guarded against damage,} {$1 quite guarded against damage (12/18),} {appraise}&lt;br /&gt;
#subs {(is|are) highly protected against damage,} {$1 highly protected against damage (13/18),} {appraise}&lt;br /&gt;
#subs {(is|are) very strong against damage,} {$1 very strong against damage (14/18),} {appraise}&lt;br /&gt;
#subs {(is|are) extremely resistant to damage,} {$1 extremely resistant to damage (15/18),} {appraise}&lt;br /&gt;
#subs {(is|are) unusually resilient to damage,} {$1 unusually resilient to damage (16/18),} {appraise}&lt;br /&gt;
#subs {(is|are) nearly impervious to damage,} {$1 nearly impervious to damage (17/18),} {appraise}&lt;br /&gt;
#subs {(is|are) practically invulnerable to damage,} {$1 practically invulnerable to damage (18/18),} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) battered and practically destroyed\.$} {, and $1 battered and practically destroyed (0-19%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) badly damaged\.$} {, and $1 badly damaged (20-29%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) heavily scratched and notched\.$} {, and $1 heavily scratched and notched (30-39%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) several unsightly notches\.$} {, and $1 several unsightly notches (40-49%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) a few dents and dings\.$} {, and $1 a few dents and dings (50-59%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) some minor scratches\.$} {, and $1 some minor scratches (60-69%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) rather scuffed up\.$} {, and $1 rather scuffed up (70-79%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) in good condition\.$} {, and $1 in good condition (80-89%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) practically in mint condition\.$} {, and $1 practically in mint condition (90-98%).} {appraise}&lt;br /&gt;
#subs {, and (is|are|has|have|contains?) in pristine condition\.$} {, and $1 in pristine condition (99-100%).} {appraise}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Analyze===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^The workmanship is riddled with mistakes and practically worthless\.$} {The workmanship is riddled with mistakes and practically worthless (1/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of dismal quality\.$} {The workmanship is of dismal quality (2/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is very poorly-crafted\.$} {The workmanship is very poorly-crafted (3/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of below-average quality\.$} {The workmanship is of below-average quality (4/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of mediocre quality\.$} {The workmanship is of mediocre quality (5/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is about average in quality\.$} {The workmanship is about average in quality (6/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of above-average quality\.$} {The workmanship is of above-average quality (7/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is well-crafted\.$} {The workmanship is well-crafted (8/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is finely-crafted\.$} {The workmanship is finely-crafted (9/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of superior quality\.$} {The workmanship is of superior quality (10/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of exceptional quality\.$} {The workmanship is of exceptional quality (11/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is of outstanding quality\.$} {The workmanship is of outstanding quality (12/13).} {analyze}&lt;br /&gt;
#subs {^The workmanship is masterfully-crafted\.$} {The workmanship is masterfully-crafted (13/13).} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? extremely easy piece to make\.)$} {$1 (1/12: 25 Ranks w/o Tech, 18 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? very easy piece to make\.)$} {$1 (2/12: 50 Ranks w/o Tech, 36 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? easy piece to make\.)$} {$1 (3/12: 100 Ranks w/o Tech, 71 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? simple piece to make\.)$} {$1 (4/12: 200 Ranks w/o Tech, 143 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? basic piece to make\.)$} {$1 (5/12: 300 Ranks w/o Tech, 214 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? somewhat challenging piece to make\.)$} {$1 (6/12: 425 Ranks w/o Tech, 304 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? challenging piece to make\.)$} {$1 (7/12: 550 Ranks w/o Tech, 368 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? complicated piece to make\.)$} {$1 (8/12: 700 Ranks w/o Tech, 500 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? intricate piece to make\.)$} {$1 (9/12: 850 Ranks w/o Tech, 607 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? difficult piece to make\.)$} {$1 (10/12: 1175 Ranks w/o Tech, 839 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? very difficult piece to make\.)$} {$1 (11/12: 1400 Ranks w/o Tech, 850-950 with)} {analyze}&lt;br /&gt;
#subs {^((?:The|These|They) .* (?:is|are) an? extremely difficult piece to make\.)$} {$1 (12/12: 1500+ Ranks w/o Tech, 900-1200 with)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is practically worthless\.)$} {$1 (1/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is dismal\.)$} {$1 (2/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is poorly-crafted\.)$} {$1 (3/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is below-average\.)$} {$1 (4/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is mediocre\.)$} {$1 (5/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is about average\.)$} {$1 (6/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is above-average\.)$} {$1 (7/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is well-crafted\.)$} {$1 (8/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is finely-crafted\.)$} {$1 (9/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is superior\.)$} {$1 (10/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is exceptional\.)$} {$1 (11/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is outstanding\.)$} {$1 (12/13)} {analyze}&lt;br /&gt;
#subs {^(The workmanship is masterfully-crafted\.)$} {$1 (13/13)} {analyze}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Creatures===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is dead\.$} {You $1 the $2 is dead. (0/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is at death&#039;s door\.$} {You $1 the $2 is at death&#039;s door. (1/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is in extremely bad shape\.$} {You $1 the $2 is in extremely bad shape. (2/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is in very bad shape\.$} {You $1 the $2 is in very bad shape. (3/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is in bad shape\.$} {You $1 the $2 is in bad shape. (4/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is extremely beat up\.$} {You $1 the $2 is extremely beat up. (5/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is very beat up\.$} {You $1 the $2 is very beat up. (6/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is beat up\.$} {You $1 the $2 is beat up. (7/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is battered\.$} {You $1 the $2 is battered. (8/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is slightly battered\.$} {You $1 the $2 is slightly battered. (9/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is healthy\.$} {You $1 the $2 is healthy. (10/11)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) the (.+) (?&amp;lt;!spirit that )is incredibly healthy\.$} {You $1 the $2 is incredibly healthy. (11/11)} {creature}&lt;br /&gt;
#subs {no (?=spirit that is)} {no (0/9) } {creature}&lt;br /&gt;
#subs {hardly any (?=spirit that is)} {hardly any (1/9) } {creature}&lt;br /&gt;
#subs {little (?=spirit that is)} {little (2/9) } {creature}&lt;br /&gt;
#subs {some (?=spirit that is)} {some (3/9) } {creature}&lt;br /&gt;
#subs {a normal (?=spirit that is)} {a normal (4/9) } {creature}&lt;br /&gt;
#subs {a large (?=spirit that is)} {a large (5/9) } {creature}&lt;br /&gt;
#subs {a great (?=spirit that is)} {a great (6/9) } {creature}&lt;br /&gt;
#subs {a mighty (?=spirit that is)} {a mighty (7/9) } {creature}&lt;br /&gt;
#subs {a tremendous (?=spirit that is)} {a tremendous (8/9) } {creature}&lt;br /&gt;
#subs {an incredible (?=spirit that is)} {an incredible (9/9) } {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )beyond life\.$} {beyond life (-1/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )without life\.$} {without life (0/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )in extremely bad shape\.$} {in extremely bad shape (1/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )in very bad shape\.$} {in very bad shape (2/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )in bad shape\.$} {in bad shape (3/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )extremely beat up\.$} {extremely beat up (4/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )very beat up\.$} {very beat up (5/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )beat up\.$} {beat up (6/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )battered\.$} {battered (7/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )slightly battered\.$} {slightly battered (8/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )healthy\.$} {healthy (9/10).} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=^You.+spirit that is )incredibly healthy\.$} {incredibly healthy (10/10).} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is exhausted\.$} {You $1 $2 is exhausted. (1/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is extremely tired\.$} {You $1 $2 is extremely tired. (2/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is very tired\.$} {You $1 $2 is very tired. (3/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is tired\.$} {You $1 $2 is tired. (4/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is somewhat fatigued\.$} {You $1 $2 is somewhat fatigued. (5/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is slightly fatigued\.$} {You $1 $2 is slightly fatigued. (6/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is completely rested\.$} {You $1 $2 is completely rested. (7/8)} {creature}&lt;br /&gt;
#subs {^You (are certain that|are confident that|think it is likely that|estimate that|believe that|guess that|wonder if) (.+) is invigorated\.$} {You $1 $2 is invigorated. (8/8)} {creature}&lt;br /&gt;
#subs {not nearly (as strong as|as agile as|as disciplined as|as quick to react as|as conditioned as) you are\.$} {not nearly $1 you are. (1/21)} {creature}&lt;br /&gt;
#subs {far (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {far $1 you are. (2/21)} {creature}&lt;br /&gt;
#subs {a great deal (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {a great deal $1 you are. (3/21)} {creature}&lt;br /&gt;
#subs {significantly (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {significantly $1 you are. (4/21)} {creature}&lt;br /&gt;
#subs {quite a bit (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {quite a bit $1 you are. (5/21)} {creature}&lt;br /&gt;
#subs {definitely (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {definitely $1 you are. (6/21)} {creature}&lt;br /&gt;
#subs {rather (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {rather $1 you are. (7/21)} {creature}&lt;br /&gt;
#subs {somewhat (weaker than|less agile than|less disciplined than|less quick to react than|less conditioned than) you are\.$} {somewhat $1 you are. (8/21)} {creature}&lt;br /&gt;
#subs {not quite (as strong as|as agile as|as disciplined as|as quick to react as|as conditioned as) you are\.$} {not quite $1 you are. (9/21)} {creature}&lt;br /&gt;
#subs {about (as strong as|as agile as|as disciplined as|as quick to react as|as conditioned as) you are\.$} {about $1 you are. (10/21)} {creature}&lt;br /&gt;
#subs {apparently (as strong as|as agile as|as disciplined as|as quick to react as|as conditioned as) you are\.$} {apparently $1 you are. (11/21)} {creature}&lt;br /&gt;
#subs {a little (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {a little $1 you are. (12/21)} {creature}&lt;br /&gt;
#subs {somewhat (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {somewhat $1 you are. (13/21)} {creature}&lt;br /&gt;
#subs {rather (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {rather $1 you are. (14/21)} {creature}&lt;br /&gt;
#subs {definitely (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {definitely $1 you are. (15/21)} {creature}&lt;br /&gt;
#subs {quite a bit (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {quite a bit $1 you are. (16/21)} {creature}&lt;br /&gt;
#subs {significantly (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {significantly $1 you are. (17/21)} {creature}&lt;br /&gt;
#subs {a great deal (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {a great deal $1 you are. (18/21)} {creature}&lt;br /&gt;
#subs {far (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {far $1 you are. (19/21)} {creature}&lt;br /&gt;
#subs {far, far (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {far, far $1 you are. (20/21)} {creature}&lt;br /&gt;
#subs {far, far, far (stronger than|more agile than|more disciplined? than|more quick to react than|more conditioned than) you are\.$} {far, far, far $1 you are. (21/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a very easy opponent\.$} {a very easy opponent. (1/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)well beneath your abilities\.$} {well beneath your abilities. (2/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a simple opponent\.$} {a simple opponent. (3/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)an easy opponent\.$} {an easy opponent. (4/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a relatively easy opponent\.$} {a relatively easy opponent. (5/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)definitely less skilled\.$} {definitely less skilled. (6/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a less skilled opponent\.$} {a less skilled opponent. (7/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a slightly less skilled opponent\.$} {a slightly less skilled opponent. (8/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a worthy opponent\.$} {a worthy opponent. (9/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a solid opponent\.$} {a solid opponent. (10/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a challenging opponent\.$} {a challenging opponent. (11/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a difficult opponent\.$} {a difficult opponent. (12/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a rather difficult opponent\.$} {a rather difficult opponent. (13/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a quite difficult opponent\.$} {a quite difficult opponent. (14/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a very difficult opponent\.$} {a very difficult opponent. (15/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)a truly skilled opponent\.$} {a truly skilled opponent. (16/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)an extremely skillful opponent\.$} {an extremely skillful opponent. (17/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)something that&#039;d kill you quickly\.$} {something that&#039;d kill you quickly. (18/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its offensive abilities.+)something that could tear you to shreds\.$} {something that could tear you to shreds. (19/19)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a creature completely beneath your notice\.$} {a creature completely beneath your notice. (1/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)something you could wipe the floor with\.$} {something you could wipe the floor with. (2/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)something that you could tear to shreds\.$} {something that you could tear to shreds. (3/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)something that you&#039;d kill quickly\.$} {something that you&#039;d kill quickly. (4/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a harmless opponent\.$} {a harmless opponent. (5/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a very easy opponent\.$} {a very easy opponent. (6/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)well beneath your abilities\.$} {well beneath your abilities. (7/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a simple opponent\.$} {a simple opponent. (8/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)an easy opponent\.$} {an easy opponent. (9/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a relatively easy opponent\.$} {a relatively easy opponent. (10/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a somewhat skilled opponent\.$} {a somewhat skilled opponent. (11/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a worthy opponent\.$} {a worthy opponent. (12/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a difficult opponent\.$} {a difficult opponent. (13/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a rather difficult opponent\.$} {a rather difficult opponent. (14/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a quite difficult opponent\.$} {a quite difficult opponent. (15/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a very difficult opponent\.$} {a very difficult opponent. (16/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a truly skilled opponent\.$} {a truly skilled opponent. (17/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)well above your abilities\.$} {well above your abilities. (18/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)something you couldn&#039;t hope to hurt\.$} {something you couldn&#039;t hope to hurt. (19/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a master that&#039;s well beyond your abilities\.$} {a master that&#039;s well beyond your abilities. (20/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=Taking stock of its defensive abilities.+)a mythical being of immense power and ability\.$} {a mythical being of immense power and ability. (21/21)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )quite badly\.$} {quite badly. (1/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )very poorly\.$} {very poorly. (2/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )somewhat poorly\.$} {somewhat poorly. (3/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )acceptably\.$} {acceptably. (4/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )rather well\.$} {rather well. (5/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )very well\.$} {very well. (6/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )very well, provided you can (.+)\.$} {very well, provided you can $1. (6/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )exceptionally well\.$} {exceptionally well. (7/7)} {creature}&lt;br /&gt;
#subs {(?&amp;lt;=If you.+would train )exceptionally well, but you probably won&#039;t be (.+)\.$} {exceptionally well, but you probably won&#039;t be $1. (7/7)} {creature}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Outputs==&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
&lt;br /&gt;
A tyrium flamberge riven by blued moonsilver is a two-handed edged pole-ranged weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
A tyrium flamberge riven by blued moonsilver trains the two-handed edged skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that it could do:&amp;lt;br&amp;gt;&lt;br /&gt;
:somewhat fair (4/28) puncture damage&amp;lt;br&amp;gt;&lt;br /&gt;
:overwhelming (23/28) slice damage&amp;lt;br&amp;gt;&lt;br /&gt;
:very extreme (16/28) impact damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) fire damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) cold damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) electric damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The tyrium flamberge is soundly (8/17) designed for improving the force of your attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the flamberge is terribly (1/17) balanced and is incredibly (14/17) suited to gaining extra attack power from your strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the tyrium flamberge is nearly impervious to damage (17/18), and is in pristine condition (99-100%).&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
&lt;br /&gt;
You are certain that it imposes extreme (12/15) maneuvering hindrance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This shield is large in size.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your experience with shields allows a better appraisal of the protection capabilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the shield offers good (12/26) to incredible (23/26) protection.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that it could do:&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) puncture damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) slice damage&amp;lt;br&amp;gt;&lt;br /&gt;
:very severe (14/28) impact damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) fire damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) cold damage&amp;lt;br&amp;gt;&lt;br /&gt;
:no (0/28) electric damage&amp;lt;br&amp;gt;&lt;br /&gt;
:You are certain that the shield is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.&amp;lt;br&amp;gt;&lt;br /&gt;
:You are certain that the phalanx shield is extremely resistant to damage (15/18), and is in pristine condition (99-100%).&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
The plate cuirass is plate armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The cuirass looks like it offers protection for the following areas:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:chest&amp;lt;br&amp;gt;&lt;br /&gt;
:abdomen&amp;lt;br&amp;gt;&lt;br /&gt;
:back&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You feel certain that a heavy icy blue plate cuirass appears to impose high (5/8) maneuvering hindrance and great (6/8) stealth hindrance, offering:&amp;lt;br&amp;gt;&lt;br /&gt;
:very great (10/15) protection and incredible (15/17) damage absorption for puncture attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
:very great (10/15) protection and incredible (15/17) damage absorption for slice attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
:great (9/15) protection and incredible (15/17) damage absorption for impact attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
