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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-05-04T20:51:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=519304</id>
		<title>Skaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=519304"/>
		<updated>2020-05-24T07:10:17Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Skaen S&#039;kursk&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Skaen S&#039;kursk&#039;&#039;&#039;, a [[S&#039;kra Mur]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have slitted Grazhir-white eyes, white scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
You are archaic.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of ominous black symbols on your shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links, a silver wirework and pale moonstone sur&#039;nidrel, a coiled bronze clockwork viper pin with slitted topaz eyes, a sleek scalene satchel dyed in graduated grey tones, a smooth black tourmaline ru&#039;at bracelet, some runesmith&#039;s gloves branded with cabalistic sigils, a thin animite band prominently displaying a Hekemhhg lazuli, some polished thin-edged zills with silvered esoteric filigree and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
*some runesmith&#039;s gloves branded with cabalistic sigils &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*an uaro&#039;s&#039;sugi of desert-tan Musparan silk &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links &amp;lt;br /&amp;gt;&lt;br /&gt;
:Subtly ridged to give the impression of scales across the outer layer, the garment is hemmed with geometrically stylized beaded wood violets and white chrysanthemum embroidery.  Interlocking cobras of verdant metal loosely belt the waist of the flowing fabric.&lt;br /&gt;
&lt;br /&gt;
*a sickle-bladed parang with a khor&#039;vela hilt&lt;br /&gt;
:Delicate yellow enameled khor&#039;vela blossoms are inlaid in a cascading pattern down the flat of the sharply curved silver-black blade.  The severe drop point has a beveled spine to enhance the deadly slicing edge without compromising strength.  A simple finger quillon slopes into the hilt of deeply polished khor&#039;vela wood, emphasizing the luster of fine grey woodgrain that is peppered with undigested crystallized bone.  The initials &amp;quot;C. M.&amp;quot; are impressed into the surface of the metal.&lt;br /&gt;
&lt;br /&gt;
*a silver wirework and pale moonstone sur&#039;nidrel&lt;br /&gt;
:The finely woven silver wire delicately embraces an oval moonstone that curves to follow the ridges above the right eye.  Dancing S&#039;Kra picked out in shallow bas-relief cavort asymmetrically across the face of the iridescent milky-white stone.&lt;br /&gt;
&lt;br /&gt;
*a cloak pin worked in strangely warped orichalcum&lt;br /&gt;
:Complex geometrical formulae pointing toward elementary moongate symbols are cunningly wrought in fine reddish gold wirework upon the cloak pin.  The mathematical symbols become twisted and distorted in artistic rendition of the various components of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
*a weathered beisswurm backpack embroidered with a faded seal of the Celestial Compact&lt;br /&gt;
:Originally worked in black thread with silver highlights, the embroidered seal has faded to shades of grey.&lt;br /&gt;
&lt;br /&gt;
*a smooth black tourmaline ru&#039;at bracelet&lt;br /&gt;
:The inky, opaque gemstone fades into a pure white circular inclusion.  The nebulous circle surrounds a pitch-black sphere nestled in the heart of the band, bearing a striking similarity to the malevolent darkness of the planet Szeldia complete with glowing corona.&lt;br /&gt;
&lt;br /&gt;
*a hornbilled glaes shh&#039;oi&#039;ata&lt;br /&gt;
:The provocative curve of the murky twilight glaes hornbill bladed axe head smoothly falls from haft to the nearly translucent cutting edge of the shh&#039;oi&#039;ata.  Impressed into the sharply spiked rear punch are the initials, &amp;quot;C.M.&amp;quot;.  Along the lengthy two-handed Khor&#039;vela wood haft are carved the thick coils of a hooded cobra, curling up to rest it&#039;s head upon the axe&#039;s shoulder.  Serpentine grey scales inlaid with viridian jungle turquoise ring the handle&#039;s grips.&lt;br /&gt;
&lt;br /&gt;
*a slim yardstick featuring precise tel&#039;athi-inlaid markings and numerals&lt;br /&gt;
:Adroitly inset in the measuring instrument, grass-hued metal divides the flexible but sturdy tool into clearly marked sections allowing the user to make exact calculations.  Ingenious hinges allow the item to be neatly folded up for easier storage.&lt;br /&gt;
[[Category:Player_Sraan_T&#039;Lar]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=516789</id>
		<title>Skaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=516789"/>
		<updated>2020-04-03T02:40:59Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Skaen S&#039;kursk&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Skaen S&#039;kursk&#039;&#039;&#039;, Arsharra&#039;grah of Hav&#039;roth, a [[S&#039;kra Mur]] [[Moon Mage]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have slitted crystal blue eyes, white scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
You are ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of ominous black symbols on your shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links, a silver wirework and pale moonstone sur&#039;nidrel, a coiled bronze clockwork viper pin with slitted topaz eyes, a sleek scalene satchel dyed in graduated grey tones, a smooth black tourmaline ru&#039;at bracelet, some runesmith&#039;s gloves branded with cabalistic sigils, a thin animite band prominently displaying a Hekemhhg lazuli, some polished thin-edged zills with silvered esoteric filigree and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
*some runesmith&#039;s gloves branded with cabalistic sigils &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*an uaro&#039;s&#039;sugi of desert-tan Musparan silk &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links &amp;lt;br /&amp;gt;&lt;br /&gt;
:Subtly ridged to give the impression of scales across the outer layer, the garment is hemmed with geometrically stylized beaded wood violets and white chrysanthemum embroidery.  Interlocking cobras of verdant metal loosely belt the waist of the flowing fabric.&lt;br /&gt;
&lt;br /&gt;
*a sickle-bladed parang with a khor&#039;vela hilt&lt;br /&gt;
:Delicate yellow enameled khor&#039;vela blossoms are inlaid in a cascading pattern down the flat of the sharply curved silver-black blade.  The severe drop point has a beveled spine to enhance the deadly slicing edge without compromising strength.  A simple finger quillon slopes into the hilt of deeply polished khor&#039;vela wood, emphasizing the luster of fine grey woodgrain that is peppered with undigested crystallized bone.  The initials &amp;quot;C. M.&amp;quot; are impressed into the surface of the metal.&lt;br /&gt;
&lt;br /&gt;
*a silver wirework and pale moonstone sur&#039;nidrel&lt;br /&gt;
:The finely woven silver wire delicately embraces an oval moonstone that curves to follow the ridges above the right eye.  Dancing S&#039;Kra picked out in shallow bas-relief cavort asymmetrically across the face of the iridescent milky-white stone.&lt;br /&gt;
&lt;br /&gt;
*a cloak pin worked in strangely warped orichalcum&lt;br /&gt;
:Complex geometrical formulae pointing toward elementary moongate symbols are cunningly wrought in fine reddish gold wirework upon the cloak pin.  The mathematical symbols become twisted and distorted in artistic rendition of the various components of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
*a weathered beisswurm backpack embroidered with a faded seal of the Celestial Compact&lt;br /&gt;
:Originally worked in black thread with silver highlights, the embroidered seal has faded to shades of grey.&lt;br /&gt;
&lt;br /&gt;
*a smooth black tourmaline ru&#039;at bracelet&lt;br /&gt;
:The inky, opaque gemstone fades into a pure white circular inclusion.  The nebulous circle surrounds a pitch-black sphere nestled in the heart of the band, bearing a striking similarity to the malevolent darkness of the planet Szeldia complete with glowing corona.&lt;br /&gt;
&lt;br /&gt;
*a hornbilled glaes shh&#039;oi&#039;ata&lt;br /&gt;
:The provocative curve of the murky twilight glaes hornbill bladed axe head smoothly falls from haft to the nearly translucent cutting edge of the shh&#039;oi&#039;ata.  Impressed into the sharply spiked rear punch are the initials, &amp;quot;C.M.&amp;quot;.  Along the lengthy two-handed Khor&#039;vela wood haft are carved the thick coils of a hooded cobra, curling up to rest it&#039;s head upon the axe&#039;s shoulder.  Serpentine grey scales inlaid with viridian jungle turquoise ring the handle&#039;s grips.&lt;br /&gt;
&lt;br /&gt;
*a slim yardstick featuring precise tel&#039;athi-inlaid markings and numerals&lt;br /&gt;
:Adroitly inset in the measuring instrument, grass-hued metal divides the flexible but sturdy tool into clearly marked sections allowing the user to make exact calculations.  Ingenious hinges allow the item to be neatly folded up for easier storage.&lt;br /&gt;
[[Category:Player_Sraan_T&#039;Lar]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2019&amp;diff=507469</id>
		<title>Moon Mage vision list 2019</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2019&amp;diff=507469"/>
		<updated>2019-09-16T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list includes visions from the [[Moon mage]] [[Prediction#Other prediction types|event prediction]] ability experienced in 2019. &lt;br /&gt;
&lt;br /&gt;
Also included are spontaneous visions experienced without the use of the {{com|Predict}} command. These latter visions can be experienced by any moon mage as long as they&#039;re logged into the game environment when the vision is distributed. Generally these visions signal incipient invasions or immediate developments in an ongoing event or storyline.&lt;br /&gt;
&lt;br /&gt;
Moon mage visions stem directly from their prophetic link to the [[Plane of Probability]] and connection to Fate.&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
{{Visions|date=09/15/2019|vision=&lt;br /&gt;
To your surprise, a massive wasp lands on your arm and looks up at you with intelligent, pleading compound eyes.  Ravaged carapace and torn wings ooze crimson blood, and clinging to you tightly, it clasps its forelegs together as if in reverent prayer.  A bizarre caterpillar with purple bristles and grasping prolegs slowly ambles down your shoulder and approaches the wasp, tilting its bulbous head almost curiously.  As the wasp notices the caterpillar, it skitters forward a hungry half step, stinger protruding, but catches itself and begins to back away from the caterpillar.  The caterpillar slowly follows, driving the wasp to your hand, when suddenly the wasp begins to scream in the voice of a frustrated woman, and the caterpillar wraps itself in a cocoon of spun glass.  You blink, and the wasp and caterpillar vanish.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/29/2019|vision=&lt;br /&gt;
Your vision dilates and contracts, and you see a crowded marketplace.  Something takes root in your mind, and a strange pressure builds before the odd sensation of a dull *pop* twists the scene before you.  Time slows: the tinkling coins dropped into a beggar&#039;s collection plate slowly turning in midair, a raucous laugh frozen in a gaping mouthed bellow.  Their faces begin to peel away, nothing more than anatomical diagrams exposing their every whim and inner thought, the secrets that move them, the parasites that drive their true natures.  You see them, leeches composed of shadow and wrong angles clinging to their dreams, drinking deeply as they pump the unsuspecting full of venom, preventing wakeful thoughts from forming.  The light shifts, and you look up and see a web of crystalline tendrils blooming across the sky, and the vision suddenly fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/29/2019|vision=&lt;br /&gt;
Coursing shadows spread over your vision, and you find yourself standing before... yourself.  A perfectly mirrored version of you squints into your face.  Your vision flickers, and you feel a strange tickling in the back of your mind as your peripheral vision begins to recede.  The facsimile opens her mouth, as if to ask a question.  You find yourself asking, &amp;quot;Who are you?&amp;quot;, the sound of your voice duplicated, spoken simultaneously.  You think a moment, and begin to ask, &amp;quot;Are you real?&amp;quot;, but she seems to speak first.  After a moment, your memory fails and there are only you and this other woman, this other that is you.  With a sudden realization, you begin to chuckle, and the question comes unbidden from the two of you between body-shaking laughter, &amp;quot;Am I real?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You both continue to laugh.  Suddenly, the reflection stops and inhales slightly, standing tall as she stares at you coldly, and you feel your laughter die in your throat.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/29/2019|vision=&lt;br /&gt;
Leaning around a massive chunk of marble for a better view, you watch as a hissing mass of bramble, ice, and smoke tears an unconscious albino lion in half, throwing each end in opposite directions and thrashing the ground in victory.  The lion&#039;s severed head lands at your feet, the scarred and blooded face finally serene, and the chain binding it to the marble slab flares with golden light and detaches, falling to the ground.  Without further pause, the writhing primordial amalgamation swells outward and speeds towards you and the chunk of marble.  Suddenly, from beyond the clearing&#039;s edge, a tawny lion with black streaks in its mane runs forward, knocking the amalgamation aside.  They square off for a long moment, and the tawny lion bends down to sniff the corpse of the albino lion.  At the clearing&#039;s edge, you see the cryptic outlines of three more lions, watching, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/29/2019|vision=&lt;br /&gt;
You see a parent sitting with their child, speaking before a warmly glowing hearth fire, the rest of the room obscured in shadow.  The child is looking up at the parent, who speaks softly, gently, their voice blending with the crackling flames and howling of the storm against window shutters.  &amp;quot;Your questions are profound, but only accidentally so.  You inquire only to establish your boundaries.  You will always be safe here,&amp;quot; the parent says, squeezing the child in a hug.&lt;br /&gt;
&lt;br /&gt;
The storm continues, and the walls groan with the effort of remaining upright.  The parent begins to hum a comforting tune, and the child seems oblivious to the maelstrom outside.  As the storm intensifies, so too does the parent&#039;s song, winding along octaves, strangely resonant and haunting.  The hearth glows brighter, and suddenly, the parent stops, looks up at you and says sharply, &amp;quot;You do not have permission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door flies open, an icy wind howls around you, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/18/2019|vision=&lt;br /&gt;
A sprawling woodland scene opens around you, the scent of pine and peat wafting along sunbeams broken by the swaying canopy. A thin young man sits cross-legged before a tall woman dressed in fine silks and crowned in gold and silver, and she gazes at him, her face stern and impassive.  He begins to strum a lute, weaving a tune that is both playful and melancholy, and the woman leans forward slightly.&lt;br /&gt;
&lt;br /&gt;
Time passes.  The trees wither and bloom, snow falls and melts, summer winds stir the trees, and wild creatures come and go.  The young man plays his lute, and the woman watches.  His fingers begin to bleed, and a string snaps with a jarring *twang*, but still he plays, still the melody flows.  Almost imperceptibly, the woman smiles.  Time passes, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/18/2019|vision=&lt;br /&gt;
You look to the skies and close your eyes, feeling the starlight and movements of the planets play comforting radiant cold and jagged edged pinpricks across your face.  Streaming energies blend into an array of colors, coruscating wildly against the iron will of your perception.  The gaps between motes call, demanding you notice and take heed, and as you focus your attentions, lines of whirling energy part, revealing...&lt;br /&gt;
&lt;br /&gt;
An endless yawning void.  Perched on crystalline shoals of warped reality and broken logic, a spinning lighthouse flashing terror and rage, an endless warning.  You feel drawn forward, as entities without form become aware of your gaze, and begin to reach.  The constellations sing, suddenly the gap seals, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/13/2019|vision=&lt;br /&gt;
With an explosion of crystalline ice and rearranging facets, a rippling wall of flowing glass appears before you, a mad kaleidoscopic reflection of your surroundings.  Your mirror image sputters, a chaotically unsynchronized reflection of your curious gaze and every movement.  Tilting its head, the reflection squints at you in skeptical curiosity, and reaches forward, touching the surface of the glass.  Suddenly, it recoils as if struck, and is wrenched backwards into the depths of the glass.  In abject terror, your reflection desperately reaches, silently screaming, as it fades into the distance, begging for your help.  You find yourself stepping forward, touching the flowing glass, which suddenly shatters into billowing smoke, leaving nothing behind.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You hide beneath your face, the familiarity of your eyes, and hear the cruel howl demanding your submission.  It twists, no longer yours, and you retreat, fists clenched, ready for an opportunity to strike back.  The mask quakes, crumbling porcelain flaking until locked in an unmistakably cruel sneer, and you swing wildly, your fist landing and rebounding, knuckles bloodied and wrist fractured.  Nostrils flaring, the mouth opens wide and begins to inhale, a starry expanse of vacuum pulling you forward, and suddenly, the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You find yourself sitting in an endless field of lush grass, brisk gusts of strong wind rippling across the landscape, as brilliant but unknown constellations dance across a moonless sky.  Perched around you is a veritable host of small, inky black faces, smirking in contempt and anticipation, each about the size of a fist, skittering and jostling in a crowd of ire.  Suddenly, they evaporate into black smoke, spooling into a churning cloud that tears the air and surges towards you!&lt;br /&gt;
&lt;br /&gt;
You begin to run, the grass blurring beneath your strides, the stars laughing above, and the ever pursuing darkness reaching for you, herding and blocking your escape.&lt;br /&gt;
&lt;br /&gt;
You run, your feet scrabbling for purchase, lungs burning, your stride endless and undeterred.&lt;br /&gt;
&lt;br /&gt;
You run, feeling them rippling ever closer, never far, and your legs begin to ache with the effort.&lt;br /&gt;
&lt;br /&gt;
You run, and billowing manacles of endless night grasp your wrist and begin to pull.&lt;br /&gt;
&lt;br /&gt;
The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
To your surprise, a massive wasp lands on your arm, and looks up at you with intelligent, pleading compound eyes.  It clicks its mandibles together, and tears its wings from its thorax in a spray of crimson blood, weeping in pain.  It again looks up at you, antennae tapping your arm, asking a question you cannot understand.  The wasp begins scraping its carapace, tearing and rending, exposing strips of gored flesh and muscle that scab over.  Holding its abdomen high, a horrifically long stinger extends with the cold rasp of steel sliding along steel.  The wasp pivots, and appears to wrestle with the stinger, trying to snap it in half, to no avail.  You blink, and the wasp vanishes.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You see a twisted, grotesque, vaguely feminine form with five gleaming yellow eyes and three arms crouched on all five limbs shuddering in agony.  Folded across her back, a pair of broken reptilian wings ooze with suppurating boils flaking with sickly looking dull scales.  She unhinges her jaw and vomits a mass of steaming blue ichor before rolling onto her side gasping.  A series of wet clicks emanate from the churning mass that withdraws into a tight sphere floating above the prone figure.  It extends an amorphous tentacle to caress her twisted face a moment.  The prone figure begins shaking her head, coughing as ichor dribbles from the side of her maw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More than we anticipated,&amp;quot; she gasps.  &amp;quot;We did not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sphere begins to vibrate, the woman begins to scream, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/14/2019|vision=&lt;br /&gt;
You see an endless expanse of desert, Yavash showing its full face as it paints the landscape a crimson red, perched high in a perfectly clear night sky.  A massive procession of people, wrapped in rags, holding children and pulling sparse carts, progresses slowly across the featureless landscape.  Xibar begins to rise, strange purple shadows flickering between the dunes and rendering stretched outlines of the travelers.  You begin to hear singing, and as the words drift across the sands, the smell of roasting dates and honey is carried on the breeze.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/15/2019|vision=&lt;br /&gt;
To your surprise, a massive wasp lands on your arm, and looks up at you with intelligent, pleading compound eyes.  A horrifically long stinger extends from its abdomen, but the wasp seemingly keeps the dangerous appendage clear of your flesh.  Retracting the stinger, the wasp begins to fastidiously clean its body, scraping grime and grit from its carapace with meticulous industry.  Periodically glancing up at you, the wasp&#039;s ablutions become almost frantic, desperate, and as you watch, it peels off swaths of carapace to reveal bloody flesh beneath.  You blink, and the wasp vanishes.&lt;br /&gt;
|sub=The Redeemed|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You find yourself in a long hallway, inky darkness against billowing gloom.  At the end of the hallway you can barely make out a vault door banded with complicated interlocking mechanisms.  A brilliant light shines through a large keyhole, illuminating the hallway and casting around as if searching.  Worming its way through the vault&#039;s keyhole, the luminescence begins to push at the mechanisms, though does not appear to be making any progress.  Suddenly, the door shifts menacingly, the mechanism rearranging itself into a new configuration, and the light is cut off, plunging the hallway into darkness once again.  The vision fades.&lt;br /&gt;
|sub=Philosophers of the Knife|rep=True}}&lt;br /&gt;
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{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A man stands against one wall, eyes narrowed as he peers through a haze of sawdust at a large pottery wheel spinning with great speed.  Chunks of wet clay lay splattered in a perfect line around the workshop, cast radially by the spinning wheel.  Snapped from its mooring shaft, the wheel precesses in a gyroscopic circle, grinding an increasingly deep groove into the workshop floor.  The man slowly approaches, skepticism writ plainly across his face.  He begins to murmur words and trace symbols in the air, and after a moment of study, breaks into an enormous grin.  The wood floor begins to smoke, and the vision fades.&lt;br /&gt;
|sub=The Perverse|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
Glancing around a massive chunk of marble, you stare in horror at a hissing mass of bramble, ice and smoke clawing savagely at a prone albino lion, which swipes and snaps in defense, but is clearly at a disadvantage.  The enormous lion is covered in lacerations and becoming increasingly tangled in the long chain wrapped around its neck, binding it to the chunk of marble.  The hissing mass slams a twisted thorn through one of the lion&#039;s hind legs and, wrapping a long icy vine around the lion&#039;s other leg, begins to pull.  The lion scrambles against the now taut chain, pinned on an otherworldly rack, suffocating.  Snarling, heaving, the lion clamors against the restraint, kicking desperately at the hissing mass, pulling at the soft dirt.  Blood vessels burst in the lion&#039;s eyes, sinew tears along its legs, and you watch its consciousness begin to slip, when suddenly, you hear a deep roaring bellow behind you, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You see a woman and a small child standing before a large chalkboard, each engrossed in their respective work.  The woman has completed a large and convoluted polytope, and has nearly completed her work on an equation that while you do not understand any part of, you innately recognize as a transformation of the polytope.  The child is drawing his own fanciful images, and with every connected diagram and symbol modified he completes, you notice a shift in the woman&#039;s polytope and correspondingly in her equation.  The woman frames a large matrix, and referencing the equation for a hash calculation, she translates symbols and numbers, each of which cause elements of the polytope to evaporate into chalk dust.  With a giggle, the little boy continues his work, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You find yourself on a small ship, a steady wind behind you carrying the scent of brine and the charge of passing storms.  The mainsail is full, and the seas steady.  Crackling lightning plays in the distance behind you, and clear skies and a bright sun grace the bow.  You inhale deeply, and find yourself humming an old ditty that you had forgotten until this moment.  The vision fades, and the smell of the ocean with it.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=06/13/2019|vision=&lt;br /&gt;
You are suddenly enveloped in the sounds of screaming and the scent of burning chemicals.  With dull thuds, a flock of smoldering orbs are launched, and arc crisscrossed ribbons of fire in the sky.  Your throat and eyes burn as they pass over head, slamming into the distant ground with heavy thuds and geysers of liquid fire, burning brilliant rainbows overhead.  Suddenly, the suspended threads of fire extinguish with a thump, and collapse into tight streaks of silver-green smoke.  &amp;quot;Now, do it now!&amp;quot; someone screams, and a growing whine begins building, a thrum that increases in intensity as you begin to taste copper and your teeth begin to tingle.  Your eyes widen, the streaks crackle with lightning, and the sky splits.  The vision fades.&lt;br /&gt;
|sub=|rep=False}}&lt;br /&gt;
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{{Visions|date=05/07/2019|vision=&lt;br /&gt;
Your vision goes dark, and you realize you are floating above a perfectly reflective inky black mirror.  Stretching all around you, the horizon is a perfect line dividing dark skies from dark nothingness.  Everything is silent, featureless, the dichromatic universe yielding nothing further.  After a few moments, you feel the threads of prophecy relinquish their hold over you, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=04/23/2019|vision=&lt;br /&gt;
You see a twisted, grotesque, vaguely feminine form with five gleaming yellow eyes and three arms kneeling before a mass of churning shadows and amorphous tentacles which sweep the air in agitation.  The kneeling creature sings a winding paean that builds like shattering glass and scraping steel.  As the song concludes, the shadows emit a series of snarls and guttural intonations, and the woman nods.  &amp;quot;I will see to it,&amp;quot; she replies.  &amp;quot;They will be prepared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The air rumbles with malevolence, and the kneeling figure nods and says, &amp;quot;Only a few, though they are dedicated and desperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tentacles writhe and issue a series of wet clicks, and the once-woman shakes her head, and replies, &amp;quot;Mostly distractions, the flailings of the ignored.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flickering with a mad radiance, the shadows shudder.  Nictitating membranes close over the eyes of the kneeling figure, and she clenches her third claw as she snarls, &amp;quot;Understood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The vision fades.&lt;br /&gt;
|sub=Sivroch|rep=True}}&lt;br /&gt;
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{{Visions|date=04/11/2019|vision=&lt;br /&gt;
Everything goes black, and you see a tall man wearing immaculately bleached linen robes kneeling in churning, tumultuous water that rises to his waist.  He appears to be meditating, breathing calmly and intently, his hands folded in his lap.  Suddenly, a line of black light etches a perfect circle around him, the nearby waters calming and draining to reveal a dry surface of twisted bone and jagged steel.  He cracks his knuckles, his chest rises as he sucks a deep breath through clenched teeth, and suddenly, he falls through the thickly rippling ground, and disappears without a trace.  The circle collapses, the waters spill inward, smooth as glass, and the vision fades.&lt;br /&gt;
|sub=Old Man|rep=True}}&lt;br /&gt;
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{{Visions|date=03/24/2019|vision=&lt;br /&gt;
Your vision fades, and you stand before a large table with a map of an unfamiliar land painted upon its surface.  A tall woman with radiant green eyes is laughing as she places small tokens made of green glass all over the land, brushing aside all other tokens.  The green glass melts into ooze, staining the map, and causing the other individuals standing around the table to frown, their faces a mix of concern, confusion, and pity.  Some of the pushed aside tokens begin to slowly regroup, and the scene fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
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{{Visions|date=03/23/2019|vision=&lt;br /&gt;
You find yourself standing on a tall cliff, churning clouds far below you, and endless sky above.  A tall man wearing immaculately bleached linen robes stands to your side, holding an enormous bow made of a strange crystalline wood carved with softly glowing sigils.  &amp;quot;We may only get one shot at this&amp;quot;, he says, and notches two massive arrows composed of spiraling metal.  Drawing the bow with ease, he looses the two arrows into the empty sky.  They vanish into the distance, and after a moment, the world shakes with an enraged scream.  The man nods grimly, reaches into his quiver, and the vision fades.&lt;br /&gt;
