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		<id>https://elanthipedia.play.net/index.php?title=Moonbender_Timeline&amp;diff=607341</id>
		<title>Moonbender Timeline</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moonbender_Timeline&amp;diff=607341"/>
		<updated>2022-12-06T20:09:19Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moonbender Timeline&lt;br /&gt;
&lt;br /&gt;
N/A -- The World Dragon hatches from Grazhir. It battles against the Gods, but is placed to sleep and then banished to Elanthia&#039;s core. Wounded Peri&#039;el is set to watch over it.&lt;br /&gt;
&lt;br /&gt;
3140 BL?? – or earlier -- First seers drawn to the obelisks to learn of Plane of Probability (https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
Katamba recorded as being golden topaz in color&lt;br /&gt;
&lt;br /&gt;
3140 BL?? – Thee Mottl’d Tyxte written (https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
3140 BL ?? – reported by Phildonius that Katamba was blackened around this time ((https://elanthipedia.play.net/Prophetic_Reflections_(book)))&lt;br /&gt;
&lt;br /&gt;
1200 BL – Activation of the Deceiver Device (associated with Tezirah) begins (https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
846 BL -- The Bloodworm Comet appears in the stars of the Mongoose (https://elanthipedia.play.net/Chezarek)&lt;br /&gt;
&lt;br /&gt;
841 BL --The release of a Shadowmaster Lord kills Emperor Chezarek; The Second reign of Empress Moliko begin (https://elanthipedia.play.net/Chezarek) (https://elanthipedia.play.net/Denizens_of_the_Plane_of_Probability)&lt;br /&gt;
&lt;br /&gt;
718 BL --Tezirah Eilsina forms the Saesordian Cabal(https://elanthipedia.play.net/Tezirah)&lt;br /&gt;
&lt;br /&gt;
718 BL – According to  Lorethew Arkelli Feirgeth, there is an unsubstantiated report that Tezirah received knowledge from a translucent obelisk in crossing ((https://elanthipedia.play.net/Prophetic_Reflections_(book)) and https://elanthipedia.play.net/Study_of_The_Progeny_of_Tezirah_(book))&lt;br /&gt;
&lt;br /&gt;
706 BL -- The Seven Star Empire outlaws sorcery and all knowledge purged from magical guilds&lt;br /&gt;
&lt;br /&gt;
703 BL --The Sphere, or Deceiver Device, activated from Tezirah’s mansion likely releasing a shadowmaster (https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
703 BL to 701 BL?? Tezirah executed for practice of sorcery.  Some say Tezirah was killed in 700 BL, but we know this is false because Tezirah was killed during Empress Demin I reign and her reign ended in 701 (https://elanthipedia.play.net/Demin_I).  Aaoskar asserts that Tezirah was killed in 703 because Heronyus Kalestraum reformed the Saesordial Cabal 73 years after the death of Tezirah. (https://elanthipedia.play.net/Category:Children_of_Kalestraum)&lt;br /&gt;
&lt;br /&gt;
627 BL Veila Tebaiya opens the Phelim Club&lt;br /&gt;
&lt;br /&gt;
624 BL Heronyus Kalestraum reforms the Saesordian Cabal (73 years after the death of Tezirah according to (https://elanthipedia.play.net/Category:Children_of_Kalestraum).  This would make the year 624 if Tezirah was killed in 703.&lt;br /&gt;
&lt;br /&gt;
612 BL Alicia Crowther leads a schism of the Saesordian Cabal, forming the Progeny of Tezirah&lt;br /&gt;
&lt;br /&gt;
610 BL Jares Braun opens the Phelim Club Orphanage to train students into Phelim&#039;s Compact (https://elanthipedia.play.net/Jares)&lt;br /&gt;
&lt;br /&gt;
598 BL The Celestial Compact becomes associated with the Seven Star Empire&#039;s throne&lt;br /&gt;
&lt;br /&gt;
594 BL Jares Braun appoints advisors to Ponthilas Lucaid&lt;br /&gt;
&lt;br /&gt;
592 BL Construction begins on the Ponthilas Imperial Observatory&lt;br /&gt;
&lt;br /&gt;
589 BL Construction on the Ponthilas Imperial Observatory is halted&lt;br /&gt;
&lt;br /&gt;
588 BL The First Magical Congress is called (https://elanthipedia.play.net/Jares)&lt;br /&gt;
&lt;br /&gt;
586 BL --The Lunar Accord is signed; &lt;br /&gt;
--The Imperial Guild of Moon Mages receives Board of Wizardry sanctioning (https://elanthipedia.play.net/Jares)&lt;br /&gt;
--Under Jares Braun, the Lunar Accord was signed, and the Guild of Moon Mages was formed. The six signatories, who shall be remembered for all times, were: Jares Braun, Alicia Crowther, the first Kir, Madelle Firejuggler, Mizuhari, and the Nameless One (https://elanthipedia.play.net/Profiles_in_Magic,_Volume_1_(book))&lt;br /&gt;
&lt;br /&gt;
582 BL Construction on the Ponthilas Imperial Observatory resumes and is completed&lt;br /&gt;
&lt;br /&gt;
563 BL The majority of the Moon Mage Council is brought before an inquisition&lt;br /&gt;
&lt;br /&gt;
408 BL The Bloodworm Comet appears in the stars of the Mongoose&lt;br /&gt;
&lt;br /&gt;
290 AV: Tezirah’s mansion rediscovered by Taramaine Ennis-Braun, Lady Demosel, Mortom, Erzebet Crowther, and Grell.   (https://elanthipedia.play.net/Prophetic_Reflections_(book)) &lt;br /&gt;
&lt;br /&gt;
309 AV Morton rediscovers the book Thee Mottled Tyxte.  https://elanthipedia.play.net/Thee_Mottl%27d_Tyxte_(book)&lt;br /&gt;
&lt;br /&gt;
340 AV -- Aaoskar Moonbender is born.&lt;br /&gt;
&lt;br /&gt;
351 AV -- A Mirror Wraith delivers a prophecy&lt;br /&gt;
&lt;br /&gt;
356 AV (100:3) --An obelisk is excavated near Therenborough at Ker’Leor (https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
356:109:3 AV – The obelisk at Ker’Leor is activated.  Since Grazhir was no longer in the sky, this resulted in the obelisk melting ((https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
356 ?? AV – Later, after the Ker’Leor obelisk was discovered, the one in Taisgath was discovered ((https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
361 AV (month and day uncertain) : G&#039;nar Pethian Cryeole first amended the Celesticon and later Lady Erzebet Crowther, each commenting that according to the Book of Prophecies, G’nar Peth was first “touched” ages before the existence of the provinces.  This information refers to the G’nar Peth receiving information about the Phoenix constellation being used to retune cambrinth.  (https://elanthipedia.play.net/Celesticon,_The:_Prologue)&lt;br /&gt;
&lt;br /&gt;
361:144:4: Councilman Zeltir Cra&#039;Feldor noted several magi can gather together to open a larger hole to the plane of probability, and through that, tap into the web of fate to see more of the future. Unfortunately, each such attempt resulted eventually in the release of a shadowmaster, or as with the one on Taisgath, a disturbing vision. And so this line of research was put aside at the request of the Council until the future. ((https://elanthipedia.play.net/Prophetic_Reflections_(book))&lt;br /&gt;
&lt;br /&gt;
361 AV (303:8) – Tezirah’s mansion obelisk was discovered&lt;br /&gt;
&lt;br /&gt;
362 AV-- Khaman Vairson first student elected to Moon Mage Council&lt;br /&gt;
&lt;br /&gt;
362 AV -- Lechsu attacks the Moon Mage Council, killing several&lt;br /&gt;
&lt;br /&gt;
362 AV --The Moon Mage Guild&#039;s High Council is assassinated&lt;br /&gt;
&lt;br /&gt;
362:236:6 -- Guildmaster Prime activated the deceiver device, trying to sever the connection between the plane of abiding and the plane of probability.  This instead opened a vortex that released Tezirah.  Eventually, ,she is sent back into the Plane of Probability, concluding the Mirror Wraith Prophecy&lt;br /&gt;
&lt;br /&gt;
368 AV -- (~day 338) All magic is drained from the lands for many months (and Meraud Lavender Prank occurs)&lt;br /&gt;
&lt;br /&gt;
372 AV -- (~day 370) Children of Kalestraum temporarily sever the Moon Mages’ link with the Plane of Probability&lt;br /&gt;
&lt;br /&gt;
392 AV -- The stars vanish from the night sky. Strange events lead to the organization of the first Festival of the Gods, Hollow Eve.&lt;br /&gt;
&lt;br /&gt;
400 AV (day 361, 1 Nissa the Maiden) -- Frozen Heavens obelisk Grazhir Disk is removed by an adventuring dwarf and later reclaimed by the Children of Kalestraum&lt;br /&gt;
&lt;br /&gt;
407 AV -- (Dolefaren) Hand of Meraud stolen from a Moon Mage Vault and resulted in a horrendous mana explosion and changes to magic itself (DR 3.0)&lt;br /&gt;
&lt;br /&gt;
416 AV -- (13 Molik) -- Planar rift opens at the obelisk in the Frozen Heavens.  Nimbii attack the Moon Mage guild in Shard.  Mortom states that the rift was an attack, but does not state who opened the rift.  It is presumed unlikely that the nimbus opened the rift.  &lt;br /&gt;
&lt;br /&gt;
425 AV -- Trader Guild negotiates with the Arbiter in Darkness gaining spellcasting abilities&lt;br /&gt;
&lt;br /&gt;
434 AV -- (5 Arhat the Fire Lion (day 205) 434 AV) Quentiana leads a Dance for the Spirits, attempting to restore peaceful relations between Moon Mages and the Nomad Spirits (or Entities from the Plane of Probability) https://pastebin.com/nDeyin9u&lt;br /&gt;
&lt;br /&gt;
434 AV -- 09-37 10:16 – [[Gorbesh Time Anomaly]]  Mazrian and others planned to talk to Veralos and the Gorbesh who were leading temporal raids.  Veralos corrected the temporal anomaly by severing a line of temporal entanglement, saying “Ah, well, it&#039;s cleaned now, a twisted line cut. Works. Next time don&#039;t let the Inquisition proffer your lands to invaders from the past.&amp;quot;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=589394</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=589394"/>
		<updated>2022-06-08T22:36:07Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender_family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,Player River Elf}}&lt;br /&gt;
{{cat|Player Elf,Player Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim (representing the edge of reality), thirteen (representing the planets) luminous oshu&#039;mary blossoms create shadows (representing temporal or probablistic shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet (representing the 4 moons) carved from gloomwood (representing Gnar Pethian insight) provide stability (representing the balance of Mind and Prophecy) for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir - that is unless, Moon Mages reclaim their heritage and transcend the Mind and become one with their Probablistic Shadow.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=589393</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=589393"/>
		<updated>2022-06-08T22:35:39Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,Player River Elf}}&lt;br /&gt;
{{cat|Player Elf,Player Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim (representing the edge of reality), thirteen (representing the planets) luminous oshu&#039;mary blossoms create shadows (representing temporal or probablistic shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet (representing the 4 moons) carved from gloomwood (representing Gnar Pethian insight) provide stability (representing the balance of Mind and Prophecy) for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir - that is unless, Moon Mages reclaim their heritage and transcend the Mind and become one with their Probablistic Shadow.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moonbender_Library&amp;diff=589392</id>
		<title>Moonbender Library</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moonbender_Library&amp;diff=589392"/>
		<updated>2022-06-08T14:50:39Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Treatises rumored to be in the [[Moonbender Library]] ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following discussions and events occurred in game, but they are not established in-game lore. They are the views of [[Aaoskar]] though he is not the sole creator of any of the ideas. Read them with caution. At times, the ideas may sound contradictory. This is because many ideas have evolved over time. &lt;br /&gt;
&lt;br /&gt;
Many talks from many mages contributed to the following. A special thanks to everyone at the urn and especially to Lenaea, Reyael, Elabela, Atazai, Rafano, Agalea, Aerathor, Traim, Brennarose, Elfverhan, Skaen, Miskton, Mozzik, Pathian, Ilveric, and many others. Though I am certain that I am missing many people whose conversations influenced or contributed to these works. It is impossible to name them all. If anyone feels left out, just get in touch with me sometime. These events and discussions are put on epedia to be a reference of different ideas and events relating to Moon Mages, primarily so that the ideas not get lost.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. [[Group Predictions]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[A History of the Guild, Part 1: A Justification for Group Predictions]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[The Necessity of Group Predictions: A Moral Argument]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Visionary Precautions]].&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[The Theory of Prophecy through Stillness]].&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[The Theory of Temporal Shadows]].&amp;lt;br&amp;gt;&lt;br /&gt;
7. A [[Radical Theory of Elven Heritage]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[The Sacrifice]].&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Communication with Extra-Planar Entities: An Attempt To Promote Understanding and to Avoid Future Conflict]].&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[A Theory of Planar Instability caused by Lunar Magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[The Complexities of Extra-Planar Relations]].&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Frediwyn&#039;s Diary]].&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[The Theory of Binding Infinite Probability into Finitude: Part 1, Teleportation]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[The Theory of Binding Infinite Probability into Finitude: Part 2, The Naming Ritual]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Aaoskar&#039;s Indictment of Silence]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Grazhir: The Cosmic Pendulum and its Influence on Astral Travel]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Dream Theory]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Dance for the Spirits, Lecture II]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[The Dichotomy of Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Piercing the Temporal Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Teleologic Sorcery: A Defense]]&amp;lt;br&amp;gt;&lt;br /&gt;
22. [[The Primogenitor of Prophecy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Catalog of Curious Observations==&lt;br /&gt;
1. [[Catalog of Curious Observations]]&lt;br /&gt;
&lt;br /&gt;
==Known Astral Hops==&lt;br /&gt;
[[Astral Hops]]&lt;br /&gt;
&lt;br /&gt;
==Moonbender Observatory==&lt;br /&gt;
We tracked the moons for about 1 elanthian year.  These are made available in the hope that they can help other people.  They may be of particular use to Moon Mages or Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1tYvbjNLEKqAZI3grx_Y08H_r6RXDU309/view &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moonbender Timeline==&lt;br /&gt;
The [[Moonbender Timeline]] is organized to help Moon Mages better see the progression of Moon Mage related events, ideas, and theories.&lt;br /&gt;
&lt;br /&gt;
==Logs of Events==&lt;br /&gt;
1. [[Astral Plane Group Prediction]]&amp;lt;br&amp;gt; &lt;br /&gt;
2. The [[Log of Communication with Extra-Planar Entities: An Attempt to Promote Understanding and to Avoid Future Conflict]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. The [[Log of The Complexities of Extra-Planar Relations]].&amp;lt;br&amp;gt;&lt;br /&gt;
4. The [[Log of A Plan to Consult Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[A Curious Anomaly]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Lunar Experiment and The Arbiter&#039;s Stylus]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Plans for Talking to Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. The [[Log of the attempt to speak with Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. The [[Log of Grazhir: The Cosmic Pendulum and its Influence on Astral Travel]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. The [[Log of Dream Theory: To Dance with the Spirits, Part 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. The [[Log of Dichotomy of Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. The [[Log of Piercing the Temporal Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. The [[Log of Dance with the Spirits, Part II]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. The [[Log of Dance with the Spirits, Part III]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. The [[Log of Understanding the Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. The [[Gorbesh Time Anomaly]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. The [[Log of A Mission of Mercy: Part 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. The [[Log of A Mission of Mercy: Part 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. The [[Log of A Mission of Mercy Part 3]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=588418</id>
		<title>Magma cobra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=588418"/>
		<updated>2022-05-12T01:39:19Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road (93)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as [[Tuesday Tidings#May_2022|Tuesday Tidings 116]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Once little more than myth, recent excavations into the [[Pivilho Volcano]] revealed these creations beneath the heat and pressure-tortured stone.  Said to be shaped by [[Hav&#039;roth]] and imbued with the fury of [[Ushnish]], the magma cobras are ferocious protectors of their domain, moving through solid and molten rock with equal ease.  Their scales and hoods bear mesmerizing patterns that resemble those found in ancient [[S&#039;Kra Mur]] architecture and decoration.&lt;br /&gt;
 &lt;br /&gt;
Their very presence tortures the air and earth, and their highly adaptive nature makes them dangerous for the careless adventurer.  Many have been caught unaware by the magma cobra&#039;s quick response to an onslaught and only too late realized the importance of a varied assault.&lt;br /&gt;
 &lt;br /&gt;
Little is known of their life cycles or desires, but the magma cobra have only been observed within the Pivilho volcano.  Whether they are meant to guard something deeper or simply thriving in their niche environment remains unknown, but what is clear is that these creatures posses none of [[Peri&#039;el]]&#039;s gentle disposition.&lt;br /&gt;
 &lt;br /&gt;
The magma cobras are known to cast the [[Mark of Arhat]] and [[Fire of Ushnish]] spells.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their fire aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their earth aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Importantly, there is an aura effect in the room that if not managed will make surviving virtually impossible. Slice and Puncture damage affect the direction of the aura. The cobras drop a gemstone that comes in two flavors, and can help mitigate up to 50% of the aura.&lt;br /&gt;
* Absorbs fire damage and appear to use it to heal themselves.&lt;br /&gt;
* They start as &amp;quot;magma cobra glowing with internal heat&amp;quot; and change to &amp;quot;magma cobra with a congealing shell of rocky scales&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A magma cobra with a congealing shell of rocky scales tosses her head back and lets out a ground-shaking growl, shimmering waves of heat radiating from her body!&lt;br /&gt;
&lt;br /&gt;
As the magma cobra slithers about, the ground beneath her continues to flow like water, making it difficult to focus on overcoming her defenses.&lt;br /&gt;
&lt;br /&gt;
A spiderweb of cracks splits across the magma cobra&#039;s molten scales as he begins to glow white-hot!&lt;br /&gt;
&lt;br /&gt;
A magma cobra glowing with internal heat&#039;s scales bristle, drawing the attack&#039;s heat within!  The magma cobra looks revitalized!&lt;br /&gt;
&lt;br /&gt;
The rocky residue keeping your skin cool falls away, leaving you exposed to the elements.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=588417</id>
		<title>Magma cobra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=588417"/>
		<updated>2022-05-12T01:38:55Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road (93)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as [[Tuesday Tidings#May_2022|Tuesday Tidings 116]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Once little more than myth, recent excavations into the [[Pivilho Volcano]] revealed these creations beneath the heat and pressure-tortured stone.  Said to be shaped by [[Hav&#039;roth]] and imbued with the fury of [[Ushnish]], the magma cobras are ferocious protectors of their domain, moving through solid and molten rock with equal ease.  Their scales and hoods bear mesmerizing patterns that resemble those found in ancient [[S&#039;Kra Mur]] architecture and decoration.&lt;br /&gt;
 &lt;br /&gt;
Their very presence tortures the air and earth, and their highly adaptive nature makes them dangerous for the careless adventurer.  Many have been caught unaware by the magma cobra&#039;s quick response to an onslaught and only too late realized the importance of a varied assault.&lt;br /&gt;
 &lt;br /&gt;
Little is known of their life cycles or desires, but the magma cobra have only been observed within the Pivilho volcano.  Whether they are meant to guard something deeper or simply thriving in their niche environment remains unknown, but what is clear is that these creatures posses none of [[Peri&#039;el]]&#039;s gentle disposition.&lt;br /&gt;
 &lt;br /&gt;
The magma cobras are known to cast the [[Mark of Arhat]] and [[Fire of Ushnish]] spells.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their fire aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their earth aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Importantly, there is an aura effect in the room that if not managed will make surviving virtually impossible. Slice and Puncture damage affect the direction of the aura. The cobras drop a gemstone that comes in two flavors, and can help mitigate up to 50% of the aura.&lt;br /&gt;
* Absorbs fire damage and appear to use it to heal themselves.&lt;br /&gt;
* They start as &amp;quot;magma cobra glowing with internal heat&amp;quot; and change to &amp;quot;magma cobra with a congealing shell of rocky scales&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A magma cobra with a congealing shell of rocky scales tosses her head back and lets out a ground-shaking growl, shimmering waves of heat radiating from her body!&lt;br /&gt;
&lt;br /&gt;
As the magma cobra slithers about, the ground beneath her continues to flow like water, making it difficult to focus on overcoming her defenses.&lt;br /&gt;
&lt;br /&gt;
A spiderweb of cracks splits across the magma cobra&#039;s molten scales as he begins to glow white-hot!&lt;br /&gt;
&lt;br /&gt;
A magma cobra glowing with internal heat&#039;s scales bristle, drawing the attack&#039;s heat within!  The magma cobra looks revitalized!&lt;br /&gt;
&lt;br /&gt;
The rocky residue keeping your skin cool falls away, leaving you exposed to the elements.&lt;br /&gt;
R&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=588416</id>
		<title>Magma cobra</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magma_cobra&amp;diff=588416"/>
		<updated>2022-05-12T01:36:11Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|93|Reshalia Trade Road (93)}}&lt;br /&gt;
|simulevel=190&lt;br /&gt;
|levelvariancedown=3&lt;br /&gt;
|levelvarianceup=3&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=1450&lt;br /&gt;
|MaxCap=1750&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Introduced as [[Tuesday Tidings#May_2022|Tuesday Tidings 116]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Once little more than myth, recent excavations into the [[Pivilho Volcano]] revealed these creations beneath the heat and pressure-tortured stone.  Said to be shaped by [[Hav&#039;roth]] and imbued with the fury of [[Ushnish]], the magma cobras are ferocious protectors of their domain, moving through solid and molten rock with equal ease.  Their scales and hoods bear mesmerizing patterns that resemble those found in ancient [[S&#039;Kra Mur]] architecture and decoration.&lt;br /&gt;
 &lt;br /&gt;
Their very presence tortures the air and earth, and their highly adaptive nature makes them dangerous for the careless adventurer.  Many have been caught unaware by the magma cobra&#039;s quick response to an onslaught and only too late realized the importance of a varied assault.&lt;br /&gt;
 &lt;br /&gt;
Little is known of their life cycles or desires, but the magma cobra have only been observed within the Pivilho volcano.  Whether they are meant to guard something deeper or simply thriving in their niche environment remains unknown, but what is clear is that these creatures posses none of [[Peri&#039;el]]&#039;s gentle disposition.&lt;br /&gt;
 &lt;br /&gt;
The magma cobras are known to cast the [[Mark of Arhat]] and [[Fire of Ushnish]] spells.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their fire aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
You recall covering yourself in the crushed crystal debris, affording you some protection from their earth aura.  It will fade in approximately 4 roisaen.  You feel slightly protected.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
* Importantly, there is an aura effect in the room that if not managed will make surviving virtually impossible. Slice and Puncture damage affect the direction of the aura. The cobras drop a gemstone that comes in two flavors, and can help mitigate up to 50% of the aura.&lt;br /&gt;
* Absorbs fire damage and appear to use it to heal themselves.&lt;br /&gt;
* They start as &amp;quot;magma cobra glowing with internal heat&amp;quot; and change to &amp;quot;magma cobra with a congealing shell of rocky scales&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
A magma cobra with a congealing shell of rocky scales tosses her head back and lets out a ground-shaking growl, shimmering waves of heat radiating from her body!&lt;br /&gt;
&lt;br /&gt;
As the magma cobra slithers about, the ground beneath her continues to flow like water, making it difficult to focus on overcoming her defenses.&lt;br /&gt;
&lt;br /&gt;
A spiderweb of cracks splits across the magma cobra&#039;s molten scales as he begins to glow white-hot!&lt;br /&gt;
&lt;br /&gt;
A magma cobra glowing with internal heat&#039;s scales bristle, drawing the attack&#039;s heat within!  The magma cobra looks revitalized!&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Altar_list&amp;diff=588199</id>
		<title>Altar list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Altar_list&amp;diff=588199"/>
		<updated>2022-05-01T21:44:16Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click a location to view the Ranik map. Click on the [[:Category:Immortals|Immortals&#039;]] names to see what they accept as offerings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In order to get a [[Favors|favor]] orb, you must place an appropriate offering on the altar and then &#039;&#039;&#039;PRAY&#039;&#039;&#039;. Acceptable offerings are listed under the page for each Immortal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Neutral and dark aspect aligned altars get dirty over time.  It may be necessary to {{com|clean}} {{tt|altar}} with {{ilink|i|Holy water|holy water}} before you can make your sacrifice. Clerics and non-clerics alike may clean altars.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Location!!Directions!!God!!Favors!!{{ilink|i|Pilgrim&#039;s badge}}&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap1|Crossing]]||Thief&#039;s 5th passage||[[Damaris]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap1|Crossing]]||southwestern portion, east of Raven&#039;s Court||[[Kertigen]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap1|Crossing]]||eastern side, near Riverpine Circle||[[Tamsine]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap1|Crossing]]||western side, west of the pawn shop||[[Ushnish]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap1e|Crossing]]||Cleric&#039;s guild, Chapel||[[Hodierna]] and [[Kertigen]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap8|Crossing Observatory]]||Outside the Observatory||[[Phelim]]||Yes||no&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2|Crossing Temple]]||beneath the Wedding Glade, Sundering Chapel||[[Be&#039;ort]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2|Crossing Temple]]||Wedding Glade, Outdoor Chapel||[[Saemaus]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2|Crossing Temple]]||High Altar||All [[Immortals]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Truffenyi&#039;s Room||[[Alamhif]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Tamsine&#039;s Room||[[Albreda]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Urrem&#039;tier&#039;s Room||[[Aldauth]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Hodierna&#039;s Room||[[Asketi]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Glythtide&#039;s Room||[[Be&#039;ort]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Hodierna&#039;s Room||[[Berengaria]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Chadatru&#039;s Room||[[Botolf]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Chadatru&#039;s Room||[[Chadatru]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Damaris&#039;s Room||[[Damaris]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Damaris&#039;s Room||[[Dergati]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Kertigen&#039;s Room||[[Divyaush]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Eluned&#039;s Room||[[Drogor]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Eluned&#039;s Room||[[Eluned]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Everild&#039;s Room||[[Everild]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Urrem&#039;tier&#039;s Room||[[Eylhaar]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Faenella&#039;s Room||[[Faenella]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Meraud&#039;s Room||[[Firulf]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Glythtide&#039;s Room||[[Glythtide]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Tamsine&#039;s Room||[[Harawep]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Hav&#039;roth&#039;s Room||[[Hav&#039;roth]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Hodierna&#039;s Room||[[Hodierna]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Truffenyi&#039;s Room||[[Huldah]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Faenella&#039;s Room||[[Idon]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Meraud&#039;s Room||[[Kerenhappuch]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Kertigen&#039;s Room||[[Kertigen]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Everild&#039;s Room||[[Kuniyo]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Eluned&#039;s Room||[[Lemicus]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Meraud&#039;s Room||[[Meraud]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Faenella&#039;s Room||[[Murrula]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Hav&#039;roth&#039;s Room||[[Peri&#039;el]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Damaris&#039;s Room||[[Phelim]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Chadatru&#039;s Room||[[Rutilor]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Glythtide&#039;s Room||[[Saemaus]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Tamsine&#039;s Room||[[Tamsine]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Everild&#039;s Room||[[Trothfang]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Truffenyi&#039;s Room||[[Truffenyi]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Urrem&#039;tier&#039;s Room||[[Urrem&#039;tier]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Hav&#039;roth&#039;s Room||[[Ushnish]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap2a|Crossing Temple]]||Eyes of the 13, Kertigen&#039;s Room||[[Zachriedek]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap4a|Tiger Clan]]||inside the church||[[Albreda]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap5a|Knife Clan]]||In the caves to the north||[[Huldah]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap7b|Arthe Dale]]||north of the swimming hole, outcrop serves as altar||[[Glythtide]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap7b|Crossing]]||Northeast Wilds, wood troll hunting area||[[Saemaus]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap9|Kaerna Village]]||through the northern guard shack passage||[[Damaris]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap9b|Sorrow&#039;s Reach]]||down in the homesites by wir dinego||[[Hodierna]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap11|Northern Trade Route]]||near the bridge||[[Eluned]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap12a|Misenseor Abbey]]||first room inside the abbey proper||Dark Aspects||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap13|Dirge]]||||[[Botolf]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap14a|Temple of Ushnish]]||slab in the center of the temple||[[Ushnish]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap60|Leth Deriel: Forest of Night]]||-&lt;br /&gt;
||[[Hav&#039;roth]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap60|Leth Deriel: Hodierna&#039;s Solace]]||near the ferry to Crossing||[[Hodierna]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap60|Leth Deriel: Forest of Night]]||-&lt;br /&gt;
||[[Ushnish]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap61|Leth Deriel]]||circle 35+ Cleric-only quest area, near the NE gate||[[Glythtide]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap61|Leth Deriel]]||in the temple||[[Murrula]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap62|Leth Deriel]]||in snowbeast area||[[Berengaria]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||[[RanikMap112|Ilaya Taipa]]||in the chapel near the council hall, down the stairs||[[Lemicus]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap30|Riverhaven]]||inside the [[Riverhaven Temple]], just before the regular puzzle favor altar||[[Divyaush]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap31|Riverhaven]]||outside the [[Riverhaven]] East gate||[[Drogor]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap30|Riverhaven]]||inside the [[Riverhaven Temple]]||[[Harawep]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap31|Zaulfung]]||in the hole in the ground||[[Urrem&#039;tier]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap31a|Zaulfung]]||inside the [[Kweld Gelvdael|Temple]]||[[Aldauth]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap31a|Zaulfung]]||inside the [[Kweld Gelvdael|Temple]]||[[Eylhaar]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap31a|Zaulfung]]||the room just before &amp;quot;beneath the Zaulfung&amp;quot;||[[Urrem&#039;tier]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap34a|Rossman&#039;s Landing]]||inside the church||[[Berengaria]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap34b|Rossman&#039;s Landing]]||inside Rossgallan Keep||[[Divyaush]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap34b|Rossman&#039;s Landing]]||inside Rossgallan Keep||[[Kertigen]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap34b|Rossman&#039;s Landing]]||inside Rossgallan Keep||[[Zachriedek]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap34c|Mistwood Forest]]||in sky giants||[[Zachriedek]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap35|Throne City]]||Abandoned Church, angiswaerd hunting grounds||[[Hodierna]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap40|Langenfirth]]||Temple, Main Altar||??||??||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap40a|Langenfirth: Fens]]||the bench||[[Albreda]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap41|Langenfirth]]||down the path just north of Lang&#039;s bridge||[[Kuniyo]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap149|Siksraja]]||west down the section of road going into town||[[Gods_at_a_glance#The_Rakash_Gods|Rakash Gods]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap42|Therenborough]]||Gealeranendae College in a storage room in the lowest part of the magic college||[[Firulf]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap42|Therenborough]]||Therenborough Village Chapel||All [[Immortals]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap42a|Therenborough: Theren Keep]]||Keep, inside the chapel||[[Chadatru]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap42a|Therenborough: Theren Keep]]||in the basement||[[Rutilor]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap43|Ker&#039;Leor]]||in dark spirits, need light to see||[[Dergati]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap43|El&#039;Bain&#039;s Stop]]||kelpie hunting area||[[Huntress]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap44|Fornsted]]||the chapel||[[Chadatru]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap44|Fornsted]]||the chapel||[[Hav&#039;roth]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap47|Muspar&#039;i]]||Cleric&#039;s Guild||[[Be&#039;ort]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap47|Muspar&#039;i]]||inside the [[Temple of Hav&#039;roth]] in town||[[Hav&#039;roth]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||[[RanikMap47|Muspar&#039;i]]||The Stone Construct on the golden heights||[[Ushnish]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap64|Darkmist Moor]]||just outside Darkmist Moor||[[World Dragon]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap64c|Darkmist Moor]]||in the maze, not in the church||[[Harawep]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap64c|Darkmist Moor]]||inside the church||[[Phelim]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap66a|Steelclaw Clan]]||inside the chapel||[[Everild]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap66a|Steelclaw Clan]]||inside the chapel||[[Kuniyo]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap66a|Steelclaw Clan]]||inside the chapel||[[Trothfang]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67b|Undershard]]||southeastern portion||[[Hodierna]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67c|Shard: Tower of Honor]]||at the very top; Paladin-only area||[[Chadatru]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Alamhif]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Albreda]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Aldauth]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Asketi]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Be&#039;ort]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Berengaria]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Botolf]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Dergati]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Divyaush]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Drogor]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Eylhaar]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Firulf]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Harawep]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Huldah]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Kerenhappuch]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Kuniyo]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Lemicus]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Murrula]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Peri&#039;el]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Phelim]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Light]]||[[Rutilor]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Saemaus]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Trothfang]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Ushnish]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67d|Shard]]||[[Temple of Darkness]]||[[Zachriedek]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap67|Shard]]||[[House of the Steel Dove]] Chapel (House-member only area)||&#039;&#039;unknown&#039;&#039;||&#039;&#039;unknown&#039;&#039;||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap66|Shard]]||[[House of the Gilded Longleaf]] grounds (House-member only area)||&#039;&#039;unknown&#039;&#039;||&#039;&#039;unknown&#039;&#039;||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap68a|Corik&#039;s Wall]]||Inside the Wall||[[Chadatru]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap68a|Corik&#039;s Wall]]||Inside the Wall||[[Kuniyo]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap70|Shard]]||outside the west gate; need at least 100 climbing||[[Kerenhappuch]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap71|Zaldi Taipa]]||just outside the entrance||[[Kuniyo]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap71a|Zaldi Taipa]]||Shaded Grove||[[Aldauth]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||[[RanikMap71a|Zaldi Taipa]]||[[Jan Taipen]] Chadir (Cleric Shop front room)||&#039;&#039;unknown&#039;&#039;||&#039;&#039;unknown&#039;&#039;||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap90a|Ratha]]||in ochre la&#039;heke hunting area||[[Drogor]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap90d|Taisgath]]||in the northeast||[[Phelim]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, eastern portion||[[Asketi]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, eastern portion||[[Berengaria]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, southeastern portion||[[Chadatru]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, central portion near the jail||[[Damaris]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 1, eastern portion||[[Drogor]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, northeastern portion||[[Eluned]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, southwestern portion||[[Everild]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap90|Ratha]]||Tier 1, Barbarian Guild||[[Everild]]||&#039;&#039;unknown&#039;&#039;||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, central portion||[[Faenella]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, just west of the green||[[Glythtide]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 1, northern central portion||[[Hav&#039;roth]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, eastern portion||[[Hodierna]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, southwestern portion||[[Kertigen]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, eastern portion||[[Phelim]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, just north of the green||[[Urrem&#039;tier]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap91|Ratha]]||Tier 3, just north of the green||Dark Aspects||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap93|Ratha]]||out the north gate of Ratha, on the way to Silver Leucros||[[Berengaria]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap95|Ratha]]||shrine (driftwood) near the boulder on the road to [[Pokekehekepi]] beach||[[Phelim]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap97|Ratha]]||shell shrine on [[Pokekehekepi]] beach||[[Drogor]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap98a|Aesry: Sea Caves]]||in nightweaver unyn&#039;s; need 170 climbing to reach||[[Drogor]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99|Aesry]]||3rd tier north side in the same area as wisdom training||[[Chadatru]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99|Aesry]]||in the morgue||[[Idon]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99|Aesry]]||In the Cleric&#039;s Guild (out the east gate)||[[Meraud]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99|Aesry]]||on the way to the Cleric&#039;s Guild (out the east gate)||[[Murrula]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99a|Aesry: Tethloren Island]]||East Porch||[[Drogor]]||No||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99a|Aesry: Tethloren Island]]||shrine to Eluned||[[Eluned]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99a|Aesry: Tethloren Island]]||Main Altar [[Halasa Temple]]||[[Lemicus]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99a|Aesry: Tethloren Island]]||shrine to Lemicus||[[Lemicus]]||No||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap99d|Aesry: Highlands Housing]]||Northern Section need &amp;gt;300 ranks of swimming||[[Peri&#039;el]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap106|Hara&#039;Jaal]]||The mud hovel near the enclave||[[Drogor]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap106|Hara&#039;Jaal]]||In Retan Dolomar north of the tree through some brush||[[Trothfang]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap107|Mer&#039;Kresh]]||Carillon, Garden Shrine. Stone Altar||[[Aldauth]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap107|Mer&#039;Kresh]]||Carillon, Garden shrine. Rosewood altar||[[Eylhaar]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap107|Mer&#039;Kresh]]||In the Cleric&#039;s Guild chapel||[[Saemaus]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap109|M&#039;riss]]||in lun&#039;shele hunting area||[[Kuniyo]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||[[RanikMap110a|M&#039;riss: Penal Colony]]||western side of town||[[Phelim]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap116|Hibarnhvidar]]||in her shrine||[[Albreda]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap117|Hibarnhvidar]]||in the [[Temple of Kertigen]]||[[Divyaush]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap117|Hibarnhvidar]]||in the [[Temple of Kertigen]]||[[Kertigen]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap117|Hibarnhvidar]]||in the [[Temple of Kertigen]]||[[Zachriedek]]||Yes||No&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap119|Hawstkaal Road]]||stone/slope||[[Peri&#039;el]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap121|Boar Clan]]||Southwestern Portion of Boar Clan||[[Everild]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap124|Himineldar Shel]]||Abandoned Mine||[[Divyaush]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap127|Raven&#039;s Point]]||north part of the village||[[Kertigen]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap131|Vela&#039;tohr Valley]]||Inside the Cleric&#039;s Guild Courtyard, just north of Boar Clan||[[Zachriedek]]||Yes||Yes&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||[[RanikMap138|Temple of the North Wind]]||High Altar on Asketi&#039;s Mount||[[Asketi]]||Yes||No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*A special thanks to [[Kalira]] for supplying a lot of the altars you see here.&lt;br /&gt;
*As of 5/1/2022, a pilgrim&#039;s badge can be used at many more altars on this list.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
[[Category:Immortals|*Altar Location List]][[guild association is::cleric| ]][[guild association is::paladin| ]][[page type is::place| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=585486</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=585486"/>
		<updated>2022-03-13T18:13:36Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,Player River Elf}}&lt;br /&gt;
{{cat|Player Elf,Player Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim (representing the edge of reality), thirteen (representing the planets) luminous oshu&#039;mary blossoms create shadows (representing temporal or probablistic shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet (representing the 4 moons) carved from gloomwood (representing Gnar Pethian insight) provide stability (representing the balance of Mind and Prophecy) for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir - that is unless, Moon Mages reclaim their heritage and transcend the Mind and become one with their Probablistic Shadow.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=585485</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=585485"/>
		<updated>2022-03-13T18:13:00Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,Player River Elf}}&lt;br /&gt;
{{cat|Player Elf,Player Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim (representing the edge of reality), thirteen (representing the planets) luminous oshu&#039;mary blossoms create shadows (representing temporal or probablistic shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet (representing the 4 moons) carved from gloomwood (representing Gnar Pethian insight) provide stability (representing the balance of Mind and Prophecy) for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir - that is unless, Moon Mages reclaim their heritage and transcend the Mind and become one with their Probablistic Shadow.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=584076</id>
		<title>Destiny Cipher</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Destiny_Cipher&amp;diff=584076"/>
		<updated>2022-02-06T21:16:42Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Other messaging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=DC&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Aura Sight]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Destiny Cipher is one of the more exciting results to arise from the Heritage House&#039;s meticulous research.  In essence, it is a Sophister meditation technique that has been blended with strands of philosophy from Fortune&#039;s Path and grounded in the planar theory first outlined by the Celestial Compact.  Unlike other spells that enhance a mage&#039;s prophetic talents, Destiny Cipher seeks to clarify the meaning of a prophecy.  Many find it useful when working with unfamiliar divination tools or techniques, allowing for a rapid increase in familiarity.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.&lt;br /&gt;
|messaging=You close your eyes and take several slow, calming breaths.&lt;br /&gt;
The mental strain of this pattern is considerably eased by your ritual focus.&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.&lt;br /&gt;
&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&lt;br /&gt;
&lt;br /&gt;
The darkness recedes and you find your thoughts unified, your mind honed to a prophetic purpose.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Teleologic corruption]] increases the difficulty of casting the spell. The potency and duration of the effect is also further reduced beyond the normal effect at the reduced personal mana cap.&lt;br /&gt;
==Other messaging==&lt;br /&gt;
Creatures of light burst into being about you, a disparate collection of shapes and forms with only the barest nod to anthropomorphism.  Battle lines are swiftly drawn and an inevitable conflict is set to unfold before you.  Moments before they can come to blows, an invisible force sweeps the field, sending the horde tumbling into a glowing tangle of limbs. The figures slowly deform, melting and merging until a single androgynous figure arises.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minute disturbances in the darkness send rings of ripples dancing across the surface.  They collide, merge, and pass on.  Peaks and troughs accent and cancel one another in a series of chaotic collisions.  As you watch, a sense of harmony arises from their interplay, the ripples drifting into phase and the darkness moving with a unified purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Countless wisps of light sprout in the darkness most are swiftly extinguished.  Soon, only six remain in a circle about you.  Six slender pillars of light, their surface slicked with condensation.  You focus on each of these in turn, bending them towards you, uniting them into a frail hemispherical shelter under which you sit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Your mind is cleared of distraction, the present and the mundane.  You are adrift in an unbroken sea of silent darkness.  As time draws out, a muted, yet persistent drone of alien chatter arises inquiries into your nature, declarations of identity, accusations, unfiltered emotions and abstract impressions all assault your tranquility.  These, too, you rebuff as you return to the darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A chorus of voices fills your mind, a cacophony of languages both known and unfamiliar.  They overlap, merge, submerge, muffle and distort.  You hone in on one voice at a time, memorizing its unique cadence before shifting your focus to the next voice.  As you come to know their message, their words, their intent, you realize the throng of voices is really one voice, one language, one truth.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Spears of light descend from above to pierce the darkness, red, orange, yellow, green, blue, and violet.  All that emerges is a suffused white glow, though it is insufficient to dispel the darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The familiar task is disrupted by a moment of synesthesia.  You hear the streams of mana come together as you complete your casting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divination Tool Bonding==&lt;br /&gt;
The boost provided by Destiny Cipher for increasing the bonding rate of divination tools can be quite large. Following are the number of predictions required to cap all six of the 5k platinum Dokora tools from [[Future is Now]] at the [[Hollow Eve Festival]]. The bones were done without Destiny Cipher; the remaining five tools were done with a maximum Destiny Cipher in effect. All six tools were worked with 100 Charisma.&lt;br /&gt;
&lt;br /&gt;
NOTE - The bones actually required 1200-1500 predictions.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tool Type!!Usage!!Predictions&lt;br /&gt;
|-&lt;br /&gt;
!|Bones&lt;br /&gt;
||extensive use.&lt;br /&gt;
||1000+&lt;br /&gt;
|-&lt;br /&gt;
!|Bowl&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|-&lt;br /&gt;
!|Mirror&lt;br /&gt;
||great use.&lt;br /&gt;
||500-999&lt;br /&gt;
|-&lt;br /&gt;
!|Charts&lt;br /&gt;
||great use.&lt;br /&gt;
||500-999&lt;br /&gt;
|-&lt;br /&gt;
!|Prism&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|-&lt;br /&gt;
!|Tokka&lt;br /&gt;
||heavy use.&lt;br /&gt;
||250-499&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Starting with [[Hollow Eve Festival 436]] these tools sell for 6,929 platinum Kronars.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=582250</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=582250"/>
		<updated>2022-01-28T02:31:31Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,Player River Elf}}&lt;br /&gt;
{{cat|Player Elf,Player Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim (representing the edge of reality), thirteen (representing the planets) luminous oshu&#039;mary blossoms create shadows (representing temporal or probablistic shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet (representing the 4 moons) carved from gloomwood (representing Gnar Pethian insight) provide stability (representing the balance of Mind and Prophecy) for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir - that is unless, Moon Mages reclaim their heritage and transcend the Mind and become one with their Probablistic Shadow.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=582248</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=582248"/>
		<updated>2022-01-28T02:26:35Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,Player River Elf}}&lt;br /&gt;
{{cat|Player Elf,Player Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim, thirteen luminous oshu&#039;mary blossoms create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet carved from gloomwood provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir - that is unless, Moon Mages reclaim their heritage and transcend the Mind and become one with their Probablistic Shadow.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dream_Theory&amp;diff=575952</id>
		<title>Dream Theory</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dream_Theory&amp;diff=575952"/>
		<updated>2021-11-26T01:19:34Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerLore}}&lt;br /&gt;
== Dream Theory ==&lt;br /&gt;
Discussed in game on 2/16/2020 at 9pm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A Dance for the Spirits&amp;lt;br&amp;gt;&lt;br /&gt;
As many of you know, I am part of a small group of lunar researchers whose goals have been to learn more about the nature of our magic, how our actions could have caused a rift between us and the creatures from the Plane of Probability, and how we might make peace.  Our efforts continue.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have presented several theories at past meetings dealing with the nature of time, including the theories of Temporal Shadows and the Cosmic Pendulum.  Our latest efforts are geared toward understanding how our minds – in their conscious and unconscious states – may affect the web of fate. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We looked at the effects of our specific intentions when we discussed our theory about the naming ritual, Binding Infinite Probability Into Finitude.  Now we ask a different question: What effect does the unconscious mind have on prophecy?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The researcher in Throne City states that the intentions of our unconscious minds formed the great Pillars in the microcosm – meaning that the mind can make something so in the Microcosm without any present intention to achieve that result.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
We previously submitted that the Microcosm is an area where two planes overlap - the Astral Plane and the Plane of Probability.  Given this overlap, could it be that the unconscious mind can shift a small portion of the Plane of Probability?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
At the Eye of Power, we attempted to reach out to the great nomad prophetess Nera by creating A Curious Anomaly on the Plane of Probability.  We hoped that by threading Fate upon itself we would create a curiosity that might encourage Nera to seek out its source.  We hoped that she could help us understand more about our heritage, the Arbiter, and the nature of prophecy itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nera did not appear.  We thought our effort was unsuccessful.  Then we started receiving visions related to a curious anomaly, nomads and their homeland, the Arid Steppe. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have received a vision of craftsmen at a loom who shout in alarm at a strange quirk or a warp in a growing tapestry with a pulsating pattern of chaotic energy – symbolism which is disturbingly similar to the curious anomaly that we were hoping to create to attract Nera’s attention.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We have also seen a vision where we find ourselves in a broad tent adorned with red paints and animal pelts, not unlike the those that might have been found near Dor’na Torna in the distant past.  In the vision, weapon wielding warriors dressed in skins shout and argue with one another, just as the Nomad tribes argued long ago before the coming of the Kir.  Though instead of being calmed by the Kir, the warriors in the vision are calmed by a child.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We are realists in that we understand that perhaps these visions are not related to our efforts, but it is tempting to think that we may have succeeded.  Nera could be reaching toward us through the annals of time to speak to us now as a result of our attempt to thread Fate upon itself.  But it is also possible that our intentions and desire, both spoken and silent, artificially reshaped fate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Think of the implications if it is found that our actions led to the visions we now see.  This means that, for both the Microcosm and for probability, not only does intention matter, but so, too, do the unspoken, inaccessible desires of the soul.  The dreams that lie behind the conscious mind, dreams which we cannot truly control, can become reality.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
There is a danger here. The outward actions observed by others are not necessarily a mirror of the unconscious mind that lies beneath, with its unspoken desires and its faults within the soul. &lt;br /&gt;
Perhaps, it is time that we once again attempt to perfect the soul, transcend our individual desires, purify the inaccessible but powerful unconscious mind, and might I dare say – Learn to control both the conscious and unconscious mind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fortunately, our Moon Mage heritage is ripe with traditions that taught individual mages the esoteric wisdom they could use not only to enhance their own power but also their understanding of themselves and their place in the great Tapestry of Fate.  Monks, for example, have taught methods of perfecting the self along every possible dimension.  G’nar Peth teach that when the eye be empty, the sight be full – perhaps meaning that when we stop seeking with our eyes, our minds will see the truth.  And Nomads have been known to enter ritual dance to open their minds and hearts, entering into a dream-like state so that they could better hear their ancestors.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finding common ground between the sects was instrumental to the formation of the guild, and ultimately led to the signing of the Lunar Accord.  But embracing the common ground caused us to lose sight of the unique traditions of each sect which took a lifetime of dedication to master.  I submit that we now must reclaim this knowledge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Moon Mage paths to enlightenment are many, and we might be wise to seek out all of them, but the thrust of recent visions point our eyes again towards Nera and the people of the tribes, who, once upon a time, found a way to transcend their conscious minds and danced to connect with their ancestors.  Tradition holds that in ages past, the spirits spoke to those who had the wisdom to sit and listen. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And therein may lie our fault – we have forgotten how to simply listen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You see…. our unconscious minds have reshaped the microcosm, our conscious efforts via the Naming Ritual arguably altered the fabric of the plane of probability, and, we submit, that our attempt to contact Nera may have affected the visions we have seen.  It could be that our very thoughts are altering the fabric of Probability so that by seeking it out and by grasping for it, the fabric of Reality is changing as we grasp. We might not be able to reach the very thing we seek.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Our next step, then, should be to release our intentions, to seek out stillness and open ourselves to probability, whatever it may hold.  We will listen.  This may seem impossible, but there are those that believe this has happened before.  Just as the Nomads did long ago, we shall gather in ritual and dance, to seek out a dream-like state where we transcend our own minds, removing our own bias from our thoughts, and simply listen.  Perhaps, like the Nomads once did, we will hear the whisperings of our ancestors.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=556805</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=556805"/>
		<updated>2021-06-05T01:27:44Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,River Elf}}&lt;br /&gt;
{{cat|Player Elf,Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim, thirteen luminous oshu&#039;mary blossoms create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet carved from gloomwood provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that while the Aribter must be opposed, it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.  Aaoskar has also claimed that he has discovered the primogenitor of modern prophecy.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=552814</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=552814"/>
		<updated>2021-04-25T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,River Elf}}&lt;br /&gt;
{{cat|Player Elf,Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, to free ourselves from the forces of Fate, to ease relations between mortals and Probablistic Beings, and to bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim, thirteen luminous oshu&#039;mary blossoms create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet carved from gloomwood provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that while the Aribter must be opposed, it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=552781</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=552781"/>
		<updated>2021-04-24T23:23:07Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,River Elf}}&lt;br /&gt;
{{cat|Player Elf,Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Current Endeavors==&lt;br /&gt;
After Aaoskar and Lenaea&#039;s treatise on Dream Theory, Aaoskar has become less vocal, largely because he believes that all his energy must be redirected towards mastering and transcending the Mind.  Aaoskar believes that this is not only the way of finding internal peace, it is the way to safely become one with our probablistic shadow, free ourselves from the forces of Fate, ease relations between mortals and Probablistic Beings, and bring peace across and within Planar boundaries.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim, thirteen luminous oshu&#039;mary blossoms create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet carved from gloomwood provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that while the Aribter must be opposed, it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=545821</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=545821"/>
		<updated>2021-02-21T13:31:10Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,River Elf}}&lt;br /&gt;
{{cat|Player Elf,Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim, thirteen luminous oshu&#039;mary blossoms create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet carved from gloomwood provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. &lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that while the Aribter must be opposed, it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2021&amp;diff=544355</id>
		<title>Moon Mage vision list 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2021&amp;diff=544355"/>
		<updated>2021-01-18T03:36:49Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: Created page with &amp;quot;This list includes visions from the Moon mage event prediction ability experienced in 2021.   Also included are spontaneous visions e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list includes visions from the [[Moon mage]] [[Prediction#Other prediction types|event prediction]] ability experienced in 2021. &lt;br /&gt;
&lt;br /&gt;
Also included are spontaneous visions experienced without the use of the {{com|Predict}} command. These latter visions can be experienced by any moon mage as long as they&#039;re logged into the game environment when the vision is distributed. Generally these visions signal incipient invasions or immediate developments in an ongoing event or storyline.&lt;br /&gt;
&lt;br /&gt;
Moon mage visions stem directly from their prophetic link to the [[Plane of Probability]] and connection to Fate.&lt;br /&gt;
&lt;br /&gt;
==2021==&lt;br /&gt;
{{Visions|date=01/07/2021|vision=&lt;br /&gt;
A scorching desert spans before you, shimmering air baking salt flats and dead trees.  The occasional cactus soars, branching arms topped with bright red and pink blossoms.  As the sun mercilessly beats down on you, you see a man wrapped in loose-fitting flowing robes crest a nearby dune.  Spotting you, he begins to run with surprising speed down the dune face, waving his arms and shouting in panic.  As he gets closer, he draws a primitive weapon made of shards of bone tied to a long club and throws it at you.  You step backwards and try and shield yourself with your hands, but the spinning weapon soars inches over your head and with a wet *thunk* slams into something.&lt;br /&gt;
&lt;br /&gt;
Turning around in shock, you see a massive centipede writhing in agony, a tangled mass of limbs and wickedly pointed fangs, the spiked club lodged deeply into its head.  The man shoves you aside, and leaps for the creature, a long dagger thrust forward, and vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/07/2021|vision=&lt;br /&gt;
You find yourself walking in an endless room, rows of perfectly rectangular plinths stretching to the horizon, each made of the same featureless white stone as the ground.  The tall ceiling appears as a perfect opposite -- opposing plinths of featureless black stone pair with their white counterparts below.  You walk a while, the perfect geometry conveying your progress toward a heading of nowhere, when you hear a slight *crunch*.&lt;br /&gt;
&lt;br /&gt;
Lifting your foot and looking down in surprise, you see a freshly crushed protea blossom.  The air begins to fill with a heady, sweet fragrance, and you develop a mild headache.  You take a step backwards, but your footfall is muffled by unfolding protea blossoms, slowly erupting from the ground and ceiling, stretching around the plinths.  The vision fades.&lt;br /&gt;
s&amp;gt; &lt;br /&gt;
One of the faces on your stick splits into two smaller faces, and every face on the stick begins to follow suit!  After a moment, the stick is a murky collection of pinpricks, all jostling around.  Gradually, the moving dots begin to coalesce into larger and larger faces, until each returns to its normal movement.&lt;br /&gt;
&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/07/2021|vision=&lt;br /&gt;
You see a man walking through the forest, gazing around in confusion.  He comes across a narrow stream and spots a small, wooden, toy bear and bends down to examine it.  Glancing around, he calls out to his child, but hearing no response he pockets the toy and follows the stream.  The forest begins to grow more sparsely, and after a moment, he emerges into an open plain, the stream winding between boulders before branching into a delta.  A distant city straddles the waters, and the man continues his search.  The vision fades.You see a man walking through the forest, gazing around in confusion.  He comes across a narrow stream and spots a small, wooden, toy bear and bends down to examine it.  Glancing around, he calls out to his child, but hearing no response he pockets the toy and follows the stream.  The forest begins to grow more sparsely, and after a moment, he emerges into an open plain, the stream winding between boulders before branching into a delta.  A distant city straddles the waters, and the man continues his search.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/07/2021|vision=&lt;br /&gt;
The stench of an alley surrounds you, and the raucous laughter of a busy inn comes from nearby.  A woman leans against the brick wall of the building, hiding in the shadows as she strains to hear a conversation softly drifting through an open window.  Silently, she pulls herself up a ledge and positions herself closer to the window.  The door of the inn bursts open and a pair of drunks stumble out, singing and shouting, and they walk into the alley.  As they pass directly by the woman, one of the drunks pauses a moment to squint into the shadows, but he does not see her.  She holds perfectly still, and they pass without incident.&lt;br /&gt;
&lt;br /&gt;
The woman remains at the window a moment, and then suddenly her head jerks awkwardly, as if listening to something in the distance.  She drops to the ground without a sound, steps onto the thoroughfare, and continues down the street.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/07/2021|vision=&lt;br /&gt;
You lurch suddenly, finding yourself atop a large galleon under sail breaking through heavy seas.  You are surrounded by a din of disciplined nautical chatter and find yourself unable to make sense of what is happening save that the sailors are working at a breakneck pace.  Ballistae are being loaded, catapults tensioned, and firing solutions shouted and repeated.&lt;br /&gt;
&lt;br /&gt;
Someone calls &amp;quot;Signal port side, 300 yards!&amp;quot;  and you see three faint black lines climb into the sky and explode into clouds of smoke, which hang in the air followed shortly by three soft *pops*.  Red, blue, red, the clouds begin to slowly disperse.  The lookout screams &amp;quot;Sanyu aes!  Loose!  Loose!&amp;quot;, and the deck shudders with the barrage, the sailors immediately beginning the reloading processes.&lt;br /&gt;
&lt;br /&gt;
At the ship&#039;s prow, two robed figures lay their hands on a large machination of sequential lenses and spined arms, which begins to shift and whine, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_Greensward_Pact&amp;diff=544292</id>
		<title>The Greensward Pact</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_Greensward_Pact&amp;diff=544292"/>
		<updated>2021-01-17T01:08:49Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=The Greensward Pact&lt;br /&gt;
|province=unknown&lt;br /&gt;
|city=unknown&lt;br /&gt;
|activemembers=unknown&lt;br /&gt;
|website= unknown&lt;br /&gt;
|speaker= unknown&lt;br /&gt;
|vicespeaker= unknown&lt;br /&gt;
|treasurer= unknown &lt;br /&gt;
&lt;br /&gt;
|color=000000&lt;br /&gt;
|official=no&lt;br /&gt;
|council={{Mem|}}&lt;br /&gt;
|members={{Mem|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&#039;&#039;&#039;There are rumors and whispers that The Greensward Pact exists, but to date, this is only rumor.&#039;&#039;&#039;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
:~~ The Greensward Pact ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal and purposes of this secret society are unknown as none have been able to confirm its existence.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: unknown&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[unknown]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Any past actions of this secret society are founded only in speculation as its existence has not been confirmed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbol of The Greensward Pact==&lt;br /&gt;
&lt;br /&gt;
To date, there have been no confirmed members of this pact. If members are marked in some way, it is unknown.&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
As it has not been confirmed as to whether this organization exists, no one knows how or if it is even possible to join this selective society. It is rumored that membership is by invitation only.  &lt;br /&gt;
&lt;br /&gt;
{{cat|unofficial organizations}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aura_Sight&amp;diff=543926</id>
		<title>Aura Sight</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aura_Sight&amp;diff=543926"/>
		<updated>2021-01-05T00:04:11Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=aus&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Clear Vision]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=True to its name, Aura Sight grants its subject the ability to see the auras that emanate from all things.  While the spell does not include the estoeric knowledge needed to read meaningful information from those auras, the mystic sight strengthens a seer&#039;s tie to the Plane of Probability and can sharpen the sensitivity of any magician&#039;s Attunement.&lt;br /&gt;
|buffs=Astrology skill, Attunement skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your color vision blossoms with new depth.  The vibrant hues resolve into unintelligible auras that dance around everything you see.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*The descriptor of the auras (unintelligible, nebulous, etc,) is based on the potency of the spell (which can be increased by SPELL STANCE or by more mana). At 100% potency, the messaging is:&lt;br /&gt;
**5-24 mana: unintelligible&lt;br /&gt;
**25-44 mana: nebulous&lt;br /&gt;
**45-64 mana: well defined&lt;br /&gt;
**65+ mana: clearly defined&lt;br /&gt;
** ?? mana: incredibly defined&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Old planned description: Requires Clear Vision, Refractive Field. By seeing the auras of those in the area, the caster is able to tell who - or what - is hidden or invisible nearby by simply concentrating. Additionally, the caster is able to divine details about a target&#039;s background, such as recent murders or deliveries.&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=543918</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=543918"/>
		<updated>2021-01-04T02:21:21Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,River Elf}}&lt;br /&gt;
{{cat|Player Elf,Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim, thirteen luminous oshu&#039;mary blossoms create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four purple-tinged feet carved from gloomwood provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. The Astral Plane, Aaoskar claims, was fundamentally altered when Grazhir shattered, transforming the [[Astral Plane]] into a Plane overwhelmed by Lunar Magic, making the Plane less hospitable than it had been in antiquity. Aaoskar disagrees with Lunar Magic theory taught by the guild and claims that the [[Microcosm]] is a &#039;safe bubble&#039; only in the sense that it is the eye of the storm caused by [[Grazhir]]&#039;s entanglement with the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that while the Aribter must be opposed, it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=543340</id>
		<title>Ripplegate Theory</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=543340"/>
		<updated>2021-01-01T20:23:21Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=RT&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Braun&#039;s Conjecture&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Instead of relying on the moons, Merelew lunar magicians demonstrated the ability to solve the unfathomably complex equations necessary for safe teleportation reliably enough to do specific feats of teleportation, called ripplegates.  This is something the Moon Mage Guild was quick to notice and exploit in an imperfect, but useful, manner.&lt;br /&gt;
&lt;br /&gt;
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons.  In practice, the magician uses Ripplegate Theory along with Braun&#039;s Conjecture to solve the enlightened math.  Afterward, the Moon Mage can cast Teleport at their &amp;quot;ripplegate&amp;quot; to return to the area with no regard to moon or moonbeams.&lt;br /&gt;
&lt;br /&gt;
This is a metaspell.  In general, metaspells are not cast, but instead are prepared, invoked, or passively used to gain some benefit that alters one or more other spells.    Before you can learn this spell, you must know Braun&#039;s Conjecture.  It will also cost one spell slot.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.&lt;br /&gt;
|messaging=prep rt:&lt;br /&gt;
Your efforts are aided by your enhanced understanding of the Plane of Probability.&lt;br /&gt;
Opening your mind to the Plane of Probability, you allow yourself to be adrift in numbers.  Taking what you know of the Merelew theoretical math, you begin to construct the unreal geometries necessary to plot a teleportational path back here.&lt;br /&gt;
You can barely comprehend the formulae you are solving, but it is enough.  Using a small trick of psychic magic, you imprint the formulae into a small &amp;quot;seed&amp;quot; within your psyche, ready to be used in the future.&lt;br /&gt;
Roundtime: 59 sec.&lt;br /&gt;
&lt;br /&gt;
prep teleport then cast ripplegate: &lt;br /&gt;
You gesture.&lt;br /&gt;
Your efforts are aided by your enhanced understanding of the Plane of Probability.&lt;br /&gt;
You use the seed of Enlightened Geometry crystallized within your psyche to calculate your destination.&lt;br /&gt;
There is no blackness nor light, merely a gut-wrenching sense of shifting gravity and flung movement.  Your mind strains as the numbers dance around your head, calculating a safe path in the micro-second between spaces.  Finally, after the long instant, you find yourself at...&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=543339</id>
		<title>Ripplegate Theory</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=543339"/>
		<updated>2021-01-01T19:59:58Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=RT&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Braun&#039;s Conjecture&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Instead of relying on the moons, Merelew lunar magicians demonstrated the ability to solve the unfathomably complex equations necessary for safe teleportation reliably enough to do specific feats of teleportation, called ripplegates.  This is something the Moon Mage Guild was quick to notice and exploit in an imperfect, but useful, manner.&lt;br /&gt;
&lt;br /&gt;
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons.  In practice, the magician uses Ripplegate Theory along with Braun&#039;s Conjecture to solve the enlightened math.  Afterward, the Moon Mage can cast Teleport at their &amp;quot;ripplegate&amp;quot; to return to the area with no regard to moon or moonbeams.&lt;br /&gt;
&lt;br /&gt;
This is a metaspell.  In general, metaspells are not cast, but instead are prepared, invoked, or passively used to gain some benefit that alters one or more other spells.    Before you can learn this spell, you must know Braun&#039;s Conjecture.  It will also cost one spell slot.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=543337</id>
		<title>Ripplegate Theory</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ripplegate_Theory&amp;diff=543337"/>
		<updated>2021-01-01T19:36:37Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=RT&lt;br /&gt;
|minprep=0&lt;br /&gt;
|castcap=0&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Braun&#039;s Conjecture&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Instead of relying on the moons, Merelew lunar magicians demonstrated the ability to solve the unfathomably complex equations necessary for safe teleportation reliably enough to do specific feats of teleportation, called ripplegates.  This is something the Moon Mage Guild was quick to notice and exploit in an imperfect, but useful, manner.&lt;br /&gt;
&lt;br /&gt;
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons.  In practice, the magician uses Ripplegate Theory along with Braun&#039;s Conjecture to solve the enlightened math.  Afterward, the Moon Mage can cast Teleport at their &amp;quot;ripplegate&amp;quot; to return to the area with no regard to moon or moonbeams.&lt;br /&gt;
&lt;br /&gt;
This is a metaspell.  In general, metaspells are not cast, but instead are prepared, invoked, or passively used to gain some benefit that alters one or more other spells.    Before you can learn this spell, you must know Braun&#039;s Conjecture.  It will also cost one spell slot.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542735</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542735"/>
		<updated>2020-12-19T03:10:12Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hara&#039;jaal -&amp;gt; Taisgath &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Lang bin -&amp;gt; Theren (note lang bin takes you to theren. by going through the trail at the bin, 1 room away, you teleport to Riverhaven) &amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Lang Map (Huntress) -&amp;gt; Throne City &amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Zaufung -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542567</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542567"/>
		<updated>2020-12-13T20:57:44Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hara&#039;jaal -&amp;gt; Taisgath &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Lang bin -&amp;gt; Theren (note lang bin takes you to theren. by going through the trail at the bin, 1 room away, you teleport to Riverhaven) &amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Zaufung -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542566</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542566"/>
		<updated>2020-12-13T20:57:18Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hara&#039;jaal -&amp;gt; Ratha &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Lang bin -&amp;gt; Theren (note lang bin takes you to theren. by going through the trail at the bin, 1 room away, you teleport to Riverhaven) &amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Zaufung -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542565</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=542565"/>
		<updated>2020-12-13T20:20:22Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Lang bin -&amp;gt; Theren (note lang bin takes you to theren. by going through the trail at the bin, 1 room away, you teleport to Riverhaven) &amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Zaufung -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moonbender_Library&amp;diff=542011</id>
		<title>Moonbender Library</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moonbender_Library&amp;diff=542011"/>
		<updated>2020-12-06T04:20:23Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Treatises rumored to be in the [[Moonbender Library]] ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following discussions and events occurred in game, but they are not established in-game lore. They are the views of [[Aaoskar]] though he is not the sole creator of any of the ideas. Read them with caution. At times, the ideas may sound contradictory. This is because many ideas have evolved over time. &lt;br /&gt;
&lt;br /&gt;
Many talks from many mages contributed to the following. A special thanks to everyone at the urn and especially to Lenaea, Reyael, Elabela, Atazai, Rafano, Agalea, Aerathor, Traim, Brennarose, Elfverhan, Skaen, Miskton, Mozzik, Pathian, Ilveric, and many others. Though I am certain that I am missing many people whose conversations influenced or contributed to these works. It is impossible to name them all. If anyone feels left out, just get in touch with me sometime. These events and discussions are put on epedia to be a reference of different ideas and events relating to Moon Mages, primarily so that the ideas not get lost.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. [[Group Predictions]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[A History of the Guild, Part 1: A Justification for Group Predictions]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[The Necessity of Group Predictions: A Moral Argument]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Visionary Precautions]].&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[The Theory of Prophecy through Stillness]].&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[The Theory of Temporal Shadows]].&amp;lt;br&amp;gt;&lt;br /&gt;
