<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FYSX</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FYSX"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/FYSX"/>
	<updated>2026-05-06T03:58:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Devolve&amp;diff=367739</id>
		<title>Devolve</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Devolve&amp;diff=367739"/>
		<updated>2014-06-22T22:45:23Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Updated pre-reqs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Devolve&lt;br /&gt;
|abbrev=DE&lt;br /&gt;
|minprep=8&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Carrion Call 3.0|Carrion Call]] or [[Devitalize 3.0|Devitalize]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Each adversary you face will have strengths and weaknesses.  The Devolve spell is designed to seek out your foe&#039;s strengths specifically.  It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick.  And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.&lt;br /&gt;
|effect=Debuffs the targets top two stats. Less powerful than other debuffs because of this versatility.&lt;br /&gt;
|messaging=You gesture at a musk hog.&lt;br /&gt;
You focus on the musk hog&#039;s life essence as you swipe your hand downward in its direction!&lt;br /&gt;
A bluish green aura leaches out from the musk hog, which solidifies into a double helix composed of the two individual hues.  The helices spin rapidly as it shrinks into the musk hog&#039;s chest.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stampede&amp;diff=367738</id>
		<title>Stampede</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stampede&amp;diff=367738"/>
		<updated>2014-06-22T22:44:14Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Updated pre-reqs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Stampede&lt;br /&gt;
|abbrev=stampede&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Devitalize 3.0|Devitalize]] or [[Carrion Call 3.0|Carrion Call]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Stampede spell conjures forth multiple life energy projections of the powerful horse from somewhere, calling those projects to stampede towards the target.  It is a targeted spell resulting in multiple, low-cost strikes at a target.  As any multi-strike spell, it is fairly accurate, but not particularly strong.  The Stampede spell strikes forcibly, and the target is burned by the orange-hued energies.&lt;br /&gt;
|effect=Multi-strike TM spell. Cannot be finely targeted. Only hits torso. Fire damage.&lt;br /&gt;
|messaging=You raise your right hand skyward and make a quick whipping motion.&lt;br /&gt;
The pounding sound of a multitdue of beasts quickly grows louder as multiple horses formed of a orange-hued energy come into view from somewhere seemingly distant, stampeding straight towards the musk hog!&amp;lt;br /&amp;gt;&lt;br /&gt;
The horse leaves a musk hog mostly unfazed as it bounces off it, the orange-colored energies quickly dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
The horse slams against a musk hog, leaving bruises as the orange-hued energies encircle it before dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
The musk hog is lightly stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
The horse slams against a musk hog, leaving bruises as the orange-hued energies encircle it before dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
The horse impacts against a musk hog, breaking bones with a loud crack, as the orange-hued horse burns brightly around it a moment before the energies dissipate.&amp;lt;br /&amp;gt;&lt;br /&gt;
The horse burns fiercely as it tramples through a musk hog, its skin and bone vanishing in a burning haze the horse continues into the distance, barely slowed by the obstacle.&amp;lt;br /&amp;gt;&lt;br /&gt;
The musk hog falls to the ground and lies still.&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=standard&lt;br /&gt;
|slots=2&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Ranger_Spells&amp;diff=367737</id>
		<title>Category:Ranger Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Ranger_Spells&amp;diff=367737"/>
		<updated>2014-06-22T22:41:55Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Updated spell slots and signatures to reflect Raesh&amp;#039;s announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
==Spell Tree==&lt;br /&gt;
[http://i1353.photobucket.com/albums/q672/absolonDR/DR%20Spell%20Lists/RangerSpells_zps3f30c96a.png &#039;&#039;&#039;Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
==Summary of Spell Information==&lt;br /&gt;
&lt;br /&gt;
The list of signature spells (in bold) is from GM Melete (5/13/2014).&lt;br /&gt;
&lt;br /&gt;
Note: The rank requirements (but not spell preps according to {{com|Discern}}) vary by location. This data was collected in a neutral location. Being in a wilderness area will &#039;&#039;decrease&#039;&#039; the required ranks, while being in an urban area will &#039;&#039;increase&#039;&#039; the required ranks.&lt;br /&gt;
:Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.&lt;br /&gt;
&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Wolf Scent&lt;br /&gt;
|ab=ws&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=5&lt;br /&gt;
|maxp=90&lt;br /&gt;
|minr=10&lt;br /&gt;
|maxr=600&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=See the Wind&lt;br /&gt;
|ab=stw&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=1&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=600&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Instinct&lt;br /&gt;
|ab=inst&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=1&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=20&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Cheetah Swiftness&lt;br /&gt;
|ab=cs&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=cyclic&lt;br /&gt;
|skill=Augmentation and Utility&lt;br /&gt;
|minp=10&lt;br /&gt;
|maxp=25&lt;br /&gt;
|minr=250&lt;br /&gt;