|sub=Osven|rep=True}}&lt;br /&gt;
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{{Visions|date=03/23/2019|vision=&lt;br /&gt;
You find yourself staring at a horrific statue, a vaguely female form with five gleaming yellow eyes, slitted nostrils, and wide open maw bearing three rows of needle-like teeth.  Shoulders bent, the body is wrapped in black scales, and a third arm protrudes grotesquely from the left shoulder, terminating into long and vicious looking four fingered talons.  You are not sure what to make of this abomination, when to your surprise, the eyes blink in sequence, and she says &amp;quot;Bow to them, that you to may know their splendor.&amp;quot;  Extending her hands toward you, she makes contact with your forehead, your heart, and your stomach, and everything goes dark.&lt;br /&gt;
|sub=Sivroch|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=03/06/2019|vision=Against a backdrop of darkness you see the Old Man, an elderly Human dressed in the clothes of a peasant.  He looks directly at you and says, &amp;quot;The greatest enemy of man is fear of change.  From demon to Moon Mage, and what little exists inbetween, we fear the turmult of a real change to the status quo.  Like so.&amp;quot;  He then plunges an iron knife, which had not been in his hand until that moment, into the ground.  There is chaos, a flurry of visual artifacts and psychic noise.  In a moment the world is both broken and healed; the surgeon&#039;s cut.&lt;br /&gt;
|sub=Old Man|rep=False}}&lt;br /&gt;
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{{Visions|date=03/06/2019|vision=&lt;br /&gt;
Your vision fades, and you stand before a large table with a map of an unfamiliar land painted upon its surface.  Standing around the table are dozens of individuals of myriad form and shape.  Various wooden and stone figurines are arrayed, their symbols and representations as indecipherable as the various flags that mark the nations and political allegiances of this foreign map.  A tall woman with radiant green eyes stands at one end of the table.  Grinning mischievously, she leans forward, shoves her forces to the center of the map, brushing aside all that stands in her way.  The other individuals gaze at her in a mix of worry, amusement, and fear.  The vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
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{{Visions|date=03/06/2019|vision=&lt;br /&gt;
Everything goes black, and you see a tall man wearing immaculately bleached linen robes kneeling in a few inches of perfectly still water.  His head bowed, he clenches and unclenches his fists as he looks at his calloused hands intently.  He takes a few steadying breaths, and suddenly looks up at you, his face stern and somber.  With a dull throb, a high pitched keening tone rends the air, and the water begins to dance and stir.  Your vision fades.&lt;br /&gt;
|sub=Osven|rep=True}}&lt;br /&gt;
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{{Visions|date=03/06/2019|vision=&lt;br /&gt;
A tall man wearing immaculately bleached linen robes leans over a workbench and gently bends a thin piece of metal into shape, slotting it into an orlog.  Using a pair of fine tweezers, he manipulates the inside of the device a moment before nodding to himself and closing the back securely.  He covers it with his hands, and closes his eyes in concentration, and after a moment the steady tick of uncoiling springs and spinning gears can be heard.  He places the orlog on his workbench and stares at it intently, his lips pursed in contemplation.  Your vision fades.&lt;br /&gt;
|sub=Osven|rep=True}}&lt;br /&gt;
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{{Visions|date=03/06/2019|vision=&lt;br /&gt;
You find yourself on an open plain, a single tree dotting the horizon of an otherwise completely exposed plateau.  You see a pack of snarling beasts sheltering under the wide branches of the tree, occasionally nipping at one another as they huddle together.  The sun is momentarily blotted out by an immense shadow, and when you look up, you see a massive winged creature circling over head.  A woman laughs maliciously, and the beasts whine in fear.  You suddenly become aware of a heavy bow and enormous arrow that you are holding.  The bow is made of a strange crystalline wood carved with softly glowing sigils, and the arrow is a long twisted mass of spiraling metals.  Looking up, you realize the beasts are silently staring at you.  The winged creature begins to dive, and you fumble with the bow and arrow, and the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
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{{Visions|date=03/06/2019|vision=&lt;br /&gt;
You awake, covered in sweat, in a humid jungle.  You are momentarily overwhelmed by the thickness of the air, the screeching of birds and clicking of insects, but after a moment, your heart steadies and you take stock of your surroundings, noticing the Old Man leaning against a particularly large tree a little ways off.  Rising to your feet, you approach him, and see that he is whittling a branch into the likeliness of a man.  He looks at you in surprise, quickly sheathing his knife and tucking the carving into a sleeve in one swift motion.  After blinking at you a moment, he shrugs and with a sweeping gesture upwards, draws your attention to the canopy above.  You look up, and time slows, your neck grows stiff, your eyelids heavy, and as your gaze sweeps up the tree, you find yourself falling backwards, everything going dark.  You catch the barest glimpse of a thousand people climbing the tree trunk before you fall into a deep sleep, and the vision fades.&lt;br /&gt;
|sub=Old Man|rep=True}}&lt;br /&gt;
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{{Visions|date=03/06/2019|vision=&lt;br /&gt;
The stars begin to howl, and beams of jagged light coalesce into spun glass, fragile and shimmering.  You reach out and touch a single ray, and it explodes, fragmenting painlessly against you in a cool wind of melting energy that caresses your cheek and drips down your fingers.  The moons begin to laugh, and you are filled with a sense of uncertainty -- your purpose and place unclear -- as the distant hours beckon, and the churned strands of Fate dance to forces beyond your understanding.  They mock, or encourage, but the shoals stretch beyond your comprehension, and the stars begin to shift into new configurations.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/20/2019|vision=&lt;br /&gt;
You see a woman and a small child standing before a large chalkboard, each engrossed in their respective work.  As they work, you notice that with each completed figure or symbol the child draws, something subtly shifts in the woman&#039;s work, though she does not seem to notice the manipulations.  As the two projects continue, you begin to notice discrepancies compounding on errors in the woman&#039;s calculations.  Her designs and formulae begin to spiral into nonsense, though she continues meticulously adding to each equation, seemingly unaware of the building deviations.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You peek around a massive chunk of marble, your eyes following the line of a long chain embedded in the chunk, snaking across the churned, bloodied, gore-speckled dirt, and winding around the neck of an enormous albino lion.  The lion is panting, steam rising from its maw.  At its feet lie the twisted remains of shattered glass and rapidly rusting steel.  The lion is wounded, one eye swollen shut, a chunk of an ear missing.  A long, ragged flap of skin hangs from its hip, dripping brilliant ruby-red blood that vanishes when it touches the ground.  The lion looks at you and snarls in pain, showing pearly white teeth and fangs as long as your hand, though you sense no danger or threat from the beast.  Suddenly, tensing and casting its one-eyed gaze to the side, the lion is knocked from its feet as a hissing mass of bramble and ice and smoke barrel into its flank, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A man sits before a large pottery wheel, which seems to be spinning rapidly, gaining in speed.  A finished project sits atop the wheel, and as the wheel continues accelerating, the project begins to wobble and fall apart.  The man looks worried, and presses a thick soled boot against the wheel, but the wheel continues spinning.  The man leans his weight down, but the wheel does not slow.  As the smell of burning leather fills the room, the man steps back with a start, his eyes widening in concern, and the project destabilizes entirely, flinging wet clay around the workshop.  The wheel continues spinning faster and faster, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a plain white room.  Perfectly centered is a blue woven carpet, with a richly polished stone table holding a tall octagonal crystal fish tank.  The tank is magnificent, with splashes of bright red- and green-striped fish darting around delicately waving plants.  Moss covered driftwood shelters a host of tiny, almost translucent shrimp, which fastidiously forage for food in the gravel bottom.  As you peer closer into the tank, you hear a sound behind you, and when you turn, the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
An engineer fiddles with a mechanical contraption, gently adjusting a gasket until the seal is satisfactory.  She nods, and depresses a face of the device, and a series of clicks and pops can be heard as the machine slowly ramps up to a steady hum.  The woman goes wide-eyed with joy, and gathering the softly humming device in her arms, she rushes out of her workshop -- directly into the waiting blade of a shadowy figure.  Her eyes flash with rage as he covers her mouth to muffle a scream, and he eases her to the ground as she dies.  Noticing the still humming device, the man casually crushes it beneath his boot.  Your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You see a long shelf with numerous glass specimen jars.  Scrubbed stone and brightly burning lanterns illuminate a clean laboratory.  A tall man wearing immaculately bleached linen robes leans over a workbench, and with the utmost of care and precision, pins a dead beetle to a sheet of cork.  Carefully manipulating the creature&#039;s limbs and wings, mandibles and antennae, the man studies the beetle a moment.  As the man takes copious notes in a large leather bound journal, you notice at the top of the page the phrase &amp;quot;Preventing Destruction&amp;quot; and accurate anatomical drawings of an dissected human female.  Along with a tight script, you can make out splayed beetles, fat larvae, and devoured husks of corn.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You sense an elemental maelstrom, six symbolic forms spiraling together.  The maelstrom appears to churn the Web of Fate as it flows along, though you are unable to glean more without a closer look.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
You find yourself in a stone prison, looking out through a narrow stone window -- breathtakingly high in the air -- with birds and clouds wheeling far below you.  Before you, shackled to the wall, lies the decaying corpse of an Elothean woman, a thin, angry red scar perfectly encircling the crown of her skull.  As you consider her remains, a small bird flies into the cell and pecks at the woman&#039;s hand, freeing a platinum coin.  With a faint clink, the coin rolls across the room, and stops at the cell door.  Following its trajectory, you see a tall man gazing through a small porthole in the door.  He frowns, and slides the porthole shut.  The vision fades.&lt;br /&gt;
|sub=Arbiter in Darkness, The Negotiants, Dehvra|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=02/04/2019|vision=&lt;br /&gt;
Everything fades to black, and you find yourself standing on the shore of a wide but still river, the waters entirely covered by a blanket of protea blossoms emitting a heady fragrance.  The stars cast a baleful, radiant glow on the flowers, which open widely, their petals drinking in the starlight.  Suddenly, a large snake-like creature flings itself from the waters, protea blossoms clinging to its flank as it arcs through the air.  Majestic and unlike anything you&#039;ve ever seen, the creature bears long catfish-like whiskers and jagged antlers that appear to be made of nothing more than distorted space.  Iridescent scales reflect the strange light, glittering madly, and a howl escapes from an open maw lined with crystalline fangs.  The creature hangs in the air a moment, defying gravity, and shatters into dust, a scattering of protea blossoms raining back down to the river.  The fragrance intensifies, and the scene suddenly vanishes.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
A Dwarven man leans against a stack of lumber, watching the final moments of the setting sun.  As the last rays stain the landscape crimson, the air begins to cool, and the shadows lengthen.  The man picks up his axe and turns to the stack of lumber.  Rolling his shoulders and flexing his hands, he sweeps the axe back in a smooth arc.  As he slams the axe into one of the logs, a geyser of blood sprays across his face and chest, and for the briefest of moments, the stack of lumber resembles a stack of corpses.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
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{{Visions|date=02/04/2019|vision=&lt;br /&gt;
Everything goes black, and you find yourself standing before a wall of silver liquid, which flows sluggishly like streaming teardrops.  The liquid gives off a faint luminescence, and strange shapes manifest in the mirrored liquid briefly, only to flatten out moments later.  Your reflection, and that of your surroundings, gently undulates with the flow, though, something about your appearance seems... off, and you take a step forward inquisitively.  Suddenly, superimposed over your reflection, a pair of piercing green eyes open, and you hear a malicious peal of feminine laughter behind you!  Whirling around, you catch a glimpse of a triple-tined claw reaching for your right eye, and suddenly the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
&lt;br /&gt;
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{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Everything goes black, and an oppressive weight begins to press against you from all sides.  Against the inky nothingness, you make out a series of creeping capillary-like tendrils worming towards you, wrapping around your ankles and writhing up your legs.  The tendrils reach your knees, and high above, a piercing pair of massive green eyes open and gaze upon you.  You hear a woman&#039;s malicious laughter in the distance, horribly echoing around and through you.  With a lurch, you manage to tear one of your feet free of the creeping tendrils, and suddenly the vision fades.&lt;br /&gt;
|sub=Maelshyve|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You find yourself looking out a narrow stone window, breathtakingly high in the air, with birds and clouds wheeling far below you.  Turning around, you see the mutilated corpse of an Elothean woman shackled to the far wall, a thin bright red scar perfectly encircling the crown of her skull.  A tall man dressed in fine robes stands by the open cell door holding an empty bowl and a jug of water.  He gazes upon the body of the woman impassively for a moment, then turns to leave the cell.  Beyond the jailer, you see a hallway that -- given the dimensions of the tower -- seems to stretch incongruously long.  Countless cell doors line the hallway.  You briefly hear someone scream in the distance, and the jailer slams the cell door shut, locking you in with the dead woman.  The vision fades..&lt;br /&gt;
|sub=Arbiter in Darkness, The Negotiants, Dehvra|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Everything fades to black, and you find yourself standing on the shore of a mighty river.  The stars seem to resonate in place, reflecting angry, radiant light along the ripples and whorls of the rushing waters.  Downriver, a horde of perfectly white protea blossoms slowly bobbles against the current, working their slow way upstream.  The river courses defiantly, surging erratically, but the blossoms continue undeterred.  After some time, the blossoms  have blanketed the river, and the water quiets, as if subdued.  A heady fragrance begins to fill your nose, and the scene suddenly vanishes.&lt;br /&gt;
|sub=King protea flower,Taisidon|rep=True}}&lt;br /&gt;
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{{Visions|date=01/05/2019|vision=&lt;br /&gt;
An endless library stretches before you, with shelving twice the height of a Gor&#039;Tog stretching as far as you can see.  Soft gaethzen lamps illuminate the room, and bright sunlight streams in through wide stained glass windows.  A wizened librarian walks down an aisle, past two students sitting at a bench, studying from large tomes.  One of them coughs, eliciting a loud shush from the other.  They both glare at one another a moment, then go back to their studies.  The librarian smiles softly, and continues walking down the aisle.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
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&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a pottery workshop, with shelves full of well-crafted urns, vases, bowls, and sculptures.  A large wheel rests next to a sturdy bench, and a kiln glows with heat.  A man sits at the bench, and leaning over the wheel, manipulates something you cannot see and mutters words you cannot hear.  With a smooth start, the wheel begins to turn of its own volition, and slowly gains in speed.  Nodding, the man grabs a handful of clay and after working it in his hands a bit, slaps it down on the wheel and expertly begins to shape it into a beautiful piece of art.  The wheel spins quickly, and the man&#039;s skill is evident in the gentle curves and elegant form that take shape under his hands.  Finalizing the project, he presses a heavily booted foot against the corner of the wheel to slow it down.  Oddly, the wheel simply continues spinning, still gaining in speed.  The man looks down at the wheel with a mix of confusion and worry, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
Before you sprawls a market, each stall festooned with brilliantly dyed fabrics, sheets of wool and linen and cotton snapping in the gentle breeze.  A large gathering of guards, merchants, and customers appear to be arguing, with no clear divisions between the groups.  At the center of the crowd stands a guard holding a bloodied and battered child by the collar.  The child&#039;s nose is broken and his front tooth snapped in half.  Gruesomely, his left arm ends in a bloody stump just below the elbow.  Blood loss has left the child pale, his tear-streaked face a mask of pain.  However, he glares defiantly upward at the guard constraining him.  The chaos intensifies, as everyone shouts in both condemnation and defense of the actions of both the child and the guard, and you notice the child slipping his remaining hand around the hilt of his distracted captor&#039;s dagger.  The din grows, the child tightens his grip, and your vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a stack of lumber drying in the setting sun, thick grass and idyllic hills spreading out to the horizon.  A Dwarven man leans against the stack, eating a simple meal and watching the sun set.  A warm breeze plays across the scene, stirring the grass, and the man smiles slightly as he closes his eyes and inhales deeply.  A single hawk circles far above, floating effortlessly against the bright sky.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You hear the snarling of something made of glass and steel and violations, and in a panic you begin to run.  Your lungs burst with the effort, and your legs feel leaden as your every step fails to add any distance between you and the thing behind you.  As you feel yourself slowing, and the hot acrid breath of the thing begins to fill your nostrils, you suddenly fall and tumble.  Dazed, you look up from the soft dirt, and find yourself next to a massive chunk of marble.  A chain extends from the marble, snaking across the ground around the neck of a massive albino lion.  The lion gives an ear-splittingly loud roar, and leaps at you, massive claws extending, as it soars over your shoulder and collides savagely with the thing.  You cower behind the marble, listening to the sounds of battle, and after a while, the lion roars in victory -- and in pain.  The vision fades.&lt;br /&gt;
|sub=Chadatru|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You see a long shelf with numerous glass specimen jars.  A tall man walks over to one of the jars, and carefully removes the corpse of a beetle.  The man gently turns the beetle over in his hands, and you notice a faint line marring the abdominal portion of the beetle&#039;s carapace.  Placing the beetle&#039;s corpse on the table, the man reaches for a stoppered vial, but hesitates.  He leaves the vial, places the beetle back in the jar, and replaces the jar on the shelf.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/05/2019|vision=&lt;br /&gt;
You hear a squeal of laughter and see a small child running down a richly carpeted hallway, awkward but full of joy.  Turning abruptly and pulling a heavy door open, the child tries to sneak into a work room, where a woman is scratching symbols onto a chalkboard.  The woman pauses in her work, tilts her head mischievously at the child, and with a wink invites him over.  The boy rushes to her side, and careful to not disturb her work, begins drawing his own childish pictures and symbols in one of the corners of the blackboard.  The woman smiles as she watches him play, and does not seem to notice that with every addition to his own project, something shifts slightly in hers.  After a moment, she refocuses on her own work, and the sounds of chalk scratching against board fade.&lt;br /&gt;
|sub=|rep=True}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telga_moradu&amp;diff=506902</id>
		<title>Telga moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telga_moradu&amp;diff=506902"/>
		<updated>2019-08-31T04:21:15Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Telga Moradu&lt;br /&gt;
|Image File=telga_moradu.jpg&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Living amongst the aftermath of explosions and sulfurous gasses, the telga moradu towers over the nearby trees.  Tiny fissures spider across its dark, hardened skin.  His stained face is nearly obscured by a bushy beard full of branches and leaves.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Need 120+ climbing to enter hunting area.&lt;br /&gt;
* Parries using a tree, may tire and drop the tree.&lt;br /&gt;
* Shake the ground when falling over or dropping dead (as they are giants).&lt;br /&gt;
: Previously this was an unbalancing gimmick.  This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it&#039;s also a potential special attack.&lt;br /&gt;
&lt;br /&gt;
::A telga moradu comes crashing to the ground.  The impact of the giant causes the ground to tremble beneath you!&lt;br /&gt;
::The impact of the fall shakes the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
::You manage to remain upright, but are a bit wobbly!&lt;br /&gt;
::You are thrown to the ground by the heaving of the earth!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These numbers must be old. With low (310&#039;s) defenses and 240-250&#039;s offenses i&#039;m dancing with 3-4 and killing them relatively easily. &lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|rusty chain shirt}}.&lt;br /&gt;
*It is carrying an {{cloot|w|uprooted tree}}&lt;br /&gt;
&lt;br /&gt;
=Recall=&lt;br /&gt;
You recall that a telga moradu sometimes carries its loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506901</id>
		<title>Jeol moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506901"/>
		<updated>2019-08-31T02:13:54Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=Jeol Moradu&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Construct=No&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar &lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|127|Near Ravens Point (127)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
*an {{cloot|w|ice-edged sword}}&lt;br /&gt;
===Notes===&lt;br /&gt;
* Jeol Moradu means Ice Giant in [[Gamgweth]].&lt;br /&gt;
* They will spawn in the 172-178 creature level range.&lt;br /&gt;
* They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.&lt;br /&gt;
* They cast [[Swirling Winds]] and [[Frost Scythe]] primarily, [[Ice Patch]] occasionally.&lt;br /&gt;
* They are immune to cold damage, poisons, and stuns.&lt;br /&gt;
* Shake the ground when falling over or dropping dead (as they are giants).&lt;br /&gt;
: Previously this was an unbalancing gimmick.  This has been converted to use the [[:Category:Contested_abilities|contested abilities]] mechanics as a Power vs Reflex attack -- it&#039;s also a potential special attack.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506900</id>
		<title>Jeol moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506900"/>
		<updated>2019-08-31T01:02:06Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=Jeol Moradu&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Construct=No&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar &lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|127|Near Ravens Point (127)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
*an {{cloot|w|ice-edged sword}}&lt;br /&gt;
===Notes===&lt;br /&gt;
* Shake the ground when dropping dead.&lt;br /&gt;
* Jeol Moradu means Ice Giant in [[Gamgweth]].&lt;br /&gt;
* They will spawn in the 172-178 creature level range.&lt;br /&gt;
* They come equipped with high-tier armor and weapon with an cold/frost leaning. Their gear self-deletes, no stealing, sorry.&lt;br /&gt;
* They cast Swirling Winds and Frost Scythe primarily, Ice Patch occasionally.&lt;br /&gt;
* They are immune to cold damage, poisons, and stuns.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506899</id>
		<title>Jeol moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jeol_moradu&amp;diff=506899"/>
		<updated>2019-08-31T01:00:22Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=Jeol Moradu&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Construct=No&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Forfedhdar &lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|127|Near Ravens Point (127)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
*an {{cloot|w|ice-edged sword}}&lt;br /&gt;
===Notes===&lt;br /&gt;
*Shake the ground when dropping dead.&lt;br /&gt;
*Jeol Moradu means Ice Giant in [[Gamgweth]].&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title_talk:Enlightened_(Moon_Mage)&amp;diff=506735</id>
		<title>Title talk:Enlightened (Moon Mage)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title_talk:Enlightened_(Moon_Mage)&amp;diff=506735"/>
		<updated>2019-08-24T20:19:25Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: updated title reqs on the talk page. I couldn&amp;#039;t figure out how to properly edit the title page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Couldn&#039;t figure out how to edit the title page but here&#039;s the reqs per Lyneya: Must have sect Monks of the Crystal Hand,            At least 700 ranks in Attunement, At least 700 ranks in Appraisal.  [[User:FLINT-TIPPED|Skaen]] ([[User talk:FLINT-TIPPED|talk]]) 15:19, 24 August 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prediction&amp;diff=506697</id>
		<title>Prediction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prediction&amp;diff=506697"/>
		<updated>2019-08-23T16:53:32Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Weather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;See [[Prediction (meditation)|here]] for the Barbarian meditation.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== General information==&lt;br /&gt;
&lt;br /&gt;
===Predictions===&lt;br /&gt;
A prediction simply applies a bonus or penalty to any skill. They are capped at 20% of the base skill, and 10% of crafting skills, with a minimum of 10 ranks. Durations range from a few minutes to upwards of two hours.&lt;br /&gt;
&lt;br /&gt;
A person can be under the influence of an unlimited number of predictions, but only one prediction per skill.  Multiple predictions on the same skill will average out into one prediction (meaning small positive predictions can be useful to blunt a large negative prediction). They also do not stack with spells or other sources of buffs. E.g. if you have both a self cast Seer&#039;s Sense and a positive evasion prediction then only the greater of the two buffs will apply while both effects remain active. If the greater one were to expire first, then the lesser one would apply at that point.&lt;br /&gt;
&lt;br /&gt;
In all forms of divination the messages received accurately reflect the actual result.&lt;br /&gt;
&lt;br /&gt;
Predictions have four aspects: power, duration, affected skill, and polarity (i.e. bonus or penalty) all of which are determined randomly, although this is greatly influenced by your Astrology skill, Wisdom, Charisma, method of prediction used, and how much prophetic insight you have accumulated.&amp;lt;ref&amp;gt;[[Post:Predicting_in_3.0_-_01/23/2013_-_20:36]]&amp;lt;/ref&amp;gt; A penalty is most commonly referred to by the colloquial term &#039;curse,&#039; especially when in game.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
The following is a summary of attributes that play a role in prediction. More detailed explanations can be found in the appropriate sections below.&lt;br /&gt;
*{{skill|Astrology}} - Aids in {{com|observe}} and {{com|align}} checks, and modifies power, duration, and accuracy of all predictions, vision predictions in particular.&lt;br /&gt;
*{{skill|Scholarship}} - Aids in {{com|observe}} checks.&lt;br /&gt;
*{{skill|Perception}} - Aids in {{com|observe}} checks.&lt;br /&gt;
*{{stat|Wisdom}} - Modifies power, duration, and accuracy of all predictions.&lt;br /&gt;
*{{stat|Charisma}} - Modifies tool bonding chance, and modifies power, duration, and accuracy of vision predictions.&lt;br /&gt;
*prediction pool size - Primary determinant of power, duration, and accuracy of all predictions, and modifies tool bonding chance.&lt;br /&gt;
*prediction tool quality - Primary determinant of tool bonding chance, and modifies power, duration, and accuracy of tool predictions.&lt;br /&gt;
&lt;br /&gt;
===Observations===&lt;br /&gt;
