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		<id>https://elanthipedia.play.net/index.php?title=User_talk:ABSOLON&amp;diff=396626</id>
		<title>User talk:ABSOLON</title>
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		<updated>2015-02-11T07:52:29Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Augstawne family page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Automatic Item Tagging==&lt;br /&gt;
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This is going to sound like a strange question, but would you have any interest in the weapon, shield, armor, and item page templates automatically generate material, color, and symbol tags? This is by far the most time-consuming part of adding item pages. (I wrote a script that does everything else. It attempts to create tags as well, but it requires a lot of cleaning up and error checking.) Tags are literally the reason that I have text files of hundreds of Elanthipedia item forms that I have not yet posted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, this item from Tildi&#039;s Flowers has this mind-boggling array of tags:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;|name=fragile wirework crown displaying shimmering chaos chalcedony lantana flowers&lt;br /&gt;
|noun=crown&lt;br /&gt;
|look=Thin palladium wires form an elaborate knotwork of interlocking loops.  Twists of the silvery-white metal curl out and upwards from the headband, creating the base for each flowering cluster comprised of tiny gemstone florets.  Dramatically varying in coloration, the naturally formed combination of hawk&#039;s and tiger&#039;s eye displays a wide range of colors from pale to dark blue, streaked with chaotic swirls of rusty red, gold and rich brown hues, ensuring each flower is unique in appearance.&lt;br /&gt;
|MTag=palladium, chaos chalcedony, chalcedony, hawk&#039;s eye, tiger&#039;s eye&lt;br /&gt;
|CTag=rust red, rust, red, rich brown, brown, gold, yellow, dark blue, blue, silvery-white, silver, white&lt;br /&gt;
|STag=lantana flower, knotwork&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elanthipedia:Manual of Style/Items|Manual of Style&#039;s standards for item tags]]: As you can see, we currently tag both the more specific version and the more general version (e.g., &amp;quot;chaos chalcedony&amp;quot; gets tagged &amp;quot;chaos chalcedony, chalcedony&amp;quot;). The same goes for colors. This makes the item search feature work for both general and specific queries. It also creates extra work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let me know if you&#039;re interested; I don&#039;t have the wiki-fu to undertake something like this myself. I have lists of commonly seen materials, colors, symbols, etc. My AIM is IsharonDR. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:35, 21 June 2014 (CDT)&lt;br /&gt;
:I have to wrap my head around how best to go about this. It should be able to be done, but I&#039;m not sure my wiki-fu is entirely up to the task either. I think similar to how Item Properties work, a separate template ItemTags would be included in each of the Item, Weapon, Armor and Shield templates that matches the description and item name for a list of descriptors should do the trick... but I&#039;d have to think how that would interact or interfere with the ability to manually add or edit tags.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 22:07, 21 June 2014 (CDT)&lt;br /&gt;
:: It could be done. It actually wouldn&#039;t be all that complicated, just time consuming. You&#039;d basically use the #pos parser function to check the name and look for each item for every item you want cataloged. Problem is a) you&#039;d have to add in everything you wanted it to catch, and b) I have no idea how resource intensive it would be. I suspect it would be pretty bad, compounded by the fact we have a LOT of item pages. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:29, 22 June 2014 (CDT)&lt;br /&gt;
:: Actually, I just had an idea. Would a form you could cut and paste the name and look into, run it, then cut and paste the output from into the item form be useful? That would cut down needing to run it in the background every time an item is edited or refreshed. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:31, 22 June 2014 (CDT)&lt;br /&gt;
:::I was thinking that myself actually. Basically the same thing as the script Isharon is already using, but a part of elanthipedia so that anyone could make use of it without needing a separate tool.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:35, 22 June 2014 (CDT)&lt;br /&gt;
:::P.S. it would also need the READ in addition to the LOOK and TAP.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:43, 22 June 2014 (CDT)&lt;br /&gt;
::::The form idea could work. I&#039;m happy to share what my Elanthipedia Items script already looks for. However, because there are so many &amp;quot;false positives,&amp;quot; I&#039;m actually thinking about editing my script to create fewer automated tags. (For example, currently, if the script sees the word &amp;quot;ebony&amp;quot;, there is no way for the script to know whether ebony is a material or just a color. Right now, the script fills out ebony for both the material and the color, requiring me to go and remove any inappropriate tags. This can add up to a lot of work.) Basically, what I am thinking is to produce a list that would check for only unambiguous terms, requiring less intensive error-checking. The downside is that it would increase work on the other end (requiring me to manually add more missing tags). Sometimes I wonder if we should simplify our tagging standards. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 19:53, 26 June 2014 (CDT)&lt;br /&gt;
Re: ambiguous tags. It could still check for these, but automatically mark them as ambiguous. E.g. MTag, CTag, STag, and ATag. Manually editing them would be easier that way at least, since you wouldn&#039;t have to compare the tag lists to find duplicates manually. The ATag could even simply exist in the item entry without needing to display it on the page, except perhaps flagging the item as an &#039;Item with Ambiguous Tags.&#039; Then you could still post your items without having to worry about backlog and just go through and move ambiguous tags to the appropriate tags at your or someone else&#039;s leisure.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 03:59, 27 June 2014 (CDT)&lt;br /&gt;
:Thanks for the idea. I think I&#039;ll try something like that. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 23:10, 28 June 2014 (CDT)&lt;br /&gt;
::Let me know what you do with your script and I can get the template to work with your new output in the meantime. E.g. if you decide to just do an ATag, I can make the template flag the item so it&#039;s easier to track it down later.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 09:03, 29 June 2014 (CDT)&lt;br /&gt;
:::Sorry to jump in on this thread, but I saw it when I was on your TALK page for the herb stuff.  Historically, when fests come around, I seem to be one of the folks adding a lot of the game prizes to the wiki.  Unfortunately, I don&#039;t always get them added how the moderators want them and someone ends up having to make little tweaks to 100 things I added the night before.  If there was a script to add things that could make life easier on you guys, I&#039;d be more than happy to use that instead of the FORM pages.  With the HE coming up, I imagine there will be a few new batches of items I&#039;ll be adding, plus I still have a couple bags of prizes on an alt from the Mega-Safari I need to clear out.  --[[Kythryn]] 15:18, 21 October 2014 (CDT)&lt;br /&gt;
::::If you use Genie there&#039;s two scripts for this.:&lt;br /&gt;
::::1. [[Elanthipedia_Shops_(script)]] - This script outputs shop info in template form, although there is still a bit of editing necessary.&lt;br /&gt;
::::2. [[Elanthipedia_Items_(script)]] - This script outputs item info in template form, although there is a fair amount of editing necessary, especially surrounding tags.&lt;br /&gt;
::::I am not aware of any non-Genie options, unfortunately. Regardless, no script is going to perfectly create an item template every time, so there probably wouldn&#039;t be a lot of difference in how many minor things need editing just from using a script. One suggestion I have when you have a lot of items to enter would be to enter a handful of items and then wait to see what someone fixes on them, and then enter the rest with the fix in place now that you know what it is. (The most common example is not setting &#039;sourcetype&#039; to &#039;-&#039; when there&#039;s no non-automatically populated sources, for example.) The downside to that is it might be a while before someone gets around to checking for fixes.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:25, 21 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==So....==&lt;br /&gt;
How&#039;d you like to be a moderator? You seem to have a pretty good understanding of everything we need, and we can always use more hands. Gimmie an IM if you&#039;re interested. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 23:39, 18 June 2014 (CDT)&lt;br /&gt;
: Welcome aboard, don&#039;t screw it up. ;P -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:32, 22 June 2014 (CDT)&lt;br /&gt;
::Thanks! Glad to be aboard.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:37, 22 June 2014 (CDT)&lt;br /&gt;
::: Congrats! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 11:22, 22 June 2014 (CDT)&lt;br /&gt;
::: Congratulations! --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]])&lt;br /&gt;
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== Warrior Mage 3.1 graphical spell tree ==&lt;br /&gt;
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Just a heads up that I noticed the graphical spell tree has Arc Light listed as costing 3 spell slots, but the Shard Guildmistress as well as DISCERN say it&#039;s 2. Thanks for all your hard work! [[User:JACOBS77|JACOBS77]] ([[User talk:JACOBS77|talk]]) 02:22, 4 August 2014 (CDT)&lt;br /&gt;
:Fixed.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 14:49, 4 August 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cleric 3.1 graphical spell tree ==&lt;br /&gt;
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Hey again. Hand of Tenemlor is 2 spell slots. I&#039;m willing to correct it, but don&#039;t want to step on any toes. --[[User:JACOBS77|JACOBS77]] ([[User talk:JACOBS77|talk]]) 12:57, 11 August 2014 (CDT)&lt;br /&gt;
:Oops, totally missed seeing this message until just now. Will fix it later tonight. Thanks for the heads up.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:46, 1 October 2014 (CDT)&lt;br /&gt;
:Fixed. You may need to refresh the page to see the change.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 02:33, 2 October 2014 (CDT)&lt;br /&gt;
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== Help with minor Khri project ==&lt;br /&gt;
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I merged what I thought was still relevant information over to the category page, and formatted it. I&#039;m new to wikis so I&#039;m not comfortable enough to mess with the tree images, so if you want to update the one on the category page then feel free to. --[[User:NINEVAH1|NINEVAH1]] ([[User talk:NINEVAH1|talk]]) 11:46, 4 September 2014 (CDT)&lt;br /&gt;
:Thanks! I can finish it up from there. I just didn&#039;t know what information was still correct or not.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:56, 5 September 2014 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Herb Foraging ==&lt;br /&gt;
&lt;br /&gt;
You commented on the forums that you were hoping someone would take on the task of working on a foraging compendium of sorts. I have quite a bit of data and I regularly gather more.  I have a sortable spreadsheet which would allow one to either find a location and discover what herbs are there or to find every place on could find, say, Yelith Root. The problem I have is how to translate that into a functional format for Elanthipedia (which I have yet to figure out). I suppose I could just create a sortable table but I imagine there is a more user friendly way. Do you have any suggestions or guidance? [[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 15:46, 1 October 2014 (CDT)&lt;br /&gt;
:Gimme a few days to put a template together for individual herb pages. I&#039;ll probably have time to get to it on Saturday. Then you can fill out the template data from your database with things like what each heals, locations, special properties, etc on each herb&#039;s page. From that we can pull information together for tables like with the spell category pages or possibly queries like with the bestiary search. Unless you have a better suggestion? Out of curiosity, how detailed is your information on location? General, such as &#039;in boar clan&#039; or &#039;on the NTR&#039; or is it more along the lines of room no.&#039;s 1, 14, and 26? --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:50, 1 October 2014 (CDT)&lt;br /&gt;
::It is detailed down to a specific room. Quite often two rooms in the same area have different herbs available and, in general, I try and find a room in an area with the most variety. When I have tried to read between the lines from what the GMs have said it seems  that they have specific settings for rooms that allow a group of herbs to be foraged in the same room (for example, nuloe and aevaes are almost always found together and qun is only found in deserts). I have tried to guess what these settings are with the goal of being able to classify a room as &amp;quot;boreal forest type 3&amp;quot; or &amp;quot;coastal grassland type 1&amp;quot; but have had only limited success up to this point.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 08:34, 2 October 2014 (CDT)&lt;br /&gt;
::I just figured you would need the categories of information I have for each herb to create the template. Currently each has:  area healed (body location and internal/external), preparation type (crush or dry), wether it is forageable during the day, night or both (currently all herbs are forageable during the day, some cannot be found at night), what seasons it is forageable in (some herbs cannot be foraged in the winter) and the general terrain types it is found in. This is in addition to the specific locations, of course. Would it be easiest to track specific locations on their own page where I could fill in what herbs can be found and use the queries to fill in a table on the yelith root page? This would make the location equivalent to a spell and the herb equivalent to a spell list. This would require adding each room as its&#039; own page, unfortunately. The upside is we could link those to specific locations on the maps.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 09:59, 2 October 2014 (CDT)&lt;br /&gt;
:::Yeah, each room having its own page is a bit much. I think specific locations are best stored on each herb&#039;s own page. The at a glance table could easily provide general biome details which would be enough to give a good idea, and if someone wants specifics they can follow a link. As for the rest, I&#039;m working on getting a more official set of biome and terrain settings, but no guarantees there. At the very least I&#039;ll set up what you have indicated above, so regardless of what gets created, you should be able to just enter the appropriate details where needed.&lt;br /&gt;
:::Could you shoot me an AIM so I have it? XyngleburtDR.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 10:32, 2 October 2014 (CDT)&lt;br /&gt;
:::This should mostly be done except for the data entry and some tweaking as people provide suggestion for improvement. It is set up to work for both healing herbs and plain old foraged items, but since there&#039;s not much call for information on general foraged items we&#039;re going to just leave it at herbs for now until some issues with Item pages get worked out.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 03:56, 18 October 2014 (CDT)&lt;br /&gt;
::::With Absolon&#039;s update of the wiki pages, it got me thinking about the information over on Olwydd&#039;s foragaing database (http://www.olwydd.com/herbs/forage.php).  From the sounds of it, a lot of that information mirrors the information that Ithrios is also compiling.  I still add to that DB because there wasn&#039;t really anything else around, but it is a PIA.  I have a spreadsheet and a key for all the cities, herbs, etc.  Then, when I get some new items to add, I email Olwydd a copy of that SS and he uploads it when he gets time.  Obviously, he doesn&#039;t really play anymore, so it&#039;s kind of neat he keeps that site running and helps with updates, but it is still a more involved process than just &amp;quot;hey, I found qun pollen here, cool...let me put that in the DB quick&amp;quot;.  That all being said, would you like me to email him and see if he has any problem with us migrating that stuff over here?  Looking at the master SS, as of July 2014 there are 12796 separate listings, which includes herbs, woods and misc. foraged items.  We&#039;d need to tag in terrain types and drop some site-specific stuff, but IMO it would be nice to just have a single DB/table/whatever going for this stuff.  --[[Kythryn]] 12:32, 20 October 2014 (CDT)&lt;br /&gt;
::::::The eventual plan is to include all foraged items and to have them be actual Item:Item_name pages. Due to issues with properties in the Item namespace right now, this isn&#039;t currently feasible unfortunately. I talked it over with Caraamon and we decided that limiting our data to herbs right now is best, because most people aren&#039;t going to need to find information about the various random non-herb foraged items and it saves us from having to convert 100+ pages once the Item namespace issues are resolved. As for woods, those don&#039;t currently have much of a meaningful purpose and lumberjacking is coming soon so we&#039;re holding off until it is released. That system will likely be much more like mining anyway and not be tied into the foraging system at all.&lt;br /&gt;
::::::The other thing is that the database as you have it on Olwydds wouldn&#039;t be able to exist in the same form here. On-demand filtered lists like that are not a wiki&#039;s strength. I.e. even if we were to include all of your information from there it wouldn&#039;t be as easy to access for users here. That said, I do like having elanthipedia being as complete as possible. I think the best solution would be to (eventually, as per above) have all of the foraged items as an entry in our database with the most commonly found or easiest to access locations in each province and then include a link to olwydd&#039;s for more detailed information.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:06, 20 October 2014 (CDT)&lt;br /&gt;
:::::::While we obviously could just filter out for just the healing herbs, there are still a TON of entries for those in there.  I also think that it would great to have everything in a single location but unless we could set up some sort of DB that can be accessed similarly by the wiki so it could be sorted down by the user to a manageable list on each use, just having tables of that information on each page will get unmanageable fast.  Maybe it is something to keep in mind for future projects though, I imagine a number of things would make use of a database format vs. long tables (looking at you, crafted item pages...heh).  --[[Kythryn]] 15:10, 21 October 2014 (CDT)&lt;br /&gt;
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== Help with Picked Flora project ==&lt;br /&gt;
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heya ABSOLON!  I was hoping if you had some time I could get you to help me with getting the wiki-code to do what I want with the next project Linett &amp;amp; I are going to tackle, the picked flowers and foods.  I&#039;m starting off with the roses ([[Rose]]), since there are so many different variations and other things that need to be sorted OUT of the picked flower list.  I&#039;m using as my &amp;quot;test picked rose&amp;quot; the [[Hodierna&#039;s Blush rose]].  What we&#039;re currently thinking about doing is for each individual flower/food page, assign it the itype &amp;quot;picked flora&amp;quot;, and then have a table or search populate on the common name page for that flower.  If you&#039;ll notice on the [[Rose]] page there are various sub-headings now for each rose &amp;quot;type&amp;quot;, and under the &amp;quot;Flowers&amp;quot; section there is a table query to look for those.  &lt;br /&gt;
:Where I am stuck though is how, on the next section (Store &amp;amp; Festival Purchases) to exclude the roses that have the itype &amp;quot;picked flora&amp;quot;.  &lt;br /&gt;
:Also, I would welcome any ideas on how to make these pages more streamlined and wiki-friendly.  I know from the TALK on the [[healing herbs]] page, you mentioned some server caching issues with tables.  If there is a more efficient way for doing a search (ie. with the MSearch, ISearch, etc.) I know we aren&#039;t tied to any particular way of presenting the information.  Obviously, we&#039;ll have a few picked items already in the database we&#039;ll need to to back and update, however we have a TON of new ones to add, so if there is a better way to do things now is the time to make the conceptual change...heh.&lt;br /&gt;
::Thanks in advance!  --[[Kythryn]] 06:37, 22 November 2014 (CST)&lt;br /&gt;
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== Augstawne family page ==&lt;br /&gt;
&lt;br /&gt;
Hey there, I wanted you to know that I went ahead and moved the information from the &amp;quot;Augstawne family&amp;quot; page back over to &amp;quot;Augstawne Girene Dzirta&amp;quot; and here&#039;s why. A pack for the Rakash is a unique collection of individuals or entire families that have gathered together in a group. Likewise, the Augstawne Girene Dzirta is not just the Augustawne family but a number of other families which have all pledged service to the group. Because of this, it&#039;s not correct to simply label it the &amp;quot;Augstawne family&amp;quot; though I could see where confusion might come about because it is the Augstawne who lead the group and whom the group is named after. I kept the catagories you&#039;ve added to the page in place, so that it will show up in the correct spaces where it is needed. But, again, I&#039;ve went ahead and reverted the name back to it&#039;s original page.--[[User:HEXEDBYTHENET|HEXEDBYTHENET]] ([[User talk:HEXEDBYTHENET|talk]]) 23:45, 10 February 2015 (CST)&lt;br /&gt;
:Multi-family structures still fall under the purview of a family structure even if it racially based, and other racial groups such as clans/houses/prides/etc. have to follow the page name guidelines for consistency in searches. Being a Rakash group with a Rakash name does not exempt any group just like being one of those other racial groups does not, and unfortunately we have to be consistent in applying the same page name rules for all groups. I can understand why you would feel your page should retain the same name, but we had the same discussion about the Contraire Empire&#039;s page name being changed to the Contraire family and the same reasons apply in this case. I.e. it is not an attempt to control what your group is called, but a standardization of page names to maintain consistency for search tables. There is still a redirect from your original page name, and any links from the original name remain in place and have no problem being listed as such. Searches for either term will likewise still lead to the family page. Also, none of the content of the page needs to be changed, so it is still quite clear what the in-game name of your group is.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:21, 11 February 2015 (CST)&lt;br /&gt;
:One suggestion I have if your group is active enough is to try and get a folder in the unofficial groups folder on the forums. Groups who have a folder there can use the folder&#039;s group name as their page name on the wiki. I think you have to maintain a minimum level of posting within the folder to maintain it - something like at least once a month or somesuch - but as long as the group is even moderately active that shouldn&#039;t be much of an issue.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:04, 11 February 2015 (CST)&lt;br /&gt;
::You know.. I don&#039;t have a bone in this but, you&#039;re basically in the name of consistency homogenizing a good thing.  This is stupid, revert it. Copying this over to Caraamon.--[[User:ELRIIC|ELRIIC]] ([[User talk:ELRIIC|talk]]) 01:52, 11 February 2015 (CST)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:ABSOLON&amp;diff=396625</id>
		<title>User talk:ABSOLON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:ABSOLON&amp;diff=396625"/>
		<updated>2015-02-11T07:52:13Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Augstawne family page */&lt;/p&gt;
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&lt;div&gt;==Automatic Item Tagging==&lt;br /&gt;
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This is going to sound like a strange question, but would you have any interest in the weapon, shield, armor, and item page templates automatically generate material, color, and symbol tags? This is by far the most time-consuming part of adding item pages. (I wrote a script that does everything else. It attempts to create tags as well, but it requires a lot of cleaning up and error checking.) Tags are literally the reason that I have text files of hundreds of Elanthipedia item forms that I have not yet posted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, this item from Tildi&#039;s Flowers has this mind-boggling array of tags:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;|name=fragile wirework crown displaying shimmering chaos chalcedony lantana flowers&lt;br /&gt;
|noun=crown&lt;br /&gt;
|look=Thin palladium wires form an elaborate knotwork of interlocking loops.  Twists of the silvery-white metal curl out and upwards from the headband, creating the base for each flowering cluster comprised of tiny gemstone florets.  Dramatically varying in coloration, the naturally formed combination of hawk&#039;s and tiger&#039;s eye displays a wide range of colors from pale to dark blue, streaked with chaotic swirls of rusty red, gold and rich brown hues, ensuring each flower is unique in appearance.&lt;br /&gt;
|MTag=palladium, chaos chalcedony, chalcedony, hawk&#039;s eye, tiger&#039;s eye&lt;br /&gt;
|CTag=rust red, rust, red, rich brown, brown, gold, yellow, dark blue, blue, silvery-white, silver, white&lt;br /&gt;
|STag=lantana flower, knotwork&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elanthipedia:Manual of Style/Items|Manual of Style&#039;s standards for item tags]]: As you can see, we currently tag both the more specific version and the more general version (e.g., &amp;quot;chaos chalcedony&amp;quot; gets tagged &amp;quot;chaos chalcedony, chalcedony&amp;quot;). The same goes for colors. This makes the item search feature work for both general and specific queries. It also creates extra work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let me know if you&#039;re interested; I don&#039;t have the wiki-fu to undertake something like this myself. I have lists of commonly seen materials, colors, symbols, etc. My AIM is IsharonDR. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:35, 21 June 2014 (CDT)&lt;br /&gt;
:I have to wrap my head around how best to go about this. It should be able to be done, but I&#039;m not sure my wiki-fu is entirely up to the task either. I think similar to how Item Properties work, a separate template ItemTags would be included in each of the Item, Weapon, Armor and Shield templates that matches the description and item name for a list of descriptors should do the trick... but I&#039;d have to think how that would interact or interfere with the ability to manually add or edit tags.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 22:07, 21 June 2014 (CDT)&lt;br /&gt;
:: It could be done. It actually wouldn&#039;t be all that complicated, just time consuming. You&#039;d basically use the #pos parser function to check the name and look for each item for every item you want cataloged. Problem is a) you&#039;d have to add in everything you wanted it to catch, and b) I have no idea how resource intensive it would be. I suspect it would be pretty bad, compounded by the fact we have a LOT of item pages. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:29, 22 June 2014 (CDT)&lt;br /&gt;
:: Actually, I just had an idea. Would a form you could cut and paste the name and look into, run it, then cut and paste the output from into the item form be useful? That would cut down needing to run it in the background every time an item is edited or refreshed. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:31, 22 June 2014 (CDT)&lt;br /&gt;