7. A [[Radical Theory of Elven Heritage]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[The Sacrifice]].&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Communication with Extra-Planar Entities: An Attempt To Promote Understanding and to Avoid Future Conflict]].&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[A Theory of Planar Instability caused by Lunar Magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[The Complexities of Extra-Planar Relations]].&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Frediwyn&#039;s Diary]].&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[The Theory of Binding Infinite Probability into Finitude: Part 1, Teleportation]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[The Theory of Binding Infinite Probability into Finitude: Part 2, The Naming Ritual]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Aaoskar&#039;s Indictment of Silence]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Grazhir: The Cosmic Pendulum and its Influence on Astral Travel]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Dream Theory]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Dance for the Spirits, Lecture II]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[The Dichotomy of Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Piercing the Temporal Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Teleologic Sorcery: A Defense]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Catalog of Curious Observations==&lt;br /&gt;
1. [[Catalog of Curious Observations]]&lt;br /&gt;
&lt;br /&gt;
==Known Astral Hops==&lt;br /&gt;
[[Astral Hops]]&lt;br /&gt;
&lt;br /&gt;
==Moonbender Observatory==&lt;br /&gt;
We tracked the moons for about 1 elanthian year.  These are made available in the hope that they can help other people.  They may be of particular use to Moon Mages or Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1tYvbjNLEKqAZI3grx_Y08H_r6RXDU309/view &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moonbender Timeline==&lt;br /&gt;
The [[Moonbender Timeline]] is organized to help Moon Mages better see the progression of Moon Mage related events, ideas, and theories.&lt;br /&gt;
&lt;br /&gt;
==Logs of Events==&lt;br /&gt;
1. [[Astral Plane Group Prediction]]&amp;lt;br&amp;gt; &lt;br /&gt;
2. The [[Log of Communication with Extra-Planar Entities: An Attempt to Promote Understanding and to Avoid Future Conflict]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. The [[Log of The Complexities of Extra-Planar Relations]].&amp;lt;br&amp;gt;&lt;br /&gt;
4. The [[Log of A Plan to Consult Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[A Curious Anomaly]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Lunar Experiment and The Arbiter&#039;s Stylus]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Plans for Talking to Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. The [[Log of the attempt to speak with Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. The [[Log of Grazhir: The Cosmic Pendulum and its Influence on Astral Travel]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. The [[Log of Dream Theory: To Dance with the Spirits, Part 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. The [[Log of Dichotomy of Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. The [[Log of Piercing the Temporal Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. The [[Log of Dance with the Spirits, Part II]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. The [[Log of Dance with the Spirits, Part III]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. The [[Log of Understanding the Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. The [[Gorbesh Time Anomaly]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. The [[Log of A Mission of Mercy: Part 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. The [[Log of A Mission of Mercy: Part 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. The [[Log of A Mission of Mercy Part 3]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moonbender_Library&amp;diff=542008</id>
		<title>Moonbender Library</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moonbender_Library&amp;diff=542008"/>
		<updated>2020-12-06T04:14:02Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Treatises rumored to be in the [[Moonbender Library]] ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following discussions and events occurred in game, but they are not established in-game lore. They are the views of [[Aaoskar]] though he is not the sole creator of any of the ideas. Read them with caution. At times, the ideas may sound contradictory. This is because many ideas have evolved over time. &lt;br /&gt;
&lt;br /&gt;
Many talks from many mages contributed to the following. A special thanks to everyone at the urn and especially to Lenaea, Reyael, Elabela, Atazai, Rafano, Agalea, Aerathor, Traim, Brennarose, Elfverhan, Skaen, Miskton, Mozzik, Pathian, Ilveric, and many others. Though I am certain that I am missing many people whose conversations influenced or contributed to these works. It is impossible to name them all. If anyone feels left out, just get in touch with me sometime. These events and discussions are put on epedia to be a reference of different ideas and events relating to Moon Mages, primarily so that the ideas not get lost.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. [[Group Predictions]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[A History of the Guild, Part 1: A Justification for Group Predictions]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[The Necessity of Group Predictions: A Moral Argument]]&amp;lt;br&amp;gt;&lt;br /&gt;
4. [[Visionary Precautions]].&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[The Theory of Prophecy through Stillness]].&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[The Theory of Temporal Shadows]].&amp;lt;br&amp;gt;&lt;br /&gt;
7. A [[Radical Theory of Elven Heritage]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. [[The Sacrifice]].&amp;lt;br&amp;gt;&lt;br /&gt;
9. [[Communication with Extra-Planar Entities: An Attempt To Promote Understanding and to Avoid Future Conflict]].&amp;lt;br&amp;gt;&lt;br /&gt;
10. [[A Theory of Planar Instability caused by Lunar Magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
11. [[The Complexities of Extra-Planar Relations]].&amp;lt;br&amp;gt;&lt;br /&gt;
12. [[Frediwyn&#039;s Diary]].&amp;lt;br&amp;gt;&lt;br /&gt;
13. [[The Theory of Binding Infinite Probability into Finitude: Part 1, Teleportation]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. [[The Theory of Binding Infinite Probability into Finitude: Part 2, The Naming Ritual]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. [[Aaoskar&#039;s Indictment of Silence]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. [[Grazhir: The Cosmic Pendulum and its Influence on Astral Travel]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. [[Dream Theory]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. [[Dance for the Spirits, Lecture II]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. [[The Dichotomy of Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
20. [[Piercing the Temporal Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
21. [[Teleologic Sorcery: A Defense]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Catalog of Curious Observations==&lt;br /&gt;
1. [[Catalog of Curious Observations]]&lt;br /&gt;
&lt;br /&gt;
==Known Astral Hops==&lt;br /&gt;
[[Astral Hops]]&lt;br /&gt;
&lt;br /&gt;
==Moonbender Observatory==&lt;br /&gt;
We tracked the moons for about 1 elanthian year.  These are made available in the hope that they can help other people.  They may be of particular use to Moon Mages or Rakash.&amp;lt;br&amp;gt;&lt;br /&gt;
https://drive.google.com/file/d/1tYvbjNLEKqAZI3grx_Y08H_r6RXDU309/view &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moonbender Timeline==&lt;br /&gt;
The [[Moonbender Timeline]] is organized to help Moon Mages better see the progression of Moon Mage related events, ideas, and theories.&lt;br /&gt;
&lt;br /&gt;
==Logs of Events==&lt;br /&gt;
1. [[Astral Plane Group Prediction]]&amp;lt;br&amp;gt; &lt;br /&gt;
2. The [[Log of Communication with Extra-Planar Entities: An Attempt to Promote Understanding and to Avoid Future Conflict]]&amp;lt;br&amp;gt;&lt;br /&gt;
3. The [[Log of The Complexities of Extra-Planar Relations]].&amp;lt;br&amp;gt;&lt;br /&gt;
4. The [[Log of A Plan to Consult Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
5. [[A Curious Anomaly]]&amp;lt;br&amp;gt;&lt;br /&gt;
6. [[Lunar Experiment and The Arbiter&#039;s Stylus]]&amp;lt;br&amp;gt;&lt;br /&gt;
7. [[Plans for Talking to Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
8. The [[Log of the attempt to speak with Nera]]&amp;lt;br&amp;gt;&lt;br /&gt;
9. The [[Log of Grazhir: The Cosmic Pendulum and its Influence on Astral Travel]]&amp;lt;br&amp;gt;&lt;br /&gt;
10. The [[Log of Dream Theory: To Dance with the Spirits, Part 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
11. The [[Log of Dichotomy of Time]]&amp;lt;br&amp;gt;&lt;br /&gt;
12. The [[Log of Piercing the Temporal Veil]]&amp;lt;br&amp;gt;&lt;br /&gt;
13. The [[Log of Dance with the Spirits, Part II]]&amp;lt;br&amp;gt;&lt;br /&gt;
14. The [[Log of Dance with the Spirits, Part III]]&amp;lt;br&amp;gt;&lt;br /&gt;
15. The [[Log of Understanding the Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
16. The [[Gorbesh Time Anomaly]]&amp;lt;br&amp;gt;&lt;br /&gt;
17. The [[Log of A Mission of Mercy: Part 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
18. The [[Log of A Mission of Mercy: Part 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
19. The [[Log of A Mission of Mercy Part 3]]&lt;br /&gt;
&lt;br /&gt;
==Provincial Dispatch==&lt;br /&gt;
The Moonbender&#039;s preferred source of factual and non-biased news.&amp;lt;br&amp;gt;&lt;br /&gt;
https://elanthipedia.play.net/Provincial_Dispatch&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prediction&amp;diff=541757</id>
		<title>Prediction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prediction&amp;diff=541757"/>
		<updated>2020-12-02T20:22:01Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;See [[Prediction (meditation)|here]] for the Barbarian meditation.&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
== General information==&lt;br /&gt;
&lt;br /&gt;
===Predictions===&lt;br /&gt;
A prediction simply applies a bonus or penalty to any skill. They are capped at 20% of the base skill, and 10% of crafting skills, with a minimum of 10 ranks. Durations range from a few minutes to upwards of two hours.&lt;br /&gt;
&lt;br /&gt;
A person can be under the influence of an unlimited number of predictions, but only one prediction per skill.  Multiple predictions on the same skill will average out into one prediction (meaning small positive predictions can be useful to blunt a large negative prediction). They also do not stack with spells or other sources of buffs. E.g. if you have both a self cast Seer&#039;s Sense and a positive evasion prediction then only the greater of the two buffs will apply while both effects remain active. If the greater one were to expire first, then the lesser one would apply at that point.&lt;br /&gt;
&lt;br /&gt;
In all forms of divination the messages received accurately reflect the actual result.&lt;br /&gt;
&lt;br /&gt;
Predictions have four aspects: power, duration, affected skill, and polarity (i.e. bonus or penalty) all of which are determined randomly, although this is greatly influenced by your Astrology skill, Wisdom, Charisma, method of prediction used, and how much prophetic insight you have accumulated.&amp;lt;ref&amp;gt;[[Post:Predicting_in_3.0_-_01/23/2013_-_20:36]]&amp;lt;/ref&amp;gt; A penalty is most commonly referred to by the colloquial term &#039;curse,&#039; especially when in game.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
The following is a summary of attributes that play a role in prediction. More detailed explanations can be found in the appropriate sections below.&lt;br /&gt;
*{{skill|Astrology}} - Aids in {{com|observe}} and {{com|align}} checks, and modifies power, duration, and accuracy of all predictions, vision predictions in particular.&lt;br /&gt;
*{{skill|Scholarship}} - Aids in {{com|observe}} checks.&lt;br /&gt;
*{{skill|Perception}} - Aids in {{com|observe}} checks.&lt;br /&gt;
*{{stat|Wisdom}} - Modifies power, duration, and accuracy of all predictions.&lt;br /&gt;
*{{stat|Charisma}} - Modifies tool bonding chance, and modifies power, duration, and accuracy of vision predictions.&lt;br /&gt;
*prediction pool size - Primary determinant of power, duration, and accuracy of all predictions, and modifies tool bonding chance.&lt;br /&gt;
*prediction tool quality - Primary determinant of tool bonding chance, and modifies power, duration, and accuracy of tool predictions.&lt;br /&gt;
&lt;br /&gt;
===Observations===&lt;br /&gt;
The first step in making any prediction is to successfully {{com|OBSERVE}} a celestial body.  Information on specific bodies, such as the skillsets they teach and the circle they are learned at can be found here on the [[Star chart]].&lt;br /&gt;
&lt;br /&gt;
The timer on observations is random from 2-4 minutes. An observation that would add insight to otherwise filled pools will message as such and not start the observation timer.&lt;br /&gt;
&lt;br /&gt;
*Based on scholarship, perception, and astrology.&lt;br /&gt;
*Attempts to observe the Sun or any of the moons will always teach at least some regardless of cloud cover.&lt;br /&gt;
*Made easier through use of Clear Vision, Aura Sight and a Telescope.&lt;br /&gt;
*Piercing Gaze and Telescopes will help reduce cloud cover.&lt;br /&gt;
*While not all celestial bodies teach the same amount from an observation, the values are fairly close meaning bodies that touch multiple areas are almost always preferable.&lt;br /&gt;
*Not all observations are equal as a result of cloud cover and skill, but they&#039;re fairly close so if you can successfully observe it&#039;s not worth obsessing over squeezing out every last drop of bonus.&lt;br /&gt;
*Some objects require a telescope to observe.&lt;br /&gt;
*The best telescopes are stationary in guildhalls, Kssarh&#039;s telescope one west of his location is the best in Elanthia.&lt;br /&gt;
*In game [[Star chart]]s include a list of what areas each object teaches and the circles they are learned at. &#039;&#039;Note: these are riddled with misinformation currently, so it is best to use online versions.&#039;&#039;&lt;br /&gt;
*To help resolve parser issues try {{tt|Elanthian Sun}} and {{com|Observe}} {{tt|&amp;lt;object&amp;gt; in sky}}.  Also destroy all sunstones and moonstones in the most sadistic method available.&lt;br /&gt;
&lt;br /&gt;
====Prediction pools====&lt;br /&gt;
While a prediction can be performed from a single observation, each further observation will fill your pool further, the level of which can be checked with {{com|predict}} {{tt|state all&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;skillset}}. The amount of insight in your prediction pool is by far the largest influence on the power and duration of any given prediction. More insight will also increase the likelihood of the prediction matching your desired skill as well as polarity, and increases the chance that a polarity inversion is prevented if it does occur. It will also improve the chance that a prediction tool will increase its bond with you.&lt;br /&gt;
*Skillset prediction pools do not decay over time.&lt;br /&gt;
*[[Luckstone]] enchantments can completely fill a prediction pool without needing an observation.&lt;br /&gt;
*[[Read the Ripples]] eliminates the timer between observations for randomly selected constellations allowing prediction pools to be filled faster.&lt;br /&gt;
*[[Tezirah&#039;s Veil]] can also be used to fill prediction pools randomly, although this comes at the cost of stuns, severe nerve damage, and [[Teleologic corruption]] which reduces the effectiveness of your predictions.&lt;br /&gt;
{| width=50% class=wikitable&lt;br /&gt;
! width=10%| %&lt;br /&gt;
! width=30%| Understanding&lt;br /&gt;
! width=15%| Min Power&lt;br /&gt;
! width=15%| Max Power&lt;br /&gt;
! width=15%| Min Duration&lt;br /&gt;
! width=15%| Max Duration&lt;br /&gt;
|- align=center&lt;br /&gt;
!0&lt;br /&gt;
| No || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!1-11&lt;br /&gt;
| Feeble || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!12-22&lt;br /&gt;
| Weak || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!23-33&lt;br /&gt;
| Fledgling || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!34-44&lt;br /&gt;
| Modest || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!45-55&lt;br /&gt;
| Decent || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!56-66&lt;br /&gt;
| Significant || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!67-77&lt;br /&gt;
| Potent || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!78-88&lt;br /&gt;
| Insightful || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!89-99&lt;br /&gt;
| Powerful || -- || -- || -- || --&lt;br /&gt;
|- align=center&lt;br /&gt;
!100&lt;br /&gt;
| Complete || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Scale is assumed to be linear - only the first and last points are certain and there is no reasonable way to discover a non-linearity.&lt;br /&gt;
&lt;br /&gt;
====Align====&lt;br /&gt;
In order to make use of a prediction pool you have to {{com|align}} to it first.&lt;br /&gt;
*{{com|align}} {{tt|&amp;lt;offense&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;defense&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;magic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;survival&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;lore&amp;gt;}} will align you to the chosen prediction pool and your next prediction will be of a random skill within that skillset.&lt;br /&gt;
*Alternately, {{com|align}} {{tt|&amp;lt;skill&amp;gt;}} will align you to the chosen skill and your next prediction will be of a random skill within that skill&#039;s skillset, but weighted to the chosen skill.&lt;br /&gt;
*Predictions default to trying for a bonus. If you want to try for a curse use {{com|align}} {{tt|&amp;lt;skillset&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;skill&amp;gt; curse}} instead.&lt;br /&gt;
:*A prediction that results in the opposite polarity to what you tried to achieve is known as a polarity inversion.&lt;br /&gt;
:*The most that the chance of a polarity inversion can be reduced to is 10% regardless of skill, tool bond, stats, or other factors.&amp;lt;ref&amp;gt;[[Post:Sphere_of_influence_and_prediction_-_11/28/2012_-_14:42]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*With high skill it is possible to use {{com|align}} {{tt|split}} to only use 50% of aligned prediction pool on the next prediction. This appears to be 50% of the full pool size rather than 50% of whatever your current pool is at, so if your pool is less than 50% full then splitting will have no functional effect. E.g. if your pool is 70% full, then {{tt|align split}} will leave you with it 20% full after the next prediction. Using split at this point will not be useful since the final 20% will be used up regardless.&lt;br /&gt;
*With even higher skill it is possible to use {{com|align}} {{tt|transmogrify}} to convert one prediction pool into another. The conversion results in some loss of pool size.&lt;br /&gt;
*It is not possible to {{com|align}} to the {{skill|Thanatology}} and it will never be the result of a prediction even if predicting on a Necromancer while {{com|align}}ed to the Survival skillset. Attempting to {{com|align}} to it causes an effect similar to moderate levels of [[Divine Outrage]].&lt;br /&gt;
&lt;br /&gt;
==Prediction methods==&lt;br /&gt;
===Visions===&lt;br /&gt;
*The most basic way to perform a skill modifying prediction, and the only option without use of a tool, is to simply {{com|predict}} {{tt|future}} after using {{com|align}} to align to a skill or skillset.&lt;br /&gt;
*The advantage of this method is it doesn&#039;t require any tools and uses your {{skill|Astrology}} and [[Charisma]] to modify the strength of your prediction rather than the stats of a tool.&lt;br /&gt;
*The disadvantage of this method is that the best tools will outperform even a highly skilled vision and it has the potential for a major curse and all of your prediction pools emptying.&lt;br /&gt;
*See [[Visions]] for full mechanics.&lt;br /&gt;
*A very good source of astrology experience, also teaches some scholarship and perception.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
In place of [[Visions]] divination tools may be used. Like with visions, the tool is used after {{com|align}}ing to a skill or skillset. See the tool&#039;s page for syntax.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tool&lt;br /&gt;
! Sect Affinity&lt;br /&gt;
! Domain Bonus&lt;br /&gt;
! Physical Bonus&lt;br /&gt;
! Activation Verb&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Charts]]&lt;br /&gt;
| [[Celestial Compact]]&lt;br /&gt;
| Magic&lt;br /&gt;
| Duration&lt;br /&gt;
| REVIEW&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination Bones]]&lt;br /&gt;
| [[Nomads of the Arid Steppe]]&lt;br /&gt;
| Survival&lt;br /&gt;
| Skill Alignment&lt;br /&gt;
| ROLL&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination Mirror]]&lt;br /&gt;
| [[Progeny of Tezirah]]&lt;br /&gt;
| Cursing&lt;br /&gt;
| Potency&lt;br /&gt;
| GAZE&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination Prism]]&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| Offense&lt;br /&gt;
| Skill Alignment&lt;br /&gt;
| RAISE&lt;br /&gt;
|-&lt;br /&gt;
| [[Divination bowl|Sandstone Bowl]]&lt;br /&gt;
| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| GAZE&lt;br /&gt;
|-&lt;br /&gt;
| [[Tokka deck|Tokka Deck]]&lt;br /&gt;
| [[Followers of Fortune&#039;s Path]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| DEAL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All tools share some important traits.  All must be {{com|invoke}}d to bond to the seer before the first use, all can be {{com|INVOKE}}d a second time to clear the bond (which will reset bond qualities but not physical qualities) and all may be {{com|analyze}}d to evaluate their quality.&lt;br /&gt;
&lt;br /&gt;
The advantage to using a tool is that they can outperform a vision if your tool is bonded well. The disadvantage is that bonding takes a long time, so it will be a while before a tool will reach a state where it will outperform a vision.&lt;br /&gt;
&lt;br /&gt;
Using a tool that your sect has an affinity with provides a small benefit to potency and possibly duration compared to tools you don&#039;t have an affinity with. You may use any updated divination tool; no matter your sect. Sectless are treated as not having an affinity with any tool.&lt;br /&gt;
&lt;br /&gt;
====Qualities====&lt;br /&gt;
All tools have eleven qualities which can be viewed when you {{com|analyze}} them.  These can be split into four physical qualities, four bond qualities, one construction quality, and two age qualities. &lt;br /&gt;
=====Physical qualities=====&lt;br /&gt;
These vary from tool to tool, either set by a merchant or determined at the time of crafting, and affect the frequency of their respective bond quality increasing: power, duration, skill alignment, and polarity. The more damaged a physical quality the less likely its respective bond quality will increase. Tools will never break even once reaching their most damaged state. These qualities have a chance to be damaged with each use. These are measured differently for each tool type, so refer to each tool type&#039;s page for specific messages.&lt;br /&gt;
&lt;br /&gt;
=====Bond qualities=====&lt;br /&gt;
These always start at the lowest level and each affects one of the following:&lt;br /&gt;
*the power of a prediction&lt;br /&gt;
*the duration of a prediction&lt;br /&gt;
*the chance of hitting your aligned skill&lt;br /&gt;
*the chance of both matching your desired polarity and preventing inversions if they do occur.&lt;br /&gt;
Bond qualities cannot be seen unless you have aligned your prophetic talent with the tool via {{com|invoke}}. These may increase, or very rarely, decrease with each use. Each quality has 31 levels ranging from 0 to 30. These are messaged differently for each tool type, so refer to each tool type&#039;s page for specific messages.&lt;br /&gt;
&lt;br /&gt;
=====Construction quality=====&lt;br /&gt;
This varies from tool to tool, either set by a merchant or determined at the time of crafting, and never changes. It determines how susceptible the physical qualities are to damage. This messaging doesn&#039;t differ between tool types.&lt;br /&gt;
*The overall craftsmanship is masterful and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove nearly impervious to damage.&lt;br /&gt;
*The overall craftsmanship is spectacular and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove extremely resistant to damage.&lt;br /&gt;
*The overall craftsmanship is very good and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove resistant to damage.&lt;br /&gt;
*The overall craftsmanship is above average and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove slightly resistant to damage.&lt;br /&gt;
*The overall craftsmanship is average.&lt;br /&gt;
*The overall craftsmanship is below average and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove slightly susceptible to damage.&lt;br /&gt;
*The overall craftsmanship is poor and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should prove rather susceptible to damage.&lt;br /&gt;
*The overall craftsmanship is criminally poor, and the &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; should likely be destroyed on principle. Possibly the creator as well or defenestrated at the very least.&lt;br /&gt;
&lt;br /&gt;
=====Age qualities=====&lt;br /&gt;
These measure how old a tool is and how many times it has been used. Tools no longer break regardless of age or number of uses, therefore the following analysis messages are cosmetic only:&lt;br /&gt;
&lt;br /&gt;
Age:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is brand new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is rather new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is somewhat new.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is at least a year old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is at least a couple of years old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is quite a few years old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is over a decade old.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is an antique.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is something you&#039;d expect to find on an archeological dig.&lt;br /&gt;
*The &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; is archaic.&lt;br /&gt;
&lt;br /&gt;
Uses:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Sigil&lt;br /&gt;
|-&lt;br /&gt;
!|0&lt;br /&gt;
||They appear to have never seen use.&lt;br /&gt;
|-&lt;br /&gt;
!|1-9&lt;br /&gt;
||They appear to have seen barely any use.&lt;br /&gt;
|-&lt;br /&gt;
!|10-24&lt;br /&gt;
||They appear to have seen little use.&lt;br /&gt;
|-&lt;br /&gt;
!|25-49&lt;br /&gt;
||They appear to have seen some use.&lt;br /&gt;
|-&lt;br /&gt;
!|50-99&lt;br /&gt;
||They appear to have seen use.&lt;br /&gt;
|-&lt;br /&gt;
!|100-249&lt;br /&gt;
||They appear to have seen plenty of use.&lt;br /&gt;
|-&lt;br /&gt;
!|250-499&lt;br /&gt;
||They appear to have seen heavy use.&lt;br /&gt;
|-&lt;br /&gt;
!|500-999&lt;br /&gt;
||They appear to have seen great use.&lt;br /&gt;
|-&lt;br /&gt;
!|1000+&lt;br /&gt;
||They appear to have seen extensive use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bonding====&lt;br /&gt;
With each use, a tool may increase a bond quality with the chance based on the current level of its respective physical quality. Also with each use, a tool may decrease a physical quality with the chance based on how well constructed the tool is. Each bonding event has the same magnitude, increasing the bond level by one, so there is no variability in bond increases. Tools will never break, regardless of how low the physical qualities reach. This will eventually result in a sort of equilibrium state where the physical qualities are so low that the chance for the bond levels to increase is so small as to be almost none. &lt;br /&gt;
&lt;br /&gt;
In addition to the physical quality, the chance of bonding increasing is primarily influenced by using fuller prediction pools to predict with and by having higher [[Charisma]].&amp;lt;ref&amp;gt;[[Post:Questions_on_tools_in_Future_is_Now_-_11/04/2013_-_15:50]]&amp;lt;/ref&amp;gt; The [[Destiny Cipher]] spell will also double the chance while it is in effect. There is also a bonus to the chance of bonding early in a tool&#039;s life, to kick start it.  &lt;br /&gt;
&lt;br /&gt;
The most dramatic change in a tool will come from critical successes and fumbles which have the potential to influence all physical and bond traits at once, although not every quality will always be affected. The one exception to this is that individual bond qualities become immune to critical fumbles once capped in order to prevent the best tools from eventually decaying to nothing in the long term.&amp;lt;ref&amp;gt;[[Re:_The_positive_awesome_things_from_HE_this_year_-_11/13/2014_-_8:15]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Due to the way the math works out this usually results in bond qualities increasing to an equilibrium level that is primarily influenced by the construction stat, but also affected by the starting physical qualities as well as your charisma and how often you use full prediction pools. While it is technically possible to cap an averagely constructed tool, it would take a lot of time and extreme amounts of luck. The better the construction of the tool the much more likely it is to be able to cap it. The single most effective thing you can do to increase your chances of this is to always use a full prediction pool while under the effects of [[Destiny Cipher]] when predicting.&lt;br /&gt;
&lt;br /&gt;
Tools may be re{{com|invoke}}d in order to erase your bond with them, but this will also reset their bond qualities back to the lowest point. However, any damage accrued by the divination tool will remain.&lt;br /&gt;
&lt;br /&gt;
==Prediction results==&lt;br /&gt;
&lt;br /&gt;
===Prediction interpretation===&lt;br /&gt;
Each type of prediction method has different messaging to indicate the results of your prediction. Refer to the appropriate divination tool&#039;s page, or [[Visions]] if you didn&#039;t use a tool, for detailed interpretation messaging.&lt;br /&gt;
&lt;br /&gt;
===EXP mods===&lt;br /&gt;
*The most basic way to see your prediction result is by using {{com|EXP}} {{tt|mods}}.&lt;br /&gt;
*This will tell you the skill and polarity of your prediction, but does not indicate the potency or duration.&lt;br /&gt;
*There is no roundtime involved so this is a quick way to tell at a glance without needing to decipher a prediction or analyze result.&lt;br /&gt;
&lt;br /&gt;
===Predict analyze===&lt;br /&gt;
*Attempts to view the active predictions on the target by using {{com|predict}} {{tt|analyze &amp;lt;nowiki&amp;gt;{&amp;lt;/nowiki&amp;gt;on &amp;lt;target&amp;gt;&amp;lt;nowiki&amp;gt;}&amp;lt;/nowiki&amp;gt;}} .  Contests Astrology and Power Perception vs target&#039;s circle, and the strength and number of predictions.&lt;br /&gt;
*[[Aura Sight]] is useful in this skill since it boosts the relevant skills.&lt;br /&gt;
*Roundtime generally increased with the number of predictions, but fairly random.&lt;br /&gt;
*Inaccuracy only exists without power/duration readings and will decrease with skill but almost always remain to some degree.  This can actually be useful through multiple uses to get a general sense of where the prediction lies within the range.&lt;br /&gt;
*Detects boosts from a [[CJ|Celestial Jewelry]] enchantment as if they were a prediction.&lt;br /&gt;
*A moderate source of astrology experience and a minor source of power perception experience.  Will only teach if at least one prediction is active, and experience is constant beyond that.  The timer is about 100 seconds.&lt;br /&gt;
::&#039;&#039;You immediately will your consciousness deep into the flows of fate.  A few images materialize before your mind&#039;s eye and you pick out the following:&lt;br /&gt;
::&#039;&#039;A translucent aquamarine spellbook that resolves into a ball of flame.  It pops out of existence the moment you notice it.  An Elothean man stands immediately before you.  Something about him seems strangely familiar.&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
Based on the effective skill, not the level of success. Controls the room message.&lt;br /&gt;
=====First and third person messaging=====&lt;br /&gt;
Third person messaging is only visible if done from the open. If done from stealth then it will not be seen.&lt;br /&gt;
{| width=60% class=wikitable&lt;br /&gt;
|- align=center&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|- align=center&lt;br /&gt;
| Your masterful awareness brings the webs of fate to life as a dynamic overlay on reality. || (no message)&lt;br /&gt;
|- align=center&lt;br /&gt;
| You immediately will your consciousness deep into the flows of fate. || Mage becomes very still, eyes unfocused.&lt;br /&gt;
|- align=center&lt;br /&gt;
| The world around you fades from sight as you turn your gaze inward. || Mage becomes very still, eyes unfocused.&lt;br /&gt;
|- align=center&lt;br /&gt;
| You close your eyes, mentally seeking the threads of fate. || Mage closes her eyes and grows still.&lt;br /&gt;
|- align=center&lt;br /&gt;
| You close your eyes, struggling to catch a glimpse of foresight. || Mage closes his eyes and grows still.&lt;br /&gt;
|}&lt;br /&gt;
=====Second person messaging=====&lt;br /&gt;
If you are the target of the analyze then you will see additional messaging about that attempt based on stealth checks.&lt;br /&gt;
*If the attempt is done in the open and it messages a third person message then, in addition to the normal third person messaging above, you will see, &amp;quot;&#039;&#039;&amp;lt;He/She&amp;gt;&#039;&#039; silently turns to face you.&amp;quot;&lt;br /&gt;
*If the attempt is done in the open but it does not produce a third person message, or it is done from stealth and they fail the check then you will see, &amp;quot;You catch &#039;&#039;&amp;lt;Player&amp;gt;&#039;&#039; silently watching you.&amp;quot;&lt;br /&gt;
*If the attempt is done from stealth and they partially succeed the check then you will see, &amp;quot;You are struck with an uneasy sense that someone is watching you.&amp;quot;&lt;br /&gt;
*If the attempt is done from stealth and they completely succeed the check then you will see nothing.&lt;br /&gt;
&lt;br /&gt;
====Number====&lt;br /&gt;
Based on the number of active predictions (max of 10 viewable), not level of success.&lt;br /&gt;
:&#039;&#039;A few images materialize before your mind&#039;s eye and you pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;A handful of images flutter in and out of view and you pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Many images flash rapidly before your mind&#039;s eye and you are able to identify the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;A swarm of images flood your mind&#039;s eye, but you manage to pick out the following:&#039;&#039;&lt;br /&gt;
:&#039;&#039;Waves of sensory information bombard your inner sight and you struggle to remain focused! You manage to pick out the following images:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Power====&lt;br /&gt;
Indicates the power of the prediction as a percentage of the base skill.  Requires first level of success. The scale is assumed to be linear and the values listed are only a guesstimate based on that assumption.&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=70%| Substantiality&lt;br /&gt;
! width=30%| Bonus&lt;br /&gt;
|- align=center&lt;br /&gt;
! Translucent&lt;br /&gt;
| 1-3%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Flickering&lt;br /&gt;
| 4-6%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Quivering&lt;br /&gt;
| 7-9%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Solid&lt;br /&gt;
| 10-12%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Undulating&lt;br /&gt;
| 13-15%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Vivid&lt;br /&gt;
| 16-18%&lt;br /&gt;
|- align=center&lt;br /&gt;
! Luminous&lt;br /&gt;
| 19-20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity====&lt;br /&gt;
Indicates the polarity of the prediction.  Requires first level of success.&lt;br /&gt;
*Good: Aquamarine, Azure, Cerulean, Sapphire, Sky blue.&lt;br /&gt;
*Neutral (Failed check): Grey, Pale, White&lt;br /&gt;
*Bad: Crimson, Fiery, Molten, Ruby, Scarlet&lt;br /&gt;
&lt;br /&gt;
====Object====&lt;br /&gt;
Indicates the skillset of the prediction.  Requires first level of success.&lt;br /&gt;
*Moonblade: Offense&lt;br /&gt;
*Shield: Defense&lt;br /&gt;
*Spellbook: Magic&lt;br /&gt;
*Tome: Lore&lt;br /&gt;
*Tree: Survival&lt;br /&gt;
*Amorphous blob/force/shape: Failed check&lt;br /&gt;
&lt;br /&gt;
====Duration====&lt;br /&gt;
Indicates the remaining length of the prediction.  Requires first level of success.&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=85%| Duration&lt;br /&gt;
! width=15%| Minutes&lt;br /&gt;
|- align=center&lt;br /&gt;
! It pops out of existence the moment you notice it&lt;br /&gt;
| &amp;lt;15&lt;br /&gt;
|- align=center&lt;br /&gt;
! It seems to vanish almost immediately&lt;br /&gt;
| &amp;lt;30&lt;br /&gt;
|- align=center&lt;br /&gt;
! It quickly dissipates&lt;br /&gt;
| &amp;lt;45&lt;br /&gt;
|- align=center&lt;br /&gt;
! It shimmers and fades from view&lt;br /&gt;
| &amp;lt;60&lt;br /&gt;
|- align=center&lt;br /&gt;
! It disperses slowly&lt;br /&gt;
| &amp;lt;75&lt;br /&gt;
|- align=center&lt;br /&gt;
! It hangs in the air a moment before fading from sight&lt;br /&gt;
| &amp;lt;90&lt;br /&gt;
|- align=center&lt;br /&gt;
! It lingers in your mind long after the form has finally scattered.&lt;br /&gt;
| &amp;gt;90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skill====&lt;br /&gt;
Indicates the exact skill of the prediction.  Requires second level of success.&lt;br /&gt;
*See [[Divination Bones]] for a full list of messages.  Most are the same if not very similar.  Only a few are different.&lt;br /&gt;
&lt;br /&gt;
====Source====&lt;br /&gt;
Indicates the source of the prediction.&lt;br /&gt;
*Third level of success will indicate the race:&lt;br /&gt;
::&#039;&#039;An Elven woman stands in the background, watching.&amp;lt;br&amp;gt;&lt;br /&gt;
*Fourth level of success will grant the name (strangely familiar indicates your own prediction):&lt;br /&gt;
::&#039;&#039;An Elven woman stands immediately before you. You recognize the figure as Caelumia.&amp;lt;br&amp;gt;&lt;br /&gt;
*This can also indicate the source as a [[CJ|Celestial Jewelry]] enchantment, and it&#039;s relative power:&lt;br /&gt;
::&#039;&#039;A pair of stars glimmer overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;A small constellation shines overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;A brilliant array of stars gleams overhead.&amp;lt;br&amp;gt;&lt;br /&gt;
*This can also indicate the source as being Sorcerous in nature:&lt;br /&gt;
::&#039;&#039;For some reason, the display leaves a deep sense of unease lingering in the back of your mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Other prediction types==&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*Syntax: {{com|predict}} {{tt|event {optional target} }}&lt;br /&gt;
*Requires 10th circle.  Learned by having an event predicted on you by another Moon Mage with this ability.&lt;br /&gt;
*Requires at least a single observation in the event prediction pool.&lt;br /&gt;
:*Filling the event prediction pool is done by using {{com|study}} {{tt|sky}}.&lt;br /&gt;
:*The event pool fills drastically faster at night and with more skill.&lt;br /&gt;
:*You can check how full your event prediction pool is by using {{com|predict}} {{tt|state event}}&lt;br /&gt;
:*Unlike the skillset prediction pools, the event prediction pools decays over time eventually reaching zero if left unused.&lt;br /&gt;
:*The chance of a successful prediction is related to how full the pool is, but since there is no round time for a failed attempt the command can be spammed until a prediction is successful.&lt;br /&gt;
*Predicting an event on another player will display the vision to both them and yourself.&lt;br /&gt;
*Predicting on other guilds will sometimes result in visions related to their guilds that would otherwise be unavailable.&lt;br /&gt;
*Occasionally, Moon Mages will get a message indicating something has shifted in the heavens. This is an indication that a time sensitive event prediction is available.&lt;br /&gt;
*This is no longer a good source of [[Astrology]] experience, although it does provide a trickle.&lt;br /&gt;
*A list of Event visions can be found [[Vision list|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You focus inwardly searching for insight into your future.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;As your vision clears you see an Elf lecturing a group of students, gesticulating wildly at a variety of star charts and divination tools. A cracked and bloodied sandstone bowl lies next to an unconscious and bleeding student. A fierce growl comes from the east, followed by the sound of breaking glass and a muffled cry.&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
*Syntax: {{com|predict}} {{tt|weather}}&lt;br /&gt;
*10 minute cooldown for experience.&lt;br /&gt;
*Can be used both outside and indoors, although the skill check is harder while indoors.&lt;br /&gt;
::Used outside it teaches a small amount of perception, scholarship and astrology; more useful at low levels of skill.&lt;br /&gt;
::Used inside (without a view of the sky) it teaches a small amount of astrology; more useful at low levels of skill.&lt;br /&gt;
*With sufficent skill the mage will be able to predict further into the future and with an increasing degree of certainty.  Each line represents roughly 10 minutes into the future.&lt;br /&gt;
::&#039;&#039;You gaze at the heavens, taking careful note of the current weather.  You sense the weather will progress as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;You predict that light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, light rains are on the way.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be partly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the skies will be mostly cloudy.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;After that, the sky will be overcast.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Roundtime: 5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
*Can be performed in the [[Astral Plane]] to get a general idea of how the microcosm is changing.&lt;br /&gt;
::&#039;&#039;You sense that the streams of Grazhir&#039;s mana flow steadily and are suffering from minor disruptions.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;You believe conditions are currently growing worse.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
==Other notes==&lt;br /&gt;
&lt;br /&gt;
===Batwing Skull===&lt;br /&gt;
When a [[Moon Mage]] performs a prediction without using a divination tool, there is a possibility of receiving a [[Bat-Winged Skull]] curse. This curse is a critical failure. The Moon Mage suffers a prolonged stun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What the moon mage sees:&amp;lt;br&amp;gt;&lt;br /&gt;
:You look inside yourself in an attempt to see beyond the now.&lt;br /&gt;
:After a few moments, the mists of time begin to part.&lt;br /&gt;
:Suddenly your mind receives a numbing jolt as visions of a bat-winged skull overwhelm your mind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What others see:&amp;lt;br&amp;gt;&lt;br /&gt;
:Player closes his eyes briefly before snapping them open again revealing scleras awash with shadows that creep into the irises.  Threads of silver flicker across the pupils as his eyes drift about serenely.&amp;lt;br&amp;gt;&lt;br /&gt;
:The shadows overwhelm his eyes as he abruptly collapses into a heap!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Grandfather===&lt;br /&gt;
*Syntax is Predict Grandfather Confirm.&lt;br /&gt;
*Sets your Astrology skill to circle*2 (this is &#039;&#039;&#039;less&#039;&#039;&#039; then the circle requirement generally and does &#039;&#039;&#039;not&#039;&#039;&#039; produce TDPs).&lt;br /&gt;
*Only relevant if your Moon Mage predates the Astrology skill&lt;br /&gt;
*Does not exist in The Fallen.&lt;br /&gt;
&lt;br /&gt;
===Thanatology===&lt;br /&gt;
When a [[Moon Mage]] {{com|align}}s to the Thanatology skill, they receive the following vision:&lt;br /&gt;
:Pain! A concept erupts from the back of your mind, cold and crushing. For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.&lt;br /&gt;
:The death of the universe orbits... something. Some force or some entity. Something you cannot see; that you have an unconscious need not to.&lt;br /&gt;
:It sees you.&lt;br /&gt;
&lt;br /&gt;
This also taints the Moon Mage with Necromantic taint, similar to what a Necromancer experiences during the middle stages of [[Outrage#Divine Outrage|Divine Outrage]].&lt;br /&gt;
&lt;br /&gt;
If it instead aligns to the {{skill|empathy}} please make a {{com|bug}} report, as this is a reoccuring issue that needs to be remedied.&lt;br /&gt;
&lt;br /&gt;
==Player Created Lore==&lt;br /&gt;
Mozzik&#039;s Four Axioms of Fate (Player created lore)&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;All things are subject to Fate.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#*This includes the Immortals. One may question if Fate predates the Immortals or if it is their creation and yet they have become bound to it through some mechanism. However the question is irrelevant because the answer is unknowable by mortal minds and the consequences the same in either case.&lt;br /&gt;
#&#039;&#039;&#039;Free will exists.&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Fate is the force that causes actions.&#039;&#039;&#039; &lt;br /&gt;
#*Fate dictates what actions will be taken and when. Fate has no involvement in creation or destruction, beyond dictating when and where they must happen.&lt;br /&gt;
#&#039;&#039;&#039;Fate exists on the [[Plane of Probability]] alone despite the fact that its influence extends well beyond that plane.&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mozzik&#039;s full lecture on the Four Axioms of Fate and prediction can be found [[Post:A_lecture_on_fate_and_predictions|here]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Moon Mage abilities}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=539521</id>
		<title>Divination deck</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_deck&amp;diff=539521"/>
		<updated>2020-11-24T20:57:27Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tokka deck was first introduced as a tool for divination by the Followers of the [[Fortune&#039;s Path]] sect.  The Gypsies&#039; aptitude for this tool might be attributed to their fondness for games of chance.  [[Moon Mage]]s can use these painted cards to predict the future by divining meaning from the placement of each picture.  Avatars, Portents, and Taisialaen, or &amp;quot;sky jewels&amp;quot;, are dealt into predefined positions known as The Thread, The Path, and The Terminus. Tokka decks are often personalized, and it is uncommon that two would be the same.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
*Availability: [[Tokka Painter&#039;s Hut|Taisgath]].&lt;br /&gt;
*Sect Affinity: [[Fortune&#039;s Path]]&lt;br /&gt;
*More control over the style of prediction done compared to other tools.&lt;br /&gt;
*Time consuming to predict with compared to other tools (depending how many cards you {{com|DEAL}}).&lt;br /&gt;
*Predicting on others is consensual only, since they need to cut the deck to attune the prediction to them.&lt;br /&gt;
*Since the make up of each deck is different each deck is a little more personal.&lt;br /&gt;
*{{com|SHUFFLE}} in the rain guarantees damage to at least one of the deck&#039;s physical qualities.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
For general information on how predictions work see the [[Prediction]] article.&lt;br /&gt;
&lt;br /&gt;
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation.  Furthermore, before the first use, the cards must be {{com|RUB}}bed to bond them to the user.  Syntax is to {{com|ALIGN}} &amp;lt;skill/skill set&amp;gt;, {{com|SHUFFLE}} the cards, {{com|CUT}} the deck and then {{com|DEAL}} Deck 3, 4, 5 or 6.  To predict on someone else {{com|CUT}} the deck at them to allow them to {{com|CUT}} the deck before {{com|DEAL}}ing.  Each card beyond the first three will add a Kismet.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You prepare to deal from your Tokka deck.  Envisioning the layout of the Vibrant Cross in your mind, you briefly rest your hand over the place where each position in the spread will lie.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You pull the first card from your deck with complete confidence, revealing the Spider as a Kismet, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You strongly turn over the next card, revealing the Crypt as the Thread, but it is inverted!&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You draw the next card, playing the Ways as the Path.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You almost drop the last card, dealing the Joyous Mage of Hearts as the Terminus.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Joyous Mage of Hearts brightens for a moment, as if somehow lit from behind.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You collect the cards and slide them cautiously back into your Tokka deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
Due to the complexity of Tokka cards, one should read [[A Technical Study of Tokka (book)|A Technical Study of Tokka]] before continuing.&lt;br /&gt;
&lt;br /&gt;
#The way in which each card is dealt indicates the general accuracy of that card.&lt;br /&gt;
#Kismets (If applicable) act as a modifier to the entire prediction, increasing it&#039;s potential but also increasing the risk.  &lt;br /&gt;
#Generally the cards can be divided into positive, neutral, and negative - and their influence in a prediction, particullarly as Kismets, relates to this.&lt;br /&gt;
#The Thread relates to the magnitude of the prediction.  Portents are the most potent here, and Avatars the weakest.&lt;br /&gt;
#The Path relates to the duration of the prediction.  Avatars are the most potent here, and Portents are the weakest.&lt;br /&gt;
#The Terminus relates to the area of influence.  Each card has a one to one relationship to a skill.&lt;br /&gt;
#The glow or shadow indicates the polarity, and is also where attunement messages would occur.&lt;br /&gt;
&lt;br /&gt;
This particular prediction was a {{com|DEAL}} 4 {{com|ALIGN}}ed to Evasion.  The Spider is the strongest negative Taisialaen, however it is inverted making it positive and weak, and as a kismet it will influence the Terminus.  The Crypt is a negative weak Portent, but also inverted, making it overall positive and fairly weak in the Thread.  The Ways is a strong neutral Portent but is weak in the position of the Path.  The Joyous Mage of Hearts indicates an unclear Terminus, however the glow indicates an overall positive prediction.  Overall the prediction was accurate with the exception of a very unclear Terminus.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Physical Qualities===&lt;br /&gt;
While this is a player theory, the best guess is that Divination decks help normalize outcomes, meaning it is less likely to get a -20% curse or a +20% bonus (without a capped deck).  However, if divination decks follow the same pattern as other divination tools, divination decks would be most likely to give a bonus to defense.  Why?  Because prisms give a bonus to offense, charts to magic, bones to survival, mirrors to curses, and bowls to lore.&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is represented by the brushwork.&lt;br /&gt;
*The brushwork is awe-inspiring, comprised of perfect strokes.&lt;br /&gt;
*The brushwork rings with striking vibrancy.&lt;br /&gt;
*The brushwork is colorful and vivid.&lt;br /&gt;
*The brushwork is bold and clear.&lt;br /&gt;
*The brushwork is somewhat bright.&lt;br /&gt;
*The brushwork is of average clarity.&lt;br /&gt;
*The brushwork is somewhat dim.&lt;br /&gt;
*The brushwork is quite faded.&lt;br /&gt;
*The brushwork is significantly obscured.&lt;br /&gt;
*The brushwork is severely smudged and degraded.&lt;br /&gt;
*The brushwork can barely be identified.&lt;br /&gt;
*The brushwork is unrecognizable.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage can be determined based on the overall wear on the cards.&lt;br /&gt;
*The cards are perfectly crisp and straight.&lt;br /&gt;
*The cards are like new.&lt;br /&gt;
*The cards are not noticeably damaged.&lt;br /&gt;
*The cards have minor scratches.&lt;br /&gt;
*The cards bow ever-so-slightly from heavy shuffling.&lt;br /&gt;
*The cards bend at the corners.&lt;br /&gt;
*The cards are lightly creased.&lt;br /&gt;
*The cards are worn from frequent use.&lt;br /&gt;
*The cards are creased and smudged.&lt;br /&gt;
*The cards have worn thin.&lt;br /&gt;
*The cards bear deep gouges and vertical folds.&lt;br /&gt;
*The cards are completely covered in a web of creases.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage manifests as the lines within the images on the cards.&lt;br /&gt;
*The lines forming the images seem to leap from of the cards with perfect realism.&lt;br /&gt;
*The lines forming the images are astonishingly pristine and of excellent quality.&lt;br /&gt;
*The lines forming the images are quite lifelike.&lt;br /&gt;
*The lines forming the images are somewhat animated.&lt;br /&gt;
*The lines forming the images are easily recognizable.&lt;br /&gt;
*The lines forming the images are plainly drawn.&lt;br /&gt;
*The lines forming the images are somewhat flat.&lt;br /&gt;
*The lines forming the images are uneven.&lt;br /&gt;
*The lines forming the images seem rather lifeless.&lt;br /&gt;
*The lines forming the images are unattractive.&lt;br /&gt;
*The lines forming the images are difficult to decipher.&lt;br /&gt;
*The lines forming the images only vaguely resemble what they supposedly depict.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is determined based on the edges of the cards.&lt;br /&gt;
*The edges of the cards perfectly align to create a seamless transition.&lt;br /&gt;
*The edges of the cards are sharply defined and clean.&lt;br /&gt;
*The edges of the cards are well-aligned.&lt;br /&gt;
*The edges of the cards are straight.&lt;br /&gt;
*The edges of the cards are warped.&lt;br /&gt;
*The edges of the cards are quite worn.&lt;br /&gt;
*The edges of the cards are marred by notches.&lt;br /&gt;
*The edges of the cards have several torn corners.&lt;br /&gt;
*The edges of the cards have become frayed.&lt;br /&gt;
*The edges of the cards are distorted and ripped.&lt;br /&gt;
*The edges of the cards are severely damaged.&lt;br /&gt;
*The edges of the cards no longer define distinct boundaries beteween the cards.&lt;br /&gt;
&lt;br /&gt;
===Bond Qualities===&lt;br /&gt;
When you analyze a deck, you will see a vision.  What you see reflects your bond with the cards.&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
The animation of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images exhibit the throes of death. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images lie sleeping. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in quiet meditation. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand alone. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images move haphazardly. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images appear in pairs.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images circle one another.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images stand united alongside one another. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images march in unison. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
As you thumb through the deck.  The cards&#039; images come together as an impenetrable formation.  (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
The movement of the images.&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement vanishes instantaneously. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement disappears almost immediately. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is brief. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement fades quickly. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays out, but then fades away. (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement lingers in your mind. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is memorable, like a portrait.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is animated and vivid.  (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement is lifelike and alluring.  (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
Their movement plays repeatedly in your mind, a permanent memory. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Familiarity with the images.&amp;lt;br&amp;gt;&lt;br /&gt;
The scene is unfamiliar, a complete stranger. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were someone you might have passed in the street. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a face from the town square&#039;s wanted board.  (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a debt collector. (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a conversational bartender.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a distant relative.  (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a favorite childhood toy. (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were your brother/sister. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were your spouse, close to your heart. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
The scene brings a sense of familiarity, as if it were a part of you. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Interaction with the Web of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which completely ensnares you. (1/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which blankets you like a cocoon. (2/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which obscures your vision. (3/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which hinders you like a ball and chain.  (4/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is a distant, jumbled mess.  (5/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which appears as a dancing flame tormented by a draft. (6/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is recognizable, but beyond your reach.  (7/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is familiar, and directly in front of you. (8/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which ripples outward as you pull its threads. (9/10)&amp;lt;br&amp;gt;&lt;br /&gt;
You then sense the Web of Fate which is easily manipulated, like pulling the strings of a marionette. (10/10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction]] for a list of both. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Since a card can appear in any position, messages for Tokka Cards are more about context within the deal and trends within sets of cards than specific messages.  Each deck contains 54 cards (Not counting custom cards; decks are limited to 64 cards) and the exact mix varies from deck to deck.  For playability the Terminus (skill card) is the same for all decks.&lt;br /&gt;
&lt;br /&gt;
===Spread (Skill set)===&lt;br /&gt;
Golden Triad: Defense w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Dome of Fate: Defense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Pillars: Lore w/3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Scryer&#039;s Arch: Lore w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Circle: Magic w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fateweaver&#039;s Glass: Magic w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Staff of the Prophetess: Offense w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scythe: Offense w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
Pyramid of Awareness: Survival w/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrant Cross: Survival w/&amp;gt;3 cards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
====Portents====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Gilded Egg || Hourglass || Crypt&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Golden Moon || Summoning || Barrow&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Ivory Shrine || Ways || Falling Star&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Lucky Copper || Window || Fissure of Earth&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Stellar Stairway || World Dragon || Illusion&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Web of Fate || Endless Seas || Locked Door&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Crossroads || Tome of Secrets || Void&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| River of Aether || Keep || Beast&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Evergarden || Branch || Valley of Mist&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| -- || -- || Living Statue&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;These are &#039;&#039;&#039;not&#039;&#039;&#039; currently sorted and does not include all possible Portents.&lt;br /&gt;
&lt;br /&gt;
====Avatars====&lt;br /&gt;
{| width=20% class=wikitable&lt;br /&gt;
! width=40%| Power Rank&lt;br /&gt;
! width=60%| Positive&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Races&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Professionals&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Suited Professionals&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Suits include Hearts, Clubs, Pins and Court.  Inflection is indicated by the mood (if any) of the Avatar.&lt;br /&gt;
&lt;br /&gt;
====Taisialaen====&lt;br /&gt;
{| width=40% class=wikitable&lt;br /&gt;
! width=25%| Power Rank&lt;br /&gt;
! width=25%| Positive&lt;br /&gt;
! width=25%| Neutral&lt;br /&gt;
! width=25%| Negative&lt;br /&gt;
|- align=center&lt;br /&gt;
!1&lt;br /&gt;
| Nightingale || Wolf || Centaur&lt;br /&gt;
|- align=center&lt;br /&gt;
!2&lt;br /&gt;
| Wolverine || Lion || Weasel&lt;br /&gt;
|- align=center&lt;br /&gt;
!3&lt;br /&gt;
| Magpie || Raven || Viper&lt;br /&gt;
|- align=center&lt;br /&gt;
!4&lt;br /&gt;
| Snake || Unicorn || Shark&lt;br /&gt;
|- align=center&lt;br /&gt;
!5&lt;br /&gt;
| Albatross || Boar || Coyote&lt;br /&gt;
|- align=center&lt;br /&gt;
!6&lt;br /&gt;
| Donkey || Panther || Heron&lt;br /&gt;
|- align=center&lt;br /&gt;
!7&lt;br /&gt;
| Dove || Cobra || Goshawk&lt;br /&gt;
|- align=center&lt;br /&gt;
!8&lt;br /&gt;
| Phoenix || Ox || Raccoon&lt;br /&gt;
|- align=center&lt;br /&gt;
!9&lt;br /&gt;
| Mongoose || Scorpion || Adder&lt;br /&gt;
|- align=center&lt;br /&gt;
!10&lt;br /&gt;
| Owl || Wren || Vulture&lt;br /&gt;
|- align=center&lt;br /&gt;
!11&lt;br /&gt;
| Welkin || Cat || Shrew&lt;br /&gt;
|- align=center&lt;br /&gt;
!12&lt;br /&gt;
| Cow || Ram || Shrike&lt;br /&gt;
|- align=center&lt;br /&gt;
!13&lt;br /&gt;
| Jackal || Dolphin || Spider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Arcana&lt;br /&gt;
|the Artificer&lt;br /&gt;
|-&lt;br /&gt;
!Astrology&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Attunement&lt;br /&gt;
|the Wellspring&lt;br /&gt;
|-&lt;br /&gt;
!Augmentation&lt;br /&gt;
|the Bear&lt;br /&gt;
|-&lt;br /&gt;
!Debilitation&lt;br /&gt;
|the Python&lt;br /&gt;
|-&lt;br /&gt;
!Primary Magic&lt;br /&gt;
|the Joyous Mage&lt;br /&gt;
|-&lt;br /&gt;
!Sorcery&lt;br /&gt;
|the Black Flame&lt;br /&gt;
|-&lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|the Falling Star&lt;br /&gt;
|-&lt;br /&gt;
!Utility&lt;br /&gt;
|the Nexus&lt;br /&gt;
|-&lt;br /&gt;
!Warding&lt;br /&gt;
|the Runebinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Alchemy&lt;br /&gt;
|the Mortar and Pestle&lt;br /&gt;
|-&lt;br /&gt;
!Appraisal&lt;br /&gt;
|the Jewel of Night&lt;br /&gt;
|-&lt;br /&gt;
!Empathy&lt;br /&gt;
|the Guildleader&lt;br /&gt;
|-&lt;br /&gt;
!Enchanting&lt;br /&gt;
|the Coruscating Brazier&lt;br /&gt;
|-&lt;br /&gt;
!Engineering&lt;br /&gt;
|the Brass Gear&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|the Burning Forge&lt;br /&gt;
|-&lt;br /&gt;
!Outfitting&lt;br /&gt;
|the Empty Loom&lt;br /&gt;
|-&lt;br /&gt;
!Performance&lt;br /&gt;
|the Minstrel&lt;br /&gt;
|-&lt;br /&gt;
!Scholarship&lt;br /&gt;
|the Silver Scroll&lt;br /&gt;
|-&lt;br /&gt;
!Tactics&lt;br /&gt;
|the Commander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Brigandine&lt;br /&gt;
|the Rivet&lt;br /&gt;
|-&lt;br /&gt;
!Chain Armor&lt;br /&gt;
|the Broken Circle&lt;br /&gt;
|-&lt;br /&gt;
!Defending&lt;br /&gt;
|the Sentinel&lt;br /&gt;
|-&lt;br /&gt;
!Light Armor&lt;br /&gt;
|the Hunter&lt;br /&gt;
|-&lt;br /&gt;
!Parry&lt;br /&gt;
|the Crossroads&lt;br /&gt;
|-&lt;br /&gt;
!Plate Armor&lt;br /&gt;
|the Keep&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|the Knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Athletics&lt;br /&gt;
|the Stellar Stairway&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|the Nimble Dancer&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Locksmithing&lt;br /&gt;
|the Locked Door&lt;br /&gt;
|-&lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|the Valley of Mist&lt;br /&gt;
|-&lt;br /&gt;
!Perception&lt;br /&gt;
|the Stargazer&lt;br /&gt;
|-&lt;br /&gt;
!Skinning&lt;br /&gt;
|the Beast&lt;br /&gt;
|-&lt;br /&gt;
!Stealth&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Thievery&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense Skills====&lt;br /&gt;
{| width=30% class=wikitable&lt;br /&gt;
! width=50%| Skill&lt;br /&gt;
! width=50%| Card&lt;br /&gt;
|-&lt;br /&gt;
!Bow&lt;br /&gt;
|the Arrow&lt;br /&gt;
|-&lt;br /&gt;
!Brawling&lt;br /&gt;
|the Greater Fist&lt;br /&gt;
|-&lt;br /&gt;
!Crossbow&lt;br /&gt;
|the Twilight&lt;br /&gt;
|-&lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|the Boulder&lt;br /&gt;
|-&lt;br /&gt;
!Large Blunt&lt;br /&gt;
|the Crusader&lt;br /&gt;
|-&lt;br /&gt;
!Large Edged&lt;br /&gt;
|the Dwarf&lt;br /&gt;
|-&lt;br /&gt;
!Light Thrown&lt;br /&gt;
|the Feather&lt;br /&gt;
|-&lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|the Infantryman&lt;br /&gt;
|-&lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|the Archer&lt;br /&gt;
|-&lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|the Squire&lt;br /&gt;
|-&lt;br /&gt;
!Polearms&lt;br /&gt;
|the Wall of Thorns&lt;br /&gt;
|-&lt;br /&gt;
!Slings&lt;br /&gt;
|the Halfling&lt;br /&gt;
|-&lt;br /&gt;
!Small Blunt&lt;br /&gt;
|the Gnome&lt;br /&gt;
|-&lt;br /&gt;
!Small Edged&lt;br /&gt;
|the Thief of Hearts&lt;br /&gt;
|-&lt;br /&gt;
!Staves&lt;br /&gt;
|the Hourglass&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|the Wounded Veteran&lt;br /&gt;
|-&lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|the World Dragon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that these skills do NOT match the [[Fortune&#039;s Path]] cantrip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that the Guildleader, the Thief of Hearts, the Twilight, and the Wounded Veteran can be the Terminus for multiple skills, depending on subject and skillset.&lt;br /&gt;
&lt;br /&gt;
== Custom Cards ==&lt;br /&gt;
Unlike other tools Tokka Cards can be customized slightly - Having unique cards introduced to the deck that mimic other cards.  Lohkrian&#039;s demonstrates this:&lt;br /&gt;
&lt;br /&gt;
Before Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see an unpainted Tokka card.&lt;br /&gt;
&lt;br /&gt;
After Painting:&lt;br /&gt;
 &amp;gt;tap card&lt;br /&gt;
 You tap a Tokka card that you are holding.&lt;br /&gt;
 &amp;gt;l card&lt;br /&gt;
 You see the Defenestrated Student.&lt;br /&gt;
 &amp;gt;pull card&lt;br /&gt;
 You hold up your Tokka card, revealing the Defenestrated Student for everyone to see.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;combine card with deck&lt;br /&gt;
 You slide the Tokka card into the middle of your deck and then toss a couple of quick strip shuffles by taking small portions off the bottom of the deck and placing them on the top.&lt;br /&gt;
 Roundtime: 6 sec.&lt;br /&gt;
&lt;br /&gt;
These cards may then be selected any time the deck looks for a card with the same properties as the card that was added. For that deck, it is now a valid choice to help describe prediction outcome.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*{{com|STUDY}}ing the deck will show if/what cards have been added to your deck.&lt;br /&gt;
*As a simple magic trick can be performed by members of Fortune&#039;s Path by {{com|WAVE}}ing the deck at a player who then must {{com|PULL}} a card from the deck.  After this {{com|RAISE}} will select the proper card.&lt;br /&gt;
*Tokka can be dealt by non Moon Mages however the results will not be predictive.&lt;br /&gt;
*Unlike most tools, Tokka require the second hand to be empty to use them, and the deck cannot be put away until the deal is finished, however the prediction takes place with the first card dealt.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{ISearch|tokka deck}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2020&amp;diff=538488</id>
		<title>Moon Mage vision list 2020</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_vision_list_2020&amp;diff=538488"/>
		<updated>2020-11-19T00:20:48Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* 2020 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list includes visions from the [[Moon mage]] [[Prediction#Other prediction types|event prediction]] ability experienced in 2020. &lt;br /&gt;
&lt;br /&gt;
Also included are spontaneous visions experienced without the use of the {{com|Predict}} command. These latter visions can be experienced by any moon mage as long as they&#039;re logged into the game environment when the vision is distributed. Generally these visions signal incipient invasions or immediate developments in an ongoing event or storyline.&lt;br /&gt;
&lt;br /&gt;
Moon mage visions stem directly from their prophetic link to the [[Plane of Probability]] and connection to Fate.&lt;br /&gt;
&lt;br /&gt;
==2020==&lt;br /&gt;
{{Visions|date=11/18/2020|vision=&lt;br /&gt;
A father roams a small home, playfully searching for his child.  He opens cabinets and closets and peeks under beds and behind curtains, but he cannot find the hiding child.  After some time, the man frowns and walks to the child&#039;s room, concern creeping into his voice as he calls out.  With a start, he notices the far wall has been painted with a door, and the door is slightly ajar.  Tilting his head in curiosity, the man examines the painting, and details seem to take shape before his scrutiny.  A brass handle slightly burnishes, the wood grain darkens, and a soft light pours through the doors edges.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/20/2020|vision=&lt;br /&gt;
Your lungs fill with salt water and your eyes adjust to inky darkness.  Gradually, you find you are able to make out pinpricks of dancing blues and greens, and realize you are surrounded by schools of glowing animals, each rippling with pulsating bands of luminescence.  Mesmerized, you reach forward to cup a small octopus undulating by, when something bumps your shoulder and swims away in a flurry turbulence, only evident by a gap in the surrounding points of light.  As you peer into the waters, you become aware of a softly glowing purple gleam far beneath you, rising closer and closer.  Suddenly, the schooling luminescence surrounding you blinks off, leaving you floating in utter darkness, and the purple illumination grows in intensity, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/20/2020|vision=&lt;br /&gt;
You see a man ascending a wide flight of stone stairs, pausing periodically to catch his breath.  With a grunt of frustration, the man pushes onward, occasionally taking two or even three steps at a time.  Minutes pass, and he begins to slow, taking a seat and hanging his head between his knees to pant.  Sweat beads on his forehead, and a single drop rolls down his nose, falling to the dry stone.  As the droplet hits the steps, a low rumble vibrates the stairwell, and the stairs lengthen, the riser shrinking.  The man turns and smiles, and begins to once again climb the now easier steps, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/20/2020|vision=&lt;br /&gt;
You find yourself on a long rowboat, a dozen soldiers intently peering into the gloom, the riverbank and forest barely visible from the light of flickering torches.  The soldiers breathe heavily, clearly terrified.  Suddenly, the water explodes into a column of spray and with a startled scream, two of the soldiers disappear into the murky river.  The rest of the soldiers alternate between firing crossbow bolts into the water and shouting at the oarsmen to row faster, and in the confusion, another column of water explodes and two more soldiers disappear.  Chaos ensues, and a strange black blade wielded by a pale arm slashes from out of the water, hamstringing and gutting the remaining soldiers.  Some supplies catch on fire, and the boat begins to burn.&lt;br /&gt;
&lt;br /&gt;
Rising from the waters, a gaunt alfar warrior slowly strides into the forest, snapping the blade to dry it, and touching a faded blue strip of cloth tied to its bicep.  The vision fades.&lt;br /&gt;
|sub=Empaths|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/20/2020|vision=&lt;br /&gt;
A man dressed in fine silk robes and expensive jewelry sits cross legged in an elegantly decorated room before a mahogany writing table.  Arranging a beautiful gold and platinum pen and ebony inkwell, the man carefully spreads two large sheets of crisp, clean paper and glances out at the open window, closing his eyes and inhaling deeply of the starlight.  Pursing his lips, the man reaches into his robes and produces a clear tessera.  With the sound of shattering glass, the tessera unfurls, involuted ribbons and nested octagons dancing in expanding and contracting spirals.  Taking a deep breath, the man quickly places the tessera atop his head, his eyes going wide, the pupils contracting to pinpricks, and he goes perfectly still.&lt;br /&gt;
&lt;br /&gt;
With unnatural grace, the man reaches for the pen, and dips it into the inkwell, gently tapping the rim to shake excess fluid, and begins to write.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=10/20/2020|vision=&lt;br /&gt;
You see a low walled city perched over a river delta.  Two runners sprint forward, a man and a woman, racing ahead.  Naked save for flowing wraps, their dirt caked feet kick up a billowing cloud of dust.  A shout goes up from the city, and massive wooden gates crank shut, a thick timbered jam dropping into position.  The runners do not slow down.&lt;br /&gt;
&lt;br /&gt;
When the runners are about three hundred yards from the gate, someone atop the walls shouts &amp;quot;Fire!&amp;quot; and a volley of arrows rise into the sky.  The two runners increase their speed, leaping side to side to evade the falling shafts.  As they approach the gate both turn slightly and grunt, their shoulders slamming into the barricade, which explodes in a shower of wood splinters.  The runners continue through the city, leaping over carts and around surprised children, and arrive at the water&#039;s edge, where they continue to sprint across the surface, disappearing around the curve of the bay.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/22/2020|vision=&lt;br /&gt;
You see the sea, and feel a cold wind whipping spray from the tops of waves.  The ocean begins to bubble, warm air rising with the scent of brine and kelp.  Far below the surface, numerous brilliant blue lights begin to rise, luminescent orbs wrung around massive structures of shell and coral.  The ocean bulges with displaced water, and a billowing cloud gathers.  A massive bolt of electricity strikes the ocean, and the waters part, the twisted forms dripping and hissing as they breathe the air.  From within the buildings, unblinking eyes peer from membranous windows, and the vision fades.&lt;br /&gt;
|sub=Merelew|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/22/2020|vision=&lt;br /&gt;
You feel damp cold, and see a twisted altar.  In the center of the room a massive tome is perched on a broad pedestal.  Reaching for the book, you hear a hiss behind you, and feel a sharp blade press against your throat.  Fetid breath softly whispers in your ear, and you feel brittle nails scrape along your cheek.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell me, sssmoothskins.  When was the last time you heard from the -- Dragon Emperor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The knife sinks into your flesh, you feel warm blood splash across your chest, and the vision fades.&lt;br /&gt;
|sub=Dragon Priests|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/22/2020|vision=&lt;br /&gt;
You hear a cacophonous din directly ahead.  A single oak stands in the center of a clearing, its sprawling branches reaching high to the starlight.  The trunk has been heavily shaped and carved into an impressive cityscape, tiny buildings, bridges, walkways and parks wrapped in a column.  The rapid fire staccato continues, with the briefest of pauses before resuming.  As you walk around the tree, you see a small woodpecker working the wood, carving a glowing smithy, its bright red tufted head blurring back and forth as shavings fall to the ground.  The bird sees you and pauses a moment in consideration, glancing to the side, where you see countless trees, each similarly carved.  The bird chirrups, and continues to loudly hammer on the project.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/22/2020|vision=&lt;br /&gt;
Your mouth fills with the taste of copper, and you see a tall figure deftly pleating a sheet of crackling energy.  Rotating the project, the figure begins to sketch a series of geometric symbols on the sheet, and as each symbol is completed, the sheet bends sharply, ends merging, portions splitting, unfurling and re-knotting.  The work continues for some time, and a bizarre form takes shape, a strange contraption with sharp points and sliding, twisting, and interlocking components, pulsating electricity coursing in tight circles around each section.  The figure considers the work, scrutinizes its movements, and with a sigh, crushes it in a shower of sparks and discharging energy.  After a moment, the figure draws another sheet of crackling energy, and begins to work.  The vision fades. &lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/22/2020|vision=&lt;br /&gt;
You find yourself walking down a long corridor, a held torch the only source of illumination.  The darkness behind you swirls with malevolence, and as you steadily walk forward you hear cruel whispers, tormenting and teasing, urging you to simply stop and surrender.  The torch begins to flicker, and grasping tendrils catch at your ankles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are not a Master of Fate and the skies, of light and the mind.  You are, and always have been, a simple farmer, dreaming heroic fantasies between ceaseless cycles of planting and harvesting.  You are nothing.  You will die as you lived -- unknown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You begin to feel the ache of field labor in your bones, your hands calloused from the sickle.  You forget the skies, the weight of the moons.  You are tired, so tired, and the torch gutters into darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop, rest here.  Do not continue these lies.  You do not have permission.&amp;quot;  You feel something strong around your neck, and the experience fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/14/2020|vision=&lt;br /&gt;
A thin woman sits before an easel, an unfinished painting long since dried.  Reluctantly, she picks up a brush and palette, mixing a brilliant purple pigment with a hint of gold, but does not touch paint to canvas.  With a sigh, the woman puts down her tools and stares at the painting for a long while, but inspiration fails her.  After a long while, she begins to weep softly and reaches for a long, sharp knife.  Thumbing the blade to test its point, the woman grimaces and gouges out first one, then the other eye.&lt;br /&gt;
&lt;br /&gt;
Shuddering in agony, blood pouring down her face, the woman cries and screams but reaches for the brush and begins to paint.  As the image begins to take shape, a masterpiece is revealed, with incredible details and evocative colors, rich contrasts and sublime brushwork.  When the painting is finished, the woman fumbles the canvas to a drying rack, and places a blank canvas on the easel, and continues to paint.  The vision fades.&lt;br /&gt;
&lt;br /&gt;
[Note: A variation of this vision appeared in August which referred to a subject of a different gender.]&lt;br /&gt;
|sub=Prophets of G&#039;nar Peth|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=09/09/2020|vision=&lt;br /&gt;
Your nostrils fill with dry air and the scent of sesame and pine.  You find yourself wandering a wide chamber with plain, smooth stone walls and a single small oil lamp suspended high above, unflickering in the still air.  A simple catafalque bears a corpse wrapped in swaths of linen, the trailing ends spread wide, arrayed across the floor.  On closer inspection, you realize the strips of cloth are embroidered with fine green and gold lettering, a beautiful script stretching along both sides of the fabric.  You begin to read one of the strips, and make out, &amp;quot;Always, she stopped for sunsets and played in the ocean spray.  Once a master of the blade, she mastered the art of the lute.  Always, she sang to Xibar and chased the sun.  Always, her son sought her guidance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Note: A variation of this vision appeared in August. The note refers to a subject of a different gender.]&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/25/2020|vision=&lt;br /&gt;
A thin man sits before an easel, an unfinished painting long since dried.  Reluctantly, he picks up a brush and palette, mixing a brilliant purple pigment with a hint of gold, but does not touch paint to canvas.  With a sigh, the man puts down his tools and stares at the painting for a long while, but inspiration fails him.  After a long while, he begins to weep softly and reaches for a long, sharp knife.  Thumbing the blade to test its point, the man grimaces and gouges out first one, then the other eye.&lt;br /&gt;
&lt;br /&gt;
Shuddering in agony, blood pouring down his face, the man cries and screams but reaches for the brush and begins to paint.  As the image begins to take shape, a masterpiece is revealed, with incredible details and evocative colors, rich contrasts and sublime brushwork.  When the painting is finished, the man fumbles the canvas to a drying rack, and places a blank canvas on the easel, and continues to paint.  The vision fades.&lt;br /&gt;
&lt;br /&gt;
[Note: A variation of this vision appeared in September. The note refers to a subject of a different gender.]&lt;br /&gt;
|sub=Prophets of G&#039;nar Peth|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/25/2020|vision=&lt;br /&gt;
You find yourself looking at the remains of a burnt room, a blackened chair and still smoking floorboards all that remain apparent amidst a pile of smoldering charcoal.  You kneel before the ruins and gently scrape at the wreckage, finding a large tome that crumbles at your touch.  Opening the book, the cover falls apart in your hands, and a few pages fall to the floor in fragments of charred paper.  You catch the words &amp;quot;They&amp;quot; and &amp;quot;Know&amp;quot; before the text disintegrates.  As you exhale, a page billows away in a plume of dust, and more words are revealed for a split second,&lt;br /&gt;
&lt;br /&gt;
They&amp;lt;br&amp;gt;&lt;br /&gt;
Loathe&amp;lt;br&amp;gt;&lt;br /&gt;
Us&lt;br /&gt;
&lt;br /&gt;
Blinking in confusion, your hands begin to shake and more words fall to the ground,&lt;br /&gt;
&lt;br /&gt;
You&amp;lt;br&amp;gt;&lt;br /&gt;
Do&amp;lt;br&amp;gt;&lt;br /&gt;
Not&amp;lt;br&amp;gt;&lt;br /&gt;
Have&amp;lt;br&amp;gt;&lt;br /&gt;
Permission&lt;br /&gt;
&lt;br /&gt;
The tome decays into ash, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/25/2020|vision=&lt;br /&gt;
You see a small crowd gathered before you, laughing and cheering.  At the center of the gathering sits a small child who is hunched over a stack of exquisitely patterned origami paper, and you watch as he tiny hands move with rapid, exacting precision, creating exquisitely detailed animals and oddities in rapid succession.  As the child finishes each creation and places it on the ground, they begin to move and play, acting out dramatic sequences, some humorous, some deadly.  A lion devours a tornado.  A nested pinwheel slices a soldier to tatters, and an apple tree drops tiny fruits for a bounding rams.&lt;br /&gt;
&lt;br /&gt;
The child looks at you with a coy smile and asks, &amp;quot;Any requests?&amp;quot;  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/25/2020|vision=&lt;br /&gt;
Basking in the warm sun, you find yourself closing your eyes and tilting your head upward.  Birds sing, competing with the cacophonous drone of cicadas.  You inhale deeply of the summer air, petrichor surrounding you.  Suddenly everything goes silent, and opening your eyes, you watch as the ground splits and roils as a tiny sapling thrusts itself into the light and quickly grows into an enormous tree.  Thick blossoms unfurl in its foliage, and the air begins to fill with a heady scent.  You find yourself getting sleepy and lie against the trunk.  As your eyes begin to droop, you see a similar tree in the distance, the base of its trunk littered with skeletons entwined with root and vine.  You feel a thin creeper begin to inch across your neck, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/25/2020|vision=&lt;br /&gt;
