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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EYSTDR</id>
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	<updated>2026-04-12T22:57:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aerial_Artistry_(2)&amp;diff=657653</id>
		<title>Aerial Artistry (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aerial_Artistry_(2)&amp;diff=657653"/>
		<updated>2024-12-02T01:16:19Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Aerial Artistry}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name = Aerial Artistry&lt;br /&gt;
|Owner = -&lt;br /&gt;
|NumRooms = 3&lt;br /&gt;
|Fest = Hollow Eve Festival 450&lt;br /&gt;
|Store Type = Clothing,Jewelry,Housing,Hider&lt;br /&gt;
|Coin = Kronar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Paint It On==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Aerial Artistry, Paint It On&lt;br /&gt;
|desc=A rainbow of colors appears to be splashed across the walls, each section displaying drip marks and bits of splatter from the bordering sections.  Four platforms in red, yellow, green and blue are evenly spaced around the room, holding small jars, vials and boxes.&lt;br /&gt;
You also see a spun rainbow tent flap.&lt;br /&gt;
Obvious exits: southeast, southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the red platform}}&lt;br /&gt;
{{ShopItem|t=i|clay jar adorned with black and white lines|note=You have black and white lines painted across your cheeks, angling away from your nose and toward your jaw.  Bands of matching paint circle your arms from shoulder to wrist.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|white glass jar painted with a lace pattern|note=Your body is painted with subtle grey and blue shapes that resemble a delicate lace.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|simple ceramic box engraved with a single feather|note= A pattern of iridescent purple plumage is painted down your arms and onto your hands.  A fringe of delicately feathered lines circles your face.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|red and gold glass box engraved with diamonds|note=Alternating red and gold diamonds are painted down the right side of your face and neck.  The pattern continues down your right arm and onto your middle finger.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|dark grey vial shimmering with glitter|note=Dark grey glitter-filled paint covers your entire body in a dense coating, while splashes of deep orange are dashed across your cheekbones and shoulders.  Like stars scattered across your temples, tiny crystals sparkle randomly.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|silver vial with paint drips down the sides|note=Silver leaf is applied across your face and shoulders and coupled with a matching silver paint that creates the impression of dripping down your back and clavicle.  More of the leaf spreads across the backs of your hands and up your arms.|62,500}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The paint on this table will only work if you have skin.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the yellow platform}}&lt;br /&gt;
{{ShopItem|t=i|dark green jar with blue circles|62,500}}&lt;br /&gt;
{{ShopItem|t=i|vivid red box|62,500}}&lt;br /&gt;
{{ShopItem|t=i|heart-shaped porcelain box with a red ribbon on top|62,500}}&lt;br /&gt;
{{ShopItem|t=i|bright purple jar made from glass|62,500}}&lt;br /&gt;
{{ShopItem|t=i|blue vial painted with tiny waves|62,500}}&lt;br /&gt;
{{ShopItem|t=i|clay vial hued half gold and half silver|62,500}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The paint on this table will only work if you have fur.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the green platform}}&lt;br /&gt;
{{ShopItem|t=i|wooden box painted sparkling white|62,500}}&lt;br /&gt;
{{ShopItem|t=i|narrow crackle glass vial tinted gold and green|62,500}}&lt;br /&gt;
{{ShopItem|t=i|glittery black box patterned with dragon scales|62,500}}&lt;br /&gt;
{{ShopItem|t=i|small gold jar topped with a jade leaf|62,500}}&lt;br /&gt;
{{ShopItem|t=i|square jar carved from wood|note=Detailed lines of black and grey shades create the impression of cutouts across your scales.  Highlights using silver and white paint further the strange effect.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|dark green glass vial|note=A soft green sheen covers your scales, the hues slightly darker around the edges.  Geometric patterns accented with colored crystals are scattered in large and small groupings across your body, the largest flowing up your shoulder and down your back.|62,500}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The paint on this table will only work if you have scales.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the blue platform}}&lt;br /&gt;
{{ShopItem|t=i|small white jar with a leaf painted on top|note=Your body is painted white with a delicate pattern of falling leaves that goes down your right arm in an array of different shades of green.  A single light green leaf outlined in silver adorns your right cheek by the corner of your eye.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|sunset-hued box with a crystal on top|note=Bright reds and purples are painted in a variegated design down your arms and legs as if a sunset had spilled onto your skin.  A set of three clear crystals lines up from the corner of each eye, held there with drops of red paint.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|pale clay jar painted with flowers|note=A delicate pink lotus bloom is painted on your right cheek, while a white lotus flower is painted upon your left.  Each flower appears to be dropping a flurry of matching petals down the sides of your body and onto your legs.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|plain black box|note=Every inch of your face and body is covered with matte black paint.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|simple white jar|note=From head to toe, your skin are slathered with a layer of sparkling white paint.|62,500}}&lt;br /&gt;
{{ShopItem|t=i|rainbow-hued porcelain vial|note=From the deepest red to the palest violet, a rainbow of colors is painted across your body from right to left. Each section is highlighted by glistening crystals and splashes of glitter.|62,500}}&lt;br /&gt;
{{ShopFootnote|A note on the platform reads: &amp;quot;The paint on this table will work for anyone.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Featureless==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Aerial Artistry, Featureless&lt;br /&gt;
|desc=Masks of all shapes and sizes cover the walls, appearing to show no order to their placement.  They create a riot of colors and expressions around the area.  Painted stands are placed carefully along the edges of the area.&amp;lt;br/&amp;gt;Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rainbow-hued stand}}&lt;br /&gt;
{{ShopItem|t=i|ebony lace eye mask|187,500}}&lt;br /&gt;
{{ShopItem|t=i|gold and black filigree mask accented by pitch pearls|437,500}}&lt;br /&gt;
{{ShopItem|t=i|porcelain mask partly overlaid by burgundy lace|175,000}}&lt;br /&gt;
{{ShopItem|t=i|pale ceramic half mask featuring a long nose|181,250}}&lt;br /&gt;
{{ShopItem|t=i|etched steel mask topped with a pair of horns|200,000}}&lt;br /&gt;
{{ShopItem|t=i|Elven gold half mask edged with musical notes|2,500,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sunset-orange stand}}&lt;br /&gt;
{{ShopItem|t=i|silver wire mask shimmering with iahja teardrops|1,875,000}}&lt;br /&gt;
{{ShopItem|t=i|harlequin eye mask painted with iridescent blue and orange diamonds|2,187,500}}&lt;br /&gt;
{{ShopItem|t=i|delicate eye mask crafted from tiny hummingbird feathers|1,375,000}}&lt;br /&gt;
{{ShopItem|t=i|chiffon butterfly wing mask hued in pastels|3,125,000}}&lt;br /&gt;
{{ShopItem|t=i|arrangement of eldrings inlaid in icesteel|3,750,000}}&lt;br /&gt;
{{ShopItem|t=i|set of niniam gauges suspending rainbow glass spirals|1,125,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aerial At Home==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Aerial Artistry, Aerial At Home&lt;br /&gt;
|desc=In all different hues, panels of silk are draped from a single point on the ceiling, while lights are placed behind them to give the area a soft, colorful glow.&amp;lt;br/&amp;gt;You also see a cheery furniture clerk.&amp;lt;br/&amp;gt;Obvious exits: west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title={{com|order}}}}&lt;br /&gt;
{{ShopItem|t=h|viridescent silk carpet extravagantly patterned with overlapping leaves|note=[floor]|500,000}}&lt;br /&gt;
{{ShopItem|t=h|dark glitvire decking delicately traced with crystallized flecks of sap|note=[floor]|7,500,000}}&lt;br /&gt;
{{ShopItem|t=h|stained glass oriel window depicting a vibrantly plumed songbird|note=[window]|750,000}}&lt;br /&gt;
{{ShopItem|t=h|polished brass-framed porthole secured with a miniature dirigible latch|note=[window]|500,000}}&lt;br /&gt;
{{ShopItem|t=h|shimmering e&#039;erdream door adorned with stylized songbird cutouts|note=[door]|1,500,000}}&lt;br /&gt;
{{ShopItem|t=h|lustrous glitvire door distinguished with a tiny brass airship-shaped peephole|note=[door]|7,500,000}}&lt;br /&gt;
{{ShopItem|t=h|large interwoven nest of flowering e&#039;erdream branches|note=[bed]|2,500,000}}&lt;br /&gt;
{{ShopItem|t=h|polished glitvire gondola suspended from a billowy canopy of silk balloons|note=[bed]|11,500,000}}&lt;br /&gt;
{{ShopItem|t=h|flowering e&#039;erdream panel of artistically arranged slender boughs|note=[wall]|2,500,000}}&lt;br /&gt;
{{ShopItem|t=h|billowy silk wall draped with a complex system of swagged rigging|note=[wall]|500,000}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tomiek_field_guide_webbed_in_prismatic_wildlace&amp;diff=657652</id>
		<title>Item:Tomiek field guide webbed in prismatic wildlace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tomiek_field_guide_webbed_in_prismatic_wildlace&amp;diff=657652"/>
		<updated>2024-12-02T01:06:39Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=guide&lt;br /&gt;
|look=The wildlace forms a spiral orb web scattered with tiny crystalline droplets that refract kaleidoscopic motes of color.  Visible through the gaps are rencate wildling spiders forming a colorful tessellation against the chitinous black metal of the cover.  Inside, the parchment pages are illuminated by lifelike illustrations of Elanthian spiders.&lt;br /&gt;
&lt;br /&gt;
You read the cover of your field guide: &amp;quot;Spiders of Elanthia&amp;quot;.&lt;br /&gt;
|MTag=tomiek, wildlace, rencate&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=spiders&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5,500,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You turn to the first page of your field guide and begin to read.&lt;br /&gt;
You immerse yourself in the wisdom of your field guide, deepening your understanding of the spiders of Elanthia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
Spiders are air-breathing invertebrates with eight legs.  Unique among arachnids, spiders can spin silk, and most species use their fangs to inject venom into their prey.  A diverse order with thousands of species, spiders can be found in nearly every habitat.  What follows are some highlights of Elanthia&#039;s most interesting species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
Blade spiders inhabit the Undergondola in Ilithi&#039;s Dragon Spine Mountains and the island of Taisidon.  They also performed various maintenance functions in the Massive Arachnid of Hollow Eve, such as transporting patrons to and from the festival grounds and dragging the corpses of anyone who died at the festival.  The blade spider is covered with thick chitinous plates, appearing not unlike a suit of armor with numerous legs.  Sword-shaped blades run along the back of the spider&#039;s front legs, and multi-faceted eyes peer quizzically from over a set of vice-like barbed mandibles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
The Harawep&#039;s Spider and Harawep&#039;s Pawn spider are especially large and menacing species of black widow.  The Harawep&#039;s Spider attacks those who venture into the Sleeping Dragon Corn Maze, while the Harawep&#039;s Pawn spider is primarily encountered as an artistic depiction.  Like other black widows, they have globular abdomens and can be recognized by the trademark red hourglass marking on the underside of the abdomen.  Despite having eight eyes, they have poor eyesight and rely on vibrations to detect prey or threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
Nightweaver, nightreaver, and nightstalker unyns (&amp;quot;spider&amp;quot; in Gamgweth) inhabit the wilderness near Riverhaven and the Surlaenis Sea Caves.  Their silk -- nightweaver silk, nightreaver silk, and nightstalker silk -- is known for its exceptional strength and luster.  All three species are larger than Gor&#039;Togs and have bodies covered in wiry black hair.  Nightweaver and nightreaver unyns have silver-grey around the eyes, while nightstalker unyns, the largest and most aggressive of the family, can be recognized by three crimson stripes running down the back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
Reaper spiders are a species of recluse spider whose name comes from the skull-like marking on the carapace.  Their long, slender legs are arranged laterally, giving them a vaguely crab-like appearance, and their six eyes are arranged in three pairs.  Reaper spiders have necrotic venom that causes localized tissue death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
The tomiek-iguji (&amp;quot;deceit-spider&amp;quot; in Gorbesh) broodlings were spawned by the Massive Arachnid of Hollow Eve.  Like their progenitor, the broodlings were biomechanical by dint of divine will.  They were composed of crude tomiek chitin, which the Spidersworn could refine into tomiek.  The body of the broodling was the size of a small caravan, with long but sturdy legs to match.  Armor of metallic black chitin protected the carapace and legs, and they were armed with scimitar-like fangs of chitin.  No broodlings have been spotted since the demise of the Massive Arachnid in 432, leading experts to believe they may be extinct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
Sacred to Harawep, wildling spiders are a sentient race that is associated with the cult of the Spidersworn.  A fully grown adult is approximately two to three feet in length (including the legs), and coloring depends on the type of mana on which it has recently fed.  Effectively immortal unless killed, their health is tied to that of the Web of Fate.  The venom of the wildling spider transforms Humans into Spidersworn, and elders are capable of spinning wildlace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Turning to the next page in your field guide, you read more about the spiders of Elanthia:&lt;br /&gt;
&lt;br /&gt;
Zynachi (&amp;quot;assassin&amp;quot; in Gamgweth) spiders are a swamp-dwelling species with three fangs and sixteen long, crab-like legs tipped with hooked mandibles.  The circular carapace is covered in black, chitinous plating and has a ridged surface with spines of frosty green.  In 389, an unusually docile specimen was sold at auction.  This spider had a symbiotic relationship with its owner, feeding on his blood and then secreting a black ooze that coalesced into a suit of living armor.&lt;br /&gt;
 &lt;br /&gt;
Having finished your studies, you close the cover of your field guide.  You feel mentally tired but enlightened.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mesquite_mirror_reflecting_a_S%27Kra_Mur_with_horn-like_eye_scales&amp;diff=622954</id>
		<title>Item:Mesquite mirror reflecting a S&#039;Kra Mur with horn-like eye scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mesquite_mirror_reflecting_a_S%27Kra_Mur_with_horn-like_eye_scales&amp;diff=622954"/>
		<updated>2023-09-24T14:51:58Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=Gazing into the mirror, you see yourself, but with an altered appearance:&lt;br /&gt;
You have a [FaceCharacter] face &#039;&#039;&#039;with horn-like scales above the brows&#039;&#039;&#039;.&lt;br /&gt;
|MTag=mesquite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=distinguishing mark&lt;br /&gt;
|feature_decoration=with horn-like scales above the brows&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
;{{com|STUDY}}&lt;br /&gt;
:You believe that this is a magical mirror designed to permanently alter one&#039;s distinguishing mark to be horn-like scales above the brows. &lt;br /&gt;
:This mirror can be used by a S&#039;Kra Mur.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Uuryvhh_mirror_reflecting_a_S%27Kra_Mur_with_a_viperine_face&amp;diff=622949</id>
		<title>Item:Uuryvhh mirror reflecting a S&#039;Kra Mur with a viperine face</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Uuryvhh_mirror_reflecting_a_S%27Kra_Mur_with_a_viperine_face&amp;diff=622949"/>
		<updated>2023-09-24T14:44:03Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=uuryvhh&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=31,250&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=face&lt;br /&gt;
|feature_decoration=viperine&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rose_gold_mirror_reflecting_a_S%27Kra_Mur_with_flowery_scales&amp;diff=622945</id>
		<title>Item:Rose gold mirror reflecting a S&#039;Kra Mur with flowery scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rose_gold_mirror_reflecting_a_S%27Kra_Mur_with_flowery_scales&amp;diff=622945"/>
		<updated>2023-09-24T14:41:14Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=rose gold&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|rtype=skra mur&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=scales with an intricate floral pattern&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This mirror adds additional description to your scales rather than changing their current color. A S&#039;kra with green scales would change to &amp;quot;green scales with an intricate floral pattern&amp;quot;.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gilded_mirror_reflecting_a_S%27Kra_Mur_with_gold-veined_scales&amp;diff=622944</id>
		<title>Item:Gilded mirror reflecting a S&#039;Kra Mur with gold-veined scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gilded_mirror_reflecting_a_S%27Kra_Mur_with_gold-veined_scales&amp;diff=622944"/>
		<updated>2023-09-24T14:40:18Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=gold&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|rtype=skra mur&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=scales shot with glittering veins of gold&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This mirror adds additional description to your scales rather than changing their current color. A S&#039;kra with green scales would change to &amp;quot;green scales shot with glittering veins of gold&amp;quot;.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Driftwood_mirror_reflecting_a_S%27Kra_Mur_with_countershaded_scales&amp;diff=622942</id>
		<title>Item:Driftwood mirror reflecting a S&#039;Kra Mur with countershaded scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Driftwood_mirror_reflecting_a_S%27Kra_Mur_with_countershaded_scales&amp;diff=622942"/>
		<updated>2023-09-24T14:39:25Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=driftwood&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|rtype=skra mur&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=scales with ghostly white countershading&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This mirror adds additional description to your scales rather than changing their current color. A S&#039;kra with green scales would change to &amp;quot;green scales with ghostly white countershading&amp;quot;.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ammolite-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_colorful_scales&amp;diff=622941</id>
		<title>Item:Ammolite-inlaid mirror reflecting a S&#039;Kra Mur with colorful scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ammolite-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_colorful_scales&amp;diff=622941"/>
		<updated>2023-09-24T14:37:48Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=ammolite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|rtype=skra mur&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=scales marbled with eddies of color&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This mirror adds additional description to your scales rather than changing their current color. &lt;br /&gt;
A S&#039;kra with green scales would change to &amp;quot;green scales marbled with eddies of color&amp;quot;.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ammolite-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_colorful_scales&amp;diff=622936</id>
		<title>Item:Ammolite-inlaid mirror reflecting a S&#039;Kra Mur with colorful scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ammolite-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_colorful_scales&amp;diff=622936"/>
		<updated>2023-09-24T14:30:54Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=ammolite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|rtype=skra mur&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ammolite-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_colorful_scales&amp;diff=622934</id>
		<title>Item:Ammolite-inlaid mirror reflecting a S&#039;Kra Mur with colorful scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ammolite-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_colorful_scales&amp;diff=622934"/>
		<updated>2023-09-24T14:30:00Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=ammolite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|rtype=skra mur&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=green-brown scales marbled with eddies of color&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Razaksel_mirror_reflecting_a_S%27Kra_Mur_with_shimmering_turquoise_scales&amp;diff=622930</id>
		<title>Item:Razaksel mirror reflecting a S&#039;Kra Mur with shimmering turquoise scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Razaksel_mirror_reflecting_a_S%27Kra_Mur_with_shimmering_turquoise_scales&amp;diff=622930"/>
		<updated>2023-09-24T14:29:09Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=razaksel&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=shimmering turquoise&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Purple_gold_mirror_reflecting_a_S%27Kra_Mur_with_delicate_lavender_scales&amp;diff=622929</id>
		<title>Item:Purple gold mirror reflecting a S&#039;Kra Mur with delicate lavender scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Purple_gold_mirror_reflecting_a_S%27Kra_Mur_with_delicate_lavender_scales&amp;diff=622929"/>
		<updated>2023-09-24T14:28:40Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=purple gold&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=375,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=delicate lavender&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_kertig_mirror_displaying_a_S%27kra_Mur_with_speckled_white_scales&amp;diff=622928</id>
		<title>Item:Polished kertig mirror displaying a S&#039;kra Mur with speckled white scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_kertig_mirror_displaying_a_S%27kra_Mur_with_speckled_white_scales&amp;diff=622928"/>
		<updated>2023-09-24T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=kertig&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=speckled white&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_icesteel_mirror_displaying_a_S%27Kra_Mur_with_silver-edged_black_scales&amp;diff=622927</id>
		<title>Item:Polished icesteel mirror displaying a S&#039;Kra Mur with silver-edged black scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_icesteel_mirror_displaying_a_S%27Kra_Mur_with_silver-edged_black_scales&amp;diff=622927"/>
		<updated>2023-09-24T14:27:48Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=icesteel&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=silver-edged black&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_glaes_mirror_displaying_a_S%27Kra_Mur_with_gold-edged_green_scales&amp;diff=622926</id>
		<title>Item:Polished glaes mirror displaying a S&#039;Kra Mur with gold-edged green scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_glaes_mirror_displaying_a_S%27Kra_Mur_with_gold-edged_green_scales&amp;diff=622926"/>
		<updated>2023-09-24T14:27:19Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=glaes&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=gold-edged green&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Polished_damite_mirror_displaying_a_S%27Kra_Mur_with_mottled_blue-grey_scales&amp;diff=622925</id>
		<title>Item:Polished damite mirror displaying a S&#039;Kra Mur with mottled blue-grey scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Polished_damite_mirror_displaying_a_S%27Kra_Mur_with_mottled_blue-grey_scales&amp;diff=622925"/>
		<updated>2023-09-24T14:26:51Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=damite&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=mottled blue-grey&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pearl-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_opalescent_scales&amp;diff=622924</id>
		<title>Item:Pearl-inlaid mirror reflecting a S&#039;Kra Mur with opalescent scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pearl-inlaid_mirror_reflecting_a_S%27Kra_Mur_with_opalescent_scales&amp;diff=622924"/>
		<updated>2023-09-24T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=pearl&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=opalescent&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Loveglass_mirror_reflecting_a_S%27Kra_Mur_with_iridescent_magenta_scales&amp;diff=622923</id>
		<title>Item:Loveglass mirror reflecting a S&#039;Kra Mur with iridescent magenta scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Loveglass_mirror_reflecting_a_S%27Kra_Mur_with_iridescent_magenta_scales&amp;diff=622923"/>
		<updated>2023-09-24T14:25:58Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=loveglass&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=375,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=iridescent magenta&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Glaes_mirror_reflecting_a_S%27Kra_Mur_with_kaleidoscopic_scales&amp;diff=622922</id>
		<title>Item:Glaes mirror reflecting a S&#039;Kra Mur with kaleidoscopic scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Glaes_mirror_reflecting_a_S%27Kra_Mur_with_kaleidoscopic_scales&amp;diff=622922"/>
		<updated>2023-09-24T14:25:18Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=glaes&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=1,500,000&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=kaleidoscopic&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dragonwood_mirror_reflecting_a_S%27Kra_Mur_with_rainbow-banded_scales&amp;diff=622921</id>
		<title>Item:Dragonwood mirror reflecting a S&#039;Kra Mur with rainbow-banded scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dragonwood_mirror_reflecting_a_S%27Kra_Mur_with_rainbow-banded_scales&amp;diff=622921"/>
		<updated>2023-09-24T14:24:21Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=dragonwood&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=87,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=rainbow-banded&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Azurelle_mirror_reflecting_a_S%27Kra_Mur_with_electric-blue_scales&amp;diff=622920</id>
		<title>Item:Azurelle mirror reflecting a S&#039;Kra Mur with electric-blue scales</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Azurelle_mirror_reflecting_a_S%27Kra_Mur_with_electric-blue_scales&amp;diff=622920"/>
		<updated>2023-09-24T14:23:44Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=azurelle&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=31,250&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=scales&lt;br /&gt;
|feature_decoration=electric-blue&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Khor%27vela_mirror_reflecting_a_S%27Kra_Mur_with_a_crest_of_spines&amp;diff=622918</id>
		<title>Item:Khor&#039;vela mirror reflecting a S&#039;Kra Mur with a crest of spines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Khor%27vela_mirror_reflecting_a_S%27Kra_Mur_with_a_crest_of_spines&amp;diff=622918"/>
		<updated>2023-09-24T14:20:50Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=khor&#039;vela&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=18,750&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=crest&lt;br /&gt;
|feature_decoration=row of spines forming a primitive crest&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Rockwood_mirror_reflecting_a_S%27Kra_Mur_with_a_muscular_tail&amp;diff=622916</id>
		<title>Item:Rockwood mirror reflecting a S&#039;Kra Mur with a muscular tail</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Rockwood_mirror_reflecting_a_S%27Kra_Mur_with_a_muscular_tail&amp;diff=622916"/>
		<updated>2023-09-24T14:19:47Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=rockwood&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=87.500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=tail&lt;br /&gt;
|feature_decoration=muscular tail with jagged ridges like protruding crystals&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Copperwood_mirror_reflecting_a_S%27Kra_Mur_with_a_keeled_tail&amp;diff=622915</id>
		<title>Item:Copperwood mirror reflecting a S&#039;Kra Mur with a keeled tail</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Copperwood_mirror_reflecting_a_S%27Kra_Mur_with_a_keeled_tail&amp;diff=622915"/>
		<updated>2023-09-24T14:19:05Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=copperwood&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=tail&lt;br /&gt;
|feature_decoration=keeled tail overlaid with diamond-shaped markings&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Flamewood_mirror_reflecting_a_S%27Kra_Mur_with_a_ridged_tail&amp;diff=622910</id>
		<title>Item:Flamewood mirror reflecting a S&#039;Kra Mur with a ridged tail</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Flamewood_mirror_reflecting_a_S%27Kra_Mur_with_a_ridged_tail&amp;diff=622910"/>
		<updated>2023-09-24T14:16:31Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mirror&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=flamewood&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=feature&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=12,500&lt;br /&gt;
|rarity=end loot&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=Yes&lt;br /&gt;
|affects_feature=tail&lt;br /&gt;
|feature_decoration=sinuous tail with undulating ridges like roiling flames&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Manipulate_ability&amp;diff=619419</id>
		<title>Manipulate ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Manipulate_ability&amp;diff=619419"/>
		<updated>2023-07-28T01:09:17Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Manipulation&#039;&#039;&#039; is an [[guild association is::Empath|Empath guild]] ability which causes most [[:Category:Hunting_ladders|critters]] to regard the Empath as a friend or non-threat. Influenced creatures will cease most hostile actions towards the Empath, and may even attack other creatures. Evil or undead creatures, on the other hand, will become enraged and focus on the Empath as an enemy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For several weeks, Empaths began receiving visions of various things whenever they entered the dying state: the back of a turtle, the feeling of tossing waves, an oddly shifting figure moving toward them with concern. These visions culminated in Empaths being called to the island of [[Aesry]] where they met [[Trylaine]], who was one of the [[First Empaths]]. Trylaine taught the ability to several of the Empaths that arrived and taught them how they may pass the ability along to others.&lt;br /&gt;
&lt;br /&gt;
==Learning to manipulate==&lt;br /&gt;
The manipulate ability must be taught by a fellow player Empath who is able to teach it. (In the Platinum and Fallen instances of the game this ability can be learned from the NPC [[Nadigo]].)&amp;lt;br&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
&#039;&#039;&#039;Teacher&#039;&#039;&#039;&lt;br /&gt;
*Must be an Empath.&lt;br /&gt;
*Must be at least 40th circle.&lt;br /&gt;
*Must have at least 200 ranks of effective [[Empathy skill|Empathy]] (can be boosted via a &amp;lt;tt&amp;gt;[[Link_ability|LINK]]&amp;lt;/tt&amp;gt; or any other Empathy booster).&lt;br /&gt;
&#039;&#039;&#039;Student&#039;&#039;&#039;&lt;br /&gt;
*Must be an Empath.&lt;br /&gt;
*Must have at least 10 ranks of effective [[Empathy skill|Empathy]] (can be boosted via a &amp;lt;tt&amp;gt;[[Link_ability|LINK]]&amp;lt;/tt&amp;gt; or any other Empathy booster).&lt;br /&gt;
&lt;br /&gt;
====Syntax for teaching====&lt;br /&gt;
*Teacher and Student enter combat.&lt;br /&gt;
*Teacher: {{com|MANIPULATE}} &amp;lt;tt&amp;gt;FRIENDSHIP &amp;lt;STUDENT&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Teacher: &amp;lt;tt&amp;gt;MANIPULATE FRIENDSHIP &amp;lt;CREATURE&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Wait for the following message:&amp;lt;br&amp;gt;&lt;br /&gt;
Teacher: You sense that {student} has suddenly grasped the basics of manipulating friendship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Student: You suddenly grasp what {teacher} has done and comprehend the general method whereby you might be able to manipulate friendship yourself.&lt;br /&gt;
&lt;br /&gt;
==How to manipulate==&lt;br /&gt;
The syntax is &amp;lt;tt&amp;gt;MANIPULATE FRIENDSHIP &amp;lt;CREATURE&amp;gt;&amp;lt;/tt&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; There are several possible outcomes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;You will succeed versus a manipulatable creature.&#039;&#039;&#039; The critter is immediately removed from combat engagement, and there is a small hit to concentration. The creature will then either leave the room, attack another creature, or attack a PC in the same room. Some of the Empath&#039;s concentration remains devoted to maintaining the manipulation. &lt;br /&gt;
:: Sample messages: &amp;quot;{creature} falters, and suddenly ceases to advance upon you.&amp;quot; &amp;quot;{creature} falters, and suddenly ceases hostilities towards you.&amp;quot;&lt;br /&gt;
::The creature will show in &amp;lt;tt&amp;gt;ASSESS&amp;lt;/tt&amp;gt; combat messaging as &amp;quot;&#039;&#039;&#039;friendly&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
::Many creature special abilities or attacks remain unaffected by manipulation. For example: a manipulated gryphon will still use its knockdown attack on the player, despite being friendly. &lt;br /&gt;
*&#039;&#039;&#039;You fail versus a manipulatable creature. &#039;&#039;&#039; This indicates that the Empath already has two creatures manipulated or that manipulating a second creature would be too difficult for the Empath&#039;s abilities. &lt;br /&gt;
:: Sample message: &amp;quot;You strain, but cannot extend your will any further.&amp;quot; &amp;quot;You are unable to grasp the {creature}&#039;s attention.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;You will succeed versus an undead/evil/cursed creature.&#039;&#039;&#039; The creature notices the attempt, and likely chooses to attack the user in a rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What can be manipulated====&lt;br /&gt;
In general, only combat creatures can be manipulated. Creatures such as familiars and shadowlings, which are not part of the normal combat system, cannot be manipulated.  NPCs such as guards, shopkeepers, and guild leaders cannot be manipulated.&lt;br /&gt;
&lt;br /&gt;
Constructs cannot be manipulated due to lacking a life essence. Similarly, undead cannot be manipulated due to the corruption of their life essence. &lt;br /&gt;
&lt;br /&gt;
==Factors in the success of manipulation==&lt;br /&gt;
Determining whether you can manipulate a creature occurs in a two-step process.&lt;br /&gt;
&lt;br /&gt;
The first step -- let&#039;s call it the &amp;quot;skill contest&amp;quot; -- pits your {{skill|Empathy|empathy}} and [[Charisma (stat)|charisma]] against the creature&#039;s level to determine whether you have the empathic power to manipulate the creature at all. (Being [[Empathic shock|empathically shocked]] penalizes you for the purpose of the &amp;quot;skill check.&amp;quot; The more shock you have, the greater the penalty -- at 100% shock, you cannot manipulate at all.)&lt;br /&gt;
&lt;br /&gt;
If you win the skill contest, a second analysis -- let&#039;s call it the &amp;quot;concentration cost&amp;quot; -- determines whether you can focus on maintaining the link. This cost analysis considers the creature&#039;s level, your empathy ranks, and your [[concentration]]. (Recall that concentration is a function of [[Discipline (stat)|discipline]], [[Intelligence (stat)|intelligence]], and [[Stamina (stat)|stamina]].)&lt;br /&gt;
&lt;br /&gt;
There is also a bit of a random factor, so if you are on the cusp of being able to manipulate one or two creatures, you may not succeed 100% of the time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Concentration&#039;&#039;&#039;: ability to initiate and maintain the manipulation link&lt;br /&gt;
*&#039;&#039;&#039;Empathy skill&#039;&#039;&#039;: determines which creatures you can manipulate&lt;br /&gt;
*[[Charisma]]: Assists in manipulating creatures a minor amount.&lt;br /&gt;
*&#039;&#039;&#039;Type of creature&#039;&#039;&#039;: The undead cannot be manipulated. Evil or cursed creatures can sometimes be manipulated.&lt;br /&gt;
&lt;br /&gt;
==Empathy hard caps==&lt;br /&gt;
&lt;br /&gt;
You can learn a decent amount of [[Empathy skill|Empathy]] from manipulating a creature, provided that there is some challenge. (The amount of experience is somewhere between health-walking and healing.) If your empathy &#039;&#039;grossly&#039;&#039; exceeds the combats of the thing you&#039;re manipulating, the act will not be sufficiently challenging to teach empathy. The range is very generous compared to other skills such as weapons or armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Player reported Empathy caps can be found on individual creature pages in the [[Bestiary_Level_List|Bestiary]]. These pages should list the skill required to manipulate one and then later two creatures at once as well as the teaching cap. Much of the manipulation data is incomplete due to recent changes to the ability. &lt;br /&gt;
&lt;br /&gt;
==== &#039;New&#039; manipulation ====&lt;br /&gt;
In 2011, the manipulate ability received significant changes from its original form. Returning empaths will find the updates have made the ability more user friendly and useful.&lt;br /&gt;
&lt;br /&gt;
* The empathy experience awarded by manipulation was significantly improved. &lt;br /&gt;
* There is now a limit of two manipulated creatures at once per [[Empath]]. &lt;br /&gt;
* Empaths can now use MANIPULATE STOP &amp;lt;creature&amp;gt; to release a specific creature or MANIPULATE STOP &amp;lt;all/everything&amp;gt; to release both at once.&lt;br /&gt;
** Creatures automatically break the manipulation if they are no longer in the same room as the Empath.&lt;br /&gt;
* The concentration cost was significantly changed. Now when manipulating there is a small initial concentration cost, and then part of the Empath&#039;s concentration remains allocated solely for manipulation.&lt;br /&gt;
** Prior to this change there was a very large concentration cost for manipulating creatures. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Manipulated creatures do not count towards an areas creature limit, and do not negatively impact creature spawn. &amp;lt;ref&amp;gt;[[Post:Small Manipulate-Related Update - 06/26/2016 - 16:49]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*More than one Empath can manipulate the same creature at once. This will cause the creature to be friendly to both Empaths, and will teach empathy to both (if each Empath would otherwise learn from that creature.)&lt;br /&gt;
*Once successful, the manipulation will remain active for several minutes, or until the creature dies or de-gens. It can be be stopped early with MANIPULATE STOP &amp;lt;creature/all/everything&amp;gt;&lt;br /&gt;
*You can manipulate up to two critters at one time, based on your skill.&lt;br /&gt;
*Creatures that you have befriended will show in the &amp;lt;tt&amp;gt;ASSESS&amp;lt;/tt&amp;gt; combat messaging as &amp;quot;&#039;&#039;&#039;friendly&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Manipulation has a generous teaching range compared to similar abilities at mid and high ranks. Prior to 100 Empathy ranks the teaching range is not as generous.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gaethzen&amp;diff=608727</id>
		<title>Gaethzen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gaethzen&amp;diff=608727"/>
		<updated>2023-01-19T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Gaethzen is a material that acts as a magical light sources powered by mana. You use them almost exactly as you use [[Cambrinth]] items, however instead of getting your mana back, you get light instead! A light source becomes very handy if you&#039;re going into a dark area and need to be able to see your way around. &lt;br /&gt;
&lt;br /&gt;
Gaethzen items are extremely fragile. If you &amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; them, they will shatter. {{com|Lower}} &amp;lt;tt&amp;gt;GROUND&amp;lt;/tt&amp;gt; for a hands free light source. They are also like [[Cambrinth]] in that they become attuned to whatever magic they were first charged with. So if you as an [[Empath]] charge it with Life Magic, then give it to a [[Cleric]], who tries to charge it with Holy Magic, you can kiss the gaethzen goodbye! Additionally, a gaethzen item may also be lost by charging it while it is already active.  Gaethzen can be [[Cambrinth Retune|retuned]] by a [[Moon Mage]], just like [[Cambrinth]].&lt;br /&gt;
&lt;br /&gt;
===Physical Properties===&lt;br /&gt;
Per GM [[Persida]]: Gaethzen is an unusual substance that holds magic very well and uses the mana inside it to cast a steady glow. Unactivated gaethzen has faint bands of color which swirl gently within the milky glass-like material. When it&#039;s activated, it glows softly, emitting a steady light.&lt;br /&gt;
&lt;br /&gt;
==Using Gaethzen==&lt;br /&gt;
*{{com|CHARGE}} &amp;lt;item&amp;gt; &amp;lt;amount&amp;gt;: Charges your gaethzen with mana to fuel the enchantment.&lt;br /&gt;
:The more you charge your gaethzen, the longer the light will last, up to it&#039;s maximum capacity.&lt;br /&gt;
*{{com|FOCUS}} &amp;lt;item&amp;gt;: To forge a magical link to it. &lt;br /&gt;
*{{com|RUB}} &amp;lt;item&amp;gt;: To activate it. Rub it again to deactivate it.&lt;br /&gt;
&lt;br /&gt;
When the mana fueling it is spent, your gaethzen item will simply extinguish itself.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{#ask:[[has item property::gaethzen]]&lt;br /&gt;
|?Worn in slot=Worn Location&lt;br /&gt;
|?Holds mana=Capacity&lt;br /&gt;
|?Source is=Sources&lt;br /&gt;
|format=table|limit=10|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Magical items,Item types,Definitions,Materials}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=607414</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=607414"/>
		<updated>2022-12-10T15:40:07Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|level=19&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|lskill1=60&lt;br /&gt;
|lskill2=150&lt;br /&gt;
|lcap=&amp;gt;300&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the [[gargoyle]] is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Combat Skill Caps===&lt;br /&gt;
* Weapons: Still training well at 120. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Defenses: skills around 95 are sufficient to handle 2, but not 3 or 4.  [[Parry Ability skill|Parry]], [[Shield Usage skill|shield]], and [[Evasion skill|evasion]] training very slowly at 128.  Armor, dabbling at 128; stops training at 132. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Targeted Magic skill|TM]] &amp;amp; [[Debilitation skill|Debilitation]]: Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Support Skill Caps===&lt;br /&gt;
* [[Stealth skill|Stealth]]: starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Tactics]]: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Locksmithing skill|Locksmithing]]:  Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 60, based on the following reports. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis). &amp;lt;br/&amp;gt;&lt;br /&gt;
:* Picking boxes relatively easily with 66 locksmithing, 30 agility, using [[Machinist&#039;s Touch]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* Struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap. &amp;lt;br/&amp;gt;&lt;br /&gt;
: Using mainly {{tt|quick}} at 133 (Nov. 2014). Locking with full backpack (17 Boxes) using {{tt|analyze}} and {{tt|harvest}} for every trap at 145 locksmithing with 27 agility (Ramiyah). Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 150, based on &amp;quot;&#039;&#039;you could do it blindfolded!&#039;&#039;&amp;quot; {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill. Mindlocks at 190 using {{tt|quick}} &amp;amp; {{tt|blind}} (05/18/2017).  Exclusively using {{tt|blind}} at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Skinning skill|Skinning]]:  Still locking at 197 ranks with a full {{com|arrange}}, take roughly 30 minutes to fill my backpack with boxes and I lock during this time.  Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&lt;br /&gt;
Granite gargoyles ARE immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
Although they appear immune to fire, granite gargoyles are NOT immune to [[spell::Mark of Arhat]], [[spell::Fire Shard]] or [[spell::Fire Ball]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|140||179||20||(3) &#039;&#039;trivially constructed&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|150||190||20||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160-200||220-305||20-30||(2) &#039;&#039;laughable matter&#039;&#039;||(3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|300||405||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(2) &#039;&#039;laughable matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a {{ilink|i|stone grey hide|skin}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shard area was avoided due to mixed spawn but this is no longer the case with [[Tuesday_Tidings/2021#September_2021|Tuesday Tiding 82]]&lt;br /&gt;
* No longer use a [[Talk:Granite_gargoyle#Special_Attacks|charging attack]] that could take them out of combat if missed.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=607413</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=607413"/>
		<updated>2022-12-10T15:35:46Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: Things that are no longer true but might be of interest moved to notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|level=19&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|lskill1=60&lt;br /&gt;
|lskill2=150&lt;br /&gt;
|lcap=&amp;gt;300&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the [[gargoyle]] is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Combat Skill Caps===&lt;br /&gt;
* Weapons: Still training well at 120. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Defenses: skills around 95 are sufficient to handle 2, but not 3 or 4.  [[Parry Ability skill|Parry]], [[Shield Usage skill|shield]], and [[Evasion skill|evasion]] training very slowly at 128.  Armor, dabbling at 128; stops training at 132. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Targeted Magic skill|TM]] &amp;amp; [[Debilitation skill|Debilitation]]: Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Support Skill Caps===&lt;br /&gt;
* [[Stealth skill|Stealth]]: starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Tactics]]: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Locksmithing skill|Locksmithing]]:  Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 60, based on the following reports. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis). &amp;lt;br/&amp;gt;&lt;br /&gt;
