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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FUPACABRA</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-13T00:01:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=526871</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=526871"/>
		<updated>2020-08-14T01:31:54Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|Image File=Unknown_creature.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|level=15&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 142 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 113, can&#039;t get past 1/34.&lt;br /&gt;
&lt;br /&gt;
Tactics cap at 110. (Lore Prime)&lt;br /&gt;
&lt;br /&gt;
Evasion Soft Cap 90, Tactics Hard Cap 108&lt;br /&gt;
&lt;br /&gt;
44 in weapon skills with 54 melee mastery is able to hit the serpents with 20 agi/ref.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;br /&gt;
&lt;br /&gt;
==Free Accounts==&lt;br /&gt;
While Endrus serpents are great for skill training, [[Free accounts]] characters&#039; reduced treasure value generation results in a drop below the minimum threshhold for a gem so it can’t generate a gem. Since Endrus serpents only awards gems, they don’t generate treasure in this case.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Sterak_axe_(crafted)&amp;diff=526064</id>
		<title>Weapon:Sterak axe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Sterak_axe_(crafted)&amp;diff=526064"/>
		<updated>2020-07-31T01:17:52Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: /* Variations */ added telo app&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=sterak axe|noun=axe|range=melee|type=weapon|style=he|mat=metal|inst=sterak axe instructions|rare=true|dif=8|vol=9|tech=Expert Bladed Weapon Design|8|3|1|book=Instructions}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 01|09|09 | 03|05|08 |18|45|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
===Common Metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|80|-| 01|09|09 | 03|05|08 |-|45     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 01|09|09 | 03|05|08 |-|45     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|08|08 | 03|07|07 |-|27     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|10|10 | 03|07|08 |-|39     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|10|11 |   |05|10 |-|50     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|11|11 |   |05|10 |-|53     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|11|11 | 04|04|10 |-|54     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|11|11 |   |04|10 |-|55     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|12|11 |   |04|11 |-|60     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|12|12 |   |04|11 |-|61     |   |b=05}}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|12|12 | 05|04|11 |-|62     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 01|12|12 | 05|03|11 |-|67     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|99|-| 01|10|10 | 03|06|09 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 01|12|12 | 04|04|11 |-|57-60  |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 01|12|12 |   |04|11 |-|61     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 01|12|12 | 05|04|11 |-|62     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Telothian===&lt;br /&gt;
{{CraftHead|mw|c=n|co=y}}&lt;br /&gt;
{{CraftM|t=w|104|-| 01|13|13 | 05|04|12 |-|65     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Durability !! Normal&amp;lt;br /&amp;gt;Construction !! Tempered&amp;lt;br /&amp;gt;Construction&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{GearProcess|14|const2}} || {{GearProcess|18|const2}}&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{GearProcess|??|const2}} || {{GearProcess|17|const2}}&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{GearProcess|10|const2}} || {{GearProcess|15|const2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[sterak axe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Duskruin_Auction&amp;diff=525733</id>
		<title>Duskruin Auction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Duskruin_Auction&amp;diff=525733"/>
		<updated>2020-07-25T18:07:23Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been multiple auctions held, 1 during each of the [[Drathrok&#039;s Duskruin]] events:&lt;br /&gt;
* [[Duskruin Auction 419]] - 2016&lt;br /&gt;
* [[Drathrok&#039;s Duskruin 421#Auction|Duskruin Auction 421]] - 2016&lt;br /&gt;
* [[Duskruin Auction 422]] - 2017&lt;br /&gt;
* [[Duskruin Auction 426]] - 2018&lt;br /&gt;
* [[Duskruin Auction 430]] - 2019&lt;br /&gt;
* [[Duskruin Auction 435]] - 2020&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enchanting_skill&amp;diff=525629</id>
		<title>Enchanting skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enchanting_skill&amp;diff=525629"/>
		<updated>2020-07-24T04:45:50Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: /* Enchantment Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Enchanting&#039;&#039;&#039;  is the [[crafting]] skill related to the creation of magical devices and adding enchantments to other items.  This differs from [[Arcana skill|Arcana]] as that skill deals with the use of magical items only.&lt;br /&gt;
&lt;br /&gt;
==Disciplines==&lt;br /&gt;
Enchanting will be separated into three disciplines:&lt;br /&gt;
*[[Artificing discipline|Artificing]]: the creation of runestones, cambrinth, or other magical devices that require active participation and control.&lt;br /&gt;
*[[Binding discipline|Binding]]: the binding of magical enchantments to existing items that will require the [[Arcana skill]] to invoke/use.&lt;br /&gt;
*[[Invoking discipline|Invoking]]: the creation of magical enchantments that are passively active with no [[Arcana skill]] requirement.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
There are currently [[Enchanting Society]] halls in Crossing, Riverhaven, Shard and Hibarnhvidar.  Additionally, [[brazier]]s can be crafted within the [[Artificing]] discipline and used to do enchanting outside the society halls.  [[Work order]]s within the released disciplines can be obtained from a Trainer within each Enchanting Society, giving players the option of being compensated for their work in this skill.&lt;br /&gt;
&lt;br /&gt;
The [[Enchanting Guide]] introduces and describes processes related to Enchanting.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
The basis of enchantments will be [[Sigil harvesting|sigils]], primarily gathered using {{com|perceive}} {{tt|sigil}}.&lt;br /&gt;
&lt;br /&gt;
See the [[:Category:Crafting_materials#Enchanting_materials|crafting materials]] page for further information about sigils.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[augmenting loop]]&lt;br /&gt;
* [[blank scroll]]&lt;br /&gt;
* [[brazier]]&lt;br /&gt;
* [[burin]]&lt;br /&gt;
* [[mana fount]]&lt;br /&gt;
* [[sigil book]]&lt;br /&gt;
&lt;br /&gt;
See the [[:Category:Crafting tools]] page for further information about tools.&lt;br /&gt;
&lt;br /&gt;
==Enchantment Qualities==&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This information is still in flux and may change, or be better explained/defined. Along with this, not every enchantment will have all of these stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precision:&#039;&#039;&#039; Determines the enchantment&#039;s &amp;quot;tier&amp;quot;. Based on the sigils used to create the enchantment. For sigil precision, think of it as the hardness or physical material stats for enchanting. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Precision level, low to high&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| completely abstract || 1&lt;br /&gt;
|-&lt;br /&gt;
| abstract || 2&lt;br /&gt;
|-&lt;br /&gt;
| slightly abstract || 3&lt;br /&gt;
|-&lt;br /&gt;
| somewhat precise || 4&lt;br /&gt;
|-&lt;br /&gt;
| rather precise || 5&lt;br /&gt;
|-&lt;br /&gt;
| quite precise || 6&lt;br /&gt;
|-&lt;br /&gt;
| very precise || 7&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally precise || 8&lt;br /&gt;
|-&lt;br /&gt;
| incredibly precise || 9&lt;br /&gt;
|-&lt;br /&gt;
| amazingly precise || 10&lt;br /&gt;
|-&lt;br /&gt;
| fantastically precise || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Fount]]:&#039;&#039;&#039; Enchantment&#039;s battery/engine.&lt;br /&gt;
:&#039;&#039;&#039;Color:&#039;&#039;&#039; Influences an enchantment&#039;s effect. Different colors provide different effects.&lt;br /&gt;
      Red = Magnitude (bonus effect)&lt;br /&gt;
      Yellow = Reduced activation time&lt;br /&gt;
      Grey = durability (bonus charges)&lt;br /&gt;
:&#039;&#039;&#039;Size/Type:&#039;&#039;&#039; Has a connection to the materials used on the item.&lt;br /&gt;
:&#039;&#039;&#039;Surface:&#039;&#039;&#039; Modifies difficulty and magnitude of the enchantment.&lt;br /&gt;
&#039;&#039;&#039;Grade:&#039;&#039;&#039; Determines how difficult it is to activate. Uses an [[arcana]] check. While it is not _explicitly_ correlated to the power an enchantment provides, items that provide more, or are more flashy, often require more arcana to reliably activate.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lines:&#039;&#039;&#039; Enchantment durability. Thickness determines damage resistance, and clarity determines current condition.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Potency:&#039;&#039;&#039; The quality of the enchantment made. Determines magnitude of effect. More verbs, higher proc chance, etc. Similar to &amp;quot;masterfully-crafted&amp;quot; for other crafted goods.&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Potency level, low to high&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| almost no potency || 1&lt;br /&gt;
|-&lt;br /&gt;
| terrible potency || 2&lt;br /&gt;
