<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ENDOMLIK</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ENDOMLIK"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/ENDOMLIK"/>
	<updated>2026-04-23T01:32:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cadaverous_yeehar&amp;diff=520989</id>
		<title>Cadaverous yeehar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cadaverous_yeehar&amp;diff=520989"/>
		<updated>2020-06-12T15:01:30Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|48|Yeehar&#039;s Graveyard (48)}}&lt;br /&gt;
|simulevel=44&lt;br /&gt;
|naturallevel=36&lt;br /&gt;
|weaponlevel=40&lt;br /&gt;
|defenselevel=49&lt;br /&gt;
|MinCap=150&lt;br /&gt;
|MaxCap=300&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
An immense mass of shambling bones bound by slimy, blackened flesh, this behemoth is no less intimidating in undeath as it was in life.  Largely visible now under the oozing skin, heavy bone plates on its head and back protect the majority of its body, and its exposed rib cage is reminiscent of a walking prison cell.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Recall===&lt;br /&gt;
Though many yeehars die in service to Sand Elves, or as a source of food for S&#039;Kra Mur, those that pass on of natural causes in the wild are said to find themselves drawn to a canyon deep in the Velakan wastes, where their bones have collected for generations to form a great, macabre graveyard.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
&#039;&#039;&#039;Body Attack:&#039;&#039;&#039; A cadaverous yeehar lowers its head and anchors its weight on its front feet, spinning its entire body around toward you!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; The massive tail of the undead yeehar slams into your right leg with a sickening crunch, sending you toppling to the ground!&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Miss:&#039;&#039; You leap over the sweeping tail, narrowly escaping the blow!&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eating:&#039;&#039;&#039; A cadaverous yeehar tosses back its head, sending you plummeting down into its ribcage!&amp;lt;br/&amp;gt;&lt;br /&gt;
[Inside a Cadaverous Yeehar]&amp;lt;br/&amp;gt;&lt;br /&gt;
The empty ribcage of this terrible undead creature serves as an effective prison.  Overhead are thick bone plates that protect its back, and escape through the mouth is perilous due to the snapping jaws.  Every surface is coated with a thick membrane of putrid slime, which even now drips slowly downward.  Several of the ribs appear cracked in places, possibly its only weak point.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits:  none.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Either very resistant or immune to all kinds of debilitation.&amp;lt;br /&amp;gt;&lt;br /&gt;
The yeehar appears immune to all poisons.&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=520982</id>
		<title>Zombie nomad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_nomad&amp;diff=520982"/>
		<updated>2020-06-12T14:50:02Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Zombie Nomad&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|simulevel=56&lt;br /&gt;
|naturallevel=53&lt;br /&gt;
|weaponlevel=58&lt;br /&gt;
|defenselevel=54&lt;br /&gt;
|MinCap=260&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The nomad appears almost as a normal [[Human]], save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*some {{cloot|a|rusted chain}} (cannot be picked up)&lt;br /&gt;
*a {{cloot|w|rusted broadsword}} (cannot be picked up)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Post 3.0:&lt;br /&gt;
*Drops gold coins&lt;br /&gt;
*Immune to AoE WM attacks. Tried CL, RoS &amp;amp; FR to no affect. FS has minimal success at 25 mana. &lt;br /&gt;
*Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is &amp;quot;Odds are against&amp;quot; &amp;quot;Precisely at your skill level&amp;quot; &amp;quot;Should not take long&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12/4/16:&lt;br /&gt;
Did not move 270 stealth off of clear - they have low perception.&lt;br /&gt;
Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying.&lt;br /&gt;
260s defenses were good with 2, 3 would start landing good hits.&lt;br /&gt;
&lt;br /&gt;
2/27/18:&lt;br /&gt;
&lt;br /&gt;
380 evasion is in the soft cap.&lt;br /&gt;
350-360&#039;s defense train well.&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=520980</id>
		<title>Velakan slaver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Velakan_slaver&amp;diff=520980"/>