:* Picking boxes relatively easily with 66 locksmithing, 30 agility, using [[Machinist&#039;s Touch]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* Struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap. &amp;lt;br/&amp;gt;&lt;br /&gt;
: Using mainly {{tt|quick}} at 133 (Nov. 2014). Locking with full backpack (17 Boxes) using {{tt|analyze}} and {{tt|harvest}} for every trap at 145 locksmithing with 27 agility (Ramiyah). Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 150, based on &amp;quot;&#039;&#039;you could do it blindfolded!&#039;&#039;&amp;quot; {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill. Mindlocks at 190 using {{tt|quick}} &amp;amp; {{tt|blind}} (05/18/2017).  Exclusively using {{tt|blind}} at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Skinning skill|Skinning]]:  Still locking at 197 ranks with a full {{com|arrange}}, take roughly 30 minutes to fill my backpack with boxes and I lock during this time.  Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&lt;br /&gt;
Granite gargoyles ARE immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
Although they appear immune to fire, granite gargoyles are NOT immune to [[spell::Mark of Arhat]], [[spell::Fire Shard]] or [[spell::Fire Ball]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|140||179||20||(3) &#039;&#039;trivially constructed&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|150||190||20||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160-200||220-305||20-30||(2) &#039;&#039;laughable matter&#039;&#039;||(3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|300||405||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(2) &#039;&#039;laughable matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a {{ilink|i|stone grey hide|skin}}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shard area was avoided due to mixed spawn but this is no longer the case with [[Tuesday_Tidings/2021#September_2021|Tuesday Tiding 82]]&lt;br /&gt;
* No longer use a [[Talk:Granite_gargoyle#Special_Attacks|charging attack]] that could take them out of combat if missed.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silversteel_orlog_suspended_from_a_box-linked_tyrium_chain&amp;diff=606689</id>
		<title>Item:Silversteel orlog suspended from a box-linked tyrium chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silversteel_orlog_suspended_from_a_box-linked_tyrium_chain&amp;diff=606689"/>
		<updated>2022-11-27T16:09:46Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=orlog&lt;br /&gt;
|look=Highly-polished silver metal reflects its surroundings with a gleaming vibrance accentuated by the rich purple links of a short chain.&lt;br /&gt;
|MTag=silversteel, tyrium&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|type=toy&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=8,750,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|read}}:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You turn the orlog over and read:&lt;br /&gt;
&lt;br /&gt;
  Be sure to wind it regularly by turning the key with the&lt;br /&gt;
  orlog in hand.  If it should stop running, it can be&lt;br /&gt;
  restarted and reset by winding it.&lt;br /&gt;
&lt;br /&gt;
  Always close the cover before putting it away to protect&lt;br /&gt;
  its delicate mechanism.  For all repairs, don&#039;t trust to&lt;br /&gt;
  luck: Perobler&#039;s of Mer&#039;Kresh now offers courteous, fast&lt;br /&gt;
  and trustworthy repair service.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{com|turn}} {{tt|orlog with key}}: You wind your orlog, being careful not to overwind it, and it seems to be ticking merrily along.&lt;br /&gt;
&lt;br /&gt;
* See also the [[Tick Tock]] page for information about the inscriptions done at the shop, which can modify the LOOK&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Kertig_orlog_suspended_from_a_forged_iron_chain&amp;diff=606688</id>
		<title>Item:Kertig orlog suspended from a forged iron chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Kertig_orlog_suspended_from_a_forged_iron_chain&amp;diff=606688"/>
		<updated>2022-11-27T16:09:08Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=orlog&lt;br /&gt;
|look=Winding its way around the cover, a knotwork pattern embellishes the silvery-black metal device.  To aid in carrying, the last link of a short wrought chain has been forged to the top of the orlog.&lt;br /&gt;
|MTag=kertig&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|type=toy&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=6,875,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|read}}:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You turn the orlog over and read:&lt;br /&gt;
&lt;br /&gt;
  Be sure to wind it regularly by turning the key with the&lt;br /&gt;
  orlog in hand.  If it should stop running, it can be&lt;br /&gt;
  restarted and reset by winding it.&lt;br /&gt;
&lt;br /&gt;
  Always close the cover before putting it away to protect&lt;br /&gt;
  its delicate mechanism.  For all repairs, don&#039;t trust to&lt;br /&gt;
  luck: Perobler&#039;s of Mer&#039;Kresh now offers courteous, fast&lt;br /&gt;
  and trustworthy repair service.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{com|turn}} {{tt|orlog with key}}: You wind your orlog, being careful not to overwind it, and it seems to be ticking merrily along.&lt;br /&gt;
&lt;br /&gt;
* See also the [[Tick Tock]] page for information about the inscriptions done at the shop, which can modify the LOOK&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Goldenglow_glaes_orlog_suspended_from_a_fine_silver_chain&amp;diff=606687</id>
		<title>Item:Goldenglow glaes orlog suspended from a fine silver chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Goldenglow_glaes_orlog_suspended_from_a_fine_silver_chain&amp;diff=606687"/>
		<updated>2022-11-27T16:08:29Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=orlog&lt;br /&gt;
|look=Layers of shifting clockwork are faintly discernible beneath the metal&#039;s pale golden surface washed in a radiant sheen.  Adorning the top of the device is a short, contrasting silver chain.&lt;br /&gt;
|MTag=goldenglow glaes&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|type=toy&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=52,875,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* {{com|read}}:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You turn the orlog over and read:&lt;br /&gt;
&lt;br /&gt;
  Be sure to wind it regularly by turning the key with the&lt;br /&gt;
  orlog in hand.  If it should stop running, it can be&lt;br /&gt;
  restarted and reset by winding it.&lt;br /&gt;
&lt;br /&gt;
  Always close the cover before putting it away to protect&lt;br /&gt;
  its delicate mechanism.  For all repairs, don&#039;t trust to&lt;br /&gt;
  luck: Perobler&#039;s of Mer&#039;Kresh now offers courteous, fast&lt;br /&gt;
  and trustworthy repair service.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* {{com|turn}} {{tt|orlog with key}}: You wind your orlog, being careful not to overwind it, and it seems to be ticking merrily along.&lt;br /&gt;
&lt;br /&gt;
* See also the [[Tick Tock]] page for information about the inscriptions done at the shop, which can modify the LOOK&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pair_of_grey_pinstriped_trousers&amp;diff=578653</id>
		<title>Item:Pair of grey pinstriped trousers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pair_of_grey_pinstriped_trousers&amp;diff=578653"/>
		<updated>2021-12-27T18:18:34Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=trousers&lt;br /&gt;
|look=Slim lines of black run vertically up and down the legs.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=-&lt;br /&gt;
|ptype=clothing&lt;br /&gt;
|verby=No&lt;br /&gt;
|wearloc=legs&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Verbs=&lt;br /&gt;
{{com|STUDY}}&lt;br /&gt;
:You can TURN the pinstriped trousers to change its appearance.&lt;br /&gt;
&lt;br /&gt;
{{com|TURN}}&lt;br /&gt;
:You turn your pinstriped trousers, transforming it into some &#039;&#039;&#039;fitted leggings&#039;&#039;&#039;.&lt;br /&gt;
:You turn your fitted leggings, transforming it into some &#039;&#039;&#039;tailored pants with wide cuffs&#039;&#039;&#039;.&lt;br /&gt;
:You turn your tailored pants, transforming it into a pair of grey pinstriped trousers.&lt;br /&gt;
&lt;br /&gt;
=Other Appearances=&lt;br /&gt;
*fitted leggings&lt;br /&gt;
*:Designed for a snug fit, the leggings hug the natural shape of the wearer.&lt;br /&gt;
&lt;br /&gt;
*tailored pants with wide cuffs&lt;br /&gt;
*:Cut to a comfortable fit, the pants also appear quite sturdy.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slate-grey_sanowret_crystal_set_in_an_enameled_gargoyle&amp;diff=576241</id>
		<title>Item:Slate-grey sanowret crystal set in an enameled gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slate-grey_sanowret_crystal_set_in_an_enameled_gargoyle&amp;diff=576241"/>
		<updated>2021-11-28T16:41:06Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=crystal&lt;br /&gt;
|look=The slate-grey crystal glows with a soft light and is shaped into a perfect cube.  Thin lines of silver reinforce the crystal in a complex lattice.&lt;br /&gt;
|MTag=crystal&lt;br /&gt;
|CTag=grey&lt;br /&gt;
|type=magic, trainer, verby&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=153,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sanowret crystal&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This item is a [[sanowret crystal]] and trains [[Arcana]] on use.&lt;br /&gt;
&lt;br /&gt;
==Lecture==&lt;br /&gt;
Gargoyles of many varieties are known across Elanthia.  Primarily, they seem concentrated upon the mainland with few current reports from the islands of Qi&#039;Reshalia.&lt;br /&gt;
&lt;br /&gt;
It is common to identify gargoyles by the stone or material they are made of, as most are considered animated, bipedal constructs.  Wings are common, though flight is not.  Sandstone, onyx, black marble, granite and more variations have been documented.&lt;br /&gt;
&lt;br /&gt;
A gargoyle&#039;s best weapons are its own claws and teeth -- both are viciously sharp and deadly!  Because of their stony base materials, it is common for gargoyles to be unphased by both flame and ice.&lt;br /&gt;
&lt;br /&gt;
Stony hides can be gathered from most gargoyles, though they often require skilled craftsmen to use well.  Likewise, they&#039;re known to hoard treasures of many types, often secreting the coins and gems away into trapped chests.&lt;br /&gt;
&lt;br /&gt;
As with all of Elanthia&#039;s animated enemies, great care should be taken when approaching any of the stony gargoyles; there may yet be more to discover!&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fuchsia_sanowret_crystal_set_in_an_enameled_fae&amp;diff=576240</id>
		<title>Item:Fuchsia sanowret crystal set in an enameled fae</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fuchsia_sanowret_crystal_set_in_an_enameled_fae&amp;diff=576240"/>
		<updated>2021-11-28T16:37:59Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=crystal&lt;br /&gt;
|look=The fuchsia crystal glows with a soft light and is shaped into a perfect cube.  Thin lines of silver reinforce the crystal in a complex lattice.&lt;br /&gt;
|MTag=sanowret&lt;br /&gt;
|CTag=fuchsia, silver&lt;br /&gt;
|STag=fae&lt;br /&gt;
|type=magic, trainer, verby&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=153,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sanowret crystal&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This item is a [[sanowret crystal]] and trains [[Arcana]] on use.&lt;br /&gt;
&lt;br /&gt;
==Lecture==&lt;br /&gt;
A soft light blossoms in the very center of the crystal, and begins to fill your mind with the knowledge of the fae, fairies and boggles of the realms.&lt;br /&gt;
&lt;br /&gt;
Fae is a broad term describing many creatures -- helpful, mischievous, and neutral -- found in all the known provinces.  Sprites, welkin, alfar, nyads, dryads, will o&#039; wisps, gremlins and more can be counted among their ranks.&lt;br /&gt;
&lt;br /&gt;
Many Fae are considered to be created by, but perhaps not always subservient to, the gods -- both benevolent and malevolent.  They can be helpful to adventurers, such as the alfar aiding their Empath summoners.  So too can they be dangerously destructive, like Zachriedek&#039;s gremlins.&lt;br /&gt;
&lt;br /&gt;
Some members of the Fae are primarily encountered in female form by adventurers, but as varied as the Fae are, some species make contact in male form as well.&lt;br /&gt;
&lt;br /&gt;
Magical talent is common among the Fae, though not guaranteed.  As mischievous tricksters, sand sprites are known to tingle weapons away from would-be attackers, for example.&lt;br /&gt;
&lt;br /&gt;
Care should be taken when in the presence of any Fae -- even the helpful ones can be mischievous towards adventurers!&lt;br /&gt;
 &lt;br /&gt;
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about the fae, fairies and boggles of the realms.  You feel quite enlightened, if a bit mentally tired.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Amber-colored_sanowret_crystal_set_in_an_enameled_Xala%27shar&amp;diff=576239</id>
		<title>Item:Amber-colored sanowret crystal set in an enameled Xala&#039;shar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Amber-colored_sanowret_crystal_set_in_an_enameled_Xala%27shar&amp;diff=576239"/>
		<updated>2021-11-28T16:36:56Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=crystal&lt;br /&gt;
|look=The amber-colored crystal glows with a soft light and is shaped into a perfect cube.  Thin lines of silver reinforce the crystal in a complex lattice.&lt;br /&gt;
|MTag=crystal&lt;br /&gt;
|CTag=amber&lt;br /&gt;
|type=magic, trainer, verby&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=153,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sanowret crystal&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This item is a [[sanowret crystal]] and trains [[Arcana]] on use.&lt;br /&gt;
&lt;br /&gt;
==Lecture==&lt;br /&gt;
A soft light blossoms in the very center of the crystal, and begins to fill your mind with the knowledge of the Xala&#039;shar menace.&lt;br /&gt;
&lt;br /&gt;
The origins of the Xala&#039;shar are cloaked in mystery, with some rumors even insinuating a corrupt citadel lost in Ilithi&#039;s past.  Wherever they may have came from, however, they now primarily reside within a camp near Knife Clan.&lt;br /&gt;
&lt;br /&gt;
No one is quite sure what exactly the Xala&#039;shar were, but there is wide agreement that extreme necromantic magics and experiments have corrupted and warped them.  Tentacles, metal-fused bones, oozing wounds and more have been observed among the Xala&#039;shar.&lt;br /&gt;
&lt;br /&gt;
Like Ilithi&#039;s Adan&#039;f, the Xala&#039;shar are mostly commonly divided into two categories -- casters and weapon users.  Within each is a hierarchy of skilled torturers -- magi, thralls, vanquishers, conjurers, shredders, overseers and more are found among their ranks.&lt;br /&gt;
&lt;br /&gt;
Most are believed to be bipedal, though with tentacles on some and overly large concealing robes on others, it is difficult to be certain.&lt;br /&gt;
&lt;br /&gt;
Tanneries across the realms have flatly refused anything corrupted by the Xala&#039;shar, as both their flesh and bone have been heavily corrupted by necromantic magics.  However, they have accumulated vast wealth from the coins, gems and other treasures presumably taken from their victims.&lt;br /&gt;
&lt;br /&gt;
As with all of Elanthia&#039;s hostile forces, care should always be taken when approaching anywhere with a Xala&#039;shar presence!&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Icy_blue_sanowret_crystal_set_in_an_enameled_Adan%27f&amp;diff=576238</id>
		<title>Item:Icy blue sanowret crystal set in an enameled Adan&#039;f</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Icy_blue_sanowret_crystal_set_in_an_enameled_Adan%27f&amp;diff=576238"/>
		<updated>2021-11-28T16:35:04Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=crystal&lt;br /&gt;
|look=The icy blue crystal glows with a soft light and is shaped into a perfect cube.  Thin lines of silver reinforce the crystal in a complex lattice.&lt;br /&gt;
|MTag=sanowret&lt;br /&gt;
|CTag=icy-blue&lt;br /&gt;
|STag=Adan&#039;f&lt;br /&gt;
|type=magic, trainer, verby&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=153,625&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sanowret crystal&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
This item is a [[sanowret crystal]] and trains [[Arcana]] on use.&lt;br /&gt;
&lt;br /&gt;
==Lecture==&lt;br /&gt;
A soft light blossoms in the very center of the crystal, and begins to fill your mind with the knowledge of Ilithi&#039;s Adan&#039;f menace.&lt;br /&gt;
&lt;br /&gt;
The origins of the Adan&#039;f are the topic of legends, stories, and some amount of speculation.  Located within the Whistling Woods and caves south of Shard, the Adan&#039;f are fearsome terrors of Ilithi.&lt;br /&gt;
&lt;br /&gt;
Resembling giant bipedal lizards, all Adan&#039;f are scaled and have long tails that they frequently employ in battle.  Their scales are often black with shades of red, green and blue mixed in.&lt;br /&gt;
&lt;br /&gt;
The Adan&#039;f are commonly separated into caster and non-caster groups.  Shadow mages and sorcerers are fearsome spell slingers versed in lunar and elemental magics.  Blood warriors, spirit dancers and blademasters are deadly weapon users.&lt;br /&gt;
&lt;br /&gt;
Scales and tail barbs are frequently recovered from Adan&#039;f, though neither are particularly useful to crafters.  However, they are known to carry treasure in the form of coins, gems and more.&lt;br /&gt;
&lt;br /&gt;
As with all of Elanthia&#039;s hostile forces, care should be taken when approaching any of Ilithi&#039;s Adan&#039;f for the first time!&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Oddly_reflective_steel-alloy_chain_hauberk&amp;diff=572567</id>
		<title>Armor:Oddly reflective steel-alloy chain hauberk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Oddly_reflective_steel-alloy_chain_hauberk&amp;diff=572567"/>
		<updated>2021-11-13T00:16:01Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: Created page with &amp;quot;{{Armor |noun=hauberk |armorapp2020=Yes |look=Shimmering strangely, the steel-alloy rings of the hauberk flicker unpredictably, the process to render them resistant to rust im...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|noun=hauberk&lt;br /&gt;
|armorapp2020=Yes&lt;br /&gt;
|look=Shimmering strangely, the steel-alloy rings of the hauberk flicker unpredictably, the process to render them resistant to rust imbuing an odd surface sheen.  Secured to kelp linen, the hauberk is fitted to allow unimpeded underwater movement.&lt;br /&gt;
|MTag=steel, kelp linen&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=noticeable&lt;br /&gt;
|stealth=mild&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=good&lt;br /&gt;
|slice=good&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=moderate&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=moderate&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=somewhat fair&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=400&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|appcost=13500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sputkin%27s_Splendors_(4)&amp;diff=571769</id>
		<title>Sputkin&#039;s Splendors (4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sputkin%27s_Splendors_(4)&amp;diff=571769"/>
		<updated>2021-11-07T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: /* Small Alcove (southwest) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Sputkin&#039;s Splendors}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name=Sputkin&#039;s Splendors&lt;br /&gt;
|Owner=Sputkin&lt;br /&gt;
|NumRooms=6&lt;br /&gt;
|Store Type=Clothing,Container,Weapon,Armor&lt;br /&gt;
|Fest=Hollow Eve Festival 436,Hollow Eve Festival 439&lt;br /&gt;
|Coin=Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Entry==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Entry&lt;br /&gt;
|desc=Decoration is sparse in the entryway.  A cramped passage leads northward between stacks of empty crates, whose contents are presumably on display elsewhere.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a black ironwood door.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nexus==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Nexus&lt;br /&gt;
|desc=This chamber is the most spacious in the wagon, providing ample room for a crowd to attend a sermon.  A high white marble altar rises majestically in the middle of the room, flanked by tall silver candlesticks which cast a nimbus of warm light across its pale surface.  Shallow alcoves surround the chamber, branching off in all directions.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a polished oaken ladder.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, south, southwest, northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Alcove (northwest)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Small Alcove&lt;br /&gt;
|desc=This small alcove has been draped in pearlescent white silken tapestries.  Several large candles held in delicate white-gold floor sconces bathe the area in a gentle glow, causing the tapestries to shimmer beneath the soft caress of the flickering candlelight.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a sleek ebonwood table with several things on it, a teak icon tree with several things on it and a glass-topped mahogany case.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood table}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen slender crystalline chimes inset with filigreed silver animal charms|7,500}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen tiny diamondique bells strung from a thin platinum neck chain|225,000}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen porcelain bells threaded on a thick brass chain|5,000}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen golden bells embellished with leafy silver filigree|36,250}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen fluted silver chimes embellished with elegant golden filigree|14,250}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen brass bells each etched with a regal looking animal|4,050}}&lt;br /&gt;
{{ShopItem|t=i|set of thirteen platinum bells each embellished with a different carved gemstone animal|350,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the icon tree}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Harawep|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Urrem&#039;tier|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Kerenhappuch|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Idon|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Albreda|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Berengaria|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Eluned|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Glythtide|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Rutilor|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Ushnish|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Huldah|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Phelim|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Be&#039;ort|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Saemaus|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Truffenyi|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Meraud|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Alamhif|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Hav&#039;roth|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Drogor|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Lemicus|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Botolf|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Murrula|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Asketi|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Kertigen|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Everild|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Divyaush|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Zachriedek|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Kuniyo|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Trothfang|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Hodierna|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Tamsine|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Chadatru|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Dergati|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Peri&#039;el|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Aldauth|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Damaris|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the god Firulf|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Faenella|14,316}}&lt;br /&gt;
{{ShopItem|t=i|oaken icon of the goddess Eylhaar|14,316}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the mahogany case}}&lt;br /&gt;
{{ShopItem|t=i|pearly-white silken handfasting cord adorned with two golden charms|6,768}}&lt;br /&gt;
{{ShopItem|t=i|golden silk handfasting cord swathed in sheer black lace|4,375}}&lt;br /&gt;
{{ShopItem|t=i|articulated platinum handfasting cord adorned with sparkling diamond and onyx beads|245,767}}&lt;br /&gt;
{{ShopItem|t=i|woven rose-colored satin handfasting cord bound with green emerald rings at either end|31,311}}&lt;br /&gt;
{{ShopItem|t=i|blood-red handfasting cord fastened with two glassy black obsidian tokens|3,750}}&lt;br /&gt;
{{ShopItem|t=i|dusky blue nightweaver-silk handfasting cord studded with carved crystalline stars|14,625}}&lt;br /&gt;
{{ShopItem|t=i|shadowy black satin handfasting cord tipped with carved ebony charms|6,250}}&lt;br /&gt;
{{ShopItem|t=i|emerald silk handfasting cord fastened at either end with a serpentine ruby band|53,812}}&lt;br /&gt;
{{ShopItem|t=i|glistening blue watersilk handfasting cord adorned with seashell charms|6,250}}&lt;br /&gt;
{{ShopItem|t=i|tawny brown cotton handfasting cord adorned with carved teak beads|3,750}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Alcove (northeast)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Small Alcove&lt;br /&gt;
|desc=Soft black velvet tapestries drape the walls of this alcove, bathed in the light of a single candle held from an ornate platinum floor sconce.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a long ironwood workbench with several things on it, a circular teak display table with several things on it, a battered oak crate, a twisted ebonwood stand with several things on it and a long wall rack of weapons with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: southwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ironwood workbench}}&lt;br /&gt;
{{ShopItem|t=i|black satin gem pouch with a blued-steel raven clasp|22,500}}&lt;br /&gt;
{{ShopItem|t=i|sleek azure poloh&#039;izh hide cape clasped with a coiled abalone king snake|70,806}}&lt;br /&gt;
{{ShopItem|t=i|rich dusky-brown bear hide quiver decorated with large black claws about the flap|50,000}}&lt;br /&gt;
{{ShopItem|t=i|delicate silver locket dusted with sparkling black opal chips|37,500}}&lt;br /&gt;
{{ShopItem|t=i|woven silver-strand belt accented with a faceted black onyx panther buckle|93,750}}&lt;br /&gt;
{{ShopItem|t=i|articulated blued-steel weapon harness with interlocking plates engraved with the form of a regal lion|63,000}}&lt;br /&gt;
{{ShopItem|t=i|small platinum jewelry chest inset with a sparkling array of gemstone swirls|750,000}}&lt;br /&gt;
{{ShopItem|t=i|supple black leucro hide pack clasped with a gleaming silver fang|36,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display table}}&lt;br /&gt;
{{ShopItem|t=i|carved ebony incense case with an onyx scorpion clasp|21,741}}&lt;br /&gt;
{{ShopItem|t=i|tanned la&#039;tami hide book bag clasped with a yellow topaz owl|28,116}}&lt;br /&gt;
{{ShopItem|t=i|verdant green herb pouch appliqued with silken leaves and clasped with a golden cow charm|27,117}}&lt;br /&gt;
{{ShopItem|t=i|elegant satinwood vestment coffer draped with twining silver vines|70,932}}&lt;br /&gt;
{{ShopItem|t=i|white jade incense case with a gleaming beryl mongoose clasp|21,741}}&lt;br /&gt;
{{ShopItem|t=i|vermillion blood wolf hide quiver with a gold wolverine clasp|25,875}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the oak crate}}&lt;br /&gt;
{{ShopItem|t=w|bejeweled silver scepter|287,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood stand}}&lt;br /&gt;
{{ShopItem|t=i|somber black linen cassock embroidered with the outline of a disheveled vulture|13,750}}&lt;br /&gt;
{{ShopItem|t=i|crisp white linen cassock embroidered with a gentle grey dove|13,750}}&lt;br /&gt;
{{ShopItem|t=i|sweeping black velvet mantle embroidered with an intricate web of jagged silver lightning|27,500}}&lt;br /&gt;
{{ShopItem|t=i|regal blue satin mantle beaded with tiny water opal dolphins|52,438}}&lt;br /&gt;
{{ShopItem|t=i|heavy storm-grey linen cloak fringed with shark teeth|11,250}}&lt;br /&gt;
{{ShopItem|t=i|sweeping black silk cloak embroidered with a silver nightingale perched atop an olive branch|67,031}}&lt;br /&gt;
{{ShopItem|t=i|fringed white silk cape embroidered with golden rays of light piercing through a pall of heavy clouds|36,913}}&lt;br /&gt;
{{ShopItem|t=i|fringed black silk cape embroidered with a nest of green adders twining around a unicorn&#039;s horn|42,656}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wall rack}}&lt;br /&gt;
{{ShopItem|t=w|ironwood staff surmounted by a pale grey riftstone raven|1,125,000}}&lt;br /&gt;
{{ShopItem|t=w|smokewood staff surmounted by an enormous damaryn pearl|4,687,500}}&lt;br /&gt;
{{ShopItem|t=w|Aesetani applewood staff inlaid with sana&#039;ati hearts|1,156,250}}&lt;br /&gt;
{{ShopItem|t=w|blue-bladed longsword bearing a dolphin-shaped dwalgim on its pommel|750,000}}&lt;br /&gt;
{{ShopItem|t=w|lion-headed mace with a majestic mane of black gold|400,000}}&lt;br /&gt;
{{ShopItem|t=w|demonbone-hafted mace with a felstone snarling boar&#039;s head|687,500}}&lt;br /&gt;
{{ShopItem|t=w|steel war axe with a demonscale-wrapped grip|500,000}}&lt;br /&gt;
{{ShopItem|t=w|Dwarven iron two-handed sword with an ox-skull grip|375,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Alcove (southeast)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Small Alcove&lt;br /&gt;
|desc=A bizarre mix of gaudiness and subtlety, festive banners adorn one side of this small alcove while plain white cotton tapestries mask the other wall.  A simple iron lantern sways from the ceiling, bathing the area in its glow.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a bejeweled platinum rack with a few things on it, a sturdy silverwillow shelf with a few things on it, a long ebonwood table with a few things on it and a glass-topped knife display.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the platinum rack}}&lt;br /&gt;
{{ShopItem|t=w|halberd with a teak-flecked spiritwood haft and stylized vulture claw etchings|5,250,000}}&lt;br /&gt;
{{ShopItem|t=w|two-pronged halberd with a stark white aldamdin lion coiled guardedly around the haft|1,400,000}}&lt;br /&gt;
{{ShopItem|t=w|short steel halberd embellished with a luminous blue asarenjan sphere|1,562,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silverwillow shelf}}&lt;br /&gt;
{{ShopItem|t=w|blackened steel claymore with a spectrolite coyote nestled in the wrought silver hilt|212,500}}&lt;br /&gt;
{{ShopItem|t=w|windsteel claymore etched with twining adders along the blade|4,375,000}}&lt;br /&gt;
{{ShopItem|t=w|rainbowed glaes claymore with a rich mahogany hilt|35,000,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the ebonwood table}}&lt;br /&gt;
{{ShopItem|t=w|silver-plated morning star with wickedly sharp kertig studs|1,712,500}}&lt;br /&gt;
{{ShopItem|t=w|viciously spiked morning star with a twisted gloomwood haft|1,712,500}}&lt;br /&gt;
{{ShopItem|t=w|saffron vardite morning star|1,712,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the knife display}}&lt;br /&gt;
{{ShopItem|t=w|slender golden misericorde with a smoke ruby nightingale hilt|275,000}}&lt;br /&gt;
{{ShopItem|t=w|feather-thin silversteel misericorde with a green lemicule albatross hilt|3,750,000}}&lt;br /&gt;
{{ShopItem|t=w|damite misericorde with an ebony jackal hilt|6,250,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Small Alcove (southwest)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Small Alcove&lt;br /&gt;
|desc=Deep blue watersilk tapestries cascade down the walls, shimmering in the light of an ornate silver lantern suspended from the ceiling.  The play of color and light against the fabric gives the cramped alcove a spurious illusion of spaciousness.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a velvet-cushioned necklace case with several things on it, an etched silver placard and a broad granite display with several things on it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: northeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;An etched silver placard reads:&lt;br /&gt;
&amp;quot;All animal pelts, feathers and fur were obtained from previously deceased animals, or in a manner that did not physically harm them.  For surely we would not maim such sacred beasts merely for our own petty mortal needs!  Use them proudly to honor your chosen deities with a clear conscience, Brothers and Sisters.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the necklace case}}&lt;br /&gt;
{{ShopItem|t=i|delicate obsidian necklace shaped like a wren with wings outstretched to wrap around the neck|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate black opal necklace shaped like a wolf with its head thrown back in a howl of loneliness|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate silver necklace shaped like a leaping dolphin with sparkling diamond eyes|6,250}}&lt;br /&gt;
{{ShopItem|t=i|steel necklace shaped like a wild boar with head lowered to charge|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate bone necklace shaped like a rampant ram with horns raised in salute|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate necklace made from black Katamba moonstone and molded into the shape of a snarling panther|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate ivory necklace shaped like a racing unicorn with head thrown back in a triumphant neigh|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate ruby necklace shaped like a scorpion whose tail is raised to strike|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate golden necklace shaped like a gentle ox with amber eyes|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate emerald necklace shaped like a hissing cobra whose body reaches up to wrap around the neck|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate amber necklace shaped like a sleeping tabby cat whose tail curls up around the neck|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate onyx necklace shaped like a raven with wings outstretched to wrap around the neck|6,250}}&lt;br /&gt;
{{ShopItem|t=i|delicate topaz necklace shaped like a roaring lion with glittering rubies for eyes|6,250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the granite display}}&lt;br /&gt;
{{ShopItem|t=i|brilliant cerulean prayer rug emblazoned with a stately welkin working over a forge|937,500}}&lt;br /&gt;
{{ShopItem|t=i|small platinum silk prayer rug beaded with an array of colorful gemstones|625,000|note=&amp;quot;Through humble actions do we grow closer to our Lord Kertigen.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|deep blue prayer cloth embroidered with a massive tidal wave|1,250,000}}&lt;br /&gt;
{{ShopItem|t=i|dusky grey satin prayer tapestry embroidered with the translucent image of a slender woman|937,500}}&lt;br /&gt;
{{ShopItem|t=i|dusky black silk prayer cloth embroidered with tarnished silver steelsilk threads|1,250,000}}&lt;br /&gt;
{{ShopItem|t=i|woven brown reed prayer mat depicting a confident ox with regal ivory horns|625,000}}&lt;br /&gt;
{{ShopItem|t=i|modest white prayer cloth with pale alabaster beads sewn along the edges|625,000}}&lt;br /&gt;
{{ShopItem|t=i|tanned peccary-hide prayer mat fringed with brown magpie feathers|625,000}}&lt;br /&gt;
{{ShopItem|t=i|copper silk prayer rug depicting a giant red boar with gleaming pearl-white tusks|625,000|note=&amp;quot;Through humble actions do we grow closer to our Lord Kertigen.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|stained damask prayer mat adorned with tarnished silver goshawk beads|625,000}}&lt;br /&gt;
{{ShopItem|t=i|verdant green prayer tapestry embroidered with a willowy dryad|937,500}}&lt;br /&gt;
{{ShopItem|t=i|rough green burlap prayer mat embroidered with a serpentine river of brilliant orange lava|625,000}}&lt;br /&gt;
{{ShopItem|t=i|plain linen prayer cloth fringed with soft grey dove feathers|625,000}}&lt;br /&gt;
{{ShopItem|t=i|lush green prayer mat formed of several bamboo stalks carved to resemble cobras|625,000}}&lt;br /&gt;
{{ShopItem|t=i|jewel-tone peacock-feather prayer rug beaded with tiny emerald kingsnakes along the edges|937,500}}&lt;br /&gt;
{{ShopItem|t=i|woven reed prayer mat painted a shade of deathly black|625,000}}&lt;br /&gt;
{{ShopItem|t=i|dusky blue prayer tapestry appliqued with a silver silk nightingale|937,500}}&lt;br /&gt;
{{ShopItem|t=i|pale blue watersilk prayer cloth fringed with multicolored seashells|625,000}}&lt;br /&gt;
{{ShopItem|t=i|ice-blue satin prayer tapestry embroidered with a hideous black unicorn|1,250,000}}&lt;br /&gt;
{{ShopItem|t=i|solemn grey prayer cloth embroidered with a sulking coyote|1,250,000}}&lt;br /&gt;
{{ShopItem|t=i|rainbow silk prayer tapestry appliqued with a dizzying myriad of fabrics and colors|1,250,000}}&lt;br /&gt;
{{ShopItem|t=i|sky-blue silken prayer tapestry sequined with tiny aquamarine beads|937,500}}&lt;br /&gt;
{{ShopItem|t=i|slate-grey cotton prayer cloth embroidered with dark silver steelsilk threads|625,000}}&lt;br /&gt;
{{ShopItem|t=i|stormy violet prayer rug embroidered with erratic lightning bolts|1,250,000}}&lt;br /&gt;
{{ShopItem|t=i|plush golden lionskin prayer rug embroidered with a deep green olive branch|625,000}}&lt;br /&gt;
{{ShopItem|t=i|festive prayer tapestry woven of many multicolored cloth strips|625,000}}&lt;br /&gt;
{{ShopFootnote|The inventory of a broad granite display rotates.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cramped Loft (ladder)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Sputkin&#039;s Splendors, Cramped Loft&lt;br /&gt;
|desc=Not a single cobweb mars this small loft, allowing a feeling of comfort to permeate throughout.  A single candle rises from a golden floor sconce, casting playfully dancing shadows on the walls.  You also see a yew shelf with several things on it.&lt;br /&gt;
Obvious exits: down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the yew shelf|}}&lt;br /&gt;
{{ShopItem|t=i|scarlet vellum roll|2,812,500|note=[[Flame Shockwave]]}}&lt;br /&gt;
{{ShopItem|t=i|carved selenite tablet|2,812,500|note=[[Bitter Feast]]}}&lt;br /&gt;
{{ShopItem|t=i|large ostracon of pastel green faience|2,812,500|note=[[Beckon the Naga]]}}&lt;br /&gt;
{{ShopItem|t=i|cerulean rice paper scroll|2,812,500|note=[[Adaptive Curing]]}}&lt;br /&gt;
{{ShopItem|t=i|dusky crimson parchment with exquisite platinum leaf writing|2,812,500|note=[[Iyqaromos Fire-Lens]]}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439/Shops&amp;diff=570429</id>
		<title>Hollow Eve Festival 439/Shops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_439/Shops&amp;diff=570429"/>
		<updated>2021-11-02T04:38:51Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: /* Docks &amp;amp; Sinuous Shore Road */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The [[Hollow Eve Festival]] is an annual event.  This page documents the shops and games open during the [[Hollow Eve Festival 439|Hollow Eve 439 festival]] (2021).  &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* Shops that are brand new (or have new inventory) are indicated in &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* This year&#039;s gift is &#039;&#039;TBD&#039;&#039;.&lt;br /&gt;
::To claim your gift: &#039;&#039;From Andreshlew, East Dock&#039;&#039;, {{com|go}} {{tt|East}}, {{com|go}} {{tt|East}}, go {{tt|NorthEast}}, then {{com|go}} into the {{tt|wide building}}, and &#039;&#039;&#039;{{com|ask}} [[Ichea]] for gift&#039;&#039;&#039;.&lt;br /&gt;
* Immediately on arrival to the festival grounds, you will find a &#039;&#039;&#039;table&#039;&#039;&#039; to purchase your invitation(s) and a &#039;&#039;&#039;barrel&#039;&#039;&#039; to purchase fast travel on the dolphins. This and the nearby rooms are available to all players, no ticket to the event is required.  Tickets are required to go through &#039;&#039;gates&#039;&#039;, &#039;&#039;turnstiles&#039;&#039; &amp;amp; &#039;&#039;alleys&#039;&#039; that lead off the docks.&lt;br /&gt;
* [[Festival Greeters|Greeters]] will be seen wandering throughout the festival periodically, offering help with where to find things and handing out gifts.&lt;br /&gt;
&lt;br /&gt;
==Roaming In Any Section==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|roaming|&#039;&#039;&#039;Darkbox&#039;&#039;&#039;|Hollow Eve Festival 439/Darkbox|Darkbox|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|roaming|&#039;&#039;Rothov&#039;&#039;|Rothov|High Enchanter Rothov|food enchantment for weapons||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Island Sections==&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&#039;&#039;overview map TBD&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
* Offsite maps from 436 (2020) can be found here:&lt;br /&gt;
:* The current DRService map can be found on [https://drservice.info/Maps/render.aspx?map=Hollow_Eve-2020.xml DRService].&lt;br /&gt;
:* The current Kythryn&#039;s maps can be found here:&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE436_Docks.htm Docks, Palace Road, Dock Walk &amp;amp; Pearl Road]&lt;br /&gt;
::* [http://www.kythsjournal.com/maps/HE436_Falashtan.htm Falashtan &amp;amp; Suporni Kavmalitan]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;See instructions below before editing this table.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Please&#039;&#039;&#039; check shop inventory before confirming if inventory is accurate/complete&lt;br /&gt;
*&#039;&#039;&#039;Bolded&#039;&#039;&#039; shops have new and/or updated inventory.&lt;br /&gt;
&lt;br /&gt;
===Dockside of the island===&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HE436 wiki thumbnail01.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
====Docks &amp;amp; Sinuous Shore Road====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 2|the &#039;&#039;&#039;Gallaenia&#039;&#039;&#039;|Gallaenia|Gallaenia|bank services tied to the Crossing account||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 10|&#039;&#039;down the alley&#039;&#039;&amp;lt;br&amp;gt;silver &#039;&#039;&#039;door&#039;&#039;&#039;|Crimson Dragon Gaming|Crimson Dragon Gaming|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 10|&#039;&#039;&amp;lt;in the room&amp;gt;&#039;&#039;|Zentham|&#039;&#039;&#039;Shadow Forger Zentham&#039;&#039;&#039;|replaces lost ecospheres||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 14|plain pine &#039;&#039;&#039;shop&#039;&#039;&#039;|Wally&#039;s World of Walls|Wally&#039;s World of Walls|home rare-material walls||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 14|glittery white &#039;&#039;&#039;cottage&#039;&#039;&#039; with dusty sconces framing the door|Glam and Gritty|&#039;&#039;&#039;Glam and Gritty&#039;&#039;&#039;|rare-material clothing||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 14|brightly colored &#039;&#039;&#039;tent&#039;&#039;&#039;|Mind of Sdai (8)|The Mind of Sdai|gift bags||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 15|&#039;&#039;&#039;stucco building&#039;&#039;&#039;|Altered Reactions|Altered Reactions|limited charge combat maneuvers||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 15|cozy &#039;&#039;&#039;bungalow&#039;&#039;&#039; with a horse-shaped sign out front|Force of Habit (3)|Force of Habit|footwear &amp;amp; spurs||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 15|small driftwood &#039;&#039;&#039;shop&#039;&#039;&#039; with a sea-green awning|Natural Beauty (4)|&#039;&#039;&#039;Natural Beauty&#039;&#039;&#039;|rare-material clothing &amp;amp; jewelry||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 15|stucco &#039;&#039;&#039;cottage&#039;&#039;&#039;|Hero to Go (3)|&#039;&#039;&#039;Hero To Go&#039;&#039;&#039;|armor, containers, clothing &amp;amp; jewelry||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 15|opulent &#039;&#039;&#039;wide building&#039;&#039;&#039;|Saidakyp of Andreshlew|Saidakyp of Andreshlew|HE gift, [[Item Registration]], [[Hollow Eve Festival 439/Alteration sessions|alterations]], [[Ichea|Tailor Ichea]]||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 16|pink &#039;&#039;&#039;pavilion&#039;&#039;&#039; with a mauve and cream striped canopy|Killer Pinks|&#039;&#039;&#039;Killer Pinks&#039;&#039;&#039;|rare-material weapons, armor &amp;amp; shields||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 17|cramped &#039;&#039;&#039;shack&#039;&#039;&#039;|Bobbing for Lamprey|Bobbing for Lamprey|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 17|yeehar-skin &#039;&#039;&#039;tent&#039;&#039;&#039;|Hashal&#039;s Haven|Hashal&#039;s Haven|cambrinth, rare-material clothing, containers &amp;amp; jewelry||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 17|&#039;&#039;&#039;entrance&#039;&#039;&#039; to a spherical hovel painted to resemble a moongate|Future is Now (4)|The Future is Now|Moon Mage divination tools (some rare materials)||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 17|colorful &#039;&#039;&#039;bungalow&#039;&#039;&#039;|Carpin Capers|&#039;&#039;&#039;Carpin Capers&#039;&#039;&#039;|rare-material armor &amp;amp; clothing||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Palace Road====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 11|stately grey &#039;&#039;&#039;tent&#039;&#039;&#039;|Male Persuasion (4)|The Male Persuasion|clothing (some rare materials)||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 11|cramped &#039;&#039;&#039;bungalow&#039;&#039;&#039;|Birds of a Feather (5)|Birds of a Feather|bird-themed clothing, jewelry &amp;amp; containers||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 11|cream-colored &#039;&#039;&#039;building&#039;&#039;&#039;|Two Doors Down|Two Doors Down|housing doors||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 11|black and tan &#039;&#039;&#039;shed&#039;&#039;&#039;|Black And Tanned|&#039;&#039;&#039;Black And Tanned&#039;&#039;&#039;|clothing||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 11|hillside &#039;&#039;&#039;path&#039;&#039;&#039;|Cloud Eel|&#039;&#039;&#039;cloud eel hunting&#039;&#039;&#039;|||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 12|garden &#039;&#039;&#039;gate&#039;&#039;&#039;|Brine Shark|&#039;&#039;&#039;brine shark hunting&#039;&#039;&#039;|||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 13|&#039;&#039;in the room&#039;&#039;|Pishuna Ithniwe (shop)|Pishuna Ithniwe|chocolate, all the chocolate||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 13|series of sandalwood &#039;&#039;&#039;caravans&#039;&#039;&#039;|Hollow Eve Festival 439/Auction|&#039;&#039;&#039;Hollow Eve Festival 439 Auction&#039;&#039;&#039;|unique items||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dock Walk &amp;amp; Pearl Road====&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 18|&#039;&#039;standing in the room&#039;&#039;|cheerful Elven peddler|cheerful Elven peddler|giftwrap your items||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 18|tiny &#039;&#039;&#039;shack&#039;&#039;&#039;|ArtSea Gifts and Souvenirs|ArtSea Gifts and Souvenirs|&amp;quot;tourist&amp;quot; shop; clothing, containers, toys||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 18|modest bamboo &#039;&#039;&#039;stall&#039;&#039;&#039; with a slanted kokona reed roof|Joys of Noise (6)|The Joys of Noise|musical instruments (some rare materials)||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 18|thatch-roofed wooden &#039;&#039;&#039;hut&#039;&#039;&#039;|Sketchy By Design (9)|Sketchy By Design|writting tools (some rare materials); home decorations|Thief*|}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 18|octoganal &#039;&#039;&#039;building&#039;&#039;&#039;|Sumptuous Silks (4)|&#039;&#039;&#039;Sumptuous Silks&#039;&#039;&#039;|rare-material clothing &amp;amp; jewelry||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 19|black &#039;&#039;&#039;yurt&#039;&#039;&#039;|Naked Sheep (5)|&#039;&#039;&#039;The Naked Sheep&#039;&#039;&#039;|wool (some rare types) clothing &amp;amp; toys||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 19|coral and sandstone &#039;&#039;&#039;building&#039;&#039;&#039;|Seat of Unification|&#039;&#039;&#039;Seat of Unification&#039;&#039;&#039;|building housing 5 arches for the [[:Category:Merelew factions|Merelew Factions]]||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 19|overturned &#039;&#039;&#039;shipwreck&#039;&#039;&#039; turned into a storefront|Salvaged Finds of the Reshal Sea|&#039;&#039;&#039;Salvage Finds of the Reshal Sea&#039;&#039;&#039;|nautical-themed rare-material weapons, armor &amp;amp; clothing||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 19|covered &#039;&#039;&#039;wagon&#039;&#039;&#039;|Covered Dragon Wagon|&#039;&#039;&#039;Covered Dragon Wagon&#039;&#039;&#039;|dragon-themed clothing||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 20|brick &#039;&#039;&#039;shop&#039;&#039;&#039; with an Ilithic applewood door|Comfortable Rakash (4)|Comfortable Rakash|Rakash-themed clothing (some rare materials)|Rakash*, Estate Holder*|}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 20|white &#039;&#039;&#039;pavillion&#039;&#039;&#039;|Limited Treasures (4)|&#039;&#039;&#039;Limited Treasures&#039;&#039;&#039;|periodic limited, high quality items||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 20|salt-stained &#039;&#039;&#039;shack&#039;&#039;&#039;|Dock of Many Flings|Dock of Many Flings|nautical-themed weapons, containers &amp;amp; clothing||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 20|white &#039;&#039;&#039;pavillion&#039;&#039;&#039;|Garden Party|&#039;&#039;&#039;Garden Party&#039;&#039;&#039;|garden-themed cambrinth||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 21|web-covered &#039;&#039;&#039;ziggurat&#039;&#039;&#039;|Accents for the Arachnophile (7)|Accents for the Arachnophile|spider-themed clothing, cambrinth, sanowret crystals, brawling gear, containers, jewelry &amp;amp; housing (some rare materials)||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 20|trio of web-covered &#039;&#039;&#039;wagons&#039;&#039;&#039;|Arachnomancy|&#039;&#039;&#039;Arachnomancy&#039;&#039;&#039;|[[Morrelo|Arachnomancer Morrelo]], [[Elven arachnomancer]] &amp;amp; [[Gesian|Undertaker Gesian]]||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 22|the &#039;&#039;&#039;Dolefaren&#039;&#039;&#039;|Dolefaren (shop)|The Dolefaren|inn with food &amp;amp; drink||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 25|sandstone &#039;&#039;&#039;hall&#039;&#039;&#039;|Crown and Anchor|Crown and Anchor|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 26|nearby &#039;&#039;&#039;shrine&#039;&#039;&#039;|Andreshlew Holy Shrine|Andreshlew Holy Shrine|[[Pilgrim&#039;s badge]]-aligned altar||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 27|white-marbled &#039;&#039;&#039;pavilion&#039;&#039;&#039;|Hollow Eve Festival 439/Raffles|&#039;&#039;&#039;Andreshlew&#039;s Grand Raffle&#039;&#039;&#039;|occasional raffle events||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Falashtan side of the island===&lt;br /&gt;
