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	<updated>2026-05-03T10:07:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=502356</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=502356"/>
		<updated>2019-05-03T15:53:03Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You feel a strange sense of forgetfulness which quickly passes.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You find your mind drifting to random thoughts.  Your concentration returns the moment you recognize it happening.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/29/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a desperate voice calling, &amp;quot;Hold it back!&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/31/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, an incomprehensible voice.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/01/2018|vision=&lt;br /&gt;
Your thoughts briefly become jumbled and chaotic, though you are able to pull yourself back together.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/24/2018|vision=&lt;br /&gt;
You catch a brief glimpse of the mana streams without trying, their golden holiness blotched with darkness.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/03/2019|vision=&lt;br /&gt;
You see a great black shell, cracked open like an egg.  The surface of the shell is etched with strange, indecipherable runes unlike anything you have seen before.  A river of midnight-blue sludge pours out endlessly from within.  Astonishingly, several people throw themselves into the sludge, but the vision ends before you are shown their fate.&lt;br /&gt;
|sub=Maelshyve|rep=false}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/03/2019|vision=&lt;br /&gt;
 Inexplicably, a flickering echo of safety beckons you from an unknowable place and time.  You can&#039;t help but feel a desperate need to find it.&amp;quot;&lt;br /&gt;
|sub=Maelshyve|rep=false}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=502355</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=502355"/>
		<updated>2019-05-03T15:48:31Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You feel a strange sense of forgetfulness which quickly passes.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You find your mind drifting to random thoughts.  Your concentration returns the moment you recognize it happening.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/29/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a desperate voice calling, &amp;quot;Hold it back!&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/31/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, an incomprehensible voice.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/01/2018|vision=&lt;br /&gt;
Your thoughts briefly become jumbled and chaotic, though you are able to pull yourself back together.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/24/2018|vision=&lt;br /&gt;
You catch a brief glimpse of the mana streams without trying, their golden holiness blotched with darkness.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=05/03/2019|vision=&lt;br /&gt;
You see a great black shell, cracked open like an egg.  The surface of the shell is etched with strange, indecipherable runes unlike anything you have seen before.  A river of midnight-blue sludge pours out endlessly from within.  Astonishingly, several people throw themselves into the sludge, but the vision ends before you are shown their fate.&lt;br /&gt;
|sub=Maelshyve|rep=false}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=485166</id>
		<title>Armorsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=485166"/>
		<updated>2018-03-19T20:00:11Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtCiblfUCREsdHRNZW9DSTA5Wkk2UXQ3VWtNQXJBeXc&amp;amp;hl=en_US DR ArmorCrafting 3.0], ongoing project listing armor types, weights, hindrances, and notes on defensive values using mid and high carbon steels.&lt;br /&gt;
==Chain Armor Design==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring aventail}} || Ring || Apprentice || 01 - extremely easy || Neck || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mask}} || Ring || Apprentice || 01 - extremely easy || Eyes || Accessory Chain Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain aventail}} || Chain || Apprentice || 02 - very easy || Neck || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring cap}} || Ring || Apprentice || 02 - very easy || Head || Extremity Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mask}} || Chain ||  Apprentice || 02 - very easy || Eyes || Accessory Chain Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring gloves}} || Ring || Apprentice || 02 - very easy || Hands || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring greaves}} || Ring || Apprentice || 03 - easy  || Legs || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring helm}} || Ring || Apprentice || 03 - easy  || Head, Neck || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail aventail}} || Mail || Apprentice || 03 - easy  || Neck || Accessory Chain Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain cap}} || Chain ||  Apprentice || 03 - easy  || Head || Extremity Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mask}} || Mail ||  Apprentice || 03 - easy  || Eyes || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain gloves}} || Chain || Apprentice || 03 - easy  || Hands || Accessory Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring tasset}} || Ring || Apprentice || 04 - simple  || Abdomen || Torso Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vambraces}} || Ring || Apprentice || 04 - simple  || Arms || Extremity Chain Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain greaves}} || Chain || Apprentice || 04 - simple  || Legs || Extremity Chain Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring balaclava}} || Ring || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain helm}} || Chain || Apprentice || 04 - simple  || Head, Neck || Extremity Chain Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail cap}} || Mail ||  Apprentice || 04 - simple  || Head || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail gloves}} || Mail ||  Apprentice || 04 - simple  || Hands || Accessory Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail helm}} || Mail || Journeyman || 05 - basic  || Head, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain balaclava}} || Chain || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail greaves}} || Mail || Journeyman || 05 - basic  || Legs || Extremity Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vambraces}} || Chain || Journeyman || 05 - basic  || Arms || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring sleeves}} || Ring  || Journeyman || 05 - basic  || Arms, Hands || Extremity Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain tasset}} || Chain || Journeyman || 05 - basic  || Abdomen || Torso Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vest}} || Ring || Journeyman || 05 - basic  || Chest, Back || Torso Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mantle}} || Ring || Journeyman || 05 - basic  || Neck, Chest, Back || Torso Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring lorica}} || Ring || Journeyman || 05 - basic  || Chest, Back, Abd. || Torso Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail balaclava}} || Mail || Journeyman || 06 - somewhat challenging  || Head, Eyes, Neck || Extremity Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vambraces}} || Mail || Journeyman || 06 - somewhat challenging || Arms || Extremity Chain Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain sleeves}} || Chain || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail tasset}} || Mail || Journeyman || 06 - somewhat challenging || Abdomen || Torso Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vest}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mantle}} || Chain || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain lorica}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Chain Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring robe}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Legs || Complete Chain Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring shirt}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Arms || Complete Chain Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail sleeves}} || Mail || Journeyman || 07 - challenging  || Arms, Hands || Extremity Chain Armor Design || 31&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vest}} || Mail || Journeyman || 07 - challenging  || Chest, Back || Torso Chain Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mantle}} || Mail || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Chain Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail lorica}} || Mail || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Chain Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain robe}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain shirt}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring hauberk}} || Ring || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail robe}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 52&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail shirt}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 57&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain hauberk}} || Chain || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail hauberk}} || Mail || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|bar-mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bar-mail hauberk}} ||  || Master || 11 - very difficult  ||  || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brigandine Armor Design==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style || Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mask}} || Scale || Apprentice || 01 - extremely easy || Eyes || Accessory Brigandine Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale aventail}} || Scale || Apprentice || 01 - extremely easy || Neck || Accessory Brigandine Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale gloves}} || Scale || Apprentice || 02 - very easy || Hands || Accessory Brigandine Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mask}} || Brigandine || Apprentice || 02 - very easy || Eyes || Accessory Brigandine Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine aventail}} || Brigandine || Apprentice || 02 - very easy || Neck || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale cap}} || Scale || Apprentice || 02 - very easy || Head || Extremity Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine gloves (crafted)|brigandine gloves}} || Brigandine || Apprentice || 03 - easy  || Hands || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale greaves}} || Scale || Apprentice || 03 - easy  || Legs || Extremity Brigandine Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mask}} || Lamellar || Apprentice || 03 - easy  || Eyes || Accessory Brigandine Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar aventail}} || Lamellar || Apprentice || 03 - easy  || Neck || Accessory Brigandine Armor Design || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine cap}} || Brigandine || Apprentice || 03 - easy  || head || Extremity Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale helm}} || Scale || Apprentice || 03 - easy  || Head, Neck || Extremity Brigandine Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar gloves}} || Lamellar || Apprentice || 04 - simple  || Hands || Accessory Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine greaves (crafted)|brigandine greaves}} || Brigandine || Apprentice || 04 - simple  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar cap}} || Lamellar || Apprentice || 04 - simple  || Head || Extremity Brigandine Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine helm}} || Brigandine || Apprentice || 04 - simple  || Head, Neck || Extremity Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale balaclava}} || Scale || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vambraces}} || Scale || Apprentice || 04 - simple  || Arms || Extremity Brigandine Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale tasset}} || Scale || Apprentice || 04 - simple  || Abdomen || Torso Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale sleeves}} || Scale || Journeyman || 05 - basic  || Arms, Hands || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar greaves (crafted)|lamellar greaves}} || Lamellar || Journeyman || 05 - basic  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar helm}} || Lamellar || Journeyman || 05 - basic  || Head, Neck || Extremity Brigandine Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine balaclava (crafted)|brigandine balaclava}} || Brigandine || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vambraces (crafted)|brigandine vambraces}} || Brigandine || Journeyman || 05 - basic  || Arms || Extremity Brigandine Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine tasset}} || Brigandine || Journeyman || 05 - basic  || Abdomen || Torso Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine sleeves (crafted)|brigandine sleeves}} || Brigandine || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Brigandine Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar balaclava}} || Lamellar || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vambraces (crafted)|lamellar vambraces}} || Lamellar || Journeyman || 06 - somewhat challenging || Arms || Extremity Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar tasset}} || Lamellar || Journeyman || 06 - somewhat challenging || Abdomen || Torso Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vest}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mantle}} || Scale || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Brigandine Armor Design || 33&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale lorica}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine shirt (crafted)|brigandine shirt}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine robe (crafted)|brigandine robe}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar sleeves (crafted)|lamellar sleeves}} || Lamellar || Journeyman || 07 - challenging  || Arms, Hands || Extremity Brigandine Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine vest}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back || Torso Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mantle}} || Brigandine || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Brigandine Armor Design || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine lorica}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Brigandine Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale robe}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 49&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale shirt}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a| (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar shirt}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine hauberk (crafted)|brigandine hauberk}} || Brigandine || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar robe}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar vest}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back || Torso Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mantle}} || Lamellar || Journeyman || 08 - complicated  || Neck, Chest, Back || Torso Brigandine Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar lorica}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd. || Torso Brigandine Armor Design || 42&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale hauberk}} || Scale || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar hauberk (crafted)|lamellar hauberk}} || Lamellar || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|laminar hauberk (crafted)|laminar hauberk}} || Laminar || Master || 11 - very difficult  ||  || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plate Armor Design==&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate mask (crafted)|light plate mask}} || Light || Apprentice || 01 - extremely easy || Eyes || Accessory Plate Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate aventail (crafted)|light plate aventail}} || Light || Apprentice || 01 - extremely easy || Neck || Accessory Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate mask (crafted)|plate mask}} || Plate || Apprentice || 02 - very easy || Eyes || Accessory Plate Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|dome helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; dome helm}} || Helm || Apprentice || 02 - very easy || Head || Extremity Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate aventail (crafted)|plate aventail}} || Plate || Apprentice || 02 - very easy || Neck || Accessory Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate gauntlets (crafted)|light plate gauntlets}} || Light || Apprentice || 02 - very easy || Hands || Accessory Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate mask (crafted)|heavy plate mask}} || Heavy ||Apprentice || 03 - easy  || Eyes || Accessory Plate Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|morion (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; morion}} || Helm || Apprentice || 03 - easy  || Head || Extremity Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate aventail (crafted)|heavy plate aventail}} || Heavy || Apprentice || 03 - easy  || Neck || Accessory Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate gauntlets (crafted)|plate gauntlets}} || Plate || Apprentice || 03 - easy  || Hands || Accessory Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|bascinet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bascinet}} || Helm || Apprentice || 03 - easy  || Head, Eyes || Extremity Plate Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|barbute (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; barbute}} || Helm || Apprentice || 04 - simple  || Head || Extremity Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate gauntlets (crafted)|heavy plate gauntlets}} || Heavy || Apprentice  || 04 - simple  || Hands || Accessory Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|visored helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; visored helm}} || Helm || Apprentice || 04 - simple  || Head, Eyes || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate vambraces (crafted)|light plate vambraces}} || Light || Apprentice || 04 - simple  || Arms || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light backplate (crafted)|light backplate}} || Light || Apprentice || 04 - simple  || Back || Torso Plate Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate fauld (crafted)|light plate fauld}} || Light || Apprentice || 04 - simple  || Abdomen || Torso Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|closed helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; closed helm}} || Heavy || Journeyman || 05 - basic  || Head, Eyes || Extremity Plate Armor Design || 29&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|armet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; armet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate greaves (crafted)|plate greaves}} || Plate || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate vambraces (crafted)|plate vambraces}} || Plate || Journeyman || 05 - basic  || Arms || Extremity Plate Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate sleeves (crafted)|light plate sleeves}} || Light || Journeyman || 05 - basic  || Arms, Hands || Extremity Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; backplate}} || Plate || Journeyman || 05 - basic  || Back || Torso Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate fauld (crafted)|plate fauld}} || Plate || Journeyman || 05 - basic  || Abdomen || Torso Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light breastplate (crafted)|light breastplate}} || Light || Journeyman || 05 - basic  || Chest || Torso Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|sallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; sallet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate greaves (crafted)|light plate greaves}} || Light || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 19&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|great helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; great helm}} || Helm || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate greaves (crafted)|heavy plate greaves}} || Heavy || Journeyman || 06 - somewhat challenging || Legs || Extremity Plate Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate vambraces (crafted)|heavy plate vambraces}} || Heavy || Journeyman || 06 - somewhat challenging || Arms || Extremity Plate Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate sleeves (crafted)|plate sleeves}} || Plate || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heavy backplate}} || Heavy || Journeyman || 06 - somewhat challenging || Back || Torso Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate fauld (crafted)|heavy plate fauld}} || Heavy || Journeyman || 06 - somewhat challenging || Abdomen || Torso Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|breastplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; breastplate}} || Plate || Journeyman || 06 - somewhat challenging || Chest || Torso Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate cuirass (crafted)|light plate cuirass}} || Light || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate sleeves (crafted)|heavy plate sleeves}} || Heavy || Journeyman || 07 - challenging  || Arms, Hands || Extremity Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy breastplate (crafted)|heavy breastplate}} || Heavy || Journeyman || 07 - challenging  || Chest || Torso Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate cuirass (crafted)|plate cuirass}} || Plate || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light field plate (crafted)|light field plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 58&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light half plate (crafted)|light half plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 65&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate cuirass (crafted)|heavy plate cuirass}} || Heavy || Master || 08 - complicated  || Chest, Back, Abd. || Torso Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|field plate (crafted)|field plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 67&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|half plate (crafted)|half plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 75&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light full plate (crafted)|light full plate}} || Light || Master || 08 - complicated  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy field plate (crafted)|heavy field plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|full plate (crafted)|full plate}} || Plate || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 110&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy half plate (crafted)|heavy half plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 85&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy full plate (crafted)|heavy full plate}} || Heavy || Master || 10 - difficult || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy fluted plate (crafted)|heavy fluted plate}} || Heavy Fluted || Master || 12 - extremely difficult  || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shield Design==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield handle || Material || Apprentice || 01 - extremely easy ||  || Simple Shield Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield boss || Material || Apprentice || 02 - very easy ||  || Simple Shield Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|target shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; target shield}} || Small || Apprentice || 03 - easy  ||  || Simple Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ordinary shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ordinary shield}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|round sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; round sipar}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium shield}} || Medium ||Journeyman || 05 - basic  || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|triangular sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; triangular sipar}} || Small || Journeyman || 05 - basic  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|targe (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; targe}} || Small || Journeyman || 05 - basic  || || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|oval shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; oval shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|circular buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; circular buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|curved shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ceremonial shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ceremonial shield}} || Small || Journeyman || 06 - somewhat challenging ||  || Exotic Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|kite shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; kite shield}} || Large || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|skirmisher&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; skirmisher&#039;s shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|jousting shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jousting shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|w|parry stick (crafted)|simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick}} || - || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|tower shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tower shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|warrior&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; warrior&#039;s shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|aegis (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; aegis}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|heater shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heater shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|battle shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; battle shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|war shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; war shield}} || Large || Master || 10 - difficult  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor lightening|| Apprentice || Varies || Reduced weight by ~10% || Metal Armor Lightening&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor tempering || Apprentice || Varies || Increases durability || Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor reinforcing || Apprentice || Varies || Increases protection || Metal Armor Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor repair|| Apprentice || 03 - easy ||  || Armor Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rare-metal armor tempering|| Apprentice || Varies || Increases durability for rare-metals || Rare-Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
DR-KODIUS: Enhancing should be about +1 difficulty (+2 in some cases) to the difficulty of making the base item. Or so my memory is telling me...&lt;br /&gt;
&lt;br /&gt;
==Special Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Notes || Technique || Vol || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial banded-mail hauberk (crafted)|Imperial banded-mail hauberk}} || 9 - Intricate || Brigandine || Complete Brigandine Armor Design || 100 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial plate (crafted)|Imperial plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial ringmail hauberk (crafted)|Imperial ringmail hauberk}} || 7 - challenging || Chain || Complete Plate Armor Design || 80 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|massive full plate (crafted)|massive full plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 || [[Hollow Eve Festival 410]] raffle&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Gladiatorial armor (crafted)|Augmented gladiatorial armor}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 120 || [[Drathrok&#039;s Duskruin 422]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=485137</id>
		<title>Armorsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=485137"/>
		<updated>2018-03-17T20:26:51Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtCiblfUCREsdHRNZW9DSTA5Wkk2UXQ3VWtNQXJBeXc&amp;amp;hl=en_US DR ArmorCrafting 3.0], ongoing project listing armor types, weights, hindrances, and notes on defensive values using mid and high carbon steels.&lt;br /&gt;