		<updated>2020-06-12T14:47:35Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Velakan Slaver&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|simulevel=47&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=49&lt;br /&gt;
|defenselevel=46&lt;br /&gt;
|MinCap=225&lt;br /&gt;
|MaxCap=360&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Equipped with a sturdy-looking net of woven hemp, the Velakan slaver looks around with a calculating eye.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Area Information===&lt;br /&gt;
*The Velaka Desert is an everchanging maze.  To return to the city of [[Muspar&#039;i]] look for &amp;quot;a rocky trail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Velakan Slavers only appear in the area of the Velakan Desert called&amp;lt;nowiki&amp;gt; [Velaka Desert, Rock Circle], and you must be standing in one of these rooms to cause them to spawn. &amp;lt;/nowiki&amp;gt; That is just 7 of the 47 rooms in the desert.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
The Velakan Slaver will throw netting that freezes its opponents in place.&lt;br /&gt;
*The netting can be escaped by a [[Thief]] using [[Khri Silence]]&lt;br /&gt;
*The net is escaped after a short time (possibly based on [[Escaping skill]]?)&lt;br /&gt;
*Several slavers can cast multiple nets on a person at one time, prolonging the capture time.&lt;br /&gt;
*&#039;&#039;Caught:&#039;&#039; The Velakan slaver catches you off guard, and manages to ensnare you in its netting!  You&#039;re trapped!&lt;br /&gt;
*&#039;&#039;Evaded:&#039;&#039; The Velakan slaver attempts to ensnare you with some netting, but at the last moment, you deftly maneuver out of the way!&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*Weapons&lt;br /&gt;
**a {{cloot|w|hand axe}}&lt;br /&gt;
**a {{cloot|w|broadsword (1)|broadsword}}&lt;br /&gt;
**a {{cloot|w|war hammer}}&lt;br /&gt;
&lt;br /&gt;
*Armor&lt;br /&gt;
**some {{cloot|a|reinforced greaves}}&lt;br /&gt;
**a {{cloot|a|leather cuirbouilli coat}}&lt;br /&gt;
**a {{cloot|a|leather coat (1)}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039; If you want predominantly slavers to hunt, they gen in the room with the high plateau leading into zombie nomads. They will travel, but this is where I have had the most luck. Other nearby rooms gen more westies along with slavers.&lt;br /&gt;
&lt;br /&gt;
===Training Wheels===&lt;br /&gt;
*&#039;&#039;&#039;Armor and Defenses:&#039;&#039;&#039; slow around 320. Still dabbling in armor (1/34) at 359.&lt;br /&gt;
*&#039;&#039;&#039;Locks:&#039;&#039;&#039; Sweet spot if you are just under 200 until about 250. At 287, they are simple.&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; I am backtraining lower weapons, but I can hit them with 150 in the weapon (might be due to agility and melee mastery tho). Probably 175 would be a good starting range.&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Troublesome_tightwad&amp;diff=520976</id>
		<title>Troublesome tightwad</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Troublesome_tightwad&amp;diff=520976"/>
		<updated>2020-06-12T14:44:31Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Troublesome Tightwad&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|47b|World&#039;s End Apartments (47b)}}&lt;br /&gt;
|simulevel=24&lt;br /&gt;
|naturallevel=24&lt;br /&gt;
|weaponlevel=22&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This beast of a man has clearly tasted the pleasures of the good life, as evidenced by his fine attire and bloated stomach.  Perhaps a former trader or wandering merchant, his overwhelming greed has completely consumed him, only to leave him in a state of insatiable lust for material wealth.  His eyes grow as large as the coins in his pouch as he appraises you from head to toe.  You can almost hear him counting the cash as he sells off your possessions to the imaginary pawn shop in his deluded mind.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
Can use [[Trader#Speculate|Speculate Coin]] to stun characters.&lt;br /&gt;
&lt;br /&gt;
Worlds end apartments can be pretty swarmy, which combined with the speculate coin ability can be dangerous for people at the lower end of the hunting spectrum.&lt;br /&gt;
&lt;br /&gt;
Barb with 160&#039;s in defense, low 140&#039;s in weapons was learning weapons pretty well and very rarely getting touched, with no dances or berserks up.&lt;br /&gt;
&lt;br /&gt;
