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		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=612039</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=612039"/>
		<updated>2023-04-09T16:28:35Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: /* Locations */ Updated Mistwood forest to include deciduous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]], [[Perception skill]], and [[Appraisal skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
The following weapons can be used for lumberjacking. The higher the slice of the weapon, the greater chance of [[roundtime]] reduction when you {{com|CHOP}} {{tt|TREE}}.&lt;br /&gt;
&lt;br /&gt;
* [[Axe]]s: Weapons with the noun &amp;quot;axe&amp;quot;, &amp;quot;greataxe&amp;quot;, or &amp;quot;broadaxe&amp;quot; can be used to fell trees. Crafted weapons with the most slice include the [[:Weapon:Double axe (crafted)|double axe]], [[:Weapon:Greataxe (crafted)|greataxe]], and [[:Weapon:Battle axe (crafted)|battle axe]].&lt;br /&gt;
* [[Hatchet]]s: Weapons with the noun &amp;quot;hatchet&amp;quot; will also work to fell trees. This includes the crafted [[:Weapon:Hatchet (crafted)|hatchet]].&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{com|WATCH}} {{tt|FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|WATCH}} {{tt|FOREST}} allows you to see what type of grove, which type of lumber (identifying lumber requires an average of 200 ranks in [[Perception skill|Perception]], [[Outdoorsmanship skill|Outdoorsmanship]], and [[Appraisal skill|Appraisal]]), and how much material is left to be logged in a given room. Successful use of {{tt|WATCH FOREST}} trains [[Appraisal skill]], [[Perception Skill]], and [[Outdoorsmanship]].&lt;br /&gt;
&lt;br /&gt;
{{com|WATCH}} {{tt|FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room (see [[#Dangers|Dangers]] below). It is recommended to do this between every {{com|CHOP}} {{tt|TREE}}. Successful use of {{tt|WATCH FOREST DANGER}}  trains [[Perception skill]].&lt;br /&gt;
&lt;br /&gt;
{{com|WATCH}} {{tt|FOREST CAREFULLY}} will allow an attempt to locate more material. A successful {{tt|WATCH FOREST CAREFULLY}} will increase the number of available resources in the room, but can only be performed once. It is recommended not to do this until you reach &amp;quot;a scattering of resources&amp;quot; when you {{tt|WATCH FOREST}}.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP}} {{tt|TREE}}. {{tt|CHOP TREE}} trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can determine the number of pieces in prepared lumber using {{com|COUNT}} {{tt|LUMBER}}.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, [[deed packet]]s purchased from any crafting society allow deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
By far, the cheapest way to store materials after lumberjacking is to stow all the wood harvested from a location, process it, combine it, and deed the entire pile.  This means an entire location can be deeded for the price a single silver lirum.  The amount of material harvested from an area is dependent on your [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
===Refining Wood===&lt;br /&gt;
Once you have raw material (sticks, branches, limbs, or logs) you can turn it into lumber using the following process:&lt;br /&gt;
&lt;br /&gt;
#With a wood saw in your right hand and your stick/branch/limb/log in your left:&lt;br /&gt;
#:{{com|CUT}} {{tt|MY &amp;lt;stick/branch/limb/log&amp;gt; WITH MY SAW}}&lt;br /&gt;
#Repeat step 1 two more times.&lt;br /&gt;
#Stow your wood saw and get your drawknife.&lt;br /&gt;
#:{{com|SCRAPE}} {{tt|MY &amp;lt;stick/branch/limb/log&amp;gt; WITH MY DRAWKNIFE}}&lt;br /&gt;
#Repeat step 3 two more times.&lt;br /&gt;
&lt;br /&gt;
You can {{com|COMBINE}} stacks of lumber together and deed the lumber. With a [[deed packet]] in one hand and your lumber in the other {{com|PUSH}} {{tt|MY LUMBER WITH MY PACKET}}.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! width=&amp;quot;80&amp;quot;|Province !! Location !! Hunting !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]]||NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||No||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]]||2 rooms on the west side of the brook west of [[Crossing]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]]||west of the brook out the west gate of [[Crossing]]||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Pale Grey Death Spirit]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]]||[[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]]||[[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]]||[[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]]||[[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||Yes||boreal, coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]]||road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||No||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], North Road to the rope bridge||No||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]]||[[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], north of the river by Rossman&#039;s||No||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]]||[[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]]||[[Riverhaven]], path out the north gate (Estate Holder area)||No||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap149|Koks Laukrajas]]||[[Therengia]]||[[Siksraja]], road outside the village path in the snake/spider hunting; southern 4 rooms||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]]||[[Obsidian Pass]]||Yes||coniferous, deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]]||[[The Gash]], [[snowbeast]] hunting north of the gondola||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]]||[[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||Yes||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]]||[[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]]||[[A Dark Path]], Near Jademist River, north of Shard||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70b|Wyvern Forest]]||[[Ilithi]]||[[Wyvern Forest]], [[Telga Orek]] hunting area||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]]||[[Whistling Wood]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]]||[[Whistling Wood]], [[adan&#039;f]] hunting area south of [[Shard]]||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]]||[[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]]||[[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]]||[[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]]||[[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]]||[[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cabana&amp;diff=607585</id>
		<title>Cabana</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cabana&amp;diff=607585"/>
		<updated>2022-12-17T18:29:01Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name=Cabana&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
|Coin=dokora&lt;br /&gt;
|restrict=Estate Holder&lt;br /&gt;
|Owner=-&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|Town=Fang Cove&lt;br /&gt;
|MapNumber=150&lt;br /&gt;
|Store Type=Drink, Estate Holder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Estate Holder]] Alteration Tent.&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Cabana, Waiting Room&lt;br /&gt;
|desc=Reed mats line the floor of this small cabana, and wooden lounge chairs are placed around the room.  Pots of exotic flowers line the palm leaf walls, while a small table in the corner holds refreshments for those waiting on a visiting merchant.  A wooden plaque hangs by the beaded curtain that leads further into the cabana.  &amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a waiting list.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A wooden plaque reads:&lt;br /&gt;
