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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EXCELONE</id>
	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-23T00:15:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Heroic_Strength&amp;diff=659150</id>
		<title>Heroic Strength</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Heroic_Strength&amp;diff=659150"/>
		<updated>2025-01-10T07:54:08Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: Added expiration messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=hes&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Inspiration&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Heroic Strength makes use of the soul of the subject, infusing what is normally a relatively isolated &amp;quot;organ&amp;quot; of the being into greater alignment with mortal flesh.  Empowered with spiritual energies, the subject benefits from increased strength and stamina.&lt;br /&gt;
&lt;br /&gt;
Using techniques founded in previous generations of Paladin spells, Heroic Strength is capable of expanding &amp;quot;outward&amp;quot; efficiently, stirring the souls of everyone grouped with the magician at the time.&lt;br /&gt;
|buffs=Strength (stat), Stamina (stat),&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A glistening net of coiling tendrils interlaces itself across your muscles, outlining each vein and contour with sparkles of white light.&lt;br /&gt;
&lt;br /&gt;
(Expiration) The energies of your soul retreat back to their normal limits, leaving your body no worse for wear.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, pulse to group&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Heroic Strength&#039;s difficulty is now inline with an Intermediate spell if cast by a non-Paladin. Paladins still treat it as an Intro spell.&lt;br /&gt;
* To cast on other people, have them join your group.&lt;br /&gt;
* As a [[Necromancer]], you must be [[Redeemed]] to be buffed by this [[holy magic]] spell otherwise it has no effect, regardless how the spell is cast upon you.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Deed_register&amp;diff=658979</id>
		<title>Item:Deed register</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Deed_register&amp;diff=658979"/>
		<updated>2025-01-02T20:09:15Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: Added note that quills for writing can be purchased on post offices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=register&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|type=alchemy, enchanting, engineering, forging, outfitting, stacking, writing&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=-&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|ilsize=-&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Deed registers are a convenient way to store and organize {{ilink|i|crafting deed}}s. Deeds placed in the register will not count against your inventory limit.&lt;br /&gt;
&lt;br /&gt;
To obtain a deed register, go to the clerk in any crafting society and {{com|ASK}} {{tt|CLERK FOR REGISTER}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The number of deeds that can be stored in a register is determined by a player&#039;s account type:&lt;br /&gt;
**Free to Play registers hold 50 deeds&lt;br /&gt;
**Basic subscriber registers hold 75 deeds&lt;br /&gt;
**Premium subscriber registers hold 100 deeds&lt;br /&gt;
*You can {{com|WRITE}} in registers. The writing utensil must be a &amp;quot;quill&amp;quot; or a &amp;quot;stylus&amp;quot; (i.e. &amp;quot;pen&amp;quot;s and other types will not work). As an example, a {{ilink|w|dyrachis quill}} from [[Spiny Dyrachis]], or quills purchased on post offices can be used.&lt;br /&gt;
*Furniture vouchers cannot be placed in a deed register.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|PUT}} {{tt|DEED IN REGISTER}}: You place your &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; deed inside a deed register.&lt;br /&gt;
*{{com|PUSH}} {{tt|DEED WITH REGISTER}}: same as {{tt|PUT}} above.&lt;br /&gt;
*{{com|PULL}}: You remove a deed for a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; from your a deed register.&lt;br /&gt;
*:Note the register must be turned to a specific page before you {{tt|PULL}}.&lt;br /&gt;
*{{com|TAP}}: same as {{tt|PULL}} above.&lt;br /&gt;
*{{com|TURN}} {{tt|REGISTER TO CONTENTS}}: You flip your deed register to the contents page.&lt;br /&gt;
*{{com|TURN}} {{tt|REGISTER TO PAGE #}}: You flip your deed register to page #.&lt;br /&gt;