:good (5/15) protection and good (7/17) damage absorption for fire attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
:good (5/15) protection and good (7/17) damage absorption for cold attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
:high (7/15) protection and very great (12/17) damage absorption for electrical attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you were only wearing a heavy icy blue plate cuirass your maneuvering would be barely (1/14) hindered and your stealth would be fairly (5/14) hindered.&amp;lt;br&amp;gt;&lt;br /&gt;
But considering all the armor and shields you are wearing or carrying, you are currently lightly (4/14) hindered and your stealth is rather (8/14) hindered.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that the plate cuirass is nearly impervious to damage (17/18), and is in pristine condition (99-100%).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_health_highlights&amp;diff=517677</id>
		<title>Genie health highlights</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_health_highlights&amp;diff=517677"/>
		<updated>2020-04-29T06:54:51Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Genie Triggers==&lt;br /&gt;
&lt;br /&gt;
These triggers toggle the wound and touch settings on only when needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#trigger {^You have|^He has|^She has|^It has} {#class wounds on;#event 5 &amp;quot;#class wounds off&amp;quot;}&lt;br /&gt;
#trigger {^Your injuries include|^(.+)&#039;s injuries include} {#class touch on;#event 3 &amp;quot;#class touch off&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wounds (Everyone)==&lt;br /&gt;
&lt;br /&gt;
===Highlights===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#highlight {regexp} {#80FFFF} {^(Your body feels at full strength\.|(You|\w+) (have|has) normal vitality\.|Your spirit feels full of life\.|You are (strangely|unusually) full of extra energy\.|You have no significant injuries\. ?|\.\.\. ?no injuries to speak of\.|You sense nothing wrong with \w+\.|\s+(head|neck|chest|abdomen|back|(right|left) (eye|arm|hand|leg)|tail|skin).+\(tended\)|The (external|internal) (wounds|scars) to your .+ are fully healed\.)$}&lt;br /&gt;
#highlight {regexp} {#FF0000} {^((You|He|She|It) (are|is) bleeding|You have a dormant infection|.*wounds are infected|\s+(head|neck|chest|abdomen|back|(right|left) (eye|arm|hand|leg)|tail|skin)\s+(clotted|slight|light|moderate|bad|very bad|heavy|very heavy|severe|very severe|profuse|very profuse|gushing|massive stream|uncontrollable|unbelievable|beyond measure|death awaits))} {wounds}&lt;br /&gt;
#highlight {regexp} {#FFFF00} {\b((some minor abrasions|minor abrasions|some faint scuffing|faint scuffing) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FFD500} {\b((some tiny scratches|tiny scratches) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FF8000} {\b((some cuts and bruises|cuts and bruises) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a black and blue|black and blue) (right|left) eye|(a small|small) skin rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FF2B00} {\b((some moderately deep cuts|moderately deep cuts) (about|across|along|around|from|in|of|on|to) the head|(some (?&amp;lt;!moderately )deep cuts|(?&amp;lt;!moderately )deep cuts) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a bruised and swollen|bruised and swollen) (right|left) eye|(a large|large) skin rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#EA0000} {\b((some deep slashes|deep slashes) and cuts (about|across|along|around|from|in|of|on|to) the head|(some deep slashes|deep slashes) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a bruised, swollen and bleeding|bruised, swollen and bleeding) (right|left) eye|(a body|body) rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#C00000} {\b((a cracked skull with|cracked skull with) (some deep slashes|deep slashes)|(some gaping holes|gaping holes) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back)|(a broken|broken) (tail|(right|left) (arm|hand|leg)) with gaping holes|(a bruised, swollen and slashed|bruised, swollen and slashed) (right|left) eye|(a painful, enflamed|painful, enflamed) body rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#950000} {\b((a crushed skull|crushed skull) with horrendous wounds|(a shattered|shattered) (neck|chest area|chest|back|tail|right arm|left arm|right hand|left hand|right leg|left leg) with gaping wounds|(an abdomen|abdomen) deeply gouged with gaping wounds|(a bruised, swollen and shattered|bruised, swollen and shattered) (right|left) eye|(some boils and sores|boils and sores) (about|across|along|around|from|in|of|on|to) the skin)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#800000} {\b((a pulpy stump for|pulpy stump for) a head|(a completely useless|completely useless) neck with nearly all flesh and bone torn away|(a completely destroyed|completely destroyed) (chest area|chest|abdomen|back) with nearly all flesh and bone torn away revealing a gaping hole|(an ugly stump for a|ugly stump for a) (tail|(right|left) (arm|hand|leg))|(a pulpy cavity for|pulpy cavity for) a (right|left) eye|(some open and bleeding sores|open and bleeding sores) all over the skin)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#C000C0} {\b((a bruised|bruised) head|(some minor swelling and bruising|minor swelling and bruising) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(some minor|minor) (twitching|twitches))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#950095} {\b((a deeply bruised|deeply bruised) head|(a severely swollen and bruised|severely swollen and bruised) (right|left) eye|(some severe|severe) (twitching|twitches))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#760082} {\b((a badly bruised and swollen|badly bruised and swollen) head|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a severely swollen and bruised|severely swollen and bruised) (chest area|chest|abdomen|back|right eye|left eye)|(a severely swollen, bruised and crossed|severely swollen, bruised and crossed) (right|left) eye|(some difficulty|difficulty) controlling actions)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#630086} {\b((some major swelling and bruising|major swelling and bruising) (about|across|along|around|from|in|of|on|to) the head|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (neck|chest area|chest|back) with odd protrusions under the skin|(a severely swollen, bruised and cloudy|severely swollen, bruised and cloudy) (right|left) eye|(some partial|partial) paralysis of the entire body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#50008A} {\b((a ghastly bloated|ghastly bloated) head with bleeding (about|across|along|around|from|in|of|on|to) the ears|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg) with (bones protruding out (about|across|along|around|from|in|of|on|to)|odd protrusions under) the skin|odd protrusions under the skin|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (chest area|chest) with ribs protruding out (about|across|along|around|from|in|of|on|to) the skin|(a severely bloated and discolored|severely bloated and discolored) abdomen with strange round lumps under the skin|(a severely swollen and deeply bruised|severely swollen and deeply bruised) back with ribs or vertebrae protruding out (about|across|along|around|from|in|of|on|to) the skin|(some severe|severe) paralysis of the entire body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#46008C} {\b((a grotesquely bloated|grotesquely bloated) head with bleeding the eyes and ears|(a severely swollen and shattered|severely swollen and shattered) neck (which appears|appears) useless to hold up the head|(a severely swollen|severely swollen) (chest area|chest) with a shattered rib cage|(a severely bloated and discolored|severely bloated and discolored) abdomen (which appears|appears) oddly rearranged|(a severely swollen|severely swollen) back with a shattered spinal cord|(a severely swollen and shattered|severely swollen and shattered) (tail|(right|left) (arm|hand|leg)) (which appears|appears) completely useless|(a severely swollen, bruised and blind|severely swollen, bruised and blind) (right|left) eye|(some complete|complete) paralysis of the entire body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FFFFBF} {\b((a few nearly invisible scars|few nearly invisible scars|some faint scars|faint scars|some faint scarring|faint scarring) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#F2F2B6} {\b((some tiny scars|tiny scars) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#D9D9A3} {\b((some minor scars|minor scars|some minor scarring|minor scarring) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(some loss of|loss of) skin tone)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#BFBF90} {\b((some severe scarring|severe scarring|some severe scars|severe scars) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(some minor|minor) skin discoloration)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#A6A67D} {\b((some severe scarring and ugly gashes|severe scarring and ugly gashes) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(some deeply scarred gashes|deeply scarred gashes) (about|across|along|around|from|in|of|on|to) the (right|left) eye|(some severe|severe) skin discoloration)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#8C8C6A} {\b((some missing chunks out of|missing chunks out of) the head|(some severe scarring and chunks of flesh missing|severe scarring and chunks of flesh missing) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a punctured and shriveled|punctured and shriveled) (right|left) eye|(some shriveled and oddly folded|shriveled and oddly folded) skin)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#737357} {\b((a mangled and malformed|mangled and malformed) head|(a severely scarred, mangled and malformed|severely scarred, mangled and malformed) (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a painfully mangled and malformed|painfully mangled and malformed) (right|left) eye|(some severely stiff and shriveled|severely stiff and shriveled) skin that seems to be peeling off the body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#66664D} {\b((a stump for a|stump for a) head|(an ugly flesh stump for a|ugly flesh stump for a) neck with little left to support the head|(a mostly non-existent|mostly non-existent) (chest area|chest|abdomen) filled with ugly chunks of scarred flesh|(a mostly non-existent|mostly non-existent) back filled with ugly chunks of scarred flesh and rearranged bone|(an ugly flesh stump for a|ugly flesh stump for a) (tail|(right|left) (arm|hand|leg))|(an empty|empty) (right|left) eye socket overgrown with bits of odd shaped flesh|(severe skin loss|skin loss) exposing bone and internal organs)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#D9A3D9} {\b((an occasional twitch|occasional twitch|an occasional twitching|occasional twitching) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(slight numbness in|slight difficulty moving) (your|his|her|the) fingers and toes)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#BF90BF} {\b((a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the (chest area|chest|abdomen|back)|(slight numbness in|slight difficulty moving) (your|his|her|the) arms and legs)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#A67DA6} {\b((an occasional twitch|occasional twitch|an occasional twitching|occasional twitching) (about|across|along|around|from|in|of|on|to) the (head|forehead)|(a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the (chest area|chest) (and|with|while) difficulty breathing|(a somewhat emaciated look |somewhat emaciated look)|(a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the back (and|with|while) difficulty moving in general|(numbness in|difficulty moving) (your|his|her|the) fingers and toes)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#8C6A8C} {\b((a partially paralyzed|partially paralyzed) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a painful|painful) (chest area|chest) (and|with|while) difficulty getting a breath without pain|(a definite greenish pallor|definite greenish pallor) and emaciated look|(a painful|painful) back (and|with|while) difficulty moving without pain|(a clouded|clouded) (right|left) eye|(numbness in|difficulty moving) (your|his|her|the) arms and legs)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#735773} {\b((a confused look|confused look) (and|with|while) sporadic twitching of the (head|forehead)|(a severely paralyzed|severely paralyzed) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a severely painful|severely painful) (chest area|chest) (and|with|while) significant problems breathing|(a severely yellow pallor|severely yellow pallor) (and|with) a look of starvation|(a severely painful|severely painful) back (and|with|while) significant problems moving|(a completely clouded|completely clouded) (right|left) eye|general numbness all over)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#664D66} {\b((a blank|blank) stare|(a completely paralyzed|completely paralyzed) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(an extremely painful|extremely painful) (chest area|chest) (and|with|while) gasping for breath in short shallow bursts|(a death pallor|death pallor) (and|with) extreme loss of weight|(an extremely painful and bizarrely twisted|extremely painful and bizarrely twisted) back making it nearly impossible to move|(a blind|blind) (right|left) eye|general numbness all over and (have|has) difficulty thinking)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#494949} {\b(compounded by)\b} {wounds}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Touch/Perceive Health Self (Empaths)==&lt;br /&gt;
&lt;br /&gt;
===Highlights===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#highlight {regexp} {#FFFF00} {\b(Fresh External:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFD500} {\b(Fresh External:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFAA00} {\b(Fresh External:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF8000} {\b(Fresh External:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF5500} {\b(Fresh External:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF2B00} {\b(Fresh External:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF0000} {\b(Fresh External:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#EA0000} {\b(Fresh External:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D50000} {\b(Fresh External:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#C00000} {\b(Fresh External:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#AA0000} {\b(Fresh External:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#950000} {\b(Fresh External:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#800000} {\b(Fresh External:(.*)-- useless)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF00FF} {\b(Fresh Internal:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#EA00EA} {\b(Fresh Internal:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D500D5} {\b(Fresh Internal:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#C000C0} {\b(Fresh Internal:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#AA00AA} {\b(Fresh Internal:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#950095} {\b(Fresh Internal:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#800080} {\b(Fresh Internal:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#760082} {\b(Fresh Internal:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#6D0084} {\b(Fresh Internal:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#630086} {\b(Fresh Internal:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#590088} {\b(Fresh Internal:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#50008A} {\b(Fresh Internal:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#46008C} {\b(Fresh Internal:(.*)-- useless)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFFFBF} {\b(Scars External:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#F2F2B6} {\b(Scars External:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#E6E6AC} {\b(Scars External:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D9D9A3} {\b(Scars External:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#CCCC99} {\b(Scars External:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#BFBF90} {\b(Scars External:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#B3B386} {\b(Scars External:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#A6A67D} {\b(Scars External:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#999973} {\b(Scars External:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#8C8C6A} {\b(Scars External:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#808060} {\b(Scars External:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#737357} {\b(Scars External:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#66664D} {\b(Scars External:(.*)-- useless)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFBFFF} {\b(Scars Internal:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#F2B6F2} {\b(Scars Internal:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#E6ACE6} {\b(Scars Internal:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D9A3D9} {\b(Scars Internal:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#CC99CC} {\b(Scars Internal:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#BF90BF} {\b(Scars Internal:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#B386B3} {\b(Scars Internal:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#A67DA6} {\b(Scars Internal:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#997399} {\b(Scars Internal:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#8C6A8C} {\b(Scars Internal:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#806080} {\b(Scars Internal:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#735773} {\b(Scars Internal:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#664D66} {\b(Scars Internal:(.*)-- useless)\b} {touch}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitutes===&lt;br /&gt;
&lt;br /&gt;
See [[Genie subs for guilds]].&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_health_highlights&amp;diff=517676</id>
		<title>Genie health highlights</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_health_highlights&amp;diff=517676"/>
		<updated>2020-04-29T06:54:24Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Required Genie Triggers==&lt;br /&gt;
&lt;br /&gt;
These triggers toggle the wound and touch settings on only when needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#trigger {^You have|^He has|^She has|^It has} {#class wounds on;#event 5 &amp;quot;#class wounds off&amp;quot;}&lt;br /&gt;
#trigger {^Your injuries include|^(.+)&#039;s injuries include} {#class touch on;#event 3 &amp;quot;#class touch off&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wounds (Everyone)==&lt;br /&gt;
&lt;br /&gt;
===Highlights===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#highlight {regexp} {#80FFFF} {^(Your body feels at full strength\.|(You|\w+) (have|has) normal vitality\.|Your spirit feels full of life\.|You are (strangely|unusually) full of extra energy\.|You have no significant injuries\. ?|\.\.\. ?no injuries to speak of\.|You sense nothing wrong with \w+\.|\s+(head|neck|chest|abdomen|back|(right|left) (eye|arm|hand|leg)|tail|skin).+\(tended\)|The (external|internal) (wounds|scars) to your .+ are fully healed\.)$}&lt;br /&gt;
#highlight {regexp} {#FF0000} {^((You|He|She|It) (are|is) bleeding|You have a dormant infection|.*wounds are infected|\s+(head|neck|chest|abdomen|back|(right|left) (eye|arm|hand|leg)|tail|skin)\s+(clotted|slight|light|moderate|bad|very bad|heavy|very heavy|severe|very severe|profuse|very profuse|gushing|massive stream|uncontrollable|unbelievable|beyond measure|death awaits))} {wounds}&lt;br /&gt;