|maxr=860&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Bear Strength&lt;br /&gt;
|ab=bes&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=cyclic&lt;br /&gt;
|skill=Augmentation and Warding&lt;br /&gt;
|minp=10&lt;br /&gt;
|maxp=40&lt;br /&gt;
|minr=250&lt;br /&gt;
|maxr=1000&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Grizzly Claws&lt;br /&gt;
|ab=griz&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|contest=spirit vs. fortitude&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Sense of the Tiger&lt;br /&gt;
|ab=sott&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=10&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=10&lt;br /&gt;
|maxr=600&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Wisdom of the Pack&lt;br /&gt;
|ab=wotp&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=10&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Claws of the Cougar&lt;br /&gt;
|ab=cotc&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=840&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Hands of Lirisa&lt;br /&gt;
|ab=hol&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=5&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=20&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Earth Meld&lt;br /&gt;
|ab=em&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation and Utility&lt;br /&gt;
|minp=20&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=50&lt;br /&gt;
|maxr=740&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Essence of Yew&lt;br /&gt;
|ab=ey&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Warding&lt;br /&gt;
|minp=5&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=600&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Blend&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Utility&lt;br /&gt;
|minp=12&lt;br /&gt;
|maxp=96&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Forestwalker&#039;s Boon&lt;br /&gt;
|ab=fwb&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Warding&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Skein of Shadows&lt;br /&gt;
|ab=sks&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation and Utility&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Athleticism&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Augmentation&lt;br /&gt;
|minp=1&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=600&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Memory of Nature&lt;br /&gt;
|ab=mon&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Utility&lt;br /&gt;
|minp=30&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=250&lt;br /&gt;
|maxr=1000&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Compost&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Utility&lt;br /&gt;
|minp=1&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=500&lt;br /&gt;
|slot=0&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Swarm&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|contest=magic vs. fortitude&lt;br /&gt;
|minp=10&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=50&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=4&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Harawep&#039;s Bonds&lt;br /&gt;
|ab=hb&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|contest=magic vs. reflex&lt;br /&gt;
|minp=10&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=100&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=4&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Awaken Forest&lt;br /&gt;
|ab=af&lt;br /&gt;
|b=yes&lt;br /&gt;
|type=non-battle&lt;br /&gt;
|skill=Utility&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Branch Break&lt;br /&gt;
|ab=bb&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|contest=magic vs. reflex&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Eagle&#039;s Cry&lt;br /&gt;
|ab=ec&lt;br /&gt;
|type=targeted&lt;br /&gt;
|skill=Targeted Magic&lt;br /&gt;
|minp=1&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=500&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Devitalize&lt;br /&gt;
|ab=devi&lt;br /&gt;
|type=targeted&lt;br /&gt;
|skill=Targeted Magic&lt;br /&gt;
|minp=5&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=600&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Curse of the Wilds&lt;br /&gt;
|ab=cotw&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|contest=spirit vs. fortitude&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=90&lt;br /&gt;
|minr=100&lt;br /&gt;
|maxr=700&lt;br /&gt;
|slot=3&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Stampede&lt;br /&gt;
|type=targeted&lt;br /&gt;
|skill=Targeted Magic&lt;br /&gt;
|minp=1&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=0&lt;br /&gt;
|maxr=400&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Carrion Call&lt;br /&gt;
|ab=cac&lt;br /&gt;
|type=targeted&lt;br /&gt;
|skill=Targeted Magic&lt;br /&gt;
|minp=15&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=80&lt;br /&gt;
|maxr=800&lt;br /&gt;
|slot=1&lt;br /&gt;
}}&lt;br /&gt;
{{SpellList&lt;br /&gt;
|name=Devolve&lt;br /&gt;
|ab=de&lt;br /&gt;
|type=battle&lt;br /&gt;
|skill=Debilitation&lt;br /&gt;
|contest=magic vs. fortitude&lt;br /&gt;
|minp=8&lt;br /&gt;
|maxp=100&lt;br /&gt;
|minr=30&lt;br /&gt;
|maxr=700&lt;br /&gt;
|slot=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger,Ranger Abilities,Life Magic}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skein_of_Shadows&amp;diff=367705</id>
		<title>Skein of Shadows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skein_of_Shadows&amp;diff=367705"/>
		<updated>2014-06-22T17:38:53Z</updated>

		<summary type="html">&lt;p&gt;FYSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Skein of Shadows&lt;br /&gt;
|abbrev=SKS&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Blend]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Skein of Shadows muffles the creak of leather and dulls the gleam of steel, allowing a stealthy approach without sacrificing protection.  In fact, many casters find themselves increasingly at ease in their armor, even when not engaged in covert activities.&lt;br /&gt;
