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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ERICA</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ERICA"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/ERICA"/>
	<updated>2026-05-12T08:15:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Lacquered_cudgel_polished_to_a_sheen&amp;diff=557569</id>
		<title>Weapon:Lacquered cudgel polished to a sheen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Lacquered_cudgel_polished_to_a_sheen&amp;diff=557569"/>
		<updated>2021-06-13T02:35:44Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added color and symbol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=lacquered &amp;lt;color&amp;gt; cudgel polished to a sheen&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=cudgel&lt;br /&gt;
|look=Elegant in its simplicity, the utilitarian steel weapon is free of adornments save for the crest of (location/House) carved into its grip.&lt;br /&gt;
|MTag=wood,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=22&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=2,500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Variations==&lt;br /&gt;
An example of a cudgel is &#039;&#039;a lacquered &#039;&#039;&#039;eggshell&#039;&#039;&#039; cudgel polished to a sheen.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Colors&lt;br /&gt;
! Weapon Location Designs&amp;lt;br&amp;gt;(in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses color::charcoal]]&lt;br /&gt;
* [[Uses color::eggshell]]&lt;br /&gt;
* [[Uses color::lemon-yellow]]&lt;br /&gt;
* [[Uses color::sea-green]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses symbol::House Magen]]&lt;br /&gt;
* [[Uses symbol::House Tirof]]&lt;br /&gt;
* [[Uses symbol::Ilaya Taipa]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Etched_briquet_marked_with_a_simple_blossom&amp;diff=557057</id>
		<title>Weapon:Etched briquet marked with a simple blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Etched_briquet_marked_with_a_simple_blossom&amp;diff=557057"/>
		<updated>2021-06-08T03:35:45Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Changed columns to 1 because of alignment strangeness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=etched briquet marked with a simple &amp;lt;flower&amp;gt; blossom&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=briquet&lt;br /&gt;
|look=A trio of &amp;lt;color&amp;gt; shards set into the weapon&#039;s grip rest just below the exquisitely detailed flower carved into the basswood handle.&lt;br /&gt;
|MTag=steel,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=somewhat moderate&lt;br /&gt;
|slice=somewhat fair&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,875&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}: You think you can WAVE the etched briquet.&lt;br /&gt;
* {{com|wave}}: The etched briquet makes a thin wailing &amp;quot;Eeeeeee!&amp;quot; as you slice the air about you.&lt;br /&gt;
&lt;br /&gt;
==Weapon Variations==&lt;br /&gt;
An example of a briquet is &#039;&#039;an etched briquet marked with a simple &#039;&#039;&#039;alyssum&#039;&#039;&#039; blossom.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flowers&lt;br /&gt;
! Gems (in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[Uses flower::alyssum]]&lt;br /&gt;
* [[Uses flower::calodendrum]]&lt;br /&gt;
* [[Uses flower::poppy]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[Uses gem::carnelian]]&lt;br /&gt;
* [[Uses gem::smoky diamond]]&lt;br /&gt;
* [[Uses gem::scarlet spinel shards]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Poppy&amp;diff=557056</id>
		<title>Poppy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Poppy&amp;diff=557056"/>
		<updated>2021-06-08T03:34:12Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{SSearch|poppy}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Flora,Flowers}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Etched_briquet_marked_with_a_simple_blossom&amp;diff=557055</id>
		<title>Weapon:Etched briquet marked with a simple blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Etched_briquet_marked_with_a_simple_blossom&amp;diff=557055"/>
		<updated>2021-06-08T03:33:17Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added flower and gem option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=etched briquet marked with a simple &amp;lt;flower&amp;gt; blossom&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=briquet&lt;br /&gt;
|look=A trio of &amp;lt;color&amp;gt; shards set into the weapon&#039;s grip rest just below the exquisitely detailed flower carved into the basswood handle.&lt;br /&gt;
|MTag=steel,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=somewhat moderate&lt;br /&gt;
|slice=somewhat fair&lt;br /&gt;
|impact=dismal&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=extremely well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=10&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,875&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}: You think you can WAVE the etched briquet.&lt;br /&gt;
* {{com|wave}}: The etched briquet makes a thin wailing &amp;quot;Eeeeeee!&amp;quot; as you slice the air about you.&lt;br /&gt;
&lt;br /&gt;
==Weapon Variations==&lt;br /&gt;
An example of a briquet is &#039;&#039;an etched briquet marked with a simple &#039;&#039;&#039;alyssum&#039;&#039;&#039; blossom.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flowers&lt;br /&gt;
! Gems (in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses flower::alyssum]]&lt;br /&gt;
* [[Uses flower::calodendrum]]&lt;br /&gt;
* [[Uses flower::poppy]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses gem::carnelian]]&lt;br /&gt;
* [[Uses gem::smoky diamond]]&lt;br /&gt;
* [[Uses gem::scarlet spinel shards]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Purr_command&amp;diff=551206</id>
		<title>Purr command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Purr_command&amp;diff=551206"/>
		<updated>2021-04-05T03:27:54Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added S&amp;#039;kra Mur tag to template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Some items are scrambled (belong to Prydaen?); missing bonded Prydaen Purr}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Elothean, Prydaen, Rakash, S&#039;kra Mur&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|description=Role-playing command that allows you to express contentment.&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}==Syntax==&lt;br /&gt;
USAGE:&lt;br /&gt;
* {{tt|purr}}&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|purr}} [target]&lt;br /&gt;
* {{tt|purr}} [item|creature]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
* {{tt|purr}}: You let out a sigh of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a sigh of contentment.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: You close your eyes and let out a deep sigh of contentment, letting your whole body relax.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; closes her eyes and lets out a deep sigh of contentment, letting her whole body relax.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a relaxed smile and sigh contentedly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a relaxed smile and sighs contentedly.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You give a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; a slow smile and make a long, slow contented sound the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; a slow smile and makes a long, slow contented sound in the back of her throat.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You give a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; a slow smile and make a long, slow contented sound the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; a slow smile and makes a long, slow contented sound in the back of her throat.&lt;br /&gt;
==Racial Differences==&lt;br /&gt;
===[[race association is::Rakash]]===&lt;br /&gt;
* {{tt|purr}}: You attempt to make a purring noise, but only end up making a loud &amp;quot;Prrrbbbth&amp;quot; noise while simutaneously covering yourself in drool.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; suddenly makes a loud &amp;quot;Prrrbbbth&amp;quot; noise and starts drooling on himself.&lt;br /&gt;
* {{tt|purr}} &#039;&amp;lt;Self&amp;gt;&#039;&#039;: You consider doing that, but decide you&#039;d rather not imitate a Prydaen.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gets a disgusted look on his face and mutters something about felines.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You attempt to make a purring noise at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, but only end up making a loud &amp;quot;Prrrbbbth&amp;quot; noise, while simultaneously covering yourself in drool.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; attempts to make a purring noise in your direction but only ends up making a loud &amp;quot;Prrrbbbth&amp;quot; noise while simultaneously covering himself in drool.&lt;br /&gt;
* PURR (when in moonskin): &amp;lt;Rakash&amp;gt; makes a loud &amp;quot;RrrrRRRrrrRRRrrrr&amp;quot; noise that you hope means (he/she)&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[race association is::Prydaen]]===&lt;br /&gt;
* As the naturally superior race of Elanthia, you have a naturally superior set of vocal chords with their own, subtle forms of expression...&lt;br /&gt;
: USAGE:   PURR [target]&lt;br /&gt;
: PURR [target] [emote]&lt;br /&gt;
: PURR [item|creature]&lt;br /&gt;
:: Valid emotes:  angry, deep, fear, fierce, grumpy, happy, loud, pain, short, sleepy, tiny.&lt;br /&gt;
* PURR: Prydaen purrs deeply, (his/her) eyes drooping partially shut.	&lt;br /&gt;
* PURR &amp;lt;self&amp;gt;: Prydaen purrs deeply, (his/her) eyes drooping partially shut.	&lt;br /&gt;
* PURR &amp;lt;person&amp;gt;: Prydaen purrs happily in your general direction.&lt;br /&gt;
&lt;br /&gt;
===[[race association is::S&#039;Kra Mur]]===&lt;br /&gt;
* {{tt|purr}}: You make a dry clucking noise in the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; makes a dry clucking noise in the back of his throat.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: You open your mouth wide and make a loud, dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; suddenly opens his mouth wide and makes a loud, dry clucking noise.  Weird.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; an annoyed look and make a dry clucking noise in her direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you an annoyed look while making a dry clucking sound in your direction.&lt;br /&gt;
&lt;br /&gt;
===[[race association is::Elothean]]===&lt;br /&gt;
* {{tt|purr}}: &lt;br /&gt;
: Elothean closes (his/her) eyes and makes a sound of contentment that resembles purring in the back of (his/her) throat.&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&#039;&#039;&#039;PURR&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You emit a rumbling purr, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Ranger&amp;gt;&#039;&#039; emits a rumbling purr, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At &amp;lt;Self&amp;gt;==&lt;br /&gt;
* {{tt|purr}}: You make a rumbling noise of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a rumbling noise of contentment.&lt;br /&gt;
* {{tt|purr}} angry: Setting your stance wide, you snarl out a loud &amp;quot;HSSSSSS&amp;quot; noise.&lt;br /&gt;
: Setting her stance wide, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; snarls out a loud &amp;quot;HSSSSSS&amp;quot; noise.&lt;br /&gt;
* {{tt|purr}} deep: You emit a deep rumbling noise of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a deep rumbling noise of contentment.&lt;br /&gt;
* {{tt|purr}} fear: Flattening your ears down to the top of your head, you make a noise halfway between a fast purr and a whine.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flattens her ears down to the top of her head and makes a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} fierce: With a predatory look in your eye, you make a noise halfway between a growl and a purr, your ears standing up proudly.&lt;br /&gt;
: With a predatory look in her eye, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; makes a noise halfway between a growl and a purr, her ears standing up proudly.&lt;br /&gt;
* {{tt|purr}} grumpy: You let out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise.&lt;br /&gt;
* {{tt|purr}} happy: You let out a joyful rumbling noise that dances in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a joyful rumbling noise.&lt;br /&gt;
* {{tt|purr}} loud:  You make a loud rumbling noise, making pulsing thrums in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; starts making a loud thrumming purr.&lt;br /&gt;
* {{tt|purr}} pain: Screwing up your eyes in pain, you struggle to purr.  Maybe it&#039;ll help make it go away.&lt;br /&gt;
: Screwing up her eyes in pain, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; struggles to purr as if it will help.&lt;br /&gt;
* {{tt|purr}} short: You rumble contentedly and then suddenly stop, as if embarrassed that you were doing it at all.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; rumbles contentedly and then suddenly stops, as if embarrassed that she was doing it at all.&lt;br /&gt;
* {{tt|purr}} sleepy: You close your eyes and make a loud throaty purr.  Are you purring or snoring?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; closes her eyes and makes a loud throaty purr that sounds remarkably like snoring.  Did she just fall asleep?&lt;br /&gt;
* {{tt|purr}} tiny: You emit a little &amp;quot;prprpr&amp;quot; noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a little &amp;quot;prprpr&amp;quot; noise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==At &amp;lt;person&amp;gt;==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You make a rumbling noise of contentment in &#039;&#039;&amp;lt;Person&amp;gt;&#039;s&#039;&#039; direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a deep rumbling noise of contentment at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; angry: Setting your stance wide, you snarl out a loud &amp;quot;HSSSSSS&amp;quot; noise at Sinithsa.&lt;br /&gt;
: Setting her stance wide, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; snarls out a loud &amp;quot;HSSSSSS&amp;quot; at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; deep: Glancing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, you flatten your ears down to the top of your head and make a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; fear: Glancing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, you flatten your ears down to the top of your head and make a noise halfway between a fast purr and a whine.&lt;br /&gt;
: Glancing at you, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flattens her ears down to the top of her head and makes a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; fierce: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a predatory stare and make a noise that&#039;s halfway between a growl and a purr, your ears standing up proudly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a predatory stare and make a noise that&#039;s halfway between a growl and a purr, her ears standing up proudly.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; grumpy: You let out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise, giving &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a baleful glare.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise, giving you a baleful glare.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; happy: You let out a joyful purr at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, the sound dancing in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a joyful rumbling noise at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; loud: You start purring very loudly at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, making pulsing thrums in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; starts making a loud, thrumming purr at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; pain: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a concerned look and purr awkwardly at her as if it might help.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a concerned look and rumbles an awkward purr at you as if she thinks it might help.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; short: You rumble contently at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; and then suddenly stop, as if embarrassed that you were doing it at all.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; rumbles contently at you and then suddenly stops, as if embarrassed that she was doing it at all.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; sleepy: You lean on &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, close your eyes, and start making a loud throaty purr.  Are you purring or snoring?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; leans on you, closes her eyes, and starts making a loud throaty purr that sounds remarkably like snoring.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; tiny: You emit a little &amp;quot;prprpr&amp;quot; noise in &#039;&#039;&amp;lt;Person&amp;gt;&#039;s&#039;&#039; direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a little &amp;quot;prprpr&amp;quot; noise in your direction.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You rumble a purr at a &amp;lt;item&amp;gt;.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You rumble a purr at a &amp;lt;creature&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You glance at a &amp;lt;item&amp;gt; and make a dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &amp;lt;item&amp;gt; and makes a dry clucking noise. &amp;lt;item&amp;gt;.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You glance at a &amp;lt;creature&amp;gt; and make a dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &amp;lt;creature&amp;gt; and makes a dry clucking noise.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Flirt_command&amp;diff=551203</id>
		<title>Flirt command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Flirt_command&amp;diff=551203"/>
		<updated>2021-04-05T03:15:26Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added S&amp;#039;kra Mur messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|race=S&#039;kra Mur&lt;br /&gt;
|description=To try and woo someone. How successful you are depends on their demeanor towards you. Special messaging for S&#039;kra Mur.&lt;br /&gt;
|messaging=&#039;&#039;&#039;FLIRT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Flirt what?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;Nothing&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt &amp;lt;self&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You bat your eyelashes. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; bats his/her eyelashes. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLIRT &amp;lt;self&amp;gt; (if S&#039;kra Mur)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You display your fangs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;S&#039;kra Mur&amp;gt;&#039;&#039; curls back her/his lips and displays her/his fangs briefly.&amp;lt;br /&amp;gt;&lt;br /&gt;
NOTE: The &#039;Others see&#039; message needs to be confirmed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt &amp;lt;player&amp;gt;&#039;&#039;&#039; (Messaging depends on the target&#039;s demeanor.) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Warm&#039;&#039;&#039;: You catch &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;&amp;amp;#39;s eye, smile slowly, and begin flirting with him/her.  Smiling slowly, he gives you his full attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Friendly&#039;&#039;&#039;: You catch &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;&amp;amp;#39;s eye, smile slowly, and begin flirting with him/her. &amp;lt;br /&amp;gt; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; gives you a quick grin in return. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Neutral&#039;&#039;&#039;: You catch &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;&amp;amp;#39;s eye, smile slowly, and begin flirting with him/her.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved/Cold&#039;&#039;&#039;: You start to flirt with &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;, but his repressive frown makes you stop almost before you begin!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Warm&#039;&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; catches your eye, smiles slowly, and begins flirting with you.  You smile slowly, giving him your full attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Friendly&#039;&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; catches your eye, smiles slowly, and begins flirting with you.  You give him/her a quick grin. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Neutral&#039;&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; catches your eye, smiles slowly, and begins flirting with you.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved/Cold&#039;&#039;&#039;: &#039;&#039;Nothing&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Warm&#039;&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flirts with &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039;.  &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039; smiles slowly, giving &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; his full attention.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Friendly&#039;&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flirts with &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039;.  &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039; gives him a quick grin.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Neutral&#039;&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flirts with &#039;&#039;&amp;lt;Target&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reserved/Cold&#039;&#039;&#039;: &#039;&#039;Nothing&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flirt &amp;lt;item&amp;gt;&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Surely there are more interesting things to flirt with than the &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; just flirted with the table! &amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*This command relies on the {{com|demeanor|demeanor}} of the target player for messaging.&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=551200</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=551200"/>
		<updated>2021-04-05T03:11:14Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur develop and age in step with the [[Human]] norm. However, like the other bestial races, their age is often hard for other races to discern.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;S&#039;Kra Mur&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||S&#039;Kra Mur See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||young||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||in his prime||young&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||middle-aged||young&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||mature||young&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||venerable||elderly&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||elderly||elderly&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||aged||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||wizened||elderly&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||ancient||elderly&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||elderly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Society]]: A complete breakdown of intricate culture and society of the S&#039;Kra Mur.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History, Traditions, and Lore&lt;br /&gt;
* [[S&#039;Kra Mur Origins]]:  The beliefs of the S&#039;Kra Mur concerning their origins.&lt;br /&gt;
* [[S&#039;Kra Mur Stories]]:  Histories and folk tales passed down through the years.&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
==Special Commands==&lt;br /&gt;
{{#ask:[[Category:S&#039;kra Mur commands]]|format=ul}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=551199</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=551199"/>
		<updated>2021-04-05T03:09:23Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific commands and removed link to up-for-deletion comands page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur develop and age in step with the [[Human]] norm. However, like the other bestial races, their age is often hard for other races to discern.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;S&#039;Kra Mur&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||S&#039;Kra Mur See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||young||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||in his prime||young&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||middle-aged||young&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||mature||young&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||venerable||elderly&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||elderly||elderly&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||aged||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||wizened||elderly&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||ancient||elderly&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||elderly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Society]]: A complete breakdown of intricate culture and society of the S&#039;Kra Mur.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History, Traditions, and Lore&lt;br /&gt;
* [[S&#039;Kra Mur Origins]]:  The beliefs of the S&#039;Kra Mur concerning their origins.&lt;br /&gt;
* [[S&#039;Kra Mur Stories]]:  Histories and folk tales passed down through the years.&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
==Special Commands==&lt;br /&gt;
{{#ask:[[Category:Human commands]]|format=ul}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Gor%27Togs&amp;diff=551198</id>
		<title>Concept:Gor&#039;Togs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Gor%27Togs&amp;diff=551198"/>
		<updated>2021-04-05T02:59:47Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Replaced hard-coded Special Commands with dynamic ask&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::gor&#039;tog]]}}&lt;br /&gt;
{{incomplete|Needs age chart}}{{RTOC}}[[Image:gortog.gif|200px|left|Male and Female Gor&#039;Togs]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Historically, Gor&#039;Togs were enslaved and used by the [[S&#039;Kra Mur]] as heavy laborers. Fortunately for the S&#039;Kra, most Gor&#039;Togs of current times hold little enmity toward their former captors; due in part to thoroughly Toggish philosophy of &amp;quot;if it ain&#039;t broke, don&#039;t break it&amp;quot;. They have a reputation for being the biggest, strongest, and most physically powerful of all the common races.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Coupled with that is the perception that Gor&#039;Togs tend to fall by the wayside in the brains department. While it&#039;s true that you&#039;ll rarely see a Gor&#039;Tog [[Moon Mage]] in the Realms, this fact still didn&#039;t keep great &#039;Togs such as [[Uthmor]] from helping to outwit the wily [[Elf|Elves]] in the Resistance Wars, and rumors still persist of a Gor&#039;Tog [[Paladin]] claiming to be [[Lanival]] during the beginning of the [[Dragon Priest]] Insurrection.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
For a moment, nothing appears to happen. Then, slowly, the Gor&#039;Tog figurine begins to speak in a deep rumbling voice, the words carefully chosen: &amp;quot;I am Gor&#039;Tog. Gor&#039;Tog is strength. Gor&#039;Tog is endurance. Gor&#039;Tog needs not magic or cleverness, Gor&#039;Tog has much trust in self. [[Elf|Elven]] are faster, but Gor&#039;Tog does not need fast, Gor&#039;Tog has might. [[Dwarf|Dwarven]] are strong but Gor&#039;Tog is stronger. [[Halfling]] is clever but Gor&#039;Tog finds the straight way, no need for tricks.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You gaze at this slow-worded being. Tall and well-muscled, dark green skin covers a massive, hairless frame. Dark eyes look out, lacking sparkle perhaps, but forthright and true in many ways. Like an enduring oak tree or massive boulder, the Gor&#039;Tog radiates a sense of solidity and permanence.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}}&amp;lt;br /&amp;gt;{{stat|Reflex}}&amp;lt;br /&amp;gt;{{stat|Agility}} || align=&amp;quot;center&amp;quot; | 16&amp;lt;br /&amp;gt;8&amp;lt;br /&amp;gt;10 || align=&amp;quot;center&amp;quot; | -3&amp;lt;br /&amp;gt;+1&amp;lt;br /&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}}&amp;lt;br /&amp;gt;{{stat|Discipline}}&amp;lt;br /&amp;gt;{{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10&amp;lt;br /&amp;gt;10&amp;lt;br /&amp;gt;6 || align=&amp;quot;center&amp;quot; | 0&amp;lt;br /&amp;gt;0&amp;lt;br /&amp;gt;+2&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}}&amp;lt;br /&amp;gt;{{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 6&amp;lt;br /&amp;gt;14 || align=&amp;quot;center&amp;quot; | +2&amp;lt;br /&amp;gt;-2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
Gor&#039;Togs have an average lifespan, living on average 90 years, but sometimes reaching up to 115.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Gor&#039;Tog&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|?||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 12 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Gor&#039;Tog can conceive children only with their own kind.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Knife Clan]]&lt;br /&gt;
* [[Tiger Clan]]&lt;br /&gt;
* [[Boar Clan]]&lt;br /&gt;
* [[Gor&#039;Tog_Grammar_(book)|Gor&#039;Tog Grammar]]&lt;br /&gt;
* [[Gor&#039;Tog_Language,_Volume_1_(book)|Gor&#039;Tog Language V1]]&lt;br /&gt;
* [[Gor&#039;Tog_Language,_Volume_2_(book)|Gor&#039;Tog Language V2]]&lt;br /&gt;
* [[Togball]]&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::gor&#039;tog]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Special Commands==&lt;br /&gt;
{{#ask:[[Category:Human commands]]|format=ul}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sweat_command&amp;diff=551196</id>
		<title>Sweat command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sweat_command&amp;diff=551196"/>
		<updated>2021-04-05T02:52:10Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added Kaldar and S&amp;#039;kra Mur tags to template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Human, Prydaen, Rakash, Kaldar, S&#039;kra Mur&lt;br /&gt;
|description=Emotive verb.&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Lacking race info for Elothean, Gnome, Rakash (moonskin)}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The {{com|SWEAT}} command has different outcomes depending on your race.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::dwarf|Dwarf]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You perspire and twist your beard nervously.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;&#039;s face glistens as he twists &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You consider the size of a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  Maybe this thing should be approached from below.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; doesn&#039;t like the size of it.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
: You ponder &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  What would be the best way to mine this thing?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;&#039;d rather it be a piece of rock.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; &lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  Things would be easier if &#039;&#039;&amp;lt;she/he&amp;gt;&#039;&#039; was a nice block of granite.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;&#039;d rather it be a piece of rock.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; &lt;br /&gt;
: You wring out your beard, releasing a surprising amount of sweat trapped there.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; wrings out &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard, releasing a surprising amount of trapped sweat.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::elothean|Elothean]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You flush briefly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flushes briefly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, your eyes widening as you evaluate the threat it poses.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes widening.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;, twitching slightly as you debate how best to deal with it.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at an &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hand twitching slightly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and blink several times.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You pause for a moment, closing your eyes to refocus your thoughts.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; pauses momentarily, closing &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes as if to regain focus.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::elf|Elf]]==&lt;br /&gt;
*{{tt|sweat}} - You break into a sweat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; breaks into a sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039; - You regard a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a worried gaze, but decide it&#039;s nothing to sweat over.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; regards a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a worried gaze for a moment.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; - You regard a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with a worried gaze, but decide it&#039;s nothing to sweat over.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; regards a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with a worried gaze for a moment.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039; - You glance over at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; nervously, but soon realize that he is entirely beneath your concern.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at you nervously for a moment before looking away with a faintly amused smile.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039; - A fine line of perspiration starts to form along your brow, beading into faint droplets as your discomfort increases.  With a quick swipe to your forehead you brush away the moisture, unsure if anyone noticed.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; furrows his brow and quickly sweeps a hand along his forehead.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gnome|Gnome]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: Your face flushes as you break into a sweat.&lt;br /&gt;
: Gnome&#039;s face flushes as (he/she) breaks into a sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You pale and begin to sweat as you glance nervously at &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look apprehensively at an &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; and begin to sweat.&lt;br /&gt;
: Gnome looks apprehensively at an &amp;lt;item&amp;gt; and begin to sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You mop your brow as you stare up at &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039; nervously.&lt;br /&gt;
: Gnome mops (his/her) brow as (he/she) stares up at you nervously.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You rub the back of your neck as you begin to sweat profusely.&lt;br /&gt;
: Gnome rubs the back of her neck as (he/she) begins to sweat profusely.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gor&#039;tog|Gor&#039;Tog]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: A drop of sweat glides down from the top of your head as you contemplate your sticky situation.&lt;br /&gt;
: Unimpeded by hair, a drop of sweat glides smoothly down &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&#039;s head.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and sweat as you wonder if you can eat all that in one sitting.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and sweats, but you notice that he has also started drooling.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and sweat as you wonder just what you&#039;re supposed to do with it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and sweats, looking frustrated and puzzled.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and sweat.  He&#039;s probably going to make things difficult.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and sweats.  He doesn&#039;t look scared exactly -- he looks more like he expects you to cause headaches.  Are you going to make him do math?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
: You mop the sweat from your brow, taking a moment to buff your scalp while you&#039;re up there.&lt;br /&gt;
: &amp;lt;Name&amp;gt; mops the sweat from his brow, taking a moment to buff his scalp while he&#039;s up there.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::halfling|Halfling]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: Your face flushes brightly as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s face flushes brightly as he begins to perspire.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and furrow your brow as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and furrows his brow as he begins to sweat.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and furrow your brow as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and furrows his brow as he begins to sweat.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Your breath catches in your throat as you glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.  Sweat forms on your brow as you contemplate what to make of &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; inhales sharply as he glances at you.  He begins to perspire as he eyes you nervously.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Sweat beading on your brow, your breath quickens as you glance around nervously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to breathe quickly and glance around nervously, sweat forming on his brow.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::human|Human]]==&lt;br /&gt;
* {{tt|sweat}} - You break into a sweat.&lt;br /&gt;
: &amp;lt;Name&amp;gt; breaks into a sweat.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You nervously glance at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, flushing slightly as sweat begins to form on your brow.&lt;br /&gt;
: &amp;lt;Name&amp;gt; flushes slightly as he glances nervously at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, beads of sweat forming on his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begin to sweat, not sure what to make of it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begins to sweat.  He looks like he doesn&#039;t know what to make of it.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and quickly look away.  Sweat coats your brow as you debate how to properly deal with &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and quickly looks away.  After a brief moment, you note beads of sweat forming on his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: A bead of sweat rolls down the side of your face as your eyes dart nervously about.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to sweat profusely, his eyes darting nervously about.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::kaldar|Kaldar]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: You furrow your brow as sweat begins to pour down your face.  Get a grip!&lt;br /&gt;
: Sweat begins to pour down &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&#039;s face as he furrows his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You begin to sweat as you hesitantly turn toward &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to sweat as he hesitantly turns toward &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You casts a sidelong glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begin to fidget nervously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; casts a sidelong glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begins to fidget nervously.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Sweat coats your brow as you nervously appraise &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and breaks into a sweat.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You roughly brush sweat from your brow with the back of your hand.&lt;br /&gt;
: &amp;lt;Name&amp;gt; roughly brushes sweat from his brow with the back of his hand.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::prydaen|Prydaen]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: Your breath quickens as you begin to pant slightly, trying to cool off.&lt;br /&gt;
: &#039;&#039;&amp;lt;Peron&amp;gt;&#039;&#039;&#039;s breath quickens as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to pant slightly, trying to cool off.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at a &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039; and tense, ears twitching as you try to decide how to approach it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tenses, ears twitching slightly.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at an &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; and tense, bending your knees slightly in case you need to run.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and tenses, bending his knees slightly in preparation to run.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;, and your ears give an involuntary twitch.  Shifting from foot to foot nervously, you eye &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; cautiously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you, and his ears give an involuntary twitch.  Shifting from foot to foot nervously, he eyes you cautiously.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: As your discomfort grows, one ear quirks sideways with a twitch.  Your facial expression doesn&#039;t change as the ear comes upright again, but the other flicks out to the side of your head almost of its own volition.  With effort, you get your ears back under control.&lt;br /&gt;
: One of &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&#039;s ears quirks to the side with what appears to be a nervous a twitch. It straightens upright as the other flips to the side in another quick twitch. With visible effort, &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; gets her ears back under control.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::rakash|Rakash]]==&lt;br /&gt;
===Normal===&lt;br /&gt;
* Same as [[#Human|Human]].&lt;br /&gt;
&lt;br /&gt;
===Moonskin===&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: Your fur suddenly feels heavier as your nerves cause sweat to bead on the underlying skin.&lt;br /&gt;
: You notice a faintly salty scent emanating from &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to sweat.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and immediately begin to sweat, noticing a smell like damp wool with a slightly salty tang begin to waft from your fur.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Uncertain of what to make of the &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;, you begin to sweat, causing the faint scent of damp wool to rise from your fur.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; throws a nervous glance at a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and begins to sweat, a faint scent like damp wool with a slight salty tang rising from &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; fur.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: As you size &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; up with a glance, you get nervous and begin to sweat lightly, causing the scent of damp wool mixed with a hint of salt to waft from your fur.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; glances at you, nervously sizing you up.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You feel heat building beneath your fur as your nervousness takes hold.  You open your lips slightly to allow some cool air to enter your lungs.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; opens &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; lips slightly, inhaling deeply as if trying to cool off.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::s&#039;kra mur|S&#039;Kra Mur]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You wrack your jaw wide open and expel a few hot breaths, releasing some of your excess heat.  Once you feel sufficiently refreshed, you close your jaw again.&lt;br /&gt;
: &amp;lt;Name&amp;gt; opens his mouth widely and expels a few quick breaths.  He holds that pose for a few moments, then closes his mouth with a definite click.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You eye a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; carefully, trying to determine how much it will interfere with your plans.  Maybe you should stay clear, just in case.&lt;br /&gt;
: &amp;lt;Name&amp;gt; eyes a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; carefully, swiveling his head from side to side.  You notice the tip of his tail flick towards the ground slightly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and try to figure out whether it will pose a significant problem for you or not.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at an &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and emits a quiet clicking noise as he assesses it.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Your eyes widen as you fix your gaze on &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;, assessing that things may become difficult.  Perhaps you should stay on your toes, just in case.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s eyes widen and he fixes you with a cautious, reptilian stare.  His body seems tense and ready to react as he focuses on you.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance around nervously as your pupils dilate, trying to take in your surroundings quickly.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s pupils dilate as he glances around quickly, his tail twitching into a slight &amp;quot;U&amp;quot; shape.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sweat_command&amp;diff=551192</id>
		<title>Sweat command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sweat_command&amp;diff=551192"/>
		<updated>2021-04-05T02:45:54Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added Rakash to template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Human, Prydaen, Rakash&lt;br /&gt;
|description=Emotive verb.&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|Lacking race info for Elothean, Gnome, Rakash (moonskin)}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The {{com|SWEAT}} command has different outcomes depending on your race.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::dwarf|Dwarf]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You perspire and twist your beard nervously.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;&#039;s face glistens as he twists &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You consider the size of a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  Maybe this thing should be approached from below.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; doesn&#039;t like the size of it.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
: You ponder &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  What would be the best way to mine this thing?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;&#039;d rather it be a piece of rock.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; &lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and tug your beard nervously as sweat breaks out on your brow.  Things would be easier if &#039;&#039;&amp;lt;she/he&amp;gt;&#039;&#039; was a nice block of granite.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and tugs &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard nervously as sweat breaks out on &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; brow.  &#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; looks like &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039;&#039;d rather it be a piece of rock.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039; &lt;br /&gt;
: You wring out your beard, releasing a surprising amount of sweat trapped there.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; wrings out &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; beard, releasing a surprising amount of trapped sweat.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::elothean|Elothean]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You flush briefly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flushes briefly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, your eyes widening as you evaluate the threat it poses.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes widening.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;, twitching slightly as you debate how best to deal with it.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at an &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;, &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; hand twitching slightly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and blink several times.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You pause for a moment, closing your eyes to refocus your thoughts.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; pauses momentarily, closing &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; eyes as if to regain focus.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::elf|Elf]]==&lt;br /&gt;
*{{tt|sweat}} - You break into a sweat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; breaks into a sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039; - You regard a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a worried gaze, but decide it&#039;s nothing to sweat over.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; regards a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a worried gaze for a moment.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; - You regard a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with a worried gaze, but decide it&#039;s nothing to sweat over.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; regards a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; with a worried gaze for a moment.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039; - You glance over at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; nervously, but soon realize that he is entirely beneath your concern.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at you nervously for a moment before looking away with a faintly amused smile.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039; - A fine line of perspiration starts to form along your brow, beading into faint droplets as your discomfort increases.  With a quick swipe to your forehead you brush away the moisture, unsure if anyone noticed.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; furrows his brow and quickly sweeps a hand along his forehead.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gnome|Gnome]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: Your face flushes as you break into a sweat.&lt;br /&gt;