&amp;quot;This cabana has been reserved for visiting merchants to Fang Cove.  Please keep it clean to entice more to visit.  Thank you, The Estate Holders&#039; Council.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alteration sessions at the cabana on Fang Cove (refer to the Event Calendar for times). After being picked from the list, that character must wait 4 months to enter the cabana again. This means that after receiving an alteration, you must wait 4 months to enter the cabana to join the list again. You can check the date of your last Premium alteration using PREMIUM 10.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the small table}}&lt;br /&gt;
{{ShopItem|t=i|dark beer|name=some dark beer|0}}&lt;br /&gt;
{{ShopItem|t=i|Prydaen-shaped cookie|name=a Prydaen-shaped cookie|0}}&lt;br /&gt;
{{ShopItem|t=i|white wine (2)|name=a bottle of white wine|0}}&lt;br /&gt;
{{ShopItem|t=i|fresh milk (3)|name=some fresh milk|0}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fang_Cove&amp;diff=607584</id>
		<title>Fang Cove</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fang_Cove&amp;diff=607584"/>
		<updated>2022-12-17T18:28:35Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: /* Prominent hangouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Place&lt;br /&gt;
|province=Ilithi&lt;br /&gt;
|est=404 AV&lt;br /&gt;
|currency=Dokora&lt;br /&gt;
|gov=[[Estate Holder Council]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A primarily [[Estate Holder]]-only area, Fang Cove is the location of current and future Estate Holder shops and services. &lt;br /&gt;
&lt;br /&gt;
===Access===&lt;br /&gt;
There are five ways to reach Fang Cove:&lt;br /&gt;
* [[Sea Mammoths]] from [[Ratha]] and [[Acenamacra Village]].&lt;br /&gt;
* Activated [[Estate Holder rings]].&lt;br /&gt;
* [[Astral travel]] utilizing the [[Grazhir]] shard Vellano; located within a monolithic black dome capped with crystal on the docks.&lt;br /&gt;
* Manually sailing there. Head south in the Reshal Sea from [[Hara&#039;jaal]] until you reach Wolf&#039;s Maw. Turn southwest and sail until reaching the dock.&lt;br /&gt;
* Estate holder portals.&lt;br /&gt;
The immediate vicinity around the docks, including the Grazhir shard, are accessible to non-Estate holders.&lt;br /&gt;
&lt;br /&gt;
==Government, history, and background==&lt;br /&gt;
&lt;br /&gt;
===Government type===&lt;br /&gt;
Fang Cove is administered by the [[Estate Holder Council]].&lt;br /&gt;
&lt;br /&gt;
===Prominent people===&lt;br /&gt;
* [[Bacon Man]]&lt;br /&gt;
* [[Wickett|Gemsmith Wickett]]&lt;br /&gt;
* [[Osmandikar|Blacksmith Osmandikar]]&lt;br /&gt;
* [[Gorund|Furrier Gorund]]&lt;br /&gt;
* [[Yrisa|Healer Yrisa]]&lt;br /&gt;
* [[Lakyan|Tailor Lakyan]]&lt;br /&gt;
* [[cheerful Elven peddler]]&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Located on an inhospitable and remote portion of the [[Ilithi]]an coast, it was &amp;quot;discovered&amp;quot; in 404 AV during an Estate Holder Council search for the survivors of a large trading fleet that had been missing for 10 years.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[Fang&#039;s Peak]]&lt;br /&gt;
===Mineable areas===&lt;br /&gt;
* Beneath Fang&#039;s Peak&lt;br /&gt;
* Talas Sagamat Cave&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
{{#ask:[[Category:Fang Cove shops]]&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===Bars, inns, and taverns===&lt;br /&gt;
*[[The Shanty]]&lt;br /&gt;
&lt;br /&gt;
===Prominent hangouts===&lt;br /&gt;
* [[Cabana]] - Alteration sessions at the cabana on Fang Cove (refer to the Event Calendar for times). After being picked from the list, that character must wait 4 months to enter the cabana again. This means that after receiving an alteration, you must wait 4 months to enter the cabana to join the list again. You can check the date of your last Premium alteration using PREMIUM 10.&lt;br /&gt;
&lt;br /&gt;
==Important activities==&lt;br /&gt;
*Climbing, Swimming, and Escaping&lt;br /&gt;
*Vine rope swinging: there are four climbables in Fang&#039;s Shadow that are connected by {{com|swing}}ing between them on vine ropes&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Fishing]]: also has a local leaderboard, if you catch a big fish you can be mentioned as a local hero!&lt;br /&gt;
*[[Fang Cove beach combing]]: have fun digging in the sand and coral around the island, find some shiny things and make a few coin for a cool drink after!&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* [[:Category:Fang Cove creatures|Fang Cove bestiary]]&lt;br /&gt;
* [[Ilithi hunting ladder/Fang Cove hunting ladder|Fang Cove hunting ladder]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[RanikMap150]]&lt;br /&gt;
&lt;br /&gt;
==Debt Collection==&lt;br /&gt;
*Type PAY inside the bank vault or either exchange office to access the following service:&lt;br /&gt;
&lt;br /&gt;
*PREMIUM DEBT COLLECTION SERVICES&lt;br /&gt;
 For our esteemed Estate Holders, we are pleased to offer a &lt;br /&gt;
 new service where we will pay your debts in distant lands! &lt;br /&gt;
 There is a 5% fee on the debt you wish to pay in order to &lt;br /&gt;
 use this service, with a minimum fee of a silver.  Please &lt;br /&gt;
 understand that all costs are in the currency of the area &lt;br /&gt;
 whose debt you wish to pay off.&lt;br /&gt;
&lt;br /&gt;
 PAY [ZOLUREN|THERENGIA|ILITHI|QI|FORFEDHDAR] [AMOUNT] {CHECK}&lt;br /&gt;
 Adding CHECK will tell you what it will cost including our&lt;br /&gt;
 fee but will not pay the debt.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ilithi cities, Cities}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=574775</id>
		<title>Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=574775"/>
		<updated>2021-11-20T18:38:24Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: /* Other actions during research */ Added Infuse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is about magical research. Follow the link for information about [[Necromantic research]].&#039;&#039;&lt;br /&gt;
{{Incomplete | Needs research/symbiosis [[Magical research#Messaging|messaging]].}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are two types of magical research: Research and Symbiosis. These were introduced as part of [[Magic 3.1]] and use the same base mechanics as [[Appraisal skill#Appraise Focus|{{tt|Appraise Focus}}]]. Therefore, you cannot do appraise focus and magical research at the same time.&lt;br /&gt;
&lt;br /&gt;
Research projects are completed in portions between 30 and 300 seconds. Each portion is started with: {{com|RESEARCH}} {{tt|&amp;lt;project&amp;gt; &amp;lt;duration&amp;gt;}}. When the sum of all completed portions hits the required time, your project is complete.&lt;br /&gt;
&lt;br /&gt;
The scenarios in which you will find yourself needing to use magical research to train are:&lt;br /&gt;
*Your guild does not have a high level spell to train a specific magic skill efficiently (e.g. locking a magic takes longer than 15 minutes of chain casting)&lt;br /&gt;
*To get the bonus from a symbiosis&lt;br /&gt;
*To guarantee of mindlocking a skill&lt;br /&gt;
*Training the Sorcery skill without memorizing a spell scroll or using runestones&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research-type projects rely on the use of the [[Gauge Flow]] spell and give an instant lock of (or split experience among a group of) any magic skill after completion.&lt;br /&gt;
&lt;br /&gt;
#Cast the [[Gauge Flow]] spell. The amount of mana put into the spell will affect time necessary for researching.&lt;br /&gt;
#Start a Research project by performing {{com|RESEARCH}} {{tt|&amp;lt;type&amp;gt; &amp;lt;duration&amp;gt;}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).&lt;br /&gt;
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.&lt;br /&gt;
#Continue the Research project by doing {{com|RESEARCH}} &amp;lt;duration&amp;gt; until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.&lt;br /&gt;
