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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/FAMEBRIGHT"/>
	<updated>2026-04-12T01:14:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sigilated_ring&amp;diff=473475</id>
		<title>Sigilated ring</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sigilated_ring&amp;diff=473475"/>
		<updated>2017-07-30T23:03:48Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: noting a pyramid with a wax label cannot be stored.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;sigilated ring&#039;&#039;&#039; is an elemental enchantment container that creates a pocket dimension to hold an item wearable within the ring. Sigilated rings are usable only by [[Warrior Mage|Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
Fire element attuned sigilated rings were originally awarded at Galain&#039;s 100th circle advancement within the guild. Later, air element attuned rings were available to celebrate the opening of the [[Mer&#039;Kresh]] Warrior Mage guildhall. In more recent years, sigilated rings have been found at [[:Category:Auctions|auctions]], [[:Category:Raffles|raffles]] and [[:Category:MicroTrans_Events|microtransactional events]]. To date, there are sigilated rings attuned to every officially recognized [[Elemental_Planes|elemental plane]]. Aether and Electricity attuned rings being the most rare; if not unique.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|sigilated ring}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|focus}} {{tt|ring}}: This will either attune the ring to you, or change which hand it will draw an item from.&lt;br /&gt;
* {{com|focus}} {{tt|ring}} (first time for non Elemental user): The platinum ring is infused with a definite magical pattern that appears to involve Elemental manipulation.&lt;br /&gt;
* {{com|focus}} {{tt|ring}} (second and beyond times for non Elemental user): You unable to discern anything further about the magic locked within the platinum ring.&lt;br /&gt;
* {{com|touch}} {{tt|ring}}: If the ring is empty, this will draw an item from the attuned hand.  If the ring is full, this will retrieve the item into the attuned hand.&lt;br /&gt;
* {{com|recall}} {{tt|ring}}: To remind yourself what&#039;s stored within your ring.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Sigilated rings will accept almost anything but containers or consumables. The exception to this is empty {{ilink|i|Wayerd pyramid}}s. A wax label counts against this restriction.&lt;br /&gt;
*They have a cooldown of 30 seconds.&lt;br /&gt;
*They will accept items up to roughly 175 stones.&lt;br /&gt;
*Items in the ring don&#039;t count toward encumbrance.&lt;br /&gt;
*Can be re-tuned by {{com|FOCUS}}ing repeatedly.&lt;br /&gt;
*Focus on your ring multiple times (~20+) to attune a right-hand attuned ring to your left hand. After you&#039;ve attuned it to your left hand, focus again to clear the attunement.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yank_command&amp;diff=451282</id>
		<title>Yank command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yank_command&amp;diff=451282"/>
		<updated>2016-08-15T22:10:47Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|desc=By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Yank&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;:Yank what? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yank &amp;lt;Your name&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You tug on your ear. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; tugs on &amp;lt;his/her&amp;gt; ear.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yank &amp;lt;person&#039;s name&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Possessive, aren&#039;t we? &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Your name&amp;gt; just tried to yank you towards &amp;lt;him/her&amp;gt;! &amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{cat|Commands}}[[page type is::command| ]]&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yank_command&amp;diff=451281</id>
		<title>Yank command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yank_command&amp;diff=451281"/>
		<updated>2016-08-15T22:10:23Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|desc=By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Yank&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;:Yank what? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yank &amp;lt;Your name&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You tug on your ear. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; tugs on &amp;lt;his/her&amp;gt; ear.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yank &amp;lt;person&#039;s name&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Possessive, aren&#039;t we? &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Your name&amp;gt; just tried to yank you towards &amp;lt;him/her&amp;gt;! &amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{cat|Commands}}[[page type is::command| ]]&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yank_command&amp;diff=451280</id>
		<title>Yank command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yank_command&amp;diff=451280"/>
		<updated>2016-08-15T22:09:46Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|desc=By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Yank&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;:Yank what? &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yank &amp;lt;Your name&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You tug on your ear. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; tugs on &amp;lt;his/her&amp;gt; ear.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Possessive, aren&#039;t we? &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Your name&amp;gt; just tried to yank you towards &amp;lt;him/her&amp;gt;! &amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands}}[[page type is::command| ]]&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=451279</id>
		<title>Yawn command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=451279"/>
		<updated>2016-08-15T21:47:44Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|desc=Prompt your character to execute the yawn reflex. You may indicate a person to yawn them. It&#039;s very dull.&lt;br /&gt;
|messaging=&#039;&#039;&#039;YAWN&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You yawn.&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; yawns expansively. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YAWN &amp;lt;Your name&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Yawn at yourself? You should get out and do more. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; stifles a yawn. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YAWN &amp;lt;Person&#039;s name&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &amp;lt;person&#039;s name&amp;gt; and yawn. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Your name&amp;gt; looks at you and yawns. &amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=451278</id>
		<title>Yawn command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=451278"/>
		<updated>2016-08-15T21:42:58Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: Adding the template? I think.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|desc=Prompt your character to execute the yawn reflex. You may indicate a person to yawn them. How dull.&lt;br /&gt;
&lt;br /&gt;
|messaging=&#039;&#039;&#039;YAWN&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You yawn.&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; yawns expansively. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YAWN &amp;lt;Your name&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Yawn at yourself? You should get out and do more. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Your name&amp;gt; stifles a yawn. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YAWN &amp;lt;Person&#039;s name&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &amp;lt;person&#039;s name&amp;gt; and yawn. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;target sees&#039;&#039;: &amp;lt;Your name&amp;gt; looks at you and yawns. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:FAMEBRIGHT&amp;diff=451277</id>
		<title>User:FAMEBRIGHT</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:FAMEBRIGHT&amp;diff=451277"/>
		<updated>2016-08-15T21:32:24Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a librarian.&lt;br /&gt;
&lt;br /&gt;
See from: [[User:ROBERTDH]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TO DO:&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
Yell command needs more work.&lt;br /&gt;
&lt;br /&gt;
do yelp still&lt;br /&gt;
&lt;br /&gt;
DR&#039;s old command list, cull:&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;br /&gt;
&lt;br /&gt;
==Pie in the sky armor skillset design==&lt;br /&gt;
&lt;br /&gt;
Armor skills have two active abilities?, (an offensive analyze?) and a defensive adjusting.&lt;br /&gt;
Adjusting your armor potentially does a small amount of damage to the armor, but prepare powerful procs.&lt;br /&gt;
&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Armed Maneuvers&lt;br /&gt;
General skill in moving around in armor.&lt;br /&gt;
* Stealth hindrance&lt;br /&gt;
* Evasion hindrance &lt;br /&gt;