====Falashtan &amp;amp; Suporni Tomerszentani====&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HE436 wiki thumbnail02.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 34|pebbled &amp;lt;b&amp;gt;path&amp;lt;/b&amp;gt; leading into a small amphitheater|Stupid Terrestrian Tricks|Stupid Terrestrian Tricks|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 36|otter &amp;lt;b&amp;gt;den&amp;lt;/b&amp;gt;|Sea Otter Smash|Sea Otter Smash|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 38|&#039;&#039;&#039;entrance&#039;&#039;&#039; to &amp;quot;The Great Sea Battle&amp;quot;|Great Sea Battle|Great Sea Battle|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 41|&#039;&#039;in the Saphtinagi room&#039;&#039;|Grichye|Undertaker Grichye|death depart messages||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 41|side &#039;&#039;&#039;passage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;game rules in room #47&#039;&#039;|Water Tunnel Race|Water Tunnel Race|game||}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 50|&#039;&#039;in the Rubtanagi room&#039;&#039;|Wierge|Wierge|arrival &amp;amp; departure messages||yes}}&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 51|&#039;&#039;in the Raldtanagi room&#039;&#039;|Metalory Mongeria|rusted mechanical fortuneteller|game||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Suporni Kavmalitan====&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:HE436 wiki thumbnail03.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br /&amp;gt;Done!!Items&amp;lt;br /&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
{{fest|room 58|&#039;&#039;in the room&#039;&#039;&amp;lt;br&amp;gt;narrow &#039;&#039;&#039;table&#039;&#039;&#039; with a catnip treat on it|Catnip Table|Catnip Table|catnip treats for {{ilink|i|kitten}} upgrades||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This restriction does not apply to all rooms.&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
*All items have at least a basic link.&lt;br /&gt;
*&#039;&#039;&#039;Rotating&#039;&#039;&#039;: This shop has rotating stock that may be missing.&lt;br /&gt;
*&#039;&#039;&#039;Limited&#039;&#039;&#039;: This shop has limited stock that may have sold out before archiving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked and completed fully. This is now handled automatically by the template.&lt;br /&gt;
&lt;br /&gt;
Use the following code for the shop list:&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;{{fest|room|entrance|shop name (true name)|shop name (display)|inventory|restrictions|done?}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genie Automap==&lt;br /&gt;
&lt;br /&gt;
Genie users can download the current map from the map [http://www.genieclient.com/bulletin/topic/3592-how-to-use-the-genie-map-repository/ repository]. They can navigate to specific shops by typing {{tt|&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;goto}} followed by the shop name. (If the shop&#039;s name begins with &#039;&#039;The&#039;&#039; or &#039;&#039;A&#039;&#039;, omit that.)&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=569482</id>
		<title>Eyst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=569482"/>
		<updated>2021-10-21T22:34:09Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Eyst&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Gnome&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
{{LTOC}}&lt;br /&gt;
==Presence==&lt;br /&gt;
&#039;&#039;Looking over the gathering your eyes land on a gnome slightly apart from the main group. He is watching and listening intently, a slight frown on his face. Perhaps feeling your stare, he shoots a side glance your way before turning to regard you directly. He nods in acknowledgement. A friendly smile surfaces, at odds with the intense gaze now directed at you.&#039;&#039;&lt;br /&gt;
===Appearance===&lt;br /&gt;
Alchemist Eyst Pinunorin, a Gnome.&lt;br /&gt;
&lt;br /&gt;
He has an oval face with bushy eyebrows, cold milky blue eyes and a hooked nose.  He has thinning dark brown hair, with blue-veined skin and a thin build.&lt;br /&gt;
He is very tall for a Gnome.&lt;br /&gt;
He is an adult.&lt;br /&gt;
He has a thick bushy mustache that droops heavily on his upper lip.&lt;br /&gt;
&lt;br /&gt;
He is wearing a broad-brimmed black hat with several peacock feathers, a black linen jacket, a deep umber vest with polished jet buttons, a crimson icesilk shirt, a haledroth key embedded with a cabochon twilight sapphire, a tomiek-bladed surgical knife, some ebony cotton breeches and some scuffed leather boots.&lt;br /&gt;
&lt;br /&gt;
===Public Face===&lt;br /&gt;
A citizen of Zoluren, a tradesman, and a scholar. Eyst&#039;s formal occupation is that of an alchemist as well as being a frequent student of the Asemath Academy. While most alchemists pursue their calling in the safety of a craft society, or at least the bounds of a city, Eyst differs. Happy to travel extensively to broaden his art, he has frequently found himself in the lesser known, dark corners of Kermoria. Understanding such places and their inhabitants opens a new avenue in which to use his scholarly skills and easily rivals his devotion to alchemy. If he can be found, he is always more than pleased to chat about what new esoteric subject has caught his fancy.&lt;br /&gt;
===Private Face===&lt;br /&gt;
It is not untrue that Eyst is a citizen, a tradesman, and a scholar. It is merely also true that he is a liar, a murderer, and a necromancer. While he goes to great pains to conceal his calling, all his endeavors are in service of the Philosopher&#039;s Great Work. The unfocused greedy nature that saw him spend most of his early adult life as a drifter was reforged and tempered by the Philosopher&#039;s methods; their books and teachings the tools he needed to engage with the world and carve out a place for himself in it.&lt;br /&gt;
&lt;br /&gt;
While he found focus during his induction and training, a significant driver behind his intensity of purpose is a subtle but pervasive paranoia. A feeling that any truly idle moment is one that serves all the many enemies being a necromancer comes with. And while this fear makes it difficult to trust and truly connect with others, he is fond of collaboration in his Work. After all, what better way to ensure others keep no secrets and hatch no plots than to have them under your watch and working towards the same ends?&lt;br /&gt;
==Performance==&lt;br /&gt;
===Current Study===&lt;br /&gt;
Eyst is [[Eyst/Inquiry_Forest_of_Night|investigating the Forest of Night]]. He has an eye towards discovering what power is at the root of the Forest&#039;s corruption and what can be learned from the fauna and inhabitants that have been subject to its effects.&lt;br /&gt;
&lt;br /&gt;
===Past Studies and Adventuring History===&lt;br /&gt;
*Tagged along with a party of S&#039;kra &amp;amp; other adventurers that were attempting to learn more about the Kra&#039;hei. Learned the history and general circumstances of the Kra&#039;hei&#039;s creation. Some clandestine attempts to learn more of their curse specifically were made. Further studies have stalled but they remain a favored topic of his for discussion.&lt;br /&gt;
&lt;br /&gt;
*(&#039;&#039;Not known to the public&#039;&#039;)Took part in documenting a dissection of a demonic minion. Wrote an account of the dissection and examination of the specimens.&lt;br /&gt;
&lt;br /&gt;
==Paraphernalia==&lt;br /&gt;
===Tools and Accoutrements===&lt;br /&gt;
*&#039;&#039;&#039;a tomiek-bladed surgical knife&#039;&#039;&#039; - Made from recovered tomiek scavenged during the clean-up efforts on Andreshlew in 436 &amp;lt;br /&amp;gt;&#039;&#039;This knife has a black tomiek blade held by a polished steel handle and is unusually large for such an instrument.  A thin razor edge curves down from the knife&#039;s point before tapering in smoothly to the hilt.  The long, narrow handle is grooved near the blade to provide more security when using a surgeon&#039;s grip.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;mahogany seaman&#039;s chest&#039;&#039;&#039; - Chest containing specimens taken from a Maelshyvean vessel. Includes samples of blood, scale, claw, fang, and hair&amp;lt;br /&amp;gt;&#039;&#039;In the seaman&#039;s chest you see a small vial with a wax label on it, a large vial with a wax label on it, a small vial with a wax label on it, a large vial with a wax label on it, an alchemist&#039;s glass beaker, a small vial with a wax label on it and a small vial with a wax label on it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In-Character Writing===&lt;br /&gt;
====Public Section &amp;amp;thinsp;&amp;lt;ref name=&amp;quot;Publish&amp;quot; /&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
[[Magic_Symposium#Eyst|Our Inherent Power]] - Paper submitted to the Grand Magic Symposium of 435 arguing a hypothesis that forms of blood magic are more common than commonly believed.&lt;br /&gt;
&lt;br /&gt;
[[Eyst/Brood|Ratha&#039;s Spurned Brood]] - A short work on what Eyst learned and believes about the Kra&#039;hei after following a group of S&#039;kra Mur seeking to aid the creatures.&lt;br /&gt;
&lt;br /&gt;
====Restricted Section (&#039;&#039;accessible only to certain people or groups as noted&#039;&#039;)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name =Publish&amp;gt;Considered publicly accessible by whatever way people get stuff published and disseminated in Elanthia&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst/Brood&amp;diff=569481</id>
		<title>Eyst/Brood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst/Brood&amp;diff=569481"/>
		<updated>2021-10-21T22:33:32Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: Created page with &amp;quot;=Ratha&amp;#039;s Spurned Brood=  This account is written some time after taking part in different expeditions among the Qi islands and far reaches of the mainland.  I write so that wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ratha&#039;s Spurned Brood=&lt;br /&gt;
&lt;br /&gt;
This account is written some time after taking part in different expeditions among the Qi islands and far reaches of the mainland.  I write so that what has been learned about this unfortunate subject will not be forgotten.  Another who should not be forgotten is Yraggahh, the S&#039;kra who lead these excursions and who without there would be nothing to tell.&lt;br /&gt;
&lt;br /&gt;
Relating to the veracity of this treatise, while much of it I experienced or researched first hand, the history of these creatures comes primarily from a single oral account by their matriarch.  I have been able to find some evidence supporting this tale and none suggesting it is false.  However their history spans over a millenia, primarily involving an isolated island colony and secretive exploits of the Dragon Priests, neither of which lends itself to complete verification.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Kra&#039;hei began on the island of M&#039;Riss during the reign of King Sroeden (1213 - 1159 BL).  They were not actually Kra&#039;hei at this point, but S&#039;kra settlers belonging to the old Reshalian empire.  For readers not familiar with the island it should be mentioned that M&#039;Riss has a very dark history with the S&#039;Kra that stretches back thousands of years.  This was not the first attempt to colonize the island, and while it is unclear if they all met fates similar to the Kra&#039;hei, it is certain they all were considered failed. &lt;br /&gt;
&lt;br /&gt;
Something on the island changed the settlers, broke them.  The colony and its people were abandoned, possibly to save face or possibly out of fear that their affliction could spread to the rest of the empire.  The Kra&#039;hei did not perish though.  By their own account the curse took the gifts of the Mind and Tail (referred also as Heart) from them.  In S&#039;kra lore these are divine gifts from Hav&#039;roth and Peri&#039;el, the things that make S&#039;kra more than beasts.  Yet they persevered in this mean state from the fall of the Reshalian empire to the beginning of the Dragon Priest&#039;s.&lt;br /&gt;
&lt;br /&gt;
It is the Dragon Priests that afflicted them next.  A Dragon Priest expedition discovered the Kra&#039;hei while possibly in search of whatever cursed source lies on M&#039;Riss.  The Kra&#039;hei were taken by Dzree with promises of help and salvation, but what followed was experimentation and servitude.  So great is the antipathy towards the priests that even speaking Dzree&#039;s name is not done.  Circumstances did not get much better for the Kra&#039;hei after the fall of the Priests.  Being considered monsters they were driven into the sewers and have resided there to present times.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
Despite losing the gifts of the Mind and Tail the Kra&#039;hei still have a primitive society.  It appears to be tribal, with at least one powerful Matriarch as their leader.  Hav&#039;roth is still worshipped, though without much apparent reciprocity.  The sewers of Ratha are both their home and their primary defense against invaders.  It is very easy to lose oneself in this dark underworld making it unclear just how large it is and how many Kra&#039;hei reside there.  There is some capability in elemental and lunar magics.  Instances of artistic expression are not apparent.&lt;br /&gt;
&lt;br /&gt;
==Anatomy==&lt;br /&gt;
&lt;br /&gt;
A normal Kra&#039;hei looks much like a S&#039;kra, though it is unlikely to be mistaken for one.  Kra&#039;hei are in general larger and more powerful than their S&#039;kra cousins but are prone to deformities in their limbs.  Their faces are often contorted by malformation and hostile expression.  The tail is in general thicker and sometimes spined.  The skin and flesh may appear withered in places.&lt;br /&gt;
&lt;br /&gt;
The Matriarch(s) seem almost different beasts entirely.  Though the relation is evident, the encountered Matriarch is both much larger than your average Kra&#039;hei and has both supernumeral limbs and eyes.  The claws, teeth, and spines are much larger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[A rough illustration of a monstrous scaled creature in a threatening posture concludes this section.  While some features resemble a more typical specimen of Kra&#039;hei it is considerably different.  The face, physically deformed and twisted in a toothy snarl has eight eyes along with a full crest atop the skull.  Three sets of powerful arms ending in three-taloned hands are all poised to grab, rip, and tear.  The lower body has a similarly powerful pair of legs and a tail covered in spines.  A much smaller barely detailed gnome is beside the hulking beast, giving a sense of scale.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
&lt;br /&gt;
The reader is likely left with many questions relating to the Kra&#039;hei.  These are the best answers I can give to a few of them.&lt;br /&gt;
&lt;br /&gt;
What is it that originally afflicted the Kra&#039;hei?  Unfortunately I have no specific answer as to what.  However I may be able to speak as to who is responsible.  M&#039;Riss has long been a place of ill repute among the S&#039;kra, but it is not only they who have history there.  There were ruins of a city believed to date back thousands of years and it is here that I believe the original colony made their home.  Some evidence points to it either being an ancient Elven city or possibly to the now-extinct Luethrans.  The modern Rissans found relics bearing Elvish writing within the ruins.  There is also a story of a xenophobic Elvish society on M&#039;Riss that was destroyed in a self-inflicted catastrophe involving very questionable uses of lifesculpting.  The ancient Luethran empire is known to have spanned to the Qi archipelago. The entire race was wiped out by a necromantic plague and while I know of no accounts relating it to M&#039;Riss, this being the possible origin is worth considering.&lt;br /&gt;
&lt;br /&gt;
What exactly did the Dragon Priests do to the Kra&#039;hei?  Given what we know of the Dragon Priests extensive use of dark transformative magic it&#039;s possible that their research involving the Kra&#039;hei was the origin of this power.  The Priests undoubtedly gained something from their study and that they created something very similar in the Adan&#039;f is telling.  Another part of their experimentation on the Kra&#039;hei was attempting to control them, which is again paralleled in the story of the Adan&#039;f.&lt;br /&gt;
&lt;br /&gt;
How can they be helped?  A problem which I&#039;ve given much thought to.  The simplest, though I do not imply that it actually is simple, would be to find some reconciliation between the Kra&#039;hei as the currently are and their cousins the S&#039;kra.  The avenue to a cure for their condition would be much more difficult given the unknown factors and powerful magics at work.  Undoubtedly research into both the Dragon Priest&#039;s actions and the original Rissan curse would be required before any real progress could be made.  To make matters more complicated the Kra&#039;hei remain both hostile and extremely resistant to being studied further.&lt;br /&gt;
&lt;br /&gt;
==Closing==&lt;br /&gt;
&lt;br /&gt;
It&#039;s clear that the Kra&#039;hei represent a complex problem.  Social, historical, and magical impediments abound when dealing with them.  Yet I remain adamant that none of these are unsolvable.  There has been renewed activity among the Dragon Priests and I suspect there are individuals that know more about the Rissan curse.  If the reader is similarly motivated I urge you to keep your eyes, ears, and mind open.&lt;br /&gt;
&lt;br /&gt;
From the hand of,&amp;lt;br /&amp;gt;&#039;&#039;Eyst Pinunorin&#039;&#039;&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events/Logs/436-06-37-Basalt_Isle_Raid:_Ending_at_Sanyu_Aes&amp;diff=568369</id>
		<title>Current Events/Logs/436-06-37-Basalt Isle Raid: Ending at Sanyu Aes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events/Logs/436-06-37-Basalt_Isle_Raid:_Ending_at_Sanyu_Aes&amp;diff=568369"/>
		<updated>2021-10-03T15:51:23Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: Created page with &amp;quot;{{Log   |date=2021-10-02   |gamedate=439-06-37   |eventname=Basalt Isle Raid   |event_instance=DR   |pov=Cadhan   |log= You hear the amplified voice of Zauldin shout across th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2021-10-02&lt;br /&gt;
  |gamedate=439-06-37&lt;br /&gt;
  |eventname=Basalt Isle Raid&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Cadhan&lt;br /&gt;
  |log=&lt;br /&gt;
You hear the amplified voice of Zauldin shout across the valley, &amp;quot;Fire on Jeihrem! Man the weaponry, he is exposed, kill him now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ezerak says, &amp;quot;That&#039;s a big son of a...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Philosopher Zharen just arrived.&lt;br /&gt;
&lt;br /&gt;
Whiteburn exclaims to Rileos, &amp;quot;Go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Well, we can maybe trip him up with these.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Oh, that&#039;s our cue!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela exclaims, &amp;quot;Keep firing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zharen nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Miskton exclaims, &amp;quot;Probably time for the paladins, though!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayrell pushes the kertig discs of a panjandrum to aim the weapon at Jeihrem&#039;s manor!&lt;br /&gt;
&lt;br /&gt;
Apollys says, &amp;quot;I, ah... oh no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos blinks.&lt;br /&gt;
&lt;br /&gt;
Yvela cranks one of the panjandrums, but eventually tires, the center portion gradually slowing to a stop.&lt;br /&gt;
&lt;br /&gt;
Rileos exclaims, &amp;quot;Shoot him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton cranks one of the panjandrums, the center portion spinning at intense speed!&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;Inquisitor, Sir, we&#039;re needed at the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos exclaims, &amp;quot;Just shoot his ass!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You crook your finger, motioning for Rileos to come closer.&lt;br /&gt;
&lt;br /&gt;
Seneschal Rileos moseys south.&lt;br /&gt;
&lt;br /&gt;
Yvela pushes the kertig discs of a panjandrum to aim the weapon at Jeihrem&#039;s manor!&lt;br /&gt;
&lt;br /&gt;
You go south.&lt;br /&gt;
&lt;br /&gt;
[travel skip]&lt;br /&gt;
&lt;br /&gt;
[Oshu&#039;k&#039;et, Forecastle Deck]&lt;br /&gt;
Curving upward, the railing is thicker and reinforced here, the bow built out to provide a longer platform spaced further from the fore mast. Steam bent boards encase a braced firing cage, wrapping securely around a wide platform bearing a complicated looking weapon. A golden ghostly streamer is wrapped around the platform, currently preventing entry to all. You also see the gargantuan form of Jeihrem looming far above and a faded red homespun cloth with several things on it.&lt;br /&gt;
Also here: Tidal Broker Lasaia, Airship Captain Uroi, Feral Senthic, Black Fox Faunamae and Commodore Khoheke.&lt;br /&gt;
Obvious paths: west.&lt;br /&gt;
&lt;br /&gt;
Hefting a massive tyrium claymore inset with a skull for a crossguard, the gargantuan Jeihrem slams the blade into the ground. Hideous shadows tinged with sickening no-color spray outward from buried weapon.&lt;br /&gt;
&lt;br /&gt;
You ask Khoheke, &amp;quot;Was that the call, Commodore?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From across the distance you hear Khoheke shout, &amp;quot;Paladins, to the Oshu&#039;k&#039;et! The time for Sanyu Aes is now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasaia says, &amp;quot;I think under the circumstances I&#039;ll drink rum I can blame my tears on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Faunamae says, &amp;quot;Whoa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jeihrem looks down at the assembled forces, and dispassionately twists the blade, slashing sideways. A flare of void bursts forth from the blades wake, leaving a harsh afterglow in your vision. You struggle to make sense of the broken space left in the wake of the weapon, struggle to make sense of the forms clamoring at the edges, struggle to to shut out the conflicted screaming and otherworldly vantage visible through the orange haze beyond the gash in reality, struggle to view the no-color ripples billowing at the boundary.&lt;br /&gt;
&lt;br /&gt;
Xixist visibly churns with an inner rage!&lt;br /&gt;
&lt;br /&gt;
Rileos says to Khoheke, &amp;quot;I hope this works, that&#039;s a big boy out there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaelie exclaims, &amp;quot;Get your links on the paladins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A ceaseless horde pours forth from the rent, clawing and charging across the opening. They surge with an almost desperation, screaming against the new laws of this plane.&lt;br /&gt;
&lt;br /&gt;
Senthic exclaims to Lasaia, &amp;quot;Death is the last, greatest adventure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila wearily asks, &amp;quot;What do I do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Got a pile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uroi says to Rileos, &amp;quot;I think I should have learned to swim. Away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos asks, &amp;quot;Where&#039;s the thing!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos says to Uroi, &amp;quot;Oh it&#039;s entirely too late for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos pats Uroi on the back.&lt;br /&gt;
&lt;br /&gt;
Uroi glances at Rileos, and points up at the gigantic Jeihrem. &amp;quot;It&#039;s there, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasaia says to Senthic, &amp;quot;Nice knowing you Captain, unless you think you can talk your way out of this one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dancer Mendira just arrived.&lt;br /&gt;
&lt;br /&gt;
Senthic asks Lasaia, &amp;quot;Where did all these people come from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Everyone form up on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos says to Uroi, &amp;quot;Well...yes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos says to Vanzok, &amp;quot;Let&#039;s go kill a really big lich.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos grasps his chin roughly and jerks it to the side. You hear a loud pop and see him visibly relax.&lt;br /&gt;
&lt;br /&gt;
Amaci says, &amp;quot;Onward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Boltproof Brisknite just arrived.&lt;br /&gt;
&lt;br /&gt;
Denbi exclaims, &amp;quot;Everyone this is it! Follow Vanzok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lasaia asks Vanzok, &amp;quot;How can we help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brisknite exclaims, &amp;quot;To the boat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;We should expect fighting just the same as weapon&#039;s operation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaelie exclaims, &amp;quot;Empaths if you can put them into a persistent and Hodiernas link! Watch vitality!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force! He does not appear to notice!&lt;br /&gt;
&lt;br /&gt;
Kethrai exclaims, &amp;quot;We&#039;re on the boat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brisknite grins at Kethrai.&lt;br /&gt;
&lt;br /&gt;
Brisknite exclaims, &amp;quot;Aye!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok says to Lasaia, &amp;quot;Nothing, yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Senthic says to Lasaia, &amp;quot;It got very people-y.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s chest, exploding with deafening force! He is staggered!&lt;br /&gt;
&lt;br /&gt;
Lasaia asks Senthic, &amp;quot;Should we man the elementalists again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;This process is long and arduous, and it requires your aid. Jeihrem is exposed, now is the time. Join me on the firing platform Paladins. Now is our time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xixist says, &amp;quot;Join Van fer the party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and roll part way up the cliff edge towards the manor before exploding violently!&lt;br /&gt;
&lt;br /&gt;
You join Vanzok&#039;s group.&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Paladins, form on me. Get ready to move to the platforms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A jagged bolt of electricity from the airship tears across the sky with a deafening crackle!&lt;br /&gt;
&lt;br /&gt;
Khoheke waves his hand, and the holy streamer flickers slightly.&lt;br /&gt;
&lt;br /&gt;
Senthic asks Khoheke, &amp;quot;Can .. Rangers assist?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A jagged bolt of electricity from the airship tears across the sky, illuminating Jeihrem from behind!&lt;br /&gt;
&lt;br /&gt;
Xixist says, &amp;quot;Always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Non-paladins, I suggest you man mundane weapons. Empaths excepted, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look streamer&lt;br /&gt;
&lt;br /&gt;
Wavering around the platform, the streamer of golden light appears to be ghostly ordered lines and perfect geometric forms which drift in and out of focus. The forms part and vanish for Paladins, solidifying and preventing entry for any other.&lt;br /&gt;
&lt;br /&gt;
Amaci says, &amp;quot;Not a pally but I&#039;m hitching a ride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaelie exclaims, &amp;quot;Empaths keep alert on the Paladins! Don&#039;t let them fail!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s faceplate with an explosion of molten rock! He is staggered!&lt;br /&gt;
&lt;br /&gt;
Rileos asks Betlind, &amp;quot;You ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khoheke says to Senthic, &amp;quot;The nature of the weapon requires the sanctified soul of Paladins, but you may assist by defending the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You take off a driftwood pilgrim&#039;s badge carved into a compass rose.&lt;br /&gt;
&lt;br /&gt;
You think upon the Immortals, and the holy places built in their honor by mortals who have heard them speak, or seen the power of their beings.&lt;br /&gt;
&lt;br /&gt;
As you feel your connection to them grow, you sense the eyes of the gods upon you.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;By the grace of the Immortals was our purpose made clear. Our strength, our duty. We, and we alone, can shoulder this burden. We, and we alone, can right what has been thrown into chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khoheke points at a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
Commodore Khoheke&#039;s group went through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
Xixist asks, &amp;quot;Jeirem is our target?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok exclaims, &amp;quot;Moving!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos rubs his knife, which gleams brightly with a pristine luminescence!&lt;br /&gt;
&lt;br /&gt;
Templar Maxilot just arrived.&lt;br /&gt;
&lt;br /&gt;
Betlind nods emphatically.&lt;br /&gt;
&lt;br /&gt;
A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Streamer, if you get cut off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nulak nods emphatically.&lt;br /&gt;
&lt;br /&gt;
With a flick of his wrist a polished carving knife capped with a soulstone pommel surrounded by amber chunks suddenly disappears from Rileos&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
Vanzok&#039;s group went through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
[Oshu&#039;k&#039;et, Sanyu Aes Firing Platform]&lt;br /&gt;
Enclosed in a braced firing cage to protect the weapon, the platform is composed of a wide wooden plank braced with steel bands and mounted atop woven rubber balls to ensure stability even in rough seas. The weapon is affixed to the platform, aimed at Jeihrem&#039;s manor. Surrounding the firing cage is a golden ghostly streamer, preventing all but Paladins from entering this space. You also see the gargantuan form of Jeihrem looming far above, a golden ghostly streamer and the holy weapon Sanyu Aes mounted to the firing platform.&lt;br /&gt;
Also here: Son of Stone Nulak who is radiating a glowing aura, Initiate Paladin Eskila, Seneschal Rileos, Court Advisor Aaiyaah, Battle Lioness Betlind who is surrounded by a shimmering shield, Boltproof Brisknite who is dutifully tracked by a lion manifest of illusory flames, Templar Maxilot, Vanzok, Juggernaut Comfrin and Commodore Khoheke.&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
&lt;br /&gt;
Comfrin says, &amp;quot;Just us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comfrin laughs!&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;This is not a weapon of fire. It is a weapon of Order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A maelstrom of ice and sleet screams an arc from the Oshu&#039;k&#039;et, missing Jeihrem entirely!\&lt;br /&gt;
&lt;br /&gt;
A jagged bolt of electricity from the airship tears across the sky, raking across Jeihrem&#039;s shoulder! He is barely staggered!&lt;br /&gt;
&lt;br /&gt;
Betlind nods emphatically.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;By the first of us who Bonded our souls, who kindled the fires, this amplifier will restore Order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force! He does not appear to notice!&lt;br /&gt;
&lt;br /&gt;
Rileos nods to Khoheke.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;This is it. It has been called Sanyu Aes, and we have allowed them to think it is a mere blunt instrument. It is so much more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You crane your neck upward to take in all of the enormous form looming above. Jeihrem scans the battlefield, a massive tyrium claymore rests easily over his shoulder, long as a bridge. Encased in blackened steel plate, a void black cloak of shadow billows behind him, snapping in unseen winds as bizarre constellations as screaming maws claw in its depths.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;I require your assistance. We must build a large and complex pattern, which will be amplified by the weapon. If you contribute in error, you will not ruin our progress, but you will not help us move forward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, slamming into Jeihrem&#039;s right pauldron! Jeihrem is staggered, his armor glowing with heat!&lt;br /&gt;
&lt;br /&gt;
Khoheke closes his eyes, faint hair-like wisps of light billowing off his form and wrapping around unseen lines and forms stretching throughout the area, centered around Sanyu Aes.&lt;br /&gt;
&lt;br /&gt;
The weapon thrums with life, several rods sliding along their swivels around the orb, which begins to softly glow.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s chest with an explosion of molten rock! He is staggered!&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and explode violently against a cliff edge!&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;We must build something now. A pattern, which will be amplified by Sanyu Aes. To begin, we must form the base. Please LEAN on the weapon to begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Monstrosity Sivroch spots Zauldin and her head cocks in momentary recognition. She blurs, too fast to follow, appears behind the scholar, tentacles splayed wide! Zauldin whips around and sprays a hissing stream of acid into Sivrochs face, the orange globe orbiting his head erupting into flames which burst around her torso!&lt;br /&gt;
&lt;br /&gt;
A jagged bolt of electricity from the airship tears across the sky with a deafening crackle!&lt;br /&gt;
&lt;br /&gt;
Sivroch roars in fury and skewers Zauldin with a pair of tentacles, pinning him to the ground. Her claws tear at his chest, abdomen, and arms, but Zauldin stabs upward with his burnt and scarred fist, and a stream of acid and fire slam into Sivrochs stomach. She snarls in pain and with her remaining tentacles, rips Zauldin&#039;s arms free from his body.&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Staring down at her prey, Sivrochs unblinking eyes glare in concentration, and Zauldin begins to scream, then burble, then choke on his drool. Holding his twitching body aloft in her tentacles, Sivroch hurls him towards the rent in reality. Zauldin&#039;s body sails through the air, and grasping tendrils emerge from the rend to envelop and draw him in. With the barest ripple, the body vanishes, and Sivroch rumbles in a horrifying parody of laughter.&lt;br /&gt;
&lt;br /&gt;
Brisknite leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Nulak leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
* A meteor streaks across the sky as Zauldin&#039;s soul is consumed beyond the reach of the Immortals!&lt;br /&gt;
&lt;br /&gt;
Brisknite nods.&lt;br /&gt;
&lt;br /&gt;
Eskila shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Sivroch gleefully roars and scans the area for her next target!&lt;br /&gt;
&lt;br /&gt;
Golden flashes of light flicker around the base of the weapon, pure and righteous, though somewhat disordered.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and flying into the distance!&lt;br /&gt;
&lt;br /&gt;
Thin, wispy lines of light alternately appear and disappear near Aaiyaah&#039;s head.&lt;br /&gt;
&lt;br /&gt;
Vanzok quietly says to Khoheke, &amp;quot;I think I know what you&#039;re doing. If I do, and it works, you&#039;ve my fullest respect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nulak asks, &amp;quot;Just one time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you twist the billowing order churning around the weapon and shape additional complexity and structure into the billowing pattern. Sparks of light blink in sequence along some of the periphery, vertices blossoming into structured nodes.&lt;br /&gt;
&lt;br /&gt;
Maxilot leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
A rain of scattershot arcs across the sky from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Rileos leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s faceplate with an explosion of molten rock! He is staggered!&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;Each of you can assist at each step. I will call out instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maxilot leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Expanding lines of golden light writhe around the weapon.&lt;br /&gt;
&lt;br /&gt;
Betlind leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Rileos says, &amp;quot;Oh...that&#039;s...somethin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;Good. Now, PULL on the weapon to weave the forces together, forming the inner ring from which all others will be braced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t have the words for it... but it&#039;s beautiful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind clenches her fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fist and pull, reinforcing the patterns, binding them more tightly around the weapon&#039;s core. The gaps in the ordered lines of the pattern shrink, and the overall structure becomes increasingly robust and indomitable.&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and roll part way up the cliff edge towards the manor before exploding violently!&lt;br /&gt;
&lt;br /&gt;
Vanzok clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Eskila clenches her fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Hefting a massive tyrium claymore inset with a skull for a crossguard, the gargantuan Jeihrem slams the blade into the ground. Hideous shadows tinged with sickening no-color spray outward from buried weapon.&lt;br /&gt;
&lt;br /&gt;
You can hear them, clamoring and emboldened, called to this weakened point in reality. The scream and howl, chattering and skittering and tooth and claw and maw and too many eyes begin to squirm through the fringe, along the edges.&lt;br /&gt;
&lt;br /&gt;
Betlind clenches her fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fists and pull outward, stretching several overlapping ringed structures and making them oblong, weaving the spiraling geometries around one another such that the overall pattern is reinforced, becoming increasingly resistant to decay.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Sir Madigan came through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, slamming into Jeihrem&#039;s right pauldron! Jeihrem is staggered, his armor glowing with heat!&lt;br /&gt;
&lt;br /&gt;
Jeihrem looks down at the assembled forces, and dispassionately twists the blade, slashing sideways. A flare of void bursts forth from the blades wake, leaving a harsh afterglow in your vision. You struggle to make sense of the broken space left in the wake of the weapon, struggle to make sense of the forms clamoring at the edges, struggle to to shut out the conflicted screaming and otherworldly vantage visible through the orange haze beyond the gash in reality, struggle to view the no-color ripples billowing at the boundary.&lt;br /&gt;
&lt;br /&gt;
A ceaseless horde pours forth from the rent, clawing and charging across the opening. They surge with an almost desperation, screaming against the new laws of this plane.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;Pay no mind to Jeihrem. Pay attention to our task.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Even on an Isle as dark as this, they cannot stop the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thin, wispy lines of light alternately appear and disappear near Nulak&#039;s head.&lt;br /&gt;
&lt;br /&gt;
The lines of golden light bend into wide arcs, forming concentric circles around the base of the weapon, ordered and exact.&lt;br /&gt;
&lt;br /&gt;
Betlind clenches her fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Eskila clenches her fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
An expanding series of circles continue to form around the weapon.&lt;br /&gt;
&lt;br /&gt;
Nulak clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Rileos clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;Again, PULL the weapon to expand on the designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok says to Madigan, &amp;quot;Pull on the weapon to reinforce the pattern, and listen to Khoheke for changes in orders. Or gather more Paladins, who might be lost at Triage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comfrin clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Khoheke clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Betlind clenches her fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Madigan nods.&lt;br /&gt;
&lt;br /&gt;
A few gaps appear in the rotating pattern.&lt;br /&gt;
&lt;br /&gt;
Vanzok clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fist and pull, reinforcing the patterns, binding them more tightly around the weapon&#039;s core. The gaps in the ordered lines of the pattern shrink, and the overall structure becomes increasingly robust and indomitable.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;Next, TOUCH the weapon to reinforce the pattern.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comfrin touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
The lines of golden light snap into place, filling gaps and weaving external structures into the larger body, overlapping circles, angles, billowing loops arranging themselves in increasingly complex patterns.&lt;br /&gt;
&lt;br /&gt;
Reaching for the weapon, you touch the orb and extend your magical senses, viewing the developing pattern of spiraling order churning around the platform. You deftly arrange some of the drifting patterns, nudging them back into place.&lt;br /&gt;
&lt;br /&gt;
Vanzok makes a grunting noise.&lt;br /&gt;
&lt;br /&gt;
Madigan touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Vanzok says to Madigan, &amp;quot;Gather.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Rileos touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Madigan nods to Vanzok.&lt;br /&gt;
&lt;br /&gt;
Sir Madigan went through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
Comfrin touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Reaching for the weapon, you touch the orb and extend your magical senses, viewing the developing pattern of spiraling order churning around the platform. You deftly prune some of the wandering pattern, removing stray energies and redirecting the order churning around the platform.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;And now we expand again. Once more, PULL the weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reshalian Bulwark Arkalye came through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
Khoheke clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Nulak clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fist and pull, reinforcing the patterns, binding them more tightly around the weapon&#039;s core. The gaps in the ordered lines of the pattern shrink, and the overall structure becomes increasingly robust and indomitable.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah says, &amp;quot;Keep it up brothers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fists and pull outward, stretching several overlapping ringed structures and making them oblong, weaving the spiraling geometries around one another such that the overall pattern is reinforced, becoming increasingly resistant to decay.&lt;br /&gt;
&lt;br /&gt;
Comfrin clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Pull on the weapon, until Khoheke gives new orders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, missing Jeihrem entirely and sailing past him!&lt;br /&gt;
&lt;br /&gt;
The orb glistens, glowing brighter and brighter.&lt;br /&gt;
&lt;br /&gt;
Arkalye clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Pay no mind to Jeihrem or anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Maxilot clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;The holy pattern is ready to be energized. LEAN on the weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos says, &amp;quot;Focus on the job, it&#039;s up to us now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaiyaah says, &amp;quot;And sisters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you twist the billowing order churning around the weapon and shape additional complexity and structure into the billowing pattern. Sparks of light blink in sequence along some of the periphery, vertices blossoming into structured nodes.&lt;br /&gt;
