<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GABRIEL6</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GABRIEL6"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/GABRIEL6"/>
	<updated>2026-04-30T13:57:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546206</id>
		<title>Talk:Zone map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546206"/>
		<updated>2021-03-04T00:20:23Z</updated>

		<summary type="html">&lt;p&gt;GABRIEL6: /* Visual Representation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maps Still Needing Zone Placement ==&lt;br /&gt;
&lt;br /&gt;
These maps still need placement in their appropriate zone(s).  They are typically maps that are near zone borders and simply need someone to go through in game and verify which zone the majority of the map belongs to.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map is predominantly made up of one zone, with a smattering of non-landmark rooms from another zone, just include it in the first zone.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map contains large portions made up two zones, include it in both zones with the qualifier &#039;Portions of&#039; in front of it.  This is also the approach to take if only a smattering of rooms belong to one zone, but they make up a landmark area.&lt;br /&gt;
:* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
:* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
:* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
:* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
:* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
:* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
:* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
:* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
:* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
:* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
:* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
:* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
:* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
:* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
:* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
:* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
:* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
:* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
:* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
:* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
:* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
:* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
&lt;br /&gt;
== Rakash Village and Road to Rakash Village ==&lt;br /&gt;
&lt;br /&gt;
The placement of these two zones (MM and NN) are currently just a logical guess based on nearby locations and various Locate-shift capabilities.  Confirmation of their exact locations would be appreciated as I am currently unable to do so myself.--[[User:Evran|Evran]] 18:30, 28 September 2010 (UTC)&lt;br /&gt;
:Done--[[User:Evran|Evran]] 20:01, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions on the Map and Formulas ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m very new to the guild, so I&#039;m not yet comfortable with what the ranges should be; however, I know that something is wrong.  On the page, it shows that I need a minimum of about 241 PM to go 2 zones on mainland with 80 mana in a moongate.  I have 111 PM.  I dropped a beam at the NE gate of Crossing (solidly in P) and opened a moongate from the south dock of the Haven ferry using 35 held mana.  Because that location is not directly listed, I wanted to make sure I was solidly two zones away, so I went to Riverhaven.  I was able to, at 111 PM, open a moongate to Crossing with 50 mana.  The data on the page indicates I shouldn&#039;t be able to do it with any less than 241 PM at 80 mana.  I think something is off on the page.  --[[User:Aristrondr|Aristrondr]] 04:04, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also just confirmed range with opening a gate from Throne City to Crossing at 111 PM using about 45 mana.  --[[User:Aristrondr|Aristrondr]] 04:47, 1 December 2010 (UTC)&lt;br /&gt;
:All those formulae I reconstructed from memory of output from the [[Coordinate Chart]] since I currently don&#039;t have access to the coordinate chart.  I do remember at low ranks there was a certain minimum distance that kicked in regardless of skill, and I had placed that at a distance of 1.  Its entirely possible that&#039;s a distance of &amp;gt;2 when the formula applies instead of the &amp;gt;=2 that I have listed.  I also might have the whole mainland scale off by 100 ranks... When I&#039;m able to actually run the coordinate program, I&#039;ll confirm them.  Let me know what ranges you can get once you hit 141 ranks?  That would let me know if I&#039;ve got that off by 100 ranks or not.--[[User:Evran|Evran]] 19:59, 1 December 2010 (UTC)&lt;br /&gt;
::Okay, that should be fixed now.  I had the both the distance modifiers and constant off by a bit so that the island to mainland values were correct, but the mainland numbers were wrong.  Let me know if you find any more inconsistancies. --[[User:Evran|Evran]] 21:21, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Visual Representation ==&lt;br /&gt;
&lt;br /&gt;
The visual representation of the distance calculation is very nicely done.  But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar&#039;i) and B.  I calculate those distances at 12 and 11, respectively; it&#039;s 9 up and 9 or 7 over:  9^2 + 9^2 = 162 &amp;gt; 12^2, 9^2 + 7^2 = 130 &amp;gt; 11^2.  I don&#039;t believe any other distances greater than 10 exist between any zones containing locations.  Does the game in fact treat these zones as having those greater distances between them?  Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance?  --[[User:DSETHK93|DSETHK93]] ([[User talk:DSETHK93|talk]]) 23:48, 2 March 2021 (CST)&lt;br /&gt;
:The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn&#039;t need to show longer distances. The chart doesn&#039;t represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral. You can see the mana needed on the [[Moongate]] page although the exact numbers may no longer be correct.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 17:58, 3 March 2021 (CST)&lt;br /&gt;
:I went ahead and added them.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 18:20, 3 March 2021 (CST)&lt;/div&gt;</summary>
		<author><name>GABRIEL6</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zone_map&amp;diff=546205</id>
		<title>Zone map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zone_map&amp;diff=546205"/>
		<updated>2021-03-04T00:19:25Z</updated>

		<summary type="html">&lt;p&gt;GABRIEL6: /* Direction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{updateDR3|Mana formulas for Moongate need to be updated to the DR 3.0 values}}&lt;br /&gt;
The Zone Map is a tool that can be used to calculate direction and distance between two different rooms.  It is of primary use to Moon Mages, but has application for other systems that work over a distance like [[familiars]], gwething, the {{com|BEFRIEND}} verb, and viewing the physical scale of the world. See the [[Travel map]] for a not-to-scale overview of the major travel routes between locations.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|right}}}&amp;quot;&lt;br /&gt;