: Gnome&#039;s face flushes as (he/she) breaks into a sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You pale and begin to sweat as you glance nervously at &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look apprehensively at an &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; and begin to sweat.&lt;br /&gt;
: Gnome looks apprehensively at an &amp;lt;item&amp;gt; and begin to sweat.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You mop your brow as you stare up at &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039; nervously.&lt;br /&gt;
: Gnome mops (his/her) brow as (he/she) stares up at you nervously.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You rub the back of your neck as you begin to sweat profusely.&lt;br /&gt;
: Gnome rubs the back of her neck as (he/she) begins to sweat profusely.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gor&#039;tog|Gor&#039;Tog]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: A drop of sweat glides down from the top of your head as you contemplate your sticky situation.&lt;br /&gt;
: Unimpeded by hair, a drop of sweat glides smoothly down &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&#039;s head.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and sweat as you wonder if you can eat all that in one sitting.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and sweats, but you notice that he has also started drooling.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and sweat as you wonder just what you&#039;re supposed to do with it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and sweats, looking frustrated and puzzled.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and sweat.  He&#039;s probably going to make things difficult.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and sweats.  He doesn&#039;t look scared exactly -- he looks more like he expects you to cause headaches.  Are you going to make him do math?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
: You mop the sweat from your brow, taking a moment to buff your scalp while you&#039;re up there.&lt;br /&gt;
: &amp;lt;Name&amp;gt; mops the sweat from his brow, taking a moment to buff his scalp while he&#039;s up there.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::halfling|Halfling]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: Your face flushes brightly as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s face flushes brightly as he begins to perspire.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and furrow your brow as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and furrows his brow as he begins to sweat.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and furrow your brow as you begin to perspire.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and furrows his brow as he begins to sweat.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Your breath catches in your throat as you glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.  Sweat forms on your brow as you contemplate what to make of &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; inhales sharply as he glances at you.  He begins to perspire as he eyes you nervously.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Sweat beading on your brow, your breath quickens as you glance around nervously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to breathe quickly and glance around nervously, sweat forming on his brow.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::human|Human]]==&lt;br /&gt;
* {{tt|sweat}} - You break into a sweat.&lt;br /&gt;
: &amp;lt;Name&amp;gt; breaks into a sweat.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You nervously glance at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, flushing slightly as sweat begins to form on your brow.&lt;br /&gt;
: &amp;lt;Name&amp;gt; flushes slightly as he glances nervously at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, beads of sweat forming on his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begin to sweat, not sure what to make of it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begins to sweat.  He looks like he doesn&#039;t know what to make of it.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; and quickly look away.  Sweat coats your brow as you debate how to properly deal with &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and quickly looks away.  After a brief moment, you note beads of sweat forming on his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: A bead of sweat rolls down the side of your face as your eyes dart nervously about.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to sweat profusely, his eyes darting nervously about.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::kaldar|Kaldar]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: You furrow your brow as sweat begins to pour down your face.  Get a grip!&lt;br /&gt;
: Sweat begins to pour down &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;&#039;s face as he furrows his brow.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You begin to sweat as you hesitantly turn toward &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; begins to sweat as he hesitantly turns toward &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You casts a sidelong glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begin to fidget nervously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; casts a sidelong glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and begins to fidget nervously.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Sweat coats your brow as you nervously appraise &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you and breaks into a sweat.&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You roughly brush sweat from your brow with the back of your hand.&lt;br /&gt;
: &amp;lt;Name&amp;gt; roughly brushes sweat from his brow with the back of his hand.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::prydaen|Prydaen]]==&lt;br /&gt;
* {{tt|sweat}}&lt;br /&gt;
: Your breath quickens as you begin to pant slightly, trying to cool off.&lt;br /&gt;
: &#039;&#039;&amp;lt;Peron&amp;gt;&#039;&#039;&#039;s breath quickens as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to pant slightly, trying to cool off.&lt;br /&gt;
&lt;br /&gt;
* {{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at a &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039; and tense, ears twitching as you try to decide how to approach it.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and tenses, ears twitching slightly.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You look at an &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039; and tense, bending your knees slightly in case you need to run.&lt;br /&gt;
: &amp;lt;Name&amp;gt; looks at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and tenses, bending his knees slightly in preparation to run.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;, and your ears give an involuntary twitch.  Shifting from foot to foot nervously, you eye &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; cautiously.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at you, and his ears give an involuntary twitch.  Shifting from foot to foot nervously, he eyes you cautiously.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: As your discomfort grows, one ear quirks sideways with a twitch.  Your facial expression doesn&#039;t change as the ear comes upright again, but the other flicks out to the side of your head almost of its own volition.  With effort, you get your ears back under control.&lt;br /&gt;
: One of &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;&#039;s ears quirks to the side with what appears to be a nervous a twitch. It straightens upright as the other flips to the side in another quick twitch. With visible effort, &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; gets her ears back under control.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::rakash|Rakash]]==&lt;br /&gt;
===Normal===&lt;br /&gt;
* Same as [[#Human|Human]].&lt;br /&gt;
&lt;br /&gt;
===Moonskin===&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: Your fur suddenly feels heavier as your nerves cause sweat to bead on the underlying skin.&lt;br /&gt;
: You notice a faintly salty scent emanating from &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; as &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; begins to sweat.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and immediately begin to sweat, noticing a smell like damp wool with a slightly salty tang begin to waft from your fur.&lt;br /&gt;
: ?&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Uncertain of what to make of the &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;, you begin to sweat, causing the faint scent of damp wool to rise from your fur.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; throws a nervous glance at a &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and begins to sweat, a faint scent like damp wool with a slight salty tang rising from &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; fur.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: As you size &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; up with a glance, you get nervous and begin to sweat lightly, causing the scent of damp wool mixed with a hint of salt to waft from your fur.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; glances at you, nervously sizing you up.&lt;br /&gt;
&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You feel heat building beneath your fur as your nervousness takes hold.  You open your lips slightly to allow some cool air to enter your lungs.&lt;br /&gt;
: &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; opens &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; lips slightly, inhaling deeply as if trying to cool off.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::s&#039;kra mur|S&#039;Kra Mur]]==&lt;br /&gt;
*{{tt|sweat}}&lt;br /&gt;
: You wrack your jaw wide open and expel a few hot breaths, releasing some of your excess heat.  Once you feel sufficiently refreshed, you close your jaw again.&lt;br /&gt;
: &amp;lt;Name&amp;gt; opens his mouth widely and expels a few quick breaths.  He holds that pose for a few moments, then closes his mouth with a definite click.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;creature&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You eye a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; carefully, trying to determine how much it will interfere with your plans.  Maybe you should stay clear, just in case.&lt;br /&gt;
: &amp;lt;Name&amp;gt; eyes a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; carefully, swiveling his head from side to side.  You notice the tip of his tail flick towards the ground slightly.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;object&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance at &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and try to figure out whether it will pose a significant problem for you or not.&lt;br /&gt;
: &amp;lt;Name&amp;gt; glances at an &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039; and emits a quiet clicking noise as he assesses it.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;person&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Your eyes widen as you fix your gaze on &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;, assessing that things may become difficult.  Perhaps you should stay on your toes, just in case.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s eyes widen and he fixes you with a cautious, reptilian stare.  His body seems tense and ready to react as he focuses on you.&lt;br /&gt;
*{{tt|sweat}} &#039;&#039;&amp;amp;lt;self&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: You glance around nervously as your pupils dilate, trying to take in your surroundings quickly.&lt;br /&gt;
: &amp;lt;Name&amp;gt;&#039;s pupils dilate as he glances around quickly, his tail twitching into a slight &amp;quot;U&amp;quot; shape.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=551191</id>
		<title>Snap command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=551191"/>
		<updated>2021-04-05T02:43:06Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added Rakash to template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Human, Kaldar, Prydaen, Rakash&lt;br /&gt;
|description=Role-playing commands for various types of snapping and hand motions. Snap has special messaging for humans, with some addition special messaging for all races.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SNAP (everyone)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}{{RTOC}}==Human==&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY NOSE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Cupping your face with your hands, you slyly press your fingers to the bridge of your nose while sticking your thumb inside your mouth.  You pluck your front teeth with the tip of your nail to create a cracking sound, carefully keeping your mouth and nose hidden from view.  You coordinate the noise with the motion of your fingers, creating the illusion of snapping your nose back and forth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Cupping &amp;lt;his/her&amp;gt; face with &amp;lt;his/her&amp;gt; hands, &amp;lt;Person&amp;gt; presses &amp;lt;his/her&amp;gt; fingers to the bridge of &amp;lt;his/her&amp;gt; nose.  Suddenly, &amp;lt;he/she&amp;gt; pushes &amp;lt;his/her&amp;gt; nose to the right, creating a horrible snapping noise!  &amp;lt;He/She&amp;gt; repeats the motion to the left and cracks it back into place.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY NECK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Pressing the palm of one hand under your chin, you jerk your neck wildly to the side, causing a loud pop.  You let out an involuntary sigh as your body relaxes. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; chin roughly and jerks it to the side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY BACK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You clutch your lower back and quickly twist from side to side. You hear a series of loud pops and sigh, feeling your body relax slightly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; lower back and twists roughly from side to side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; ARM&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch your &amp;lt;left/right&amp;gt; arm across your chest, pulling it tight to your body by pushing with your &amp;lt;right/left&amp;gt; hand on the elbow.  After you hear your shoulder make a satisfactory pop, you violently release your arm and snap it around in the opposite direction, creating a few more choice cracking noises in your upper back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; stretches &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; arm across &amp;lt;his/her&amp;gt; chest, pulling it tight to &amp;lt;his/her&amp;gt; body with &amp;lt;his/her&amp;gt; other hand.  You hear a soft pop from &amp;lt;Person&amp;gt;&#039;s shoulder, and &amp;lt;he/she&amp;gt; suddenly whips &amp;lt;his/her&amp;gt; arm around to crack &amp;lt;his/her&amp;gt; upper back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; HAND&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You use the palm of your &amp;lt;right/left&amp;gt; hand to push down upon the backs of the fingers on your &amp;lt;left/right&amp;gt;, directly on the joints.  Not unlike the sound of corn popping, your knuckles release several snaps as they succumb to the pressure.  Then, you steeple your hands together and press the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  You clench and unclench your fist a few times to relax the muscles once again. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; pushes directly on the joints of &amp;lt;his/her&amp;gt; left hand with the palm of &amp;lt;his/her&amp;gt; right.  Not unlike the sound of corn popping, &amp;lt;his/her&amp;gt; knuckles release several snaps as they succumb to the pressure.  Next, &amp;lt;he/she&amp;gt; steeples &amp;lt;his/her&amp;gt; hands together and presses the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  Finally, &amp;lt;Person&amp;gt; clenches and unclenches &amp;lt;his/her&amp;gt; fist a few times after the grueling ritual. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; LEG&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You straighten your &amp;lt;left/right&amp;gt; leg completely by pointing the tip of your toes toward the ground and lifting your heel.  With a quick jerk, you kick your foot backwards under your body and flip it forward again.  Your knee emits a few snapping sounds during the process, particularly when you wiggle and stretch your leg again after the initial maneuver. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; straightens &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; leg completely by pointing the tip of &amp;lt;his/her&amp;gt; toes toward the ground and lifting &amp;lt;his/her&amp;gt; heel.  With a quick jerk, &amp;lt;he/she&amp;gt; kicks &amp;lt;his/her&amp;gt; foot backwards and flips it forward.  &amp;lt;His/Her&amp;gt; knee emits a few snapping sounds during the process, particularly when &amp;lt;he/she&amp;gt; wiggles and stretches &amp;lt;his/her&amp;gt; leg afterwards. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; FOOT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lift your &amp;lt;left/right&amp;gt; foot up off the ground and rotate your ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic movement. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; foot up off the ground and rotates &amp;lt;his/her&amp;gt; ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic motions. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ALTERNATE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap first with your right hand and then your left.  You repeat the routine a few times before you get bored.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps first with &amp;lt;his/her&amp;gt; right hand and then with &amp;lt;his/her&amp;gt; left.  &amp;lt;He/She&amp;gt; repeats the routine a few times to display how talented &amp;lt;his/her&amp;gt; fingers are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps a syncopated rhythm, switching off between right and left hands. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ANGRY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers as you seethe in attempt to keep down your anger. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; seethes angrily, snapping &amp;lt;his/her&amp;gt; fingers warningly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers like the beat of a war drum. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ANNOY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your hand up and begin to snap incessantly, trying to annoy everyone around you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and starts to snap incessantly.  It&#039;s very annoying, and you wish &amp;lt;he/she&amp;gt; would stop.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and snaps incessantly while trying to hide a mischievous smirk. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP APPLAUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers in poetic appreciation, marveling in the thrill of onomatopoeia and alliteration. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; repeatedly snaps &amp;lt;his/her&amp;gt; fingers, respectfully acknowledging tasteful, artistic expression.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers pompously around the area. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP APPROVE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers rapidly in approval, showing everyone how truly nonchalant you are. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hands slightly and snaps rapidly as &amp;lt;he/she&amp;gt; nods &amp;lt;his/her&amp;gt; head lazily in approval.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers rapidly, either to stay awake or acknowledge something. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BORED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: With nothing else to occupy yourself with, you snap your fingers, wondering how long you can keep going at the same pace before either your fingers start to ache or you lose interest.  You manage to last for several moments before your finger and thumb slide silently away from each other, failing to produce the same crisp snap as before.  Oh, well!  Better luck next time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: With a look of concentration written clearly across &amp;lt;his/her&amp;gt; face, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers repeatedly, managing to keep the pace steady and constant for several breathless moments.  Impressive! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers repetitiously, the loud sounds quickly grating on your nerves. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers at yourself.  Now that is really taking command! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at himself. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once at &amp;lt;Person&amp;gt; and point at the ground in front of you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points down at the ground in front of &amp;lt;him/her&amp;gt;! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points at &amp;lt;his/her&amp;gt; feet. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;person&amp;gt; &amp;lt;direction&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once at &amp;lt;Person&amp;gt; and point &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP CURSE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and throw down your arms, accepting defeat.  Oh, well, maybe next time! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; misses &amp;lt;his/her&amp;gt; chance. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and looks sheepish. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP DISGUSTED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once and spit in a display of pure disgust. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and spits in a display of pure disgust. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and then spits.  How vulgar! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP DRINK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers, ordering everyone a drink on the house! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, noting everyone&#039;s thirst, and orders drinks on the house! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, signaling it&#039;s time to drink! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP EASY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You casually snap your fingers, emphasizing how easy things are. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers, trying to tell you that it&#039;s a cinch. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FAIL &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re a loser! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; scrunches up his face, looking unattractive and very undignified. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FAIL &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shake your head and give a quick succession of loud snaps toward &amp;lt;Person&amp;gt;, indicating your disapproval. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; completes a rapid succession of loud snaps while shaking &amp;lt;his/her&amp;gt; head at you.  Someone is not pleased! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; scowls and shakes &amp;lt;his/her&amp;gt; head at &amp;lt;Person2&amp;gt; while snapping rapidly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FIERCE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Narrowing your eyes and pursing your lips, you snap your fingers and punch your thigh in a conspicuous display of ferocity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; fixes &amp;lt;his/her&amp;gt; face into a fierce expression before snapping &amp;lt;his/her&amp;gt; fingers and punching &amp;lt;his/her&amp;gt; thigh conspicuously. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks disgruntled as &amp;lt;he/she&amp;gt; snaps once and punches &amp;lt;his/her&amp;gt; thigh. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FLIRT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and pucker your lips, unafraid in the face of love. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; puckers &amp;lt;his/her&amp;gt; lips as &amp;lt;he/she&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, unabashedly vying for your attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers beckoningly in what appears to be some bizarre mating ritual. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP HAPPY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers to a happy beat and dance around excitedly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers to a happy beat and dances around excitedly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and moves around like a madman! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP IDEA&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers smartly, grinning at your new idea! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers smartly, grinning as if he has an idea. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; grins and snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP LOUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your arm in the air and loudly snap your fingers, demanding attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly in the air, trying to get your attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly!  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP MULTI&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nimbly run your thumb across all four fingers, creating a multilayered snapping noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; nimbly runs &amp;lt;his/her&amp;gt; thumb across all of &amp;lt;his/her&amp;gt; fingertips to create an unusual snapping noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; somehow makes a snapping noise using all of &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP MUSIC&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and nod your head to your own unique beat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and nods &amp;lt;his/her&amp;gt; head to &amp;lt;his/her&amp;gt; own beat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; attempts to snap &amp;lt;his/her&amp;gt; fingers and bob &amp;lt;his/her&amp;gt; head at the same time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP NERVOUS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nervously snap your fingers in anticipation of the worst outcome. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and repeatedly snaps &amp;lt;his/her&amp;gt; fingers in an attempt to calm &amp;lt;his/her&amp;gt; nerves. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and clumsily snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SNAP PONDER&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers repeatedly as you ponder a missing thought.  You know you just had it, but you just can&#039;t seem to remember. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; tries to jog &amp;lt;his/her&amp;gt; memory. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers wildly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP PROUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You slightly raise your head up and smirk as you pointedly snap your fingers, proud of your latest accomplishments. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; chin and smirks, pointedly snapping &amp;lt;his/her&amp;gt; fingers, obviously proud of &amp;lt;himself/herself&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; smirks and pointedly snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP QUICK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You quickly snap your fingers letting everyone know it&#039;s time to move! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers in attempt to get everyone going. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers in a very agitated fashion. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ROLL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Facing your palm upward, you snap, flatten your fingers, and roll your wrist around in a circle.  As you rotate your hand, you turn it so your palm faces downward and move it away from your body in a smooth motion. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; does the snap and roll, fluidly executing the motions in a veritable ballet of finger and wrist movements.  Exuding confidence, &amp;lt;he/she&amp;gt; winks at you, a fellow Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and rolls &amp;lt;his/her&amp;gt; wrist, trying to look cool. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You show off your sassy attitude by snapping your fingers and swinging your hand up in an arc while snaking your head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; shows &amp;lt;his/her&amp;gt; sassiness by snapping &amp;lt;his/her&amp;gt; fingers and swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers and swings &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sassy &amp;lt;man/woman&amp;gt;!  Try someone else. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; glances at &amp;lt;his/her&amp;gt; fingers and smirks to &amp;lt;himself/herself&amp;gt;, looking highly amused. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You give &amp;lt;Person&amp;gt; some sass by getting in her face and snapping your fingers, swinging your hand up in an arc while snaking your head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; gives you some sass by getting in your face and snapping &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; gets really close to &amp;lt;Person&amp;gt; face and snaps &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SILLY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Out of sheer boredom, you try to snap your fingers and twiddle your thumbs at the same time, wondering if you look as ridiculous as you feel.  Just when you think you&#039;ve succeeded, you mangle your fingers instead.  Ouch! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; ambitiously attempts to snap &amp;lt;his/her&amp;gt; fingers and twiddle &amp;lt;his/her&amp;gt; thumbs simultaneously, but fails horribly, having to nurse &amp;lt;his/her&amp;gt; hurting hands instead. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers awkwardly, hurting &amp;lt;himself/herself&amp;gt;.  Silly Human! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SHOWY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers with a flourish, flicking a coin into midair before deftly catching it again.  Yeah, you&#039;re that good. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually flicks a coin with a snap of &amp;lt;his/her&amp;gt; fingers, sending it flying end over end, before snatching it out of midair with a winning smile. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, sending a coin spinning into midair with amazing ease before snatching it back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SINGLE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your middle finger against your palm, foregoing the use of your thumb.  Nevertheless, you manage to produce a sound of impressive magnitude. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; loudly snaps a single finger against &amp;lt;his/her&amp;gt; palm in an impressive display of manual dexterity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; makes a sharp snapping noise using only one finger! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SLAP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap the fingers of both hands concurrently, and then quickly slap your palms together.  You repeat the trick over and over, increasing your speed until you finally lose your control. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps the fingers of both &amp;lt;his/her&amp;gt; hands concurrently, and then quickly slaps them together.  &amp;lt;He/She&amp;gt; keeps performing the stunt, increasing the speed as &amp;lt;he/she&amp;gt; continues.  Unfortunately, &amp;lt;he/she&amp;gt; can&#039;t keep it up forever, but it sure looked fun while it lasted! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; creates a lot of noise by snapping &amp;lt;his/her&amp;gt; fingers and slapping &amp;lt;his/her&amp;gt; hands.  After a while, &amp;lt;he/she&amp;gt; stops when &amp;lt;he/she&amp;gt; can no longer keep up the frenetic pace. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SOFT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You softly snap your fingers as if wondering what to do next. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers thoughtfully as if wondering what to do next. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers softly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Winking one eye and tilting your head, you snap your fingers.  To finish the suave move, you ball your fist and stick your thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  Looking suave, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  For no apparent reason other than to amuse &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Winking one eye and tilting your head, you snap your fingers.  Creating an &amp;quot;L&amp;quot; with your thumb and forefinger, you point your hand at &amp;lt;Person&amp;gt; in an exaggerated manner so everyone knows you&#039;re top dog. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at you, looking rather suave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt;  fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at &amp;lt;Person2&amp;gt; in an apparent attempt to look suave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP TEASE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re such a tease. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; licks the tip of &amp;lt;his/her&amp;gt; finger and places it on &amp;lt;his/her&amp;gt; hip.  Pretending to have burned &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; pulls &amp;lt;his/her&amp;gt; hand away quickly and covers &amp;lt;his/her&amp;gt; open mouth in mock surprise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap twice in &amp;lt;Person&amp;gt;&#039;s direction to get &amp;lt;his/her&amp;gt; attention, giving &amp;lt;him/her&amp;gt; a playful wink. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: You hear snapping fingers from &amp;lt;Person&amp;gt;&#039;s direction, who is either flirting with you or teasing you.  It&#039;s hard to tell. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers twice at &amp;lt;Person&amp;gt; as &amp;lt;he/she&amp;gt; gives &amp;lt;him/her&amp;gt; a teasing wink. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WAVE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Pointing your elbows away from your body, you bring your hands in front of your face and double snap.  You then splay your fingers emphatically and move your hands outward in opposite directions, creating a theatrical wave motion as you wiggle your digits. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: Performing the ever spirited snap and wave technique, you watch knowingly as &amp;lt;Person&amp;gt; creates a theatrical show with &amp;lt;his/her&amp;gt; wiggling fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; sticks &amp;lt;his/her&amp;gt; elbows out awkwardly and snaps in front of &amp;lt;his/her&amp;gt; own face.  &amp;lt;He/She&amp;gt; then jerks &amp;lt;his/her&amp;gt; hands open and wiggles &amp;lt;his/her&amp;gt; fingers, looking quite ridiculous. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WIN &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re a winner! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; arm and sticks &amp;lt;his/her&amp;gt; forefinger straight up into the air, beaming like &amp;lt;he/she&amp;gt; just won the lottery. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WIN &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nod your head and give a quick snap toward &amp;lt;Person&amp;gt;, acknowledging &amp;lt;his/her&amp;gt; accomplishments. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; briskly snaps &amp;lt;his/her&amp;gt; fingers while nodding in your direction.  Someone is impressed! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; nods to &amp;lt;Person2&amp;gt; and snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SNAP WORRY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You pace back and forth, snapping your fingers as you dwell on worrisome thoughts. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks very concerned about something, &amp;lt;his/her&amp;gt; emotions betrayed by the way &amp;lt;he/she&amp;gt; is unconsciously snapping &amp;lt;his/her&amp;gt; fingers and pacing about. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; keeps quietly snapping &amp;lt;his/her&amp;gt; fingers while ignoring you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Races==&lt;br /&gt;
&#039;&#039;&#039;SNAP (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your furry fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; produces a muffled snap with the pads of &amp;lt;his/her&amp;gt; furry fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;part&amp;gt; (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rub your furry fingers together but don&#039;t get very far. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; rubs &amp;lt;his/her&amp;gt; furry fingers together, frowning slightly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Dwarf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Dwarf stares suspiciously at (his/her) fingers as if they had a mind of their own. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Elf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; Snap your fingers like THAT?  What a vulgar idea!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Elf&amp;gt;&#039;&#039;&#039;s fingers twitch uncomfortably.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Elothean)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Elothean studies (his/her) fingers, shrugs, then lowers them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Gor&#039;Tog)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Gor&#039;Tog glances at (his/her) hands for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Gnome/Halfling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; furrows (her/his) brow and rubs (her/his) fingers together vigorously.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Kaldar/Rakash)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You rub your fingers together, making a soft sound with them, but you really can&#039;t fathom the significance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rubs her/his fingers together quickly, a puzzled look on her/his face.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Meow_command&amp;diff=551190</id>
		<title>Meow command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Meow_command&amp;diff=551190"/>
		<updated>2021-04-05T02:41:49Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added Rakash moonskin messaging; template updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Racial specifics missing}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Prydaen, Rakash, S&#039;kra Mur&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|description=Emotive verb.&lt;br /&gt;
|messaging=&#039;&#039;&#039;MEOW&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;item|creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
=Special Messaging=&lt;br /&gt;
==[[guild association is::Ranger]]==&lt;br /&gt;
&#039;&#039;&#039;MEOW (Ranger)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You meow deeply, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; meows deeply, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW (Ranger, hidden)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You meow deeply, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: You hear what sounds like a large mountain cat nearby.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[race association is::Rakash]] (in moonskin)==&lt;br /&gt;
&#039;&#039;&#039;MEOW&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You make a weird yowling noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  &#039;&#039;&amp;lt;Rakash&amp;gt;&#039;&#039; makes a weird yowling noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You mutter something about felines to yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  &#039;&#039;&amp;lt;Rakash&amp;gt;&#039;&#039; is muttering to herself again.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You meow, yowling oddly at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  &#039;&#039;&amp;lt;Rakash&amp;gt;&#039;&#039; makes a weird yowling noise at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &amp;lt;item&amp;gt; and make a distressed yowling noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  &#039;&#039;&amp;lt;Rakash&amp;gt;&#039;&#039; looks at &amp;lt;item&amp;gt; and makes a distressed yowling noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[race association is::Rakash]] (not in moonskin)==&lt;br /&gt;
&#039;&#039;&#039;MEOW&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEOW &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;:  ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[race association is::S&#039;Kra Mur]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!Messaging!!Towards Others&lt;br /&gt;
|-&lt;br /&gt;
|Meow||S&#039;Kra Mur makes a strange gurgling noise.||Looking uncomfortable, S&#039;Kra Mur makes a very strange gurgling sound in Person&#039;s direction before coughing several times to clear his/her throat.&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;item&amp;gt;||S&#039;Kra Mur glances at &amp;lt;item&amp;gt; and makes a strange gurgling noise.||NA&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;creature&amp;gt;||S&#039;Kra Mur glances at &amp;lt;creature&amp;gt; and makes a strange gurgling noise.||NA&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;self&amp;gt;||Looking uncomfortable, S&#039;Kra Mur makes a strained gurgling sound before coughing several times to clear his/her throat.||NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[race association is::Prydaen]]==&lt;br /&gt;
:USAGE:   MEOW [target]&amp;lt;br&amp;gt;&lt;br /&gt;
:MEOW [target] [emote]&amp;lt;br&amp;gt;&lt;br /&gt;
:MEOW [item|creature]&amp;lt;br&amp;gt;&lt;br /&gt;
:Valid emotes:  angry, assertive, bold, complain, curious, deep, friendly, shy, warn, welcome&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!Messaging!!Towards Others&lt;br /&gt;
|-&lt;br /&gt;
|Meow||[Prydaen] meows, his/her voice resonating.||Prydaen directs a resonating meow at Person.&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;self&amp;gt;||Prydaen makes a mrrrp noise in the back of his/her throat.||NA&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;item&amp;gt;||Prydaen directs a suspicious chirrup at [item].||NA&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;creature&amp;gt;||Prydaen directs a suspicious chirrup at [creature].||NA&lt;br /&gt;
|-&lt;br /&gt;
|Meow &amp;lt;person&amp;gt;||Prydaen directs a suspicious chirrup at [creature].||Prydaen directs a curious meow at you.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Angry||Flicking his/her ears back, Prydaen expresses her displeasure with a growling meow.||Flicking his/her ears back, Prydaen expresses his/her displeasure at Person with a growling meow.&lt;br /&gt;
|-&lt;br /&gt;
|Assertive||Prydaen barks out a short, deep meow punctuated by an assertive snarl and a flash of his/her fangs.||Prydaen flashes his/her fangs at Person, barking out a short, deep meow punctuated by an assertive snarl.&lt;br /&gt;
|-&lt;br /&gt;
|Bold||Pushing her shoulders back boldly, Prydaen displays his/her fangs as he/she meows low and deep.||Pushing back her shoulders boldly, Prydaen bares his/her fangs at Person and gives voice to a low, deep meow.&lt;br /&gt;
|-&lt;br /&gt;
|Complain||Affecting a slight whine, Prydaen emit a string of low, mumbled meows that sound a lot like a list of complaints.||Affecting a slight whine, Prydaen looks at Person and emits a string of low, mumbled meows that sounds a lot like a list of complaints.&lt;br /&gt;
|-&lt;br /&gt;
|Curious||Prydaen issues forth a curious chirruping meow.||Prydaen directs a curious chirruping meow at Person.&lt;br /&gt;
|-&lt;br /&gt;
|Deep||Prydaen meows deeply, his/her voice resonating.||Prydaen meows at Person, her voice resonating deeply.&lt;br /&gt;
|-&lt;br /&gt;
|Friendly||Prydaen makes a friendly, chirrup-like noise.||Prydaen directs a friendly chirrup-like noise at Person.&lt;br /&gt;
|-&lt;br /&gt;
|Shy||Not making eye contact with anyone, Prydaen makes a quiet, chirrup-like noise.||Seeming to avoid Person&#039;s eye, Prydaen makes a quiet chirrup-like noise.&lt;br /&gt;
|-&lt;br /&gt;
|Warn||Prydaen gives voice to a low, menacing snarl of warning.||Prydaen directs a low, menacing snarl of warning at Person.&lt;br /&gt;
|-&lt;br /&gt;
|Welcome||Prydaen gives a friendly, welcoming chuff.||Prydaen directs a welcoming chuff at Person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Rakash&amp;diff=551180</id>
		<title>Concept:Rakash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Rakash&amp;diff=551180"/>
		<updated>2021-04-05T02:20:16Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added refer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#Concept:[[race is::rakash]]}}&lt;br /&gt;
{{RTOC}}[[Image:rakash_female.gif|left|200px|Female Rakash]][[Image:rakash_male.gif|right|200px|Male Rakash]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Quick to react and living for the pack, the Rakash consider themselves at one with their pack and often speak in the plural. While [[Human]] in appearance most of the time, they shapeshift into a wolf-human hybrid when the black moon, [[Katamba]], is full. Even when not in their [[moonskin|moonskins]], however, the Rakash retain a touch of their wild nature.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Having lived in the hinterland west of the Five Realms for uncounted generations, the Rakash were driven out of their homeland by an undead menace. While suspicious of their new environment, if there&#039;s one thing that the Rakash are good at, it&#039;s survival. Adaptation may be challenging, but their shapeshifting tendencies have taught them that change is inevitable -- and the Rakash love a good challenge.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
A deep, growling voice emits from the figure: &amp;quot;Rakash I am, the hunter who is happiest when she is with her pack. We live for the family, fight for the family, die for the family. No king can break us up, no god can destroy us. In ones and twos we may sometimes travel, but our happiness is complete when we are. The other races try to understand us, but cannot, for in their minds they are examining us in the singular. We discovered the truth long ago when we learned that we are strongest when united. Strength have I, and endurance, and speed. Whether I hunt with steel or with spell, all that matters is that I do what I do for the pack!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Rakash is of moderate height and seems to shift between a humanoid with a furry coat and a short snout and a Human with deep, soulful eyes. Both forms gaze at you with a combination of strength and loyalty, and there is a down-to-earth sensibility about this race present in only a few of the others. In its half-[[Human]] form, a short tail sweeps down behind the Rakash, stopping just short of the ground it stands on, and its ears are tall and curved, constantly twitching at the smallest sounds.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rakash Appearance and Behavior==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They look much like Humans most of the time, but when the black moon Katamba waxes full, they undergo an amazing transformation that leaves them looking very much like wolf-men. Oh, they continue to walk upright and they do not actually change into wolves completely, but they grow fur and tails and I would not fancy an encounter with their jaws when they are in what they call their &amp;quot;moonskin&amp;quot;. But for all that, I do not find them as off-putting as I do the [[Prydaen]], near whom they lived in western lands before migrating here in the year 357. Although the Rakash suffered terribly at the hands of the necromancer [[Lyras]], they are very devoted to one another and form tightly knit packs even in their new homes with us. Some folks find them a bit dull between the ears, but they are far from stupid and I find their tenacity and toughness quite admirable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
==Age==&lt;br /&gt;
{|&lt;br /&gt;
|0-13 || Cub&lt;br /&gt;
|-&lt;br /&gt;
|14-21 || Underdog&lt;br /&gt;
|-&lt;br /&gt;
|22-33 || Cub-herder&lt;br /&gt;
|-&lt;br /&gt;
|34-43 || Pack Hunter&lt;br /&gt;
|-&lt;br /&gt;
|44-55 || Pack Beta&lt;br /&gt;
|-&lt;br /&gt;
|56-63 || Pack Alpha&lt;br /&gt;
|-&lt;br /&gt;
|64-67 || Den Watcher&lt;br /&gt;
|-&lt;br /&gt;
|67-69 || Grizzled Elder&lt;br /&gt;
|-&lt;br /&gt;
|70-?? || Pack Historian&lt;br /&gt;
|}&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 70 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 90 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 7 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Rakash can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Rakash Introduction Log|Original Introduction of the Rakash race &amp;lt;s&amp;gt;(And Prydaen)&amp;lt;/s&amp;gt;]]&lt;br /&gt;
* [[Moonskin|Rakash Moonskin]] Detailed information on the transformation of Rakash under the full moon of [[Katamba]]&lt;br /&gt;
* [[Awksa Dzilvawta Ala]], the site for obtaining favors through the Rakash gods.&lt;br /&gt;
* [[Siksraja]], the Rakash village in [[Therengia]]. [[RanikMap149|Map of Siksraja]]&lt;br /&gt;
* [[Rakash Moots]]: A type of gathering hosted by Rakash to celebrate their culture and heritage.&lt;br /&gt;
&lt;br /&gt;
===Rakash Culture===&lt;br /&gt;
* [[Odcoru]], the former Rakash capital before the migration into eastern [[Kermoria]].&lt;br /&gt;