&lt;br /&gt;
Khoheke leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Khoheke&#039;s form begins to waver, white-silvery light overtaking his features. As he fades from view, a spectral form leaves his body and hovers above the ground, arms wide, a missing left hand the only distinguishing feature.&lt;br /&gt;
&lt;br /&gt;
Nulak leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Maxilot leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s chest with an explosion of molten rock! He is staggered!&lt;br /&gt;
&lt;br /&gt;
The specter shudders, streaking sideways, a thick brushstroke of light siphoning into the building pattern. The specter appears diminished, though his eyes begin to burn.&lt;br /&gt;
&lt;br /&gt;
Arkalye leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;Pay mind. Lean on the weapon. Give it strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nulak leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s legs, exploding with deafening force! He does not appear to notice!&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you twist the billowing order churning around the weapon and shape additional complexity and structure into the billowing pattern. Sparks of light blink in sequence along some of the periphery, vertices blossoming into structured nodes.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;We must expand the pattern. PULL on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaiyaah clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Betlind clenches her fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, ricochetting off Jeihrem&#039;s shoulder and screaming off into the distance! He does not appear to notice!&lt;br /&gt;
&lt;br /&gt;
Comfrin clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
A tear runs down Betlind&#039;s face.&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fist and pull, reinforcing the patterns, binding them more tightly around the weapon&#039;s core. The gaps in the ordered lines of the pattern shrink, and the overall structure becomes increasingly robust and indomitable.&lt;br /&gt;
&lt;br /&gt;
Commander Kenamer came through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
The writhing pattern blossoms further, ordered geometric forms seamlessly stacked on increasingly complex weaves, the intersections complex and demanding, the whole solid, greater than each component part.&lt;br /&gt;
&lt;br /&gt;
Lord Knight Tankata came through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Give him everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A compressed ball of fire screams an arc from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;Pull. Tighten up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The specter begins to move components of the pattern, moving a circle aside, bending a section to make space, replacing the circle. Some movements appear too quickly to follow as he rotates shapes into three dimensions, orbs and cubes and pyramids radiating from the central spiraling design.&lt;br /&gt;
&lt;br /&gt;
Brisknite leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Sir Madigan came through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
Maxilot clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Again, expand the pattern with me, PULL on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grasping hold of the designs, you clench your fist and pull, reinforcing the patterns, binding them more tightly around the weapon&#039;s core. The gaps in the ordered lines of the pattern shrink, and the overall structure becomes increasingly robust and indomitable.&lt;br /&gt;
&lt;br /&gt;
Madigan says, &amp;quot;There we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kenamer clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye. For Khoheke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comfrin says to Madigan, &amp;quot;Pull the weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind clenches her fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Maxilot clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Comfrin clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Nulak says, &amp;quot;Pull it ya olds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pattern expands and contracts, as if breathing, a large circle encompassing the perimeter, connecting to a dozen smaller circles, which in turn are connected to more complex geometries, each rotating and spiraling into the core of the weapon.&lt;br /&gt;
&lt;br /&gt;
Nulak clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Brisknite exclaims, &amp;quot;Pull with all your might!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok clenches his fists and pulls outward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Kenamer clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
You feel it, the undeniable weight building. It begins as a gentle pressure pushing you first away then towards the weapon. Though it is uncomfortable, it is somehow reassuring.&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and roll part way up the cliff edge towards the manor before exploding violently!&lt;br /&gt;
&lt;br /&gt;
Eskila clenches her fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;It&#039;s working. Keep at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last of the stars disappear behind a thick bank of clouds.&lt;br /&gt;
&lt;br /&gt;
Rileos clenches his fist and pulls backward, and you sense the overall structure of the pattern tightening.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;We will be the aegis! The beacon forms! Energize the pattern! LEAN on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kenamer exclaims, &amp;quot;Chadatru, lend me your strength!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Arkalye leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah says, &amp;quot;Lean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Tankata leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Maxilot leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Arkalye exclaims, &amp;quot;Glory for Eylhaar!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brisknite chants in a bass voice:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lean&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, ricochetting off Jeihrem&#039;s shoulder and screaming off into the distance! He does not appear to notice!&lt;br /&gt;
&lt;br /&gt;
The pattern flares with brilliance, blinding light swirling and involuting, snapping between two and three dimensional forms. The orb within the weapon roars like the sun, the kertig bars glowing red hot.&lt;br /&gt;
&lt;br /&gt;
Madigan leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Rileos quietly says to himself, &amp;quot;C&#039;mon old man, one more show.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tankata leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Betlind leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
A rain of scattershot arcs across the sky from the Oshu&#039;k&#039;et, slamming into Jeihrem&#039;s chest plate, staggering him!&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Tankata leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Grasping the pattern with his hand and hook, the specter of Khoheke wavers for a moment as his form flows downward, merging with the orb at the center of the pattern. The kertig bars begin to spark, casting impurities and oxides from their surface.&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
A pair of panjandrums bounce across the field of battle and slam into Jeihrem&#039;s chest, exploding with deafening force! He is staggered!&lt;br /&gt;
&lt;br /&gt;
Arkalye leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Madigan leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;They&#039;ve bought us enough time. Lean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Light the beacon! LEAN on the weapon! We will right this space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Madigan leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Nulak leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
A glowing lava javelin arcs a bright line across the sky from the stone tower, slamming into Jeihrem&#039;s faceplate with an explosion of molten rock! He is staggered!&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Arkalye leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kattena came through a golden ghostly streamer.&lt;br /&gt;
&lt;br /&gt;
A maelstrom of ice and sleet screams an arc from the Oshu&#039;k&#039;et, missing Jeihrem entirely!&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Kenamer exclaims, &amp;quot;Lean boys! LEAN!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Rileos leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says to Kattena, &amp;quot;Lean on the weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Maxilot exclaims, &amp;quot;And ladies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Madigan leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Arkalye leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;The pattern slips, TOUCH the weapon to reinforce it! We will expunge the defilers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kattena says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reaching for the weapon, you touch the orb and extend your magical senses, viewing the developing pattern of spiraling order churning around the platform. You deftly arrange some of the drifting patterns, nudging them back into place.&lt;br /&gt;
&lt;br /&gt;
Kenamer exclaims to Brisknite, &amp;quot;Not on me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Kattena leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Razor-edged vertices spin faster and faster, and the pressure becomes almost unbearable. You dig deep within your soul, shift your right leg slightly and press forward, your shield arm aching with the effort.&lt;br /&gt;
&lt;br /&gt;
Reaching for the weapon, you touch the orb and extend your magical senses, viewing the developing pattern of spiraling order churning around the platform. You deftly arrange some of the drifting patterns, nudging them back into place.&lt;br /&gt;
&lt;br /&gt;
[Oshu&#039;k&#039;et, Sanyu Aes Firing Platform]&lt;br /&gt;
Enclosed in a braced firing cage to protect the weapon, the platform is composed of a wide wooden plank braced with steel bands and mounted atop woven rubber balls to ensure stability even in rough seas. The weapon is affixed to the platform, aimed at Jeihrem&#039;s manor. Surrounding the firing cage is a golden ghostly streamer, preventing all but Paladins from entering this space. You also see a floating vessel of flaring crimson light, the gargantuan form of Jeihrem looming far above, a spectral form hovering a foot above the ground, a golden ghostly streamer and the holy weapon Sanyu Aes mounted to the firing platform.&lt;br /&gt;
Also here: Kattena, Sir Madigan who is shining with a dark golden glow, Lord Knight Tankata who is surrounded by a shimmering shield, Commander Kenamer, Reshalian Bulwark Arkalye, Son of Stone Nulak who is radiating a glowing aura, Initiate Paladin Eskila, Seneschal Rileos, Court Advisor Aaiyaah, Battle Lioness Betlind who is surrounded by a shimmering shield, Boltproof Brisknite who is dutifully tracked by a lion manifest of illusory flames, Templar Maxilot, Vanzok and Juggernaut Comfrin.&lt;br /&gt;
Obvious paths: none.&lt;br /&gt;
&lt;br /&gt;
The spectral form appear to be that of a S&#039;Kra, and though its features are indistinct, you note the distinct lack of a left hand. You are certain that it is somehow Khoheke.&lt;br /&gt;
&lt;br /&gt;
Eskila touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Betlind touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;It is nearly complete! LEAN on the weapon to energize the pattern!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kattena leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you twist the billowing order churning around the weapon and shape additional complexity and structure into the billowing pattern. Sparks of light blink in sequence along some of the periphery, vertices blossoming into structured nodes.&lt;br /&gt;
&lt;br /&gt;
Madigan leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Arkalye says, &amp;quot;Eylhaar watch over me and grant me strength.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pattern erupts with light, orbs twinkling in and out of existence in a constant, ordered sequence, racing faster and faster around the structure. Leaving blurred streamers behind as the thick lines spiral and twist, the pattern races faster and faster, glowing brighter and brighter. Law reaffirms, expunging deviations.&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;If ever you&#039;ve had a moment to give it your all, now. There will not be another chance, unless one of you wants to give up your corporeal form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you twist the billowing order churning around the weapon and shape additional complexity and structure into the billowing pattern. Sparks of light blink in sequence along some of the periphery, vertices blossoming into structured nodes.&lt;br /&gt;
&lt;br /&gt;
Arkalye leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Several things happen at once -&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke begins to scream.&lt;br /&gt;
&lt;br /&gt;
The pattern explodes with a deafening rumble, and the air takes on a silvery-golden hue. You stagger a moment, pressed backwards by a heavy weight, indominable, undeniable, absolutely correct and righteous. You feel it with a certainty, the coda of this place, full of manipulations and errors, alterations and injustices, and your soul explodes, rewriting and revising, correcting the imbalances. The beacon burns outward.&lt;br /&gt;
&lt;br /&gt;
Streamers of golden lines rain down gently, blossoming into ribbons of exact starbursts and spirals.&lt;br /&gt;
&lt;br /&gt;
Betlind leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Brisknite gets an impish expression on his face, and lets out a hearty cheer.&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Madigan blinks.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok says, &amp;quot;Keep at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maxilot touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
A thundrous rumbling explosion echoes across the land, and the air takes on a silvery-golden hue. You stagger a moment as a heavy weight presses down on you, and though it is oppressive and indominable, there is something comforting and strangely correct about it. Streamers of wispy golden lines rain down gently, blossoming into ribbons of exact starbursts and spirals.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke continues to scream.&lt;br /&gt;
&lt;br /&gt;
Comfrin exclaims, &amp;quot;Lean!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok exclaims, &amp;quot;Keep at it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reality battles interloper as the rules of the Plane of Abiding roar in fury as the many exceptions and violations on the isle are forcefully rectified. In the rain of golden light, you detect for a fleeting moment an illuminated banner, composed of precise lines and silvery wisps emanating from a silvery spiral. The banner seems to unfurl from horizon to horizon, perfect forms overlapping with perfect forms in an endlessly nested and shifting display. Everything changes, and through it all, you feel the force of Khoheke&#039;s will.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Maintain the beacon! LEAN on the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You spot several things simultaneously.&lt;br /&gt;
&lt;br /&gt;
The enormous form of Jeihrem roars and falls to his knees, hands crashing into the sea as he struggles against the weight. The interlocking plates of his armor groan and screech as the metal bows and flexes.&lt;br /&gt;
&lt;br /&gt;
Sivroch wails in agony, her form burning and melting, limbs breaking. Her spined tentacles burst into fine ash and disperse, blown on fierce winds, and the her armor fractures, revealing swaths of oozing flesh beneath. She falls to the ground, shrinking and screaming, clawing at the ground as her talons tear from her fingers and her bones break.&lt;br /&gt;
&lt;br /&gt;
Srinoja shatters, cracks spidering across her form as crystalline panes fall upward, evaporating. She clutches her head and wails, reflections of reflections beating against her and winding across her form, a multitude of breaks in the image revealing a haggard Gnome.&lt;br /&gt;
&lt;br /&gt;
Madigan leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Eskila wearily exclaims, &amp;quot;This... is for... Opol... you bastard Lich!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
You exclaim, &amp;quot;The commodore is giving his all, we can do no less!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke blurs, funneling into the pattern.&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
The rend billows as if caught in a strong wind, and begins to close, the edges coming together with flashes of corruscating flashes of light. Several thick pseudopods surge through the rend and arcing high, slam into the ground nearby! They pulsate, sending thick globs of unknown material into the land! The golden light batters them down, but they remain in place for several long seconds before shattering into rapidly dispersing smoke.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
Kattena grins.&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Rileos leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke suddenly erupts with light, eyes burning.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Kattena leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Eskila leans forward, closing her eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
You continue to feel a crushing, undeniable weight forcing you backwards, but it is comforting, familiar, necessary.&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
The form of Jeihrem begins to shrink, flames billowing from the gaps in his armor. Rearing back on his knees, he stares at the offshore Oshu&#039;k&#039;et, and thrusts a hand into the air. A bilious purple mist begins to gather above his head, flickering with thick worms, squirming violently as they die in the golden light streaming from the sky. Beneath the barrier, Jeihrem stands, and takes a step towards the shoreline.&lt;br /&gt;
&lt;br /&gt;
Comfrin leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
The light continues to rain down from the skies, and gaps in Jeihrem&#039;s barrier begin to form. As the light shines through these gaps, Jeihrem is pushed downward, visibly struggling against an extreme weight, his armor groaning as it deforms in places. He strides towards the Oshu&#039;k&#039;et offshore, a barrage of electricity, lava javalins, panjandrums and mangonel fire slowing his progress, and reaches a gauntleted hand as he nears the vessel.&lt;br /&gt;
&lt;br /&gt;
Leaning forward, you pour yourself into the billowing order churning around the weapon. Wisps of silvery light flow from your hands, coalescing into an ordered pattern. Radiating circles unfurl and exact tridecagons snap into place, and the design continues to develop.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading from the skies, eradicating and expunging.&lt;br /&gt;
&lt;br /&gt;
Kenamer leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly exclaims, &amp;quot;No stopping until you&#039;re dead or Jeihrem is, or your teeth, hear me! Weight is nothing, force is nothing, keep working!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaiyaah leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading with clean lines and sharp edges, and it pours forth, shackling the future with its righteous refusal.&lt;br /&gt;
&lt;br /&gt;
Rileos leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Vanzok leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Betlind leans forward, closing her eyes in concentration. Wisps of silvery light flow from her hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Nulak leans forward, closing his eyes in concentration, and you see sparks of light blossoming along the overall design.&lt;br /&gt;
&lt;br /&gt;
Slamming down to one knee, Jeihrem continues to struggle against the weight above as it streams through his failing barrier. He pulls his hand back, and ribbons of shadow begin to gather in his cupped palm, hissing and dripping with malevolence. The shadow tightens into an orb, snapping with no-color flashes, and Jeihrem pivots his shoulders, ready to attack!&lt;br /&gt;
&lt;br /&gt;
Maxilot leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Nulak leans forward, closing his eyes in concentration. Wisps of silvery light flow from his hands into the weapon, and you sense additional elements snapping into place around the overall design.&lt;br /&gt;
&lt;br /&gt;
Several volleys from the Aloof Gannet, the Oshu&#039;k&#039;et, and the assembled weapons strike simultaneously, knocking Jeihrem back slightly, the now crackling orb in his hand vibrating with violence. Several large gaps in the barrier overhead begin to widen, knocking Jeihrem&#039;s arm to the ground, causing the orb to dissipate. Jeihrem is once again slammed to the ground!&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke shouts, &amp;quot;Reinforce the pattern!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eskila touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Jeihrem reaches for the Oshu&#039;k&#039;et, but his gauntlet and vambraces being to melt, glowing red hot. Jeihrem roars, an otherworldy bellow, a challenge to all gathered, a call to arms to those beyond the rend. You hear them clamoring, pushing against the oppressive weight, and the rend begins to unfurl once again.&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly exclaims, &amp;quot;TOUCH IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light raining from the skies, rewriting and commanding compliance.&lt;br /&gt;
&lt;br /&gt;
Maxilot touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Madigan touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Eskila touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Arkalye touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Comfrin touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Madigan touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Vanzok touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Eskila touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
The beacon roars, golden light cascading from the skies, eradicating and expunging.&lt;br /&gt;
&lt;br /&gt;
Betlind touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Eskila touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Kenamer exclaims, &amp;quot;Touch the weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reaching for the weapon, you touch the orb and extend your magical senses, viewing the developing pattern of spiraling order churning around the platform. You deftly arrange some of the drifting patterns, nudging them back into place.&lt;br /&gt;
&lt;br /&gt;
Betlind touches the orb, closing her eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke blurs, funneling into the pattern.&lt;br /&gt;
&lt;br /&gt;
Tankata touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Jeihrem suddenly explodes into vaporous black ichor, a whirlwind of ooze, and streams towards the writhing form of Sivroch, enveloping her and looping upward towards the manor.&lt;br /&gt;
&lt;br /&gt;
Tankata lets out a loud &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tankata lets out a loud &amp;quot;Huzzah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brisknite says to Tankata, &amp;quot;Touch it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rileos touches the orb, closing his eyes in concentration, and you sense the churning design around the weapon aligning into a more ordered pattern.&lt;br /&gt;
&lt;br /&gt;
Brisknite smirks.&lt;br /&gt;
&lt;br /&gt;
As the golden light continues to stream downward, the rend in reality closes buckles once more, and closes completely, the summoned nightmares scattering to ash. Above the manor, a thick maisma gathers, flaring against the righteous weight of the light.&lt;br /&gt;
&lt;br /&gt;
Madigan exclaims, &amp;quot;Nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind gets an impish expression on her face, and lets out a hearty cheer.&lt;br /&gt;
&lt;br /&gt;
Several large orbs of bone are launched into the sky, exploding into a cloud of jagged shrapnel that begins to rain down on the shoreline! As the bone shrapnel falls, impacts travel from the beach to the water, tiny puffs of sand and rock exploding upward, moving onto a line of ripples as the waves are churned by impacts. The Oshu&#039;k&#039;et is caught in the blast, the wood of the prow splintering and the sails shredded.&lt;br /&gt;
&lt;br /&gt;
A hail of jagged bone slams into the area, the staccato beat raining destruction on the platform! The weapon is slammed from the firing platform base, the collected energies discharging into the kertig bars! The pattern disperses without the anchor of Sanyu Aes, the various rods and lenses snapping and slagging. The righteous weight dissipates.&lt;br /&gt;
&lt;br /&gt;
You raise your shield and dive to protect Khoheke, the shards of bone colliding harmlessly above. All the Paladins present do the same, each of you forming a steel ceiling while the Necromantic barrage continues. After it passes, you lower your shield, content that you have protected Khoheke in his moment of vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Madigan mumbles a word of general praise.&lt;br /&gt;
&lt;br /&gt;
The specter of Khoheke snaps together, and falls to the ground, vanishing into the prone form of an unconscious S&#039;Kra! The golden rain ceases, the perfect order no longer a comforting weight.&lt;br /&gt;
&lt;br /&gt;
Khoheke falls unconscious!&lt;br /&gt;
&lt;br /&gt;
Aaiyaah exclaims, &amp;quot;Well done everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nulak thumps a ceremonial vardite aegis bristling with kertig spikes with the back of his hand.&lt;br /&gt;
&lt;br /&gt;
Khoheke&#039;s eyes slowly open.&lt;br /&gt;
&lt;br /&gt;
Aaiyaah moves into position to block attacks against Khoheke!&lt;br /&gt;
&lt;br /&gt;
Madigan moves into position to block attacks against Khoheke!&lt;br /&gt;
&lt;br /&gt;
Vanzok traces a glyph over Khoheke, causing a soft red glow to appear around him.&lt;br /&gt;
&lt;br /&gt;
You see Commodore Khoheke Moglin, Defender of the Moglin Trading Fleet, a S&#039;Kra Mur Paladin.&lt;br /&gt;
Supported by a row of spines, a membranous, fin-like crest runs medially along Khoheke&#039;s head, shortening toward the back of the neck. Vertical slits pierce the blue depths of his fathomless eyes, while several scars mar his blunt, Reshalian snout. Brightened by ghostly white countershading, his dreary grey scales resemble the hue of the stormlit sea. Khoheke&#039;s left hand is missing, replaced by a prosthetic hook of silversteel. His powerful, keeled tail is sheathed within a barbed tail guard.&lt;br /&gt;
He is of commanding height for a S&#039;Kra Mur.&lt;br /&gt;
Though middle-aged, he has the sleek build of a man in his prime.&lt;br /&gt;
He has a tattoo of a kingsnake entwined around a ship&#039;s anchor on his tail.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a kiralan trident bound to a haft of ayabere, a mariner&#039;s arbalest resembling a hammerhead shark, a scallop-shaped buckler emblazoned with the crest of House Moglin, an abyssal blue helm adorned with membranous glaes fins, some scalloped scale armor with spiny pauldrons, some webbed covellite gauntlets with wave-like scales, a naval officer&#039;s gamantang with gold laced buttons, a stormwood pilgrim&#039;s badge carved into a compass rose, a heavy gold signet ring bearing the crest of House Moglin and an articulated baldric of imbricated covellite scales.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khoheke asks, &amp;quot;What happened?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind moves over to guard Khoheke.&lt;br /&gt;
&lt;br /&gt;
You kneel down upon the ground before Khoheke.&lt;br /&gt;
&lt;br /&gt;
Brisknite moves into position to block attacks against Khoheke!&lt;br /&gt;
&lt;br /&gt;
Madigan says, &amp;quot;You killed the bugger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nulak says, &amp;quot;Boom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanzok firmly says, &amp;quot;You&#039;re more alive than I expected. You were expelled from the weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaiyaah grins.&lt;br /&gt;
&lt;br /&gt;
Khoheke stands up.&lt;br /&gt;
&lt;br /&gt;
Khoheke groans.&lt;br /&gt;
&lt;br /&gt;
Rileos pants.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Commodore, Sir, you were brilliant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the weapon aboard the Oshu&#039;k&#039;et shatters, the golden light begins to dim, the righteous weight to lessen. The manor stands, enveloped in a purple mist, the beaches littered with flesh, bones, and streaks of ichor.&lt;br /&gt;
&lt;br /&gt;
Tankata exclaims, &amp;quot;Madigan I&#039;m with you, lead hte way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brisknite nods to Khoheke.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;The Light, it was... glorious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
Eskila quirks one ear sideways in confusion.&lt;br /&gt;
&lt;br /&gt;
Tankata exclaims, &amp;quot;Let&#039;s get to the mansion!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tankata says, &amp;quot;Oh Brisk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An ornithopter suddenly takes to the skies, a Gnome pilot falling from the ascending vehicle as it races for the Aloof Gannet. You are able to make out what appears to be the remains of Srinoja at the controls. Moments after the ornithopter arrives at the airship, a hairline fracture in reality spiders outward like a broken mirror for a moment, and then suddenly vanishes. The airship turns for the open sea and flies away.&lt;br /&gt;
&lt;br /&gt;
Brisknite says, &amp;quot;Ship was hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stand back up.&lt;br /&gt;
&lt;br /&gt;
Madigan says, &amp;quot;That was amazing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khoheke examines the broken weapon, frowning.&lt;br /&gt;
&lt;br /&gt;
Rileos glances at the destroyed holy weapon Sanyu Aes mounted to the firing platform.&lt;br /&gt;
&lt;br /&gt;
Tankata exclaims, &amp;quot;Aye!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nulak examines the destroyed holy weapon Sanyu Aes mounted to the firing platform.&lt;br /&gt;
&lt;br /&gt;
Khoheke says, &amp;quot;The weapon is destroyed. We must retreat. Whatever we came to do, it has been done. Assist in the withdrawal from the consecrated cavern.&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=568204</id>
		<title>Current Events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events&amp;diff=568204"/>
		<updated>2021-09-25T15:26:14Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cat|Events}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Some events (player and GM-run) are scheduled in advance and will be put on the official Simu-Dragonrealms calendar:&lt;br /&gt;
*[http://forums.play.net/calendar?game=dragonrealms DragonRealms News and Events Calendar]&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Prime|Prime]] Instance=&lt;br /&gt;
&lt;br /&gt;
* [[Current Events/Logs#Prime - DR|Prime Event Logs]]&lt;br /&gt;
&lt;br /&gt;
==Dragon Priests==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Related reading&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Dragon Priest (Cult)|Dragon Priests]]&lt;br /&gt;
* [[Dragon Priest Empire]]&lt;br /&gt;
* [[S&#039;Kra Mur/Beliefs|S&#039;Kra Mur Religious Beliefs and Practices]]&lt;br /&gt;
* [[World Dragon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/18/21&lt;br /&gt;
  |gamedate=439-05&lt;br /&gt;
  |headline=Ayrell Lectures on Dragon Priest History &lt;br /&gt;
  |summary=Lady of Elamiri Ayrell hosted a lecture on the rooftop of [[Shard]]&#039;s theater, during which she detailed the full history of the [[Dragon Priest]]s. She began with the peaceful founder [[Sh&#039;kial]], then moved on to the Hag [[Dzree]], the Priests&#039; conquest of much of [[Kermoria]], the targeting of the [[Bard]]s, Dzree&#039;s encounter with [[Sithsia]] and her prophecy,  Dzree&#039;s eventual death by heart attack, the reign of [[Tenebraus]] and later Dzree&#039;s daughter [[Hhrsaraa]], and finally the Priests&#039; new direction under the dragon [[Ael&#039;tharaxus]].&lt;br /&gt;
*Related link: [[History_on_the_Rooftop:_The_Dragon_Priests|History on the Rooftop: The Dragon Priests]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=9/03/21&lt;br /&gt;
  |gamedate=439-04&lt;br /&gt;
  |headline=Ecclesiarch Suulnir Speaks at the Spire &lt;br /&gt;
  |summary=A group of adventurers set off in a diplomatic mission to the Spire, expecting little and prepared for battle instead. To their surprise, on their arrival, they were invited into the Temple of the World Dragon within to meet with [[Suulnir]], a priestess claiming to be spiritual advisor to the Dragon Emperor, [[Ael&#039;tharaxus]]. Many questions were asked, most expertly evaded, including questions of her unusual favor, the &amp;quot;glory&amp;quot; the Priests hope to attain, her claims that [[Bards]] are no longer the Priests&#039; enemy, and the strange noises coming from deep below. Ultimately, she was attacked by [[Raikage]], after which point she asked everyone to leave, which they did peacefully.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/439-04-05|Dragon Priest Suulnir Speaks]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/13/21&lt;br /&gt;
  |gamedate=438-03&lt;br /&gt;
  |headline=Dragon Priests Strike at Milene&#039;s Rose &lt;br /&gt;
  |summary=[[Ayrell]] hosted a social gathering in Milene&#039;s Rose of [[Shard]], where a [[Dragon Priest assassin]] appeared suddenly and engaged two of the party-goers.  Although it was quickly dispatched, the adventurers present decided to take the fight to the [[Black Spire]], where they encountered all sorts of [[Dragon Priests]] displaying various new powers, including summoning [[pivuh]], volatile moongates, attempts at magical draining (which failed), breaking a [[Banner of Truce]], and a strange, creeping blood.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/438-03-02|New Dragon Priest Powers Revealed in Skirmish at the Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/8/21&lt;br /&gt;
  |gamedate=437-09&lt;br /&gt;
  |headline=Dragon Priests Attempt to Assassinate Navesi &lt;br /&gt;
  |summary=[[Navesi]] gave a lecture on the Elemental Experiments at the [[Crossing]] [[Bard]] guild.  At the end of the lecture, a faint smell of charred flesh and sulfur permeated the room, followed by a faint purple glow and a crackle near the stairs.  Suddenly, a poison-tipped crossbow bolt was fired from the shadows, grazing Navesi&#039;s abdomen, and a number of [[Dragon Priest assassin]]s appeared and attacked.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=10/9/20&lt;br /&gt;
  |gamedate=436-01&lt;br /&gt;
  |headline=Yraggahh Leads an Assault on the Black Spire &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of adventurers agains the Black Spire in retaliation for the [[Dragon Priest]] attack on the [[Ru&#039;atin Peri&#039;el]].  They succeeded in killing many of the Priests, though they also heard strange grinding noises, the sound of metal screeching, and the distant rumble of gears and chains spinning.  The voice of an ancient crone echoed through the area, &amp;quot;Your blood will feed the stones!&amp;quot;  There was then a loud thud, and a number of stones in the floor and walls suddenly receded. The stones shifted around with a loud rumble, and a series of clicks emanated from behind the masonry.  After that, though, there was only silence.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/31/20&lt;br /&gt;
  |gamedate=435-04&lt;br /&gt;
  |headline=Dragon Priests Attack the Ru&#039;atin Peri&#039;el &lt;br /&gt;
  |summary=[[Yraggahh]] the Black led a group of mainly [[S&#039;Kra Mur]] to visit the [[Ru&#039;atin Peri&#039;el]] on [[Aesry Surlaenis&#039;a]], with the purpose of discussing the [[Kra&#039;hei]] and the curse they have suffered.  They met [[Nerekh]], a Sister, and spoke briefly, but soon after were attacked by [[Dragon Priests]] from the shadows, who grievously wounded their ally, [[Ashunara]], with a bolt to the eye.  A greenish-black portal was opened to a Dragon Priest war camp, and those who went through it were sacrificed to the [[World Dragon]].  Nerekh dragged Ashunara into the sanctum as the Priests were dispatched, not to be seen again.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/436-01-18|Assault on Dragon Priest Spire]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Elemental Experiments==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=8/21/21&lt;br /&gt;
  |gamedate=439-02&lt;br /&gt;
  |headline=Custodian Makes Pulsing Song and Lights &lt;br /&gt;
  |summary=[[Mazrian]] invited interested participants to come study a [[voltaic custodian]] at the [[Zengmodaleth]].  The one captured chirped in an understandable pattern, which was carried through by the other custodians in the area.  It also had a wire that pulsated in sequence, and it flashed in a sequence of repeating colors.  Oddly, there were times when slight deviations appeared in the patterns, for example dropping a color in the flashing sequence.  When [[Navesi]] tried singing back the tonal sequence, it gave a loud chirp and changed the sequence.  When she tried again, it buzzed loudly, and shortly thereafter exploded.  The scientists then encountered a group of hostile [[voltaic custodian]]s and [[lightning selrek]]s.&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=4/3/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack Again, Have Evolved&lt;br /&gt;
  |summary=The [[Crossing]] was attacked by unstable [[voltaic custodian]]s and [[lightning selrek]]s. Grove Scholar [[Uryutis]] was heard on the gweth saying that the custodians had &amp;quot;slipped a restraint&amp;quot; and seemed &amp;quot;more capable,&amp;quot; and several adventurers decided to meet with him in the [[Zengmodaleth]] afterward. He believes that the custodians are now a little faster and stronger and &amp;quot;some of their prime functionality appears slightly more independent.&amp;quot; He also made it clear that he doesn&#039;t believe the portal to Zengmodaleth is their primary means of accessing the Plane of Abiding, and that these invasions are not the fault of any adventurers or the opening of the portal. More discussion was had about experiments that could be done to learn more.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-09-10|Custodians are Evolving, Slip Restraints and Invade Again]]&lt;br /&gt;
}}&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/28/21&lt;br /&gt;
  |gamedate=437-08&lt;br /&gt;
  |headline=Custodians Attack, New Area of Zengmodaleth Revealed&lt;br /&gt;
  |summary=A lightning storm struck the [[Crossing]], and the city was attacked by unstable [[voltaic custodians]] and [[lightning selreks]].  The storm (and attacks) moved north to [[Riverhaven]], then [[Therenborough]].  Finally, adventurers gathered in the [[Zengmodaleth]] west of Therenborough to speak to Scholar of the Grove [[Uryutis]]. He revealed a crackling orb of blue and green swirled lightning that transports people to a new area of the Zengmodaleth populated by custodians. He believes that [[Daervlan]] has allowed access to this area for a reason, that he wants us to see and understand something.  It is a test.&lt;br /&gt;
*Related newspaper article: [[The First Land Herald/437-08-17|Lightning Creatures Strike, New Area of Zengmodaleth Revealed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=7/25/20&lt;br /&gt;
  |gamedate=435-03&lt;br /&gt;
  |headline=The Grand Magic Symposium&lt;br /&gt;
  |summary=Theorists were invited to submit written works for discussion and judging at the [[Zengmodaleth]] in a grand event that celebrated magical knowledge and research.&lt;br /&gt;
&lt;br /&gt;
*See [[Magic Symposium]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/21/20&lt;br /&gt;
  |gamedate=434-06&lt;br /&gt;
  |headline=The Opening of the Zengmodaleth, aka the Plane of Electricity&lt;br /&gt;
  |summary=Four Elemental mages, [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]], guided by Grove Scholar [[Uryutis]], gathered enormous groups of [[Warrior Mages]] and [[Bards]] in an attempt to open a portal to the Plane of Electricity.  Shockingly, they succeeded, and a new portal was revealed on the Handsome Plateau west of [[Therenborough]], a crackling ring of blue and green swirled lightning, which leads to the [[Zengmodaleth]] area.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#434-06-38_-_STUNNING_SUCCESS_OF_ELEMENTAL_EXPERIMENT:_A_FIRST_LOOK_INTO_THE_PLANE_OF_ELECTRICITY|Stunning Success of Elemental Experiment]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/8/20&lt;br /&gt;
  |gamedate=433-09&lt;br /&gt;
  |headline=The Aetheric Anomaly&lt;br /&gt;
  |summary=Working with Grove Scholar [[Uryutis]], [[Perune]], [[Mazrian]], [[Saragos]], and [[Navesi]] gathered numerous [[Warrior Mages]] and [[Bards]] in order to thicken or strengthen the Aetheric canvas of an area, the hope being that this might protect it from extraplanar influence.  The result was an Aetheric Anomaly that presented as a curiosity to many of the mages present, who each had his or her own perception of its nature.  Some theorized it was a portal to the Plane of [[Aether]], though it killed those who entered it.  Over the course of a few weeks or months, the anomaly slowly shrank until it disappeared.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|Warrior Mages and Bards Create Aetheric Anomaly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2/10/19&lt;br /&gt;
  |gamedate=429-10&lt;br /&gt;
  |headline=Uryutis Lectures on Aether&lt;br /&gt;
  |summary=Grove Scholar [[Uryutis]] favored adventurers with a lengthy lecture on [[Aether]], revealing much about sensing it through Othersight, its role as the &amp;quot;canvas&amp;quot; upon which our Plane is painted, and its ubiquity throughout our universe.&lt;br /&gt;
&lt;br /&gt;
*Related newspaper article: [[The_First_Land_Herald#429-10-15_-_ELEMENTAL_ENLIGHTENMENT:_A_LECTURE_BY_GROVE_SCHOLAR_URYUTIS|Elemental Enlightenment: A Lecture by Grove Scholar Uryutis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Adventurers Meddle with Aether&lt;br /&gt;
  |summary=[[Perune]] had an idea of how to weave [[Aether]] in order to strengthen it in an area, and a small group of adventurers tried this in a private setting. Their meddling did little more than cause some minor injuries, but it also alerted Grove Scholar [[Uryutis]], and he later visited them to discuss it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Investigations in the Forest==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=2021-09-24&lt;br /&gt;
  |gamedate=439-06-05&lt;br /&gt;
  |headline=Watcher in the Trees&lt;br /&gt;
  |summary=A group of adventurers organized by [[Eyst]] entered the [[Forest_of_Night|Forest of Night]] seeking the aid of its dryad inhabitants. While in the middle of offering the gifts they had collectively brought it became apparent they were being observed. A figure wearing a crown of antlers, possibly the subject of a recent [[Moon_Mage_vision_list_2021|vision]], was glimpsed several times and appeared to be stalking or leading the group as they ventured through the woods. Only communicating with animals calls and some unknown language, its intentions were not readily apparent and no direct contact was made.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==The Raid on Basalt Isle==&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=Ongoing&lt;br /&gt;
  |gamedate= Ongoing&lt;br /&gt;
  |headline=The Raid on Basalt Isle&lt;br /&gt;
  |summary=* See [[Dantia#The_Assault_on_Basalt_Isle|Dantia&#039;s summary]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=[[DragonRealms Platinum|Platinum]] Instance=&lt;br /&gt;
&lt;br /&gt;
;[[Current Events/Logs#Platinum - DRX|Platinum Event Logs]]&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/7/21&lt;br /&gt;
  |gamedate= 438-41&lt;br /&gt;
  |headline=Adan&#039;f Invasion&lt;br /&gt;
  |summary=A group of Adan&#039;f, led by a champion blood warrior snuck into Shard by unknown means.  They were engaged by a local Rakash who also gwethed and received help by a S&#039;kra, Phez.  The two fought off the invasion and killed the champion.  It is unknown at this time if the incursion was part of a larger offensive or the infrequent breach of Shard security. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=5/4/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Temple Protest&lt;br /&gt;
  |summary=A protest organized by a Dwarven commoner erupted in anger when a Purified Scholar [[Zauldin]] arrived and engaged in a theological discussion.  Ultimately, both sides went their separate ways peacefully, but both sides made ominous threats regarding the nature of the soul, humanity, and mortality. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Srinoja and pirate gang pick a fight&lt;br /&gt;
  |summary=Following rumors of a pirate crew working in the area and the name &amp;quot;Srinoja&amp;quot;, Srinoja herself arrived at the Riverhaven docks on the Dawnsinger.  She claimed to be purchasing cookies and baked goods to be resold to Muspar&#039;i &amp;quot;instrument merchants&amp;quot;.  A cadre of adventurers arrived and offered her booze and a treasure map which she readily accepted.  However, a Bard and a Gnome attempted to hijack the Dawnsinger which initiated a brawl.  A pitched battle ensued and ultimately the pirate crew were defeated while Srinoja herself departed via rift to another ship promising to return. The Dawnsinger ultimately sailed off after the adventurers departed. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/27/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Dragon Priest Assassins attack Bard&#039;s Guild&lt;br /&gt;
  |summary=Dragon Priests sent assassins into the inner halls of various Bard Guildhalls throughout Elanthia.  They were handily dispatched.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CurrentEvent&lt;br /&gt;
  |date=3/25/21&lt;br /&gt;
  |gamedate=&lt;br /&gt;
  |headline=Campaign to save the seagulls&lt;br /&gt;
  |summary=A group of adventurers lead by a Ranger and a Trader used bread a lure to bring ailing seagulls from Fang Cove to Eluned&#039;s Temple off Aesry.  The seagulls became enraged on the voyage and were particularly aggressive in attacking the Ranger leading the expedition.  After having no luck in receiving Eluned&#039;s blessing in Aesry, the group sailed to a island temple and offered a stuffed seagull that the Ranger had fixated on in offering. After prayer, the attendees had a vision of a ship sailing under black sail to attack mainland cities and the seagull attacks ceased.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_2&amp;diff=568203</id>
		<title>Eyst/Inquiry Forest of Night/Event Log 2</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_2&amp;diff=568203"/>
		<updated>2021-09-25T14:57:01Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: Created page with &amp;quot;{{Log   |date=2021-09-25   |gamedate=439-06-05   |eventname=Offering to the Forest   |event_instance=DR   |pov=Eyst   |log= You say, &amp;quot;Evening to you all, let&amp;#039;s see.. it&amp;#039;s just...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2021-09-25&lt;br /&gt;
  |gamedate=439-06-05&lt;br /&gt;
  |eventname=Offering to the Forest&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Eyst&lt;br /&gt;
  |log=&lt;br /&gt;