These also drop lots of boxes, which makes this a great area for someone in the low 80&#039;s in box skills to train without having to go to Aesry.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{cloot|a|padded Musparan silk robe}} and some {{cloot|i|sand-scarred sandals}} as well as one of the following canes and coin pouches.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|bone-inlaid cane}}, a {{cloot|w|brass-inlaid cane}}, a {{cloot|w|jet-inlaid cane}} or a {{cloot|w|pewter-inlaid cane}}.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|i|stained coin pouch}}, a {{cloot|i|ratty coin pouch}}, a {{cloot|i|raggedy coin pouch}} or a {{cloot|i|threadbare coin pouch}}.&lt;br /&gt;
===Recall===&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pugnacious_pinchfist&amp;diff=520975</id>
		<title>Pugnacious pinchfist</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pugnacious_pinchfist&amp;diff=520975"/>
		<updated>2020-06-12T14:42:46Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Pugnacious Pinchfist&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|47b|World&#039;s End Apartments (47b)}}&lt;br /&gt;
|simulevel=24&lt;br /&gt;
|naturallevel=24&lt;br /&gt;
|weaponlevel=22&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=160&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This beast of a man has clearly tasted the pleasures of the good life, as evidenced by his fine attire and bloated stomach.  Perhaps a former trader or wandering merchant, his overwhelming greed has completely consumed him, only to leave him in a state of insatiable lust for material wealth.  His eyes grow as large as the coins in his pouch as he appraises you from head to toe.  You can almost hear him counting the cash as he sells off your possessions to the imaginary pawn shop in his deluded mind.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
Can use [[Trader#Speculate|Speculate Coin]] to stun characters.&lt;br /&gt;
&lt;br /&gt;
Worlds end apartments can be pretty swarmy, which combined with the speculate coin ability can be dangerous for people at the lower end of the hunting spectrum.&lt;br /&gt;
&lt;br /&gt;
Barb with 160&#039;s in defense, low 140&#039;s in weapons was learning weapons pretty well and very rarely getting touched, with no dances or berserks up.&lt;br /&gt;
&lt;br /&gt;
These also drop lots of boxes, which makes this a great area for someone in the low 80&#039;s in box skills to train without having to go to Aesry. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{cloot|a|padded Musparan silk robe}} and some {{cloot|i|sand-scarred sandals}} as well as one of the following canes and coin pouches.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|bone-inlaid cane}}, a {{cloot|w|brass-inlaid cane}}, a {{cloot|w|jet-inlaid cane}} or a {{cloot|w|pewter-inlaid cane}}.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|i|stained coin pouch}}, a {{cloot|i|ratty coin pouch}}, a {{cloot|i|raggedy coin pouch}} or a {{cloot|i|threadbare coin pouch}}.&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shifty-eyed_skinflint&amp;diff=520973</id>
		<title>Shifty-eyed skinflint</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shifty-eyed_skinflint&amp;diff=520973"/>
		<updated>2020-06-12T14:41:48Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Troublesome Tightwad&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|47b|World&#039;s End Apartments (47b)}}&lt;br /&gt;
|simulevel=24&lt;br /&gt;
|naturallevel=24&lt;br /&gt;
|weaponlevel=22&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This beast of a man has clearly tasted the pleasures of the good life, as evidenced by his fine attire and bloated stomach.  Perhaps a former trader or wandering merchant, his overwhelming greed has completely consumed him, only to leave him in a state of insatiable lust for material wealth.  His eyes grow as large as the coins in his pouch as he appraises you from head to toe.  You can almost hear him counting the cash as he sells off your possessions to the imaginary pawn shop in his deluded mind.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
Can use [[Trader#Speculate|Speculate Coin]] to stun characters.&lt;br /&gt;
&lt;br /&gt;
Worlds end apartments can be pretty swarmy, which combined with the speculate coin ability can be dangerous for people at the lower end of the hunting spectrum.&lt;br /&gt;
&lt;br /&gt;
Barb with 160&#039;s in defense, low 140&#039;s in weapons was learning weapons pretty well and very rarely getting touched, with no dances or berserks up.&lt;br /&gt;
&lt;br /&gt;