!width=&amp;quot;15&amp;quot;|&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|0&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|1&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|2&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|3&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|4&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|5&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|6&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|7&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|8&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|9&lt;br /&gt;
!width=&amp;quot;20&amp;quot;|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#A. Muspar&#039;i|A]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#B. Hvaral|B]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|                       &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#C. Marauders|C]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#D. Therenborough|D]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#E. Langenfirth|E]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#F. Mistwood Forest|F]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#G. Deer Trail|G]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#MM. Rakash Village|MM]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#NN. Svesinek Cels|NN]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#H. Gwenalion Fens|H]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#I. Riverhaven|I]]&lt;br /&gt;
| bgcolor=&amp;quot;lightgreen&amp;quot; | [[#J. Zaulfung|J]]&lt;br /&gt;
| bgcolor=&amp;quot;mediumseagreen&amp;quot; | [[#K. Throne City|K]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;orchid&amp;quot; | [[#Y. Aesry|Y]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#DD. Hunter&#039;s Glade|DD]]&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#EE. Vela&#039;tohr Wood|EE]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#L. Knife Clan|L]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#M. Dirge|M]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#N. Promado Village|N]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;plum&amp;quot; | [[#Z. Ratha|Z]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#FF. Boar Clan|FF]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#O. Wolf Clan|O]]&lt;br /&gt;
| bgcolor=&amp;quot;cornflowerblue&amp;quot; | [[#P. Crossing|P]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;orchid&amp;quot; | [[#AA. Taisgath|AA]]&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#GG. Middle Hawkstaal|GG]]&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#HH. Archer&#039;s Ford|HH]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#Q. Leth Deriel|Q]]&lt;br /&gt;
| bgcolor=&amp;quot;lightblue&amp;quot; | [[#R. Acenamacra|R]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;orchid&amp;quot; | [[#BB. Mer&#039;Kresh, M&#039;riss|BB]]&lt;br /&gt;
| bgcolor=&amp;quot;plum&amp;quot; | [[#CC. Hara&#039;jaal|CC]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#II. Hibarnhvidar|II]]&lt;br /&gt;
| bgcolor=&amp;quot;Peru&amp;quot; | [[#JJ. Trabe Plateau|JJ]]&lt;br /&gt;
| bgcolor=&amp;quot;BurlyWood&amp;quot; | [[#KK. Ain Ghazal|KK]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;cornflowerblue&amp;quot; | [[#S. Ilaya Taipa|S]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| bgcolor=&amp;quot;Peru&amp;quot; | [[#LL. Raven&#039;s Point|LL]]&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#T. Horse Clan|T]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#U. Fayrin&#039;s Rest|U]]&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#V. Chyolvea Tayeu&#039;a|V]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightcoral&amp;quot; | [[#W. Shard|W]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightcoral&amp;quot; | [[#OO. Fang Cove|OO]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:25px&amp;quot; bgcolor=&amp;quot;WhiteSmoke&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| bgcolor=&amp;quot;lightpink&amp;quot; | [[#X. Corik&#039;s Wall|X]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zoluren&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#ADD8E6&amp;quot;&amp;gt;&lt;br /&gt;
[[#L. Knife Clan|L. Knife Clan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#M. Dirge|M. Dirge, Leucros]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#N. Promado Village|N. Promado Village]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#O. Wolf Clan|O. Wolf Clan, Tiger Clan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#P. Crossing|P. &#039;&#039;&#039;&#039;&#039;Crossing&#039;&#039;&#039;&#039;&#039; (Rolagi), Arthe Dale, Kaerna, Stone Clan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#Q. Leth Deriel|Q. Leth Deriel]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#R. Acenamacra|R. Acenamacra]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#S. Ilaya Taipa|S. &#039;&#039;&#039;&#039;&#039;Manor Grounds&#039;&#039;&#039;&#039;&#039; (Asharshpar&#039;i), Tamsine&#039;s Rest, Ilaya Taipa, STR]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Therengia&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#98FB98&amp;quot;&amp;gt;&lt;br /&gt;
[[#A. Muspar&#039;i|A. &#039;&#039;&#039;&#039;&#039;Muspar&#039;i&#039;&#039;&#039;&#039;&#039; (Tabelrem), Velaka Desert]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#B. Havaral|B. Hvaral, Fornsted, Seordmaors, Muspar&#039;i Dock]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#C. Marauders|C. Marauders]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#D. Therenborough|D. &#039;&#039;&#039;&#039;&#039;Therenborough&#039;&#039;&#039;&#039;&#039; (Dinegavren), Rossman&#039;s Landing, El Bain&#039;s Stop]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#E. Langenfirth|E. Langenfirth]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#F. Mistwood Forest|F. Kweld Andu, Mistwood Forest, Woodlands]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#G. Deer Trail|G. Deer Trail, Kuniyo&#039;s Altar]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#H. Gwenalion Fens|H. Gwenalion Fens]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#I. Riverhaven|I. &#039;&#039;&#039;&#039;&#039;Riverhaven&#039;&#039;&#039;&#039;&#039; (Taniendar), Throne City Dock]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#J. Zaulfung|J. Zaulfung, North of Caravansary]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#K. Throne City|K. &#039;&#039;&#039;&#039;&#039;Throne City&#039;&#039;&#039;&#039;&#039; (Mintais)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#MM. Rakash Village|MM. Rakash Village]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#NN. Svesinek Cels|NN. Svesinek Cels]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ilithi&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#FFB6C1&amp;quot;&amp;gt;&lt;br /&gt;
[[#T. Horse Clan|T. Horse Clan, Gryphons]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#U. Fayrin&#039;s Rest|U. Gondola, Undergondola, Fayrin&#039;s Rest, Darkmist Moor]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#V. Chyolvea Tayeu&#039;a|V. Chyolvea Tayeu&#039;a]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#W. Shard|W. &#039;&#039;&#039;&#039;&#039;Shard&#039;&#039;&#039;&#039;&#039; (Marendin), Steel Claw Clan, Adan&#039;f]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#X. Corik&#039;s Wall|X. Corik&#039;s Wall, Darkling Wood]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#OO. Fang Cove|OO. &#039;&#039;&#039;&#039;&#039;Fang Cove&#039;&#039;&#039;&#039;&#039; (Vellano)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qi&#039;Reshalia&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#DDA0DD&amp;quot;&amp;gt;&lt;br /&gt;