* [[Rakash Traditions and Dawvs (book)|Rakash Traditions and Dawvs]] by [[Ravwe]] Tashkiok &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Coming_of_Age_(book)|Coming of Age]] by [[Kyrie]] Needels &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rakash Holy Symbols]]: Symbols of the Rakash Gods and what they represent.&lt;br /&gt;
* [[Rakash Attire]]:  Traditional styles of dress created by and for the Rakash people in both of their forms.&lt;br /&gt;
* [[Rakash Weapons and Armor]]: Weapon and armor designs which the Rakash have brought from their homelands.&lt;br /&gt;
* [[Rakash Colors]]: Hues with special significance to the Rakash. &lt;br /&gt;
* [[Rakash Menu]]: Traditional Rakash cuisine information.&lt;br /&gt;
* [[Rakash Items and Materials]]: Items and materials that are significant to the Rakash.&lt;br /&gt;
* [[Rakash Traditional Healing Practices]]: Herbal healing the Rakash way.&lt;br /&gt;
* [[Truth of Self]] by Ticetar&lt;br /&gt;
&lt;br /&gt;
===Rakash Language===&lt;br /&gt;
* [[Rakash Language (book)|Rakash Language]] Common to Rakash, by [[Ivukav]] Voskid &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rakash Grammar (book)|Rakash Grammar]]  by [[Ivukav]] Voskid &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Commands===&lt;br /&gt;
{{#ask:[[Category:Rakash commands]]|format=ul}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Gor%27Tog_Verbs&amp;diff=551176</id>
		<title>Talk:Gor&#039;Tog Verbs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Gor%27Tog_Verbs&amp;diff=551176"/>
		<updated>2021-04-05T02:09:44Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Second proposal for deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proposing deletion because all of this info is documented on each command page (I verified), and all commands with special racial versions are being included on the individual racial command category pages (which ties into the command form).&lt;br /&gt;
&lt;br /&gt;
==Deletion Request==&lt;br /&gt;
See [[Talk:Elf commands]]. Deletion isn&#039;t the appropriate answer here. --[[User:TK-421|TK-421]] ([[User talk:TK-421|talk]]) 13:50, 3 April 2021 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re-propose deletion==&lt;br /&gt;
In addition to confirming that information was documented, I updated the main Gor&#039;Tog page to remove the link to this page and instead reference the individual relevant pages so that they are still easily referenced. [[User:Erica|Erica]]&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Gor%27Togs&amp;diff=551173</id>
		<title>Concept:Gor&#039;Togs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Gor%27Togs&amp;diff=551173"/>
		<updated>2021-04-05T02:05:13Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific commands and removed link to up-for-deletion comands page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::gor&#039;tog]]}}&lt;br /&gt;
{{incomplete|Needs age chart}}{{RTOC}}[[Image:gortog.gif|200px|left|Male and Female Gor&#039;Togs]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Historically, Gor&#039;Togs were enslaved and used by the [[S&#039;Kra Mur]] as heavy laborers. Fortunately for the S&#039;Kra, most Gor&#039;Togs of current times hold little enmity toward their former captors; due in part to thoroughly Toggish philosophy of &amp;quot;if it ain&#039;t broke, don&#039;t break it&amp;quot;. They have a reputation for being the biggest, strongest, and most physically powerful of all the common races.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Coupled with that is the perception that Gor&#039;Togs tend to fall by the wayside in the brains department. While it&#039;s true that you&#039;ll rarely see a Gor&#039;Tog [[Moon Mage]] in the Realms, this fact still didn&#039;t keep great &#039;Togs such as [[Uthmor]] from helping to outwit the wily [[Elf|Elves]] in the Resistance Wars, and rumors still persist of a Gor&#039;Tog [[Paladin]] claiming to be [[Lanival]] during the beginning of the [[Dragon Priest]] Insurrection.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
For a moment, nothing appears to happen. Then, slowly, the Gor&#039;Tog figurine begins to speak in a deep rumbling voice, the words carefully chosen: &amp;quot;I am Gor&#039;Tog. Gor&#039;Tog is strength. Gor&#039;Tog is endurance. Gor&#039;Tog needs not magic or cleverness, Gor&#039;Tog has much trust in self. [[Elf|Elven]] are faster, but Gor&#039;Tog does not need fast, Gor&#039;Tog has might. [[Dwarf|Dwarven]] are strong but Gor&#039;Tog is stronger. [[Halfling]] is clever but Gor&#039;Tog finds the straight way, no need for tricks.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You gaze at this slow-worded being. Tall and well-muscled, dark green skin covers a massive, hairless frame. Dark eyes look out, lacking sparkle perhaps, but forthright and true in many ways. Like an enduring oak tree or massive boulder, the Gor&#039;Tog radiates a sense of solidity and permanence.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}}&amp;lt;br /&amp;gt;{{stat|Reflex}}&amp;lt;br /&amp;gt;{{stat|Agility}} || align=&amp;quot;center&amp;quot; | 16&amp;lt;br /&amp;gt;8&amp;lt;br /&amp;gt;10 || align=&amp;quot;center&amp;quot; | -3&amp;lt;br /&amp;gt;+1&amp;lt;br /&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}}&amp;lt;br /&amp;gt;{{stat|Discipline}}&amp;lt;br /&amp;gt;{{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10&amp;lt;br /&amp;gt;10&amp;lt;br /&amp;gt;6 || align=&amp;quot;center&amp;quot; | 0&amp;lt;br /&amp;gt;0&amp;lt;br /&amp;gt;+2&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}}&amp;lt;br /&amp;gt;{{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 6&amp;lt;br /&amp;gt;14 || align=&amp;quot;center&amp;quot; | +2&amp;lt;br /&amp;gt;-2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
Gor&#039;Togs have an average lifespan, living on average 90 years, but sometimes reaching up to 115.&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Gor&#039;Tog&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|?||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 12 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Gor&#039;Tog can conceive children only with their own kind.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Knife Clan]]&lt;br /&gt;
* [[Tiger Clan]]&lt;br /&gt;
* [[Boar Clan]]&lt;br /&gt;
* [[Gor&#039;Tog_Grammar_(book)|Gor&#039;Tog Grammar]]&lt;br /&gt;
* [[Gor&#039;Tog_Language,_Volume_1_(book)|Gor&#039;Tog Language V1]]&lt;br /&gt;
* [[Gor&#039;Tog_Language,_Volume_2_(book)|Gor&#039;Tog Language V2]]&lt;br /&gt;
* [[Togball]]&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::gor&#039;tog]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
==Special Commands==&lt;br /&gt;
&lt;br /&gt;
* {{com|BLUSH}}&lt;br /&gt;
* {{com|POSE}}&lt;br /&gt;
* {{com|SNORE}}&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boo_command&amp;diff=551172</id>
		<title>Boo command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boo_command&amp;diff=551172"/>
		<updated>2021-04-05T02:02:34Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Fixed description tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|description=An emotive verb expressing your dislike of something. Prydaen have special messaging.&lt;br /&gt;
|messaging=&#039;&#039;&#039;BOO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You let out a resounding &amp;quot;Boo!&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; lets out a resounding &amp;quot;Boo!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOO &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You feel your face flush with irritation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flushes slightly and looks highly irate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOO &amp;lt;self&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your ears flatten against your head in irritation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;&#039;s ears flatten against his head in irritation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOO &amp;lt;player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You loudly boo &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; loudly boos you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; loudly boos &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boo_command&amp;diff=551171</id>
		<title>Boo command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boo_command&amp;diff=551171"/>
		<updated>2021-04-05T02:01:36Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|race=Prydaen&lt;br /&gt;
|desc=An emotive verb expressing your dislike of something. Prydaen have special messaging.&lt;br /&gt;
|messaging=&#039;&#039;&#039;BOO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You let out a resounding &amp;quot;Boo!&amp;quot; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; lets out a resounding &amp;quot;Boo!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOO &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You feel your face flush with irritation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; flushes slightly and looks highly irate.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOO &amp;lt;self&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Your ears flatten against your head in irritation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;&#039;s ears flatten against his head in irritation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOO &amp;lt;player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You loudly boo &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; loudly boos you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; loudly boos &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bark_command&amp;diff=551170</id>
		<title>Bark command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bark_command&amp;diff=551170"/>
		<updated>2021-04-05T01:58:41Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Fixed description tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|description=Bark is an emotive command to make you bark like a dog/wolf/etc.&lt;br /&gt;
|messaging=&#039;&#039;&#039;BARK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You make a barking noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Player&amp;gt; makes a barking noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
}}==Notes==&lt;br /&gt;
*There is no targeted messaging for this verb. E.g. nothing different happens if you bark at yourself, a player, or an item.&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bask_command&amp;diff=551169</id>
		<title>Bask command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bask_command&amp;diff=551169"/>
		<updated>2021-04-05T01:57:07Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Fixed description tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|race=S&#039;kra Mur&lt;br /&gt;
|description=The bask command is meant to convey a sense of enjoyment or awe of some sort of stimulus (e.g., the warmth of the sun on your skin.) S&#039;kra Mur get special messaging.&lt;br /&gt;
|messaging=&#039;&#039;&#039;BASK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You tilt your head back in an attempt to imitate the languid movement of a S&#039;Kra Mur, but your mouth accidentally falls open, rather ruining the effect. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; tilts his head back in an attempt to imitate the languid movement of a S&#039;Kra Mur, but &amp;lt;his/her&amp;gt; mouth accidentally falls open, rather ruining the effect. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;S&#039;kra Mur&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You tilt your head back and close your eyes, basking luxuriously.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt;&#039;s eyes slowly slide shut as &amp;lt;he/she&amp;gt; tilts &amp;lt;his/her&amp;gt; head back and basks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASK &amp;lt;self&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;(S&#039;kra Mur only)&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch your neck and lift your head, standing regally in an invitation for all to bask in your glory.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; stretches &amp;lt;his/her&amp;gt; neck and adopts a regal stance, tail swaying gracefully, inviting all to bask in &amp;lt;his/her&amp;gt; glory.  What a maroon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASK &amp;lt;item in hand&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You greedily admire the &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; greedily admires &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;S&#039;kra Mur&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lift the &amp;lt;item&amp;gt; high and bask in its glory.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; &amp;lt;item&amp;gt; high in the air and gazes at it with worshipful eyes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASK &amp;lt;item in environment&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You gaze worshipfully at the &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; gazes worshipfully at the &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;S&#039;kra Mur&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You bask in the glory of the &amp;lt;item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; basks in the glory of the branch.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASK &amp;lt;player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You try to bask in &amp;lt;Person&amp;gt;&#039;s presence, but just wind up fawning on &amp;lt;him/her&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; fawns on you with a simpering gaze.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; fawns sickeningly over &amp;lt;Person2&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;S&#039;kra Mur&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lift your tail slightly, bending just a bit at the waist to bow and bask fondly in &amp;lt;Player&amp;gt;&#039;s presence.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; tail and bows gracefully, making a great show of basking in your presence.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; tail and bows gracefully, making a great show of basking in &amp;lt;Person2&amp;gt;&#039;s presence.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blush_command&amp;diff=551168</id>
		<title>Blush command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blush_command&amp;diff=551168"/>
		<updated>2021-04-05T01:55:14Z</updated>

		<summary type="html">&lt;p&gt;ERICA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Elf, Gor&#039;Tog, Prydaen, Rakash, S&#039;kra Mur&lt;br /&gt;
|description=Role-playing command to blush or otherwise express embarrassment. Special messaging for various races.&lt;br /&gt;
|messaging=&#039;&#039;&#039;BLUSH&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush a bright red color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; blushes a bright red color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Elf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush slightly, the tips of your ears flushing with warmth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Elf&amp;gt;&#039;&#039; blushes, the tips of her ears turning a delicate scarlet hue.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Gor&#039;Tog)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush a deep green color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Gor&#039;Tog&amp;gt;&#039;&#039; blushes a deep green color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uncomfortably for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uncomfortably for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Rakash in moonskin)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Nobody can see you blush through your fur.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;Nothing.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This messaging is for all blush syntaxes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if S&#039;kra Mur)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush a splotchy, mottled color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush furiously!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; blushes furiously!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;self&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uneasily, gazing fixedly at your claws.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uneasily, gazing fixedly at his claws.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; and blush.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looks at you and blushes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player1&amp;gt;&#039;&#039; looks at &#039;&#039;&amp;lt;Player2&amp;gt;&#039;&#039; and blushes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;Player&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uneasily, avoiding eye contact with &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; .&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uneasily, avoiding eye contact with you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uneasily, avoiding eye contact with &#039;&#039;&amp;lt;Player2&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and blush.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looks at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and blushes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;item&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uncomfortably, darting a glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uncomfortably, darting a glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blush_command&amp;diff=551167</id>
		<title>Blush command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blush_command&amp;diff=551167"/>
		<updated>2021-04-05T01:54:49Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added S&amp;#039;kra; corrected Elf; some additional formatting updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Elf, Gor&#039;Tog, Prydaen, Rakash, S&#039;kra Mur&lt;br /&gt;
|description=Role-playing command to blush or otherwise express embarrassment. Special messaging for various races.&lt;br /&gt;
|messaging=&#039;&#039;&#039;BLUSH&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush a bright red color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; blushes a bright red color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Elf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush slightly, the tips of your ears flushing with warmth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Elf&amp;gt;&#039;&#039; blushes, the tips of her ears turning a delicate scarlet hue.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Gor&#039;Tog)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush a deep green color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Gor&#039;Tog&amp;gt;&#039;&#039; blushes a deep green color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uncomfortably for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uncomfortably for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if Rakash in moonskin)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Nobody can see you blush through your fur.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;Nothing.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: This messaging is for all blush syntaxes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH (if S&#039;kra Mur)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush a splotchy, mottled color.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You blush furiously!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; blushes furiously!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;self&amp;gt; (if Elf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;self&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uneasily, gazing fixedly at your claws.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uneasily, gazing fixedly at his claws.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; and blush.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looks at you and blushes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player1&amp;gt;&#039;&#039; looks at &#039;&#039;&amp;lt;Player2&amp;gt;&#039;&#039; and blushes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;Player&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uneasily, avoiding eye contact with &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; .&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uneasily, avoiding eye contact with you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uneasily, avoiding eye contact with &#039;&#039;&amp;lt;Player2&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You look at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and blush.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looks at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; and blushes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLUSH &amp;lt;item&amp;gt; (if Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shift uncomfortably, darting a glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039; shifts uncomfortably, darting a glance at &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Humans&amp;diff=551163</id>
		<title>Concept:Humans</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Humans&amp;diff=551163"/>
		<updated>2021-04-05T01:29:40Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Formatting correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[Image:humans.gif|200px|left|Male and Female Humans]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}[[Elothean]] [[lorethew]]s will tell you there was a time when there were no Humans, and some [[Elf|Elves]] will tell you they preferred the time when there were no Humans, but all that is water under the bridge now. Humans dominate the Dragon&#039;s Realms, and despite their relatively short lifespans (compared to some of the other races), they breed quickly and catch on fast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans run the middle road in abilities, being naturally neither inclined nor disinclined toward anything -- which can, in itself, be a tremendous asset. Many of the races owe the founding of Elanthia&#039;s great inter-species empire to intrepid Humans, without whom these times of peace and mutual cooperation simply would not have existed.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The figure speaks: &amp;quot;I am Human, the middle road of the races. We have the potential for skill in all things, though the others may best us in one or another. We are less strong than some and not as fast as others, yet our kind prospers. For while we may lack some of the advantages of the others, we also lack their disadavantages....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the form of the Human figurine. Of moderate height; shorter than the [[Gor&#039;Tog]] and [[Kaldar]], but taller than [[Halfling|Halflings]], [[Dwarf|Dwarves]], and [[Gnome|Gnomes]]. Almost the center of all the possible variations you see before you are in this Human form.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
See [[Age|Age#Humans]].&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 7 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Humans can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
There are six Human Clans:&lt;br /&gt;
*[[Ram Clan]]&lt;br /&gt;
*[[Wolf Clan]]&lt;br /&gt;
*[[Shadow Clan]]&lt;br /&gt;
*[[Dragon Clan]]&lt;br /&gt;
*[[Harvest Clan]]&lt;br /&gt;
*[[Shark Clan]]&lt;br /&gt;
&lt;br /&gt;
==Other Aspects of Human Culture==&lt;br /&gt;
&lt;br /&gt;
===[[Human Cuisine]]===&lt;br /&gt;
&lt;br /&gt;
===[[Human Culturally Significant Items]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::human]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact a moderator.&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
==Special Commands==&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;br /&gt;
{{#concept:[[race is::human]]|A category for all members of the human race.}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Humans&amp;diff=551162</id>
		<title>Concept:Humans</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Humans&amp;diff=551162"/>
		<updated>2021-04-05T01:29:09Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[Image:humans.gif|200px|left|Male and Female Humans]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}[[Elothean]] [[lorethew]]s will tell you there was a time when there were no Humans, and some [[Elf|Elves]] will tell you they preferred the time when there were no Humans, but all that is water under the bridge now. Humans dominate the Dragon&#039;s Realms, and despite their relatively short lifespans (compared to some of the other races), they breed quickly and catch on fast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Humans run the middle road in abilities, being naturally neither inclined nor disinclined toward anything -- which can, in itself, be a tremendous asset. Many of the races owe the founding of Elanthia&#039;s great inter-species empire to intrepid Humans, without whom these times of peace and mutual cooperation simply would not have existed.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The figure speaks: &amp;quot;I am Human, the middle road of the races. We have the potential for skill in all things, though the others may best us in one or another. We are less strong than some and not as fast as others, yet our kind prospers. For while we may lack some of the advantages of the others, we also lack their disadavantages....&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the form of the Human figurine. Of moderate height; shorter than the [[Gor&#039;Tog]] and [[Kaldar]], but taller than [[Halfling|Halflings]], [[Dwarf|Dwarves]], and [[Gnome|Gnomes]]. Almost the center of all the possible variations you see before you are in this Human form.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
See [[Age|Age#Humans]].&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 7 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Humans can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
&lt;br /&gt;
There are six Human Clans:&lt;br /&gt;
*[[Ram Clan]]&lt;br /&gt;
*[[Wolf Clan]]&lt;br /&gt;
*[[Shadow Clan]]&lt;br /&gt;
*[[Dragon Clan]]&lt;br /&gt;
*[[Harvest Clan]]&lt;br /&gt;
*[[Shark Clan]]&lt;br /&gt;
&lt;br /&gt;
==Other Aspects of Human Culture==&lt;br /&gt;
&lt;br /&gt;
===[[Human Cuisine]]===&lt;br /&gt;
&lt;br /&gt;
===[[Human Culturally Significant Items]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::human]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact a moderator.&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Special Commands==&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;br /&gt;
{{#concept:[[race is::human]]|A category for all members of the human race.}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elothean_commands&amp;diff=551036</id>
		<title>Talk:Elothean commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elothean_commands&amp;diff=551036"/>
		<updated>2021-04-03T03:08:40Z</updated>

		<summary type="html">&lt;p&gt;ERICA: /* Seconding deletion */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proposing deletion because all of this info is documented on each command page (I verified), and all commands with special racial versions are being included on the individual racial command category pages (which ties into the command form).&lt;br /&gt;
&lt;br /&gt;
== Seconding deletion ==&lt;br /&gt;
&lt;br /&gt;
In addition to confirming that information was documented, I updated the main Elothean page to remove the link to this page and instead reference the individual relevant pages.&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elotheans&amp;diff=551035</id>
		<title>Concept:Elotheans</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elotheans&amp;diff=551035"/>
		<updated>2021-04-03T03:07:50Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific commands and removed link to up-for-deletion comands page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elothean||elotheans]]}}&lt;br /&gt;
{{RTOC}}[[image:elotheans.gif|200px|left|Male and Female Elotheans]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The [[Dragon Priest|Dragon Priests]] insisted that Elotheans are really just a race of half-Elven peoples, a theory the Elotheans themselves vehemently deny. &amp;quot;Our religion tells the truth,&amp;quot; says one Elothean historian. &amp;quot;From the very thought of the gods was our race born. We remain their favored children!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Knowledge is exalted by the Elotheans, stupidity and ignorance intolerable. Elotheans prefer to go the route of peace rather than force, justifying this by pointing to the wars past that almost cost them their entire species. Logic and honor are prized, and their highly structured and hierarchical society&#039;s heart lies in the capital of [[Ilithi]], the city of [[Shard]], where the [[Ferdahl]] and the Ten Houses -- to one of which nearly all Elotheans belong -- reside.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elothean figurine begins to speak, words soft and serene: &amp;quot;I am Elothean. Some call us half-[[Human]] or half-[[Elf|Elven]], but our religions tell us the truth. From the thought of the gods was our race born, and though others would want it otherwise, we remain their favored children. Our will is powerful, our skills in magic and knowledge the most exalted of all the races. We are agile when needed but we prefer to use our minds instead of force. Our paths are the ways of magic, scholarship, and lore. Calm and studied are we, neither hasting or wasting, we pursue our goals logically and skillfully.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Elothean stands tall and thin with large eyes that drink in every detail, examining you, weighing you, appraising you, knowing more about you, perhaps, than you yourself know. There is a sense of control about this one. A sense of well-managed power.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline_(stat)|Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Life Span&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 29||15 to 29||young&lt;br /&gt;
|-&lt;br /&gt;
|30 to 49||30 to 49||an adult&lt;br /&gt;
|-&lt;br /&gt;
|50 to 99||50 to 129||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|100 to 149||130 to 209||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|150 to 199||210 to 269||mature&lt;br /&gt;
|-&lt;br /&gt;
|200 to 229||270 to 304||venerable&lt;br /&gt;
|-&lt;br /&gt;
|230 to 249||305 to 329||elderly&lt;br /&gt;
|-&lt;br /&gt;
|250 to 279||330 to 364||aged&lt;br /&gt;
|-&lt;br /&gt;
|280 to 299||365 to 389||wizened&lt;br /&gt;
|-&lt;br /&gt;
|300 to 329||390 to 424||venerated&lt;br /&gt;
|-&lt;br /&gt;
|330 to 350||425 to 450||one of the Wise&lt;br /&gt;
|-&lt;br /&gt;
|351+||451+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 250 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 350 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 7.5 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elotheans can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elf]] - very difficult&lt;br /&gt;
*[[Elothean]]&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Elothean Houses]]: Fifteen Elothean Houses and the information on them.&lt;br /&gt;
* [[Gerenshuge Dictionary]]:  A compiled version of all available information on Gerenshuge.&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elothean]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
==Special Commands==&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|PURR}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Purr_command&amp;diff=551034</id>
		<title>Purr command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Purr_command&amp;diff=551034"/>
		<updated>2021-04-03T03:05:18Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated imcomplete tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Some items are scrambled (belong to Prydaen?); missing bonded Prydaen Purr}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Elothean, Prydaen, Rakash&lt;br /&gt;
|description=Role-playing command that allows you to express contentment.&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}==Syntax==&lt;br /&gt;
USAGE:&lt;br /&gt;
* {{tt|purr}}&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|purr}} [target]&lt;br /&gt;
* {{tt|purr}} [item|creature]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
* {{tt|purr}}: You let out a sigh of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a sigh of contentment.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: You close your eyes and let out a deep sigh of contentment, letting your whole body relax.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; closes her eyes and lets out a deep sigh of contentment, letting her whole body relax.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a relaxed smile and sigh contentedly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a relaxed smile and sighs contentedly.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You give a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; a slow smile and make a long, slow contented sound the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; a slow smile and makes a long, slow contented sound in the back of her throat.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You give a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; a slow smile and make a long, slow contented sound the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; a slow smile and makes a long, slow contented sound in the back of her throat.&lt;br /&gt;
==Racial Differences==&lt;br /&gt;
===[[race association is::Rakash]]===&lt;br /&gt;
* {{tt|purr}}: You attempt to make a purring noise, but only end up making a loud &amp;quot;Prrrbbbth&amp;quot; noise while simutaneously covering yourself in drool.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; suddenly makes a loud &amp;quot;Prrrbbbth&amp;quot; noise and starts drooling on himself.&lt;br /&gt;
* {{tt|purr}} &#039;&amp;lt;Self&amp;gt;&#039;&#039;: You consider doing that, but decide you&#039;d rather not imitate a Prydaen.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gets a disgusted look on his face and mutters something about felines.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You attempt to make a purring noise at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, but only end up making a loud &amp;quot;Prrrbbbth&amp;quot; noise, while simultaneously covering yourself in drool.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; attempts to make a purring noise in your direction but only ends up making a loud &amp;quot;Prrrbbbth&amp;quot; noise while simultaneously covering himself in drool.&lt;br /&gt;
* PURR (when in moonskin): &amp;lt;Rakash&amp;gt; makes a loud &amp;quot;RrrrRRRrrrRRRrrrr&amp;quot; noise that you hope means (he/she)&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[race association is::Prydaen]]===&lt;br /&gt;
* As the naturally superior race of Elanthia, you have a naturally superior set of vocal chords with their own, subtle forms of expression...&lt;br /&gt;
: USAGE:   PURR [target]&lt;br /&gt;
: PURR [target] [emote]&lt;br /&gt;
: PURR [item|creature]&lt;br /&gt;
:: Valid emotes:  angry, deep, fear, fierce, grumpy, happy, loud, pain, short, sleepy, tiny.&lt;br /&gt;
* PURR: Prydaen purrs deeply, (his/her) eyes drooping partially shut.	&lt;br /&gt;
* PURR &amp;lt;self&amp;gt;: Prydaen purrs deeply, (his/her) eyes drooping partially shut.	&lt;br /&gt;
* PURR &amp;lt;person&amp;gt;: Prydaen purrs happily in your general direction.&lt;br /&gt;
&lt;br /&gt;
===[[race association is::S&#039;Kra Mur]]===&lt;br /&gt;
* {{tt|purr}}: You make a dry clucking noise in the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; makes a dry clucking noise in the back of his throat.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: You open your mouth wide and make a loud, dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; suddenly opens his mouth wide and makes a loud, dry clucking noise.  Weird.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; an annoyed look and make a dry clucking noise in her direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you an annoyed look while making a dry clucking sound in your direction.&lt;br /&gt;
&lt;br /&gt;
===[[race association is::Elothean]]===&lt;br /&gt;
* {{tt|purr}}: &lt;br /&gt;
: Elothean closes (his/her) eyes and makes a sound of contentment that resembles purring in the back of (his/her) throat.&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&#039;&#039;&#039;PURR&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You emit a rumbling purr, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Ranger&amp;gt;&#039;&#039; emits a rumbling purr, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At &amp;lt;Self&amp;gt;==&lt;br /&gt;
* {{tt|purr}}: You make a rumbling noise of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a rumbling noise of contentment.&lt;br /&gt;
* {{tt|purr}} angry: Setting your stance wide, you snarl out a loud &amp;quot;HSSSSSS&amp;quot; noise.&lt;br /&gt;
: Setting her stance wide, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; snarls out a loud &amp;quot;HSSSSSS&amp;quot; noise.&lt;br /&gt;
* {{tt|purr}} deep: You emit a deep rumbling noise of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a deep rumbling noise of contentment.&lt;br /&gt;
* {{tt|purr}} fear: Flattening your ears down to the top of your head, you make a noise halfway between a fast purr and a whine.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flattens her ears down to the top of her head and makes a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} fierce: With a predatory look in your eye, you make a noise halfway between a growl and a purr, your ears standing up proudly.&lt;br /&gt;
: With a predatory look in her eye, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; makes a noise halfway between a growl and a purr, her ears standing up proudly.&lt;br /&gt;
* {{tt|purr}} grumpy: You let out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise.&lt;br /&gt;
* {{tt|purr}} happy: You let out a joyful rumbling noise that dances in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a joyful rumbling noise.&lt;br /&gt;
* {{tt|purr}} loud:  You make a loud rumbling noise, making pulsing thrums in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; starts making a loud thrumming purr.&lt;br /&gt;
* {{tt|purr}} pain: Screwing up your eyes in pain, you struggle to purr.  Maybe it&#039;ll help make it go away.&lt;br /&gt;
: Screwing up her eyes in pain, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; struggles to purr as if it will help.&lt;br /&gt;
* {{tt|purr}} short: You rumble contentedly and then suddenly stop, as if embarrassed that you were doing it at all.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; rumbles contentedly and then suddenly stops, as if embarrassed that she was doing it at all.&lt;br /&gt;
* {{tt|purr}} sleepy: You close your eyes and make a loud throaty purr.  Are you purring or snoring?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; closes her eyes and makes a loud throaty purr that sounds remarkably like snoring.  Did she just fall asleep?&lt;br /&gt;
* {{tt|purr}} tiny: You emit a little &amp;quot;prprpr&amp;quot; noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a little &amp;quot;prprpr&amp;quot; noise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==At &amp;lt;person&amp;gt;==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You make a rumbling noise of contentment in &#039;&#039;&amp;lt;Person&amp;gt;&#039;s&#039;&#039; direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a deep rumbling noise of contentment at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; angry: Setting your stance wide, you snarl out a loud &amp;quot;HSSSSSS&amp;quot; noise at Sinithsa.&lt;br /&gt;
: Setting her stance wide, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; snarls out a loud &amp;quot;HSSSSSS&amp;quot; at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; deep: Glancing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, you flatten your ears down to the top of your head and make a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; fear: Glancing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, you flatten your ears down to the top of your head and make a noise halfway between a fast purr and a whine.&lt;br /&gt;
: Glancing at you, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flattens her ears down to the top of her head and makes a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; fierce: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a predatory stare and make a noise that&#039;s halfway between a growl and a purr, your ears standing up proudly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a predatory stare and make a noise that&#039;s halfway between a growl and a purr, her ears standing up proudly.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; grumpy: You let out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise, giving &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a baleful glare.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise, giving you a baleful glare.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; happy: You let out a joyful purr at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, the sound dancing in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a joyful rumbling noise at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; loud: You start purring very loudly at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, making pulsing thrums in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; starts making a loud, thrumming purr at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; pain: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a concerned look and purr awkwardly at her as if it might help.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a concerned look and rumbles an awkward purr at you as if she thinks it might help.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; short: You rumble contently at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; and then suddenly stop, as if embarrassed that you were doing it at all.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; rumbles contently at you and then suddenly stops, as if embarrassed that she was doing it at all.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; sleepy: You lean on &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, close your eyes, and start making a loud throaty purr.  Are you purring or snoring?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; leans on you, closes her eyes, and starts making a loud throaty purr that sounds remarkably like snoring.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; tiny: You emit a little &amp;quot;prprpr&amp;quot; noise in &#039;&#039;&amp;lt;Person&amp;gt;&#039;s&#039;&#039; direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a little &amp;quot;prprpr&amp;quot; noise in your direction.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You rumble a purr at a &amp;lt;item&amp;gt;.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You rumble a purr at a &amp;lt;creature&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You glance at a &amp;lt;item&amp;gt; and make a dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &amp;lt;item&amp;gt; and makes a dry clucking noise. &amp;lt;item&amp;gt;.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You glance at a &amp;lt;creature&amp;gt; and make a dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &amp;lt;creature&amp;gt; and makes a dry clucking noise.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Purr_command&amp;diff=551033</id>
		<title>Purr command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Purr_command&amp;diff=551033"/>
		<updated>2021-04-03T03:03:56Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added ranger purr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Elothean, Prydaen, Rakash&lt;br /&gt;
|description=Role-playing command that allows you to express contentment.&lt;br /&gt;
}}&lt;br /&gt;
{{incomplete|missing bonded Prydaen Purr and Ranger Purr }}&lt;br /&gt;
==Syntax==&lt;br /&gt;
USAGE:&lt;br /&gt;
* {{tt|purr}}&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|purr}} [target]&lt;br /&gt;
* {{tt|purr}} [item|creature]&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Messaging==&lt;br /&gt;
* {{tt|purr}}: You let out a sigh of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a sigh of contentment.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: You close your eyes and let out a deep sigh of contentment, letting your whole body relax.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; closes her eyes and lets out a deep sigh of contentment, letting her whole body relax.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a relaxed smile and sigh contentedly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a relaxed smile and sighs contentedly.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You give a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; a slow smile and make a long, slow contented sound the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives a &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; a slow smile and makes a long, slow contented sound in the back of her throat.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You give a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; a slow smile and make a long, slow contented sound the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; a slow smile and makes a long, slow contented sound in the back of her throat.&lt;br /&gt;
==Racial Differences==&lt;br /&gt;
===[[race association is::Rakash]]===&lt;br /&gt;
* {{tt|purr}}: You attempt to make a purring noise, but only end up making a loud &amp;quot;Prrrbbbth&amp;quot; noise while simutaneously covering yourself in drool.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; suddenly makes a loud &amp;quot;Prrrbbbth&amp;quot; noise and starts drooling on himself.&lt;br /&gt;
* {{tt|purr}} &#039;&amp;lt;Self&amp;gt;&#039;&#039;: You consider doing that, but decide you&#039;d rather not imitate a Prydaen.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gets a disgusted look on his face and mutters something about felines.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You attempt to make a purring noise at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, but only end up making a loud &amp;quot;Prrrbbbth&amp;quot; noise, while simultaneously covering yourself in drool.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; attempts to make a purring noise in your direction but only ends up making a loud &amp;quot;Prrrbbbth&amp;quot; noise while simultaneously covering himself in drool.&lt;br /&gt;
* PURR (when in moonskin): &amp;lt;Rakash&amp;gt; makes a loud &amp;quot;RrrrRRRrrrRRRrrrr&amp;quot; noise that you hope means (he/she)&#039;s happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[race association is::Prydaen]]===&lt;br /&gt;
* As the naturally superior race of Elanthia, you have a naturally superior set of vocal chords with their own, subtle forms of expression...&lt;br /&gt;
: USAGE:   PURR [target]&lt;br /&gt;
: PURR [target] [emote]&lt;br /&gt;
: PURR [item|creature]&lt;br /&gt;
:: Valid emotes:  angry, deep, fear, fierce, grumpy, happy, loud, pain, short, sleepy, tiny.&lt;br /&gt;
* PURR: Prydaen purrs deeply, (his/her) eyes drooping partially shut.	&lt;br /&gt;
* PURR &amp;lt;self&amp;gt;: Prydaen purrs deeply, (his/her) eyes drooping partially shut.	&lt;br /&gt;
* PURR &amp;lt;person&amp;gt;: Prydaen purrs happily in your general direction.&lt;br /&gt;
&lt;br /&gt;
===[[race association is::S&#039;Kra Mur]]===&lt;br /&gt;
* {{tt|purr}}: You make a dry clucking noise in the back of your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; makes a dry clucking noise in the back of his throat.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: You open your mouth wide and make a loud, dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; suddenly opens his mouth wide and makes a loud, dry clucking noise.  Weird.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; an annoyed look and make a dry clucking noise in her direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you an annoyed look while making a dry clucking sound in your direction.&lt;br /&gt;
&lt;br /&gt;
===[[race association is::Elothean]]===&lt;br /&gt;
* {{tt|purr}}: &lt;br /&gt;
: Elothean closes (his/her) eyes and makes a sound of contentment that resembles purring in the back of (his/her) throat.&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&#039;&#039;&#039;PURR&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You emit a rumbling purr, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Ranger&amp;gt;&#039;&#039; emits a rumbling purr, like a large mountain cat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==At &amp;lt;Self&amp;gt;==&lt;br /&gt;
* {{tt|purr}}: You make a rumbling noise of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a rumbling noise of contentment.&lt;br /&gt;
* {{tt|purr}} angry: Setting your stance wide, you snarl out a loud &amp;quot;HSSSSSS&amp;quot; noise.&lt;br /&gt;
: Setting her stance wide, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; snarls out a loud &amp;quot;HSSSSSS&amp;quot; noise.&lt;br /&gt;
* {{tt|purr}} deep: You emit a deep rumbling noise of contentment.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a deep rumbling noise of contentment.&lt;br /&gt;
* {{tt|purr}} fear: Flattening your ears down to the top of your head, you make a noise halfway between a fast purr and a whine.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flattens her ears down to the top of her head and makes a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} fierce: With a predatory look in your eye, you make a noise halfway between a growl and a purr, your ears standing up proudly.&lt;br /&gt;
: With a predatory look in her eye, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; makes a noise halfway between a growl and a purr, her ears standing up proudly.&lt;br /&gt;
* {{tt|purr}} grumpy: You let out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise.&lt;br /&gt;
* {{tt|purr}} happy: You let out a joyful rumbling noise that dances in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a joyful rumbling noise.&lt;br /&gt;
* {{tt|purr}} loud:  You make a loud rumbling noise, making pulsing thrums in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; starts making a loud thrumming purr.&lt;br /&gt;
* {{tt|purr}} pain: Screwing up your eyes in pain, you struggle to purr.  Maybe it&#039;ll help make it go away.&lt;br /&gt;
: Screwing up her eyes in pain, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; struggles to purr as if it will help.&lt;br /&gt;