You say, &amp;quot;Evening to you all, let&#039;s see.. it&#039;s just about time. I&#039;ll explain a bit of our endeavor tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Soul Surgeon Zynell just arrived, leading her group.&lt;br /&gt;
&lt;br /&gt;
Alchemy Master Lilustra just arrived.&lt;br /&gt;
&lt;br /&gt;
Lilustra glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Sothios smiles at Ruea.&lt;br /&gt;
&lt;br /&gt;
Yvela glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Many of you were at the last gathering so you likely know the general idea of what we&#039;ll be attempting. We&#039;re seeking knowledge of the forest from the Dryads, and to win their aid an offering will be made to both them and the Nyads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carnage Darling Dantia just arrived.&lt;br /&gt;
&lt;br /&gt;
Sothios just hugged Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora looks at Sothios and blushes.&lt;br /&gt;
&lt;br /&gt;
Sothios smiles.&lt;br /&gt;
&lt;br /&gt;
Elurora hugs Sothios, who wraps his arms around Elurora with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Elurora grins at Sothios.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly asks Sothios, &amp;quot;Have you met my friend, Bel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Elurora points at Claribel.&lt;br /&gt;
&lt;br /&gt;
Sothios pulls Dantia to him in a tight hug.&lt;br /&gt;
&lt;br /&gt;
Elurora bows to Dantia.&lt;br /&gt;
&lt;br /&gt;
Dantia pulls Sothios to her in a tight hug.&lt;br /&gt;
&lt;br /&gt;
Jindala waves to Dantia.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Dantia.&lt;br /&gt;
&lt;br /&gt;
Sothios asks, &amp;quot;Bel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sothios says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia beams at Claribel!&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;These offerings consist of pure water taken from a stream within the region, but well away from the blighted area, along with earth and plants that I&#039;ve collected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sothios just took the hand of Claribel and gently kissed the back of it.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And wonderfully, several of you have offerings of your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sothios says, &amp;quot;Sothis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sothios says, &amp;quot;Sothios even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sothios says, &amp;quot;Its a pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Madigan.&lt;br /&gt;
&lt;br /&gt;
Dantia curtsies to Ruea.&lt;br /&gt;
&lt;br /&gt;
Elurora grins at Hebion.&lt;br /&gt;
&lt;br /&gt;
Kintryn curtsies to Ruea.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Don&#039;t worry though, there should be plenty to go around if you&#039;d like to participate in the offerings themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea whispers something to Dantia.&lt;br /&gt;
&lt;br /&gt;
Dantia grins at Claribel.&lt;br /&gt;
&lt;br /&gt;
Ruea curtsies gracefully.&lt;br /&gt;
&lt;br /&gt;
Claribel nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Hebion studies the faces around him.&lt;br /&gt;
&lt;br /&gt;
Ruea smiles at Kintryn.&lt;br /&gt;
&lt;br /&gt;
Kintryn waves to Betlind.&lt;br /&gt;
&lt;br /&gt;
Betlind smiles at Kintryn, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Zynell adds Kolja to her group.&lt;br /&gt;
&lt;br /&gt;
Dantia grins at Ruea.&lt;br /&gt;
&lt;br /&gt;
Claribel nods emphatically at Dantia.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Sothios.&lt;br /&gt;
&lt;br /&gt;
Sothios grins at Elurora.&lt;br /&gt;
&lt;br /&gt;
[Endrus Forest, Crossroads]&lt;br /&gt;
A stand of lofty ironwood trees chokes the winding road which narrows to barely a wagon&#039;s width. Thick, bulbous roots snake over the earth, and gnarled branches twist overhead nearly blotting out the sky. Odd noises and beastly grunts drift from the malevolent shadows, lending truth to the bardic myths of a haunted forest along the trade route.&lt;br /&gt;
Also here: Kintryn, Carnage Darling Dantia, Alchemy Master Lilustra, Mastermind Telamont, Sothios, Soul Surgeon Zynell who is emanating a bright holy aura, Life Tender Jindala, Sir Madigan, Kolja, Philomath Miskton, Shield Maiden Betlind, Ruea, Researcher Nsar, Sir Hebion, Gardener Claribel, Squire Elurora and Philosopher Yvela.&lt;br /&gt;
&lt;br /&gt;
Obvious paths: southwest, northwest.&lt;br /&gt;
&lt;br /&gt;
Betlind smiles at Dantia, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Ruea whispers something to Dantia.&lt;br /&gt;
&lt;br /&gt;
Dantia nods at Betlind, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;Kaelie got them earlier Dantia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, as far as our goals. Studying the forest and other such areas has been a job of mine and the purpose of making contact with the dryads is that they share important knowledge with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora slowly says, &amp;quot;Since I see a number of Paladins, is there anyone who might not be able to stand up to the creatures within if attacked? It might not hurt to offer them protection before we go in if so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia says to Kintryn, &amp;quot;I suppose I can allow it this once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
High Wizard Dasheek just arrived.&lt;br /&gt;
&lt;br /&gt;
Dasheek waves.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, should we make contact I believe questions relating to the forest and its curse should be paramount. If it&#039;s possible to learn more, all the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;I been excited about this one since I heard about it..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek nods to you.&lt;br /&gt;
&lt;br /&gt;
Dantia curtsies to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well then, anyone not already ready to move into the forest please follow me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Newswoman Navesi just arrived.&lt;br /&gt;
&lt;br /&gt;
Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Please avoid picking any fruits and be wary of any thorned vines on our way to the first location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jindala says, &amp;quot;Ack. I just got called back up north for an emergency. I&#039;m so sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jindala exclaims, &amp;quot;Really really sorry. I hope it all goes well and I can help next time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;Excuse me a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Alright, here we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;How&#039;s everyone doin&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Forest of Night, Sheltered Cove]&lt;br /&gt;
The murky waters of the river eddy here, making it a pleasant place to simply sit and relax. A large piece of driftwood found its way here in some distant time, and is now covered nearly halfway with silt and mud, leaving it stuck firmly in place. Along with a few tangled roots that jut out of the river bank, they provide relatively dry resting spots. The long branches of willows bend toward the water, giving you the distinct impression of widows weeping for a lost love.&lt;br /&gt;
Also here: High Wizard Dasheek, Ruea, Squire Elurora, Philosopher Yvela, Sir Madigan, Philomath Miskton, Sir Hebion, Shield Maiden Betlind, Kolja, Alchemy Master Lilustra, Soul Surgeon Zynell who is emanating a bright holy aura, Gardener Claribel, Carnage Darling Dantia, Kintryn, Sothios, Mastermind Telamont and Newswoman Navesi.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;No blood-thirsty Nyads, that&#039;s a good sign I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel looks over her shoulder nervously.&lt;br /&gt;
&lt;br /&gt;
Researcher Nsar just arrived.&lt;br /&gt;
&lt;br /&gt;
Ruea whispers something to Dantia.&lt;br /&gt;
&lt;br /&gt;
Kolja casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Dasheek nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;Those always did scare me somethin&#039; awful..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blood nyad flows up suddenly from the ground.&lt;br /&gt;
&lt;br /&gt;
The blood nyad flows up suddenly from the ground.&lt;br /&gt;
&lt;br /&gt;
The blood nyad flows up suddenly from the ground.&lt;br /&gt;
&lt;br /&gt;
The blood nyad flows up suddenly from the ground.&lt;br /&gt;
&lt;br /&gt;
The blood nyad flows up suddenly from the ground.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora says to Claribel, &amp;quot;Don&#039;t worry, I&#039;m guarding you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora positions herself to intercept the blood nyad&#039;s strike against Claribel!&lt;br /&gt;
&lt;br /&gt;
Madigan says, &amp;quot;Shield on Kolja.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I&#039;d hope we don&#039;t need to resort to violence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kolja says, &amp;quot;Thank you. I rather not.. fight them. Heh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Hebion.&lt;br /&gt;
&lt;br /&gt;
Kolja says, &amp;quot;They seem to like me regardless...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;Very much so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;I don&#039;t expect they&#039;ll stop outside of special means, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Useless council spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek asks, &amp;quot;Anyone got some special means?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kolja asks, &amp;quot;Should we banner?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Madigan hurls himself in front of Kolja, taking the brunt of the blood nyad&#039;s blow against his ceremonial aegis!&lt;br /&gt;
&lt;br /&gt;
Elurora positions herself to intercept the blood nyad&#039;s strike against Claribel!&lt;br /&gt;
&lt;br /&gt;
Navesi asks, &amp;quot;Shall I calm them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;We may have to go on to the other area if we can&#039;t calm them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Telamont gestures at a blood nyad.&lt;br /&gt;
&lt;br /&gt;
A crackling stream of energy flies at a blood nyad!&lt;br /&gt;
&lt;br /&gt;
A large bubble erupts on the skin of its left arm, but it quickly puckers up and splits in the center sending bits of unidentifiable ooze spluttering through the air.&lt;br /&gt;
&lt;br /&gt;
The blood nyad is stunned!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[An unfortunate amount of dead Nyads later]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I could try to magically convince them to leave, but not as efficiently as a bard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;They&#039;re calm now, unless you attack them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Madigan praises Navesi.&lt;br /&gt;
&lt;br /&gt;
Claribel quietly says to Elurora, &amp;quot;Thanks, miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, not exactly the opening note I wanted for the venture but perhaps we can make it up to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi smiles at Ruea.&lt;br /&gt;
&lt;br /&gt;
Telamont says, &amp;quot;Sorry its habbit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our first offering will be that of water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I have hear a number of chalices for those wishing to take part.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek exclaims, &amp;quot;Nice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I brought a bit of water as well, myself. From a bit far afield, as I&#039;m not sure how their preferences might run.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Much appreciated, avail yourselves of the chalices or navesi&#039;s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora giggles at Betlind.&lt;br /&gt;
&lt;br /&gt;
Nsar leans against a large piece of driftwood.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now then, let&#039;s see if we can get the Nyads attention... in a good way, and convince them of our good intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yvela sets her basin down not far from the banner.)&lt;br /&gt;
&lt;br /&gt;
Yvela drops a basin.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Yvela.&lt;br /&gt;
&lt;br /&gt;
Navesi nods to you.&lt;br /&gt;
&lt;br /&gt;
Claribel giggles at Betlind.&lt;br /&gt;
&lt;br /&gt;
Navesi says to you, &amp;quot;I brought a few instruments not made of wood, if you&#039;d like any music.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind&#039;s cambrinth calf emits a startled &amp;quot;moo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel quietly exclaims to Betlind, &amp;quot;Didja name the calf? Might hafta!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilustra gets some water from inside a small wooden barrel.&lt;br /&gt;
&lt;br /&gt;
You say to Navesi, &amp;quot;That would be lovely. I recall what you mentioned about Faenella and hopefully it will ring true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi asks, &amp;quot;Where shall we place the offerings, first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Miskton steps over and places his water down by the basin.)&lt;br /&gt;
&lt;br /&gt;
Betlind says to Claribel, &amp;quot;Thinkin&#039; somethin&#039; along the lines of Moomer. He only gets talky in groups, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hold them for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You clear your throat.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
(Eyst plods over to the water&#039;s edge and gazes out over the murky cove. Raising his chalice slightly he begins to speak.)&lt;br /&gt;
&lt;br /&gt;
Dantia observes you with fascination.&lt;br /&gt;
&lt;br /&gt;
Ruea just nudged Navesi.&lt;br /&gt;
&lt;br /&gt;
Navesi gets a darkstone temple drum embellished with shimmering rivertear charms from inside her watersilk bag.&lt;br /&gt;
&lt;br /&gt;
Yvela folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
Zynell opens her prayer tome.&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;I appeal to the Nyads of these waters to stay their hands and hear me! All those gathered here tonight come offering both good will and what we hope will be a small salve for your pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;We ask for safe passage as we travel beside your waters. We also seek wisdom from you and your cousins that we might better aid the Forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Something rustles in the foliage, the leaves shaking. A shadow leaps between a pair of nearby tree, too fast to follow.&lt;br /&gt;
&lt;br /&gt;
Elurora gets a chalice from inside a small black-striped bag.&lt;br /&gt;
&lt;br /&gt;
Elurora nods to Claribel.&lt;br /&gt;
&lt;br /&gt;
Dantia gets a blue glass bottle with a crackled interior from inside a swirling eddy of incandescent light bound by a gold-striated coralite frame.&lt;br /&gt;
&lt;br /&gt;
Dasheek winces.&lt;br /&gt;
&lt;br /&gt;
(Eyst looks towards the group and waves a hand forward, &amp;quot;If you&#039;ve an offering then please come forward. It might also be good for them to hear affirmations of our mission from others, should anyone like to.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
(Yvela glances up at something.)&lt;br /&gt;
&lt;br /&gt;
(Navesi gently begins to beat a tattoo upon her darkstone drum.)&lt;br /&gt;
&lt;br /&gt;
You catch a glimpse of a pair of eyes perched in a tree.&lt;br /&gt;
&lt;br /&gt;
Lilustra gazes at her chalice.&lt;br /&gt;
&lt;br /&gt;
Dasheek smiles and steps forward, chalice in hand.&lt;br /&gt;
&lt;br /&gt;
Elurora gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Ruea smiles.&lt;br /&gt;
&lt;br /&gt;
Dasheek holds a chalice high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
Lilustra holds a chalice high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
Betlind kneels down.&lt;br /&gt;
&lt;br /&gt;
(Kolja fills up her chalice with water from the basin.)&lt;br /&gt;
&lt;br /&gt;
Elurora glances at a chalice.&lt;br /&gt;
&lt;br /&gt;
Claribel glances at Elurora.&lt;br /&gt;
&lt;br /&gt;
Lilustra says, &amp;quot;I humbly hope this does ease some of your pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dantia takes a step forward and raises her chalice high into the air, mimicking the others.)&lt;br /&gt;
&lt;br /&gt;
Dasheek exclaims, &amp;quot;We don&#039;t mean any harm, and most of us, well... I, for one, just want to reconnect with the forest. I know you need no help, destroyer of armies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek ducks his head.&lt;br /&gt;
&lt;br /&gt;
Nsar asks, &amp;quot;You dont think blood would be a better offer to Blood Dryads and Blood Nyads?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nsar raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
A bird call echoes through the area, followed by an... owl hooting? The calls sound strange.&lt;br /&gt;
&lt;br /&gt;
Elurora casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Claribel holds a chalice high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I think they might have seen enough blood. But perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn smiles.&lt;br /&gt;
&lt;br /&gt;
Nsar says, &amp;quot;Fair enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nsar nods.&lt;br /&gt;
&lt;br /&gt;
Claribel looks at Elurora and shrugs.&lt;br /&gt;
&lt;br /&gt;
Dasheek nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Yvela quietly says, &amp;quot;Watcher in the trees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hear a series of clicks.&lt;br /&gt;
&lt;br /&gt;
(Eyst pauses a moment to let the music fill the area following the testaments of those gathered.)&lt;br /&gt;
&lt;br /&gt;
Betlind stands up.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Yes, hopefully this water is of some solace to you. I&#039;ve brought some pure and clean, from a distant place, in case something new is pleasing to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilustra kneels down.&lt;br /&gt;
&lt;br /&gt;
(Navesi keeps a simple, delicate rhythm upon the drum, gently creating a soft, ringing resonance by playing upon the sides as well as the drum skin.)&lt;br /&gt;
&lt;br /&gt;
Dasheek bows.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very good, let use continue then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora stands near Claribel.&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;From the story we&#039;ve been told your waters have been blighted for near a thousand years! I don&#039;t know if any memory remains among you of what this cove was like before that time. But the blight does not extend forever. Those of us not bound as you are can still find streams and coves of pure waters like those that used to flow here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;We offer you a taste of what was, and what may be again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi&#039;s voice grows deeper, hovering at the edge of her register. As she completes each phrase the notes hang on the air, blending together in a wraith-like array of sound.&lt;br /&gt;
&lt;br /&gt;
Dantia gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
(Eyst extends his chalice forward as part of his statement and motions to the others, &amp;quot;Now, if you please.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
An owl hoots again, closer. Something sounds off.&lt;br /&gt;
&lt;br /&gt;
You pour all of your water from your chalice on the ground.&lt;br /&gt;
&lt;br /&gt;
Dasheek pours some water from his chalice on the ground.&lt;br /&gt;
&lt;br /&gt;
Lilustra bows.&lt;br /&gt;
&lt;br /&gt;
Elurora pours some water from her chalice on the ground.&lt;br /&gt;
&lt;br /&gt;
Dasheek puts his chalice in a small black-striped bag.&lt;br /&gt;
&lt;br /&gt;
Claribel pours some water from her chalice on the ground.&lt;br /&gt;
&lt;br /&gt;
Dantia pours some water from her chalice on the ground.&lt;br /&gt;
&lt;br /&gt;
Miskton drops a glass of pure glacial water.&lt;br /&gt;
&lt;br /&gt;
Kintryn begins pouting.&lt;br /&gt;
&lt;br /&gt;
Kintryn pours some water from her chalice on the ground.&lt;br /&gt;
&lt;br /&gt;
(Eyst tips his vessel forward with the group&#039;s, allowing his and the rest of the offerings to be absorbed by the dark waters below. A little less ceremoniously, he tips the barrel at the water&#039;s edge letting the reserves freely flow into the cove.)&lt;br /&gt;
&lt;br /&gt;
A pair of antlers peak from behind a tree, worn like a crown atop a muddy face. The visage glances at you, then hides behind the tree again, vanishing.&lt;br /&gt;
&lt;br /&gt;
Dasheek smiles and retreats slowly, bowing every few steps.&lt;br /&gt;
&lt;br /&gt;
(Navesi punctuates each offering with a tiny flourish upon her drum, the simple singing of the instrument like raindrops upon a still pool.)&lt;br /&gt;
&lt;br /&gt;
(Ruea gently draws the bouquet of violets from the jar and scatters the blossoms across the surface of the water silently.)&lt;br /&gt;
&lt;br /&gt;
Yvela raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
(Miskton glances sharply toward the trees.)&lt;br /&gt;
&lt;br /&gt;
Claribel breathes in slightly.&lt;br /&gt;
&lt;br /&gt;
Betlind searches around for a moment.&lt;br /&gt;
&lt;br /&gt;
[Forest of Night, Sheltered Cove]&lt;br /&gt;
The murky waters of the river eddy here, making it a pleasant place to simply sit and relax. A large piece of driftwood found its way here in some distant time, and is now covered nearly halfway with silt and mud, leaving it stuck firmly in place. Along with a few tangled roots that jut out of the river bank, they provide relatively dry resting spots. The long branches of willows bend toward the water, giving you the distinct impression of widows weeping for a lost love. You also see some water, a glass of pure glacial water, some water, some water, some water, some water, some water, a basin, a small wooden barrel, a small black-striped bag and a ghostly white banner.&lt;br /&gt;
Also here: a calmed Squire Elurora, a calmed High Wizard Dasheek, a calmed Carnage Darling Dantia, a calmed Kolja, a calmed Ruea, a calmed Sir Madigan, a calmed Philomath Miskton, a calmed Shield Maiden Betlind, a calmed Alchemy Master Lilustra who is kneeling, a calmed Soul Surgeon Zynell who is emanating a bright holy aura, a calmed Gardener Claribel, a calmed Kintryn, a calmed Sothios, a calmed Mastermind Telamont, a calmed Newswoman Navesi, a calmed Philosopher Yvela, a calmed Sir Hebion and a calmed Researcher Nsar.&lt;br /&gt;
Obvious paths: out.&lt;br /&gt;
&lt;br /&gt;
Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
Zynell drops some water.&lt;br /&gt;
&lt;br /&gt;
Elurora asks Claribel, &amp;quot;Did you see that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Miskton looks up nervously.)&lt;br /&gt;
&lt;br /&gt;
You look around, trying to appear nonchalant.&lt;br /&gt;
&lt;br /&gt;
Dasheek says to Betlind, &amp;quot;Good luck finding them. They ARE the forest..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel gives Elurora a slight nod.&lt;br /&gt;
&lt;br /&gt;
Betlind begins chortling at Dasheek.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;You all saw something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I didn&#039;t get a good look at that figure, but I&#039;ve seen something like that before, in a vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn nods to you.&lt;br /&gt;
&lt;br /&gt;
An orb of sticks and leaves rolls into the center of the gathering, and falls apart, scattering into foliage and debris.&lt;br /&gt;
&lt;br /&gt;
Madigan stands near Dantia.&lt;br /&gt;
&lt;br /&gt;
You pick up a small black-striped bag.&lt;br /&gt;
&lt;br /&gt;
Dantia quietly says, &amp;quot;I have live my life pledged to protect the living. You will find no harm here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yvela glances warily at the orb of sticks.)&lt;br /&gt;
&lt;br /&gt;
Mazrian just arrived.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting. Well, I&#039;ll take that as a good sign then. Perhaps we should rest a moment before continueing on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian joins your group.&lt;br /&gt;
&lt;br /&gt;
Dantia nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
You pick up a small wooden barrel.&lt;br /&gt;
&lt;br /&gt;
Navesi smiles at Mazrian.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
Lilustra stands up.&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Mazrian quietly asks, &amp;quot;Hope I&#039;m not interrupting?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian smiles at Navesi.&lt;br /&gt;
&lt;br /&gt;
Dasheek says to Mazrian, &amp;quot;Doubt it. Long as you don&#039;t mean any harm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek nods to Mazrian.&lt;br /&gt;
&lt;br /&gt;
(Claribel holds Elurora&#039;s hand tightly, leaning into her side.)&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not at all, we&#039;ve just completed an offering, but you&#039;re just in time for the next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora flashes a quick grin at Claribel.&lt;br /&gt;
&lt;br /&gt;
(Dantia peers off into the trees in the direction she believes the orb of sticks and leaves came from.)&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;In the vision, when I sa a man wearing a crown of antlers, he pulled me into a copse, covered my mouth and pointed upwards at... something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi whispers something to Mazrian.&lt;br /&gt;
&lt;br /&gt;
Mazrian says to Dasheek, &amp;quot;No harm to anyone here, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miskton gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Elurora glances at Miskton.&lt;br /&gt;
&lt;br /&gt;
Navesi gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
(Eyst gazes up towards the tree boughs.)&lt;br /&gt;
&lt;br /&gt;
Dasheek gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Mazrian rubs the back of his neck and looks around.&lt;br /&gt;
&lt;br /&gt;
Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
Navesi glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Everyone here and accounted for... yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi softly says, &amp;quot;Well, it is a beautiful night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, moving on then I suppose. Do stay close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian says to Navesi, &amp;quot;It is a beautiful night for this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora blinks.&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;May wish to hold for a moment more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;Ya. I think that&#039;s probably a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Dantia squints further into the forest, looking for movement.)&lt;br /&gt;
&lt;br /&gt;
Yvela frowns in thought.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly asks, &amp;quot;Maybe we should talk more quietly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;The antlered one apparently thinks so..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Navesi offers another little flourish of her music with Mazrian&#039;s water, the smooth notes reinforcing a calming presence.)&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Be ready to move, anyone not already following.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I suppose... he wants us to follow him. But perhaps quietly...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;Seems so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Onward then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You plod out, leading your group.&lt;br /&gt;
&lt;br /&gt;
[Forest of Night, Outer Woods]&lt;br /&gt;
Dark boughs and trunks hunch miserably over the path or against each other, some so warped that they have grown together in convoluted twists that make it hard to trace with the eye where one begins and the other ends. The ground that marks the trail has been pulled up and scraped away with surgical purity, leaving nothing but stark, packed black earth where the eldritch life of the forest once harbored its plants and took root. You also see a shadowed trail.&lt;br /&gt;
Also here: a calmed Sir Hebion, a calmed Philosopher Yvela, a calmed Newswoman Navesi, a calmed Mastermind Telamont, a calmed Sothios, a calmed Kintryn, a calmed Gardener Claribel, a calmed Soul Surgeon Zynell who is emanating a bright holy aura, a calmed Alchemy Master Lilustra, a calmed Shield Maiden Betlind, a calmed Philomath Miskton, a calmed Sir Madigan, a calmed Ruea, a calmed Kolja, a calmed Carnage Darling Dantia, a calmed High Wizard Dasheek, a calmed Squire Elurora and a calmed Mazrian.&lt;br /&gt;
Obvious paths: north, south.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Yes, this looks like the spot. I believe we&#039;re just outside the domain of the Dryad&#039;s we&#039;re seeking. Hopefully close enough to gain their attention without impinging on their grove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Mazrian says, &amp;quot;Mm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, I&#039;ve managed to acquire quite an assortment of flora here. Flowers, cuttings, a couple saplings I believe... and earth from the same grove as the water. What with the dreariness surrounding us perhaps just the variety of colors might be enough to appease them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get a flimsy wooden apple crate from inside your tinker&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly asks, &amp;quot;Would they want dead flowers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They&#039;re quite alive... I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the apple crate you see an aldam lorma blossom, a spidery purple bloom, a blood-red adder&#039;s tongue bloom, a sprig of rosemary, a leafy hosta, a painted fern, a stalk of yarrow, a blooming yellow melilot, a sprig of cloudberry blossoms, a huge amethyst vine bloom, some dirt, some dirt, some dirt, some dirt, some dirt, some dirt and some dirt.&lt;br /&gt;
&lt;br /&gt;
You drop a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
(Eyst pats the large, open-topped crate he&#039;s standing beside. Its wooden sides mildly bent with the strain of holding in the dirt and plethora of growing things peaking out the top.)&lt;br /&gt;
&lt;br /&gt;
Dantia rummages about her person, looking for something.&lt;br /&gt;
&lt;br /&gt;
Elurora gets some dirt from inside her encompassing shadows.&lt;br /&gt;
&lt;br /&gt;
Dasheek whispers something to Kintryn.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Claribel.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Please feel free to pull something up from the crate so we can begin transferring them. Or readying your own offerings, as I believe a few of us have them tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I wasn&#039;t sure what exactly dryads might care for... I went and acquired some healthy worms, as I understand that they are good for the health of the soil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian gets some blue flowers from a pile on the ground.&lt;br /&gt;
&lt;br /&gt;
Mazrian puts his flowers in a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
Yvela gets a replenished khor&#039;vela sapling from inside her black haversack.&lt;br /&gt;
&lt;br /&gt;
Dasheek nods to Kintryn.&lt;br /&gt;
&lt;br /&gt;
Dantia grins at Miskton.&lt;br /&gt;
&lt;br /&gt;
Dasheek gets a blood-red adder&#039;s tongue bloom from inside a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
You get a blooming yellow melilot from inside a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
Zynell gets a huge amethyst vine bloom from inside a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, I&#039;d attempt another speech like at the cove but I don&#039;t know that gardening and dramatics go quite hand and hand. Still we should announce ourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind gets a sprawling mass of creeping rosemary from inside a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
Betlind bows.&lt;br /&gt;
&lt;br /&gt;
Claribel gets a stalk of yarrow from inside a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;Dryads of the grove, hear and attend us! We gather here bearing a gift of a life and earth untainted by the Forest&#039;s blight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn grins at Dasheek.&lt;br /&gt;
&lt;br /&gt;
Madigan nods to Dantia.&lt;br /&gt;
&lt;br /&gt;
Dasheek looks at Kintryn and shrugs.&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;We seek your good graces and pray you might aid us in our quest to know more about the Forest and the curse that torments you and your grove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn nods to Dasheek.&lt;br /&gt;
&lt;br /&gt;
(Navesi continues to provide a backdrop of quiet, soothing rhythms, gentle tones pattering like rain.)&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;We offer these gifts freely and make no demands. Should you be unwilling or unable to aid us we will leave you with this small garden as a token. From those of us with the privilege of such splendor, in the hopes that you might one day share in it as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ruea ponders.&lt;br /&gt;
&lt;br /&gt;
(Yvela glances up into the twisted boughs.)&lt;br /&gt;
&lt;br /&gt;
You get a curved iron shovel from inside a swirling eddy of incandescent light bound by a gold-striated coralite frame.&lt;br /&gt;
&lt;br /&gt;
Lilustra bows her head in acknowledgement.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Now... who wants to do the shoveling?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek drops a blood-red adder&#039;s tongue bloom.&lt;br /&gt;
&lt;br /&gt;
Claribel gets a little windsteel gardener&#039;s shovel with a blunted blade from inside her silk backpack.&lt;br /&gt;
&lt;br /&gt;
Dantia grins at you.&lt;br /&gt;
&lt;br /&gt;
Claribel asks, &amp;quot;I, uhm. I brought one of my shovels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora rubs her nose.&lt;br /&gt;
&lt;br /&gt;
Lilustra gets a tapered steel shovel from inside her backpack.&lt;br /&gt;
&lt;br /&gt;
Claribel says, &amp;quot;And... and earth from my garden. From where my pumpkins are coming along nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You tap a curved iron shovel that you are holding.&lt;br /&gt;
&lt;br /&gt;
Claribel says, &amp;quot;And! I&#039;m borrowing bit of this yarrow from the crate. Which is good, on account of yarrow representing love and healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Miskton glances around, trying to spot anything moving behind the nearby trees.)&lt;br /&gt;
&lt;br /&gt;
Navesi smiles at Claribel.&lt;br /&gt;
&lt;br /&gt;
Navesi quietly says to Claribel, &amp;quot;You must be quite the gardener.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel quietly asks you, &amp;quot;Though, how.. uhm. Do we.. are we plantin&#039; or how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel frets.&lt;br /&gt;
&lt;br /&gt;
You say to Lilustra, &amp;quot;Thank you though, perhaps you could aid me in making a mound for our offer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel says to Navesi, &amp;quot;Tryin&#039;, it reminds me of home -- my little garden that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilustra gazes down at the ground.&lt;br /&gt;
&lt;br /&gt;
(Nefis observes from a distance, attempting to not disrupt the ritual, a small smirk on his face.)&lt;br /&gt;
&lt;br /&gt;
You say to Claribel, &amp;quot;Hm, much the way and garden is made I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel says to you, &amp;quot;I can try that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel glances at a little windsteel gardener&#039;s shovel with a blunted blade.&lt;br /&gt;
&lt;br /&gt;
Claribel casually observes the area.&lt;br /&gt;
&lt;br /&gt;
Lilustra asks, &amp;quot;I fear I am not worthy of such an honor surely there is another to do this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Eyst begins moving shovelloads of dirt from the crate into a roughly circular area.)&lt;br /&gt;
&lt;br /&gt;
Betlind widens her eyes like a lunatic.&lt;br /&gt;
&lt;br /&gt;
Kolja kneels down.&lt;br /&gt;
&lt;br /&gt;
Dantia glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Hmm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela tilts her head to one side.&lt;br /&gt;
&lt;br /&gt;
You frown.&lt;br /&gt;
&lt;br /&gt;
(Claribel watches Eyst for a moment before stepping a few paces to the side and crouching down.)&lt;br /&gt;
&lt;br /&gt;
Claribel kneels down.&lt;br /&gt;
&lt;br /&gt;
Sothios gets a sprig of cloudberry blossoms from inside a flimsy wooden apple crate.&lt;br /&gt;
&lt;br /&gt;
Claribel quietly says, &amp;quot;Can&#039;t hurt t&#039;have more, more the merry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Navesi quietly asks you, &amp;quot;Maybe not here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela quietly says, &amp;quot;Not this? Or not here? Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel tilts her head up.&lt;br /&gt;
&lt;br /&gt;
(Elurora trails over to stand at Claribel&#039;s back, watching the forest carefully.)&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
You hear bird call, fading into the distance. An owl hoots twice.&lt;br /&gt;
&lt;br /&gt;
Claribel quietly says to Hebion, &amp;quot;No? Or...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel frets.&lt;br /&gt;
&lt;br /&gt;
Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
Claribel quietly says to herself, &amp;quot;It&#039;s all just a bit odd here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian whispers to your group, &amp;quot;Can be well meaning and incredibly dangerous at the same time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel leans back.&lt;br /&gt;
&lt;br /&gt;
Miskton asks, &amp;quot;Further in, perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well. I suppose we could go further in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;The Guardian seemed hesitant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lilustra stands up.&lt;br /&gt;
&lt;br /&gt;
Claribel leaps to her feet!&lt;br /&gt;
&lt;br /&gt;
Lilustra gazes down at the ground.&lt;br /&gt;
&lt;br /&gt;
Claribel quietly says to Elurora, &amp;quot;Y&#039;know, it&#039;s much easier in my own garden.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel grins weakly at Elurora.&lt;br /&gt;
&lt;br /&gt;
Elurora flashes a quick grin at Claribel.&lt;br /&gt;
&lt;br /&gt;
Claribel gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says to Claribel, &amp;quot;Probably safer too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;I&#039;d say we made a decent offering here regardless. There&#039;s still some dirt and plants to go around... is everyone in favor of going further in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel says to Elurora, &amp;quot;Not always.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
Navesi nods.&lt;br /&gt;
&lt;br /&gt;
Elurora gives you a slight nod.&lt;br /&gt;
&lt;br /&gt;
Miskton nods to you.&lt;br /&gt;
&lt;br /&gt;
Dasheek gives you an emphatic nod.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;Whomever this is may want us somewhere particular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very well. There&#039;s a likely looking grove I believe the priestess use. Perhaps we might look there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Elurora crouches down to pat a little handful of clean dirt into the pile.)&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Possibly wants to show us something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Is everyone prepared to move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian says to Yvela, &amp;quot;They seemed to have something in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian says, &amp;quot;Good to move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Onward then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Forest of Night, Willow Valley]&lt;br /&gt;
Opening up slightly into a haze-filled meadow, the area here is largely arranged around a broken altar. Large chunks of moss crawl across the surface of the altar, obscuring lumps on its surface. Small, recently planted khor&#039;vela trees encircle the altar.&lt;br /&gt;
Also here: High Wizard Dasheek, Ruea, Squire Elurora, Sir Madigan, Philomath Miskton, Shield Maiden Betlind, Alchemy Master Lilustra, Soul Surgeon Zynell who is emanating a bright holy aura, Gardener Claribel, Kintryn, Sothios, Mastermind Telamont, Newswoman Navesi, Philosopher Yvela, Sir Hebion, Carnage Darling Dantia, Mazrian and Arcanist Nefis.&lt;br /&gt;
Obvious paths: north, northeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look tree&lt;br /&gt;
&lt;br /&gt;
Freshly tilled dirt is packed around the roots of the carnivorous tree, as if someone had transplanted it here not long ago.&lt;br /&gt;
&lt;br /&gt;
You gesture at a khor&#039;vela tree.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Incidentally these are the trees I mentioned before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek whispers to your group, &amp;quot;Let&#039;s walk soft, too.. Seems like what the antlered one wanted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;Just the normal activity here. I imagine we&#039;ve caught the eye of one or a few in particular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[A good amount of effort and scroll trying to get some Priestesses calmed down]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mazrian nods to Ruea.&lt;br /&gt;
&lt;br /&gt;
Lilustra says, &amp;quot;Thank you for your concern but I do not believe I am in danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;It&#039;s rather hectic... has anyone seen any glimpse of the thing we&#039;re following?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Haven&#039;t noticed seeing or hearing anything, but it has been a little chaotic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;This many skilled eyes.. I doubt we&#039;d ALL miss it..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia says, &amp;quot;Same, I did not see our antlered friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Does anyone have thoughts where else he might have been trying to lead us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;Well, there is an altar here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look altar&lt;br /&gt;
&lt;br /&gt;
Unidentifiable stains can be seen along the uncovered areas while small piles of what looks to be bone chips litter the area nearby.&lt;br /&gt;
&lt;br /&gt;
You nod to Navesi.&lt;br /&gt;
&lt;br /&gt;
Miskton asks, &amp;quot;Any other places of note in the forest that come to mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;It seems a likely enough place to try, and perhaps we will spot our guide again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela asks, &amp;quot;Hm, a moment or two more here, maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;The dryads have gone away, I notice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia asks you, &amp;quot;Perhaps you could voice your question to him or her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;AH, so they have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see Kolja touch a broken moss-covered altar with odd-shaped lumps.&lt;br /&gt;
&lt;br /&gt;
Jindala examines a broken moss-covered altar with odd-shaped lumps.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, I&#039;ll pose our question then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;If there is some entity out there willing to aid us, we seek knowledge that we might in term aid you and the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hear someone in the shadows say something. The words are so malformed you swear they were speaking with no mouth!&lt;br /&gt;
&lt;br /&gt;
Elurora furrows her brow.&lt;br /&gt;
&lt;br /&gt;
Dantia frowns.&lt;br /&gt;
&lt;br /&gt;
Claribel tilts her head to one side.&lt;br /&gt;
&lt;br /&gt;
Mazrian blinks.&lt;br /&gt;
&lt;br /&gt;
Yvela frowns quickly.&lt;br /&gt;
&lt;br /&gt;
Navesi cocks her head.&lt;br /&gt;
&lt;br /&gt;
Navesi traces a curving sigil in the air.&lt;br /&gt;
&lt;br /&gt;
Dasheek asks, &amp;quot;Anyone with Tongues?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi gestures.&lt;br /&gt;
&lt;br /&gt;
A myriad of disjointed sounds seem to linger aimlessly in the air for a few moments before they blend together into phrases you quickly recognize.&lt;br /&gt;
&lt;br /&gt;
You feel your mind sharpen further under the power of Navesi&#039;s spell.&lt;br /&gt;
&lt;br /&gt;
Navesi quietly says, &amp;quot;We now all have the Aura of Tongues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You loudly say, &amp;quot;Tell us of the curse you suffer under, tell us of the one who placed it on you, tell us whatever you believe we need know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yvela gingerly sets her khor&#039;vela sapling down near the altar.)&lt;br /&gt;
&lt;br /&gt;
Yvela drops a replenished khor&#039;vela sapling.&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek ducks his head.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You say to Dasheek, &amp;quot;Indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora shifts her weight.&lt;br /&gt;
&lt;br /&gt;
Madigan pats Dasheek on the back.&lt;br /&gt;
&lt;br /&gt;
(Navesi&#039;s gentle music continues with the same quiet insistence as the rains falling, the wind blowing, the daily patter of sounds amongst the forest.)&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Antlers... I don&#039;t suppose anyone has ever seen a dryad with antlers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Elurora shakes her head at you.&lt;br /&gt;
&lt;br /&gt;
Zelenti just arrived.&lt;br /&gt;
&lt;br /&gt;
Ruea quietly asks, &amp;quot;Why do you think that&#039;s a dryad?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod in agreement.&lt;br /&gt;
&lt;br /&gt;
Dasheek nods to Madigan.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;To the question I was about to pose. That if it&#039;s not a dryad, then what exactly is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Haven&#039;t gotten a good look at this figure, but it does seem much like the vision I saw, and the figure wearing a crown of antlers was a man in that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zynell reaches toward a khor&#039;vela tree, but stops before she touches it.&lt;br /&gt;
&lt;br /&gt;
Mazrian points at a replenished khor&#039;vela sapling on the ground.&lt;br /&gt;
&lt;br /&gt;
Navesi nods to Miskton.&lt;br /&gt;
&lt;br /&gt;
Dasheek says to Miskton, &amp;quot;You mentioned it pointing up...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zynell examines a khor&#039;vela tree.&lt;br /&gt;
&lt;br /&gt;
Dasheek points up.&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;climb tree&lt;br /&gt;
&lt;br /&gt;
You can&#039;t climb that.&lt;br /&gt;
&lt;br /&gt;
Yvela folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
Lilustra gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;He pulled me into a copse of holly, covering my mouth. Then held a finger to his lips and pointed upward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dasheek says, &amp;quot;It&#039;s been a while, but I don&#039;t remember any good climbing trees around here..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;The vision faded as I started to look up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Dasheek glances up at the sky.&lt;br /&gt;
&lt;br /&gt;
Elurora quietly asks, &amp;quot;Is there holly around here anywhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jindala smiles hesitantly and glances around, then quietly lays a two-tone acorn with a few leaves still attached and a handful of rich, brown soil by the altar.&lt;br /&gt;
&lt;br /&gt;
Dasheek points at Elurora.&lt;br /&gt;
&lt;br /&gt;