==Chain Armor Design==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring aventail}} || Ring || Apprentice || 01 - extremely easy || Neck || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mask}} || Ring || Apprentice || 01 - extremely easy || Eyes || Accessory Chain Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain aventail}} || Chain || Apprentice || 02 - very easy || Neck || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring cap}} || Ring || Apprentice || 02 - very easy || Head || Extremity Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mask}} || Chain ||  Apprentice || 02 - very easy || Eyes || Accessory Chain Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring gloves}} || Ring || Apprentice || 02 - very easy || Hands || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring greaves}} || Ring || Apprentice || 03 - easy  || Legs || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring helm}} || Ring || Apprentice || 03 - easy  || Head, Neck || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail aventail}} || Mail || Apprentice || 03 - easy  || Neck || Accessory Chain Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain cap}} || Chain ||  Apprentice || 03 - easy  || Head || Extremity Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mask}} || Mail ||  Apprentice || 03 - easy  || Eyes || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain gloves}} || Chain || Apprentice || 03 - easy  || Hands || Accessory Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring tasset}} || Ring || Apprentice || 04 - simple  || Abdomen || Torso Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vambraces}} || Ring || Apprentice || 04 - simple  || Arms || Extremity Chain Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain greaves}} || Chain || Apprentice || 04 - simple  || Legs || Extremity Chain Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring balaclava}} || Ring || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain helm}} || Chain || Apprentice || 04 - simple  || Head, Neck || Extremity Chain Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail cap}} || Mail ||  Apprentice || 04 - simple  || Head || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail gloves}} || Mail ||  Apprentice || 04 - simple  || Hands || Accessory Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail helm}} || Mail || Journeyman || 05 - basic  || Head, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain balaclava}} || Chain || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail greaves}} || Mail || Journeyman || 05 - basic  || Legs || Extremity Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vambraces}} || Chain || Journeyman || 05 - basic  || Arms || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring sleeves}} || Ring  || Journeyman || 05 - basic  || Arms, Hands || Extremity Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain tasset}} || Chain || Journeyman || 05 - basic  || Abdomen || Torso Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vest}} || Ring || Journeyman || 05 - basic  || Chest, Back || Torso Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mantle}} || Ring || Journeyman || 05 - basic  || Neck, Chest, Back || Torso Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring lorica}} || Ring || Journeyman || 05 - basic  || Chest, Back, Abd. || Torso Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail balaclava}} || Mail || Journeyman || 06 - somewhat challenging  || Head, Eyes, Neck || Extremity Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vambraces}} || Mail || Journeyman || 06 - somewhat challenging || Arms || Extremity Chain Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain sleeves}} || Chain || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail tasset}} || Mail || Journeyman || 06 - somewhat challenging || Abdomen || Torso Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vest}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mantle}} || Chain || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain lorica}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Chain Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring robe}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Legs || Complete Chain Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring shirt}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Arms || Complete Chain Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail sleeves}} || Mail || Journeyman || 07 - challenging  || Arms, Hands || Extremity Chain Armor Design || 31&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vest}} || Mail || Journeyman || 07 - challenging  || Chest, Back || Torso Chain Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mantle}} || Mail || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Chain Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail lorica}} || Mail || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Chain Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain robe}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain shirt}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring hauberk}} || Ring || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail robe}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 52&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail shirt}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 57&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain hauberk}} || Chain || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail hauberk}} || Mail || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|bar-mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bar-mail hauberk}} ||  || Master || 11 - very difficult  ||  || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brigandine Armor Design==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style || Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mask}} || Scale || Apprentice || 01 - extremely easy || Eyes || Accessory Brigandine Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale aventail}} || Scale || Apprentice || 01 - extremely easy || Neck || Accessory Brigandine Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale gloves}} || Scale || Apprentice || 02 - very easy || Hands || Accessory Brigandine Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mask}} || Brigandine || Apprentice || 02 - very easy || Eyes || Accessory Brigandine Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine aventail}} || Brigandine || Apprentice || 02 - very easy || Neck || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale cap}} || Scale || Apprentice || 02 - very easy || Head || Extremity Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine gloves (crafted)|brigandine gloves}} || Brigandine || Apprentice || 03 - easy  || Hands || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale greaves}} || Scale || Apprentice || 03 - easy  || Legs || Extremity Brigandine Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mask}} || Lamellar || Apprentice || 03 - easy  || Eyes || Accessory Brigandine Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar aventail}} || Lamellar || Apprentice || 03 - easy  || Neck || Accessory Brigandine Armor Design || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine cap}} || Brigandine || Apprentice || 03 - easy  || head || Extremity Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale helm}} || Scale || Apprentice || 03 - easy  || Head, Neck || Extremity Brigandine Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar gloves}} || Lamellar || Apprentice || 04 - simple  || Hands || Accessory Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine greaves (crafted)|brigandine greaves}} || Brigandine || Apprentice || 04 - simple  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar cap}} || Lamellar || Apprentice || 04 - simple  || Head || Extremity Brigandine Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine helm}} || Brigandine || Apprentice || 04 - simple  || Head, Neck || Extremity Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale balaclava}} || Scale || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vambraces}} || Scale || Apprentice || 04 - simple  || Arms || Extremity Brigandine Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale tasset}} || Scale || Apprentice || 04 - simple  || Abdomen || Torso Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale sleeves}} || Scale || Journeyman || 05 - basic  || Arms, Hands || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar greaves (crafted)|lamellar greaves}} || Lamellar || Journeyman || 05 - basic  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar helm}} || Lamellar || Journeyman || 05 - basic  || Head, Neck || Extremity Brigandine Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine balaclava (crafted)|brigandine balaclava}} || Brigandine || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vambraces (crafted)|brigandine vambraces}} || Brigandine || Journeyman || 05 - basic  || Arms || Extremity Brigandine Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine tasset}} || Brigandine || Journeyman || 05 - basic  || Abdomen || Torso Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine sleeves (crafted)|brigandine sleeves}} || Brigandine || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Brigandine Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar balaclava}} || Lamellar || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vambraces (crafted)|lamellar vambraces}} || Lamellar || Journeyman || 06 - somewhat challenging || Arms || Extremity Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar tasset}} || Lamellar || Journeyman || 06 - somewhat challenging || Abdomen || Torso Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vest}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mantle}} || Scale || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Brigandine Armor Design || 33&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale lorica}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine shirt (crafted)|brigandine shirt}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine robe (crafted)|brigandine robe}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar sleeves (crafted)|lamellar sleeves}} || Lamellar || Journeyman || 07 - challenging  || Arms, Hands || Extremity Brigandine Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine vest}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back || Torso Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mantle}} || Brigandine || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Brigandine Armor Design || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine lorica}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Brigandine Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale robe}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 49&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale shirt}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a| (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar shirt}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine hauberk (crafted)|brigandine hauberk}} || Brigandine || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar robe}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar vest}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back || Torso Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mantle}} || Lamellar || Journeyman || 08 - complicated  || Neck, Chest, Back || Torso Brigandine Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar lorica}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd. || Torso Brigandine Armor Design || 42&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale hauberk}} || Scale || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar hauberk (crafted)|lamellar hauberk}} || Lamellar || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|laminar hauberk (crafted)|laminar hauberk}} || Laminar || Master || 11 - very difficult  ||  || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plate Armor Design==&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate mask (crafted)|light plate mask}} || Light || Apprentice || 01 - extremely easy || Eyes || Accessory Plate Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate aventail (crafted)|light plate aventail}} || Light || Apprentice || 01 - extremely easy || Neck || Accessory Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate mask (crafted)|plate mask}} || Plate || Apprentice || 02 - very easy || Eyes || Accessory Plate Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|dome helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; dome helm}} || Helm || Apprentice || 02 - very easy || Head || Extremity Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate aventail (crafted)|plate aventail}} || Plate || Apprentice || 02 - very easy || Neck || Accessory Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate gauntlets (crafted)|light plate gauntlets}} || Light || Apprentice || 02 - very easy || Hands || Accessory Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate mask (crafted)|heavy plate mask}} || Heavy ||Apprentice || 03 - easy  || Eyes || Accessory Plate Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|morion (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; morion}} || Helm || Apprentice || 03 - easy  || Head || Extremity Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate aventail (crafted)|heavy plate aventail}} || Heavy || Apprentice || 03 - easy  || Neck || Accessory Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate gauntlets (crafted)|plate gauntlets}} || Plate || Apprentice || 03 - easy  || Hands || Accessory Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|bascinet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bascinet}} || Helm || Apprentice || 03 - easy  || Head, Eyes || Extremity Plate Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|barbute (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; barbute}} || Helm || Apprentice || 04 - simple  || Head || Extremity Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate gauntlets (crafted)|heavy plate gauntlets}} || Heavy || Apprentice  || 04 - simple  || Hands || Accessory Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|visored helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; visored helm}} || Helm || Apprentice || 04 - simple  || Head, Eyes || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate vambraces (crafted)|light plate vambraces}} || Light || Apprentice || 04 - simple  || Arms || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light backplate (crafted)|light backplate}} || Light || Apprentice || 04 - simple  || Back || Torso Plate Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate fauld (crafted)|light plate fauld}} || Light || Apprentice || 04 - simple  || Abdomen || Torso Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|closed helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; closed helm}} || Heavy || Journeyman || 05 - basic  || Head, Eyes || Extremity Plate Armor Design || 29&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|armet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; armet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate greaves (crafted)|plate greaves}} || Plate || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate vambraces (crafted)|plate vambraces}} || Plate || Journeyman || 05 - basic  || Arms || Extremity Plate Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate sleeves (crafted)|light plate sleeves}} || Light || Journeyman || 05 - basic  || Arms, Hands || Extremity Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; backplate}} || Plate || Journeyman || 05 - basic  || Back || Torso Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate fauld (crafted)|plate fauld}} || Plate || Journeyman || 05 - basic  || Abdomen || Torso Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light breastplate (crafted)|light breastplate}} || Light || Journeyman || 05 - basic  || Chest || Torso Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|sallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; sallet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate greaves (crafted)|light plate greaves}} || Light || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 19&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|great helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; great helm}} || Helm || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate greaves (crafted)|heavy plate greaves}} || Heavy || Journeyman || 06 - somewhat challenging || Legs || Extremity Plate Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate vambraces (crafted)|heavy plate vambraces}} || Heavy || Journeyman || 06 - somewhat challenging || Arms || Extremity Plate Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate sleeves (crafted)|plate sleeves}} || Plate || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heavy backplate}} || Heavy || Journeyman || 06 - somewhat challenging || Back || Torso Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate fauld (crafted)|heavy plate fauld}} || Heavy || Journeyman || 06 - somewhat challenging || Abdomen || Torso Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|breastplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; breastplate}} || Plate || Journeyman || 06 - somewhat challenging || Chest || Torso Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate cuirass (crafted)|light plate cuirass}} || Light || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate sleeves (crafted)|heavy plate sleeves}} || Heavy || Journeyman || 07 - challenging  || Arms, Hands || Extremity Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy breastplate (crafted)|heavy breastplate}} || Heavy || Journeyman || 07 - challenging  || Chest || Torso Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate cuirass (crafted)|plate cuirass}} || Plate || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light field plate (crafted)|light field plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 58&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light half plate (crafted)|light half plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 65&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate cuirass (crafted)|heavy plate cuirass}} || Heavy || Master || 08 - complicated  || Chest, Back, Abd. || Torso Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|field plate (crafted)|field plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 67&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|half plate (crafted)|half plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 75&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light full plate (crafted)|light full plate}} || Light || Master || 08 - complicated  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy field plate (crafted)|heavy field plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|full plate (crafted)|full plate}} || Plate || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 110&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy half plate (crafted)|heavy half plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 85&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy full plate (crafted)|heavy full plate}} || Heavy || Master || 10 - difficult || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy fluted plate (crafted)|heavy fluted plate}} || Heavy Fluted || Master || 12 - extremely difficult  || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shield Design==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield handle || Material || Apprentice || 01 - extremely easy ||  || Simple Shield Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield boss || Material || Apprentice || 02 - very easy ||  || Simple Shield Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|target shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; target shield}} || Small || Apprentice || 03 - easy  ||  || Simple Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ordinary shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ordinary shield}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|round sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; round sipar}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium shield}} || Medium ||Journeyman || 05 - basic  || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|triangular sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; triangular sipar}} || Small || Journeyman || 05 - basic  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|targe (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; targe}} || Small || Journeyman || 05 - basic  || || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|oval shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; oval shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|circular buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; circular buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|curved shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ceremonial shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ceremonial shield}} || Small || Journeyman || 06 - somewhat challenging ||  || Exotic Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|kite shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; kite shield}} || Large || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|skirmisher&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; skirmisher&#039;s shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|jousting shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jousting shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|w|parry stick (crafted)|simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick}} || - || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|tower shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tower shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|warrior&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; warrior&#039;s shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|aegis (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; aegis}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|heater shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heater shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|battle shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; battle shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|war shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; war shield}} || Large || Master || 10 - difficult  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor lightening|| Apprentice || Varies || Reduced weight by ~10% || Metal Armor Lightening&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor tempering || Apprentice || Varies || Increases durability || Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor reinforcing || Apprentice || Varies || Increases protection || Metal Armor Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor repair|| Apprentice || 03 - easy ||  || Armor Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rare-metal armor tempering|| Apprentice || Varies || Increases durability for rare-metals || Rare-Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
DR-KODIUS: Enhancing should be about +1 difficulty (+2 in some cases) to the difficulty of making the base item. Or so my memory is telling me...&lt;br /&gt;
&lt;br /&gt;
==Special Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Notes || Technique || Vol || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial banded-mail hauberk (crafted)|Imperial banded-mail hauberk}} || 9 - Intricate || Brigandine || Complete Brigandine Armor Design || 100 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial plate (crafted)|Imperial plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial ringmail hauberk (crafted)|Imperial ringmail hauberk}} || 7 - challenging || Chain || Complete Plate Armor Design || 80 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|massive full plate (crafted)|massive full plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 || [[Hollow Eve Festival 410]] raffle&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Gladiatorial armor (crafted)|Augmented gladiatorial armor}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 120 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=485136</id>
		<title>Armorsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=485136"/>
		<updated>2018-03-17T15:22:56Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtCiblfUCREsdHRNZW9DSTA5Wkk2UXQ3VWtNQXJBeXc&amp;amp;hl=en_US DR ArmorCrafting 3.0], ongoing project listing armor types, weights, hindrances, and notes on defensive values using mid and high carbon steels.&lt;br /&gt;
==Chain Armor Design==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring aventail}} || Ring || Apprentice || 01 - extremely easy || Neck || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mask}} || Ring || Apprentice || 01 - extremely easy || Eyes || Accessory Chain Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain aventail}} || Chain || Apprentice || 02 - very easy || Neck || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring cap}} || Ring || Apprentice || 02 - very easy || Head || Extremity Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mask}} || Chain ||  Apprentice || 02 - very easy || Eyes || Accessory Chain Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring gloves}} || Ring || Apprentice || 02 - very easy || Hands || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring greaves}} || Ring || Apprentice || 03 - easy  || Legs || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring helm}} || Ring || Apprentice || 03 - easy  || Head, Neck || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail aventail}} || Mail || Apprentice || 03 - easy  || Neck || Accessory Chain Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain cap}} || Chain ||  Apprentice || 03 - easy  || Head || Extremity Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mask}} || Mail ||  Apprentice || 03 - easy  || Eyes || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain gloves}} || Chain || Apprentice || 03 - easy  || Hands || Accessory Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring tasset}} || Ring || Apprentice || 04 - simple  || Abdomen || Torso Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vambraces}} || Ring || Apprentice || 04 - simple  || Arms || Extremity Chain Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain greaves}} || Chain || Apprentice || 04 - simple  || Legs || Extremity Chain Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring balaclava}} || Ring || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain helm}} || Chain || Apprentice || 04 - simple  || Head, Neck || Extremity Chain Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail cap}} || Mail ||  Apprentice || 04 - simple  || Head || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail gloves}} || Mail ||  Apprentice || 04 - simple  || Hands || Accessory Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail helm}} || Mail || Journeyman || 05 - basic  || Head, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain balaclava}} || Chain || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail greaves}} || Mail || Journeyman || 05 - basic  || Legs || Extremity Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vambraces}} || Chain || Journeyman || 05 - basic  || Arms || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring sleeves}} || Ring  || Journeyman || 05 - basic  || Arms, Hands || Extremity Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain tasset}} || Chain || Journeyman || 05 - basic  || Abdomen || Torso Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vest}} || Ring || Journeyman || 05 - basic  || Chest, Back || Torso Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mantle}} || Ring || Journeyman || 05 - basic  || Neck, Chest, Back || Torso Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring lorica}} || Ring || Journeyman || 05 - basic  || Chest, Back, Abd. || Torso Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail balaclava}} || Mail || Journeyman || 06 - somewhat challenging  || Head, Eyes, Neck || Extremity Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vambraces}} || Mail || Journeyman || 06 - somewhat challenging || Arms || Extremity Chain Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain sleeves}} || Chain || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail tasset}} || Mail || Journeyman || 06 - somewhat challenging || Abdomen || Torso Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vest}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mantle}} || Chain || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain lorica}} || Chain || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Chain Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring robe}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Legs || Complete Chain Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring shirt}} || Ring || Journeyman || 06 - somewhat challenging || Chest, Back, Abd., Arms || Complete Chain Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail sleeves}} || Mail || Journeyman || 07 - challenging  || Arms, Hands || Extremity Chain Armor Design || 31&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vest}} || Mail || Journeyman || 07 - challenging  || Chest, Back || Torso Chain Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mantle}} || Mail || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Chain Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail lorica}} || Mail || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Chain Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain robe}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain shirt}} || Chain || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring hauberk}} || Ring || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail robe}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 52&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail shirt}} || Mail || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 57&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain hauberk}} || Chain || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail hauberk}} || Mail || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|bar-mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bar-mail hauberk}} ||  || Master || 11 - very difficult  ||  || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brigandine Armor Design==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style || Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mask}} || Scale || Apprentice || 01 - extremely easy || Eyes || Accessory Brigandine Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale aventail}} || Scale || Apprentice || 01 - extremely easy || Neck || Accessory Brigandine Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale gloves}} || Scale || Apprentice || 02 - very easy || Hands || Accessory Brigandine Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mask}} || Brigandine || Apprentice || 02 - very easy || Eyes || Accessory Brigandine Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine aventail}} || Brigandine || Apprentice || 02 - very easy || Neck || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale cap}} || Scale || Apprentice || 02 - very easy || Head || Extremity Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine gloves (crafted)|brigandine gloves}} || Brigandine || Apprentice || 03 - easy  || Hands || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale greaves}} || Scale || Apprentice || 03 - easy  || Legs || Extremity Brigandine Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mask}} || Lamellar || Apprentice || 03 - easy  || Eyes || Accessory Brigandine Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar aventail}} || Lamellar || Apprentice || 03 - easy  || Neck || Accessory Brigandine Armor Design || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine cap}} || Brigandine || Apprentice || 03 - easy  || head || Extremity Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale helm}} || Scale || Apprentice || 03 - easy  || Head, Neck || Extremity Brigandine Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar gloves}} || Lamellar || Apprentice || 04 - simple  || Hands || Accessory Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine greaves (crafted)|brigandine greaves}} || Brigandine || Apprentice || 04 - simple  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar cap}} || Lamellar || Apprentice || 04 - simple  || Head || Extremity Brigandine Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine helm}} || Brigandine || Apprentice || 04 - simple  || Head, Neck || Extremity Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale balaclava}} || Scale || Apprentice || 04 - simple  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vambraces}} || Scale || Apprentice || 04 - simple  || Arms || Extremity Brigandine Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale tasset}} || Scale || Apprentice || 04 - simple  || Abdomen || Torso Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale sleeves}} || Scale || Journeyman || 05 - basic  || Arms, Hands || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar greaves (crafted)|lamellar greaves}} || Lamellar || Journeyman || 05 - basic  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar helm}} || Lamellar || Journeyman || 05 - basic  || Head, Neck || Extremity Brigandine Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine balaclava (crafted)|brigandine balaclava}} || Brigandine || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vambraces (crafted)|brigandine vambraces}} || Brigandine || Journeyman || 05 - basic  || Arms || Extremity Brigandine Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine tasset}} || Brigandine || Journeyman || 05 - basic  || Abdomen || Torso Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine sleeves (crafted)|brigandine sleeves}} || Brigandine || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Brigandine Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar balaclava}} || Lamellar || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vambraces (crafted)|lamellar vambraces}} || Lamellar || Journeyman || 06 - somewhat challenging || Arms || Extremity Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar tasset}} || Lamellar || Journeyman || 06 - somewhat challenging || Abdomen || Torso Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vest}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back || Torso Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mantle}} || Scale || Journeyman || 06 - somewhat challenging || Neck, Chest, Back || Torso Brigandine Armor Design || 33&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale lorica}} || Scale || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine shirt (crafted)|brigandine shirt}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine robe (crafted)|brigandine robe}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar sleeves (crafted)|lamellar sleeves}} || Lamellar || Journeyman || 07 - challenging  || Arms, Hands || Extremity Brigandine Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine vest}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back || Torso Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mantle}} || Brigandine || Journeyman || 07 - challenging  || Neck, Chest, Back || Torso Brigandine Armor Design || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine lorica}} || Brigandine || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Brigandine Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale robe}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 49&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale shirt}} || Scale || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a| (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar shirt}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine hauberk (crafted)|brigandine hauberk}} || Brigandine || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar robe}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar vest}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back || Torso Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mantle}} || Lamellar || Journeyman || 08 - complicated  || Neck, Chest, Back || Torso Brigandine Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar lorica}} || Lamellar || Journeyman || 08 - complicated  || Chest, Back, Abd. || Torso Brigandine Armor Design || 42&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale hauberk}} || Scale || Journeyman || 08 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar hauberk (crafted)|lamellar hauberk}} || Lamellar || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|laminar hauberk (crafted)|laminar hauberk}} || Laminar || Master || 11 - very difficult  ||  || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plate Armor Design==&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate mask (crafted)|light plate mask}} || Light || Apprentice || 01 - extremely easy || Eyes || Accessory Plate Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate aventail (crafted)|light plate aventail}} || Light || Apprentice || 01 - extremely easy || Neck || Accessory Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate mask (crafted)|plate mask}} || Plate || Apprentice || 02 - very easy || Eyes || Accessory Plate Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|dome helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; dome helm}} || Helm || Apprentice || 02 - very easy || Head || Extremity Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate aventail (crafted)|plate aventail}} || Plate || Apprentice || 02 - very easy || Neck || Accessory Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate gauntlets (crafted)|light plate gauntlets}} || Light || Apprentice || 02 - very easy || Hands || Accessory Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate mask (crafted)|heavy plate mask}} || Heavy ||Apprentice || 03 - easy  || Eyes || Accessory Plate Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|morion (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; morion}} || Helm || Apprentice || 03 - easy  || Head || Extremity Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate aventail (crafted)|heavy plate aventail}} || Heavy || Apprentice || 03 - easy  || Neck || Accessory Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate gauntlets (crafted)|plate gauntlets}} || Plate || Apprentice || 03 - easy  || Hands || Accessory Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|bascinet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bascinet}} || Helm || Apprentice || 03 - easy  || Head, Eyes || Extremity Plate Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|barbute (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; barbute}} || Helm || Apprentice || 04 - simple  || Head || Extremity Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate gauntlets (crafted)|heavy plate gauntlets}} || Heavy || Apprentice  || 04 - simple  || Hands || Accessory Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|visored helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; visored helm}} || Helm || Apprentice || 04 - simple  || Head, Eyes || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate vambraces (crafted)|light plate vambraces}} || Light || Apprentice || 04 - simple  || Arms || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light backplate (crafted)|light backplate}} || Light || Apprentice || 04 - simple  || Back || Torso Plate Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate fauld (crafted)|light plate fauld}} || Light || Apprentice || 04 - simple  || Abdomen || Torso Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|closed helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; closed helm}} || Heavy || Journeyman || 05 - basic  || Head, Eyes || Extremity Plate Armor Design || 29&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|armet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; armet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate greaves (crafted)|plate greaves}} || Plate || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate vambraces (crafted)|plate vambraces}} || Plate || Journeyman || 05 - basic  || Arms || Extremity Plate Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate sleeves (crafted)|light plate sleeves}} || Light || Journeyman || 05 - basic  || Arms, Hands || Extremity Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; backplate}} || Plate || Journeyman || 05 - basic  || Back || Torso Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate fauld (crafted)|plate fauld}} || Plate || Journeyman || 05 - basic  || Abdomen || Torso Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light breastplate (crafted)|light breastplate}} || Light || Journeyman || 05 - basic  || Chest || Torso Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|sallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; sallet}} || Helm || Journeyman || 05 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate greaves (crafted)|light plate greaves}} || Light || Journeyman || 05 - basic  || Legs || Extremity Plate Armor Design || 19&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|great helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; great helm}} || Helm || Journeyman || 06 - somewhat challenging || Head, Eyes, Neck || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate greaves (crafted)|heavy plate greaves}} || Heavy || Journeyman || 06 - somewhat challenging || Legs || Extremity Plate Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate vambraces (crafted)|heavy plate vambraces}} || Heavy || Journeyman || 06 - somewhat challenging || Arms || Extremity Plate Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate sleeves (crafted)|plate sleeves}} || Plate || Journeyman || 06 - somewhat challenging || Arms, Hands || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heavy backplate}} || Heavy || Journeyman || 06 - somewhat challenging || Back || Torso Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate fauld (crafted)|heavy plate fauld}} || Heavy || Journeyman || 06 - somewhat challenging || Abdomen || Torso Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|breastplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; breastplate}} || Plate || Journeyman || 06 - somewhat challenging || Chest || Torso Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate cuirass (crafted)|light plate cuirass}} || Light || Journeyman || 06 - somewhat challenging || Chest, Back, Abd. || Torso Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate sleeves (crafted)|heavy plate sleeves}} || Heavy || Journeyman || 07 - challenging  || Arms, Hands || Extremity Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy breastplate (crafted)|heavy breastplate}} || Heavy || Journeyman || 07 - challenging  || Chest || Torso Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate cuirass (crafted)|plate cuirass}} || Plate || Journeyman || 07 - challenging  || Chest, Back, Abd. || Torso Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light field plate (crafted)|light field plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 58&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light half plate (crafted)|light half plate}} || Light || Journeyman || 07 - challenging  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 65&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate cuirass (crafted)|heavy plate cuirass}} || Heavy || Master || 08 - complicated  || Chest, Back, Abd. || Torso Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|field plate (crafted)|field plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 67&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|half plate (crafted)|half plate}} || Plate || Master || 08 - complicated  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 75&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light full plate (crafted)|light full plate}} || Light || Master || 08 - complicated  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy field plate (crafted)|heavy field plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|full plate (crafted)|full plate}} || Plate || Master || 09 - intricate  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 110&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy half plate (crafted)|heavy half plate}} || Heavy || Master || 09 - intricate  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 85&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy full plate (crafted)|heavy full plate}} || Heavy || Master || 10 - difficult || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy fluted plate (crafted)|heavy fluted plate}} || Heavy Fluted || Master || 12 - extremely difficult  || Chest, Back, Abd., Arms, Legs || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shield Design==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield handle || Material || Apprentice || 01 - extremely easy ||  || Simple Shield Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield boss || Material || Apprentice || 02 - very easy ||  || Simple Shield Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|target shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; target shield}} || Small || Apprentice || 03 - easy  ||  || Simple Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ordinary shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ordinary shield}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|round sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; round sipar}} || Small || Apprentice || 04 - simple  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium shield}} || Medium ||Journeyman || 05 - basic  || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|triangular sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; triangular sipar}} || Small || Journeyman || 05 - basic  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|targe (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; targe}} || Small || Journeyman || 05 - basic  || || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|oval shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; oval shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|circular buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; circular buckler}} || Medium || Journeyman || 06 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|curved shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved shield}} || Medium || Journeyman || 06 - somewhat challenging ||  || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ceremonial shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ceremonial shield}} || Small || Journeyman || 06 - somewhat challenging ||  || Exotic Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|kite shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; kite shield}} || Large || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|skirmisher&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; skirmisher&#039;s shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|jousting shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jousting shield}} || Medium || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|w|parry stick (crafted)|simple &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; parry stick}} || - || Journeyman || 07 - challenging  ||  || Exotic Shield Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|tower shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tower shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|warrior&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; warrior&#039;s shield}} || Large || Journeyman || 08 - complicated  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|aegis (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; aegis}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|heater shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heater shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|battle shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; battle shield}} || Large || Master || 09 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|war shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; war shield}} || Large || Master || 10 - difficult  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor lightening|| Apprentice || Varies || Reduced weight by ~10% || Metal Armor Lightening&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor tempering || Apprentice || Varies || Increases durability || Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor reinforcing || Apprentice || Varies || Increases protection || Metal Armor Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor repair|| Apprentice || 03 - easy ||  || Armor Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rare-metal armor tempering|| Apprentice || Varies || Increases durability for rare-metals || Rare-Metal Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
DR-KODIUS: Enhancing should be about +1 difficulty (+2 in some cases) to the difficulty of making the base item. Or so my memory is telling me...&lt;br /&gt;
&lt;br /&gt;
==Special Instructions==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Difficulty || Notes || Technique || Vol || Source&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial banded-mail hauberk (crafted)|Imperial banded-mail hauberk}} || 9 - Intricate || Brigandine || Complete Brigandine Armor Design || 100 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial plate (crafted)|Imperial plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Imperial ringmail hauberk (crafted)|Imperial ringmail hauberk}} || 7 - challenging || Chain || Complete Plate Armor Design || 80 ||  [[Su Helmas: Revealed!]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|massive full plate (crafted)|massive full plate}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 || [[Hollow Eve Festival 410]] raffle&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|a|Gladiatorial armor (crafted)|gladiatorial armor}} || 11- V.Difficult || Plate || Complete Plate Armor Design || 180 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484861</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484861"/>
		<updated>2018-02-24T05:19:42Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You feel a strange sense of forgetfulness which quickly passes.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You find your mind drifting to random thoughts.  Your concentration returns the moment you recognize it happening.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/29/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a desperate voice calling, &amp;quot;Hold it back!&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/31/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, an incomprehensible voice.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/01/2018|vision=&lt;br /&gt;
Your thoughts briefly become jumbled and chaotic, though you are able to pull yourself back together.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/24/2018|vision=&lt;br /&gt;
You catch a brief glimpse of the mana streams without trying, their golden holiness blotched with darkness.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_fluted_plate_(crafted)&amp;diff=484761</id>
		<title>Armor:Heavy fluted plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_fluted_plate_(crafted)&amp;diff=484761"/>
		<updated>2018-02-21T05:22:40Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Fluted Heavy Plate&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|MTag=Kadepa, /Damite,&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=overwhelming&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=great&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=high&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=high&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=666&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=heavy fluted plate|noun=plate|type=plate|mat=metal|style=heavy fluted armor|dif=12|vol=120|tech=Complete Plate Armor Design|15|7|2|prot=arms, legs, chest, back, abdomen }}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted medium carbon steel for reference, reinforced in second row.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|85|great|insane|5|600}}&lt;br /&gt;
{{CraftM|t=sa|85|m=R|overwhelming|insane|5|720}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[plate]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_fluted_plate_(crafted)&amp;diff=484760</id>
		<title>Armor:Heavy fluted plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_fluted_plate_(crafted)&amp;diff=484760"/>
		<updated>2018-02-21T05:21:06Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Fluted Heavy Plate&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|MTag=Kadepa, /Damite,&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=overwhelming&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=great&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=very great&lt;br /&gt;
|fireab=high&lt;br /&gt;
|cold=very great&lt;br /&gt;
|coldab=high&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=high&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=666&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=heavy fluted plate|noun=plate|type=plate|mat=metal|style=heavy fluted armor|dif=12|vol=120|tech=Complete Plate Armor Design|15|7|2|prot=arms, legs, chest, back, abdomen }}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted medium carbon steel for reference, reinforced in second row.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|85|great|insane|5|600}}&lt;br /&gt;
{{CraftM|t=sa|85|m=R|overwhelming|insane|5|720}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[plate]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484480</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484480"/>
		<updated>2018-02-01T21:14:56Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You feel a strange sense of forgetfulness which quickly passes.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You find your mind drifting to random thoughts.  Your concentration returns the moment you recognize it happening.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/29/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a desperate voice calling, &amp;quot;Hold it back!&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/31/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, an incomprehensible voice.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=02/01/2018|vision=&lt;br /&gt;
Your thoughts briefly become jumbled and chaotic, though you are able to pull yourself back together.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484350</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484350"/>
		<updated>2018-01-31T15:21:59Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You feel a strange sense of forgetfulness which quickly passes.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You find your mind drifting to random thoughts.  Your concentration returns the moment you recognize it happening.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/29/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a desperate voice calling, &amp;quot;Hold it back!&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/31/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, an incomprehensible voice.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484170</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484170"/>
		<updated>2018-01-29T02:38:26Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You experience a moment of forgetfulness but then it quickly disappears.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You find your mind drifting to random thoughts.  Your concentration returns the moment you recognize it happening.&lt;br /&gt;
|sub=|rep=True}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484169</id>
		<title>Paladin vision list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin_vision_list&amp;diff=484169"/>
		<updated>2018-01-29T02:08:45Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Paladin visions are commonly seen while using [[soulstone|soulstones]] but may also occur during special events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/12/2018|vision=&lt;br /&gt;
Disquiet stirs in your soul, but you are unable to put your finger on a cause.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/14/2018|vision=&lt;br /&gt;
You vaguely hear, more in your mind than your ears, the sounds of a distant melee.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/27/2018|vision=&lt;br /&gt;
You experience a moment of forgetfulness but then it quickly disappears.&lt;br /&gt;
|sub=|rep=True}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You hear, more in your mind than your ears, a snippet of conversation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you realize the cost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Choke on the cost, do you realize the stakes?&amp;quot;&lt;br /&gt;
|sub=|rep=True}}&lt;br /&gt;
&lt;br /&gt;
{{Visions|date=01/28/2018|vision=&lt;br /&gt;
You feel a strange sense of unease.&lt;br /&gt;
|sub=|rep=True}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Full_plate_(crafted)&amp;diff=483725</id>
		<title>Armor:Full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Full_plate_(crafted)&amp;diff=483725"/>
		<updated>2018-01-21T06:38:08Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: Created page with &amp;quot;{{Armor |name=full plate |newarmorapp=No |MTag=lumium, |type=plate armor |area=chest, back, abdomen, arms, legs |hindrance=high |stealth=insane |puncture=high |punctureab=very...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=full plate&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|MTag=lumium,&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=high&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|puncture=high&lt;br /&gt;
|punctureab=very great&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very great&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=very great&lt;br /&gt;
|fire=very good&lt;br /&gt;
|fireab=high&lt;br /&gt;
|cold=very good&lt;br /&gt;
|coldab=high&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=very good&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=335&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Auto-Glyph&amp;diff=474028</id>
		<title>Auto-Glyph</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Auto-Glyph&amp;diff=474028"/>
		<updated>2017-08-15T16:39:36Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Auto-glyph&lt;br /&gt;
|guild=paladin&lt;br /&gt;
|prereqs=30th circle, Glyph of Warding, Glyph of Bonding&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=glyph&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=The Glyphs of Warding and Bonding are automatically invoked upon the Paladin&#039;s death. Knowledge of these two glyphs is required.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=automatically invoke both Warding and Bonding glyph on death&lt;br /&gt;
|messaging=A soft red glow appears over your body.&amp;lt;br&amp;gt;A light silvery glow surrounds your &amp;lt;item&amp;gt; and it stays in your hand.&lt;br /&gt;
|teacher=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration is as long as the [[Glyph of Warding]] lasts.&lt;br /&gt;
*This is automatically known as long as you are circle 30 and have completed the quests for the [[Glyph of Warding]] and [[Glyph of Bonding]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Auto-Glyph&amp;diff=473535</id>
		<title>Auto-Glyph</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Auto-Glyph&amp;diff=473535"/>
		<updated>2017-08-01T02:39:53Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Auto-glyph&lt;br /&gt;
|guild=paladin&lt;br /&gt;
|prereqs=30th circle, Glyph of Warding, Glyph of Bonding&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=glyph&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=-&lt;br /&gt;
|desc=The Glyphs of Warding and Bonding are automatically invoked upon the Paladin&#039;s death. Knowledge of these two glyphs is required.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=automatically invoke both Warding and Bonding glyph on death&lt;br /&gt;
|messaging=A soft red glow appears over your body.&amp;lt;br&amp;gt;A light silvery glow surrounds your &amp;lt;item&amp;gt; and it stays in your hand.&lt;br /&gt;
|teacher=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration is as long as the [[Glyph of Warding]] lasts.&lt;br /&gt;
*This is automatically known as long as you are circle 30 and have completed the quests for the [[Glyph of Warding]] and [[Glyph of Bonding]].&lt;br /&gt;
*Doesn&#039;t work with the new depart mechanics.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Lamellar_gloves_(crafted)&amp;diff=468825</id>
		<title>Armor:Lamellar gloves (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Lamellar_gloves_(crafted)&amp;diff=468825"/>
		<updated>2017-06-02T17:24:10Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: Created page with &amp;quot;{{Armor |name=lamellar gloves |newarmorapp=Yes |noun=armor |MTag=vardite, |CTag=Orange, |type=brigandine |area=hands |hindrance=light |stealth=insignificant |puncture=very hig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=lamellar gloves&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=armor&lt;br /&gt;
|MTag=vardite,&lt;br /&gt;
|CTag=Orange,&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=very good&lt;br /&gt;
|electricab=very great&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=84&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Brigandine_balaclava_(crafted)&amp;diff=468822</id>
		<title>Armor:Brigandine balaclava (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Brigandine_balaclava_(crafted)&amp;diff=468822"/>
		<updated>2017-06-02T16:56:11Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: Created page with &amp;quot;{{Armor |name=Lamellar balaclava |newarmorapp=Yes |noun=Armor |MTag=Vardite, |CTag=Orange, |type=brigandine |area=eyes, head, neck |hindrance=fair |stealth=fair |puncture=very...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Lamellar balaclava&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Armor&lt;br /&gt;
|MTag=Vardite,&lt;br /&gt;
|CTag=Orange,&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=exceptional&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=exceptional&lt;br /&gt;
|impact=very high&lt;br /&gt;
|impactab=exceptional&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=very great&lt;br /&gt;
|electricab=very great&lt;br /&gt;
|construction=quite guarded&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=239&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ring_balaclava_(crafted)&amp;diff=466705</id>
		<title>Armor:Ring balaclava (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ring_balaclava_(crafted)&amp;diff=466705"/>
		<updated>2017-04-03T20:50:29Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|MTag=Vardite,&lt;br /&gt;
|CTag=Orange,&lt;br /&gt;
|type=chain armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=moderate&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=moderate&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|electricab=great&lt;br /&gt;
|construction=nearly impervious&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=112&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=ring balaclava|noun=balaclava|type=chain|mat=metal|style=ring chain armor|dif=4|vol=16|tech=Extremity Chain Armor Design|3|2|2|prot=head,neck,eyes}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|90|m= |insig|insig|3    | 48}}&lt;br /&gt;
{{CraftM|t=sa|80|m= |insig|insig|3    | 48}}&lt;br /&gt;
{{CraftM|t=sa|85|m= |insig|insig|5    | 80}}&lt;br /&gt;
{{CraftM|t=sa|85|m=R|insig|insig|5    | 96}}&lt;br /&gt;
{{CraftM|t=sa|90|m= |insig|insig|6.32 |101}}&lt;br /&gt;
{{CraftM|t=sa|94|m= |insig|insig|6.454|103}}&lt;br /&gt;
{{CraftM|t=sa|94|m=R|light|insig|6.454|122}}&lt;br /&gt;
{{CraftM|t=sa|95|m=R|light|insig|6.99 |133}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |80|80|03|09|05|09|04|09|05|09|04|09|01|03|17|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High-carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |90|25|04|12|06|12|05|12|03|07|03|07|02|04|06|6.32}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= |90|50|04|10|05|10|04|10|04|08|04|08|02|07|12|3}}&lt;br /&gt;
{{CraftM|t=la|m= |94|80|04|12|06|12|05|12|05|10|05|10|02|05|17|6.454}}&lt;br /&gt;
{{CraftM|t=la|m=R|94|80|05|12|07|12|06|12|06|10|05|10|02|05|17|6.454}}&lt;br /&gt;
{{CraftM|t=la|m=R|95|70|05|13|07|13|06|13|03|05|03|05|05|12|16|6.99}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Armor:Chain balaclava (crafted)]]&lt;br /&gt;
* [[Armor:Mail balaclava (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=466657</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting&amp;diff=466657"/>
		<updated>2017-04-01T05:32:19Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: /* Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is the catch-all term for a series of new creation systems that are being introduced into [[DragonRealms]] as part of the [[Mechanical Lore skill|Mechanical Lore]] [[Skills 3.0#Mech Split|split]].  There will be five new crafting-specific [[Lore]] skills, each of which will control three creation disciplines.&lt;br /&gt;
&lt;br /&gt;
The {{com|craft}} command can be used to display a range of information related to crafting, both general and specific to your character.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
Not all the disciplines have been released.  Currently, the following are available:&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
**[[Remedies]]&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
**[[Carving]]&lt;br /&gt;
**[[Shaping]]&lt;br /&gt;
**[[Tinkering]]&lt;br /&gt;
* [[Forging]]&lt;br /&gt;
**[[Armorsmithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weaponsmithing]]&lt;br /&gt;
* [[Outfitting]]&lt;br /&gt;
**[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
Additional notes:&lt;br /&gt;
*Currently, only stage 1 of furniture making is released, which is limited to tables.&lt;br /&gt;
*Impossible to identify who crafted an item that hasn&#039;t been marked with a [[maker mark|maker&#039;s mark]].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
The crafting skills all work on the same fundamental concepts, though each have their own quirks and mechanics. The following [[Crafting Player Guides|crafting player guide]]s are available:&lt;br /&gt;
* [[Carving]] - [[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57|Guide to Stonecarving]]&lt;br /&gt;
* [[Carving]] - [http://wrensnesttavern.com/the-no-nonsense-guide-to-carving/ The No-Nonsense Guide to Carving]&lt;br /&gt;
* [[Forging]] - [[Forging guide]]&lt;br /&gt;
* [[Remedies]] - [[Remedies_Player_Guide|Remedies Player Guide]]&lt;br /&gt;
* [[Shaping]] - [[Shaping guide]]&lt;br /&gt;
* [[Tailoring]] - [[Tailoring player guide]]&lt;br /&gt;
* [[Tinkering]] - [[Tinkering guide]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
A list of crafting bugs is being maintained on the [[Crafting feedback]] page, to assist GM Kodius in tracking them.&lt;br /&gt;
&lt;br /&gt;
As with all DR bugs, the first thing to do is {{com|assist}} or use {{com|bug}} in-game, and/or post on the appropriate DR message board.  After doing that, please use the [[Crafting feedback]] page to record the bug. &lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
:&#039;&#039;For a detailed list of crafting materials and their properties, [[Crafting Materials|see here]]&#039;&#039;&lt;br /&gt;
* There are [[mining]] locations near [[Stone Clan]], [[Dirge]], [[RanikMap32a|Riverhaven]], [[Therenborough]], [[Shard]], north of Raven&#039;s Point in [[Forfedhdar]], [[Ain Ghazal]], and [[Fang Cove]].&lt;br /&gt;
* There are [[logging]] locations near [[Riverhaven]], [[Ker&#039;Leor]], [[RanikMap64|Dragon&#039;s Spine]], [[Mistwood Forest]], [[Wyvern Forest]] and the [[Darkling Wood]].&lt;br /&gt;
*See [[Crafting Tools]] for an in depth discussion of them.&lt;br /&gt;
&lt;br /&gt;
==Product Quality==&lt;br /&gt;
The final quality of an item is determined by [[#Difficulty|difficulty]] modified by workability, with bonuses from having [[#Careers/Hobbies|career/hobby]], using high quality material, using high quality tools, and knowing the appropriate [[#Techniques|tech]].&lt;br /&gt;
*Weapons receive a bonus to durability from being masterfully-crafted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Quality Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Range !! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| 99 || masterfully-crafted || 12&lt;br /&gt;
|-&lt;br /&gt;
| 98-95 || outstanding || 11&lt;br /&gt;
|-&lt;br /&gt;
| 94-90 || exceptional || 10&lt;br /&gt;
|-&lt;br /&gt;
| 89-85 || superior || 9&lt;br /&gt;
|-&lt;br /&gt;
| 84-80 || finely-crafted || 8&lt;br /&gt;
|-&lt;br /&gt;
| 79-70 || well-crafted || 7&lt;br /&gt;
|-&lt;br /&gt;
| 69-60 || above-average || 6&lt;br /&gt;
|-&lt;br /&gt;
| 59-50 || about average || 5&lt;br /&gt;
|-&lt;br /&gt;
| 49-40 || mediocre || 4&lt;br /&gt;
|-&lt;br /&gt;