[[#Y. Aesry|Y. &#039;&#039;&#039;&#039;&#039;Aesry Surlaenis&#039;a&#039;&#039;&#039;&#039;&#039; (Auilusi)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#Z. Ratha|Z. Ratha]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#AA. Taisgath|AA. &#039;&#039;&#039;&#039;&#039;Taisgath&#039;&#039;&#039;&#039;&#039; (Erekinzil)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#BB. Mer&#039;kresh, M&#039;riss|BB. &#039;&#039;&#039;&#039;&#039;Mer&#039;Kresh&#039;&#039;&#039;&#039;&#039; (Besoge), M&#039;riss]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#CC. Hara&#039;jaal|CC. Hara&#039;jaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forfedhdar&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#DEB887&amp;quot;&amp;gt;&lt;br /&gt;
[[#DD. Hunter&#039;s Glade|DD. Hunter&#039;s Glade]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#EE. Velatoh&#039;r Wood|EE. Cleric Guild, Vela&#039;tohr Wood, Hag&#039;s Crag]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#FF. Boar Clan|FF. Boar Clan, North Hawkstaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#GG. Middle Hawkstaal|GG. Middle Hawkstaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#HH. Archer&#039;s Ford|HH. Archer&#039;s Ford, South Hawkstaal]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#II. Hibarnhvidar|II. &#039;&#039;&#039;&#039;&#039;Hibarnhvidar&#039;&#039;&#039;&#039;&#039;, Himineldar Shel]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#JJ. Trabe Plateau|JJ. Trabe Plateau (Dor&#039;na&#039;torna)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#KK. Ain Ghazal|KK. Ain Ghazal, Ilaya Taipa Dock, Himineldar Dock]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#LL. Raven&#039;s Point|LL. &#039;&#039;&#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039;&#039;&#039; (Tamigen), Black Spire]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Basic Concepts===&lt;br /&gt;
*Each room in the game is designated as part of a &amp;quot;zone.&amp;quot; These zones have been said to represent about 100 miles of distance.&lt;br /&gt;
*This zone designation is what is used to calculate distance and direction between any two rooms in the game.&lt;br /&gt;
*Everything on this page is based on player observation about how the system works.  As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.  Most of the information was gleaned from the [[Coordinate Chart]] program.&lt;br /&gt;
*The zones were determined primarily by triangulation using two characters and the BEFRIEND list.  Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.&lt;br /&gt;
:&#039;&#039;Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:{{{align|right}}}&amp;quot;&lt;br /&gt;
|+Visual Representation of Distance Calculation&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;violet&amp;quot;|1||bgcolor=&amp;quot;violet&amp;quot;|1||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;grey&amp;quot;|0||bgcolor=&amp;quot;violet&amp;quot;|1||bgcolor=&amp;quot;blueviolet&amp;quot;|2||bgcolor=&amp;quot;mediumslateblue&amp;quot;|3||bgcolor=&amp;quot;lightblue&amp;quot;|4||bgcolor=&amp;quot;green&amp;quot;|5||bgcolor=&amp;quot;yellowgreen&amp;quot;|6||bgcolor=&amp;quot;yellow&amp;quot;|7||bgcolor=&amp;quot;orange&amp;quot;|8||bgcolor=&amp;quot;tomato&amp;quot;|9||bgcolor=&amp;quot;red&amp;quot;|10||bgcolor=&amp;quot;brown&amp;quot;|11||bgcolor=&amp;quot;maroon&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
*Primarily used by the {{com|BEFRIEND}}, [[Item:Worn_and_tattered_map|treasure map]], and severe [[weather]] systems.&lt;br /&gt;
*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.&lt;br /&gt;
*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
*Distance between any two given zones is calculated by using the Pythagorean theorem.  &lt;br /&gt;
*Since the game deals in integers, the result is rounded down.&lt;br /&gt;
::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.&lt;br /&gt;
*For those who don&#039;t wish to do the math, the table on the right shows the distances in a visual format.&lt;br /&gt;
&lt;br /&gt;
==Specific Uses==&lt;br /&gt;
===Shift Moonbeam===&lt;br /&gt;
&lt;br /&gt;
See the [[Shift Moonbeam]] spell for the minimum mana costs required for specific distances.&lt;br /&gt;
&lt;br /&gt;
===Moongate===&lt;br /&gt;
&lt;br /&gt;
See the [[Moongate]] spell for the minimum mana costs required for specific distances.&lt;br /&gt;
&lt;br /&gt;
===[[Astral Plane]]===&lt;br /&gt;
*[[Grazhir]] shards are marked on the Zone Map by dark backgrounds.&lt;br /&gt;
*The name of each [[Grazhir]] shard is surrounded by parenthesis and is located directly after the area it is in for easy identification.&lt;br /&gt;
&lt;br /&gt;
===Familiars===&lt;br /&gt;
*The distance a familiar will be able to travel is based on both its type and the Warrior Mage&#039;s circle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;centre&amp;quot;&lt;br /&gt;
! Circle&lt;br /&gt;
! Small&lt;br /&gt;
! Large&lt;br /&gt;
! Dark&lt;br /&gt;
! Fir&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1 || 1 || --- || --- || ---&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10 || 1 || 1 || --- || ---&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20 || 2? || 2? || 2 || ---&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50 || 3? || 3? || 3? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60 || 4? || 4? || 4? || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 75 || 5 || 5|| 5 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 90 || 6 || 6 || 6 || 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 105 || 7 || 7 || 7 || 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 120 || 8 || 8 || 8 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 135 || 9 || 9 || 9 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: The numbers pre-75 for non-fir familiars need to be verified and are missing a few circles where they step up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Zone Details==&lt;br /&gt;
===A. Muspar&#039;i===&lt;br /&gt;
*Major Landmarks: [[Muspar&#039;i]], [[Velaka Desert]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
:* [[RanikMap46a  | Map 46a ]] - Velaka Desert&lt;br /&gt;
:* [[RanikMap47  | Map 47 ]] - &#039;&#039;&#039;The Trade City of Muspar&#039;i&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap47a  | Map 47a ]] - Musparan Warrior Mage Guild&lt;br /&gt;
:* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments - Moneygrubbers&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===B. Hvaral===&lt;br /&gt;
*Major Landmarks: [[Hvaral]], [[Fornsted]], Arnshal Keep, Seordmaors&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap44  | Map 44 ]] - Fornsted Village&lt;br /&gt;
:* [[RanikMap45  | Map 45 ]] - Arnshal Road, between Fornsted and Muspar&#039;i&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===C. Marauders===&lt;br /&gt;
*Major Landmarks: Ker&#039;Leor, Gypsy Marauders, &lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap43  | Map 43 ]] - Gypsy Marauders. Gotta love &#039;em&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===D. Therenborough===&lt;br /&gt;