:::I was thinking that myself actually. Basically the same thing as the script Isharon is already using, but a part of elanthipedia so that anyone could make use of it without needing a separate tool.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:35, 22 June 2014 (CDT)&lt;br /&gt;
:::P.S. it would also need the READ in addition to the LOOK and TAP.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:43, 22 June 2014 (CDT)&lt;br /&gt;
::::The form idea could work. I&#039;m happy to share what my Elanthipedia Items script already looks for. However, because there are so many &amp;quot;false positives,&amp;quot; I&#039;m actually thinking about editing my script to create fewer automated tags. (For example, currently, if the script sees the word &amp;quot;ebony&amp;quot;, there is no way for the script to know whether ebony is a material or just a color. Right now, the script fills out ebony for both the material and the color, requiring me to go and remove any inappropriate tags. This can add up to a lot of work.) Basically, what I am thinking is to produce a list that would check for only unambiguous terms, requiring less intensive error-checking. The downside is that it would increase work on the other end (requiring me to manually add more missing tags). Sometimes I wonder if we should simplify our tagging standards. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 19:53, 26 June 2014 (CDT)&lt;br /&gt;
Re: ambiguous tags. It could still check for these, but automatically mark them as ambiguous. E.g. MTag, CTag, STag, and ATag. Manually editing them would be easier that way at least, since you wouldn&#039;t have to compare the tag lists to find duplicates manually. The ATag could even simply exist in the item entry without needing to display it on the page, except perhaps flagging the item as an &#039;Item with Ambiguous Tags.&#039; Then you could still post your items without having to worry about backlog and just go through and move ambiguous tags to the appropriate tags at your or someone else&#039;s leisure.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 03:59, 27 June 2014 (CDT)&lt;br /&gt;
:Thanks for the idea. I think I&#039;ll try something like that. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 23:10, 28 June 2014 (CDT)&lt;br /&gt;
::Let me know what you do with your script and I can get the template to work with your new output in the meantime. E.g. if you decide to just do an ATag, I can make the template flag the item so it&#039;s easier to track it down later.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 09:03, 29 June 2014 (CDT)&lt;br /&gt;
:::Sorry to jump in on this thread, but I saw it when I was on your TALK page for the herb stuff.  Historically, when fests come around, I seem to be one of the folks adding a lot of the game prizes to the wiki.  Unfortunately, I don&#039;t always get them added how the moderators want them and someone ends up having to make little tweaks to 100 things I added the night before.  If there was a script to add things that could make life easier on you guys, I&#039;d be more than happy to use that instead of the FORM pages.  With the HE coming up, I imagine there will be a few new batches of items I&#039;ll be adding, plus I still have a couple bags of prizes on an alt from the Mega-Safari I need to clear out.  --[[Kythryn]] 15:18, 21 October 2014 (CDT)&lt;br /&gt;
::::If you use Genie there&#039;s two scripts for this.:&lt;br /&gt;
::::1. [[Elanthipedia_Shops_(script)]] - This script outputs shop info in template form, although there is still a bit of editing necessary.&lt;br /&gt;
::::2. [[Elanthipedia_Items_(script)]] - This script outputs item info in template form, although there is a fair amount of editing necessary, especially surrounding tags.&lt;br /&gt;
::::I am not aware of any non-Genie options, unfortunately. Regardless, no script is going to perfectly create an item template every time, so there probably wouldn&#039;t be a lot of difference in how many minor things need editing just from using a script. One suggestion I have when you have a lot of items to enter would be to enter a handful of items and then wait to see what someone fixes on them, and then enter the rest with the fix in place now that you know what it is. (The most common example is not setting &#039;sourcetype&#039; to &#039;-&#039; when there&#039;s no non-automatically populated sources, for example.) The downside to that is it might be a while before someone gets around to checking for fixes.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:25, 21 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
==So....==&lt;br /&gt;
How&#039;d you like to be a moderator? You seem to have a pretty good understanding of everything we need, and we can always use more hands. Gimmie an IM if you&#039;re interested. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 23:39, 18 June 2014 (CDT)&lt;br /&gt;
: Welcome aboard, don&#039;t screw it up. ;P -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:32, 22 June 2014 (CDT)&lt;br /&gt;
::Thanks! Glad to be aboard.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:37, 22 June 2014 (CDT)&lt;br /&gt;
::: Congrats! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 11:22, 22 June 2014 (CDT)&lt;br /&gt;
::: Congratulations! --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]])&lt;br /&gt;
&lt;br /&gt;
== Warrior Mage 3.1 graphical spell tree ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up that I noticed the graphical spell tree has Arc Light listed as costing 3 spell slots, but the Shard Guildmistress as well as DISCERN say it&#039;s 2. Thanks for all your hard work! [[User:JACOBS77|JACOBS77]] ([[User talk:JACOBS77|talk]]) 02:22, 4 August 2014 (CDT)&lt;br /&gt;
:Fixed.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 14:49, 4 August 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cleric 3.1 graphical spell tree ==&lt;br /&gt;
&lt;br /&gt;
Hey again. Hand of Tenemlor is 2 spell slots. I&#039;m willing to correct it, but don&#039;t want to step on any toes. --[[User:JACOBS77|JACOBS77]] ([[User talk:JACOBS77|talk]]) 12:57, 11 August 2014 (CDT)&lt;br /&gt;
:Oops, totally missed seeing this message until just now. Will fix it later tonight. Thanks for the heads up.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:46, 1 October 2014 (CDT)&lt;br /&gt;
:Fixed. You may need to refresh the page to see the change.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 02:33, 2 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help with minor Khri project ==&lt;br /&gt;
&lt;br /&gt;
I merged what I thought was still relevant information over to the category page, and formatted it. I&#039;m new to wikis so I&#039;m not comfortable enough to mess with the tree images, so if you want to update the one on the category page then feel free to. --[[User:NINEVAH1|NINEVAH1]] ([[User talk:NINEVAH1|talk]]) 11:46, 4 September 2014 (CDT)&lt;br /&gt;
:Thanks! I can finish it up from there. I just didn&#039;t know what information was still correct or not.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:56, 5 September 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Herb Foraging ==&lt;br /&gt;
&lt;br /&gt;
You commented on the forums that you were hoping someone would take on the task of working on a foraging compendium of sorts. I have quite a bit of data and I regularly gather more.  I have a sortable spreadsheet which would allow one to either find a location and discover what herbs are there or to find every place on could find, say, Yelith Root. The problem I have is how to translate that into a functional format for Elanthipedia (which I have yet to figure out). I suppose I could just create a sortable table but I imagine there is a more user friendly way. Do you have any suggestions or guidance? [[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 15:46, 1 October 2014 (CDT)&lt;br /&gt;
:Gimme a few days to put a template together for individual herb pages. I&#039;ll probably have time to get to it on Saturday. Then you can fill out the template data from your database with things like what each heals, locations, special properties, etc on each herb&#039;s page. From that we can pull information together for tables like with the spell category pages or possibly queries like with the bestiary search. Unless you have a better suggestion? Out of curiosity, how detailed is your information on location? General, such as &#039;in boar clan&#039; or &#039;on the NTR&#039; or is it more along the lines of room no.&#039;s 1, 14, and 26? --[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:50, 1 October 2014 (CDT)&lt;br /&gt;
::It is detailed down to a specific room. Quite often two rooms in the same area have different herbs available and, in general, I try and find a room in an area with the most variety. When I have tried to read between the lines from what the GMs have said it seems  that they have specific settings for rooms that allow a group of herbs to be foraged in the same room (for example, nuloe and aevaes are almost always found together and qun is only found in deserts). I have tried to guess what these settings are with the goal of being able to classify a room as &amp;quot;boreal forest type 3&amp;quot; or &amp;quot;coastal grassland type 1&amp;quot; but have had only limited success up to this point.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 08:34, 2 October 2014 (CDT)&lt;br /&gt;
::I just figured you would need the categories of information I have for each herb to create the template. Currently each has:  area healed (body location and internal/external), preparation type (crush or dry), wether it is forageable during the day, night or both (currently all herbs are forageable during the day, some cannot be found at night), what seasons it is forageable in (some herbs cannot be foraged in the winter) and the general terrain types it is found in. This is in addition to the specific locations, of course. Would it be easiest to track specific locations on their own page where I could fill in what herbs can be found and use the queries to fill in a table on the yelith root page? This would make the location equivalent to a spell and the herb equivalent to a spell list. This would require adding each room as its&#039; own page, unfortunately. The upside is we could link those to specific locations on the maps.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 09:59, 2 October 2014 (CDT)&lt;br /&gt;
:::Yeah, each room having its own page is a bit much. I think specific locations are best stored on each herb&#039;s own page. The at a glance table could easily provide general biome details which would be enough to give a good idea, and if someone wants specifics they can follow a link. As for the rest, I&#039;m working on getting a more official set of biome and terrain settings, but no guarantees there. At the very least I&#039;ll set up what you have indicated above, so regardless of what gets created, you should be able to just enter the appropriate details where needed.&lt;br /&gt;
:::Could you shoot me an AIM so I have it? XyngleburtDR.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 10:32, 2 October 2014 (CDT)&lt;br /&gt;
:::This should mostly be done except for the data entry and some tweaking as people provide suggestion for improvement. It is set up to work for both healing herbs and plain old foraged items, but since there&#039;s not much call for information on general foraged items we&#039;re going to just leave it at herbs for now until some issues with Item pages get worked out.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 03:56, 18 October 2014 (CDT)&lt;br /&gt;
::::With Absolon&#039;s update of the wiki pages, it got me thinking about the information over on Olwydd&#039;s foragaing database (http://www.olwydd.com/herbs/forage.php).  From the sounds of it, a lot of that information mirrors the information that Ithrios is also compiling.  I still add to that DB because there wasn&#039;t really anything else around, but it is a PIA.  I have a spreadsheet and a key for all the cities, herbs, etc.  Then, when I get some new items to add, I email Olwydd a copy of that SS and he uploads it when he gets time.  Obviously, he doesn&#039;t really play anymore, so it&#039;s kind of neat he keeps that site running and helps with updates, but it is still a more involved process than just &amp;quot;hey, I found qun pollen here, cool...let me put that in the DB quick&amp;quot;.  That all being said, would you like me to email him and see if he has any problem with us migrating that stuff over here?  Looking at the master SS, as of July 2014 there are 12796 separate listings, which includes herbs, woods and misc. foraged items.  We&#039;d need to tag in terrain types and drop some site-specific stuff, but IMO it would be nice to just have a single DB/table/whatever going for this stuff.  --[[Kythryn]] 12:32, 20 October 2014 (CDT)&lt;br /&gt;
::::::The eventual plan is to include all foraged items and to have them be actual Item:Item_name pages. Due to issues with properties in the Item namespace right now, this isn&#039;t currently feasible unfortunately. I talked it over with Caraamon and we decided that limiting our data to herbs right now is best, because most people aren&#039;t going to need to find information about the various random non-herb foraged items and it saves us from having to convert 100+ pages once the Item namespace issues are resolved. As for woods, those don&#039;t currently have much of a meaningful purpose and lumberjacking is coming soon so we&#039;re holding off until it is released. That system will likely be much more like mining anyway and not be tied into the foraging system at all.&lt;br /&gt;
::::::The other thing is that the database as you have it on Olwydds wouldn&#039;t be able to exist in the same form here. On-demand filtered lists like that are not a wiki&#039;s strength. I.e. even if we were to include all of your information from there it wouldn&#039;t be as easy to access for users here. That said, I do like having elanthipedia being as complete as possible. I think the best solution would be to (eventually, as per above) have all of the foraged items as an entry in our database with the most commonly found or easiest to access locations in each province and then include a link to olwydd&#039;s for more detailed information.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 18:06, 20 October 2014 (CDT)&lt;br /&gt;
:::::::While we obviously could just filter out for just the healing herbs, there are still a TON of entries for those in there.  I also think that it would great to have everything in a single location but unless we could set up some sort of DB that can be accessed similarly by the wiki so it could be sorted down by the user to a manageable list on each use, just having tables of that information on each page will get unmanageable fast.  Maybe it is something to keep in mind for future projects though, I imagine a number of things would make use of a database format vs. long tables (looking at you, crafted item pages...heh).  --[[Kythryn]] 15:10, 21 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Help with Picked Flora project ==&lt;br /&gt;
&lt;br /&gt;
heya ABSOLON!  I was hoping if you had some time I could get you to help me with getting the wiki-code to do what I want with the next project Linett &amp;amp; I are going to tackle, the picked flowers and foods.  I&#039;m starting off with the roses ([[Rose]]), since there are so many different variations and other things that need to be sorted OUT of the picked flower list.  I&#039;m using as my &amp;quot;test picked rose&amp;quot; the [[Hodierna&#039;s Blush rose]].  What we&#039;re currently thinking about doing is for each individual flower/food page, assign it the itype &amp;quot;picked flora&amp;quot;, and then have a table or search populate on the common name page for that flower.  If you&#039;ll notice on the [[Rose]] page there are various sub-headings now for each rose &amp;quot;type&amp;quot;, and under the &amp;quot;Flowers&amp;quot; section there is a table query to look for those.  &lt;br /&gt;
:Where I am stuck though is how, on the next section (Store &amp;amp; Festival Purchases) to exclude the roses that have the itype &amp;quot;picked flora&amp;quot;.  &lt;br /&gt;
:Also, I would welcome any ideas on how to make these pages more streamlined and wiki-friendly.  I know from the TALK on the [[healing herbs]] page, you mentioned some server caching issues with tables.  If there is a more efficient way for doing a search (ie. with the MSearch, ISearch, etc.) I know we aren&#039;t tied to any particular way of presenting the information.  Obviously, we&#039;ll have a few picked items already in the database we&#039;ll need to to back and update, however we have a TON of new ones to add, so if there is a better way to do things now is the time to make the conceptual change...heh.&lt;br /&gt;
::Thanks in advance!  --[[Kythryn]] 06:37, 22 November 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
== Augstawne family page ==&lt;br /&gt;
&lt;br /&gt;
Hey there, I wanted you to know that I went ahead and moved the information from the &amp;quot;Augstawne family&amp;quot; page back over to &amp;quot;Augstawne Girene Dzirta&amp;quot; and here&#039;s why. A pack for the Rakash is a unique collection of individuals or entire families that have gathered together in a group. Likewise, the Augstawne Girene Dzirta is not just the Augustawne family but a number of other families which have all pledged service to the group. Because of this, it&#039;s not correct to simply label it the &amp;quot;Augstawne family&amp;quot; though I could see where confusion might come about because it is the Augstawne who lead the group and whom the group is named after. I kept the catagories you&#039;ve added to the page in place, so that it will show up in the correct spaces where it is needed. But, again, I&#039;ve went ahead and reverted the name back to it&#039;s original page.--[[User:HEXEDBYTHENET|HEXEDBYTHENET]] ([[User talk:HEXEDBYTHENET|talk]]) 23:45, 10 February 2015 (CST)&lt;br /&gt;
:Multi-family structures still fall under the purview of a family structure even if it racially based, and other racial groups such as clans/houses/prides/etc. have to follow the page name guidelines for consistency in searches. Being a Rakash group with a Rakash name does not exempt any group just like being one of those other racial groups does not, and unfortunately we have to be consistent in applying the same page name rules for all groups. I can understand why you would feel your page should retain the same name, but we had the same discussion about the Contraire Empire&#039;s page name being changed to the Contraire family and the same reasons apply in this case. I.e. it is not an attempt to control what your group is called, but a standardization of page names to maintain consistency for search tables. There is still a redirect from your original page name, and any links from the original name remain in place and have no problem being listed as such. Searches for either term will likewise still lead to the family page. Also, none of the content of the page needs to be changed, so it is still quite clear what the in-game name of your group is.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:21, 11 February 2015 (CST)&lt;br /&gt;
:One suggestion I have if your group is active enough is to try and get a folder in the unofficial groups folder on the forums. Groups who have a folder there can use the folder&#039;s group name as their page name on the wiki. I think you have to maintain a minimum level of posting within the folder to maintain it - something like at least once a month or somesuch - but as long as the group is even moderately active that shouldn&#039;t be much of an issue.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 01:04, 11 February 2015 (CST)&lt;br /&gt;
::You know.. I don&#039;t have a bone in this but, you&#039;re basically in the name of consistency homogenizing a good thing.  This is stupid, revert it. Copying this over to Caraamon.&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Siegery&amp;diff=396461</id>
		<title>Category:Siegery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Siegery&amp;diff=396461"/>
		<updated>2015-02-11T00:54:47Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Leveling your Figurine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Siegery is a game where pieces are pitted against other pieces in glorious, miniature battle!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
* {{com|turn}} a base to make it yours and then {{com|drop}} it so it becomes part of the battle.&lt;br /&gt;
* {{com|turn}} a figurine to make it yours and then either {{com|drop}} soldiers or {{com|put}} siege engines on your base, so it can enter the battle. {{com|push}} to have a soldier attack, and {{com|pull}} a siege engine to start the attack. (3 soldier figurines, and 2 siege engines for each side is suggested)&lt;br /&gt;
* Destroy your opponent&#039;s base first to win!&lt;br /&gt;
&lt;br /&gt;
==Leveling your Figurine==&lt;br /&gt;
* There is currently no way to tell what level a figurine is.&lt;br /&gt;
* When a figures levels, the level is permanent for that particular figurine.&lt;br /&gt;
* Castles and war machines do not level, only the figurines do. There is a cap to how much a siegery piece can level; the more expensive ones can level more than the cheaper ones can.&lt;br /&gt;
* Level Messaging:&lt;br /&gt;
* Your &amp;lt;Figurine name&amp;gt; just gained strength!&lt;br /&gt;
* Your &amp;lt;Figurine name&amp;gt; just gained defense!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For more detailed instructions for using each figurine, be sure to {{com|study}} it.&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
* {{ilink|i|blue gold repair case embossed with the image of the Sunfell Hub}}: Sunfell Army&lt;br /&gt;
* {{ilink|i|dark iron repair case embossed with the image of an undead battlefront}}: Lyras Army&lt;br /&gt;
* {{ilink|i|pitted steel repair case}}: Goblin Army&lt;br /&gt;
* {{ilink|i|twilight-hued repair case dappled with tiny glitter stars}}: Fae Army&lt;br /&gt;
* {{ilink|i|oxblood-red repair case shaped like a barn}}: Barnyard Army&lt;br /&gt;
* {{ilink|i|aged Ilithian cedar repair case}}: Ilithian Army&lt;br /&gt;
* {{ilink|i|faded leather repair case clasped with a tarnished silver dragon}}: Zoluren Army&lt;br /&gt;
* {{ilink|i|ornately carved gloomwood repair case}}: Dragon Priest Army&lt;br /&gt;
* {{ilink|i|makeshift repair case fashioned from a small keg}}: Pirate Army&lt;br /&gt;
* {{ilink|i|sleek repair case fashioned from frosted glass}}: Asketian Army&lt;br /&gt;
* {{ilink|i|shadowy black repair case}}: Dunshade Army&lt;br /&gt;
* {{ilink|i|repair case covered in tawny orange-flecked warcat fur}}: Orc Army&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Games,Items,Definitions,Item Types}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Siegery&amp;diff=396460</id>
		<title>Category:Siegery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Siegery&amp;diff=396460"/>
		<updated>2015-02-11T00:53:58Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Leveling your Figurine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Siegery is a game where pieces are pitted against other pieces in glorious, miniature battle!&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
* {{com|turn}} a base to make it yours and then {{com|drop}} it so it becomes part of the battle.&lt;br /&gt;
* {{com|turn}} a figurine to make it yours and then either {{com|drop}} soldiers or {{com|put}} siege engines on your base, so it can enter the battle. {{com|push}} to have a soldier attack, and {{com|pull}} a siege engine to start the attack. (3 soldier figurines, and 2 siege engines for each side is suggested)&lt;br /&gt;
* Destroy your opponent&#039;s base first to win!&lt;br /&gt;
&lt;br /&gt;
==Leveling your Figurine==&lt;br /&gt;
* There is currently no way to tell what level a figurine is.&lt;br /&gt;
* When a figures levels, the level is permanent for that particular figurine.&lt;br /&gt;
* Castles and war machines do not level, only the figurines do. There is a cap to how much a siegery piece can level; the more expensive ones can level more than the cheaper ones can.&lt;br /&gt;
* Your &amp;lt;Figurine name&amp;gt; just gained strength!&lt;br /&gt;
  Your &amp;lt;Figurine name&amp;gt; just gained defense!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For more detailed instructions for using each figurine, be sure to {{com|study}} it.&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
* {{ilink|i|blue gold repair case embossed with the image of the Sunfell Hub}}: Sunfell Army&lt;br /&gt;
* {{ilink|i|dark iron repair case embossed with the image of an undead battlefront}}: Lyras Army&lt;br /&gt;
* {{ilink|i|pitted steel repair case}}: Goblin Army&lt;br /&gt;
* {{ilink|i|twilight-hued repair case dappled with tiny glitter stars}}: Fae Army&lt;br /&gt;
* {{ilink|i|oxblood-red repair case shaped like a barn}}: Barnyard Army&lt;br /&gt;
* {{ilink|i|aged Ilithian cedar repair case}}: Ilithian Army&lt;br /&gt;
* {{ilink|i|faded leather repair case clasped with a tarnished silver dragon}}: Zoluren Army&lt;br /&gt;
* {{ilink|i|ornately carved gloomwood repair case}}: Dragon Priest Army&lt;br /&gt;
* {{ilink|i|makeshift repair case fashioned from a small keg}}: Pirate Army&lt;br /&gt;
* {{ilink|i|sleek repair case fashioned from frosted glass}}: Asketian Army&lt;br /&gt;
* {{ilink|i|shadowy black repair case}}: Dunshade Army&lt;br /&gt;
* {{ilink|i|repair case covered in tawny orange-flecked warcat fur}}: Orc Army&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Games,Items,Definitions,Item Types}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Medium_globe_of_crimson_moonsilver&amp;diff=395244</id>
		<title>Item:Medium globe of crimson moonsilver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Medium_globe_of_crimson_moonsilver&amp;diff=395244"/>
		<updated>2015-02-02T23:03:50Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=globe&lt;br /&gt;
|look=The bright cardinal-sheened metal emits a diffused silvery-red glow.  Pressed into the crimson moonsilver is the outline of a teeny mouse.&lt;br /&gt;
|MTag=moonsilver&lt;br /&gt;
|CTag=crimson&lt;br /&gt;
|type=material&lt;br /&gt;
|weight=10&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
General fodder for alterations.&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Medium_globe_of_crimson_moonsilver&amp;diff=395242</id>
		<title>Item:Medium globe of crimson moonsilver</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Medium_globe_of_crimson_moonsilver&amp;diff=395242"/>
		<updated>2015-02-02T23:02:45Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Created page with &amp;quot;{{Item |type=material |weight=10 |sourcetype=- |fname=No }} General fodder for alterations.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|type=material&lt;br /&gt;
|weight=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
General fodder for alterations.&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369276</id>
		<title>User:ELRIIC/Favorites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369276"/>
		<updated>2014-07-05T10:11:37Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Blatantly swiped from: GNIKOLEYCHUK  (thanks for doing this so I don&amp;#039;t need to reinvent the wheel :-) )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Crafting===&lt;br /&gt;