*{{com|WRITE}} &#039;&#039;&amp;lt;message&amp;gt;&#039;&#039;: You write &amp;quot;&amp;lt;message&amp;gt;&amp;quot; on page # of your deed register with your quill.&lt;br /&gt;
*:Note you must have your reigster and quill in hand and the register must be turned to a specific page before you {{tt|WRITE}}.&lt;br /&gt;
*{{com|RUB}}: You rub away the words &amp;quot;&amp;lt;message&amp;gt;&amp;quot; from page # of your deed register.&lt;br /&gt;
*:Note the register must be turned to a specific page before you {{tt|RUB}}.&lt;br /&gt;
*{{com|ADJUST}} {{tt|REGISTER}}: Alphabetically sort deeds in the register.&lt;br /&gt;
* {{com|FLIP}} {{tt|REGISTER}}: Sorts the pages of your register to sort by material first (bone, stone, wood, etc), and then alphabetically within each category. (This has additional RT associated since it needs to view the deed contents rather than just reading info from the deed itself.)&lt;br /&gt;
* {{com|MIX}} {{tt|REGISTER}}: Sorts the pages of your register to sort by the custom notes you set on the deeds. Items with notes appear at the top of the list while those without are at the bottom. There is no further sorting for those without notes.&lt;br /&gt;
*{{com|STUDY}}:&lt;br /&gt;
 This is a register that holds crafting deeds.  To use this book, TURN to the page you want to store the deed on and PUT the deed inside the book.  Alternatively, if you TURN the register to CONTENTS and PUT the deed inside, you&#039;ll automatically put the deed in the first empty page.&lt;br /&gt;
 &lt;br /&gt;
 To retrieve a deed, simply TURN the register to the page containing the desired deed and PULL the register.  This will remove the deed from the deed register so that you can hand it to a clerk.&lt;br /&gt;
 &lt;br /&gt;
 You can also WRITE a short note on a deed in the register.  To do this, you must have a stylus (or other appropriate writing utensil) in one hand and the register in the other.  To erase these notes, RUB the register.&lt;br /&gt;
 &lt;br /&gt;
 To organize your deeds, alphabetically by the material a deed is for, you can ADJUST the register.&lt;br /&gt;
 &lt;br /&gt;
 The deed register currently contains 7 deeds, and can hold a maximum of 50.&lt;br /&gt;
*{{com|read}} (from contents):&lt;br /&gt;
 Stored Deeds:&lt;br /&gt;
 &lt;br /&gt;
   Page -- Deed&lt;br /&gt;
 &lt;br /&gt;
     1 -- a deed for a bronze ingot&lt;br /&gt;
     2 -- a deed for an oravir ingot&lt;br /&gt;
     3 -- a deed for a lead ingot&lt;br /&gt;
     4 -- a deed for a nickel ingot&lt;br /&gt;
     5 -- a deed for a zinc ingot&lt;br /&gt;
     6 -- a deed for a steel ingot (60v, 99q, 67% low carbon steel, 33% oravir --Padhg)&lt;br /&gt;
     7 -- a deed for an electrum ingot (210v --Padhg)&lt;br /&gt;
 &lt;br /&gt;
 Currently stored:  7&lt;br /&gt;
 Maximum:  50&lt;br /&gt;
*{{com|READ}} (from specific page): displays the crafting properties as if you {{com|READ}} the deed on that page directly (see {{ilink|i|crafting deed#Verbs}})&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Deed packet]]&lt;br /&gt;
*{{ilink|i|Crafting deed}}&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=658958</id>
		<title>Golden pard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=658958"/>
		<updated>2025-01-01T22:27:24Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: /* 1/1/25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71 | Road to Horse Clan (71)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a golden pard claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;110&lt;br /&gt;
|MaxVal=469 Dokoras&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The golden pard is a large cat of sleek build with powerful leaping muscles.  Dark enough to disappear into shadows and patient enough to wait for the perfect opportunity to pounce, it watches and waits for the weaknesses of its prey.  Golden-green eyes glitter in the blackness of its form, but once you have noticed those eyes, most assuredly you are already considered a snack.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Stealthy: Pards move around, advance, and ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
==Update 3.1 4/11/2015==&lt;br /&gt;
&lt;br /&gt;
Can handle 2 fine, 3 if I kill one as fast as I can with 192 in armor and 164 in primary weapon, Paladin w/ quite a few buffs up and the following stats&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Strength 28 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reflex :  28 &amp;lt;br /&amp;gt;&lt;br /&gt;
Agility :  26 &amp;lt;br /&amp;gt;&lt;br /&gt;
Discipline :  28 &amp;lt;br /&amp;gt;        &lt;br /&gt;