Adjust: readjust the weight of your armor, preparing a proc that reduces opponent balance (armed manuvering vs evasion/armed manuvering?)&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Articulation&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins.&lt;br /&gt;
* Parry hindrance (?)&lt;br /&gt;
*Weapon roundtime interactions (?)&lt;br /&gt;
Analyze: &lt;br /&gt;
Adjust: ready a proc that ripostes (articulation vs shield/deflection?)&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Deflection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword.&lt;br /&gt;
*Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
*Scales protection values&lt;br /&gt;
*Shield hindrance (?)&lt;br /&gt;
Analyze: &lt;br /&gt;
Adjust: ready a proc that knocks aside your opponet&#039;s weapon, imposing roundtime. (Deflection vs Parry/articulation?)&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it.&lt;br /&gt;
* Scales absorption values&lt;br /&gt;
* Crit resistance&lt;br /&gt;
Adjust: brace against attack, readies a proc that might replies torso hits with a knockdown. (absorption vs evasion/armed manuvering?)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fitting [ye newe skille]&lt;br /&gt;
Sorcery for armor! Mixing penalty governs the mixing penalty.&lt;br /&gt;
*Mixing penalty expessed as the fit of your armor.&lt;br /&gt;
*A full set of the same armor type has native 100% fitting&lt;br /&gt;
*Fitting skill can buff beyond 100% fitting with an active skill (you adjust your armor until it gets knocked out of place)&lt;br /&gt;
*If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armors have particular affinity for certain skills?&amp;lt;br /&amp;gt;&lt;br /&gt;
PRO: retain some skill-base variety in armors.&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: WHY?&lt;br /&gt;
&lt;br /&gt;
Light = +Armed Maneuvers -Deflection (Leather doesn&#039;t turn aside attacks well)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chain = +Aticulation -Absorption (Chain doesn&#039;t really soften impacts)&amp;lt;br /&amp;gt;&lt;br /&gt;
Brig = +Deflection -Articulation (brig is tight in the joints compared to well-hinged plate?)&amp;lt;br /&amp;gt;&lt;br /&gt;
Plate = +Absorption -Armed Maneuvers (Plate is just hard to move)&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=451276</id>
		<title>Yawn command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yawn_command&amp;diff=451276"/>
		<updated>2016-08-15T21:30:18Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: 3rd person message for yawning at someone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prompt your character to execute the yawn reflex. You may indicate a target to yawn at.&lt;br /&gt;
&lt;br /&gt;
==Syntax and Messaging==&lt;br /&gt;
*{{tt|Yawn}} : You yawn.&lt;br /&gt;
: &amp;lt;Character&amp;gt; yawns expansively.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; : Yawn at yourself? You should get out and do more.&lt;br /&gt;
: &amp;lt;Character&amp;gt; stifles a yawn.&lt;br /&gt;
* {{tt|YAWN}} &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; : You look at &amp;lt;target&amp;gt; and yawn.&lt;br /&gt;
: &amp;lt;Character&amp;gt; looks at you and yawns.&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Role-Playing Commands}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:FAMEBRIGHT&amp;diff=451275</id>
		<title>User:FAMEBRIGHT</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:FAMEBRIGHT&amp;diff=451275"/>
		<updated>2016-08-15T21:18:26Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a librarian.&lt;br /&gt;
&lt;br /&gt;
See from: [[User:ROBERTDH]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TO DO:&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
Yell command needs more work.&lt;br /&gt;
&lt;br /&gt;
Yawn &amp;lt;target&amp;gt; 3rd person messaging?&lt;br /&gt;
&lt;br /&gt;
do yelp still&lt;br /&gt;
&lt;br /&gt;
DR&#039;s old command list, cull:&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pie in the sky armor skillset design==&lt;br /&gt;
&lt;br /&gt;
Armor skills have two active abilities?, (an offensive analyze?) and a defensive adjusting.&lt;br /&gt;
Adjusting your armor potentially does a small amount of damage to the armor, but prepare powerful procs.&lt;br /&gt;
&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Armed Maneuvers&lt;br /&gt;
General skill in moving around in armor.&lt;br /&gt;
* Stealth hindrance&lt;br /&gt;
* Evasion hindrance &lt;br /&gt;
Adjust: readjust the weight of your armor, preparing a proc that reduces opponent balance (armed manuvering vs evasion/armed manuvering?)&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Articulation&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins.&lt;br /&gt;
* Parry hindrance (?)&lt;br /&gt;
*Weapon roundtime interactions (?)&lt;br /&gt;
Analyze: &lt;br /&gt;
Adjust: ready a proc that ripostes (articulation vs shield/deflection?)&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Deflection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword.&lt;br /&gt;
*Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
*Scales protection values&lt;br /&gt;
*Shield hindrance (?)&lt;br /&gt;
Analyze: &lt;br /&gt;
Adjust: ready a proc that knocks aside your opponet&#039;s weapon, imposing roundtime. (Deflection vs Parry/articulation?)&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it.&lt;br /&gt;
* Scales absorption values&lt;br /&gt;
* Crit resistance&lt;br /&gt;
Adjust: brace against attack, readies a proc that might replies torso hits with a knockdown. (absorption vs evasion/armed manuvering?)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fitting [ye newe skille]&lt;br /&gt;
Sorcery for armor! Mixing penalty governs the mixing penalty.&lt;br /&gt;
*Mixing penalty expessed as the fit of your armor.&lt;br /&gt;
*A full set of the same armor type has native 100% fitting&lt;br /&gt;
*Fitting skill can buff beyond 100% fitting with an active skill (you adjust your armor until it gets knocked out of place)&lt;br /&gt;
*If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armors have particular affinity for certain skills?&amp;lt;br /&amp;gt;&lt;br /&gt;
PRO: retain some skill-base variety in armors.&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: WHY?&lt;br /&gt;
&lt;br /&gt;
Light = +Armed Maneuvers -Deflection (Leather doesn&#039;t turn aside attacks well)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chain = +Aticulation -Absorption (Chain doesn&#039;t really soften impacts)&amp;lt;br /&amp;gt;&lt;br /&gt;
Brig = +Deflection -Articulation (brig is tight in the joints compared to well-hinged plate?)&amp;lt;br /&amp;gt;&lt;br /&gt;
Plate = +Absorption -Armed Maneuvers (Plate is just hard to move)&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=451274</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=451274"/>
		<updated>2016-08-15T21:17:38Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was a graduate student&lt;br /&gt;
&lt;br /&gt;
See: [[User:FAMEBRIGHT]]&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=451273</id>
		<title>User:ROBERTDH</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ROBERTDH&amp;diff=451273"/>
		<updated>2016-08-15T21:17:22Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was a graduate student&lt;br /&gt;
&lt;br /&gt;
See: [[User:FAMEBRIGHT]]&lt;br /&gt;
&lt;br /&gt;
TO DO:&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
Yell command needs more work.&lt;br /&gt;
&lt;br /&gt;
Yawn &amp;lt;target&amp;gt; 3rd person messaging?&lt;br /&gt;
&lt;br /&gt;
do yelp still&lt;br /&gt;
&lt;br /&gt;
http://www.play.net/dr/info/commands.asp&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:FAMEBRIGHT&amp;diff=451272</id>
		<title>User:FAMEBRIGHT</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:FAMEBRIGHT&amp;diff=451272"/>
		<updated>2016-08-15T21:16:55Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a librarian.&lt;br /&gt;
&lt;br /&gt;
See from: [[User:ROBERTDH]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pie in the sky armor skillset design==&lt;br /&gt;
&lt;br /&gt;
Armor skills have two active abilities?, (an offensive analyze?) and a defensive adjusting.&lt;br /&gt;
Adjusting your armor potentially does a small amount of damage to the armor, but prepare powerful procs.&lt;br /&gt;
&lt;br /&gt;
Shield &amp;gt; Shield&lt;br /&gt;
&lt;br /&gt;
Defending &amp;gt; Defending&lt;br /&gt;
&lt;br /&gt;
Light armor &amp;gt; Armed Maneuvers&lt;br /&gt;
General skill in moving around in armor.&lt;br /&gt;
* Stealth hindrance&lt;br /&gt;
* Evasion hindrance &lt;br /&gt;
Adjust: readjust the weight of your armor, preparing a proc that reduces opponent balance (armed manuvering vs evasion/armed manuvering?)&lt;br /&gt;
&lt;br /&gt;
Chain &amp;gt; Articulation&lt;br /&gt;
The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins.&lt;br /&gt;
* Parry hindrance (?)&lt;br /&gt;
*Weapon roundtime interactions (?)&lt;br /&gt;
Analyze: &lt;br /&gt;
Adjust: ready a proc that ripostes (articulation vs shield/deflection?)&lt;br /&gt;
&lt;br /&gt;
brig &amp;gt; Deflection&lt;br /&gt;
The even more refined arte of running around in armor without running onto somebody&#039;s sword.&lt;br /&gt;
*Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.&lt;br /&gt;
*Scales protection values&lt;br /&gt;
*Shield hindrance (?)&lt;br /&gt;
Analyze: &lt;br /&gt;
Adjust: ready a proc that knocks aside your opponet&#039;s weapon, imposing roundtime. (Deflection vs Parry/articulation?)&lt;br /&gt;