* {{tt|purr}} short: You rumble contentedly and then suddenly stop, as if embarrassed that you were doing it at all.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; rumbles contentedly and then suddenly stops, as if embarrassed that she was doing it at all.&lt;br /&gt;
* {{tt|purr}} sleepy: You close your eyes and make a loud throaty purr.  Are you purring or snoring?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; closes her eyes and makes a loud throaty purr that sounds remarkably like snoring.  Did she just fall asleep?&lt;br /&gt;
* {{tt|purr}} tiny: You emit a little &amp;quot;prprpr&amp;quot; noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a little &amp;quot;prprpr&amp;quot; noise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==At &amp;lt;person&amp;gt;==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;: You make a rumbling noise of contentment in &#039;&#039;&amp;lt;Person&amp;gt;&#039;s&#039;&#039; direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a deep rumbling noise of contentment at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; angry: Setting your stance wide, you snarl out a loud &amp;quot;HSSSSSS&amp;quot; noise at Sinithsa.&lt;br /&gt;
: Setting her stance wide, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; snarls out a loud &amp;quot;HSSSSSS&amp;quot; at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; deep: Glancing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, you flatten your ears down to the top of your head and make a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; fear: Glancing at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, you flatten your ears down to the top of your head and make a noise halfway between a fast purr and a whine.&lt;br /&gt;
: Glancing at you, &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; flattens her ears down to the top of her head and makes a noise halfway between a fast purr and a whine.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; fierce: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a predatory stare and make a noise that&#039;s halfway between a growl and a purr, your ears standing up proudly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a predatory stare and make a noise that&#039;s halfway between a growl and a purr, her ears standing up proudly.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; grumpy: You let out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise, giving &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a baleful glare.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a cranky &amp;quot;GrRrrrRrrRrr&amp;quot; noise, giving you a baleful glare.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; happy: You let out a joyful purr at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, the sound dancing in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; lets out a joyful rumbling noise at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; loud: You start purring very loudly at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, making pulsing thrums in your throat.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; starts making a loud, thrumming purr at you.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; pain: You give &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; a concerned look and purr awkwardly at her as if it might help.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; gives you a concerned look and rumbles an awkward purr at you as if she thinks it might help.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; short: You rumble contently at &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; and then suddenly stop, as if embarrassed that you were doing it at all.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; rumbles contently at you and then suddenly stops, as if embarrassed that she was doing it at all.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; sleepy: You lean on &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;, close your eyes, and start making a loud throaty purr.  Are you purring or snoring?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; leans on you, closes her eyes, and starts making a loud throaty purr that sounds remarkably like snoring.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; tiny: You emit a little &amp;quot;prprpr&amp;quot; noise in &#039;&#039;&amp;lt;Person&amp;gt;&#039;s&#039;&#039; direction.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; emits a little &amp;quot;prprpr&amp;quot; noise in your direction.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You rumble a purr at a &amp;lt;item&amp;gt;.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You rumble a purr at a &amp;lt;creature&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==At Items and Creatures==&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;: You glance at a &amp;lt;item&amp;gt; and make a dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &amp;lt;item&amp;gt; and makes a dry clucking noise. &amp;lt;item&amp;gt;.&lt;br /&gt;
* {{tt|purr}} &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;: You glance at a &amp;lt;creature&amp;gt; and make a dry clucking noise.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; glances at a &amp;lt;creature&amp;gt; and makes a dry clucking noise.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Elf_commands&amp;diff=551031</id>
		<title>Talk:Elf commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Elf_commands&amp;diff=551031"/>
		<updated>2021-04-03T02:57:35Z</updated>

		<summary type="html">&lt;p&gt;ERICA: /* Nomination to delete seconded */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proposing deletion because all of this info is documented on each command page (I verified), and all commands with special racial versions are being included on the individual racial command category pages (which ties into the command form).&lt;br /&gt;
&lt;br /&gt;
== Nomination to delete seconded ==&lt;br /&gt;
&lt;br /&gt;
In addition to confirming that information was documented, I updated the main Elf page to remove the link to this page and instead reference the individual relevant pages.&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Gorbesh_commands&amp;diff=551030</id>
		<title>Talk:Gorbesh commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Gorbesh_commands&amp;diff=551030"/>
		<updated>2021-04-03T02:57:00Z</updated>

		<summary type="html">&lt;p&gt;ERICA: /* Nomination to delete seconded */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proposing deletion because all of this info is documented on each command page (I verified), and all commands with special racial versions are being included on the individual racial command category pages (which ties into the command form).&lt;br /&gt;
&lt;br /&gt;
== Nomination to delete seconded ==&lt;br /&gt;
&lt;br /&gt;
In addition to confirming that information was documented, I updated the main Kaldar page to remove the link to this page and instead reference the individual relevant pages.&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=551029</id>
		<title>Concept:Elves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Elves&amp;diff=551029"/>
		<updated>2021-04-03T02:54:45Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific commands and removed link to up-for-deletion comands page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::elf||elves]]}}&lt;br /&gt;
{{RTOC}}[[Image:elves.gif|200px|left|Male and Female Elves]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}&#039;&#039;&#039;Elves&#039;&#039;&#039; are aloof and mysterious, much like the natural forces they consider themselves to be the living extensions of. Quick-witted and light on their toes, there are very few Elves who don&#039;t have a trace of mischief -- whether benign or otherwise -- sparkling behind their eyes. Many older Elves genuinely dislike [[Human|Humans]] for their past tendencies to upset the schemes of the Elven peoples and, indeed, the Human race&#039;s shorter lifespan no doubt adds friction to the relationship between the races. Where Elves can lay down plans that span decades, Humans rarely have the patience for such gradual progress. Their frustration is both amusing and annoying to the Elves.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Elf figurine speaks in a voice light in tone, yet deep with age and wisdom: &amp;quot;Elven am I. Not as bulky as the [[Dwarf|Dwarves]] and not as strong as the [[Human|Humans]], but faster than both and smarter. Speed and agility are ours, both in the mind and the body. We are children of the living world: all the sides of nature define us, from the hard beauty of the snowy wastes in the mountains to the lush silence of the deepest, darkest forests. When all the other races have dwindled and died, the light of the Elvenkind will remain.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
You regard the Elven form: A shade taller than the [[Human]], it is willowy and graceful, aesthetically pleasing. The eyes sparkle with light-hearted joy, and a civilized air surrounds the Elf, a vital aura of age and refinement.&lt;br /&gt;
&lt;br /&gt;
=Racial Statistics=&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| | {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
[[Elf|Elves]] have the same life span as Dwarves but appear much younger. By the end of an Elf&#039;s life, he appears to be no older than a Human in his mid-50s. While Elves develop physically and mentally in step with Humans, they are not sexually mature until their 40s. Ancient stories claim that Elves &amp;quot;fade away&amp;quot; with old age, but this is merely an echo of old social conventions rather than biological fact. An Elf who dies of complications of age leaves a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[Post:Age determination for new players - 6/22/2010 14:05:50|DR-ARMIFER]]: They cannot reproduce until much later (at least 40, usually in their 100s), because Elves suck at this whole propagation thing. If evolution is involved, Elves are in serious danger of becoming a failed species.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Normal||Longevity||Elves See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 17||0 to 17||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|18 to 60||18 to 60||young||young&lt;br /&gt;
|-&lt;br /&gt;
|61 to 134||61 to 154||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|135 to 208||155 to 248||mature||an adult&lt;br /&gt;
|-&lt;br /&gt;
|209 to 281||249 to 336||patronly/matronly||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|282 to 354||337 to 424||distinguished||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|355 to 427||425 to 512||ancient||mature&lt;br /&gt;
|-&lt;br /&gt;
|428 to 500||513 to 600||an elder||mature&lt;br /&gt;
|-&lt;br /&gt;
|501+||601+||archaic||mature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These values are additions to a character&#039;s {{com|Look}} description which are available via [[Empath|Empathic]] [[Shift|Shifting]]:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;10px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;190px&amp;quot; | Shifted Description&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Male&lt;br /&gt;
! width=&amp;quot;90px&amp;quot; align=&amp;quot;center&amp;quot; | Female&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tiny&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | short&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly below average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&#039; 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | slightly over average&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 8&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 10&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | very tall&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&#039; 0&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&#039; 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 400 years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 500 years&lt;br /&gt;
&lt;br /&gt;
Many historic Elven figures are reputed to have lived much longer.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Elves have an amazingly difficult time procreating, even with another Elf. Once pregnant, it&#039;s not unusual for Elves to miscarry.&lt;br /&gt;
&lt;br /&gt;
Elves can conceive children with the following races:&lt;br /&gt;
*Elf - difficult&lt;br /&gt;
*[[Dwarf]] - very difficult&lt;br /&gt;
*[[Elothean]] - very difficult&lt;br /&gt;
*[[Kaldar]] - difficult&lt;br /&gt;
*[[Human]] - difficult&lt;br /&gt;
*[[Halfling]] - very difficult&lt;br /&gt;
*[[Rakash]] - difficult&lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;[[The Elven Folk (book)|The Elven Folk]]&#039;&#039;, the children of an Elf and a non-Elf are born completely resembling either an Elf or the non-Elf race; there are no Half-Elves. If the child is born the race of the non-Elf, it will also possess the lifespan of that race, which is a source of grief for mixed-race couples.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
*[[Elf Verbs]] A list of verbs that provide special messaging for Elves.&lt;br /&gt;
*[[Elven Clans]]  Elves tend to hail from clans that reflect specific physical characteristics.&lt;br /&gt;
*[[Ilithic Lexicon]]: an alphabetical, sortable list of all known [[Ilithic]] (Elven) words and phrases&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::elf||elves]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=10&lt;br /&gt;
}}&lt;br /&gt;
==Special Commands==&lt;br /&gt;
* {{com|BLUSH}}&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=551028</id>
		<title>Concept:Halflings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=551028"/>
		<updated>2021-04-03T02:44:41Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific commands and removed link to up-for-deletion comands page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::halfling||olvi]]}}&lt;br /&gt;
{{incomplete|age chart needs data}}{{RTOC}}[[Image:halflings.gif|200px|left|Male and Female Halflings]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Notorious for their sweet tooth, furry feet, and odd behavior, Halflings are perhaps the most inquisitive and clever of all the sentient races, matched only by the [[Prydaen]] in their tendency to get distracted by what would seem to others to be trivial or inconsequential things. What they lack in strength and discipline they make up for in physical agility; Halflings are uncannily good at getting out of the sticky situations that their own curiosity frequently gets them into.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is a common perception in the Realms that Halflings are universally good-natured -- even child-like -- in manner. Halflings have an affected dialect of Common that often involves the use of simple terms and emphatic gesturing which can, on the surface, imply a simpler outlook on life -- perhaps even a naïve one. Historically, however, there have been Halflings who have tackled gravely serious endeavors that ultimately ensured the survival of the Realms. It is perhaps because of this &amp;quot;simpler outlook&amp;quot; that they were able to endure the strain that surely accompanied such undertakings.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Halfling figurine speaks, a bubbly, high-toned voice that is overrun with jovial humor. &amp;quot;Clever Halfling am I! Strength I have not, and height I have not, and really, I&#039;m not all that skilled in magic -- but clever, clever, clever is this one! We are the curious, the ingenious, the solver of riddles! Always have we an eye on the humor in things, for life is too short to be spent on brooding! [[Lanival]] gave all the lands to us, so all places are ours. Our curiosity untangles the knots that bind and finds that which is not yet lost. What we lack in power and height we make up with skill and accuracy and dexterity.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though short -- half the size of the [[Human]] and smaller than the [[Dwarf|Dwarves]] -- the Halfling radiates a confidence, merriment, and awareness of the world that makes up for size. Bright eyes twinkle with suppressed laughter.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod || width=&amp;quot;30&amp;quot; |  || align=&amp;quot;left&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2 || || &#039;&#039;&#039;General&#039;&#039;&#039; - Live to approximately 100 years, with 75 being the average.&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || || Both sexes stand from 3&#039; to 4&#039; tall.&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2 || || Olvi are the masters of [[smoke images]].&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Age]]s===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Halflings&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||Halflings See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a kneebiter||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||a tartsnatcher||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||a whippersnapper||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||a daydreamer||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||a hairyfoot||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||a pipesmoker/a longbraids||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||a porchsitter||mature&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||a grayroot||venerable&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||a grayhair||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||a talespinner||aged&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||a naptaker||wizened&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Arthe Dale]]:  The village of Olvi.&lt;br /&gt;
* [[Arthe Dale Tale (book)|Arthe Dale Tale]]: By [[Pundle]] Tickleburr&lt;br /&gt;
* [[House Odalva]]: Rathan house of secretive Olvi merchants.&lt;br /&gt;
* [[Smoke images|Smoke Images]]:  Masters of the art, Olvi are the masters and teachers of smoke images.&lt;br /&gt;
* [[Halfling Titles]]: Racial Titles for Halflings and their requirements.&lt;br /&gt;
&lt;br /&gt;
; Special Commands&lt;br /&gt;
* {{com|FOOTBRUSH}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
* {{com|GRUNT}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=551027</id>
		<title>Concept:Kaldar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=551027"/>
		<updated>2021-04-03T02:42:30Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Changed &amp;#039;verbs&amp;#039; to &amp;#039;commands&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::kaldar||kaldars]]}}&lt;br /&gt;
{{RTOC}}[[Image:kaldar.gif|200px|left|Male and Female Kaldar]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Physically identical to the [[Gorbesh]], the Kaldar are as much a political party as a race. Desiring a purer and more natural way of life where individual heroism and honor can be valued -- as opposed to the regimented army-camp existence of the Gorbesh Empire -- they followed the Gnomic prophet [[Trimbolt]] in a mass migration to the Dragon&#039;s Realms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrible to behold in a melée, the Kaldar laugh at the storm and sneer at those who would shiver behind civilized walls during the winter. Within the Kaldar society the path of magic is frowned upon since, to their minds, it is better to go the path the gods intended for their naturally tall, strong peoples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaldar take offense to the proposal that they are little more than glorified [[Human|Humans]]. Kaldar consider Humans to be over-civilized and under-exercised -- in a word, &amp;quot;soft&amp;quot;. The Kaldar society co-existed peacefully with the [[Gnome|Gnomes]], the stronger, taller species acting as much-needed defenders and protectors. Kaldar like the cold, and enjoy taking icy-cold baths in the middle of winter.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The figure chuckles as you gaze at it. &amp;quot;I am a Kaldar, though some consider me little more than a glorified [[Human]]. Obviously the originator of such thought was probably him- or herself a Human who was jealous of my strength and stamina. Humans may be diverse, but in combat they cannot hope to best a Kaldar. We are terrible to behold in battle, having been weaned on it since childhood. Cities cannot hold us -- we laugh at the storm and sneer at those who would shiver behind walls during the winter. If you want to be raised soft or waggle your fingers at every shadow that makes you whimper, be born a Human or an [[Elf]]. If you want strength and determination, choose me!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An aura of mystery surrounds this tall, limber figure. While at first glance it seems little more than Human on a grand scale, the Kaldar is endowed with a stalwart spirit that reminds you more of the [[Dwarf|Dwarves]]. Sardonic humor lurks in its eyes, coupled with a sense of determination and unfaltering will.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
Kaldar live longer and develop slightly more slowly than the [[Human]] norm, living up to 135 years. Other than their developments being a touch slower, they develop and decline in the same pattern as [[Humans]].&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Kaldar&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 25||15 to 25||young&lt;br /&gt;
|-&lt;br /&gt;
|26 to 44||26 to 44||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 59||45 to 80||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|60 to 70||81 to 116||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|71 to 81||117 to 136||mature&lt;br /&gt;
|-&lt;br /&gt;
|82 to 92||137 to 156||venerable&lt;br /&gt;
|-&lt;br /&gt;
|93 to 103||157 to 176||elderly&lt;br /&gt;
|-&lt;br /&gt;
|104 to 114||177 to 196||aged&lt;br /&gt;
|-&lt;br /&gt;
|115 to 125||197 to 216||wizened&lt;br /&gt;
|-&lt;br /&gt;
|126 to 135||217 to 235||ancient&lt;br /&gt;
|-&lt;br /&gt;
|136+||236+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 100 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 135 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 10 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Kaldar can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Symbol of the Kaldar]]: Long ago, a symbol was created by players to represent the Kaldar.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
:A look at ancient Gorbesh traditions kept alive by the Kaldar (and [[Gnomes]]).&lt;br /&gt;
* [[Kaldar Attire]]: Clothing typically worn by Kaldar.&lt;br /&gt;
* [[Firestaining]]:  A decoration tradition carried over from ancient times.&lt;br /&gt;
* [[Kaldar Rites]]:  In progress.&lt;br /&gt;
* [[Kaldar Marriage]]:  Rite of Passage, ceremony, and historical information.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Kaldar Reference Script]]: A Genie or StormFront reference script for all of the gods and their symbols.&lt;br /&gt;
* [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|Kaldaran Worship of the Thirteen]]: The unique interpretation of the Thirteen held by Kaldar who have adopted Kermoria&#039;s gods.&lt;br /&gt;
&lt;br /&gt;
;Special Commands&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|HAIL}}&lt;br /&gt;
* {{com|POSE}}&lt;br /&gt;
* {{com|ROAR}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=551026</id>
		<title>Concept:Kaldar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Kaldar&amp;diff=551026"/>
		<updated>2021-04-03T02:41:25Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added references to race-specific verbs and removed link to up-for-deletion verbs page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::kaldar||kaldars]]}}&lt;br /&gt;
{{RTOC}}[[Image:kaldar.gif|200px|left|Male and Female Kaldar]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Physically identical to the [[Gorbesh]], the Kaldar are as much a political party as a race. Desiring a purer and more natural way of life where individual heroism and honor can be valued -- as opposed to the regimented army-camp existence of the Gorbesh Empire -- they followed the Gnomic prophet [[Trimbolt]] in a mass migration to the Dragon&#039;s Realms.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrible to behold in a melée, the Kaldar laugh at the storm and sneer at those who would shiver behind civilized walls during the winter. Within the Kaldar society the path of magic is frowned upon since, to their minds, it is better to go the path the gods intended for their naturally tall, strong peoples.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaldar take offense to the proposal that they are little more than glorified [[Human|Humans]]. Kaldar consider Humans to be over-civilized and under-exercised -- in a word, &amp;quot;soft&amp;quot;. The Kaldar society co-existed peacefully with the [[Gnome|Gnomes]], the stronger, taller species acting as much-needed defenders and protectors. Kaldar like the cold, and enjoy taking icy-cold baths in the middle of winter.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The figure chuckles as you gaze at it. &amp;quot;I am a Kaldar, though some consider me little more than a glorified [[Human]]. Obviously the originator of such thought was probably him- or herself a Human who was jealous of my strength and stamina. Humans may be diverse, but in combat they cannot hope to best a Kaldar. We are terrible to behold in battle, having been weaned on it since childhood. Cities cannot hold us -- we laugh at the storm and sneer at those who would shiver behind walls during the winter. If you want to be raised soft or waggle your fingers at every shadow that makes you whimper, be born a Human or an [[Elf]]. If you want strength and determination, choose me!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
An aura of mystery surrounds this tall, limber figure. While at first glance it seems little more than Human on a grand scale, the Kaldar is endowed with a stalwart spirit that reminds you more of the [[Dwarf|Dwarves]]. Sardonic humor lurks in its eyes, coupled with a sense of determination and unfaltering will.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
Kaldar live longer and develop slightly more slowly than the [[Human]] norm, living up to 135 years. Other than their developments being a touch slower, they develop and decline in the same pattern as [[Humans]].&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Kaldar&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||People See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 25||15 to 25||young&lt;br /&gt;
|-&lt;br /&gt;
|26 to 44||26 to 44||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 59||45 to 80||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|60 to 70||81 to 116||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|71 to 81||117 to 136||mature&lt;br /&gt;
|-&lt;br /&gt;
|82 to 92||137 to 156||venerable&lt;br /&gt;
|-&lt;br /&gt;
|93 to 103||157 to 176||elderly&lt;br /&gt;
|-&lt;br /&gt;
|104 to 114||177 to 196||aged&lt;br /&gt;
|-&lt;br /&gt;
|115 to 125||197 to 216||wizened&lt;br /&gt;
|-&lt;br /&gt;
|126 to 135||217 to 235||ancient&lt;br /&gt;
|-&lt;br /&gt;
|136+||236+||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 100 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 135 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 10 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Kaldar can conceive children with the following races:&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Elf]] - difficult&lt;br /&gt;
*[[Elothean]] - difficult&lt;br /&gt;
*[[Gnome]] - difficult&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Kaldar]]&lt;br /&gt;
*[[Rakash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Albaria]]:  Home of the Gorbesh, their wicked cool gods, and some other races.&lt;br /&gt;
* [[Gorbesh]]:  Informational page on the Gorbesh, the beginnings of the Kaldar, and tidbits of religious lore.&lt;br /&gt;
* [[Symbol of the Kaldar]]: Long ago, a symbol was created by players to represent the Kaldar.&lt;br /&gt;
* [[Gorbesh Calendar (book)|Gorbesh Calendar]]: Information regarding the Calendar system used by the Gorbesh.&lt;br /&gt;
* [[Remembrance (book)]]: A First Person Definition of the Gorbesh by Elder [[Duveus]]&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
:A look at ancient Gorbesh traditions kept alive by the Kaldar (and [[Gnomes]]).&lt;br /&gt;
* [[Kaldar Attire]]: Clothing typically worn by Kaldar.&lt;br /&gt;
* [[Firestaining]]:  A decoration tradition carried over from ancient times.&lt;br /&gt;
* [[Kaldar Rites]]:  In progress.&lt;br /&gt;
* [[Kaldar Marriage]]:  Rite of Passage, ceremony, and historical information.&lt;br /&gt;
&lt;br /&gt;
;Language Information&lt;br /&gt;
* [[Gorbesh Dictionary, Common to Gorbesh (book)|Gorbesh Language]]: Common to  Gorbesh Translations by  [[Casimont]] Nalbiro&lt;br /&gt;
* [[Gorbesh Dictionary, Gorbesh to Common (book)|Gorbesh Language]]: Gorbesh to Common Translations.&lt;br /&gt;
* [[Gorbesh Grammar (book)|Gorbesh Grammar]]: By [[Casimont]] Nalbiro.&lt;br /&gt;
&lt;br /&gt;
;Religion Information&lt;br /&gt;
* [[Religion in Gorbesh Society (book)| Religion in Gorbesh Society]]:  All about the gods of Albaria.&lt;br /&gt;
* [[Ilaehl|Ilaehl and the Meumos Prophecies]]: A time of bleakness foretold to the Gorbesh.&lt;br /&gt;
* [[Kaldar Reference Script]]: A Genie or StormFront reference script for all of the gods and their symbols.&lt;br /&gt;
* [[Post:Kaldar_and_the_Thirteen_-_10/18/2011_-_06:36|Kaldaran Worship of the Thirteen]]: The unique interpretation of the Thirteen held by Kaldar who have adopted Kermoria&#039;s gods.&lt;br /&gt;
&lt;br /&gt;
;Special Verbs&lt;br /&gt;
* {{com|GOBBLE}}&lt;br /&gt;
* {{com|HAIL}}&lt;br /&gt;
* {{com|POSE}}&lt;br /&gt;
* {{com|ROAR}}&lt;br /&gt;
* {{com|SNAP}}&lt;br /&gt;
* {{com|STARE}}&lt;br /&gt;
* {{com|SWEAT}}&lt;br /&gt;
* {{com|TWIDDLE}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Twiddle_command&amp;diff=551025</id>
		<title>Twiddle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Twiddle_command&amp;diff=551025"/>
		<updated>2021-04-03T02:32:54Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated template &amp;amp; formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Prydaen&lt;br /&gt;
|description=Role-playing verb with various ways to move your fingers, and custom messaging for different races. All players can use the SELF, PLAYER and OBJECT versions of the verb, however, only Premium players can use the emotes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both of the character&#039;s hands must be empty in order to successfully TWIDDLE; there is different messaging for full hands.&lt;br /&gt;
|messaging=&#039;&#039;&#039;TWIDDLE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You twiddle your thumbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; twiddles her/his thumbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TWIDDLE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
See custom race-based messaging below.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TWIDDLE &amp;lt;Player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You gaze through &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; while twiddling your thumbs in thoughtful contemplation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; seems to be gazing through you as s/he twiddles her/his thumbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TWIDDLE &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; In a show of coordination, you drum your fingers upon &amp;lt;item&amp;gt; while twiddling your thumbs in agitation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; In a show of coordination, &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; drums her/his fingers upon &amp;lt;item&amp;gt; while twiddling her/his thumbs in agitation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TWIDDLE (holding one item)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You try to twiddle, but you have something in your hands. It&#039;s an interesting thumb exercise, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; looks like she is exercising her thumb -- how odd.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TWIDDLE (holding two items)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039;You try to twiddle, but your hands are full.  Don&#039;t drop things!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; fumbles with some items in her/his hands -- what is s/he trying to do?&amp;lt;br&amp;gt;&lt;br /&gt;
}}{{RTOC}}==Syntax==&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE&amp;lt;/tt&amp;gt; Syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {SELF}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {PLAYER}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {OBJECT}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE {EMOTE}&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE HELP&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;TWIDDLE INFO&amp;lt;/tt&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valid Emotes:&amp;lt;br /&amp;gt;&lt;br /&gt;
cold, drunk, ear, half, happy, idiot, impish, insane, maniac, mischief, nervous, not, pain, sad, silly, smug, stupid, triumph, ugly, weary, wicked, wide, wry&lt;br /&gt;
&lt;br /&gt;
==Twiddle Self==&lt;br /&gt;
&lt;br /&gt;
Messaging varies by race:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Race&#039;&#039;&#039; || &#039;&#039;&#039;You see:&#039;&#039;&#039; ||&#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf]]||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Elf]]||You tightly lace your fingers together and deliberately orbit one thumb around the other, seeking a balanced rhythm to assist your contemplations.||&#039;&#039;Player tightly laces his fingers together and deliberately orbits one thumb around the other as he settles into a meditative demeanor.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Elothean]]||You steeple your fingers together and gaze at them, knowing everyone around you will assume you&#039;re thinking deep thoughts and not simply daydreaming.||&#039;&#039;Steepling his fingertips together, Player gazes at them contemplatively as though lost in deep meditation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome]]||You twiddle your thumbs, grinning at the thought of your newest inspiration.||&#039;&#039;Gnome twiddles (his/her) little thumbs, as a devious grin appears on (his/her) face.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Gor&#039;Tog]]||You twiddle your thumbs, pondering nothing in particular.  Maybe food.||&#039;&#039;Gor&#039;Tog twiddles (his/her) heavy thumbs in a slow, methodical motion suitable for mashing turnips.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Halfling]]||You twiddle your little thumbs.||&#039;&#039;Player twiddles her little thumbs, probably daydreaming about tarts.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Human]]||You twiddle your thumbs.||&#039;&#039;Player twiddles her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaldar]]||You twiddle your thumbs, casually inspecting the area for possible threats.|| &#039;&#039;Player glances around the area with a keen eye as he casually twiddles his thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaldar]]|| || &#039;&#039;Kaldar seems to be contemplating something as (she/he) carefully scoops up a hand full of dirt and lets it shift through (her/his) fingers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Prydaen]]||You rhythmically rattle your claws against one another while lost in a moment of contemplation.||&#039;&#039;Player rhythmically rattles her claws against one another while lost in a moment of contemplation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakash]] (moonskin)||  ||&#039;&#039;Rakash clacks (his/her) claws together, filling the air with an annoying rat-tat-tat.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Mur]]||You twiddle your thumbs while casually rolling the tip of your tail in circles.||&#039;&#039;Player twiddles his thumbs while casually rolling the tip of his tail in circles.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Twiddle &amp;lt;emote&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emote&#039;&#039;&#039; || &#039;&#039;&#039;You see:&#039;&#039;&#039; ||&#039;&#039;&#039;Others see:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cold||You idly twiddle your thumbs. Why are you here with these lowlifes?||&#039;&#039;Jane idly twiddles her thumbs, surveying the room with a cold superiority.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Drunk||You drunkenly try to twiddle your thumbs. Who&#039;d have thought it could be so hard to accomplish?||&#039;&#039;Jane tries to twiddle her thumbs, but fails miserably with the timing and coordination. Looks like she has had too much to drink!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ear||You put a thumb in each ear and wave at yourself!||&#039;&#039;Jane looks at her hands and smirks. Placing a thumb firmly in each ear, she begins to wildly wave both hands!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Half||You clasp your hands in front of you and half-heartedly twiddle your thumbs with a slight sigh.||&#039;&#039;Jane clasps her hands in front of her and half-heartedly twiddles her thumbs with a slight sigh of boredom.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Happy||You hum a cheerful tune while absentmindedly twiddling your fingers.||&#039;&#039;Jane hums a cheerful tune while absentmindedly twiddling her fingers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Idiot||You press your fingertips together, making them look like slightly pointed ears, which causes you to scowl and gnash your teeth.||&#039;&#039;Jane presses her fingertips together and scowls as she stares at them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Impish||You grin slightly and unconsciously begin to twiddle your thumbs.||&#039;&#039;Jane grins impishly as she unconsciously twiddles her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Insane||You begin twitching and cackling like a madman as you endlessly twiddle your thumbs.||&#039;&#039;Twitching and glancing wildly about, Jane begins to drool slightly as she cackles crazily and rapidly twiddles her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Maniac||Unable to quell the compulsion any longer, you twiddle your thumbs until your hands ache!||&#039;&#039;Jane clenches her fingers together tightly, twiddling her thumbs with maddened fervor!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mischief||You press your thumbs together and rhythmically tap your fingers against one another in succession, a knowing grin spreading across your face.||&#039;&#039;Jane holds her thumbs together while rhythmically tapping her fingers against one another in succession, sporting a mischievous grin.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nervous||Your hands tremble involuntarily.||&#039;&#039;Jane&#039;s trembling hands betray her anxiety.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Not||You try to twiddle your thumbs, but you can&#039;t seem to get a rhythm going.||&#039;&#039;Jane looks like she is trying to twiddle her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pain||You move a couple of joints in your hands and feel an ache; age and the weather must be creeping up on you.||&#039;&#039;Jane stiffly opens and closes her hands.  The wince from a dull ache flits across her face.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sad||You clasp your hands and press your thumbs against your lips as if this will somehow quell the pain you feel wrenching at your very soul.||&#039;&#039;Hands clasped, Jane places her thumbs against her quivering lips, her eyes welled with tears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Silly||You try to twiddle your thumbs...all four of them!||&#039;&#039;Jane tries to twiddle her thumbs but seems to lack the coordination it takes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Smug||You lean back, clasping your hands together and expertly rotating your thumbs over and about each other.  Your eyes alight as you realize the superior ease in which you can do this.||&#039;&#039;Jane leans back with her hands held in front, smoothly twiddling her thumbs with a smug expression in her eyes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stupid||You absentmindedly massage your temple while staring at nothing in particular.  If only you could remember...||&#039;&#039;Jane absentmindedly massages her temple, mouth slightly agape, as she gazes upward with a vacant expression.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Triumph||You hook your thumbs and flap your fingers about while bobbing your head to and fro.  It&#039;s a butterfly!||&#039;&#039;Jane hooks her thumbs and flaps her fingers about.  It&#039;s a rather impressive butterfly.  You think.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ugly||You pull your lower eyelids down with one hand, push the tip of your nose up with the other and stick out your tongue!  Didn&#039;t your mother tell you your face would freeze like that?||&#039;&#039;Jane pulls her lower eyelids down with one hand, pushes the tip of her nose up with the other and sticks out her tongue, making a face only an ogre mother could love.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Weary||Your eyes droop as you start to nod off while slowly twiddling your thumbs.||&#039;&#039;Jane&#039;s eyes droop as she starts to nod off while slowly twiddling her thumbs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wicked||You pound your fist into your open hand and begin to twiddle at a frantic pace as a devious idea comes to mind.||&#039;&#039;Jane pounds her fist into her open hand and begins to twiddle at a frantic pace.  An odd gleam comes to her eye.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wide||You hold out your arms as far as they stretch and waggle your fingers for emphasis.  This is the best fish story you&#039;ve ever told!||&#039;&#039;Jane stretches her arms out wide and waggles her fingers for emphasis.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wry||You raise your hands and clasp them in front of you, twiddling your fingertips along the outsides of your knuckles, while smirking to one side of your mouth wryly.||&#039;&#039;Jane raises her hands in front of her and clasps them together before twiddling her fingertips along the outside of her knuckles, smirking wryly to herself.  What could she be thinking?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Premium]]&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Stare_command&amp;diff=550998</id>
		<title>Stare command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Stare_command&amp;diff=550998"/>
		<updated>2021-04-02T04:58:46Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Template and formatting updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gnome, Halfling, Kaldar, Prydaen, Rakash&lt;br /&gt;
|description=Roleplay long looks at people, places, or things.&lt;br /&gt;
|messaging=&#039;&#039;&#039;STARE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You stare blankly into the distance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; stares blankly into the distance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STARE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You stare meekly at the ground in a moment of embarrassment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; stares meekly at the ground in a moment of embarrassment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STARE &amp;lt;self&amp;gt; (if ELOTHEAN)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You stare pensively into the distance, lost in introspection.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;  stares pensively into the distance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STARE &amp;lt;creature&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You stare blankly at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; stares blankly at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}==Racial Stares==&lt;br /&gt;
*[[race association is::Dwarf]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a gruff, unwavering stare.&lt;br /&gt;
*[[race association is::Elf]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a serene, lofty stare.&lt;br /&gt;
*[[race association is::Elothean]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a calm, clear stare.&lt;br /&gt;
*[[race association is::Gnome]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with an acute, keen-witted stare.&lt;br /&gt;
*[[race association is::gor&#039;tog|Gor&#039;Tog]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a heavy, ponderous stare.&lt;br /&gt;
*[[race association is::Halfling]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with an incredulous stare.&lt;br /&gt;
*[[race association is::Human]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a frank, even stare.&lt;br /&gt;
*[[race association is::Kaldar]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; a proud, defiant stare.&lt;br /&gt;
*[[race association is::Prydaen]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with an intent, predatory stare.&lt;br /&gt;
*[[race association is::Rakash]] &#039;&#039;(not in moonskin)&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a solid, steady stare.&lt;br /&gt;
*Rakash &#039;&#039;(moonskin)&#039;&#039;: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a sharp, wolfish stare.&lt;br /&gt;
*[[race association is::s&#039;kra mur|S&#039;Kra Mur]]: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; fixes &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; with a cold, reptilian stare.&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands,Role-playing commands}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=550997</id>
		<title>Snap command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snap_command&amp;diff=550997"/>
		<updated>2021-04-02T04:53:24Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated to clarify that most snapping is Human-only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Gnome, Halfling, Human, Kaldar, Prydaen&lt;br /&gt;
|description=Role-playing commands for various types of snapping and hand motions. Snap has special messaging for humans, with some addition special messaging for all races.&lt;br /&gt;