[[Crafting|Crafting Main Page]]&amp;lt;br/&amp;gt;[[Crafting_Materials|Crafting Materials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||Products||Techiques||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Blacksmithing_Products#Mining_Tools|Tools]]&amp;lt;br/&amp;gt;[[Blacksmithing_Products#Forged_Items|Forged Items]]&amp;lt;br/&amp;gt;||[[Blacksmithing_Techniques|Blacksmithing Techniques]]||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||[[Armorsmithing_Products#Chain Armor Design|Chain Armor]]&amp;lt;br/&amp;gt;[[Armorsmithing_Products#Brigandine Armor Design|Brigandine Armor]]&amp;lt;br/&amp;gt;[[Armorsmithing_Products#Plate Armor Design|Plate Armor]]&amp;lt;br/&amp;gt;[[Armorsmithing_Products#Shield Design|Metal Shields]]&amp;lt;br/&amp;gt;||[[Armorsmithing_Techniques|Armorsmithing Techniques]]||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||[[Weaponsmithing_Products#Small Bladed|Small Edged Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Large Bladed|Large Edged Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Two-handed Bladed|Two-handed Edged Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Small Blunt|Small Blunt Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Large Blunt|Large Blunt Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Two-handed Blunt|Two-handed Blunt Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Polearms|Polearm Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Martial|Martial Weapons]]&amp;lt;br/&amp;gt;[[Weaponsmithing_Products#Swappable|Swappable Weapons]]&amp;lt;br/&amp;gt;||[[Weaponsmithing_Techniques|Weaponmithing Techniques]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||[[Carving_Products#Ingredients|Stone Materials]]&amp;lt;br/&amp;gt;[[Carving_Products#Furniture|Stone Furniture]]&amp;lt;br/&amp;gt;[[Carving_Products#Weaponry|Stone Weaponry]]&amp;lt;br/&amp;gt;[[Carving_Products#Accessories|Stone Accessories]]&amp;lt;br/&amp;gt;[[Carving_Products#Images|Stone Images]]&amp;lt;br/&amp;gt;[[Carving_Products#Bone_Carved_Materials|Bone Materials]]&amp;lt;br/&amp;gt;[[Carving_Products#Bone_Carved_Furniture|Bone Furniture]]&amp;lt;br/&amp;gt;[[Carving_Products#Bone_Carved_Weaponry|Bone Weapons]]&amp;lt;br/&amp;gt;[[Carving_Products#Bone_Carved_Accessories_and_Container|Bone Accessories and Containers]]&amp;lt;br/&amp;gt;[[Carving_Products#Bone_Carved_Armor|Bone Armor]]&amp;lt;br/&amp;gt;||[[Carving_Techniques|Carving Techniques]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||[[Tailoring_Products#Decorative_Wear|Cloth Decorative Wear]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Containers_and_Accessories|Cloth Containers and Accessories]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Armor|Cloth Armor]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Knitted Clothing|Knitted Clothing]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Leather|Leather Decorative Wear]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Containers_and_Accessories|Leather Containers and Accessories]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Leather|Leather Armor]]&amp;lt;br/&amp;gt;[[Tailoring_Products#Shield|Leather Shields]]&amp;lt;br/&amp;gt;||[[Tailoring_Techniques|Tailoring Techniques]] ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||[[Remedies_Products#Simple_Remedies|Simple Remedies]]&amp;lt;br/&amp;gt;[[Remedies_Products#External_Wound_Remedies|External Wound Remedies]]&amp;lt;br/&amp;gt;[[Remedies_Products#Internal_Wound_Remedies|Internal Wound Remedies]]&amp;lt;br/&amp;gt;[[Remedies_Products#External_Scar_Remedies|External Scar Remedies]]&amp;lt;br/&amp;gt;[[Remedies_Products#Internal_Scar_Remedies|Internal Scar Remedies]]&amp;lt;br/&amp;gt;[[Remedies_Products#Poison_and_Disease_Remedies|Poison and Disease Remedies]]&amp;lt;br/&amp;gt;||[[Remedies_Techniques|Remedies Techniques]]||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Poisons discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Runecrafting discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369275</id>
		<title>User:ELRIIC/Favorites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369275"/>
		<updated>2014-07-05T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Forging Products&lt;br /&gt;
** [[Armorsmithing Products]]&lt;br /&gt;
** [[Weaponsmithing Products]]&lt;br /&gt;
** [[Blacksmithing Products]]&lt;br /&gt;
&lt;br /&gt;
* Engineering Products&lt;br /&gt;
**[[Carving Products]]&lt;br /&gt;
&lt;br /&gt;
* Crafting Links&lt;br /&gt;
** [[Crafting#Difficulty]]&lt;br /&gt;
** [[Crafting Materials]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369274</id>
		<title>User:ELRIIC/Favorites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369274"/>
		<updated>2014-07-05T10:05:21Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Forging Products&lt;br /&gt;
** [[Armorsmithing Products]]&lt;br /&gt;
** [[Weaponsmithing Products]]&lt;br /&gt;
** [[Blacksmithing Products]]&lt;br /&gt;
&lt;br /&gt;
* Engineering Products&lt;br /&gt;
**[[Carving Products]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369273</id>
		<title>User:ELRIIC/Favorites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369273"/>
		<updated>2014-07-05T10:02:16Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Armorsmithing Products]]&lt;br /&gt;
&lt;br /&gt;
[[Weaponsmithing Products]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmithing Products]]&lt;br /&gt;
&lt;br /&gt;
[[Carving Products]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369272</id>
		<title>User:ELRIIC/Favorites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369272"/>
		<updated>2014-07-05T10:02:01Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Armorsmithing Products]]&lt;br /&gt;
[[Weaponsmithing Products]]&lt;br /&gt;
[[Blacksmithing Products]]&lt;br /&gt;
&lt;br /&gt;
[[Carving Products]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369271</id>
		<title>User:ELRIIC/Favorites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC/Favorites&amp;diff=369271"/>
		<updated>2014-07-05T10:00:48Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Created page with &amp;quot;Armorsmithing Products&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Armorsmithing Products]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Large_butcher_knife_with_a_heartwood_handle&amp;diff=367683</id>
		<title>Weapon:Large butcher knife with a heartwood handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Large_butcher_knife_with_a_heartwood_handle&amp;diff=367683"/>
		<updated>2014-06-22T14:47:17Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=knife&lt;br /&gt;
|look=Carved into the dark red wood is a cut-away figure depicting the internal anatomy of a cow, its organs outlined further with vibrant ruby-hued glaes.&lt;br /&gt;
|MTag=glaes, heartwood&lt;br /&gt;
|CTag=red&lt;br /&gt;
|STag=cow&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=somewhat moderate&lt;br /&gt;
|impact=poor&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=well&lt;br /&gt;
|suitedness=inadequately&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=20&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362721</id>
		<title>Senci</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362721"/>
		<updated>2014-06-07T20:52:48Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Senci means &amp;quot;ancestor&amp;quot; in the language of the [[Rakash]].&lt;br /&gt;
&lt;br /&gt;
Exclusively found very near the Barrier on its western side, senci is thought to have been created by the magics that formed the Barrier itself. Discovered after [[Lyras]] and her generals had unsuccessfully attempted to bypass the Barrier by tunneling beneath it, the only known deposits of this rare stone are clustered in spike-like veins extending down for at least a dozen feet. Mining of senci was taboo amongst both the [[Rakash]] and the [[Prydaen]] until after the Barrier’s corruption, as no one wanted to be the cause of anything that might have potentially weakened the one thing keeping Lyras contained. Now it is incorporated into weapons and armor in the hopes that any lingering magics may help guide the actions of its owner as the Elders who tied their life forces to the Barrier once did for their peoples. It is a very hard stone and resembles glaes in its glossy sheen, but its color is a distinctively vibrant green traced with thin, shimmering veins. &lt;br /&gt;
&lt;br /&gt;
This material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
Produces heavy, durable, high-quality weapons.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=s|110|60|5|54400|20790|Unique|r=vr}}&lt;br /&gt;
{{Cat|Materials,Stone}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362720</id>
		<title>Senci</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362720"/>
		<updated>2014-06-07T20:51:59Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Senci means &amp;quot;ancestor&amp;quot; in the language of the [[Rakash]].&lt;br /&gt;
&lt;br /&gt;
Exclusively found very near the Barrier on its western side, senci is thought to have been created by the magics that formed the Barrier itself. Discovered after [[Lyras]] and her generals had unsuccessfully attempted to bypass the Barrier by tunneling beneath it, the only known deposits of this rare stone are clustered in spike-like veins extending down for at least a dozen feet. Mining of senci was taboo amongst both the [[Rakash]] and the [[Prydaen]] until after the Barrier’s corruption, as no one wanted to be the cause of anything that might have potentially weakened the one thing keeping Lyras contained. Now it is incorporated into weapons and armor in the hopes that any lingering magics may help guide the actions of its owner as the Elders who tied their life forces to the Barrier once did for their peoples. It is a very hard stone and resembles glaes in its glossy sheen, but its color is a distinctively vibrant green traced with thin, shimmering veins. &lt;br /&gt;
&lt;br /&gt;
This material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
Produces heavy, durable, high-quality weapons.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=s|110|60|5|54,400|20,790|Unique|r=vr}}&lt;br /&gt;
{{Cat|Materials,Stone}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362719</id>
		<title>Senci</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362719"/>
		<updated>2014-06-07T20:51:24Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Senci means &amp;quot;ancestor&amp;quot; in the language of the [[Rakash]].&lt;br /&gt;
&lt;br /&gt;
Exclusively found very near the Barrier on its western side, senci is thought to have been created by the magics that formed the Barrier itself. Discovered after [[Lyras]] and her generals had unsuccessfully attempted to bypass the Barrier by tunneling beneath it, the only known deposits of this rare stone are clustered in spike-like veins extending down for at least a dozen feet. Mining of senci was taboo amongst both the [[Rakash]] and the [[Prydaen]] until after the Barrier’s corruption, as no one wanted to be the cause of anything that might have potentially weakened the one thing keeping Lyras contained. Now it is incorporated into weapons and armor in the hopes that any lingering magics may help guide the actions of its owner as the Elders who tied their life forces to the Barrier once did for their peoples. It is a very hard stone and resembles glaes in its glossy sheen, but its color is a distinctively vibrant green traced with thin, shimmering veins. &lt;br /&gt;
&lt;br /&gt;
This material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
Produces heavy, durable, high-quality weapons.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=s|110|60|5|54400|25987|Unique|r=vr}}&lt;br /&gt;
{{Cat|Materials,Stone}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enelne%E2%80%99s_eyes&amp;diff=362660</id>
		<title>Enelne’s eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enelne%E2%80%99s_eyes&amp;diff=362660"/>
		<updated>2014-06-07T18:34:51Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Created page with &amp;quot;Rakash fighters within the western lands have been known to state that even within utter corruptive destruction, Nature will find way, it’s but that one must learn to sp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rakash]] fighters within the western lands have been known to state that even within utter corruptive destruction, Nature will find way, it’s but that one must learn to speak Her language in order to recognize the signs. This unwavering belief has helped to sustain generations who have pushed back, seeing themselves as conduits through which the Gods can perform their great cleansing and return the land to its purity. The extremely rare, opaque blue-green stones known as Enelne’s eyes are considered by them to be one of these signs, both due to their natural lobed shaped that roughly resembles an extremely stylized pair of butterfly’s wings, and to the curious locales in which they are found -- namely in the guts of the undead themselves. Taken as a symbol of hope and renewal amidst even the most thorough corruption, the curious gems are cherished as protective talismans, often braided into hair as beads or decorating the armor of those who have found them in their battles against a seemingly unending enemy.&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[uses material::{{lc:{{PAGENAME}}}}]]|format=table}}&lt;br /&gt;
{{Cat|Enelne’s eyes,Gems,Materials}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blighted_gold&amp;diff=362656</id>
		<title>Blighted gold</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blighted_gold&amp;diff=362656"/>
		<updated>2014-06-07T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Created page with &amp;quot;A corrupted version of the blue gold that the Prydaen had traditionally used to create holy symbols, blighted gold is neither truly man-made nor natural, but instead a product...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A corrupted version of the blue gold that the Prydaen had traditionally used to create holy symbols, blighted gold is neither truly man-made nor natural, but instead a product of long term exposure to the necromantic perversion that permeates everything in the western lands. The most common way to encounter blighted gold is in old pieces of jewelry or decorations worn by the undead themselves, the once-valued possessions of the original person left to fester just as much as their bodies. Due to this, it is thought that such close contact with undeath may speed up the process of corruptive conversion. For reasons unknown to the remaining living denizens beyond the Barrier, only [[blue gold]] has suffered this particular fate, and it has become a point of pride to reclaim as many of these pieces as is possible, leading to warriors frequently wearing them as memorials to the lost. Blighted gold has a distinctive, mottled appearance containing all of the hues of rotting flesh and does not hold a shine, no matter how often it is polished.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|blighted gold}}&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{Cat|Materials,Metals,Golds}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362655</id>
		<title>Senci</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Senci&amp;diff=362655"/>
		<updated>2014-06-07T18:21:57Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Senci means &amp;quot;ancestor&amp;quot; in the language of the [[Rakash]].&lt;br /&gt;
&lt;br /&gt;
Exclusively found very near the Barrier on its western side, senci is thought to have been created by the magics that formed the Barrier itself. Discovered after [[Lyras]] and her generals had unsuccessfully attempted to bypass the Barrier by tunneling beneath it, the only known deposits of this rare stone are clustered in spike-like veins extending down for at least a dozen feet. Mining of senci was taboo amongst both the [[Rakash]] and the [[Prydaen]] until after the Barrier’s corruption, as no one wanted to be the cause of anything that might have potentially weakened the one thing keeping Lyras contained. Now it is incorporated into weapons and armor in the hopes that any lingering magics may help guide the actions of its owner as the Elders who tied their life forces to the Barrier once did for their peoples. It is a very hard stone and resembles glaes in its glossy sheen, but its color is a distinctively vibrant green traced with thin, shimmering veins. &lt;br /&gt;
&lt;br /&gt;
This material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
Produces heavy, durable, high-quality weapons.&lt;br /&gt;
&lt;br /&gt;
{{CraftProp|t=s|110|60|5| ||Unique|r=vr}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kadepa&amp;diff=362654</id>
		<title>Kadepa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kadepa&amp;diff=362654"/>
		<updated>2014-06-07T18:20:28Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kadepa&#039;&#039;&#039; means &amp;quot;highland&amp;quot; in the language of the [[Prydaen]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[damite]] in its properties, but more easily worked, this metal is found only in the western lands beyond the Great Barrier. Once kadepa was plentiful, frequently found in mines in the highlands from where it got its name, but also seen in smaller flecks within rivers and streams that carried it with them into the valleys. However, since the corruption of the land by [[Lyras]], kadepa has been found less and less, leading some amongst the Prydaen to speculate that Eu itself has pulled the metal farther within the land, protecting it from the evil magic that twists everything else that once was pure. Further credence to this idea has been lent in recent times, when spikes of kadepa have erupted from the ground near the Sunfell Hub site, as if nature itself were providing the Claw with one last, untainted weapon. Kadepa is a dark silvery blue reminiscent of a clear, star-strewn sky just before dawn.&lt;br /&gt;
&lt;br /&gt;
This material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
Essentially damite with much higher workability&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|95|70|70|30|35| |Quest|r=vr}}&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|85|80|95|40|80|94|5.2| |Quest|r=vr}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kadepa&amp;diff=362653</id>
		<title>Kadepa</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kadepa&amp;diff=362653"/>
		<updated>2014-06-07T18:20:07Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kadepa&#039;&#039;&#039; means &amp;quot;highland&amp;quot; in the language of the [[Prydaen]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[damite]] in its properties, but more easily worked, this metal is found only in the western lands beyond the Great Barrier. Once kadepa was plentiful, frequently found in mines in the highlands from where it got its name, but also seen in smaller flecks within rivers and streams that carried it with them into the valleys. However, since the corruption of the land by [[Lyras]], kadepa has been found less and less, leading some amongst the Prydaen to speculate that Eu itself has pulled the metal farther within the land, protecting it from the evil magic that twists everything else that once was pure. Further credence to this idea has been lent in recent times, when spikes of kadepa have erupted from the ground near the Sunfell Hub site, as if nature itself were providing the Claw with one last, untainted weapon. Kadepa is a dark silvery blue reminiscent of a clear, star-strewn sky just before dawn.&lt;br /&gt;
This material must be provided for alterations.&lt;br /&gt;
&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
Essentially damite with much higher workability&lt;br /&gt;
===Alchemy===&lt;br /&gt;
{{CraftProp|t=a|95|70|70|30|35| |Quest|r=vr}}&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
{{CraftProp|t=m|85|80|95|40|80|94|5.2| |Quest|r=vr}}&lt;br /&gt;
{{Cat|Metals,Materials}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Quests&amp;diff=361318</id>
		<title>Category:Quests</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Quests&amp;diff=361318"/>
		<updated>2014-06-06T19:14:37Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Quest Cheat Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category for Simutronics run paid quests and festivals.&lt;br /&gt;
=Quest Cheat Sheet=&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! name||duration||general price||premium price||platinum price||available in Prime||available in Plat&lt;br /&gt;
|-&lt;br /&gt;
|[[Akigwe&#039;s Legacy: Secrets of the Tower]]||1 hour||$16||$14||$8||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond the Barrier: The Devastation of Lyras]]||4 hours|| ||$27|| ||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Corik&#039;s Secret: Treasures of the Tomb]]||2 days|| || || ||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Curse of the Ghost Ship]]||6 hours||$15||$13.50||$7.50||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Droughtman&#039;s Maze]]||2 hours (varies)||$26||$23||$13||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dunshade: Echo of Tears]]||2 hours||$14.95||$13.50||free*||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Morum Melgorehn]]||6 hours||$15||$13.50||free*||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate&#039;s Plunder]]|| || || || ||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Prison Riot: The Aftermath]]||1 hour||$12.99||$11.70||$6.50||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Quelling the Riot]]||1 hour||$10||$9||$5||no||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Quest for Kanton&#039;s Dagger]]||6 hours||$25||$22.50||$12.50||yes||yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Taisidon]]||2 days||$50.00||$45.00||$25||no||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fantasy Excursions: Taisidon Safari|Taisidon Safari Standard]]|| Weekend || $25||$22.50||$12.50||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Fantasy Excursions: Taisidon Safari|Taisidon Safari Deluxe]]|| Weekend || $35||$31.50||$17.50||yes||no&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcano Quest II: Mibgluc&#039;s Revenge]]|| || || || ||no||no&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Once per month&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|History}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Beyond_the_Barrier:_The_Devastation_of_Lyras&amp;diff=361316</id>
		<title>Beyond the Barrier: The Devastation of Lyras</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Beyond_the_Barrier:_The_Devastation_of_Lyras&amp;diff=361316"/>
		<updated>2014-06-06T19:13:11Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Redirected page to Beyond the Barrier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Beyond the Barrier]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351428</id>
		<title>Category talk:Non-Signature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351428"/>
		<updated>2014-05-30T08:18:12Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Known Spells found on scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List from the [[Spell Scrolls]] page was getting long; this seems like a better place for it.  Added date field because signature-ness has been changing around; [[Veteran Insight]] was already on the list but I think it was revised to be non-scroll.&lt;br /&gt;
&lt;br /&gt;
===Known Spells found on scrolls===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell Name !! Mana Type !! Date confirmed&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Sight]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Y&#039;ntrel Sechra]] || Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shockwave]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Patch]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch Break]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Partial Displacement]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Lirisa]]|| Life || 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]]|| Holy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Devitalize]]|| Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sever Thread]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Fate]]|| Lunar || 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethargy]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay Ward]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Constitution]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of Tenemlor]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Footman&#039;s Strike]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Faenella]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Ball]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Shield]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda&#039;s Balm]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna%27s Lilt]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of Kertigen]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Compost]]|| Life|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Nissa&#039;s Binding]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Gift]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Joy]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Protection from Evil]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigil]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Feast]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous Solution]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Butcher&#039;s Eye]]|| Arcane|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite ]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Researcher&#039;s Insight]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderclap]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Anther&#039;s Call]]|| Elemental||  05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Shockwave]]|| Elemental|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Shape Moonblade]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shards]]|| Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarity]]|| Holy|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Instinct]]|| Life||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shear]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kura-Silma]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Footing]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Attrition]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Righteous Wrath]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanctify Pattern]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate]]|| Lunar|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shroud]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of Light]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris&#039; Resolve]]||Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigor]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Visions of Darkness]]||Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Insight]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzle]]||Lunar|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Sickness]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroic Strength]]||Holy|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspice]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Obfuscation]] || Arcane || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Wilds]] || Life || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage of Light]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier&#039;s Prayer]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Bubble]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Visions]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Arc Light]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Calm]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill Spirit]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ease Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Radiance]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dinazen Olkar]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure Disease]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental Focus]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshal Order]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Manifest Force]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Bolt]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Blend]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zephyr]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Tranquility]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swirling Winds]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swarm]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stun Foe]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralysis]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Spite of Dergati]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphon Vitality]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sense of the Tiger]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[See the Wind]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Rising Mists]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Power]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychic Shield]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Philosopher&#039;s Preservation]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Splash]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Stun]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Halt]]  || Holy || 05-29-2014&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351427</id>
		<title>Category talk:Non-Signature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351427"/>
		<updated>2014-05-30T08:17:50Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Known Spells found on scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List from the [[Spell Scrolls]] page was getting long; this seems like a better place for it.  Added date field because signature-ness has been changing around; [[Veteran Insight]] was already on the list but I think it was revised to be non-scroll.&lt;br /&gt;