&lt;br /&gt;
Plate &amp;gt; Absorption&lt;br /&gt;
The ultimately refined arte of just taking it.&lt;br /&gt;
* Scales absorption values&lt;br /&gt;
* Crit resistance&lt;br /&gt;
Adjust: brace against attack, readies a proc that might replies torso hits with a knockdown. (absorption vs evasion/armed manuvering?)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fitting [ye newe skille]&lt;br /&gt;
Sorcery for armor! Mixing penalty governs the mixing penalty.&lt;br /&gt;
*Mixing penalty expessed as the fit of your armor.&lt;br /&gt;
*A full set of the same armor type has native 100% fitting&lt;br /&gt;
*Fitting skill can buff beyond 100% fitting with an active skill (you adjust your armor until it gets knocked out of place)&lt;br /&gt;
*If you don&#039;t want to mix armor now it&#039;s just one skill instead of your whole skillset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armors have particular affinity for certain skills?&amp;lt;br /&amp;gt;&lt;br /&gt;
PRO: retain some skill-base variety in armors.&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: WHY?&lt;br /&gt;
&lt;br /&gt;
Light = +Armed Maneuvers -Deflection (Leather doesn&#039;t turn aside attacks well)&amp;lt;br /&amp;gt;&lt;br /&gt;
Chain = +Aticulation -Absorption (Chain doesn&#039;t really soften impacts)&amp;lt;br /&amp;gt;&lt;br /&gt;
Brig = +Deflection -Articulation (brig is tight in the joints compared to well-hinged plate?)&amp;lt;br /&amp;gt;&lt;br /&gt;
Plate = +Absorption -Armed Maneuvers (Plate is just hard to move)&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Holy_water&amp;diff=451266</id>
		<title>Item:Holy water</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Holy_water&amp;diff=451266"/>
		<updated>2016-08-15T19:13:48Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=water&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=cleric style&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Water can be gathered from many [[Item:Water_(alchemy)#Free_Sources|sources]] and turned into holy water using the [[Bless]] spell.&lt;br /&gt;
* The amount of water in your container does not matter when casting [[Bless]]. Using one minimum prep cast of Bless, you can create a full [[Item:Chalice|chalice]] (60 parts of holy water) just as easily as a [[Item:Silver_vial|silver vial]] (2 parts of holy water).&lt;br /&gt;
* Holy water is available naturally from some sources, however it must be retrieved with an appropriate vessel (such as a silver vial) or it will lose its enchantment:&lt;br /&gt;
**&#039;&#039;&#039;Zoluren&#039;&#039;&#039;&lt;br /&gt;
***The basin in the Crossing temple at the beginning of the main hallway to the High Altar from the main doors up the grand stairway. (The fastest route from the temple gates: north, go door, go clockwise x 4, climb stair, go clockwise x 4, go pillar.) &lt;br /&gt;
***the bowl at Damaris&#039; shrine, the Dark Pool just north of [[RanikMap9|Kaerna]]&lt;br /&gt;
**&#039;&#039;&#039;Therengia&#039;&#039;&#039;&lt;br /&gt;
***the Huntress’ shrine near [[RanikMap40|Langenfirth]]&lt;br /&gt;
***in the [[RanikMap30|Riverhaven temple]] in town. Go into the temple, once east, and there is holy water in the pool&lt;br /&gt;
***in the temple in the [[RanikMap31a|Riverhaven swamps]], West of the central altar by the chest of stuff you barter, holy water can be found in the basin&lt;br /&gt;
***in the fortress in [[RanikMap31d|Maelshyve&#039;s Fortress]], holy water can be found in the altar in the hierophants hunting area.&lt;br /&gt;
***a font in [[Kweld Gelvdael]]&lt;br /&gt;
**&#039;&#039;&#039;Ilithi&#039;&#039;&#039;&lt;br /&gt;
***the Fountain of One in the [[RanikMap67d|Temple of Light in Shard]]&lt;br /&gt;
**&#039;&#039;&#039;Qi&#039;Reshalia&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Forfedhdar&#039;&#039;&#039;&lt;br /&gt;
* Syntax for filling a vessel is FILL MY [item] WITH WATER FROM [source].&lt;br /&gt;
* There are a great variety of containers available for storing water that can often be found at [[Category:Cleric_shops|Cleric]] and [[Category:Alchemy_shops|Alchemy]] shops.&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=451235</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=451235"/>
		<updated>2016-08-15T06:16:28Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|name=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Southern_Trade_Route&amp;diff=451158</id>
		<title>Southern Trade Route</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Southern_Trade_Route&amp;diff=451158"/>
		<updated>2016-08-14T23:59:09Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Southern Trade Route runs south from the Segoltha to the gondola, passing the town of Leth Deriel and several smaller settlements.&lt;br /&gt;
&lt;br /&gt;
[[RanikMap60]] [[RanikMap62]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::place| ]][[found in::zoluren| ]][[found in::ilithi| ]]&lt;br /&gt;
{{Cat|Routes}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=451150</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=451150"/>
		<updated>2016-08-14T23:49:06Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|name=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450991</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450991"/>
		<updated>2016-08-14T07:21:47Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|name=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450990</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450990"/>
		<updated>2016-08-14T07:15:19Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|name=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450989</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450989"/>
		<updated>2016-08-14T07:10:10Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|name=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450988</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=450988"/>
		<updated>2016-08-14T07:05:58Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: Created page with &amp;quot;{{Critter |name= |Image File= |new= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Evil= |Corporeal= |BackStabbable= |Casts Spells= |Stealthy= |S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|name=&lt;br /&gt;
|Image File=&lt;br /&gt;
|new=&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType=&lt;br /&gt;
|Skinnable=&lt;br /&gt;
|Has Coins=&lt;br /&gt;
|Has Gems=&lt;br /&gt;
|Has Boxes=&lt;br /&gt;
|Evil=&lt;br /&gt;
|Corporeal=&lt;br /&gt;
|BackStabbable=&lt;br /&gt;
|Casts Spells=&lt;br /&gt;
|Stealthy=&lt;br /&gt;
|Special=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Attack Range=&lt;br /&gt;
|Province=&lt;br /&gt;
|City=&lt;br /&gt;
|MapList=&lt;br /&gt;
|hasskin=&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Construct=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=449977</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=449977"/>
		<updated>2016-08-04T22:46:30Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Creature appraisal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience or appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains.  It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Asceticism||Armor||?||Placeholder skill, this is not yet implemented. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||?||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.|| KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any ordinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item. || Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any ordinal direction can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||?||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any ordinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 76 ranks, appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|fair||fair&lt;br /&gt;
|-&lt;br /&gt;
|fair||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|moderate||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
===Construction===&lt;br /&gt;
#extremely weak and easily damaged &lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=449976</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=449976"/>
		<updated>2016-08-04T22:45:57Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: it is 76 ranks to learn from appraising critters, not 50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience or appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains.  It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_Actions_During_Research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Asceticism||Armor||?||Placeholder skill, this is not yet implemented. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||?||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.|| KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any ordinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item. || Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any ordinal direction can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||?||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any ordinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only ordinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
Appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Item Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| outstanding&lt;br /&gt;
|-&lt;br /&gt;