|messaging=&#039;&#039;&#039;SNAP (everyone)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}{{RTOC}}==Human==&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY NOSE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Cupping your face with your hands, you slyly press your fingers to the bridge of your nose while sticking your thumb inside your mouth.  You pluck your front teeth with the tip of your nail to create a cracking sound, carefully keeping your mouth and nose hidden from view.  You coordinate the noise with the motion of your fingers, creating the illusion of snapping your nose back and forth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Cupping &amp;lt;his/her&amp;gt; face with &amp;lt;his/her&amp;gt; hands, &amp;lt;Person&amp;gt; presses &amp;lt;his/her&amp;gt; fingers to the bridge of &amp;lt;his/her&amp;gt; nose.  Suddenly, &amp;lt;he/she&amp;gt; pushes &amp;lt;his/her&amp;gt; nose to the right, creating a horrible snapping noise!  &amp;lt;He/She&amp;gt; repeats the motion to the left and cracks it back into place.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY NECK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Pressing the palm of one hand under your chin, you jerk your neck wildly to the side, causing a loud pop.  You let out an involuntary sigh as your body relaxes. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; chin roughly and jerks it to the side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY BACK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You clutch your lower back and quickly twist from side to side. You hear a series of loud pops and sigh, feeling your body relax slightly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; grasps &amp;lt;his/her&amp;gt; lower back and twists roughly from side to side.  You hear a loud pop and see &amp;lt;him/her&amp;gt; visibly relax. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; ARM&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You stretch your &amp;lt;left/right&amp;gt; arm across your chest, pulling it tight to your body by pushing with your &amp;lt;right/left&amp;gt; hand on the elbow.  After you hear your shoulder make a satisfactory pop, you violently release your arm and snap it around in the opposite direction, creating a few more choice cracking noises in your upper back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; stretches &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; arm across &amp;lt;his/her&amp;gt; chest, pulling it tight to &amp;lt;his/her&amp;gt; body with &amp;lt;his/her&amp;gt; other hand.  You hear a soft pop from &amp;lt;Person&amp;gt;&#039;s shoulder, and &amp;lt;he/she&amp;gt; suddenly whips &amp;lt;his/her&amp;gt; arm around to crack &amp;lt;his/her&amp;gt; upper back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; HAND&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You use the palm of your &amp;lt;right/left&amp;gt; hand to push down upon the backs of the fingers on your &amp;lt;left/right&amp;gt;, directly on the joints.  Not unlike the sound of corn popping, your knuckles release several snaps as they succumb to the pressure.  Then, you steeple your hands together and press the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  You clench and unclench your fist a few times to relax the muscles once again. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; pushes directly on the joints of &amp;lt;his/her&amp;gt; left hand with the palm of &amp;lt;his/her&amp;gt; right.  Not unlike the sound of corn popping, &amp;lt;his/her&amp;gt; knuckles release several snaps as they succumb to the pressure.  Next, &amp;lt;he/she&amp;gt; steeples &amp;lt;his/her&amp;gt; hands together and presses the &amp;lt;left/right&amp;gt; hand&#039;s fingers firmly backward, causing them to crack yet again.  Finally, &amp;lt;Person&amp;gt; clenches and unclenches &amp;lt;his/her&amp;gt; fist a few times after the grueling ritual. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; LEG&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You straighten your &amp;lt;left/right&amp;gt; leg completely by pointing the tip of your toes toward the ground and lifting your heel.  With a quick jerk, you kick your foot backwards under your body and flip it forward again.  Your knee emits a few snapping sounds during the process, particularly when you wiggle and stretch your leg again after the initial maneuver. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; straightens &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; leg completely by pointing the tip of &amp;lt;his/her&amp;gt; toes toward the ground and lifting &amp;lt;his/her&amp;gt; heel.  With a quick jerk, &amp;lt;he/she&amp;gt; kicks &amp;lt;his/her&amp;gt; foot backwards and flips it forward.  &amp;lt;His/Her&amp;gt; knee emits a few snapping sounds during the process, particularly when &amp;lt;he/she&amp;gt; wiggles and stretches &amp;lt;his/her&amp;gt; leg afterwards. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;left/right&amp;gt; FOOT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You lift your &amp;lt;left/right&amp;gt; foot up off the ground and rotate your ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic movement. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; &amp;lt;left/right&amp;gt; foot up off the ground and rotates &amp;lt;his/her&amp;gt; ankle several times, starting off clockwise and eventually reversing the motions.  A few muted snaps and pops are the result of the deliberate, rhythmic motions. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ALTERNATE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap first with your right hand and then your left.  You repeat the routine a few times before you get bored.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps first with &amp;lt;his/her&amp;gt; right hand and then with &amp;lt;his/her&amp;gt; left.  &amp;lt;He/She&amp;gt; repeats the routine a few times to display how talented &amp;lt;his/her&amp;gt; fingers are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps a syncopated rhythm, switching off between right and left hands. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ANGRY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers as you seethe in attempt to keep down your anger. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; seethes angrily, snapping &amp;lt;his/her&amp;gt; fingers warningly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers like the beat of a war drum. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ANNOY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your hand up and begin to snap incessantly, trying to annoy everyone around you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and starts to snap incessantly.  It&#039;s very annoying, and you wish &amp;lt;he/she&amp;gt; would stop.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hand up and snaps incessantly while trying to hide a mischievous smirk. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP APPLAUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers in poetic appreciation, marveling in the thrill of onomatopoeia and alliteration. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; repeatedly snaps &amp;lt;his/her&amp;gt; fingers, respectfully acknowledging tasteful, artistic expression.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers pompously around the area. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP APPROVE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers rapidly in approval, showing everyone how truly nonchalant you are. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; hands slightly and snaps rapidly as &amp;lt;he/she&amp;gt; nods &amp;lt;his/her&amp;gt; head lazily in approval.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers rapidly, either to stay awake or acknowledge something. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BORED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: With nothing else to occupy yourself with, you snap your fingers, wondering how long you can keep going at the same pace before either your fingers start to ache or you lose interest.  You manage to last for several moments before your finger and thumb slide silently away from each other, failing to produce the same crisp snap as before.  Oh, well!  Better luck next time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: With a look of concentration written clearly across &amp;lt;his/her&amp;gt; face, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers repeatedly, managing to keep the pace steady and constant for several breathless moments.  Impressive! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers repetitiously, the loud sounds quickly grating on your nerves. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers at yourself.  Now that is really taking command! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at himself. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once at &amp;lt;Person&amp;gt; and point at the ground in front of you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points down at the ground in front of &amp;lt;him/her&amp;gt;! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points at &amp;lt;his/her&amp;gt; feet. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP COMMAND &amp;lt;person&amp;gt; &amp;lt;direction&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once at &amp;lt;Person&amp;gt; and point &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at you and points &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers at &amp;lt;Person2&amp;gt; and points &amp;lt;direction&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP CURSE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and throw down your arms, accepting defeat.  Oh, well, maybe next time! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; misses &amp;lt;his/her&amp;gt; chance. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and looks sheepish. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP DISGUSTED&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers once and spit in a display of pure disgust. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers once and spits in a display of pure disgust. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and then spits.  How vulgar! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP DRINK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers, ordering everyone a drink on the house! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, noting everyone&#039;s thirst, and orders drinks on the house! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, signaling it&#039;s time to drink! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP EASY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You casually snap your fingers, emphasizing how easy things are. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers, trying to tell you that it&#039;s a cinch. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FAIL &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re a loser! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; scrunches up his face, looking unattractive and very undignified. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FAIL &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You shake your head and give a quick succession of loud snaps toward &amp;lt;Person&amp;gt;, indicating your disapproval. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; completes a rapid succession of loud snaps while shaking &amp;lt;his/her&amp;gt; head at you.  Someone is not pleased! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; scowls and shakes &amp;lt;his/her&amp;gt; head at &amp;lt;Person2&amp;gt; while snapping rapidly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FIERCE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Narrowing your eyes and pursing your lips, you snap your fingers and punch your thigh in a conspicuous display of ferocity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; fixes &amp;lt;his/her&amp;gt; face into a fierce expression before snapping &amp;lt;his/her&amp;gt; fingers and punching &amp;lt;his/her&amp;gt; thigh conspicuously. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks disgruntled as &amp;lt;he/she&amp;gt; snaps once and punches &amp;lt;his/her&amp;gt; thigh. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP FLIRT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and pucker your lips, unafraid in the face of love. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; puckers &amp;lt;his/her&amp;gt; lips as &amp;lt;he/she&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, unabashedly vying for your attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers beckoningly in what appears to be some bizarre mating ritual. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP HAPPY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers to a happy beat and dance around excitedly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers to a happy beat and dances around excitedly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and moves around like a madman! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP IDEA&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers smartly, grinning at your new idea! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers smartly, grinning as if he has an idea. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; grins and snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP LOUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You raise your arm in the air and loudly snap your fingers, demanding attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly in the air, trying to get your attention. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers loudly!  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP MULTI&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nimbly run your thumb across all four fingers, creating a multilayered snapping noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; nimbly runs &amp;lt;his/her&amp;gt; thumb across all of &amp;lt;his/her&amp;gt; fingertips to create an unusual snapping noise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; somehow makes a snapping noise using all of &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP MUSIC&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers and nod your head to your own unique beat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and nods &amp;lt;his/her&amp;gt; head to &amp;lt;his/her&amp;gt; own beat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; attempts to snap &amp;lt;his/her&amp;gt; fingers and bob &amp;lt;his/her&amp;gt; head at the same time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP NERVOUS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nervously snap your fingers in anticipation of the worst outcome. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and repeatedly snaps &amp;lt;his/her&amp;gt; fingers in an attempt to calm &amp;lt;his/her&amp;gt; nerves. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; bites &amp;lt;his/her&amp;gt; lower lip and clumsily snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SNAP PONDER&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers repeatedly as you ponder a missing thought.  You know you just had it, but you just can&#039;t seem to remember. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers as &amp;lt;he/she&amp;gt; tries to jog &amp;lt;his/her&amp;gt; memory. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers wildly! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP PROUD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You slightly raise your head up and smirk as you pointedly snap your fingers, proud of your latest accomplishments. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; lifts &amp;lt;his/her&amp;gt; chin and smirks, pointedly snapping &amp;lt;his/her&amp;gt; fingers, obviously proud of &amp;lt;himself/herself&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; smirks and pointedly snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP QUICK&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You quickly snap your fingers letting everyone know it&#039;s time to move! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; quickly snaps &amp;lt;his/her&amp;gt; fingers in attempt to get everyone going. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers in a very agitated fashion. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP ROLL&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Facing your palm upward, you snap, flatten your fingers, and roll your wrist around in a circle.  As you rotate your hand, you turn it so your palm faces downward and move it away from your body in a smooth motion. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; does the snap and roll, fluidly executing the motions in a veritable ballet of finger and wrist movements.  Exuding confidence, &amp;lt;he/she&amp;gt; winks at you, a fellow Human. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers and rolls &amp;lt;his/her&amp;gt; wrist, trying to look cool. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You show off your sassy attitude by snapping your fingers and swinging your hand up in an arc while snaking your head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; shows &amp;lt;his/her&amp;gt; sassiness by snapping &amp;lt;his/her&amp;gt; fingers and swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;him/her&amp;gt; fingers and swings &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You sassy &amp;lt;man/woman&amp;gt;!  Try someone else. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; glances at &amp;lt;his/her&amp;gt; fingers and smirks to &amp;lt;himself/herself&amp;gt;, looking highly amused. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SASSY &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You give &amp;lt;Person&amp;gt; some sass by getting in her face and snapping your fingers, swinging your hand up in an arc while snaking your head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; gives you some sass by getting in your face and snapping &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; gets really close to &amp;lt;Person&amp;gt; face and snaps &amp;lt;his/her&amp;gt; fingers, swinging &amp;lt;his/her&amp;gt; hand up in an arc while snaking &amp;lt;his/her&amp;gt; head. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SILLY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Out of sheer boredom, you try to snap your fingers and twiddle your thumbs at the same time, wondering if you look as ridiculous as you feel.  Just when you think you&#039;ve succeeded, you mangle your fingers instead.  Ouch! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; ambitiously attempts to snap &amp;lt;his/her&amp;gt; fingers and twiddle &amp;lt;his/her&amp;gt; thumbs simultaneously, but fails horribly, having to nurse &amp;lt;his/her&amp;gt; hurting hands instead. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers awkwardly, hurting &amp;lt;himself/herself&amp;gt;.  Silly Human! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SHOWY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your fingers with a flourish, flicking a coin into midair before deftly catching it again.  Yeah, you&#039;re that good. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; casually flicks a coin with a snap of &amp;lt;his/her&amp;gt; fingers, sending it flying end over end, before snatching it out of midair with a winning smile. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers, sending a coin spinning into midair with amazing ease before snatching it back. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SINGLE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your middle finger against your palm, foregoing the use of your thumb.  Nevertheless, you manage to produce a sound of impressive magnitude. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; loudly snaps a single finger against &amp;lt;his/her&amp;gt; palm in an impressive display of manual dexterity. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; makes a sharp snapping noise using only one finger! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SLAP&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap the fingers of both hands concurrently, and then quickly slap your palms together.  You repeat the trick over and over, increasing your speed until you finally lose your control. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps the fingers of both &amp;lt;his/her&amp;gt; hands concurrently, and then quickly slaps them together.  &amp;lt;He/She&amp;gt; keeps performing the stunt, increasing the speed as &amp;lt;he/she&amp;gt; continues.  Unfortunately, &amp;lt;he/she&amp;gt; can&#039;t keep it up forever, but it sure looked fun while it lasted! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; creates a lot of noise by snapping &amp;lt;his/her&amp;gt; fingers and slapping &amp;lt;his/her&amp;gt; hands.  After a while, &amp;lt;he/she&amp;gt; stops when &amp;lt;he/she&amp;gt; can no longer keep up the frenetic pace. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SOFT&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You softly snap your fingers as if wondering what to do next. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers thoughtfully as if wondering what to do next. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers softly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Winking one eye and tilting your head, you snap your fingers.  To finish the suave move, you ball your fist and stick your thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  Looking suave, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  For no apparent reason other than to amuse &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; balls &amp;lt;his/her&amp;gt; fist and sticks &amp;lt;his/her&amp;gt; thumb in the air. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Winking one eye and tilting your head, you snap your fingers.  Creating an &amp;quot;L&amp;quot; with your thumb and forefinger, you point your hand at &amp;lt;Person&amp;gt; in an exaggerated manner so everyone knows you&#039;re top dog. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at you, looking rather suave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Winking one eye and tilting &amp;lt;his/her&amp;gt; head, &amp;lt;Person1&amp;gt; snaps &amp;lt;his/her&amp;gt;  fingers.  &amp;lt;He/She&amp;gt; forms an &amp;quot;L&amp;quot; with &amp;lt;his/her&amp;gt; thumb and forefinger and points at &amp;lt;Person2&amp;gt; in an apparent attempt to look suave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP TEASE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re such a tease. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; licks the tip of &amp;lt;his/her&amp;gt; finger and places it on &amp;lt;his/her&amp;gt; hip.  Pretending to have burned &amp;lt;himself/herself&amp;gt;, &amp;lt;he/she&amp;gt; pulls &amp;lt;his/her&amp;gt; hand away quickly and covers &amp;lt;his/her&amp;gt; open mouth in mock surprise. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP SUAVE &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap twice in &amp;lt;Person&amp;gt;&#039;s direction to get &amp;lt;his/her&amp;gt; attention, giving &amp;lt;him/her&amp;gt; a playful wink. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: You hear snapping fingers from &amp;lt;Person&amp;gt;&#039;s direction, who is either flirting with you or teasing you.  It&#039;s hard to tell. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; snaps &amp;lt;his/her&amp;gt; fingers twice at &amp;lt;Person&amp;gt; as &amp;lt;he/she&amp;gt; gives &amp;lt;him/her&amp;gt; a teasing wink. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WAVE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: Pointing your elbows away from your body, you bring your hands in front of your face and double snap.  You then splay your fingers emphatically and move your hands outward in opposite directions, creating a theatrical wave motion as you wiggle your digits. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: Performing the ever spirited snap and wave technique, you watch knowingly as &amp;lt;Person&amp;gt; creates a theatrical show with &amp;lt;his/her&amp;gt; wiggling fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; sticks &amp;lt;his/her&amp;gt; elbows out awkwardly and snaps in front of &amp;lt;his/her&amp;gt; own face.  &amp;lt;He/She&amp;gt; then jerks &amp;lt;his/her&amp;gt; hands open and wiggles &amp;lt;his/her&amp;gt; fingers, looking quite ridiculous. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WIN &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You&#039;re a winner! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; raises &amp;lt;his/her&amp;gt; arm and sticks &amp;lt;his/her&amp;gt; forefinger straight up into the air, beaming like &amp;lt;he/she&amp;gt; just won the lottery. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP WIN &amp;lt;person&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You nod your head and give a quick snap toward &amp;lt;Person&amp;gt;, acknowledging &amp;lt;his/her&amp;gt; accomplishments. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Target sees&#039;&#039;: &amp;lt;Person&amp;gt; briskly snaps &amp;lt;his/her&amp;gt; fingers while nodding in your direction.  Someone is impressed! &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person1&amp;gt; nods to &amp;lt;Person2&amp;gt; and snaps &amp;lt;his/her&amp;gt; fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SNAP WORRY&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You pace back and forth, snapping your fingers as you dwell on worrisome thoughts. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Humans see&#039;&#039;: &amp;lt;Person&amp;gt; looks very concerned about something, &amp;lt;his/her&amp;gt; emotions betrayed by the way &amp;lt;he/she&amp;gt; is unconsciously snapping &amp;lt;his/her&amp;gt; fingers and pacing about. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Non-Humans see&#039;&#039;: &amp;lt;Person&amp;gt; keeps quietly snapping &amp;lt;his/her&amp;gt; fingers while ignoring you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Races==&lt;br /&gt;
&#039;&#039;&#039;SNAP (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You snap your furry fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; produces a muffled snap with the pads of &amp;lt;his/her&amp;gt; furry fingers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP BODY &amp;lt;part&amp;gt; (Prydaen)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see&#039;&#039;: You rub your furry fingers together but don&#039;t get very far. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Person&amp;gt; rubs &amp;lt;his/her&amp;gt; furry fingers together, frowning slightly. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Dwarf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Dwarf stares suspiciously at (his/her) fingers as if they had a mind of their own. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Elf)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; Snap your fingers like THAT?  What a vulgar idea!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &#039;&#039;&amp;lt;Elf&amp;gt;&#039;&#039;&#039;s fingers twitch uncomfortably.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Elothean)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Elothean studies (his/her) fingers, shrugs, then lowers them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Gor&#039;Tog)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: Gor&#039;Tog glances at (his/her) hands for a moment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Gnome/Halfling)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; furrows (her/his) brow and rubs (her/his) fingers together vigorously.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SNAP &amp;lt;self&amp;gt; (Kaldar/Rakash)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You rub your fingers together, making a soft sound with them, but you really can&#039;t fathom the significance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see&#039;&#039;: &amp;lt;Name&amp;gt; rubs her/his fingers together quickly, a puzzled look on her/his face.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gobble_command&amp;diff=550996</id>
		<title>Gobble command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gobble_command&amp;diff=550996"/>
		<updated>2021-04-02T04:46:34Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated template and formatting; included some missing verbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Racial messaging needs to be updated}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|race=Dwarf, Elf, Elothean, Gor&#039;Tog, Halfling, Kaldar, Rakash, Human&lt;br /&gt;
|description=Gobble allows Gor&#039;Togs to scarf down food in a variety of ways. Special messaging exists for other races as well.&lt;br /&gt;
|messaging=-&lt;br /&gt;
}}==[[race association is::gor&#039;tog|Gor&#039;Tog|Gor&#039;Tog]]==&lt;br /&gt;
&#039;&#039;&#039;GOBBLE&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; Your mind drifts to thoughts of food and you begin to drool, thinking of all of the wonderful things to gobble.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Gor&#039;Tog&amp;gt;&#039;&#039;&#039;s eyes go dreamy and s/he begins to drool.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;self&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Gor&#039;Tog&amp;gt;&#039;&#039; noisily licks (his/her) chops.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;Player&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You gaze hungrily at &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039;, and for a brief moment, s/he seems to take on the image of a roasted haunch of savory, dripping meat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Gor&#039;Tog&amp;gt;&#039;&#039; looks at you, mouth parting slightly and a strand of saliva forming on his/her lip. Maybe you should be nervous?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;GameMaster&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; BAD &#039;Tog!  Bad, bad &#039;Tog!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;food item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Gor&#039;Tog&amp;gt;&#039;&#039; messily gobbles down &amp;lt;food item&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;non-food item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Races==&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if DWARF)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Dwarf&amp;gt;&#039;&#039; sighs and pats (his/her) belly with regret.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if ELF)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; Gobble?  You?  The thought fills your stomach with nausea.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; A nauseated pallor slowly suffuses &#039;&#039;&amp;lt;Elf&amp;gt;&#039;&#039;&#039;s face from neck to ear-tips.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if ELOTHEAN)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Elothean&amp;gt;&#039;&#039; frowns in distaste.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if HALFLING)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Halfling&amp;gt;&#039;&#039; sniffs disdainfully and dry-washes his/her hands.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if HUMAN)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You consider gobbling it down, but decide against it, gagging.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Elothean&amp;gt;&#039;&#039; looks faintly uncomfortable, as if gagging on something.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if KALDAR)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ??&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; An expression of pride crosses &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039;&#039;s face.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if PRYDAEN)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; Gobbling takes far too much energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Prydaen&amp;gt;&#039;&#039;&#039;s mouth stretches open wide in a broad yawn.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOBBLE &amp;lt;person&amp;gt; (if RAKASH)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You snort at the idea of gobbling that down.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Human&amp;gt;&#039;&#039; snorts and folds her arms across her chest with disdain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Eat command|EAT]]&lt;br /&gt;
* [[Nibble command|NIBBLE]]&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hail_command&amp;diff=550993</id>
		<title>Hail command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hail_command&amp;diff=550993"/>
		<updated>2021-04-02T04:16:00Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated template; transferred table from Kaldar and Gnome Verbs page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Gnome, Kaldar&lt;br /&gt;
|description=Racial greeting intended for use by Kaldar and Gnomes.&lt;br /&gt;
|messaging=&#039;&#039;&#039;HAIL (non-Gnome/non-Kaldar)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; You go through the motions of the traditional Kaldaran greeting but it just doesn&#039;t seem quite right.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; attempts a Kaldaran greeting but it just looks like a limp salute.&amp;lt;br /&amp;gt;&lt;br /&gt;
}}{{RTOC}}==[[race association is::kaldar|Kaldar]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!Messaging!!Room Messaging&lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;self&amp;gt;|| You pause for a moment, head down and eyes closed as you clench your fist to your heart in ancestral respect.||&amp;lt;Kaldar&amp;gt; pauses for a moment in respectful silence.&lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;Kaldar&amp;gt;||You hail &amp;lt;Kaldar&amp;gt; with a clenched fist over your heart and a respectful nod.||&amp;lt;Kaldar&amp;gt; hails you with a clenched fist over &amp;lt;him/her&amp;gt; heart and a respectful nod, the traditional Kaldaran greeting.&lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;Kaldar who is dead&amp;gt;||You hail &amp;lt;Kaldar&amp;gt; with a clenched fist over your heart and a respectful nod.||&amp;lt;Kaldar&amp;gt; pauses for a moment, clenched fist over heart, in respectful silence.&lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;Gnome&amp;gt;||You briefly drop to one knee as you hail &amp;lt;Gnome&amp;gt; with a clenched fist over your heart and a respectful nod.|| &amp;lt;Kaldar&amp;gt; briefly drops to one knee and hails you with a clenched fist over &amp;lt;him/her&amp;gt; heart and a respectful nod -- the traditional Kaldaran greeting.&lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;non-Albarian&amp;gt;||You hail &amp;lt;non-Alberian&amp;gt; with an aloof nod.||&amp;lt;Kaldar&amp;gt; hails you with a superior nod.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gnome|Gnome]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!Messaging!!Room Messaging&lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;person&amp;gt; (Gnome to Kaldar)||You gaze upwards at Kaldar and hail &amp;lt;him/her&amp;gt; with a clenched fist over your heart and a respectful nod.||Gnome gazes upwards at you and hails you with a clenched fist over &amp;lt;him/her&amp;gt; heart and a respectful nod in an attempt at the traditional Kaldaran greeting. Close enough. &lt;br /&gt;
|-&lt;br /&gt;
|HAIL &amp;lt;person&amp;gt; (Gnome to Gnome)||Straining for every inch of height you stiffly hail Gnome2 with a clenched fist over your heart and a severe nod. You barely suppress a giggle.||Straining for every inch of height Gnome1 stiffly hails you with a clenched fist over &amp;lt;his/her&amp;gt; heart and a severe nod -- a good-natured mockery of the traditional Kaldaran greeting.&lt;br /&gt;
|-&lt;br /&gt;
|Hail &amp;lt;non-Albarian&amp;gt;||You go through the motions of the traditional Kaldaran greeting but it just doesn&#039;t seem quite right.||Gnome attempts a Kaldaran greeting but it just looks like a limp salute.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hail_command&amp;diff=550991</id>
		<title>Hail command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hail_command&amp;diff=550991"/>
		<updated>2021-04-02T04:02:58Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Gnome, Kaldar&lt;br /&gt;
|description=Racial greeting intended for use by Kaldar and Gnomes.&lt;br /&gt;
}}&lt;br /&gt;
==[[race association is::kaldar|Kaldar]]==&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;self&amp;gt;&#039;&#039;: : You pause for a moment, head down and eyes closed as you clench your fist to your heart in ancestral respect.&lt;br /&gt;
: &#039;&#039;&amp;lt;Name&amp;gt;&#039;&#039; pauses for a moment in respectful silence.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039;: You hail &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; with a clenched fist over your heart and a respectful nod.&lt;br /&gt;
: &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; hails you with a clenched fist over &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; heart and a respectful nod, the traditional Kaldaran greeting.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; (if dead): You hail &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; with a clenched fist over your heart and a respectful nod.&lt;br /&gt;
: &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; pauses for a moment, clenched fist over heart, in respectful silence.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;Gnome&amp;gt;&#039;&#039;: You briefly drop to one knee as you hail &#039;&#039;&amp;lt;Gnome&amp;gt;&#039;&#039; with a clenched fist over your heart and a respectful nod.&lt;br /&gt;
: &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; briefly drops to one knee and hails you with a clenched fist over &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; heart and a respectful nod -- the traditional Kaldaran greeting.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;non-Albarian&amp;gt;&#039;&#039;: You hail &#039;&#039;&amp;lt;non-Alberian&amp;gt;&#039;&#039; with an aloof nod.&lt;br /&gt;
: &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; hails you with a superior nod.&lt;br /&gt;
&lt;br /&gt;
==[[race association is::gnome|Gnome]]==&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (Gnome to Kaldar): You gaze upwards at &#039;&#039;&amp;lt;Kaldar&amp;gt;&#039;&#039; and hail &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; with a clenched fist over your heart and a respectful nod.&lt;br /&gt;
: &#039;&#039;&amp;lt;Gnome&amp;gt;&#039;&#039; gazes upwards at you and hails you with a clenched fist over &#039;&#039;&amp;lt;him/her&amp;gt;&#039;&#039; heart and a respectful nod in an attempt at the traditional Kaldaran greeting. Close enough.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (Gnome to Gnome): Straining for every inch of height you stiffly hail &#039;&#039;&amp;lt;Gnome&amp;gt;&#039;&#039; with a clenched fist over your heart and a severe nod.  You barely suppress a giggle.&lt;br /&gt;
: Straining for every inch of height &#039;&#039;&amp;lt;Gnome&amp;gt;&#039;&#039; stiffly hails you with a clenched fist over &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; heart and a severe nod -- a good-natured mockery of the traditional Kaldaran greeting.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (Gnome to any race other than Gnome or Kaldar): You go through the motions of the traditional Kaldaran greeting but it just doesn&#039;t seem quite right.	&lt;br /&gt;
Others see: Gnome attempts a Kaldaran greeting but it just looks like a limp salute.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{tt|hail}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039; (Non-Albarian to Kaldar): ?&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; attempts a Kaldaran greeting but it just looks like a limp salute.&lt;br /&gt;
&lt;br /&gt;
*{{tt|hail}}: You go through the motions of the traditional Kaldaran greeting but it just doesn&#039;t seem quite right.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; attempts a Kaldaran greeting but it just looks like a limp salute.&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rakash_commands&amp;diff=550943</id>
		<title>Rakash commands</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rakash_commands&amp;diff=550943"/>
		<updated>2021-04-01T05:47:02Z</updated>

		<summary type="html">&lt;p&gt;ERICA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeletePage}}{{RTOC}}&lt;br /&gt;
==Rakash Special Verbs==&lt;br /&gt;
Rakash in [[moonskin]] have extensive options using the following verbs:&lt;br /&gt;
* [[Howl command|Howl]]&lt;br /&gt;
* [[Ear command|Ear]]&lt;br /&gt;
* [[Tail command|Tail]]&lt;br /&gt;
&lt;br /&gt;
==[[Growl command|Growling Speech]]==&lt;br /&gt;
&#039;&#039;Can be used in place of &#039; or [[Say command|SAY]] as a verb for speaking.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Generally only used to express strong emotion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Can be used with the same emotes used with SAY&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
You growl, &amp;quot;You gargoyle-wrangler!  Die!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
You happily growl, &amp;quot;I love it!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
You angrily growl, &amp;quot;I&#039;ll murder you, miscreant!&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional special messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;600px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Command!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|Purr||&amp;lt;Rakash&amp;gt; makes a loud &amp;quot;RrrrRRRrrrRRRrrrr&amp;quot; noise that you hope means (he/she)&#039;s happy.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Stare command|Stare]]|| Rakash fixes &amp;lt;person&amp;gt; with a solid, steady stare. &#039;&#039;&#039;Moonskin:&#039;&#039;&#039; Rakash fixes &amp;lt;person&amp;gt; with a sharp, wolfish stare. &lt;br /&gt;
|-&lt;br /&gt;
|Snap||Rakash snaps (his/her) fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Snap &amp;lt;self&amp;gt;||Rakash rubs (his/her) fingers together quickly, a puzzled look on (his/her) face.&lt;br /&gt;
|-&lt;br /&gt;
|Twiddle &amp;lt;self&amp;gt;||&#039;&#039;&#039;Moonskin:&#039;&#039;&#039; Rakash clacks (his/her) claws together, filling the air with an annoying rat-tat-tat.&lt;br /&gt;
|-&lt;br /&gt;
|Gobble &amp;lt;person&amp;gt;||Rakash snorts and folds (his/her) arms across (his/her) chest with disdain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Commands}}&lt;br /&gt;
[[race association is::rakash| ]]&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=550941</id>
		<title>Concept:Halflings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Halflings&amp;diff=550941"/>
		<updated>2021-04-01T05:44:45Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Halfling verbs: listed them out instead of linking to page that is pending deletion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::halfling||olvi]]}}&lt;br /&gt;
{{incomplete|age chart needs data}}{{RTOC}}[[Image:halflings.gif|200px|left|Male and Female Halflings]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Notorious for their sweet tooth, furry feet, and odd behavior, Halflings are perhaps the most inquisitive and clever of all the sentient races, matched only by the [[Prydaen]] in their tendency to get distracted by what would seem to others to be trivial or inconsequential things. What they lack in strength and discipline they make up for in physical agility; Halflings are uncannily good at getting out of the sticky situations that their own curiosity frequently gets them into.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is a common perception in the Realms that Halflings are universally good-natured -- even child-like -- in manner. Halflings have an affected dialect of Common that often involves the use of simple terms and emphatic gesturing which can, on the surface, imply a simpler outlook on life -- perhaps even a naïve one. Historically, however, there have been Halflings who have tackled gravely serious endeavors that ultimately ensured the survival of the Realms. It is perhaps because of this &amp;quot;simpler outlook&amp;quot; that they were able to endure the strain that surely accompanied such undertakings.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
The Halfling figurine speaks, a bubbly, high-toned voice that is overrun with jovial humor. &amp;quot;Clever Halfling am I! Strength I have not, and height I have not, and really, I&#039;m not all that skilled in magic -- but clever, clever, clever is this one! We are the curious, the ingenious, the solver of riddles! Always have we an eye on the humor in things, for life is too short to be spent on brooding! [[Lanival]] gave all the lands to us, so all places are ours. Our curiosity untangles the knots that bind and finds that which is not yet lost. What we lack in power and height we make up with skill and accuracy and dexterity.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Though short -- half the size of the [[Human]] and smaller than the [[Dwarf|Dwarves]] -- the Halfling radiates a confidence, merriment, and awareness of the world that makes up for size. Bright eyes twinkle with suppressed laughter.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod || width=&amp;quot;30&amp;quot; |  || align=&amp;quot;left&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Strength}} || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2 || || &#039;&#039;&#039;General&#039;&#039;&#039; - Live to approximately 100 years, with 75 being the average.&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Reflex}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || || Both sexes stand from 3&#039; to 4&#039; tall.&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Agility}} || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2 || || Olvi are the masters of [[smoke images]].&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Charisma}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Discipline}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Wisdom}} || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{stat|Intelligence}} || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || ||&lt;br /&gt;
|- &lt;br /&gt;
| {{stat|Stamina}} || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1 || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Age]]s===&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;Halflings&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||Halflings See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a kneebiter||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||a tartsnatcher||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||a whippersnapper||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||a daydreamer||an adult&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||a hairyfoot||in his prime&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||a pipesmoker/a longbraids||middle-aged&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||a porchsitter||mature&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||a grayroot||venerable&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||a grayhair||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||a talespinner||aged&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||a naptaker||wizened&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Arthe Dale]]:  The village of Olvi.&lt;br /&gt;
* [[Arthe Dale Tale (book)|Arthe Dale Tale]]: By [[Pundle]] Tickleburr&lt;br /&gt;
* [[House Odalva]]: Rathan house of secretive Olvi merchants.&lt;br /&gt;
* [[Smoke images|Smoke Images]]:  Masters of the art, Olvi are the masters and teachers of smoke images.&lt;br /&gt;
* [[Halfling Titles]]: Racial Titles for Halflings and their requirements.&lt;br /&gt;
* [[Halfling Verbs]]: {{com|FOOTBRUSH}}, {{com|SWEAT}}, {{com|GOBBLE}}, {{com|SNAP}}, {{com|STARE}}, {{com|TWIDDLE}}, {{com|GRUNT}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Footbrush_command&amp;diff=550940</id>
		<title>Footbrush command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Footbrush_command&amp;diff=550940"/>
		<updated>2021-04-01T05:38:10Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Fill in missing messaging}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=No&lt;br /&gt;
|race=Halfing&lt;br /&gt;
|description=Role-playing command for Halflings to brush the hair on their feet.&lt;br /&gt;
|messaging=&#039;&#039;&#039;FOOTBRUSH (Halfling, holding footbrush)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; ?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; brushes the tangles and dust from the hair on his/her feet, leaving it neatly groomed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; brushes the hair on (his/her) feet some more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOOTBRUSH (Other races, holding footbrush)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You see:&#039;&#039; All you are going to do is scrape the skin off &#039;&#039;&amp;lt;race&amp;gt;&#039;&#039;&#039;s feet.  Find someone with something to brush.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Others see:&#039;&#039; ?&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pet_command&amp;diff=550939</id>
		<title>Pet command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pet_command&amp;diff=550939"/>
		<updated>2021-04-01T05:28:29Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Changed stub to redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Touch command]]&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=General_new_player_guide&amp;diff=550938</id>
		<title>General new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=General_new_player_guide&amp;diff=550938"/>
		<updated>2021-04-01T05:27:18Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added link to role-playing resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for the non-guild specific new player help guide.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Hello! Thank you for stopping by the DragonRealms General Newbie Help Guide! This guide will try and help you get started with the game and teach you the ABSOLUTE basics.&lt;br /&gt;
&lt;br /&gt;
==What is DragonRealms?==&lt;br /&gt;
&lt;br /&gt;
DragonRealms is a MUD, which means it&#039;s a text-based multiplayer RPG. You connect to the game and the game&#039;s world is described to you in text, as if you were reading a book. You complete actions by entering text commands that you wish your character to accomplish. As long as the command is one recognized by the game, and you used it correctly, it will result in the main window of the game (typically called the Story window) listing the results of what happened. The interface and game world are almost entirely text-based, though there are some limited graphical features, such as certain things like health being able to be depicted in bar form.&lt;br /&gt;
&lt;br /&gt;
DragonRealms takes place in Elanthia, which is a fantasy setting. There is magic, swords, bows and arrows and the like. There are minor elements indicative of slightly more technology than a strictly medieval setting would have (such as some steampunk style things like mechanical constructs and airships) but you won&#039;t find cars, guns, lasers or spaceships to be in-genre in any way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Feel free to change/remove this, it&#039;s just a suggestion really for consistent formatting, as it is sort of what I did with my WM guide. - Starlear&lt;br /&gt;
I adjusted it to the formatting we typical use in other articles, using the {{tt}} template and italicized variable components. -Caraamon --&amp;gt;&lt;br /&gt;
==How to Use This Guide==&lt;br /&gt;
&lt;br /&gt;
This guide will attempt to explain the basics of the game to you and get you on your way to adventuring! However, as in any tutorial, you will be required to input things yourself from time to time. When this guide references a command that you should type in, it will list it in the following fashion:&lt;br /&gt;
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{{Tt|COMMAND}}&lt;br /&gt;
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In this example, you would be expected to type the word &amp;quot;command&amp;quot; in your text-entry field in the game and then press your ENTER key. For the purposes of this guide, commands will be listed in all caps, but they can be entered however you wish.&lt;br /&gt;
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Some commands require targets or modifiers. Usually these will be dependent on the context in which the command is used. As an example:&lt;br /&gt;
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{{tt|COMMAND}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
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In this example, you would be expected to type the word &amp;quot;command&amp;quot; in your text-entry field in the game, followed by the object you wanted to interact with before pressing ENTER. So if you were in a room with a picture and you wanted to look at it, you would type the following:&lt;br /&gt;
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{{tt|LOOK PICTURE}}&lt;br /&gt;
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In addition, modifiers may be used.  For example, if there were both a blue picture and a red picture in the room and you wanted to look at the red one, you would type:&lt;br /&gt;
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{{tt|LOOK RED PICTURE}}&lt;br /&gt;
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Or, if there were two pictures but no identifying modifier (or as an alternative to a specific modifier like &amp;quot;red&amp;quot;), you may use numeric modifiers, like:&lt;br /&gt;
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{{tt|LOOK SECOND PICTURE}}&lt;br /&gt;
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Finally, modifiers may be combined, such as:&lt;br /&gt;
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{{tt|LOOK MY SECOND RED PICTURE}}&lt;br /&gt;
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which will look at the second red picture you have in your inventory.&lt;br /&gt;
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Each section will have different information on the basics of the game and how to play, but understanding how to enter commands will be an essential part of following instructions in this (and other) guides.&lt;br /&gt;
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Note that commands may be abbreviated.  For example, {{tt|WAV BOB}} will wave at Bob.  However, take care that when abbreviating commands, you do not abbreviate too much.  For example, simply entering {{tt|W BOB}} will attempt to move the character one room to the west and the &amp;quot;BOB&amp;quot; portion will be ignored.&lt;br /&gt;
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==Game Concepts==&lt;br /&gt;
&amp;lt;!-- Ideas more unique to DR when compared to other MUDs or games.  A short list with links is probably best.  Just some starter ideas during my lunch break. - KAMVENIENCE--&amp;gt;&lt;br /&gt;
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==Character Creator==&lt;br /&gt;
When a character is first begun, they will be in a limbo world in which they will be able to choose many of their traits.&lt;br /&gt;
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===Names===&lt;br /&gt;
Your name is actually one of the most important things about your character. It is the thing that everyone will see first, it is how people will talk about you, and it&#039;s how people will interact with you.&lt;br /&gt;