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.&lt;br /&gt;
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Symbiosis==&lt;br /&gt;
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell&#039;s learning potential for that cast. In effect, this reduces the mana needed to cast a given spell in order to learn from it, greatly increasing its training efficiency. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train the {{skill|Augmentation}} in addition to any skills it normally trains if it doesn&#039;t already.&lt;br /&gt;
&lt;br /&gt;
#Complete a Symbiosis research project using the steps above.&lt;br /&gt;
#*From this point on you do not need to do symbiosis research again unless you die, cancel your research, or wish to change symbioses.&lt;br /&gt;
#{{com|PREPARE}} {{tt|SYMBIOSIS}} to start the metamagic.&lt;br /&gt;
#Successfully cast a spell.&lt;br /&gt;
#See your message about a bonus.&lt;br /&gt;
&lt;br /&gt;
Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:&lt;br /&gt;
# Skill boosting symbiosis&lt;br /&gt;
# Chaos symbiosis&lt;br /&gt;
# Stat boosting symbiosis&lt;br /&gt;
::* You will not see a bonus to the [[Attributes|attribute]] immediately.&lt;br /&gt;
::* {{tt|Prep}} {{tt|symbiosis}}, then {{tt|prep}} {{tt|&amp;lt;spell&amp;gt;}}. The bonus will occur when the spell is {{com|cast}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level (due to the spell&#039;s difficulty level or mana being infused into it) and still learn from it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Putting more mana into the [[Gauge Flow]] cast reduces the time needed for a research project, up to 20% at maximum mana.&lt;br /&gt;
*[[Arcana skill]] is required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.&lt;br /&gt;
*[[Magical feats]] unlock Symbiosis. Each feat is tied to a skillset. There is an Arcana skill requirement for each feat. Some Feats have pre-requisite Feats.&lt;br /&gt;
*You need to be able to cast a spell above minimum prep to use it with a symbiosis, since the symbiosis will increase the difficulty of the spell cast.&lt;br /&gt;
*&#039;&#039;Research is not designed for very low-level characters.&#039;&#039; It is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage Attunement costs when training for moderately skilled players.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Shorthand!!Backlash Chance?!!Feat Required!!Skill Required (Arcana)!!Minutes Needed*!!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fundamental Research&#039;&#039;&#039;||FUNDAMENTAL||false||||60||5||Magic/Arcana experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Stream Theory&#039;&#039;&#039;||STREAM||false||||60||6.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augmentation Patterns Research&#039;&#039;&#039;||AUGMENTATION||false||||60||10||Augment experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utility Patterns Research&#039;&#039;&#039;||UTILITY||false||||60||10||Utility Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding Patterns Research&#039;&#039;&#039;||WARDING||false||||60||10||Warding Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sorcerous Research&#039;&#039;&#039;||SORCERY||true||||250||15||Sorcery Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Energy Spellcasting&#039;&#039;&#039;||ENERGY||true||||500||7.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Field Theory&#039;&#039;&#039;||FIELD||true||||750||15||Magic, Sorcery, Attunement Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plane of Probability&#039;&#039;&#039;||PLANE|| false |||| 250||20|| Astrology Experience (33/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Planes&#039;&#039;&#039;||PLANES|| false |||| 250||17|| Summoning Experience (34/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Starry Road&#039;&#039;&#039;||ROAD|| false |||| 118||18|| Theurgy Experience (34/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Research&#039;&#039;&#039;||SPELL||true||||1000||15||Augmentation, Utility, Warding Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthen Symbiosis&#039;&#039;&#039;||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300||7.5||[[Boosts::Strength (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endure Symbiosis&#039;&#039;&#039;||SYMBIOSIS ENDURE||false||Physical Matrices||||7.5||[[Boosts::Stamina (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avoid Symbiosis&#039;&#039;&#039;||SYMBIOSIS AVOID||false||Physical Matrices||||7.5||[[Boosts::Reflex (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spring Symbiosis&#039;&#039;&#039;||SYMBIOSIS SPRING||false||Physical Matrices||||7.5||[[Boosts::Agility (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remember Symbiosis&#039;&#039;&#039;||SYMBIOSIS REMEMBER||false||Mental Matrices||||7.5||[[Boosts::Intelligence (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resolve Symbiosis&#039;&#039;&#039;||SYMBIOSIS RESOLVE||false||Mental Matrices||||7.5||[[Boosts::Discipline (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impress Symbiosis&#039;&#039;&#039;||SYMBIOSIS IMPRESS||false||Mental Matrices||||7.5||[[Boosts::Charisma (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discern Symbiosis&#039;&#039;&#039;||SYMBIOSIS DISCERN||false||Mental Matrices||||7.5||[[Boosts::Wisdom (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explore Symbiosis&#039;&#039;&#039;||SYMBIOSIS  EXPLORE||false||Survivalist||||7.5||[[Boosts::Athletics skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watch Symbiosis&#039;&#039;&#039;||SYMBIOSIS WATCH||false||Survivalist||||7.5||[[Boosts::Perception skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harvest Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARVEST||false||Survivalist||||7.5||[[Boosts::Skinning skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Symbiosis&#039;&#039;&#039;||SYMBIOSIS HEAL||false||Survivalist||||7.5||[[Boosts::First Aid skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Learn Symbiosis&#039;&#039;&#039;||SYMBIOSIS LEARN||false||Scholar||||7.5||[[Boosts::Scholarship skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Examine Symbiosis&#039;&#039;&#039;||SYMBIOSIS EXAMINE||false||Scholar||||7.5||[[Boosts::Appraisal skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perform Symbiosis&#039;&#039;&#039;||SYMBIOSIS PERFORM||false||Scholar||||7.5||[[Boosts::Performance skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Symbiosis&#039;&#039;&#039;||SYMBIOSIS CAST||false||Symbiotic Research||200||7.5||[[Boosts::Primary Magic skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harness Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARNESS||false||Symbiotic Research||200||7.5||[[Boosts::Attunement skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Activate Symbiosis&#039;&#039;&#039;||SYMBIOSIS ACTIVATE||false||Symbiotic Research||200||7.5||[[Boosts::Arcana skill]] Boost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.&lt;br /&gt;
&lt;br /&gt;
==Other actions during research==&lt;br /&gt;
The following states prevent research from being started:&lt;br /&gt;
*having an active [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
*{{com|play}}ing an instrument&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
&lt;br /&gt;
The following states will be broken upon starting a research project:&lt;br /&gt;
*being [[Hide command|hidden]] (N.B.: Invisibility does not break when starting research)&lt;br /&gt;
&lt;br /&gt;
The following actions interrupt research:&lt;br /&gt;
*Attacking or being attacked (you can engage and retreat freely)&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Infuse command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Hide command]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]] in general: both {{com|disarm}}ing and {{com|pick}}ing&lt;br /&gt;