|17|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|18|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|fair||fair&lt;br /&gt;
|-&lt;br /&gt;
|fair||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|moderate||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
===Construction===&lt;br /&gt;
#extremely weak and easily damaged &lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|completely beneath||&lt;br /&gt;
|-&lt;br /&gt;
|wipe the floor with||&lt;br /&gt;
|-&lt;br /&gt;
|tear to shreds||&lt;br /&gt;
|-&lt;br /&gt;
|you&#039;d kill quickly||&lt;br /&gt;
|-&lt;br /&gt;
|harmless||&lt;br /&gt;
|-&lt;br /&gt;
|very easy||&lt;br /&gt;
|-&lt;br /&gt;
|well beneath||&lt;br /&gt;
|-&lt;br /&gt;
|simple||&lt;br /&gt;
|-&lt;br /&gt;
|easy||&lt;br /&gt;
|-&lt;br /&gt;
|relatively easy||&lt;br /&gt;
|-&lt;br /&gt;
|definitely less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|slightly less skilled||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;worthy&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|challenging||&lt;br /&gt;
|-&lt;br /&gt;
|solid||&lt;br /&gt;
|-&lt;br /&gt;
|difficult||&lt;br /&gt;
|-&lt;br /&gt;
|rather difficult||&lt;br /&gt;
|-&lt;br /&gt;
|quite difficult||&lt;br /&gt;
|-&lt;br /&gt;
|very difficult||&lt;br /&gt;
|-&lt;br /&gt;
|truly skilled||&lt;br /&gt;
|-&lt;br /&gt;
|well above||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|master that&#039;s well beyond||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
===Scripts and settings===&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Death_from_above_abilities&amp;diff=448947</id>
		<title>Category:Death from above abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Death_from_above_abilities&amp;diff=448947"/>
		<updated>2016-07-29T18:35:30Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term &#039;&#039;&#039;DFA&#039;&#039;&#039;, is an [[page type is::definition|acronym]] for &amp;quot;Death From Above,&amp;quot; which is used to describe damage dealing abilities that partially or wholly ignore at least one defense skill. &lt;br /&gt;
&lt;br /&gt;
There are a couple of specific types of such abilities:&lt;br /&gt;
*Death from above: The original DFA abilities are spells that ignored shield. Targets do not get to use their shield to defend against the attack, but make use of 130% of their {{skill|Evasion}} to compensate. DFA spells also do slightly reduced base damage.&lt;br /&gt;
*Armor piercing: These are spells that ignore a portion of a target&#039;s armor at the expense of slightly reduced base damage.&lt;br /&gt;
&lt;br /&gt;
Variations of abilities that ignore shield, armor, or other defenses that do not use the above specific mechanics do exist, and details about them can be found on each ability&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Currently existing DFA abilities==&lt;br /&gt;
{{SpellList|h}}&lt;br /&gt;
{{#ask:[[Ability type is::death from above]]&lt;br /&gt;
|?Pretty name is&lt;br /&gt;
|?spell abbreviation is&lt;br /&gt;
|?Signature spell&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|?Spell cast type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?Offensive contest is&lt;br /&gt;
|?Defensive contest is&lt;br /&gt;
|?minimum prep is&lt;br /&gt;
|?casting cap is&lt;br /&gt;
|?minimum skill is&lt;br /&gt;
|?maximum skill is&lt;br /&gt;
|?minimum duration is&lt;br /&gt;
|?maximum duration is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=SpellList&lt;br /&gt;
|link=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Definitions}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Moon_Mage_spells&amp;diff=446825</id>
		<title>Category talk:Moon Mage spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Moon_Mage_spells&amp;diff=446825"/>
		<updated>2016-06-17T02:36:08Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: Created page with &amp;quot;The Whole Displacement spell isn&amp;#039;t showing up in the Summary of Spell Information. Not sure why. -~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Whole Displacement spell isn&#039;t showing up in the Summary of Spell Information. Not sure why. -[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 21:36, 16 June 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=446015</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=446015"/>
		<updated>2016-06-08T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: I still don&amp;#039;t know what to do with the appearance tables on the talk page, but some slight reformatting of the page. WHY DO I CARE SO MUCH?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.) The appearance and maximum length of facial hair varies slightly between races.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.  [[Item:Gelfurjaal unguent|Gelfurjaal unguent]] can also be used to permanently remove facial hair, or to temporarily prevent facial hair growth between deaths.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stubble==&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
===Stubble Verbs===&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=445944</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=445944"/>
		<updated>2016-06-06T05:27:55Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Familiar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can typically be recognized by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Megwyn has a single familiar spirit which typically incarnates as a panther or owl. She calls the familiar &amp;quot;cat,&amp;quot; but claims it has a different name that she has forgotten. The familiar refuses to remind her.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery over a fitted grey dress, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;br /&gt;
&lt;br /&gt;
===Altered Gear===&lt;br /&gt;
A broad blue nightsilk sash cinched with silver cord:&lt;br /&gt;
&lt;br /&gt;
An abstract pattern of snowflakes swirls within the stiff brocade.  Silvery threads used in the embroidery compliment the braided cord securing the waist, and both stand out prominently against the matte blue nightsilk to create an aesthetic contrast.&lt;br /&gt;
&lt;br /&gt;
(First prize in the human snap contest; tied with Cyiarriah)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=445914</id>
		<title>Talk:Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=445914"/>
		<updated>2016-06-05T04:48:06Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* what&amp;#039;s that on your face? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stubble==&lt;br /&gt;
&lt;br /&gt;
Stubble is hard to research and I don&#039;t know why i care. MEH:&lt;br /&gt;
&lt;br /&gt;
Observed:&lt;br /&gt;
Light stubbble (first stubble stage?)&lt;br /&gt;
You have a scruffy growth of stubble on your face. (Second stubble stage? eloth)&lt;br /&gt;
&lt;br /&gt;
==what&#039;s that on your face?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| Long stringy beard. || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|| long thin beard || Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard || neatly trimmed full beard&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || long wispy mustache ||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4?&lt;br /&gt;
The minimum length to braid a beard is 3?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The previous lists because now I question everything...&lt;br /&gt;
&lt;br /&gt;
*Dwarven Facial Hair&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** Thick bushy mustache that droops heavily on your upper lip&lt;br /&gt;
*** Thick, evenly trimmed full mustache that droops heavily on your upper lip&lt;br /&gt;
*** Drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** Elegantly trimmed mustache on your upper lip&lt;br /&gt;
*** Regally trimmed mustache on your upper lip&lt;br /&gt;
*** Long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip&lt;br /&gt;
**** At this point can be braided&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** Long shaggy beard&lt;br /&gt;
*** Long, thick full beard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 00:54, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Here&#039;s your list ==&lt;br /&gt;
==Elothean==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long narrow mustache that droops to either side of the mouth on your upper lip and a long thin beard.&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
*You have a short thin mustache on your upper lip and a thin patchy beard.&lt;br /&gt;
*You have a long thick mustache on your upper lip and a short stringy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Kaldar, Human, Gnome, Rakash==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a short thick mustache on your upper lip and a short shaggy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a bushy, drooping mustache on your upper lip and a long tangled beard.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long bristly mustache on your upper lip and a fuzzy beard.&lt;br /&gt;
*You have a large, thick, bristling mustache on your upper lip and a long fuzzy beard.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
--[[User:DR-NAOHHI|Naohhi]] 09APR16 1900 (UTC)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=445808</id>
		<title>Talk:Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=445808"/>