These also drop lots of boxes, which makes this a great area for someone in the low 80&#039;s in box skills to train without having to go to Aesry. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{cloot|a|padded Musparan silk robe}} and some {{cloot|i|sand-scarred sandals}} as well as one of the following canes and coin pouches.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|bone-inlaid cane}}, a {{cloot|w|brass-inlaid cane}}, a {{cloot|w|jet-inlaid cane}} or a {{cloot|w|pewter-inlaid cane}}.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|i|stained coin pouch}}, a {{cloot|i|ratty coin pouch}}, a {{cloot|i|raggedy coin pouch}} or a {{cloot|i|threadbare coin pouch}}.&lt;br /&gt;
===Recall===&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Miserly_Moneygrubber&amp;diff=520970</id>
		<title>Miserly Moneygrubber</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Miserly_Moneygrubber&amp;diff=520970"/>
		<updated>2020-06-12T14:40:17Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Miserly Moneygrubber&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList=*{{rmap|47b|World&#039;s End Apartments (47b)}}&lt;br /&gt;
|simulevel=24&lt;br /&gt;
|naturallevel=24&lt;br /&gt;
|weaponlevel=22&lt;br /&gt;
|defenselevel=25&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This beast of a man has clearly tasted the pleasures of the good life, as evidenced by his fine attire and bloated stomach.  Perhaps a former trader or wandering merchant, his overwhelming greed has completely consumed him, only to leave him in a state of insatiable lust for material wealth.  His eyes grow as large as the coins in his pouch as he appraises you from head to toe.  You can almost hear him counting the cash as he sells off your possessions to the imaginary pawn shop in his deluded mind.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
Can use [[Trader#Speculate|Speculate Coin]] to stun characters.&lt;br /&gt;
&lt;br /&gt;
Worlds end apartments can be pretty swarmy, which combined with the speculate coin ability can be dangerous for people at the lower end of the hunting spectrum.&lt;br /&gt;
&lt;br /&gt;
Barb with 160&#039;s in defense, low 140&#039;s in weapons was learning weapons pretty well and very rarely getting touched, with no dances or berserks up.&lt;br /&gt;
&lt;br /&gt;
These also drop lots of boxes, which makes this a great area for someone in the low 80&#039;s in box skills to train without having to go to Aesry. &lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wears a {{cloot|a|padded Musparan silk robe}} and some {{cloot|i|sand-scarred sandals}} as well as one of the following canes and coin pouches.&lt;br /&gt;
&lt;br /&gt;
a {{cloot|w|bone-inlaid cane}}, a {{cloot|w|brass-inlaid cane}}, a {{cloot|w|jet-inlaid cane}} or a {{cloot|w|pewter-inlaid cane}}.&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|i|stained coin pouch}}, a {{cloot|i|ratty coin pouch}}, a {{cloot|i|raggedy coin pouch}} or a {{cloot|i|threadbare coin pouch}}.&lt;br /&gt;
===Recall===&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mottled_westanuryn&amp;diff=520966</id>
		<title>Mottled westanuryn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mottled_westanuryn&amp;diff=520966"/>
		<updated>2020-06-12T14:36:35Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Mottled Westanuryn&lt;br /&gt;
|Image File=mottled_west.jpg&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Greater Fist, Muspar&#039;i&lt;br /&gt;
|MapList=* {{rmap|14a | Gate of Souls (14a)}}&lt;br /&gt;
|MapList2=* {{rmap|46a | Velaka Desert (46a)}}&lt;br /&gt;
|simulevel=43&lt;br /&gt;
|naturallevel=43&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=44&lt;br /&gt;
|MinCap=180&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType=insect&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a westanuryn stinger&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;165&lt;br /&gt;
|MaxVal=491 Lirum&lt;br /&gt;
|MaxArrangedVal=683 Lirum&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Barely two feet long and made of dense chiton and sinew, the westanuryn resembles an oversized, nightmarish scorpion, right down to the vicious looking stinger held aloft in perpetual readiness.  Lined along its front claws are jagged armor plates, most likely used to burrow through sand and dirt at speed, and provide additional protection from struggling prey to the front.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Westanuryn is [[Gamgweth]] for Desert Scorpion.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The Mottled Westanuryn apparently likes desert mazes because it has inhabited both the [[Velaka Desert]] and the M&#039;riss [[Dunes of Despair]].  The Velaka Desert is a maze that is always randomly changing.  Westanuryn can no longer be found in the Dunes of Despair - they have been replaced by [[Juvenile Desert Armadillo]], [[Adult Desert Armadillo]], and [[Elder Desert Armadillo]].&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