Zynell gazes up at the sky.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I believe I might know of one tree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;This tree looks freshly transplanted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;A good thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Madigan says, &amp;quot;The tree is freshly planted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I will at least leave my worms here for the dryads, though. Hopefully they can make use of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly asks, &amp;quot;Should we send Sir Hebion there first to make it safe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Navesi says, &amp;quot;I would recommend it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says, &amp;quot;Just let me know where I should make safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You focus your magical senses on a khor&#039;vela tree.&lt;br /&gt;
&lt;br /&gt;
The khor&#039;vela tree has no discernible magical pattern.&lt;br /&gt;
&lt;br /&gt;
Madigan nods.&lt;br /&gt;
&lt;br /&gt;
Claribel quietly says to Miskton, &amp;quot;That&#039;s a good idea, I think? Worms are real helpful creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind softly says, &amp;quot;Just follow the hooting...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Shall we visit the tree then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jindala asks, &amp;quot;I&#039;m trying to remember my trees... Aren&#039;t those carnivorous?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Unless someone knows where that copse of holly may be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hebion says to Betlind, &amp;quot;You haven&#039;t spent much time around ranger women if you trust hooting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elurora quietly says, &amp;quot;Miskton&#039;s vision seems to imply we should.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mazrian nods to Elurora.&lt;br /&gt;
&lt;br /&gt;
Yvela whispers something to Navesi.&lt;br /&gt;
&lt;br /&gt;
Dasheek asks, &amp;quot;Something tried to communicate with us.. We all heard that, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Dasheek asks, &amp;quot;Maybe it was telling us to be elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jindala says, &amp;quot;I don&#039;t have any mice on hand like Certain People do, but maybe it&#039;s hungry, poor wee thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says to you, &amp;quot;Pormithius looking for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Onward then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Claribel says to Jindala, &amp;quot;They are carnivorous, and real interesting plants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jindala says to Claribel, &amp;quot;And share part of a name with our dear Vela.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi whispers something to Mazrian.&lt;br /&gt;
&lt;br /&gt;
Navesi shivers.&lt;br /&gt;
&lt;br /&gt;
Navesi gives Yvela a slight nod.&lt;br /&gt;
&lt;br /&gt;
Mazrian whispers something to Navesi.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Jindala.&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
Kintryn smiles at Ayrell.&lt;br /&gt;
&lt;br /&gt;
Sir Hebion goes north.&lt;br /&gt;
&lt;br /&gt;
Yvela says to you, &amp;quot;Aye, I&#039;ll leave the sapling here. Seems the best place for it to flourish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Some further looking around the forest happened but nothing else of note was seen]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night&amp;diff=568202</id>
		<title>Eyst/Inquiry Forest of Night</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night&amp;diff=568202"/>
		<updated>2021-09-25T14:51:05Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Eyst/Inquiry Forest of Night/Event Log 1|Inquiry in the Forest of Night]]&lt;br /&gt;
*[[Eyst/Inquiry Forest of Night/Event Log 2|An Offering to the Forest]]&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_1&amp;diff=568201</id>
		<title>Eyst/Inquiry Forest of Night/Event Log 1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_1&amp;diff=568201"/>
		<updated>2021-09-25T14:49:15Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2021-06-04&lt;br /&gt;
  |eventname=Inquiry in the Forest of Night&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Eyst&lt;br /&gt;
  |log=&lt;br /&gt;
You say, &amp;quot;Ah, quite a crowd already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Miskton says to you, &amp;quot;I&#039;m afraid I can&#039;t stay for long, but I thought I&#039;d at least try to stop by and hear what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Nukite.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very heartening as I don&#039;t have the time for stragglers tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Miskton.&lt;br /&gt;
&lt;br /&gt;
Souv yawns expansively.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Souv.&lt;br /&gt;
&lt;br /&gt;
Souv waves to Betlind.&lt;br /&gt;
&lt;br /&gt;
Alley Fighter Allye just arrived.&lt;br /&gt;
&lt;br /&gt;
Souv exclaims to Allye, &amp;quot;ALLYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye exclaims, &amp;quot;Hi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton smiles at Allye.&lt;br /&gt;
&lt;br /&gt;
Nukite meekly stares down at her feet before giving Allye a stiff bow.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very good. I suppose I&#039;ll begin with a small bit of history so we all have some grounding in the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Sand Spit Tavern, Barroom]&lt;br /&gt;
Apparently made from a section of salvaged ship&#039;s hull the main bar area is constructed of ancient and scavenged nautical ware. The decor is of the same vintage, an old hatch cover for a door, worn and broken capstans for tables with a hodge-podge of chairs of all sorts. A long bar that has seen much better days is the main focus of the room. The lighting is dim and there are many dark corners. The clientele seems to prefer it that way to judge from the heavily curtained porthole windows. You also see a long bar, a barkeep, a bill of fare and a shadowed table.&lt;br /&gt;
Also here: Philosopher Yvela, Alley Fighter Allye who is fringed by a sprinkle of blinking fireflies, Brevet Commander Souv, Transcendent Ranger Kamisama, Divine Knight Betlind, Provisioner Greyhallow, Consecrated Voice Hashi who is emanating a benevolent holy aura, Heartbreaker Nukite, Kintryn, Zelenti who is sitting and Philomath Miskton.&lt;br /&gt;
&lt;br /&gt;
Yvela pulls down the hood of her cloak.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Allye.&lt;br /&gt;
&lt;br /&gt;
You nod politely to Yvela.&lt;br /&gt;
&lt;br /&gt;
Bowing slightly to Allye, Hashi salutes by bringing her hands up and making a fist with the right while covering it with her open left hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Even those with the barest idea of the forest probably understand that it is not a natural feature of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
(Greyhallow leans against the far side of the bar away from the group. His eyes and ears focused on Eyst.)&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was artificially created quite some time ago but a horrible set of events...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our story begins a little less than a thousand years ago. It centers on Sithsia, a human mage in the service of a Lord Ellinton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye gazes at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She was presumably quite a useful subject as her lord gifted her an impressive tower of neitrice. The story goes that she made this her sanctum, using all manner of wondrous enchantments to improve and fortify it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, as lords are wont to do, Ellinton found himself in a military conflict. He called upon his mage to aid him in a battle, but things did not end up going his way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sadly, Ellinton&#039;s own son fell during the fighting. The lord was not the only one to mourn the loss though, Sithsia apparently cared quite deeply for the son as well. Her sorrow turned to madness and her power lashed out heedlessly, making a ruin of both sides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye trills, her ears relaxing minutely back against her head.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;What&#039;s more those that fell rose again and set upon their former comrades and enemies. What few people escaped said the mage went back to her tower and locked herself away. The forest surrounding the tower and Lord Ellinton&#039;s keep grew dark and twisted, eventually becoming the Forest of Night we know today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of course, that hasn&#039;t been the end of Sithsia&#039;s tale nor the Forest of Night&#039;s. Those familiar with the history of the Dragon Priest War will recall that Sithsia both foretold the Empires fall in dramatic fashion and used the forest to shatter numerous attacks aimed at Leth Deriel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sithsia has also supposedly had a hand in the creation of the Zaulfung stones and more recently, if near a hundred years can be considered recent, some involvement with the Sorrow wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Quite busy for a mage that supposedly locked herself away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Forging Grandmaster Muleie just arrived.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Muleie.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;And that, is the history of it as I understand. I don&#039;t suppose anyone has anything else important that could be added to the tale?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Muleie curtsies.&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Yvela folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
Allye angles her ears forward in curiosity.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Seems like the highlights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the purpose of this gathering is mostly on the present anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye grins at Betlind.&lt;br /&gt;
&lt;br /&gt;
Miskton takes a sip of his Rum.&lt;br /&gt;
&lt;br /&gt;
Souv smiles at Nukite.&lt;br /&gt;
&lt;br /&gt;
Newswoman Navesi just arrived.&lt;br /&gt;
&lt;br /&gt;
Souv waves to Navesi.&lt;br /&gt;
&lt;br /&gt;
Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Navesi.&lt;br /&gt;
&lt;br /&gt;
Miskton nods politely to Navesi.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those that have visited the forest likely know it is a blighted place. For the sake of knowledge and the suffering of its denizens I&#039;ve an interest in learning more about it. Possibly there is something that might be done, and possibly there may be something to learn that will stop other such places from being created in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
A pained expression crosses Nukite&#039;s face.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Of course, given the malevolent nature of the place I&#039;m not likely to take such an undertaking alone. I&#039;m curious if there are any that have traveled the forest? Perhaps know something of its trails or dangers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arcane Mistress Etasia just arrived.&lt;br /&gt;
&lt;br /&gt;
Greyhallow grins.&lt;br /&gt;
&lt;br /&gt;
Master Artificer Lagu&#039;s group just arrived.&lt;br /&gt;
&lt;br /&gt;
Etasia smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Ailunae waves to Allye.&lt;br /&gt;
&lt;br /&gt;
Nukite gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
Lagu gives a courteous nod and tips his hat politely.&lt;br /&gt;
&lt;br /&gt;
You nod politely to Lagu.&lt;br /&gt;
&lt;br /&gt;
Allye perks her ears up happily as she gazes at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ve wandered through, but I wouldn&#039;t call myself at home there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind shudders.&lt;br /&gt;
&lt;br /&gt;
Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Lagu.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I&#039;ve been there before, but it&#039;s been some time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Allye.&lt;br /&gt;
&lt;br /&gt;
Bladesinger Hoshii just arrived.&lt;br /&gt;
&lt;br /&gt;
Etasia nods to Lagu.&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;I doubt many would. Although interestingly there is a prydaen settlement along the eastern edge of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;Very well indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu whispers something to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
You get a dusky grey satchel branded with geometric shapes from inside your tinker&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;It&#039;s been years since I have done more than a bit of lumberjacking along the edge of the forest near the trade road.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu politely says to you, &amp;quot;I&#039;m afraid I can&#039;t stay. Business calls. I&#039;ll get the notes later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;I have been though the forest. I don&#039;t like the idea of it expanding, but as a feature, it has benefited Leth Deriel as a natural defense, and it&#039;s creator is an ally to the city I would be care not to offend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae stands near Etasia.&lt;br /&gt;
&lt;br /&gt;
Ailunae glances at Zelenti.&lt;br /&gt;
&lt;br /&gt;
You say to Lagu, &amp;quot;Of course, I appreciate you making an appearance. Feel free to call on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Does anyone ever secretly or not so secretly wish to see the tower? I know it moves between dimensions and no one can enter it without Sithsia&#039;s permission, but if you could, would you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
You ask Greyhallow, &amp;quot;You&#039;ve likely noticed the ironwoods that create something of a border then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu raises two fingers to his brow in a quick hand salute.&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Love an adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Master Artificer Lagu strolls out.&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;And if I get to go someplace no one else has been, all the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;If I went it, it would be with permission, and I would be quite keen on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Souv, &amp;quot;Such a Souv thing to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite softly asks, &amp;quot;Sounds like something out of a story I once read. a moving tower?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Muleie says, &amp;quot;Sounds like fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Hoshii.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at Zelenti, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Souv says to Betlind, &amp;quot;Have to increase my legend somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;As a child growing up in Leth Deriel I was aware of the history from a young age. As a youth my friends and I would venture into the Forest of Night hoping to find the tower. We never saw so much as a glimpse of it through the thick woods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye asks, &amp;quot;Has such an undertaking ever been performed before? Might such permission be granted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hadn&#039;t heard that the tower moves. That certainly explains why no one has run into it, even given how little traveled the forest is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Likely has elven magics to hide it as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;Perhaps it&#039;s obscured by magic, rather than actually moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
Souv nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, Sithsia is quite an interest of mine as well. She&#039;s quite a character, having had her hand in the Dragonpriest&#039;s downfall, the Zaulfung stones and other such things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It&#039;s written magics themselves operate within the walls of the tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;Permission is seldom granted to those who do not seek, I suspect if we were to find the tower, it would not be luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind coughs.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Operate differently, I should say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And one of such things I might have suggested as a possible expedition. After all who knows more of the forest then the person who created it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hashi says, &amp;quot;There&#039;s a lot of clerical hunting in that forest, assuming its the same area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, but seeking permission from someone who you don&#039;t find, but finds you, is certainly an event that occurs only once every few centuries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hear a quiet voice ask, &amp;quot;And what of the rumors that she may be a necromancer, or even a lich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae observes Betlind with fascination.&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Likely she would know us, and choose us for something, if we were granted an audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow asks, &amp;quot;You mentioned it&#039;s present state in your invitation... is there news or rumors of current activity in the Forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Although there is the fact that she&#039;s considered quite mad... are there any thoughts on how we might seek her out? Or even get word that we are seeking her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow asks, &amp;quot;Or are we stirring up curiosity?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
Greyhallow smiles.&lt;br /&gt;
&lt;br /&gt;
Ailunae quietly says to Nukite, &amp;quot;Whomever spoke ye are seeking out, I do believe they donna wish ter be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae winks at Nukite.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;If she&#039;s keeping an eye on the forest, I suppose you could try leaving messages there. Though I don&#039;t know how best to go about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m with Greyhallow. If someone of her power and instability doesn&#039;t want to be sought out, we shouldn&#039;t pry. Much less in the heart of the Forest of the Night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;However... if a tower did appear...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
You say to Greyhallow, &amp;quot;Hm. My treks into the forest suggest that it is always active to some degree. Whether the forest is growing, shrinking or merely staying as it has for a thousand years is an open question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae raises her hand.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I would take that to mean an invitation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
You peer quizzically at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Like it breathes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Never know unless we tried. If we go there and we find nothing, she doesn&#039;t want to be found. She could have some knowledge of the Lich or Dragon priests. this might cause her to come out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Pardon the interruption everyone, but I do believe there may be interested attendants here that may be quite lost in the conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;I&#039;m not saying we shouldn&#039;t pry. I spent years prying when I was young. After a childhood of being inundated with warnings not to venture there I made a point of prying as soon as I was old enough to venture outside of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow smirks.&lt;br /&gt;
&lt;br /&gt;
Navesi asks Ailunae, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae just nudged Etasia.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah, please speak up if we&#039;ve missed anything. There are quite a few of us here all with ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae grins at Etasia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
Arcanist Nefis arrived at a shadowed table.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I&#039;m afraid I need to get going, for the show down in Shard. I&#039;ll leave a moonbeam outside the tavern and open a gate in a couple minutes, if anyone wants to follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says to you, &amp;quot;Interested to hear what comes of this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Appreciate you coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Miskton.&lt;br /&gt;
&lt;br /&gt;
Philomath Miskton strolls out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, it seems the interest in Sithsia is quite high. I did have some other thoughts though that I&#039;d like to pass float while we&#039;re still gathered. Relating to the state of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
Allye smiles at you.&lt;br /&gt;
&lt;br /&gt;
Ailunae leans forward and rests her chin in her hand, a thoughtful expression on her face.&lt;br /&gt;
&lt;br /&gt;
Yvela tilts her head to one side.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Mostly that the fauna itself should also be of interest. I&#039;ve taken some specimens that you all may be interested in, as an example of the blight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You unbutton the flap of your satchel, pulling it open to reveal the contents.&lt;br /&gt;
&lt;br /&gt;
Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
You rummage through a dusky grey satchel branded with geometric shapes and see an oak branch, an ironwood log, a malformed blackfruit, a malformed blackfruit, some blood-red thorns, a malformed blackfruit and a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
(Eyst pulls out a sorry example of an oak branch. This unhealthy specimen is marred with several cankerous patches and deformed growths.)&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Etasia.&lt;br /&gt;
&lt;br /&gt;
Navesi observes you with fascination.&lt;br /&gt;
&lt;br /&gt;
You put your branch on the round table.&lt;br /&gt;
&lt;br /&gt;
Allye angles her ears forward, gazing curiously at you.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most of the flora is in quite a sorry state. The forest lives, though if most of the growth were a person I&#039;d say they might be better off dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae shudders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The one exception is the ironwoods however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get an ironwood log from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
Allye ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aside from it&#039;s blackened condition, it came from a healthy tree so far as I can tell. You might assume this was taken from the trunk of an ironwood. This is from merely a branch of a mightier example I came across, such is their size in the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti begins to carefully examine an oak branch.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m no scholar on the subject, but from my base obversations, it&#039;s very akin to what is seen in the Darkling Wood by The Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You put your log on the round table.&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;How interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Betlind.&lt;br /&gt;
&lt;br /&gt;
Ailunae curiously asks Allye, &amp;quot;Have ye noticed the state of Life mana in the deeps of the forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye shakes her head at Ailunae.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed, I&#039;ve often considered the parallels the Forest shares with that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye says to Ailunae, &amp;quot;It&#039;s been many years since I&#039;ve been there, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You get a malformed blackfruit from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
You hold a malformed blackfruit high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
Ailunae says to Allye, &amp;quot;Terrible. I couldna find more than a single space that could sustain our magic. I imagine Rangers feel similarly, with the blighted vegetation about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From another blighted tree that was giving fruit. There are extras in the satchel. If you handle them I don&#039;t suggest sampling their taste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
You grimace.&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They are quite poisonous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;Ooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Where as The Dark Hand grew unstable and too powerful for even the Dragon Priests, would this suggest not only similiar magics but also that Sithsia is capable of controlling it and keeping it in check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Allye squints at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Ailunae gets a chalice of Allye&#039;s poison tea from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Ailunae waves a chalice of Allye&#039;s poison tea at Allye.&lt;br /&gt;
&lt;br /&gt;
Betlind gazes at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Ailunae offers Allye a chalice of Allye&#039;s poison tea.&lt;br /&gt;
&lt;br /&gt;
Etasia grins at Ailunae, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;It smells as if it would taste... not terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says to Allye, &amp;quot;Ye would think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An interesting point when you consider the two. Perhaps the Forest is not as malevolent or Sithsia is more skilled in some regards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye accepts Ailunae&#039;s Allye&#039;s poison tea.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
You arch your eyebrow.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Perhaps a touch of both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Navesi nods to Hashi.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;If she&#039;s near 1000 years old, I&#039;d expect she&#039;s quite a powerful being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at Yvela, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Ailunae smiles at Etasia, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You get some blood-red thorns from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, from an interesting sort of plant. Truthfully I couldn&#039;t tell whether it was blighted like the oaks and other such, or thriving like the ironwoods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae curiously asks you, &amp;quot;May I ask what ye observed of the Forest and the plant ye took these from when you took from them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
Adocus just arrived.&lt;br /&gt;
&lt;br /&gt;
Adocus went over to the back bar area.&lt;br /&gt;
&lt;br /&gt;
Allye tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thorns from a low-lying bush that also grows out thorny creeper tendrils. Though these have mostly dried, the plant itself excretes some kind of fluid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You put your thorns on the round table.&lt;br /&gt;
&lt;br /&gt;
Navesi nods to Hashi.&lt;br /&gt;
&lt;br /&gt;
Betlind frowns.&lt;br /&gt;
&lt;br /&gt;
Hashi gives a courteous nod and tips her halo politely.&lt;br /&gt;
&lt;br /&gt;
Consecrated Voice Hashi glides out.&lt;br /&gt;
&lt;br /&gt;
You nod to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Zelenti begins to carefully examine some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
Ailunae examines some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
Ailunae examines an oak branch.&lt;br /&gt;
&lt;br /&gt;
Ailunae just touched some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
Navesi says to you, &amp;quot;I&#039;m afraid I must away to the play, but I would like to speak to you more later. Good work so far. I&#039;ll be interested to hear more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
Newswoman Navesi goes out.&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Hmm, I wonder if the secretions are toxic? Or perhaps might even be useful in remedies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, as I said. What little expertise I have relating to fauna I&#039;d say most is quite blighted. Except for the given exceptions. Following though is the last subject I had thought to speak on... the dryads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Ye say the fauna didna seem ter.. react violently to having something severed from it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;I had thought to return and see if I couldn&#039;t find a sample. Certainly a thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
You shake your head at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Dawnsworn Briaen just arrived.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not the plants themselves at least. The dryads of course, took great exception to my prescence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Briaen.&lt;br /&gt;
&lt;br /&gt;
Ailunae chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I would imagine so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn nods politely to Briaen.&lt;br /&gt;
&lt;br /&gt;
Briaen gives a gracious nod.&lt;br /&gt;
&lt;br /&gt;
Allye smiles at Briaen.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I always had a strange feel about the Dryads, when they spoke to whomever they accosted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Stranger than usual I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed. I was about to ask what others contact with them might have been like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Well.. ye ken when ye encounter one, they often seem to see straight past ye? As if they donna see you, but somewhere or something else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye ponders.&lt;br /&gt;
&lt;br /&gt;
Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Maybe they see the tower hovering right behind us everywhere we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Nukite grins.&lt;br /&gt;
&lt;br /&gt;
Allye laughs!&lt;br /&gt;
&lt;br /&gt;
Allye covers her mouth with her hand.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Perhaps.. twas their words I noticed beyond that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;They oft say &#039;You won&#039;t get my tree!&#039; even if no harm is offered to said fauna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I donna think they are addressing us when they do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii grins at Allye.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.. I&#039;m not surprised that some of the nuances of their behavior escaped me. The large claws took up much of my attention and I&#039;m not much of one for violent encounters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;Very true indeed Ailunae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;And the priests a little south of there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;Also protect the tree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did however notice that in one corner of the forest the dryads seemed less corrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;With the forest in the cursed state it is in I wouldn&#039;t hesitate to assume most of the dryads have been driven mad, they likely have no idea why their forest is in such a state and view all who enter as a threat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;A dryad is a spirit of the trees.. I donna think the blight is a welcome addition to their forest to them, nor whomever engineered it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
Allye nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
You nod to Etasia.&lt;br /&gt;
&lt;br /&gt;
Ailunae says to you, &amp;quot;Aye, there is one rather curious place of note there, seemingly untouched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Etasia peers quizzically at Ailunae.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I didn&#039;t attempt to contact any of them. Despite bearing less of the forests corruption I still took them for hostile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But it did occur to me that this might be another road to explore. Given that the dryads are the natural caretakers of the forest, perhaps one could be found that would parley.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Would have to be more of a leader, or perhaps one less affected by the poisoning of their minds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae gazes down at her hands.&lt;br /&gt;
&lt;br /&gt;
Ailunae gets a thin notebook bound in bright purple silk from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Ailunae gets a gold-inlaid burgundy wood stylus from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If anything resembling a momentary truce or peace can be achieved, I&#039;m all for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae taps a thin notebook bound in bright purple silk that she is holding with her wood stylus.&lt;br /&gt;
&lt;br /&gt;
Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Zelenti asks, &amp;quot;I am curious why the Prydaed hub was located there, was it to attempt to tame part of the forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Has anyone ever heard of Dryads being approarched? It&#039;s unfortunate that the only examples of them I can think of are in other such sickly places. But I assume it may have happened in other more natural places..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind shakes her head.&lt;br /&gt;
&lt;br /&gt;
Allye shakes her head at you.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I can imagine the tactical advantage of having a hub there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae grins at Zelenti, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;I wonder if a dryad&#039;s affliction could be purged by a circle of empaths? Might be easier than trying to find a pure one to talk to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Zelenti, &amp;quot;I wish I could say, though perhaps a Prydaen might know more about the hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Why risk the madness of the creatures there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae glances at Yvela.&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If the Dragon Priest War taught us anything it&#039;s that Leth Deriel may be the safest place in all of the realms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
Briaen raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Etasia nods to Souv.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, maybe not &#039;safe&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;Well, if you had a barrier to keep the creatures of the forest out, I&#039;d agree. But I haven&#039;t seen any evidence of anything like what kept Lyras at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae shivers.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very true. The forest did present a natural barrier to even more hostile elements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae quietly says, &amp;quot;Aye, but there was also such to bar Lyras&#039; way as well.. didnae stop her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
Nukite nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;By some accounts, it did. Only it let something worse take the reins afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Etasia.&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;If the dryad&#039;s affliction is magical in nature, magic might succeed. If it is the result of generation after generation of living in their version of the abyss, I doubt there is much to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii curtsies to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
You say to Yvela, &amp;quot;That seems like a promising avenue if we pursued the dryad angle and could get the requisite empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;A sorrowful thought, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv nods to Nukite.&lt;br /&gt;
&lt;br /&gt;
Parkons just arrived.&lt;br /&gt;
&lt;br /&gt;
Parkons goes out.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;It reminds me somewhat of the plight of the vela&#039;tohr. Necromanticly blighted plants that the empaths have had some success in curing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;How many empaths? you got two already right here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jeweler Dobi just arrived.&lt;br /&gt;
&lt;br /&gt;
Ailunae grins at Souv, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Allye.&lt;br /&gt;
&lt;br /&gt;
Allye flashes a quick grin.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae winks at Souv.&lt;br /&gt;
&lt;br /&gt;
Nukite thoughtfully asks, &amp;quot;Isn&#039;t, kind of, poor form, to help someone who doesn&#039;t want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t wish to stop any further discussion short but I&#039;m afraid my time grows short. Part of the reason I called this gathering was in the hopes of setting up some such inquiries as we&#039;ve discussed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Only ifn they are in their right mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Depends, there are rules in place for people who might not be able to consent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
Nukite bows her head in acknowledgement.&lt;br /&gt;
&lt;br /&gt;
Briaen nods to you.&lt;br /&gt;
&lt;br /&gt;
Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
Briaen says to you, &amp;quot;Apologies for my late arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;Thank you Eyst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking back on the night I believe we&#039;ve discussed perhaps finding Sithsia, making contact with the Dryads, and perhaps more investigation into the forest itself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Am I forgetting anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;That seems about the size of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn asks, &amp;quot;Have any extra fruits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;Perhaps some outreach to Silverclaw Hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Allye.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;They may have insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kintryn, &amp;quot;Help yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite gazes out.&lt;br /&gt;
&lt;br /&gt;
You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
Allye flashes a wide grin at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae begins chortling at Allye.&lt;br /&gt;
&lt;br /&gt;
Ailunae gives Allye a gentle poke in the ribs.&lt;br /&gt;
&lt;br /&gt;
Kintryn gets a malformed blackfruit from atop a large round table.&lt;br /&gt;
&lt;br /&gt;
Kintryn gazes at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Kintryn examines a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae asks Etasia, &amp;quot;Were ye up for aftermeet supper with Lagu and I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did any of these ideas strike you more than the other? Or seem more practical on any way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn puts her blackfruit in a vivid violet nightsilk duffel bag swirled with ebon embroidery.&lt;br /&gt;
&lt;br /&gt;
Allye squints at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Betlind says to Briaen, &amp;quot;This blackfruit, as well as a deformed branch and some thorns, were found by Sir Eyst. We gave thought of how it seemed close to that of the Darkling Wood by The Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Briaen.&lt;br /&gt;
&lt;br /&gt;
Briaen ponders that.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Id say the Empaths would be rather interested to see what could be done regarding the Dryads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Etasia says to Ailunae, &amp;quot;Would love to, rarely get to see ye both on the mainland anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen blinks at Allye.&lt;br /&gt;
&lt;br /&gt;
Hoshii grins at Allye.&lt;br /&gt;
&lt;br /&gt;
Etasia smiles at Ailunae, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You hear a quiet voice say, &amp;quot;I would highly recommend at least attempting to ask permission of Sithsia prior to make too intrusive a foray.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says to Allye, &amp;quot;Again, I repeat: ye WOULD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I agree with the disembodied voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hoshii tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
Etasia smiles at Betlind, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed, I don&#039;t particularly want to run afoul of her despite how compelling seeking her out is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
Allye nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Ailunae softly says, &amp;quot;Aye.. compelling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae shudders.&lt;br /&gt;
&lt;br /&gt;
Ailunae closes her thin notebook, hooking back the latch.&lt;br /&gt;
&lt;br /&gt;
Ailunae puts her notebook in her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Ailunae puts her stylus in her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Yvela says to you, &amp;quot;I may be biased by my own interests, but attempting to cure a dryad seems like the most direct approach you could take. Searching for the hidden tower of a powerful necromancer.. less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, if she wishes to find us, she may. Disturbing her is the last thing we would want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;If anyone is of a mind to taunt the dryads, i&#039;ve successfully harvested many a branch and limbs. If you look hard enough there is suitable lumber to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Perhaps making our intentions clear there afore we try would be good enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv grins at Etasia.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Mm. Considering the difficultly in searching her out directly it does seem like a more feasible course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And perhaps it would speak something of our intentions. Persuming she has an eye on what happens in her forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Im certain she does..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae licks her lips.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;For better or worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii gazes thoughtfully at Allye.&lt;br /&gt;
&lt;br /&gt;
Nukite doubtfully says, &amp;quot;Maybe she, likes them corrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae gets an antique gold charm bag from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;Thank you again. If you will excuse me, I have another meeting to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Even if we pursuit the route with the dryads, which I agree with, we&#039;re still trespassing and tinkering with the forces in her domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn curtsies.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Kintryn wanders out.&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Perhaps if we could leave an offering or some sign prior that we wish to enter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;But how do you leave a note to a mad mage no one has seen in a century?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv asks, &amp;quot;Gweth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv laughs!&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Hoshii giggles at Allye.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Ye wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite quietly says, &amp;quot;She&#039;s probably listening to us right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I may do that. And I suggest anyone else of a mind to do so as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;I think if a large enough group just stayed in the forest it would get some attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Gweth would be a universal symbol of communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;A peace offering letting her know that we wish to talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At least if you intent to join me. Relating to that, I should be off to begin planning this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Considering most hunters there are solitary, a large group would attract quite a bit of attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at Ailunae, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If any of you have further thoughts, please feel free to get in touch with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae stands up.&lt;br /&gt;
&lt;br /&gt;
Ailunae dusts herself off.&lt;br /&gt;
&lt;br /&gt;
Zelenti nods to you.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And I greatly appreciate you all attending tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite meekly stares down at her feet before giving you a stiff bow.&lt;br /&gt;
&lt;br /&gt;
Etasia grins at Betlind, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
You bow.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;Be well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;One last thought... On the idea of curing a dryad. Personally i&#039;d wager that there is no possibility of a cured dryad. It seems to me without the evil that moves them they would cease to endure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye licks a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Betlind grins at Etasia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;There I donna agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Greyhallow, &amp;quot;An unfortunate possibility, but a worthy experiment nonetheless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;The evil there may be a motivator to their madness, but they were nae created by it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen peers quizzically at Allye.&lt;br /&gt;
&lt;br /&gt;
Yvela says to Greyhallow, &amp;quot;That may be. We&#039;ll learn by trying nevertheless, I&#039;m sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good evening to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii gazes thoughtfully at Allye.&lt;br /&gt;
&lt;br /&gt;
You plod out.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_1&amp;diff=568200</id>
		<title>Eyst/Inquiry Forest of Night/Event Log 1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_1&amp;diff=568200"/>
		<updated>2021-09-25T03:40:06Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Log&lt;br /&gt;
  |date=2021-06-04&lt;br /&gt;
  |eventname=Vision Meeting&lt;br /&gt;
  |event_instance=DR&lt;br /&gt;
  |pov=Eyst&lt;br /&gt;
  |log=&lt;br /&gt;
You say, &amp;quot;Ah, quite a crowd already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Miskton says to you, &amp;quot;I&#039;m afraid I can&#039;t stay for long, but I thought I&#039;d at least try to stop by and hear what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Nukite.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very heartening as I don&#039;t have the time for stragglers tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Miskton.&lt;br /&gt;