*Major Landmarks: [[Therenborough]], [[El Bain&#039;s Stop]], [[Rossman&#039;s Landing]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap34a  | Map 34a ]] - &#039;&#039;&#039;Town of Rossman&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap34b  | Map 34b ]] - Rossgallan Keep and Manor House&lt;br /&gt;
:* Portions of [[RanikMap41  | Map 41 ]] - The road from Lang to Theren (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
:* [[RanikMap42  | Map 42 ]] - &#039;&#039;&#039;The City of Therenborough&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap42a  | Map 42a ]] - Theren Keep&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E. Langenfirth===&lt;br /&gt;
*Major Landmarks: [[Langenfirth]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap40  | Map 40 ]] - &#039;&#039;&#039;The beautiful town of Langenfirth&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap40b  | Map 40b ]] - Lang Homes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===F. Mistwood Forest===&lt;br /&gt;
*Major Landmarks: Mistwood Forest, Kweld Andu, Bloodwolves&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
:* [[RanikMap34c  | Map 34c ]] - Sky Giants and Trail to Theren&lt;br /&gt;
:* Portions of [[RanikMap41  | Map 41 ]] - The road from Lang to Theren (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
:* [[RanikMap41a  | Map 41a ]] - Vultures and bone wolves&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===G. Deer Trail===&lt;br /&gt;
*Major Landmarks: Deer Trail, Kuniyo&#039;s Altar&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
:* Portions of [[RanikMap41  | Map 41 ]] - The road from Lang to Theren (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===H. Gwenalion Fens===&lt;br /&gt;
*Major Landmarks: &lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap40a  | Map 40a ]] - Fendryads in Langenfirth&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===I. Riverhaven===&lt;br /&gt;
*Major Landmarks: [[Riverhaven]], Tiv&#039;s Guild&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap14d  | Map 14d ]] - Haven Moon Mage Guild&lt;br /&gt;
:* [[RanikMap30  | Map 30 ]] - &#039;&#039;&#039;The Grande City of Riverhaven&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap30a  | Map 30a ]] - Pinewoods and Northeast Wilds&lt;br /&gt;
:* [[RanikMap30b  | Map 30b ]] - Dunshade Manor&lt;br /&gt;
:* [[RanikMap30c  | Map 30c ]] - Magnolia Corner&lt;br /&gt;
:* Portions of [[RanikMap31  | Map 31 ]] - Haven North Gate and East Gate&lt;br /&gt;
:* [[RanikMap32  | Map 32 ]] - Haven West Gate&lt;br /&gt;
:* [[RanikMap32a  | Map 32a ]] - West Wilds, Dark Tunnels&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===J. Zaulfung===&lt;br /&gt;
*Major Landmarks: Zaulfung Swamp, North of Caravansary&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap31  | Map 31 ]] - Haven North Gate and East Gate&lt;br /&gt;
:* [[RanikMap31a  | Map 31a ]] - Zaulfung, the &amp;quot;Devil&#039;s Swamp&amp;quot;&lt;br /&gt;
:* [[RanikMap31b  | Map 31b ]] - Trackless Swamps&lt;br /&gt;
:* [[RanikMap31d  | Map 31d ]] - Maelshyve&#039;s Fortress&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===K. Throne City===&lt;br /&gt;
*Major Landmarks: [[Throne City]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap35  | Map 35 ]] - &#039;&#039;&#039;Throne City&#039;&#039;&#039;, thugs and such&lt;br /&gt;
:* [[RanikMap35a  | Map 35a ]] - Faldesu Inlet&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===L. Knife Clan===&lt;br /&gt;
*Major Landmarks: [[Knife Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap5a  | Map 5a ]] - &#039;&#039;&#039;Knife Clan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===M. Dirge===&lt;br /&gt;
*Major Landmarks: [[Dirge]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap13  | Map 13 ]] - Even More NTR + &#039;&#039;&#039;Dirge&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N. Promado Village===&lt;br /&gt;
*Major Landmarks: [[Promado Village]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===O. Wolf Clan===&lt;br /&gt;
*Major Landmarks: [[Wolf Clan]], [[Tiger Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap4a  | Map 4a ]] - &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap5  | Map 5 ]] - Rocky Outcrop + &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===P. Crossing===&lt;br /&gt;
*Major Landmarks: [[Crossing]], [[Arthe Dale]], [[Kaerna Village]], [[Stone Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap0  | Map 0 ]] - Jadewater Mansion, new players to the game begin here at the Tenderfoot Inn&lt;br /&gt;
:* [[RanikMap1  | Map 1 ]] - &#039;&#039;&#039;The Crossing&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap1a  | Map 1a ]] - Crossing Homesites, Town Hall, and Bathouse&lt;br /&gt;
:* [[RanikMap1b  | Map 1b ]] - Crossing Communal Center (Veranda)&lt;br /&gt;
:* [[RanikMap1c  | Map 1c ]] - Amusement Park&lt;br /&gt;
:* [[RanikMap1d  | Map 1d ]] - Crossing Guilds&lt;br /&gt;
:* [[RanikMap1e  | Map 1e ]] - More Crossing Guilds&lt;br /&gt;
:* [[RanikMap1f  | Map 1f ]] - The Shipyard&lt;br /&gt;
:* [[RanikMap1g  | Map 1g ]] - Miscellaneous Crossing Interiors&lt;br /&gt;
:* [[RanikMap1h  | Map 1h ]] - Aesthene&#039;s Close&lt;br /&gt;
:* [[RanikMap1i  | Map 1i ]] - The Raven&#039;s Court&lt;br /&gt;
:* [[RanikMap2  | Map 2 ]] - Crossing Temple&lt;br /&gt;
:* [[RanikMap2a  | Map 2a ]] - Crossing Temple: Eyes of the Thirteen&lt;br /&gt;
:* [[RanikMap2b  | Map 2b ]] - Crossing Temple: Temple Interiors&lt;br /&gt;
:* [[RanikMap2c  | Map 2c ]] - Crossing Temple: Temple Watchtowers&lt;br /&gt;
:* [[RanikMap2d  | Map 2d ]] - Crossing Temple: Escape Tunnels&lt;br /&gt;
:* [[RanikMap6  | Map 6 ]] - Outside the North Gate + Monastary&lt;br /&gt;
:* [[RanikMap6a  | Map 6a ]] - Brambles of the North Gate&lt;br /&gt;
:* [[RanikMap8  | Map 8 ]] - Outside the East Gate + Moonie Guild&lt;br /&gt;
:* [[RanikMap8a  | Map 8a ]] - Lost Crossing + The Buried Mansion&lt;br /&gt;
:* [[RanikMap8b  | Map 8b ]] - Ulf&#039;Hara Keep&lt;br /&gt;
:* [[RanikMap7  | Map 7 ]] - NE gate to Arthe&lt;br /&gt;
:* [[RanikMap7a  | Map 7a ]] - Premie Hunting Area, Vineyards&lt;br /&gt;
:* [[RanikMap7b  | Map 7b ]] - &#039;&#039;&#039;Town of Arthe Dale&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap9  | Map 9 ]] - NTR through &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap9a  | Map 9a ]] - Journalai Route, Rock Trolls&lt;br /&gt;
:* Portions of [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
:* [[RanikMap10  | Map 10 ]] - Stone Clan&lt;br /&gt;
:* [[RanikMap10a  | Map 10a ]] - Oeblicher&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Q. Leth Deriel===&lt;br /&gt;
*Major Landmarks: [[Leth Deriel]], [[Forest of Night]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap60  | Map 60 ]] - STR from the ferry to Leth&lt;br /&gt;
:* [[RanikMap60a  | Map 60a ]] - Chelsea Overlook&lt;br /&gt;
:* [[RanikMap61  | Map 61 ]] - &#039;&#039;&#039;The Town of Leth Deriel&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R. Acenamacra===&lt;br /&gt;
*Major Landmarks: [[Acenamacra]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap61b  | Map 61b ]] - &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===S. Ilaya Taipa===&lt;br /&gt;
*Major Landmarks: [[Ilaya Taipa]], [[Tamsine&#039;s Rest]], Bonedancer&#039;s Manor, Southern Trade Route&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap62  | Map 62 ]] - STR from Leth to the Gondola&lt;br /&gt;
:* [[RanikMap62a  | Map 62a ]] - Tasmine&#039;s Rest&lt;br /&gt;
:* [[RanikMap63  | Map 63 ]] - Oshu&#039;ehhrsk Manor grounds&lt;br /&gt;
:* [[RanikMap63a  | Map 63a ]] - Oshu&#039;ehhrsk Manor&lt;br /&gt;