|effect={{in|Light Armor}}, {{in|Chain Armor}} and {{in|Brigandine}} skill buffs and hinderance reduction effect.&lt;br /&gt;
|messaging=The shadows subtly deepen about you as your movements grow still.&lt;br /&gt;
&lt;br /&gt;
As your Skein of Shadows disperses you notice that even your simple movements seem needlessly tumultuous&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It increases your Light Armor, Chain Armor, and Brigandine armor skills and decreases stealth hindrance of light armor, chain armor and brigandine.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=367256</id>
		<title>See the Wind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=367256"/>
		<updated>2014-06-21T14:47:41Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Removed reference to &amp;quot;to hit&amp;quot; modifier + clarified language in notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=STW&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Instinct]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The See the Wind spell, sometimes called &#039;The Eyes That See the Wind,&#039; invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry.  Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable, except when using heavy hurled weapons.&lt;br /&gt;
|effect=Ranged weapon skill boost.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
The glowing lines fade away along with the See the Wind spell.&lt;br /&gt;
As a growing reptilian sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Animal sense messaging varies from character to character (based off your PIN number).&lt;br /&gt;
*Does not boost {{in|Heavy Thrown}} weapons.&lt;br /&gt;
*Spell will pulse update the buff to the currently held weapon, defaulting to {{in|Light Thrown}} with no ranged weapon in hand.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Senses_of_the_Tiger&amp;diff=367114</id>
		<title>Senses of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Senses_of_the_Tiger&amp;diff=367114"/>
		<updated>2014-06-20T19:21:56Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Fixed red link and updated name. Discern says &amp;quot;Senses&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Senses of the Tiger&lt;br /&gt;
|abbrev=SOTT&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[See the Wind]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Sense of the Tiger spell weaves a morphing pattern upon the caster, calling upon that great cat&#039;s ferally efficient hunting prowess.  When under the effects of this spell, you will have improved reactions and heightened senses... the very qualities of an untamed tiger.&lt;br /&gt;
|effect={{in|Perception}} and {{in|Reflex}} buffs.&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, the Tiger.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your senses sharpen considerably, making previously unknown details of the visible world painfully obvious.&lt;br /&gt;
&lt;br /&gt;
Your sharpened senses subside.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Devolve&amp;diff=367113</id>
		<title>Devolve</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Devolve&amp;diff=367113"/>
		<updated>2014-06-20T19:19:08Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Min/max prep update and spelling fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Devolve&lt;br /&gt;
|abbrev=DE&lt;br /&gt;
|minprep=8&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC, creatures&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Compost 3.0|Compost]] or [[Devitalize 3.0|Devitalize]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Each adversary you face will have strengths and weaknesses.  The Devolve spell is designed to seek out your foe&#039;s strengths specifically.  It is a spell to enfeeble the hearty, to confound the wise, or to hinder the quick.  And while this spell is more versatile than similar magical effects, it suffers a loss of its potency from the broad range that it affects.&lt;br /&gt;
|effect=Debuffs the targets top two stats. Less powerful than other debuffs because of this versatility.&lt;br /&gt;
|messaging=You gesture at a musk hog.&lt;br /&gt;
You focus on the musk hog&#039;s life essence as you swipe your hand downward in its direction!&lt;br /&gt;
A bluish green aura leaches out from the musk hog, which solidifies into a double helix composed of the two individual hues.  The helices spin rapidly as it shrinks into the musk hog&#039;s chest.&lt;br /&gt;
|offtype=magic&lt;br /&gt;
|deftype=fortitude&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=debilitation&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bear_Strength&amp;diff=367112</id>
		<title>Bear Strength</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bear_Strength&amp;diff=367112"/>
		<updated>2014-06-20T19:17:32Z</updated>

		<summary type="html">&lt;p&gt;FYSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=BES&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=27&lt;br /&gt;
|validtarget=self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Cheetah Swiftness]], [[Athleticism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Bear Strength spell weaves a morphing pattern upon the caster for as long as mana fuels it, aiding one&#039;s natural physical prowess.  As seen from the spell&#039;s name, the spell pattern focuses on the Bear, making one stronger and heartier, but also sometimes allows one to shake certain conditions that may be affecting them.&lt;br /&gt;
|effect={{in|Strength}} and {{in|Stamina}} boost. Pulsing status protection.&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, the Bear.&amp;lt;br /&amp;gt;&lt;br /&gt;
A sphere of brown energy surrounds you, morphing until it takes the form of a brown bear!  With a loud roar, the energies shift to rapidly swirl about your torso before dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You immediately feel stronger and heartier than before.&lt;br /&gt;