#highlight {regexp} {#FFFF00} {\b((some minor abrasions|minor abrasions|some faint scuffing|faint scuffing) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FFD500} {\b((some tiny scratches|tiny scratches) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FF8000} {\b((some cuts and bruises|cuts and bruises) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a black and blue|black and blue) (right|left) eye|(a small|small) skin rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FF2B00} {\b((some moderately deep cuts|moderately deep cuts) (about|across|along|around|from|in|of|on|to) the head|(some (?&amp;lt;!moderately )deep cuts|(?&amp;lt;!moderately )deep cuts) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a bruised and swollen|bruised and swollen) (right|left) eye|(a large|large) skin rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#EA0000} {\b((some deep slashes|deep slashes) and cuts (about|across|along|around|from|in|of|on|to) the head|(some deep slashes|deep slashes) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a bruised, swollen and bleeding|bruised, swollen and bleeding) (right|left) eye|(a body|body) rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#C00000} {\b((a cracked skull with|cracked skull with) (some deep slashes|deep slashes)|(some gaping holes|gaping holes) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back)|(a broken|broken) (tail|(right|left) (arm|hand|leg)) with gaping holes|(a bruised, swollen and slashed|bruised, swollen and slashed) (right|left) eye|(a painful, enflamed|painful, enflamed) body rash)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#950000} {\b((a crushed skull|crushed skull) with horrendous wounds|(a shattered|shattered) (neck|chest area|chest|back|tail|right arm|left arm|right hand|left hand|right leg|left leg) with gaping wounds|(an abdomen|abdomen) deeply gouged with gaping wounds|(a bruised, swollen and shattered|bruised, swollen and shattered) (right|left) eye|(some boils and sores|boils and sores) (about|across|along|around|from|in|of|on|to) the skin)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#800000} {\b((a pulpy stump for|pulpy stump for) a head|(a completely useless|completely useless) neck with nearly all flesh and bone torn away|(a completely destroyed|completely destroyed) (chest area|chest|abdomen|back) with nearly all flesh and bone torn away revealing a gaping hole|(an ugly stump for a|ugly stump for a) (tail|(right|left) (arm|hand|leg))|(a pulpy cavity for|pulpy cavity for) a (right|left) eye|(some open and bleeding sores|open and bleeding sores) all over the skin)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#C000C0} {\b((a bruised|bruised) head|(some minor swelling and bruising|minor swelling and bruising) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(some minor|minor) (twitching|twitches))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#950095} {\b((a deeply bruised|deeply bruised) head|(a severely swollen and bruised|severely swollen and bruised) (right|left) eye|(some severe|severe) (twitching|twitches))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#760082} {\b((a badly bruised and swollen|badly bruised and swollen) head|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a severely swollen and bruised|severely swollen and bruised) (chest area|chest|abdomen|back|right eye|left eye)|(a severely swollen, bruised and crossed|severely swollen, bruised and crossed) (right|left) eye|(some difficulty|difficulty) controlling actions)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#630086} {\b((some major swelling and bruising|major swelling and bruising) (about|across|along|around|from|in|of|on|to) the head|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (neck|chest area|chest|back) with odd protrusions under the skin|(a severely swollen, bruised and cloudy|severely swollen, bruised and cloudy) (right|left) eye|(some partial|partial) paralysis of the entire body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#50008A} {\b((a ghastly bloated|ghastly bloated) head with bleeding (about|across|along|around|from|in|of|on|to) the ears|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg) with (bones protruding out (about|across|along|around|from|in|of|on|to)|odd protrusions under) the skin|odd protrusions under the skin|(a severely swollen and deeply bruised|severely swollen and deeply bruised) (chest area|chest) with ribs protruding out (about|across|along|around|from|in|of|on|to) the skin|(a severely bloated and discolored|severely bloated and discolored) abdomen with strange round lumps under the skin|(a severely swollen and deeply bruised|severely swollen and deeply bruised) back with ribs or vertebrae protruding out (about|across|along|around|from|in|of|on|to) the skin|(some severe|severe) paralysis of the entire body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#46008C} {\b((a grotesquely bloated|grotesquely bloated) head with bleeding the eyes and ears|(a severely swollen and shattered|severely swollen and shattered) neck (which appears|appears) useless to hold up the head|(a severely swollen|severely swollen) (chest area|chest) with a shattered rib cage|(a severely bloated and discolored|severely bloated and discolored) abdomen (which appears|appears) oddly rearranged|(a severely swollen|severely swollen) back with a shattered spinal cord|(a severely swollen and shattered|severely swollen and shattered) (tail|(right|left) (arm|hand|leg)) (which appears|appears) completely useless|(a severely swollen, bruised and blind|severely swollen, bruised and blind) (right|left) eye|(some complete|complete) paralysis of the entire body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#FFFFBF} {\b((a few nearly invisible scars|few nearly invisible scars|some faint scars|faint scars|some faint scarring|faint scarring) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#F2F2B6} {\b((some tiny scars|tiny scars) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye|skin))\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#D9D9A3} {\b((some minor scars|minor scars|some minor scarring|minor scarring) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(some loss of|loss of) skin tone)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#BFBF90} {\b((some severe scarring|severe scarring|some severe scars|severe scars) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(some minor|minor) skin discoloration)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#A6A67D} {\b((some severe scarring and ugly gashes|severe scarring and ugly gashes) (about|across|along|around|from|in|of|on|to) the (head|neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(some deeply scarred gashes|deeply scarred gashes) (about|across|along|around|from|in|of|on|to) the (right|left) eye|(some severe|severe) skin discoloration)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#8C8C6A} {\b((some missing chunks out of|missing chunks out of) the head|(some severe scarring and chunks of flesh missing|severe scarring and chunks of flesh missing) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a punctured and shriveled|punctured and shriveled) (right|left) eye|(some shriveled and oddly folded|shriveled and oddly folded) skin)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#737357} {\b((a mangled and malformed|mangled and malformed) head|(a severely scarred, mangled and malformed|severely scarred, mangled and malformed) (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a painfully mangled and malformed|painfully mangled and malformed) (right|left) eye|(some severely stiff and shriveled|severely stiff and shriveled) skin that seems to be peeling off the body)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#66664D} {\b((a stump for a|stump for a) head|(an ugly flesh stump for a|ugly flesh stump for a) neck with little left to support the head|(a mostly non-existent|mostly non-existent) (chest area|chest|abdomen) filled with ugly chunks of scarred flesh|(a mostly non-existent|mostly non-existent) back filled with ugly chunks of scarred flesh and rearranged bone|(an ugly flesh stump for a|ugly flesh stump for a) (tail|(right|left) (arm|hand|leg))|(an empty|empty) (right|left) eye socket overgrown with bits of odd shaped flesh|(severe skin loss|skin loss) exposing bone and internal organs)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#D9A3D9} {\b((an occasional twitch|occasional twitch|an occasional twitching|occasional twitching) (about|across|along|around|from|in|of|on|to) the (neck|chest area|chest|abdomen|back|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(slight numbness in|slight difficulty moving) (your|his|her|the) fingers and toes)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#BF90BF} {\b((a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the (chest area|chest|abdomen|back)|(slight numbness in|slight difficulty moving) (your|his|her|the) arms and legs)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#A67DA6} {\b((an occasional twitch|occasional twitch|an occasional twitching|occasional twitching) (about|across|along|around|from|in|of|on|to) the (head|forehead)|(a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg|right eye|left eye)|(a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the (chest area|chest) (and|with|while) difficulty breathing|(a somewhat emaciated look |somewhat emaciated look)|(a constant twitch|constant twitch|a constant twitching|constant twitching) (about|across|along|around|from|in|of|on|to) the back (and|with|while) difficulty moving in general|(numbness in|difficulty moving) (your|his|her|the) fingers and toes)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#8C6A8C} {\b((a partially paralyzed|partially paralyzed) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a painful|painful) (chest area|chest) (and|with|while) difficulty getting a breath without pain|(a definite greenish pallor|definite greenish pallor) and emaciated look|(a painful|painful) back (and|with|while) difficulty moving without pain|(a clouded|clouded) (right|left) eye|(numbness in|difficulty moving) (your|his|her|the) arms and legs)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#735773} {\b((a confused look|confused look) (and|with|while) sporadic twitching of the (head|forehead)|(a severely paralyzed|severely paralyzed) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(a severely painful|severely painful) (chest area|chest) (and|with|while) significant problems breathing|(a severely yellow pallor|severely yellow pallor) (and|with) a look of starvation|(a severely painful|severely painful) back (and|with|while) significant problems moving|(a completely clouded|completely clouded) (right|left) eye|general numbness all over)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#664D66} {\b((a blank|blank) stare|(a completely paralyzed|completely paralyzed) (neck|tail|right arm|left arm|right hand|left hand|right leg|left leg)|(an extremely painful|extremely painful) (chest area|chest) (and|with|while) gasping for breath in short shallow bursts|(a death pallor|death pallor) (and|with) extreme loss of weight|(an extremely painful and bizarrely twisted|extremely painful and bizarrely twisted) back making it nearly impossible to move|(a blind|blind) (right|left) eye|general numbness all over and (have|has) difficulty thinking)\b} {wounds}&lt;br /&gt;
#highlight {regexp} {#494949} {\b(compounded by)\b} {wounds}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Touch/Perceive Health Self (Empaths)==&lt;br /&gt;
&lt;br /&gt;
===Highlights===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#highlight {regexp} {#FFFF00} {\b(Fresh External:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFD500} {\b(Fresh External:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFAA00} {\b(Fresh External:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF8000} {\b(Fresh External:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF5500} {\b(Fresh External:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF2B00} {\b(Fresh External:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF0000} {\b(Fresh External:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#EA0000} {\b(Fresh External:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D50000} {\b(Fresh External:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#C00000} {\b(Fresh External:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#AA0000} {\b(Fresh External:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#950000} {\b(Fresh External:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#800000} {\b(Fresh External:(.*)-- useless)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FF00FF} {\b(Fresh Internal:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#EA00EA} {\b(Fresh Internal:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D500D5} {\b(Fresh Internal:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#C000C0} {\b(Fresh Internal:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#AA00AA} {\b(Fresh Internal:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#950095} {\b(Fresh Internal:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#800080} {\b(Fresh Internal:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#760082} {\b(Fresh Internal:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#6D0084} {\b(Fresh Internal:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#630086} {\b(Fresh Internal:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#590088} {\b(Fresh Internal:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#50008A} {\b(Fresh Internal:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#46008C} {\b(Fresh Internal:(.*)-- useless)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFFFBF} {\b(Scars External:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#F2F2B6} {\b(Scars External:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#E6E6AC} {\b(Scars External:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D9D9A3} {\b(Scars External:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#CCCC99} {\b(Scars External:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#BFBF90} {\b(Scars External:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#B3B386} {\b(Scars External:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#A6A67D} {\b(Scars External:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#999973} {\b(Scars External:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#8C8C6A} {\b(Scars External:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#808060} {\b(Scars External:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#737357} {\b(Scars External:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#66664D} {\b(Scars External:(.*)-- useless)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#FFBFFF} {\b(Scars Internal:(.*)-- insignificant)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#F2B6F2} {\b(Scars Internal:(.*)-- negligible)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#E6ACE6} {\b(Scars Internal:(.*)-- minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#D9A3D9} {\b(Scars Internal:(.*)-- more than minor)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#CC99CC} {\b(Scars Internal:(.*)-- harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#BF90BF} {\b(Scars Internal:(.*)-- very harmful)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#B386B3} {\b(Scars Internal:(.*)-- damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#A67DA6} {\b(Scars Internal:(.*)-- very damaging)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#997399} {\b(Scars Internal:(.*)-- severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#8C6A8C} {\b(Scars Internal:(.*)-- very severe)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#806080} {\b(Scars Internal:(.*)-- devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#735773} {\b(Scars Internal:(.*)-- very devastating)\b} {touch}&lt;br /&gt;
#highlight {regexp} {#664D66} {\b(Scars Internal:(.*)-- useless)\b} {touch}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substitutes===&lt;br /&gt;
&lt;br /&gt;
See [[Genie subs for guilds]].&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_communication_aliases_and_macros&amp;diff=517675</id>
		<title>Genie communication aliases and macros</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Genie_communication_aliases_and_macros&amp;diff=517675"/>
		<updated>2020-04-29T06:53:19Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Select All link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a set of aliases and macros that I use for speaking, whispering, and thinking. The aliases allow you to set variables, which the macros will type for you.&lt;br /&gt;
&lt;br /&gt;
==Instructions/Sample Usage==&lt;br /&gt;
&lt;br /&gt;
Once you have installed the aliases and macros (see below), use the aliases to set your variables and then the macros to talk.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, if you typed &#039;&#039;&#039;{{tt|comm Isharon}}&#039;&#039;&#039;, that would set the variables for speaking, whispering, and thinking to Isharon. Then using your macros would do the following, leaving room for you to type your message at the end:&lt;br /&gt;
:*&#039;&#039;alt+Z&#039;&#039;: &#039;}Isharon&lt;br /&gt;
:*&#039;&#039;F9&#039;&#039;: whisper Isharon&lt;br /&gt;
:*&#039;&#039;shift+F9&#039;&#039;: OOC Isharon&lt;br /&gt;
:*&#039;&#039;alt+I&#039;&#039;: send Isharon&lt;br /&gt;
:*&#039;&#039;ctrl+alt+I&#039;&#039;: send Isharon OOC:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you don&#039;t want to change all three variables at once (for example, you are speaking to Isharon but thinking to Sarkranis), you can use the individual variable aliases to set them independently.&lt;br /&gt;
&lt;br /&gt;
==Required Genie Settings==&lt;br /&gt;
&lt;br /&gt;
The easiest way to add these settings is to log out, close Genie, and edit your aliases.cfg and macros.cfg files with Notepad or another text editor.&lt;br /&gt;
&lt;br /&gt;
===Aliases===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#alias {comm} {#var speak $1;#var think $1;#var whisper $1}&lt;br /&gt;
#alias {spe} {#var speak $1}&lt;br /&gt;
#alias {wh} {#var whisper $1}&lt;br /&gt;
#alias {thi} {#var think $1}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre class=&amp;quot;select&amp;quot;&amp;gt;#macro {Z, Alt} {\\x;&#039;\}$speak @}&lt;br /&gt;
#macro {F9} {\\x;whisper $whisper @}&lt;br /&gt;
#macro {F9, Shift} {\\x;OOC $whisper @}&lt;br /&gt;
#macro {F9, Control} {\\x;whisper group @}&lt;br /&gt;
#macro {F9, Alt} {\\x;OOC group @}&lt;br /&gt;
#macro {I, Alt} {\\x;send $think @}&lt;br /&gt;
#macro {I, Control, Alt} {\\x;send $think OOC: @}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Genie Settings, Settings}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=MediaWiki:Common.js&amp;diff=517672</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=MediaWiki:Common.js&amp;diff=517672"/>
		<updated>2020-04-29T04:44:00Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// Select all text inside of the element(s) calling this.&lt;br /&gt;
jQuery.fn.selectText = function(){&lt;br /&gt;
    var doc = document;&lt;br /&gt;
    var element = this[0];&lt;br /&gt;
    //console.log(this, element);&lt;br /&gt;
    if (doc.body.createTextRange) {&lt;br /&gt;
        var range = document.body.createTextRange();&lt;br /&gt;
        range.moveToElementText(element);&lt;br /&gt;
        range.select();&lt;br /&gt;
    } else if (window.getSelection) {&lt;br /&gt;
        var selection = window.getSelection();        &lt;br /&gt;
        var range = document.createRange();&lt;br /&gt;
        range.selectNodeContents(element);&lt;br /&gt;
        selection.removeAllRanges();&lt;br /&gt;
        selection.addRange(range);&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
// Add a Select All link before any pre tags on (script) pages or pre tags with a select class.&lt;br /&gt;
$(function () {&lt;br /&gt;
    $(&amp;quot;pre&amp;quot;).each(function() { &lt;br /&gt;
        var pre = this;&lt;br /&gt;
	    if ($(pre).hasClass(&amp;quot;select&amp;quot;) || wgTitle.includes(&amp;quot;(script)&amp;quot;))&lt;br /&gt;
        {&lt;br /&gt;
            var link = $(&amp;quot;&amp;lt;a href=&#039;#&#039;&amp;gt;(Select All)&amp;lt;/a&amp;gt;&amp;quot;).on(&amp;quot;click&amp;quot;, function(event) { &lt;br /&gt;
                $(pre).selectText();&lt;br /&gt;
                event.preventDefault(); &lt;br /&gt;
            }); &lt;br /&gt;
            link.insertBefore(this);}&lt;br /&gt;
        }&lt;br /&gt;
    );&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=MediaWiki:Common.js&amp;diff=517658</id>
		<title>MediaWiki:Common.js</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=MediaWiki:Common.js&amp;diff=517658"/>
		<updated>2020-04-29T03:31:18Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Adding Select All button to scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;jQuery.fn.selectText = function(){&lt;br /&gt;
    var doc = document;&lt;br /&gt;
    var element = this[0];&lt;br /&gt;
    //console.log(this, element);&lt;br /&gt;
    if (doc.body.createTextRange) {&lt;br /&gt;
        var range = document.body.createTextRange();&lt;br /&gt;
        range.moveToElementText(element);&lt;br /&gt;
        range.select();&lt;br /&gt;
    } else if (window.getSelection) {&lt;br /&gt;
        var selection = window.getSelection();        &lt;br /&gt;
        var range = document.createRange();&lt;br /&gt;
        range.selectNodeContents(element);&lt;br /&gt;
        selection.removeAllRanges();&lt;br /&gt;
        selection.addRange(range);&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
$(function () {&lt;br /&gt;
    $(&amp;quot;pre:not(.no-select)&amp;quot;).each(function() { &lt;br /&gt;
        var pre = this; &lt;br /&gt;
        var link = $(&amp;quot;&amp;lt;a href=&#039;#&#039;&amp;gt;(Select All)&amp;lt;/a&amp;gt;&amp;quot;).on(&amp;quot;click&amp;quot;, function(event) { &lt;br /&gt;
            $(pre).selectText();&lt;br /&gt;
            event.preventDefault(); &lt;br /&gt;
        }); &lt;br /&gt;
        link.insertBefore(this);}&lt;br /&gt;
    );&lt;br /&gt;
});&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Portable_forge_wand&amp;diff=515624</id>
		<title>Portable forge wand</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Portable_forge_wand&amp;diff=515624"/>
		<updated>2020-02-22T03:57:10Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Redirected page to Forge wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[forge wand]]&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508814</id>
		<title>PvPteam (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508814"/>
		<updated>2019-10-19T03:29:43Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Combat, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Mothra]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This script allows you to highlight a list of names a certain color for a PvP session or delete the highlights for a list of names. Any names you highlight with this will have their existing highlight replaced, so before running this script it is highly recommended that you click the {{tt|Options}} tab in the top right corner of the StormFront window, select {{tt|Settings}}, click {{tt|Export}}, check {{tt|Name Highlights}} and click {{tt|Export}}. Make a note of the filename you&#039;ve exported to if it&#039;s anything but the default C:\StormFront.xml file. After you&#039;re finished, {{tt|Import}} your {{tt|Name Highlights}} to reset any highlight strings you may have for the character highlights you changed for your PvP session.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|(color)}} {{tt|(List of Names)}}&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|delete}} {{tt|(List of Names)}}&lt;br /&gt;
List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
:.PvPteam red Jim Jack Johnny&lt;br /&gt;
:.PvPteam delete Jim Jack Johnny&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GOTO %1&lt;br /&gt;
&lt;br /&gt;
red:&lt;br /&gt;
setVariable color #FF0000&lt;br /&gt;
goto highlightstart&lt;br /&gt;
blue:&lt;br /&gt;
setVariable color #0000FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
green:&lt;br /&gt;
setVariable color #00FF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
purple:&lt;br /&gt;
setVariable color #6600FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
yellow:&lt;br /&gt;
setVariable color #FFFF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
orange:&lt;br /&gt;
setVariable color #FF6600&lt;br /&gt;
goto highlightstart&lt;br /&gt;
&lt;br /&gt;
highlightstart:&lt;br /&gt;
SHIFT&lt;br /&gt;
highlightloop:&lt;br /&gt;
DELETEFROMHIGHLIGHTNAMES string=%1&lt;br /&gt;
ADDTOHIGHLIGHTNAMES string=%1 forecolor=%color matchpartialword=false ignorecase=true&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto highlightloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
delete:&lt;br /&gt;
SHIFT&lt;br /&gt;
deleteloop:&lt;br /&gt;