The first step in making any prediction is to successfully {{com|OBSERVE}} a celestial body.  Information on specific bodies, such as the skillsets they teach and the circle they are learned at can be found here on the [[Star chart]].&lt;br /&gt;
&lt;br /&gt;
The timer on observations is random from 2-4 minutes. An observation that would add insight to otherwise filled pools will message as such and not start the observation timer.&lt;br /&gt;
&lt;br /&gt;
*Based on scholarship, perception, and astrology.&lt;br /&gt;
*Attempts to observe the Sun or any of the moons will always teach at least some regardless of cloud cover.&lt;br /&gt;
*Made easier through use of Clear Vision, Aura Sight and a Telescope.&lt;br /&gt;
*Piercing Gaze and Telescopes will help reduce cloud cover.&lt;br /&gt;
*While not all celestial bodies teach the same amount from an observation, the values are fairly close meaning bodies that touch multiple areas are almost always preferable.&lt;br /&gt;
*Not all observations are equal as a result of cloud cover and skill, but they&#039;re fairly close so if you can successfully observe it&#039;s not worth obsessing over squeezing out every last drop of bonus.&lt;br /&gt;
*Some objects require a telescope to observe.&lt;br /&gt;
*The best telescopes are stationary in guildhalls, Kssarh&#039;s telescope one west of his location is the best in Elanthia.&lt;br /&gt;
*In game [[Star chart]]s include a list of what areas each object teaches and the circles they are learned at. &#039;&#039;Note: these are riddled with misinformation currently, so it is best to use online versions.&#039;&#039;&lt;br /&gt;
*To help resolve parser issues try {{tt|Elanthian Sun}} and {{com|Observe}} {{tt|&amp;lt;object&amp;gt; in sky}}.  Also destroy all sunstones and moonstones in the most sadistic method available.&lt;br /&gt;
&lt;br /&gt;
====Prediction pools====&lt;br /&gt;
While a prediction can be performed from a single observation, each further observation will fill your pool further, the level of which can be checked with {{com|predict}} {{tt|state all&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;skillset}}. The amount of insight in your prediction pool is by far the largest influence on the power and duration of any given prediction. More insight will also increase the likelihood of the prediction matching your desired skill as well as polarity, and increases the chance that a polarity inversion is prevented if it does occur. It will also improve the chance that a prediction tool will increase its bond with you.&lt;br /&gt;
*Skillset prediction pools do not decay over time.&lt;br /&gt;
*[[Luckstone]] enchantments can completely fill a prediction pool without needing an observation.&lt;br /&gt;
*[[Read the Ripples]] eliminates the timer between observations for randomly selected constellations allowing prediction pools to be filled faster.&lt;br /&gt;
*[[Tezirah&#039;s Veil]] can also be used to fill prediction pools randomly, although this comes at the cost of stuns, severe nerve damage, and [[Teleologic corruption]] which reduces the effectiveness of your predictions.&lt;br /&gt;
{| width=50% class=wikitable&lt;br /&gt;
! width=10%| %&lt;br /&gt;
! width=30%| Understanding&lt;br /&gt;
! width=15%| Min Power&lt;br /&gt;
! width=15%| Max Power&lt;br /&gt;
! width=15%| Min Duration&lt;br /&gt;
! width=15%| Max Duration&lt;br /&gt;
|- align=center&lt;br /&gt;
!0&lt;br /&gt;
| No || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!1-11&lt;br /&gt;
| Feeble || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!12-22&lt;br /&gt;
| Weak || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!23-33&lt;br /&gt;
| Fledgling || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!34-44&lt;br /&gt;
| Modest || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!45-55&lt;br /&gt;
| Decent || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!56-66&lt;br /&gt;
| Significant || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!67-77&lt;br /&gt;
| Potent || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!78-88&lt;br /&gt;
| Insightful || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!89-99&lt;br /&gt;
| Powerful || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!100&lt;br /&gt;
| Complete || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scale is assumed to be linear - only the first and last points are certain and there is no reasonable way to discover a non-linearity.&lt;br /&gt;
&lt;br /&gt;
====Align====&lt;br /&gt;
In order to make use of a prediction pool you have to {{com|align}} to it first.&lt;br /&gt;
*{{com|align}} {{tt|&amp;lt;offense&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;defense&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;magic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;survival&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;lore&amp;gt;}} will align you to the chosen prediction pool and your next prediction will be of a random skill within that skillset.&lt;br /&gt;
*Alternately, {{com|align}} {{tt|&amp;lt;skill&amp;gt;}} will align you to the chosen skill and your next prediction will be of a random skill within that skill&#039;s skillset, but weighted to the chosen skill.&lt;br /&gt;
*Predictions default to trying for a bonus. If you want to try for a curse use {{com|align}} {{tt|&amp;lt;skillset&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;skill&amp;gt; curse}} instead.&lt;br /&gt;
:*A prediction that results in the opposite polarity to what you tried to achieve is known as a polarity inversion.&lt;br /&gt;
:*The most that the chance of a polarity inversion can be reduced to is 10% regardless of skill, tool bond, stats, or other factors.&amp;lt;ref&amp;gt;[[Post:Sphere_of_influence_and_prediction_-_11/28/2012_-_14:42]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*With high skill it is possible to use {{com|align}} {{tt|split}} to only use 50% of aligned prediction pool on the next prediction. This appears to be 50% of the full pool size rather than 50% of whatever your current pool is at, so if your pool is less than 50% full then splitting will have no functional effect. E.g. if your pool is 70% full, then {{tt|align split}} will leave you with it 20% full after the next prediction. Using split at this point will not be useful since the final 20% will be used up regardless.&lt;br /&gt;
*With even higher skill it is possible to use {{com|align}} {{tt|transmogrify}} to convert one prediction pool into another. The conversion results in some loss of pool size.&lt;br /&gt;
*It is not possible to {{com|align}} to the {{skill|Thanatology}} and it will never be the result of a prediction even if predicting on a Necromancer while {{com|align}}ed to the Survival skillset. Attempting to {{com|align}} to it causes an effect similar to moderate levels of [[Divine Outrage]].&lt;br /&gt;
&lt;br /&gt;
==Prediction methods==&lt;br /&gt;
===Visions===&lt;br /&gt;
*The most basic way to perform a skill modifying prediction, and the only option without use of a tool, is to simply {{com|predict}} {{tt|future}} after using {{com|align}} to align to a skill or skillset.&lt;br /&gt;
*The advantage of this method is it doesn&#039;t require any tools and uses your {{skill|Astrology}} and [[Charisma]] to modify the strength of your prediction rather than the stats of a tool.&lt;br /&gt;
*The disadvantage of this method is that the best tools will outperform even a highly skilled vision and it has the potential for a major curse and all of your prediction pools emptying.&lt;br /&gt;
*See [[Visions]] for full mechanics.&lt;br /&gt;
*A very good source of astrology experience, also teaches some scholarship and perception.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
In place of [[Visions]] divination tools may be used. Like with visions, the tool is used after {{com|align}}ing to a skill or skillset. See the tool&#039;s page for syntax.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Sect Affinity&lt;br /&gt;
! Domain Bonus&lt;br /&gt;
! Physical Bonus&lt;br /&gt;
! Activation Verb&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Charts]]&lt;br /&gt;
| [[Celestial Compact]]&lt;br /&gt;
| Magic&lt;br /&gt;
| Duration&lt;br /&gt;
| REVIEW&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination Bones]]&lt;br /&gt;
| [[Nomads of the Arid Steppe]]&lt;br /&gt;
| Survival&lt;br /&gt;
| Skill Alignment&lt;br /&gt;
| ROLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination Mirror]]&lt;br /&gt;
| [[Progeny of Tezirah]]&lt;br /&gt;
| Cursing&lt;br /&gt;
| Potency&lt;br /&gt;
| GAZE&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination Prism]]&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| Offense&lt;br /&gt;
| Skill Alignment&lt;br /&gt;
| RAISE&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination bowl|Sandstone Bowl]]&lt;br /&gt;
| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| GAZE&lt;br /&gt;
|-&lt;br /&gt;
| [[Tokka deck|Tokka Deck]]&lt;br /&gt;
| [[Followers of Fortune&#039;s Path]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| DEAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All tools share some important traits.  All must be {{com|invoke}}d to bond to the seer before the first use, all can be {{com|INVOKE}}d a second time to clear the bond (which will reset bond qualities but not physical qualities) and all may be {{com|analyze}}d to evaluate their quality.&lt;br /&gt;
&lt;br /&gt;
The advantage to using a tool is that they can outperform a vision if your tool is bonded well. The disadvantage is that bonding takes a long time, so it will be a while before a tool will reach a state where it will outperform a vision.&lt;br /&gt;
&lt;br /&gt;
Using a tool that your sect has an affinity with provides a small benefit to potency and possibly duration compared to tools you don&#039;t have an affinity with. You may use any updated divination tool; no matter your sect. Sectless are treated as not having an affinity with any tool.&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
All tools have eleven qualities which can be viewed when you {{com|analyze}} them.  These can be split into four physical qualities, four bond qualities, one construction quality, and two age qualities. &lt;br /&gt;
=====Physical qualities=====&lt;br /&gt;
These vary from tool to tool, either set by a merchant or determined at the time of crafting, and affect the frequency of their respective bond quality increasing: power, duration, skill alignment, and polarity. The more damaged a physical quality the less likely its respective bond quality will increase. Tools will never break even once reaching their most damaged state. These qualities have a chance to be damaged with each use. These are measured differently for each tool type, so refer to each tool type&#039;s page for specific messages.&lt;br /&gt;
&lt;br /&gt;
=====Bond qualities=====&lt;br /&gt;
These always start at the lowest level and each affects one of the following:&lt;br /&gt;
*the power of a prediction&lt;br /&gt;
*the duration of a prediction&lt;br /&gt;
*the chance of hitting your aligned skill&lt;br /&gt;
*the chance of both matching your desired polarity and preventing inversions if they do occur.&lt;br /&gt;
Bond qualities cannot be seen unless you have aligned your prophetic talent with the tool via {{com|invoke}}. These may increase, or very rarely, decrease with each use. Each quality has 31 levels ranging from 0 to 30. These are messaged differently for each tool type, so refer to each tool type&#039;s page for specific messages.&lt;br /&gt;
&lt;br /&gt;
=====Construction quality=====&lt;br /&gt;
This varies from tool to tool, either set by a merchant or determined at the time of crafting, and never changes. It determines how susceptible the physical qualities are to damage. This messaging doesn&#039;t differ between tool types.&lt;br /&gt;
*The overall craftsmanship is masterful and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove nearly impervious to damage.&lt;br /&gt;
*The overall craftsmanship is spectacular and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove extremely resistant to damage.&lt;br /&gt;
*The overall craftsmanship is very good and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove resistant to damage.&lt;br /&gt;
*The overall craftsmanship is above average and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove slightly resistant to damage.&lt;br /&gt;
*The overall craftsmanship is average.&lt;br /&gt;
*The overall craftsmanship is below average and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove slightly susceptible to damage.&lt;br /&gt;
*The overall craftsmanship is poor and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove rather susceptible to damage.&lt;br /&gt;
*The overall craftsmanship is criminally poor, and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should likely be destroyed on principle. Possibly the creator as well or defenestrated at the very least.&lt;br /&gt;
&lt;br /&gt;
=====Age qualities=====&lt;br /&gt;
These measure how old a tool is and how many times it has been used. Tools no longer break regardless of age or number of uses, therefore the following analysis messages are cosmetic only:&lt;br /&gt;
&lt;br /&gt;
Age:&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is brand new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is rather new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is somewhat new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is at least a year old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is at least a couple of years old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is quite a few years old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is over a decade old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is an antique.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is something you&#039;d expect to find on an archeological dig.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is archaic.&lt;br /&gt;
&lt;br /&gt;
Uses:&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=30%| Total Predictions&lt;br /&gt;
! width=70%| Usage Messaging&lt;br /&gt;
|- align=center&lt;br /&gt;
!0&lt;br /&gt;
| They appear to have never seen use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!1-9&lt;br /&gt;
| They appear to have seen barely any use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!10-24&lt;br /&gt;
| They appear to have seen little use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!25-49&lt;br /&gt;
| They appear to have seen some use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!50-99&lt;br /&gt;
| They appear to have seen use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!100-249&lt;br /&gt;
| They appear to have seen plenty of use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!250-499&lt;br /&gt;
| They appear to have seen heavy use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!500-999&lt;br /&gt;
| They appear to have seen great use.&lt;br /&gt;
|- align=center&lt;br /&gt;
!1000+&lt;br /&gt;
| They appear to have seen extensive use.&lt;br /&gt;
|- align=center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bonding====&lt;br /&gt;
With each use, a tool may increase a bond quality with the chance based on the current level of its respective physical quality. Also with each use, a tool may decrease a physical quality with the chance based on how well constructed the tool is. Each bonding event has the same magnitude, increasing the bond level by one, so there is no variability in bond increases. Tools will never break, regardless of how low the physical qualities reach. This will eventually result in a sort of equilibrium state where the physical qualities are so low that the chance for the bond levels to increase is so small as to be almost none. &lt;br /&gt;
&lt;br /&gt;
In addition to the physical quality, the chance of bonding increasing is primarily influenced by using fuller prediction pools to predict with and by having higher [[Charisma]].&amp;lt;ref&amp;gt;[[Post:Questions_on_tools_in_Future_is_Now_-_11/04/2013_-_15:50]]&amp;lt;/ref&amp;gt; The [[Destiny Cipher]] spell will also double the chance while it is in effect. There is also a bonus to the chance of bonding early in a tool&#039;s life, to kick start it.  &lt;br /&gt;
&lt;br /&gt;
The most dramatic change in a tool will come from critical successes and fumbles which have the potential to influence all physical and bond traits at once, although not every quality will always be affected. The one exception to this is that individual bond qualities become immune to critical fumbles once capped in order to prevent the best tools from eventually decaying to nothing in the long term.&amp;lt;ref&amp;gt;[[Re:_The_positive_awesome_things_from_HE_this_year_-_11/13/2014_-_8:15]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Due to the way the math works out this usually results in bond qualities increasing to an equilibrium level that is primarily influenced by the construction stat, but also affected by the starting physical qualities as well as your charisma and how often you use full prediction pools. While it is technically possible to cap an averagely constructed tool, it would take a lot of time and extreme amounts of luck. The better the construction of the tool the much more likely it is to be able to cap it. The single most effective thing you can do to increase your chances of this is to always use a full prediction pool while under the effects of [[Destiny Cipher]] when predicting.&lt;br /&gt;
&lt;br /&gt;
Tools may be re{{com|invoke}}d in order to erase your bond with them, but this will also reset their bond qualities back to the lowest point.&lt;br /&gt;
&lt;br /&gt;
==Prediction results==&lt;br /&gt;
&lt;br /&gt;
===Prediction interpretation===&lt;br /&gt;
Each type of prediction method has different messaging to indicate the results of your prediction. Refer to the appropriate divination tool&#039;s page, or [[Visions]] if you didn&#039;t use a tool, for detailed interpretation messaging.&lt;br /&gt;
&lt;br /&gt;
===EXP mods===&lt;br /&gt;
*The most basic way to see your prediction result is by using {{com|EXP}} {{tt|mods}}.&lt;br /&gt;
*This will tell you the skill and polarity of your prediction, but does not indicate the potency or duration.&lt;br /&gt;
*There is no roundtime involved so this is a quick way to tell at a glance without needing to decipher a prediction or analyze result.&lt;br /&gt;
&lt;br /&gt;
===Predict analyze===&lt;br /&gt;
*Attempts to view the active predictions on the target by using {{com|predict}} {{tt|analyze &amp;lt;nowiki&amp;gt;{&amp;lt;/nowiki&amp;gt;on &amp;lt;target&amp;gt;&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}} .  Contests Astrology and Power Perception vs target&#039;s circle, and the strength and number of predictions.&lt;br /&gt;
*[[Aura Sight]] is useful in this skill since it boosts the relevant skills.&lt;br /&gt;
*Roundtime generally increased with the number of predictions, but fairly random.&lt;br /&gt;
*Inaccuracy only exists without power/duration readings and will decrease with skill but almost always remain to some degree.  This can actually be useful through multiple uses to get a general sense of where the prediction lies within the range.&lt;br /&gt;
*Detects boosts from a [[CJ|Celestial Jewelry]] enchantment as if they were a prediction.&lt;br /&gt;
*A moderate source of astrology experience and a minor source of power perception experience.  Will only teach if at least one prediction is active, and experience is constant beyond that.  The timer is about 100 seconds.&lt;br /&gt;
::&#039;&#039;You immediately will your consciousness deep into the flows of fate.  A few images materialize before your mind&#039;s eye and you pick out the following:&lt;br /&gt;
::&#039;&#039;A translucent aquamarine spellbook that resolves into a ball of flame.  It pops out of existence the moment you notice it.  An Elothean man stands immediately before you.  Something about him seems strangely familiar.&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
Based on the effective skill, not the level of success. Controls the room message.&lt;br /&gt;
=====First and third person messaging=====&lt;br /&gt;
Third person messaging is only visible if done from the open. If done from stealth then it will not be seen.&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
|- align=center&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|- align=center&lt;br /&gt;
| Your masterful awareness brings the webs of fate to life as a dynamic overlay on reality. || (no message)&lt;br /&gt;
|- align=center&lt;br /&gt;
| You immediately will your consciousness deep into the flows of fate. || Mage becomes very still, eyes unfocused.&lt;br /&gt;
|- align=center&lt;br /&gt;
| The world around you fades from sight as you turn your gaze inward. || Mage becomes very still, eyes unfocused.&lt;br /&gt;
|- align=center&lt;br /&gt;
| You close your eyes, mentally seeking the threads of fate. || Mage closes her eyes and grows still.&lt;br /&gt;
|- align=center&lt;br /&gt;
| You close your eyes, struggling to catch a glimpse of foresight. || Mage closes his eyes and grows still.&lt;br /&gt;
|}&lt;br /&gt;
=====Second person messaging=====&lt;br /&gt;
If you are the target of the analyze then you will see additional messaging about that attempt based on stealth checks.&lt;br /&gt;
*If the attempt is done in the open and it messages a third person message then, in addition to the normal third person messaging above, you will see, &amp;quot;&#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; silently turns to face you.&amp;quot;&lt;br /&gt;
*If the attempt is done in the open but it does not produce a third person message, or it is done from stealth and they fail the check then you will see, &amp;quot;You catch &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; silently watching you.&amp;quot;&lt;br /&gt;
*If the attempt is done from stealth and they partially succeed the check then you will see, &amp;quot;You are struck with an uneasy sense that someone is watching you.&amp;quot;&lt;br /&gt;
*If the attempt is done from stealth and they completely succeed the check then you will see nothing.&lt;br /&gt;
&lt;br /&gt;
====Number====&lt;br /&gt;
Based on the number of active predictions (max of 10 viewable), not level of success.&lt;br /&gt;
:&#039;&#039;A few images materialize before your mind&#039;s eye and you pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;A handful of images flutter in and out of view and you pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Many images flash rapidly before your mind&#039;s eye and you are able to identify the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;A swarm of images flood your mind&#039;s eye, but you manage to pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Waves of sensory information bombard your inner sight and you struggle to remain focused! You manage to pick out the following images:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Indicates the power of the prediction as a percentage of the base skill.  Requires first level of success. The scale is assumed to be linear and the values listed are only a guesstimate based on that assumption.&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=70%| Substantiality&lt;br /&gt;
! width=30%| Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
! Translucent&lt;br /&gt;
| 1-3%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Flickering&lt;br /&gt;
| 4-6%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Quivering&lt;br /&gt;
| 7-9%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Solid&lt;br /&gt;
| 10-12%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Undulating&lt;br /&gt;
| 13-15%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Vivid&lt;br /&gt;
| 16-18%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Luminous&lt;br /&gt;
| 19-20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity====&lt;br /&gt;
Indicates the polarity of the prediction.  Requires first level of success.&lt;br /&gt;
*Good: Aquamarine, Azure, Cerulean, Sapphire, Sky blue.&lt;br /&gt;
*Neutral (Failed check): Grey, Pale, White&lt;br /&gt;
*Bad: Crimson, Fiery, Molten, Ruby, Scarlet&lt;br /&gt;
&lt;br /&gt;
====Object====&lt;br /&gt;
Indicates the skillset of the prediction.  Requires first level of success.&lt;br /&gt;
*Moonblade: Offense&lt;br /&gt;
*Shield: Defense&lt;br /&gt;
*Spellbook: Magic&lt;br /&gt;
*Tome: Lore&lt;br /&gt;
*Tree: Survival&lt;br /&gt;
*Amorphous blob/force/shape: Failed check&lt;br /&gt;
&lt;br /&gt;
====Duration====&lt;br /&gt;
Indicates the remaining length of the prediction.  Requires first level of success.&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=85%| Duration&lt;br /&gt;
! width=15%| Minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
! It pops out of existence the moment you notice it&lt;br /&gt;
| &amp;lt;15&lt;br /&gt;
|- align=center&lt;br /&gt;
! It seems to vanish almost immediately&lt;br /&gt;
| &amp;lt;30&lt;br /&gt;
|- align=center&lt;br /&gt;
! It quickly dissipates&lt;br /&gt;
| &amp;lt;45&lt;br /&gt;
|- align=center&lt;br /&gt;
! It shimmers and fades from view&lt;br /&gt;
| &amp;lt;60&lt;br /&gt;
|- align=center&lt;br /&gt;
! It disperses slowly&lt;br /&gt;
| &amp;lt;75&lt;br /&gt;
|- align=center&lt;br /&gt;
! It hangs in the air a moment before fading from sight&lt;br /&gt;
| &amp;lt;90&lt;br /&gt;
|- align=center&lt;br /&gt;
! It lingers in your mind long after the form has finally scattered.&lt;br /&gt;
| &amp;gt;90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
Indicates the exact skill of the prediction.  Requires second level of success.&lt;br /&gt;
*See [[Divination Bones]] for a full list of messages.  Most are the same if not very similar.  Only a few are different.&lt;br /&gt;
&lt;br /&gt;
====Source====&lt;br /&gt;
Indicates the source of the prediction.&lt;br /&gt;
*Third level of success will indicate the race:&lt;br /&gt;
::&#039;&#039;An Elven woman stands in the background, watching.&amp;lt;br&amp;gt;&lt;br /&gt;
*Fourth level of success will grant the name (strangely familiar indicates your own prediction):&lt;br /&gt;
::&#039;&#039;An Elven woman stands immediately before you. You recognize the figure as Caelumia.&amp;lt;br&amp;gt;&lt;br /&gt;
*This can also indicate the source as a [[CJ|Celestial Jewelry]] enchantment, and it&#039;s relative power:&lt;br /&gt;
::&#039;&#039;A pair of stars glimmer overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;A small constellation shines overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;A brilliant array of stars gleams overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
*This can also indicate the source as being Sorcerous in nature:&lt;br /&gt;
::&#039;&#039;For some reason, the display leaves a deep sense of unease lingering in the back of your mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other prediction types==&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*Syntax: {{com|predict}} {{tt|event {optional target} }}&lt;br /&gt;
*Requires 10th circle.  Learned by having an event predicted on you by another Moon Mage with this ability.&lt;br /&gt;
*Requires at least a single observation in the event prediction pool.&lt;br /&gt;
:*Filling the event prediction pool is done by using {{com|study}} {{tt|sky}}.&lt;br /&gt;
:*The event pool fills drastically faster at night and with more skill.&lt;br /&gt;
:*You can check how full your event prediction pool is by using {{com|predict}} {{tt|state event}}&lt;br /&gt;
:*Unlike the skillset prediction pools, the event prediction pools decays over time eventually reaching zero if left unused.&lt;br /&gt;
:*The chance of a successful prediction is related to how full the pool is, but since there is no round time for a failed attempt the command can be spammed until a prediction is successful.&lt;br /&gt;
*Predicting an event on another player will display the vision to both them and yourself.&lt;br /&gt;
*Predicting on other guilds will sometimes result in visions related to their guilds that would otherwise be unavailable.&lt;br /&gt;
*Occasionally, Moon Mages will get a message indicating something has shifted in the heavens. This is an indication that a time sensitive event prediction is available.&lt;br /&gt;
*This is no longer a good source of [[Astrology]] experience, although it does provide a trickle.&lt;br /&gt;
*A list of Event visions can be found [[Vision list|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You focus inwardly searching for insight into your future.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As your vision clears you see an Elf lecturing a group of students, gesticulating wildly at a variety of star charts and divination tools. A cracked and bloodied sandstone bowl lies next to an unconscious and bleeding student. A fierce growl comes from the east, followed by the sound of breaking glass and a muffled cry.&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
*Syntax: {{com|predict}} {{tt|weather}}&lt;br /&gt;
*10 minute cooldown for experience.&lt;br /&gt;
*Can be used both outside and indoors, although the skill check is harder while indoors.&lt;br /&gt;
::Used outside it teaches a small amount of perception, scholarship and astrology; more useful at low levels of skill.&lt;br /&gt;
::Used inside (without a view of the sky) it teaches a small amount of astrology; more useful at low levels of skill.&lt;br /&gt;
*With sufficent skill the mage will be able to predict further into the future and with an increasing degree of certainty.  Each line represents roughly 10 minutes into the future.&lt;br /&gt;
::&#039;&#039;You gaze at the heavens, taking careful note of the current weather.  You sense the weather will progress as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;You predict that light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be partly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Roundtime: 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be performed in the [[Astral Plane]] to get a general idea of how the microcosm is changing.&lt;br /&gt;
::&#039;&#039;You sense that the streams of Grazhir&#039;s mana flow steadily and are suffering from minor disruptions.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;You believe conditions are currently growing worse.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
==Other notes==&lt;br /&gt;
&lt;br /&gt;
===Batwing Skull===&lt;br /&gt;
When a [[Moon Mage]] performs a prediction without using a divination tool, there is a possibility of receiving a [[Bat-Winged Skull]] curse. This curse is a critical failure. The Moon Mage suffers a prolonged stun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What the moon mage sees:&amp;lt;br&amp;gt;&lt;br /&gt;
:You look inside yourself in an attempt to see beyond the now.&lt;br /&gt;
