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	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/ENDOJ5"/>
	<updated>2026-05-06T14:34:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Telga_moradu&amp;diff=437160</id>
		<title>Telga moradu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Telga_moradu&amp;diff=437160"/>
		<updated>2016-02-05T22:56:37Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Telga Moradu&lt;br /&gt;
|Image File=telga_moradu.jpg&lt;br /&gt;
|MinCap=360&lt;br /&gt;
|MaxCap=400&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Hara&#039;jaal&lt;br /&gt;
|MapList=*{{rmap|106|Hara&#039;jaal (106)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Living amongst the aftermath of explosions and sulfurous gasses, the telga moradu towers over the nearby trees.  Tiny fissures spider across its dark, hardened skin.  His stained face is nearly obscured by a bushy beard full of branches and leaves.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Need 120+ climbing to enter hunting area.&lt;br /&gt;
* Parrys using tree, may tire and drop tree&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|rusty chain shirt}}.&lt;br /&gt;
*It is carrying an {{cloot|w|uprooted tree}} &lt;br /&gt;
&lt;br /&gt;
*A telga moradu comes crashing to the ground.  The impact of the giant causes the ground to tremble beneath you!&lt;br /&gt;
The impact of the fall shakes the ground beneath you.&lt;br /&gt;
&lt;br /&gt;
*You manage to remain upright, but are a bit wobbly!&lt;br /&gt;
*You are thrown to the ground by the heaving of the earth!&lt;br /&gt;
&lt;br /&gt;
=Recall=&lt;br /&gt;
You recall that a telga moradu sometimes carries its loot in locked boxes.&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forestwalker%27s_Boon&amp;diff=422640</id>
		<title>Forestwalker&#039;s Boon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forestwalker%27s_Boon&amp;diff=422640"/>
		<updated>2015-09-09T04:16:17Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Added spell dropping messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Forestwalker&#039;s Boon&lt;br /&gt;
|abbrev=FWB&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Instinct]], [[Essence of Yew]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Many a ranger has ventured beyond the bounds of civilization only to find themselves facing wild beasts defending their territory or hunting for food.  The Forestwalker&#039;s Boon spell masks a ranger&#039;s natural scent with a pheromone that attempts to calm all but the most aggressive or cunning wild animals.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=pulsing calm effect on some animals&lt;br /&gt;
|messaging=A gentle breeze swirls about you briefly before fading away, leaving you cloaked in a faint emerald glow.&lt;br /&gt;
&lt;br /&gt;
The faint emerald glow surrounding you fades away.&lt;br /&gt;
&lt;br /&gt;
A red brocket deer pauses to sniff the air, then calms visibly.&lt;br /&gt;
&lt;br /&gt;
Spell dropping:&lt;br /&gt;
The faint emerald glow surrounding you fades away.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Appears on LOOK as a faint emerald aura.&lt;br /&gt;
* Similar to Empath&#039;s [[Innocence]], but will not drop entirely if the ranger attacks a calmed animal. However, the attacked animal will no longer be calmed.&lt;br /&gt;
* Does not affect humanoid NPCs.&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wolf_Scent&amp;diff=422639</id>
		<title>Wolf Scent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wolf_Scent&amp;diff=422639"/>
		<updated>2015-09-09T04:12:22Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Added spell dropping messaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Wolf Scent&lt;br /&gt;
|abbrev=ws&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=90&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[See the Wind]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Wolf Scent spell grants the powerful scent of the wolf, increasing general outdoors and scouting abilities of the target.&lt;br /&gt;
|buffs=Outdoorsmanship skill, Scouting skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your sense of smell sharpens intensely, drawing forth subtler details in the flora and fauna around you.&lt;br /&gt;
&lt;br /&gt;
Your sharpened sense of smell subsides.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Wisdom_of_the_Pack&amp;diff=422638</id>
		<title>Wisdom of the Pack</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Wisdom_of_the_Pack&amp;diff=422638"/>
		<updated>2015-09-09T04:09:59Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Updated min/max prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=WOTP&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Wolf Scent]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Wisdom of the Pack spell shares the gained knowledge of wolf packs throughout the realms, passing on basic knowledge of governing oneself better and insight into hidden dangers.&lt;br /&gt;
|buffs=Tactics skill, Wisdom (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, a pack of Wolves.&amp;lt;br /&amp;gt;&lt;br /&gt;
The overwhelming sense of unity with your hidden brothers and sisters sharpens your intuition, kin and prey alike.  Your new found intuition of the ways of the wolf also gives you insight into hidden dangers.&lt;br /&gt;
&lt;br /&gt;
With a slight jolt, you suddenly feel disconnected from the pack.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skein_of_Shadows&amp;diff=422637</id>
		<title>Skein of Shadows</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skein_of_Shadows&amp;diff=422637"/>
		<updated>2015-09-09T04:08:13Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Skein of Shadows&lt;br /&gt;
|abbrev=SKS&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Blend]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Skein of Shadows muffles the creak of leather and dulls the gleam of steel, allowing a stealthy approach without sacrificing protection.  In fact, many casters find themselves increasingly at ease in their armor, even when not engaged in covert activities.&lt;br /&gt;
|buffs=Brigandine skill, Chain Armor skill, Light Armor skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=reduces stealth hindrance&lt;br /&gt;
|messaging=The shadows subtly deepen about you as your movements grow still.&lt;br /&gt;
&lt;br /&gt;
As your Skein of Shadows disperses you notice that even your simple movements seem needlessly tumultuous&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Senses_of_the_Tiger&amp;diff=422636</id>
		<title>Senses of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Senses_of_the_Tiger&amp;diff=422636"/>
		<updated>2015-09-09T04:06:16Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Updated max prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Sense of the Tiger&lt;br /&gt;