&lt;br /&gt;
Souv yawns expansively.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Souv.&lt;br /&gt;
&lt;br /&gt;
Souv waves to Betlind.&lt;br /&gt;
&lt;br /&gt;
Alley Fighter Allye just arrived.&lt;br /&gt;
&lt;br /&gt;
Souv exclaims to Allye, &amp;quot;ALLYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye exclaims, &amp;quot;Hi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton smiles at Allye.&lt;br /&gt;
&lt;br /&gt;
Nukite meekly stares down at her feet before giving Allye a stiff bow.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very good. I suppose I&#039;ll begin with a small bit of history so we all have some grounding in the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Sand Spit Tavern, Barroom]&lt;br /&gt;
Apparently made from a section of salvaged ship&#039;s hull the main bar area is constructed of ancient and scavenged nautical ware. The decor is of the same vintage, an old hatch cover for a door, worn and broken capstans for tables with a hodge-podge of chairs of all sorts. A long bar that has seen much better days is the main focus of the room. The lighting is dim and there are many dark corners. The clientele seems to prefer it that way to judge from the heavily curtained porthole windows. You also see a long bar, a barkeep, a bill of fare and a shadowed table.&lt;br /&gt;
Also here: Philosopher Yvela, Alley Fighter Allye who is fringed by a sprinkle of blinking fireflies, Brevet Commander Souv, Transcendent Ranger Kamisama, Divine Knight Betlind, Provisioner Greyhallow, Consecrated Voice Hashi who is emanating a benevolent holy aura, Heartbreaker Nukite, Kintryn, Zelenti who is sitting and Philomath Miskton.&lt;br /&gt;
&lt;br /&gt;
Yvela pulls down the hood of her cloak.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Allye.&lt;br /&gt;
&lt;br /&gt;
You nod politely to Yvela.&lt;br /&gt;
&lt;br /&gt;
Bowing slightly to Allye, Hashi salutes by bringing her hands up and making a fist with the right while covering it with her open left hand.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Even those with the barest idea of the forest probably understand that it is not a natural feature of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
(Greyhallow leans against the far side of the bar away from the group. His eyes and ears focused on Eyst.)&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;It was artificially created quite some time ago but a horrible set of events...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Our story begins a little less than a thousand years ago. It centers on Sithsia, a human mage in the service of a Lord Ellinton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye gazes at you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;She was presumably quite a useful subject as her lord gifted her an impressive tower of neitrice. The story goes that she made this her sanctum, using all manner of wondrous enchantments to improve and fortify it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Now, as lords are wont to do, Ellinton found himself in a military conflict. He called upon his mage to aid him in a battle, but things did not end up going his way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shake your head.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sadly, Ellinton&#039;s own son fell during the fighting. The lord was not the only one to mourn the loss though, Sithsia apparently cared quite deeply for the son as well. Her sorrow turned to madness and her power lashed out heedlessly, making a ruin of both sides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye trills, her ears relaxing minutely back against her head.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;What&#039;s more those that fell rose again and set upon their former comrades and enemies. What few people escaped said the mage went back to her tower and locked herself away. The forest surrounding the tower and Lord Ellinton&#039;s keep grew dark and twisted, eventually becoming the Forest of Night we know today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Of course, that hasn&#039;t been the end of Sithsia&#039;s tale nor the Forest of Night&#039;s. Those familiar with the history of the Dragon Priest War will recall that Sithsia both foretold the Empires fall in dramatic fashion and used the forest to shatter numerous attacks aimed at Leth Deriel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Sithsia has also supposedly had a hand in the creation of the Zaulfung stones and more recently, if near a hundred years can be considered recent, some involvement with the Sorrow wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Quite busy for a mage that supposedly locked herself away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Forging Grandmaster Muleie just arrived.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Muleie.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;And that, is the history of it as I understand. I don&#039;t suppose anyone has anything else important that could be added to the tale?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Muleie curtsies.&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Yvela folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
Allye angles her ears forward in curiosity.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Seems like the highlights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, the purpose of this gathering is mostly on the present anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye grins at Betlind.&lt;br /&gt;
&lt;br /&gt;
Miskton takes a sip of his Rum.&lt;br /&gt;
&lt;br /&gt;
Souv smiles at Nukite.&lt;br /&gt;
&lt;br /&gt;
Newswoman Navesi just arrived.&lt;br /&gt;
&lt;br /&gt;
Souv waves to Navesi.&lt;br /&gt;
&lt;br /&gt;
Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Navesi.&lt;br /&gt;
&lt;br /&gt;
Miskton nods politely to Navesi.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Those that have visited the forest likely know it is a blighted place. For the sake of knowledge and the suffering of its denizens I&#039;ve an interest in learning more about it. Possibly there is something that might be done, and possibly there may be something to learn that will stop other such places from being created in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
A pained expression crosses Nukite&#039;s face.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Of course, given the malevolent nature of the place I&#039;m not likely to take such an undertaking alone. I&#039;m curious if there are any that have traveled the forest? Perhaps know something of its trails or dangers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arcane Mistress Etasia just arrived.&lt;br /&gt;
&lt;br /&gt;
Greyhallow grins.&lt;br /&gt;
&lt;br /&gt;
Master Artificer Lagu&#039;s group just arrived.&lt;br /&gt;
&lt;br /&gt;
Etasia smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Ailunae waves to Allye.&lt;br /&gt;
&lt;br /&gt;
Nukite gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
Lagu gives a courteous nod and tips his hat politely.&lt;br /&gt;
&lt;br /&gt;
You nod politely to Lagu.&lt;br /&gt;
&lt;br /&gt;
Allye perks her ears up happily as she gazes at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;ve wandered through, but I wouldn&#039;t call myself at home there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind shudders.&lt;br /&gt;
&lt;br /&gt;
Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Lagu.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I&#039;ve been there before, but it&#039;s been some time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Allye.&lt;br /&gt;
&lt;br /&gt;
Bladesinger Hoshii just arrived.&lt;br /&gt;
&lt;br /&gt;
Etasia nods to Lagu.&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;I doubt many would. Although interestingly there is a prydaen settlement along the eastern edge of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;Very well indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu whispers something to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
You get a dusky grey satchel branded with geometric shapes from inside your tinker&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;It&#039;s been years since I have done more than a bit of lumberjacking along the edge of the forest near the trade road.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu politely says to you, &amp;quot;I&#039;m afraid I can&#039;t stay. Business calls. I&#039;ll get the notes later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;I have been though the forest. I don&#039;t like the idea of it expanding, but as a feature, it has benefited Leth Deriel as a natural defense, and it&#039;s creator is an ally to the city I would be care not to offend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae stands near Etasia.&lt;br /&gt;
&lt;br /&gt;
Ailunae glances at Zelenti.&lt;br /&gt;
&lt;br /&gt;
You say to Lagu, &amp;quot;Of course, I appreciate you making an appearance. Feel free to call on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Does anyone ever secretly or not so secretly wish to see the tower? I know it moves between dimensions and no one can enter it without Sithsia&#039;s permission, but if you could, would you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
You ask Greyhallow, &amp;quot;You&#039;ve likely noticed the ironwoods that create something of a border then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu raises two fingers to his brow in a quick hand salute.&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Love an adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Master Artificer Lagu strolls out.&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;And if I get to go someplace no one else has been, all the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;If I went it, it would be with permission, and I would be quite keen on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says to Souv, &amp;quot;Such a Souv thing to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite softly asks, &amp;quot;Sounds like something out of a story I once read. a moving tower?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Muleie says, &amp;quot;Sounds like fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Hoshii.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at Zelenti, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Souv says to Betlind, &amp;quot;Have to increase my legend somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;As a child growing up in Leth Deriel I was aware of the history from a young age. As a youth my friends and I would venture into the Forest of Night hoping to find the tower. We never saw so much as a glimpse of it through the thick woods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye asks, &amp;quot;Has such an undertaking ever been performed before? Might such permission be granted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I hadn&#039;t heard that the tower moves. That certainly explains why no one has run into it, even given how little traveled the forest is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Likely has elven magics to hide it as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;Perhaps it&#039;s obscured by magic, rather than actually moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
Souv nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, Sithsia is quite an interest of mine as well. She&#039;s quite a character, having had her hand in the Dragonpriest&#039;s downfall, the Zaulfung stones and other such things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;It&#039;s written magics themselves operate within the walls of the tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;Permission is seldom granted to those who do not seek, I suspect if we were to find the tower, it would not be luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind coughs.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Operate differently, I should say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And one of such things I might have suggested as a possible expedition. After all who knows more of the forest then the person who created it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hashi says, &amp;quot;There&#039;s a lot of clerical hunting in that forest, assuming its the same area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, but seeking permission from someone who you don&#039;t find, but finds you, is certainly an event that occurs only once every few centuries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You hear a quiet voice ask, &amp;quot;And what of the rumors that she may be a necromancer, or even a lich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae observes Betlind with fascination.&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Likely she would know us, and choose us for something, if we were granted an audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow asks, &amp;quot;You mentioned it&#039;s present state in your invitation... is there news or rumors of current activity in the Forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Although there is the fact that she&#039;s considered quite mad... are there any thoughts on how we might seek her out? Or even get word that we are seeking her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow asks, &amp;quot;Or are we stirring up curiosity?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
Greyhallow smiles.&lt;br /&gt;
&lt;br /&gt;
Ailunae quietly says to Nukite, &amp;quot;Whomever spoke ye are seeking out, I do believe they donna wish ter be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae winks at Nukite.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;If she&#039;s keeping an eye on the forest, I suppose you could try leaving messages there. Though I don&#039;t know how best to go about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m with Greyhallow. If someone of her power and instability doesn&#039;t want to be sought out, we shouldn&#039;t pry. Much less in the heart of the Forest of the Night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;However... if a tower did appear...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
You say to Greyhallow, &amp;quot;Hm. My treks into the forest suggest that it is always active to some degree. Whether the forest is growing, shrinking or merely staying as it has for a thousand years is an open question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae raises her hand.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I would take that to mean an invitation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
You peer quizzically at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Like it breathes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Never know unless we tried. If we go there and we find nothing, she doesn&#039;t want to be found. She could have some knowledge of the Lich or Dragon priests. this might cause her to come out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Pardon the interruption everyone, but I do believe there may be interested attendants here that may be quite lost in the conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;I&#039;m not saying we shouldn&#039;t pry. I spent years prying when I was young. After a childhood of being inundated with warnings not to venture there I made a point of prying as soon as I was old enough to venture outside of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow smirks.&lt;br /&gt;
&lt;br /&gt;
Navesi asks Ailunae, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae just nudged Etasia.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Ah, please speak up if we&#039;ve missed anything. There are quite a few of us here all with ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae grins at Etasia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
Arcanist Nefis arrived at a shadowed table.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I&#039;m afraid I need to get going, for the show down in Shard. I&#039;ll leave a moonbeam outside the tavern and open a gate in a couple minutes, if anyone wants to follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says to you, &amp;quot;Interested to hear what comes of this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Appreciate you coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Miskton.&lt;br /&gt;
&lt;br /&gt;
Philomath Miskton strolls out.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, it seems the interest in Sithsia is quite high. I did have some other thoughts though that I&#039;d like to pass float while we&#039;re still gathered. Relating to the state of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
Allye smiles at you.&lt;br /&gt;
&lt;br /&gt;
Ailunae leans forward and rests her chin in her hand, a thoughtful expression on her face.&lt;br /&gt;
&lt;br /&gt;
Yvela tilts her head to one side.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Mostly that the fauna itself should also be of interest. I&#039;ve taken some specimens that you all may be interested in, as an example of the blight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You unbutton the flap of your satchel, pulling it open to reveal the contents.&lt;br /&gt;
&lt;br /&gt;
Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
You rummage through a dusky grey satchel branded with geometric shapes and see an oak branch, an ironwood log, a malformed blackfruit, a malformed blackfruit, some blood-red thorns, a malformed blackfruit and a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
(Eyst pulls out a sorry example of an oak branch. This unhealthy specimen is marred with several cankerous patches and deformed growths.)&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Etasia.&lt;br /&gt;
&lt;br /&gt;
Navesi observes you with fascination.&lt;br /&gt;
&lt;br /&gt;
You put your branch on the round table.&lt;br /&gt;
&lt;br /&gt;
Allye angles her ears forward, gazing curiously at you.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Most of the flora is in quite a sorry state. The forest lives, though if most of the growth were a person I&#039;d say they might be better off dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae shudders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;The one exception is the ironwoods however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You get an ironwood log from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
Allye ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Aside from it&#039;s blackened condition, it came from a healthy tree so far as I can tell. You might assume this was taken from the trunk of an ironwood. This is from merely a branch of a mightier example I came across, such is their size in the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti begins to carefully examine an oak branch.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;I&#039;m no scholar on the subject, but from my base obversations, it&#039;s very akin to what is seen in the Darkling Wood by The Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You put your log on the round table.&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;How interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Betlind.&lt;br /&gt;
&lt;br /&gt;
Ailunae curiously asks Allye, &amp;quot;Have ye noticed the state of Life mana in the deeps of the forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye shakes her head at Ailunae.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed, I&#039;ve often considered the parallels the Forest shares with that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye says to Ailunae, &amp;quot;It&#039;s been many years since I&#039;ve been there, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You get a malformed blackfruit from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
You hold a malformed blackfruit high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
Ailunae says to Allye, &amp;quot;Terrible. I couldna find more than a single space that could sustain our magic. I imagine Rangers feel similarly, with the blighted vegetation about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;From another blighted tree that was giving fruit. There are extras in the satchel. If you handle them I don&#039;t suggest sampling their taste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
You grimace.&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;They are quite poisonous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;Ooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Where as The Dark Hand grew unstable and too powerful for even the Dragon Priests, would this suggest not only similiar magics but also that Sithsia is capable of controlling it and keeping it in check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Allye squints at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Ailunae gets a chalice of Allye&#039;s poison tea from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Ailunae waves a chalice of Allye&#039;s poison tea at Allye.&lt;br /&gt;
&lt;br /&gt;
Betlind gazes at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Ailunae offers Allye a chalice of Allye&#039;s poison tea.&lt;br /&gt;
&lt;br /&gt;
Etasia grins at Ailunae, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;It smells as if it would taste... not terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says to Allye, &amp;quot;Ye would think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;An interesting point when you consider the two. Perhaps the Forest is not as malevolent or Sithsia is more skilled in some regards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye accepts Ailunae&#039;s Allye&#039;s poison tea.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
You arch your eyebrow.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Perhaps a touch of both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Navesi nods to Hashi.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;If she&#039;s near 1000 years old, I&#039;d expect she&#039;s quite a powerful being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at Yvela, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Ailunae smiles at Etasia, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You get some blood-red thorns from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Finally, from an interesting sort of plant. Truthfully I couldn&#039;t tell whether it was blighted like the oaks and other such, or thriving like the ironwoods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae curiously asks you, &amp;quot;May I ask what ye observed of the Forest and the plant ye took these from when you took from them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
Adocus just arrived.&lt;br /&gt;
&lt;br /&gt;
Adocus went over to the back bar area.&lt;br /&gt;
&lt;br /&gt;
Allye tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thorns from a low-lying bush that also grows out thorny creeper tendrils. Though these have mostly dried, the plant itself excretes some kind of fluid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You put your thorns on the round table.&lt;br /&gt;
&lt;br /&gt;
Navesi nods to Hashi.&lt;br /&gt;
&lt;br /&gt;
Betlind frowns.&lt;br /&gt;
&lt;br /&gt;
Hashi gives a courteous nod and tips her halo politely.&lt;br /&gt;
&lt;br /&gt;
Consecrated Voice Hashi glides out.&lt;br /&gt;
&lt;br /&gt;
You nod to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Zelenti begins to carefully examine some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
Ailunae examines some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
Ailunae examines an oak branch.&lt;br /&gt;
&lt;br /&gt;
Ailunae just touched some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
Navesi says to you, &amp;quot;I&#039;m afraid I must away to the play, but I would like to speak to you more later. Good work so far. I&#039;ll be interested to hear more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
Newswoman Navesi goes out.&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Hmm, I wonder if the secretions are toxic? Or perhaps might even be useful in remedies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well, as I said. What little expertise I have relating to fauna I&#039;d say most is quite blighted. Except for the given exceptions. Following though is the last subject I had thought to speak on... the dryads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Ye say the fauna didna seem ter.. react violently to having something severed from it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Betlind, &amp;quot;I had thought to return and see if I couldn&#039;t find a sample. Certainly a thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
You shake your head at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Dawnsworn Briaen just arrived.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Not the plants themselves at least. The dryads of course, took great exception to my prescence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind bows to Briaen.&lt;br /&gt;
&lt;br /&gt;
Ailunae chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I would imagine so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn nods politely to Briaen.&lt;br /&gt;
&lt;br /&gt;
Briaen gives a gracious nod.&lt;br /&gt;
&lt;br /&gt;
Allye smiles at Briaen.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I always had a strange feel about the Dryads, when they spoke to whomever they accosted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Stranger than usual I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed. I was about to ask what others contact with them might have been like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Well.. ye ken when ye encounter one, they often seem to see straight past ye? As if they donna see you, but somewhere or something else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye ponders.&lt;br /&gt;
&lt;br /&gt;
Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Maybe they see the tower hovering right behind us everywhere we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Nukite grins.&lt;br /&gt;
&lt;br /&gt;
Allye laughs!&lt;br /&gt;
&lt;br /&gt;
Allye covers her mouth with her hand.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Perhaps.. twas their words I noticed beyond that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;They oft say &#039;You won&#039;t get my tree!&#039; even if no harm is offered to said fauna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I donna think they are addressing us when they do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii grins at Allye.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Interesting.. I&#039;m not surprised that some of the nuances of their behavior escaped me. The large claws took up much of my attention and I&#039;m not much of one for violent encounters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;Very true indeed Ailunae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;And the priests a little south of there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia says, &amp;quot;Also protect the tree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I did however notice that in one corner of the forest the dryads seemed less corrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;With the forest in the cursed state it is in I wouldn&#039;t hesitate to assume most of the dryads have been driven mad, they likely have no idea why their forest is in such a state and view all who enter as a threat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;A dryad is a spirit of the trees.. I donna think the blight is a welcome addition to their forest to them, nor whomever engineered it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
Allye nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
You nod to Etasia.&lt;br /&gt;
&lt;br /&gt;
Ailunae says to you, &amp;quot;Aye, there is one rather curious place of note there, seemingly untouched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Etasia smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
Etasia peers quizzically at Ailunae.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I didn&#039;t attempt to contact any of them. Despite bearing less of the forests corruption I still took them for hostile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But it did occur to me that this might be another road to explore. Given that the dryads are the natural caretakers of the forest, perhaps one could be found that would parley.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Would have to be more of a leader, or perhaps one less affected by the poisoning of their minds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae gazes down at her hands.&lt;br /&gt;
&lt;br /&gt;
Ailunae gets a thin notebook bound in bright purple silk from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Ailunae gets a gold-inlaid burgundy wood stylus from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If anything resembling a momentary truce or peace can be achieved, I&#039;m all for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae taps a thin notebook bound in bright purple silk that she is holding with her wood stylus.&lt;br /&gt;
&lt;br /&gt;
Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Zelenti asks, &amp;quot;I am curious why the Prydaed hub was located there, was it to attempt to tame part of the forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Has anyone ever heard of Dryads being approarched? It&#039;s unfortunate that the only examples of them I can think of are in other such sickly places. But I assume it may have happened in other more natural places..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind shakes her head.&lt;br /&gt;
&lt;br /&gt;
Allye shakes her head at you.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I can imagine the tactical advantage of having a hub there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae grins at Zelenti, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;I wonder if a dryad&#039;s affliction could be purged by a circle of empaths? Might be easier than trying to find a pure one to talk to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Zelenti, &amp;quot;I wish I could say, though perhaps a Prydaen might know more about the hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Why risk the madness of the creatures there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae glances at Yvela.&lt;br /&gt;
&lt;br /&gt;
Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;If the Dragon Priest War taught us anything it&#039;s that Leth Deriel may be the safest place in all of the realms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
Briaen raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Etasia nods to Souv.&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Well, maybe not &#039;safe&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;Well, if you had a barrier to keep the creatures of the forest out, I&#039;d agree. But I haven&#039;t seen any evidence of anything like what kept Lyras at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae shivers.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Very true. The forest did present a natural barrier to even more hostile elements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae quietly says, &amp;quot;Aye, but there was also such to bar Lyras&#039; way as well.. didnae stop her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
Nukite nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;By some accounts, it did. Only it let something worse take the reins afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Ailunae whispers something to Etasia.&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;If the dryad&#039;s affliction is magical in nature, magic might succeed. If it is the result of generation after generation of living in their version of the abyss, I doubt there is much to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii curtsies to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
You say to Yvela, &amp;quot;That seems like a promising avenue if we pursued the dryad angle and could get the requisite empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;A sorrowful thought, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv nods to Nukite.&lt;br /&gt;
&lt;br /&gt;
Parkons just arrived.&lt;br /&gt;
&lt;br /&gt;
Parkons goes out.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;It reminds me somewhat of the plight of the vela&#039;tohr. Necromanticly blighted plants that the empaths have had some success in curing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;How many empaths? you got two already right here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jeweler Dobi just arrived.&lt;br /&gt;
&lt;br /&gt;
Ailunae grins at Souv, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Allye.&lt;br /&gt;
&lt;br /&gt;
Allye flashes a quick grin.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae winks at Souv.&lt;br /&gt;
&lt;br /&gt;
Nukite thoughtfully asks, &amp;quot;Isn&#039;t, kind of, poor form, to help someone who doesn&#039;t want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;So, I don&#039;t wish to stop any further discussion short but I&#039;m afraid my time grows short. Part of the reason I called this gathering was in the hopes of setting up some such inquiries as we&#039;ve discussed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Only ifn they are in their right mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Depends, there are rules in place for people who might not be able to consent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
Nukite bows her head in acknowledgement.&lt;br /&gt;
&lt;br /&gt;
Briaen nods to you.&lt;br /&gt;
&lt;br /&gt;
Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
Briaen says to you, &amp;quot;Apologies for my late arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;Thank you Eyst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Thinking back on the night I believe we&#039;ve discussed perhaps finding Sithsia, making contact with the Dryads, and perhaps more investigation into the forest itself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Am I forgetting anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;That seems about the size of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn asks, &amp;quot;Have any extra fruits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;Perhaps some outreach to Silverclaw Hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Allye.&lt;br /&gt;
&lt;br /&gt;
Betlind nods.&lt;br /&gt;
&lt;br /&gt;
Allye says, &amp;quot;They may have insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Kintryn, &amp;quot;Help yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite gazes out.&lt;br /&gt;
&lt;br /&gt;
You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
Allye flashes a wide grin at Ailunae.&lt;br /&gt;
&lt;br /&gt;
Ailunae begins chortling at Allye.&lt;br /&gt;
&lt;br /&gt;
Ailunae gives Allye a gentle poke in the ribs.&lt;br /&gt;
&lt;br /&gt;
Kintryn gets a malformed blackfruit from atop a large round table.&lt;br /&gt;
&lt;br /&gt;
Kintryn gazes at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Kintryn examines a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
Ailunae asks Etasia, &amp;quot;Were ye up for aftermeet supper with Lagu and I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Did any of these ideas strike you more than the other? Or seem more practical on any way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn puts her blackfruit in a vivid violet nightsilk duffel bag swirled with ebon embroidery.&lt;br /&gt;
&lt;br /&gt;
Allye squints at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Betlind says to Briaen, &amp;quot;This blackfruit, as well as a deformed branch and some thorns, were found by Sir Eyst. We gave thought of how it seemed close to that of the Darkling Wood by The Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Briaen.&lt;br /&gt;
&lt;br /&gt;
Briaen ponders that.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Id say the Empaths would be rather interested to see what could be done regarding the Dryads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
Etasia says to Ailunae, &amp;quot;Would love to, rarely get to see ye both on the mainland anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen blinks at Allye.&lt;br /&gt;
&lt;br /&gt;
Hoshii grins at Allye.&lt;br /&gt;
&lt;br /&gt;
Etasia smiles at Ailunae, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You hear a quiet voice say, &amp;quot;I would highly recommend at least attempting to ask permission of Sithsia prior to make too intrusive a foray.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says to Allye, &amp;quot;Again, I repeat: ye WOULD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;I agree with the disembodied voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Hoshii tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
Etasia smiles at Betlind, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Indeed, I don&#039;t particularly want to run afoul of her despite how compelling seeking her out is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
Allye nods in agreement.&lt;br /&gt;
&lt;br /&gt;
Ailunae softly says, &amp;quot;Aye.. compelling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae shudders.&lt;br /&gt;
&lt;br /&gt;
Ailunae closes her thin notebook, hooking back the latch.&lt;br /&gt;
&lt;br /&gt;
Ailunae puts her notebook in her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Ailunae puts her stylus in her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Yvela says to you, &amp;quot;I may be biased by my own interests, but attempting to cure a dryad seems like the most direct approach you could take. Searching for the hidden tower of a powerful necromancer.. less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Aye, if she wishes to find us, she may. Disturbing her is the last thing we would want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;If anyone is of a mind to taunt the dryads, i&#039;ve successfully harvested many a branch and limbs. If you look hard enough there is suitable lumber to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
Ailunae asks, &amp;quot;Perhaps making our intentions clear there afore we try would be good enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv grins at Etasia.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Mm. Considering the difficultly in searching her out directly it does seem like a more feasible course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And perhaps it would speak something of our intentions. Persuming she has an eye on what happens in her forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yvela nods.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Im certain she does..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae licks her lips.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;For better or worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii gazes thoughtfully at Allye.&lt;br /&gt;
&lt;br /&gt;
Nukite doubtfully says, &amp;quot;Maybe she, likes them corrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae gets an antique gold charm bag from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
Kintryn says, &amp;quot;Thank you again. If you will excuse me, I have another meeting to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind says, &amp;quot;Even if we pursuit the route with the dryads, which I agree with, we&#039;re still trespassing and tinkering with the forces in her domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kintryn curtsies.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Kintryn wanders out.&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;Perhaps if we could leave an offering or some sign prior that we wish to enter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind asks, &amp;quot;But how do you leave a note to a mad mage no one has seen in a century?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv asks, &amp;quot;Gweth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv laughs!&lt;br /&gt;
&lt;br /&gt;
Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Hoshii giggles at Allye.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Ye wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite quietly says, &amp;quot;She&#039;s probably listening to us right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I may do that. And I suggest anyone else of a mind to do so as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
Zelenti says, &amp;quot;I think if a large enough group just stayed in the forest it would get some attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;Gweth would be a universal symbol of communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Souv says, &amp;quot;A peace offering letting her know that we wish to talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;At least if you intent to join me. Relating to that, I should be off to begin planning this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;Considering most hunters there are solitary, a large group would attract quite a bit of attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
Betlind nods at Ailunae, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;If any of you have further thoughts, please feel free to get in touch with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae stands up.&lt;br /&gt;
&lt;br /&gt;
Ailunae dusts herself off.&lt;br /&gt;
&lt;br /&gt;
Zelenti nods to you.&lt;br /&gt;
&lt;br /&gt;
Betlind bows to you.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And I greatly appreciate you all attending tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nukite meekly stares down at her feet before giving you a stiff bow.&lt;br /&gt;
&lt;br /&gt;
Etasia grins at Betlind, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
You bow.&lt;br /&gt;
&lt;br /&gt;
Yvela says, &amp;quot;Be well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow says, &amp;quot;One last thought... On the idea of curing a dryad. Personally i&#039;d wager that there is no possibility of a cured dryad. It seems to me without the evil that moves them they would cease to endure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allye licks a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
Betlind grins at Etasia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Betlind nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;There I donna agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Greyhallow, &amp;quot;An unfortunate possibility, but a worthy experiment nonetheless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Greyhallow nods to you.&lt;br /&gt;
&lt;br /&gt;
Ailunae says, &amp;quot;The evil there may be a motivator to their madness, but they were nae created by it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Briaen peers quizzically at Allye.&lt;br /&gt;
&lt;br /&gt;
Yvela says to Greyhallow, &amp;quot;That may be. We&#039;ll learn by trying nevertheless, I&#039;m sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Good evening to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoshii gazes thoughtfully at Allye.&lt;br /&gt;
&lt;br /&gt;
You plod out.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=556880</id>
		<title>Eyst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst&amp;diff=556880"/>
		<updated>2021-06-05T21:01:20Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Eyst&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Gnome&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|toc=n&lt;br /&gt;
}}&lt;br /&gt;
{{LTOC}}&lt;br /&gt;
==Presence==&lt;br /&gt;
&#039;&#039;Looking over the gathering your eyes land on a gnome slightly apart from the main group. He is watching and listening intently, a slight frown on his face. Perhaps feeling your stare, he shoots a side glance your way before turning to regard you directly. He nods in acknowledgement. A friendly smile surfaces, at odds with the intense gaze now directed at you.&#039;&#039;&lt;br /&gt;
===Appearance===&lt;br /&gt;
Alchemist Eyst Pinunorin, a Gnome.&lt;br /&gt;
&lt;br /&gt;
He has an oval face with bushy eyebrows, cold milky blue eyes and a hooked nose.  He has thinning dark brown hair, with blue-veined skin and a thin build.&lt;br /&gt;
He is very tall for a Gnome.&lt;br /&gt;
He is an adult.&lt;br /&gt;
He has a thick bushy mustache that droops heavily on his upper lip.&lt;br /&gt;
&lt;br /&gt;
He is wearing a broad-brimmed black hat with several peacock feathers, a black linen jacket, a deep umber vest with polished jet buttons, a crimson icesilk shirt, a haledroth key embedded with a cabochon twilight sapphire, a tomiek-bladed surgical knife, some ebony cotton breeches and some scuffed leather boots.&lt;br /&gt;
&lt;br /&gt;
===Public Face===&lt;br /&gt;
A citizen of Zoluren, a tradesman, and a scholar. Eyst&#039;s formal occupation is that of an alchemist as well as being a frequent student of the Asemath Academy. While most alchemists pursue their calling in the safety of a craft society, or at least the bounds of a city, Eyst differs. Happy to travel extensively to broaden his art, he has frequently found himself in the lesser known, dark corners of Kermoria. Understanding such places and their inhabitants opens a new avenue in which to use his scholarly skills and easily rivals his devotion to alchemy. If he can be found, he is always more than pleased to chat about what new esoteric subject has caught his fancy.&lt;br /&gt;
===Private Face===&lt;br /&gt;
It is not untrue that Eyst is a citizen, a tradesman, and a scholar. It is merely also true that he is a liar, a murderer, and a necromancer. While he goes to great pains to conceal his calling, all his endeavors are in service of the Philosopher&#039;s Great Work. The unfocused greedy nature that saw him spend most of his early adult life as a drifter was reforged and tempered by the Philosopher&#039;s methods; their books and teachings the tools he needed to engage with the world and carve out a place for himself in it.&lt;br /&gt;
&lt;br /&gt;
While he found focus during his induction and training, a significant driver behind his intensity of purpose is a subtle but pervasive paranoia. A feeling that any truly idle moment is one that serves all the many enemies being a necromancer comes with. And while this fear makes it difficult to trust and truly connect with others, he is fond of collaboration in his Work. After all, what better way to ensure others keep no secrets and hatch no plots than to have them under your watch and working towards the same ends?&lt;br /&gt;
==Performance==&lt;br /&gt;
===Current Study===&lt;br /&gt;
Eyst is [[Eyst/Inquiry_Forest_of_Night|investigating the Forest of Night]]. He has an eye towards discovering what power is at the root of the Forest&#039;s corruption and what can be learned from the fauna and inhabitants that have been subject to its effects.&lt;br /&gt;
&lt;br /&gt;
===Past Studies and Adventuring History===&lt;br /&gt;
*Tagged along with a party of S&#039;kra &amp;amp; other adventurers that were attempting to learn more about the Kra&#039;hei. Learned the history and general circumstances of the Kra&#039;hei&#039;s creation. Some clandestine attempts to learn more of their curse specifically were made. Further studies have stalled but they remain a favored topic of his for discussion.&lt;br /&gt;
&lt;br /&gt;
*(&#039;&#039;Not known to the public&#039;&#039;)Took part in documenting a dissection of a demonic minion. Wrote an account of the dissection and examination of the specimens.&lt;br /&gt;
&lt;br /&gt;
==Paraphernalia==&lt;br /&gt;
===Tools and Accoutrements===&lt;br /&gt;