|-&lt;br /&gt;
| dismal potency || 3&lt;br /&gt;
|-&lt;br /&gt;
| poor potency || 4&lt;br /&gt;
|-&lt;br /&gt;
| low potency || 5&lt;br /&gt;
|-&lt;br /&gt;
| decent potency || 6&lt;br /&gt;
|-&lt;br /&gt;
| moderate potency || 7&lt;br /&gt;
|-&lt;br /&gt;
| good potency || 8&lt;br /&gt;
|-&lt;br /&gt;
| great potency || 9&lt;br /&gt;
|-&lt;br /&gt;
| excellent potency || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; Indicates how hard something was to make.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Complexity level, low to high&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Tier&lt;br /&gt;
|-&lt;br /&gt;
| very simple || 1&lt;br /&gt;
|-&lt;br /&gt;
| simple || 2&lt;br /&gt;
|-&lt;br /&gt;
| not very complex || 3&lt;br /&gt;
|-&lt;br /&gt;
| somewhat complex || 4&lt;br /&gt;
|-&lt;br /&gt;
| rather complex|| 5&lt;br /&gt;
|-&lt;br /&gt;
| quite complex || 6&lt;br /&gt;
|-&lt;br /&gt;
| very complex || 7&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally complex || 8&lt;br /&gt;
|-&lt;br /&gt;
| incredibly complex || 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Weapon Flares====&lt;br /&gt;
&#039;&#039;&#039;Corn Maze (450 kernel weapons):&#039;&#039;&#039; The enchantment appears masterfully-crafted, has poor potency, is very simple, and is somewhat precise. The matrix appears to be somewhat thick and the lines are perfectly clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corn Maze (5,000 kernel weapons):&#039;&#039;&#039; The enchantment appears masterfully-crafted, has terrible potency, is very simple, and is abstract. The matrix appears to be nominally thick and the lines are perfectly clear.&lt;br /&gt;
&lt;br /&gt;
====Targeted Magic Foci====&lt;br /&gt;
&#039;&#039;&#039;Drathrok&#039;s Assemblage:&#039;&#039;&#039; The enchantment is exceptionally precise.  You sense it was enchanted using a yellow heavy fount with a rough surface making it minor grade with enhanced activation.  You perceive nominally thick and perfectly clear lines empowering the enchantment.  This enchantment was tuned to provide a reduced activation time and a large damage increase to targeted spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Keishalae]] Alteration:&#039;&#039;&#039; The enchantment is exceptionally precise. You sense it was enchanted using a red heavy fount with a rough surface making it minor grade with enhanced magnitude. You perceive somewhat thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide additional magnitude and a moderate damage and accuracy increase to targeted spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vurvitar]] Alteration:&#039;&#039;&#039;  The enchantment is incredibly precise.  You sense it was enchanted using a yellow heavy fount with a rough surface making it minor grade with enhanced activation.  You perceive rather thick and perfectly clear lines empowering the enchantment.  This enchantment was tuned to provide a reduced activation time and a large bonus to accuracy with targeted spells.&lt;br /&gt;
&lt;br /&gt;
====Mana Glamours====&lt;br /&gt;
The enchantment appears masterfully-crafted, has good potency, is very simple, and is abstract.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Enchanting==&lt;br /&gt;
{{#ask:[[Boosts::Enchanting skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Enchanting==&lt;br /&gt;
{{#ask:[[Debuffs::Enchanting skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Formulas===&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;Is the formula as straightforward as this makes it sound? (Final precision) = min[ (material capacity), (sigil1 precision) + (sigil2 percision) + ... ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STEP 1: Look at base material enchantment capacity. Let&#039;s say it is 60. &lt;br /&gt;
&lt;br /&gt;
STEP 2: Look at Fount. If Fount Cap &amp;lt; Material Cap, possible explosion/bad things. &lt;br /&gt;
&lt;br /&gt;
STEP 3: Average all Sigil Precision. Let&#039;s say you had 40, 50, 80 = 170 / 3 = 56 precision total. &lt;br /&gt;
&lt;br /&gt;
STEP 4: If Sigil Precision &amp;gt; Cap, reduce to Cap. 56 &amp;lt; 60, so we keep all 56 precision.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Lore skillset,Experience 3.0 skills,Skills}}&lt;br /&gt;
[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Missile_Mastery_skill&amp;diff=525369</id>
		<title>Missile Mastery skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Missile_Mastery_skill&amp;diff=525369"/>
		<updated>2020-07-21T07:02:19Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Missile Mastery gives you a bonus when using that kind of weapon - This is especially helpful during backtraining. The best way to train the Mastery skills is to train multiple weapons of that type. You can mind lock a Mastery skill using just one weapon, but you&#039;re better off training multiple weapons.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Missile Mastery==&lt;br /&gt;
{{#ask:[[Boosts::Missile Mastery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Missile Mastery==&lt;br /&gt;
{{#ask:[[Debuffs::Missile Mastery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Effective Skill Formula==&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that the effective weapon ranks with regards to mastery use this formula:&lt;br /&gt;
&lt;br /&gt;
(.75 * weapon ranks) + (.25 * mastery skill) = effective weapon ranks&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Weapon skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Melee_Mastery_skill&amp;diff=525368</id>
		<title>Melee Mastery skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Melee_Mastery_skill&amp;diff=525368"/>
		<updated>2020-07-21T07:02:02Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Melee Mastery gives you a bonus when using that kind of weapon - This is especially helpful during backtraining. The best way to train the Mastery skills is to train multiple weapons of that type. You can mind lock a Mastery skill using just one weapon, but you&#039;re better off training multiple weapons. For clarity thrown weapons count as [[Missile Mastery skill|missile mastery]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Melee Mastery==&lt;br /&gt;
{{#ask:[[Boosts::Melee Mastery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Melee Mastery==&lt;br /&gt;
{{#ask:[[Debuffs::Melee Mastery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
==Effective Skill Formula==&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that the effective weapon ranks with regards to mastery use this formula:&lt;br /&gt;
&lt;br /&gt;
(.75 * weapon ranks) + (.25 * mastery skill) = effective weapon ranks&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Weapon skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Primary_Magic_skill&amp;diff=525367</id>
		<title>Primary Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Primary_Magic_skill&amp;diff=525367"/>
		<updated>2020-07-21T06:59:49Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development, correction}}&lt;br /&gt;
The &#039;&#039;&#039;Primary Magic [[page type is::skill]]&#039;&#039;&#039; (also known as &#039;&#039;&#039;PM&#039;&#039;&#039; or simply &#039;&#039;&#039;Primary&#039;&#039;&#039;) determines in part how much power you can put into a [[Spells|spell]] without backfiring. It provides a small bonus to your {{skill|Augmentation}}, {{skill|Debilitation}}, {{skill|Targeted Magic}}, {{skill|Utility}}, or {{skill|Warding}} whenever you cast any [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns spell]] or a spell of your [[:Category:Magic Types|magic type]].&lt;br /&gt;
&lt;br /&gt;
It is replaced by {{skill|Sorcery}} when casting [[:Category:Sorcerous Magic|Sorcery]] or a spell not of your magic type.&lt;br /&gt;
&lt;br /&gt;
Your magic type and the corresponding name of your Primary Magic skill is different depending on your [[guild]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Skill Name!![[Mana]] Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Inner Fire skill||None&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Elemental Magic skill||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Holy Magic skill||Holy&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Life Magic skill||Life&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Lunar Magic skill||Lunar&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Arcane Magic skill||Necromatic&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Holy Magic skill||Holy&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Life Magic skill||Life&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Inner Magic skill||None&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Lunar Magic skill||Lunar&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Elemental Magic skil|||Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Outside teaching issues, the skill works the same for all guilds.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Primary Magic==&lt;br /&gt;
{{#ask:[[Boosts::Primary Magic skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Primary Magic==&lt;br /&gt;
{{#ask:[[Debuffs::Primary Magic skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teaching==&lt;br /&gt;
Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the [[Sorcery skill]]. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage.&lt;br /&gt;
&lt;br /&gt;
Magic users cannot teach this skill to non-magic users.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).&lt;br /&gt;
&lt;br /&gt;
==Casting Formula==&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that there are two formulas in place for this mastery skill.&lt;br /&gt;
&lt;br /&gt;
If your secondary skill(s) are 130% or more of your PM, your effective casting ranks use this formula:&lt;br /&gt;
(PM*13)/10&lt;br /&gt;