*[[Mine command]] (although you can still {{com|prospect}})&lt;br /&gt;
*{{com|pay}}ing debt&lt;br /&gt;
*[[Play command]]&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Study command]]&lt;br /&gt;
*[[Swim command]]&lt;br /&gt;
&lt;br /&gt;
The following actions can be performed during research (although not all are intentional):&lt;br /&gt;
*maintaining a [[:Category:Cyclic spells|cyclic spell]]&lt;br /&gt;
*[[Harness command|harnessing]] mana&lt;br /&gt;
*[[Summon command|Summoning]] the different planes ({{com|summon}} {{tt|admittance}}, etc)&lt;br /&gt;
*[[Focus command|focusing]] on magical items&lt;br /&gt;
*[[Invoke command|invoking]] cambrinth, gaethzen, and runestones&lt;br /&gt;
*[[Release command|releasing]] mana or spell effects&lt;br /&gt;
*[[Teach command|teaching]] or listening to a class&lt;br /&gt;
*[[Perceive command|perceiving]] mana or health&lt;br /&gt;
*[[Empathic healing]]: {{com|touch}} and {{com|take}}&lt;br /&gt;
*[[Tend command|tending]] wounds&lt;br /&gt;
*[[Climb command|climbing]], including {{com|climb}} {{tt|practice}}&lt;br /&gt;
*[[Hunt command|hunting]]&lt;br /&gt;
*Moving through water using cardinal directions (and not using {{com|swim}})&lt;br /&gt;
*[[Forage command|foraging]]/[[Collect command|collecting]]&lt;br /&gt;
*Braiding grass/vines&lt;br /&gt;
*[[Appraise command|appraising]] items&lt;br /&gt;
*[[Assess command|assessing]] instruments&lt;br /&gt;
*[[Juggle command|juggling]]&lt;br /&gt;
*[[Wipe command|wiping]] a wet instrument (and wringing the cloth after)&lt;br /&gt;
*Training stats&lt;br /&gt;
*Using a [[sanowret crystal]]&lt;br /&gt;
*Crafting (so long as you don&#039;t need to [[Study command|study]] instructions)&lt;br /&gt;
:*[[Blacksmithing discipline#Smelting|smelting]] metal&lt;br /&gt;
:*Repairing Items&lt;br /&gt;
&lt;br /&gt;
The following actions cannot be performed at all during research:&lt;br /&gt;
*starting an [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Start===&lt;br /&gt;
*[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.&lt;br /&gt;
*[Symbiosis] You start to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Pulse===&lt;br /&gt;
*[Research] You continue to flex the mana streams.&lt;br /&gt;
*[Symbiosis] You continue to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Portion Completion===&lt;br /&gt;
*You make definite progress in your &amp;lt;option&amp;gt; &amp;lt;Research/symbiosis project&amp;gt; and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.&lt;br /&gt;
&lt;br /&gt;
===Portion Abandonment===&lt;br /&gt;
If your project is interrupted (see [[Magical research#Other actions during research|Other actions during research]]), you forfeit all progress made for that research period. For example, if you were researching Warding for 300 seconds and are interrupted 259 seconds in, you lose all progress made during that period. You can also choose abandon a portion with {{com|research}} {{tt|cancel}}.&lt;br /&gt;
*Distracted by your devices, you forget what you were researching.&lt;br /&gt;
*Distracted by your spellcasting, you forget what you were researching.&lt;br /&gt;
&lt;br /&gt;
===Project Completion (Breakthrough!)===&lt;br /&gt;
The following messaging appears when you finish a research project.&lt;br /&gt;
*[Augmentation Research] Breakthrough! You have woven an Augmentation pattern that had previously escaped your grasp.&lt;br /&gt;
*[Fundamental Research] Breakthrough! You have a novel insight into the nature of spellcasting.  While it probably won&#039;t make you famous, it will surely come in handy with practical magic.&lt;br /&gt;
*[Stream Research] Breakthrough! The mana streams dance in front of your magical senses and, at least in their present configuration, you understand the nature of their warp and weave.&lt;br /&gt;
*[Utility Research]Breakthrough! You have woven a Utility pattern that had previously escaped your grasp.&lt;br /&gt;
*[Warding Research] Breakthrough! You have built a ward with previously unknown cleverness and strength.&lt;br /&gt;
&lt;br /&gt;
===Project Degradation===&lt;br /&gt;
If you go too long between research portions, you will forget some of what you have researched.&lt;br /&gt;
*As time passes, you forget some of the finer points about your project about &amp;lt;research project&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Project Abandonment===&lt;br /&gt;
If too long passes without continuing your research, you will abandon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.&lt;br /&gt;
*You decide to stop researching Fundamental Research.&lt;br /&gt;
*You have abandoned your research project entirely.&lt;br /&gt;
&lt;br /&gt;
===Prepare===&lt;br /&gt;
*[Symbiosis] You recall the exact details of the &amp;lt;option&amp;gt; symbiosis, preparing to integrate it with the next spell you cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Cast===&lt;br /&gt;
*[Skill Bonus] Familiar streams of magic blend with the weave of your &amp;lt;spell&amp;gt; spell, and you sense an increase in your knowledge of &amp;lt;skill&amp;gt;.&lt;br /&gt;
*[Stat Bonus] Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your &amp;lt;stat&amp;gt; increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparation Loss===&lt;br /&gt;
*[Symbiosis] You pause for a moment as the details of the &amp;lt;option&amp;gt; symbiosis fade from your mind.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555683</id>
		<title>Weapon:Dragonwood crossbow with a carved stock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555683"/>
		<updated>2021-05-22T21:01:20Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=dragonwood crossbow&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=A line of stylized trowels and picks ornaments the dark wood stock which has been further embelished with inlaid platinum forming the metal parts of the designs.  The same design of tools has been engraved into the springy steel of the prod, picked out with more platinum.&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=7&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=75&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|appcost=1406250&lt;br /&gt;
|source=Su Helmas: The Forbidden Temple 438/Incidental Loot&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555681</id>
		<title>Weapon:Dragonwood crossbow with a carved stock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555681"/>
		<updated>2021-05-22T21:00:27Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=dragonwood crossbow&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=A line of stylized trowels and picks ornaments the dark wood stock which has been further embelished with inlaid platinum forming the metal parts of the designs.  The same design of tools has been engraved into the springy steel of the prod, picked out with more platinum.&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=7&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=75&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|appcost=1406250&lt;br /&gt;
|source=Su Helmas: The Forbidden Temple 438/Incidental Loot&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555678</id>
		<title>Weapon:Dragonwood crossbow with a carved stock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555678"/>
		<updated>2021-05-22T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=dragonwood crossbow&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=A line of stylized trowels and picks ornaments the dark wood stock which has been further embelished with inlaid platinum forming the metal parts of the designs.  The same design of tools has been engraved into the springy steel of the prod, picked out with more platinum.&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=7&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|puncture=-&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=75&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555677</id>