Stamina :  28 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Startled by ambushes 3/4 times with 120 in perception, I dont see them even moving around much. Will update when my perception allows me to see them at least regularly moving and again when I can point them out before ambushing me.&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1/1/25 ==&lt;br /&gt;
&lt;br /&gt;
Paladin with 199 shield, 180s armors/defending, 175 parry, 160 evasion. I can dance with 3-4 forever and only take occasional scratches. At those ranks, shield, defending, and armors train pretty slowly, taking well over an hour to gradually reach mind lock. Black or grizzled red leucros train defenses a lot better at these ranks. Weapons at 140-160 land blows just fine and train very well. Perception 140 handles their stealth just fine.&lt;br /&gt;
&lt;br /&gt;
[[User:EXCELONE|EXCELONE]] ([[User talk:EXCELONE|talk]]) 16:26, 1 January 2025 (CST)&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=658957</id>
		<title>Golden pard</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Golden_pard&amp;diff=658957"/>
		<updated>2025-01-01T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Horse Clan&lt;br /&gt;
|MapList=*{{rmap|71 | Road to Horse Clan (71)}}&lt;br /&gt;
|simulevel=38&lt;br /&gt;
|naturallevel=38&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=38&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=240&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a golden pard claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;110&lt;br /&gt;
|MaxVal=469 Dokoras&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The golden pard is a large cat of sleek build with powerful leaping muscles.  Dark enough to disappear into shadows and patient enough to wait for the perfect opportunity to pounce, it watches and waits for the weaknesses of its prey.  Golden-green eyes glitter in the blackness of its form, but once you have noticed those eyes, most assuredly you are already considered a snack.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Stealthy: Pards move around, advance, and ambush from hiding.&lt;br /&gt;
&lt;br /&gt;
==Update 3.1 4/11/2015==&lt;br /&gt;
&lt;br /&gt;
Can handle 2 fine, 3 if I kill one as fast as I can with 192 in armor and 164 in primary weapon, Paladin w/ quite a few buffs up and the following stats&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Strength 28 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reflex :  28 &amp;lt;br /&amp;gt;&lt;br /&gt;
Agility :  26 &amp;lt;br /&amp;gt;&lt;br /&gt;
Discipline :  28 &amp;lt;br /&amp;gt;        &lt;br /&gt;
Stamina :  28 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Startled by ambushes 3/4 times with 120 in perception, I dont see them even moving around much. Will update when my perception allows me to see them at least regularly moving and again when I can point them out before ambushing me.&lt;br /&gt;
&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1/1/25 ==&lt;br /&gt;
&lt;br /&gt;
Paladin with 199 shield, 180s armors/defending, 175 parry, 160 evasion. I can dance with 3-4 forever and only take light scratches. At those ranks, shield, defending, and armors train pretty slowly, taking well over an hour to gradually reach mind lock. Black or grizzled red leucros train defenses a lot better at these ranks. Weapons at 140-160 land blows just fine and train very well. Perception 140 handles their stealth just fine.&lt;br /&gt;
&lt;br /&gt;
[[User:EXCELONE|EXCELONE]] ([[User talk:EXCELONE|talk]]) 16:26, 1 January 2025 (CST)&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File_talk:Ranger_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=658799</id>
		<title>File talk:Ranger Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File_talk:Ranger_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=658799"/>
		<updated>2024-12-28T13:50:57Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File_talk:Ranger_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=658780</id>
		<title>File talk:Ranger Spell Tree Colored by Magic skill.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File_talk:Ranger_Spell_Tree_Colored_by_Magic_skill.png&amp;diff=658780"/>
		<updated>2024-12-28T04:37:05Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: Created page with &amp;quot;Two typos I spotted in the ranger spell tree:  * Below SKS, it lists the wrong prerequisites (a copy-paste error, surely) * Below SK, it says &amp;quot;requires KS&amp;quot; which should be &amp;quot;requires SKS&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two typos I spotted in the ranger spell tree:&lt;br /&gt;
&lt;br /&gt;