DELETEFROMHIGHLIGHTNAMES string=%1&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto deleteloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
labelError:&lt;br /&gt;
help:&lt;br /&gt;
ECHO PvPteam - https://elanthipedia.play.net/PvPteam_(script)&lt;br /&gt;
ECHO This script allows you to highlight a list of names a certain color or to delete the highlights for a list of names.&lt;br /&gt;
ECHO Usage:&lt;br /&gt;
ECHO .PvPteam (color) (List of Names)&lt;br /&gt;
ECHO .PvPteam delete (List of Names)&lt;br /&gt;
ECHO Example: .PvPteam red Jim Jack Johnny&lt;br /&gt;
ECHO Example: .PvPteam delete Jim Jack Johnny&lt;br /&gt;
ECHO List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
EXIT&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508794</id>
		<title>PvPteam (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508794"/>
		<updated>2019-10-18T23:36:49Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Combat, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Mothra]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This script allows you to highlight a list of names to a certain color for a PvP session or delete the highlights for a list of names. Any names you highlight with this will have their existing highlight replaced, so before running this script it is highly recommended that you click the {{tt|Options}} tab in the top right corner of the StormFront window, select {{tt|Settings}}, click {{tt|Export}}, check {{tt|Name Highlights}} and click {{tt|Export}}. Make a note of the filename you&#039;ve exported to if it&#039;s anything but the default C:\StormFront.xml file. After you&#039;re finished, {{tt|Import}} your {{tt|Name Highlights}} to reset any highlight strings you may have for the character highlights you changed for your PvP session.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|(color)}} {{tt|(List of Names)}}&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|(delete)}} {{tt|(List of Names)}}&lt;br /&gt;
List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
:Examples: &lt;br /&gt;
:.PvPteam red Jim Jack Johnny&lt;br /&gt;
:.PvPteam delete Jim Jack Johnny&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GOTO %1&lt;br /&gt;
&lt;br /&gt;
red:&lt;br /&gt;
setVariable color #FF0000&lt;br /&gt;
goto highlightstart&lt;br /&gt;
blue:&lt;br /&gt;
setVariable color #0000FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
green:&lt;br /&gt;
setVariable color #00FF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
purple:&lt;br /&gt;
setVariable color #6600FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
yellow:&lt;br /&gt;
setVariable color #FFFF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
orange:&lt;br /&gt;
setVariable color #FF6600&lt;br /&gt;
goto highlightstart&lt;br /&gt;
&lt;br /&gt;
highlightstart:&lt;br /&gt;
SHIFT&lt;br /&gt;
highlightloop:&lt;br /&gt;
DELETEFROMHIGHLIGHTNAMES string=%1&lt;br /&gt;
ADDTOHIGHLIGHTNAMES string=%1 forecolor=%color matchpartialword=false ignorecase=true&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto highlightloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
delete:&lt;br /&gt;
SHIFT&lt;br /&gt;
deleteloop:&lt;br /&gt;
DELETEFROMHIGHLIGHTNAMES string=%1&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto deleteloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
labelError:&lt;br /&gt;
help:&lt;br /&gt;
ECHO PvPteam - https://elanthipedia.play.net/PvPteam_(script)&lt;br /&gt;
ECHO This script allows you to highlight a list of names a certain color or to delete the highlights for a list of names.&lt;br /&gt;
ECHO Usage:&lt;br /&gt;
ECHO .PvPteam (color) (List of Names)&lt;br /&gt;
ECHO .PvPteam delete (List of Names)&lt;br /&gt;
ECHO Example: .PvPteam red Jim Jack Johnny&lt;br /&gt;
ECHO Example: .PvPteam delete Jim Jack Johnny&lt;br /&gt;
ECHO List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
EXIT&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508793</id>
		<title>PvPteam (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508793"/>
		<updated>2019-10-18T23:27:06Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Combat, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Mothra]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This script allows you to highlight a list of names to a certain color for a PvP session or delete the highlights for a list of names. Any names you highlight with this will have their existing highlight replaced, so before running this script it is highly recommended that you click the {{tt|Options}} tab in the top right corner of the StormFront window, select {{tt|Settings}}, click {{tt|Export}}, check {{tt|Name Highlights}} and click {{tt|Export}}. Make a note of the filename you&#039;ve exported to if it&#039;s anything but the default C:\StormFront.xml file. After you&#039;re finished, {{tt|Import}} your {{tt|Name Highlights}} to reset any highlight strings you may have for the character highlights you changed for your PvP session.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|(color)}} {{tt|(List of Names)}}&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|(delete)}} {{tt|(List of Names)}}&lt;br /&gt;
List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
:Examples: &lt;br /&gt;
:.PvPteam red Jim Jack Johnny&lt;br /&gt;
:.PvPteam delete Jim Jack Johnny&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GOTO %1&lt;br /&gt;
&lt;br /&gt;
red:&lt;br /&gt;
setVariable color #FF0000&lt;br /&gt;
goto highlightstart&lt;br /&gt;
blue:&lt;br /&gt;
setVariable color #0000FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
green:&lt;br /&gt;
setVariable color #00FF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
purple:&lt;br /&gt;
setVariable color #6600FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
yellow:&lt;br /&gt;
setVariable color #FFFF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
orange:&lt;br /&gt;
setVariable color #FF6600&lt;br /&gt;
goto highlightstart&lt;br /&gt;
&lt;br /&gt;
highlightstart:&lt;br /&gt;
SHIFT&lt;br /&gt;
highlightloop:&lt;br /&gt;
ADDTOHIGHLIGHTNAMES string=%1 forecolor=%color matchpartialword=false ignorecase=true&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto highlightloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
delete:&lt;br /&gt;
SHIFT&lt;br /&gt;
deleteloop:&lt;br /&gt;
DELETEFROMHIGHLIGHTNAMES string=%1&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto deleteloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
labelError:&lt;br /&gt;
help:&lt;br /&gt;
ECHO PvPteam - https://elanthipedia.play.net/PvPteam_(script)&lt;br /&gt;
ECHO This script allows you to highlight a list of names a certain color or to delete the highlights for a list of names.&lt;br /&gt;
ECHO Usage:&lt;br /&gt;
ECHO .PvPteam (color) (List of Names)&lt;br /&gt;
ECHO .PvPteam delete (List of Names)&lt;br /&gt;
ECHO Example: .PvPteam red Jim Jack Johnny&lt;br /&gt;
ECHO Example: .PvPteam delete Jim Jack Johnny&lt;br /&gt;
ECHO List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
EXIT&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508792</id>
		<title>PvPteam (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=PvPteam_(script)&amp;diff=508792"/>
		<updated>2019-10-18T23:21:52Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Combat, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Mothra]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This script allows you to highlight a list of names to a certain color for a PvP session or delete the highlights for a list of names. Any names you highlight with this will have their existing highlight replaced, so before running this script it is highly recommended that you click the {{tt|Options}} tab in the top right corner of the StormFront window, select {{tt|Settings}}, click {{tt|Export}}, check {{tt|Name Highlights}} and click {{tt|Export}}. Make a note of the filename you&#039;ve exported to if it&#039;s anything but the default C:\StormFront.xml file. After you&#039;re finished, {{tt|Import}} your {{tt|Name Highlights}} to reset any highlight strings you may have for the character highlights you changed for your PvP session.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*.{{tt|PvPteam}} {{tt|hex color code #}} {{tt|name name name}} (where name=character names you want to highlight)&lt;br /&gt;
::example: .pvpteam #FF6347 Jim Jack Johnny&lt;br /&gt;
&lt;br /&gt;
Use the [[PvPteamdel_(script)|PvPteamdel script]] to undo these changes.&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;GOTO %1&lt;br /&gt;
&lt;br /&gt;
red:&lt;br /&gt;
setVariable color #FF0000&lt;br /&gt;
goto highlightstart&lt;br /&gt;
blue:&lt;br /&gt;
setVariable color #0000FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
green:&lt;br /&gt;
setVariable color #00FF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
purple:&lt;br /&gt;
setVariable color #6600FF&lt;br /&gt;
goto highlightstart&lt;br /&gt;
yellow:&lt;br /&gt;
setVariable color #FFFF00&lt;br /&gt;
goto highlightstart&lt;br /&gt;
orange:&lt;br /&gt;
setVariable color #FF6600&lt;br /&gt;
goto highlightstart&lt;br /&gt;
&lt;br /&gt;
highlightstart:&lt;br /&gt;
SHIFT&lt;br /&gt;
highlightloop:&lt;br /&gt;
ADDTOHIGHLIGHTNAMES string=%1 forecolor=%color matchpartialword=false ignorecase=true&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto highlightloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
delete:&lt;br /&gt;
SHIFT&lt;br /&gt;
deleteloop:&lt;br /&gt;
DELETEFROMHIGHLIGHTNAMES string=%1&lt;br /&gt;
SHIFT&lt;br /&gt;
IF_1 goto deleteloop&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
labelError:&lt;br /&gt;
help:&lt;br /&gt;
ECHO PvPteam - https://elanthipedia.play.net/PvPteam_(script)&lt;br /&gt;
ECHO This script allows you to highlight a list of names a certain color or to delete the highlights for a list of names.&lt;br /&gt;
ECHO Usage:&lt;br /&gt;
ECHO .PvPteam (color) (List of Names)&lt;br /&gt;
ECHO .PvPteam delete (List of Names)&lt;br /&gt;
ECHO Example: .PvPteam red Jim Jack Johnny&lt;br /&gt;
ECHO Example: .PvPteam delete Jim Jack Johnny&lt;br /&gt;
ECHO List of valid colors: red, blue, green, purple, yellow, orange&lt;br /&gt;
EXIT&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Skin_Art_By_Mothaki&amp;diff=507853</id>
		<title>Talk:Skin Art By Mothaki</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Skin_Art_By_Mothaki&amp;diff=507853"/>
		<updated>2019-09-23T02:34:04Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Directions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of 9/22/2019 it isn&#039;t shown on Ranik&#039;s Map 64 (or Genie maps)&lt;br /&gt;
To get there, travel to the red furrier room on that map (Genie room #655) and go alcove.&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Shiny_box_of_chocolates_wrapped_with_a_white_donkey-shaped_bow&amp;diff=496011</id>
		<title>Item:Shiny box of chocolates wrapped with a white donkey-shaped bow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Shiny_box_of_chocolates_wrapped_with_a_white_donkey-shaped_bow&amp;diff=496011"/>
		<updated>2018-11-15T02:07:24Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Created page with &amp;quot;{{Item |noun=chocolates |look=This heart shaped box of chocolates has &amp;quot;I Love You&amp;quot; scribed in fancy letters across its front.  The box seems rather flimsy nevertheless. Inside...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=chocolates&lt;br /&gt;
|look=This heart shaped box of chocolates has &amp;quot;I Love You&amp;quot; scribed in fancy letters across its front.  The box seems rather flimsy nevertheless.&lt;br /&gt;
Inside you see 16 different chocolates.  You can&#039;t tell what they taste like by looking.&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=3&lt;br /&gt;
|hsize=3&lt;br /&gt;
|appcost=10687&lt;br /&gt;
|weight=25&lt;br /&gt;
|type=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bartender%27s_waist_apron&amp;diff=495870</id>
		<title>Item:Bartender&#039;s waist apron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bartender%27s_waist_apron&amp;diff=495870"/>
		<updated>2018-11-13T06:50:33Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Created page with &amp;quot;{{Item |noun=apron |look=Composed of black canvas, the half apron features a number of pockets along the front and is designed to be worn tied around the waist. |ilsize=3 |iws...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=apron&lt;br /&gt;
|look=Composed of black canvas, the half apron features a number of pockets along the front and is designed to be worn tied around the waist.&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|appcost=5687&lt;br /&gt;
|weight=2&lt;br /&gt;
|type=container&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mauve_socks_knitted_from_thick_wool_yarn&amp;diff=495869</id>
		<title>Item:Mauve socks knitted from thick wool yarn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mauve_socks_knitted_from_thick_wool_yarn&amp;diff=495869"/>
		<updated>2018-11-13T06:45:30Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Created page with &amp;quot;{{Item |noun=socks |look=Two crescent moons appear on the outside of each sock. |lsize=2 |wsize=1 |hsize=1 |wearloc=generic |appcost=3750 |weight=1 |type= }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=socks&lt;br /&gt;
|look=Two crescent moons appear on the outside of each sock.&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|appcost=3750&lt;br /&gt;
|weight=1&lt;br /&gt;
|type=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gaethzen_sphere&amp;diff=487179</id>
		<title>Item:Gaethzen sphere</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gaethzen_sphere&amp;diff=487179"/>
		<updated>2018-05-06T03:24:24Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Set itype to gaethzen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sphere&lt;br /&gt;
|look=The gaethzen is dim now, except for faint bands of color which swirl gently within the milky glass.&lt;br /&gt;
|MTag=glass&lt;br /&gt;
|CTag=milky&lt;br /&gt;
|type=gaethzen&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=18&lt;br /&gt;
|appcost=8,125&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=108&lt;br /&gt;
|itype=gaethzen&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
STUDY:&amp;lt;br&amp;gt;&lt;br /&gt;
The gaethzen of the sphere is special.  You believe you could show, exhale, tap, charge, focus or rub the gaethzen sphere.&amp;lt;br&amp;gt;&lt;br /&gt;
The gaethzen appears quite fragile.  Dropping it could destroy it entirely.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_steel_book_chest&amp;diff=486251</id>
		<title>Item:Black steel book chest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_steel_book_chest&amp;diff=486251"/>
		<updated>2018-04-09T20:36:48Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Removed duplicate noun property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=1&lt;br /&gt;
|noun=chest&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=steel&lt;br /&gt;
|CTag=black&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=400&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=book chest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
* {{sloot|i|leather prisoner&#039;s journal}}&lt;br /&gt;
* {{sloot|i|iron raven-shaped inkwell}}&lt;br /&gt;
* {{sloot|i|pitch black ink bottle}}&lt;br /&gt;
* {{sloot|i|blood red ink bottle}}&lt;br /&gt;
* {{sloot|i|raven feathered quill}}&lt;br /&gt;
* {{sloot|i|small blackened eraser}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gilt-edged_Tokka_deck_(2)&amp;diff=486250</id>
		<title>Item:Gilt-edged Tokka deck (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gilt-edged_Tokka_deck_(2)&amp;diff=486250"/>
		<updated>2018-04-09T20:32:11Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Removed duplicate CTag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|gilt-edged Tokka deck}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=gilt-edged Tokka deck&lt;br /&gt;
|noun=deck&lt;br /&gt;
|look=The backs are gracefully illustrated with generations of assorted Therengian nobility.&lt;br /&gt;
|CTag=gold&lt;br /&gt;
|STag=Therengia,therengian nobility&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=tokka deck&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Update_to_Vaults!_on_12/08/2017&amp;diff=481889</id>
		<title>Post:Update to Vaults! on 12/08/2017</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Update_to_Vaults!_on_12/08/2017&amp;diff=481889"/>
		<updated>2017-12-09T08:16:30Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=SIMU-LYNEYA&lt;br /&gt;
|t=Update to Vaults!&lt;br /&gt;
|d=12/08/2017 01:19 PM CST&lt;br /&gt;
|n=1512&lt;br /&gt;
|f=Discussions with DragonRealms Staff and Players - Game Master and Official Announcements&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Vaults now have expanded capacity for Basic and Premium subscribers!&lt;br /&gt;
|sub=Vaults, Accounts,&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!Old!!New&lt;br /&gt;
|-&lt;br /&gt;
|Basic Base||100||150&lt;br /&gt;
|-&lt;br /&gt;
|Premium Base||150||200&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 1||175||233&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 2||200||266&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 3||225||300&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 4||250||333&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 5||325||366&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 6||325||400&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 7||325||433&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 8||325||466&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 9||325||500&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 10||325||533&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 11||325||566&lt;br /&gt;
|-&lt;br /&gt;
|Premium Year 12||325||600&lt;br /&gt;
|-&lt;br /&gt;
|Cap||325||600&lt;br /&gt;
|-&lt;br /&gt;
|With MT expansion|| ||750&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rekave&amp;diff=479855</id>
		<title>Rekave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rekave&amp;diff=479855"/>
		<updated>2017-11-13T08:19:21Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Rekave Diebo&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|map=-&lt;br /&gt;
|assoc=Khulaen&lt;br /&gt;
|relat=Inyasa&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Rekave Diebo, of the House of the Gentle Lion, an Elothean Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rekave has a softly angular face, tilted crystal green eyes, a straight nose and a cleft chin.  His silver-gilt-streaked golden hair is very long and wavy.  He has tanned skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding an elegant raw silk fan painted with whorls of swirling smoke in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a plumed silversteel armet edged with black filigree, an elegant smokewood sheath with silversteel-tipped ties, a steelsilk soldier&#039;s pack with a heavy black drawstring, a pristine white silk shirt with black-worked edging, some silversteel plate engraved with a large golden star across the chest, a damite shield embellished with obsidian inlay, some silversteel gauntlets trimmed with black filigree, an engraved platinum ring bearing the Ilithian crest, some fitted black pants with gold piping down the sides and some dark leather boots buckled with obsidian-inlaid clasps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance at [[Guildfest 409]]==&lt;br /&gt;
You see Effulgent and Remarkable Paladin of Immense Holy Goodness Rekave Diebo, an Elothean Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rekave has a softly angular face, tilted crystal green eyes, a straight nose and a cleft chin.&amp;lt;br /&amp;gt;His silver-gilt-streaked golden hair is very long and wavy, and is worn pulled up in an intricate topknot strung with braided strands.&amp;lt;br /&amp;gt;He has tanned skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a gold Commander&#039;s badge, an elaborate flamewood sheath with gold filigree and black silk ties, a steelsilk soldier&#039;s pack with a heavy black drawstring, a billowy cream shirt with trim cuffs set with obsidian cufflinks, some silversteel plate engraved with a large golden star across the chest, a damite shield embellished with obsidian inlay, an engraved platinum ring bearing the Ilithian crest, a pair of slate pants with black pinstripes and some darkened leather boots with slate-colored laces.&lt;br /&gt;
&lt;br /&gt;
==At Games Night in Ilithi, 5/9/15==&lt;br /&gt;
You see Most Gracious and Glorious Host of Games and Gambling Rekave Diebo, an Elothean Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rekave has an angular face, tilted crystal green eyes, a broken nose and a cleft chin.  His silver-gilt-streaked golden hair is very long and wavy, and is worn up in topknot with two loose strands framing his face, which is marred by a jagged scar that extends into his hairline.  He has tanned skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding a honey cake truffle dipped in cinnamon-infused dark chocolate in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a gold Commander&#039;s badge, a sturdy ironwood sheath with blackened steel-tipped ties, a worn steelsilk pack, a billowy champagne shirt of Elothean silk accentuated by raw silk, a brushed titanium ring bearing the Ilithian crest, a pair of deep mahogany trousers belted by a thick length of leather and some shiny black knee boots with turned cuffs covered in white ermine fur.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Rekave is also well known for his elaborate titles.&lt;br /&gt;
* (Apr 2013): Grand Holy Paladin of Pure Holy Justice Rekave Diebo&lt;br /&gt;
* (Apr 2013): Most Excellent Holy Justice Hammer Rekave Diebo&lt;br /&gt;
* (May 2013): Great and Glorious Gambit for Glory Rekave Diebo&lt;br /&gt;
* (May 2013): Most High and Holy Hammer of Glory Against the Darkness Rekave Diebo&lt;br /&gt;
* (June 2013): Effulgent and Remarkable Paladin of Immense Holy Goodness Rekave Diebo&lt;br /&gt;
* (July 2013): Most Magnanimous Paladin of Vast Godly Adulation and Veneration Rekave Diebo&lt;br /&gt;
* (July 2013): Most Exalted and Sublime Brilliant Paladin Against the Vile Darkness Rekave Diebo&lt;br /&gt;
* (Aug 2013): Saintly Paladin of Holy Luminescence and Grand Patron to the Gods Rekave Diebo&lt;br /&gt;
* (Aug 2013): Saintly Shining Star of the Heavens and Bane of the Darkness Rekave Diebo&lt;br /&gt;
* (Aug 2013): Heartthrob of Ilithi Rekave Diebo&lt;br /&gt;