| 39-30 || below-average || 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;29 || poorly-crafted || 2&lt;br /&gt;
|-&lt;br /&gt;
|  || dismal || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0 || practically worthless || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tool Crafting Speed==&lt;br /&gt;
On tools used during the crafting process, there is also a scale for how quickly the given tool will perform the task directed.  Further information on crafting tool speed can be found on the [[:Category:Crafting_tools#Speed|Crafting Tools]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Speed Levels from High to Low&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ordinal&lt;br /&gt;
|-&lt;br /&gt;
| tremendously effective || 11&lt;br /&gt;
|-&lt;br /&gt;
| extremely effective || 10&lt;br /&gt;
|-&lt;br /&gt;
| exceptionally effective || 9&lt;br /&gt;
|-&lt;br /&gt;
| very effective || 8&lt;br /&gt;
|-&lt;br /&gt;
| rather effective || 7&lt;br /&gt;
|-&lt;br /&gt;
| sort of effective || 6&lt;br /&gt;
|-&lt;br /&gt;
| not very effective || 5&lt;br /&gt;
|-&lt;br /&gt;
| very ineffective || 4&lt;br /&gt;
|-&lt;br /&gt;
| extremely ineffective || 3&lt;br /&gt;
|-&lt;br /&gt;
| tremendously ineffective || 2&lt;br /&gt;
|-&lt;br /&gt;
| completely ineffective || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills, Disciplines and Techniques==&lt;br /&gt;
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 25 [[:Category:Techniques|techniques]].&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039;||&#039;&#039;&#039;Discipline&#039;&#039;&#039;||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Forging}}||[[Blacksmithing discipline]]||[[Crafting Tools|crafting tools]], [[Smelting#Smelting|smelting]], metal containers, metal sundries&lt;br /&gt;
|-&lt;br /&gt;
|||[[Armorsmithing discipline]]||metal armor (including shields)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Weaponsmithing discipline]]||metal weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Engineering}}||[[Tinkering discipline]]||caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|||[[Shaping discipline]]||&#039;&#039;&#039;wood&#039;&#039;&#039;: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields&amp;lt;br&amp;gt;&#039;&#039;&#039;clay&#039;&#039;&#039;: containers and accessories, decorative wear, imagery&lt;br /&gt;
|-&lt;br /&gt;
|||[[Carving discipline]]||&#039;&#039;&#039;bone and stone&#039;&#039;&#039;: armor and shields, tools, containers, decorative wear, furniture, imagery, weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Outfitting}}||[[Jewelry Making discipline]]||jewelry&lt;br /&gt;
|-&lt;br /&gt;
|||[[Tailoring discipline]]||tanning, leather and cloth armor and items&lt;br /&gt;
|-&lt;br /&gt;
|||[[Artistry discipline]]||embellishment, alterations, and possibly applying barbarian [[warpaint]]&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Alchemy}}||[[Remedies discipline]]||healing potions, salves, tinctures&lt;br /&gt;
|-&lt;br /&gt;
|||[[Reactants discipline]]||Poisons and other substances&lt;br /&gt;
|-&lt;br /&gt;
|||[[Cooking discipline]]||food and drink, stat buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{skill|Enchanting}}||[[Artificing discipline]]||founts, foci, runestones, wands, and other tools (devices that require both arcana skill and mana to use); analogous to blacksmithing&#039;s role in forging&lt;br /&gt;
|-&lt;br /&gt;
|||[[Binding discipline]]||Constellation Jewelry.  Devices that require arcana skill to use, but not mana.&lt;br /&gt;
|-&lt;br /&gt;
|||[[Invoking discipline]]||Devices that work automatically with no use involvement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*All guilds receive 3 bonus technique slots in areas selected by their guild (&#039;&#039;Note: These are currently subject to change&#039;&#039;):&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #1&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #2&#039;&#039;&#039;||&#039;&#039;&#039;Bonus #3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarian]]||Weaponsmithing||Weaponsmithing||Weaponsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]||Tinkering||Shaping||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleric]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath]]||Remedies||Remedies||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Reactants||Reactants||Carving&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Armorsmithing||Armorsmithing||Armorsmithing&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Carving||Tailoring||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Carving||Carving||Reactants&lt;br /&gt;
|-&lt;br /&gt;
|[[Trader]]||Blacksmithing||Blacksmithing||Artistry&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior Mage]]||Artificing||Binding||Invoking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Careers/Hobbies==&lt;br /&gt;
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and {{tt|ASK &amp;lt;master&amp;gt; ABOUT CHOOSING CAREER/HOBBY &amp;lt;discipline&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;*** NOTE: Careers and hobbies are a PERMANENT choice and cannot be changed! *** &amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A career or a hobby is NOT required to be successful at crafting. You can train any of the skills just fine without choosing a career or hobby. It is highly recommended to try out the various crafts to see if it is something you would enjoy specializing in before choosing a career or hobby.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill up to 12. From then on, each technique slot you earn from skill will grant you one extra technique slot up to 12. You also get a small bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except that it caps at 6 slots. You also get a tiny bonus to creating items in that discipline.&lt;br /&gt;
&lt;br /&gt;
Career and Hobby Slots:&lt;br /&gt;
*Lore Primaries get 2 careers and 1 hobby&lt;br /&gt;
*Lore Secondaries get 1 career and 2 hobbies&lt;br /&gt;
*Lore Tertiaries get 1 career and 1 hobby.&lt;br /&gt;
&lt;br /&gt;
At any time, you can check what careers &amp;amp; hobbies you have chosen, how many techniques you have available, etc. with the {{com|CRAFT}} command.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: You can never rechoose a hobby or career&#039;&#039;&#039;, but can forget a technique by talking to a crafting instructor.  It currently costs &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;25&amp;lt;/s&amp;gt; 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
With rare exception (like [[Maker Mark|stamps]]), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.  However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.&lt;br /&gt;
===Technique Slots===&lt;br /&gt;
*Up to 13 general technique slots per crafting skill are earned based on skill. These can be spent on any discipline within their respective skill.&lt;br /&gt;
*Careers and hobbies provide up to 12 and 6 bonus technique slots respectively and are also earned based on skill. These can only be spent within their specific discipline.&lt;br /&gt;
*Guilds provide 3 bonus technique slots, up to 3 within a single discipline depending on your guild, and are also earned based on skill. These too can only be spent within their specific disciplines.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=2 | Rank || colspan=4 | Technique Slots&lt;br /&gt;
|-&lt;br /&gt;
! General || Career || Hobby || Guild Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 1 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| 50 || 2 || 2 || 2 || 2 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3 || 3 || 3 || 3 (if applicable)&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 6 || 6 || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 7 || 7 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 8 || 8 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 9 || 9 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 10 || 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 700 || 11 || 11 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 900 || 12 || 12 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 13 || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Syntax Help ===&lt;br /&gt;
Players can {{tt|STUDY}} crafting society masters for help. &lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;discipline&amp;gt; to learn more about that crafting Discipline]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT &amp;lt;career/hobby&amp;gt; to learn more about those]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT CHOOSING &amp;lt;career/hobby&amp;gt; &amp;lt;discipline&amp;gt; to pick that as your own]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT LEARNING &amp;lt;technique&amp;gt; to learn that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT FORGETTING &amp;lt;technique&amp;gt; to forget that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT TECHNIQUE &amp;lt;technique name&amp;gt; to learn more about that technique]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; FOR &amp;lt;difficulty&amp;gt; &amp;lt;discipline&amp;gt; WORK while holding a logbook]&lt;br /&gt;
:[You can ASK &amp;lt;NPC&amp;gt; ABOUT MINING for instructions on how to do that]&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
&lt;br /&gt;
See the [[Work order]] page for more information on them and their relative difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Difficulty&amp;lt;ref&amp;gt;[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]&amp;lt;/ref&amp;gt; || Base Ranks* || With Techs*&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Extremely Easy || 25 || ~18 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Very Easy || 50 || ~36&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Easy || 100 || ~71&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Simple || 200 || ~143 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Basic || 300 || ~214 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 6 || Somewhat Challenging || 425 || ~304 &lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 || Challenging || 550 || ~368&lt;br /&gt;
|-&lt;br /&gt;
| Tier 8 || Complicated || 700 || ~500&lt;br /&gt;
|-&lt;br /&gt;
| Tier 9 || Intricate || 850 || ~607&lt;br /&gt;
|-&lt;br /&gt;
| Tier 10 || Difficult || 1175 || ~839&lt;br /&gt;
|-&lt;br /&gt;
| Tier 11 || Very Difficult || 1400 || 1140-1210&lt;br /&gt;
|-&lt;br /&gt;
| Tier 12 || Extremely Difficult || +1500 || 900-1200&lt;br /&gt;
|}*&amp;lt;small&amp;gt;These ranks are for achieving mastercrafted items using average materials with approximate workability 35-40, for example [[Steel_(HCS)|High carbon steel]] or [[granite]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instruction Understanding===&lt;br /&gt;
Your understanding of the instructions shows how well you are capable of crafting an item based on your skill, technique, and career/hobby bonuses.&lt;br /&gt;
&lt;br /&gt;
Barring poor tool condition and crafting errors, once you &#039;&#039;&amp;quot;completely understand all facets of design&amp;quot;&#039;&#039; you should be able to create masterfully-crafted items using 70 quality / 50 workability materials and well-crafted (store bought) tools.&lt;br /&gt;
&lt;br /&gt;
When you can &#039;&#039;&amp;quot;comprehend all but several minor details&amp;quot;&#039;&#039; you can generally create masterfully-crafted items using 99 quality / 50 workability materials and masterfully-crafted tools.&lt;br /&gt;
&lt;br /&gt;
Below is a listing of potential messages when you {{com|study}} an instruction book:&lt;br /&gt;
&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;completely understand all facets of the design&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;comprehend all but several minor details in the text&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;confidently discern most of the design&#039;s minutiae&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;interpret many of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;absorb a handful of the design&#039;s finer points&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;fail to grasp all but the simplest diagrams on the page&#039;&#039;.&lt;br /&gt;
* You &amp;lt;scan/review/peruse&amp;gt; the X instructions &amp;lt;with a glance&amp;gt; and &#039;&#039;quickly realize the design is far beyond your abilities&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Work order|Work Orders]]==&lt;br /&gt;
Each Society Master within the crafting halls can help you determine what items are at your skill level through the issue of a [[work order]].&lt;br /&gt;
&lt;br /&gt;
===[[Prestige]]===&lt;br /&gt;
Completing work orders will increase your [[prestige]] within that crafting discipline.  Gaining sufficient prestige enables you to earn a [[maker mark]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[:Category:Player Crafters|Player crafter listings]]&lt;br /&gt;
*[[:Crafting Player Guides]]&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Massive_full_plate_(crafted)&amp;diff=465329</id>
		<title>Armor:Massive full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Massive_full_plate_(crafted)&amp;diff=465329"/>
		<updated>2017-03-01T04:42:37Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=massive full plate&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|noun=vardite&lt;br /&gt;
|MTag=Damite,&lt;br /&gt;
|CTag=Orange,&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=insane&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=extreme&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=extreme&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=very great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=high&lt;br /&gt;
|electricab=very great&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=1269&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=massive full plate|noun=plate|type=plate|style=massive full plate|mat=metal|rare=true|dif=11|vol=180|tech=Complete Plate Armor Design|13|7|2|prot=arms,legs,chest,back,abdomen|book=Instructions|inst=massive full plate instructions|note=auction grade}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|m=-|99|15|15|7.05|1269}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
{{CraftM|t=la|m= |99|75|11|17|11|17|10|17|05|07|05|07|07|12|18|7.05}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Massive_full_plate_(crafted)&amp;diff=465328</id>
		<title>Armor:Massive full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Massive_full_plate_(crafted)&amp;diff=465328"/>
		<updated>2017-03-01T04:37:27Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=massive full plate&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|noun=vardite&lt;br /&gt;
|MTag=Damite,&lt;br /&gt;
|CTag=Orange,&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=insane&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=extreme&lt;br /&gt;
|punctureab=amazing&lt;br /&gt;
|slice=extreme&lt;br /&gt;
|sliceab=amazing&lt;br /&gt;
|impact=very great&lt;br /&gt;
|impactab=amazing&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=good&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=high&lt;br /&gt;
|electricab=very great&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=1269 stone&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{CraftTemplate|itype=massive full plate|noun=plate|type=plate|style=massive full plate|mat=metal|rare=true|dif=11|vol=180|tech=Complete Plate Armor Design|13|7|2|prot=arms,legs,chest,back,abdomen|book=Instructions|inst=massive full plate instructions|note=auction grade}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|m=-|99|15|15|7.05|1269}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
{{CraftM|t=la|m= |99|75|11|17|11|17|10|17|05|07|05|07|07|12|18|7.05}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Scale_balaclava_(crafted)&amp;diff=460833</id>
		<title>Armor:Scale balaclava (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Scale_balaclava_(crafted)&amp;diff=460833"/>
		<updated>2016-11-28T02:55:54Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Balaclava&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=Armor&lt;br /&gt;
|look=you see nothing special&lt;br /&gt;
|MTag=MCS,&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=very good&lt;br /&gt;
|punctureab=great&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=great&lt;br /&gt;
|impact=good&lt;br /&gt;
|impactab=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=fair&lt;br /&gt;
|electric=low&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=130&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Scale_balaclava_(crafted)&amp;diff=460827</id>
		<title>Armor:Scale balaclava (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Scale_balaclava_(crafted)&amp;diff=460827"/>
		<updated>2016-11-28T02:21:04Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: Created page with &amp;quot;{{Armor |newarmorapp=Yes |MTag=MCS, |type=brigandine |area=eyes, head, neck |hindrance=light |stealth=fair |absorbance=great |puncture=very good |punctureab=great |slice=good...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|MTag=MCS,&lt;br /&gt;
|type=brigandine&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|absorbance=great&lt;br /&gt;
|puncture=very good&lt;br /&gt;
|punctureab=great&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=great&lt;br /&gt;
|impact=good&lt;br /&gt;
|impactab=good&lt;br /&gt;
|fire=moderate&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=fair&lt;br /&gt;
|electric=low&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=130&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=453518</id>
		<title>Armor:Heavy full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=453518"/>
		<updated>2016-09-19T10:35:37Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Heavy Full plate&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=plate&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=high&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=high&lt;br /&gt;
|fireab=great&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=great&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=high&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=593&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=2461897&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=paladin style&lt;br /&gt;
|itype=Damite full plate&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The full plate is plate armor.&lt;br /&gt;
&lt;br /&gt;
The plate looks like it offers protection for the following areas:&lt;br /&gt;
&lt;br /&gt;
    right arm&lt;br /&gt;
    left arm&lt;br /&gt;
    right leg&lt;br /&gt;
    left leg&lt;br /&gt;
    chest&lt;br /&gt;
    abdomen&lt;br /&gt;
    back&lt;br /&gt;
&lt;br /&gt;
You feel certain that some heavy damite full plate appears to impose overwhelming maneuvering hindrance and insane stealth hindrance, offering:&lt;br /&gt;
    great protection and incredible damage absorption for puncture attacks.&lt;br /&gt;
    very great protection and incredible damage absorption for slice attacks.&lt;br /&gt;
    very high protection and incredible damage absorption for impact attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for fire attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for cold attacks.&lt;br /&gt;
    high protection and exceptional damage absorption for electrical attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are certain that the full plate is rather reinforced against damage, and are in pristine condition.&lt;br /&gt;
&lt;br /&gt;
The full plate is made with metal.&lt;br /&gt;
You are certain that the full plate weighs exactly 838 stones.&lt;br /&gt;
You are certain that the full plate is worth exactly 3118286 Dokoras.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tempered and Reinforced&lt;br /&gt;
The full plate is plate armor.&lt;br /&gt;
&lt;br /&gt;
The plate looks like it offers protection for the following areas:&lt;br /&gt;
&lt;br /&gt;
    right arm&lt;br /&gt;
    left arm&lt;br /&gt;
    right leg&lt;br /&gt;
    left leg&lt;br /&gt;
    chest&lt;br /&gt;
    abdomen&lt;br /&gt;
    back&lt;br /&gt;
&lt;br /&gt;
You feel certain that some heavy damite full plate appears to impose overwhelming maneuvering hindrance and insane stealth hindrance, offering:&lt;br /&gt;
    great protection and incredible damage absorption for puncture attacks.&lt;br /&gt;
    very great protection and incredible damage absorption for slice attacks.&lt;br /&gt;
    very high protection and incredible damage absorption for impact attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for fire attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for cold attacks.&lt;br /&gt;
    very high protection and exceptional damage absorption for electrical attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are certain that the full plate is unusually resilient to damage, and are in pristine condition.&lt;br /&gt;
&lt;br /&gt;
The full plate is made with metal.&lt;br /&gt;
You are certain that the full plate weighs exactly 1005 stones.&lt;br /&gt;
You are certain that the full plate is worth exactly 3773125 Dokoras.&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=453517</id>
		<title>Armor:Heavy full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=453517"/>
		<updated>2016-09-19T10:13:16Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Heavy Full plate&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=plate&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=high&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=high&lt;br /&gt;
|fireab=great&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=great&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=high&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=593&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=2461897&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=paladin style&lt;br /&gt;
|itype=Damite full plate&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The full plate is plate armor.&lt;br /&gt;
&lt;br /&gt;
The plate looks like it offers protection for the following areas:&lt;br /&gt;
&lt;br /&gt;
    right arm&lt;br /&gt;
    left arm&lt;br /&gt;
    right leg&lt;br /&gt;
    left leg&lt;br /&gt;
    chest&lt;br /&gt;
    abdomen&lt;br /&gt;
    back&lt;br /&gt;
&lt;br /&gt;
You feel certain that some heavy damite full plate appears to impose overwhelming maneuvering hindrance and insane stealth hindrance, offering:&lt;br /&gt;
    great protection and incredible damage absorption for puncture attacks.&lt;br /&gt;
    very great protection and incredible damage absorption for slice attacks.&lt;br /&gt;
    very high protection and incredible damage absorption for impact attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for fire attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for cold attacks.&lt;br /&gt;
    high protection and exceptional damage absorption for electrical attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are certain that the full plate is rather reinforced against damage, and are in pristine condition.&lt;br /&gt;
&lt;br /&gt;
The full plate is made with metal.&lt;br /&gt;
You are certain that the full plate weighs exactly 838 stones.&lt;br /&gt;
You are certain that the full plate is worth exactly 3118286 Dokoras.&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=453516</id>
		<title>Armor:Heavy full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=453516"/>
		<updated>2016-09-19T10:12:31Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: not tempered  not reinforced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Heavy Full plate&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=plate&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=high&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=high&lt;br /&gt;
|fireab=great&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=great&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=high&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=593&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=2461897&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=paladin style&lt;br /&gt;
|itype=Damite full plate&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
The full plate is plate armor.&lt;br /&gt;
&lt;br /&gt;
The plate looks like it offers protection for the following areas:&lt;br /&gt;
&lt;br /&gt;
    right arm&lt;br /&gt;
    left arm&lt;br /&gt;
    right leg&lt;br /&gt;
    left leg&lt;br /&gt;
    chest&lt;br /&gt;
    abdomen&lt;br /&gt;
    back&lt;br /&gt;
&lt;br /&gt;
You feel certain that some heavy damite full plate appears to impose overwhelming maneuvering hindrance and insane stealth hindrance, offering:&lt;br /&gt;
    great protection and incredible damage absorption for puncture attacks.&lt;br /&gt;
    very great protection and incredible damage absorption for slice attacks.&lt;br /&gt;
    very high protection and incredible damage absorption for impact attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for fire attacks.&lt;br /&gt;
    moderate protection and moderate damage absorption for cold attacks.&lt;br /&gt;
    high protection and exceptional damage absorption for electrical attacks.&lt;br /&gt;
&lt;br /&gt;
If you were only wearing some heavy damite full plate you could expect your maneuvering to be minimally hindered and your stealth to be rather hindered.&lt;br /&gt;
&lt;br /&gt;
You are certain that the full plate is rather reinforced against damage, and are in pristine condition.&lt;br /&gt;
&lt;br /&gt;
The full plate is made with metal.&lt;br /&gt;
You are certain that the full plate weighs exactly 838 stones.&lt;br /&gt;
You are certain that the full plate is worth exactly 3118286 Dokoras.&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:RanikMap126&amp;diff=440093</id>
		<title>Talk:RanikMap126</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:RanikMap126&amp;diff=440093"/>
		<updated>2016-04-03T00:41:26Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: /* a tree is climbable into purifiers right before the climb into the corral. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;couple rooms missing on the map, there&#039;s a cleft that leads to the Shalswars&#039; rookery near the tents/canopy&lt;br /&gt;
~powerhaus&lt;br /&gt;
&lt;br /&gt;
== a tree is climbable into purifiers right before the climb into the corral. ==&lt;br /&gt;
&lt;br /&gt;
there is a climbable tree right at the spot to c;limb the fence in to purifiers it enters you in to the southern most room of the diamond.&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=437917</id>
		<title>Armor:Heavy full plate (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Heavy_full_plate_(crafted)&amp;diff=437917"/>
		<updated>2016-02-20T22:00:44Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: Created page with &amp;quot;{{Armor |name=Heavy Full plate |newarmorapp=Yes |type=plate armor |area=chest, back, abdomen, arms, legs |hindrance=great |stealth=insane |absorbance=no |puncture=very high |p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Heavy Full plate&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|type=plate armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=insane&lt;br /&gt;
|absorbance=no&lt;br /&gt;
|puncture=very high&lt;br /&gt;
|punctureab=extreme&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=extreme&lt;br /&gt;
|impact=high&lt;br /&gt;
|impactab=extreme&lt;br /&gt;
|fire=high&lt;br /&gt;
|fireab=great&lt;br /&gt;
|cold=high&lt;br /&gt;
|coldab=great&lt;br /&gt;
|electric=good&lt;br /&gt;
|electricab=high&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=593 &lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=2&lt;br /&gt;
|appcost=2461897&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=paladin style&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blacksmithing_techniques&amp;diff=433591</id>
		<title>Blacksmithing techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blacksmithing_techniques&amp;diff=433591"/>
		<updated>2015-12-16T23:28:24Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Techniques for the [[Blacksmithing discipline]]. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Craft]] for more information on what you know/can learn.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Blacksmithing_Techs.bmp|&lt;br /&gt;
&lt;br /&gt;
rect 004 101 124 119 [[#Basic Metal Smelting]]&lt;br /&gt;
rect 005 152 156 170 [[#Basic Forging Tool Design]]&lt;br /&gt;
rect 005 199 181 217 [[#Basic Engineering Tool Design]]&lt;br /&gt;
rect 005 246 162 264 [[#Basic Outfitting Tool Design]]&lt;br /&gt;
rect 005 293 160 311 [[#Basic Alchemy Tool Design]]&lt;br /&gt;
rect 006 397 085 415 [[#Utility Forging]]&lt;br /&gt;
&lt;br /&gt;
rect 216 054 353 072 [[#Proficient Metal Refining]]&lt;br /&gt;
rect 236 101 340 119 [[#Basic Tool Repair]]&lt;br /&gt;
rect 201 152 372 170 [[#Proficient Forging Tool Design]]&lt;br /&gt;
rect 191 199 387 217 [[#Proficient Engineering Tool Design]]&lt;br /&gt;
rect 202 246 378 264 [[#Proficient Outfitting Tool Design]]&lt;br /&gt;
rect 202 293 377 311 [[#Proficient Alchemy Tool Design]]&lt;br /&gt;
rect 236 350 345 368 [[#Decorative Forging]]&lt;br /&gt;
rect 242 397 341 415 [[#Furniture Forging]]&lt;br /&gt;
rect 240 444 343 515 [[#Container Forging]]&lt;br /&gt;
&lt;br /&gt;
rect 393 054 540 072 [[#Expert Metal Reclamation]]&lt;br /&gt;
rect 403 101 530 119 [[#Advanced Tool Repair]]&lt;br /&gt;
rect 438 219 547 237 [[#Expert Tool Design]]&lt;br /&gt;
rect 437 350 548 368 [[#Maker Mark Design]]&lt;br /&gt;
rect 594 054 695 072 [[#Master Metallurgy]]&lt;br /&gt;
rect 597 101 690 119 [[#Tool Tempering]]&lt;br /&gt;
rect 569 148 713 166 [[#Proper Forging Tool Care]]&lt;br /&gt;
rect 594 219 706 237 [[#Master Tool Design]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Basic Metal Smelting===&lt;br /&gt;
The concepts of Basic Metal Smelting reduce the difficulty of mixing metals in the crucible.&lt;br /&gt;
&lt;br /&gt;
===Proficient Metal Refining===&lt;br /&gt;
Learning Proficient Metal Refining will reduce material losses sustained in the refining process (from 50% to 20%).&lt;br /&gt;
&lt;br /&gt;
===Expert Metal Reclamation===&lt;br /&gt;
The technique of Expert Metal Reclamation shall increase yields from smelting down forged goods.&lt;br /&gt;
&lt;br /&gt;
===Master Metallurgy===&lt;br /&gt;
Description: As a Master of Metallurgy, you work around metal impurities and produce higher quality products as a result. This portion likely only works with blacksmithing products.&lt;br /&gt;
&lt;br /&gt;
This technique also lets you see the metal composition of ingots and forged items such as tools, weapons and armor given enough skill.  To do so, simply hold the ingot/item and analyze it and you&#039;ll get a description back like:&amp;lt;br /&amp;gt;&lt;br /&gt;
The metal appears to be composed of: 2.25% brass, 75.24% bronze, 3.98% high carbon steel, 0.04% oravir, 0.10% gold, 0.00% lead, 6.12% medium carbon steel, and 12.23% silver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Basic Tool Repair===&lt;br /&gt;
Those trained in Basic Tool Repair will find a substantial increase to the amount by which they can repair items.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tool Repair===&lt;br /&gt;
Advanced Tool repair vastly reduces the time needed to repair damaged tools.  It also allows repair of badly damaged tools.&lt;br /&gt;
&lt;br /&gt;
===Tool Tempering===&lt;br /&gt;
Applying the technique of Tool Tempering allows the blacksmith to increase the durability of previously forged tools.&lt;br /&gt;
&lt;br /&gt;
This technique is required to temper tools.&lt;br /&gt;
&lt;br /&gt;
===Proper Forging Tool Care===&lt;br /&gt;
Proper Forging Tool Care teaches the blacksmith how to guard a tool against premature wear.  Knowledge of this technique will reduce chance for tools taking damage, and totally prevent damage on newly repaired tools for several anlaen of use (two hours of logged in time).&lt;br /&gt;
&lt;br /&gt;
===Basic Forging Tool Design===&lt;br /&gt;
Tools commonly used in the Forge can be created with ease once you know the Basic Forging Design principles.&lt;br /&gt;
&lt;br /&gt;
===Proficient Forging Tool Design===&lt;br /&gt;
The Proficient Forging Design makes the process of forging secondary tools used in the forging process much easier.&lt;br /&gt;
&lt;br /&gt;
===Basic Engineering Tool Design===&lt;br /&gt;
Basic Engineering Design principles will markedly increase your skill with forging these basic tools.&lt;br /&gt;
&lt;br /&gt;
===Proficient Engineering Tool Design===&lt;br /&gt;
Knowledge of the Proficient Engineering Design technique further enhances your ability to forge more exotic engineering tools.&lt;br /&gt;