Your nostrils fill with dry air and the scent of sesame and pine.  You find yourself wandering a wide chamber with plain, smooth stone walls and a single small oil lamp suspended high above, unflickering in the still air.  A simple catafalque bears a corpse wrapped in swaths of linen, the trailing ends spread wide, arrayed across the floor.  On closer inspection, you realize the strips of cloth are embroidered with fine green and gold lettering, a beautiful script stretching along both sides of the fabric.  You begin to read one of the strips, and make out, &amp;quot;Always, he stopped for sunsets and played in the ocean spray.  Once a master of the blade, he mastered the art of the lute.  Always, he sang to Xibar and chased the sun.  Always, his son sought his guidance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You set down the linen, and the lamp gently flickers into darkness, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
[Note: A variation of this vision appeared in September. The note refers to a subject of a different gender.]&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/25/2020|vision=&lt;br /&gt;
You see an inverted pyramid of cyclopean magnitude looming above a twisted landscape.  Lightning streaks through a blackened sky, illuminating the facets in the obsidian structure.  A seer in blue robes with cataract-clouded eyes stands before it, arms outstretched as if to embrace the pyramid.  In a moment, the lightning converges on it.  You feel the pyramid now within your own hands, a tiny polyhedron floating above your flesh.  The vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=08/02/2020|vision=&lt;br /&gt;
You feel the warm sun and hear the distant call of gulls swallowed by the hiss and churn of the ocean.  The scent of salt and kelp wash over you, and you walk down an endless beach, the horizon dotted with ships of the line and clippers, schooners and single mast sloops.  As you continue along the gentle curve of the sands, something catches your eye, broken crates and scattered straw pushed into tight lines by the waves, bright glimmers buried in the flotsam and jetsam.  You begin to dig, brushing aside the sands, and find a cache of assorted weapons, maces and staves, bows and blades, fresh and as yet unblemished by the ocean.  As you begin to take inventory, you cannot help but wonder for where these weapons were bound, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/25/2020|vision=&lt;br /&gt;
You find yourself walking along the ramparts of a large wall, the dark night covering a trackless swampy forest of rot and twisted trees spanning to the south.  Periodic torches betray the presence of siege engines, thick timbered ballistae and trebuchets built into the stone, well provisioned with iron-tipped bolts half a dozen span in length and oiled clay boulders.  The sounds of wild animals can be heard in the distance until a chorus of hooting and growling is suddenly choked off.&lt;br /&gt;
&lt;br /&gt;
Beyond the marsh to the south, a series of fires flash to light and arc wildly upward, soaring into the sky in brilliant streaks, and screaming as they begin to drop towards you.  As they fly, they fragment and pummel the wall around you to little effect.  Looking down, you realize the flaming projectiles are the severed heads of woodland beasts, flesh burnt and peeled back around blackened teeth.  More fires light in the distance, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/25/2020|vision=&lt;br /&gt;
Your mouth fills with the taste of copper, and massive bolts of lightning crackle ceaselessly nearby.  A tall figure obscured in conflicting light labors at a forge made of silvery-white oravir.  The forge glows a lurid green, and the figure reaches in with his bare hands and extracts a bolus of seething energy that sheds droplets and shafts of light.  Held between cupped palms, the bolus begins to float and distort, compressing in on itself into a tight disc.  The figure deftly curves and twists the form, and with a snap of outflung hands, he suddenly stretches it into a wide sheet.  Rotating his arms in a wide circle, the sheet begins to spin, spiraling energy pinwheeling ever faster.  The figure rears backwards and punches through the center of the sheet, eliciting a deafening explosion of noise as the sheet flares with brilliance, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/25/2020|vision=&lt;br /&gt;
The hot sun blazes above in a muted desert sky, the dry air buzzing with an enveloping sandstorm.  Several soldiers clutch scarves to their faces and lean low as they cross between the dunes, communicating via hand signals.  One soldier climbs to the ridge and peeks over, gasping in surprise as he is jerked over the edge.  His screams are choked short in moments, and with a howl of whipping sand and hissing winds, the storm intensifies.&lt;br /&gt;
&lt;br /&gt;
The other soldiers form a line, each with hands on the shoulder of the ally before them as they continue forward, heads bowed against the onslaught.  Behind them, a gaunt alfar with scarred wrists and a faded blue strip of cloth tied to its bicep rises from the sands, a long black blade held at the ready.  The alfar grabs the last soldier in the column, muffling her cries and slitting her throat, and then instantly disappears into the storm.  The vision fades.&lt;br /&gt;
|sub=Empaths|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/25/2020|vision=&lt;br /&gt;
Everything flickers, the fabric of reality rent, and you see a massive tower of poured stone, riddled with openings, doorways, perches, and steel cables.  A fetid miasma wafts across the area, leaving rot and rust in its wake.  Countless gold plate-wearing figures emerge from the tower, peering into the distance as a warning horn reverberates.  From the midst of the choking smog, skittering forms with too many limbs undulate forward, and the faint outline of enormous, slow-moving behemoths can be seen steadily advancing in the distance.&lt;br /&gt;
&lt;br /&gt;
The figures slam their swords against massive tower shields in challenge and leap from the tower, bounding downward as they rush into battle.  Showing no fear, they swing radiant light and glow with brilliant luminescence as they practice their craft, carving arcs of chitin and hoarfrost.  The giant monstrosities resolve as they approach, screaming in splintered wood and bone.  The figures charge, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/25/2020|vision=&lt;br /&gt;
A long hallway stretches before you, narrowing to a vanishing point at the horizon.  Countless wooden doors adorned with beautiful carvings span endlessly to the distance, a small stand next to each bearing a single lit candle, a notebook, and a key.  The smells of lavender and summer rain waft gently around you, though there is no breeze.  Nearby, a door opens, and an old woman steps through, dressed in a simple robe and humming softly to herself.  She closes the door behind her, but not before you catch a glimpse of what lies beyond the threshold: a swirling nebula and torn space, burning stars, and gas giants glowing with radiant, crackling auroras.&lt;br /&gt;
&lt;br /&gt;
The woman locks the door, writes something in the notebook, and sets the key on the stand.  She walks to the next door, checks its notebook, picks up its key, and slots it into the door.  She smiles slightly as she turns the key, and as the tumblers slide into position with a soft *click*, the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=07/01/2020|vision=&lt;br /&gt;
You find yourself enveloped by the scent of rich vegetation and the sound of competing bird calls.  A thick jungle stretches around you, sunlight trickling through tiny gaps the dense canopy.  A gaunt alfar with scarred wrists and broken wings walks along a stream, wide eyes scanning the area.  The alfar spots something and leaps to a nearby tree, scampering up the trunk and silently leaping from branch to branch before crouching low.&lt;br /&gt;
&lt;br /&gt;
Observing a small encampment of soldiers as they clean their shields, spears, and crossbows, the alfar&#039;s eyes narrow in contempt.  Silently touching a faded blue strip of cloth tied above its bicep, the alfar draws a long black blade and leaps from the tree.  The sound of battle continues for some time, the screams pleading for mercy that the alfar callously withholds.  After some time, the alfar stands amidst the corpses of the camp, calm and impassive, and the vision fades.&lt;br /&gt;
|sub=Empaths|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
You blink as a man approaches and smiles.  He begins patting his vest, looking for something, and says, &amp;quot;Wait, I know it was...  just a moment please&amp;quot;, and continues rummaging through his clothing.  As he shakes his cloak, you can hear the gentle tinkle of metal, and the man removes various keys, scrutinizing each before putting it into a different pocket and continuing his search.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry, sorry, I swear I had it a moment ago,&amp;quot; he says, &amp;quot;Just, sorry, I know its here somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crouching down, he pulls off a boot, and hopping awkwardly, upends it, pouring a shocking number of keys onto the ground.  The stream continues, until they form a tiny mound and the man replaces the boot, kneels, and begins sorting through the pile.  Grabbing one, he excitedly shouts with joy and turns to you, proffering the nondescript key.  Suddenly, he frowns and vanishes without a trace, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
You hear deafening waves, and the briny smell of sea spray fills your nostrils.  You find yourself standing on a long dock made of atramentous wood, dark green waters churning and frothing as the winds buffet white caps and scatter misty foam across the walkway.  At the end of the dock you see an enormous lighthouse, stretching high into the sky as it casts slowly spinning twin spears of radiant light into the distance.  As you walk down the dock, the storm intensifies, and torrents of water stream back and forth across your path.  Nearing the lighthouse, you see a thin door, and after a moment of struggling with the secure latch, you shove your way inside.&lt;br /&gt;
&lt;br /&gt;
The sounds of the raging waters and storm muffled through the thick stone walls of the lighthouse, you find yourself surrounded by gloom, panting as you wring saltwater from your clothes.  A voice calls out, &amp;quot;I knew you&#039;d make it here sooner or later.  We have so much to discuss.&amp;quot;, and the vision fades.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
A region of space before you begins to roil and twist violently, casting bizarre reverse rainbows and delayed reflections in every direction.  The anomaly rips open with a loud rumble.  Your prophetic senses reel with a confusing panoply of mixed possibility, stretching not merely forward, but also sideways, the plucked web reverberating with a deep and resonant tone that suffuses you with overwhelming nausea.  You lose your balance.  Your grasp of tomorrow and what is to come mutates, filled with contextless whispers from stars that have seen what never was.&lt;br /&gt;
&lt;br /&gt;
You begin to press your hands into your eyes to block out the maddening visuals, screaming to drown out the babble.  Suddenly the anomaly shatters, the fragments evaporating, and the vision fades as you are left panting and unsteady.&lt;br /&gt;
|sub=Prediction|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=06/25/2020|vision=&lt;br /&gt;
A busy market unfolds around you, shouting merchants and laughing patrons jostling and negotiating.  Two women examine a bolt of fabric, discussing the weave and color, clearly impressed with the product.  One woman smiles at the other, and says &amp;quot;Thank you for your observations.  You have a good eye for quality.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The other woman returns the smile, replying &amp;quot;My pleasure.  I&#039;m glad I was able to help you decide!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The first woman pays for the cloth and leaves the shop.  Her head suddenly jerks awkwardly, as if listening to something in the distance.  Carrying the bolt, she leaves the market, passing through the town gate and traveling down the trade road for some time.&lt;br /&gt;
 &lt;br /&gt;
Arriving at a darkened cave, the woman lays the bolt on a sturdy table and bows respectfully.  A figure emerges from the cave holding a strange looking fetish and looks over the cloth a moment before nodding a dismissal to the woman, as the vision fades.&lt;br /&gt;
|sub=Risen|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
Your mouth fills with the taste of copper, and you find yourself standing on a precipice overlooking a roaring ocean of tumultuous energy, written in a symbols and logic that you cannot comprehend.  Lightning endlessly crackles nearby, violently lashing the air and raking across the metallic structures jutting around you.  You are deafened with the deluge of noise, the charge in the air palpable.&lt;br /&gt;
&lt;br /&gt;
After a moment of blinking away the sensory overload, you realize you are standing next to a tall figure obscured in the conflicting light of this place, their head held high as they peer into the distance.  The figure gives a slight &amp;quot;tut&amp;quot; as they shake their head, and with a series of swift motions, begins weaving sparking runes into the air before them.  The vision fades.&lt;br /&gt;
|sub=Warrior Mage|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone-dry.  A muscular alfar is chained to a rock face, bruised and battered, vestigial wings broken and mutilated.  Straining against the manacles and screaming obscenities at the sky, the alfar leans forward, and as the irons cut into the creature&#039;s wrists, its arms and shoulders ripple as it howls.  The piton securing the chain begins to flex.  Long cracks begin to stretch outward from where it was hammered into the stone wall, blood flowing across the alfar&#039;s fists.&lt;br /&gt;
&lt;br /&gt;
With a screech of tortured metal and the splintering of rock, the alfar lurches forward, racing to a prone figure nearby.  Tears streaming from its enormous eyes, the alfar turns over the body of an Elothean woman and gently cradles her in its bloodied arms.  Her eyes stare at the sky lifelessly, her face pale above a deep gouge that nearly severs her head from her body.  The alfar continues to scream, and the vision fades.&lt;br /&gt;
|sub=Empaths|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
You find yourself in a softly lit chapel, torches casting dancing shadows along the walls and the muted sounds of birds nesting in the rafters.  The door slowly swings open, rusty hinges protesting loudly, and a disfigured scholar strides in, limping slightly, though his held high.  He drops a severed cinderbeast head upon the chapel&#039;s altar, and with a grimace, falls to his knees and begins to pray.  The altar shifts imperceptibly and the offering erupts into blue flames which quickly consume it entirely, though the man does not appear to have received the answer he sought.&lt;br /&gt;
&lt;br /&gt;
Wincing, he rises to his feet and begins to clean the altar, humming softly to himself.  When finished, he looks at his knife a long moment, and shakes his head in disgust.  He turns to leave, and you notice a glassy pond outside the chapel, reflecting the sun.  The scholar closes the door behind him, and the vision fades.&lt;br /&gt;
|sub=Necromancers|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
You find yourself staring at a barren tree, branches sagging with frost as it sways in the breeze, creaking as it stirs.  As you look closer, you notice a multitude of fist-sized crystalline cocoons strung along the branches, each occasionally twitching and shifting slightly.  An icy wind howls, and the cocoons begin to chirrup slightly, elongating and straining as something within pushes against the inside.  A long split appears on one of the cocoons, and a large moth crawls outward, spreading transparent wings that shimmer with glassy iridescence.  The moth fans the wings, stretching its proboscis and limbs, and as the wings take shape, the fluid within begins to freeze and crackle.&lt;br /&gt;
&lt;br /&gt;
The moth turns suddenly, noticing you, and flies forward at breathtaking speed, jagged forelimbs outstretched.  You shout in surprise, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/27/2020|vision=&lt;br /&gt;
You feel the strong sun on your face, and smell the salt of the sea overlaid with the scent of rich vegetation and volcanic soil.  Wandering amidst the warm streets and brightly colored shops, you stop before a stall selling paper bags filled with candied almonds and dried cherries.  A rat cautiously creeps from a sewer grate and makes a dash for some fallen discards.  With a tiny *squeek!* of joy, the rat quickly stuffs a few almonds into its mouth as it scampers back to the sewer grate.&lt;br /&gt;
&lt;br /&gt;
You find yourself following the rat as it winds through tunnels and overflow piping, when suddenly, a clawed hand snatches it midleap, and a maw of yellowed, broken fangs tears the rat in half with a quick bite.  A lone almond falls to the muck below, and the crunching of bone echoes around the dripping dark.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/03/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone dry.  You see a double ring of soldiers -- shield wardens in the middle, crossbowmen on the outside -- their attention focused inward.  At the center of the ring kneels a thin Elothean woman with greying hair, bleeding heavily but surrounded by over a dozen unconscious soldiers.  An alfar warrior stands next to her brandishing a blade, turning to keep an eye on the encroaching ring, one hand protectively on her shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must flee,&amp;quot; the alfar hisses.  &amp;quot;The battle is lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman takes a long breath, and stands.  Her wounds knit, and she assumes a rigid pose.  A dozen crossbows sing, and her form blurs as she catches a bolt in mid air, dancing away from the rest, the alfar snapping the sword to parry the remainder.  Another volley flies, and several bolts bury themselves in the woman&#039;s chest and back.  The alfar shouts in rage, the woman sinks to her knees, and the vision fades.&lt;br /&gt;
|sub=Empaths|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/29/2020|vision=&lt;br /&gt;
Your vision fades, revealing a large crystalline spire.  Howling winds accompany the call thousands of whispers, as formless fragments of starlight and shadow coalesce from emptiness, rippling in waves resembling states of consciousness.  Spirits assemble, speaking in incoherent tongues, slowly circling the object as it shatters.  Cracks reveal myriad shattered futures, rent from their point of origin and twisting outward into a web woven from waxing ethereal threads, branching outward to resemble a tree.  Two moons stand full, keeping watch above this newly-grown structure, as the din of whispers turns to silence, awaiting you to water its roots.  Slowly, your sight returns to normal.&lt;br /&gt;
|sub=Nomads of the Arid Steppe|rep=None, global vision}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see yourself in an opulent hall, walls bedecked with ornamentation and splendor.  Two voices echo through the cavernous chamber.  The first resounds, &amp;quot;I argue that the Negotiants have acquiesced to the boundary lines contract rules and must now be estopped from arguing otherwise.  We have upheld the terms of the contract, and now we require more.&amp;quot;  The second is a detached atonal otherworldly hum, echoing in your mind -- &amp;quot;The terms remain.  It would be wise to not endeavor to renegotiate, lest we relinquish our gifts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Undeterred, the first begins retorting, his voice elevating in frustration and demands, until it descends to match the same droning, lifeless pitch, finishing by muttering about bifurcated polynomial space.  The voice falls to silence, accompanied by a lifeless thud echoing throughout the halls, and your vision returns.&lt;br /&gt;
|sub=Negotiants|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see a wide open plain, featureless save for a circle of hideously twisted warriors standing shoulder to shoulder.  Their carapace armor is cracked and slagged, though their bone shields and monstrously spiked weapons are still held firmly.  The land around them is raked with black burns, molten stone bubbling as it rapidly cools.  The yawning void in the midst screams in rage, and tentacles made of smoke and claw flail outward, latching onto the warriors backs and pulsating grotesquely.  The warriors shiver in delight and seem to grow, their armor mending and sprouting spines, their shields and weapons swirling with malevolent energies.  The horizon fills with rising points of brilliant golden light, and the warriors snarl in anticipation.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
Everything flickers, the fabric of reality rent, and a screaming wind scatters jagged shards of ice across your face.  A massive figure in golden plate steps in front of you and raises a tower shield, bracing her shoulder against the onslaught.  Icicles and hoarfrost accumulate on the edges of the shield, and she leans forward, grunting with effort.  Glancing around, you see hundreds of other figures in golden plate, leaning into tower shields against the winds, many guarding cowering and helpless people.&lt;br /&gt;
&lt;br /&gt;
The wind begins to intensify, and the figure roars in fury, her armored boots gouging deep tracks into the rocky ground.  You see other figures blown backwards, those they protected freezing solid and shattering into bloody crystal.  The figure slams her shield into the ground and a crackling mess of ice shatters against her bascinet, tearing the helm off.  Looking back at you, her smirks despite a broken nose, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see a wide bank along a mighty riverway and watch as a small bat lands on a nearby branch.  Hanging from its perch, the bat begins to chitter at you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most unwise, but they were warned,&amp;quot; the bat says.  &amp;quot;He did all he could do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A large eel uncoils from the river and rears above the water.  It seems to appraise the bat for a long moment before sliding back into the waters.  Nothing obvious happens for a long moment.  Suddenly the entire river erupts with electricity, bolts of green and blue jaggedly ripping across the surface of the waters, writhing along the riverbank, spooling into balls of spindly white lightning that spit violent sparks before bouncing around and dissipating.  In the distance, a generous laugh can be heard, and the bat, unharmed, flies away.  As the vision begins to fade, dead fish start to float to the surface of the river.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=04/27/2020|vision=&lt;br /&gt;
You see a disfigured scholar standing before the gates of Riverhaven, looking with his one remaining eye to the east.  He raises a blackened, withered fist to the heavens and offers a silent prayer, seeming to grow in strength and resolve.  Cupping his palm slightly, an orange light flickers around his head and begins to follow him.  A large wasp lands on his shoulder and begins grooming itself.  The scholar pauses and allows the insect to crawl onto his palm.  He watches the wasp scurrying over his hand and after a moment, slowly crushes it.  The wasp offers no resistance and seems to sigh in relief as it dies, and orange light flares with brilliance.  The scholar marches into the swamp, and the vision fades.&lt;br /&gt;
|sub=Redeemed|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You are surrounded by darkness, able to make out only a faint dripping and the scent of damp stone.  A light bobbles in the distance, and as it approaches, a voice shouts out, &amp;quot;Hey!  Over here!  This way!&amp;quot;.  You find yourself being led by strong calloused hands through an array of tunnels.  After some time, you enter a large open chamber, and the miner leads you to the far wall.  The rock is speckled with softly glowing crystal, flickering with light other than the miner&#039;s headlamp.  The miner nudges you to get your attention and flips a small rock into the wall, which is slowly absorbed and vanishes without a trace.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yup.  Anything goes in, but nothing comes back,&amp;quot; the miner says.  &amp;quot;And here we wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The miner shrugs, though their eyes begin to glow softly, like the crystal in the wall, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You find yourself encased in a crystalline cocoon, unharmed but restrained by glass-like tendrils that worm their way into your flesh.  You scan over your body and see nodes of brilliant light placed at various points beneath your flesh.  You look around, and squinting through the hazy diffraction of the walls of your cocoon, you make out an endless row of cocoons with various forms held within.  Whispered voices, scared and confused, begin to echo around you, and your visual sensorium begins to become overlaid with additional inputs -- those of other individuals similarly trapped within their own cocoons.  A thousand hands explore the walls of their prison, a chorus of anxious voices begins to clamor, and through it all, a complex series of manifolds rearranges itself, the continuous, homeomorphic deformation encompassing a derived spatial projective.  Suddenly, the cocoon begins to fracture, and your find yourself blinking in confusion as the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You see a large man working before a hot oven.  Sliding a long paddle into the opening, he carefully removes a perfect loaf of bread.  Frowning as he investigates his handiwork, he juggles the still-hot loaf a moment before tapping the bottom a few times and listening carefully.  He smiles, places the bread on the counter, and peers into the oven a moment.  Standing tall, he wipes his hands on his apron, and takes a seat as he begins humming softly.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You see a parched field, scattered with scrub and dried grass.  A few sparrows fruitlessly pick around the dirt, chirruping at one another occasionally.  As the sun soars overhead, the earth begins to crack, and a single point high in the sky begins to descend.  As it grows, it unfurls long green vines, and reaching for the ground, slowly drifts downward.  As the trailing vines touch the dried field, they burrow deeply and begin to thicken, pulling down a large sphere of foliage, which despite being tethered, continues to hover, bobbing softly in the breeze.  The sparrows begin to explore the strange plant, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/30/2020|vision=&lt;br /&gt;
You hear the faint ringing of fine bells, and see an ephemeral woman made of silvery blue light floating in the distance.  Her face is rapturous, and she soars along at breathtaking speed, half a dozen orbs of similarly silver-blue light floating around her head.  She slows a moment and rears back, her fists held before her, and arching her head back she silently screams to the skies.  The orbs begin to grow in size and intensity, and as one, erupt into a multitude of brilliant golden beams of radiant energy.  The woman vanishes behind the blinding light, a second sun erupting far above as the beams begin to rake the land, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
You see a man unfurl a length of tapestry from a loom and pause to examine it.  He holds the fabric between his arms, scanning along its length, examining every inch of the complex weave.  As he progresses, the material begins to fade, losing coherency as it becomes transparent, ephemeral.  Before long, the man is holding nothing but air, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
You find yourself deep underground, surrounded by the oppressive weight of the chill air and echoing dripping of damp stone walls.  An enormous door of kertig and banded bronze is closing as giant gears churn, and astonishingly, a massive figure in golden plate braces in the mantle, holding the doors open, slowing their closure.  Beyond the doors cowers a family of weeping refugees, dirty and frail, and far behind them, skittering forms of tooth and claw race forward.  The massive figure shouts at the family, urging them to run faster, and her strength begins to waver as the doors begin to close.  As the monstrous forms draw near, the figure grits her teeth with the effort, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
You see a wide open plain, featureless save for a circle of warriors standing shoulder to shoulder.  Their forms are twisted, hideously contorted, and a dark miasma streams from their bodies, pouring from the gaps in their armor.  A yawning void pulsates and crackles in their midst, full of barely visible gaping maws and clawing horrors.  A loud series of explosions can be heard in the distance, and the horizon fills with rising points of brilliant golden light.  Soaring high into the sky, the sparkling lights hang for a moment and begin to coalesce.  The figures smirk, raising shields made of writhing carapace and twisted space, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone dry.  A thin Elothean woman stands atop a boulder, her graying hair and fading robes a sign of the time that has passed.  Her posture is unchanged -- rigid and impassive, she watches the distance.  At her side, a muscular alfar warrior sits cross-legged, casually sharpening a long black blade with a whetstone.  The woman leans forward and frowns, the wrinkles of her face -- evidence of the mountain air and sun having left their mark on her -- deepening as she squints and peers into the distance.  The warrior pauses and without looking up says, &amp;quot;Just some horses.  Come, lets get some tea?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman blinks a moment, shakes her head slightly, and stands tall again as the vision fades.&lt;br /&gt;
|sub=Empaths|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=03/01/2020|vision=&lt;br /&gt;
A tall woman leans forward and grabs your hand.  She smells of honey and fresh ginger, and the terror in her face is unmistakable.  She yanks a locket from around her neck, snapping the fine silver chain, and presses it into your palm.  The locket opens with a soft click, and blue motes of light begin to spiral outward.  The woman looks relieved for a moment, then erupts into flames, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/22/2020|vision=&lt;br /&gt;
You feel a deep chill in the air as the world melts away around you and all you see is a massive dragon soaring high above the clouds, bits of ice and frost shedding from its body with every mighty wing stroke forward.  One of the errant shards begins to dance hypnotically through the air, spinning, twisting, and twirling upon a wild course as it falls toward the ground below.  You wince and shield your face just as the shard of frost is about to pierce your eye, and a feminine laughter rings in your ears!  You finally open your eyes to find that the vision has faded and the world returns to what it was before.&lt;br /&gt;
|sub=Dragon|rep=False}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
You see a vast open vista, salt flats stretching to the horizon, reflecting the sun in a vast expanse of white glare beneath a cloudless pale blue sky.  Everything is still and silent, when suddenly a man and a woman sprint by, nearly nude save simple flowing wraps.  Both are barefoot, their calloused feet pounding into the salty ground leaving crackled footprints, a cloud of dust billowing in their wake.  Neither passes the other, and sweat pours from their flowing hair and long limbs.  They heave, their breaths in rhythm, and their hearts beat steadily, furiously.  Muscles strain, tendons creak, and still they pound forward, eyes wide and faces grim.  The man begins to falter and pulls a vial from his belt, and without missing stride, drinks it in full.  He grimaces, clenching his teeth as blood begins to stream from his nose, but he surges forward and matches the woman&#039;s pace.  They continue to run, and the sun burns overhead.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
A battle rages all around you, the clash of steel and magic tearing flesh and rending the sky.  Blood soaks the mud, and the screams of the wounded mix freely with the howls of the frenzied.  A phalanx of wardens standing shoulder to shoulder leans into their tower shields, grimacing against a river of fire and shadow that breaks against their barrier.  Initially deflected by the shield wall, glowing fragments of sparking metal trace flaming arcs in the air.  One by one, the wardens&#039; shields fail, and they are incinerated, flashes of outlined skeletons disintegrating to ash.  You crouch in their wake next to a crystalline globe filled with a murky fluid, wrapped in wire and connected to a series of conduits.  One of the wardens looks back at you, wide eyed, and screams &amp;quot;Now!  Do it now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You realize you are holding a small, crackling piece of metal, which you slam into the globe.&lt;br /&gt;
&lt;br /&gt;
The globe erupts in uncoiling energies and no-color, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
A windswept mountain steppe unfolds around you, the air chill and bone dry.  Half a dozen soldiers lie on the ground, groaning as they rub bruised ribs or cradle dislocated shoulders, their weapons shattered around them and their armor torn from their bodies.  A thin Elothean woman stands rigidly next to a muscular alfar warrior, and together they look down at a tall man with a broad frame.  A bruise is slowly blossoming across his eye, and his pauldron bears the emblem of a captain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Turn back.  There is nothing for you here,&amp;quot; the alfar warrior states.  &amp;quot;Do not return.  We will always guard these mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captain stands with a groan, turns to help his soldiers, and they begin limping back down the steppe.  The woman and the alfar warrior watch them go, and after a long while, the alfar begins to snicker as it playfully shoves at the woman.  She does not yield, though the corner of her mouth betrays the barest hint of a smile.  The vision fades.&lt;br /&gt;
|sub=Empaths|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
A massive tree erupts from the ground, steel, stone, and fire wrapped into a triple-helix trunk that unfurls into an expansive canopy.  To the east, a crackling red storm swirls into an immense tornado, slamming into the ground and opening before you, a tunnel of chaos and lightning revealing a massive slab of iron.  To the north, an angled ziggurat towers into the sky, warring light and shadow rippling across its steps and altars.  To the west, an endless desert, featureless save for a single pinpoint of light in the distance.  A battered wasp lands on the tree&#039;s trunk and examines its surroundings before flying east.  The storm rages, and after a long moment, the screaming begins.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/02/2020|vision=&lt;br /&gt;
Everything flickers, the fabric of reality rent, and a howling wind spatters hot, fetid blood across your face.  A towering wall appears before you and erupts into a mass of screaming multi-limbed bodies, skittering with wing and claw.  The tide of forms rushes forward in throes of rage, and a massive figure in golden plate shoves you back.  The wind plinks against her armor, sending sparks as rock and shard bounces off breastplate and helm.  The figure stands tall, fearless, focused, and you catch a glimpse of her face, eyes closed, a half smirk gracing scarred lips.&lt;br /&gt;
&lt;br /&gt;
As she turns to the onslaught, she slams her broadsword against her tower shield in challenge, roaring in fury.  Swinging a rainbowed arc of radiant light as she runs ahead, she shows no mercy as she practices her craft, carving a vicious arc of smoke and shattered glass.  As the figure dances behind shield and blade, she begins to glow with luminescent white light.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You see a twisted, grotesque, vaguely feminine form with three arms spread wide in challenge.  Scars and burns mar her form, and her third arm terminates in a thin but razor-sharp bony claw.  Two pairs of small, translucent wings crisscrossed with veins and boney protrusions sprout from her back, occasionally twitching in agitation, and her black and cracked lips stretch over a wide maw, which she periodically unhinges to reveal three rows of needle-like teeth.&lt;br /&gt;
&lt;br /&gt;
Her five gleaming yellow eyes narrow and stare directly at you, and she begins to smile.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You hear the sounds of a busy workshop, a team of craftsmen working on looms which methodically clack as the heddles shift back and forth and the beater pounds the fabric.  The warp appears threaded with fine metallic thread, while the shuttles appear wound in softly glowing fiber.  As the tapestry grows, a shifting mosaic pattern emerges, pulsing with chaotic and ominous geometries.  The craftsmen periodically pause and call out in alarm, pointing at a new form or remarking on a strange quirk of the piece.  As the finished product gathers onto rollers, you notice the edges crackling angrily, bending space and leaving jagged edges of reality.  The craftsmen continue their work, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You blink, and before you crouches a strange creature with six muscular arms, embracing itself and wiping its face as it weeps.  Brilliant silver streams from the creatures face, glistening in flows along its muscular torso, down its legs, and pooling around its feet.  As the silver pool grows, strange ripples skitter across its surface, crisscrossing in complex interference patterns.&lt;br /&gt;
&lt;br /&gt;
The creature continues to weep, the pool grows and grows, and gradually, streams begin branching outward and carving a pattern across an unseen surface, illuminating the landscape.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/23/2020|vision=&lt;br /&gt;
You see a disfigured scholar kneeling before an altar, the chapel dark save for a single torch providing flickering light.  The scholar&#039;s features are a mess of scars, a triple line raked across his brow and cheek, and a simple linen patch covers one eye.  His right hand is locked in a tight fist, gray skinned and streaked with black veins.  The scholar prays fervently, prostrating himself before the altar as he beseeches the Immortals for forgiveness.  The altar shifts imperceptibly, and the scholar gasps.  He draws a simple knife from his belt, and without hesitation, places it on the altar.  The pupil of his remaining eye dilates and he looks around in wonder, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You find yourself looking up at a brilliant star scape, the three moons high in the sky.  The broad faces of Xibar and Yavash cast an almost blinding purple that competes with the dull shadowy haze of Katamba&#039;s face.  A meteor streaks across the sky, shattering as it etches a long arc above, the pieces further fragmenting as they spread, a celestial fractal etched across the sky.  Over the course of long moments, they slow to a gradual stop and hover in place, cooling from a sharp yellow through a dull red, and finally dimming, nearly invisible next to the blackness beyond.  Against the inky backdrop, dozens of points can be vaguely seen slowly descending, spiraling and darting back and forth.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You see a broad dock and a riverboat captain presenting paperwork to a custom inspector.  The inspector peruses the list and shakes his head, and begins to argue with the captain about the bill of goods, claiming that inventory is not properly accounted for.  The captain calmly listens to the inspectors claims, and then she holds up a single hand to silence him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve seen this routine before, inspector,&amp;quot; she says, &amp;quot;so let&#039;s skip it and you tell me how much you need to allow me to unload here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inspector snarls, produces a vial of naphtha, and as the captain goes wide-eyed, tosses the naphtha casually onto the deck of the vessel, causing it to explode with a flat *woomph*.  As the flames begin to consume the boat, the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
A cool wind caresses your face, carrying the scent of crisp autumn dry grass and hard earth.  An open field stretches before you, glistening with morning frost, and the bright sun burns in the pale blue sky.  To the distant west, a storm cloud gathers, and the air begins to smell of rain.  You reach down, and gather a fist full of dirt, letting it fall between your fingers and scatter in the breeze.  The vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You are surrounded by darkness, the musty scent of hewn rock and damp air filling your nostrils.  A flint is struck, and a torch flares with light, revealing a massive cave, the bare rock walls and ceiling disappearing beyond the small circle of illumination.  You are circled by robed figures, their faces obscured by masks made of bramble and clay, streaked with stark white paint.  The figure holding the torch steps forward, touches your forehead, and the ground begins to ripple like water.  Suddenly, you fall, submerged in gloom.  From the depths you flail, reaching upward for air, and you watch as the figures begin to one by one walk away from the light, until your lungs burn and only the torchbearer remains.  Tilting its head curiously, the figure snuffs the torch against the flowing ground, and there is only darkness.  Air suddenly fills your lungs and with a shuddering breath, the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/04/2020|vision=&lt;br /&gt;
You find yourself in a broad tent, a ring of enormous warriors gathered around a low smoldering fire.  Adorned in blood red paints and animal pelts, crisscrossed with rippling scars and burns, each carries a weapon in their calloused hands.  They argue, shouting and swearing in foreign tongues, gesturing threats and spitting into the fire.  A heavy rain can be heard outside, the staccato hammering on the tent surging and ebbing like a heartbeat, though not loud enough to drown out the argument unfolding before you.&lt;br /&gt;
&lt;br /&gt;
A child walks in, wearing nothing but a hide loincloth, his thin body and bloodied knuckles seemingly out of place among these giants.  He holds up a hand and the warriors immediately fall silent.  The rain continues to thunder against the tent as the child softly begins to tell a tale, and the vision fades.&lt;br /&gt;
|sub=|rep=Unknown}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=535600</id>
		<title>Aaoskar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Aaoskar&amp;diff=535600"/>
		<updated>2020-11-07T22:57:34Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Aaoskar Moonbender&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Moon Mage&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
| Relative    = Moonbender_Family&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Moonbender Family]]&lt;br /&gt;
{{Cat|Player Fortune&#039;s Path,Lunar Accord}}&lt;br /&gt;
{{cat|Player Elf,River Elf}}&lt;br /&gt;
{{cat|Player Elf,Wind Elf}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gwerit rae Avtaien Aaoskar Moonbender, Child of Grazhir, an Elf.&lt;br /&gt;
He has an angular face with bushy white unruly eyebrows, pointed ears, vivid blue pupils set in Grazhir white eyes and a straight, broad bridged nose.  His snow-white hair is very long and straight, and is worn loose.  He has smooth sand-colored skin and a lithe build.&lt;br /&gt;
He is one who towers among others for an Elf.&lt;br /&gt;
A small Seed of Entropy wrought from purple gold rests on his forehead, just above his eyes.&lt;br /&gt;
He appears to be young.&lt;br /&gt;
He has a large, thick, bristling mustache on his upper lip and a long fuzzy beard.&lt;br /&gt;
He has a tattoo of a complex tyura circle depicted in vivid shades of yellow, red, and white on your left wrist.&lt;br /&gt;
&lt;br /&gt;
Dress: Aaoskar is wearing a wizard-shaped storyteller hat with a sleeping dragon embroidered on the front, a pair of storyteller&#039;s brass reading spectacles, a bronze scribe&#039;s medallion of merit from Asemath Academy, a sorcerer&#039;s nightsilk cloak, a storyteller&#039;s book bag stitched with various mythical beasts, some multilayered dress robes tailored from Grazhir-white moonspun silk, a white leather sack for gathered souls with a deep blue xibarite clasp, some white pants with writhing shadows encircling the hems and some fitted shadowy black sandals with detailed straps.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Family: [[Moonbender Family]]&lt;br /&gt;
&lt;br /&gt;
Clan: Descendant of [[River Elf]] and [[Wind Elf]] clans&lt;br /&gt;
&lt;br /&gt;
Guild: [[Moon Mage]]&lt;br /&gt;
&lt;br /&gt;
Favored Divination Tool: delicate sandstone bowl traced with moonsilver oshu&#039;mary blossoms (in parenthesis is the symbolic meaning according to Aaoskar)&lt;br /&gt;
&lt;br /&gt;
Maintains the family library, known simply as the [[Moonbender Library]]&lt;br /&gt;
&lt;br /&gt;
LOOK: Around the rim (representing the edge of reality), thirteen (representing the 13 planets) luminous oshu&#039;mary blossoms (representing Teleologic Sorcery) create shadows (representing temporal shadows) that dance (representing the interplay of all things) over the sigils within the bowl.  Four (representing the four moons) purple-tinged (representing G&#039;nar Peth) feet carved from gloomwood (purplish representing G&#039;nar Pethians) provide stability for when the bowl rests on a surface, as well as a comfortable place to rest one&#039;s fingers when supporting the bowl in the hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sect: [[Fortune&#039;s Path]] but considers himself to be a student of both [[Lomtaun]] and [[Tiv]], though Aaoskar is also interested in the spiritualism of the Nomads.  Since it has become apparent that dreams alter the Microcosm and the Plane of Probability, Aaoskar has started researching different methods of transcendence offered by the different sects.  However, while many people and sects have influenced Aaoskar&#039;s beliefs, Aaoskar reports that Fredrick Modah is the Moon Mage that influenced him the most.&lt;br /&gt;
&lt;br /&gt;
Religion: Aaoskar is rumored to share many of the views of the N&#039;ai Jrana, though others say that he is a fringe group within this nearly forgotten religion. &lt;br /&gt;
&lt;br /&gt;
Racial and Guild Heresy: Aaoskar believes that returning to the ocean is synonymous with traveling into the ocean waters of the Astral Plane and that River Elves regularly traveled the [[Astral Plane]] in the forgotten past, though by different methods. The Astral Plane, Aaoskar claims, was fundamentally altered when Grazhir shattered, transforming the [[Astral Plane]] into a Plane overwhelmed by Lunar Magic, making the Plane less hospitable than it had been in antiquity. Aaoskar disagrees with Lunar Magic theory taught by the guild and claims that the [[Microcosm]] is a &#039;safe bubble&#039; only in the sense that it is the eye of the storm caused by [[Grazhir]]&#039;s entanglement with the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
Also while some Moon Mages claim that [[Teleologic Sorcery]], predictions, and astral travel causes harm to the Plane of Probability and places Elanthia at odds with [[Pelag ai Aldam]] and [[The Arbiter]], Aaoskar believes that the Guild&#039;s teachings have misled and misdirected the majority of Moon Mages from what truly does harm to the Universe.  Aaoskar believes that two things harm the universe, The Naming Ritual and the unspoken desires of the unconscious mind.  Aaoskar believes that Moon Mages and indeed all people will continue to do violence to the Universe unless they learn to master their mind – both conscious and unconscious.  Aaoskar believes that different sects within the Moon Mage guild offer different paths to transcendence and different methods of seeing the universe unsullied from their own limited and often selfish perspective.  Aaoskar has called these two theories, The [[Theory of Binding Infinite Probability into Finitude]] and [[Dream Theory]].  Aaoskar also believes that these theories reframe what it means to be a Moon Mage.  **The Mind and not Magic is where the true power of a Moon Mage resides.**&lt;br /&gt;
&lt;br /&gt;
Aaoskar was once rumored to defend the proper use of Teleologic Sorcery in treatises that he had given to his closest colleagues, but recently his thoughts were made more available in a treatise entitled, [[Thoughts on Prophecy - A Defense of Teleologic Sorcery]].&lt;br /&gt;
&lt;br /&gt;
Aaoskar is also rumored to have completed many studies on the nature of Time, which support the theoretical possibility of Time Travel. The most comprehensive was called [[The Dichotomy of Time]], which built upon a previous presentation that referred to Grazhir as The Cosmic Pendulum.  Aaoskar&#039;s first discussion on time though was called [[The Theory of Temporal Shadows]] which was a group attempt of explaining ideas that Reyael tried to explain to Aaoskar and Aerathor. Aaoskar&#039;s most recent theory was called Piercing the Temporal Veil, where he discusses a Moon Mage&#039;s ability to manipulate Time itself. Aaoskar has also participated in two different Moon Mage Enclaves in piercing the Veil of Time, once where they gazed back in time to the point of Grazhir&#039;s destruction and a second time where they attempted to Thread Fate upon itself in an effort to communicate with Nera in the distant past.  Aaoskar also claims to have traveled back in time to visit Su Helmas on multiple occasions.  Because of his extensive research on Time with other Moon Mages, Aaoskar finds it amusing when Warrior Mages and other guilds claim that Time is an unexplored concept. &lt;br /&gt;
&lt;br /&gt;
Aaoskar is also critical of the moral argument that the burden of being a Moon Mage is simply that Moon Mages have an obligation to use one&#039;s foresight to redirect and prevent harm to society at large.  Aaoskar insists that this is simplistic and that the real burden of being a Moon Mage is that knowledge of future events means that there are times that Moon Mages will see great evils on the horizon that must be allowed to occur less even greater evils occur -- that is the burden of being a [[Moon Mage]].  While some have compared Aaoskar&#039;s view of the Arbiter as being analogous to the Inquisition&#039;s view of Maelshyve, Aaoskar whole-heartedly disagrees.  Aaoskar believes that while the Aribter must be opposed, it is likely that the Arbiter is necessary.  Removing such a powerful entity from a section of the [[Web of Fate]] would have such dire repercussions that the most that Moon Mages should hope for is a stale mate in this great game of chess between The Arbiter and The Children of Grazhir.  Aaoskar fears that the Inquisition&#039;s single minded devotion to destroying Maelshyve has likely caused even greater evils to arise from the darkness.&lt;br /&gt;
&lt;br /&gt;
Recently, Aaoskar has begun advancing the theory that there are no special temporal *Nodes* and that all of time is subject to being changed by powerful beings or by Moon Mages, themselves.&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
Aaoskar is rumored to be in various groups.  Some say he belongs to a secret society, but it also whispered that he is a member of The [[Children of Kalestraum]], the [[Order of the Iron Circle]], [[Fortune&#039;s Path]], [[Monks of the Crystal Hand]], the [[N&#039;ai Jrana]], and various ancient sacrificial religious cults.  Aaoskar has stated that he does not completely adhere to the tenants of any group and therefore, while he is happy to discuss ideas with anyone, he does not feel the need to defend generalizations. Recently, Aaoskar has begun researching the spiritualism of the Nomads in the hope of finding a new way to repair the rift between the Shadows and the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
==Curious Sayings==&lt;br /&gt;
Curiosities: Aaoskar often cryptically says that truth comes from a whisper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Treatises rumored to be in the Moonbender Library ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many treatises are rumored to be in the [[Moonbender Library]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=532240</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=532240"/>
		<updated>2020-10-26T11:51:46Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerLore}}&lt;br /&gt;
[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to the current events of [[Zoluren]]; &amp;quot;Zohlu Ren&amp;quot; is Gamgweth for First Land. When possible, the Herald may also report on other events throughout [[Kermoria]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039; [[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Publication In Game==&lt;br /&gt;
The Herald now offers newsletters exclusively IN GAME FIRST for at least one week -- possibly longer. Articles will not be available on elanthipedia until this waiting period is over. Thus if you want to be sure to read the news and get it as it happens, head to one of the imp locations in game. &lt;br /&gt;
&lt;br /&gt;
*For updates when an article is published in game, follow [https://twitter.com/DragonRealms @Dragonrealms] on Twitter.&lt;br /&gt;
*For updates when an article is archived here on elanthipedia, follow [https://twitter.com/firstlandherald @FirstLandHerald].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The Herald is proud to be partnered with the imps of Elanthia! Copies of the latest edition can be obtained from news stands manned by imps. Visit and GET NEWS for 50 coppers. Currently located at most docks, and a few other places.&lt;br /&gt;
&lt;br /&gt;
In Genie, the following #goto commands work if you&#039;re on a map with a news stand:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;goto newspaper&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;goto news stand&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;goto First Land Herald&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;goto Herald&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Room Title&#039;&#039;&#039;||&#039;&#039;&#039;Description&#039;&#039;&#039;||&#039;&#039;&#039;Genie Zone&#039;&#039;&#039;||&#039;&#039;&#039;Genie Room&#039;&#039;&#039;||&#039;&#039;&#039;Lich room&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The Crossing, Hodierna Way||east of bank||1||160||731&lt;br /&gt;
|-&lt;br /&gt;
|The Crossing Docks, South End||Skirr&#039;lo&#039;lasu dock||1||169||937&lt;br /&gt;
|-&lt;br /&gt;
|The Crossing, Alfren&#039;s Ferry||ferry dock||1||236||957&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven, Town Square||town square||30||8||389&lt;br /&gt;
|-&lt;br /&gt;
|Riverhaven, East Pier||Lybadel and Kree&#039;la dock||30||104||471&lt;br /&gt;
|-&lt;br /&gt;
|Langenfirth, Wharf||barge dock||40||36||3434&lt;br /&gt;
|-&lt;br /&gt;
|Therenborough, Horseman&#039;s Run||one north of gate||42||3||3162&lt;br /&gt;
|-&lt;br /&gt;
|Shard, Moonstone Street||just outside bank||67||81||2512&lt;br /&gt;
|-&lt;br /&gt;
|Ratha, Port Walk||outside Neh dock||90||4||&lt;br /&gt;
|-&lt;br /&gt;
|Uaro Dock, Port of Ratha||Night Sky dock||90||234||&lt;br /&gt;
|-&lt;br /&gt;
|Uasin Dock, Port of Ratha||Tasia&#039;zaul dock||90||262||&lt;br /&gt;
|-&lt;br /&gt;
|Mer&#039;Kresh, The Galley Dock||galley dock||107||113||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Outside the Muspar&#039;i Trader Guildhall is a [[tall S&#039;Kra Mur]] that does also sell newssheets, however as of August 2020, it was selling the (quite old) &#039;&#039;The Therengia Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
&lt;br /&gt;
=== 435-01-39 - BARGE HEIST HITS NORTHERN PRIDE ===&lt;br /&gt;
&lt;br /&gt;
The [[First Land Herald]] recently received an anonymous tip regarding a heist in [[Therengia]], upon the barge the Northern Pride.  Certain passengers reportedly donned masks, revealed that they were armored as well as armed with weapons, and proceeded to rob the other passengers and the casino.  Among the missing funds were casino, jackpot, and charity monies.  This all took place while the barge was in motion, and as frightened passengers came running out of the casino yelling it had been robbed, all suspects quietly escaped into the woods.  The note also specified that the [[Theren Guard]] was warned about this event.&lt;br /&gt;
&lt;br /&gt;
Of course, after hearing all of this, I felt compelled to visit the province to see if I could confirm anything for the Herald.  After several rides on the Northern Pride without seeing any signs of trouble, I reached out to the Theren Guard to find out if they had more information.&lt;br /&gt;
&lt;br /&gt;
[[Rairken]] met me at the [[Half Pint]]&#039;s Saloon and shared that an [[Empath]] named [[Beniago]] of Zoluren was the first to report the trouble brewing.  Beniago had been inside the [[Crossing]] [[Alchemy]] Society when he overheard some cloaked figures discussing plans for criminal activity up north.  They noticed him listening and made a grab for him.  He managed to escape to Theren and notified the Guard of what he had heard immediately.&lt;br /&gt;
&lt;br /&gt;
According to Rairken, not long after Beniago&#039;s reports, the Northern Pride was held up and robbed.  He said, &amp;quot;No one was harmed, and everyone followed directions.  With exception of the wheelman, who had a small scratch across his neck from being held with a knife.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I asked if he could set up a meeting between Beniago and myself.  Beniago agreed to meet, but only under the protection of the Theren Guard.  We linked up at the [[Lion&#039;s Den]], under the protection of Dame [[Felicini]], where a nervous Beniago elaborated on Rairken&#039;s story for us.&lt;br /&gt;
&lt;br /&gt;
Beniago had been staying at the [[Theren Inn]], asking questions of those drunk enough not to remember him in an effort to obtain more information and protect his identity.  He wasn&#039;t sure the cloaked figures had followed him all the way to this new city, but he felt an uncomfortable presence, as if he were being watched.&lt;br /&gt;
&lt;br /&gt;
Beniago spoke of whispers from fellow travelers staying at the inn.  He heard about a large group that had appeared from a dark alley in [[Riverhaven]], filthy all over, especially their hands, right before the hit on the barge.  I must stress that, in the absence of first-hand witnesses, this is all hearsay.&lt;br /&gt;
&lt;br /&gt;
The Guard has actively been patrolling the barges ever since, and Dame Felicini, a [[Paladin]], has offered Beniago additional security if needed.  After speaking with Beniago, we escorted him to the safety of an undisclosed location, where he will remain until further notice, or when the culprits are apprehended.  If anyone has any new information on these suspicious activities or people, we ask that you please report it to the Theren Guard or the First Land Herald.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-10-38 - A LESSON IN TIMEKEEPING - VERALOS SPEAKS, NAVESI FACES HERSELF ===&lt;br /&gt;
&lt;br /&gt;
As a historian and chronicler of events, I never thought time was complicated.  The past was written, immutable, and the future merely followed from the past and our choices in the present.&lt;br /&gt;
&lt;br /&gt;
I was wrong.&lt;br /&gt;
&lt;br /&gt;
What follows is the story of an attempt to contact the Timekeeper [[Veralos]], and to probe his timeline, past and future.  This venture was made by an incredible army of [[Bard]] and [[Moon Mage]] researchers, headed by myself, Bards [[Jorenn]], [[Grancz]], and [[Broichan]], and Moon Mages [[Selesthiel]], [[Miskton]], and [[Traim]].  Other Bards I was able to recognize were: [[Bethanna]], [[Corcus]], [[Aashja]], [[Lupdels]], [[Mordiazi]], [[Nilme]], [[Almarius]], [[Iryta]], [[Kaedan]], and [[Hondashi]].  Other Moon Mages included: [[Atazai]], [[Chearonk]], [[Angel]], [[Aaoskar]], and [[Lenaea]].  We were also accompanied by a number of interested observers and valued [[Empaths]].&lt;br /&gt;
&lt;br /&gt;
Veralos had previously eluded our undertakings to interview him mainly by simply failing to respond to us.  He stood in the [[Temporal Pocket]] behind a shimmering red barrier, saying very little.  We wondered if perhaps he was lost in another time, paying attention to another time, or even an illusion.  When Mazrian delivered him a note inviting him to a Town Hall meeting, at the meeting his face appeared in flashes, each a different age, suggesting that he was not able to attend in person, in the present.&lt;br /&gt;
&lt;br /&gt;
We first gathered a group to plan our ritual to view the past and future of Veralos.  This way, we hoped, we could deliver him a letter in the Pocket, and perhaps find a place in his timeline where he was or will be able to respond to it.  We drafted this letter with six simple questions:&lt;br /&gt;
&lt;br /&gt;
Are you friend or foe?&lt;br /&gt;
&lt;br /&gt;
How do we contact you safely?&lt;br /&gt;
&lt;br /&gt;
Where and when are you?&lt;br /&gt;
&lt;br /&gt;
What are your aims?&lt;br /&gt;
&lt;br /&gt;
Why are the Gorbesh appearing in our time?&lt;br /&gt;
&lt;br /&gt;
Why did you give us these Feral tomes?&lt;br /&gt;
&lt;br /&gt;
The ritual we designed was to have all the Bards present sing in chorus with me as we focused together on evoking Veralos&#039; past.  I theorized that doing so together would allow us to pick up on whispers and echoes, amplifying them for one another so that we might be able to probe more deeply.  Selesthiel, meanwhile, would delve into Veralos&#039; future, and the other Moon Mages would scan the Web of Fate for anomalies, ripples, or other clues.  By using a single mage to predict his future, we would avoid the dangerous and forbidden group prediction.&lt;br /&gt;
&lt;br /&gt;
A few andaen after I delivered the letter, we met in the [[Town Hall]], where we prepared for the ritual at hand with several spells before traveling to the Temporal Pocket where Veralos resides.  This can be done via the raising of a red-swirled orb of mysterious origins [QUEST CLAIM].&lt;br /&gt;
&lt;br /&gt;
To my great surprise, Veralos was active and spoke to us immediately upon our arrival, pulling out the letter and answering each question in turn:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right, rightright, friend or foe.  Well, I am a Timekeeper.  I tend to the lines.  This is the anchor I&#039;ve created to gather them together.  I mean you no harm, and could always use more company.  Though I need to warn you, this isn&#039;t a particularly safe enterprise.  How to contact me?  I&#039;m right now.  Leave me a note if you want, I&#039;m sometimes looking elsewhen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where and when am I?  That&#039;s hard to answer.  I&#039;m here, right?  And, well, not quite now, because I&#039;m also before and after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are my aims?  My aims are maintaining this anchor.  It gathers some important events, and lets people study them.  It also gathers some alternative events.  What didn&#039;t happen is often just as important as what did happen.  We look at one another and learn a lot.  If there is anyone to look, that is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Gorbesh]].  Right.  The Gorbesh are tenacious.  Very unpredictable.  I imagine you lot would count yourself lucky that this now wasn&#039;t another now.  There are other nows that are less favorable for you.  But the past Gorbesh recently attacked you recently because you pushed at the snarls and let past Gorbesh now.  They shouldn&#039;t have been now, indeed, they *would not have been* now had you not picked at the snarls.  Just leave the snarls be, they&#039;re resolving if you let them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tomes?  They were a gift to help you deal with the [[Time Eddy]].  Same magic to counter same magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notably, he seemed a little confused at times, occasionally becoming distracted by something in the distance, or reintroducing himself, then saying, &amp;quot;Oh, right...  we&#039;re still now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the end of his speech, he suddenly leaned forward and whispered to me, &amp;quot;I think you&#039;re ready for a brush with these forces, to understand the possibilities.  Time is confusing, and difficult to work with.  It is fluid and mutable.  Remember that you can still change outcomes!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a snap of his fingers, a chorus of [[Feral]] magic wound around me, empty space nearby shattering into a wall of broken crystal, echoing with unfamiliar songs and histories that painfully battered my eardrums.  Through the wall, I heard a cacophony, an unsettling progression that formed, somehow, an outline of myself.  An image unfurled, and I had the sense that it was a glimpse into a future that had yet to transpire.  From beyond the wall, I heard a crackling of unstable Feral energies howling as they discharged shivering lashes of what I can only assume were broken time and space, and I saw - myself!  The other me was holding her hands up in terror to protect herself from the onslaught of energy.&lt;br /&gt;
&lt;br /&gt;
I realized I could intervene.  I was close enough to lean forward and shove the other me out of harm&#039;s way.  My every instinct urged me to do this, to save myself.  But I hesitated.  Veralos had spoken of the snarls, and these had brought us back our ancient enemies, the Gorbesh.  With every ounce of my will, I forced myself to stand back and watch.&lt;br /&gt;
&lt;br /&gt;
The other [[Navesi]] was blasted by a lurid arc of crackling energy.  Her corpse fell to the ground, smoke and evaporating crystal streaming from her body.  A moment later, the crystal fragments snapped into place, space healing and reverting to normal.&lt;br /&gt;
&lt;br /&gt;
My heart ached for the other me, and I only hoped it was a far distant future, or another timeline that I would never experience.&lt;br /&gt;
&lt;br /&gt;
To my surprise, Veralos then encouraged us to conduct our experiment, to look into his past and future.  It seemed our lesson was continuing.  We chose to go ahead with it.&lt;br /&gt;
&lt;br /&gt;
I played a haunting composition on my loimic bass viol and began to sing, the chorus of Bardic voices joining mine in sublime resonance, filling the strange space with our presence.  Moon Mages gazed at the sky, seeking their portents, as Selesthiel focused his intense gaze upon Veralos.&lt;br /&gt;
&lt;br /&gt;
I found myself opening to Veralos&#039; story, listening intently for the threads of his history to be revealed.  A dull hiss began to emerge, and the memories began to flood my senses - he is lonely, the company of other Timekeepers being as difficult as the looping trajectory that is his existence, as difficult as remaining sane in conversation with all possible versions of one&#039;s self.&lt;br /&gt;
&lt;br /&gt;
I almost immediately lost track of his timeline.  The ending kept modifying the beginning, as each possibility of Veralos lent a voice.  Piercingly high tones of Feral magic screamed around echoes that managed to harmonize with themselves, climbing and falling in arpeggios that kept changing before they concluded. The last note informed the first, the story telling itself.  I realized that Veralos &#039;&#039;&#039;has no past&#039;&#039;&#039;, as his history is yet to be written, his future as much his origin.  The cacophony of bizarre magic rang forth from him, shaping his form and defining his features.&lt;br /&gt;
&lt;br /&gt;
[[Selesthiel]] would later tell me that he experienced a similar view of Veralos.  He felt a Veralos looking directly at him, countless versions of him, all aware of his probing.  Veralos dances along the future, he said, informing his every now, modifying his past, separate from the Web of Fate but aware of everything that it strides.  All of Veralos&#039; past is informed and modified by his future, and he does not truly experience the now, he merely observes and ensures what he knows will happen.  Fate and chance cannot touch him, so thoroughly has the meddling with Feral magic shaped his mind and body.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a crackling storm of Feral energy began to form in the center of the area, shedding howling arcs of broken space and shattered crystal.  Veralos looked around impassively and remarked, &amp;quot;I remember this. Their introduction to Timekeeping!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The storm began to gather in strength, the Feral magics writhing out of control as they were probed.  Echoing around the area, the storm lashed outward, and I saw a series of bizarre images within: fallen towers, primal forests, roads lined with obelisks, a ziggurat bathed in light and shadow, crystal spires wreathed in energy, the coronation of a Queen with cruel eyes, a laughing couple seated on an oceanside cliff, and countless more.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a series of crackling bolts struck the ground, and the storm surged briefly.  A wall of broken crystal formed next to me, and a second Navesi could be seen on the other side of the wall!  She did nothing, and as we stared at one another awkwardly, a lurid arc of crackling energy slammed into me, rearranging my body in a mess of vaporizing flesh and smoking shards of crystal.  A moment later, the wall of crystal fragments snapped into place, the space healing and reverting to normal.&lt;br /&gt;
&lt;br /&gt;
I was quite dead, and I only had myself to blame.&lt;br /&gt;
&lt;br /&gt;
Veralos seemed delighted by this turn of events, clapping his hands in glee as the storm abated.  &amp;quot;You see?  You begin to see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Through some obvious control over the Pocket, Veralos next unceremoniously dumped my corpse at the [[Crossing]] Empath guild courtyard, rolling me through a region of space shattered into broken crystal.  There, I was fortunate enough to be raised, surrounded by some very confused healers.  Before I could explain more than that time meddling was dangerous, I was suddenly yanked through another portal of crystals and back to the Pocket.&lt;br /&gt;
&lt;br /&gt;
Once back, after assuring those present that I was indeed the &#039;&#039;same&#039;&#039; Navesi, I discovered that Veralos had opened the way to a new area of the Pocket, through a shattered crystal wall.  Seven anomalies hovered above crystal pedestals.  From what we could gather, each showed a possible alternative timeline that we had managed to avoid.  I saw an utter calamity as [[Elemental]] laws were breached, [[Sithsia]] returned to defend [[Zoluren]], [[Osven]] taking an alternate path of Empathy, and more.  They are fascinating, and I encourage all to visit while we are still able.&lt;br /&gt;
&lt;br /&gt;
Ultimately, we had many questions answered, and learned much about the nature of Time in our world.  Of course, I was left with more questions: What would have happened if I had saved myself?  How, and when, did our meddling somehow summon the Gorbesh?  At the parley?  How is a Timekeeper even made, and how is one born [[Elothean]] if he has no history?&lt;br /&gt;
&lt;br /&gt;
I am too exhausted to wonder further, but we must visit some of these again.  Look for an announcement of a discussion, where we might all comment on what happened and form our theories of Time.&lt;br /&gt;
&lt;br /&gt;
We will learn more, in time.&lt;br /&gt;
&lt;br /&gt;
Still the one and only,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
History&#039;s Voice, True Bard, [[Zoluren]]&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-10-11 - GORBESH PARLEY ATTEMPT RESULTS IN TEMPORAL RIFTS ===&lt;br /&gt;
&lt;br /&gt;
After months of town meetings, battles with the [[Gorbesh]], and studies of feral tomes and time travel, [[Ayrell]] proposed seeking out some answers directly from the Gorbesh.  She organized a diplomatic party that gathered in [[Dirge]], at the ruins in the Lava Fields, its members eager to see if the enemy would accept the invitation to parley.  Two triages and strike forces were formed in other locations that will remain undisclosed.&lt;br /&gt;
&lt;br /&gt;
Ayrell reminded everyone that there was no guarantee the Gorbesh would show, because while they were invited, their acceptance was not confirmed.  Under a [[Paladin]]&#039;s Banner of Truce and a [[Bard]]&#039;s Sanctuary spell, everyone interested in a chance to rendezvous with the Gorbesh stood by, ready for anything.&lt;br /&gt;
&lt;br /&gt;
Suddenly a rift, similar to the one in which [[Veralos]]&#039; face was seen before, opened up.  The winds gathered and an anomaly rippled, unfurling into an open rent as it threw delayed light about the area in the form of bizarre reversed rainbows.  The rift shattered.  The anomaly would tear open, again and again, each time providing  a new view of the alternate time period.  This time, it was clear, the rift was working both ways: the Gorbesh could also see those watching them before each closure.&lt;br /&gt;
&lt;br /&gt;
The following views through the rifts were reported to me by [[Navesi]], each ending abruptly - &lt;br /&gt;
&lt;br /&gt;
1) A large gathering of confused-looking Gorbesh soldiers cocked their heads and blinked at the assembly before them.  Clad in armor and weapons that have not been in style for over a hundred years, they formed a vanguard of shield and spear bearers, and each carried engineering and gathering tools.&lt;br /&gt;
&lt;br /&gt;
2) In the deep woods, the southern face of the city of [[Shard]] in the far north, a small Gorbesh warband felled trees and broke stones under the watchful eyes of scouts and foresters.  Strong-handed men and women laid the foundations of an encampment, guided by Gnome engineers with personal bodyguards.  One of the [[Gnomes]] turned toward the rift and squinted as they tapped the leg of one of their guards.&lt;br /&gt;
&lt;br /&gt;
3) Inside a large tent, a Gnome leapt from a rough-hewn table covered in maps and diagrams.  A pair of Gorbesh bodyguards reached for the Gnome, who swung behind them.  The pair pointed and shouted to alarm others, and the Gnome threw a crackling vial towards the rift, though the opening closed before the vial could reach it.&lt;br /&gt;
&lt;br /&gt;
4) The groaning of timber was heard and the heavy *thunk* of a falling axe blade.  After a long moment, a Gorbesh woman carrying a large tree trunk over her shoulder walked through the forest.  She dropped the lumber in surprise at the sight of the rift and swung her axe into a battle ready position as she shouted behind her, &amp;quot;It&#039;s happening again!  They&#039;re back!  Come quick, the spies, the spies!&amp;quot;, and rushed towards the rift headlong.  The rift shattered.&lt;br /&gt;
&lt;br /&gt;
5) Outside a longhouse, covered in foliage to blend into the forest, Gorbesh men and women came and went carrying supplies, pulled wheeled carts laden with stone and clay, bushels of fiber and raw timber.  A Gnome peered around the edge of the anomaly and was quickly pulled back by a large pair of hands.  Someone shouted, &amp;quot;Be careful!&amp;quot;, but the Gnome appeared again a moment later and peered back at the rift.  The Gnome&#039;s eyebrows suddenly raised in surprise, and a voice was heard, &amp;quot;Not who, but whe-&amp;quot;.  Shattered.&lt;br /&gt;
&lt;br /&gt;
Next, the voice of Veralos, youthful and haughty, old and tired, adolescent and uncertain, scolded, &amp;quot;A circle, a circle, looped and knotted.  The lines cannot cross, but they&#039;re so so twisted.  You have snarled them with your meddling, with your picking, knotting, knitting tied (sic).  Will you continue, or will you them untangle?&amp;quot;  He urged the crowd to choose by learning forward into the rift or backwards away from it.  The snarl would resolve itself if the choice was to lean backwards, presumably as people relaxed their focus on the temporal tearing, and the meddling would continue by leaning forward, pressing onward.&lt;br /&gt;
&lt;br /&gt;
Time tore open again as the majority leaned forward.  The familiar longhouse appeared, and almost immediately an alarm began to sound.  An attachment of mages and enchanters rushed the opening and crossed over into our time.  Reality groaned and crackled with the displacement, and the anomaly ripped further.  The Gorbesh were trapped on our side.&lt;br /&gt;
&lt;br /&gt;
A battle sphere thrown by a Gnome hovered nearby as the Gorbesh attacked, without a moment&#039;s notice or a chance for peaceful talks.  They were interested in coming through to our side, but not for a parley.  Once defeated, the anomaly rippled again, then evaporated into reverse rainbows and bizarre shadows.  The echoing voice of Veralos, youthful and haughty, old and tired, adolescent and uncertain, chimed around the area, &amp;quot;Ah, well, it&#039;s cleaned now, a twisted line cut.  Works.  Next time don&#039;t let the [[Inquisition]] proffer your lands to invaders from the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sir [[Tankata]] led a group then to the nearby Gorbesh Fortress, but they could not eliminate all of the Gorbesh within.  The future is uncertain, and people now have many questions.  What did Veralos mean about the Inquisition proffering our lands?  What will happen if we continue meddling with time?  If the Gorbesh can cross to our time, can we cross to theirs??  Where Veralos is concerned, there seem to always be more questions.  Will we ever get answers?  Only time will tell.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-09-21 - HARVEST PRAYERS FOR ILITHI ===&lt;br /&gt;
&lt;br /&gt;
News comes from [[Ilithi]], where the farmers speak of several kindly persons that brought prayers and offerings to [[Berengaria]].  Thanks to interviews with Mister [[Briaen]] Huns, who organized the gathering, and Father [[Isenriel]], a [[Cleric]] that attended, I can relate the events that transpired.  Mister Huns admits to being tainted by [[Necromancer|Necromancy]] but is seeking forgiveness now.  The other attendees of the prayer were noted to be [[Arakar]], [[Emryn]], [[Eyst]], [[Kaedan]], [[Mendira]], Court Mage [[Miskton]], [[Talmoon]], [[Talvairian]], and [[Zharyn]].&lt;br /&gt;
&lt;br /&gt;
Word of the event reached the ears of many like Father Isenriel, a Cleric who spends his time studying metamagic, magical theory, sorcerous phenomena, and theurgical theory.  This open-minded Cleric saw the prayers for the harvest event as an opportunity to not only give offering, but also to &amp;quot;further support the wayward souls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In an interview with Mister Huns, it was noted that two such souls, those that have been stained by Necromantic taint, are only some of the many that begin to wonder and seek a path back.  Huns stated he &amp;quot;might hesitate to call it redemption&amp;quot; that he was seeking, but nonetheless confirmed his personal leanings toward Berengaria due to an unfortunate and hungry childhood.&lt;br /&gt;
&lt;br /&gt;
A [[Moon Mage]] among the group very thoughtfully provided a moongate from [[Crossing]]&#039;s very own Town Green to a quaint bridle path in the farmland of Ilithi.  Here, surrounding a shrine to Berengaria, the participants gathered together.  Mendira passed out packages to the attendees that contained candles, flint, and metal implements intended to strike the flint.  Those that chose to utilize these gifted offerings lit candles to the Dawnmother and offered prayers with each.&lt;br /&gt;
&lt;br /&gt;
After the offerings of many, the presence of Berengaria was made known to the overall group.  And to Huns and Emryn, visions of her avatar, the cow, swam in their minds, &amp;quot;seeming most annoyed, with body language exuding disappointment and disgust.  As the sun began to rise, the avatar walked away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Here, as Mister Huns related the next pieces of his vision, he appeared quite moved.  &amp;quot;The avatar stopped and gazed back at the two [of us] briefly.&amp;quot;  In this moment, he believes that a seed of trust was given and says a feminine voice reached him to share the words, &amp;quot;Before the spring planting will you find what you seek.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These tainted souls may indeed be facing a lifetime of penance,&amp;quot; Father Isenriel stated, though he also gave kind words and hope for the future of those that continue to seek redemption.  It is a feeling of optimism for the world that there does appear to be a path forward for any that have fallen or turned from the Immortals, should they put in the effort and have conviction and humility.&lt;br /&gt;
&lt;br /&gt;
In the words of the organizer, Mister Huns, the gathering was &amp;quot;to show respect to the Mother, Berengaria, to hope to bless Ilithi with a plentiful harvest.&amp;quot;  He opened the event with a prayer to the Dawnmother and a cautious look to the sky.  By the end, he held a glimmer of hope for his own future and confirmed that there will be more prayers.&lt;br /&gt;
&lt;br /&gt;
[[Leyhan|Leyhan Mentin]]&lt;br /&gt;
Assistant Reporter for the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-09-14 - A NIGHT OF DRAWG AND DANGER ===&lt;br /&gt;
&lt;br /&gt;
Friends and alcohol enthusiasts gathered at the heart of Taelbert&#039;s Inn when they heard a [[Dwarven]] [[Ranger]] would be bartending to celebrate his retirement.  Word of new cocktails brought out a diverse crowd including [[Crystell]], [[Jertaug]], [[Petarm]], [[Warzen]], [[Rafano]], [[Iryta]], [[Teyl]], [[Tathalus]], [[Zezesi]], [[Karturis]], [[Julsie]], [[Zalinyar]], [[Tankata]], [[Sekanis]], [[Dantia]], [[Saviano]], [[Kamisama]], [[Ruven]], [[Aashja]], [[Allye]], [[Miskton]], [[Vixonia]], [[Vadne]], [[Stelling]], and [[Shaylynne|myself]].&lt;br /&gt;
&lt;br /&gt;
[[Barmir]] Ironbrew, a Conflicted Recluse turned Intoxocologist, listened to our songs and laughter as he sipped on Wakari Rock red wine from the Hunter&#039;s Taproom in [[Boar Clan]].  He had just returned from speaking with [[Paglar]], the Ranger guild leader of that location, and he shared short stories of [[Ghost Clan]] and his late wife.  Ghost Clan is known for the recipe of a mysterious brew named Drawg and, while not easy to come by, as the members of this clan are known for being extremely introverted nomads, he shared some with us later that night.&lt;br /&gt;
&lt;br /&gt;
Barmir crafted a few of his personal recipes for everyone at the bar with an impressive flair for mixing and shaking.  He started with a cool, refreshing, mint-infused rum with lime-flavored sparkling water, and moved on to a spicy ginger beer cocktail mixed with passionfruit vodka and lime.  [[Lasaia]] arrived and sang everyone a song about drunken [[Traders]] while they wet their whistles.  Finally, he concocted a Five-Spike Recluse tea, which contained everything but the kitchen sink.  Vodka, gin, tequila, blood orange liqueur, and [[Kerenhappuch]] nectar were the main catalysts of inebriation.&lt;br /&gt;
&lt;br /&gt;
Zalinyar took the spotlight for a song as Barmir handed out mugs of the Drawg and the merriment continued.  The Drawg made me close my eyes in pure bliss: woodsy and nutty, the burnt umber pale ale was full of the scent of fresh cut grass and brewing tea.  The intensity of the herbal flavor rolled into a velvety, thick, all-encompassing finish that belied its thirst-quenching aftereffects.  Pure joy was an understatement!&lt;br /&gt;
&lt;br /&gt;
The party remained in full swing until a ruffian appeared and called out, &amp;quot;Barmir!  We&#039;ve finally found you.  You know what we want.  Give us the Drawg!  We&#039;ve come a long way for this and we will have it.  Tell us where the rest of your stash is, or we will drag you out of here and force it out of you!&amp;quot;  Barmir yelled, &amp;quot;Come!  Help me!  I can&#039;t let them get my heritage!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weapons were drawn and we fought in what was a sobering moment, surrounded by ruffians, cutthroats, footpads, and thugs who shouted out threats.  Fortunately, the assailants were no match for this crowd, and the brawl was won by the revelers.  Unfortunately, it cut the fun and the flow of drinks short.  Barmir took his leave, suggesting he go into hiding to let the thugs calm down.&lt;br /&gt;
&lt;br /&gt;
Wherever Barmir ended up, we would like to thank him for coming out.  Everyone had a grand time until the curious attack, and I hope that he and his precious keg have since found safety.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&lt;br /&gt;
Assistant Reporter of the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-09-14 - S&#039;KRA MUR INVESTIGATE THE KRA&#039;HEI ===&lt;br /&gt;
&lt;br /&gt;
Led by [[Qihhth]] of [[Sraan Malk|Gold Clan]] and [[Yraggahh]] the Black, a group of investigators and the curious gathered in front of Raven&#039;s Court with the purpose of visiting the [[Kra&#039;hei]] of [[Ratha]] to establish communications.  It is thanks to [[Inauri]] that I learned so much of this event.  The information presented here comes from an interview with her.&lt;br /&gt;
&lt;br /&gt;
The group was comprised of mainly [[S’Kra Mur]], and it included [[Aislynn]], [[Asherasa]], [[Ashunara]], [[Atuen]], [[Dantia]], [[Dytt]], [[Fiasko]], Inauri, [[Kitosaki]], [[Kyoto]], [[Muskapo]], [[Selesthiel]], [[Sorhhn]], and [[Vikhhran]].  Perhaps the party was cursed from the start, for the last moon of the day, [[Yavash]], set just before the beginning of their expedition.&lt;br /&gt;