:After a few moments, the mists of time begin to part.&lt;br /&gt;
:Suddenly your mind receives a numbing jolt as visions of a bat-winged skull overwhelm your mind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What others see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Player closes his eyes briefly before snapping them open again revealing scleras awash with shadows that creep into the irises.  Threads of silver flicker across the pupils as his eyes drift about serenely.&amp;lt;br&amp;gt;&lt;br /&gt;
:The shadows overwhelm his eyes as he abruptly collapses into a heap!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Grandfather===&lt;br /&gt;
*Syntax is Predict Grandfather Confirm.&lt;br /&gt;
*Sets your Astrology skill to circle*2 (this is &#039;&#039;&#039;less&#039;&#039;&#039; then the circle requirement generally and does &#039;&#039;&#039;not&#039;&#039;&#039; produce TDPs).&lt;br /&gt;
*Only relevant if your Moon Mage predates the Astrology skill&lt;br /&gt;
*Does not exist in The Fallen.&lt;br /&gt;
&lt;br /&gt;
===Thanatology===&lt;br /&gt;
When a [[Moon Mage]] {{com|align}}s to the Thanatology skill, they receive the following vision:&lt;br /&gt;
:Pain! A concept erupts from the back of your mind, cold and crushing. For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&lt;br /&gt;
:The death of the universe orbits... something. Some force or some entity. Something you cannot see; that you have an unconscious need not to.&lt;br /&gt;
:It sees you.&lt;br /&gt;
&lt;br /&gt;
This also taints the Moon Mage with Necromantic taint, similar to what a Necromancer experiences during the middle stages of [[Outrage#Divine Outrage|Divine Outrage]].&lt;br /&gt;
&lt;br /&gt;
If it instead aligns to the {{skill|empathy}} please make a {{com|bug}} report, as this is a reoccuring issue that needs to be remedied.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Mozzik&#039;s Four Axioms of Fate&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;All things are subject to Fate.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#*This includes the Immortals. One may question if Fate predates the Immortals or if it is their creation and yet they have become bound to it through some mechanism. However the question is irrelevant because the answer is unknowable by mortal minds and the consequences the same in either case.&lt;br /&gt;
#&#039;&#039;&#039;Free will exists.&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Fate is the force that causes actions.&#039;&#039;&#039; &lt;br /&gt;
#*Fate dictates what actions will be taken and when. Fate has no involvement in creation or destruction, beyond dictating when and where they must happen.&lt;br /&gt;
#&#039;&#039;&#039;Fate exists on the [[Plane of Probability]] alone despite the fact that its influence extends well beyond that plane.&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mozzik&#039;s full lecture on the Four Axioms of Fate and prediction can be found [[Post:A_lecture_on_fate_and_predictions|here]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Web_of_Fate_(4)&amp;diff=506297</id>
		<title>Web of Fate (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Web_of_Fate_(4)&amp;diff=506297"/>
		<updated>2019-08-18T06:44:07Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: Undo revision 506240 by GRIM45 (talk) this sanowret can be cleaned (like others) to unlock the wear command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Web of Fate}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name       = Web of Fate&lt;br /&gt;
|Owner            = Keishalae&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Enchanting, Jewelry, Magic&lt;br /&gt;
|Fest             = Guildfest 431&lt;br /&gt;
|Coin             = Lirums&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Web of Fate&lt;br /&gt;
|desc=Various sized bottles bound with fraying strips of leather dangle haphazardly from the ceiling of the shack, their contents illuminated by a multitude of candles placed on every available surface.  The heat in the room is palpable, heavy in the air along with a strange scent of decay.  Bizarre artifacts, scrolls and bones fight for space with the candles on creaky wooden shelves.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a flap, a rich mahogany case lined with discolored silk, a wide oaken crate lined with tattered lace, a large pine box with a broken lock, a scratched copperwood chest with rusted hinges, a bloodwood trunk with a cracked base and a dark oaken stand with a sanowret crystal on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The sigil books hold 30 sigils each.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the mahogany case}}&lt;br /&gt;
{{ShopItem|t=i|sigil of conjuration book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of deception book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of spatial book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of fugue book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of bounty book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of blight book embossed with abstract patterns|250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the oaken crate}}&lt;br /&gt;
{{ShopItem|t=i|sigil of justice book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of wrath book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of verdant book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of divinity book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of sacrifice book embossed with abstract patterns|250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the pine box}}&lt;br /&gt;
{{ShopItem|t=i|sigil of ascension book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of integration book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of unity book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of clarification book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of antipode book embossed with abstract patterns|250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the copperwood chest}}&lt;br /&gt;
{{ShopItem|t=i|sigil of nurture book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of metamorphosis book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of evolution book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of paradox book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of decay book embossed with abstract patterns|250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the bloodwood trunk}}&lt;br /&gt;
{{ShopItem|t=i|sigil of induction book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of abolition book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of congruence book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of permutation book embossed with abstract patterns|250,000}}&lt;br /&gt;
{{ShopItem|t=i|sigil of rarefaction book embossed with abstract patterns|250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the oaken stand}}&lt;br /&gt;
&lt;br /&gt;
{{ShopItem|t=i|sanowret crystal|50,000}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon_strap&amp;diff=506256</id>
		<title>Weapon strap</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon_strap&amp;diff=506256"/>
		<updated>2019-08-17T14:32:49Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;weapon strap&#039;&#039;&#039; can be {{com|tie}}d to weapons regardless of size, to allow them to be shoulder worn.&lt;br /&gt;
Weapons can be thrown while tied to a weapon strap.&lt;br /&gt;
&lt;br /&gt;
*{{com|STUDY}} {{tt|strap}}: The strap can be TIEd to most normal and thrown weapons to allow them to be slung over your shoulder.  This is most useful for large weapons that don&#039;t otherwise fit in backpacks, sheaths, or other containers.  Once tied, the weapon strap can be UNTIEd to remove it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|weapon strap}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=506251</id>
		<title>Riftal Summons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=506251"/>
		<updated>2019-08-16T19:43:29Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rs&lt;br /&gt;
|minprep=40&lt;br /&gt;
|castcap=120&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 100, [[Moongate]], [[Seer&#039;s Sense]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer&#039;s Sense link or who that has been recently Located.  While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell.  Due to interference from the link, the coloration of the rift is known to be... odd.  However, no adverse effects have been reported.  Yet.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=teleport PC to your location&lt;br /&gt;
|messaging=You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
You focus your magical energies and sense a celestial rift open up near &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Flickering &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; radiance erupts from seemingly nowhere, forming a jagged rift in the air.  &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; steps out from within the light, followed by a gust of chill winds.  The rift vanishes as swiftly as it appeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;s PoV&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A gaping rift of rippling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Distance==&lt;br /&gt;
The following table lists the approximate amount of mana required to open a rift at a given distance in zones as determined by the [[zone map]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
| Rowspan=&amp;quot;3&amp;quot; | Distance &lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;| Mainland only&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;|  Islands only&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;| Island to Mainland&lt;br /&gt;
!  rowspan = &amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Seer&#039;s Sense]]&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;  |  [[Braun&#039;s Conjecture]]&lt;br /&gt;
|-&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;| Mainland only&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;|  Islands only&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;| Island to Mainland&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;  | [[Seer&#039;s Sense]]&lt;br /&gt;
|-&lt;br /&gt;
! Mainland only || Islands only || Island to Mainland || Mainland only || Islands only || Island to Mainland&lt;br /&gt;
|-&lt;br /&gt;
| 0 zones || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| 1 zone || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 zones || 42 Mana  || 49 Mana || 59 Mana || 41 Mana || 45 Mana || 51 Mana || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 zones || 43 Mana || 52 Mana || 63 Mana || 42 Mana || 47 Mana || 53 Mana || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 zones || 44 Mana || - || 67 Mana || 43 Mana || - || 56 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 zones || 46 Mana || - || 72 Mana || 44 Mana || - || 59 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 zones || 49 Mana || - || 77 Mana || 45 Mana || - || 62 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 zones || 52 Mana || - || 83 Mana || 47 Mana || - || 65 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 zones || 55 Mana || - || ? || 49 Mana || - || 69 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 zones || 59 Mana || - || ? || 51 Mana || - || 73 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 10 zones ||  63 Mana || - || ? || 53 Mana || - || 77 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11 zones || 67 Mana || - || - || 57 Mana || - || - || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12 zones || 72 Mana || - || - || 59 Mana || - || - || ? || - || ? || ? || - || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The absence of visible moons in the sky above make casting this spell impossible.&lt;br /&gt;
* No longer requires a [[Seer&#039;s Sense]] link in order to function, although it is easier to cast on someone when linked to them this way.&lt;br /&gt;
:* [[Locate]] a target in order to be able to summon them without a Seer&#039;s Sense link.&lt;br /&gt;
::*This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.&lt;br /&gt;
::*This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.&lt;br /&gt;
:* A Seer&#039;s Sense link grants around a one [[Zone Map|zone]] increase in range and does not require them to be located first.&lt;br /&gt;
* In either case, the target voluntarily decides whether to step through the rift or not.&lt;br /&gt;
* Travel is no longer temporary as it was in previous incarnations.&lt;br /&gt;
* Potential distance is based on the mana used.&lt;br /&gt;
* Summoning between the islands of Qi&#039;Reshalia requires more mana, and summoning between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].&lt;br /&gt;
*It is possible to have more than one rift at the same time, even to the same location and/or person.&lt;br /&gt;
*Possible rift colors (likely incomplete): &#039;&#039;amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, orange, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.&#039;&#039;&lt;br /&gt;
* Highlighting the messaging &#039;&#039;&#039;A gaping rift&#039;&#039;&#039; will catch all incoming rift messaging; making it much easier to see when someone is riftally summoning you. It&#039;s recommended that you clue your targets in on this as it&#039;ll save you time and mana.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=506250</id>
		<title>Riftal Summons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Riftal_Summons&amp;diff=506250"/>
		<updated>2019-08-16T19:41:42Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rs&lt;br /&gt;
|minprep=40&lt;br /&gt;
|castcap=120&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 100, [[Moongate]], [[Seer&#039;s Sense]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer&#039;s Sense link or who that has been recently Located.  While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell.  Due to interference from the link, the coloration of the rift is known to be... odd.  However, no adverse effects have been reported.  Yet.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=teleport PC to your location&lt;br /&gt;
|messaging=You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
You focus your magical energies and sense a celestial rift open up near &amp;lt;target&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Flickering &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; radiance erupts from seemingly nowhere, forming a jagged rift in the air.  &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; steps out from within the light, followed by a gust of chill winds.  The rift vanishes as swiftly as it appeared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target&#039;s PoV&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
A gaping rift of rippling &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Distance==&lt;br /&gt;
The following table lists the approximate amount of mana required to open a rift at a given distance in zones as determined by the [[zone map]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
| Rowspan=&amp;quot;3&amp;quot; | Distance &lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;| Mainland only&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;|  Islands only&lt;br /&gt;
! Rowspan=&amp;quot;3&amp;quot;| Island to Mainland&lt;br /&gt;
!  rowspan = &amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Seer&#039;s Sense]]&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;  |  [[Braun&#039;s Conjecture]]&lt;br /&gt;
|-&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;| Mainland only&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;|  Islands only&lt;br /&gt;
! Rowspan=&amp;quot;2&amp;quot;| Island to Mainland&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;  | [[Seer&#039;s Sense]]&lt;br /&gt;
|-&lt;br /&gt;
! Mainland only || Islands only || Island to Mainland || Mainland only || Islands only || Island to Mainland&lt;br /&gt;
|-&lt;br /&gt;
| 0 zones || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| 1 zone || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| 2 zones || 42 Mana  || 49 Mana || 59 Mana || 41 Mana || 45 Mana || 51 Mana || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 3 zones || 43 Mana || 52 Mana || 63 Mana || 42 Mana || 47 Mana || 53 Mana || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 4 zones || 44 Mana || - || 67 Mana || 43 Mana || - || 56 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5 zones || 46 Mana || - || 72 Mana || 44 Mana || - || 59 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6 zones || 49 Mana || - || 77 Mana || 45 Mana || - || 62 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 7 zones || 52 Mana || - || 83 Mana || 47 Mana || - || 65 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8 zones || 55 Mana || - || ? || 49 Mana || - || 69 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 9 zones || 59 Mana || - || ? || 51 Mana || - || 73 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 10 zones ||  63 Mana || - || ? || 53 Mana || - || 77 Mana || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11 zones || 67 Mana || - || - || 57 Mana || - || - || ? || - || ? || ? || - || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12 zones || 72 Mana || - || - || 59 Mana || - || - || ? || - || ? || ? || - || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The absence of visible moons in the sky above make casting this spell impossible.&lt;br /&gt;
* No longer requires a [[Seer&#039;s Sense]] link in order to function, although it is easier to cast on someone when linked to them this way.&lt;br /&gt;
:* [[Locate]] a target in order to be able to summon them without a Seer&#039;s Sense link.&lt;br /&gt;
::*This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.&lt;br /&gt;
::*This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.&lt;br /&gt;
:* A Seer&#039;s Sense link grants around a one [[Zone Map|zone]] increase in range and does not require them to be located first.&lt;br /&gt;
* In either case, the target voluntarily decides whether to step through the rift or not.&lt;br /&gt;
* Travel is no longer temporary as it was in previous incarnations.&lt;br /&gt;
* Potential distance is based on the mana used.&lt;br /&gt;
* Summoning between the islands of Qi&#039;Reshalia requires more mana, and summoning between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].&lt;br /&gt;
*It is possible to have more than one rift at the same time, even to the same location and/or person.&lt;br /&gt;
*Possible rift colors (likely incomplete): &#039;&#039;amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, orange, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.&#039;&#039;&lt;br /&gt;
* Highlighting the messaging &#039;A gaping rift &#039; will catch all incoming rifts, making it much easier to see when someone is riftally summoning you. It&#039;s recommended that you clue your targets in on this as it&#039;ll save you time and mana.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=505898</id>
		<title>Skaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=505898"/>
		<updated>2019-08-13T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Skaen S&#039;kursk&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see &#039;&#039;&#039;Skaen S&#039;kursk&#039;&#039;&#039;, Arsharra&#039;grah of Hav&#039;roth, a [[S&#039;kra Mur]] [[Moon Mage]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have slitted crystal blue eyes, white scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
You are ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of ominous black symbols on your shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links, a silver wirework and pale moonstone sur&#039;nidrel, a coiled bronze clockwork viper pin with slitted topaz eyes, a sleek scalene satchel dyed in graduated grey tones, a smooth black tourmaline ru&#039;at bracelet, some runesmith&#039;s gloves branded with cabalistic sigils, a thin animite band prominently displaying a Hekemhhg lazuli, some polished thin-edged zills with silvered esoteric filigree and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
*some runesmith&#039;s gloves branded with cabalistic sigils &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*an uaro&#039;s&#039;sugi of desert-tan Musparan silk &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links &amp;lt;br /&amp;gt;&lt;br /&gt;
:Subtly ridged to give the impression of scales across the outer layer, the garment is hemmed with geometrically stylized beaded wood violets and white chrysanthemum embroidery.  Interlocking cobras of verdant metal loosely belt the waist of the flowing fabric.&lt;br /&gt;
&lt;br /&gt;
*a sickle-bladed parang with a khor&#039;vela hilt&lt;br /&gt;
:Delicate yellow enameled khor&#039;vela blossoms are inlaid in a cascading pattern down the flat of the sharply curved silver-black blade.  The severe drop point has a beveled spine to enhance the deadly slicing edge without compromising strength.  A simple finger quillon slopes into the hilt of deeply polished khor&#039;vela wood, emphasizing the luster of fine grey woodgrain that is peppered with undigested crystallized bone.  The initials &amp;quot;C. M.&amp;quot; are impressed into the surface of the metal.&lt;br /&gt;
&lt;br /&gt;
*a silver wirework and pale moonstone sur&#039;nidrel&lt;br /&gt;
:The finely woven silver wire delicately embraces an oval moonstone that curves to follow the ridges above the right eye.  Dancing S&#039;Kra picked out in shallow bas-relief cavort asymmetrically across the face of the iridescent milky-white stone.&lt;br /&gt;
&lt;br /&gt;
*a cloak pin worked in strangely warped orichalcum&lt;br /&gt;
:Complex geometrical formulae pointing toward elementary moongate symbols are cunningly wrought in fine reddish gold wirework upon the cloak pin.  The mathematical symbols become twisted and distorted in artistic rendition of the various components of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
*a weathered beisswurm backpack embroidered with a faded seal of the Celestial Compact&lt;br /&gt;
:Originally worked in black thread with silver highlights, the embroidered seal has faded to shades of grey.&lt;br /&gt;
&lt;br /&gt;
*a smooth black tourmaline ru&#039;at bracelet&lt;br /&gt;
:The inky, opaque gemstone fades into a pure white circular inclusion.  The nebulous circle surrounds a pitch-black sphere nestled in the heart of the band, bearing a striking similarity to the malevolent darkness of the planet Szeldia complete with glowing corona.&lt;br /&gt;
&lt;br /&gt;
*a hornbilled glaes shh&#039;oi&#039;ata&lt;br /&gt;
:The provocative curve of the murky twilight glaes hornbill bladed axe head smoothly falls from haft to the nearly translucent cutting edge of the shh&#039;oi&#039;ata.  Impressed into the sharply spiked rear punch are the initials, &amp;quot;C.M.&amp;quot;.  Along the lengthy two-handed Khor&#039;vela wood haft are carved the thick coils of a hooded cobra, curling up to rest it&#039;s head upon the axe&#039;s shoulder.  Serpentine grey scales inlaid with viridian jungle turquoise ring the handle&#039;s grips.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player_Sraan_T&#039;Lar]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=505897</id>
		<title>Skaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=505897"/>
		<updated>2019-08-13T20:11:36Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Skaen S&#039;kursk&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see [[Title:Celestian|Celestian]] &#039;&#039;&#039;Skaen S&#039;kursk&#039;&#039;&#039;, a [[S&#039;kra Mur]] [[Moon Mage]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have slitted crystal blue eyes, white scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
You are ancient.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of ominous black symbols on your shoulder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links, a silver wirework and pale moonstone sur&#039;nidrel, a coiled bronze clockwork viper pin with slitted topaz eyes, a sleek scalene satchel dyed in graduated grey tones, a smooth black tourmaline ru&#039;at bracelet, some runesmith&#039;s gloves branded with cabalistic sigils, a thin animite band prominently displaying a Hekemhhg lazuli, some polished thin-edged zills with silvered esoteric filigree and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
*some runesmith&#039;s gloves branded with cabalistic sigils &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*an uaro&#039;s&#039;sugi of desert-tan Musparan silk &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links &amp;lt;br /&amp;gt;&lt;br /&gt;
:Subtly ridged to give the impression of scales across the outer layer, the garment is hemmed with geometrically stylized beaded wood violets and white chrysanthemum embroidery.  Interlocking cobras of verdant metal loosely belt the waist of the flowing fabric.&lt;br /&gt;
&lt;br /&gt;
*a sickle-bladed parang with a khor&#039;vela hilt&lt;br /&gt;
:Delicate yellow enameled khor&#039;vela blossoms are inlaid in a cascading pattern down the flat of the sharply curved silver-black blade.  The severe drop point has a beveled spine to enhance the deadly slicing edge without compromising strength.  A simple finger quillon slopes into the hilt of deeply polished khor&#039;vela wood, emphasizing the luster of fine grey woodgrain that is peppered with undigested crystallized bone.  The initials &amp;quot;C. M.&amp;quot; are impressed into the surface of the metal.&lt;br /&gt;
&lt;br /&gt;
*a silver wirework and pale moonstone sur&#039;nidrel&lt;br /&gt;
:The finely woven silver wire delicately embraces an oval moonstone that curves to follow the ridges above the right eye.  Dancing S&#039;Kra picked out in shallow bas-relief cavort asymmetrically across the face of the iridescent milky-white stone.&lt;br /&gt;
&lt;br /&gt;
*a cloak pin worked in strangely warped orichalcum&lt;br /&gt;
:Complex geometrical formulae pointing toward elementary moongate symbols are cunningly wrought in fine reddish gold wirework upon the cloak pin.  The mathematical symbols become twisted and distorted in artistic rendition of the various components of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
*a weathered beisswurm backpack embroidered with a faded seal of the Celestial Compact&lt;br /&gt;
:Originally worked in black thread with silver highlights, the embroidered seal has faded to shades of grey.&lt;br /&gt;
&lt;br /&gt;
*a smooth black tourmaline ru&#039;at bracelet&lt;br /&gt;
:The inky, opaque gemstone fades into a pure white circular inclusion.  The nebulous circle surrounds a pitch-black sphere nestled in the heart of the band, bearing a striking similarity to the malevolent darkness of the planet Szeldia complete with glowing corona.&lt;br /&gt;
&lt;br /&gt;
*a hornbilled glaes shh&#039;oi&#039;ata&lt;br /&gt;
:The provocative curve of the murky twilight glaes hornbill bladed axe head smoothly falls from haft to the nearly translucent cutting edge of the shh&#039;oi&#039;ata.  Impressed into the sharply spiked rear punch are the initials, &amp;quot;C.M.&amp;quot;.  Along the lengthy two-handed Khor&#039;vela wood haft are carved the thick coils of a hooded cobra, curling up to rest it&#039;s head upon the axe&#039;s shoulder.  Serpentine grey scales inlaid with viridian jungle turquoise ring the handle&#039;s grips.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player_Sraan_T&#039;Lar]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=505896</id>
		<title>Skaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skaen&amp;diff=505896"/>
		<updated>2019-08-13T20:09:41Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Skaen S&#039;kursk&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Player Celestial Compact]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see [[Title:Celestian|Celestian]] &#039;&#039;&#039;Skaen S&#039;kursk&#039;&#039;&#039;, a [[S&#039;kra Mur]] [[Moon Mage]].&amp;lt;br&amp;gt;&lt;br /&gt;
You have slitted crystal blue eyes, white scales with a pale silver underbelly and a slender tail.&lt;br /&gt;
You are elderly.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of six towers on a field of stars encircled by the three Elanthian moons on your wrist.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are wearing some burnt umber sharmiit&#039;mhhg scalene robes belted with tel&#039;athi links, a silver wirework and pale moonstone sur&#039;nidrel, a coiled bronze clockwork viper pin with slitted topaz eyes, a sleek scalene satchel dyed in graduated grey tones, a smooth black tourmaline ru&#039;at bracelet, some runesmith&#039;s gloves branded with cabalistic sigils, a thin animite band prominently displaying a Hekemhhg lazuli, some polished thin-edged zills with silvered esoteric filigree and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
*some runesmith&#039;s gloves branded with cabalistic sigils &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*an uaro&#039;s&#039;sugi of desert-tan Musparan silk &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*a sickle-bladed parang with a khor&#039;vela hilt&lt;br /&gt;
:Delicate yellow enameled khor&#039;vela blossoms are inlaid in a cascading pattern down the flat of the sharply curved silver-black blade.  The severe drop point has a beveled spine to enhance the deadly slicing edge without compromising strength.  A simple finger quillon slopes into the hilt of deeply polished khor&#039;vela wood, emphasizing the luster of fine grey woodgrain that is peppered with undigested crystallized bone.  The initials &amp;quot;C. M.&amp;quot; are impressed into the surface of the metal.&lt;br /&gt;
&lt;br /&gt;
*a silver wirework and pale moonstone sur&#039;nidrel&lt;br /&gt;
:The finely woven silver wire delicately embraces an oval moonstone that curves to follow the ridges above the right eye.  Dancing S&#039;Kra picked out in shallow bas-relief cavort asymmetrically across the face of the iridescent milky-white stone.&lt;br /&gt;
&lt;br /&gt;
*a cloak pin worked in strangely warped orichalcum&lt;br /&gt;
:Complex geometrical formulae pointing toward elementary moongate symbols are cunningly wrought in fine reddish gold wirework upon the cloak pin.  The mathematical symbols become twisted and distorted in artistic rendition of the various components of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
*a weathered beisswurm backpack embroidered with a faded seal of the Celestial Compact&lt;br /&gt;
:Originally worked in black thread with silver highlights, the embroidered seal has faded to shades of grey.&lt;br /&gt;
&lt;br /&gt;
*a smooth black tourmaline ru&#039;at bracelet&lt;br /&gt;