&lt;br /&gt;
Otherwise, the formula is:&lt;br /&gt;
(PM+(secondary skill(s)*4))/5&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Magic skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sorcery_skill&amp;diff=525366</id>
		<title>Sorcery skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sorcery_skill&amp;diff=525366"/>
		<updated>2020-07-21T06:59:24Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development, wikification}}&lt;br /&gt;
Sorcery is new magic skill added in [[DR 3.0]]. Your Sorcery skill indicates your ability to use [[Mana]] types that you&#039;re unfamiliar with. This is used instead of your [[Primary Magic skill]] to determine if you&#039;re able to cast a spell that uses a different mana type. Training this skill is NOT, in and of itself, illegal. However, some spells are still illegal to use in any town&#039;s [[Justice]] zones, and if you use them (or explicitly [[Teaching_skill|teach]] Sorcery) you can be charged with [[Justice#Crimes|Forbidden Practices]].&lt;br /&gt;
&lt;br /&gt;
Your Sorcery ranks have three effects:&lt;br /&gt;
&lt;br /&gt;
#It serves as an alternate primary magic skill for any off frequency spell. Keep in mind that in most cases, &amp;quot;frequency&amp;quot; is a broader concept than &amp;quot;guild.&amp;quot; A [[Bard]] would use Sorcery to power [[Clear Vision]] (a Lunar spell), but use Elemental Magic to power [[Fire Shard]] (an Elemental spell, even though it is not taught by his guild). If there is an extreme difference in skill, a fraction of your PM and Arcana may be used in place of Sorcery, though with none of the other benefits listed below.&lt;br /&gt;
#It reduces the chance of a [[Sorcery#Sorcerous_Backlash|sorcerous or necromantic backlash]] occurring.&lt;br /&gt;
#[[Cleric|Clerics]], [[Moon_Mage|Moon Mages]] and [[Warrior_Mage|Warrior Mages]] will need to meet minimum Sorcery requirements to permanently learn their [[Sorcery#High_Sorcery|guild-based sorceries]].&lt;br /&gt;
&lt;br /&gt;
Sorcery is by definition a MU-only skill: it is the skill of casting outside the magician&#039;s frequency and is irrelevant for characters that do not have attunement. NMUs cannot learn or teach Sorcery.&lt;br /&gt;
&lt;br /&gt;
==Training Sorcery==&lt;br /&gt;
* Very early learning (up to about 70 ranks) can be learned from {{com|FOCUS}}ing on runes outside your mana type.&lt;br /&gt;
*:Note: Runestones with basic tier spells (e.g. [[Item:Topaz_runestone|Protection from Evil]] or [[Item:Quartz_runestone|Refresh]]) teach better than runestones with intro tier spells.&lt;br /&gt;
* Listen to a Primary Magic class from person with a different mana type (e.g. a Warrior Mage teaching [[Elemental Magic skill]] to a Cleric)&lt;br /&gt;
* Listen to a class in Sorcery skill. DO NOT do this in [[Justice]] zones.&lt;br /&gt;
* {{com|CAST}} spells from other mana types that you find on [[scrolls]] or [[runestones]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].&lt;br /&gt;
* Through [[magical research]] (e.g. {{com|RESEARCH}} {{tt|SORCERY}}). Requires 250 [[Arcana skill]]. Beware of [[Sorcery#Sorcerous_backlash|backlash]].&lt;br /&gt;
* Targeted Magic spells from different mana types will teach Sorcery if the cast is challenging, rather than if the attack is challenging. Beware of [[Sorcery#Sorcerous_backlash|backlash]].&lt;br /&gt;
* [[backfire]] and [[backlash]] are independent, in that spell difficulty and spell danger are calculated separately. The amount of mana used in the cast has no impact on backlash chance or severity, only the casting realm and base spell difficulty are calculated for backlash.&lt;br /&gt;
Note: The [[Magical feats|Sorcerous Patterns feat]] will reduce the severity/backlash of {{com|CAST}} spells, but not from magical research. The backlash chance from Targeted Magic and Debilitation is lower than non-combat spells&lt;br /&gt;
&lt;br /&gt;
==Casting Formula==&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that there are two formulas in place for this mastery skill.&lt;br /&gt;
&lt;br /&gt;
If your secondary skill(s) are 130% or more of your sorcery, your effective casting ranks use this formula:&lt;br /&gt;
(Sorcery*13)/10&lt;br /&gt;
&lt;br /&gt;
Otherwise, the formula is:&lt;br /&gt;
(Sorcery+(secondary skill(s)*4))/5&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses. Keep in mind the difficulty increase explained later on this page.&lt;br /&gt;
&lt;br /&gt;
==Mana inefficiency==&lt;br /&gt;
: 100% of mana from sorcery when using the {{com|PREPARE}} command will be used in sorcerous casts, but only a percentage of mana used from {{com|harness}} or [[cambrinth]] will be applied to the spell even though the mana appears to be used normally.&lt;br /&gt;
:The percentage of wasted mana increases as the caster moves further from their native mana type. Because this affects the difficulty of the cast, it is important to understand how much mana to use for training. Use the following chart to determine how much mana from {{com|harness}} or [[cambrinth]] will be used in your spell.&lt;br /&gt;
::&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This inefficiency is reflected even when no mana from [[cambrinth]] or [[harness]] are used in the spell pattern. Casting a spell in your native realm at 100 base prep will take far less attunement than casting a spell outside of your realm at 100 base prep. The amount of wasted mana is commensurate with the chart below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Harness/Cambrinth mana usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mana used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
|67%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
|50% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
|40%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Example:&#039;&#039;&#039; A warrior mage prepares the [[Finesse]] spell at 5 mana. Because Lunar Magic is the Most Dangerous realm for a native elemental user, the warrior mage can max out the spell pattern by putting 237 mana in cambrinth and/or harness. (237*.4)+5~=100&lt;br /&gt;
&lt;br /&gt;
==Difficulty multiplier==&lt;br /&gt;
:Sorcerous casts are more difficult than casting within one&#039;s native realm, and like the inefficiency penalty this difficulty increases the further one moves from their native realm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sorcerous difficulty modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Risk level&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Difficulty increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Least dangerous&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Somewhat dangerous&lt;br /&gt;
| +100% &lt;br /&gt;
|-&lt;br /&gt;
|Most dangerous&lt;br /&gt;
| +150%&lt;br /&gt;
|}&lt;br /&gt;
:The approximate mana that can be used in the cast of a sorcerous spell can be determined by applying this multiplier to the ranks for the base difficulty of the spell.&lt;br /&gt;
*&#039;&#039;&#039;Explanation:&#039;&#039;&#039; A moon mage wants to cast [[Sentinel&#039;s Resolve]]. They have 600 ranks in both [[Augmentation]] and [[Sorcery]]. How high can they cast this spell? Assume no buffs to skills, stats, or magical feats.&lt;br /&gt;
**Skill range: 10-600 (basic difficulty)&lt;br /&gt;
**Modifier: +%50 (least dangerous)&lt;br /&gt;
**Modified max difficulty: 900 ranks&lt;br /&gt;
**Divide this new max difficulty by the user&#039;s skill, and we see that they are capable of casting at approximately 2/3 power. The mana range for the spell is 5-100, so 2/3 power would be ((100-5)*.67)+5=68.65&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is some random element to success on casting contests, so at this mana level there may still be a chance of backfiring.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Sorcery==&lt;br /&gt;
{{#ask:[[Boosts::Sorcery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Sorcery==&lt;br /&gt;
{{#ask:[[Debuffs::Sorcery skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magic skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Primary_Magic_skill&amp;diff=525365</id>
		<title>Primary Magic skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Primary_Magic_skill&amp;diff=525365"/>
		<updated>2020-07-21T06:57:28Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development, correction}}&lt;br /&gt;
The &#039;&#039;&#039;Primary Magic [[page type is::skill]]&#039;&#039;&#039; (also known as &#039;&#039;&#039;PM&#039;&#039;&#039; or simply &#039;&#039;&#039;Primary&#039;&#039;&#039;) determines in part how much power you can put into a [[Spells|spell]] without backfiring. It provides a small bonus to your {{skill|Augmentation}}, {{skill|Debilitation}}, {{skill|Targeted Magic}}, {{skill|Utility}}, or {{skill|Warding}} whenever you cast any [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns spell]] or a spell of your [[:Category:Magic Types|magic type]].&lt;br /&gt;
&lt;br /&gt;
It is replaced by {{skill|Sorcery}} when casting [[:Category:Sorcerous Magic|Sorcery]] or a spell not of your magic type.&lt;br /&gt;
&lt;br /&gt;
Your magic type and the corresponding name of your Primary Magic skill is different depending on your [[guild]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Guild!!Skill Name!![[Mana]] Type&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Inner Fire skill||None&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Elemental Magic skill||Elemental&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Holy Magic skill||Holy&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Life Magic skill||Life&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Lunar Magic skill||Lunar&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Arcane Magic skill||Necromatic&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Holy Magic skill||Holy&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Life Magic skill||Life&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Inner Magic skill||None&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Lunar Magic skill||Lunar&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Elemental Magic skil|||Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Outside teaching issues, the skill works the same for all guilds.&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Primary Magic==&lt;br /&gt;