* Below SKS, it lists the wrong prerequisites (a copy-paste error, surely)&lt;br /&gt;
* Below SK, it says &amp;quot;requires KS&amp;quot; which should be &amp;quot;requires SKS&amp;quot;&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=658760</id>
		<title>Runestones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Runestones&amp;diff=658760"/>
		<updated>2024-12-27T17:58:30Z</updated>

		<summary type="html">&lt;p&gt;EXCELONE: Added 20 prep for ilmenite runestone (observed ingame 12/27/24)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A runestone is a catch-all term magical device that causes a mage to prepare a spell. The nice thing about runestones is that anyone with magical ability can use them, even if you don&#039;t know the spell, or have training in that school of magic. However using a spell not of your mana type is {{skill|sorcery}} and can be dangerous. Depending on the spell, it does take a bit of fine tweaking to be able to properly cast it. When you work with runestones, you are working your {{skill|Arcana}}.&lt;br /&gt;
&lt;br /&gt;
Over the centuries scholars have found ways to scribe spell patterns into certain minerals.  Any given mineral can only hold a specific type of spell pattern.  Some spell patterns can be stored in a few types of minerals.  While the color or setting of the mineral might change (rune, jewelry, wand, etc) the inherent crystalline structure that dictates what pattern might be impregnated into the mineral does not change.&lt;br /&gt;
&lt;br /&gt;
Today we know runestones function due to the presence of hollows and channels in a mass of mana-resisting material. The resistance causes carefully harnessed mana to avoid the mass entirely, saturating the hollow components instead. Naturally occurring runestones, though freakishly rare, may have been the source of mankind&#039;s first spells. Modern runestones are often constructed by carefully carving and bonding together multiple layers of mana-resistant wood or rock, or through sand casting mana-resistant metal. &lt;br /&gt;
&lt;br /&gt;
==Using a Runestone==&lt;br /&gt;
&lt;br /&gt;
* {{com|FOCUS}} on your runestone. When you focus, you&#039;ll get a dialogue like this:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|You focus your magical senses on a colorful elbaite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Though not actively magical, the runestone is made out of a material that resists the flow of mana.  Tiny tunnels and furrows are present in the runestone, which form the shape of a spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Instinct]] spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
You should get three more spells out of the runestone before it wears out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With enough skill, this will tell you the spell and the charges remaining. Simply focusing on a rune over and over is a great way for beginners to learn {{skill|Arcana}}, as well as {{skill|Sorcery}} if the rune is one of another mana type than the users.&lt;br /&gt;
&lt;br /&gt;
*{{com|INVOKE}} or {{com|CHARGE}} the runestone to begin casting the spell. You will need to have recently focused on the rune in order to properly INVOKE or CHARGE it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|Closing your eyes, you carefully bend some mana streams through a shining calavarite runestone.&amp;lt;br /&amp;gt;&lt;br /&gt;
The saturated tunnels in the runestone form the foundation of a spell pattern.  With this template in place, you begin preparing the Arc Light spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
That will disrupt less than a quarter of your current attunement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Runestones currently prepare the spell pattern contained within them at 20 mana.&lt;br /&gt;
&lt;br /&gt;
Now that you are preparing the spell, you are able to {{com|HARNESS}} more power if you&#039;d like into the spell, or use [[cambrinth]]. When the spell is prepared, simply {{com|CAST}} it.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]s are able to destroy runestones via the {{com|Meditate}} runestone command.&lt;br /&gt;
&lt;br /&gt;
==Common Runestone Minerals==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Runestone Mineral!!Spell!!Mana!!Native Difficulty!!Mana Prep!!Sorcery Cap&lt;br /&gt;
|-&lt;br /&gt;
|[[asketine]]||[[Compost]]||life||0 / 500||||40&lt;br /&gt;
|-&lt;br /&gt;
|[[avaes]]||[[Clear Vision]]||lunar||0 / 480||10||91 - &lt;br /&gt;
|-&lt;br /&gt;