:The inky, opaque gemstone fades into a pure white circular inclusion.  The nebulous circle surrounds a pitch-black sphere nestled in the heart of the band, bearing a striking similarity to the malevolent darkness of the planet Szeldia complete with glowing corona.&lt;br /&gt;
&lt;br /&gt;
*a hornbilled glaes shh&#039;oi&#039;ata&lt;br /&gt;
:The provocative curve of the murky twilight glaes hornbill bladed axe head smoothly falls from haft to the nearly translucent cutting edge of the shh&#039;oi&#039;ata.  Impressed into the sharply spiked rear punch are the initials, &amp;quot;C.M.&amp;quot;.  Along the lengthy two-handed Khor&#039;vela wood haft are carved the thick coils of a hooded cobra, curling up to rest it&#039;s head upon the axe&#039;s shoulder.  Serpentine grey scales inlaid with viridian jungle turquoise ring the handle&#039;s grips.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player_Sraan_T&#039;Lar]]&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon_strap&amp;diff=505816</id>
		<title>Weapon strap</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon_strap&amp;diff=505816"/>
		<updated>2019-08-12T06:39:17Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;weapon strap&#039;&#039;&#039; can be {{com|tie}}d to any weapon regardless of size, to allow it to be shoulder worn.&lt;br /&gt;
&lt;br /&gt;
Note that while it is tied on, the weapon is not usable for standard throwing.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|weapon strap}}&lt;br /&gt;
{{Cat|Items}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_399_gift&amp;diff=505494</id>
		<title>Item:Hollow Eve 399 gift</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Hollow_Eve_399_gift&amp;diff=505494"/>
		<updated>2019-08-09T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Hollow Eve 399]] festival gift is an amulet, brooch, or ring that staunches the owner&#039;s bleeding wounds and heals the owner&#039;s vitality over time. The gift does not heal wounds or do anything else, and it works the same no matter which artifact, material, gem, or pattern you have.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&lt;br /&gt;
{{com|rub}}: invokes the gift&#039;s power&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|stare}}: changes the gift&#039;s pattern (purely aesthetic)&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Possible Appearances==&lt;br /&gt;
&lt;br /&gt;
a [material] [amulet/brooch/ring] [encrusted/inlaid] with [gem] in the pattern of [pattern]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So far, 307 patterns, 85 materials, and 21 gems have been documented. That&#039;s 547,995 possible combinations (not including the choice of amulet, brooch, or ring)!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The pattern can be changed at will by staring at the gift. The pattern is randomly selected, and there is a 10-second roundtime, but you can try as often as you like (even after the festival ends).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The material and gem are randomly selected when you receive your gift. You can change the material and gem by tapping your gift on the brass bell in the [[Dimly-Lit Workshop]]. You cannot choose what you get; the combination is random. You can try as often as you like, but it costs five platinum [[Dokora|Dokoras]] every time. This service was only available during the festival.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 1,785 possible material/gem combinations. If you never got the same combination twice, it would cost you 8,925 platinum Dokoras (or 12,070 platinum Kronars) to go through them all.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===Materials===&lt;br /&gt;
*[[uses material::acanth]]&lt;br /&gt;
*[[uses material::alder]]&lt;br /&gt;
*[[uses material::ash]]&lt;br /&gt;
*[[uses material::basswood]]&lt;br /&gt;
*[[uses material::birch]]&lt;br /&gt;
*[[uses material::black ironwood]]&lt;br /&gt;
*[[uses material::black walnut]]&lt;br /&gt;
*[[uses material::black willow]]&lt;br /&gt;
*[[uses material::blackwood]]&lt;br /&gt;
*[[uses material::boxwood]]&lt;br /&gt;
*[[uses material::brass]]&lt;br /&gt;
*[[uses material::bronze]]&lt;br /&gt;
*[[uses material::cedar]]&lt;br /&gt;
*[[uses material::cherrywood]]&lt;br /&gt;
*[[uses material::chestnut]]&lt;br /&gt;
*[[uses material::cinnabar]]&lt;br /&gt;
*[[uses material::cocobolo]]&lt;br /&gt;
*[[uses material::copper]]&lt;br /&gt;
*[[uses material::copperwood]]&lt;br /&gt;
*[[uses material::curly birch]]&lt;br /&gt;
*[[uses material::deobar]]&lt;br /&gt;
*[[uses material::dogwood]]&lt;br /&gt;
*[[uses material::ebony]]&lt;br /&gt;
*[[uses material::elder]]&lt;br /&gt;
*[[uses material::electrum]]&lt;br /&gt;
*[[uses material::fir]]&lt;br /&gt;
*[[uses material::fishtail oak]]&lt;br /&gt;
*[[uses material::flamethorn]]&lt;br /&gt;
*[[uses material::flamewood]]&lt;br /&gt;
*[[uses material::fruitwood]]&lt;br /&gt;
*[[uses material::gold]]&lt;br /&gt;
*[[uses material::goldenoak]]&lt;br /&gt;
*[[uses material::halmik]] wood&lt;br /&gt;
*[[uses material::haon]]&lt;br /&gt;
*[[uses material::hickory]]&lt;br /&gt;
*[[uses material::huljik]] wood&lt;br /&gt;
*[[uses material::ilmenite]]&lt;br /&gt;
*[[uses material::iron]]&lt;br /&gt;
*[[uses material::ironwood]]&lt;br /&gt;
*[[uses material::lacewood]]&lt;br /&gt;
*[[uses material::laurel]]&lt;br /&gt;
*[[uses material::lead]]&lt;br /&gt;
*[[uses material::lemonwood]]&lt;br /&gt;
*[[uses material::linden]]&lt;br /&gt;
*[[uses material::linwood]]&lt;br /&gt;
*[[uses material::lunat]]&lt;br /&gt;
*[[uses material::mahogany]]&lt;br /&gt;
*[[uses material::maple]]&lt;br /&gt;
*[[uses material::mistwood]]&lt;br /&gt;
*[[uses material::modwir]]&lt;br /&gt;
*[[uses material::nickel]]&lt;br /&gt;
*[[uses material::oravir]]&lt;br /&gt;
*[[uses material::pale oak]][[uses material::oak| ]]&lt;br /&gt;
*[[uses material::pearwood]]&lt;br /&gt;
*[[uses material::pewter]]&lt;br /&gt;
*[[uses material::pine]]&lt;br /&gt;
*[[uses material::platinum]]&lt;br /&gt;
*[[uses material::pyrite]]&lt;br /&gt;
*[[uses material::rosewood]]&lt;br /&gt;
*[[uses material::rowan]]&lt;br /&gt;
*[[uses material::sana&#039;ati]]&lt;br /&gt;
*[[uses material::sandalwood]]&lt;br /&gt;
*[[uses material::satinwood]]&lt;br /&gt;
*[[uses material::shaal]]&lt;br /&gt;
*[[uses material::silver]]&lt;br /&gt;
*[[uses material::silver maple]][[uses material::maple| ]]&lt;br /&gt;
*[[uses material::silverwillow]]&lt;br /&gt;
*[[uses material::silverwood]]&lt;br /&gt;
*[[uses material::smokewood]]&lt;br /&gt;
*[[uses material::spruce]]&lt;br /&gt;
*[[uses material::steel]]&lt;br /&gt;
*[[uses material::taborwood]]&lt;br /&gt;
*[[uses material::teak]]&lt;br /&gt;
*[[uses material::tin]]&lt;br /&gt;
*[[uses material::walnut]]&lt;br /&gt;
*[[uses material::white ironwood]]&lt;br /&gt;
*[[uses material::whitethorn]]&lt;br /&gt;
*[[uses material::wiirwood]]&lt;br /&gt;
*[[uses material::willow]]&lt;br /&gt;
*[[uses material::witchclaw]]&lt;br /&gt;
*[[uses material::wormwood]]&lt;br /&gt;
*[[uses material::wrought iron]][[uses material::iron| ]]&lt;br /&gt;
*[[uses material::wyndewood]]&lt;br /&gt;
*[[uses material::yew]]&lt;br /&gt;
*[[uses material::zinc]]&lt;br /&gt;
|&lt;br /&gt;
===Gems===&lt;br /&gt;
&lt;br /&gt;
*[[uses material::alexandrite]]s&lt;br /&gt;
*[[uses material::amethyst]]s&lt;br /&gt;
*[[uses material::aquamarine]]s&lt;br /&gt;
*[[uses material::chrysoberyl]]s&lt;br /&gt;
*[[uses material::citrine]]s&lt;br /&gt;
*[[uses material::diamond]]s&lt;br /&gt;
*[[uses material::emerald]]s&lt;br /&gt;
*[[uses material::garnet]]s&lt;br /&gt;
*[[uses material::onyx]]es&lt;br /&gt;
*[[uses material::opal]]s&lt;br /&gt;
*[[uses material::pearl]]s&lt;br /&gt;
*[[uses material::peridot]]s&lt;br /&gt;
*[[uses material::ruby|rubies]]&lt;br /&gt;
*[[uses material::sapphire]]s&lt;br /&gt;
*[[uses material::spinel]]s&lt;br /&gt;
*[[uses material::star-stone]]s&lt;br /&gt;
*[[uses material::sunstone]]s&lt;br /&gt;
*[[uses material::tanzanite]]s&lt;br /&gt;
*[[uses material::topaz]]es&lt;br /&gt;
*[[uses material::tourmaline]]s&lt;br /&gt;
*[[uses material::tsavorite]]s&lt;br /&gt;
|&lt;br /&gt;
===Patterns===&lt;br /&gt;
&lt;br /&gt;
*[[Asketi|adder]]&lt;br /&gt;
*[[Lemicus|albatross]]&lt;br /&gt;
*amulet&lt;br /&gt;
*anchor&lt;br /&gt;
*angry face&lt;br /&gt;
*ant&lt;br /&gt;
*apple&lt;br /&gt;
*apron&lt;br /&gt;
*[[armadillo]]&lt;br /&gt;
*arrow&lt;br /&gt;
*axe&lt;br /&gt;
*bagpipes&lt;br /&gt;
*balloon&lt;br /&gt;
*bar&lt;br /&gt;
*basket&lt;br /&gt;
*bat&lt;br /&gt;
*bear claw&lt;br /&gt;
*bell&lt;br /&gt;
*berries&lt;br /&gt;
*bird&lt;br /&gt;
*birdhouse&lt;br /&gt;
*[[Harawep|black widow spider]]&lt;br /&gt;
*blooming gladiola&lt;br /&gt;
*book&lt;br /&gt;
*bottle of absinthe&lt;br /&gt;
*bottle of rum&lt;br /&gt;
*boulder&lt;br /&gt;
*bride and groom&lt;br /&gt;
*bridge&lt;br /&gt;
*broadsword&lt;br /&gt;
*broom&lt;br /&gt;
*bumblebee&lt;br /&gt;
*butterfly&lt;br /&gt;
*cake&lt;br /&gt;
*caravan&lt;br /&gt;
*carrot&lt;br /&gt;
*castle&lt;br /&gt;
*[[Healing herbs|cebi root]]&lt;br /&gt;
*[[celpeze]]&lt;br /&gt;
*[[Trothfang|centaur]]&lt;br /&gt;
*chair&lt;br /&gt;
*chalice&lt;br /&gt;
*chess game&lt;br /&gt;
*chess piece&lt;br /&gt;
*chest&lt;br /&gt;
*chicken&lt;br /&gt;
*[[Aesry Surlaenis&#039;a|city of Aesry Surlaenis&#039;a]]&lt;br /&gt;
*[[The Crossing|city of Crossing]]&lt;br /&gt;
*[[Hibarnhvidar|city of Hibarnhvidar]]&lt;br /&gt;
*[[Langenfirth|city of Langenfirth]]&lt;br /&gt;
*[[Ratha|city of Ratha]]&lt;br /&gt;
*[[Shard|city of Shard]]&lt;br /&gt;
*[[Therenborough|city of Therengia]]&lt;br /&gt;
*[[Dokora]]&lt;br /&gt;
*eagle&lt;br /&gt;
*eel&lt;br /&gt;
*egg&lt;br /&gt;
*elephant&lt;br /&gt;
*engagement ring&lt;br /&gt;
*feather&lt;br /&gt;
*fence&lt;br /&gt;
*[[fendryad]]&lt;br /&gt;
*fern&lt;br /&gt;
*ferret&lt;br /&gt;
*firecat&lt;br /&gt;
*fireworks&lt;br /&gt;
*fish&lt;br /&gt;
*fist&lt;br /&gt;
*flame&lt;br /&gt;
*flute&lt;br /&gt;
*forge&lt;br /&gt;
*four-leaf clover&lt;br /&gt;
*frog&lt;br /&gt;
*galleon&lt;br /&gt;
*geared gate&lt;br /&gt;
*gerbil&lt;br /&gt;
*ghost&lt;br /&gt;
*glass of wine&lt;br /&gt;
*[[Catalyst|glaysker bloom]]&lt;br /&gt;
*gleaming sunset&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
*goggles&lt;br /&gt;
*gondola&lt;br /&gt;
*googly eyes&lt;br /&gt;
*[[Botolf|goshawk]]&lt;br /&gt;
*graveyard&lt;br /&gt;
*great helm&lt;br /&gt;
*great tower&lt;br /&gt;
*hammer&lt;br /&gt;
*handprint&lt;br /&gt;
*happy face&lt;br /&gt;
*haunted house&lt;br /&gt;
*hawk&lt;br /&gt;
*heart&lt;br /&gt;
*hedgehog&lt;br /&gt;
*helmet&lt;br /&gt;
*[[Idon|heron]]&lt;br /&gt;
*hippo&lt;br /&gt;
*[[Firulf|horned owl]]&lt;br /&gt;
*horned skull&lt;br /&gt;
*[[horse]]&lt;br /&gt;
*horseshoe&lt;br /&gt;
*house&lt;br /&gt;
*imp&lt;br /&gt;
*[[Eylhaar|jackal]]&lt;br /&gt;
*[[Healing herbs|jadice flower]]&lt;br /&gt;
*jester&lt;br /&gt;
*juggling balls&lt;br /&gt;
*key&lt;br /&gt;
*kimono&lt;br /&gt;
*king&lt;br /&gt;
*knife&lt;br /&gt;
*knitting needles&lt;br /&gt;
*koi fish&lt;br /&gt;
*[[korograth]]&lt;br /&gt;
*[[Kronar]]&lt;br /&gt;
*ladybug&lt;br /&gt;
*lamb&lt;br /&gt;
*lantern&lt;br /&gt;
*large keep&lt;br /&gt;
*lightning bolt&lt;br /&gt;
*[[Chadatru|lion]]&lt;br /&gt;
*[[Lirum]]&lt;br /&gt;
*lockpick&lt;br /&gt;
*longbow&lt;br /&gt;
*longsword&lt;br /&gt;
*lotus blossom&lt;br /&gt;
*lynx&lt;br /&gt;
*lyre&lt;br /&gt;
*[[Alamhif|magpie]]&lt;br /&gt;
*mallet&lt;br /&gt;
*mammoth&lt;br /&gt;
*maple leaf&lt;br /&gt;
*mask&lt;br /&gt;
*mermaid&lt;br /&gt;
*[[Rutilor|mongoose]]&lt;br /&gt;
*monkey&lt;br /&gt;
*moon&lt;br /&gt;
*[[moongate]]&lt;br /&gt;
*mop&lt;br /&gt;
*mountain&lt;br /&gt;
*mountain spring&lt;br /&gt;
*mule&lt;br /&gt;
*mushroom&lt;br /&gt;
*musical notes&lt;br /&gt;
*musical stanza&lt;br /&gt;
*[[Phelim|nightingale]]&lt;br /&gt;
*number eight&lt;br /&gt;
*number five&lt;br /&gt;
*number four&lt;br /&gt;
*number nine&lt;br /&gt;
*number one&lt;br /&gt;
*number seven&lt;br /&gt;
*number six&lt;br /&gt;
*number three&lt;br /&gt;
*number two&lt;br /&gt;
*number zero&lt;br /&gt;
*oak leaf&lt;br /&gt;
*obelisk&lt;br /&gt;
*octopus&lt;br /&gt;
*ogre&lt;br /&gt;
*[[Paladin|olive laurels]]&lt;br /&gt;
*open eye&lt;br /&gt;
*orchid&lt;br /&gt;
*[[orlog]]&lt;br /&gt;
*ornate key&lt;br /&gt;
*[[Forfedhdar|outline of Forfedhdar]]&lt;br /&gt;
*[[Ilithi|outline of Ilithi]]&lt;br /&gt;
*[[Qi&#039;Reshalia|outline of Qi Reshalia]]&lt;br /&gt;
*[[Therengia|outline of Therengia]]&lt;br /&gt;
*[[Zoluren|outline of Zoluren]]&lt;br /&gt;
*[[Truffenyi|ox]]&lt;br /&gt;
*palm tree&lt;br /&gt;
*[[Damaris|panther]]&lt;br /&gt;
*paper fan&lt;br /&gt;
*parrot&lt;br /&gt;
*paw print&lt;br /&gt;
*peacock&lt;br /&gt;
*pear&lt;br /&gt;
*penguin&lt;br /&gt;
*[[Murrula|phoenix]]&lt;br /&gt;
*pie&lt;br /&gt;
*pig&lt;br /&gt;
*pile of gems&lt;br /&gt;
*pipe&lt;br /&gt;
*pirate&lt;br /&gt;
*pitchfork&lt;br /&gt;
*poodle&lt;br /&gt;
*pumpkin&lt;br /&gt;
*purse&lt;br /&gt;
*quiver&lt;br /&gt;
*rabbit&lt;br /&gt;
*[[Zachriedek|raccoon]]&lt;br /&gt;
*rainbow&lt;br /&gt;
*[[Glythtide|ram]]&lt;br /&gt;
*[[Kertigen|raven]]&lt;br /&gt;
*rearing stallion&lt;br /&gt;
*reed&lt;br /&gt;
*ribbon&lt;br /&gt;
*ring&lt;br /&gt;
*roast mutton&lt;br /&gt;
*rocking horse&lt;br /&gt;
*rose&lt;br /&gt;
*ruins&lt;br /&gt;
*sad face&lt;br /&gt;
*sandals&lt;br /&gt;
*sanrisi tree&lt;br /&gt;
*saw&lt;br /&gt;
*scarab&lt;br /&gt;
*scarecrow&lt;br /&gt;
*scimitar&lt;br /&gt;
*scissors&lt;br /&gt;
*[[Urrem&#039;tier|scorpion]]&lt;br /&gt;
*scroll&lt;br /&gt;
*scythe&lt;br /&gt;
*sea turtle&lt;br /&gt;
*seahorse&lt;br /&gt;
*seashell&lt;br /&gt;
*serpent&lt;br /&gt;
*[[Empire of the Seven Pointed Star|seven-pointed star]]&lt;br /&gt;
*[[Drogor|shark]]&lt;br /&gt;
*shark&#039;s tooth&lt;br /&gt;
*shield&lt;br /&gt;
*ship&lt;br /&gt;
*short bow&lt;br /&gt;
*shot of whiskey&lt;br /&gt;
*[[Kerenhappuch|shrew]]&lt;br /&gt;
*[[Dergati|shrike]]&lt;br /&gt;
*skeleton&lt;br /&gt;
*skull&lt;br /&gt;
*skull and crossbones&lt;br /&gt;
*sky giant&lt;br /&gt;
*[[snowbeast]]&lt;br /&gt;
*snowflake&lt;br /&gt;
*snowman&lt;br /&gt;
*spade&lt;br /&gt;
*spear&lt;br /&gt;
*spider web&lt;br /&gt;
*sprig of lavender&lt;br /&gt;
*squirrel&lt;br /&gt;
*star&lt;br /&gt;
*starfish&lt;br /&gt;
*statue&lt;br /&gt;
*storm bull&lt;br /&gt;
*storm cloud&lt;br /&gt;
*stove&lt;br /&gt;
*strawberry&lt;br /&gt;
*strongbox&lt;br /&gt;
*stylized vine&lt;br /&gt;
*sun&lt;br /&gt;
*sundial&lt;br /&gt;
*suur wine&lt;br /&gt;
*swan&lt;br /&gt;
*swirl&lt;br /&gt;
*[[Tamsine|tabby]]&lt;br /&gt;
*taffelberry&lt;br /&gt;
*tankard&lt;br /&gt;
*tart&lt;br /&gt;
*teapot&lt;br /&gt;
*teddy bear&lt;br /&gt;
*telescope&lt;br /&gt;
*temple&lt;br /&gt;
*theatre&lt;br /&gt;
*[[Therengia|Therengian rose]]&lt;br /&gt;
*throne&lt;br /&gt;
*tiger&lt;br /&gt;
*tome&lt;br /&gt;
*torch&lt;br /&gt;
*trident&lt;br /&gt;
*[[triquetra]]&lt;br /&gt;
*troll&lt;br /&gt;
*trophy&lt;br /&gt;
*trumpet&lt;br /&gt;
*tulip&lt;br /&gt;
*tumbling dice&lt;br /&gt;
*turkey&lt;br /&gt;
*turnip&lt;br /&gt;
*turtle&lt;br /&gt;
*umbrella&lt;br /&gt;
*[[Hodierna|unicorn]]&lt;br /&gt;
*[[velver]]&lt;br /&gt;
*[[Poison|vial of poison]]&lt;br /&gt;
*violin&lt;br /&gt;
*[[Ushnish|viper]]&lt;br /&gt;
*volcano&lt;br /&gt;
*[[Aldauth|vulture]]&lt;br /&gt;
*wand&lt;br /&gt;
*watermelon&lt;br /&gt;
*wave&lt;br /&gt;
*[[Huldah|weasel]]&lt;br /&gt;
*wedding dress&lt;br /&gt;
*wedding ring&lt;br /&gt;
*[[Paladin|weighing scales]]&lt;br /&gt;
*[[Divyaush|welkin]]&lt;br /&gt;
*whirlpool&lt;br /&gt;
*wild&lt;br /&gt;
*[[Everild|wild boar]]&lt;br /&gt;
*window&lt;br /&gt;
*wine bottle&lt;br /&gt;
*wings&lt;br /&gt;
*witch&lt;br /&gt;
*[[Meraud|wolf]]&lt;br /&gt;
*[[Kuniyo|wolverine]]&lt;br /&gt;
*wreath&lt;br /&gt;
*[[Faenella|wren]]&lt;br /&gt;
*wyvern&lt;br /&gt;
*yak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Hunting_Area_Updates_-_1_07/11/2019_17:51&amp;diff=504720</id>
		<title>Post:Hunting Area Updates - 1 07/11/2019 17:51</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Hunting_Area_Updates_-_1_07/11/2019_17:51&amp;diff=504720"/>
		<updated>2019-07-12T17:09:15Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Hunting Area Updates - 1&lt;br /&gt;
|d=07/11/2019 17:51&lt;br /&gt;
|n=458&lt;br /&gt;
|f=DragonRealms/Creatures of Elanthia/Game Master and Official Announcements&lt;br /&gt;
|c=m,d&lt;br /&gt;
|a= DR-ZADRAES&lt;br /&gt;
|p=Hi folks.&lt;br /&gt;
&lt;br /&gt;
In what will hopefully be a series of updates and releases in the coming days/weeks(/likely months), the first high level hunting area updates are ready. This isn&#039;t grand or flashy, and it&#039;s just a starting point because they were quick and easy updates to make and get QC&#039;d. If it&#039;s not an area you can use (too high or low), don&#039;t fret! Plenty more that we&#039;re looking at as time allows.&lt;br /&gt;
&lt;br /&gt;
THAT said...&lt;br /&gt;
&lt;br /&gt;
Telga orek around Wyvern Mountain in Shard have had their spawn bumped and the chance to spawn with you considerably increased. There still may be some wandering needed if you&#039;re in there alone, but overall it should be a better experience for those in the ~150 creature level range. No changes to their skills/stats otherwise.&lt;br /&gt;
&lt;br /&gt;
Bone Wyverns had their damage reduction set way, way high, making it difficult to land meaningful hits on them. This has been brought more in line with other wyverns in the area, a bit shy of half of what it was before. Spawn rate, amount, and chance to spawn where you are rather than roaming were all increased as well. No other changes to their skills/stats/special attack at this time. They remain ~195 creature level.&lt;br /&gt;
&lt;br /&gt;
These updates are live everywhere now.&lt;br /&gt;
&lt;br /&gt;
There are several other areas/creatures being updated. They&#039;ll take longer because of the need for script updates and their QCs, but I didn&#039;t want to hold these two up in the meantime. More to come!&lt;br /&gt;
&lt;br /&gt;
-[[Zadraes]]&lt;br /&gt;
|sub=Bestiary,Experience&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=y}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Hunting_Area_Updates_-_1_07/12/2019_08:10&amp;diff=504719</id>
		<title>Post:Hunting Area Updates - 1 07/12/2019 08:10</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Hunting_Area_Updates_-_1_07/12/2019_08:10&amp;diff=504719"/>
		<updated>2019-07-12T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re:Hunting Area Updates - 1&lt;br /&gt;
|d=07/12/2019 08:10&lt;br /&gt;
|n=458&lt;br /&gt;
|f=DragonRealms/Creatures of Elanthia/Responses to GM/Official Announcements&lt;br /&gt;
|c=m,d&lt;br /&gt;
|a= DR-ZADRAES&lt;br /&gt;
|p=&amp;gt;Will critter special attacks (especially those that bypass skill checks) be part of this this review?&lt;br /&gt;
&lt;br /&gt;
Not making any promises, but if a critter is otherwise on my radar, I&#039;ll be considering special attacks. Xala&#039;shar, for example, are currently approved for a review. No ETA, it&#039;ll take some time.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Was the data collected from the critter survey useful? Would it be possible to share that with the greater community?&lt;br /&gt;
&lt;br /&gt;
It was / is, yes. I&#039;m not comfortable sharing it since some folks submitted names and may not want them publicly shared. I&#039;ve also made a utility in game to help me identify areas that are overcrowded, or too large, and a few other points of interest -- I run it periodically to capture snapshots at different times on different days. The original survey + my tool is what led to this first batch of projects.&lt;br /&gt;
&lt;br /&gt;
Speaking of, here&#039;s a preview of the other projects that were approved for this first batch. No ETA -- I&#039;m working on them as I&#039;m able, and the ones involving code updates will take longer because they also need QCs. They&#039;ll be released when ready, with their own announcements. #s at the end are their creature level as evaluated by GM tools.&lt;br /&gt;
&lt;br /&gt;
In no particular order:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Adan&#039;f blademasters + sorcerors are in the works -- existing Adan&#039;f area will be halved, top half for existing low-level, bottom half for these new guys. 188-192. &amp;lt;br&amp;gt;&lt;br /&gt;
2) Swamp ghouls in a new Ker&#039;Leor area. 178-182.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Re-map of the trollkin/badger/pothanit area to make room for scavenger giants (similar to sky giants). 182-188.&amp;lt;br&amp;gt;&lt;br /&gt;
4) Jeol Moradu are coming back, beefier than before and with more spells. 172-178.&amp;lt;br&amp;gt;&lt;br /&gt;
5) Xala&#039;shar are all having their special attacks reviewed and put on a standard system.&amp;lt;br&amp;gt;&lt;br /&gt;
6) Deadfall (I think) area of vipers/leucros is being shrunk/partitioned to make room for a bearded seordmaor. 189-195.&lt;br /&gt;
&lt;br /&gt;
-[[Zadraes]]&lt;br /&gt;
|sub=Bestiary,Experience&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=y}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:_Bone_Wyverns_-_07/09/2019_-_14:51&amp;diff=504716</id>
		<title>Post:Re: Bone Wyverns - 07/09/2019 - 14:51</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:_Bone_Wyverns_-_07/09/2019_-_14:51&amp;diff=504716"/>
		<updated>2019-07-12T16:43:55Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|t=Re:Bone Wyverns&lt;br /&gt;
|d=07/09/2019 14:51 &lt;br /&gt;
|n=124&lt;br /&gt;
|f=DragonRealms/Creatures of Elanthia/Creatures over 1000 Ranks&lt;br /&gt;
|c=m,d&lt;br /&gt;
|a= DR-ARMIFER&lt;br /&gt;
|p=We&#039;ve been investigating. It is related to a change that was meant to have been released in 2016 that likely fell through the cracks, and is disproportionately affecting {{PRel|Bone wyvern|bone wyverns}} because of their copious amounts of damage resistance. Grazing attacks are currently not generating xp and this is currently being considered intended, with my apologies that it blasted onto the scene in an abrupt way instead of something we were aware wasn&#039;t working / could be announced.&lt;br /&gt;
&lt;br /&gt;
This, of course, has some repercussions. Bone wyverns need a review now and some players&#039; training styles will need to adjust to account for actually killing creatures. This is a bad week to hash out specifics on-line, however, as many of us are going to be in St. Louis (I&#039;m leaving to travel in less than 2 hours). I can talk to folks that&#039;ll be at Simucon regarding lingering concerns, otherwise it&#039;s something we&#039;ll need to visit in more detail next week.&lt;br /&gt;
&lt;br /&gt;
-[[Armifer]]&lt;br /&gt;
|sub=Bestiary,Bone wyvern, Experience&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=y}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=504587</id>
		<title>Astral travel quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=504587"/>
		<updated>2019-07-02T19:51:21Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*40th circle&lt;br /&gt;
*[[Moongate]] spell&lt;br /&gt;
* Subscription. Not an available quest for [[Free accounts]] characters.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This quest is dangerous, it is helpful to have a moonmage to moongate/riftal summons you into Oshu’hhrsk Manor (step 4 below).&lt;br /&gt;
* The [[Planar Observatory]] is the area where the Planar Telescope (it&#039;s not an actual telescope) resides which you use to learn the ability of Astral Travel.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Start the quest in the [[RanikMap35|Imperial Palace Archives]].&lt;br /&gt;
# Ask the researcher the list of questions below. He wanders around in the palace.&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral travel}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral plane}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about space}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about mana}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about the ways}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about naming ritual}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about quest}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about cosmology}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
# He will give you a ring that is an [[Astral Guide]].&lt;br /&gt;
#* {{com|Focus}} {{tt|ring}} (upon your astral guide) to see which moon it is attuned to. It will only work while this moon is above the horizon.&lt;br /&gt;
# Travel to underneath [[RanikMap63|Oshu’hhrsk Manor]]. The Asharshpar&#039;i shard is located here as well.&lt;br /&gt;
#* Another MM who knows how to astral travel and also knows the naming ritual of Asharshpar&#039;i may moongate or riftally summon you there.&lt;br /&gt;
#* Alternatively, have a S’kra {{com|dance}} {{tt|statuette}} (jade dragon statuette) in front of the obsidian-black door located underneath the manor inside the [[Germish&#039;din]] hunting grounds for it to open.&lt;br /&gt;
#* The dancing sequence will require 100 seconds of roundtime in 20 second chunks of RT per dance statuette.&lt;br /&gt;
#* [[Whole Displacement]] will make the dancing sequence easier to survive the [[Germish&#039;din]].&lt;br /&gt;
# {{com|raise}} {{tt|ring}} in front of Asharshpar&#039;i and you’ll be transported into the ways.&lt;br /&gt;
#* Wait for the ring to tell you which direction to go then move.  Your guide will give you step by step instructions.&lt;br /&gt;
# The ring will eventually bring you to the silvery-white shard Teloish. From that room there will be only one direction available to go.&lt;br /&gt;
# Move to the next room and you will see a white door, when you find it {{com|go}} {{tt|door}}&lt;br /&gt;
# You’ll be in a room with a pool, a dial and a lever. You’ll need to manipulate these to find a soft grey sphere. Push or pull the lever to widen or narrow the focus. Turn the dial left or right to control what object it’s focused on. After adjusting the lever or the dial, you must look pool in order to see what you&#039;re looking at. Once you find the soft grey sphere, tap the dial until you’re clearly focused with crystal clarity. (My strategy in finding the grey sphere was 1) Look pool, 2) pull lever, 3) look pool, 4) turn dial left, 5) look pool. Repeat steps 4 and 5. If you can&#039;t turn the dial any more, pull the lever and repeat. If you think you can no longer pull the lever, then push the lever and repeat. When you get the soft grey sphere looks fuzzy, try tapping the dial instead of turning it.&lt;br /&gt;
# Once you get the &amp;quot;soft grey sphere focused with crystal clarity&amp;quot;, study the pool. Now you will see a blazing web of energy within the Astral Plane in the pool&lt;br /&gt;
# Finally, finely adjust the focus by tapping right or left until the blazing web of energy within the Astral Plane is focused in the pool with crystal clarity. This will probably slightly unfocus the soft grey sphere.&lt;br /&gt;
# {{com|study}} {{tt|pool}} until you get the messaging (You are confident that you have learned the secret of astral travel.) that you’ve learned the secret of astral travel.&lt;br /&gt;
# {{com|go}} {{tt|door}}&lt;br /&gt;
# Go whichever direction you can and you will periodically receive messaging that you are hurt/attacked ([[Planar_Observatory|these rooms and messages change based on sect affiliation]]) but you won&#039;t be physically hurt, though linger too long in these two outside rooms and you will receive stuns and vitality loss over time.&lt;br /&gt;
# Inside the room with the silvery-white shard Teloish, {{com|raise}} {{tt|ring}} again and follow the directions back to Asharshpar’i.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve successfully gained the knowledge to travel astrally, do not forget to Study Asharshpar&#039;i to learn it&#039;s Naming Ritual upon exit of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
To exit, go South, East, Turn Sconce, Go west, Go door. You&#039;re now in the germish&#039;din filled catacombs below Oshu&#039;ehhrsk Manor.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=504586</id>
		<title>Astral travel quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=504586"/>
		<updated>2019-07-02T19:47:46Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*40th circle&lt;br /&gt;
*[[Moongate]] spell&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This quest is dangerous, it is helpful to have a moonmage to moongate/riftal summons you into Oshu’hhrsk Manor (step 4 below).&lt;br /&gt;
* The [[Planar Observatory]] is the area where the Planar Telescope (it&#039;s not an actual telescope) resides which you use to learn the ability of Astral Travel.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Start the quest in the [[RanikMap35|Imperial Palace Archives]].&lt;br /&gt;
# Ask the researcher the list of questions below. He wanders around in the palace.&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral travel}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral plane}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about space}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about mana}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about the ways}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about naming ritual}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about quest}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about cosmology}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
# He will give you a ring that is an [[Astral Guide]].&lt;br /&gt;
#* {{com|Focus}} {{tt|ring}} (upon your astral guide) to see which moon it is attuned to. It will only work while this moon is above the horizon.&lt;br /&gt;
# Travel to underneath [[RanikMap63|Oshu’hhrsk Manor]]. The Asharshpar&#039;i shard is located here as well.&lt;br /&gt;
#* Another MM who knows how to astral travel and also knows the naming ritual of Asharshpar&#039;i may moongate or riftally summon you there.&lt;br /&gt;
#* Alternatively, have a S’kra {{com|dance}} {{tt|statuette}} (jade dragon statuette) in front of the obsidian-black door located underneath the manor inside the [[Germish&#039;din]] hunting grounds for it to open.&lt;br /&gt;
#* The dancing sequence will require 100 seconds of roundtime in 20 second chunks of RT per dance statuette.&lt;br /&gt;
#* [[Whole Displacement]] will make the dancing sequence easier to survive the [[Germish&#039;din]].&lt;br /&gt;
# {{com|raise}} {{tt|ring}} in front of Asharshpar&#039;i and you’ll be transported into the ways.&lt;br /&gt;
#* Wait for the ring to tell you which direction to go then move.  Your guide will give you step by step instructions.&lt;br /&gt;