{{#ask:[[Boosts::Primary Magic skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Primary Magic==&lt;br /&gt;
{{#ask:[[Debuffs::Primary Magic skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teaching==&lt;br /&gt;
Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the [[Sorcery skill]]. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage.&lt;br /&gt;
&lt;br /&gt;
Magic users cannot teach this skill to non-magic users.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
Reverse engineering has been performed on years of game data and determined that there are two formulas in place for this mastery skill.&lt;br /&gt;
&lt;br /&gt;
If your secondary skill(s) are 130% or more of your PM, your effective casting ranks use this formula:&lt;br /&gt;
(PM*13)/10&lt;br /&gt;
&lt;br /&gt;
Otherwise, the formula is:&lt;br /&gt;
(PM+(secondary skill(s)*4))/5&lt;br /&gt;
&lt;br /&gt;
*NOTE: This is a base formula, and does not account for the bonuses provided to the character from stats, buffs, and bonuses.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Magic skillset,Skills}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Spiked_steel_velnhliwa&amp;diff=525077</id>
		<title>Shield:Spiked steel velnhliwa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Spiked_steel_velnhliwa&amp;diff=525077"/>
		<updated>2020-07-19T02:33:38Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: Created page with &amp;quot;{{Shield |name=spiked steel velnhliwa |newshieldapp=Yes |noun=velnhliwa |type=ssh |hindrance=trivial |minprotection=very poor |maxprotection=moderately good |puncture=somewhat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|name=spiked steel velnhliwa&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|noun=velnhliwa&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=very poor&lt;br /&gt;
|maxprotection=moderately good&lt;br /&gt;
|puncture=somewhat moderate&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=70&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skill_Groups&amp;diff=522224</id>
		<title>Skill Groups</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skill_Groups&amp;diff=522224"/>
		<updated>2020-06-25T20:05:51Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: Redirected page to Experience#Skill Groups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience#Skill_Groups]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skill_groups&amp;diff=522223</id>
		<title>Skill groups</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skill_groups&amp;diff=522223"/>
		<updated>2020-06-25T20:04:47Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: Redirected page to Experience#Skill Groups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience#Skill_Groups]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience&amp;diff=522222</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience&amp;diff=522222"/>
		<updated>2020-06-25T20:02:11Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;For the game command, see {{com|experience}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Experience]], often abbreviated &#039;&#039;&#039;exp&#039;&#039;&#039;, is the general term for all of the [[skill]] learning your character has attained.  &lt;br /&gt;
&lt;br /&gt;
In [[DragonRealms]], your ranks in a skill are increased by using it. This is called training. The amount of experience gained from any action is scaled to the difficulty of that action for your character at that time, and how successful your character is in performing it. It is common for a task that has become very simple or unchallenging to grant zero experience.&lt;br /&gt;
&lt;br /&gt;
Experience can potentially be lost as a consequence of character [[death]], although this can be easily avoided through [[favors]].&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Gained [[experience]] is measured as whole-number increments called &amp;quot;ranks.&amp;quot; As your experience drains from your experience pool for a particular [[:Category:Skills|skill]], your learning is converted into ranks. Your ability in a skill is measured by the number of ranks you have attained in that skill. Additionally, there are skill requirements for advancing in circle (or character level) within a guild. Finally, gaining ranks in skills grants [[Time Development Points|TDPs]], which can be used to raise your stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; It is generally considered OOC to engage in explicit discussions of numerical stats or skills. (Role-players may also object to the term &amp;quot;ranks.&amp;quot;) When discussing skill via IC channels, the most conservative approach is to use the [[Experience#RP_messaging|RP messaging]], reserving numerical discussions for whispers and private messages. See [[Out of Character]] for additional information.&lt;br /&gt;
&lt;br /&gt;
The amount of effort required to move up one rank in a skill can be measured in bits. Through analysis of the output of the {{com|CONVERT}} command it was possible to reverse engineer this relationship between ranks. Your next rank in a skill will be reached after you have gained 200 + n bits, where n is the current rank. This means to go from rank 0 to rank 1 in a skill you will need 200 bits, to go from rank 1 to rank 2, you will need 201 bits, and so on. By summing up the number of ranks you can determine how many bits it will take to reach a current level.&lt;br /&gt;
&lt;br /&gt;
The graph and table below show the total number of bits needed to reach a specific rank from 0. This graphic demonstrates the relative difficulty to climb ranks. For example, to go from 300 to 400 ranks takes roughly the same number of bits as going from 0 to 200 ranks. Going from rank 1,000 to 1,500 requires approximately twice the number of bits as going from 0 to 1,000.&lt;br /&gt;
&lt;br /&gt;
[[File:TotalBitsNeededToReachRank.png|left|500px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!Total bits needed&lt;br /&gt;
|-&lt;br /&gt;
| 1||200&lt;br /&gt;
|-&lt;br /&gt;
| 25||5,300&lt;br /&gt;
|-&lt;br /&gt;
| 50||11,225&lt;br /&gt;
|-&lt;br /&gt;
| 75||18,050&lt;br /&gt;
|-&lt;br /&gt;
| 100||24,950&lt;br /&gt;
|-&lt;br /&gt;
| 150||41,175&lt;br /&gt;
|-&lt;br /&gt;
| 200||59,900&lt;br /&gt;
|-&lt;br /&gt;
| 250||81,125&lt;br /&gt;
|-&lt;br /&gt;
| 300||104,850&lt;br /&gt;
|-&lt;br /&gt;
| 400||159,800&lt;br /&gt;
|-&lt;br /&gt;
| 500||224,750&lt;br /&gt;
|-&lt;br /&gt;
| 750||430,875&lt;br /&gt;
|-&lt;br /&gt;
|1,000||699,500&lt;br /&gt;
|-&lt;br /&gt;
|1,250||1,030,625&lt;br /&gt;
|-&lt;br /&gt;
|1,500||1,424,250&lt;br /&gt;
|-&lt;br /&gt;
|1,750||1,880,375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maximum rank===&lt;br /&gt;
Ranks are capped at 1750. Once you hit 1750 ranks, you no longer gain experience into your experience pool for that skill and draining experience has no effect. It is possible to have effective ranks higher than 1750 through buffs such as abilities or spells. Self-cast skill buffs are capped at 20%. Third party casts from guild abilities bonusing the same skill with a different ability can extend the buff to 30%&amp;lt;ref&amp;gt;[[Post:Buff_Limit_Expansion_-_04/20/2019_-_12:45]]&amp;lt;/ref&amp;gt;. You can see your current buffs using {{com|EXPERIENCE}} {{tt|MODS}}.&lt;br /&gt;
&lt;br /&gt;
===Calculations for Ranks and Bits===&lt;br /&gt;
The relationship between bits and ranks can be defined algebraically. In the formulas below &#039;&#039;r&#039;&#039; refers to ranks and &#039;&#039;b&#039;&#039; refers to bits.&amp;lt;ref&amp;gt;[[Talk:Convert_command]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bits_from_ranks_formula.png]] yields the bits needed to reach a specific rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Ranks_from_bits_formula.png]] yields the rank a number of bits would reach.&lt;br /&gt;
&lt;br /&gt;
==Experience pools and pulses==&lt;br /&gt;
===Experience pools===&lt;br /&gt;
Every skill has its own individual pool, which fills with field experience as you obtain it. The current amount of field experience in your pool ranges from clear (empty) to mind lock (full).&lt;br /&gt;
&lt;br /&gt;
Factors that determine maximum pool size (in descending order of importance):&lt;br /&gt;
#whether the skill is in your primary, secondary, or tertiary skillset&lt;br /&gt;
#the number of ranks you have in the skill&lt;br /&gt;
#{{stat|Intelligence}} (Note: Break points can be found at 30 and 60 Intelligence, see charts below for more info)&lt;br /&gt;
#{{stat|Discipline}} (Notes:  Break points can be found at 30 and 60 Discipline, see charts below for more info. Additionally: It was planned for 3.0 to remove discipline from the experience pool effects, but as posted by Socharis on 1/18/13, &amp;quot;...So I looked into this, and Discipline was never taken out - It&#039;s not as significant as intelligence, but it definitely increases your &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;experience&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; pool size.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Experience Pool Size==&lt;br /&gt;
The amount of bits that can be held in a particular skill can be determined by using the following method:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Base pool size===&lt;br /&gt;