&lt;br /&gt;
===Known Spells found on scrolls===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell Name !! Mana Type !! Date confirmed&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Sight]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Y&#039;ntrel Sechra]] || Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shockwave]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Patch]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch Break]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Partial Displacement]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Lirisa]]|| Life || 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]]|| Holy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Devitalize]]|| Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sever Thread]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Fate]]|| Lunar || 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethargy]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay Ward]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Constitution]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of Tenemlor]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Footman&#039;s Strike]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Faenella]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Ball]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Shield]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda&#039;s Balm]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna%27s Lilt]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of Kertigen]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Compost]]|| Life|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Nissa&#039;s Binding]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Gift]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Joy]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Protection from Evil]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigil]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Feast]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous Solution]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Butcher&#039;s Eye]]|| Arcane|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite ]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Researcher&#039;s Insight]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderclap]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Anther&#039;s Call]]|| Elemental||  05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Shockwave]]|| Elemental|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Shape Moonblade]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shards]]|| Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarity]]|| Holy|| 05-30-204&lt;br /&gt;
|-&lt;br /&gt;
|[[Instinct]]|| Life||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shear]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kura-Silma]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Footing]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Attrition]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Righteous Wrath]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanctify Pattern]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate]]|| Lunar|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shroud]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of Light]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris&#039; Resolve]]||Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigor]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Visions of Darkness]]||Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Insight]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzle]]||Lunar|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Sickness]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroic Strength]]||Holy|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspice]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Obfuscation]] || Arcane || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Wilds]] || Life || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage of Light]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier&#039;s Prayer]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Bubble]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Visions]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Arc Light]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Calm]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill Spirit]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ease Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Radiance]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dinazen Olkar]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure Disease]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental Focus]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshal Order]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Manifest Force]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Bolt]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Blend]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zephyr]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Tranquility]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swirling Winds]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swarm]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stun Foe]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralysis]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Spite of Dergati]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphon Vitality]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sense of the Tiger]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[See the Wind]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Rising Mists]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Power]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychic Shield]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Philosopher&#039;s Preservation]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Splash]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Stun]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Halt]]  || Holy || 05-29-2014&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351426</id>
		<title>Category talk:Non-Signature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351426"/>
		<updated>2014-05-30T08:10:47Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Known Spells found on scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List from the [[Spell Scrolls]] page was getting long; this seems like a better place for it.  Added date field because signature-ness has been changing around; [[Veteran Insight]] was already on the list but I think it was revised to be non-scroll.&lt;br /&gt;
&lt;br /&gt;
===Known Spells found on scrolls===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell Name !! Mana Type !! Date confirmed&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Sight]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Y&#039;ntrel Sechra]] || Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shockwave]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Patch]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch Break]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Partial Displacement]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Lirisa]]|| Life ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]]|| Holy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Devitalize]]|| Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sever Thread]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Fate]]|| Lunar ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethargy]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay Ward]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Constitution]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of Tenemlor]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Footman&#039;s Strike]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Faenella]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Ball]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Shield]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda&#039;s Balm]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna%27s Lilt]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of Kertigen]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Compost]]|| Life||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nissa&#039;s Binding]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Gift]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Joy]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Protection from Evil]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigil]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Feast]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous Solution]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Butcher&#039;s Eye]]|| Arcane||&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite ]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Researcher&#039;s Insight]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderclap]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Anther&#039;s Call]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shockwave]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shape Moonblade]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shards]]|| Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarity]]|| Holy|| 05-30-204&lt;br /&gt;
|-&lt;br /&gt;
|[[Instinct]]|| Life||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shear]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kura-Silma]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Footing]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Attrition]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Righteous Wrath]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanctify Pattern]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate]]|| Lunar|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shroud]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of Light]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris&#039; Resolve]]||Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigor]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Visions of Darkness]]||Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Insight]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzle]]||Lunar|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Sickness]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroic Strength]]||Holy|| 05-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspice]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Obfuscation]] || Arcane || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Wilds]] || Life || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage of Light]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier&#039;s Prayer]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Bubble]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Visions]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Arc Light]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Calm]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill Spirit]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ease Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Radiance]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dinazen Olkar]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure Disease]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental Focus]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshal Order]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Manifest Force]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Bolt]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Blend]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zephyr]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Tranquility]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swirling Winds]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swarm]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stun Foe]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralysis]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Spite of Dergati]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphon Vitality]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sense of the Tiger]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[See the Wind]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Rising Mists]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Power]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychic Shield]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Philosopher&#039;s Preservation]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Splash]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Stun]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Halt]]  || Holy || 05-29-2014&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351425</id>
		<title>Category talk:Non-Signature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Non-Signature_Spells&amp;diff=351425"/>
		<updated>2014-05-30T08:04:36Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Known Spells found on scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List from the [[Spell Scrolls]] page was getting long; this seems like a better place for it.  Added date field because signature-ness has been changing around; [[Veteran Insight]] was already on the list but I think it was revised to be non-scroll.&lt;br /&gt;
&lt;br /&gt;
===Known Spells found on scrolls===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spell Name !! Mana Type !! Date confirmed&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura Sight]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Y&#039;ntrel Sechra]] || Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shockwave]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Patch]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch Break]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Partial Displacement]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hands of Lirisa]]|| Life ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Benediction]]|| Holy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Devitalize]]|| Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sever Thread]]|| Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Tangled Fate]]|| Lunar ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethargy]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lay Ward]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Constitution]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Imbue]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand of Tenemlor]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Footman&#039;s Strike]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Faenella]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Ball]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethereal Shield]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Albreda&#039;s Balm]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna%27s Lilt]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Eye of Kertigen]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Compost]]|| Life||&lt;br /&gt;
|-&lt;br /&gt;
|[[Nissa&#039;s Binding]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Gift]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide&#039;s Joy]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Protection from Evil]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigil]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Feast]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Viscous Solution]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Butcher&#039;s Eye]]|| Arcane||&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]|| Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbite ]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Researcher&#039;s Insight]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderclap]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Anther&#039;s Call]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shockwave]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shape Moonblade]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Shards]]|| Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarity]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Instinct]]|| Life||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shear]]|| Lunar||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kura-Silma]]|| Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Footing]]|| Elemental||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Attrition]]|| Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Righteous Wrath]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanctify Pattern]]|| Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Locate]]|| Lunar|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Shroud]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield of Light]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Demrris&#039; Resolve]]||Elemental|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Vigor]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Visions of Darkness]]||Arcane|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Veteran Insight]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dazzle]]||Lunar|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Sickness]]||Holy||&lt;br /&gt;
|-&lt;br /&gt;
|[[Heroic Strength]]||Holy|| 5-30-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspice]]||Holy|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh]]||Life|| 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Obfuscation]] || Arcane || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Wilds]] || Life || 05-02-2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage of Light]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier&#039;s Prayer]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Bubble]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Visions]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Arc Light]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Calm]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Chill Spirit]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Courage]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ease Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Divine Radiance]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Dinazen Olkar]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure Disease]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental Focus]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Marshal Order]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Manifest Force]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Bolt]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Burden]] || Analagous || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Blend]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zephyr]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Tranquility]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swirling Winds]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Swarm]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stun Foe]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralysis]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Stampede]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Spite of Dergati]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Siphon Vitality]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Sense of the Tiger]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[See the Wind]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Rising Mists]] || Elemental || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Raise Power]] || Life || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychic Shield]] || Lunar || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Philosopher&#039;s Preservation]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Splash]] || Arcane || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Stun]] || Holy || 05-29-2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Halt]]  || Holy || 05-29-2014&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351407</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351407"/>
		<updated>2014-05-29T16:30:58Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Research#Research_Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a cost.  Syntax is {{com|ask}} &amp;lt;trainer&amp;gt; {{tt|about forgetting}} &amp;lt;feat name&amp;gt;.&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of &lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]]. &lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain|| ||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition|| ||50 Perception||50 Arcana||This feat allows for easier recognition of all basic or intro spells as they are being prepared.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Lunar Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of lunar magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Holy Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of holy magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Elemental Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of elemental magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Life Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of life magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Arcane Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of arcane magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting|| ||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations|| ||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices|| ||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals|| ||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation|| ||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]].  Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation|| ||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Illusory Preparation||Alternate Preparation||100 Primary Magic||100 Arcana||This feat allows a magician to learn [[spell_preparation|alternate spell preparations]] with minor, flashy magical touches.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns|| ||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery|| ||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.  Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery|| ||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery|| ||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery|| ||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery|| ||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals|| ||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting|| ||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting|| ||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.  Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery|| || ||Unlocks &amp;quot;cast area&amp;quot; for beneficial spells.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter|| || || ||Reduces the potency loss for casting beneficial spells on multiple targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement|| ||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling|| ||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.  Bards get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling|| ||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.  Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)&lt;br /&gt;
|-&lt;br /&gt;
|[[Efficient Harnessing]]|| ||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing|| ||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.&lt;br /&gt;
|-&lt;br /&gt;
| Dedicated Cambrinth Use || || || || Allows designating a cambrinth link to only discharge into spells, cyclics, or both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory|| ||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist|| ||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research|| || || ||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research|| || ||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research|| || ||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research|| || ||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research|| || ||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351406</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351406"/>
		<updated>2014-05-29T16:30:43Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a cost.  Syntax is {{com|ask}} &amp;lt;trainer&amp;gt; {{tt|about forgetting}} &amp;lt;feat name&amp;gt;.&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of &lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]]. &lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain|| ||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition|| ||50 Perception||50 Arcana||This feat allows for easier recognition of all basic or intro spells as they are being prepared.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Lunar Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of lunar magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Holy Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of holy magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Elemental Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of elemental magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Life Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of life magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Arcane Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of arcane magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting|| ||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations|| ||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices|| ||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals|| ||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation|| ||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]].  Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation|| ||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Illusory Preparation||Alternate Preparation||100 Primary Magic||100 Arcana||This feat allows a magician to learn [[spell_preparation|alternate spell preparations]] with minor, flashy magical touches.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns|| ||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery|| ||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.  Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery|| ||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery|| ||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery|| ||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery|| ||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals|| ||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting|| ||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting|| ||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.  Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery|| || ||Unlocks &amp;quot;cast area&amp;quot; for beneficial spells.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter|| || || ||Reduces the potency loss for casting beneficial spells on multiple targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement|| ||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling|| ||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.  Bards get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling|| ||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.  Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)&lt;br /&gt;
|-&lt;br /&gt;
|[[Efficient Harnessing]]|| ||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing|| ||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.&lt;br /&gt;
|-&lt;br /&gt;
| Dedicated Cambrinth Use || || || || Allows designating a cambrinth link to only discharge into spells, cyclics, or both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory|| ||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist|| ||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Research#Research_Options]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research|| || || ||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research|| || ||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research|| || ||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research|| || ||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research|| || ||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351405</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351405"/>