		<title>Weapon:Dragonwood crossbow with a carved stock</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Dragonwood_crossbow_with_a_carved_stock&amp;diff=555677"/>
		<updated>2021-05-22T20:57:56Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: Created page with &amp;quot;{{Weapon |noun=dragonwood crossbow |newapp2=No |look=A line of stylized trowels and picks ornaments the dark wood stock which has been further embelished with inlaid platinum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=dragonwood crossbow&lt;br /&gt;
|newapp2=No&lt;br /&gt;
|look=A line of stylized trowels and picks ornaments the dark wood stock which has been further embelished with inlaid platinum forming the metal parts of the designs.  The same design of tools has been engraved into the springy steel of the prod, picked out with more platinum.&lt;br /&gt;
|range=ranged&lt;br /&gt;
|ammo=bolt&lt;br /&gt;
|ammocap=1&lt;br /&gt;
|rangedRT=6/7&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LX&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=reasonably&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=soundly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=75&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=4&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=498950</id>
		<title>Clerical rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clerical_rituals&amp;diff=498950"/>
		<updated>2019-01-01T16:07:05Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: /* The holy bath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[guild association is::Cleric]]s have access to a plethora of rituals they can perform to please -- or appease -- the [[Immortals|gods]]. &#039;&#039;&#039;Rituals&#039;&#039;&#039; primarily sustain [[Devotion]] in order to power the [[Communes]]. This is the standard message for a successfully completed ritual, regardless of any devotion gain:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
== Non-aligned rituals ==&lt;br /&gt;
The vast majority of the rituals fall under this category. They aren&#039;t all necessarily &#039;neutral&#039; rituals, but they display the devotion gain message of neutral rituals:&lt;br /&gt;
:&#039;&#039;You feel that your gods have smiled upon you for your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
Most of these non-aligned rituals have a ten (10) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
====Consecrated ground====&lt;br /&gt;
These rituals can only be performed on consecrated ground, either in a church, chapel or other holy place, or in a room blessed with Meraud&#039;s commune.&lt;br /&gt;
&lt;br /&gt;
=====Acts of humility=====&lt;br /&gt;
One who shows their humble desire to please the gods may learn that kneeling and praising the statue of a god of good standing will cause them to achieve some minor attention of the gods.&lt;br /&gt;
&lt;br /&gt;
* In a room with a holy object such as an altar, statue, or prayer mat, kneel and kiss the object.&lt;br /&gt;
**Syntax: {{com|kiss}} &amp;lt;object&amp;gt; (while kneeling)&lt;br /&gt;
&lt;br /&gt;
=====Offerings of sacred wine=====&lt;br /&gt;
Offering the wine of the gods unto them by pouring it unto their altar can bring about their pleasure.&lt;br /&gt;
&lt;br /&gt;
* {{com|Pour}} {{ilink|i|sacramental wine}}, {{ilink|i|deep red wine}}, or {{ilink|i|blessed sacramental wine}} onto an altar or prayer mat.&lt;br /&gt;
:Note: You may also cast [[Bless|bless]] on wine from taverns, bars and other non-sanctified sources to sanctify it for purposes of ritual use.&amp;lt;ref&amp;gt;[[Post:Could_deep_red_wine_become_stackable%3F_-_02/28/2017_-_11:07]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Syntax: {{com|pour}} WINE ON &amp;lt;altar|mat&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dance and poetry=====&lt;br /&gt;
The gods are delighted by the dancing and recitation of their priests, and may grant their grace to those who do honor them in such ways.&lt;br /&gt;
&lt;br /&gt;
* {{com|Dance}} three times in a consecrated room.&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{com|Recite}} a poem of sufficient length that mentions the neutral gods or other keywords such as praise, blessing(s), love or unity.&lt;br /&gt;
* {{com|Play}} songs. Any song type will grant at least a small (static) amount of devotion now. Songs played in off-key and halting moods don&#039;t grant devotion.  There is no timer on devotional gain for playing songs.&lt;br /&gt;
&lt;br /&gt;
:Depending on the difficulty of your instrument you can expect to begin gaining devotion:&lt;br /&gt;
::Between 30 and 40 ranks {{skill|Performance|Performance skill}}&lt;br /&gt;
::Wedding and hymns grant a nice devotional boost at 100+ performance skill ranks&lt;br /&gt;
::Psalms and dirges grant a nicer devotional boost&lt;br /&gt;
::Requiems have a (relatively) really nice devotional boost.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*Syntax is PLAY &amp;lt;song&amp;gt; &amp;lt;style&amp;gt; ON &amp;lt;instrument&amp;gt; FOR &amp;lt;Immortal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Menial humility=====&lt;br /&gt;
Cleaning the altars of the gods can bring a kind smile from those who watch over the [[Altar List|altars]]. Of course, one cannot use just any water to wash these altars, for to otherwise is sacrilege unto the sacred and profane!&lt;br /&gt;
*{{com|clean}} {{tt|ALTAR WITH}} {{ilink|i|holy water}}&lt;br /&gt;
:Clerics can clean already-clean altars for devotion. Non-Clerics may also clean altars, provided they have holy water.&lt;br /&gt;
&lt;br /&gt;
=====Incense=====&lt;br /&gt;
Waving lit incense at a holy object. There is an associated dark-aligned ritual which requires specially prepared incense (see below).&lt;br /&gt;
*Syntax:&lt;br /&gt;
*#{{tt|LIGHT INCENSE WITH FLINT}} (with an edged weapon in one hand, incense in another, and your flint inside an open container)&lt;br /&gt;
*#{{com|wave}} {{tt|incense at altar}}&lt;br /&gt;
&lt;br /&gt;
=====Offering of destroyed undead=====&lt;br /&gt;
Offering the skin, hide, or pelt of an undead or cursed beast will grant a small amount of devotion. The beast must have been a challenge to your own skills. Note that not all skin types are currently supported.&lt;br /&gt;
* {{com|Offer}}ing holy water-sprinkled undead skins on altars.&lt;br /&gt;
**Syntax: {{com|sprinkle}} &amp;lt;skin&amp;gt; WITH HOLY WATER; {{com|put}} ON ALTAR; {{com|offer}} &amp;lt;skin&amp;gt; ON ALTAR&lt;br /&gt;
&lt;br /&gt;
=====Last rites=====&lt;br /&gt;
Must be performed on consecrated ground. Skinning or looting the creature before doing this will prevent this from working. Does not work on cursed creatures.&lt;br /&gt;
*Syntax: {{com|pray}} &amp;lt;dead creature&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
These rituals may be done anywhere, but may still require certain objects, personal or otherwise, to perform.&lt;br /&gt;
&lt;br /&gt;
=====Visitation of shrine=====&lt;br /&gt;
Visitation of shrines is recommended, if for no other reason than to become acquainted with those whom you serve. Use a {{ilink|j|pilgrim&#039;s badge}} to record your pilgrimage.&lt;br /&gt;
&lt;br /&gt;
* You must first {{com|kiss}} the badge to align it to yourself. Once aligned, you may begin your pilgrimage.&lt;br /&gt;
* When visiting supported shrines and other holy places, you must align your badge with the shrine by {{com|push}}ing it to the badge.&lt;br /&gt;
**Syntax: {{com|push}} &amp;lt;object&amp;gt; WITH MY BADGE&lt;br /&gt;
* Once your badge is aligned with one or more shrines, you may reflect upon your pilgrimage by {{com|pray}}ing on your badge.&lt;br /&gt;
**Syntax: {{com|pray}} MY BADGE&lt;br /&gt;
&lt;br /&gt;
Praying on a pilgrim&#039;s badge has an eighty (80) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
=====Release from greed=====&lt;br /&gt;