1. Find the size of the base bank pool for the skill, where total ranks is x&lt;br /&gt;
[[File:Baserankpool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skillset placement!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Primary skills||y=(15000*X/(X+900))+1000&lt;br /&gt;
|-&lt;br /&gt;
|Secondary skills||y=(12750*X/(X+900))+850&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary skills||y=(10500*X/(X+900))+700&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/gn8gjlwegm&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Int Score===&lt;br /&gt;
2. Determine the effective Intelligence score bonus to apply to step 4, where x is Intelligence&lt;br /&gt;
[[File:Intscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Int value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*60)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*30)+1200)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*15)+2100)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/fhy7bwvtn7&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Disc Score===&lt;br /&gt;
3. Determine the effective Discipline score bonus to apply to step 4, where x is Discipline&lt;br /&gt;
[[File:Discscore.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disc value!!Formula&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; 30||y=((x-10)*20)/10&lt;br /&gt;
|-&lt;br /&gt;
|30-60||y=(((x-30)*10)+400)/10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;gt;60||y=(((x-60)*5)+700)/10&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/srwbrdzhv6&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Total Base pool===&lt;br /&gt;
4. Using the values determined in steps 1-3, determine the stat modified size of the pool, where i is the Intelligence score from step 2, d is the Discipline score from step 3, and x is the base rank pool from step 1&lt;br /&gt;
[[File:Totalbasepool.png|left|200px]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|y=((1000+i+d)/1000)*x&lt;br /&gt;
|}&lt;br /&gt;
An interactive visualization of this formula can be seen here: https://www.desmos.com/calculator/nvukewhbb1&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mindstates===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
!Amount Learning&lt;br /&gt;
!Mindstate Fraction&lt;br /&gt;
|-&lt;br /&gt;
|clear||0/34||analyzing||18/34&lt;br /&gt;
|-&lt;br /&gt;
|dabbling||1/34||studious||19/34&lt;br /&gt;
|-&lt;br /&gt;
|perusing||2/34||focused||20/34&lt;br /&gt;
|-&lt;br /&gt;
|learning||3/34||very focused||21/34&lt;br /&gt;
|-&lt;br /&gt;
|thoughtful||4/34||engaged||22/34&lt;br /&gt;
|-&lt;br /&gt;
|thinking||5/34||very engaged||23/34&lt;br /&gt;
|-&lt;br /&gt;
|considering||6/34||cogitating||24/34&lt;br /&gt;
|-&lt;br /&gt;
|pondering||7/34||fascinated||25/34&lt;br /&gt;
|-&lt;br /&gt;
|ruminating||8/34||captivated||26/34&lt;br /&gt;
|-&lt;br /&gt;
|concentrating||9/34||engrossed||27/34&lt;br /&gt;
|-&lt;br /&gt;
|attentive||10/34||riveted||28/34&lt;br /&gt;
|-&lt;br /&gt;
|deliberative||11/34||very riveted||29/34&lt;br /&gt;
|-&lt;br /&gt;
|interested||12/34||rapt||30/34&lt;br /&gt;
|-&lt;br /&gt;
|examining||13/34||very rapt||31/34&lt;br /&gt;
|-&lt;br /&gt;
|understanding||14/34||enthralled||32/34&lt;br /&gt;
|-&lt;br /&gt;
|absorbing||15/34||nearly locked||33/34&lt;br /&gt;
|-&lt;br /&gt;
|intrigued||16/34||mind lock||34/34&lt;br /&gt;
|-&lt;br /&gt;
|scrutinizing||17/34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience pulses===&lt;br /&gt;
This field experience is gradually converted into actual ranks. When field experience is converted to ranks, it is called a pulse.  The size of the pulse is calculated as a fraction of your total pool size.  The primary factor affecting this fraction is whether the skill is primary, secondary, or tertiary; higher Wisdom also increases this fraction. However, secondary skills under 50 ranks will drain like primary skills&amp;lt;ref&amp;gt;[[Post:Low_level_ranks,_EXP,_and_you!_-_7/11/2008_-_8:58:48]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/05/2015_-_20:51]]&amp;lt;/ref&amp;gt;, and tertiary skills under 25 ranks will drain like secondary skills.&amp;lt;ref&amp;gt;[[Post:Minor_exp_change_-_02/06/2015_-_10:57]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Skillset&lt;br /&gt;
!Time to Pulse From Mind Lock to Clear&lt;br /&gt;
|-&lt;br /&gt;
|Primary||40-60 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary||50-80 minutes&lt;br /&gt;
|-&lt;br /&gt;
|Tertiary||70-100 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill Groups===&lt;br /&gt;
Skills pulse in groups every 200 seconds, with each group being offset from the previous one by 20 seconds.  These skill groupings are arranged by skillset in the order they appear in the experience list in game, with the exception of certain guild-only skills which are located with their historical group.  The order and timing of the pulses is fixed, meaning the pulses happen at the exact same time for the same skills for every single player in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Relative Time Offset&lt;br /&gt;
!Skill Group&lt;br /&gt;
|-&lt;br /&gt;
|0 sec.||Shield Usage, Light Armor, Chain Armor, Brigandine, Plate Armor, Defending&lt;br /&gt;
|-&lt;br /&gt;
|20 sec.||Parry Ability, Small Edged, Large Edged, Twohanded Edged&lt;br /&gt;
|-&lt;br /&gt;
|40 sec.||Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|60 sec.||Staves, Polearms, Light Thrown, Heavy Thrown, Brawling, Offhand Weapon, Melee Mastery&lt;br /&gt;
|-&lt;br /&gt;
|80 sec.||Missile Mastery, Primary Magic, Attunement, Arcana, Targeted Magic, Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|100 sec.||Debilitation, Utility, Warding, Sorcery, Evasion, Athletics, Perception, &#039;&#039;Scouting&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|120 sec.||Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship&lt;br /&gt;
|-&lt;br /&gt;
|140 sec.||Skinning, &#039;&#039;Backstab&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160 sec.||Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, &#039;&#039;Bardic Lore&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|180 sec.||Performance, Tactics, &#039;&#039;Astrology&#039;&#039;, &#039;&#039;Empathy&#039;&#039;, &#039;&#039;Thanatology&#039;&#039;, &#039;&#039;Expertise&#039;&#039;, &#039;&#039;Summoning&#039;&#039;, &#039;&#039;Theurgy&#039;&#039;, &#039;&#039;Conviction&#039;&#039;, &#039;&#039;Trading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats and learning==&lt;br /&gt;
Mental statistics have a significant effect on the experience system. Intelligence and Wisdom affect all skills equally and have diminishing returns that are not logarithmically diminishing. (Every TDP spent on these stats provides a benefit.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Intelligence}}&#039;&#039;&#039;: Maximum size of experience pools&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Wisdom}}&#039;&#039;&#039;: Pulse size&lt;br /&gt;
*&#039;&#039;&#039;{{stat|Discipline}}&#039;&#039;&#039;: Experience pool size (10% efficiency)&lt;br /&gt;
&lt;br /&gt;
The effect of Intelligence and Wisdom is a percentage and not dependent on how many ranks you have in the skill. The effects of these stats can&#039;t be &amp;quot;tested&amp;quot; in an hour. This is something that assists you over the course of your entire career.&lt;br /&gt;
&lt;br /&gt;
On 12/10/2015, GM [[Armifer]] shared some hard numbers on how intelligence and wisdom affect learning.&amp;lt;ref&amp;gt;[[Post:Experience Pool Size - Bug Fix - 12/10/2015 - 19:03]]&amp;lt;/ref&amp;gt; Using 10 as the baseline (100%), here is the magnitude of the effect of training those stats:&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Stat!!Value!!Effect (Compared to 10)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||30||112%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||60||121%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||90||125%&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence/Wisdom||120||130%&lt;br /&gt;
|}&lt;br /&gt;
&amp;quot;Discipline also increases pool size, at 10% efficacy, thus continuing its trend of doing just a little bit of everything.&amp;quot; --GM [[Armifer]]&lt;br /&gt;
&lt;br /&gt;
==Rested Experience System==&lt;br /&gt;
Regular Subscribers, Premium Subscribers, and F2P accounts (with a unlock purchased with [[SimuCoins]]) can utilize the Rested Experience System (REXP).&amp;lt;ref&amp;gt;[[Post:Rested Experience System is LIVE! - 02/02/2019 - 14:48]]&amp;lt;/ref&amp;gt; When active, this system provides a bonus when field experience is converted to ranks. The actual EXP pools are unchanged, but when you drain experience from the pools it will simply be worth more actual ranks by a factor of 3.  &lt;br /&gt;
&lt;br /&gt;
===Summary for Casual Players===&lt;br /&gt;
When you type {{com|EXP}} you will see three numbers at the bottom of the screen. An example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Rested EXP Stored: 2:25 hours  Usable This Cycle: 2 hours  Cycle Refreshes: 13:14 hours&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what they mean:&lt;br /&gt;
* First number: How much REXP you have banked.&lt;br /&gt;
* Second number: How much of the banked REXP you can use &#039;&#039;right now&#039;&#039;.&lt;br /&gt;
* Third number: How long until the second number resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By design, you don&#039;t need to manage anything.&#039;&#039;&#039; If the first and second numbers are populated you are &#039;&#039;automatically&#039;&#039; using REXP and your experience pools are draining at the accelerated rate. If you have REXP available the system will use it. More technical information is available in the next section, for those who want to try and optimize their REXP or just want to understand more. For the casual player: just play like you normally do.&lt;br /&gt;