&lt;br /&gt;
One could wonder, why are the S&#039;Kra Mur gathering to investigate the Kra&#039;hei of all things?  It all began with Qihhth, who related her purpose and her tale before the group.  She regaled them with her history:  Hands blackened by the blood of Kra&#039;hei she has personally slain, this journey to Reshalia became something of a penance.  It happened once that as she slew them, her foot slipped and they gained the upper hand.  It may be that a bit of an ice patch hurried along her destined meeting with the ground.  The beastly people, for that is what the name the S’Kra Mur give them means in a way, took advantage of her and tore her throat out.  Yet, even as she choked to death on her own blood, one of the Kra&#039;hei knelt by her and wept.  It caressed her face and asked for forgiveness, calling her “sister.”&lt;br /&gt;
&lt;br /&gt;
And so the spark was lit within Qihhth to discover if the Kra&#039;hei were indeed worthy of forgiveness.  If you are not aware, they look very much like deformed and wild Mur.  Are they cursed by some god’s will for a vile act lost to time?  Or is their condition the work of something far less divine, such as the Dragon Priests of old?  This night, the group ventured forth to learn the truth of the Kra&#039;hei and to find out once and for all if they were indeed related to S&#039;Kra Mur.&lt;br /&gt;
&lt;br /&gt;
As the red moon set, the party set sail on the Jolly Roger for Reshalia&#039;s city of Ratha.  Just as the passengers began to feel comfortable, a sloop was spotted in the waters!  The group readied themselves as pirates boarded the vessel, fighting them back valiantly.  Eventually, the pirates admitted defeat, having lost many of their numbers, and they broke away, letting the Roger pass.  Smooth waters and strong winds brought the vessel into the Viper Dock.&lt;br /&gt;
&lt;br /&gt;
Together, the group ventured into the darkness of the sewers, choosing a relatively safe spot near the exit in which to begin.  A handful of the attendees chose this time to join Qihhth in prayer to [[Peri&#039;el]].&lt;br /&gt;
&lt;br /&gt;
Now, it is important to mention that several measures toward safety were taken.  Yraggahh had told the group that a single Kra&#039;hei would be isolated away from the others.  Once released, the investigators observed Qihhth utilize her [[Empath|Empathy]] to compel the Kra&#039;hei to remain calm.  The Bard Muskapo kept up the steady influence of Aura of Tongues as well, helping to translate for the others at Yraggahh’s request.&lt;br /&gt;
&lt;br /&gt;
The Kra&#039;hei spoke finally, warning the group that it would never betray its Matriarch.  It spoke of a Song that tells the story of their people and the S&#039;Kra.  Of Sroedan&#039;s folly and how those that have become the Kra&#039;hei were left for dead.  It spoke of a [[Dzree|Priestess]] and how others in the past wished to study them.  It was not long after that the Kra&#039;hei broke free of the compulsion and fled into the darkness, crying out that “the Matriarch will not be studied!”&lt;br /&gt;
&lt;br /&gt;
The group followed the creature into the depths of the sewers, facing several waves of Kra&#039;hei as they attempted to push the invaders out.  A few deaths were unfortunately claimed by the Kra&#039;hei, as many in the S’Kra group chose not to fight back.  Eventually, the group came across the Matriarch herself after calling out to her to meet with them.  She attacked several members of the group violently, her movements almost spider-like as she lept atop her victims.  After a cry for mercy, the Matriarch eventually halted her attacks to speak with the party.&lt;br /&gt;
&lt;br /&gt;
Standing proudly, the Matriarch turned her eight yellowed eyes upon the group, each covered by a thin membrane.  Her clenched jaw did nothing to hide the protruding fangs within her maw, and her crested head shifted with her movements.  She lowered four of her six arms as she regarded the group, though her spined tail twisted in agitation.&lt;br /&gt;
&lt;br /&gt;
From the Matriarch, the group learned that the Kra&#039;hei were once S&#039;Kra Mur colonizers, trapped within the ruins of the Forsaken Island of M&#039;Riss by King [[Chronology_of_the_Rathan_Kings_(book)||Sroedan]], who left them to wither and starve.  The curse of the island took the [[S&#039;Kra Mur Origins|Gifts of the Mind and the Heart]] from the Kra&#039;hei, rendering them the creatures they are today.  Among the S&#039;Kra Mur, the Gifts of the Mind were bestowed by [[Hav&#039;roth]] and are language, creativity, and magical talent.  The Gifts of the Heart come from Peri&#039;el and are honor, love, and pride.&lt;br /&gt;
&lt;br /&gt;
Approximately fifty generations passed since the withering of those Kra&#039;hei before the [[Dragon Priest]]s came upon them.  The group learned that nineteen Matriarchs have lived since the coming of the Priestess that they dare not name -- though for our readers&#039; sakes, I shall name her as the one known as [[Dzree]], the Hag.  The Priestess&#039;s followers promised the Kra&#039;hei rescue and deliverance.  Instead, they took them for study and sought to weaponize the curse.&lt;br /&gt;
&lt;br /&gt;
Even as the Priestess abandoned them, the Matriarch told the investigators that the Kra&#039;hei came to the S&#039;Kra of Ratha, seeking acceptance, and instead were studied and locked away into the sewers.  The very name Kra&#039;hei, or “beast people,” became another curse upon them, and they grew into it, “stalking and hunting those who could not wait on the lifts.”&lt;br /&gt;
&lt;br /&gt;
Aislynn made mention to her of the [[Elpalzi]], and how they too were once in thrall to Dzree, but are now a free people.  The Matriarch seemed curious.  Then Yragahh asked, &amp;quot;Matriarch, if it were possible to heal your pain, return the Gifts to your people, and see you freed from this place, would you desire this?&amp;quot;  She weighed the question, then responded, &amp;quot;The Priestess promised the same, with offers of honey and lies.  You may kill me, but you will not end my line.  My broodlings are safe, and one will grow to take up the mantle of Matriarch.  There will always be a Matriarch -- and Hav&#039;roth willing, my brood will grow and thrive such that a second Matriarch will form, and a third, until our home is no longer poached by Reshalians.  You can either kill me or let me go, but you will never find my children.&amp;quot;  She began to back away.&lt;br /&gt;
&lt;br /&gt;
The group desperately wished to find a way to help the Kra&#039;hei rise up from their plight and many beckoned to the Matriarch to come with them, to trust them, but in the end, the very history of their beginnings seemed to fuel the instincts of the Matriarch and she broke from the group.  Suddenly, she straightened, extending to her full height.  The crest of her head tilted backwards, and she gazed upward, calling into the distance.  Awaiting a response, she listened, and a return call echoed from the distance.  She quickly hunched low to the ground, and, with another gathering of mist, she disappeared, accompanied by a clattering of rigid keratin against stone.  She left the group to stand in awe at the knowledge they had just gained.&lt;br /&gt;
&lt;br /&gt;
By this time, [[Xibar]] had risen and the Monk Selesthiel provided a Moongate for the party to return to the [[Crossing]].  The return was quiet and somewhat solemn as all seemed to be in a state of shock after learning the terrible truth behind the Kra’hei.  Despite the setbacks of the night, Yraggahh the Black is still determined to find a way to help the twisted creatures and spoke of potential future excursions to the city of Ratha.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Leyhan|Leyhan Mentin]]&lt;br /&gt;
Assistant Reporter for the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-08-10 - ILITHI ADAN&#039;F AND DIRGE CABALISTS EXPAND THEIR TERRITORIES ===&lt;br /&gt;
&lt;br /&gt;
Sentinel Captain [[Cierzen]] made an appearance to hear of an attack south of Shard, according to reports from [[Mazrian]] Daemondred-Rudeone.  Mazrian and [[Ayrell]] informed the Captain of [[Adan’f]] elder sorcerers and blademasters who had crossed the path leading to the Whistling Wood.  The Adan’f referred to the folks gathered as intruders, claimed the woods belonged to them, and threatened the others in the area to leave.  The tone of the interaction shifted quickly to violent in nature.&lt;br /&gt;
&lt;br /&gt;
Luckily, the Adan’f were held back from [[Shard]]’s gates on [[Ilithi]]’s southern road once they proved aggressive towards citizens.  It is unknown whether the wandering Adan’f simply wanted to keep people away from the woods or if they were going to attempt to cross over the bridge and move into the city.&lt;br /&gt;
&lt;br /&gt;
The Adan’f have since retreated back into the Whistling Wood, where brave adventurers may hunt down these sorcerers and blademasters if they dare.  The mages and warriors who were found there previously now reside only in the northern half of the forest, while the blademasters roam near the southeastern corner, and the sorcerers are in the southwestern corner.  Some mixture of the two can be found in the middle south.  Stay vigilant, as these two new types of Adan’f are much tougher than their predecessors.  In fact, they are considered some of the most dangerous adversaries that adventurers regularly encounter.&lt;br /&gt;
&lt;br /&gt;
I have also been notified of a new scout report from Dirge.  The cabalists within the Arthelun ruins have cleared up some debris, and their efforts have exposed a narrow crevice into a fallen building!  Guardsmen and warders were dispatched by the Estate Holder Council to secure the area, and their scouts are urgently requesting assistance in preventing further advancement of the cabalists into this zone.&lt;br /&gt;
&lt;br /&gt;
Both areas have been described as extremely dangerous and should be explored with caution and in the company of experienced combatants.  Stay safe Elanthia!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-07-22 - GORBESH INVADE GUILDS AND TEMPLE ===&lt;br /&gt;
&lt;br /&gt;
Two andaen ago, the invading forces we have come to expect from the temporal disturbances struck again, this time the [[Gorbesh]], [[Elpalzi]], and [[S&#039;lai]] together. [[Nilme]] was kind enough to report to me what she heard via the gwethdesuan during the attack. In particular, there appeared to be more forces than previously, hitting both the [[Crossing]] and [[Riverhaven]], and these forces invaded certain targets: The Crossing [[Bard]] guild, the Crossing [[Empath]] guild, the Crossing [[Ranger]] guild, the Crossing Temple, and the Riverhaven [[Engineering]] society.&lt;br /&gt;
&lt;br /&gt;
Bard [[Stelling]] wrote to me of his experience at the Bard guild. When he arrived, the performance hall and entry areas were clear, but he found forces upstairs in the conservatory, and he said that he was later told a few enemies had hidden in the alcove. He wondered how it was that they could have made it past the protective portalat the entrance, which normally only admits Bards.&lt;br /&gt;
&lt;br /&gt;
Nilme also told me that she heard a soft voice whispering in her mind, strained, faint, and hard to understand, almostas if she were hearing fragments of one side of a conversation. She heard, &amp;quot;pages will teach them... in time... a new page about spheres&amp;quot; before the voice fell silent. Shortly thereafter, she said, she heard on the gweth from [[Mazrian]] that the Feral tomes ([[The_First_Land_Herald#434-06-25_-_APPARENT_TEMPORAL_DISTURBANCES_CONTINUE|see the Herald article from 434-06-25]]) may be invoked in order to destroy the Battle Spheres in the area and render further ones ineffective. This invocation destroys the tome. Thus, the tomes now have two uses: enhancing a weapon against Temporal Eddy and protecting an area from Spheres. Again, the Herald strongly discourages the use of Feral sorcery and thus the use of the tome for either of these purposes.&lt;br /&gt;
&lt;br /&gt;
At the meeting just preceding this attack, Mazrian proposed writing a letter to the Gorbesh requesting a parley. Those present generally agreed with this plan, though there was some debate as to where such a parley should take place and whom and how many should attend. Mazrian tabled the discussion and said he will continue with planning, encouraging others to contact him if they would like to aid him.&lt;br /&gt;
&lt;br /&gt;
All indications suggest it seems likely these forces will continue to attack every 7 andaen (OOC: weekly on Mondays around 9-10pm EDT). Re-read the strategy articles already published, and prepare yourselves for battle.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 434-06-38 - STUNNING SUCCESS OF ELEMENTAL EXPERIMENT: A FIRST LOOK INTO THE PLANE OF ELECTRICITY ===&lt;br /&gt;
&lt;br /&gt;
As I write this, my skin still tingles with the charge that hung in the air today. I recoiled from my doorknob — and, indeed, just about everything I touched as I returned home — as tiny shocks leapt at my fingertips.&lt;br /&gt;
&lt;br /&gt;
Today, we made the first known opening into an Elementalplane with spatial dimensions — that is, one that we could walk into. What we observed there was wondrous. But first, the story.&lt;br /&gt;
&lt;br /&gt;
Our experiments all began with the simple notion by [[Perune]] and [[Saragos]] that Aether may be reinforced to form a barrier against extraplanar beings, such as demons. It was our sincere hope to develop a defense against those, our most dangerous and vile foes, that did not rely on the tragically tainted Sorcery — or, worse, Arcane magic, as was used with the Philosopher&#039;s Knot ([[The_First_Land_Herald#430-09-35_-_DEATH_BLOW_TO_A_DEMON|see the Herald article from 430-09-35]]).&lt;br /&gt;
&lt;br /&gt;
[[Saragos]] had the brilliant idea that Aether might be woven, like threads on a loom. Although we fumbled with this at first, we attracted the attention of the Grove Scholar [[Uryutis]], an incredibly studied [[Gnome]] whose focus was entirely on Aether. He visited to enlighten us on the nature of Aether itself (see the Herald article from 429-10-15) and began to guide us as we moved forward. With his help, our second attempt resulted in a truly incredible anomaly that I now believe bored a temporary hole into the Plane of Aether, giving us newfound insight into this Element and its origins ([[The_First_Land_Herald#433-09-25_-_WARRIOR_MAGES_AND_BARDS_CREATE_AETHERIC_ANOMALY|see the Herald article from 433-09-25]]).&lt;br /&gt;
&lt;br /&gt;
Next, we could not help but wonder what would happen if we attempted such a &amp;quot;hole&amp;quot; into the only Elemental Plane known to potentially support life: the Plane of Electricity. You see, most Elemental Planes are more like singularities, in theory anyway. The Plane of Fire is simply Fire in its purest, most ideal form. There is no air to breathe, no ground, no space, no time. Yet scholars have for some time theorized that the Plane of Electricity is the odd plane out, containing at least spatial dimensions.&lt;br /&gt;
&lt;br /&gt;
I give Perune all the credit for devising what we would do next. First, we gathered upon the Handsome Plateau near [[Ker&#039;Leor]]. We were fortunate that we were able to bring together a large group of both Warrior Mages and Bards for the tasks, including the [[Warrior Mage]]s Perune, Saragos, [[Mazrian]], [[Falcrain]], [[Ayrell]], [[Qetu]], [[Siendra]], [[Dasheek]], [[Rehlyn]], [[Samech]], [[Trieo]], and [[Fyriestorme]], and the [[Bard]]s [[Broichan], [[Lilliwea]], [[Iryta]], [[Grancz]], [[Raithren]], [[Muskapo]], [[Jorenn]], [[Lupdels]], [[Corcus]], and [[Navesi|myself]]. I also would find myself particularly grateful for the attendance of many [[Empath]]s and [[Cleric]]s for triage. We did not have time to have them all call themselves out, but I did at least notice the Empaths [[Qiyan]], [[Kaelie]], [[Inauri]], [[Dantia]], [[Zuhaich]], [[Allye]], and [[Aislynn]], and the Clerics [[Liurilias]], [[Romola]], [[Jertaug]], and [[Crystell]].&lt;br /&gt;
&lt;br /&gt;
We chose this location due to its proximity to the Suur Pillar, which legend says was formed by Meraud and FirulfThemselves. Researchers from the Gealeranendae College of Magical History studied this obelisk thoroughly and discovered it appears to open miniature gateways to the Plane of Electricity, summoning magical storms and the lightning cats known as seordmaor.&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Perune and Saragos firmly planted two copper staves into the ground, to act as lightning rods, andPerune opened an enormous Electrical Fissure. Perune then divided the Warrior Mages into two groups standing to either side of the rods, with Bards attending each group.Everyone not an Elementalist was advised to stand well clear. He explained that the Warrior Mages would be using ritual foci to &amp;quot;pull back the natural weave of Aether surrounding the staves.&amp;quot; In other words, as Aether is the canvas that allows the Abiding to be painted upon it, creating a hole in that Aether might allow for the widening of the Fissure and perhaps an entrance into the Plane of Electricity. Perune and Saragos would be weaving threads across the created breach in an attempt to keep everything stabilized. Bards would, as before, help guide the Warrior Mages with our unique sense of Aether, viewing the harmonics of the weave. Warrior Mages prepared by casting Grounding Field, while Bards cast Echoes of Aether.&lt;br /&gt;
&lt;br /&gt;
As we began our work, I noticed the familiar taste of copper in my mouth, as at previous experiments. A small arc of electricity crackled between the two staves. Energy pulsed again, my skin tingling, and with a loud zapping noise, a coil of electricity wound around one of the staves, arcing to the other. It was working.&lt;br /&gt;
&lt;br /&gt;
The staves began to glow red, clearly enduring immense heat, as arcs of lurid blue and green continued to snap between them. Uryutis began to form the same geometricward he used to aid us in the last experiment, urging us to continue. &amp;quot;You must finish what you started!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With an ascending screech, a pair of thick bolts erupted from the staves and slammed together, forming a thick bolus of knotted lightning that hovered about eight spans above the ground, discharging massive bolts in random directions. Throughout our work, those closest — and even some of the observers — were struck by this lightning, though thankfully no one was killed.&lt;br /&gt;
&lt;br /&gt;
A dangerous cluster of bolts was situated close to Saragos and myself, a bolt moving ever closer to me. I chose to maintain my ground. Saragos glanced at me, clearly worried, but I urged him to go forward, and he leaned into his task, exerting his will upon the lightning ball and forcing the cluster back into it. I took a bolt in the chest in the process, but thankfully several Empaths were immediately upon me.&lt;br /&gt;
&lt;br /&gt;
Shifting suddenly, the lightning ball erupted with a surge ofpower as two jagged bolts slammed into the copper staves. Arcing bands of plasma roared upward and ribboned outward. The staves thrummed and glowed white hot, vibrating, and I realized they would not last much longer under the strain. Mazrian stepped forward, preparing a spell I did not recognize, but Uryutis began gesturing wildly, shouting warnings at him to stop. After a moment&#039;s hesitation, Mazrian released his spell and instead grabbed hold of the staves, redirecting tremendous energies into his Grounding Field! He was enwreathed in vivid bands of electricity, but the rising bands of plasma began to slow, then stopped entirely, the bolus shifting and beginning to stabilize. &lt;br /&gt;
&lt;br /&gt;
The lightning ball unfurled slightly then, a thick bolt crackling against the space before Perune. It appeared to bend and arc, gaining in intensity, as if it would erupt at any moment. Perune reached forward and embraced the bolt, wrapping the arc around his arms and redirecting the energies into his Grounding Field. He suddenly pointed outward, sending massive bolts back into the lightning ball, which appeared to stabilize it even further.&lt;br /&gt;
&lt;br /&gt;
Finally, with a whining, staccato yowl, the lightning ball began to spiral violently, casting more bolts in random directions. I heard a strange undertone, a frequency within my reach and familiar, and suddenly I understood how to stabilize the bolus. Raising my hands, I gathered aweave of Aether around a powerful note.&lt;br /&gt;
&lt;br /&gt;
I heard a symphony of chaos emitted from the ball, a single undercurrent playing at the edge of my vocal range.  Closing my eyes, I inhaled deeply, raising my voice as I channeled more and more energy into my song. Everything went silent except for that single note, that one errant note that must be matched. I began to scream, pushing my voice to its extreme, forcing harmonic convergence. I sensed the note mingle with the frequencyof the ball, correcting its instability. I willed the tone downward, balancing it. At long last, the bolus was nearly stable, and I let the note fade.&lt;br /&gt;
&lt;br /&gt;
Uryutis urged all Elementalists to lean into the task, to will the electricity inward and complete the stabilization. Everyone reacted, physically leaning toward the bolus, as if shoving against a massive door. With a deafening, ascending whine, punctuated by a series of raging electrical discharges, the ball of lightning underwent a series of involutions and began to expand. Twisting and knotting around itself, it continued to grow before abruptly snapping outward, melting the copper staves entirely and forming a stable ring!&lt;br /&gt;
&lt;br /&gt;
We&#039;d done it. A portal. On the other side I could see a strange, softly illuminated, metallic hallway lined with pipes.&lt;br /&gt;
&lt;br /&gt;
Unbelievably, the space on the other side was inhabitable.We were able to pass through and view an area both incredibly alien and surprisingly normal.&lt;br /&gt;
&lt;br /&gt;
Webs of copper piping covered the walls, and an elastic ground appeared to be composed of darkly dyed fiber woven with strips of rubber. The smell of ozone and lubricating solvents surrounded us, and the warm air was extremely dry. The Elemental mana I perceived was deafening.&lt;br /&gt;
&lt;br /&gt;
[Included is a sketch, done in black and white, showcasing the complexity of the copper piping and the crackling portal, strange shadows lunging from the entrance. It appears like nothing more than the foyer of some genius inventor&#039;s vessel.]&lt;br /&gt;
&lt;br /&gt;
Traveling forward, the piping bended abruptly, forming a winding path. A plaque featured elemental symbols — signs of language and understanding similar to our own — and a broad arrow pointing west. We found that the pipingfed into a large pool filled with silvery-black liquid, from which emerged a half dozen stacked columns about the diameter of a [[Gor&#039;Tog]]&#039;s height, each crackling with energyas their surfaces churned with the fluid. In the other direction, we saw the piping branch outward from a structure of flattened framework, running through a series of access boxes.&lt;br /&gt;
&lt;br /&gt;
Finally, we found the end to the corridor, abruptly surrounded by an ephemeral bubble of blue energy. We viewed an unfathomably vast metallic vertical structure, composed of equal parts metal lattice, dodecahedrons crackling with energy, and rippling spikes of pure energy. Occasional errant whips of electricity soared outward from the structure and raked along the surface of the bubble, filling the area with blinding white light and a piercing whine that descended in tone as the incredible energy was shunted elsewhere. In the distance beyond the structure was simply emptiness.&lt;br /&gt;
&lt;br /&gt;
[Another sketch is included, the use of perspective showcasing a beautiful architectural view of the structure, which somehow does not follow a perfectly straight trajectory, instead zigzagging as it stretches vertically. The lattice work is rung with dodecahedrons of various sizes, each of which is lashed by raging bolts of electricity.In the background, the artist&#039;s black is inked so deeply thatthe void seems palpable.]&lt;br /&gt;
&lt;br /&gt;
Many of us focused upon the structure, perceiving in our own ways. For myself, I was deafened by an overwhelming cacophony of sound. My limbs went numb, my eardrums ruptured. I began to hum, faintly harmonizing with the tumult, until I could sense a pattern. A singular section of the structure appeared to lead the group with various progressions. As I focused on that section, for a fleeting moment, I detected someone aware of my attention. Someone ancient. Suddenly my senses went silent.&lt;br /&gt;
&lt;br /&gt;
From what I could tell, Saragos sensed similarly to myself,in his own way. The ancient presence. The stunning machinations. The immense power and unknowable purpose. A Paladin I spoke to mentioned an incredible order, neither Holy nor Profane, bizarre but somehow righteous. [[Selesthiel]], a Crystal Hand Monk, told me of an ocean of complex equations written in a language unlike any known to him, following rules beyond understanding, with transformations following no evident logic. Father Liurilias spoke of the raw magnitude of Firulf&#039;s power. Kaelie, an Empath, sensed nothing of either life or death.&lt;br /&gt;
&lt;br /&gt;
I was also flooded by the weight of the history of the place.  I could sense a seemingly endless chain of master and apprentice, forging unfathomable creations, binding runes to nothingness. Designing the parameters of these cosmos, wrestling back the void. Beyond the first who discovered this place, my mind only reeled with the alienness of what came before.&lt;br /&gt;
&lt;br /&gt;
There is too much left to report it all here. Suffice it to say,there is much more to discuss and learn. We will assuredly gather again to speak more on it and make further plans. The portal remains open, as of now, for any intrepid enough to go and view for him or herself.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
True Bard, Zoluren&#039;s Herald, Planonaut&lt;br /&gt;
Editor in Chief, the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-06-38 - PRAYERS FOR REDEMPTION ===&lt;br /&gt;
&lt;br /&gt;
[[Emryn]] Usho was the host of several recent Redemption meetings and prayer circles, welcoming [[Necromancer]]s to seek confirmation of a path to Redemption in the eyes of the [[Immortals]] and inviting others with an interest to participate.  Emryn’s own search began the moment she became attuned to Necromantic magic.  She was overcome with the urge to shun it.  The horrors that lay in the corners of her eyes continue to terrify her.&lt;br /&gt;
&lt;br /&gt;
Others are supporting Emryn and assuring her she is not walking her path alone.  At each of the gatherings, Necromancers stood in the open during the congregation of the curious, the doubtful, the unrepentant, exposed by the urge to learn about the Immortal&#039;s grace.  &lt;br /&gt;
&lt;br /&gt;
A nameless, disfigured scholar arrived at the first meeting, one we at the Herald have seen before (see the Herald article from 432-05-13).  A man asked the scholar if he’d found redemption.  He replied, &amp;quot;No... I have not.  Their whispers elude my efforts, Their grace not yet for me.  I reside in the Temple and have adopted a simple life of prayer and purification.  My salvation is no closer, but I will continue my penitence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Briaen]] Huns, a Necromancer, confessed his own attempts to clean altars, as well as offer prayers, concluding, “The attention attracted by those actions is painful, to be frank.&amp;quot;  The scholar added, &amp;quot;The Temple priests believe some of the purification rituals are expediting my healing process.  But [[Empath]]s still recoil when touching me.  I do not attract the Immortals’ ire... but I do not hear their voice (sic) either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scholar admitted with some hesitation that he was a friend of Osven during the assault on [[Maelshyve]].  Tasked with a successful offensive meant to distract her forces, they found themselves ambushed by the monstrosity Sivroch, a malformed and mutated priestess to demons.  &lt;br /&gt;
&lt;br /&gt;
The scholar explained further, “She took everything.  My friends, my will, my memories, even my name.  I was found amidst the wreckage and deemed a possible source of information by the Temple, and nursed back to health.  When they realized I no longer wished to pursue the path I was previously on, I became a little more than a curiosity and was allowed to stay.  As Emryn notes, the horrors are ever present, though they recede when the Immortals are close to my thoughts and heart….  Judgement stands at either outcome of that experiment, and I do not feel prepared to be judged.  I have work to finish in Their name.  I do not wish to test the limits of either party&#039;s generosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A sensation overcame the group of Necromancers as the scholar finished his story.  A vision brought streams of ontologic mana into their peripheral sight, slowly congealing until they felt it enshrouding them, grasping as if demonstrating ownership.  Thousands of eyes peered through the veil, watching their reaction to the scholar.  Blinded to the world beyond the viscous coating, willed through the dilatant field, the scholar was seen at the center of the scene, an immiscible locus speckled with filth but untouched by the whirling mass.&lt;br /&gt;
&lt;br /&gt;
The ooze forced its way into the Necromancers’ mouths, leaving the foul taste of decay and causing aspiration, chests heaving in an attempt to scream, with no result.  The scholar stood sternly as evaporating sludge dripped from his form, steaming beneath a glimmering orange radiance that seemed to burn within his breast.  After a moment, the Necromancers found themselves where they were before, the sensation and vision fading.&lt;br /&gt;
&lt;br /&gt;
The scholar invited everyone to pray and closed his eyes as he addressed [[Hodierna]].  A slight orange light flickered around him and quickly faded.  The scholar opened his eyes with a frown and looked to the heavens as he started a new invocation to [[Truffenyi]].  As the scholar continued and embraced himself tightly, a distant hum became audible, a soothing, paternal note stretching to a low bass, eventually fading away.  Something about this experience caused the scholar to stammer that it was time for him to take his leave.  Emryn ended the meeting shortly after the scholar was gone, continuing her work with a prayer circle at a later date.&lt;br /&gt;
&lt;br /&gt;
At the prayer circle, Father [[Isenriel]] introduced the first prayer in hopes of calling the eye of the Immortals.  He glanced up from his prayer tome and recited a prayer named “The Guided Path,”  reading aloud in a bright, yet reverent tone, “Searching through the realm so vast, and reaching for a way to last.  Looking now, for inner peace, the burdens of my soul released.  I search the silken skies at dawn, that which I&#039;d never noticed before.”  Isenriel continued his prayer, addressing all Thirteen Immortals.&lt;br /&gt;
&lt;br /&gt;
Emryn and another Necromancer offered individual prayers of their own.  The final request of Emryn’s recitation was, &amp;quot;Please hear us, great Thirteen, we pray to you to finally find a resting place through this darkness!&amp;quot;  The rain above felt unusually warm for a brief moment, and droplets fell upon the shimmering water at the hollow&#039;s center, flashing with soft ripples of silvery-white light when they landed.  Emryn said, her voice softened, “It appears we may have been heard, at least for a mere moment.&amp;quot;  Father Isenriel handed everyone sirese flowers, a symbol of blossoming faith.&lt;br /&gt;
&lt;br /&gt;
Despite the hosting of Necromancers, the meetings have been peaceful and it is obvious that others too hope to see the day that certain Necromancers find Redemption.  Will the Immortals forgive and embrace the ones who have behaved righteously enough, reflected upon different ideals or made changes to their philosophy and way of life?  Time and continued effort will tell if this path leads to success or failure, or will prove that some Necromancers are past the point of no return.  To Emryn’s knowledge, no one of her nature has yet attained forgiveness.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynn Kendialahle]]&lt;br /&gt;
Assistant Reporter of the [[First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-06-25 - APPARENT TEMPORAL DISTURBANCES CONTINUE ===&lt;br /&gt;
&lt;br /&gt;
Barely over four months ago, the five provinces felt an anomalous, chaotic energy, which was followed by a [[Gorbesh]] attack on the outskirts of the [[Crossing]].  Portals opened, letting invaders through, along with shouts of, &amp;quot;V has opened the way, gather your people and prepa--.&amp;quot;  A similar attack occurred weeks later in [[Therengia]], and we have also had reports since from witnesses of [[S&#039;lai]] attacks and [[Elpalzi]], dressed and behaving as those who served [[Sorrow]].  Coincidentally, around the same time as the first invasion, adventurers discovered a Temporal Pocket, manned by the laconic &amp;quot;Timekeeper&amp;quot; [[Veralos]].  We at the Herald have been investigating his claims in a possible connection to these invasions (see the Herald article from 434-03-30).  He says he has established an &amp;quot;anchor into the past,&amp;quot; which may explain how these forces, so similar to those seen decades ago, have appeared again so suddenly.&lt;br /&gt;
&lt;br /&gt;
[[Mazrian]] recently led three Town Hall meetings in order to keep folks abreast of these recent activities and, lately, to discuss the discovery of a new clue: a mysterious [[Mended_tome_with_badly_scorched_and_tattered_pages|tome]].  About two months ago, adventurers began to find pieces of an unreadable book, and they are exchanging components and assembling the collections.  These pieces were found amongst the few bits of treasure collected by hostile creatures of all sorts.  A singed page, a crumpled page, a front cover, a broken spine, and a bloodlock are needed to complete each book.&lt;br /&gt;
&lt;br /&gt;
Reconstructed books are titled &amp;quot;Defense against [[Category:Feral_Magic_spellbookCategory:Feral_Magic_spellbook|Feral]] Manifestations,&amp;quot; by &amp;quot;V.&amp;quot;  Given that both the red-swirled orb that leads to Veralos&#039;s Temporal Pocket and the medals obtained by traversing the paths there both are marked &amp;quot;V,&amp;quot; we now suspect the book&#039;s &amp;quot;V&amp;quot; and Veralos are one and the same.  Mazrian informed those assembled at the second meeting that the book is Feral in nature.  His reasoning, we learned later, was that he found that each mana user is able to detect within it their own type of mana as part of a chaotic mix, and it is a mixture of the four mana types together that makes an artifact Feral.  The book cannot be invoked by [[Barbarians]] or other non-magic users.  Various theories were passed around as to what exactly it might do.&lt;br /&gt;
&lt;br /&gt;
Mazrian offered to invoke the book&#039;s power, despite its Feral makeup.  Encouraged by others, he did so, a weapon in hand, but something about the weapon interfered and clouded his senses.  Suspecting that the blessing upon his weapon may have caused the interference, he tried again with an unblessed weapon.  This time, he could sense a chaotic mixture of mana types bursting forth from the book, manifesting in tiny, crackling arcs of Feral blasts.  He experienced a lurching sensation and a wave of dizziness as the energies began to channel into his weapon, then both the tome and the weapon reached searing levels of heat, the tome bursting into flame and the weapon dropping from his grasp.  His head and neck were burned in the blast.&lt;br /&gt;
&lt;br /&gt;
Mazrian later confirmed that his newly infused weapon was able to strip away the powerful [[Temporal Eddy]] spell that protects the Gorbesh invaders so thoroughly.  Thus the weapon became an effective tool for those not able to use [[Rend]], [[Ward Break]], or [[Dispel]] to remove the problematic spell.&lt;br /&gt;
&lt;br /&gt;
[IMPORTANT: The actions and viewpoints of Mazrian do not reflect those of the First Land Herald.  The Herald maintains that [[Sorcery]] and sorcerous casting are both dangerous and invoke the disapproval of the gods.  Feral sorcery is particularly volatile and unpredictable.  We recommend serious caution when handling any Feral or sorcerous artifact such as the tome and encourage pursuing other solutions instead.]&lt;br /&gt;
&lt;br /&gt;
Of some note, Lord [[Liev]] Denesal attended one of the meetings, passing on the thoughts of the [[Zoluren]] royal family: &amp;quot;We&#039;re still assessing.  The [[Belirendrick_IV|Prince]] has no desire to throw people into the unknown, and right now this is an unknown of quantitative proportions.&amp;quot;  He added that they have informed the various provincial leaders, but he encouraged adventurers to reach out to their provincial connections, saying, &amp;quot;Sometimes it means more coming from you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At the second meeting, Mazrian stated that he believed there was a pattern to the invasions, and he (correctly) suspected the next would come just after the gathering -- in fact, he has been timing meetings to occur just before invasions.  If this pattern continues, the next invasion will occur soon after his next planned meeting (OOC: Monday, May 18, 8pm EDT, Crossing Town Hall).&lt;br /&gt;
&lt;br /&gt;
As far as tactics are concerned, Mazrian advised that everyone should be prepared and stick together.  Importantly, the first blast from a [[Battle Sphere]] will harm the chest, and the second will kill if the chest is not healed in between, so it is wise for anyone injured in the chest to seek immediate aid.  [[Saragos]] also reported that remaining in hiding or invisibility keeps the spheres from attacking you, and the spheres eventually shatter or move away, so it is possible to wait them out or sneak away.  See the Herald article of 434-03-30 for more suggestions.&lt;br /&gt;
&lt;br /&gt;
At the end of the second meeting, something quite unexpected occurred.  A swirling wind gathered, and a ripple of distorted space writhed through the area.  The ripple unfurled into an open rent, and a temporal anomaly coalesced, scattering bizarre, delayed reflections tinged with reverse rainbows throughout the area.  The anomaly shattered into evaporating fragments.&lt;br /&gt;
&lt;br /&gt;
This rift opened five more times, each revealing a different version of Veralos&#039;s visage: an oval face with overly large, almond-shaped, midnight-black eyes.  At first he was peering in surprise, then he appeared with a long white beard, dark eyes wrinkled and tired.  The third time, he was youthful and clean-shaven.  The fourth, he had a long, jagged scar across his brow and left eye.  During the final appearance, he shouted in concern, perhaps warning.&lt;br /&gt;
&lt;br /&gt;
Two more tears appeared, but they showed nothing but darkness.  Strange sounds were heard around the area during the first instance, followed in the second by a fleeting whisper that hissed across unfathomable distances, &amp;quot;it&#039;s an anchor!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Mazrian mentioned, &amp;quot;I did invite him.  It appears, well, something has answered.&amp;quot;  [[Navesi]] asked him how the invitation was made, and he clarified that he left a note at the feet of Veralos in the Time Pocket.  There was much speculation over where and when Veralos could be communicating from, although it was obvious from his different ages that it happened at different points in his lifetime.&lt;br /&gt;
&lt;br /&gt;
Disturbingly, after the latest meeting, we heard numerous gweth reports from various individuals that the Gorbesh had taken up residence in their old forts.  We were able to confirm the continued presence of Gorbesh well after the invasion at the forts near [[Dirge]], [[Langenfirth]], and [[Shard]], the only three we are currently aware of.&lt;br /&gt;
&lt;br /&gt;
In closing, if you haven’t attended the Town Hall meetings, and you have any information on the current wave of attacks, Veralos, or the tomes, we call on you to come forward.  One theme has been clear: the current state of events is something we must work together on, as a community and across provincial lines.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]] and [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter and Editor-in-Chief, respectively, of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-04-15 - NEGOTIANTS VISIT DURING LUNAR EXPERIMENT, DISCUSSION UPCOMING ===&lt;br /&gt;
&lt;br /&gt;
[[Traders]], [[Moon Mages]], and other interested professionals gathered on the day of [[Rafano]]&#039;s Lunar Experiment (see the Herald article of 433-10-14).  Joining him in the open air shrine of the ancient tower in [[Wolf Clan]] were the following: [[Sortny]], [[Lasaia]], [[Evivere]], [[Hanryu]], [[Koreberg]], [[Aaoskar]], [[Tiakim]], [[Ruea]], [[Skaen]], [[Miralynn]], [[Fariden]], [[Melindrha]], [[Garia]], [[Perune]], [[Miskton]], [[Lenaea]], [[Mistanna]], [[Dantia]], [[Neryndil]], and [[Aislynn]].&lt;br /&gt;
&lt;br /&gt;
Rafano asked his fellow guildmates to take out and invoke their tesserae as he created a [[Stellar Collector]].  Lasaia and Evivere complied with the request, tesserae twinkling and frosting over in their hands.  Attendees watched as the [[Negotiants]] emerged from apparent nothingness, a shimmering point of crystal and light, and cast their attention over the area.  &lt;br /&gt;
&lt;br /&gt;
By Rafano&#039;s account, the Negotiants maintained a languid stationary rotation and viewed the area as if through the lens of a polytope.  When he glimpsed through the polytope, he saw branching equations that reduced physical phenomena to shifting abstractions and expanding polynomials.  The Negotiants paused, rearranged, and expanded as a helix that collapsed back upon itself.  The held tesserae were glowing and vibrating.&lt;br /&gt;
&lt;br /&gt;
Rafano modified the Stellar Collector in his hand to align with the equations shown previously by the Negotiants, superimposed with the faded symbols of the [[Arbiter&#039;s Stylus]].  As the polytope continued to rotate around the Negotiants, twisting lines of abstraction were rendered into reality, cycling between symbol and substance.  The nearby tesserae continued to jitter as the polytope expanded wildly.&lt;br /&gt;
&lt;br /&gt;
The three Traders shouted in unison as they lost control of their tesserae, which flew unexpectedly through the air and slammed into the Negotiants!  The tesserae flared with light and were absorbed into the Negotiants&#039; mass.  The Negotiants swelled slightly, streams of radiant blue and silvery-white coursing beneath their multi-faceted surfaces.  With the sound of shattering glass, they began to perform a series of incomprehensible involutions and expansions.&lt;br /&gt;
&lt;br /&gt;
Studded with tesserae, the Negotiants morphed into a twisted ribbon, folded upon itself.  Bright lines pulsed between the tesserae, which distributed themselves equidistantly along the single surface, interconnected in a rearranging mesh topology.  The tesserae blinked with increasing rapidity until all light extinguished, leaving the Negotiants collapsed into an opaque sphere. With a shudder, the Negotiants bristled and erupted with crystalline pseudopods, arced wildly and slammed into Rafano, encasing him entirely!&lt;br /&gt;
&lt;br /&gt;
Lasaia, Evivere, and others present then witnessed the form of Rafano within a translucent column, writhing as if underwater.  Rafano slowly slammed his fist against the interior, leaving a bristling handprint in the crystalline structure, which faded away as his eyes opened.  The crowd saw Rafano&#039;s eyes go wide with surprise as his embedded [[Avtalia Array]] flared with brilliance.  Suddenly, he went calm and gazed about in wonder.  After some time, the column surrounding Rafano rippled, opened, and deposited his unconscious form to the ground.  &lt;br /&gt;
&lt;br /&gt;
The Negotiants flared and spun rapidly, flinging glowing fragments around the area!  A chaotic whirl, their crystalline form retracted, and as suddenly as they appeared, they vanished back into the nothingness from whence they came.&lt;br /&gt;
&lt;br /&gt;
Rafano reported being exposed to bizarre messages and complex formulae inside the column before he was released.  His head was filled with the psychic backlash of the Negotiants&#039; chatter, &amp;quot;...REACH-SPEAK-DISSECT ATTEMPTS CONTINUE ESCALATION-CLARIFICATION… INSTRUMENT NOT PLIABLE-COMPREHENSIVE-PRIME PROTOCOLS ECHOING-REBOUNDING-STATIC… REEVALUATING PARAMETERS TEMPLATE TURMAR HOSTAGE-COLLATERAL-SUBJECT PARADIGM RETUNE TO AVTALIA ARRAY...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A voice made of glass and pure order echoed Rafano’s mind, &amp;quot;You seek, but there is nothing further to discuss at this time.  The terms are clear, and the boundaries defined.  Additional arrangements will come -- we enforce the dilution/spreading/spline, and the contract has been effective, the terms upheld.  We may have the authority/independence/functionality to approve of additional deals, but not at this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rafano received the desired effect of getting the Negotiants&#039; attention, along with a cryptic message, but what does it all mean?  Tired from his experience within the column and overwhelmed with new information, Rafano has requested some time to collect and process his thoughts.  He will be giving a brief lecture on Lunar magic to speak about the results of his recent experiments at an upcoming Trader&#039;s Happy Hour.  The gathering will be open to all at the Dining Room of Raven&#039;s Court [OOC: Thursday, May 7th, 2020, 9pm EST].&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Kendialahle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-04-01 - ASKETI’S RIDE: ONE NIGHT, THREE PROVINCES ===&lt;br /&gt;
&lt;br /&gt;
On the eve of the New Year, some feared what may be coming and stayed home -- it was the time of the annual [[Asketi]]&#039;s Ride and the Curse of the Icebound Heart.  Others remained out and about knowing that, if their city were chosen, they would do their best to protect it.&lt;br /&gt;
&lt;br /&gt;
This ride, Asketi did not choose only one or two cities.  She assaulted all three of the [[Crossing]], [[Riverhaven]], and [[Shard]] at once.  During waves of battle with her traditional assortment of followers -- [[Misty_black_zephyr|zephyrs]], [[Sinuous_ice_adder|ice adder]]s, [[ghast]]s, [[Bony_wind_wretch|wind wretch]]es, [[Ragged_wind_hag|wind hag]]s, [[Ragged_wind_hag|horned black steed]]s, and [[Asketian herald]]s -- the [[Lesser_North_Wind_banshee|North Wind banshee]]s cast the curse on the hearts of many, turning bodies into ice statues if they perished before finding a [[Cleric]] to help remove it.&lt;br /&gt;
&lt;br /&gt;
I witnessed these foes blazing through the inner walls of Shard, overwhelming citizens and Sentinels while shouting out these threatening cries:&lt;br /&gt;
&lt;br /&gt;
A misty black zephyr snarled, &amp;quot;The North Wind will rend your souls!&amp;quot; &lt;br /&gt;
&amp;quot;Curse your soul!&amp;quot; a wind wretch spit with malice.&lt;br /&gt;
A bony wind wretch gasped, whispering &amp;quot;Fear...the Night of Glory...&amp;quot; before he died.&lt;br /&gt;
&amp;quot;Asketi claim you all!&amp;quot; a loud voice exploded into the area as a stalwart Asketian herald entered, red eyes brightly aglow.&lt;br /&gt;
&lt;br /&gt;
Left behind was at least one keepsake, a dark steel claymore etched with twining adders down the length of the blade.  This fearsome sword is defined by the hundreds of adders twining and writhing all over the blade, the decorations masterfully etched.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, telepathic cries for help came from the northern cities on the gwethdesuan.  The [[Ranger]]&#039;s Guild sounded especially dire, as they repeatedly announced they were under attack, and several Legendary Rangers went down fighting.&lt;br /&gt;
&lt;br /&gt;
Eventually cursed myself, the last thing I saw in the final moments before my untimely death was a lesser North Wind banshee suddenly leaping aloft, eyes dimming to solid night-black orbs and wild hair whipping about her face.  She flew toward me with one outstretched claw, shoving her immaterial hand deeply into my chest, gripping my heart and beginning to squeeze.  Coils of frosty blue mist arose out of my impending blackout like so many fat, voracious snakes.&lt;br /&gt;
&lt;br /&gt;
The world blurred as the banshee began a horrid, torturous wailing.  A violent bluish glow coruscated about my chest and constricted my heartbeat with an ethereal fist.  For several moments, I lost myself in a phantasmagoria of monstrous winters, leafless trees, and tall ice-crowned crags.  I was outlined by a bluish corona as the Icebound Heart curse erected a frozen statue out of my soul, a cruel monument to my suffering.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve never gazed upon one of these statues, you may want to avert your eyes.  As a ghost, I was able to see my own body, the remains of my heart exploded through a destroyed chest and the eerie frozen twin standing next to it.  Transfixed with an expression of anguish, this was a crudely sculpted Human woman of glistening blue ice, hands outstretched for help.&lt;br /&gt;
&lt;br /&gt;
Whether your impulse is to stare or look away, we want to remind you for next year that you should NOT touch any of these statues, as you will find yourself afflicted with the Curse upon contact.&lt;br /&gt;
&lt;br /&gt;
Until Asketi rides again,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Sauvage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-03-38 -  SPRING BRINGS MERCHANTS TO WEST CROSSING ===&lt;br /&gt;
&lt;br /&gt;
The warmer weather this spring is bringing many out of their houses to enjoy the fresh air and perhaps some new wares!  Merchants have been opening adorable little pop-up shops around the streets of [[Crossing]]&#039;s West Side!&lt;br /&gt;
&lt;br /&gt;
Having trouble finding these stores?  Here are a few tips with information about what is on display:&lt;br /&gt;
&lt;br /&gt;
Starting at the Pawn Shop on Varlet&#039;s Run, a leisurely stroll southeast, southwest, and south leads to a jungle green tent on Water Sprite Way.  Aptly named [[Monkeying_Around_(2)|Monkeying Around]], inside the flap is quite the display of unique homes for your pet primates.  &lt;br /&gt;
&lt;br /&gt;
Parked next to the jungle green tent is a bright pink caravan painted with dancing pigs.  Visit this roaming retailer called [[This_Little_Piggy_(5)|This Little Piggy]], a merchant who offers an attractive assortment of porcine carriers and clothing.&lt;br /&gt;
&lt;br /&gt;
Wander west from the Artificer on Scorpion Lane and stop at the painted wagon named [[Fantastik_(2)|Fantastik]].  It is chock full of frivolous and flamboyant fans to help accessorize for any fancy outfit or occasion.&lt;br /&gt;
&lt;br /&gt;
Adjacent to the painted wagon is a gazebo where lovely and fresh flowers (don’t forget to preserve!), floral-themed jewelry, and spring-hued clothing are on sale.&lt;br /&gt;
&lt;br /&gt;
Two blocks west of the Artificer, on Kertigen Road, a roughly-hewn oak wagon is the humble home of [[Northern_Exposure_Clothiers_(3)|Northern Exposure Clothiers]].  Choose from a variety of garments including the always-in-style loincloths and greatkilts.&lt;br /&gt;
&lt;br /&gt;
From Northern Exposure&#039;s wagon, a short walk south, south, and west ends on Swithen&#039;s Court.  Here, a large caravan carries Treasures of the Deep by [[Usk%27elneg_Pell_(3)|Usk&#039;elneg Pell]], with an array of shields, weapons, clothing, and miscellany set out for browsing.&lt;br /&gt;
&lt;br /&gt;
Spring cleaning season is a great time to fill up your vaults with new things.  I had a wonderful time perusing these shops, and I encourage all to check them out before they move on!&lt;br /&gt;
&lt;br /&gt;
Happy Shopping!&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Sauvage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 434-03-30 - GORBESH INVADE AMID CLAIMS OF TIME WARPS  ===&lt;br /&gt;
Guest article by [[Mazrian]] Daemondred-Rudeone.&lt;br /&gt;
&lt;br /&gt;
Know your enemy!&lt;br /&gt;
&lt;br /&gt;
Recent events have seen fierce skirmishes with the [[Gorbesh]], an old foe last seen in the Five Provinces in 355.  This article will give a brief background of the current conflict as well as things you NEED TO KNOW in order to engage the Gorbesh.&lt;br /&gt;
&lt;br /&gt;
Over a month ago, what may have been a temporal distortion allowed a force of Gorbesh to assault the wilds around the city of [[Crossing]].  The attack began west of the city on the far side of the brook and later continued on the Northern Trade Route ranging from the Northeast gate to the forest bridge.  Some weeks later, another distortion preceded an incursion within the town of [[Rossman&#039;s Landing]], and eventually along the North Road between [[Therenborough]] and [[Langenfirth]].  Rumors suggest there may have been an attack on [[Ratha]] as well, but we have been unable to confirm.  Whether the incursions are intentional on the part of the Gorbesh or an unintended consequence of meddling by a man calling himself Timekeeper [[Veralos]] is not known.  However, the Gorbesh seem to behave as if following their original objectives from the war in the 350s.  Without more evidence, it is impossible to anticipate an objective and set up ahead of them, and adventurers should prepare to mount quick responses anywhere in the world.&lt;br /&gt;
&lt;br /&gt;
Three enemies figure most prominently in the attacking forces to date: [[Gorbesh Mage|Gorbesh Mages]], [[Gorbesh Enchanter|Gorbesh Enchanters]], and [[War_mammoth_(creature)|War Mammoths]].  A fourth element is the [[Battle_Sphere|Gorbesh Battle Sphere]], but it is better classed as a field engine rather than an enemy per se.  In the latest incursion, [[S%27lai_screamer|S&#039;lai Screamers]] (the S&#039;lai were, historically, Gorbesh allies) attacked alongside the Gorbesh, and we should assume that any subsequent invasions could include any Gorbesh or allied unit.&lt;br /&gt;
&lt;br /&gt;
Below are FOUR THINGS that EVERY adventurer should know before engaging the Gorbesh.&lt;br /&gt;
&lt;br /&gt;
The Gorbesh Battle Spheres attack with gouts of blue fire and are EXTREMELY DANGEROUS.  The first shot will leave bleeding wounds in and on your chest.  THE SECOND SHOT IS ALMOST ALWAYS FATAL IF YOU HAVE NOT SOUGHT HEALING.  Pay attention to your wounds and seek healing when you need it or you will be eating oatmeal out of your chest cavity and of no use to anyone!&lt;br /&gt;
&lt;br /&gt;
Both Gorbesh Mages and Gorbesh Enchanters CAN RELEASE GORBESH BATTLE SPHERES.  Take them out before going for the Mammoths.  Fewer spheres thrown means fewer chest wounds all around!&lt;br /&gt;
&lt;br /&gt;
All three enemies may wear a spell called [[TEMPORAL EDDY]], which the Gorbesh Mages and Enchanters can also occasionally cast (they may cast on the Mammoths as well).  TEMPORAL EDDY will interrupt attacks made against those with the spell up, which you will notice by a FLICKER that distorts the foe.  YOU WILL HAVE A MUCH EASIER TIME KILLING ENEMIES if you dispel this spell first!  [[Ward Break]], [[Rend]], [[Dispel]], or any other means of dispelling will work for this purpose.  Most notably, the enemy casters may also use these same spells on us to remove wards!  They were also seen casting [[Lay Ward|LAY WARD]], [[Veil of Ice|VEIL OF ICE]], [[Sure Footing|SURE FOOTING]], [[Ethereal Shield|ETHEREAL SHIELD]], [[Tremor|TREMOR]], [[Geyser|GEYSER]], [[Stone Strike|STONE STRIKE]], [[Lightning Bolt|LIGHTNING BOLT]], [[Fireball|FIRE BALL]], [[Psychic Shield|PSYCHIC SHIELD]], and [[Dinazen Olkar|DINAZEN OLKAR]], and they may know other spells.]]&lt;br /&gt;
&lt;br /&gt;
ELITE versions of all three enemies may be encountered, and these are MUCH TOUGHER and HARDER TO DEBILITATE than their normal counterparts.  Be aware of whom you&#039;re engaging!&lt;br /&gt;
&lt;br /&gt;
And above all, remember that BEFORE YOU WIN you have to NOT LOSE!  So DO group up for safety and HIDE BEHIND SOMEONE ELSE&#039;S BIG CHEST.  The bigger your group, the less chance of getting double tapped!  DO SEEK HEALING from an Empath IMMEDIATELY if you are injured by a Gorbesh Battle Sphere.  Heroes get healed, zeroes let their dead bodies become someone else&#039;s problem!  DO MIND YOUR RETREAT ROUTES.  If you catch a bolt to the chest, you don&#039;t want to run back to safety through a gauntlet of Gorbesh Battle Spheres!&lt;br /&gt;
&lt;br /&gt;
Look out for your comrades, look out for yourself, and WE CAN defeat the Gorbesh CLEANLY and EXPEDITIOUSLY.  Good luck!&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
Navesi&#039;s notes on the possibility of Time Warps:&lt;br /&gt;
&lt;br /&gt;
I have been gathering evidence to investigate the hypothesis that these attacks are the result of temporal meddling rather than a surprising new war instigated by current Gorbesh forces.&lt;br /&gt;
&lt;br /&gt;
First, before or during each attack, those present saw crackling, chaotic energy rippling through the area, and many described a feeling of &amp;quot;something sacrosanct breaking apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Second, some witnessed rifts forming, the sounds of battle on the other side.  A commanding voice was heard: &amp;quot;Into the breach, V has opened the way!  Go, and prepa—&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, there is a man calling himself Timekeeper Veralos who claimed to me that he has &amp;quot;established a new anchor into the past.&amp;quot;  I traveled to an area he called a &amp;quot;temporal pocket,&amp;quot; which was, at least, disorienting.  Shifting colors pulsed across the sky, oscillating in a fluctuating, random pattern amidst shattered sky-shards.  Such shards also comprised an eerie floor, drifting above a bottomless void.  Paths led to areas supposedly allowing access to locations within the past, including a prison and a Dwarven tower.&lt;br /&gt;
&lt;br /&gt;
Ultimately, either this man is a charlatan and his &amp;quot;pocket&amp;quot; an elaborate ruse that happens to coincide with a truly new Gorbesh invasion — that involves never before seen methods of teleporting troops into our territories — or we must admit the possibility that time itself is being tampered with.  Either way, we must become vigilant to a powerful new danger.&lt;br /&gt;
&lt;br /&gt;
- Navesi&lt;br /&gt;
&lt;br /&gt;
=== 434-03-02 - CRYSTALLINE FROSTWEAVER SIGHTINGS IN ILITHI ===&lt;br /&gt;
&lt;br /&gt;
A few months prior to the new year, Sentinel Captain [[Cierzen]], who reports to the Ferdahl [[Aemmin]] a&#039;Emaylian, was heard speaking to citizens after the appearance of one or more crystalline [[frostweavers]] near [[Fayrin’s Rest]].&lt;br /&gt;
&lt;br /&gt;
Father [[Liurilias]] reported to me that he overheard [[Ayrell]] telling the captain: &amp;quot;We had another visit from the crystalline frostweavers.  She appeared and was speaking of [[Idon]]&#039;s favored and Idon&#039;s love and Idon&#039;s plans coming undone... She spoke of the Tempest bringing the cold wind.  And the temperature dropped rather drastically.  Along with the mist... She said he wished to keep them as slaves forever, but they would be free.  Asked me to dance with her.  Spoke of wanting to dance in crystal.  And said she would bring our corpses.  And then she died.&amp;quot;  Ayrell also noted that while she believed there were three visits total, she had personally witnessed two of them, the previous at Sunbeam Circle.&lt;br /&gt;
&lt;br /&gt;
Captain Cierzen mentioned his Sentinels getting reports from the Rest over a span of a few weeks, and they had been preparing for an assault on the city.  He added to Ayrell, &amp;quot;but it looks like you all held them off near the pass.&amp;quot;  He asked that Ayrell and [[Ezerak]] continue to spread news of the happenings to concerned citizens.&lt;br /&gt;
&lt;br /&gt;
I had a chance to catch up with Ayrell the other day at The Rose Inn.  We sat at the bar and, as I sipped a sherry, she admitted, &amp;quot;I have been keeping an eye out and an ear to the ground, but there have luckily not been any sightings since the last one we reported to Captain Cierzen.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
Ayrell nodded when I asked her to share what she knew about the first two visits, telling me that they initially showed up at the spars being held by the [[Ilithi Events Task Force]] in Sunbeam Circle, which she witnessed herself, and she heard from [[Allye]] that she had come across another frostweaver a few days later, with similar results.  Like the latest frostweaver, the Sunbeam one made mention of dancing and referenced Idon.&lt;br /&gt;
&lt;br /&gt;
Ayrell further clarified to me that, when she questioned the latest frostweaver on how one would dance in the crystal, she threatened, &amp;quot;I can take your frozen corpse there.&amp;quot;  After making this statement, she advanced on Ayrell, summoning other frostweavers and two snowbeasts she called by the names Bruapna and Magisna.&lt;br /&gt;
&lt;br /&gt;
Citizens are encouraged to keep a look out for more crystalline frostweavers in Ilithi and report any findings back to Cierzen.  The motives behind these puzzling messages and acts of violence outside of [[Shard]]&#039;s city walls remain unknown, for now.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Sauvage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 433-10-37 - CROSSING INVADED BY DISEASED RATS, OTHERS ===&lt;br /&gt;
&lt;br /&gt;
The other night, while standing inside the gate of the [[Crossing]] [[Ranger]] Guild, I saw a small skunk run past me.  Finding it odd, I gazed north to witness a struggle between a young female [[Elf]] named [[Lilifae]] and some large animals that appeared to be constructed of paper.  I pinched myself, not dreaming, and the skunk ran in front of me again.  Not sure if it was rabid or dangerous, I summoned [[Eagle&#039;s Cry]] and eliminated the threat before moving on to help Lilifae at the entrance to the guild.  As I defeated a champion origami mouse, another shaped like a yak and one in the form of a grasshopper, a swarm of [[ichor rats]] showed up.&lt;br /&gt;
&lt;br /&gt;
Standing on four legs, the ichor rats were small but clearly viewed everything as an enemy.  When they attacked the area, I ended up slaying about four of them.  Lying motionless on the ground, they began to rapidly decay.  Before I knew what was happening, their bodies were exploding in a spray of blood and bits of flesh!  Luckily, I was able to dodge all of the flying parts.&lt;br /&gt;
&lt;br /&gt;
I met up with [[Navesi]] and [[Saragos]], and, on our way to the [[Empath]] Guild to find out more about the possibility that the rats carried disease, we passed the Alchemist&#039;s Shop in Gildleaf Circle.  Amidst the hazardous vapors of sulfur, formaldehyde, alcohol, and methane coming from inside the store, we discovered about a dozen tiny arrows and a dead [[velver]] next to the body of [[Malbecca]].  Knowing velvers meant a greater danger lurked nearby, we moved on as another kind soul dragged Malbecca to the courtyard.&lt;br /&gt;
&lt;br /&gt;
Entering the Empath Guild, we walked into a rather large crowd talking excitedly about the recent events.  I slowly assessed the area and recognized the faces of [[Lilifae]], [[Volpone]], [[Killashandrea]], [[Jaydam]], [[Zynell]], [[Cenewyg]], [[Wesdrolin]], [[Hoger]], [[Ryprian]], [[Fostisch]], [[Barristers]], [[Arrate]], and [[Zanaide]].&lt;br /&gt;
&lt;br /&gt;
Suddenly, a rancid stench wafted from Zanaide, as chunks of greenish flesh peeled away from her diseased body.  Some time later she would lay dead before us.  Navesi asked if anyone had come in with a disease recently.  Killashandrea replied, &amp;quot;Many have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next, Navesi asked Wesdrolin to describe what he witnessed, as he was named as one of the ill.  Wesdrolin matter-of-factly said to Navesi, &amp;quot;Some origami creatures showed up and then some ichor rats.  Think I saw something called a velver as well, though a lot was going on.&amp;quot;  She asked Wesdrolin to describe how he became diseased, and he  spoke of how the rats exploded and sprayed everyone with blood and guts, similar to what I had experienced earlier.&lt;br /&gt;
&lt;br /&gt;
He said, &amp;quot;As an Empath, I sensed it… shortly after the first one exploded,&amp;quot; presumably referring to sensing the illness inside him.&lt;br /&gt;
&lt;br /&gt;
Lilifae added that not only did she also catch the disease from the rats, but she was infected three separate times.  She described the rats emphatically, proclaiming, &amp;quot;Foaming at the mouth they were.  Spitting, biting.  Attacking!  Exploding.  I&#039;m not sure, I was just trying to retreat.&amp;quot;  Jaydam asked if it was Killashandrea who made everyone sick, to which she confessed, &amp;quot;If killing them caused it, then yes, I guess I did.&amp;quot;  By this point, the invasion appeared to have ended for the time being.  Feeling safe, and a bit tired from battle, I bid everyone farewell and retired to a nearby inn to get some rest.&lt;br /&gt;
&lt;br /&gt;
Be wary of foul-looking rats, [[Zoluren]].  If you do kill them, step away from the body immediately.  If you infect yourself, you could end up adding to an overwhelming number of patients at the Empath guild, not to mention experiencing the discomfort of flesh rot.  Fortunately, there was no evidence that this disease can be spread person to person, but always remain vigilant, for a pandemic could always become the next threat.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Sauvage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 433-10-17 - ILITHI ROYALTY SPOTTED AT SHARD THEATER ===&lt;br /&gt;
&lt;br /&gt;
The [[Ilithi Socialites]] hosted a concert recently at the local [[Shard]] theater, Shoan a Sidelkuloa, where surprise appearances were made by Prince [[Fayne]] Sunderstone of the [[Mountain Elf]] Clan and Tower Steward [[Rylento]].  His Royal Highness and the Honorable Steward spent time visiting with the cast and audience in the lobby following the enjoyable performances by [[Ayrell]], [[Ezerak]], [[Annais]], [[Tankata]], [[Rhaizu]], and [[Ruea]].&lt;br /&gt;
&lt;br /&gt;
Steward Rylento offered greetings on behalf of the Ferdahl [[Aemmin]] and Leader [[Osur]], the Political Leader and First of the Three under the Ferdahl.  Prince Fayne then inquired about the health of the Ferdahl, to which the Steward responded that she was doing &amp;quot;quite well,&amp;quot; later adding that she was &amp;quot;a pillar of health and vitality,&amp;quot; though he spent most of his time working for Leader Osur so he was not speaking directly from first-hand knowledge.  When Ayrell asked about the Queen, the Prince remarked that she was well, as expected.  He also made a wry comment about her insistence that he marry again, adding, &amp;quot;but I have had such luck.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
The Prince inquired about future theater, saying that he would try to attend Ilithic theatrics.  Before taking his leave, he promised to relay Steward Rylento&#039;s regards to Her Majesty, then finished by saying, &amp;quot;I do hope to be seeing some of you again soon.  And those of you whom I do not wish to see soon, know my eyes see all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Steward Rylento spoke a little of his superiors, saying that Leader Osur sent him to the theater, asking him to &amp;quot;keep an eye on this recent flurry of activities.&amp;quot;  He added that the Ferdahl was also aware of such and &amp;quot;eager to see a new vibrance about the city.&amp;quot;  [[Navesi]] politely asked why Her Grace has chosen a solitary lifestyle, when Ferdahl [[Kukalakai]] was known for mingling with the public, and Rylento replied, &amp;quot;I&#039;m sure you can appreciate caution.  Some wounds run deep.&amp;quot;  He later added, &amp;quot;It was difficult for her when Lady Inyasa took ill those years ago.  Inyasa&#039;s mind never did fully recover.&amp;quot;  We can only hope that this beloved leader knows how deeply supported she is by her people, and how much joy it would bring them to see her again.&lt;br /&gt;
&lt;br /&gt;
The party continued in the lobby for over an anlas, with all guests visiting in good humor.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Ruea|Ruea Drister]] and [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter and Editor in Chief, respectively, of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 433-10-14 - UPCOMING LUNAR EXPERIMENT: THE HOPE FOR A MESSAGE FROM THE STARS ===&lt;br /&gt;
&lt;br /&gt;
Some eight years ago, members of the [[Trader]]&#039;s Guild were only concerned with their worldly possessions and materials.  That is, until they were approached by the [[Arbiter in Darkness]].&lt;br /&gt;
&lt;br /&gt;
Folklore links the Arbiter to a tale of shamanic summoning and the [[Benesu]] tribe of the [[Arid Steppe]].  In the present day, we know that the Arbiter is a Greater Concept of Probability, a being from the [[Plane of Probability]] and the embodiment of starlight.  It struck a deal with Lord [[Veahmic]] Turmar, a master Trader and head of the Human noble [[House Turmar]], that changed the lives of those within the Trader Guild by gifting them with Lunar magic.  This confidential exchange remains cloaked in mystery, and Trader students themselves remain ignorant about why they were chosen for this gift, what the guild offered in return, and what the exact terms of their Contract are.  Traders, being so new to their magic, also know very little about the nature of their own spells.&lt;br /&gt;
&lt;br /&gt;
Trader [[Rafano]] Rekletar was inspired to ask questions about these unknowns.  He sent a letter to the [[First Land Herald]] regarding his intentions to conduct a Lunar experiment.  He will be hosting a gathering at the ancient tower near [[Wolf Clan]], where he will use a [[Stellar Collector]] to attempt to receive a message from the stars.  The event will take place in just over one Elanthian month [OOC: Sunday, March 22, 2020, 6pm EST].&lt;br /&gt;
&lt;br /&gt;
The Stellar Collector is an apparatus fabricated by a Trader in order to create an [[Iridius]] crystal to collect and store starlight energy, which Traders often require for their other spells.  The Iridius crystal remarkably resembles a crystal that Iridius the Guide wrote of as having numerous uses.  Furthermore, the spell once required the use of a tessera, a psychic communication device.  These facts led Rafano to write, &amp;quot;there are those who believe that the full potential of the apparatus has not yet been realized.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rafano also sees potential for this crystalline device to be linked to recent visions involving starlight stairways and proclamations of denied permissions.  He thinks these visions may hint at a meaning only Traders are meant to discover, by way of their connection to the powers of starlight and the strict boundaries of their agreement with the Arbiter.&lt;br /&gt;
&lt;br /&gt;
In the first vision, a parent is seen sitting with a child, speaking before a warmly glowing hearth fire, the rest of the room obscured in shadow.  The child is looking up at the parent, who speaks softly, gently, voice blending with the cracking flames and howling of the storm against window shutters.  &amp;quot;Your questions are profound, but only accidentally so. You inquire only to establish your boundaries. You will always be safe here,&amp;quot; the parent says, squeezing the child in a hug.&lt;br /&gt;
&lt;br /&gt;
The storm continues, and the walls groan with the effort of remaining upright.  The parent begins to hum a comforting tune, and the child seems oblivious to the maelstrom outside.  As the storm intensifies, so too does the parent&#039;s song, winding along octaves, strangely resonant and haunting.  The hearth glows brighter, and suddenly, the parent stops, looks up at the seer and says sharply, &amp;quot;You do not have permission.&amp;quot;  The door flies open, an icy wind howls, and the vision fades.&lt;br /&gt;
&lt;br /&gt;
The second vision involves climbing an endless starlight stairway, giving the viewer a strange, elongated sense of space and time and the ability to view rarely seen aspects of the universe above.  At the end of the vision, shadows grab at the ankles of the seer, rooting him or her in place, then beginning to pull downward through a gap in the stairs.&lt;br /&gt;
&lt;br /&gt;
The final vision features a crystalline apparatus of nested rings and prongs and a column that creates an auditory perception of the stars and planets.  As the apparatus is focused on a distant reach of empty space, a whispering voice begins to overpower the sounds of the cosmos, until it can be clearly heard repeating, &amp;quot;You do not have permission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A noticeable pattern between the three visions are the overlapping themes of discovery, authorizations, and starlight.  Rafano wonders if the stairway from the second vision is symbolic of an interaction or transmission made possible through the Stellar Collector.  He further stated that, regarding the third vision, he believes &amp;quot;a Stellar Collector [is] the medium through which these broadcasts are received,&amp;quot; given that it is also a crystalline apparatus (and we note that it is ring-shaped with inward branches that may be prong-like).  Thus, a Collector may allow Traders to receive approved communications from the Arbiter, other source from the Plane of Probability, or possibly the cosmos itself.&lt;br /&gt;
&lt;br /&gt;
In his letter, Rafano mentioned the failed experiment of [[Dehvra]] (see the Herald article of 428-08-02) and the dire consequences that ensued.  He believes she breached the Contract, and hers is not an example he intends to follow.  He stresses that he will &amp;quot;not [touch] the Plane of Probability in any way.&amp;quot;  Of some note, Rafano has attempted an experiment before, which attracted the attention of the [[Negotiants]], albeit in a benign way.&lt;br /&gt;
&lt;br /&gt;
It will be intriguing to discover what this new experiment produces, if anything.  Will it answer any of Rafano&#039;s questions?  Will it provide enough information for himself and other Traders to begin to understand their magic, perhaps their sense of purpose?  Rafano invites all comers to witness and find out.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Shaylynne|Shaylynne Sauvage]] and [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter and Editor in Chief, respectively, of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 433-09-25 - WARRIOR MAGES AND BARDS CREATE AETHERIC ANOMALY ===&lt;br /&gt;
&lt;br /&gt;
Some weeks ago, the [[Warrior Mages]] [[Perune]] and [[Saragos]], along with myself, led an effort to experiment with the local streams of [[Aether]], which led to shocking and fantastic results.&lt;br /&gt;
&lt;br /&gt;
You may recall from the Herald&#039;s 429 article that Scholar of the Grove [[Uryutis]] has explained Aether is, &amp;quot;the medium, the canvas upon which [the other Elements] sit.&amp;quot;  He added, &amp;quot;It flows and ebbs, in response to various influences and whims.  It mends when torn, eventually.  When you summon an [[Ethereal Fissure]] or weapon from another Plane, you are poking a fine hole in the canvas, a bridge that leads to another Plane, and drawing a small portion of it to you, here.  These small punctures are fairly minor, and we see them repair almost the instant they are released, but the effects can be seen, even from afar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perune initially had the idea that Aether, if strengthened, might act as a barrier against extraplanar influence.  The hypothesis is that if these holes allow for bridges to other Planes, then layering or more tightly &amp;quot;weaving&amp;quot; the local Aether might have the opposite effect: closing the area to influence from other Planes.  This idea is particularly important given that demons are known extraplanar entities with desires to gain footholds in our own [[Plane of Abiding]].  Perune believed that, by strengthening local Aether, we might be able to ward or shield against demonic influence, at least in the area of interest.&lt;br /&gt;
&lt;br /&gt;
Taking from the metaphor of the canvas, Saragos suggested that we weave the Aether similarly to how cloth is woven.  Having learned from Uryutis that the senses of [[Bards]] can be invaluable in manipulating Aether streams, we decided to bring together the two guilds in force.  Ultimately we collected a number of each, with Bards including myself, [[Emanuel]], [[Orilu]], [[Cailei]], [[Rhaizu]], [[Jorenn]], [[Imerald]], [[Stelling]], [[Ahneya]], and [[Emyrose]], and Warrior Mages Perune, Saragos, [[Samech]], [[Tekhelet]], [[Zalinyar]], [[Ayrell]], [[Kerizon]], [[Rahek]], and [[Woten]].&lt;br /&gt;
&lt;br /&gt;
Perune&#039;s idea was to array us into two rows of Warrior Mages, each wielding a ritual focus and with a Bard standing behind to act as a guide, with Aether streams held tightly between each Mage and his or her opposite in the other row.  The Warrior Mages were to be something like the hands holding the streams, while the Bards would be their eyes, lending them a greater sense of the streams and their movements.  The two-row configuration was meant to be something like a loom, wherein another pair, Saragos and myself, would act as the shuttle, weaving more strands across the ones held in place.&lt;br /&gt;
&lt;br /&gt;
Perune organized the pairs into place and cast an Ethereal Fissure in order to allow streams to be drawn from it.  I instructed the Bards to place the [[Echoes of Aether]] spell upon themselves if known.&lt;br /&gt;
&lt;br /&gt;
Even as we were still aligning ourselves, activity began in the Aetheric landscape.  I felt a pulse of energy, and the taste of copper in my mouth.  Swirling with a faint wisp of blue, a sheet of space between the arrayed participants betrayed a slight perturbation that quickly dispersed.  At the same time, I heard a bell ring, the sound echoing strangely before being softly muted.&lt;br /&gt;
&lt;br /&gt;
The pulses continued, building in intensity, my skin tingling, and the crescendoing sounds continuing to accompany them.  Space contorted wildly, the distortion bulging and deflating.  Suddenly the sheet held between the participants bucked wildly, forming a tight bolus, and this seemed to rotate in on itself.  I heard a dull tearing in the distance.  The knot performed a bizarre involution and began to vanish into nothingness.&lt;br /&gt;
&lt;br /&gt;
Uryutis leapt into motion, cursing!  He swiftly conjured a barrier of geometric light, flinging shimmering octahedral panels around the distortion, encasing it in a spinning orb of magic.  The distortion resonated, and the twisted space seemed to both collapse and intensify, snapping into coherence and roiling with blue wisps of amorphous energy.  Raking lines spiked outward against the barrier.  At this point it appeared vaguely spherical, roughly a foot across, encircled in blue light, and it seemed to shift and billow in unseen winds, also expanding and contracting slightly.&lt;br /&gt;
&lt;br /&gt;
The distortion stopped suddenly and began to glow brightly, growing in intensity to a brilliant white.  The barrier began to crack, and I heard a piercing droning reverberate through the area before the immense sound of a crystal gong being struck, the note souring.  Uryutis tried to hold the barrier, and I saw it thicken with his efforts, but the panes continued to fracture.  A piercing ray of light broke through and struck Perune in the chest, knocking him back!  Soon after, the barrier shattered entirely, and a roaring wall of magical sound erupted from it.  Somehow I took the worst of it, as it blasted my eardrums, and I reeled, stunned and bleeding.&lt;br /&gt;
&lt;br /&gt;
I managed to collect myself enough to witness the intensity quiet, the spherical periphery of the distortion settling into a pattern of woven lines.  The sphere seemed to rotate, gathering material from nothingness and slowly expanding.  It pulsated once, clicking into place and gently hissing.  Somehow, we had stabilized it, even without Uryutis&#039;s ward.&lt;br /&gt;
&lt;br /&gt;
Now the anomaly presented as a blue-tinted, amorphous sphere that hovered a few feet above the ground, ebbing and flowing with a strange rhythm.  Roughly three feet across, it gave off neither heat nor cold, yet seemed to push back at its surroundings with a steady force.  No matter the viewing angle, I felt as though I were observing the same side of the sphere, and it seemed almost to skitter back and forth across my vision, my perception struggling to make sense of conflicting information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Included is a light pen sketch of the anomaly, a sphere with wispy lines trailing from the surface and evaporating into nothingness.  Skewed refractions in it reveal objects both behind and in front of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When I closed my eyes to focus upon it, I heard a variety of unexpected sounds.  A faint ringing surged into a resonant cacophony, winding along a range of scales before settling into a shifting, single note.  The note pulsed in complex ways, the origin clearly the echoes of the area.  A vague periodicity emerged in time with the anomaly&#039;s slow expansions and contractions, reminiscent of a beating heart.  I could tell it was an echoing tunnel bored into our reality, with a brassy overtone and multiple bizarre accompaniments.  I could sense what seemed to be a kind of call and response, as the anomaly translated the tones of each side for the other.&lt;br /&gt;
&lt;br /&gt;
Concentrating further, I could hear soothing fundamentals whispering in the distance, though I could not place their origin.  Sibilant hissing began to build, drowning out the sounds, as the anomaly continued to pulse.&lt;br /&gt;
&lt;br /&gt;
Reactions from other guild members varied.  Clearly my perception was a distinctly Bardic one, and the Warrior Mages saw something different, as did Sir [[Hebion]], the [[Paladin]] present.  The Warrior Mage view was a much more visual one, unsurprisingly.  They could see the area illuminated by an opalescent glow, the energies of the anomaly unmasking the dendritic lattices of the bodies there, though this visual pattern also appeared to pulse like a heartbeat.  They, too, saw the anomaly as a smoothly bored hole in reality, a multi-dimensional structure, knots within knots layered against it as it balanced the laws of each plane against one another.  They felt the ebb and flow of something unknowable through the structure.&lt;br /&gt;
&lt;br /&gt;
They saw in the distance a vast landscape of jutting features melting and erupting into new forms, flowing between geometric structure and mutable orbs of transparent mist.  Massive forms shifted in the distance, silhouetted.  A pressure built and pushed them back.&lt;br /&gt;
&lt;br /&gt;
Sir Hebion had a different perspective.  &amp;quot;You are gaining the attention of something bigger, and it is not the Immortals… I am attuned to the order of things, the rightness of them.  The beings seem benevolent but that might not be the case.&amp;quot;  I did not hear more from him, but another Paladin later told me that the anomaly appeared as a perfect circle of emptiness, a violation.  A profound sense of apprehension encroached on him as the glorious golden light he usually perceives struggled to reassert itself and drive back the anomaly.  The massive forms shifting in the distance did appear distinctly benevolent but were clearly not of the [[Immortals]].&lt;br /&gt;
&lt;br /&gt;
Of particular note, the anomaly was quite deadly to any who approached it.  [[Dantia]] was the first to try, and she was quickly reduced to a violently rearranged corpse, ripped apart in a spray of blood and gore.&lt;br /&gt;
&lt;br /&gt;
Uryutis told us, &amp;quot;The pattern you&#039;ve created is stabilizing the anomaly, which appears to be a conduit directly to the Plane of Aether.  I wouldn&#039;t venture beyond the stabilizing pattern… [It is] almost like a particularly potent Fissure.  Far more elegant and contained.&amp;quot;  The fact that it was so stable seemed to astonish him.  &amp;quot;I find the pattern of stability to be fascinating.  I&#039;m not even sure how you all did that.  It&#039;s self enforcing and stabilizing.  Typically these conduits are jagged affairs that require constant upkeep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We also noticed that the anomaly was shrinking, albeit slowly.  As of the date of this writing, it has faded away entirely.  Uryutis said, &amp;quot;That it is shrinking makes me wonder where the stabilizing energy is going.&amp;quot;  [[Fariden]] suggested that it must be going either to the Plane of Aether or the Plane of Abiding, and Uryutis agreed.&lt;br /&gt;
&lt;br /&gt;
Naturally, we were all filled with questions, which were not easy to answer.  Much debate and discussion about the potential nature of the anomaly was had, although nothing was definitively concluded.  I have reached out to Uryutis, and we intend to host a public meeting at which we can discuss further, now that we have had the time to reflect.  Look for the upcoming announcement.&lt;br /&gt;
&lt;br /&gt;
To the pious, I would assure you that I later had the anomaly examined thoroughly by Father [[Liurilias]], a renowned elder [[Cleric]].  Although he did not have a distinct sense of the anomaly at first, for a brief moment a vision was revealed to him.  The anomaly became clearly visible as a radiant gap in the backdrop of golden mana he perceived, and a swirl of sparks began to gather, a black staff marbled in silver materializing above the anomaly and beginning to spin rapidly, forming a blurring disk.  After a moment, it vanished.  Clearly the great god [[Firulf]] bestowed this vision upon the good father, and we may take heart from the fact that He did not show displeasure.&lt;br /&gt;