* (Nov 2013): Glorious Commander and Esteemed Host Rekave Diebo&lt;br /&gt;
* 415 (Feb 2015): The Ferdahl&#039;s Most Glorious Paladin and Shining Fulgent Star of Ilithi Rekave Diebo&lt;br /&gt;
* 416 (June 2015): Most Supreme Shining Light of Military Strength and Virtue Rekave Diebo&lt;br /&gt;
* 419 (May 2016): Most Harmoniously Coordinated and Brilliantly Attired Shining Star of Ilithi and Scourge Against the Darkness Rekave Diebo&lt;br /&gt;
&lt;br /&gt;
{{Cat|House of the Gentle Lion}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rekave&amp;diff=479854</id>
		<title>Rekave</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rekave&amp;diff=479854"/>
		<updated>2017-11-13T08:18:55Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Rekave Diebo&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Ilithi&lt;br /&gt;
|map=-&lt;br /&gt;
|assoc=Khulaen&lt;br /&gt;
|relat=Inyasa&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Rekave Diebo, of the House of the Gentle Lion, an Elothean Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rekave has a softly angular face, tilted crystal green eyes, a straight nose and a cleft chin.  His silver-gilt-streaked golden hair is very long and wavy.  He has tanned skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding an elegant raw silk fan painted with whorls of swirling smoke in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a plumed silversteel armet edged with black filigree, an elegant smokewood sheath with silversteel-tipped ties, a steelsilk soldier&#039;s pack with a heavy black drawstring, a pristine white silk shirt with black-worked edging, some silversteel plate engraved with a large golden star across the chest, a damite shield embellished with obsidian inlay, some silversteel gauntlets trimmed with black filigree, an engraved platinum ring bearing the Ilithian crest, some fitted black pants with gold piping down the sides and some dark leather boots buckled with obsidian-inlaid clasps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance at [[Guildfest 409]]==&lt;br /&gt;
You see Effulgent and Remarkable Paladin of Immense Holy Goodness Rekave Diebo, an Elothean Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rekave has a softly angular face, tilted crystal green eyes, a straight nose and a cleft chin.&amp;lt;br /&amp;gt;His silver-gilt-streaked golden hair is very long and wavy, and is worn pulled up in an intricate topknot strung with braided strands.&amp;lt;br /&amp;gt;He has tanned skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be an adult.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a gold Commander&#039;s badge, an elaborate flamewood sheath with gold filigree and black silk ties, a steelsilk soldier&#039;s pack with a heavy black drawstring, a billowy cream shirt with trim cuffs set with obsidian cufflinks, some silversteel plate engraved with a large golden star across the chest, a damite shield embellished with obsidian inlay, an engraved platinum ring bearing the Ilithian crest, a pair of slate pants with black pinstripes and some darkened leather boots with slate-colored laces.&lt;br /&gt;
&lt;br /&gt;
==At Games Night in Ilithi, 5/9/15==&lt;br /&gt;
You see Most Gracious and Glorious Host of Games and Gambling Rekave Diebo, an Elothean Paladin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Rekave has an angular face, tilted crystal green eyes, a broken nose and a cleft chin.  His silver-gilt-streaked golden hair is very long and wavy, and is worn up in topknot with two loose strands framing his face, which is marred by a jagged scar that extends into his hairline.  He has tanned skin and an athletic build.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is a bit over average height for an Elothean.&amp;lt;br /&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding a honey cake truffle dipped in cinnamon-infused dark chocolate in his right hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing a gold Commander&#039;s badge, a sturdy ironwood sheath with blackened steel-tipped ties, a worn steelsilk pack, a billowy champagne shirt of Elothean silk accentuated by raw silk, a brushed titanium ring bearing the Ilithian crest, a pair of deep mahogany trousers belted by a thick length of leather and some shiny black knee boots with turned cuffs covered in white ermine fur.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Rekave is also well known for his elaborate titles.&lt;br /&gt;
* (Apr 2013): Grand Holy Paladin of Pure Holy Justice Rekave Diebo&lt;br /&gt;
* (Apr 2013): Grand Holy Paladin of Pure Holy Justice Rekave Diebo&lt;br /&gt;
* (Apr 2013): Most Excellent Holy Justice Hammer Rekave Diebo&lt;br /&gt;
* (May 2013): Great and Glorious Gambit for Glory Rekave Diebo&lt;br /&gt;
* (May 2013): Most High and Holy Hammer of Glory Against the Darkness Rekave Diebo&lt;br /&gt;
* (June 2013): Effulgent and Remarkable Paladin of Immense Holy Goodness Rekave Diebo&lt;br /&gt;
* (July 2013): Most Magnanimous Paladin of Vast Godly Adulation and Veneration Rekave Diebo&lt;br /&gt;
* (July 2013): Most Exalted and Sublime Brilliant Paladin Against the Vile Darkness Rekave Diebo&lt;br /&gt;
* (Aug 2013): Saintly Paladin of Holy Luminescence and Grand Patron to the Gods Rekave Diebo&lt;br /&gt;
* (Aug 2013): Saintly Shining Star of the Heavens and Bane of the Darkness Rekave Diebo&lt;br /&gt;
* (Aug 2013): Heartthrob of Ilithi Rekave Diebo&lt;br /&gt;
* (Nov 2013): Glorious Commander and Esteemed Host Rekave Diebo&lt;br /&gt;
* 415 (Feb 2015): The Ferdahl&#039;s Most Glorious Paladin and Shining Fulgent Star of Ilithi Rekave Diebo&lt;br /&gt;
* 416 (June 2015): Most Supreme Shining Light of Military Strength and Virtue Rekave Diebo&lt;br /&gt;
* 419 (May 2016): Most Harmoniously Coordinated and Brilliantly Attired Shining Star of Ilithi and Scourge Against the Darkness Rekave Diebo&lt;br /&gt;
&lt;br /&gt;
{{Cat|House of the Gentle Lion}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lorethew_Mentor_Society&amp;diff=475265</id>
		<title>Lorethew Mentor Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lorethew_Mentor_Society&amp;diff=475265"/>
		<updated>2017-09-13T05:41:37Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mentors&#039;&#039;&#039; are an official organization of [[page type is::organization|players]] who volunteer their time to help new players get started and learn the intricacies of the game. They also frequently run their own roleplaying events.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
The Lorethew Mentor Society headquarters is located at [[Jadewater Mansion]], in the [[Crossing]]. The Society maintains another property, Aldamus House, within the city of [[Riverhaven]].&lt;br /&gt;
&lt;br /&gt;
[[Directions command|DIR]] MENTORS can be used to find either location.&lt;br /&gt;
&lt;br /&gt;
==Current Members==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[Chakram]]&lt;br /&gt;
|-&lt;br /&gt;
|GM||[[Iocanthe]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Anlise]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Arandrowse]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Caraamon]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Kaelie]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Leucius]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Malakye]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Marssi]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Mazrian]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Mistanna]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Morlen]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Pfanston]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Rhadyn]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Terali]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Tyrun]]&lt;br /&gt;
|-&lt;br /&gt;
|member||[[Zamara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aldamus&#039;s vision==&lt;br /&gt;
&lt;br /&gt;
In the beginning, the lands were explored by a small group of brave adventurers who forged their way through trial, error and a smattering of luck. Few in number, these adventurers made up for their lack of population by banding together and helping each other to discover what these wild, untamed lands had to offer. Teamwork was the key, and everyone worked toward the common goals of survival and discovery.&lt;br /&gt;
&lt;br /&gt;
As the population of the lands grew, many of the early adventurers began to take on apprentices to pass on their knowledge and insure that the old ways would not die.&lt;br /&gt;
&lt;br /&gt;
But then came a huge population explosion, and hundreds of new adventurers came to make their fortunes in Elanthia. Many of the early adventurers, some referred to as Elders in respect of their experience and knowledge of the lands, despaired at the huge influx of newcomers. The Elders feared that the old ways would be lost forever.&lt;br /&gt;
&lt;br /&gt;
An Elothean Elder named [[Aldamus]] Llearyn had a vision. Aldamus began to gather together the Elders and formed a Society of Mentors, who would work together with the newcomers to preserve the old ways and dispense valuable knowledge and assistance. With the political backing of the Lorethew, and the financial backing of the Jadewater family, Aldamus set about making his vision a reality.&lt;br /&gt;
&lt;br /&gt;
==Basic requirements==&lt;br /&gt;
&lt;br /&gt;
* At least 15th circle within your guild.&lt;br /&gt;
* A &amp;quot;clean&amp;quot; record, free of violations during the last six months.&lt;br /&gt;
* The availability and willingness to dedicate a minimum of ten hours per month to Mentoring.&lt;br /&gt;
* The desire to help others.&lt;br /&gt;
* A demonstrated history of consistent Role-Playing together with the ability to remain in character even in stressful situations.&lt;br /&gt;
* The ability to work with others, as well as independently, with minimal supervision.&lt;br /&gt;
* The successful completion of a character history for your Mentor character.&lt;br /&gt;
* The successful completion of a test demonstrating your knowledge of the game, the lands, and the history of the lands and its people.&lt;br /&gt;
* The Mentor applicant character must be on an account solely used by the player, no others may have access to this account.&lt;br /&gt;
&lt;br /&gt;
==Official site==&lt;br /&gt;
&lt;br /&gt;
[http://www.play.net/dr/mentors/ Official Simutronics Mentor Home Page]&lt;br /&gt;
&lt;br /&gt;
{{Cat|DragonRealms Staff,Player organizations,Official orders,Service organizations,Active organizations}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475103</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475103"/>
		<updated>2017-09-08T00:44:55Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events that require purchase of SimuCoins to participate in.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Date||SimuCoin/Ticket&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||5/13/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]||7/29/2016||200&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||8/16/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze]]||11/4/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]||1/20/2017||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]||3/17/2017||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang]]||5/19/2017||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep]]||7/21/2017||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475102</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475102"/>
		<updated>2017-09-08T00:43:49Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events that require purchase of SimuCoins to participate in.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Date||SimuCoin/Ticket&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||5/13/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||8/16/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze]]||11/4/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]||1/20/2017||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]||3/17/2017||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang]]||5/19/2017||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep]]||7/21/2017||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475101</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475101"/>
		<updated>2017-09-08T00:39:16Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events that require purchase of SimuCoins to participate in.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Date||SimuCoin/Ticket&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||5/13/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||8/16/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Su Helmas: Revealed!]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 422]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[House of the Revenant Fang]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to the Keep]]|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475100</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475100"/>
		<updated>2017-09-08T00:34:40Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events that require purchase of SimuCoins to participate in.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Date||SimuCoin/Ticket&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bacon Man&#039;s Birthday Bash 419]]||5/13/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Taisidon Safari 420]]|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 421]]||8/16/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Dragon Corn Maze]]|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475099</id>
		<title>Category:Microtrans events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Microtrans_events&amp;diff=475099"/>
		<updated>2017-09-08T00:28:38Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Adding table to track pricing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events that require purchase of SimuCoins to participate in.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Date||SimuCoin/Ticket&lt;br /&gt;
|-&lt;br /&gt;
|[[Drathrok&#039;s Duskruin 419]]||1/22/2016||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruins of Ulf&#039;Hara]]||3/23/2016||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Horse_Trading&amp;diff=464901</id>
		<title>Horse Trading</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Horse_Trading&amp;diff=464901"/>
		<updated>2017-02-08T23:40:23Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Redirected page to Horse brokering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Horse brokering]]&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=463515</id>
		<title>Ranger trail system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_trail_system&amp;diff=463515"/>
		<updated>2017-01-10T04:19:01Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Added Forfedhdar to Therengia trail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ranger Trail System is a complex route of ranger only trails which can cover vast distances in a short amount of time.  To enter the trail system, a ranger must first {{com|SCOUT|SCOUT TRAIL}} in the room which a trail begins, then GO TRAIL.&lt;br /&gt;
&lt;br /&gt;
An in game maps script can be found [[Trailmap_%28script%29|here]].&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See also: [[Trailmarker]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Difficulty meanings: (these are an estimate, actual ranks needed can vary due to perception) &amp;lt;br /&amp;gt;&lt;br /&gt;
*Beginner - 55 Ranks of Scouting&lt;br /&gt;
*Easy - 85 Ranks of Scouting&lt;br /&gt;
*Intermediate - 105 Ranks of Scouting&lt;br /&gt;
*Advanced - 155 Ranks of Scouting&lt;br /&gt;
*Very Advanced - 175 Ranks of Scouting&lt;br /&gt;
*Expert - 255 Ranks of Scouting&lt;br /&gt;
== Zoluren ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Z1|Crossing NE Gate|RanikMap7|Kaerna Village|RanikMap9|Zoluren|Beginner|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Rich farmland surrounds the road on both sides.  The fresh scent of the tilled soil rises all about you.  Southward, the walls of a fair-sized city rise near the banks of a glistening river.  A faint haze of smoke hovers over the town, blurring the outlines slightly.  To the north, distant hills rear up against the grey-blue horizon.  You also see an open crate, a stone pile and an onager.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z2|Crossing NE Gate|RanikMap7|Haven Ferry|RanikMap14|Zoluren|Easy|[Northeast Wilds, Birder Lane]&amp;lt;br /&amp;gt;One of the gates of the Crossing lies before you to the northwest, and a steady stream of adventurers flows by.  You notice a high proportion of wizards, grey-bearded and fierce-eyed, leaning on staves or muttering to themselves or their familiars.  A small lizard barely escapes death underfoot, and you pay more attention to where you tread, lest you inadvertently do in some Mage&#039;s favorite pet.|Sinuous lines etched into the stone form the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z3|Crossing NE Gate|RanikMap7|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Farmlands]&amp;lt;br /&amp;gt;Open grassland mingles with small farmsteads as the wide road passes through a cut where a low hill rises.  The road is edged with tall hedges, apparently to keep cattle from wandering into the orchards and vegetable plots you see beyond the heavy, guarding branches.  Some distance to the south, you see the smoke and haze of a city of some size.  Northwards, low hills rise against the sky.|Carved into a slender branch in the hedgerow is the sign of the broken mountain. | }}&lt;br /&gt;
{{RTS|Z4|Crossing West Gate|RanikMap3|Knife Clan|RanikMap5a|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;The path winds through a thick grove of trees running north and south along the walls of The Crossing.  The pleasant smell of flowers mixed with damp earth permeates the air, and birds sing cheerfully from their homes in the foliage.  Directly south, the trees part to reveal a grassy expanse stretching towards a low series of hills.|Shallow lines scratched into the smooth bark of the beech form the sign of the upright dagger. | }}&lt;br /&gt;
{{RTS|Z5|Crossing West Gate|RanikMap3|Wolf Clan|RanikMap5|Zoluren|Beginner|[Mycthengelde, Flatlands]&amp;lt;br /&amp;gt;Several constellations twinkle in the sky above as you travel the Mycthengelde.|You recognize the sign of a paw print etched with precision into the hard-packed earth. | }}&lt;br /&gt;
{{RTS|Z6|Kaerna Village|RanikMap9|Crossing NE Gate|RanikMap7|Zoluren|Beginner|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;To the south the land turns a rough brown, shifting abruptly from plains to farming land|Two felenok pine sticks have been lashed together with rawhide to form an X | }}&lt;br /&gt;
{{RTS|Z7|Kaerna Village|RanikMap9|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Northern Trade Road, Meadowlands]&amp;lt;br /&amp;gt;The forest to the south is thick and dark, a stark comparison to the open meadow around you.  Short, springy grass grows in soft mounds over hillocks and hollows.  Tiny white wildflowers peek out amongst the greenery, their petals open to accept the sunlight.|Crudely scratched into the glassy surface of a mica slab is the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z8|Kaerna Village|RanikMap9|Dirge|RanikMap13|Zoluren|Easy|[Northern Trade Road, Kaerna Outskirts]&amp;lt;br /&amp;gt;There is almost a visible line drawn between the plains and the waystop of Kaerna, but it would appear that the thick grasses are winning out over the village&#039;s side-by-side buildings.  Off to one side stands an abandoned militia shack, a silent casualty to the ongoing war between civilization and nature.  You also see a weathered wooden sign.|The charred lines forming the sign of the broken mountain stand out against the pale wood. | }}&lt;br /&gt;
{{RTS|Z9|Kaerna Village|RanikMap9|Knife Clan|RanikMap5a|Zoluren|Easy|[Northern Trade Road, Open Grasslands]&amp;lt;br /&amp;gt;Miles upon miles of uncivilized land lie before you, devoid of any sign of humanity.  A shifting sea of brown, green, and tan grasses rises about you, rustling with the movement of the occasional bird or butterfly that dares to plunge down into the vegetation.  A line of dark mountains rises to the north, shadowed and gloomy, they climb abruptly from the grasslands.|Wind and rain have smoothed the uneven lines forming the sign of the upright dagger | }}&lt;br /&gt;
{{RTS|Z10|Kaerna Village|RanikMap9|Wolf Clan|RanikMap5|Zoluren|Unknown|[Kaerna Village, Near The Well]&amp;lt;br /&amp;gt;Meandering eastward from the village well, a grassy footpath follows a gentle decline away from the bustle of the Northern Trade road and through a small copse of oak and aspen trees.  Wildflowers grow in abundant banks on either side of the path, their delicate blossoms evolving with the seasons in an endless, ever-changing cycle of color and fragrance.  You also see an abandoned unremarkable cabin and the village well.|Several mottled stones protruding from the low grass are arranged in the sign of the paw print. | }}&lt;br /&gt;
{{RTS|Z11|Dirge|RanikMap13|Kaerna Village|RanikMap9|Zoluren|Easy|[Lava Fields, Valley]&amp;lt;br /&amp;gt;Fields of broken lava give way to a relatively open valley tucked between two gigantic rock outcrops.  Almost mountains in themselves, the outcrops rise steeply from the valley floor.  Nestled between them sits a small, drab-looking town.  Buildings made of the same black rock as the mountains straggle across the tiny valley and back into the narrowing gorge behind it.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z12|Dirge|RanikMap13|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Volcanic Ruins, Dirge]&amp;lt;br /&amp;gt;Cinders and debris crunch beneath your feet as a cold wind stirs the ashes into small dust devils that dance about you in a curiously mocking way.  To the north, twin volcanic cones loom high into the sky.  The small town tucked between their towering masses seems to huddle in on itself.|The beveled cuts of a chisel mark the sign of the rolling wave on the soot-smeared boulder. | }}&lt;br /&gt;
{{RTS|Z13|Dirge|RanikMap13|Crossing NE Gate|RanikMap7|Zoluren|Easy|[Dirge, Hangman&#039;s Road]&amp;lt;br /&amp;gt;A narrow path of relatively smooth cinders and crushed stone ambles aimlessly among dead grey ash-heaps and piles of stone that once were houses.  To the west and a bit north, a small hill rises, bleached white by the sun and the foul air until it resembles an exposed skull left unburied among the ruins.|Supported by a heap of stones, the broken remains of a window frame are lashed together to form an X.}}&lt;br /&gt;