# The ring will eventually bring you to the silvery-white shard Teloish. From that room there will be only one direction available to go.&lt;br /&gt;
# Move to the next room and you will see a white door, when you find it {{com|go}} {{tt|door}}&lt;br /&gt;
# You’ll be in a room with a pool, a dial and a lever. You’ll need to manipulate these to find a soft grey sphere. Push or pull the lever to widen or narrow the focus. Turn the dial left or right to control what object it’s focused on. After adjusting the lever or the dial, you must look pool in order to see what you&#039;re looking at. Once you find the soft grey sphere, tap the dial until you’re clearly focused with crystal clarity. (My strategy in finding the grey sphere was 1) Look pool, 2) pull lever, 3) look pool, 4) turn dial left, 5) look pool. Repeat steps 4 and 5. If you can&#039;t turn the dial any more, pull the lever and repeat. If you think you can no longer pull the lever, then push the lever and repeat. When you get the soft grey sphere looks fuzzy, try tapping the dial instead of turning it.&lt;br /&gt;
# Once you get the &amp;quot;soft grey sphere focused with crystal clarity&amp;quot;, study the pool. Now you will see a blazing web of energy within the Astral Plane in the pool&lt;br /&gt;
# Finally, finely adjust the focus by tapping right or left until the blazing web of energy within the Astral Plane is focused in the pool with crystal clarity. This will probably slightly unfocus the soft grey sphere.&lt;br /&gt;
# {{com|study}} {{tt|pool}} until you get the messaging (You are confident that you have learned the secret of astral travel.) that you’ve learned the secret of astral travel.&lt;br /&gt;
# {{com|go}} {{tt|door}}&lt;br /&gt;
# Go whichever direction you can and you will periodically receive messaging that you are hurt/attacked ([[Planar_Observatory|these rooms and messages change based on sect affiliation]]) but you won&#039;t be physically hurt, though linger too long in these two outside rooms and you will receive stuns and vitality loss over time.&lt;br /&gt;
# Inside the room with the silvery-white shard Teloish, {{com|raise}} {{tt|ring}} again and follow the directions back to Asharshpar’i.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve successfully gained the knowledge to travel astrally, do not forget to Study Asharshpar&#039;i to learn it&#039;s Naming Ritual upon exit of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
To exit, go South, East, Turn Sconce, Go west, Go door. You&#039;re now in the germish&#039;din filled catacombs below Oshu&#039;ehhrsk Manor.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=504585</id>
		<title>Astral travel quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=504585"/>
		<updated>2019-07-02T19:44:41Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*40th circle&lt;br /&gt;
*[[Moongate]] spell&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This quest is dangerous, it is helpful to have a moonmage to moongate/riftal summons you into Oshu’hhrsk Manor (step 4 below).&lt;br /&gt;
* The [[Planar Observatory]] is the area where the Planar Telescope (it&#039;s not an actual telescope) resides which you use to learn the ability of Astral Travel.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Start the quest in the [[RanikMap35|Imperial Palace Archives]].&lt;br /&gt;
# Ask the researcher the list of questions below. He wanders around in the palace.&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral travel}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral plane}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about space}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about mana}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about the ways}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about naming ritual}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about quest}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about cosmology}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
# He will give you a ring that is an [[Astral Guide]].&lt;br /&gt;
# Focus upon your astral guide to see which moon it is attuned to. It will only work while this moon is above the horizon.&lt;br /&gt;
# Travel to underneath [[RanikMap63|Oshu’hhrsk Manor]]. The Asharshpar&#039;i shard is located here as well.&lt;br /&gt;
#* Another MM who knows how to astral travel and also knows the naming ritual of Asharshpar&#039;i may moongate or riftally summon you there.&lt;br /&gt;
#* Alternatively, have a S’kra {{com|dance}} {{tt|statuette}} (jade dragon statuette) in front of the obsidian-black door located underneath the manor inside the [[Germish&#039;din]] hunting grounds for it to open.&lt;br /&gt;
#* The dancing sequence will require 100 seconds of roundtime in 20 second chunks of RT per dance statuette.&lt;br /&gt;
#* [[Whole Displacement]] will make the dancing sequence easier to survive the [[Germish&#039;din]].&lt;br /&gt;
# {{com|raise}} {{tt|ring}} in front of Asharshpar&#039;i and you’ll be transported into the ways.&lt;br /&gt;
# Wait for the ring to tell you which direction to go then move.  Your guide will give you step by step instructions.&lt;br /&gt;
#The ring will eventually bring you to the silvery-white shard Teloish. From that room there will be only one direction available to go.&lt;br /&gt;
# Move to the next room and you will see a white door, when you find it {{com|go}} {{tt|door}}&lt;br /&gt;
# You’ll be in a room with a pool, a dial and a lever. You’ll need to manipulate these to find a soft grey sphere. Push or pull the lever to widen or narrow the focus. Turn the dial left or right to control what object it’s focused on. After adjusting the lever or the dial, you must look pool in order to see what you&#039;re looking at. Once you find the soft grey sphere, tap the dial until you’re clearly focused with crystal clarity. (My strategy in finding the grey sphere was 1) Look pool, 2) pull lever, 3) look pool, 4) turn dial left, 5) look pool. Repeat steps 4 and 5. If you can&#039;t turn the dial any more, pull the lever and repeat. If you think you can no longer pull the lever, then push the lever and repeat. When you get the soft grey sphere looks fuzzy, try tapping the dial instead of turning it.&lt;br /&gt;
# Once you get the &amp;quot;soft grey sphere focused with crystal clarity&amp;quot;, study the pool. Now you will see a blazing web of energy within the Astral Plane in the pool&lt;br /&gt;
# Finally, finely adjust the focus by tapping right or left until the blazing web of energy within the Astral Plane is focused in the pool with crystal clarity. This will probably slightly unfocus the soft grey sphere.&lt;br /&gt;
# {{com|study}} {{tt|pool}} until you get the messaging (You are confident that you have learned the secret of astral travel.) that you’ve learned the secret of astral travel.&lt;br /&gt;
# {{com|go}} {{tt|door}}&lt;br /&gt;
# Go whichever direction you can and you will periodically receive messaging that you are hurt/attacked ([[Planar_Observatory|these rooms and messages change based on sect affiliation]]) but you won&#039;t be physically hurt, though linger too long in these two outside rooms and you will receive stuns and vitality loss over time.&lt;br /&gt;
# Inside the room with the silvery-white shard Teloish, {{com|raise}} {{tt|ring}} again and follow the directions back to Asharshpar’i.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve successfully gained the knowledge to travel astrally, do not forget to Study Asharshpar&#039;i to learn it&#039;s Naming Ritual upon exit of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
To exit, go South, East, Turn Sconce, Go west, Go door. You&#039;re now in the germish&#039;din filled catacombs below Oshu&#039;ehhrsk Manor.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2019)&amp;diff=504297</id>
		<title>DragonRealms Updates (2019)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2019)&amp;diff=504297"/>
		<updated>2019-06-22T18:10:33Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Changes to the game during the 2019 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[House of the Revenant Fang 429]] event from January 18th to the 27th&lt;br /&gt;
* [[ForgeBinding]] system released&lt;br /&gt;
* [[AutoLoot]] system released&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* [[Iyqaromos Fire-Lens]] released&lt;br /&gt;
* [[Dazzle]] updated&lt;br /&gt;
* [[Experience|Rested Experience]] is introduced&lt;br /&gt;
* [[Dinazen Olkar]] updated&lt;br /&gt;
* [[Magical research|Fundamental research]] times reduced on some options&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Artificing discipline]] available in the Prime test instance&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* [[Crossing]] to [[Muspar&#039;i]] [[Airship]] starts service (free).&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* [[Segue ability]] released for [[Bard|Bards]].&lt;br /&gt;
* [[Artificing_discipline|Artificing]] and sigil harvesting released to Prime.&lt;br /&gt;
* {{com|TOGGLE|TOGGLE HIDELOGIN}} released to hide your character&#039;s game-wide login and logout messaging from other players.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|DragonRealms Updates|2019}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Toggle_command&amp;diff=504296</id>
		<title>Toggle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Toggle_command&amp;diff=504296"/>
		<updated>2019-06-22T18:08:46Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Syntax and Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[page type is::command]] much like {{com|set}} and {{com|flags}} that allows switching settings on and off.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Use==&lt;br /&gt;
* {{tt|toggle list}}: Lists available settings&lt;br /&gt;
* {{tt|toggle Bundle}}: Set default location to wear bundle: shoulder (S), around shoulders (D), waist (W), back (B), or belt (T).&lt;br /&gt;
* {{tt|toggle expbrief}}: Displays shorthand information in the Field Experience window in StormFront.&lt;br /&gt;
* {{tt|toggle Shield}}: Set default location to wear shield: shoulder (S) or left arm (A).&lt;br /&gt;
* {{tt|toggle Spell}}: Displays a window for choosing spells when you ask your guildleader about magic.&lt;br /&gt;
{{cat|commands}}&lt;br /&gt;
* {{tt|toggle DeathLocation}}: Displays the room you died in when alerting other players to your demise. (The default setting is off.)&lt;br /&gt;
* {{tt|toggle HideLogin}}: Hide your character&#039;s game-wide login and logout messaging from other players. The default setting is off (visible login and logout).&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bard&amp;diff=503963</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bard&amp;diff=503963"/>
		<updated>2019-06-13T17:29:28Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Bard new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Bard|image=Small_bard_300.jpg&lt;br /&gt;
|skill1=Lore|skill2a=Magic|skill2b=Weapon|skill3a=Survival|skill3b=Armor&lt;br /&gt;
|abilities= [[Recall]], [[Playact ability|Playact]], [[:Category:Bard Enchantes|Enchante]]s&lt;br /&gt;
|mana=Elemental}}&lt;br /&gt;
&lt;br /&gt;
Masters of Music, and well schooled in a wide range of skills and lore, a &#039;&#039;&#039;Bard&#039;&#039;&#039; drinks in all he or she can of the happenings of the lands and uses it to their advantage. To attempt to define a Bard is to try to put order to the sands on the shore -- they are warriors, performers, wanderers, teachers, scholars... and much much more.&lt;br /&gt;
&lt;br /&gt;
A boon to any adventuring group, their area-affecting magic can be instrumental to its survival and success. Be sure to bring extra libations, for a Bard&#039;s job is thirsty work.&lt;br /&gt;
&lt;br /&gt;
About 180 years ago, a darkness fell upon the Guild with their near extermination by the [[Dragon Priests]], silencing their voice and scattering their unity. The spirit of Music was reawakened by the selfless acts of [[Siryn]] -- and the voices of those who sang for her. Much has been rebuilt since the Guild doors were reopened, a new spirit and unity grows within that portents to rival and surpass what once was a proud and vibrant past.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[Image:BardCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A wren perched upon a fisted gauntlet over a lute of gold]]Information courtesy of [http://www.play.net/dr/info/guilds/bard.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing]]&lt;br /&gt;
: Considered by some the &#039;main&#039; Guildhall for Bards, this renovated structure is home to the famed Bard [[Silvyrfrost]].  She maintains a [[Bard Registers#Crossing|renown roster]] of the highest circled Bards.  (You can type DIR BARD for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Rebuilt upon the location of its predecessor, the Riverhaven Guild stands tall with plenty of space for the Guild Leader [[Tasdrean]], having assumed the mantle of leadership in the wake of Guild Leader [[Ezruh]]&#039;s departure.  Tasdrean manages a [[Bard Registers#Riverhaven|renown roster]] keeping track of the most musical and academic of Bards.  (You can type DIR BARD for directions.)&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: Sequestered in one of the city&#039;s many drinking establishments, the Guild Leader [[Macfrae]] tends to his cups as well as those Bards that pass by his table.  Macfrae also tends to a [[Bard Registers#Shard|renown roster]] of the most disciplined and hardiest of Bards.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Located in the Theater District of the third tier of Ratha, the workshop is more of an office for repair work than a true Guildhall.  Guild Leader [[Lileyew]] always has a ready smile for any Bards passing through.  True to her nature, she keeps a [[Bard Registers#Ratha|renown roster]] of the most charismatic Bards she has met.&lt;br /&gt;
; [[Muspar&#039;i]]&lt;br /&gt;
: Located near the Heketha Theatre and the Street of Performers, the Guildhall is cared for by the Bard Leader [[Selinthesa]]&#039;s watchful eye.  She includes in her gaze a [[Bard Registers#Muspar&#039;i|renown roster]] of the Bards most skilled in the use of any weapon.&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:Found in Inner Hibarnhvidar. Also located in the Guildhall is [[Siryn]]&#039;s study, which is watched over by Guildleader [[Yaziyi]].  Despite being an artist at heart, he maintains a [[Bard Registers#Hibarnhvidar|renown roster]] of the most well-rounded combatants among the guild.  Included in his assessment is the Bard&#039;s ability to parry, evade, use a shield, and target lethal magics as well as their effectiveness with their most used weapon and type of armor.&lt;br /&gt;
;[[Aesry]]&lt;br /&gt;
:The white sentinel is rumored to contain a large Bardic guildhall, unfortunately access is currently unavailable.  Among these rumours is a [[Bard Registers#Aesry|renown roster]] tracking those Bards most skilled in magical efforts.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A bard&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Lore}}.  {{Catskill|Magic}} and {{Catskill|Weapon}} are secondary skillsets, with {{catskill|Survival}} and {{catskill|Armor}} as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Bards break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 18%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 12%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gnome|Gnome]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded bards receive one free technique slot in the Tinkering discipline of the [[Engineering skill]], one free technique slot in the Shaping discipline of the Engineering skill and one free technique slot in the Carving discipline of the Engineering skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Bard Abilities|Guild Abilities]]==&lt;br /&gt;
===[[Vocals skill|Vocal Technique]]===&lt;br /&gt;
When anyone uses the &amp;lt;tt&amp;gt;[[Sing command|SING]]&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;[[Chant command|CHANT]]&amp;lt;/tt&amp;gt;, or &amp;lt;tt&amp;gt;[[Chorus command|CHORUS]]&amp;lt;/tt&amp;gt; commands, their vocal range is displayed (e.g., tenor, soprano). Anyone can check their own vocal range with &amp;lt;tt&amp;gt;[[Practice voice command|PRACTICE VOICE]]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Bards are able to change their own vocal range with skill in Vocals. They can check which ranges they can do with &amp;lt;tt&amp;gt;[[Practice command|PRACTICE VOICE]]&amp;lt;/tt&amp;gt;, and use &amp;lt;tt&amp;gt;[[Practice command|PRACTICE VOICE &amp;amp;lt;range&amp;amp;gt;]]&amp;lt;/tt&amp;gt; to change to a new range.&lt;br /&gt;
&lt;br /&gt;
===[[Play|Instrumental Technique]]===&lt;br /&gt;
Bards who keep their focus on their [[Percussions skill|percussion]], [[Strings skill|string]] and [[Winds skill|wind]] instruments can maintain a higher inspirational state, affording them a greater performing skill that can affect all aspects of their music.&lt;br /&gt;
&lt;br /&gt;
===[[Playact ability|PLAYACT]]===&lt;br /&gt;
An advanced performance ability, &amp;lt;tt&amp;gt;PLAYACT&amp;lt;/tt&amp;gt; allows a Bard to perform with greater effect and clarity for their audience.&lt;br /&gt;
&lt;br /&gt;
===[[Recall command|RECALL]]===&lt;br /&gt;
Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. This allows them to be adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. With the right training, a Bard can tune in to the lands, spirits, ancient calendars and &amp;lt;tt&amp;gt;RECALL&amp;lt;/tt&amp;gt; what was.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Whistling]]===&lt;br /&gt;
Over the years Bards have developed several special techniques with whistling, from just being more expressive to being able to distract enemies with a piercing whistle. Rumor has it some Bards have also learned to effectively communicate via whistling.&lt;br /&gt;
&lt;br /&gt;
===[[Bardic Screams]]===&lt;br /&gt;
Many a story has been told of Bards who have mastered the control of their voice to a degree where it can be used as a weapon in battle. While many of these legendary techniques have been lost, there persist to this day stories of Bards vanquishing their foes with a defiant scream.&lt;br /&gt;
&lt;br /&gt;
===[[Song Scrolls]]===&lt;br /&gt;
Bards also can memorize song scrolls containing lore from across Kermoria.  A variety of shops from The Crossing to Aesry stock them.&lt;br /&gt;
&lt;br /&gt;
===Showmanship===&lt;br /&gt;
Over the course of their career, Bards learn many techniques to aid them in performance. Among them are the ability to convincingly [[BLUFF|&amp;lt;tt&amp;gt;BLUFF&amp;lt;/tt&amp;gt;]] their audience, or [[Slip|&amp;lt;tt&amp;gt;SLIP&amp;lt;/tt&amp;gt;]] in some dazzling sleight of hand tricks. Bards have also been known to learn the art of [[ventriloquism]], throwing their voice onto props, and, if stories are to be believed, even other people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slip Ability:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gained at level 5 - Sleight of Hand with coins.&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax:  SLIP &amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bluff|Bluff Abilities]]:&#039;&#039;&#039;&lt;br /&gt;
BLUFF &amp;lt;player|item|critter&amp;gt;&lt;br /&gt;
BLUFF &amp;lt;player|critter&amp;gt; &amp;lt;option&amp;gt;&lt;br /&gt;
Options:  emperor, sister, lanival, baron, merchant, sidhlot,&lt;br /&gt;
priest, swallow, glythtide, penguin&lt;br /&gt;
BLUFF &amp;lt;self&amp;gt;&lt;br /&gt;
BLUFF DODGE to dodge in combat.&lt;br /&gt;
BLUFF DISTRACT to gain a better chance at hiding.&lt;br /&gt;
BLUFF AMAZE to put on a charismatic show.&lt;br /&gt;
BLUFF DEAD to play dead.  *** Be warned, this could get you killed! ***&lt;br /&gt;
&lt;br /&gt;
===[[Segue ability|Segue]]===&lt;br /&gt;
Segue allows you to transition from one active cyclic spell to another, without preparation time and even while preparing a different spell.&lt;br /&gt;
&lt;br /&gt;
===Bardic Magic===&lt;br /&gt;
Bards use both magic and their skill with sound to weave Elemental mana into their voice. &lt;br /&gt;
&lt;br /&gt;
The Bardic spell tree requires 55 spell slots to master. Bards earn 76 spell slots at 150 which leaves experienced Bards plenty of room for Magic Techniques or Analogous Patterns spells. &#039;&#039;&#039;All magic guilds get a free magical feat at circle 2, and Bards get Raw Channeling as theirs.&#039;&#039;&#039; However, Bards also have this ability inherently at first circle at an increased attunement cost per pulse, so earning this feat effectively only eliminates that penalty for them.&lt;br /&gt;
&lt;br /&gt;
* [[Spell slot progressions|Bardic spell slots]]&lt;br /&gt;
* [[:Category:Bard spells|Bardic spells]]&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Bard_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 125 250 175 [[Aura of Tongues|Aura of Tongues (Utility)]]&lt;br /&gt;
rect 0 225 250 275 [[Eillie&#039;s Cry|Eillie&#039;s Cry (Augmentation)]]&lt;br /&gt;
rect 0 525 250 575 [[Faenella&#039;s Grace|Faenella&#039;s Grace (Augmentation)]]&lt;br /&gt;
rect 0 850 250 900 [[Caress of the Sun|Caress of the Sun (Utility)]]&lt;br /&gt;
rect 0 1200 250 1250 [[Aether Wolves|Aether Wolves (Debilitation)]]&lt;br /&gt;
rect 300 125 550 175 [[Hodierna&#039;s Lilt|Hodierna&#039;s Lilt (Utility)]]&lt;br /&gt;
rect 300 225 550 275 [[Demrris&#039; Resolve|Demrris&#039; Resolve (Debilitation)]]&lt;br /&gt;
rect 300 325 550 375 [[Words of the Wind|Words of the Wind (Ritual Augmentation)]]&lt;br /&gt;
rect 300 425 550 475 [[Damaris&#039; Lullaby|Damaris&#039; Lullaby (Debilitation)]]&lt;br /&gt;
rect 300 525 550 575 [[Whispers of the Muse|Whispers of the Muse (Augmentation)]]&lt;br /&gt;
rect 300 625 550 675 [[Redeemer&#039;s Pride|Redeemer&#039;s Pride (Warding)]]&lt;br /&gt;
rect 300 850 550 900 [[Breath of Storms|Breath of Storms (Targeted Magic)]]&lt;br /&gt;
rect 300 1100 550 1150 [[Eye of Kertigen|Eye of Kertigen (Utility)]]&lt;br /&gt;
rect 300 1200 550 1250 [[Blessing of the Fae|Blessing of the Fae (Augmentation)]]&lt;br /&gt;
rect 300 1300 550 1350 [[Glythtide&#039;s Joy|Glythtide&#039;s Joy (Warding)]]&lt;br /&gt;
rect 600 25 850 75 [[Naming of Tears|Naming of Tears (Warding)]]&lt;br /&gt;
rect 600 125 850 175 [[Drums of the Snake|Drums of the Snake (Augmentation)]]&lt;br /&gt;
rect 600 225 850 275 [[Resonance|Resonance (Utility)]]&lt;br /&gt;
rect 600 325 850 375 [[Abandoned Heart|Abandoned Heart (Targeted Magic)]]&lt;br /&gt;
rect 600 525 850 575 [[Misdirection|Misdirection (Augmentation, Debilitation)]]&lt;br /&gt;
rect 600 700 850 750 [[Desert&#039;s Maelstrom|Desert&#039;s Maelstrom (Debilitation)]]&lt;br /&gt;
rect 600 800 850 850 [[Phoenix&#039;s Pyre|Phoenix&#039;s Pyre (Targeted Magic)]]&lt;br /&gt;
rect 600 900 850 950 [[Will of Winter|Will of Winter (Ritual Augmentation)]]&lt;br /&gt;
rect 600 1000 850 1050 [[Beckon the Naga|Beckon the Naga (Targeted Magic)]]&lt;br /&gt;
rect 600 1100 850 1150 [[Sanctuary|Sanctuary (Utility)]]&lt;br /&gt;
rect 600 1200 850 1250 [[Echoes of Aether|Echoes of Aether (Ritual Augmentation)]]&lt;br /&gt;
rect 600 1300 850 1350 [[Nexus|Nexus (Utility)]]&lt;br /&gt;
rect 900 125 1150 175 [[Harmony|Harmony (Augmentation)]]&lt;br /&gt;
rect 900 425 1150 475 [[Albreda&#039;s Balm|Albreda&#039;s Balm (Debilitation, Utility)]]&lt;br /&gt;
rect 1200 425 1450 475 [[Rage of the Clans|Rage of the Clans (Augmentation)]]&lt;br /&gt;
rect 1500 425 1750 475 [[Soul Ablaze|Soul Ablaze (Ritual Augmentation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Performance|Performance}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |6||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Tactics|Tactics}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |5||style=&amp;quot;background: #FFFFF2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |5||style=&amp;quot;background: #FFF2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |4||style=&amp;quot;background: #FFF2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; &#039;&#039;&#039;({{Skill|Performance|Performance}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;) are listed in bold. These skills cannot count toward Nth skills, such as 1st Lore or 1st Weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft skill requirements&#039;&#039;&#039; ({{Skill|Tactics|Tactics}}) can count toward your Nth skills.&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}, {{Skill|Sorcery|Sorcery}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}, {{Skill|Thievery|Thievery}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |140||style=&amp;quot;background: #F2F2FF;&amp;quot; |230||style=&amp;quot;background: #F2F2FF;&amp;quot; |380||style=&amp;quot;background: #F2F2FF;&amp;quot; |780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;20&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;230&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;780&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |570||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |90||style=&amp;quot;background: #FFF2F2;&amp;quot; |250||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |620||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |20||style=&amp;quot;background: #FFF2F2;&amp;quot; |80||style=&amp;quot;background: #FFF2F2;&amp;quot; |200||style=&amp;quot;background: #FFF2F2;&amp;quot; |320||style=&amp;quot;background: #FFF2F2;&amp;quot; |520||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;70&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;250&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,010&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,710&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;3,510&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Performance|Performance}}&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |40||style=&amp;quot;background: #FFFFF2;&amp;quot; |120||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |770||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,420&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Tactics|Tactics}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |570||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |250||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |620||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |90||style=&amp;quot;background: #FFFFF2;&amp;quot; |210||style=&amp;quot;background: #FFFFF2;&amp;quot; |330||style=&amp;quot;background: #FFFFF2;&amp;quot; |460||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,110&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |60||style=&amp;quot;background: #FFFFF2;&amp;quot; |180||style=&amp;quot;background: #FFFFF2;&amp;quot; |270||style=&amp;quot;background: #FFFFF2;&amp;quot; |470||style=&amp;quot;background: #FFFFF2;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;120&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;360&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;960&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,440&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;2,320&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;4,770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |90||style=&amp;quot;background: #FFF2FF;&amp;quot; |250||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |620||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |300||style=&amp;quot;background: #FFF2FF;&amp;quot; |550||style=&amp;quot;background: #FFF2FF;&amp;quot; |1,200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |20||style=&amp;quot;background: #FFF2FF;&amp;quot; |60||style=&amp;quot;background: #FFF2FF;&amp;quot; |180||style=&amp;quot;background: #FFF2FF;&amp;quot; |270||style=&amp;quot;background: #FFF2FF;&amp;quot; |470||style=&amp;quot;background: #FFF2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |4th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |210||style=&amp;quot;background: #FFF2FF;&amp;quot; |410||style=&amp;quot;background: #FFF2FF;&amp;quot; |910&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |5th Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |0||style=&amp;quot;background: #FFF2FF;&amp;quot; |80||style=&amp;quot;background: #FFF2FF;&amp;quot; |170||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;80&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;260&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;820&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,320&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;2,370&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;5,070&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |420||style=&amp;quot;background: #F2FFF2;&amp;quot; |920&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;140&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;380&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;650&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,200&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;2,600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;330&#039;&#039;&#039;||&#039;&#039;&#039;1,070&#039;&#039;&#039;||&#039;&#039;&#039;2,950&#039;&#039;&#039;||&#039;&#039;&#039;4,650&#039;&#039;&#039;||&#039;&#039;&#039;7,980&#039;&#039;&#039;||&#039;&#039;&#039;16,730&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Soft Requirements are not counted towards cumulative totals.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* [[Bard Titles]]&lt;br /&gt;
* [[Bard Abilities Chart]]&lt;br /&gt;
* [[Bards of Renown]]&lt;br /&gt;
* [[Bard Newbie Help Guide]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2019)&amp;diff=503962</id>
		<title>DragonRealms Updates (2019)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2019)&amp;diff=503962"/>
		<updated>2019-06-13T17:27:12Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* June */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Changes to the game during the 2019 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[House of the Revenant Fang 429]] event from January 18th to the 27th&lt;br /&gt;
* [[ForgeBinding]] system released&lt;br /&gt;
* [[AutoLoot]] system released&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* [[Iyqaromos Fire-Lens]] released&lt;br /&gt;
* [[Dazzle]] updated&lt;br /&gt;
* [[Experience|Rested Experience]] is introduced&lt;br /&gt;
* [[Dinazen Olkar]] updated&lt;br /&gt;
* [[Magical research|Fundamental research]] times reduced on some options&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Artificing discipline]] available in the Prime test instance&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* [[Crossing]] to [[Muspar&#039;i]] [[Airship]] starts service (free).&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
* [[Segue ability]] released for [[Bard|Bards]].&lt;br /&gt;
* [[Artificing_discipline|Artificing]] and sigil harvesting released to Prime.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|DragonRealms Updates|2019}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Segue_ability&amp;diff=503961</id>
		<title>Segue ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Segue_ability&amp;diff=503961"/>