		<updated>2016-06-02T05:50:52Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* what&amp;#039;s that on your face? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stubble==&lt;br /&gt;
&lt;br /&gt;
Stubble is hard to research and I don&#039;t know why i care. MEH:&lt;br /&gt;
&lt;br /&gt;
Observed:&lt;br /&gt;
Light stubbble (first stubble stage?)&lt;br /&gt;
You have a scruffy growth of stubble on your face. (Second stubble stage? eloth)&lt;br /&gt;
&lt;br /&gt;
==what&#039;s that on your face?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| Long stringy beard. || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|| long thin beard || Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard || thin elegantly trimmed beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || long wispy mustache ||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4?&lt;br /&gt;
The minimum length to braid a beard is 3?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The previous lists because now I question everything...&lt;br /&gt;
&lt;br /&gt;
*Dwarven Facial Hair&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** Thick bushy mustache that droops heavily on your upper lip&lt;br /&gt;
*** Thick, evenly trimmed full mustache that droops heavily on your upper lip&lt;br /&gt;
*** Drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** Elegantly trimmed mustache on your upper lip&lt;br /&gt;
*** Regally trimmed mustache on your upper lip&lt;br /&gt;
*** Long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip&lt;br /&gt;
**** At this point can be braided&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** Long shaggy beard&lt;br /&gt;
*** Long, thick full beard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 00:54, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Here&#039;s your list ==&lt;br /&gt;
==Elothean==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long narrow mustache that droops to either side of the mouth on your upper lip and a long thin beard.&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
*You have a short thin mustache on your upper lip and a thin patchy beard.&lt;br /&gt;
*You have a long thick mustache on your upper lip and a short stringy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Kaldar, Human, Gnome, Rakash==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a short thick mustache on your upper lip and a short shaggy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a bushy, drooping mustache on your upper lip and a long tangled beard.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long bristly mustache on your upper lip and a fuzzy beard.&lt;br /&gt;
*You have a large, thick, bristling mustache on your upper lip and a long fuzzy beard.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
--[[User:DR-NAOHHI|Naohhi]] 09APR16 1900 (UTC)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=444354</id>
		<title>Talk:Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=444354"/>
		<updated>2016-05-23T05:39:14Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* what&amp;#039;s that on your face? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stubble==&lt;br /&gt;
&lt;br /&gt;
Stubble is hard to research and I don&#039;t know why i care. MEH:&lt;br /&gt;
&lt;br /&gt;
Observed:&lt;br /&gt;
Light stubbble (first stubble stage?)&lt;br /&gt;
You have a scruffy growth of stubble on your face. (Second stubble stage? eloth)&lt;br /&gt;
&lt;br /&gt;
==what&#039;s that on your face?==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| Long stringy beard. || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|| long thin beard || Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard || thin elegantly trimmed beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache ||short, thin, neatly trimmed mustache? ||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4?&lt;br /&gt;
The minimum length to braid a beard is 3?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The previous lists because now I question everything...&lt;br /&gt;
&lt;br /&gt;
*Dwarven Facial Hair&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** Thick bushy mustache that droops heavily on your upper lip&lt;br /&gt;
*** Thick, evenly trimmed full mustache that droops heavily on your upper lip&lt;br /&gt;
*** Drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** Elegantly trimmed mustache on your upper lip&lt;br /&gt;
*** Regally trimmed mustache on your upper lip&lt;br /&gt;
*** Long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip&lt;br /&gt;
**** At this point can be braided&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** Long shaggy beard&lt;br /&gt;
*** Long, thick full beard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 00:54, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Here&#039;s your list ==&lt;br /&gt;
==Elothean==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long narrow mustache that droops to either side of the mouth on your upper lip and a long thin beard.&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
*You have a short thin mustache on your upper lip and a thin patchy beard.&lt;br /&gt;
*You have a long thick mustache on your upper lip and a short stringy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Kaldar, Human, Gnome, Rakash==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a short thick mustache on your upper lip and a short shaggy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a bushy, drooping mustache on your upper lip and a long tangled beard.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long bristly mustache on your upper lip and a fuzzy beard.&lt;br /&gt;
*You have a large, thick, bristling mustache on your upper lip and a long fuzzy beard.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
--[[User:DR-NAOHHI|Naohhi]] 09APR16 1900 (UTC)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=444353</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=444353"/>
		<updated>2016-05-23T05:25:13Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies slightly by race. &lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=442415</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=442415"/>
		<updated>2016-05-09T05:40:47Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race. The following table is a work in progress.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| Long stringy beard. || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||a long bristly mustache || Regally trimmed mustache ||fuzzy beard||fuzzy neatly trimmed beard.||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || long sparse mustache || Long wispy mustache|| thin beard || thin elegantly trimmed beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a short thin mustache ||short, thin, neatly trimmed mustache||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Appraisal_skill&amp;diff=442162</id>
		<title>Talk:Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Appraisal_skill&amp;diff=442162"/>
		<updated>2016-05-05T00:09:14Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Rank Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Appraisal Changes, Lengthiness==&lt;br /&gt;
Is it time to start separating out appraisal values into their own articles? Also, Creature appraisals are getting a lot of re-writing. Should this be marked with an UpdateDR3 tag? --[[User:Leito|Leito]] 00:02, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rank Achievements==&lt;br /&gt;
Can someone who knows add in about when you get coin appraisal (both local currency and foreign exchange) as well as weight (and any other values I&#039;m missing) on items?  Thanks. --[[User:Thilan|Thilan]] 23:24, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Currently at 44 appraisal, unable to get critter information beyond comparing stats. --[[User:Ashbomb|Ashbomb]] 12:23, 7 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m still unable to appraise critters beyond stat comparison at 61 ranks. -[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 19:09, 4 May 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ways to learn Appraisal ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have time for an extensive rewrite, but here&#039;s what it works on:&lt;br /&gt;
&lt;br /&gt;
#critters&lt;br /&gt;
#items&lt;br /&gt;
#directions into rooms with water (swimming)&lt;br /&gt;
#climbing objects (can give you a climbing bonus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a benchmark, and if anyone up and coming in the game is interested (I know I was) I&#039;ve begun to get certain appraisals on my armor around 124 ranks of appraisal and armor each.  I may have been able to get certain sooner, but wasn&#039;t paying attention.  The certain isn&#039;t 100% at this time, but if I appraise careful, it becomes more likely to occur. --[[User:Martslyis|Celeres]] 19:41, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Stat Range==&lt;br /&gt;
Where does, with regard to stats, &amp;quot;apparently as x as you are&amp;quot; go? -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 03:43, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Critter Appraisal==&lt;br /&gt;