:* [[RanikMap111  | Map 111 ]] - Road to Ilaya Taipa&lt;br /&gt;
:* [[RanikMap112  | Map 112 ]] - &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap112a  | Map 112a ]] - Ilaya Taipa Harbor&lt;br /&gt;
:* [[RanikMap113  | Map 113 ]] - Storm Bulls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===T. Horse Clan===&lt;br /&gt;
*Major Landmarks: [[Horse Clan]], Gryphons&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap71  | Map 71 ]] - Road to horse clan + hunting&lt;br /&gt;
:* [[RanikMap71a  | Map 71a ]] - &#039;&#039;&#039;Horse Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap141  | Map 141 ]] - Crystalline Gorge/Shadowed Copse/Western Road&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===U. Fayrin&#039;s Rest===&lt;br /&gt;
*Major Landmarks: [[Fayrin&#039;s Rest]], Gondola, Undergondola&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap64  | Map 64 ]] - STR From the Gondola&lt;br /&gt;
:* [[RanikMap64a  | Map 64a ]] - Dragon&#039;s Spine Fortress&lt;br /&gt;
:* [[RanikMap64c  | Map 64c ]] - Darkmist Moor&lt;br /&gt;
:* [[RanikMap64d  | Map 64d ]] - The Abyss beneath Darkmist Moor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===V. Chyolvea Tayeu&#039;a===&lt;br /&gt;
*Major Landmarks: [[Chyolvea Tayeu&#039;a]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===W. Shard===&lt;br /&gt;
*Major Landmarks: [[Shard]], [[Steel Claw Clan]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap65  | Map 65 ]] - Under the Gondola&lt;br /&gt;
:* [[RanikMap66  | Map 66 ]] - Bottom of the STR and Road to Shard&lt;br /&gt;
:* [[RanikMap64b  | Map 64b ]] - Shard Homesites&lt;br /&gt;
:* [[RanikMap66a  | Map 66a ]] - &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap66b  | Map 66b ]] - S&#039;sugi Malchatas&lt;br /&gt;
:* [[RanikMap66c  | Map 66c ]] - Red-Bristled Gremlins&lt;br /&gt;
:* [[RanikMap67  | Map 67 ]] - &#039;&#039;&#039;The City of Shard&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap67a  | Map 67a ]] - Shard&#039;s Great Tower&lt;br /&gt;
:* [[RanikMap67b  | Map 67b ]] - Undershard.... spooky...&lt;br /&gt;
:* [[RanikMap67c  | Map 67c ]] - Shard&#039;s Guilds&lt;br /&gt;
:* [[RanikMap67d  | Map 67d ]] - Shard Temples of Light and Dark&lt;br /&gt;
:* [[RanikMap67e  | Map 67e ]] - Shard&#039;s South Bridge&lt;br /&gt;
:* [[RanikMap68  | Map 68 ]] - Outside the South Gate of Shard&lt;br /&gt;
:* [[RanikMap69  | Map 69 ]] - Adan&#039;f South of Shard&lt;br /&gt;
:* [[RanikMap69a  | Map 69a ]] - Ice Caves south of Shard&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===X. Corik&#039;s Wall===&lt;br /&gt;
*Major Landmarks: [[Corik&#039;s Wall]], [[Darkling Wood]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap68a  | Map 68a ]] - Darkling Wood&lt;br /&gt;
:* [[RanikMap68b  | Map 68b ]] - Blackthorn Canyon - Lost Grounds&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Y. Aesry===&lt;br /&gt;
*Major Landmarks: [[Aesry]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap98  | Map 98 ]] - Road to Aesry&lt;br /&gt;
:* [[RanikMap98a  | Map 98a ]] - Aesry Sea Caves&lt;br /&gt;
:* [[RanikMap98b  | Map 98b ]] - Aesry Cliffs, Blood wolves, and Frosties/Snobs&lt;br /&gt;
:* [[RanikMap98c  | Map 98c ]] - Aesry Docks, Cliffs&lt;br /&gt;
:* [[RanikMap99  | Map 99 ]] - &#039;&#039;&#039;City of Aesry Surlaenis&#039;a&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap99a  | Map 99a ]] - Tethloren Island&lt;br /&gt;
:* [[RanikMap99b  | Map 99b ]] - Hafwas/ La&#039;tamis on Aesry&lt;br /&gt;
:* [[RanikMap99c  | Map 99c ]] - Aesry Cemetary&lt;br /&gt;
:* [[RanikMap99d  | Map 99d ]] - Aesry Swimming&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Z. Ratha===&lt;br /&gt;
*Major Landmarks: [[Ratha]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap90  | Map 90 ]] - &#039;&#039;&#039;First and Second Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap90a  | Map 90a ]] - Wreck of the Seerah&lt;br /&gt;
:* [[RanikMap90b  | Map 90b ]] - Kra&#039;hei Hatchlings&lt;br /&gt;
:* [[RanikMap90c  | Map 90c ]] - Ehhrsk Highway&lt;br /&gt;
:* [[RanikMap90e  | Map 90e ]] - Abandoned Neighborhood (Celpeze)&lt;br /&gt;
:* [[RanikMap91  | Map 91 ]] - &#039;&#039;&#039;Third and Fourth Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap91a  | Map 91a ]] - Cavern of glass, moruyns, aka scorpions&lt;br /&gt;
:* [[RanikMap91b  | Map 91b ]] - Palm Inn&lt;br /&gt;
:* [[RanikMap92  | Map 92 ]] - Undead in Ratha&lt;br /&gt;
:* [[RanikMap93  | Map 93 ]] - Reshalian Trade Road&lt;br /&gt;
:* [[RanikMap94  | Map 94 ]] - Old Fields Road&lt;br /&gt;
:* [[RanikMap94a  | Map 94a ]] - Tembat Nai Itan&lt;br /&gt;
:* [[RanikMap95  | Map 95 ]] - Reshalian Coastal Road&lt;br /&gt;
:* [[RanikMap97  | Map 97 ]] - Pokekehekepi Beach&lt;br /&gt;
:* [[RanikMap97a  | Map 97a ]] - Korgy (The rest of Poke beach)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AA. Taisgath===&lt;br /&gt;
*Major Landmarks: [[Taisgath]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap90d  | Map 90d ]] - Taisgath Island&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===BB. Mer&#039;Kresh, M&#039;riss===&lt;br /&gt;
*Major Landmarks: [[Mer&#039;kresh]], [[M&#039;riss]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap107  | Map 107 ]] - &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap107a  | Map 107a ]] - Celpeze on Mer&#039;kresh&lt;br /&gt;
:* [[RanikMap107b  | Map 107b ]] - The Mer&#039;kresh Guildhalls&lt;br /&gt;
:* [[RanikMap108  | Map 108 ]] - &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap109  | Map 109 ]] - M&#039;riss Mountain Trail&lt;br /&gt;
:* [[RanikMap109a  | Map 109a ]] - Altanen River&lt;br /&gt;
:* [[RanikMap109b  | Map 109b ]] - Forlorn Hope Cave&lt;br /&gt;
:* [[RanikMap109c  | Map 109c ]] - Dunes of Despair&lt;br /&gt;
:* [[RanikMap109d  | Map 109d ]] - Lowlands&lt;br /&gt;
:* [[RanikMap110  | Map 110 ]] - M&#039;riss Dunes&lt;br /&gt;
:* [[RanikMap110a  | Map 110a ]] - Penal Colony&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CC. Hara&#039;jaal===&lt;br /&gt;
*Major Landmarks: [[Hara&#039;jaal]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap106  | Map 106 ]] - &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===DD. Hunter&#039;s Glade===&lt;br /&gt;
*Major Landmarks: Hunter&#039;s Glade&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap128  | Map 128 ]] - Hunter&#039;s Glade&lt;br /&gt;
:* [[RanikMap130  | Map 130 ]] - Paasvadh Forest Understory&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EE. Vela&#039;tohr Wood===&lt;br /&gt;
*Major Landmarks: Cleric&#039;s Monastery, Vela&#039;tohr Wood, Hag&#039;s Crag&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap129  | Map 129 ]] - Pilgrimage Trail&lt;br /&gt;
:* [[RanikMap131  | Map 131 ]] - Cleric Guild&lt;br /&gt;
:* [[RanikMap132  | Map 132 ]] - Bloodvines&lt;br /&gt;
:* [[RanikMap133  | Map 133 ]] - Adder&#039;s Coil&lt;br /&gt;
:* [[RanikMap134  | Map 134 ]] - Blighted Tangle&lt;br /&gt;
:* [[RanikMap135  | Map 135 ]] - Dark Burrows&lt;br /&gt;
:* [[RanikMap136  | Map 136 ]] - Vela&#039;Tohr Overlook&lt;br /&gt;
:* [[RanikMap137  | Map 137 ]] - Hag&#039;s Crag&lt;br /&gt;
:* [[RanikMap138  | Map 138 ]] - Asketi&#039;s Mount&lt;br /&gt;
:* [[RanikMap139  | Map 139 ]] - Adder&#039;s Nest&lt;br /&gt;
:* [[RanikMap140  | Map 140 ]] - Temple of the North Wind: Catacombs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FF. Boar Clan===&lt;br /&gt;