		<updated>2019-06-13T17:26:44Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: Created page with &amp;quot;SEGUE is a Bard ability that allows you to transition from one active cyclic spell to another, without preparation time and even while preparing a different spell. The spe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SEGUE is a [[Bard]] ability that allows you to transition from one active cyclic spell to another, without preparation time and even while preparing a different spell. The spell you have segued into will cycle twice as fast as normal for a time, based on your Bardic Lore skill. The Words of the Wind spell will always increase this duration by at least one cyclic pulse&#039;s worth. &lt;br /&gt;
&lt;br /&gt;
This ability requires you to possess a certain level of Bardic mojo. However, your mojo will be expended only when seguing into spells that will benefit from the faster cycles -- typically Targeted Magic, Debilitation, and Utility spells.&lt;br /&gt;
&lt;br /&gt;
Syntax is akin to PREPARE. For example, SEGUE FAE 2.&lt;br /&gt;
&lt;br /&gt;
Segue requires 200 ranks [[Bardic Lore skill]].&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503723</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503723"/>
		<updated>2019-05-27T06:56:51Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Crossing - Muspar&amp;#039;i Airship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]] as well an airship service from [[Crossing]] to [[Muspar&#039;i]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for Langenfirth/ Mr&#039;riss and Shard/Aesry and  is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cost for Crossing/Muspar&#039;i is monetarily free.&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i airship===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Airship===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503722</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503722"/>
		<updated>2019-05-27T06:56:32Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Crossing - Muspar&amp;#039;i */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]] as well an airship service from [[Crossing]] to [[Muspar&#039;i]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for Langenfirth/ Mr&#039;riss and Shard/Aesry and  is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cost for Crossing/Muspar&#039;i is monetarily free.&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i Airship===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Airship===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2019)&amp;diff=503719</id>
		<title>DragonRealms Updates (2019)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2019)&amp;diff=503719"/>
		<updated>2019-05-27T06:01:23Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Changes to the game during the 2019 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[House of the Revenant Fang 429]] event from January 18th to the 27th&lt;br /&gt;
* [[ForgeBinding]] system released&lt;br /&gt;
* [[AutoLoot]] system released&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* [[Iyqaromos Fire-Lens]] released&lt;br /&gt;
* [[Dazzle]] updated&lt;br /&gt;
* [[Experience|Rested Experience]] is introduced&lt;br /&gt;
* [[Dinazen Olkar]] updated&lt;br /&gt;
* [[Magical research|Fundamental research]] times reduced on some options&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Artificing discipline]] available in the Prime test instance&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* [[Crossing]] to [[Muspar&#039;i]] [[Airship]] starts service (free).&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|DragonRealms Updates|2019}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503718</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503718"/>
		<updated>2019-05-27T05:43:35Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Crossing - Muspar&amp;#039;i */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]] as well an airship service from [[Crossing]] to [[Muspar&#039;i]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for Langenfirth/ Mr&#039;riss and Shard/Aesry and  is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cost for Crossing/Muspar&#039;i is monetarily free.&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Airship===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503717</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503717"/>
		<updated>2019-05-27T05:40:32Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]] as well an airship service from [[Crossing]] to [[Muspar&#039;i]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for Langenfirth/ Mr&#039;riss and Shard/Aesry and  is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cost for Crossing/Muspar&#039;i is monetarily free.&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Airship===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503716</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503716"/>
		<updated>2019-05-27T05:38:03Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Cost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for Langenfirth/ Mr&#039;riss and Shard/Aesry and  is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cost for Crossing/Muspar&#039;i is monetarily free.&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Airship===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503715</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503715"/>
		<updated>2019-05-27T05:33:30Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Interior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for both airships (balloon and dirigible) is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Airship===&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503714</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503714"/>
		<updated>2019-05-27T05:32:26Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Crossing - Muspar&amp;#039;i */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for both airships (balloon and dirigible) is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503713</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503713"/>
		<updated>2019-05-27T05:31:33Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Arrival/Departure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for both airships (balloon and dirigible) is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=[Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503712</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=503712"/>
		<updated>2019-05-27T05:19:05Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Travel Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]].&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
&lt;br /&gt;
The cost for both airships (balloon and dirigible) is currently 50 copper lirums per circle.&amp;lt;ref&amp;gt;[[Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dirigible flights leaving Aesry charge lirums, flights leaving Shard charge dokoras.&lt;br /&gt;
&lt;br /&gt;
==Travel Time==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;riss balloon===&lt;br /&gt;
Travel time is 15 minutes between Langenfirth to M&#039;Riss, with approximately 2 minutes at each landing dock.&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry dirigible===&lt;br /&gt;
Travel time is 5 minutes between Shard to Aesry, with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
Travel time is 7 minutes between Crossing and Muspar&#039;i with approximately 2 minutes dock at each landing site.&lt;br /&gt;
&lt;br /&gt;
==Arrival/Departure==&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Fourth Floor Foyer&lt;br /&gt;
|desc=Covering most of the northern wall, a massive scroll reaches skyward, its pale tan surface covered with countless names. High above, several mosaic stained glass skylights have been carefully disguised among the vivid paintings of the cathedral ceiling. From behind a simple pine desk, a frazzled clerk copies various records to a thick black book placed on the desk before her.&amp;lt;br&amp;gt; You also see a frosted glass door, some steps leading down and an open skylight.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===Balloon===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Dirigible===&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
==Original Post from GameMaster Melete==&lt;br /&gt;
[[Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48|Post]]&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=503631</id>
		<title>Astral travel quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_travel_quest&amp;diff=503631"/>
		<updated>2019-05-22T16:52:40Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*40th circle&lt;br /&gt;
*[[Moongate]] spell&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This quest is dangerous, it is helpful to have a moonmage to moongate/riftal summons you into Oshu’hhrsk Manor (step 4 below).&lt;br /&gt;
* The [[Planar Observatory]] is the area where the Planar Telescope (it&#039;s not an actual telescope) resides which you use to learn the ability of Astral Travel.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Start the quest in the [[RanikMap35|Imperial Palace Archives]].&lt;br /&gt;
# Ask the researcher the list of questions below. He wanders around in the palace.&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral travel}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about astral plane}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about space}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about mana}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about the ways}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about naming ritual}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about quest}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about cosmology}}&lt;br /&gt;
#* {{com|ask}} {{tt|researcher about research}}&lt;br /&gt;
# He will give you a ring that is an [[Astral Guide]].&lt;br /&gt;
# Travel to [[RanikMap63|Oshu’hhrsk Manor]]. The Asharshpar&#039;i shard is located here as well.&lt;br /&gt;
#* Another MM who knows how to astral travel and also knows the naming ritual of Asharshpar&#039;i may moongate or riftally summon you there.&lt;br /&gt;
#* Alternatively, have a S’kra {{com|dance}} {{tt|statuette}} (jade dragon statuette) in front of the obsidian-black door located underneath the manor inside the [[Germish&#039;din]] hunting grounds for it to open.&lt;br /&gt;
#* The dancing sequence will require 100 seconds of roundtime in 20 second chunks of RT per dance statuette.&lt;br /&gt;
#* [[Whole Displacement]] will make the dancing sequence easier to survive the [[Germish&#039;din]].&lt;br /&gt;
# {{com|raise}} {{tt|ring}} and you’ll be transported into the ways.&lt;br /&gt;
# Wait for the ring to tell you which direction to go then move.&lt;br /&gt;
#The ring will eventually bring you to the silvery-white shard Teloish. From that room there will be only one direction available to go.&lt;br /&gt;
# Move to the next room and you will see a white door, when you find it {{com|go}} {{tt|door}}&lt;br /&gt;
# You’ll be in a room with a pool, a dial and a lever. You’ll need to manipulate these to find a soft grey sphere. Push or pull the lever to widen or narrow the focus. Turn the dial left or right to control what object it’s focused on. After adjusting the lever or the dial, you must look pool in order to see what you&#039;re looking at. Once you find the soft grey sphere, tap the dial until you’re clearly focused with crystal clarity. (My strategy in finding the grey sphere was 1) Look pool, 2) pull lever, 3) look pool, 4) turn dial left, 5) look pool. Repeat steps 4 and 5. If you can&#039;t turn the dial any more, pull the lever and repeat. If you think you can no longer pull the lever, then push the lever and repeat. When you get the soft grey sphere looks fuzzy, try tapping the dial instead of turning it.&lt;br /&gt;
# Once you get the &amp;quot;soft grey sphere focused with crystal clarity&amp;quot;, study the pool. Now you will see a blazing web of energy within the Astral Plane in the pool&lt;br /&gt;
# Finally, finely adjust the focus by tapping right or left until the blazing web of energy within the Astral Plane is focused in the pool with crystal clarity. This will probably slightly unfocus the soft grey sphere.&lt;br /&gt;
# {{com|study}} {{tt|pool}} until you get the messaging (You are confident that you have learned the secret of astral travel.) that you’ve learned the secret of astral travel.&lt;br /&gt;
# {{com|go}} {{tt|door}}&lt;br /&gt;
# Go whichever direction you can and you will periodically receive messaging that you are hurt/attacked ([[Planar_Observatory|these rooms and messages change based on sect affiliation]]) but you won&#039;t be physically hurt, though linger too long in these two outside rooms and you will receive stuns and vitality loss over time.&lt;br /&gt;
# Inside the room with the silvery-white shard Teloish, {{com|raise}} {{tt|ring}} again and follow the directions back to Asharshpar’i.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve successfully gained the knowledge to travel astrally, do not forget to Study Asharshpar&#039;i to learn it&#039;s Naming Ritual upon exit of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
To exit, go South, East, Turn Sconce, Go west, Go door. You&#039;re now in the germish&#039;din filled catacombs below Oshu&#039;ehhrsk Manor.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Narmor_Feas&amp;diff=500981</id>
		<title>Narmor Feas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Narmor_Feas&amp;diff=500981"/>
		<updated>2019-03-10T22:01:07Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Narmor Feas&lt;br /&gt;
|guild=moon mage&lt;br /&gt;
|prereqs=35th Circle?, Telekinetic Throw, Cantrip knowledge&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Nomads of the Arid Steppe&lt;br /&gt;
|desc=Lets you use an item held in your right hand as ammunition for Telekinetic Throw.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Uses item in right hand for TKT.&lt;br /&gt;
|abbrev=choose&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
{{com|Ask}} the ancient shaman about cantrip.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sibo_Nijare_cantrip_quest_walkthrough&amp;diff=500980</id>
		<title>Sibo Nijare cantrip quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sibo_Nijare_cantrip_quest_walkthrough&amp;diff=500980"/>
		<updated>2019-03-10T21:32:55Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
This quest allows a [[Progeny of Tezirah]] member to learn the [[Sibo Nijare]] cantrip.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*[[Cantrip quest|General cantrip knowledge]]&lt;br /&gt;
*Knowledge of the [[Moonblade]] spell pattern&lt;br /&gt;
*Membership in the Progeny of Tezirah sect&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Start in [[Throne City]] at {{rmap|35|Seord Sanuso Hall}}, also known as the Progeny hall.&lt;br /&gt;
&lt;br /&gt;
[Old Throne City, Dahl Aeliy]&amp;lt;br&amp;gt;&lt;br /&gt;
Not far to the west rises Ponthilas IV Observatory, the tip of the Emperor&#039;s Eye telescope within stretching majestically to the sky.  Large parks abound on all corners, each filled with sweet flowering plants and carefully trimmed hedges.  These delicate smells fail to disguise a distinctive but faint scent of nearby horses.  You also see &#039;&#039;&#039;an elaborately decorated hall&#039;&#039;&#039; and a small alleyway slanting down to Mir&#039;Aevar Jegu.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: east, southwest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;go hall&lt;br /&gt;
&lt;br /&gt;
[Seord Sanuso Hall, Chamber of Crimson and Onyx]&amp;lt;br&amp;gt;&lt;br /&gt;
Dim lighting from the candlebras in the corners does little to keep the arched ceiling from vanishing into deep and dark shadows.  Heavy marbled columns stretch upwards, though it is impossible to tell if the columns indeed touch the ceiling rafters or stop short, lost in the darkness above.  Matching the opaqueness, a black and red carpet stretches towards a dais and shrine at the far end of the hall.  Solemn oak pews flank either side of the carpet. &amp;lt;br&amp;gt;  &lt;br /&gt;
Obvious exits: south.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;turn candlebra&amp;lt;br&amp;gt;&lt;br /&gt;
You turn the brass candlebra, and it settles into its new position with a click.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;South&amp;lt;br&amp;gt;&lt;br /&gt;
You go south.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Seord Sanuso Hall, Foyer]&amp;lt;br&amp;gt;&lt;br /&gt;
A highly polished black and silver chandelier dominates the vaulted ceiling, sending ghosts of pale light across the circular mosaic nested in the marbled floor.  Just beyond the reach of the weak illumination, an office door mirrors its oak twin from across the foyer.  A hazy glass case stands in the far corner, facing the main entry like a sulking guard.  &amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;go backpanel&amp;lt;br&amp;gt;&lt;br /&gt;
[Seord Sanusu Hall, Passage]&amp;lt;br&amp;gt;&lt;br /&gt;
In stark contrast to the rest of the hall, this small passage is cramped and anything but elegant.  The rough walls are covered with dust-filled cobwebs that extend into the shadows of the ceiling, lending the illusion of a smoke-filled corridor.  Such wisps might imply fire and warmth, but the area is uncomfortably chilly.  You also see a rusted iron staircase.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;climb stair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Seord Sanusu Hall, Catacombs]&amp;lt;br&amp;gt;&lt;br /&gt;
Well beneath the streets of Throne City, this small cavern-like chamber houses very little in the way of comfort.  A simple tapestry of crimson and onyx is draped from an otherwise barren wall opposite the rusted iron staircase.  Directly in front of this hanging is a granite pedestal.  Aside from this minor arrangement and the cobwebs drooping near the ceiling, the place is devoid of furnishings.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look pedestal&amp;lt;br&amp;gt;&lt;br /&gt;
Carved into the front of the pedestal is a simple scorpion, but it is otherwise unremarkable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;look on pedestal&amp;lt;br&amp;gt;&lt;br /&gt;
On the granite pedestal you see a large hide-bound manual.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;read manual&amp;lt;br&amp;gt;&lt;br /&gt;
The cover of the hide-bound manual reads, &amp;quot;The Light is Crimson Through the Darkness.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;open manual&amp;lt;br&amp;gt;&lt;br /&gt;
You open the hide-bound manual.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;read manual&amp;lt;br&amp;gt;&lt;br /&gt;
You read the pages of the hide-bound manual...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A table of contents is opened before you:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sibo Nijare         .....   Chapter 2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of the page is filled with a diagram of a curiously twisted snake.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;study manual&amp;lt;br&amp;gt;&lt;br /&gt;
You study the pages of the hide-bound manual...&amp;lt;br&amp;gt;&lt;br /&gt;
The table of contents doesn&#039;t really lend itself to further study, though the diagram of a curiously twisted snake appears to have the artist&#039;s signature in the corner:  LCF.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;turn manual&amp;lt;br&amp;gt;&lt;br /&gt;
You flip a few pages in the hide-bound manual.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:turn the manual and read it until you reach the cantrip&#039;s page &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read manual&amp;lt;br&amp;gt;&lt;br /&gt;
You read the pages of the hide-bound manual...&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Atop these pages are the words, &amp;quot;Sibo Nijare -- blade.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strange serpentine imagery adorns the pages.  One picture in particular displays a spined ophidian devouring a hapless mage.  Spiraled along its body is a fragmented sentence:  &amp;quot;Elothean cantrip, if holding a Katamba moonblade, allows some alteration.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Several references to the Moonblade spell implies the knowledge of that spell is necessary to learn this cantrip.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;study manual&amp;lt;br&amp;gt;&lt;br /&gt;
You study the pages of the hide-bound manual...&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Carefully, you peruse the diagrams and text until you manage to commit the Sibo Nijare cantrip to memory.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 8 seconds.&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Scholarship_skill&amp;diff=488457</id>
		<title>Scholarship skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Scholarship_skill&amp;diff=488457"/>
		<updated>2018-06-16T16:17:03Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Training Scholarship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Scholarship is used to more effectively teach and learn from being taught. It is also used to determine how much information you can obtain from the [[Recall command]]. It may also have some other benefits especially for [[Moon Mage|Moon Mages]] and [[Bard|Bards]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following guilds have circle requirements in scholarship:&lt;br /&gt;
*[[Empath]]&lt;br /&gt;
*[[Moon Mage]]&lt;br /&gt;
*[[Warrior Mage]]&lt;br /&gt;
*[[Paladin]]&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Scholarship==&lt;br /&gt;
{{#ask:[[Boosts::Scholarship skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Scholarship==&lt;br /&gt;
{{#ask:[[Debuffs::Scholarship skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Teaching==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teaching&#039;&#039;&#039; is the art of conveying concepts and ideas to others in such way as to improve the students&#039; ability in the subject being taught.&lt;br /&gt;
&lt;br /&gt;
===Class size===&lt;br /&gt;
&lt;br /&gt;
Student size is now as many as will listen in to the class. Scholarship ranks will impact how well one teaches, but virtually anyone can teach any class regardless of skill in the topic or scholarship skill.&lt;br /&gt;
&lt;br /&gt;
===Factors That Affect Experience Gained From Classes===&lt;br /&gt;
&lt;br /&gt;
*Scholarship ranks&lt;br /&gt;
*[[Charisma (stat)|charisma]]: the bonus is linear&lt;br /&gt;
*[[Intelligence (stat)|intelligence]]: the bonus is linear&lt;br /&gt;
*[[Wisdom (stat)|wisdom]]: plays a small role; the bonus is linear&lt;br /&gt;
*whether the teacher and student belong to the same guild&lt;br /&gt;
*whether the teacher and student are of the same race&lt;br /&gt;
*The Bard spell [[Faenella&#039;s Grace]] boosts scholarship and reduces the time between teaching pulses.&lt;br /&gt;
*For purposes of experience earned for teaching a class, only one F2P character in the class will count regardless of the number of F2P characters in the class.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Room-based bonuses to teaching were removed on 4/4/2015.&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 16:04]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:&amp;quot;They were extremely inconsistent and poorly implemented anyhow, so I doubt this will have any practical ramifications, but I&#039;m including it for the sake of transparency.  (It gave bonuses based off key words in the name of rooms for example...)&amp;quot; --GM [[Raesh]] (4/4/2015)&lt;br /&gt;
&lt;br /&gt;
===Teaching Supernatural Skills===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Who Can Teach!!Who Can Learn&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcana skill|Arcana]]||everyone||everyone&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmentation skill|Augmentation]]||all except Commoners||all except Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Debilitation skill|Debilitation]]||all except Commoners||all except Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Utility skill|Utility]]||all except Barbarians and Commoners||all except Barbarians and Commoners*&lt;br /&gt;
|-&lt;br /&gt;
|[[Warding skill|Warding]]||all except Commoners and Thieves||all except Commoners and Thieves*&lt;br /&gt;
|-&lt;br /&gt;
|[[Attunement skill|Attunement]]||magic users||magic users&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Holy Magic]]||Clerics, Paladins||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Life Magic]]||Empaths, Rangers||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Elemental Magic]]||Warrior Mages, Bards||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Lunar Magic]]||Moon Mages, Traders||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Arcane Magic]]||Necromancers||magic users**&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcery skill|Sorcery]]||magic users||magic users&lt;br /&gt;
|-&lt;br /&gt;
|[[Targeted Magic skill|Targeted Magic]]||magic users||magic users&lt;br /&gt;
|-&lt;br /&gt;
|[[Astrology skill|Astrology]]||Moon Mages||Moon Mages&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Inner Fire]]||Barbarians||Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|[[Primary Magic skill|Inner Magic]]||Thieves||Thieves&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoning skill|Summoning]]||Warrior Mages||Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
|[[Theurgy skill|Theurgy]]||Clerics||Clerics&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Magic users can teach each other at normal efficiency, as can Barbarians teaching Barbarians and Thieves teaching Thieves. Between magic users and non-magic users, the class is least efficient. Classes between Barbarians and Thieves are at the mid-point.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;When teaching [[Primary Magic skill|primary magic]], if the teacher and student are attuned to different frequencies of mana, the student will learn [[Sorcery skill|sorcery]] instead of primary magic. This does not trigger justice like an actual Sorcery class does.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Traders... let&#039;s not discuss them. They&#039;re sorta kinda being treated like magic users to save us headaches down the line.&amp;quot;&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 19:20]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teaching in Combat===&lt;br /&gt;
&lt;br /&gt;
As of 4/4/2015, all guilds can teach only the following skills in combat&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 03:44]]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
*[[Armor Skillset|all armor skills]]&lt;br /&gt;
*[[Weapon Skillset|all weapon skills]]&lt;br /&gt;
*[[Debilitation skill|debilitation]]&lt;br /&gt;
*[[Warding skill|warding]]&lt;br /&gt;
*[[Targeted Magic skill|targeted magic]]&lt;br /&gt;
*[[Evasion skill|evasion]]&lt;br /&gt;
*[[Tactics skill|tactics]]&lt;br /&gt;
*[[Barbarian|Barbarians]] can teach [[Expertise skill|expertise]] to fellow [[Barbarian|Barbarians]].&lt;br /&gt;
*[[Thief|Thieves]] can teach [[Backstab skill|backstab]] to fellow [[Thief|Thieves]].&lt;br /&gt;
*[[Paladin|Paladins]] will be able to teach their guild-only skill to fellow Paladins.&lt;br /&gt;
*[[Scholarship skill|scholarship]] can be learned by OBSERVING any class that can be taught during combat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;While teaching during combat only&#039;&#039;&#039;, &amp;quot;the rate of learning will depend on the lore skill set placement of the teacher.&amp;quot;&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 03:44]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is by design that [[Bard|Bards]] can no longer teach any skill in combat.&lt;br /&gt;
:&amp;quot;I was asked to even out the teaching perk to all lore primaries instead of benefiting just Bards.&amp;quot; --GM [[Raesh]] (4/4/2015)&lt;br /&gt;
:&amp;quot;Learning even more skills while in combat is the reverse of what we want to be encouraging.&amp;quot; --GM [[Raesh]] (4/4/2015)&lt;br /&gt;
&lt;br /&gt;
===Invisibility/Hiding===&lt;br /&gt;
&lt;br /&gt;
The teacher must be visible in order to teach all but the following skills:&lt;br /&gt;
*[[Backstab skill|backstab]]&lt;br /&gt;
*[[Perception skill|perception]]&lt;br /&gt;
*[[Scouting skill|scouting]]&lt;br /&gt;
*[[Stealth skill|stealth]]&lt;br /&gt;
*[[Thievery skill|thievery]]&lt;br /&gt;
&lt;br /&gt;
===Teaching and the Justice Mechanics===&lt;br /&gt;
&lt;br /&gt;
While in a [[Justice|justice]] zone:&lt;br /&gt;
*Teaching or listening to [[Thievery skill|thievery]] or [[Sorcery skill|sorcery]] will result in a charge of aiding and abetting unless both the teacher and student are in hiding.&amp;lt;ref&amp;gt;[[Post:Teaching Updates - 04/04/2015 - 16:04]]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Teaching [[Sorcery skill|sorcery]] will result in a charge of [[Justice|forbidden practices]].&lt;br /&gt;
&lt;br /&gt;
==Training Scholarship==&lt;br /&gt;
&lt;br /&gt;
The following activities teach scholarship:&lt;br /&gt;
*teaching a class of any subject&lt;br /&gt;
*listening to any class&lt;br /&gt;
:*Teaching a class on scholarship is now wasteful, since any student can convert any ongoing class to his own personal scholarship class by using {{com|listen}} {{tt|to [player] observe}}&lt;br /&gt;
*reading books at a [[:Category:Libraries|library]]&lt;br /&gt;
*reading guild [[:Category:Renown scrolls|renown scrolls]]&lt;br /&gt;
*reading primers for [[Prayer Beads|bead carving]]&lt;br /&gt;
*studying [[crafting]] books&lt;br /&gt;
*studying art&lt;br /&gt;
*studying instructions for [[origami]]&lt;br /&gt;
*studying patterns for [[embroidery]]&lt;br /&gt;
*studying spellbooks&lt;br /&gt;
*studying [[anatomy charts]] (also teaches [[Empathy skill]] to Empaths and [[First Aid skill]] to all guilds)&lt;br /&gt;
*using the {{com|Recall}} command&lt;br /&gt;
*reading enchantment scolls (Moon Mages only)&lt;br /&gt;
*studying trading ledgers (Traders only)&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Lore skillset,Skills}}[[page type is::skill| ]]&lt;br /&gt;
*[http://www.play.net/dr/news.asp?id=75 Teaching 2.0 on Play.net]&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shadows&amp;diff=488405</id>
		<title>Shadows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shadows&amp;diff=488405"/>
		<updated>2018-06-14T05:44:14Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Shadows spell diverts light away from the target, enhancing one&#039;s ability to hide.&lt;br /&gt;
&lt;br /&gt;