&lt;br /&gt;
===Basic Outfitting Tool Design===&lt;br /&gt;
By learning the Basic Outfitting Design technique, your skill with forging the common outfitting tools is augmented.&lt;br /&gt;
&lt;br /&gt;
===Proficient Outfitting Tool Design===&lt;br /&gt;
The harder and more complicated outfitting tools are made easier when you know about Proficient Outfitting Design.&lt;br /&gt;
&lt;br /&gt;
===Basic Alchemy Tool Design===&lt;br /&gt;
Common Alchemy tools become easier to forge with training in Basic Alchemy Design.&lt;br /&gt;
&lt;br /&gt;
===Proficient Alchemy Tool Design===&lt;br /&gt;
Forging harder and more complicated Alchemy tools become a snap when you understand Proficient Alchemy Design techniques.&lt;br /&gt;
&lt;br /&gt;
===Expert Tool Design===&lt;br /&gt;
Requires all basic and proficient tool design techniques.&lt;br /&gt;
&lt;br /&gt;
Some rare tools can be used across two disciplines, and those designs are made easier when you know about Expert Tool Design.&lt;br /&gt;
&lt;br /&gt;
===Master Tool Design===&lt;br /&gt;
Exotic tools that double as weapons, or that can perform across multiple disciplines are taught with Master Tool Design.&lt;br /&gt;
&lt;br /&gt;
===Utility Forging===&lt;br /&gt;
Forged goods that serve a wide range of utility purposes are made easier by knowing the Utility Forging technique.&lt;br /&gt;
&lt;br /&gt;
===Decorative Forging===&lt;br /&gt;
Designing worn forged goods becomes easier when taught the Decorative Forging technique.&lt;br /&gt;
&lt;br /&gt;
===Furniture Forging===&lt;br /&gt;
Learning the Furniture Forging technique improves your ability with making items for the home.&lt;br /&gt;
&lt;br /&gt;
===Container Forging===&lt;br /&gt;
Advanced knowledge of forging containers will bonus your ability to make them.&lt;br /&gt;
&lt;br /&gt;
===Maker Mark Design===&lt;br /&gt;
The technique allows the creation of maker&#039;s marks for marking crafted items.&lt;br /&gt;
&lt;br /&gt;
This technique is required to forge a maker&#039;s mark.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blacksmithing_techniques&amp;diff=433590</id>
		<title>Blacksmithing techniques</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blacksmithing_techniques&amp;diff=433590"/>
		<updated>2015-12-16T23:27:30Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Techniques for the [[Blacksmithing discipline]]. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Craft]] for more information on what you know/can learn.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Blacksmithing_Techs.bmp|&lt;br /&gt;
&lt;br /&gt;
rect 004 101 124 119 [[#Basic Metal Smelting]]&lt;br /&gt;
rect 005 152 156 170 [[#Basic Forging Tool Design]]&lt;br /&gt;
rect 005 199 181 217 [[#Basic Engineering Tool Design]]&lt;br /&gt;
rect 005 246 162 264 [[#Basic Outfitting Tool Design]]&lt;br /&gt;
rect 005 293 160 311 [[#Basic Alchemy Tool Design]]&lt;br /&gt;
rect 006 397 085 415 [[#Utility Forging]]&lt;br /&gt;
&lt;br /&gt;
rect 216 054 353 072 [[#Proficient Metal Refining]]&lt;br /&gt;
rect 236 101 340 119 [[#Basic Tool Repair]]&lt;br /&gt;
rect 201 152 372 170 [[#Proficient Forging Tool Design]]&lt;br /&gt;
rect 191 199 387 217 [[#Proficient Engineering Tool Design]]&lt;br /&gt;
rect 202 246 378 264 [[#Proficient Outfitting Tool Design]]&lt;br /&gt;
rect 202 293 377 311 [[#Proficient Alchemy Tool Design]]&lt;br /&gt;
rect 236 350 345 368 [[#Decorative Forging]]&lt;br /&gt;
rect 242 397 341 415 [[#Furniture Forging]]&lt;br /&gt;
rect 240 444 343 515 [[#Container Forging]]&lt;br /&gt;
&lt;br /&gt;
rect 393 054 540 072 [[#Expert Metal Reclaimation]]&lt;br /&gt;
rect 403 101 530 119 [[#Advanced Tool Repair]]&lt;br /&gt;
rect 438 219 547 237 [[#Expert Tool Design]]&lt;br /&gt;
rect 437 350 548 368 [[#Maker Mark Design]]&lt;br /&gt;
rect 594 054 695 072 [[#Master Metallurgy]]&lt;br /&gt;
rect 597 101 690 119 [[#Tool Tempering]]&lt;br /&gt;
rect 569 148 713 166 [[#Proper Forging Tool Care]]&lt;br /&gt;
rect 594 219 706 237 [[#Master Tool Design]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Basic Metal Smelting===&lt;br /&gt;
The concepts of Basic Metal Smelting reduce the difficulty of mixing metals in the crucible.&lt;br /&gt;
&lt;br /&gt;
===Proficient Metal Refining===&lt;br /&gt;
Learning Proficient Metal Refining will reduce material losses sustained in the refining process (from 50% to 20%).&lt;br /&gt;
&lt;br /&gt;
===Expert Metal Reclamation===&lt;br /&gt;
The technique of Expert Metal Reclamation shall increase yields from smelting down forged goods.&lt;br /&gt;
&lt;br /&gt;
===Master Metallurgy===&lt;br /&gt;
Description: As a Master of Metallurgy, you work around metal impurities and produce higher quality products as a result. This portion likely only works with blacksmithing products.&lt;br /&gt;
&lt;br /&gt;
This technique also lets you see the metal composition of ingots and forged items such as tools, weapons and armor given enough skill.  To do so, simply hold the ingot/item and analyze it and you&#039;ll get a description back like:&amp;lt;br /&amp;gt;&lt;br /&gt;
The metal appears to be composed of: 2.25% brass, 75.24% bronze, 3.98% high carbon steel, 0.04% oravir, 0.10% gold, 0.00% lead, 6.12% medium carbon steel, and 12.23% silver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Basic Tool Repair===&lt;br /&gt;
Those trained in Basic Tool Repair will find a substantial increase to the amount by which they can repair items.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tool Repair===&lt;br /&gt;
Advanced Tool repair vastly reduces the time needed to repair damaged tools.  It also allows repair of badly damaged tools.&lt;br /&gt;
&lt;br /&gt;
===Tool Tempering===&lt;br /&gt;
Applying the technique of Tool Tempering allows the blacksmith to increase the durability of previously forged tools.&lt;br /&gt;
&lt;br /&gt;
This technique is required to temper tools.&lt;br /&gt;
&lt;br /&gt;
===Proper Forging Tool Care===&lt;br /&gt;
Proper Forging Tool Care teaches the blacksmith how to guard a tool against premature wear.  Knowledge of this technique will reduce chance for tools taking damage, and totally prevent damage on newly repaired tools for several anlaen of use (two hours of logged in time).&lt;br /&gt;
&lt;br /&gt;
===Basic Forging Tool Design===&lt;br /&gt;
Tools commonly used in the Forge can be created with ease once you know the Basic Forging Design principles.&lt;br /&gt;
&lt;br /&gt;
===Proficient Forging Tool Design===&lt;br /&gt;
The Proficient Forging Design makes the process of forging secondary tools used in the forging process much easier.&lt;br /&gt;
&lt;br /&gt;
===Basic Engineering Tool Design===&lt;br /&gt;
Basic Engineering Design principles will markedly increase your skill with forging these basic tools.&lt;br /&gt;
&lt;br /&gt;
===Proficient Engineering Tool Design===&lt;br /&gt;
Knowledge of the Proficient Engineering Design technique further enhances your ability to forge more exotic engineering tools.&lt;br /&gt;
&lt;br /&gt;
===Basic Outfitting Tool Design===&lt;br /&gt;
By learning the Basic Outfitting Design technique, your skill with forging the common outfitting tools is augmented.&lt;br /&gt;
&lt;br /&gt;
===Proficient Outfitting Tool Design===&lt;br /&gt;
The harder and more complicated outfitting tools are made easier when you know about Proficient Outfitting Design.&lt;br /&gt;
&lt;br /&gt;
===Basic Alchemy Tool Design===&lt;br /&gt;
Common Alchemy tools become easier to forge with training in Basic Alchemy Design.&lt;br /&gt;
&lt;br /&gt;
===Proficient Alchemy Tool Design===&lt;br /&gt;
Forging harder and more complicated Alchemy tools become a snap when you understand Proficient Alchemy Design techniques.&lt;br /&gt;
&lt;br /&gt;
===Expert Tool Design===&lt;br /&gt;
Requires all basic and proficient tool design techniques.&lt;br /&gt;
&lt;br /&gt;
Some rare tools can be used across two disciplines, and those designs are made easier when you know about Expert Tool Design.&lt;br /&gt;
&lt;br /&gt;
===Master Tool Design===&lt;br /&gt;
Exotic tools that double as weapons, or that can perform across multiple disciplines are taught with Master Tool Design.&lt;br /&gt;
&lt;br /&gt;
===Utility Forging===&lt;br /&gt;
Forged goods that serve a wide range of utility purposes are made easier by knowing the Utility Forging technique.&lt;br /&gt;
&lt;br /&gt;
===Decorative Forging===&lt;br /&gt;
Designing worn forged goods becomes easier when taught the Decorative Forging technique.&lt;br /&gt;
&lt;br /&gt;
===Furniture Forging===&lt;br /&gt;
Learning the Furniture Forging technique improves your ability with making items for the home.&lt;br /&gt;
&lt;br /&gt;
===Container Forging===&lt;br /&gt;
Advanced knowledge of forging containers will bonus your ability to make them.&lt;br /&gt;
&lt;br /&gt;
===Maker Mark Design===&lt;br /&gt;
The technique allows the creation of maker&#039;s marks for marking crafted items.&lt;br /&gt;
&lt;br /&gt;
This technique is required to forge a maker&#039;s mark.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Creation systems,Techniques}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=422702</id>
		<title>Crafting/Feedback</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=422702"/>
		<updated>2015-09-09T21:04:20Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates&amp;lt;br /&amp;gt;Work around: asking for another WO.  --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)&lt;br /&gt;
* Typo: ingot deeds use &amp;quot;a&amp;quot; instead of &amp;quot;an&amp;quot;.  &amp;quot;a ingot silver deed&amp;quot;, for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)&lt;br /&gt;
* If you attempt to had a logbook to a trainer but it is in your left hand, you do not get any messaging (so no &amp;quot;There&#039;s nothing in your right hand to give away.&amp;quot; message).  There isn&#039;t even a blank &#039;&amp;gt;&#039; return.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
See also [[Alchemy craft]] for some residual bugs and a list of items that need attention to convert to the new system.  --[[Kythryn]] 09:23, 25 November 2014 (CST)&lt;br /&gt;
*Typo - Carmifex talks about the &amp;quot;Restorative Acument Technique&amp;quot;.  That should be &amp;quot;Restoration Acumen Technique&amp;quot;.--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)&lt;br /&gt;
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique.  Since they&#039;re scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)&lt;br /&gt;
*Typo - There are recipes for various &amp;quot;ungents&amp;quot;.  That should be spelled &amp;quot;unguent&amp;quot;.--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)&lt;br /&gt;
*Guarding a pyramid doesn&#039;t prevent all types of interaction, such as opening/closing, or charging someone else&#039;s cambrinth pyramid. While opening someone&#039;s pyramid to stop the drying process might be annoying, charging someone&#039;s cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013&lt;br /&gt;
*The general purpose remedies (dioica &amp;amp; belradi based remedies) are broken.  They simply don&#039;t perform any healing.--[[User:Antendren|Antendren]] 10:51, 12 December 2013 (UTC)&lt;br /&gt;
*If you combine alcohol to an amount greater than 100, it erroneously messages &amp;quot;You think combining that much alcohol would become unwieldy, and stop.&amp;quot;, even though the combine really happens.--[[User:Antendren|Antendren]] 16:17, 16 December 2013 (UTC)&lt;br /&gt;
*The apprentice remedy book sold in Crossing responds to &amp;quot;remedies book&amp;quot; instead of &amp;quot;remedy book&amp;quot;.--[[User:Antendren|Antendren]] 03:25, 23 December 2013 (UTC)&lt;br /&gt;
**This is the correct name for the book (&amp;quot;remedies&amp;quot;) anything sold as a remedy book is incorrect.  The books are named after the discipline.--[[User:VTCifer|VTCifer]] 12:12, 4 May 2014 (UTC)&lt;br /&gt;
*There is still a problem with freshly foraged junliar stem becoming &amp;quot;junliar pulp&amp;quot; instead of &amp;quot;crushed junliar&amp;quot;.  In addition, if you eat the fresh foraged stem or pulp, it heals internal back wounds properly.  Looks like it&#039;s still acting like it is in the old system.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*Looks like all left eye healing messaging has a typo.  When using a sufil ungent (external eye wound), aevaes tonic (internal eye wound), qun poultices (external eye scar) &amp;amp; hulij elixir (internal eye scar) you get a typo (&amp;quot;let&amp;quot; instead of &amp;quot;left&amp;quot;) in the healing message. I didn&#039;t notice it on the other 4, but I&#039;m guessing it is on all instances for the left eye healing.  Left is correctly spelled in the healing message when using the limb remedies:&lt;br /&gt;
**You feel some tingling around your head, neck, right eye and let eye. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, when you read Chapter 5, you have &amp;quot;some general purpose ointment&amp;quot; and &amp;quot;some general poultices&amp;quot;.  It would make sense that the 2nd item would instead be &amp;quot;some general purpose poultices&amp;quot;.  This would also apply in Chapter 6, with &amp;quot;a general purpose draught&amp;quot; and &amp;quot;a general elixir&amp;quot;. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, Chapter 4 &amp;quot;some skin tonic&amp;quot; is buggy.  You should be using lujeakave for internal skin wounds, however when you read the book, it is asking for internal wound limb herb (yelith).  &lt;br /&gt;
***(5) prepared herb (pieces per use, known to heal internal wounds of the limbs)&lt;br /&gt;
**And, this carries over to the final result.  You can&#039;t overwrite the instructions and just use the lujeakave or you get the &amp;quot;You need a more suitable type of herb if you want to craft that.&amp;quot; message. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*The Shard Alchemy society is still selling grenich, not the correct version, genich (it does convert fine when MARK/BREAK is done):&lt;br /&gt;
**11).  (25 pieces) dried grenich............... 469 Dokoras --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Head potion is missing from the remedies book.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:08, 30 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*&amp;lt;s&amp;gt;Some items don&#039;t assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.&amp;lt;br /&amp;gt;However, stone pendant and stone bola have no troubles with cords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Is this still an issue?  I see no differences in the item templates.  Possibly a shop issue, though I am not seeing a problem there either?  Perhaps I fixed this at some point?&#039;&#039;&#039;  &lt;br /&gt;
**Seems fixed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:38, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a problem with tables: the adjective of the table is the adjective of the slab used to make it.  The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use &#039;&#039;thick&#039;&#039; and such instead of the material; so now the tables come out with two adjectives and no material name.  Ugly.  [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made before: a rough &#039;&#039;&#039;obsidian&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made now: a rough &#039;&#039;&#039;thick&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get mant&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a segmented sluagh-bone mantle from inside your ore rucksack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a sluagh-bone stack from inside your shoulder tote.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 20 pieces of material there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;comb stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You combine the bone stacks together.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 44 pieces of material there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - This should now be fixed.&#039;&#039;&#039;&lt;br /&gt;
**Confirmed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:45, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*stone store deeds are &#039;rock deeds&#039; instead of &#039;alabaster deeds&#039;; and marble deeds are for &#039;high quality marble rocks&#039; instead of just marble.&lt;br /&gt;
*plurality: &#039;&#039;is&#039;&#039; should be &#039;&#039;are&#039;&#039;, &#039;&#039;its&#039;&#039; should be &#039;&#039;their&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working you determine the &#039;&#039;&#039;bangles is&#039;&#039;&#039; uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once finished you realize the &#039;&#039;&#039;bangles&#039;&#039;&#039; has developed an uneven texture along &#039;&#039;&#039;its&#039;&#039;&#039; surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working, you heft the &#039;&#039;&#039;shards&#039;&#039;&#039; and determine &#039;&#039;&#039;it is&#039;&#039;&#039; no longer level.&lt;br /&gt;
*when trying to assemble a bola with short cord (instead of the correct long cord) there&#039;s an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)&lt;br /&gt;
*long bone pole: adjective for the item is &#039;&#039;&#039;bone&#039;&#039;&#039; instead of &#039;&#039;&#039;long&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
In your right hand, you are carrying a wolf-bone &#039;&#039;&#039;bone&#039;&#039;&#039; pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chopping down trees teaches zero experience&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - please check this again.  You will only produce experience when wood is produced. &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Old wood shapers are not converting to the new system (carving knives are converting fine though)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - should be fixed.  They will convert the first time you use them for new crafting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Page 4 and 5 in the longbow chapter both say they are for sturdy longbows but page 5 actually creates a flatbow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The flatbow is now correctly named.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Not sure if it&#039;s missing or was just never added but there&#039;s no instructions for a long wood pole. I wouldn&#039;t mention this except that there are instructions for short wood poles and it seems odd to have one but not the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Just a bunch of things I&#039;m still adding.  It&#039;ll come...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Full body armor uses more metal than the sum of its parts.  Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces.  The same holds with all the hauberks and all the full plates.&amp;lt;/s&amp;gt; Working as intended according to Kodius.&lt;br /&gt;
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:&amp;lt;br /&amp;gt;&lt;br /&gt;
The square &#039;&#039;&#039;rifflers is&#039;&#039;&#039; not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)&lt;br /&gt;
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)&lt;br /&gt;
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;The metal must be turned to ensure even heating in the forge.  You should hold some tongs and then TURN the &#039;&#039;&#039;weapon&#039;&#039;&#039; with the tongs to continue the tempering process.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You break the cooled clay off from around your needles and then reassemble the &#039;&#039;&#039;weapon&#039;&#039;&#039;. Next, you unwrap and dampen the oil cloth and throughly clean the metal&#039;s surface.&#039;&#039;&lt;br /&gt;
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.&lt;br /&gt;
*The density for tin looks to have been set off non-metallic tin.  Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;The Shard Forging Society is reverted back to selling &amp;quot;well-crafted&amp;quot; oil.&amp;lt;/s&amp;gt;  --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Can&#039;t pour salts into the crucibles in the Leth Deriel Forge.&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Combining two pieces of armor results in both armor pieces being turned into cloth.&lt;br /&gt;
::&#039;&#039;&amp;gt;get hood&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk hood with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;get mask&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk mask with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;combine&#039;&#039;&lt;br /&gt;
::&#039;&#039;You combine the bolts of cloth together.&#039;&#039;&lt;br /&gt;
::&#039;&#039;count cloth&#039;&#039;&lt;br /&gt;
::&#039;&#039;You count out 11 yards of material there.&#039;&#039; --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)&lt;br /&gt;
*Zenganne cloth loses it&#039;s material properties when appraised careful once it is made into armor.&lt;br /&gt;
&lt;br /&gt;
*Rucksacks do not show the maker&#039;s mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Spinning wheels and Distaffs do not list yarn as an adjustable item.&lt;br /&gt;
&lt;br /&gt;
*The messaging from reading and studying the page for &#039;&#039;rare tailored armor sealing&#039;&#039; is vastly different from &#039;&#039;tailored armor sealing&#039;&#039; even though they should be the same basic process.&lt;br /&gt;
*analyzing a spinning wheel loaded with fibers results in no messaging.&lt;br /&gt;
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)&lt;br /&gt;
*When pins are used up, you get this message: &amp;quot;The pins is all used up, so you toss it away.&amp;quot;  First, &amp;quot;is&amp;quot; should be &amp;quot;are&amp;quot; and &amp;quot;it&amp;quot; should be &amp;quot;them&amp;quot;.  But if the pins are used up, what am I tossing away?  Maybe change it to &amp;quot;that was the last of them.&amp;quot;&lt;br /&gt;
*The page on &#039;&#039;&#039;refined thread spinning&#039;&#039;&#039; says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)&lt;br /&gt;
* the page &#039;refined cloth weaving&#039; lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards.  --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: &amp;quot;Hagim pulls the drawstrings on his bag shut as he enters the room.&amp;quot;--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) has an extra space in this message: &amp;quot;Hagim places his thumbs beneath his suspenders, pulling absentmindedly as he_ glances around the room.&amp;quot;--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:21, 15 June 2014 (CDT)&lt;br /&gt;
*There are 2 tanned leathers that have multiple sources but the same end-result name.  In both cases, the skinned item is unique, it is the tanned product that has the same name but has different properties based off the skinned item:&lt;br /&gt;
**Problem leather #1:&lt;br /&gt;
***[[Item:Azure-scale_leather_(1)|Azure-scale leather (1)]] - source is an azure scale hide from Merrows&lt;br /&gt;
***[[Item:Azure-scale_leather_(2)|Azure-scale leather (2)]] - source is an azure-scaled hide from Poloh&#039;izh&lt;br /&gt;
**Problem leather #2:&lt;br /&gt;
***[[Item:Hound-pelt_leather_(1)|Hound-pelt leather (1)]] - source is a matted hound pelt from Lesser Shadow Hound&lt;br /&gt;
***[[Item:Hound-pelt_leather_(2)|Hound-pelt leather (2)]] - source is a shadowy hound pelt from Greater Shadow Hound&lt;br /&gt;
&lt;br /&gt;
*Tailored Equipment Maintenance -- has no discernable effect. [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 10:05, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Annoyances==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can&#039;t get another workorder until the timer has run down.  It&#039;d be nice if turning in a workorder cleared the timer for asking for a new one.&amp;lt;/s&amp;gt; (Workorder timer currently disabled.)&lt;br /&gt;
&lt;br /&gt;
*Tool repair roundtimes are way too long.  Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor.  The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.&lt;br /&gt;
&lt;br /&gt;
*Deed packets should be available for purchase in all crating halls.  Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.&lt;br /&gt;
&lt;br /&gt;
*Being able to combine/stack the parts for events.   (Oil, straight pins, polish etc)&lt;br /&gt;
&lt;br /&gt;
*Society masters message where they came from, but not where they leave to. This changes their moving around from a weird (and unrealistic, considering it is purely random) quirk to an irritating syntax puzzle.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault).  Drying&#039;s reliance on both time of day and weather is very inconvenient as well.  Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The societies now have mass dryers.  Mass grinders are complete - need to check if they were put in yet.&#039;&#039;&#039;&lt;br /&gt;
*There is a another issue being hilighted here: the 5:1 ratio of raw herbs to product is utterly meaningless -- if you can forage one herb item you can collect 6 to 15 of it -- and only adds pointless busywork and item counts, especially since raw herbs cannot be stacked. This might make sense in other crafts, but it does not for alchemy when gathering is instantaneous and there is no meaningful variation in raw materials. The system itself is storing meaningless data on herbs because of this. 1 herb unit should equal one dosing unit. `[[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 12:41, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crushed red flowers and crushed blue flowers both respond to &amp;quot;crushed flowers&amp;quot;.  Maybe replace them with specific flowers?  Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;No remedy items are available past Tier 10 difficulty (Difficult).  Training still moves along ok until around 1100 ranks, then started to slow way down.  This also limits the choosing of HARD workorders from the society once 1000 is reached.  --[[User:Kythryn|Kythryn]] 13:51, 23 February 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Alchemy would feel less like juggling (maybe it should train perception) if you could rest your pestle or stick in their vessel while you stack prepared herbs and shuffle around unstackable raw herbs, catalysts, and liquids. [[User:Rhamaker|Rhamaker]] 23:30, 16 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*No stonecarving items are available past Tier 10 difficulty (Difficult).  Training caps out very early with stone.  Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).&lt;br /&gt;
&lt;br /&gt;
*Many carving techniques are useless and appear to support items that don&#039;t currently exist.  Only a couple techniques are even worth taking.&lt;br /&gt;
*unfinished carving items can&#039;t be dragged.  If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there&#039;s a chance that you could lose it if you don&#039;t have the strength to pick it up.&lt;br /&gt;
&lt;br /&gt;
*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing has no techniques for reducing RT like Weapons/Armor.&lt;br /&gt;
&lt;br /&gt;
*Requiring 2 useless pre-req technique slots just to craft Maker&#039;s Marks is overkill.&lt;br /&gt;
&lt;br /&gt;
*Crossing forge annoyances:  1) No grindstone by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) Only 3 arches despite being by far the most demanded crafting location.  3) Fourth anvil is dangerous due to frequent Elpazi invasions&lt;br /&gt;
&lt;br /&gt;
*Lava forge annoyances: 1) No grindstones by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) No NPC for turning in work orders.  3) No store that sells components (hilts, hafts, oil, brushes, etc).&lt;br /&gt;
&lt;br /&gt;
*Haven forge annoyances:  1) No ingot cutter by crucibles.  Must leave room frequently during smelting ingots.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline which has a purity helping technique, which it isn&#039;t tier 1 (Master Metallurgy - tier 4).&lt;br /&gt;
** (Actually, Carving&#039;s purity technique is tier 3.)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*No items available past Tier 10 difficulty (Difficult).  Training caps out at fairly low ranks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging).  Cannot train very far using leather before needing extremely high volumes.&lt;br /&gt;
&lt;br /&gt;
*Storebought leather is only available at one workability value.&lt;br /&gt;
&lt;br /&gt;
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?&lt;br /&gt;
&lt;br /&gt;
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Instead of saying &#039;&#039;material&#039;&#039;, Have {{com|count}} tell you &#039;&#039;&#039;what&#039;&#039;&#039; you&#039;re counting: You count out 8 pieces of &#039;&#039;goblin bone&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
* Allow count to work for &#039;&#039;&#039;all&#039;&#039;&#039; materials to tell how much if you have left.&lt;br /&gt;
&lt;br /&gt;
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn&#039;t play a role.  How about having them act as a tool modifier for the crafting steps after they&#039;ve been added?&lt;br /&gt;
&lt;br /&gt;
* Underground tunnels between Crossing crafting halls (a la temple tunnels).&lt;br /&gt;
&lt;br /&gt;
* A new chapter in all the instruction books to allow people to add limited use instructions, up to a limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
apprentice books - can hold 5&amp;lt;br /&amp;gt;&lt;br /&gt;
journeyman books - can hold 10&amp;lt;br /&amp;gt;&lt;br /&gt;
master books - can hold 20&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alternate pattern/styles e.g. insulated, padded, quilted, etc.:&lt;br /&gt;
&lt;br /&gt;
These could come in the form of unique instructions for a particular item that change up the protection/absorbtion ratings or the coverage areas from the standard book versions.&lt;br /&gt;
&lt;br /&gt;
i.e. cloth hauberks come in insulated, quilted or padded in the tailoring book, but a set of limited use instructions (2-5) would allow one to make a collared hauberk (covers the neck in addition to everything else) or a fireproofed hauberk (more damage resistance vs. fire attacks/less so in one or more areas to balance it out).&lt;br /&gt;
&lt;br /&gt;
some starter ideas for this,&lt;br /&gt;
&lt;br /&gt;
fireproofed, collared, windproofed, grounded, layered, folded, sleeveless, collarless, stuffed, waterproofed&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* New types of armor for any material type (metal, cloth, leather, bone, etc.)&lt;br /&gt;
&lt;br /&gt;
Haubergeon - upper body protection only (chest, abdomen, back, and arms (neck also in collared variants))&amp;lt;br /&amp;gt;&lt;br /&gt;
Chausses - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Faulds - abdomen and or leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Sabatons - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Hounskull - full head protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Gambesons - full body cloth armor, also to possibly replace hauberk in cloth tailoring&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* Heat cinnabar to extract sulfur and mercury.  Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)&lt;br /&gt;
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies.  Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)&lt;br /&gt;
* resistance potions - effect lasts for a short duration or until an amount of the specified (poison/cold/fire) damage is stopped --[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* rock binding solution - allows for rocks to be combined to make engineering a bit easier to work with.--[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* Sufil sap is no longer found just at night (yey!), however muljin sap, hisan flower &amp;amp; ojhenik root are still affected with time of day.  It had been suggested shortly after the system was released that maybe some of these herbs that have conditionals (time of day or season) might be adjusted to be found out-of-condition with enough skill.  So for example, if muljin sap takes approx. 170 ranks to find during the day, it might take 400 to find at night. --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*As per Kodius posts, adding new things to the system is...a pain.  So, I was thinking, maybe some items could be re-purposed from forage-fodder to new system useful stuff.  As far as I know, none of the following items are used for anything more than training.  A batch of items were added to the foraging system when the Imperial coins stopped being so challenging for everyone to find and the group included the release of silverwood &amp;amp; copperwood, and then all these flowers and grasses.  They all have (or had) at least a 300 rank minimum req to find:&lt;br /&gt;