|abbrev=SOTT&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[See the Wind]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Sense of the Tiger spell weaves a morphing pattern upon the caster, calling upon that great cat&#039;s ferally efficient hunting prowess.  When under the effects of this spell, you will have improved reactions and heightened senses... the very qualities of an untamed tiger.&lt;br /&gt;
|buffs=Perception skill, Reflex (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You close yours eyes and focus on the catalyst of the spell pattern, the Tiger.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your senses sharpen considerably, making previously unknown details of the visible world painfully obvious.&lt;br /&gt;
&lt;br /&gt;
Your sharpened senses subside.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=422635</id>
		<title>See the Wind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=See_the_Wind&amp;diff=422635"/>
		<updated>2015-09-09T04:04:05Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Updated max prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=STW&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The See the Wind spell, sometimes called &#039;The Eyes That See the Wind,&#039; invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry.  Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable, except when using heavy hurled weapons.&lt;br /&gt;
|buffs=Bows skill, Crossbows skill, Light Thrown skill, Slings skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
The glowing lines fade away along with the See the Wind spell.&lt;br /&gt;
As a growing reptilian sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Animal sense messaging varies from character to character (based off your PIN number).&lt;br /&gt;
*Does not boost {{in|Heavy Thrown}} weapons.&lt;br /&gt;
*Spell will pulse update the buff to the currently held weapon, defaulting to {{in|Light Thrown}} with no ranged weapon in hand.&lt;br /&gt;
*DOES NOT give non-rangers the no penalty while using a small shield if cast using Sorcery Skill.&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Memory_of_Nature&amp;diff=422634</id>
		<title>Memory of Nature</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Memory_of_Nature&amp;diff=422634"/>
		<updated>2015-09-09T04:02:19Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Update min/max duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Memory of Nature&lt;br /&gt;
|abbrev=MON&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Blend]], Circle 40&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them.  This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization.  Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=personal boost to room wilderness rating&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
Your pattern spreads throughout the area, searching for those things that best represent the natural world.  As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel.&lt;br /&gt;
&lt;br /&gt;
You feel your deepened connection to nature slip away.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*This will indirectly bonus your spell casting, will slow the decay of your bonus, and may even allow the casting of wilderness-restricted spells.&lt;br /&gt;
*The bonus does not scale. You may not notice a change in the room wilderness settings via PACE. You can more accurately gauge the bonus via DISCERN. A lower spell prep means a higher room wilderness bonus (which is an effective spell casting bonus).&lt;br /&gt;
&lt;br /&gt;
N.B. Wilderness-restricted spells only look at your &#039;&#039;effective&#039;&#039; room wilderness setting, so you will only be allowed to cast wilderness-restricted spells if the bonus from MON pushes your personal room wilderness setting to the point where they would normally be allowed. MON does NOT allow for the casting of wilderness-restricted spells per say, but can allow for it in some rooms, depending on their original wilderness settings.&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hands_of_Lirisa&amp;diff=422633</id>
		<title>Hands of Lirisa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hands_of_Lirisa&amp;diff=422633"/>
		<updated>2015-09-09T03:59:11Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Updated min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Hands of Lirisa&lt;br /&gt;
|abbrev=HOL&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=20&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=Athleticism&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Hands of Lirisa spell is named after the famous Ranger of Lanival&#039;s time, devout follower of Kuniyo.  She was a great tracker and tireless hunter, and like most Rangers, very adept at surviving the wilds.  As such, this spell enhances the caster&#039;s ability to skin creatures for a while.  Some claim they hear Lirisa&#039;s voice when they cast this, urging them on to greater deeds.&lt;br /&gt;
|buffs=Locksmithing skill, Skinning skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You close yours eyes and focus on the old hero, Lirisa.&amp;lt;br /&amp;gt;&lt;br /&gt;
A sound like a soft murmuring fills your ears and a warm feeling spreads through your hands.  You suddenly feel more confident about your skinning and locksmithing abilities.&lt;br /&gt;
&lt;br /&gt;
You suddenly feel less confident about your skinning and locksmithing abilities.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Random easter egg additional boost (reflected in messaging).&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=422632</id>
		<title>Essence of Yew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=422632"/>
		<updated>2015-09-09T03:57:29Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Essence of Yew&lt;br /&gt;
|abbrev=ey&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Athleticism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The yew tree has long been known for its flexibility, strength, and resilience to rot and blight. These properties are the basis for the Essence of Yew spell, which provides some protection from the debilitating effects of harmful magics. The benefits of this spell will degrade each time it protects its target, as even the heartiest of trees cannot weather a storm of prolonged duration.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=ablative magic barrier&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You feel the strength and structure of the Essence of Yew spell build inside you.&lt;br /&gt;
&lt;br /&gt;
The robust feeling provided by Essence of Yew fades away.&lt;br /&gt;
&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=422631</id>