{{RTS|Z14|Knife Clan|RanikMap5a|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wilderness, Gully]&amp;lt;br /&amp;gt;An occasional glimpse of distant peaks can be caught through the leafy canopy to the north.  The sounds of birdsong are muted, with only a faint melody breaking the silence.  A dry streambed cuts across the forest floor, spanned by an old rope bridge that sways gently in the breeze.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z15|Knife Clan|RanikMap5a|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wilderness, Sparse Forest]&amp;lt;br /&amp;gt;There is a rustling sound in the undergrowth beyond a fallen tree.  Suddenly, up pops a squirrel.  He climbs up on the tree, stares around for a bit, then starts licking and cleaning his fur, pausing only to sniff at a tree beetle crawling nearby.|A rust-stained dagger embedded into the tree is inscribed with the sign of the horned horse. | }}&lt;br /&gt;
{{RTS|Z16|Knife Clan|RanikMap5a|Haven Ferry South Side|RanikMap14|Zoluren|Unknown|[Knife Clan, Woodlands]&amp;lt;br /&amp;gt;Ancient trees soar skyward here in the heart of the primeval forest.  The mammoth trunks dwarf even the Gor&#039;Tog hunters that frequent the glade in search of game.  One blackened stump pays testament to the violent storms that sometimes frequent these lands.|A broken knife blade protruding from the thick stump is etched with the sign of the rolling wave. | }}&lt;br /&gt;
{{RTS|Z17|Wolf Clan|RanikMap5|Kaerna Village|RanikMap9|Zoluren|Unknown|[Wildulf Woods, Dense Forest]&amp;lt;br /&amp;gt;Soft, damp masses of dead leaves carpet the ground, filling the air with a moist, unpleasant odor.  Unsightly growths of a spongy, greenish-brown moss cover the trunks of many of the trees.  You can hear the murmur of rippling water nearby.  The carcass of a deer lays discarded on the ground.  A large black bird is perched on the ribs, casually pecking at decaying remnants of flesh.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone | }}&lt;br /&gt;
{{RTS|Z18|Wolf Clan|RanikMap5|Crossing West Gate|RanikMap3|Zoluren|Beginner|[Wildulf Woods, Dirt Road]&amp;lt;br /&amp;gt;A wide dirt road cuts through impenetrable walls of timber and dense brush.  A sudden movement in the trees catches your eye, but when you turn to look, the forest stands still and silent.  You cannot shake the uncomfortable feeling that you are being watched and judged.  Several rough buildings stand at the southern end of the road.|Pale goblin bones tied together to form an X sway from the branches of a stunted sourwood tree to one side of the road. | }}&lt;br /&gt;
{{RTS|Z19|Wolf Clan|RanikMap5|Haven Ferry South Side|RanikMap14|Zoluren|Easy|[Wolf Clan Home, Worn Path]&amp;lt;br /&amp;gt;As the path meanders from the road forest dense with undergrowth begins to take over.  Animals scurry in the brush cracking leaves and small limbs, making an orchestra of sound more complex than any town.  You also see a small clearing and a road.|Pale goblin bones tied together to form an X sway and spin in the breeze. | }}&lt;br /&gt;
{{RTS|Z20|Crossing Ferry South Side|RanikMap60|Leth Deriel|RanikMap61|Zoluren|Beginner|[Southern Trade Route, Segoltha Plain]&amp;lt;br /&amp;gt;The shouts of traders, caravan drivers, soldiers of fortune, scoundrels, thieves, bards, and less unsavory travelers echo across the flood plain along the road here as it narrows.  Everyone must jostle each other to pass.  Occasionally, a full-blown caravan or war party thunders by, which causes all the foot traffic to leap to the side of the road and turns the shouting to swearing.|Etched with an artist&#039;s hand, the fluid cuts in the stone form the sign of the great tree.}}&lt;br /&gt;
{{RTS|Z21|Crossing Ferry South Side|RanikMap60|Gondola North Side|RanikMap62|Zoluren|Unknown|[Endrus Forest, Clearing]&amp;lt;br /&amp;gt;A thick, tangled wall of trees, underbrush and twining vines stands a respectful distance from the thick trunk of an ancient, and most peculiar, tree.  Below your feet the moss-laden ground is even and free of debris and weeds.  You also see a break in the dense foliage encroaching on the clearing.|A broad-tipped arrowhead lodged into the thick tree trunk is inscribed with the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z22|Leth Deriel|RanikMap61|Gondola North Side|RanikMap62|Zoluren|Beginner|[Bosque Deriel, Whispering Woods]&amp;lt;br /&amp;gt;A grove of old trees has shot up above the common height of the surrounding forest.  They shut out the sight of the sky by the gloom of their matted boughs.  You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade.  Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.|Fluid lines raised in the sleek skin of the ironwood form the sign of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z23|Leth Deriel|RanikMap61|Crossing Ferry South Side|RanikMap60|Zoluren|Beginner|[Bosque Deriel, Northern Reaches]&amp;lt;br /&amp;gt;The trees thin out a bit to the southeast, where the path leads to some kind of junction.  The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.|Raised ridges in the fine bark of the rowan tree form the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z24|Ilaya Taipa|RanikMap111|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Old Crank&#039;s Road, Field]&amp;lt;br /&amp;gt;The dark soil is damper to the north where the road emerges from the marsh than it is to the south.  The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.|The rusty surface of an old machete, buried amongst some rocks, is inscribed with the sign of the flat wave. | }}&lt;br /&gt;
{{RTS|Z25|Ilaya Taipa|RanikMap111|Leth Deriel|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.|Jagged knife marks make up the image of the great tree in the bark of a nearby fir. | }}&lt;br /&gt;
{{RTS|Z26|Ilaya Taipa|RanikMap111|Gondola North Side|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road.  Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons.  A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.|A lone branch hanging from the alder tree bears the carved image of the swift cloud. | }}&lt;br /&gt;
{{RTS|Z27|Gondola North Side|RanikMap62|Ilaya Taipa|RanikMap111|Zoluren|Unknown|[Foothills, Steep Path]&amp;lt;br /&amp;gt;The mountains begin reclaiming road here, their rocky mouths and jagged teeth piercing the passage with fang and claw.  Even the very sky seems to betray the land, for water and wind erode the dirt of the route away, leaving patches of bare rock facing the lone sky, naked to plain sight.|Cut into the surface of a rough boulder is the faint image of a river boat. | }}&lt;br /&gt;
{{RTS|Z28|Gondola North Side|RanikMap62|Leth Deriel|RanikMap61|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The walls of the pass press in on both sides, as if the trail were some sort of uninvited wound the rocks were trying to mend. You also see a narrow track entering a crack in the rocks.|Deep creases in the stone form the sign of the great tree. | }}&lt;br /&gt;
{{RTS|Z29|Gondola North Side|RanikMap62|Crossing Ferry South Side|RanikMap60|Zoluren|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The lonely cry of an eagle echoes between the sides of the narrow pass, a haunting sound. Dark trees creep slowly up the mountainside in either direction, and further to the west the eternally white peak of Icespear Reach rises up majestically. Rubble and scree lie scattered across the trail.|Peeking from behind thick foliage is the sign of the flat wave formed of raised ridges. | }}&lt;br /&gt;
{{RTS|Z30|Leth Deriel|RanikMap62|Ilaya Taipa|RanikMap62|Zoluren|Unknown|[Old Crank&#039;s Road, Forest]&amp;lt;br /&amp;gt;Veering away from the Southern Trade Route to travel northwesterly into the Bosque Deriel, this narrow roadway is little more than a rutted caravan track meandering beneath the great canopy of trees.  Grey with age and leaning precariously, a weathered sign is wedged into a mound of stones near the edge of the track.|Branded onto one of the old weathered vanes is the image of a river boat. | }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Therengia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|T1|Haven Ferry South Side|RanikMap14|Knife Clan|RanikMap5a|Therengia to Zoluren|Advanced?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Long rows of vines laden with bunches of ripe purple grapes grow over rows of wooden trellises lining both sides of the road. Here and there, brightly dressed Halfling workers wander through the vineyard, carefully picking and gathering the harvest. You also see a large sign.&amp;lt;br /&amp;gt;NIGHT: Long shadowy rows of vines stretch off to either side of the road like darkened corridors. A sweet smell drifts on the evening breeze from the ripe grapes hanging in thick bunches from the vines. You also see a large sign.|The sign of the upright dagger is incised into the grainy skin of the sinuous vine.}}&lt;br /&gt;
{{RTS|T2|Haven Ferry South Side|RanikMap14|Crossing, NE Gate|RanikMap7|Therengia to Zoluren|Easy|[North Road, Farmlands]&amp;lt;br /&amp;gt;A whitewashed wooden fence stands between you and a cool pond beckoning from beside the road. White linens hanging from a clothesline wave slowly in the breeze behind a nearby cottage, from which wafts the scent of freshly baking bread.|Broad brushstrokes of sooty black paint form an X.}}&lt;br /&gt;
{{RTS|T3|Haven Ferry South Side|RanikMap14|Wolf Clan|RanikMap5|Therengia to Zoluren|Intermediate?|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Stalls, tents and carts line the road, bedecked with all manner of fresh produce for sale. Local farmers wander about hawking baskets of apples, cherries, cages full of squawking fowl, and a bedazzling variety of edibles. A festive spirit hangs in the air, and the sound of music and dancing rings out over the voices of haggling shopkeepers and hucksters pitching their wares. &amp;lt;br /&amp;gt;NIGHT: Empty wooden stalls line the road, and the grass is crushed in neat squares where tents stood during the day. |A broken clay stew pot standing in the high weeds bears the sign of the paw print.}}&lt;br /&gt;
{{RTS|T4|Haven Ferry South Side|RanikMap14|Dirge|RanikMap13|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;DAY: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky. Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom. You also see an abandoned fir-trimmed hovel, an abandoned mud brick hovel, an abandoned pine plank shanty, and an abandoned hut. &amp;lt;br /&amp;gt;NIGHT: A pungent smell rises from racks of salted fish standing like tattered skeletons against the evening sky.  Thatched huts stand in a circle around you, their doors and windows locked against the evening gloom.  You also see a stacked stone house.|The deeply carved lines are splintered along the edges, but the sign of the broken mountain is still clearly visible.}}&lt;br /&gt;
{{RTS|T5|Haven Ferry South Side|RanikMap14|Kaerna Village|RanikMap9|Therengia to Zoluren|Easy|[North Road, Riverbank]&amp;lt;br /&amp;gt;This close to the river&#039;s edge, dry ground gives way to marshlands. A thick coat of bright green moss grows over many of the standing pools, and on the groups of elm trees rising from scattered muddy knolls. Waterfowl swim lazily on the ponds, diving under the water every now and again for a quick snack. The path runs atop a packed earth dike rising above the sodden ground.|You recognize the sign of the horned horse chiseled into the smooth surface of the brown fieldstone.}}&lt;br /&gt;
{{RTS|T6|Haven Ferry South Side|RanikMap14|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[North Road, Farmlands]&amp;lt;br /&amp;gt;DAY: Local folk gather alongside a clear running stream, chatting merrily as they wash their clothes on the smooth stones lining the riverbank. A flock of geese floating regally in the water add their own honking comments to the gossip and chatter on the shore. &amp;lt;br /&amp;gt;NIGHT: Grey shadows float on the placid surface of a stream running near the road, as a family of geese drifts asleep amid the stars twinkling off the water.|Painted in a dull green on the side of the stall is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T7|Riverhaven, North Gate|RanikMap31f|Riverhaven, East Gate|RanikMap31|Therengia|Beginner?|[Wildlands, Path]&amp;lt;br /&amp;gt;The pathway travels through open country of low brush and heather. The gleam of a river sparkles to the south beyond the nearby town of Riverhaven. An undulating plain dotted with small hills and clumps of forest stretches out to the east. Nearby, a curiously dense stand of woods arises. As sudden as a knife stroke, the trees begin, as if a line had been drawn to contain them. |Peeking through the thick brush is the sign of the eastern tower gate chiseled into a rough-edged cobble.}}&lt;br /&gt;
{{RTS|T8|Riverhaven, North Gate|RanikMap31f|Riverhaven, West Gate|RanikMap32|Therengia|Easy?|[Wildlands, Forest Edge]&amp;lt;br /&amp;gt;A narrow trail passes between two large and heavy trees as if beneath the gaze of stern sentinels. To the south, the land is open, only low shrubs and modest groups of woods scattered about. North, the forest rises, dense and compact, offering scant explanation for its origins|Crudely carved into the tree&#039;s bark is the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T9|Riverhaven, East Gate|RanikMap31|Riverhaven, North Gate|RanikMap31f|Therengia|Beginner?|[Riverhaven Road, The Foothills]&amp;lt;br /&amp;gt;The road weaves through a gathering of large round boulders as it heads down into the plains which, judging from the number of burrow holes in the area, have become home for a family of ground squirrels. To the south, the road meanders its way up and through some small foothills. Although there can be little doubt that this route was well-traveled at one time, it shows only moderate signs of recent use.|Etched on the lichen-patched stone boulder is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T10|Riverhaven, East Gate|RanikMap31|Zaulfung|RanikMap31|Therengia|Easy?|[Riverhaven Road, South Road]&amp;lt;br /&amp;gt;A grove of trees grows between the road and Riverhaven&#039;s defensive wall just to the west. A large tent is nestled within the grove. Several smaller tents have been added as extension to the back of the larger one, hiding in back of it like children peeking out from behind their mother. A tall guard tower looms above the treetops with a silhouetted figure pacing its perimeter, surveying the surrounding area with an ever watchful eye. |Burned into a half-buried piece of bone is the sign of the cypress tree.}}&lt;br /&gt;
{{RTS|T11|Zaulfung|RanikMap31|Riverhaven, East Gate|RanikMap31|Therengia|Easy?|[Zaulfung, Marsh]&amp;lt;br /&amp;gt;The tangle of scrub to the north gives way to more open terrain here, where the vegetation is too thin to hold back the cold wind. A rough trail twists haphazardly northward, apparently the work of a half-mad boar or a drunken band of Gor&#039;Tog rangers. You also see a trailmarker protruding from the boggy ground and a tiny frog.|Etched into a broken spear is the sign of the eastern tower gate.}}&lt;br /&gt;
{{RTS|T12|Riverhaven, West Gate|RanikMap32|Riverhaven, North Gate|RanikMap31f|Therengia|Easy?|[Riverhaven West Wilds, Meadow]&amp;lt;br /&amp;gt;Trampled grass creates a criss-cross pattern of narrow trails across the lush meadow. Here and there can be seen a bare spot of disturbed ground, small mounds of dirt piled next to narrow holes dug deep into the rich moist soil. |Scratched into the fieldstone&#039;s uneven surface is the sign of the noble gate.}}&lt;br /&gt;
{{RTS|T13|Riverhaven, West Gate|RanikMap33|Mistwood Forest|RanikMap33|Therengia|Easy?|[Mistwood Forest Road]&amp;lt;br /&amp;gt;Faded red bricks, once neatly laid in a herringbone pattern, now exist only as scraps of pavement heaved up and broken by years of neglect. Weeds grow through the crumbled mortar, obscuring the direction of the road. Wild roses climb in a high thicket along the northern side of the road to form a tangled mass of sweetly scented thorns. |The sign of the deer antler is scratched into the surface of the faded red brick.}}&lt;br /&gt;
{{RTS|T14|Mistwood Forest|RanikMap33|Riverhaven, West Gate|RanikMap30a|Therengia|Easy?|[Mistwood Forest]&amp;lt;br /&amp;gt;Fallen logs, bark peeled away to reveal weathered grey wood beneath, are arranged in a semicircle around a rock-lined fire pit. The ashes are cold now, but wood piled between two saplings marks this as a frequent resting place for travelers.|A small circle of wood tied to the sapling is painted with the sign of the western tower gate.}}&lt;br /&gt;
{{RTS|T15|Langenfirth|RanikMap41|Therenborough|RanikMap41b|Therengia|Beginner|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;Hedges of primroses and sunny yellow cat&#039;s-ear edge the road, adding a festive and fragrant border to the towering trees. Occasionally, tiny brown woodmice dart out of the hedges, quickly grabbing seeds from the ground and scampering back into their flowery home. You also see an adult oak log. |Carved into the end grain of the oak log is the sign of the crested shield.}}&lt;br /&gt;
{{RTS|T16|Langenfirth|RanikMap41|Deer Trail|RanikMap34|Therengia|Easy|[North Road, Danduwen Forest]&amp;lt;br /&amp;gt;The melancholy cry of a riverbird comes from the south, where the Gwenalion River meanders past the rustic dwellings of Langenfirth. Dense woodlands to the north press up against the waterway&#039;s coastline, and judging from the array of twitters and rustling branches, they provide shelter for a rich variety of wildlife.You also see an adult acanth log. |Expertly carved into the smooth surface of the river stone is the sign of the deer antler }}&lt;br /&gt;
{{RTS|T17|Deer Trail|RanikMap34|Rossman&#039;s Landing|RanikMap34|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Leaves whisper in the wind, twisting to reveal their red-veined undersides. Quiet and peaceful, the serenity is belied by scraps of blood-stained fur caught on the rough bark of a tree trunk and the marks of claws in the damp loam of the forest floor. |Tied to a low branch is a small circle of wood painted with the sign of the gravestone and deer antler.}}&lt;br /&gt;
{{RTS|T18|Deer Trail|RanikMap34|Langenfirth|RanikMap41|Therengia|Easy|[Mistwood Forest, Deer Trail]&amp;lt;br /&amp;gt;Moisture trickles down the face of a sandstone cliff, gathering in a shallow pool at the base. Year after year, such trickles wear away at the smooth surface, leaving behind striated chimneys carved out of the surrounding rock. |Red paint on the circle of mistwood marks the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T19|Rossman&#039;s Landing|RanikMap34|Deer Trail|RanikMap34|Therengia|Easy|[Mistwood Forest, Narrow Trail]&amp;lt;br /&amp;gt;The road wends its way back and forth through the trees.  Little more than a dirt track bordered by curseweed and other thorny shrubs, its rutted surface is shadowed by overhanging branches.  The silence is broken from time to time by low growls or the chirping of unseen birds.  You also see a dense rose thicket.|Painted on a small circle of mistwood is the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T20|Rossman&#039;s Landing|RanikMap34|Gwenalion Fens|RanikMap40a|Therengia|Very Advanced|[Mistwood Forest, Northwest Road]&amp;lt;br /&amp;gt;Almost as wide as a Gor&#039;Tog is tall, a lightning-blasted stump is all that remains of a once-mighty mistwood tree. The charred wood, crackled by heat, is split into jagged spikes that tower above the fallen branches. Blueberry bushes cluster around its base, thriving in the ashes. To the northwest, the forest gives way to fields of wheat and barley surrounding a palisaded wooden fort. You also see a tan lynx that is sleeping. Obvious paths: east, northwest.|Painted on the small circle of weathered mistwood is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T21|Rossman&#039;s Landing|RanikMap34|Shepherd&#039;s Meadow|RanikMap34a|Therengia|Easy?|[Mistwood Forest, Forest&#039;s Edge]&amp;lt;br /&amp;gt;Soft-edged shadows pool beneath the low shrubs at the edge of the forest. The path winds back and forth as it traverses the thicket, obeying the instincts of generations of deer as they follow the sound of rushing water that heralds a nearby river to the south.|Carved into the pale wood is the sign of the shepherd&#039;s crook.}}&lt;br /&gt;
{{RTS|T22|Shepherd&#039;s Meadow|RanikMap34a|Rossman&#039;s Landing|RanikMap34a|Therengia|Easy?|[Shepherd&#039;s Meadow, Grazing Land]&amp;lt;br /&amp;gt;Various building implements and lengths of unfinished wood are stacked here in the northeast corner of the meadow, awaiting future repairs to the split rail fence.  A stone fire ring and the scattered bones of small animals indicate this clearing might have been used as a gathering place for builders to eat and have a brief rest from their labors.|Crudely scratched into a smooth fieldstone is the sign of the deer antler and gravestone.}}&lt;br /&gt;
{{RTS|T23|Therenborough|RanikMap41b|Langenfirth|RanikMap41|Therengia|Beginner|[North Road, Farmlands]&amp;lt;br /&amp;gt;Tawny acres of birch trees and furlongs and picturesque crofter&#039;s cottages spread out across the land, forming an enchanting panorama of Therengian farmland.|Carefully chiseled into the weatherworn fieldstone is the sign of the two-handed tankard.}}&lt;br /&gt;
{{RTS|T24|Gwenalion Fens|RanikMap40a|Rossman&#039;s Landing|RanikMap34|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;A fallen log blocks the path to the south and forces travelers to skirt around the puddle at its base. Many years dead, its branches are chewed off, its trunk is split, and old char marks near a split limb hint at fire or lightning as a contributing factor in its demise. But life springs from death in the fens as in the forest, and graceful orchids and bromeliads have turned the fallen trunk into a nurse tree on which they feed.|Angular lines deeply etched into the rock form the sign of the deer antler.}}&lt;br /&gt;
{{RTS|T25|Gwenalion Fens|RanikMap40a|Haven Ferry South Side|RanikMap14|Therengia|Very Advanced|[Gwenalion Fens]&amp;lt;br /&amp;gt;Wood chips litter the ground around a low stump. The surface is smooth and slightly curved, making a perfect seat on which to rest before continuing on the way, and the pile of broken sticks and snapped limbs tossed into the nearby underbrush suggests that a youngster just learning to carve wood has done just that. |The scratched lines form a rough image of a rolling wave.}}&lt;br /&gt;