*Major Landmarks: [[Boar Clan]], Northen section of Hawkstaal Road&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap121a  | Map 121a ]] - Ranger Guild&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GG. Middle Hawkstaal===&lt;br /&gt;
*Major Landmarks: Middle section of Hawkstaal Road&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* Portions of [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
:* Portions of [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HH. Archer&#039;s Ford===&lt;br /&gt;
*Major Landmarks: Archer&#039;s Ford, Southern section of Hawkstaal Road&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap119  | Map 119 ]] - Hawstkaal Road Part 1&lt;br /&gt;
:* Portions of [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
:* [[RanikMap122  | Map 122 ]] - Great Salt Road&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===II. Hibarnhvidar===&lt;br /&gt;
*Major Landmarks: [[Hibarnhvidar]], Himineldar Shel&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap115  | Map 115 ]] - Road to Hibarnhvidar &lt;br /&gt;
:* [[RanikMap116  | Map 116 ]] - &#039;&#039;&#039;Outer Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap116a  | Map 116a ]] - Orphanage, The Singing Raven, The Three Turnips&lt;br /&gt;
:* [[RanikMap116b  | Map 116b ]] - Barbarian &amp;amp; Trader Guild&lt;br /&gt;
:* [[RanikMap117  | Map 117 ]] - &#039;&#039;&#039;Inner Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap117a  | Map 117a ]] - Jewelry Shop, The Thirteenth Passage &amp;amp; City Offices&lt;br /&gt;
:* [[RanikMap117b  | Map 117b ]] - Kertigen Temple&lt;br /&gt;
:* [[RanikMap118  | Map 118 ]] - Upper Caverns of Inner Hibarnhvidar&lt;br /&gt;
:* [[RanikMap118a  | Map 118a ]] - Upper Caverns Home Sites&lt;br /&gt;
:* [[RanikMap118c  | Map 118c ]] - Moon Mage, Empath &amp;amp; Bard Guild&lt;br /&gt;
:* [[RanikMap118d  | Map 118d ]] - Paladin &amp;amp; War Mage Guild&lt;br /&gt;
:* [[RanikMap118e  | Map 118e ]] - Firecats&lt;br /&gt;
:* [[RanikMap123  | Map 123 ]] - Himineldar Shel&lt;br /&gt;
:* [[RanikMap123a  | Map 123a ]] - Momma&#039;s Bed &amp;amp; Breakfast &lt;br /&gt;
:* [[RanikMap124  | Map 124 ]] - Abandoned Mines &lt;br /&gt;
:* [[RanikMap125  | Map 125 ]] - Mountain Giants &amp;amp; Frost Angiswaerd&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===JJ. Trabe Plateau===&lt;br /&gt;
*Major Landmarks: Trabe Plateau&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap118b  | Map 118b ]] - Trabe Plateau&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===KK. Ain Ghazal===&lt;br /&gt;
*Major Landmarks: [[Ain Ghazal]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap114  | Map 114 ]] - &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap114a  | Map 114a ]] - Cave Trolls&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===LL. Raven&#039;s Point===&lt;br /&gt;
*Major Landmarks: [[Raven&#039;s Point]], Black Spire&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap126  | Map 126 ]] - Seord Kerwaith &lt;br /&gt;
:* [[RanikMap127  | Map 127 ]] - Jeol Moradu &amp;amp; &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039;&lt;br /&gt;
:* [[RanikMap142  | Map 142 ]] - Black Spire&lt;br /&gt;
:* [[RanikMap143  | Map 143 ]] - Hrendh Skogar&lt;br /&gt;
:* [[RanikMap144  | Map 144 ]] - Cragstone Vale&lt;br /&gt;
:* [[RanikMap145  | Map 145 ]] - Bramble Snarl&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MM. Rakash Village===&lt;br /&gt;
*Major Landmarks: [[Rakash Village]]&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap149  | Map 149 ]] - &#039;&#039;&#039;Rakash Village: Siksraja&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NN. Svesinek Cels===&lt;br /&gt;
*Major Landmarks: Road to Rakash Village&lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
:* [[RanikMap146  | Map 146 ]] - Road to Siksraja, forest&lt;br /&gt;
:* [[RanikMap147  | Map 147 ]] - Road to Siksraja, Svesinek Cels&lt;br /&gt;
:* [[RanikMap148  | Map 148 ]] - Svesinek Cels near Siksraja - brocket deer&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===OO. Fang Cove===&lt;br /&gt;
*Major Landmarks: &lt;br /&gt;
*Maps contained in this Zone:&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{cat|Geography,Moon Mage abilities,Warrior Mage abilities}}&lt;/div&gt;</summary>
		<author><name>GABRIEL6</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546204</id>
		<title>Talk:Zone map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546204"/>
		<updated>2021-03-04T00:00:43Z</updated>

		<summary type="html">&lt;p&gt;GABRIEL6: /* Visual Representation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maps Still Needing Zone Placement ==&lt;br /&gt;
&lt;br /&gt;
These maps still need placement in their appropriate zone(s).  They are typically maps that are near zone borders and simply need someone to go through in game and verify which zone the majority of the map belongs to.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map is predominantly made up of one zone, with a smattering of non-landmark rooms from another zone, just include it in the first zone.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map contains large portions made up two zones, include it in both zones with the qualifier &#039;Portions of&#039; in front of it.  This is also the approach to take if only a smattering of rooms belong to one zone, but they make up a landmark area.&lt;br /&gt;
:* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
:* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
:* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
:* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
:* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
:* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
:* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
:* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
:* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
:* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
:* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
:* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
:* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
:* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
:* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
:* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
:* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
:* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
:* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
:* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
:* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
:* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
&lt;br /&gt;
== Rakash Village and Road to Rakash Village ==&lt;br /&gt;
&lt;br /&gt;
The placement of these two zones (MM and NN) are currently just a logical guess based on nearby locations and various Locate-shift capabilities.  Confirmation of their exact locations would be appreciated as I am currently unable to do so myself.--[[User:Evran|Evran]] 18:30, 28 September 2010 (UTC)&lt;br /&gt;