		<title>Essence of Yew</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Essence_of_Yew&amp;diff=422631"/>
		<updated>2015-09-09T03:56:51Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration.  Updated max prep.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Essence of Yew&lt;br /&gt;
|abbrev=ey&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Athleticism]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The yew tree has long been known for its flexibility, strength, and resilience to rot and blight. These properties are the basis for the Essence of Yew spell, which provides some protection from the debilitating effects of harmful magics. The benefits of this spell will degrade each time it protects its target, as even the heartiest of trees cannot weather a storm of prolonged duration.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=ablative magic barrier&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You feel the strength and structure of the Essence of Yew spell build inside you.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Earth_Meld&amp;diff=422630</id>
		<title>Earth Meld</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Earth_Meld&amp;diff=422630"/>
		<updated>2015-09-09T03:54:44Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Updated min/max duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=EM&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=50&lt;br /&gt;
|maxskill=740&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Athleticism]] and [[Wolf Scent]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=This particular pattern of life energy will forge a connection to your surroundings, thereby revealing places of concealment you may otherwise miss.  Employ this gift of the wilds wisely, for it may be the difference between victory and defeat.&lt;br /&gt;
|buffs=Stealth skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=auto-hide effect (high wilderness)&lt;br /&gt;
|messaging=You reach with both your hands and your senses for the wisdom of the earth.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your mind races as your surroundings snap into sharp focus, places of concealment you never would have noticed suddenly revealed for your use.&lt;br /&gt;
&lt;br /&gt;
You melt into the background, convinced that your attempt to hide went unobserved.&lt;br /&gt;
&lt;br /&gt;
You feel the Earth Meld spell dissipate completely.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation, utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Must be cast in high-wilderness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Able to cast with 78 Augmentation, 87 Life Magic. previously got a message 1 circle ago from Kalika saying it was too advanced for me. I&#039;m thinking the requirement is minimum 80 magic, but is some average of those two skills. Current requirement reads 50 magic, which seems incorrect unless that person had higher life magic or something.&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Claws_of_the_Cougar&amp;diff=422629</id>
		<title>Claws of the Cougar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Claws_of_the_Cougar&amp;diff=422629"/>
		<updated>2015-09-09T03:52:56Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Added min/max duration.  Updated max prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=cotc&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=840&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Animal Abilities&lt;br /&gt;
|prereqs=[[Senses of the Tiger]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Claws of the Cougar spell offers the Ranger the power of the mountain cat.  As a cougar strikes with a mighty claw, so will the Ranger strike with his melee weapons, including when he or she is brawling.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=+melee weapon/brawling damage&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your hands clench and unclench, seeking a weapon to wield.  Radiating with power your hands begin to transform into the claws of a mighty cougar.&lt;br /&gt;
&lt;br /&gt;
A sharp but passing pain runs through your hand as you no longer feel the skills of the cougar reside within.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*Melee weapon and {{in|brawling}} damage boost.&lt;br /&gt;
*Cannot be refreshed.&lt;br /&gt;
*Similar to [[See the Wind]], spell will pulse to update the melee weapon skill it is currently boosting.&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blend&amp;diff=422628</id>
		<title>Blend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blend&amp;diff=422628"/>
		<updated>2015-09-09T03:50:58Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Added min/max duration.  Updated min/max prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Blend&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=12&lt;br /&gt;
|castcap=96&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=[[Earth Meld 3.0|Earth Meld]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Blend spell lets you blend into surrounding wilderness so well you&#039;ll be invisible.  Be careful not to fidget too much though, as you&#039;ll betray your location.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=invisibility&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You blend smoothly into your surroundings, making yourself unseen.&lt;br /&gt;
&lt;br /&gt;
You fade into view for all to see.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Athleticism&amp;diff=422627</id>
		<title>Athleticism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Athleticism&amp;diff=422627"/>
		<updated>2015-09-09T03:48:26Z</updated>

		<summary type="html">&lt;p&gt;ENDOJ5: Adding min/max duration, updated max prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Athleticism&lt;br /&gt;
|abbrev=ath&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|spellbook=Wilderness Survival&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Athleticism spell grips the Life magician with a sudden infusion of energy, granting the caster the power and desire to scale massive mountains as well as the cougar, swim against a river&#039;s strong currents as well as the otter, and perform other extreme athletics feats.&lt;br /&gt;
|buffs=Athletics skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your body suddenly shakes with an infusion of energy as the spell grips you.  An unignorable desire for adventure forcibly comes to the forefront of your mind.&lt;br /&gt;
&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel momentarily drained of energy just before the rush of energy returns.&lt;br /&gt;
&lt;br /&gt;
You feel a sudden drain of energy, for a moment barely able to keep yourself upright.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>ENDOJ5</name></author>
	</entry>
</feed>