***Red Fox Blossom&lt;br /&gt;
***Viper Grass&lt;br /&gt;
***Dustanjis Flower&lt;br /&gt;
***Dirdel Flower&lt;br /&gt;
***Red Lily&lt;br /&gt;
***Sniper Lily&lt;br /&gt;
***Scorpion Flower&lt;br /&gt;
***Blue Iris&lt;br /&gt;
***Purple Iris&lt;br /&gt;
***Valerian Blossom&lt;br /&gt;
**In addition to those, there are a few other things from the system that are plant-themed and, as far as I know, not used for anything either:&lt;br /&gt;
***Butterfly Orchid&lt;br /&gt;
***Wild Orchid&lt;br /&gt;
***Mistletoe (well, the kissing thing...heh)&lt;br /&gt;
***Briarberry Root&lt;br /&gt;
***Green Moss&lt;br /&gt;
***Draconaeia Blossom (was used to make dracon crystals, but since those are gone now...)&lt;br /&gt;
***Clover (this was never found, we thought it fell into the same hole as junliar stem)&lt;br /&gt;
***Toadstool&lt;br /&gt;
***Wild Carrot&lt;br /&gt;
***Jasmine Blossom&lt;br /&gt;
***(and all the foraged fruits that only are used for teas, apple, orange, etc.)&lt;br /&gt;
**--[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)&lt;br /&gt;
*Add keyblank as a craftable item for stone and bone materials. --[[User:Danoryiel|Danoryiel]] 21:31, 11 December &lt;br /&gt;
2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have oil or varnish added that you can apply to bows as the last step in finish making a bow instead of having to use a stain.  Make it so that you can use either the oil or the stain depending upon the maker&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
Bluefalcon[[User:LESLIEC|LESLIEC]] ([[User talk:LESLIEC|talk]]) 16:06, 19 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Add craftable &amp;quot;short cord&amp;quot; components much like small/large padding and long cords are craftable.&lt;br /&gt;
*Allow counting of thread on needles.&lt;br /&gt;
*Add a bliaud pattern to cloth decorative wear.&lt;br /&gt;
*Wallets/Moneybelts:&lt;br /&gt;
&lt;br /&gt;
Wallets could hold up to 25 coins, Moneybelts up to 75 coins(so as to keep the fest/auction/ltb ones desireable)&lt;br /&gt;
my suggested difficulty: 5-7 for wallets, 9-11 for moneybelts.--[[User:Danoryiel|Danoryiel]] 17:55, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Cat|GM assistance articles}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=422701</id>
		<title>Crafting/Feedback</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=422701"/>
		<updated>2015-09-09T21:00:39Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates&amp;lt;br /&amp;gt;Work around: asking for another WO.  --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)&lt;br /&gt;
* Typo: ingot deeds use &amp;quot;a&amp;quot; instead of &amp;quot;an&amp;quot;.  &amp;quot;a ingot silver deed&amp;quot;, for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)&lt;br /&gt;
* If you attempt to had a logbook to a trainer but it is in your left hand, you do not get any messaging (so no &amp;quot;There&#039;s nothing in your right hand to give away.&amp;quot; message).  There isn&#039;t even a blank &#039;&amp;gt;&#039; return.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
See also [[Alchemy craft]] for some residual bugs and a list of items that need attention to convert to the new system.  --[[Kythryn]] 09:23, 25 November 2014 (CST)&lt;br /&gt;
*Typo - Carmifex talks about the &amp;quot;Restorative Acument Technique&amp;quot;.  That should be &amp;quot;Restoration Acumen Technique&amp;quot;.--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)&lt;br /&gt;
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique.  Since they&#039;re scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)&lt;br /&gt;
*Typo - There are recipes for various &amp;quot;ungents&amp;quot;.  That should be spelled &amp;quot;unguent&amp;quot;.--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)&lt;br /&gt;
*Guarding a pyramid doesn&#039;t prevent all types of interaction, such as opening/closing, or charging someone else&#039;s cambrinth pyramid. While opening someone&#039;s pyramid to stop the drying process might be annoying, charging someone&#039;s cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013&lt;br /&gt;
*The general purpose remedies (dioica &amp;amp; belradi based remedies) are broken.  They simply don&#039;t perform any healing.--[[User:Antendren|Antendren]] 10:51, 12 December 2013 (UTC)&lt;br /&gt;
*If you combine alcohol to an amount greater than 100, it erroneously messages &amp;quot;You think combining that much alcohol would become unwieldy, and stop.&amp;quot;, even though the combine really happens.--[[User:Antendren|Antendren]] 16:17, 16 December 2013 (UTC)&lt;br /&gt;
*The apprentice remedy book sold in Crossing responds to &amp;quot;remedies book&amp;quot; instead of &amp;quot;remedy book&amp;quot;.--[[User:Antendren|Antendren]] 03:25, 23 December 2013 (UTC)&lt;br /&gt;
**This is the correct name for the book (&amp;quot;remedies&amp;quot;) anything sold as a remedy book is incorrect.  The books are named after the discipline.--[[User:VTCifer|VTCifer]] 12:12, 4 May 2014 (UTC)&lt;br /&gt;
*There is still a problem with freshly foraged junliar stem becoming &amp;quot;junliar pulp&amp;quot; instead of &amp;quot;crushed junliar&amp;quot;.  In addition, if you eat the fresh foraged stem or pulp, it heals internal back wounds properly.  Looks like it&#039;s still acting like it is in the old system.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*Looks like all left eye healing messaging has a typo.  When using a sufil ungent (external eye wound), aevaes tonic (internal eye wound), qun poultices (external eye scar) &amp;amp; hulij elixir (internal eye scar) you get a typo (&amp;quot;let&amp;quot; instead of &amp;quot;left&amp;quot;) in the healing message. I didn&#039;t notice it on the other 4, but I&#039;m guessing it is on all instances for the left eye healing.  Left is correctly spelled in the healing message when using the limb remedies:&lt;br /&gt;
**You feel some tingling around your head, neck, right eye and let eye. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, when you read Chapter 5, you have &amp;quot;some general purpose ointment&amp;quot; and &amp;quot;some general poultices&amp;quot;.  It would make sense that the 2nd item would instead be &amp;quot;some general purpose poultices&amp;quot;.  This would also apply in Chapter 6, with &amp;quot;a general purpose draught&amp;quot; and &amp;quot;a general elixir&amp;quot;. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, Chapter 4 &amp;quot;some skin tonic&amp;quot; is buggy.  You should be using lujeakave for internal skin wounds, however when you read the book, it is asking for internal wound limb herb (yelith).  &lt;br /&gt;
***(5) prepared herb (pieces per use, known to heal internal wounds of the limbs)&lt;br /&gt;
**And, this carries over to the final result.  You can&#039;t overwrite the instructions and just use the lujeakave or you get the &amp;quot;You need a more suitable type of herb if you want to craft that.&amp;quot; message. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*The Shard Alchemy society is still selling grenich, not the correct version, genich (it does convert fine when MARK/BREAK is done):&lt;br /&gt;
**11).  (25 pieces) dried grenich............... 469 Dokoras --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Head potion is missing from the remedies book.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:08, 30 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*&amp;lt;s&amp;gt;Some items don&#039;t assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.&amp;lt;br /&amp;gt;However, stone pendant and stone bola have no troubles with cords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Is this still an issue?  I see no differences in the item templates.  Possibly a shop issue, though I am not seeing a problem there either?  Perhaps I fixed this at some point?&#039;&#039;&#039;  &lt;br /&gt;
**Seems fixed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:38, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There&#039;s a problem with tables: the adjective of the table is the adjective of the slab used to make it.  The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use &#039;&#039;thick&#039;&#039; and such instead of the material; so now the tables come out with two adjectives and no material name.  Ugly.  [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made before: a rough &#039;&#039;&#039;obsidian&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made now: a rough &#039;&#039;&#039;thick&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get mant&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a segmented sluagh-bone mantle from inside your ore rucksack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a sluagh-bone stack from inside your shoulder tote.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 20 pieces of material there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;comb stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You combine the bone stacks together.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 44 pieces of material there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - This should now be fixed.&#039;&#039;&#039;&lt;br /&gt;
**Confirmed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:45, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*stone store deeds are &#039;rock deeds&#039; instead of &#039;alabaster deeds&#039;; and marble deeds are for &#039;high quality marble rocks&#039; instead of just marble.&lt;br /&gt;
*plurality: &#039;&#039;is&#039;&#039; should be &#039;&#039;are&#039;&#039;, &#039;&#039;its&#039;&#039; should be &#039;&#039;their&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working you determine the &#039;&#039;&#039;bangles is&#039;&#039;&#039; uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once finished you realize the &#039;&#039;&#039;bangles&#039;&#039;&#039; has developed an uneven texture along &#039;&#039;&#039;its&#039;&#039;&#039; surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working, you heft the &#039;&#039;&#039;shards&#039;&#039;&#039; and determine &#039;&#039;&#039;it is&#039;&#039;&#039; no longer level.&lt;br /&gt;
*when trying to assemble a bola with short cord (instead of the correct long cord) there&#039;s an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)&lt;br /&gt;
*long bone pole: adjective for the item is &#039;&#039;&#039;bone&#039;&#039;&#039; instead of &#039;&#039;&#039;long&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
In your right hand, you are carrying a wolf-bone &#039;&#039;&#039;bone&#039;&#039;&#039; pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chopping down trees teaches zero experience&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - please check this again.  You will only produce experience when wood is produced. &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Old wood shapers are not converting to the new system (carving knives are converting fine though)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - should be fixed.  They will convert the first time you use them for new crafting.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Page 4 and 5 in the longbow chapter both say they are for sturdy longbows but page 5 actually creates a flatbow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The flatbow is now correctly named.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Not sure if it&#039;s missing or was just never added but there&#039;s no instructions for a long wood pole. I wouldn&#039;t mention this except that there are instructions for short wood poles and it seems odd to have one but not the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - Just a bunch of things I&#039;m still adding.  It&#039;ll come...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;Full body armor uses more metal than the sum of its parts.  Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces.  The same holds with all the hauberks and all the full plates.&amp;lt;/s&amp;gt; Working as intended according to Kodius.&lt;br /&gt;
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:&amp;lt;br /&amp;gt;&lt;br /&gt;
The square &#039;&#039;&#039;rifflers is&#039;&#039;&#039; not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)&lt;br /&gt;
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)&lt;br /&gt;
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;The metal must be turned to ensure even heating in the forge.  You should hold some tongs and then TURN the &#039;&#039;&#039;weapon&#039;&#039;&#039; with the tongs to continue the tempering process.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You break the cooled clay off from around your needles and then reassemble the &#039;&#039;&#039;weapon&#039;&#039;&#039;. Next, you unwrap and dampen the oil cloth and throughly clean the metal&#039;s surface.&#039;&#039;&lt;br /&gt;
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.&lt;br /&gt;
*The density for tin looks to have been set off non-metallic tin.  Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)&lt;br /&gt;
*The Shard Forging Society is reverted back to selling &amp;quot;well-crafted&amp;quot; oil.  --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Can&#039;t pour salts into the crucibles in the Leth Deriel Forge.&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Combining two pieces of armor results in both armor pieces being turned into cloth.&lt;br /&gt;
::&#039;&#039;&amp;gt;get hood&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk hood with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;get mask&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk mask with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;combine&#039;&#039;&lt;br /&gt;
::&#039;&#039;You combine the bolts of cloth together.&#039;&#039;&lt;br /&gt;
::&#039;&#039;count cloth&#039;&#039;&lt;br /&gt;
::&#039;&#039;You count out 11 yards of material there.&#039;&#039; --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)&lt;br /&gt;
*Zenganne cloth loses it&#039;s material properties when appraised careful once it is made into armor.&lt;br /&gt;
&lt;br /&gt;
*Rucksacks do not show the maker&#039;s mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Spinning wheels and Distaffs do not list yarn as an adjustable item.&lt;br /&gt;
&lt;br /&gt;
*The messaging from reading and studying the page for &#039;&#039;rare tailored armor sealing&#039;&#039; is vastly different from &#039;&#039;tailored armor sealing&#039;&#039; even though they should be the same basic process.&lt;br /&gt;
*analyzing a spinning wheel loaded with fibers results in no messaging.&lt;br /&gt;
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)&lt;br /&gt;
*When pins are used up, you get this message: &amp;quot;The pins is all used up, so you toss it away.&amp;quot;  First, &amp;quot;is&amp;quot; should be &amp;quot;are&amp;quot; and &amp;quot;it&amp;quot; should be &amp;quot;them&amp;quot;.  But if the pins are used up, what am I tossing away?  Maybe change it to &amp;quot;that was the last of them.&amp;quot;&lt;br /&gt;
*The page on &#039;&#039;&#039;refined thread spinning&#039;&#039;&#039; says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)&lt;br /&gt;
* the page &#039;refined cloth weaving&#039; lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards.  --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: &amp;quot;Hagim pulls the drawstrings on his bag shut as he enters the room.&amp;quot;--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) has an extra space in this message: &amp;quot;Hagim places his thumbs beneath his suspenders, pulling absentmindedly as he_ glances around the room.&amp;quot;--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:21, 15 June 2014 (CDT)&lt;br /&gt;
*There are 2 tanned leathers that have multiple sources but the same end-result name.  In both cases, the skinned item is unique, it is the tanned product that has the same name but has different properties based off the skinned item:&lt;br /&gt;
**Problem leather #1:&lt;br /&gt;
***[[Item:Azure-scale_leather_(1)|Azure-scale leather (1)]] - source is an azure scale hide from Merrows&lt;br /&gt;
***[[Item:Azure-scale_leather_(2)|Azure-scale leather (2)]] - source is an azure-scaled hide from Poloh&#039;izh&lt;br /&gt;
**Problem leather #2:&lt;br /&gt;
***[[Item:Hound-pelt_leather_(1)|Hound-pelt leather (1)]] - source is a matted hound pelt from Lesser Shadow Hound&lt;br /&gt;
***[[Item:Hound-pelt_leather_(2)|Hound-pelt leather (2)]] - source is a shadowy hound pelt from Greater Shadow Hound&lt;br /&gt;
&lt;br /&gt;
*Tailored Equipment Maintenance -- has no discernable effect. [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 10:05, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Annoyances==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can&#039;t get another workorder until the timer has run down.  It&#039;d be nice if turning in a workorder cleared the timer for asking for a new one.&amp;lt;/s&amp;gt; (Workorder timer currently disabled.)&lt;br /&gt;
&lt;br /&gt;
*Tool repair roundtimes are way too long.  Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor.  The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.&lt;br /&gt;
&lt;br /&gt;
*Deed packets should be available for purchase in all crating halls.  Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.&lt;br /&gt;
&lt;br /&gt;
*Being able to combine/stack the parts for events.   (Oil, straight pins, polish etc)&lt;br /&gt;
&lt;br /&gt;
*Society masters message where they came from, but not where they leave to. This changes their moving around from a weird (and unrealistic, considering it is purely random) quirk to an irritating syntax puzzle.&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault).  Drying&#039;s reliance on both time of day and weather is very inconvenient as well.  Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - The societies now have mass dryers.  Mass grinders are complete - need to check if they were put in yet.&#039;&#039;&#039;&lt;br /&gt;
*There is a another issue being hilighted here: the 5:1 ratio of raw herbs to product is utterly meaningless -- if you can forage one herb item you can collect 6 to 15 of it -- and only adds pointless busywork and item counts, especially since raw herbs cannot be stacked. This might make sense in other crafts, but it does not for alchemy when gathering is instantaneous and there is no meaningful variation in raw materials. The system itself is storing meaningless data on herbs because of this. 1 herb unit should equal one dosing unit. `[[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 12:41, 28 March 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Crushed red flowers and crushed blue flowers both respond to &amp;quot;crushed flowers&amp;quot;.  Maybe replace them with specific flowers?  Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;No remedy items are available past Tier 10 difficulty (Difficult).  Training still moves along ok until around 1100 ranks, then started to slow way down.  This also limits the choosing of HARD workorders from the society once 1000 is reached.  --[[User:Kythryn|Kythryn]] 13:51, 23 February 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Alchemy would feel less like juggling (maybe it should train perception) if you could rest your pestle or stick in their vessel while you stack prepared herbs and shuffle around unstackable raw herbs, catalysts, and liquids. [[User:Rhamaker|Rhamaker]] 23:30, 16 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*No stonecarving items are available past Tier 10 difficulty (Difficult).  Training caps out very early with stone.  Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).&lt;br /&gt;
&lt;br /&gt;
*Many carving techniques are useless and appear to support items that don&#039;t currently exist.  Only a couple techniques are even worth taking.&lt;br /&gt;
*unfinished carving items can&#039;t be dragged.  If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there&#039;s a chance that you could lose it if you don&#039;t have the strength to pick it up.&lt;br /&gt;
&lt;br /&gt;
*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing has no techniques for reducing RT like Weapons/Armor.&lt;br /&gt;
&lt;br /&gt;
*Requiring 2 useless pre-req technique slots just to craft Maker&#039;s Marks is overkill.&lt;br /&gt;
&lt;br /&gt;
*Crossing forge annoyances:  1) No grindstone by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) Only 3 arches despite being by far the most demanded crafting location.  3) Fourth anvil is dangerous due to frequent Elpazi invasions&lt;br /&gt;
&lt;br /&gt;
*Lava forge annoyances: 1) No grindstones by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) No NPC for turning in work orders.  3) No store that sells components (hilts, hafts, oil, brushes, etc).&lt;br /&gt;
&lt;br /&gt;
*Haven forge annoyances:  1) No ingot cutter by crucibles.  Must leave room frequently during smelting ingots.&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline which has a purity helping technique, which it isn&#039;t tier 1 (Master Metallurgy - tier 4).&lt;br /&gt;
** (Actually, Carving&#039;s purity technique is tier 3.)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*No items available past Tier 10 difficulty (Difficult).  Training caps out at fairly low ranks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging).  Cannot train very far using leather before needing extremely high volumes.&lt;br /&gt;
&lt;br /&gt;
*Storebought leather is only available at one workability value.&lt;br /&gt;
&lt;br /&gt;
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?&lt;br /&gt;
&lt;br /&gt;
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Instead of saying &#039;&#039;material&#039;&#039;, Have {{com|count}} tell you &#039;&#039;&#039;what&#039;&#039;&#039; you&#039;re counting: You count out 8 pieces of &#039;&#039;goblin bone&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
* Allow count to work for &#039;&#039;&#039;all&#039;&#039;&#039; materials to tell how much if you have left.&lt;br /&gt;
&lt;br /&gt;
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn&#039;t play a role.  How about having them act as a tool modifier for the crafting steps after they&#039;ve been added?&lt;br /&gt;
&lt;br /&gt;
* Underground tunnels between Crossing crafting halls (a la temple tunnels).&lt;br /&gt;
&lt;br /&gt;
* A new chapter in all the instruction books to allow people to add limited use instructions, up to a limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
apprentice books - can hold 5&amp;lt;br /&amp;gt;&lt;br /&gt;
journeyman books - can hold 10&amp;lt;br /&amp;gt;&lt;br /&gt;
master books - can hold 20&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alternate pattern/styles e.g. insulated, padded, quilted, etc.:&lt;br /&gt;
&lt;br /&gt;
These could come in the form of unique instructions for a particular item that change up the protection/absorbtion ratings or the coverage areas from the standard book versions.&lt;br /&gt;
&lt;br /&gt;
i.e. cloth hauberks come in insulated, quilted or padded in the tailoring book, but a set of limited use instructions (2-5) would allow one to make a collared hauberk (covers the neck in addition to everything else) or a fireproofed hauberk (more damage resistance vs. fire attacks/less so in one or more areas to balance it out).&lt;br /&gt;
&lt;br /&gt;
some starter ideas for this,&lt;br /&gt;
&lt;br /&gt;
fireproofed, collared, windproofed, grounded, layered, folded, sleeveless, collarless, stuffed, waterproofed&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* New types of armor for any material type (metal, cloth, leather, bone, etc.)&lt;br /&gt;
&lt;br /&gt;
Haubergeon - upper body protection only (chest, abdomen, back, and arms (neck also in collared variants))&amp;lt;br /&amp;gt;&lt;br /&gt;
Chausses - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Faulds - abdomen and or leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Sabatons - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Hounskull - full head protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Gambesons - full body cloth armor, also to possibly replace hauberk in cloth tailoring&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* Heat cinnabar to extract sulfur and mercury.  Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)&lt;br /&gt;
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies.  Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)&lt;br /&gt;
* resistance potions - effect lasts for a short duration or until an amount of the specified (poison/cold/fire) damage is stopped --[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* rock binding solution - allows for rocks to be combined to make engineering a bit easier to work with.--[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* Sufil sap is no longer found just at night (yey!), however muljin sap, hisan flower &amp;amp; ojhenik root are still affected with time of day.  It had been suggested shortly after the system was released that maybe some of these herbs that have conditionals (time of day or season) might be adjusted to be found out-of-condition with enough skill.  So for example, if muljin sap takes approx. 170 ranks to find during the day, it might take 400 to find at night. --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*As per Kodius posts, adding new things to the system is...a pain.  So, I was thinking, maybe some items could be re-purposed from forage-fodder to new system useful stuff.  As far as I know, none of the following items are used for anything more than training.  A batch of items were added to the foraging system when the Imperial coins stopped being so challenging for everyone to find and the group included the release of silverwood &amp;amp; copperwood, and then all these flowers and grasses.  They all have (or had) at least a 300 rank minimum req to find:&lt;br /&gt;
***Red Fox Blossom&lt;br /&gt;
***Viper Grass&lt;br /&gt;
***Dustanjis Flower&lt;br /&gt;
***Dirdel Flower&lt;br /&gt;
***Red Lily&lt;br /&gt;
***Sniper Lily&lt;br /&gt;
***Scorpion Flower&lt;br /&gt;
***Blue Iris&lt;br /&gt;
***Purple Iris&lt;br /&gt;
***Valerian Blossom&lt;br /&gt;
**In addition to those, there are a few other things from the system that are plant-themed and, as far as I know, not used for anything either:&lt;br /&gt;
***Butterfly Orchid&lt;br /&gt;
***Wild Orchid&lt;br /&gt;
***Mistletoe (well, the kissing thing...heh)&lt;br /&gt;
***Briarberry Root&lt;br /&gt;
***Green Moss&lt;br /&gt;
***Draconaeia Blossom (was used to make dracon crystals, but since those are gone now...)&lt;br /&gt;
***Clover (this was never found, we thought it fell into the same hole as junliar stem)&lt;br /&gt;
***Toadstool&lt;br /&gt;
***Wild Carrot&lt;br /&gt;
***Jasmine Blossom&lt;br /&gt;
***(and all the foraged fruits that only are used for teas, apple, orange, etc.)&lt;br /&gt;
**--[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)&lt;br /&gt;
*Add keyblank as a craftable item for stone and bone materials. --[[User:Danoryiel|Danoryiel]] 21:31, 11 December &lt;br /&gt;
2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have oil or varnish added that you can apply to bows as the last step in finish making a bow instead of having to use a stain.  Make it so that you can use either the oil or the stain depending upon the maker&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
Bluefalcon[[User:LESLIEC|LESLIEC]] ([[User talk:LESLIEC|talk]]) 16:06, 19 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Add craftable &amp;quot;short cord&amp;quot; components much like small/large padding and long cords are craftable.&lt;br /&gt;
*Allow counting of thread on needles.&lt;br /&gt;
*Add a bliaud pattern to cloth decorative wear.&lt;br /&gt;
*Wallets/Moneybelts:&lt;br /&gt;
&lt;br /&gt;
Wallets could hold up to 25 coins, Moneybelts up to 75 coins(so as to keep the fest/auction/ltb ones desireable)&lt;br /&gt;
my suggested difficulty: 5-7 for wallets, 9-11 for moneybelts.--[[User:Danoryiel|Danoryiel]] 17:55, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Cat|GM assistance articles}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=419052</id>
		<title>Crafting/Feedback</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafting/Feedback&amp;diff=419052"/>
		<updated>2015-08-11T14:28:38Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
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&lt;div&gt;{{RTOC}}&lt;br /&gt;
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Created to assist [[GM]] [[Kodius]] with his work, this is a page for collecting bugs, annoyances and suggestions concerning the new [[crafting]] system.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
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When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
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If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
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*{{lastrev}}&lt;br /&gt;
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==Bugs==&lt;br /&gt;
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===General===&lt;br /&gt;
* Small thing: If you GIVE a logbook with an expired WO to a crafting trainer, it does not clear to WO like the logbook indicates&amp;lt;br /&amp;gt;Work around: asking for another WO.  --[[User:Otterino|Otterino]] 03:45, 11 May 2013 (UTC)&lt;br /&gt;
* Typo: ingot deeds use &amp;quot;a&amp;quot; instead of &amp;quot;an&amp;quot;.  &amp;quot;a ingot silver deed&amp;quot;, for example.--[[User:Antendren|Antendren]] 12:19, 30 May 2013 (UTC)&lt;br /&gt;
* If you attempt to had a logbook to a trainer but it is in your left hand, you do not get any messaging (so no &amp;quot;There&#039;s nothing in your right hand to give away.&amp;quot; message).  There isn&#039;t even a blank &#039;&amp;gt;&#039; return.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
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===Alchemy===&lt;br /&gt;
See also [[Alchemy craft]] for some residual bugs and a list of items that need attention to convert to the new system.  --[[Kythryn]] 09:23, 25 November 2014 (CST)&lt;br /&gt;
*Typo - Carmifex talks about the &amp;quot;Restorative Acument Technique&amp;quot;.  That should be &amp;quot;Restoration Acumen Technique&amp;quot;.--[[User:Antendren|Antendren]] 16:07, 23 July 2013 (UTC)&lt;br /&gt;
*Skin Poultices and General Poultices use the Critical Body Wound Remedies technique.  Since they&#039;re scar healers, they should use Critical Body Scar Remedies.--[[User:Antendren|Antendren]] 14:03, 24 July 2013 (UTC)&lt;br /&gt;
*Typo - There are recipes for various &amp;quot;ungents&amp;quot;.  That should be spelled &amp;quot;unguent&amp;quot;.--[[User:Antendren|Antendren]] 05:14, 11 August 2013 (UTC)&lt;br /&gt;
*Guarding a pyramid doesn&#039;t prevent all types of interaction, such as opening/closing, or charging someone else&#039;s cambrinth pyramid. While opening someone&#039;s pyramid to stop the drying process might be annoying, charging someone&#039;s cambrinth pyramid could cause it to explode.--[[User:Etherian|Etherian]] 05 November 2013&lt;br /&gt;
*The general purpose remedies (dioica &amp;amp; belradi based remedies) are broken.  They simply don&#039;t perform any healing.--[[User:Antendren|Antendren]] 10:51, 12 December 2013 (UTC)&lt;br /&gt;
*If you combine alcohol to an amount greater than 100, it erroneously messages &amp;quot;You think combining that much alcohol would become unwieldy, and stop.&amp;quot;, even though the combine really happens.--[[User:Antendren|Antendren]] 16:17, 16 December 2013 (UTC)&lt;br /&gt;
*The apprentice remedy book sold in Crossing responds to &amp;quot;remedies book&amp;quot; instead of &amp;quot;remedy book&amp;quot;.--[[User:Antendren|Antendren]] 03:25, 23 December 2013 (UTC)&lt;br /&gt;
**This is the correct name for the book (&amp;quot;remedies&amp;quot;) anything sold as a remedy book is incorrect.  The books are named after the discipline.--[[User:VTCifer|VTCifer]] 12:12, 4 May 2014 (UTC)&lt;br /&gt;
*There is still a problem with freshly foraged junliar stem becoming &amp;quot;junliar pulp&amp;quot; instead of &amp;quot;crushed junliar&amp;quot;.  In addition, if you eat the fresh foraged stem or pulp, it heals internal back wounds properly.  Looks like it&#039;s still acting like it is in the old system.  --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*Looks like all left eye healing messaging has a typo.  When using a sufil ungent (external eye wound), aevaes tonic (internal eye wound), qun poultices (external eye scar) &amp;amp; hulij elixir (internal eye scar) you get a typo (&amp;quot;let&amp;quot; instead of &amp;quot;left&amp;quot;) in the healing message. I didn&#039;t notice it on the other 4, but I&#039;m guessing it is on all instances for the left eye healing.  Left is correctly spelled in the healing message when using the limb remedies:&lt;br /&gt;