&lt;br /&gt;
You realize your spell pattern has dispelled, leaving you feeling weaker than before.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|type=augmentation, warding&lt;br /&gt;
|ctype=standard, cyclic&lt;br /&gt;
}}&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Unlike [[Cheetah Swiftness]], this spell does not have any cyclic messaging.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cheetah_Swiftness&amp;diff=367111</id>
		<title>Cheetah Swiftness</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cheetah_Swiftness&amp;diff=367111"/>
		<updated>2014-06-20T19:16:12Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Added timing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Cheetah Swiftness&lt;br /&gt;
|abbrev=CS&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=27&lt;br /&gt;
|validtarget=self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Senses of the Tiger]], [[Athleticism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=17&lt;br /&gt;
|desc=The Cheetah Swiftness spell weaves a morphing pattern upon the caster for as long as mana fuels it, aiding one&#039;s natural speed and balance.  As seen from the spell&#039;s name, the spell pattern focuses on the Cheetah, making one more agile, improving balance, and sometimes even righting those who have fallen.&lt;br /&gt;
|effect={{in|Agility}} buff. Pulsing {{in|balance}} boost and auto-stand effect.&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, the Cheetah.&amp;lt;br /&amp;gt;&lt;br /&gt;
A cone of pale yellow energy surrounds you, morphing until it takes the form of a spotted cheetah!  With a deep, loud purr, the energies shift to rapidly swirl about you before dissipating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You immediately feel more agile than before.&lt;br /&gt;
&lt;br /&gt;
You gracefully shift where you stand, causing you to feel better balanced!&lt;br /&gt;
&lt;br /&gt;
You realize your spell pattern has dispelled, leaving you feeling less agile than before.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, warding&lt;br /&gt;
|ctype=standard, cyclic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Claws_of_the_Cougar&amp;diff=367110</id>
		<title>Claws of the Cougar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Claws_of_the_Cougar&amp;diff=367110"/>
		<updated>2014-06-20T19:11:56Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Cleaned up some broken links and added note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=cotc&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Senses of the Tiger]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Claws of the Cougar spell offers the Ranger the power of the mountain cat.  As a cougar strikes with a mighty claw, so will the Ranger strike with his melee weapons, including when he or she is brawling.&lt;br /&gt;
|effect=Melee weapon and {{in|brawling}} damage boost. Cannot be refreshed.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your hands clench and unclench, seeking a weapon to wield.  Radiating with power your hands begin to transform into the claws of a mighty cougar.&lt;br /&gt;
&lt;br /&gt;
A sharp but passing pain runs through your hand as you no longer feel the skills of the cougar reside within.&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*Similar to [[See the Wind]], spell will pulse to update the melee weapon skill it is currently boosting.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=367109</id>
		<title>See the Wind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=367109"/>
		<updated>2014-06-20T19:06:36Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Changed min prep value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=STW&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Instinct]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The See the Wind spell, sometimes called &#039;The Eyes That See the Wind,&#039; invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry.  Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable, except when using heavy hurled weapons.&lt;br /&gt;
|effect=Missile weapon to-hit boost.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
The glowing lines fade away along with the See the Wind spell.&lt;br /&gt;
As a growing reptilian sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind.&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Animal sense messaging varies from character to character (based off your PIN number).&lt;br /&gt;
*Does not boost {{in|Heavy Thrown}} weapons.&lt;br /&gt;
*Spell will pulse update the buff to the currently held weapon, defaulting to {{in|Light Thrown}}.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=367108</id>
		<title>See the Wind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=367108"/>
		<updated>2014-06-20T19:04:26Z</updated>

		<summary type="html">&lt;p&gt;FYSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=STW&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Instinct]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The See the Wind spell, sometimes called &#039;The Eyes That See the Wind,&#039; invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry.  Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable, except when using heavy hurled weapons.&lt;br /&gt;
|effect=Missile weapon to-hit boost.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
The glowing lines fade away along with the See the Wind spell.&lt;br /&gt;
As a growing reptilian sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind.&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Animal sense messaging varies from character to character (based off your PIN number).&lt;br /&gt;
*Does not boost {{in|Heavy Thrown}} weapons.&lt;br /&gt;
*Spell will pulse update the buff to the currently held weapon, defaulting to {{in|Light Thrown}}.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forestwalker%27s_Boon&amp;diff=367018</id>