*&#039;&#039;&#039;a tomiek-bladed surgical knife&#039;&#039;&#039; - Made from recovered tomiek scavenged during the clean-up efforts on Andreshlew in 436 &amp;lt;br /&amp;gt;&#039;&#039;This knife has a black tomiek blade held by a polished steel handle and is unusually large for such an instrument.  A thin razor edge curves down from the knife&#039;s point before tapering in smoothly to the hilt.  The long, narrow handle is grooved near the blade to provide more security when using a surgeon&#039;s grip.&#039;&#039;&lt;br /&gt;
===In-Character Writing===&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_1&amp;diff=556879</id>
		<title>Eyst/Inquiry Forest of Night/Event Log 1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Eyst/Inquiry_Forest_of_Night/Event_Log_1&amp;diff=556879"/>
		<updated>2021-06-05T20:59:24Z</updated>

		<summary type="html">&lt;p&gt;EYSTDR: Created page with &amp;quot; You say, &amp;quot;Ah, quite a crowd already.&amp;quot;   Betlind smiles, revealing the dimples in her cheeks.   Miskton says to you, &amp;quot;I&amp;#039;m afraid I can&amp;#039;t stay for long, but I thought I&amp;#039;d at le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; You say, &amp;quot;Ah, quite a crowd already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
 Miskton says to you, &amp;quot;I&#039;m afraid I can&#039;t stay for long, but I thought I&#039;d at least try to stop by and hear what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Nukite.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Very heartening as I don&#039;t have the time for stragglers tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You nod to Miskton.&lt;br /&gt;
&lt;br /&gt;
 Souv yawns expansively.&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Souv.&lt;br /&gt;
&lt;br /&gt;
 Souv waves to Betlind.&lt;br /&gt;
&lt;br /&gt;
 Alley Fighter Allye just arrived.&lt;br /&gt;
&lt;br /&gt;
 Souv exclaims to Allye, &amp;quot;ALLYE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye exclaims, &amp;quot;Hi!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Miskton smiles at Allye.&lt;br /&gt;
&lt;br /&gt;
 Nukite meekly stares down at her feet before giving Allye a stiff bow.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Very good. I suppose I&#039;ll begin with a small bit of history so we all have some grounding in the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [Sand Spit Tavern, Barroom]&lt;br /&gt;
&lt;br /&gt;
 Apparently made from a section of salvaged ship&#039;s hull the main bar area is constructed of ancient and scavenged nautical ware. The decor is of the same vintage, an old hatch cover for a door, worn and broken capstans for tables with a hodge-podge of chairs of all sorts. A long bar that has seen much better days is the main focus of the room. The lighting is dim and there are many dark corners. The clientele seems to prefer it that way to judge from the heavily curtained porthole windows. You also see a long bar, a barkeep, a bill of fare and a shadowed table.&lt;br /&gt;
&lt;br /&gt;
 Also here: Philosopher Yvela, Alley Fighter Allye who is fringed by a sprinkle of blinking fireflies, Brevet Commander Souv, Transcendent Ranger Kamisama, Divine Knight Betlind, Provisioner Greyhallow, Consecrated Voice Hashi who is emanating a benevolent holy aura, Heartbreaker Nukite, Kintryn, Zelenti who is sitting and Philomath Miskton.&lt;br /&gt;
&lt;br /&gt;
 Yvela pulls down the hood of her cloak.&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Allye.&lt;br /&gt;
&lt;br /&gt;
 You nod politely to Yvela.&lt;br /&gt;
&lt;br /&gt;
 Bowing slightly to Allye, Hashi salutes by bringing her hands up and making a fist with the right while covering it with her open left hand.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Even those with the barest idea of the forest probably understand that it is not a natural feature of the land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
 (Greyhallow leans against the far side of the bar away from the group. His eyes and ears focused on Eyst.)&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;It was artificially created quite some time ago but a horrible set of events...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Our story begins a little less than a thousand years ago. It centers on Sithsia, a human mage in the service of a Lord Ellinton.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye gazes at you.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;She was presumably quite a useful subject as her lord gifted her an impressive tower of neitrice. The story goes that she made this her sanctum, using all manner of wondrous enchantments to improve and fortify it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Now, as lords are wont to do, Ellinton found himself in a military conflict. He called upon his mage to aid him in a battle, but things did not end up going his way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You shake your head.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Sadly, Ellinton&#039;s own son fell during the fighting. The lord was not the only one to mourn the loss though, Sithsia apparently cared quite deeply for the son as well. Her sorrow turned to madness and her power lashed out heedlessly, making a ruin of both sides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye trills, her ears relaxing minutely back against her head.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;What&#039;s more those that fell rose again and set upon their former comrades and enemies. What few people escaped said the mage went back to her tower and locked herself away. The forest surrounding the tower and Lord Ellinton&#039;s keep grew dark and twisted, eventually becoming the Forest of Night we know today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Of course, that hasn&#039;t been the end of Sithsia&#039;s tale nor the Forest of Night&#039;s. Those familiar with the history of the Dragon Priest War will recall that Sithsia both foretold the Empires fall in dramatic fashion and used the forest to shatter numerous attacks aimed at Leth Deriel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Sithsia has also supposedly had a hand in the creation of the Zaulfung stones and more recently, if near a hundred years can be considered recent, some involvement with the Sorrow wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Quite busy for a mage that supposedly locked herself away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
 Forging Grandmaster Muleie just arrived.&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Muleie.&lt;br /&gt;
&lt;br /&gt;
 You ask, &amp;quot;And that, is the history of it as I understand. I don&#039;t suppose anyone has anything else important that could be added to the tale?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Muleie curtsies.&lt;br /&gt;
&lt;br /&gt;
 Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
 You nod.&lt;br /&gt;
&lt;br /&gt;
 Yvela folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
 Allye angles her ears forward in curiosity.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Seems like the highlights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Well, the purpose of this gathering is mostly on the present anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye grins at Betlind.&lt;br /&gt;
&lt;br /&gt;
 Miskton takes a sip of his Rum.&lt;br /&gt;
&lt;br /&gt;
 Souv smiles at Nukite.&lt;br /&gt;
&lt;br /&gt;
 Newswoman Navesi just arrived.&lt;br /&gt;
&lt;br /&gt;
 Souv waves to Navesi.&lt;br /&gt;
&lt;br /&gt;
 Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Navesi.&lt;br /&gt;
&lt;br /&gt;
 Miskton nods politely to Navesi.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Those that have visited the forest likely know it is a blighted place. For the sake of knowledge and the suffering of its denizens I&#039;ve an interest in learning more about it. Possibly there is something that might be done, and possibly there may be something to learn that will stop other such places from being created in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
 A pained expression crosses Nukite&#039;s face.&lt;br /&gt;
&lt;br /&gt;
 You ask, &amp;quot;Of course, given the malevolent nature of the place I&#039;m not likely to take such an undertaking alone. I&#039;m curious if there are any that have traveled the forest? Perhaps know something of its trails or dangers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Arcane Mistress Etasia just arrived.&lt;br /&gt;
&lt;br /&gt;
 Greyhallow grins.&lt;br /&gt;
&lt;br /&gt;
 Master Artificer Lagu&#039;s group just arrived.&lt;br /&gt;
&lt;br /&gt;
 Etasia smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
 Ailunae waves to Allye.&lt;br /&gt;
&lt;br /&gt;
 Nukite gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
 Lagu gives a courteous nod and tips his hat politely.&lt;br /&gt;
&lt;br /&gt;
 You nod politely to Lagu.&lt;br /&gt;
&lt;br /&gt;
 Allye perks her ears up happily as she gazes at Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;I&#039;ve wandered through, but I wouldn&#039;t call myself at home there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind shudders.&lt;br /&gt;
&lt;br /&gt;
 Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
 Ailunae whispers something to Lagu.&lt;br /&gt;
&lt;br /&gt;
 Miskton says, &amp;quot;I&#039;ve been there before, but it&#039;s been some time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Yvela nods.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Allye.&lt;br /&gt;
&lt;br /&gt;
 Bladesinger Hoshii just arrived.&lt;br /&gt;
&lt;br /&gt;
 Etasia nods to Lagu.&lt;br /&gt;
&lt;br /&gt;
 You say to Betlind, &amp;quot;I doubt many would. Although interestingly there is a prydaen settlement along the eastern edge of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Etasia says, &amp;quot;Very well indeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Lagu whispers something to Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
 You get a dusky grey satchel branded with geometric shapes from inside your tinker&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
 Greyhallow says, &amp;quot;It&#039;s been years since I have done more than a bit of lumberjacking along the edge of the forest near the trade road.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Lagu politely says to you, &amp;quot;I&#039;m afraid I can&#039;t stay. Business calls. I&#039;ll get the notes later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;I have been though the forest. I don&#039;t like the idea of it expanding, but as a feature, it has benefited Leth Deriel as a natural defense, and it&#039;s creator is an ally to the city I would be care not to offend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae stands near Etasia.&lt;br /&gt;
&lt;br /&gt;
 Ailunae glances at Zelenti.&lt;br /&gt;
&lt;br /&gt;
 You say to Lagu, &amp;quot;Of course, I appreciate you making an appearance. Feel free to call on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind asks, &amp;quot;Does anyone ever secretly or not so secretly wish to see the tower? I know it moves between dimensions and no one can enter it without Sithsia&#039;s permission, but if you could, would you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
 You ask Greyhallow, &amp;quot;You&#039;ve likely noticed the ironwoods that create something of a border then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Lagu raises two fingers to his brow in a quick hand salute.&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;Love an adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Master Artificer Lagu strolls out.&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;And if I get to go someplace no one else has been, all the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;If I went it, it would be with permission, and I would be quite keen on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind says to Souv, &amp;quot;Such a Souv thing to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Nukite softly asks, &amp;quot;Sounds like something out of a story I once read. a moving tower?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Muleie says, &amp;quot;Sounds like fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae whispers something to Hoshii.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods at Zelenti, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
 You ponder.&lt;br /&gt;
&lt;br /&gt;
 Souv says to Betlind, &amp;quot;Have to increase my legend somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Greyhallow says, &amp;quot;As a child growing up in Leth Deriel I was aware of the history from a young age. As a youth my friends and I would venture into the Forest of Night hoping to find the tower. We never saw so much as a glimpse of it through the thick woods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye asks, &amp;quot;Has such an undertaking ever been performed before? Might such permission be granted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;I hadn&#039;t heard that the tower moves. That certainly explains why no one has run into it, even given how little traveled the forest is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;Likely has elven magics to hide it as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;Perhaps it&#039;s obscured by magic, rather than actually moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
 Souv nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Well, Sithsia is quite an interest of mine as well. She&#039;s quite a character, having had her hand in the Dragonpriest&#039;s downfall, the Zaulfung stones and other such things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;It&#039;s written magics themselves operate within the walls of the tower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;Permission is seldom granted to those who do not seek, I suspect if we were to find the tower, it would not be luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind coughs.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Operate differently, I should say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;And one of such things I might have suggested as a possible expedition. After all who knows more of the forest then the person who created it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Hashi says, &amp;quot;There&#039;s a lot of clerical hunting in that forest, assuming its the same area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Aye, but seeking permission from someone who you don&#039;t find, but finds you, is certainly an event that occurs only once every few centuries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You hear a quiet voice ask, &amp;quot;And what of the rumors that she may be a necromancer, or even a lich?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae observes Betlind with fascination.&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;Likely she would know us, and choose us for something, if we were granted an audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Greyhallow asks, &amp;quot;You mentioned it&#039;s present state in your invitation... is there news or rumors of current activity in the Forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You ask, &amp;quot;Although there is the fact that she&#039;s considered quite mad... are there any thoughts on how we might seek her out? Or even get word that we are seeking her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Greyhallow asks, &amp;quot;Or are we stirring up curiosity?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
 Miskton ponders.&lt;br /&gt;
&lt;br /&gt;
 Greyhallow smiles.&lt;br /&gt;
&lt;br /&gt;
 Ailunae quietly says to Nukite, &amp;quot;Whomever spoke ye are seeking out, I do believe they donna wish ter be seen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae winks at Nukite.&lt;br /&gt;
&lt;br /&gt;
 Miskton says, &amp;quot;If she&#039;s keeping an eye on the forest, I suppose you could try leaving messages there. Though I don&#039;t know how best to go about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;I&#039;m with Greyhallow. If someone of her power and instability doesn&#039;t want to be sought out, we shouldn&#039;t pry. Much less in the heart of the Forest of the Night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Etasia nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;However... if a tower did appear...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
 You say to Greyhallow, &amp;quot;Hm. My treks into the forest suggest that it is always active to some degree. Whether the forest is growing, shrinking or merely staying as it has for a thousand years is an open question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae raises her hand.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;I would take that to mean an invitation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
 You peer quizzically at Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Like it breathes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;Never know unless we tried. If we go there and we find nothing, she doesn&#039;t want to be found. She could have some knowledge of the Lich or Dragon priests. this might cause her to come out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Pardon the interruption everyone, but I do believe there may be interested attendants here that may be quite lost in the conversation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
 Greyhallow says, &amp;quot;I&#039;m not saying we shouldn&#039;t pry. I spent years prying when I was young. After a childhood of being inundated with warnings not to venture there I made a point of prying as soon as I was old enough to venture outside of the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Greyhallow smirks.&lt;br /&gt;
&lt;br /&gt;
 Navesi asks Ailunae, &amp;quot;What do you mean?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae just nudged Etasia.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Ah, please speak up if we&#039;ve missed anything. There are quite a few of us here all with ideas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae grins at Etasia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
 Arcanist Nefis arrived at a shadowed table.&lt;br /&gt;
&lt;br /&gt;
 Miskton says, &amp;quot;I&#039;m afraid I need to get going, for the show down in Shard. I&#039;ll leave a moonbeam outside the tavern and open a gate in a couple minutes, if anyone wants to follow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Miskton says to you, &amp;quot;Interested to hear what comes of this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Appreciate you coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Miskton.&lt;br /&gt;
&lt;br /&gt;
 Philomath Miskton strolls out.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Well, it seems the interest in Sithsia is quite high. I did have some other thoughts though that I&#039;d like to pass float while we&#039;re still gathered. Relating to the state of the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
 Allye smiles at you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae leans forward and rests her chin in her hand, a thoughtful expression on her face.&lt;br /&gt;
&lt;br /&gt;
 Yvela tilts her head to one side.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Mostly that the fauna itself should also be of interest. I&#039;ve taken some specimens that you all may be interested in, as an example of the blight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You unbutton the flap of your satchel, pulling it open to reveal the contents.&lt;br /&gt;
&lt;br /&gt;
 Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
 You rummage through a dusky grey satchel branded with geometric shapes and see an oak branch, an ironwood log, a malformed blackfruit, a malformed blackfruit, some blood-red thorns, a malformed blackfruit and a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 (Eyst pulls out a sorry example of an oak branch. This unhealthy specimen is marred with several cankerous patches and deformed growths.)&lt;br /&gt;
&lt;br /&gt;
 Ailunae whispers something to Etasia.&lt;br /&gt;
&lt;br /&gt;
 Navesi observes you with fascination.&lt;br /&gt;
&lt;br /&gt;
 You put your branch on the round table.&lt;br /&gt;
&lt;br /&gt;
 Allye angles her ears forward, gazing curiously at you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
 Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Most of the flora is in quite a sorry state. The forest lives, though if most of the growth were a person I&#039;d say they might be better off dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae shudders.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;The one exception is the ironwoods however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You get an ironwood log from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
 Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
 Allye ponders.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Aside from it&#039;s blackened condition, it came from a healthy tree so far as I can tell. You might assume this was taken from the trunk of an ironwood. This is from merely a branch of a mightier example I came across, such is their size in the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zelenti begins to carefully examine an oak branch.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;I&#039;m no scholar on the subject, but from my base obversations, it&#039;s very akin to what is seen in the Darkling Wood by The Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You put your log on the round table.&lt;br /&gt;
&lt;br /&gt;
 Allye says, &amp;quot;How interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You nod to Betlind.&lt;br /&gt;
&lt;br /&gt;
 Ailunae curiously asks Allye, &amp;quot;Have ye noticed the state of Life mana in the deeps of the forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye shakes her head at Ailunae.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Indeed, I&#039;ve often considered the parallels the Forest shares with that place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye says to Ailunae, &amp;quot;It&#039;s been many years since I&#039;ve been there, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods.&lt;br /&gt;
&lt;br /&gt;
 You get a malformed blackfruit from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
 You hold a malformed blackfruit high into the air for all to see.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says to Allye, &amp;quot;Terrible. I couldna find more than a single space that could sustain our magic. I imagine Rangers feel similarly, with the blighted vegetation about.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;From another blighted tree that was giving fruit. There are extras in the satchel. If you handle them I don&#039;t suggest sampling their taste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
 You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
 You grimace.&lt;br /&gt;
&lt;br /&gt;
 Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;They are quite poisonous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye says, &amp;quot;Ooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind asks, &amp;quot;Where as The Dark Hand grew unstable and too powerful for even the Dragon Priests, would this suggest not only similiar magics but also that Sithsia is capable of controlling it and keeping it in check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You ponder.&lt;br /&gt;
&lt;br /&gt;
 Allye squints at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 Ailunae gets a chalice of Allye&#039;s poison tea from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
 Ailunae waves a chalice of Allye&#039;s poison tea at Allye.&lt;br /&gt;
&lt;br /&gt;
 Betlind gazes at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 Ailunae offers Allye a chalice of Allye&#039;s poison tea.&lt;br /&gt;
&lt;br /&gt;
 Etasia grins at Ailunae, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
 Allye says, &amp;quot;It smells as if it would taste... not terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says to Allye, &amp;quot;Ye would think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;An interesting point when you consider the two. Perhaps the Forest is not as malevolent or Sithsia is more skilled in some regards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye accepts Ailunae&#039;s Allye&#039;s poison tea.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods at you, obviously agreeing with your views.&lt;br /&gt;
&lt;br /&gt;
 Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
 You arch your eyebrow.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Perhaps a touch of both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Yvela nods.&lt;br /&gt;
&lt;br /&gt;
 Navesi nods to Hashi.&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;If she&#039;s near 1000 years old, I&#039;d expect she&#039;s quite a powerful being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods at Yvela, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
 Ailunae smiles at Etasia, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
 You nod.&lt;br /&gt;
&lt;br /&gt;
 You get some blood-red thorns from inside your grey satchel.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Finally, from an interesting sort of plant. Truthfully I couldn&#039;t tell whether it was blighted like the oaks and other such, or thriving like the ironwoods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae curiously asks you, &amp;quot;May I ask what ye observed of the Forest and the plant ye took these from when you took from them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind blinks.&lt;br /&gt;
&lt;br /&gt;
 Adocus just arrived.&lt;br /&gt;
&lt;br /&gt;
 Adocus went over to the back bar area.&lt;br /&gt;
&lt;br /&gt;
 Allye tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Thorns from a low-lying bush that also grows out thorny creeper tendrils. Though these have mostly dried, the plant itself excretes some kind of fluid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You put your thorns on the round table.&lt;br /&gt;
&lt;br /&gt;
 Navesi nods to Hashi.&lt;br /&gt;
&lt;br /&gt;
 Betlind frowns.&lt;br /&gt;
&lt;br /&gt;
 Hashi gives a courteous nod and tips her halo politely.&lt;br /&gt;
&lt;br /&gt;
 Consecrated Voice Hashi glides out.&lt;br /&gt;
&lt;br /&gt;
 You nod to Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
 Zelenti begins to carefully examine some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
 Ailunae examines some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
 Ailunae examines an oak branch.&lt;br /&gt;
&lt;br /&gt;
 Ailunae just touched some blood-red thorns.&lt;br /&gt;
&lt;br /&gt;
 Navesi says to you, &amp;quot;I&#039;m afraid I must away to the play, but I would like to speak to you more later. Good work so far. I&#039;ll be interested to hear more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Navesi nods politely.&lt;br /&gt;
&lt;br /&gt;
 Newswoman Navesi goes out.&lt;br /&gt;
&lt;br /&gt;
 Betlind asks, &amp;quot;Hmm, I wonder if the secretions are toxic? Or perhaps might even be useful in remedies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Well, as I said. What little expertise I have relating to fauna I&#039;d say most is quite blighted. Except for the given exceptions. Following though is the last subject I had thought to speak on... the dryads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae asks, &amp;quot;Ye say the fauna didna seem ter.. react violently to having something severed from it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say to Betlind, &amp;quot;I had thought to return and see if I couldn&#039;t find a sample. Certainly a thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
 You shake your head at Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
 Dawnsworn Briaen just arrived.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Not the plants themselves at least. The dryads of course, took great exception to my prescence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to Briaen.&lt;br /&gt;
&lt;br /&gt;
 Ailunae chortles softly at some secret joke.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;I would imagine so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kintryn nods politely to Briaen.&lt;br /&gt;
&lt;br /&gt;
 Briaen gives a gracious nod.&lt;br /&gt;
&lt;br /&gt;
 Allye smiles at Briaen.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;I always had a strange feel about the Dryads, when they spoke to whomever they accosted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Stranger than usual I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae blushes a bright red color.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Indeed. I was about to ask what others contact with them might have been like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae asks, &amp;quot;Well.. ye ken when ye encounter one, they often seem to see straight past ye? As if they donna see you, but somewhere or something else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye ponders.&lt;br /&gt;
&lt;br /&gt;
 Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Maybe they see the tower hovering right behind us everywhere we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
 Nukite grins.&lt;br /&gt;
&lt;br /&gt;
 Allye laughs!&lt;br /&gt;
&lt;br /&gt;
 Allye covers her mouth with her hand.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Perhaps.. twas their words I noticed beyond that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;They oft say &#039;You won&#039;t get my tree!&#039; even if no harm is offered to said fauna.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;I donna think they are addressing us when they do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Hoshii grins at Allye.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Interesting.. I&#039;m not surprised that some of the nuances of their behavior escaped me. The large claws took up much of my attention and I&#039;m not much of one for violent encounters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
 Etasia says, &amp;quot;Very true indeed Ailunae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
 Etasia says, &amp;quot;And the priests a little south of there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Etasia says, &amp;quot;Also protect the tree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Etasia raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;I did however notice that in one corner of the forest the dryads seemed less corrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;With the forest in the cursed state it is in I wouldn&#039;t hesitate to assume most of the dryads have been driven mad, they likely have no idea why their forest is in such a state and view all who enter as a threat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;A dryad is a spirit of the trees.. I donna think the blight is a welcome addition to their forest to them, nor whomever engineered it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
 Allye nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
 You nod to Etasia.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says to you, &amp;quot;Aye, there is one rather curious place of note there, seemingly untouched.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Etasia smiles, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
 Etasia peers quizzically at Ailunae.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;I didn&#039;t attempt to contact any of them. Despite bearing less of the forests corruption I still took them for hostile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;But it did occur to me that this might be another road to explore. Given that the dryads are the natural caretakers of the forest, perhaps one could be found that would parley.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Would have to be more of a leader, or perhaps one less affected by the poisoning of their minds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae gazes down at her hands.&lt;br /&gt;
&lt;br /&gt;
 Ailunae gets a thin notebook bound in bright purple silk from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
 Ailunae gets a gold-inlaid burgundy wood stylus from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;If anything resembling a momentary truce or peace can be achieved, I&#039;m all for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae taps a thin notebook bound in bright purple silk that she is holding with her wood stylus.&lt;br /&gt;
&lt;br /&gt;
 Allye nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
 Zelenti asks, &amp;quot;I am curious why the Prydaed hub was located there, was it to attempt to tame part of the forest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Has anyone ever heard of Dryads being approarched? It&#039;s unfortunate that the only examples of them I can think of are in other such sickly places. But I assume it may have happened in other more natural places..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind shakes her head.&lt;br /&gt;
&lt;br /&gt;
 Allye shakes her head at you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;I can imagine the tactical advantage of having a hub there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae grins at Zelenti, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;I wonder if a dryad&#039;s affliction could be purged by a circle of empaths? Might be easier than trying to find a pure one to talk to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say to Zelenti, &amp;quot;I wish I could say, though perhaps a Prydaen might know more about the hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Ailunae asks, &amp;quot;Why risk the madness of the creatures there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae glances at Yvela.&lt;br /&gt;
&lt;br /&gt;
 Ailunae ponders.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;If the Dragon Priest War taught us anything it&#039;s that Leth Deriel may be the safest place in all of the realms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
 Briaen raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
 Etasia nods to Souv.&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Well, maybe not &#039;safe&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;Well, if you had a barrier to keep the creatures of the forest out, I&#039;d agree. But I haven&#039;t seen any evidence of anything like what kept Lyras at bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind ponders.&lt;br /&gt;
&lt;br /&gt;
 Ailunae shivers.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Very true. The forest did present a natural barrier to even more hostile elements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae quietly says, &amp;quot;Aye, but there was also such to bar Lyras&#039; way as well.. didnae stop her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae gazes down at the floor.&lt;br /&gt;
&lt;br /&gt;
 You nod.&lt;br /&gt;
&lt;br /&gt;
 Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods.&lt;br /&gt;
&lt;br /&gt;
 Nukite nibbles her lip thoughtfully.&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;By some accounts, it did. Only it let something worse take the reins afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
 Ailunae whispers something to Etasia.&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;If the dryad&#039;s affliction is magical in nature, magic might succeed. If it is the result of generation after generation of living in their version of the abyss, I doubt there is much to be done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Hoshii curtsies to Greyhallow.&lt;br /&gt;
&lt;br /&gt;
 You say to Yvela, &amp;quot;That seems like a promising avenue if we pursued the dryad angle and could get the requisite empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Zelenti.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;A sorrowful thought, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv nods to Nukite.&lt;br /&gt;
&lt;br /&gt;
 Parkons just arrived.&lt;br /&gt;
&lt;br /&gt;
 Parkons goes out.&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;It reminds me somewhat of the plight of the vela&#039;tohr. Necromanticly blighted plants that the empaths have had some success in curing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;How many empaths? you got two already right here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Jeweler Dobi just arrived.&lt;br /&gt;
&lt;br /&gt;
 Ailunae grins at Souv, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Allye.&lt;br /&gt;
&lt;br /&gt;
 Allye flashes a quick grin.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae winks at Souv.&lt;br /&gt;
&lt;br /&gt;
 Nukite thoughtfully asks, &amp;quot;Isn&#039;t, kind of, poor form, to help someone who doesn&#039;t want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;So, I don&#039;t wish to stop any further discussion short but I&#039;m afraid my time grows short. Part of the reason I called this gathering was in the hopes of setting up some such inquiries as we&#039;ve discussed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Only ifn they are in their right mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;Depends, there are rules in place for people who might not be able to consent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
 Nukite bows her head in acknowledgement.&lt;br /&gt;
&lt;br /&gt;
 Briaen nods to you.&lt;br /&gt;
&lt;br /&gt;
 Etasia ponders.&lt;br /&gt;
&lt;br /&gt;
 Briaen says to you, &amp;quot;Apologies for my late arrival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kintryn says, &amp;quot;Thank you Eyst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You ask, &amp;quot;Thinking back on the night I believe we&#039;ve discussed perhaps finding Sithsia, making contact with the Dryads, and perhaps more investigation into the forest itself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You ask, &amp;quot;Am I forgetting anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;That seems about the size of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kintryn asks, &amp;quot;Have any extra fruits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye says, &amp;quot;Perhaps some outreach to Silverclaw Hub.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Allye.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods.&lt;br /&gt;
&lt;br /&gt;
 Allye says, &amp;quot;They may have insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say to Kintryn, &amp;quot;Help yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Nukite gazes out.&lt;br /&gt;
&lt;br /&gt;
 You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
 You put your blackfruit on the round table.&lt;br /&gt;
&lt;br /&gt;
 Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
 Allye flashes a wide grin at Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Ailunae begins chortling at Allye.&lt;br /&gt;
&lt;br /&gt;
 Ailunae gives Allye a gentle poke in the ribs.&lt;br /&gt;
&lt;br /&gt;
 Kintryn gets a malformed blackfruit from atop a large round table.&lt;br /&gt;
&lt;br /&gt;
 Kintryn gazes at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 Kintryn examines a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 Kintryn ponders.&lt;br /&gt;
&lt;br /&gt;
 Ailunae asks Etasia, &amp;quot;Were ye up for aftermeet supper with Lagu and I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You ask, &amp;quot;Did any of these ideas strike you more than the other? Or seem more practical on any way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kintryn puts her blackfruit in a vivid violet nightsilk duffel bag swirled with ebon embroidery.&lt;br /&gt;
&lt;br /&gt;
 Allye squints at a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 Betlind says to Briaen, &amp;quot;This blackfruit, as well as a deformed branch and some thorns, were found by Sir Eyst. We gave thought of how it seemed close to that of the Darkling Wood by The Dark Hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Briaen.&lt;br /&gt;
&lt;br /&gt;
 Briaen ponders that.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Id say the Empaths would be rather interested to see what could be done regarding the Dryads.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye gazes off into the distance.&lt;br /&gt;
&lt;br /&gt;
 Etasia says to Ailunae, &amp;quot;Would love to, rarely get to see ye both on the mainland anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Briaen blinks at Allye.&lt;br /&gt;
&lt;br /&gt;
 Hoshii grins at Allye.&lt;br /&gt;
&lt;br /&gt;
 Etasia smiles at Ailunae, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
 You hear a quiet voice say, &amp;quot;I would highly recommend at least attempting to ask permission of Sithsia prior to make too intrusive a foray.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says to Allye, &amp;quot;Again, I repeat: ye WOULD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;I agree with the disembodied voice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You nod.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods in agreement.&lt;br /&gt;
&lt;br /&gt;
 Hoshii tilts her head, clearly curious about something.&lt;br /&gt;
&lt;br /&gt;
 Etasia smiles at Betlind, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Indeed, I don&#039;t particularly want to run afoul of her despite how compelling seeking her out is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to you.&lt;br /&gt;
&lt;br /&gt;
 Allye nods in agreement.&lt;br /&gt;
&lt;br /&gt;
 Ailunae softly says, &amp;quot;Aye.. compelling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae shudders.&lt;br /&gt;
&lt;br /&gt;
 Ailunae closes her thin notebook, hooking back the latch.&lt;br /&gt;
&lt;br /&gt;
 Ailunae puts her notebook in her lilac purse.&lt;br /&gt;
&lt;br /&gt;
 Ailunae puts her stylus in her lilac purse.&lt;br /&gt;
&lt;br /&gt;
 Yvela says to you, &amp;quot;I may be biased by my own interests, but attempting to cure a dryad seems like the most direct approach you could take. Searching for the hidden tower of a powerful necromancer.. less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Aye, if she wishes to find us, she may. Disturbing her is the last thing we would want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
 Greyhallow says, &amp;quot;If anyone is of a mind to taunt the dryads, i&#039;ve successfully harvested many a branch and limbs. If you look hard enough there is suitable lumber to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Yvela.&lt;br /&gt;
&lt;br /&gt;
 Ailunae asks, &amp;quot;Perhaps making our intentions clear there afore we try would be good enough?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv grins at Etasia.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Mm. Considering the difficultly in searching her out directly it does seem like a more feasible course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;And perhaps it would speak something of our intentions. Persuming she has an eye on what happens in her forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Yvela nods.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Im certain she does..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae licks her lips.&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;For better or worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Hoshii gazes thoughtfully at Allye.&lt;br /&gt;
&lt;br /&gt;
 Nukite doubtfully says, &amp;quot;Maybe she, likes them corrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae gets an antique gold charm bag from inside her lilac purse.&lt;br /&gt;
&lt;br /&gt;
 Kintryn says, &amp;quot;Thank you again. If you will excuse me, I have another meeting to attend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind says, &amp;quot;Even if we pursuit the route with the dryads, which I agree with, we&#039;re still trespassing and tinkering with the forces in her domain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Kintryn curtsies.&lt;br /&gt;
&lt;br /&gt;
 You nod.&lt;br /&gt;
&lt;br /&gt;
 Kintryn wanders out.&lt;br /&gt;
&lt;br /&gt;
 Betlind asks, &amp;quot;Perhaps if we could leave an offering or some sign prior that we wish to enter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind asks, &amp;quot;But how do you leave a note to a mad mage no one has seen in a century?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv asks, &amp;quot;Gweth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv laughs!&lt;br /&gt;
&lt;br /&gt;
 Betlind gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
 Hoshii giggles at Allye.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Ye wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Nukite quietly says, &amp;quot;She&#039;s probably listening to us right now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;I may do that. And I suggest anyone else of a mind to do so as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Ailunae.&lt;br /&gt;
&lt;br /&gt;
 Zelenti says, &amp;quot;I think if a large enough group just stayed in the forest it would get some attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;Gweth would be a universal symbol of communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Souv says, &amp;quot;A peace offering letting her know that we wish to talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;At least if you intent to join me. Relating to that, I should be off to begin planning this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;Considering most hunters there are solitary, a large group would attract quite a bit of attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye nods to you.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods at Ailunae, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
 Yvela nods to you.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;If any of you have further thoughts, please feel free to get in touch with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Ailunae nods to you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae stands up.&lt;br /&gt;
&lt;br /&gt;
 Ailunae dusts herself off.&lt;br /&gt;
&lt;br /&gt;
 Zelenti nods to you.&lt;br /&gt;
&lt;br /&gt;
 Betlind bows to you.&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;And I greatly appreciate you all attending tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Nukite meekly stares down at her feet before giving you a stiff bow.&lt;br /&gt;
&lt;br /&gt;
 Etasia grins at Betlind, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
 You bow.&lt;br /&gt;
&lt;br /&gt;
 Yvela says, &amp;quot;Be well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Greyhallow says, &amp;quot;One last thought... On the idea of curing a dryad. Personally i&#039;d wager that there is no possibility of a cured dryad. It seems to me without the evil that moves them they would cease to endure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Allye licks a malformed blackfruit.&lt;br /&gt;
&lt;br /&gt;
 Betlind grins at Etasia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
 Betlind nods to Etasia.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;There I donna agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say to Greyhallow, &amp;quot;An unfortunate possibility, but a worthy experiment nonetheless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Greyhallow nods to you.&lt;br /&gt;
&lt;br /&gt;
 Ailunae says, &amp;quot;The evil there may be a motivator to their madness, but they were nae created by it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Briaen peers quizzically at Allye.&lt;br /&gt;
&lt;br /&gt;
 Yvela says to Greyhallow, &amp;quot;That may be. We&#039;ll learn by trying nevertheless, I&#039;m sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 You say, &amp;quot;Good evening to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Hoshii gazes thoughtfully at Allye.&lt;br /&gt;
&lt;br /&gt;
 You plod out.&lt;/div&gt;</summary>
		<author><name>EYSTDR</name></author>
	</entry>
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