**You feel some tingling around your head, neck, right eye and let eye. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, when you read Chapter 5, you have &amp;quot;some general purpose ointment&amp;quot; and &amp;quot;some general poultices&amp;quot;.  It would make sense that the 2nd item would instead be &amp;quot;some general purpose poultices&amp;quot;.  This would also apply in Chapter 6, with &amp;quot;a general purpose draught&amp;quot; and &amp;quot;a general elixir&amp;quot;. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*In the Remedy book, Chapter 4 &amp;quot;some skin tonic&amp;quot; is buggy.  You should be using lujeakave for internal skin wounds, however when you read the book, it is asking for internal wound limb herb (yelith).  &lt;br /&gt;
***(5) prepared herb (pieces per use, known to heal internal wounds of the limbs)&lt;br /&gt;
**And, this carries over to the final result.  You can&#039;t overwrite the instructions and just use the lujeakave or you get the &amp;quot;You need a more suitable type of herb if you want to craft that.&amp;quot; message. --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*The Shard Alchemy society is still selling grenich, not the correct version, genich (it does convert fine when MARK/BREAK is done):&lt;br /&gt;
**11).  (25 pieces) dried grenich............... 469 Dokoras --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Head potion is missing from the remedies book.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 13:08, 30 June 2014 (CDT)&lt;br /&gt;
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===Enchanting===&lt;br /&gt;
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===Engineering===&lt;br /&gt;
*&amp;lt;s&amp;gt;Some items don&#039;t assemble with cords sold in the crafting halls: bone pendant, bone locket, and stone locket.&amp;lt;br /&amp;gt;However, stone pendant and stone bola have no troubles with cords.&lt;br /&gt;
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&#039;&#039;&#039;[[Kodius]] - Is this still an issue?  I see no differences in the item templates.  Possibly a shop issue, though I am not seeing a problem there either?  Perhaps I fixed this at some point?&#039;&#039;&#039;  &lt;br /&gt;
**Seems fixed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:38, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
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*There&#039;s a problem with tables: the adjective of the table is the adjective of the slab used to make it.  The adjective of the slab used to be the material, but the naming convention of crafted items was changed to use &#039;&#039;thick&#039;&#039; and such instead of the material; so now the tables come out with two adjectives and no material name.  Ugly.  [[User:Otterino|Otterino]] 04:16, 27 May 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made before: a rough &#039;&#039;&#039;obsidian&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
: table made now: a rough &#039;&#039;&#039;thick&#039;&#039;&#039; table&amp;lt;br /&amp;gt;&lt;br /&gt;
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*&amp;lt;s&amp;gt;finished bone armor can be combined back into a stack similarly to cloth armors:[[User:Otterino|Otterino]] 04:31, 19 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get mant&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a segmented sluagh-bone mantle from inside your ore rucksack.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;get stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You get a sluagh-bone stack from inside your shoulder tote.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 20 pieces of material there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;comb stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You combine the bone stacks together.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;gt;count stack&amp;lt;br /&amp;gt;&lt;br /&gt;
You count out 44 pieces of material there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - This should now be fixed.&#039;&#039;&#039;&lt;br /&gt;
**Confirmed.--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 15:45, 22 March 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
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*stone store deeds are &#039;rock deeds&#039; instead of &#039;alabaster deeds&#039;; and marble deeds are for &#039;high quality marble rocks&#039; instead of just marble.&lt;br /&gt;
*plurality: &#039;&#039;is&#039;&#039; should be &#039;&#039;are&#039;&#039;, &#039;&#039;its&#039;&#039; should be &#039;&#039;their&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working you determine the &#039;&#039;&#039;bangles is&#039;&#039;&#039; uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once finished you realize the &#039;&#039;&#039;bangles&#039;&#039;&#039; has developed an uneven texture along &#039;&#039;&#039;its&#039;&#039;&#039; surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
When you have finished working, you heft the &#039;&#039;&#039;shards&#039;&#039;&#039; and determine &#039;&#039;&#039;it is&#039;&#039;&#039; no longer level.&lt;br /&gt;
*when trying to assemble a bola with short cord (instead of the correct long cord) there&#039;s an extra space before bola [[User:Otterino|Otterino]] 21:24, 26 June 2013 (UTC)&lt;br /&gt;
*long bone pole: adjective for the item is &#039;&#039;&#039;bone&#039;&#039;&#039; instead of &#039;&#039;&#039;long&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
In your right hand, you are carrying a wolf-bone &#039;&#039;&#039;bone&#039;&#039;&#039; pole. --[[User:Otterino|Otterino]] 20:16, 3 July 2013 (UTC)&lt;br /&gt;
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* Chopping down trees teaches zero experience&lt;br /&gt;
&#039;&#039;&#039;[[Kodius]] - please check this again.  You will only produce experience when wood is produced. &#039;&#039;&#039; &lt;br /&gt;
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* Old wood shapers are not converting to the new system (carving knives are converting fine though)&lt;br /&gt;
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&#039;&#039;&#039;[[Kodius]] - should be fixed.  They will convert the first time you use them for new crafting.&#039;&#039;&#039;&lt;br /&gt;
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* Page 4 and 5 in the longbow chapter both say they are for sturdy longbows but page 5 actually creates a flatbow&lt;br /&gt;
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&#039;&#039;&#039;[[Kodius]] - The flatbow is now correctly named.&#039;&#039;&#039;&lt;br /&gt;
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* Not sure if it&#039;s missing or was just never added but there&#039;s no instructions for a long wood pole. I wouldn&#039;t mention this except that there are instructions for short wood poles and it seems odd to have one but not the other.&lt;br /&gt;
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&#039;&#039;&#039;[[Kodius]] - Just a bunch of things I&#039;m still adding.  It&#039;ll come...&#039;&#039;&#039;&lt;br /&gt;
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===Forging===&lt;br /&gt;
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*&amp;lt;s&amp;gt;Full body armor uses more metal than the sum of its parts.  Covering torso, arms and legs with mail, for example, requires 90 volumes if you use a hauberk, and 75 volumes if you use any other combination of pieces.  The same holds with all the hauberks and all the full plates.&amp;lt;/s&amp;gt; Working as intended according to Kodius.&lt;br /&gt;
*Attempting to repair not-damaged-enough tools with plural nouns still uses singular is:&amp;lt;br /&amp;gt;&lt;br /&gt;
The square &#039;&#039;&#039;rifflers is&#039;&#039;&#039; not damaged enough to warrant repair. --[[User:Otterino|Otterino]] 04:43, 11 May 2013 (UTC)&lt;br /&gt;
*Material quality is penalizing smelting.--[[User:Antendren|Antendren]] 23:30, 29 May 2013 (UTC)&lt;br /&gt;
*When temering tools, messaging indicates that the item is a weapon when analyzing and at the oil step: [[User:Otterino|Otterino]] 00:44, 5 June 2013 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
::&#039;&#039;The metal must be turned to ensure even heating in the forge.  You should hold some tongs and then TURN the &#039;&#039;&#039;weapon&#039;&#039;&#039; with the tongs to continue the tempering process.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You break the cooled clay off from around your needles and then reassemble the &#039;&#039;&#039;weapon&#039;&#039;&#039;. Next, you unwrap and dampen the oil cloth and throughly clean the metal&#039;s surface.&#039;&#039;&lt;br /&gt;
*Balancing/tempering/lightening/reinforcing should grant experience based on the item template being used.&lt;br /&gt;
*The density for tin looks to have been set off non-metallic tin.  Its density should be 4-5.--[[User:Antendren|Antendren]] 07:50, 17 November 2013 (UTC)&lt;br /&gt;
*The Shard Forging Society is reverted back to selling &amp;quot;well-crafted&amp;quot; oil.  --[[User:Kythryn|Kythryn]] 17:25, 24 February 2014 (UTC)&lt;br /&gt;
*Can&#039;t pour salts into the crucibles in the Leth Deriel Forge.&lt;br /&gt;
*When reinforcing armor the leather strips are not combining with the metal armor. It appears the reinforcing may have made a change to the stats but the strips are still in your hand.&lt;br /&gt;
===Outfitting===&lt;br /&gt;
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*Combining two pieces of armor results in both armor pieces being turned into cloth.&lt;br /&gt;
::&#039;&#039;&amp;gt;get hood&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk hood with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;get mask&#039;&#039;&lt;br /&gt;
::&#039;&#039;You get an insulated fine silk mask with fitted seams from inside your money bag.&#039;&#039;&lt;br /&gt;
::&#039;&#039;combine&#039;&#039;&lt;br /&gt;
::&#039;&#039;You combine the bolts of cloth together.&#039;&#039;&lt;br /&gt;
::&#039;&#039;count cloth&#039;&#039;&lt;br /&gt;
::&#039;&#039;You count out 11 yards of material there.&#039;&#039; --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
::Not just armor, also works with fluff [[User:Otterino|Otterino]] 03:48, 21 June 2013 (UTC)&lt;br /&gt;
*Zenganne cloth loses it&#039;s material properties when appraised careful once it is made into armor.&lt;br /&gt;
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*Rucksacks do not show the maker&#039;s mark in the look description --[[User:Danoryiel|Danoryiel]] 22:23, 8 May 2013 (UTC)&lt;br /&gt;
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*Spinning wheels and Distaffs do not list yarn as an adjustable item.&lt;br /&gt;
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*The messaging from reading and studying the page for &#039;&#039;rare tailored armor sealing&#039;&#039; is vastly different from &#039;&#039;tailored armor sealing&#039;&#039; even though they should be the same basic process.&lt;br /&gt;
*analyzing a spinning wheel loaded with fibers results in no messaging.&lt;br /&gt;
*analyzing a loom results in double messaging and RT for the loom. [[User:Otterino|Otterino]] 00:56, 5 June 2013 (UTC)&lt;br /&gt;
*When pins are used up, you get this message: &amp;quot;The pins is all used up, so you toss it away.&amp;quot;  First, &amp;quot;is&amp;quot; should be &amp;quot;are&amp;quot; and &amp;quot;it&amp;quot; should be &amp;quot;them&amp;quot;.  But if the pins are used up, what am I tossing away?  Maybe change it to &amp;quot;that was the last of them.&amp;quot;&lt;br /&gt;
*The page on &#039;&#039;&#039;refined thread spinning&#039;&#039;&#039; says that spinning wheels can hold 500 yards of fiber, but fiber bundles can only get as large as 400[[User:Otterino|Otterino]] 04:44, 19 June 2013 (UTC)&lt;br /&gt;
* the page &#039;refined cloth weaving&#039; lists ingredients as 1 thread of 1 yard when it really requires 2 threads of at least 10 yards.  --[[User:Otterino|Otterino]] 17:35, 6 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) is missing an end-of-line after this message: &amp;quot;Hagim pulls the drawstrings on his bag shut as he enters the room.&amp;quot;--[[User:Antendren|Antendren]] 23:44, 15 July 2013 (UTC)&lt;br /&gt;
* Hagim (in the Riverhaven Outfitting Society) has an extra space in this message: &amp;quot;Hagim places his thumbs beneath his suspenders, pulling absentmindedly as he_ glances around the room.&amp;quot;--[[User:ILLIENA|ILLIENA]] ([[User talk:ILLIENA|talk]]) 01:21, 15 June 2014 (CDT)&lt;br /&gt;
*There are 2 tanned leathers that have multiple sources but the same end-result name.  In both cases, the skinned item is unique, it is the tanned product that has the same name but has different properties based off the skinned item:&lt;br /&gt;
**Problem leather #1:&lt;br /&gt;
***[[Item:Azure-scale_leather_(1)|Azure-scale leather (1)]] - source is an azure scale hide from Merrows&lt;br /&gt;
***[[Item:Azure-scale_leather_(2)|Azure-scale leather (2)]] - source is an azure-scaled hide from Poloh&#039;izh&lt;br /&gt;
**Problem leather #2:&lt;br /&gt;
***[[Item:Hound-pelt_leather_(1)|Hound-pelt leather (1)]] - source is a matted hound pelt from Lesser Shadow Hound&lt;br /&gt;
***[[Item:Hound-pelt_leather_(2)|Hound-pelt leather (2)]] - source is a shadowy hound pelt from Greater Shadow Hound&lt;br /&gt;
&lt;br /&gt;
*Tailored Equipment Maintenance -- has no discernable effect. [[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 10:05, 28 March 2015 (CDT)&lt;br /&gt;
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==Annoyances==&lt;br /&gt;
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===General===&lt;br /&gt;
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*&amp;lt;s&amp;gt;If I get a workorder, and I already have all the ingredients made, I can turn in that workorder immediately, but then I can&#039;t get another workorder until the timer has run down.  It&#039;d be nice if turning in a workorder cleared the timer for asking for a new one.&amp;lt;/s&amp;gt; (Workorder timer currently disabled.)&lt;br /&gt;
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*Tool repair roundtimes are way too long.  Repairing a full set of tools takes 2-3 minutes, which is more than it takes to use the tool repair vendor.  The convenience of not having to travel is nice, but hard to justify for 3-4 technique slots.&lt;br /&gt;
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*Deed packets should be available for purchase in all crating halls.  Currently missing: Riverhaven Outfitting Society, Crossing Outfitting Society, Crossing Engineering Society.&lt;br /&gt;
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*When you&#039;ve bundled items with a logbook, it should allow you to unbundle (instead of untie) the items from it.&lt;br /&gt;
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*Being able to combine/stack the parts for events.   (Oil, straight pins, polish etc)&lt;br /&gt;
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*Society masters message where they came from, but not where they leave to. This changes their moving around from a weird (and unrealistic, considering it is purely random) quirk to an irritating syntax puzzle.&lt;br /&gt;
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===Alchemy===&lt;br /&gt;
*Ingredient preparation takes far longer than any other discipline (with the possible exception of tanning/bleaching, but those only require a little effort and then can be left to cure in a vault).  Drying&#039;s reliance on both time of day and weather is very inconvenient as well.  Some sort of mass-crusher and drying-oven in the society would help with this.--[[User:Antendren|Antendren]] 14:10, 24 July 2013 (UTC)&lt;br /&gt;
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&#039;&#039;&#039;[[Kodius]] - The societies now have mass dryers.  Mass grinders are complete - need to check if they were put in yet.&#039;&#039;&#039;&lt;br /&gt;
*There is a another issue being hilighted here: the 5:1 ratio of raw herbs to product is utterly meaningless -- if you can forage one herb item you can collect 6 to 15 of it -- and only adds pointless busywork and item counts, especially since raw herbs cannot be stacked. This might make sense in other crafts, but it does not for alchemy when gathering is instantaneous and there is no meaningful variation in raw materials. The system itself is storing meaningless data on herbs because of this. 1 herb unit should equal one dosing unit. `[[User:ROBERTDH|ROBERTDH]] ([[User talk:ROBERTDH|talk]]) 12:41, 28 March 2015 (CDT)&lt;br /&gt;
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*Crushed red flowers and crushed blue flowers both respond to &amp;quot;crushed flowers&amp;quot;.  Maybe replace them with specific flowers?  Roses and violets, for example.--[[User:Antendren|Antendren]] 23:37, 1 August 2013 (UTC)&lt;br /&gt;
*&amp;lt;s&amp;gt;No remedy items are available past Tier 10 difficulty (Difficult).  Training still moves along ok until around 1100 ranks, then started to slow way down.  This also limits the choosing of HARD workorders from the society once 1000 is reached.  --[[User:Kythryn|Kythryn]] 13:51, 23 February 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
*Alchemy would feel less like juggling (maybe it should train perception) if you could rest your pestle or stick in their vessel while you stack prepared herbs and shuffle around unstackable raw herbs, catalysts, and liquids. [[User:Rhamaker|Rhamaker]] 23:30, 16 April 2014 (UTC)&lt;br /&gt;
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===Enchanting===&lt;br /&gt;
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===Engineering===&lt;br /&gt;
*No stonecarving items are available past Tier 10 difficulty (Difficult).  Training caps out very early with stone.  Bonecarving is not that much better with no items past Tier 11 difficulty (Very Difficult).&lt;br /&gt;
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*Many carving techniques are useless and appear to support items that don&#039;t currently exist.  Only a couple techniques are even worth taking.&lt;br /&gt;
*unfinished carving items can&#039;t be dragged.  If you have to run off to get a pole or some polish (after stopping at the bank to get the money), there&#039;s a chance that you could lose it if you don&#039;t have the strength to pick it up.&lt;br /&gt;
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*The tool repair, and purity technique require taking stonecarving techniques, which if you only plan on working in bone are useless.&lt;br /&gt;
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===Forging===&lt;br /&gt;
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*Blacksmithing has no techniques for reducing RT like Weapons/Armor.&lt;br /&gt;
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*Requiring 2 useless pre-req technique slots just to craft Maker&#039;s Marks is overkill.&lt;br /&gt;
&lt;br /&gt;
*Crossing forge annoyances:  1) No grindstone by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) Only 3 arches despite being by far the most demanded crafting location.  3) Fourth anvil is dangerous due to frequent Elpazi invasions&lt;br /&gt;
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*Lava forge annoyances: 1) No grindstones by anvils.  Cannot perform full weapon creation (or armor lightening) without leaving anvil and risking losing your spot.  2) No NPC for turning in work orders.  3) No store that sells components (hilts, hafts, oil, brushes, etc).&lt;br /&gt;
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*Haven forge annoyances:  1) No ingot cutter by crucibles.  Must leave room frequently during smelting ingots.&lt;br /&gt;
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*Blacksmithing is the only discipline that requires 3 other techniques to get the enhancement technique (tempering).&lt;br /&gt;
&lt;br /&gt;
*Blacksmithing is the only discipline which has a purity helping technique, which it isn&#039;t tier 1 (Master Metallurgy - tier 4).&lt;br /&gt;
** (Actually, Carving&#039;s purity technique is tier 3.)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;*No items available past Tier 10 difficulty (Difficult).  Training caps out at fairly low ranks.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*No leather decorative wear items past Tier 6 difficulty (Somewhat Challenging).  Cannot train very far using leather before needing extremely high volumes.&lt;br /&gt;
&lt;br /&gt;
*Storebought leather is only available at one workability value.&lt;br /&gt;
&lt;br /&gt;
*Is it really necessary to penalize (RT) for typoing the size of thread to adjust the distaff/wheel to?&lt;br /&gt;
&lt;br /&gt;
*Thicker thread gives a potential roundtime reduction, but thick thread can only be used with leather, not cloth.--[[User:Antendren|Antendren]] 15:21, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Instead of saying &#039;&#039;material&#039;&#039;, Have {{com|count}} tell you &#039;&#039;&#039;what&#039;&#039;&#039; you&#039;re counting: You count out 8 pieces of &#039;&#039;goblin bone&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
* Allow count to work for &#039;&#039;&#039;all&#039;&#039;&#039; materials to tell how much if you have left.&lt;br /&gt;
&lt;br /&gt;
* Currently, the quality of assembled components (cotton padding, leather strips, etc.) doesn&#039;t play a role.  How about having them act as a tool modifier for the crafting steps after they&#039;ve been added?&lt;br /&gt;
&lt;br /&gt;
* Underground tunnels between Crossing crafting halls (a la temple tunnels).&lt;br /&gt;
&lt;br /&gt;
* A new chapter in all the instruction books to allow people to add limited use instructions, up to a limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
apprentice books - can hold 5&amp;lt;br /&amp;gt;&lt;br /&gt;
journeyman books - can hold 10&amp;lt;br /&amp;gt;&lt;br /&gt;
master books - can hold 20&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alternate pattern/styles e.g. insulated, padded, quilted, etc.:&lt;br /&gt;
&lt;br /&gt;
These could come in the form of unique instructions for a particular item that change up the protection/absorbtion ratings or the coverage areas from the standard book versions.&lt;br /&gt;
&lt;br /&gt;
i.e. cloth hauberks come in insulated, quilted or padded in the tailoring book, but a set of limited use instructions (2-5) would allow one to make a collared hauberk (covers the neck in addition to everything else) or a fireproofed hauberk (more damage resistance vs. fire attacks/less so in one or more areas to balance it out).&lt;br /&gt;
&lt;br /&gt;
some starter ideas for this,&lt;br /&gt;
&lt;br /&gt;
fireproofed, collared, windproofed, grounded, layered, folded, sleeveless, collarless, stuffed, waterproofed&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* New types of armor for any material type (metal, cloth, leather, bone, etc.)&lt;br /&gt;
&lt;br /&gt;
Haubergeon - upper body protection only (chest, abdomen, back, and arms (neck also in collared variants))&amp;lt;br /&amp;gt;&lt;br /&gt;
Chausses - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Faulds - abdomen and or leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Sabatons - leg protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Hounskull - full head protection armor&amp;lt;br /&amp;gt;&lt;br /&gt;
Gambesons - full body cloth armor, also to possibly replace hauberk in cloth tailoring&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Danoryiel|Danoryiel]] 17:52, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
* Heat cinnabar to extract sulfur and mercury.  Cinnabar could be found in mining.--[[User:Antendren|Antendren]] 11:58, 30 May 2013 (UTC)&lt;br /&gt;
* Make Critical Limb Wound Remedies only require External Limb Remedies and Internal Limb Remedies, and not External/Internal Body Remedies.  Similarly for Critical Scar Remedies.--[[User:Antendren|Antendren]] 14:14, 24 July 2013 (UTC)&lt;br /&gt;
* resistance potions - effect lasts for a short duration or until an amount of the specified (poison/cold/fire) damage is stopped --[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* rock binding solution - allows for rocks to be combined to make engineering a bit easier to work with.--[[User:Danoryiel|Danoryiel]] 17:53, 11 December 2013 (UTC)&lt;br /&gt;
* Sufil sap is no longer found just at night (yey!), however muljin sap, hisan flower &amp;amp; ojhenik root are still affected with time of day.  It had been suggested shortly after the system was released that maybe some of these herbs that have conditionals (time of day or season) might be adjusted to be found out-of-condition with enough skill.  So for example, if muljin sap takes approx. 170 ranks to find during the day, it might take 400 to find at night. --[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
*As per Kodius posts, adding new things to the system is...a pain.  So, I was thinking, maybe some items could be re-purposed from forage-fodder to new system useful stuff.  As far as I know, none of the following items are used for anything more than training.  A batch of items were added to the foraging system when the Imperial coins stopped being so challenging for everyone to find and the group included the release of silverwood &amp;amp; copperwood, and then all these flowers and grasses.  They all have (or had) at least a 300 rank minimum req to find:&lt;br /&gt;
***Red Fox Blossom&lt;br /&gt;
***Viper Grass&lt;br /&gt;
***Dustanjis Flower&lt;br /&gt;
***Dirdel Flower&lt;br /&gt;
***Red Lily&lt;br /&gt;
***Sniper Lily&lt;br /&gt;
***Scorpion Flower&lt;br /&gt;
***Blue Iris&lt;br /&gt;
***Purple Iris&lt;br /&gt;
***Valerian Blossom&lt;br /&gt;
**In addition to those, there are a few other things from the system that are plant-themed and, as far as I know, not used for anything either:&lt;br /&gt;
***Butterfly Orchid&lt;br /&gt;
***Wild Orchid&lt;br /&gt;
***Mistletoe (well, the kissing thing...heh)&lt;br /&gt;
***Briarberry Root&lt;br /&gt;
***Green Moss&lt;br /&gt;
***Draconaeia Blossom (was used to make dracon crystals, but since those are gone now...)&lt;br /&gt;
***Clover (this was never found, we thought it fell into the same hole as junliar stem)&lt;br /&gt;
***Toadstool&lt;br /&gt;
***Wild Carrot&lt;br /&gt;
***Jasmine Blossom&lt;br /&gt;
***(and all the foraged fruits that only are used for teas, apple, orange, etc.)&lt;br /&gt;
**--[[User:Kythryn|Kythryn]] 13:23, 24 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Enchanting===&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
*Add images for the various god animals, and allow the results to be used as favor offerings.--[[User:Antendren|Antendren]] 22:01, 14 June 2013 (UTC)&lt;br /&gt;
*Add keyblank as a craftable item for stone and bone materials. --[[User:Danoryiel|Danoryiel]] 21:31, 11 December &lt;br /&gt;
2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have oil or varnish added that you can apply to bows as the last step in finish making a bow instead of having to use a stain.  Make it so that you can use either the oil or the stain depending upon the maker&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
Bluefalcon[[User:LESLIEC|LESLIEC]] ([[User talk:LESLIEC|talk]]) 16:06, 19 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
* Add smelting recipes for electrum (gold, silver), niello (copper, silver, lead, maybe sulfur) and red-gold (copper, gold).--[[User:Antendren|Antendren]] 11:57, 30 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Outfitting===&lt;br /&gt;
&lt;br /&gt;
*Add craftable &amp;quot;short cord&amp;quot; components much like small/large padding and long cords are craftable.&lt;br /&gt;
*Allow counting of thread on needles.&lt;br /&gt;
*Add a bliaud pattern to cloth decorative wear.&lt;br /&gt;
*Wallets/Moneybelts:&lt;br /&gt;
&lt;br /&gt;
Wallets could hold up to 25 coins, Moneybelts up to 75 coins(so as to keep the fest/auction/ltb ones desireable)&lt;br /&gt;
my suggested difficulty: 5-7 for wallets, 9-11 for moneybelts.--[[User:Danoryiel|Danoryiel]] 17:55, 11 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{Cat|GM assistance articles}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Bar-mail_hauberk_(crafted)&amp;diff=403856</id>
		<title>Armor:Bar-mail hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Bar-mail_hauberk_(crafted)&amp;diff=403856"/>
		<updated>2015-04-05T02:31:52Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: /* Standard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=bar-mail hauberk|noun=hauberk|type=chain|mat=metal|style=bar-mail armor|dif=11|vol=90|tech=Complete Chain Armor Design|13|7|2|prot=arms, legs, chest, back, abdomen }}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered medium carbon steel for reference, reinforced in second row.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|85|high|mod|5|450}}&lt;br /&gt;
{{CraftM|t=sa|85|m=R|high|mod|5|540}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hauberk]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Bar-mail_hauberk_(crafted)&amp;diff=403832</id>
		<title>Armor:Bar-mail hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Bar-mail_hauberk_(crafted)&amp;diff=403832"/>
		<updated>2015-04-04T20:59:35Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: /* Standard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=bar-mail hauberk|noun=hauberk|type=chain|mat=metal|style=bar-mail armor|dif=11|vol=90|tech=Complete Chain Armor Design|13|7|2|prot=arms, legs, chest, back, abdomen }}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered medium carbon steel for reference, reinforced in second row.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|85|high|mod|5|450}}&lt;br /&gt;
{{CraftM|t=sa|85|m=R|high|mod|5|XXX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hauberk]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Socharis&amp;diff=376145</id>
		<title>Socharis</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Socharis&amp;diff=376145"/>
		<updated>2014-09-26T09:11:55Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: /* Memorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{GameMaster | &lt;br /&gt;
      GameMaster Name = Socharis | &lt;br /&gt;
      Rank            = SGM | &lt;br /&gt;
      Type            = DEV | &lt;br /&gt;
      Tenure          =  Past | &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Positions &amp;amp; Contributions==&lt;br /&gt;
* Systems and then Assistant Systems Lead&lt;br /&gt;
* [[Misenseor Resuscitant]]s&lt;br /&gt;
* {{com|store}} command&lt;br /&gt;
* New treasure system&lt;br /&gt;
* Dwarf champion (?-2014)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see GameMaster Socharis, an Elf.&amp;lt;br /&amp;gt;&lt;br /&gt;
Socharis has green eyes.  He is bald, with wrinkled skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding an Waypen tagfile in his left hand.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing nothing but a black bar across his eyes to make him harder to identify.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Socharis, a Gor&#039;Tog.&amp;lt;br /&amp;gt;&lt;br /&gt;
Socharis has a proud yet hardened warrior&#039;s face and brown eyes.  He has cropped brown hair, with tanned skin.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is average height for a Rakash.&amp;lt;br /&amp;gt;&lt;br /&gt;
He has transcended time.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He has faint scuffing to the head, faint scuffing to the right leg, faint scuffing to the left hand, cuts and bruises about the chest area, faint scuffing to the abdomen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
He is holding a ripped grey papyrus scroll in his right hand and an ordinary shield in his left.&amp;lt;br /&amp;gt;&lt;br /&gt;
He is wearing his hair parted slightly to the right, a long brown leather duster with sleek cuffs, a rust-colored collared shirt, a pair of leather suspenders, a pair of brown leather gloves, a low-slung holster, tan worker&#039;s pants, and a pair of heavy leather boots and a river slug.&lt;br /&gt;
&lt;br /&gt;
==Memorial==&lt;br /&gt;
GM Socharis passed away on September 21st, 2014. Feel free to leave your thoughts and remembrances below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE MEASURE OF A MAN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not - How did he die? But - How did he live?&lt;br /&gt;