&lt;br /&gt;
The first number, the amount of banked REXP, regenerates automatically when you&#039;re logged out or if you&#039;re in a state of deep sleep (by typing {{com|sleep}} twice).&lt;br /&gt;
&lt;br /&gt;
The capacity of the first and second numbers are determined by your subscription type:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subscription !! REXP Capacity !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| F2P || None || &lt;br /&gt;
|-&lt;br /&gt;
| F2P || 2 hours || With the purchase of a Brain Boost from the SimuCoin Store.&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 4 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Premium || 6 hours || &lt;br /&gt;
|-&lt;br /&gt;
| Platinum || 8 hours || 8 hours in the Platinum instance only. 6 hours in Prime/TF.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical Information===&lt;br /&gt;
There are three mechanical components to the system: pool cap, usage cap and cycle.  Information about these features is available in the EXP command.&lt;br /&gt;
&lt;br /&gt;
*The pool cap is how much rested exp you can have banked on your character at any time. Simple enough. At this time, the pool cap depends upon your subscription type. Standard accounts will be able to bank up to 4 hours of REXP. Premium accounts will store up to 6 hours, and in the Platinum instance the pool can hold 8 hours.  This time will accumulate after 5 consecutive minutes of not draining experience. This is whether offline, online without any EXP in your pools, or with the help of deep sleep.  The rested experience pool is filled at a rate of 2:1 (for every 2 minutes of not draining experience, 1 minute of rested experience is earned).&lt;br /&gt;
&lt;br /&gt;
*The usage cap is how much rested exp you can use. For now, regardless of how frequently you fill the storage cap, you can only use up to 4/6/8 rested experience during one cycle (dependent upon account type).&lt;br /&gt;
&lt;br /&gt;
*The cycle is how long it takes for the usage cap to reset. After 23:30 hours your usage cap will refresh and you can spend additional rested exp. The timing of the cycle is personal rather than universal: it starts when you, personally, do something with the rested exp system and then runs its course.&lt;br /&gt;
&lt;br /&gt;
In addition to changes to how experience is converted under REXP, a modification to the sleep verb was provided.  In &amp;quot;Light Sleep&amp;quot; you will stop gaining new experience but continue to drain experience from your pools. You will use REXP in this state. In &amp;quot;Deep Sleep&amp;quot; you will not gain experience NOR will you drain experience. Your REXP is not used, and you will start to accumulate time in your rested experience pool again.&lt;br /&gt;
&lt;br /&gt;
Each time one of the 10 skill groups drain that has experience in it for any single, or multiple skills, 20 seconds is removed from your REXP time. If a skill group pulses and there isn&#039;t any experience in any of the skills for that group the 20 seconds remains. This makes it possible to focus on specific skill groups and stretch out the REXP time for any targeted skills in them. For Example, if you are only training skills in 5 of the 10 skill groups, your REXP time would take twice the amount of time to be used up. 4 hours could be 8 hours of focused training, or 6 hours could be 12.&lt;br /&gt;
&lt;br /&gt;
A final note: [[RPA command|Roleplaying awards]] are multiplicative, and stack with REXP drain. For optimum gains, use any RPAs during your REXP time.&lt;br /&gt;
&lt;br /&gt;
==Experience drain at login==&lt;br /&gt;
Experience drain at login is based on when you last logged out of the game. Starting at 30 minutes, you will drain a percentage of your experience equal to the number of minutes that you have been logged out divided by 360 (or 480 if you received a warning within the last six months).&lt;br /&gt;
&lt;br /&gt;
When you&#039;re logged out, experience drains at a static rate, regardless of skillset placement, ranks, or stats. Technically, the experience doesn&#039;t actually pulse until you log back in. Previously, if one were to log in then log out before the pulse it would reset the timer. With the addition of Rested EXP, this is no longer true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
!Time Logged Out&lt;br /&gt;
!%Pulsed (Clean)&lt;br /&gt;
!%Pulsed (Warning)&lt;br /&gt;
|-&lt;br /&gt;
|30 minutes||8.33%||6.25%&lt;br /&gt;
|-&lt;br /&gt;
|1 hour||16.67%||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|2 hours||33.33%||25%&lt;br /&gt;
|-&lt;br /&gt;
|3 hours||50%||37.5%&lt;br /&gt;
|-&lt;br /&gt;
|4 hours||66.67%||50%&lt;br /&gt;
|-&lt;br /&gt;
|5 hours||83.33%||62.5%&lt;br /&gt;
|-&lt;br /&gt;
|6 hours||100%||75%&lt;br /&gt;
|-&lt;br /&gt;
|7 hours||100%||87.5%&lt;br /&gt;
|-&lt;br /&gt;
|8 hours||100%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note: [[Free to play]] players do not receive offline drain without a pass from the [[Simucoin]] store. See [[Idle experience drain]] for more details.&#039;&#039;&#039;&lt;br /&gt;
*As of 03/12/2015, players who have received a warning within the last six months drain over eight hours instead of not being able to drain experience at login.&amp;lt;ref&amp;gt;[[Post:Login Experience Drain - 03/12/2015 - 21:32]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP messaging==&lt;br /&gt;
Ranks in each skill are numerical. However, there is also a role-playing system of nomenclature set up for skills, to make it easier to integrate into game-play.&lt;br /&gt;
&lt;br /&gt;
;Ranks 1-49 / Novice&lt;br /&gt;
&#039;&#039;Within the above range:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Lowly&lt;br /&gt;
*+ 10-19 = Promising&lt;br /&gt;
*+ 20-29 = Able&lt;br /&gt;
*+ 30-39 = Trained&lt;br /&gt;
*+ 40-49 = Full&lt;br /&gt;
&lt;br /&gt;
;Ranks 50-99 / Practitioner&lt;br /&gt;
&lt;br /&gt;
;Ranks 100-149 / Dilettante&lt;br /&gt;
&lt;br /&gt;
;Ranks 150-199 / Aficionado&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 0-09 = Beginning&lt;br /&gt;
*+ 10-19 = Competent&lt;br /&gt;
*+ 20-29 = Proficient&lt;br /&gt;
*+ 30-39 = Experienced&lt;br /&gt;
*+ 40-49 = Skilled&lt;br /&gt;
&lt;br /&gt;
;Ranks 200-299 / Adept&lt;br /&gt;
&lt;br /&gt;
;Ranks 300-399 / Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*Rated by degrees 0-99&lt;br /&gt;
&lt;br /&gt;
;Ranks 400-499 / Professional&lt;br /&gt;
&lt;br /&gt;
;Ranks 500-599 / Authority&lt;br /&gt;
&lt;br /&gt;
;Ranks 600-699 / Genius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Exceptional&lt;br /&gt;
*+ 40-59 = Outstanding&lt;br /&gt;
*+ 60-79 = Renowned&lt;br /&gt;
*+ 80-99 = True&lt;br /&gt;
&lt;br /&gt;
;Ranks 700-799 / Savant&lt;br /&gt;
&lt;br /&gt;
;Ranks 800-899 / Master&lt;br /&gt;
&lt;br /&gt;
;Ranks 900-999 / Grand Master&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Within the above ranges:&#039;&#039;&lt;br /&gt;
*+ 20-39 = Distinguished&lt;br /&gt;
*+ 40-59 = Venerated&lt;br /&gt;
*+ 60-79 = Exalted&lt;br /&gt;
*+ 80-99 = Transcendent&lt;br /&gt;
&lt;br /&gt;
;Ranks 1000-1249 / Guru&lt;br /&gt;
&lt;br /&gt;
;Ranks 1250+ / Legend&lt;br /&gt;
&lt;br /&gt;
==Bonus experience pools==&lt;br /&gt;
During [[experience 3.0]], when skills were combined, the &amp;quot;lost&amp;quot; experience bits were moved into the bonus pools, one for each skillset. When experience is absorbed through the normal method, an equal amount is removed from the appropriate bonus pool and added to permanent experience. This effectively doubles learning rates in the skillset so long as experience remains in the bonus pools.&lt;br /&gt;
&lt;br /&gt;
The metric used is an arbitrary unit, a multiple of the amount of bits that it takes to move a skill from 0 to 200 (60,300 bits) plus the number of ranks any remaining bits would teach. As an example:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;Your Lore pool could fill 14 empty skills to 200 ranks and one empty skill to 57 ranks.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
To view how much experience is left use {{com|experience}} {{tt|bonus}}. When there is no longer any experience left, you will receive the message &amp;quot;You do not have any experience in your bonus pools.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To toggle absorption, use {{tt|experience bonus toggle}} &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y|r=y}}&lt;br /&gt;
*[http://www.elanthia.org/Learning/ Demystifying the Experience System]: [[User:Isharon|Isharon]]&#039;s explanation of the experience system (a good link to share with new players)&lt;br /&gt;
*[[Experience (obsolete)]] has information on the obsolete experience system prior to the 3.0 release.&lt;br /&gt;
*[[:Category:Skills]] has a listing of all skills in game.&lt;br /&gt;
*[[Skillsets]] for how skills are grouped in game.&lt;br /&gt;
*[[Time Development Points]] are calculated based on earned ranks in a skill.&lt;br /&gt;
&lt;br /&gt;
{{cat|Skills|*}}[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=520096</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=520096"/>
		<updated>2020-06-03T00:55:59Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: /* Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that were introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There are now five new crafting-specific [[Lore]] skills, each of which control three creation disciplines.  While all five skills have been released, not every discipline has been released.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
* [[Enchanting]]&lt;br /&gt;