:Done--[[User:Evran|Evran]] 20:01, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions on the Map and Formulas ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m very new to the guild, so I&#039;m not yet comfortable with what the ranges should be; however, I know that something is wrong.  On the page, it shows that I need a minimum of about 241 PM to go 2 zones on mainland with 80 mana in a moongate.  I have 111 PM.  I dropped a beam at the NE gate of Crossing (solidly in P) and opened a moongate from the south dock of the Haven ferry using 35 held mana.  Because that location is not directly listed, I wanted to make sure I was solidly two zones away, so I went to Riverhaven.  I was able to, at 111 PM, open a moongate to Crossing with 50 mana.  The data on the page indicates I shouldn&#039;t be able to do it with any less than 241 PM at 80 mana.  I think something is off on the page.  --[[User:Aristrondr|Aristrondr]] 04:04, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also just confirmed range with opening a gate from Throne City to Crossing at 111 PM using about 45 mana.  --[[User:Aristrondr|Aristrondr]] 04:47, 1 December 2010 (UTC)&lt;br /&gt;
:All those formulae I reconstructed from memory of output from the [[Coordinate Chart]] since I currently don&#039;t have access to the coordinate chart.  I do remember at low ranks there was a certain minimum distance that kicked in regardless of skill, and I had placed that at a distance of 1.  Its entirely possible that&#039;s a distance of &amp;gt;2 when the formula applies instead of the &amp;gt;=2 that I have listed.  I also might have the whole mainland scale off by 100 ranks... When I&#039;m able to actually run the coordinate program, I&#039;ll confirm them.  Let me know what ranges you can get once you hit 141 ranks?  That would let me know if I&#039;ve got that off by 100 ranks or not.--[[User:Evran|Evran]] 19:59, 1 December 2010 (UTC)&lt;br /&gt;
::Okay, that should be fixed now.  I had the both the distance modifiers and constant off by a bit so that the island to mainland values were correct, but the mainland numbers were wrong.  Let me know if you find any more inconsistancies. --[[User:Evran|Evran]] 21:21, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Visual Representation ==&lt;br /&gt;
&lt;br /&gt;
The visual representation of the distance calculation is very nicely done.  But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar&#039;i) and B.  I calculate those distances at 12 and 11, respectively; it&#039;s 9 up and 9 or 7 over:  9^2 + 9^2 = 162 &amp;gt; 12^2, 9^2 + 7^2 = 130 &amp;gt; 11^2.  I don&#039;t believe any other distances greater than 10 exist between any zones containing locations.  Does the game in fact treat these zones as having those greater distances between them?  Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance?  --[[User:DSETHK93|DSETHK93]] ([[User talk:DSETHK93|talk]]) 23:48, 2 March 2021 (CST)&lt;br /&gt;
:The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn&#039;t need to show longer distances. The chart doesn&#039;t represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral. You can see the mana needed on the [[Moongate]] page although the exact numbers may no longer be correct.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 17:58, 3 March 2021 (CST)&lt;/div&gt;</summary>
		<author><name>GABRIEL6</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546203</id>
		<title>Talk:Zone map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546203"/>
		<updated>2021-03-03T23:59:59Z</updated>

		<summary type="html">&lt;p&gt;GABRIEL6: /* Visual Representation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maps Still Needing Zone Placement ==&lt;br /&gt;
&lt;br /&gt;
These maps still need placement in their appropriate zone(s).  They are typically maps that are near zone borders and simply need someone to go through in game and verify which zone the majority of the map belongs to.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map is predominantly made up of one zone, with a smattering of non-landmark rooms from another zone, just include it in the first zone.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map contains large portions made up two zones, include it in both zones with the qualifier &#039;Portions of&#039; in front of it.  This is also the approach to take if only a smattering of rooms belong to one zone, but they make up a landmark area.&lt;br /&gt;
:* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
:* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
:* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
:* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
:* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
:* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
:* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
:* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
:* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
:* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
:* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
:* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
:* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
:* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
:* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
:* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
:* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
:* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
:* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
:* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
:* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
:* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
&lt;br /&gt;
== Rakash Village and Road to Rakash Village ==&lt;br /&gt;
&lt;br /&gt;
The placement of these two zones (MM and NN) are currently just a logical guess based on nearby locations and various Locate-shift capabilities.  Confirmation of their exact locations would be appreciated as I am currently unable to do so myself.--[[User:Evran|Evran]] 18:30, 28 September 2010 (UTC)&lt;br /&gt;
:Done--[[User:Evran|Evran]] 20:01, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions on the Map and Formulas ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m very new to the guild, so I&#039;m not yet comfortable with what the ranges should be; however, I know that something is wrong.  On the page, it shows that I need a minimum of about 241 PM to go 2 zones on mainland with 80 mana in a moongate.  I have 111 PM.  I dropped a beam at the NE gate of Crossing (solidly in P) and opened a moongate from the south dock of the Haven ferry using 35 held mana.  Because that location is not directly listed, I wanted to make sure I was solidly two zones away, so I went to Riverhaven.  I was able to, at 111 PM, open a moongate to Crossing with 50 mana.  The data on the page indicates I shouldn&#039;t be able to do it with any less than 241 PM at 80 mana.  I think something is off on the page.  --[[User:Aristrondr|Aristrondr]] 04:04, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also just confirmed range with opening a gate from Throne City to Crossing at 111 PM using about 45 mana.  --[[User:Aristrondr|Aristrondr]] 04:47, 1 December 2010 (UTC)&lt;br /&gt;
:All those formulae I reconstructed from memory of output from the [[Coordinate Chart]] since I currently don&#039;t have access to the coordinate chart.  I do remember at low ranks there was a certain minimum distance that kicked in regardless of skill, and I had placed that at a distance of 1.  Its entirely possible that&#039;s a distance of &amp;gt;2 when the formula applies instead of the &amp;gt;=2 that I have listed.  I also might have the whole mainland scale off by 100 ranks... When I&#039;m able to actually run the coordinate program, I&#039;ll confirm them.  Let me know what ranges you can get once you hit 141 ranks?  That would let me know if I&#039;ve got that off by 100 ranks or not.--[[User:Evran|Evran]] 19:59, 1 December 2010 (UTC)&lt;br /&gt;