Not - What did he gain? But - What did he give?&lt;br /&gt;
&lt;br /&gt;
These are the things that measure the worth&lt;br /&gt;
Of a man as a man, regardless of birth.&lt;br /&gt;
&lt;br /&gt;
Not - What was his station? But - had he a heart?&lt;br /&gt;
And - How did he play his God-given part?&lt;br /&gt;
&lt;br /&gt;
Was he ever ready with a word of good cheer?&lt;br /&gt;
To bring back a smile, to banish a tear?&lt;br /&gt;
&lt;br /&gt;
Not - What was his church? Not - What was his creed?&lt;br /&gt;
But - Had he befriended those really in need?&lt;br /&gt;
&lt;br /&gt;
Not - What did the sketch in the newspaper say?&lt;br /&gt;
But - How many were sorry when he passed away?&lt;br /&gt;
&lt;br /&gt;
These are the things that measure the worth&lt;br /&gt;
Of a man as a man, regardless of birth.&lt;br /&gt;
&lt;br /&gt;
 Author: Anonymous&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48&amp;diff=320961</id>
		<title>Post:Blipzerg Brothers Wildlife Tours - Open for Business - 03/07/2013 - 21:48</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Blipzerg_Brothers_Wildlife_Tours_-_Open_for_Business_-_03/07/2013_-_21:48&amp;diff=320961"/>
		<updated>2014-02-09T03:05:12Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-MELETE&lt;br /&gt;
|t=Blipzerg Brothers Wildlife Tours - Open for Business&lt;br /&gt;
|d=03/07/2013 09:48 PM CST&lt;br /&gt;
|n=4776&lt;br /&gt;
|f=Discussions with DragonRealms Staff and Players \ Responses to GM/Official Announcements&lt;br /&gt;
|c=m&lt;br /&gt;
|p=[[Orryville|Orryville Blipzerg]], of [[Blipzerg Brothers Wildlife Tours]], is pleased to invite all comers to his stupendous, fantabulous wildlife tours! Fly in a Gnomish balloon high above Elanthia and see her many wonders from a safe and respectful distance.&lt;br /&gt;
&lt;br /&gt;
Gasp in excitement as blood wolves track their prey! Gaze in wonder at firecats in their natural habitat! Ooh and aah over pods of dolphins! See firsthand the legendary armadillos of the mysterious isle of [[M&#039;riss]]! Now anyone can get close -- but not too close -- to many of Elanthia&#039;s rare and majestic creatures.&lt;br /&gt;
&lt;br /&gt;
The tours leave from Langenfirth (at the top of the Langenfirth Tree), travel to M&#039;riss, and then return safely to Langenfirth again.&lt;br /&gt;
&lt;br /&gt;
Fare is 8000 copper lirums per circle. Fly with the Blipzerg Brothers today!&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OOC:&lt;br /&gt;
&lt;br /&gt;
Announcing the release of a Gnomish airship that flies between M&#039;riss and Langenfirth. It picks up passengers here:&lt;br /&gt;
&lt;br /&gt;
[Langenfirth, The Langenfirth Tree]&lt;br /&gt;
&lt;br /&gt;
And here:&lt;br /&gt;
&lt;br /&gt;
[Fala Inisharon, The Stooping Cypress]&lt;br /&gt;
&lt;br /&gt;
Fare is 8000 copper lirums per circle, each way. I hope people enjoy this release. Big thanks to GM [[Raesh]] for his help in making this thing a reality. Please let me know if you have any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
[[Melete]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=187620</id>
		<title>Armorsmithing products</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmithing_products&amp;diff=187620"/>
		<updated>2012-12-09T03:17:17Z</updated>

		<summary type="html">&lt;p&gt;ELFVERHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtCiblfUCREsdHRNZW9DSTA5Wkk2UXQ3VWtNQXJBeXc&amp;amp;hl=en_US DR ArmorCrafting 3.0], ongoing project listing armor types, weights, hindrances, and notes on defensive values using mid and high carbon steels.&lt;br /&gt;
&lt;br /&gt;
==Chain Armor Design==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring aventail}} || Ring || Apprentice || 1 - extremely easy || Neck || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mask}} || Ring || Apprentice || 1 - extremely easy || Eyes || Accessory Chain Armor Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain aventail}} || Chain || Apprentice || 2 - very easy || Neck || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring cap}} || Ring || Apprentice || 2 - very easy || Head || Extremity Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mask}} || Chain ||  Apprentice || 2 - very easy || Eyes || Accessory Chain Armor Design || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring gloves}} || Ring || Apprentice || 2 - very easy || Hands || Accessory Chain Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring greaves}} || Ring || Apprentice || 3 - easy  || Legs || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring helm}} || Ring || Apprentice || 3 - easy  || Head, Neck || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail aventail}} || Mail || Apprentice || 3 - easy  || Neck || Accessory Chain Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain cap}} || Chain ||  Apprentice || 3 - easy  || Head || Extremity Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mask}} || Mail ||  Apprentice || 3 - easy  || Eyes || Accessory Chain Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain gloves}} || Chain || Apprentice || 3 - easy  || Hands || Accessory Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring tasset}} || Ring || Apprentice || 4 - simple  || Abdomen || Torso Chain Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vambraces}} || Ring || Apprentice || 4 - simple  || Arms || Extremity Chain Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain greaves}} || Chain || Apprentice || 4 - simple  || Legs || Extremity Chain Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring balaclava}} || Ring || Apprentice || 4 - simple  || Head, Eyes, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain helm}} || Chain || Apprentice || 4 - simple  || Head, Neck || Extremity Chain Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail cap}} || Mail ||  Apprentice || 4 - simple  || Head || Extremity Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail gloves}} || Mail ||  Apprentice || 4 - simple  || Hands || Accessory Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail helm}} || Mail || Journeyman || 5 - basic  || Head, Neck || Extremity Chain Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain balaclava}} || Chain || Journeyman || 5 - basic  || Head, Eyes, Neck || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail greaves}} || Mail || Journeyman || 5 - basic  || Legs || Extremity Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vambraces}} || Chain || Journeyman || 5 - basic  || Arms || Extremity Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring sleeves}} || ring  || Journeyman || 5 - basic  || Arms, Hands || Extremity Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain tasset}} || Chain || Journeyman || 5 - basic  || Abdomen || Torso Chain Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring vest}} || Ring || Journeyman || 5 - basic  || Chest, Back || Torso Chain Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring mantle}} || Ring || Journeyman || 5 - basic  || Neck, Chest, Back || Torso Chain Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring lorica}} || Ring || Journeyman || 5 - basic  || Chest, Back, Abd. || Torso Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail balaclava}} || Mail || Journeyman || 6 - somewhat challenging  || Head, Eyes, Neck || Extremity Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vambraces}} || Mail || Journeyman || 6 - somewhat challenging || Arms || Extremity Chain Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain sleeves}} || Chain || Journeyman || 6 - somewhat challenging || Arms, Hands || Extremity Chain Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail tasset}} || Mail || Journeyman || 6 - somewhat challenging || Abdomen || Torso Chain Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain vest}} || Chain || Journeyman || 6 - somewhat challenging || Chest, Back || Torso Chain Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain mantle}} || Chain || Journeyman || 6 - somewhat challenging || Neck, Chest, Back || Torso Chain Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain lorica}} || Chain || Journeyman || 6 - somewhat challenging || Chest, Back, Abd. || Torso Chain Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring robe}} || Ring || Journeyman || 6 - somewhat challenging || Chest, Back, Abd., Legs || Complete Chain Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring shirt}} || Ring || Journeyman || 6 - somewhat challenging || Chest, Back, Abd., Arms || Complete Chain Armor Design || 43&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail sleeves}} || Mail || Journeyman || 7 - challenging  || Arms, Hands || Extremity Chain Armor Design || 31&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail vest}} || Mail || Journeyman || 7 - challenging  || Chest, Back || Torso Chain Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail mantle}} || Mail || Journeyman || 7 - challenging  || Neck, Chest, Back || Torso Chain Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail lorica}} || Mail || Journeyman || 7 - challenging  || Chest, Back, Abd. || Torso Chain Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain robe}} || Chain || Journeyman || 7 - challenging  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain shirt}} || Chain || Journeyman || 7 - challenging  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 50&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|ring hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ring hauberk}} || Ring || Journeyman || 7 - challenging  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail robe}} || Mail || Journeyman || 8 - complicated  || Chest, Back, Abd., Legs || Complete Chain Armor Design || 52&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail shirt}} || Mail || Journeyman || 8 - complicated  || Chest, Back, Abd., Arms || Complete Chain Armor Design || 57&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|chain hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; chain hauberk}} || Chain || Journeyman || 8 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{ilink|a|mail hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; mail hauberk}} || Mail || Master || 9 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Chain Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brigandine Armor Design==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style || Book !! Difficulty || Coverage || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mask}} || Scale || Apprentice || 1 - extremely easy || Eyes || Accessory Brigandine Armor Design || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale aventail}} || Scale || Apprentice || 1 - extremely easy || Neck || Accessory Brigandine Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale gloves}} || Scale || Apprentice || 2 - very easy || Hands || Accessory Brigandine Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mask}} || Brigandine || Apprentice || 2 - very easy || Eyes || Accessory Brigandine Armor Design || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine aventail}} || Brigandine || Apprentice || 2 - very easy || Neck || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale cap}} || Scale || Apprentice || 2 - very easy || Head || Extremity Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine gloves (crafted)|brigandine gloves}} || Brigandine || Apprentice || 3 - easy  || Hands || Accessory Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale greaves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale greaves}} || Scale || Apprentice || 3 - easy  || Legs || Extremity Brigandine Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mask (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mask}} || Lamellar || Apprentice || 3 - easy  || Eyes || Accessory Brigandine Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar aventail (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar aventail}} || Lamellar || Apprentice || 3 - easy  || Neck || Accessory Brigandine Armor Design || 11&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine cap}} || Brigandine || Apprentice || 3 - easy  || head || Extremity Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale helm}} || Scale || Apprentice || 3 - easy  || Head, Neck || Extremity Brigandine Armor Design || 21&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar gloves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar gloves}} || Lamellar || Apprentice || 4 - simple  || Hands || Accessory Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine greaves (crafted)|brigandine greaves}} || Brigandine || Apprentice || 4 - simple  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar cap (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar cap}} || Lamellar || Apprentice || 4 - simple  || Head || Extremity Brigandine Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine helm}} || Brigandine || Apprentice || 4 - simple  || Head, Neck || Extremity Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale balaclava}} || Scale || Apprentice || 4 - simple  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vambraces (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vambraces}} || Scale || Apprentice || 4 - simple  || Arms || Extremity Brigandine Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale tasset}} || Scale || Apprentice || 4 - simple  || Abdomen || Torso Brigandine Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale sleeves (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale sleeves}} || Scale || Journeyman || 5 - basic  || Arms, Hands || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar greaves (crafted)|lamellar greaves}} || Lamellar || Journeyman || 5 - basic  || Legs || Extremity Brigandine Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar helm}} || Lamellar || Journeyman || 5 - basic  || Head, Neck || Extremity Brigandine Armor Design || 27&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine balaclava (crafted)|brigandine balaclava}} || Brigandine || Journeyman || 5 - basic  || Head, Eyes, Neck || Extremity Brigandine Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vambraces (crafted)|brigandine vambraces}} || Brigandine || Journeyman || 5 - basic  || Arms || Extremity Brigandine Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine tasset}} || Brigandine || Journeyman || 5 - basic  || Abdomen || Torso Brigandine Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine sleeves (crafted)|brigandine sleeves}} || Brigandine || Journeyman || 6 - somewhat challenging || Arms, Hands || Extremity Brigandine Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar balaclava (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar balaclava}} || Lamellar || Journeyman || 6 - somewhat challenging || Head, Eyes, Neck || Extremity Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vambraces (crafted)|lamellar vambraces}} || Lamellar || Journeyman || 6 - somewhat challenging || Arms || Extremity Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar tasset (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar tasset}} || Lamellar || Journeyman || 6 - somewhat challenging || Abdomen || Torso Brigandine Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale vest}} || Scale || Journeyman || 6 - somewhat challenging || Chest, Back || Torso Brigandine Armor Design || 24&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale mantle}} || Scale || Journeyman || 6 - somewhat challenging || Neck, Chest, Back || Torso Brigandine Armor Design || 33&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale lorica}} || Scale || Journeyman || 6 - somewhat challenging || Chest, Back, Abd. || Torso Brigandine Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine shirt (crafted)|brigandine shirt}} || Brigandine || Journeyman || 7 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine robe (crafted)|brigandine robe}} || Brigandine || Journeyman || 7 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar sleeves (crafted)|lamellar sleeves}} || Scale || Journeyman || 7 - challenging  || Arms, Hands || Extremity Brigandine Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine vest}} || Brigandine || Journeyman || 7 - challenging  || Chest, Back || Torso Brigandine Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine mantle}} || Brigandine || Journeyman || 7 - challenging  || Neck, Chest, Back || Torso Brigandine Armor Design || 36&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; brigandine lorica}} || Brigandine || Journeyman || 7 - challenging  || Chest, Back, Abd. || Torso Brigandine Armor Design || 38&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale robe}} || Scale || Journeyman || 7 - challenging  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 49&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale shirt (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale shirt}} || Scale || Journeyman || 7 - challenging  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 56&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a| (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar shirt}} || Lamellar || Journeyman || 8 - complicated  || Chest, Back, Abd., Arms || Complete Brigandine Armor Design || 70&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|brigandine hauberk (crafted)|brigandine hauberk}} || Brigandine || Journeyman || 8 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 90&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar robe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar robe}} || Lamellar || Journeyman || 8 - complicated  || Chest, Back, Abd., Legs || Complete Brigandine Armor Design || 63&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar vest (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar vest}} || Lamellar || Journeyman || 8 - complicated  || Chest, Back || Torso Brigandine Armor Design || 28&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar mantle (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar mantle}} || Lamellar || Journeyman || 8 - complicated  || Neck, Chest, Back || Torso Brigandine Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar lorica (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; lamellar lorica}} || Lamellar || Journeyman || 8 - complicated  || Chest, Back, Abd. || Torso Brigandine Armor Design || 42&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|scale hauberk (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; scale hauberk}} || Scale || Journeyman || 8 - complicated  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 80&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{ilink|a|lamellar hauberk (crafted)|lamellar hauberk}} || Lamellar || Master || 9 - intricate  || Chest, Back, Abd., Arms, Legs || Complete Brigandine Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plate Armor Design==&lt;br /&gt;
{|  class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate mask (crafted)|light plate mask}} || Light || Apprentice || 1 - extremely easy || Eyes || Accessory Plate Armor Design || 7&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate aventail (crafted)|light plate aventail}} || Light || Apprentice || 1 - extremely easy || Neck || Accessory Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate mask (crafted)|plate mask}} || Plate || Apprentice || 2 - very easy || Eyes || Accessory Plate Armor Design || 8&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|dome helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; dome helm}} || Helm || Apprentice || 2 - very easy || Head || Extremity Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate aventail (crafted)|plate aventail}} || Plate || Apprentice || 2 - very easy || Neck || Accessory Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate gauntlets (crafted)|light plate gauntlets}} || Light || Apprentice || 2 - very easy || Hands || Accessory Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate mask (crafted)|heavy plate mask}} || Heavy ||Apprentice || 3 - easy  || Eyes || Accessory Plate Armor Design || 9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|morion (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; morion}} || Helm || Apprentice || 3 - easy  || Head || Extremity Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate aventail (crafted)|heavy plate aventail}} || Heavy || Apprentice || 3 - easy  || Neck || Accessory Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate gauntlets (crafted)|plate gauntlets}} || Plate || Apprentice || 3 - easy  || Hands || Accessory Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|bascinet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; bascinet}} || Helm || Apprentice || 3 - easy  || Head, Eyes || Extremity Plate Armor Design || 23&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|barbute (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; barbute}} || Helm || Apprentice || 4 - simple  || Head || Extremity Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate gauntlets (crafted)|heavy plate gauntlets}} || Heavy || Apprentice  || 4 - simple  || Hands || Accessory Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|visored helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; visored helm}} || Helm || Apprentice || 4 - simple  || Head, Eyes || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate vambraces (crafted)|light plate vambraces}} || Light || Apprentice || 4 - simple  || Arms || Extremity Plate Armor Design || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light backplate (crafted)|light backplate}} || Light || Apprentice || 4 - simple  || Back || Torso Plate Armor Design || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate fauld (crafted)|light plate fauld}} || Light || Apprentice || 4 - simple  || Abdomen || Torso Plate Armor Design || 13&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|closed helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; closed helm}} || Heavy || Journeyman || 5 - basic  || Head, Eyes || Extremity Plate Armor Design || 29&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|armet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; armet}} || Helm || Journeyman || 5 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate greaves (crafted)|plate greaves}} || Plate || Journeyman || 5 - basic  || Legs || Extremity Plate Armor Design || 22&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate vambraces (crafted)|plate vambraces}} || Plate || Journeyman || 5 - basic  || Arms || Extremity Plate Armor Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate sleeves (crafted)|light plate sleeves}} || Light || Journeyman || 5 - basic  || Arms, Hands || Extremity Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; backplate}} || Plate || Journeyman || 5 - basic  || Back || Torso Plate Armor Design || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate fauld (crafted)|plate fauld}} || Plate || Journeyman || 5 - basic  || Abdomen || Torso Plate Armor Design || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light breastplate (crafted)|light breastplate}} || Light || Journeyman || 5 - basic  || Chest || Torso Plate Armor Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|sallet (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; sallet}} || Helm || Journeyman || 5 - basic  || Head, Eyes, Neck || Extremity Plate Armor Design || 35&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate greaves (crafted)|light plate greaves}} || Light || Journeyman || 5 - basic  || Legs || Extremity Plate Armor Design || 19&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|great helm (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; great helm}} || Helm || Journeyman || 6 - somewhat challenging || Head, Eyes, Neck || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate greaves (crafted)|heavy plate greaves}} || Heavy || Journeyman || 6 - somewhat challenging || Legs || Extremity Plate Armor Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate vambraces (crafted)|heavy plate vambraces}} || Heavy || Journeyman || 6 - somewhat challenging || Arms || Extremity Plate Armor Design || 34&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate sleeves (crafted)|plate sleeves}} || Plate || Journeyman || 6 - somewhat challenging || Arms, Hands || Extremity Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy backplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heavy backplate}} || Heavy || Journeyman || 6 - somewhat challenging || Back || Torso Plate Armor Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate fauld (crafted)|heavy plate fauld}} || Heavy || Journeyman || 6 - somewhat challenging || Abdomen || Torso Plate Armor Design || 17&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|breastplate (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; breastplate}} || Plate || Journeyman || 6 - somewhat challenging || Chest || Torso Plate Armor Design || 18&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light plate cuirass (crafted)|light plate cuirass}} || Light || Journeyman || 6 - somewhat challenging || Chest, Back, Abd. || Torso Plate Armor Design || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate sleeves (crafted)|heavy plate sleeves}} || Heavy || Journeyman || 7 - challenging  || Arms, Hands || Extremity Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy breastplate (crafted)|heavy breastplate}} || Heavy || Journeyman || 7 - challenging  || Chest || Torso Plate Armor Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|plate cuirass (crafted)|plate cuirass}} || Plate || Journeyman || 7 - challenging  || Chest, Back, Abd. || Torso Plate Armor Design || 45&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light field plate (crafted)|light field plate}} || Light || Journeyman || 7 - challenging  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 58&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light half plate (crafted)|light half plate}} || Light || Journeyman || 7 - challenging  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 65&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy plate cuirass (crafted)|heavy plate cuirass}} || Heavy || Master || 8 - complicated  || Chest, Back, Abd. || Torso Plate Armor Design || 51&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|field plate (crafted)|field plate}} || Plate || Master || 8 - complicated  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 67&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|half plate (crafted)|half plate}} || Plate || Master || 8 - complicated  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 75&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|light full plate (crafted)|light full plate}} || Light || Master || 8 - complicated  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy field plate (crafted)|heavy field plate}} || Heavy || Master || 9 - intricate  || Chest, Back, Abd., Legs || Complete Plate Armor Design || 76&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|full plate (crafted)|full plate}} || Plate || Master || 9 - intricate  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 110&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy half plate (crafted)|heavy half plate}} || Heavy || Master || 9 - intricate  || Chest, Back, Abd., Arms || Complete Plate Armor Design || 85&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{ilink|a|heavy full plate (crafted)|heavy full plate}} || Heavy || Master || 10 - difficult  || Chest, Back, Abd., Arms, Legs  || Complete Plate Armor Design || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shield Design==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Style !! Book !! Difficulty || Notes || Technique || Volume&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield handle || Material || Apprentice || 1 - extremely easy ||  || Simple Shield Design || 2&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; shield boss || Material || Apprentice || 2 - very easy ||  || Simple Shield Design || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|target shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; target shield}} || Small || Apprentice || 3 - easy  ||  || Simple Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ordinary shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ordinary shield}} || Small || Apprentice || 4 - simple  ||  || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|round sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; round sipar}} || Small || Apprentice || 4 - simple  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium shield}} || Medium ||Journeyman || 5 - basic  || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|triangular sipar (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; triangular sipar}} || Small || Journeyman || 5 - basic  ||  || Complex Shield Design || 14&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|targe (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; targe}} || Small || Journeyman || 5 - basic  || || Complex Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|oval shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; oval shield}} || Medium || Journeyman || 6 - somewhat challenging ||  || Complex Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|medium buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; medium buckler}} || Medium || Journeyman || 6 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|circular buckler (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; circular buckler}} || Medium || Journeyman || 6 - somewhat challenging || || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|curved shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; curved shield}} || Medium || Journeyman || 6 - somewhat challenging ||  || Complex Shield Design || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|ceremonial shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; ceremonial shield}} || Small || Journeyman || 6 - somewhat challenging ||  || Exotic Shield Design || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|kite shield (metal)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; kite shield}} || Large || Journeyman || 7 - challenging  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|skirmisher&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; skirmisher&#039;s shield}} || Medium || Journeyman || 7 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|jousting shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; jousting shield}} || Medium || Journeyman || 7 - challenging  ||  || Exotic Shield Design || 25&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|tower shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; tower shield}} || Large || Journeyman || 8 - complicated  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|warrior&#039;s shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; warrior&#039;s shield}} || Large || Journeyman || 8 - complicated  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|aegis (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; aegis}} || Large || Master || 9 - intricate  ||  || Exotic Shield Design || 30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|heater shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; heater shield}} || Large || Master || 9 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|battle shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; battle shield}} || Large || Master || 9 - intricate  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{ilink|s|war shield (crafted)|&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; war shield}} || Large || Master || 10 - difficult  ||  || Exotic Shield Design || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor Enhancements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chapter !! Item !! Book !! Difficulty || Notes || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor lightening|| Apprentice || 1 - extremely easy || Reduced weight by ~10% || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; Armor Lightening&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor tempering || Apprentice || 2 - very easy || Increases durability || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor reinforcing || Apprentice || 3 - easy || Increases protection || &#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; Armor Reinforcing&lt;br /&gt;
|-&lt;br /&gt;
| 5 || metal armor repair|| Apprentice || 3 - easy ||  || Armor Repair&lt;br /&gt;
|-&lt;br /&gt;
| 5 || rare-metal armor tempering|| Apprentice || 4 - simple || Increases durability for rare-metals || Rare-&#039;&#039;&amp;lt;metal&amp;gt;&#039;&#039; Armor Tempering&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ELFVERHAN</name></author>
	</entry>
</feed>