Tithing is encouraged.&lt;br /&gt;
* {{com|Put}}ting money into an [[almsbox]].  Tithing 5 silver provides the maximum devotion, and there&#039;s a 10 minute timer.&lt;br /&gt;
**Syntax: {{com|put}} &amp;lt;#&amp;gt; SILVER IN ALMSBOX&lt;br /&gt;
&lt;br /&gt;
=====Releasing the undead=====&lt;br /&gt;
* Killing undead creatures that challenge you will randomly grant a small amount of devotion&amp;lt;ref&amp;gt;[[Post:Ice adders/ghast - 3/15/2009 - 1:39:41]]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
:If successful, you&#039;ll receive the messaging: &amp;lt;br/&amp;gt;&lt;br /&gt;
:A warm feeling of serenity and approval washes over you, and you sense that the Immortals are pleased with your efforts to eradicate the accursed legions from Elanthia.&lt;br /&gt;
&lt;br /&gt;
=====Cleansing the scourge of necromancy=====&lt;br /&gt;
* Successfully accusing someone of [[Necromancy]].&lt;br /&gt;
**Syntax: {{com|accuse}} &amp;lt;character&amp;gt; NECROMANCY&lt;br /&gt;
&lt;br /&gt;
=====Planting of sirese=====&lt;br /&gt;
Sirese is the flower of the Cleric. Do all that you can to ensure its spread.&lt;br /&gt;
* You must first gather a {{ilink|i|Tiny wild sirese seed|sirese seed}}. You can generally find them in a room with &#039;&#039;sirese&#039;&#039; in the room description (there is a list of rooms on the sirese seed page). It may take a few tries before you succeed in getting a seed. After you&#039;ve obtained your seed, you&#039;ll need to carry it to a suitable location for planting. Suitable locations are widely varied, you only need to consider finding a place that appears good for growing things (examples: gardens, woodlands, grassy areas, etc). Once you find a likely spot, simply plant the seed and encourage it to grow by sprinkling [[Item:Holy water|holy water]] on it.&lt;br /&gt;
*Syntax:&lt;br /&gt;
*#{{com|gather}} {{tt|seed}}&lt;br /&gt;
*#{{com|plant}} {{tt|seed}}&lt;br /&gt;
*#{{com|sprinkle}} {{tt|&amp;lt;holy water container&amp;gt; ON ROOM}}&lt;br /&gt;
&lt;br /&gt;
Planting Sirese has an eighty (80) minute timer for devotion gain.&lt;br /&gt;
&lt;br /&gt;
=====The holy bath=====&lt;br /&gt;
If you have found yourself unclean and in need of cleansing, then take ye to a holy pool and there apply such herbs as are deemed by the gods to cleanse, and let yourself be cleansed.&lt;br /&gt;
* Holy bath in which two of {{ilink|i|bag of chamomile|chamomile}}, {{ilink|i|bag of sage|sage}}, or {{ilink|i|bag of lavender|lavender}} are rubbed into the skin.&lt;br /&gt;
* Locations include the [[Crossing Temple]], [[Damaris]]&#039;s shrine near [[Kaerna Village]], near [[Leth Deriel]] [[Moss Mey]]s, [[Kweld Gelvdael]] in the [[Zaulfung]], [[Eluned]]&#039;s Temple on [[Ratha]], the shell pool in [[Halasa Temple]] on Aesry, the hot springs near [[Wyvern Mountain]] in [[Ilithi]], and the [[Temple of Kertigen]] in [[Hibarnhvidar]].&lt;br /&gt;
** Note that the [[Crossing Temple]] bathing pool is unavailable during the winter months. During the warmer months, the pool needs to be refilled periodically. There are pots that can be filled with water from the nearby stream (FILL POT WITH STREAM). The water must then be blessed (CAST WATER IN POT) and poured into the bath (POUR POT INTO BATH). This will grant a small amount of devotion.&lt;br /&gt;
**Enter the bath and {{com|rub}} &amp;lt;herb #1&amp;gt;; {{com|rub}} &amp;lt;herb #2&amp;gt;, then just wait.&lt;br /&gt;
&lt;br /&gt;
=====Preaching=====&lt;br /&gt;
Preaching on the greatness of our gods can bring about much favor and grace.&lt;br /&gt;
* {{com|Preach}}ing in front of other people.&lt;br /&gt;
* {{com|chant}}ing or {{com|recite}}ing, using at least four gods or key words.&lt;br /&gt;
: Known keywords: All eastern gods, Triquetra, Great Pack, World Dragon.&lt;br /&gt;
* {{com|Invoke}}ing prayer parchments in front of other people.&lt;br /&gt;
&lt;br /&gt;
=====Breaking bread=====&lt;br /&gt;
The [[Elanthian Time#Anlasaen|Anlas of Hodierna&#039;s Blessing]] is celebrated by breaking the bread of life.&lt;br /&gt;
*{{com|Break}}ing a piece of {{ilink|i|lanahh pao}}.  The fresher the bread the greater the devotion gain.&lt;br /&gt;
*{{com|Eat}}ing the bread.&lt;br /&gt;
&lt;br /&gt;
===Local rituals===&lt;br /&gt;
&lt;br /&gt;
====Zoluren====&lt;br /&gt;
*{{com|Meditate}}ing at the guild refectory.&lt;br /&gt;
*Filling the [[Crossing Temple]] bath. (Requires the [[Bless]] spell)&lt;br /&gt;
*{{com|Study}}ing the wall in the secret chamber of [[Urrem&#039;tier]]&#039;s Eye for those who know the secret of [[Resurrection]].&lt;br /&gt;
*Eyes of the Thirteen ritual for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
*Meditating at [[Eluned]]&#039;s Pool to become a fish.&lt;br /&gt;
*Kissing dolphin statue in the Crystal Cavern at [[Eluned]]&#039;s Pool.&lt;br /&gt;
*{{tt|Reading}} or {{tt|Preaching}} the [[Book_of_Hodierna|Holy book of Hodierna]] at [[Hodierna&#039;s Solace]].&lt;br /&gt;
:[[Empath|Empaths]] gain a bonus to maximum attunement when listening to a Cleric preach from this book.&lt;br /&gt;
*Kissing the column in [[Hodierna&#039;s Solace]]. Make sure to kneel beforehand.&lt;br /&gt;
*Properly resurrecting a dryad for those who have gained the knowledge of [[Murrula&#039;s Flames]].&lt;br /&gt;
&lt;br /&gt;
====Therengia====&lt;br /&gt;
Reading or Preaching the [[Book_of_Chadatru|Holy Book of Chadatru]] in [[Theren Keep]].&lt;br /&gt;
* {{com|Open}} {{tt|Book}}&lt;br /&gt;
:* {{com|Read|Read}} {{tt|Book}}: To read the book silently to yourself.&lt;br /&gt;
:* {{com|Preach}} {{tt|Book}}: To read the book aloud. A [[Paladin|Paladin&#039;s]] [[Soul_system#Improving_soul_state|soul state]] can be improved by listening to a Cleric preach the Book of Chadatru in it&#039;s entirety.&lt;br /&gt;
&lt;br /&gt;
====Ilithi====&lt;br /&gt;
&lt;br /&gt;
====Qi&#039;Reshalia====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratha:&#039;&#039;&#039;&lt;br /&gt;
*{{com|Touch}}ing the wires in [[Faenella]]&#039;s Temple.&lt;br /&gt;
*Feeding fish to the dolphin in [[Eluned]]&#039;s Temple.&lt;br /&gt;
*Using a {{ilink|i|dream candle}} in [[Damaris]]&#039; Temple.&lt;br /&gt;
*Offering tarts at [[Glythtide]]&#039;s Shrine.&lt;br /&gt;
*Kissing the lion in [[Chadatru]]&#039;s Temple.&lt;br /&gt;
*Ritual of the cold metal altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aesry:&#039;&#039;&#039;&lt;br /&gt;
*Offering fish and gems in the sand after digging a hole at the cove.&lt;br /&gt;
*Touching the correct [[Stones of the Cloud|Stone of the Cloud]] at an equinox or solstice (Days [[First Stone of the Cloud|100]], [[Second Stone of the Cloud|200]], [[Third Stone of the Cloud|300]] and [[Fourth Stone of the Cloud|0]]).&lt;br /&gt;
*:Note: The Stone of the Cloud ritual is not like other rituals and may not trigger if your devotion is too high. It appears the cap may be around devotion level of &amp;quot;After a moment, you sense that your god is pleased with your devotion.&amp;quot;&lt;br /&gt;
*:Note: The first stone requires you to {{com|KNEEL}} and {{com|KISS}} it. The second, third, and fourth stones require you to {{com|TOUCH}} them.&lt;br /&gt;
*:Note: The Stones of the Cloud ritual has potentially the largest devotion award.&amp;lt;ref&amp;gt;[[Post:Re: 4 Stones of the Cloud suggestion - 03/05/2017 - 10:34]]&amp;lt;/ref&amp;gt; Testing indicates the ritual was able to fill a cleric&#039;s devotion pool from level 8 to 14.&lt;br /&gt;
*Kissing the shark in [[Halasa Temple]].&lt;br /&gt;
*Kissing the unicorn in [[RanikMap99|[Aesry Surlaenis&#039;a, Shoan Isenil&#039;a]]] (the courtyard before you get to the auto-empath).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
*Making a donation to the Sailors&#039; Widows and Orphans Relief Fund in the brook of the [[RanikMap107|Carillon]] park.&lt;br /&gt;
:Syntax: {{com|Put}} # silver/gold/platinum lirums in brook.&lt;br /&gt;