Based on the fact that I can easily hit a creature but yet it appraises as very difficult, I believe that Agility and weapon stats are not factored into skill comparison with creatures. -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 11:10, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not gaining any experience appraising critters, but this wiki page does say it trains Appraisal; can anyone confirm that it does, or is this outdated? - [[User:Ilta|Ilta]]&amp;lt;sup&amp;gt;([[User talk:Ilta|talk]])&amp;lt;/sup&amp;gt; 21:55, 31 May 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
I added a bit to the training section. I&#039;m not really sure how far the swimming/climbing appraisal training applies, so I just went with my rudimentary knowledge. I think this is good info for new characters however, particularly the untwinked, as they are unlikely to have the skills or the supplies to train it well via the other methods for some time. [[User:Valtur|Valtur]] 21:58, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More Critter Appraisals==&lt;br /&gt;
I think the the list of creature stat comparison appraisals is incomplete, but I&#039;m not sure what order these go in.  That&#039;s my guess but I wonder if anyone can verify one way or the other?  I get these with my empath (who has abnormally low strength and agility) versus BB peccs.&lt;br /&gt;
&lt;br /&gt;
*far more&lt;br /&gt;
*uncomprehendably more&lt;br /&gt;
*far, far, far more&lt;br /&gt;
&lt;br /&gt;
I think perhaps that&#039;s the order but I can&#039;t be absolutely sure.&lt;br /&gt;
&lt;br /&gt;
==Timer==&lt;br /&gt;
Does anyone have the timer for creature appraising?  This is something we might want to mention here. --[[User:Ysselt|Ysselt]] 19:52, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been looking at the timer for bundle appraisal (presumably it would work for gem pouches as well) and I&#039;ve got it narrowed down to the timer for those being a minute or less. While collecting grass (15 second RT) I can appraise my bundle every 4 collections (1 minute) and get 3 mindstate fractions. --[[User:Khelek|Khelek]] 01:56, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Additional Levels==&lt;br /&gt;
This is an appraisal I just got.  It&#039;s a [[shield:gold-plated tower shield emblazoned with a majestic lion|gold-plated tower shield emblazoned with a majestic lion]] with Divine Armor up.&lt;br /&gt;
You are certain that the shield offers better than fair to very impressive protection.&lt;br /&gt;
So, should we add the better than fair and very impressive?  Or just note somewhere that it&#039;s possible, and it would be a halfway step between fair and moderate, or impressive and tremendous in this instance? --[[User:Martslyis|Celeres]] 03:54, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=440737</id>
		<title>Talk:Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=440737"/>
		<updated>2016-04-19T05:54:32Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* what&amp;#039;s that on your face? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stubble==&lt;br /&gt;
&lt;br /&gt;
Stubble is hard to research and I don&#039;t know why i care. MEH:&lt;br /&gt;
&lt;br /&gt;
Observed:&lt;br /&gt;
Light stubbble (first stubble stage?)&lt;br /&gt;
You have a scruffy growth of stubble on your face. (Second stubble stage? eloth)&lt;br /&gt;
&lt;br /&gt;
==what&#039;s that on your face?==&lt;br /&gt;
The previous lists because now I question everything...&lt;br /&gt;
&lt;br /&gt;
*Dwarven Facial Hair&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** Thick bushy mustache that droops heavily on your upper lip&lt;br /&gt;
*** Thick, evenly trimmed full mustache that droops heavily on your upper lip&lt;br /&gt;
*** Drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** Elegantly trimmed mustache on your upper lip&lt;br /&gt;
*** Regally trimmed mustache on your upper lip&lt;br /&gt;
*** Long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip&lt;br /&gt;
**** At this point can be braided&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** Long shaggy beard&lt;br /&gt;
*** Long, thick full beard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 00:54, 19 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Here&#039;s your list ==&lt;br /&gt;
==Elothean==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long narrow mustache that droops to either side of the mouth on your upper lip and a long thin beard.&lt;br /&gt;
&lt;br /&gt;
==Dwarf==&lt;br /&gt;
*You have a short thin mustache on your upper lip and a thin patchy beard.&lt;br /&gt;
*You have a long thick mustache on your upper lip and a short stringy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Kaldar, Human, Gnome, Rakash==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a short thick mustache on your upper lip and a short shaggy beard.&lt;br /&gt;
*You have a thick bushy mustache that droops heavily on your upper lip and a long shaggy beard.&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a short scruffy mustache on your upper lip and a short rough beard.&lt;br /&gt;
*You have a bushy, drooping mustache on your upper lip and a long tangled beard.&lt;br /&gt;
&lt;br /&gt;
==Elf==&lt;br /&gt;
*You have a scruffy growth of stubble on your face.&lt;br /&gt;
*You have a short thin mustache on your upper lip and a sparse beard.&lt;br /&gt;
*You have a long bristly mustache on your upper lip and a fuzzy beard.&lt;br /&gt;
*You have a large, thick, bristling mustache on your upper lip and a long fuzzy beard.&lt;br /&gt;
&lt;br /&gt;
Enjoy.&lt;br /&gt;
--[[User:DR-NAOHHI|Naohhi]] 09APR16 1900 (UTC)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440736</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440736"/>
		<updated>2016-04-19T05:39:04Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race. The following table is a work in progress.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||a long bristly mustache || Regally trimmed mustache ||fuzzy beard||fuzzy neatly trimmed beard.||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || long sparse mustache || Long wispy mustache|| thin beard || thin elegantly trimmed beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a short thin mustache ||short, thin, neatly trimmed mustache||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440734</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440734"/>
		<updated>2016-04-19T05:33:35Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race. The following table is a work in progress.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||a long bristly mustache || Regally trimmed mustache ||fuzzy beard||fuzzy neatly trimmed beard.||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || long sparse mustache || Long wispy mustache|| || thin elegantly trimmed beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a short thin mustache ||short, thin, neatly trimmed mustache||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440390</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440390"/>
		<updated>2016-04-12T06:07:07Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race. The following table is a work in progress.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 8 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 7 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || || ||fuzzy beard||fuzzy neatly trimmed beard.||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || long sparse mustache || Long wispy mustache|| || thin elegantly trimmed beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || a short thin mustache ||short, thin, neatly trimmed mustache||patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Thin sparse mustache || sparse neatly trimmed mustache || thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | scruffy growth of stubble/light growth of stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=440358</id>
		<title>Megwyn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Megwyn&amp;diff=440358"/>
		<updated>2016-04-11T03:07:24Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Megwyn Tokh&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
[[image:Hattastic.gif‎|right|Megwyn Tokh]]&lt;br /&gt;
&lt;br /&gt;
Megwyn Tokh, self-styled &amp;quot;Water Witch,&amp;quot; is a Warrior Mage native to the farmlands of southern Therengia. Sometime around 356 years After Victory, she arrived in the Crossing on the back of a turnip truck (turnips being her family&#039;s principle crop) and joined the guild under the tutelage of Gauthus.&lt;br /&gt;
&lt;br /&gt;
Megwyn has eluded notoriety, if not age, and is among the oldest Humans yet adventuring. She can typically be recognized by her blue robes, straw hat, and waist-length white hair.&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Megwyn has a single familiar spirit which typically incarnates as a panther or owl. She calls the familiar &amp;quot;cat,&amp;quot; and claims it has a different name but she has forgotten it and the familiar refuses to remind her.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see &#039;&#039;&#039;Megwyn Tokh&#039;&#039;&#039;, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
Megwyn has crystal blue eyes.  Her snow-white hair is very long and straight, and is worn in a careless, windblown arrangement.  She has copper skin.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be aged.&lt;br /&gt;
&lt;br /&gt;