&lt;br /&gt;
So, aspiring researchers, Elemental and otherwise, please attend our next event as we ponder the ramifications of this explosive experiment and what to do next.&lt;br /&gt;
&lt;br /&gt;
In fraternity,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, History&#039;s Voice, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 432-09-07 - MECHANICAL SPIDER DESTROYED, MANY MERCHANTS WALKED ===&lt;br /&gt;
&lt;br /&gt;
I am despondent as I write this.  It has been many years since I was witness to such senseless death, to the Walking of so many good people.  I will relate to you the story as best I am able, but I hope you will forgive the emotion that may color my experience.&lt;br /&gt;
&lt;br /&gt;
As I reported last to you, metal-augmented spiders began to invade weeks ago.  Their presence was explained by an arachnologist of [[Asemath Academy]] as necessary to heal the Massive Arachnid, which was suffering some kind of sickness.  As far as I know, no definitive progress has been made in gathering evidence to determine the source of this illness, nor how to cure it, nor how to stem the tide of biomechanical spiders.&lt;br /&gt;
&lt;br /&gt;
For at least the past two [[andaen]], the Mechanical Spider was showing further signs of distress.  Noxious green gas escaped into shops, strange shudders ran through the floor, low groaning could be heard.  This progressively got worse.  I saw cracks radiate across surfaces, oozing pale blue blood, only to coagulate and scab over.  At least once there was a merchant covered in the stuff and reeking of decay.  I heard a clerk screaming about spiderlings in his shop, although when I checked, all appeared ordinary.&lt;br /&gt;
&lt;br /&gt;
Today, everything began to tilt wildly.  Patrons and wares went careening across the spaces, slamming into everything in their way.  I made my way to the Raffle Center, as I had heard raffles were being called and feared for the safety of the group there.  Unfortunately, [[Kentikatili]] — though he has always been otherwise a steadfast friend and raffle attendant — did not respond to my calls for him to bring me to Captain [[Kurmin]].  Strangely, in fact, he seemed distracted at first, staring at the wall.  Then when I exclaimed that the Spider is falling apart, he responded, &amp;quot;No, she isn&#039;t!… She is fine.  The Spider is fine.  But you might not want to let your prizes pile up on the counter.  I didn&#039;t bring a rag to clean it if that spot keeps oozing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I tried unsuccessfully to start organizing a calm evacuation.  The adventurers were apparently quite content to stay in place with their raffle tickets, despite several more &amp;quot;spider-quakes.&amp;quot;  Eventually I gave up, gathering only a couple to move to the altar to [[Harawep]], in the hopes that we could pray at least for a quick and peaceful death for Her Spider, something that would spare the innocent merchants inside.  After some time, I returned to the Raffle Center and managed to recruit a great deal more — though perhaps too late.  We continued to beseech Harawep, to thank Her for the good experiences we&#039;d had on the Spider, and to pray for safety and a swift death.  However, it was not to be.&lt;br /&gt;
&lt;br /&gt;
I heard a throaty, malicious laughter in my head and felt the pressure of a cruel gaze from all around me.  The air felt charged with ozone, flickering sparks crackling from exposed metallic surfaces and tickling at my skin.  The laughter suddenly ceased and I heard an old woman snarl, &amp;quot;Oh yes, little fool, you remain.  Shall we watch the final weft and marvel at what has become?&amp;quot;  I felt the twin prick of fangs at the nape of my neck, and my body went limp.  I caught a fleeting glimpse of a spiderling, which rapidly bound me in a cocoon of spidersilk, dumping me unceremoniously at the clearing in Paasvadh Forest, where the Spider was moored.&lt;br /&gt;
&lt;br /&gt;
Workers were cowering in fear or running for the distant forest as spiderlings chaotically swarmed, a tide of fleeing figures racing across the bridge to escape the chaos.  I forced myself to stay and watch.  How do I describe it?  This monstrosity, this Holy creature, was coming apart.  Groans of twisted metal filled the air, and venting steam geysers erupted in thick plumes across its body.  I heard the old woman&#039;s laughter in the distance as the Spider started to rise.&lt;br /&gt;
&lt;br /&gt;
I saw Captain Kurmin fall from the hatch beneath the Spider&#039;s head.  The Spider suddenly reared up and, lifting one massive leg, slammed it down upon him, turning him to paste.&lt;br /&gt;
&lt;br /&gt;
I saw a woman who may have been the Witch scissored in two by its fangs, consumed by its open maw.&lt;br /&gt;
&lt;br /&gt;
The Spider was by now swarming with spiderlings, innocent people bursting from various openings and platforms, some on fire, some wrestling with or being eaten by the spiderlings.  A luminous, coruscating, rainbowed light began to shine from the Spider&#039;s eyes as it shook off rivets, plates, and pistons.  Exposed metal, glowing red hot, began to sag and drip.  It cleaned itself deliberately, scraping off metal components, even removing one of its own legs.&lt;br /&gt;
&lt;br /&gt;
An old woman began to laugh, and the Spider seemed less solid for a moment.  I cannot tell if this effect was truly real.&lt;br /&gt;
&lt;br /&gt;
Green and purple flames blossomed along the Spider&#039;s underside, scattering its spiderlings.  Not appearing to notice, it made its way northeast, leaving a swath of destruction in its wake, along with a trail of blood and oil.  I heard screaming and the Spider began racing to the east, suddenly clearly aware of the burning.  I felt the Walking of numerous cherished merchants as it ran.&lt;br /&gt;
&lt;br /&gt;
A few of us took off, managing to beat the Spider to its destination: [[Acenamacra]], and the sea.  It tumbled off the cliffs there, landing and then rolling in the water to quench the fire.  Just as it seemed to calm and cool off, I saw heat visibly stream from its carapace, distorting the air.  Regions of its abdomen began to glow red hot.  It began to quiver, explosions happening within its body, large portions of the thorax and abdomen bursting outward.  It raced further out to sea, bounding to deeper waters, where it sank beneath the waves.  The ocean churned angrily, and a series of flashes illuminated the depths as blood and oil blobs erupted on the surface.&lt;br /&gt;
&lt;br /&gt;
Finally, the water began to bubble and roil, a slowly growing sphere of churning steam and fire rising, growing, until it exploded outward and upward, a raging column of water crowned with crackling lightning, chunks of tomiek, and twisted metal parts.  The colorless energy blossomed with intensity, and everything went dark.  We were struck blind, our eyes bleeding.  That was the last we saw of the Spider.&lt;br /&gt;
&lt;br /&gt;
There is more to tell, but I must for my own sake be brief.  Allow me a few moments to commemorate those who were lost to us forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Included is a listing of those merchants who Walked the Starry Road, each complete with a tiny portrait and a blurb about their life and deeds.  The portrait of Tildi is the only one with an imperfection: A small smear mars one corner, as if it were damaged by water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captain Kurmin&amp;lt;br&amp;gt;&lt;br /&gt;
Witch Keishalae&amp;lt;br&amp;gt;&lt;br /&gt;
Twilightberry&amp;lt;br&amp;gt;&lt;br /&gt;
Malva&amp;lt;br&amp;gt;&lt;br /&gt;
Worran&amp;lt;br&amp;gt;&lt;br /&gt;
Daelus&amp;lt;br&amp;gt;&lt;br /&gt;
Turialo&amp;lt;br&amp;gt;&lt;br /&gt;
Flintheart&amp;lt;br&amp;gt;&lt;br /&gt;
Blanve&amp;lt;br&amp;gt;&lt;br /&gt;
Vatari&amp;lt;br&amp;gt;&lt;br /&gt;
Mahilin&amp;lt;br&amp;gt;&lt;br /&gt;
Amenah&amp;lt;br&amp;gt;&lt;br /&gt;
Tildi&lt;br /&gt;
&lt;br /&gt;
We will mourn these cherished merchants, and we must look to cleansing the destruction caused by this creature.&lt;br /&gt;
&lt;br /&gt;
In grief,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, History&#039;s Voice, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 432-06-02 - METAL-AUGMENTED SPIDERS INVADE, PASSAGEWAYS WEBBED ===&lt;br /&gt;
&lt;br /&gt;
Today I have reports of a new sort of hybridized monster: giant spiders surgically altered with metallic body parts.  I was able to confirm two invasions first-hand, at [[Rossman&#039;s Landing]] and [[Shard]], but I also had word of them over the [[gwethdesuan]] network from [[Therenborough]] and [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
I saw [[nightreaver_unyn|unyns]], birdcatchers, [[giant_blade_spider|blade spiders]], and blade spider queens - like blade spiders, but larger.  Without fail, they each had some part of their body either augmented with metal plating or replaced entirely, such as the legs.  They were not particularly canny and used no spells that I could tell, though they did shoot webbing, unsurprisingly, and had a terribly venomous bite that could cause serious muscle spasms.  The queens were the most difficult to bring down and required a joint effort.&lt;br /&gt;
&lt;br /&gt;
There was no rhyme nor reason to the metals used that I could tell, and there were quite a variety.  I saw some adventurers prying off bits of the plating after the spiders had died, so the creatures did at least offer a prize to those skilled enough to kill them.  A few times I even saw some making off with [[orichalcum]].&lt;br /&gt;
&lt;br /&gt;
I was unable to determine the source of the invasions, though of course the upcoming [[Hollow Eve]] festival springs to mind.  It is not lost on me that the festival is hosted in a giant metallic-made-biological spider, and these spiders are clearly biological-made-metallic.  I suspect we will learn more as Captain [[Kurmin]] approaches.&lt;br /&gt;
&lt;br /&gt;
UPDATE -&lt;br /&gt;
432-06-05.&lt;br /&gt;
&lt;br /&gt;
I have pulled the previous article off the presses in order to add this updated information.  Webbings of various types have been spotted in the [[Crossing]] and [[Riverhaven]], blocking passageways and entrances of all sorts as unwary walkers become entangled and unable to pass.  I was only able to learn a little of their assembly: [[Plake]] said, &amp;quot;I&#039;ve seen [the spiders].  They appear and disappear in an instant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Below I list the various types of webbing and the methods we have discovered for undoing them.  If for some reason you wish to experiment yourself, DO NOT read on.&lt;br /&gt;
&lt;br /&gt;
Gleaming metallic webbing fixed with copper mechanisms - [[Quillith]] brilliantly deduced that adjustment with tinker&#039;s tools is required to unravel this type of webbing.  Notable indeed that the webbing is metallic, much like the augmented spiders.&lt;br /&gt;
&lt;br /&gt;
- Glassy phantasmal webbing - I witnessed [[Traim]] break this web by an attack with a Xibar [[moonblade]].  [[Quillith]] reported that he was also able to adjust these with tinker&#039;s tools.  [[Lirrag]] said that Burn works, as long as one targets something else first, then casts at the doorway.&lt;br /&gt;
&lt;br /&gt;
- Glistening dew-covered webbing - Fire works best here.  I witnessed [[Traim]] burn the webbing with his lighter, and [[Aislynn]] provided burning peat, which also worked when waved at the passageway.  Moonblades and tools did not work.&lt;br /&gt;
&lt;br /&gt;
- Shadowy nightweaver silk / nightsilk webbing - I have not seen this type (or two types?) of webbing first hand.  [[Mewawl]] reported that a Xibar moonblade worked, and [[Zinchaga]] said that they can be burned with a lighter.&lt;br /&gt;
&lt;br /&gt;
[[Tathalus]] also spoke to me of an interesting trick he was able to do.  He said that with enough cunning, one can slip out of webs quickly, including the doorway webs.  I watched him perform the act, twisting out of the bonds with preternatural fluidity - although he was not able to pass through the entrance, only escape the web and remain outside.  I suppose anyone with such cunning might be able to figure it out.&lt;br /&gt;
&lt;br /&gt;
- UPDATE -&lt;br /&gt;
432-06-06.&lt;br /&gt;
At the risk of irritating [[Flindre]], my patron [The scribes overtime fee is coming out of your remittance -F], I have stopped the presses a second time in order to add this further, critical information.&lt;br /&gt;
&lt;br /&gt;
The spiders have begun making noticeable burrows in and around the Crossing area.  I have seen these burrows personally on the Strand, and [[Saragos]] and [[Ailunae]] reported one appearing in the [[Empath]] guild.  They open and close without warning, and when active spiders will dart out and snatch unwary passers-by.&lt;br /&gt;
&lt;br /&gt;
I undertook a dangerous expedition of the Strand burrow myself, finding caravan-sized spiders inside.  I&#039;m informed they are called [[tomiek-iguji_broodling|tomiek-iguji broodlings]].  According to an [[concerned_arachnologist|arachnologist]] from [[Asemath Academy]], these are the spawn of the Massive Arachnid of Captain Kurmin, and [[Cleric]] and Empath scholars believe it may be possible that they will (slowly) mature in the image of their progenitor.&lt;br /&gt;
&lt;br /&gt;
Be warned, as they are also  very difficult and aggressive opponents, bearing venom, [[Curse of Zachriedek]], and a nasty [[Gar Zeng]].  Furthermore, the walls of the burrow are covered in webbing, so quick movements are likely to entangle you, and the spiders will tend to drag you further into their nest.  If you do brave the burrows, look for holes in the walls to escape.  Saragos also mentioned to me that [[Frost Scythe]] was particularly effective against the spiders&#039; thick chitin.&lt;br /&gt;
&lt;br /&gt;
Of some note, I did find one curious area of the burrow, which seemed more toward [[Human]] proportions than spider.  In the center was a tapestry depicting a spider descending upon an unsuspecting dove, two [[tomiek]] blades worked into the fabric flanking this image.  Hundreds of white [[atulave|stura atulave]] stones were suspended behind the tapestry, vibrating.&lt;br /&gt;
&lt;br /&gt;
When I returned, the arachnologist also explained to me that the spiders we have been seeing were spawned in order to heal a sickness of the Massive Arachnid.  She does not yet know how the mechanism works, but she asks for help from intrepid adventurers in gathering evidence, rescuing innocent victims, and humanely euthanizing those spiders that are ill or threaten local spider populations.  She offers rewards and can be found near the portal on the Strand.  I&#039;m told other specialists have spread to the various cities in their own portal locations.&lt;br /&gt;
&lt;br /&gt;
Praise [[Harawep]],&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 432-05-13 - UNNAMED SCHOLAR SPEAKS OF DEMON PRIESTESS ===&lt;br /&gt;
&lt;br /&gt;
Yesterday in the [[Crossing]], the [[Anduwen Watch]] held a memorial service in honor of the [[Necromancer]] [[Osven]] and all those who fought in the battle against [[Maelshyve]].  To be clear, the official stance of the Anduwen Watch is that Necromancy is heresy and the group neither supports nor condones the heinous practice.  However, the Watch chose to acknowledge the unprecedented defeat of a [[demon]] and the crucial aid received from the Necromancer, while simultaneously condemning his methods.&lt;br /&gt;
&lt;br /&gt;
I cannot press that point enough: What we accomplished was not only unprecedented but of staggering significance.  I might liken it to a colony of ants destroying a city.  Our understanding of the planes and our ability to combat such mighty forces, long thought beyond our means, have increased a hundredfold, if not more.  We are suddenly given teeth — and we might need them.  &lt;br /&gt;
&lt;br /&gt;
[[Saragos]] began the ceremony by speaking passionately on the subject, saying in particular, &amp;quot;The struggle against annihilation is written into the bones of our world… [The victory against Maelshyve] is an action that will reverberate in history.  We ended a demon.  Any extraplanar beings watching will know that the inhabitants of the [[Plane of Abiding]] will not simply cower, waiting to be devoured.  For once, we eliminated one of these ancient threats, one even the Imperial College could not.&amp;quot;  He went on to honor the memory of Osven and his sacrifice, hoping that the [[Immortals]] would extend him relief.&lt;br /&gt;
&lt;br /&gt;
Many attended, including some Necromancers given special leave for this event only.  When it was time for the audience to speak in remembrance, the Philosopher [[Yvela]] spoke of how she believed Osven&#039;s soul was &amp;quot;resplendent&amp;quot; and that he was suited for [[Transcendence]].  Sir [[Rekon]] of the [[Order of the Dragon Shield]] made a pledge to fight all demonic evil.  Inquisitor [[Rifkinn]] praised those who prayed and meditated, holding true to the Immortals.&lt;br /&gt;
&lt;br /&gt;
One man in particular had a striking tale to share.  I will refer to him only as the Scholar for now, as he has no recollection of his given name.  As he stepped forward, I was shocked at the state of his health.  His face was covered in gouges, barely healed, one eye missing under a triple line of claw marks across his brow and cheek.  His right hand was covered in blisters, and black rot marred the veins of his forearm.  In a city with such a prominent [[Empath]] guild as ours, such grievous wounds are rare.&lt;br /&gt;
&lt;br /&gt;
He said he&#039;d been released to speak of his experiences, and I quote him here verbatim:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My recollection is fuzzy.  The battle was not merely physical.  I&#039;ve only imprints of what transpired, what we accomplished and lost and what was done to us.  Osven tasked us with securing the lands around the [[RanikMap31d|Fortress]].  Another team was fighting elsewhere.  We were given weapons and protections, and the assurance that they would not be enough.  We knew what we had to do.  Her creatures were waiting.  They were enraged, emboldened, and numerous, but predictable.  We&#039;d dealt with them before, though we knew the risks.&lt;br /&gt;
&lt;br /&gt;
Then there was something else.  Three limbed and five eyed, she was impossibly fast and she was in our minds.  We struck at nothing, we were torn by her will, and she toyed with us, laughing.  I will never forget the sensation as she peeled my mind apart.  We are but playthings to them.  I crumbled beneath her and she did this to me, she killed my friends.  She showed me everything, all that they are, and all that they will be.  I recovered in a dungeon, the [[Crossing_High_Temple|Temple]] having found me in the wreckage.  They didn&#039;t tell me what had occurred, but I knew.  Osven was dead.  My friends were gone.  My life shattered against that monster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Later he would clarify that he survived by mere chance, &amp;quot;knocked beneath some kind of wreckage.&amp;quot;  He also explained that he was a Necromancer under Osven, which was why his wounds remained: Empaths cannot not touch him.  He mentioned that he was using herbs to heal himself slowly.&lt;br /&gt;
&lt;br /&gt;
Yvela provided him with a name: [[Sivroch]].  He instantly recalled it and said that the creature who attacked him was this Sivroch.  Yvela said, &amp;quot;She was among Osven&#039;s enemies.  She is, for lack of a better description, high priestess of various demons.  Osven described her as incredibly dangerous.  She takes the demon&#039;s will upon herself and forms her body into twisted shapes.  She serves under [[Jeihrem]]&#039;s command, as far as I know.  She answers his call, at the very least.  Perhaps only when it also serves her purposes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Scholar added, &amp;quot;She moved through Maelshyve&#039;s creatures as though they were of her own.  They flowed around her, familiar.  But she was more than they were, much more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Lagu]] joined with information from his [[Moon Mage]] gifts: &amp;quot;Those of us who study the stars have seen visions of [Sivroch] in recent months.  She was screaming… A three-armed woman with five eyes and broken wings, shuddering in agony, vomiting blue ichor.  She said, &#039;More than we anticipated. We did not know.&#039;  Then the screaming began.&amp;quot;  The Scholar replied that he was told that her supplication would lead her to suffer when the devices were activated.&lt;br /&gt;
&lt;br /&gt;
So, this Sivroch is a creature of great power, with the ability to sear the mind and destroy memory, and she serves the Lich.  But she can be wounded.&lt;br /&gt;
&lt;br /&gt;
Finally, it may interest you to know that the Scholar also said that, though formerly a Necromancer, he has awakened to the light of the Immortals, and the Temple cares for him.  He said, &amp;quot;I hope to seek Them once more.  Only in Their light do I find moments of respite.&amp;quot;  For the sake of his soul, I hope They receive him.  If They do, it would provide an example to all Necromancers: turn to the gods, and you may yet find forgiveness and grace.&lt;br /&gt;
&lt;br /&gt;
For the future, we must learn more of this Sivroch and the &amp;quot;Others,&amp;quot; as they are called, other demons who may yet threaten us.  We must research whatever we can of the planes, and of demon hunting, to protect our own.  And, too, the Anduwen Watch calls for the restoration of the [[Zaulfung]].  Although it may take centuries, we must begin to heal what was corrupted, and seal whatever hole may remain there.&lt;br /&gt;
&lt;br /&gt;
It&#039;s time to begin moving again.&lt;br /&gt;
&lt;br /&gt;
In solemnity and solidarity,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Postscript.  I present here the lyrics of the song I performed at the ceremony.&lt;br /&gt;
&lt;br /&gt;
Ode to Osven, by Navesi Daerthon&lt;br /&gt;
&lt;br /&gt;
Our noble holy leaders are immutable:&amp;lt;br&amp;gt;&lt;br /&gt;
Necromancy is heresy, the greatest sin.&amp;lt;br&amp;gt;&lt;br /&gt;
Even if our gods are not entirely scrutable,&amp;lt;br&amp;gt;&lt;br /&gt;
it is clear that Their will is herein.&amp;lt;br&amp;gt;&lt;br /&gt;
I am the first to declare my hate&amp;lt;br&amp;gt;&lt;br /&gt;
for them and their kind, those men of blood and bone,&amp;lt;br&amp;gt;&lt;br /&gt;
yet I have for you a tale to relate&amp;lt;br&amp;gt;&lt;br /&gt;
which I use to enlighten, not condone.&amp;lt;br&amp;gt;&lt;br /&gt;
I met a Necromancer who came from obscurity,&amp;lt;br&amp;gt;&lt;br /&gt;
who, invisible, dipped into our affairs,&amp;lt;br&amp;gt;&lt;br /&gt;
who would have claimed our own immaturity&amp;lt;br&amp;gt;&lt;br /&gt;
was the reason for his veiled cares.&amp;lt;br&amp;gt;&lt;br /&gt;
Certainly he was in some ways like all the rest,&amp;lt;br&amp;gt;&lt;br /&gt;
I did not get the chance to know him well,&amp;lt;br&amp;gt;&lt;br /&gt;
but in one way his difference was manifest:&amp;lt;br&amp;gt;&lt;br /&gt;
his battle against the darkest forces of hell.&amp;lt;br&amp;gt;&lt;br /&gt;
He delved into the most foul of arts,&amp;lt;br&amp;gt;&lt;br /&gt;
he snipped and scissored, knifed his way ahead,&amp;lt;br&amp;gt;&lt;br /&gt;
gathered up countless rigored body parts,&amp;lt;br&amp;gt;&lt;br /&gt;
and upon the flesh of innocents he fed.&amp;lt;br&amp;gt;&lt;br /&gt;
But from his unholy education came the vials —&amp;lt;br&amp;gt;&lt;br /&gt;
those potent brews of vital unmaking.&amp;lt;br&amp;gt;&lt;br /&gt;
Only through him, despite all our denials,&amp;lt;br&amp;gt;&lt;br /&gt;
could we succeed in our most crucial undertaking.&amp;lt;br&amp;gt;&lt;br /&gt;
With his help, [[Ciriasa]] the vessel was felled.&amp;lt;br&amp;gt;&lt;br /&gt;
His alchemy annihilated the demon&#039;s connection.&amp;lt;br&amp;gt;&lt;br /&gt;
From her Human body Maelshyve was expelled&amp;lt;br&amp;gt;&lt;br /&gt;
and we were spared total, absolute subjection.&amp;lt;br&amp;gt;&lt;br /&gt;
But this was not the last of what he would do.&amp;lt;br&amp;gt;&lt;br /&gt;
Unseen, he stole Ciriasa&#039;s cadaver away,&amp;lt;br&amp;gt;&lt;br /&gt;
and by his sickening practice, used her tissue&amp;lt;br&amp;gt;&lt;br /&gt;
to understand the demon&#039;s passageway.&amp;lt;br&amp;gt;&lt;br /&gt;
He undertook a total planar evaluation,&amp;lt;br&amp;gt;&lt;br /&gt;
learned how she bled into our Abiding plane.&amp;lt;br&amp;gt;&lt;br /&gt;
He devised a method for her complete purgation,&amp;lt;br&amp;gt;&lt;br /&gt;
to reassert that this was our domain.&amp;lt;br&amp;gt;&lt;br /&gt;
He called his device the Philosopher&#039;s Knot,&amp;lt;br&amp;gt;&lt;br /&gt;
an Arcane creation which by its design&amp;lt;br&amp;gt;&lt;br /&gt;
would transform us into planonauts,&amp;lt;br&amp;gt;&lt;br /&gt;
blasting through her in a blazing line.&amp;lt;br&amp;gt;&lt;br /&gt;
We entered her soul with a dizzying landfall,&amp;lt;br&amp;gt;&lt;br /&gt;
surrounded by foreign rules,&amp;lt;br&amp;gt;&lt;br /&gt;
ahead a vast, uncanny, repulsive sprawl,&amp;lt;br&amp;gt;&lt;br /&gt;
everything changed, down to molecules.&amp;lt;br&amp;gt;&lt;br /&gt;
With his device our line punched through her,&amp;lt;br&amp;gt;&lt;br /&gt;
the Abiding forcing to her core,&amp;lt;br&amp;gt;&lt;br /&gt;
and slowly, slowly we began to undo her,&amp;lt;br&amp;gt;&lt;br /&gt;
in an excruciating war.&amp;lt;br&amp;gt;&lt;br /&gt;
Though he asked for blood and blackest power,&amp;lt;br&amp;gt;&lt;br /&gt;
and the bile rose in our throats,&amp;lt;br&amp;gt;&lt;br /&gt;
we were winning, hour by hour,&amp;lt;br&amp;gt;&lt;br /&gt;
his knowledge the antidote.&amp;lt;br&amp;gt;&lt;br /&gt;
And finally the moment came, the climax,&amp;lt;br&amp;gt;&lt;br /&gt;
the device activated at last.&amp;lt;br&amp;gt;&lt;br /&gt;
But her ichor surged, and with great cracks,&amp;lt;br&amp;gt;&lt;br /&gt;
it broke, useless, our hopes outcast.&amp;lt;br&amp;gt;&lt;br /&gt;
Yet, in that moment, Osven soared.&amp;lt;br&amp;gt;&lt;br /&gt;
With his knife, his vial, his blood and soul,&amp;lt;br&amp;gt;&lt;br /&gt;
somehow, impossibly, the device was restored.&amp;lt;br&amp;gt;&lt;br /&gt;
And he was consumed whole.&amp;lt;br&amp;gt;&lt;br /&gt;
I can still hear his screams, when I lie at night,&amp;lt;br&amp;gt;&lt;br /&gt;
And, too, they are trapped within the device.&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t quite believe he made things right,&amp;lt;br&amp;gt;&lt;br /&gt;
can&#039;t deny he paid the ultimate price.&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, he was vile and his soul lost,&amp;lt;br&amp;gt;&lt;br /&gt;
yet he chose his path, he told me, out of need,&amp;lt;br&amp;gt;&lt;br /&gt;
the only way to fight was to pay this cost&amp;lt;br&amp;gt;&lt;br /&gt;
to find the weakness of the Centipede.&amp;lt;br&amp;gt;&lt;br /&gt;
I can&#039;t say that I believe his explanation,&amp;lt;br&amp;gt;&lt;br /&gt;
and I urge you not to follow his ways,&amp;lt;br&amp;gt;&lt;br /&gt;
yet we&#039;ve found our fell salvation,&amp;lt;br&amp;gt;&lt;br /&gt;
and I&#039;ll be grateful for all of my days.&lt;br /&gt;
&lt;br /&gt;
=== 432-02-25 - BARONIAL AUDIENCE: BRIDGE MATERIALS WANTED, PLANNED CRAFTING SOCIETIES, AND MORE ===&lt;br /&gt;
&lt;br /&gt;
Tonight, Baron [[Gyfford]] Theren held an audience in [[Theren]] Keep, where he heard petitioners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Included is a flattering painting of a ruggedly handsome Human man seated upon a throne, rendered in typical newspaper shades of grey.  His chiseled jaw is set, pose regal and confident as he gazes ahead with both thoughtfulness and intensity.  He is accompanied by a stalwart blonde Paladin, his gleaming plate etched with a charging lion over a crest.  Words beneath read, &amp;quot;Baron Gyfford Theren and Marshal Amlach Urulokie of Therengia.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The audience began with an announcement from Marshal [[Amlach]].  He gave thanks to all those who served in the battle against [[Maelshyve]], both Therengians and others.  Then he repeated Therengia&#039;s stance on Necromancy: &amp;quot;We will NEVER, NEVER accept the existence of Necromancers in Therengia.  Not now, NOT EVER!  So those of you that somehow thought His Grace had decided to welcome them, I can promise you, you&#039;re wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First called before the Baron was Sir [[Rekon]], Council Leader of the [[Order of the Dragon Shield]], who requested the Baron&#039;s support in an assault he intends to make on the [[Qi%27Reshalia|Reshalian]] island belonging to the lich [[Jeihrem]], may his flesh wither into dust and his despicable spirit be agonized by the Spiral.  The Baron denied the request on the grounds that the Order of the Dragon Shield&#039;s sanction is in [[Riverhaven]] only, though he allowed that a private attempt may be made, one done outside the name of the Order.&lt;br /&gt;
&lt;br /&gt;
[[Akexon]] made a request for more crafting societies north of [[Lake Gwenalion]], offering up the assistance of the [[Ranger]] and [[Paladin]] guilds in acquiring materials for building (though on what authority, I am uncertain).  Baron Gyfford replied that there are several plans for building societies within [[Therenborough]] itself, though the timeline is uncertain.  He said that his planned cathedral will make the local church obsolete, and thus the church would house these societies, though he noted that the Rangers would not prefer a city location and will take this into consideration.  He mused on the possibility of dividing up the societies rather than placing them all within one building.&lt;br /&gt;
&lt;br /&gt;
Baron Gyfford announced that Lord [[Rossman]] has allocated much of the needed supplies for the bridge planned to replace the infamous rope bridge, but there may be a need for more.  He said that, within the next day or two, anyone wishing to make a donation of lumber or stone may do so in bins available outside the gates of [[Rossman&#039;s Landing]] and Therenborough.  He mentioned that the donations may take the form of &amp;quot;blocks, logs, lumber, and the like.&amp;quot;  He finished by saying, &amp;quot;Once Lord Rossman&#039;s workers get the stabilizing pillars built within the ravine, then we can finish up the rest of the work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Roodie]], a [[Rakash]], made a request for a sign at &amp;quot;the bin&amp;quot; location in [[Langenfirth]], which would point the way to [[Siksraja]], in a bid to inform the public of the town&#039;s location and drive more visitors.  He also requested a permit to build a gathering hall in Siksraja itself, for the purpose of inviting non-Rakash to learn about Rakash ways.  Baron Gyfford granted the request for the sign but denied that for the gathering hall, citing the long list of other important items on his agenda.&lt;br /&gt;
&lt;br /&gt;
High Quaestor [[Whiteburn]] of the Holy [[Inquisition]] spoke next.  She spoke of her discovery of a cleansing ritual, for tomes in particular, which would &amp;quot;[strip] them of their profane remnant.&amp;quot;  She offered her services to the Baron and to those who serve him among [[Therengia]]&#039;s guard.  &amp;quot;If there is any who requires the purification of any artifact, individual, or area, call upon me.  I shall come and, by the Grace of [[Drogor]], that which has been defiled shall be cleansed anon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mother Whiteburn went on to suggest that the time is ripe for the restoration of the [[Zaulfung]] swamp.  She requested the Baron&#039;s sanction in this task and the cooperation of his people.  His Grace responded that he is hesitant to divert troops to the swamp with the current orc menace, but gave his blessing to any who chose to assist her, warning them to be aware of the threats currently faced in Therengia.&lt;br /&gt;
&lt;br /&gt;
Archwizard [[Perune]] offered thanks to the Baron and Therengians who aided in the battle against Maelshyve, in particular calling out the efforts of the military advisor, [[Rairken]], and the Order of the Dragon Shield for their generosity in allowing planning meetings to take place in their headquarters.  Baron Gyfford replied, &amp;quot;Your words bring honor to those who serve.  Not just here, to all those who served in the fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Gwenddolyn]], Speaker of the Order of the White Rose, spoke next.  She invited everyone to a rose and ruby themed masquerade ball, to take place in a month&#039;s time.  She said it is to remember loved ones, but also to relax and socialize.  The [[Tavern Troupe]] will be performing, and there will be prizes for best dressed and best dancer.  Baron Gyfford thanked her for the invitation and also reminded the audience that there will be a Paladin-themed play in a week&#039;s time, organized by [[Ruea]].  Ruea elaborated, &amp;quot;The play will explore some of the history of the Paladin Guild, with a focus on its tenets, the honor and tradition surrounding it, and the importance of its role in the many battles of [[Elanthia]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lunarian [[Marcul]] came to the floor to represent a small collection of mages looking to restore the Emperor&#039;s Eye telescope in [[Throne City]], and he sought the Baron&#039;s blessing for the project.  The viewing platform is currently blocked, and he hopes to enlist craftsmen to restore it.  Baron Gyfford said that it would be a joint effort with Throne City and &amp;quot;the guild&amp;quot; — presumably the [[Moon Mage|Moon Mages]].  He offered to send word to those in charge but mentioned again the high number of projects he is working on.  However, he thinks that perhaps those in Throne City could help.&lt;br /&gt;
&lt;br /&gt;
Holy Soldier [[Tankata]] stepped forward last.  He wished to inform all present that, although now a citizen of [[Ilithi]], he was once a member of the [[Theren Guard]] and considers himself still a servant of Therengia.  He also offered himself as a soldier in battles abroad, such as that called for by Sir Rekon.&lt;br /&gt;
&lt;br /&gt;
I spoke privately with some members of the Theren Court in order to obtain their statements as well.  Father [[Liurilias]] informed me that tonight he officially retired from his position as Court Cleric, now liberated from the burdens of politics.  He spent many years providing excellent holy service to His Grace, and I hope he enjoys his newfound freedom.&lt;br /&gt;
&lt;br /&gt;
Military Advisor Rairken had a declaration he wished to make: &amp;quot;I want to say as the military advisor that Therengians need not fear from any Necromancy in the lands.  And that the light will prevail to outshine that which is dark and sinuous.  The people need to gather and be social with one another to help complete this task.  As I will be making it my priority to protect all the people.  And the people of Rossman&#039;s have waited long enough to avenge the women and children against [[Viggu]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Good night, Therengia, and good luck with your many projects.  [[Zoluren]] is, as ever, your ally.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 430-09-35 - DEATH BLOW TO A DEMON ===&lt;br /&gt;
So, it is done.  [[Maelshyve]] is dying, her essence dissolving.  It may be eons before the last mote of her is finally gone, but at long last, we have assured she cannot corrupt our home any further.&lt;br /&gt;
&lt;br /&gt;
I slept for days after the deed was done.  It was a process longer and more arduous than I expected, even given [[Osven]]&#039;s warnings that it would be so.  Here I will detail my journey into the soul of the demon, and what I witnessed there.&lt;br /&gt;
&lt;br /&gt;
Osven contacted me a few andaen before we would gather.  The device was ready, and it was time.  Somehow, on the day, it was as if she knew.  As I prepared to leave the [[Crossing]], the back of my neck prickled, and I couldn&#039;t shake the feeling that I was being watched.  Everyone was receiving visions: whirlpools of ichor, blood-red triangles, blue-scaled tentacles.  Our plane was already starting to writhe under the press of her thumb.&lt;br /&gt;
&lt;br /&gt;
It was decided that two groups would implant devices into the two locations where Maelshyve&#039;s influence is strongest: her [[RanikMap31d|Fortress]] in the [[Zaulfung]] and the [[RanikMap64c|Moors]] near [[Shard]], where there is access to the [[Abyss]].  I chose to attend the Fortress location, and found myself once again descending in the skeletal claw and slogging through the muck.  [[Perune]] led the way, and we ever so slowly made our way past the rope bridge and the deadly puzzles and finally came to the area near the fallen altar, where a wall of silver liquid dripped with peculiar purpose.  There Osven settled the device (see picture), which as I understood it would grip with impossible strength until our task was finished.&lt;br /&gt;
&lt;br /&gt;
[A sketch is included of the final device, and although it is rendered in the standard black strokes, it includes numerous fine notes and labels so that the reader can discern the many different materials used.  Composed of nested rings, the device appears to be designed with unparalleled craftsmanship.  The sturdy outer ring is spiraled brass and steel, with eight facets smoothly alloyed into the overall structure, alternating between dull, mottled [[cambrinth]] and [[orichalcum]].  The inner ring is a spiral of [[niello]] and lodestone, and bears several spokes supporting a central sphere of cambrinth; a note indicates it is capable of spinning freely with only the barest whisper of friction.  A minute inscription on the inner ring displays the letter &amp;quot;O&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
Upon focusing on the device, I could sense the volatility of a Feral Energy enchantment.  Structures derived from wild mana admixtures were piled high like precarious bricks, continuously sparking against one another.  The sense I had was that it was ever on the verge of explosion.  I could clearly see each facet and gauge roughly its progress toward activation.  In addition to the five mana types (if one can call Arcane a true mana type), there were facets for sapience, blood, vigor, and motive.&lt;br /&gt;
&lt;br /&gt;
To our surprise, the area became magically peaceful with the implantation of the device, which turned out to be both a blessing and a curse; we could work in relative peace, but so could those who came to disrupt our progress.  It seems that as we filled the device, so could others empty it.  Several times we were visited by known demon worshippers — whom I will not satisfy at this time with mention of their names.  In some cases we were lucky enough that one of our fighters could lure them away to their deaths, but at other times they drained away our progress.  Although I was not at the Abyss location, I had news that their device was constantly under drain and required incredible effort to fill.&lt;br /&gt;
&lt;br /&gt;
Still, fill them we did.  Men and women opened their veins to this creation, fainted under the strain of mental and physical exhaustion, and occasionally burned their attunement out for some minutes when pushing too hard.  Some died.  We had to learn how to walk the line, give as much as we could and then cut ourselves off abruptly, as the drawing would become suddenly more powerful near the end of what we could give.  Meanwhile, the breath of Maelshyve was ever-present on our necks, her whisper in our ears.  She&#039;d tease about how we were too late, too feeble.  I often felt a sudden stab of fear that her influence was doing unspeakable things to my body, and I admit I had to check to ensure my skin remained smooth and free of scales.  The wall of silver liquid flowed unceasingly, occasionally distending with an anguished face or glistening with a pair of sanguine-red lights like piercing eyes.&lt;br /&gt;
&lt;br /&gt;
We had to sustain high levels of depletion for days on end, madness creeping at the same time.  I became unable to tell day from night, curling up in a damp stone crevice for rest only when I could not force myself to continue.&lt;br /&gt;
&lt;br /&gt;
Once we were visited by her cultists, their tentacles writhing beneath their robes, shifting movements shuffling them together so I could never get a good look at them.  They sang their paean and cut their palms, then melted into nothing.  The only other thing of note was that they, for some reason, pointed at me.&lt;br /&gt;
&lt;br /&gt;
A short time later, we were all beset by visions again, too numerous and detailed to catalog here.  Once again there was the whirling of ichor and the attempt to swim in it, exhausted.  Also a great black shell, cracked open.  A huge bone construct, swirling high above a black abyss.  A mass of green eyes.&lt;br /&gt;
&lt;br /&gt;
Time grew indeterminate once more.  I must have slept.  Progress was achingly slow, and the meters on the facets seemed to change and winnow every time I blinked — or were they improved?  I felt that we flickered within those last slivers of charge indefinitely.  Perhaps some part of us is still living, left behind, in that moment of anticipation.  Yet ultimately, finally, with a surprising thrum, the device warned us that we had completely filled a facet.  Slowly, ever so slowly, we eked out progress on the rest, until the final thrum was heard.  I awoke to learn from Osven that we could now traverse through the horrific silver wall, and the devices required more charging inside, though they were already projecting forces antithetical to Maelshyve.  He prepared me for the inside by telling me that it would be &amp;quot;a dying Maelshyve... In there is a realm designed by her will, or, the opposite, her will rendered into the rules of our Plane.  Either or.  But there are Others nearby, and I wager some of what you see is not just what She wills, but what They will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I steeled myself to enter what I knew would be nothing less than some form of hellscape.  Still, one can never prepare for the breaking of one&#039;s own mind.  Again, what I saw is too much to render here and must be done in more detail elsewhere.  But what I can say is that I sped through *something*, images rushing past me, my bones grinding, the bubble of reality around me tenuous.  I saw vast smithies and contorted cathedrals, angular forms, blinding light.  I arrived at a place I will call the Involution, within the Soul of Maelshyve herself.&lt;br /&gt;
&lt;br /&gt;
Everything was incomprehensible, except where it wasn&#039;t.  The wide path flowed like melted wax, and a step off of it, I learned, resulted in death within a place people were calling in whispers, &amp;quot;the Plane of Exile.&amp;quot;  Maelshyve&#039;s Fortress flickered in the sky, and the crystallized air felt like I was pushing through a sea of glass shards, shattering and burning as I navigated.  As I traveled, I saw millstones, vortices, discarded machinery and weapons, chaotic puzzles of rearranging cobblestones, and flaking monoliths growing from fragmented ground.  Formulae floated in the air.  At the concentricity, a gargantuan sphere of hissing ichor billowed with smoke and crackled with radiant blue lightning.  I smelled overripe fruit and burnt sugar, along with the noxious sting of solvent.&lt;br /&gt;
&lt;br /&gt;
We set to the devices again, constantly disrupted by heaving ripples of Maelshyve&#039;s essence, which scattered us about the spiral path.  Many fell to weariness, their feet leading them involuntarily off the path and into Exile.  Maelshyve&#039;s influence continued to exert itself also, most notably in the form of a weeping child, who begged for help, only to split apart into steaming tentacles.  Still we pressed on, charging, finally achieving our end.  This time I was awake to witness the activation.  With a loud *SNAP*, all eight facets simultaneously erupted with their massive energy stores, causing the fused outer rings to warp and expand violently.  The two inner rings burst with radiance and began to spin along perpendicular axes, churning great gobs of ichor from the gargantuan sphere as they tunneled inward, trailing a brilliant beam of light shining forth from a perfect circle rimmed with smoldering char.&lt;br /&gt;
&lt;br /&gt;
The ichor sphere quaked wildly, and countless grasping arms reached outward, triple-tined claws grabbing hold of everyone present and twisting viciously as they receded back into the sphere!  My vision went dark, and I saw the demoness crouched, her back to me, tail wrapped around her form and wings held aloft as she gorged on crumbs, her every breath ragged and forced.&lt;br /&gt;
&lt;br /&gt;
Stunned, I was forced into what I will call the Interval.  I had traveled through the circle of light, and bizarrely saw the ichor sphere above me.  Somehow I could tell that the beam, coming as it did from the devices, was projecting an incursion of our own Plane of Abiding into this place.  Reality continued to ripple around me, jerking me from one eccentricity to another.  I found I could not orient myself to determine which way was the path of life and which would lead to my unmaking.  I froze.  Osven appeared and babbled with all the froth of an addict: &amp;quot;It&#039;s here!  It&#039;s all here!  Everything laid out!  This is everything!&amp;quot;  I grabbed him to shake some sense into him; when this didn&#039;t work, I slapped him.  (Perhaps this was the most satisfying moment of this adventure, from a personal point of view.)  He was then able to tell me the path to take.&lt;br /&gt;
&lt;br /&gt;
I learned to traverse the area by moving, according to my senses, &amp;quot;up&amp;quot; and &amp;quot;down,&amp;quot; although movement was not so much physical as it was like hewing to a single thread of peace amidst pandemonium: the beam.  The Interval was by far the most maddening location so far, memories echoing around me, fractal starbursts and broken fragments of reality blurring in and out of focus.  Mosaics and diagrams loomed out of the chaos, describing her will, her plans, her history.  Perhaps her thoughts.  Somehow she had coalesced into image.  Finally I found the devices once again, resting atop the forehead of a massive outline of Maelshyve, her arms stretched wide as if receiving adulation.&lt;br /&gt;
&lt;br /&gt;
I learned that we must continue, for a final charge.  Although the ripples still tossed us through the Interval frequently, we floated down again and again to the devices, gripping them to charge what we could.  Feral waves of unbridled fear and rage emanated from Maelshyve&#039;s outline regularly, nearly drowning us in raw emotion.  Occasionally we were stunned by piercing wails, or psychically overwhelmed with feelings of supplication or fear.  Still we pressed on.&lt;br /&gt;
&lt;br /&gt;
Partway through I was overtaken by a vision.  A melliferous voice began to sing a mournful dirge, broken by the sound of weeping.  I saw Maelshyve crouched, her great winged back facing me, and the voice stretched along chords that only existed in the tortured rules of that space.  Suddenly, she stopped singing, noticed me, and screamed in fury.  As I spoke to others of it, I realized that her song was audible only to me.  Osven warned me of listening to her; I think he feared she might somehow seduce me.  I must admit, it was the only time that I glimpsed something beautiful in her.  A shred of [[Kaldar|Kaldaran]], perhaps.&lt;br /&gt;
&lt;br /&gt;
We struggled the most to fill the Life mana facet, at times down to just one or two Life users charging.  Osven left to gather reinforcements.  After he left, Maelshyve began to plague us with illusions.  One time, we saw hairline fractures spread across the walls, radiant black energy coursing inward.  Another, the devices convulsed, screaming and exploding with black lightning, metal shards ripping through the air.  Each time the illusion shattered, and things were left as they were before.  I believe it was part of her attempt to throw us off.  Visions tormented us also.  This time I saw myself, carving away flesh to reveal dusky blue scales.  I still itch at the memory.&lt;br /&gt;
&lt;br /&gt;
With a bone-rattling *SNAP*, the devices activated for a final time.  Above the cacophony of light and noise, a woman screamed in pain.  But suddenly, everything went wrong.  Void-black ichor surged everywhere, wrapping the devices, grinding them into stuttering and slowing.  Osven appeared out of nowhere, shouting, &amp;quot;No!&amp;quot;  He shattered a vial against the inky vines and sawed with a knife.  The tendrils whipped at him, and he muttered a quick phrase and vanished again.&lt;br /&gt;
&lt;br /&gt;
The devices rattled, broken and ineffective.  I heard a woman laughing with mirth and contempt.  Somehow I saw the true essence of Maelshyve then, a sphere of bubbling tar rippling with vortices of demonic filth, an endless fractal expansion at every point.  A mirror fractured and I fell into my reflection, the unfolding sphere slowly extending hideous triple-tined claws covered in radiant green eyes — unavoidable, inescapable, all-encompassing.  I realized I was screaming.&lt;br /&gt;
&lt;br /&gt;
Suddenly appearing again, Osven slammed another vial into the mass of tendrils binding the devices, then impaled his hand with his ritual knife.  Reality reasserted itself with a shock, and a brilliant circle appeared at the mixture of solution, blood, and knife.  Between writhing tendrils, I saw Osven flare with oozing reddish-black energy that pulsated and coursed down his arm.  The knife erupted with white light, which slowly encompassed him entirely and poured into the device.  Then he desiccated, skin tearing and flaking away, his body crumbling, eyes burning pure white.  His skeletal remains pushed the knife deeper into the circle, and the devices spun with renewed vigor, the tendrils scattering.  Osven&#039;s remains collapsed into dust.  The demon began to scream.&lt;br /&gt;
&lt;br /&gt;
The devices accelerated and finished their work.  They thrummed with power, constant and unchanging, stable and complete.  The sense of Maelshyve&#039;s essence shrank, a fragmenting shadow, a broken and lobotomized remnant.&lt;br /&gt;
&lt;br /&gt;
From there we were able to enter a chamber, which I will call the Pith.  A whirlpool of violent change, scalding heat here, shocking cold there, decay or crystal or subsonic rumble swirling as if circling the final drain.  I can only surmise that it is whatever is left of her decaying soul.  Take care when entering, as it is populated by ur-maeldryths, the final fragments of her, which are beyond the abilities of all but the most expert combatants — though I did hear Father Liurilias slew several on his own.  Also, any misstep is death in Exile or feeds what remains of her, and do not speak too loudly or you will lose your tongue.&lt;br /&gt;
&lt;br /&gt;
So I say again, it is done.  Maelshyve, against all odds, is defeated, to dissolve through the next millennia.  When the exhaustion passes, we should celebrate.&lt;br /&gt;
&lt;br /&gt;
As for Osven, it appears that the [[Necromancer]] did as he promised, even at the ultimate cost to himself.  If he could hear me, to him I would say:  I hate you.  I hate your vanity and ego, I hate your secrets.  I hate the filthy magic that courses through you, and I hate the path you took.  But thank you.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 430-07-02 - DEMON HUNTER DEMONSTRATES DEVICE ===&lt;br /&gt;
Recently I paid a visit to the Demon Hunter [[Osven]], the man behind the device I previously mentioned would be instrumental in attacking the demon [[Maelshyve]] (see my article from 430-03-22).  What can one say when faced with a lesser evil, a man of [[Necromancy]], yet the only one with any promise of saving our plane?  I gritted my teeth and held my poise the best that I could.&lt;br /&gt;
&lt;br /&gt;
Before I tell you of his device, allow me a brief foray into the theory of demons, so that you might better understand the grave danger we are in.  As the [[First Land Herald|Herald]] has published recently in several articles (see articles from 430-03-21, 429-04-22), Maelshyve&#039;s activity has grown massively in scope of late.  Invasions press at our door.  She has cackled in triumph over the return of her robe.  Her cultists sing paeans in the streets and on the gweth.  And, perhaps most troublingly, she features prominently in several prophetic visions.  This evidence together suggests that she is increasing her foothold in our plane.&lt;br /&gt;
&lt;br /&gt;
But a slew of invasions, even a massive war against her minions, does not even begin to touch the scale of the problem she could cause.  Researcher [[Fredrick]] Modah wrote of how a demon&#039;s incursion into our plane creates a dangerous planar portal.  He said, &amp;quot;The longer the portal remains open, and the most (sic) power is used in its creation, the hazier the distinction between the planes becomes.  This leads to a doomsday scenario, where the void between two planes is completely removed.  The laws of both planes mix and merge in unimaginable ways and a new, bastard plane is created from the two original planes.  The original inhabitants of either plane would not be able to survive this apocalyptic act of creation, let alone find the new plane habitable.&amp;quot;  In other words, if allowed to thrive, Maelshyve would render our home bereft of life, the rules of her plane merging and destroying those of our own.&lt;br /&gt;
&lt;br /&gt;
To add to this, the [[Philosophers of the Knife|Philosopher]] [[Yvela]] told me, &amp;quot;even if we did manage to survive after Maelshyve has her way, a lock broken once does a poor job of keeping other intruders out.  More demons will see Maelshyve&#039;s success and follow suit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For all his unholiness, Osven was passionate in his plea for action: &amp;quot;[Demons] have no right… Maelshyve has caused enough suffering, and corrupted too much, perhaps irrevocably.  We can stop that… I know how this sounds. I know how this riles your sensibilities.  All I can offer you is this demonstration to prove the device&#039;s efficacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Osven began his explanation of the device by vouching for its power: &amp;quot;The good news is that this device works.  It vaporizes Maelshyvean influence with appalling efficacy.  It is as close to antithetical to her essence I think is possible in this plane.&amp;quot;  It works by taking infusions of five types of mana — [[Mana#Holy_mana|Holy]], [[Mana#Lunar_mana|Lunar]], [[Mana#Elemental_mana|Elemental]], [[Mana#Life_mana|Life]], and [[Mana#Necromantic_mana|Arcane]] — in addition to sapience, blood, vigor, and motive.&lt;br /&gt;
&lt;br /&gt;
[Several sketches of the device are included, done in a precise hand with vivid attention to detail.  The first picture shows it to be two rings, nested within one another.  The outer ring bears eight facets, and the inner ring holds a series of spokes, which support a cambrinth orb.  Three further pictures suggest a progression of changes within the device.  The first shows lines lashing across the inner ring, implying it spins within the outer ring.  Next, the spokes appear melted away, the inner ring collapsed into a brilliant point of light.  Finally, the cambrinth core is gone, an inky-black disc in its place, rimmed with light, as wild shadows and beams of light streak away from the object.]&lt;br /&gt;
&lt;br /&gt;
Osven chose to demonstrate using the midnight-colored barbs we obtained from [[Ciriasa]] during the [[Raid on Maelshyve&#039;s Fortress]].  I held the barb in my hand as he activated his prototype, and lances of energy flickered around, unaffected by solid matter but brightly illuminating the barb.  Suddenly, it began to grow hot, then exploded into fine ash and smoke!  I felt a bizarre lurching in my gut as everything felt somehow more solid again.  Clearly, it worked.  Osven added, &amp;quot;We&#039;ve observed this version to be capable of destroying a [[hierophant]] from a mile away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of details about the device might be pertinent to those willing to join the fight.  First, note that this demonstration was of a prototype only; the actual device will be &amp;quot;implanted&amp;quot; and immovable, with the likely site of implantation being within the Fortress in the [[Zaulfung]].  Also, according to Osven, &amp;quot;Once activated, the device will continually sustain that level of projection, like a tautline hitch.  As Maelshyve works against it, the device is clamped into a self-reinforcing cycle.  The only way to shut it off is for Maelshyve to die.&amp;quot;  (Although he clarified that her &amp;quot;death&amp;quot; would be more like a lobotomization and removal from our plane.)  Failsafes are in place to prevent meddling with the device once readied, although problems can still arise.  He cautions against being overzealous in the charging and mentioned the possibility of an explosion if a backfire should occur — a mundane explosion, that is.&lt;br /&gt;
&lt;br /&gt;
To use the device, a few seconds of focus will be required.  It will draw energy or vital force from the user once turned to the appropriate facet, and the amount drawn will steadily increase over time.  It will appropriately funnel each mana type such that it&#039;s not possible to accidentally charge the wrong type.  Many people can use it at once, but no one will be capable of providing more than one type of energy at once.  [[Empath|Empaths]] can use it safely.  The infusion process can be stopped at any time by simply stepping away or letting go.  Everyone will have the ability to read each reservoir.  Importantly, Arcane mana is needed the most, fivefold more than the other types.&lt;br /&gt;
&lt;br /&gt;
Osven finished by saying, &amp;quot;Maelshyve stands in an open doorway.  Over the years, she has widened that doorway.  This device will not only kick her squarely in the chest with enough force and fury to bind her, harm her, lobotomize her, but also slam the door shut.  The door may still have a small opening, or be held open a crack, but it&#039;s not going to be a wide open access portal for other forces.&amp;quot;  In other words, he claims that the device will not only deal with Maelshyve, but simultaneously seal away much — though not all — of the foothold other demons might have on our plane.&lt;br /&gt;
&lt;br /&gt;
Whether to believe such a person is a question we all must ask ourselves.  I can only offer as evidence the demonstration I witnessed with my own eyes and the vouchsafe of Grove Scholar [[Uryutis]], who told [[Perune]] directly that he examined the device and found it sound — and he is truly an expert in this field.  It is my own personal belief that we risk more by doing nothing than using this device.  All signs point to Maelshyve&#039;s rise if we stand back, and we have at least reasonable proof that this object will do its job.  As always, though, with Necromancers, we must be wary of any traps and go in with eyes open.&lt;br /&gt;
&lt;br /&gt;
Maelshyve overextends herself.  Now is the time to strike.  Join us as we stand fast to preserve everything we hold dear.  The device will be completed in a couple of weeks&#039; time, and when that happens, we will need all the warriors we can muster.&lt;br /&gt;
&lt;br /&gt;
With humility,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-04-37 - IMMORTALS RESPOND TO DEVOTIONAL VIGIL ===&lt;br /&gt;
Rushing past startled onlookers, I managed not to bump into anyone in the streets as I jogged to the grounds of the [[High Temple]] in [[Crossing]] where several others had gathered at the behest of Mother [[Whiteburn]].  In light of the coming conflict with [[Maelshyve]] and her minions, the prominent [[S&#039;Kra Mur]] [[Cleric]] had called for a devotional vigil to the Thirteen [[Immortals]].&lt;br /&gt;
 &lt;br /&gt;
As I stepped onto the platform of the High Altar, I looked up for my first view at the great iris skylight which bathed the metallic altar in sunlight.  We waited a few moments for stragglers to arrive, then Mother Whiteburn began to lead us in prayer.&lt;br /&gt;
&lt;br /&gt;
As the venerable Cleric raised her voice above the small crowd gathered before the High Altar, she sternly admonished all present that we were not there to make demands on the Thirteen or ask Them to perform miracles.  &amp;quot;When the time is right, we will know Their will.  When that time comes, we must be prepared to act in kind,&amp;quot; she reminded us.  &amp;quot;We wish only for the Divine to know that we stand with Them.  In times of peace and in times of war, our faith shall remain.  They, who guard our souls and grant us life, that we may cherish our time on [[Elanthia]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They arm us with a vanguard of light, the capacity to bring about wonders, the knowledge to act for what is good and right, in opposition of what is evil and profane,&amp;quot; she continued, &amp;quot;and through the trials of the Dark Ones, we are pushed and molded to become stronger, wiser, better.  In return for the immeasurable gifts and blessings we are granted on a daily basis, we must serve not only as Their children, but Their soldiers.  Our faith in the Immortals will never die.  To war, with Their names on our lips and Their symbols held on high as a battle standard,&amp;quot; she finished, her voice filled with great zeal.&lt;br /&gt;
&lt;br /&gt;
Finally the priestess seemed satisfied that she had duly prepared us to pray fervently in support to the Immortals.  She went to stand beside the metallic altar, her gaze moving over the assembled congregants as she raised one arm in the air.  Instructing us to kneel, the Cleric began to chant her devout orison to the Gods.&lt;br /&gt;
&lt;br /&gt;
As she rose back to her feet, she ended her prayer with a simple &amp;quot;Amen.&amp;quot;  Almost immediately, I heard the sound of a hammer striking hot steel.  As the metal resonated with sound from the force of the hammer, a high note echoed around the area.  A raven cawed in the distance and I felt a deep sense of scrutiny, as if an appraising eye were evaluating and weighing matters.&lt;br /&gt;
&lt;br /&gt;
As I gazed up at the skylight above me, I heard the hammer strike again.  I quickly lowered my gaze and briefly saw the area light up with a spray of sparks.  Then everything dimmed.  I heard the flutter of wings and the tap-tap-tap of a beak upon a window pane, sounding curious.  It felt as if it were teasing out the fine details of a puzzle.&lt;br /&gt;
&lt;br /&gt;
A small shrew darted between my feet, impossible to ignore and impossible to follow.   Rich laughter filled my ears — mocking, promising, waiting — and then, abruptly, nothing but silence.&lt;br /&gt;
&lt;br /&gt;
The silence was palpable.  Somehow it seemed to become heavier, twisting along the floor, whirling into a darkening void in front of the altar.  It made my vision spin, and reality began to bulge before my eyes.  Suddenly, a vile wasp and centipede landed on the ground with a scratching of wings and too many legs.  An unnatural creature about the size of a melon, the wasp seemed intently focused on the centipede, though it occasionally cleaned its stinger, which produced a noise that rang in my head like the sharpening of a blade.  The huge, dog-sized centipede had pincers tipped with blue venom, which flexed open and shut as it scurried around, turning its head from side to side, fixating its compound green eyes on various points in the distance.  I smelled the scent of rot and decaying flesh carried on the air as it moved.&lt;br /&gt;
&lt;br /&gt;
I include here a sketch of the creatures:&lt;br /&gt;
[A grotesque wasp with thin, iridescent wings hovers in the air above an enormous centipede with myriad legs terminating in triple-tined claws.  Venom drips from the centipede’s pincers as it faces off with the wasp in the age-old struggle of life and death in front of a metallic altar.  A hooked stinger of impressive length extends and from the wasp&#039;s abdomen, razor sharp and savagely pointed.  A raven circles overhead, its gaze fixed on the battle below.  In the background by the side of the altar, a shrew partially concealed by shadows is crouched, prepared to leap forward at any moment.]&lt;br /&gt;
&lt;br /&gt;
Momentarily confused, the two creatures quickly found their bearings and began to circle one another.  Both appeared to be venomous, but the centipede was larger and was incredibly agile, while the wasp had the advantage of flight.  The centipede struck first, hurling itself at the wasp, which darted out of the way and thrust its stinger at the centipede.  The hooked barb skittered off the centipede&#039;s armored carapace, and the myriapod quickly recovered, focusing on the wasp. &lt;br /&gt;
&lt;br /&gt;
The wasp flitted high and dove toward the centipede.  Sinking its stinger between a gap in the centipede&#039;s armor, the wasp wrapped its legs around the centipede&#039;s body and held fast.  The centipede&#039;s legs near the site of the sting went limp, but the long creature spun back and crushed the wasp with its powerful forcipules.&lt;br /&gt;
&lt;br /&gt;
The wasp&#039;s frail body leaked hemolymph, and I heard a man shout in pain and rage.  The wasp tried to use its front legs to force the centipede&#039;s forcipules open and managed to drive its stinger deeper between the armored plates.  The centipede writhed in agony.  Its green eyes blazed with rage and indignation.  After a long moment that seemed to go on forever, I saw the forcipules relax and the centipede fell limp, the ground quaking with its impact.  Bleeding, the wasp staggered off from the wreckage of the centipede, which was already decaying into blue ichor and smoke.&lt;br /&gt;
&lt;br /&gt;
Body crushed, stinger snapped, the wasp paused a moment as it gathered its strength.  Without warning, the shrew raced from the shadows and pounced, grabbing the wasp in its jaws, devouring it whole.  The raven cawed and, with a flutter of wings, vanished from my sight.  With a snort of laughter, the shrew escaped to the shadows whence it came.  I felt the watchful eyes of the Immortals wander.&lt;br /&gt;
&lt;br /&gt;
I stood in stunned silence as I pondered what had just transpired before my eyes.  Mother Whiteburn was the first to speak, declaring, &amp;quot;The Immortals have spoken!  Our prayers have been heard.  They have shown us a sign.  For Their kindness, for Their guidance, shall we give thanks and think on what we have seen today.  The Raven.  The Shrew.  Lord [[Kertigen]] of the Forge and Mistress [[Kerenhappuch]], Dark Lady of knowledge gained at any cost.  Two insects, who war on one another to the death.  The winner of this battle gains naught, for the Shrew takes her price from their battle from the victor&#039;s own blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is clear that the wasp represents a man, quite possibly a Philosopher of the Knife, and the centipede with its triple-tined claws is meant to be Maelshyve.  Perhaps we can expect no direct involvement from the gods: Their intent is to let these two beasts destroy each other and devour what remains.  Notably, though, it is clear that They did not show displeasure at the work of the wasp, even if They provided no aid.  I entreat those of you who wish to speak further about what was witnessed to seek out Mother Whiteburn for guidance.&lt;br /&gt;
&lt;br /&gt;
May the truth bring you wisdom.&lt;br /&gt;
&lt;br /&gt;
[[Shannera|Shannera Sheikah-Inukuro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Apprentice Bard&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter-In-Training, [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-03-22 - NECROMANTIC DEVICE MAY DEFEAT MAELSHYVE ===&lt;br /&gt;
At Baron [[Gyfford]]&#039;s audience today, [[Warrior Mage]] [[Perune]] came forward to deliver some shocking news to His Grace.  He claims that a faction of demon-hunting [[Necromancer|Necromancers]] called the [[Philosophers of the Knife|Philosophers]] have fashioned a device that will allow us to push [[Maelshyve]] from our plane, and in fact even give us a chance to end her existence entirely.&lt;br /&gt;
&lt;br /&gt;
The device works through &amp;quot;esoteric planar theory&amp;quot; and is based on the Necromancers&#039; observation of the work done by Mother [[Whiteburn]] to seal the planar rift that appeared near [[Rossman&#039;s Landing]] (see my article from 425-03-10).  As demons are beings that exist outside of our own plane and seek entry in order to consume and destroy us, the sealing of planar rifts is of crucial importance to shut them out.  Perune himself is an expert in planar lore, having recently devised and conducted his own experiments on planar sealing, which is what drew the attention of Grove Scholar [[Uryutis]] (see the Herald article from 429-11-15).  Perune&#039;s own research might also one day work to stop the demon, but unfortunately it is in the earlier stages and will certainly not be concluded in time.  Thus he believes we must rely on this device.&lt;br /&gt;
&lt;br /&gt;
However, most importantly — and terribly — the device requires a &amp;quot;large number of magic users to function,&amp;quot; including the Philosophers.&lt;br /&gt;
&lt;br /&gt;
Perune begged the baron to sanction his Orders to assist the [[Anduwen Watch]] — and the Philosophers — in once again assaulting Maelshyve&#039;s Fortress, in order to face the demon and attempt to destroy her.  There, where the planar barrier against her is weakest, would they use the device.&lt;br /&gt;
&lt;br /&gt;
Baron Gyfford weighed this matter heavily, first turning to Court [[Cleric]] [[Liurilias]], a Grand Inquisitor, for his opinion.  Father Liurilias said, &amp;quot;I know it is distasteful to say the least, however, the activation of this device does seem to be the most effective option currently at our disposal.  I am not pleased by its source, by any means — I wanted to rip open the [Demon] Hunter&#039;s throat just for even suggesting it — but I&#039;ve been assured the theories are sound and it would afford a great opportunity to drive her out if not slay her.&amp;quot;  He went on to state that, while alternatives might exist, we simply don&#039;t have time to pursue the research necessary.&lt;br /&gt;
&lt;br /&gt;
Baron Gyfford ultimately gave his opinion, which resounded through the great hall: &amp;quot;If this is a way to rid us of Maelshyve and to keep the citizens of all provinces safe, then I grant concession for the troops and warriors willing to engage to this cause.&amp;quot;  He was quite clear about his reluctance in doing so, his continued hatred of Necromancy, and that he will &amp;quot;not ever change [his] stance on the Necromantic filth that [he sees] happening in [his] province.&amp;quot;  He also made clear that he is not ordering or in any way forcing any of his citizens to engage in this fight.  &amp;quot;The choice must be theirs.&amp;quot;  He also added that he hopes to join the fight personally.&lt;br /&gt;
&lt;br /&gt;
Elanthians, it pains me to write this, but in light of the leadership of His Grace, and upon my own reflection as to the threat of the demon, I must call for all adventurers to step forward and face this threat.  Seek Perune, [[Saragos]], Father Liurilias, or myself if you wish to join with the Anduwen Watch in fighting at the [[Zaulfung]].  Additionally, all Necromancers who are not beholden to the demon should prove themselves worth something after all.  Take up against her, and seek the one among you known as [[Yvela]].  Know, though, that your taint will be known forever after, and those of us on the side of good cannot promise we will forget your sins entirely, should we all survive this malice.&lt;br /&gt;
&lt;br /&gt;
In darkness we prepare.  We will bring [[Hodierna]]&#039;s light again.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-03-21 - MAELSHYVAEN THREAT ON THE RISE ===&lt;br /&gt;
The demon [[Maelshyve]] was sealed away for millennia before being empowered to enter our plane again by [[Archrost]] the [[Kobold]] [[Necromancer]] in the year 368.  Now she grows in power and influence here.  She dares to send her minions across [[Kermoria]] to do her evil bidding.  They attack without warning.  Her worshippers, cursed beasts and foul undead, roam the city streets, dispatching commoners and adventurers alike who have the misfortune to cross their path.&lt;br /&gt;
&lt;br /&gt;
This latest development follows an incident with a stolen robe, a Maelshyvean artifact (see the Herald’s previous article from 429-04-22), and began with the sighting of a Maelshyvean cultist by [[Empath]] [[Marssi]] a few [[andaen]] ago.  In speaking with her, the Empath explained that she happened upon the cultist on Magen Road, outside the [[Crossing]] Empath Guild, and followed him into the courtyard garden, seeking to determine his purpose.  The cultist spouted his devotion to his demon, declaring, “She rises!  Know her will that she may sup on your bones!”&lt;br /&gt;
&lt;br /&gt;
Marssi said that when she focused upon the cultist, she could feel a twisted and abused life essence, clearly indicating that he was undead.  After entering the garden, he continued to spread his message to those gathered there.  “Know her ways, feel her will!  All will bend to her desire, her name written in blood!” he exclaimed.&lt;br /&gt;
&lt;br /&gt;
The cultist made his way back outside to the street, and Marssi observed him raising his arms joyfully and chanting in a strange tongue.  Robes billowing violently, a mass of tentacles descended around his feet, blindly probing the ground.  As he finished his song of praise to the demon and inhaled a sharp breath, the tentacles receded.&lt;br /&gt;
&lt;br /&gt;
“What is it that you wish to happen?” Marssi questioned, pressing the cultist.  He replied, “She will write her name upon the skies, rend pathways to the void!”  A tentacle appeared from beneath the folds of his robe, caressing his cheek.  “Spread her word, share her glory!  She reaches, she dances in the darkness!  Know that she comes!”&lt;br /&gt;
&lt;br /&gt;
The cultist kneeled, his hand splayed wide on the ground, and vomited a steaming mass of black and blue ichor.  The puddle hissed and steamed as it evaporated into smoke and dispersed.  He wiped his mouth with a tentacle-wrapped hand and slowly rose to his feet.&lt;br /&gt;
&lt;br /&gt;
Marssi continued attempts to question the cultist -- and warn him, rightly, that he would be tossed aside -- but her words fell on deaf ears.  The putrid undead proclaimed, “Hear her!  Announce her coming!  Know her will.  She speaks.  Marssi.  Spread her will.  Welcome her embrace.  She is coming, and she reaches for the void.”&lt;br /&gt;
&lt;br /&gt;
As he finished, the cultist twisted awkwardly.  The sound of shattering bone and ripping flesh echoed around the area, and his robe billowed with hidden tentacles.  For one horrifying moment, he smiled rapturously.  Then his mouth opened, spewing forth a black and blue ooze which writhed tightly around him.  As his body snapped and folded into configurations not meant for mortal forms, a sphere of hissing ichor coalesced around him as tentacle and pitch swirled together.  In a moment, the cultist disappeared, his shredded robes scattered to the wind.&lt;br /&gt;
&lt;br /&gt;
The sphere remained, churning and popping wildly.  Cursed [[basilisk|basilisks]], [[cinder beast|cinder beasts]] and [[shadow beast|shadow beasts]] -- all known creatures of Maelshyve -- swarmed the area, and Marssi was dragged to the safety of the Empath Guild by Inquisitor [[Rifkinn]].  When I questioned him later, the Inquisitor asserted, “I was present at other attacks following the appearance of the cultist and dispatched a number of the foul beasts.”&lt;br /&gt;
&lt;br /&gt;
One attack in particular featured the incorporeal servant of Maelshyve known as the [[maeldryth]].  Clearly a denizen of a foreign plane of existence, it has an amorphous form composed of a mass of churning shadows.  Dozens of tentacles snake outward from a central nexus of inky blackness and sweep aimlessly through the air in languid, almost lethargic strokes.  These creatures appeared in multiple locations.  They were spotted on [[M&#039;Riss]] by Knight Magister [[Saragos]], at the Crossing Empath Guild by [[Navesi]], the Crossing [[Bard]] Guild by Bard [[Bardolf]], [[Pfanston]]’s Grove by Navesi, and the Arthelun Flats by Bard [[Seldaren]].  More maeldryths were reportedly seen in [[Riverhaven]] and the Crossing [[Ranger]] Guild, so said some bystanders via gweth.&lt;br /&gt;
&lt;br /&gt;
Maeldryths pose a particular problem, as they cannot be killed by normal means.  Weapons, even those blessed by a [[Cleric]], proved useless against these cruel servants of Maelshyve.  The only known successful way to harm the creatures is the spell [[Uncurse]], which often takes several attempts. &lt;br /&gt;
&lt;br /&gt;
Those who were attacked by their tentacles suffered paralysis and overwhelming nausea as they were bathed in a powerful dark purple radiance that slowly seeped into their bodies.  Afterward, they found that they were under the effects of a powerful curse.  Symptoms included vomiting, lethargy, extreme cold, and numbness, in addition to coughing and sweating.  As with most curses, an Uncurse is needed to cure the afflicted.  Be warned, as the maeldryth appears capable of attacking even those who are invisible.&lt;br /&gt;
&lt;br /&gt;
Even as I finish writing this, reports are coming over the gweth of another attack.  [[Zaer]] warns of [[hierophant|hierophants]] and cinder beasts gathering outside the Crossing Empath Guild at this very moment.  These attacks pose a dire threat to the Crossing, especially the maeldryths, since they can only be dispatched with the Uncurse spell.  If any of our readers come across any of the creatures mentioned in this article or see any unusual activity, we ask that you report the sighting immediately on the gweth and find help.  We must remain vigilant.  It is clear that Maelshyve intends to rend openings from beyond and claim our plane as her own.  Stay strong, Elanthians!&lt;br /&gt;
&lt;br /&gt;
May the Truth bring you wisdom.&lt;br /&gt;
&lt;br /&gt;
[[Shannera|Shannera Sheikah-Inukuro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Apprentice Bard&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter-In-Training, [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-01-38 - SPEAKING WITH SHADOWS: MOON MAGES CONTACT THE PLANE OF PROBABILITY ===&lt;br /&gt;
Once again the [[Moon Mage]] [[Aaoskar]] gathered his guildmates, this time in an effort to summon and communicate with a shadow creature from the [[Plane of Probability]].  His stated aim was to learn about them, about their perceptions of Moon Mages, about any plans of the [[Arbiter_in_Darkness|Arbiter]]&#039;s, and to establish a dialogue in order to avoid future conflict.&lt;br /&gt;
&lt;br /&gt;
As a [[Bard]], it is my duty to provide some historical context.  In the time of pre-history, those who practiced Lunar magic, sometimes called the proto-Moon Mages, built obelisks that allow for the breaching of the Plane of Probability, which granted them both knowledge and power.  This mental link to that plane is what we call a confound, the external force that allows the Moon Mages their signature abilities: teleportational magic and connection to prophecy.  However, these proto-Moon Mages, despite seemingly enormous power, all but disappeared, leaving behind only fragments that would one day form the basis for the Lunar sects.  Denizens of the Plane of Probability gave names to these mages: the [[Children of Grazhir]] and the Defilers of Fate.  The plane reportedly transformed to one of unmatched fury, directed at the Children and all who would inherit that name, including modern Moon Mages.&lt;br /&gt;
&lt;br /&gt;
Still, no one knows precisely what the proto-Moon Mages did to earn their new moniker, or the rage that is so freely directed at them.  Aaoskar&#039;s quest was in part an attempt to discover these answers.  He called upon the Moon Mages to meet on [[Taisgath]], where a millennia-old planar breach has allowed the laws of the Plane of Probability to seep across the [[Void]] and affect our plane, altering what it means to be a shadow.  Taisgath is also home to one of the fabled obelisks, and it is that precise location that he chose to use.&lt;br /&gt;
&lt;br /&gt;
Although I did not arrive until after they had begun, it was clear when I did that the first part of the plan involved summoning shadow creatures.  I could barely walk without stepping on a [[shadowling]], as they pounced and hissed at one another.  Numerous [[Shadow_Servant|shadow servants]] of various dispositions looked on.  Aaoskar would go on to summon [[devourer|devourers]] as well, and the group also deliberately opened a rogue [[moongate]].&lt;br /&gt;
&lt;br /&gt;
In the midst of all this chaos, mages were shouting out questions to the shadow creatures.  &amp;quot;Why do you call us the Defilers?&amp;quot;  &amp;quot;What happened to [[Grazhir]]?&amp;quot;  &amp;quot;Why does light hurt shadowlings, but not shadow servants?&amp;quot;  &amp;quot;What is the connection between the obelisks?&amp;quot;  The barrage of spoken and, potentially, psychic probing continued for a short time before I felt something distinct: a sense of rage raking across my mind, which somehow I knew was coming from beyond the obelisk.  As the mages continued, shadows writhed in anger around the translucent stone, looking momentarily as if they were flinching or cowering from the deluge of unfocused attention.  Melting shadow appeared to drip upward from the obelisk, and for a brief moment, I saw within a snarling face with too many eyes.&lt;br /&gt;
&lt;br /&gt;
I could not help but suggest that they unite their efforts and choose to focus on a single question.  To my surprise, they did so, roughly, choosing the question, &amp;quot;Why do you call us the Defilers?&amp;quot;  The shadows began to form an umbral script on the weathered stone.  For a brief moment, it crystallized into a form that was understandable, reading, &amp;quot;Defilers, is it not enough that you bid us to do your petty errands, that you wish to bind us to answer your questions in your primitive tongue?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Given the clear anger and revulsion of the shadows, the group chose to focus next on a message of apology and humility.  [[Traim]] proposed a circle and began repeating a message of peace: &amp;quot;Shadows, we apologize for mistakes of the past, for mistakes of the present.  Help us understand those mistakes so we can make amends, so we can do better.&amp;quot;  He suggested trying multiple languages, and they did so, each in a different voice.  In response, my mind was then filled with an alien rhythm.  I could grasp no words, but I somehow discerned a sense of resentment of a plane laid to waste.  The shadows writhed violently again, and we heard a multitude of voices echoing in rage, &amp;quot;Children of Grazhir,&amp;quot; repeatedly, growing in intensity and volume.&lt;br /&gt;
&lt;br /&gt;
The shadows then swarmed around the obelisk, covering it in inky blackness.  Rippling under unseen forces, the shadows suddenly froze in place and thrust jaggedly outward!  They coalesced into a tight mass and lashed out directly for Aaoskar!  He leapt aside but could not escape their grasp; a tendril wrapped about his head a moment, causing him to twitch in agony and inflicting a deep wound.  With an explosion outward, the mass radiated away from the obelisk, buffeting us as it dissipated into nothingness.  All was silent.  Aaoskar declined to comment on whether he received any pointed message from the shadows, stating only that he felt an intrusion.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the mages achieved what they had sought to do: They made contact with the Plane of Probability.  However, little was learned.  It was already well known that they have enraged those beings, and it&#039;s clear that rage has not abated.  That said, this event bears reflection.  Perhaps more can be gleaned from a future attempt, or perhaps the answer, lying as it does in their past, can be reached through further research and archaeology.  For the present, I suggest both caution and contemplation to those who are known as the Children of Grazhir.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-01-28 - MAGICAL MIND-SWAP REVERSED === &lt;br /&gt;
&lt;br /&gt;
The following story was witnessed in its entirety by myself, [[Shannera]] Sheikah-Inukuro, and I report here directly what transpired.&lt;br /&gt;
&lt;br /&gt;
As I was out hunting, an unusual thought came across the gweth from [[Saragos]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am looking for scholars and mages, particularly of the mind or the spirit.  I will be hosting a discussion at Taelbert&#039;s bar starting in a few minutes, and I will need some opinions on a magical malady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Intrigued, I made my way to [[Taelbert&#039;s Inn]].  Upon my arrival I met Saragos and [[Navesi]], with others arriving soon after, including [[Angel]], [[Sereze]] and [[Ledia]].  The Necrolord [[Totenus]] was also present.  It soon became clear to me that those suffering from the malady were Saragos, Navesi, Angel, Sereze, and Ledia, who were all clearly in pain, wincing and rubbing their heads. Totenus left soon after everyone had arrived, but I later confirmed with Navesi that he too was suffering and the unusual nature of the disease meant that he was not his usual threat.&lt;br /&gt;
&lt;br /&gt;
The malady itself was some kind of mind-switching between individuals (see Navesi’s article from 430-01-10).  Those afflicted complained of horrible headaches and a ringing in the ears.  Navesi turned to me in pain, telling me of it.  But I quickly learned Navesi was not Navesi, but Saragos!   Saragos and Navesi had &amp;quot;swapped&amp;quot; minds; Angel, Sereze and Ledia had been switched so that within Angel&#039;s body was the mind of Sereze, Sereze&#039;s body was inhabited by Ledia&#039;s mind, and Ledia&#039;s body had the mind of Angel inside!  (Note: I will henceforth be referring to participants by the mind who is acting, not the body.)&lt;br /&gt;