::Okay, that should be fixed now.  I had the both the distance modifiers and constant off by a bit so that the island to mainland values were correct, but the mainland numbers were wrong.  Let me know if you find any more inconsistancies. --[[User:Evran|Evran]] 21:21, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Visual Representation ==&lt;br /&gt;
&lt;br /&gt;
The visual representation of the distance calculation is very nicely done.  But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar&#039;i) and B.  I calculate those distances at 12 and 11, respectively; it&#039;s 9 up and 9 or 7 over:  9^2 + 9^2 = 162 &amp;gt; 12^2, 9^2 + 7^2 = 130 &amp;gt; 11^2.  I don&#039;t believe any other distances greater than 10 exist between any zones containing locations.  Does the game in fact treat these zones as having those greater distances between them?  Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance?  --[[User:DSETHK93|DSETHK93]] ([[User talk:DSETHK93|talk]]) 23:48, 2 March 2021 (CST)&lt;br /&gt;
:The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn&#039;t need to show longer distances. The chart doesn&#039;t represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral. You can see the mana needed on the [[Moongate]] page.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 17:58, 3 March 2021 (CST)&lt;/div&gt;</summary>
		<author><name>GABRIEL6</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546202</id>
		<title>Talk:Zone map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Zone_map&amp;diff=546202"/>
		<updated>2021-03-03T23:58:37Z</updated>

		<summary type="html">&lt;p&gt;GABRIEL6: /* Visual Representation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maps Still Needing Zone Placement ==&lt;br /&gt;
&lt;br /&gt;
These maps still need placement in their appropriate zone(s).  They are typically maps that are near zone borders and simply need someone to go through in game and verify which zone the majority of the map belongs to.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map is predominantly made up of one zone, with a smattering of non-landmark rooms from another zone, just include it in the first zone.&amp;lt;br&amp;gt;&lt;br /&gt;
If a map contains large portions made up two zones, include it in both zones with the qualifier &#039;Portions of&#039; in front of it.  This is also the approach to take if only a smattering of rooms belong to one zone, but they make up a landmark area.&lt;br /&gt;
:* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
:* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
:* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
:* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
:* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
:* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
:* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
:* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
:* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
:* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
:* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
:* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
:* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
:* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
:* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
:* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
:* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
:* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
:* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
:* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
:* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
:* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
&lt;br /&gt;
== Rakash Village and Road to Rakash Village ==&lt;br /&gt;
&lt;br /&gt;
The placement of these two zones (MM and NN) are currently just a logical guess based on nearby locations and various Locate-shift capabilities.  Confirmation of their exact locations would be appreciated as I am currently unable to do so myself.--[[User:Evran|Evran]] 18:30, 28 September 2010 (UTC)&lt;br /&gt;
:Done--[[User:Evran|Evran]] 20:01, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions on the Map and Formulas ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m very new to the guild, so I&#039;m not yet comfortable with what the ranges should be; however, I know that something is wrong.  On the page, it shows that I need a minimum of about 241 PM to go 2 zones on mainland with 80 mana in a moongate.  I have 111 PM.  I dropped a beam at the NE gate of Crossing (solidly in P) and opened a moongate from the south dock of the Haven ferry using 35 held mana.  Because that location is not directly listed, I wanted to make sure I was solidly two zones away, so I went to Riverhaven.  I was able to, at 111 PM, open a moongate to Crossing with 50 mana.  The data on the page indicates I shouldn&#039;t be able to do it with any less than 241 PM at 80 mana.  I think something is off on the page.  --[[User:Aristrondr|Aristrondr]] 04:04, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also just confirmed range with opening a gate from Throne City to Crossing at 111 PM using about 45 mana.  --[[User:Aristrondr|Aristrondr]] 04:47, 1 December 2010 (UTC)&lt;br /&gt;
:All those formulae I reconstructed from memory of output from the [[Coordinate Chart]] since I currently don&#039;t have access to the coordinate chart.  I do remember at low ranks there was a certain minimum distance that kicked in regardless of skill, and I had placed that at a distance of 1.  Its entirely possible that&#039;s a distance of &amp;gt;2 when the formula applies instead of the &amp;gt;=2 that I have listed.  I also might have the whole mainland scale off by 100 ranks... When I&#039;m able to actually run the coordinate program, I&#039;ll confirm them.  Let me know what ranges you can get once you hit 141 ranks?  That would let me know if I&#039;ve got that off by 100 ranks or not.--[[User:Evran|Evran]] 19:59, 1 December 2010 (UTC)&lt;br /&gt;
::Okay, that should be fixed now.  I had the both the distance modifiers and constant off by a bit so that the island to mainland values were correct, but the mainland numbers were wrong.  Let me know if you find any more inconsistancies. --[[User:Evran|Evran]] 21:21, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Visual Representation ==&lt;br /&gt;
&lt;br /&gt;
The visual representation of the distance calculation is very nicely done.  But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar&#039;i) and B.  I calculate those distances at 12 and 11, respectively; it&#039;s 9 up and 9 or 7 over:  9^2 + 9^2 = 162 &amp;gt; 12^2, 9^2 + 7^2 = 130 &amp;gt; 11^2.  I don&#039;t believe any other distances greater than 10 exist between any zones containing locations.  Does the game in fact treat these zones as having those greater distances between them?  Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance?  --[[User:DSETHK93|DSETHK93]] ([[User talk:DSETHK93|talk]]) 23:48, 2 March 2021 (CST)&lt;br /&gt;
:The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn&#039;t need to show longer distances. The chart doesn&#039;t represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 17:58, 3 March 2021 (CST)&lt;/div&gt;</summary>
		<author><name>GABRIEL6</name></author>
	</entry>
</feed>