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You initially will only be able to pick your first name, though later on you will have the option of adding a family name.&lt;br /&gt;
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The rules are fairly straightforward. Your first name must be unique, not contain any real life references (Microwave is not going to work), drug references, profanities, numbers, titles (Lordnose, Kingbrave, etc. won&#039;t make it) or references to major literary characters (leave your Drizzt clone at home, or at least give him/her a creative name). If you violate these rules, it may get past the automatic filters, but a [[GameMaster]] will probably visit you later and make you change it.&lt;br /&gt;
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Rule of thumb is that if you&#039;d be ashamed to have it on your birth certificate, consider picking something else.&lt;br /&gt;
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Now, already you may have seen people with names that violate one or more of these rules. What it comes down to is that DR has been around 15+ years and the rules have not always been stringently enforced, or even terribly well defined. If you see one of these names, understand that they&#039;ve probably been playing for years and pity has been taken on them so that they wouldn&#039;t need to rebuild all their old friends/enemies if their name suddenly changed.&lt;br /&gt;
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&#039;&#039;&#039;Note&#039;&#039;&#039;: When the character manager prompts you to enter your character&#039;s name choice, do not type the parentheses. &amp;lt;br/&amp;gt;&lt;br /&gt;
The proper syntax is {{tt|Choose Bob}} rather than {{tt|Choose (Bob)}}. &lt;br /&gt;
:(Where &#039;&#039;Bob&#039;&#039; is the name the name you&#039;ve chosen for your character).&lt;br /&gt;
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===Genders===&lt;br /&gt;
In DragonRealms, gender means little. While you might occasionally have different reactions from people, there is no real benefit to either gender.&lt;br /&gt;
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===[[Races]]===&lt;br /&gt;
The second major choice you will face is your race. Your race primarily determines how much it will cost you to improve your stats. Each race has several areas in which they are excellent at, and several which they are lacking.&lt;br /&gt;
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It should be noted that there is no coherent system of racial bonuses beyond the stat training. For example, while a specific shopkeeper might treat all dwarves better or insult elves, the one across the street may have wildly different reactions, or none at all.&lt;br /&gt;
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While you may pick a race with an eye towards a specific style or guild, it is &#039;&#039;&#039;highly&#039;&#039;&#039; advised that races be picked on the basis of which culture the player enjoys. Some of the most interesting characters can come from mismatched choices (gnome barbarian anyone?).&lt;br /&gt;
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* [[Dwarf]]: Slow, tough, and disciplined. The hairy rock-kissers of fantasy you know and love, even the women can grow beards.&lt;br /&gt;
* [[Elf]]: Fast and charismatic, elves are slightly weaker and frailer than humans. Tall, long-lived, and tending toward naturistic, elves come in a variety of subtypes that can drastically affect their views of the world.&lt;br /&gt;
* [[Elothean]]: Incredibly intelligent but weak and frail. A people that value knowledge over almost everything else, and have a strange inability to grow hair on most of their heads, Elotheans push the boundaries of nearly every intellectual pursuit.&lt;br /&gt;
* [[Gnome]]: Agile and intelligent, but weak and frail. These are short folks with keen minds and an affinity for mechanical devices and magic.&lt;br /&gt;
* [[Gor&#039;Tog]]: Strong, tough, but not terribly bright. They are huge, hairless, green giants that tend towards physical labor.&lt;br /&gt;
* [[Halfling]]: Agile, tough, but weak and undisciplined. The short folks with the hairy feet and a love of food, drink, food, sleeping, and food. Don&#039;t discount them, or you might find they&#039;ve run off with your money while you were calling them names.&lt;br /&gt;
* [[Human]]: Humans lack any particular strengths, but also any weaknesses. As widely varied as any real life group, humans can be found doing nearly anything almost anywhere.&lt;br /&gt;
* [[Kaldar]]: Strong and charismatic, but often disdainful of mental pursuits. Looking much like large, bulky humans, Kaldar are a refugee splinter group from the warlike [[Gorbesh]].&lt;br /&gt;
* [[Prydaen]]: Fast and charismatic, but poorly disciplined and prone to lacking common sense. Prydaen appear to be a strange mix between a human and any of the various predatory felines. Call them a cat at your own risk. They came to this land fleeing the near extinction at the hands of a powerful Necromancer.&lt;br /&gt;
* [[Rakash]]: Fast but uncordinated, slow mentally but tough. While mostly indistinguishable from any random human, when the black moon Katamba is full, they take on the form of a wolf-human hybrid. Like the Prydaen, they fled a powerful Necromancer and attempt to rebuild their packs in the eastern lands.&lt;br /&gt;
* [[S&#039;Kra Mur]]: Strong and fast, but a bit slow upstairs. Humanoids with lizardlike features, the S&#039;Kra Mur have a strange culture that has strange concepts of honor and kinship.&lt;br /&gt;
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A table giving more detail on attribute aptitudes can be found [[Attributes#Racial Bonuses|here]].&lt;br /&gt;
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A character&#039;s race affects the character&#039;s [[attributes]] (number of [[Time Development Points]] needed to raise an attribute by one point) and mostly RP-elements (e.g. tail verbs for races with tails).  &lt;br /&gt;
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There are no &amp;quot;racial traits&amp;quot; (e.g. infravision) or &amp;quot;racial abilities&amp;quot; (e.g. faerie fire) as may be found in other games.&lt;br /&gt;
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===[[Guilds]]===&lt;br /&gt;
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If you were wondering why you didn&#039;t get to choose what class your character is during character creation, it&#039;s because DragonRealms treats character class a little differently.  Instead of character classes, characters in DragonRealms join guilds.  All characters start as Commoners.  Then, you can choose to join one of the 11 guilds in Elanthia: [[Barbarian]], [[Bard]], [[Cleric]], [[Empath]], [[Moon Mage]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Thief]], [[Trader]], and [[Warrior Mage]].&lt;br /&gt;
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You can type {{com|DIR}} &#039;&#039;&amp;lt;guild&amp;gt;&#039;&#039; while in the city for directions to 9 of the guilds.  However, the location of two of the guilds, Thieves and Necromancers, are considered puzzles.  &lt;br /&gt;
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Also, due to unique mechanics that apply only to necromancers, it is not recommended that a new player join the Necromancer guild.&lt;br /&gt;
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A short description for each guild follows, but it should be kept in mind that these are general stereotypes and areas of strength for the guilds. With enough effort and time, any character of any race or guild can become great at anything.&lt;br /&gt;
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* [[Barbarian]]: The guild of fighters. They excel at weapon learning and utilize the poorly understood power of Inner Fire to accomplish amazing feats, but give up the ability to use magic to do so.&lt;br /&gt;
* [[Bard]]: A strange mix of warrior, musician, and historian, Bards wield magic in their songs, but still maintain a strong skill in mundane martial attacks. With their focus on scholarly pursuits, Bards make excellent craftsmen.&lt;br /&gt;
* [[Cleric]]: Whether crusading to destroy the foul undead or tending to spirits of the fallen, Clerics represent all the gods of Elanthia, good and evil. For their devotion, the gods reward them with amazing magics.&lt;br /&gt;
* [[Empath]]: The Empath guild is one of healing. Through their powerful supernatural connections to others, they are able to draw injuries to themselves and then heal it with their magic. The side effect is that any harm done to living or once living creatures cause feedback that can cripple their abilities. While some Empaths like to ascribe this as a moral issue, the numerous lifeless constructs that have fallen to more warlike empaths seems to discount this.&lt;br /&gt;
* [[Moon Mage]]: They are masters of predicting the future from the stars and planets, as well as a wide mix of powerful spells. The Moon Mage guild is made up of numerous sub-sects, and has a history of producing some mages with an unhealthy interest in politics.&lt;br /&gt;
* [[Necromancer]]: This guild is intentionally designed as a hard mode for long-time players. Everything is more difficult, and the consequences for making a mistake are more severe. If you are reading this guide, you do not have experience necessary to play them.&lt;br /&gt;
* [[Paladin]]: Holy warriors, these masters of defense are held by the gods to a higher standard of honor than others, but are granted powers by the purity of their souls. Though they are primarily warriors of the sword and shield, their cause is bolstered by dabbling in holy magics unshared with clerics.&lt;br /&gt;
* [[Ranger]]: The classic woodland warrior, Rangers mix magic, stealth, and weapons to create a potent force. However, their abilities wane when too much time is spent in cities, so it is rare to see a Ranger in town for long.&lt;br /&gt;
* [[Thief]]: The pesky fellows who take your money and stab you in the back before you see them. While not as bad as the Necromancer guild, the Thief guild is more difficult, including puzzles just to find their guildhouse. Not recommended for people who need this guide.&lt;br /&gt;
* [[Trader]]: Masters of commerce and the power of money, Traders criss-cross the lands with their caravans delivering goods, or set up shops in the major city&#039;s plazas to market their wares to adventurers. Between their aptitude for crafting and ability to rent shops, Traders make, by far, the best merchants. &#039;&#039;Note: Traders have had a history of little development, however they are slated to receive access to their own magic system at some point in the near future.&#039;&#039;&lt;br /&gt;
* [[Warrior Mage]]: Masters of the six elements, Warrior Mages are the classic fireball-throwing mages of fantasy. Luckily for them, no rules restrict them to robes or nightshirts, though they are less adept at wearing armor than the average adventurer. Their typical response is to simply kill everything before it gets near them.&lt;br /&gt;
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The last, and very rarely chosen option is to remain a Commoner. Commoners will never gain any promotions, or any special abilities, as long as they remain a commoner. Some people choose this path for roleplaying reasons, or because they are preparing for a guild later, since Commoners learn everything moderately well. &#039;&#039;&#039;It is highly advised that a guild be chosen.&#039;&#039;&#039;&lt;br /&gt;
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Once you reach your chosen guild using the {{tt|dir}} command, proceed to the area with the Guildmaster and type {{com|join}} twice. If at that point, the guildmaster informs you that you do not have the correct stats for the guild, he or she will offer to train you to the minimums.&lt;br /&gt;
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It should be noted that once you join a guild, you cannot change it, with the exception of anyone joining the Barbarian&#039;s Guild. If you feel you chose poorly, the only choice is to find an inn and {{com|check}} {{tt|in}}, to reset your character.&lt;br /&gt;
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===[[Attributes]]===&lt;br /&gt;
Each character has eight [[attributes]] or [[stats]].  They are: [[Strength]], [[Reflex]], [[Agility]], [[Charisma]], [[Discipline]], [[Wisdom]], [[Intelligence]], and [[Stamina]].  You can check your character&#039;s [[attributes]], among other information, by using the &amp;gt;&#039;&#039;&#039;INFO&#039;&#039;&#039; command.&lt;br /&gt;
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[[Time Development Points]], known as TDPs, and a negligible amount of coins are used to increase attributes.  The number of TDPs needed to increase each attribute increases as that attribute increases.  It is not affected by the number of points in other attributes.  It is affected by the character&#039;s [[Races|race]].  &lt;br /&gt;
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TDPs are granted each time a character circles, as well as gradually by training skills.  At first, the number of TDPs received from circling will provide the majority of the TDPs a character has.  However, at higher circles, the number of TDPs received from training skills will outpace the TDPs received from circling.  This is especially true if the player elects to train more skills than the minimum required to circle.&lt;br /&gt;
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===[[Skills]]===&lt;br /&gt;
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In DragonRealms, the success of actions (e.g. attacking) is determined by a character&#039;s experience with the respective skill.  Want to climb that mountain? That requires Athletics. Want to swing that broadsword? Heavy Edged. Every challenge will require a certain number of ranks in the appropriate skill, and in order to train a given skill, you must attempt an appropriate challenge to your current skill ranks. If you&#039;re a champion of skinning the rarest beasts in the land, skinning a ships rat won&#039;t provide a challenge, and as such, won&#039;t teach you further skinning ranks. &lt;br /&gt;
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All skills in the game are broken into five categories: [[Armor Skillset|Armor]], [[Lore Skillset|Lore]], [[:Category:Supernatural Skillset|Magic]], [[Survival Skillset|Survival]], and [[:Category:Weapon Skillset|Weapons]]. Skills that are trained in combat require an appropriate challenge, which means finding a creature that is difficult enough to provide a challenge.&lt;br /&gt;
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===[[Experience]]===&lt;br /&gt;
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Unlike some level-based MMORPGs and MUDs, DragonRealms has a skill-based experience system.  Rather than getting generic experience points every time you complete a quest or kill a creature, DragonRealms awards characters with field experience in a specific [[skill]] any time your character does something that uses that skill.  If you want your character to be better at casting a certain type of spell, you need to cast that type of spell.  Want to be a better fighter?  Pick up a sword and go hit things with it.  If being sneaky or crafting is something you might be interested in, there is a skill for that as well.  Using any skill will award field experience, which will be converted to ranks over time.  Think of field experience like studying for a test, where you need some time afterwards for everything to really sink in.&lt;br /&gt;
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The way skills gain in ranks in DragonRealms may also be somewhat confusing at first. Field experience is tracked by looking at your mindstate, which increases from Clear (0/34) to Mind Lock (34/34).  Over time, Field Experience will drain, and in doing so, will convert into actual ranks in the skill.  Skills are broadly separated into Armor, Weapons, Magic, Survival, and Lore, and each guild has a bonus in learning one group of skills, but learns other skills slower.  If you look at the article for each [[guild]], each guild has one primary skill group, two secondary skill groups, and two tertiary skill groups.  Skills in a character&#039;s primary skill group are easiest to train, secondary skill groups the next, and tertiary take the longest to train.&lt;br /&gt;
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Typing &amp;gt;&#039;&#039;&#039;EXPERIENCE&#039;&#039;&#039; will display skills with field experience.  To see your total experience in all ranks, type &amp;gt;&#039;&#039;&#039;EXPERIENCE ALL&#039;&#039;&#039;. To check your experience in a given skillset, type &amp;gt;&#039;&#039;&#039;EXPERIENCE WEAPON&#039;&#039;&#039;, &amp;gt;&#039;&#039;&#039;EXPERIENCE LORE&#039;&#039;&#039;, &amp;gt;&#039;&#039;&#039;EXPERIENCE MAGIC&#039;&#039;&#039;, &amp;gt;&#039;&#039;&#039;EXPERIENCE ARMOR&#039;&#039;&#039;, or &amp;gt;&#039;&#039;&#039;EXPERIENCE SURVIVAL&#039;&#039;&#039;.  Adding &#039;&#039;&#039;ALL&#039;&#039;&#039; will also include skills without any field experience.  You may also check an individual skills progress by typing &amp;gt;&#039;&#039;&#039;EXPERIENCE LOCKSMITHING&#039;&#039;&#039;, for example, to check Locksmithing.&lt;br /&gt;
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:Subscribed players receive [[Experience#Experience_drain_at_login|experience drain]] when they log in. For 100% experience drain it takes 6 hours offline, or 8 hours offline if a warning has been received in the last 180 days. &lt;br /&gt;
:[[Free to play]] players &#039;&#039;&#039;do not&#039;&#039;&#039; receive experience drain at log in, unless they [[https://store.play.net/store/purchase/dr| get a pass from the SIMUCOIN store]].&lt;br /&gt;
:Some players choose to [[Idle experience drain|drain experience while idle online]] regardless of their account type or offline drain options.&lt;br /&gt;
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===[[Circle|Character Advancement]]===&lt;br /&gt;
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In DragonRealms, a character&#039;s level is called their &#039;circle&#039;. If someone says they are 20th circle, they have reached the minimum requirements to advance with the guild leader 19 times, as all characters start at 1st circle. &#039;Circling&#039; is also used as a verb to describe the act of leveling up.  Each guild requires a certain number of ranks in various skills to circle.  The skills required are often flexible.  For example, the requirements are often X ranks in each of the highest Y skills in a skill group.  The exact skill (e.g. small edge or large edge) can be freely chosen by the player, although some skills cannot be used.  There are also sometimes requirements for specific skills.  To circle, a player must fulfill all the requirements.  It is possible for a character&#039;s skills to be significantly higher than the minimum required for their circle, either by not meeting the minimum skill requirement to circle in a different skill or by choosing not to circle, as it is done manually.  To circle, find your guild leader and {{tt|ASK &amp;lt;LEADER&amp;gt; ABOUT CIRCLE}}.&lt;br /&gt;
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===[[Inventory (concept)|Inventory]]===&lt;br /&gt;
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For you to carry anything other than coins, they must be carried in your hands, worn on the body, or placed in a container.  Naturally, you may carry only two items at a time.  In addition, how many items you may wear depends on where the item is worn.&lt;br /&gt;
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&amp;lt;!-- Anyone familiar with how exactly weight reduction for worn items are calculated?  - KAMVENIENCE  --&amp;gt;&lt;br /&gt;
Each item you have, including coins, has a weight.  Items that are worn on the body have their weight reduced, while items that are in containers, such as a [[:Item:Sturdy backpack|sturdy backpack]], will count towards your [[encumbrance]].  Being encumbered has various penalties to your character, perhaps the most important of which is a penalty to [[evasion]].  You may increase the amount of weight you can carry without becoming encumbered by increasing [[strength]] and/or [[stamina]].&lt;br /&gt;
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===[[Damage|Health]]===&lt;br /&gt;
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DragonRealms doesn&#039;t employ the &amp;quot;hit point&amp;quot; system, per se, though [[vitality]] and [[spirit]] are similar.  Instead, each body part (head, each eye, neck, chest, abdomen, back, each arm, each hand, each leg, and the nervous system) takes [[damage]], which can be either external or internal, and fresh or scars.  Injuries a player receives are almost always fresh, which become scars after they are healed.  The scars then, in turn, need to be healed.  As you are injured more in an area, the damage becomes more severe.  For example, they may start as minor abrasions and end up as a stump if you are not careful.  When a critical body part (head, neck, chest, abdomen, or back) is destroyed, the character will die.  Players may also die if their vitality reaches zero, or if their spirit health reaches zero.  Spirit health is not as commonly used when compared to vitality.  When the severity of fresh injuries reach a certain threshold, they begin to bleed.  External wounds may be &amp;gt;&#039;&#039;&#039;TEND&#039;&#039;&#039;ed, utilizing the [[First Aid]] skill to stop the bleeding, but there is no similar option for internal wounds.&lt;br /&gt;
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Vitality and spirit health will regenerate naturally.  Wounds and scars need to be healed by [[Empath|empaths]], some [[Hospitals|NPC Empaths]] (such as [[Mirinn]]), [[healing herbs]], and [[Remedies Products|remedies products]].&lt;br /&gt;
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In addition, there are also poisons, diseases, and parasites that can affect the character&#039;s health.&lt;br /&gt;
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===[[Currency|Money]]===&lt;br /&gt;
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Money comes in the form of coins, with denominations of copper, bronze, silver, gold, and platinum, each worth 10 of the previous denomination.  In addition, there are three currencies: Kronars, Lirums, and Dokoras.  They may be exchanged for each other at a bank for a small fee.  Dokoras are worth the most, followed by Lirums, and Kronars the least.  Shops in different areas will demand payment in their &amp;quot;home&amp;quot; currency.  When discussing price for items between players, it is usually discussed using Kronars.&lt;br /&gt;
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Coins do have physical properties but are not quite the same as normal items.  See [[currency]] for details.&lt;br /&gt;
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===[[Death]] and [[Favors]]===&lt;br /&gt;
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At some point, [[death]] comes to everyone in Elanthia.  Death isn&#039;t permanent, but in DragonRealms it does works differently than in many other MMORPGs and MUDs.  Your character can die from a loss of [[vitality]], a loss of [[spirit]] health, or having a critical body part sufficiently [[Damage|damaged]] or removed.  Any field experience not yet converted to ranks is lost, and your character will drop anything you were holding in your hands.  Once you die, your options for communicating with other players are limited.  You will be able to speak to other players that come by, and other players can DRAG you, but you are unable to move on your own.  &lt;br /&gt;
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Your character can come back to life a few different ways.  The two most common are for a cleric to [[Resurrection|resurrect]] you, or for your character to &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039;.  In order for a [[cleric]] to resurrect you, an [[empath]] will first need to heal any major wounds that your character might posses.  Being resurrected by a cleric is the best way to come back from the dead, but isn&#039;t always available.  The other way for your character to come back to life is to use the &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039; command.  New characters have a free depart option that last until second circle (level), or it has been used 5 times.  These initial 5 departs allow you to return to life at the nearest resurrection location with all your items and coins still in your possession.&lt;br /&gt;
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For characters who have expended their free departs, or advanced past first circle, the &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039; command will, by default, cause all of the coins your character was carrying to be lost, and all of your items to go into a grave in the room where you died.  Any items you were carrying may also have been dropped at your characters feet, and not in the grave.  Items in a grave have some small measure of protection, but it is possible for another player to take items from the grave and not return them.  Some protections are in place to keep the would-be thief from logging out with your hard-won items or running to a &#039;safe&#039; room, but these protections don&#039;t last forever. You can claim the items from your grave with the command &#039;&#039;&#039;Dig Grave&#039;&#039;&#039;&lt;br /&gt;
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To minimize the penalties to the &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039; command, players should have multiple [[favors]] at all times.  To the character, a favor represents your character making some sort of sacrifice to the [[Immortals]], the gods of Elanthia.  In exchange for that sacrifice, the gods will let your character return from the dead.  What this means to us, the players, is that your character will have to complete a puzzle to get a favor orb, fill the orb with field experience, and place the orb on an altar devoted to one of the gods.  Orbs are filled using the &amp;gt;&#039;&#039;&#039;RUB&#039;&#039;&#039; or &amp;gt;&#039;&#039;&#039;HUG&#039;&#039;&#039; command, with rub transferring a little field experience, and hug filling the orb completely.&lt;br /&gt;
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The amount of field experience needed to fill each favor orb increases with increasing circle and increasing number of favors.  As a rule of thumb, you should try to have 10 or more favors at any time.  You can see the number of favors when you use the &amp;gt;&#039;&#039;&#039;INFO&#039;&#039;&#039; or &amp;gt;&#039;&#039;&#039;EXP&#039;&#039;&#039; command.&lt;br /&gt;
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&#039;&#039;&#039;Other concept ideas&#039;&#039;&#039;&lt;br /&gt;
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Creation systems.&lt;br /&gt;
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Day/night effects (shop closures, etc.)&lt;br /&gt;
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Justice&lt;br /&gt;
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==Helpful Terminology==&lt;br /&gt;
&lt;br /&gt;
In any game, you&#039;ll come across terms that are used by long-time players that can sometimes be confusing to new players. Some of the more common terms will be listed here to help you better understand what other players are talking about.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verb&#039;&#039;&#039; - Typically when players refer to verbs, they are referring to an item that you can use a command on, though for some people verb holds the same meaning as command does. As an example, if someone says they have a &#039;verbed cloak&#039;, this might mean they have a cloak, but when you {{tt|SHAKE MY CLOAK}} while the cloak is worn on your character, you might see your character shaking dust out of the hem. Verbs, whether on items or not, give you additional ways to express things that your character is doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gweth&#039;&#039;&#039; - Short for gwethdesuan. Gwethdesuans are items that can be used for communication at a distance via a thought network. If you are wearing one, you can {{tt|THINK}} &#039;&#039;&amp;lt;message&amp;gt;&#039;&#039; to broadcast a message to anyone else with the same type of gwethdesuan within range. So for example, to send out &amp;quot;Hello world!&amp;quot; on the thought network, you would input {{tt|THINK Hello world!}} into your text-entry field and press your ENTER key.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Making Money&#039;&#039;&#039; - The primary means most players earn money in DragonRealms is by hunting the various NPC critters that inhabit the lands. Critters will drop coins, small gems, junk gear, and lockboxes. You may also {{tt|SKIN}} some creatures for valuable pelts, skins, hides, horns, paws, teeth, etc. Generally speaking, gems can be sold in gemshops, while skins/pelts/etc may be sold at tanneries. Lockboxes must be opened by a locksmith with sufficient LOCKSMITHING, and will often contain gems and coins. Not surprisingly, more difficult creatures tend to have more valuable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039; - Starting towns with have places to purchase weapons and armor, and this store bought gear will be sufficient to get you started adventuring. APPRAISE the gear you have to determine what skills it will train, for example, a Scimitar trains the Small Edge skill, while a Broadsword trains the Heavy Edge skill. There are no irreversibly wrong decisions to be made when starting to train your character, though it&#039;s a good idea to speak with some people for advice on what skills to focus on, and therefor what gear you should seek out. Sooner or later, you&#039;ll want to upgrade to player crafted gear, which is superior to store bought, and can range in price dramatically depending on the materials. Many players will donate player crafted gear to new players, so ask around. &lt;br /&gt;
&lt;br /&gt;
As a very general rule of thumb that is by no means a hard and fast rule, Weapon or Armor Tertiary guilds will be better served using lighter and faster weapons, and less hindering and less protecting armors, though there are frequent exceptions to this rule. For example, for a Moon Mage, a good starting set of weapons would be a Scimitar (Small Edge), a Mace (Small Blunt), a Throwing Club (Light Thrown) and a Shortbow (Bows), while a good set of armor may be all cloth or leather (Light Armor), and rotating Chain Greaves (chain). Comparitively, a Paladin will probably want to train a larger number of armors, focusing on heavier pieces, and use heavier weapons. That said, there are advantages and disadvantages to each weapon and armor type, so do some research and figure out how you want to craft your character.&lt;br /&gt;
&lt;br /&gt;
==General Walkthrough after Character Creation==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
While the character creation process will provide you with basic armor and a weapon, there a few other things you will need to begin adventuring (mostly) safely. To begin with, spend some time wandering around your starting town, trying to find the [[Grizzled_old_war_veteran|grizzled old war Veteran]] (Crossing) or [[Sir_Robyn|Sir Robyn]] (Riverhaven). Visit their pages to see the syntax for exchanging your starting gear with those NPCs for a weapon and armor that fit your play style and character concept. In DragonRealms you can make just about any armor/weapon combination work. If you are planning on joining a heavy stealth guild (Necromancer, Ranger, Thief) or planning on seriously training stealth for any other character, I would recommend light armor. Paladins, plate armor, and all others chain armor. Feel free to speak to other members of your guild for more detailed advice. When it comes to weapons, a scimitar or broadsword will suit anyone well, through let your character concept be your guide here.&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve wandered around and probably gotten thoroughly lost, it&#039;s time to learn a great command for getting around town, the [[Dir_command|DIRECTION]] command (abbreviated DIR). This will allow you to easily navigate to where you need to go.&lt;br /&gt;
&lt;br /&gt;
Next order of business; obtain a shield. To accomplish this you can use DIRection ARMOR and follow the cues. Once you make it to the shop, you can SHOP to see which surfaces have items for sale and SHOP [SURFACE] to see what is for sale on each surface. You can also use the [[Wealth_command|WEALTH]] command to see how much money you have. In Crossing, you can get a {{ilink|s|metal target shield}} from [[Tembeg%27s_Armory|Tembeg&#039;s Armory]]. Some shops use different syntax to make purchases. If SHOP isn&#039;t working, try ORDER or READ CATALOG or READ MENU. A shop&#039;s elanthipedia page may also list the specific syntax it uses.&lt;br /&gt;
&lt;br /&gt;
A shield is your first priority, and then if you have extra money you will want to purchase the remaining pieces of armor for your head, eyes, neck, chest, abdomen, back, and legs. The shop you purchased a shield from will have these items. (Note: if you purchase the &amp;quot;helm,&amp;quot; it will likely not cover the eyes. You will need to add a mask, or just purchase a balaclava or cowl instead for full coverage.)&lt;br /&gt;
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Now that your armor is taken care of, &#039;&#039;if you are a magic user&#039;&#039; you should also purchase a piece of cambrinth. [[Cambrinth]] is a magical metal that stores mana, and the primary means of training the Arcana skill. DIRection ARTIFICER will either take you to [[Herilo%27s_Artifacts|Herilo&#039;s Artifacts]] (Crossing) shop or [[Zanthron%27s_Artificer_Shop|Zanthron&#039;s Artificer Shop]] (Riverhaven). Once in Herilo&#039;s, you can use the SHOP command to see what is available. Any of the &#039;scrap&#039; type cambrinth pieces in the metal bucket will do. If you started in Riverhaven, Zanthron&#039;s has no good options for new players, so consider a trip to Crossing in the not too distant future. Exploration is fun!&lt;br /&gt;
&lt;br /&gt;
There are also a number of [[Donation racks|donation racks]] scattered around town. Other players have donated various items here that are free for anyone who needs them.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
We&#039;ll begin with the shield, and if you were able to obtain a small-sized target shield, we will go over how to wear it on your arm. If you were unable to obtain a target shield and are using an oval shield, skip to the next paragraph because you have to hold an oval shield for it to work. With a target shield, hold your shield in your hand and ADJUST SHIELD. This will switch the shield between two methods of wearing it: over your shoulder, or attached to your forearm. The message you will be looking for is this: &#039;&#039;&#039;&#039;&#039;You adjust the straps of your shield, tightening them so that it will fit securely upon your left arm.&#039;&#039;&#039;&#039;&#039; After you have adjusted it properly, WEAR SHIELD. &lt;br /&gt;
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Now that you have a shield, held or worn, let&#039;s cover the [[Stance_command|STANCE]] command to make sure you&#039;re using the shield. STANCE SHIELD will allow you to use your Shield (100%) and Evasion (80%) skills. This is the safest stance for young adventurers, as your new armor will greatly hinder evasion until you have more ranks in its use. Once you enter combat and have a weapon in your right hand, you can STANCE PARRY to train the Parry skill. However, it is always best and safest to return to STANCE SHIELD as your default. Once you have an arm-worn small shield and are in shield stance, you can be at full defensive power all the time no matter what you are doing. Again, if you have an oval (or any medium sized) shield, you must be holding it in your left hand to use it. Eventually Paladins will be able to arm-wear a large-sized shield in this manner, while Barbarians, Rangers, and Traders will be able to arm-wear medium shields. Speak with other members of your guild to learn the pros and cons of these larger shields, but know that an arm-worn small shield is still the choice of most players and will serve any young adventurer well.&lt;br /&gt;
&lt;br /&gt;
===Joining a Guild===&lt;br /&gt;
Now that you are fully equipped and ready to adventure, it is time to join the guild of your choice! Use the trusty DIRection command to get to the guild of your choosing, and find the Guildleader. Once there, you can type JOIN and listen to what they have to say.&lt;br /&gt;
&lt;br /&gt;
===Your First Coins===&lt;br /&gt;
If you decided to start in Crossing, there is a peddler named Mags that you may want to visit.  [[Mags]] recognizes characters new to crossing, and will give them coins in exchange for bringing her branches.  The closest place to find branches is outside the Northeast Gate, so I would suggest heading there.  First, though, I would suggest going by [[Berolt&#039;s Dry Goods]] (DIR general store) and replacing your starting pack with a slightly larger backpack.   Note that you can only wear one thing on your back at a time.  &lt;br /&gt;
&lt;br /&gt;
New bag in hand (on your back), it&#039;s time to head to the Northeast gate, which you can find using DIR Northeast gate.  Once you are outside the gate (the area description will start with &amp;quot;Northeast Wilds&amp;quot;), you can start foraging for branches with the FORAGE command by typing FORAGE BRANCH.  Put as many branches in your backpack as you can carry, and then it&#039;s time to go back to Mags.  Mags can be found outside the Reflex training academy, which you can find with DIR REFLEX.  Mags is waiting right outside, so either stop when the directions prompt you to GO REFLEX, or go in and then step back out.  Mags will accept branches individually, or you can remove your backpack and GIVE BACKPACK TO MAGS.  She will take out all the branches and give you between 1 and 2 bronze per branch.  New characters can earn around 2 gold kronars in total by giving branches to Mags before she tells you that you need to move on in your adventuring career.&lt;br /&gt;
&lt;br /&gt;
In Riverhaven, there is also a peddler named Maisie that will exchange coins for branches.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough of Your Magic Skills==&lt;br /&gt;
While [[Magic]] in DragonRealms is used to some extent by every guild, Thieves and Barbarians train it in their own way. This section covers the prepare/cast mechanics that magic-using guilds utilize to train magic. Each spell has a &#039;Minimum Prep&#039; or minimum amount of mana that it can be cast at. Anything above that is at the mage&#039;s discretion. The more mana funneled into a spell, the more difficult it is to cast, and that amount is determined by their skill in their primary magic skill (e.g., Lunar Magic for Moon Mages, Elemental Magic for Warrior Mages) and their skill in the type of spell being cast. For a more in-depth explanation of magic in DragonRealms, you can read the lore behind [[Magical_theory|Magical Theory]].&lt;br /&gt;
&lt;br /&gt;
To see your list of spells, see the {{com|spells}} command. Magic using characters have access to [[Apprentice spells]] from 1st to 10th circle as an aid to learning magic skills. Upon advancement to 11th circle you lose these spells.&lt;br /&gt;
&lt;br /&gt;
You can use the {{com|discern}} {{tt|&amp;lt;spellname&amp;gt;}} command to see an estimate on how much mana you can {{tt|prepare}} a spell at based on your current skill.&lt;br /&gt;
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===[[Attunement_skill|Attunement]]===&lt;br /&gt;
Attunement is your ability to [[Power_Perceive_skill|detect]] and [[Harness_Ability_skill|harness]] mana for your use. This is trained by using one of the following commands: PERCEIVE, CONCENTRATE, or POWER. Each time you do this in a room, there is a 60 second timer until you can learn from it again. To train this skill effectively you want to check POWER, then move to a different room, check the POWER, move again, POWER again, and so on. Alternately you can stay in the same room and check the POWER once per minute. To start with the act of casting a spell or charging [[Cambrinth]] will provide a little [[Attunement]] experience but this will quickly become insignificant. You can also train [[Attunement]] by preparing a spell and then HARNESSING so mana to increase its power before you cast it but this runs the risk of causing [[Damage|Nerve Damage]], which can impair your ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
===[[Arcana]]===&lt;br /&gt;
Arcana is the skill of magical item use, mostly trained through [[Runestones]] and [[Cambrinth]]. To train, you will be using the cambrinth item you purchased in the walkthrough. If you are fortunate enough to acquire a [[Runestone]], which can often be found in the [[Donation racks|donation bin]] of the [[Crossing]] cleric guild, you can train by FOCUSing on it. If you find a [[Runestone]] that contains an Elemental, Life or Lunar spell you will also learn [[Sorcery]] until around 60-80 ranks.&lt;br /&gt;
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===[[Primary_Magic|&#039;Primary&#039; Magic]]===&lt;br /&gt;
Arcane, Elemental, Holy, Life and Lunar Magic are considered your guild&#039;s Primary Magic, or &#039;Ur Magic&#039; skill, and will train passively while casting any spells from your Guild&#039;s spell book. &lt;br /&gt;
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====[[Augmentation]], [[Utility_skill|Utility]], [[Warding_skill|Warding]]====&lt;br /&gt;
All of these skills are trained in the same way. For the sake of this Newbie Guide, all spells should follow the same pattern: (with exceptions to be discussed later) &lt;br /&gt;
#{{com|Prepare}} &#039;&#039;&amp;lt;spell&amp;gt;&#039;&#039;&lt;br /&gt;
#Wait until you see: &#039;&#039;&#039;&#039;&#039;You feel fully prepared to cast your spell.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Add Mana&lt;br /&gt;
##via {{com|Harness}} &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039;&lt;br /&gt;
##via [[Cambrinth]]&lt;br /&gt;
###{{tt|charge}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039;&lt;br /&gt;
###{{tt|invoke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
#{{com|Cast}}&lt;br /&gt;
The &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; in the invoke example is the scrap/sliver/shaving you will buy from the Artificer (if following the Walkthrough). As you&#039;re just starting out, the &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039; will only be 1 or 2 as you won&#039;t yet have the skill to put much extra mana in your spells. You can split it up however you like, in increments as small as 1. You can {{tt|HARNESS 1}} &#039;&#039;&#039;and&#039;&#039;&#039; {{Tt|CHARGE 1}}/{{tt|INVOKE}} with cambrinth for a total of 2 extra mana. Eventually you will also be able to cast before the spell is fully prepared, though at low skill levels you risk backfiring and damaging your nerves.&lt;br /&gt;
&lt;br /&gt;
====[[Debilitation]]====&lt;br /&gt;
Trained in the same way as above, though it also requires you be casting on an enemy in the proper skill range. Debilitation spells and skills follow a slightly different paradigm than Targeted spells. Skill in Debilitation determines if the spell will connect, and then a [[Contested Abilities|stat contest]] is performed. If the contest is successful, the spell or ability will affect the target. If the contest fails, the spell or ability will be resisted.&lt;br /&gt;
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Success is not binary; a marginal success will result in a slight effect, while a catastrophic failure will result in a large effect.&lt;br /&gt;
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====[[Targeted Magic]]====&lt;br /&gt;
Targeted Magic spells are cast the same as any others but with one extra step: TARGETing the spell at a critter.&lt;br /&gt;
#{{com|Target}} &#039;&#039;&amp;lt;spell abbreviation&amp;gt;&#039;&#039; (this will default to the enemy you are currently facing)&lt;br /&gt;
#Wait until you see: &#039;&#039;&#039;&#039;&#039;Your formation of a targeting pattern around a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; has completed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Proceed as above with adding mana and {{tt|CAST}}ing.&lt;br /&gt;
&lt;br /&gt;
As you obtain more complicated spells, especially ones that effect an entire area, pay close attention to the different options of the [[Target_command|TARGET command]]&lt;br /&gt;
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===Barbarian and Thief &#039;Magic&#039;===&lt;br /&gt;
Placed here because the skills used are the same. I&#039;m sure Rhadyn will have choice words on whether or not Barbarians actually use magic. Both are trained completely differently than traditional magic; see the [[Barbarian_Newbie_Help_Guide|Barbarian Newbie Guide]] or [[Thief_Newbie_Help_Guide|Thief Newbie Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough of your first Combat==&lt;br /&gt;
===Defenses===&lt;br /&gt;
The first thing to consider before combat is how you&#039;re defending yourself. There are three ways to do this:&lt;br /&gt;
* Evasion is simply getting out of the way. This is the most basic defense because it can be done in any circumstances.&lt;br /&gt;
* Parry is blocking attacks with your weapon. This requires having a weapon in your right hand and is effective with larger weapons.&lt;br /&gt;
* Shield is blocking with your shield. This requires a shield either in your left hand or on your arm (use {{com|adjust}} to change where the shield is worn).&lt;br /&gt;
&lt;br /&gt;
The {{com|stance}} command controls how you defend yourself. You have 180 points to spend between the three defenses and most people use a 100/80 defense stance, with 100 points in one defense and 80 in another. The most common is 100 evasion, 80 in either shield or parry, depending on which you want to learn at the moment.&lt;br /&gt;
&lt;br /&gt;
===Finding a Target===&lt;br /&gt;
There are two common starting creatures, ship rats and sleezy louts. Ship rats are in Barana&#039;s Shipyard, and can be found via {{tt|dir ship}}. Sleezy louts are outside the Eastern Gate and can be found via {{tt|dir east}}.&lt;br /&gt;
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Once you get to the hunting area, it may take a bit of time before a target shows up, so it may be a good idea to slowly wander around, looking for already spawned targets. Keep in mind, that according to common hunting etiquette, creatures that are in an occupied room are owned by the person in there, so you will need to search for an empty room.&lt;br /&gt;
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===Attacking===&lt;br /&gt;
Once you&#039;ve found a target, you&#039;ll want to {{com|advance}} on them, to get close enough to attack. There are three ranges: missile range where only bows and thrown weapons can reach, pole range where only very long weapons such as polearms can reach, and melee range where any weapon can reach.&lt;br /&gt;
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Once you&#039;ve gotten to melee range on your target, you&#039;ll want to begin with a basic series of attacks. Each weapon has a basic type of attack that&#039;s neither great nor terrible and is good for basic combat. In addition, they also have a power attack that is good to use when you&#039;re at an advantage, such as when you have stunned your opponent.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type !! Basic Move !! Power Move&lt;br /&gt;
|-&lt;br /&gt;
| Slicing || {{com|slice}} || {{Com|chop}}&lt;br /&gt;
|-&lt;br /&gt;
| Blunt || {{com|swing}} || {{com|bash}}&lt;br /&gt;
|-&lt;br /&gt;
| Piercing || {{com|thrust}} || {{com|lunge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to keep an eye on your [[fatigue]] in combat, as attacking too quickly can drain it to the point where you fall over.&lt;br /&gt;
&lt;br /&gt;
===So You&#039;ve Killed Your Target===&lt;br /&gt;
Once you&#039;ve killed your target, there&#039;s two possible things you can do. The first is to {{com|skin}} it, which may produce a valuable skin you can sell later. Second, you should {{com|loot}} it, which will search it for any treasure. You&#039;ll want to stow both of these away.&lt;br /&gt;
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==Useful Tips==&lt;br /&gt;
The command &#039;&#039;&#039;Dir Help&#039;&#039;&#039; will bring up a list of commands relating to moving around town. Typing in &#039;&#039;&#039;Dir&#039;&#039;&#039; and a location will give you screen by screen instructions on how to get to that location in town. You can also enter in &#039;&#039;&#039;Dir (location name) 15&#039;&#039;&#039; and the system will give you a sequential list of the next 15 directions to move in to reach that location. Most Front-Ends will also make those directions a series of clickable links for ease of use.&lt;br /&gt;
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You will start the game with an item called a [[Item:Divine_charm|Divine Charm]]. This item has several handy uses for a new player including the ability to heal you, teleport you back to your guild, and help you carry heavier loads. As you gain skills and circles this item&#039;s value will diminish, so use it whilst you can! Use the command &#039;&#039;&#039;Turn Divine Charm&#039;&#039;&#039; to select an ability and &#039;&#039;&#039;Invoke Divine Charm&#039;&#039;&#039; to use the current selection.&lt;br /&gt;
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Visit the tanner early on and &#039;&#039;&#039;Ask (tanner name) for rope&#039;&#039;&#039;. He will provide you with an item called a bundling rope free of charge. This handy piece of equipment will allow you to easily manage the skins you acquire whilst hunting. After defeating a creature you can &#039;&#039;&#039;Arrange (dead critter name)&#039;&#039;&#039; to prepare a skin for better quality. This may be done up to five times in succession to acquire the highest chance for improved quality. After arranging the skin, then type &#039;&#039;&#039;Skin (dead critter name)&#039;&#039;&#039; whilst holding a bladed item and you will acquire a skin from it. Next, hold the skin in one hand and the bundling rope in the other, and type &#039;&#039;&#039;Bundle (name of skin)&#039;&#039;&#039; and it will turn them into a lumpy bundle. Finally, type &#039;&#039;&#039;Wear Bundle&#039;&#039;&#039; to sling it over your shoulder. Once this has been done, every time you skin a creature you will automatically add it to the bundle, saving an immense amount of time and typing. Typing &#039;&#039;&#039;Appraise Bundle&#039;&#039;&#039; when not in combat will provide a healthy boost to your appraisal skill, and selling the bundle (after using the &#039;&#039;&#039;Remove Bundle&#039;&#039;&#039; command) will allow you to get the money for it in one fell swoop; the tanner will even return the rope to you for reuse. Further commands for your bundles can be found at [[Item:Lumpy bundle]] and details on skinning are found at [[Skinning skill]]&lt;br /&gt;