		<title>Forestwalker&#039;s Boon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forestwalker%27s_Boon&amp;diff=367018"/>
		<updated>2014-06-19T15:28:57Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Created page with &amp;quot;{{Spell |name=Forestwalker&amp;#039;s Boon |abbrev=FWB |minprep=15 |castcap=100 |validtarget=PC |guild=Ranger |spellbook=Wilderness Survival |prereqs=Instinct, Essence of Yew |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Forestwalker&#039;s Boon&lt;br /&gt;
|abbrev=FWB&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Instinct]], [[Essence of Yew]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Many a ranger has ventured beyond the bounds of civilization only to find themselves facing wild beasts defending their territory or hunting for food.  The Forestwalker&#039;s Boon spell masks a ranger&#039;s natural scent with a pheromone that attempts to calm all but the most aggressive or cunning wild animals.&lt;br /&gt;
|effect=Pulsing calm effect on certain animals.&lt;br /&gt;
|messaging=A gentle breeze swirls about you briefly before fading away, leaving you cloaked in a faint emerald glow.&lt;br /&gt;
&lt;br /&gt;
The faint emerald glow surrounding you fades away.&lt;br /&gt;
&lt;br /&gt;
A red brocket deer pauses to sniff the air, then calms visibly.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Appears on LOOK as a faint emerald aura.&lt;br /&gt;
* Similar to Empath&#039;s [[Innocence]], but will not drop entirely if the ranger attacks a calmed animal. However, the attacked animal will no longer be calmed.&lt;br /&gt;
* Does not affect humanoid NPCs.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:FYSX&amp;diff=367017</id>
		<title>User:FYSX</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:FYSX&amp;diff=367017"/>
		<updated>2014-06-19T15:08:45Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Created page with &amp;quot;I play a ranger and sometimes an empath.  I like turtles.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play a ranger and sometimes an empath.&lt;br /&gt;
&lt;br /&gt;
I like turtles.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skein_of_Shadows&amp;diff=367016</id>
		<title>Skein of Shadows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skein_of_Shadows&amp;diff=367016"/>
		<updated>2014-06-19T15:03:52Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Filled in data from discern.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Skein of Shadows&lt;br /&gt;
|abbrev=SKS&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Blend]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Skein of Shadows muffles the creak of leather and dulls the gleam of steel, allowing a stealthy approach without sacrificing protection.  In fact, many casters find themselves increasingly at ease in their armor, even when not engaged in covert activities.&lt;br /&gt;
|effect={{in|Light Armor}}, {{in|Chain Armor}} and {{in|Brigandine}} skill buffs and hinderance reduction effect.&lt;br /&gt;
|messaging=The shadows subtly deepen about you as your movements grow still.&lt;br /&gt;
&lt;br /&gt;
As your Skein of Shadows disperses you notice that even your simple movements seem needlessly tumultuous&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
It increases your armor skill and decreases stealth hindrance of light armor, chain armor and brigandine.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wisdom_(stat)&amp;diff=367015</id>
		<title>Wisdom (stat)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wisdom_(stat)&amp;diff=367015"/>
		<updated>2014-06-19T14:51:28Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Added Ranger spell WOTP to boosting abilities list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; represents a character&#039;s worldly knowledge, intuition and personal ability to apply life experience to various situations. Primarily affects will-based spells, strength of spirit, and the rate one learns from one&#039;s experiences.&lt;br /&gt;
&lt;br /&gt;
The {{com|wisdom}} command can be used in-game to display useful information.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Increases the percentage of field [[experience]] that is transferred into real ranks (uses only base Wisdom)&lt;br /&gt;
*Increases [[Spirit Health]]&lt;br /&gt;
*Improves [[Perception skill]]&lt;br /&gt;
*Plays a significant role in magic and [[Magic Resistance]] and is the primary stat in [[Spell Versus Spirit]] contests&lt;br /&gt;
*Decreases Cleric [[Commune]] {{tt|sense}} roundtime&lt;br /&gt;
===Experience Drain Benefits===&lt;br /&gt;
It has been shown that increasing Wisdom from 30 to 40 improves the rate of absorption by an average of 6.24% for all skills.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Wisdom==&lt;br /&gt;
*Moon Mage [[Invocation of Energy]] spell&lt;br /&gt;
*Ranger [[Wisdom of the Pack]] spell&lt;br /&gt;
==Spells and Abilities that Decrease Wisdom==&lt;br /&gt;
*Barbarian [[Berserk Blood]], [[Berserk Stone]], [[Berserk Nightmare]], [[Berserk Flame]], [[Berserk Cyclone]], [[Berserk Steel]], [[Berserk Grave]], [[Berserk Kuniyo]], [[Berserk Everild]] and [[Berserk Trothfang]]&lt;br /&gt;
&lt;br /&gt;
==Training Locations==&lt;br /&gt;
===[[Crossing]]===&lt;br /&gt;
;inside [[Asemath Academy]] front gate, go west, go west, go north, go north&lt;br /&gt;
;(can use DIR wisdom)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Asemath Academy, Classroom&lt;br /&gt;