		<updated>2014-05-29T16:30:02Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Research */  - Added a hard link to research. Now with less errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a cost.  Syntax is {{com|ask}} &amp;lt;trainer&amp;gt; {{tt|about forgetting}} &amp;lt;feat name&amp;gt;.&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of &lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]]. &lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain|| ||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition|| ||50 Perception||50 Arcana||This feat allows for easier recognition of all basic or intro spells as they are being prepared.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Lunar Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of lunar magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Holy Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of holy magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Elemental Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of elemental magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Life Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of life magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Arcane Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of arcane magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting|| ||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations|| ||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices|| ||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals|| ||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation|| ||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]].  Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation|| ||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Illusory Preparation||Alternate Preparation||100 Primary Magic||100 Arcana||This feat allows a magician to learn [[spell_preparation|alternate spell preparations]] with minor, flashy magical touches.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns|| ||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery|| ||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.  Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery|| ||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery|| ||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery|| ||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery|| ||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals|| ||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting|| ||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting|| ||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.  Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery|| || ||Unlocks &amp;quot;cast area&amp;quot; for beneficial spells.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter|| || || ||Reduces the potency loss for casting beneficial spells on multiple targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement|| ||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling|| ||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.  Bards get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling|| ||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.  Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)&lt;br /&gt;
|-&lt;br /&gt;
|[[Efficient Harnessing]]|| ||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing|| ||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.&lt;br /&gt;
|-&lt;br /&gt;
| Dedicated Cambrinth Use || || || || Allows designating a cambrinth link to only discharge into spells, cyclics, or both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory|| ||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist|| ||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research|| || || ||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research|| || ||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research|| || ||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research|| || ||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research|| || ||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351404</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351404"/>
		<updated>2014-05-29T16:29:23Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Undo revision 351403 by ELRIIC (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a cost.  Syntax is {{com|ask}} &amp;lt;trainer&amp;gt; {{tt|about forgetting}} &amp;lt;feat name&amp;gt;.&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of &lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]]. &lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain|| ||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition|| ||50 Perception||50 Arcana||This feat allows for easier recognition of all basic or intro spells as they are being prepared.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Lunar Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of lunar magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Holy Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of holy magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Elemental Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of elemental magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Life Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of life magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Arcane Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of arcane magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting|| ||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations|| ||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices|| ||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals|| ||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation|| ||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]].  Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation|| ||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Illusory Preparation||Alternate Preparation||100 Primary Magic||100 Arcana||This feat allows a magician to learn [[spell_preparation|alternate spell preparations]] with minor, flashy magical touches.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns|| ||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery|| ||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.  Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery|| ||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery|| ||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery|| ||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery|| ||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals|| ||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting|| ||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting|| ||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.  Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery|| || ||Unlocks &amp;quot;cast area&amp;quot; for beneficial spells.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter|| || || ||Reduces the potency loss for casting beneficial spells on multiple targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement|| ||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling|| ||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.  Bards get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling|| ||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.  Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)&lt;br /&gt;
|-&lt;br /&gt;
|[[Efficient Harnessing]]|| ||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing|| ||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.&lt;br /&gt;
|-&lt;br /&gt;
| Dedicated Cambrinth Use || || || || Allows designating a cambrinth link to only discharge into spells, cyclics, or both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory|| ||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist|| ||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research|| || || ||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research|| || ||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research|| || ||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research|| || ||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research|| || ||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351403</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=351403"/>
		<updated>2014-05-29T16:28:15Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Research */ Research has lots of options. Added a hard link over to the section for ease.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier. &lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a cost.  Syntax is {{com|ask}} &amp;lt;trainer&amp;gt; {{tt|about forgetting}} &amp;lt;feat name&amp;gt;.&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of &lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]]. &lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain|| ||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition|| ||50 Perception||50 Arcana||This feat allows for easier recognition of all basic or intro spells as they are being prepared.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Lunar Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of lunar magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Holy Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of holy magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Elemental Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of elemental magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Life Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of life magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Arcane Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of arcane magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting|| ||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations|| ||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices|| ||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals|| ||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation|| ||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]].  Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation|| ||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.&lt;br /&gt;
|-&lt;br /&gt;
|Illusory Preparation||Alternate Preparation||100 Primary Magic||100 Arcana||This feat allows a magician to learn [[spell_preparation|alternate spell preparations]] with minor, flashy magical touches.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns|| ||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery|| ||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.  Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery|| ||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery|| ||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery|| ||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery|| ||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals|| ||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting|| ||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting|| ||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.  Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery|| || ||Unlocks &amp;quot;cast area&amp;quot; for beneficial spells.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter|| || || ||Reduces the potency loss for casting beneficial spells on multiple targets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement|| ||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling|| ||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.  Bards get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling|| ||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.  Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)&lt;br /&gt;
|-&lt;br /&gt;
|[[Efficient Harnessing]]|| ||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing|| ||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.&lt;br /&gt;
|-&lt;br /&gt;
| Dedicated Cambrinth Use || || || || Allows designating a cambrinth link to only discharge into spells, cyclics, or both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory|| ||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist|| ||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Research]]==&lt;br /&gt;
class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research|| || || ||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research|| || ||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research|| || ||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research|| || ||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research|| || ||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Weaponsmithing_products&amp;diff=351373</id>
		<title>Talk:Weaponsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Weaponsmithing_products&amp;diff=351373"/>
		<updated>2014-05-28T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigh. I hate how long it takes for this to update itself. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 13:00, 27 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh hey, look at that, not long after I finish making standards in 85 hardness medium steel, I discover there&#039;s no 85 hardness stone OR bone. [insert lots of swearing] -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 10:14, 28 December 2013 (UTC)&lt;br /&gt;
: Okay, since there are 80 hardness bones and stone, I&#039;m going to switch the standard to low carbon steel, unweighted, tempered. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 11:33, 28 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does the Error column indicate?--[[User:Antendren|Antendren]] 21:26, 9 February 2014 (UTC)&lt;br /&gt;
: Basically that the template is lacking some important piece of information. It&#039;s automatically detected. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 07:39, 10 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could this page be formatted the way it is over on the old site? this one is a mess of unreadable words the way it is now.--[[User:ELRIIC|ELRIIC]] ([[User talk:ELRIIC|talk]]) 05:51, 28 May 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Weaponsmithing_products&amp;diff=351372</id>
		<title>Talk:Weaponsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Weaponsmithing_products&amp;diff=351372"/>
		<updated>2014-05-28T10:51:43Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sigh. I hate how long it takes for this to update itself. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 13:00, 27 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh hey, look at that, not long after I finish making standards in 85 hardness medium steel, I discover there&#039;s no 85 hardness stone OR bone. [insert lots of swearing] -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 10:14, 28 December 2013 (UTC)&lt;br /&gt;
: Okay, since there are 80 hardness bones and stone, I&#039;m going to switch the standard to low carbon steel, unweighted, tempered. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 11:33, 28 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does the Error column indicate?--[[User:Antendren|Antendren]] 21:26, 9 February 2014 (UTC)&lt;br /&gt;
: Basically that the template is lacking some important piece of information. It&#039;s automatically detected. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 07:39, 10 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could this page be formatted the way it is over on the old site? this one is a mess of unreadable words the way it is now.--[[User:ELRIIC|ELRIIC]] ([[User talk:ELRIIC|talk]]) 05:51, 28 May 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rumor_system&amp;diff=351370</id>
		<title>Rumor system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rumor_system&amp;diff=351370"/>
		<updated>2014-05-28T05:51:50Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* NPCs taking part in the Rumor System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete | lacking most of the npcs in the system}}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&amp;lt;!-- under news 1 11 --&amp;gt;&lt;br /&gt;
Dateline 7/2/2008: GUIDELINES FOR RUMOR SUBMISSIONS&lt;br /&gt;
&lt;br /&gt;
Guidelines for submitting rumors for the rumor system:&lt;br /&gt;
&lt;br /&gt;
(1) No vulgarity, either open or masked.&lt;br /&gt;
&lt;br /&gt;
(2) No personal attacks.  (i.e. Dartenian is an idiot.)&lt;br /&gt;
&lt;br /&gt;
**Note that this may include personal attacks veiled as an event-related rumor (i.e. Dartenian should never have been named Commander of the Pirate Battalion, he knows nothing about spinach dip!)&lt;br /&gt;
&lt;br /&gt;
(3) No mention of GM names at all.&lt;br /&gt;
&lt;br /&gt;
(4) No OOC or OOG stuff.&lt;br /&gt;
&lt;br /&gt;
(5) Spelling and general grammatical rules should apply. (This won&#039;t get your rumor deleted outright -- we&#039;ll edit it.)&lt;br /&gt;
&lt;br /&gt;
(Note that # 1 and 2 are a bit looser in the Fallen.)&lt;br /&gt;
&lt;br /&gt;
The release of rumors into the game remains at the final discretion of the approving GM.  If a submitted rumor is deemed to not be in the best interest of the game or grossly disruptive in intent, the reviewing GM has the right to pull the submission.&lt;br /&gt;
&lt;br /&gt;
Hopefully, this gives everyone a fair idea of what we&#039;re looking at when we approve/edit/delete rumors.&lt;br /&gt;
&lt;br /&gt;
==syntax==&lt;br /&gt;
* {{com|ask}} &#039;&#039;&amp;lt;npc&amp;gt;&#039;&#039; {{tt|for rumor}}&lt;br /&gt;
* {{com|whisper}} &#039;&#039;&amp;lt;npc&amp;gt; &amp;lt;rumor&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Not all NPCs will give or accept a rumor from you.  This is based on race/guild and sometimes gender.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NPCs taking part in the Rumor System==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NPC name&lt;br /&gt;
! Town &lt;br /&gt;
! Province&lt;br /&gt;
! Building/area&lt;br /&gt;
! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| Human table monger&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Monger&#039;s Bazaar, Traders&#039; Market]]&lt;br /&gt;
| Bards and Traders can receive, Traders can submit&lt;br /&gt;
|-&lt;br /&gt;
| Bargirl&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Gaethrend&#039;s Court]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Barmaid&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Taelbert&#039;s Inn]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Sand Spit Tavern]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| [[Gurta]]&lt;br /&gt;
| [[Tiger Clan]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[The Pig&#039;s Pannage]]&lt;br /&gt;
| Gor&#039;Togs (may be limited to traders)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ulipher]]&lt;br /&gt;
| [[Leth Deriel]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Rest of Ages Inn, Taproot Tavern]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| [[Skalliweg]]&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Half Pint Inn]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep&lt;br /&gt;
| [[Wolf Clan]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Arnack&#039;s Tavern]]&lt;br /&gt;
| Bards and Traders can receive and submit&lt;br /&gt;
|-&lt;br /&gt;
| Bartender&lt;br /&gt;
| [[Dirge]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Darkstone Inn]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| waitress&lt;br /&gt;
| [[Fayrin&#039;s Rest]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| [[Marachek&#039;s Oak]]&lt;br /&gt;
| Gnome Traders&lt;br /&gt;
|-&lt;br /&gt;
| stableboy&lt;br /&gt;
| [[Fayrin&#039;s Rest]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| [[Marachek&#039;s Oak]] stable&lt;br /&gt;
| Traders can receive&lt;br /&gt;
|-&lt;br /&gt;
| publican&lt;br /&gt;
| [[Shard]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| Golden Phoenix Inn&lt;br /&gt;
| Bards can receive/not submit&lt;br /&gt;
|-&lt;br /&gt;
| publican&lt;br /&gt;
| [[Shard]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| Milene&#039;s Rose Tavern&lt;br /&gt;
| Bards can receive/not submit&lt;br /&gt;
|-&lt;br /&gt;
| [[Harwell Dryfoot]]&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Saltfisher Inn&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Waitress&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Noble Inn&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Halfling table monger&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Riverhaven Trader Market&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| stableboy&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Traders&#039; Guild, Caravan Stable&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| barkeep&lt;br /&gt;
| [[Langenfirth]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Telgar Inn Tavern Room&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| traveler&lt;br /&gt;
| [[Therenborough]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Therenborough Inn, Sunken Fireplace&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;Kra Mur table monger&lt;br /&gt;
| [[Muspar&#039;i]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Muspar&#039;i Traders&#039; Guild&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| barmaid&lt;br /&gt;
| [[Rossman&#039;s Landing]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Portman&#039;s Tavern, Common Room&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| [[Rog]] (bartender)&lt;br /&gt;
| [[Ratha]]&lt;br /&gt;
| [[Qi&#039;Reshalia]]&lt;br /&gt;
| Kygar&#039;s Pub, Common Room&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| chambermaid&lt;br /&gt;
| [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
| [[Qi&#039;Reshalia]]&lt;br /&gt;
| Inn of the Crystal Wave, Entry Hall&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| proprietor&lt;br /&gt;
| [[Hara&#039;jaal]]&lt;br /&gt;
| [[Qi&#039;Reshalia]]&lt;br /&gt;
| Driftwood Tavern, Bar&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Bard Abilities}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rumor_system&amp;diff=351369</id>
		<title>Rumor system</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rumor_system&amp;diff=351369"/>
		<updated>2014-05-28T05:51:09Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* NPCs taking part in the Rumor System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete | lacking most of the npcs in the system}}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&amp;lt;!-- under news 1 11 --&amp;gt;&lt;br /&gt;
Dateline 7/2/2008: GUIDELINES FOR RUMOR SUBMISSIONS&lt;br /&gt;
&lt;br /&gt;
Guidelines for submitting rumors for the rumor system:&lt;br /&gt;
&lt;br /&gt;
(1) No vulgarity, either open or masked.&lt;br /&gt;
&lt;br /&gt;
(2) No personal attacks.  (i.e. Dartenian is an idiot.)&lt;br /&gt;
&lt;br /&gt;
**Note that this may include personal attacks veiled as an event-related rumor (i.e. Dartenian should never have been named Commander of the Pirate Battalion, he knows nothing about spinach dip!)&lt;br /&gt;
&lt;br /&gt;
(3) No mention of GM names at all.&lt;br /&gt;
&lt;br /&gt;
(4) No OOC or OOG stuff.&lt;br /&gt;
&lt;br /&gt;
(5) Spelling and general grammatical rules should apply. (This won&#039;t get your rumor deleted outright -- we&#039;ll edit it.)&lt;br /&gt;
&lt;br /&gt;
(Note that # 1 and 2 are a bit looser in the Fallen.)&lt;br /&gt;
&lt;br /&gt;
The release of rumors into the game remains at the final discretion of the approving GM.  If a submitted rumor is deemed to not be in the best interest of the game or grossly disruptive in intent, the reviewing GM has the right to pull the submission.&lt;br /&gt;
&lt;br /&gt;
Hopefully, this gives everyone a fair idea of what we&#039;re looking at when we approve/edit/delete rumors.&lt;br /&gt;
&lt;br /&gt;
==syntax==&lt;br /&gt;
* {{com|ask}} &#039;&#039;&amp;lt;npc&amp;gt;&#039;&#039; {{tt|for rumor}}&lt;br /&gt;
* {{com|whisper}} &#039;&#039;&amp;lt;npc&amp;gt; &amp;lt;rumor&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Not all NPCs will give or accept a rumor from you.  This is based on race/guild and sometimes gender.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==NPCs taking part in the Rumor System==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NPC name&lt;br /&gt;
! Town &lt;br /&gt;
! Province&lt;br /&gt;
! Building/area&lt;br /&gt;
! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| Human table monger&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Monger&#039;s Bazaar, Traders&#039; Market]]&lt;br /&gt;
| Bards and Traders can receive, Traders can submit&lt;br /&gt;
|-&lt;br /&gt;
| Bargirl&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Gaethrend&#039;s Court]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Barmaid&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Taelbert&#039;s Inn]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Sand Spit Tavern]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| [[Gurta]]&lt;br /&gt;
| [[Tiger Clan]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[The Pig&#039;s Pannage]]&lt;br /&gt;
| Gor&#039;Togs (may be limited to traders)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ulipher]]&lt;br /&gt;
| [[Leth Deriel]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Rest of Ages Inn, Taproot Tavern]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| [[Skalliweg]]&lt;br /&gt;
| [[Crossing]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Half Pint Inn]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep&lt;br /&gt;
| [[Wolf Clan]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Arnack&#039;s Tavern]]&lt;br /&gt;
| Bards and Traders can receive and send&lt;br /&gt;
|-&lt;br /&gt;
| Bartender&lt;br /&gt;
| [[Dirge]]&lt;br /&gt;
| [[Zoluren]]&lt;br /&gt;
| [[Darkstone Inn]]&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| waitress&lt;br /&gt;
| [[Fayrin&#039;s Rest]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| [[Marachek&#039;s Oak]]&lt;br /&gt;
| Gnome Traders&lt;br /&gt;
|-&lt;br /&gt;
| stableboy&lt;br /&gt;
| [[Fayrin&#039;s Rest]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| [[Marachek&#039;s Oak]] stable&lt;br /&gt;
| Traders can receive&lt;br /&gt;
|-&lt;br /&gt;
| publican&lt;br /&gt;
| [[Shard]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| Golden Phoenix Inn&lt;br /&gt;
| Bards can receive/not submit&lt;br /&gt;
|-&lt;br /&gt;
| publican&lt;br /&gt;
| [[Shard]]&lt;br /&gt;
| [[Ilithi]]&lt;br /&gt;
| Milene&#039;s Rose Tavern&lt;br /&gt;
| Bards can receive/not submit&lt;br /&gt;
|-&lt;br /&gt;
| [[Harwell Dryfoot]]&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Saltfisher Inn&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Waitress&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Noble Inn&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| Halfling table monger&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Riverhaven Trader Market&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| stableboy&lt;br /&gt;
| [[Riverhaven]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Traders&#039; Guild, Caravan Stable&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| barkeep&lt;br /&gt;
| [[Langenfirth]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Telgar Inn Tavern Room&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| traveler&lt;br /&gt;
| [[Therenborough]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Therenborough Inn, Sunken Fireplace&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;Kra Mur table monger&lt;br /&gt;
| [[Muspar&#039;i]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Muspar&#039;i Traders&#039; Guild&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| barmaid&lt;br /&gt;
| [[Rossman&#039;s Landing]]&lt;br /&gt;
| [[Therengia]]&lt;br /&gt;
| Portman&#039;s Tavern, Common Room&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| [[Rog]] (bartender)&lt;br /&gt;
| [[Ratha]]&lt;br /&gt;
| [[Qi&#039;Reshalia]]&lt;br /&gt;
| Kygar&#039;s Pub, Common Room&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| chambermaid&lt;br /&gt;
| [[Aesry Surlaenis&#039;a]]&lt;br /&gt;
| [[Qi&#039;Reshalia]]&lt;br /&gt;
| Inn of the Crystal Wave, Entry Hall&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
| proprietor&lt;br /&gt;
| [[Hara&#039;jaal]]&lt;br /&gt;
| [[Qi&#039;Reshalia]]&lt;br /&gt;
| Driftwood Tavern, Bar&lt;br /&gt;
| Bards can receive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Bard Abilities}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:ELRIIC&amp;diff=291845</id>
		<title>User talk:ELRIIC</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:ELRIIC&amp;diff=291845"/>
		<updated>2014-05-08T15:25:21Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Character Page vs User Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Page vs User Page==&lt;br /&gt;
&lt;br /&gt;
Just as a general reminder, User pages aren&#039;t meant for character profiles but information about you, the player. Just wanted to give you an opportunity to move anything from [[User:ELRIIC]] that isn&#039;t on [[Elriic]] over there before the character profile currently on the page is deleted. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:40, 2 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take it up with Caraamon. Do not communicate with me in any capacity. I have no interest in your input. --[[User:ELRIIC|ELRIIC]] ([[User talk:ELRIIC|talk]]) 10:25, 8 May 2014 (CDT)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:ELRIIC&amp;diff=291844</id>