&lt;br /&gt;
Similar to the bundling rope, a lockpick ring is a wearable item that can store up to 25 lockpicks of a single type. Once lockpicks are added to the lockpick ring and the ring is worn, you will automatically use those lockpicks whenever using the pick command without needing to hold them in hand. Specific details on the item can be found at the [[Lockpick rings]] page.&lt;br /&gt;
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The &#039;&#039;&#039;Store&#039;&#039;&#039; and &#039;&#039;&#039;Stow&#039;&#039;&#039; commands allow you to more easily organize your items. Read up on the specifics here: [[Store command]] or type &#039;&#039;&#039;Store Help&#039;&#039;&#039; in-game.&lt;br /&gt;
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&#039;&#039;&#039;First Aid&#039;&#039;&#039; is an invaluable skill, and you can&#039;t really learn it without getting hurt. It is a perfectly acceptable practice to ask any empath to &amp;quot;leave a bleeder&amp;quot; behind when healing you, so that you can continue to train the skill without serious danger to yourself. Be forewarned that eventually wounds will worsen and your skill likely won&#039;t be able to keep up with them, especially if you have internal bleeding. If you notice your health is dipping lower than it is regenerating even when tended, it is time to get to a healer quickly. In the crossing many healers tend to be found just outside the Empath&#039;s Guild and will heal you for free if you simply ask politely for healing. Just don&#039;t lie down there, because it&#039;s a busy street and NPCs can and will literally trample you to death. Learn more about the [[First Aid skill]] here.&lt;br /&gt;
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&#039;&#039;&#039;Forage&#039;&#039;&#039; is a commonly used command that can produce results when used on its own, but the chances of finding a particular item are immensely improved by putting that item name after the forage command. For example &#039;&#039;&#039;Forage Stick&#039;&#039;&#039; will produce a stick for you nearly every time you search where simply foraging might produce one every 1 in 20 tries. Read more about foraging here: [[Foraging]]. Similar to foraging is the [[Collect command]], which produces items that are left in rooms rather than collected in inventory. The &#039;&#039;&#039;collect&#039;&#039;&#039; command is one of the best ways for an early player to train their [[Outdoorsmanship skill]] and [[Perception skill]]; &#039;&#039;&#039;collect rock&#039;&#039;&#039; when outdoors or &#039;&#039;&#039;collect wood splinter&#039;&#039;&#039; when indoors to raise those skills into at least the 80s. Be careful when using those commands to not pluralize them with &amp;quot;rocks&amp;quot; or &amp;quot;splinters&amp;quot; because then they will not work! More items to collect for higher skill ranks can be found as well. Just don&#039;t forget to &#039;&#039;&#039;Kick pile&#039;&#039;&#039; after collecting an item; it is the polite thing to do.&lt;br /&gt;
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&#039;&#039;&#039;Athletics&#039;&#039;&#039; can be learned easily by heading to Arthe Dale, the first town outside of The Crossing, a short and safe distance out of the northeast gate. The Arthe Dale Swimming Hole is an outstanding place to learn your [[Athletics skill]]. Just Dive Hole outside the swimming hole and then head West, South, East, North over and over to raise the skill. As your athletics skill increases, the roundtime will decrease between each room.&lt;br /&gt;
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If you find yourself on the wrong side of the law, you may end up in the stocks. &#039;&#039;&#039;Plead&#039;&#039;&#039; is a command that can sometimes get you out of the stocks more quickly. In this instance your items should be returned to you by the guard after you are freed. If you receive a fine, you will need to pay it off before you can get your items back. Use the Dir Help command to guide you to the debtor&#039;s office in town. Head to the Guard House after paying off the debt and use the command &amp;quot;Get (your name) Sack&amp;quot; to obtain your items.&lt;br /&gt;
&lt;br /&gt;
==How to Search Elanthipedia==&lt;br /&gt;
&lt;br /&gt;
===Basic and Advanced Search===&lt;br /&gt;
&lt;br /&gt;
Elanthipedia has a lot of useful content, but finding what you want is not always intuitive. Here are some tricks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://elanthipedia.play.net/mediawiki/index.php?title=Special:Search&amp;amp;search=&amp;amp;fulltext=Search&amp;amp;profile=all&amp;amp;redirs=0 Basic Search]&#039;&#039;&#039;: to perform a basic search, click the link, or scroll to the upper-right corner of the screen, and type your search term in the box. Click &amp;quot;Search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://elanthipedia.play.net/mediawiki/index.php?title=Special:Search&amp;amp;search=&amp;amp;fulltext=Search&amp;amp;profile=advanced&amp;amp;redirs=0 Advanced Search]&#039;&#039;&#039;: Sometimes, the basic search gives you too many results, and you want to narrow your search. You can reach the advanced search option by clicking the link by performing a basic search and then clicking the &amp;quot;&#039;&#039;Advanced&#039;&#039;&amp;quot; link.&lt;br /&gt;
:Under &#039;&#039;Search in namespaces&#039;&#039;, you can choose which types of pages to include in your search. The most useful options are:&lt;br /&gt;
*&#039;&#039;&#039;(Main)&#039;&#039;&#039; any wiki page that is not in a special category (most articles and shops)&lt;br /&gt;
*&#039;&#039;&#039;Category&#039;&#039;&#039;: any wiki page whose title begins with &#039;&#039;Category:&#039;&#039;. This includes the main guild, race, and spell pages, for example, which link to more detailed information.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: armor item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Shield&#039;&#039;&#039;: shield item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: weapon item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: all other item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Post&#039;&#039;&#039;: archived posts from the official Play.net forum&lt;br /&gt;
*&#039;&#039;&#039;Title&#039;&#039;&#039;: titles (the kind your character wears around his name)&lt;br /&gt;
*Checking the &amp;quot;List redirects&amp;quot; option will include pages that just redirect you to another page.&lt;br /&gt;
&lt;br /&gt;
===Special Queries===&lt;br /&gt;
&lt;br /&gt;
In addition to the normal search options, Elanthipedia has some special query pages that let you search for particular content. To use them, simply select the options you want and click &amp;quot;run query&amp;quot; at the bottom.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ShopQuery|ShopQuery]]&#039;&#039;&#039;: in the type field, include any of the merchandise types listed [[:Category:Shops_by_Type|here]]&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/WeaponQuery|WeaponQuery]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ArmorQuery|ArmorQuery]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ShieldQuery|ShieldQuery]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ItemQuery|ItemQuery]]&#039;&#039;&#039;: all other items&lt;br /&gt;
When using the four item query pages, &amp;quot;rare&amp;quot; means items that aren&#039;t normally available, such as quest prizes, festival merchandise, etc.&lt;br /&gt;
&lt;br /&gt;
[[Special:RunQuery/BestiaryQuery|BestiaryQuery]]: Here you can search for huntable creatures by location, difficulty, types of loot dropped, etc.&lt;br /&gt;
&lt;br /&gt;
[[Special:RunQuery/Post_Query|PostQuery]]: Search for archived posts from the official Play.net forum (separate topics with a comma)&lt;br /&gt;
&lt;br /&gt;
==Commonly Asked Questions==&lt;br /&gt;
&#039;&#039;&#039;Q: Help! I&#039;m confused and this guide isn&#039;t helping!&#039;&#039;&#039;&lt;br /&gt;
:A: That&#039;s not a question! Regardless, you can use the {{Com|advice}} or {{com|help}} commands, or speak to a [[Mentor]] (use {{com|dir}} {{tt|mentor}} to find one) for help. If none of those work, see if you can get another player to help, such as one of your guildmates. If all else fails, posting your problems on the forums can result in a wealth of helpful information.  You are also encouraged to join the unofficial DragonRealms [[Discord]] text/voice chat service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where is everyone?&#039;&#039;&#039;&lt;br /&gt;
:A: DragonRealms is a huge game, with tens of thousands of areas. This results in people being spread over a large area fairly thinly. Generally most areas will have a gathering spot, where people talk and teach. Because these spots are known to change, it would be impractical for this guide to try to list them, though [[Popular Gathering Places|this article]] attempts to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I see people around but none of them will respond to me. What&#039;s going on?&#039;&#039;&#039;&lt;br /&gt;
:A: Many people will run automated scripts to train skills that require repetive actions. The truth is that while it is against the rules to run them while not paying attention or away from the keyboard, it still happens to some degree. Some people skirt the edge by having the game window open but another window on top.&lt;br /&gt;
: However, do not assume that since someone will not talk to you that they are not there. Some people either for roleplay or other reasons will just simply ignore you.&lt;br /&gt;
: Regardless, do not let it discourage you, there are plenty of people out there to interact with once you know how to find them. Eventually you will be able to afford [[gwethdesuan]]s, magical devices that give you access to regional in character chat channels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Someone just killed me, and I didn&#039;t do anything. What do I do?&#039;&#039;&#039;&lt;br /&gt;
:A: There&#039;s two answers to this question. Either you got involved in something that gave someone &amp;quot;consent&amp;quot; on you, or you have met one of the infrequent but irritating people who enjoy killing for little or no reason.&lt;br /&gt;
: In the first case, there is not much you can do. There is a large set of rules for when someone can and cannot attack you. If you got in someone&#039;s face, yelled at them, insulted them, slapped then, or made a hostile move toward them, they are within their rights to kill you. {{com|News}} 5 24 and 5 25 goes into some detail about what&#039;s consent or not. Keep in mind, that certain actions you take can give everyone consent on you for a while, primarily stealing from another player. See the [[#Profile|Profile section]] for more detail.&lt;br /&gt;
: In the second case, you will have to decide whether it&#039;s worth your time and effort to contact a GM (via the {{com|assist}} command) and file a complaint. Some people refuse to assist even if someone broke the rules, and others have no issues. It is largely a personal choice, however it is a good idea to find somewhere private to do it if you do choose to complain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I&#039;m stuck, or something broke, and no one is around to help!&#039;&#039;&#039;&lt;br /&gt;
:A: If you suspect you&#039;ve encountered a bug, or that something is broken, your best bet is to use the {{com|assist}} command to ask for help from staff. Keep in mind, there is not always a staff member around, and even when there is there may be a wait.&lt;br /&gt;
: If something breaks drastically, like you end up in a room with no description, or your spell is creating gold coins out of nothing, use the {{com|report}} command. This is the 911 call for GM help, so use it sparingly. Generally if you&#039;re wondering if you should use it, {{tt|assist}} is the better route.&lt;br /&gt;
&lt;br /&gt;
==Finding More Help==&lt;br /&gt;
Finding your community and additional IC (in character) and OOC (out of character) help is much more easier now.  You can join the DR [[Discord]] at any time.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Roleplaying resources and community connections]]&lt;br /&gt;
* [[Post:Set It and (Don&#039;t!) Forget It! - 10/27/2011 - 21:14|&#039;Set It and (Don&#039;t) Forget It&#039;]] - collection of settings you can apply for role-playing purposes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Player guides,New player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=General_new_player_guide&amp;diff=550937</id>
		<title>General new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=General_new_player_guide&amp;diff=550937"/>
		<updated>2021-04-01T05:24:25Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added link to Set It and (Don&amp;#039;t) Forget It&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for the non-guild specific new player help guide.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Hello! Thank you for stopping by the DragonRealms General Newbie Help Guide! This guide will try and help you get started with the game and teach you the ABSOLUTE basics.&lt;br /&gt;
&lt;br /&gt;
==What is DragonRealms?==&lt;br /&gt;
&lt;br /&gt;
DragonRealms is a MUD, which means it&#039;s a text-based multiplayer RPG. You connect to the game and the game&#039;s world is described to you in text, as if you were reading a book. You complete actions by entering text commands that you wish your character to accomplish. As long as the command is one recognized by the game, and you used it correctly, it will result in the main window of the game (typically called the Story window) listing the results of what happened. The interface and game world are almost entirely text-based, though there are some limited graphical features, such as certain things like health being able to be depicted in bar form.&lt;br /&gt;
&lt;br /&gt;
DragonRealms takes place in Elanthia, which is a fantasy setting. There is magic, swords, bows and arrows and the like. There are minor elements indicative of slightly more technology than a strictly medieval setting would have (such as some steampunk style things like mechanical constructs and airships) but you won&#039;t find cars, guns, lasers or spaceships to be in-genre in any way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Feel free to change/remove this, it&#039;s just a suggestion really for consistent formatting, as it is sort of what I did with my WM guide. - Starlear&lt;br /&gt;
I adjusted it to the formatting we typical use in other articles, using the {{tt}} template and italicized variable components. -Caraamon --&amp;gt;&lt;br /&gt;
==How to Use This Guide==&lt;br /&gt;
&lt;br /&gt;
This guide will attempt to explain the basics of the game to you and get you on your way to adventuring! However, as in any tutorial, you will be required to input things yourself from time to time. When this guide references a command that you should type in, it will list it in the following fashion:&lt;br /&gt;
&lt;br /&gt;
{{Tt|COMMAND}}&lt;br /&gt;
&lt;br /&gt;
In this example, you would be expected to type the word &amp;quot;command&amp;quot; in your text-entry field in the game and then press your ENTER key. For the purposes of this guide, commands will be listed in all caps, but they can be entered however you wish.&lt;br /&gt;
&lt;br /&gt;
Some commands require targets or modifiers. Usually these will be dependent on the context in which the command is used. As an example:&lt;br /&gt;
&lt;br /&gt;
{{tt|COMMAND}} &#039;&#039;&amp;lt;object&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this example, you would be expected to type the word &amp;quot;command&amp;quot; in your text-entry field in the game, followed by the object you wanted to interact with before pressing ENTER. So if you were in a room with a picture and you wanted to look at it, you would type the following:&lt;br /&gt;
&lt;br /&gt;
{{tt|LOOK PICTURE}}&lt;br /&gt;
&lt;br /&gt;
In addition, modifiers may be used.  For example, if there were both a blue picture and a red picture in the room and you wanted to look at the red one, you would type:&lt;br /&gt;
&lt;br /&gt;
{{tt|LOOK RED PICTURE}}&lt;br /&gt;
&lt;br /&gt;
Or, if there were two pictures but no identifying modifier (or as an alternative to a specific modifier like &amp;quot;red&amp;quot;), you may use numeric modifiers, like:&lt;br /&gt;
&lt;br /&gt;
{{tt|LOOK SECOND PICTURE}}&lt;br /&gt;
&lt;br /&gt;
Finally, modifiers may be combined, such as:&lt;br /&gt;
&lt;br /&gt;
{{tt|LOOK MY SECOND RED PICTURE}}&lt;br /&gt;
&lt;br /&gt;
which will look at the second red picture you have in your inventory.&lt;br /&gt;
&lt;br /&gt;
Each section will have different information on the basics of the game and how to play, but understanding how to enter commands will be an essential part of following instructions in this (and other) guides.&lt;br /&gt;
&lt;br /&gt;
Note that commands may be abbreviated.  For example, {{tt|WAV BOB}} will wave at Bob.  However, take care that when abbreviating commands, you do not abbreviate too much.  For example, simply entering {{tt|W BOB}} will attempt to move the character one room to the west and the &amp;quot;BOB&amp;quot; portion will be ignored.&lt;br /&gt;
&lt;br /&gt;
==Game Concepts==&lt;br /&gt;
&amp;lt;!-- Ideas more unique to DR when compared to other MUDs or games.  A short list with links is probably best.  Just some starter ideas during my lunch break. - KAMVENIENCE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Creator==&lt;br /&gt;
When a character is first begun, they will be in a limbo world in which they will be able to choose many of their traits.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
Your name is actually one of the most important things about your character. It is the thing that everyone will see first, it is how people will talk about you, and it&#039;s how people will interact with you.&lt;br /&gt;
&lt;br /&gt;
You initially will only be able to pick your first name, though later on you will have the option of adding a family name.&lt;br /&gt;
&lt;br /&gt;
The rules are fairly straightforward. Your first name must be unique, not contain any real life references (Microwave is not going to work), drug references, profanities, numbers, titles (Lordnose, Kingbrave, etc. won&#039;t make it) or references to major literary characters (leave your Drizzt clone at home, or at least give him/her a creative name). If you violate these rules, it may get past the automatic filters, but a [[GameMaster]] will probably visit you later and make you change it.&lt;br /&gt;
&lt;br /&gt;
Rule of thumb is that if you&#039;d be ashamed to have it on your birth certificate, consider picking something else.&lt;br /&gt;
&lt;br /&gt;
Now, already you may have seen people with names that violate one or more of these rules. What it comes down to is that DR has been around 15+ years and the rules have not always been stringently enforced, or even terribly well defined. If you see one of these names, understand that they&#039;ve probably been playing for years and pity has been taken on them so that they wouldn&#039;t need to rebuild all their old friends/enemies if their name suddenly changed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: When the character manager prompts you to enter your character&#039;s name choice, do not type the parentheses. &amp;lt;br/&amp;gt;&lt;br /&gt;
The proper syntax is {{tt|Choose Bob}} rather than {{tt|Choose (Bob)}}. &lt;br /&gt;
:(Where &#039;&#039;Bob&#039;&#039; is the name the name you&#039;ve chosen for your character).&lt;br /&gt;
&lt;br /&gt;
===Genders===&lt;br /&gt;
In DragonRealms, gender means little. While you might occasionally have different reactions from people, there is no real benefit to either gender.&lt;br /&gt;
&lt;br /&gt;
===[[Races]]===&lt;br /&gt;
The second major choice you will face is your race. Your race primarily determines how much it will cost you to improve your stats. Each race has several areas in which they are excellent at, and several which they are lacking.&lt;br /&gt;
&lt;br /&gt;
It should be noted that there is no coherent system of racial bonuses beyond the stat training. For example, while a specific shopkeeper might treat all dwarves better or insult elves, the one across the street may have wildly different reactions, or none at all.&lt;br /&gt;
&lt;br /&gt;
While you may pick a race with an eye towards a specific style or guild, it is &#039;&#039;&#039;highly&#039;&#039;&#039; advised that races be picked on the basis of which culture the player enjoys. Some of the most interesting characters can come from mismatched choices (gnome barbarian anyone?).&lt;br /&gt;
&lt;br /&gt;
* [[Dwarf]]: Slow, tough, and disciplined. The hairy rock-kissers of fantasy you know and love, even the women can grow beards.&lt;br /&gt;
* [[Elf]]: Fast and charismatic, elves are slightly weaker and frailer than humans. Tall, long-lived, and tending toward naturistic, elves come in a variety of subtypes that can drastically affect their views of the world.&lt;br /&gt;
* [[Elothean]]: Incredibly intelligent but weak and frail. A people that value knowledge over almost everything else, and have a strange inability to grow hair on most of their heads, Elotheans push the boundaries of nearly every intellectual pursuit.&lt;br /&gt;
* [[Gnome]]: Agile and intelligent, but weak and frail. These are short folks with keen minds and an affinity for mechanical devices and magic.&lt;br /&gt;
* [[Gor&#039;Tog]]: Strong, tough, but not terribly bright. They are huge, hairless, green giants that tend towards physical labor.&lt;br /&gt;
* [[Halfling]]: Agile, tough, but weak and undisciplined. The short folks with the hairy feet and a love of food, drink, food, sleeping, and food. Don&#039;t discount them, or you might find they&#039;ve run off with your money while you were calling them names.&lt;br /&gt;
* [[Human]]: Humans lack any particular strengths, but also any weaknesses. As widely varied as any real life group, humans can be found doing nearly anything almost anywhere.&lt;br /&gt;
* [[Kaldar]]: Strong and charismatic, but often disdainful of mental pursuits. Looking much like large, bulky humans, Kaldar are a refugee splinter group from the warlike [[Gorbesh]].&lt;br /&gt;
* [[Prydaen]]: Fast and charismatic, but poorly disciplined and prone to lacking common sense. Prydaen appear to be a strange mix between a human and any of the various predatory felines. Call them a cat at your own risk. They came to this land fleeing the near extinction at the hands of a powerful Necromancer.&lt;br /&gt;
* [[Rakash]]: Fast but uncordinated, slow mentally but tough. While mostly indistinguishable from any random human, when the black moon Katamba is full, they take on the form of a wolf-human hybrid. Like the Prydaen, they fled a powerful Necromancer and attempt to rebuild their packs in the eastern lands.&lt;br /&gt;
* [[S&#039;Kra Mur]]: Strong and fast, but a bit slow upstairs. Humanoids with lizardlike features, the S&#039;Kra Mur have a strange culture that has strange concepts of honor and kinship.&lt;br /&gt;
&lt;br /&gt;
A table giving more detail on attribute aptitudes can be found [[Attributes#Racial Bonuses|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A character&#039;s race affects the character&#039;s [[attributes]] (number of [[Time Development Points]] needed to raise an attribute by one point) and mostly RP-elements (e.g. tail verbs for races with tails).  &lt;br /&gt;
&lt;br /&gt;
There are no &amp;quot;racial traits&amp;quot; (e.g. infravision) or &amp;quot;racial abilities&amp;quot; (e.g. faerie fire) as may be found in other games.&lt;br /&gt;
&lt;br /&gt;
===[[Guilds]]===&lt;br /&gt;
&lt;br /&gt;
If you were wondering why you didn&#039;t get to choose what class your character is during character creation, it&#039;s because DragonRealms treats character class a little differently.  Instead of character classes, characters in DragonRealms join guilds.  All characters start as Commoners.  Then, you can choose to join one of the 11 guilds in Elanthia: [[Barbarian]], [[Bard]], [[Cleric]], [[Empath]], [[Moon Mage]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Thief]], [[Trader]], and [[Warrior Mage]].&lt;br /&gt;
&lt;br /&gt;
You can type {{com|DIR}} &#039;&#039;&amp;lt;guild&amp;gt;&#039;&#039; while in the city for directions to 9 of the guilds.  However, the location of two of the guilds, Thieves and Necromancers, are considered puzzles.  &lt;br /&gt;
&lt;br /&gt;
Also, due to unique mechanics that apply only to necromancers, it is not recommended that a new player join the Necromancer guild.&lt;br /&gt;
&lt;br /&gt;
A short description for each guild follows, but it should be kept in mind that these are general stereotypes and areas of strength for the guilds. With enough effort and time, any character of any race or guild can become great at anything.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]: The guild of fighters. They excel at weapon learning and utilize the poorly understood power of Inner Fire to accomplish amazing feats, but give up the ability to use magic to do so.&lt;br /&gt;
* [[Bard]]: A strange mix of warrior, musician, and historian, Bards wield magic in their songs, but still maintain a strong skill in mundane martial attacks. With their focus on scholarly pursuits, Bards make excellent craftsmen.&lt;br /&gt;
* [[Cleric]]: Whether crusading to destroy the foul undead or tending to spirits of the fallen, Clerics represent all the gods of Elanthia, good and evil. For their devotion, the gods reward them with amazing magics.&lt;br /&gt;
* [[Empath]]: The Empath guild is one of healing. Through their powerful supernatural connections to others, they are able to draw injuries to themselves and then heal it with their magic. The side effect is that any harm done to living or once living creatures cause feedback that can cripple their abilities. While some Empaths like to ascribe this as a moral issue, the numerous lifeless constructs that have fallen to more warlike empaths seems to discount this.&lt;br /&gt;
* [[Moon Mage]]: They are masters of predicting the future from the stars and planets, as well as a wide mix of powerful spells. The Moon Mage guild is made up of numerous sub-sects, and has a history of producing some mages with an unhealthy interest in politics.&lt;br /&gt;
* [[Necromancer]]: This guild is intentionally designed as a hard mode for long-time players. Everything is more difficult, and the consequences for making a mistake are more severe. If you are reading this guide, you do not have experience necessary to play them.&lt;br /&gt;
* [[Paladin]]: Holy warriors, these masters of defense are held by the gods to a higher standard of honor than others, but are granted powers by the purity of their souls. Though they are primarily warriors of the sword and shield, their cause is bolstered by dabbling in holy magics unshared with clerics.&lt;br /&gt;
* [[Ranger]]: The classic woodland warrior, Rangers mix magic, stealth, and weapons to create a potent force. However, their abilities wane when too much time is spent in cities, so it is rare to see a Ranger in town for long.&lt;br /&gt;
* [[Thief]]: The pesky fellows who take your money and stab you in the back before you see them. While not as bad as the Necromancer guild, the Thief guild is more difficult, including puzzles just to find their guildhouse. Not recommended for people who need this guide.&lt;br /&gt;
* [[Trader]]: Masters of commerce and the power of money, Traders criss-cross the lands with their caravans delivering goods, or set up shops in the major city&#039;s plazas to market their wares to adventurers. Between their aptitude for crafting and ability to rent shops, Traders make, by far, the best merchants. &#039;&#039;Note: Traders have had a history of little development, however they are slated to receive access to their own magic system at some point in the near future.&#039;&#039;&lt;br /&gt;
* [[Warrior Mage]]: Masters of the six elements, Warrior Mages are the classic fireball-throwing mages of fantasy. Luckily for them, no rules restrict them to robes or nightshirts, though they are less adept at wearing armor than the average adventurer. Their typical response is to simply kill everything before it gets near them.&lt;br /&gt;
&lt;br /&gt;
The last, and very rarely chosen option is to remain a Commoner. Commoners will never gain any promotions, or any special abilities, as long as they remain a commoner. Some people choose this path for roleplaying reasons, or because they are preparing for a guild later, since Commoners learn everything moderately well. &#039;&#039;&#039;It is highly advised that a guild be chosen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you reach your chosen guild using the {{tt|dir}} command, proceed to the area with the Guildmaster and type {{com|join}} twice. If at that point, the guildmaster informs you that you do not have the correct stats for the guild, he or she will offer to train you to the minimums.&lt;br /&gt;
&lt;br /&gt;
It should be noted that once you join a guild, you cannot change it, with the exception of anyone joining the Barbarian&#039;s Guild. If you feel you chose poorly, the only choice is to find an inn and {{com|check}} {{tt|in}}, to reset your character.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
Each character has eight [[attributes]] or [[stats]].  They are: [[Strength]], [[Reflex]], [[Agility]], [[Charisma]], [[Discipline]], [[Wisdom]], [[Intelligence]], and [[Stamina]].  You can check your character&#039;s [[attributes]], among other information, by using the &amp;gt;&#039;&#039;&#039;INFO&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
[[Time Development Points]], known as TDPs, and a negligible amount of coins are used to increase attributes.  The number of TDPs needed to increase each attribute increases as that attribute increases.  It is not affected by the number of points in other attributes.  It is affected by the character&#039;s [[Races|race]].  &lt;br /&gt;
&lt;br /&gt;
TDPs are granted each time a character circles, as well as gradually by training skills.  At first, the number of TDPs received from circling will provide the majority of the TDPs a character has.  However, at higher circles, the number of TDPs received from training skills will outpace the TDPs received from circling.  This is especially true if the player elects to train more skills than the minimum required to circle.&lt;br /&gt;
&lt;br /&gt;
===[[Skills]]===&lt;br /&gt;
&lt;br /&gt;
In DragonRealms, the success of actions (e.g. attacking) is determined by a character&#039;s experience with the respective skill.  Want to climb that mountain? That requires Athletics. Want to swing that broadsword? Heavy Edged. Every challenge will require a certain number of ranks in the appropriate skill, and in order to train a given skill, you must attempt an appropriate challenge to your current skill ranks. If you&#039;re a champion of skinning the rarest beasts in the land, skinning a ships rat won&#039;t provide a challenge, and as such, won&#039;t teach you further skinning ranks. &lt;br /&gt;
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All skills in the game are broken into five categories: [[Armor Skillset|Armor]], [[Lore Skillset|Lore]], [[:Category:Supernatural Skillset|Magic]], [[Survival Skillset|Survival]], and [[:Category:Weapon Skillset|Weapons]]. Skills that are trained in combat require an appropriate challenge, which means finding a creature that is difficult enough to provide a challenge.&lt;br /&gt;
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===[[Experience]]===&lt;br /&gt;
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Unlike some level-based MMORPGs and MUDs, DragonRealms has a skill-based experience system.  Rather than getting generic experience points every time you complete a quest or kill a creature, DragonRealms awards characters with field experience in a specific [[skill]] any time your character does something that uses that skill.  If you want your character to be better at casting a certain type of spell, you need to cast that type of spell.  Want to be a better fighter?  Pick up a sword and go hit things with it.  If being sneaky or crafting is something you might be interested in, there is a skill for that as well.  Using any skill will award field experience, which will be converted to ranks over time.  Think of field experience like studying for a test, where you need some time afterwards for everything to really sink in.&lt;br /&gt;
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The way skills gain in ranks in DragonRealms may also be somewhat confusing at first. Field experience is tracked by looking at your mindstate, which increases from Clear (0/34) to Mind Lock (34/34).  Over time, Field Experience will drain, and in doing so, will convert into actual ranks in the skill.  Skills are broadly separated into Armor, Weapons, Magic, Survival, and Lore, and each guild has a bonus in learning one group of skills, but learns other skills slower.  If you look at the article for each [[guild]], each guild has one primary skill group, two secondary skill groups, and two tertiary skill groups.  Skills in a character&#039;s primary skill group are easiest to train, secondary skill groups the next, and tertiary take the longest to train.&lt;br /&gt;
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Typing &amp;gt;&#039;&#039;&#039;EXPERIENCE&#039;&#039;&#039; will display skills with field experience.  To see your total experience in all ranks, type &amp;gt;&#039;&#039;&#039;EXPERIENCE ALL&#039;&#039;&#039;. To check your experience in a given skillset, type &amp;gt;&#039;&#039;&#039;EXPERIENCE WEAPON&#039;&#039;&#039;, &amp;gt;&#039;&#039;&#039;EXPERIENCE LORE&#039;&#039;&#039;, &amp;gt;&#039;&#039;&#039;EXPERIENCE MAGIC&#039;&#039;&#039;, &amp;gt;&#039;&#039;&#039;EXPERIENCE ARMOR&#039;&#039;&#039;, or &amp;gt;&#039;&#039;&#039;EXPERIENCE SURVIVAL&#039;&#039;&#039;.  Adding &#039;&#039;&#039;ALL&#039;&#039;&#039; will also include skills without any field experience.  You may also check an individual skills progress by typing &amp;gt;&#039;&#039;&#039;EXPERIENCE LOCKSMITHING&#039;&#039;&#039;, for example, to check Locksmithing.&lt;br /&gt;
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:Subscribed players receive [[Experience#Experience_drain_at_login|experience drain]] when they log in. For 100% experience drain it takes 6 hours offline, or 8 hours offline if a warning has been received in the last 180 days. &lt;br /&gt;
:[[Free to play]] players &#039;&#039;&#039;do not&#039;&#039;&#039; receive experience drain at log in, unless they [[https://store.play.net/store/purchase/dr| get a pass from the SIMUCOIN store]].&lt;br /&gt;
:Some players choose to [[Idle experience drain|drain experience while idle online]] regardless of their account type or offline drain options.&lt;br /&gt;
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===[[Circle|Character Advancement]]===&lt;br /&gt;
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In DragonRealms, a character&#039;s level is called their &#039;circle&#039;. If someone says they are 20th circle, they have reached the minimum requirements to advance with the guild leader 19 times, as all characters start at 1st circle. &#039;Circling&#039; is also used as a verb to describe the act of leveling up.  Each guild requires a certain number of ranks in various skills to circle.  The skills required are often flexible.  For example, the requirements are often X ranks in each of the highest Y skills in a skill group.  The exact skill (e.g. small edge or large edge) can be freely chosen by the player, although some skills cannot be used.  There are also sometimes requirements for specific skills.  To circle, a player must fulfill all the requirements.  It is possible for a character&#039;s skills to be significantly higher than the minimum required for their circle, either by not meeting the minimum skill requirement to circle in a different skill or by choosing not to circle, as it is done manually.  To circle, find your guild leader and {{tt|ASK &amp;lt;LEADER&amp;gt; ABOUT CIRCLE}}.&lt;br /&gt;
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===[[Inventory (concept)|Inventory]]===&lt;br /&gt;
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For you to carry anything other than coins, they must be carried in your hands, worn on the body, or placed in a container.  Naturally, you may carry only two items at a time.  In addition, how many items you may wear depends on where the item is worn.&lt;br /&gt;
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&amp;lt;!-- Anyone familiar with how exactly weight reduction for worn items are calculated?  - KAMVENIENCE  --&amp;gt;&lt;br /&gt;
Each item you have, including coins, has a weight.  Items that are worn on the body have their weight reduced, while items that are in containers, such as a [[:Item:Sturdy backpack|sturdy backpack]], will count towards your [[encumbrance]].  Being encumbered has various penalties to your character, perhaps the most important of which is a penalty to [[evasion]].  You may increase the amount of weight you can carry without becoming encumbered by increasing [[strength]] and/or [[stamina]].&lt;br /&gt;
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===[[Damage|Health]]===&lt;br /&gt;
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DragonRealms doesn&#039;t employ the &amp;quot;hit point&amp;quot; system, per se, though [[vitality]] and [[spirit]] are similar.  Instead, each body part (head, each eye, neck, chest, abdomen, back, each arm, each hand, each leg, and the nervous system) takes [[damage]], which can be either external or internal, and fresh or scars.  Injuries a player receives are almost always fresh, which become scars after they are healed.  The scars then, in turn, need to be healed.  As you are injured more in an area, the damage becomes more severe.  For example, they may start as minor abrasions and end up as a stump if you are not careful.  When a critical body part (head, neck, chest, abdomen, or back) is destroyed, the character will die.  Players may also die if their vitality reaches zero, or if their spirit health reaches zero.  Spirit health is not as commonly used when compared to vitality.  When the severity of fresh injuries reach a certain threshold, they begin to bleed.  External wounds may be &amp;gt;&#039;&#039;&#039;TEND&#039;&#039;&#039;ed, utilizing the [[First Aid]] skill to stop the bleeding, but there is no similar option for internal wounds.&lt;br /&gt;
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Vitality and spirit health will regenerate naturally.  Wounds and scars need to be healed by [[Empath|empaths]], some [[Hospitals|NPC Empaths]] (such as [[Mirinn]]), [[healing herbs]], and [[Remedies Products|remedies products]].&lt;br /&gt;
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In addition, there are also poisons, diseases, and parasites that can affect the character&#039;s health.&lt;br /&gt;
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===[[Currency|Money]]===&lt;br /&gt;
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Money comes in the form of coins, with denominations of copper, bronze, silver, gold, and platinum, each worth 10 of the previous denomination.  In addition, there are three currencies: Kronars, Lirums, and Dokoras.  They may be exchanged for each other at a bank for a small fee.  Dokoras are worth the most, followed by Lirums, and Kronars the least.  Shops in different areas will demand payment in their &amp;quot;home&amp;quot; currency.  When discussing price for items between players, it is usually discussed using Kronars.&lt;br /&gt;
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Coins do have physical properties but are not quite the same as normal items.  See [[currency]] for details.&lt;br /&gt;
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===[[Death]] and [[Favors]]===&lt;br /&gt;
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At some point, [[death]] comes to everyone in Elanthia.  Death isn&#039;t permanent, but in DragonRealms it does works differently than in many other MMORPGs and MUDs.  Your character can die from a loss of [[vitality]], a loss of [[spirit]] health, or having a critical body part sufficiently [[Damage|damaged]] or removed.  Any field experience not yet converted to ranks is lost, and your character will drop anything you were holding in your hands.  Once you die, your options for communicating with other players are limited.  You will be able to speak to other players that come by, and other players can DRAG you, but you are unable to move on your own.  &lt;br /&gt;
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Your character can come back to life a few different ways.  The two most common are for a cleric to [[Resurrection|resurrect]] you, or for your character to &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039;.  In order for a [[cleric]] to resurrect you, an [[empath]] will first need to heal any major wounds that your character might posses.  Being resurrected by a cleric is the best way to come back from the dead, but isn&#039;t always available.  The other way for your character to come back to life is to use the &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039; command.  New characters have a free depart option that last until second circle (level), or it has been used 5 times.  These initial 5 departs allow you to return to life at the nearest resurrection location with all your items and coins still in your possession.&lt;br /&gt;
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For characters who have expended their free departs, or advanced past first circle, the &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039; command will, by default, cause all of the coins your character was carrying to be lost, and all of your items to go into a grave in the room where you died.  Any items you were carrying may also have been dropped at your characters feet, and not in the grave.  Items in a grave have some small measure of protection, but it is possible for another player to take items from the grave and not return them.  Some protections are in place to keep the would-be thief from logging out with your hard-won items or running to a &#039;safe&#039; room, but these protections don&#039;t last forever. You can claim the items from your grave with the command &#039;&#039;&#039;Dig Grave&#039;&#039;&#039;&lt;br /&gt;
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To minimize the penalties to the &amp;gt;&#039;&#039;&#039;DEPART&#039;&#039;&#039; command, players should have multiple [[favors]] at all times.  To the character, a favor represents your character making some sort of sacrifice to the [[Immortals]], the gods of Elanthia.  In exchange for that sacrifice, the gods will let your character return from the dead.  What this means to us, the players, is that your character will have to complete a puzzle to get a favor orb, fill the orb with field experience, and place the orb on an altar devoted to one of the gods.  Orbs are filled using the &amp;gt;&#039;&#039;&#039;RUB&#039;&#039;&#039; or &amp;gt;&#039;&#039;&#039;HUG&#039;&#039;&#039; command, with rub transferring a little field experience, and hug filling the orb completely.&lt;br /&gt;
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The amount of field experience needed to fill each favor orb increases with increasing circle and increasing number of favors.  As a rule of thumb, you should try to have 10 or more favors at any time.  You can see the number of favors when you use the &amp;gt;&#039;&#039;&#039;INFO&#039;&#039;&#039; or &amp;gt;&#039;&#039;&#039;EXP&#039;&#039;&#039; command.&lt;br /&gt;
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&#039;&#039;&#039;Other concept ideas&#039;&#039;&#039;&lt;br /&gt;
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Creation systems.&lt;br /&gt;
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Day/night effects (shop closures, etc.)&lt;br /&gt;
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Justice&lt;br /&gt;
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==Helpful Terminology==&lt;br /&gt;
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In any game, you&#039;ll come across terms that are used by long-time players that can sometimes be confusing to new players. Some of the more common terms will be listed here to help you better understand what other players are talking about.&lt;br /&gt;
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&#039;&#039;&#039;Verb&#039;&#039;&#039; - Typically when players refer to verbs, they are referring to an item that you can use a command on, though for some people verb holds the same meaning as command does. As an example, if someone says they have a &#039;verbed cloak&#039;, this might mean they have a cloak, but when you {{tt|SHAKE MY CLOAK}} while the cloak is worn on your character, you might see your character shaking dust out of the hem. Verbs, whether on items or not, give you additional ways to express things that your character is doing.&lt;br /&gt;
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&#039;&#039;&#039;Gweth&#039;&#039;&#039; - Short for gwethdesuan. Gwethdesuans are items that can be used for communication at a distance via a thought network. If you are wearing one, you can {{tt|THINK}} &#039;&#039;&amp;lt;message&amp;gt;&#039;&#039; to broadcast a message to anyone else with the same type of gwethdesuan within range. So for example, to send out &amp;quot;Hello world!&amp;quot; on the thought network, you would input {{tt|THINK Hello world!}} into your text-entry field and press your ENTER key.&lt;br /&gt;
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&#039;&#039;&#039;Making Money&#039;&#039;&#039; - The primary means most players earn money in DragonRealms is by hunting the various NPC critters that inhabit the lands. Critters will drop coins, small gems, junk gear, and lockboxes. You may also {{tt|SKIN}} some creatures for valuable pelts, skins, hides, horns, paws, teeth, etc. Generally speaking, gems can be sold in gemshops, while skins/pelts/etc may be sold at tanneries. Lockboxes must be opened by a locksmith with sufficient LOCKSMITHING, and will often contain gems and coins. Not surprisingly, more difficult creatures tend to have more valuable loot.&lt;br /&gt;
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&#039;&#039;&#039;Equipment&#039;&#039;&#039; - Starting towns with have places to purchase weapons and armor, and this store bought gear will be sufficient to get you started adventuring. APPRAISE the gear you have to determine what skills it will train, for example, a Scimitar trains the Small Edge skill, while a Broadsword trains the Heavy Edge skill. There are no irreversibly wrong decisions to be made when starting to train your character, though it&#039;s a good idea to speak with some people for advice on what skills to focus on, and therefor what gear you should seek out. Sooner or later, you&#039;ll want to upgrade to player crafted gear, which is superior to store bought, and can range in price dramatically depending on the materials. Many players will donate player crafted gear to new players, so ask around. &lt;br /&gt;
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As a very general rule of thumb that is by no means a hard and fast rule, Weapon or Armor Tertiary guilds will be better served using lighter and faster weapons, and less hindering and less protecting armors, though there are frequent exceptions to this rule. For example, for a Moon Mage, a good starting set of weapons would be a Scimitar (Small Edge), a Mace (Small Blunt), a Throwing Club (Light Thrown) and a Shortbow (Bows), while a good set of armor may be all cloth or leather (Light Armor), and rotating Chain Greaves (chain). Comparitively, a Paladin will probably want to train a larger number of armors, focusing on heavier pieces, and use heavier weapons. That said, there are advantages and disadvantages to each weapon and armor type, so do some research and figure out how you want to craft your character.&lt;br /&gt;
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==General Walkthrough after Character Creation==&lt;br /&gt;
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===Gear===&lt;br /&gt;
While the character creation process will provide you with basic armor and a weapon, there a few other things you will need to begin adventuring (mostly) safely. To begin with, spend some time wandering around your starting town, trying to find the [[Grizzled_old_war_veteran|grizzled old war Veteran]] (Crossing) or [[Sir_Robyn|Sir Robyn]] (Riverhaven). Visit their pages to see the syntax for exchanging your starting gear with those NPCs for a weapon and armor that fit your play style and character concept. In DragonRealms you can make just about any armor/weapon combination work. If you are planning on joining a heavy stealth guild (Necromancer, Ranger, Thief) or planning on seriously training stealth for any other character, I would recommend light armor. Paladins, plate armor, and all others chain armor. Feel free to speak to other members of your guild for more detailed advice. When it comes to weapons, a scimitar or broadsword will suit anyone well, through let your character concept be your guide here.&lt;br /&gt;
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Now that you&#039;ve wandered around and probably gotten thoroughly lost, it&#039;s time to learn a great command for getting around town, the [[Dir_command|DIRECTION]] command (abbreviated DIR). This will allow you to easily navigate to where you need to go.&lt;br /&gt;
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Next order of business; obtain a shield. To accomplish this you can use DIRection ARMOR and follow the cues. Once you make it to the shop, you can SHOP to see which surfaces have items for sale and SHOP [SURFACE] to see what is for sale on each surface. You can also use the [[Wealth_command|WEALTH]] command to see how much money you have. In Crossing, you can get a {{ilink|s|metal target shield}} from [[Tembeg%27s_Armory|Tembeg&#039;s Armory]]. Some shops use different syntax to make purchases. If SHOP isn&#039;t working, try ORDER or READ CATALOG or READ MENU. A shop&#039;s elanthipedia page may also list the specific syntax it uses.&lt;br /&gt;
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A shield is your first priority, and then if you have extra money you will want to purchase the remaining pieces of armor for your head, eyes, neck, chest, abdomen, back, and legs. The shop you purchased a shield from will have these items. (Note: if you purchase the &amp;quot;helm,&amp;quot; it will likely not cover the eyes. You will need to add a mask, or just purchase a balaclava or cowl instead for full coverage.)&lt;br /&gt;