Given the spells origins it should be no surprise that members of the Progeny tend to display a particular aptitude for this spell.&lt;br /&gt;
|buffs=Stealth skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
There is a subtle change in the lighting around you.  You should find it easier to skulk in the shadows now.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Appears in the room as: &#039;&#039;&amp;lt;Player&amp;gt; who is darkened by an unnatural shadow.&#039;&#039;&lt;br /&gt;
*[[Tezirites]] have a [[Sect Spell Affinity]] to this spell, and gain a duration bonus.&lt;br /&gt;
:*Non-Tezirites: 10-40 minutes&lt;br /&gt;
:*Tezirites: 30-90 minutes&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:GameMasters&amp;diff=487849</id>
		<title>Category talk:GameMasters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:GameMasters&amp;diff=487849"/>
		<updated>2018-06-01T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: Created page with &amp;quot;As of May 2018, current active roster of staff includes SGM Armifer (PD), SGM Ulerith (Worlds), ASGM Iocanthe (CE), ASGM Kodius (PD), ASGM Jhustis (Worlds), GM Abasha (PD), GM...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2018, current active roster of staff includes SGM Armifer (PD), SGM Ulerith (Worlds), ASGM Iocanthe (CE), ASGM Kodius (PD), ASGM Jhustis (Worlds), GM Abasha (PD), GM Javac (PD), GM Grejuva (PD), GM Lawlite (CE), GM Evike (CE), and returning to help us through the summer is SGM Zadraes (Everything).&lt;br /&gt;
GMs Koyta, Chakram, and Alvy as contributors, but they are not considered active staff as they don&#039;t have the time available to meet those requirements. [[User:FLINT-TIPPED|Skaen]] ([[User talk:FLINT-TIPPED|talk]]) 12:13, 1 June 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2018)&amp;diff=487848</id>
		<title>DragonRealms Updates (2018)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2018)&amp;diff=487848"/>
		<updated>2018-06-01T16:17:05Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Changes to the game during the 2018 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[Soulstone]] updates.&amp;lt;ref&amp;gt;[[Post:Soulstone_Updates_-_01/08/2018_-_03:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Warrior mage spell changes&amp;lt;ref&amp;gt;[[Post:Warrior_Mage_Spell_Changes_-_02/08/2018_-_10:58]]&amp;lt;/ref&amp;gt; to:&lt;br /&gt;
:* [[Anther&#039;s Call]]: The spell now gives -Evasion instead of immobilization, and is two slots instead of one.&lt;br /&gt;
:* [[Ice Patch]]: Now Immobilizes, instead of stuns. Still knocks down.&lt;br /&gt;
:* [[Sure Footing]]: Spell is now two slots, to better match similar abilities.&lt;br /&gt;
:* [[Tremor]]: Players who kneel or sit are no longer immune to the effects. Single Target option is gone. &lt;br /&gt;
* [[Backstab]] ability overhaul.&lt;br /&gt;
:* No longer requires a piercing weapon. On a miss, slicing weapons will replace the attack with {{tt|SLICE}}, and blunt weapons will replace the attack with {{tt|SWING}}. These are also the maneuvers it messages as.&lt;br /&gt;
:* Can target all creatures, not just bipeds.&lt;br /&gt;
:* Ability is renamed to {{tt|BLINDSIDE}}, with corresponding {{com|BLINDSIDE}} verb. {{tt|BACKSTAB}} remains a viable alias. &lt;br /&gt;
:* The weight requirement (30 stone cap) still remains. There are still weapon-type requirements, but they should now include Light Blunts and Medium Blunts.&lt;br /&gt;
* [[Risen]] released.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Slight command]] released.&lt;br /&gt;
* [[Risen]] updates and bug fixes &amp;lt;ref&amp;gt;[[Post:Risen_Updates_and_Bug_Fixes_-_03/16/2018_-_12:16]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Telekinetic Storm]] and [[Telekinetic Throw]] can now apply [[Naphtha|naphtha]], provided they strike hard enough to break the bottle.&amp;lt;ref&amp;gt;[[Post:TKT/TKS_Update_-_03/17/2018_-_06:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* brawling gear made of the correct special metals will now correctly hit a [[Giant mechanical mouse]]&lt;br /&gt;
* Some [[Zoluren Housing]] areas in [[Prime]] received expansions&lt;br /&gt;
* [[Conviction]] skill is released for [[Paladin]]s&lt;br /&gt;
* [[Smite]] system overhaul&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
* [[Heal]] spell rewrite. &amp;lt;ref&amp;gt;[[Post:Heal_Spell_Rewrite_-_05/03/2018_-_03:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Devour]] spell rewrite. &amp;lt;ref&amp;gt;[[Post:Devour_Spell_Rewrite_-_05/03/2018_-_03:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mind Shout]] spell update. &amp;lt;ref&amp;gt;[[Post:Mind_Shout_Update_-_05/06/2018_-_05:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|TOGGLE}} command update to add the room location of your death to the global *struck down! message. &amp;lt;ref&amp;gt;[[Post:Death_Location_Toggle!_-_05/14/2018_-_01:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Necromancer, Empath, Bard and Ranger spell based combat [[Pets|pets]] rebalanced. &amp;lt;ref&amp;gt;[[Post:Combat_Pet_Rebalancing_-_05/20/2018_-_09:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:[[Call from Beyond]], [[Quicken the Earth]], [[Reverse Putrefaction]], [[Guardian Spirit]], [[Beckon the Naga]], [[Awaken Forest]] and [[Plague of Scavengers]] rebalanced.&lt;br /&gt;
*[[Free accounts]] new character (under 10th level) command restrictions tweaked. &amp;lt;ref&amp;gt;[[Post:New_Character_Tweaks_-_05/25/2018_-_09:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Destiny Cipher]] bugfix.&amp;lt;ref&amp;gt;[[Post:Re:_On_the_Destiny_Cipher_-_05/31/2018_-_08:27]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|DragonRealms Updates|2018}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=487846</id>
		<title>Destiny Cipher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=487846"/>
		<updated>2018-06-01T16:15:59Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=DC&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Destiny Cipher is one of the more exciting results to arise from the Heritage House&#039;s meticulous research.  In essence, it is a Sophister meditation technique that has been blended with strands of philosophy from Fortune&#039;s Path and grounded in the planar theory first outlined by the Celestial Compact.  Unlike other spells that enhance a mage&#039;s prophetic talents, Destiny Cipher seeks to clarify the meaning of a prophecy.  Many find it useful when working with unfamiliar divination tools or techniques, allowing for a rapid increase in familiarity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.&lt;br /&gt;
|messaging=You close your eyes and take several slow, calming breaths.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.&lt;br /&gt;
&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&lt;br /&gt;
&lt;br /&gt;
The darkness recedes and you find your thoughts unified, your mind honed to a prophetic purpose.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Teleologic corruption]] increases the difficulty of casting the spell. The potency and duration of the effect is also further reduced beyond the normal effect at the reduced personal mana cap.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:_On_the_Destiny_Cipher_-_05/31/2018_-_08:27&amp;diff=487845</id>
		<title>Post:Re: On the Destiny Cipher - 05/31/2018 - 08:27</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:_On_the_Destiny_Cipher_-_05/31/2018_-_08:27&amp;diff=487845"/>
		<updated>2018-06-01T16:14:28Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: Created page with &amp;quot;{{Post |a=DR-JAVAC |t=Re: On the Destiny Cipher |d=05/31/2018 08:27 |n=1727 |f=The Moon Mages - Bugs - Moon Mages |c=m,d |p=So... I did some test runs with GM magic. I used a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-JAVAC&lt;br /&gt;
|t=Re: On the Destiny Cipher&lt;br /&gt;
|d=05/31/2018 08:27&lt;br /&gt;
|n=1727&lt;br /&gt;
|f=The Moon Mages - Bugs - Moon Mages&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=So... I did some test runs with GM magic. I used a completely new mirror for every attempt, and a full pool.&lt;br /&gt;
&lt;br /&gt;
Test #1: Current Code, No Destiny Cipher&amp;lt;br&amp;gt;&lt;br /&gt;
- Bonds: 28&amp;lt;br&amp;gt;&lt;br /&gt;
- Attempts: 500&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Test #2: Current Code, Destiny Cipher&amp;lt;br&amp;gt;&lt;br /&gt;
- Bonds: 30&amp;lt;br&amp;gt;&lt;br /&gt;
- Attempts: 500&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So clearly, something was wrong. I investigated, and found a fix.&lt;br /&gt;
&lt;br /&gt;
Test #3: With Fix, Destiny Cipher&amp;lt;br&amp;gt;&lt;br /&gt;
- Bonds: 60&amp;lt;br&amp;gt;&lt;br /&gt;
- Attempts: 500&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This fix is live in Plat and Prime. TF will follow in a few days.&lt;br /&gt;
&lt;br /&gt;
Javac&lt;br /&gt;
That one guy&lt;br /&gt;
|sub=Destiny Cipher, Prediction, Prediction#Bonding, Bonding, Moon Mage, Moon Mage spells,&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2018)&amp;diff=487734</id>
		<title>DragonRealms Updates (2018)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DragonRealms_Updates_(2018)&amp;diff=487734"/>
		<updated>2018-05-26T18:14:49Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* May */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Changes to the game during the 2018 calendar year.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
* [[Soulstone]] updates.&amp;lt;ref&amp;gt;[[Post:Soulstone_Updates_-_01/08/2018_-_03:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
* Warrior mage spell changes&amp;lt;ref&amp;gt;[[Post:Warrior_Mage_Spell_Changes_-_02/08/2018_-_10:58]]&amp;lt;/ref&amp;gt; to:&lt;br /&gt;
:* [[Anther&#039;s Call]]: The spell now gives -Evasion instead of immobilization, and is two slots instead of one.&lt;br /&gt;
:* [[Ice Patch]]: Now Immobilizes, instead of stuns. Still knocks down.&lt;br /&gt;
:* [[Sure Footing]]: Spell is now two slots, to better match similar abilities.&lt;br /&gt;
:* [[Tremor]]: Players who kneel or sit are no longer immune to the effects. Single Target option is gone. &lt;br /&gt;
* [[Backstab]] ability overhaul.&lt;br /&gt;
:* No longer requires a piercing weapon. On a miss, slicing weapons will replace the attack with {{tt|SLICE}}, and blunt weapons will replace the attack with {{tt|SWING}}. These are also the maneuvers it messages as.&lt;br /&gt;
:* Can target all creatures, not just bipeds.&lt;br /&gt;
:* Ability is renamed to {{tt|BLINDSIDE}}, with corresponding {{com|BLINDSIDE}} verb. {{tt|BACKSTAB}} remains a viable alias. &lt;br /&gt;
:* The weight requirement (30 stone cap) still remains. There are still weapon-type requirements, but they should now include Light Blunts and Medium Blunts.&lt;br /&gt;
* [[Risen]] released.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
* [[Slight command]] released.&lt;br /&gt;
* [[Risen]] updates and bug fixes &amp;lt;ref&amp;gt;[[Post:Risen_Updates_and_Bug_Fixes_-_03/16/2018_-_12:16]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Telekinetic Storm]] and [[Telekinetic Throw]] can now apply [[Naphtha|naphtha]], provided they strike hard enough to break the bottle.&amp;lt;ref&amp;gt;[[Post:TKT/TKS_Update_-_03/17/2018_-_06:53]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
* brawling gear made of the correct special metals will now correctly hit a [[Giant mechanical mouse]]&lt;br /&gt;
* Some [[Zoluren Housing]] areas in [[Prime]] received expansions&lt;br /&gt;
* [[Conviction]] skill is released for [[Paladin]]s&lt;br /&gt;
* [[Smite]] system overhaul&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
* [[Heal]] spell rewrite. &amp;lt;ref&amp;gt;[[Post:Heal_Spell_Rewrite_-_05/03/2018_-_03:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Devour]] spell rewrite. &amp;lt;ref&amp;gt;[[Post:Devour_Spell_Rewrite_-_05/03/2018_-_03:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mind Shout]] spell update. &amp;lt;ref&amp;gt;[[Post:Mind_Shout_Update_-_05/06/2018_-_05:35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|TOGGLE}} command update to add the room location of your death to the global *struck down! message. &amp;lt;ref&amp;gt;[[Post:Death_Location_Toggle!_-_05/14/2018_-_01:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Necromancer, Empath, Bard and Ranger spell based combat [[Pets|pets]] rebalanced. &amp;lt;ref&amp;gt;[[Post:Combat_Pet_Rebalancing_-_05/20/2018_-_09:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
:[[Call from Beyond]], [[Quicken the Earth]], [[Reverse Putrefaction]], [[Guardian Spirit]], [[Beckon the Naga]], [[Awaken Forest]] and [[Plague of Scavengers]] rebalanced.&lt;br /&gt;
*[[Free accounts]] new character (under 10th level) command restrictions tweaked. &amp;lt;ref&amp;gt;[[Post:New_Character_Tweaks_-_05/25/2018_-_09:02]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|r=y}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|DragonRealms Updates|2018}}&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=487733</id>
		<title>Free accounts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Free_accounts&amp;diff=487733"/>
		<updated>2018-05-26T18:11:40Z</updated>

		<summary type="html">&lt;p&gt;FLINT-TIPPED: /* Communication, Customization and Expression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
On 3/10/2015 (5 Moliko 415), a free option became available to players creating new accounts.&lt;br /&gt;
&lt;br /&gt;
Currently, there is no option for subscribers to downgrade their accounts to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Impact on Trial Accounts==&lt;br /&gt;
&lt;br /&gt;
Trial accounts were automatically converted to free accounts.&lt;br /&gt;
&lt;br /&gt;
==Role-playing Considerations==&lt;br /&gt;
&lt;br /&gt;
The IC term for a character on a free account is &amp;quot;explorer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Differences Between Free Accounts and Standard Accounts==&lt;br /&gt;
&lt;br /&gt;
Free accounts operate under several different mechanics, some of which can be upgraded with [https://store.play.net/store/purchase/dr SimuCoin purchases]. See [[Free_accounts#Upgrades_for_Free_Accounts|below]] for a list of such upgrades.&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
*Free players will primarily populate [[Zoluren]]. Passports exist for each of the other four provinces. These passports can be obtained from the [https://store.play.net/store/purchase/dr SimuCoin store].&lt;br /&gt;
*If your passport expires while in another province, you can remain there. However, if you leave the province (return to [[Zoluren]], or use another passport to go elsewhere), you won&#039;t be allowed back without a new passport.&lt;br /&gt;
:*A caveat to the above: some spells, abilities or items may not function even within the same province if your passport has expired.&lt;br /&gt;
:*For example, within the province of [[Qi&#039;Reshalia]]; you cannot utilize [[Moongate|moongates]] to access other islands within the province once your passport expires.&lt;br /&gt;
*Tricky candy teleporters from [[Hollow Eve Festival|Hollow Eve]] will only zap free players to or around [[Zoluren]].&lt;br /&gt;
*The [[Riverhaven]] ferries require a passport for [[Therengia]] to board. Likewise, you can&#039;t dive into the river without a passport. Those hidden protectors are rather insistent.&lt;br /&gt;
*The barges from [[Ilaya Taipa]] to [[Ain Ghazal]] require a [[Forfedhdar]] passport.&lt;br /&gt;
*The gondola to [[Shard]] requires a passport for [[Ilithi]] to board.&lt;br /&gt;
*The [[Sea_mammoth|sea mammoths]] to [[Fang Cove]] require an active [[Ilithi]] passport.&lt;br /&gt;
*The Gear Gate of [[Raven&#039;s Point]] and the dark hole that leads to [[RanikMap144|Cragstone Vale]], the [[Black Spire]], and more bar further access to [[Forfedhdar]] without a passport.&lt;br /&gt;
*Route ships require a passport to the destination province, unless it&#039;s same-province travel (for example, Night Sky, Jolas, and Halasa Selhin). You can always disembark from these ships, even if your passport expires en route.&lt;br /&gt;
*Ranger trails cannot be used without a valid passport for their destinations.&lt;br /&gt;
*The balloon from [[Langenfirth]] to [[M&#039;Riss]] requires a passport for [[Qi&#039;Reshalia]].&lt;br /&gt;
&lt;br /&gt;
===Temporary Visas===&lt;br /&gt;
Free players who have certain guild quests outside of Zoluren can get a temporary visa to access the province they need. Currently this system works for:&lt;br /&gt;
:&#039;&#039;&#039;[[Clerics]]&#039;&#039;&#039; - [[Infusion]], [[Resurrection]], [[Murrula&#039;s Flames]], and [[Truffenyi&#039;s commune]]&lt;br /&gt;
:&#039;&#039;&#039;[[Moon Mage|Moon Mages]]&#039;&#039;&#039; - [[Starlight Sphere]], [[Shadewatch Mirror]], [[Invocation of the Spheres]], 100th circle ability quest.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: For the Stellar spells you need to meet all prerequisites for the spell and have asked a Guildleader about the spell within the last 24 rl hours.  The visa for the 100th circle quest should be available as soon as you need it.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: The astral travel quest cannot be completed by players with free accounts. This also means that the 100th circle ability cannot be used (as it requires advanced knowledge of the Astral Plane), although the 100th circle ability quest must be accomplished to level to 100th circle.&lt;br /&gt;
::&#039;&#039;&#039;Note&#039;&#039;&#039;: The enchanting examination can be undertaken by players with free accounts, but free temporary visas are not granted. A Therengian passport must be purchased from the SimuCoin Store. (or you can take the exam while using the visas for the above spells)&lt;br /&gt;
:&#039;&#039;&#039;[[Paladins]]&#039;&#039;&#039; - [[Glyph of Warding]], [[Glyph of Light]], and [[Glyph of Mana]]&lt;br /&gt;
:&#039;&#039;&#039;[[Thieves]]&#039;&#039;&#039; - [[Thief#Sign_Language|Sign]]s, [[Ambush]]es&lt;br /&gt;
:&#039;&#039;&#039;[[Warrior Mages]]&#039;&#039;&#039; - The [[Pathway]] Quests that require you to travel to [[Throne City]] (These are currently the ONLY pathway quests awarding a visa. For all other extraprovincial pathway quests, ask for a new one every 2 hours until you get one in [[Zoluren]].)&lt;br /&gt;
&lt;br /&gt;
Free players can visit the Citizenship Office in the Town Hall in Crossing and ASK CLERK ABOUT VISA/TRAVEL, the clerk will let you know whether you qualify for a temporary travel visa and how much gold it will cost. The visa will always be for the earliest guild ability you are missing, so unless you happen to want to go to the same province as the earliest one you are missing, then you will need to finish your previous ability quests before working on newer ones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you confirm that you&#039;d like the visa and pay the clerk, you can access that province for 24 hours. You will see dire warnings not to overstay your visa. If your visa expires and you are still in an area that you don&#039;t normally have access to, you will be hunted down, tied up, beaten, mugged, fined, and spoken down to by an underpaid civil servant. You will also have a much longer period of time to wait before receiving a new visa for some new ability that you may need to get later. If you return on time, or at the very least, before the bounty hunters find you, then you can apply for another visa sooner. Returning does not require going back to the Citizenship office. You merely need to be somewhere in Zoluren (or any province you have a passport for) or upgrade to a subscription.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can only have one active visa at a time. If you conclude your business before the visa expires, you will have to continue to wait until it ends before getting a visa for another location. Assuming you haven&#039;t violated the terms of your last travel visa; temporary travel visas have a timer of roughly 2 real life weeks before you will qualify for travel visas for successive quests.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
*Can wear one item in every slot except for body (10), over the shoulder (2), finger (2), and belt (2). A pass exists to unlock the [[Inventory_(concept)|additional slots]] that subscribers have.&lt;br /&gt;
*Can carry a maximum of 100 (75) items normally. A pass unlocks bonus capacity to go up to 300 (250) items. Numbers in ()s denote when the junk room nags start (different messaging).&lt;br /&gt;
*Many verbs were updated to respect these numbers -- {{com|GET}}, {{com|ACCEPT}}, {{com|FORAGE}}, {{com|ORDER}}, {{com|SKIN}}, {{com|SLIP}} and some others.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
*Early level [[experience]] gains are similar to subscribers, but it slows with moderate ranks. A pass can bonus it to subscriber-like levels regardless of current rank.&lt;br /&gt;
*Log-in experience drain can be unlocked with a pass. Warnings will still affect this, whether a pass is active or not.&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
*Free players still get loot, including the chance for special items. A pass will allow subscriber-like rates, amounts, and chances at scrolls. See: [[Random Creature Drop|Free Account Boosters]].&lt;br /&gt;
*There is a (rare) chance, ONLY available to free players, to get a short-duration pass when {{com|LOOT}}ing creatures. This is a way to experience upgrades from the SimuCoins Store without spending money. The loot system is not a reliable means of getting passes (and certainly not for getting any particular pass).&lt;br /&gt;
*{{com|STUDY}} a pass or [[Random Creature Drop|Free Account Boosters]] to examine the details. {{com|REDEEM}} or {{com|CLAIM}} pass to get access.&lt;br /&gt;
&lt;br /&gt;
===Communication, Customization and Expression===&lt;br /&gt;
*The {{com|SAY}} verb will allow you to manually specify emotes, but a pass is needed to unlock setting a default emote style.&lt;br /&gt;
*All [[:Category:Titles|titles]] are available to review, but a pass is needed to CHOOSE a new one.&lt;br /&gt;
*[[:Category:Item hiders|Item hiding mechanics]] do not function without a pass.&lt;br /&gt;
*[[Alteration|Merchant lists]] and spinners (for alterers) can be used by free players &#039;&#039;at the merchant&#039;s discretion&#039;&#039;.&lt;br /&gt;
*[[:Category:Raffles|Raffles]] require a pass in order to purchase a ticket. These passes function as charges instead of duration. Each raffle ticket you buy with in-game coins (only one per raffle allowed, as normal) will consume one of the pass&#039;s charges whether you win the raffle or not.&lt;br /&gt;
*Free players cannot become a citizen of any province without a pass.&lt;br /&gt;
*Most of {{com|PROFILE}} can be used, though a pass is needed to set a new IM, Quote, or URL.&lt;br /&gt;
&lt;br /&gt;
*F2P characters &#039;&#039;&#039;under level 10&#039;&#039;&#039; can no longer use the following verbs:&lt;br /&gt;
:*The targeted portions of {{com|Bop}}, {{com|Challenge}}, {{com|Curse}}, {{com|Embrace}}, {{com|Hug}}, {{com|Kick}}, {{com|Kiss}}, {{com|Lick}}, {{com|Nibble}}, {{com|Punch}}, {{com|Rub}}, {{com|Shake}}, {{com|Shun}}, {{com|Slap}}, {{com|Smooch}}, {{com|Tickle}}, {{com|Tune}}&lt;br /&gt;
:*The freeform portions of {{com|Act}}, {{tt|Act&#039;s}}, {{com|Frown}}, {{com|Play}}, {{com|Ponder}}, {{com|Smile}}&lt;br /&gt;
:*{{com|Think}}&lt;br /&gt;
&lt;br /&gt;
*New characters &#039;&#039;will&#039;&#039; retain access to {{com|Chatter}}.&lt;br /&gt;
&lt;br /&gt;
===Mule / Troublemaker Avoidance===&lt;br /&gt;
*Can listen to and learn from [[Scholarship skill|classes]] but cannot teach classes.&lt;br /&gt;
*Teachers (subscribers) do not gain experience from free listeners UNLESS the only student is a free player.&lt;br /&gt;
*Banks are limited to 10 platinum, total, whether you divide it among several banks or put it all into one. A pass can unlock the high bank balance limits enjoyed by subscribers.&lt;br /&gt;
*No base storage (vault use), but expansions can be unlocked up to 250 items.&lt;br /&gt;
*{{com|THUMP}} can be used on free players.&lt;br /&gt;
&lt;br /&gt;
===Staff and Player Assistance===&lt;br /&gt;
*A new {{com|ASSIST}} queue exists for free accounts.&lt;br /&gt;
*[[GameMasters]] can easily identify {{com|REPORT}}s from free accounts.&lt;br /&gt;
*{{com|CHATTER}} is enabled for all free players through 15th circle. This is an OOC, global channel to be used for getting help learning how to play -- the Mentors have access. Staff monitors for abuse and can block those who are disruptive.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[[Crossing]] is the only starting city allowed when creating a character.&lt;br /&gt;
&lt;br /&gt;
===Completely Blocked===&lt;br /&gt;
*[[Empaths]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, wounds are a limited resource that are required for direct early Empath advancement and we do not wish to create an excessive demand. In addition to the &amp;quot;economic&amp;quot; issue, an Empath start is harder and more complex than virtually any other guild.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Traders]]&lt;br /&gt;
:&amp;quot;In addition to mule issues, some Trader systems are limited resources (shops, tables) and we don&#039;t want to create excessive demand.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Necromancers]]&lt;br /&gt;
:&amp;quot;A fairly obvious one. It&#039;s an advanced option that is utterly unsuited for a newbie, and we wish to keep the Necromancer population down.&amp;quot; --GM Armifer&lt;br /&gt;
*[[Scholarship skill|Teaching]] classes&lt;br /&gt;
*Some teleporting items, spells, and systems. Many were updated to respect passports, but some just flat aren&#039;t available.&lt;br /&gt;
*Moneybelts&lt;br /&gt;
*Travel via [[:Category:Private_ships|player-owned ships]].&lt;br /&gt;
*Aesry&#039;s currachs to [[Tethloren|Tethloren Island]]&lt;br /&gt;
*Therengia&#039;s [[Lake_Gwenalion#Rentable_Boats|rentable boats]] on Lake Gwenalion.&lt;br /&gt;
*[[Gwethsmasher]]s&lt;br /&gt;
*[[Astral guide]]s&lt;br /&gt;
*[[Shadow Servant]]s -- the spell can be learned but not cast. It can be unlearned via the existing spell forgetting mechanics.&lt;br /&gt;
*Player-owned [[Caravan]] interiors&lt;br /&gt;
*Rare metals from mining&lt;br /&gt;
*ASSASSIN game / system&lt;br /&gt;
*{{com|CONVERT}} for moving experience out of [[Mechanical Lore skill|mech lore]] and into [[crafting]] skills. Some kind of pass could happen for this down the line, but it&#039;s not currently planned.&lt;br /&gt;
&lt;br /&gt;
==Upgrades for Free Accounts==&lt;br /&gt;
&lt;br /&gt;
The following is a list of the items for free accounts (filtered by &amp;quot;FREE TO PLAY&amp;quot;) that are sold at the [https://store.play.net/store/purchase/dr SimuCoins store] as of 3/18/2015. (Unless otherwise noted, all of these items just grant access to the mechanics used by standard accounts.)&amp;lt;br&amp;gt;&lt;br /&gt;
:The &amp;quot;Dollar&amp;quot; column is the equivalent price in dollars using the median rate of 4,025 SimuCoins for $34.99.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Duration!!SimuCoins!!Dollars!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||1 day||20||$0.17||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||3 days||60||$0.52||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||5 days||90||$0.78||&lt;br /&gt;
|-&lt;br /&gt;
|Experience Absorption Booster||30 days||450||$3.91||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||30 days||300||$2.61||&lt;br /&gt;
|-&lt;br /&gt;
|Offline Experience Drain||90 days||850||$7.39||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Therengian Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Qi Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||30 days||200||$1.74||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||60 days||350||$3.04||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar Passport||90 days||500||$4.35||&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||30 days||250||$2.17||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||60 days||475||$4.13||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory Slot Booster||90 days||700||$6.09||over the shoulder (+1), finger (+2), belt (+2), and generally worn (+20)&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||30 days||75||$0.65||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||60 days||140||$1.22||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Item Hider Activation||90 days||200||$1.74||allows use of item hiders&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||30 days||300||$2.61||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Personal Inventory Upgrade||60 days||575||$5.00||carry up to 300 items&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||5 raffles||25||$0.22||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Raffle Passes||10 raffles||50||$0.43||allows raffle play&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||30 days||250||$2.17||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||60 days||475||$4.13||&lt;br /&gt;
|-&lt;br /&gt;
|Remove Bank Balance Cap||90 days||700||$6.09||&lt;br /&gt;
|-&lt;br /&gt;
|Personality Profile||||25||$0.22||unlocks IM and quote options in the profile editor&lt;br /&gt;
|-&lt;br /&gt;
|Speaker Pass||24 hours||25||$0.22||allows permanent emote for speech (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Title Change Scroll||7 days||25||$0.22||allows title change (lasts until changed)&lt;br /&gt;
|-&lt;br /&gt;
|Writ of Citizenship||7 days||150||$1.30||become a citizen of a province (lasts until renounced)&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||1 day||15||$0.13||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||3 days||45||$0.39||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||5 days||75||$0.65||&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Boost Token||30 days||405||$3.52||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Note: The treasure boost token only impacts the treasure drop rates, such as from creatures. This does not change the loot inside of [[disarm|treasure box]]es. The contents of treasure boxes are the same random luck for both free to play and subscribed players.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[General new player guide]] - Help getting started.&lt;br /&gt;
* [[Post:Free Accounts Details - 03/12/2015 - 09:56]]&lt;br /&gt;
* [[Post:Free Accounts Details - 03/12/2015 - 00:38]]&lt;br /&gt;
* [[Post:Free Accounts Details (Guild Locks) - 03/11/2015 - 23:31]]&lt;br /&gt;
* [[Post:Free Accounts Details - 03/06/2015 - 14:08]]&lt;br /&gt;
* [[Post:Important News - 12/15/2012 - 20:44]]&lt;br /&gt;
* [[Post:Important News - 12/15/2012 - 22:24]]&lt;/div&gt;</summary>
		<author><name>FLINT-TIPPED</name></author>
	</entry>
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