She is wearing a frayed straw hat with faded ribbons, a tiered robe of midnight blue Elothean silk edged with intricate silver embroidery over a fitted grey dress, a broad blue nightsilk sash cinched with silver cord, an embellished spell pouch, a leather foraging bag, a sigilated platinum ring, a dull blue leather combat pack fringed with embossed straps, a sturdy weapon harness, and some scuffed pale blue slippers&lt;br /&gt;
&lt;br /&gt;
===Altered Gear===&lt;br /&gt;
A broad blue nightsilk sash cinched with silver cord:&lt;br /&gt;
&lt;br /&gt;
An abstract pattern of snowflakes swirls within the stiff brocade.  Silvery threads used in the embroidery compliment the braided cord securing the waist, and both stand out prominently against the matte blue nightsilk to create an aesthetic contrast.&lt;br /&gt;
&lt;br /&gt;
(First prize in the human snap contest; tied with Cyiarriah)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=440301</id>
		<title>Talk:Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Facial_Hair&amp;diff=440301"/>
		<updated>2016-04-09T03:51:15Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Stubble==&lt;br /&gt;
&lt;br /&gt;
Stubble is hard to research and I don&#039;t know why i care. MEH:&lt;br /&gt;
&lt;br /&gt;
Observed:&lt;br /&gt;
Light stubbble (first stubble stage?)&lt;br /&gt;
You have a scruffy growth of stubble on your face. (Second stubble stage? eloth)&lt;br /&gt;
&lt;br /&gt;
==what&#039;s that on your face?==&lt;br /&gt;
While I geuss data is nice, I&#039;m not sure how valuable a full list of beard/mustache/goatee tables will be.&lt;br /&gt;
&lt;br /&gt;
THere is some variation between race (Kaldar, Dwarves appear to have the same beards; Elotheans look different) but I&#039;m not sure how much variation or how many tables that ends up being. Within each race grouping, there&#039;s trimmend and untrimmed beards, mustaches, and goatees of 8 lenghts (4-6 for goatees), and then the BRAIDed appearance. That is a lot of tables! It&#039;s starting to look like a targeted magic spell!&lt;br /&gt;
&lt;br /&gt;
IN the end I think it may be better to just list general theme of each race grouping.--[[User:FAMEBRIGHT|FAMEBRIGHT]] ([[User talk:FAMEBRIGHT|talk]]) 01:24, 14 February 2016 (CST)&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440146</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440146"/>
		<updated>2016-04-04T17:12:49Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Stubble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || Long wispy mustache|| patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | light stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work. From fully clean-shaven, stubble grows in &#039;on your face&#039; and you do not at this point have a seperate beard and mustache. With facial stubble, you cannot use the &amp;lt;lip&amp;gt; or &amp;lt;chin&amp;gt; arguments for Remove to shave only one. If you shave off your mustache or beard it will grow in as separate stubble on your chin and upper lip.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers, this stage can only be reached by growth.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&amp;lt;br&amp;gt;&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your stubble?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&amp;lt;br&amp;gt;&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&amp;lt;br&amp;gt;&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440145</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440145"/>
		<updated>2016-04-04T17:08:04Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Stubble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || Long wispy mustache|| patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | light stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Facial hair initially grows as stubble. At the stubble stage, the noun is &#039;stubble,&#039; and mustache or beard will not work.&lt;br /&gt;
&lt;br /&gt;
It does not seem possible to cut down to stubble with clippers.&lt;br /&gt;
&lt;br /&gt;
=====Stubble Verbs=====&lt;br /&gt;
&lt;br /&gt;
Some beard interactions are unique to stubble.  LICK, PEER, RUB, SCRATCH, TAP, TURN, and WAVE function the same as with a beard.&lt;br /&gt;
&lt;br /&gt;
BRUSH stubble (while holding a brush or comb)&lt;br /&gt;
You rake your &amp;lt;brush&amp;gt; over your stubbled cheeks, not really accomplishing much, but it does reduce the itching somewhat.&lt;br /&gt;
&amp;lt;Player&amp;gt; rakes a hairbrush over &amp;lt;their&amp;gt; stubbled cheeks, not really accomplishing much, but it seems to make &amp;lt;them&amp;gt; feel better.&lt;br /&gt;
&lt;br /&gt;
CLEAN stubble&lt;br /&gt;
You scrub at your stubbled cheeks, attempting to relieve the almost constant itching.&lt;br /&gt;
&amp;lt;Player&amp;gt; scrubs at &amp;lt;their&amp;gt; stubbled cheeks with an intense determination.&lt;br /&gt;
&lt;br /&gt;
EAT stubble&lt;br /&gt;
Why would you try to chew on your stubble?&lt;br /&gt;
&amp;lt;Player&amp;gt; tries to touch the tip of &amp;lt;their&amp;gt; nose with &amp;lt;their&amp;gt; tongue.&lt;br /&gt;
&lt;br /&gt;
KISS stubble&lt;br /&gt;
The wind blows by, tickling your stubbled face and making it itch a little bit, so you reach up and scrub at your stubbled cheeks.&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up to scrub at &amp;lt;their&amp;gt; stubbled cheeks.&lt;br /&gt;
&lt;br /&gt;
PULL stubble&lt;br /&gt;
Your stubble begins to itch and you scratch it fiercely for a moment.&lt;br /&gt;
&amp;lt;Player&amp;gt; reaches up and scratches fiercely at &amp;lt;their&amp;gt; stubble for a moment.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440144</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440144"/>
		<updated>2016-04-04T16:41:20Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || Long wispy mustache|| patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | light stubble&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Between clean shaven and length one is stubble. that appears on your upper lip, chin, or face (if both). The noun to interact with your facial hair at this stage is &#039;stubble,&#039; rather than beard or mustache. It does not seem possible to cut down to stubble with clippers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440143</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440143"/>
		<updated>2016-04-04T16:40:57Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair may vary by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar, Hafling&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || Long wispy mustache|| patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || Colspan=&amp;quot;4&amp;quot; | light stubble&lt;br /&gt;
&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
====Stubble====&lt;br /&gt;
&lt;br /&gt;
Between clean shaven and length one is stubble. that appears on your upper lip, chin, or face (if both). The noun to interact with your facial hair at this stage is &#039;stubble,&#039; rather than beard or mustache. It does not seem possible to cut down to stubble with clippers.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440027</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440027"/>
		<updated>2016-04-02T03:47:41Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long sparse mustache || Long wispy mustache|| patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440025</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=440025"/>
		<updated>2016-04-02T03:42:51Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || long wispy mustache || Long sparse mustache|| patchy beard|| sparse neatly trimmed beard&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439769</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439769"/>
		<updated>2016-03-29T16:45:01Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || || Long sparse mustache|| patchy beard||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439768</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439768"/>
		<updated>2016-03-29T16:44:29Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Verbs&lt;br /&gt;
&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Appearance&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || || Long sparse mustache|| patchy beard||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439767</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439767"/>
		<updated>2016-03-29T16:43:06Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache||long tangled beard || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| a long fuzzy beard || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||long narrow mustache that droops to either side of the mouth|| Long, narrow, evenly trimmed mustache that falls to either side of the mouth|||| Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 ||long thin mustache that droops towards the chin||long wispy mustache that falls to the chin|| Long patchy beard ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || || Long sparse mustache|| patchy beard||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| thin patchy beard || (too short to be trim)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empty_command&amp;diff=439766</id>
		<title>Empty command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empty_command&amp;diff=439766"/>