|desc=This large classroom is used at various times for general instruction and the more specialized classes.  Worktables with chairs sit in rows facing a larger table and lectern.  The walls are painted a cheerful powder blue with cream accents  and the tables are painted a soft grey.  In one corner, a group of anatomical skeletons are grouped for comparison.  The students have nicknamed them &amp;quot;The Board of Regents&amp;quot;.  You also see a large sign.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A large sign reads:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Thoughtful Student Gains Wisdom.  The Thoughtless One Gains Only Foolishness.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You sit down and listen as the instructor patiently explains the ways of thought.  You follow closely, and soon find your mind leaping ahead to points not yet made.  With a flash of insight you announce your training is complete!  Your instructor smiles in agreement.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
;[[Academy, Lecture Hall]], go gate, e&lt;br /&gt;
;(can use DIR wisdom)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Academy, Lecture Hall&lt;br /&gt;
|desc=Cheery, attentive students sit on polished wooden benches gazing up at an instructor jotting notes on a black slate board.  The teacher is animated in his lecturing, and seems truly engrossed in his subject.  Against the back wall is a banner reading &amp;quot;Knowledge is the key to unlocking many doors.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Your instructor steps aside with you and begins to explain the proper ways to question what you observe and hear so you can gain from each experience.  Continuing, he tutors you on ways to store away information in your mind so you may more quickly recall that which you know.  Once he is comfortable he has bestowed all that you can currently absorb, he pats you on the shoulder and says, &amp;quot;That is enough for now.  Go practice what I have taught you and come see me again when you are ready for more.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
;[[Small House|Ratha, Small House]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ratha, Small House&lt;br /&gt;
|desc=An aging female S&#039;Kra rests in a nest of pillows beside a small fire.  In her scaled hand, she holds a copy of Moliko the Balance&#039;s treatise on justice.  Above the fire, a small portrait of the woman as a young girl gleams in the light.}}&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
;[[Ger Ilerthan|Ger Ilerthan, Isinrel]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ger Ilerthan, Isinrel&lt;br /&gt;
|desc=Scores of books fill the plain shelves lining the walls of the room, many written by Ilerthan herself.  A low table, surrounded by scholars of all races, rests in the center of the room.  A priest of Lemicus dusts the books and shelves.}}&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
;[[Temple of Light|Temple of Light, Dim Alcove]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Temple of Light, Dim Alcove&lt;br /&gt;
|desc=A single candle burns steadily on a long wooden table here.  The stone bench pushed up against it looks hard and cold, but a beautiful illuminated book lies open on the table&#039;s surface, beckoning those who seek the wisdom of the gods to sit and study.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are beckoned over by a priestess, who smiles and sits you down before her.  You listen as she speaks to you about the ways of the gods, great philosophers of the past, and then wraps up her class with a final quote from Moliko the Balance.  You leave the session feeling enriched by what you have learned.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
;[[RanikMap116|Outer Hibarnhvidar, Fortuneteller&#039;s Tent]]&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Outer Hibarnhvidar, Fortuneteller&#039;s Tent&lt;br /&gt;
|desc=Beneath a colorful sign draped along the length of the tent&#039;s roof is a small round table covered in a loud paisley-patterned cloth.  A thick scent of incense permeates the air, and the room is dimly illuminated by a single lantern shielded with red glass.  Seated in the back is an elderly Gor&#039;Tog woman wearing dangly earrings and a folded kerchief on her head.  You also see a tent flap.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A colorful sign reads:&lt;br /&gt;
Madame Galoomba&#039;s Words of Wisdom&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Madame Galoomba gazes at you and says, &amp;quot;Come, let us see what your future holds.&amp;quot;  She takes your hand and peers into her crystal ball, chanting under her breath.  With an enigmatic smile, she gazes into your eyes and intones, &amp;quot;You will have a long life, interrupted by many brief dirt-naps.  You will see many sleeping gerbils.  Someone will attempt to pick your pocket.  A loud person will give you a headache.  You will bring Madame Galoomba many turnips.&amp;quot;  She nods at you, indicating she is finished.  As you turn to go, you feel a bit wiser, although perhaps the main thing you&#039;ve learned is not to expect too many startling revelations from a &#039;Tog in a cheap gypsy outfit.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Statistics,Statistic Trainers}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
http://home.comcast.net/~toolshed47/  -  Great look into the technical aspect of wisdom and how it applies to learning.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Discipline_(stat)&amp;diff=367014</id>
		<title>Discipline (stat)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Discipline_(stat)&amp;diff=367014"/>
		<updated>2014-06-19T14:50:45Z</updated>

		<summary type="html">&lt;p&gt;FYSX: /* Spells and Abilities that Boost Discipline */ Ranger spell WOTP boosts Wisdom, not Discipline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discipline&#039;&#039;&#039; is a character&#039;s ability to use their mind to control their body.&lt;br /&gt;
==Uses==&lt;br /&gt;
*Helps resist fear effects&lt;br /&gt;
*Factors into all [[contested spells]] (particularly [[Will Versus Will]] spells)&lt;br /&gt;
*Increases [[concentration]]&lt;br /&gt;
*Increases [[fatigue]] pool size&lt;br /&gt;
*Increases [[spirit health]]&lt;br /&gt;
*Stat used in [[Hiding skill]], [[Skinning skill]], [[Stealing skill]], [[Targeted Magic skill]], secondary stat used in [[Shield Usage skill]]&lt;br /&gt;