*Poison Stinger: &#039;&#039;A mottled westanuryn lurches forward to stab a pointed stinger at you!&amp;lt;br&amp;gt;&lt;br /&gt;
**Failure to Avoid: &#039;&#039;The mottled westanuryn&#039;s stinger lashes at you.  The stinger lands a light hit that lodges in your left leg!&lt;br /&gt;
**Successful Avoid: &#039;&#039;The mottled westanuryn&#039;s stinger lashes at you.  You quickly step aside.&lt;br /&gt;
*The severity of poison is based on how solid the hit was.&lt;br /&gt;
*The poison does nerve damage (I think), but does not cause stun, but any hit will cause some. The poison seems to only do minor vitality damage.&lt;br /&gt;
*The poison can be overcome by [[Thief]] poison purge or [[Paladin]] [[Courage]] spell.&lt;br /&gt;
===Special Defense===&lt;br /&gt;
*The westanuryn is immune to puncture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* The westanuryn stinger can be used to make Westanuryn Oil, a poison.&lt;br /&gt;
* Mottled Westanuryn are a player created mob created by the winning group of the hunting area creation contest at simucon 99&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=520962</id>
		<title>Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=520962"/>
		<updated>2020-06-12T14:32:35Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Isundjen Conjurer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road (46) }}&lt;br /&gt;
|simulevel=72&lt;br /&gt;
|naturallevel=72&lt;br /&gt;
|weaponlevel=72&lt;br /&gt;
|defenselevel=72&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a grey salt-encrusted skin&lt;br /&gt;
|Skin Weight=3&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=320&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Isundjen resembles a [[race association is::Merelew]], perverted and disfigured by the arcane arts.  Deep grey fish-like scales cover the surface of its body, though wide strips are missing, particularly notable around its eyes and mouth.  Its head is lumpy and misshapen, as if it had been crushed and reassembled, and the webs between its fingers and toes are little more than thin membranes marred with scar tissue and holes.  Completing the malicious appearance is its perpetual scowl, with which it displays the jagged shards one would call teeth, and piercing blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing a {{cloot|i|salt-stained loincloth}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[casts spell::Heighten Pain]], [[casts spell::Blood Burst]], [[casts spell::Viscous Solution]], [[casts spell::Acid Splash]] and [[casts spell::Quicken the Earth]] variant&lt;br /&gt;
&lt;br /&gt;
Boxes train well for a thief with ~280 ranks, 50 agility and relevant khri.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Relationship to [[Gam Chaga]]&#039;s is interesting. The Isundjen Conjurer may use a version of Quicken the Earth to create a gam chaga.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;An Isundjen conjurer drags a wicked claw deeply across its palm, then gathers some of the salt from its scales around the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Isundjen conjurer grinds its salt brutally into the palm of its hand without flinching, blood and mineral forming a viscous paste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A grey cloud billows forth from the conjurer&#039;s grasp, accompanied by the stench of burning flesh.  It clenches its fist and the swirling torrent of particles responds, coalescing into a frail gam chaga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Their grey salt-encrusted skin is intentionally not usable for tanning.&lt;br /&gt;
*Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can&#039;t find me and spawn in all the adjacent rooms then despawn.&lt;br /&gt;
*Can&#039;t use HUNT in this area as it&#039;s a lake.&lt;br /&gt;
==={{com|Recall}}===&lt;br /&gt;
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics.  The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period.  Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Merelew}}&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
*Evasion at 500 won&#039;t move off of dabbling (1/34).&lt;br /&gt;
*Parry/shield both moving decently around 450.&lt;br /&gt;
*Skinning moves well via 5 arranges at 590.&lt;br /&gt;