		<updated>2016-03-29T16:32:22Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|Empty}} [[page type is::command| ]]&#039;&#039;&#039; command caused you to drop whatever is in the indicated hand.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|EMPTY}} &#039;&#039;&amp;lt;right / left&amp;gt;&#039;&#039; {{tt|HAND}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands}}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{com|Drop}} command&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drop_command&amp;diff=439765</id>
		<title>Drop command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drop_command&amp;diff=439765"/>
		<updated>2016-03-29T16:30:54Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|DROP}} [[page type is::command]]&#039;&#039;&#039; allows you to drop an item you are currently holding in your hands, putting it on the ground.&lt;br /&gt;
&lt;br /&gt;
This command will damage musical instruments and some glass items, can also sometimes shatter favor orbs. For these items, either use {{com|PUT}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; {{tt|on ground}}, or {{com|lower}}, depending on how their are coded.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{Tt|drop}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* {{com|Lower}} command&lt;br /&gt;
* {{com|Empty}} command, allows you to drop from a specific hand&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439378</id>
		<title>Facial Hair</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Facial_Hair&amp;diff=439378"/>
		<updated>2016-03-21T06:36:46Z</updated>

		<summary type="html">&lt;p&gt;FAMEBRIGHT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Males of all races except [[Gor&#039;Togs]], [[Prydaen]], and [[S&#039;Kra Mur]] can grow facial hair. (Female [[Dwarves]] also have facial hair.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Facial hair grows naturally over time in DragonRealms and can be removed, shortened, or styled. The basic tools are the razor and clippers, which are sold at general stores. [[Empaths]] can also [[Shift ability|shift]] the length of facial hair and even permanently remove it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are several verbs for interacting with and modifying beards and mustaches. This [[Post:Kaldar and an elegant goatee - 8/29/2003 - 9:11:18|post]] contains the information below.&lt;br /&gt;
&lt;br /&gt;
BRAID &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt; Only available when hair is at certain length.. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
BRUSH &amp;lt;mustache/beard/goatee&amp;gt;&amp;lt;br&amp;gt; (need comb or brush in hand) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You run your brush through your beard, painfully working out all of the kinks and tangles. Syrath runs her brush through her beard, painfully working out all of the kinks and tangles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CLEAN &amp;lt;mustache/beard/goatee&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
You scrub at your beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. Syrath scrubs at her beard, attempting to dislodge stray remnants of food and drink, or any other bits of gore that may have found a home within it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
CUT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With clippers this shortens your facial hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EAT &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Why would you try to chew on your mustache? Syrath tries to touch the tip of her nose with her tongue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
KISS &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The wind ruffles your beard, tickling your face a little, so you reach up and smooth it back down. The wind ruffles Syrath&#039;s beard and she reaches up to smooth it back down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
LICK &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You wipe some stray dribble from your beard. Syrath wipes some stray dribble from her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PEER &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Your eyes cross as you try to peer at your beard. Syrath&#039;s eyes cross for some unexplained reason.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
PULL &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You beard begins to itch and you scratch it fiercely for a moment. Syrath reaches up and scratches fiercely at her beard for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You tug at the tip of your beard distractedly. Syrath tugs at the tip of her beard distractedly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
REMOVE &amp;lt;lip/chin/beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Completely removes all facial hair from area shaved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RUB &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You stroke your beard in thoughtful contemplation. Syrath strokes her beard in thoughtful contemplation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCRATCH &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You scratch distractedly at your beard. Syrath scratches distractedly at her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SHAPE BEARD&amp;lt;br&amp;gt;&lt;br /&gt;
When beard is long enough this verb can be used with clippers to change the beard into a goatee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TAP &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You run your hand over your beard, smoothing it down. Syrath runs a hand over her beard, smoothing it down.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You smooth your beard down with practiced ease. Syrath runs her fingers through her beard, smoothing it back into place with practiced ease.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TRIM &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Use clippers to trim and even out the hair. This only changes things slightly, and tends to make things more refined, groomed, elegant, etc..&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
TURN &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(short beard messaging) You pluck out a stray hair that has been bothering you from your beard. Syrath reaches up suddenly and plucks a hair out of her beard in irritation.&amp;lt;br&amp;gt;&lt;br /&gt;
(long beard messaging) You absently twirl a finger through your beard. Syrath absently twirls a finger through her beard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
WAVE &amp;lt;beard/mustache/goatee&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You furiously drag your fingers through your beard, leaving it sticking out wildly in all directions. Syrath furiously drags her fingers through her beard, leaving it sticking out wildly in all directions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The appearance of facial hair varies by race.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ (male) Dwarf, Kaldar&lt;br /&gt;
!&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Mustache&lt;br /&gt;
! Colspan=&amp;quot;2&amp;quot; | Beard&lt;br /&gt;
|-&lt;br /&gt;
! Length !! Untrimmed !! Trimmed !! Untrimmed !! Trimmed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Thick bushy mustache that droops heavily|| Thick, evenly trimmed full mustache that droops heavily|| Long shaggy beard || Long, thick full beard &lt;br /&gt;
|-&lt;br /&gt;
| 7 ||bushy, drooping mustache || Drooping, evenly trimmed full mustache|| || Long, curly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 6 || a tangled, scruffy-looking mustache|| Elegantly trimmed mustache|| || long, rough full beard&lt;br /&gt;
|-&lt;br /&gt;
| 5 || large, thick, bristling mustache|| Regally trimmed mustache|| || long, bristly full beard&lt;br /&gt;
|-&lt;br /&gt;
| 4 || || Long, narrow, evenly trimmed mustache that falls to either side of the mouth|| || Elegantly trimmed full beard.  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || || Long thin mustache that droops towards the chin|| || Long patchy beard.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || || Long sparse mustache|| || Patchy beard.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || || Thin sparse mustache|| || thin patchy beard.&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Colspan=&amp;quot;4&amp;quot; | Clean Shaven&lt;br /&gt;
|}&lt;br /&gt;
Note: The minimum length to braid a mustache is 4&lt;br /&gt;
The minimum length to braid a beard is 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Halfling&lt;br /&gt;
** Mustache (each removed by 1 cut)&lt;br /&gt;
*** bushy, drooping mustache on your upper lip&lt;br /&gt;
*** drooping, evenly trimmed full mustache on your upper lip&lt;br /&gt;
*** elegantly trimmed mustache on your upper lip.&lt;br /&gt;
*** regally trimmed mustache on your upper lip.&lt;br /&gt;
*** long, narrow, evenly trimmed mustache that falls to either side of the mouth on your upper lip.&lt;br /&gt;
*** long wispy mustache that falls to the chin on your upper lip.&lt;br /&gt;
*** long sparse mustache on your upper lip.&lt;br /&gt;
*** thin sparse mustache on your upper lip.&lt;br /&gt;
&lt;br /&gt;
** Beard&lt;br /&gt;
*** long, rough full beard.&lt;br /&gt;
*** long, bristly full beard.&lt;br /&gt;
*** neatly trimmed full beard.&lt;br /&gt;
*** patchy beard.&lt;br /&gt;
*** thin patchy beard.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>FAMEBRIGHT</name></author>
	</entry>
</feed>