&lt;br /&gt;
====Forfedhdar====&lt;br /&gt;
&lt;br /&gt;
==Aligned rituals==&lt;br /&gt;
===Prayer===&lt;br /&gt;
Prayer unto our deities is, of course, always smiled upon!&lt;br /&gt;
* {{com|Pray}}ing to a god.  Devotion messaging reflects the god&#039;s alignment.&lt;br /&gt;
&lt;br /&gt;
===[[Prayer beads]]===&lt;br /&gt;
:This is a unique ritual that can be of any alignment, depending on the bead used.&lt;br /&gt;
:Put the bead on a {{ilink|i|pale silver prayer bead chain|prayer bead chain}}.&lt;br /&gt;
:{{com|meditate}} {{tt|chain}} (must be done in a holy room)&lt;br /&gt;
&lt;br /&gt;
===[[Anloral]] pins sold by [[Soulful Trinkets]]===&lt;br /&gt;
:{{com|Clean}}ing the pins crafted from this holy stone when they acquire a layer of dust will grant devotion aligned to the god the pin represents.&lt;br /&gt;
&lt;br /&gt;
===Light rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for light rituals:&lt;br /&gt;
:&#039;&#039;You feel that the light gods have cast their benevolent gaze favorably upon you at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====[[Eylhaar]] pearl ritual====&lt;br /&gt;
Cleanse the Zaulfung pearls at the Jackal&#039;s Maw.&lt;br /&gt;
#Acquire an {{ilink|i|ebon jackal&#039;s heart pearl}} from the [[giant skeletal claw]]s in [[Zaulfung]].&lt;br /&gt;
#Uncurse the pearl.&lt;br /&gt;
#Take the pearl to Jackal&#039;s Maw to cleanse it.&lt;br /&gt;
#Take the cleansed pearl to Jackal&#039;s Spirit.&lt;br /&gt;
#{{com|RUB}} pearl to enter the [[Starry Road (plane)|spiritual plane]].&lt;br /&gt;
#Follow the path to Jackal&#039;s Rest.&lt;br /&gt;
#{{com|PUT}} pearl in the monument.&lt;br /&gt;
&lt;br /&gt;
===Dark rituals===&lt;br /&gt;
&lt;br /&gt;
The devotion gain message for dark rituals:&lt;br /&gt;
:&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Pleasing Drogor====&lt;br /&gt;
The god of storms loves to receive gifts in his caves.&lt;br /&gt;
* Offering items to [[Drogor]] in the Aesry Sea Caves.&lt;br /&gt;
&lt;br /&gt;
====[[Aldauth]] sacrifice ritual====&lt;br /&gt;
[[Kweld Gelvdael]] holds the secrets of Aldauth.&lt;br /&gt;
#{{com|STUDY}} the [[Aldauth&#039;s Slab|basalt slab]] in Kweld Gelvdael until memorized.&lt;br /&gt;
#Go to Vulture&#039;s Maw.&lt;br /&gt;
#&amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt; to Aldauth.&lt;br /&gt;
&lt;br /&gt;
====Offering of Blood====&lt;br /&gt;
While at a dark aligned altar, {{com|offer}} &amp;lt;tt&amp;gt;blood on altar&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Must have a bleeding wound on either hand or arm. Like most Dark-aligned rituals, there may be some danger involved. Use caution.&lt;br /&gt;
&lt;br /&gt;
Example Messaging:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;!&amp;gt; offer blood on iron altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You hold your right arm out over a heavily carved altar of black ironwood, as blood trickles down toward your fingertips.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A woozy feeling washes over you as blood pours from your right arm before hissing and popping on the altar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisps of foul smoke rise up from where droplets of blood land they seem to reach up and grasp at the fresh blood as it descends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Droplets of blood sizzle as they land on the altar.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood drips down and congeals into steaming lumps on the altar.  Tiny eruptions from the charred cruor spit and crackle where they land.  A tingling sensation spreads through your right arm as the wound opens farther, the stream of vital fluid feeling drawn out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel the tugging at your wounds subside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Offering of stolen items====&lt;br /&gt;
# {{com|Sprinkle}} the item with {{ilink|i|Holy water}}.&lt;br /&gt;
# Put the item on a dark aligned altar.&lt;br /&gt;
# Offer the item on the altar.&lt;br /&gt;
&lt;br /&gt;
Example of messaging when performing the ritual:&lt;br /&gt;
&lt;br /&gt;
You reverently place an envelope on the ebony altar.&lt;br /&gt;
&lt;br /&gt;
A bolt of jagged black lightning strikes down from the sky instantly incinerating an envelope.  Burning hot material explodes outward from an ebony altar leaving a tangled web of smoking trails in its wake.&lt;br /&gt;
One of the conflagrant bits slams into your right hand.&lt;br /&gt;
&lt;br /&gt;
You sense that you are as pure of spirit as you can be, and you are ready for whatever rituals might face you.&lt;br /&gt;
&lt;br /&gt;
You feel that the dark gods have cracked a bleak smile of good favor at your attempts to please them.&lt;br /&gt;
&lt;br /&gt;
====Dark-aligned Incense====&lt;br /&gt;
Dark-aligned version of neutral ritual. Requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher.&lt;br /&gt;
&lt;br /&gt;
To prepare dark incense, you&#039;ll need exterior bleeding wounds on at least one hand. During the Offering of Blood ritual, the incense must be held in the bleeding hand.&amp;lt;ref&amp;gt;[[Post:Re: Theurgy Learning - 12/23/2016 - 03:43]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|p=y}}&lt;br /&gt;
{{cat|Cleric abilities}}[[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Animite_belt_buckle_etched_with_the_likeness_of_Idon&amp;diff=496996</id>
		<title>Item:Animite belt buckle etched with the likeness of Idon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Animite_belt_buckle_etched_with_the_likeness_of_Idon&amp;diff=496996"/>
		<updated>2018-11-25T18:18:00Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: Added look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=buckle&lt;br /&gt;
|look=The etching shows Idon sitting on a throne with a group of buxom women fawning over him.  Perched on his shoulder is a large black heron, its wings extended outward in preparation for flight.&lt;br /&gt;
|MTag=animite&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=3000000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_belt_buckle_etched_with_the_likeness_of_Idon&amp;diff=496995</id>
		<title>Item:Platinum belt buckle etched with the likeness of Idon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_belt_buckle_etched_with_the_likeness_of_Idon&amp;diff=496995"/>
		<updated>2018-11-25T18:17:26Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: Added look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=buckle&lt;br /&gt;
|look=The etching shows Idon sitting on a throne with a group of buxom women fawning over him.  Perched on his shoulder is a large black heron, its wings extended outward in preparation for flight.&lt;br /&gt;
|MTag=platinum&lt;br /&gt;
|type=clothing&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=3000000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Platinum_belt_buckle_etched_with_the_likeness_of_Idon&amp;diff=496994</id>
		<title>Item:Platinum belt buckle etched with the likeness of Idon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Platinum_belt_buckle_etched_with_the_likeness_of_Idon&amp;diff=496994"/>
		<updated>2018-11-25T18:16:55Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: Added look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=buckle&lt;br /&gt;
|look=The etching shows Idon sitting on a throne with a group of buxom women fawning over him.  Perched on his shoulder is a large black heron, its wings extended outward in preparation for flight.&lt;br /&gt;
|MTag=animite&lt;br /&gt;
|type=clothing&lt;br /&gt;
|weight=3&lt;br /&gt;
|appcost=3000000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Blazing_blue_dragon_with_opalescent_eyes&amp;diff=496991</id>
		<title>Item:Blazing blue dragon with opalescent eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Blazing_blue_dragon_with_opalescent_eyes&amp;diff=496991"/>