*Stealth trained higher than evasion but at 526 it takes work to move off of 1/34, that&#039;s without snipe.&lt;br /&gt;
*Boxes drop pretty frequently when looting for boxes.&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=520961</id>
		<title>Isundjen conjurer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Isundjen_conjurer&amp;diff=520961"/>
		<updated>2020-06-12T14:31:41Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Isundjen Conjurer&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road (46) }}&lt;br /&gt;
|simulevel=71-72&lt;br /&gt;
|naturallevel=71-72&lt;br /&gt;
|weaponlevel=71-72&lt;br /&gt;
|defenselevel=71-72&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=500&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a grey salt-encrusted skin&lt;br /&gt;
|Skin Weight=3&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=320&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Isundjen resembles a [[race association is::Merelew]], perverted and disfigured by the arcane arts.  Deep grey fish-like scales cover the surface of its body, though wide strips are missing, particularly notable around its eyes and mouth.  Its head is lumpy and misshapen, as if it had been crushed and reassembled, and the webs between its fingers and toes are little more than thin membranes marred with scar tissue and holes.  Completing the malicious appearance is its perpetual scowl, with which it displays the jagged shards one would call teeth, and piercing blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
It is wearing a {{cloot|i|salt-stained loincloth}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is carrying nothing!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Casts [[casts spell::Heighten Pain]], [[casts spell::Blood Burst]], [[casts spell::Viscous Solution]], [[casts spell::Acid Splash]] and [[casts spell::Quicken the Earth]] variant&lt;br /&gt;
&lt;br /&gt;
Boxes train well for a thief with ~280 ranks, 50 agility and relevant khri.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Relationship to [[Gam Chaga]]&#039;s is interesting. The Isundjen Conjurer may use a version of Quicken the Earth to create a gam chaga.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;An Isundjen conjurer drags a wicked claw deeply across its palm, then gathers some of the salt from its scales around the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Isundjen conjurer grinds its salt brutally into the palm of its hand without flinching, blood and mineral forming a viscous paste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A grey cloud billows forth from the conjurer&#039;s grasp, accompanied by the stench of burning flesh.  It clenches its fist and the swirling torrent of particles responds, coalescing into a frail gam chaga.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Their grey salt-encrusted skin is intentionally not usable for tanning.&lt;br /&gt;
*Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can&#039;t find me and spawn in all the adjacent rooms then despawn.&lt;br /&gt;
*Can&#039;t use HUNT in this area as it&#039;s a lake.&lt;br /&gt;
==={{com|Recall}}===&lt;br /&gt;
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics.  The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period.  Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Merelew}}&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
*Evasion at 500 won&#039;t move off of dabbling (1/34).&lt;br /&gt;
*Parry/shield both moving decently around 450.&lt;br /&gt;
*Skinning moves well via 5 arranges at 590.&lt;br /&gt;
*Stealth trained higher than evasion but at 526 it takes work to move off of 1/34, that&#039;s without snipe.&lt;br /&gt;
*Boxes drop pretty frequently when looting for boxes.&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gam_chaga&amp;diff=520960</id>
		<title>Gam chaga</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gam_chaga&amp;diff=520960"/>
		<updated>2020-06-12T14:29:57Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Gam Chaga&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Muspar&#039;i&lt;br /&gt;
|MapList={{rmap|46|Velakan Trade Road  (46)}}&lt;br /&gt;
|simulevel=68&lt;br /&gt;
|naturallevel=68&lt;br /&gt;
|weaponlevel=10&lt;br /&gt;
|defenselevel=68&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=450&lt;br /&gt;
|Attack Range=Ranged/Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