		<title>User talk:ELRIIC</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:ELRIIC&amp;diff=291844"/>
		<updated>2014-05-08T15:25:09Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Character Page vs User Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Page vs User Page==&lt;br /&gt;
&lt;br /&gt;
Just as a general reminder, User pages aren&#039;t meant for character profiles but information about you, the player. Just wanted to give you an opportunity to move anything from [[User:ELRIIC]] that isn&#039;t on [[Elriic]] over there before the character profile currently on the page is deleted. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:40, 2 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take it up with Caraamon. Do not communicate with me in any capacity. I have no interest in your input.&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elriic&amp;diff=261776</id>
		<title>Elriic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elriic&amp;diff=261776"/>
		<updated>2014-05-02T11:54:35Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Elriic Melniibone&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Malea&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Description==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elriic_retouched.jpg|450px|left]]&lt;br /&gt;
| &lt;br /&gt;
You see Knight Magister Elriic DeMooren-Melniibone, Arcane Lord of Zoluren, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a square-jawed face, silver-flecked red eyes and a classical nose.  His platinum-streaked black hair is long and wavy, and is worn tied back.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He is clean shaven&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a set of stylized scales, perfectly balanced.  Pale green and blue dragons reflect brightly from the polished silver metal, wrapping about the scales to meet up in the center of the device, where the words &#039;ZENG - TAISAL - JAAL - AES - THIA - ATRAI&#039; are written in blood red script beneath the design on your back.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
He is wearing an Imperial battle helm with gold vines embracing platinum gladiolus flowers, a worn dragonfire brocade hair tie embroidered with the six elemental symbols, a dull serpent earcuff, a glistening animite necklace suspending an engraved symbol of Meraud, a simple gold locket suspended from a simple chain, a simple wooden medallion, a fiery scarlet vela&#039;tohr flower, a fine ivory silk shirt clasped with ivory studs, a blackened vardite pavise shield with a glaes vela&#039;tohr flower center guard, a dragonfire brocade tunic with dark black nightsilk facings on the collar and cuffs, a bronze Trailblazer badge, a deep blue Zoluren officer&#039;s coat with silver-hemmed cuffs and bold silver buttons, a gilded damite full plate with elaborate besagues and a prominent arret, a dark silk armband embroidered with a burgundy raven, a warrior mage&#039;s wristlet intricately carved to resemble an inferno of red-gold flames, some gilded tyrium plate gauntlets with heavy damite knuckleguards, a sigilated platinum ring, a wide animite wedding band with a Gemfire ruby inset into a perfect water opal, a wide animite mourning band set with a large Zoluren white sapphire, some tailored nightsilk pants with dragonfire brocade trim, a small steel knife and some polished boots with dragonfire brocade trim and damascened metal buckles.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
He was born on the 21st day of the 5th month of Uthmor the Giant in the year of the Bronze Wyvern, 323 years after the victory of Lanival the Redeemer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commissioned as a Commander of the Zoluren Dragoons Infantry in 374 AL. Served as a Lieutenant under Xixist, transferred command to Cyiarriah upon his retirement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded the [[Vela&#039;tohr Militia]] along with Xixist. Currently still serves as the Commander along with Xixist.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Narrative=&lt;br /&gt;
&lt;br /&gt;
Elriic can trace his bloodline on his father&#039;s side back to the time of the Human-Elven wars. His knowledge and the stories passed down through the years made him decidedly hostile towards Elves though his experiences later in life, particular due to the time he spent in the service of Lady Lindryl have made him come to the realization that some past pain should best be left where it belongs.&lt;br /&gt;
&lt;br /&gt;
==On Zoluren==&lt;br /&gt;
He is passionately pro-human and even more passionately pro-Zoluren.  Having fought to defend Zoluren during almost every major conflict during the early years of his life including service as one of His Majesty, Prince Vorclaf&#039;s Militia, Elriic will rise to the call whenever Zoluren is threatened by external foes. Elriic briefly retired, but the threat of hte Elpalzi renegades once again has him wearing the uniform of the Zoluren Infantry.  He currently commands The Vela&#039;tohr, a militia group founded with principles of the Zoluren Dragoons along with Xixist.&lt;br /&gt;
&lt;br /&gt;
==On the Gorbesh==&lt;br /&gt;
Elriic hates the Gorbesh passionately.  He hates any sign of their empire and has been known to go through great lengths to destroy any remnents of their visit to Zoluren.  He barely holds restraint when in the presence of Kaldar with few exceptions as he considers them Gorbesh themselves and was vehemently against the Kaldar being allowed citizenship in Zoluren.  There are still a few unaccounted for bodies rumored to be his work, though it has never been proven and those cases are long closed.&lt;br /&gt;
&lt;br /&gt;
==The Warrior Mage==&lt;br /&gt;
Elriic is a proud Warrior Mage and dedicated to maintaining the balance of the six recognized elemental forces within his guild. A vehement enemy of all who practice Blackfire, Elriic maintained a very hostile war with several known practitioners throughout his lifetime, resulting in many epic battles with the Fire Mage Magmus and his ex-wife [[Meanne]].&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elriic was one of the adventurers who braved the volcano for vengeance following the tragic destruction of Sicle Grove and Arhat&#039;s Tower by Mibgluc.  Upon slaying [[Mibgluc]], he ripped the mage&#039;s iron mask off his face and claimed it as his prize, which to this day is kept in his vault as a reminder of the victory. Elriic considers the ruins of Arhat&#039;s Tower to be sacred ground and can occasionally be found inside the ruins meditating as it is a place of great spiritual meaning to him. Nobody is quite sure who, but he can frequently be found there talking to someone in quiet tones.  Those close to him suspect he is communing with Meraud, though all wonder if he listens anymore.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another interesting note on Elriic as a Warrior Mage is his relationship with [[Gauthus]], the Crossing Guildmaster.  Elriic and Gauthus have never seen eye to eye, frequently arguing with one another when they were younger. The relationship is so strained that there was a time when Elriic was unable to circle due to the stated goal of making Gauthus eat his companion.  These days Elriic and Gauthus restrain themselves to shaking their fists at each other and glaring.  It should also be known that Elriic has never received a promotion within the Warrior Mage guild&#039;s standing from anyone other than Gauthus as he considered the other Guildmasters as lesser teachers.  For all the glaring and swearing, most people who know him suspect Elriic actually deeply respects the man.&lt;br /&gt;
&lt;br /&gt;
==His relationship with Meraud==&lt;br /&gt;
In his youth, Elriic has had several incidents where Meraud has directly intervened in his life.  Meraud has spoken and acted through his body, leaving Elriic&#039;s hair a platinum and white color since his early days of life.  A mark of Elriic&#039;s experiences with Meraud can be found when he summons a very peculiar falcon.  Pure white like lightning, the falcon glows with the energy of Meraud and fears no beast or man.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
Elriic has been married once to his first love, Crysania a bond he chose to keep long after her passing. Realizing the futility of clinging to a past which will never return, he finally broke the bond a month before the sixtieth anniversary of their wedding.  Recently he ran into a Bardess, [[Linett]] whom he crossed paths with before in his youth, they were married and spent several years together.  Alas, [[Linett]] and [[Elriic]] have parted ways.&lt;br /&gt;
&lt;br /&gt;
=Notable Adventures=&lt;br /&gt;
* One of the original trailblazers of the realm.&lt;br /&gt;
* Possessed by the god Meraud for a time.&lt;br /&gt;
* Frequently accompanied by a glowing falcon granted to him directly by Meraud.&lt;br /&gt;
* Originally a Lieutenant and co founder of the Dragoons under Xixist, took over Command for the bulk of the actual war until he passed on command to Cyiarriah at his retirement.&lt;br /&gt;
* Elriic and Crysiana took part in the second sanctioned marriage in the entire realm, several days after Branwen and Havok.&lt;br /&gt;
* Fought to the top of the [[Greater Fist]] to avenge the destruction of the Warrior Mage Guilds by the hands of [[Mibgluc]].&lt;br /&gt;
* Battled the [[Outcasts]] during the [[Outcast War]].&lt;br /&gt;
* Battled the [[Gorbesh]] during the [[Gorbesh War]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{cat|Player Weaponsmiths,Player Armorsmiths, Player Blacksmiths}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC&amp;diff=261775</id>
		<title>User:ELRIIC</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC&amp;diff=261775"/>
		<updated>2014-05-02T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Personal Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Elriic Melniibone&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Description==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elriic_retouched.jpg|450px|left]]&lt;br /&gt;
| &lt;br /&gt;
You see Knight Magister Elriic DeMooren-Melniibone, Arcane Lord of Zoluren, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a square-jawed face, silver-flecked red eyes and a classical nose.  His platinum-streaked black hair is long and wavy, and is worn tied back.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He is clean shaven&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a set of stylized scales, perfectly balanced.  Pale green and blue dragons reflect brightly from the polished silver metal, wrapping about the scales to meet up in the center of the device, where the words &#039;ZENG - TAISAL - JAAL - AES - THIA - ATRAI&#039; are written in blood red script beneath the design on your back.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
He is wearing an Imperial battle helm with gold vines embracing platinum gladiolus flowers, a worn dragonfire brocade hair tie embroidered with the six elemental symbols, a dull serpent earcuff, a glistening animite necklace suspending an engraved symbol of Meraud, a simple gold locket suspended from a simple chain, a simple wooden medallion, a fiery scarlet vela&#039;tohr flower, a fine ivory silk shirt clasped with ivory studs, a blackened vardite pavise shield with a glaes vela&#039;tohr flower center guard, a dragonfire brocade tunic with dark black nightsilk facings on the collar and cuffs, a bronze Trailblazer badge, a deep blue Zoluren officer&#039;s coat with silver-hemmed cuffs and bold silver buttons, a gilded damite full plate with elaborate besagues and a prominent arret, a dark silk armband embroidered with a burgundy raven, a warrior mage&#039;s wristlet intricately carved to resemble an inferno of red-gold flames, some gilded tyrium plate gauntlets with heavy damite knuckleguards, a sigilated platinum ring, a wide animite wedding band with a Gemfire ruby inset into a perfect water opal, a wide animite mourning band set with a large Zoluren white sapphire, some tailored nightsilk pants with dragonfire brocade trim, a small steel knife and some polished boots with dragonfire brocade trim and damascened metal buckles.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
He was born on the 21st day of the 5th month of Uthmor the Giant in the year of the Bronze Wyvern, 323 years after the victory of Lanival the Redeemer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commissioned as a Commander of the Zoluren Dragoons Infantry in 374 AL. Served as a Lieutenant under Xixist, transferred command to Cyiarriah upon his retirement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded the [[Vela&#039;tohr Militia]] along with Xixist. Currently still serves as the Commander along with Xixist.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Narrative=&lt;br /&gt;
&lt;br /&gt;
Elriic can trace his bloodline on his father&#039;s side back to the time of the Human-Elven wars. His knowledge and the stories passed down through the years made him decidedly hostile towards Elves though his experiences later in life, particular due to the time he spent in the service of Lady Lindryl have made him come to the realization that some past pain should best be left where it belongs.&lt;br /&gt;
&lt;br /&gt;
==On Zoluren==&lt;br /&gt;
He is passionately pro-human and even more passionately pro-Zoluren.  Having fought to defend Zoluren during almost every major conflict during the early years of his life including service as one of His Majesty, Prince Vorclaf&#039;s Militia, Elriic will rise to the call whenever Zoluren is threatened by external foes. Elriic briefly retired, but the threat of hte Elpalzi renegades once again has him wearing the uniform of the Zoluren Infantry.  He currently commands The Vela&#039;tohr, a militia group founded with principles of the Zoluren Dragoons along with Xixist.&lt;br /&gt;
&lt;br /&gt;
==On the Gorbesh==&lt;br /&gt;
Elriic hates the Gorbesh passionately.  He hates any sign of their empire and has been known to go through great lengths to destroy any remnents of their visit to Zoluren.  He barely holds restraint when in the presence of Kaldar with few exceptions as he considers them Gorbesh themselves and was vehemently against the Kaldar being allowed citizenship in Zoluren.  There are still a few unaccounted for bodies rumored to be his work, though it has never been proven and those cases are long closed.&lt;br /&gt;
&lt;br /&gt;
==The Warrior Mage==&lt;br /&gt;
Elriic is a proud Warrior Mage and dedicated to maintaining the balance of the six recognized elemental forces within his guild. A vehement enemy of all who practice Blackfire, Elriic maintained a very hostile war with several known practitioners throughout his lifetime, resulting in many epic battles with the Fire Mage Magmus and his ex-wife [[Meanne]].&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elriic was one of the adventurers who braved the volcano for vengeance following the tragic destruction of Sicle Grove and Arhat&#039;s Tower by Mibgluc.  Upon slaying [[Mibgluc]], he ripped the mage&#039;s iron mask off his face and claimed it as his prize, which to this day is kept in his vault as a reminder of the victory. Elriic considers the ruins of Arhat&#039;s Tower to be sacred ground and can occasionally be found inside the ruins meditating as it is a place of great spiritual meaning to him. Nobody is quite sure who, but he can frequently be found there talking to someone in quiet tones.  Those close to him suspect he is communing with Meraud, though all wonder if he listens anymore.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another interesting note on Elriic as a Warrior Mage is his relationship with [[Gauthus]], the Crossing Guildmaster.  Elriic and Gauthus have never seen eye to eye, frequently arguing with one another when they were younger. The relationship is so strained that there was a time when Elriic was unable to circle due to the stated goal of making Gauthus eat his companion.  These days Elriic and Gauthus restrain themselves to shaking their fists at each other and glaring.  It should also be known that Elriic has never received a promotion within the Warrior Mage guild&#039;s standing from anyone other than Gauthus as he considered the other Guildmasters as lesser teachers.  For all the glaring and swearing, most people who know him suspect Elriic actually deeply respects the man.&lt;br /&gt;
&lt;br /&gt;
==His relationship with Meraud==&lt;br /&gt;
In his youth, Elriic has had several incidents where Meraud has directly intervened in his life.  Meraud has spoken and acted through his body, leaving Elriic&#039;s hair a platinum and white color since his early days of life.  A mark of Elriic&#039;s experiences with Meraud can be found when he summons a very peculiar falcon.  Pure white like lightning, the falcon glows with the energy of Meraud and fears no beast or man.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
Elriic has been married once to his first love, Crysania a bond he chose to keep long after her passing. Realizing the futility of clinging to a past which will never return, he finally broke the bond a month before the sixtieth anniversary of their wedding.  Recently he ran into a Bardess, [[Linett]] whom he crossed paths with before in his youth, they were married and spent several years together.  Alas, [[Linett]] and [[Elriic]] have parted ways.&lt;br /&gt;
&lt;br /&gt;
=Notable Adventures=&lt;br /&gt;
* One of the original trailblazers of the realm.&lt;br /&gt;
* Possessed by the god Meraud for a time.&lt;br /&gt;
* Frequently accompanied by a glowing falcon granted to him directly by Meraud.&lt;br /&gt;
* Originally a Lieutenant and co founder of the Dragoons under Xixist, took over Command for the bulk of the actual war until he passed on command to Cyiarriah at his retirement.&lt;br /&gt;
* Elriic and Crysiana took part in the second sanctioned marriage in the entire realm, several days after Branwen and Havok.&lt;br /&gt;
* Fought to the top of the [[Greater Fist]] to avenge the destruction of the Warrior Mage Guilds by the hands of [[Mibgluc]].&lt;br /&gt;
* Battled the [[Outcasts]] during the [[Outcast War]].&lt;br /&gt;
* Battled the [[Gorbesh]] during the [[Gorbesh War]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{cat|Player Weaponsmiths,Player Armorsmiths, Player Blacksmiths}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:ELRIIC&amp;diff=261774</id>
		<title>User:ELRIIC</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:ELRIIC&amp;diff=261774"/>
		<updated>2014-05-02T11:51:26Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: Created page with &amp;quot;{{Player character |Player Name=Elriic Melniibone |Status=a |Race=Human |Gender=Male |Guild=Warrior Mage |Instance=Prime }} {| class=&amp;quot;wikitable&amp;quot; |-  |} ==Description== {| clas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Elriic Melniibone&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Description==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elriic_retouched.jpg|450px|left]]&lt;br /&gt;
| &lt;br /&gt;
You see Knight Magister Elriic DeMooren-Melniibone, Arcane Lord of Zoluren, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a square-jawed face, silver-flecked red eyes and a classical nose.  His platinum-streaked black hair is long and wavy, and is worn tied back.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He is clean shaven&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a set of stylized scales, perfectly balanced.  Pale green and blue dragons reflect brightly from the polished silver metal, wrapping about the scales to meet up in the center of the device, where the words &#039;ZENG - TAISAL - JAAL - AES - THIA - ATRAI&#039; are written in blood red script beneath the design on your back.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
He is wearing an Imperial battle helm with gold vines embracing platinum gladiolus flowers, a worn dragonfire brocade hair tie embroidered with the six elemental symbols, a dull serpent earcuff, a glistening animite necklace suspending an engraved symbol of Meraud, a simple gold locket suspended from a simple chain, a simple wooden medallion, a fiery scarlet vela&#039;tohr flower, a fine ivory silk shirt clasped with ivory studs, a blackened vardite pavise shield with a glaes vela&#039;tohr flower center guard, a dragonfire brocade tunic with dark black nightsilk facings on the collar and cuffs, a bronze Trailblazer badge, a deep blue Zoluren officer&#039;s coat with silver-hemmed cuffs and bold silver buttons, a gilded damite full plate with elaborate besagues and a prominent arret, a dark silk armband embroidered with a burgundy raven, a warrior mage&#039;s wristlet intricately carved to resemble an inferno of red-gold flames, some gilded tyrium plate gauntlets with heavy damite knuckleguards, a sigilated platinum ring, a wide animite wedding band with a Gemfire ruby inset into a perfect water opal, a wide animite mourning band set with a large Zoluren white sapphire, some tailored nightsilk pants with dragonfire brocade trim, a small steel knife and some polished boots with dragonfire brocade trim and damascened metal buckles.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
He was born on the 21st day of the 5th month of Uthmor the Giant in the year of the Bronze Wyvern, 323 years after the victory of Lanival the Redeemer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commissioned as a Commander of the Zoluren Dragoons Infantry in 374 AL. Served as a Lieutenant under Xixist, transferred command to Cyiarriah upon his retirement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded the [[Vela&#039;tohr Militia]] along with Xixist. Currently still serves as the Commander along with Xixist.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Narrative=&lt;br /&gt;
&lt;br /&gt;
Elriic can trace his bloodline on his father&#039;s side back to the time of the Human-Elven wars. His knowledge and the stories passed down through the years made him decidedly hostile towards Elves though his experiences later in life, particular due to the time he spent in the service of Lady Lindryl have made him come to the realization that some past pain should best be left where it belongs.&lt;br /&gt;
&lt;br /&gt;
==On Zoluren==&lt;br /&gt;
He is passionately pro-human and even more passionately pro-Zoluren.  Having fought to defend Zoluren during almost every major conflict during the early years of his life including service as one of His Majesty, Prince Vorclaf&#039;s Militia, Elriic will rise to the call whenever Zoluren is threatened by external foes. Elriic briefly retired, but the threat of hte Elpalzi renegades once again has him wearing the uniform of the Zoluren Infantry.  He currently commands The Vela&#039;tohr, a militia group founded with principles of the Zoluren Dragoons along with Xixist.&lt;br /&gt;
&lt;br /&gt;
==On the Gorbesh==&lt;br /&gt;
Elriic hates the Gorbesh passionately.  He hates any sign of their empire and has been known to go through great lengths to destroy any remnents of their visit to Zoluren.  He barely holds restraint when in the presence of Kaldar with few exceptions as he considers them Gorbesh themselves and was vehemently against the Kaldar being allowed citizenship in Zoluren.  There are still a few unaccounted for bodies rumored to be his work, though it has never been proven and those cases are long closed.&lt;br /&gt;
&lt;br /&gt;
==The Warrior Mage==&lt;br /&gt;
Elriic is a proud Warrior Mage and dedicated to maintaining the balance of the six recognized elemental forces within his guild. A vehement enemy of all who practice Blackfire, Elriic maintained a very hostile war with several known practitioners throughout his lifetime, resulting in many epic battles with the Fire Mage Magmus and his ex-wife [[Meanne]].&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elriic was one of the adventurers who braved the volcano for vengeance following the tragic destruction of Sicle Grove and Arhat&#039;s Tower by Mibgluc.  Upon slaying [[Mibgluc]], he ripped the mage&#039;s iron mask off his face and claimed it as his prize, which to this day is kept in his vault as a reminder of the victory. Elriic considers the ruins of Arhat&#039;s Tower to be sacred ground and can occasionally be found inside the ruins meditating as it is a place of great spiritual meaning to him. Nobody is quite sure who, but he can frequently be found there talking to someone in quiet tones.  Those close to him suspect he is communing with Meraud, though all wonder if he listens anymore.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another interesting note on Elriic as a Warrior Mage is his relationship with [[Gauthus]], the Crossing Guildmaster.  Elriic and Gauthus have never seen eye to eye, frequently arguing with one another when they were younger. The relationship is so strained that there was a time when Elriic was unable to circle due to the stated goal of making Gauthus eat his companion.  These days Elriic and Gauthus restrain themselves to shaking their fists at each other and glaring.  It should also be known that Elriic has never received a promotion within the Warrior Mage guild&#039;s standing from anyone other than Gauthus as he considered the other Guildmasters as lesser teachers.  For all the glaring and swearing, most people who know him suspect Elriic actually deeply respects the man.&lt;br /&gt;
&lt;br /&gt;
==His relationship with Meraud==&lt;br /&gt;
In his youth, Elriic has had several incidents where Meraud has directly intervened in his life.  Meraud has spoken and acted through his body, leaving Elriic&#039;s hair a platinum and white color since his early days of life.  A mark of Elriic&#039;s experiences with Meraud can be found when he summons a very peculiar falcon.  Pure white like lightning, the falcon glows with the energy of Meraud and fears no beast or man.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
Elriic has been married once to his first love, Crysania a bond he chose to keep long after her passing. Realizing the futility of clinging to a past which will never return, he finally broke the bond a month before the sixtieth anniversary of their wedding.  Recently he ran into a Bardess, [[Linett]] whom he crossed paths with before in his youth.  They fell madly in love and were married in 407.  He has no children..yet.&lt;br /&gt;
&lt;br /&gt;
=Notable Adventures=&lt;br /&gt;
* One of the original trailblazers of the realm.&lt;br /&gt;
* Possessed by the god Meraud for a time.&lt;br /&gt;
* Frequently accompanied by a glowing falcon granted to him directly by Meraud.&lt;br /&gt;
* Originally a Lieutenant and co founder of the Dragoons under Xixist, took over Command for the bulk of the actual war until he passed on command to Cyiarriah at his retirement.&lt;br /&gt;
* Elriic and Crysiana took part in the second sanctioned marriage in the entire realm, several days after Branwen and Havok.&lt;br /&gt;
* Fought to the top of the [[Greater Fist]] to avenge the destruction of the Warrior Mage Guilds by the hands of [[Mibgluc]].&lt;br /&gt;
* Battled the [[Outcasts]] during the [[Outcast War]].&lt;br /&gt;
* Battled the [[Gorbesh]] during the [[Gorbesh War]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{cat|Player Weaponsmiths,Player Armorsmiths, Player Blacksmiths}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elriic&amp;diff=260127</id>
		<title>Elriic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elriic&amp;diff=260127"/>
		<updated>2014-05-02T04:07:13Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Elriic Melniibone&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Guild=Warrior Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Description==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elriic_retouched.jpg|450px|left]]&lt;br /&gt;
| &lt;br /&gt;
You see Knight Magister Elriic DeMooren-Melniibone, Arcane Lord of Zoluren, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a square-jawed face, silver-flecked red eyes and a classical nose.  His platinum-streaked black hair is long and wavy, and is worn tied back.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
He is tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be in his prime.&amp;lt;br&amp;gt;&lt;br /&gt;
He is clean shaven&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a set of stylized scales, perfectly balanced.  Pale green and blue dragons reflect brightly from the polished silver metal, wrapping about the scales to meet up in the center of the device, where the words &#039;ZENG - TAISAL - JAAL - AES - THIA - ATRAI&#039; are written in blood red script beneath the design on your back.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