{{RTS|T26|Svesinek Cels|RanikMap148|Hag&#039;s Crag|RanikMap137|Therengia to Forfedhdar|Very Advanced|[Svesinek Cels, Blocked Canyon]&amp;lt;br /&amp;gt;The distance between the surrounding hills is narrower and the gentleness of the slope disappears, exchanged for high bluffs on either side.  The result of this geographical change is that the pleasant countryside is now a narrow canyon overshadowed by enormous rock formations.  A huge boulder has crashed down on the roadway and blocks access through the canyon at this point.|Carved into the boulder is the sign of a Dwarven hag.}}&lt;br /&gt;
{{RTS|T27|Langenfirth|RanikMap41|Gwenalion Fens|RanikMap40a|Therengia|Beginner|[Outside Langenfirth]&amp;lt;br /&amp;gt;Rustic wooden cabins peek out from the lush growths of trees and bushes that almost manage to hide the fact that there is a small community just to the south.  The North Road picks up again at this point, heading straight north through the deep Danduwen Forest.|Scratched into a lichen-covered stone is the sign of the fenberry bush.}}&lt;br /&gt;
{{RTS|T28|Gwenalion Fens|RanikMap40a|Langenfirth|RanikMap41|Therengia|Beginner|[Gwenalion Fens]&amp;lt;br /&amp;gt;The path twists and winds through the fen, skirting sodden depressions which fill with water after each rainfall, sullenly draining in better weather.  Mounds of wildflowers thrive in the damp soil -- vibrant patches of pink, red, yellow, purple and blue swaying amidst the deep green ground cover.  Over it all, the forest looms, dark and secret, the thorny thicket that guards its borders an impenetrable barrier.|Deep lines cut into the rotting wood form the sign of the two-handed tankard.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ilithi ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|I1|Gondola South Side|RanikMap64|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Obsidian Pass, Mountain Trail]&amp;lt;br /&amp;gt;The packed-down road that winds its way through the mountains glitters with chips of onyx that have been embedded in it, lending the pass its darkling name.  The Spine Mountains stretch like an arched cat to the east and west.  Said to be the only part of the World Dragon visible through the shell of the earth that encases the mythic creature, the little fable seems to be confounded by the fact that the mountain is clearly stone and earth, not scale and bone.  You also see a wrecked catapult.|The sign of the standing horse is formed in deep relief on the surface of the ebony stone.}}&lt;br /&gt;
{{RTS|I2|Gondola South Side|RanikMap64|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Obsidian Pass, The Edge of the Forest]&amp;lt;br /&amp;gt;The tall shadow of the Spine Mountains towers into the skies, casting a dark shroud over the area.  Thin, green grasses and small wiry flowers eat away at the crumbling rock here at the base of the foothills.  Their presence signifies the proximity of the forest&#039;s edge.  You also see a switchbacked path leading into the mountains.|The sign of the mountain gorge is faintly visible on the post.}}&lt;br /&gt;
{{RTS|I3|Shard|RanikMap66|Gondola South Side|RanikMap64|Ilithi|Beginner|[Lake of Tears, East Gate Road]&amp;lt;br /&amp;gt;The expansive body of water that Shard is constructed over ripples as a slight breeze brushes over the lake, the cool calmness radiating from the serene cobalt surface almost hypnotic.|Sinuous ridges raised in the smooth surface of the stone form the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I4|Shard|RanikMap66|Gilen Otso Steppes|RanikMap71|Ilithi|Beginner|[Southern Trade Route, Road to Shard]&amp;lt;br /&amp;gt;Elegant rosewood trees line the roadside, their pale red leaves rustling as they slowly drift to the ground.  To the south, the tips of a crystal city peek into view.|A small tile painted with the sign of the standing horse is bound with cord to a low branch.}}&lt;br /&gt;
{{RTS|I5|Gilen Otso Steppes|RanikMap71|Shard|RanikMap66|Ilithi|Beginner|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues.  Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.|The sign of the tall spire is painted onto a thin clay tile bound to a branch of the bush with cord.}}&lt;br /&gt;
{{RTS|I6|Gilen Otso Steppes|RanikMap71|Gondola South Side|RanikMap64|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Thick-spiked windfeather and mature bluestem create a nighttime mosaic worked in moonlight and shadows that stretches to the horizon, competing with the vastness of the sky.  Occasionally, the joyful, raucous yips of coyotes can be heard as they hunt for field mice or create their particular and unique brand of trouble.|An arc of clay tile nestled in the grass is painted with the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|I7|Blackthorn Canyon|RanikMap68b|Gilen Otso Steppes|RanikMap71|Ilithi|Unknown|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Broad arms of stone rise to either side, drawing the ancient road into the cool embrace of a dark canyon that wears a grey-green mantle of forested slopes and lacy snowcapped peaks.|Sinuous ridges rising from the granite surface form the sign of the standing horse.}}&lt;br /&gt;
{{RTS|I8|Gilen Otso Steppes|RanikMap71|Hibarnhvidar|RanikMap115|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;The tawny expanse of grasses is broken by the dark crowns of several oak trees nearby. Clumps of coyote mint thrust themselves up amongst the grasses, permeating the air with a sharp-sweet scent when crushed underfoot.|Partially hidden by the grass is the sign of a stocky miner.}}&lt;br /&gt;
{{RTS|I9|Gilen Otso Steppes|RanikMap71|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Screens of grass part to allow passage but quickly close ranks again, as though reminding travelers that they are merely visitors in this place.  Trilling through the bright air, the sonata of savannah sparrows and meadowlarks accompanies the sun as it stakes its claim on the prairie.|The grass almost conceals the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I10|Gilen Otso Steppes|RanikMap71|Blackthorn Canyon|RanikMap68b|Ilithi|Unknown|[Gilen Otso Steppes, Game Trail]&amp;lt;br /&amp;gt;Ridges in the earth mark the place where water once flowed, and will likely flow again if rains are heavy.  Thanks to the presence of a bare trace of silt left behind by the flood, ghostflowers inhabit the sides of the channel.  The rounded, bushy plants are crowded with translucent, pale yellow blossoms in branched clusters.|The sign of the crenellated wall has been carefully painted on a thin clay tile.}}&lt;br /&gt;
{{RTS|I11|Shard|RanikMap70|Western Road (gryphons)|RanikMap141|Ilithi to Forfedhdar|Unknown|[Western Road, Foot of Wyvern Mountain]&amp;lt;br /&amp;gt;Chunks of rock and debris have fallen from the heights of the mountain to lie scattered haphazardly on the road.  The air is dense with the scent of mosses and damp earth, and the sound of Wyvern&#039;s great waterfall rumbles all around.  To the north, the Dragon Spine Mountains lurch in jagged silhouette against the skyline.|The deep cuts form the sign of a mountain gorge.}}&lt;br /&gt;
{{RTS|I12|Shard|RanikMap70|Ferry to Ain Ghazal|RanikMap115|Ilithi to Forfedhdar|Unknown|[Wyvern Trail, Narrow Path]&amp;lt;br /&amp;gt;Fields lie fallow and overgrown by weeds, the farms abandoned to time and the wind.  With each step, a small cloud of dust rises into the air to hang there for a moment before dispersing.|The split river sign is clearly painted on the rusty blade.}}&lt;br /&gt;
{{RTS|I13|Gondola South Side|RanikMap64|Shard|RanikMap66|Ilithi|Unknown|[Obsidian Pass, Foothills]&amp;lt;br /&amp;gt;A wooded path winds its way through some low foothills on the edge of both forest and mountain.  To the south stands the Forest of the Dragon&#039;s Breath, a place of much myth and legend.  To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.|Raised lines in the otherwise smooth surface of the mica-flecked stone form the sign of the tall spire.}}&lt;br /&gt;
{{RTS|I14|Gondola South Side|RanikMap64|Blackthorn Canyon|RanikMap68b|Ilithi|Advanced|[Dragon&#039;s Spine, Mountain Foothills]&amp;lt;br /&amp;gt;The trail becomes spotty as it meanders its way along the rock strewn canyon beside a wide riverbed containing a tiny trickle of water.  Sage and juniper cover backsides of steep tan sandstone hogback ridges that angle downward toward Shard.  Underbrush rustles as tiny brown sparrows, blue-bellied lizards, and russet squirrels forage for food.  You also see a switchbacked path snaking its way out of the mountains.|The sign of the crenellated wall is scratched onto one of the ridges of the sandstone.}}&lt;br /&gt;
{{RTS|I15|Blackthorn Canyon|RanikMap68b|Gondola|RanikMap64|Ilithi|Advanced|[Blackthorn Canyon, Entrance]&amp;lt;br /&amp;gt;Clusters of hardy scrub oak and pine struggle to grow through the uninterrupted shadows thrown across the thin soil of the canyon floor by the surrounding mountains.  Each day life on the basin bottom fights to regain ground lost to the ravages of mining operations ages ago.|Etched onto an old miner&#039;s axe is the image of a swift cloud.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qi Reshalia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|Q1|Ratha|RanikMap93|Old Fields Road|RanikMap94|Qi Reshalia|Easy|[Reshalia Trade Road]&amp;lt;br /&amp;gt;The land near the city has been denuded of all vegetation save for weeds, and even the useful among their number have been rooted up and foraged into extermination.  All that&#039;s left are some scrubby grasses and a few patches here and there of a particularly ugly creeper.  An occasional insect creeps, hops or buzzes about its business, but even the bugs have largely sought more hospitable terrain.|The sign of the singing bluff is chiseled into a grey-veined brown fieldstone.}}&lt;br /&gt;
{{RTS|Q2|Old Fields Road|RanikMap94|Ratha|RanikMap92|Qi Reshalia|Easy|[Old Fields Road, Low Hills]&amp;lt;br /&amp;gt;Tufts of grass grow around an old post.  A comparative oasis in this barren area, the small patch of life only further underscores the bleakness of the landscape.  The sullen volcano rises to the west and dominates the countryside with rumbles and belches.|Heavy lines burned into the sun-bleached wood form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q3|Ratha|RanikMap92|Abandoned Road (leucros)|RanikMap93|Qi Reshalia|Easy|[Reshalia Trade Road, Farmland]&amp;lt;br /&amp;gt;The road runs close by the edge of the barley fields to the west.  On the opposite side of the way the land resembles a rural garbage heap.  The farmers apparently dumped stumps and boulders dug out of the fields across the road, and then continued dumping anything else they didn&#039;t want there in subsequent years.  Beyond the narrow strip of rocks and refuse the land rises in a steep slope, a berm covered with grass and weeds and loose-looking rocks.|Deep lines etched into the rotting wood form the sign of the broken road.}}&lt;br /&gt;
{{RTS|Q4|Abandoned Road (leucros)|RanikMap93|Ratha|RanikMap92|Qi Reshalia|Easy|[Abandoned Road, The Pit Edge]&amp;lt;br /&amp;gt;More a path than a road, the way circles the gap where the pit edge has crumbled away.  The new face is almost vertical, eroded deeply and as yet untamed by plant or weather.  The gravel miners far down in the pit seem to avoid the area just below the gap, perhaps from bitter experience.|Thin lines etched into the basalt form the sign of the gate of commons.}}&lt;br /&gt;
{{RTS|Q5|Gravel Pit (leucros)|RanikMap93|Roadblock|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Gravel Pit]&amp;lt;br /&amp;gt;The sounds of hard labor drift out of the gravel pit to one side of the road.  The whacking of pickaxes, the scrape and crash of rock being loaded with shovels, the ringing of sledge hammers and the rattle of gravel in sorting screens all blend into a chaotic din that assaults the ears.  The woods on the other side of the road are thin, with many stumps and few grown trees.  The wooden scaffolding and sheds and lean-tos down in the pit show where the wood likely went to.|The lopsided sign of the one-legged seabird is artistically carved into the wood.}}&lt;br /&gt;
{{RTS|Q6|Roadblock|RanikMap93|Reshalia Trade Road (leucros)|RanikMap93|Qi Reshalia|Intermediate|[Reshalia Trade Road, Woods]&amp;lt;br /&amp;gt;The grass shivers in waves on the ground as the breeze from the ocean passes over it.  A ring of little brown-capped mushrooms is set in the shade of a tree, like a council room for tiny fae, gathered to discuss a coming moonlight dance or the flavor of this season&#039;s honeydew.  You also see a tall oak tree.|The sign of the caravan wheel is burned into the bark of the branch.}}&lt;br /&gt;
{{RTS|Q7|Shadaer Jama Pass|RanikMap98|Geshiger (snow goblins)|RanikMap98b|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer Jama]&amp;lt;br /&amp;gt;Dark basalt towers above, the natural walls of the selhin dava rising several thousand feet above the path.  Brilliant white light shines from the Twin Sentinels of Aesry Surlaenis&#039;a, guarding either side of the pass.  A narrow dirt path runs through the pass.|Fluid lines etched into the black stone form the sign of the glacier.}}&lt;br /&gt;
{{RTS|Q8|Geshiger (snow goblins)|RanikMap98b|Shadaer Jama Pass|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Geshiger]&amp;lt;br /&amp;gt;The narrow passage to the south opens out into a large echoing cavern, with icy walls soaring into darkness.  The soft brushing sound is that of falling particles of frozen mist -- it whispers as it touches the floor, the chunks of fallen rock, or your face.|Visible beneath a shifting layer of snow is the sign of the terraced road.}}&lt;br /&gt;
{{RTS|Q9|Aesry Docks|RanikMap98|Hart Hall|RanikMap98c|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Shadaer]&amp;lt;br /&amp;gt;A few small boats are anchored away from the pier.  The waters below are alive with scores of fish that come to feed off of the trash that is dumped into the harbor each night.  The reek of decaying garbage rises from the water.  You also see a wooden ladder.|The lines forming the sign of the standing buck are still visible on the eroded timber.}}&lt;br /&gt;
{{RTS|Q10|Hart Hall|RanikMap98c|Aesry Docks|RanikMap98|Qi Reshalia|Unknown|[Aesry Surlaenis&#039;a, Wooded Path]&amp;lt;br /&amp;gt;Young aspens that quiver with each breeze grow in the space beneath the towering rowans.  The smaller growth screens and shelters the area from the forest beyond, forming a natural sanctuary.  You also see a pine log cabin.|The sign of the troubled wave is finely carved into the tree&#039;s tender bark.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forfedhdar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-valign=top&lt;br /&gt;
!Trail Number!!Start Location!!Start Map!!End Location!!End Map!!Province!!Difficulty!!Room!!Marker&lt;br /&gt;
|-&lt;br /&gt;
{{RTS|F1|Gear Gate|RanikMap141|Gondola South Side|RanikMap64|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia.  Small patches of slowly shifting snow rest in wind-lashed drifts.  Gentle wisps of white crystals dance across the ground with each errant breeze.|The crate bears the sign of the swift cloud.}}&lt;br /&gt;
{{RTS|F2|Ferry to Ain Ghazal|RanikMap115|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;One might almost call traveling the Haalikshal Highway a pleasure, given the luxury of a good road, pastoral surroundings and views of majestic mountains.  Why, even the scarecrows are distinctive, judging by the one erected some distance from the road.|The branded sign on the stake resembles a stocky miner.}}&lt;br /&gt;
{{RTS|F3|Ferry to Ain Ghazal|RanikMap115|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road rises and falls over the hills that slope from the western mountains to the river landing.  The evidence of Dwarven industry lies on every side, and not just farming or herding --  cultivated wood lots testify to a thriving logging business, and loaded ore wagons rumble from the mines to the forges of Hibarnhvidar.|The moss has been cleared in one spot to expose the sign of the white tipped peak.}}&lt;br /&gt;
{{RTS|F4|Ferry to Ain Ghazal|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;Rugged terrain forces the road to sometimes hug a hillside or avoid an outcropping of rock.  But the Dwarven penchant for straight lines is evident in the stone bridges that leap streams and the fills and cuts that smooth the way.|The trailmarker bears the image of a raven in flight.}}&lt;br /&gt;
{{RTS|F5|Hibarnhvidar|RanikMap115|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;The road lies along the side of the western range, passing from sight at times as it follows the contours of the hillside.|Clearly visible on the worn rock is the sign of a standing horse.}}&lt;br /&gt;
{{RTS|F6|Hibarnhvidar|RanikMap115|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;For a stretch of several hundred yards the road widens, taking advantage of a natural ledge.  The area offers unobstructed views of the roadway for a good distance up and down the slope, and the level ground allows caravans or wagons going in opposite directions to pass in safety.|The image of a mountain trail is scratched into the shard.}}&lt;br /&gt;
{{RTS|F7|Hibarnhvidar|RanikMap115|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;A spate of water roars down the mountainside with deafening noise and drenching mist, rushing under a stone bridge that carries the road across its path. A high brick parapet on the side toward the cataract screens the roadbed from the worst of the spray.|The sign of the split river is faintly scratched on the bridge.}}&lt;br /&gt;
{{RTS|F8|Hibarnhvidar|RanikMap115|Raven&#039;s Point|RanikMap126|Forfedhdar|Unknown|[Haalikshal Highway, The Sky Road]&amp;lt;br /&amp;gt;Nearing the summit, the road traverses its steepest grade in its passage along the mountainside. A stone parapet lines the valley side of the roadway, giving warning and some protection against a misstep. Iron eyebolts have been driven into the cliff face, spaced about a furlong apart, for wagons that need to be secured while the team is changed or repairs are made.|Barely visible beside the eyebolt is a raven in flight.}}&lt;br /&gt;
{{RTS|F9|Mountain Giants|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to send them skittering down the path.  On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out of the mountainside.  On the other is air, though a fall here would deal little damage.|The white tipped peak is painted clearly on the slab.}}&lt;br /&gt;
{{RTS|F10|Mountain Giants|RanikMap125|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Himineldar Shel, Trail&#039;s End]&amp;lt;br /&amp;gt;As the trail abruptly leaves the wooded area, a large cracked boulder almost completely blocks the path.  In the distance, the winds and weather have left only the hardiest of pines and shrubs on this face of the mountain.|Carved into the boulder is the sign of the icy stalactite.}}&lt;br /&gt;
{{RTS|F11|Mountain Giants|RanikMap125|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[On the Mountainside, The Crevice]&amp;lt;br /&amp;gt;Seismic force has sundered the mountain, splitting the summit to leave behind a vast crevasse.  Pine trees, gnarled and stunted at this altitude, grow in scattered clumps with fallen trunks littering the area.|The branding on the trunk shows a stocky miner.}}&lt;br /&gt;
{{RTS|F12|Hibarnhvidar|RanikMap119|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hawstkaal Road, Chedik Bridge]&amp;lt;br /&amp;gt;Cresting above the thundering rapids, the bridge affords the traveler a panoramic vista of the entire region. To the north, the forests of northern Forfedhdar extend as far as the eye can see.  Southward lies the great walled city of Hibarnhvidar, backed by the mountains rising in the distance. The river rushes onward to the west, where it empties into the many-armed Sawstwar Lake.|The sign of the charging boar is etched into the bridge wall.}}&lt;br /&gt;
{{RTS|F13|Boar Clan|RanikMap121|Black Goblins|RanikMap128|Forfedhdar|Unknown|[Boar Clan, A Narrow Dirt Road]&amp;lt;br /&amp;gt;Softwood trees make up much of the forest glade but there are also many hardwoods scattered throughout. Deep grunting sounds echo through the darkness from deeper in the glade.|The sign of the winding river is partially obscured by the grass.}}&lt;br /&gt;
{{RTS|F14|Boar Clan|RanikMap121|Clerics Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Situated at the peak of its steady, gradual climb from the Biiskbowr River, the land is relatively level here but begins to descend to the southeast. A ring of firs circles a small clearing, which houses a stone bench upon which weary travelers can rest.|On the rock beside the bench is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F15|Boar Clan|RanikMap121|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;The evergreens flanking the thoroughfare are tall and straight with high crowns of thickly needled branches. Tight clusters of shiny-leaved azalea dot the understory amid sprawling groups of feathery fern.|Behind the fern is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F16|Boar Clan|RanikMap121|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Long pine boughs reach down from above to brush the pates of the road&#039;s taller travelers.  The wind plays in the branches and releases their clean, crisp scent. Occasionally, the trees&#039; movement will liberate sap-sugared pinecones that fall to the ground with a dense &amp;quot;thud.&amp;quot;|Branded on the pine bough is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F17|Boar Clan|RanikMap121|Black Apes|RanikMap130|Forfedhdar|Unknown|[Hawstkaal Road, Dense Forest]&amp;lt;br /&amp;gt;Far from large cities or towns, animals in this forest have little fear of passersby. Here and there, one can see deer browsing shoots of grass unconcernedly or a hare twitching its nose in curiosity. A sound in the distance is more likely to be the growl of a prowling bear than a hammer striking an anvil.|The tree trunk shows the sign of a stand of trees.}}&lt;br /&gt;