**[[Artificing]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Impossible to identify who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]].&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
*July 2010 - [[Carving]] discipline released&lt;br /&gt;
*January 2011 - [[Blacksmithing]] discipline released&lt;br /&gt;
*July 2011 - [[Weaponsmithing]] and [[Armorsmithing]] disciplines released&lt;br /&gt;
*January 2012 - [[Tailoring]] discipline released&lt;br /&gt;
*July 2013 - [[Remedies]] discipline released&lt;br /&gt;
*June 2015 - [[Shaping]] discipline released&lt;br /&gt;
*May 2016 - [[Tinkering]] discipline released&lt;br /&gt;
*June 2019 [[Artificing]] discipline released&lt;br /&gt;
*TBD [[Reactants]] discipline released&lt;br /&gt;
*TBD [[Cooking]] discipline released&lt;br /&gt;
*TBD [[Artistry]] discipline released&lt;br /&gt;
*TBD [[Jewelry Making]] discipline released&lt;br /&gt;
*TBD [[Binding]] discipline released&lt;br /&gt;
*TBD [[Invoking]] discipline released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Artificing]] - [[Enchanting Guide]]&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]]&lt;br /&gt;
* [[Carving]] - [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
* [[Tinkering]] - [[Tinkering guide]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting feedback]] page, to assist GM Kodius in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[Crafting feedback]] page to record the bug. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Product Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tool Crafting Speed==&lt;br /&gt;
On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed.  Further information on crafting tool speed can be found on the [[:Category:Crafting_tools#Speed|Crafting Tools]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Speed Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| tremendously effective || 11&lt;br /&gt;
|-&lt;br /&gt;
| extremely effective || 10&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally effective || 9&lt;br /&gt;
|-&lt;br /&gt;
| very effective || 8&lt;br /&gt;
|-&lt;br /&gt;
| rather effective || 7&lt;br /&gt;
|-&lt;br /&gt;
| sort of effective || 6&lt;br /&gt;
|-&lt;br /&gt;
| not very effective || 5&lt;br /&gt;
|-&lt;br /&gt;
| very ineffective || 4&lt;br /&gt;
|-&lt;br /&gt;
| extremely ineffective || 3&lt;br /&gt;
|-&lt;br /&gt;
| tremendously ineffective || 2&lt;br /&gt;
|-&lt;br /&gt;
| completely ineffective || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;*** NOTE: Careers and hobbies are a PERMANENT choice and cannot be changed! *** &amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: You can never rechoose a hobby or career&#039;&#039;&#039;, but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks* || With Techs*&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || N/A || ~601&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || N/A || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || N/A || 900-1210&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || N/A || 1200+&lt;br /&gt;
|}*&amp;lt;small&amp;gt;These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example [[Steel_(HCS)|High carbon steel]] or [[granite]].&amp;lt;/small&amp;gt;&lt;br /&gt;
* NOTE: I emailed Kodius about the above chart after being unable to craft a T9 recipe with capped ranks but without the corresponding crafting technique and was informed that this was intended behavior.&lt;br /&gt;
* NOTE2: It is currently impossible to mastercrat a T12 recipe with materials below 40 workability. Even with 2100 effective forging ranks, the corresponding techniques, 99 quality tools and materials, you will fail. Kodius declined to comment further.&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Oath_of_the_Firstborn&amp;diff=519760</id>
		<title>Oath of the Firstborn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Oath_of_the_Firstborn&amp;diff=519760"/>
		<updated>2020-05-31T00:27:28Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: OATH is a signature spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=oath&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Hands of Lirisa]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The primordial call of the wild has always existed, and always have there been those willing to answer that call.  Those who feel more kinship with beast than man, those who have no use for the constructs of civilization, those willing to shed blood to protect the purity of nature.  The words of the Oath vary, but always the intent is the same a promise of swift and lethal violence to those who would defile that which the Ranger holds dear.  While the Oath is useful predator and the defender alike, its justice is personal.  Those seeking to engage in ranged combat should instead attempt to See the Wind.&lt;br /&gt;
|buffs=Large Blunt skill, Large Edged skill, Polearms skill, Small Blunt skill, Small Edged skill, Staves skill, Twohanded Blunt skill, Twohanded Edged skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=only up to 2 skills at a time.&lt;br /&gt;
|messaging=&#039;&#039;&#039;CAST:&#039;&#039;&#039;&lt;br /&gt;
You swear, &amp;quot;I shall protect the wilds.&amp;quot;&lt;br /&gt;
Your words fill you with an unflagging sense of resolve and purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUFF SWITCHING TO NEW WEAPONS:&#039;&#039;&#039;&lt;br /&gt;
You flourish your narrow-headed spear about in a butterfly pattern to test its balance.&lt;br /&gt;
&lt;br /&gt;
You twirl your narrow-headed spear about in a graceful looping pattern to test its balance.&lt;br /&gt;
&lt;br /&gt;
You spin your narrow-headed spear and throwing hammer about in a crisscrossing flourish to test their balance.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Provides a buff to the weapon skill for any held weapon. It will provide up to two buffs depending on the weapons held.&lt;br /&gt;
:*The right hand buff defaults to {{skill|Large Edged}} if the right hand is empty or is holding a non-weapon.&lt;br /&gt;
:*The left hand buff defaults to {{skill|Small Edged}} if the left hand is empty or holding a non-weapon, and the right hand is not holding a {{skill|Twohanded Edged}} or {{skill|Twohanded Blunt}} weapon.&lt;br /&gt;
:*If the right hand is holding a {{skill|Twohanded Edged}} or {{skill|Twohanded Blunt}} weapon then that is the only skill that gets buffed regardless of what is held or not held in the left hand. This does not apply to {{skill|Polearms}} or {{skill|Staves}} weapons since those skills have single-handed varieties.&lt;br /&gt;
::*&#039;&#039;Quirk: The way the spell updates the buffed skills when weapons are changed makes it possible to have the buff from your left hand weapon while holding a twohanded weapon in your right hand for a couple of seconds. When you first wield a weapon in your right hand the spell updates that buff almost instantly, but takes a second or two to update whatever is held in the opposite hand. When stowing a weapon, however, it does not update either buff quickly meaning you will not regain the left hand buff immediately after sheathing the twohanded weapon, so it&#039;s not a particularly exploitable quirk.&lt;br /&gt;
:*If the left hand is holding a weapon that you cannot make use of in your offhand (E.g. a heavy edged weapon as a Ranger) then it will not buff that skill regardless of what is held in the right hand.&lt;br /&gt;
&lt;br /&gt;
==Oaths==&lt;br /&gt;
Each race gets a different oath message when casting the spell.&lt;br /&gt;
:*[[:Category:Dwarf|Dwarf]] -&lt;br /&gt;
:*[[:Category:Elf|Elf]] - You swear, &amp;quot;I will live in harmony with the wilds.&amp;quot;&lt;br /&gt;
:*[[:Category:Elothean|Elothean]] - You swear, &amp;quot;I will learn from the wisdom of the wilds that no book may ever hold.&amp;quot;&lt;br /&gt;
:*[[:Category:Gnome|Gnome]] - You swear, &amp;quot;As nature adapts to a threat, so shall I be inspired in its defense.&amp;quot;&lt;br /&gt;
:*[[:Category:Gor&#039;Tog|Gor&#039;Tog]] - You swear, &amp;quot;No bonds will ever hold me back from doing what is needed.&amp;quot;&lt;br /&gt;
:*[[:Category:Halfling|Halfling]] - You swear, &amp;quot;I will protect these lands from field to stream.&amp;quot;&lt;br /&gt;
:*[[:Category:Human|Human]] - You swear, &amp;quot;Ever shall I seek the horizon.&amp;quot;&lt;br /&gt;
:*[[:Category:Kaldar|Kaldar]] - You swear, &amp;quot;I will remember that which was cast aside by my ancestors.&amp;quot;&lt;br /&gt;
:*[[:Category:Prydaen|Prydaen]] - You swear, &amp;quot;That which lives will die, but that which dies will live again.&amp;quot;&lt;br /&gt;
:*[[:Category:Rakash|Rakash]] - You swear, &amp;quot;The Pack and the lands are one.&amp;quot;&lt;br /&gt;
:*[[:Category:S&#039;Kra Mur|S&#039;Kra Mur]] - You swear, &amp;quot;I will protect these lands from sand to sea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use of the &amp;lt;{{com|spell}} {{tt|briefmsg on}}&amp;gt; command will change and truncate these oaths.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Tarnished_chainmail_hauberk_worked_to_display_a_seven-pointed_star&amp;diff=519366</id>
		<title>Armor:Tarnished chainmail hauberk worked to display a seven-pointed star</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Tarnished_chainmail_hauberk_worked_to_display_a_seven-pointed_star&amp;diff=519366"/>
		<updated>2020-05-25T03:06:58Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: fixed hindrance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=-,&lt;br /&gt;
|CTag=-,&lt;br /&gt;
|STag=seven-pointed star,&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=moderate&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=very great&lt;br /&gt;
|slice=very good&lt;br /&gt;
|sliceab=very great&lt;br /&gt;
|impact=good&lt;br /&gt;
|impactab=very great&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=fair&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=400&lt;br /&gt;