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Now that your armor is taken care of, &#039;&#039;if you are a magic user&#039;&#039; you should also purchase a piece of cambrinth. [[Cambrinth]] is a magical metal that stores mana, and the primary means of training the Arcana skill. DIRection ARTIFICER will either take you to [[Herilo%27s_Artifacts|Herilo&#039;s Artifacts]] (Crossing) shop or [[Zanthron%27s_Artificer_Shop|Zanthron&#039;s Artificer Shop]] (Riverhaven). Once in Herilo&#039;s, you can use the SHOP command to see what is available. Any of the &#039;scrap&#039; type cambrinth pieces in the metal bucket will do. If you started in Riverhaven, Zanthron&#039;s has no good options for new players, so consider a trip to Crossing in the not too distant future. Exploration is fun!&lt;br /&gt;
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There are also a number of [[Donation racks|donation racks]] scattered around town. Other players have donated various items here that are free for anyone who needs them.&lt;br /&gt;
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===Preparation===&lt;br /&gt;
We&#039;ll begin with the shield, and if you were able to obtain a small-sized target shield, we will go over how to wear it on your arm. If you were unable to obtain a target shield and are using an oval shield, skip to the next paragraph because you have to hold an oval shield for it to work. With a target shield, hold your shield in your hand and ADJUST SHIELD. This will switch the shield between two methods of wearing it: over your shoulder, or attached to your forearm. The message you will be looking for is this: &#039;&#039;&#039;&#039;&#039;You adjust the straps of your shield, tightening them so that it will fit securely upon your left arm.&#039;&#039;&#039;&#039;&#039; After you have adjusted it properly, WEAR SHIELD. &lt;br /&gt;
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Now that you have a shield, held or worn, let&#039;s cover the [[Stance_command|STANCE]] command to make sure you&#039;re using the shield. STANCE SHIELD will allow you to use your Shield (100%) and Evasion (80%) skills. This is the safest stance for young adventurers, as your new armor will greatly hinder evasion until you have more ranks in its use. Once you enter combat and have a weapon in your right hand, you can STANCE PARRY to train the Parry skill. However, it is always best and safest to return to STANCE SHIELD as your default. Once you have an arm-worn small shield and are in shield stance, you can be at full defensive power all the time no matter what you are doing. Again, if you have an oval (or any medium sized) shield, you must be holding it in your left hand to use it. Eventually Paladins will be able to arm-wear a large-sized shield in this manner, while Barbarians, Rangers, and Traders will be able to arm-wear medium shields. Speak with other members of your guild to learn the pros and cons of these larger shields, but know that an arm-worn small shield is still the choice of most players and will serve any young adventurer well.&lt;br /&gt;
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===Joining a Guild===&lt;br /&gt;
Now that you are fully equipped and ready to adventure, it is time to join the guild of your choice! Use the trusty DIRection command to get to the guild of your choosing, and find the Guildleader. Once there, you can type JOIN and listen to what they have to say.&lt;br /&gt;
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===Your First Coins===&lt;br /&gt;
If you decided to start in Crossing, there is a peddler named Mags that you may want to visit.  [[Mags]] recognizes characters new to crossing, and will give them coins in exchange for bringing her branches.  The closest place to find branches is outside the Northeast Gate, so I would suggest heading there.  First, though, I would suggest going by [[Berolt&#039;s Dry Goods]] (DIR general store) and replacing your starting pack with a slightly larger backpack.   Note that you can only wear one thing on your back at a time.  &lt;br /&gt;
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New bag in hand (on your back), it&#039;s time to head to the Northeast gate, which you can find using DIR Northeast gate.  Once you are outside the gate (the area description will start with &amp;quot;Northeast Wilds&amp;quot;), you can start foraging for branches with the FORAGE command by typing FORAGE BRANCH.  Put as many branches in your backpack as you can carry, and then it&#039;s time to go back to Mags.  Mags can be found outside the Reflex training academy, which you can find with DIR REFLEX.  Mags is waiting right outside, so either stop when the directions prompt you to GO REFLEX, or go in and then step back out.  Mags will accept branches individually, or you can remove your backpack and GIVE BACKPACK TO MAGS.  She will take out all the branches and give you between 1 and 2 bronze per branch.  New characters can earn around 2 gold kronars in total by giving branches to Mags before she tells you that you need to move on in your adventuring career.&lt;br /&gt;
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In Riverhaven, there is also a peddler named Maisie that will exchange coins for branches.&lt;br /&gt;
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==Walkthrough of Your Magic Skills==&lt;br /&gt;
While [[Magic]] in DragonRealms is used to some extent by every guild, Thieves and Barbarians train it in their own way. This section covers the prepare/cast mechanics that magic-using guilds utilize to train magic. Each spell has a &#039;Minimum Prep&#039; or minimum amount of mana that it can be cast at. Anything above that is at the mage&#039;s discretion. The more mana funneled into a spell, the more difficult it is to cast, and that amount is determined by their skill in their primary magic skill (e.g., Lunar Magic for Moon Mages, Elemental Magic for Warrior Mages) and their skill in the type of spell being cast. For a more in-depth explanation of magic in DragonRealms, you can read the lore behind [[Magical_theory|Magical Theory]].&lt;br /&gt;
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To see your list of spells, see the {{com|spells}} command. Magic using characters have access to [[Apprentice spells]] from 1st to 10th circle as an aid to learning magic skills. Upon advancement to 11th circle you lose these spells.&lt;br /&gt;
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You can use the {{com|discern}} {{tt|&amp;lt;spellname&amp;gt;}} command to see an estimate on how much mana you can {{tt|prepare}} a spell at based on your current skill.&lt;br /&gt;
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===[[Attunement_skill|Attunement]]===&lt;br /&gt;
Attunement is your ability to [[Power_Perceive_skill|detect]] and [[Harness_Ability_skill|harness]] mana for your use. This is trained by using one of the following commands: PERCEIVE, CONCENTRATE, or POWER. Each time you do this in a room, there is a 60 second timer until you can learn from it again. To train this skill effectively you want to check POWER, then move to a different room, check the POWER, move again, POWER again, and so on. Alternately you can stay in the same room and check the POWER once per minute. To start with the act of casting a spell or charging [[Cambrinth]] will provide a little [[Attunement]] experience but this will quickly become insignificant. You can also train [[Attunement]] by preparing a spell and then HARNESSING so mana to increase its power before you cast it but this runs the risk of causing [[Damage|Nerve Damage]], which can impair your ability to cast spells.&lt;br /&gt;
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===[[Arcana]]===&lt;br /&gt;
Arcana is the skill of magical item use, mostly trained through [[Runestones]] and [[Cambrinth]]. To train, you will be using the cambrinth item you purchased in the walkthrough. If you are fortunate enough to acquire a [[Runestone]], which can often be found in the [[Donation racks|donation bin]] of the [[Crossing]] cleric guild, you can train by FOCUSing on it. If you find a [[Runestone]] that contains an Elemental, Life or Lunar spell you will also learn [[Sorcery]] until around 60-80 ranks.&lt;br /&gt;
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===[[Primary_Magic|&#039;Primary&#039; Magic]]===&lt;br /&gt;
Arcane, Elemental, Holy, Life and Lunar Magic are considered your guild&#039;s Primary Magic, or &#039;Ur Magic&#039; skill, and will train passively while casting any spells from your Guild&#039;s spell book. &lt;br /&gt;
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====[[Augmentation]], [[Utility_skill|Utility]], [[Warding_skill|Warding]]====&lt;br /&gt;
All of these skills are trained in the same way. For the sake of this Newbie Guide, all spells should follow the same pattern: (with exceptions to be discussed later) &lt;br /&gt;
#{{com|Prepare}} &#039;&#039;&amp;lt;spell&amp;gt;&#039;&#039;&lt;br /&gt;
#Wait until you see: &#039;&#039;&#039;&#039;&#039;You feel fully prepared to cast your spell.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Add Mana&lt;br /&gt;
##via {{com|Harness}} &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039;&lt;br /&gt;
##via [[Cambrinth]]&lt;br /&gt;
###{{tt|charge}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039;&lt;br /&gt;
###{{tt|invoke}} &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039;&lt;br /&gt;
#{{com|Cast}}&lt;br /&gt;
The &#039;&#039;&amp;lt;item&amp;gt;&#039;&#039; in the invoke example is the scrap/sliver/shaving you will buy from the Artificer (if following the Walkthrough). As you&#039;re just starting out, the &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039; will only be 1 or 2 as you won&#039;t yet have the skill to put much extra mana in your spells. You can split it up however you like, in increments as small as 1. You can {{tt|HARNESS 1}} &#039;&#039;&#039;and&#039;&#039;&#039; {{Tt|CHARGE 1}}/{{tt|INVOKE}} with cambrinth for a total of 2 extra mana. Eventually you will also be able to cast before the spell is fully prepared, though at low skill levels you risk backfiring and damaging your nerves.&lt;br /&gt;
&lt;br /&gt;
====[[Debilitation]]====&lt;br /&gt;
Trained in the same way as above, though it also requires you be casting on an enemy in the proper skill range. Debilitation spells and skills follow a slightly different paradigm than Targeted spells. Skill in Debilitation determines if the spell will connect, and then a [[Contested Abilities|stat contest]] is performed. If the contest is successful, the spell or ability will affect the target. If the contest fails, the spell or ability will be resisted.&lt;br /&gt;
&lt;br /&gt;
Success is not binary; a marginal success will result in a slight effect, while a catastrophic failure will result in a large effect.&lt;br /&gt;
&lt;br /&gt;
====[[Targeted Magic]]====&lt;br /&gt;
Targeted Magic spells are cast the same as any others but with one extra step: TARGETing the spell at a critter.&lt;br /&gt;
#{{com|Target}} &#039;&#039;&amp;lt;spell abbreviation&amp;gt;&#039;&#039; (this will default to the enemy you are currently facing)&lt;br /&gt;
#Wait until you see: &#039;&#039;&#039;&#039;&#039;Your formation of a targeting pattern around a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; has completed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Proceed as above with adding mana and {{tt|CAST}}ing.&lt;br /&gt;
&lt;br /&gt;
As you obtain more complicated spells, especially ones that effect an entire area, pay close attention to the different options of the [[Target_command|TARGET command]]&lt;br /&gt;
&lt;br /&gt;
===Barbarian and Thief &#039;Magic&#039;===&lt;br /&gt;
Placed here because the skills used are the same. I&#039;m sure Rhadyn will have choice words on whether or not Barbarians actually use magic. Both are trained completely differently than traditional magic; see the [[Barbarian_Newbie_Help_Guide|Barbarian Newbie Guide]] or [[Thief_Newbie_Help_Guide|Thief Newbie Guide]] for more detail.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough of your first Combat==&lt;br /&gt;
===Defenses===&lt;br /&gt;
The first thing to consider before combat is how you&#039;re defending yourself. There are three ways to do this:&lt;br /&gt;
* Evasion is simply getting out of the way. This is the most basic defense because it can be done in any circumstances.&lt;br /&gt;
* Parry is blocking attacks with your weapon. This requires having a weapon in your right hand and is effective with larger weapons.&lt;br /&gt;
* Shield is blocking with your shield. This requires a shield either in your left hand or on your arm (use {{com|adjust}} to change where the shield is worn).&lt;br /&gt;
&lt;br /&gt;
The {{com|stance}} command controls how you defend yourself. You have 180 points to spend between the three defenses and most people use a 100/80 defense stance, with 100 points in one defense and 80 in another. The most common is 100 evasion, 80 in either shield or parry, depending on which you want to learn at the moment.&lt;br /&gt;
&lt;br /&gt;
===Finding a Target===&lt;br /&gt;
There are two common starting creatures, ship rats and sleezy louts. Ship rats are in Barana&#039;s Shipyard, and can be found via {{tt|dir ship}}. Sleezy louts are outside the Eastern Gate and can be found via {{tt|dir east}}.&lt;br /&gt;
&lt;br /&gt;
Once you get to the hunting area, it may take a bit of time before a target shows up, so it may be a good idea to slowly wander around, looking for already spawned targets. Keep in mind, that according to common hunting etiquette, creatures that are in an occupied room are owned by the person in there, so you will need to search for an empty room.&lt;br /&gt;
&lt;br /&gt;
===Attacking===&lt;br /&gt;
Once you&#039;ve found a target, you&#039;ll want to {{com|advance}} on them, to get close enough to attack. There are three ranges: missile range where only bows and thrown weapons can reach, pole range where only very long weapons such as polearms can reach, and melee range where any weapon can reach.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve gotten to melee range on your target, you&#039;ll want to begin with a basic series of attacks. Each weapon has a basic type of attack that&#039;s neither great nor terrible and is good for basic combat. In addition, they also have a power attack that is good to use when you&#039;re at an advantage, such as when you have stunned your opponent.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Type !! Basic Move !! Power Move&lt;br /&gt;
|-&lt;br /&gt;
| Slicing || {{com|slice}} || {{Com|chop}}&lt;br /&gt;
|-&lt;br /&gt;
| Blunt || {{com|swing}} || {{com|bash}}&lt;br /&gt;
|-&lt;br /&gt;
| Piercing || {{com|thrust}} || {{com|lunge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to keep an eye on your [[fatigue]] in combat, as attacking too quickly can drain it to the point where you fall over.&lt;br /&gt;
&lt;br /&gt;
===So You&#039;ve Killed Your Target===&lt;br /&gt;
Once you&#039;ve killed your target, there&#039;s two possible things you can do. The first is to {{com|skin}} it, which may produce a valuable skin you can sell later. Second, you should {{com|loot}} it, which will search it for any treasure. You&#039;ll want to stow both of these away.&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
The command &#039;&#039;&#039;Dir Help&#039;&#039;&#039; will bring up a list of commands relating to moving around town. Typing in &#039;&#039;&#039;Dir&#039;&#039;&#039; and a location will give you screen by screen instructions on how to get to that location in town. You can also enter in &#039;&#039;&#039;Dir (location name) 15&#039;&#039;&#039; and the system will give you a sequential list of the next 15 directions to move in to reach that location. Most Front-Ends will also make those directions a series of clickable links for ease of use.&lt;br /&gt;
&lt;br /&gt;
You will start the game with an item called a [[Item:Divine_charm|Divine Charm]]. This item has several handy uses for a new player including the ability to heal you, teleport you back to your guild, and help you carry heavier loads. As you gain skills and circles this item&#039;s value will diminish, so use it whilst you can! Use the command &#039;&#039;&#039;Turn Divine Charm&#039;&#039;&#039; to select an ability and &#039;&#039;&#039;Invoke Divine Charm&#039;&#039;&#039; to use the current selection.&lt;br /&gt;
&lt;br /&gt;
Visit the tanner early on and &#039;&#039;&#039;Ask (tanner name) for rope&#039;&#039;&#039;. He will provide you with an item called a bundling rope free of charge. This handy piece of equipment will allow you to easily manage the skins you acquire whilst hunting. After defeating a creature you can &#039;&#039;&#039;Arrange (dead critter name)&#039;&#039;&#039; to prepare a skin for better quality. This may be done up to five times in succession to acquire the highest chance for improved quality. After arranging the skin, then type &#039;&#039;&#039;Skin (dead critter name)&#039;&#039;&#039; whilst holding a bladed item and you will acquire a skin from it. Next, hold the skin in one hand and the bundling rope in the other, and type &#039;&#039;&#039;Bundle (name of skin)&#039;&#039;&#039; and it will turn them into a lumpy bundle. Finally, type &#039;&#039;&#039;Wear Bundle&#039;&#039;&#039; to sling it over your shoulder. Once this has been done, every time you skin a creature you will automatically add it to the bundle, saving an immense amount of time and typing. Typing &#039;&#039;&#039;Appraise Bundle&#039;&#039;&#039; when not in combat will provide a healthy boost to your appraisal skill, and selling the bundle (after using the &#039;&#039;&#039;Remove Bundle&#039;&#039;&#039; command) will allow you to get the money for it in one fell swoop; the tanner will even return the rope to you for reuse. Further commands for your bundles can be found at [[Item:Lumpy bundle]] and details on skinning are found at [[Skinning skill]]&lt;br /&gt;
&lt;br /&gt;
Similar to the bundling rope, a lockpick ring is a wearable item that can store up to 25 lockpicks of a single type. Once lockpicks are added to the lockpick ring and the ring is worn, you will automatically use those lockpicks whenever using the pick command without needing to hold them in hand. Specific details on the item can be found at the [[Lockpick rings]] page.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Store&#039;&#039;&#039; and &#039;&#039;&#039;Stow&#039;&#039;&#039; commands allow you to more easily organize your items. Read up on the specifics here: [[Store command]] or type &#039;&#039;&#039;Store Help&#039;&#039;&#039; in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid&#039;&#039;&#039; is an invaluable skill, and you can&#039;t really learn it without getting hurt. It is a perfectly acceptable practice to ask any empath to &amp;quot;leave a bleeder&amp;quot; behind when healing you, so that you can continue to train the skill without serious danger to yourself. Be forewarned that eventually wounds will worsen and your skill likely won&#039;t be able to keep up with them, especially if you have internal bleeding. If you notice your health is dipping lower than it is regenerating even when tended, it is time to get to a healer quickly. In the crossing many healers tend to be found just outside the Empath&#039;s Guild and will heal you for free if you simply ask politely for healing. Just don&#039;t lie down there, because it&#039;s a busy street and NPCs can and will literally trample you to death. Learn more about the [[First Aid skill]] here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forage&#039;&#039;&#039; is a commonly used command that can produce results when used on its own, but the chances of finding a particular item are immensely improved by putting that item name after the forage command. For example &#039;&#039;&#039;Forage Stick&#039;&#039;&#039; will produce a stick for you nearly every time you search where simply foraging might produce one every 1 in 20 tries. Read more about foraging here: [[Foraging]]. Similar to foraging is the [[Collect command]], which produces items that are left in rooms rather than collected in inventory. The &#039;&#039;&#039;collect&#039;&#039;&#039; command is one of the best ways for an early player to train their [[Outdoorsmanship skill]] and [[Perception skill]]; &#039;&#039;&#039;collect rock&#039;&#039;&#039; when outdoors or &#039;&#039;&#039;collect wood splinter&#039;&#039;&#039; when indoors to raise those skills into at least the 80s. Be careful when using those commands to not pluralize them with &amp;quot;rocks&amp;quot; or &amp;quot;splinters&amp;quot; because then they will not work! More items to collect for higher skill ranks can be found as well. Just don&#039;t forget to &#039;&#039;&#039;Kick pile&#039;&#039;&#039; after collecting an item; it is the polite thing to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; can be learned easily by heading to Arthe Dale, the first town outside of The Crossing, a short and safe distance out of the northeast gate. The Arthe Dale Swimming Hole is an outstanding place to learn your [[Athletics skill]]. Just Dive Hole outside the swimming hole and then head West, South, East, North over and over to raise the skill. As your athletics skill increases, the roundtime will decrease between each room.&lt;br /&gt;
&lt;br /&gt;
If you find yourself on the wrong side of the law, you may end up in the stocks. &#039;&#039;&#039;Plead&#039;&#039;&#039; is a command that can sometimes get you out of the stocks more quickly. In this instance your items should be returned to you by the guard after you are freed. If you receive a fine, you will need to pay it off before you can get your items back. Use the Dir Help command to guide you to the debtor&#039;s office in town. Head to the Guard House after paying off the debt and use the command &amp;quot;Get (your name) Sack&amp;quot; to obtain your items.&lt;br /&gt;
&lt;br /&gt;
==How to Search Elanthipedia==&lt;br /&gt;
&lt;br /&gt;
===Basic and Advanced Search===&lt;br /&gt;
&lt;br /&gt;
Elanthipedia has a lot of useful content, but finding what you want is not always intuitive. Here are some tricks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://elanthipedia.play.net/mediawiki/index.php?title=Special:Search&amp;amp;search=&amp;amp;fulltext=Search&amp;amp;profile=all&amp;amp;redirs=0 Basic Search]&#039;&#039;&#039;: to perform a basic search, click the link, or scroll to the upper-right corner of the screen, and type your search term in the box. Click &amp;quot;Search.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://elanthipedia.play.net/mediawiki/index.php?title=Special:Search&amp;amp;search=&amp;amp;fulltext=Search&amp;amp;profile=advanced&amp;amp;redirs=0 Advanced Search]&#039;&#039;&#039;: Sometimes, the basic search gives you too many results, and you want to narrow your search. You can reach the advanced search option by clicking the link by performing a basic search and then clicking the &amp;quot;&#039;&#039;Advanced&#039;&#039;&amp;quot; link.&lt;br /&gt;
:Under &#039;&#039;Search in namespaces&#039;&#039;, you can choose which types of pages to include in your search. The most useful options are:&lt;br /&gt;
*&#039;&#039;&#039;(Main)&#039;&#039;&#039; any wiki page that is not in a special category (most articles and shops)&lt;br /&gt;
*&#039;&#039;&#039;Category&#039;&#039;&#039;: any wiki page whose title begins with &#039;&#039;Category:&#039;&#039;. This includes the main guild, race, and spell pages, for example, which link to more detailed information.&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: armor item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Shield&#039;&#039;&#039;: shield item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: weapon item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Item&#039;&#039;&#039;: all other item pages (with looks, stats, shop locations, etc.)&lt;br /&gt;
*&#039;&#039;&#039;Post&#039;&#039;&#039;: archived posts from the official Play.net forum&lt;br /&gt;
*&#039;&#039;&#039;Title&#039;&#039;&#039;: titles (the kind your character wears around his name)&lt;br /&gt;
*Checking the &amp;quot;List redirects&amp;quot; option will include pages that just redirect you to another page.&lt;br /&gt;
&lt;br /&gt;
===Special Queries===&lt;br /&gt;
&lt;br /&gt;
In addition to the normal search options, Elanthipedia has some special query pages that let you search for particular content. To use them, simply select the options you want and click &amp;quot;run query&amp;quot; at the bottom.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ShopQuery|ShopQuery]]&#039;&#039;&#039;: in the type field, include any of the merchandise types listed [[:Category:Shops_by_Type|here]]&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/WeaponQuery|WeaponQuery]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ArmorQuery|ArmorQuery]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ShieldQuery|ShieldQuery]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Special:RunQuery/ItemQuery|ItemQuery]]&#039;&#039;&#039;: all other items&lt;br /&gt;
When using the four item query pages, &amp;quot;rare&amp;quot; means items that aren&#039;t normally available, such as quest prizes, festival merchandise, etc.&lt;br /&gt;
&lt;br /&gt;
[[Special:RunQuery/BestiaryQuery|BestiaryQuery]]: Here you can search for huntable creatures by location, difficulty, types of loot dropped, etc.&lt;br /&gt;
&lt;br /&gt;
[[Special:RunQuery/Post_Query|PostQuery]]: Search for archived posts from the official Play.net forum (separate topics with a comma)&lt;br /&gt;
&lt;br /&gt;
==Commonly Asked Questions==&lt;br /&gt;
&#039;&#039;&#039;Q: Help! I&#039;m confused and this guide isn&#039;t helping!&#039;&#039;&#039;&lt;br /&gt;
:A: That&#039;s not a question! Regardless, you can use the {{Com|advice}} or {{com|help}} commands, or speak to a [[Mentor]] (use {{com|dir}} {{tt|mentor}} to find one) for help. If none of those work, see if you can get another player to help, such as one of your guildmates. If all else fails, posting your problems on the forums can result in a wealth of helpful information.  You are also encouraged to join the unofficial DragonRealms [[Discord]] text/voice chat service.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where is everyone?&#039;&#039;&#039;&lt;br /&gt;
:A: DragonRealms is a huge game, with tens of thousands of areas. This results in people being spread over a large area fairly thinly. Generally most areas will have a gathering spot, where people talk and teach. Because these spots are known to change, it would be impractical for this guide to try to list them, though [[Popular Gathering Places|this article]] attempts to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I see people around but none of them will respond to me. What&#039;s going on?&#039;&#039;&#039;&lt;br /&gt;
:A: Many people will run automated scripts to train skills that require repetive actions. The truth is that while it is against the rules to run them while not paying attention or away from the keyboard, it still happens to some degree. Some people skirt the edge by having the game window open but another window on top.&lt;br /&gt;
: However, do not assume that since someone will not talk to you that they are not there. Some people either for roleplay or other reasons will just simply ignore you.&lt;br /&gt;
: Regardless, do not let it discourage you, there are plenty of people out there to interact with once you know how to find them. Eventually you will be able to afford [[gwethdesuan]]s, magical devices that give you access to regional in character chat channels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Someone just killed me, and I didn&#039;t do anything. What do I do?&#039;&#039;&#039;&lt;br /&gt;
:A: There&#039;s two answers to this question. Either you got involved in something that gave someone &amp;quot;consent&amp;quot; on you, or you have met one of the infrequent but irritating people who enjoy killing for little or no reason.&lt;br /&gt;
: In the first case, there is not much you can do. There is a large set of rules for when someone can and cannot attack you. If you got in someone&#039;s face, yelled at them, insulted them, slapped then, or made a hostile move toward them, they are within their rights to kill you. {{com|News}} 5 24 and 5 25 goes into some detail about what&#039;s consent or not. Keep in mind, that certain actions you take can give everyone consent on you for a while, primarily stealing from another player. See the [[#Profile|Profile section]] for more detail.&lt;br /&gt;
: In the second case, you will have to decide whether it&#039;s worth your time and effort to contact a GM (via the {{com|assist}} command) and file a complaint. Some people refuse to assist even if someone broke the rules, and others have no issues. It is largely a personal choice, however it is a good idea to find somewhere private to do it if you do choose to complain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I&#039;m stuck, or something broke, and no one is around to help!&#039;&#039;&#039;&lt;br /&gt;
:A: If you suspect you&#039;ve encountered a bug, or that something is broken, your best bet is to use the {{com|assist}} command to ask for help from staff. Keep in mind, there is not always a staff member around, and even when there is there may be a wait.&lt;br /&gt;
: If something breaks drastically, like you end up in a room with no description, or your spell is creating gold coins out of nothing, use the {{com|report}} command. This is the 911 call for GM help, so use it sparingly. Generally if you&#039;re wondering if you should use it, {{tt|assist}} is the better route.&lt;br /&gt;
&lt;br /&gt;
==Finding More Help==&lt;br /&gt;
Finding your community and additional IC (in character) and OOC (out of character) help is much more easier now.  You can join the DR [[Discord]] at any time.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Post:Set It and (Don&#039;t!) Forget It! - 10/27/2011 - 21:14]] - collection of settings you can apply for role-playing purposes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Player guides,New player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Set_It_and_(Don%27t!)_Forget_It!_-_10/27/2011_-_21:14&amp;diff=550936</id>
		<title>Post:Set It and (Don&#039;t!) Forget It! - 10/27/2011 - 21:14</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Set_It_and_(Don%27t!)_Forget_It!_-_10/27/2011_-_21:14&amp;diff=550936"/>
		<updated>2021-04-01T05:21:50Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-ZADRAES&lt;br /&gt;
|t=Set It and (Don&#039;t!) Forget It!&lt;br /&gt;
|d=10/27/2011 9:14 PM CDT&lt;br /&gt;
|n=821&lt;br /&gt;
|f=The Social Side of DragonRealms \ Acting Up - Roleplaying Verbs&lt;br /&gt;
|c=m&lt;br /&gt;
|p=When you first made your character, you may or may not have had a clear idea of how she would look, what her interests were, what guild she would join or even what her day-to-day mood was.  On the other hand, maybe you had a good idea!  As with most aspects of our world, characters grow and evolve over time based on their experiences in the world.  Here&#039;s a list of tools that you may or may not be familiar with to help your character adapt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|PROFILE}}&#039;&#039;&#039;:&lt;br /&gt;
PROFILE is a newer addition to our tools, but it offers an extensive list of options for telling others about your character (and you the player!) at a glance.  It also allows you to get an idea about those you interact with.  You can set your roleplay and PvP stances, where you generally reside, a quote and more.  To view another player&#039;s info (if they set it), use PROFILE {NAME}.&lt;br /&gt;
&lt;br /&gt;
For StormFront users, simply use PROFILE /EDIT for a window to set your settings.  If you use Wizard or another client, check out the PROFILE verb for further syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|SET}}&#039;&#039;&#039;:&lt;br /&gt;
The SET verb offers a number of game-play options, but there&#039;s one gem in there to help with your roleplaying.  SET PROFESSION will enable others to see what guild your character is when they LOOK at you.  Alternatively, you can use SET !PROFESSION to hide this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|AVOID}}&#039;&#039;&#039;:&lt;br /&gt;
The AVOID verb allows you to avoid certain types of interactions.  You can block others from HOLDing your hand to pull you into a group or block them from JOINing you.  You can also block whispers, dragging, teaching and dancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|DEMEANOR}}&#039;&#039;&#039;:&lt;br /&gt;
Does your character have a deep hatred of Gnomes?  How about a passion for the lore the Bards and Moon Mages share?  Maybe she&#039;s just ambivalent towards everyone and everything?  To set this, check out the DEMEANOR verb.  Setting your demeanor to cold or reserved can limit some unwanted verb interactions from other groups of players -- HUG, SLAP, etc.  However, this can also negatively affect some helpful verbs as well -- an Empath&#039;s TOUCH or TEND for example.  Setting your demeanor to friendly or warm can lead to more elaborate and friendly verb responses.&lt;br /&gt;
&lt;br /&gt;
Note that when setting a demeanor towards other guilds, it will only affect those who display their profession via SET (see above).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|BEFRIEND}}&#039;&#039;&#039;:&lt;br /&gt;
The BEFRIEND verb is a variant of DEMEANOR that focuses more on individual players instead of entire groups of players.  If you hate all Necromancers except Necrobob, then use DEMEANOR to set your reaction to Necromancers as COLD but use BEFRIEND to be neutral-to-warm towards Necrobob.  You can also use this as a friends list to see which of your friends are currently online via BEFRIEND LIST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Titles|TITLE]]&#039;&#039;&#039;:&lt;br /&gt;
Probably more than any other, this is one you&#039;ll revisit frequently throughout your character&#039;s growth.  Titles are awarded in many ways -- your level, where your home is, what guild you belong to and even how many warrants you have just to name a few.  Using the TITLE verb, you can find that perfect match to show the world who your character is at any given time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAIR TWEAKS&#039;&#039;&#039;:&lt;br /&gt;
Tired of that same old long and straight hair?  You can make adjustments to how your hair is kept via {{com|ARRANGE|ARRANGE HAIR}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|SMELL}}&#039;&#039;&#039;:&lt;br /&gt;
Did you know you could set a scent for your character that others detect when they HUG or SMELL you?  There are categorized lists of smells to choose from, and sometimes more are added.  Check out SMELL HELP for more details on this customization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|PREPARE}}&#039;&#039;&#039;:&lt;br /&gt;
Alright Barbarians, Thieves and Necromancers -- pinch your nose and look away; this one is for the magic folks.  PREPARE /HELP allows you to change some options in how you prepare your spells.  You can attempt to hide your spell preparations from those less experienced as well as choosing an alternate message for preparing your spell (if you have alternates).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|MOVE}}&#039;&#039;&#039;:&lt;br /&gt;
The MOVE verb allows you to set how you get from place to place in the realms.  Do you run through the forests chasing your prey?  If you were injured while slaying a mighty goblin prince, maybe you still carry a limp as you move about.  Whatever your background, MOVE should help you pick the best way of getting to and fro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|SAY}}&#039;&#039;&#039;:&lt;br /&gt;
How you speak in game can have a huge impact on how your character is perceived.  Are you the guy who always talks loudly, or maybe you&#039;re always teasing?  The SAY verb has a wide variety of emotes to help you express what you need to, and it even allows you to set a default.  Check out the SAY verb for the details!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Some of these are old tools that may have been forgotten while others are more recent developments that you may not have heard of.  Armed with these basics, you can bring new levels of customization to your character&#039;s roleplaying that you may not have previously been aware of, and we of course are always looking at new ways to add new tools!&lt;br /&gt;
|sub=Role-playing,Commands,Role-Playing Commands,Character,Arrange command,Avoid command,Befriend command,Demeanor command,Move command,Prepare command,Profile command,Say command,Set command,Smell command,Title command&lt;br /&gt;
}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{com|set}}&lt;br /&gt;
* {{com|flag}}&lt;br /&gt;
* {{com|toggle}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Set_It_and_(Don%27t!)_Forget_It!_-_10/27/2011_-_21:14&amp;diff=550935</id>
		<title>Post:Set It and (Don&#039;t!) Forget It! - 10/27/2011 - 21:14</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Set_It_and_(Don%27t!)_Forget_It!_-_10/27/2011_-_21:14&amp;diff=550935"/>
		<updated>2021-04-01T05:21:25Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Added See Also section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-ZADRAES&lt;br /&gt;
|t=Set It and (Don&#039;t!) Forget It!&lt;br /&gt;
|d=10/27/2011 9:14 PM CDT&lt;br /&gt;
|n=821&lt;br /&gt;
|f=The Social Side of DragonRealms \ Acting Up - Roleplaying Verbs&lt;br /&gt;
|c=m&lt;br /&gt;
|p=When you first made your character, you may or may not have had a clear idea of how she would look, what her interests were, what guild she would join or even what her day-to-day mood was.  On the other hand, maybe you had a good idea!  As with most aspects of our world, characters grow and evolve over time based on their experiences in the world.  Here&#039;s a list of tools that you may or may not be familiar with to help your character adapt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|PROFILE}}&#039;&#039;&#039;:&lt;br /&gt;
PROFILE is a newer addition to our tools, but it offers an extensive list of options for telling others about your character (and you the player!) at a glance.  It also allows you to get an idea about those you interact with.  You can set your roleplay and PvP stances, where you generally reside, a quote and more.  To view another player&#039;s info (if they set it), use PROFILE {NAME}.&lt;br /&gt;
&lt;br /&gt;
For StormFront users, simply use PROFILE /EDIT for a window to set your settings.  If you use Wizard or another client, check out the PROFILE verb for further syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|SET}}&#039;&#039;&#039;:&lt;br /&gt;
The SET verb offers a number of game-play options, but there&#039;s one gem in there to help with your roleplaying.  SET PROFESSION will enable others to see what guild your character is when they LOOK at you.  Alternatively, you can use SET !PROFESSION to hide this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|AVOID}}&#039;&#039;&#039;:&lt;br /&gt;
The AVOID verb allows you to avoid certain types of interactions.  You can block others from HOLDing your hand to pull you into a group or block them from JOINing you.  You can also block whispers, dragging, teaching and dancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|DEMEANOR}}&#039;&#039;&#039;:&lt;br /&gt;
Does your character have a deep hatred of Gnomes?  How about a passion for the lore the Bards and Moon Mages share?  Maybe she&#039;s just ambivalent towards everyone and everything?  To set this, check out the DEMEANOR verb.  Setting your demeanor to cold or reserved can limit some unwanted verb interactions from other groups of players -- HUG, SLAP, etc.  However, this can also negatively affect some helpful verbs as well -- an Empath&#039;s TOUCH or TEND for example.  Setting your demeanor to friendly or warm can lead to more elaborate and friendly verb responses.&lt;br /&gt;
&lt;br /&gt;
Note that when setting a demeanor towards other guilds, it will only affect those who display their profession via SET (see above).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|BEFRIEND}}&#039;&#039;&#039;:&lt;br /&gt;
The BEFRIEND verb is a variant of DEMEANOR that focuses more on individual players instead of entire groups of players.  If you hate all Necromancers except Necrobob, then use DEMEANOR to set your reaction to Necromancers as COLD but use BEFRIEND to be neutral-to-warm towards Necrobob.  You can also use this as a friends list to see which of your friends are currently online via BEFRIEND LIST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Titles|TITLE]]&#039;&#039;&#039;:&lt;br /&gt;
Probably more than any other, this is one you&#039;ll revisit frequently throughout your character&#039;s growth.  Titles are awarded in many ways -- your level, where your home is, what guild you belong to and even how many warrants you have just to name a few.  Using the TITLE verb, you can find that perfect match to show the world who your character is at any given time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAIR TWEAKS&#039;&#039;&#039;:&lt;br /&gt;
Tired of that same old long and straight hair?  You can make adjustments to how your hair is kept via {{com|ARRANGE|ARRANGE HAIR}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|SMELL}}&#039;&#039;&#039;:&lt;br /&gt;
Did you know you could set a scent for your character that others detect when they HUG or SMELL you?  There are categorized lists of smells to choose from, and sometimes more are added.  Check out SMELL HELP for more details on this customization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|PREPARE}}&#039;&#039;&#039;:&lt;br /&gt;
Alright Barbarians, Thieves and Necromancers -- pinch your nose and look away; this one is for the magic folks.  PREPARE /HELP allows you to change some options in how you prepare your spells.  You can attempt to hide your spell preparations from those less experienced as well as choosing an alternate message for preparing your spell (if you have alternates).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|MOVE}}&#039;&#039;&#039;:&lt;br /&gt;
The MOVE verb allows you to set how you get from place to place in the realms.  Do you run through the forests chasing your prey?  If you were injured while slaying a mighty goblin prince, maybe you still carry a limp as you move about.  Whatever your background, MOVE should help you pick the best way of getting to and fro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{com|SAY}}&#039;&#039;&#039;:&lt;br /&gt;
How you speak in game can have a huge impact on how your character is perceived.  Are you the guy who always talks loudly, or maybe you&#039;re always teasing?  The SAY verb has a wide variety of emotes to help you express what you need to, and it even allows you to set a default.  Check out the SAY verb for the details!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Some of these are old tools that may have been forgotten while others are more recent developments that you may not have heard of.  Armed with these basics, you can bring new levels of customization to your character&#039;s roleplaying that you may not have previously been aware of, and we of course are always looking at new ways to add new tools!&lt;br /&gt;
|sub=Role-playing,Commands,Role-Playing Commands,Character,Arrange command,Avoid command,Befriend command,Demeanor command,Move command,Prepare command,Profile command,Say command,Set command,Smell command,Title command&lt;br /&gt;
}}==See Also==&lt;br /&gt;
* {{com|set}}&lt;br /&gt;
* {{com|flag}}&lt;br /&gt;
* {{com|toggle}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Untie_command&amp;diff=550934</id>
		<title>Untie command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Untie_command&amp;diff=550934"/>
		<updated>2021-04-01T05:20:09Z</updated>

		<summary type="html">&lt;p&gt;ERICA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|&#039;&#039;&#039;Gem Pouch&#039;&#039;&#039; and &#039;&#039;&#039;Other Uses&#039;&#039;&#039; sections need expansion. Add Weapon Strap}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Remove bundled item from a work order logbook; role-playing command to change a players hairstyle; untie a tied gem pouch (Traders only); additional uses possible for any item that can be TIEd.&lt;br /&gt;
|messaging=&#039;&#039;&#039;TIE &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
See below for specific uses. Additional uses are also possible; wherever you can TIE something, chances are you can also UNTIE it.&lt;br /&gt;
}}{{RTOC}}==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;untie help&lt;br /&gt;
&lt;br /&gt;
Syntax:    UNTIE [item]&lt;br /&gt;
               Tries to untie the item, if possible&lt;br /&gt;
&lt;br /&gt;
           UNTIE HAIR&lt;br /&gt;
           UNTIE [player] HAIR&lt;br /&gt;
               Rearranges the hair of your chosen target.&lt;br /&gt;
               Demeanor of the target may prevent you from doing this.&lt;br /&gt;
&lt;br /&gt;
Related verbs:  BRUSH, TIE, BRAID, UNBRAID, MUSS, ARRANGE&lt;br /&gt;
&lt;br /&gt;
VERB INFO UNTIE will give examples of messaging.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Work Orders==&lt;br /&gt;
{{tt|untie}} can be used on a [[crafting]] [[Work Order|work order]] [[logbook]] after you {{com|bundle}} an item into it.  This places the last bundled item back in your hand, and increases the work order&#039;s required item count by one if it is still active.&lt;br /&gt;
&lt;br /&gt;
==Hair==&lt;br /&gt;
{{tt|untie}} is one of a number of commands that can be used to manipulate and re-style a character&#039;s [[hair]]. See {{com|arrange}} for full messaging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;verb info untie&lt;br /&gt;
&lt;br /&gt;
Verb information for verb &amp;quot;untie&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
    UNTIE [player] HAIR&lt;br /&gt;
    UNTIE MY HAIR&lt;br /&gt;
        Hairstyle  Target   Message&lt;br /&gt;
        Tied:      self     You let your hair down.&lt;br /&gt;
                   other    You pull [player]&#039;s ponytail loose.&lt;br /&gt;
        Loose:     self     You flip your hair over your shoulder.&lt;br /&gt;
                   other    You grab [player]&#039;s hair and throw it in his face.&lt;br /&gt;
        Other:     self     But your hair isn&#039;t tied back!&lt;br /&gt;
                   other    You play with [player]&#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Note:  If the target&#039;s hair is too short or the target lacks hair, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Note:  Demeanor of the target may stop you from doing this.&lt;br /&gt;
&lt;br /&gt;
Related verbs:  BRUSH, TIE, BRAID, UNBRAID, MUSS, ARRANGE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gem Pouches==&lt;br /&gt;
[[Traders]] can {{com|untie}} a [[Tie command|tied]] gem pouch in order to split the value or combine it with another tied pouch.  Note however that this does NOT recreate individual gems and the pouch remains tied.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Work Orders]]&lt;br /&gt;
* [[Logbook]]&lt;br /&gt;
* {{com|bundle}}&lt;br /&gt;
* {{com|arrange}}&lt;br /&gt;
* {{com|braid}}&lt;br /&gt;
* {{com|brush}}&lt;br /&gt;
* {{com|muss}}&lt;br /&gt;
* {{com|tie}}&lt;br /&gt;
* {{com|unbraid}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Untie_command&amp;diff=550933</id>
		<title>Untie command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Untie_command&amp;diff=550933"/>
		<updated>2021-04-01T05:19:20Z</updated>

		<summary type="html">&lt;p&gt;ERICA: Updated template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|&#039;&#039;&#039;Gem Pouch&#039;&#039;&#039; and &#039;&#039;&#039;Other Uses&#039;&#039;&#039; sections need expansion}}&lt;br /&gt;
{{Command&lt;br /&gt;
|rp=Yes&lt;br /&gt;
|combat=No&lt;br /&gt;
|magic=No&lt;br /&gt;
|settings=No&lt;br /&gt;
|systems=Yes&lt;br /&gt;
|description=Remove bundled item from a work order logbook; role-playing command to change a players hairstyle; untie a tied gem pouch (Traders only); additional uses possible for any item that can be TIEd.&lt;br /&gt;
|messaging=&#039;&#039;&#039;TIE &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
See below for specific uses. Additional uses are also possible; wherever you can TIE something, chances are you can also UNTIE it.&lt;br /&gt;
}}{{RTOC}}==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;untie help&lt;br /&gt;
&lt;br /&gt;
Syntax:    UNTIE [item]&lt;br /&gt;
               Tries to untie the item, if possible&lt;br /&gt;
&lt;br /&gt;
           UNTIE HAIR&lt;br /&gt;
           UNTIE [player] HAIR&lt;br /&gt;
               Rearranges the hair of your chosen target.&lt;br /&gt;
               Demeanor of the target may prevent you from doing this.&lt;br /&gt;
&lt;br /&gt;
Related verbs:  BRUSH, TIE, BRAID, UNBRAID, MUSS, ARRANGE&lt;br /&gt;
&lt;br /&gt;
VERB INFO UNTIE will give examples of messaging.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Work Orders==&lt;br /&gt;
{{tt|untie}} can be used on a [[crafting]] [[Work Order|work order]] [[logbook]] after you {{com|bundle}} an item into it.  This places the last bundled item back in your hand, and increases the work order&#039;s required item count by one if it is still active.&lt;br /&gt;
&lt;br /&gt;
==Hair==&lt;br /&gt;
{{tt|untie}} is one of a number of commands that can be used to manipulate and re-style a character&#039;s [[hair]]. See {{com|arrange}} for full messaging.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;verb info untie&lt;br /&gt;
&lt;br /&gt;
Verb information for verb &amp;quot;untie&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
    UNTIE [player] HAIR&lt;br /&gt;
    UNTIE MY HAIR&lt;br /&gt;
        Hairstyle  Target   Message&lt;br /&gt;
        Tied:      self     You let your hair down.&lt;br /&gt;
                   other    You pull [player]&#039;s ponytail loose.&lt;br /&gt;
        Loose:     self     You flip your hair over your shoulder.&lt;br /&gt;
                   other    You grab [player]&#039;s hair and throw it in his face.&lt;br /&gt;
        Other:     self     But your hair isn&#039;t tied back!&lt;br /&gt;
                   other    You play with [player]&#039;s hair.&lt;br /&gt;
&lt;br /&gt;
Note:  If the target&#039;s hair is too short or the target lacks hair, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Note:  Demeanor of the target may stop you from doing this.&lt;br /&gt;
&lt;br /&gt;
Related verbs:  BRUSH, TIE, BRAID, UNBRAID, MUSS, ARRANGE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gem Pouches==&lt;br /&gt;
[[Traders]] can {{com|untie}} a [[Tie command|tied]] gem pouch in order to split the value or combine it with another tied pouch.  Note however that this does NOT recreate individual gems and the pouch remains tied.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Work Orders]]&lt;br /&gt;
* [[Logbook]]&lt;br /&gt;
* {{com|bundle}}&lt;br /&gt;
* {{com|arrange}}&lt;br /&gt;
* {{com|braid}}&lt;br /&gt;
* {{com|brush}}&lt;br /&gt;
* {{com|muss}}&lt;br /&gt;
* {{com|tie}}&lt;br /&gt;
* {{com|unbraid}}&lt;/div&gt;</summary>
		<author><name>ERICA</name></author>
	</entry>
</feed>