About the size of an adult Halfling, a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; gam chaga is hardly more than a mouth with arms and legs, at the end of which reside tiny hands and feet with jagged claws.  The whole of the creature&#039;s body is comprised of opaque salt crystals, which grind against one another as it moves.  Veins of murky red blood ooze just beneath its saline carapace, and rows of fiendish needle-sharp teeth snap erratically as its eyeless head swivels in all directions, seeking flesh to rend and bones to shatter.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Leaves behind some {{cloot|i|fine sea salts}} when searched.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A lumpy gam chaga crumbles away into some fine sea salts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Sometimes throws a special ranged attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A stout gam chaga breaks a shard of salt away from its body, flinging it at you!  You move effortlessly out of the way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
[[Necromancer]]s are known for their ability to conjure undead or unnatural creatures to do their bidding.  The gam chaga -- nicknamed the &amp;quot;salt child&amp;quot; by the [[Sand Elf|Sand Elves]] -- are a unique form of construct first seen near the salty Lake Ratamipak in [[found in::Velaka]].&lt;br /&gt;
&lt;br /&gt;
==Additional Info==&lt;br /&gt;
&lt;br /&gt;
Evasion caps at 509.&lt;br /&gt;
&lt;br /&gt;
Excellent defense training starting with 300 evasion, 250 parry, 230 shield, 280 multi, 40 agil/reflex, and strong buffs (using khri focus - avoidance - elusion with 40 disc).  Can handle 3 but not 4.&lt;br /&gt;
&lt;br /&gt;
Very perceptive. Can easily search you at with 345 [[hiding skill]] and capped [[Shadows]].&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=465729</id>
		<title>Elba Darvager</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elba_Darvager&amp;diff=465729"/>
		<updated>2017-03-11T17:23:01Z</updated>

		<summary type="html">&lt;p&gt;ENDOMLIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Elba Darvager&lt;br /&gt;
|MinCap=270&lt;br /&gt;
|MaxCap=325&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Aesry&lt;br /&gt;
|MapList=*{{rmap|98a | Aesry, Sea Caves (98a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;200&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=horn&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The elba Darvager is a queer creature, a product of some ill union between insect and dwarf.  It looks like an over-muscled dwarf except for an extra set of long black &amp;quot;legs&amp;quot; that dangle from its midsection and a smooth, charcoal colored shell that shields its flesh body.  A great horn grows out from the top of the shell, perhaps to scare off other beasts.  Despite the elba Darvager&#039;s grotesque appeareance there is obvious intelligence behind dark Dwarven eyes.&lt;br /&gt;
&lt;br /&gt;
You notice that the elba Darvager is unnaturally quick.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Elba Darvager is usually translated as Dark Dwarf in [[Gamgweth]].&lt;br /&gt;
&lt;br /&gt;
Trained skinning to 229.&lt;br /&gt;
&lt;br /&gt;
Trained shield to 355 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Trained brawling to 308 (appears to be hard cap).&lt;br /&gt;
&lt;br /&gt;
Boxes still teaching disarm and lock-picking at 254 (quick).&lt;br /&gt;
&lt;br /&gt;
Multi-opponent has slowed greatly sometime around 320, current have 332 and it is inching along.&lt;br /&gt;
&lt;br /&gt;
The Darvager appears immune to puncture and electricity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Info===&lt;br /&gt;
Elba Darvagers live in the dark Aesry sea caves, so a light source or dark vision is helpful.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Can cast [[casts spell::Tingle]] and [[casts spell::Gar Zeng]]&lt;br /&gt;
20 Discipline was not enough to avoid the Tingle, 40 was.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Carries many different combinations of equipment including:&lt;br /&gt;
* It is carrying a {{cloot|s|kite shield (1)}}, a {{cloot|w|Dwarven hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|crossbow bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
* It is carrying an {{cloot|s|oval shield}}, a {{cloot|w|flanged mace}}.&lt;br /&gt;
* It is carrying a {{cloot|s|tower shield (1)}}, a Dwarven hammer.&lt;br /&gt;
* It is carrying an oval shield, a {{cloot|w|war hammer}}.&lt;br /&gt;
* It is carrying some {{cloot|w|slender tip bolt}}s, a {{cloot|w|heavy crossbow}}.&lt;/div&gt;</summary>
		<author><name>ENDOMLIK</name></author>
	</entry>
</feed>