|lsize=13&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=2700&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rexp&amp;diff=518767</id>
		<title>Rexp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rexp&amp;diff=518767"/>
		<updated>2020-05-15T23:14:34Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: Redirected page to Experience#Rested Experience System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience#Rested_Experience_System]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rested_exp&amp;diff=518765</id>
		<title>Rested exp</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rested_exp&amp;diff=518765"/>
		<updated>2020-05-15T23:12:28Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: Redirected page to Experience#Rested Experience System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience#Rested_Experience_System]]&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Form:ArmorQuery&amp;diff=518617</id>
		<title>Form:ArmorQuery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Form:ArmorQuery&amp;diff=518617"/>
		<updated>2020-05-13T06:26:45Z</updated>

		<summary type="html">&lt;p&gt;FUPACABRA: Removed &amp;quot;outstanding&amp;quot; from list of hindrance values. This was phased out with combat 3.0.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the Armor Query form.&lt;br /&gt;
&lt;br /&gt;
* Run the search on: [[Special:RunQuery/ArmorQuery|Special:RunQuery]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{{for template|ArmorQuery}}}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Noun: {{{field|noun|list|delimiter=,|autocomplete on property=noun is}}}&lt;br /&gt;
|-&lt;br /&gt;
! Material Tags || Color Tags || Symbol Tags&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|MTag|size=20|autocomplete on property=uses material|list|delimiter=,}}}&lt;br /&gt;
| {{{field|CTag|size=20|autocomplete on property=uses color|list|delimiter=,}}}&lt;br /&gt;
| {{{field|STag|size=20|autocomplete on property=uses symbol|list|delimiter=,}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|MTagmod|input type=dropdown|values=AND,OR|default=AND}}}&lt;br /&gt;
| {{{field|CTagmod|input type=dropdown|values=AND,OR|default=AND}}}&lt;br /&gt;
| {{{field|STagmod|input type=dropdown|values=AND,OR|default=AND}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Type:&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(control+click to select more than one.}&amp;lt;/font&amp;gt;&lt;br /&gt;
! Areas Protected:&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(control+click to select more than one.}&amp;lt;/font&amp;gt;&lt;br /&gt;
|- valign=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;|{{{field|type|input type=listbox|list|delimiter=,|values=Light Armor,Chain Armor,Brigandine,Plate Armor}}}{{{field|typemod|input type=dropdown|values=AND,OR|default=OR}}}&lt;br /&gt;
| {{{field|area|input type=listbox|list|delimiter=,|values=eyes,head,neck,chest,back,abdomen,arms,hands,legs}}} {{{field|areamod|input type=dropdown|values=AND,OR|default=AND}}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Standard:&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Stealth:&lt;br /&gt;
|-&lt;br /&gt;
! Hindrance:&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;|{{{field|hindmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default= &amp;lt;}}}{{{field|hindrance|input type=dropdown|values=no, insignificant, light, fair, moderate, high, great, overwhelming, insane}}}&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot;|{{{field|stealthmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;lt;}}}{{{field|stealth|input type=dropdown|values=no, insignificant, light, fair, moderate, high, great, overwhelming, insane}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;&lt;br /&gt;
! Protection:&lt;br /&gt;
! Absorbance:&lt;br /&gt;
|-&lt;br /&gt;
! Puncture&lt;br /&gt;
| {{{field|punctureprotmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|puncture|input type=dropdown|values=poor,low,fair,moderate,good,very good,high,very high,great,very great,extreme,exceptional,incredible,amazing,unbelievable}}}&lt;br /&gt;
| {{{field|punctureabmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|punctureab|input type=dropdown|values=very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, very high, great, very great, extreme, exceptional, incredible, amazing, unbelievable}}}&lt;br /&gt;
|-&lt;br /&gt;
! Slice&lt;br /&gt;
| {{{field|sliceprotmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|slice|input type=dropdown|values=poor,low,fair,moderate,good,very good,high,very high,great,very great,extreme,exceptional,incredible,amazing,unbelievable}}}&lt;br /&gt;
| {{{field|sliceabmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!}}}{{{field|sliceab|input type=dropdown|values=very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, very high, great, very great, extreme, exceptional, incredible, amazing, unbelievable}}}&lt;br /&gt;
|-&lt;br /&gt;
! Impact&lt;br /&gt;
| {{{field|impactprotmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|impact|input type=dropdown|values=poor,low,fair,moderate,good,very good,high,very high,great,very great,extreme,exceptional,incredible,amazing,unbelievable}}}&lt;br /&gt;
| {{{field|impactabmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|impactab|input type=dropdown|values=very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, very high, great, very great, extreme, exceptional, incredible, amazing, unbelievable}}}&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| {{{field|fireprotmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|fire|input type=dropdown|values=poor,low,fair,moderate,good,very good,high,very high,great,very great,extreme,exceptional,incredible,amazing,unbelievable}}}&lt;br /&gt;
| {{{field|fireabmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|fireab|input type=dropdown|values=very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, very high, great, very great, extreme, exceptional, incredible, amazing, unbelievable}}}&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| {{{field|coldprotmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|cold|input type=dropdown|values=poor,low,fair,moderate,good,very good,high,very high,great,very great,extreme,exceptional,incredible,amazing,unbelievable}}}&lt;br /&gt;
| {{{field|coldabmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|coldab|input type=dropdown|values=very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, very high, great, very great, extreme, exceptional, incredible, amazing, unbelievable}}}&lt;br /&gt;
|-&lt;br /&gt;
! Electricity&lt;br /&gt;
| {{{field|electricprotmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|electric|input type=dropdown|values=poor,low,fair,moderate,good,very good,high,very high,great,very great,extreme,exceptional,incredible,amazing,unbelievable}}}&lt;br /&gt;
| {{{field|electricabmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!|default=&amp;gt;}}}{{{field|electricab|input type=dropdown|values=very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, very high, great, very great, extreme, exceptional, incredible, amazing, unbelievable}}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Basic Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Construction:&lt;br /&gt;
! Metal?:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|constructmod|input type=dropdown|values=&amp;gt;,&amp;lt;,!}}}{{{field|construction|input type=dropdown|values=extremely weak,very delicate,quite fragile,rather flimsy,particularly weak,somewhat unsound,appreciably susceptible,marginally vulnerable,average construction,a bit safeguarded,rather reinforced,quite guarded,highly protected,very strong,extremely resistant,unusually resilient,nearly impervious,practically invulnerable}}}&lt;br /&gt;
| {{{field|metal|input type=listbox|input type=dropdown|values=either,yes,no|default=either}}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|wmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;|default=&amp;lt;}}} {{{field|weight}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Appraised Cost&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{{field|apmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;}}} {{{field|appcost}}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;4&amp;quot; | Cost: &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;(include currency type)&amp;lt;/font&amp;gt;&lt;br /&gt;
! Rare?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{{field|costmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;|default=&amp;lt;}}}{{{field|cost}}}&lt;br /&gt;
| {{{field|fest|input type=dropdown|values=yes,no,only not}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
{| class=&amp;quot;formtable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;font size=3&amp;gt;&amp;lt;u&amp;gt;Special Properties&amp;lt;/u&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Property:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|special|input type=listbox|list|delimiter=,|input type=dropdown|values=cambrinth,gaethzen,gives light,holds a spell,magic,quest,tack,verby,barbarian style,bard style,cleric style,empath style,moon mage style,paladin style,ranger style,thief style,trader style,warrior mage style,dwarf style,elf style,elothean style,gnome style,gortog style,halfling style,human style,kaldar style,prydaen style,rakash style,skra mur style}}} {{{field|spmod|input type=dropdown|values=AND,OR|default=AND}}}&lt;br /&gt;
|-&lt;br /&gt;
! Max Mana Held:&lt;br /&gt;
|-&lt;br /&gt;
| {{{field|mmod|input type=dropdown|values=&amp;gt;,!,&amp;lt;|default=&amp;gt;}}}{{{field|maxcharge}}}&lt;br /&gt;
|}&lt;br /&gt;
{{{end template}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>FUPACABRA</name></author>
	</entry>
</feed>