He is wearing an Imperial battle helm with gold vines embracing platinum gladiolus flowers, a worn dragonfire brocade hair tie embroidered with the six elemental symbols, a dull serpent earcuff, a glistening animite necklace suspending an engraved symbol of Meraud, a simple gold locket suspended from a simple chain, a simple wooden medallion, a fiery scarlet vela&#039;tohr flower, a fine ivory silk shirt clasped with ivory studs, a blackened vardite pavise shield with a glaes vela&#039;tohr flower center guard, a dragonfire brocade tunic with dark black nightsilk facings on the collar and cuffs, a bronze Trailblazer badge, a deep blue Zoluren officer&#039;s coat with silver-hemmed cuffs and bold silver buttons, a gilded damite full plate with elaborate besagues and a prominent arret, a dark silk armband embroidered with a burgundy raven, a warrior mage&#039;s wristlet intricately carved to resemble an inferno of red-gold flames, some gilded tyrium plate gauntlets with heavy damite knuckleguards, a sigilated platinum ring, a wide animite wedding band with a Gemfire ruby inset into a perfect water opal, a wide animite mourning band set with a large Zoluren white sapphire, some tailored nightsilk pants with dragonfire brocade trim, a small steel knife and some polished boots with dragonfire brocade trim and damascened metal buckles.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
He was born on the 21st day of the 5th month of Uthmor the Giant in the year of the Bronze Wyvern, 323 years after the victory of Lanival the Redeemer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Commissioned as a Commander of the Zoluren Dragoons Infantry in 374 AL. Served as a Lieutenant under Xixist, transferred command to Cyiarriah upon his retirement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Founded the [[Vela&#039;tohr Militia]] along with Xixist. Currently still serves as the Commander along with Xixist.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Narrative=&lt;br /&gt;
&lt;br /&gt;
Elriic can trace his bloodline on his father&#039;s side back to the time of the Human-Elven wars. His knowledge and the stories passed down through the years made him decidedly hostile towards Elves though his experiences later in life, particular due to the time he spent in the service of Lady Lindryl have made him come to the realization that some past pain should best be left where it belongs.&lt;br /&gt;
&lt;br /&gt;
==On Zoluren==&lt;br /&gt;
He is passionately pro-human and even more passionately pro-Zoluren.  Having fought to defend Zoluren during almost every major conflict during the early years of his life including service as one of His Majesty, Prince Vorclaf&#039;s Militia, Elriic will rise to the call whenever Zoluren is threatened by external foes. Elriic briefly retired, but the threat of hte Elpalzi renegades once again has him wearing the uniform of the Zoluren Infantry.  He currently commands The Vela&#039;tohr, a militia group founded with principles of the Zoluren Dragoons along with Xixist.&lt;br /&gt;
&lt;br /&gt;
==On the Gorbesh==&lt;br /&gt;
Elriic hates the Gorbesh passionately.  He hates any sign of their empire and has been known to go through great lengths to destroy any remnents of their visit to Zoluren.  He barely holds restraint when in the presence of Kaldar with few exceptions as he considers them Gorbesh themselves and was vehemently against the Kaldar being allowed citizenship in Zoluren.  There are still a few unaccounted for bodies rumored to be his work, though it has never been proven and those cases are long closed.&lt;br /&gt;
&lt;br /&gt;
==The Warrior Mage==&lt;br /&gt;
Elriic is a proud Warrior Mage and dedicated to maintaining the balance of the six recognized elemental forces within his guild. A vehement enemy of all who practice Blackfire, Elriic maintained a very hostile war with several known practitioners throughout his lifetime, resulting in many epic battles with the Fire Mage Magmus and his ex-wife [[Meanne]].&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elriic was one of the adventurers who braved the volcano for vengeance following the tragic destruction of Sicle Grove and Arhat&#039;s Tower by Mibgluc.  Upon slaying [[Mibgluc]], he ripped the mage&#039;s iron mask off his face and claimed it as his prize, which to this day is kept in his vault as a reminder of the victory. Elriic considers the ruins of Arhat&#039;s Tower to be sacred ground and can occasionally be found inside the ruins meditating as it is a place of great spiritual meaning to him. Nobody is quite sure who, but he can frequently be found there talking to someone in quiet tones.  Those close to him suspect he is communing with Meraud, though all wonder if he listens anymore.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another interesting note on Elriic as a Warrior Mage is his relationship with [[Gauthus]], the Crossing Guildmaster.  Elriic and Gauthus have never seen eye to eye, frequently arguing with one another when they were younger. The relationship is so strained that there was a time when Elriic was unable to circle due to the stated goal of making Gauthus eat his companion.  These days Elriic and Gauthus restrain themselves to shaking their fists at each other and glaring.  It should also be known that Elriic has never received a promotion within the Warrior Mage guild&#039;s standing from anyone other than Gauthus as he considered the other Guildmasters as lesser teachers.  For all the glaring and swearing, most people who know him suspect Elriic actually deeply respects the man.&lt;br /&gt;
&lt;br /&gt;
==His relationship with Meraud==&lt;br /&gt;
In his youth, Elriic has had several incidents where Meraud has directly intervened in his life.  Meraud has spoken and acted through his body, leaving Elriic&#039;s hair a platinum and white color since his early days of life.  A mark of Elriic&#039;s experiences with Meraud can be found when he summons a very peculiar falcon.  Pure white like lightning, the falcon glows with the energy of Meraud and fears no beast or man.&lt;br /&gt;
&lt;br /&gt;
==Personal Life==&lt;br /&gt;
Elriic has been married once to his first love, Crysania a bond he chose to keep long after her passing. Realizing the futility of clinging to a past which will never return, he finally broke the bond a month before the sixtieth anniversary of their wedding.  Recently he ran into a Bardess, [[Linett]] whom he crossed paths with before in his youth.  They fell madly in love and were married in 407.  He has no children..yet.&lt;br /&gt;
&lt;br /&gt;
=Notable Adventures=&lt;br /&gt;
* One of the original trailblazers of the realm.&lt;br /&gt;
* Possessed by the god Meraud for a time.&lt;br /&gt;
* Frequently accompanied by a glowing falcon granted to him directly by Meraud.&lt;br /&gt;
* Originally a Lieutenant and co founder of the Dragoons under Xixist, took over Command for the bulk of the actual war until he passed on command to Cyiarriah at his retirement.&lt;br /&gt;
* Elriic and Crysiana took part in the second sanctioned marriage in the entire realm, several days after Branwen and Havok.&lt;br /&gt;
* Fought to the top of the [[Greater Fist]] to avenge the destruction of the Warrior Mage Guilds by the hands of [[Mibgluc]].&lt;br /&gt;
* Battled the [[Outcasts]] during the [[Outcast War]].&lt;br /&gt;
* Battled the [[Gorbesh]] during the [[Gorbesh War]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
{{cat|Player Weaponsmiths,Player Armorsmiths, Player Blacksmiths}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vela%27tohr_Militia&amp;diff=291059</id>
		<title>Vela&#039;tohr Militia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vela%27tohr_Militia&amp;diff=291059"/>
		<updated>2014-03-24T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 150%;&amp;quot; | Vela&#039;tohr&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Province:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Active Membership:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | Over 50 &lt;br /&gt;
 |-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 150%;&amp;quot; | Officers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Co-Commander:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Xixist]] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Co-Commander:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Elriic]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Executive Officer:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Kaelie]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lieutenant, Scouting:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Rantjur]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Company Scribe:&#039;&#039;&#039;&lt;br /&gt;
| align =&amp;quot;center&amp;quot; width=&amp;quot;150&amp;quot; | [[Dreamheart]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==For Zoluren, there is NO sacrifice too small, NO price too high!==&lt;br /&gt;
As Zoluren&#039;s premier civilian Militia, the Vela&#039;tohr&#039;s singular mission and reason for its&#039; existance is the defense of the Crossings and surrounding provincial lands.  The Vela&#039;tohr maintain an active presence throughout the Province, its scouts patrol the local and wilderness roads, and its triage forms the core of Zoluren&#039;s triage team when under attack.&lt;br /&gt;
&lt;br /&gt;
The Vela&#039;tohr draw people from all avenues of life.  Soldiers, artists, healers, mages, business people.  It doesn&#039;t matter to the Vela&#039;tohr. Only a commitment to protect the First Land and the ability to follow orders is required to join its ranks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
{{cat|Player Organizations}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Onyx-hide_leather&amp;diff=296862</id>
		<title>Onyx-hide leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Onyx-hide_leather&amp;diff=296862"/>
		<updated>2014-02-05T11:05:44Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=leather&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=onyx,onyx hide,onyx hide leather&lt;br /&gt;
|type=material, outfitting&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Crafting Properties==&lt;br /&gt;
{{CraftProp|t=l|60|40|65|55|92|3.8||-||r=vr}}&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256364</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256364"/>
		<updated>2014-01-22T20:15:40Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Warrior Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect comments on [[Magic 3.1]].  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
This section is reserved exclusively for items that are mechanical defects in the magic systems. This includes typos and effect failures.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  Individual details below:--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RAGE: Behaves like group-cast buff (e.g. ES), but also ends if the other person leaves the room (but not the group).&lt;br /&gt;
** DRUM: Same as RAGE.&lt;br /&gt;
** REPR: Seems to be working correctly, including &amp;quot;cast self&amp;quot;.&lt;br /&gt;
** NAME: Closer to REPR, but it has some weird behavior: If Joe is joined with BerthaBard, Joe will see &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot; when it pulses to him.  A little bit later, he&#039;ll see &amp;quot;Joe&#039;s fearsome determination...&amp;quot;.  A little bit after that, it will wear off.  Then it will pulse back with &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot;, and the whole cycle will repeat.--[[User:Antendren|Antendren]] 17:48, 13 January 2014 (UTC)  &lt;br /&gt;
** {{GM|Can somebody verify that REPR is working correctly?}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:34, 22 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|Fixed}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:34, 22 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|This is fixed.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 10:56, 22 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
** I would prefer a reversion to the 3.0 model, so I could have it on multiple weapons.  Unless Ignite allows that.--[[User:Antendren|Antendren]] 02:24, 13 January 2014 (UTC)&lt;br /&gt;
* GJ gives relatively little exp (compared to HODI) even when using up all the caster&#039;s mana. It&#039;s also not well suited as an Intro spell, since most novices do not fight spellcasting monsters -- meanwhile, elder bards who might be using it regularly will not learn from it. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
* NEXUS does not display duration and disappears when the Bard leaves the room (unlike Fissure in both cases). Intended? --[[User:Eyuve|Eyuve]] 08:26, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Intended that it disappears when the bard leaves the room.  Messaging has been fixed.}}  --[[User:DR-GMSocharis|DR-GMSocharis]] 10:00, 22 January 2014 (UTC)&lt;br /&gt;
* I could not get NEXUS to increase room mana even one level with two people in the room (25 mana cast, the max I could get at 284 Util). It would be nice if it had some minimum level of effectiveness so it could be used while alone. --[[User:Eyuve|Eyuve]] 08:30, 14 January 2014 (UTC)&lt;br /&gt;
* BOTF is not affecting people, neither in their regular mana regeneration nor by increasing attunement above max (as it used to). This was tested using both CAST and CAST AREA (with Area Casting feat). --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Mana regeneration should be fixed, verified that maximum harness is being increased (it&#039;s hard to notice as a player I suspect)}} --[[User:DR-GMSocharis|DR-GMSocharis]] 10:27, 22 January 2014 (UTC)&lt;br /&gt;
* BOTF seems like it might require Area Casting. If so, messaging should be clear, as a regular CAST will show all people in the room the &amp;quot;pleasant buzzing in your nerves&amp;quot; message. Further, if it does require this feat, it&#039;s a little harsh for Bards. No other Bard spell requires it, and that effectively adds 2 slots to BOTF&#039;s cost (for Area Casting and its prereq, Augmentation Mastery). Additionally, BOTF by itself &#039;&#039;does not&#039;&#039; help the Bard, who has to spend attunement to use it. It exists solely to help others, and therefore requiring extra cost for it seems like a bit much. --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Nope, it doesn&#039;t require Area Casting.  This was likely due to all beneficial spells acting like they were being CAST AREA, but should be fixed now.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 10:27, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
* Because the stats used in the Benediction spell are outside cleric&#039;s SoI, our bonus drops from +15 for most mid and high level clerics in 3.0 to 10 or less even for clerics nearing the 150 mark. This isn&#039;t inherently a bad thing, but it does mean a pretty dramatic change from what we&#039;re used to. To achieve the +15 like what was in 3.0, a cleric would have to have 100 points, and to get above 15 (since it will be pointed out that there is no longer any cap at all), a cleric would need 107 points of str/stam/ref (the jump from 100 to 107 requires 10,815 TDPs, FYI). --[[User:Tenike|Tenike]] 22:01, 17 January 2014 (UTC)&lt;br /&gt;
* Harm Horde moving up to 5 spell slots. I under stand it&#039;s a DFA, AoE spell so it should be expensive. But on the other hand, it&#039;s undead/evil/cursed only, so not really a PvP spell and it only gets one strike at missile range opponents where FoU gets two strikes at all targets. So for clearing out a room in an invasion, FoU is the better spell anyway, as only four opponents can get hit multiple times. --[[User:Tenike|Tenike]] 22:01, 17 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
* --Neither Tangled Fate nor Sever Thread can be cast on PCs.  --[[User:Traim|Traim]] 03:05, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
* &#039;&#039;&#039;Sentinel&#039;s Resolve/Veteran Insight (BUG)&#039;&#039;&#039;: Stance points from defending buff persist beyond the spell&#039;s duration until they are manually reallocated. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Shatter&#039;&#039;&#039;: Autostance has taken all the bite out of shatter. Shield skill debuff is not noticeable against even level creatures and players. Making it work more like khri eliminate, or adding an offense or stat debuff to shatter might make it more worthwhile. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
** GM Kodius posted on the DR forums that shatter causes the target to behave as if (s)he is not wearing a shield, so even if the stance points are shifted and the user is wearing a shield, the spell will still take the full effect provided the SvS contest is won.--[[User:Warbrolus|Warbrolus]] 14:32, 17 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Rebuke&#039;&#039;&#039;: Wonderful spell against creatures, but does not knock down players who are even wearing a shield (mostly everyone) because of autostance. Please consider making the knockdown work on players regardless of whether they use shield or not. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
*&amp;lt;s&amp;gt;In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**Having just restested in the test server, skulk is startable on delay while standing or sitting. Spar is startable instantly while sitting, and on delay while standing. This is not an optimal situation, but it is by far a better option than was previously available. --[[User:Sneeky|Sneeky]] 20:48, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
* Mantle of Flame does not apply a bonus to brawling, staves, polearms and perhaps other weapon skills. --[[User:Greyfox|Greyfox]] 23:05, 12 January 2014 (UTC)&lt;br /&gt;
**Note: This is likely intended - Mantle of Flame is not a weapon skill boost, it is an offensive accuracy boost. Its bonus to brawling is damage alone, not skill. --[[User:Starlear|Starlear]] 08:34, 18 January 2014 (UTC) &lt;br /&gt;
*** In 3.1 it was changed to a skill boost, it shows in EXP mods for some weapons, but not the ones I listed and perhaps some I didn&#039;t have with me to check, you might be right about the brawling though! --[[User:Greyfox|Greyfox]] 22:00, 18 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Fortress of Ice is still not available to be learned. --[[User:Greyfox|Greyfox]] 23:13, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Frostbite - After critters get knocked down, they immediately get back up again. It sort of defeats the purpose of the spell.&amp;lt;/s&amp;gt;  --[[User:Elriic|Elriic]] 21:43, 14 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;Mildly overstated issue, it would be nice for there to be RT associated, maybe when standing up, but the fatigue hit has been markedly effective in PvE at least.&amp;lt;/s&amp;gt; --[[User:Greyfox|Greyfox]] 19:40, 15 January 2014 (UTC)&lt;br /&gt;
*** &amp;lt;s&amp;gt;I don&#039;t think its overstated in the slightest. A disabler which doesn&#039;t disable even in a PVE situation is a mistake. There should be at least a few seconds of RT.&amp;lt;/s&amp;gt; --[[User:Elriic|Elriic]] 21:59, 17 January 2014 (UTC)&lt;br /&gt;
** {{GM|This should be fixed.  Creatures should now stay on the ground for a handful of seconds before standing up.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 11:36, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ethereal Fissure is messaging correctly, but does not seem to actually provide the additional mana(on behalf of another forum goer) --[[User:Greyfox|Greyfox]] 14:36, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
This area is reserved for commentary on various aspects of the 3.1 magic system. This is the area for commentary on things that are not technical flaws, such as power imbalances or opinions on usefulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KEEP IT CONSTRUCTIVE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
===Barbarian===&lt;br /&gt;
===Bard===&lt;br /&gt;
&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable effect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** I had another look at this and it&#039;s better than I thought initially. It lasts about 90 seconds, it&#039;s just that the critters I tried (leucros) seem to recover from the pulses remarkably quickly, so they are often still at decent balance at various times in that period. I&#039;d have to do more serious long-term testing to see whether the spell is really useful. So far it seems okay (but not great). --[[User:Eyuve|Eyuve]] 08:01, 14 January 2014 (UTC)&lt;br /&gt;
* PYRE teaches TM only about half as well as single casts of BOS. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
** {{GM|This is by design.  Cyclic TM is less accurate than other attacks, and the mana range can have a big impact too.}}  --[[User:DR-GMSocharis|DR-GMSocharis]] 10:00, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
===Empath===&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
===Necromancer===&lt;br /&gt;
===Paladin===&lt;br /&gt;
===Ranger===&lt;br /&gt;
===Thief===&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
&lt;br /&gt;
* Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;br /&gt;
** The effect of Y&#039;ntrel is arguably not worth using before this point either, though the hindrance reduction from increased ranks does taper after ~300 --[[User:Greyfox|Greyfox]] 23:11, 12 January 2014 (UTC)&lt;br /&gt;
* At low levels (260 TM) Rimefang seems a particularly poor choice when compared to Fire Rain, though I&#039;ve heard from others than they have no problems at higher levels. --[[User:Saragos|Saragos]]&lt;br /&gt;
&lt;br /&gt;
* Chain Lightning needs something to differentiate it from Shockwave (While Shockwave has the knockback and optional Flame Shockwave metaspell, they feel functionally identical, both hitting everything one time). --[[User:Starlear|Starlear]] 08:34, 18 January 2014 (UTC) &lt;br /&gt;
&lt;br /&gt;
* Ward Break feels useless compared to other dispels - it only removes a very small set of buffs. Generally the spells I&#039;d want to remove with it are not effected by it. --[[User:Starlear|Starlear]] 08:34, 18 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Delayed Issues==&lt;br /&gt;
The GMs have indicated that some bugs are insufficiently problematic to delay the 3.1 roll out. This area will be a holding area for such issues. Players should only move issues here if a GM has explicitly indicated that the issue should be moved here.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* Sky giant&#039;s don&#039;t seem to be casting Lightning bolt any more. --[[User:Greyfox|Greyfox]] 23:24, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|Looks like this has been the case since 3.0.  Needs fixing, but it&#039;s not necessarily tied to 3.1.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 03:06, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
===Bard===&lt;br /&gt;
&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Specifically, several posters did not find a searching spell desirable without interaction with the targets. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
**EoK suggestions - Dedicated perception boost, room lighting feature, or allowing the caster to interact with revealed targets could make this spell more desirable.--[[User:Noopin|Noopin]] 23:15, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|This spell could probably be improved but we won&#039;t hold up the 3.1 release for it.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:41, 22 January 2014 (UTC)&lt;br /&gt;
* AoT - All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|The mana range could probably be improved but we won&#039;t hold up the 3.1 release for it.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:41, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
===Empath===&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
===Necromancer===&lt;br /&gt;
===Paladin===&lt;br /&gt;
* &#039;&#039;&#039;Righteous Wrath&#039;&#039;&#039;: Please consider adding even a half-strength thrown buff to RW. Training at-level thrown has become near impossible (mindstate does not improve beyond dabbling) against at-level creatures even with stuns (appraising &amp;quot;If you threw the &amp;lt;thrown weapon&amp;gt; at the enemy you are certain that it would train rather well&amp;quot;). Thrown is thematically relevant.  --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Worth considering but not something we&#039;ll hold the 3.1 release up for.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 11:01, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
===Thief===&lt;br /&gt;
===Warrior Mage===&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256327</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256327"/>
		<updated>2014-01-17T21:59:39Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Warrior Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect comments on [[Magic 3.1]].  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* &amp;lt;s&amp;gt;Debilitation cyclics are on the standard cyclic exp curve.  They should get the same exemption as TM cyclics.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:04, 12 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Sky giant&#039;s don&#039;t seem to be casting Lightning bolt any more.&amp;lt;/s&amp;gt; --[[User:Greyfox|Greyfox]] 23:24, 12 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;Looks like this has been the case since 3.0.  Needs fixing, but it&#039;s not necessarily tied to 3.1.&amp;lt;/s&amp;gt; --[[User:DR-GMSocharis|DR-GMSocharis]] 03:06, 13 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Debilitation spells that would hit a PC (including AoEs that would hit PCs and critters) message as if they had been cast, but have no effect and remain prepared.  This appears to be what&#039;s causing the ALB, DMRS and MISD bugs in the Bard section.  Tested with various Bard spells + Burden.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:33, 13 January 2014 (UTC)&lt;br /&gt;
** This has been fixed.  Small errors can have a large impact!  This probably resolves some of the bard issues.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Perceiving isn&#039;t messaging the mana consumption of cyclics properly: &amp;quot;You sense the Glythtide&#039;s Joy spell upon you, which will last until you fail to provide &#039;&#039;&#039;1020&#039;&#039;&#039; mana for it.&amp;quot;&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;Fixed&amp;lt;/s&amp;gt; --[[User:DR-GMSocharis|DR-GMSocharis]] 04:24, 13 January 2014 (UTC)&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  &amp;lt;s&amp;gt;It doesn&#039;t respect &amp;quot;cast self&amp;quot; (which should suppress the pulse-to-group), and it&#039;s only affecting people grouped at the time of casting.&amp;lt;/s&amp;gt; Individual details below:--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RAGE: Behaves like group-cast buff (e.g. ES), but also ends if the other person leaves the room (but not the group).&lt;br /&gt;
** DRUM: Same as RAGE.&lt;br /&gt;
** REPR: Seems to be working correctly, including &amp;quot;cast self&amp;quot;.&lt;br /&gt;
** NAME: Closer to REPR, but it has some weird behavior: If Joe is joined with BerthaBard, Joe will see &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot; when it pulses to him.  A little bit later, he&#039;ll see &amp;quot;Joe&#039;s fearsome determination...&amp;quot;.  A little bit after that, it will wear off.  Then it will pulse back with &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot;, and the whole cycle will repeat.--[[User:Antendren|Antendren]] 17:48, 13 January 2014 (UTC)  &lt;br /&gt;
* &amp;lt;s&amp;gt;Cast options aren&#039;t working correctly for Albreda&#039;s Balm.  &amp;quot;cast&amp;quot; behaves like &amp;quot;cast area&amp;quot;, &amp;quot;cast area&amp;quot; behaves like &amp;quot;cast creatures&amp;quot;, and &amp;quot;cast creatures&amp;quot; behaves like &amp;quot;cast&amp;quot;.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;This is an interesting issue.  Basically, ALB was being considered a beneficial spell (Since it&#039;s pacifistic).  It should be using the combat spell parsing now.&amp;lt;/s&amp;gt; --[[User:DR-GMSocharis|DR-GMSocharis]] 22:00, 13 January 2014 (UTC)&lt;br /&gt;