&lt;br /&gt;
I quickly offered to sing an enchante to try to ease their minds, hoping to spare them even a little pain from the splitting headaches.  They took me up on my offer and I sang [[Hodierna&#039;s Lilt]].  Navesi later told me that my enchante did provide some relief.&lt;br /&gt;
&lt;br /&gt;
[[Moon Mage]] [[Traim]] arrived, apologizing for his lateness.  He explained that he had been researching possible remedies for the problem in question and had come up with three different plans to remedy the situation:&lt;br /&gt;
&lt;br /&gt;
The first option was that they could sacrifice themselves to a dark god.  Thus the spirit would be separated from the body and, with the proper appropriations to the gods, should be driven back to its rightful home.  &lt;br /&gt;
&lt;br /&gt;
They could also attempt to realign the minds with the appropriate bodies though an esoteric process Traim had devised, involving manipulating the threads of Fate connected to each person.  His idea was to briefly disconnect the bodies from their Fates, so that when that Fate returned, the mind might find its way to the right body. &lt;br /&gt;
&lt;br /&gt;
Finally, Traim feared that the final option would be to turn to [[Necromancers]], whom he believed might be able to tamper with their corpses to try to reverse the issue with what Traim felt was a limited expectation of success.&lt;br /&gt;
&lt;br /&gt;
I was then overcome by a vision that assaulted my mind, clouding out reality.  I found myself kneeling at the bedside of a [[Kaldar|Kaldaran]] man, his face marked by the lines of a man who is stern and discerning -- yet now it was slack and faintly purple.  As I clutched at his lifeless hand, great feelings of sorrow and loss welled within me, warring with anger.&lt;br /&gt;
&lt;br /&gt;
As I told the group of my vision, Saragos surmised that their minds were now leaking into other people, suggesting that what I saw was some piece of memory from one of the afflicted.  They knew at this point that they must act quickly.  The Necromantic option was immediately (and rightfully) rejected by the group.  Initially, the group chose to place their faith in the gods, however they were unable to find a suitable [[Cleric]] to perform the ritual.  With time pressing on and the searing headaches becoming more powerful, they held another short debate.  It was decided that they would attempt to return the minds to the right bodies using the Fate-based ritual, which would be performed by Traim.&lt;br /&gt;
&lt;br /&gt;
We headed to the Hilltop Cemetery, where we gathered in front of an imposing marble crypt.  Traim revealed a sphere of blackened [[moonsilver]], which would need to be held by those attempting to return to their right bodies.  Traim explained that while he worked the necessary magic, those touching the sphere should be concentrating on their strongest emotions while trying to reconnect to their physical selves.  Originally, Traim suggested concentrating on their greatest fears, but Sereze brought up the possibility that a focus on what the person truly loves might also help to realign the minds.  Everyone present agreed to try to focus on both fears and loves.&lt;br /&gt;
&lt;br /&gt;
Saragos and Navesi went first.  They placed their hands on the blackened moonsilver sphere and centered themselves while Traim began his work, drawing a patterned circle in what appeared to be different colors of sand.  As he gestured first at Saragos, and then Navesi, the color seeped from the world and left the area cloaked in monotone shadow.  A vivid purple glow lingered around their forms.  Then the world rapidly resaturated with color.&lt;br /&gt;
&lt;br /&gt;
The pair before us focused on their deepest fears and the things they loved as they held the sphere between them.  Then Traim traced the lines of his circle backwards, erasing the patterns.  A faint glow diffused throughout the circle, growing to a vibrant multicolored hue that slowly faded, taking the circle with it.  I glanced at Traim at that moment, who looked peaceful as the circle vanished.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Navesi gasped and Saragos took in a painful breath of air.  Then both collapsed to the ground.&lt;br /&gt;
&lt;br /&gt;
I held my breath.&lt;br /&gt;
&lt;br /&gt;
Navesi groaned and sat up, then Saragos.  The spell was a success: Saragos was Saragos again, and Navesi was Navesi.  It was clear that both were disoriented, Navesi more so than Saragos.  Saragos suggested he use electricity to shock Navesi’s system, which had a positive effect of bringing her back to herself more quickly.  Traim encouraged Ledia, Angel, and Sereze to quickly follow suit, and in short order they too were put right again.&lt;br /&gt;
&lt;br /&gt;
The implications of this discovery are profound.  I can only imagine with horror the consequences if knowledge of how to afflict this sickness were to fall into the wrong hands.  This Bard will keep her fingers crossed that such power remains shrouded in mystery.&lt;br /&gt;
&lt;br /&gt;
May the truth bring you wisdom.&lt;br /&gt;
&lt;br /&gt;
[[Shannera|Shannera Sheikah-Inukuro]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter-in-Training, [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-01-10 - STRANGE MIST CAUSES VICTIMS TO SWAP BODIES ===&lt;br /&gt;
&lt;br /&gt;
Dear readers, my hand shakes as I write this.  I have never before had such a personal stake in events, and I hope you will forgive me if my usual style may be slightly altered.&lt;br /&gt;
&lt;br /&gt;
My hand, you see, is not my own.  I find myself a victim of some magical or mystical malady, which affected a number of people at [[Morlen]]&#039;s &amp;quot;meet and greet&amp;quot; party a short while ago.  Although otherwise a normal get-together at [[Taelbert&#039;s_Inn|Taelbert&#039;s]], at one point I spied a strange, prismatic mist creeping into the room.  Before I had time to react to it, I saw it swirling upward, surrounding myself and some of the guests, and taking on a sort of glow.  My senses were overwhelmed and suddenly I blacked out.&lt;br /&gt;
&lt;br /&gt;
When I came to, I found myself suffused with a feeling of unfamiliarity.  My limbs felt heavy — no, wrong somehow.  It was difficult to place where each part was and how it belonged or fit together.  As I struggled to my feet, the world seemed oddly larger, and I noticed a smoky taste in my mouth that wasn&#039;t there before.  Disoriented as I was, I gazed about and was suddenly struck by a chilling sight:  I saw &#039;&#039;another me&#039;&#039; stirring to one side of me, lifting her head and gazing about in confusion.  With horror, I backed away.  In a flash I glimpsed my own hands out of the corner of my eye, and I fixated upon them.  They were not my own, but a man&#039;s hands, tanned and strong!&lt;br /&gt;
&lt;br /&gt;
What followed was an eruption of chaos.  For it wasn&#039;t just me experiencing these effects, but several others, with onlookers shocked and bursting with questions and confusion.  In the minutes that followed, we learned that at least 7 people were involved in what I can only refer to as &amp;quot;body swapping.&amp;quot;  Father [[Sereze]]&#039;s mind was found to be in Ambassador [[Angel]]&#039;s body, Angel&#039;s mind in [[Ledia]]&#039;s body, and Ledia&#039;s spirit was absent but was later found to be residing in Sereze&#039;s body.  I found I had swapped with my husband, [[Saragos]].  Two others were swapped, but will remain anonymous.  After hearing a voice coming from a pig, someone speculated that a man had swapped with it, but we were unable to track either down for comment.  If anyone encounters either a talking pig or a squealing man, direct them to me.&lt;br /&gt;
&lt;br /&gt;
Once I recovered from a pounding headache, and needing to be away from the noise, I gathered a few of the victims along with the [[Moon Mage]] [[Traim]] in order to seek answers.  Although he has several theories and some ideas for how to return us to our natural states, we agreed that we must research them more thoroughly before undertaking action, lest we risk causing greater harm.  We must likewise seek clues to the cause of this mysterious mist.  If any of you readers has information to report about it, or theories about the psychic or spiritual nature of this affliction, I am naturally most interested to hear them.  Reach out to me, but remember that for the time being even [[gwethdesuan|gweth]] contact must be made with Saragos&#039;s body, not my own.&lt;br /&gt;
&lt;br /&gt;
If possible, I will look to gather a few interested parties for a deep debate on the subject and the safest path forward.  My distress grows, but as with all problems, logic and diligence must prevail.&lt;br /&gt;
&lt;br /&gt;
By a hand that is mine but not mine,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 430-01-01 - ASKETI RIDES THROUGH RIVER CROSSING ===&lt;br /&gt;
The darkest night of the year.  She always chooses one city.  To my great dismay, the glorious city of the [[Crossing]] was punished this year for its lack of veneration of the almighty [[Asketi]].&lt;br /&gt;
&lt;br /&gt;
Asketi the Hag, master of the North Wind, summoned a blizzard like no other.  Gale force winds roared through the town, blowing snow so thick that locals became caught in snow drifts.  With the blizzard came Her favored minions in wave upon wave: various forms of adders from the tiny to the gigantic, armored warriors clad so thickly that only their baleful eyes showed, ancient hags, horned black steeds carrying bony wretches, and, of course, banshees.  These spectral women especially embody the aspect of Asketi, the frigid gales surrounding them suffusing the area with unnatural cold.&lt;br /&gt;
&lt;br /&gt;
Once again, She brought the curse of the Icebound Heart (see the Herald article from 421-04-26).  Many an adventurer was turned, excruciatingly, into a solid, frozen statue.  I will remind readers that, assuming the curse has not changed from that previous incarnation, it may be contracted from a banshee, through touching one of the already cursed, or touching a statue.  It must be cured with the [[Uncurse]] spell, or it will advance until the heart is destroyed and a statue is formed.  Banshee wails also deeply damage the spirit, and [[Soul Shield]] is an effective counter.  [[Bless]] is another spell any adventurer should seek when the Ride is upon us, as many of the creatures are undead and some incorporeal.&lt;br /&gt;
&lt;br /&gt;
Once I realized, with dread, that Asketi had chosen the Crossing, I made an effort to gather supplicants at Her altar in the High Temple.  Father [[Sereze]] was brave enough to lead the prayers and made several sacrifices of his own blood upon the altar, stoically enduring as the great goddess is said to enjoy.  After much prayer, song, and sacrifice to Her, the attack finally abated, although without any clear signs from the goddess indicating Her appeasement or pleasure.  I worry that we were not able to gather enough faithful, and we must all heed the call should we be unfortunate enough to be chosen again.  &lt;br /&gt;
&lt;br /&gt;
Furthermore, we must do better to honor Asketi during the year.  The Crossing is one of the largest, most vibrant cities in the world, with the grandest Temple.  Surely we can do better.  This incident is but another reminder that the gods must be venerated, lest Their wrath be felt.&lt;br /&gt;
&lt;br /&gt;
Faithfully,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 429-10-34 - CROSSING EMPATHS PETITION FOR PROTECTION FROM GLASS CONSTRUCTS ===&lt;br /&gt;
&lt;br /&gt;
[[Empath]] [[Marssi]] recently held a gathering at the Empath guild in the [[Crossing]], at which she discussed the letter she has written to K&#039;[[Constanze]], the [[Khalo rae Moda]] of [[Zoluren]].  For those unaware, the five Modien — one for each province — make up the council of leaders for the Empath Guild.&lt;br /&gt;
&lt;br /&gt;
Marssi allowed all of us to view the letter.  In it she outlines the problem, which is specifically that [[Necromancers]] tend to frequent the guild and create a glass construct before K&#039;Constanze can come out to compel them away.  Although the Moda&#039;s skill is incredible and readily convinces the Necromancer him or herself of the desire to move, according to an anonymous Empath present, this tactic does not work on the undead or constructs, which are non-living.  Thus the construct remains, wreaking havoc upon whatever innocents may be gathered there.  I must add that, although many adventurers ultimately return to life after such attacks, Zoluren is home to millions of common folk who are not so favored and, upon death, will walk forever on the [[Starry Road]].&lt;br /&gt;
&lt;br /&gt;
The petition&#039;s request is for the addition of either alfar guards or a magical ward in order to combat the construct or prevent its violence entirely.  Marssi suggests that the ward could be of the lesser type, requiring mana to keep it charged, given the expense.  She mentions that some considered hiring [[Paladin]] guards, but she is concerned about their availability and outsider status.  She also asks to speak to the Moda in order to discuss these or other ideas.&lt;br /&gt;
&lt;br /&gt;
As of this writing, the petition contains 26 Empath signatures and 24 non-Empath signatures, including those of three [[Inquisition|Inquisitors]].  Both Marssi and [[Cydd]] have copies, so seek one of them if you wish to add your own name.  Given the strong response so far, Marssi intends to deliver the letter soon, and she will host another meeting if there is no reply in order to determine next steps.&lt;br /&gt;
&lt;br /&gt;
At the meeting itself, Marssi laid out the foundation of her petition and opened the floor to discussion.  A number of other suggestions were made, some supporting the idea of protecting the guild and some against it.  One on the side of protection proposed the configuration of the nexus point in the courtyard to activate a banner-type effect, and there was also a desire among several to discuss what the guild could do to combat the general problem of Necromancy.  One person was against the petition as &amp;quot;bureaucratic,&amp;quot; ignoring the power of those already present, and argued for an immediate excursion to attack Necromancers instead.&lt;br /&gt;
&lt;br /&gt;
Ultimately, several new people signed at the event.  Of some note, [[Viyalo]] wanted it added to her signature that she sustained a severe injury to one leg as the result of a glass construct attack.  When I asked her about it, she said that two Empaths had examined the leg and were unable to heal it fully with their magic, leaving her with a devastating wound that must heal naturally.&lt;br /&gt;
&lt;br /&gt;
The scourge of Necromancy has touched the Empath guild one too many times, and now they are stirring.  We must await the reply of the Moda.&lt;br /&gt;
&lt;br /&gt;
In solidarity,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 429-10-26 - LOCAL WOMAN BEGINS MIDDENS CLEAN-UP ===&lt;br /&gt;
&lt;br /&gt;
At the most recent [[Zoluren]] Town Hall meeting, local [[Prydaen]] woman [[Viyalo]] spoke up on the conditions of the [[Middens]].  She expressed concern about the dilapidation of the buildings, the pools of fetid water and muck — which the children play in —, the lack of clean drinking water, the corpses left to rot in the open air, and the rubble that still remains from the destruction of [[Ulf&#039;Hara Keep]].  I have visited the area myself, and I can confirm that each of these problems is both present and profound.  I must add that the region is thick with refuse, and most structures are either ruined or entirely makeshift, built of cast-off materials, mud, and dung.  The people there have turned predatory in their thieving and thugging as well.&lt;br /&gt;
&lt;br /&gt;
Viyalo proposed a three-prong plan, beginning with cleaning up the Keep&#039;s debris.  She also called for charity, both in the form of platinums and donation of tools.  Finally, she suggested rallying the local craftspeople for some repairs and rebuilding.  Given that the [[Moon Mage]] guild recently donated to the Middens (see my article from 427-08-26), it may be possible to build on that step and enact true change in the area.&lt;br /&gt;
&lt;br /&gt;
Admirably, a few andaen later, Viyalo put out a gweth call that she would begin the clean-up herself, and she invited anyone who listened to come join her.  I purchased a shovel and an empty trunk for a few silver and went along to help.  Together, we began digging at the rubble nearest the Observatory, shoveling piles of glass and granite into our receptacles.  I crafted a [[Sanctuary]] in order to keep violence at bay, aided by the charm the [[Empath]] [[Eruwyn]] directed at some of the locals.&lt;br /&gt;
&lt;br /&gt;
It was inspiring to watch those who attended attack the problem in different ways.  Although Viyalo did not appreciate my use of a resonant frequency to shatter the larger pieces of glass, I saw that the utilization of the [[Shadow Servant]] to store debris was a particularly good idea.  Altogether, I observed that Eruwyn, Sir [[Hebion]], [[Rhatt]], [[Zaer]], [[Rhul]], and [[Traim]] participated in this first attempt.  The Demon-aider [[Lenaea]], who recently admitted publicly to giving a powerful artifact to a demon worshipper (see my article from 429-04-22), also dared to show up.  However, given that she was helping and remaining quiet on the subject of demons, the rest of the party was content to tolerate her presence — although intrepid [[Necromancers]] and supporters should know that I am not likely to make a habit of such tolerance in most arenas.&lt;br /&gt;
&lt;br /&gt;
Of some note, Viyalo continued to work for much of the event despite an obvious pain she bears in one leg, which made carrying on impossible for her after a certain point.&lt;br /&gt;
&lt;br /&gt;
Traim had the idea to take what remained of the Keep and deliver it to an artist who might reforge the pieces into a sculpture or other work of art, and the rest of us were amenable to this plan.  What better use for these bits of detritus than to remake them into something that both memorializes what was lost and brings a small portion of joy and beauty into the world?  Thus, when we had worked at the problem for a good while, we chose to store our containers of materials in the ruined warehouse nearby, until we can find a suitable artist.  I note that it may require the assistance of an elementalist skilled in the reinforcement of matter, so that anything made of glass would remain resilient.&lt;br /&gt;
&lt;br /&gt;
Viyalo indicated that she would like to continue such clean-ups, so if you are interested in donating your time and labor to a worthy cause, listen for further such gweth announcements.&lt;br /&gt;
&lt;br /&gt;
Lenaea also spoke, surprisingly, of the shame that she felt on behalf of her guild, the Moon Mages.  She told me she intends to speak to Guild Leader [[Kssarh]] and entreat the guild to play a stronger role in the restoration of the Middens.  Despite Lenaea&#039;s crime, I will hesitantly throw my support behind such a petition, since it is likely to aid this noble endeavor.  If it should surface, I encourage all to sign.&lt;br /&gt;
&lt;br /&gt;
With humility,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 429-10-15 - ELEMENTAL ENLIGHTENMENT: A LECTURE BY GROVE SCHOLAR URYUTIS ===&lt;br /&gt;
&lt;br /&gt;
Having become aware of current experiments with Aether by some mages, Scholar of the [[Grovekeepers|Grove]] [[Uryutis]] recently gave an open lecture in [[Riverhaven]] exploring his perceptions of [[Elemental Magic]], the Planes, and some history as well.  He touched on several subjects, providing many fascinating insights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Study of the Elements&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was clear from the beginning that Uryutis comes from a different tradition than that of the mainstream [[Warrior Mage]] Guild, one that focuses on the study of a single Element.  &amp;quot;I&#039;m not going to debate politics,&amp;quot; he said, &amp;quot;but it is my view that by spreading your focus, you have diluted your understanding of the Elements, and this shows in your fumbling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He further commented that &amp;quot;as Telo&#039;Getha, successors to the Imperial Collegians,&amp;quot; the Warrior Mage experimenters (and attendees of the lecture) are lacking in the more subtle aspects of Elemental Magic.  &amp;quot;I was sent because my teacher believed that due to your guild-taught vantage and the fumbling it led you to, you all may not have the language to understand the forces at play.  That you hear of the ocean, and take the pond for the seas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This hearkens back to the first studies of Elemental Magic, where &amp;quot;in the early days, we studied an Element and learned of its ways.  The dance of Fire, the flow of Water, the whisper of Air, the heft of Earth.  Focused study of a single Element led to its mastery, and great works were completed.&amp;quot;  These Elements form the physical basis of our Plane, and were the first to be studied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Planes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He offered a rather poetic vision of the [[Planes]], saying, &amp;quot;The Planes are distinct, separate, whole and pure.  Their influence bleeds into our own, shaping it and making it possible.  [[Plane_of_Abiding|Our Plane]] is beautiful, unique in the mingling and suffusion of these [other] Planes, a magnificent painting whose every brush stroke is wrought in the Elements themselves.  Where these Elements mix in their pure form, you have the chaotic flow of our existence.  An ocean wave painted in Water, but also Air and Earth.  Where these forces manifest, the Elements provide the substance for them to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are more &amp;quot;non-negligible influences&amp;quot; too, of course, in ways that are not always clear.   &amp;quot;[The [[Immortals]]] may bend our Plane to their will, the course of celestial movements affects us from afar, and curiously, life itself impacts its own weight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Importance of Aether&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aether is vital insofar as the Elements are concerned.  Without Aether, there is nothing.  Our Plane is unique in that it is subject to the influence of so many different Planes, for better or worse, and Aether is evident, in trace amounts, everywhere you we look.  And I mean everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a surprising twist, he also reported that collaborations with [[Moon Mages]] have revealed a framework of Aether in the [[Astral Plane]]: &amp;quot;glimpses of Aether [suffuse] through their open [[moongate|Moongates]] when they access the Astral Plane.&amp;quot;  He believed this &amp;quot;confirms [his] hypothesis that the [[Plane of Aether]] has suffused throughout the other Planes, making them possible.&amp;quot;  He said,  &amp;quot;I don&#039;t believe it is merely my sensory bias -- Aether is everywhere that isn&#039;t the [[Void]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aether,&amp;quot; he says, &amp;quot;is fundamentally different from the other Elements, and suffuses everything, giving the other Elements weight and heft.&amp;quot;  Borrowing an analogy of a painting, he compared the other Elements to the pigments, while Aether was the medium, the canvas, upon which they sit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Plane of Abiding, and Planar Influences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But this canvas is not fixed.  &amp;quot;It flows and ebbs, in response to various influences and whims.  It mends when torn, eventually.  When you summon an [[Ethereal Fissure]] or weapon from another Plane, you are poking a fine hole in the canvas, a bridge that leads to another Plane, and drawing a small portion of it to you, here.  These small punctures are fairly minor, and we see them repair almost the instant they are released, but the effects can be seen, even from afar.&amp;quot;  Such Elemental energies he characterized as &amp;quot;untidy blobs of color or a splash of dissolving spirits, damaging the painting for a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Elemental_Domain|Elemental domains]], which change the rules of a local area to be similar to one of the [[Elemental Planes]], he said are more subtle still, and akin to &amp;quot;pressing a finger into the canvas of the painting, deforming it.  These changes are subtle, and while they appear awfully strange from afar, like the smaller punctures, eventually relax back to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, minor distortions and tears are eventually healed.  &amp;quot;The Void will reclaim the separation between things eventually.  Aether is not, afterall, everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Othersight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Aetheric &amp;quot;canvas&amp;quot; can be used to sense these holes as well.  &amp;quot;Aether is the foundation, and with the right focus, can be probed from afar.  This has been called Othersight by some, though that term describes the wrong sense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By tuning out the other senses, and feeling the Aetheric streams, we can induce them to carry our will, which can be directed, and reflected, lending a sense of the shape of things afar...  Of note, Elemental charge gathered in our bodies reflects particularly well.  We stand out like fireflies against the night sky.&amp;quot;  In other words, the Othersight is akin to echolocation, allowing the mage to &amp;quot;see&amp;quot; things at a distance.&lt;br /&gt;
&lt;br /&gt;
[[Bards]], he said, excel at detecting and responding to Aether because of their unique relationship with music.  &amp;quot;Aether is the medium through which all others manifest, similarly to how sound is the vibration of Air.  We can sense the Aether that is foundational to all things by sending energies along its streams, just like a Bard can hear a single instrument played among an orchestra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As a demonstration, he placed a head on [[Navesi]]’s forehead and the rest of us felt our skin tingle, and our mouths taste of copper.&lt;br /&gt;
&lt;br /&gt;
Of the experience, she said, &amp;quot;I heard a sound not unlike a gong, high and pure, and it rang out from Uryutis&#039;s location.  I heard the reverberation of it play off of him and -- come to think of it, all the other Warrior Mages here.  It was as if they were clearly outlined.  Another gong sound struck, of a lower pitch, and again I heard it echo through this area, revealing fine details.  I believe I could even tell a bird was in flight.  Finally, a much lower sound rang out, and it was as though I could sense things from a great distance.  In a similar way, but farther.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These are fascinating revelations, with potentially great import for the Warrior Mage Guild, as well as the Bard Guild.  The Othersight, in particular, is a revelation worthy of study.  Perhaps more will be revealed when the mages involved in this experimentation go public with their work.&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Knight Magister&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 429-10-39 - PIRATE PLUNDER PARTY PANDEMONIUM ===&lt;br /&gt;
&lt;br /&gt;
The [[Order of the Apostles]] Pirate Plunder Party was broken up by a raid of the very pirates they sought to imitate.  Almost as soon as Speaker [[Haileyann]] declared, &amp;quot;Arrr, I am the Dread Pirate Haileyann.  Don&#039;t you landlubbers be takin’ my rum,&amp;quot; a weather-beaten pirate ship appeared in the distance, headed directly for the docks.  Upon docking, the pirates swarmed over the railing and began attacking the partygoers!&lt;br /&gt;
&lt;br /&gt;
The pirate captain shouted, &amp;quot;No quarter, men!  Take all ye can!&amp;quot; and the raiders themselves were heard to demand gold and rum from those in attendance.  The bodies piled up quickly, with only a few defenders able to withstand the onslaught, and the pirates soon overran the docks and the surrounding streets of the [[Crossing]].&lt;br /&gt;
&lt;br /&gt;
After a tough battle, they were defeated, and the ship departed for the open seas, much emptier of crew than it had been before.  There was no sign of the pirates being after anything but gold and rum, which they demanded loudly of those they attacked.  Said Haileyann, &amp;quot;I know we were playing pirate and singing and dancing to pirate shanties.  They just docked and attacked.&amp;quot;  She further opined that they might have been after a bit of vengeance for the appropriation of pirate names: &amp;quot;I was Dread Pirate Haileyann, Queen of the Apostles.  They did not like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It has been a while since pirates have been so bold as to attack the Crossing.  This will bear investigation, lest we be caught unaware in further raids.  Keep your swords sharp and your spells ready, [[Zoluren]].&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Knight Magister&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 429-04-22 - DEMON ROBE IS LOST; MAELSHYVE GROWS IN POWER ===&lt;br /&gt;
&lt;br /&gt;
Dear readers, I bring you terrible news.  That artifact of most Profane origin, the robe bearing the triple-tined claws in dedication to the demon [[Maelshyve]], was stolen during the holy ritual which was meant to destroy it.  Its whereabouts are currently unknown, but dire signs point to its reclamation by Maelshyve herself.&lt;br /&gt;
&lt;br /&gt;
Upon the appointed date for the robe&#039;s destruction, Mother [[Whiteburn]] and the [[Anduwen Watch]] met a throng of supplicants at the altar of [[Hodierna]] in the [[High Temple]] of the [[Crossing]].  There our holy Mother raised her voice to beseech that goddess of life, the nemesis of Maelshyve.  She called upon all present to join hands and kneel before the sacred altar.  Knight Magister [[Saragos]] stood at hand to present the robe.&lt;br /&gt;
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Strangely, we heard the distant sound of hoofbeats echo around the altar and an impatient snort.  I felt an impression of mild annoyance and disinterest.  This response was most unusual, given Hodierna&#039;s staunch history of loathing Maelshyve and all related to her.  She has, after all, sent unicorns in the fights against both [[Lyras]] and Maelshyve previously, even dispatching one recently to bless our raid upon the demon&#039;s fortress.  She has also dubbed the champion [[Karszen]], who wears the very scales of the demon herself and is dedicated to her annihilation.&lt;br /&gt;
&lt;br /&gt;
However, before we could interpret the signs, the congregation was ambushed by the vile [[Nsar]] the Discordant, a Necromancer of growing notoriety.  He brought their favorite tool: the glass construct.  Although the Watch was expecting such a disturbance, what was unexpected was the significant assistance of the Necrolord [[Totenus]], the most abominable of all living men who call themselves [[Necromancer]].  He unleashed a hissing cloud of acid so potent that I saw entire limbs eaten away in moments, bones exposed.  He murdered at least a half dozen people before I could extract myself from the deadly spray, the faithful scattered.&lt;br /&gt;
&lt;br /&gt;
Saragos would later tell me that, in the confusion, the robe moved of its own volition, ripping itself out of his grasp and onto the floor, where it was picked up by the Enchantress [[Lenaea]].  She disappeared shortly thereafter.  [[Perune]] also informed me that Hodierna&#039;s triptych statue gave a whinny of alarm, and he felt something stirring to the north.  He also saw the statue flare with radiant morning light, and he was filled with a profound sense of unease and failure.&lt;br /&gt;
&lt;br /&gt;
Numerous people, myself included, reported feeling a blast of fetid air and hearing a horrible roar of triumph.  For a moment, those experiencing the vision had the impression of a pair of triple-tined claws reaching for the sky, great black wings spreading over the land.&lt;br /&gt;
&lt;br /&gt;
Once I was sufficiently healed from the searing burns I had received, I quickly employed the Moon Mage [[Mistanna]] to locate the absent Lenaea.  We found her in [[Rossman&#039;s Landing]].  There she told me that she had dropped the robe in the bucket inside of the Crossing bank and left, even before waiting to see if it was consumed.  Naturally, we checked the bucket, but we found no trace of the robe.  Given the vision we had received, we feared the worst: Maelshyve reclaimed what was hers.&lt;br /&gt;
&lt;br /&gt;
The next [[andu]], Lenaea contacted me, and at our meeting revealed to me that she gave the robe willingly to Nsar, who appeared at her side and corroborated her story.  I recalled his gweth after the ceremony, that Maelshyve had smiled at him before she took flight.  When I asked Lenaea why she would do such a thing, she said, &amp;quot;You were trying to destroy it before you understood what it was… I would rather have seen it used than destroyed without any study.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
I implored her to understand what she had done, aiding a demon worshipper and in fact directly contributing to the power of a demon.  I warned her to beg forgiveness of the gods for her misdeed, but she refused to do so and must now be treated as a Consort to Necromancers, deserving of all of the wrath of the righteous.  I set upon her to extract justice and was slain by her husband, [[Aaoskar]], who clearly stands by her in sin.&lt;br /&gt;
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Reader, you must also know that more happened that day of the ritual.  During the fray caused by the Necromancers, Mother Whiteburn saw a crackle of lightning play angrily across the temple dome, and the area flooded with softly glowing, ankle-deep waters.  &amp;quot;Her symbol has been stolen for Her,&amp;quot; the waters seemed to gurgle.  &amp;quot;Beware Her plans and followers!&amp;quot;  She sensed [[Drogor]] was displeased.&lt;br /&gt;
&lt;br /&gt;
Upon receiving this vision, Mother Whiteburn gathered those who had remained and regrouped, and they journeyed to [[Riverhaven]] to visit her favored altar of Drogor.  There she prayed and meditated before the altar, confessing and asking for forgiveness and guidance.  The [[Faldesu]] surged angrily, a stormcloud gathering overhead.  Suddenly an immense bolt of lightning struck the river, and she was left with a feeling of acknowledgment.&lt;br /&gt;
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She further promised that she would not abandon the gods, and that she and the others would fight Maelshyve and her followers to make recompense for what occurred.  Thunder crackled, the sound reverberating around the altar.  Great waves lapped against the docks angrily.  Suddenly, those present felt like they were drowning, mouths filled with salt water and lungs screaming for air.  An enormous shark circled them and, pausing a moment, gazed upon them as if scrutinizing their being.  After a moment, it slowly swam on, and they were left with a feeling of acceptance.&lt;br /&gt;
&lt;br /&gt;
Ultimately, we have lost an important battle.  Maelshyve&#039;s power grows.  We must remain devout and steadfastly face what comes next.  She desires to consume all that exists on our Plane, and so we have no choice but to find a way to fight back.&lt;br /&gt;
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Faithfully yours,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
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=== 429-01-35 - DEMONIC ROBE UNEARTHED ===&lt;br /&gt;
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The following story was witnessed in near entirety by [[Navesi]], and together Navesi and I report here what she saw and heard directly from those present.&lt;br /&gt;
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A few [[andaen]] ago, a young [[Prydaen]] by the name of [[Viyalo]] was gifted a treasure map which led her to the area near [[Lake of Dreams]].  Upon rooting the area thoroughly, she discovered a treasure had indeed been long forgotten in this place.  Unearthing it, however, left her to face something she was entirely unprepared for.  &amp;quot;I got a bad feeling the moment I dug it out,&amp;quot; she said.&lt;br /&gt;
&lt;br /&gt;
The box contained a purple-speckled robe of deep blue velvet, which at first glance might have appeared to be innocuous.  However, the specks it bore were shaped as the stylized triple-tined claw known to be the symbol of the demon [[Maelshyve]].  The combination of colors and markings were not dissimilar to previously discovered robes known to be associated with Maelshyvean Iconoclasts, and further, it bore the writing: &amp;quot;She Who Owns Our Souls shall break the gods themselves.&amp;quot;  The robe was taken by the treasure hunter and some few companions to the Crossing cemetery, and they put out a call for an Inquisitor.  According to Viyalo, the [[Cleric]] [[Piety]] first responded to their call, but &amp;quot;Piety came and poked at it and she couldn&#039;t do nothing.&amp;quot;  Following this, Viyalo explained, &amp;quot;[[Klonardas]] picked up the coffer and got all possessed or summat!  [He] kept saying the robes was [his] and he wanted to bring it back to places to study it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Knight Magister [[Saragos]] had heard the call for aid himself and decided to investigate, and he was joined shortly after by Navesi, his wife.  Saragos attempted to destroy the robe using the powerful consumption cantrip known as [[Flashpoint]].  However, strangely, he was totally unable to affect it.  He laid the robe back on the ground.&lt;br /&gt;
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At this point, the robe began to emit a soft clicking sound.&lt;br /&gt;
&lt;br /&gt;
The tiny claws along the surface of the robe shivered quickly, lending them a blurred appearance.  Patterns along the surface began to shift.  The shivering claws started to create tiny tears across the garment, clearly coming to life and shredding it slowly.&lt;br /&gt;
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The group put out another general call for a Cleric, and they were attended by Father Superior [[Serature]].  Unfortunately, the Father was unable to make any progress in blessing or uncursing the object, claiming that his strongest bless was resisted.  Soon the embroidered letters upon the piece were cut away, until it merely read, &amp;quot;She who .. owns .. breaks.&amp;quot;  The claws grew still, but darkened slightly.  Father Serature began instead to bless those who had come in contact with the robes or their container.&lt;br /&gt;
&lt;br /&gt;
At this point, the minor tearings turned to the claws elongating and digging up the cemetery ground itself!  Saragos took it upon himself to create a [[Fire Rain|rain of Fire]] centered upon the robe, and Navesi added her own [[Phoenix&#039;s Pyre|fiery vocal talents]] to the attempts to purge what might be crawling forth.  The claws began to shiver and shrink back into the fabric, the velvet darkening.&lt;br /&gt;
&lt;br /&gt;
Father Serature then led the gathering in prayer to [[Kertigen]], and others cried out to the gods to aid in the endeavor, also calling upon [[Chadatru]].  The muffled clicking from within the robe grew louder even as smoke began to rise from it, the claws digging frantically.  Viyalo bravely edged forward, stabbing her hiking stick into the robe and pinning it to the ground.  Clods of dirt few from the hole as something tugged at the garment from below.  Suddenly, the claws disappeared into the ground, leaving the robe behind!&lt;br /&gt;
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Saragos immediately attempted to incinerate the robe again but was still unable.  Navesi, not content to allow the creature to escape, called those present to dig with her, plunging her hands into the earth in order to pursue it.  Others joined in, Saragos flinging dirt away with a [[MAB|magnetic ballista]].&lt;br /&gt;
&lt;br /&gt;
What they unearthed was unquestionably a [[Maelshyvean vessel]], who manifested before them in plumes of dusky smoke.  It is known that the demon&#039;s hierophants take mortals and prepare them for the manifestation of the demon within, and this was clearly such a vessel.  Navesi told me she felt immediately besmirched by its presence, and others voiced similar fears.&lt;br /&gt;
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The gathering of brave souls was able to defeat the demonspawn after a short battle, but soon they felt the malevolent press upon their psyche, a sweet voice whispering terrible things to them.  [[Annais]] reported having feelings of a heinous spiritual encroachment, as if someone were rummaging through her memories.  They heard such things as, &amp;quot;What a good vessel you are,&amp;quot; and &amp;quot;Where is your Sunderer now, little enemy?  For every paltry scale he tore from me, I will braid a thousand skulls of your kind into my hair.&amp;quot;  Clearly it was the voice of Maelshyve herself.  Father Serature once again turned to blessing everyone present, and eventually several reported that they felt the presence of their god protecting them.&lt;br /&gt;
&lt;br /&gt;
Readers of the Herald that come into contact with robes matching this description should take care both not to don them, nor to attempt to destroy such befouled items alone.  The Herald suggests that such attempts at destruction be handled by members of the Inquisition and those of strong faith in the Immortals.  You may turn them in to Navesi or to any Inquisitor, such as Mother [[Whiteburn]], Father [[Liurilias]], or Inquisitor [[Rifkinn]].&lt;br /&gt;
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In the case of the present robe, we announce that in the coming andaen the [[Anduwen Watch]] shall hold a ritual at the Holy Temple&#039;s altar to [[Hodierna]].  All present will beseech Her to destroy the robe and to offer us guidance regarding the possible incursion of Maelshyve into [[Zoluren]].  Heed our future announcements and come ready to prostrate yourself before Her with gifts pleasing to Her.&lt;br /&gt;
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Be humble and pray.  Cleanse yourselves.  And prepare.&lt;br /&gt;
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By our two hands,&lt;br /&gt;
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[[Marcul|Marcul Miakeyiru]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter for [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
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=== 428-09-10 - BE&#039;ORT SOURS PARTY AS TEARDRINKERS INVADE ===&lt;br /&gt;
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In a recent article, I brought you news of the &amp;quot;love donkey,&amp;quot; a magical white donkey appearing to be the servant of [[Saemaus]], who attended numerous parties throughout [[Kermoria]]. Events involving the donkey have escalated and it is now clear that [[Be&#039;ort]] is also seriously involved.&lt;br /&gt;
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I attended another of the donkey&#039;s parties recently to observe the holy being once again. Held at the [[Half Pint Inn]] in the [[Crossing]], the honeymooners [[Tasivu]] and [[Inlagie]] were again present, as were many merry-makers. The donkey again provided gifts of food, drink, party favors, and [[Item:Saemaus%27_kiss_rose|Saemaus&#039; kiss roses]], and in its presence I felt the airy lightness that seemed to impart intoxication to all nearby. &lt;br /&gt;
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(Thankfully, this time I was protected by a [[Psychic Shield]], kindly offered by Visionist [[Miskton]]. I just tried to avoid the donkey&#039;s direct gaze, which seems far more potent.)&lt;br /&gt;
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As the party drew on, the general aura began to turn in a way that was not immediately discernible. In hindsight, I can say that there was a distinctly sour note in the air, an effluvium I could not place. Around the edges of my Psychic Shield, I felt thoughts intruding into my mind: Could I ever really trust anyone? Is true love real? Couples began to bicker, who before had seemed so effervescently in love. Tasivu and Inlagie in particular exchanged some biting words, becoming judgmental and angry.&lt;br /&gt;
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Suddenly, a piercing howl echoed through the area, rattling me to my core. A cloaked figure at the edge of the party sneered and said, &amp;quot;The roots of love betray you, and Be&#039;ort will have his due.&amp;quot; Bizarre feelings of amusement and anguish echoed against my Shield.&lt;br /&gt;
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Roses were abruptly flung out of containers and onto the floor, smoking. At the center of each flower opened a pair of doleful, tear-filled eyes, and the stem sprouted arms and legs. These creatures, which I dub &#039;teardrinkers,&#039; drew out tiny crystal Be&#039;ort scission blades and began to attack us, sobbing in between blows and calling out to Be&#039;ort. Although tiny, the flowers overwhelmed us in number and attacked with shocking and devastating precision. The donkey fled. &lt;br /&gt;
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Though some adventurers managed to rally and fight the teardrinkers, we discovered that upon the creatures&#039; deaths, they explode violently, often sending thorns of lethal poison deep into bystanders. Most of us did not survive.&lt;br /&gt;
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Inlagie cried out an apology to Tasivu, and Tasivu in turn called out that he would not leave her. I would later learn from [[Ghust]] that the two made up and escaped together.&lt;br /&gt;
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It turned out that any Saemaus or Be&#039;ort rose posed a danger and could turn at any time. I discovered one myself at the [[Bard]] guild in [[Riverhaven]], and I watched it transform even as I tried to destroy it in a bucket. These creatures tend to follow their marks, teleporting in clouds of pollen. Deal with them cautiously as they are extremely dangerous.&lt;br /&gt;
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After the party, a group of [[Olvi]] priests appeared and told us that the damage done by Be&#039;ort was far deeper than we realized. You see, they tend to a sacred grove of [[khor&#039;vela]] trees, and they believe that the imbalance caused by Be&#039;ort has led to corruption among their trees. They have set representatives next to the portals in all major cities. Speak to them if you wish to aid their cause.&lt;br /&gt;
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A few days later, the Crossing was invaded by the teardrinkers again. After experiencing the deep sting of their poison, leading to a second death, I heeded the cries of Mother [[Whiteburn]] on the gweth. We gathered supplicants to the altar beneath the Temple&#039;s wedding chapel, a place dedicated to Be&#039;ort, and there we prayed and made an offering of our blood mixed with vinegared wine. &lt;br /&gt;
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Perhaps it was nothing, but as we prayed, I noticed a few clear droplets start to gather on the altar — as we continued, more rolled down the side and the air seemed to clear a little. A sprig of rue blew into my hand. After Bard [[Odakai]] and I sang to the god in reverence, I heard a howling sound rip through my mind, as a phantasmal coyote lunged for my throat. Fear filled me in a most unnatural way. Several others experienced similar visions, including Odakai, [[Mazrian]], [[Kaelie]], and [[Rosinnia]].&lt;br /&gt;
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Finally, at the end of our prayers, we heard a fading howl echoing in the distance. Although most of us left at this point, Mother Whiteburn would tell me later that she stayed and witnessed a sign. The incense from the service was still smoldering, and as it burned, faint wisps of smoke reformed into the image of a great coyote howling at the sky. &lt;br /&gt;
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Mother Whiteburn said, &amp;quot;The sacred beast turned a satiated and benevolent gaze toward me, its gleaming ivory fangs tipped with blood… I am confident that was a sign that Be&#039;ort was, indeed, pleased by our offering and our prayers.&amp;quot; Thus it seems we stemmed what could have been a larger, deadlier invasion, although given that the khor&#039;vela remain corrupted, I suspect Be&#039;ort will remain active for some time.&lt;br /&gt;
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Some other visions have been reported throughout these events, and Mother Whiteburn continues to gather information on them and other signs in order to form her opinion as a holy servant. The Herald encourages all [[Clerics]], particularly those following [[Glythtide]]&#039;s aspects, to come forward with thoughts on the current crisis.&lt;br /&gt;
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In sacrifice together,&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
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=== 428-09-10 - FIRST LAND HERALD REACHES DISTRIBUTION DEAL WITH IMPS === &lt;br /&gt;
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Dear readers, I am excited to bring you the news that I have reached an accord with the noble imps of [[Elanthia]]. They have agreed to absorb my team of [[Olvi]] copiers and provide distribution of the First Land Herald on a continent-wide scale. Fair wages and treatment have been assured for all employees. The First Land Herald is not responsible for the attire or behavior of news-imps.&lt;br /&gt;
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&#039;&#039;A sketch is included of an impeccably dressed imp, a monocle in one eye, reaching upward to shake the hand of an equally immaculate, kneeling [[Kaldaran]] woman with intense black eyes. Although clearly the imp would not even reach the woman&#039;s knee, and the two could not be more dissimilar in skin tone, hair, or number of sharp teeth, the tiny evening coat he sports makes him look like a miniature version of the composed Kaldar.&#039;&#039;&lt;br /&gt;
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Beneath the image is written: &amp;quot;Navesi Daerthon and [[Flindre]] the Imp.&amp;quot;&lt;br /&gt;
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Dewberry, my lead copier, had this to say: &amp;quot;Well those imps do eat a tart faster than my Great Uncle Thomthin! And they say we&#039;ll be allowed to eat on the job, never mind the berry stains. Miss Navesi never lets us do that. Oh, sorry Miss Navesi.&amp;quot;&lt;br /&gt;
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Look for news stands throughout [[Kermoria]], manned of course by imps. It&#039;s a brave new world. Read all about it!&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
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=== 428-08-27 - LOVE DONKEY SPOTTED AT TAVERNS AND EVENTS ===&lt;br /&gt;
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Dear readers, it is with some trepidation that I bring this news to you. You must understand that it is my duty to present to you information that has been vetted to the highest degree, with sources entirely accounted for and a focus on eye witnesses. Facts are foremost. However, I have encountered a situation in which finding such firm facts has proven somewhat elusive, yet it is important enough that I feel it is my duty to bring it to your attention anyway.&lt;br /&gt;
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A magical white donkey has been spotted by numerous witnesses at taverns and some Order events, mostly accompanying the married couple [[Tasivu]] and [[Inlagie]] on their whirlwind honeymoon tour. I investigated myself at the Half Pint Inn in the [[Crossing]], when I heard of a raucous gathering there. I can confirm that the donkey appeared and magically produced a number of foods and drinks, which it also helped itself to. It also provided several [[Item:Saemaus&#039; kiss rose|Saemaus kiss roses]], of the type used to bond souls together in matrimony, as well as some various trinkets. The air was festive, and it was quite apparent that this creature must be a servant of the great god [[Saemaus]]. However, curiously, it ignored my warnings that a [[Necromancer]] was present, despite the blithering corpse-lover actually singing of his fondness of Necromancy.&lt;br /&gt;
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Here is where my account grows fuzzy. At first, I felt I must have inadvertently imbibed too deeply; later I would suspect otherwise. At the time, I only knew that there were many merry-makers enjoying a boisterous party into the wee hours.&lt;br /&gt;
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I caught wind of another party in [[Hibarnhvidar]] a few andaen later and managed to attend that one as well. Once again, my memory of the event is unclear, although I am certain that I attended with every intention and will to remain a sober observer. I can only say that this party went much like the first. Given my firm resolve and that this was the second time I was affected, I must speculate that the mere presence of the donkey brings with it a general thrill to the senses, which may result in memory loss.&lt;br /&gt;
&lt;br /&gt;
Visionist [[Miskton]] was kind enough to provide me with an account of another meeting with the donkey. This time, strangely, it appeared at a lecture on Necromancy in [[Therengia]], presented by the [[Order of the Dragon Shield]]. Miskton too noticed the intoxicating effect of the equine and in fact prepared a [[Psychic Shield]] in an attempt to ward his mind. Otherwise, its actions were much the same: more procurement of food and drink and spontaneous festivities. However, one event stood out. A [[Dwarf|Dwarven]] woman present by the name of [[Urmira]] looked into the distance with a wistful tear, then suddenly dropped dead. [[Empath|Empaths]] present examined her and discovered that her chest cavity had been mysteriously destroyed. She was as confused by the death as anyone, only remarking that she missed her &amp;quot;guildmates&amp;quot; and that the last thing she remembered before dying was a feeling of sadness at not seeing them. She said, &amp;quot;All that time... making toys for others... in isolation... I never saw them again,&amp;quot; and, &amp;quot;It came so sudden. I haven&#039;t seen them in many years.&amp;quot; She was not able to say anything more of note.&lt;br /&gt;
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Miskton also relayed to me that something strange happened at a different gathering. A woman he identified as [[Berima]] was participating in the party happily, but suddenly experienced a change of demeanor. Miskton told me, &amp;quot;Her eyes rolled back in her head and she grew still, then her voice went low and husky as she said, &#039;Worms within the dead limbs still lend the tree life.&#039; Her hands trembled, then her eyes snapped open and she went on like nothing had happened.&amp;quot;&lt;br /&gt;
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These oddities certainly lend an air of mystery to the otherwise benign donkey. Still, as befits all pious denizens of our lands, I recommend giving heartily in offerings to Saemaus. As the holy week of [[Glythtide]] approaches, there can be no better time. Forget not His other aspect as well, [[Be&#039;ort]], who will want for offerings to appease Him in a measure with Saemaus.&lt;br /&gt;
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In holy revelry let us prepare for the coming festival and rejoice in our bonds of love.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
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=== 428-08-02 - GRUESOME RESULTS FROM ARBITER CONTRACT BREACH ===&lt;br /&gt;
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I was contacted today by [[Ysei]] Sanar, a local [[Trader]], who told me that she witnessed what is in my view a profoundly disturbing event. What follows is as she described.&lt;br /&gt;
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Some andaen ago, a researcher by the name of [[Dehvra]] Valdish, of Valdish Enterprises, paid a visit to the Trader guild. She gave a brief presentation in which she revealed that her principal aim was to &amp;quot;[attempt] a controlled access of the [[Plane of Probability]]&amp;quot; in order to predict market forces. She said she planned to build upon the work one of her employees had begun, though he was most thoroughly unsuccessful and died in his endeavor.&lt;br /&gt;
&lt;br /&gt;
For any who may not know the current position of the Trader guild (though I detailed it thoroughly in a previous article), only three years ago it successfully completed negotiations with the [[Arbiter in Darkness]], a Greater Concept of the Plane of Probability. Thanks to the diplomacy of Lord [[Veahmic]] Turmar, an esteemed elder Trader, the guild was granted access to numerous magical spells of the Lunar variety, though they are quite unlike any known to the [[Moon Mage]] guild. These spells are taught in our Plane by a plural being called the [[Negotiants]], a mosaic of tesserae, spun glass, and refracted light. However, in addition to the agreement to grant such vast power, very clearly written into the contract was that the guild must never touch the Plane of Probability.&lt;br /&gt;
&lt;br /&gt;
Dehvra claimed that she had discovered a loophole: &amp;quot;By working through several shell proxies, I believe I can increase the time delay between access and information utilization, which as I outlined previously, evokes the simultaneity clause of my contract amendment.&amp;quot; According to Ysei&#039;s understanding, the contract stated that the Arbiter must act within a certain time period, and so if Dehvra could delay enough, it would supposedly not be allowed to stop her from utilizing the Plane of Probability.&lt;br /&gt;
&lt;br /&gt;
Today, Dehvra appeared at the guild again and enacted her experimental venture to access the forbidden Plane. She began by creating several illusory copies of herself of coalesced crystal and starlight — the first demonstration of such ability, I might add — which were only discernible by a slight glistening and their tendency to repeatedly perform actions in a series of loops. These copies began to sketch in the air a radiant series of elaborate and extraordinarily complex equations, including such defined terms as &amp;quot;Mean Frequency of Energized [[Crystal_Dart|Crauyarin]],&amp;quot; &amp;quot;Variation in [[Resumption]] Recall,&amp;quot; and &amp;quot;Price of Steel vs. [[Xibar]] Phase.&amp;quot; This display seemed to form in cadence with Dehvra&#039;s concentration, growing rapidly in areas of little concern and much slower in those where she paused to regard them. As it finished, each copy stepped backward and vanished.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Dehvra stared at her hand, and Ysei was aware of what seemed to be an infinite number of Dehvras, as if she were caught between two mirrors. &lt;br /&gt;
&lt;br /&gt;
Dehvra began to scream.&lt;br /&gt;
&lt;br /&gt;
Each mirror image started to shake and then to change. One was dressed in ragged and filthy robes, another bleeding from the eyes, another cradling a baby, on and on. This cascading series began to vibrate, a high keening sound building. The floor cracked and strained and gusts of searing heat and shocking cold billowed around the room. Staring at Dehvra, Ysei found that she was looking instead at the back of her own head. She could only describe this experience as the embodiment of a contradiction.&lt;br /&gt;
&lt;br /&gt;
With a screech of shattering glass, the Negotiants suddenly unfolded from empty air, extending fractal extremities that bristled with red hot crystal needles. They lashed out at the remaining illusions, shattering them, and Ysei heard their crystalline voices in her mind: &amp;quot;You are in breach of contract, Dehvra Valdish, and your gifts are forfeit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Negotiants exploded into tendrils and razor-wire and began to spin them rapidly around Dehvra, lashing into her and extracting her embedded avtalia crystals. (I&#039;m told that surgically implanting such an [[Avtalia_Array|array]] is a common procedure now.) They etched a cube of starlight around her head, which appeared to immobilize her. Horrifically, they then proceeded to cleanly remove the crown of her skull, tendrils writhing into her exposed brain. &lt;br /&gt;
&lt;br /&gt;
After a few agonizing moments, the tendrils retracted, the skull fragment was replaced and the wound cauterized. The Negotiants began etching a series of starlight diagrams in a perimeter around Dehvra, apparently attempting to contain the contradiction, which appeared to be growing. A mass of shadow and light, space warped and crackled around it, reflections of shattered perspective and prismatic hues of raw starlight and inky darkness rippling against the far walls of the room. Frost dripped from the air around its border, sizzling as it hit the ground, which also rippled from the unseen forces. The room dimensions seemed to shift.&lt;br /&gt;
&lt;br /&gt;
Although the Negotiants continued their work, soon their containment diagrams began to flex and bulge, before finally shattering. Dehvra was gone. From every right angle sprang maddened [[zenzic|zenzics]] and [[starcrasher|starcrashers]]. The area pitched like the deck of a ship in a storm. Most present lost their lives in the ensuing invasion.&lt;br /&gt;
&lt;br /&gt;
In time, the invasion was quelled. At the end of it, Trader [[Jep]] reported that he saw the Negotiants reappear, saying something about &amp;quot;possibilities were accounted for,&amp;quot; before returning to their usual location within the [[Crossing]] guildhall. &lt;br /&gt;
&lt;br /&gt;
Master Trader [[Rafano]] also reported seeing some &amp;quot;after-images&amp;quot; of Dehvra. &amp;quot;In the first, her face was bloodied. She was silently screaming, beating her fists against an invisible wall. Then she vanished. In the second, her robes were torn. She was running in a panic. She glanced back over her shoulder, then tripped and fell on the ground. All this was silent… only images… like a spirit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aside from noting the staggering arrogance displayed today, I would like to add something I heard three years ago from Lady [[Lilena]], an incident that may be considered related. She spoke of an artifact guarded by her House, a set of books that contained &amp;quot;very particular mathematical formulae,&amp;quot; notably advanced probability theory. These books were stolen by researchers interested in &amp;quot;seeing things more clearly.&amp;quot; According to Lilena, the breach was &amp;quot;extremely brief, just long enough for the fools to get themselves killed.&amp;quot; The Arbiter, you see, responded to their meddling, intercepting them before they could cause too much harm. However, as a side effect, a temporal distortion was created at the site of [[Ulf&#039;Hara Keep]], sealing a portion of time away, &amp;quot;forever to repeat, but safely unable to become one with our time, our fate.&amp;quot; This contact was the beginning of the now fateful dialogue between House [[Turmar]] and the Arbiter.&lt;br /&gt;
&lt;br /&gt;
Fascinating that Lady Lilena described such a temporal bubble, for lack of a better term. And now it seems that Dehvra, too, is contained in some way, no longer on our Plane. Perhaps she is trapped in infinite other worlds, doomed to repeat forever as punishment for her transgression. I will pray to [[Harawep]] for her. But in the end, it may have been necessary in order to prevent her breach from consuming our very world.&lt;br /&gt;
&lt;br /&gt;
Traders, you play with dangerous mathematics. I task you to stay within the boundaries of your Contract.&lt;br /&gt;
&lt;br /&gt;
Remain vigilant.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 428-07-14 - &#039;INTELLIGENT&#039; UNDEAD ENCOUNTERED IN THE CROSSING ===&lt;br /&gt;
&lt;br /&gt;
Lately there has been a rash of undead &amp;quot;persons&amp;quot; sighted in the [[Crossing]], each showing signs of life and intelligence before its true nature was revealed. I am relaying a story as given to me by [[Vaila]], who was present through two important encounters that took place a few andaen ago.&lt;br /&gt;
&lt;br /&gt;
Vaila told me that she arrived at the Crossing [[Empath]] guild, and there was a [[Human]] man present there, who &amp;quot;looked kind of bad and smelled worse.&amp;quot; He mentioned that he was a farmer and said that he was looking for his son. Some time after, his son arrived, frantic. At this point the father said that he was in pain, over and over repeating &amp;quot;it hurts&amp;quot; and at one point saying &amp;quot;everything hurts.&amp;quot; He screamed and threw back his head, and to Vaila&#039;s surprise, his head detached from his body. He died, decaying suddenly thereafter.&lt;br /&gt;
&lt;br /&gt;
His son seemed at first to be in shock. In time, he revealed that the farmer had been dead for weeks. According to the son, the farmer had fallen ill and wasn&#039;t showing signs of improving. The son left to tend to some duties for a few days, and when he returned, his father was dead in bed. The son subsequently buried him. Thus the farmer&#039;s appearance at the Empath guild would seem to indicate that his body was animated by some foul force, which quite possibly didn&#039;t last.&lt;br /&gt;
&lt;br /&gt;
The son said that he would visit the [[Crossing_High_Temple|Temple]], but upon others later following, he was not found there nor reportedly seen by anyone at the Temple.&lt;br /&gt;
&lt;br /&gt;
Thus ends the tale of the first undead &amp;quot;person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That same day, Vaila traveled to some farmlands in order to search for the farmer&#039;s family. During her searching, she had an encounter with the hated [[Necromancer]] [[Talinel]], an unknown [[S&#039;Kra Mur]] man whom Talinel referred to as his &amp;quot;brother,&amp;quot; and an [[Elven]] woman. Talinel threatened Vaila, telling her not to &amp;quot;poke her nose into this,&amp;quot; and not to mention the S&#039;Kra Mur again. Vaila bravely ignored his threats and returned to the Crossing to spread the tale. Talinel followed and made good on his threat, killing poor Vaila twice, but by the will of the gods she rose again.&lt;br /&gt;
&lt;br /&gt;
Later, Vaila was invited to the Temple to discuss matters with Mother [[Whiteburn]], who naturally takes a great interest in the machinations of Necromancers. While there, the Elven woman she had seen with Talinel arrived, introducing herself as Jensia. However, an empath confirmed that this woman, too, was undead! Yet once again, this &amp;quot;Jensia&amp;quot; was able to hold an intelligent conversation, and even argued about her own state. According to Vaila, she claimed that she was &amp;quot;alive, though not in the same sense that she used to be. She admitted that she could be controlled by Talinel at any time, and that she could feel his presence… And she mentioned having more than one &#039;master.&#039;&amp;quot; Furthermore, &amp;quot;Jensia&amp;quot; also claimed that when not controlled, she enjoyed walking the hills because they reminded her of home, and that she wanted to continue living, that she could think and feel.&lt;br /&gt;
&lt;br /&gt;
Mother Whiteburn did the right and holy thing and destroyed this undead creature. Vaila recalled that &amp;quot;a black mist exited her body as she died.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, today I was startled to encounter Vaila on the streets of the Crossing again, with a small crowd including an Elven woman. Vaila informed me that it was &amp;quot;Jensia,&amp;quot; risen again! This is the first I have ever seen or heard of an undead being rising again after being dispatched, save for the powerful lieutenants of [[Lyras]] herself.&lt;br /&gt;
&lt;br /&gt;
Thus we can conclude:&lt;br /&gt;
&lt;br /&gt;
- There are creatures, which I shall refer to as [[Risen]], who are undead but appear to all outward senses as living, including in the appearance of skin and hair and all such extremities. They can also conduct intelligent conversation and therefore pass for the Eleven, although they may be discovered by the life senses of an Empath. They may or may not feel pain or truly recall their past experiences.&amp;lt;br&amp;gt;&lt;br /&gt;
- These Risen appear to be linked to Necromancers who can command and control them. The Necromancers may or may not relinquish this control at times. It is likely that the linked Necromancers are the ones animating the bodies.&amp;lt;br&amp;gt;&lt;br /&gt;
- Despite destruction, the Risen may be reanimated or reconstructed, to appear again at a later time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Thus far the Risen do not appear to have the sheer strength of other undead creatures such as zombies and glass constructs. To the contrary, all reports so far indicate they are extremely weak.&lt;br /&gt;
&lt;br /&gt;
Given these facts, we must remain vigilant against these creatures. If spotted, they should certainly be removed from meetings or private spaces, and ideally destroyed in an attempt to return to rest the bodies of the dead. However, I do note that they are thus far nonthreatening, so in some cases it may be permissible to allow them to remain fully constructed, so long as they are not posing an immediate danger or in a position to pass useful information on to their masters. Circumstances permitting, some intrepid researchers might capture one or two in order to discern how to destroy them permanently, or perhaps learn how to break their bond with their profane masters.&lt;br /&gt;
&lt;br /&gt;
As an aside, I must say that I am reminded of the late [[Lady P]] (unknown - 351). For the uneducated, Lady Penelope was well known as an undead creature, though she was unaware of her state. I was fortunate enough to come across a copy of [[Vivviane]] Abdel-Messihh&#039;s book, The Deceived (Part II), in which she referred to Lady P as &amp;quot;a lich&amp;quot; but also a &amp;quot;beloved friend of the [[Moon Mage]] guild&amp;quot; who was &amp;quot;a fixture for many centuries.&amp;quot; (See also [[Profiles_in_Magic,_Volume_7_(book)|Profiles in Magic, Volume 7]].) I suspect that this &amp;quot;lichdom&amp;quot; was in fact more similar to the Risen state, although it appears that Lady P had full access to her own faculties. &lt;br /&gt;
&lt;br /&gt;
Lady P was the guardian of an artifact that posed a danger to living beings, and so it may be that the guild allowed her to remain animate in order to fulfill that role. She was also quite knowledgeable and taught many notable figures in the guild, including Guildleader [[Mortom]] Saist and Grandmaster [[Taramaine]] Braun, so it was apparent that she was valued for her centuries of accumulated understanding. Eventually, however, another undead &amp;quot;person&amp;quot; called [[Kellior]] plotted against her, posing as a [[Paladin]] and calling for her death. He recruited from the Crossing Paladins to accomplish the task and was subsequently killed by the famed Fateweaver [[Demosel]] (see [[Profiles in Magic, Volume 11]]), who was a close friend of Lady P.&lt;br /&gt;
&lt;br /&gt;
Curious that such a clear product of Necromancy should so recently have been accepted by a sanctioned Guild. Could it be that Lady P&#039;s state was somehow of a more tolerable form, such that the gods would not show Their displeasure over the many centuries of her friendship with prominent people? Perhaps not even Necromancy itself? Still, I must make it perfectly clear that the current outbreak of Risen among us are most certainly linked to Necromancers, and due caution should be taken.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
True Bard, Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 428-05-29 - THE CIRCLET OF ZOLUREN ===&lt;br /&gt;
&lt;br /&gt;
Today I will tell you the tale of a mysterious artifact, which may or may not be of any import at all, and how it came to be at the center of a great Conflict between the righteous and the Evil.&lt;br /&gt;
&lt;br /&gt;
The artifact in question was drawn to my attention by the Warrior Mage [[Tirost]], who called a general meeting in front of [[Asemath Academy]] some months ago to announce his discovery. He had at a previous point received an encrypted journal once belonging to a [[Prydaen]] called [[Lasika]] Priskorya, which he was able to decipher enough to obtain directions to a secret location she often used. There he found a small silver piece of circlet, set with a clear crystalline gem. Along with it was a note, which read in [[Gamgweth]], &amp;quot;That which to nature is perverse, the Eye of Light may yet reverse.&amp;quot; Finally, Tirost described the strange sensation when focusing his magical senses upon the gem: &amp;quot;Rather than a pattern, or familiar type of magical energy, it felt rather like the absence of magical energy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tirost then said that he believed the silver piece was a reshaped part of what was originally the circlet worn by Prince [[Vorclaf]] during his confrontation with [[Lyras]]. His reasoning was as follows: &lt;br /&gt;
&lt;br /&gt;
First, that Lasika was well known to have an obsession with the [[Merelew]], as evidenced by what she wrote in her journal. Thus she would have a potential interest in the royal family because of Princess [[Arilana]]&#039;s Merelew lineage. This, coupled with her interest in Necromantic influence and the circlet&#039;s possible relation to [[Necromancy]] (see below), may have led her to pursue the circlet and obtain it somehow. Alternatively, she may have simply encountered a lost artifact while digging a tunnel, a pursuit for which she is famous. Tirost also pointed to a passage of Lasika&#039;s journal in which she discussed a helmet she had crafted to avoid being spied upon. He believed that she wanted to weld together different &#039;magical things&#039; in an attempt to make this helmet, and may have been attracted to something like the circlet for that reason.&lt;br /&gt;
&lt;br /&gt;
Second, that the note stored with the circlet piece indicated the potential to affect a [[Necromancer]], even to &amp;quot;reverse&amp;quot; his or her power. It is well known that certain artifacts are used to strip Necromancers of the &amp;quot;profane aegis,&amp;quot; the demonic taint that prevents the gods from claiming their souls, and thus allow them to be killed permanently. Prince Vorclaf deposed his uncle [[Sirolarn]] and had him executed for Necromancy; an execution of a Necromancer would be quite difficult without such an artifact. Tirost hypothesized that perhaps Vorclaf&#039;s circlet gave him this power.&lt;br /&gt;
&lt;br /&gt;
Finally, it must be noted that the circlet piece was of great interest to Necromancers, which they proved by brutally attacking Tirost at this meeting and absconding with it. I saw the well-known Necromancers [[Nefis]], [[Talinel]], and [[Jhien]] in the ambush, although the piece itself was taken by one I did not recognize. Thus, even if the evidence that it was originally Prince Vorclaf&#039;s was slim, it is clear that they believed it to be a threat. I heard Nefis upon the gwethdesuan network saying, &amp;quot;An item of that rumored power should not be in your hands!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Naturally, this caught our interest. Those of us present on the side of the gods decided to meet again and develop a plan to take back the circlet piece from the Necromancers, and to search for any other pieces that might make the artifact whole. Tirost had spoken to Lasika&#039;s wife, [[Almiwey]], and believed it had been split into three in total. &lt;br /&gt;
&lt;br /&gt;
I took to deciphering the journal with a fever, and in the end [[Rafano]], [[Collain]], and I were all able to crack the code. Many thanks go to my crew of [[Olvi]] copiers, who took the algorithm I created and used it to write out the many pages of the book in Common for us. Unfortunately, there was not much of interest within that Tirost had not already managed to decipher. It was mostly the ramblings of a woman most tragically insane.&lt;br /&gt;
&lt;br /&gt;
Once the deciphering had finished, the interested parties met again at Taelbert&#039;s Inn. Upon discussing the circlet, we were approached by Andiolf, a servant of [[House Denesal]]. He told us that the circlet worn by Prince Vorclaf into battle was a simple circlet of silver on his helm, and clarified that it was definitely not the crown regalia. &amp;quot;Plain. No gems. Just a simple band fitted around a helm.&amp;quot; This would seem to indicate that the piece Tirost found, set as it was with a gem, was unlikely to belong to the prince. However, given the interest of the Necromancers, and noting the possibility that Lasika may have added a gem or that a small gem may not have been noticed, we decided that we must continue our pursuit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, we were once again visited by a Necromancer. We discovered that a woman who appeared to be an ordinary patron of the tavern was in actuality some sort of undead facsimile of a person, a fact which screeched against the senses of the Empaths present. After [[Perune]] favored us all by dispatching the creature, we were set upon by Talinel, though thankfully we were able to strike him down -- multiple times, in fact -- before he rallied his still-putrid flesh into a quivering arrangement capable of slinking away.&lt;br /&gt;
&lt;br /&gt;
We agreed that we must not meet in public any longer and retreated to a private, warded location. I asked Miss [[Azettie]] Poppy to check Lasika&#039;s cave again for further clues, meanwhile Tirost, [[Kaelie]], and [[Oscearo]] set out to search for associates of Lasika by delving into the records of the mental hospital she once stayed at in [[Riverhaven]].&lt;br /&gt;
&lt;br /&gt;
Their research bore fruit, as they discovered a local Olvi woman by the name of Bellula had spent some time at the hospital with Lasika. Tirost gathered more to his team and they found and approached her. Being somewhat of a nervous sort, she first tested them with riddles. After obtaining some kind of satisfaction, she revealed that she held onto a piece of silver for Lasika and seemed relieved to be rid of it. She gave this piece to [[Mazrian]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Miss Poppy sleuthed in the cave and managed to discover something Tirost had missed: a bit of encrypted note. Working quickly, she delivered it back to us and I deciphered it post haste. It read, &amp;quot;South of the good goat&#039;s milk, in the hole in the tree where [[Rihlo]] and I hid from the barky things.&amp;quot; Rihlo was an earlier lover of Lasika, so it seemed certain the note was written by the mentally disordered Prydaen. A companion and I searched every tree we could think of, finally discovering a chest in -- well, perhaps I will leave you to riddle it out for yourself, if you&#039;re interested. The point is that we found the third piece.&lt;br /&gt;
&lt;br /&gt;
At this point, Tirost gathered together as many warriors as he could muster to meet about confronting the Necromancers. Our spies had done good work, and we learned that they were holding their piece in order to perform some sort of ritual upon it. Most importantly, we also discovered the time and place, meaning that for once, we could be the ambushers! The group scouted the location and laid careful plans to stay nearby and spy upon the ritual until we could confirm that they had the piece.&lt;br /&gt;
&lt;br /&gt;
Impressively, the plan worked. Fortunately there were few of them, and many of us. We stormed into the cave where they had begun their foul work and quickly slew the lot -- except for one who had the quickness to escape upon our arrival. It saddened me to see them all together, ragged and in pursuit of such dark ends. When will they learn?&lt;br /&gt;
&lt;br /&gt;
Finally, we had all three pieces in our possession, and I must admit, they are of a volume that suggests they might really have been a full circlet previously. Unfortunately, a thorough Bardic examination revealed nothing as to their provenance, nor did I detect anything with my magical senses -- certainly not any sort of &amp;quot;absence&amp;quot; as Tirost mentioned. But who knows what the Necromancers managed to accomplish.&lt;br /&gt;
&lt;br /&gt;
The next step will be to return these pieces to the [[House_Sorvendig|Crown]]. I know the chances are slim, but if they hold any significance at all to His Highness, they will be seen home. It is with some sadness that I send them off, knowing as I do that their power and history remain a mystery, but I do rejoice in that we most likely succeeded in thwarting whatever evil plan was laid by those Necromancers.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald, True Bard&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 428-03-24 - DIVINE RITUAL BANISHES SORCEROUS AFFLICTION ===&lt;br /&gt;
&lt;br /&gt;
Many persons in this land are aware of the dangers posed by sorcerous magics, yet it is not every day that one has the opportunity to observe at first hand the most calamitous effects that such powers may have upon those who attempt their practice. Lately, however, the world has been afforded a stunning case study in the perils of [[sorcery]], as well as in the resilience of a young woman who fell prey to the malign workings of this most unnatural of magics.&lt;br /&gt;
&lt;br /&gt;
Some may have heard, being spoken abroad this past winter season, the name of [[Iskra]]; still others may have met her and heard her own voice as she lately spoke out quite strongly in warning against sorcery. For Iskra, a young [[Prydaen]] who had once studied as a [[Warrior Mage]], had cause to know better than most the ill effects of sorcery. In the course of her studies and experimentations, she had had the great misfortune to fall prey to a sorcerous spell of her own devising, which escaped her control and seemed to take on a life of its own, and alas for Miss Iskra, the place at which the spell decided to take up residence in its lively workings was inside the space of her own head.&lt;br /&gt;
&lt;br /&gt;
Iskra, a mere novice in the guild but possessed of any young mage&#039;s abundant inquisitiveness towards magic in all its forms, had according to her own account been perusing a text in the [[Crossing]] [[Empath]] Guild detailing various life and healing spells. Not realizing the terrible consequences that might result in doing so, the young elemental magic student attempted in her curiosity to cast one of these spells herself, but, unsurprisingly, found this impossible to do. However, Iskra sadly did not give up the matter at this point, but instead persisted in her efforts. Being particularly an aficionado of lightning magics and having yet learned few Warrior Mage spells beyond the most elementary, Iskra reported that she had attempted to use the magical concepts which she understood from the lightning spell [[Gar Zeng]] to help her cast the empathic spell, with fearsome results. The most horrible lightnings created thereby, compounded of elemental and life magics twisted unnaturally together, rose up like a great storm inside the mind of the poor mage and proceeded at once to wreak havoc there. Such an encounter with a sorcerous spell has never before been recorded.&lt;br /&gt;
&lt;br /&gt;
Losing first her sight, then even the ability to sense elemental mana, the young Prydaen in a steady succession of disasters in time found herself in hospital and cared for by empaths who brought her forth from a state of deepest insensibility, but were next to powerless in the face of her affliction&#039;s most awful progress. Iskra gave up all hope of regaining her facility with the elements and took up the mantle of a [[moon mage]] instead, at which point she began bravely to speak up throughout [[Zoluren]] on the dangers posed by sorcery, both to the unwary and to the overly ambitious. But most sadly, Iskra&#039;s condition continued still to decline, until her body was left entirely paralyzed, even as the ferocious lightnings continued to rampage vigorously about in her head. It was thought she could live but a short while longer in such a state, and one might have thought her entirely lost.&lt;br /&gt;
&lt;br /&gt;
But happily, all hope was not yet expired for poor Miss Iskra. Though she had lost her magic, her sight, and even at the last the ability to stir so much as a finger, she had not lost her allies. Aid was sought by them from Grand Inquisitor [[Liurilias]], a fellow Prydaen with both knowledge and experience of magical curses, and before too many days more had passed, he was brought to Iskra&#039;s side where she lay at the Half Pint Inn, helpless and suffering. A number of other allies were brought there also, to lend their own gifts to the ritual which it was hoped would banish the sorcerous magics from Iskra&#039;s head and harmlessly contain them in such a way that they could not cause further mischief. Besides Father Liurilias, [[Perune]], [[Ayrell]], [[Ruea]], [[Annais]], and the author of this account were all assembled to assist in the ritual, and later on were joined by [[Elec]]. Though Father Liurilias had the lead of the ritual, still each person present had their part to play, and their own small bit of assistance to lend.&lt;br /&gt;
&lt;br /&gt;