|[[axinite]]||[[Mental Blast]]||lunar||250 / 1000||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[azurite]]||[[Shadows]]||lunar||0 / 400||||&amp;lt;91&lt;br /&gt;
|-&lt;br /&gt;
|[[calavarite]]||[[Arc Light]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[celestite]]||[[Geyser]]||elemental||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[elbaite]]||[[Instinct]]||life||20 / 800||||&lt;br /&gt;
|-&lt;br /&gt;
|[[electrum]]||[[Eagle&#039;s Cry]]||life||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[erythrite]]||[[Rejuvenation]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[hafaltu]]||[[Ethereal Shield]]||elemental||0 / 500||||&lt;br /&gt;
|-&lt;br /&gt;
|[[iheaneu&#039;a]]||[[Psychic Shield]]||lunar||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[ilmenite]]||[[Clear Vision]]||lunar||0 / 400||20||&lt;br /&gt;
|-&lt;br /&gt;
|[[imnera]]||[[Zephyr]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[indakar]]||[[Protection from Evil]]||holy||0 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[lemicule]]||[[Heroic Strength]]||holy||?/?||||&lt;br /&gt;
|-&lt;br /&gt;
|[[malachite]]||[[Air Bubble]]||elemental||10 / 600||||&lt;br /&gt;
|-&lt;br /&gt;
|[[quartz]]||[[Refresh]]||life||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[rhodonite]]||[[Fire Shards]]||elemental||0 / 400||10||&lt;br /&gt;
|-&lt;br /&gt;
|[[scheelite]]||[[Fire Ball]]||elemental||80 / 800||&lt;br /&gt;
|-&lt;br /&gt;
|[[selenite]]||[[Athleticism]]||life||80 / 800||20||&lt;br /&gt;
|-&lt;br /&gt;
|[[sraeth]]||[[Minor Physical Protection]]||holy||0 / 400||||&lt;br /&gt;
|-&lt;br /&gt;
|[[sunstone]]||[[Compost]]||life||n/a||||&lt;br /&gt;
|-&lt;br /&gt;
|[[topaz]]||[[Protection from Evil]]||holy||0 / 600||24||&lt;br /&gt;
|-&lt;br /&gt;
|[[xibaryl]]||[[Hypnotize]]||lunar||&amp;lt;91||&lt;br /&gt;
|-&lt;br /&gt;
|[[zengalmi]]||[[Gar Zeng]]||elemental||0 / 400||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updates since 3.1 material changes&#039;&#039;&#039;&lt;br /&gt;
I have both sunstone and asketine compost runes, not sure if the asketine is from before the changes but it still has spells left. Avaes may be outdated as Ilmenite also appears to have clear vision.&lt;br /&gt;
&lt;br /&gt;
:Note: Spell difficulty moves from intro to basic when using it is [[sorcery]] (outside your native mana type).&lt;br /&gt;
: Additionally, some spells are just a little more difficult to cast when they are being used by sorcery.&lt;br /&gt;
&lt;br /&gt;
==Rune Jewelry==&lt;br /&gt;
&lt;br /&gt;
In the world, you will find pieces of jewelry that have one of the stones above listed, like &#039;&#039;a {{ilink|j|heavy golden sunfish pendant with delicate pink erythrite stripes}}&#039;&#039; or &#039;&#039;a {{ilink|i|skeletal asketine-veined leaf charm}}&#039;&#039;. If you look at the types of runestones above, you can match the stone in your piece of jewelry to the spell it will cast. &lt;br /&gt;
&lt;br /&gt;
Jewelry has similar properties to runes - they can be &amp;lt;tt&amp;gt;FOCUS&amp;lt;/tt&amp;gt;ed and then you &amp;lt;tt&amp;gt;INVOKE&amp;lt;/tt&amp;gt; them to use the spell. Eventually, they will break as well. You cannot charge runic jewelry.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[item type is::runestone]][[has item property::magic]]|format=table|?Item casts spell=Spell|?Rare item=Rare|?Is incomplete=Incomplete|sort=Rare item|mainlabel=Item|default=None yet|limit=10}}&lt;br /&gt;
&lt;br /&gt;
==Complex runestones==&lt;br /&gt;
While the mechanics are fundamentally different, they function almost identically to the iconic devices that inspired them. The chief difference is that the conductive pathways of devices like this can be invoked with any percentage of mana used by its spell.&lt;br /&gt;
&lt;br /&gt;
Complex runestones function due to the presence of mana-conducting pathways embedded within the cube. Carefully harnessed mana will favor the conductive paths over the nominal resistance of the cube&#039;s mass, saturating them and forming the framework of a spell pattern. Complex runestones are a modern invention, favored for the small size and variety of forms they can take, but often cost a premium due to the advanced metallurgy and tools required to work with the tiny, mana-conductive filaments.&lt;br /&gt;
&lt;br /&gt;
==Runestone merchants==&lt;br /&gt;
&lt;br /&gt;
* [[Sierack&#039;s Reagents]] in [[Shard]]&lt;br /&gt;
* [[Kalazashi&#039;s House of Majik]] in [[Ratha]] sells rune jewelry.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Magical items}}&lt;/div&gt;</summary>
		<author><name>EXCELONE</name></author>
	</entry>
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