{{RTS|F18|Hibarnhvidar|RanikMap119|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Hawstkaal Road, North River Bank]&amp;lt;br /&amp;gt;The impressive Chedik bridge spans the Segoltha to the south, rising in a sturdy granite arch above the rapids. To the north, the Dwarven-laid paving stones end abruptly, and the road becomes packed dirt, still navigable but more subject to the whims of nature.|The rock bears the sign of the monastery.}}&lt;br /&gt;
{{RTS|F19|Black Apes|RanikMap130|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Paasvadh Forest, Understory]&amp;lt;br /&amp;gt;Spindly shoots adorned with only a pale leaf or two spring up from a low mound in the mulch.  Whatever lay composting beneath the leaf-strewn mound is nourishing the next generation of the forest that will compete for a space in the canopy when an elder falls.|The charging boar is half visible under the rotting leaves.}}&lt;br /&gt;
{{RTS|F20|Black Goblins|RanikMap128|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Hunter&#039;s Glade, Northern Tract]&amp;lt;br /&amp;gt;DAY:Sunlight speckles the forest floor and wind sighs among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.&amp;lt;br /&amp;gt;NIGHT:Cooler night winds sigh among the pine boughs, creating a sense of quiet solitude broken only by the sound of the boars that inhabit the forest.  A loud grunting sound usually precedes their barreling heedlessly through the area, snapping thin saplings and turning up the smooth brown carpet of pine needles.  Frequently, they stop to sharpen their tusks or just scratch themselves on the pines&#039; rough bark, flaking chunks off and leaving the pale wood exposed.|Branded on the base of the pine is the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F21|Vela&#039;Tohr Overlook|RanikMap136|Blighted Tangle (Dryad)|RanikMap134|Forfedhdar|Unknown|[Hag&#039;s Crag, Vela&#039;Tohr Overlook]&amp;lt;br /&amp;gt;Shattered pieces of granite, finely dusted with tiny flecks of crystal, are strewn along the ground and encased in thin films of ice.  Occasionally, additional pieces careen down the mountainside, skittering to an abrupt halt to lie amidst the rocky debris that has accumulated.|Cut into the granite is the sign of the briar patch.}}&lt;br /&gt;
{{RTS|F22|Vela&#039;Tohr Overlook|RanikMap136|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Small rugged pebbles and sharp rock splinters scatter the area, runoff from the majestic mountain towering above.  Random spots of green -- vegetation battling with the debris it&#039;s buried in -- offer muted color amidst the drab shards.|The chunk of debris bears the sign of the charging boar.}}&lt;br /&gt;
{{RTS|F23|Vela&#039;Tohr Overlook|RanikMap136|Cleric Guild|RanikMap129|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;DAY:With the ridge dropping sharply towards the forest below, the narrow track hugs the mountain looming to the north.  Tenacious scrub pines cling to the stony ground, growing in defiance of strong winds and occasional rockslides.  Stubborn ice fills shadowed clefts in the granite cliffs.&amp;lt;br /&amp;gt;NIGHT:Clinging precariously to the stony ground, scrub pines sway and rustle in time with the fickle wind.  Pebbles shift alarmingly underfoot and a few skitter over the edge of the ridge, a perilous reminder of rockslides.  Stubborn ice glints dully from the shadowed clefts in the granite cliffs.|Painted at the base of the pine is the sign of the monastery.}}&lt;br /&gt;
{{RTS|F24|Vela&#039;Tohr Overlook|RanikMap136|Hags Crag|RanikMap137|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Withered Foothills]&amp;lt;br /&amp;gt;Bent and twisted by strong mountain winds, an ambitious copse of witchclaw trees struggles along the sloping rise.  Huddled in solitude at the edge of the ridge overlooking the tangle, a scraggly pine draped with veils of crone&#039;s hair moss broods over its reflection in a dark pool.|Faintly carved on the broken bough is the sign of a mountain temple.}}&lt;br /&gt;
{{RTS|F25|Vela&#039;Tohr Overlook|RanikMap136|Dark Burrows (Ogres)|RanikMap135|Forfedhdar|Unknown|[Vela&#039;Tohr Overlook, Rocky Cliff]&amp;lt;br /&amp;gt;Horizontal cracks rive the rock face below, offering scant finger- and toeholds.  The slope rising above this small ledge angles inward for a slightly easier climb.  Crumbling stone and small pebbles trickle down the cliff, careening and echoing noisily as they make their rapid descent.  The temperature begins to drop considerably in the higher altitude.|Cut into stone is a stylised jagged fissure.}}&lt;br /&gt;
{{RTS|F26|Cleric Guild|RanikMap129|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Pilgrimage Trail, Overlook]&amp;lt;br /&amp;gt;DAY:From the top of a rise overlooking the valley, the road affords a view of cultivated terraced fields divided by low walls of dark stone.  Goats dot the hillside, grazing on the tall grasses covering the rocky slopes beyond the fields.  Centered within this pastoral vista is a complex of buildings enclosed by fortified walls.&amp;lt;br /&amp;gt;NIGHT:The trees thin to the north, exposing a warm twinkle of lights indicating a small settlement down slope.  Occasionally a small, rodent-like creature scurries out of the concealing vegetation beside the road to disappear into the thick grass on the other side.|The scratches on the stone form the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F27|Cleric Guild|RanikMap129|Hibarnhvidar|RanikMap119|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:The fortified wall enclosing the monastery grounds turns north here, sheltering the huddled buildings and those within from weather and wildlife.  Terraced fields rise to the south and west, scenting the vagrant breeze with mulched soil and cultivated vegetation.&amp;lt;br /&amp;gt;NIGHT:A faint orange glow rises above the dark wall from the torches and lamps of the buildings within.  Chill breezes mutter through the dry grass, carrying a faintly disturbing scent of decay and ash.|Cut into the wall is the sign of the stocky miner.}}&lt;br /&gt;
{{RTS|F28|Cleric Guild|RanikMap129|Boar Clan|RanikMap121|Forfedhdar|Unknown|[Pilgrimage Trail, Vela&#039;Tohr Valley]&amp;lt;br /&amp;gt;DAY:A high wall lines one side of the dirt road and prevents goats from wandering into the monastery&#039;s fields.  Orderly rows of stunted yet healthy plants peek over the top of the weathered stone.  Strung on a taut line stretched between two notched stakes, tattered scraps of cloth flutter in the fickle breeze.&amp;lt;br /&amp;gt;NIGHT:A high wall along the dirt road prevents goats from wandering into the monastery&#039;s fields.  The intermittent, brisk snap of cloth fluttering in wind emanates from somewhere in the night off the west side of the track.|The charging boar is painted at the base of the wall.}}&lt;br /&gt;
{{RTS|F29|Dark Burrows (Ogres)|RanikMap135|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Dark Burrows]&amp;lt;br /&amp;gt;Damp walls close in tightly, thin rivulets of water trickling and dripping into puddles on the stone floor.  The rough granite has been partially smoothed into angular planes of chiseled rock.  A flickering torch dimly illuminates the tunnel and provides evidence that this area is regularly traveled.|The jagged granite bears a crude representation of the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F30|Blighted Tangle (Dryad)|RanikMap134|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Vela&#039;Tohr Woods, Blighted Tangle]&amp;lt;br /&amp;gt;Draped with tattered grey moss, the barren trees resemble skeletal black arms clad in the rotting remnants of winding sheets.  Reaching through the icy fog shrouding the forest, the dense tangle of vegetation forms an impenetrable barrier blocking passage at nearly every turn.|Barely visible under the dropping moss is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F31|Hags Crag|RanikMap137|Vela&#039;Tohr Overlook|RanikMap136|Forfedhdar|Unknown|[Hag&#039;s Crag, Cliff Ledge]&amp;lt;br /&amp;gt;Nature&#039;s hand has carved out a steep escarpment that leads upwards.  Wind-filled tempests and natural elements have eroded and shaped it lovingly -- a harsh testament to the power they wield.|Cut into the side of the eroded boulder is the sign of the snowy cliffs.}}&lt;br /&gt;
{{RTS|F32|Ferry to Ain Ghazal|RanikMap115|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[Haalikshal Highway, Himineldar Shel to Ain Ghazal]&amp;lt;br /&amp;gt;The road moves among low hills, through a patchwork quilt of fields and wood lots. The cry of a boatman on the nearby river breaks the night silence from time to time.|A clear representation of a tall spire is painted on the smooth rock.}}&lt;br /&gt;
{{RTS|F33|Raven&#039;s Point|RanikMap126&amp;lt;br /&amp;gt;Genie Map#: 127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;The sweet aroma of pipe tobacco and rum drifts into the area from somewhere beyond the battle-scarred walls of Raven&#039;s Point, carried upon the bitter cold mountain air that swirls about the crystalline valley. Several rows of icicles cling to the sharpened peaks of the rough-cut walls, trembling slightly as the fur-clad guards stomp along their patrols with military precision.|The base of the wall bears a scratched representation of a mountain trail. }}&lt;br /&gt;
{{RTS|F34|Raven&#039;s Point|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Walls of Raven&#039;s Point]&amp;lt;br /&amp;gt;Rough-cut wooden beams set firmly into the frozen ground mark the exterior of the outpost, forming an impenetrable barrier that sinks seamlessly into the black stone walls of the valley. The clanking thud of armored boots striking the battlements perched atop the walls of Raven&#039;s Point echo amongst the curling ice structures that line the valley floor.|The branding on the beam shows the sign of the split river. }}&lt;br /&gt;
{{RTS|F35|Raven&#039;s Point|RanikMap126|Hibarnhvidar|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The distant sound of chatter and the warm scent of fresh cooking sizzling on an open fire drifts over on the chill mountain air from somewhere behind the walls of Raven&#039;s Point to the south. A maze of curious ice formations fill the interior of the valley, casting tangled shadows upon the dark walls that enclose this sheltered black rock gorge.|Chiseled marks form an image of a stocky miner on the boulder. }}&lt;br /&gt;
{{RTS|F36|Raven&#039;s Point|RanikMap126|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Seord Kerwaith, Crystalline Gorge]&amp;lt;br /&amp;gt;The darkened walls that enclose the pass widen to give ample space for a small army to pass with room to spare. The black stone, covered in a semitransparent ice, glistens in the available light cast from the small portion of sky overhead.  Every minute sound is magnified nearly tenfold as it reverberates off the thick walls, filling the barren pass with curious echoes.|A white tipped peak can be made out under the icy sheen. }}&lt;br /&gt;
{{RTS|F37|Seord Kerwaith|RanikMap126|Ferry to Ain Ghazal|RanikMap115|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.&amp;lt;br /&amp;gt;Barely visible in the darkness, tumbled blocks of shattered ice, snow, and fractured rock cover the mountainside trail in an unstable layer, evidence of a recent avalanche. Gigantic boulders, their surfaces scratched and gouged, speak of the violent nature of the slide.|Cut into the boulder is the sign of the split river. }}&lt;br /&gt;
{{RTS|F38|Seord Kerwaith|RanikMap126|Jeol&#039;gelvmoraen|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Winding deeper into the mountains, the narrow trail is all but hidden in the snow-covered rock and scree. Periodically, the blowing snow lessens and the briefest glimpse of a stone structure can be seen rising between two peaks in the distance. Around each bend in the trail another towering mountain rises.|The trailmarker shows a stylised representation of an icy stalactite.}}&lt;br /&gt;
{{RTS|F39|Seord Kerwaith|RanikMap126|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[Seord Kerwaith, A High Promontory]&amp;lt;br /&amp;gt;Like the spine of a sleeping dragon, the high ridgeline twists and winds its way through the mountains.  Fractured rock and stony spires rise into the sky, while fathomless chasms and fissures reach into the heart of the range. Rolling plains can be seen in the distance.  Meandering between outcroppings and across deep channels, the small trail leads travelers across the promontory. The rockslides and avalanches common to this area are evidenced by frequent rumblings heard echoing across the mountains.|The rock shows an image of a raven in flight. }}&lt;br /&gt;
{{RTS|F40|Seord Kerwaith|RanikMap126|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Subjected to ferocious winds, this region of the mountain pass is nearly devoid of snow.  Barren rock outcroppings, some covered with a thick layer of ice, lend an eerie sense of desolation to the landscape. Little survives the bitter temperatures and the infertile mountain soil is incapable of supporting all but the most primitive of life forms. Hidden between some of the larger boulders, small patches of snow struggle to maintain a foothold on the mountain.|On the side of the boulder is the sign of the black spire. }}&lt;br /&gt;
{{RTS|F41|Seord Kerwaith|RanikMap126|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, A Narrow Ledge]&amp;lt;br /&amp;gt;Shattered buttes loom along the horizon, carved by the eroding effects of snow and ice over the centuries into gigantic fissures and chasms, forming small rocky minarets. The spiny pinnacles thrust up into the sky like ancient watch towers, guardians over an inhospitable land. High above, a natural stone bridge connects the mountain to a distant butte.|The sign of the mountain trail is cut into the stone. }}&lt;br /&gt;
{{RTS|F42|Seord Kerwaith|RanikMap126|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[Seord Kerwaith, Mountainside]&amp;lt;br /&amp;gt;Raging winds assault the range of mountains on a continual basis, many of the highest peaks are hidden behind obscuring clouds of swirling ice crystals.  Little survives in this frigid climate, the last vestiges of plant life suffocated long ago beneath a chilling blanket of snow. Animals once thrived in these mountains, but have since abandoned this inhospitable region for more temperate climes. Cold and heartless, the ancient mountains look down upon the weary traveler with disdain and contempt.|The scratched markings form the image of an ice-rimmed cave.}}&lt;br /&gt;
{{RTS|F43|Jeol&#039;gelvmoraen|RanikMap127|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Shifting beams of dancing sunlight filter in though a partially obstructed opening that splits the pinnacle of the ceiling, causing the surrounding walls to glisten like a freshly cut diamond. Snow-dusted icicles hang between the rough patches of stone that protrude from the foot of the gap, stretching down the faceted walls almost to the floor.|Painted on the wall is the sign of the white-tipped peak. }}&lt;br /&gt;
{{RTS|F44|Jeol&#039;gelvmoraen|RanikMap127|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Jeol&#039;gelvmoraen, Ice Grottos]&amp;lt;br /&amp;gt;Countless niches, cut into the otherwise smooth surface of the shimmering pale blue ice, reach up to the stalactite-lined ceiling. Several matted white pelts, each bearing large and unsightly stains, rest atop thick beds of straw and decayed plant matter that line the frozen floor of each niche. Small shards of white bone and tattered bits of armor have been neatly piled near a frozen basin dug into the ground, surrounded in a liberal dusting of fine black ash.|The corner of the pelt bears the sign of the mountain trail. }}&lt;br /&gt;
{{RTS|F45|Ice Cavern|RanikMap125|Seord Kerwaith|RanikMap126|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Claustrophobia easily affects those susceptible, as perspective in here is skewed: the floor slopes slightly upward while the ceiling seems to plunge suddenly, looming just above a Gor&#039;Tog&#039;s head. Protrusions of thicker ice along the tunnel-like walls narrow the passageway further.|Chipped into the wall is the sign of the white-rimmed peak.}}&lt;br /&gt;
{{RTS|F46|Ice Cavern|RanikMap125|Mountain Giants|RanikMap125|Forfedhdar|Unknown|[Himineldar Shel, Ice Cavern]&amp;lt;br /&amp;gt;Slippery tunnels, narrowed by ice, seem to twist and turn in no ordered direction. A huge stalagmite forming here hampers progress even further. Slick deposits of lime and frost coat the floor so thickly that in places only the most agile can safely pass between it and the ceiling.|The rock set into a carved hollow in the stalagmite bears a painted image of a mountain trail.}}&lt;br /&gt;
{{RTS|F47|Mountain Giants|RanikMap125|Ice Cavern|RanikMap125|Forfedhdar|Unknown|[In the Crater, Communal Area]&amp;lt;br /&amp;gt;Clearly composed of broken pieces of caravans and wagons, a large, disorganized semicircle of debris occupies the center of the area.  One oddly decorated caravan remains mostly intact, placed by itself beneath a small ledge. Darkened areas on the ground are in the cleared area inside the circle.|The image of an ice rimmed cave is clear on the wood.}}&lt;br /&gt;
{{RTS|F48|Mountain Giants|RanikMap125|The Black Spire|RanikMap142?|Forfedhdar|Unknown|[In the Crater, The Pit]&amp;lt;br /&amp;gt;Moving around a line of pine trees, the rise in the ground prevents falling into the deep pit that fills the whole area. A ledge overhangs the pit, allowing any available light to penetrate but still protecting it from weather.  The only passable path seems to be to the northwest, as other ways are blocked by looming obstacles in the darkness.|The base of the boulder shows the sign of the black spire.}}&lt;br /&gt;
{{RTS|F49|Mountain Giants|RanikMap125|Raven&#039;s Point|RanikMap127|Forfedhdar|Unknown|[On the Mountainside, Stony Trail]&amp;lt;br /&amp;gt;Stones underfoot make traversing the trail precarious, as every step dislodges bits of rubble to bounce away into the darkness. On one side of the trail, scrub and sturdy pines cling tenaciously to the boulders that jut out from the mountainside. On the other is air, though a fall here would deal little damage.|Perched on the limb is a small polished wooden raven in flight.}}&lt;br /&gt;
{{RTS|F50|Gear Gate|RanikMap141|Gilen Otso Steppes|RanikMap71|Forfedhdar to Ilithi|Unknown|[Seord Kerwaith, Shadowed Copse]&amp;lt;br /&amp;gt;The densely packed trees tower above the winding path, their canopies growing together to cast shifting shadows along the rocky trail. The rustle of leaves trickles down from the lush treetops as flying squirrels leap from branch to branch, chattering noisily as they jump though the sea of green leaves.|Hanging from the branch is a rough wooden standing horse.}}&lt;br /&gt;
{{RTS|F51|Western Road (gryphons)|RanikMap141|Shard|RanikMap70|Forfedhdar to Ilithi|Unknown|[The Western Road, Foothills]&amp;lt;br /&amp;gt;Northward lies a heavily forested region cast in shade so deep it&#039;s hard to see more than a score of yards in that direction. To the south the forest is not so dense, although the trees and the ridges still limit the line of sight.|Burned into the limb is a representation of a tall spire.}}&lt;br /&gt;
{{RTS|F52|Hag&#039;s Crag|RanikMap137|Svesinek Cels|RanikMap148|Forfedhdar to Therengia|Very Advanced|[Hag&#039;s Crag, Widow&#039;s Respite]&amp;lt;br /&amp;gt;A deep firepit has been hacked into the frozen earth.  It is protected from the howling mountain winds by a circlet of small craggy rocks.  Grouped close to the firepit are huge tree trunks that have been cut in half lengthwise to provide crude, uncomfortable benches.|Carved into a rock is the sign of a Rakash in moonskin.}}&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Ranger abilities}}&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cheetah_Swiftness&amp;diff=448950</id>
		<title>Cheetah Swiftness</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cheetah_Swiftness&amp;diff=448950"/>
		<updated>2016-07-29T20:33:33Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Updated mana range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Cheetah Swiftness&lt;br /&gt;
|abbrev=CS&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Claws of the Cougar]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=17&lt;br /&gt;
|desc=The Cheetah Swiftness spell aids one&#039;s natural speed and balance, so long as one has the attunement to fuel it.&lt;br /&gt;
|buffs=Agility (stat), Balance&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=Balance heal&lt;br /&gt;
|effect=auto-stand&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, the Cheetah.&amp;lt;br /&amp;gt;&lt;br /&gt;
A cone of pale yellow energy surrounds you, morphing until it takes the form of a spotted cheetah!  With a deep, loud purr, the energies shift to rapidly swirl about you before dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You immediately feel more agile than before.&lt;br /&gt;
&lt;br /&gt;
You gracefully shift where you stand, causing you to feel better balanced!&lt;br /&gt;
&lt;br /&gt;
You realize your spell pattern has dispelled, leaving you feeling less agile than before.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bear_Strength&amp;diff=448949</id>
		<title>Bear Strength</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bear_Strength&amp;diff=448949"/>
		<updated>2016-07-29T20:32:24Z</updated>

		<summary type="html">&lt;p&gt;GALLAHAN: Updated mana range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BES&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Grizzly Claws]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Bear Strength spell makes one stronger, heartier, and able to shake off many debilitation conditions, but only so long as one has the attunement to fuel it.&lt;br /&gt;
|buffs=Stamina (stat), Strength (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing status protection&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, the Bear.&amp;lt;br /&amp;gt;&lt;br /&gt;
A sphere of brown energy surrounds you, morphing until it takes the form of a brown bear!  With a loud roar, the energies shift to rapidly swirl about your torso before dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You immediately feel stronger and heartier than before.&lt;br /&gt;
&lt;br /&gt;
You realize your spell pattern has dispelled, leaving you feeling weaker than before.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Unlike [[Cheetah Swiftness]], this spell does not have any cyclic messaging.&lt;/div&gt;</summary>
		<author><name>GALLAHAN</name></author>
	</entry>
</feed>