		<updated>2018-11-25T18:02:07Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: Line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=dragon&lt;br /&gt;
|look=Bright scales crafted from some sort of hide cover the enchanted toy.&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37500&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
HUG: Your dragon seems to wriggle with glee as you give it a hug.&amp;lt;br /&amp;gt;&lt;br /&gt;
As PLAYER gives her dragon a hug, the magical toy seems to wriggle happily.&lt;br /&gt;
&lt;br /&gt;
HUG (worn): Realizing that it would be hard to hug your dragon while wearing it, you grin at the blue toy and give it an affectionate pat instead.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER grins over at her dragon and gives it an affectionate pat on the head.&lt;br /&gt;
&lt;br /&gt;
SNUGGLE: You snuggle your dragon affectionately, and rub its blue body.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER snuggles her dragon affectionately and rubs the magical toy&#039;s blue body.&lt;br /&gt;
&lt;br /&gt;
SNUGGLE (worn): Realizing that it would be hard to snuggle your dragon while wearing it, you grin at the blue toy and give it an affectionate pat instead.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER grins over at her dragon and gives it an affectionate pat on the head.&lt;br /&gt;
&lt;br /&gt;
PINCH: Hoping to elicit a response, you give your dragon a malicious pinch!  The dragon seems to stir to life briefly and affects an irritated expression.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER suddenly gives her dragon a malicious pinch.  The small toy appears to stir to life as it seems to take on an irritated expression.&lt;br /&gt;
&lt;br /&gt;
POKE: As you give your blue dragon a poke, its wings flap as the toy&#039;s mouth opens up and bites down on your finger!  Yee-ouch!&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER gives her blue dragon a poke, its wings flap as the toy&#039;s mouth opens up and bites down on her finger!&lt;br /&gt;
&lt;br /&gt;
PET: You pet the scales of your blue dragon fondly and its wings appear to flutter.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER pets the blue scales of her dragon affectionately.  Its wings appear to flutter.&lt;br /&gt;
&lt;br /&gt;
TOUCH: You absentmindedly run your fingers across the back of your blue dragon and it seems to stir in response to your touch.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER runs her fingers across the back of her blue dragon absentmindedly and it seems to stir in response to her touch.&lt;br /&gt;
&lt;br /&gt;
REMOVE: You tug on your blue dragon, trying to remove it from your shoulder.  Slowly, the magical toy yields and you remove it.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLAYER gives her blue dragon a tug.  After a brief struggle, PLAYER is able to remove it from her shoulder. &lt;br /&gt;
&lt;br /&gt;
WEAR: You set your blue dragon against your shoulder.  After a moment, it seems to stir to life as it settles into place.&amp;lt;br /&amp;gt;&lt;br /&gt;
As PLAYER sets her blue dragon against her shoulder, it seems to stir to life before settling into place.&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Blazing_blue_dragon_with_opalescent_eyes&amp;diff=496990</id>
		<title>Item:Blazing blue dragon with opalescent eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Blazing_blue_dragon_with_opalescent_eyes&amp;diff=496990"/>
		<updated>2018-11-25T18:00:45Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: Added item&amp;#039;s characteristics and verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=dragon&lt;br /&gt;
|look=Bright scales crafted from some sort of hide cover the enchanted toy.&lt;br /&gt;
|type=toy, verby&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37500&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
HUG: Your dragon seems to wriggle with glee as you give it a hug.&lt;br /&gt;
As PLAYER gives her dragon a hug, the magical toy seems to wriggle happily.&lt;br /&gt;
&lt;br /&gt;
HUG (worn): Realizing that it would be hard to hug your dragon while wearing it, you grin at the blue toy and give it an affectionate pat instead.&lt;br /&gt;
PLAYER grins over at her dragon and gives it an affectionate pat on the head.&lt;br /&gt;
&lt;br /&gt;
SNUGGLE: You snuggle your dragon affectionately, and rub its blue body.&lt;br /&gt;
PLAYER snuggles her dragon affectionately and rubs the magical toy&#039;s blue body.&lt;br /&gt;
&lt;br /&gt;
SNUGGLE (worn): Realizing that it would be hard to snuggle your dragon while wearing it, you grin at the blue toy and give it an affectionate pat instead.&lt;br /&gt;
PLAYER grins over at her dragon and gives it an affectionate pat on the head.&lt;br /&gt;
&lt;br /&gt;
PINCH: Hoping to elicit a response, you give your dragon a malicious pinch!  The dragon seems to stir to life briefly and affects an irritated expression.&lt;br /&gt;
PLAYER suddenly gives her dragon a malicious pinch.  The small toy appears to stir to life as it seems to take on an irritated expression.&lt;br /&gt;
&lt;br /&gt;
POKE: As you give your blue dragon a poke, its wings flap as the toy&#039;s mouth opens up and bites down on your finger!  Yee-ouch!&lt;br /&gt;
PLAYER gives her blue dragon a poke, its wings flap as the toy&#039;s mouth opens up and bites down on her finger!&lt;br /&gt;
&lt;br /&gt;
PET: You pet the scales of your blue dragon fondly and its wings appear to flutter.&lt;br /&gt;
PLAYER pets the blue scales of her dragon affectionately.  Its wings appear to flutter.&lt;br /&gt;
&lt;br /&gt;
TOUCH: You absentmindedly run your fingers across the back of your blue dragon and it seems to stir in response to your touch.&lt;br /&gt;
PLAYER runs her fingers across the back of her blue dragon absentmindedly and it seems to stir in response to her touch.&lt;br /&gt;
&lt;br /&gt;
REMOVE: You tug on your blue dragon, trying to remove it from your shoulder.  Slowly, the magical toy yields and you remove it.&lt;br /&gt;
PLAYER gives her blue dragon a tug.  After a brief struggle, PLAYER is able to remove it from her shoulder. &lt;br /&gt;
&lt;br /&gt;
WEAR: You set your blue dragon against your shoulder.  After a moment, it seems to stir to life as it settles into place.&lt;br /&gt;
As PLAYER sets her blue dragon against her shoulder, it seems to stir to life before settling into place.&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Swordsman%27s_pack_fortified_with_a_multitude_of_leather_straps&amp;diff=495574</id>
		<title>Item:Swordsman&#039;s pack fortified with a multitude of leather straps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Swordsman%27s_pack_fortified_with_a_multitude_of_leather_straps&amp;diff=495574"/>
		<updated>2018-11-11T23:16:46Z</updated>

		<summary type="html">&lt;p&gt;FUTILITY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pack&lt;br /&gt;
|look=Strips of hardened leather crosscut the supple pure white material creating a safeguard for items enclosed as well as a means for securing gear.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=60&lt;br /&gt;
|appcost=25000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=15&lt;br /&gt;
|iwsize=10&lt;br /&gt;
|ihsize=5&lt;br /&gt;
|csize=1000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You open the pack briefly to take a quick peek inside and see a [[pair of swordsman&#039;s gloves reinforced with hardened leather plates]], a [[stylish swordsman&#039;s longcoat secured by interwoven straps and acenite buckles]], an [[enveloping swordsman&#039;s cowl banded with light grey accents]] and some [[reinforced swordsman&#039;s greaves strengthened by riveted bindings]].  You quickly close it back before an attendant tackles you for tampering with the merchandise.&lt;/div&gt;</summary>
		<author><name>FUTILITY</name></author>
	</entry>
</feed>