*Increases effectiveness of [[Barbarian Dances]]&lt;br /&gt;
*Increases duration and effectiveness of [[Khri]]&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Discipline==&lt;br /&gt;
*Barbarian [[Warpaint]]&lt;br /&gt;
*Moon Mage [[Invocation of the Spheres]] spell&lt;br /&gt;
*Paladin [[Marshal Order]] spell&lt;br /&gt;
*Thief [[Khri Focus]] and [[Khri Calm]] bonused higher by the combo [[Khri Cunning]]&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Discipline==&lt;br /&gt;
*Bard [[Bluff#Amaze|Bluff Amaze]], [[Abandoned Heart]]&lt;br /&gt;
&lt;br /&gt;
==Training Locations==&lt;br /&gt;
===[[Crossing]]===&lt;br /&gt;
;a windowless mud hovel&lt;br /&gt;
;(can use DIR discipline)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= A Mud Hovel&lt;br /&gt;
|desc=The tiny windowless hovel feels cramped despite its minimal furnishings.  A coarsely woven blanket is folded neatly in the corner.  One lone shelf on the wall holds the occupant&#039;s only food supplies -- a sack of rice, a pitcher of water and a few wilted mustard stalks are arranged next to a single wooden bowl and spoon.  A wizened old Dwarf sits cross-legged in the center of the room.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Dwarf has a shrivelled, starved look to him; his face gaunt, hollowed and ageless, only a few stringy strands of hair left on his head.  Slowly he turns to gaze at you, and his eyes glow with a luminous tranquility.  A skeletal finger raises to point at you, and he rasps, &amp;quot;Discipline!  With a mastery of discipline, anything is possible!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You sit in front of the aged Dwarf and wait.  For a long time you wait, with no indication that you are even noticed.&lt;br /&gt;
After an endless period of time he grunts, &amp;quot;You begin to learn.  You are not totally useless.  Go and practice, return when you are ready to progress further.&amp;quot;&#039;&#039;}}&lt;br /&gt;
[[RanikMap1|The Crossing, Map 1]]&lt;br /&gt;
&lt;br /&gt;
===[[Riverhaven]]===&lt;br /&gt;
;Temple, Shadowy Chamber&lt;br /&gt;
;(can use DIR discipline)&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname= Temple, Shadowy Chamber&lt;br /&gt;
|desc=A lone candle glows faintly atop a corroded slab of black stone, caked with a filthy mixture of dirt, old leaves, and wax.  Its light is eerily muted, and fades into a wall of shadows which seem to press inwards with each tiny flicker of the flame.  A thick moist stench assaults you, flowing in warm sickening waves from somewhere out in the blackness.  Tangled roots hanging from the ceiling reach out and grab you as you make your way through the near-dark cavern, as if moved by some malicious will.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Cleric steps behind you and gently holding your shoulders, turns you to face the candle.  She whispers softly in your ear, &amp;quot;Concentrate and control your mind.&amp;quot;.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As you concentrate on the flame you find it fading in and out of focus until it is not there at all, replaced by a black void.  Creatures of the most hideous sorts strike at you from the blackness until fleeing starts to consume your thoughts.  From somewhere within, you find the strength to maintain your senses and continually remind yourself this is your mind, your images, and that you and only you can control them.&lt;br /&gt;
Finally you hear the cleric&#039;s soft voice calling you back to a conscious awakening.  Once she is sure you are awake and in control, she pats you on the shoulder and quietly goes about her business without a word.&#039;&#039;}}&lt;br /&gt;
[[RanikMap30|Riverhaven, Map 30]]&lt;br /&gt;
&lt;br /&gt;
===[[Ratha]]===&lt;br /&gt;
;Kertigen&#039;s Temple , Meditation Chamber&lt;br /&gt;
s, go north entrance, s, s, go south entrance, d&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Kertigen&#039;s Temple, Meditation Chamber&lt;br /&gt;
|desc=The pinpoint brilliance of a candle flame is the only light within the chamber.  Rustling movements and whispered chants are the only sounds to fill the blackness.  A flight of wooden steps leads to the main section of temple above.}}&lt;br /&gt;
[[RanikMap91|Ratha 3rd Tier, Map 91]]&lt;br /&gt;
&lt;br /&gt;
===[[Aesry Surlaenis&#039;a]]===&lt;br /&gt;
;Aesry Surlaenis&#039;a, Willow Park&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This Discipline instructor is only present during daytime. If you arrive at nighttime then the day dawns you must leave the path and return in order to train.&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aesry Surlaenis&#039;a, Willow Park (Daytime)&lt;br /&gt;
|desc=The air is filled with the sound of children&#039;s laughter as they race along the shore of the pond, diving off the dock or flying down a slick rock slide to land with a splash in the dark waters.  Nearby, local residents of all ages strive to perform a graceful series of stylized combat movements under the guidance of an elderly Elothean man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seeing your desire to learn more of the traditional combat forms of the House of the Steel Dove, the elderly Elothean man nods to you, and motions you to take your place with the others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your limbs tremble with effort, but obey your will as you follow the forms of the exercise.  At the end, you stand, dripping with sweat, as the instructor nods at you.  &amp;quot;You grow better, youngling.  With time, and practice, your mind and body will move as one.  For now, you still must work on the third movement of the forms.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aesry Surlaenis&#039;a, Willow Park (Nighttime)&lt;br /&gt;