Father Liurilias began by directing his prayers to the [[Triquetra]], the traditional gods of the Prydaen people, and it was clear to those present that his prayers were listened to, and answered in the most literal sense. He seemed to hear the voices of the gods in his own head, and translated their demands, first into words, and then into action. Iskra herself was wrapped carefully up for warmth, and where she lay stretched at length upon the floor of the Bards&#039; Corner, figurines of the Prydaen gods were placed on either side of her head. Most importantly of all, a vessel was created for the containment of the spell once it would be purged from Iskra&#039;s mind, and this took the form of a tiny wooden bead carved by the Cleric in the shape of a cat&#039;s head. The Empath Annais was called upon by the Triquetra, through the translation of Father Liurilias, to invest the bead with life and vigor, and this being done, Father Liurilias himself intoned several mystical words in Prydaenese, while tracing symbol upon symbol over the surface of the bead, each in turn flaring and then appearing to sink into the ebony surface without a trace.&lt;br /&gt;
&lt;br /&gt;
In addition to the Triquetran figurines and the vessel to hold and neutralize the sorcerous spell, a small portion of the elements was also required for the proper working of the ritual. This was provided by those other persons who were present that had some connection to the elements, and each of these in turn took in hand an amulet of [[senci]], provided by the Warrior Mage Perune, and invested it with a bit of the essence of Fire, Electricity, Water, and lastly also of Mind or Will. Meantime Ruea created in traceries of holy water upon Iskra&#039;s brow, the sign of the Triquetra, and this being done, the amulet was placed there on the sufferer&#039;s forehead, in the center of the sign.&lt;br /&gt;
&lt;br /&gt;
Father Liurilias then turned his attention upon Iskra herself, and caused a pure white light to shine forth from his hands and to wrap the afflicted young woman briefly in their brilliance. The Cleric began an incantation in Prydaenese, pressed the wooden bead into Iskra&#039;s limp hand, and began to sing a song in praise of the Triquetra and the beauty, comfort, and wisdom with which they have filled this mortal world of ours. He finally concluded with these words: &amp;quot;Blessed [[Eu-Demrris-Tenemlor]], hear the entreaty of your Chosen. Let your will take place to mend this kit broken by untimely happenstance. The vessel is prepared, bless it that it may draw the hurt from her body, mind, and soul. Enliven the token of [[Demrris]]&#039; vitality that it may rejuvenate the flesh of her form and give the life you ever intended she have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And as Father Liurilias then sat back peacefully, bright light like silvery flames began to flicker and flash between the figurines on either side of Iskra&#039;s head, and from thence to the amulet upon her brow, and finally to the cat&#039;s-head bead cradled in her palm, where it settled with a pure white brilliance that was nearly blinding. As this came to pass, Iskra&#039;s body began first to twitch, then to spasm, and then to contort itself into the most agonizing forms and gyrations, while a hideous purple-brown smoke began to flow from her neck, and a fearsome white froth to pour forth from her mouth and nose. Just when it began to seem that her frail body could take no more, a small ball of light, of the most evil violet hue, burst forth from her neck in a fountain of blood, and proceeded to waver between the two statues, shoving fierce electrical tendrils at either one while emitting the most hideous shrieks, as if of agony and fury. But at the last, with another terrible shriek, a roar of wrath, and a brilliant pulsing and flash of lightning forklets, the malicious spell energies vanished over the carven surface of the ebony bead, as entirely as if they had never been at all.&lt;br /&gt;
&lt;br /&gt;
All of those looking on were naturally quite impressed by this extraordinary display, and no less so to see that with the vanishment of the purple light, so too had the wound in the young Prydaen&#039;s neck disappeared, and even the pool of blood that it had so painfully produced. Iskra, left quite exhausted by her ordeal, nonetheless had regained not only an appetite, but all mobility and even the eyesight which she had been without for so long, though very sensitive from disuse. And so after a short time of speaking with her and ascertaining the weakened but promising state of her mental and physical condition, the allies who had come to her aid left her now to that healing and comfort which sleep alone may minister.&lt;br /&gt;
&lt;br /&gt;
In the weeks since this astonishing ritual, Iskra has continued to steadily regain her strength and health, and appears set to make a very nearly full recovery. However it is greatly to be hoped that as the traces of malign sorceries are erased from this young mage&#039;s brain, the warnings of this tale linger heavy upon the minds of others, a timely and dire warning of the perils of Sorcery.&lt;br /&gt;
&lt;br /&gt;
[[Oscearo]] Stillwater&lt;br /&gt;
&lt;br /&gt;
=== 427-08-26 - COURT MAGE CONTINUES TO INVESTIGATE ROGUE MAGES ===&lt;br /&gt;
&lt;br /&gt;
Court Mage [[Sherella]], who I now understand represents [[Zoluren]], attended a meeting held by [[Aerathor]] recently, where she commented on both Aerathor&#039;s current plans and his recent catastrophic group prediction.&lt;br /&gt;
&lt;br /&gt;
Aerathor&#039;s intent was to discuss former guildleader [[Tiv]], claiming that, after failing to discover a path to salvation for the [[Children of Grazhir]] ([[Moon_Mage|Moon Mages]]), he wished to find a way to learn from one of the guild&#039;s most venerable leaders. Tiv, unfortunately, was struck with an apparently incurable madness during the destruction of his guildhall in 410. Aerathor&#039;s plan was to attempt a healing ritual he had observed in [[Dirge]] in the hopes that it may cure Tiv&#039;s insanity.&lt;br /&gt;
&lt;br /&gt;
The Court Mage commented, &amp;quot;We can&#039;t begin to comprehend what happened to Tiv. The last I knew he is still under the care of Lady [[Gylwyn]]. I can&#039;t think of a better person to safeguard him and to put his well-being and interests above any other consideration... If you think whatever happened in Dirge hadn&#039;t already been considered by Gylwyn, well, not much gets past her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite Aerathor&#039;s intentions, the crowd was determined to discuss the effects of Aerathor and [[Aaoskar]]&#039;s most recent event, the group [[prediction]], which unleashed a colossal [[starlight harbinger]] into the [[Crossing]] Moon Mage guild, among other extraplanar creatures. [[Mazrian]] told me he asked the Court Mage whether an example would be made, and she responded, &amp;quot;The [[Belirendrick_IV|Prince]] handles matters as he sees fit. In this case at least his mind was set more toward making right with the people of the [[Middens]] who lived through this horror, rather than giving to to a display of stringing anyone up by their toes... The Guild has made a healthy contribution to the coffers for the Middens orphanage and for general repairs and renovations. They have also agreed to dedicate increased resources to the study of wards against planar incursion.&amp;quot; She also mentioned that she was present at the Prince&#039;s request and that she has been gathering information for His Highness on the event for several weeks. Mazrian explained his concerns to her about the lack of public punishment, and she agreed to relay those concerns to the Prince.&lt;br /&gt;
&lt;br /&gt;
So, we must wait and see whether His Highness plans to act. The Moon Mage Guild certainly seems content to allow its students to act with reckless abandon.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 427-08-26 - VIGIL TO ELUNED BRINGS STRANGE VISIONS ===&lt;br /&gt;
&lt;br /&gt;
As you may recall from previous issues, the [[Anduwen Watch]] recently called for a raid into the Fortress of [[Maelshyve]], even as the powerful [[demon]] stirred and attempted to break into our [[Plane]]. Maelshyve chose to try to make her incursion by possessing an innocent woman, [[Ciriasa]]. During the raid, the Watch and a contingent of brave warriors defeated Maelshyve by driving her out of this avatar, but, unfortunately, during the process Ciriasa was killed. Her body was kidnapped by [[Osven]] the [[Necromancer]], only to reappear mysteriously a few minutes later. I noticed the corpse was mutilated, the torso destroyed and right eye missing, and though we begged for the gods to offer favor, none was given. Shortly after, the corpse was mysteriously dragged away again by a person invisible. Although we searched high and low, we could not find it.&lt;br /&gt;
&lt;br /&gt;
In recent andaen, the Anduwen Watch again put out a call, this time to hold a Vigil to [[Eluned]]. They hoped that, by making offerings to the goddess of knowledge, She may grant them some hint as to the location of Ciriasa&#039;s body. It is the Watch&#039;s belief that the innocent woman should, if possible, be found and laid to rest. There also poses a danger that a body so closely linked to the demonic might be of aid to the foul practitioners of Necromancy.&lt;br /&gt;
&lt;br /&gt;
At the appointed time, Mother [[Whiteburn]] gathered a number of participants at the silvery pool along the [[Northern Trade Route]], the entrance to Eluned&#039;s Shrine. There she opened in prayer, and we meditated on the nature of Knowledge and the great Ocean Mother. By Divine will, we were all transformed into fish and allowed into the Shrine, whereupon we resumed our natural forms. (As a public service announcement, this transformation is typical and all participants in such events should refrain from eating the other attendees.) With Mother Whiteburn leading the prayers, we each in turn touched the statue of the graceful dolphin, and we began to offer what we had brought to Eluned: carved dolphin effigies, dolphin imagery, and bits and pieces of our own knowledge.&lt;br /&gt;
&lt;br /&gt;
The first to offer such a piece was [[Mazrian]], who spoke of his memory of the women who died in the fortress -- for many were corrupted by the demon&#039;s attempt at possession. Amazingly, in response an elegant script formed in a whorl of radiant light above him, making the theological symbol for corruption. The light descended in a spiraling tendril from head to toe, as if searching for something. After a brief time, it dissipated. At the same time, Mother Whiteburn received a vision:&lt;br /&gt;
&lt;br /&gt;
A miserable looking sailor clung to the shattered wreckage of a raft, a lone point in a vast windswept ocean seascape. A group of graceful dolphins playfully leapt through the choppy waves, heading towards the sailor who greeted them hopefully. A triangular fin followed the pod of dolphins from a distance, leaving the barest of ripples as it sliced through the water.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the sky darkened and the waters formed turbulent eddies, and countless figures became visible from the depths, glowing with a blue iridescence as they began to reach upward. The dolphins hesitated, twisting about in fear, and the shark began to circle the raft in menacingly tighter and tighter circles, one dead eye always on the sailor. The glowing blue forms reached ever closer, and the sailor appeared enthralled, reaching into the waters.&lt;br /&gt;
&lt;br /&gt;
Lightning split the sky, startling the pod into action. The dolphins quickly dashed to the sailor, knocking him from the raft and pulling him to safety, away from the forms, away from the shark. The shark turned to follow the pod and sailor as the vision faded.&lt;br /&gt;
&lt;br /&gt;
As others prayed and made their offerings, they too were surrounded briefly by a whorl of light, which quickly dispersed, and many received the same or a similar vision. However, when it was [[Ruea]]&#039;s turn, the light behaved in a different way. As it searched, it began to emit a high-pitched whistling tone. Ruea would tell me later that this was accompanied by both a vision and a searing heat, as well as the goddess denouncing her as unclean. I saw the script flare as the symbol pulsed rhythmically, a voice crying out, &amp;quot;It betrays!&amp;quot; Then the spiraling tendril erupted in a small explosion! Ruea would later also say that she was struck twice with bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
Mazrian suggested she carried something that offended Eluned, so she searched her purse, all the while feeling increasing heat. What she eventually withdrew was one of the vials used during the fortress raid. At near the same time, [[Saragos]] suffered the same fate of the whistling light, though he says he felt no burning or wounds. He immediately raised his vials up one by one and disintegrated them, burning them to ash. Meanwhile, Ruea exited the chamber and felt the urge to discard her vial into the pool above. She did so and it was swallowed by the depths. She then returned peacefully, and at this point the light revisited both Ruea and Saragos and dissipated harmlessly as it had with the others.&lt;br /&gt;
&lt;br /&gt;
They both told me that they experienced a similar vision to Mother Whiteburn&#039;s, but with a different ending:&lt;br /&gt;
&lt;br /&gt;
Red and green lightning split the sky, causing the iridescent forms to recoil and the dolphins to startle and flee. The sailor scowled, and, hefting an oar, began to slowly row the raft in the direction of the wind. The forms receded into the depths as the shark continued to follow the sailor from a distance.&lt;br /&gt;
&lt;br /&gt;
We continued to pray for some time after the vials were destroyed, but we received no further visions from Eluned. What the visions mean remains a mystery, though one clearly tied to Eluned and Her role. Why She was displeased at the presence of the vials is another mystery, especially given that they were used to purge the demonic from our world, under the eye of [[Hodierna]]&#039;s own Unicorn.&lt;br /&gt;
&lt;br /&gt;
Keep watching for further updates in case the Watch decides to pursue this matter.&lt;br /&gt;
&lt;br /&gt;
With humility,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 427-06-05 - MOON MAGE GUILD&#039;S WEAK RESPONSE TO PLANAR TRANSGRESSION===&lt;br /&gt;
&lt;br /&gt;
As you will know if you read my most recent articles, [[Aerathor]] and [[Aaoskar]]&#039;s group of rogue [[Moon Mages]] incurred the wrath of [[Pelag ai Aldam]] after attempting a group [[prediction]] within the [[Astral Plane]]. This reckless action resulted, predictably, in a serious invasion of our plane by a [[starlight harbinger]] of immense power, as well as [[zenzic]]s and the like.&lt;br /&gt;
&lt;br /&gt;
In the wake of this catastrophe, many people were left wondering what the Moon Mage guild&#039;s reaction would be to the rogue mages&#039; actions, especially given that the act of group prediction is expressly forbidden by the guild and denounced by none other than Grandmaster [[Taramaine]] Braun. As Sentinel Captain [[Cierzen]] pointed out, the guild must have been aware of their plans, especially given how publicly they were announced, and yet the group was allowed to continue.&lt;br /&gt;
&lt;br /&gt;
Recently, I have learned the guild&#039;s response. I was approached by the Moon Mage [[Angel]] of the [[Theren Guard]], who spoke directly to Guildleader [[Kssarh]]. She said, &amp;quot;Master Kssarh referred to [Aerathor] as &#039;the blasted fool who dropped a massacre on [my] doorstep,&#039;&amp;quot; and that Aerathor needed to &amp;quot;fix this mess, whatever it takes.&amp;quot; Further, he said, &amp;quot;I&#039;ve got enough to deal with already because of all this. Just tell those idiots to make things better, not worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the guildmembers in general, Angel said that Kssarh&#039;s response was that &amp;quot;he&#039;d like every student who claims to have a half-filled head on their shoulders to explain in painful detail how they made every effort to dissuade these idiots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I sought out Kssarh myself to take a statement for the Herald.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FLH: Do you intend to punish those responsible for the group prediction?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kssarh: You know, I might just throw them out a window now that you mention it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FLH: Will the guild consider any formal indictment or more serious punishment?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kssarh: Are you suggesting that my throwing students from the third story of this Observatory is neither a formal nor serious punishment? Also, why are you still here?&lt;br /&gt;
&lt;br /&gt;
Furthermore, Moon Mage [[Fashan]] told me about a visit made by a Court Mage, whose name he thought was Sherelle, and whom he believed may have been from [[Throne City]]. She visited the [[Crossing]] Moon Mage guild and was asking about the ill-fated expedition, what Aerathor and Aaoskar wanted, and what happened. However, nothing further came of her questioning.&lt;br /&gt;
&lt;br /&gt;
In short, the guild has made no announcement of an inquiry and appears to have no plans to indict those responsible for inviting deadly creatures into the [[Plane of Abiding]] in a ritual that they were warned was fraught with danger. Further, the guild leadership almost certainly knew of the group&#039;s plans and did nothing to stop them. These inactions denote a frightening lack of care for the safety of [[Zoluren]] citizens and, indeed, the denizens of the entire Plane of Abiding.&lt;br /&gt;
&lt;br /&gt;
I once again call upon the guild of Moon Mages to take appropriate action to discipline its members and inform the populace of how it intends to safeguard the common people from such planar meddling.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 427-04-34 - PREDICTED CATASTROPHE COMES TO PASS===&lt;br /&gt;
&lt;br /&gt;
Despite many strong objections, rogue mages [[Aerathor]] and [[Aaoskar]] went ahead with their foolhardy plan to perform a group [[prediction]] within the [[Astral Plane]]. According to [[Mistanna]], who was present at the event though not participating, the mages at the [[Taisgath]] gathering began by studying the sky together to better understand the celestial portents. They then proceeded to [[Astral_Plane#Pillars|the Pillar of Convergence]] within the Astral Plane, whereupon the attempt was made to look upon the Web as one, still with the puzzling aim of looking to the past.&lt;br /&gt;
&lt;br /&gt;
During the ritual, Mistanna felt disturbing ripples in the Web of Fate. She heard a voice that she described as &amp;quot;a thrumming buzz with metallic overtones&amp;quot; insert itself into her mind: &amp;quot;Defilers could never resist walking through an open door, and now your insolence compels you further. You dare attempt to break every window in a house that was never yours! Hopeless children can only corrupt all that they encounter. These desperate circles have only ever had one end. This path is already perfectly set, as it is for all things, and it leads rightfully to your much deserved suffering!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mistanna then detailed a pale visage with striking red hair, which flashed into her mind before manifesting in excruciating pain. It was as if two crossed daggers were stabbed into the back of her skull, exiting through her eye sockets. (Of some note, [[Pelag ai Aldam]] is said to have red hair.) Simultaneously, a [[starlight harbinger]] hauled its way through air that had become porous, its ten luminous limbs stretching for purchase. Most or all of the mages present were slaughtered by the being and fell out of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
Mistanna reported that those who participated in the ritual circle said they did not receive any visions.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for those of us in the [[Plane of Abiding]], Court Mage [[Miskton]] was mistaken about the danger being confined to the Astral Plane. The [[Crossing]] [[Moon Mage]] guild was invaded by [[zenzic]]s, [[starcrasher]]s, and the starlight harbinger, which was reportedly a creature of immense power. [[Aashja]] said that the harbinger &amp;quot;blew to shreds... more than ten of us all at once... People that are far beyond capable... just destroyed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thankfully, Mother [[Whiteburn]]&#039;s group was poised at the altar to [[Harawep]] in the [[Crossing_High_Temple|Crossing Temple]]. Although at first we were set upon by two foul [[Necromancers]], these were either dispatched or removed by the guards, and we were ultimately able to focus on our prayers in peace. Mother Whiteburn gave a sermon in her usual, bracing style, and we prayed continuously as the rogue mages were preparing and entering the Astral Plane. As time passed, we began to see disturbing ripples pass over the silver cobwebs inlaid into the altar. Just as the webs seemed like they would shatter, a cluster of spiders, representing myriad species, emerged to stabilize the fragile design. A particularly large black widow centered herself upon a web above the bloodwood altar. We took heart from these apparitions and redoubled our efforts.&lt;br /&gt;
&lt;br /&gt;
Some time later, just about at the time the ritual was beginning, we saw a flash of light and shadow forming into a hand, which quickly faded. I am uncertain if this vision was related to Harawep, though I must confess I do not know what else could have caused it. Shortly after, we saw a web form of nearly solid shadows. A silvery disc passed behind the web, gleaming within the shadows like a moon amidst the clouds. A red sphere followed the silvery disc, its path a jagged series of twists and turns. Then a roaring sound vibrated the web, causing it to shiver and shimmer, and the disturbing ripples started anew. We heard a series of muffled shrieks, voices rising and falling in agony, and then the air became still and very cold. We sensed the Moon Mages had begun to die.&lt;br /&gt;
&lt;br /&gt;
[[Olave]] said she felt a strain, like &amp;quot;pulling on the Web, only it&#039;s pulling back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It was then that we heard of the incursion onto our own plane. Several of the skilled warriors with us went to do what they could against the formidable beings, but enough of us stayed to continue on.&lt;br /&gt;
&lt;br /&gt;
We heard a haggard, haunting voice echoing in the chamber, &amp;quot;The decision is not yet made what you should do: Live or Die.&amp;quot; We prayed that Harawep might tell us what we should do in order to live. She followed by saying to us, &amp;quot;The penitent give themselves to spare the many.&amp;quot; Those of us present agreed wholeheartedly to offer up our lives in exchange for saving those under attack in the Crossing. And as we prayed, the black widow spider exploded, immolating us all.&lt;br /&gt;
&lt;br /&gt;
We endured this burning, which gave a pain with the intensity of a white-hot sun. I am proud to say that most of us were able to remain upright, accepting it rather than following our instinct to extinguish the flames. Several times more would this suffering be visited upon us. Finally, after what seemed a small eternity, the flames died down for the last time. We heard reports on the gweth that the harbinger was gone, and later Aaoskar would say that he witnessed a spider-like entity swoop down and take the harbinger away. I rejoice that Harawep heard our prayers and spared our Plane the ravages of those titanic beings.&lt;br /&gt;
&lt;br /&gt;
I am left now wondering why this disaster was allowed to occur, what foolishness could have possessed these mages to think that they might succeed where only calamity had fallen in the past. And why did the guild do nothing to stop them? Sentinel Captain [[Cierzen]], a Moon Mage, commented after the event, &amp;quot;[Grandmaster [[Taramaine]]] thought it was worth them learning the lesson first hand instead of being shut down... he would have undoubtedly seen it all along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Mazrian]] asked the captain who would be held accountable for events, and his response was, &amp;quot;For what? The sensations the populace never felt or the harbinger that never made it past our gates?... Who saw any of this?&amp;quot; To the captain I would say that this accounting stands as testimony to these events. I call upon the guild of Moon Mages to hold an inquiry and punish those responsible.&lt;br /&gt;
&lt;br /&gt;
Praise to Harawep, praise the spider,&amp;lt;br&amp;gt;&lt;br /&gt;
who holds the threads of Fate inside Her,&amp;lt;br&amp;gt;&lt;br /&gt;
and through Her shimmering, lucent Web&amp;lt;br&amp;gt;&lt;br /&gt;
our souls are held in rise and ebb.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 427-04-10 - GROUP PREDICTION PLAN POSES GREAT DANGER===&lt;br /&gt;
&lt;br /&gt;
Dear readers, I write to you today to warn you of an imminent threat. Moon Mages [[Aerathor]] and [[Aaoskar]] have of late been hosting meetings at [[the Crossing]] Observatory in order to discuss their plans for a group prediction. I attended the most recent of these meetings in an attempt to learn more of these plans, and I will share what little I managed to obtain.&lt;br /&gt;
&lt;br /&gt;
First, they will attempt a group prediction from within the [[Astral Plane]], the realm that borders both our [[Plane of Abiding]] and the [[Plane of Probability]]. Their aim is to learn of the origins of the mysterious obelisks used by [[Moon Mages]] to connect to the Plane of Probability, by looking &amp;quot;into the past&amp;quot; at the creation of these obelisks -- a rather puzzling aim given that Moon Mages have historically only ever possessed the ability to see into the future. Unfortunately, I was unable to learn more of their plans, because Aaoskar chose to strike me down during my questioning. Aerathor commented, &amp;quot;Moon mages are not nice... Why should we be? I almost did it myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To provide some historical context, group [[prediction]]s have been attempted in the past. All have resulted in catastrophe. Take, for example, the attempt made circa 362, when Moon Mages were struggling with the [[Mirror Wraith Prophecy]]. A circle of Moon Mages gathered in an attempt to wed their prophetic visions, hoping to divine greater knowledge. However, the only thing they accomplished was opening a rift to the Plane of Probability, out of which came a [[Gaunt_shadow_master|Shadow Master]]. This beast slaughtered the mages present and required an army to finally dispatch it. The [[Moon Mage Council]] subsequently forbade future attempts at group predictions, proclaiming that they violate the sanctity of the guild.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, at least one more attempt was made. At the [[Moon_Mage_Conclaves#Moon_Mage_Conclave_of_412|Moon Mage Conclave of 412]], a mage known as [[Traim]] called for a group prediction, despite the strident objections made by his friend [[Malzard]]. Traim claimed that adding &amp;quot;mixed mana patterns&amp;quot; might allow a successful result, but once again disaster struck. Although at first the mages received visions, soon after they were visited by none other than [[Pelag ai Aldam]], servant of Fate. His voice was heard, and a rift opened to release an [[Shadowy_umbral_colossus|umbral colossus]] into the gathering. Although the mages attempted to fight back, each blow struck against the colossus split it somehow, creating a [[tenebraeling]], until innumerable shadow creatures swarmed the area and slew many of those present. It took great effort to destroy the creatures and make the area safe again.&lt;br /&gt;
&lt;br /&gt;
Guildmaster Prime [[Taramaine]] Braun himself wrote in his [[Celestial_Compact_(book)|book on the Celestial Compact]], &amp;quot;All attempts at group predictions [ended] in gateways large enough to allow beasts from the Plane of Probability to escape into our own. We seal this line of study.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I further spoke with Court Mage [[Miskton]] of [[Ilithi]] to learn more about the potential dangers of Aerathor and Aaoskar&#039;s plans. He first confirmed that all recorded such experiments have &amp;quot;gone poorly.&amp;quot; He further said, &amp;quot;It might be possible to do it in a way that limits danger for those outside the immediate participants, but it would still be risky... [Limiting the danger] would largely center around... having a great deal of firepower ready and aimed at the group performing the prediction.&amp;quot; Aerathor and Aaoskar made no mention of preparing such firepower, I should note, although again I was unable to obtain the full details from them. I might also mention that by holding the event within the Astral Plane, only Moon Mages may attend, seriously limiting the warriors available.&lt;br /&gt;
&lt;br /&gt;
When I probed Miskton about the location of the ritual in the Astral Plane, he said, &amp;quot;In that instance, it would likely be safe for those of us in [the Plane of Abiding]. Casualties would likely be limited to any mages unfortunate enough to be in the Astral Plane at the same time... [but] as soon as Pelag ai Aldam noticed what was going on, I have to imagine he would immediately attempt to destroy the participants.&amp;quot; In sum, we may be safe if we do not enter the Astral Plane ourselves, but those inside will be in imminent danger by a being of incredible power. Pelag ai Aldam, as described by Miskton, is &amp;quot;a being... [who] hates anyone with prophetic abilities. He seems to be tied to the Web of Fate in some way, and touching fate seems to enrage him.&amp;quot; It is well known that Pelag has the ability to kill anyone unfortunate enough to encounter him.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Miskton warned that, &amp;quot;In the event that the participants can survive long enough, it&#039;s possible [holding the ritual in the Astral Plane] might make for an even stronger connection to the Plane of Probability... It could perhaps range from unusually clear visions, to forming enough of a planar breach that the participants end up falling into the Plane of Probability.&amp;quot; Mages who might participate should strongly consider this possibility, as it could mean being lost forever in a foreign plane, one dominated by creatures like the Shadow Master.&lt;br /&gt;
&lt;br /&gt;
Ultimately, according to the Court Mage, the danger is very real to those who would participate in this event. It is also forbidden by the Moon Mage guild and might result in official sanctions. I would urge anyone thinking of taking part to reconsider.&lt;br /&gt;
&lt;br /&gt;
Additionally, I must take a moment to address the fact that Aerathor and Aaoskar&#039;s aim is &amp;quot;looking into the past.&amp;quot; Miskton confirmed that Moon Mages to date have never been able to see into the past; this ability has remained solely the provenance of [[Bards]]. As a Bard myself, I can attest that our focus on the past is central to our guild and results in true, embodied experiences in which we can observe historical events as if standing present at them. Such evocation has its own, milder dangers associated with it, but it is completely unconnected to the Web of Fate or the Plane of Probability. I would urge any amateur historians with an interest in visions of the past to connect to the Bard guild, as we may be able to truly and safely help with such matters.&lt;br /&gt;
&lt;br /&gt;
Finally, I must remind us all of the message of [[Harawep]], so recently pressed upon us as dangerous rifts opened in our Plane in 425. She wanted to burn the Plane entirely, to begin again rather than risk Her Web, so said her many priestesses. It was only through great effort that we managed to seal these rifts and prevent Her wrath. These Moon Mages risk not only the ire of Pelag, but Harawep. I call on everyone involved to withdraw support from this endeavor and instead join in prayer to Harawep, so that She may show us mercy and protect the Web without destroying our only home. Mother [[Whiteburn]] has agreed to host a gathering at the High Temple&#039;s altar to Harawep at the time of the ritual. Join her in preserving our Plane and our lives.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief of [[the First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
=== 426-09-10 - MAELSHYVE RAID A STUNNING SUCCESS===&lt;br /&gt;
&lt;br /&gt;
Against slim odds, a large group of intrepid adventurers recently raided the [[RanikMap31d|Fortress]] of [[Maelshyve]], intent upon attacking the [[demon|Demon]] herself in her own lair. I am proud to report here their near complete success. The Demon&#039;s presence was weakened, her avatar prevented entirely from manifesting in our [[Plane_of_Abiding|Plane]]! [[hodierna|Hodierna&#039;s]] own [[Unicorn]] was a constant companion during our battle, and when the fighting was finished, we felt upon us the blessing of the Immortal Herself as we prayed to consecrate that Unholy place. The only mystery that remains is the location of the corpse of [[Ciriasa]], the unfortunate woman whose body was nearly overtaken by the Demon.&lt;br /&gt;
&lt;br /&gt;
To begin, I must first confess, dear reader, my sheer inadequacy in telling this tale. I expect I will only be able to barely scratch the surface. There were too many parts, too many roles played, for a single Bard such as myself to know them all, even with my own extensive observation and interviewing practices. Thus I hope you will read with understanding, and feel yourself free to publish your own additional details or request addenda.&lt;br /&gt;
&lt;br /&gt;
In the beginning, a small, Zoluren-based group called the [[Anduwen Watch]] made the decision to perform the raid. Their name comes from the [[Elanthian_time|anlas of Anduwen]], the first anlas of the new day and also a dark, midnight anlas. Their stated desire is to fight for the breath of civilization across Elanthia, to herald the new day even among the darkest of times. They chose this raid in order to strike back against a festering Demon presence which has long situated itself in the [[Zaulfung]] swamp: Maelshyve, the green-eyed beast, symbolized by the triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
For the uninitiated, Demons are not simple nor small monsters, nor even mortal enough to be called something like &amp;quot;monsters&amp;quot;. They do not live and breathe as we do, but instead are more akin to gods, their presence and power expansive, although [[Planes|extraplanar]]. We are only protected from them by their difficulty in manifesting in our Plane of Abiding, though their lust for all things Divinely created means that they will forever scrabble against our figurative door. Maelshyve&#039;s corruption of the Zaulfung, though a terrible blight to us, is but the tip of her little finger.&lt;br /&gt;
&lt;br /&gt;
During the planning phase, the Watch became aware that the Demon was stirring. For how long this had been occurring, no one can be certain. It came to them that she would soon attempt to materialize herself into one of many human women, their bodies gruesomely transformed into the Demon&#039;s image. The group intended to utilize vials of liquid inimical to Maelshyve, which would expel her from her potential vessels.&lt;br /&gt;
&lt;br /&gt;
When the day of the raid came, the Watch was joined at the [[Riverhaven_Temple|Riverhaven Temple]] by a horde of capable adventurers, with the official support of the [[Order_of_the_Black_Fox|Order of the Black Fox]]. Several individuals from the [[Order_of_the_Theren_Guard|Theren_guard|Theren Guard]] and [[Order_of_the_Tavern_Troupe|Tavern Troupe]] were also spotted. The [[Order_of_the_Dragon_Shield|Order of the Dragon Shield]] pronounced to me afterward that they were against the raid and asked to be quoted: &amp;quot;We protect [[Therengia|Theren]], particularly [[Riverhaven|Haven]] and the surrounding, and of course anything else the [[Gyfford|Baron]] directs. We DEFEND, we don&#039;t seek out additional trouble for the area, there is enough with [[Viggu]] as is.&amp;quot; However, as part of their aim of protecting Therengia, they sent a force to guard the [[Zaulfung_Stones|Standing Stones]] and Riverhaven during the event.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Mother Whiteburn]] exclaimed to us all, &amp;quot;This is a night of power. A night of glory. Today, I espied a red buzzard flying over the swamps of the Zaulfung. The early morning sun haloed the holy bird in a corona of blood.&amp;quot; She then led the group in a battle prayer to Hodierna before we would begin the work of the raid.&lt;br /&gt;
&lt;br /&gt;
Those supporting the raid split into three groups: a forward team, a main force, and a prayer group intending to remain at the Riverhaven Temple to provide spiritual support.&lt;br /&gt;
&lt;br /&gt;
The forward team was sent into the Fortress well in advance in order to stymy the plans of any cultists. This team consisted of [[Mazrian]], [[Qiyan]], [[Saragos]], and [[Seldaren]], who traversed ahead to the main chokepoint within the Fortress: the rope bridge. There they worked tirelessly to prevent entry of known Necromancers. Saragos reported that the team engaged several such Necromancers and was able to successfully destroy them without incurring losses. Team members also threw themselves upon the unstable rope in order to knock down any interlopers who made it to the bridge, risking their own lives and falling in the process. [[Maltris]] arrived and was particularly adept at such acrobatics, eagerly leaping toward the enemy. Qiyan also reported that an occasional great wind would pick up and blow people clear across the area.&lt;br /&gt;
&lt;br /&gt;
The main force, of which I was a member, gathered under the leadership of [[Perune]], then moongated to the Fortress&#039;s entrance within the Zaulfung. There we were greeted by none other than a unicorn, surrounded by motes of Divine light, which could be none other than a servant of the great Mother Hodierna, Protector of Life. Although bolstered by this appearance, our group quickly encountered its first obstacle: the slow entry into the Fortress itself. Fighters could enter only at a trickle of two at a time, every minute or so. The patience shown by those present was nothing less than astonishing as the group slowly reformed inside. Some pressed forward while others remained to be led.&lt;br /&gt;
&lt;br /&gt;
My own role was to sound the horn and provide [[Sanctuary]] as we traversed the murky caverns below. Thanks to such dampening magics, we made it to the charred caves without much incident. However, there we encountered the first more serious minions of Maelshyve: shylvics, blood wraiths, and lesser vessels, which appeared amidst the cinder beasts that usually prowl there. The lesser vessels in particular were disturbing, their Humanity clearly encroached upon by unhealthy patches of scales. It was there that I first saw the brilliance of the unicorn&#039;s horn bringing Holy retribution to our foes — yes, the creature actually fought at our side! Ethereal shield was enough to protect us from the explosive flames of the dying cinder beasts, and the unicorn and warriors made short work of the other enemies.&lt;br /&gt;
&lt;br /&gt;
As if these attacks were not enough, we also tasted the first of many Incursions of the Demon into our own persons. Not only did many of us report hearing her voice whispering to us, but beginning at that point, we felt her true weight upon us as invisible talons crushed our heads, cracking skulls. Such attacks would continue periodically throughout the raid, and so from that point forward, the [[Empath|Empaths]] would be taxed by taking so many similar wounds. I said a silent prayer of thanks to Hodierna for remembering to bring a full remedy kit. Furthermore, the vessels emitted dusky blue fumes which could penetrate into party members. I now believe these fumes caused [[Outrage#Divine_Outrage|necromantic corruption]], which was occasionally abated by the love of our favored gods.&lt;br /&gt;
&lt;br /&gt;
Once we reached the bridge, although it was a point of safety, we were again slowed severely by the need to cross one at a time. During this time, much loud discussion was had in my mind over whom to send next. Empaths were called back and forth as our heads continued to be crushed. In particular, I recognized [[Aislynn]], [[Kaelie]], [[Karthor]], Qiyan, [[Szrael]], and [[Zymi]] providing enormous support in triage in general. I switched to Hodierna&#039;s Lilt — particularly appropriate given our ally — in the hopes of sustaining everyone while they worked. At times things felt desperate as we were repeatedly assaulted by the invisible talons.&lt;br /&gt;
&lt;br /&gt;
Eventually I made it across and discovered that we had managed to set up a banner and field hospital near the obelisk, south of the Halls. However, I learned via gweth that the forward group had pressed north into the Inner Sanctum, past the Hall of Malice, where the true threat lay. I was tasked with setting up a new, forward field hospital in the Sanctum. For that I knew I needed a skilled [[Paladin]], so I took [[Samsaren|Sir Samsaren]] and we headed north. This area is fraught with deadly puzzles and traps, a rushing river, and teleportation circles that require time to activate, but we managed to make it to the heart of the Demon&#039;s lair.&lt;br /&gt;
&lt;br /&gt;
There we encountered Ciriasa. Unlike the lesser vessels we had seen before, who were merely patched with scales, Ciriasa was clearly in the full throes of metamorphosis. She was covered in thick, midnight-blue scales from head to toe and bore daggerlike talons on her fingertips and menacing fangs dripping with venom. Plated wings allowed her to take flight, and she often attacked by flicking them outward, sending ichor-coated barbs into her opponent.&lt;br /&gt;
&lt;br /&gt;
When she saw Sir Samsaren, she roared out, &amp;quot;FINALLY! SOME SPORT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We were forced to engage, the warrior holding her back while I tried to maneuver us into a position to banner. I saw her attack him again and again, barbs building in the cracks of his armor, claws rending through his breastplate. At one point she swooped down from above, landing on him with terrible force and pinning him to the ground as she tore him apart. To my amazement, he managed to whisper the final words of the Banner of Truce spell just before he fell unconscious, dying in my arms. The area was safe!&lt;br /&gt;
&lt;br /&gt;
I traversed back south through the traps and led the rear group to the new safe area, where the triage party immediately got to work on the wounded and fallen. Throughout our fighting, I spotted the unicorn moving to support different warriors, attacking Maelshyvean foes and Necromancers alike, and Seldaren reported it even once stopped to resurrect him directly.&lt;br /&gt;
&lt;br /&gt;
The final battle unfolded before me. An enormous number of warriors engaged Ciriasa or participated in triage at our field hospital. Among those I was able to identify were [[Agadir]], [[Atanamir]], [[Aurayn]], [[Binu]], [[Charlize]], [[Collain]], [[Elec]], [[Etherian]], [[Everics]], [[Hanryu]], [[Isharon|Dame Isharon]], [[Khaelyn|Mother Khaelyn]], [[Liurilias|Father Liurilias]], Maltris, [[Maxwelinski]], Mazrian, [[Miskton]], Perune, [[Ruea]], Sir Samsaren, Saragos, [[Sebestyen|Sir Sebestyen]], Seldaren, [[Sereze|Father Sereze]], [[Sturm|Sir Sturm]], [[Talmoon]], [[Tirost]], [[Toreakas]], and Mother Whiteburn, along with the stalwart Empaths I mentioned above. The best throwers were given vials to target the prime vessel. I also witnessed a dark-skinned Elothean and a hooded Prydaen, both Necromancers, fighting against her, each with his own concoction. It appears that even among the Necromancers, there are those who would battle demons.&lt;br /&gt;
&lt;br /&gt;
Sir Samsaren said that fighting Ciriasa was like facing a “very powerful Barbarian” in terms of the barriers she possessed. The projectiles often missed their mark, spilling across the floor, or were knocked away by her wings. However, when they did connect, the spray of liquid caused her to reel back in shock, black energy erupting from the droplets and causing a massive concussive blast that blew everyone backwards. The battle was harried and brutal, as hierophants and blood wraiths swarmed, and three or four foul Necromancers brought forth deadly glass constructs at the same time. Despite these trials, our warriors prevailed.&lt;br /&gt;
&lt;br /&gt;
Finally, Sir Samsaren held Ciriasa’s gaze with unwavering strength, then bowed his head and called forth the resounding magic only a Paladin can muster. She was stunned, and in that moment of weakness, Seldaren made the final connection, his mastery clear as the vial struck perfectly her frozen form. She collapsed to her knees then, reality itself warping violently in the area as waves of distortion rippled outward from her. The green glow in her eyes dimmed, and she shouted in a desperate plea, &amp;quot;Help me, warriors, please, while her grasp is weakened!&amp;quot; Then the fierce glow returned, although she appeared severely weakened, and she cried out, &amp;quot;What&#039;s this? Master, do not abandon me, I will destroy these fools here and now!&amp;quot; But it was too late for her. We heard an unnatural hissing as she fell over in a heap, convulsing. The scent of filth reached my nostrils as her scales and wings began to dissolve, melting off her form in a sickly blue ichor. When it was done, she was left in Human form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Included here is a detailed painting showing an energetic battle scene. Just off center looms the feminine monstrosity Ciriasa, bat-like wings captured mid-flight in a turbulent extension, with one scaled arm outstretched and a single, wicked talon pointing across the field toward a determined Human Paladin, his shield upraised and bearing numerous barbs sunk into its frame. The Paladin is poised with axe preparing to strike, its head flaring white-hot, the man&#039;s lined face stark in the contrasting light. A swirl of action is portrayed around the two figures, unbalanced poses and restless composition lending a sense of feverish urgency to the fight. Alight in one corner is a blonde Elothean man surrounded by a maelstrom of fire and ice, his figure leaping to the side as one arm is outstretched in release, a tiny glowing vial soaring toward Ciriasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mazrian, in the heat of battle, with the surge of bloodlust all around and the press of warriors, some were not able to comprehend the transformation and pushed toward the now Human Ciriasa with attacks, wounding the woman. Mazrian dragged her away to be healed, but she bled out before the work could be done. There were some tense moments of discussion over the body, but then [[Osven]], a man I earlier identified as a Necromancer, dragged away the corpse.&lt;br /&gt;
&lt;br /&gt;
Frustrated at the loss of the corpse and unable to find her, eventually we decided to move on to our final task: consecrating the corrupted altar. This place was once dedicated to [[Urrem&#039;tier]], but Maelshyve defiled His holy altar and made it her own. Mother Whiteburn led us in prayer once more, calling upon those present to raise their voices to Urrem&#039;tier, which we did in force. Although we heard naught of Him, the Divine Unicorn spoke to us thusly:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fate of she who was the demon&#039;s prime vessel lies with Urrem&#039;tier now. Seek her if you wish, save her if you can. The gods are pleased with your deeds this day, and I, the servant of Hodierna, ask no more of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its form then dissolved into mist before my eyes, showers of sparks raining down upon the area, leaving a glittering gold dust behind. A sense of peace settled upon us, and I felt distinctly as if Hodierna had blessed our place.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the corpse of Ciriasa appeared before us, as if out of nowhere. I noticed that where before it was healed, it was now mutilated, missing parts from the abdomen and back, and the right eye was gone entirely. We learned as well that she was bereft of favor with the gods, and so we beseeched the Immortals to raise her again, many of us offering up our own favor so that it could be so. Alas, our prayers were not answered, and the corpse was suddenly dragged off again. Although our Rangers and Moon Mages searched for Ciriasa, Osven, and other Necromancers to whom they might have retreated, they could find no trace of them. Exhausted, we decided to retire, accepting that at least we were victorious over the Demon.&lt;br /&gt;
&lt;br /&gt;
[[Oscearo]] reported to me that those who remained at the Temple during the fight were [[Annais]], [[Janora]], [[Rafano]], [[Rze]], and herself. Janora was insightful enough to send her familiar in to follow the fighting and gave regular reports. Oscearo called out Rafano in particular for his devotion to the prayers, which he gave steadfastly &amp;quot;in the face of much horror and distraction.&amp;quot; At one point, a unicorn visited them. She said, &amp;quot;It suddenly revealed itself to us in the room with the altar, and stood there bathed with moonlight as if from the inside out. It did not speak, only bolstered our resolve with its presence, and let us know we were heard.&amp;quot; Just before the end of the ritual in the Fortress, it then spoke into their minds, wishing blessings everlasting upon them, before it dissolved into motes of brilliant, heavenly light.&lt;br /&gt;
&lt;br /&gt;
The Standing Stones remained largely free of conflict, though the Order of the Dragon Shield reported that one Necromancer did attempt an attack there. They drove him off and killed him. Riverhaven was peaceful during the event.&lt;br /&gt;
&lt;br /&gt;
Overall, I am stunned by the success that was wrought on that day. If the Demon had manifested fully, we would have been faced with a cataclysmic event that could well have cost untold lives. Recall that even [[Vorclaf|Prince Vorclaf]], infused with the power of [[Meraud]], was defeated by [[Lyras]] as [[Hunger|the Hunger]] manifested within her. Despite the difficulties of the entrance and bridge, the traps and enclosed places, the desperate need to Banner in unaccommodating areas, and the sheer, raw strength of Ciriasa herself, we rallied and removed the demonic presence from her. Every person who participated has contributed to the peace we may now enjoy once again.&lt;br /&gt;
&lt;br /&gt;
My only moments of unquiet come when I consider Ciriasa, once prime vessel, removed and lost to us, fate unknown. Mother Whiteburn also confessed to me her unease that Urrem&#039;tier&#039;s voice was not heard at the altar, and we wonder if it is truly consecrated. Even still, the work that we did that day was done well, and I personally commend all who took part.&lt;br /&gt;
&lt;br /&gt;
In peace and solidarity,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===426-05-34 - RAID PLANNED FOR MAELSHYVE&#039;S FORTRESS===&lt;br /&gt;
&lt;br /&gt;
The demon Maelshyve has for too long lain uncontested in her fortress beneath the Zaulfung! So says the Anduwen Watch, a Zoluren-based group dedicated to the preservation of civilization and the Plane of Abiding. This group of intrepid adventurers plans a RAID upon the demon&#039;s very home and heart, an event to which they invite all able-bodied guilded individuals.&lt;br /&gt;
&lt;br /&gt;
The main aims of the raid will be:&lt;br /&gt;
&lt;br /&gt;
* To KILL as many supporters of the demon as is possible, particularly her hierophants. However, shadow beasts, cinder beasts, and basilisks may also be encountered in her most dangerous Lair. To defeat hierophants, it is recommended one be able to match a storm bull in combat at the least. For the others, I recommend skill at defeating warklins. Note that these are rough estimates only.&lt;br /&gt;
* To CONSECRATE the altar Maelshyve has defiled by her tainted Will. This altar once belonged to the great god Urrem&#039;tier, and the Watch hopes to beseech Him to intervene and resume His ownership of this once-holy place. It is advised to bring offerings and words pleasing to Urrem&#039;tier, god of Death.&lt;br /&gt;
&lt;br /&gt;
NOTE that the Watch wishes to provide aid to ALL those who dare to brave the demon&#039;s fury, regardless of ability. They especially welcome those with healing or resurrecting abilities, and those with a special connection to Urrem&#039;tier. A guide will be present to usher noncombatants to the altar&#039;s location and peace-making abilities will be in use to attempt safe prayer, however no guarantees can be made. The Lair is mazelike and full of dark horrors, so plan accordingly.&lt;br /&gt;
&lt;br /&gt;
Meet the Watch at the Riverhaven Temple on the appropriate day and time. [OOC: March 31st, 9pm EST.] Come prepared for death, and let us hope Death is prepared for us.&lt;br /&gt;
&lt;br /&gt;
In solidarity,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===425-06-34 - PROVINCIAL LEADERS DISCUSS NECROMANCY MENACE===&lt;br /&gt;
&lt;br /&gt;
Yesterday large retinues from each of the five provinces converged on DiSilveron Manor in the Crossing.  An anonymous source from within one of the retinues reported to me that leaders from all provinces were in attendance, including Prince Belirendrick of Zoluren, Ferdahl Aemmin of Ilithi, Baron Gyfford of Therengia, Councilor Ilanthesh of Qi&#039;Reshalia, and King Tongrid of Forfedhdar.&lt;br /&gt;
&lt;br /&gt;
The source claimed that the meeting&#039;s topic was Necromancy and how best to deal with it.  According to the source, Baron Gyfford takes a hardline stance, claiming Necromancers are &amp;quot;evil&amp;quot; and &amp;quot;they deserve no mercy.&amp;quot;  Prince Belirendrick agrees that they are evil but stated that &amp;quot;jailing them for five roisaen&amp;quot; was not an effective solution. He also brought up concerns over false accusations.  Ferdahl Aemmin was said to eloquently argue that &amp;quot;killing them doesn&#039;t work&amp;quot; and could in fact lead them down a darker path.  She believes they deserve a chance at redemption.&lt;br /&gt;
&lt;br /&gt;
King Tongrid and Councilor Ilanthesh, according to the source, were not as vocal about their specific stances.  The king acknowledged that Necromancy is one of many evils that he deals with, and the councilor only said that each individual island is responsible for its own denizens.  All were said to be in agreement that Necromancy is &amp;quot;terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At one point, I heard yelling come from within the manor, though what was said was not discernible.&lt;br /&gt;
&lt;br /&gt;
At another point, couriers dressed in the colors of each province were dispatched on horseback.&lt;br /&gt;
&lt;br /&gt;
Finally, my source revealed that sorcery was also a topic up for discussion.  According to the source, Baron Gyfford called it &amp;quot;blasphemous&amp;quot; while Prince Belirendrick said it was bad but noted the lack of organization behind it.  The prince is concerned that shopkeepers are currently alarmed and may sometimes believe Necromancy is being practiced when in reality it is not.&lt;br /&gt;
&lt;br /&gt;
Discussions may continue for several days.  More will be reported on this topic if further information is discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===425-06-34 - TRADER GUILD NEGOTIATES WITH THE ARBITER===&lt;br /&gt;
&lt;br /&gt;
I apologize that, given my recent vacation, I was unable to report on this news earlier.  Guildleader Cialen, leader of the Shard Trader guild, has confirmed that Lord Veahmic Turmar, and the Trader guild in general, are communicating with the extraplanar entity known to us as the Arbiter in Darkness.&lt;br /&gt;
&lt;br /&gt;
My source within the Trader guild told me that Researcher Tozu of the Moon Mage guild was spotted at Brickwell Tower in Shard, where the Trader guild is located.  He exited a rather heated meeting with Cialen, though no words between them were gleaned through the door.  The leader requested an escort to Dirge, where he would meet with the Turmar family, and during the journey he revealed the guild&#039;s new discussions with the unusual being.&lt;br /&gt;
&lt;br /&gt;
The Arbiter in Darkness, for the reader who does not know, is entirely different from a creature from our own Plane of Abiding.  The Arbiter is what is known as a Greater Concept from the Plane of Probability; it is the embodiment of starlight.  As Cialen put it, &amp;quot;…[asking what is the Arbiter] would be akin to asking what is a feeling.  What is a thought.  What is a concept.&amp;quot;  Visionist Miskton described it as powerful, along the lines of one of the Immortals, and said that &amp;quot;people who tried to deal with it… were given what they asked for… which was generally not what they wanted.&amp;quot;  For those interested in further study, I recommend you seek the story titled only &amp;quot;Arbiter in Darkness.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
As a side note, the Plane of Probability is the same one from whence came the recent starcrashers, zenzics, and the like.  My Trader contact informed me that these creatures, too, were willing to negotiate with members of the Trader guild, providing a short term of &amp;quot;service&amp;quot; in exchange for metals of any type.  Service in this case appeared to consist of following the Trader and attacking all others nearby, regardless of allegiance.&lt;br /&gt;
&lt;br /&gt;
Cialen noted that individually the Trader guild leaders would generally dominate a given deal.  He added, &amp;quot;But for this one [with the Arbiter], it&#039;s been determined that collective experience is in order.  Not to mention considerable outside research.&amp;quot;  The terms of the deal have not yet been reached, and negotiations may continue for some time.  Cialen was not forthcoming about what each side is expected to gain or lose, but he did say, &amp;quot;These may be some of the most profound negotiations in our guild&#039;s history.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===425-03-10 - MOTHER WHITEBURN&#039;S RITUAL CLOSES THE STABLE RIFT===&lt;br /&gt;
&lt;br /&gt;
Today Mother Whiteburn, Chosen of Drogor, a prominent priestess of the Cleric Guild, called for the consecration of the stable rift discovered near Rossman&#039;s Landing. She gathered both members of the clergy and the public to aid her in entreating the Thirteen for aid in ending the anomaly, whose presence promises the continued corruption of our dear Plane of Abiding.&lt;br /&gt;
&lt;br /&gt;
At the appointed time we met at the rift. I am told that before I arrived, the group was beset by a small array of zombies, led by a Necromancer that those present identified as one Talinel -- may the gods smite him down forever. The one that I witnessed when I arrived was a zombie shark, somehow compelled through foul forces to attack brutally even when on land. I also spotted at least one other known Necromancer flitting through the area. Mother Whiteburn told me that one of them recited a prayer to Hav&#039;roth in the S&#039;Kra Mur language, only instead invoked the name &amp;quot;Antrayelsis&amp;quot;. Whether this represents open demon worship will be up to scholars; we shall only know once we discover to whom this name refers.&lt;br /&gt;
&lt;br /&gt;
Around this same time, the rift acted upon the area, releasing a fetid mist which immediately diseased all those present. Thankfully, Web Healer Sarkranis, Zoluren&#039;s Shadow Aislynn, and Rairken were able to handle the crisis with precision and alacrity, purging everyone of the illness.&lt;br /&gt;
&lt;br /&gt;
Mother Whiteburn began the moment the last zombie fell, commanding the clergy to hold hands in a ring, and the rest present to kneel and press their hands unto the dirt. She explained to me afterward that this was to create a conduit for divine energy to enter the area and cleanse it. Holy trident raised high, she began chanting, beseeching the gods to purge the corruption and end the rift. Everyone began to pray, calling out to personal gods and the pantheon alike. Father Liurilias joined in with Mother Whiteburn&#039;s chanting. The air became palpable, and I could feel the gods&#039; presence in my bones, as if held in the thrall of Their greatness.&lt;br /&gt;
&lt;br /&gt;
As the praying continued, I saw a cluster of large spiders in all manner of hues appear and enter the rift. One witness, Malykai, made the unfortunate choice to follow them, returning as a body, though his soul suffered no undue harm as he was resurrected.&lt;br /&gt;
&lt;br /&gt;
Improbable angles began to jut out from the rift before contracting again. The Elemental, Lunar, and Holy magics being released into the area became visible to all as entwined streams of fiery, cold white, and golden light poured themselves into the shimmering rift! The energies assaulted the planar distortion, crackling violently. The rift started to break apart, then, quite suddenly, it completely collapsed! The ritual was a success!&lt;br /&gt;
Mother Whiteburn, pleased but obviously drained, still implored us to continue to close the other, unstable rifts breaking through into our Plane. Our work is not quite done yet, though we have experienced victory today. We give thanks to our Immortals and to our talented clergy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Praise the Thirteen,&amp;lt;br&amp;gt;&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===425-02-34 - RESEARCHER TOZU SPEAKS ON PLANAR EVENTS===&lt;br /&gt;
&lt;br /&gt;
Today Visionist Miskton hosted one of his infamous Visions meetings at the Great Tower of Shard. We convened to discuss in particular those visions lately relating to the planar incursions we have suffered. However, this would be no ordinary meeting.&lt;br /&gt;
&lt;br /&gt;
First, we were met by an unfamiliar face flashing briefly in the sky (depicted below), indicating that we were being watched via a Shadewatch Mirror. Miskton was concerned and requested that I ward the area from clairvoyance, which I did with a reasonably powerful manifestation of the Sanctuary spell. However, my success was short lived, as a blinding purple explosion of shadows appeared momentarily, revealing once again the interloper&#039;s face.&lt;br /&gt;
&lt;br /&gt;
[A basic sketch reveals a vague male face, enough detail present for an approximate identification. Below the face is written: Tressoth?]&lt;br /&gt;
&lt;br /&gt;
Considering we had little means of stopping the individual from observing as he chose, we decided to continue the meeting. Shortly thereafter, Researcher Tozu of the Moon Mage guild arrived. He suggested our observer might be none other than Tressoth, one of the Children of Kalestraum, a cabal of rogue Moon Mages known for both their magical terrorism and their research into forbidden Teleologic sorcery. He claims Tressoth has been following his movements, although given Tressoth&#039;s earlier arrival, he may have had an interest in the meeting for its own right.&lt;br /&gt;
&lt;br /&gt;
We discussed a number of visions, most with clear ties to current events. Crystalline latticeworks descending from the sky, waves of frigid heat washing from tears in reality. For details I encourage readers to seek out Miskton. We all agreed that they only emphasize the need to heed the High Temple&#039;s word and work to heal or purify the rifts, and eliminate the creatures.&lt;br /&gt;
&lt;br /&gt;
Fortunately, Researcher Tozu was able to speak further on these planar events. He began by talking about the stable rift leading to the area of planar distortion: &amp;quot;The issue is that we see it here... I mean it&#039;s not a portal to some other plane. It&#039;s literally a part of the Plane of Abiding being changed... [It is] the merging of two disparate Planes. It wouldn&#039;t just be a meld or one takes over the other. Entirely new laws of nature or physical manifestations could be created... This kind of incursion and merging, it can result in something entirely foreign to either Plane involved... Which means bad things for all the things that currently exist on either.&amp;quot; When asked about the dangers of exposure, he said, &amp;quot;We need to be worried about mass exposure, because if this keeps growing...&amp;quot; and at this point he trailed off and declined to finish.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Tozu was able to enlighten us on the nature of the interplanar beings&#039; interaction with sorcery. He said, &amp;quot;I&#039;ve confirmed some of the high sorcery spells can break the protection [the planar beings] have in their maddened state.&amp;quot; He added that this included Teleologic sorcery, &amp;quot;among others.&amp;quot; However, the researcher cautioned, &amp;quot;Not that anyone should be deploying the [sorcery] tactic.&amp;quot; He also confirmed that Uncurse is the safest way to end the maddened state, and that Psychic Shield provides protection against the limb-severing spell of the zenzics (though not the rogue gates of the harbingers). When I asked him if he would make a statement on the use of sorcery and its relation to the corruption of the Web, he responded, &amp;quot;I think anyone with sense can see it&#039;s part of the problem here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He spoke a little too on anathema, the substance retrieved from the rifts. He said, &amp;quot;The anathema demonstrates curious structural properties, both physically and magically, when subjected to proper scrutiny.&amp;quot; I myself have confirmed through magical focus the sense of sorcerous corruption latent within the material. Tozu went on, &amp;quot;It is the essence of the rifts, and represents the literal boundaries of the planar void weakening as physical laws are violated first. After that come the psychic energies, among other things. Many guilds have experience visions and psychic assaults as these energies begin to flow across the void.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
About the loimic, he said, &amp;quot;Compared to the anathema, the evidence of corruption here is weaker, but still present. As expected, these physical manifestations are the most resilient but nonetheless ultimately susceptible.&amp;quot;&lt;br /&gt;
Visionist Miskton mentioned that there was an odd occurrence with a moongate at the start of the meeting. As he put it, a wave of semi-solid shadow burst forth from the gate, an effect similar to that seen near the rift by Rossman&#039;s Landing. Tozu replied, &amp;quot;It&#039;s not unexpected that the properties of mana could begin to be disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, Tozu revealed that Traders appear capable of dealing with the interplanar beings once they are forced out of their maddened state. He said, &amp;quot;They can make a sort of deal with the creatures in exchange for some metal. It actually settles them briefly.&amp;quot; However, he admitted his knowledge in this area was lacking and could not speak on it further.&lt;br /&gt;
&lt;br /&gt;
Once again, I emphasize the words of the priestesses of our High Temple. We must deal with these rifts, or risk Harawep&#039;s wrath. Speak to your local priestesses about how you can help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===425-02-30 - STABLE RIFT APPEARS NEAR ROSSMAN&#039;S LANDING===&lt;br /&gt;
&lt;br /&gt;
Today, what appears to be a stable, possibly permanent, planar rift was discovered near Rossman&#039;s Landing, in the Mistwood Forest where three paths come together by a hawthorn tree. The rift leads to what is clearly a planar distortion, quite possibly some sort of physical manifestation of the Plane of Probability. It is populated by some of the most deadly of the interplanar beings I wrote of in my last article: huge zenzics and starcrashers. All attempts to break apart the rift, as we are able to do with the others, failed utterly.&lt;br /&gt;
&lt;br /&gt;
A detailed drawing shows the rift yawning open, lightning streaks of light and shadow deeply inked across the edges.&lt;br /&gt;
&lt;br /&gt;
Shortly after the rift appeared, I witnessed several strange effects near the opening, on our side in the Plane of Abiding. Webbing appeared from nowhere and covered those of us in the area. Brutal cold suddenly buffeted us. We were also at different times stunned and taken to our knees. The rift itself dripped liquid fire, burning the grass beneath it. Crystalline bubbles floated out from within it, rising to the sky above. Finally, the surface of the rift buckled and warped before snapping back into place, looking somehow more solid than before.&lt;br /&gt;
&lt;br /&gt;
I was only able to brave the interior for a short time, but within it my eyes were filled with the wonders of an alien world. Strands of manifest darkness and light roped around each other, pulsing like the heartbeat of a great web in the sky. Light and shadow grew like moss upon boulders. I saw songbirds singing droplets of liquid crystal. Yet, among all this strange beauty, there was also corruption: pitted ground, noxious gas, and sickly green and red veins connecting twin masses of shadows. Unfortunately, due to the danger present I was not able to take the time to connect to the area and search for visions of the past.&lt;br /&gt;
If you should choose to brave this distorted world, exercise great caution. These creatures are deadly in the extreme. I remind us all to continue our work to remove the other rifts, purify the tainted material, or purge the interlopers, as desired by our goddesses. Our link to this foreign plane is growing stronger.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===425-01-38 - INTERPLANAR BEINGS CRASH THROUGH KERMORIA===&lt;br /&gt;
Beginning about 5 andaen ago, several beings from the Plane of Probability made numerous, violent appearances within Kermoria, appearing at different times in Riverhaven, Shard, and the Crossing. Just last andu, they created havoc in the Crossing as they wandered through, snipping limbs from citizens and summoning monoliths of crystal to hurl at those they encountered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several sketches show the appearance of the various creatures. The zenzic resembles a tufted caterpillar, innumerable glass filaments rippling across it, with a note indicating that they can appear in a variety of sizes, from tiny to huge. The zenzizenzic appears identical except that it is two zenzics occupying the same space. The starcrasher and starlight harbinger are drawn as a cross between a starfish and a ten-legged spider, the jumble of limbs positioned to display its unusual movement. A note explains that the starcrasher is translucent and opalescent, while the starlight harbinger shines with blinding white light.&lt;br /&gt;
&lt;br /&gt;
The creatures known as the zenzic and the zenzizenzic are considered lesser incarnations of mathematics, while the starcrashers and starlight harbingers are lesser incarnations of physics. For those not educated in the matters of Lunar magic and the Plane of Probability, this means that these creatures are a physical manifestation of some of the unknowable rules that govern that plane. Natural inhabitants are typically beings made of shadow, light, or, as in this case, pure concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Practically speaking, their nature as denizens of the Plane of Probability makes these creatures unpredictable. In fact, initial attempts to wound them were totally unsuccessful, as they would blink away from the aimed location of the strike. Spell patterns targeted at the creatures were stripped of their meaning by localized anomalies around the beings.&lt;br /&gt;
&lt;br /&gt;
Thus, at first, the beings had free reign of their respective cities. The zen-types cast a spell that suggests the intersection of improbabilities, scissoring off whatever limbs happen to be caught within them. The star-types created storms of objects whirling around them via telekinetic force, and they hurled chunks of ice-cold crystal at defenders. Most brutal of all, the starlight harbingers would occasionally summon sky-high rogue moongates, which would invariably tear apart anyone in the near vicinity. Run immediately if you see such a being calling forth a gate.&lt;br /&gt;
&lt;br /&gt;
Fortunately, defenders soon discovered a method to weaken the creatures, stripping them of their ability to avoid attacks: A Cleric must Uncurse them. Mother Whiteburn, Chosen of Drogor, said that she could feel Harawep&#039;s influence within a curse upon them, and this allowed her to break it. Rumors of sorcerous spells affecting the creatures are unconfirmed. I did glimpse an apparent moon mage cast upon one of the creatures, at which point it strangely turned and followed him. I was unable to detain him for comment. He was a green-scaled S&#039;Kra Mur dressed in a dapper suit and bowtie, if a reader should spot such a person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Renowned Visionist Miskton, Court Mage of Ilithi, was kind enough to share several visions with me that he feels pertain to the current events. They are too numerous to list here, and thus I encourage readers to confer with him at his next Visions meeting, whereupon they will be discussed in detail.&lt;br /&gt;
&lt;br /&gt;
Father Padhg also told me he experienced a strange vision, one not shared by any others that I spoke to. Just before the first attack, as he was resting after combat, he suddenly felt as if he were drowning and could not breathe. His vision went dark, and he dreamed of shadows, which swam through the dark water in front of him. Later, he awakened to find himself face to face with a dolphin and one of the shadows, and, as he put it, &amp;quot;Eluned chased the shadow away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Father Soraent&#039;s Advice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To our great fortune, we in Zoluren were lately visited by Father Soraent, an investigator of the High Temple known for his ability to commune quite physically with the gods. At the start of his visit, he experienced such communion as a stream of spiders, doves, and tabby cats poured forth from his mouth. He spoke to us: &amp;quot;Sorcery, Necromancy, perversions of Fate, disruptions of the Web, all of this adds up. In haste, in greed, in lust for power, in ignorance, in hubris, the non-pious poison Her Work.&amp;quot; He means, of course, that Harawep&#039;s Web of Fate is corrupted, poisoned, allowing these extraplanar beings into our own Plane of Abiding.&lt;br /&gt;
&lt;br /&gt;
He went on to explain that the Immortals are of three minds as to how to combat this corruption, of which the creatures are a symptom. Tamsine wishes to purify the corrupted pieces so that threads can be spun anew. Albreda thinks to dismantle the rifts through which these creatures seem to come. Harawep feels that we must burn out the poison and all touched by it. She grows impatient and will slaughter all life on this plane before she allows the Web to die. At the end of Father Soraent&#039;s speech, he was overcome by the voices of the goddesses themselves, each urgently plying Her own solution.&lt;br /&gt;
&lt;br /&gt;
Father Soraent implores all to seek out the priestesses of Tamsine, Albreda, and Harawep, who have been sent out by the High Temple. Some are located within our very own Crossing Town Green, though I have been assured they are in other cities as well. The priestesses have tasks for us that will aid in their particular attempts to deal with the corruption of the Web. I join him in urging all to participate. Further, I would like to reiterate Father Soraent&#039;s belief that Sorcery and Necromancy are causes of this terrible plague. Choose wisely the spells that you use. Remember, within our hands rests the fate of Fate itself.&lt;br /&gt;
&lt;br /&gt;
With humility,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Zoluren&#039;s Herald,&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_-_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Catalog_of_Curious_Observations&amp;diff=532228</id>
		<title>Catalog of Curious Observations</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Catalog_of_Curious_Observations&amp;diff=532228"/>
		<updated>2020-10-25T22:56:31Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Catalog of Curious Observations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This catalog will be updated periodically just so that all moon mages have a repository of observations that are not readily available.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Things Learned from Group Prediction==&lt;br /&gt;
1. A thrumming buzz with metallic undertones projects within your mind, &amp;quot;Defilers could never resist walking through an open door, and now your insolence compels you further.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. A thrumming buzz with metallic undertones projects within your mind, &amp;quot;You dare attempt to break every window in a house that was never yours!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. A thrumming buzz with metallic undertones projects within your mind, &amp;quot;Hopeless children can only corrupt all that they encounter.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. An irritated buzz with metallic undertones projects within your mind, &amp;quot;These desperate circles have only ever had one end.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. You sense disturbing ripples in the Web of Fate. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Disturbing ripples undulate across the network of streaking lights that buffer the edges of the microcosm from the relentless expanse beyond!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. An irritated buzz with metallic undertones projects within your mind, &amp;quot;This path is already perfectly set, as it is for all things, and it leads rightfully to your much deserved suffering!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. A pale visage with striking red hair [Pelag ai Aldam] flashes in your mind before manifesting into an acute sensation of crossed-daggers being simultaneously driven through opposite ends of the base of your skull and out each orbital socket!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9. A large tear briefly ruptures the latticework of light buffering the edges of the microcosm as a hulking creature emerges!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10. Ten luminous limbs pierce the air, which begins to turn astonishingly... porous. Having found purchase, a maddened starlight harbinger hauls itself through the pores, into dramatically brightened existence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11. A maddened starlight harbinger spins violently, swinging its legs from side to side!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12. A brief wave of disorientation washes outward as reality itself tears wide open, forming a sky-high rogue Moongate tinged with screaming, razor-edged shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13. Tidal waves of force erupt from a sky-high rogue Moongate and wash over the area. (Many are slain). &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14. Bright points with luminous tails arise out of the air above the starlight harbinger, flung in descending arcs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15. A crystal pebble flies by at a tangent to Aaoskar, icing his back. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16. A sky-high rogue Moongate collapses in on itself. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
17. The contrail of a vaporous aggregate with a vivid white heart [comet] etches a line across the air. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
18. An icy mare&#039;s-tail [cirrus uncinus clouds] with a crystal pebble for its core streaks diagonally across the air, and its contrail frosts Mondmorder&#039;s chest in passing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
19. The starlight harbinger has the same bauplan as its inferior cousin: a pseudo-spider with too many legs. Whereas a starcrasher&#039;s integument is translucent, this creature shines a blinding white -- itself a living array of ripped seams between Elanthian air and some cold star.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20. Native to the Plane of Probability, the starcrashers and starlight harbingers are lesser incarnations of physics. Like most interlopers from that plane, their usual method of interaction is violent and inexplicably hostile. You have heard of such creatures occasionally keeping company with Traders and Moon Mages. Despite its expected hostility, this particular harbinger&#039;s maddened behavior is quite extraordinary, almost... Elanthian in a way. You think it may be susceptible to forbidden Teleologic Sorcery.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
21. Digmo screams! You turn in time to watch his body impact one of the streams of terrible light. His flesh is incinerated in front of your eyes, leaving weakened bones which blow away like loose granules of sand. Within seconds nothing remains of Digmo, not even ash at your feet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
22. The ovoid body lands an awesome strike that shatters every bone in the left arm, ripping it from its socket.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
23. The ground cants, and your surroundings are thrown into absurdity. Every right angle comes alive with hyperemphasis, slewing together to form a zenzic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
24. You stagger as everything in the area pitches like the deck of a cog in high seas. A zenzic crawls out of an orthogonal intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
25. Tidal waves of force erupt from a sky-high rogue Moongate and wash over the area!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Observations from Communications with Extra-Planar Entities==&lt;br /&gt;
1. You feel the presence of something close.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. The shadows billow and swirl, and an ill wind caresses your mind. The shadowling snarls strangely for a moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. Something very close is making an odd sound, lets hope it is friendly, or at least small.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Shadows writhe in anger around the translucent obelisk, almost as if cowering from the unfocused concepts and psychic energies battering them.&lt;br /&gt;
Spooling lengths of melting shadow drip upward and outward from the obelisk, buffeted by the myriad forces and blunt assault. For a brief moment, you see a snarling face with too many eyes, but it melts into nothingness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. The shadows writhe violently, and you hear a multitude of voices echoing in rage, &amp;quot;Children of Grazhir&amp;quot;, repeatedly, growing louder and louder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. The shadows swarm around the obelisk, covering it in inky blackness! Rippling under unseen forces, the shadows suddenly freeze in place, and thrust jaggedly outward!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Shadows writhe in anger around the translucent obelisk, almost as if cowering from the unfocused concepts and psychic energies battering them.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. Spooling lengths of melting shadow drip upward and outward from the obelisk, buffeted by the myriad forces and blunt assault. For a brief moment, you see a snarling face with too many eyes, but it melts into nothingness.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9. The Guardian scurries west.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10. You feel the shadows vibrate with a brief and violent movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11. The shadows swarm around the obelisk, covering it in inky blackness!  Rippling under unseen forces, the shadows suddenly freeze in place, and thrust jaggedly outward!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12. Defilers, is it not enough that you bid us to do your petty errands, that you wish to bind us to answer your questions in your primitive tongue?&#039;.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13. The shadows playing across the obelisk coalesce into a tight mass, and lash out towards you!  You leap aside, but the tendril cracks you across the head painfully!  Your mind is filled with a howl of rage, raking across your mind, demanding you leave!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14. With an explosion outward, the writhing mass radiates away from the obelisk, buffeting you as it dissipates into nothingness!  You sense the intrusion leave, and the whispers silence.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15. Aerathor dances about the obelisk, chanting softly.&amp;lt;br&amp;gt;&lt;br /&gt;
    A faint light pulses within the obelisk.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==A Lunar Experiment: The Arbiter&#039;s Stylus==&lt;br /&gt;
This was an event run by the Trader Rafano. Kudos and many thanks to him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. With a screech of shattering glass, the Negotiants suddenly unfold from empty air, extend fractal extremities that bristle with red hot crystal needles, and begin to survey the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. With a screech of shattering glass, the Negotiants suddenly unfold from empty air, extend fractal extremities that bristle with red hot crystal needles, and begin to survey the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. With a screech of shattering glass, the Negotiants suddenly unfold from empty air, extend fractal extremities that bristle with red hot crystal needles, and begin to survey the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. perc negotiants:  You suddenly forget what you were doing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. look negotiants:  The Negotiants are an arcane mosaic of crystalline tesserae which spiral ceaselessly in precise telekinetic trajectories, conforming to some kind of abstract symmetry.  Surrounding the crystals is a clockwork of nothing more than spun glass and refracted light.  Thinly tangled loops and thorns and recurved spires whir along without any immediately obvious purpose.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. The Negotiants extend a line of swirling crystal into a broad loop held before them, the space within contorting and shimmering into a bizarre kaleidoscopic polytope which slowly morphs and shifts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