*** &amp;lt;s&amp;gt;&amp;quot;Cast creatures&amp;quot; is now behaving correctly, but &amp;quot;cast&amp;quot; is behaving inconsistently, while &amp;quot;cast area&amp;quot; isn&#039;t hitting anything.  Not players, not creatures, not engaged, not disengaged.&amp;lt;/s&amp;gt;  Also, the pulse time is &#039;&#039;&#039;huge&#039;&#039;&#039;.--[[User:Antendren|Antendren]] 10:57, 13 January 2014 (UTC)&lt;br /&gt;
**** &amp;lt;s&amp;gt;Actually, I&#039;m getting the same behavior with other combat spells (Dalu and Dmrs), so I don&#039;t think it&#039;s Alb specific.  See the item on MISD and DMRS at the bottom.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:07, 13 January 2014 (UTC)&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Specifically, several posters did not find a searching spell desirable without interaction with the targets. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
**EoK suggestions - Dedicated perception boost, room lighting feature, or allowing the caster to interact with revealed targets could make this spell more desirable.--[[User:Noopin|Noopin]] 23:15, 12 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;AoT doesn&#039;t display duration.&amp;lt;/s&amp;gt;  All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Fixed the duration.  Have not reviewed the spell for scale from 0-100 mana.  --[[User:DR-GMSocharis|DR-GMSocharis]] 04:51, 13 January 2014 (UTC)&lt;br /&gt;
*** The duration messaging is unusual. Most spells use the format, e.g., &amp;quot;twenty-three roisaen&amp;quot;, while this one uses &amp;quot;23 minutes&amp;quot;. Granted, I would FAR prefer all spells always used numerals, as numbers are much easier to spot quickly, but at the least I would like parity among all the spells. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
**** This has been brought in-line with the rest of magic.  A larger discussion could be had about whether text or numerals are more appropriate.&lt;br /&gt;
***** There appears to be a bug in the new duration messaging. When I tried it I got: This effect will last. for about one thousand four hundred two roisaen. --[[User:Eyuve|Eyuve]] 08:26, 14 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;DALU is missing a line break in the cast messaging: &amp;quot;You release an accompaniment of elemental water into the music, as your humming intensifies. You begin to glissando to each new pitch heightening the hypnotic effect.Roundtime: 3 sec.&amp;quot;&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Fixed --[[User:DR-GMSocharis|DR-GMSocharis]] 03:56, 13 January 2014 (UTC)&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable effect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** I had another look at this and it&#039;s better than I thought initially. It lasts about 90 seconds, it&#039;s just that the critters I tried (leucros) seem to recover from the pulses remarkably quickly, so they are often still at decent balance at various times in that period. I&#039;d have to do more serious long-term testing to see whether the spell is really useful. So far it seems okay (but not great). --[[User:Eyuve|Eyuve]] 08:01, 14 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
** I would prefer a reversion to the 3.0 model, so I could have it on multiple weapons.  Unless Ignite allows that.--[[User:Antendren|Antendren]] 02:24, 13 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Casting DMRS using &amp;quot;cast&amp;quot; or &amp;quot;cast area&amp;quot; gives the cast messaging but no effect, and the spell is still prepped.  &amp;quot;Cast creatures&amp;quot; causes it to cast properly.  Misd is behaving similarly, except &amp;quot;cast&amp;quot; works for Misd.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:13, 13 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;It seems that facing a PC causes &amp;quot;cast&amp;quot; to break like &amp;quot;cast area&amp;quot;, since it&#039;s now not working for Misd.  Also, &amp;quot;cast&amp;quot; and &amp;quot;cast area&amp;quot; are only broken for the debilitation half of Misd; I still get the stealth buff.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:20, 13 January 2014 (UTC)&lt;br /&gt;
* GJ gives relatively little exp (compared to HODI) even when using up all the caster&#039;s mana. It&#039;s also not well suited as an Intro spell, since most novices do not fight spellcasting monsters -- meanwhile, elder bards who might be using it regularly will not learn from it. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
* PYRE teaches TM only about half as well as single casts of BOS. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
* NEXUS does not display duration and disappears when the Bard leaves the room (unlike Fissure in both cases). Intended? --[[User:Eyuve|Eyuve]] 08:26, 14 January 2014 (UTC)&lt;br /&gt;
* I could not get NEXUS to increase room mana even one level with two people in the room (25 mana cast, the max I could get at 284 Util). It would be nice if it had some minimum level of effectiveness so it could be used while alone. --[[User:Eyuve|Eyuve]] 08:30, 14 January 2014 (UTC)&lt;br /&gt;
* BOTF is not affecting people, neither in their regular mana regeneration nor by increasing attunement above max (as it used to). This was tested using both CAST and CAST AREA (with Area Casting feat). --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
* BOTF seems like it might require Area Casting. If so, messaging should be clear, as a regular CAST will show all people in the room the &amp;quot;pleasant buzzing in your nerves&amp;quot; message. Further, if it does require this feat, it&#039;s a little harsh for Bards. No other Bard spell requires it, and that effectively adds 2 slots to BOTF&#039;s cost (for Area Casting and its prereq, Augmentation Mastery). Additionally, BOTF by itself &#039;&#039;does not&#039;&#039; help the Bard, who has to spend attunement to use it. It exists solely to help others, and therefore requiring extra cost for it seems like a bit much. --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
*&amp;lt;s&amp;gt; --TKT is not using the multi-strike mechanics.  It has quick target time, regular to low damage, and doesn&#039;t seem to have any increased accuracy.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fixed --[[User:DR-GMSocharis|DR-GMSocharis]] 06:05, 13 January 2014 (UTC)&lt;br /&gt;
* --Neither Tangled Fate nor Sever Thread can be cast on PCs.  --[[User:Traim|Traim]] 03:05, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
* &#039;&#039;&#039;Sentinel&#039;s Resolve/Veteran Insight (BUG)&#039;&#039;&#039;: Stance points from defending buff persist beyond the spell&#039;s duration until they are manually reallocated. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Righteous Wrath&#039;&#039;&#039;: Please consider adding even a half-strength thrown buff to RW. Training at-level thrown has become near impossible (mindstate does not improve beyond dabbling) against at-level creatures even with stuns (appraising &amp;quot;If you threw the &amp;lt;thrown weapon&amp;gt; at the enemy you are certain that it would train rather well&amp;quot;). Thrown is thematically relevant.  --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&#039;Shatter&#039;&#039;&#039;: Autostance has taken all the bite out of shatter. Shield skill debuff is not noticeable against even level creatures and players. Making it work more like khri eliminate, or adding an offense or stat debuff to shatter might make it more worthwhile. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
** GM Kodius posted on the DR forums that shatter causes the target to behave as if (s)he is not wearing a shield, so even if the stance points are shifted and the user is wearing a shield, the spell will still take the full effect provided the SvS contest is won.--[[User:Warbrolus|Warbrolus]] 14:32, 17 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Rebuke&#039;&#039;&#039;: Wonderful spell against creatures, but does not knock down players who are even wearing a shield (mostly everyone) because of autostance. Please consider making the knockdown work on players regardless of whether they use shield or not. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
*&amp;lt;s&amp;gt;In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**Having just restested in the test server, skulk is startable on delay while standing or sitting. Spar is startable instantly while sitting, and on delay while standing. This is not an optimal situation, but it is by far a better option than was previously available. --[[User:Sneeky|Sneeky]] 20:48, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
* Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;br /&gt;
** The effect of Y&#039;ntrel is arguably not worth using before this point either, though the hindrance reduction from increased ranks does taper after ~300 --[[User:Greyfox|Greyfox]] 23:11, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* At low levels (260 TM) Rimefang seems a particularly poor choice when compared to Fire Rain, though I&#039;ve heard from others than they have no problems at higher levels. --[[User:Saragos|Saragos]]&lt;br /&gt;
&lt;br /&gt;
* Mantle of Flame does not apply a bonus to brawling, staves, polearms and perhaps other weapon skills. --[[User:Greyfox|Greyfox]] 23:05, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Fortress of Ice is still not available to be learned. --[[User:Greyfox|Greyfox]] 23:13, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Frostbite - After critters get knocked down, they immediately get back up again. It sort of defeats the purpose of the spell.  --[[User:Elriic|Elriic]] 21:43, 14 January 2014 (UTC)&lt;br /&gt;
** Mildly overstated issue, it would be nice for there to be RT associated, maybe when standing up, but the fatigue hit has been markedly effective in PvE at least. --[[User:Greyfox|Greyfox]] 19:40, 15 January 2014 (UTC)&lt;br /&gt;
*** I don&#039;t think its overstated in the slightest. A disabler which doesn&#039;t disable even in a PVE situation is a mistake. There should be at least a few seconds of RT. --[[User:Elriic|Elriic]] 21:59, 17 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ethereal Fissure is messaging correctly, but does not seem to actually provide the additional mana(on behalf of another forum goer) --[[User:Greyfox|Greyfox]] 14:36, 15 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256317</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256317"/>
		<updated>2014-01-14T21:43:09Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Warrior Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect magic complaints in 3.1.  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* &amp;lt;s&amp;gt;Debilitation cyclics are on the standard cyclic exp curve.  They should get the same exemption as TM cyclics.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:04, 12 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Sky giant&#039;s don&#039;t seem to be casting Lightning bolt any more.&amp;lt;/s&amp;gt; --[[User:Greyfox|Greyfox]] 23:24, 12 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;Looks like this has been the case since 3.0.  Needs fixing, but it&#039;s not necessarily tied to 3.1.&amp;lt;/s&amp;gt; --[[User:DR-GMSocharis|DR-GMSocharis]] 03:06, 13 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Debilitation spells that would hit a PC (including AoEs that would hit PCs and critters) message as if they had been cast, but have no effect and remain prepared.  This appears to be what&#039;s causing the ALB, DMRS and MISD bugs in the Bard section.  Tested with various Bard spells + Burden.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:33, 13 January 2014 (UTC)&lt;br /&gt;
** This has been fixed.  Small errors can have a large impact!  This probably resolves some of the bard issues.&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Perceiving isn&#039;t messaging the mana consumption of cyclics properly: &amp;quot;You sense the Glythtide&#039;s Joy spell upon you, which will last until you fail to provide &#039;&#039;&#039;1020&#039;&#039;&#039; mana for it.&amp;quot;&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;Fixed&amp;lt;/s&amp;gt; --[[User:DR-GMSocharis|DR-GMSocharis]] 04:24, 13 January 2014 (UTC)&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  &amp;lt;s&amp;gt;It doesn&#039;t respect &amp;quot;cast self&amp;quot; (which should suppress the pulse-to-group), and it&#039;s only affecting people grouped at the time of casting.&amp;lt;/s&amp;gt; Individual details below:--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RAGE: Behaves like group-cast buff (e.g. ES), but also ends if the other person leaves the room (but not the group).&lt;br /&gt;
** DRUM: Same as RAGE.&lt;br /&gt;
** REPR: Seems to be working correctly, including &amp;quot;cast self&amp;quot;.&lt;br /&gt;
** NAME: Closer to REPR, but it has some weird behavior: If Joe is joined with BerthaBard, Joe will see &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot; when it pulses to him.  A little bit later, he&#039;ll see &amp;quot;Joe&#039;s fearsome determination...&amp;quot;.  A little bit after that, it will wear off.  Then it will pulse back with &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot;, and the whole cycle will repeat.--[[User:Antendren|Antendren]] 17:48, 13 January 2014 (UTC)  &lt;br /&gt;
* &amp;lt;s&amp;gt;Cast options aren&#039;t working correctly for Albreda&#039;s Balm.  &amp;quot;cast&amp;quot; behaves like &amp;quot;cast area&amp;quot;, &amp;quot;cast area&amp;quot; behaves like &amp;quot;cast creatures&amp;quot;, and &amp;quot;cast creatures&amp;quot; behaves like &amp;quot;cast&amp;quot;.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;This is an interesting issue.  Basically, ALB was being considered a beneficial spell (Since it&#039;s pacifistic).  It should be using the combat spell parsing now.&amp;lt;/s&amp;gt; --[[User:DR-GMSocharis|DR-GMSocharis]] 22:00, 13 January 2014 (UTC)&lt;br /&gt;
*** &amp;lt;s&amp;gt;&amp;quot;Cast creatures&amp;quot; is now behaving correctly, but &amp;quot;cast&amp;quot; is behaving inconsistently, while &amp;quot;cast area&amp;quot; isn&#039;t hitting anything.  Not players, not creatures, not engaged, not disengaged.&amp;lt;/s&amp;gt;  Also, the pulse time is &#039;&#039;&#039;huge&#039;&#039;&#039;.--[[User:Antendren|Antendren]] 10:57, 13 January 2014 (UTC)&lt;br /&gt;
**** &amp;lt;s&amp;gt;Actually, I&#039;m getting the same behavior with other combat spells (Dalu and Dmrs), so I don&#039;t think it&#039;s Alb specific.  See the item on MISD and DMRS at the bottom.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:07, 13 January 2014 (UTC)&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Specifically, several posters did not find a searching spell desirable without interaction with the targets. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
**EoK suggestions - Dedicated perception boost, room lighting feature, or allowing the caster to interact with revealed targets could make this spell more desirable.--[[User:Noopin|Noopin]] 23:15, 12 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;AoT doesn&#039;t display duration.&amp;lt;/s&amp;gt;  All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Fixed the duration.  Have not reviewed the spell for scale from 0-100 mana.  --[[User:DR-GMSocharis|DR-GMSocharis]] 04:51, 13 January 2014 (UTC)&lt;br /&gt;
*** The duration messaging is unusual. Most spells use the format, e.g., &amp;quot;twenty-three roisaen&amp;quot;, while this one uses &amp;quot;23 minutes&amp;quot;. Granted, I would FAR prefer all spells always used numerals, as numbers are much easier to spot quickly, but at the least I would like parity among all the spells. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
**** This has been brought in-line with the rest of magic.  A larger discussion could be had about whether text or numerals are more appropriate.&lt;br /&gt;
***** There appears to be a bug in the new duration messaging. When I tried it I got: This effect will last. for about one thousand four hundred two roisaen. --[[User:Eyuve|Eyuve]] 08:26, 14 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;DALU is missing a line break in the cast messaging: &amp;quot;You release an accompaniment of elemental water into the music, as your humming intensifies. You begin to glissando to each new pitch heightening the hypnotic effect.Roundtime: 3 sec.&amp;quot;&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Fixed --[[User:DR-GMSocharis|DR-GMSocharis]] 03:56, 13 January 2014 (UTC)&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable effect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** I had another look at this and it&#039;s better than I thought initially. It lasts about 90 seconds, it&#039;s just that the critters I tried (leucros) seem to recover from the pulses remarkably quickly, so they are often still at decent balance at various times in that period. I&#039;d have to do more serious long-term testing to see whether the spell is really useful. So far it seems okay (but not great). --[[User:Eyuve|Eyuve]] 08:01, 14 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
** I would prefer a reversion to the 3.0 model, so I could have it on multiple weapons.  Unless Ignite allows that.--[[User:Antendren|Antendren]] 02:24, 13 January 2014 (UTC)&lt;br /&gt;
* &amp;lt;s&amp;gt;Casting DMRS using &amp;quot;cast&amp;quot; or &amp;quot;cast area&amp;quot; gives the cast messaging but no effect, and the spell is still prepped.  &amp;quot;Cast creatures&amp;quot; causes it to cast properly.  Misd is behaving similarly, except &amp;quot;cast&amp;quot; works for Misd.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:13, 13 January 2014 (UTC)&lt;br /&gt;
** &amp;lt;s&amp;gt;It seems that facing a PC causes &amp;quot;cast&amp;quot; to break like &amp;quot;cast area&amp;quot;, since it&#039;s now not working for Misd.  Also, &amp;quot;cast&amp;quot; and &amp;quot;cast area&amp;quot; are only broken for the debilitation half of Misd; I still get the stealth buff.&amp;lt;/s&amp;gt;--[[User:Antendren|Antendren]] 11:20, 13 January 2014 (UTC)&lt;br /&gt;
* GJ gives relatively little exp (compared to HODI) even when using up all the caster&#039;s mana. It&#039;s also not well suited as an Intro spell, since most novices do not fight spellcasting monsters -- meanwhile, elder bards who might be using it regularly will not learn from it. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
* PYRE teaches TM only about half as well as single casts of BOS. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
* NEXUS does not display duration and disappears when the Bard leaves the room (unlike Fissure in both cases). Intended? --[[User:Eyuve|Eyuve]] 08:26, 14 January 2014 (UTC)&lt;br /&gt;
* I could not get NEXUS to increase room mana even one level with two people in the room (25 mana cast, the max I could get at 284 Util). It would be nice if it had some minimum level of effectiveness so it could be used while alone. --[[User:Eyuve|Eyuve]] 08:30, 14 January 2014 (UTC)&lt;br /&gt;
* BOTF is not affecting people, neither in their regular mana regeneration nor by increasing attunement above max (as it used to). This was tested using both CAST and CAST AREA (with Area Casting feat). --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
* BOTF seems like it might require Area Casting. If so, messaging should be clear, as a regular CAST will show all people in the room the &amp;quot;pleasant buzzing in your nerves&amp;quot; message. Further, if it does require this feat, it&#039;s a little harsh for Bards. No other Bard spell requires it, and that effectively adds 2 slots to BOTF&#039;s cost (for Area Casting and its prereq, Augmentation Mastery). Additionally, BOTF by itself &#039;&#039;does not&#039;&#039; help the Bard, who has to spend attunement to use it. It exists solely to help others, and therefore requiring extra cost for it seems like a bit much. --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
*&amp;lt;s&amp;gt; --TKT is not using the multi-strike mechanics.  It has quick target time, regular to low damage, and doesn&#039;t seem to have any increased accuracy.&amp;lt;/s&amp;gt;&lt;br /&gt;
** Fixed --[[User:DR-GMSocharis|DR-GMSocharis]] 06:05, 13 January 2014 (UTC)&lt;br /&gt;
* --Neither Tangled Fate nor Sever Thread can be cast on PCs.  --[[User:Traim|Traim]] 03:05, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
* &#039;&#039;&#039;Sentinel&#039;s Resolve/Veteran Insight (BUG)&#039;&#039;&#039;: Stance points from defending buff persist beyond the spell&#039;s duration until they are manually reallocated. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Righteous Wrath&#039;&#039;&#039;: Please consider adding even a half-strength thrown buff to RW. Training at-level thrown has become near impossible (mindstate does not improve beyond dabbling) against at-level creatures even with stuns (appraising &amp;quot;If you threw the &amp;lt;thrown weapon&amp;gt; at the enemy you are certain that it would train rather well&amp;quot;). Thrown is thematically relevant.  --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Shatter&#039;&#039;&#039;: Autostance has taken all the bite out of shatter. Shield skill debuff is not noticeable against even level creatures and players. Adding an offense or stat debuff to shatter might make it more worthwhile. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Rebuke&#039;&#039;&#039;: Wonderful spell against creatures, but does not knock down players who are even wearing a shield (mostly everyone) because of autostance. Please consider making the knockdown work on players regardless of whether they use shield or not. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
*&amp;lt;s&amp;gt;In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**Having just restested in the test server, skulk is startable on delay while standing or sitting. Spar is startable instantly while sitting, and on delay while standing. This is not an optimal situation, but it is by far a better option than was previously available. --[[User:Sneeky|Sneeky]] 20:48, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
* Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;br /&gt;
** The effect of Y&#039;ntrel is arguably not worth using before this point either, though the hindrance reduction from increased ranks does taper after ~300 --[[User:Greyfox|Greyfox]] 23:11, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* At low levels (260 TM) Rimefang seems a particularly poor choice when compared to Fire Rain, though I&#039;ve heard from others than they have no problems at higher levels. --[[User:Saragos|Saragos]]&lt;br /&gt;
&lt;br /&gt;
* Mantle of Flame does not apply a bonus to brawling, staves, polearms and perhaps other weapon skills. --[[User:Greyfox|Greyfox]] 23:05, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Fortress of Ice is still not available to be learned. --[[User:Greyfox|Greyfox]] 23:13, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Frostbite - After critters get knocked down, they immediately get back up again. It sort of defeats the purpose of the spell.  --[[User:Elriic|Elriic]] 21:43, 14 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256266</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256266"/>
		<updated>2014-01-12T20:49:19Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect magic complaints in 3.1.  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* Debilitation cyclics are on the standard cyclic exp curve.  They should get the same exemption as TM cyclics.--[[User:Antendren|Antendren]] 19:04, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
* Perceiving isn&#039;t messaging the mana consumption of cyclics properly: &amp;quot;You sense the Glythtide&#039;s Joy spell upon you, which will last until you fail to provide &#039;&#039;&#039;1020&#039;&#039;&#039; mana for it.&amp;quot;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  It doesn&#039;t respect &amp;quot;cast self&amp;quot; (which should suppress the pulse-to-group), and it&#039;s only affecting people grouped at the time of casting.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Cast options aren&#039;t working correctly for Albreda&#039;s Balm.  &amp;quot;cast&amp;quot; behaves like &amp;quot;cast area&amp;quot;, &amp;quot;cast area&amp;quot; behaves like &amp;quot;cast creatures&amp;quot;, and &amp;quot;cast creatures&amp;quot; behaves like &amp;quot;cast&amp;quot;.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* AoT doesn&#039;t display duration.  All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* DALU is missing a line break in the cast messaging: &amp;quot;You release an accompaniment of elemental water into the music, as your humming intensifies. You begin to glissando to each new pitch heightening the hypnotic effect.Roundtime: 3 sec.&amp;quot;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable effect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
*&amp;lt;s&amp;gt;In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**Having just restested in the test server, skulk is startable on delay while standing or sitting. Spar is startable instantly while sitting, and on delay while standing. This is not an optimal situation, but it is by far a better option than was previously available. --[[User:Sneeky|Sneeky]] 20:48, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256263</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256263"/>
		<updated>2014-01-12T20:14:28Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect magic complaints in 3.1.  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* Debilitation cyclics are on the standard cyclic exp curve.  They should get the same exemption as TM cyclics.--[[User:Antendren|Antendren]] 19:04, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
* Perceiving isn&#039;t messaging the mana consumption of cyclics properly: &amp;quot;You sense the Glythtide&#039;s Joy spell upon you, which will last until you fail to provide &#039;&#039;&#039;1020&#039;&#039;&#039; mana for it.&amp;quot;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  It doesn&#039;t respect &amp;quot;cast self&amp;quot; (which should suppress the pulse-to-group), and it&#039;s only affecting people grouped at the time of casting.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Cast options aren&#039;t working correctly for Albreda&#039;s Balm.  &amp;quot;cast&amp;quot; behaves like &amp;quot;cast area&amp;quot;, &amp;quot;cast area&amp;quot; behaves like &amp;quot;cast creatures&amp;quot;, and &amp;quot;cast creatures&amp;quot; behaves like &amp;quot;cast&amp;quot;.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* AoT doesn&#039;t display duration.  All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* DALU is missing a line break in the cast messaging: &amp;quot;You release an accompaniment of elemental water into the music, as your humming intensifies. You begin to glissando to each new pitch heightening the hypnotic effect.Roundtime: 3 sec.&amp;quot;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable affect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256262</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256262"/>
		<updated>2014-01-12T20:14:14Z</updated>

		<summary type="html">&lt;p&gt;ELRIIC: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect magic complaints in 3.1.  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* Debilitation cyclics are on the standard cyclic exp curve.  They should get the same exemption as TM cyclics.--[[User:Antendren|Antendren]] 19:04, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Barbarian==&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
&lt;br /&gt;
* Perceiving isn&#039;t messaging the mana consumption of cyclics properly: &amp;quot;You sense the Glythtide&#039;s Joy spell upon you, which will last until you fail to provide &#039;&#039;&#039;1020&#039;&#039;&#039; mana for it.&amp;quot;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  It doesn&#039;t respect &amp;quot;cast self&amp;quot; (which should suppress the pulse-to-group), and it&#039;s only affecting people grouped at the time of casting.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Cast options aren&#039;t working correctly for Albreda&#039;s Balm.  &amp;quot;cast&amp;quot; behaves like &amp;quot;cast area&amp;quot;, &amp;quot;cast area&amp;quot; behaves like &amp;quot;cast creatures&amp;quot;, and &amp;quot;cast creatures&amp;quot; behaves like &amp;quot;cast&amp;quot;.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* AoT doesn&#039;t display duration.  All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* DALU is missing a line break in the cast messaging: &amp;quot;You release an accompaniment of elemental water into the music, as your humming intensifies. You begin to glissando to each new pitch heightening the hypnotic effect.Roundtime: 3 sec.&amp;quot;--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable affect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESER further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Cleric==&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
&lt;br /&gt;
==Moon Mage==&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
==Paladin==&lt;br /&gt;
&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Warrior Mage==&lt;br /&gt;
Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>ELRIIC</name></author>
	</entry>
</feed>