|desc=The sound of crickets and frogs engaging in their nightly chorus echoes across the still waters of the pond.  A narrow white gravel path is bathed by the moonlight, like a pearl necklace surrounding the velvety dark waters.  The children who enliven the park by day have long since found their beds, leaving the night to young lovers who sit on wrought iron benches, exchanging kisses as they talk.&lt;br /&gt;
}}&lt;br /&gt;
[[RanikMap99|Aesry, Map 99]]&lt;br /&gt;
&lt;br /&gt;
===[[Shard]]===&lt;br /&gt;
;Paladins&#039; Guild, Justiciar&#039;s Study&lt;br /&gt;
climb stair, up, up, up, ne&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Justiciar&#039;s Study&lt;br /&gt;
|desc=The office of the Justiciar is plain, balancing on the knife edge between spartan and severe.  Nothing but a clean whitewash adorns the walls, except for the east one which has a single red dot painted on it, oddly enough.  A simple desk of uncarved wood is pushed up against the back, the papers on its surface in neat, regimented order.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Justiciar gazes steadily at you, then sets you down in front of a blank wall with a single red dot in the center of it.  &amp;quot;Focus on that,&amp;quot; he says, his voice calm and even.  &amp;quot;Just stare at it...keep staring...don&#039;t...move...your eyes.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time passes....&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...and then you look up to realize a &amp;gt;lot&amp;lt; of time has passed.  You feel more focused and aware.  More capable of keeping your mind on problems at hand.&#039;&#039;}}&lt;br /&gt;
[[RanikMap67|Shard, Map 67]]&lt;br /&gt;
&lt;br /&gt;
===[[Hibarnhvidar]]===&lt;br /&gt;
;Justice Office, Chief Constable&#039;s Office&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Justice Office, Chief Constable&#039;s Office&lt;br /&gt;
|desc=A large, blocky desk spans nearly the entire breadth of this room.  Behind it sits a white-bearded Dwarf, peering over the top of a pair of square-rimmed spectacles.  The walls are lined with several framed portraits of Dwarves in constable uniforms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The old Chief Constable looks at you and says, &amp;quot;Ah, so you&#039;re here to learn about the Hibarnhvidar penal code?  Excellent.  A fascinating topic.&amp;quot;  He immediately launches into a lecture covering the minutiae of obscure topics such as the fines for prohibited beard length prior to year 116 and cave zoning regulations within a business district.  He follows up with his opinions on the ideal dimensions for a billy club.  Your eyelids begin to droop as he talks about penalties for smuggling gemstones within livestock.  He seems about to begin another tiresome spiel when, at last, he looks up and exclaims, &amp;quot;Oh dear, look at the time!  I&#039;d best get back to my duties.&amp;quot;  You feel a certain sense of relief that you had the self-control necessary to refrain from doing something that would get you locked up in an attempt to escape the old boy.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[RanikMap117|Inner Hibarnhvidar, Map 117]]&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Statistics,Statistic Trainers}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hands_of_Lirisa&amp;diff=367013</id>
		<title>Hands of Lirisa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hands_of_Lirisa&amp;diff=367013"/>
		<updated>2014-06-19T14:49:49Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Updated to reflect the addition of the locksmithing buff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Hands of Lirisa&lt;br /&gt;
|abbrev=HOL&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Hands of Lirisa spell is named after the famous Ranger of Lanival&#039;s time, devout follower of Kuniyo.  She was a great tracker and tireless hunter, and like most Rangers, very adept at surviving the wilds.  As such, this spell enhances the caster&#039;s ability to skin creatures for a while.  Some claim they hear Lirisa&#039;s voice when they cast this, urging them on to greater deeds.&lt;br /&gt;
|effect={{in|Skinning}} and {{in|Locksmithing}} buffs.&lt;br /&gt;
|messaging=You close yours eyes and focus on the old hero, Lirisa.&amp;lt;br /&amp;gt;&lt;br /&gt;
A sound like a soft murmuring fills your ears and a warm feeling spreads through your hands.  You suddenly feel more confident about your skinning abilities.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=scroll&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
Random easter egg additional boost (reflected in messaging).&lt;br /&gt;
  - You suddenly feel more confident about your skinning and locksmithing abilities.&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wisdom_of_the_Pack&amp;diff=367012</id>
		<title>Wisdom of the Pack</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wisdom_of_the_Pack&amp;diff=367012"/>
		<updated>2014-06-19T14:47:37Z</updated>

		<summary type="html">&lt;p&gt;FYSX: Updated to reflect change to skill boost (tactics).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Wisdom of the Pack 3.0&lt;br /&gt;
|abbrev=WOTP&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=109&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Instinct]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Wisdom of the Pack spell shares the gained knowledge of wolf packs throughout the realms, passing on basic knowledge of governing oneself better and insight into hidden dangers.&lt;br /&gt;
|effect=[[Tactics]] and [[Wisdom]] buffs.&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, a pack of Wolves.&lt;br /&gt;
The overwhelming sense of unity with your hidden brothers and sisters sharpens your intuition, kin and prey alike.  Your new found intuition of the ways of the wolf also gives you insight into hidden dangers.&lt;br /&gt;
&lt;br /&gt;
With a slight jolt, you suddenly feel disconnected from the pack.&lt;br /&gt;
|diff=basic&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FYSX</name></author>
	</entry>
</feed>