7. The Negotiants rotate slowly in place, as if viewing the area through the lens of the polytope.  Distorted images fracture behind the shifting geometries, ephemeral and angular.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. As the Negotiants scan the area, you catch a glimpse through the polytope -- branching equations reduce physical phenomena to shifting abstraction and expanding polynomials.  Functions asymptotically weave across infinity, and reality itself is laid bare.  The scattered symbols of the Arbiter&#039;s Stylus blossom behind the polytope, radiant and sharp.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9. The Negotiants rotate slowly in place, as if viewing the area through the lens of the polytope.  Distorted images fracture behind the shifting geometries, ephemeral and angular.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10. Through the polytope, degenerate bijectives swirl harmoniously between linear morphisms, algebraically reducing dust, light, gravity, time, to monoid variants.  You have no framework to comprehend the otherworldly information creeping through the Negotiants lens, and find yourself gritting your teeth as your mind tries to make sense of it all!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11. As the polytope rotates around the Negotiants, you are able to see twisting lines of abstraction rendered into reality, cycling between symbol and substance.  The faded symbols of the Arbiter&#039;s Stylus wink in and out of being, language drawn from the rules of reality.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12. Woten says, &amp;quot;I think this is how they must communicate. By describing the laws of their reality in equations.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13. Woten asks, &amp;quot;An equation solved?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14. Rafano wistfully says, &amp;quot;Who knows what universal laws those equations describe . . .&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
15. Suddenly, your head fills with the psychic backlash of the Negotiants chatter, &amp;quot;... HAS BEEN NOTED AND ACCOUNTED FOR THE CONTRACT REMAINS AS INTENDED THIS STANCHION REMAINS...&amp;quot; before meandering into whispers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16. The Negotiants begins to whirl chaotically, their crystalline form rapidly retracting into nothingness and suddenly, they vanish!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Grazhir: The Cosmic Pendulum and its Influence on Astral Travel==&lt;br /&gt;
1. Grazhir&#039;s mana flows in 6 ways: effortlessly, swiftly, steadily, hesitantly, dangerously low, and eventually reaches near exhaustion.  The flow of mana decreases incrementally from effortlessly flowing to near exhaustion and then increases from near exhaustion to effortlessly flowing, swinging back and forth like a pendulum.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. We also know that as the number of mages entering the microcosm increases the level of distortion increases. We do not know all the degrees of distortion as we felt it would be unwise to push these limits.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. However, we do know that the Astral Plane immediately repairs all distortions once all those within the Astral Plane return to the Plane of Abiding.  This is apparent because the mana flows become smooth once again.  This suggests that the Astral Plane is more resilient to our intrusions than we once thought.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. What are the practical implications of our research?  At this time, we believe that astral travel is safer when mana tends to flow effortlessly and when distortion is minimal.  The reasons are simple.  Less available mana and greater distortion likely makes travel more difficult.  This is something that I observed from my own experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Dream Theory References ==&lt;br /&gt;
1. ask researcher about pillar &amp;lt;br&amp;gt;&lt;br /&gt;
A busy researcher says, &amp;quot;Between Axis and the other shards are ten pillars. Each stream of Grazhir mana routes through one of the pillars before connecting to Axis. This gives us a constant for navigation and lets us approach Axis far closer than would otherwise be safe.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His face twists into a deep frown as he continues, &amp;quot;Unlike the rest of the microcosm, the pillars are a construct. There is no force that would cause mana to clump together in any configuration, let alone into a round number. The truth behind the pillars is...hard to put into words. Neither hand nor tool nor the conscious mind of an architect went into their construction. Yet there they are, monuments to our glory and a vast perversion of the microcosm&#039;s nature.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He concludes in a grave voice, &amp;quot;If you ever need to understand why the others hate us, look at the arrogance and unconscious manipulation that warps the very fabric of a plane. The pillars show us why they rage.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mission of Mercy ==&lt;br /&gt;
&lt;br /&gt;
1. The obelisk shifts slightly, as though displaced in space, and fractures wind across its surface.  A cold wind issues forth, screaming, and for a moment, the darkness feels thicker, oily.  You feel a great pressure, and the ritual salt circles begin to smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Twisting with an inky glow, the ritual circles explode into a fine cloud and vanish.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3. After some time, the winds cease and the obelisk shifts again, almost as if it has slotted back into its normal location.  The darkness feels less viscous, the area once again as it should be.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Suddenly, a tickle in the back of your mind, a plea.  A desperate being begs for aid, but cowers in the distance, in safety, beneath the watchful gaze of looming monstrosities.  You are left with the impression that now is not the time to make noise.&lt;br /&gt;
Silence.  There is only silence.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Read_the_Ripples_quest&amp;diff=532190</id>
		<title>Read the Ripples quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Read_the_Ripples_quest&amp;diff=532190"/>
		<updated>2020-10-24T15:30:55Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
*50th Circle&lt;br /&gt;
*2 open spell slots&lt;br /&gt;
*You must know the [[Seer&#039;s Sense]] spell&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This quest is extremely unforgiving, you will likely die at least once if not more. Bring [[favor]]s.&lt;br /&gt;
*It can be done any time of the day or night. &lt;br /&gt;
*Knowing [[Tenebrous Sense]] or having a light source (torch, gaethzen, etc) will make it easier to find your way in and out of the Unfathomable Grotto&lt;br /&gt;
*Knowing [[Piercing Gaze]] will make it possible to complete this quest when there is cloud cover&lt;br /&gt;
*Knowing [[Clear Vision]] and [[Aura Sight]] will also make observations easier and reduce the likelihood of a failed observation&lt;br /&gt;
*If you interrupt the ritual, you will have to die to get a new fragment and begin again.&lt;br /&gt;
*If you really want to make this quest easy, get a bard to use sanctuary in the obelisk room.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
# Before you begin, completely fill your [[Prediction#Prediction_pools|prediction pools]].&lt;br /&gt;
#:NOTE: You do NOT need to fill your future events prediction pool; just the 5 skillset prediction pools.&lt;br /&gt;
# Travel to the Shard Moon Mage Guild (in the Great Tower) and {{com|ask}} {{tt|Mortom about rtr spell}}&lt;br /&gt;
#:Mortom adjusts his monocle and says, &amp;quot;You seek forgotten lore, do you?  Or is it forgotten?&amp;quot;  He smiles softly, &amp;quot;And if not, why do we not teach it openly?&amp;quot;  He draws you close and continues in a barely audible whisper, &amp;quot;I would start your search in the Dragonspine Mountains, but do not trust what you find there.&amp;quot;  He releases you and starts to turn to his mirrors before hesitating, &amp;quot;Do take care, I would not lose a promising student such as yourself.&amp;quot;&lt;br /&gt;
# Go to the [[RanikMap62|[The Frozen Heavens, Unfathomable Grotto]]]. This is where the obelisk is.&lt;br /&gt;
#*&#039;&#039;Optional&#039;&#039;: This room is dark, you should use [[Tenebrous Sense]] or bring a light source.&lt;br /&gt;
#*For Genie users, go to Genie Map 62, Roomid 171&lt;br /&gt;
#*For Lich users, narost Map 62, Roomnumber: 11753 then east twice.&lt;br /&gt;
#*&#039;&#039;&#039;Do not linger in the obelisk room. Get in. Do your thing. Get out.&#039;&#039;&#039;&lt;br /&gt;
# {{com|study}} {{tt|obelisk}}&lt;br /&gt;
#:An oily voice oozes from the obelisk, slowly filling your mind, &amp;quot;Freely listen to me... free, help me, free me.  I need you.  Betrayed.  Betray you.  You trapped me, me, me, ME.  Listen.  LISTEN.  Save me.  Must save me.  Save rewards, yes.  Quickly... Listen...&amp;quot; the voice trails off to a malicious whisper, until that too fades from your hearing.&lt;br /&gt;
# {{com|listen}} {{tt|obelisk}}&lt;br /&gt;
#:The voice oozes into your mind, &amp;quot;Wait.  I know you, I know your lineage.  Use you.  Yes.&amp;quot;&lt;br /&gt;
#:Static violates your mind, rasping over your thoughts.&lt;br /&gt;
#:&amp;quot;You seek power.  You always do, heedless.  Another set of footsteps in a groove so deep it threatens the foundations of creation.  This suits.  Prepare your mind, infuse it with perspicacity.&amp;quot;  A nigh-infinite skein of unfamiliar stars floods your visions before fading into a crepuscule sky.  &amp;quot;A splinter of your freedom.  That is my price.&amp;quot;  As the voice withdraws, you find yourself kneeling before the obelisk, your forehead pressed to the chill surface.&lt;br /&gt;
#*At this point you will be kneeling, with some spirit and concentration loss.&lt;br /&gt;
# {{com|listen}} {{tt|obelisk}}&lt;br /&gt;
#:Terrible psychic pain burns through you as unseen hands recklessly rummage through your mind, seeking, always seeking.  Your psyche is torn asunder as a fragment of you, your destiny, is ripped away.&lt;br /&gt;
#:The now familiar voice seeps into the gaping hole in your memories, &amp;quot;What is this morsel?  Even a meager vessel such as you can hold more!  Fill yourself before you return!  A temptation.  A mockery.  Freedom denied.  Trapped.  You trapped me.  All of you, the same.&amp;quot;  The voice trails off in a sob as the psychic pain ebbs away.&lt;br /&gt;
#:A milky white fragment coalesces in your right hand.&lt;br /&gt;
#*At this point you will be laying/prone, with significant spirit and concentration loss.&lt;br /&gt;
#*Do NOT listen to the obelisk a third time. You will die from spirit loss.&lt;br /&gt;
#*Do NOT stow the fragment. Hold it in your hand.&lt;br /&gt;
#Go to a safe room where you will not be attacked and are under open sky (not indoors).&lt;br /&gt;
#{{com|sit}} or {{com|kneel}}&lt;br /&gt;
#*Don&#039;t stand back up until you finish the observations. If this phase of the quest is interrupted (standing, dying, etc.) you will need to start over completely. Your observation pool was partially drained by the fragment. &lt;br /&gt;
#&#039;&#039;Optional:&#039;&#039; Wait for your concentration to return to full and then cast [[Piercing Gaze]], [[Clear Vision]], and [[Aura Sight]]&lt;br /&gt;
#*If you do not have Piercing Gaze, make sure the skies are clear and will remain clear for the next 20 minutes via Predict Weather.&lt;br /&gt;
#{{com|invoke}} {{tt|fragment}}&lt;br /&gt;
#:You gaze towards the heavens, seeking their silent guidance while firmly gripping your white fragment&lt;br /&gt;
#:At the ritual&#039;s peak, your prophetic connection blooms a thousand-fold.  You are alone.  An infinitesimal speck in space and time adrift in an infinite sea of possibility.  The course of your past, present and future are dictated by ceaseless currents beyond any mortal control.&lt;br /&gt;
#:But infinitesimal is not insignificant, and control is not understanding.  These are indisputable facts etched into the essence of every prophet.&lt;br /&gt;
#:As your consciousness drifts amongst the currents of Fate, you find yourself drawn towards the planet Ismenia.&lt;br /&gt;
# Wait for something like this message. This is not the exact message. As your consciousness drifts amongst the currents of Fate, you find yourself drawn towards &amp;lt;celestial object&amp;gt;.&lt;br /&gt;
#{{com|observe}} {{tt|&amp;lt;celestial object&amp;gt; IN SKY}}&lt;br /&gt;
#*To help resolve parser issues try {{tt|OBSERVE ELANTHIAN SUN}} and/or {{tt|OBSERVE &amp;lt;CELESTIAL OBJECT&amp;gt; IN SKY}}&lt;br /&gt;
##Do not stow the fragment, do not use a telescope&lt;br /&gt;
#:You may find utilizing this [[RTR_(script)|script]] easier to make your Read the Ripples observations. &lt;br /&gt;
#Repeat the previous two steps until the spell ends.&lt;br /&gt;
#:As your ritual ebbs away, you find yourself returned to a world of immutable, indisputable facts.  Things that are, are, and things that are not, are not.  A faint dissatisfaction lingers with you, for you are still alone, infinitesimal.&lt;br /&gt;
#*Make sure your observe was successful. If you see the messaging &amp;quot;You see nothing regarding the future.&amp;quot;, observe again!&lt;br /&gt;
#*You should see the following messaging:  A faint, sterile light begins to emanate from a milky white fragment.&lt;br /&gt;
#{{com|stand}} and return to [The Frozen Heavens, Unfathomable Grotto]&lt;br /&gt;
#{{com|give}} {{tt|obelisk}}&lt;br /&gt;
#:The oily voice, flush with chthonic tones, intrudes upon your mind, &amp;quot;Destiny!  Absolution... reward.  Give it to me!&amp;quot;&lt;br /&gt;
#:The fragment dims as a cascade of colors pulses within the obelisk.&lt;br /&gt;
# {{com|focus}} {{tt|fragment}}&lt;br /&gt;
#:A sense of understanding and wonder fills and you feel on the brink of a deeper understanding of the heavens.  You&#039;re certain you could unlock this secret with further study of the fragment.&lt;br /&gt;
#:[Learning the Read the Ripples spell will require two spell slots.]&lt;br /&gt;
# {{com|study}} {{tt|fragment}}&lt;br /&gt;
#:You gaze at the fragment, seeking beyond the physical, and discover layers upon layers of detailed formulae describing the relationship of a complex lunar ritual, the heavens and fate.  You set yourself to memorizing these revelations until you are certain you could invoke them at will.&lt;br /&gt;
#:[You have learned the Read the Ripples spell.]&lt;br /&gt;
#:The fragment bursts into a cloud of frozen starlight which quickly dissipates.&lt;br /&gt;
#:Roundtime: 30 sec.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Asking other guildleaders about the spell will result in the following messaging:&lt;br /&gt;
**Lomtaun smiles softly and says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Cherulisa says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Gylwyn runs her fingers through her hair and says, &amp;quot;Chasing rumors of forgotten knowledge is a trial we all go through.  Some of us even find something at the end of our search, though many come to regret it.  You should speak with Mortom or Tiv, they may be able to set you on a fruitful path.&amp;quot;&lt;br /&gt;
**Kssarh says, &amp;quot;Yet again you&#039;ve failed to meet my expectations for you, meager though they are.  Get back in the library and learn the proper names for our spells before I&#039;m forced to invent a truly creative punishment like freezing you in a godsforsaken cave with a hostile extraplanar entity.&amp;quot;&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events/Logs/Log_of_A_Mission_of_Mercy:_Part_1&amp;diff=532178</id>
		<title>Current Events/Logs/Log of A Mission of Mercy: Part 1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events/Logs/Log_of_A_Mission_of_Mercy:_Part_1&amp;diff=532178"/>
		<updated>2020-10-23T20:41:45Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerLore}}&lt;br /&gt;
This discussion occurred at the Steps of Arishalan on the outer face of the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The state of relations between us and creatures from the Plane of Probability remains unstable, at best. For reasons we do not fully understand, probabilistic entities are hostile towards us. They abhor us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aviada smirks.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Last year, a small group of Moon Mages presented the theory that the unconscious mind may warp the fabric of probability. We posited that this manipulation may be one of the causes of hostile relations between the two planes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia nods.&lt;br /&gt;
&lt;br /&gt;
Lagu makes a grunting noise.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We sought the help of the Nomads of the Arid Steppe to help explore this theory further. Of all the Moon Mage sects, the Nomads have arguably been the most at peace with extraplanar entities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quentiana sighs.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It was thought that if we could clear our minds of unconscious desire through a Nomad ritual we might better be able to hear the whispers of Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thus, a few short months ago, the Nomad shaman Quentiana led us in a ritual dance meant to place our minds in a receptive state. It happened right here, on the Trabe Plateau, where we now stand. Meditating to the beat of ritual drums, Moon Mages and non Moon Mages alike open minds and hearts to whatever message might be heard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quentiana winces.&lt;br /&gt;
&lt;br /&gt;
Quentiana takes a seat.&lt;br /&gt;
&lt;br /&gt;
Lagu takes a seat.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Accounts of what followed the ritual differ from viewer to viewer, but what is certain is that we experienced the power of forces from another Plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Lagu settles himself on a step.)&lt;br /&gt;
&lt;br /&gt;
Dantia nods.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The body and consciousness of the Shaman Quentiana were possessed by entities that spoke through her, using her voice to scream at us in an ancient tongue, calling us Seekers of Moon and Defiler. She later described the entities as embodiments of raw emotion. Rage, Hatred, Famine, and Fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aviada frowns.&lt;br /&gt;
&lt;br /&gt;
Quentiana gazes down at the ground.&lt;br /&gt;
&lt;br /&gt;
Lagu nods.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;A breach opened, spilling out extraplanar creatures who launched an immediate attack. Several died, including Quentiana. The Tribes who gathered to watch the ritual deserted her. They claimed she had angered the Spirits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar frowns.&lt;br /&gt;
&lt;br /&gt;
Dantia nods.&lt;br /&gt;
&lt;br /&gt;
Aviada folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Needless to say, we did not find the path to peace that night. But we knew that we had to keep trying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;That is why we are here tonight. Our journey towards understanding begins anew, and we ask for your help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Hidden away in a dark grotto of the Frozen Heavens, high in the Dragonspine Mountains, there is an ancient obelisk. A consciousness lingers near it. A powerful, but desperate, entity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We know that this entity is probabilistic in nature because of the - Reward - that it gives. A reward that is hard won. In exchange for draining the prediction pools of a Moon Mages, what the entity refers to as &amp;quot;a splinter of freedom,&amp;quot; the entity gives knowledge of the Read the Ripples spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;For those that view this trade as insidious, we must not forget that so many of us have accepted the bargain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar nods.&lt;br /&gt;
&lt;br /&gt;
You nod at Aaoskar, in complete agreement with his views.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We must look beyond the transaction. Let us consider why it is offered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;About 35 years ago, around 1 Nissa the Maiden 400AV, a Dwarven explorer removed a white disk from the obelisk, perhaps a representation of Grazhir. This removal resulted in his death. It is not known exactly how the Dwarf died, but it is rumored that the Children of Kalestraum stole the disk from his body and still keep it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu dryly says, &amp;quot;And it brutally destroys the bodies of those who displease it even slightly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar nods to Lagu.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;But more importantly, the removal of the disk resulted in serious planar instability. A planar breach opened a doorway for extraplanar beings, like Nimbuses. They stalked the snowy peaks of the Frozen Heavens and lingered around the Obelisk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Tozu, Apprentice to Mortom, closed the planar breach on the obelisk shortly after its discovery using thealstones gathered by adventurers. He described the enchantment as merely a patch, not quite a repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Something lingered in the obelisk, even with the patch. Trapped. Begging for help, for freedom. The entity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Approximately 16 years later, around 13 Moliko the Balance 416 AV, a rift was forcibly reopened by an unknown person or entity into Guildleader Mortom s chamber. Nimbuses poured through. Tozu once again patched the Obelisk. And the entity grew desperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It sends the same messages to listeners now as it did years ago. &amp;quot;Free, help me, free me,&amp;quot; it says. &amp;quot;I need you. Betrayed.&amp;quot; &amp;quot;Save me,&amp;quot; it implores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar asks, &amp;quot;It demands a sliver of our freedom in exchange for secret knowledge, for power. What the entity takes from us is our prophetic pools. But why would it call this freedom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Aaoskar asks, &amp;quot;What we collect in our prophetic pools is the raw material we use to reshape our destinies at will. That is the freedom the entity describes. But a display of divination is not what the entity seeks. No, it wants the raw materials of our prophecy. And what does prophecy draw from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar exclaims, &amp;quot;Probability!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aviada shudders.&lt;br /&gt;
&lt;br /&gt;
Aaoskar nods emphatically.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We believe that what this entity seeks, and what it extracts, are the elements of its original nature. Separated as it is from probability, and trapped on this Plane, Moon Mages are the only way it has to get a taste of home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Eyst nods.&lt;br /&gt;
&lt;br /&gt;
Flickering lilac radiance erupts from seemingly nowhere, forming a jagged rift in the air. Hashi steps out from within the light, followed by a gust of chill winds. The rift vanishes as swiftly as it appeared.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Regardless of whether we are right or wrong about its origins, we know that it begs for help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lagu tips his hat to Hashi with a courteous nod.&lt;br /&gt;
&lt;br /&gt;
Quentiana says, &amp;quot;Home....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The entity etches upon our mind his feeling of betrayal, its entrapment, its yearning for freedom, apparently something that only Moon Mages can grant. We plan on giving this being what it asks for. We will give it the raw material we use to reshape our own destinies. But we will ask for nothing in return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hashi waves her hands around.&lt;br /&gt;
&lt;br /&gt;
Evivere frowns.&lt;br /&gt;
&lt;br /&gt;
Aviada folds her arms across her chest.&lt;br /&gt;
&lt;br /&gt;
Bowing slightly in your direction, Hashi brings her hands up to shoulder height and makes a fist with the right hand while covering it with her open left hand.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We hope that with good intention and a focused and present mind, we will not only help this being, but demonstrate to other probabilistic entities that peace is possible. We ask for your help in this mission of mercy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hashi nods to Lagu.&lt;br /&gt;
&lt;br /&gt;
You beam in loving admiration at Aaoskar.&lt;br /&gt;
&lt;br /&gt;
Lagu leans forward.&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Current_Events/Logs/436-01-06-Log_of_A_Mission_of_Mercy:_Part_2&amp;diff=532177</id>
		<title>Current Events/Logs/436-01-06-Log of A Mission of Mercy: Part 2</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Current_Events/Logs/436-01-06-Log_of_A_Mission_of_Mercy:_Part_2&amp;diff=532177"/>
		<updated>2020-10-23T20:41:26Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerLore}}&lt;br /&gt;
&#039;&#039;&#039;Log of A Mission of Mercy, Part 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ankis Dir Observatory, outside Leth Deriel&amp;lt;br&amp;gt;&lt;br /&gt;
OOC: October 10, 2020 beginning at 9:00 PM EST&lt;br /&gt;
&lt;br /&gt;
______________________________________&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We meet here at the Cosmic Eye to discuss the details of a plan that we hope will bring some measure of peace to a probabilistic entity in the Frozen Heavens, high in the Dragonspine mountains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus grins at Dantia.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Windus.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I will give a brief factual background to provide context and to illuminate the rationale behind this quest. Those who were present at the recent meeting at the Trabe Plateau should be familiar with this information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atazai mutters something into the air.&lt;br /&gt;
&lt;br /&gt;
The Dwarf gives Zalinyar a baleful scowl then asks, &amp;quot;Were you planning on becoming part of the scenery around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;There is a consciousness in an ancient obelisk in the Unfathomable Grotto, high in the cold Dragonspine mountains just south of here. This entity is clearly probabilistic in nature, for in exchange for a Moon Mage&#039;s stored observations of the heavens it trades deep knowledge of the stars in the form of the spell we call Read the Ripples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atazai blinks.&lt;br /&gt;
&lt;br /&gt;
The Dwarf rubs his nose and squints.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Let me be clear - this knowledge is not gained without paying a high price. This entity is neither benevolent nor kind. It is powerful and violent, often killing the mage that attempts to listen to its voice. But those who have listened know that the exchange is offered out of desperation, for the being is trapped in the obelisk and begs for help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The translucent obelisk, with four disks representing what appear to be the four moons, has long maintained a silent vigil in the mountains. Its builders and its purpose remain a mystery. What is known, however, is that about 35 years ago, around 1 Nissa the Maiden 400AV, a Dwarven explorer removed a white disk from the obelisk, resulting in his death. It is rumored that the Children of Kalestraum stole the disk from his body and still keep it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The removal of the disk resulted in serious planar instability. A planar breach opened and out poured extraplanar beings, like Nimbuses, which still stalk the snowy peaks of the Frozen Heavens to this day. Tozu, apprentice to Mortom, closed the planar breach by creating a replacement white disk out of thealstones. He described it as merely a patch, not quite a repair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Something lingered in the obelisk, even with the patch. Trapped. Begging for help, for freedom. The entity. A second patch was applied 16 years later, and the entity grew desperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis scratches distractedly at his stubble.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It sends the same messages to listeners now as it did years ago. &amp;quot;Free, help me, free me,&amp;quot; it says. &amp;quot;I need you. Betrayed.&amp;quot; &amp;quot;Save me,&amp;quot; it implores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Was the entity there before the removal of the disc, or after?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We do not know for certain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar asks, &amp;quot;It demands a sliver of our freedom in exchange for secret knowledge, for power. What the entity takes from us is our prophetic pools. But why would it call this freedom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;What we collect in our prophetic pools is the raw material we use to reshape our destinies at will. That is the freedom the entity describes. But a display of divination is not what the entity seeks. No, it wants the raw materials of our prophecy. It wants probability. It wants to feel at home, through us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Many of my guild have accepted the bargain, willingly taking the only thing the captive entity has to offer in exchange for their observations. I am no exception. Like most if not all others, I did not consider the pain the entity felt as its words seeped into my mind, only the prospect of gaining a powerful reward from doing as it asked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Undoubtedly, many of you are aware of the tensions between the Plane of Probability and the Plane of Abiding. We have used various methods to try to understand the source of hostility, including attempting to speak with extraplanar being at the Taisgath obelisk, and more recently by attempting to appease the Spirits of the Nomads of the Arid Steppe on the Trabe Plateau with a ritual dance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The dance did not appease the Spirits. All present at the Trabe Plateau witnessed the wrath of extraplanar probabilistic beings. They spoke with hatred imbued in their words, calling Moon Mages Defilers before they launched an attack that left several dead, including the Shaman they possessed to deliver their message.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia nods.&lt;br /&gt;
&lt;br /&gt;
Cleyra gulps.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We looked for another way to show extraplanar beings that we seek peace. We thought that we could do just that by showing mercy to the entity in the Frozen Heavens, feeding our prediction pools to it without asking for anything in return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;When this plan was unveiled at the last meeting at the Trabe Plateau, most attendees expressed extreme skepticism. Most said that this is a bad idea, that it will do no good, and that it is too dangerous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Their words weighed heavily on Lenaea and I. We almost considered scrapping the plan altogether. But our resolve hardened. So many have taken advantage of this entity trapped in a dark cave, but now only a few want to help ease its suffering. No wonder creatures from the Plane of Probability hate us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We are aware of the danger and do not make light of it at all. We know that our efforts might prove futile. But we must do something. I must do something, even if it results in my death. I ask for your help in accomplishing this mission.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I will now describe the particulars of the plan. Of course, help from Moon Mages is most welcome, but we will need the help of many guilds if we are to have any measure of success.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;In a few weeks&#039; time we will gather here, at the Cosmic Eye, and travel as a group to the Frozen Heavens. Before traveling to the obelisk, Moon Mages who plan to participate will be asked to fill their prediction pools to capacity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The area surrounding the obelisk is dangerous. Nimbus stalk the frozen mountains and will attack any who linger there. We hope that some adventurers will assist in creating a sanctuary around the obelisk, such as a Bard through a sanctuary spell or a Paladin through a banner of truce, or both.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth nods to Aaoskar.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;To further ensure safety, we hope that empaths and clerics will attend to help heal any wounds and to raise any who are struck down. I must speak honestly - this plan is very dangerous. I expect that death will come to some who interact with the entity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Finally, before beginning the ritual, we will ask someone to offer a prayer to Rutilor or Chadatru, gods of truth, to ask that our hearts and our minds will remain pure in our efforts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia nods at Aaoskar, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Atazai gets a bronze statue from inside her waterproof bag.&lt;br /&gt;
&lt;br /&gt;
Atazai raises her bronze statue high into the air rallying all who see into battle!&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Now. The ritual itself. This can be performed by any who are pure of heart and mind, but it would be best done by Moon Mages. We will draw Tyura Circles to improve our spiritual state, thereby helping us act with pure motive and to bring our thoughts and actions into harmony.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We will draw three ritual circles with salts purchased from the Temple of Enlightenment, west of Shard. The number of circles is important. We hope that the probabilistic entity will appreciate the mathematical expression of the ritual. Perhaps the use of three, a prime number, found in the number of salts used for each circle, the number of circles, and the number of people leading the drawing of each of the circles, will draw the entity&#039;s attention. Thrice times Thrice times Thrice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;But equally important is the order of the circles, and what each represents. The first circle will be of white, pink, and violet salts, representing the recognition of being, reflected by the blanketing snow upon the mountain as it captures a single, perfect sunrise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The next circle will be of yellow, red, and white salts, representing the connection of all being, reflected by the savant eye, the ruddy moon, and the wisp of smoke that twists ever upward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;The final circle will be of red, orange, and yellow salts, representing the invigoration of being, reflected in the colors of the slow flame, the eternal beacon, that which burns and yet does not exhaust.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Once the circles have been drawn, we will ask the Moon Mages present to listen to the obelisk and offer their prediction pools to it without asking for anything in return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;What will happen after that I do not know. The entity may take our offering, but it may also kill us. I know not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I will not lie to you or mislead you in any way. This is dangerous. Very dangerous. We expect that some will die for their sacrifice. I ask that you make your peace with your gods before you travel to the Frozen Heavens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar stretches his arms.&lt;br /&gt;
&lt;br /&gt;
Aaoskar asks, &amp;quot;Now that the plan is laid out, are there any here who would help us carry it out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar studies the faces around him.&lt;br /&gt;
&lt;br /&gt;
Cleyra is hugging herself.&lt;br /&gt;
&lt;br /&gt;
You smile at Aaoskar.&lt;br /&gt;
&lt;br /&gt;
Ayliana raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Cleyra nervously says, &amp;quot;I don&#039;t... I don&#039;t know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar ponders.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I will help, certainly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;This seems like a high risk, no reward mission ... what could be gained from this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Any questions? As you can see, we are looking to clear out thoughts and to act in a peaceful way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra squints at Windus.&lt;br /&gt;
&lt;br /&gt;
Jycanth says, &amp;quot;It seems reasonable. You&#039;re offering in excess what many mages already offer? If that leads to ruin, it seems likely that ruin would come some day either way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth asks, &amp;quot;Am I understand that right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Very much so Jycanth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Windus, &amp;quot;We are hoping to show the probabilistic entities that we mean them no harm. We may be able to do just that by showing mercy to one of their kind who is trapped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth nods.&lt;br /&gt;
&lt;br /&gt;
Nefis whispers something to Aaoskar.&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;What is it that you are hoping this accomplishes? Not in the abstract but in the immediate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth says, &amp;quot;Sanctuary can be fickle, but I&#039;ll do some tests with the nimbus creatures and see if it helps there when I have time. If so, I&#039;m happy to assist with Bardic magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth smiles.&lt;br /&gt;
&lt;br /&gt;
You smile at Jycanth.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Many thanks. We appreciate your help greatly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra rubs her neck.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Not sure what a lowly Ranger such as myself could do ... I&#039;d more likely to be a liability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;It does seem like the sacrifices made to the entity are granting it some degree of peace, rather than helping it to escape. Not that we should necessarily trust its word, but the mages who have done so so far don&#039;t seem to have made any impact on the obelisk at least. But, aside from the potential that it is seeking to weaken the seal somehow...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;As a Warrior Mage, I am not sure I could be of any assistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ask Windus, &amp;quot;We will need a fire, for the cave is very dark. Will you tend it for us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;A token of kindness can go a long way. This is what we hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I&#039;ve interacted with the entity myself. And afterwards, it explicitly told me not to return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I have never had it tell me that. If it told you that, perhaps you should honor its wishes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says to you, &amp;quot;A fire-bearer? Fine, if you wouldn&#039;t mind me being a combat liability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Windus.&lt;br /&gt;
&lt;br /&gt;
Aaoskar asks, &amp;quot;As for the sacrifice itself, it is likely that it helps it in someway, else why does it beg for them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana asks, &amp;quot;I would be trying to escape in its shoes. But a larger question. If it was put there by betrayal, has it ever said what it was betrayed BY?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis says to Windus, &amp;quot;I&#039;d expect you are in tune with forces that the moonmages are not. Others may be able to pick up changes, or variations undetected by those who are directly invovled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra says, &amp;quot;I&#039;ve... already filled my prediction pools, as I understand it... My problem is I can&#039;t seem to make a prediction... so, ah... my knowledge is useless to me. If it helps this... thing feel better... Maybe I&#039;ll come along...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Almost as if it were lost in the desert wanting some water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Agalea.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;No it has not ever stated what betrayed it. Perhaps if tensions were eased, it would be less hostile and more likely to help...though at this time, this is not what we seek. we only seek to alleviate suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Cleyra, &amp;quot;Even if you don&#039;t particpate I&#039;m sure your insight will prove useful. Watchers may be able to see things that others who are offering their pools cannot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra gives a slight nod.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I will say one more thing about anyone who wishes to participate in drawing tyura circles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyst asks, &amp;quot;Curious... what was the experience of it taking from your prophetic pool like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You shudder.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Learn to use them before hand and make sure you know Niloa limits how often she will bless you with this gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth asks, &amp;quot;What exactly is a Tyura Circle?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Eyst, &amp;quot;Something between demon possession, the depth of terror, and the greatest elation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;You can also only draw one circle per day, the process is demanding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;It really is just different colored salt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;A tyurca circle is an Elothean tradition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth nods.&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;I have some questions about this thing. Did it just say &#039;Betrayal&#039; as one sentence? If so, maybe its the betrayer? Why is it trapped?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It is a process where one becomes more in tune with who they are, but they also are a way to guide one for spiritual growth and improvement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says to Eyst, &amp;quot;The experience is difficult to put into words, but one might liken it to having something clawed out of your brain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyst tugs at the tip of his mustache distractedly.&lt;br /&gt;
&lt;br /&gt;
You say to Cleyra, &amp;quot;It is a bit confusing. It does not speak it full sentences or full thoughts as we might.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina ponders.&lt;br /&gt;
&lt;br /&gt;
You say to Cleyra, &amp;quot;It does very clearly ask us for help, for freedom, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra exclaims, &amp;quot;So do prisoners who killed people!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;But that freedom is not freedom as most understand it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Cleyra, &amp;quot;And although it asks for freedom, no Moon Mage yet has provided freedom to this entity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Cleyra, &amp;quot;Not freedom as we understand it, as Aaoskar said.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;What does it look like? The thing its trapped in is translucent, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It is almost as if it is asking for a return to its conceptual state.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
Eyst says, &amp;quot;And that at just a small portion? Brave to want to go through it again. Maybe a mark in its favor that it didn&#039;t take advantage of what sounds like a position to take more than promised.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I don&#039;t know that it looks like anything. It&#039;s a consciousness. Nothing corporeal that I can recall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;I&#039;ve vivisected enough zendics that I probably wouldn&#039;t be much help in a situation like this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis nods.&lt;br /&gt;
&lt;br /&gt;
Nefis nods at Eyst, obviously agreeing with his views.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I do not think that this is a decision that anyone should make today. This is something a person should consider deeply. We are asking for much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You notice Miskton trying to remain hidden while speaking.&lt;br /&gt;
&lt;br /&gt;
You hear the voice of Miskton say, &amp;quot;It also leaves a small, but permanent gap in the memory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;It sounds like it could be fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And we won&#039;t fault anyone for coming just to watch, or for cutting and running if things go sideways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar asks, &amp;quot;A memory gap?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Tinkering with forces beyond our understanding that have the power to rend us all into pieces? Count me in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It does take a splinter of our freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus flashes a quick grin.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Our prophetic pools that are wiped from our minds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana asks, &amp;quot;Are we certain that is the only freedom it took?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
You notice Miskton trying to remain hidden while speaking.&lt;br /&gt;
&lt;br /&gt;
You hear the voice of Miskton say, &amp;quot;Unfortunately, it&#039;s rather difficult to examine your own mind for damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth chuckles.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I haven&#039;t noticed anything else missing from my mind or person, but, yes. Difficult to say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina ponders.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It is the only thing that I have noticed. But how can a person ever truly knows what happens to them at an unconscious level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;The traders dealt with the Arbiter in much the same way and I&#039;ve heard talk of spinal implants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I would think that Empaths would be able to tell if someone has an implant, as they can with Traders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;I would be willing to be that everyone has suffered some form of damage to their minds during their lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grin at Agalea.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I wish i knew more about the situation that runs in the Trader guild. I admit that my knowledge and understanding is mostly related to obscure knowledge within my own guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Agalea, &amp;quot;Is that your polite way to say that I&#039;m brain damages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Let me see if I understand ... you gain prediction pools by staring at the celestial bodies ... and that gives this entity &amp;quot;freedom&amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis says to you, &amp;quot;Some things are able to hide, even from Empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You wink at Agalea.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I will say that other than what I described, I haven&#039;t noticed any other ill effects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea exclaims to you, &amp;quot;Oh hun, you read my mind!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea hugs you, and you wrap your arms around her with a warm smile.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I have definitely seen people killed by the process, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Yes, Windus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;The reason I ask is, perhaps people who have already made the bargain should not do the offering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;It could be seen as an extension of our existing bargain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says to Ayliana, &amp;quot;Ah, I was about to ask about that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra nods to Ayliana.&lt;br /&gt;
&lt;br /&gt;
You say to Windus, &amp;quot;The freedom it speaks of is our ability to freely alter our destinies through predictions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Wouldn&#039;t it be better for those who have done the action before to do an act of penance for this being? I mean, it might show the sincerity of your actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod to Agalea.&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;Not that I think arming one&#039;s enemy is a good idea. But if you&#039;re going to go all out, might be worth taking the existing bargains into consideration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;In essence, giving it probability is giving it back some of its own essence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Perhaps the obelisk restrains its probabilistic nature into zero or one, and desires uncertainty as &amp;quot;freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Agalea, &amp;quot;Those who have visited this entity before might wish to atone for their prior sin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;I suppose it&#039;s possible that the small touch of our individual connections to the Plane of Probability might be over time allowing the entity to make a connection back to the plane and escape its confinement. If it escapes in that direction, though, I suppose there might not be any harm done. But then, the seal might be damaged in the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I definitely want to make penance. I acted without considering the Entity&#039;s plight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says to you, &amp;quot;History has recently shown that the wronged never get the chance for justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Sounds like the obelisk is its prison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And, speaking honestly, I know very few Moon Mages of sufficient skill who have ~not~ traded their pools for the spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I hope Tozu is as good as an artificer as we all think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says to Windus, &amp;quot;And if that is the case, there&#039;s usually a good reason why someone gets locked up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;It&#039;s a regret I&#039;ve always had, one of the few times in my life I should have listened to my mother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina quietly says to Agalea, &amp;quot;I&#039;m still hung up on the whole &amp;quot;permanent gap in the memory&amp;quot; thing. I have too many gaps aready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina rubs her eyes.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Maybe the entity accidentally casted swarm in town while defending against invaders, what a crime to be locked up for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus looks downright miserable.&lt;br /&gt;
&lt;br /&gt;
You rub Windus gently, trying to massage any sore muscles.&lt;br /&gt;
&lt;br /&gt;
Agalea says to Hermina, &amp;quot;Think of it this way, if you can learn more than you ever forget then you are doing fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I think it is imprisoned there, but whether that was intentional or by accident, we do not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia pats Windus on the back.&lt;br /&gt;
&lt;br /&gt;
Dantia chuckles at Agalea.&lt;br /&gt;
&lt;br /&gt;
Cleyra thoughtfully asks, &amp;quot;Is freedome knowledge, or the power to use it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Tozu and Mortom likely know, but they have not spoken on this subject much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says to Agalea, &amp;quot;That&#039;s a great way to look at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina ponders.&lt;br /&gt;
&lt;br /&gt;
Nefis says to Aaoskar, &amp;quot;Have you considered why the thealstone was able to &amp;quot;patch&amp;quot; it? Any why this would have caused it to be stuck there to begin with? I am no geologist to know the arcane properties of rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says to Aaoskar, &amp;quot;We know it was intentional, but not the purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth asks, &amp;quot;Would it be possible to consult them on the subject?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says to Aaoskar, &amp;quot;The entity itself tells us that much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Do we know any famous lunar mages, sorcerers, or entities that were betrayed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You chuckle.&lt;br /&gt;
&lt;br /&gt;
Hermina says to Windus, &amp;quot;Except you can&#039;t remember what you forget, so you don&#039;t know if you&#039;re winning or losing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;I can name two off hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Tezirah was. Depending on your point of view, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea nods to you.&lt;br /&gt;
&lt;br /&gt;
Windus cheerfully exclaims to Hermina, &amp;quot;Well then, no reason to worry about it then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;It tells us that it is betrayed. We do not know if the actions that led to his imprisonment were intentional or simply perceived by him to be intentional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina laughs!&lt;br /&gt;
&lt;br /&gt;
Hermina says, &amp;quot;Point there... I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I know that if i ended up being imprisoned accidentally by something, i would see it as intentional as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;And most of us would be a bit upset about being imprisoned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Tezirah ... didn&#039;t she use another obelisk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;She was hung from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra blinks at Ayliana.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And she appeared at the obelisk on Taisgath as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;How do we know it&#039;s not her in this one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;That is a complicated question. She definitely used one under her guild, but whether she appeared on taisgath or whether it was a simulacrum has not been decided definitively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Well she sounds like an okay person, probably fine to free her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Windus, &amp;quot;We don&#039;t know, and can&#039;t without more information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Windus, &amp;quot;The notion that it *might* be Tezirah is not sufficient reason in my mind to call this off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;As a moon mage, we deal with probability, i dont think it is probable that it is tezirah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis says to Windus, &amp;quot;I don&#039;t think they are suggesting freeing anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Not at all. we are only suggesting easing suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;And our offering is not likely to set it loose anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis sarcastically says, &amp;quot;Let&#039;s not go outside, might get run over by a caravan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You grin at Nefis.&lt;br /&gt;
&lt;br /&gt;
Agalea grins at Nefis, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;They are talking about giving it peace. The only thing that would give me peace in a situation like that is a key to my prison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks you, &amp;quot;How do you know that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina asks, &amp;quot;If she&#039;s the only one who&#039;s ever been found in an obelisk, doesn&#039;t that make it probable that it IS her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Windus, &amp;quot;Hundreds of Moon Mages have offered up their prediction pools before now. I seriously doubt that a few more pools will set it loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar nods to Hermina.&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;It could be any number of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Maybe now it wants blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth grins at Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Hm ... but probably only one at a time ... what about many at once, with those elothean circles?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Zalinyar, &amp;quot;It takes blood already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea asks, &amp;quot;Maybe it deserves its pound of flesh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth nods at Zalinyar, obviously agreeing with her views.&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;I mean, if I was trapped like it is, I would want more than a pound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea hums to herself.&lt;br /&gt;
&lt;br /&gt;
Cleyra nervously asks, &amp;quot;It wants a body?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;I&#039;ve done worse over far less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Anyway, what&#039;s the worst thing that can happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I am going to point out that Moon Mages are already doing this. We are only doing this by first undergoing purifying rituals and after asking the gods to guide us, and then we are giving the entity something that so many others have already given. We are just doing it without asking for anything. We are doing it to help its suffering.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyst asks you, &amp;quot;That is, taking it directly? Not merely the process itself being harmful?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;If anything, we are taking more precautions than the countless that have already interacted with this Entity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I&#039;d let you sacrifce me to it, it it wants that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jycanth chuckles.&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;I&#039;d still recommend Tezirah&#039;s Veil over Read the RIpples if the guild would let me. Less suicidal bargain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Eyst, &amp;quot;Sometimes, when a Mage listens to it, the entity commands the mage&#039;s body to tear itself apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Eyst, &amp;quot;And the mage dutifully complies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyst says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;I would be more than happy to help in anyway that I can. I doubt that you want me making salt circles. But if worse comes to worse, I can try to protect empaths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Hopefully it does not come to that Zalinyar. But unfortunately it could. But I am glad you are willing to try to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;No promises on how well I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Agalea.&lt;br /&gt;
&lt;br /&gt;
Nefis asks Ayliana, &amp;quot;Isn&#039;t manipulating the fates in such a way exactly what angers these entities? Would that not be worse?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Nefis snickers.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Hey I want to be sacrificed to some unknown other-worldly entity too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis gazes at Windus.&lt;br /&gt;
&lt;br /&gt;
Agalea asks Windus, &amp;quot;You haven&#039;t yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus begins pouting.&lt;br /&gt;
&lt;br /&gt;
Agalea exclaims, &amp;quot;I thought everyone does that!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea grins, revealing her dimples.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;There ya go, two willing sacrificees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;No ....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar grins at Agalea.&lt;br /&gt;
&lt;br /&gt;
Nefis deftly removes the silver knife from his raekhlo.&lt;br /&gt;
&lt;br /&gt;
Nefis runs his finger over the serrated hills and valleys of the blade on his knife, grinning with a wicked sneer.&lt;br /&gt;
&lt;br /&gt;
Zalinyar grins at Windus, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Dantia glances at Nefis.&lt;br /&gt;
&lt;br /&gt;
Dantia chuckles.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Well! This is all sounding wonderful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Cleyra squints at you.&lt;br /&gt;
&lt;br /&gt;
Nefis hangs his silver knife from his raekhlo. It rattles against the quartz-inlaid athame hanging from his raekhlo, and he adjusts them.&lt;br /&gt;
&lt;br /&gt;
Dantia says to Aaoskar, &amp;quot;I do not pretend to understand the ways of a Moon Mage, this entity, or the Plane of Probability itself, but I will be there to heal should things turn harmful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia nods to you.&lt;br /&gt;
&lt;br /&gt;
Nefis nods to Agalea.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;But please, everyone think on it. This is a big decision and nothing to be rushed into.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you Dantia. Your help is greatly appreciated. The work of empaths is truly needed in this world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;Could... could someone go over the purification thing again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;So is there like ... a spare thealstone seal somewhere, just in case this one breaks? Y&#039;know, a backup?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says to you, &amp;quot;Oh this sounds fun. I don&#039;t need to think about it. Anything that I can do to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia chuckles.&lt;br /&gt;
&lt;br /&gt;
You hug Agalea. A faint scent of lotus blossoms clings to her skin.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says to Dantia, &amp;quot;I&#039;ll help with keeping the mana enhanced and protection, if I am able.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia curtsies.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We will be using Tyura circles, which are an Elothean tradition that is said to help one acquire spiritual betterment. I can take you to Niloa who can also help answer some questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus rubs a rock with his thumb and his face takes on a look of intense concentration.&lt;br /&gt;
&lt;br /&gt;
Windus drops a rock.&lt;br /&gt;
&lt;br /&gt;
Hermina gnaws on her lip.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;That&#039;s about all I could do ... make glowy rocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea grins at Dantia, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;Oh, the salt things. Hm. No special bathing or flogging your back in a temple or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia grins at Agalea.&lt;br /&gt;
&lt;br /&gt;
Agalea laughs!&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Flagellate is the term, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra says, &amp;quot;No, I wouldn&#039;t do that in public.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia clears her throat.&lt;br /&gt;
&lt;br /&gt;
You snicker.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Heck I&#039;m down to try anything once.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Just a prayer to the immortals and the salts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;Should I eat salty things from now on just in case?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia laughs!&lt;br /&gt;
&lt;br /&gt;
Cleyra says, &amp;quot;I don&#039;t really understand why salt...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;We will be wrapping everything up now. I know people have other places to be. I will stay around though for a few moments just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar nods to Aaoskar.&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Its the ritual behind the salt circles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Its what makes them work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Doesn&#039;t salt ward off evil spirits in some cultures or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton marks a page and closes his astronomer&#039;s journal, securing the clasp.&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;It hasn&#039;t gotten rid of me yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea shrugs.&lt;br /&gt;
&lt;br /&gt;
Cleyra says, &amp;quot;Maybe the circles should be made with crushed thealstones...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalinyar grins at Agalea, her dimples flashing into view.&lt;br /&gt;
&lt;br /&gt;
Cleyra gives Agalea a most suspicious look.&lt;br /&gt;
&lt;br /&gt;
Cleyra edges away from Agalea.&lt;br /&gt;
&lt;br /&gt;
Hermina says, &amp;quot;Maybe you&#039;re not evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina gazes at Agalea.&lt;br /&gt;
&lt;br /&gt;
Miskton says to Aaoskar, &amp;quot;I&#039;ll be staying away, especially having been warned off by the entity itself, but I wish you luck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dantia gasps at Hermina!&lt;br /&gt;
&lt;br /&gt;
Eyst says, &amp;quot;Or just not evil enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea gasps!&lt;br /&gt;
&lt;br /&gt;
Agalea exclaims, &amp;quot;You are right!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you Miskton. I am sorry to hear that, but perhaps it is best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina nods.&lt;br /&gt;
&lt;br /&gt;
You say to Miskton, &amp;quot;Perhaps you can watch through someone else&#039;s Shadewatch Mirror or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;I should get going, I have a long trip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar waves to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus nods to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Zalinyar waves to Aaoskar.&lt;br /&gt;
&lt;br /&gt;
Jycanth waves to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Aaoskar waves to Zalinyar.&lt;br /&gt;
&lt;br /&gt;
Aaoskar waves to Miskton.&lt;br /&gt;
&lt;br /&gt;
Ayliana sighs.&lt;br /&gt;
&lt;br /&gt;
Images of streaking stars falling from the heavens flash across your vision as you quickly form the patterns of the Moongate spell.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Maybe we should bring a box with a potentially unknown living or dead cat inside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis joins Agalea&#039;s group.&lt;br /&gt;
&lt;br /&gt;
Zalinyar says, &amp;quot;Thanks for the information, and the opportunity to try to be helpful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You laugh at Windus!&lt;br /&gt;
&lt;br /&gt;
Windus asks, &amp;quot;Think that&#039;ll ease its suffering a little?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar laughs at Windus.&lt;br /&gt;
&lt;br /&gt;
Flamedancer Zalinyar limps northwest.&lt;br /&gt;
&lt;br /&gt;
You gesture.&lt;br /&gt;
&lt;br /&gt;
A fierce blue-white glare forces you to avert your eyes for a moment. When it subsides, a twilight-blue Moongate surrounded by starbursts of glittery light stands before you, rippling slightly.&lt;br /&gt;
&lt;br /&gt;
Agalea says to Windus, &amp;quot;No killing cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you again, Zalinyar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You point at a twilight-blue Moongate surrounded by starbursts of glittery light.&lt;br /&gt;
&lt;br /&gt;
Agalea squints at Windus.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Crossing bank through here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton snaps his fingers once and looks sheepish.&lt;br /&gt;
&lt;br /&gt;
You notice Teko peering through the other side of the twilight-blue Moongate.&lt;br /&gt;
&lt;br /&gt;
Dantia stretches her arms.&lt;br /&gt;
&lt;br /&gt;
Miskton says, &amp;quot;Take care, all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miskton nods politely.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Take care.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiakim gives a measured bow, deepening it ever so slightly to display additional respect.&lt;br /&gt;
&lt;br /&gt;
Nefis says to Windus, &amp;quot;Thats not a bad idea...miners often take canarys into deep caves with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vision Sage Miskton strolls northwest.&lt;br /&gt;
&lt;br /&gt;
Hermina just hugged Dantia.&lt;br /&gt;
&lt;br /&gt;
Jycanth says, &amp;quot;I think I&#039;ll head south for some research.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis says, &amp;quot;To tell when the air turns bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra waves.&lt;br /&gt;
&lt;br /&gt;
Dantia smiles at Hermina.&lt;br /&gt;
&lt;br /&gt;
Jycanth smiles.&lt;br /&gt;
&lt;br /&gt;
Jycanth waves.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Or we can bring lucky coins, or gambler&#039;s dice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you Jycanth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says to you, &amp;quot;But yes, it does sound like it will be fun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar waves to Jycanth.&lt;br /&gt;
&lt;br /&gt;
Agalea smiles at you, revealing the dimples in her cheeks.&lt;br /&gt;
&lt;br /&gt;
You grin at Agalea.&lt;br /&gt;
&lt;br /&gt;
Dantia hugs you, and you wrap your arms around her with a warm smile.&lt;br /&gt;
&lt;br /&gt;
You release your mental hold on the lunar energy that sustains your moongate.&lt;br /&gt;
&lt;br /&gt;
A twilight-blue Moongate surrounded by starbursts of glittery light collapses in on itself.&lt;br /&gt;
&lt;br /&gt;
Eyst says, &amp;quot;Well, with a concrete plan laid out I look forward to seeing what happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar gestures.&lt;br /&gt;
&lt;br /&gt;
A fierce blue-white glare forces you to avert your eyes for a moment. When it subsides, a lurid blue Moongate with oddly mottled edges stands before you, rippling slightly.&lt;br /&gt;
&lt;br /&gt;
Hermina peers through the blue Moongate.&lt;br /&gt;
&lt;br /&gt;
Windus says, &amp;quot;Well I&#039;m bringing it ... can&#039;t hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;Thank you Eyst. Hope you are there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Windus waves.&lt;br /&gt;
&lt;br /&gt;
Eyst nods.&lt;br /&gt;
&lt;br /&gt;
Wanderer Windus went through a lurid blue Moongate with oddly mottled edges.&lt;br /&gt;
&lt;br /&gt;
Eyst says, &amp;quot;I will be, good night to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You smile.&lt;br /&gt;
&lt;br /&gt;
Ayliana says, &amp;quot;In the history of bad ideas I&#039;ve heard, it ranks at number three. I just wish it could happen somewhere I could open a shadewatch mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Researcher Eyst plods northwest.&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;If it weren&#039;t for bad ideas, my life would be horridly boring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea shrugs.&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;We could set up lots of mirrors, so the outside mirror can see inside the cave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Bad ideas lead to some really, really good stories.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Oh I almost forgot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra asks, &amp;quot;One magic mirror, and lots of big normal mirrors?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says to Hermina, &amp;quot;This is Nefis, someone that I have worked with in the past.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis gazes at Hermina.&lt;br /&gt;
&lt;br /&gt;
Agalea says to Nefis, &amp;quot;This is Hermina.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina says, &amp;quot;Hi Nefis.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis bobs a brief, respectful bow towards Hermina.&lt;br /&gt;
&lt;br /&gt;
Nefis says to Hermina, &amp;quot;Hello, a pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Back when I still did the temple&#039;s work, I was her teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says, &amp;quot;Not that I was very good at it, but I attempted it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina begins pouting.&lt;br /&gt;
&lt;br /&gt;
Nefis asks, &amp;quot;And she still consorts with you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina says, &amp;quot;I thought you still WERE my teacher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra says to Aaoskar, &amp;quot;I need to get home, but I have questions later, maybe...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleyra waves.&lt;br /&gt;
&lt;br /&gt;
Cleyra nods politely to you.&lt;br /&gt;
&lt;br /&gt;
Tail Chaser Cleyra went through a lurid blue Moongate with oddly mottled edges.&lt;br /&gt;
&lt;br /&gt;
Agalea asks Hermina, &amp;quot;Well lesss of an official teacher now and more of a friend who offers information?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aaoskar says, &amp;quot;I must be going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis says to Hermina, &amp;quot;I suppose that&#039;s true...a change of perspective doesnt mean any less to teach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sweeping the zenganne cloak quickly around himself, Aaoskar begins to spin rapidly until becoming nothing more than a thin spindle of dust that traverses the area several times before being swept away in blustering gust.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Hm, he&#039;s gone, but his moongate is still here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hermina says to Nefis, &amp;quot;And it takes a looong time for me to learn anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says to you, &amp;quot;He does tend to disappear quickly...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say to Agalea, &amp;quot;He&#039;s like a vapor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis says to Hermina, &amp;quot;Then the lessons should be succinct and to the point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Dwarf says, &amp;quot;&#039;Ware the Y&#039;Shai!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea says to Nefis, &amp;quot;No one would help her with her tasks within the Fortress. I found it fun that it came from me and it was pleasing to be back there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Dwarf stubs his toe, spending the next few moments hopping up and down yelling loudly.&lt;br /&gt;
&lt;br /&gt;
You ask, &amp;quot;Alright, I must be going, too. Anyone care for one last gate to the bank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis chuckles at Agalea.&lt;br /&gt;
&lt;br /&gt;
Hermina says, &amp;quot;See, there&#039;s the problem! She has such difficulty getting to the point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Dwarf shakes his fist at the sky and howls in despair.&lt;br /&gt;
&lt;br /&gt;
Agalea laughs!&lt;br /&gt;
&lt;br /&gt;
Atazai closes her eyes and fades swiftly into the shadows.&lt;br /&gt;
&lt;br /&gt;
Hermina giggles.&lt;br /&gt;
&lt;br /&gt;
Hermina peers through the twilight-blue Moongate.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agalea waves to you.&lt;br /&gt;
&lt;br /&gt;
Nefis says to Agalea, &amp;quot;The Church might be hard-pressed to find any as versed in the goings-on inside Maelshyve&#039;s fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;I greatly appreciate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nefis nods to you.&lt;br /&gt;
&lt;br /&gt;
Nefis says to you, &amp;quot;Thank you for the information. I look forward to the experiment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you cross the Moongate&#039;s threshold you are drawn through to the other side...&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Saesordian_Compass&amp;diff=531463</id>
		<title>Saesordian Compass</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Saesordian_Compass&amp;diff=531463"/>
		<updated>2020-10-10T13:04:40Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Saesordian Compass&lt;br /&gt;
|abbrev=SCO&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=6&lt;br /&gt;
|maxduration=19&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Teleologic Sorcery&lt;br /&gt;
|prereqs=[[Starlight Sphere]] and one of [[Tezirah&#039;s Veil]] or [[Sovereign Destiny]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The original Saesordians were pioneers in the days of the Seven-Pointed Star, purveyors of arcane knowledge who were sometimes accused of employing demonic counsel.  With this spell&#039;s resurfacing, it has been theorized that it was responsible for the Saesordians&#039; catastrophic mood swings and other uncivilized behavior which, in the end, drew the ire of an empress and changed history forever.&lt;br /&gt;
&lt;br /&gt;
The Holy infusion of the Pattern of Direction, the Compass surrenders some part of the sorcerer&#039;s Targeted Magic faculties to a living concept.  Although it does not manifest the creature into physicality but merely connects, this is nearly as dangerous.  The fates of the two beings convolve for a time, and Nomad lore is filled with warnings against such unions.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Significantly reduces time to full targeting prep, makes SLS multi-hit&lt;br /&gt;
|messaging=Following a momentary suspense, seemingly whimsical images of Elanthia jumble together, flashing by your eyes.  As the entity of contempt coils about your prophetic talent, you begin to experience paroxysms that jerk your attention in quickly changing directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An indistinct voice croons something vehement and bellicose-sounding in Rakash.  As the entity of contempt coils about your prophetic talent, you begin to experience paroxysms that jerk your attention in quickly changing directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Following a momentary suspense, seemingly whimsical images of Elanthia jumble together, flashing by your eyes.  As the new entity coils about your prophetic talent, you feel less self-righteous, but also more like the grand sorcerer you are.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A garble of confusing, overlapping speech chatters in your ears.  You will it to quieten it does not.  As the new entity coils about your prophetic talent, you feel a newfound respect for those around you, but also like a sanctimonious paladin.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Small chance for instant lock on targeted spells&lt;br /&gt;
&lt;br /&gt;
Small chance for starlight sphere double strike&lt;br /&gt;
&lt;br /&gt;
Small chance of spell recasting itself when it originally fades. Messaging: The conceptual entity which has been occupying your connection to the Plane of Probability reasserts itself!  You still feel the same burning hate toward all as before.  To date, ten distinct concepts have been identified and documented: Disgust, Hunger, Hatred, Hubris, Envy, Contempt, Rage, Spite, Alchemy, and Justice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Third person view upon cast:&amp;lt;br&amp;gt;&lt;br /&gt;
The whole world, including yourself, pivots in quickly changing directions, seemingly centered around Player who remains unmoved by the turmoil.&lt;br /&gt;
When the stomach-turning radial shakiness halts, you notice he has tilted his head attentively, listening and nodding.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531369</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531369"/>
		<updated>2020-10-08T12:34:57Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Lang bin -&amp;gt; Theren (note lang bin takes you to theren. by going through the trail at the bin, 1 room away, you teleport to Riverhaven) &amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531368</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531368"/>
		<updated>2020-10-08T12:34:26Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Lang bin -&amp;gt; Theren (note lang bin takes you to theren. by going through the trail at the bin, 1 room away, you teleport to Riverhaven) &lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531367</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531367"/>
		<updated>2020-10-08T12:26:50Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens (1 room south of the bin in Lang) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531366</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531366"/>
		<updated>2020-10-08T12:19:54Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
Gwenalion Fens, Dried Reed Hummock (as far south of Lang as you can go, map 40, roomid 109) -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531365</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531365"/>
		<updated>2020-10-08T12:14:36Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mistwood Forest Road (Road to Therenborough out west gate of riverhaven, map 33a) -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531364</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531364"/>
		<updated>2020-10-08T12:07:13Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Barge Dock near Throne City -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531363</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531363"/>
		<updated>2020-10-08T12:05:15Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531362</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531362"/>
		<updated>2020-10-08T12:04:41Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531361</id>
		<title>Astral Hops</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Astral_Hops&amp;diff=531361"/>
		<updated>2020-10-08T11:59:34Z</updated>

		<summary type="html">&lt;p&gt;ELWYNN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Hops are a method of travel for 100th circle Moon Mages or higher.  An Astral Hop lets a Moon Mage cast teleport on an unanchored moonbeam, allowing them to teleport directly to the closest Grazhir shard without actually entering the Astral Plane.  Alternatively, if a Moon Mage casts on Grazhir, they will be teleported to the closest Shard within the Astral Plane itself. Astral Hops are often used to teleport the caster to a different province or across barriers like rivers or ice roads.&lt;br /&gt;
&lt;br /&gt;
Known List of Astral Hop&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal Hand -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
South of Segoltha River -&amp;gt; Crossing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ain Ghazal -&amp;gt; The Spire, Hib&amp;lt;br&amp;gt;&lt;br /&gt;
Horse Clan -&amp;gt; Hib&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf Clan -&amp;gt; Leth&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Black Apes in Boar Clan -&amp;gt; Muspar&#039;i&amp;lt;br&amp;gt;&lt;br /&gt;
Haizen Cugis -&amp;gt; Muspar&#039;i **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
North Road Ferry -&amp;gt; Riverhaven&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Leth side of gondola -&amp;gt; Shard (lets you bypass the gondola)&amp;lt;br&amp;gt;&lt;br /&gt;
The Frozen Heavens, Unfathomable Grotto -&amp;gt; Shard&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Fornstead -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Hvaral -&amp;gt; Theren **Note Haizen Cugis and Hvaral are relatively close, but one takes you to Muspar&#039;i and the other Theren&amp;lt;br&amp;gt;&lt;br /&gt;
Rossman&#039;s -&amp;gt; Theren&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirge -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
Promado Village -&amp;gt; Throne City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Moon Mage abilities}}[[page type is::ability| ]][[guild association is::Moon Mage| ]]&lt;/div&gt;</summary>
		<author><name>ELWYNN</name></author>
	</entry>
</feed>